do you have the specific menu listed in the script?
for example, code from Boost Shields:
def init():
global pMain, pForward, pRear, pTop, pBottom, pLeft, pRight, pAll
if App.g_kUtopiaModule.IsMultiplayer():
return
if not Libs.LibEngineering.CheckActiveMutator("BCS:TB: Boost Shields"):
return
pMain = Libs.BCSTNGLib.CreateMenu("Shield Controls", "Tactical")
# In order or appearence in BC All, Front, Rear, Bottom, Top, Left and Right
pBottom = Libs.BCSTNGLib.CreateButton("Boost Ventral", "Tactical", __name__ + ".BoostBottom", "Shield Controls")
pTop = Libs.BCSTNGLib.CreateButton("Boost Dorsal", "Tactical", __name__ + ".BoostTop", "Shield Controls")
pRight = Libs.BCSTNGLib.CreateButton("Boost Starboard", "Tactical", __name__ + ".BoostRight", "Shield Controls")
pLeft = Libs.BCSTNGLib.CreateButton("Boost Port", "Tactical", __name__ + ".BoostLeft", "Shield Controls")
pRear = Libs.BCSTNGLib.CreateButton("Boost Aft", "Tactical", __name__ + ".BoostRear", "Shield Controls")
pForward = Libs.BCSTNGLib.CreateButton("Boost Forward", "Tactical", __name__ + ".BoostFront", "Shield Controls")
pAll = Libs.BCSTNGLib.CreateButton("Boost All", "Tactical", __name__ + ".BoostAll", "Shield Controls")