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BC Forums => BC Modding => Topic started by: deadthunder2_0 on December 30, 2009, 01:56:35 PM

Title: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 30, 2009, 01:56:35 PM
A new Modders of Steel mod, containing a highly anticipated ship , the sovereign refit, NX-91001 from Star Trek Online
Armament-30 Type XII phasers
450 type 7 photon torpedoes housed in 4 forward torpedo tubes, 6 aft tubes
1 replicating polarizing quantum torpedo fore firing
3 impulse engines, 2 warp engines
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 02:05:24 PM
Why did you post it? I havent asked for permission :(
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 30, 2009, 02:06:01 PM
Why did you post it? I havent asked for permission :(
It uses CG's sovereign, only needs credit ;)
Title: Re: NX-91001 Sovereign refit
Post by: Bones on December 30, 2009, 02:11:01 PM
Texturing is way off, I'll see what can be done about it
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 02:16:10 PM
I think that with the original naccel its looking better. I returned them.
Title: Re: NX-91001 Sovereign refit
Post by: Toa_Kaita on December 30, 2009, 02:46:37 PM
Is it just me or is that thing on the roll bar in the back off center?
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 03:15:28 PM
Starting to remake the saucer, because everything was not placed and rotated. Ive kitbashed this ship more than an year ago and that is the reason heaving so errors. But as I see, the original saucer is good enough. Only 2-3 modifications I will make.
Title: Re: NX-91001 Sovereign refit
Post by: Centurus on December 30, 2009, 03:27:53 PM
Is it just me or is that thing on the roll bar in the back off center?

Not just you.  I think the whole thing might be off center.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 03:28:33 PM
The ship isnt centered yet.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 06:30:50 PM
Update. I made it more futuristic
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 30, 2009, 07:54:25 PM
Here is the first version which is with small count of phasers. The texture errors are Rhino render errors. In 3ds max everything is just normal. The ship will use MVAM. When charges the phasers, they will go orange as they are in the render.
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 30, 2009, 07:59:52 PM
wow, imagine my horror, i have to hp  :dance
Title: Re: NX-91001 Sovereign refit
Post by: JamesTiberiusKirk on December 30, 2009, 09:14:47 PM
cant say i like the design or the textures.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 04:29:11 AM
wow, imagine my horror, i have to hp  :dance
I can reposition and edit sovereign's HP and its ready. You are the disigner. Except these two versions I made, what whould you like to do more? :)
Title: Re: NX-91001 Sovereign refit
Post by: Bones on December 31, 2009, 06:50:53 AM
cant say i like the design or the textures.
Don't ya worry about textures, I'm drawing something that should look like STO textures... hopefully :D
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 06:56:35 AM
Can someone explain to me how to change the light power and shadow dencity in 3ds max? I wanna make some cool renders and how I can make the atmosphere around the Earth :)
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 09:21:31 AM
And another render
Title: Re: NX-91001 Sovereign refit
Post by: Kirk on December 31, 2009, 10:34:56 AM
Here's the intensity and shadow color/density controls. Also, here's a youtube video for atmosphere creation:
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 11:44:34 AM
The Earth is ready. Remaining the sun and some other stuff. And to add only one thing, Cookie for Kirk :)
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 12:02:03 PM
And here she goes near Earth :)
Title: Re: NX-91001 Sovereign refit
Post by: Bones on December 31, 2009, 12:02:53 PM
hey Vlad, why are those phaser stripes glowing orange ?
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 12:19:34 PM
Because the phasers are charged and its ready to rock  :P
I think that is cool to glow the phasers. I am making this render from this about 3-4 hours andI think its cool :)
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 31, 2009, 12:56:12 PM
Well we need a name
my suggestions
USS Kashmir
USS Everest
USS Shambala
USS Dallas
USS Sovereign (the 2 intrepids had different registries too)


EDIT poll above
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 01:44:05 PM
And another render ;)
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 31, 2009, 02:28:46 PM
the registry is backwards
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 02:31:03 PM
In 3ds max and Rhino 3D is mirrored.
Title: Re: NX-91001 Sovereign refit
Post by: Adonis on December 31, 2009, 02:49:09 PM
In 3ds max and Rhino 3D is mirrored.

Not in Max, you can fix that :P

And dude, fix the smoothing...and what are you still doing at 8:31PM on Dec. 31st on the net still :P I'm about to go take a swim in booze, you go too, shoo :P
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 02:52:37 PM
This time there are no other people to celebrate. This time will be only me with my PC and the music.
Title: Re: NX-91001 Sovereign refit
Post by: bankruptstudios on December 31, 2009, 02:58:06 PM
USS Dallas  USS Sovereign  really should be removed from the running. Dallas is still in servis as an excelcour and the sovereign should stay as she was orignaly was. But i think the names you came up with are cool, i like the first one. Happy new years!
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 31, 2009, 03:16:45 PM
this is at lest 50 years after nemesis, STO's timeline is crap
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 04:02:28 PM
This ship is from 2398
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on December 31, 2009, 04:03:49 PM
STO is set in 2409.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on December 31, 2009, 04:25:33 PM
STO is set in 2409.
Yes, I know, but this is the version with small amount of phasers, so this is earlier version ;)
Title: Re: NX-91001 Sovereign refit
Post by: Morgan on December 31, 2009, 06:26:31 PM
Honestly for the name anything but Sovereign works.  You've done some good work here, the phaser effect is pretty cool and definitely original.  Unfortunately I HATE this design with a passion, the Sovereign design was awesome Cryptic completely trashed it...
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 31, 2009, 06:34:18 PM
OK for our production run w have the NX-91001, USS Online
variant 2 extra warp nacelle USS Dallas
variant 3 no extras USS Everst
Title: Re: NX-91001 Sovereign refit
Post by: Joshmaul on December 31, 2009, 06:40:13 PM
Did they ever name this thing, or show anything on the bottom? I admit I've not seen seen this one since the initial info started coming out back in '08.
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on December 31, 2009, 06:46:05 PM
there is no official name :funny
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 01, 2010, 04:45:35 PM
What about this deflector?
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 01, 2010, 05:13:42 PM
cool
Title: Re: NX-91001 Sovereign refit
Post by: Cmdr. Madden on January 01, 2010, 08:02:46 PM
Honestly for the name anything but Sovereign works.  You've done some good work here, the phaser effect is pretty cool and definitely original.  Unfortunately I HATE this design with a passion, the Sovereign design was awesome Cryptic completely trashed it...


seconded... the only concept that they have on there that looks remotly cool was their horribly named excalubur class, maybe more like an ambassador MK. II or a modernization/refit
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 01, 2010, 08:14:31 PM
If you don't like the ship don't post, keep it on our version of the ship, not sto's
Title: Re: NX-91001 Sovereign refit
Post by: JamesTiberiusKirk on January 02, 2010, 09:06:43 AM
If you don't like the ship don't post, keep it on our version of the ship, not sto's


afterall, people have their opinions and its save to say that if people say its ugly, then it is.

i would change those phasers.... not even the Wells Class had glowing phasers...
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 02, 2010, 12:53:07 PM
HPs complete, i might edit them later though
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 02, 2010, 06:18:51 PM
Here are renders and infos for the two types modes of the ship. The modes will change with MVAM
The first type, unphased:
The unphased mode is an exploring mode, in which you cant fire phasers, torpedoes, cant warp and limited impulse, but strong sensor array. Only you can load one torpedo in one tube. It will be 10 photons with limited damage. You can only fire and one phaser arc with limited range and damage, the impulse power and manueverbility of the ship are limited but you have powerful deflector, and limited shield power. Thats all that you will need in an exploration mode.

Second type, phased:
The phased mode is a battle mode. You can access all of the full capabilities, except the powerful deflector. Your warp engines are standing by incase of sevearly damaged hull, in which case you cant win. In this mode you can warp and as you want. Here some renders
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 02, 2010, 09:03:11 PM
milenent is doing the mvam, then realesed, mean while i was working on an STO re-texture of another ship
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 02, 2010, 11:54:16 PM
luna realesed
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 03, 2010, 12:22:49 PM
Why you are running BC on 16bit colour depth? Make it 32. Its more than better compairing to this. It have a big difference between 65 536 and 16 000 000 colours.
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 03, 2010, 12:24:10 PM
My computer runs better on 16 bit with large textured ships. 2480+
Title: Re: NX-91001 Sovereign refit
Post by: King Class Scout on January 03, 2010, 07:16:33 PM
some of us have to pare down our BC settings to get the ships to even run, Vladko.
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 04, 2010, 02:15:25 AM
some of us have to pare down our BC settings to get the ships to even run, Vladko.
that's why I've reverted to 1024x1024 in my new projects (see my Constitution refit pack v.2) as there is still many people who have older rigs but they would like to enjoy newer mods, what's more I think on most ships 1024 res is perfectly enough ;)
Title: Re: NX-91001 Sovereign refit
Post by: Morgan on January 04, 2010, 03:31:41 PM
some of us have to pare down our BC settings to get the ships to even run, Vladko.
that's why I've reverted to 1024x1024 in my new projects (see my Constitution refit pack v.2) as there is still many people who have older rigs but they would like to enjoy newer mods, what's more I think on most ships 1024 res is perfectly enough ;)
Cookie Bones thanks for lookin out for us lil guys  :D
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 05, 2010, 03:43:52 PM
Can someone write the name of the authour of the CG sovereign textures and model, because I cant find the exactly nickname of the authour.
Title: Re: NX-91001 Sovereign refit
Post by: majormagna on January 05, 2010, 04:37:42 PM
The author of the model and texture set is Chronocidal Guy (AKA CG).

But I wouldn't know how to find him; sorry.
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 05, 2010, 04:41:09 PM
Yup, it's Chronocidal Guy. Contact not needed as deadthunder mentioned earlier. :)
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 05, 2010, 04:48:24 PM
Thanks, the ship is uploading now. The archive is around 29.7MBs and unziped is 179MBs. Tommorow must be in BC Files ;)
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 05, 2010, 04:54:14 PM
Don't suppose there are any pictures of the finished product?
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 05, 2010, 05:11:48 PM
Ship uploaded. Here some screens.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 05, 2010, 06:26:54 PM
And its being just realised  :dance http://bridgecommander.filefront.com/file/Modders_of_Steel_Shipyards_present_NX91001;108833
Title: Re: NX-91001 Sovereign refit
Post by: Jb06 on January 05, 2010, 07:48:35 PM
No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.

~Jb
Title: Re: NX-91001 Sovereign refit
Post by: JamesTiberiusKirk on January 05, 2010, 07:51:27 PM
No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.

~Jb
seconded
Title: Re: NX-91001 Sovereign refit
Post by: bankruptstudios on January 05, 2010, 08:27:53 PM
did you ever at one point export, or import this sovy from an oBJ format? I only ask because i think you use 3ds max to do your editing and the Nif plugin to do the import, exporting, and if you imported an obj file, that would explain the harsh smoothing errors seen in your first pic. GC sovy has an animation in it so i had to export it to 3ds format, then to obj, then back to get rid of it. If you do use an obj format, unclick the smoothing groups on the importer/ exporter to remove this error for next time.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 05, 2010, 11:26:07 PM
With Milkshape, I exported to 3ds. And as I said before, I am not responsible for the mesh errors. Rhino have issues exporting to 3ds.
Title: Re: NX-91001 Sovereign refit
Post by: bankruptstudios on January 06, 2010, 03:20:43 AM
I ment not disrespect, i thougth you used max and was jest trying to help.
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 06, 2010, 10:31:07 AM
No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.

~Jb
seconded

Thirded. And the glowing phaser arrays look kinda pointless considering that if you hardpoint a ship correctly you can actually see the enery run round the array and meet up at the front and fire.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 06, 2010, 12:18:32 PM
I havent remade the HP. For the next version I will adjust the position of the systems. When I worked alone is faster and easier because there is no people and they are no argues between the members of the team. For now I made this ship because I am having a lot to study. Later I will remap the ship. For now, write here what you wanna be the map and what you wanna be drown on the texture.
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 06, 2010, 02:23:00 PM
I uploaded add-on fix. I saw that in my fast I made an error writting the add-on, becouse Milen forgot to add max warp and I copied one from my Proximas to be fast, but I forgot to change the name in the line :( Please, I wanna someone get me killed :funny
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 07, 2010, 07:14:49 PM
Bones, any progress on the textures?
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 08, 2010, 02:00:04 AM
not much to show, just a basic shape of top saucer, I have to study much now so I don't have much time ATM, will be back to you next week with the textures
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 11, 2010, 01:29:44 AM
Update : I've dumped recolored top saucer texture and started drawing whole new textures, secondary hull is now finished, I've also added to it Post Nem Sov's additional impulse engines under the aft shuttle bay to maximize monstrous refit feeling, now I'm going to take nacelles.

hoopefully I'll be able to post some pics when I get my home net working again (router malfunction, now I'm posting from work)


Update 2 : I've persuaded my router to work again and so I have some pics for ya :P

these textures were meant for my upcoming Post Nemesis Enterprise/Sovereign v.3 but I figured they are pretty STO judging byu the pics available, Sov Evo hull is now a lot darker and most of the black/white armor was replaced with dark grey/navy blue which is the color scheme I will use. As mentioned above I've remade additional impulse drive under the shuttlebay ;)
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 11, 2010, 10:47:17 AM
very nice  :)
Title: Re: NX-91001 Sovereign refit
Post by: bankruptstudios on January 11, 2010, 02:06:22 PM
Damit Bones, i thought you were a doctor, not a Divenci!!! This is great, and the impuls was very creative. IT's cookie time!!!
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 11, 2010, 02:16:29 PM
Damit Bones, i thought you were a doctor, not a Divenci!!! This is great, and the impuls was very creative. IT's cookie time!!!
lol one could say I'm a doctor of many talents :P thank's I'm glad you like it :D
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 11, 2010, 03:17:10 PM
Maaaaaaaaan, more than awesome :eek :) cookieeeeeeeeeeee
Title: Re: NX-91001 Sovereign refit
Post by: JamesTiberiusKirk on January 11, 2010, 03:26:28 PM
Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version  :)
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 11, 2010, 03:55:48 PM
Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version  :)
fair point, I might change it in final version, still no windows were added so I can make minor changes to armor ;)
Title: Re: NX-91001 Sovereign refit
Post by: Vladko1 on January 14, 2010, 01:04:03 PM
Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version  :)

On my screen is looking exactly like tritan or steel. Raise your monitor contrast. Im on 5000:1 and everything is looking exactly real. I have viewed many pictures from my phone, camera, dad's phone and the colours are exactly real. Here is the same. Second cookie for you Bones ;)
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 14, 2010, 01:07:00 PM
It might not look like plastic to me but those armour plated bits look fake to me. Lets hope to good improvements Bones. :P
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 14, 2010, 02:02:17 PM
yeah I think I've over-beveled it a bit so I'll tone it down by 50% which should be enough.

My goal is to make Federation ship that has some Klingon armor characteristics, you can clearly see Klingon armor is irregular, trench-like and has many beveled parts that improves overall protection (Vorcha, Negh'Var) of course I wont go for lime green for armor but this way it will show up as thicker part... this would look whole lot better if I would have bump maps support in BC but since I don't have 'em I'll have to make the effect old fashioned way ;) so everytime you'll look on it and think 'it's cheap' it will mean Klingons had something to do with it :funny
It might not look like plastic to me but those armour plated bits look fake to me. Lets hope to good improvements Bones. :P
which ones, grey or those dark grey ones ???
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 14, 2010, 02:07:46 PM
Its all grey...:P
Title: Re: NX-91001 Sovereign refit
Post by: Bones on January 14, 2010, 02:19:18 PM
Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)
Title: Re: NX-91001 Sovereign refit
Post by: Dalek on January 14, 2010, 03:12:27 PM
It's the bumps themselves that make it look fake. From certain angles, they look fine, from others, they really don't. What are the chances of actually modelling those pieces on?
Title: Re: NX-91001 Sovereign refit
Post by: deadthunder2_0 on January 14, 2010, 03:16:33 PM
how about some coloration, and this thread has been given a new name
Title: Re: STO ships
Post by: Bones on January 14, 2010, 03:21:37 PM
how about some coloration, and this thread has been given a new name
Hell no ! last thing we need is rainbow Sovvy :evil
It's the bumps themselves that make it look fake. From certain angles, they look fine, from others, they really don't. What are the chances of actually modelling those pieces on?
chances are...  unbelieveably tiny (it woul be a waste + ?I would be limited to rather simple shapes)
Title: Re: STO ships
Post by: deadthunder2_0 on January 14, 2010, 03:23:23 PM
i meant different shades of gray, not pink and purple!
Title: Re: STO ships
Post by: Bones on January 14, 2010, 03:42:27 PM
oh snap :funny I was looking at WTF emoticon thus I thought purple lol silly me :funny

These pictures were just a preview of overal shape of armor there will be more dark pannels like applied to few places already, also there will be some windows but only few (same on saucer)
Title: Re: NX-91001 Sovereign refit
Post by: JamesTiberiusKirk on January 14, 2010, 04:23:09 PM
Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)

it is. it just looks like plastic :D try some aztecing
Title: Re: STO ships
Post by: Bones on January 14, 2010, 04:26:17 PM
Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)

it is. it just looks like plastic :D try some aztecing
some aztecing. noted. will be back with updates/ tweaked beveling and details tomorrow ;)
Title: Re: STO ships
Post by: Jb06 on January 14, 2010, 07:01:25 PM
Plus, if you're going to use the bevel tool, try to make the shade of black/grey even on all sides, that why way it doesn't look too bad. If you don't have a clue what I'm talking about lol I'll get you a pic, just say ;)

~Jb
Title: Re: STO ships
Post by: deadthunder2_0 on January 14, 2010, 10:31:13 PM
So because we are working on STO ships, how about some variants?
Lauran Class
Torpedo tube moves up using mvam
Title: Re: STO ships
Post by: Maxloef on January 15, 2010, 01:39:31 AM
That is not in STO....

in STO the Akira has the Following

Akira...obvbious
Steamrunner..
Norway Oslo Refit...

the latter has a triangle ish hull with 2 long pylons akira style and 2 DOWNWARDS nacelles wich look allot difernt...and it doesnt have a pod...
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 09:53:33 AM
you can organize your ships differently, with the customization system
Title: Re: STO ships
Post by: Vladko1 on January 15, 2010, 10:58:42 AM
Here is something meshed. Ship's design is between STO style + connie style.
Title: Re: STO ships
Post by: Vladko1 on January 15, 2010, 11:23:21 AM
Some of the mesh errors on the neck will dissapier. For now the rhino surfaces are not so detailed but after meshing, it will be alright
Title: Re: STO ships
Post by: Maxloef on January 15, 2010, 12:08:11 PM
Saucer is WAY to thick and wrongly shaped...

the Consituttion in the game is a connie refit normal with diferent textures

the Excalibur has more of a triangular saucer

the Vesper is more close to an excelsior...
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 12:10:23 PM
It's not meant to be a rehash of the STO Connie, it's just based lightly around bits and pieces we've seen of the STO one.
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 12:22:43 PM
look at this, it looks like sto, but the tops look like legacy

(http://screenshots.filesnetwork.com/105/files2/78442_1.jpg)
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 12:30:17 PM
Thats a Legacy image. Notice the distinctly Legacy shaped crosshair :P.
Title: Re: STO ships
Post by: Bones on January 15, 2010, 12:44:14 PM
It's not meant to be a rehash of the STO Connie, it's just based lightly around bits and pieces we've seen of the STO one.
Exactly, STO has almost infinite kitbash possibilities (from what I've been told), now M.O.S. team is not building STO ships as they appear but we only base upon their style.

Here is update on the NX-91001, following JB's and JTK's suggestions I've made solid color bevel rather than bevel with different shades also I've added more heavy armor platings with aztecs on them, also I've slapped new deflector and added top of the secondary hull.
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 12:50:49 PM
That's much better. :D
Title: Re: STO ships
Post by: Vladko1 on January 15, 2010, 12:57:00 PM
lol Bones! :eek Am I dreaming?
Title: Re: STO ships
Post by: Bones on January 15, 2010, 01:09:50 PM
hehe I'm glad you like it better now ;)

I've been Modders of Steel member from it's beginning, Vlado, Milen and Deadthunder already has their projects released as a team project... now it's my turn to contribute a ship to the team ;)

I present you Constitution class - PDW refit, my newest retexture of Zambie Zan's Doohan class with PDW Excelsior nacelles (not yet retextured)
This textures set will be same style as PDW Excelsior, second set will be same as STO NX-91001 type armored textures
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 01:12:16 PM
Those nacelles need to be much bigger and placed much further forward. It looks horribly disproportionate at the mo.
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 01:14:42 PM
i would only change one thing and that is the phasers, make them full saucer arrays
Title: Re: STO ships
Post by: Vladko1 on January 15, 2010, 01:17:29 PM
As in the song Gung-Ho says: "Made to take pain, no fear of death" Is maybe from me. I and some friends were trying to get fast to the shop, but when I ran down the stairs, I missed a step :funny Now I am OK, but back their was a awfuly cool pain :funny I still dont know how I've managed to take up from the ground :funny :D
Here some renders of my futuristic design :D
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 01:38:45 PM
hey bones you mind modifying that connie into a Excalibur class?
Title: Re: STO ships
Post by: Bones on January 15, 2010, 02:47:56 PM
Those nacelles need to be much bigger and placed much further forward. It looks horribly disproportionate at the mo.
Aye good mister you're right :D here's quick fix, I've enlarged nacelles by 20%, moved them forward as much as possible also I've rised pylons a bit so they look more like refit Constitution's pylons.

I leave full phaser array for STO refit, dunno if this ship will fit the Excalibur (still didn't get beta key for STO) but as I said there will be 2 versions of this ship ;)
Title: Re: STO ships
Post by: Vladko1 on January 15, 2010, 02:51:31 PM
How about transperency?
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 03:10:43 PM
It's getting there Bones...perhaps make the nacelles thinner and move them back a bit? Then perhaps move the nacelles around a bit more.
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 03:25:50 PM
wow vladko nice!
Title: Re: STO ships
Post by: Bones on January 15, 2010, 03:34:54 PM
Hey Vlado I hope you'll be able to make transparent texture, this looks awesome :)
I've made adjustments to nacelles, how's this now ???
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 03:41:01 PM
Any chance of a side view? It looks fine from the top. :)
Title: Re: STO ships
Post by: Bones on January 15, 2010, 03:49:37 PM
sure here ya go
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 03:55:39 PM
(I'm being picky about this aren't I...:P)

Lower the nacelles just a smidgen.
Title: Re: STO ships
Post by: Bones on January 15, 2010, 04:05:35 PM
oook :funny here
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 04:08:32 PM
Move them back just a little...:P
Title: Re: STO ships
Post by: Bones on January 15, 2010, 04:20:54 PM
I order you to remove yourself from this thread ensign ! :funny ok ok, better ?
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 04:22:17 PM
Move them a tad lower? Pwetty pleez? :P
Title: Re: STO ships
Post by: Bones on January 15, 2010, 04:27:26 PM
there, I think I like how bottom of the nacelle leveled up with bootom of the saucer :D
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 04:29:56 PM
Yup, 'twas the idea I was thinking of. :P
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 04:40:32 PM
how about colorising the bussards
Title: Re: STO ships
Post by: Dalek on January 15, 2010, 04:46:46 PM
He deliberately coloured them out on his PDW Excelsior so I'm assuming Bones's textures for it will follow a similar lineage to that.
Title: Re: STO ships
Post by: Bones on January 15, 2010, 04:49:31 PM
He deliberately coloured them out on his PDW Excelsior so I'm assuming Bones's textures for it will follow a similar lineage to that.
yes indeed they will be same way as they were on DW Excelsior, I want only small subtle bussards on this one, but deadthunder's idea will be used on heavy refit with STO armor ;)
Title: Re: STO ships
Post by: martyr on January 15, 2010, 04:51:33 PM
completely badass bones!
Title: Re: STO ships
Post by: deadthunder2_0 on January 15, 2010, 11:38:14 PM
milen is mvaming the akira variant, then it will be ready to go in a pack, of about 10-15 ships, depending on how many variants of ships i can dish out also was thinking, how about pulse looking phasers, to give the ships a stronger feel?
(http://screenshots.filesnetwork.com/8/files2/109057_3.jpg)
Title: Re: STO ships
Post by: acidfluxx on January 16, 2010, 01:39:30 AM
Wow MoS! They look amazing!
Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 07:26:39 AM
Making slow progress.  I can work faster but, much for studying :(
Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 08:08:23 AM
And finished naccels
Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 10:24:46 AM
And I must join, flip the backsurfaces, attach and mesh the TTs. The thing I cant handle is the textures :(
Title: Re: STO ships
Post by: Maxloef on January 16, 2010, 11:34:07 AM
not even close sorry...
Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 11:36:10 AM
not even close sorry...
This isnt ship from STO as I said before. Its a ship with STO "spirit". Here we can post ships with STO design or ships with STO date (2409)
Title: Re: STO ships
Post by: Dalek on January 16, 2010, 11:38:18 AM
It's a bit wonky though isnt it?
Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 11:41:44 AM
It's a bit wonky though isnt it?
Yep. It will be a scout type. The size is like connie, 4 Phaser arcs with wide range, 4TTs and warp speed of 9.86. Maybe, strong hull like Galaxy + hull planting, Bulgaria class :funny Bulgaria is poor country and this will be a cheap ship :funny
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 12:38:05 PM
Bones I want your opinion on this class name- Cortez Class Cruiser
For your connie
Title: Re: STO ships
Post by: Bones on January 16, 2010, 12:45:31 PM
I like it, Cortez then :D
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 01:01:10 PM
Submenu Organization-

Tier 1
        XXXX
        XXXX
        Miranda
        Centuar
Tier 2
        Bulgaria Class
        XXXX
        XXXX
        XXXX
Tier 3
        Akira
        Lauren (my Akira variant)
        XXXX
        Defiant
        Proxima
Tier 4
        Cortez Class
        XXXX
        XXXX
        Olympic
Tier 5
        Sovereign
        NX-91001
        Kashmir
        Dallas
        Luna
Title: Re: STO ships
Post by: bankruptstudios on January 16, 2010, 01:07:22 PM
Bones: I love you New connie. You get a cookie. THe only thing i don't like the pylones, i'd like to see a revert back to a modifyed refit one's. Or maybe baz's jjverse refit.
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 01:09:28 PM
Lets keep the textures at 1024x1024

Submenu Organization-

Federation Cadet
Tier 1
        XXXX
        XXXX
        Miranda
        Centuar

Federation Science
Tier 2
        Firesteel Sensor, Warp
        Bulgaria Class
        XXXX
Tier 3
        XXXX
        Nebula Sensor, Warp
Tier 4
        Olympic
Tier 5
        Luna

Federation Escorts
Tier 2
        Firesteel Weapons
        XXXX
        XXXX
        Cheyenne
Tier 3
        Akira
        Lauren (my Akira variant)
        Defiant
        Valiant
Tier 4
        Cortez Class
        XXXX
        XXXX
Tier 5
        Dallas
        Prometheus

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)
Tier 3
        Proxima
        Nebula Weapons
Tier 4
        Cortez Class Tactical Refit
        Galaxy
Tier 5
        Sovereign
        NX-91001
        Kashmir

Title: Re: STO ships
Post by: Vladko1 on January 16, 2010, 01:39:12 PM
I will find a time to modify the ships like miranda, galaxy centaur, proxima refit (mine) and soo on :)
Title: Re: STO ships
Post by: Bones on January 16, 2010, 03:35:33 PM
throw Minotaur class into your list ;) it's mine PDW Excelsior refit variant, much like Centaur but has weapons pod.
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 03:43:54 PM
New list, and the PDW Excelcior refit name- Gallows Pole class

New list

Federation Cadet
Tier 1
        XXXX
        XXXX
        Miranda
        Centuar

Federation Science
Tier 2
        Firesteel Sensor, Warp
        Bulgaria Class
        XXXX
Tier 3
        XXXX
        Nebula Sensor, Warp
Tier 4
        Olympic
Tier 5
        Luna

Federation Escorts
Tier 2
        Firesteel Weapons
        XXXX
        XXXX
        Cheyenne
Tier 3
        Akira
        Lauren (my Akira variant)
        Defiant
        Valiant
Tier 4
        Cortez Class
        XXXX
        XXXX
        Minotaur
Tier 5
        Dallas
        Prometheus

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)
Tier 3
        Proxima
        Nebula Weapons
        Gallows Pole
Tier 4
        Cortez Class Tactical Refit
        Galaxy
Tier 5
        Sovereign
        NX-91001
        Kashmir
Title: Re: STO ships
Post by: Bones on January 16, 2010, 03:50:35 PM
Lol PDW Excelsior already has its class name - Krakow class USS Krakow ;)
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 03:58:41 PM
that will be the orignal, gallows pole will be refit
Title: Re: STO ships
Post by: Bones on January 16, 2010, 04:19:48 PM
ah, ok then ;)
Title: Re: STO ships
Post by: Dalek on January 16, 2010, 04:21:08 PM
Just curious...why Gallows Pole? In literal terms it sounds rather morbid for a Federation starship.
Title: Re: STO ships
Post by: Bones on January 16, 2010, 04:49:33 PM
Just curious...why Gallows Pole? In literal terms it sounds rather morbid for a Federation starship.
oh well it doess sound more like Halo or Andromeda ships names style rather than ST but we had similiar names before (Raging Queen, Valley Forge)
Title: Re: STO ships
Post by: Dalek on January 16, 2010, 04:53:33 PM
The Raging Queen was originally called the Shelley and the Valley Forge is probably named after the site of the camp of the American Continental Army over the winter of 1777?1778 in the American Revolutionary War so possibly a Dominion War given name.
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 05:31:50 PM
New list

Federation Cadet
Tier 1
        XXXX
        XXXX
        Miranda
        Centuar

Federation Science
Tier 2
        Firesteel Sensor, Warp
        Bulgaria Class
        XXXX
Tier 3
        XXXX
        Nefertari Sensor, Warp
Tier 4
        Olympic
        Excelsior
Tier 5
        Luna
        Krakow

Federation Escorts

Tier 2
        Firesteel Weapons
        XXXX
        XXXX
        Cheyenne
Tier 3
        Akira
        Lauren (my Akira variant)
        Defiant
        Valiant
Tier 4
        Cortez Class
        XXXX
        XXXX
        Minotaur
Tier 5
        Dallas
        Prometheus

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)
        Excelsior Refit
Tier 3
        Proxima
        Nebula Weapons
        Gallows Pole
Tier 4
        Cortez Class Tactical Refit
        Galaxy
        Mnemosyne
Tier 5
        Sovereign
        NX-91001
        Kashmir
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 06:24:29 PM
How about the valiant!

Another List

Federation Cadet
Tier 1
        XXXX
        XXXX
        Miranda
        Centuar

Federation Science
Tier 2
        Firesteel Sensor, Warp
        Bulgaria Class
        XXXX
Tier 3
        XXXX
        Nefertari Sensor, Warp
Tier 4
        Olympic
        Excelsior
Tier 5
        Luna
        Krakow

Federation Escorts

Tier 2
        Firesteel Weapons
        XXXX
        XXXX
        Cheyenne
Tier 3
        Akira
        XXXX
        Defiant
        Valiant
Tier 4
        Cortez Class
        Lauren (my Akira variant)
        XXXX
        Minotaur
Tier 5
        Dallas
        Prometheus

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)
        Excelsior Refit
Tier 3
        Proxima
        Nebula Weapons
        Gallows Pole
Tier 4
        Cortez Class Tactical Refit
        Galaxy
        Mnemosyne
Tier 5
        Sovereign
        NX-91001
        Kashmir
Title: Re: STO ships
Post by: Bones on January 16, 2010, 06:45:16 PM
remove those sticks and it's cool
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 07:44:50 PM
uh, they are supposed to be there
(http://www.startrekonline.com/dyncontent/startrek/uploads/shipindex-fed-escort.png)
Title: Re: STO ships
Post by: Kirk on January 16, 2010, 08:38:05 PM
But they shouldn't look like literal sticks jutting out of the ship. They need some weight, and to be much shorter.
Title: Re: STO ships
Post by: deadthunder2_0 on January 16, 2010, 08:59:21 PM
For an exact copy of STO, but this one is not an exact copy of sto, and the textures need upgrades, but a good thing, no mvam scripts for it!


Another List(all ships with star will have charging phasers (*) means they might have charging phasers)

Federation Cadet
Tier 1
        XXXX*
        XXXX*
        Miranda-Rollbar, no Rollbar
        Centuar
        Soyuz
        Saratoga
       

Federation Science
Tier 2
        Firesteel Sensor, Warp*
        Bulgaria Class*
        XXXX
Tier 3
        XXXX*
        Nefertari Sensor, Warp*
        Nova*
Tier 4
        Olympic*
        Excelsior
        Sabre*
Tier 5
        Luna*
        Krakow*
        Steamrunner*

Federation Escorts

Tier 2
        Firesteel Weapons*
        XXXX*
        XXXX*
        Constellation
Tier 3
        Akira*
        XXXX
        Defiant
        Valiant
Tier 4
        Cortez Class*
        Lauren (my Akira variant)*
        XXXX*
        Minotaur- no pod*
Tier 5
        Dallas*
        Prometheus*
        XXXX
        Minotar- weapons pod*

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)*
        Excelsior Refit
Tier 3
        Proxima(*)
        Nebula Weapons*
        Nefertari weapons*
        Gallows Pole*
Tier 4
        Cortez Class Tactical Refit*
        Galaxy*
        Mnemosyne*
Tier 5
        Sovereign*
        NX-91001*
        Kashmir*
        Galaxy Dreadnought*
Title: Re: STO ships
Post by: deadthunder2_0 on January 17, 2010, 12:03:09 AM
revealing XXXXs

Another List(all ships with star will have charging phasers (*) means they might have charging phasers)

Federation Cadet
Tier 1
        Polo Oberth*
        Trent
        Miranda-Rollbar, no Rollbar
        Centuar
        Soyuz
        Saratoga
        TOS Constitution
       

Federation Science
Tier 2
        Firesteel Sensor, Warp*
        Bulgaria Class*
        Celeron*
Tier 3
        Sabre*
        Nefertari Sensor, Warp*
        Nova*
Tier 4
        Olympic*
        Excelsior
        Sabre 2-no pod*
Tier 5
        Luna*
        Krakow*
        Steamrunner*

Federation Escorts

Tier 2
        Firesteel Weapons*
        Polo Class Type: I *
        Polo Class Type: II *
        Constellation
Tier 3
        Akira*
        Celeron*
        Defiant
        Valiant
Tier 4
        Cortez Class*
        Lauren (my Akira variant)*
        Constellation refit
        Minotaur- no pod*
Tier 5
        Dallas*
        Prometheus*
        Nebula-Sensor
        Minotar- weapons pod*

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)*
        Excelsior Refit
Tier 3
        Proxima(*)
        Nebula Weapons*
        Nefertari weapons*
        Gallows Pole*
Tier 4
        Cortez Class Tactical Refit*
        Galaxy*
        Mnemosyne*
Tier 5
        Sovereign*
        NX-91001*
        Kashmir*
        Galaxy Dreadnought*
Title: Re: STO ships
Post by: Vladko1 on January 17, 2010, 02:04:15 AM
Send me the ships that need's mesh modifying. Will find out some time to do the job. And please some texture help for my BG class :(
EDIT: And please, I want some help, how to unwrap the model in 3ds max :(
Title: Re: STO ships
Post by: Maxloef on January 17, 2010, 05:37:48 AM
you guys have all classes SOOOO wrong....oh well....
Title: Re: STO ships
Post by: Dalek on January 17, 2010, 06:16:02 AM
Maxloef, stop whinging about what they want to do. Like they have said many times, this is not meant to be EXACTLY like STO ships. Yes, the thread title is misleading in that respect but they have made it very clear on more than one occasion that this is not meant to be just one big copy of STO. It is "influenced by STO".
Title: Re: STO ships
Post by: Vladko1 on January 17, 2010, 06:50:31 AM
you guys have all classes SOOOO wrong....oh well....
Make us all favour, unplug your keyboard!!! And stop messing with every project in which I take place!!!
Title: Re: STO ships
Post by: Bones on January 17, 2010, 09:35:48 AM
Hey Deadthunder coul you change thread title to STO inspired ship pack or STO era ships ??? our current title infact missleads people that we're making STO ships (the exact replicas), which we don't btw. ;)

Oh and please guys take it easy ok ? otherwise Jimmy will have opportunity to chop our little thread here and there + some warnings and we don't want to ruin anyones day, right ?

Max, it's already been told that it is not STO ship pack but STO styled/era/inspired ships, so if you have some C&C we would appreciate opinions not just 'you're doing it wrong'... sorry mate but I don't like this kind of talking. No hard feelings.
Title: Re: STO ships
Post by: Vladko1 on January 17, 2010, 09:51:45 AM
I have edited Defiant's textures and now are closer to the STO's one :P Im waiting for deadthunder to send them to him.
Title: Re: STO era ships
Post by: JimmyB76 on January 17, 2010, 10:46:23 AM
otherwise Jimmy will have opportunity to chop our little thread here and there + some warnings and we don't want to ruin anyones day, right ?
lol am i that predictable? :P

in all seriousness tho, guys - please be respectful to each other - disagree and debate politely all you would like, but please dont be rude to each other in the process...

thx :)
Title: Re: STO era ships
Post by: Bones on January 17, 2010, 10:54:22 AM
lol nah but this way you would be much more intimidating (of course with Sam sitting nearby) :funny
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 11:07:25 AM
KLINGON ships- the BOP, Raptor, the Ktinga, the Vorcha, the Neghvar(did I spell that right), The Voodhi variants, and the Vol'koth(diffrent hps for each)
Romulans- Warbird, Norexan, Talon (diffrent Hps for each tier)
Cardassians/dominion-Galor, Keldon, Hediki, Dom BC, BB, Bug
Borg-Cube, Pyramid, Sphere, Tactical Cube, Obelisk, and Rectangle

Every one of these need a texture update
Galaxy Dreadnought
Polo Oberth*
Trent
Miranda-Rollbar, no Rollbar
Centuar
Soyuz
Saratoga
all Firesteel classes
Steamrunner
Constellation
Sabre(all 3)
Nefertari(all)
Olympic
Prometheus
Nebula-Sensor
Constitution
Galaxy
Mnemosyne
Excelsior(all)
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 11:10:11 AM
I can edit some of these ships textures because many of them are close to STO's ones
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 11:35:47 AM
we need a brand new firesteel class
we need to get all ships with a* on the main list have glowing phasers
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 11:47:35 AM
I can only work on friday, saturday and sunday night. I think I will not make much these night because Im downloading from BC files with 9KBs :funny
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 12:13:11 PM
And some adjustments to the top texture of the ambassador. Give me more ideas for the texs
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 12:31:18 PM
very nice :)
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 12:42:16 PM
Finished :p
Title: Re: STO era ships
Post by: Starforce2 on January 17, 2010, 12:57:29 PM
let me know if u guys need hp help.
Title: Re: STO era ships
Post by: Bones on January 17, 2010, 01:06:48 PM
My god... do we really need to use p81's models ??? I think it would be much better to ask WZ or JB for their Ambassadors (LC has forbidden using his Ambassador) which are much better than this one, with WZ's Vanquisher (Nem era Ambassador) being the best for retexturing into STO style ;)

Firesteel could be redone with Nefertiri components as a refit ;)
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 01:13:28 PM
I like the P81. Its classic. The Galaxy will be one of the last ships done, because deadthunder have prety hard request. It will be needed to remesh the pylons to do it. The proxima will be last. I will make smotth and futuristic naccels + some texture editing :P
Title: Re: STO era ships
Post by: JimmyB76 on January 17, 2010, 01:19:38 PM
i gotta agree with Bones...
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 01:23:00 PM
let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 01:26:31 PM
everything always is changed after I have finished my job on it :( But I still love my texture editing.  ;) I am one unhappy b*stard :funny
Title: Re: STO era ships
Post by: Bones on January 17, 2010, 02:01:23 PM
b*stard - YES, unhappy - we will see  :funny nah just kidding :funny that's why most teams first plan what and how they will mod ;) I suggest we find models we would like to work on and then work :D
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 02:27:29 PM
Another shiplist

Klingon Shiplist(All use mvam to ready photon tubes, and charge disrupters)

Tier 1
Bird of Prey(Brel)
K'tinga(2 cannons 1 Torpedo)
Raptor(1 disruptor beam, 1 torpedo tube)

Tier 2
Bird of Prey(K'Vort)
K'tinga(4 cannons, 2 torpedo tubes)
Raptor(2 cannons 2 Torpedo tubes)

Tier 3
K'tinga(6 cannons 3 torpedo tubes 1 Disruptor beam)
Voo'dhi(2 cannons 8 beams 1 torpedo tubes)
Vor'cha(3 torpedo tubes 4 cannons 3 beams)

Tier 4
Vor'cha(3 torpedo tubes 6 cannons 5 beams)
Voo'dhi(6 cannons 2 torpedo tubes 8 beams)
Negh'var(2 cannons 4 torpedo tubes 10 beams)

Tier 5
Bird of Prey(LB-24 Great bird, 6 Cannons 4 beams 4 torpedo tubes)
Negh'var(4 cannons 5 torpedo tubes 14 beams)
Vol'koth(10 Cannons 4 torpedo tubes 14 beams)


Romulans(all use mvam to ready disrupters, and charge plasma)

Tier 1
Talon (2 cannons 1 Plasma)
Science ship (1 Cannon)

Tier 2
Talon(2 cannons 2 beams 1 Plasma)
Norexian(4 heavy cannons)

Tier 3
Norexian(8 heavy cannons)
Melak Warbird(4 cannons 2 Plasma)

Tier 4
Melak Warbird(5 cannons 3 Plasma 1 beam)
D'deridex Warbird(5 cannons 4 Plasma 2 beams)

Tier 5
D'deridex Warbird(11 cannons 4 plasma 5 beams)
Scimatar((weakened for balancing)12 Cannons 6 Plasma)

Cardassian Ships(use mvam to charge Galor Class Phasers) No tiers

Galor(1 Galor Class Phaser bank 2 spiral wave disruptor beams 1 torpedo tube)
Keldon(1 Galor Class Phaser bank 4-5 Spiral wave disruptor beams 2 Torpedo tubes)
Hediki(1 Galor Class phaser bank 1 torpedo tube)


all ships for now
 And i agree with bones.
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 03:09:04 PM
Which ships will need my mesh and texture editing? mark them with *
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 03:11:39 PM
All klingons need their torpedo tubes to glow, we need a Vol'koth
the Keldon and Galor's phaser emmiter changes from red to blue
Title: Re: STO era ships
Post by: Bones on January 17, 2010, 03:14:32 PM
oh and we need klingon photon, I've made one back in CXP but I still have em all so I'll show ya tomorrow or even tonight ;)
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 03:19:38 PM
The work on the Alien ships is not much, so I will make the feds great ;)
btw, I am the yongest here?
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 03:20:01 PM
ok, ad we need a working plasma, C2X warbird, 9of9 galor and keldon, Lints Klingons, ZZs Mealk, Readragons norexian.
Nope I am, 14.5
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 03:22:25 PM
Plasma texture or what?
Title: Re: STO era ships
Post by: Starforce2 on January 17, 2010, 03:24:19 PM
let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them

well I am a wiz with tng banks. I have sov's and intrepids though..I hope ya don't have an abundance of those lol. You guys can also have my SFP excelcior and FCA and or XCA/XDD/XDN and p81 miranda overhaul HP. I also redid the phaser arangement for the galor and keldon for KM, so if you need cards...
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 03:29:32 PM
let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them

well I am a wiz with tng banks. I have sov's and intrepids though..I hope ya don't have an abundance of those lol. You guys can also have my SFP excelcior and FCA and or XCA/XDD/XDN and p81 miranda overhaul HP. I also redid the phaser arangement for the galor and keldon for KM, so if you need cards...

Starforce, you are hired as member for this project ;) Ive seen your work and its great.
And to the others members: You can join the team by submitting aplication in MoS website's forum. For the others who want to help, post here in this topic.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 03:39:28 PM
thanks starforce ;)


Dominion
no tiers
Fighter(1 pholron beam, 1 torpedo tube)
Battle Cruiser(12 pulse cannons, 2 beams)
Battleship(14 pulse cannons, 4 torpedo tubes, 2 beams)

Borg ships
Cube
Sphere
Pyramid
Rectangle
Diamond
Tactical Cube




 
Title: Re: STO era ships
Post by: Vladko1 on January 17, 2010, 06:15:52 PM
thanks starforce ;)


Dominion
no tiers
Fighter(1 pholron beam, 1 torpedo tube)
Battle Cruiser(12 pulse cannons, 2 beams)
Battleship(14 pulse cannons, 4 torpedo tubes, 2 beams)

Borg ships
Cube
Sphere
Pyramid
Rectangle
Diamond
Tactical Cube




 


I hope that I will not draw at 100% the borg ships, but the cube, I can make it 100% excatly as in TNG ans STL :) The power of NURBs modeleing is here. Just write to me :funny :P
Title: Re: STO era ships
Post by: deadthunder2_0 on January 17, 2010, 10:19:43 PM
yay, we can use the JLS ambassador
Title: Re: STO era ships
Post by: Starforce2 on January 18, 2010, 02:33:24 AM
I've got a decent warship and bugship hp's as well. Dunno if they are armed as you listed but that's easy enough to fix. SFPwarship I believe. I've never done borg but I've been looking for an excuse to do that H class and armored pill (the scout they beamed the torpedo in on voyager, except with tac cube armor). Since you already got a person who can do authentic borg we can team up..as I need decent borg weapons fx as I am not good at making weapons fx..infact I;'ve never tried it. So..there's 2 unique ships for your mod or I can release them singly and you guys can then adapt them..I think model permissions wont be an issue...and everything will be in the credits if it is.
Title: Re: STO era ships
Post by: Bones on January 18, 2010, 02:45:45 AM
Uhh... couldn't get to ya yesterday... had some private matters to solve first :evil
1) Big CREDIT for JLS team for letting us use thir Ambie ;)
2) I was thinking about retexturing all most Romulans with less romulan-green and especially Norexan - I imagine how badass it would look with that Reman dark grey/black armor and yellowish/blue lighting ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 09:42:15 AM
Starforce- CR's borg ships have weapons fx in them, we only need to give credit ;) and thanks for the hps
Bones- How about diffrent colors for each Tier EX
Tier 1
Talon-Green
Science Ship-Grayish, to look old

Tier 2
Talon-Nemesis Brown or green
Norexian-Green or brown

Tier 3
Norexian-Green brown or weathered black

Also should it be Norexian or Valdore type
Title: Re: STO era ships
Post by: Bones on January 18, 2010, 09:49:34 AM
Valdore was just a name like Norexan class RIS Valdore ... but of course we can make regular Norexan brown and Valdore subtype would be green and then in TIER 3 there could be variant that is Reman black in appearance (this change would be very wise as Scimitar's Reman armor proved to be much better than Norexan's Romulan armor)

aaand here's what I meant
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 11:59:22 AM
Nice, and lets use a blue pulse cannon for that one, red ones for the brown, and green for green.

Also for the talon http://bridgecommander.filefront.com/file/Romulan_Talon_Scout;56970
how is that one?

And Warbirds, would it be
Melak and D'deridex
or
Warbird Type 2 and Warbird Type 3?
Title: Re: STO era ships
Post by: Dalek on January 18, 2010, 12:05:20 PM
Nice, and lets use a blue pulse cannon for that one, red ones for the brown, and green for green.

Why? We see the brown Valdore fire green pulses.
Title: Re: STO era ships
Post by: Starforce2 on January 18, 2010, 12:13:33 PM
there's no reason to change weapon color based on the hull color. The only exception would be a reman variant if you wanted the blue reman pulses, however some of the weapons on the scimitar, iirc, were supposedly romulan weapons. Remans really don't have any tech of their own, it was all taken from the roms with a few exceptions.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 12:27:50 PM
ok, just getting a few opinions
Title: Re: STO era ships
Post by: Bones on January 18, 2010, 01:00:17 PM
yeah I agree Klingons have various hull colors but still they fire mostly green projectiles (ST6 was exception) and so does Romulans, Scimitar fired tealish disruptors and kind of same photons (yellow-orange) as Enterprise did, both Norexans fired standard Romulan disruptor which appeard green (different than those from Scimitar) onscreen
Title: Re: STO era ships
Post by: Vladko1 on January 18, 2010, 01:25:22 PM
I will make the adjutmends to the colours of the Klingon ships. Send the textures through MSN to me :)
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 01:29:57 PM
Anyone want to add to the shiplist?
Title: Re: STO era ships
Post by: Starforce2 on January 18, 2010, 02:30:36 PM
Well, we could use a new model of the dawnstar and insignia classes. The dawnstar is an older ship but the insignia would be a post nemisis vessel for sure.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 05:49:34 PM
any more?

If not i am waiting for new ships to hp
Title: Re: STO era ships
Post by: Starforce2 on January 18, 2010, 07:26:09 PM
well I think it was KennyZ who made the sapporo and the tng oberth classes..those could be made.

tzinki class is the tng obert. I have a video of her and some pix someplace.

Also have an old one in need of decent nacelles (the ones it has kinda blow) but it's called the marshal martz. Rotating vid of that too. designer unknown.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 07:47:27 PM
http://bridgecommander.filefront.com/file/Refited_Oberth_class_ship;88139

This one?
Title: Re: STO era ships
Post by: Starforce2 on January 18, 2010, 10:03:55 PM
no. However I got video. Also got the high poly mesh for ref.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 18, 2010, 11:00:37 PM
Could you email me the mesh?
ian.pugh@verizon.net
Title: Re: STO era ships
Post by: Starforce2 on January 19, 2010, 06:51:36 AM
tzinki video and mesh sent.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 19, 2010, 07:08:12 PM
how do i open the vid?, it only plays sound :wtf
Title: Re: STO era ships
Post by: bankruptstudios on January 19, 2010, 08:26:11 PM
Not sure what format your talking about, but VLC player opens most anything and its free.
Title: Re: STO era ships
Post by: Starforce2 on January 19, 2010, 11:46:12 PM
I also used media player classic was is free (though I can't seem to get it..not sure if it's still available) But vlc will do it too.
Title: Re: STO era ships
Post by: Nebula on January 19, 2010, 11:57:20 PM
you can get the latest from the Klcodec
Title: Re: STO era ships
Post by: Vladko1 on January 20, 2010, 09:31:11 AM
Here is the Bulgaria mesh. I havent looked for mesh errors after exporting.
EDIT: Please, can someone unwrap it for me :) Please :roll
Title: Re: STO era ships
Post by: Vladko1 on January 22, 2010, 06:32:59 PM
A bit texture working
Title: Re: STO era ships
Post by: deadthunder2_0 on January 22, 2010, 06:45:26 PM
nice

new sig for all supportes
EDIT

Fixed sig

added tzinki

Federation Cadet
Tier 1
        Polo Oberth*
        Trent
        Miranda-Rollbar, no Rollbar
        Centuar
        Soyuz
        Saratoga
        TOS Constitution
       

Federation Science
Tier 2
        Firesteel Sensor, Warp*
        Bulgaria Class*
        Celeron*
Tier 3
        Sabre*
        Nefertari Sensor, Warp*
        Nova*
Tier 4
        Olympic*
        Excelsior
        Sabre 2-no pod*
Tier 5
        Luna*
        Krakow*
        Steamrunner*

Federation Escorts

Tier 2
        Firesteel Weapons*
        Polo Class Type: I *
        Polo Class Type: II *
        Constellation
Tier 3
        Akira*
        Celeron*
        Defiant
        Valiant
Tier 4
        Cortez Class*
        Lauren (my Akira variant)*
        Constellation refit
        Minotaur- no pod*
Tier 5
        Dallas*
        Prometheus*
        Nebula-Sensor
        Minotar- weapons pod*

Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
        Excalibur(possibly)*
        Excelsior Refit
        Tzinki
Tier 3
        Proxima(*)
        Nebula Weapons*
        Nefertari weapons*
        Ambassador
Tier 4
        Cortez Class Tactical Refit*
        Galaxy*
        Mnemosyne*
        Gallows Pole*
Tier 5
        Sovereign*
        NX-91001*
        Kashmir*
        Galaxy Dreadnought*



OPEN BETA LIST

Federation Cadet
Tier 1
        Polo Oberth*
        Trent
        Centuar


Federation Cruisers

Tier 2
        Constitution heavy Tactical refit
Tier 3
        Proxima(*)
        Ambassador
Tier 4
        Cortez Class Tactical Refit*
        Mnemosyne*
Tier 5
        Sovereign*
        NX-91001*
Title: Re: STO era ships
Post by: Vladko1 on January 22, 2010, 07:48:49 PM
And some texture progress
Title: Re: STO era ships
Post by: Vladko1 on January 22, 2010, 08:34:08 PM
Still a lot to do on the textures  :(
Title: Re: STO era ships
Post by: deadthunder2_0 on January 22, 2010, 11:01:47 PM
No other ships needed, except for the Excalibur, or a replacement for it, i also would like a good torp for this, so i can make a balanced combat system. What is a good romulan warbird?, I need a plasma torpedo, and a klingon photon.
also pulse like phasers or solid beams? a good pulse weapon? Quantum Torpedo? regestry on the Sovereign class, enterprise or sovereign?


Also i would like to make this pack multi-player compatible, what scripting do i need?
Title: Re: STO era ships
Post by: Bones on January 23, 2010, 10:24:23 AM
Got some new torps cores, just need to slap few flares and set them up ingame
Title: Re: STO era ships
Post by: Vladko1 on January 23, 2010, 10:45:36 AM
lol Bones, what can I say except cookie :)
Title: Re: STO era ships
Post by: Lionus on January 23, 2010, 11:23:52 AM
Constellation Refit? I have to inform you of my interest towards this one.   ;)
Title: Re: STO era ships
Post by: Vladko1 on January 23, 2010, 01:21:37 PM
F*ck, the textures Im trying to make are geting awfull.
btw, I can make the contellation refit using Bulgaria class parts :)
Title: Re: STO era ships
Post by: Lionus on January 23, 2010, 01:56:22 PM
F*ck, the textures Im trying to make are geting awfull.
btw, I can make the contellation refit using Bulgaria class parts :)

Maybe you should take a break and rest some? Tired mind doesn't work well..
Title: Re: STO era ships
Post by: Bones on January 23, 2010, 01:59:20 PM
yup and when you rest, consider filling saucer with some aztecing instead of HDR grain, oooor you could make Intrepid like hull which didn't have any visible aztecing, just large pannels that had different shades of gray ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on January 23, 2010, 02:26:52 PM
I need 1 more ship, then there will be 90,
Saladin TNG made of Bulgaria parts?
Title: Re: STO era ships
Post by: Vladko1 on January 23, 2010, 02:30:22 PM
Here is the Stargazer Refit. Still this is just the beggining.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 23, 2010, 02:34:24 PM
thicken the saucer
Title: Re: STO era ships
Post by: Vladko1 on January 23, 2010, 02:46:10 PM
Done
Title: Re: STO era ships
Post by: Bones on January 23, 2010, 03:24:04 PM
I don't like that mid-pylon block it's too ... blocky ;) something arrow like (look at the Nebula weapons pod) would fit better the design
Title: Re: STO era ships
Post by: deadthunder2_0 on January 23, 2010, 03:54:41 PM
I agree, and put 1 torp tube on each and i turn the nacelles sideways
lengthen the nacelles
Title: Re: STO era ships
Post by: Vladko1 on January 23, 2010, 06:15:41 PM
Even I cant take a rest without being nervous. The stupid rhino dont wanna make a surface :mad
Title: Re: STO era ships
Post by: deadthunder2_0 on January 23, 2010, 07:33:54 PM
Plasma Torpedo?, Sovereign registry, i need to know stuff like that, can someone delete the poll so i can add a new one?
Title: Re: STO era ships
Post by: WileyCoyote on January 23, 2010, 10:10:23 PM
No offense, but those ships look very blocky. You might need to redesign many components because they look a little to simple in shape.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 23, 2010, 10:47:21 PM
i'm not the modeler, but Vladko will do something, i guarantee it
Title: Re: STO era ships
Post by: deadthunder2_0 on January 25, 2010, 11:00:50 AM
News

This pack will be realesed for Legacy on legacy files and for BC
Our eta is spring to summer of next year
counting the mvam ships there will be well over 180 ships in the pack
It will be multiplayer compatible
It is the largest mod pack to date with well over BC Supermod and KM 1.1
Title: Re: STO era ships
Post by: Vladko1 on January 25, 2010, 01:08:10 PM
Deadthunder, Are you crazy? :funny (do not take offense, just a joke) I can manage with the work to the middle of this year. It will be the summer vacation :evil
Title: Re: STO era ships
Post by: Bones on January 26, 2010, 12:03:33 PM
Let's not be too overconfident about release date ;) I don't even have 2 ships finished yet (and I'm talking about quality retexture with replacing most textures with new) and trust me I've seen (and been part of few of them) too many modding teams taking too much stuff on their plates simply to fail in the middle of the project due to RL and its time limitations (after all, replacing 100% of textures on ships is quite time consuming... especially if you have one full time job + part time second job and weekend school. So let's better focus on that list and sort it properly (ships that needs only slight changes, ships that need to be partially rebuilt or retextured and ships that needs whole new textures)
Title: Re: STO era ships
Post by: Vladko1 on January 26, 2010, 12:24:40 PM
When you finish the NX91001, send the ship to me, to remap the pylons and to make some other variants. After that, I will send the ship to you to realise it in BCFiles :)
Title: Re: STO era ships
Post by: Dalek on January 26, 2010, 12:29:55 PM
I remember seeing a poster which was linked to here on BCC showed a table of the ships and their Tiers. Aoparently the NX-91001 is a Noble Class. I'll try and find the link later. :)
Title: Re: STO era ships
Post by: Bones on January 26, 2010, 01:24:35 PM
It's far from finished lol, I barely drew inner saucer section...
Title: Re: STO era ships
Post by: Bones on January 26, 2010, 01:31:27 PM
Although I've been working on Cortez ;) top saucer is finished in 70 %
Title: Re: STO era ships
Post by: Vladko1 on January 26, 2010, 02:33:18 PM
70% :eek It looks more than amazing :eek It seems like fully finished :) Bones, you are the modder of our team. Me, Milen, Deadthunder are just amateurs. I have to start to work on my Proxima. Phaser arcs, textures, smoothing and other bullshits  :funny.
Title: Re: STO era ships
Post by: Bones on January 26, 2010, 04:47:15 PM
Thank's Vlad ;) I still need to put some details to saucer centre  line and outer rim (phaser section) like phaser line marks (those funny red cirles and triangles) some hull panneling lines and another row of window on the outer rim. then it's 100% :D
Title: Re: STO era ships
Post by: JamesTiberiusKirk on January 26, 2010, 05:44:36 PM
Thank's Vlad ;) I still need to put some details to saucer centre  line and outer rim (phaser section) like phaser line marks (those funny red cirles and triangles) some hull panneling lines and another row of window on the outer rim. then it's 100% :D

I'd almost say keep away those windows and add a portion of armor and some escape pods instead. looks a lot more heavy then.
Title: Re: STO era ships
Post by: deadthunder2_0 on January 26, 2010, 07:06:44 PM
those will be on the war refit
Title: Re: STO era ships
Post by: JamesTiberiusKirk on January 26, 2010, 07:47:52 PM
those will be on the war refit
they are post-nem era. i suppose they already are outfitted with the best armament and hull config.
Title: Re: STO era ships
Post by: Bones on January 27, 2010, 01:19:15 AM
I like the idea, I'll make two variations then: regular science type with more windows and standard armaments, heavy weapons refit (PDW Excelsior is light cruiser with heavy weapons) and war refit with all that NX-91001 armor stuff slaped onto it ;)
Title: Re: STO era ships
Post by: Vladko1 on January 27, 2010, 06:25:39 AM
I have and Idea too. On the battleships, make the windows to look different. Lower lights, a bit red and yellow colour. Also this can be added on the NX91001. The battle version will have and new battle windows. Sounds deadly :evil :funny
Title: Re: STO era ships
Post by: Bones on January 27, 2010, 07:28:29 AM
Surely I could reduce ammount of windows and make them dimmer so it would appear that they're on power saving mode for combat
Title: Re: STO era ships
Post by: JamesTiberiusKirk on January 27, 2010, 12:35:22 PM
thats kind of a good idea.
Title: Re: STO era ships
Post by: Bones on January 27, 2010, 03:17:20 PM
Update on Cortez : Top saucer almost finished, still have to add outer rim windows/ armor and esc pods also I've started adding escape pods onto bottom saucer.
Title: Re: STO era ships
Post by: Darkthunder on January 27, 2010, 04:38:03 PM
Might it be possible to see more views of the Cortez, in it's current state? Liking the design so far, assuming a late 24th Century Constitution Refit?
Title: Re: STO era ships
Post by: deadthunder2_0 on January 27, 2010, 07:25:50 PM
one of 2-4 in the pack
Title: Re: STO era ships
Post by: Bones on January 28, 2010, 01:37:30 AM
Might it be possible to see more views of the Cortez, in it's current state? Liking the design so far, assuming a late 24th Century Constitution Refit?
Aye, here you go.
Secondary hull, pylons and Nacelles are just basic shapes of how it should look like when finished.
Title: Re: STO era ships
Post by: JimmyB76 on January 28, 2010, 07:44:20 AM
nice ship!  would love to have it for BC :)
Title: Re: STO era ships
Post by: Darkthunder on January 28, 2010, 10:57:29 AM
nice ship!  would love to have it for BC :)

As would I :P
Title: Re: STO era ships
Post by: Dalek on January 28, 2010, 11:18:10 AM
He did say before that it was for BC.
Title: Re: STO era ships
Post by: RifleMan80 on January 28, 2010, 12:17:32 PM
nice ship!  would love to have it for BC :)

As would I :P

Third
Title: Re: STO era ships
Post by: Bones on January 28, 2010, 12:27:48 PM
Don't ya worry lads this one is coming out soon, I'm currently working on hull lines all over the saucer outer rim, both top and bottom. tomorrow I'll take care of secondary hull cuz today my eyes cries for rest :)
Title: Re: STO era ships
Post by: Daystar70 on January 28, 2010, 01:02:15 PM
OOOOo i Just caught this thread late..i to, love that Connie refit from STO so yeah, i am down with wanting this beauty. :D
Title: Re: STO era ships
Post by: Darkthunder on January 28, 2010, 06:05:42 PM
Don't ya worry lads this one is coming out soon, I'm currently working on hull lines all over the saucer outer rim, both top and bottom. tomorrow I'll take care of secondary hull cuz today my eyes cries for rest :)

This Saturday is my birthday (26 years old this year). Doubt it will be ready in time as a birthday present :P
Title: Re: STO era ships
Post by: Daystar70 on January 28, 2010, 11:49:20 PM
Happy Birthday early Thunder  :evil
Title: Re: STO era ships
Post by: Bones on January 29, 2010, 01:39:49 AM
Unfortunatly it's still 50% ready
Title: Re: STO era ships
Post by: deadthunder2_0 on January 30, 2010, 10:16:05 AM
bones could i get a aft view
Title: Re: STO era ships
Post by: Shadowknight1 on January 30, 2010, 03:36:07 PM
That is a very nice ship there Bones.  :D
Title: Re: STO era ships
Post by: Vladko1 on January 31, 2010, 03:19:40 AM
I have ordered to start to refit the NX by deadthunder. Thanks to Baz1701 and Adonis, I can handle the 3ds max. On first look the naccel is looking ugly, but when everything is done, I will fix the position of every vertex.
Title: Re: STO era ships
Post by: Vladko1 on January 31, 2010, 03:48:28 AM
front part almost done, but after finilazing I will make some progress with the Almera :P
Title: Re: STO era ships
Post by: Vladko1 on February 01, 2010, 02:39:18 AM
From the Bulgaria class, can be made one beutifull 25th century Proxima. I will use the Proxima textures, but first I will edit them to look more futuristic :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 04, 2010, 06:35:11 PM
ok, for the Sovereign, i want to try something new, i found some Concept sketches by John Eaves, i like them, they have a impulse engine where the saucer shuttle bay is, bigger impulse engines, less torpedo tubes(i allways thought 10 torp tubes were overkill) and a different aft shuttle bay. Let me not forget the different nacelles.

Go wild
(it is the last ship on the comparison chart)
Title: Re: STO era ships
Post by: Vladko1 on February 05, 2010, 02:47:38 AM
Deadthunder, for what are these blueprints?
Title: Re: STO era ships
Post by: Bones on February 05, 2010, 03:09:18 AM
That sovereign is baad and I mean it's really baaaad... and it can be briefly seen in ST Nemesis ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on February 05, 2010, 04:14:00 PM
it Can?
Title: Re: STO era ships
Post by: Bones on February 05, 2010, 04:16:55 PM
yup, at least the very same schematic ;) it can be seen during the battle with Scimitar when Data check's shields status, ship schematic seen there is all the way different (roundy nacelles, big impulse engines)
Title: Re: STO era ships
Post by: deadthunder2_0 on February 05, 2010, 04:39:49 PM
so by bad, you mean you like it or you hate it?
Title: Re: STO era ships
Post by: Bones on February 05, 2010, 05:45:55 PM
meh... well I don't know, I have mixed feelings, I can imagine it would look different but I'm not sure about supersized impulse engines
Title: Re: STO era ships
Post by: deadthunder2_0 on February 05, 2010, 05:56:39 PM
my idea is to downsize the impulse engines into shuttlebays and give it a center impulse engine where the current shuttle bay is(on the neck)
Title: Re: STO era ships
Post by: Shadowknight1 on February 05, 2010, 06:42:30 PM
That particular Sovereign design was also the Playmates' First Contact Enterprise-E...obviously they hadn't seen the movie yet.  :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 05, 2010, 07:38:29 PM
Cool, how about this, i have been debating on how to create the Dallas class escort, and i think it should be a better and faster and smaller version of the sovereign class, so how about that design?

Quote
bones could i get a aft view
???
Title: Re: STO era ships
Post by: Hellsgate on February 06, 2010, 10:21:08 PM
I love Connie TNG/STO-Era Refit on page 9.

Suggested Name:

Mandela-Class

Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 09:01:52 AM
WE already have a name, the Cortez Class
Title: Re: STO era ships
Post by: Bones on February 07, 2010, 09:35:01 AM
Yup that's it altho I've been thinking about another name... you see, Spanish, French, American, British and Russian ship class names are veeeery common and there's plenty of these... so I came with less bloody name for this one (afterall Cortez was very cruel and infamous man who murdered many tribal people) Sobieski class, here's a history lesson for those who haven't heard of him http://en.wikipedia.org/wiki/John_III_Sobieski
In few words he was one of the greatest King of Poland (Poland-Lithuania Commonwealth back then)

As for updates there are non because I have simply to much on my head now (I have exam sessions, next 2 weeks will spend studying)

there's one aft view, just few pages back ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 09:57:33 AM
Sobieski class it is
Title: Re: STO era ships
Post by: Vladko1 on February 07, 2010, 11:25:51 AM
I can say that I have obtained 3ds max. If someone likes, I can add detail to the p81 ships to the smallest window and the smallest hull plate :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 12:10:39 PM
All i think we need is a Excalibur, Vol'koth, and i think a new Warbird model is needed, your bulgaria class could use some detailing, like modeled on escape pods, and of course the Dallas Class needs to be worked on.
Title: Re: STO era ships
Post by: Vladko1 on February 07, 2010, 01:04:23 PM
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 01:51:07 PM
I love warbirds, but i need a opinion on the hue of the brown on this melak
Title: Re: STO era ships
Post by: Kirk on February 07, 2010, 02:00:58 PM
It looks far too light, almost like it's made of milk chocolate.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 02:11:14 PM
thanks

EDIT
How is this?
Title: Re: STO era ships
Post by: Bones on February 07, 2010, 02:34:41 PM
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.

Hey DT, that top looks awesome, just a little bit of wheathering along hull lines and it should be great
Title: Re: STO era ships
Post by: Vladko1 on February 07, 2010, 02:37:00 PM
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.
I wish I can :( First I must learn about making textures and texturing to make it.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 02:51:59 PM
And the Reman Version
Title: Re: STO era ships
Post by: Kirk on February 07, 2010, 03:35:27 PM
How is this?
Much better, I'll reserve further judgement for when specular maps are applied.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 05:15:22 PM
Specs are applied, they don't show up in nifskope
I just got photo shop, and i need to know how to work with Alphas, i might sound stupid, but i havent texturd before, excpt for S31 ships :D
Title: Re: STO era ships
Post by: Starforce2 on February 07, 2010, 06:10:42 PM
sweet another melak. We need a decent one of those.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 07, 2010, 06:15:44 PM
Relax, it is just a retext
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 11:31:12 AM
anyone know of another mvam promethus other than the one from the mvam infinate pack?

I have a constellation model
I have a Melak model
I have a ambassador model
I have a galaxy model
I have a nefatari model
I need a nova model
I need a TOS Connie model
I want a brand new Romulan warbird, a great one
I have a sovereign/NX91001/kashmir model
I have all Klingon ships excpt for a raptor and Vol'koth
i have a norexian model
i have a Keldon/Galor
i would like a new Mnemosyne model
i have Dominion
i have a phaser texture
i need those torps
i need someone t script a plasma torp, and texture it
Title: Re: STO era ships
Post by: Bones on February 08, 2010, 12:32:24 PM
there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.

Quote
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration

Quote
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)

Quote
i need those torps
details, details ? photon ? quantum ?

Quote
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 12:58:33 PM
there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.

Quote
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration

Quote
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)

Quote
i need those torps
details, details ? photon ? quantum ?

Quote
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.


I was looking at a thread a while ago that had a new Mnemosyne retexture, by metrofallen i think, i was just wanting textures, and new nacelles, sorry, not a new model

I don't know how good C2X Romulan Warbird is, so i don't know what one to use,unless we can somehow use the BC2 DD
If we can use his(LC) model, but create whole new hp's that would work

Torps- a photon, a Quantum, a romulan TNG Photon a Plasma, a Disrupter, A pulse Phaser, a Klingon Photon.
Title: Re: STO era ships
Post by: Bones on February 08, 2010, 01:20:11 PM
well I think I could replace escape pod hatches for those used on Sobieski, as well as tune colors on impulse and warp engines, the rest is pretty good
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 01:40:27 PM
could we create brand new textures for LC's warbird?
Title: Re: STO era ships
Post by: Bones on February 08, 2010, 01:57:22 PM
No alteration to mesh (model or textures) are permitted, means no...
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 01:59:37 PM
So, what other options do we have?
C2X
Stock
New
BC2
Title: Re: STO era ships
Post by: Bones on February 08, 2010, 02:02:58 PM
our best option would be C2X and for a refit BC2
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 03:44:49 PM
how do i delete the existing poll, and create a new one?
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 04:25:09 PM
I have good news and bad news
Good news
Reman Melak complete ;)
Bad news
all progress on the brown one is lost :'(
Title: Re: STO era ships
Post by: Kirk on February 08, 2010, 04:44:19 PM
Quote from: C2X Warbird Download Page
Here is a top notch TNG Romulan Warbird Mod. Believe it or not, this is a "retexture" of the stock model that came with the original game.
Title: Re: STO era ships
Post by: Bones on February 08, 2010, 04:59:36 PM
Quote from: C2X Warbird Download Page
Here is a top notch TNG Romulan Warbird Mod. Believe it or not, this is a "retexture" of the stock model that came with the original game.
lol somehow I liked the model, it's textures that are outdated now
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 05:56:13 PM
good news, good news, and more good news
green and black melaks are done
i am starting to hp them
and i have awards to give out, just because we need beta testers (if you don't want to or you can't you can pass it to someone else) Me and Vladko picked random numbers, that corresponded with the post number in this thread

Slot one post #50-Nero
Slot two post #200-Starforce
Slot three post # 302-Kirk
Title: Re: STO era ships
Post by: Kirk on February 08, 2010, 06:35:10 PM
I am more than willing to commit some free time to help you improve your mods.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 06:58:46 PM
great, well here is my latest achievement, a brand new retexture of the melak, this time in photoshop, the colors look right to me, what do yall think?
Title: Re: STO era ships
Post by: Kirk on February 08, 2010, 09:12:17 PM
The pictures are so dark, I can hardly see it. :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 08, 2010, 09:32:14 PM
hopefully your email here is correct, because i sent you something
Title: Re: STO era ships
Post by: deadthunder2_0 on February 10, 2010, 01:26:30 PM
ok, kirk, you have the file, and a romulan warbird, this is just sweet, for a Stock Retexture
Title: Re: STO era ships
Post by: Bones on February 10, 2010, 01:45:10 PM
colorisation is wrong... you have two rectangles on warp nacelles colored in blue, but I can see part of the hull around warp grills colorised as well and it looks rubbish this way, you better fit that blue into grill ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on February 10, 2010, 02:22:22 PM
i'm working on it, but for now
Title: Re: STO era ships
Post by: deadthunder2_0 on February 11, 2010, 11:05:50 AM
and now a norexain, with a comparison of bones pic to mine.

Top one is mine bottom is the one bones used as a example
Title: Re: STO era ships
Post by: Bones on February 11, 2010, 12:29:45 PM
Looks cool but next time we shouldn't make double ships ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on February 11, 2010, 12:44:02 PM
oh, you made it, i thought you found the pic, did you use ZZ's Valdore pack?(Redragon's model)
Title: Re: STO era ships
Post by: Bones on February 11, 2010, 12:52:38 PM
Err nope I didn't find it, as I said I quickly recolored it and then finished it. It's Norexan released by Michael Yar, model is Redragon's I presume
Title: Re: STO era ships
Post by: deadthunder2_0 on February 11, 2010, 04:56:50 PM
A chart
of strengths
I put initials next to each person, and those show who will work on each ship

Strengths/weaknesses
Vladko1-Fair modeler/texturer/soso scripter(V)
Milen-Great Scripter/hps(M)
DeadThunder-Great Ship Scripting/Hps/light texturer.(DT)
Bones-i think you are a great texturer/good hper?(i don't think you model)(DRM)

Klingon

Bird of Prey(Brel) (DT, V)
Bird of Prey(K'vort) (DT, V)
K'tinga(3)(V, M)
Raptor(2)(V, M)
Voo'dhi(2)(V, M)
Vor'cha(2)(V, M)
Negh'var(2)(DRM, DT)
Bird of Prey(Great Bird) (DT, V)
Vol'koth (V, DT, M)

Romulans(my current project)

Talon(3)(DT)
Science ship(DT)
Norexian(3)(DT/DRM)
Melak Warbird(3)(DT)
D'deridex Warbird(DT)
Scimatar(Good as is?)

Cardassian

Galor(?)
Keldon(?)
Hediki(?)

Federation

Federation Cadet
        Polo Oberth (DT)
        Trent(DT)
        Miranda-Rollbar, no Rollbar (V, M)
        Centuar(DT, M)
        Soyuz(V, M)
        Saratoga(V, M)
        TOS Constitution(Baz-Complete)
Federation Science
        Firesteel Sensor, Warp(DT, DRM)
        Bulgaria Class (V)
        Celeron(DT)
        Sabre(?)
        Nefertari Sensor, Warp(DT, DRM)
        Nova(?)
        Olympic(DT, M, V)
        Excelsior(DT)
        Sabre 2-no pod(DT, M)
        Luna(DT)
        Krakow(DRM)
        Steamrunner(?)
Federation Escorts
        Firesteel Weapons(DT, DRM)
        Polo Class Type: I(DT,V)
        Polo Class Type: II(DT, V)
        Constellation(DT)
        Akira(DT, DRM)
        Celeron Refit(DT, V)
        Defiant(Lints, it is complete?)
        Valiant(DT, V)
        Sobieski Class(DRM)
        Lauren (my Akira variant)(DT, M)
        Constellation refit(V, M)
        Minotaur- no pod(DRM)
        Dallas(DT, V, DRM)
        Prometheus(?)
        Nebula-Sensor-Warp(DT,V)
        Minotar- weapons pod(DRM)
Federation Cruisers
        Constitution heavy Tactical refit(DT)
        Excalibur(possibly)(?)
        Excelsior Refit(?)
        Tzinki(V, DT)
        Proxima(V,DT)
        Nebula Weapons(V,DT)
        Nefertari weapons(DRM, DT)
        Ambassador(V, M)
        Sobieski Class Tactical Refit(DRM)
        Galaxy(DT, V)
        Mnemosyne(DRM, DT)
        Gallows Pole(DRM)
        Sovereign(DRM, V, DT)
        NX-91001(DRM, V, DT)
        Kashmir(DRM, V, DT)
        Galaxy Dreadnought

Dominion

Fighter (DT, Starforce)
Battle Cruiser(DT, Starforce)
Battleship(DT, Starforce)


Borg ships

Cube(V,M)
Sphere(V,M)
Pyramid(V,M)
Rectangle(V,M)
Diamond(V,M)
Tactical Cube(V,M)

Torps(DRM, DT)
Plasma

Quantum Large

Quantum Small

Photon

Klingon Photon

Pholoron

Pulse Phaser

Disruptor Pulse Klingon

Disruptor Pulse Romulan

Disruptor Pulse Reman

Cardassian Photon

Gravametric
Title: Re: STO era ships
Post by: Kirk on February 11, 2010, 05:00:50 PM
Wouldn't it be better to just email this as a .txt to the users in it?
Title: Re: STO era ships
Post by: deadthunder2_0 on February 11, 2010, 05:08:10 PM
oh, yes forgot about that option
Title: Re: STO era ships
Post by: Vladko1 on February 13, 2010, 07:08:14 AM
I just started to make the TNG Proxima :P
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 09:43:36 AM
Update on PDW Constitution :

So I decided to rename the ship to Sobieski class but don't worry ya Cortez fans ;) Sobieski will be kind of lightly armed first-of-its class deep space explorer with limited torpedo capacity as well as it will have following phasers coverage : 3 main phaser stripes on saucer (heavy type XIII) and 3 on secondary hull which will be light type XIII type. Cortez will be a light battle cruiser with more and sharper teeth : forward launchers will fire up to 8 quantums (4 per each tube while Sobieski can fire only 2), aft launchers will fire 4 quantums -2 per tube (Sobieski only 2 - 1 per tube) also it will be fitted with additional 2 dorsal saucer phaser arrays and additional 4 arrays on both pylons (dorsal and ventral side) all of them will be the same heavy type XIII and Cortez will be equivalent for Krakow Excelsior type (formerly known as PDW Excelsior)

here are some pics of nearly finished secondary hull and fresh aft view for deadthunder
Title: Re: STO era ships
Post by: deadthunder2_0 on February 13, 2010, 10:18:59 AM
Wow, so may pdw TMP ships, i even started one!
yup, because i now have photoshop, i can start editing textures
anyway, the constitution, Heavy tactical refit, you can't see them in the pic, but it has 6 torp tubes, and phaser arrays
nacelles are longer, and recolored, impulse is red instead of orange, and i am working on damage textures(notice that some go right under the phasers)
Title: Re: STO era ships
Post by: Vladko1 on February 13, 2010, 10:33:47 AM
And a progress with the TNG proxima
Title: Re: STO era ships
Post by: deadthunder2_0 on February 13, 2010, 02:10:31 PM
progress on my connie, i have lengthened the nacelles about 45%, and added 9 phaser arrays, making 11 phaser arrays total, also i want to know, should it have Quantum or photon torps(or both)?

Good, the sobieski has a rear shuttlebay, i just don't like the position of the impulse engines
Title: Re: STO era ships
Post by: Dalek on February 13, 2010, 02:12:46 PM
Those nacelles at those length look stupidly long. Shorten them a bit.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 13, 2010, 02:29:50 PM
Done
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 02:35:53 PM
Those nacelles at those length look stupidly long. Shorten them a bit.
totally agreed lol, yeah I'm gonna replace impulse engines cuz they look kinda too old compared to the rest of the ship, also I'm gonna place them on saucer rim level.
Title: Re: STO era ships
Post by: Vladko1 on February 13, 2010, 03:30:37 PM
DT, restore the naccel size. Play with the vertexes and you can make great TNG naccel, but dont make them longer than their original lengh.
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 04:31:43 PM
New impulse engine :) I tried putting it into saucer rim and it just didn't look right due to shuttlebays
Title: Re: STO era ships
Post by: Dalek on February 13, 2010, 04:32:54 PM
Isn't blue a bit overkill on that ship? :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 13, 2010, 04:36:54 PM
how about this?
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 04:48:11 PM
nope it didn't look right ;)

I liked Ambassador's blue impulse grille, besides blue is my fav colour so Sobieski class will have blue impulse :P

Cortez will have red impulse like this :
(update on pylons)
Title: Re: STO era ships
Post by: Dalek on February 13, 2010, 04:51:36 PM
Ah, ok. :)

Perhaps the Cortez could be slightly different by having the impulse engine a little higher up? Some silly physics rule might say it'll make it go faster. :P
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 05:36:51 PM
yeah, few differences would be great, I was thinking about replacing observation deck on both sides of the secondary hull with pulse phasers array (6 per each side like this :  | o o | || | o o | || | o o | ) also golden deflector, red impulse engines under the saucer, additional phasers, expanded bussard collectors
Title: Re: STO era ships
Post by: deadthunder2_0 on February 13, 2010, 05:43:54 PM
I decided to get rid of the scimitar in favor of this:
Title: Re: STO era ships
Post by: Dalek on February 13, 2010, 05:44:20 PM
Woah, she's going to be a beast Bones. I'm sure Sisko would be proud. :P

Edit: I don't think you should get rid of the Scimitar. Although the Scythe isn't canon it looks to be a small ship compared to the design of the Scimitar.
Title: Re: STO era ships
Post by: Bones on February 13, 2010, 06:02:15 PM
Ok here's just a quick reskin of what cortez will look like, possibly there will be more dark accents to it also pulse array will have modeled in 'tubes'
Title: Re: STO era ships
Post by: Dalek on February 13, 2010, 06:05:43 PM
Looks good. :)
Title: Re: STO era ships
Post by: Shadowknight1 on February 13, 2010, 07:01:46 PM
It does look good, just not too fond of the impulse drive placement...
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 02:15:41 AM
ok so be it ! I'll place them under saucer ! :mad  :funny lol just kiddin'
now seriously, I'll move them to few locations and post pics ;)

EDIT : UPDATE :
How's this ?
Title: Re: STO era ships
Post by: Billz on February 14, 2010, 05:53:41 AM
Done

Still too long.
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 10:00:46 AM
Sobieski class almost done
Title: Re: STO era ships
Post by: Dalek on February 14, 2010, 10:04:10 AM
Looks beautiful. Perhaps add a few texture greebles to fill up the empty looking space on the front of the underside of the saucer?
Title: Re: STO era ships
Post by: JimmyB76 on February 14, 2010, 10:10:28 AM
Sobieski class almost done
loving it!  :D
Title: Re: STO era ships
Post by: Shadowknight1 on February 14, 2010, 12:23:44 PM
I love the underside of the saucer!

Hmmm...maybe sink the impulse engine so it's level with the saucer edge and maybe do something like this: [_\|/_]  Maybe?  I dunno.  It's your ship, not mine.
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 12:29:42 PM
Thx Jimmy, I'm glad you like it :D

Yes there will be additional hull lines on the underside of the saucer but I want it to resemble Sovereign Underside as much as possible.
Title: Re: STO era ships
Post by: Psyco Diver on February 14, 2010, 04:21:18 PM
Oh a new Mulit Mission Cruiser. Star Fleet's decision to move away fromm Omnipotent "do-every-possible-mission" type ships that just got bigger and bigger to mission oriented ships that were smaller but limited to the missions they were designed to do, now they realize they still need a multimission cruiser like the old Ambassadors and Excelsiors, where a Galaxy or Soveriegn isn't needed, this ship will do it. Something to compliment the older Ambassadors. Sounds good?

BTW I love this design, it really speaks back to the old Consitution class refits. I love it. Much better than somebody just "Refiting" the old connies to TNG standards, you accutally built a ship that resembles the connie, but looks all new. I love it, I can't wait for her
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 05:02:43 PM
thank's but all credit for model goes to Wicked Zombie, he made this awesome model (originally it was an X era/lost era ship with TMP stylistics), I've just brought it back to BC, replaced few parts like nacelles and redraw all textures ;)
and the idea is about right, this ship, just like Krakow Excelsior subclass is even smaller version of Sovereign with limited combat capabilities, so it should be an oldschool modern ship.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 14, 2010, 05:11:31 PM
bones, i need a exact armament layout, so i can get the mod balanced perfectly (people want it MP, so it will be MP compatible, and compatible with other mods)I also wish i could get my hands on that thing KM uses to add ships to the game.(not going to happen)
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 05:34:46 PM
Ok so Sobieski class first :
Phasers - 4 main heavy phaser arrays (2 on dorsal saucer and 2 on underside), 4 medium phaser arrays (1 aft, 2 on both sides of the hull and one ventral - mediums are weaker about 25 % than main, heavy array placed on saucer)
Torpedos - 120 type 2 quantum torpedos (nemesis variant), 3 tubes - 2 forward, 1 aft (each tube can fire up to 2 torpedos)

and Cortez class :
Phasers - 6 heavy phaser arrays on saucer (2 main + 2 additional behind deck 1 on dorsal saucer, 2 on the underside), 6 heavy phaser arrays on the stardrive section (1 aft, 2 on pylons, 2 on sides, 1 ventral), 12 single fire / broadside salvo fire heavy pulse phasers (6 on both sides of the stardrive section) - due to overpowered armaments, warp core will be able to power up everything to 90% in combat mode, the rest 10 % for each four systems will be drained from reserves and main battery simply to avoid getting another god ship.

Title: Re: STO era ships
Post by: deadthunder2_0 on February 14, 2010, 05:57:42 PM
ok
so, blue torp tubes mean Quantum right?
as a key for my TMP work (Connie included)

Connie has all light phaser arrays, 2 on each nacelle pylon, 2 aft, 1 ventral, 1 port, 1 star, and saucer arrays.
has 6 torp tubes, 2 fore light photon, 2 fore defiant quantum, 2 aft light photon. Compliment 300 photon, 50 quantum

Miranda will have 2 light phaser arrays, and the phaser pods will be replaced with sensors, and will have 2 fore light photon tubes, the aft ones will be replaced with impulse engines

Saratoga, and Miranda no rollbar, will have 2 medium phaser arrays.

Soyuz will have 4 light pulse cannons, and 2 light phaser arrays (it is a escort/ patrol)
Title: Re: STO era ships
Post by: Bones on February 14, 2010, 06:02:23 PM
Oh right I forgot to add the Cortez has also more torpedo tubes so :
3 forward tubes, and 3 aft tubes (2 forward 'neck' tubes can fire up to 3 torps each, one forward tube on dome can fire 2 torps, aft can fire 2 torps each. Type 2 quantums - 240 torpedos
Title: Re: STO era ships
Post by: deadthunder2_0 on February 14, 2010, 06:03:49 PM
ok, i might lighten the punch of it's quantums, for game balance. In fact, each Tier might have it's own set of torps
Ex-
Q1=defiant/micro quantum Q2=Sovereign quantum P=photon MP=Microphoton/lightphoton

Tier1(Cadet)
P-400
MP-350

Tier2
Q1-700
P-500
MP-450

Tier3
Q1-850
P-650

Tier4
Q1-1000
Q2-1200
P-700

Tier5
Q1-1500
Q2-1700
P-700

Phasers/Disruptor Beams
Light-800
Medium-1000
Heavy-1200
(phasers do different damage than torps, in-game, Heavy phasers do only what a 600 point damage torp/disruptor would do in 6 seconds [our standard firing rate])
Title: Re: STO era ships
Post by: deadthunder2_0 on February 15, 2010, 12:05:51 AM
bones is this your pic?

(http://farm5.static.flickr.com/4029/4336063399_2340fdb975.jpg)

and your account?

http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)
Title: Re: STO era ships
Post by: Bones on February 15, 2010, 01:25:32 AM
picture is mine, it's back few pages and no, I have only account on photobucket


Six seconds of phaser fire, that's a little bit too long, don't ya think so ? I guess 4 seconds for light phaser, 2 for medium and 1-burst fire for heavy would be much better
Title: Re: STO era ships
Post by: deadthunder2_0 on February 15, 2010, 01:18:07 PM
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Title: Re: STO era ships
Post by: Vladko1 on February 15, 2010, 01:37:32 PM
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?
Title: Re: STO era ships
Post by: Hellsgate on February 15, 2010, 01:49:13 PM
 :roll Actually that flickr account is mine.

Jason K. Hauck
Title: Re: STO era ships
Post by: deadthunder2_0 on February 15, 2010, 01:59:01 PM
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?

nope, i can't, they all the same texture, so i can't change the back ones to red, but it uses microquantums, so they don't have too much of a punch
Title: Re: STO era ships
Post by: Bones on February 15, 2010, 02:28:13 PM
:roll Actually that flickr account is mine.

Jason K. Hauck


Who said it isn't  :wtf

Sobieski variant is almost complete, I'll prepare HP and try it out in game :D ingame shots coming soon...
Title: Re: STO era ships
Post by: Dalek on February 15, 2010, 02:34:04 PM
bones is this your pic and your account?

http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)

Thats what Hellsgate is on about Bones.
Title: Re: STO era ships
Post by: Bones on February 15, 2010, 03:17:28 PM
bones is this your pic and your account?

http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)

Thats what Ryles is on about Bones.
I'm lost now... who is Ryles ?

and as promised ingame shots :D

btw. underside of the saucer still lacks proper spotlight and some hull lines details on the inner rim also there will be new shuttle bay 1&2 texture (force field) and Limey is working on smoothing errors so expect that model will look much better ;)
Title: Re: STO era ships
Post by: Psyco Diver on February 15, 2010, 03:36:31 PM
Shes sooo pretty, by far my favorite ship concept in a long time
Title: Re: STO era ships
Post by: deadthunder2_0 on February 15, 2010, 06:32:23 PM
progress, i will not show pics to keep some of the mod a surprise, but the constellation is complete, with AFT PHOTONS, i found out how to do it, now can we make a flak like projectile?
Title: Re: STO era ships
Post by: Jb06 on February 15, 2010, 07:10:03 PM
Great looking post connie bones, definitely a few cookies :D If you can get your modeller to fix the line on your nacelles, zz's connie will be great.

On another note, please DT or founders, get a private forum for you guys. We don't need to see the in's and out of this mod. You do not see it in other large mods, JLS DQP, KM1.1, STEX  saying to modders we need this etc.

Pics of the mod and progressin pics are al great, but basically having a msn convo between one another is extremely irrartating

~Jb
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 01:20:16 AM
Thank's JB I appreciate, the model is in good hands already ;) He have done wonders to Khaliban's Connie so expect the same here :)
Title: Re: STO era ships
Post by: Hellsgate on February 16, 2010, 03:10:01 AM
I'm just surprised Khaliban's Connie wasn't designed with a Captain's Yacht, mounted beneath the saucer.   
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 04:41:13 AM
I guess mostly because all TMP ships had their sensors placed in the undersaucer dome, what's more they never thought about such advanced features back in 1970.

In this ship I can't really see suitable place for aeroshuttle or cpt. yacht as the dome serves as sensor dome like in TMP and in Cortez war refit it will be also rapid firing turret.

Just for an update, scripting is done, the ship is ingame and working properly, i'm now awaiting for model and improving HP ATM (there will be small surprise in it).

Some technicall details on Sobieski class :
Constitution class mark 4 refit - Sobieski subclass - deep space explorer
4x Saucer main heavy Type XIII phaser arrays, burst fire mode.
4x Secondary hull medium Type XIII phaser arrays, burst fire mode.
3x Quantum torpedo launchers 1x aft, 2x forward - each has reloads in 30 secs and can fire up to 2 torpedos per tube
Medium strenght Shield generator
Light hull platings
Ablative armor
Maximum warp speed - 9.85, optimal cruise speed - 7,5
Shuttle bay stores :
2x Type-11 shuttles
2x Type-9 shuttles
2x Type-6 shuttles
1x Venture scout shuttle

and technicals for Cortez :
Constitution class mark 4 war refit - Cortez subclass - Fire Support Cruiser
6x Saucer main heavy Type XIII phaser arrays, burst fire mode.
6x Secondary hull heavy Type XIII phaser arrays, burst fire mode.
12x light pulse phaser arrays - 6x starboard, 6x port - single fire / broadside salvo mode
5x Quantum torpedo launchers 3x aft, 2x forward - each has reloads in 30 secs and can fire up to 2 torpedos per tube, 1x rapid fire Advanced Quantum mk1 torpedo turret - can fire up to 4 torpedos
Heavy shield generator
heavy hull platings
Ablative armor
Maximum warp speed - 9.85, optimal cruise speed - 7,5
Shuttle bay stores :
3x Type-11 shuttles
4x Javelin / Peregrin fighters
1x Venture scout shuttle
 
Title: Re: STO era ships
Post by: JamesTiberiusKirk on February 16, 2010, 04:41:37 AM
make some bussard collectors on the right and left. should be a quick job and would make it look much better then that thing on the top.
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 05:21:41 AM
Cortez does have side bussards, I haven't thought about adding them to Sobieski but I'll slap then to it as well and see if it is better ;)
Title: Re: STO era ships
Post by: Dalek on February 16, 2010, 06:20:17 AM
I think you should leave the side bussards off the Sob. (unfortunate last name :P) just to give a greater sense of power to the Cortez.
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 06:32:05 AM
I think you should leave the side bussards off the Sob. (unfortunate last name :P) just to give a greater sense of power to the Cortez.
Good thinking, I'll stick to it :P and it's S-O-B-I-E-S-K-I (foneticaly : s ou b i: e s k i ... more or less...) :funny
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 01:47:02 PM
It's time to roll out some heavy guns (armor in this case) I find this one much better than black armor ;) here's the Cortez...
Title: Re: STO era ships
Post by: Dalek on February 16, 2010, 01:53:44 PM
Oh, that is good. Having the little deflector crystal on the saucer as red makes it seem very evil. :P
Title: Re: STO era ships
Post by: JimmyB76 on February 16, 2010, 01:55:36 PM
i gotta admit - im honestly not fond of black armor on ships; thats just my own personal taste tho...  usually ill just ignore it tho lol

can we see more shots of this ship you just posted? :)   one other curious question - will this one (non-black armor) have red impulse engines?  i noticed the other one is blue?
Title: Re: STO era ships
Post by: Dalek on February 16, 2010, 01:57:44 PM
The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 03:11:31 PM
Aye the Sobieski is deep space explorer with prototype impulse drive ... ok that's cheap ... I just love that sky blue :P, Cortez is small beastie with sharp teeth and lots of tiny red addons like side bussards, impulse drive (impulse engine grille and dome). Basicly I want to make ship that have two natures, calm explorer with some decent means to defend itself and warship with really heavy armor and lots of weapons (and a weak spot)
Title: Re: STO era ships
Post by: JimmyB76 on February 16, 2010, 03:20:56 PM
The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol  im easily confused as you well know :P
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 03:26:29 PM
The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol  im easily confused as you well know :P
Ya we know :funny too much weed ? :D
Title: Re: STO era ships
Post by: Dalek on February 16, 2010, 03:28:37 PM
The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol  im easily confused as you well know :P
Ya we know :funny too much weed ? :D

Shhh! Not while the kiddies are in! :P

And I'd make that red line around the bridge a lot thinner. It's screaming "SHOOT ME!".
Title: Re: STO era ships
Post by: Bones on February 16, 2010, 03:42:40 PM
Lol I just got rid of it minutes ago... while looking at it I was about to shout Khaaaaaaaaaan :funny
Title: Re: STO era ships
Post by: JimmyB76 on February 16, 2010, 03:45:04 PM
that, and save the thick red lines for when you are drawing stoners eyes lol j/k :P
Title: Re: STO era ships
Post by: deadthunder2_0 on February 16, 2010, 11:04:24 PM
ok, well, i hate to bring bad news, but the constellation is COMPLETE, and i will begin work on the Mirandas next, they will be weaker than the others, but not to weak, very strong sensors, and good engines. they will have photon torpedos, and light phasers  :D
Title: Re: STO era ships
Post by: RifleMan80 on February 17, 2010, 12:35:19 AM
Aye the Sobieski is deep space explorer with prototype impulse drive ... ok that's cheap ... I just love that sky blue :P, Cortez is small beastie with sharp teeth and lots of tiny red addons like side bussards, impulse drive (impulse engine grille and dome). Basicly I want to make ship that have two natures, calm explorer with some decent means to defend itself and warship with really heavy armor and lots of weapons (and a weak spot)

It amazes me how much you can do to the Constitution design.
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 05:02:42 AM
ok so here's progress report, last changes to the textures on Cortez, I'm not going to add more armor to it simply because it's not a flying fortress, so the armor covers only vital areas of the ship or areas which were lightly armored, I think it looks cool.
I've dumped all those black bits cuz I didn't like the contrast between light grey and black so heavy armor is now grey, nano-suit-like honeycomb pattern.

Now that both ships are almost complete texturing wise, I'll add speculars and redo hardpoints for Cortez.
Title: Re: STO era ships
Post by: Kirk on February 17, 2010, 06:05:05 AM
Very nice work bones, as always.
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 06:59:25 AM
Thank's mate, I wanted to make the armor as subtle as possible yet visible with bare eye so it would actually look heavier this way, I hope weapons won't be overkill ingame, I'm now finishing hardpoints (just pulse phasers left)

UPDATE : both Cortez and Sobieski are ingame, working smoothly, I've just overpowered impulse engines on these, also I have to work on phaser arcs (there are no forward firing phasers ATM lol)

for now here's whole Post-Dominion war family so far done
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 02:14:17 PM
Speculars done, hardpoints almost there, ATM it can stand a fight with a romulan warbird but it takes damage.
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 02:21:00 PM
Sweet niblets they're looking good! Have you anymore PDW plans? :D
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 02:40:12 PM
In the matter of fact I do :) it's time to dig up some dead projects... minotaur (Centaur successor -variant of Krakow class)
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 02:41:56 PM
Oh yeah, I remember her. First thing I'd have to say from seeing that is angle the handlebar connecting the nacelles further back. :P
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 03:54:26 PM
Aye, I've dumped all small pylons, TMP torpedo bay and that box between torpedo pod and saucer, instead I've used some cool thick, stylish pylons and Akira class torpedo bay between nacelle pylons, so now the torpedo tube count is somewhere around 16-18 with weapons pod (torpedo boat) and 10-12 without the upper pod (light cruiser variant)

I love it now, previous version was kinda plain...
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 03:57:23 PM
I'm not sure about the overall size of the nacelles or the handlebar pylon thingy. Bigger/thicker perhaps?
Title: Re: STO era ships
Post by: Vladko1 on February 17, 2010, 04:06:56 PM
Sh*t man!!! Bones, your ships are the best. One big cookie. If werent you, Modders of steel would be more than a sh*tty team! You are the best here and everywhere :)
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 04:30:49 PM
Lol Vlado, thanks but I'm no match for guys like Wiley, DJ, Baz or Raven ;)

So, handle bar for upper pod can be corrected easily, but I'm not sure if I want nacelles get any bigger than now ;) personaly I don't think this design have any problems with too thin parts, just look at Norexan :D TOS Constitution being the best example...
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 04:34:30 PM
It might just be me cos there are lack of textures on the whole model, its so bright and glarey lol.
Title: Re: STO era ships
Post by: Darkthunder on February 17, 2010, 04:37:47 PM
Not sure if you noticed it, but there appears to be some smoothing issues on the ventral saucer on the Sobieski/Cortez. Kinda ruins the whole feel for the ship, since it otherwise looks really cool.
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 04:40:54 PM
He knows. He's already got someone sorting that out for him. :)
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 04:51:33 PM
Not sure if you noticed it, but there appears to be some smoothing issues on the ventral saucer on the Sobieski/Cortez. Kinda ruins the whole feel for the ship, since it otherwise looks really cool.
Don't worry, Limey is taking care of these, both Cortez and Sobieski will be smooth and clean again ;)

Ok, so I've looked carefully and now I agree with you Dalek, I've scaled pylons and handlebar to look much more solid, also most of the textures are now restored but I'm not too fond of their design, I'll cross these and Sobieski's styles and see how it will turn out.
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 05:07:02 PM
I'd move the nacelles further back and sweep the pylon (the one the nacelles are connected to) back a little so it looks a bit like a boomerang.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 17, 2010, 05:30:36 PM
Yay, i love these, there is a variant without a weapons pod coming
Title: Re: STO era ships
Post by: Bones on February 17, 2010, 05:42:12 PM
Indeed, I was also thinking about sensor pod variant ;)
Title: Re: STO era ships
Post by: Dalek on February 17, 2010, 05:59:30 PM
It's basically a cheap Nebula now. :P
Title: Re: STO era ships
Post by: Bones on February 18, 2010, 01:16:25 AM
Yeah you could say so, precisely it's just a refited Centaur (without weapons pod) and additional pods will fill the gap where Miranda class was.

I'm now remaping whole model (moving all those tiny textures into one 2048 map so it would be easier to retexture it.
Title: Re: STO era ships
Post by: Bones on February 18, 2010, 05:39:57 PM
I felt there is a need for lightened Sobieski/Cortez so here's what could be done with em' :D
Title: Re: STO era ships
Post by: Dalek on February 18, 2010, 05:41:24 PM
Oh, I liketh that a lot. :)

Possible names:

Sobieski - Danysz (Polish Physicist who helped Maria Curie)
Cortez - Poniatowski (Polish Leader, General, Minister of War and Army Chief)

Thought they'd be fitting. :)
Title: Re: STO era ships
Post by: Wicked Zombie on February 18, 2010, 08:30:01 PM
Impressive work, especially the Cortez. Surprising how big a difference a new coat of paint and some overhauling can make for those old junk-heaps.
Title: Re: STO era ships
Post by: deadthunder2_0 on February 18, 2010, 08:46:28 PM
I am trying to get as many blank regs in the pack as possible, Bones, are you releasing this separate from the rest of the pack, i have begun work on the Saratoga, I am using the zambie zan mosel and textures, while exploring photoshop, so it is in no way brand new
and bones, i have a Saladin planned, just no ship, that Utopia/Akula thing will work

Also Should i keep the Constitution class TOS, or just put in another ship (let the community anwser, i want them to tell me)
Title: Re: STO era ships
Post by: Bones on February 19, 2010, 01:36:31 AM
Impressive work, especially the Cortez. Surprising how big a difference a new coat of paint and some overhauling can make for those old junk-heaps.
Ah, without your 'junk-heaps' (the best TMP evo designs I've ever seen) these wouldn't be possible to make ;) I'm so glad you like them :)

Oh, I liketh that a lot. :)

Possible names:

Sobieski - Danysz (Polish Physicist who helped Maria Curie)
Cortez - Poniatowski (Polish Leader, General, Minister of War and Army Chief)

Noted. They'll fit like a glove :)

that Akulish vessel just got official name of Warsaw class (Warsaw is the capital of Poland)
Thought they'd be fitting. :)

I am trying to get as many blank regs in the pack as possible, Bones, are you releasing this separate from the rest of the pack, i have begun work on the Saratoga, I am using the zambie zan mosel and textures, while exploring photoshop, so it is in no way brand new
and bones, i have a Saladin planned, just no ship, that Utopia/Akula thing will work

Also Should i keep the Constitution class TOS, or just put in another ship (let the community anwser, i want them to tell me)
Dunno yet, we will see if the community want whole PDW pack released separately. If you're looking for slightly updated Mirande then I've made few years ago a reskin of ZZ Miranda pack Reliant (mostly updated speculars and replaced saucer textures) It's available at BCF as USS Brattain.

So far the PDW line counts 7 ships :
-Krakow class = Excelsior class evolution
-Cortez class = Constitution/Ambassador class crossover evolution (war-refit)
-Sobieski class = Constitution/Ambassador class crossover evolution
-Minotaur class = Centaur class evolution - no pod
-Cyklopes class = Minotaur with sensor pod attached
-Chimera class = Minotaur with weapons pod attached
-Warsaw class = Akula class evolution

btw. I've posted two variants of the Warsaw class, (different upper pylon) which one will be better ?

P.S. I've began creating new saucer textures for Krakow and Minotaur, as I mentioned I wasn't too fond of actual textures on these (too blured) so they'll be restyled to resemble Sobieski's style and color scheme
Title: Re: STO era ships
Post by: deadthunder2_0 on February 19, 2010, 07:48:38 AM
second one
Title: Re: STO era ships
Post by: Bones on February 20, 2010, 06:08:16 AM
Update : this time it's panneling details on Krakow and Minotaur class dorsal saucer.
Title: Re: STO era ships
Post by: Dalek on February 20, 2010, 09:31:31 AM
Much better. :)
Title: Re: STO era ships
Post by: Daystar70 on February 22, 2010, 12:35:05 AM
Hm Name ideas from my head-

Triumphant
Glory
Warstar
Dark Nebula
Defiance
Mandragon
T'pol
Saavik
Title: Re: STO era ships
Post by: Bones on February 22, 2010, 01:09:05 AM
hm...
Minotaur sensor pod - USS Saavik
Minotaur weapons pod - USS Triumphant
Minotaur no pods - USS Minotaur
Warsaw - USS Defiance

I like these ;)
Title: Re: STO era ships
Post by: Daystar70 on February 22, 2010, 01:44:12 AM
Cool glad to help  :P
Title: Re: STO era ships
Post by: King Class Scout on March 07, 2010, 06:38:53 PM
for those of us that have the loose Krakow, are you gonna make the saucer texture available loose?

Title: Re: STO era ships
Post by: Bones on March 08, 2010, 01:21:45 AM
you mean blank texture set ? if yes then yeah there will be blanks set.

I hope to get back to the project even today so stay tuned for updates ;)
Title: Re: STO era ships
Post by: Bones on March 08, 2010, 01:19:26 PM
After quite busy week I have resumed works on Krakow re-retexture (reminder : this retexture purpose is to bring PDW Excelsior refit up to date with whole lot more detailing to textures) so here's my experiments on impulse drive ,I might revert central impulse drive back into main shuttlebay (Sorcerer class) also still I can't decide wheter to make them blue (side engines) or red (central engines palette), there's also pic of top deck area. Neck and Secondary hull are now being replaced (new textures are visible on pictures yet there's still much to be done in this field, pylons and nacelles are still the old ones.
Title: Re: STO era ships
Post by: Vladko1 on March 08, 2010, 03:55:24 PM
After quite busy week I have resumed works on Krakow re-retexture (reminder : this retexture purpose is to bring PDW Excelsior refit up to date with whole lot more detailing to textures) so here's my experiments on impulse drive ,I might revert central impulse drive back into main shuttlebay (Sorcerer class) also still I can't decide wheter to make them blue (side engines) or red (central engines palette), there's also pic of top deck area. Neck and Secondary hull are now being replaced (new textures are visible on pictures yet there's still much to be done in this field, pylons and nacelles are still the old ones.
Lol, Modder of the month again at the end of the March :funny Seriosly man, awesome! ;)
Title: Re: STO era ships
Post by: Bones on March 09, 2010, 01:48:07 AM
Thx Vlad ;) I've decided to completely redraw everything except for Saucer section on Krakow, will post pics later ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on March 09, 2010, 07:42:04 AM
bones, you have a PM
Title: Re: STO era ships
Post by: Bones on March 09, 2010, 09:45:21 AM
Here's all new secondary hull texture...
Title: Re: STO era ships
Post by: Toa_Kaita on March 09, 2010, 09:48:10 AM
Nice! Im psyched for these ships!
Title: Re: STO era ships
Post by: Dalek on March 09, 2010, 10:53:48 AM
I'm not entirely sure if almost pure white looks good on the detailings behind and to the sides of the saucer and also in that pic of the side of the engineering hull.
Title: Re: STO era ships
Post by: Bones on March 09, 2010, 11:09:40 AM
It's not pure white ;) it's very light grey with some light detailing (it's hardly visible in these pics)
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 09:56:51 AM
Ok I've now reworked every texture (with missing nacelle joint texture from previous version...not applied yet tho) tho they still needs lot's of additions like windows, escape pods, sensor / transporter pannels, cargo doors, emergency lift hatches, thrusters, airlocks and new insignias, I'm pleased on overall look of new style, IMHO it fits this ship much more than previous style.

ATM I'm bashing yet another PDW style ship :D For all ya quad-nacelle lovers, so Lionus should be happy from this one ;)
Title: Re: STO era ships
Post by: Toa_Kaita on March 10, 2010, 11:31:17 AM
Dude! She looks awesome! Can't wait to play her!
Title: Re: STO era ships
Post by: bankruptstudios on March 10, 2010, 11:31:51 AM
THis looks really sweet, cookie!! And i think he will like that idea,lol.
Title: Re: STO era ships
Post by: Dalek on March 10, 2010, 11:36:46 AM
I'm not particularly sure about the red and blue impulses either. If the red was perhaps more saturated then maybe. I'm just not sure if I really see the logic behind it. :P
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 11:52:16 AM
I'm not particularly sure about the red and blue impulses either. If the red was perhaps more saturated then maybe. I'm just not sure if I really see the logic behind it. :P
there is none :) they are this way because i'm not sure which color i like more and which i'll choose for all of them, any thoughts ?
Title: Re: STO era ships
Post by: Dalek on March 10, 2010, 11:56:32 AM
I like the idea of Blue being Normal and Red being Oompha, similar to what you did on the Sobieski/Cortez.
Title: Re: STO era ships
Post by: JimmyB76 on March 10, 2010, 11:57:18 AM
i prefer red impulse engines, personally...  not too used to blue ones...
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 12:35:10 PM
yeah I think I could make it this way, blue would be for 'the good' and red impulse for 'the bad' ;)
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 01:21:49 PM
Is there any problem with MODIFY button ??? It logs me out when I try to edit my post...

Here's nearly finished under side of the saucer
Title: Re: STO era ships
Post by: Darkthunder on March 10, 2010, 01:27:06 PM
ATM I'm bashing yet another PDW style ship :D For all ya quad-nacelle lovers, so Lionus should be happy from this one ;)
To avoid spoiling what Bones wrote previously, I write this as following:Would love to see a Prometheus in the same style of texturing as these ships. Looks really cool. Might be doable?

In regards to the images, I much prefer the red-colored impulse engines. Blue would be more applicable to an NX-type ship, whereas the NCC-version could/should have red impulse.
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 01:47:38 PM
Will do, it is part of the pack anyway ;)

Ok so there's no NX on this one (at least not now) so I'll stick to red ;)
Title: Re: STO era ships
Post by: Darkthunder on March 10, 2010, 03:29:43 PM
Awesome :P
Title: Re: STO era ships
Post by: Bones on March 10, 2010, 03:40:52 PM
Ok just finished top saucer side, those sensor palettes were pain in back to make lol
Title: Re: STO era ships
Post by: deadthunder2_0 on March 10, 2010, 10:10:30 PM
Wow, i leave for a day, and i see this!
Great, also i have a PDW Galaxy design, i just wanted to post, notice the description is not done, and blame bad handwriting if you can't read it.
Also i am too lazy to lower the saucer on the fore view, so the ship i a bit flatter than what it looks to be.
Also i need a name other than Post TNG Ship Pack, possibly...
-Ships of Steel
-Empires of the Galaxy Pack
any other suggestions are welcome, and can someone tell me how to remove a poll so i can post a new one
Title: Re: STO era ships
Post by: Bones on March 11, 2010, 02:26:12 AM
As i mentioned yesterday, little quad-nacelled replacement for challenger/constellation (pylons are a bit too crude for my tastes and i might replace them with wings like on minotaur) It is not a direct refit of constellation, just a Warsaw class (Akula refit) variant with additional nacelles.
Title: Re: STO era ships
Post by: JamesTiberiusKirk on March 11, 2010, 04:13:36 AM
well... as much as i love this style, could you make the nacelles more ... different? it looks too bashed. thats one of my critiques on the designers of the tmp ships... or the early tng ships. nebula, galaxy, wolf 359 ships... constellation, constitution, miranda... they all look too much alike imho... different nacelle style would be cooler. like akira/steamrunner/norway. those designs are unique. hope you understand what im saying  :)
Title: Re: STO era ships
Post by: Bones on March 11, 2010, 04:30:38 AM
well... as much as i love this style, could you make the nacelles more ... different? it looks too bashed. thats one of my critiques on the designers of the tmp ships... or the early tng ships. nebula, galaxy, wolf 359 ships... constellation, constitution, miranda... they all look too much alike imho... different nacelle style would be cooler. like akira/steamrunner/norway. those designs are unique. hope you understand what im saying  :)
yeah I hear ya, I'll dig through some nacelles and see what can I slap into it ;)

here's same ship with Akira nacelles
Title: Re: STO era ships
Post by: Biggins on March 11, 2010, 07:59:38 AM
That actually looks pretty nice with Akira nacelles!
Title: Re: STO era ships
Post by: Lionus on March 11, 2010, 09:37:55 AM
(http://tiptoeyo.pbworks.com/f/do%20want%20house.jpg)
 oh yes, more quadnacelle epicness..
Title: Re: STO era ships
Post by: Bones on March 11, 2010, 11:15:59 AM
hahaha I knew you're gonna like it :P
Title: Re: STO era ships
Post by: Lionus on March 11, 2010, 11:20:40 AM
If it has more than three nacelles, it's destined to be cool.  :D
Title: Re: STO era ships
Post by: Bones on March 11, 2010, 11:46:47 AM
New Krakow is now finished in about 90 % just have to add some thrusters to it, rehardpoint it, rescript and finito :)
Title: Re: STO era ships
Post by: Biggins on March 11, 2010, 11:56:46 AM
I WANT it  :eek
Title: Re: STO era ships
Post by: Toa_Kaita on March 11, 2010, 12:40:59 PM
What he said! Fantastic!
Title: Re: STO era ships
Post by: deadthunder2_0 on March 11, 2010, 05:47:17 PM
hey bones, i'll hp it, i get bored here anyway :P
Title: Re: STO era ships
Post by: deadthunder2_0 on March 13, 2010, 04:13:47 PM
Bones, on the Constellation, why not try the Bellaphroon's from the connie pack by ZZ, those looked cool
Title: Re: STO era ships
Post by: Bones on March 13, 2010, 06:10:04 PM
Actually I've built my Akira on this one ;) but overaly it doesn't fit the era
Title: Re: STO era ships
Post by: deadthunder2_0 on March 14, 2010, 12:05:42 AM
Speaking of akiras
Title: Re: STO era ships
Post by: Nebula on March 14, 2010, 12:44:57 AM
what changed on that akira? darker hull?
Title: Re: STO era ships
Post by: Maxloef on March 14, 2010, 05:53:23 AM
darkening it didnt make it look better, it doesnt fit allong with the other ships who have a near white hull
Title: Re: STO era ships
Post by: Bones on March 14, 2010, 07:38:21 AM
did I said Akira  :wtf silly me :roll I meant Akula lol...
Title: Re: STO era ships
Post by: deadthunder2_0 on March 14, 2010, 10:13:22 AM
i never said i was anywhere near finnished, only trying to get the textures ore of a blue and grey to mimic the base color on STO armor and other plating come next, infact i am about to start it
Title: Re: STO era ships
Post by: Shadowknight1 on March 14, 2010, 01:10:40 PM
What's needed is a new Akira model.  As well as a general agreement on the armament.  :P
Title: Re: STO era ships
Post by: Bones on March 14, 2010, 02:24:13 PM
What was funny about akira mods was that most of them had modeled phaser arrays on pylons and nacelles while none of them have these in HP :wtf
Title: Re: STO era ships
Post by: Vladko1 on March 14, 2010, 03:41:41 PM
From the NX-Bulgaria model I can make Akula ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on March 14, 2010, 09:38:07 PM
i will put the phasers on the plyons, and can i request a few pics from anyone with STO, so i can see a better image of the armor

also, why not try something like this for the constellation variant
(http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_stargazer.png)
Title: Re: STO era ships
Post by: Bones on March 15, 2010, 02:50:16 PM
Thank's to Limey, model is now clean and fresh, just need to finish some minor details and it's ready for BCF :)
Title: Re: STO era ships
Post by: Bones on March 17, 2010, 01:09:07 PM
Ok finally I have Krakow finished and I'm more than pleased from new textures, see for yourselves ;)
Specualrs and alphas are now working properly now I'll start balancing HPs (I'm gonna make phaser bursts a bit longer so it won't loose arcs so easyli)
Title: Re: STO era ships
Post by: Dalek on March 17, 2010, 01:10:25 PM
The impulses are a bit bright aren't they? :P
Title: Re: STO era ships
Post by: Bones on March 17, 2010, 01:21:43 PM
That effect my friend, is exactly what I wanted it to be ;) this way it has some resemblence to cool looking JJ-Prise impulse drive

Here's also update on fixed Sobieski... I encourage everyone who like it give cookie to Limey as he did outstanding job on those models :D
Title: Re: STO era ships
Post by: Dalek on March 17, 2010, 01:32:02 PM
Hmm. Not sure if it quite works, particularly with the arboretum so bright right next door. Perhaps just tone that down a very small amount? Then there's less GLOW IN YOUR FACE! :)
Title: Re: STO era ships
Post by: Shadowknight1 on March 17, 2010, 01:46:39 PM
You and Limey got cookies from me Bones, those are gorgeous ships!
Title: Re: STO era ships
Post by: Bones on March 17, 2010, 01:50:19 PM
Noted, I'll tone glows down ;)

and here's Cortez ;)
Title: Re: STO era ships
Post by: Dalek on March 17, 2010, 01:52:04 PM
Beautiful stuff. :D
Title: Re: STO era ships
Post by: 086gf on March 17, 2010, 02:51:58 PM
Those are some amazing ships.
Title: Re: STO era ships
Post by: Biggins on March 17, 2010, 04:26:17 PM
ABsoloutly amazing, shame my computer's hard drive has died so I wont be commanding them :P
Title: Re: STO era ships
Post by: Hellsgate on March 18, 2010, 01:09:45 PM
Sweet stuff, Guys.
Title: Re: STO era ships
Post by: Toa_Kaita on March 18, 2010, 03:10:08 PM
Oh my god...those ships are amazing!
Title: Re: STO era ships
Post by: Bones on March 18, 2010, 03:39:10 PM
I'm now testing those ships... something strange happens with Cortez tho... even tho Cortez has 15000 hull hit points and Sobieski which is only explorer type and has 11000 hit points Cortez lasts only one volley from 2 bugships  :wtf shields are worthless as they pass everything through... I'm working on it. 

PDW Sobieski performs flawlessly, she stands one good fight against Vorcha (Felix is piloting it), Romulan Warbird stands no chance when you load advanced quantums ;) phasers are really quick ones so you'll be able to fire bursts like in Nemesis with all PDW ships. Sobieski isn't god ship so you will be able to boost power to only one system at a time (engines, sensors, weapons or shields) she puts KM 1.1 Sov into good fight (I was the pilot :D )tho I get destroyed most of the time lol.

Krakow is qiute stronger with hull strenght of 15000 and shield output of 11000 per screen, phasers are a bit stronger, I managed to last few minutes against 6 bugships (they started to ram me after damaging them, it's slow ship compared to Sobieski).

I'm now uploading beta versions of all three ships (Beta testers are : Vladko1, Deadthunder2.0 and Dalek)
Title: Re: STO era ships
Post by: JamesTiberiusKirk on March 18, 2010, 05:25:50 PM
THE sh*t.

cookie btw
Title: Re: STO era ships
Post by: deadthunder2_0 on March 18, 2010, 07:12:15 PM
Bones, milenent might be able to figure out what is wrong
Title: Re: STO era ships
Post by: Vladko1 on March 19, 2010, 04:16:13 PM
And Im starting to work on the TNG proxima :P
Title: Re: STO era ships
Post by: deadthunder2_0 on March 19, 2010, 04:19:21 PM
nice, but can it have a solid saucer, and a turret instead of 2 huge torp tubes in front?
Title: Re: STO era ships
Post by: ACES_HIGH on March 19, 2010, 05:27:21 PM
just as long as it doesn't have a big ugly square bar in between the hulls
Title: Re: STO era ships
Post by: Vladko1 on March 19, 2010, 06:54:14 PM
just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam:  :drool:
Title: Re: STO era ships
Post by: JimmyB76 on March 19, 2010, 06:58:50 PM
btw, cool smileys :sam:
lol Sam - btw, the emoticon was not my idea... 
Title: Re: STO era ships
Post by: ACES_HIGH on March 19, 2010, 07:14:00 PM
I would at least round it off just a little. Ideally, I' d chop it off and replace it with an Akira style weapons pod.
 :ot: I like the new smileys too  :samtarget: :drink:
Title: Re: STO era ships
Post by: deadthunder2_0 on March 19, 2010, 07:14:36 PM
how about a torpedo burst launcher (Akira pod) instead of the block, move the nacelles like this  : instead of this.
                                                                                                                                                       .
EDIT- put a dual torpedo tube like a futuristic Miranda pod

my faves :samtarget: (i don't like cats) :screw: lol :bluescreen: (we all hate it) :spam: YAYYYYYYYYYYYYYYYYYYYY
Title: Re: STO era ships
Post by: Billz on March 19, 2010, 07:40:31 PM
just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam:  :drool:

Perhaps if you adjust it so that it doesn't look like a malformed brick was glued between the engineering hulls, then it might get a better reaction.

Also, did you make those suggested changes I made for your TMP Proxima after I beta tested it? You said you would but you never showed anything of it after that.
Title: Re: STO era ships
Post by: JimmyB76 on March 19, 2010, 08:05:19 PM
poor sam...  he's only been a cuddly-wuddly-best-friend-of-mine for 8 years...  ya he is an orange tornado and a bitch (i dont understand where he possibly couls have gotten it from??  lol) but he is a good cat...  and a pretty cat...

anyway, ships and such...  i cant help but notice there is no USS Sam out there...   :P
Title: Re: STO era ships
Post by: Vladko1 on March 19, 2010, 08:35:32 PM
just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam:  :drool:

Perhaps if you adjust it so that it doesn't look like a malformed brick was glued between the engineering hulls, then it might get a better reaction.

Also, did you make those suggested changes I made for your TMP Proxima after I beta tested it? You said you would but you never showed anything of it after that.

I started and fixed the problems, that you showed me (but not 100% fixed), but the Proxima is still in .max file. But maybe, Ill do and better proxima, not in Rhino but in 3ds max :P Here some updates.
btw, for the suggestion to the hull in between the engeneering, If I make it to look not like glued, the ship will be very high poly :(
Jimmy, USS Sam is good name. Maybe your cat will have a ship on his name :P
Title: Re: STO era ships
Post by: deadthunder2_0 on March 19, 2010, 08:53:38 PM
add 3 phaser arrays to the top saucer, and 2 to the bottom also add a 3rd torp tube to the front
Title: Re: STO era ships
Post by: Billz on March 19, 2010, 09:41:51 PM
btw, for the suggestion to the hull in between the engeneering, If I make it to look not like glued, the ship will be very high poly :(

You mis-understood me.

I mean, because of the lack of any detail on the section between the engineering hulls, people are going to react negatively towards it.

'malformed brick glued between them' was just a metaphor I used to make you uderstand what I was saying.
Title: Re: STO era ships
Post by: Maxloef on March 20, 2010, 08:42:58 AM
whats with the inflatable saucer?
Title: Re: STO era ships
Post by: Bones on March 20, 2010, 09:47:24 AM
whats with the inflatable saucer?
can't see any rubber here  :lostit:
Title: Re: STO era ships
Post by: Dalek on March 20, 2010, 09:50:02 AM
I think he means "why does the saucer have rounded edges while the rest of the ship doesn't?"
Title: Re: STO era ships
Post by: Vladko1 on March 20, 2010, 11:16:52 AM
How about now? Its looking a bit, Starcraft 2's battlecruiser :D Suggest what detail to add to the mesh :P Soon Ill start the phaser arcs :P
Title: Re: STO era ships
Post by: Bones on March 20, 2010, 12:59:14 PM
I would suggest to revert it back to hard edges (saucer too) and then replace 'bridge' connecting both engineering sections with large shuttle bay (SFC 2 Ark Royale carrier like) for launching fighters ;)
Title: Re: STO era ships
Post by: Villain on March 20, 2010, 01:28:26 PM
I think see a lot of segments in the saucer (The way it kind of ripples on the underside), would it be possible to see her "Naked"? As in, her wireframe? I don't mean to be rude, just thinking that some parts seem to have loads of polys that you could cut away and spend on either other sections or greebles.  :)

If that's not the case, then may I suggest you lower how much it smoothes to be just enough to mask the separate faces? The only other thing I can think of is you are using a plugin to smoothe it itself (Like Sub-Division does), which gives severe irregularities in meshes I've found (Unless they're absulotely perfect. Keep in mind I'm still learning, myself.)
Title: Re: STO era ships
Post by: Vladko1 on March 20, 2010, 01:33:18 PM
I converted the ship's saucer to editable poly, to fix several rude smooth errors, and now I cant reverse the saucer to its original state :( But still I think its more futuristic to be more smoothed :P
Title: Re: STO era ships
Post by: Villain on March 20, 2010, 01:39:49 PM
As I don't have Max I can't help there (Lightwave is always editable..) While smooth CAN be futuristic, there is a point where it looks unrealistic and distorted, as displayed by the ventral of the saucer. When someone does manage to give you an answer, I'd highly suggest making the smoothing underneath a lot less obvious. That's just me, though.
Title: Re: STO era ships
Post by: deadthunder2_0 on March 20, 2010, 03:56:26 PM
i agree with bones add the carrier bay, i don't get why we havn't got a Lionus screaming at this 4 nacelle killer :evil:
Title: Re: STO era ships
Post by: Vladko1 on March 20, 2010, 04:05:49 PM
The names are gonna be:
USS Armed and dangerous  NCC-1985-D, USS Sam ( I hope I made Jimmy's day :D) NCC-94256, USS Panic  NCC-94048, USS Anthrax  NCC-1981-E. On the bridge, Ive added pulse quantum launcher :P 2-3 phaser arcs remaining + side pulses
Title: Re: STO era ships
Post by: deadthunder2_0 on March 20, 2010, 04:36:52 PM
ventral phasers, and phasers on the nacelle pylons

ADD the Carrier BAY
Title: Re: STO era ships
Post by: Vladko1 on March 20, 2010, 04:45:13 PM
ventral phasers, and phasers on the nacelle pylons

ADD the Carrier BAY

Carrie bay, I cant understand you, something like captain's yatch?
btw, I added docking doors and clamps.
Title: Re: STO era ships
Post by: deadthunder2_0 on March 20, 2010, 04:47:14 PM
no, a giant shuttle bay for launching shuttles check your Skype on those

Bones, you have a Pm,
i need name suggestions for the mod
Title: Re: STO era ships
Post by: Hellsgate on March 28, 2010, 01:11:47 AM
Actually, The Proxima is downright frakkin' sweet but I'd love to see a TNG/STO-era rebuilt "NX-Class" and see how the artists from "Star Trek: Australia" to "Scifi-Meshes" to "Wolf's Shipyard" would 3D render their vision or an S.T.O.-era rebooted Akyazi-Class. 
Title: Re: STO era ships
Post by: Billz on March 28, 2010, 01:22:34 PM
The names are gonna be:
USS Armed and dangerous  NCC-1985-D, USS Sam ( I hope I made Jimmy's day :D) NCC-94256, USS Panic  NCC-94048, USS Anthrax  NCC-1981-E. On the bridge, Ive added pulse quantum launcher :P 2-3 phaser arcs remaining + side pulses

1. Scrap all those names. In all honesty, they are not good names at all, except for U.S.S. Sam :D.
Suggestions for replacement names:
U.S.S. Patton NCC-1985
U.S.S. Austin NCC-94048
U.S.S. Linus NCC-1991

2. Reduce the length of the torpedo bays on the front of the saucer section by about 50%. They look weird at the moment.



 
Title: Re: STO era ships
Post by: JimmyB76 on March 28, 2010, 01:40:25 PM
The names are gonna be:
USS Sam ( I hope I made Jimmy's day :D) NCC-94256
lol awww *cookied*
its a cute idea; you dont have to tho :)
Title: Re: STO era ships
Post by: deadthunder2_0 on March 28, 2010, 03:06:51 PM
The ships work great, in fact, they are beast. the only thing i suggest is replacing the blue plasmas with a different quantum.
mind if i put up a POTD Bones?
Title: Re: STO era ships
Post by: Bones on March 28, 2010, 04:00:30 PM
That's great man, I'm gonna write some regs onto them and start packing for releasing ;) oh and about PotD, sure :D
Title: Re: STO era ships
Post by: Dalek on March 28, 2010, 04:35:04 PM
Got a prettyful pic of the Cortez Bones (yay for the return of AA!). :)
Title: Re: STO era ships
Post by: Bones on March 28, 2010, 05:06:38 PM
yay :dance pretty :D
Title: Re: STO era ships
Post by: Dalek on March 28, 2010, 06:12:46 PM
Pics of Sobieski and Krakow. :)
Title: Re: STO era ships
Post by: Kirk on March 28, 2010, 08:47:22 PM
:eek
nice ones Dalek
Title: Re: STO era ships
Post by: Bones on March 29, 2010, 05:35:35 AM
aye pretty pics, those will be included in download file as mod pics ;) is that ok with you ?
Title: Re: STO era ships
Post by: Dalek on March 29, 2010, 11:23:33 AM
aye pretty pics, those will be included in download file as mod pics ;) is that ok with you ?

Go for it. :)
Title: Re: STO era ships
Post by: Bones on March 29, 2010, 12:17:40 PM
Ok, Sobieski class is already uploaded, now uploading Krakow, Cortez will be delayed due to Limey's PC problems but fear not ;) maybe I'll manage to finish Minotaur in time so I could release Minotaur trio and Cortez at the same time.
Title: Re: STO era ships
Post by: Toa_Kaita on March 29, 2010, 12:53:40 PM
Absolutely stunning work.  :D
Title: Re: STO era ships
Post by: ACES_HIGH on March 29, 2010, 12:57:32 PM
I've posted Krakow and Sobieski on BCF for you, I can't wait for the rest of these ships
Title: Re: STO era ships
Post by: Bones on March 29, 2010, 01:04:30 PM
Thank's Aces ;) I've already PMed Starforce about my little problem but maybe you'll be able to fix it, there are 2 krakows comming there, the first one named DMKrakow_v2.0 is foulty one with too big secondary hull specular, the second one is proper and it's named DM_Krakow_class_v2.0, if this is no problem, could you swap files for download ???
Title: Re: STO era ships
Post by: ACES_HIGH on March 29, 2010, 01:16:15 PM
already taken care of
Title: Re: STO era ships
Post by: Vladko1 on April 03, 2010, 04:19:31 PM
Basicly started texture work on the Proxima and most interesting, notice, IM TEXTURING IN 3DS MAX :yay: I wanna thanks Bones for teaching me on texturing, baz1701 and Adonis for modeling and Creative Inc and Kirk for rendering. I own everything to these guys. Long happy life for everyone. :P In the ends of the saucers, the top and bottom texture are gonna be the same :P
btw, happy Easter to everyone or simply on Bulgarian, ????????. My name day :P According to what I read before, I wear the name of four Poland kings. Congratulations Bones, I wear something, a bit Poland :P
Title: Re: STO era ships
Post by: Vladko1 on April 03, 2010, 05:38:24 PM
Progress with the ship
btw, I hope Bones won't be angry on me for using his textures :cry:
Title: Re: STO era ships
Post by: FarShot on April 03, 2010, 05:42:17 PM
Hey Vladko, I know I'm a hypocrite for saying this since I haven't actually turned out anything finished yet, but I think your ships would look better if you were to make the edges look crisper.  Everything seems smooth, almost organic.
Title: Re: STO era ships
Post by: Bones on April 03, 2010, 05:49:54 PM
Sure Vlad go ahead ;) also if you wish I can provide you with higher res templates for hull azteching and that crysis-nano-honey-comb pattern (I know I'm the best in explaining things :P )
Title: Re: STO era ships
Post by: Vladko1 on April 03, 2010, 05:58:26 PM
FarShot, I know for what you are talking about, but as Im seeing tech progress to say from 2000-2010, I'm sure that the ship will be smoothed, so I hope I haven't despared someone, I wanna finish the ship that way. Next ship project for future timeline ships, I'll connect designs which were given to me by all of the members here. And Bones, you are the man, Im relying on you man, don't forget this :) And mostly, Bones, Im ready to help you in difficult situations :P
EDIT:
Before I go to sleep, here some screens :P
Title: Re: STO era ships
Post by: Billz on April 03, 2010, 07:28:02 PM
You should consider decreasing the length of those torpedo tubes on the saucer section by about 50%

They look too long which makes it look a little odd.
Title: Re: STO era ships
Post by: Bones on April 04, 2010, 05:51:47 AM
You could use some stylistics from PDW line ;) chack your PM for materials ;)
Title: Re: STO era ships
Post by: Vladko1 on April 05, 2010, 09:57:18 AM
Bones, you're the man, thanks for everything. You have a cookie from me. Thanks again. Billz, you are the man too, the torpedo launchers in front are looking better ;) And now, pictures:
Title: Re: STO era ships
Post by: Bones on April 05, 2010, 11:15:58 AM
if you have either Photoshop or Paint Shop Pro then got to filters-> distortion-> Polar Coordinates to get aztecs spherified, use it on template and then paste into the blank section of saucer ;)
Title: Re: STO era ships
Post by: Vladko1 on April 05, 2010, 12:42:45 PM
Thanks Bones. You are the man, again :P here some screens :P
Title: Re: STO era ships
Post by: Bones on April 05, 2010, 01:03:19 PM
No problem mate, one more advice for u ;) u can mix patterns to get multi part / multi level armor, set intensity to 25 percents and apply any armor pattern (dark one very contrasted, or nano comb) onto that light aztec pattern ;)
Title: Re: STO era ships
Post by: Vladko1 on April 05, 2010, 03:04:28 PM
Should I add more detail here?
EDIT:
Update
Title: Re: STO era ships
Post by: Vladko1 on April 05, 2010, 05:57:43 PM
And BIG update ;)
Title: Re: STO era ships
Post by: Billz on April 05, 2010, 07:29:50 PM
I hope those phaser strips are not going to stay orange. :D
Title: Re: STO era ships
Post by: ACES_HIGH on April 05, 2010, 09:44:25 PM
Should I add more detail here?
EDIT:
Update
those torpedo tubes still need a little work, I would turn them 90 degrees and make them horizontal,  and maybe also make them smaller.  in the extra space you could probably fit a shuttle bay or something.
Title: Re: STO era ships
Post by: Bones on April 06, 2010, 01:52:39 AM
Personaly I'm so used to black/grey/brown phaser strips and I also hope you'll revert them to any of those three standard colors ;)
Title: Re: STO era ships
Post by: Vladko1 on April 06, 2010, 03:17:32 PM
20 more minutes work and its done. I must find better phaser texture too.
Title: Re: STO era ships
Post by: Darkthunder on April 06, 2010, 04:03:42 PM
That smoothing REALLY needs to get fixed. Looks way too smooth, and it certainly detracts from the overall quality of the ship.
Title: Re: STO era ships
Post by: Vladko1 on April 06, 2010, 06:12:23 PM
I started managing the textures.
Title: Re: STO era ships
Post by: Vladko1 on April 06, 2010, 08:16:34 PM
And before I go to bed:
Title: Re: STO era ships
Post by: JamesTiberiusKirk on April 06, 2010, 08:37:12 PM
And before I go to bed:


may i make a suggestion? try adding a sovereign style deflector to it. that would look great!
Title: Re: STO era ships
Post by: Darkthunder on April 07, 2010, 01:54:01 AM
Another suggestion would be to reduce the nacelle glow (bussards and plasma) somewhat. I prefer nacelles where you can actually see some detailing in the plasma, and not just a solid glow.
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 04:35:22 AM
Another suggestion would be to reduce the nacelle glow (bussards and plasma) somewhat. I prefer nacelles where you can actually see some detailing in the plasma, and not just a solid glow.
This is from 3ds max, from video post with double lens glows, thats why is a bit shiny. One little for all objects as reflection and one normal for the naccels :P
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 05:31:24 AM
Tactical, fire photon torpedo on that big camera....  bum, bi, fiuu, bam :D Now Im making and video. 501 frames, 4-6 seconds per frame 720p (1002 frames with the motion blur). Soon will be in youtube :P
EDIT: Something happened, only half of the video was recorded  :cry: Rendering again but in 1080p
Title: Re: STO era ships
Post by: King Class Scout on April 07, 2010, 07:42:48 AM
if you have either Photoshop or Paint Shop Pro then got to filters-> distortion-> Polar Coordinates to get aztecs spherified, use it on template and then paste into the blank section of saucer ;)

i have Paint Shop, and I don't have a polar coordinates setting. it's probably a newer version than mine
Title: Re: STO era ships
Post by: Toa_Kaita on April 07, 2010, 08:22:56 AM
Those renders look amazing. Well done! Cookied.

But I am also starting to agree, reduce the smoothing a tad.
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 11:23:57 AM
The f**king f*ck called YouTube, after I have uploaded the video shows me that the video was 100% uploaded, but the upload was aborted. WTF?
btw, Toa_Kaita, thanks for the cookie :)
EDIT: For third time the f*ckin youtube says that there is an error in the video, but now the important, who wants to HP the Proxima because the stupid MPE takes my nervs out :evil: :banghead: I made the 1/4 HP, my nervs boiled out and I deleted it. Who wants to HP the ship? First man posts, he wins. After that, the man who won to find me in MSN or Skype.
EDIT: Milenent is gonna make the HP.
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 02:27:58 PM
Soon and 1080p when processed. Now Im preparing the Proxima TNG Refit for Star Trek Bridge Commander 2 :P Here you are and the video
Title: Re: STO era ships
Post by: JimmyB76 on April 07, 2010, 03:32:25 PM
for Star Trek Bridge Commander 2
umm ya - keep believing that will ever happen lol :P
anyway, moving on before this thread goes off into a stupid tangent about that...  :P
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 04:55:36 PM
for Star Trek Bridge Commander 2
umm ya - keep believing that will ever happen lol :P
anyway, moving on before this thread goes off into a stupid tangent about that...  :P
As I promised to you Jimmy. Just I have to edit the mapping channels because Milkshape flips everything :(
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 05:42:56 PM
And now, fixed :P
Title: Re: STO era ships
Post by: Billz on April 07, 2010, 06:48:12 PM
And now, fixed :P

The registery on the bottom of the saucer shouldn't be backwards.  :P
Title: Re: STO era ships
Post by: deadthunder2_0 on April 07, 2010, 06:53:20 PM
EDIT: Milenent is gonna make the HP.

EDIT: I am making the hp, bones, I have a lot to do, so the hps i am working on for you might not be ready for a bit
Title: Re: STO era ships
Post by: Vladko1 on April 07, 2010, 07:32:05 PM
And now, fixed :P

The registery on the bottom of the saucer shouldn't be backwards.  :P
Issues fixed. Billz thanks for the warning, cookie :P
Title: Re: STO era ships
Post by: deadthunder2_0 on April 07, 2010, 08:13:42 PM
90% done with hps, just pulses, quantum turret and cleaning to go
Title: Re: STO era ships
Post by: Vladko1 on April 08, 2010, 07:17:01 AM
I always have a slot (one of my first ever, old HP) for testing ships. Here some screens. Still it needs more texture work :P
EDIT: I fixed the lower bridge sides, I fixed and the docking doors texture on the saucer, Im going out of home. When I return to my PC, Ill fix and the glows.
Title: Re: STO era ships
Post by: Bones on April 08, 2010, 07:22:51 AM
get rid of those windows on last deck (both secondary hulls) it's unlikely that they would put windows on the floor ;) also I love bright and crispy glows tho these are too bright, try to tone them down a bit.
Title: Re: STO era ships
Post by: Vladko1 on April 08, 2010, 07:25:38 AM
get rid of those windows on last deck (both secondary hulls) it's unlikely that they would put windows on the floor ;) also I love bright and crispy glows tho these are too bright, try to tone them down a bit.
OK, Ill try, thanks for the advice :P
Title: Re: STO era ships
Post by: JimmyB76 on April 08, 2010, 07:41:23 AM
wow!  impressive!  :)  well done!  :thumbsup:
*cookied*
Title: Re: STO era ships
Post by: Vladko1 on April 09, 2010, 11:22:13 AM
I reduced some glow intensity, here some screens. By the way, If you do not like the glows, please, give ideas, stronger weeker, more contrast and etc... Now Im starting to get rid of those windows at the lowest part of the secondary hulls as Bones suggested :P
Title: Re: STO era ships
Post by: Bones on April 09, 2010, 12:57:01 PM
much better ;)
Title: Re: STO era ships
Post by: Vladko1 on April 09, 2010, 01:14:51 PM
Deleted the windows down and edited other textures too. Here is a deflector wich I made just now. What do you think?
Title: Re: STO era ships
Post by: Vladko1 on April 09, 2010, 04:40:17 PM
As Im waiting for Milenent and Deadthunder for HPing the two ships (maybe Ill add and USS Armed and dangerous - D) As Im waiting for the HPs, now I started to prepare Bulgaria class for texturing. :P
Title: Re: STO era ships
Post by: Dalek on April 09, 2010, 06:57:53 PM
I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
Title: Re: STO era ships
Post by: deadthunder2_0 on April 09, 2010, 09:39:59 PM
i think i am in agrement
Title: Re: STO era ships
Post by: Vladko1 on April 10, 2010, 03:47:34 AM
I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
I thought the same about the naccels, but after some mesh and texture work the original will be better :p btw, can someone tell me how to make the bussard and warp coil transperancy? The stupid opera mini wont attach a render which i sent to the phone month ago.
EDIT:
The ship looks great and slim from  a side :P
EDIT2:
btw, what do you think for making Miranda and Kelvin styles from the TNG Proxima?
Title: Re: STO era ships
Post by: Bones on April 10, 2010, 07:01:41 AM
have you thought about rebuilding Bulgaria with more streamlined body ???

I've drew this on your pic, these changes (if possible to make) would make whole lot better ship ;)
Title: Re: STO era ships
Post by: Vladko1 on April 10, 2010, 03:08:41 PM
lol, Bones, very nice. Ill find a time and Ill try :P Deadthunder and Milenent are making the Proxima HPs, End of the vacation is soon and I need the HPs to finish the ships on time, so, please, hurry up. :)
Title: Re: STO era ships
Post by: Vladko1 on April 12, 2010, 05:12:01 PM
Milen is going to make the scripts, because my hands goes out of writting in notepad and after every try, the f*ckin game comes out that with the autoload script something is errored :evil: :evil: :evil: :evil: :evil: :banghead:
Title: Re: STO era ships
Post by: Bones on April 12, 2010, 05:24:29 PM
oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)
Title: Re: STO era ships
Post by: Vladko1 on April 13, 2010, 02:33:32 AM
oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)
For the autoload plugin I tryed and with BCUT, but again the game crashes. I haven't made scripts a long time ago and now I forgot some things in making them :(
Title: Re: STO era ships
Post by: Bones on April 13, 2010, 02:56:20 AM
pack it and send it over, I'll figure out what's wrong ;)
Title: Re: STO era ships
Post by: Vladko1 on April 13, 2010, 03:19:19 AM
pack it and send it over, I'll figure out what's wrong ;)
Thanks man ;) Uploading in Rapidshare with 50KB/s Soon Ill PM you with the link ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on April 13, 2010, 08:15:11 AM
vladko, i have finished the hp, will send it, icon placements have not been made, do you want to do them or me?
Also, what is BC's icon size?
Title: Re: STO era ships
Post by: 086gf on April 14, 2010, 02:09:59 AM
It needs to be 128x128 pixels at 64kb in size.
Title: Re: STO era ships
Post by: Vladko1 on April 14, 2010, 03:46:45 AM
It needs to be 128x128 pixels at 64kb in size.
You are exactly right ;) Ill send the icon and other information to deadthunder via e-mail to make and the other things :P But for now the HP is very well made :P Cookie for deadthunder :)
Title: Re: STO era ships
Post by: Kirk on April 14, 2010, 09:35:40 AM
I'm not sure that size really matters. I've made plenty of icons in the past and never once had to check the file size. However, if you want the icon to not have a black box behind it, you have to create an alpha channel for transparency.
Title: Re: STO era ships
Post by: tiqhud on April 14, 2010, 11:02:46 AM
It needs to be 128x128 pixels at 64kb in size.

and UNCOMPRESSED tga :D
Title: Re: STO era ships
Post by: Vladko1 on April 14, 2010, 01:47:33 PM
I made icons for BC long ago and I know about the alpha. Its not problem from me. The easiest thing is to render with 3ds max or rhino 3d and to save to TGA and automaticly saves and alpha :P
Title: Re: STO era ships
Post by: Bones on April 14, 2010, 02:16:40 PM
ok, my turn :P

Recently I love to fly some short hull-less ships like Miranda or Akula, so I began to fill gaps in PDW series.

Next in line is Minotaur, as some of you know from following this thread, necks, pylons, torpedo pod etc. were replaced with something much more 'solid'. Now I'm replacing textures, pylons and other parts are barely textured, torpedo pod will also be restyled to fit saucer texture, also central impulse engine will be replaced with shuttlebay doors (either forcefield or solid doors)

Title: Re: STO era ships
Post by: Vladko1 on April 14, 2010, 03:10:40 PM
lol, Bones fixed the scripts :P *cookied* Now the Proximas are working. Who wants to BETA test the Post-dominion TNG Proxima? Write here if you want to test and Ill PM later the voluntiers :P
Title: Re: STO era ships
Post by: JamesTiberiusKirk on April 18, 2010, 05:48:47 AM
The nacelles should be somewhat more blocky. they dont look too good on that type of ship. imo its not streamlined enough.

but apart from that. great as always!  :)
Title: Re: STO era ships
Post by: deadthunder2_0 on April 18, 2010, 11:09:13 AM
I can beta
Title: Re: STO era ships
Post by: Dalek on April 18, 2010, 11:12:29 AM
I think the nacelles look fine. Good work Bones. :)
Title: Re: STO era ships
Post by: Bones on April 30, 2010, 07:29:48 AM
Ok here's the deal, I've encountered something strange while attempting to fix smoothing errors...
here's what I did :
1) exported model to 3ds in milkshape 3d
2) regrouped about every part of the model with new smoothing groups (picture below)
3)exported model back to NIF

now here's the problem, although the model is smooth it lacks any specularity or ambience... when switching to smooth shade view in milkshape it's solid grey, while before that I was able to see the edges, same happens in game, model is smooth, textures are crisp but no matter what lighting each system set casts the model is always without any ambient lighting... no phaser flashes, no speculars... any suggestions ??? I'm really green in this matter :S
Title: Re: STO era ships
Post by: Vladko1 on April 30, 2010, 01:19:50 PM
Ok here's the deal, I've encountered something strange while attempting to fix smoothing errors...
here's what I did :
1) exported model to 3ds in milkshape 3d
2) regrouped about every part of the model with new smoothing groups (picture below)
3)exported model back to NIF

now here's the problem, although the model is smooth it lacks any specularity or ambience... when switching to smooth shade view in milkshape it's solid grey, while before that I was able to see the edges, same happens in game, model is smooth, textures are crisp but no matter what lighting each system set casts the model is always without any ambient lighting... no phaser flashes, no speculars... any suggestions ??? I'm really green in this matter :S
Import the model in 3ds max, select it all and select the option "smooth" and give it something like "automatic" below and the model is smoothed :P
Title: Re: STO era ships
Post by: Bones on April 30, 2010, 02:23:44 PM
it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
Title: Re: STO era ships
Post by: Vladko1 on April 30, 2010, 02:42:26 PM
it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
Remake the materials, or import the non-smoothed model in 3ds max and try this. Im sure it will work ;)
Title: Re: STO era ships
Post by: Hellsgate on May 14, 2010, 04:06:17 PM
Sweet refit of the Centaur. I wouldn't mind being her c.o. or x.o.
Title: Re: STO era ships
Post by: teleguy on May 14, 2010, 05:27:22 PM
it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...

Try changing the ambient, diffuse, specular and emissive values of the materials in Milkshape.
Title: Re: STO era ships
Post by: Maxloef on May 14, 2010, 05:29:58 PM
it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...

Try changing the ambient, diffuse, specular and emissive values of the materials in Milkshape.

you need to change emissive to black, as in ptch black RBG 0,0,0
Title: Re: STO era ships
Post by: Captain_Licard on June 10, 2010, 06:00:20 PM
After being asked to join MOS, i was given an assignment of making the STO Excalibur, she's not finished, and the deflector area needs work but here she is. She is by no means completed.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 10, 2010, 10:09:00 PM
Damn in one day! nice!
Title: Re: STO era ships
Post by: Captain_Licard on June 10, 2010, 10:18:52 PM
Again, shes not finished, I still have alot of detail to make, also, when your at a conference and all your aloud to do is sit and wait for the actual attendee for the entire day, you tend to get alot done. Ive noticed the secondary hull doesn't have the triangular shape of the excalibur, im in the middle of getting the STO Demo so I plan on trying to get a good look at the actual model, possibly even a port. (if its legal)


BTW, I started at 6am
Title: Re: STO era ships
Post by: Maxloef on June 11, 2010, 02:10:33 AM
Again, shes not finished, I still have alot of detail to make, also, when your at a conference and all your aloud to do is sit and wait for the actual attendee for the entire day, you tend to get alot done. Ive noticed the secondary hull doesn't have the triangular shape of the excalibur, im in the middle of getting the STO Demo so I plan on trying to get a good look at the actual model, possibly even a port. (if its legal)


BTW, I started at 6am

Porting STO models at this point...isnt possible :P
Title: Re: STO era ships
Post by: Side 3 on June 11, 2010, 03:11:12 AM
Porting STO models at this point...isnt possible :P

It's possible, trust me, just not morally correct.
Title: Re: STO era ships
Post by: Maxloef on June 11, 2010, 04:00:11 AM
It's possible, trust me, just not morally correct.

Then PM me and tell me how to ;)
Title: Re: STO era ships
Post by: Villain on June 11, 2010, 12:15:14 PM
Then PM me and tell me how to ;)

I wouldn't advise that.

Found here: http://www.startrekonline.com/terms_of_service

Quote
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(b) You agree that you will not (i) modify or cause to be modified any files that are a part of the Game; (ii) create or use cheats, bots, "mods," and/or hacks, or any other third-party software designed to modify the Star Trek® Online experience; or (iii) use any third-party software that intercepts, "mines," or otherwise collects information from or through the Game.


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Title: Re: STO era ships
Post by: deadthunder2_0 on June 11, 2010, 10:27:47 PM
STO Models are crap, like stock bc
Title: Re: STO era ships
Post by: Morgan on June 12, 2010, 03:48:38 AM
Well they kind of have to be considering the emphasis on fleet combat and the amount of ships/players on at a time.
Title: Re: STO era ships
Post by: Kirk on June 12, 2010, 09:21:09 AM
Not even close to stock BC, not even close. Please, do compare the stock Sovereign to STO's. :roll
Title: Re: STO era ships
Post by: Bones on June 12, 2010, 11:28:35 AM
Not even close to stock BC, not even close. Please, do compare the stock Sovereign to STO's. :roll
QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:
Title: Re: STO era ships
Post by: EDD_7 on June 12, 2010, 11:51:32 AM
QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:

Apparently some of the ships in STO aren't symmetrical when they should be be. There was promise in the early stages of development, but it didn't work out.

Anyway Nice start to the Excalibur (not the real Excalibur in my opinion) , but its needing alot more polys. Should be intresting to see how it turns out  :) good luck
Title: Re: STO era ships
Post by: Captain_Licard on June 12, 2010, 12:00:10 PM
Alright, added impulse engines and attempted to make the deflector more realistic.
Title: Re: STO era ships
Post by: Kirk on June 12, 2010, 12:49:51 PM
QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:
No no no. You misunderstand. The models in BC are so much worse than the STO ones. Do you twits really think that BC's stock ones look better than STO's? Honestly, the game's graphics are not that bad.
Title: Re: STO era ships
Post by: Villain on June 12, 2010, 02:38:48 PM
Actually, the models could've been much higher quality, look at some of the craft in EVE...  :P
Title: Re: STO era ships
Post by: Lionus on June 12, 2010, 02:45:02 PM
Actually, the models could've been much higher quality, look at some of the craft in EVE...  :P

Just don't look too close. and if it's a Gallente ship, better not to look at all.  :funny
Title: Re: STO era ships
Post by: Bones on June 12, 2010, 04:17:05 PM
No no no. You misunderstand. The models in BC are so much worse than the STO ones. Do you twits really think that BC's stock ones look better than STO's? Honestly, the game's graphics are not that bad.
nah but my eyes are bleeding when I look at STO Excalibur and then look at Sobieski or any other equivalent that's at least in 20 % similiar :P but then of course it's MMO which rely on gameplay... dunno I just didn't like both design and quality for a 2010 game it was poor (ships wise cuz enviros were cool)
Title: Re: STO era ships
Post by: dEjavU on June 12, 2010, 06:32:50 PM
It may not be much but STO are coming out with far more better looking ships now than when the game first came out. I know allot of people are still viewing them as badly as STO's first line of ships but to me they really don't look that bad. A bit more militaristic than traditional starfleet vessels mind you but don't let that stop you from appreciating the new looks of ships like the Nomad, Maelstrom, or even the Dervish class. Granted they aren't at all original and that more could have been expected of a 2010 Star Trek game but I think the people behind the game itself are taking pages off JJ Abrams' philosephy of trying to suck in non startrek fans. I just wish they could've considered the actual fans' feelings more to heart.  :facepalm:
Title: Re: STO era ships
Post by: deadthunder2_0 on June 12, 2010, 11:45:21 PM
ok, with things heating back up, i decided to try a new color scheme on the akira
Title: Re: STO era ships
Post by: Vladko1 on June 13, 2010, 06:07:26 AM
I think my rest was enough, and I think soon to come back to Star Trek modding and thanks to deadthunder, Ill return to continue modding with the MoS team. See ya guys in the beggining of July, or at the end of June :P ;) To boldly go where no man has gone before :D
Title: Re: STO era ships
Post by: Lionus on June 13, 2010, 06:18:45 AM
try not to exhaust yourself this time, and wb. :thumbsup:
Title: Re: STO era ships
Post by: JimmyB76 on June 13, 2010, 08:07:43 AM
ill go ahead and kill the "Goodbye Vladko" thread...
Title: Re: STO era ships
Post by: Vladko1 on June 13, 2010, 09:18:12 AM
I promise Ill make and PDW version of my Miranda, using PDW Proxima's textures :P
And good to see you again guys ;)
Title: Re: STO era ships
Post by: Bones on June 13, 2010, 09:43:58 AM
WOOT !!! You're back !!! :yay:
Title: Re: STO era ships
Post by: Nebula on June 13, 2010, 09:46:00 AM
ill go ahead and kill the "Goodbye Vladko" thread...

You do that....

oh and welcome back Vladko1!
Title: Re: STO era ships
Post by: metalnick on June 18, 2010, 06:12:28 PM
I was recently asked to join the Modders of Steel and here's my first effort: The STO Excalibur class. Of course the basic mesh was given to me by Cpt Licard and I prettied it up as much as I could and made it look as Trek as possible since most of the STO ships are fugly in my eyes. Here's where she stands so far. I tried to cover all the angles and would love to hear from you guys. Cheers!  :drink3:

Off she goes for texturing and HP'ing.
Title: Re: STO era ships
Post by: Bren on June 18, 2010, 08:23:20 PM
Gotta admit, you've sexed it up a great deal.
Title: Re: STO era ships
Post by: Toa_Kaita on June 18, 2010, 08:34:24 PM
DAMN! Gorgeous! You and Captain L get cookies!
Title: Re: STO era ships
Post by: Captain_Licard on June 18, 2010, 08:38:26 PM
yep, well, our work on this puppy is done, as far as scripting and texturing, well......, That aint me and metalnicks department. We gots about 15 other ships to do we'll be busy for a while. Stay tuned!!



-CL
Title: Re: STO era ships
Post by: Captain_Licard on June 19, 2010, 08:42:30 PM
Alright, next up, the Firesteel 2.0

Ive tried to make it look nice while also making it look thrown together as depicted in deadthunders description. There are a few smoothing errors but overall she is coming along. From the sccrennies I saw, there wasn't any naccele pylons or deflector so im wondering about altering the design. That, however, is up to deadthunder.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 19, 2010, 08:46:36 PM
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!
under the nacelles there should be a small (very small) pylon, also as this is a mk2 i will be making new nacelle sketches, and take a bit of creativity in the saucer, otherwise, nice USS Farragut NCC-60597A
Title: Re: STO era ships
Post by: Captain_Licard on June 19, 2010, 08:49:12 PM
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!
under the nacelles there should be a small (very small) pylon, also as this is a mk2 i will be making new nacelle sketches, and take a bit of creativity in the saucer, otherwise, nice USS Farragut NCC-60597A

I'll work on the pylons. as far as the nacceles, I think the galaxy nacceles should stay as they give the ship a good feel to it. also, IT TOOK ME HOURS TO CREATE THOSE so I would like to be able to use them.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 19, 2010, 08:50:00 PM
ok, then you can use them
Title: Re: STO era ships
Post by: Captain_Licard on June 19, 2010, 08:51:52 PM
great, I also just learned that I accidentally unified the mesh so it might be awhile before another update.
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 07:33:38 AM
I started to make one very good NX91001 and when I done the kitbash, Ill send it to Bones for one awesome retexturing, or maybe, I can model the ship from scratch, I think that will be better :)
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 09:21:36 AM
progress for now. For the basic sculpture of the ship will be only several polies, after the shapes are finished, Ill detail the ship.  :P
EDIT:
btw, If I am wrong with something, or you want something as extra on the ship, please give advices and recommendetions. ;)
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 10:10:47 AM
Upper shape of the saucer is nearly ready :P
EDIT: Update
Title: Re: STO era ships
Post by: deadthunder2_0 on June 20, 2010, 11:46:26 AM
a brand new sovereign model!
I guess we can us it for the 91001 too
Damn, it looks nice, i have a few coloration ideas for it later, but it looks beast
the front of the saucer needs to be lengthened and some areas are too curved but otherwise, nice!
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 12:36:09 PM
And update :P again :D
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 01:06:51 PM
looks good, the saucer looks a little to thick though
Title: Re: STO era ships
Post by: deadthunder2_0 on June 20, 2010, 01:09:34 PM
yeah, i'm notcing that now too
Title: Re: STO era ships
Post by: Darkthunder on June 20, 2010, 01:46:02 PM
Would recommend additional segments in the saucer as well.
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 01:50:21 PM
Update :P
Title: Re: STO era ships
Post by: deadthunder2_0 on June 20, 2010, 03:28:21 PM
yes, more saucer segments
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 03:56:09 PM
Agreed, segments less smothing on the lower hull, and a still thinner saucer.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 20, 2010, 04:21:40 PM
here we go, a render of the Akira and Laruan fighting a bugship, the Akira and Laruan are final
Title: Re: STO era ships
Post by: metalnick on June 20, 2010, 04:24:31 PM
Nicely done there.
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 04:25:28 PM
Sweet, i quite like the Laruan
Title: Re: STO era ships
Post by: Dalek on June 20, 2010, 04:33:39 PM
Why aren't the Akira and Laruan glowing?
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 04:43:22 PM
They are, just hard to see because of the lighting
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 04:44:38 PM
Why aren't the Akira and Laruan glowing?
because they are far + it will be a great job to cut the materials and the ship to parts to make them glow. I'll see when I have time to fix it :P Here is a bit detail. Still I have much things to add ;)
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 04:47:35 PM
getting better with the sovie saucer, keep it up
Title: Re: STO era ships
Post by: Dalek on June 20, 2010, 04:54:25 PM
because they are far + it will be a great job to cut the materials and the ship to parts to make them glow.

What does that mean? Its simply a matter of applying the alpha channel to the texture properly.
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 05:08:52 PM
Update :P
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 05:11:58 PM
Gettin Better

Update on the firesteel
Title: Re: STO era ships
Post by: deadthunder2_0 on June 20, 2010, 05:12:42 PM
Update :P
bottom saucer is too smooth
and also here is the new akira color scheme, it is very close to STO's, but not as shiny
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 05:30:01 PM
I like it, gives it a stealthy look. As an update to the Firesteel, Ive finished the pylons for the nacceles. Im gonna try to detail it myself because ive got metalnick busy with a Romulan Warbird.
Title: Re: STO era ships
Post by: Vladko1 on June 20, 2010, 06:34:35 PM
Next update, I started to make and the engineering hull. Soon I have to go to sleep, soo this is only the first stage of the engineering :P
Title: Re: STO era ships
Post by: Captain_Licard on June 20, 2010, 09:09:35 PM
Alright, i created a small phaser array and have duplicated it across the ship. From what ive heard about the class from deadthunder, i want it to be lightly armoured ye be able to pack a punch. so im gona attempt to give it only to more phaser arrays. both of which will be on the ships underside.
Title: Re: STO era ships
Post by: Vladko1 on June 21, 2010, 03:02:48 AM
Next update :yay: :P Started the engineering hull. With recommendetions of some people, I'll make the hull a bit more wide :P
EDIT: update
Title: Re: STO era ships
Post by: Locke on June 21, 2010, 03:34:07 AM
In the second shot, see how shallow the curve on the bottom of the engineering hull is?  If you bulb that out a bit more and spread some "wings" off the edges you can get a bit of the Enterprise B feel, which would go well with the saucer, in my opinion.
Title: Re: STO era ships
Post by: Vladko1 on June 21, 2010, 08:20:08 AM
update :P
In about an hour Im going to Sunny Beach for about 2-3 days to be near the sea, to have a swim :yay: I'll come by here trough the phone or if lucky finding free wireless connection, trough the lap-top. See ya :yay:
Title: Re: STO era ships
Post by: Captain_Licard on June 21, 2010, 04:14:31 PM
Update, seeing as the firesteel class came from the Nebula, I decided to model the phasers accordingly. Instead of one large array on the bottom, I have modeled two in ware the nacceles would be on the nebula. Also, I have created a phaser array that on the upper saucer that circles around and even under the nacceles. The reason for this is since the nacceles were "slapped on," parts would just have been disabled.
Title: Re: STO era ships
Post by: Villain on June 21, 2010, 04:18:42 PM
Personally I'd say break the top array up into three, right now it looks TOO kitbash-y, if you know what I mean. It'll also make it look a bit more aggressive. Otherwise, nice job.
Title: Re: STO era ships
Post by: Captain_Licard on June 21, 2010, 04:23:28 PM
True, but from the background story I heard from deadthunder, The firesteel was built from spare parts of a wreckage by a crew trying to get home, things like breaking up the phaser array probably wasnt on their top priority list. Therfore, in order to keep it "canon" to deadthunders background for it, i may end up leaving it.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 21, 2010, 05:10:46 PM
the original of the class was created as a way to get home, while this version was made because the lack of a engineering hull made the ship less bulky, and more maneuverable while few weapons
Title: Re: STO era ships
Post by: deadthunder2_0 on June 22, 2010, 06:45:11 PM
The Akira is ready for beta testing, anyone interested?
Title: Re: STO era ships
Post by: Captain_Licard on June 22, 2010, 06:53:27 PM
I'll beta
Title: Re: STO era ships
Post by: deadthunder2_0 on June 22, 2010, 07:08:39 PM
the team gets to beta anyway, we need people who aren't part of the team
Title: Re: STO era ships
Post by: Captain_Licard on June 22, 2010, 07:49:26 PM
oooohhhh.... :P
Title: Re: STO era ships
Post by: Locke on June 22, 2010, 09:14:41 PM
I'll beta! :dance

Check your PMs for my email.
Title: Re: STO era ships
Post by: deadthunder2_0 on June 22, 2010, 09:39:07 PM
ok, Licard, can you splt that saucer array into lets say 15 parts, 3 setas of five like this  (but curved)
the ship uses a strange form of pulse phaser called the Pulsing-Phaser Weapon System or P-Phaser for short or for SFC fans, the Gatling Phaser. all 5 arrays in the group fire at the same time, pumping out energy like a pulse phaser, but with a continuous lock.
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Title: Re: STO era ships
Post by: Captain_Licard on June 23, 2010, 06:54:09 AM
ill see what i can do
Title: Re: STO era ships
Post by: Vladko1 on June 23, 2010, 12:05:39 PM
Nice progress over the ships :P F*ck, my dad wants to make longer the stay in Sunny Beach for which im angry :banghead: modeling in 3ds max without mouse is really f*ckin annoying thing :lostit: Four days remmaining :hithead: My pations will come to an end and I'll leave alone with a bus :dance I promise as soon as I'm in home I'll carry on with the NX91001 :P
Title: Re: STO era ships
Post by: Villain on June 23, 2010, 12:11:23 PM
Lol, I've tried modelling with a laptop trackpad, it's... Different, that's for sure.  :funny
Title: Re: STO era ships
Post by: Locke on June 23, 2010, 12:14:14 PM
Nice progress over the ships :P F*ck, my dad wants to make longer the stay in Sunny Beach for which im angry :banghead: modeling in 3ds max without mouse is really f*ckin annoying thing :lostit: Four days remmaining :hithead: My pations will come to an end and I'll leave alone with a bus :dance I promise as soon as I'm in home I'll carry on with the NX91001 :P

Carp!  Go buy a $5 plug-and-play mouse.  I can't even contemplate trying to work with a trackpad.  Makes my brain itch . . .
Title: Re: STO era ships
Post by: Vladko1 on June 23, 2010, 12:35:35 PM
For using windows, playing Split second, sims 3 and etc, with the pad is easier than mouse :funny So, Ill keep my 7lv (5USD) for a mouse :D
Title: Re: STO era ships
Post by: deadthunder2_0 on June 23, 2010, 06:48:48 PM
the akira got potd, but it appears people don't know what a WIP is over at BC Files

Also I will be changing the thread name to Post TNG Pack
Title: Re: STO era ships
Post by: Locke on June 23, 2010, 07:51:53 PM
How about a comparison?

Kudos to the team on this retexture.  Still think it could use a little more glow, but that's just personal aesthetics.  Nicely done! :D
Title: Re: STO era ships
Post by: deadthunder2_0 on June 23, 2010, 08:17:08 PM
looking at those screenies i can see the full beauty of the top saucer, very thrown together look, just what i was wanting to do

ooh, this variant needs a back story!

A lone Akira Class starship was patrolling the Romulan neutral zone, and it came across a wreckage site, when the captain ordered full magnification on a piece that held some what of a identification, he saw E  E P  ISE  N  -1 0  E
or as it was thought to be, Enterprise NCC-1701E.
Right as the ship was contacting Starfleet, a black Valdore Type warbird swooped in barring all disruptors on the outmatched torpedo cruiser.

In the end the Akira came out successful, but lost all 4 quantum torpedo tubes in the fight. The loss of the torpedo launchers was because of a design flaw in the Type 5 Quantum torpedoes. these were untested, and blew up upon launch.

the extra torpedo launchers were removed, and never replaced on this class of ship
Title: Re: STO era ships
Post by: Vladko1 on June 24, 2010, 09:14:36 AM
I remmember I installed photoshop before leaving home, and I think to make some new shield effects or tractor beams and etc. The problem is that I have no BC at the lap-top or if I want to have BC, it has to be torrented, that's why Milen will be my tester  :yay: + Even though I had BC the images will be awful, becacuse of the 16:9 screen :D
Title: Re: STO era ships
Post by: Bren on June 24, 2010, 08:03:52 PM
KM (http://bckobayashimaru.de/ws/index.php?) supports 16:9 screens.
Title: Re: STO era ships
Post by: Vladko1 on June 25, 2010, 02:57:14 PM
This is what I made. One hell of a tractor. I'll enhance the contrast to be more realistic, and I'll try to make it like moving stripes on it like realistic ones :P
screenshot from Milen ;)
Title: Re: STO era ships
Post by: Vortex on June 26, 2010, 12:31:12 AM
Hehe. I love it when people use 'realistic' in terms of sci-fi technologies.

Tractor beam looks cool, though.
Title: Re: STO era ships
Post by: Vladko1 on June 26, 2010, 02:02:03 PM
For now the registries for the NX91001.
USS Cveta NCC-94128 (named on a girl in my class who helped me a lot in difficult situations ;) ), USS Albena NCC-94405 (named on another girl helped me a lot), USS Venci NCC-94828 (a great friend of mine), NX-91001 (Unknown name), USS Vazov NCC-1850-? ( a great bulgarian authour of many poems and books). These are for now ;)
Title: Re: STO era ships
Post by: Vladko1 on June 26, 2010, 04:10:44 PM
The romulan ships are real pain in the a**. I understood Metalnick and reassigned him. He want to be added Galaxy Evo and Nebula Evo, so, I am adding them to the list of ships ;) I hate ordering people, everyone here will work on the ships that he like. I want working with the heart, not working by someone's orders. If someone don't want this, I am taking full responsability, so, not to disturb Metalnick, but me ;)
Title: Re: STO era ships
Post by: metalnick on June 26, 2010, 04:16:40 PM
Here's what I've got so far on the WB. Just took the stock model as a base and started adding in details (raised spine on the back, front weapons port, rear disruptor bubbles).
Title: Re: STO era ships
Post by: Vladko1 on June 26, 2010, 04:20:07 PM
Awesome dude, cookied :bow: Work on what you want ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on June 26, 2010, 04:32:30 PM
on the top wing there is a vent looking area can you model that in?
Title: Re: STO era ships
Post by: metalnick on June 26, 2010, 04:35:22 PM
Yeah that was next on the list man.  :thumbsup:
Title: Re: STO era ships
Post by: Captain_Licard on June 26, 2010, 05:00:04 PM
looks good, i like the idea of using the stock meshes as a base, makes modeling easier, with the base of a model pre-completed, that is more crreative brain power going to the detail. Awsome job, cookie
Title: Re: STO era ships
Post by: metalnick on June 26, 2010, 05:49:35 PM
Here's your grille!  :P
Title: Re: STO era ships
Post by: deadthunder2_0 on June 26, 2010, 06:18:59 PM
the wings, rear end, and the front could use more sections, other than that the nacelles are off, but nice job!
Also the nose, inside and top could use a lil more details
http://bridgecommander.filefront.com/screenshots/File/59134/3
Title: Re: STO era ships
Post by: Shadowknight1 on June 26, 2010, 06:59:23 PM
Can you lose the thing on the front of the nose?  It makes it look like a Cylon.  :hithead:
Title: Re: STO era ships
Post by: Locke on June 26, 2010, 07:29:35 PM
Can you lose the thing on the front of the nose?  It makes it look like a Cylon.  :hithead:

Which part?  The "visor"?  Or the deflector array?

If he's making a canon Warbird, both are needed.  One is the location of the bridge (sort of) and the other is, well, the deflector array!
Title: Re: STO era ships
Post by: majormagna on June 26, 2010, 07:50:10 PM
Actually, that "visor" seems to be wrong... http://www.ex-astris-scientia.org/scans/romulans1.htm (http://www.ex-astris-scientia.org/scans/romulans1.htm) (First picture, second row)
Title: Re: STO era ships
Post by: Locke on June 27, 2010, 01:30:58 AM
Good catch!  Seems like it should bump in instead of out.

How about it, metalnick?
Title: Re: STO era ships
Post by: Vladko1 on June 27, 2010, 01:47:59 PM
Im finished with the naccel. :P Remains to make the wings and to make the armour plates on the naccels :P
Title: Re: STO era ships
Post by: Vladko1 on June 27, 2010, 03:07:42 PM
lol, the model is now taking shape. Still left work to do ;)
Title: Re: STO era ships
Post by: deadthunder2_0 on June 27, 2010, 03:17:39 PM
the bussards look wrong, somehow
Title: Re: STO era ships
Post by: 086gf on June 27, 2010, 04:57:15 PM
And the rollbar is a bit too thick(height wise) as well.
Title: Re: STO era ships
Post by: Vladko1 on June 27, 2010, 04:59:55 PM
Ok, tommorow I'll see what I can do. I'm going to take a bath and go to sleep :) lol, 23:58, Goodnight to everyone :thumbsup:
Title: Re: STO era ships
Post by: Captain_Licard on June 27, 2010, 05:27:17 PM
I like the nacceles, they have a unique yet inspired look to them
Title: Re: STO era ships
Post by: Shadowknight1 on June 27, 2010, 06:32:19 PM
Okay, never mind, that does look like it needs to be there....we need a Romulan Warbird retextured as a Cylon then.  :funny
Title: Re: STO era ships
Post by: Vladko1 on June 27, 2010, 06:52:06 PM
Here is what I made after the bath :P
Title: Re: STO era ships
Post by: metalnick on June 28, 2010, 01:45:41 AM
I know what you mean with the front. Apparently there's a whole section I need to push in.... :hithead:

I'll see what I can do about adding more sections and details unless some wants to take this off my hands...(wink wink :P)
Title: Re: STO era ships
Post by: Vladko1 on June 28, 2010, 02:55:38 AM
Nearly finished :P Remains only to make the phaser arcs, but I'll do it after school ;)
Title: Re: STO era ships
Post by: majormagna on June 28, 2010, 09:44:07 AM
That rollbar still looks dodgy, should be more of a curve on it, and the structure should be a tad bigger (but thats just me being nitpicky)

Of course it depends on whether you're using the STO model (never used post-alpha) or the concept art, which I think looks a lot better...
Title: Re: STO era ships
Post by: deadthunder2_0 on June 28, 2010, 11:17:48 AM
engineering hull looks very low on detail
Title: Re: STO era ships
Post by: Vladko1 on June 28, 2010, 06:04:42 PM
Armour's texture for now isn't good, but first to make 100% mine texture and after that, it doesn't mean the difficult, I'll make new, better armour. For now Im using from the Proxima parts to make the textures, but in future this will change ;)
Title: Re: STO era ships
Post by: Vladko1 on June 29, 2010, 03:10:57 AM
Escape pods placed ;)
and I wanna thanks to Adonis for giving me some lessons from texturing and modeling ;)
EDIT, started to make and the windows ;)
Title: Re: STO era ships
Post by: WileyCoyote on June 29, 2010, 09:15:21 AM
Be careful on the placement of the windows near the maneuvering thrusters- I would hate to get those rooms. :)
Title: Re: STO era ships
Post by: Vladko1 on June 29, 2010, 10:09:37 AM
Be careful on the placement of the windows near the maneuvering thrusters- I would hate to get those rooms. :)
Thanks Willey, I'll fix this ;)
EDIT, updated windows ;)
Title: Re: STO era ships
Post by: Vladko1 on June 29, 2010, 11:47:18 AM
Here are and the glows ;)
Title: Re: STO era ships
Post by: Toa_Kaita on June 29, 2010, 05:41:11 PM
She is looking sweeeeeet. Cookied!  :D
Title: Re: STO era ships
Post by: Vladko1 on June 30, 2010, 07:43:29 AM
I can't place the widows at the bottom :cry: Stupid photoshop doesn't want to warp soo well :cry: I'll remain this for the end ;)
1st, Toa_Kaita, I'm happy that you like the ship ;)
2nd, Toa_Kaita, thanks for the cookie :D ;)
Title: Re: STO era ships
Post by: Vladko1 on June 30, 2010, 11:31:35 AM
engines, naccels and deflectors textured ;)
Title: Re: STO era ships
Post by: Vladko1 on June 30, 2010, 02:27:35 PM
updated engineering hull :P
Title: Re: STO era ships
Post by: MarkyD on June 30, 2010, 02:36:24 PM
Good job mate..

Looks like the windows on the hull are streched in places..  :thumbsup:

Look forward to seeing ur progress  ;)
Title: Re: STO era ships
Post by: Dalek on June 30, 2010, 02:39:29 PM
Yeah, those windows need to be resized and possibly even cut down. It looks waaaay too cluttered.
Title: Re: STO era ships
Post by: Vladko1 on June 30, 2010, 05:41:14 PM
lol, Im glad to see that you people like the ship ;) Here is an update :)
Title: Re: STO era ships
Post by: FarShot on June 30, 2010, 05:46:51 PM
Yeah, way too many windows on the secondary hull.  And the windows on the bottom of the saucer don't make much sense.

Otherwise, it's good to have another Sovvy. :yay:
Title: Re: STO era ships
Post by: Dalek on June 30, 2010, 05:49:50 PM
I really do think you should sort out those engineering hull windows. They look disproportionate to the rest of the ship.

And also what FarShot said. :P
Title: Re: STO era ships
Post by: Vladko1 on June 30, 2010, 05:52:13 PM
I am always reducing the count of the windows, compared to STO, my ship has less windows ;) The idea with this ship is, to built it like the STO one + a bit custom modding on it :P Now its too late, tommorow I'll continue with the ship ;)
btw, thanks for the advices :)
Title: Re: STO era ships
Post by: Dalek on June 30, 2010, 05:54:27 PM
The windows need to be made a lot smaller as well. You have a chance to make STO ships seem a lot better than they are. :P
Title: Re: STO era ships
Post by: deadthunder2_0 on June 30, 2010, 07:39:55 PM
Vlad, cut down on the windows
Title: Re: STO era ships
Post by: FarShot on June 30, 2010, 08:48:45 PM
And can we get a Nobel class variant without the rollbar?  I hate that thing. :hithead:
Title: Re: STO era ships
Post by: deadthunder2_0 on June 30, 2010, 10:12:11 PM
possibly later, in a addon
Title: Re: STO era ships
Post by: Vladko1 on July 01, 2010, 03:17:03 AM
Yes, I'll make and without the roll bar, but I want and third variant, please, suggest ideas :)
Title: Re: STO era ships
Post by: Vladko1 on July 01, 2010, 04:30:25 AM
what about now?
Title: Re: STO era ships
Post by: Bones on July 01, 2010, 04:44:37 AM
they are waaaay to cramped laddy... you need to make them more random, put there more space without windows and probably draw some nice armor or stuff like that in these places ;)
Title: Re: STO era ships
Post by: Vladko1 on July 01, 2010, 08:27:58 AM
Update :P
Title: Re: STO era ships
Post by: deadthunder2_0 on July 01, 2010, 11:09:36 AM
better, but model on and texture the phasers now, because you don't want it overlapping the important area.
Title: Re: STO era ships
Post by: Vladko1 on July 01, 2010, 06:25:29 PM
For tommorow I'll remain the two remaining bridges, the manuvering thrusters and the phasers :P Here are some shots from now :)
Title: Re: STO era ships
Post by: Captain_Licard on July 01, 2010, 07:15:41 PM
amazing....just...amazing(speechless)




cookied
Title: Re: STO era ships
Post by: majormagna on July 01, 2010, 08:02:17 PM
For the third variant can I suggest one closer to the model used in STO? I'll attempt to get some hi-res ortho's (Most likely screenshots in STO...)
Title: Re: STO era ships
Post by: deadthunder2_0 on July 01, 2010, 08:21:52 PM
Vlad, the Kashmir Class with the 3rd nacelle
Title: Re: STO era ships
Post by: Vladko1 on July 02, 2010, 06:21:19 AM
Here is phasered :D Now, I'm going out, after I return, I'll make the variats ;)
Title: Re: STO era ships
Post by: JamesTiberiusKirk on July 02, 2010, 09:08:37 AM
Looks great. Might be in a state to be retextured by me :P
Title: Re: STO era ships
Post by: FarShot on July 02, 2010, 10:34:07 AM
In the words of... hey, yourself!...
"DO IT, DO IT, DO IT!!!"
Title: Re: STO era ships
Post by: Vladko1 on July 02, 2010, 01:48:52 PM
Looks great. Might be in a state to be retextured by me :P
You have my full permission over the ship, after i realise her ;) Its up to Milen how long will hardpoint her, but the 3D and texture stuff tommorow will be ready. I think he will succed to hardpoint the ships for about a 3-4 days :)
Title: Re: STO era ships
Post by: JimmyB76 on July 02, 2010, 03:09:07 PM
you know, i must admit - when i first saw that ship before STO was to be released, i was completely repulsed by it lol  to me, that rollbar thing is the stupidest looking thing ever, and it really shamed the Sovereign Class IMO...  (what is the point of that stupid thing anyway?  torps?  i dunno, maybe it wouldnt look so out of place if it were located somewhere else on the ship or something lol)
somehow, tho, you guys make that ship look really good!  to the point where i might even include it in my personal install even if i dont really like the design much at all :)  
:thumbsup:
Title: Re: STO era ships
Post by: Vladko1 on July 02, 2010, 05:05:10 PM
Here are and the rest of the versions of the ship ;)
Title: Re: STO era ships
Post by: Vladko1 on July 03, 2010, 03:43:57 AM
Milkshape crashes when exporting to NIF :cry: what to do now? :cry:
EDIT: I did it ;) After the hard convertion, mesh errors can occur in game :cry:
EDIT: everything is done, but I think there are few mesh errors after that converting. Now to wait for Milen to come online, to send them to him and to script them. :D
Title: Re: STO era ships
Post by: Bones on July 03, 2010, 06:13:03 AM
I told ya mate, you have the secondary hull way too cramped with windows... maybe if you wouldn't place them side by side you would achieve much better effect ;) some more polies would do the trick with deflector area as well ;)
Title: Re: STO era ships
Post by: Vladko1 on July 03, 2010, 06:27:58 AM
I told ya mate, you have the secondary hull way too cramped with windows... maybe if you wouldn't place them side by side you would achieve much better effect ;) some more polies would do the trick with deflector area as well ;)
I'll do this, but for the STO ship pack. Then I'll edit the secondary hull, I will make it as you say :P
Title: Re: STO era ships
Post by: metalnick on July 07, 2010, 04:49:50 AM
More progress on the warbird. Smoothed some sections that really needed it and added the ridge to the nose and more detail on the deflector/torp thingy. I suppose I'll be doing the bumps on the sides of the nose next. You know the things that look like eyes? But let me know what you guys think. I need to call it a night as this headache is killing me.  :hithead:

Title: Re: STO era ships
Post by: metalnick on July 11, 2010, 06:45:52 PM
Thought I'd give the Titan a spin. Original model by Wicked Zombie but I've modified it made some changes. Hope you don't mind WZ. Changed the nacelle grilles, and also widened the entire ship by 20% to give it a more Galaxy class feel. Thoughts?

I'll also try and fix those weird areas on the underside of the saucer.
Title: Re: STO era ships
Post by: deadthunder2_0 on July 11, 2010, 09:19:32 PM
Yay, the titan!
Title: Re: STO era ships
Post by: Side 3 on July 11, 2010, 09:35:26 PM
I always thought the face of the warbird was cut out instead of sticking out... Guess you learn something new every day.  :funny
Title: Re: STO era ships
Post by: FarShot on July 11, 2010, 09:47:56 PM
I think they are cut in.  Ex Astris Scientia has photos (http://www.ex-astris-scientia.org/scans/romulans1.htm) of the Warbird studio model.  You might want to look in case you haven't.
Title: Re: STO era ships
Post by: JimmyB76 on July 11, 2010, 10:49:46 PM
Thought I'd give the Titan a spin. Original model by Wicked Zombie but I've modified it made some changes. Hope you don't mind WZ.
if you are using anything from WZ, please consult this page:
http://www.demonrenegadestudios.com/download.html
Title: Re: STO era ships
Post by: deadthunder2_0 on July 11, 2010, 11:33:50 PM
wow, some of those ships are not on bcfiles, quite nice to have more wz on my install
Title: Re: STO era ships
Post by: metalnick on July 12, 2010, 07:01:46 AM
@Jimmy: I've already sent a request for permission to WZ from his contact on that site.

As far as the Warbird goes if anyone wants to take it off my hands go right ahead. I can send you what I've got now. I've made several attempts to add more details to it but just can't seem to get it right.
Title: Re: STO era ships
Post by: Bones on July 12, 2010, 07:24:13 AM
Ah the Titan, I'm reserving Krakow style textures for it as soon as I get back on track ;)
Title: Re: STO era ships
Post by: Vladko1 on August 10, 2010, 04:12:02 PM
For now I have two ships in game fully working, and ofcourse, with mesh errors which Milkshape did :d
Title: Re: STO era ships
Post by: Darkthunder on August 10, 2010, 06:44:51 PM
Hint: Don't use Milkshape. There are several good (cheap or free) modelling programs besides Milkshape that are better and causes less problems. Milkshape is good for learning the basics to modelling, but should never be used for actually MAKING the models :P
Title: Re: STO era ships
Post by: deadthunder2_0 on August 10, 2010, 10:16:42 PM
convert with nifskope or GMAX
Title: Re: STO era ships
Post by: Vladko1 on August 11, 2010, 02:36:15 AM
convert with nifskope or GMAX
After I convert with nifskope, MPE can't open the NIF :mad:
Title: Re: STO era ships
Post by: Jb06 on August 11, 2010, 06:08:46 AM
After I convert with nifskope, MPE can't open the NIF :mad:

What does the error say? or does it just freeze?

~Jb
Title: Re: STO era ships
Post by: Vladko1 on August 11, 2010, 06:17:29 AM
I saw that when importing the obj, there aren't these directories in the NIF like after milkshape conversion. When I tried to import the NIF(converted with nifskope), because I don't know in nifskope how to put the textures, when importing Milkshape says: Invalid version of NIF(if its NIF at all.)
Title: Re: STO era ships
Post by: Captain_Licard on August 11, 2010, 07:55:12 AM
just get gmax and the NIF exporter-importer plugins for it, clear all the check boxes, works every time
Title: Re: STO era ships
Post by: Vladko1 on August 12, 2010, 05:07:29 AM
I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P
Title: Re: STO era ships
Post by: deadthunder2_0 on August 12, 2010, 11:17:53 AM
shorten the neck it could be smaller, ther is no torp pod on it so you can remove half of it
Title: Re: STO era ships
Post by: MarkyD on August 12, 2010, 02:39:19 PM
I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P

http://www.turbosquid.com/RegisterGmax/

 :thumbsup:
Title: Re: STO era ships
Post by: Vladko1 on August 13, 2010, 03:54:06 AM
Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?
Title: Re: STO era ships
Post by: deadthunder2_0 on August 13, 2010, 11:06:59 AM
they make sure you dont sign up more than once
Title: Re: STO era ships
Post by: starship on August 17, 2010, 06:00:06 PM
Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?

Don?t worry! I registered myself one year ago. It?s fine!
GMAX is in fact, max 5 with a few limitations, but work very good. ;)

Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few?  :bow:
Title: Re: STO era ships
Post by: Daystar70 on August 24, 2010, 11:40:16 PM
There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.
Title: Re: STO era ships
Post by: flarespire on August 26, 2010, 11:19:42 PM
There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.

links much?..... :idk:
Title: Re: STO era ships
Post by: Locke on August 27, 2010, 01:55:10 AM
You won't be able to use it, Flare.  I suppose, anyway.  Gmax (even though it is the little brother of Max) can't open any max files.  Specifically designed that way, unfortunately.  However, don't let that stop you from trying.  There are many folks out there with Max that would be happy to convert to a medium Gmax can read so that you can have some fun . . . (me included!) ;)
Title: Re: STO era ships
Post by: JimmyB76 on August 27, 2010, 07:27:10 AM
Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few?  :bow:
that would be a good discussion for a separate thread...
Title: Re: STO era ships
Post by: Daystar70 on August 29, 2010, 10:36:40 AM
Here's the link.

http://www.crypticar.com/
Title: Re: STO era ships
Post by: deadthunder2_0 on September 10, 2010, 06:18:55 PM
Now back on topic, i am trying to put new music in game, and it is really nice that this music is not copyright, but fan made and free use!

Check out the mp3 to listen to one of the songs

http://www.4shared.com/audio/EwxLxPDq/Neutral-10.html
Title: Re: STO era ships
Post by: oldmangreg on September 10, 2010, 07:31:36 PM
Now back on topic, i am trying to put new music in game, and it is really nice that this music is not copyright, but fan made and free use!

Check out the mp3 to listen to one of the songs

http://www.4shared.com/audio/EwxLxPDq/Neutral-10.html



This sounds like Zelda. Not sure that applies to Star Trek.
Title: Re: STO era ships
Post by: Shadowknight1 on September 10, 2010, 09:22:38 PM
It is Zelda.  Link to the Past, Dark World theme.  Not exactly sure if it's fan made or not, or if you can use it without the author's permission.
Title: Re: STO era ships
Post by: deadthunder2_0 on September 10, 2010, 09:53:38 PM
yup i can, it is fan made free use, and it works great for an even fight, while i have Termina Field for the Confident, and the Twilight Princess Hyrule Field for Panic, and i have the menu theme as the select save slot theme
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 05:19:09 AM
What the f*ck is happening with the conversion of the NX91001? It is work for 15 minutes to convert these three ships!!! If it was noo error with Milkshape, they were planned to be out for the beggining of July...
I gues deadthuder, can't handle the assigment, so if anyone can convert them without errors, please, to write to me and I'll send to him the ship.
Title: Re: STO era ships
Post by: King Class Scout on September 25, 2010, 07:57:03 AM
DT: that's SO zelda. *smirk* how bout a Gerudo theme for a Confident?  or a Gannon theme for danger :P
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 09:20:07 AM
I made several attempts to convert with NifSkope. I think its going to work  :yay:
If it works, BC screens in minutes
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 09:30:06 AM
Mesh errors on the TT launchers and one on top of the saucer  :facepalm:
EDIT: This was an old and damaged OBJ, thats why it was damaged. After I return home, I gave the new NIF, but its not textured, and Ill convert it :)
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 03:51:03 PM
Here are the 2 of 3 ships :) With luck, this night, the ships should be realised ;)
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 04:34:45 PM
and the last ship
someone interested in BETA testing?
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 05:36:46 PM
And some screens :yay:
Only remains tommorow to fix the bug with the phaser sound :P
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 05:37:44 PM
Screens part 2
Title: Re: STO era ships
Post by: Jerycho on September 25, 2010, 05:42:23 PM
Oh oh, pick me, I'm interested in taking the big destructive ship for a spin :evil:
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 05:51:59 PM
Oh oh, pick me, I'm interested in taking the big destructive ship for a spin :evil:
Thanks mate. Now uploading to rapishare. The only bug I know with the BETA is with the soundless phasers :( but in the final realise, everything would be fine :)
If someone wanna know, 9 BETA places left.
The README with the work and authours ins't included in the BETA, but in the final version in BCFiles, it will be there

EDIT: This is the first README. Updates in the future are expecting.

Description:
Star Trek Online's NX91001. One loved and on the other hand hated and critisized ship! Here are remodeled and redisigned three versions of the class. These three powerful ships are all that a copy of BC needs to entertain you as it can, so don't be late, dowload it now :)

Requirments:
KM 1.0, NanoFX 2.0

Credits:
Ships came out from the Modders of Steel Shipyards!
Model: Vladko1
Textures: Vladko1, Bones(for the materials), Chronocidal Guy (some elements: impulse engines and shuttle bay doors)
Scripts: Vladko1
Hardpoint: Milenent, Vladko1
Converting to BC: Vladko1

If you have issues with the ship, feel free to contact a member of MOS team at the written E-mails:
Model textures and scripts issues:
-Vladko1:
--action__man AT abv DOT bg
Textures issues
-Bones:
--1701abcde AT gmail DOT com
Hardpoints issues:
-Milenent:
--milenent AT abv DOT bg

Disclaimer:
This MODEL(S) is NOT MADE, DISTRIBUTED, or SUPPORTED by Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures (A Viacom Company)
registered in the United States Patent and Trademark Office.
Star Trek:Bridge Commander was produced and distributed by Activision Inc.
Title: Re: STO era ships
Post by: Vladko1 on September 25, 2010, 06:35:28 PM
And I was about to forgot. The ship pack includes the new tractor and the new shield, posted several pages before.
EDIT:
Milen made the ship with sound by JLS from his sovereign's retexture. I credited JLS in the README in BCFiles.
Title: Re: STO era ships
Post by: deadthunder2_0 on October 11, 2010, 12:00:34 PM
OK, time for an update, and a big one. the 91001 was released, but it needs a lot of work, so as with the Akira class ships, the 91001 will be getting a glazing and a huge darkening. Also with the volatile situation with the Romulan, Klingon, Borg, and Dominion, the federation is beginning to upgrade their ships majorly.
one addition will be blue impulse engines, because a blue star is larger, and hotter, a blue engine will be stronger and have a higher output. also warp grills on capital ships will be getting smaller, and more heavily armored.
Also ships will be getting darker, and more powerful. Destroying a Noble class starship (the 91001 variant without the roll-bar or warp engine) will be as hard as destroying a dominion battleship.
I will have pics coming as soon as i get the 91001 redux in game.
Title: Re: STO era ships
Post by: Captain_Licard on October 11, 2010, 03:15:56 PM
as far as I know, dominion battleships aint that hard, at least not with phase quantums :evil:
Title: Re: STO era ships
Post by: deadthunder2_0 on October 11, 2010, 10:14:00 PM
Hey! your here! i havent seen you here in forever!

anyways, if people want to know, asap, Vladko will begin work on a brand new prommie model, and him and i will put our whole mind body and soul into that ship.

As new modders, we can start to create ships that are rarely created, and have little to no standards to live up too (Firesteel...cough...cough...Prometheus)

if you want some low quality pics of the new NX-91001 glazing/Redux, i can post them, but they will be from MPE.
Title: Re: STO era ships
Post by: Captain_Licard on October 12, 2010, 08:39:04 AM
Hey! your here! i havent seen you here in forever!

Sorry, ive been really really busy, I haven't had the ability to work on anything recently 'cause my laptop has a burned out motherboard. (the last time I ask for a HP) I'm working hard to try and get a replacement, but until then, im crippled
Title: Re: STO era ships
Post by: Vladko1 on October 14, 2010, 02:29:42 PM
For now, low polygon, the two of three parts of the Prometheus. I added a bit custom design + new impulse engines
Title: Re: STO era ships
Post by: King Class Scout on October 14, 2010, 05:23:29 PM
you guys just reminded me...I've still got your ships!  i still have my textures for the firesteel, and I owe Licard his Hardpoint
Title: Re: STO era ships
Post by: Captain_Licard on October 14, 2010, 05:47:37 PM
you guys just reminded me...I've still got your ships!  i still have my textures for the firesteel, and I owe Licard his Hardpoint

Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
Title: Re: STO era ships
Post by: Vladko1 on October 15, 2010, 06:40:38 AM
Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
LOOOOOLLLL, Duuudeee, sorryyy, I forgot ;( It has only to map several more poligons. It uses one 2048x2048 texture ;)
Title: Re: STO era ships
Post by: Vladko1 on October 15, 2010, 11:43:59 AM
Update
Title: Re: STO era ships
Post by: deadthunder2_0 on October 15, 2010, 05:20:22 PM
dang, that is perty, if only i had some stuff to show myself!

My work on the NX-91001 Hull goes slow, because i cant get it to look right, but i will load it up in game to see that
Title: Re: STO era ships
Post by: Vladko1 on October 16, 2010, 10:59:16 AM
A movie from 3ds max's MVAM recorded last night. The quality is poor, because I took the phone to record, for which I'm sorry :( Since then, I have some update, but later I'll post it.
btw, excuse me, I forgot to stop the music
Title: Re: STO era ships
Post by: Captain_Licard on October 16, 2010, 11:36:19 AM
I really like how the deflector looks, keep up the good work.

*COOKIED
Title: Re: STO era ships
Post by: deadthunder2_0 on October 17, 2010, 04:52:22 PM
Pics comparing the new textures
Title: Re: STO era ships
Post by: Vladko1 on October 18, 2010, 03:54:38 PM
Remaining ships to do:
Proxima PDW Refit (v1 finished, v2(fixing smooth errors))
NX91001 types (v2 finished, v3 awaiting(detailing the v2))
Prometheus (modeling, texturing and scripting remaining, HP will be made by milenent)

EDIT: Any Legacy porters who want to import the NX91001 types to Legacy?
EDIT: Forgot to add and finishing the SR-3 NORMANDY
Title: Re: STO era ships
Post by: Bones on October 19, 2010, 01:29:25 PM
Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)
Title: Re: STO era ships
Post by: Vladko1 on October 19, 2010, 01:39:34 PM
Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)
Nope, I mentioned SR-3 because Ive promise to texture this ship almoast half an year ago to Licard, and I went to Knezha and I forgot :hithead:
Title: Re: STO era ships
Post by: Captain_Licard on October 19, 2010, 04:00:04 PM
Yeah, im hoping to get it into bc along with my nx-refit but ive just been so busy lately ...and laptop-less..(which my temp-vista computer is driving me crazy  :banghead: :banghead: :banghead:) I hope to get working again on Star Trek Alpha, startrekalpha.webs.com (http://startrekalpha.webs.com) and my other projects for MOS done asap.
Title: Re: STO era ships
Post by: Vladko1 on October 20, 2010, 02:01:07 PM
Added and phaser arrays. Next step of the modding is texturing  :P
Title: Re: STO era ships
Post by: Vladko1 on October 20, 2010, 02:55:39 PM
The top texture of the main saucer is started. I think to make the brighter parts like a bit more to brown with shiny white and yellow reflection? About the side of the saucer, it will be fixed by the time. It will use different mapping :P The textures are gonna be 2048x2048 and the model is around 7000-8000 polies :P
btw, please, comment and give advices :)
Title: Re: STO era ships
Post by: Vladko1 on October 20, 2010, 04:40:14 PM
And before i go to bed. Impulses added to the first section. Cleared the problem with the low side of the ship.
Title: Re: STO era ships
Post by: deadthunder2_0 on October 20, 2010, 05:23:28 PM
Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
Title: Re: STO era ships
Post by: Vladko1 on October 20, 2010, 10:28:28 PM
Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
the blue is ugly and quite unreallistic.
Title: Re: STO era ships
Post by: deadthunder2_0 on October 20, 2010, 10:41:16 PM
still you can make the nacelles look more canon
Title: Re: STO era ships
Post by: Captain_Licard on October 21, 2010, 08:33:13 AM
I kinda like the non-canon naccelles, they give the ship a slicker appearence
Title: Re: STO era ships
Post by: WileyCoyote on October 21, 2010, 08:48:49 AM
No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.
Title: Re: STO era ships
Post by: 007bashir on October 21, 2010, 08:57:01 AM
No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.

Agreed. That saucer section looks a bit too bulcky.
Title: Re: STO era ships
Post by: Vladko1 on October 21, 2010, 10:45:45 AM
Agreed. That saucer section looks a bit too bulcky.
what the word "blacky" means? Even and translators can't translate :(
Title: Re: STO era ships
Post by: Nebula on October 21, 2010, 10:47:36 AM
bulk as in too fat
Title: Re: STO era ships
Post by: Vladko1 on October 21, 2010, 10:54:12 AM
bulk as in too fat
Thanks :)
Title: Re: STO era ships
Post by: Vladko1 on October 21, 2010, 11:13:01 AM
I think to remain the first version with less polies, as i did with the NX91001, because there are still people with old onboard gfx, as King Class Scout who likes much our ships. I think he'll be happy to play without slowdowns :P But now, I'll see what can i do with the fattyness of the ship :p
Title: Re: STO era ships
Post by: Vladko1 on October 21, 2010, 03:06:54 PM
I think the Prometheus won't be a successful ship. Needs too many gadgets on it's textures. But here are renders how she goes.
Title: Re: STO era ships
Post by: Jb06 on October 21, 2010, 03:36:28 PM
No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.

~Jb
Title: Re: STO era ships
Post by: Vladko1 on October 21, 2010, 03:41:28 PM
No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.

~Jb
I'm trying to get them as best possible as I can. I am still new in texturing, so please excuse me :doh:
and, thanks for the advices :)
Title: Re: STO era ships
Post by: Captain_Licard on October 21, 2010, 05:01:23 PM
I really like the way the saucer has those dark hull elements, keep up the good work.
Title: Re: STO era ships
Post by: deadthunder2_0 on October 21, 2010, 06:09:09 PM
That bottom saucer can have alot more model detail, dude, make this a full model, not a half model for a 1.0 bulid the model, refine it, then refine more and more. once done spend about 3 weeks just texturing it, it would be so much eaiser than building it, then rebuilding it like you are doing
Title: Re: STO era ships
Post by: Captain_Licard on October 22, 2010, 11:10:37 PM
I agree with dead thunder, it literally took my months on my first go around on the nx-refit, by the time I started displaying the work, it was literally at its 6th revision.
Title: Re: STO era ships
Post by: Vladko1 on November 18, 2010, 04:12:28 PM
My new cover for my works. Made by Sovereign001. Cookie for him :)
(http://i37.photobucket.com/albums/e51/sovereign001/Untitled-2-4.jpg)
Title: Re: STO era ships
Post by: Vladko1 on November 26, 2010, 12:13:41 PM
Update
Title: Re: STO era ships
Post by: deadthunder2_0 on November 26, 2010, 01:02:29 PM
there should be a torpedo tube somewhere on the fore ventral saucer
Title: Re: STO era ships
Post by: MarkyD on November 26, 2010, 01:07:03 PM
Yeah, it looks good, but in todays climate, the textures are not up to scratch (if you know what i mean).

Parts of them look great then sections look generic and lazy, the underside of the saucer looks especially bad. Like some sort of turtleshell mold or summat??

Anyway the ship looks great as a model, but I think you need to just take your time with the mapping and textures. Im sure you will come out with summat great

if ya do.  :thumbsup:

Good luck.
Title: Re: STO era ships
Post by: Vladko1 on November 26, 2010, 01:12:10 PM
Thanks, i'm now only mapping the basic textures, still I haven't made any detail on it and I'll ask sovereign001 to help finishing the textures after I'm done. I hope he will help :)
Title: Re: STO era ships
Post by: Vladko1 on November 26, 2010, 02:49:29 PM
And maybe final for today. Here is my progress. The ship is maybe smaller than the original prommie. By the size of the windows, the ship is about 350-400 meters long :P Modeling and mapping is done, only remains hard work with photoshop :P
Title: Re: STO era ships
Post by: milenent on November 26, 2010, 03:10:01 PM
needs some big edge smoothing  :)
Title: Re: STO era ships
Post by: Vladko1 on November 27, 2010, 05:38:03 AM
Yes, that is because it's low poly and will better run on the old machines ;) I'll realise and High, Medium and low textures. 2048, 1024 and 512. ;)
Title: Re: STO era ships
Post by: Vladko1 on November 27, 2010, 03:02:19 PM
Adding some detail to the textures and some detail to the model :P
Title: Re: STO era ships
Post by: Vladko1 on November 27, 2010, 04:33:37 PM
Update
Title: Re: STO era ships
Post by: WileyCoyote on November 27, 2010, 11:19:34 PM
No offense to your skill in modeling and texturing, but this model looks like it needs some serious clean-up and reworking. Try not to feel being rushed into cranking out a new ship every other week. Take your time and make an cleaner mesh. One can do a lot with a low poly ship.
Title: Re: STO era ships
Post by: deadthunder2_0 on November 27, 2010, 11:32:19 PM
totally agree wiley, vlad, keep workin, your ships are great, but you dont put all the effort you have into them. Look up soime schamatics and use them to help you model
Title: Re: STO era ships
Post by: Darkthunder on November 28, 2010, 12:23:00 AM
No offense to your skill in modeling and texturing, but this model looks like it needs some serious clean-up and reworking. Try not to feel being rushed into cranking out a new ship every other week. Take your time and make an cleaner mesh. One can do a lot with a low poly ship.

QFT!
Title: Re: STO era ships
Post by: DJ Curtis on November 28, 2010, 12:53:40 AM
Although, I'd have to say each ship is getting progressively better.
Title: Re: STO era ships
Post by: eclipse74569 on November 28, 2010, 01:05:08 AM
Although, I'd have to say each ship is getting progressively better.

Also QFT!!!
Title: Re: STO era ships
Post by: Vladko1 on November 28, 2010, 03:17:51 AM
For the prommie, this year is harder in school and my time working on the ship is kind of a limited + some bad marks on the intro tests and I am forbbiden to use 3DS max or photoshop, that's why I'm working bad. I hope the next ship, STO/PDW Miranda refit will be a lot better ;)
Title: Re: STO era ships
Post by: Vladko1 on November 28, 2010, 06:11:08 AM
Nearly finished :P :yay: And the name is NX-91002 :P
Title: Re: STO era ships
Post by: milenent on November 28, 2010, 06:12:43 AM
I still don't like the small square naceles with small bussyards.
Title: Re: STO era ships
Post by: Vladko1 on November 28, 2010, 09:15:41 AM
MoS website updated. Check the Randomness section of the site. There are all projects of the MoS team(for now my projects only) from this day to 30th June 2011. :P
Title: Re: STO era ships
Post by: Vladko1 on November 28, 2010, 02:21:18 PM
While Milen is hardpointing, scripting and etc, here are two renders with the Prommie :P
Title: Re: STO era ships
Post by: Nebula on November 28, 2010, 03:08:01 PM
Ya know, your ships may not be totally accurate, but they have their own sense of unique style. I'd say these ships would fit well within a cartoon/animation style (if you get what I mean) Something you may see in a comic?

non the less you are getting better! :D
Title: Re: STO era ships
Post by: Vladko1 on November 28, 2010, 03:16:14 PM
Thanks :) I understood what you mean :)
Title: Re: STO era ships
Post by: milenent on November 28, 2010, 03:59:13 PM
Haha I was working on the HP and MPE crashed  :funny
Title: Re: STO era ships
Post by: ACES_HIGH on November 28, 2010, 05:46:19 PM
I don't know if it's intentional or not, but that Prommie is way bigger than the canon version.
Title: Re: STO era ships
Post by: JimmyB76 on November 28, 2010, 06:22:03 PM
if this thread/team is devoted to making ships from STO - is that how the prommie looks in STO??
Title: Re: STO era ships
Post by: deadthunder2_0 on November 28, 2010, 06:30:03 PM
nah, i just need to change the thread name. It was out original intention to build sto ships, but that fell apart quite rapidly with STO's ugly designs

I'm doing texture recolor on the prommie, and reworking how the hull looks... it's blue!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: ACES_HIGH on November 29, 2010, 01:07:51 AM
just to expand on my previous post, the canon prommie is about half the size of a Sovereign class at 414 meters, comparable in size to the Akira or Excelsior
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on November 29, 2010, 05:36:18 AM
the prommie here is half the size of the sovy. they are very close in the renders. when im home ill post a comparing render. :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JamesTiberiusKirk on December 01, 2010, 08:37:30 AM
I always wondered... has the prometheus greater offensive capabilities then the sovereign? i know it has regenerative shields and mvam. but to my knowledge it has only photons and no quantum launcher.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: 086gf on December 01, 2010, 01:04:58 PM
It has quantums.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JamesTiberiusKirk on December 01, 2010, 06:11:23 PM
It has quantums.
since when??
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 01, 2010, 06:21:12 PM
right, there is absolutely no onscreen evidence that Prometheus had quantums, only some photons were fired, the biggest advantage over Sovereign Prometheus has is probably the MVAM, I would guess the ship is meant totally for combat while Sovereign is just a big explorer (FC version has only quantum turret and lacks at least 4 phaser placements) Prommie would stand a chance to kick the crap out of Sovvy IMHO.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Centurus on December 01, 2010, 07:14:43 PM
One could reasonably argue that if the Prometheus herself didn't have quantum torpedoes, other ships of the class were outfitted with quantum torpedoes to enhance their firepower and combat capabilities.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Darkthunder on December 01, 2010, 07:30:44 PM
One could reasonably argue that if the Prometheus herself didn't have quantum torpedoes, other ships of the class were outfitted with quantum torpedoes to enhance their firepower and combat capabilities.

Not to mention, the Prometheus was a prototype and thus likely not outfitted with the less common Quantum Torpedoes.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Centurus on December 02, 2010, 12:53:05 AM
Very true.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 02, 2010, 08:21:12 AM
MoS team, now and with Facebook page :P
http://www.facebook.com/apps/application.php?id=107350652670167
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 09, 2010, 04:46:42 PM
This weekend expect the MoS site with new Christmas style :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 12, 2010, 07:33:16 AM
Milen made a progress with the HP. Screenshots sent by milen.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: MarkyD on December 12, 2010, 09:21:05 AM
Nice progress  :thumbsup:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 12, 2010, 10:02:51 AM
Thanks Marky :thumbsup:
Here is the description of the ship :P :

This is the Post TNG/STO influenced refit of the famous Prometheus class. New generation of stronger hull and new types of phasers are used and enhanced deflector shields and sensors. The new warp and impulse drives can speed up the ship to increadible speeds unbelievable for anyone before. This ship, the NX91002 is the successor of the NX91001. It's smaller but more manuverable and faster. In addition to this the ship can separate to 3 different parts, every of which, more powerful than Galaxy class. This ship is the way for the victory over this hostile Universe!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 12, 2010, 12:29:59 PM
Here are and fast shots. There is a small bug in the mvam only. When you select the saucer, the ship don't want to separate :(
EDIT:
Milen claim that fixed this issue, but i haven't still tested yet. If any beta testers here, I'll upload the ship somewhere :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 12, 2010, 01:07:19 PM
I'll test it!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 12, 2010, 01:41:03 PM
Check up your PM :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 12, 2010, 02:18:29 PM
Tested the new scripts. Now all of the separation types are working, just only the separating points are buggy :(
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 12, 2010, 03:46:02 PM
How about these? They look nice? Me thinks so!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 12, 2010, 05:49:55 PM
 :eek :eek The Cortez ! you did it ! it's fixed ! and you didn't tell me ... meanie  :funny although there is an error in texturing on both Minotaur and that unidentified ship on second pic, the hangar bay (where Krakows main impulse engine array was located) is still lit just like it woud be impulse vents, could you get rid of those please ? at least before you release 'em ;)

btw. are the speculars working on Cortez ??? I had a strange issue there, whenever I fixed those models I couldn't get specs working after rexporting to NIf
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 12, 2010, 06:43:03 PM
:eek :eek The Cortez ! you did it ! it's fixed ! and you didn't tell me ... meanie  :funny although there is an error in texturing on both Minotaur and that unidentified ship on second pic, the hangar bay (where Krakows main impulse engine array was located) is still lit just like it woud be impulse vents, could you get rid of those please ? at least before you release 'em ;)

btw. are the speculars working on Cortez ??? I had a strange issue there, whenever I fixed those models I couldn't get specs working after rexporting to NIf
Cortez is done!
IDK about fixing the shuttlebay, I might add a forcefield in front so a ow belongs there... it makes my life easier... Hell, just going to change the alphas  ;)

Ships ready for release-
Minotaur
Cortez
Sobeski
Karkow
Firesteel (Final, it's the unidentified ship in the pic)

Ships we plan on making (not in the christmas release)-
Reptile Refit (Kashmir Class)
Akula Refit (Tundra Class)
Constellation Refit (Lionus Class)
Nebula Refit (Made by ZZ out of Atolm's Titan)
Atolm's Titan (The big M word i can't spell bones is working on it right now)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: MarkyD on December 13, 2010, 08:08:09 AM
 :thumbsup:

Looking good, nice work.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 17, 2010, 03:49:23 PM
Project list updated!


1. For the christmas realiese the NX-91002 (the prometheus) must be done. ( V )
2. Starting to make and STO/PDW Miranda Refit - Will be started after the winter vacation.
3. Finishing the TMP Connie - Will be started after the winter vacation.
4. Making new Bulgaria class - Will be started after the winter vacation.
5. Starting to make and a high poly and high resolution TMP Proxima Refit - Will be started at the middle of February.
6. Finishing and realising the high poly JJ Yorktown Refit - Will be started at the beggining of March. [not sure project]
7. Finishing and realising the high poly JJ Proxima - Will be started at the end of March [not sure project]
8. Starting to make some GuitarShips - Will be started after the spring vacation.
9. Detailing the NX91001 - Will be started at the beggining of May. [not sure project]
10. Detailing the NX91002 - Will be started at the beggining of June. [not sure project]
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 17, 2010, 04:42:25 PM
Vlad, stop overloading, and with EDD retexturing your NX, you mght just have to make a few model changes.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 17, 2010, 06:38:47 PM
And a screeine of the Firesteel!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 19, 2010, 03:00:43 AM
This was from me. I want vacation :D In the middle of January I'll be back to modding again ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 21, 2010, 02:12:54 PM
wait, the Akula styled vessel I showed a while ago as a part of STO / PDW pack is not Tundra class ... it's Warsaw class
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 21, 2010, 05:52:57 PM
oh yea, forgot...
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 24, 2010, 03:32:46 AM
Guys, i can't f*ckin do nothing. I bearly stand up from the chair, i feel my head broken, i'm still filled with alcohol from last night, the party with the class. He-he, my sentences are not understandable?  :drink: I don't understand them either :D So guys, in the next few days i will be doing just nothing. You have my permissions for everything and one guy asked me for the old NX91001: Check up my profile in BCfiles ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 24, 2010, 06:56:45 AM
oh boy  :funny well Vladdy ... all I have to say is : zdr?wko :P oh and if you have huge hangover try eating 3 lemons without sugar, works miracles for me ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JamesTiberiusKirk on December 24, 2010, 03:01:13 PM
oh boy  :funny well Vladdy ... all I have to say is : zdr?wko :P oh and if you have huge hangover try eating 3 lemons without sugar, works miracles for me ;)

oh boy, i would have puked so hard this morning if i had eaten 3 lemons
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 24, 2010, 03:33:43 PM
matter of taste :P that and if you're desperate enough you WILL try even 3 lemons :P I remember HUGE hangover one morning back in summer ... OMG it was on camp site, we met some new people, we went to mountains and then when we got back to our camp we drunk ourselves till we drop :D next morning ... oh I'd rather forget that  :facepalm: :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 24, 2010, 03:41:40 PM
When I'm drinking, i'm drinking only alcohol :D Others on the party last night drunk and coca-cola, water, yougurt and etc to dilute the alcohol, and still they couldn't drink more than me :D
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 24, 2010, 04:30:55 PM
I hate mixing alcohol, when I drink whisky I drink only whisky, when I drink beer there is only beer same goes with vodka, only shots - no juice or anything like that  :dontcare:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JamesTiberiusKirk on December 24, 2010, 07:47:22 PM
after a bottle of whiskey... well you can eat what you want. youre still pretty much drunk.... lol
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 24, 2010, 08:59:03 PM
ya know I tried to drink whole 0,7 litre Johnny Walker Red Label and I couldn't :P I'd rather drink Black label or Jack Daniels, Ballantines is tasty as well, these are much more expensive but taste lovely... still I'm a gin and tequila lover :P whisky comes in 3rd place, 2nd is Beer (only Polish like : Tyskie, ?ywiec, Warka and my personal fav -  LECH) 4th place is vodka (only Sobieski ... yes I have a ship named after it :P)

If I give you cookie (Jimmy) would you overlook that conversation (Vlad won;t have anything against it, he started it :P ) j/k :funny
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 04:10:27 AM
Started to work over the PDW Miranda ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 05:04:23 AM
Update
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 06:51:13 AM
And i think this will be the progress for today.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JamesTiberiusKirk on December 25, 2010, 08:15:47 AM
And i think this will be the progress for today.

since we seem to be alcoholics, name it USS whiskey? :D


oh and bones, lech is a pretty good beer. but german beer... well you gotta love it. best beer in the world, except pilsner from czech republic. that one is also very good.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 08:25:24 AM
now that's an idea  :funny USS Jack Daniels :)

gotta try some german beer next week on new years party  ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: King Class Scout on December 25, 2010, 08:59:32 AM
you REALLY shouldn't be drinking, yet, Vlad  i'm fedexing some coal for that :P

btw...

USS Crown Royal
USS Glenlivet (correct that, guys)
...  guys, we need an Irish whiskey...

and i think you ought to get permission to make a booze thread.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 09:28:29 AM
Quote
USS Crown Royal
funny ... I'm drinking it ATM (family from canada came to us, brought some booze)

Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 11:35:28 AM
What you guys would say if I use NX91001's naccels for the PostTNG Miranda? Not real size like in the first picture, scaled down like in the second one :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 12:05:12 PM
second one is far better ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 03:33:44 PM
A bit ugly textures but... Guys, help to improve them by giving advices ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maxloef on December 25, 2010, 03:55:24 PM
A bit ugly textures but... Guys, help to improve them by giving advices ;)

wrong font is wrong
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 04:16:26 PM
draw some shapes there, now you have just circles with different shades of grey, here's an example of how could you draw some custom hull platings
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 04:34:16 PM
 :eek :eek That's very hard :eek
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: EDD_7 on December 25, 2010, 04:41:25 PM
:eek :eek That's very hard :eek

Nuuuuuu its not, just practice and you'll get used to it, use Vector software, make a new layer and fade it into the base texture. Thats how i  do it :D

Make those red lines slimmer, and try different hull Aztecs,

Practice makes perfect dude  :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 05:18:54 PM
Ooohhh, guys, it's awful :( I'll delete these vectors :X
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 05:34:03 PM
Ok, take a deep breath...
now. dump whole texture, start with clean map, draw vector lines FIRST, then fill areas with patterns. Not the other way around.

here's how looked Sobieski's saucer dorsal texture in it's early stages

Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 06:19:42 PM
What about this?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 07:01:51 PM
Awesome ! see, it's not that hard mate ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 25, 2010, 07:12:27 PM
Thanks mate ;) Here are and the aztecs. I can't change them, these are the only I have :( It's too late, i have to sleep. Good night guys and thanks :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 25, 2010, 07:28:16 PM
So much better ! have a cookie ;)

oh and you still have wrong font ya know :P http://www.talshiar.org/Fonts/ here's a site with Trek fonts, use FEDERATION BOLD for ship names and smaller regs, then use STARFLEET BDEX BT for main registry number on saucer ;)

also I would make those red lines a lot more thinner, about 60-70% thinner
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 03:08:51 AM
Thanks Bones! A lot better with the new fonts. And, i'll keep the fixing of red lines for the end. :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 04:02:56 AM
And what about 3 types? Here are 3 pictures edited in photoshop :P On the first type, the torpedo pod will look better between the naccels, not over them.
EDIT: The first two will have quantum torpedoes (100 for the first ship type, 75 for the second version), and the third version will have 60 photon torpedoes :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 26, 2010, 05:23:53 AM
Type 2 is awesome, type 3 too, not sure about typ 1's fins on nacelles tho, but if you get rid of them it will look cooler ;)

New saucer texture is a vast improvement, keep it up ;) cookie !
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: EDD_7 on December 26, 2010, 05:46:58 AM
Thanks mate ;) Here are and the aztecs. I can't change them, these are the only I have :(

Well heres some i made but i haven't used. There based on the ones i used for the NX 91001 Retexture. If you want any other types give me a description i'll give it a go :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 05:54:21 AM
Bones. thanks for the cookie and advices.
EDD, thanks for the aztec. Only to finish the details on the textures and I'll try it :P Thanks!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 06:52:50 AM
Update!
EDITED!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: King Class Scout on December 26, 2010, 08:34:21 AM
not only is this shaping up nicely, i finally got someone to give a plain English explanation on how to get the modern looking decoration on hulls... from someone for whom English is a second language!

now I know what to do with the "d'arc" 's new hide.

okay, bones, get your butt over here.  I'm gonna want advice once I got it kicked over around here...


Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 08:43:42 AM
Yup. Bones is a very skilled texturer who can always explain very well to someone :P Cookie for Bones :dance
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on December 26, 2010, 08:46:37 AM
Captain Bones to the rescue !!! :funny

whatever you're cooking King, PM me ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 01:02:46 PM
Next update :P
EDIT: I tried and EDD's Aztec, but still i prefer Bones's one i have since long ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 26, 2010, 05:14:34 PM
And finally, finished. Still I have to finish some adjustments on some places's alpha channel.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 27, 2010, 04:52:08 AM
Wooooooooooooow guys, in NifSkope looks awesome :eek
EDIT:
Guys, can i expand the taskbar and on the second monitor?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 27, 2010, 12:06:50 PM
Hey Vladko, just a suggestion, but darken the phaser arrays, thy being that light make it a pain to HP them.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: 086gf on December 27, 2010, 12:42:47 PM
You are definitly improving with every ship.

One suggestion...the rollbar looks a bit flimsy, maybe thicken it some?

...not sure about typ 1's fins on nacelles tho, but if you get rid of them it will look cooler ;)

Definitly the rollbar.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on December 27, 2010, 12:52:26 PM
Thanks for the suggestions guys, I'll see what i can do, but not today. I want some rest ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on December 29, 2010, 06:03:09 PM
Been working on a practice map!
Hope it looks nice!
Also there is a aztek pattern i made, but it is not polarized so it isn't really applicable to a model.
Just practicing, and i hope to get better.
Made in Paint.net!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on January 01, 2011, 05:47:05 AM
I had an inspiration from Dalek's render, and I made this, but the rings are buggy :hithead: Please, help to fix it :(
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: metalnick on January 01, 2011, 11:30:50 AM
I would offer only one suggestion. Maybe make the greys a bit closer to the same shade? Still looks pretty good to me. As for the rings, good luck with that one.  :idk:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: MarkyD on January 05, 2011, 04:04:20 PM
This may be harsh but here I go and i apologise in advance...  :(

  Spend more time on the ships mapping and textures and less on the renders!!!!  :bitch:

These guys here need to see good quality models and high quality textures, not cheap renders with glows.. hence the lack of replies  :banghead:

You are doing good work mate, keep it going, but concentrate on those core skills  :thumbsup:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on January 05, 2011, 04:22:11 PM
Thanks Markyd! All of this can be explained with lazziness from my side :D I have the skills needed to create high poly models and  detailed textures, but i'm too lazy to work soo long :D But i can say, with every new ship, i'm slowly going through this. With every new ship i'm spending more time to imagine the design and more time to work in 3ds max and photoshop :P And when i make for the first time the thing that i'm too lazy to do, after that i know that it's not so hard :D
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: MarkyD on January 05, 2011, 04:48:06 PM
Belive me mate, I understand that frustration..   :thumbsup:

Try to tune that into perfecting your textures, so far ur mapping looks ok, just those details etc etc etc etc...   Its a harsh critic, but since DJ raised the bar and Wiley jumped at the bit its been a tough place this.  :evil: But you will learn, so keep with it  :thumbsup:

Baz 1701 it grabbing and shaking to show he knows his stuff, there are guys in there with them too that shw the good, there are too many to mention and they are all around you..   absorb all you can  :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bren on January 05, 2011, 06:10:16 PM
Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: sovereign001 on January 05, 2011, 06:13:03 PM
Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: MarkyD on January 05, 2011, 06:25:56 PM
Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p

Thats your opinion.

Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..

The problem is that people download a copy of 3ds max then they think they can follow a few tutorials and make a ship, you see countless people trying as they pop in and out of the forums, the lesson is!! We all learnt the hard way, go in to the readme and read the tuts, there are hundeds, build the chess set first etc.. and one you have a basic understanding, learn some mapping and go from there.  
 
If not then PM and ask your questions.. ?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on January 05, 2011, 08:30:58 PM
Textures are easier... not easy, but easier. The require Paint.net for easy curves, and are very easy to map out, but then you have details, and those are hard.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Hellsgate on January 06, 2011, 02:14:10 AM
Where is the Miranda's navigation deflector?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: ACES_HIGH on January 06, 2011, 02:17:52 AM
Mirandas don't have them
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Centurus on January 06, 2011, 04:39:43 AM
Mirandas don't have them

I know of one that does, but it's not canon.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on January 06, 2011, 07:44:33 AM
It's in the bottom
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: WileyCoyote on January 06, 2011, 10:49:24 AM
What are you using for rendering? It looks like all your windows and hull highlights have extra optical glow.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on January 06, 2011, 02:26:36 PM
Yes, i added and lens effect glow for every material :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on February 04, 2011, 04:42:37 PM
Milen promised me that tommorow he will be ready with the Hardpoint. So expect on 5th or 6th February the TNGMiranda. My latest and maybe last ship.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: 007bashir on February 04, 2011, 04:52:05 PM
Sounds good, but whait! Why your last ship?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on February 04, 2011, 04:53:53 PM
I need to retire for unknown period of time. I need this time to accept a fact or accomplish something :) Someday i may return :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 04, 2011, 05:00:26 PM
he does this every few weeks.
He must be high off the weed again....
I'll work on a few of his ships, the during the summer he will be back!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on February 04, 2011, 05:03:14 PM
Yeah, i think so. For just a several months I'll leave 3ds max and game modding.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on February 04, 2011, 08:18:46 PM
Ship released! Waiting for an approval. Milen made a bit ugly HPing. Missing many properties, not adjusted properties and etc. I fixed as i can for 10 minutes work over the HP, and i can say the ship fights very good :) It has and one bug, when you fight with the Miranda, if you dont destroy the warp core, you can't destroy the ship. Btw, the ship damages very well :)
Here are some captures of the ship when flying around.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 04, 2011, 08:34:43 PM
I'll fix it.........
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 11, 2011, 11:54:53 AM
Boring stupid day and so I've decided to do something. I started to model PDW Galaxy Refit (or something that looks similar to PDW Galaxy Refit :D )! It's a bit low poly, but not for long. As soon as i finish the basic shape of the ship, I'll make more detail.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Toa_Kaita on May 11, 2011, 12:46:07 PM
Not a bad start! Youre getting better with every model.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 11, 2011, 03:55:22 PM
Thank you Toa_Kaita!
Still it's an ugly vessel and the engineering and the neck are in need of much work, but in a matter of time everything will be fine. Still I haven't fully came up with the idea what exactly more this Galaxy will have better than the original (except the small exterior changes).
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vedic on May 11, 2011, 04:30:58 PM
So how strong will she be?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on May 11, 2011, 05:37:38 PM
So how strong will she be?

Well i'll see about that!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 11, 2011, 05:38:46 PM
For now i think that I'll make her like something between the NX91001 and the normal Galaxy class :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 11, 2011, 06:10:25 PM
And before i go to bed i've done some work over the engineering :P Still I have a lot to do!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JimmyB76 on May 11, 2011, 06:15:25 PM
i like where this is going!
my only thought - the "U" shape to the nacelles seem a bit to curvy or "U" like (sorry poor explination lol)?  
i dunno, a quick random thought...  
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on May 11, 2011, 06:35:41 PM
you mean, pylons are too roundy ???
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: JimmyB76 on May 11, 2011, 06:38:37 PM
well ya, something like that...  technical terms - the things that nacelles are at the end of, you know, those thingamabobs lol
very U-like lol :P

hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here :P
(oh, and be a bitch when needed, my only other use lol :P)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on May 11, 2011, 06:39:05 PM
Wanna also knock off a Nebula, and Firesteel class with that?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 12, 2011, 02:03:19 AM
Ohh, i forgot about my smooth TMP Proxima Refit. Later i should texture her :P
deadthunder, when the galaxy is finished i can make from the parts and the Firesteel ;)
Jimmy, after school I'll take care with the pylons ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 12, 2011, 02:57:34 AM
And small update before school! (mosly over the neck)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maxloef on May 13, 2011, 06:23:48 PM
the "lip" is off, and so are the proportions, but its coming allong nicely..
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 14, 2011, 04:55:50 AM
After several minutes of work:
fixed pylons, the lower parts of the star drive and the top of the star drive :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 14, 2011, 07:08:41 AM
Update:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on May 15, 2011, 05:09:04 PM
Reshape the bussard collectors, they are cone shaped, not cylindrical. Also, detail the saucer, add on some window cutouts, and work on the MVAM areas.
Lastly, the nacelles are too long.
(http://t0.gstatic.com/images?q=tbn:ANd9GcSxYiPAVak86Vw_uf6hYjlafLsl8xjfBv_8fweD_WGRPNJTPL0T)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on May 15, 2011, 07:18:32 PM
I wanted to make it as it's now because I couldn't come with an idea of something better. But maybe you are right... I should make it closer to the original ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on May 15, 2011, 07:36:04 PM
yea, the ship looks horrible with the nacelles unbalanced like that, and a different bussard would do good, look at Altom's Titan for ideas.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Hellsgate on June 03, 2011, 09:05:22 PM
Vladko1: Where's the nav deflector on your TNG/STO-era Miranda-Class?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: sovereign001 on June 04, 2011, 07:35:18 AM
I forgot to read the title (sto ships) but when i saw this galaxy class like vessel, i said to myself: 'this looks like an sto ship!'
 ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on June 04, 2011, 11:18:12 AM
Vladko1: Where's the nav deflector on your TNG/STO-era Miranda-Class?
http://bc-central.net/forums/index.php?action=dlattach;topic=6924.0;attach=52018;image
Its visible on this render.
sovereign001 i'm happy that you like the galaxy. In a period of several days i'll start working over the Galaxy. Still needs phaser strips and textures :) Is there anyone who wants to make the hardpoint of the ship? :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on June 04, 2011, 01:44:19 PM
MEEEEEEEEEEE!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: DJ Curtis on June 04, 2011, 01:53:50 PM
well ya, something like that...  technical terms - the things that nacelles are at the end of, you know, those thingamabobs lol
very U-like lol :P

hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here :P
(oh, and be a bitch when needed, my only other use lol :P)

The thingamabobs to which you refer are the "nacelle pylons."  I've also seen the mrefered to as: stanchions, in STO.  :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: FarShot on June 04, 2011, 02:26:30 PM
One of the few times you pop in and you comment on that? :roll

Give us an update, on your life, modelling, whatever.  People are dying to know where you've been. :D
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on June 04, 2011, 03:35:53 PM
Quote
hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here cheeky
(oh, and be a bitch when needed, my only other use lol cheeky)
yeah you also delete my posts :funny
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on June 05, 2011, 06:23:28 PM
And several minutes of work this night :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on June 05, 2011, 06:44:12 PM
Nacelles still need to be shortened and moved forward.

they are like this
___________
      | |
they need to be like this
_________
         | |
It gives the ship better balance.
Also put a quantum torpedo turret at the bottom of the saucer, make it match with the Sovereign.

EDIT: Just noticed i have over 1000 posts!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on June 05, 2011, 06:56:15 PM
You are right dude! Modified as you said, the naccels are way better than before. Stil i haven't added the quantum torpedo turrent, but i'll add it later. It's very good idea, but now is too late, about 01:15 after midnight. Tommorow i have to get up early ;)
Guys, give me advices in what to transform the "thing" under the rear torpedo tube... impulse engine, shuttle bay or something else?
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on June 05, 2011, 07:29:08 PM
First, the thing at the back needs to be a cargo by like on the excelsior class (but unlike the excelsior, the cargo bay will be on top of the engineering hull).
Second see my attached picture for what the nacelles need to look like.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: eclipse74569 on June 05, 2011, 07:31:23 PM
First, the thing at the back needs to be a cargo by like on the excelsior class (but unlike the excelsior, the cargo bay will be on top of the engineering hull).
Second see my attached picture for what the nacelles need to look like.

actually that second pic if you curve the pylon similar to how it is on the Galaxy itself it would look better!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on June 05, 2011, 07:57:19 PM
Like this-
 _________________
(_________________)
                    /   /
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on June 06, 2011, 02:15:13 AM
Quick update! Now i think the naccels are better :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on June 06, 2011, 08:05:44 AM
The pylons need to be swept foreward but other than that... Nice!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Captain_D on June 14, 2011, 07:14:39 PM
The pylons need to be swept foreward but other than that... Nice!

Agreed, or maybe a compromise of both,
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/3_rev.jpg)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on October 13, 2011, 02:57:32 PM
Many of you guys though that i have retired with unlimited period of time. i can assure you that this isn't true. Expect me to continue with my unfinished ships as soon as i have enough free time :) The MoS Team and my ships are nearly everything in my PC to me :) ... And still i have to make a new signature picture, which is without anything errored :D And the BC MoS link from the BCC's front page will be hidden until i'm back :)
Regards, Vladislav
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: King Class Scout on October 14, 2011, 08:06:00 AM
don't forget the suggestion for the Trekie of Steel 2.0, either.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on October 20, 2011, 10:21:03 PM
I am up and running with a working PC, and looking at a brached project from the pack, deserting it all together for a simpler and more amazing project.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on November 26, 2011, 10:17:06 AM
On the Second of December, Modders Of Steel team makes 2 years working together. So, me and all you guys of the team, with the help and advices of the rest of BC-Central's users WE MUST START MAKING ONE BIG CELEBRIAL PROJECT, because of OUR birthday! I think it will be great if it would be from the Post TNG era. We MUST create a ship with an unique design! After the ship is finished, we MUST make several other variants! The project starts RIGHT NOW! The deadline is second of December the next year. Except for Bridge Commander, I'll try to convert the ship for Legacy and Excalibur! I think this project will be the end of my BC modding career! I strongly believe that i will continue to mod the newer Star Trek games. This is not the end, it's just the beginning!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on November 27, 2011, 04:26:42 AM
Give some advices what can be done improving the NX91001. Maybe in the near future i can put her back in 3ds max for refiting :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on November 28, 2011, 12:44:19 AM
Just put this as a rough idea but, I came up with an idea!
this ship would be a X era ship, it is the predecessor to the Ambassador and sucesser (kinda) to the early Excelsior and late refit Constitution class ships.
This is my 2 year anniversary idea, please comment!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on November 28, 2011, 07:13:53 AM
It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Killallewoks on November 28, 2011, 10:15:34 AM
It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!

A new tle vessel would certainly be unique other than the countless future concepts running around. Just a thought.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: WileyCoyote on November 28, 2011, 01:33:47 PM
Quote
It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!
And not making it a god ship. The ship should be believable.

Instead of beginning with drawing a full fledged ship, start with the basics. Think about how the Enterprise-E was in initial concept form. Start drawing flowing aerodynamic lines and your ship components should form from those lines. Draw a few different views to fully visualize your design. Then refine your shapes and create cleaner ship components- saucer, engineering hull, pylons, and nacelles.

In addition, think about the era and role you want your ship to be in (TMP, TNG, DS9, VOY, Post-Nem, Misc Future) (Explorer, Fighter, etc)
These will affect your ship design greatly. If possible, try to introduce some elements reminiscent of existing ship designs (don't copy exact components- make them unique for your ship).

Just some advice when coming up with an unique ship.  :)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vladko1 on November 28, 2011, 03:14:11 PM
Thanks Willey, great advice! :thumbsup: When my inpsiration come i will take the pencil and the paper i'll try to scheme and draw something with clear shapes, cool design and etc ;) Thanks a lot :bow:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 02, 2014, 08:54:11 PM
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
Ha, funny, but yea, I started this thread, so I can post in it a few years later, right?

Just a few questions here. I know Vladko is working on Excalibur, but what did we actually finish? I know I worked on a Luna Refit and released that, and I know that we got the Cortez and it's sister ship (forgot the name) in game. I know all the 91001s were in the game. What actually got released? I know we had at least a few ships in the finished stage...
As soon as my new copy of BC comes in I am going to start working on something... I'm not sure what, but figuring out what is going to be fun. I may try my hand at modeling and get to work on the much needed New Orleans...
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: KrrKs on February 03, 2014, 07:37:27 AM
I couldn't find everything, but vladkos and your bcfiles developer -pages list a few:
http://bridgecommander.filefront.com/developer/Vladko1;29838 (http://bridgecommander.filefront.com/developer/Vladko1;29838)
http://bridgecommander.filefront.com/developer/deadthunder;31037 (http://bridgecommander.filefront.com/developer/deadthunder;31037)

NX01
NX9001+
Proxima Refit
TMP Proxima Refit
PDW Proxima Refit
Post TNG Miranda
Prometheus Refit
STO Akira
STO LUNA
TNG Miranda
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on February 03, 2014, 09:37:52 AM
there were also some of those PDW ships I threw here :P

I can't go to bcfiles anymore (something about breakmedia policy towards european countries ...)  but all my ships should still be there ;)

Krakow class
Sobieski class
Minotaur and Cortez class were packed into DT's PDW ships pack

I don't remember if there were more cos I lost all my backups recently
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: 3 of 12 on February 03, 2014, 10:29:22 AM
http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maverick on February 07, 2014, 04:31:43 AM
http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863

I have all these ships and the post dom war excel bridge and I have to say I love these designs some of the best I have seen to date and enjoy.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Lurok91 on February 07, 2014, 05:58:59 AM
I have all these ships and the post dom war excel bridge and I have to say I love these designs some of the best I have seen to date and enjoy.

 :thumbsup:

Bones needs to get back into action some time  :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Raven Night on February 07, 2014, 08:24:19 AM
http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863

Wonderful designs. Love the textures.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: nxadam1701 on February 07, 2014, 11:00:28 AM
I do like the carriers in STO, has anyone done one yet?

Adam
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on February 07, 2014, 05:01:08 PM
Thanks guys :) I have to say WickedZombie did outstanding job creating these models, after all these years they still look fresh :)
Wonderful designs. Love the textures.

I'm glad you like them :)

:thumbsup:

Bones needs to get back into action some time  :P

indeed :) I didn't see a point in geting back as I have lost literally EVERYTHING related to BC modding when my laptop was stolen, but I can see some opportunities to come back ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 09, 2014, 11:17:03 PM
Ok... Well my new copy of BC hasn't come in yet... But here is what I've been thinking... It's sort of in between the Ambassador and the Galaxy. It is like the Sovereign of the Lost Era, more advanced and powerful than the Ambassador, but more war oriented (Federation-Cardassinan War). It is the Leyte Gulf Class Heavy Command Cruiser (Because Starfleet hates to call ships Battleships).
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19245)

Thanks guys :) I have to say WickedZombie did outstanding job creating these models, after all these years they still look fresh :)
I'm glad you like them :)

indeed :) I didn't see a point in geting back as I have lost literally EVERYTHING related to BC modding when my laptop was stolen, but I can see some opportunities to come back ;)

Hey Bones, I could always use some help!!!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maverick on February 10, 2014, 12:35:55 AM
:thumbsup:

Bones needs to get back into action some time  :P

Indeed it would be great sucks that his laptop was stolen , but shite happens  :( can't be helped....
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maverick on February 10, 2014, 12:37:13 AM
Ok... Well my new copy of BC hasn't come in yet... But here is what I've been thinking... It's sort of in between the Ambassador and the Galaxy. It is like the Sovereign of the Lost Era, more advanced and powerful than the Ambassador, but more war oriented (Federation-Cardassinan War). It is the Leyte Gulf Class Heavy Command Cruiser (Because Starfleet hates to call ships Battleships).
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19245)

Hey Bones, I could always use some help!!!

Would love to see some more visuals of this design keep up the good work m8  :P
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on February 10, 2014, 05:12:11 AM
Awesome ! :) I still suck at modeling :P tho I might consider rebuilding the Citadel from Mass Effect ;) but If you get the model done, I'm eager to texture it, already have some ideas for it ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 12, 2014, 12:54:08 AM
Awesome ! :) I still suck at modeling :P tho I might consider rebuilding the Citadel from Mass Effect ;) but If you get the model done, I'm eager to texture it, already have some ideas for it ;)
Yea... Modeling... That's the issue... I also still suck. Plus I don't have a true modeling program (Gmax doesn't count...). I wish I could get my hands on the Student Edition of MAX... I need to talk to someone in the art dpt...

But yea Bones, that sounds great. Until I get a copy of BC, I will continue some R&D work and post progress here every-so often.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vortex on February 12, 2014, 09:57:43 AM
Give Blender a try. It's a bit of a learning, but once you get there, it's great. Some people are putting out fantastic stuff from it and there's lots of great tutorials now.

Also; nice looking ship there.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 13, 2014, 12:27:09 AM
Give Blender a try. It's a bit of a learning, but once you get there, it's great. Some people are putting out fantastic stuff from it and there's lots of great tutorials now.

Also; nice looking ship there.

So I took your advice...Within an hour I was getting some progress done...
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1/1797394_586148024804594_981779322_n.jpg)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Maverick on February 13, 2014, 12:35:05 AM
So I took your advice...Within an hour I was getting some progress done...
https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1/1797394_586148024804594_981779322_n.jpg

WoW deadthunder2_0 that'd be some great work cookie for you!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vortex on February 13, 2014, 12:46:15 AM
Damn it, you're ahead of me already. :p Nice looking planet there.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 16, 2014, 04:01:36 PM
Ok, so I decided to do a bit more R&D. The Leyte Gulf is not off, but it is on the back burner while I figure out how to rearrange the engineering hull (I am having trouble visualizing other perspectives of the current design). On the other hand, I think I have a much easier project to work on that is much different than anything done before, yet much the same...
I would like to introduce the Sovereign Class Prototype. It is based off the concept art by John Eaves and the Master Systems Display from First contact. It is not exactly the same but very close to what I visualize the prototype being. It is built closer with design elements form the Defiant and Akira, with heavy armor and dense phaser strips, making even the smaller "Half" strips under the saucer more powerful than a Galaxy Class phaser bank. It, in keeping with Starfleet Capital ship design, only has 2 torpedo tubes, the Quantum turret and an aft Photon tube. The Deflector is how the Sovereign Deflector was supposed to be, but it was changed for the scene in First Contact. The new Nacelles are based off of the MSD, and the Impulse/Shuttlebay swap is based off of the concept drawings in the Novel adaptation of First Contact.
Development Start- 2365
Development End- 2367
Launch- 2368
Warp Trials- 2369
Clear for Service- 2370
Stationed at Deep Space 9- 2370-2373
Refit to bring to spec with NCC-1701E USS Enterprise- 2373 (New Warp Nacelles, more torpedo tubes, new impulse engines and shuttlebay)
Events of First Contact- 2373 (Sovereign in Refit near Cardassian Border, unable to join the fight).

(https://dl-web.dropbox.com/get/Camera%20Uploads/2014-02-16%2014.30.38-1.jpg?_subject_uid=167705893&w=AADHSWHyKpasE0NYE_VQrhYMlKeTFLS-4MS3GMZlMJwZ6w)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vortex on February 16, 2014, 04:08:30 PM
Picture isn't showing.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 16, 2014, 04:12:47 PM
huh, weird, I see it... Lets try this...
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19299)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Vortex on February 16, 2014, 04:33:30 PM
Yep, can see that. Nacelles look interesting. The engineering hull looks a little stubby. Looking forward to seeing it in 3D.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 16, 2014, 05:05:00 PM
Yep, can see that. Nacelles look interesting. The engineering hull looks a little stubby. Looking forward to seeing it in 3D.

Well, I intend to use CG's Sovereign and make new nacelles, and modifications to the model in a few places.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: newhalo123 on February 19, 2014, 08:13:31 AM
Well, I intend to use CG's Sovereign and make new nacelles, and modifications to the model in a few places.

I know it's pretty obvious by now, but.... You got permission to use the CG sovvy?

In any case, Can't freaking wait!
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on February 19, 2014, 08:34:46 AM
CG gave free use policy in Master permission thread years ago ;) as long as credit is given his Sovereign is free to be modded ;)
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: newhalo123 on February 19, 2014, 12:31:23 PM
CG gave free use policy in Master permission thread years ago ;) as long as credit is given his Sovereign is free to be modded ;)

Well, crap, I must have read that thread 15 times, no clue how I missed that....  :banghead:
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 19, 2014, 08:44:01 PM
Yup, and it is still a great Sovereign model. It is still my top choice in Sovereigns because of it's quality and the use policy.
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: Bones on February 20, 2014, 03:44:51 AM
Aye, both CG Sov and SNS Gal still doesn't show any sign of their age :)

Funny thing, I found one of my old hard drives which still holds my old win xp installed along with BC that has last modification date 2005-01-28 :O I've moved it to my laptop and it works :D surprisingly it works much better than nowadays BC :P quite a history and I can compare what I got in my install back in 2005 :D cool !
Title: Re: Post TNG Mods (MOS) Previously STO Era Ships
Post by: deadthunder2_0 on February 20, 2014, 11:02:37 AM
Aye, both CG Sov and SNS Gal still doesn't show any sign of their age :)

Funny thing, I found one of my old hard drives which still holds my old win xp installed along with BC that has last modification date 2005-01-28 :O I've moved it to my laptop and it works :D surprisingly it works much better than nowadays BC :P quite a history and I can compare what I got in my install back in 2005 :D cool !

Yea, it's really funny when the best Legacy mods use the same models as our, what? 7 year old mods? Even though DJ and Wiley released their Sovereigns, the CG is still used not only in BC but in many other games.