Author Topic: New BC mod and mod team: Aftermath  (Read 84408 times)

Offline JamesTiberiusKirk

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Re: New BC mod and mod team: Aftermath
« Reply #80 on: July 08, 2009, 06:26:30 PM »
Thats why we already have LC's warbird. Cant get better than that.

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Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #81 on: July 08, 2009, 06:41:51 PM »
nice science vessel.  I like the wear and tear of the textures, though the Warbird's incorrect proportions make it a touch cartoonish.

I dunno about incorrect proportions but that is better looking than any warbird in BC so far as details on the hull, but it captures the blue hue we saw atleast once in tng. I defenetly want that warbird.
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Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #82 on: July 08, 2009, 06:47:13 PM »
the head is totally off is what I mean.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #83 on: July 09, 2009, 02:25:57 AM »
only seems like it dj, its not as big as it seems ;)

Offline lint

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Re: New BC mod and mod team: Aftermath
« Reply #84 on: July 09, 2009, 04:07:56 AM »
the head is totally off is what I mean.

Yeah, i think i know what DJ means,
I think it looks a little to wide,
Also all the detailed parts seem to be too deeply imbedded

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #85 on: July 09, 2009, 05:06:30 AM »
I like the Harpy the most out of all ships in Legacy, that better go well... Our Warbird will look strange compared to other BC offerings but I prefer it over others. Textures though as these are not the final versions, they may look different later on. If the Gryphon ever gets shown, I will show you what the final version of that will look like when the time comes.

As for resolutions, I like the idea of low/med/high settings and will be taking that into the mod so thanks for the idea. I personally dont see a need to go any higher than 1024x1024 with the ships we have and not all the ships are in the 512x512 format. At this point in time, looks are not a concern for us. That is something that is purely cosmetic and at this stage in development, cosmetics is at the bottom of the list.

I split development into two main areas, cosmetic and mechanical. Mechanical is mostly where I will be working in. There are things I want to try with BC to improve performance for everyone. Though Legacy and BC are different engines, I want to try and bring over some of Legacy's code to improve performance and less system strain. Legacy has a few bits of code that relax requirements, alter system calculations and multi load code that if it can be transferred and recognized by the BC engine I will have a huge headstart on development and would save around 6-8months of work.

I know one thing I really want to do is get rid of that interface... I will learn how to change BC's interface.

Offline warp9engage

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Re: New BC mod and mod team: Aftermath
« Reply #86 on: July 09, 2009, 07:29:36 AM »
Right now in Legacy, Aftermath is the mod I play the most and really enjoy it  :D. Now that it's comming to BC, I'm even more interested because I'll finally be able to enjoy the content of Legacy with the features of BC (good ship physics, enemy and ally fleet selection etc..).

I would just like to ask a question: do you intend to create the same star systems, found in Legacy, on BC?

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #87 on: July 10, 2009, 06:30:11 AM »
No, the maps that are found in the Legacy version will not be in the BC version. I dont think any of them can be re-created with the BC engine plus I want the BC version to have different maps. Of the two versions, the BC version will be the more 'canon' of the two.

Offline MarkyD

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Re: New BC mod and mod team: Aftermath
« Reply #88 on: July 10, 2009, 11:44:21 AM »
That kelvin is interesting, some kind of refit?

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #89 on: July 10, 2009, 02:51:02 PM »
That kelvin is interesting, some kind of refit?

No doubt its an ENT era version of the class.
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #90 on: July 10, 2009, 03:54:31 PM »
That kelvin is interesting, some kind of refit?

No doubt its an ENT era version of the class.

Actualy, the kelvin esque ships are the Pre Tos era, its kindoff a way to ad new movie style things with my own personal twist ;) what they might have been, in the prime universe.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #91 on: July 10, 2009, 06:27:38 PM »
update:

2 more ships now ingame,

Romulan Harpy: 1X Forward Disruptor Beam, 4X Single fire pulse disruptors, 2X Forward torpedo tubes
Romulan Talon: 2X Forward Disruptor Beam, 1X Forward Torpedo

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #92 on: July 10, 2009, 11:25:53 PM »
Here is another ship that has just been built from us:



No idea what it is called, so maybe someone over here would like to come up with a class name for it??

Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #93 on: July 10, 2009, 11:33:48 PM »
It's kinda ugly with the fat head lol. You should do more views on your promo's too, so we can see the underside, rear ect.
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Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #94 on: July 11, 2009, 07:36:01 AM »
maybe a "D'Braken"? Oo

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #95 on: July 11, 2009, 11:15:19 AM »
Hm, interesting design, but when you compare it to the Raptor and the Harpy it looks too kitbashed.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #96 on: July 12, 2009, 11:05:14 AM »
presents!


Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #97 on: July 12, 2009, 11:09:11 AM »
I like that Romulan ship.  Out of curiosity, will you guys be releasing these individually or as a package?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #98 on: July 12, 2009, 11:46:42 AM »
at first a Big release, and as we move allong smaller more specific releases, for example...a wolf 359 or Dominion War Pack

Offline Aeries

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Re: New BC mod and mod team: Aftermath
« Reply #99 on: July 13, 2009, 04:12:43 AM »
I'm liking these ships... some of the details in the textures are nice even if they could use a higher-res overhaul. Be wary of fake bump-maps, though... if not done VERY carefully and subtly they can really break a set of textures imo. ;)