Author Topic: Replacement Bridge Crew!  (Read 7741 times)

Offline Mario

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Re: Replacement Bridge Crew!
« Reply #40 on: October 24, 2012, 05:20:30 PM »
I will warn in advance - there is a bug! Once you've switched to a Bridge with a dfferent uniform, for an as yet unknown reason, the tooltips vanish! Even more perculiarly, if you switch to External Display and back, helm and tactical reappear - but only helm and tactical!

It just vanishes as you said or is there more to the manifestation?
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #41 on: October 25, 2012, 03:20:49 AM »
Inititially, all the tooltips are there, regardless of which set of characters are loaded. When the bridge changes so that one set of characters is removed and another lot are created, all the tooltips disappear, if you hover over the characters they're simply gone. if you then change to external view and change back, the tool tips for helm and tactical reappear, but the others don't. Then if the bridge changes again and another set of characters are created, the tooltips totally disappear again, and switching to external view and back only restores helm and tactical!
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Offline Lurok91

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Re: Replacement Bridge Crew!
« Reply #42 on: October 25, 2012, 04:50:37 AM »
My solution was just to create extras in the same way that characters are created in the modified bridge scripts!

My bad  :facepalm:  Deleted previous 'solution' as just noticed it does fix extras problem - but still had them turning up in override bridge manifestation  :)  Anyway, used same method as you here and that seems to have fixed it.  Also giving me opportunity to clean-up scripts/anims.

Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #43 on: October 25, 2012, 12:34:03 PM »
The next version of the mod that I'll release will have a rather drastic alteration to the character scripts! As well as a few other things! And cleaning up the animations would be something I'd love to see! One of the big disappointments I found was how few of the animations included that aren't used, actually work as they're supposed to!

I'm also just going to throw this out there: does anyone know of a Type B (ie Voyager) Uniform mod, that doesn't replace any of the characters' appearances? As I'm currently on the lookout for one! Thanks!
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #44 on: October 25, 2012, 01:28:06 PM »
It's alright! I shouldn't be looking at the minute anyway! It'd be making a rod for my own back! Once I've got all the bridges and uniforms I currently have coded into the UMM, then I'll have another look!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline Lurok91

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Re: Replacement Bridge Crew!
« Reply #45 on: October 26, 2012, 05:00:12 AM »
Re: anims, I've been working on a streamlined PBUM Warbird for SPMod and  it only uses common anims (head turns, looks, etc) apart from bridge-specific position, doors and extra-walk.

If you can let me know which anims you've found that don't work as should I could see whether could be fixed?

Offline hobbs

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Re: Replacement Bridge Crew!
« Reply #46 on: October 26, 2012, 05:26:58 PM »
My solution was just to create extras in the same way that characters are created in the modified bridge scripts!

I'm just wondering if that would work in all cases - for instance in the TOS Bridge Pack, it introduces two seperate uniforms (Cage and Standard?)


Also on a similar but unrelated note, I've been playing around, added a few more bridges in, but the thing I'm quite proud of right now is this:



This should mean that it will make BC Crews totally customisable - each bridge can be specified with a specific uniform for a specific crewmember!


this is great... simply great (so great it goes from ok to great then goes back to ok :) or is that going over board lol )
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #47 on: October 28, 2012, 09:20:08 AM »
Thanks! Right now I've got 8 bridges (Nebula, Prometheus, Galaxy, Sovereign, Interpid, TAS, TOS and Cage) installed which allow customization of all 5 bridge characters, with 6 uniforms (Standard, TNG, TOS, Cage, Nem Dress Uniform and Voyager Crew) Which I think gives about 240 customization options for the crew!

EDIT:

Added in a further 3 more Bridges and 3 more uniforms, which brings it upto nearly 500 options!

This is how it works now:



There are default settings for all the installed bridges, and if you want to set a standard uniform for a bridge rather than individually, that's possible too! But if you want to be very specific and define a specific uniform/character replacement for each character on each bridge then that's possible!
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Offline CyAn1d3

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Re: Replacement Bridge Crew!
« Reply #48 on: October 28, 2012, 05:41:34 PM »
for the love of cake dude, this is awesome!

now maybe someone can go in and update the uniform textures  :angel

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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #49 on: October 30, 2012, 03:37:00 PM »
for the love of cake dude, this is awesome!

now maybe someone can go in and update the uniform textures  :angel

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Thanks! I'm afraid that I'm no good with textures/models or anything like that so it will be someone other than me! But I like the uniforms there already are!

I'm still working on this - the reason there haven't been any updates for a few days is because I am now working a lot more on the format of the scripts! For those who don't know, I'm a pretty appalling scripter, so there's a lot of stuff currently in this that doesn't need to be there, and I'm rewriting it to work more efficiently and to make it easier to expand. (The UMM Script which created the menus/buttons for the bridges was 4000 lines long - and it was terrible! Suffice to say the one that will be released will be a lot better!)
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011

Offline CyAn1d3

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Re: Replacement Bridge Crew!
« Reply #50 on: October 30, 2012, 08:22:27 PM »
I'm a pretty appalling scripter, so there's a lot of stuff currently in this that doesn't need to be there, and I'm rewriting it to work more efficiently and to make it easier to expand. (The UMM Script which created the menus/buttons for the bridges was 4000 lines long - and it was terrible! Suffice to say the one that will be released will be a lot better!)

i only know enough python to edit plugin files... otherwise its like chinese to me.

I'm afraid that I'm no good with textures/models or anything like that so it will be someone other than me! But I like the uniforms there already are!

thats more my language.
maybe down the line someone will pick it up... too bad im swamped right now.
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Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #51 on: October 30, 2012, 09:08:36 PM »
BR has done some really good uniforms...  but then again, those are for the EF 2 bots...

Offline CyAn1d3

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Re: Replacement Bridge Crew!
« Reply #52 on: October 30, 2012, 09:55:05 PM »
BR has done some really good uniforms...  but then again, those are for the EF 2 bots...

good point jimmy.

im curious jb, have you tried this with the EF2 crew?
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #53 on: October 30, 2012, 10:08:50 PM »
Not particularly - *thinks* I think I was going to and then got distracted! I will try them and see what happens - in theory they should work fine! (Famous last words!)
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Offline CyAn1d3

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Re: Replacement Bridge Crew!
« Reply #54 on: October 30, 2012, 10:14:21 PM »
good luck, if the EF2 crew can be pulled off, this will be THE sickest mod so far since the DQP
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Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #55 on: October 31, 2012, 12:49:58 PM »
I am not sure, but isn't there kind'a a Block useing EF crew by Legacy. Since really only BR32 can use them for public releases.
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #56 on: October 31, 2012, 01:36:40 PM »
Yeah that's why I've been a bit reluctant to do anything with them...
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Offline JimmyB76

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Re: Replacement Bridge Crew!
« Reply #57 on: October 31, 2012, 01:55:34 PM »
this wouldnt apply to LC's EF2 Crew bots tho - this mod is already using that which has been done...  there is nothing new or no changes being done to LC's work...  he will be ok with this, i know him personally...

Offline tiqhud

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Re: Replacement Bridge Crew!
« Reply #58 on: October 31, 2012, 02:02:40 PM »
this wouldnt apply to LC's EF2 Crew bots tho - this mod is already using that which has been done...  there is nothing new or no changes being done to LC's work...  he will be ok with this, i know him personally...
This is good then. :D
Will the existing Uniform mods work , on them?
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Offline JB2005

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Re: Replacement Bridge Crew!
« Reply #59 on: November 02, 2012, 10:00:27 PM »
I'll try the existing uniform mods, but I think they'll look wrong on them?

Incidentally I think I've got the extras issue nailed! Needs a bit more testing - but hopefully it should implement the random extras.

(If this works I'm thinking of applying a similar process to the Generations Bridge - so the default uniform is a random combination of the TNG and Voyager uniforms!)

Also, if it's a while before much more progress is made - it's because I've been convinced to take part in the NaNoWriMo! So a lot of my time is being sapped by that!
http://captainsordersdevelopmentblog.blogspot.com/2011/12/preview-no-1.html- Captains Orders Development Blog - Last Updated 10/12/2011