Bridge Commander Central
BC Forums => BC Modding => Topic started by: deadthunder2_0 on December 30, 2009, 01:56:35 PM
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A new Modders of Steel mod, containing a highly anticipated ship , the sovereign refit, NX-91001 from Star Trek Online
Armament-30 Type XII phasers
450 type 7 photon torpedoes housed in 4 forward torpedo tubes, 6 aft tubes
1 replicating polarizing quantum torpedo fore firing
3 impulse engines, 2 warp engines
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Why did you post it? I havent asked for permission :(
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Why did you post it? I havent asked for permission :(
It uses CG's sovereign, only needs credit ;)
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Texturing is way off, I'll see what can be done about it
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I think that with the original naccel its looking better. I returned them.
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Is it just me or is that thing on the roll bar in the back off center?
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Starting to remake the saucer, because everything was not placed and rotated. Ive kitbashed this ship more than an year ago and that is the reason heaving so errors. But as I see, the original saucer is good enough. Only 2-3 modifications I will make.
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Is it just me or is that thing on the roll bar in the back off center?
Not just you. I think the whole thing might be off center.
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The ship isnt centered yet.
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Update. I made it more futuristic
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Here is the first version which is with small count of phasers. The texture errors are Rhino render errors. In 3ds max everything is just normal. The ship will use MVAM. When charges the phasers, they will go orange as they are in the render.
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wow, imagine my horror, i have to hp :dance
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cant say i like the design or the textures.
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wow, imagine my horror, i have to hp :dance
I can reposition and edit sovereign's HP and its ready. You are the disigner. Except these two versions I made, what whould you like to do more? :)
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cant say i like the design or the textures.
Don't ya worry about textures, I'm drawing something that should look like STO textures... hopefully :D
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Can someone explain to me how to change the light power and shadow dencity in 3ds max? I wanna make some cool renders and how I can make the atmosphere around the Earth :)
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And another render
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Here's the intensity and shadow color/density controls. Also, here's a youtube video for atmosphere creation:
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The Earth is ready. Remaining the sun and some other stuff. And to add only one thing, Cookie for Kirk :)
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And here she goes near Earth :)
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hey Vlad, why are those phaser stripes glowing orange ?
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Because the phasers are charged and its ready to rock :P
I think that is cool to glow the phasers. I am making this render from this about 3-4 hours andI think its cool :)
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Well we need a name
my suggestions
USS Kashmir
USS Everest
USS Shambala
USS Dallas
USS Sovereign (the 2 intrepids had different registries too)
EDIT poll above
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And another render ;)
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the registry is backwards
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In 3ds max and Rhino 3D is mirrored.
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In 3ds max and Rhino 3D is mirrored.
Not in Max, you can fix that :P
And dude, fix the smoothing...and what are you still doing at 8:31PM on Dec. 31st on the net still :P I'm about to go take a swim in booze, you go too, shoo :P
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This time there are no other people to celebrate. This time will be only me with my PC and the music.
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USS Dallas USS Sovereign really should be removed from the running. Dallas is still in servis as an excelcour and the sovereign should stay as she was orignaly was. But i think the names you came up with are cool, i like the first one. Happy new years!
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this is at lest 50 years after nemesis, STO's timeline is crap
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This ship is from 2398
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STO is set in 2409.
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STO is set in 2409.
Yes, I know, but this is the version with small amount of phasers, so this is earlier version ;)
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Honestly for the name anything but Sovereign works. You've done some good work here, the phaser effect is pretty cool and definitely original. Unfortunately I HATE this design with a passion, the Sovereign design was awesome Cryptic completely trashed it...
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OK for our production run w have the NX-91001, USS Online
variant 2 extra warp nacelle USS Dallas
variant 3 no extras USS Everst
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Did they ever name this thing, or show anything on the bottom? I admit I've not seen seen this one since the initial info started coming out back in '08.
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there is no official name :funny
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What about this deflector?
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cool
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Honestly for the name anything but Sovereign works. You've done some good work here, the phaser effect is pretty cool and definitely original. Unfortunately I HATE this design with a passion, the Sovereign design was awesome Cryptic completely trashed it...
seconded... the only concept that they have on there that looks remotly cool was their horribly named excalubur class, maybe more like an ambassador MK. II or a modernization/refit
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If you don't like the ship don't post, keep it on our version of the ship, not sto's
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If you don't like the ship don't post, keep it on our version of the ship, not sto's
afterall, people have their opinions and its save to say that if people say its ugly, then it is.
i would change those phasers.... not even the Wells Class had glowing phasers...
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HPs complete, i might edit them later though
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Here are renders and infos for the two types modes of the ship. The modes will change with MVAM
The first type, unphased:
The unphased mode is an exploring mode, in which you cant fire phasers, torpedoes, cant warp and limited impulse, but strong sensor array. Only you can load one torpedo in one tube. It will be 10 photons with limited damage. You can only fire and one phaser arc with limited range and damage, the impulse power and manueverbility of the ship are limited but you have powerful deflector, and limited shield power. Thats all that you will need in an exploration mode.
Second type, phased:
The phased mode is a battle mode. You can access all of the full capabilities, except the powerful deflector. Your warp engines are standing by incase of sevearly damaged hull, in which case you cant win. In this mode you can warp and as you want. Here some renders
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milenent is doing the mvam, then realesed, mean while i was working on an STO re-texture of another ship
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luna realesed
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Why you are running BC on 16bit colour depth? Make it 32. Its more than better compairing to this. It have a big difference between 65 536 and 16 000 000 colours.
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My computer runs better on 16 bit with large textured ships. 2480+
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some of us have to pare down our BC settings to get the ships to even run, Vladko.
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some of us have to pare down our BC settings to get the ships to even run, Vladko.
that's why I've reverted to 1024x1024 in my new projects (see my Constitution refit pack v.2) as there is still many people who have older rigs but they would like to enjoy newer mods, what's more I think on most ships 1024 res is perfectly enough ;)
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some of us have to pare down our BC settings to get the ships to even run, Vladko.
that's why I've reverted to 1024x1024 in my new projects (see my Constitution refit pack v.2) as there is still many people who have older rigs but they would like to enjoy newer mods, what's more I think on most ships 1024 res is perfectly enough ;)
Cookie Bones thanks for lookin out for us lil guys :D
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Can someone write the name of the authour of the CG sovereign textures and model, because I cant find the exactly nickname of the authour.
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The author of the model and texture set is Chronocidal Guy (AKA CG).
But I wouldn't know how to find him; sorry.
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Yup, it's Chronocidal Guy. Contact not needed as deadthunder mentioned earlier. :)
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Thanks, the ship is uploading now. The archive is around 29.7MBs and unziped is 179MBs. Tommorow must be in BC Files ;)
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Don't suppose there are any pictures of the finished product?
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Ship uploaded. Here some screens.
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And its being just realised :dance http://bridgecommander.filefront.com/file/Modders_of_Steel_Shipyards_present_NX91001;108833
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No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.
~Jb
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No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.
~Jb
seconded
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did you ever at one point export, or import this sovy from an oBJ format? I only ask because i think you use 3ds max to do your editing and the Nif plugin to do the import, exporting, and if you imported an obj file, that would explain the harsh smoothing errors seen in your first pic. GC sovy has an animation in it so i had to export it to 3ds format, then to obj, then back to get rid of it. If you do use an obj format, unclick the smoothing groups on the importer/ exporter to remove this error for next time.
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With Milkshape, I exported to 3ds. And as I said before, I am not responsible for the mesh errors. Rhino have issues exporting to 3ds.
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I ment not disrespect, i thougth you used max and was jest trying to help.
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No offence but the texturing on the new 2 plyons are non-existent. Really not liking how the back is. It's like youve not bothered to finish it off.
~Jb
seconded
Thirded. And the glowing phaser arrays look kinda pointless considering that if you hardpoint a ship correctly you can actually see the enery run round the array and meet up at the front and fire.
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I havent remade the HP. For the next version I will adjust the position of the systems. When I worked alone is faster and easier because there is no people and they are no argues between the members of the team. For now I made this ship because I am having a lot to study. Later I will remap the ship. For now, write here what you wanna be the map and what you wanna be drown on the texture.
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I uploaded add-on fix. I saw that in my fast I made an error writting the add-on, becouse Milen forgot to add max warp and I copied one from my Proximas to be fast, but I forgot to change the name in the line :( Please, I wanna someone get me killed :funny
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Bones, any progress on the textures?
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not much to show, just a basic shape of top saucer, I have to study much now so I don't have much time ATM, will be back to you next week with the textures
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Update : I've dumped recolored top saucer texture and started drawing whole new textures, secondary hull is now finished, I've also added to it Post Nem Sov's additional impulse engines under the aft shuttle bay to maximize monstrous refit feeling, now I'm going to take nacelles.
hoopefully I'll be able to post some pics when I get my home net working again (router malfunction, now I'm posting from work)
Update 2 : I've persuaded my router to work again and so I have some pics for ya :P
these textures were meant for my upcoming Post Nemesis Enterprise/Sovereign v.3 but I figured they are pretty STO judging byu the pics available, Sov Evo hull is now a lot darker and most of the black/white armor was replaced with dark grey/navy blue which is the color scheme I will use. As mentioned above I've remade additional impulse drive under the shuttlebay ;)
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very nice :)
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Damit Bones, i thought you were a doctor, not a Divenci!!! This is great, and the impuls was very creative. IT's cookie time!!!
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Damit Bones, i thought you were a doctor, not a Divenci!!! This is great, and the impuls was very creative. IT's cookie time!!!
lol one could say I'm a doctor of many talents :P thank's I'm glad you like it :D
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Maaaaaaaaan, more than awesome :eek :) cookieeeeeeeeeeee
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Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version :)
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Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version :)
fair point, I might change it in final version, still no windows were added so I can make minor changes to armor ;)
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Im not so sure about the bevel and emboss... its a tad too dark. it looks too much like plastic at the moment. but i look forward to the final version :)
On my screen is looking exactly like tritan or steel. Raise your monitor contrast. Im on 5000:1 and everything is looking exactly real. I have viewed many pictures from my phone, camera, dad's phone and the colours are exactly real. Here is the same. Second cookie for you Bones ;)
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It might not look like plastic to me but those armour plated bits look fake to me. Lets hope to good improvements Bones. :P
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yeah I think I've over-beveled it a bit so I'll tone it down by 50% which should be enough.
My goal is to make Federation ship that has some Klingon armor characteristics, you can clearly see Klingon armor is irregular, trench-like and has many beveled parts that improves overall protection (Vorcha, Negh'Var) of course I wont go for lime green for armor but this way it will show up as thicker part... this would look whole lot better if I would have bump maps support in BC but since I don't have 'em I'll have to make the effect old fashioned way ;) so everytime you'll look on it and think 'it's cheap' it will mean Klingons had something to do with it :funny
It might not look like plastic to me but those armour plated bits look fake to me. Lets hope to good improvements Bones. :P
which ones, grey or those dark grey ones ???
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Its all grey...:P
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Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)
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It's the bumps themselves that make it look fake. From certain angles, they look fine, from others, they really don't. What are the chances of actually modelling those pieces on?
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how about some coloration, and this thread has been given a new name
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how about some coloration, and this thread has been given a new name
Hell no ! last thing we need is rainbow Sovvy :evil
It's the bumps themselves that make it look fake. From certain angles, they look fine, from others, they really don't. What are the chances of actually modelling those pieces on?
chances are... unbelieveably tiny (it woul be a waste + ?I would be limited to rather simple shapes)
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i meant different shades of gray, not pink and purple!
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oh snap :funny I was looking at WTF emoticon thus I thought purple lol silly me :funny
These pictures were just a preview of overal shape of armor there will be more dark pannels like applied to few places already, also there will be some windows but only few (same on saucer)
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Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)
it is. it just looks like plastic :D try some aztecing
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Damn I thought it's cool :P ooook.... any suggestions ??? come on guys, brainstorm ;)
it is. it just looks like plastic :D try some aztecing
some aztecing. noted. will be back with updates/ tweaked beveling and details tomorrow ;)
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Plus, if you're going to use the bevel tool, try to make the shade of black/grey even on all sides, that why way it doesn't look too bad. If you don't have a clue what I'm talking about lol I'll get you a pic, just say ;)
~Jb
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So because we are working on STO ships, how about some variants?
Lauran Class
Torpedo tube moves up using mvam
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That is not in STO....
in STO the Akira has the Following
Akira...obvbious
Steamrunner..
Norway Oslo Refit...
the latter has a triangle ish hull with 2 long pylons akira style and 2 DOWNWARDS nacelles wich look allot difernt...and it doesnt have a pod...
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you can organize your ships differently, with the customization system
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Here is something meshed. Ship's design is between STO style + connie style.
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Some of the mesh errors on the neck will dissapier. For now the rhino surfaces are not so detailed but after meshing, it will be alright
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Saucer is WAY to thick and wrongly shaped...
the Consituttion in the game is a connie refit normal with diferent textures
the Excalibur has more of a triangular saucer
the Vesper is more close to an excelsior...
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It's not meant to be a rehash of the STO Connie, it's just based lightly around bits and pieces we've seen of the STO one.
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look at this, it looks like sto, but the tops look like legacy
(http://screenshots.filesnetwork.com/105/files2/78442_1.jpg)
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Thats a Legacy image. Notice the distinctly Legacy shaped crosshair :P.
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It's not meant to be a rehash of the STO Connie, it's just based lightly around bits and pieces we've seen of the STO one.
Exactly, STO has almost infinite kitbash possibilities (from what I've been told), now M.O.S. team is not building STO ships as they appear but we only base upon their style.
Here is update on the NX-91001, following JB's and JTK's suggestions I've made solid color bevel rather than bevel with different shades also I've added more heavy armor platings with aztecs on them, also I've slapped new deflector and added top of the secondary hull.
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That's much better. :D
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lol Bones! :eek Am I dreaming?
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hehe I'm glad you like it better now ;)
I've been Modders of Steel member from it's beginning, Vlado, Milen and Deadthunder already has their projects released as a team project... now it's my turn to contribute a ship to the team ;)
I present you Constitution class - PDW refit, my newest retexture of Zambie Zan's Doohan class with PDW Excelsior nacelles (not yet retextured)
This textures set will be same style as PDW Excelsior, second set will be same as STO NX-91001 type armored textures
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Those nacelles need to be much bigger and placed much further forward. It looks horribly disproportionate at the mo.
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i would only change one thing and that is the phasers, make them full saucer arrays
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As in the song Gung-Ho says: "Made to take pain, no fear of death" Is maybe from me. I and some friends were trying to get fast to the shop, but when I ran down the stairs, I missed a step :funny Now I am OK, but back their was a awfuly cool pain :funny I still dont know how I've managed to take up from the ground :funny :D
Here some renders of my futuristic design :D
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hey bones you mind modifying that connie into a Excalibur class?
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Those nacelles need to be much bigger and placed much further forward. It looks horribly disproportionate at the mo.
Aye good mister you're right :D here's quick fix, I've enlarged nacelles by 20%, moved them forward as much as possible also I've rised pylons a bit so they look more like refit Constitution's pylons.
I leave full phaser array for STO refit, dunno if this ship will fit the Excalibur (still didn't get beta key for STO) but as I said there will be 2 versions of this ship ;)
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How about transperency?
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It's getting there Bones...perhaps make the nacelles thinner and move them back a bit? Then perhaps move the nacelles around a bit more.
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wow vladko nice!
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Hey Vlado I hope you'll be able to make transparent texture, this looks awesome :)
I've made adjustments to nacelles, how's this now ???
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Any chance of a side view? It looks fine from the top. :)
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sure here ya go
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(I'm being picky about this aren't I...:P)
Lower the nacelles just a smidgen.
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oook :funny here
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Move them back just a little...:P
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I order you to remove yourself from this thread ensign ! :funny ok ok, better ?
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Move them a tad lower? Pwetty pleez? :P
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there, I think I like how bottom of the nacelle leveled up with bootom of the saucer :D
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Yup, 'twas the idea I was thinking of. :P
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how about colorising the bussards
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He deliberately coloured them out on his PDW Excelsior so I'm assuming Bones's textures for it will follow a similar lineage to that.
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He deliberately coloured them out on his PDW Excelsior so I'm assuming Bones's textures for it will follow a similar lineage to that.
yes indeed they will be same way as they were on DW Excelsior, I want only small subtle bussards on this one, but deadthunder's idea will be used on heavy refit with STO armor ;)
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completely badass bones!
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milen is mvaming the akira variant, then it will be ready to go in a pack, of about 10-15 ships, depending on how many variants of ships i can dish out also was thinking, how about pulse looking phasers, to give the ships a stronger feel?
(http://screenshots.filesnetwork.com/8/files2/109057_3.jpg)
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Wow MoS! They look amazing!
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Making slow progress. I can work faster but, much for studying :(
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And finished naccels
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And I must join, flip the backsurfaces, attach and mesh the TTs. The thing I cant handle is the textures :(
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not even close sorry...
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not even close sorry...
This isnt ship from STO as I said before. Its a ship with STO "spirit". Here we can post ships with STO design or ships with STO date (2409)
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It's a bit wonky though isnt it?
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It's a bit wonky though isnt it?
Yep. It will be a scout type. The size is like connie, 4 Phaser arcs with wide range, 4TTs and warp speed of 9.86. Maybe, strong hull like Galaxy + hull planting, Bulgaria class :funny Bulgaria is poor country and this will be a cheap ship :funny
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Bones I want your opinion on this class name- Cortez Class Cruiser
For your connie
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I like it, Cortez then :D
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Submenu Organization-
Tier 1
XXXX
XXXX
Miranda
Centuar
Tier 2
Bulgaria Class
XXXX
XXXX
XXXX
Tier 3
Akira
Lauren (my Akira variant)
XXXX
Defiant
Proxima
Tier 4
Cortez Class
XXXX
XXXX
Olympic
Tier 5
Sovereign
NX-91001
Kashmir
Dallas
Luna
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Bones: I love you New connie. You get a cookie. THe only thing i don't like the pylones, i'd like to see a revert back to a modifyed refit one's. Or maybe baz's jjverse refit.
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Lets keep the textures at 1024x1024
Submenu Organization-
Federation Cadet
Tier 1
XXXX
XXXX
Miranda
Centuar
Federation Science
Tier 2
Firesteel Sensor, Warp
Bulgaria Class
XXXX
Tier 3
XXXX
Nebula Sensor, Warp
Tier 4
Olympic
Tier 5
Luna
Federation Escorts
Tier 2
Firesteel Weapons
XXXX
XXXX
Cheyenne
Tier 3
Akira
Lauren (my Akira variant)
Defiant
Valiant
Tier 4
Cortez Class
XXXX
XXXX
Tier 5
Dallas
Prometheus
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)
Tier 3
Proxima
Nebula Weapons
Tier 4
Cortez Class Tactical Refit
Galaxy
Tier 5
Sovereign
NX-91001
Kashmir
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I will find a time to modify the ships like miranda, galaxy centaur, proxima refit (mine) and soo on :)
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throw Minotaur class into your list ;) it's mine PDW Excelsior refit variant, much like Centaur but has weapons pod.
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New list, and the PDW Excelcior refit name- Gallows Pole class
New list
Federation Cadet
Tier 1
XXXX
XXXX
Miranda
Centuar
Federation Science
Tier 2
Firesteel Sensor, Warp
Bulgaria Class
XXXX
Tier 3
XXXX
Nebula Sensor, Warp
Tier 4
Olympic
Tier 5
Luna
Federation Escorts
Tier 2
Firesteel Weapons
XXXX
XXXX
Cheyenne
Tier 3
Akira
Lauren (my Akira variant)
Defiant
Valiant
Tier 4
Cortez Class
XXXX
XXXX
Minotaur
Tier 5
Dallas
Prometheus
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)
Tier 3
Proxima
Nebula Weapons
Gallows Pole
Tier 4
Cortez Class Tactical Refit
Galaxy
Tier 5
Sovereign
NX-91001
Kashmir
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Lol PDW Excelsior already has its class name - Krakow class USS Krakow ;)
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that will be the orignal, gallows pole will be refit
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ah, ok then ;)
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Just curious...why Gallows Pole? In literal terms it sounds rather morbid for a Federation starship.
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Just curious...why Gallows Pole? In literal terms it sounds rather morbid for a Federation starship.
oh well it doess sound more like Halo or Andromeda ships names style rather than ST but we had similiar names before (Raging Queen, Valley Forge)
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The Raging Queen was originally called the Shelley and the Valley Forge is probably named after the site of the camp of the American Continental Army over the winter of 1777?1778 in the American Revolutionary War so possibly a Dominion War given name.
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New list
Federation Cadet
Tier 1
XXXX
XXXX
Miranda
Centuar
Federation Science
Tier 2
Firesteel Sensor, Warp
Bulgaria Class
XXXX
Tier 3
XXXX
Nefertari Sensor, Warp
Tier 4
Olympic
Excelsior
Tier 5
Luna
Krakow
Federation Escorts
Tier 2
Firesteel Weapons
XXXX
XXXX
Cheyenne
Tier 3
Akira
Lauren (my Akira variant)
Defiant
Valiant
Tier 4
Cortez Class
XXXX
XXXX
Minotaur
Tier 5
Dallas
Prometheus
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)
Excelsior Refit
Tier 3
Proxima
Nebula Weapons
Gallows Pole
Tier 4
Cortez Class Tactical Refit
Galaxy
Mnemosyne
Tier 5
Sovereign
NX-91001
Kashmir
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How about the valiant!
Another List
Federation Cadet
Tier 1
XXXX
XXXX
Miranda
Centuar
Federation Science
Tier 2
Firesteel Sensor, Warp
Bulgaria Class
XXXX
Tier 3
XXXX
Nefertari Sensor, Warp
Tier 4
Olympic
Excelsior
Tier 5
Luna
Krakow
Federation Escorts
Tier 2
Firesteel Weapons
XXXX
XXXX
Cheyenne
Tier 3
Akira
XXXX
Defiant
Valiant
Tier 4
Cortez Class
Lauren (my Akira variant)
XXXX
Minotaur
Tier 5
Dallas
Prometheus
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)
Excelsior Refit
Tier 3
Proxima
Nebula Weapons
Gallows Pole
Tier 4
Cortez Class Tactical Refit
Galaxy
Mnemosyne
Tier 5
Sovereign
NX-91001
Kashmir
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remove those sticks and it's cool
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uh, they are supposed to be there
(http://www.startrekonline.com/dyncontent/startrek/uploads/shipindex-fed-escort.png)
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But they shouldn't look like literal sticks jutting out of the ship. They need some weight, and to be much shorter.
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For an exact copy of STO, but this one is not an exact copy of sto, and the textures need upgrades, but a good thing, no mvam scripts for it!
Another List(all ships with star will have charging phasers (*) means they might have charging phasers)
Federation Cadet
Tier 1
XXXX*
XXXX*
Miranda-Rollbar, no Rollbar
Centuar
Soyuz
Saratoga
Federation Science
Tier 2
Firesteel Sensor, Warp*
Bulgaria Class*
XXXX
Tier 3
XXXX*
Nefertari Sensor, Warp*
Nova*
Tier 4
Olympic*
Excelsior
Sabre*
Tier 5
Luna*
Krakow*
Steamrunner*
Federation Escorts
Tier 2
Firesteel Weapons*
XXXX*
XXXX*
Constellation
Tier 3
Akira*
XXXX
Defiant
Valiant
Tier 4
Cortez Class*
Lauren (my Akira variant)*
XXXX*
Minotaur- no pod*
Tier 5
Dallas*
Prometheus*
XXXX
Minotar- weapons pod*
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)*
Excelsior Refit
Tier 3
Proxima(*)
Nebula Weapons*
Nefertari weapons*
Gallows Pole*
Tier 4
Cortez Class Tactical Refit*
Galaxy*
Mnemosyne*
Tier 5
Sovereign*
NX-91001*
Kashmir*
Galaxy Dreadnought*
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revealing XXXXs
Another List(all ships with star will have charging phasers (*) means they might have charging phasers)
Federation Cadet
Tier 1
Polo Oberth*
Trent
Miranda-Rollbar, no Rollbar
Centuar
Soyuz
Saratoga
TOS Constitution
Federation Science
Tier 2
Firesteel Sensor, Warp*
Bulgaria Class*
Celeron*
Tier 3
Sabre*
Nefertari Sensor, Warp*
Nova*
Tier 4
Olympic*
Excelsior
Sabre 2-no pod*
Tier 5
Luna*
Krakow*
Steamrunner*
Federation Escorts
Tier 2
Firesteel Weapons*
Polo Class Type: I *
Polo Class Type: II *
Constellation
Tier 3
Akira*
Celeron*
Defiant
Valiant
Tier 4
Cortez Class*
Lauren (my Akira variant)*
Constellation refit
Minotaur- no pod*
Tier 5
Dallas*
Prometheus*
Nebula-Sensor
Minotar- weapons pod*
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)*
Excelsior Refit
Tier 3
Proxima(*)
Nebula Weapons*
Nefertari weapons*
Gallows Pole*
Tier 4
Cortez Class Tactical Refit*
Galaxy*
Mnemosyne*
Tier 5
Sovereign*
NX-91001*
Kashmir*
Galaxy Dreadnought*
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Send me the ships that need's mesh modifying. Will find out some time to do the job. And please some texture help for my BG class :(
EDIT: And please, I want some help, how to unwrap the model in 3ds max :(
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you guys have all classes SOOOO wrong....oh well....
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Maxloef, stop whinging about what they want to do. Like they have said many times, this is not meant to be EXACTLY like STO ships. Yes, the thread title is misleading in that respect but they have made it very clear on more than one occasion that this is not meant to be just one big copy of STO. It is "influenced by STO".
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you guys have all classes SOOOO wrong....oh well....
Make us all favour, unplug your keyboard!!! And stop messing with every project in which I take place!!!
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Hey Deadthunder coul you change thread title to STO inspired ship pack or STO era ships ??? our current title infact missleads people that we're making STO ships (the exact replicas), which we don't btw. ;)
Oh and please guys take it easy ok ? otherwise Jimmy will have opportunity to chop our little thread here and there + some warnings and we don't want to ruin anyones day, right ?
Max, it's already been told that it is not STO ship pack but STO styled/era/inspired ships, so if you have some C&C we would appreciate opinions not just 'you're doing it wrong'... sorry mate but I don't like this kind of talking. No hard feelings.
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I have edited Defiant's textures and now are closer to the STO's one :P Im waiting for deadthunder to send them to him.
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otherwise Jimmy will have opportunity to chop our little thread here and there + some warnings and we don't want to ruin anyones day, right ?
lol am i that predictable? :P
in all seriousness tho, guys - please be respectful to each other - disagree and debate politely all you would like, but please dont be rude to each other in the process...
thx :)
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lol nah but this way you would be much more intimidating (of course with Sam sitting nearby) :funny
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KLINGON ships- the BOP, Raptor, the Ktinga, the Vorcha, the Neghvar(did I spell that right), The Voodhi variants, and the Vol'koth(diffrent hps for each)
Romulans- Warbird, Norexan, Talon (diffrent Hps for each tier)
Cardassians/dominion-Galor, Keldon, Hediki, Dom BC, BB, Bug
Borg-Cube, Pyramid, Sphere, Tactical Cube, Obelisk, and Rectangle
Every one of these need a texture update
Galaxy Dreadnought
Polo Oberth*
Trent
Miranda-Rollbar, no Rollbar
Centuar
Soyuz
Saratoga
all Firesteel classes
Steamrunner
Constellation
Sabre(all 3)
Nefertari(all)
Olympic
Prometheus
Nebula-Sensor
Constitution
Galaxy
Mnemosyne
Excelsior(all)
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I can edit some of these ships textures because many of them are close to STO's ones
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we need a brand new firesteel class
we need to get all ships with a* on the main list have glowing phasers
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I can only work on friday, saturday and sunday night. I think I will not make much these night because Im downloading from BC files with 9KBs :funny
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And some adjustments to the top texture of the ambassador. Give me more ideas for the texs
-
very nice :)
-
Finished :p
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let me know if u guys need hp help.
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My god... do we really need to use p81's models ??? I think it would be much better to ask WZ or JB for their Ambassadors (LC has forbidden using his Ambassador) which are much better than this one, with WZ's Vanquisher (Nem era Ambassador) being the best for retexturing into STO style ;)
Firesteel could be redone with Nefertiri components as a refit ;)
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I like the P81. Its classic. The Galaxy will be one of the last ships done, because deadthunder have prety hard request. It will be needed to remesh the pylons to do it. The proxima will be last. I will make smotth and futuristic naccels + some texture editing :P
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i gotta agree with Bones...
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let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them
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everything always is changed after I have finished my job on it :( But I still love my texture editing. ;) I am one unhappy b*stard :funny
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b*stard - YES, unhappy - we will see :funny nah just kidding :funny that's why most teams first plan what and how they will mod ;) I suggest we find models we would like to work on and then work :D
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Another shiplist
Klingon Shiplist(All use mvam to ready photon tubes, and charge disrupters)
Tier 1
Bird of Prey(Brel)
K'tinga(2 cannons 1 Torpedo)
Raptor(1 disruptor beam, 1 torpedo tube)
Tier 2
Bird of Prey(K'Vort)
K'tinga(4 cannons, 2 torpedo tubes)
Raptor(2 cannons 2 Torpedo tubes)
Tier 3
K'tinga(6 cannons 3 torpedo tubes 1 Disruptor beam)
Voo'dhi(2 cannons 8 beams 1 torpedo tubes)
Vor'cha(3 torpedo tubes 4 cannons 3 beams)
Tier 4
Vor'cha(3 torpedo tubes 6 cannons 5 beams)
Voo'dhi(6 cannons 2 torpedo tubes 8 beams)
Negh'var(2 cannons 4 torpedo tubes 10 beams)
Tier 5
Bird of Prey(LB-24 Great bird, 6 Cannons 4 beams 4 torpedo tubes)
Negh'var(4 cannons 5 torpedo tubes 14 beams)
Vol'koth(10 Cannons 4 torpedo tubes 14 beams)
Romulans(all use mvam to ready disrupters, and charge plasma)
Tier 1
Talon (2 cannons 1 Plasma)
Science ship (1 Cannon)
Tier 2
Talon(2 cannons 2 beams 1 Plasma)
Norexian(4 heavy cannons)
Tier 3
Norexian(8 heavy cannons)
Melak Warbird(4 cannons 2 Plasma)
Tier 4
Melak Warbird(5 cannons 3 Plasma 1 beam)
D'deridex Warbird(5 cannons 4 Plasma 2 beams)
Tier 5
D'deridex Warbird(11 cannons 4 plasma 5 beams)
Scimatar((weakened for balancing)12 Cannons 6 Plasma)
Cardassian Ships(use mvam to charge Galor Class Phasers) No tiers
Galor(1 Galor Class Phaser bank 2 spiral wave disruptor beams 1 torpedo tube)
Keldon(1 Galor Class Phaser bank 4-5 Spiral wave disruptor beams 2 Torpedo tubes)
Hediki(1 Galor Class phaser bank 1 torpedo tube)
all ships for now
And i agree with bones.
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Which ships will need my mesh and texture editing? mark them with *
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All klingons need their torpedo tubes to glow, we need a Vol'koth
the Keldon and Galor's phaser emmiter changes from red to blue
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oh and we need klingon photon, I've made one back in CXP but I still have em all so I'll show ya tomorrow or even tonight ;)
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The work on the Alien ships is not much, so I will make the feds great ;)
btw, I am the yongest here?
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ok, ad we need a working plasma, C2X warbird, 9of9 galor and keldon, Lints Klingons, ZZs Mealk, Readragons norexian.
Nope I am, 14.5
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Plasma texture or what?
-
let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them
well I am a wiz with tng banks. I have sov's and intrepids though..I hope ya don't have an abundance of those lol. You guys can also have my SFP excelcior and FCA and or XCA/XDD/XDN and p81 miranda overhaul HP. I also redid the phaser arangement for the galor and keldon for KM, so if you need cards...
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let me know if u guys need hp help.
I would appreciate it, we have a lot of ships to do, and i have to hp almost all of them
well I am a wiz with tng banks. I have sov's and intrepids though..I hope ya don't have an abundance of those lol. You guys can also have my SFP excelcior and FCA and or XCA/XDD/XDN and p81 miranda overhaul HP. I also redid the phaser arangement for the galor and keldon for KM, so if you need cards...
Starforce, you are hired as member for this project ;) Ive seen your work and its great.
And to the others members: You can join the team by submitting aplication in MoS website's forum. For the others who want to help, post here in this topic.
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thanks starforce ;)
Dominion
no tiers
Fighter(1 pholron beam, 1 torpedo tube)
Battle Cruiser(12 pulse cannons, 2 beams)
Battleship(14 pulse cannons, 4 torpedo tubes, 2 beams)
Borg ships
Cube
Sphere
Pyramid
Rectangle
Diamond
Tactical Cube
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thanks starforce ;)
Dominion
no tiers
Fighter(1 pholron beam, 1 torpedo tube)
Battle Cruiser(12 pulse cannons, 2 beams)
Battleship(14 pulse cannons, 4 torpedo tubes, 2 beams)
Borg ships
Cube
Sphere
Pyramid
Rectangle
Diamond
Tactical Cube
I hope that I will not draw at 100% the borg ships, but the cube, I can make it 100% excatly as in TNG ans STL :) The power of NURBs modeleing is here. Just write to me :funny :P
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yay, we can use the JLS ambassador
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I've got a decent warship and bugship hp's as well. Dunno if they are armed as you listed but that's easy enough to fix. SFPwarship I believe. I've never done borg but I've been looking for an excuse to do that H class and armored pill (the scout they beamed the torpedo in on voyager, except with tac cube armor). Since you already got a person who can do authentic borg we can team up..as I need decent borg weapons fx as I am not good at making weapons fx..infact I;'ve never tried it. So..there's 2 unique ships for your mod or I can release them singly and you guys can then adapt them..I think model permissions wont be an issue...and everything will be in the credits if it is.
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Uhh... couldn't get to ya yesterday... had some private matters to solve first :evil
1) Big CREDIT for JLS team for letting us use thir Ambie ;)
2) I was thinking about retexturing all most Romulans with less romulan-green and especially Norexan - I imagine how badass it would look with that Reman dark grey/black armor and yellowish/blue lighting ;)
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Starforce- CR's borg ships have weapons fx in them, we only need to give credit ;) and thanks for the hps
Bones- How about diffrent colors for each Tier EX
Tier 1
Talon-Green
Science Ship-Grayish, to look old
Tier 2
Talon-Nemesis Brown or green
Norexian-Green or brown
Tier 3
Norexian-Green brown or weathered black
Also should it be Norexian or Valdore type
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Valdore was just a name like Norexan class RIS Valdore ... but of course we can make regular Norexan brown and Valdore subtype would be green and then in TIER 3 there could be variant that is Reman black in appearance (this change would be very wise as Scimitar's Reman armor proved to be much better than Norexan's Romulan armor)
aaand here's what I meant
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Nice, and lets use a blue pulse cannon for that one, red ones for the brown, and green for green.
Also for the talon http://bridgecommander.filefront.com/file/Romulan_Talon_Scout;56970
how is that one?
And Warbirds, would it be
Melak and D'deridex
or
Warbird Type 2 and Warbird Type 3?
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Nice, and lets use a blue pulse cannon for that one, red ones for the brown, and green for green.
Why? We see the brown Valdore fire green pulses.
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there's no reason to change weapon color based on the hull color. The only exception would be a reman variant if you wanted the blue reman pulses, however some of the weapons on the scimitar, iirc, were supposedly romulan weapons. Remans really don't have any tech of their own, it was all taken from the roms with a few exceptions.
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ok, just getting a few opinions
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yeah I agree Klingons have various hull colors but still they fire mostly green projectiles (ST6 was exception) and so does Romulans, Scimitar fired tealish disruptors and kind of same photons (yellow-orange) as Enterprise did, both Norexans fired standard Romulan disruptor which appeard green (different than those from Scimitar) onscreen
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I will make the adjutmends to the colours of the Klingon ships. Send the textures through MSN to me :)
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Anyone want to add to the shiplist?
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Well, we could use a new model of the dawnstar and insignia classes. The dawnstar is an older ship but the insignia would be a post nemisis vessel for sure.
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any more?
If not i am waiting for new ships to hp
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well I think it was KennyZ who made the sapporo and the tng oberth classes..those could be made.
tzinki class is the tng obert. I have a video of her and some pix someplace.
Also have an old one in need of decent nacelles (the ones it has kinda blow) but it's called the marshal martz. Rotating vid of that too. designer unknown.
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http://bridgecommander.filefront.com/file/Refited_Oberth_class_ship;88139
This one?
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no. However I got video. Also got the high poly mesh for ref.
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Could you email me the mesh?
ian.pugh@verizon.net
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tzinki video and mesh sent.
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how do i open the vid?, it only plays sound :wtf
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Not sure what format your talking about, but VLC player opens most anything and its free.
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I also used media player classic was is free (though I can't seem to get it..not sure if it's still available) But vlc will do it too.
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you can get the latest from the Klcodec
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Here is the Bulgaria mesh. I havent looked for mesh errors after exporting.
EDIT: Please, can someone unwrap it for me :) Please :roll
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A bit texture working
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nice
new sig for all supportes
EDIT
Fixed sig
added tzinki
Federation Cadet
Tier 1
Polo Oberth*
Trent
Miranda-Rollbar, no Rollbar
Centuar
Soyuz
Saratoga
TOS Constitution
Federation Science
Tier 2
Firesteel Sensor, Warp*
Bulgaria Class*
Celeron*
Tier 3
Sabre*
Nefertari Sensor, Warp*
Nova*
Tier 4
Olympic*
Excelsior
Sabre 2-no pod*
Tier 5
Luna*
Krakow*
Steamrunner*
Federation Escorts
Tier 2
Firesteel Weapons*
Polo Class Type: I *
Polo Class Type: II *
Constellation
Tier 3
Akira*
Celeron*
Defiant
Valiant
Tier 4
Cortez Class*
Lauren (my Akira variant)*
Constellation refit
Minotaur- no pod*
Tier 5
Dallas*
Prometheus*
Nebula-Sensor
Minotar- weapons pod*
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Excalibur(possibly)*
Excelsior Refit
Tzinki
Tier 3
Proxima(*)
Nebula Weapons*
Nefertari weapons*
Ambassador
Tier 4
Cortez Class Tactical Refit*
Galaxy*
Mnemosyne*
Gallows Pole*
Tier 5
Sovereign*
NX-91001*
Kashmir*
Galaxy Dreadnought*
OPEN BETA LIST
Federation Cadet
Tier 1
Polo Oberth*
Trent
Centuar
Federation Cruisers
Tier 2
Constitution heavy Tactical refit
Tier 3
Proxima(*)
Ambassador
Tier 4
Cortez Class Tactical Refit*
Mnemosyne*
Tier 5
Sovereign*
NX-91001*
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And some texture progress
-
Still a lot to do on the textures :(
-
No other ships needed, except for the Excalibur, or a replacement for it, i also would like a good torp for this, so i can make a balanced combat system. What is a good romulan warbird?, I need a plasma torpedo, and a klingon photon.
also pulse like phasers or solid beams? a good pulse weapon? Quantum Torpedo? regestry on the Sovereign class, enterprise or sovereign?
Also i would like to make this pack multi-player compatible, what scripting do i need?
-
Got some new torps cores, just need to slap few flares and set them up ingame
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lol Bones, what can I say except cookie :)
-
Constellation Refit? I have to inform you of my interest towards this one. ;)
-
F*ck, the textures Im trying to make are geting awfull.
btw, I can make the contellation refit using Bulgaria class parts :)
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F*ck, the textures Im trying to make are geting awfull.
btw, I can make the contellation refit using Bulgaria class parts :)
Maybe you should take a break and rest some? Tired mind doesn't work well..
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yup and when you rest, consider filling saucer with some aztecing instead of HDR grain, oooor you could make Intrepid like hull which didn't have any visible aztecing, just large pannels that had different shades of gray ;)
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I need 1 more ship, then there will be 90,
Saladin TNG made of Bulgaria parts?
-
Here is the Stargazer Refit. Still this is just the beggining.
-
thicken the saucer
-
Done
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I don't like that mid-pylon block it's too ... blocky ;) something arrow like (look at the Nebula weapons pod) would fit better the design
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I agree, and put 1 torp tube on each and i turn the nacelles sideways
lengthen the nacelles
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Even I cant take a rest without being nervous. The stupid rhino dont wanna make a surface :mad
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Plasma Torpedo?, Sovereign registry, i need to know stuff like that, can someone delete the poll so i can add a new one?
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No offense, but those ships look very blocky. You might need to redesign many components because they look a little to simple in shape.
-
i'm not the modeler, but Vladko will do something, i guarantee it
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News
This pack will be realesed for Legacy on legacy files and for BC
Our eta is spring to summer of next year
counting the mvam ships there will be well over 180 ships in the pack
It will be multiplayer compatible
It is the largest mod pack to date with well over BC Supermod and KM 1.1
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Deadthunder, Are you crazy? :funny (do not take offense, just a joke) I can manage with the work to the middle of this year. It will be the summer vacation :evil
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Let's not be too overconfident about release date ;) I don't even have 2 ships finished yet (and I'm talking about quality retexture with replacing most textures with new) and trust me I've seen (and been part of few of them) too many modding teams taking too much stuff on their plates simply to fail in the middle of the project due to RL and its time limitations (after all, replacing 100% of textures on ships is quite time consuming... especially if you have one full time job + part time second job and weekend school. So let's better focus on that list and sort it properly (ships that needs only slight changes, ships that need to be partially rebuilt or retextured and ships that needs whole new textures)
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When you finish the NX91001, send the ship to me, to remap the pylons and to make some other variants. After that, I will send the ship to you to realise it in BCFiles :)
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I remember seeing a poster which was linked to here on BCC showed a table of the ships and their Tiers. Aoparently the NX-91001 is a Noble Class. I'll try and find the link later. :)
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It's far from finished lol, I barely drew inner saucer section...
-
Although I've been working on Cortez ;) top saucer is finished in 70 %
-
70% :eek It looks more than amazing :eek It seems like fully finished :) Bones, you are the modder of our team. Me, Milen, Deadthunder are just amateurs. I have to start to work on my Proxima. Phaser arcs, textures, smoothing and other bullshits :funny.
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Thank's Vlad ;) I still need to put some details to saucer centre line and outer rim (phaser section) like phaser line marks (those funny red cirles and triangles) some hull panneling lines and another row of window on the outer rim. then it's 100% :D
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Thank's Vlad ;) I still need to put some details to saucer centre line and outer rim (phaser section) like phaser line marks (those funny red cirles and triangles) some hull panneling lines and another row of window on the outer rim. then it's 100% :D
I'd almost say keep away those windows and add a portion of armor and some escape pods instead. looks a lot more heavy then.
-
those will be on the war refit
-
those will be on the war refit
they are post-nem era. i suppose they already are outfitted with the best armament and hull config.
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I like the idea, I'll make two variations then: regular science type with more windows and standard armaments, heavy weapons refit (PDW Excelsior is light cruiser with heavy weapons) and war refit with all that NX-91001 armor stuff slaped onto it ;)
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I have and Idea too. On the battleships, make the windows to look different. Lower lights, a bit red and yellow colour. Also this can be added on the NX91001. The battle version will have and new battle windows. Sounds deadly :evil :funny
-
Surely I could reduce ammount of windows and make them dimmer so it would appear that they're on power saving mode for combat
-
thats kind of a good idea.
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Update on Cortez : Top saucer almost finished, still have to add outer rim windows/ armor and esc pods also I've started adding escape pods onto bottom saucer.
-
Might it be possible to see more views of the Cortez, in it's current state? Liking the design so far, assuming a late 24th Century Constitution Refit?
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one of 2-4 in the pack
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Might it be possible to see more views of the Cortez, in it's current state? Liking the design so far, assuming a late 24th Century Constitution Refit?
Aye, here you go.
Secondary hull, pylons and Nacelles are just basic shapes of how it should look like when finished.
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nice ship! would love to have it for BC :)
-
nice ship! would love to have it for BC :)
As would I :P
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He did say before that it was for BC.
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nice ship! would love to have it for BC :)
As would I :P
Third
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Don't ya worry lads this one is coming out soon, I'm currently working on hull lines all over the saucer outer rim, both top and bottom. tomorrow I'll take care of secondary hull cuz today my eyes cries for rest :)
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OOOOo i Just caught this thread late..i to, love that Connie refit from STO so yeah, i am down with wanting this beauty. :D
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Don't ya worry lads this one is coming out soon, I'm currently working on hull lines all over the saucer outer rim, both top and bottom. tomorrow I'll take care of secondary hull cuz today my eyes cries for rest :)
This Saturday is my birthday (26 years old this year). Doubt it will be ready in time as a birthday present :P
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Happy Birthday early Thunder :evil
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Unfortunatly it's still 50% ready
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bones could i get a aft view
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That is a very nice ship there Bones. :D
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I have ordered to start to refit the NX by deadthunder. Thanks to Baz1701 and Adonis, I can handle the 3ds max. On first look the naccel is looking ugly, but when everything is done, I will fix the position of every vertex.
-
front part almost done, but after finilazing I will make some progress with the Almera :P
-
From the Bulgaria class, can be made one beutifull 25th century Proxima. I will use the Proxima textures, but first I will edit them to look more futuristic :P
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ok, for the Sovereign, i want to try something new, i found some Concept sketches by John Eaves, i like them, they have a impulse engine where the saucer shuttle bay is, bigger impulse engines, less torpedo tubes(i allways thought 10 torp tubes were overkill) and a different aft shuttle bay. Let me not forget the different nacelles.
Go wild
(it is the last ship on the comparison chart)
-
Deadthunder, for what are these blueprints?
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That sovereign is baad and I mean it's really baaaad... and it can be briefly seen in ST Nemesis ;)
-
it Can?
-
yup, at least the very same schematic ;) it can be seen during the battle with Scimitar when Data check's shields status, ship schematic seen there is all the way different (roundy nacelles, big impulse engines)
-
so by bad, you mean you like it or you hate it?
-
meh... well I don't know, I have mixed feelings, I can imagine it would look different but I'm not sure about supersized impulse engines
-
my idea is to downsize the impulse engines into shuttlebays and give it a center impulse engine where the current shuttle bay is(on the neck)
-
That particular Sovereign design was also the Playmates' First Contact Enterprise-E...obviously they hadn't seen the movie yet. :P
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Cool, how about this, i have been debating on how to create the Dallas class escort, and i think it should be a better and faster and smaller version of the sovereign class, so how about that design?
bones could i get a aft view
???
-
I love Connie TNG/STO-Era Refit on page 9.
Suggested Name:
Mandela-Class
-
WE already have a name, the Cortez Class
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Yup that's it altho I've been thinking about another name... you see, Spanish, French, American, British and Russian ship class names are veeeery common and there's plenty of these... so I came with less bloody name for this one (afterall Cortez was very cruel and infamous man who murdered many tribal people) Sobieski class, here's a history lesson for those who haven't heard of him http://en.wikipedia.org/wiki/John_III_Sobieski
In few words he was one of the greatest King of Poland (Poland-Lithuania Commonwealth back then)
As for updates there are non because I have simply to much on my head now (I have exam sessions, next 2 weeks will spend studying)
there's one aft view, just few pages back ;)
-
Sobieski class it is
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I can say that I have obtained 3ds max. If someone likes, I can add detail to the p81 ships to the smallest window and the smallest hull plate :P
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All i think we need is a Excalibur, Vol'koth, and i think a new Warbird model is needed, your bulgaria class could use some detailing, like modeled on escape pods, and of course the Dallas Class needs to be worked on.
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That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
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I love warbirds, but i need a opinion on the hue of the brown on this melak
-
It looks far too light, almost like it's made of milk chocolate.
-
thanks
EDIT
How is this?
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That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.
Hey DT, that top looks awesome, just a little bit of wheathering along hull lines and it should be great
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That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.
I wish I can :( First I must learn about making textures and texturing to make it.
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And the Reman Version
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How is this?
Much better, I'll reserve further judgement for when specular maps are applied.
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Specs are applied, they don't show up in nifskope
I just got photo shop, and i need to know how to work with Alphas, i might sound stupid, but i havent texturd before, excpt for S31 ships :D
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sweet another melak. We need a decent one of those.
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Relax, it is just a retext
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anyone know of another mvam promethus other than the one from the mvam infinate pack?
I have a constellation model
I have a Melak model
I have a ambassador model
I have a galaxy model
I have a nefatari model
I need a nova model
I need a TOS Connie model
I want a brand new Romulan warbird, a great one
I have a sovereign/NX91001/kashmir model
I have all Klingon ships excpt for a raptor and Vol'koth
i have a norexian model
i have a Keldon/Galor
i would like a new Mnemosyne model
i have Dominion
i have a phaser texture
i need those torps
i need someone t script a plasma torp, and texture it
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there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)
i need those torps
details, details ? photon ? quantum ?
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.
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there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)
i need those torps
details, details ? photon ? quantum ?
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.
I was looking at a thread a while ago that had a new Mnemosyne retexture, by metrofallen i think, i was just wanting textures, and new nacelles, sorry, not a new model
I don't know how good C2X Romulan Warbird is, so i don't know what one to use,unless we can somehow use the BC2 DD
If we can use his(LC) model, but create whole new hp's that would work
Torps- a photon, a Quantum, a romulan TNG Photon a Plasma, a Disrupter, A pulse Phaser, a Klingon Photon.
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well I think I could replace escape pod hatches for those used on Sobieski, as well as tune colors on impulse and warp engines, the rest is pretty good
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could we create brand new textures for LC's warbird?
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No alteration to mesh (model or textures) are permitted, means no...
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So, what other options do we have?
C2X
Stock
New
BC2
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our best option would be C2X and for a refit BC2
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how do i delete the existing poll, and create a new one?
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I have good news and bad news
Good news
Reman Melak complete ;)
Bad news
all progress on the brown one is lost :'(
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Here is a top notch TNG Romulan Warbird Mod. Believe it or not, this is a "retexture" of the stock model that came with the original game.
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Here is a top notch TNG Romulan Warbird Mod. Believe it or not, this is a "retexture" of the stock model that came with the original game.
lol somehow I liked the model, it's textures that are outdated now
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good news, good news, and more good news
green and black melaks are done
i am starting to hp them
and i have awards to give out, just because we need beta testers (if you don't want to or you can't you can pass it to someone else) Me and Vladko picked random numbers, that corresponded with the post number in this thread
Slot one post #50-Nero
Slot two post #200-Starforce
Slot three post # 302-Kirk
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I am more than willing to commit some free time to help you improve your mods.
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great, well here is my latest achievement, a brand new retexture of the melak, this time in photoshop, the colors look right to me, what do yall think?
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The pictures are so dark, I can hardly see it. :P
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hopefully your email here is correct, because i sent you something
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ok, kirk, you have the file, and a romulan warbird, this is just sweet, for a Stock Retexture
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colorisation is wrong... you have two rectangles on warp nacelles colored in blue, but I can see part of the hull around warp grills colorised as well and it looks rubbish this way, you better fit that blue into grill ;)
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i'm working on it, but for now
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and now a norexain, with a comparison of bones pic to mine.
Top one is mine bottom is the one bones used as a example
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Looks cool but next time we shouldn't make double ships ;)
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oh, you made it, i thought you found the pic, did you use ZZ's Valdore pack?(Redragon's model)
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Err nope I didn't find it, as I said I quickly recolored it and then finished it. It's Norexan released by Michael Yar, model is Redragon's I presume
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A chart
of strengths
I put initials next to each person, and those show who will work on each ship
Strengths/weaknesses
Vladko1-Fair modeler/texturer/soso scripter(V)
Milen-Great Scripter/hps(M)
DeadThunder-Great Ship Scripting/Hps/light texturer.(DT)
Bones-i think you are a great texturer/good hper?(i don't think you model)(DRM)
Klingon
Bird of Prey(Brel) (DT, V)
Bird of Prey(K'vort) (DT, V)
K'tinga(3)(V, M)
Raptor(2)(V, M)
Voo'dhi(2)(V, M)
Vor'cha(2)(V, M)
Negh'var(2)(DRM, DT)
Bird of Prey(Great Bird) (DT, V)
Vol'koth (V, DT, M)
Romulans(my current project)
Talon(3)(DT)
Science ship(DT)
Norexian(3)(DT/DRM)
Melak Warbird(3)(DT)
D'deridex Warbird(DT)
Scimatar(Good as is?)
Cardassian
Galor(?)
Keldon(?)
Hediki(?)
Federation
Federation Cadet
Polo Oberth (DT)
Trent(DT)
Miranda-Rollbar, no Rollbar (V, M)
Centuar(DT, M)
Soyuz(V, M)
Saratoga(V, M)
TOS Constitution(Baz-Complete)
Federation Science
Firesteel Sensor, Warp(DT, DRM)
Bulgaria Class (V)
Celeron(DT)
Sabre(?)
Nefertari Sensor, Warp(DT, DRM)
Nova(?)
Olympic(DT, M, V)
Excelsior(DT)
Sabre 2-no pod(DT, M)
Luna(DT)
Krakow(DRM)
Steamrunner(?)
Federation Escorts
Firesteel Weapons(DT, DRM)
Polo Class Type: I(DT,V)
Polo Class Type: II(DT, V)
Constellation(DT)
Akira(DT, DRM)
Celeron Refit(DT, V)
Defiant(Lints, it is complete?)
Valiant(DT, V)
Sobieski Class(DRM)
Lauren (my Akira variant)(DT, M)
Constellation refit(V, M)
Minotaur- no pod(DRM)
Dallas(DT, V, DRM)
Prometheus(?)
Nebula-Sensor-Warp(DT,V)
Minotar- weapons pod(DRM)
Federation Cruisers
Constitution heavy Tactical refit(DT)
Excalibur(possibly)(?)
Excelsior Refit(?)
Tzinki(V, DT)
Proxima(V,DT)
Nebula Weapons(V,DT)
Nefertari weapons(DRM, DT)
Ambassador(V, M)
Sobieski Class Tactical Refit(DRM)
Galaxy(DT, V)
Mnemosyne(DRM, DT)
Gallows Pole(DRM)
Sovereign(DRM, V, DT)
NX-91001(DRM, V, DT)
Kashmir(DRM, V, DT)
Galaxy Dreadnought
Dominion
Fighter (DT, Starforce)
Battle Cruiser(DT, Starforce)
Battleship(DT, Starforce)
Borg ships
Cube(V,M)
Sphere(V,M)
Pyramid(V,M)
Rectangle(V,M)
Diamond(V,M)
Tactical Cube(V,M)
Torps(DRM, DT)
Plasma
Quantum Large
Quantum Small
Photon
Klingon Photon
Pholoron
Pulse Phaser
Disruptor Pulse Klingon
Disruptor Pulse Romulan
Disruptor Pulse Reman
Cardassian Photon
Gravametric
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Wouldn't it be better to just email this as a .txt to the users in it?
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oh, yes forgot about that option
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I just started to make the TNG Proxima :P
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Update on PDW Constitution :
So I decided to rename the ship to Sobieski class but don't worry ya Cortez fans ;) Sobieski will be kind of lightly armed first-of-its class deep space explorer with limited torpedo capacity as well as it will have following phasers coverage : 3 main phaser stripes on saucer (heavy type XIII) and 3 on secondary hull which will be light type XIII type. Cortez will be a light battle cruiser with more and sharper teeth : forward launchers will fire up to 8 quantums (4 per each tube while Sobieski can fire only 2), aft launchers will fire 4 quantums -2 per tube (Sobieski only 2 - 1 per tube) also it will be fitted with additional 2 dorsal saucer phaser arrays and additional 4 arrays on both pylons (dorsal and ventral side) all of them will be the same heavy type XIII and Cortez will be equivalent for Krakow Excelsior type (formerly known as PDW Excelsior)
here are some pics of nearly finished secondary hull and fresh aft view for deadthunder
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Wow, so may pdw TMP ships, i even started one!
yup, because i now have photoshop, i can start editing textures
anyway, the constitution, Heavy tactical refit, you can't see them in the pic, but it has 6 torp tubes, and phaser arrays
nacelles are longer, and recolored, impulse is red instead of orange, and i am working on damage textures(notice that some go right under the phasers)
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And a progress with the TNG proxima
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progress on my connie, i have lengthened the nacelles about 45%, and added 9 phaser arrays, making 11 phaser arrays total, also i want to know, should it have Quantum or photon torps(or both)?
Good, the sobieski has a rear shuttlebay, i just don't like the position of the impulse engines
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Those nacelles at those length look stupidly long. Shorten them a bit.
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Done
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Those nacelles at those length look stupidly long. Shorten them a bit.
totally agreed lol, yeah I'm gonna replace impulse engines cuz they look kinda too old compared to the rest of the ship, also I'm gonna place them on saucer rim level.
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DT, restore the naccel size. Play with the vertexes and you can make great TNG naccel, but dont make them longer than their original lengh.
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New impulse engine :) I tried putting it into saucer rim and it just didn't look right due to shuttlebays
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Isn't blue a bit overkill on that ship? :P
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how about this?
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nope it didn't look right ;)
I liked Ambassador's blue impulse grille, besides blue is my fav colour so Sobieski class will have blue impulse :P
Cortez will have red impulse like this :
(update on pylons)
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Ah, ok. :)
Perhaps the Cortez could be slightly different by having the impulse engine a little higher up? Some silly physics rule might say it'll make it go faster. :P
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yeah, few differences would be great, I was thinking about replacing observation deck on both sides of the secondary hull with pulse phasers array (6 per each side like this : | o o | || | o o | || | o o | ) also golden deflector, red impulse engines under the saucer, additional phasers, expanded bussard collectors
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I decided to get rid of the scimitar in favor of this:
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Woah, she's going to be a beast Bones. I'm sure Sisko would be proud. :P
Edit: I don't think you should get rid of the Scimitar. Although the Scythe isn't canon it looks to be a small ship compared to the design of the Scimitar.
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Ok here's just a quick reskin of what cortez will look like, possibly there will be more dark accents to it also pulse array will have modeled in 'tubes'
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Looks good. :)
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It does look good, just not too fond of the impulse drive placement...
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ok so be it ! I'll place them under saucer ! :mad :funny lol just kiddin'
now seriously, I'll move them to few locations and post pics ;)
EDIT : UPDATE :
How's this ?
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Done
Still too long.
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Sobieski class almost done
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Looks beautiful. Perhaps add a few texture greebles to fill up the empty looking space on the front of the underside of the saucer?
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Sobieski class almost done
loving it! :D
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I love the underside of the saucer!
Hmmm...maybe sink the impulse engine so it's level with the saucer edge and maybe do something like this: [_\|/_] Maybe? I dunno. It's your ship, not mine.
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Thx Jimmy, I'm glad you like it :D
Yes there will be additional hull lines on the underside of the saucer but I want it to resemble Sovereign Underside as much as possible.
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Oh a new Mulit Mission Cruiser. Star Fleet's decision to move away fromm Omnipotent "do-every-possible-mission" type ships that just got bigger and bigger to mission oriented ships that were smaller but limited to the missions they were designed to do, now they realize they still need a multimission cruiser like the old Ambassadors and Excelsiors, where a Galaxy or Soveriegn isn't needed, this ship will do it. Something to compliment the older Ambassadors. Sounds good?
BTW I love this design, it really speaks back to the old Consitution class refits. I love it. Much better than somebody just "Refiting" the old connies to TNG standards, you accutally built a ship that resembles the connie, but looks all new. I love it, I can't wait for her
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thank's but all credit for model goes to Wicked Zombie, he made this awesome model (originally it was an X era/lost era ship with TMP stylistics), I've just brought it back to BC, replaced few parts like nacelles and redraw all textures ;)
and the idea is about right, this ship, just like Krakow Excelsior subclass is even smaller version of Sovereign with limited combat capabilities, so it should be an oldschool modern ship.
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bones, i need a exact armament layout, so i can get the mod balanced perfectly (people want it MP, so it will be MP compatible, and compatible with other mods)I also wish i could get my hands on that thing KM uses to add ships to the game.(not going to happen)
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Ok so Sobieski class first :
Phasers - 4 main heavy phaser arrays (2 on dorsal saucer and 2 on underside), 4 medium phaser arrays (1 aft, 2 on both sides of the hull and one ventral - mediums are weaker about 25 % than main, heavy array placed on saucer)
Torpedos - 120 type 2 quantum torpedos (nemesis variant), 3 tubes - 2 forward, 1 aft (each tube can fire up to 2 torpedos)
and Cortez class :
Phasers - 6 heavy phaser arrays on saucer (2 main + 2 additional behind deck 1 on dorsal saucer, 2 on the underside), 6 heavy phaser arrays on the stardrive section (1 aft, 2 on pylons, 2 on sides, 1 ventral), 12 single fire / broadside salvo fire heavy pulse phasers (6 on both sides of the stardrive section) - due to overpowered armaments, warp core will be able to power up everything to 90% in combat mode, the rest 10 % for each four systems will be drained from reserves and main battery simply to avoid getting another god ship.
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ok
so, blue torp tubes mean Quantum right?
as a key for my TMP work (Connie included)
Connie has all light phaser arrays, 2 on each nacelle pylon, 2 aft, 1 ventral, 1 port, 1 star, and saucer arrays.
has 6 torp tubes, 2 fore light photon, 2 fore defiant quantum, 2 aft light photon. Compliment 300 photon, 50 quantum
Miranda will have 2 light phaser arrays, and the phaser pods will be replaced with sensors, and will have 2 fore light photon tubes, the aft ones will be replaced with impulse engines
Saratoga, and Miranda no rollbar, will have 2 medium phaser arrays.
Soyuz will have 4 light pulse cannons, and 2 light phaser arrays (it is a escort/ patrol)
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Oh right I forgot to add the Cortez has also more torpedo tubes so :
3 forward tubes, and 3 aft tubes (2 forward 'neck' tubes can fire up to 3 torps each, one forward tube on dome can fire 2 torps, aft can fire 2 torps each. Type 2 quantums - 240 torpedos
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ok, i might lighten the punch of it's quantums, for game balance. In fact, each Tier might have it's own set of torps
Ex-
Q1=defiant/micro quantum Q2=Sovereign quantum P=photon MP=Microphoton/lightphoton
Tier1(Cadet)
P-400
MP-350
Tier2
Q1-700
P-500
MP-450
Tier3
Q1-850
P-650
Tier4
Q1-1000
Q2-1200
P-700
Tier5
Q1-1500
Q2-1700
P-700
Phasers/Disruptor Beams
Light-800
Medium-1000
Heavy-1200
(phasers do different damage than torps, in-game, Heavy phasers do only what a 600 point damage torp/disruptor would do in 6 seconds [our standard firing rate])
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bones is this your pic?
(http://farm5.static.flickr.com/4029/4336063399_2340fdb975.jpg)
and your account?
http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)
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picture is mine, it's back few pages and no, I have only account on photobucket
Six seconds of phaser fire, that's a little bit too long, don't ya think so ? I guess 4 seconds for light phaser, 2 for medium and 1-burst fire for heavy would be much better
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i have a hp map for a constellation, how is it?
Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
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i have a hp map for a constellation, how is it?
Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?
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:roll Actually that flickr account is mine.
Jason K. Hauck
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i have a hp map for a constellation, how is it?
Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?
nope, i can't, they all the same texture, so i can't change the back ones to red, but it uses microquantums, so they don't have too much of a punch
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:roll Actually that flickr account is mine.
Jason K. Hauck
Who said it isn't :wtf
Sobieski variant is almost complete, I'll prepare HP and try it out in game :D ingame shots coming soon...
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bones is this your pic and your account?
http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)
Thats what Hellsgate is on about Bones.
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bones is this your pic and your account?
http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/ (http://www.flickr.com/photos/stofan34/4336063399/in/set-72157623331259860/)
Thats what Ryles is on about Bones.
I'm lost now... who is Ryles ?
and as promised ingame shots :D
btw. underside of the saucer still lacks proper spotlight and some hull lines details on the inner rim also there will be new shuttle bay 1&2 texture (force field) and Limey is working on smoothing errors so expect that model will look much better ;)
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Shes sooo pretty, by far my favorite ship concept in a long time
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progress, i will not show pics to keep some of the mod a surprise, but the constellation is complete, with AFT PHOTONS, i found out how to do it, now can we make a flak like projectile?
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Great looking post connie bones, definitely a few cookies :D If you can get your modeller to fix the line on your nacelles, zz's connie will be great.
On another note, please DT or founders, get a private forum for you guys. We don't need to see the in's and out of this mod. You do not see it in other large mods, JLS DQP, KM1.1, STEX saying to modders we need this etc.
Pics of the mod and progressin pics are al great, but basically having a msn convo between one another is extremely irrartating
~Jb
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Thank's JB I appreciate, the model is in good hands already ;) He have done wonders to Khaliban's Connie so expect the same here :)
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I'm just surprised Khaliban's Connie wasn't designed with a Captain's Yacht, mounted beneath the saucer.
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I guess mostly because all TMP ships had their sensors placed in the undersaucer dome, what's more they never thought about such advanced features back in 1970.
In this ship I can't really see suitable place for aeroshuttle or cpt. yacht as the dome serves as sensor dome like in TMP and in Cortez war refit it will be also rapid firing turret.
Just for an update, scripting is done, the ship is ingame and working properly, i'm now awaiting for model and improving HP ATM (there will be small surprise in it).
Some technicall details on Sobieski class :
Constitution class mark 4 refit - Sobieski subclass - deep space explorer
4x Saucer main heavy Type XIII phaser arrays, burst fire mode.
4x Secondary hull medium Type XIII phaser arrays, burst fire mode.
3x Quantum torpedo launchers 1x aft, 2x forward - each has reloads in 30 secs and can fire up to 2 torpedos per tube
Medium strenght Shield generator
Light hull platings
Ablative armor
Maximum warp speed - 9.85, optimal cruise speed - 7,5
Shuttle bay stores :
2x Type-11 shuttles
2x Type-9 shuttles
2x Type-6 shuttles
1x Venture scout shuttle
and technicals for Cortez :
Constitution class mark 4 war refit - Cortez subclass - Fire Support Cruiser
6x Saucer main heavy Type XIII phaser arrays, burst fire mode.
6x Secondary hull heavy Type XIII phaser arrays, burst fire mode.
12x light pulse phaser arrays - 6x starboard, 6x port - single fire / broadside salvo mode
5x Quantum torpedo launchers 3x aft, 2x forward - each has reloads in 30 secs and can fire up to 2 torpedos per tube, 1x rapid fire Advanced Quantum mk1 torpedo turret - can fire up to 4 torpedos
Heavy shield generator
heavy hull platings
Ablative armor
Maximum warp speed - 9.85, optimal cruise speed - 7,5
Shuttle bay stores :
3x Type-11 shuttles
4x Javelin / Peregrin fighters
1x Venture scout shuttle
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make some bussard collectors on the right and left. should be a quick job and would make it look much better then that thing on the top.
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Cortez does have side bussards, I haven't thought about adding them to Sobieski but I'll slap then to it as well and see if it is better ;)
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I think you should leave the side bussards off the Sob. (unfortunate last name :P) just to give a greater sense of power to the Cortez.
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I think you should leave the side bussards off the Sob. (unfortunate last name :P) just to give a greater sense of power to the Cortez.
Good thinking, I'll stick to it :P and it's S-O-B-I-E-S-K-I (foneticaly : s ou b i: e s k i ... more or less...) :funny
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It's time to roll out some heavy guns (armor in this case) I find this one much better than black armor ;) here's the Cortez...
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Oh, that is good. Having the little deflector crystal on the saucer as red makes it seem very evil. :P
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i gotta admit - im honestly not fond of black armor on ships; thats just my own personal taste tho... usually ill just ignore it tho lol
can we see more shots of this ship you just posted? :) one other curious question - will this one (non-black armor) have red impulse engines? i noticed the other one is blue?
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The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
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Aye the Sobieski is deep space explorer with prototype impulse drive ... ok that's cheap ... I just love that sky blue :P, Cortez is small beastie with sharp teeth and lots of tiny red addons like side bussards, impulse drive (impulse engine grille and dome). Basicly I want to make ship that have two natures, calm explorer with some decent means to defend itself and warship with really heavy armor and lots of weapons (and a weak spot)
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The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol im easily confused as you well know :P
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The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol im easily confused as you well know :P
Ya we know :funny too much weed ? :D
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The images Bones has just posted does have red impulse engines. The one he already has ingame (the Sobieski) has blue.
oh lol im easily confused as you well know :P
Ya we know :funny too much weed ? :D
Shhh! Not while the kiddies are in! :P
And I'd make that red line around the bridge a lot thinner. It's screaming "SHOOT ME!".
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Lol I just got rid of it minutes ago... while looking at it I was about to shout Khaaaaaaaaaan :funny
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that, and save the thick red lines for when you are drawing stoners eyes lol j/k :P
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ok, well, i hate to bring bad news, but the constellation is COMPLETE, and i will begin work on the Mirandas next, they will be weaker than the others, but not to weak, very strong sensors, and good engines. they will have photon torpedos, and light phasers :D
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Aye the Sobieski is deep space explorer with prototype impulse drive ... ok that's cheap ... I just love that sky blue :P, Cortez is small beastie with sharp teeth and lots of tiny red addons like side bussards, impulse drive (impulse engine grille and dome). Basicly I want to make ship that have two natures, calm explorer with some decent means to defend itself and warship with really heavy armor and lots of weapons (and a weak spot)
It amazes me how much you can do to the Constitution design.
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ok so here's progress report, last changes to the textures on Cortez, I'm not going to add more armor to it simply because it's not a flying fortress, so the armor covers only vital areas of the ship or areas which were lightly armored, I think it looks cool.
I've dumped all those black bits cuz I didn't like the contrast between light grey and black so heavy armor is now grey, nano-suit-like honeycomb pattern.
Now that both ships are almost complete texturing wise, I'll add speculars and redo hardpoints for Cortez.
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Very nice work bones, as always.
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Thank's mate, I wanted to make the armor as subtle as possible yet visible with bare eye so it would actually look heavier this way, I hope weapons won't be overkill ingame, I'm now finishing hardpoints (just pulse phasers left)
UPDATE : both Cortez and Sobieski are ingame, working smoothly, I've just overpowered impulse engines on these, also I have to work on phaser arcs (there are no forward firing phasers ATM lol)
for now here's whole Post-Dominion war family so far done
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Speculars done, hardpoints almost there, ATM it can stand a fight with a romulan warbird but it takes damage.
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Sweet niblets they're looking good! Have you anymore PDW plans? :D
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In the matter of fact I do :) it's time to dig up some dead projects... minotaur (Centaur successor -variant of Krakow class)
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Oh yeah, I remember her. First thing I'd have to say from seeing that is angle the handlebar connecting the nacelles further back. :P
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Aye, I've dumped all small pylons, TMP torpedo bay and that box between torpedo pod and saucer, instead I've used some cool thick, stylish pylons and Akira class torpedo bay between nacelle pylons, so now the torpedo tube count is somewhere around 16-18 with weapons pod (torpedo boat) and 10-12 without the upper pod (light cruiser variant)
I love it now, previous version was kinda plain...
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I'm not sure about the overall size of the nacelles or the handlebar pylon thingy. Bigger/thicker perhaps?
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Sh*t man!!! Bones, your ships are the best. One big cookie. If werent you, Modders of steel would be more than a sh*tty team! You are the best here and everywhere :)
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Lol Vlado, thanks but I'm no match for guys like Wiley, DJ, Baz or Raven ;)
So, handle bar for upper pod can be corrected easily, but I'm not sure if I want nacelles get any bigger than now ;) personaly I don't think this design have any problems with too thin parts, just look at Norexan :D TOS Constitution being the best example...
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It might just be me cos there are lack of textures on the whole model, its so bright and glarey lol.
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Not sure if you noticed it, but there appears to be some smoothing issues on the ventral saucer on the Sobieski/Cortez. Kinda ruins the whole feel for the ship, since it otherwise looks really cool.
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He knows. He's already got someone sorting that out for him. :)
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Not sure if you noticed it, but there appears to be some smoothing issues on the ventral saucer on the Sobieski/Cortez. Kinda ruins the whole feel for the ship, since it otherwise looks really cool.
Don't worry, Limey is taking care of these, both Cortez and Sobieski will be smooth and clean again ;)
Ok, so I've looked carefully and now I agree with you Dalek, I've scaled pylons and handlebar to look much more solid, also most of the textures are now restored but I'm not too fond of their design, I'll cross these and Sobieski's styles and see how it will turn out.
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I'd move the nacelles further back and sweep the pylon (the one the nacelles are connected to) back a little so it looks a bit like a boomerang.
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Yay, i love these, there is a variant without a weapons pod coming
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Indeed, I was also thinking about sensor pod variant ;)
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It's basically a cheap Nebula now. :P
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Yeah you could say so, precisely it's just a refited Centaur (without weapons pod) and additional pods will fill the gap where Miranda class was.
I'm now remaping whole model (moving all those tiny textures into one 2048 map so it would be easier to retexture it.
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I felt there is a need for lightened Sobieski/Cortez so here's what could be done with em' :D
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Oh, I liketh that a lot. :)
Possible names:
Sobieski - Danysz (Polish Physicist who helped Maria Curie)
Cortez - Poniatowski (Polish Leader, General, Minister of War and Army Chief)
Thought they'd be fitting. :)
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Impressive work, especially the Cortez. Surprising how big a difference a new coat of paint and some overhauling can make for those old junk-heaps.
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I am trying to get as many blank regs in the pack as possible, Bones, are you releasing this separate from the rest of the pack, i have begun work on the Saratoga, I am using the zambie zan mosel and textures, while exploring photoshop, so it is in no way brand new
and bones, i have a Saladin planned, just no ship, that Utopia/Akula thing will work
Also Should i keep the Constitution class TOS, or just put in another ship (let the community anwser, i want them to tell me)
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Impressive work, especially the Cortez. Surprising how big a difference a new coat of paint and some overhauling can make for those old junk-heaps.
Ah, without your 'junk-heaps' (the best TMP evo designs I've ever seen) these wouldn't be possible to make ;) I'm so glad you like them :)
Oh, I liketh that a lot. :)
Possible names:
Sobieski - Danysz (Polish Physicist who helped Maria Curie)
Cortez - Poniatowski (Polish Leader, General, Minister of War and Army Chief)
Noted. They'll fit like a glove :)
that Akulish vessel just got official name of Warsaw class (Warsaw is the capital of Poland)
Thought they'd be fitting. :)
I am trying to get as many blank regs in the pack as possible, Bones, are you releasing this separate from the rest of the pack, i have begun work on the Saratoga, I am using the zambie zan mosel and textures, while exploring photoshop, so it is in no way brand new
and bones, i have a Saladin planned, just no ship, that Utopia/Akula thing will work
Also Should i keep the Constitution class TOS, or just put in another ship (let the community anwser, i want them to tell me)
Dunno yet, we will see if the community want whole PDW pack released separately. If you're looking for slightly updated Mirande then I've made few years ago a reskin of ZZ Miranda pack Reliant (mostly updated speculars and replaced saucer textures) It's available at BCF as USS Brattain.
So far the PDW line counts 7 ships :
-Krakow class = Excelsior class evolution
-Cortez class = Constitution/Ambassador class crossover evolution (war-refit)
-Sobieski class = Constitution/Ambassador class crossover evolution
-Minotaur class = Centaur class evolution - no pod
-Cyklopes class = Minotaur with sensor pod attached
-Chimera class = Minotaur with weapons pod attached
-Warsaw class = Akula class evolution
btw. I've posted two variants of the Warsaw class, (different upper pylon) which one will be better ?
P.S. I've began creating new saucer textures for Krakow and Minotaur, as I mentioned I wasn't too fond of actual textures on these (too blured) so they'll be restyled to resemble Sobieski's style and color scheme
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second one
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Update : this time it's panneling details on Krakow and Minotaur class dorsal saucer.
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Much better. :)
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Hm Name ideas from my head-
Triumphant
Glory
Warstar
Dark Nebula
Defiance
Mandragon
T'pol
Saavik
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hm...
Minotaur sensor pod - USS Saavik
Minotaur weapons pod - USS Triumphant
Minotaur no pods - USS Minotaur
Warsaw - USS Defiance
I like these ;)
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Cool glad to help :P
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for those of us that have the loose Krakow, are you gonna make the saucer texture available loose?
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you mean blank texture set ? if yes then yeah there will be blanks set.
I hope to get back to the project even today so stay tuned for updates ;)
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After quite busy week I have resumed works on Krakow re-retexture (reminder : this retexture purpose is to bring PDW Excelsior refit up to date with whole lot more detailing to textures) so here's my experiments on impulse drive ,I might revert central impulse drive back into main shuttlebay (Sorcerer class) also still I can't decide wheter to make them blue (side engines) or red (central engines palette), there's also pic of top deck area. Neck and Secondary hull are now being replaced (new textures are visible on pictures yet there's still much to be done in this field, pylons and nacelles are still the old ones.
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After quite busy week I have resumed works on Krakow re-retexture (reminder : this retexture purpose is to bring PDW Excelsior refit up to date with whole lot more detailing to textures) so here's my experiments on impulse drive ,I might revert central impulse drive back into main shuttlebay (Sorcerer class) also still I can't decide wheter to make them blue (side engines) or red (central engines palette), there's also pic of top deck area. Neck and Secondary hull are now being replaced (new textures are visible on pictures yet there's still much to be done in this field, pylons and nacelles are still the old ones.
Lol, Modder of the month again at the end of the March :funny Seriosly man, awesome! ;)
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Thx Vlad ;) I've decided to completely redraw everything except for Saucer section on Krakow, will post pics later ;)
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bones, you have a PM
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Here's all new secondary hull texture...
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Nice! Im psyched for these ships!
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I'm not entirely sure if almost pure white looks good on the detailings behind and to the sides of the saucer and also in that pic of the side of the engineering hull.
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It's not pure white ;) it's very light grey with some light detailing (it's hardly visible in these pics)
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Ok I've now reworked every texture (with missing nacelle joint texture from previous version...not applied yet tho) tho they still needs lot's of additions like windows, escape pods, sensor / transporter pannels, cargo doors, emergency lift hatches, thrusters, airlocks and new insignias, I'm pleased on overall look of new style, IMHO it fits this ship much more than previous style.
ATM I'm bashing yet another PDW style ship :D For all ya quad-nacelle lovers, so Lionus should be happy from this one ;)
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Dude! She looks awesome! Can't wait to play her!
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THis looks really sweet, cookie!! And i think he will like that idea,lol.
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I'm not particularly sure about the red and blue impulses either. If the red was perhaps more saturated then maybe. I'm just not sure if I really see the logic behind it. :P
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I'm not particularly sure about the red and blue impulses either. If the red was perhaps more saturated then maybe. I'm just not sure if I really see the logic behind it. :P
there is none :) they are this way because i'm not sure which color i like more and which i'll choose for all of them, any thoughts ?
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I like the idea of Blue being Normal and Red being Oompha, similar to what you did on the Sobieski/Cortez.
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i prefer red impulse engines, personally... not too used to blue ones...
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yeah I think I could make it this way, blue would be for 'the good' and red impulse for 'the bad' ;)
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Is there any problem with MODIFY button ??? It logs me out when I try to edit my post...
Here's nearly finished under side of the saucer
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ATM I'm bashing yet another PDW style ship :D For all ya quad-nacelle lovers, so Lionus should be happy from this one ;)
To avoid spoiling what Bones wrote previously, I write this as following:Would love to see a Prometheus in the same style of texturing as these ships. Looks really cool. Might be doable?
In regards to the images, I much prefer the red-colored impulse engines. Blue would be more applicable to an NX-type ship, whereas the NCC-version could/should have red impulse.
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Will do, it is part of the pack anyway ;)
Ok so there's no NX on this one (at least not now) so I'll stick to red ;)
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Awesome :P
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Ok just finished top saucer side, those sensor palettes were pain in back to make lol
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Wow, i leave for a day, and i see this!
Great, also i have a PDW Galaxy design, i just wanted to post, notice the description is not done, and blame bad handwriting if you can't read it.
Also i am too lazy to lower the saucer on the fore view, so the ship i a bit flatter than what it looks to be.
Also i need a name other than Post TNG Ship Pack, possibly...
-Ships of Steel
-Empires of the Galaxy Pack
any other suggestions are welcome, and can someone tell me how to remove a poll so i can post a new one
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As i mentioned yesterday, little quad-nacelled replacement for challenger/constellation (pylons are a bit too crude for my tastes and i might replace them with wings like on minotaur) It is not a direct refit of constellation, just a Warsaw class (Akula refit) variant with additional nacelles.
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well... as much as i love this style, could you make the nacelles more ... different? it looks too bashed. thats one of my critiques on the designers of the tmp ships... or the early tng ships. nebula, galaxy, wolf 359 ships... constellation, constitution, miranda... they all look too much alike imho... different nacelle style would be cooler. like akira/steamrunner/norway. those designs are unique. hope you understand what im saying :)
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well... as much as i love this style, could you make the nacelles more ... different? it looks too bashed. thats one of my critiques on the designers of the tmp ships... or the early tng ships. nebula, galaxy, wolf 359 ships... constellation, constitution, miranda... they all look too much alike imho... different nacelle style would be cooler. like akira/steamrunner/norway. those designs are unique. hope you understand what im saying :)
yeah I hear ya, I'll dig through some nacelles and see what can I slap into it ;)
here's same ship with Akira nacelles
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That actually looks pretty nice with Akira nacelles!
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(http://tiptoeyo.pbworks.com/f/do%20want%20house.jpg)
oh yes, more quadnacelle epicness..
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hahaha I knew you're gonna like it :P
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If it has more than three nacelles, it's destined to be cool. :D
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New Krakow is now finished in about 90 % just have to add some thrusters to it, rehardpoint it, rescript and finito :)
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I WANT it :eek
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What he said! Fantastic!
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hey bones, i'll hp it, i get bored here anyway :P
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Bones, on the Constellation, why not try the Bellaphroon's from the connie pack by ZZ, those looked cool
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Actually I've built my Akira on this one ;) but overaly it doesn't fit the era
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Speaking of akiras
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what changed on that akira? darker hull?
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darkening it didnt make it look better, it doesnt fit allong with the other ships who have a near white hull
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did I said Akira :wtf silly me :roll I meant Akula lol...
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i never said i was anywhere near finnished, only trying to get the textures ore of a blue and grey to mimic the base color on STO armor and other plating come next, infact i am about to start it
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What's needed is a new Akira model. As well as a general agreement on the armament. :P
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What was funny about akira mods was that most of them had modeled phaser arrays on pylons and nacelles while none of them have these in HP :wtf
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From the NX-Bulgaria model I can make Akula ;)
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i will put the phasers on the plyons, and can i request a few pics from anyone with STO, so i can see a better image of the armor
also, why not try something like this for the constellation variant
(http://www.startrekonline.com/dyncontent/startrek/uploads/perspective_stargazer.png)
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Thank's to Limey, model is now clean and fresh, just need to finish some minor details and it's ready for BCF :)
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Ok finally I have Krakow finished and I'm more than pleased from new textures, see for yourselves ;)
Specualrs and alphas are now working properly now I'll start balancing HPs (I'm gonna make phaser bursts a bit longer so it won't loose arcs so easyli)
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The impulses are a bit bright aren't they? :P
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That effect my friend, is exactly what I wanted it to be ;) this way it has some resemblence to cool looking JJ-Prise impulse drive
Here's also update on fixed Sobieski... I encourage everyone who like it give cookie to Limey as he did outstanding job on those models :D
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Hmm. Not sure if it quite works, particularly with the arboretum so bright right next door. Perhaps just tone that down a very small amount? Then there's less GLOW IN YOUR FACE! :)
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You and Limey got cookies from me Bones, those are gorgeous ships!
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Noted, I'll tone glows down ;)
and here's Cortez ;)
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Beautiful stuff. :D
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Those are some amazing ships.
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ABsoloutly amazing, shame my computer's hard drive has died so I wont be commanding them :P
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Sweet stuff, Guys.
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Oh my god...those ships are amazing!
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I'm now testing those ships... something strange happens with Cortez tho... even tho Cortez has 15000 hull hit points and Sobieski which is only explorer type and has 11000 hit points Cortez lasts only one volley from 2 bugships :wtf shields are worthless as they pass everything through... I'm working on it.
PDW Sobieski performs flawlessly, she stands one good fight against Vorcha (Felix is piloting it), Romulan Warbird stands no chance when you load advanced quantums ;) phasers are really quick ones so you'll be able to fire bursts like in Nemesis with all PDW ships. Sobieski isn't god ship so you will be able to boost power to only one system at a time (engines, sensors, weapons or shields) she puts KM 1.1 Sov into good fight (I was the pilot :D )tho I get destroyed most of the time lol.
Krakow is qiute stronger with hull strenght of 15000 and shield output of 11000 per screen, phasers are a bit stronger, I managed to last few minutes against 6 bugships (they started to ram me after damaging them, it's slow ship compared to Sobieski).
I'm now uploading beta versions of all three ships (Beta testers are : Vladko1, Deadthunder2.0 and Dalek)
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THE sh*t.
cookie btw
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Bones, milenent might be able to figure out what is wrong
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And Im starting to work on the TNG proxima :P
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nice, but can it have a solid saucer, and a turret instead of 2 huge torp tubes in front?
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just as long as it doesn't have a big ugly square bar in between the hulls
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just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam: :drool:
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btw, cool smileys :sam:
lol Sam - btw, the emoticon was not my idea...
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I would at least round it off just a little. Ideally, I' d chop it off and replace it with an Akira style weapons pod.
:ot: I like the new smileys too :samtarget: :drink:
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how about a torpedo burst launcher (Akira pod) instead of the block, move the nacelles like this : instead of this.
.
EDIT- put a dual torpedo tube like a futuristic Miranda pod
my faves :samtarget: (i don't like cats) :screw: lol :bluescreen: (we all hate it) :spam: YAYYYYYYYYYYYYYYYYYYYY
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just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam: :drool:
Perhaps if you adjust it so that it doesn't look like a malformed brick was glued between the engineering hulls, then it might get a better reaction.
Also, did you make those suggested changes I made for your TMP Proxima after I beta tested it? You said you would but you never showed anything of it after that.
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poor sam... he's only been a cuddly-wuddly-best-friend-of-mine for 8 years... ya he is an orange tornado and a bitch (i dont understand where he possibly couls have gotten it from?? lol) but he is a good cat... and a pretty cat...
anyway, ships and such... i cant help but notice there is no USS Sam out there... :P
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just as long as it doesn't have a big ugly square bar in between the hulls
Sorry for dissapointing you, but am I the onlyone who likes those hull in between the engineerings?
btw, cool smileys :sam: :drool:
Perhaps if you adjust it so that it doesn't look like a malformed brick was glued between the engineering hulls, then it might get a better reaction.
Also, did you make those suggested changes I made for your TMP Proxima after I beta tested it? You said you would but you never showed anything of it after that.
I started and fixed the problems, that you showed me (but not 100% fixed), but the Proxima is still in .max file. But maybe, Ill do and better proxima, not in Rhino but in 3ds max :P Here some updates.
btw, for the suggestion to the hull in between the engeneering, If I make it to look not like glued, the ship will be very high poly :(
Jimmy, USS Sam is good name. Maybe your cat will have a ship on his name :P
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add 3 phaser arrays to the top saucer, and 2 to the bottom also add a 3rd torp tube to the front
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btw, for the suggestion to the hull in between the engeneering, If I make it to look not like glued, the ship will be very high poly :(
You mis-understood me.
I mean, because of the lack of any detail on the section between the engineering hulls, people are going to react negatively towards it.
'malformed brick glued between them' was just a metaphor I used to make you uderstand what I was saying.
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whats with the inflatable saucer?
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whats with the inflatable saucer?
can't see any rubber here :lostit:
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I think he means "why does the saucer have rounded edges while the rest of the ship doesn't?"
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How about now? Its looking a bit, Starcraft 2's battlecruiser :D Suggest what detail to add to the mesh :P Soon Ill start the phaser arcs :P
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I would suggest to revert it back to hard edges (saucer too) and then replace 'bridge' connecting both engineering sections with large shuttle bay (SFC 2 Ark Royale carrier like) for launching fighters ;)
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I think see a lot of segments in the saucer (The way it kind of ripples on the underside), would it be possible to see her "Naked"? As in, her wireframe? I don't mean to be rude, just thinking that some parts seem to have loads of polys that you could cut away and spend on either other sections or greebles. :)
If that's not the case, then may I suggest you lower how much it smoothes to be just enough to mask the separate faces? The only other thing I can think of is you are using a plugin to smoothe it itself (Like Sub-Division does), which gives severe irregularities in meshes I've found (Unless they're absulotely perfect. Keep in mind I'm still learning, myself.)
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I converted the ship's saucer to editable poly, to fix several rude smooth errors, and now I cant reverse the saucer to its original state :( But still I think its more futuristic to be more smoothed :P
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As I don't have Max I can't help there (Lightwave is always editable..) While smooth CAN be futuristic, there is a point where it looks unrealistic and distorted, as displayed by the ventral of the saucer. When someone does manage to give you an answer, I'd highly suggest making the smoothing underneath a lot less obvious. That's just me, though.
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i agree with bones add the carrier bay, i don't get why we havn't got a Lionus screaming at this 4 nacelle killer :evil:
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The names are gonna be:
USS Armed and dangerous NCC-1985-D, USS Sam ( I hope I made Jimmy's day :D) NCC-94256, USS Panic NCC-94048, USS Anthrax NCC-1981-E. On the bridge, Ive added pulse quantum launcher :P 2-3 phaser arcs remaining + side pulses
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ventral phasers, and phasers on the nacelle pylons
ADD the Carrier BAY
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ventral phasers, and phasers on the nacelle pylons
ADD the Carrier BAY
Carrie bay, I cant understand you, something like captain's yatch?
btw, I added docking doors and clamps.
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no, a giant shuttle bay for launching shuttles check your Skype on those
Bones, you have a Pm,
i need name suggestions for the mod
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Actually, The Proxima is downright frakkin' sweet but I'd love to see a TNG/STO-era rebuilt "NX-Class" and see how the artists from "Star Trek: Australia" to "Scifi-Meshes" to "Wolf's Shipyard" would 3D render their vision or an S.T.O.-era rebooted Akyazi-Class.
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The names are gonna be:
USS Armed and dangerous NCC-1985-D, USS Sam ( I hope I made Jimmy's day :D) NCC-94256, USS Panic NCC-94048, USS Anthrax NCC-1981-E. On the bridge, Ive added pulse quantum launcher :P 2-3 phaser arcs remaining + side pulses
1. Scrap all those names. In all honesty, they are not good names at all, except for U.S.S. Sam :D.
Suggestions for replacement names:
U.S.S. Patton NCC-1985
U.S.S. Austin NCC-94048
U.S.S. Linus NCC-1991
2. Reduce the length of the torpedo bays on the front of the saucer section by about 50%. They look weird at the moment.
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The names are gonna be:
USS Sam ( I hope I made Jimmy's day :D) NCC-94256
lol awww *cookied*
its a cute idea; you dont have to tho :)
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The ships work great, in fact, they are beast. the only thing i suggest is replacing the blue plasmas with a different quantum.
mind if i put up a POTD Bones?
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That's great man, I'm gonna write some regs onto them and start packing for releasing ;) oh and about PotD, sure :D
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Got a prettyful pic of the Cortez Bones (yay for the return of AA!). :)
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yay :dance pretty :D
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Pics of Sobieski and Krakow. :)
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:eek
nice ones Dalek
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aye pretty pics, those will be included in download file as mod pics ;) is that ok with you ?
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aye pretty pics, those will be included in download file as mod pics ;) is that ok with you ?
Go for it. :)
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Ok, Sobieski class is already uploaded, now uploading Krakow, Cortez will be delayed due to Limey's PC problems but fear not ;) maybe I'll manage to finish Minotaur in time so I could release Minotaur trio and Cortez at the same time.
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Absolutely stunning work. :D
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I've posted Krakow and Sobieski on BCF for you, I can't wait for the rest of these ships
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Thank's Aces ;) I've already PMed Starforce about my little problem but maybe you'll be able to fix it, there are 2 krakows comming there, the first one named DMKrakow_v2.0 is foulty one with too big secondary hull specular, the second one is proper and it's named DM_Krakow_class_v2.0, if this is no problem, could you swap files for download ???
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already taken care of
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Basicly started texture work on the Proxima and most interesting, notice, IM TEXTURING IN 3DS MAX :yay: I wanna thanks Bones for teaching me on texturing, baz1701 and Adonis for modeling and Creative Inc and Kirk for rendering. I own everything to these guys. Long happy life for everyone. :P In the ends of the saucers, the top and bottom texture are gonna be the same :P
btw, happy Easter to everyone or simply on Bulgarian, ????????. My name day :P According to what I read before, I wear the name of four Poland kings. Congratulations Bones, I wear something, a bit Poland :P
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Progress with the ship
btw, I hope Bones won't be angry on me for using his textures :cry:
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Hey Vladko, I know I'm a hypocrite for saying this since I haven't actually turned out anything finished yet, but I think your ships would look better if you were to make the edges look crisper. Everything seems smooth, almost organic.
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Sure Vlad go ahead ;) also if you wish I can provide you with higher res templates for hull azteching and that crysis-nano-honey-comb pattern (I know I'm the best in explaining things :P )
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FarShot, I know for what you are talking about, but as Im seeing tech progress to say from 2000-2010, I'm sure that the ship will be smoothed, so I hope I haven't despared someone, I wanna finish the ship that way. Next ship project for future timeline ships, I'll connect designs which were given to me by all of the members here. And Bones, you are the man, Im relying on you man, don't forget this :) And mostly, Bones, Im ready to help you in difficult situations :P
EDIT:
Before I go to sleep, here some screens :P
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You should consider decreasing the length of those torpedo tubes on the saucer section by about 50%
They look too long which makes it look a little odd.
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You could use some stylistics from PDW line ;) chack your PM for materials ;)
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Bones, you're the man, thanks for everything. You have a cookie from me. Thanks again. Billz, you are the man too, the torpedo launchers in front are looking better ;) And now, pictures:
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if you have either Photoshop or Paint Shop Pro then got to filters-> distortion-> Polar Coordinates to get aztecs spherified, use it on template and then paste into the blank section of saucer ;)
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Thanks Bones. You are the man, again :P here some screens :P
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No problem mate, one more advice for u ;) u can mix patterns to get multi part / multi level armor, set intensity to 25 percents and apply any armor pattern (dark one very contrasted, or nano comb) onto that light aztec pattern ;)
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Should I add more detail here?
EDIT:
Update
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And BIG update ;)
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I hope those phaser strips are not going to stay orange. :D
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Should I add more detail here?
EDIT:
Update
those torpedo tubes still need a little work, I would turn them 90 degrees and make them horizontal, and maybe also make them smaller. in the extra space you could probably fit a shuttle bay or something.
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Personaly I'm so used to black/grey/brown phaser strips and I also hope you'll revert them to any of those three standard colors ;)
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20 more minutes work and its done. I must find better phaser texture too.
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That smoothing REALLY needs to get fixed. Looks way too smooth, and it certainly detracts from the overall quality of the ship.
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I started managing the textures.
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And before I go to bed:
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And before I go to bed:
may i make a suggestion? try adding a sovereign style deflector to it. that would look great!
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Another suggestion would be to reduce the nacelle glow (bussards and plasma) somewhat. I prefer nacelles where you can actually see some detailing in the plasma, and not just a solid glow.
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Another suggestion would be to reduce the nacelle glow (bussards and plasma) somewhat. I prefer nacelles where you can actually see some detailing in the plasma, and not just a solid glow.
This is from 3ds max, from video post with double lens glows, thats why is a bit shiny. One little for all objects as reflection and one normal for the naccels :P
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Tactical, fire photon torpedo on that big camera.... bum, bi, fiuu, bam :D Now Im making and video. 501 frames, 4-6 seconds per frame 720p (1002 frames with the motion blur). Soon will be in youtube :P
EDIT: Something happened, only half of the video was recorded :cry: Rendering again but in 1080p
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if you have either Photoshop or Paint Shop Pro then got to filters-> distortion-> Polar Coordinates to get aztecs spherified, use it on template and then paste into the blank section of saucer ;)
i have Paint Shop, and I don't have a polar coordinates setting. it's probably a newer version than mine
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Those renders look amazing. Well done! Cookied.
But I am also starting to agree, reduce the smoothing a tad.
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The f**king f*ck called YouTube, after I have uploaded the video shows me that the video was 100% uploaded, but the upload was aborted. WTF?
btw, Toa_Kaita, thanks for the cookie :)
EDIT: For third time the f*ckin youtube says that there is an error in the video, but now the important, who wants to HP the Proxima because the stupid MPE takes my nervs out :evil: :banghead: I made the 1/4 HP, my nervs boiled out and I deleted it. Who wants to HP the ship? First man posts, he wins. After that, the man who won to find me in MSN or Skype.
EDIT: Milenent is gonna make the HP.
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Soon and 1080p when processed. Now Im preparing the Proxima TNG Refit for Star Trek Bridge Commander 2 :P Here you are and the video
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for Star Trek Bridge Commander 2
umm ya - keep believing that will ever happen lol :P
anyway, moving on before this thread goes off into a stupid tangent about that... :P
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for Star Trek Bridge Commander 2
umm ya - keep believing that will ever happen lol :P
anyway, moving on before this thread goes off into a stupid tangent about that... :P
As I promised to you Jimmy. Just I have to edit the mapping channels because Milkshape flips everything :(
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And now, fixed :P
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And now, fixed :P
The registery on the bottom of the saucer shouldn't be backwards. :P
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EDIT: Milenent is gonna make the HP.
EDIT: I am making the hp, bones, I have a lot to do, so the hps i am working on for you might not be ready for a bit
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And now, fixed :P
The registery on the bottom of the saucer shouldn't be backwards. :P
Issues fixed. Billz thanks for the warning, cookie :P
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90% done with hps, just pulses, quantum turret and cleaning to go
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I always have a slot (one of my first ever, old HP) for testing ships. Here some screens. Still it needs more texture work :P
EDIT: I fixed the lower bridge sides, I fixed and the docking doors texture on the saucer, Im going out of home. When I return to my PC, Ill fix and the glows.
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get rid of those windows on last deck (both secondary hulls) it's unlikely that they would put windows on the floor ;) also I love bright and crispy glows tho these are too bright, try to tone them down a bit.
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get rid of those windows on last deck (both secondary hulls) it's unlikely that they would put windows on the floor ;) also I love bright and crispy glows tho these are too bright, try to tone them down a bit.
OK, Ill try, thanks for the advice :P
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wow! impressive! :) well done! :thumbsup:
*cookied*
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I reduced some glow intensity, here some screens. By the way, If you do not like the glows, please, give ideas, stronger weeker, more contrast and etc... Now Im starting to get rid of those windows at the lowest part of the secondary hulls as Bones suggested :P
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much better ;)
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Deleted the windows down and edited other textures too. Here is a deflector wich I made just now. What do you think?
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As Im waiting for Milenent and Deadthunder for HPing the two ships (maybe Ill add and USS Armed and dangerous - D) As Im waiting for the HPs, now I started to prepare Bulgaria class for texturing. :P
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I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
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i think i am in agrement
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I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
I thought the same about the naccels, but after some mesh and texture work the original will be better :p btw, can someone tell me how to make the bussard and warp coil transperancy? The stupid opera mini wont attach a render which i sent to the phone month ago.
EDIT:
The ship looks great and slim from a side :P
EDIT2:
btw, what do you think for making Miranda and Kelvin styles from the TNG Proxima?
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have you thought about rebuilding Bulgaria with more streamlined body ???
I've drew this on your pic, these changes (if possible to make) would make whole lot better ship ;)
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lol, Bones, very nice. Ill find a time and Ill try :P Deadthunder and Milenent are making the Proxima HPs, End of the vacation is soon and I need the HPs to finish the ships on time, so, please, hurry up. :)
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Milen is going to make the scripts, because my hands goes out of writting in notepad and after every try, the f*ckin game comes out that with the autoload script something is errored :evil: :evil: :evil: :evil: :evil: :banghead:
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oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)
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oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)
For the autoload plugin I tryed and with BCUT, but again the game crashes. I haven't made scripts a long time ago and now I forgot some things in making them :(
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pack it and send it over, I'll figure out what's wrong ;)
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pack it and send it over, I'll figure out what's wrong ;)
Thanks man ;) Uploading in Rapidshare with 50KB/s Soon Ill PM you with the link ;)
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vladko, i have finished the hp, will send it, icon placements have not been made, do you want to do them or me?
Also, what is BC's icon size?
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It needs to be 128x128 pixels at 64kb in size.
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It needs to be 128x128 pixels at 64kb in size.
You are exactly right ;) Ill send the icon and other information to deadthunder via e-mail to make and the other things :P But for now the HP is very well made :P Cookie for deadthunder :)
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I'm not sure that size really matters. I've made plenty of icons in the past and never once had to check the file size. However, if you want the icon to not have a black box behind it, you have to create an alpha channel for transparency.
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It needs to be 128x128 pixels at 64kb in size.
and UNCOMPRESSED tga :D
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I made icons for BC long ago and I know about the alpha. Its not problem from me. The easiest thing is to render with 3ds max or rhino 3d and to save to TGA and automaticly saves and alpha :P
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ok, my turn :P
Recently I love to fly some short hull-less ships like Miranda or Akula, so I began to fill gaps in PDW series.
Next in line is Minotaur, as some of you know from following this thread, necks, pylons, torpedo pod etc. were replaced with something much more 'solid'. Now I'm replacing textures, pylons and other parts are barely textured, torpedo pod will also be restyled to fit saucer texture, also central impulse engine will be replaced with shuttlebay doors (either forcefield or solid doors)
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lol, Bones fixed the scripts :P *cookied* Now the Proximas are working. Who wants to BETA test the Post-dominion TNG Proxima? Write here if you want to test and Ill PM later the voluntiers :P
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The nacelles should be somewhat more blocky. they dont look too good on that type of ship. imo its not streamlined enough.
but apart from that. great as always! :)
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I can beta
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I think the nacelles look fine. Good work Bones. :)
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Ok here's the deal, I've encountered something strange while attempting to fix smoothing errors...
here's what I did :
1) exported model to 3ds in milkshape 3d
2) regrouped about every part of the model with new smoothing groups (picture below)
3)exported model back to NIF
now here's the problem, although the model is smooth it lacks any specularity or ambience... when switching to smooth shade view in milkshape it's solid grey, while before that I was able to see the edges, same happens in game, model is smooth, textures are crisp but no matter what lighting each system set casts the model is always without any ambient lighting... no phaser flashes, no speculars... any suggestions ??? I'm really green in this matter :S
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Ok here's the deal, I've encountered something strange while attempting to fix smoothing errors...
here's what I did :
1) exported model to 3ds in milkshape 3d
2) regrouped about every part of the model with new smoothing groups (picture below)
3)exported model back to NIF
now here's the problem, although the model is smooth it lacks any specularity or ambience... when switching to smooth shade view in milkshape it's solid grey, while before that I was able to see the edges, same happens in game, model is smooth, textures are crisp but no matter what lighting each system set casts the model is always without any ambient lighting... no phaser flashes, no speculars... any suggestions ??? I'm really green in this matter :S
Import the model in 3ds max, select it all and select the option "smooth" and give it something like "automatic" below and the model is smoothed :P
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it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
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it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
Remake the materials, or import the non-smoothed model in 3ds max and try this. Im sure it will work ;)
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Sweet refit of the Centaur. I wouldn't mind being her c.o. or x.o.
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it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
Try changing the ambient, diffuse, specular and emissive values of the materials in Milkshape.
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it's not smoothing I have problem with but the fact that model doesn't reflect any ambient lighting after exporting to 3ds :idk: model itself is clean...
Try changing the ambient, diffuse, specular and emissive values of the materials in Milkshape.
you need to change emissive to black, as in ptch black RBG 0,0,0
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After being asked to join MOS, i was given an assignment of making the STO Excalibur, she's not finished, and the deflector area needs work but here she is. She is by no means completed.
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Damn in one day! nice!
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Again, shes not finished, I still have alot of detail to make, also, when your at a conference and all your aloud to do is sit and wait for the actual attendee for the entire day, you tend to get alot done. Ive noticed the secondary hull doesn't have the triangular shape of the excalibur, im in the middle of getting the STO Demo so I plan on trying to get a good look at the actual model, possibly even a port. (if its legal)
BTW, I started at 6am
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Again, shes not finished, I still have alot of detail to make, also, when your at a conference and all your aloud to do is sit and wait for the actual attendee for the entire day, you tend to get alot done. Ive noticed the secondary hull doesn't have the triangular shape of the excalibur, im in the middle of getting the STO Demo so I plan on trying to get a good look at the actual model, possibly even a port. (if its legal)
BTW, I started at 6am
Porting STO models at this point...isnt possible :P
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Porting STO models at this point...isnt possible :P
It's possible, trust me, just not morally correct.
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It's possible, trust me, just not morally correct.
Then PM me and tell me how to ;)
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Then PM me and tell me how to ;)
I wouldn't advise that.
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STO Models are crap, like stock bc
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Well they kind of have to be considering the emphasis on fleet combat and the amount of ships/players on at a time.
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Not even close to stock BC, not even close. Please, do compare the stock Sovereign to STO's. :roll
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Not even close to stock BC, not even close. Please, do compare the stock Sovereign to STO's. :roll
QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:
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QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:
Apparently some of the ships in STO aren't symmetrical when they should be be. There was promise in the early stages of development, but it didn't work out.
Anyway Nice start to the Excalibur (not the real Excalibur in my opinion) , but its needing alot more polys. Should be intresting to see how it turns out :) good luck
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Alright, added impulse engines and attempted to make the deflector more realistic.
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QFT... one of the reasons I didn't get this game after beta expiration, models looked on par with SFC 2 or Armada 2 ... those are 2000 games while STO is 2010 ... 10 years and they didn't even bother to raise the quality :facepalm:
No no no. You misunderstand. The models in BC are so much worse than the STO ones. Do you twits really think that BC's stock ones look better than STO's? Honestly, the game's graphics are not that bad.
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Actually, the models could've been much higher quality, look at some of the craft in EVE... :P
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Actually, the models could've been much higher quality, look at some of the craft in EVE... :P
Just don't look too close. and if it's a Gallente ship, better not to look at all. :funny
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No no no. You misunderstand. The models in BC are so much worse than the STO ones. Do you twits really think that BC's stock ones look better than STO's? Honestly, the game's graphics are not that bad.
nah but my eyes are bleeding when I look at STO Excalibur and then look at Sobieski or any other equivalent that's at least in 20 % similiar :P but then of course it's MMO which rely on gameplay... dunno I just didn't like both design and quality for a 2010 game it was poor (ships wise cuz enviros were cool)
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It may not be much but STO are coming out with far more better looking ships now than when the game first came out. I know allot of people are still viewing them as badly as STO's first line of ships but to me they really don't look that bad. A bit more militaristic than traditional starfleet vessels mind you but don't let that stop you from appreciating the new looks of ships like the Nomad, Maelstrom, or even the Dervish class. Granted they aren't at all original and that more could have been expected of a 2010 Star Trek game but I think the people behind the game itself are taking pages off JJ Abrams' philosephy of trying to suck in non startrek fans. I just wish they could've considered the actual fans' feelings more to heart. :facepalm:
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ok, with things heating back up, i decided to try a new color scheme on the akira
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I think my rest was enough, and I think soon to come back to Star Trek modding and thanks to deadthunder, Ill return to continue modding with the MoS team. See ya guys in the beggining of July, or at the end of June :P ;) To boldly go where no man has gone before :D
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try not to exhaust yourself this time, and wb. :thumbsup:
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ill go ahead and kill the "Goodbye Vladko" thread...
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I promise Ill make and PDW version of my Miranda, using PDW Proxima's textures :P
And good to see you again guys ;)
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WOOT !!! You're back !!! :yay:
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ill go ahead and kill the "Goodbye Vladko" thread...
You do that....
oh and welcome back Vladko1!
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I was recently asked to join the Modders of Steel and here's my first effort: The STO Excalibur class. Of course the basic mesh was given to me by Cpt Licard and I prettied it up as much as I could and made it look as Trek as possible since most of the STO ships are fugly in my eyes. Here's where she stands so far. I tried to cover all the angles and would love to hear from you guys. Cheers! :drink3:
Off she goes for texturing and HP'ing.
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Gotta admit, you've sexed it up a great deal.
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DAMN! Gorgeous! You and Captain L get cookies!
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yep, well, our work on this puppy is done, as far as scripting and texturing, well......, That aint me and metalnicks department. We gots about 15 other ships to do we'll be busy for a while. Stay tuned!!
-CL
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Alright, next up, the Firesteel 2.0
Ive tried to make it look nice while also making it look thrown together as depicted in deadthunders description. There are a few smoothing errors but overall she is coming along. From the sccrennies I saw, there wasn't any naccele pylons or deflector so im wondering about altering the design. That, however, is up to deadthunder.
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YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!
under the nacelles there should be a small (very small) pylon, also as this is a mk2 i will be making new nacelle sketches, and take a bit of creativity in the saucer, otherwise, nice USS Farragut NCC-60597A
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YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!
under the nacelles there should be a small (very small) pylon, also as this is a mk2 i will be making new nacelle sketches, and take a bit of creativity in the saucer, otherwise, nice USS Farragut NCC-60597A
I'll work on the pylons. as far as the nacceles, I think the galaxy nacceles should stay as they give the ship a good feel to it. also, IT TOOK ME HOURS TO CREATE THOSE so I would like to be able to use them.
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ok, then you can use them
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great, I also just learned that I accidentally unified the mesh so it might be awhile before another update.
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I started to make one very good NX91001 and when I done the kitbash, Ill send it to Bones for one awesome retexturing, or maybe, I can model the ship from scratch, I think that will be better :)
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progress for now. For the basic sculpture of the ship will be only several polies, after the shapes are finished, Ill detail the ship. :P
EDIT:
btw, If I am wrong with something, or you want something as extra on the ship, please give advices and recommendetions. ;)
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Upper shape of the saucer is nearly ready :P
EDIT: Update
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a brand new sovereign model!
I guess we can us it for the 91001 too
Damn, it looks nice, i have a few coloration ideas for it later, but it looks beast
the front of the saucer needs to be lengthened and some areas are too curved but otherwise, nice!
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And update :P again :D
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looks good, the saucer looks a little to thick though
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yeah, i'm notcing that now too
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Would recommend additional segments in the saucer as well.
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Update :P
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yes, more saucer segments
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Agreed, segments less smothing on the lower hull, and a still thinner saucer.
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here we go, a render of the Akira and Laruan fighting a bugship, the Akira and Laruan are final
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Nicely done there.
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Sweet, i quite like the Laruan
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Why aren't the Akira and Laruan glowing?
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They are, just hard to see because of the lighting
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Why aren't the Akira and Laruan glowing?
because they are far + it will be a great job to cut the materials and the ship to parts to make them glow. I'll see when I have time to fix it :P Here is a bit detail. Still I have much things to add ;)
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getting better with the sovie saucer, keep it up
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because they are far + it will be a great job to cut the materials and the ship to parts to make them glow.
What does that mean? Its simply a matter of applying the alpha channel to the texture properly.
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Update :P
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Gettin Better
Update on the firesteel
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Update :P
bottom saucer is too smooth
and also here is the new akira color scheme, it is very close to STO's, but not as shiny
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I like it, gives it a stealthy look. As an update to the Firesteel, Ive finished the pylons for the nacceles. Im gonna try to detail it myself because ive got metalnick busy with a Romulan Warbird.
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Next update, I started to make and the engineering hull. Soon I have to go to sleep, soo this is only the first stage of the engineering :P
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Alright, i created a small phaser array and have duplicated it across the ship. From what ive heard about the class from deadthunder, i want it to be lightly armoured ye be able to pack a punch. so im gona attempt to give it only to more phaser arrays. both of which will be on the ships underside.
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Next update :yay: :P Started the engineering hull. With recommendetions of some people, I'll make the hull a bit more wide :P
EDIT: update
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In the second shot, see how shallow the curve on the bottom of the engineering hull is? If you bulb that out a bit more and spread some "wings" off the edges you can get a bit of the Enterprise B feel, which would go well with the saucer, in my opinion.
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update :P
In about an hour Im going to Sunny Beach for about 2-3 days to be near the sea, to have a swim :yay: I'll come by here trough the phone or if lucky finding free wireless connection, trough the lap-top. See ya :yay:
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Update, seeing as the firesteel class came from the Nebula, I decided to model the phasers accordingly. Instead of one large array on the bottom, I have modeled two in ware the nacceles would be on the nebula. Also, I have created a phaser array that on the upper saucer that circles around and even under the nacceles. The reason for this is since the nacceles were "slapped on," parts would just have been disabled.
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Personally I'd say break the top array up into three, right now it looks TOO kitbash-y, if you know what I mean. It'll also make it look a bit more aggressive. Otherwise, nice job.
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True, but from the background story I heard from deadthunder, The firesteel was built from spare parts of a wreckage by a crew trying to get home, things like breaking up the phaser array probably wasnt on their top priority list. Therfore, in order to keep it "canon" to deadthunders background for it, i may end up leaving it.
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the original of the class was created as a way to get home, while this version was made because the lack of a engineering hull made the ship less bulky, and more maneuverable while few weapons
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The Akira is ready for beta testing, anyone interested?
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I'll beta
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the team gets to beta anyway, we need people who aren't part of the team
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oooohhhh.... :P
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I'll beta! :dance
Check your PMs for my email.
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ok, Licard, can you splt that saucer array into lets say 15 parts, 3 setas of five like this (but curved)
the ship uses a strange form of pulse phaser called the Pulsing-Phaser Weapon System or P-Phaser for short or for SFC fans, the Gatling Phaser. all 5 arrays in the group fire at the same time, pumping out energy like a pulse phaser, but with a continuous lock.
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ill see what i can do
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Nice progress over the ships :P F*ck, my dad wants to make longer the stay in Sunny Beach for which im angry :banghead: modeling in 3ds max without mouse is really f*ckin annoying thing :lostit: Four days remmaining :hithead: My pations will come to an end and I'll leave alone with a bus :dance I promise as soon as I'm in home I'll carry on with the NX91001 :P
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Lol, I've tried modelling with a laptop trackpad, it's... Different, that's for sure. :funny
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Nice progress over the ships :P F*ck, my dad wants to make longer the stay in Sunny Beach for which im angry :banghead: modeling in 3ds max without mouse is really f*ckin annoying thing :lostit: Four days remmaining :hithead: My pations will come to an end and I'll leave alone with a bus :dance I promise as soon as I'm in home I'll carry on with the NX91001 :P
Carp! Go buy a $5 plug-and-play mouse. I can't even contemplate trying to work with a trackpad. Makes my brain itch . . .
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For using windows, playing Split second, sims 3 and etc, with the pad is easier than mouse :funny So, Ill keep my 7lv (5USD) for a mouse :D
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the akira got potd, but it appears people don't know what a WIP is over at BC Files
Also I will be changing the thread name to Post TNG Pack
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How about a comparison?
Kudos to the team on this retexture. Still think it could use a little more glow, but that's just personal aesthetics. Nicely done! :D
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looking at those screenies i can see the full beauty of the top saucer, very thrown together look, just what i was wanting to do
ooh, this variant needs a back story!
A lone Akira Class starship was patrolling the Romulan neutral zone, and it came across a wreckage site, when the captain ordered full magnification on a piece that held some what of a identification, he saw E E P ISE N -1 0 E
or as it was thought to be, Enterprise NCC-1701E.
Right as the ship was contacting Starfleet, a black Valdore Type warbird swooped in barring all disruptors on the outmatched torpedo cruiser.
In the end the Akira came out successful, but lost all 4 quantum torpedo tubes in the fight. The loss of the torpedo launchers was because of a design flaw in the Type 5 Quantum torpedoes. these were untested, and blew up upon launch.
the extra torpedo launchers were removed, and never replaced on this class of ship
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I remmember I installed photoshop before leaving home, and I think to make some new shield effects or tractor beams and etc. The problem is that I have no BC at the lap-top or if I want to have BC, it has to be torrented, that's why Milen will be my tester :yay: + Even though I had BC the images will be awful, becacuse of the 16:9 screen :D
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KM (http://bckobayashimaru.de/ws/index.php?) supports 16:9 screens.
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This is what I made. One hell of a tractor. I'll enhance the contrast to be more realistic, and I'll try to make it like moving stripes on it like realistic ones :P
screenshot from Milen ;)
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Hehe. I love it when people use 'realistic' in terms of sci-fi technologies.
Tractor beam looks cool, though.
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For now the registries for the NX91001.
USS Cveta NCC-94128 (named on a girl in my class who helped me a lot in difficult situations ;) ), USS Albena NCC-94405 (named on another girl helped me a lot), USS Venci NCC-94828 (a great friend of mine), NX-91001 (Unknown name), USS Vazov NCC-1850-? ( a great bulgarian authour of many poems and books). These are for now ;)
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The romulan ships are real pain in the a**. I understood Metalnick and reassigned him. He want to be added Galaxy Evo and Nebula Evo, so, I am adding them to the list of ships ;) I hate ordering people, everyone here will work on the ships that he like. I want working with the heart, not working by someone's orders. If someone don't want this, I am taking full responsability, so, not to disturb Metalnick, but me ;)
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Here's what I've got so far on the WB. Just took the stock model as a base and started adding in details (raised spine on the back, front weapons port, rear disruptor bubbles).
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Awesome dude, cookied :bow: Work on what you want ;)
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on the top wing there is a vent looking area can you model that in?
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Yeah that was next on the list man. :thumbsup:
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looks good, i like the idea of using the stock meshes as a base, makes modeling easier, with the base of a model pre-completed, that is more crreative brain power going to the detail. Awsome job, cookie
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Here's your grille! :P
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the wings, rear end, and the front could use more sections, other than that the nacelles are off, but nice job!
Also the nose, inside and top could use a lil more details
http://bridgecommander.filefront.com/screenshots/File/59134/3
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Can you lose the thing on the front of the nose? It makes it look like a Cylon. :hithead:
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Can you lose the thing on the front of the nose? It makes it look like a Cylon. :hithead:
Which part? The "visor"? Or the deflector array?
If he's making a canon Warbird, both are needed. One is the location of the bridge (sort of) and the other is, well, the deflector array!
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Actually, that "visor" seems to be wrong... http://www.ex-astris-scientia.org/scans/romulans1.htm (http://www.ex-astris-scientia.org/scans/romulans1.htm) (First picture, second row)
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Good catch! Seems like it should bump in instead of out.
How about it, metalnick?
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Im finished with the naccel. :P Remains to make the wings and to make the armour plates on the naccels :P
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lol, the model is now taking shape. Still left work to do ;)
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the bussards look wrong, somehow
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And the rollbar is a bit too thick(height wise) as well.
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Ok, tommorow I'll see what I can do. I'm going to take a bath and go to sleep :) lol, 23:58, Goodnight to everyone :thumbsup:
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I like the nacceles, they have a unique yet inspired look to them
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Okay, never mind, that does look like it needs to be there....we need a Romulan Warbird retextured as a Cylon then. :funny
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Here is what I made after the bath :P
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I know what you mean with the front. Apparently there's a whole section I need to push in.... :hithead:
I'll see what I can do about adding more sections and details unless some wants to take this off my hands...(wink wink :P)
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Nearly finished :P Remains only to make the phaser arcs, but I'll do it after school ;)
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That rollbar still looks dodgy, should be more of a curve on it, and the structure should be a tad bigger (but thats just me being nitpicky)
Of course it depends on whether you're using the STO model (never used post-alpha) or the concept art, which I think looks a lot better...
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engineering hull looks very low on detail
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Armour's texture for now isn't good, but first to make 100% mine texture and after that, it doesn't mean the difficult, I'll make new, better armour. For now Im using from the Proxima parts to make the textures, but in future this will change ;)
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Escape pods placed ;)
and I wanna thanks to Adonis for giving me some lessons from texturing and modeling ;)
EDIT, started to make and the windows ;)
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Be careful on the placement of the windows near the maneuvering thrusters- I would hate to get those rooms. :)
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Be careful on the placement of the windows near the maneuvering thrusters- I would hate to get those rooms. :)
Thanks Willey, I'll fix this ;)
EDIT, updated windows ;)
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Here are and the glows ;)
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She is looking sweeeeeet. Cookied! :D
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I can't place the widows at the bottom :cry: Stupid photoshop doesn't want to warp soo well :cry: I'll remain this for the end ;)
1st, Toa_Kaita, I'm happy that you like the ship ;)
2nd, Toa_Kaita, thanks for the cookie :D ;)
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engines, naccels and deflectors textured ;)
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updated engineering hull :P
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Good job mate..
Looks like the windows on the hull are streched in places.. :thumbsup:
Look forward to seeing ur progress ;)
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Yeah, those windows need to be resized and possibly even cut down. It looks waaaay too cluttered.
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lol, Im glad to see that you people like the ship ;) Here is an update :)
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Yeah, way too many windows on the secondary hull. And the windows on the bottom of the saucer don't make much sense.
Otherwise, it's good to have another Sovvy. :yay:
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I really do think you should sort out those engineering hull windows. They look disproportionate to the rest of the ship.
And also what FarShot said. :P
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I am always reducing the count of the windows, compared to STO, my ship has less windows ;) The idea with this ship is, to built it like the STO one + a bit custom modding on it :P Now its too late, tommorow I'll continue with the ship ;)
btw, thanks for the advices :)
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The windows need to be made a lot smaller as well. You have a chance to make STO ships seem a lot better than they are. :P
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Vlad, cut down on the windows
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And can we get a Nobel class variant without the rollbar? I hate that thing. :hithead:
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possibly later, in a addon
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Yes, I'll make and without the roll bar, but I want and third variant, please, suggest ideas :)
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what about now?
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they are waaaay to cramped laddy... you need to make them more random, put there more space without windows and probably draw some nice armor or stuff like that in these places ;)
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Update :P
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better, but model on and texture the phasers now, because you don't want it overlapping the important area.
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For tommorow I'll remain the two remaining bridges, the manuvering thrusters and the phasers :P Here are some shots from now :)
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amazing....just...amazing(speechless)
cookied
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For the third variant can I suggest one closer to the model used in STO? I'll attempt to get some hi-res ortho's (Most likely screenshots in STO...)
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Vlad, the Kashmir Class with the 3rd nacelle
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Here is phasered :D Now, I'm going out, after I return, I'll make the variats ;)
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Looks great. Might be in a state to be retextured by me :P
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In the words of... hey, yourself!...
"DO IT, DO IT, DO IT!!!"
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Looks great. Might be in a state to be retextured by me :P
You have my full permission over the ship, after i realise her ;) Its up to Milen how long will hardpoint her, but the 3D and texture stuff tommorow will be ready. I think he will succed to hardpoint the ships for about a 3-4 days :)
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you know, i must admit - when i first saw that ship before STO was to be released, i was completely repulsed by it lol to me, that rollbar thing is the stupidest looking thing ever, and it really shamed the Sovereign Class IMO... (what is the point of that stupid thing anyway? torps? i dunno, maybe it wouldnt look so out of place if it were located somewhere else on the ship or something lol)
somehow, tho, you guys make that ship look really good! to the point where i might even include it in my personal install even if i dont really like the design much at all :)
:thumbsup:
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Here are and the rest of the versions of the ship ;)
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Milkshape crashes when exporting to NIF :cry: what to do now? :cry:
EDIT: I did it ;) After the hard convertion, mesh errors can occur in game :cry:
EDIT: everything is done, but I think there are few mesh errors after that converting. Now to wait for Milen to come online, to send them to him and to script them. :D
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I told ya mate, you have the secondary hull way too cramped with windows... maybe if you wouldn't place them side by side you would achieve much better effect ;) some more polies would do the trick with deflector area as well ;)
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I told ya mate, you have the secondary hull way too cramped with windows... maybe if you wouldn't place them side by side you would achieve much better effect ;) some more polies would do the trick with deflector area as well ;)
I'll do this, but for the STO ship pack. Then I'll edit the secondary hull, I will make it as you say :P
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More progress on the warbird. Smoothed some sections that really needed it and added the ridge to the nose and more detail on the deflector/torp thingy. I suppose I'll be doing the bumps on the sides of the nose next. You know the things that look like eyes? But let me know what you guys think. I need to call it a night as this headache is killing me. :hithead:
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Thought I'd give the Titan a spin. Original model by Wicked Zombie but I've modified it made some changes. Hope you don't mind WZ. Changed the nacelle grilles, and also widened the entire ship by 20% to give it a more Galaxy class feel. Thoughts?
I'll also try and fix those weird areas on the underside of the saucer.
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Yay, the titan!
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I always thought the face of the warbird was cut out instead of sticking out... Guess you learn something new every day. :funny
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I think they are cut in. Ex Astris Scientia has photos (http://www.ex-astris-scientia.org/scans/romulans1.htm) of the Warbird studio model. You might want to look in case you haven't.
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Thought I'd give the Titan a spin. Original model by Wicked Zombie but I've modified it made some changes. Hope you don't mind WZ.
if you are using anything from WZ, please consult this page:
http://www.demonrenegadestudios.com/download.html
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wow, some of those ships are not on bcfiles, quite nice to have more wz on my install
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@Jimmy: I've already sent a request for permission to WZ from his contact on that site.
As far as the Warbird goes if anyone wants to take it off my hands go right ahead. I can send you what I've got now. I've made several attempts to add more details to it but just can't seem to get it right.
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Ah the Titan, I'm reserving Krakow style textures for it as soon as I get back on track ;)
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For now I have two ships in game fully working, and ofcourse, with mesh errors which Milkshape did :d
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Hint: Don't use Milkshape. There are several good (cheap or free) modelling programs besides Milkshape that are better and causes less problems. Milkshape is good for learning the basics to modelling, but should never be used for actually MAKING the models :P
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convert with nifskope or GMAX
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convert with nifskope or GMAX
After I convert with nifskope, MPE can't open the NIF :mad:
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After I convert with nifskope, MPE can't open the NIF :mad:
What does the error say? or does it just freeze?
~Jb
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I saw that when importing the obj, there aren't these directories in the NIF like after milkshape conversion. When I tried to import the NIF(converted with nifskope), because I don't know in nifskope how to put the textures, when importing Milkshape says: Invalid version of NIF(if its NIF at all.)
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just get gmax and the NIF exporter-importer plugins for it, clear all the check boxes, works every time
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I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P
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shorten the neck it could be smaller, ther is no torp pod on it so you can remove half of it
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I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P
http://www.turbosquid.com/RegisterGmax/
:thumbsup:
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Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?
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they make sure you dont sign up more than once
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Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?
Don?t worry! I registered myself one year ago. It?s fine!
GMAX is in fact, max 5 with a few limitations, but work very good. ;)
Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few? :bow:
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There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.
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There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.
links much?..... :idk:
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You won't be able to use it, Flare. I suppose, anyway. Gmax (even though it is the little brother of Max) can't open any max files. Specifically designed that way, unfortunately. However, don't let that stop you from trying. There are many folks out there with Max that would be happy to convert to a medium Gmax can read so that you can have some fun . . . (me included!) ;)
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Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few? :bow:
that would be a good discussion for a separate thread...
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Here's the link.
http://www.crypticar.com/
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Now back on topic, i am trying to put new music in game, and it is really nice that this music is not copyright, but fan made and free use!
Check out the mp3 to listen to one of the songs
http://www.4shared.com/audio/EwxLxPDq/Neutral-10.html
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Now back on topic, i am trying to put new music in game, and it is really nice that this music is not copyright, but fan made and free use!
Check out the mp3 to listen to one of the songs
http://www.4shared.com/audio/EwxLxPDq/Neutral-10.html
This sounds like Zelda. Not sure that applies to Star Trek.
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It is Zelda. Link to the Past, Dark World theme. Not exactly sure if it's fan made or not, or if you can use it without the author's permission.
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yup i can, it is fan made free use, and it works great for an even fight, while i have Termina Field for the Confident, and the Twilight Princess Hyrule Field for Panic, and i have the menu theme as the select save slot theme
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What the f*ck is happening with the conversion of the NX91001? It is work for 15 minutes to convert these three ships!!! If it was noo error with Milkshape, they were planned to be out for the beggining of July...
I gues deadthuder, can't handle the assigment, so if anyone can convert them without errors, please, to write to me and I'll send to him the ship.
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DT: that's SO zelda. *smirk* how bout a Gerudo theme for a Confident? or a Gannon theme for danger :P
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I made several attempts to convert with NifSkope. I think its going to work :yay:
If it works, BC screens in minutes
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Mesh errors on the TT launchers and one on top of the saucer :facepalm:
EDIT: This was an old and damaged OBJ, thats why it was damaged. After I return home, I gave the new NIF, but its not textured, and Ill convert it :)
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Here are the 2 of 3 ships :) With luck, this night, the ships should be realised ;)
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and the last ship
someone interested in BETA testing?
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And some screens :yay:
Only remains tommorow to fix the bug with the phaser sound :P
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Screens part 2
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Oh oh, pick me, I'm interested in taking the big destructive ship for a spin :evil:
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Oh oh, pick me, I'm interested in taking the big destructive ship for a spin :evil:
Thanks mate. Now uploading to rapishare. The only bug I know with the BETA is with the soundless phasers :( but in the final realise, everything would be fine :)
If someone wanna know, 9 BETA places left.
The README with the work and authours ins't included in the BETA, but in the final version in BCFiles, it will be there
EDIT: This is the first README. Updates in the future are expecting.
Description:
Star Trek Online's NX91001. One loved and on the other hand hated and critisized ship! Here are remodeled and redisigned three versions of the class. These three powerful ships are all that a copy of BC needs to entertain you as it can, so don't be late, dowload it now :)
Requirments:
KM 1.0, NanoFX 2.0
Credits:
Ships came out from the Modders of Steel Shipyards!
Model: Vladko1
Textures: Vladko1, Bones(for the materials), Chronocidal Guy (some elements: impulse engines and shuttle bay doors)
Scripts: Vladko1
Hardpoint: Milenent, Vladko1
Converting to BC: Vladko1
If you have issues with the ship, feel free to contact a member of MOS team at the written E-mails:
Model textures and scripts issues:
-Vladko1:
--action__man AT abv DOT bg
Textures issues
-Bones:
--1701abcde AT gmail DOT com
Hardpoints issues:
-Milenent:
--milenent AT abv DOT bg
Disclaimer:
This MODEL(S) is NOT MADE, DISTRIBUTED, or SUPPORTED by Activision TM & (C) INTERPLAY & PARAMOUNT PICTURES.
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures (A Viacom Company)
registered in the United States Patent and Trademark Office.
Star Trek:Bridge Commander was produced and distributed by Activision Inc.
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And I was about to forgot. The ship pack includes the new tractor and the new shield, posted several pages before.
EDIT:
Milen made the ship with sound by JLS from his sovereign's retexture. I credited JLS in the README in BCFiles.
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OK, time for an update, and a big one. the 91001 was released, but it needs a lot of work, so as with the Akira class ships, the 91001 will be getting a glazing and a huge darkening. Also with the volatile situation with the Romulan, Klingon, Borg, and Dominion, the federation is beginning to upgrade their ships majorly.
one addition will be blue impulse engines, because a blue star is larger, and hotter, a blue engine will be stronger and have a higher output. also warp grills on capital ships will be getting smaller, and more heavily armored.
Also ships will be getting darker, and more powerful. Destroying a Noble class starship (the 91001 variant without the roll-bar or warp engine) will be as hard as destroying a dominion battleship.
I will have pics coming as soon as i get the 91001 redux in game.
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as far as I know, dominion battleships aint that hard, at least not with phase quantums :evil:
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Hey! your here! i havent seen you here in forever!
anyways, if people want to know, asap, Vladko will begin work on a brand new prommie model, and him and i will put our whole mind body and soul into that ship.
As new modders, we can start to create ships that are rarely created, and have little to no standards to live up too (Firesteel...cough...cough...Prometheus)
if you want some low quality pics of the new NX-91001 glazing/Redux, i can post them, but they will be from MPE.
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Hey! your here! i havent seen you here in forever!
Sorry, ive been really really busy, I haven't had the ability to work on anything recently 'cause my laptop has a burned out motherboard. (the last time I ask for a HP) I'm working hard to try and get a replacement, but until then, im crippled
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For now, low polygon, the two of three parts of the Prometheus. I added a bit custom design + new impulse engines
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you guys just reminded me...I've still got your ships! i still have my textures for the firesteel, and I owe Licard his Hardpoint
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you guys just reminded me...I've still got your ships! i still have my textures for the firesteel, and I owe Licard his Hardpoint
Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
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Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
LOOOOOLLLL, Duuudeee, sorryyy, I forgot ;( It has only to map several more poligons. It uses one 2048x2048 texture ;)
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Update
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dang, that is perty, if only i had some stuff to show myself!
My work on the NX-91001 Hull goes slow, because i cant get it to look right, but i will load it up in game to see that
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A movie from 3ds max's MVAM recorded last night. The quality is poor, because I took the phone to record, for which I'm sorry :( Since then, I have some update, but later I'll post it.
btw, excuse me, I forgot to stop the music
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I really like how the deflector looks, keep up the good work.
*COOKIED
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Pics comparing the new textures
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Remaining ships to do:
Proxima PDW Refit (v1 finished, v2(fixing smooth errors))
NX91001 types (v2 finished, v3 awaiting(detailing the v2))
Prometheus (modeling, texturing and scripting remaining, HP will be made by milenent)
EDIT: Any Legacy porters who want to import the NX91001 types to Legacy?
EDIT: Forgot to add and finishing the SR-3 NORMANDY
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Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)
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Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)
Nope, I mentioned SR-3 because Ive promise to texture this ship almoast half an year ago to Licard, and I went to Knezha and I forgot :hithead:
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Yeah, im hoping to get it into bc along with my nx-refit but ive just been so busy lately ...and laptop-less..(which my temp-vista computer is driving me crazy :banghead: :banghead: :banghead:) I hope to get working again on Star Trek Alpha, startrekalpha.webs.com (http://startrekalpha.webs.com) and my other projects for MOS done asap.
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Added and phaser arrays. Next step of the modding is texturing :P
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The top texture of the main saucer is started. I think to make the brighter parts like a bit more to brown with shiny white and yellow reflection? About the side of the saucer, it will be fixed by the time. It will use different mapping :P The textures are gonna be 2048x2048 and the model is around 7000-8000 polies :P
btw, please, comment and give advices :)
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And before i go to bed. Impulses added to the first section. Cleared the problem with the low side of the ship.
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Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
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Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
the blue is ugly and quite unreallistic.
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still you can make the nacelles look more canon
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I kinda like the non-canon naccelles, they give the ship a slicker appearence
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No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.
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No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.
Agreed. That saucer section looks a bit too bulcky.
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Agreed. That saucer section looks a bit too bulcky.
what the word "blacky" means? Even and translators can't translate :(
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bulk as in too fat
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bulk as in too fat
Thanks :)
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I think to remain the first version with less polies, as i did with the NX91001, because there are still people with old onboard gfx, as King Class Scout who likes much our ships. I think he'll be happy to play without slowdowns :P But now, I'll see what can i do with the fattyness of the ship :p
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I think the Prometheus won't be a successful ship. Needs too many gadgets on it's textures. But here are renders how she goes.
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No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.
~Jb
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No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.
~Jb
I'm trying to get them as best possible as I can. I am still new in texturing, so please excuse me :doh:
and, thanks for the advices :)
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I really like the way the saucer has those dark hull elements, keep up the good work.
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That bottom saucer can have alot more model detail, dude, make this a full model, not a half model for a 1.0 bulid the model, refine it, then refine more and more. once done spend about 3 weeks just texturing it, it would be so much eaiser than building it, then rebuilding it like you are doing
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I agree with dead thunder, it literally took my months on my first go around on the nx-refit, by the time I started displaying the work, it was literally at its 6th revision.
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My new cover for my works. Made by Sovereign001. Cookie for him :)
(http://i37.photobucket.com/albums/e51/sovereign001/Untitled-2-4.jpg)
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Update
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there should be a torpedo tube somewhere on the fore ventral saucer
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Yeah, it looks good, but in todays climate, the textures are not up to scratch (if you know what i mean).
Parts of them look great then sections look generic and lazy, the underside of the saucer looks especially bad. Like some sort of turtleshell mold or summat??
Anyway the ship looks great as a model, but I think you need to just take your time with the mapping and textures. Im sure you will come out with summat great
if ya do. :thumbsup:
Good luck.
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Thanks, i'm now only mapping the basic textures, still I haven't made any detail on it and I'll ask sovereign001 to help finishing the textures after I'm done. I hope he will help :)
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And maybe final for today. Here is my progress. The ship is maybe smaller than the original prommie. By the size of the windows, the ship is about 350-400 meters long :P Modeling and mapping is done, only remains hard work with photoshop :P
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needs some big edge smoothing :)
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Yes, that is because it's low poly and will better run on the old machines ;) I'll realise and High, Medium and low textures. 2048, 1024 and 512. ;)
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Adding some detail to the textures and some detail to the model :P
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Update
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No offense to your skill in modeling and texturing, but this model looks like it needs some serious clean-up and reworking. Try not to feel being rushed into cranking out a new ship every other week. Take your time and make an cleaner mesh. One can do a lot with a low poly ship.
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totally agree wiley, vlad, keep workin, your ships are great, but you dont put all the effort you have into them. Look up soime schamatics and use them to help you model
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No offense to your skill in modeling and texturing, but this model looks like it needs some serious clean-up and reworking. Try not to feel being rushed into cranking out a new ship every other week. Take your time and make an cleaner mesh. One can do a lot with a low poly ship.
QFT!
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Although, I'd have to say each ship is getting progressively better.
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Although, I'd have to say each ship is getting progressively better.
Also QFT!!!
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For the prommie, this year is harder in school and my time working on the ship is kind of a limited + some bad marks on the intro tests and I am forbbiden to use 3DS max or photoshop, that's why I'm working bad. I hope the next ship, STO/PDW Miranda refit will be a lot better ;)
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Nearly finished :P :yay: And the name is NX-91002 :P
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I still don't like the small square naceles with small bussyards.
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MoS website updated. Check the Randomness section of the site. There are all projects of the MoS team(for now my projects only) from this day to 30th June 2011. :P
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While Milen is hardpointing, scripting and etc, here are two renders with the Prommie :P
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Ya know, your ships may not be totally accurate, but they have their own sense of unique style. I'd say these ships would fit well within a cartoon/animation style (if you get what I mean) Something you may see in a comic?
non the less you are getting better! :D
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Thanks :) I understood what you mean :)
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Haha I was working on the HP and MPE crashed :funny
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I don't know if it's intentional or not, but that Prommie is way bigger than the canon version.
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if this thread/team is devoted to making ships from STO - is that how the prommie looks in STO??
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nah, i just need to change the thread name. It was out original intention to build sto ships, but that fell apart quite rapidly with STO's ugly designs
I'm doing texture recolor on the prommie, and reworking how the hull looks... it's blue!
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just to expand on my previous post, the canon prommie is about half the size of a Sovereign class at 414 meters, comparable in size to the Akira or Excelsior
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the prommie here is half the size of the sovy. they are very close in the renders. when im home ill post a comparing render. :)
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I always wondered... has the prometheus greater offensive capabilities then the sovereign? i know it has regenerative shields and mvam. but to my knowledge it has only photons and no quantum launcher.
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It has quantums.
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It has quantums.
since when??
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right, there is absolutely no onscreen evidence that Prometheus had quantums, only some photons were fired, the biggest advantage over Sovereign Prometheus has is probably the MVAM, I would guess the ship is meant totally for combat while Sovereign is just a big explorer (FC version has only quantum turret and lacks at least 4 phaser placements) Prommie would stand a chance to kick the crap out of Sovvy IMHO.
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One could reasonably argue that if the Prometheus herself didn't have quantum torpedoes, other ships of the class were outfitted with quantum torpedoes to enhance their firepower and combat capabilities.
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One could reasonably argue that if the Prometheus herself didn't have quantum torpedoes, other ships of the class were outfitted with quantum torpedoes to enhance their firepower and combat capabilities.
Not to mention, the Prometheus was a prototype and thus likely not outfitted with the less common Quantum Torpedoes.
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Very true.
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MoS team, now and with Facebook page :P
http://www.facebook.com/apps/application.php?id=107350652670167
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This weekend expect the MoS site with new Christmas style :P
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Milen made a progress with the HP. Screenshots sent by milen.
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Nice progress :thumbsup:
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Thanks Marky :thumbsup:
Here is the description of the ship :P :
This is the Post TNG/STO influenced refit of the famous Prometheus class. New generation of stronger hull and new types of phasers are used and enhanced deflector shields and sensors. The new warp and impulse drives can speed up the ship to increadible speeds unbelievable for anyone before. This ship, the NX91002 is the successor of the NX91001. It's smaller but more manuverable and faster. In addition to this the ship can separate to 3 different parts, every of which, more powerful than Galaxy class. This ship is the way for the victory over this hostile Universe!
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Here are and fast shots. There is a small bug in the mvam only. When you select the saucer, the ship don't want to separate :(
EDIT:
Milen claim that fixed this issue, but i haven't still tested yet. If any beta testers here, I'll upload the ship somewhere :P
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I'll test it!
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Check up your PM :P
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Tested the new scripts. Now all of the separation types are working, just only the separating points are buggy :(
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How about these? They look nice? Me thinks so!
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:eek :eek The Cortez ! you did it ! it's fixed ! and you didn't tell me ... meanie :funny although there is an error in texturing on both Minotaur and that unidentified ship on second pic, the hangar bay (where Krakows main impulse engine array was located) is still lit just like it woud be impulse vents, could you get rid of those please ? at least before you release 'em ;)
btw. are the speculars working on Cortez ??? I had a strange issue there, whenever I fixed those models I couldn't get specs working after rexporting to NIf
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:eek :eek The Cortez ! you did it ! it's fixed ! and you didn't tell me ... meanie :funny although there is an error in texturing on both Minotaur and that unidentified ship on second pic, the hangar bay (where Krakows main impulse engine array was located) is still lit just like it woud be impulse vents, could you get rid of those please ? at least before you release 'em ;)
btw. are the speculars working on Cortez ??? I had a strange issue there, whenever I fixed those models I couldn't get specs working after rexporting to NIf
Cortez is done!
IDK about fixing the shuttlebay, I might add a forcefield in front so a ow belongs there... it makes my life easier... Hell, just going to change the alphas ;)
Ships ready for release-
Minotaur
Cortez
Sobeski
Karkow
Firesteel (Final, it's the unidentified ship in the pic)
Ships we plan on making (not in the christmas release)-
Reptile Refit (Kashmir Class)
Akula Refit (Tundra Class)
Constellation Refit (Lionus Class)
Nebula Refit (Made by ZZ out of Atolm's Titan)
Atolm's Titan (The big M word i can't spell bones is working on it right now)
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:thumbsup:
Looking good, nice work.
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Project list updated!
1. For the christmas realiese the NX-91002 (the prometheus) must be done. ( V )
2. Starting to make and STO/PDW Miranda Refit - Will be started after the winter vacation.
3. Finishing the TMP Connie - Will be started after the winter vacation.
4. Making new Bulgaria class - Will be started after the winter vacation.
5. Starting to make and a high poly and high resolution TMP Proxima Refit - Will be started at the middle of February.
6. Finishing and realising the high poly JJ Yorktown Refit - Will be started at the beggining of March. [not sure project]
7. Finishing and realising the high poly JJ Proxima - Will be started at the end of March [not sure project]
8. Starting to make some GuitarShips - Will be started after the spring vacation.
9. Detailing the NX91001 - Will be started at the beggining of May. [not sure project]
10. Detailing the NX91002 - Will be started at the beggining of June. [not sure project]
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Vlad, stop overloading, and with EDD retexturing your NX, you mght just have to make a few model changes.
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And a screeine of the Firesteel!
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This was from me. I want vacation :D In the middle of January I'll be back to modding again ;)
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wait, the Akula styled vessel I showed a while ago as a part of STO / PDW pack is not Tundra class ... it's Warsaw class
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oh yea, forgot...
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Guys, i can't f*ckin do nothing. I bearly stand up from the chair, i feel my head broken, i'm still filled with alcohol from last night, the party with the class. He-he, my sentences are not understandable? :drink: I don't understand them either :D So guys, in the next few days i will be doing just nothing. You have my permissions for everything and one guy asked me for the old NX91001: Check up my profile in BCfiles ;)
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oh boy :funny well Vladdy ... all I have to say is : zdr?wko :P oh and if you have huge hangover try eating 3 lemons without sugar, works miracles for me ;)
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oh boy :funny well Vladdy ... all I have to say is : zdr?wko :P oh and if you have huge hangover try eating 3 lemons without sugar, works miracles for me ;)
oh boy, i would have puked so hard this morning if i had eaten 3 lemons
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matter of taste :P that and if you're desperate enough you WILL try even 3 lemons :P I remember HUGE hangover one morning back in summer ... OMG it was on camp site, we met some new people, we went to mountains and then when we got back to our camp we drunk ourselves till we drop :D next morning ... oh I'd rather forget that :facepalm: :P
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When I'm drinking, i'm drinking only alcohol :D Others on the party last night drunk and coca-cola, water, yougurt and etc to dilute the alcohol, and still they couldn't drink more than me :D
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I hate mixing alcohol, when I drink whisky I drink only whisky, when I drink beer there is only beer same goes with vodka, only shots - no juice or anything like that :dontcare:
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after a bottle of whiskey... well you can eat what you want. youre still pretty much drunk.... lol
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ya know I tried to drink whole 0,7 litre Johnny Walker Red Label and I couldn't :P I'd rather drink Black label or Jack Daniels, Ballantines is tasty as well, these are much more expensive but taste lovely... still I'm a gin and tequila lover :P whisky comes in 3rd place, 2nd is Beer (only Polish like : Tyskie, ?ywiec, Warka and my personal fav - LECH) 4th place is vodka (only Sobieski ... yes I have a ship named after it :P)
If I give you cookie (Jimmy) would you overlook that conversation (Vlad won;t have anything against it, he started it :P ) j/k :funny
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Started to work over the PDW Miranda ;)
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Update
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And i think this will be the progress for today.
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And i think this will be the progress for today.
since we seem to be alcoholics, name it USS whiskey? :D
oh and bones, lech is a pretty good beer. but german beer... well you gotta love it. best beer in the world, except pilsner from czech republic. that one is also very good.
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now that's an idea :funny USS Jack Daniels :)
gotta try some german beer next week on new years party ;)
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you REALLY shouldn't be drinking, yet, Vlad i'm fedexing some coal for that :P
btw...
USS Crown Royal
USS Glenlivet (correct that, guys)
... guys, we need an Irish whiskey...
and i think you ought to get permission to make a booze thread.
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USS Crown Royal
funny ... I'm drinking it ATM (family from canada came to us, brought some booze)
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What you guys would say if I use NX91001's naccels for the PostTNG Miranda? Not real size like in the first picture, scaled down like in the second one :)
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second one is far better ;)
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A bit ugly textures but... Guys, help to improve them by giving advices ;)
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A bit ugly textures but... Guys, help to improve them by giving advices ;)
wrong font is wrong
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draw some shapes there, now you have just circles with different shades of grey, here's an example of how could you draw some custom hull platings
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:eek :eek That's very hard :eek
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:eek :eek That's very hard :eek
Nuuuuuu its not, just practice and you'll get used to it, use Vector software, make a new layer and fade it into the base texture. Thats how i do it :D
Make those red lines slimmer, and try different hull Aztecs,
Practice makes perfect dude :P
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Ooohhh, guys, it's awful :( I'll delete these vectors :X
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Ok, take a deep breath...
now. dump whole texture, start with clean map, draw vector lines FIRST, then fill areas with patterns. Not the other way around.
here's how looked Sobieski's saucer dorsal texture in it's early stages
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What about this?
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Awesome ! see, it's not that hard mate ;)
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Thanks mate ;) Here are and the aztecs. I can't change them, these are the only I have :( It's too late, i have to sleep. Good night guys and thanks :P
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So much better ! have a cookie ;)
oh and you still have wrong font ya know :P http://www.talshiar.org/Fonts/ here's a site with Trek fonts, use FEDERATION BOLD for ship names and smaller regs, then use STARFLEET BDEX BT for main registry number on saucer ;)
also I would make those red lines a lot more thinner, about 60-70% thinner
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Thanks Bones! A lot better with the new fonts. And, i'll keep the fixing of red lines for the end. :P
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And what about 3 types? Here are 3 pictures edited in photoshop :P On the first type, the torpedo pod will look better between the naccels, not over them.
EDIT: The first two will have quantum torpedoes (100 for the first ship type, 75 for the second version), and the third version will have 60 photon torpedoes :P
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Type 2 is awesome, type 3 too, not sure about typ 1's fins on nacelles tho, but if you get rid of them it will look cooler ;)
New saucer texture is a vast improvement, keep it up ;) cookie !
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Thanks mate ;) Here are and the aztecs. I can't change them, these are the only I have :(
Well heres some i made but i haven't used. There based on the ones i used for the NX 91001 Retexture. If you want any other types give me a description i'll give it a go :)
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Bones. thanks for the cookie and advices.
EDD, thanks for the aztec. Only to finish the details on the textures and I'll try it :P Thanks!
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Update!
EDITED!
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not only is this shaping up nicely, i finally got someone to give a plain English explanation on how to get the modern looking decoration on hulls... from someone for whom English is a second language!
now I know what to do with the "d'arc" 's new hide.
okay, bones, get your butt over here. I'm gonna want advice once I got it kicked over around here...
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Yup. Bones is a very skilled texturer who can always explain very well to someone :P Cookie for Bones :dance
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Captain Bones to the rescue !!! :funny
whatever you're cooking King, PM me ;)
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Next update :P
EDIT: I tried and EDD's Aztec, but still i prefer Bones's one i have since long ;)
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And finally, finished. Still I have to finish some adjustments on some places's alpha channel.
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Wooooooooooooow guys, in NifSkope looks awesome :eek
EDIT:
Guys, can i expand the taskbar and on the second monitor?
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Hey Vladko, just a suggestion, but darken the phaser arrays, thy being that light make it a pain to HP them.
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You are definitly improving with every ship.
One suggestion...the rollbar looks a bit flimsy, maybe thicken it some?
...not sure about typ 1's fins on nacelles tho, but if you get rid of them it will look cooler ;)
Definitly the rollbar.
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Thanks for the suggestions guys, I'll see what i can do, but not today. I want some rest ;)
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Been working on a practice map!
Hope it looks nice!
Also there is a aztek pattern i made, but it is not polarized so it isn't really applicable to a model.
Just practicing, and i hope to get better.
Made in Paint.net!
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I had an inspiration from Dalek's render, and I made this, but the rings are buggy :hithead: Please, help to fix it :(
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I would offer only one suggestion. Maybe make the greys a bit closer to the same shade? Still looks pretty good to me. As for the rings, good luck with that one. :idk:
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This may be harsh but here I go and i apologise in advance... :(
Spend more time on the ships mapping and textures and less on the renders!!!! :bitch:
These guys here need to see good quality models and high quality textures, not cheap renders with glows.. hence the lack of replies :banghead:
You are doing good work mate, keep it going, but concentrate on those core skills :thumbsup:
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Thanks Markyd! All of this can be explained with lazziness from my side :D I have the skills needed to create high poly models and detailed textures, but i'm too lazy to work soo long :D But i can say, with every new ship, i'm slowly going through this. With every new ship i'm spending more time to imagine the design and more time to work in 3ds max and photoshop :P And when i make for the first time the thing that i'm too lazy to do, after that i know that it's not so hard :D
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Belive me mate, I understand that frustration.. :thumbsup:
Try to tune that into perfecting your textures, so far ur mapping looks ok, just those details etc etc etc etc... Its a harsh critic, but since DJ raised the bar and Wiley jumped at the bit its been a tough place this. :evil: But you will learn, so keep with it :thumbsup:
Baz 1701 it grabbing and shaking to show he knows his stuff, there are guys in there with them too that shw the good, there are too many to mention and they are all around you.. absorb all you can :)
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Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p
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Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..
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Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p
Thats your opinion.
Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..
The problem is that people download a copy of 3ds max then they think they can follow a few tutorials and make a ship, you see countless people trying as they pop in and out of the forums, the lesson is!! We all learnt the hard way, go in to the readme and read the tuts, there are hundeds, build the chess set first etc.. and one you have a basic understanding, learn some mapping and go from there.
If not then PM and ask your questions.. ?
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Textures are easier... not easy, but easier. The require Paint.net for easy curves, and are very easy to map out, but then you have details, and those are hard.
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Where is the Miranda's navigation deflector?
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Mirandas don't have them
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Mirandas don't have them
I know of one that does, but it's not canon.
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It's in the bottom
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What are you using for rendering? It looks like all your windows and hull highlights have extra optical glow.
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Yes, i added and lens effect glow for every material :)
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Milen promised me that tommorow he will be ready with the Hardpoint. So expect on 5th or 6th February the TNGMiranda. My latest and maybe last ship.
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Sounds good, but whait! Why your last ship?
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I need to retire for unknown period of time. I need this time to accept a fact or accomplish something :) Someday i may return :)
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he does this every few weeks.
He must be high off the weed again....
I'll work on a few of his ships, the during the summer he will be back!
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Yeah, i think so. For just a several months I'll leave 3ds max and game modding.
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Ship released! Waiting for an approval. Milen made a bit ugly HPing. Missing many properties, not adjusted properties and etc. I fixed as i can for 10 minutes work over the HP, and i can say the ship fights very good :) It has and one bug, when you fight with the Miranda, if you dont destroy the warp core, you can't destroy the ship. Btw, the ship damages very well :)
Here are some captures of the ship when flying around.
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I'll fix it.........
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Boring stupid day and so I've decided to do something. I started to model PDW Galaxy Refit (or something that looks similar to PDW Galaxy Refit :D )! It's a bit low poly, but not for long. As soon as i finish the basic shape of the ship, I'll make more detail.
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Not a bad start! Youre getting better with every model.
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Thank you Toa_Kaita!
Still it's an ugly vessel and the engineering and the neck are in need of much work, but in a matter of time everything will be fine. Still I haven't fully came up with the idea what exactly more this Galaxy will have better than the original (except the small exterior changes).
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So how strong will she be?
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So how strong will she be?
Well i'll see about that!
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For now i think that I'll make her like something between the NX91001 and the normal Galaxy class :)
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And before i go to bed i've done some work over the engineering :P Still I have a lot to do!
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i like where this is going!
my only thought - the "U" shape to the nacelles seem a bit to curvy or "U" like (sorry poor explination lol)?
i dunno, a quick random thought...
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you mean, pylons are too roundy ???
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well ya, something like that... technical terms - the things that nacelles are at the end of, you know, those thingamabobs lol
very U-like lol :P
hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here :P
(oh, and be a bitch when needed, my only other use lol :P)
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Wanna also knock off a Nebula, and Firesteel class with that?
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Ohh, i forgot about my smooth TMP Proxima Refit. Later i should texture her :P
deadthunder, when the galaxy is finished i can make from the parts and the Firesteel ;)
Jimmy, after school I'll take care with the pylons ;)
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And small update before school! (mosly over the neck)
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the "lip" is off, and so are the proportions, but its coming allong nicely..
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After several minutes of work:
fixed pylons, the lower parts of the star drive and the top of the star drive :)
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Update:
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Reshape the bussard collectors, they are cone shaped, not cylindrical. Also, detail the saucer, add on some window cutouts, and work on the MVAM areas.
Lastly, the nacelles are too long.
(http://t0.gstatic.com/images?q=tbn:ANd9GcSxYiPAVak86Vw_uf6hYjlafLsl8xjfBv_8fweD_WGRPNJTPL0T)
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I wanted to make it as it's now because I couldn't come with an idea of something better. But maybe you are right... I should make it closer to the original ;)
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yea, the ship looks horrible with the nacelles unbalanced like that, and a different bussard would do good, look at Altom's Titan for ideas.
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Vladko1: Where's the nav deflector on your TNG/STO-era Miranda-Class?
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I forgot to read the title (sto ships) but when i saw this galaxy class like vessel, i said to myself: 'this looks like an sto ship!'
;)
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Vladko1: Where's the nav deflector on your TNG/STO-era Miranda-Class?
http://bc-central.net/forums/index.php?action=dlattach;topic=6924.0;attach=52018;image
Its visible on this render.
sovereign001 i'm happy that you like the galaxy. In a period of several days i'll start working over the Galaxy. Still needs phaser strips and textures :) Is there anyone who wants to make the hardpoint of the ship? :)
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MEEEEEEEEEEE!
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well ya, something like that... technical terms - the things that nacelles are at the end of, you know, those thingamabobs lol
very U-like lol :P
hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here :P
(oh, and be a bitch when needed, my only other use lol :P)
The thingamabobs to which you refer are the "nacelle pylons." I've also seen the mrefered to as: stanchions, in STO. :)
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One of the few times you pop in and you comment on that? :roll
Give us an update, on your life, modelling, whatever. People are dying to know where you've been. :D
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hey, i never said i was technically versed, i only look pretty and have a cool cat, thats the best i can do around here cheeky
(oh, and be a bitch when needed, my only other use lol cheeky)
yeah you also delete my posts :funny
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And several minutes of work this night :)
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Nacelles still need to be shortened and moved forward.
they are like this
___________
| |
they need to be like this
_________
| |
It gives the ship better balance.
Also put a quantum torpedo turret at the bottom of the saucer, make it match with the Sovereign.
EDIT: Just noticed i have over 1000 posts!
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You are right dude! Modified as you said, the naccels are way better than before. Stil i haven't added the quantum torpedo turrent, but i'll add it later. It's very good idea, but now is too late, about 01:15 after midnight. Tommorow i have to get up early ;)
Guys, give me advices in what to transform the "thing" under the rear torpedo tube... impulse engine, shuttle bay or something else?
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First, the thing at the back needs to be a cargo by like on the excelsior class (but unlike the excelsior, the cargo bay will be on top of the engineering hull).
Second see my attached picture for what the nacelles need to look like.
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First, the thing at the back needs to be a cargo by like on the excelsior class (but unlike the excelsior, the cargo bay will be on top of the engineering hull).
Second see my attached picture for what the nacelles need to look like.
actually that second pic if you curve the pylon similar to how it is on the Galaxy itself it would look better!
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Like this-
_________________
(_________________)
/ /
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Quick update! Now i think the naccels are better :)
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The pylons need to be swept foreward but other than that... Nice!
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The pylons need to be swept foreward but other than that... Nice!
Agreed, or maybe a compromise of both,
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/3_rev.jpg)
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Many of you guys though that i have retired with unlimited period of time. i can assure you that this isn't true. Expect me to continue with my unfinished ships as soon as i have enough free time :) The MoS Team and my ships are nearly everything in my PC to me :) ... And still i have to make a new signature picture, which is without anything errored :D And the BC MoS link from the BCC's front page will be hidden until i'm back :)
Regards, Vladislav
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don't forget the suggestion for the Trekie of Steel 2.0, either.
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I am up and running with a working PC, and looking at a brached project from the pack, deserting it all together for a simpler and more amazing project.
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On the Second of December, Modders Of Steel team makes 2 years working together. So, me and all you guys of the team, with the help and advices of the rest of BC-Central's users WE MUST START MAKING ONE BIG CELEBRIAL PROJECT, because of OUR birthday! I think it will be great if it would be from the Post TNG era. We MUST create a ship with an unique design! After the ship is finished, we MUST make several other variants! The project starts RIGHT NOW! The deadline is second of December the next year. Except for Bridge Commander, I'll try to convert the ship for Legacy and Excalibur! I think this project will be the end of my BC modding career! I strongly believe that i will continue to mod the newer Star Trek games. This is not the end, it's just the beginning!
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Give some advices what can be done improving the NX91001. Maybe in the near future i can put her back in 3ds max for refiting :)
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Just put this as a rough idea but, I came up with an idea!
this ship would be a X era ship, it is the predecessor to the Ambassador and sucesser (kinda) to the early Excelsior and late refit Constitution class ships.
This is my 2 year anniversary idea, please comment!
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It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!
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It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!
A new tle vessel would certainly be unique other than the countless future concepts running around. Just a thought.
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It is too ordinary. We need something with looking similar to the Ent F + saucer between sovereign and the prommie, very long (1.5km) and a bit narrow (500-600m) with short height (100-150m). Somekind of a small number of phasers, and torpedoes, but with many types of weapons. Phasers, Pulses, unique Quantums + pulse modified unique quantums. It MUST be something unique!
And not making it a god ship. The ship should be believable.
Instead of beginning with drawing a full fledged ship, start with the basics. Think about how the Enterprise-E was in initial concept form. Start drawing flowing aerodynamic lines and your ship components should form from those lines. Draw a few different views to fully visualize your design. Then refine your shapes and create cleaner ship components- saucer, engineering hull, pylons, and nacelles.
In addition, think about the era and role you want your ship to be in (TMP, TNG, DS9, VOY, Post-Nem, Misc Future) (Explorer, Fighter, etc)
These will affect your ship design greatly. If possible, try to introduce some elements reminiscent of existing ship designs (don't copy exact components- make them unique for your ship).
Just some advice when coming up with an unique ship. :)
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Thanks Willey, great advice! :thumbsup: When my inpsiration come i will take the pencil and the paper i'll try to scheme and draw something with clear shapes, cool design and etc ;) Thanks a lot :bow:
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Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
Ha, funny, but yea, I started this thread, so I can post in it a few years later, right?
Just a few questions here. I know Vladko is working on Excalibur, but what did we actually finish? I know I worked on a Luna Refit and released that, and I know that we got the Cortez and it's sister ship (forgot the name) in game. I know all the 91001s were in the game. What actually got released? I know we had at least a few ships in the finished stage...
As soon as my new copy of BC comes in I am going to start working on something... I'm not sure what, but figuring out what is going to be fun. I may try my hand at modeling and get to work on the much needed New Orleans...
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I couldn't find everything, but vladkos and your bcfiles developer -pages list a few:
http://bridgecommander.filefront.com/developer/Vladko1;29838 (http://bridgecommander.filefront.com/developer/Vladko1;29838)
http://bridgecommander.filefront.com/developer/deadthunder;31037 (http://bridgecommander.filefront.com/developer/deadthunder;31037)
NX01
NX9001+
Proxima Refit
TMP Proxima Refit
PDW Proxima Refit
Post TNG Miranda
Prometheus Refit
STO Akira
STO LUNA
TNG Miranda
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there were also some of those PDW ships I threw here :P
I can't go to bcfiles anymore (something about breakmedia policy towards european countries ...) but all my ships should still be there ;)
Krakow class
Sobieski class
Minotaur and Cortez class were packed into DT's PDW ships pack
I don't remember if there were more cos I lost all my backups recently
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http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863
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http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863
I have all these ships and the post dom war excel bridge and I have to say I love these designs some of the best I have seen to date and enjoy.
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I have all these ships and the post dom war excel bridge and I have to say I love these designs some of the best I have seen to date and enjoy.
:thumbsup:
Bones needs to get back into action some time :P
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http://bridgecommander.filefront.com/file/Sobieski_class;112183
http://bridgecommander.filefront.com/file/Krakow_class;112195
http://bridgecommander.filefront.com/file/DTDMPDW_shippack;117863
Wonderful designs. Love the textures.
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I do like the carriers in STO, has anyone done one yet?
Adam
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Thanks guys :) I have to say WickedZombie did outstanding job creating these models, after all these years they still look fresh :)
Wonderful designs. Love the textures.
I'm glad you like them :)
:thumbsup:
Bones needs to get back into action some time :P
indeed :) I didn't see a point in geting back as I have lost literally EVERYTHING related to BC modding when my laptop was stolen, but I can see some opportunities to come back ;)
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Ok... Well my new copy of BC hasn't come in yet... But here is what I've been thinking... It's sort of in between the Ambassador and the Galaxy. It is like the Sovereign of the Lost Era, more advanced and powerful than the Ambassador, but more war oriented (Federation-Cardassinan War). It is the Leyte Gulf Class Heavy Command Cruiser (Because Starfleet hates to call ships Battleships).
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19245)
Thanks guys :) I have to say WickedZombie did outstanding job creating these models, after all these years they still look fresh :)
I'm glad you like them :)
indeed :) I didn't see a point in geting back as I have lost literally EVERYTHING related to BC modding when my laptop was stolen, but I can see some opportunities to come back ;)
Hey Bones, I could always use some help!!!
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:thumbsup:
Bones needs to get back into action some time :P
Indeed it would be great sucks that his laptop was stolen , but shite happens :( can't be helped....
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Ok... Well my new copy of BC hasn't come in yet... But here is what I've been thinking... It's sort of in between the Ambassador and the Galaxy. It is like the Sovereign of the Lost Era, more advanced and powerful than the Ambassador, but more war oriented (Federation-Cardassinan War). It is the Leyte Gulf Class Heavy Command Cruiser (Because Starfleet hates to call ships Battleships).
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19245)
Hey Bones, I could always use some help!!!
Would love to see some more visuals of this design keep up the good work m8 :P
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Awesome ! :) I still suck at modeling :P tho I might consider rebuilding the Citadel from Mass Effect ;) but If you get the model done, I'm eager to texture it, already have some ideas for it ;)
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Awesome ! :) I still suck at modeling :P tho I might consider rebuilding the Citadel from Mass Effect ;) but If you get the model done, I'm eager to texture it, already have some ideas for it ;)
Yea... Modeling... That's the issue... I also still suck. Plus I don't have a true modeling program (Gmax doesn't count...). I wish I could get my hands on the Student Edition of MAX... I need to talk to someone in the art dpt...
But yea Bones, that sounds great. Until I get a copy of BC, I will continue some R&D work and post progress here every-so often.
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Give Blender a try. It's a bit of a learning, but once you get there, it's great. Some people are putting out fantastic stuff from it and there's lots of great tutorials now.
Also; nice looking ship there.
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Give Blender a try. It's a bit of a learning, but once you get there, it's great. Some people are putting out fantastic stuff from it and there's lots of great tutorials now.
Also; nice looking ship there.
So I took your advice...Within an hour I was getting some progress done...
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1/1797394_586148024804594_981779322_n.jpg)
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So I took your advice...Within an hour I was getting some progress done...
https://scontent-a-atl.xx.fbcdn.net/hphotos-frc1/t1/1797394_586148024804594_981779322_n.jpg
WoW deadthunder2_0 that'd be some great work cookie for you!
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Damn it, you're ahead of me already. :p Nice looking planet there.
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Ok, so I decided to do a bit more R&D. The Leyte Gulf is not off, but it is on the back burner while I figure out how to rearrange the engineering hull (I am having trouble visualizing other perspectives of the current design). On the other hand, I think I have a much easier project to work on that is much different than anything done before, yet much the same...
I would like to introduce the Sovereign Class Prototype. It is based off the concept art by John Eaves and the Master Systems Display from First contact. It is not exactly the same but very close to what I visualize the prototype being. It is built closer with design elements form the Defiant and Akira, with heavy armor and dense phaser strips, making even the smaller "Half" strips under the saucer more powerful than a Galaxy Class phaser bank. It, in keeping with Starfleet Capital ship design, only has 2 torpedo tubes, the Quantum turret and an aft Photon tube. The Deflector is how the Sovereign Deflector was supposed to be, but it was changed for the scene in First Contact. The new Nacelles are based off of the MSD, and the Impulse/Shuttlebay swap is based off of the concept drawings in the Novel adaptation of First Contact.
Development Start- 2365
Development End- 2367
Launch- 2368
Warp Trials- 2369
Clear for Service- 2370
Stationed at Deep Space 9- 2370-2373
Refit to bring to spec with NCC-1701E USS Enterprise- 2373 (New Warp Nacelles, more torpedo tubes, new impulse engines and shuttlebay)
Events of First Contact- 2373 (Sovereign in Refit near Cardassian Border, unable to join the fight).
(https://dl-web.dropbox.com/get/Camera%20Uploads/2014-02-16%2014.30.38-1.jpg?_subject_uid=167705893&w=AADHSWHyKpasE0NYE_VQrhYMlKeTFLS-4MS3GMZlMJwZ6w)
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Picture isn't showing.
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huh, weird, I see it... Lets try this...
(http://www.strat-talk.com/forum/picture.php?albumid=2550&pictureid=19299)
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Yep, can see that. Nacelles look interesting. The engineering hull looks a little stubby. Looking forward to seeing it in 3D.
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Yep, can see that. Nacelles look interesting. The engineering hull looks a little stubby. Looking forward to seeing it in 3D.
Well, I intend to use CG's Sovereign and make new nacelles, and modifications to the model in a few places.
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Well, I intend to use CG's Sovereign and make new nacelles, and modifications to the model in a few places.
I know it's pretty obvious by now, but.... You got permission to use the CG sovvy?
In any case, Can't freaking wait!
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CG gave free use policy in Master permission thread years ago ;) as long as credit is given his Sovereign is free to be modded ;)
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CG gave free use policy in Master permission thread years ago ;) as long as credit is given his Sovereign is free to be modded ;)
Well, crap, I must have read that thread 15 times, no clue how I missed that.... :banghead:
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Yup, and it is still a great Sovereign model. It is still my top choice in Sovereigns because of it's quality and the use policy.
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Aye, both CG Sov and SNS Gal still doesn't show any sign of their age :)
Funny thing, I found one of my old hard drives which still holds my old win xp installed along with BC that has last modification date 2005-01-28 :O I've moved it to my laptop and it works :D surprisingly it works much better than nowadays BC :P quite a history and I can compare what I got in my install back in 2005 :D cool !
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Aye, both CG Sov and SNS Gal still doesn't show any sign of their age :)
Funny thing, I found one of my old hard drives which still holds my old win xp installed along with BC that has last modification date 2005-01-28 :O I've moved it to my laptop and it works :D surprisingly it works much better than nowadays BC :P quite a history and I can compare what I got in my install back in 2005 :D cool !
Yea, it's really funny when the best Legacy mods use the same models as our, what? 7 year old mods? Even though DJ and Wiley released their Sovereigns, the CG is still used not only in BC but in many other games.