Bridge Commander Central

BC Forums => BC Modding => Topic started by: DJ Curtis on February 02, 2011, 12:06:10 AM

Title: Sovereign Class Enterprise E Now Available at BCFiles
Post by: DJ Curtis on February 02, 2011, 12:06:10 AM
I know I've got a few other things on the go right now, but I got hit by the modeling bug.  I'm going to try and build Eleanor.
Title: Re: Eleanor
Post by: Nebula on February 02, 2011, 12:16:49 AM
O.O HECK YES!
Title: Re: Eleanor
Post by: Nihilus on February 02, 2011, 12:48:52 AM
Oh my... I'm speechless.  I am without speech  :bow:
Title: Re: Eleanor
Post by: vipergb34 on February 02, 2011, 01:10:25 AM
what is the Eleanor?
Title: Re: Eleanor
Post by: serverandenforcer on February 02, 2011, 01:45:03 AM
what is the Eleanor?

USS Enterprise, NCC-1701 E
Title: Re: Eleanor
Post by: 007bashir on February 02, 2011, 01:50:45 AM
oh great. cant wait
Title: Re: Eleanor
Post by: Vedic on February 02, 2011, 02:16:13 AM
Eleanor? never herd it be called that before.

Good look on your Endeavour DJ.
Title: Re: Eleanor
Post by: DJ Curtis on February 02, 2011, 02:46:33 AM
Okay.  Gotta go to bed, but for now, here's where I'm at.  I definitely need to refine things around the deflector, I know.  however, I've got a pretty good start in that area.  I've spline caged everything so far except for the dish itself.  I'm going to flesh out the piece at the bottom more accurately, and increase the rim size around the bottom of the deflector housing.  Next stop will be the torpedo launcher.  The rest of the engineering section (sans pylons) should be pretty straightforward.  

As for Eleanor... :funny

In the movie Gone in 60 Seconds, Nick Cage refers to the Mustang Shelby GT500 as "Eleanor".  It's the one car he could never seem to get/keep.  I've made several incomplete, and bad, versions of this ship in the past.  hopefully this time will be the charm.  That's why I'm "code-naming" it, Eleanor.

My early thoughts on the ship are sort of hybridized like my Galaxy.  I'm going with the Nemesis armaments and body design, generally speaking, with the First Contact paint scheme.  I always like the bright white of the ship in that movie, so I think when I get to textures I'll go that route.
Title: Re: Eleanor
Post by: Darkthunder on February 02, 2011, 03:18:55 AM
In the movie Gone in 60 Seconds, Nick Cage refers to the Mustang Shelby GT500 as "Eleanor".  It's the one car he could never seem to get/keep.  I've made several incomplete, and bad, versions of this ship in the past.  hopefully this time will be the charm.  That's why I'm "code-naming" it, Eleanor.

First thing I thought of, when I read the title "Eleanor" was in regards to that movie. Was a pretty neat flick (and damn nice cars). Hope you succeed in capturing your "unicorn" :)
Title: Re: Eleanor
Post by: Nihilus on February 02, 2011, 03:57:33 AM
Have you seen John Eave's "Post Nemesis" Sovereign Class?  At the end of Nemesis, she was supposed to have been refit but it never happened so the movie ends with her still in Drydock.  Not a request by any means but I thought I would share it anyways in case you haven't seen it.
Title: Re: Eleanor
Post by: JamesTiberiusKirk on February 02, 2011, 03:59:43 AM
My early thoughts on the ship are sort of hybridized like my Galaxy.  I'm going with the Nemesis armaments and body design, generally speaking, with the First Contact paint scheme.  I always like the bright white of the ship in that movie, so I think when I get to textures I'll go that route.

my thoughts exactly... f.e. (http://www.ditl.org/gpns/GSovOrbit1.jpg)
Title: Re: Eleanor
Post by: Nebula on February 02, 2011, 11:33:35 AM
hmm a lighter nem sov that's going to be interesting to see... though I never really minded the color change.

looking good so far DJ ;)
Title: Re: Eleanor
Post by: Shadowknight1 on February 02, 2011, 12:03:38 PM
Have you seen John Eave's "Post Nemesis" Sovereign Class?  At the end of Nemesis, she was supposed to have been refit but it never happened so the movie ends with her still in Drydock.  Not a request by any means but I thought I would share it anyways in case you haven't seen it.

I guess I'm blind, I don't see any differences...

Good start DJ, and good luck! :D
Title: Re: Eleanor
Post by: Nebula on February 02, 2011, 12:05:53 PM
I guess I'm blind, I don't see any differences...

Good start DJ, and good luck! :D

largest diff is on the bottom/rear of the engineering hull.

and indeed!
Title: Re: Eleanor
Post by: WileyCoyote on February 02, 2011, 12:23:39 PM
Quote
My early thoughts on the ship are sort of hybridized like my Galaxy.  I'm going with the Nemesis armaments and body design, generally speaking, with the First Contact paint scheme.  I always like the bright white of the ship in that movie, so I think when I get to textures I'll go that route.
Damn, you beat me to the Sovereign Class, and it would look perfect too.  :banghead: Since you are doing a hybrid, I would like to see what you come up with.

Title: Re: Eleanor
Post by: 086gf on February 02, 2011, 12:50:20 PM
I guess I'm blind, I don't see any differences...

Good start DJ, and good luck! :D

There are four main differences.

http://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e/
Title: Re: Eleanor
Post by: Vortex on February 02, 2011, 02:25:20 PM
WWwAAAAAHHHHOOOOO!!!! DJ-E!!

I've been hoping you would make this some day. :)
I'm with you on the paint scheme, it looked amazing in FC, I think a lot of that is also down to the use of a physical model.
Title: Re: Eleanor
Post by: flarespire on February 02, 2011, 02:37:30 PM
huh, so us brits had a big part o play in the design of one of the most brilliant ships in trek history. and i cant wait to see what you make of her.
Title: Re: Eleanor
Post by: Shadowknight1 on February 02, 2011, 04:45:22 PM
There are four main differences.

http://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e/

D'oh, now I see...odd that this is supposed to be a post-Nemesis refit, yet most of the changes are to the secondary hull while most of the damage incurred during the battle against the Scimitar was to the primary hull. :lostit:
Title: Re: Eleanor
Post by: JamesTiberiusKirk on February 02, 2011, 05:22:24 PM
D'oh, now I see...odd that this is supposed to be a post-Nemesis refit, yet most of the changes are to the secondary hull while most of the damage incurred during the battle against the Scimitar was to the primary hull. :lostit:

I wouldnt even notice it...
Title: Re: Eleanor
Post by: Nebula on February 02, 2011, 05:51:57 PM
D'oh, now I see...odd that this is supposed to be a post-Nemesis refit, yet most of the changes are to the secondary hull while most of the damage incurred during the battle against the Scimitar was to the primary hull. :lostit:

yes MOST of the damage... but she was still damaged all over.... so why not upgrade while in dock?
now we're getting a little off topic so... lets wait for DJ.
Title: Re: Eleanor
Post by: DJ Curtis on February 02, 2011, 07:40:34 PM
Here's where I'm at.  Time to go to band practice.

Title: Re: Eleanor
Post by: Morgan on February 02, 2011, 08:39:40 PM
The Sovereign is one of the most under-done ships in BC (not counting the 50+ blue-impulse engine/orange bussard CG-Sov retextures of course).  Glad to see a new take in progress, keep up the good work DJ.  :yay:
Title: Re: Eleanor
Post by: DJ Curtis on February 03, 2011, 01:24:58 AM
Yeah, I agree, it is underdone.  In fact, I think that P81 and CG's are the only ones.  CG's is from 2003, if you can believe that.  Really, this is not surprising though, the ship is hard to model.  There are so many nooks, crannies, and everything else.  It's a good challenge.  So far I've spline caged the whole thing save for the deflector dish itself.

Hey guys, as I build this, feel free to nitpick.  Because of the different depths of things, etc. it can be hard to get things perfect.  If something seems off, let me know.  So far with the saucer I've modeled the mesh exactly where the ships actual beams would be, so I can extrude them later along the bottom of the saucer.
Title: Re: Eleanor
Post by: Shadowknight1 on February 03, 2011, 02:00:32 AM
Looks fine to me!

CG promised us a version 2.0, but RL keeps killing it. :(
Title: Re: Eleanor
Post by: Nihilus on February 03, 2011, 02:04:47 AM
She's looking good so far.  When you get to the texture phase, do you plan to use the Nemesis Sovereign aztec pattern and then just paint it white/grey instead of the darker color?  That would look pretty good IMO.
Title: Re: Eleanor
Post by: DJ Curtis on February 03, 2011, 02:06:37 AM
Not sure, tbh.  Haven't thought that far ahead.  Right now I'm just having fun modeling.  Don't ruin it for me by reminding me about textures.  lol  :nono: :funny

Small update before bed.  Added one more outer layer to the saucer.  I'll cut the window inlets into the hull tomorrow.
Title: Re: Eleanor
Post by: moed on February 03, 2011, 02:08:16 AM
Looking good so far DJ.

But I have to say that the Sov is hands down my favorite design. If you can get this one right... oh man. I absolutely love CG's Sovvy and how good it still is after all these years, but a new more "accurate" one would be awesome.

Honestly though, as much as you are going to use some creative license on hybridizing it, I wish that you would make one that is as exact as possible to the most "desired" design of Sovereign - be it the FC or Nemesis versions. And then a second one that you went to town with whatever you wanted to do to it.

Anyhow... I look more forward to progress on this ship than any of your other creations.
Title: Re: Eleanor
Post by: Captain_D on February 03, 2011, 05:59:37 AM
I can see the FC model influence taking shape in what you got so far, around the secondary and dish.

A mix of the Model and CGI should look nice, Though I still love the FC models overall look and texturing compared to the CGI model.
 Just my opinion anyway. :)

"Eleanor" is looking fine.  :thumbsup:
Title: Re: Eleanor
Post by: DJ Curtis on February 03, 2011, 08:57:19 AM
It's funny that as I work on this ship, I'm getting the same sort of feeling as when I worked on the Ambassador.  It's a design I've been mostly ambivalent towards, but as I study it and build it, I'm growing increasingly fond of it.  I can tell that when John Eaves designed it, he probably really wanted it to stand out and be unique but still recognizable as an Enterprises.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 03, 2011, 10:42:16 AM
Quote
Don't ruin it for me by reminding me about textures.
Don't worry about the textures, for my Achilles/Proteus hybrid, the aztec paneling is actually traced from the Nemesis Ent-E renders from a small section and just duplicated around.

The Enterprise-E is a very difficult ship to build, and can easily be screwed up. Whenever I get to start building mine, I hope it will look as good as yours. Yours is looking good so far.
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 03, 2011, 12:32:16 PM
keeps getting better and better :)
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 03, 2011, 12:49:48 PM
very nice, i bet the deflector area plus the sec. hull is a real pain in the butt
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 03, 2011, 01:20:18 PM
the ventral side of the stardrive section is going to be the biggest pain to do since it has alot of stuff down there like the fore and aft phonton tubes core ejection hatch, tractor beam unit and other stuff wehich i cant remember atm
Title: Re: Eleanor
Post by: baz1701 on February 03, 2011, 01:48:28 PM
It's a design I've been mostly ambivalent towards, but as I study it and build it, I'm growing increasingly fond of it.

I had the same feeling with the JJprise.

Excellent work as usual.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 03, 2011, 03:18:37 PM
I think the most challenging part of it actually will be integrating the saucer and drive section in a believable way.  I think that tonight when I get home from work I will start on the impulse engines.  Getting those fleshed out as well as the shuttlebay should give some good points of reference to put the pieces together.

In terms of difficulty, what's really tough isn't so much the modeling, but rather making it look like it should.  All I can say is that spline caging is an invaluable tool for anyone who is building canon stuff.
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 03, 2011, 03:30:45 PM
Are u saying that the ship will be able to separate ingame??
Title: Re: Sovereign Class Enterprise E
Post by: Dalek on February 03, 2011, 03:51:01 PM
I think he's referring to literally joining the saucer to the stardrive in the modelling process. As far as I'm aware, its not a connection like the Ent-A saucer and neck, it all appears to be made in one piece, much like the Ent-D saucer and neck.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 03, 2011, 05:34:38 PM
The saucer of the Sov is designed to separate, as John Eaves has indicated.  Though to be frank, the parts when separated don't look very good and I don't plan to implement it.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 03, 2011, 05:39:18 PM
 :yeahthat: I'm with DJ on this one, when I do mine- no separation.
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 04, 2011, 12:36:27 PM
*thread cleared*

there will be no further discussion of this ship and MVAM in this thread please, or if DJ should/would have it for his model...

The saucer of the Sov is designed to separate, as John Eaves has indicated.  Though to be frank, the parts when separated don't look very good and I don't plan to implement it.
thats the end of that discussion...
DJ has made himself very clear...

moving on...
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 04, 2011, 02:22:30 PM
Update time.  I've spent a few hours on the underside of the saucer and the impulse engines.  Man is there ever a lot more work that it first seems.  There are actually some deceptive angles on the underside of the saucer that took forever to figure out.  After careful study of schematics and reference pics, parts of the lower saucer are actually angled up ever so slightly.  Hard to see though, otherwise.

So far it is very close to spec.  I think that once I get the drive section/saucer connection area figured out around the impulse engines it should be pretty smooth sailing until I get to the nacelles.

Enjoy the pics. :D
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 04, 2011, 02:30:30 PM
That looks VERY good! :D
Title: Re: Sovereign Class Enterprise E
Post by: Toa_Kaita on February 04, 2011, 02:37:49 PM
Flawless! Great work!
Title: Re: Sovereign Class Enterprise E
Post by: Morgan on February 04, 2011, 02:46:09 PM
Wonderful job so far!
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 04, 2011, 02:52:38 PM
looking good DJ loving what ya doing with it!

jimmy ya cleared out just a bit more than needed lol but thats fine. xD
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 04, 2011, 03:20:05 PM
I sure wish I had some barbeque sauce for all these ribs.  What a pain.  I had to redo basically all the smoothing on the saucer so far.  However, it's worth it because every single rib is fully unified and welded to the rest of the mesh.
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 04, 2011, 03:26:00 PM
I'd recommend Sweet Baby Rays BBQ Sauce for those ribs
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 04, 2011, 04:00:02 PM
Quote
I'd recommend Sweet Baby Rays BBQ Sauce for those ribs
That is a good BBQ sauce-- awesome sauce with a side of cool beans!  :funny The Enterprise-E is a very difficult ship to build. Good work so far.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 04, 2011, 05:03:26 PM
How about some of this?
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 04, 2011, 05:40:24 PM
that could double as a torpedo launcher
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 04, 2011, 07:42:46 PM
crazy work on those ribs :D
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 04, 2011, 08:04:49 PM
I believe awesome sauce actually powers the warp core.

Here's the latest.  I've been working on the shuttle bay and the connecting area along the top between the saucer and engineering hull.  It's quite an interesting area, though I think I've got it pretty close to how it looks.  I've had to use screencaps a lot to get it right.  The way the area in behind the bay doors dips down at the edges is kinda nifty.

Don't mind the non-existent dorsal saucer.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 04, 2011, 08:37:07 PM
Nice cloak!
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 04, 2011, 09:32:07 PM
I believe awesome sauce actually powers the warp core.

Here's the latest.  I've been working on the shuttle bay and the connecting area along the top between the saucer and engineering hull.  It's quite an interesting area, though I think I've got it pretty close to how it looks.  I've had to use screencaps a lot to get it right.  The way the area in behind the bay doors dips down at the edges is kinda nifty.

Don't mind the non-existent dorsal saucer.

Those arches on the back of the ship are what makes the Nemesis Sovereign my favorite, versus the ones from First Contact and Insurrection.  I also liked the darker paint as well, since it made her look more like the Warship she really is, as apposed to the bright white color of a cruise ship.  But I do look forward to seeing what the final product looks like.  So far you're doing an astounding job as usual  :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 04, 2011, 09:37:57 PM
Agreed :).  This is shaping up very well!  But I bet this beast will be an eyesore for low-end computers!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 04, 2011, 09:54:56 PM
Actually, the poly count is pretty reasonable so far.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 05, 2011, 04:09:13 AM
Update to the engineering hull and pylons.  Still a bunch of detailing work to do, but it's well on the way.

I made a couple of wireframes too, just for fun.  :D  You might notice that the mesh lines follow the actual hull lines.  I did this to make sure that when mapped out, the textures rest nicely where they should.  Really coming to appreciate the beauty of this ship much more than I used to.  It's got so much going on and yet it works.

Time for sleep.
Title: Re: Sovereign Class Enterprise E
Post by: 007bashir on February 05, 2011, 04:39:10 AM
You,are absolutly crazy man. That looks great.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 05, 2011, 06:19:23 AM
(http://i12.photobucket.com/albums/a235/ChargerSRT8/Star%20Trek/Spock_Win.jpg)
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 05, 2011, 06:27:29 AM
in the words of zephram cochran:"SWEET JESUS!"
you done excelent justice to one of my favourite ships and one of the best ships made for star trek.
 :yay:  :bow:
Title: Re: Sovereign Class Enterprise E
Post by: CptBenSisko on February 05, 2011, 12:17:28 PM
I love it as well..


 :yay: EPIC WIN!!!
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 05, 2011, 12:32:49 PM
Looks real nice so far DJ. Thanks for deciding to build this ship.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 05, 2011, 02:03:40 PM
Just a question, but are you going to make a USS Enterprise and a USS Sovereign, a pack of them, or just the Enterprise?
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 05, 2011, 03:05:36 PM
Moed--> No probs man!
Deadthunder2_0--> Just the Enterprise for the moment.  But making additional registries is pretty easy.

Working on the nacelles, which are surprisingly difficult.
Title: Re: Sovereign Class Enterprise E
Post by: Lionus on February 05, 2011, 03:12:21 PM
 :eek

(http://resource.mmgn.com/files/Xbox/full_of_win.jpg)
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 05, 2011, 05:38:06 PM
You know, as much as I love the curvy sleek look of the Ent-E's nacelles and the JJ-1701, I don't think the designers realized how big of a pain those nacelles have to be for people to replicate. lol

Looking great DJ. :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 05, 2011, 06:46:39 PM
It's looking amazing so far!   Is it all created with just spline caging so far, or have you use a few modifiers for elements like the ribs and the shuttle control area?
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 05, 2011, 07:18:32 PM
I just jizzed in my pants.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 05, 2011, 07:20:07 PM
I just jizzed in my pants.

TMI... need a towel?
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 05, 2011, 08:09:25 PM
That has been happening a lot lately, not just JTK, but for other people as well. If you ever wanted to announce it to the world, please for everyone's sake, keep it to yourself.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 05, 2011, 08:17:15 PM
That has been happening a lot lately, not just JTK, but for other people as well. If you ever wanted to announce it to the world, please for everyone's sake, keep it to yourself.
totally agreed!
Title: Re: Sovereign Class Enterprise E
Post by: Centurus on February 05, 2011, 10:11:25 PM
I've been trying to replicate the Sovereign nacelles myself.  Came close a couple times, but haven't tried recently, so I know personally how awful those things are to make.

P.S.

No such thing as TMI.  MUAHAHAHAHAHA!!!!!
Title: Re: Sovereign Class Enterprise E
Post by: Morgan on February 05, 2011, 11:58:36 PM
I just jizzed in my pants.
:funny  okay I know this thing looks good...but really?

Great work so far DJ.  I have a question though, I know I'm probably thinking a bit ahead here but this has been kinda lingering in the back of my head for the past day or so.  I understand you're not implementing MVAM regarding saucer separation, but have you considered doing so with the captain yacht?  I remember reading several years back in one of CG's old 2.0 Sov threads at BCU that he was planning on doing that and I was wondering if that idea crossed your mind as well.  I'm not trying to bring up the MVAM discussion again, I'm just curious.  None the less if my question is judged inappropriate a moderator may they feel free to kick me in the ass as often as they feel necessary.  :hide
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 06, 2011, 12:05:57 AM
:funny  okay I know this thing looks good...but really?

Great work so far DJ.  I have a question though, I know I'm probably thinking a bit ahead here but this has been kinda lingering in the back of my head for the past day or so.  I understand you're not implementing MVAM regarding saucer separation, but have you considered doing so with the captain yacht?  I remember reading several years back in one of CG's old 2.0 Sov threads at BCU that he was planning on doing that and I was wondering if that idea crossed your mind as well.  I'm not trying to bring up the MVAM discussion again, I'm just curious.  None the less if my question is judged inappropriate a moderator may they feel free to kick me in the ass as often as they feel necessary.  :hide

Sounds like a cool idea but he's already modeled in the Captain's Yacht as part of the full model.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 06, 2011, 12:42:48 AM
Quote
but have you considered doing so with the captain yacht?
I call dibs on the MVAM captain's yacht. :D
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 01:40:58 AM
I think the yacht is worth considering.  To be honest, it's a fair bit of work for something that's pretty minor.  It's not as though anyone will really use it all that much, at least not for anything useful.  But I'll give it some thought.
Title: Re: Sovereign Class Enterprise E
Post by: serverandenforcer on February 06, 2011, 04:24:14 AM
The only usefulness it will have is for POTD screen shots.  There's no game play achievement from it accept for the fact that it could be used to abandon ship in conjunction with other shuttle and auxillary support craft.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 05:53:42 AM
Yeah, I'll think about the yacht.

I've stayed up way too late working on these nacelles, but other than the connections to the pylons, they're pretty well done.  Totally spline caged.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 06, 2011, 06:12:09 AM
Most Excellent!  I take it you'll add Phasers and Photons after the the ship is complete?
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 06, 2011, 08:21:28 AM
Have I ever mentioned how much I hate you for making this look so easy? :P  LOL

Gorgeous work DJ as always :) I only HOPE to be as great as you some day!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 01:27:40 PM
Glad you guys like it.  The secret is:  practice.   :thumbsup:  Actually, it's not a secret.  Having the good schematics of the actual cgi ship that were released last year has helped a lot.  In fact, that's what makes this possible for me.  Also, Trekcore.com's screencaps area is very helpful.  Sometimes you need that kind of picture to help judge depth.  I spent more than seven hours on those nacelles.  I can model a whole ship of my own design in that time.  Most of the challenge comes in the form of tedium with a project like this.  When you're working with thousands of vertexes, and you've placed them one by one to try and get it right.

When the model's all finished, I'll get you guys to give it a thorough criticizing for areas that need to be adjusted.

As for phasers and torpedo launchers, I've added a few, but yeah I'll be adding them as I go.  I need to put one under the aft shuttlebay and arrays along the pylons.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 02:47:23 PM
Ok.  I connected the engines to the pylons.  It's tricky, but I think it's pretty close.
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 06, 2011, 03:12:40 PM
I know it's just a matter of experience and practice, but I'm still stunned at how quickly you've been able to put together such an incredibly accurate model. 

Did you make the base form with spline caging and then use poly editing/cutting/extruding/beveling for the details?
Title: Re: Sovereign Class Enterprise E
Post by: metalnick on February 06, 2011, 03:27:56 PM
Absolutely Stunning. I'm guessing the UV Unwrap is gonna be a pain though lol.
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 06, 2011, 03:48:04 PM
Just took a quick glance up at my Art Asylum Enterprise-E, and that looks close enough to me too DJ. :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 03:53:15 PM
I do the mapping as I make the textures, so it shouldn't be significantly more complex that anything else I've done, but due to accuracy requirements etc. it will be more work overall.

Aaron067--> I don't actually shape the whole thing out at oce and then detail, rather, I build small parts and build out.  So with the nacelles, the construction process went in this order....

Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 06, 2011, 04:17:19 PM
Oooo!! A paint by numbers Enterprise. :p

The detail on this is amazing. Have a cookie.
Title: Re: Sovereign Class Enterprise E
Post by: Lionus on February 06, 2011, 05:19:06 PM
I just hope it won't be as heavy to run as JLS Nemesis Enterprise..  :poke:
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 05:48:35 PM
Nope.  I promise this will run as smooth as can be.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 06, 2011, 05:48:43 PM
Did you bend the Nacelle pylons?  I've noticed on the HD pics of the CGI model that they have a very slight bend as they go outward, instead of just sticking straight out like on the TOS/TMP Connie.  It's barely noticeable in other angles but can be seen in the aft shot and to a lesser extent, the fore shot.
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 06, 2011, 06:06:47 PM
Did you bend the Nacelle pylons?  I've noticed on the HD pics of the CGI model that they have a very slight bend as they go outward, instead of just sticking straight out like on the TOS/TMP Connie.  It's barely noticeable in other angles but can be seen in the aft shot and to a lesser extent, the fore shot.

Check Page 3 Nihilus, there's a good shot of the aft nacelle pylons :)
Title: Re: Sovereign Class Enterprise E
Post by: Captain_D on February 06, 2011, 06:33:23 PM
Man, This project just blows me away.

Very exceptional work on detail that you have put on this model so far, beautiful. :thumbsup:

Have a well earned cookie, though it deserves no less than a cookie jar. :D
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 06:38:46 PM
Thanks Captain_D.

As for the pylons, there is a slight bend near the base.  Yes, it's there.
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 06, 2011, 07:01:16 PM
Fascinating.  I do all of my base modeling with spline cages, but it's on a more simplistic level.  In my Norway refit I caged out the entire ship, then used modifiers for details, indentations, and whatnot.  I'd certainly never thought of doing it piece by piece before.  Is that nacelle process the same thing you did with the underside of the saucer, too?
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 07:46:34 PM
Essentially, yes.  I started with the deflector housing and built outwards, following the major hull lines on the schematic.  Then I built the torpedo launcher, started on the hull behind the deflector, and then did the impulse engines.  I sort of build things in an order where I can see that I'll be able to build connecting areas between them.  That's what I'm doing with the dorsal saucer here.  I'm building it in one layer at a time, and before I get to the top, I'm going to build the bridge area.  Then I'll fill in the remaining hull between.
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 06, 2011, 08:19:11 PM
After reading your various posts, I think I'm going to try modeling my re-imagined Prometheus using your method.  I'm assuming you're using curved splines for much of this; if so, how many subdivisions do you use when you add the surface modifier, and will the wire frame of each mesh object connect with the lines of the wire frame of the adjacent objects?

Sorry about all the questions, but I'm definitely into researching things before I start.  Thanks for all the info so far!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 08:33:12 PM
Actually, when I want a curve, I often use the arc tool, however I then trace over it with a regular line, ensuring that each vertex is a corner type.  This give me better control over exactly how the mesh will shape up.  I suppose this wouldn't be practical if I was doing 100,000+ polygon models or something, but for this stuff it works fine.
Title: Re: Sovereign Class Enterprise E
Post by: Aeries on February 06, 2011, 08:54:45 PM
It may be a little early to be asking this, but will you be releasing the Enterprise E with a blank texture set? Reason I ask is I would LOVE to see a sovereign class USS Columbia... sort of a homage to 'Enterprise'.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 06, 2011, 09:10:55 PM
Releasing a blank texture set will be easy.  Just remind me when it's time.

Almost there...
Title: Re: Sovereign Class Enterprise E
Post by: Toa_Kaita on February 06, 2011, 09:17:48 PM
This is nothing short than incredible. Youre really doing this thing justice. Have another cookie!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 07, 2011, 12:35:23 AM
Ok, all of the body has now been modeled.  I also added a number of the phaser arrays, as well as the torpedo launchers behind the bridge and below the deflector.  Added the thrusters to the saucer.  I also optimized a bunch of the saucer mesh to use a lot fewer polygons.  Hopefully when I'm done I'll be in the range of 16-18k polygons.

I still have to model the two torpedo launchers on the ventral aft quarter, as well as the pylon phaser arrays.  Then there's a bunch more details I want to add along the spine, on the captain's yacht/quantum torpedo launcher, around the bridge and the main shuttlebay doors.  Probably other stuff too.

Anyhow, I'm really pleased with how the model's shaped up! :D  I gotta say, though, my hands and arms hurt like hell from all the time I've spent on this over the weekend.
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 07, 2011, 12:42:27 AM
hmm are ya going to add the torp tube that's under the bridge section?

outstanding btw :D I don't think that can ever be said enough.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 07, 2011, 01:21:12 AM
Yep.  I'll add it.
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 07, 2011, 02:50:52 AM
Beautiful work DJ.

Cookie.
Title: Re: Sovereign Class Enterprise E
Post by: Vladko1 on February 07, 2011, 03:35:20 AM
Beautiful, awesome, fantastic DJ!  :bow: :bow: :bow:
Title: Re: Sovereign Class Enterprise E
Post by: Aeries on February 07, 2011, 03:41:50 AM
That's some outstanding work there, DJ. The model looks very clean and crisp, yet very smooth. You've done the sovereign justice, and I'm sure I speak for all of us when I say, thank you.

If I may ask, what's the polycount on her? And what other details/greebles do you have planned, if any?
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 07, 2011, 05:03:17 AM
 :eek i think im gonna faint, this is so awsome  :yay:
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 07, 2011, 08:06:06 AM
I'll let the good doctor say it for me, because he says it best:

(http://blackmenvent.com/Zefram20Cochran20-20Sweet20Jesus.gif)
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 07, 2011, 12:32:58 PM
utterly amazing DJ!  :D
Title: Re: Sovereign Class Enterprise E
Post by: bankruptstudios on February 07, 2011, 12:36:45 PM
Great Job  DJ, I know that your doing the enterprise, but i hope you do something special with the textures.
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 07, 2011, 02:07:19 PM
She's perfect.

I wish I could take it out of the picture and fly it around like a toy. xD
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 07, 2011, 06:39:58 PM
My favorite ship, done by my favorite bc-artist. what in the world could my bc-heart wish for?  :)
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 07, 2011, 07:19:13 PM
Simply incredible!  I'm still amazed by how quickly you've gotten most of it finished while paying so close attention to accuracy and detail.
Title: Re: Sovereign Class Enterprise E
Post by: Joshmaul on February 07, 2011, 09:42:29 PM
I'll let the good doctor say it for me, because he says it best:

(http://blackmenvent.com/Zefram20Cochran20-20Sweet20Jesus.gif)

Wholeheartedly seconded.

DJ...you are a master.  :bow:
Title: Re: Sovereign Class Enterprise E
Post by: CDR_Daxian on February 07, 2011, 11:08:39 PM
Only one word describes this..... Fantastic!! :dance ;) :) :yay:

Amazing work DJ

Wow I could never do something like this.

Keep it up!!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 09, 2011, 01:24:22 AM
Since it's Tuesday, I decided to install a tractor beam and some torpedo launchers.  A few other things too.  Here's a list of additions:

-added torp launcher in front of bridge, above the rear shuttle bay, below the rear shuttle bay
-added phaser arrays to nacelle pylons
-added lateral sensor inlets to the back of the pylons
-refined forward torpedo launcher
-refined torpedo launcher behind bridge
-fixed all mesh errors
-took out unneeded polygons in several areas to reduce count somewhat
-added torp launcher/tractor beam at the base of the undercut
-unified the deflector dish with the rest of the mesh

Polycount 21,160

The modeling phase of this project is pretty well finished.  I've got some additional optimization of the mesh I want to do.  I'm not going to start plucking at hairs, but I would like to have a polycount certainly below 20k.

As for textures, I don't know if I'll start right away.  It will be a complex job so I expect it to be a fairly drawn out (no pun intended) process.  If anyone knows where I can get a color palette, that would be helpful. 

This was a fun ship to model, and it's kinda got me wanting to do more canon ships.   :D  Any suggestions for canon ships that need an overhaul?
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 09, 2011, 01:38:33 AM
Since it's Tuesday, I decided to install a tractor beam and some torpedo launchers.  A few other things too.  Here's a list of additions:

-added torp launcher in front of bridge, above the rear shuttle bay, below the rear shuttle bay
-added phaser arrays to nacelle pylons
-added lateral sensor inlets to the back of the pylons
-refined forward torpedo launcher
-refined torpedo launcher behind bridge
-fixed all mesh errors
-took out unneeded polygons in several areas to reduce count somewhat
-added torp launcher/tractor beam at the base of the undercut
-unified the deflector dish with the rest of the mesh

Polycount 21,160

The modeling phase of this project is pretty well finished.  I've got some additional optimization of the mesh I want to do.  I'm not going to start plucking at hairs, but I would like to have a polycount certainly below 20k.

As for textures, I don't know if I'll start right away.  It will be a complex job so I expect it to be a fairly drawn out (no pun intended) process.  If anyone knows where I can get a color palette, that would be helpful.  

This was a fun ship to model, and it's kinda got me wanting to do more canon ships.   :D  Any suggestions for canon ships that need an overhaul?

First of all, this is gorgeous :D.  Second, how about a new Intrepid Class?  Doug Drexler just posted a bunch of high quality shots of the Voyager you could use.  She's also been called the Sovereign's little sister so it would kinda make sense lol.

http://drexfiles.wordpress.com/2011/02/06/uss-voyager-cgi-pictorial/ (http://drexfiles.wordpress.com/2011/02/06/uss-voyager-cgi-pictorial/)
Title: Re: Sovereign Class Enterprise E
Post by: serverandenforcer on February 09, 2011, 01:48:39 AM
Awesome job DJ!  I can't wait to see the textures on it.  As gat as cannon ships go... One of my favorites is the Nebula class.   However, it has been a long time since someone has taken a stab at the Romulan warbird. 
Title: Re: Sovereign Class Enterprise E
Post by: kitkat27 on February 09, 2011, 02:18:50 AM
DJ your Sovereign class is AMAZING! GREAT JOB!  :bow:

edit: How about the Norway or Sabre class? Or the Legacy class?
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 09, 2011, 02:26:36 AM
First off, exceptional work DJ!

I think that LC has done a magnificent job on the Intrepid... although a new one from DJ would still be nice.

But how about a class that hasn't been given that much justice.

My suggestions:

- Norway
- Akira - Scotchy's is real nice but.......
- Nebula
- Now this one isn't really "canon" but, I kind of feel that it should be and If I remember correctly, DJ doesn't much like this design too much but I really like it... How about a Luna Class?
Title: Re: Sovereign Class Enterprise E
Post by: mckinneyc on February 09, 2011, 05:11:33 AM
DJ I think you would do the Wolf 359 ships a good service
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 09, 2011, 06:20:57 AM
Im thinking.... romulan talon scoutship and ... the science vessel?
Title: Re: Sovereign Class Enterprise E
Post by: Darkthunder on February 09, 2011, 07:21:29 AM
My suggestion for new high-poly canon models:

Got plenty of already great looking canon Fed ships, however I think there may be room for:
- Nova Class
- Nebula Class (believe is WIP?!?)
- First Contact ships (Saber, Norway, Steamrunner)

In addition to non-Fed ships:
- Negh'var
- Vor'cha
- Delta Quadrant ships
- Dominion ships

Ofcourse, adding new concepts of highly detailed non-canon Klingon and Romulan ships wouldn't be a bad idea either ;)
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 09, 2011, 08:16:07 AM
Well, if you're asking for suggestions and inspiration...I say the Akira-class or the Romulan Valdore(absolutely the BEST thing to come out of that movie).
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 09, 2011, 08:28:00 AM
my suggestion is the refit sov we never got to see... you already got the base model done :P
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 09, 2011, 08:30:27 AM
my suggestion is the refit sov we never got to see... you already got the base model done :P

haha, I will second that  :D
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 09, 2011, 10:32:40 AM
im surprised no one has done the DS9 version of the Nebula Class (USS Bonchune) - it would be the easiest thing to do since it is a kitbash of galaxy parts lol
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 09, 2011, 10:34:54 AM
I'll third the Refit-Sov-we-never-saw and raise you one TARDIS. :p

I'd love to see what you could do without BC's restrictions, DJ. Say; a CGI quality model of the Sov? :p You'd be unstoppable. xD
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 09, 2011, 10:40:15 AM
wow this is awsome  :dance  for a canon ship, id suggest the defiant, pureley because that ship is an easy build and the one we have is kinda under detailed(no nastyness intended...) :idk:
Title: Re: Sovereign Class Enterprise E
Post by: 007bashir on February 09, 2011, 10:57:42 AM
i vote for Akira, Defiant or Sovereign-never-seen
Title: Re: Sovereign Class Enterprise E
Post by: shade_30 on February 09, 2011, 11:07:32 AM
I would love to see a new version of the Akira, or Norway :)

(and, the E looks awesome!  :thumbsup:)
Title: Re: Sovereign Class Enterprise E
Post by: Side 3 on February 09, 2011, 11:15:35 AM
Lints Defiant is "under detailed"? Could've fooled me.

I may as well say Akira or Nebula too, seeing as everyone else is.  :facepalm:
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 09, 2011, 11:35:00 AM
Though I am not a moderator, I would say to stop asking DJ for ship requests until he has something new to say or add.

Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 09, 2011, 11:37:57 AM
:D  Any suggestions for canon ships that need an overhaul?

I'll let this go for a while... since DJ asked for em.
Title: Re: Sovereign Class Enterprise E
Post by: Lurok91 on February 09, 2011, 11:40:27 AM
I'll let this go for a while... since DJ asked for em.

I was just about to quote that too.  DJ kinda opened the floodgates with that one  :D
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 09, 2011, 11:48:09 AM
Quote
DJ kinda opened the floodgates with that one
Ok then. I was eventually going to build this, but how about the Scimitar?
Title: Re: Sovereign Class Enterprise E
Post by: Lurok91 on February 09, 2011, 11:59:16 AM
I was eventually going to build this, but how about the Scimitar?

That would have been my vote.  Along with the two large Dominion ships.  Think those three are the weakest BC models.
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 09, 2011, 11:59:51 AM
I'll let this go for a while... since DJ asked for em.
ya besides once he decides, all these posts will be deleted anyway...

on that note - perhaps the next post should go to DJ so he can consider the suggestions thus far and determine whether or not he likes any of them and if more suggestions are needed...
otherwise, we'll go through the next 5 pages in a few hours lol

here are the suggestions so far:

Akira
Defiant
Intrepid
Luna
Nebula
DS9 Refit Nebula (USS Bonchune, galaxy kitbash)
Norway
Nova
Sabre
Steamrunner
Sovereign Refit (unseen)
Wolf 359 ships

Delta Quadrant ships - altho JLS is already working on a megamod of the Delta Quadrant ships...
Dominion ships
Negh'var
Romulan Warbird
Romulan Talon & Science Vessel
Scimitar
Valdore
Vor'cha

please let DJ have the next post...

thx :)
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 09, 2011, 11:29:06 PM
Thanks for all the suggestions guys.  I'll take them under advisement.  

I've shaved off a few hundred polys.  Down to 20,716.  Still wanna get under 20k.

*edit: now 20,260.

*edit2: Ok.  19,994.  I really wanted to be able to say I could put forward this level of detail with less than 20k polygons.  Originally I was shooting for 16-18k, but I've optimized quite a bit, and I don't want to pull any more polys out of some of the key detail areas.  Nor do I want to reduce the number around the edge of the saucer, as I can't stand models where the saucer is jaggy.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 09, 2011, 11:42:35 PM
Thanks for all the suggestions guys.  I'll take them under advisement.  

I've shaved off a few hundred polys.  Down to 20,716.  Still wanna get under 20k.

*edit: now 20,260.

What's the highest Poly ship you've made and released so far?  I mean as a comparison to the Sovereign.
Title: Re: Sovereign Class Enterprise E
Post by: Captain_D on February 10, 2011, 05:53:04 AM
I say your just fine.

Without looking at the wireframe, I'm surprised you got it that low with all that great detail.

My vote for what is on the list, though all sound great, The Neg'Var is one that really deserves it as far as a update. not many out there to choose from, and all are outdated.

Also, though not cannon, would be your Supremus. Like the styling of that ship. Think it would be a good one to revisit. :)
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 10, 2011, 09:49:51 AM
The Century Class is actually the re-visitation of the Supremus.  In fact, when I started it out, the Enterprise D was actually called Supremus.

As for the poly count, I'm done reducing it.  I'm happy with where it's at.  I'll look into what my highest poly ship is.
Title: Re: Sovereign Class Enterprise E
Post by: vonfrank on February 10, 2011, 12:07:24 PM
I don't know if this has laready been asked, but are you going to release a Sovereign (First Contact and Insurrection) as well as a Sovereign Refit (Nemesis)?
I see that your current version of the model is a Sovereign Refit, but I don't think that there is a high quality Un-Refitted Sovereign out there, since CG's model is also a refit version.

Of course it would be a big job, the two versions have a slightly different model and different textures.
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 10, 2011, 12:08:45 PM
I can't stand models where the saucer is jaggy.

or the deflector are for that matter...
Title: Re: Sovereign Class Enterprise E
Post by: GMunoz on February 10, 2011, 12:08:56 PM
Incredible work DJ.  This ship looks spectacular.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 10, 2011, 12:49:57 PM
Quote
I don't know if this has already been asked, but are you going to release a Sovereign (First Contact and Insurrection) as well as a Sovereign Refit (Nemesis)?
I am making an Insurrection version and it is looking very good. I'll post pics in my thread when I have something good for posting. Plus, it will be less for DJ to build. :D
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 10, 2011, 01:42:00 PM
WIley, U and DJ should get together and build something
Title: Re: Sovereign Class Enterprise E
Post by: majormagna on February 10, 2011, 01:54:26 PM
God No!





I'd never fly anything else!  :D

Brill work so far; "LUVVING EET"
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 10, 2011, 04:43:57 PM
I don't know if this has laready been asked, but are you going to release a Sovereign (First Contact and Insurrection) as well as a Sovereign Refit (Nemesis)?
I see that your current version of the model is a Sovereign Refit, but I don't think that there is a high quality Un-Refitted Sovereign out there, since CG's model is also a refit version.

Of course it would be a big job, the two versions have a slightly different model and different textures.

Actually this ship is going to be a hybrid of both Sovereigns.  Her physical design is clearly based on the Nemesis Sovereign, but textures should make her look more like the First Contact/Insurrection Sovereign.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 10, 2011, 05:05:24 PM
just had an idea, maybe someone should model the phoenix XD
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 10, 2011, 11:51:57 PM
This ship is going to take a lot of tenacity to texture.  Very tedious.  Every little panel is drawn by hand over top of the cgi renders.  I haven't entirely settled on a color scheme.  Though what I did was map the cgi texture onto my ship just to see how the Nemesis paint scheme would look.  Happily, the cgi texture was a perfect fit, but the colors are just so damn gloomy.  I think i will go with a lighter scheme for my ship.

I'm happy with it so far.  Had to break out my wired mouse, though.  The other one is just to heavy for this fine work.

One thing I won't be doing much of is fake bump mapping.  First of all, I don't see much need for it on this ship.  Second, I want the ability to create an actual bump or normal map once the textures are complete that I can use for renders or newer games.
Title: Re: Sovereign Class Enterprise E
Post by: Side 3 on February 11, 2011, 01:02:19 AM
I still can't get over how smooth that ship is for literally just under 20k... I like that you've chosen for it to have a proper bump map for outside of BC, makes me wonder what it is you have in mind  :funny
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 11, 2011, 01:37:23 AM
Nothing in mind in particular, just want the option.  The last couple ships I did with bumps I kind of regret in a way because they're useless outside BC.  Oh well.  This one will be different.

Did a bit more texturing to the saucer, but now it's time for bed.  This is without a doubt the most intricate texturing I've ever had to do.

For the record, I think the whole ship will be done on three 2048x2048 textures.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 11, 2011, 02:12:38 AM
That looks really good so far.  The Nemesis Aztec pattern looks good when brightened up a bit.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 11, 2011, 01:46:14 PM
I have a minor nitpick about a small section the upper command structure- mainly around the aft torpedo bay. The shape of the "ceiling" is sloped differently. This picture I attached can explain it. It is from Insurrection, but the Nemesis version of the Enterprise has the same shape.
Title: Re: Sovereign Class Enterprise E
Post by: nicholson on February 11, 2011, 03:03:56 PM
Looking great. The lighter that paint job the better!
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 11, 2011, 10:03:14 PM
Looking excellent so far!

I don't know, I like the lighter color of FC but I also for different reasons like the darker of Nemesis.

Maybe something in between??
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 11, 2011, 10:42:45 PM
For the moment, the coloring isn't settled in my mind.  I'm making the textures in max so changing them up is no problem. 

Wiley, I want to make sure I'm seeing what you're seeing... the top rim around that area is more chamfered than further up, yes?

Again, this texture job is murder.  :hithead:

For the moment, here's where I'm at.  I'd keep working on the rim areas, but my wife wants me to play STO with her.  So I guess I'm taking a break.  :P
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 11, 2011, 11:43:39 PM
She's looks perfect already!! xD
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 11, 2011, 11:52:33 PM
DJ, I can't begin to tell you how envious I am that your wife want you to play STO with you...

It drives my wife nuts at the fact that I somehow always manage to find some version of Star Trek on some channel on the TV! She asks, "don't you ever get tired of watching the same shows?" At which I respond "NO, NEVER".

Anyhow, looks real nice.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 12, 2011, 12:12:15 AM
Quote
Wiley, I want to make sure I'm seeing what you're seeing... the top rim around that area is more chamfered than further up, yes?
Yes, and it is also featured on the Art Asylum toy. There's not many good pictures of that area.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 12, 2011, 12:14:47 AM
She could probably benefit from a slightly darker color IMO but she's still looking great. 
Title: Re: Sovereign Class Enterprise E
Post by: aaron067 on February 12, 2011, 12:19:22 AM
Slightly amateurish question:  when you say you're creating the textures in Max, what exactly does that mean?  I think I can navigate my way around the modeling aspects of the program in a fairly productive manner, I certainly never realized there was a way to create textures in Max, too.

The Enterprise is coming along great, by the way!
Title: Re: Sovereign Class Enterprise E
Post by: Villain on February 12, 2011, 07:35:31 AM
Well, I know Lightwave has a procedural texture generator, which you can do some really amazing stuff with (IIRC: Destiny from SGU, for example, was sent off to the production team with a reasonably simple set of procedural maps. Infact I think they're exactly what you see on the show.) I've toyed with stuff like that myself for dirt effects, landscapes and such but never really got in deep, though I don't see why you couldn't make things like panelling/aztecs, or why something like Max, which seems far more widely used wouldn't have a much more impressive 2d kit with it.  :idk:

I've always been curious about what Max can and can't do, myself, but the menu layouts and such are just so alien in comparison to what I'm used to. :facepalm: DJ, you've really outdone yourself with this job, while I'm not normally a fan of the designs you push out (personal preference, and Century aside!) your skill is absolutely astounding, dude, and your drive for accuracy while giving canon works a little mark of your own never ceases to amaze me. A real inspiration.  :thumbsup:

Huh, it's been a while since I gave someone a cookie? Guess that changes today.  :funny
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 12, 2011, 06:07:36 PM
To make textures in Max, I essentially create scenes with flat objects that I layer over top of each other.  So for example, the background color is flat and located at -5 along the z axis.  Then I have hull lines, which are also flat, at +1 on the z axis.  Windows are at +5, and so on.  Then I just render out the scene like anything else.

I've been working all day on this, so I think I need a break.   :hithead:

I darkened up parts of the color scheme a little bit and created a touch more contrast.  Did a bunch more to the rest of the dorsal saucer.

Really happy with the way it's shaping up right now.  I'm going to work on those impulse engines more.  Not crazy about them.  Phasers and thrusters remain untextured.

Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 12, 2011, 06:15:47 PM
Those look awesome!  I do agree about the impulse though.  They look a little pink.  I would make them a much darker blood red like they look on the Nemesis Sovereign.  I love the glow of her impulse and the blue of her nacelles.
Title: Re: Sovereign Class Enterprise E
Post by: Bren on February 12, 2011, 06:44:32 PM
In FC, during the "Berliose" flyby, the impulse engines looked really cool, very high contrast between the black grilling and the different shades of deep bright reds in the exhaust bands.
Title: Re: Sovereign Class Enterprise E
Post by: FarShot on February 12, 2011, 07:24:11 PM
Hey DJ, since you seem to have a good grasp on the textures, I just thought I'd throw this out there:  I wouldn't mind seeing you put out more ships with this hull scheme, you know, black ultra-armored-looking parts with a heavy metallic aztecing.  Most of your other works basically branch from the Century class's textures.  I wouldn't mind seeing some 2370's color scheme in the future. ;)
Title: Re: Sovereign Class Enterprise E
Post by: metalnick on February 12, 2011, 09:01:35 PM
Beautiful Man. This is definitely going in my install when she's done.  :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 12, 2011, 09:05:50 PM
In FC, during the "Berliose" flyby, the impulse engines looked really cool, very high contrast between the black grilling and the different shades of deep bright reds in the exhaust bands.

Like this shot?
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 13, 2011, 03:23:32 AM
I have that shot.  I'll work on the impulse engines some more tomorrow.

Farshot--> No plans at the moment.  This is a seriously time consuming texture job.  Very tedious, though on a ship of my own it would probably go faster.  I might consider doing my new Excelsior in a scheme like this, since it seems to fit close to the Sov.

In the meantime, check it out.  I did stuff!  :dance  Still have to do those pesky thrusters and some windows near the front edge.  Just wait until I get speculars and bumps on this baby! :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: 007bashir on February 13, 2011, 03:48:14 AM
Wow DJ thats great. :thumbsup: :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 13, 2011, 06:03:46 AM
I love where this is going.  Looking forward to seeing the stardrive
Title: Re: Sovereign Class Enterprise E
Post by: Picky on February 13, 2011, 06:12:27 AM
Beautyfull ship! I always thought we need a new Sovereign (without offense: the actual CG Sovereign is a perfect ship, but with our new knoledges and newer 3D instruments that model became a little outdated :) )
Title: Re: Sovereign Class Enterprise E
Post by: Vladko1 on February 13, 2011, 07:59:30 AM
DJ, thats AWESOOOMEEEE :thumbsup: :thumbsup: :thumbsup: :bow: :bow: :bow: You have one big heavy metal cookie from me! :bow: Its just awesome, more than awesome :bow:
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 13, 2011, 08:15:59 AM
I did some work on the impulse engines aswell (atleast on the CG sov). it came out like this.

Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 13, 2011, 12:33:13 PM
DJ, every ship you do is gorgeously detailed.  So, what little easter egg do you have planned for this one? :evil:
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 13, 2011, 12:37:12 PM
The thought had crossed my mind about where to put one, but as for what, I don't know yet.  :)
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on February 13, 2011, 12:43:53 PM
that texture job makes the Big E look like an explorer ship rather than a battle tank
Title: Re: Sovereign Class Enterprise E
Post by: Dalek on February 13, 2011, 01:07:53 PM
that texture job makes the Big E look like an explorer ship rather than a battle tank

Which makes me happy. :P
Title: Re: Sovereign Class Enterprise E
Post by: Phoenix Bondi on February 13, 2011, 01:23:06 PM
a bit off topic but wat u mean u do ur textures in max? i didn't quite get ur explination but man ur sovvy is awesome bro!!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 13, 2011, 01:34:44 PM
This is what I mean.  See the camera at the top?  I set it to orthographic so that it renders a flat image.  Then I just render out the scene.
Title: Re: Sovereign Class Enterprise E
Post by: Phoenix Bondi on February 13, 2011, 01:43:26 PM
wow, impressive! but do u do the majority of it in adobe or somthing or have i got the complete wrong end of the stick! lol
Title: Re: Sovereign Class Enterprise E
Post by: Lurok91 on February 13, 2011, 02:50:12 PM
This is what I mean.  See the camera at the top?  I set it to orthographic so that it renders a flat image.  Then I just render out the scene.

neat trick  :thumbsup:   Must try that.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 13, 2011, 06:25:52 PM
DJ, since you already have the registry added to the front, is it too late to ask if you could make some blank textures?
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 13, 2011, 08:46:59 PM
That's actually pretty neat DJ....you my friend are giving me ideas!!! :) :D
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 14, 2011, 01:38:59 AM
Blank regs are no problem.  As for the color scheme, it might be possible to release a light scheme and a dark scheme.  I'll think about it.

As to how I make the textures... nothing has been done with photoshop.  All the textures and mesh have been done in 3ds max.  Though I might use PS to add a bit of weathering here and there when finished.

I was asked earlier if this was going to run smoothly or not... so far all the textures are on just one 2048x2048 texture map.  I don't want to jump the gun, but I think I'll be able to do the whole ship in 2 maps only, which will mean a very good framerate and you should be able to have a number of them on screen.  My Galaxy class uses 4 2048x2048 textures, so each Sov will be considerably more GPU light than those.

Still haven't tweaked the impulse engines.

Here's an update.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 14, 2011, 01:56:49 AM
Is it possible to use PS to create registries?

Quick nitpick as well: The windows just below the Bridge appear to have extra windows on yours.  There are only supposed to be 8 windows, 4 on each side.  Unless of course you added the extra windows to fill blank space.  It appears that the Insurrection and Nemesis models have nothing in between the row of windows, however I noticed in FC she has some little pattern of some kind there.
Title: Re: Sovereign Class Enterprise E
Post by: Centurus on February 14, 2011, 02:31:03 AM
Is it possible to use PS to create registries?



Yep.  You can also do it in Paintshop Pro.  In the old days, people had to put each letter on a separate text layer and then rotate each letter so it curved.  They did this cause they didn't like the skewing that warping the text tends to do.

However, these days Photoshop and PSP allow you to type along a path.  Many here have mastered that technique.  I think there's a tut on how to do it here in the modeling forum.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 14, 2011, 02:57:49 AM
Yep.  You can also do it in Paintshop Pro.  In the old days, people had to put each letter on a separate text layer and then rotate each letter so it curved.  They did this cause they didn't like the skewing that warping the text tends to do.

However, these days Photoshop and PSP allow you to type along a path.  Many here have mastered that technique.  I think there's a tut on how to do it here in the modeling forum.

Interesting.  I'll have to look more into that.  Has anyone created a list of all the correct Fonts for each Era?
Title: Re: Sovereign Class Enterprise E
Post by: ACES_HIGH on February 14, 2011, 04:04:23 AM
yeah, there's registry tutorials all over the place, just google it, everyone has their own idea of what fonts work best, but they aren't hard to find.
Title: Re: Sovereign Class Enterprise E
Post by: Phoenix Bondi on February 14, 2011, 10:29:18 AM
Dj mind if i pm you about your method of texturing? i think if i learn that way i might start to get some better results also metor said he gave u my email address in regards to somthing you where going to sort out with chris jone's team which i am head modeler of
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 14, 2011, 10:36:34 AM
guys, please try and keep questions and assistance of registries in a different thread so as to keep this thread on topic...

thx :)
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 14, 2011, 12:21:28 PM
Is it possible to use PS to create registries?

Quick nitpick as well: The windows just below the Bridge appear to have extra windows on yours.  There are only supposed to be 8 windows, 4 on each side.  Unless of course you added the extra windows to fill blank space.  It appears that the Insurrection and Nemesis models have nothing in between the row of windows, however I noticed in FC she has some little pattern of some kind there.

Those aren't windows those are part of the Aztec detailing which is actually supposed to be those [OOO] style decals that you see everywhere on Voyager.  See the photo you attached!

DJ If I'm not mistaken shouldn't the armor on the bottom of the saucer be the same color as the top?  (even on the Insurrection/FC model it's the same color)
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 14, 2011, 01:42:13 PM
It appears that the Insurrection and Nemesis models have nothing in between the row of windows

From a screenshot on the previous page, they seemed to have even missed a window in Insurrection. xD

This looks great DJ, loving that deflector!!
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 14, 2011, 03:14:13 PM
How about another cookie for you! Looking awesome!

This is an extremely small nitpick but with a model of this caliber, why not strive for perfection  :)

What is this tiny little line? Is is just a distortion because of the angle the pic was taken at or could it be an un-welded vertex(s).
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 14, 2011, 03:27:02 PM
Eclipse--> The armor on the bottom is lighter than on top, according to the cgi renders from Nemesis.

Nihilus--> I'll change that area.

Moed--> I'm not sure.  I noticed it to.  I think it's just a lighting solution or rendering error.... there's nothing wrong with the mesh or textures.  i checked it immediately after seeing that.
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on February 14, 2011, 03:51:07 PM
with regards to the armor on the underside, it's practically the same colour as the top in fc and insurrection. Bit lighter in the nem renders but no where near that much.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 14, 2011, 07:34:07 PM
It is the same color in FC and INS, but a slightly different pattern overall.  The NEM version is a lot lighter on the bottom.  The values are:

Top:

R:14
G:14
B:14

Bottom
R:42
G:42
B:42

So there's a pretty noticeable difference there.  I have however, darkened those panels down.
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 14, 2011, 09:11:51 PM
It is the same color in FC and INS, but a slightly different pattern overall.  The NEM version is a lot lighter on the bottom.  The values are:

Top:

R:14
G:14
B:14

Bottom
R:42
G:42
B:42

So there's a pretty noticeable difference there.  I have however, darkened those panels down.

I was about to say "Looking at the renders you're right they are lighter, but still should be slightly darker than the hull panels beside them" But since you darkened them COOKIE :D.

Still looking great! :)
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 15, 2011, 02:12:40 AM
Some work going on the sides of the engineering hull.  I know that on the Nemesis version, the engineering hull seems to have a base hull color that is somewhat darker than the saucer.  However after experimenting with it, I'm going to take a slight creative license and make them the same color.  The ship's hull paneling and styles all over are very schizophrenic, and I prefer the way that keeping the two sections the same color improves the overall look... at least to me.
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 15, 2011, 05:24:08 AM
Some work going on the sides of the engineering hull.  I know that on the Nemesis version, the engineering hull seems to have a base hull color that is somewhat darker than the saucer.  However after experimenting with it, I'm going to take a slight creative license and make them the same color.  The ship's hull paneling and styles all over are very schizophrenic, and I prefer the way that keeping the two sections the same color improves the overall look... at least to me.

Cant imagine it right now, so I guess we will have to sit and wait until you have finished texturing. which btw is progressing very rapidly!

btw are you going to texture the windows with that dark blue color from FC/INS or white from NEM?
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 15, 2011, 08:20:57 AM
Nicely done DJ, cant wait to play this version ingame, loving the textures!!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 15, 2011, 09:53:25 AM
Thanks Flarespire.  JTK I think I like the blue from FC.  But something in between perhaps.  What do you guys think?
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 15, 2011, 11:15:28 AM
I'm with the blue or something inbetween, it looked a lot better.
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 15, 2011, 12:37:28 PM
Thanks Flarespire.  JTK I think I like the blue from FC.  But something in between perhaps.  What do you guys think?

Something in between!  :)

And DJ, you gave me an idea for my First Contact Pack whenever i get back to it...I'm TOTALLY gonna remap the entire thing and make my textures in Max :)  You sir, are an inspiration to all of us!
Title: Re: Sovereign Class Enterprise E
Post by: Darkthunder on February 15, 2011, 12:48:57 PM
I'm with eclipse here. Something in between the blue and the white (i.e light blue). Textures are looking great so far, and I agree with your decision to keep both sections of the ship the same hull color. Most likely, the difference in coloring in INS/NEM is due to visual effects error, much like the infamous "dark grey neck Galaxy" during the Dominion War, and numerous other Visual FX goofs over the years.
Title: Re: Sovereign Class Enterprise E
Post by: 086gf on February 15, 2011, 01:27:19 PM
Yep, I agree light blue.
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 15, 2011, 02:00:12 PM
light blue.
Title: Re: Sovereign Class Enterprise E
Post by: metalnick on February 15, 2011, 03:04:15 PM


This says it all.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 15, 2011, 04:05:48 PM
LOL, XD  :D
Title: Re: Sovereign Class Enterprise E
Post by: Morgan on February 15, 2011, 04:17:14 PM
Some work going on the sides of the engineering hull.  I know that on the Nemesis version, the engineering hull seems to have a base hull color that is somewhat darker than the saucer.  However after experimenting with it, I'm going to take a slight creative license and make them the same color.  The ship's hull paneling and styles all over are very schizophrenic, and I prefer the way that keeping the two sections the same color improves the overall look... at least to me.
I'm glad you're sticking with one color.  In all honesty I'm not a fan of the way the Nemesis version was colored, I much prefer the FC colors.  Oh and I'll cast my vote for a light blue window scheme as well.

Very good work so far DJ keep it up.  :yay:
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 15, 2011, 06:37:35 PM
blue... dark outlines, while the inside is light blue. thats how i would have done it... or did. but i lost my entire fc-sovy textures  :(
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 16, 2011, 01:14:16 AM
Opinions on the windows noted.  Thanks.

This part of the ship has been a jerk to texture and line up everything. :banghead:  But it's pretty well there.
I decided to go with a decidedly FC color arrangement down here.  The half ovals on the sides of the panel that runs up the middle are lighter in FC than the middle itself.  Note that I also changed the dark paneling on the bottom of the saucer to the same as the top.  Looks okay, no?

Just noticed I've got to add the decals at the ends of the phasers.
Title: Re: Sovereign Class Enterprise E
Post by: Anew9 on February 16, 2011, 01:21:34 AM
This looks spectacular! After you have finished, you should forward your model to the St Excalibur team so that they can optimize it and release it for their NanoFX GE model viewer.

I would also like to see a Intrepid class from you DJ or a Defiant. I've always loved your concept ships and your galaxy class above everything else on BC files. Keep up the great work!
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 16, 2011, 01:22:50 AM
The darker color definitely looks cool except it makes the Phaser strips blend in too much.  If it wasn't for the red on their ends you wouldn't know they were there.  Perhaps tone back ever so slightly?  Or change the phasers?  What ever works.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 16, 2011, 01:36:54 AM
The phasers actually have the exact same color applied to them at the moment.  I haven't given them their texture yet.  I just wanted them to not be light gray for the time being.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 16, 2011, 01:41:38 AM
Oh ok, that makes sense :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 16, 2011, 03:09:35 AM
ok any screenshots of this i get re gonna be my new desktop image.  :yay:

i just imagined this model with the intimidato war variant paneling, it looked awsome!
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on February 16, 2011, 03:45:34 AM
perfect!

are you going to have bussard animations?
Title: Re: Sovereign Class Enterprise E
Post by: furswift on February 16, 2011, 10:51:20 AM
I think the way you usually do windows, light blue on top which slowly gradates to white on the bottom, will do very nicely on this model.

This looks absolutely fantastic, btw. :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 16, 2011, 12:54:48 PM
Now thats looking awesome. I always wanted a FC styled sovereign class. very nice.
Title: Re: Sovereign Class Enterprise E
Post by: Phoenix Bondi on February 16, 2011, 03:59:28 PM
Dj just incase u dont look at ur tutoral thread mate i just wanna say FRACKING AMAZING! thank you so damn much, u have helped me massively!
Title: Re: Sovereign Class Enterprise E
Post by: Darkthunder on February 16, 2011, 08:02:23 PM
I like this one a lot. The dark panels really makes the ship stand out, against the light colored hull. And the dark panels on the ventral saucer looks good too :P
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 16, 2011, 08:44:40 PM
Thanks guys.  No updates for the next couple of days.  I've got to go to Teachers' Convention, so I won't be able to work on the ship.  I've got a three day weekend coming up though... and my goal is (don't hold me to it absolutely) to be finished the ship before Monday.  And by finished, I mean textured, HP'd, in game, and tested.  Lofty, but I'm gonna try.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 16, 2011, 09:32:46 PM
Sounds like Monday could be exciting.  Have fun at the Convention  :)
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on February 16, 2011, 09:38:18 PM
If Monday is not available, how about Tuesday? :D
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 16, 2011, 11:08:06 PM
If Monday is not available, how about Tuesday? :D

Wrong thread :dontcare: :P

Take your time DJ We'll be eagerly waiting!
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 17, 2011, 04:03:41 AM
I wonder what CG would say about this. He is around here sometimes.
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 17, 2011, 05:08:36 AM
That's awesome DJ... but take your time dude, it'll be well worth the wait.

I'm sure CG would be very impressed. I have a strong gut feeling that the reason it has taken him so long in his ongoing work on his newer Sovereign is that he is a perfectionist to the extreme and finds it very difficult to finish it. And of course there's obviously real life too.
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 17, 2011, 09:09:41 AM
That's awesome DJ... but take your time dude, it'll be well worth the wait.

I'm sure CG would be very impressed. I have a strong gut feeling that the reason it has taken him so long in his ongoing work on his newer Sovereign is that he is a perfectionist to the extreme and finds it very difficult to finish it. And of course there's obviously real life too.

for him, real life is definitely the main reason
Title: Re: Sovereign Class Enterprise E
Post by: TheConstable6 on February 17, 2011, 11:00:54 PM
Oh my god. Been off the forums for a while (school) but this is fantastic! The swoop.... up to the quantum torpedo turret from the secondary hull and the shape and thickness of the nacelle pylons and saucer is just terrific  :)

Now what about the future Cardie ship?
Title: Re: Sovereign Class Enterprise E
Post by: 086gf on February 18, 2011, 12:48:15 PM
My god man thats a lot of detail!
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 18, 2011, 08:28:05 PM
hey dj this is looking amaizing, though you probably are either using what i post here or dont need it, id like it to be looked at incse any obvious details have been missed, the link i post is a very good image that could possibly be used to add more detail to the model, but keep it to your hybrids standards and BC's poly limit.
http://www.strekschematics.utvinternet.com/bprintlinks/fed/ente/entebprint.jpg
hope this will possibly help..
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 18, 2011, 10:09:35 PM
hey dj this is looking amaizing, though you probably are either using what i post here or dont need it, id like it to be looked at incse any obvious details have been missed, the link i post is a very good image that could possibly be used to add more detail to the model, but keep it to your hybrids standards and BC's poly limit.
http://www.strekschematics.utvinternet.com/bprintlinks/fed/ente/entebprint.jpg
hope this will possibly help..


??? What detail is missing?  If I'm not mistaken he's using renders of the CGI model from Nemesis...
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 18, 2011, 10:38:32 PM

??? What detail is missing?  If I'm not mistaken he's using renders of the CGI model from Nemesis...

Yeah those hand drawn images are kinda outdated since he's using the actual CGI model from Nemesis to build his, which is amazingly accurate.  When he says "Hybrid" he means Nemesis physical model with FC/Insurrection textures.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 18, 2011, 11:08:52 PM
Yeah, the schematics I'm using are a lot better than those.  But thanks!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 03:25:26 AM
Got home tonight from the conference.  Worked on the pylons and engines.  Obviously they're not finished yet.  Still going to play with the blue area on top.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 19, 2011, 04:09:18 AM
That's a fairly nice shade of blue but seems a little dark.  Personally I've always been partial to the shade used on the Nemesis Sovereign itself.
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 19, 2011, 09:17:42 AM
That's a fairly nice shade of blue but seems a little dark.  Personally I've always been partial to the shade used on the Nemesis Sovereign itself.

nah, that doesnt work with the fc-color scheme... Imo, DJ nailed it.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 19, 2011, 10:45:34 AM
i agree, though from watching the film, it looks a shade lighter.... but that may just be my TV...
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 03:48:20 PM
Other than lighting up some windows, as well as making some changes and tweaks, the diffuse textures are done.  I redid the nacelle grill textures, as well as the impulse engine textures.  I think they're a lot better now.

I've welded the model back together and fixed up the mesh errors that occurred during the process, so the mesh is one piece, and seamless.

Best news?  Still under 20k polygons, and uses only 2 2048x2048 texture maps.  It's gonna run smooth as butter.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 03:57:27 PM
...and next to the Enterprise D.
Title: Re: Sovereign Class Enterprise E
Post by: Darkthorne on February 19, 2011, 04:13:47 PM
Drools in awe ... hands over a cookie for this

Awsome ship there
Title: Re: Sovereign Class Enterprise E
Post by: Lurok91 on February 19, 2011, 04:15:14 PM
And you make it look so easy  :D
Title: Re: Sovereign Class Enterprise E
Post by: Darkthunder on February 19, 2011, 04:55:50 PM
...and next to the Enterprise D.

That image gave me a great suggestion (if you choose to do it is entirely up to you):

In the DJ Galaxy Pack, you made the "USS Pegasus" Galaxy variant. I think you could make it look even cooler, with a "Sovereign-style" upgrade to the ship. With the black paneling, and the white hull.

Sovereign looks great, and a definite "possible replacement" for the CG Sovereign :)
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 19, 2011, 04:57:14 PM
 :bow:
Title: Re: Sovereign Class Enterprise E
Post by: mckinneyc on February 19, 2011, 05:13:13 PM
I love you DJ!  :funny
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 19, 2011, 05:52:27 PM
DJ, it certainly seems to me that you've finally captured your "Eleanor".  Fantastic work!  Have a cookie!
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 19, 2011, 06:04:06 PM
Simply perfect.  You nailed this one  :bow:
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 19, 2011, 06:39:45 PM
Really fantastic!

IMO, this will never replace the CG Sov as that ship is also exceptional (especially considering when it was originally done) but... this one is just as outstanding, just newer and different. And different is good!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 07:19:33 PM
You guys are great!
Title: Re: Sovereign Class Enterprise E
Post by: Dalek on February 19, 2011, 07:20:59 PM
Looks great from what can be seen from that dark green/orange clash. :P
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 19, 2011, 08:07:32 PM
OH WOW!!! :drool:
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 19, 2011, 08:17:30 PM
She looks amazing in game, which was to be expected :D.  How are her phasers?  Are they set up traditionally like in First Contact, or rapid fire heavy hitters like Nemesis?
Title: Re: Sovereign Class Enterprise E
Post by: Toa_Kaita on February 19, 2011, 08:19:46 PM
Awesome! I completely second DarkThunder's suggestion as well.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 10:15:50 PM
For the moment, I've got all the major HP stuff finished.  Phasers, quantums, and photons are all set up and functioning well.  Phaser strength is about 125% that of my Galaxy class.  Shields are about 130% strength.  Hull is a bit more, but not a ton.

I still have to do the tactical icon and arcs, as well as refine the ship plugin and add blinkers.  With some testing, I might have it ready for release tomorrow.
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on February 19, 2011, 10:23:58 PM
Testing?
*raises hand*
That is amazing..... I love it, nuff said.
I do have one question, or everyone has one question, what's next?
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 19, 2011, 10:26:13 PM
Testing?
*raises hand*
That is amazing..... I love it, nuff said.
I do have one question, or everyone has one question, what's next?

Ooh Ooh, me too! LOL Wouldn't mind getting my hands on this bad boy *evil grins*

Title: Re: Sovereign Class Enterprise E
Post by: UFDF Charlie on February 19, 2011, 10:42:29 PM
This is soo awesome!. What mod is that with the sun brightness? i love that sun detail. Is the photoshop is an actualy BC mod? that can be usefull for my BC.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on February 19, 2011, 11:08:22 PM
Testing?
*raises hand*
That is amazing..... I love it, nuff said.
I do have one question, or everyone has one question, what's next?

I'll test too if you need the help.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 19, 2011, 11:24:50 PM
Here's a couple more ingame screenies.
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on February 19, 2011, 11:32:42 PM
Perfect. :D

Still digging that deflector. :)
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 20, 2011, 12:43:39 AM
DJ, one thing to say: THANK YOU.  You've pretty much just saved me a year worth of work I think.   :funny

What was said earlier was right, real life hit in a huge nasty way last november: computer up and died.  Still had my laptop, and didn't lose any files (did a full external backup at the first sign of trouble), but it cut me down to my travel computer, which really isn't up to modeling/texturing.  I've got a new desktop now, but due to the situation below, I'm still getting things set up on it.

Now, for Real Life Part II: I moved across the country. :P Job stuff has me transferred temporarily to the east coast, so life has been a doozy.  I'm going back to California in July sometime.  Only a temp move, so got a furnished place, moved only the essentials, but still a massive undertaking.

And anyway, that thing looks GORGEOUS.  What you did was pretty much what I wanted to do when I started my CG Sov revisions last fall, rebuilding the model from the ground up with the hull details built in.  And I really need to adapt my texturing style to how you did it, it looks like it went EXTREMELY fast.  I like the details you picked out to model, it's a nice balance of detail, with a good polycount.

I'll probably nitpick a few things over time, but after seeing this, it makes me want to restart the CG Sov the same way.  Rebuilding everything from scratch has a nice effect of cleaning up the mess from years of tweaking the model.

Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 20, 2011, 01:00:05 AM
DJ, I don't think you could ask for a better compliment than that one from the creator of the longest-lived Sovereign in BC.  You keep pushing out these top notch models, we'll keep drooling over them.

And good to see you around CG, good luck with the RL situation!
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 20, 2011, 01:07:40 AM
Ok, part two of the post, because every time I make long posts, the forum spazzes out and won't scroll correctly to let me see what I'm typing.

It was definitely mentioned before, the back edge of the first bridge tier is beveled further than the rest of that tier.  It starts just ahead of the docking rings, and continues around the back.

Second thing, and this might just be lighting, but you know that gap/crevice between the front edge of of the engineering hull and the inner edge of that level of the saucer?  That's always looked much deeper to me, as if the main hull doesnt flatten so much there, and makes a more pronounced valley.  You'd only be able to see this from pictures around the underside though, MAYBE from the deflector walk scene in First Contact.

Aside from that.. this kinda makes me want to just use this instead of finishing the CG v2 :D  Honestly, I just get too distracted by too many other things, and get too nitpicky.  I mean.. you built this in what, a week or two?  I'm really out of practice too, so that doesn't help any.  

I dunno.  Much as I hate to give up finishing, seeing something of this quality makes it really tempting to do so.  Who knows.. maybe I just need the right motivation.
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 20, 2011, 01:20:35 AM
Beautiful DJ!

Good to see you check in to the forums CG. With your praise of this ship, one really knows that it has to be awesome.
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on February 20, 2011, 01:21:27 AM
Haha awesome to see ya here CG :D

CG don't feel so discouraged, I'm sure you'll find motivation to finish yours at some point.
Also keep the hints coming for DJ ;)

Btw I just checked the long post issue again.... nothing wrong happens... though you have to be careful on what the window focus is.
Make sure you click the txt window with the mouse when you want to scroll (with the mouse) otherwise you'll scroll the whole page instead. 
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 20, 2011, 03:16:04 AM
Well.. it's not that.. it's just that once I hit the bottom of the post window, the scroll bar completely goes berzerk.  If I hit enter a bunch of times to space things out, I'll hit the bottom of the window, and it won't let me type further down.  I'll try it here..
..
.
.
.
.
.
.
.
.
k, can still type here ok
still working
HERE->it dies on this line, the window will not let me scroll below this line while I'm typing.  Once I hit this particular line, anything I type immediately gets pushed below the bottom of the window.  I can drag it there manually and scroll just fine, but as soon as I hit a key, it pushes this line below the typing space.  It happens to whichever line I happen to type on.  

if I hit enter again, it goes back up to above the previous line.  The Only time I can see what I'm typing is while a key is pressed, meaning the scroll bar snaps to the letter I've typed as I'm typing it, then immediately snaps back up to the line above.  Essentially, the window is jumping up and down every time I press and release a key, and it makes it completely impossible to read what I'm typing.

Also, past that point I cannot scroll the cursor down manually with the arrow keys.  They stop working correctly, and you get stuck at that line I indicated.

Oh, highlighting text below that line is out as well, I can't drag the cursor without it snapping up above that line.

Same thing happens when I try and edit the post.

It's not that it makes it impossible to post... but I have to post in snippets so I don't hit the limit.
Title: Re: Sovereign Class Enterprise E
Post by: Vladko1 on February 20, 2011, 03:59:56 AM
AWESOME, AWESOME, AWESOME :bow:
Title: Re: Sovereign Class Enterprise E
Post by: Vedic on February 20, 2011, 04:10:25 AM
AWESOME, AWESOME, AWESOME :bow:

Is there really a word, to define how good this Model Is?
Title: Re: Sovereign Class Enterprise E
Post by: ECGadget on February 20, 2011, 07:16:54 AM
WOOO!!!! I WAAANNNNTTTT!!!
Great work as usual DJ! personally I preferred the steel grey colours, but this is sweet too! can't wait to use that for my next 9th Sig!
Title: Re: Sovereign Class Enterprise E
Post by: Lionus on February 20, 2011, 08:02:19 AM
Sweet! have a cookie.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on February 20, 2011, 10:03:03 AM
OK im definatley testing this, my quad core should make this ship look AWSOME!
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on February 20, 2011, 11:56:01 AM
Well.. it's not that.. it's just that once I hit the bottom of the post window, the scroll bar completely goes berzerk.  If I hit enter a bunch of times to space things out, I'll hit the bottom of the window, and it won't let me type further down.  I'll try it here..
..
.
.
.
.
.
.
.
.
k, can still type here ok
still working
HERE->it dies on this line, the window will not let me scroll below this line while I'm typing.  Once I hit this particular line, anything I type immediately gets pushed below the bottom of the window.  I can drag it there manually and scroll just fine, but as soon as I hit a key, it pushes this line below the typing space.  It happens to whichever line I happen to type on. 

if I hit enter again, it goes back up to above the previous line.  The Only time I can see what I'm typing is while a key is pressed, meaning the scroll bar snaps to the letter I've typed as I'm typing it, then immediately snaps back up to the line above.  Essentially, the window is jumping up and down every time I press and release a key, and it makes it completely impossible to read what I'm typing.

Also, past that point I cannot scroll the cursor down manually with the arrow keys.  They stop working correctly, and you get stuck at that line I indicated.

Oh, highlighting text below that line is out as well, I can't drag the cursor without it snapping up above that line.

Same thing happens when I try and edit the post.

It's not that it makes it impossible to post... but I have to post in snippets so I don't hit the limit.

You Might want to try Firefox.  Mine does the same thing CG

However you might want to try consulting the forum discussion LOL I Know Jimmy might get a bit upset if we even go the slightest off topic :P *ducks and runs from the wrath of Sam*

And DJ, Dude, high praise from CG doesn't get better than that!  LOL
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on February 20, 2011, 12:42:39 PM
loving those renders. :thumbsup:
Did you fix the window thing Nihilus mentioned on p10? it's kinda hard to see
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 20, 2011, 02:26:43 PM
You Might want to try Firefox.  Mine does the same thing CG

However you might want to try consulting the forum discussion LOL I Know Jimmy might get a bit upset if we even go the slightest off topic :P *ducks and runs from the wrath of Sam*

And DJ, Dude, high praise from CG doesn't get better than that!  LOL

Good point, sorry for the derailment there.

Back to drooling profusely.

The thing about this model I love is that it was built straight from the start as a high poly version, and kept a good amount of detail all the way.  The CG Sov is kind of a hacked job, because it started as a 6k polygon model for another game, and all that tweaking over time built up some nasty baggage.  I really DO need to rebuild it from scratch, but it might be a while before I get to it.

Personally though, my biggest problem is the mapping.  I can't wait to see how the textures fit on this thing. :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: rengers on February 20, 2011, 02:30:06 PM
can't wait to try her out :)
A tremendous job, as always :D
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on February 20, 2011, 06:55:21 PM
loving those renders. :thumbsup:
Did you fix the window thing Nihilus mentioned on p10? it's kinda hard to see

I don't think so, but it's a minor thing, isn't it?
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 20, 2011, 08:06:34 PM
Hear, hear, I might succeed as a prophet! We got CG's attention!

Well, I think everything has been said. Wonderful work.
Title: Re: Sovereign Class Enterprise E
Post by: Bren on February 20, 2011, 11:54:31 PM
Suggestion, you know the way CG textured the reflections from the cut-in windows on the under-saucer to the top of the cut ins? That was a really sweet effect, perhaps worthy of plagiarism here. :D

Gorgeous work. There's subtle differences with the CG sov, this one feels weightier somehow, more solid. I love the modelled in detail on the bussard spines. Are the bussards more rounded on this one, or is it some kind of mental illusion caused by the slightly different proportions?

Any chance of a side-by-side with the CG sov?
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 21, 2011, 02:16:13 AM
Well, I can confirm the bussards are more round, because they're supposed to be. :D  The ship is supposed to be bulkier too.  The CG Sov was built off of reference pics from all the movies, but no schematics, so these newer renders that've been circulating have brought a whole host of old mistakes to light.  The bussards are actually quite rounded over the top, and the shape of the nacelles has changed a bit over the years.

One of the most annoying bits to model for me has always been the pylon attachment point to the nacelles.  They're almost angular, but their cocked at such an oddball angle, it makes it really tough to get an accurate shape for them.  I think DJ's pretty close to nailed it, but the undersides of the nacelles look a little too narrow for some reason.. or maybe the pylon just needs to stick out to the side more in back, I'm not sure.

The only bad thing about those renders... they're not TRUE orthographic shots.  They're still perspective views, and just use a very long distance camera to mimic a planform, so it can cause some weirdness around the extreme edges of the pictures when you try to line things up.  The side view in particular seems to be off from the top and bottom.

Oh btw.. I tend to do this too sometimes because it looks better.. but the Starfleet arrowhead is upside down.  :funny
Title: Re: Sovereign Class Enterprise E
Post by: JamesTiberiusKirk on February 21, 2011, 10:48:19 AM
Plus the Sovereign seems a lot more bulkier with all the new renders there are. Or is it just my imagination? The secondary hull looks a lot thicker when I look at the drex-files renders for example
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 21, 2011, 12:01:19 PM
The Drexfiles render seems really off to me.  But yeah, the ship does have a certain degree of bulk to it.  Here are some orthos of my ship.  It's not 100% perfect proportionally to the CGI renders from Nemesis, however it is very close.

Ortho is 2400x3200 so that you can have a nice close look at things.

Again, it's not 100% perfect, but I think it's certainly passable. :)

http://dl.dropbox.com/u/1801364/Orthographic.jpg (http://dl.dropbox.com/u/1801364/Orthographic.jpg)
Title: Re: Sovereign Class Enterprise E
Post by: Captain_D on February 21, 2011, 12:38:07 PM
I personally think you have bridged a good mix of both CGI and studio model.

The Orthographic shot really shows off the awesome texture work on this, just brings her to life.

Absolutely beautiful.   :thumbsup:

Title: Re: Sovereign Class Enterprise E
Post by: admiral horton on February 21, 2011, 03:19:18 PM
I personally think you have bridged a good mix of both CGI and studio model.

The Orthographic shot really shows off the awesome texture work on this, just brings her to life.

Absolutely beautiful.   :thumbsup:



 :yeahthat:      :woot:
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 21, 2011, 04:06:03 PM
Once again, really, really nice DJ!

Questions:

- Are there any more "fine tunings" you plan to do on the model?

- This has been asked before but are you thinking about doing animated bussards?
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 21, 2011, 04:11:00 PM
Perhaps.  I've decided to let it sit for the week and maybe do some things here and there.

As for animated bussards, no.  I'm not going to do them.  I have never liked the way it looked on the existing ships... too choppy and fake looking.  I also don't like the way it messes with damaging.  That being said, I don't know that I've got the final bussard texture on there right now.  I'm not entirely pleased with it.
Title: Re: Sovereign Class Enterprise E
Post by: Chronocidal Guy on February 21, 2011, 04:28:04 PM
See, this is why I'm thinking, "Why even try and compete anymore?" :funny Those textures blow everything on mine out of the water because of the way you made them.  I'm definitely going to have to try and do that myself on my 2.0 and that original design I started.

Absolutely beautiful.
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on February 21, 2011, 05:02:03 PM
The Drexfiles render seems really off to me.  But yeah, the ship does have a certain degree of bulk to it.

yeah that half textured model has always looked weird to me. Yours on the other hand is b-e-a-utiful!

It may be time to retire my fleet of cg sovs
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 22, 2011, 03:11:37 PM
The CG Sov should never be retired... this new one is just an outstanding addition.
Title: Re: Sovereign Class Enterprise E
Post by: Bren on February 22, 2011, 03:45:02 PM
The Drexfiles renders (the whitish ones with the missing secondary hull penants, et al)) are of a model made as a pitch by an outside FX company for the insurrection contract. It was made solely on reference from watching First Contact, and is wholly innaccurate. They failed to win the contract, but years later, Doug Drexler found the model, not knowing where exactly it had come from, and restored it for use in the Ships of the Line calendars.

They were featured in the recent Haynes manual book, too. They're very unsuitable for reference.
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on February 22, 2011, 06:17:56 PM
The CG Sov should never be retired... this new one is just an outstanding addition.

I know, but my install will only allow me to add a certain number of ships before it starts crashing all the time :(
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 22, 2011, 07:10:26 PM
I know, but my install will only allow me to add a certain number of ships before it starts crashing all the time :(

Really? Do you have any idea why that happens? Did you do anything different when you originally installed your BC that might make it behave that way?
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on February 22, 2011, 07:13:37 PM
guys this thread is starting to lose focus...
please try and remain ontopic to DJs Sovvy...
Lord Tribble's issue can be for another thread if he wishes to create one in a different forum...

thx :)
Title: Re: Sovereign Class Enterprise E
Post by: moed on February 22, 2011, 08:04:29 PM
Sorry Jimmy, should've known better  :D

Hey DJ, are you going to be creating new original phaser/torps for this or use already established ones?
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on February 22, 2011, 09:54:31 PM
Established ones.  I don't think I can add anything in that department that people haven't already done a good job of already.
Title: Re: Sovereign Class Enterprise E
Post by: Bren on February 22, 2011, 11:04:40 PM
Fair play, the tactical folder is pretty full of similar or the same weapon scripts with loads of different modder's prefixes. There's no need for that, if you ask me.
Title: Re: Sovereign Class Enterprise E
Post by: 086gf on February 25, 2011, 12:27:19 PM
Absolutely beautiful job DJ.
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on March 01, 2011, 04:52:17 AM
Where the side edge of the saucer is inset, that area of the hull is at a slightly sharper angle than the rest of it, creating a slight step in the hull. Have you modelled this? It?s really hard to tell by the images in thread so far. :)
Title: Re: Sovereign Class Enterprise E
Post by: starship on March 01, 2011, 06:09:09 AM
She?s coming along very nice! Can almost pass as a higher polly mesh.  :bow:
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 02, 2011, 08:12:49 PM
I've PM'd a couple people for more detailed information, but consider this an open beta call.

A link to the ship is below.  Please, if you download it, review it, make suggestions and comment on it below, otherwise wait for the main release on BCFiles.  This is not the final version.

EDIT--> BETA OVER
Title: Re: Sovereign Class Enterprise E
Post by: CptBenSisko on March 02, 2011, 08:39:23 PM
Excellent! Cant wait to give it a whirl!!
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on March 02, 2011, 10:03:35 PM
Not seeing any problems so far on my end, I have yet to play an unfair match though (2 verses me) I'm trying every scenario possible LOL
Title: Re: Sovereign Class Enterprise E
Post by: CptBenSisko on March 02, 2011, 10:10:39 PM
hardpoints and arcs seem pretty accurate....are there any model or texture changes coming for the final release? or is the model and textures finalized?
Title: Re: Sovereign Class Enterprise E
Post by: Morgan on March 02, 2011, 10:17:39 PM
I decided to give it a test run.  Visually this ship is stunning, as always with your work, DJ.  The hardpointing still has some work to be done though.

The first thing I noticed before installing was that the quantum torpedo launcher uses the "SovQuantum.py" torpedo, but no such projectile was included in the download.  I used "Dur_QuantumPulse.py" as a substitute for testing purposes, since it's a fairly standard script.  Regarding the quantum's, I noticed you're using one pulse launcher instead of four like how CG had his.  I admit I used this set up myself for sometime but abandoned it when I realized Advanced Power Control can make the single launcher start unloading quantum's at an almost God-like rate in some circumstances.  Going to a system similar to how CG has it set up will avoid this completely, but in the end however you want to do the quantum set up is ultimately your call.  :)

I would definitely bump up the torpedo reload time for the photons, I was able to keep a stream of constant torpedo fire on an enemy.  Balance wise this presents some problems because with weaker ships like the Cardassian's you can just keep the Galor or Keldon in front of you and blast torpedoes at it until it explodes, since the Sovereign's shield's can take the punishment.  Against larger ships like a Warbird or Negh'var the balance is better, but the Sovereign can still get a lot of torpedoes out before having to rotate shields.

Phaser arcs seems fine, but the strength seemed a tad too weak, but only a minor adjustment upwards seems necessary - I'd say no more than 200-300 max should do it.  Shields feel okay for my install.

My last gripe is with the nav lights on the top of the nacelles, they look a little too big in proportion to the nacelles.  Might I suggest making them a hair or two smaller?

I'm sorry if it seems I just dumped a lot on you at once  :doh: , but despite all that's above, these are pretty much just minor touch-ups that could be done before final release.  Overall in its current condition it's still a great ship to have, and I'm glad I got to try it out.  :yay:
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 02, 2011, 10:26:26 PM
Thanks Nero.

Nav light are on my to do.  Let's see what others think about the phaser strength and photon reload.  As for the quantums, I'll play with it.
Title: Re: Sovereign Class Enterprise E
Post by: captblack on March 02, 2011, 10:30:37 PM
  From my run with the ship:
-Hardpoint is good BUT no quantum torpedoes (is there supposed to be??)
  -Phasers run fine
-the model looks a too light to me and some textures look blurred (It could be just me)- I understand its a beta and not fully done though
-Overall good ship from the beta id give it a 7/10
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on March 02, 2011, 10:39:26 PM
  From my run with the ship:
-Hardpoint is good BUT no quantum torpedoes (is there supposed to be??)
  -Phasers run fine
-the model looks a too light to me and some textures look blurred (It could be just me)- I understand its a beta and not fully done though
-Overall good ship from the beta id give it a 7/10

The ship is too light on purpose.  It was DJ's attempt at making it a Hybrid sov.

Yeah I didn't think about the quantums though...however I know how to change this myself...my only grip about it is the fact there aren't blanks :P but that's just me :D
Title: Re: Sovereign Class Enterprise E
Post by: Nebula on March 02, 2011, 10:44:52 PM
Quote
-Hardpoint is good BUT no quantum torpedoes (is there supposed to be??)

haven't Dled it yet... but have you tried using G?
Title: Re: Sovereign Class Enterprise E
Post by: shade_30 on March 02, 2011, 10:51:17 PM
haven't Dled it yet... but have you tried using G?

From what I noticed, there were no quantums included in the DL, but the ship definitely has them. =)

As for me, I can only say "awesome!"  :bow: :thumbsup:
Title: Re: Sovereign Class Enterprise E
Post by: ACES_HIGH on March 02, 2011, 11:00:49 PM
aside from the missing quantums, this ship is awesome! it blows the ol' CG Sov out of the water, graphics wise.

I have to give kudos to the KM team too.  I haven't had a chance to play with the newest build until now, and it rocks.

Next up, I'll load DJ's Sov up with some proper quantums and go bug(ship) huntin'
Title: Re: Sovereign Class Enterprise E
Post by: metalnick on March 03, 2011, 12:06:28 AM
Everything looks great on my end. I'd add a wee bit to the phaser charge so they fire like half a second longer. As far as textures everything is amazing as always. Plus this thing runs great on my old P4 2.4Ghz with the Doom 3 Nvidia 6600GT 128MB. Now if that's not worth a cookie or two I don't know what is.  :bow:
Title: Re: Sovereign Class Enterprise E
Post by: moed on March 03, 2011, 12:42:04 AM
Just sent you a PM DJ.
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on March 03, 2011, 01:01:17 AM
I would say Nero pretty much nailed everything in his post.  The textures and mesh are solid and she's more than a match for your Galaxy Class, (USS Venture to be specific).  I also sent her up against the USS Pegasus which managed to dish out some damage against the Sovereign, but in the end the Pegasus was defeated.

IMO, I think she could benefit from a Quantum Torpedo setup like the JLS Sovereign.  Rapid fire 4 Quantums back to back before reloading, which is pretty close to Canon I believe, as seen in First Contact and Nemesis.
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 03, 2011, 01:13:00 AM
Okay, so beta catches that I forgot to include quantum scripts.  I'll fix that up.
Title: Re: Sovereign Class Enterprise E
Post by: Darkthorne on March 03, 2011, 02:05:42 AM
Damages nicely hp seems great ..save for missing quantums of course. it manuvers very smoothly too. I really am enjoing seeing it run all in all a superior ship I would say... even would call it a masterpiece
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on March 03, 2011, 02:56:07 AM
Possible error.  I'm not sure if it's the model or something else but sometimes the Ship's running lights will disappear.  You can see in these pics that from this angle the lights on the Nacelles are gone, but when I tilt the ship, they begin to reappear.  The same goes for the flashing lights, although you can't tell that from still photos.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on March 03, 2011, 03:58:05 AM
overall this model is beautiful, well executed and has the complete OMGness to it, i do have 2 nitpicks, one of them being a suggestion, the suggestion is animating the bussards, not having them animated kinda takes away from the whole look of the ship, and my main nitpick is that the models doesnt look crisp enough, now this may just be my graphics card but something looks off, maybe the model is too smooth?

but other than these its a great ship, now i have to convince my graphics to use the specular highlights, because everytime i turn em on, they trun right back off again.... :banghead:

and SERIOUSLY!!!, you really forgot the QUANTUM TORPS? how can you have the enterprise E withought those!!.....
Title: Re: Sovereign Class Enterprise E
Post by: 007bashir on March 03, 2011, 04:07:18 AM
that one with the specular highlights: I think you have to change something in NanoFX also, but dont know exactly right now. Its something with the glow, i think.
Title: Re: Sovereign Class Enterprise E
Post by: Killallewoks on March 03, 2011, 04:15:40 AM
The mutators should have the fix all ready activited if you have KM but i think you have to download it separtley without KM. Still nice work DJ keep 'em  comming!
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 03, 2011, 09:46:07 AM
Beta over.  Thanks for all the input, everybody.  I'll make tweaks etc and release this weekend.
Title: Re: Sovereign Class Enterprise E
Post by: Morgan on March 03, 2011, 10:30:53 AM
Possible error.  I'm not sure if it's the model or something else but sometimes the Ship's running lights will disappear.  You can see in these pics that from this angle the lights on the Nacelles are gone, but when I tilt the ship, they begin to reappear.  The same goes for the flashing lights, although you can't tell that from still photos.
That has nothing to do with DJ's Sov, it's a well known NanoFX error.  It's the reason why I never really bother with Nav lights on ships anymore...

that one with the specular highlights: I think you have to change something in NanoFX also, but dont know exactly right now. Its something with the glow, i think.
Turn off "Fix Bright Glow Bug".
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on March 03, 2011, 11:01:02 AM
DJ - will you be doing a USS Sovereign registry as well as a USS Enterprise registry?
Title: Re: Sovereign Class Enterprise E
Post by: 007bashir on March 03, 2011, 11:02:14 AM
Turn off "Fix Bright Glow Bug".

Yes that button
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on March 03, 2011, 11:52:04 AM
DJ - will you be doing a USS Sovereign registry as well as a USS Enterprise registry?

 :yeahthat:

I'd like to play as both ships!  Hell I'm still wondering if there will be blanks made? :)
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on March 03, 2011, 11:54:01 AM
also, it would be good for SP use since SP has both ships in the campaign...
and for that matter, will this overwrite the stock Sovvy?  im hoping it will so i dont have to go thru all the effort for my own install to make it so it does lol :P
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on March 03, 2011, 11:57:03 AM
also, it would be good for SP use since SP has both ships in the campaign...
and for that matter, will this overwrite the stock Sovvy?  im hoping it will so i dont have to go thru all the effort for my own install to make it so it does lol :P

Jimmy you already know that answer....get ready to work on your install :P
Title: Re: Sovereign Class Enterprise E
Post by: metalnick on March 03, 2011, 01:42:57 PM
As far as the spec problem you're having try turning off the Explosion fix in NanoFx config. That should do the trick. As for it being too smooth, I think you're nuts.... :funny
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 03, 2011, 03:14:15 PM
No it won't overwrite anything else.  Sorry Jimmy!

Sovereign registry is a possibility.  Blank textures are for sure.  I'll just send them on request though instead of packing them up in the install.
Title: Re: Sovereign Class Enterprise E
Post by: JimmyB76 on March 03, 2011, 03:54:22 PM
No it won't overwrite anything else.  Sorry Jimmy!
lol worries :D
Title: Re: Sovereign Class Enterprise E
Post by: Darkthorne on March 03, 2011, 04:44:17 PM
oooh blanks would be awsome that is for sure *G*
(okay so I like making my own registry... I admit it...))
Title: Re: Sovereign Class Enterprise E
Post by: 1701-E on March 03, 2011, 04:56:47 PM
oooh blanks would be awsome that is for sure *G*
(okay so I like making my own registry... I admit it...))

You wouldn't be the only one.

Anyways awesome job on the Sovereign, I never thought I'd see a model that tops the CG Sovereign but here we are.

Then again DJ you never disappoint with your ships.
Title: Re: Sovereign Class Enterprise E
Post by: Dawg81 on March 03, 2011, 05:16:49 PM
Hey DJ just wondering if u are also thinking about adding the Bozmen A to the reg list?
Title: Re: Sovereign Class Enterprise E
Post by: CptBenSisko on March 03, 2011, 07:29:34 PM
No it won't overwrite anything else.  Sorry Jimmy!

Sovereign registry is a possibility.  Blank textures are for sure.  I'll just send them on request though instead of packing them up in the install.

I hereby request blanks!! LOL
Title: Re: Sovereign Class Enterprise E
Post by: 1701-E on March 03, 2011, 07:39:08 PM
I hereby request blanks!! LOL

I'll second that request, after all I can't have enough Sovereigns.  :)
Title: Re: Sovereign Class Enterprise E
Post by: Centurus on March 03, 2011, 07:44:22 PM
I third that request. 
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on March 03, 2011, 07:46:19 PM
i fourth that request!  :dance
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 03, 2011, 08:01:02 PM
lol

Quoting myself a few posts up.
Quote
Blank textures are for sure.

You guys can make any registry you want for yourself.
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on March 03, 2011, 08:12:24 PM
btw DJ, did you get my kinda rambally message?...  :idk:
Title: Re: Sovereign Class Enterprise E
Post by: Commander_One on March 03, 2011, 08:12:51 PM
Beta over.  Thanks for all the input, everybody.  I'll make tweaks etc and release this weekend.

Loss of words DJ, that's for sure!  You always deliver!  I love that you incorporated the original FC paint scheme.  It's beautiful!  Combine this release along with that TNG Frigate of yours...and you'll own the world, LOL!

 :assimilate
Title: Re: Sovereign Class Enterprise E
Post by: Captain_D on March 03, 2011, 08:23:49 PM
 Combine this release along with that TNG Frigate of yours...and you'll own the world, LOL!
I'll drink to that,, :drink:

Thanks for having the open beta. A cookie for you.
Title: Re: Sovereign Class Enterprise E
Post by: ACES_HIGH on March 04, 2011, 04:06:45 AM
No it won't overwrite anything else.  Sorry Jimmy!

Sovereign registry is a possibility.  Blank textures are for sure.  I'll just send them on request though instead of packing them up in the install.
I'll take a set :drink2:

+1 Cookie DJ
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on March 04, 2011, 04:40:15 AM
Blank textures are for sure.  I'll just send them on request though instead of packing them up in the install.

I'll take a set :D
Title: Re: Sovereign Class Enterprise E
Post by: Vortex on March 04, 2011, 09:00:03 AM
I wouldn't mind a set either, please? :D
Title: Re: Sovereign Class Enterprise E
Post by: eclipse74569 on March 04, 2011, 12:39:37 PM
LOL DJ you know my opinion on the Blanks...send them my way also :D.  U.S.S. Sudol NCC-84330
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on March 06, 2011, 09:36:19 PM
Sorry I don't have this out for you guys yet.  I've made a bunch of the recommended changes.

I've got 75 report cards to do up with comments.  Then this week I have a special education review and parent teacher interviews.  Plus I've gotta write two new songs for my band practice on Wednesday.

I'll try to release the ship sometime during the week, but it's going to need one more beta.
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on March 06, 2011, 10:23:34 PM
NP DJ.  It'll be worth the wait.
Title: Re: Sovereign Class Enterprise E
Post by: WileyCoyote on March 06, 2011, 10:32:02 PM
I'll beta test it.  :D From one Sovereign-class modder to another.
Title: Re: Sovereign Class Enterprise E
Post by: ACES_HIGH on March 06, 2011, 11:05:18 PM
I can help with the beta too.
Title: Re: Sovereign Class Enterprise E
Post by: Shadowknight1 on March 06, 2011, 11:16:22 PM
I'll beta test it.  :D From one Sovereign-class modder to another.

And then DJ can test yours.  :D
Title: Re: Sovereign Class Enterprise E
Post by: deadthunder2_0 on March 06, 2011, 11:21:28 PM
i can make room for such an awesome beta!
Title: Re: Sovereign Class Enterprise E
Post by: Nihilus on March 06, 2011, 11:26:46 PM
I'll beta test as well if you don't have your testers already.  Heck I'm still enjoying the first version so I wouldn't mind playing with the second version too  :D
Title: Re: Sovereign Class Enterprise E
Post by: Darkthorne on March 06, 2011, 11:38:06 PM
I would love to beta this again too
Title: Re: Sovereign Class Enterprise E
Post by: flarespire on March 07, 2011, 01:56:23 PM
I beta'd its once, and ill do it again....
Title: Re: Sovereign Class Enterprise E
Post by: Lord Tribble on March 07, 2011, 02:39:28 PM
something small I noticed from some earlier pics

The top of this section (see pic) seems to have an edge running up from the back corners giving the top a sort of roundness which is noticable with the shadow in BC. Judging by ref pics it should be flat like the sections further up the saucer.

Looking forward to the release :)
Title: Re: Sovereign Class Enterprise E
Post by: DJ Curtis on June 13, 2011, 11:13:06 PM
Hey y'all!

I've sent a file location link to Aces_High so that he can upload this to BCFiles.

Two versions of the same ship! :D  First Contact paint scheme and a Nemesis paint scheme.

I hope you guys enjoy it.
Title: Re: Sovereign Class Enterprise E
Post by: newhalo123 on June 13, 2011, 11:27:31 PM
Hey y'all!

I've sent a file location link to Aces_High so that he can upload this to BCFiles.

Two versions of the same ship! :D  First Contact paint scheme and a Nemesis paint scheme.

I hope you guys enjoy it.
SWEET!   :)  :dance :yay: :bow: :thumbsup:
Title: Re: Sovereign Class Enterprise E sent to BCFiles Staff for Upload
Post by: Toa_Kaita on June 13, 2011, 11:36:44 PM
AWESOME! Cant wait to try them both out!
Title: Re: Sovereign Class Enterprise E sent to BCFiles Staff for Upload
Post by: Nihilus on June 13, 2011, 11:38:52 PM
Awesome.
Title: Re: Sovereign Class Enterprise E sent to BCFiles Staff for Upload
Post by: ACES_HIGH on June 14, 2011, 12:21:43 AM
I'll have it up shortly.
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: DJ Curtis on June 14, 2011, 03:35:13 AM
It's out.  :D  Thanks, Aces.
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: moed on June 14, 2011, 04:04:10 AM
Thanks DJ... and 2 versions at that!

BTW, I'm pretty sure the answer to this next question is "no" but, these won't overwrite anything will they?
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: Killallewoks on June 14, 2011, 06:07:56 AM
Runs very nice on my Comp lags a bit with your Galaxy but thats only when for taking shots. Love the little Details on it I just stare at it admiring just how majestic she looks. You've done her justice.
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: JimmyB76 on June 14, 2011, 07:16:49 AM
awesome!! :D
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: Commander_One on June 14, 2011, 11:57:28 AM
Beautiful ship! I love both versions, however my favorite is the first contact paint scheme.  Pristine white:  looks so new!    No lag what so ever either!   Thanks DJ!   
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: CptBenSisko on June 14, 2011, 03:14:31 PM
Any chance of seeing some shots of both paint schemes... since BCfiles image hosting is down??
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: 007bashir on June 14, 2011, 03:32:55 PM
There are 3 pics shown in the comments sector
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: Captain_D on June 14, 2011, 05:59:06 PM
Excellent work, well worth the wait.

one of the smoothest meshes I have seen to date for BC. The textures are awesome. :thumbsup:
Title: Re: Sovereign Class Enterprise E Now Available at BCFiles
Post by: DJ Curtis on June 14, 2011, 06:28:07 PM
Thanks for all the support on this one, everybody.  I hope you enjoy it.  Here is the download thread: 
http://bc-central.net/forums/index.php/topic,8547.0.html (http://bc-central.net/forums/index.php/topic,8547.0.html)