Author Topic: Andyp's bridge thread  (Read 6837 times)

Offline Vedic

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #60 on: May 14, 2011, 01:38:28 PM »
Is it me, or is the Step to the Command chair, to high?

Offline Morgan

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #61 on: May 14, 2011, 02:05:47 PM »
Is it me, or is the Step to the Command chair, to high?
It looks fine to me.

Offline andyp

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #62 on: May 16, 2011, 07:41:02 PM »
Hey all

sorry for lack of updates, between work, school, exams, GTL, and trying to have a social life, i have not had time for my modeling. I will try to pick it back up sometime this week.
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Offline 007bashir

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #63 on: May 17, 2011, 04:22:24 AM »
good to hear. Take your time. Real Life comes first.

Offline leemason

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #64 on: May 17, 2011, 12:53:07 PM »
This bridge has grown on me over the last few weeks of following this thread good work.

Offline Bones

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #65 on: May 18, 2011, 06:56:35 PM »
Is it me, or is the Step to the Command chair, to high?
He cares about Capn's fitness ;)

Offline Lurok91

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #66 on: November 12, 2012, 07:26:48 AM »
trust me i tried i got as far as light mapping my bridge but when no one wanted to assist with teaching me the scripting or how the animation system in the game works i gave up.

I took the nitpicks and rolled with it, adjusted some textures even redid parts to meet the demands...

but this is baz's thread so awesome job baz :D

Brought this over from Baz's thread so not to derail it.  I'm just a bit confused at criticisms you have raised. It appears Mark did give you advice on animation.   If you can be specific about what you need to know/learn etc I'm sure Baz, Mark, BR, myself (and anyone else I've forgotten) would be glad to help, offer advice in same way we've been helped.  But as BR said in other thread, a lot of this is trial-and-error, and picking up stuff from google, other websites or just trawling previous bridge threads.

Offline hobbs

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #67 on: November 12, 2012, 09:23:58 AM »
i just found this thread....

this bridge is great!

made my eyebrows raise in surprise... so simple and elegant....

i kind of agree with the comment about the forward console making it look more normal but...

may i suggest something that i have always wanted in a bridge...

Captains console: a console directly in front of the captains chair showing all info ie: conn, opps, tactical, science and engineering. maybe with an active shield and hull display like on the tmp bridges. give the Captain stuff to do and also provides instant info without having to wait for a report from a bridge officer.

again great bridge  :bow: :yay:

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Offline baz1701

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #68 on: November 12, 2012, 10:10:19 AM »
Just to echo Lurok there are people that will help if asked.

The main issue that is the lack of Max 3.1 which today is the only package (using the plug-in from the SDK) that can export bridges properly. It took me nearly 3 years to get my bridge in game and almost 8 months to learn the tricks to get it working.

The way I learned was I took an exsisting donor bridge (in this case the Ent-A) for the TWOK bridge and renamed the file names to suit. And one by one you replace each animation for the customer ones needed for your bridge and finally you have you a full working bridge that is full of bugs. So then you have another go around fixing the lightmapping issues, animation issues or crashing to desktop when you go to red alert some other issue. Then you beta test and after you fix all the minor things you missed ( and you will miss something small ) you are ready to release.

I've done acouple of bridges now and I'm still learning, I'm a model maker and other than renaming scripts and file names have little idea of how the scripts actually work.

Saying that don't get discouraged, I have offered others help with converting their bridges in Max 3.1 even animations where needed so all is not lost  :)
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #69 on: November 13, 2012, 06:47:20 PM »
ok so if i am getting this right now that i have the bridge light mapped i now import it into max3? i'm seeing used copies on amazon, other places list a Kinetix 3D Studio Max 3.1 i doubt its the same as max 3.1 since that was made by auto desk.

following the advice i'm trying to think of which bridge to use as a template, thinking either the intrepid or the nebula since they already have two standing officers.

here are some updated pictures after i adjusted the ao settings

Sutherland Bridge by andrewbrianis, on Flickr

Sutherland Bridge by andrewbrianis, on Flickr

Sutherland Bridge by andrewbrianis, on Flickr
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Offline CyAn1d3

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #70 on: November 13, 2012, 08:15:51 PM »
uhh... andy... autodesk has always made Max....

otherwise the bridge looks great  :thumbsup:
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Offline andyp

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #71 on: November 13, 2012, 08:23:07 PM »
well digging into wiki it says originally by this other company, i think ill probably just buy the used version off of amazon unless i have other suggestions.

EDIT:oops wait what amazon has is a book my bad lol  :banghead:
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Offline CyAn1d3

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #72 on: November 13, 2012, 08:29:16 PM »
Quote
The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases.

that would be the very first version of max released, under the name Max.
the build of 3DSDOS4 became 3DSMax

3.1 was released well after Autodesk bought the software.

good luck finding an old copy. they are VERY hard to come across these days...
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Offline Darkthunder

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #73 on: November 13, 2012, 10:21:24 PM »
I still have it laying around somewhere. PM if you need a copy (of if admins would allow it, I could post a link publicly). Such an old version, i'm not even sure what the legal ramifications are for it. Is it considered Abandonware?
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Offline CyAn1d3

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #74 on: November 13, 2012, 10:53:29 PM »
I still have it laying around somewhere. PM if you need a copy (of if admins would allow it, I could post a link publicly). Such an old version, i'm not even sure what the legal ramifications are for it. Is it considered Abandonware?

its still filesharing software unfortunaley
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Offline baz1701

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Re: Andyp's bridge thread UPDATED 5/09/11
« Reply #75 on: November 14, 2012, 03:44:24 AM »
uhh... andy... autodesk has always made Max....

Sorry not true, Max3.1 was made by Kinetics. I see there logo every time I start it. I believe Autodesk took them over and rebadged the future releases. Make sure it included charactor studio or you will be able to export the bridges but you won't be able to animate the crew.
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Offline andyp

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Re: Andyp's bridge thread UPDATED 11/14/12: the learning curve.
« Reply #76 on: November 15, 2012, 02:05:55 PM »
alright you guys i now have max 3.1 installed, luckily i have like 2 older computers because i couldn't even install it on my newer pc running win7 64bit.

so my next advice seeking question. ive been told the best way to Max 3.1 is via a Back from 5 plugin in the latest version of max, so since i modeled the bridge in blender the best bet work be to port it to a current version of max, then the bff plugin, then should work in max 3.1 correct?
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Offline Lurok91

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Re: Andyp's bridge thread UPDATED 11/14/12: the learning curve.
« Reply #77 on: November 15, 2012, 04:39:18 PM »
 :yeahthat:  :thumbsup:

Offline andyp

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Re: Andyp's bridge thread
« Reply #78 on: January 20, 2014, 06:44:23 PM »
Hey all,

uploaded this model to sketchfab in case anyone was interested.

For those wondering what became of this project, I was never able to get Max 3.1 to work on any of my 3 machines, so unless anyone wants to finish it, I've hit the end of the line.

edit: apparently the embed object wasnt updated with the correct link.

Star Trek: Sutherland Bridge (click to view in 3D)
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Offline nxadam1701

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Re: Andyp's bridge thread
« Reply #79 on: January 20, 2014, 10:25:20 PM »
Andy, I use my max3.1 on a VM with XP. That's the only way, it's a pain but I need it that way in order to keep playing with my SFC models. It's a shame to let this go. So beautiful.

Adam