well, look who popped up. Blackrook.
we got a new guy around here that might wanna experinemt with body models at some point.
before you disappear, i do have a question. if you've done heads and bodies both, how the crap do you shove the head and hand textures together on one piece?
I've been looking at the bot/meshes from the Sims2. But as I researched the community- their modding restrictions are all over the place. Plus, Electronic Arts (EA Games) takes a dim view in porting their base meshes, too any other game- even if it's freeware.
:mad:
:roll
On the Bots in BC: Generations, If I'm not mistaken, they are both the same mesh- just allocated differently in the scripting. I haven't delved into making bot meshes from scratch, but resourcing what is available in our immediate communities, and some MAJOR rescripting.
Oooh. Nice pics and work, BR I've been playing around with TOS bridge too (but too lazy/bored to remake ) and the wide angle perspective was bugging the crap out of me. Easily fixed with adjustment in bridge script - if I can remember what it is, lol - and now looks more canon.
Thanks Lurok ;)
Sounds like a really interesting TOS set project. I've been working on some non-trek Bridges as well (just got lazy with the scripting
). I'll PM you some pics.
With this project, I still have too make the ranks for the ENT era uniforms. No hard, but tedious. On the TMP stuff- not much I can do besides replacing the sigs and making the belt. The mirroring effect is still annoying, lol.
BR32