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BC Forums => BC Modding => Topic started by: baz1701 on May 17, 2009, 05:38:58 PM

Title: Baz1701 WIP's - Semi retired.
Post by: baz1701 on May 17, 2009, 05:38:58 PM
I've decided to put all my new projects under one thread from now on. (exsisting projects will remain under there own threads)

Well lets get this one started.

Here is I have taken another crack at the JJprise.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 17, 2009, 08:18:13 PM
Nice, work out them smoothin errors, bub. :)
Title: Re: Baz1701 WIP's
Post by: Dalek on May 18, 2009, 02:24:42 PM
Course he will. Those nacelles look fab. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 18, 2009, 04:17:26 PM
rebuilt the front of the nacelles and smoothed the secondary hull
Title: Re: Baz1701 WIP's
Post by: FarShot on May 18, 2009, 05:00:47 PM
Nice, but when I look at those nacelles, I think of eyes.  Kinda creepy. :shock:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2009, 08:30:23 AM
Ok this one is for fun, if it is liked I will see it through to the game.

A TMP "Kelvin" kit bash
Title: Re: Baz1701 WIP's
Post by: Billz on May 21, 2009, 09:11:37 AM
If you do keep that TMP Kelvin kitbash, I would re-build the impulse engine section as it doesn't suit it.

Its too bad that you arn't doing any TOS ships. Would've been awesome to see a TOS Kelvin. Ah well. 10/10
Title: Re: Baz1701 WIP's
Post by: Villain on May 21, 2009, 09:18:21 AM
If you do keep that TMP Kelvin kitbash, I would re-build the impulse engine section as it doesn't suit it.

Its too bad that you arn't doing any TOS ships. Would've been awesome to see a TOS Kelvin. Ah well. 10/10

Give me a few days to finish mine. ;)

Baz, I personally like the dual impulse you have going on there, though personally I'd see about shifting the crystal a little backward perhaps. Cookie mate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2009, 09:21:44 AM
If you do keep that TMP Kelvin kitbash, I would re-build the impulse engine section as it doesn't suit it.
I would change it as I don't like it myself, took me two minutes to throw together as a concept idea.

They will either be as is but better fitted, or losing the crystal and going back to the saucer rim.


Its too bad that you arn't doing any TOS ships. Would've been awesome to see a TOS Kelvin. Ah well. 10/10

Never say never, I'm more of 23rd Century guy :D
Title: Re: Baz1701 WIP's
Post by: Kirk on May 21, 2009, 09:37:43 AM
I really like that Kelvin bash, impulse engines and all. To me, it could have been an early attempt by Starfleet to create the Constellation class.
Title: Re: Baz1701 WIP's
Post by: szekeres2008 on May 21, 2009, 09:57:35 AM
 This ship is cool, however the impulse engines looks a little odd, but it is nice.
Title: Re: Baz1701 WIP's
Post by: Adonis on May 21, 2009, 10:48:05 AM
Ok this one is for fun, if it is liked I will see it through to the game.

A TMP "Kelvin" kit bash

I like odd :) You could put together two nacelles into one tho, would look better :)
Title: Re: Baz1701 WIP's
Post by: Villain on May 21, 2009, 10:53:32 AM
If you do keep that TMP Kelvin kitbash, I would re-build the impulse engine section as it doesn't suit it.
I would change it as I don't like it myself, took me two minutes to throw together as a concept idea.

They will either be as is but better fitted, or losing the crystal and going back to the saucer rim.


Its too bad that you arn't doing any TOS ships. Would've been awesome to see a TOS Kelvin. Ah well. 10/10

Never say never, I'm more of 23rd Century guy :D

Could perhaps put the crystal back onto the rear of the saucer a'la the refit, and give it a smooth raise into the dual impulse, IMO, it seems a pretty nifty idea.

Ok this one is for fun, if it is liked I will see it through to the game.

A TMP "Kelvin" kit bash

I like odd :) You could put together two nacelles into one tho, would look better :)

I gotta agree with this.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 21, 2009, 11:14:07 AM
Dunno why, but the engineering hull looks a bit large compared to the nacelle. But thats me.
Title: Re: Baz1701 WIP's
Post by: FourChan on May 21, 2009, 09:07:57 PM
Other than the impulse engine making it look like it would fly in circles :P it looks pretty good, I would go with a flatter more in depth engine. Maybe flip it horizontal instead of Vertical?
Title: Re: Baz1701 WIP's
Post by: FarShot on May 21, 2009, 09:14:07 PM
I like the engines, just make them look less... kitbashed. :)
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on May 22, 2009, 05:05:07 AM
However, speaking of kitbashing... what about those two Kelvin kitbashes seen in the film?
Title: Re: Baz1701 WIP's
Post by: NeoKaede on May 22, 2009, 05:36:20 AM
Great Kelvin! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 22, 2009, 08:05:45 AM
I have given the ship a more kelvin take on the impulse engine and added the impulse crystal to the top of the secondary hull.
Title: Re: Baz1701 WIP's
Post by: Villain on May 22, 2009, 08:19:17 AM
That's actually really creative. Nice.
Title: Re: Baz1701 WIP's
Post by: Kirk on May 22, 2009, 10:51:05 AM
Hmm, I both like and dislike the crystal position, but the impulse engines are great. Maybe try putting two smaller crystals on each side of the "neck?"
Title: Re: Baz1701 WIP's
Post by: Adonis on May 22, 2009, 12:20:15 PM
NIce, but I hope you saved the one you started out with.
Title: Re: Baz1701 WIP's
Post by: EvAe on May 22, 2009, 12:44:00 PM
I think its very funky
Title: Re: Baz1701 WIP's
Post by: Bones on May 22, 2009, 04:03:47 PM
how about lowering both necks so it will be even more kelvinish :P looks cool tho, like an Akula class variant
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 22, 2009, 05:43:51 PM
it is still rough just trying out ideas
Title: Re: Baz1701 WIP's
Post by: Billz on May 22, 2009, 06:06:23 PM
Perhaps, if you keep the way that new connection between the saucer and engineering hull looks but reduce the length of the torpedo launchers and put the impulse crystal back ontop of the engineering hull, it would look perfect IMHO.
Title: Re: Baz1701 WIP's
Post by: Villain on May 22, 2009, 06:11:52 PM
To be honest it doesn't really fit the ships design, you have all these "thin" profiles and then suddenly a large bulky structure. The other had the benefit of still retaining the sleek shapes and has a flow to it that just seems right. Personally, I'd suggest having the impulse crystal located just fore of the Engineering neck, where the rectangle that follows it blends with a light curve into the neck (If this makes any sense).

Unless you're planning on giving the current stuff more "Flow"...
Title: Re: Baz1701 WIP's
Post by: Centurus on May 23, 2009, 01:27:51 AM
I'd say create a new torpedo pod design, that or have the torpedoes housed in the connecting pylons between the saucer and secondary hull.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 23, 2009, 09:22:16 AM
I'm thinking of reverting back to the mono, dorsal and sticking the crystal back on top of the secondary hull.
Title: Re: Baz1701 WIP's
Post by: Vortex on May 23, 2009, 11:51:54 AM
How about scaling the crystal down 50% and but one on either side of the neck?
Title: Re: Baz1701 WIP's
Post by: FourChan on May 23, 2009, 11:56:16 AM
I would go with a TMP Connie Torpedo Launcher. I like the impulse configuration, looks very TMP like. The science dome thing or Crystal as people call it :P can fit anywhere, either on the sides or top, it looks better on the sides though like on a Constellation Class.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 24, 2009, 04:28:32 PM
I have gone back to a mone dorsal
Title: Re: Baz1701 WIP's
Post by: Billz on May 24, 2009, 08:03:20 PM
Almost perfect. I would consider not having the impulse engines stick as far as they do in that picture though.
Title: Re: Baz1701 WIP's
Post by: Darkthorne on May 24, 2009, 10:21:53 PM
actually the observation lounge deck... I get the feeling it should project back toward where the impulse engines are at the end of the saucer... sorta like on the original Kelvin (using a pic of Wile E's Kelvin for an example) with the impulse crystal on the top of it
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2009, 10:12:40 AM
ok, here is the final design for this ship
Title: Re: Baz1701 WIP's
Post by: Kirk on May 25, 2009, 10:19:08 AM
Shouldn't the connecting pylons be switched? You have the pylon that typically connects the saucer to the secondary hull connecting the saucer to the nacelle, and the one which typically connects the nacelle to the sec. hull is connecting the sec. hull to the saucer.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2009, 10:45:56 AM
trust me the "dorasl" will be re-textured.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2009, 01:21:08 PM
Another WIP, this time a starbase carved it to an asteroid.

This is roughly based on a painting from star trek phase 2 concept art.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2009, 02:33:55 PM
changed the pylon
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 25, 2009, 03:24:06 PM
Neat asteroid base, that's a pretty cool idea.
Title: Re: Baz1701 WIP's
Post by: Kirk on May 25, 2009, 07:51:13 PM
This is roughly based on a painting from star trek phase 2 concept art.
Ah, cool!! I've loved that base from the first time I laid eyes on it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2009, 05:47:58 PM
I've made "re-imagined" Kelvin's so I thought I'd take a crack at the original.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 08:14:59 AM
trying to think out of the box on this one. An JJ Excelsior class.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 27, 2009, 08:33:06 AM
The deflector should be in the hell and with that neck, I think it should be more curved.

Liking the original Kelvin as well! :D
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 27, 2009, 08:48:24 AM
interesting :)

Have you ever considered taking a crack at the narada?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 27, 2009, 08:53:19 AM
Quote
Have you ever considered taking a crack at the narada?
I believe that baz1701 can handle it. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 10:22:26 AM
Quote
Have you ever considered taking a crack at the narada?
I believe that baz1701 can handle it. :)

Hmm, that would be a challenge and a high poly count. Building something as big as the Naranda will be a pain in game, trust me. Vger is almost ready for release and does not exactly turn on a dime.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 27, 2009, 11:06:54 AM
why not building the original narada first?
before it got refitted with borg-tech? ^^
Title: Re: Baz1701 WIP's
Post by: Villain on May 27, 2009, 11:10:35 AM
Because it was never refitted with Borg Tech, unless you can point to the scene on screen that they say that.

Looking good Baz mate. Have a cookie.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 27, 2009, 12:31:03 PM
Quote
Have you ever considered taking a crack at the narada?
I believe that baz1701 can handle it. :)

Hmm, that would be a challenge and a high poly count. Building something as big as the Naranda will be a pain in game, trust me. Vger is almost ready for release and does not exactly turn on a dime.


The narada didn't really do much turning in the film, just moved forward abit and sat there :lol:......

...wait, you've made v'ger? :shock:
Title: Re: Baz1701 WIP's
Post by: Lionus on May 27, 2009, 12:37:15 PM
indeed he has. that is the only thing that made Kirks ego feel itself small..  :lol: and now it will simply dwarf nearly anything that has been modded into the game. :shock: hm, maybe I should load that Executor and see how bad it is..
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 27, 2009, 12:56:28 PM
Wouldn't the narada be considerably smaller than v'ger though? You could fly a whole fleet into that thing and still have room to spare!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 27, 2009, 01:27:16 PM
Quote
Wouldn't the narada be considerably smaller than v'ger though? You could fly a whole fleet into that thing and still have room to spare!
Though I'm not a moderator, I would say keep the ship size comparisons to a minimal, because Baz1701 hasn't shown anything in a while, and try not to get the thread offtopic.

For V'ger, yes Baz1701 has built one, a good one, and you can fly the Enterprise inside it.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 27, 2009, 03:04:38 PM
Because it was never refitted with Borg Tech, unless you can point to the scene on screen that they say that.

Looking good Baz mate. Have a cookie.

Maybe you should read the graphic-novel "Countdown". As it's canon. ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on May 27, 2009, 03:12:35 PM
Because it was never refitted with Borg Tech, unless you can point to the scene on screen that they say that.

Looking good Baz mate. Have a cookie.

Maybe you should read the graphic-novel "Countdown". As it's canon. ;)

Perhaps I should direct you to a thread on this forum that has proof that its not canon. :P Honest, its there.

I think the Narada is gonna be a tough job for anyone having a stab at it. It really is a monstrosity. :D
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 27, 2009, 03:20:21 PM
sry for going offtopc now ;)

It's written by Orci and Kurtzman and distributed as official prequel to the movie.
So it's not "canon" in the original way, but it's the very first "official" book/graphc-novel out there.
Alot of "canon" things aren't making sense or are contradictorily. But the events stated in "Countdown" do make sense.
:D

sry, again. back to topic now xD

-Edit: Okay, I'm sorry. I just read an interview where Orci stated that he wanted it to be canon but rather leaves those events to fan-fiction.
Still, I think the "Narada" shown in "Countdown" should be created by someone. Maybe I'll do it. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 03:59:35 PM
Right please keep canon talk in the right thread please.

Here is  a quick start on the narada
Title: Re: Baz1701 WIP's
Post by: Dalek on May 27, 2009, 04:02:29 PM
*faints* You're actually gonna have a stab at it? YAY!

...

Sorry, immature lol. But the Narada does have an animalistic prettiness to it. How many polies?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 27, 2009, 04:08:30 PM
Very nice. Is there any way to make the Narada look less blocky?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 04:14:33 PM
Very nice. Is there any way to make the Narada look less blocky?

Took me 5 minutes to build as a reference, will replace all of it as I go.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 27, 2009, 04:16:43 PM
How many polies is it at the moment?
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 27, 2009, 04:23:31 PM
Right please keep canon talk in the right thread please.

Here is  a quick start on the narada

sweet!

Good luck with the rest of it :)

if i were able to, i would flood you with cookies!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 04:29:18 PM
How many polies is it at the moment?

18,500
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2009, 05:10:29 PM
more work on the excel
Title: Re: Baz1701 WIP's
Post by: Dalek on May 27, 2009, 05:20:32 PM
It shouldn't stick out like a Connie. The neck has to reach the edge of the the engineering section, the deflector should be housed inside the engineering hull and the engineering hull made bigger. Thats sort of defines the Excel in general.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 27, 2009, 05:48:28 PM
it needs that bulky feel to it ;)
Title: Re: Baz1701 WIP's
Post by: Villain on May 28, 2009, 06:05:48 AM
It shouldn't stick out like a Connie. The neck has to reach the edge of the the engineering section, the deflector should be housed inside the engineering hull and the engineering hull made bigger. Thats sort of defines the Excel in general.

it needs that bulky feel to it ;)

Need I point you to the Abrams Constitution? Baz is taking liberties with the design as did the designers for the new Enterprise. We haven't seen any indication of the Excel so far, and personally, I'd say this fits it very well.

Nice work mate, glad to see you having a go at this design, I still have the 2d version you did a few months ago. :P
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on May 28, 2009, 06:08:29 AM
I'm liking it, just think the engineering hull should be about twice as wide than it is now.
Oh, and maybe integrate the way the Excel refit's engineering hull bulked out in the middle, that feels VERY JJ to me.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 08:32:21 AM
I've started a rebuild of the excel, going for a more normal look
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 28, 2009, 08:37:58 AM
now that looks like a great start ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on May 28, 2009, 08:41:39 AM
What he said. :D

It shouldn't stick out like a Connie. The neck has to reach the edge of the the engineering section, the deflector should be housed inside the engineering hull and the engineering hull made bigger. Thats sort of defines the Excel in general.

it needs that bulky feel to it ;)

Need I point you to the Abrams Constitution?

The TOS Constitution always had a slim engineering hull and a sticky out deflector dish. JJ just made things shiny, curvy and blue. :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 10:36:17 AM
For V'ger, yes Baz1701 has built one, a good one, and you can fly the Enterprise inside it.

At the moment you could fit a ship inside though I have not tried it yet. There is no mod / script to allow a simple docking.
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 28, 2009, 02:38:24 PM
There is no mod / script to allow a simple docking.
Not sure I follow you there?  because we got stations and dry docks we dock with all the time.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 02:40:02 PM
yes but vger is a ship not a station, will that still work?
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 28, 2009, 03:55:56 PM
No, In order for there to be a docking capability, the Stationary [in the hardpoint] in the ships proerties must be selected.

at least when I tried it in several bases, if it was not checked, the game crashed.

But why does there need to be a dock function at all, other than recreating the seen where they got out of the ship and walked to Vjer. but you can't walk on the hull anyway. so agian ask why?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 04:14:13 PM
I built so you could enter the first chamber
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 04:35:36 PM
Here is the revamped connie. Have to thanks Dr Mcoy for adding and editing my textures for me. Full credit and hats off to him.

If you like this screenies please cookie him.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 28, 2009, 04:39:35 PM
Has the registry on the underside of the saucer moved?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 04:40:45 PM
no the phaser has. it is now correct
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2009, 05:41:27 PM
Here is the star trek 3 version of the ship
Title: Re: Baz1701 WIP's
Post by: Billz on May 28, 2009, 05:48:44 PM
no the phaser has. it is now correct

Actually, I am sorry to say this, but it isn't correct.
(http://bc-central.net/forums/index.php?action=dlattach;topic=5125.0;attach=28566;image)

The registery textures on the nacelles looks too squashed. Same with the starfleet insignia by the deflector. And the spot lights could still use a bit of tweaking.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 28, 2009, 05:50:08 PM
What Billz said. The reg should be at least one large panel away from the phaser array.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 28, 2009, 06:03:54 PM
I think the phaser was moved too far forward.

So ol' Doc McCoy helped on this?  He did the same for my 1701-A retex, he's good at what he does. :)
Title: Re: Baz1701 WIP's
Post by: Bones on May 28, 2009, 07:17:20 PM
yep that's right (I'm a  doctor, I fix pe ....textures :lol: ) ventral reg should be one panel to the forward also dorsal saucer reg isn't aligned to panels properly but these should be easy to fix
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2009, 04:04:28 AM
I see what you guys mean, quick fix.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2009, 08:14:23 AM
Some more excelsior updates. I'm not happy with the upper aft and may rebuild it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2009, 09:56:55 AM
just to let you know where I'm going with this, here is my concept art work
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2009, 02:07:30 PM
reg fixed
Title: Re: Baz1701 WIP's
Post by: Dalek on May 29, 2009, 02:09:53 PM
Much better. :D I'm looking forward to this baby.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on May 29, 2009, 02:57:10 PM
just to let you know where I'm going with this, here is my concept art work
I like the look, just think the engineering hull should be longer, giving it a smoother layout.
And still think the refit's engineering "bulge" would look good on it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2009, 03:17:25 PM
I have already started a rebuild based on my concept pic.

The aft section is longer than the pic
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on May 29, 2009, 03:46:09 PM
man, that's great!  8)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 29, 2009, 05:47:35 PM
Much better. :D I'm looking forward to this baby.

Indeed, it's nice to have a good decent rez Connie to replace some of the aging ones.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 30, 2009, 05:56:12 PM
Pretty much have the Excelsior modelled.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 30, 2009, 06:48:19 PM
The saucer really seems overblown.  If I were you I'd knock it down 25%.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 30, 2009, 06:49:45 PM
That's a very nice JJ-Excelsior.  That JJ-Prise could use a little more work in comparison.  Either way, cookie awayyyyyy!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 31, 2009, 07:44:41 AM
The saucer really seems overblown.  If I were you I'd knock it down 25%.

The Saucer is ment to be that big to fit the whole JJ look
Title: Re: Baz1701 WIP's
Post by: Villain on May 31, 2009, 08:10:15 AM
I quite like the oversized saucer. Very nice work Baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 31, 2009, 08:15:26 AM
made some small updates.

Rebuilt the impulse engine add torp tube aft and fore and put the sensor dome on.

*Edit currently at 7.5K polys
Title: Re: Baz1701 WIP's
Post by: Dalek on May 31, 2009, 08:26:05 AM
I preffered the JJ-celsior in the post with:

Pretty much have the Excelsior modelled.

Looked more Celsior and JJ at the same time.
Title: Re: Baz1701 WIP's
Post by: Villain on May 31, 2009, 08:35:57 AM
The only thing I can suggest on improving this beauty is making the rear of the engineering section thin out like the connie does, gives it that "Tear Drop" look, as currently from the top it just doesn't seem to really fit together.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 31, 2009, 12:35:01 PM
In regards to the whole saucer size thing, the only thing that changed proportion-wise with the JJPrise was the secondary hull.  The nacelles and saucer retained relative size with each other.

So, instead of increasing the saucer's size, I would decrease the secondary hull's size.  Right now, looking at the top view, the proportions look just like the JJPrise.
Title: Re: Baz1701 WIP's - Need beta testers
Post by: baz1701 on May 31, 2009, 05:47:42 PM
Ok I need a couple of willing testers to try out my TMP connie and give me some pointers as to improve her prior to release.

The ships model and textures are finished just need some HP feedback.

I will upload all but the NIF file to filefront tester will have the NIF e-mailed to them.
Title: Re: Baz1701 WIP's - Need beta testers
Post by: Billz on May 31, 2009, 06:25:42 PM
Ok I need a couple of willing testers to try out my TMP connie and give me some pointers as to improve her prior to release.

The ships model and textures are finished just need some HP feedback.

I will upload all but the NIF file to filefront tester will have the NIF e-mailed to them.

I have beta tested alot of mods in my time within the bridge commander community. I tend to get straight to the point with my beta reports. If you let me beta test this for you, I will be really greatful and give you as much help as I can on improving it.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 31, 2009, 09:05:30 PM
Cool ships though it looks like you're missing atleast one scar on the ST 2/3 version. Like the one on the port side under the saucer.
Title: Re: Baz1701 WIP's
Post by: Centurus on May 31, 2009, 10:25:15 PM
made some small updates.

Rebuilt the impulse engine add torp tube aft and fore and put the sensor dome on.

*Edit currently at 7.5K polys

This one is pretty good asthetically speaking.  Far better than the bastardprise design. (yes, I really hate the movie Enterprise from ST11)

However, if I may suggest adding some more segments to the front of the hull right there?  It looks to be too much of a point, and perhaps could be smoother in appearance.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 01, 2009, 03:57:02 AM
Thanks for the feedback but I like the pointer look, I feel it looks more streamline (I know that is not important in space, but I like it).

I now have the two beta testers for the Connie so thank you to Billz and ShadowKnight the ship is on its way to you.
Title: Re: Baz1701 WIP's
Post by: Bones on June 01, 2009, 04:39:42 PM
Cool ships though it looks like you're missing atleast one scar on the ST 2/3 version. Like the one on the port side under the saucer.
it's there you just need to wait to see it from all angles ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2009, 08:30:58 AM
Well I was reading Marks thread on his shuttle and saw the statement that there is very little non-fed building going on, so I started this in my lunch break
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 02, 2009, 08:49:21 AM
Crap! That was the next ship I was going to build. I call first "dibs" on the JJ Klingon D-7 "warbird." :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2009, 09:01:07 AM
LOL, you welcome to the JJklingon ship, though was thinking about a JJBOP
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 03, 2009, 08:15:24 AM
More cruiser work
Title: Re: Baz1701 WIP's
Post by: Lionus on June 03, 2009, 09:43:55 AM
*plays Klingon Battle-theme from TMP*  8)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 03, 2009, 01:27:37 PM
Only suggestion I have on that battle cruiser is to make the front "bridge" area thing more of an oval, less of a pill shape.  Really good start though. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2009, 02:23:29 PM
Small connie update. As requested when I first started the ship the saucer and secondary hull now seperate.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 08, 2009, 07:49:42 PM
While it was written and demonstrated in a tech manual somewhere, I highly doubt that an "MVAM" Constitution Class would be very efficient. On the one hand, you have one section with warp engines but no impulse. And on the other hand, you have a section with impulse engines but no warpdrive.

Besides which, it looks really odd seeing the ship like this. I usually just keep firing at the neck of the ship until it blows up, effectively creating my own "saucer separation" :P
Title: Re: Baz1701 WIP's
Post by: FarShot on June 08, 2009, 07:52:45 PM
The living quarters are all in the saucer section.  The purpose of separation is to escape a warp core breach.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 08, 2009, 07:58:51 PM
The living quarters are all in the saucer section.  The purpose of separation is to escape a warp core breach.

^^^Nailed it.  Up until Starfleet engineers made the very wise decision of adding impulse drives to both sections of the ships, the main purpose of separation was in catastrophic emergency.  Though it could be used as a tactical advantage, up until the Galaxy class, the parts of the ships would have to be towed back to a Starbase or other repair facility so they could be reintegrated.

Cool mechanic there baz. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2009, 03:03:33 AM
even though the ship can redock back together I'm thinking of disabling the this function and also render the drive section useless to simulate a emergency seperation.

What are you thoughts
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 09, 2009, 03:27:05 AM
Hmmm...MVAM guys who know their stuff, is there maybe a way to have 2 different kinds of separation, one for emergencies that can't reintegrate and one for normal?  Cause while true to the original intent of the Connies separation, it would be kind of annoying...
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 10, 2009, 09:00:17 AM
A little D7 update.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 11, 2009, 08:20:18 AM
Here is a low poly type 3 shuttle that I will release with my connie as support craft.

This is only 20mins work so be kind as it is far from finished.
Title: Re: Baz1701 WIP's
Post by: Villain on June 11, 2009, 08:56:22 AM
Very cool, and great to see that shuttle getting some love for the first time in a while!
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 11, 2009, 10:36:25 AM
I've since found a better ref so most likely rebuild it again.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 11, 2009, 10:51:46 AM
Hmmm...MVAM guys who know their stuff, is there maybe a way to have 2 different kinds of separation, one for emergencies that can't reintegrate and one for normal?  Cause while true to the original intent of the Connies separation, it would be kind of annoying...

I would have thought use the lifeboat script and call the saucer mesh up as the pod, the secondary hull would explode leave a saucer on its own?

As it is I can just delete the redock function from the script to prevent redocking.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 11, 2009, 11:30:06 AM
If you are going to use MVAM scripting the the Refit Connie, you might want to add a texture inside of the ship when it seperates, because you currently have plain hull showing inside.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 11, 2009, 11:45:04 AM
Way ahead of you. Just making sure the system works before I mess about with textures.
Title: Re: Baz1701 WIP's
Post by: FourChan on June 11, 2009, 11:48:06 AM
Question, when the Connie Seperates does the drive section just float around in space? Cause if they did separate the drive train would just float around.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 11, 2009, 11:50:36 AM
I think the sec hull floating around being uselss is actually a good idea. If the saucer seperation is only for emergencyies, why should it even move? It's gonna blow cappin! :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 11, 2009, 11:58:38 AM
In the current version I have stuck the impulse HPs inside the nacelles. So at the moment the drive section can move under impulse.

If the general opinon is to have the drive section disabled then I will go with it. Though Dalekanium2 had better be ready for me to bug him again about the HP's :D
Title: Re: Baz1701 WIP's
Post by: Dalek on June 11, 2009, 12:01:45 PM
Simple really. Don't give the secondary hull impulse engines. Although you might want to ask someone else how to make it literally dead in the water and not shooting things as it spins through space...
Title: Re: Baz1701 WIP's
Post by: Darkthorne on June 11, 2009, 12:51:37 PM
Just an opinion really but wouldnt the stardrive still have thrusters?
Title: Re: Baz1701 WIP's
Post by: Villain on June 11, 2009, 01:15:16 PM
They're all placed on the saucer.
Title: Re: Baz1701 WIP's
Post by: Kirk on June 11, 2009, 01:22:37 PM
Although you might want to ask someone else how to make it literally dead in the water and not shooting things as it spins through space...
With Xtended you can set the crew number to 0, rendering the ship disabled.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 11, 2009, 01:30:10 PM
Yeah, but thats XTended and not actually out yet. :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 11, 2009, 03:52:20 PM
They're all placed on the saucer.

Untrue!  The warp engines have thrusters on the fins and there are four sets of thrusters around the deflector dish.  It ain't fast, but it doesn't take much to aim a photon torpedo launcher at an opponent who thinks the secondary hull is dead in the water.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 12, 2009, 11:29:11 AM
Ok I've now started to rebuild the shuttle.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 12, 2009, 11:36:28 AM
Shouldn't it be a little bit wider?
Title: Re: Baz1701 WIP's
Post by: Villain on June 12, 2009, 11:46:15 AM
Actually it looks spot on compared to the schematics I have.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 12, 2009, 11:50:05 AM
It just seems a bit skimpy to me, thats all.
Title: Re: Baz1701 WIP's - JJExcelsior textures started
Post by: baz1701 on June 13, 2009, 10:20:18 AM
Here is the start of the JJExcelsior's textures.

I have based the aztecing on the tNG style, as I read ILM based the JJprises aztec on the TNG style as well
Title: Re: Baz1701 WIP's
Post by: Dalek on June 13, 2009, 10:22:52 AM
Are you going to include the cargo bay on the lip of the secondary hull and that bulby bit connecting the warp nacelles to the sec hull?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2009, 10:26:29 AM
Are you going to include the cargo bay on the lip of the secondary hull and that bulby bit connecting the warp nacelles to the sec hull?

I am going to take artisic licence with this ship and make the rear cargo bay the main hanger and leave off the bubly bit for the nacelle centre as that would ruining the stream line of the back bone.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 13, 2009, 12:25:46 PM
Nice start mate, she looks great
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2009, 01:20:33 PM
Here is another Excelsior update
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2009, 04:33:43 PM
Here is some more of the shuttle I'm including with my connie
Title: Re: Baz1701 WIP's
Post by: FourChan on June 21, 2009, 04:49:49 PM
Looking great.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 21, 2009, 05:02:59 PM
Shuttle looks good, the Excelsior looks fantastic though! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2009, 02:10:32 PM
Excelsior now textured and ready for porting
Title: Re: Baz1701 WIP's
Post by: Dalek on June 22, 2009, 02:26:46 PM
I think the reg on the saucer is waaaaay to big.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2009, 03:00:43 PM
ok here it is smaller
Title: Re: Baz1701 WIP's
Post by: FourChan on June 22, 2009, 03:23:16 PM
I think the registry texture was almost just right, excluding maybe a bit smaller than it was look at the one on the 1701 from the movie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2009, 05:34:54 PM
well as with all my mods there will be blank textures so people can stick there own regs on her
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 22, 2009, 05:39:38 PM
that looks awesome so far
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 25, 2009, 07:45:29 AM
Excelsior now in game
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 25, 2009, 01:23:50 PM
Niiiice.  Have a cookie!
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on June 25, 2009, 02:28:36 PM
smexy, verrry smexy.
cookie 4 u!
Title: Baz1701 WIP's
Post by: baz1701 on July 01, 2009, 04:56:16 PM
Hi I'm almost ready to button up my Connie for release. But should I keep the saucer seperation on the model your choice.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 01, 2009, 06:19:29 PM
we have some mixed voting, I'd love to hear comments
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 01, 2009, 06:32:48 PM
Keep it in!  It keeps it unique! :D
Title: Re: Baz1701 WIP's
Post by: Billz on July 01, 2009, 06:36:10 PM
Its not screen accurate. Don't do MVAM please.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on July 01, 2009, 07:43:39 PM
well, since you've already put all the work into separating the model, go ahead.
Title: Re: Baz1701 WIP's
Post by: genty on July 02, 2009, 03:36:22 AM
I'd keep it. It may not been seen on screen but it was originally going to be used as part of the movie.
Just a thought, you could always make it so you can pick whether it gets used in game. In the download file just have 2 folders, the first one adds the main ship to the game while the second folder adds the seperating ability, that way you would cater for everyone.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 04:05:03 AM
I'd keep it. It may not been seen on screen but it was originally going to be used as part of the movie.
Just a thought, you could always make it so you can pick whether it gets used in game. In the download file just have 2 folders, the first one adds the main ship to the game while the second folder adds the seperating ability, that way you would cater for everyone.

That could be the way forward.

I have added textures to the seperation parts now.

Just have to add the shuttle launch and fix one reg and she is good to go.
Title: Re: Baz1701 WIP's
Post by: Maxloef on July 02, 2009, 04:14:01 AM
i say have saucer seperation, ive seen the concept and it looked good :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 05:44:33 AM
Does anyone know if the Carrier script is free to use. If not who is the author of the script. I don't want to include stuff without permission on my ships.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on July 02, 2009, 07:52:03 AM
*threads merged*
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 08:12:52 AM
Thanks for merging Jimmy.

I have the Connie launching shuttles the problem is when I try to recover the shuttle I get the message that it is too big to fit in my shuttle bay? Currently using the stock shuttle as my STV shuttle is not in game yet.

Any ideas?
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 02, 2009, 10:13:54 AM
Thanks for merging Jimmy.

I have the Connie launching shuttles the problem is when I try to recover the shuttle I get the message that it is too big to fit in my shuttle bay? Currently using the stock shuttle as my STV shuttle is not in game yet.

Any ideas?
you meed to fix the Shuttle Bay propertie "Radius"to be slightly larger than the Hul "Radius" of the Shuttles you are using.
in the HP of the launchung ship
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 02, 2009, 04:09:22 PM
Its not screen accurate. Don't do MVAM please.

Technically it would be since in TOS Kirk DID order a preparation of Saucer Sep.

I would definitely keep it Baz :)
Title: Re: Baz1701 WIP's
Post by: Dalek on July 02, 2009, 04:13:40 PM
But thats TOS and this is TMP. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 04:59:43 PM
well at 24 to 8 the seperation stays. I will instructions in the read me on how to disable it for those who do not want it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 05:56:24 PM
OK game crashes on loading a quick battle here is the report
Code: [Select]
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Foundation Tech loaded
Gravity FX has been loaded.
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
DS9FX Initializing...
AttributeError: PreLoadAssets
Setting Stock System Planets Random Density.
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
DS9FX: You're not currently running a QB Mission. DS9 Set cannot be reached by Warp!
Trying to clean memory
ERROR:  Cannot get ship property for bctmpshuttle, check hardpoints!
Traceback (innermost last):
  File ".\Scripts\Tactical\Interface\ShieldsDisplay.py", line 360, in SetShipIcon
    iSpecies = pShipProperty.GetSpecies()
AttributeError: 'None' object has no attribute 'GetSpecies'
Traceback (innermost last):
  File ".\Scripts\Tactical\Interface\WeaponsDisplay.py", line 112, in Create
    ResizeUI(pDisplay)
  File ".\Scripts\Tactical\Interface\WeaponsDisplay.py", line 164, in ResizeUI
    SetShipIcon(pDisplay)
  File ".\Scripts\Tactical\Interface\WeaponsDisplay.py", line 572, in SetShipIcon
    iSpecies = pShipProperty.GetSpecies()
AttributeError: 'None' object has no attribute 'GetSpecies'
Traceback (innermost last):
  File ".\Scripts\Tactical\Interface\WeaponsDisplay.py", line 572, in SetShipIcon
    iSpecies = pShipProperty.GetSpecies()
AttributeError: 'None' object has no attribute 'GetSpecies'

Also get this in the VOX debug txt file "4 double sided triangle(s) detected in shuttle:1."

I have delete each part of the shuttle in turn and exported it but no joy.
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 02, 2009, 05:58:30 PM
It will be your carrier script.

Upload to here or msn.

Edit: Ok not the carrier :P

~Jb06
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2009, 06:14:06 PM
it appears to  be HP issue. I have swapped it for a temp replacement and the shuttle works. I also stuck the connie carrier file back in and the came loads.
Title: Re: Baz1701 WIP's
Post by: teleguy on July 02, 2009, 06:23:24 PM
Does your shuttle have a ship property in the hardpoint? The part that's named like the ship.
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 02, 2009, 06:39:09 PM
Does your shuttle have a ship property in the hardpoint? The part that's named like the ship.

it didn't, but fixed it about 10 mins just as baz went offline.

Edit: here you go baz.

~Jb06
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2009, 04:03:27 AM


it didn't, but fixed it about 10 mins just as baz went offline.

Edit: here you go baz.

~Jb06

Sorry about that, had been a very long day and my head was about to hit the monitor.

Thanks for the repair I'll test it ASAP
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2009, 04:45:35 AM
Ok I test the new HP's and the appear to work ok, but the game starts to get all jeky and slugish with the shuttle loaded.

Will have to look at the textures and model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2009, 08:41:03 AM
Ok, the shuttle's problems have been sorted. A couple of the textures sizes were not even.

Anyways the shuttle is working in game. but after I edited the Connies carrier file it still launches the default shuttle?

Also when I load the carrier file my desktop PC the only option for shuttle launch is the Sov yacht. Which does nothing on clicking launch.

Code: [Select]
# bcrefit.py
# April 11, 2002
#
# by Evan Light aka sleight42, all rights reserved
#
# Permission to redistribute this code as part of any other packaging requires
# the explicit permission of the author in advance.
##############################################################################

# A simple example of how to define a custom Carrier with a specified
# compliment of vessels
Carrier = __import__( "ftb.Carrier")
class bcrefit( Carrier.Carrier):
    def __init__( self, pShip):
        Carrier.Carrier.__init__( self, pShip)
        # The script name should be the name of the "ship" script, not the
        # hardpoint (otherwise, you'll crash your BC and this is bad)
        LauncherGroup = __import__( "ftb.LauncherGroup")
        group = LauncherGroup.LauncherGroup()

        LauncherManager = __import__( "ftb.LauncherManager")
        launcher = LauncherManager.GetLauncher( "Shuttle Bay 1", pShip)
        group.AddLauncher( "Shuttle Bay 1", launcher)
        launcher.AddLaunchable( "bctmpshuttle", "ftb.friendlyAI", 8)

        # launcher = LauncherManager.GetLauncher( "Shuttle Bay 2", pShip)
        # group.AddLauncher( "Shuttle Bay 2", launcher)
        # launcher.AddLaunchable( "Shuttle", "ftb.friendlyAI", 8)

        self.AddLauncher( "Group 1", group)

        # Play with this feature if you dare... MUHAHAHAHAHAHAHAHAHAHAHAHA!!!!!
        #group.SetLaunchMode( LauncherGroup.ALL)

    # Define how much Shuttles we can carry maximal (Return Shuttles script)
    def GetMaxShuttles(self):
    return 25

# "Dauntless" is the "ShipProperty" name of the ship to be registered as
# defined in the Hardpoints PY file for your ship
ShipManager = __import__( "ftb.ShipManager")
ShipManager.RegisterShipClass( "BCEnterpriseRefit", bcrefit)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 03, 2009, 08:47:27 AM
Are some of those spotlights unnecessary on the shuttle? The one on the rear door is good, but on the sides? Where are these lights coming from?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2009, 08:58:44 AM
well artistic licence there. Just though if they light up a starship like a Christmas tree why not a shuttle.

I might tone them down a bit.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2009, 07:32:10 PM
I thought this would be fun.
Title: Re: Baz1701 WIP's
Post by: Kirk on July 03, 2009, 09:12:19 PM
:lol: You two are destined to have the same projects.

Not a bad looking ship Baz. As for the spotlights, as long as I can locate a probable source in the model/textures, I never have a problem with them.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 04, 2009, 08:48:44 AM
It's about time that Baz "copies" something I did. The tricky part about the Reliant is to alighn the saucer with the side of the boxy secondary hull. Good work. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 04, 2009, 08:56:58 AM
Thanks wiley.

Just found this pic might be worth a kit bash of yours or mine after. they are done.

It is the original design for the REliant that Harve Bennett held upside down and approved.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 04, 2009, 12:26:39 PM
well I'm happy with the mesh now.

will start textures tomorrow
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 06, 2009, 04:55:19 AM
Pre-launch countdown has begun. The connie pack will be release later today.

The shuttle launch option will be dropped as it just does not work from PC to PC.

I have just have to re-adjust the HP's for the two connie half's and then all done.

The pack will contain the following: -

Enterprise TMP
Enterprise TWOK (Dr McCoys battle damage)
Enterprise TSFS (Dr McCoys battle damage)
Enterprise-A
Blank Connie no hull reg for personal customising.

The zip will contain to sub folders. One will be the base ships, and the second will be an upgrade for hull seperation for those who want it.

If anybody wants another connie added to the pack nows the time to mention it.
Title: Re: Baz1701 WIP's
Post by: Vanguard on July 06, 2009, 07:49:00 AM
TOS Connie?  :P

Anehwayz, can't wait for this! Though where will you be hosting it seeming as BCFiles isn't posting up files atm?
Title: Re: Baz1701 WIP's
Post by: 086gf on July 06, 2009, 03:40:32 PM
TOS Connie?  :P

His last post kinda makes it obvious lol. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 06, 2009, 06:00:39 PM
Well that is the connie pack has been submitted to BCfiles
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 06, 2009, 06:03:29 PM
last few screenies
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 06, 2009, 06:10:42 PM
Looks good Baz...can't wait to get her ingame and see what she's made of...looks very accurate indeed!

edit: Oh and btw..are you gonna try and put these ships up somewhere else temporarily until FileFront's file submission is sorted out??
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 07, 2009, 04:21:22 AM
Well filefront seems generally screwed up so if someone knows of a better place to upload I'd like to hear it.
Title: Re: Baz1701 WIP's
Post by: Billz on July 07, 2009, 04:45:49 AM
Well filefront seems generally screwed up so if someone knows of a better place to upload I'd like to hear it.

Upload it here as an attachment.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 07, 2009, 04:52:55 AM
The pack is 35meg and the max here is 4meg. I don't want to splilt and spread the mod over several posts.
Title: Re: Baz1701 WIP's
Post by: Billz on July 07, 2009, 06:23:24 AM
RapidShare or Megaupload then.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 07, 2009, 07:00:28 AM
uploaded here.
http://rapidshare.com/files/252969698/BC_TMP_Enterprise_pack.rar

would like some feedback
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on July 07, 2009, 07:19:23 AM
Did you create a "collector's account"?
Otherwise teh file can only be downloaded 10 times.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 07, 2009, 08:21:08 AM
Not sure. If it max's out then I guess everyone will have to wait for filefront to sort itself out.

I can access my personel filefront account and download from it but it will not allow me to upload. some error on the page.

Also 16 people have downloaded a file called tmp broken! this one is old and does not work in game a will BSOD your BC install.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 07, 2009, 08:53:19 AM
Baz...just downloaded and before I install i wanted to the check the ship out in MS3D...but when i go to import any of the nifs it crashes out...any chance you could email me the the mesh in either 3ds or export it to MS3D?? my email is ddb53@verizon.net
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 07, 2009, 09:04:34 AM
Have you tried going through NIFSkope?

The save as 3DS.

Max export does not always work well and screws the mesh up (loss of UV's or smoothing groups)
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 07, 2009, 09:19:23 AM
ill give it a shot
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 08, 2009, 12:56:01 AM
It looks and plays well ingame, but I couldn't get the MVAM or shuttle launching to work for some reason...I'll get back to you on that though.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on July 08, 2009, 03:23:34 AM
Not sure. If it max's out then I guess everyone will have to wait for filefront to sort itself out.

I can access my personel filefront account and download from it but it will not allow me to upload. some error on the page.

Also 16 people have downloaded a file called tmp broken! this one is old and does not work in game a will BSOD your BC install.
Creating a collector's account at rapidshare is free. The premium account isn't.

btw I'm downloading your connie as I write this.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 08, 2009, 04:04:43 AM
It looks and plays well ingame, but I couldn't get the MVAM or shuttle launching to work for some reason...I'll get back to you on that though.

The hull seperation only works on the TMP and 1701-A Enterprises, not the TWOK or the TSFS ships.

Also I have removed the Shuttle launch as it did not work properly
Title: Re: Baz1701 WIP's
Post by: Billz on July 08, 2009, 09:52:38 PM
1. Why didn't you the different colours between the ST1 Enterprise and ST2 Enterprise?
2. In BC, why is the ST1 Enterprise using the battle damage textures on the secondary hull from the ST2 Enterprise?
3. Why didn't you replace those yellow textured parts on the warp  bussard colletors with something that actually look like lights, on any of the Enterprises?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 09, 2009, 05:08:57 AM
1. Why didn't you the different colours between the ST1 Enterprise and ST2 Enterprise?

The Ship was not repainted till Star Trek 4, the only changed to the TMP and TWOK paint job is the battle damage.

2. In BC, why is the ST1 Enterprise using the battle damage textures on the secondary hull from the ST2 Enterprise?

Not sure what is going on there. I  have deleted my install of the ship and installed using the uploaded file RAR file. And works ok on both high and low res. Try copying the BCRefitA secondary hull texture to the BCRefit folder.

One little note is the low secondary texture for TSFS Enterprise has no damage on it. It will be fixed in further releases of the pack but for now you can either live with it or resize the high version to 512 x 512 yourself.

3. Why didn't you replace those yellow textured parts on the warp  bussard colletors with something that actually look like lights, on any of the Enterprises?

I'm happy the way they are. If people don't like them feel free to edit them.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 09, 2009, 07:09:18 PM
I tried it again baz, but MVAM didn't work...maybe it's something wrong on my end.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 09, 2009, 08:11:18 PM
Baz...im having some difficulties with your model......very odd happenings....i downloaded nifskope and exported the model as an OBJ it wouldn't allow an ms3d or do a 3ds...now when i do that and open the model in MS3D...the ship is broken in to parts i.e. the nacelles have 6 groups to them....since they all use the same texture i want to group them all together in one...but when i do and deselect the group, a vertex from the lower sensor array goes outta whack and ends up in connected to the nacelles.....what i wanna do is get the model ready for armada...for my personal mod....but this thing is just acting straight crazy!
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on July 09, 2009, 09:41:24 PM
I haven't had any trouble converting it to .obj, although I wasn't trying to convert it to Armada:
Definatley beats the ol' FCA
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 04:40:58 AM
Baz...im having some difficulties with your model......very odd happenings....i downloaded nifskope and exported the model as an OBJ it wouldn't allow an ms3d or do a 3ds...now when i do that and open the model in MS3D...the ship is broken in to parts i.e. the nacelles have 6 groups to them....since they all use the same texture i want to group them all together in one...but when i do and deselect the group, a vertex from the lower sensor array goes outta whack and ends up in connected to the nacelles.....what i wanna do is get the model ready for armada...for my personal mod....but this thing is just acting straight crazy!

The nacelles are made up of several parts to make the whole then attached before I textured them. I have no experience using milkshake. I have detached the ship to its main components so you can reassign the textures and convert to 3DS from MAX
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 08:17:40 AM
Right the mk4 JJprise has has some reworking.

New Nacelles, bridge and saucer.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 10, 2009, 08:24:19 AM
thats a smexy lass u got there baz
have a cookie!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 10, 2009, 10:21:59 AM
I have your JJ (3.0?) and wile-e's...they install seperately.  I have a couple yarps.
1. Cayan bussards?
2. the JJ phaser sounds overwrite all the TMP phasers in my version, no matter which one I have in.  it's getting annoying everytime I dig up an excelsior or Centaur and here that electrical short sound.  rather hear it on the JJ's alone
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 10:51:44 AM
You will have the same problems with the new connie then sine they share the same frame work as the JJprise V3.

I will rename the phaser file to JJphasers on the next release of the JJprise and all other JJships awaiting release.

My current WIP's are.

Vger starbase. (Vger the ship is ready for release)
Astroid Starbase (mesh needs tidying and the HP's realigned)
JJprise V4
JJExcelsior (Harpointing)
JJMiranda (Just needs phase cannons HP'd)
TMP Miranda (texturing needs completing)
TMP Kelvin refit (update the latest connie parts and ported)
TWOK bridge (just needs crew realignment)

Dropped / On hold projects

Trek XI Kelvin
D7
USS Phobos
Spacedock
ST5 Shuttle (Non-canon)
Naranda (just can not get a handle on it)

Planned projects

JJMirandaV2
TMP Constallation Class
Trek XI Bridge (Will not start until TWOK bridge issues sorted)
A secret project I will reveal when it is nearly done.

Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 10, 2009, 11:32:23 AM
hmm...A JJ excelsior?  I'm looking forward to this :D

btw, got any suggestions for adding a dummy photorp to a script so "the Rock XXIII" will fly the thing? (personal use only, of course)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 11:39:49 AM
btw, got any suggestions for adding a dummy photorp to a script so "the Rock XXIII" will fly the thing?

Not sure my base Scripts are those made by Darlek for the V2 JJPrise. I just realign the emitters to fit the new ship. I did add the belly phasers on the Refit Connie but that is limit of my know how.
Title: Re: Baz1701 WIP's
Post by: Aeries on July 10, 2009, 12:18:50 PM
Looking good there Baz, though like some others you're leaving some obvious errors. Fix 'em up and you're golden. Love how you've improved so much man! Keep up the good work! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 02:09:55 PM
hat are the "obvious errors" your talking about?
Title: Re: Baz1701 WIP's
Post by: Aeries on July 10, 2009, 02:12:35 PM
Here ya go... :]
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 02:39:38 PM
May not be so sunken but they are there
Title: Re: Baz1701 WIP's
Post by: Dalek on July 10, 2009, 02:41:11 PM
I think your nacelles need to be more obvious there are 2 sections. The connector to the pylon and the main warp nacelles. That deep bit looks like its part of the main nacelle which it isn't.
Title: Re: Baz1701 WIP's
Post by: Aeries on July 10, 2009, 02:49:07 PM
May not be so sunken but they are there

OHHH that's what it was! Okay, sorry, my mistake then. xD
Title: Re: Baz1701 WIP's
Post by: 086gf on July 10, 2009, 02:57:46 PM
The very top dome of the bridge structure is way to high it needs to be much more subtle.

Quote
hmm...A JJ excelsior?  I'm looking forward to this

And all you got to do to see it is go back to the tenth page. Weily was working on one too IIRC.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 03:26:41 PM
The "joining line" will textured on.

The bridge dome is too big, my lunch break had ended before I had it right.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on July 10, 2009, 04:43:13 PM
And chance of a JJPrise and Connie refit kitbash?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 04:44:59 PM
I think that project needs more that a kit bash
Title: Re: Baz1701 WIP's
Post by: Billz on July 10, 2009, 05:04:18 PM
Will you making the nacelle fins like they are in that screenshot from the movie?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 10, 2009, 05:06:34 PM
I have been playing with the mark 3 to do the effect using the warp warm up scrip and change the textures to simulate the fins opening and the bussard and end caps glowing.

Still a work in progress but it is getting there
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 10, 2009, 07:28:02 PM
The ventral aft area of the engineering hull is a bit too blocky and the nacelle end needs to be sunken in with a half-spherical dome in the center, sort of like the TOS 1701's engines.  And since you already know about the bridge dome, I can't think of anything else wrong. ^_^
Title: Re: Baz1701 WIP's
Post by: Billz on July 10, 2009, 07:43:21 PM
Those nacelles are too long.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 11, 2009, 09:36:20 AM
The ventral aft area of the engineering hull is a bit too blocky and the nacelle end needs to be sunken in with a half-spherical dome in the center, sort of like the TOS 1701's engines.  And since you already know about the bridge dome,

Not 100% happy with the engineering hull, it is next to be reviewes. and I have already fixed the bridge dome. I will also be looking at the nacelle end caps as well.

Those nacelles are too long.

They are the right length for my refernece images. I think the lack of bulk in the engineering hull is over scaling the nacelles.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 11, 2009, 11:42:43 AM
oK, totally rebuilt the enginering hull, I'm much more happy with it not.

The trouble it the dorsal and pylons need reworking to align the to the hull.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on July 11, 2009, 11:51:44 AM
much improved, though you've got an error in the undercut.  looks like some double edges from offset verts.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 11, 2009, 11:54:36 AM
much improved, though you've got an error in the undercut.  looks like some double edges from offset verts.

could you translate that in to a laymans terms for, still learning the terms. perhaps circle a pic withe the error?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 11, 2009, 03:53:21 PM
Ehhh...you have to remember baz, the ventral section of the secondary hull has no flat surface besides the inner section of the cut-out.  Also, the warp engine pylons are sortof attached to the secondary hull like the Ent-D's pylons, with the trailing edge of the pylon coming into the lower shuttlebay rim.  Remember your references. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 14, 2009, 08:16:27 AM
Have worked on the bottom of the engineering hull and the nacelle end caps
Title: Re: Baz1701 WIP's
Post by: Kirk on July 14, 2009, 09:09:59 AM
You keep getting better. :)
+krama
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 14, 2009, 02:10:29 PM
yesindeedy lookin gooood
Title: Re: Baz1701 WIP's
Post by: Aeries on July 14, 2009, 02:21:54 PM
I lack anything to *really* nit-pick at. Good stuff. Cookie coming your way.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 14, 2009, 04:49:35 PM
Vger is done and up load to BC files

http://bridgecommander.filefront.com/file/Vger;100959
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 14, 2009, 05:55:07 PM
hey baz, i just downloaded your TMP pack.. looks damn good, but i have a small problem

(http://i195.photobucket.com/albums/z285/Cyanide1700/ScreenShot093.jpg)

its on the integrated model. ive downloaded and reinstalled twice thus far.. same result.
did i miss a patch or something? other than that these r the best connie models ive seen.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 14, 2009, 06:00:30 PM
Okay, only nitpick I have is with the nacelles, and that's very small.  In defense of my nitpicking, when I saw that aft view, it took a second glance to know that it was YOUR model and not a view of the actual model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 15, 2009, 05:03:10 AM
Okay, only nitpick I have is with the nacelles, and that's very small.  In defense of my nitpicking, when I saw that aft view, it took a second glance to know that it was YOUR model and not a view of the actual model.

LOl love the comment but are you refering to the trek XI connie or the refit?.

CyAn1d3 Looks like your using low detail textures. Can you try copying the following from Hi to Low: -
secondary_glow.tga
nacelle1_glow.tga
nacelle2_glow.tga

I have check the file and the game and the ship works ok with 1024 res high and low detail, no med detail the ship will only appear white.

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 15, 2009, 08:07:51 AM
Trek XI Connie.  And I meant nacelle PYLONS, you have the nacelles right. :P
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on July 15, 2009, 11:10:28 AM
Vger is done and up load to BC files

http://bridgecommander.filefront.com/file/Vger;100959

As I said on bcfiles: Very impressive. I think your V'Ger belongs to the history books of the Star Trek Gaming Community. :)

I don't want to offend you but even if it is impressive, I think there's room for improvement:
First of all, I think the weapons range should be increased.
And second of all, there's a major bug: V'Ger flies backwards. Do you understand what I'm trying to say?

I look forward to your next ships. And perhabs to an improved V'Ger with the bugs fixed and perhabs with a cloud. :)
If you ever want your V'Ger to have a (de)activatable cloud, I highly recommend that you consult with the scripters in the BC community.

Good luck. :)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 15, 2009, 12:46:42 PM
Okay, only nitpick I have is with the nacelles, and that's very small.  In defense of my nitpicking, when I saw that aft view, it took a second glance to know that it was YOUR model and not a view of the actual model.

LOl love the comment but are you refering to the trek XI connie or the refit?.

CyAn1d3 Looks like your using low detail textures. Can you try copying the following from Hi to Low: -
secondary_glow.tga
nacelle1_glow.tga
nacelle2_glow.tga

I have check the file and the game and the ship works ok with 1024 res high and low detail, no med detail the ship will only appear white.

i do that with all ships i install, i copy the "high" folder and rename it "medium", and that has worked fine thus far. its a habit im afraid, i check the texture folders on all the mods i download, because not everyone incorporates medium texs.
ill re install and go through the paces again and see what happens
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 15, 2009, 02:01:14 PM
I do the opposite, I copy medium textures into high folder, if there are any.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 15, 2009, 04:01:38 PM
I do the opposite, I copy medium textures into high folder, if there are any.

i wunder if that would solve some of my lagging problems...?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2009, 08:17:54 AM
JJPrise MK4 model nearly complete.

Added new pylons grown out of the hull
Title: Re: Baz1701 WIP's
Post by: FarShot on July 16, 2009, 08:38:45 AM
Hmm, your pylons, if you cut a horizontal cross section, would like like rectangles, correct?  I think they should be more like ovals.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 16, 2009, 09:01:40 AM
I'd like to add to what FarShot is saying. Make the pylons as a cylinder with maybe 10 or more height segments and bend the shape to the curve of the pylon. That's how I would do it. And use a FFD to make the other curves shown in the side views.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2009, 11:02:32 AM
JJMiranda is up on BC Files

http://bridgecommander.filefront.com/file/BAZ1701_JJ_Miranda_Class;101137

Enjoy.

I'll look at ovaling the pylons later on the MK4.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 16, 2009, 01:32:56 PM
You might take a look at this, don't know if you can do the nacelles and shuttle area like this.  Still, a far better effort than the very first one. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2009, 05:33:27 PM
another set of pylons
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 16, 2009, 06:35:52 PM
Good job baz mate. looks impressive and a huge improvement.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 18, 2009, 06:58:33 PM
Textures started on the JJPrise
Title: Re: Baz1701 WIP's
Post by: Bones on July 18, 2009, 07:01:31 PM
cool I can clearly see another skill impovement ;) she's shaping nicely Baz :D keep it up
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 19, 2009, 11:25:49 AM
Keeps getting better mate, I'm amazed Ur not fed up with it yet lol, good job.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 19, 2009, 01:06:24 PM
Practise makes perfect.

Soon Baz your JJ-Prise will be better than the one ILM used in the movie!
Title: Re: Baz1701 WIP's
Post by: Aeries on July 19, 2009, 03:30:21 PM
Keeps getting better mate, I'm amazed Ur not fed up with it yet lol, good job.

He's got my dedication  :lol:

Good work, Baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2009, 06:17:17 PM
ok I've done enough of my "secret project" to show it to the world.

Here is my JJPrise Refit.

Here are the first pics of the model and the concept pic
Title: Re: Baz1701 WIP's
Post by: Dalek on July 20, 2009, 06:19:05 PM
Thats not bad whatsoever! :)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 20, 2009, 06:26:55 PM
Thats not bad whatsoever! :)

no not at all, its acually pretty damn spiffy
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on July 20, 2009, 06:36:56 PM
I can dig it.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 20, 2009, 06:37:44 PM
I definitely have to do a new hp for this. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2009, 07:07:59 PM
I definitely have to do a new hp for this. :)

You've got a deal.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 20, 2009, 07:15:24 PM
Very nice prospective refit.  I like it!  :D
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on July 20, 2009, 07:31:44 PM
You should make the nacelles thinner, that's all.

Love it  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2009, 08:15:29 PM
Just some minor updates to flesh out the ship
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 20, 2009, 08:18:49 PM
Very nice, I'll have to start on mine soon.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2009, 08:21:08 PM
Very nice, I'll have to start on mine soon.

I'll sue lol :D
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 20, 2009, 08:32:38 PM
You could change the bridge module, because I would doubt that the JJrefit will have an identical one to the prime universes Ent-refit.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 20, 2009, 10:02:37 PM
something about those pylons... they look too thin towards the hull.. like it just looks weird to me from the side, maybe not such a drastic curve there?
Title: Re: Baz1701 WIP's
Post by: Aeries on July 20, 2009, 11:26:02 PM
Cool stuff. I think the nacelles are WAY too close together, imo.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 05:46:10 AM
Just to answer some of the sugestions.
Cool stuff. I think the nacelles are WAY too close together, imo.

The are in proportion with the JJPrise, which are closer together than the traditional connie.

something about those pylons... they look too thin towards the hull.. like it just looks weird to me from the side, maybe not such a drastic curve there?

The thin part of the pylons are as thick as the JJPrises are at the base. I have added a curve whereas the TMP connie has no curve.

You could change the bridge module, because I would doubt that the JJrefit will have an identical one to the prime universes Ent-refit.

The bridge, array and impulse engine I borrowed from my refit, they were only ment to give an impression and will be replaced.
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 21, 2009, 05:49:46 AM
Ah, you got around to it, looks good all fleshed out, have to agree with the necelles being to close though, and changing the bridge.

 :)  Good stuff mate.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 21, 2009, 07:21:21 AM
Cool, Only major nitpick with your xi enterprise (that i can see without going too anal over the subject :lol:) it that there is only one torpedo tube in the neck and maybe that the pylons should be abit thicker where they meet the secondary hull.

What size are these going to be btw? Now that we know that the xi is at least twice as long as the prime refit

Edit: Looking the (beautiful) poster i have on my wall, I'd say that the docking ports should be abit smaller aswell
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 09:07:50 AM
Ok, I've moved the nacelles out a bit and replaced the dorsal.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 21, 2009, 09:12:01 AM
I was just thinking, perhaps make the bussard collectors less pronounced from the nacelles?

And considering the thickness of the saucer, I think the impulse engines should be a lot bigger to accomodate that thickness.

All in all, I'm loving it!
Title: Re: Baz1701 WIP's
Post by: Nebula on July 21, 2009, 09:17:21 AM
ok pic number 3.... *drops jaw* that is awesome!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 09:37:11 AM
thined the saucer and replaced the bussards.

They will be black buring impulse and blue at warp
Title: Re: Baz1701 WIP's
Post by: Dalek on July 21, 2009, 09:45:37 AM
Oh that is beautiful. :D Cookie torps away!
Title: Re: Baz1701 WIP's
Post by: Nebula on July 21, 2009, 09:53:22 AM
I really like how this ship looks on that rear view!! looks like it's moving!! (img 2)

The nacelles look better with that stubbier bussard.

Did you take hints from the Phase 2 Ent for this??
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 21, 2009, 11:32:26 AM
Baz I love it know it doesn't have the sticking out bussards.

It's so strange to look at, it's screaming 'JJ-prise' at me which isn't my favourite design yet she looks beautiful from those angles just like the normal refit Connie does!
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 21, 2009, 11:34:59 AM
Its the angled swept back nacelle pylons that do it....
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 12:47:02 PM
New torpedo bay with an aft torpedo launcer
Title: Re: Baz1701 WIP's
Post by: Vortex on July 21, 2009, 12:56:52 PM
Nice!!!!
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on July 21, 2009, 04:12:30 PM
those engines could use a few more polys i think.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 04:24:40 PM
I have built the bridge and impulse engine.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2009, 04:54:25 PM
REbuilt the nacelle tops, added the under bay on the engineering hull and chamfered the edges around the underside
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 21, 2009, 06:47:22 PM
Very slick work there Baz!  :D
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 21, 2009, 08:00:17 PM
do you plan on cutting some "grills" in the bussards? or just leavm black square lookin?
Title: Re: Baz1701 WIP's
Post by: Nebula on July 21, 2009, 08:18:15 PM
I have a feeling they will resemble the Phase 2 bussards...
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 22, 2009, 04:10:12 AM
Very nice mate, I can see this becoming a standard, for a JJ TMP connie design.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 22, 2009, 05:38:51 AM
loving those nacelles :)

btw, some really good reference images have just popped up online for the XI Enterprise:
http://bc-central.net/forums/index.php/topic,6120.0.html

Thought they might help :)
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 07:14:47 AM
I think the bussards are staying that way simply cos it resembles the JJ-Prise bussards more with a TMP twist.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 08:14:06 AM
ok the model is almost final.

I have added a texture to show the warp glow of the bussards, they will be dark during impulse flight
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 08:33:55 AM
I don't suppose you could use a texture that looks like its coming from the centre and isn't simply like a wall of blue? e.g. make it more spherical?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 08:45:25 AM
It is actually the sun take through a filter.

Can't get more spherical than that lol. But no fear it is only temperary
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 08:57:16 AM
Oh good. :P I'll see if I can work a little something up.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 09:08:53 AM
I'm looking for something that shows raw power and get away from the fan blades of the tos JJprise.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 09:22:11 AM
2 ideas...
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 09:33:06 AM
(Sorry about double post, cant fit 3rd idea in)

Third Idea. (modification of Idea 2).
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 09:36:26 AM
Not bad, I wonder what the combining of 1 and 3 would produce.

I like 3 but lacks depth.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 22, 2009, 09:37:24 AM
so you're gonna stick with the Blue Bussards?

hmm, it's hard to make that kind of design decision.
Title: Re: Baz1701 WIP's
Post by: Nebula on July 22, 2009, 09:51:31 AM
heh... Blue bussards showed up on the refit before the TMP refit... so I think it works. xD

btw baz great work :D
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 10:03:56 AM
Tried making a mix of 1 and 3...
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 10:10:59 AM
much better.

I will apply it to the bussards when I get home.
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 22, 2009, 10:22:40 AM
Show us the mapping template for the bussards baz, would not mind a crack at this myself, but would rather see the uvw's to draw it properly  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 10:49:46 AM
ok will post an un-wrap tonight. At the moment it is just a chamfer box with 8 segs
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 03:54:47 PM
Here are Dalek's texture and the unwrap
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 04:02:36 PM
Is it possible you could map it in such a way that you use the whole texture up? I was thinking it might give it more detail and add a better range of depth.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2009, 04:37:03 PM
remapped the texture to the front
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 22, 2009, 04:39:08 PM
hey that looks better than i thought.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 22, 2009, 04:45:27 PM
Much better. :)
Title: Re: Baz1701 WIP's
Post by: Vortex on July 22, 2009, 05:05:20 PM
How about having several textures like that and animating them, kind of like the CG Sov's bussards?
Title: Re: Baz1701 WIP's
Post by: Billz on July 22, 2009, 06:40:26 PM
That looks great. Kinda gives me the impression of an accretion disc (event horizon of a Black Hole).

Awesome.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 22, 2009, 07:05:42 PM
I want one of those, soon!  That is a great refit of the JJ-Prise!
Title: Re: Baz1701 WIP's
Post by: Kirk on July 22, 2009, 07:17:52 PM
How about having several textures like that and animating them, kind of like the CG Sov's bussards?
If you're going to do that, I suggest messing with Max's noise material and animating it. Then you can fine tune the effect and render as many, or as few frames as you like.
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 23, 2009, 03:22:23 AM
That does look good, 100th cookie away  :P
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 23, 2009, 03:54:31 AM
the ship looks better than one could believe from a combo of JJ's and the TMP Enterprise. IF t could make a suggestion, You should add the 2 fins to the end of the nacelles like on the TMP for character.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on July 23, 2009, 07:17:18 AM
I think that'd be a good idea. ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2009, 07:20:56 AM
I personally think it looks better without the fins. Gives it a more unique look.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2009, 08:19:57 AM
Personel I will not be adding fins as that is a TOS look. The refit only had a small tail fin that when I designed the jj refit nacelle tried to incorperate but it just looked out of place.

Anyway here is another proposed bussard texture I knocked up in my lunch break showing at impulse (dark) and warp (Glow).

I have two posible warp looks.

Let me know what you think?
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 23, 2009, 08:22:15 AM
the second nacelle
Title: Re: Baz1701 WIP's
Post by: Nebula on July 23, 2009, 09:15:55 AM
the first nacelle imo
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2009, 09:21:40 AM
I think the first nacelle if the coils were a lot darker or simply a different texture. Having bussards and nacelles both gassy doesn't seem right imo.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 23, 2009, 10:17:36 AM
i think the fronts should be lit up like you have..but you should keep the outboard grilles dark like the TMP Prime Connie and just have the inner grilles lit up...
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2009, 10:33:33 AM
i think the fronts should be lit up like you have..but you should keep the outboard grilles dark like the TMP Prime Connie and just have the inner grilles lit up...

What he said. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2009, 10:35:19 AM
I'm not happy with the side grills either so we be reverting them back to soild colour.

The "powered down" bussard will stay but will look at a "powered up" alternative
Title: Re: Baz1701 WIP's
Post by: Vortex on July 23, 2009, 11:46:41 AM
I would say have the grills light up at warp to make it look like they function at warp.. And Keep with the blue bussard, it fits TMP era.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2009, 02:39:50 PM
Textured the rest of the nacelle (except the top cap)
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2009, 02:45:50 PM
Holy Hannah...she's perfect Baz. :D
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 23, 2009, 02:52:47 PM
Holy Hannah...she's perfect Baz. :D

indeed, cant wait to see it finished :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 23, 2009, 03:48:19 PM
Holy Hannah? o.O

Great work Baz, gorgeous interpretation.
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 23, 2009, 04:05:39 PM
Good start with those necelles
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2009, 04:10:03 PM
Holy Hannah? o.O

Yes. Watch Stargate. :)

Just keep the nacelles TMP and the bussards blue. Then it'll be brilliant. :)
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on July 23, 2009, 05:12:51 PM
But not "BLUE BLUE" of TNG and ENT, a tealish, cyan, light blue for the grills would work best for JJ.
Title: Re: Baz1701 WIP's
Post by: Billz on July 23, 2009, 05:35:30 PM
In my honest opinion, get rid of the pink bussards. Lose the light blue bussards. Keep the dark blue bussards from the previous page.
Title: Re: Baz1701 WIP's
Post by: majormagna on July 23, 2009, 06:44:34 PM
Yeah, well... the page before last now  :P

I prefer those too...
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2009, 04:00:11 AM
need to straighten things out.

The bussards will only glow blue at warp, all other times they will be the dark grill.

The rest of the texture from the nacelle is an edited version of my TMP connie.

This ship will be textured in the TMP style.
Title: Re: Baz1701 WIP's
Post by: Bones on July 24, 2009, 06:14:12 AM
I may add that it would look cool to have all color details colored in sky blue instead of TMP pale green-almost grey this would make her fresh and modern ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on July 24, 2009, 06:18:41 AM
Yes. If you can figure out how to get speculars like Wiley's it would be perfect.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2009, 06:23:54 AM
Specs are a weakness (I have yet to add any to ships) but trying to find a tutorial that is any good is hard.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 24, 2009, 06:37:18 AM
Ask Wiley. Based on the specs seen on his JJPrise v2 and TMP ships, I think he's pretty good at it.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 24, 2009, 08:44:44 AM
Speculars are all in grayscale. My speculars are based off of how DJ does his. You can get the best appearance if you did the textures yourself.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2009, 09:04:07 AM
So you just greysacle the texture?
Title: Re: Baz1701 WIP's
Post by: Dalek on July 24, 2009, 09:07:08 AM
And turn the contrast up as well to get a greater colour difference between the greys. Or you could completely black out the bits you don't want to show up on the specular.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 24, 2009, 09:08:00 AM
I couldn't have said it better myself-- exactly.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2009, 09:34:07 AM
well I'll give it ago.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 24, 2009, 09:44:26 AM
glad you're not keeping that "nailpolish pink" for the bussards...that's positively Twee (and this from a Yank!). 

Speculars:  the ship I reskinned had the cheapest speculars I've ever seen.  someone simply applied an Emboss/Engrave effect.  also, when I tried making my own, it only used the Alpha channel!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2009, 06:11:15 PM
taken a break from the refit to work on the jjprise.

Will try specs on this one first.

I hav textured in a hanger deck even though you won't see it in game unless there is a hanger door open script.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 24, 2009, 06:15:38 PM
Looking very good there baz. :)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 24, 2009, 07:49:47 PM
something dosnt seem right with the perspective on the open door.
the ship is at an angle, yet the texture looks like im looking at it dead on, other than that everything looks good.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 24, 2009, 08:07:41 PM
Something about the nacelle texture looks wrong...
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 25, 2009, 04:24:48 AM
the hanger texture will be gone on the final version and the nacelle texture was built for a previous version of the nacelle and will be replaced
Title: Re: Baz1701 WIP's
Post by: Aeries on July 25, 2009, 04:32:42 AM
Holy SH*T baz, I LOVE that refit!!! :D Keep the DARK blue bussards, and do up some nice speculars, man... MM-MM! She's yummy to the eyes, man!

No seriously, freakin' love that!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 26, 2009, 05:59:58 PM
finished the new nacelle textures
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on July 27, 2009, 03:32:20 PM
Hope you can get back to the refit!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 27, 2009, 03:34:49 PM
Quote
Hope you can get back to the refit!
He will. Just like me, it gets a bit tiring to work on the same thing so I start working on another ship, and get back to it later. Be patient. :)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 27, 2009, 04:07:08 PM
Quote
Hope you can get back to the refit!
He will. Just like me, it gets a bit tiring to work on the same thing so I start working on another ship, and get back to it later. Be patient. :)

i think we all do that
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 27, 2009, 04:10:13 PM
Definitely looking better, but if I may make a suggestion?  Make the aztecing on the hull less pronounced in the standard textures and use the specular maps to bring them out, ala DJ's Galaxy and Wiley's JJPrise.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 08:17:20 AM
Just want to point out this jjrefit update was not prompted by the update request, though thanks for the encouragement for this project.

Here is the saucer. Not the forward docking port. I see from the film the ships all seem to be dock to the spacedock via a forward airlock though none are present on the ship?
Title: Re: Baz1701 WIP's
Post by: Kirk on July 28, 2009, 08:22:51 AM
Out of curiosity, why a square dock when all of the others on the ship are circular?
Title: Re: Baz1701 WIP's
Post by: Dalek on July 28, 2009, 08:24:45 AM
For once the extra large font actually makes it look good. :D I don't suppose you could quickly whip up a similar one with smaller font just so we can get a good idea of what it would look like?

To Kirk: I just thought, isn't that the cargo bay doors? Like the ones that are meant to be on the left side of the saucer?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 08:29:28 AM
Like most textures on this ship the saucer is an edit of my TMP Connie I recently released.

I have moved the main docking port (square one) from the portside saucer to the front.

Likewise the reg is un-altered to the TMP ship, but when I get home (do not have the blank texture here) I will shrink the texts. But for the final ship it will be as seen in these pics.

The forward hatch is open to debate on if I keep it or not. It was a practical desicion if not artistic.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on July 28, 2009, 08:51:51 AM
Is there a possibility of having textures for a USS Discovery, NCC-1998 on the refit?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 08:54:12 AM
Is there a possibility of having textures for a USS Discovery, NCC-1998 on the refit?

Sure that can be arranged. Is this for your project in the graphic arts forum?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 28, 2009, 09:02:20 AM
Baz: you might wana change the registry font.  the JJverse probably wont use the original Geneverse fonts.  i never got a look at the reg's on the big screen (i got in late, and the place was stuffed), and it was pretty damn dark on the film itself.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 28, 2009, 09:08:19 AM
This is also a TMP JJ refit so its probably more like the font seen on TMP ships onwards.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 09:10:58 AM
Baz: you might wana change the registry font.  the JJverse probably wont use the original Geneverse fonts.  i never got a look at the reg's on the big screen (i got in late, and the place was stuffed), and it was pretty damn dark on the film itself.

I'm with Dalek on the font. I will be using the TMP font for it.

Since you missed the hull reg in the film here is a screen cap during the Enterprise reveal
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 28, 2009, 10:12:30 AM
I like it!   :D
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on July 28, 2009, 11:25:46 AM
From baz1701
Quote
Sure that can be arranged. Is this for your project in the graphic arts forum?

Yep that's the one.

Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 11:31:25 AM
Sure no worries, is it a BC mod or just fan fic?

You can use it either way just curious.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 28, 2009, 11:36:13 AM
Out of curiosity, why a square dock when all of the others on the ship are circular?

Because the TMP version had both Circular airlocks and square...


This is looking great Baz!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 28, 2009, 12:51:59 PM
*chuckle* that means the graphics were allready Jumped to a minimum of the TMP era.  funny thing is, neither you nor Wiley (in the versions I have) used it.  i THINK it's on the Kelvin A, though.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 28, 2009, 12:53:54 PM
Nope. TMP font not on Kelvin-A.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 03:32:28 PM
The JJ Tos reg font is similar to TMP but there are differences
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 05:00:05 PM
Here is the USS Discovery
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 28, 2009, 05:22:43 PM
Nice job on those textures mate
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2009, 05:43:22 PM
got some of the secondary hull done
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on July 28, 2009, 11:18:35 PM
I like that Discovery registry!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 29, 2009, 04:22:37 AM
Glad you like it.

Just a quick question regarding Spec maps. In the Max matiral panel which map do you apply them to. I have tried specular map, made no difference and also Specular level and the ship started to glow bright white.
Title: Re: Baz1701 WIP's
Post by: Kirk on July 29, 2009, 05:30:04 AM
Apply to specular level only.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 29, 2009, 08:30:32 AM
Finished the secondary hull
Title: Re: Baz1701 WIP's
Post by: Dalek on July 29, 2009, 09:06:20 AM
For the specs: You need to turn the contrast way up so that the individual panels are really obvious.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 29, 2009, 10:32:07 AM
dont specs also only show up (clearly) under certain angles of light?
Title: Re: Baz1701 WIP's
Post by: Dalek on July 29, 2009, 10:36:33 AM
Yes they do (thats there purpose :P) but for them to show up a lot clearer the contrast between each hull panel needs to be different. It's why DJ's ships look so brilliant. Panels he doesn't want showing up are in bacl and panels he does want showing up are in white.

Edit: Image added of DJ's Valiant to show what I mean.
Title: Re: Baz1701 WIP's
Post by: 086gf on July 29, 2009, 03:50:55 PM
Wow, that actually looks like something we could see down the road. Though the only thing I see is (and obviously this is in the land of "what if") that this time around 1701-A would be the only Enterprise reg on this ship. A new reg for a new ship.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 29, 2009, 09:17:46 PM
you two should rig it so that, in the Menus (if you haven't allready) that all JJverse ships install in their own JJ folder.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2009, 08:10:36 AM
There Will be a 1701 & a 1701-A texture all I may do the other Connies as well (Hood, Exeter, etc)

Here is the dorsal 90% done.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on July 30, 2009, 08:20:30 AM
Looks good, but a tad too much TMP-like... ^^
Title: Re: Baz1701 WIP's
Post by: Dalek on July 30, 2009, 08:24:39 AM
That is sorta the point.
Title: Re: Baz1701 WIP's
Post by: Bones on July 30, 2009, 08:29:52 AM
Hey Baz, how about changing color on secondary hull top platings from pale green/blue (not certain what color is that) to blue, like on Gabe Koerner's Connie ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2009, 08:40:00 AM
Hey Baz, how about changing color on secondary hull top platings from pale green/blue (not certain what color is that) to blue, like on Gabe Koerner's Connie ;)


To be honest I'm not a fan of that ship. I may change the top plating but I want to keep it feeling like a TMP ship.
Title: Re: Baz1701 WIP's
Post by: Bones on July 30, 2009, 09:03:32 AM
Oh well good enough, tho you could do it with Enterprise A :D
Title: Re: Baz1701 WIP's
Post by: Villain on July 30, 2009, 12:35:03 PM
The pylons are easily my favorite part of this ship. Great work mate. Definitely captured some of the essence of the new series.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on July 30, 2009, 01:10:57 PM
She the perfect blend of old and new.

Although, (yeah, I know, I hate to be "that guy" to add a "but...") I personally would prefer the warp grills to be more of a teal like the new Connie, and have them glow on both the inner and outer side of the nacelles. But I guess I'll just do that myself if I REALLY can't stand the more TMP version.

Again, nice work!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2009, 05:23:04 PM
more progress
Title: Re: Baz1701 WIP's
Post by: Dalek on July 30, 2009, 05:28:27 PM
Beautiful pylons. Absolutely beautiful. It's like talking about a pair of legs...xD
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2009, 06:38:43 PM
Beautiful pylons. Absolutely beautiful. It's like talking about a pair of legs...xD

I add suspenders to the bottom of the nacelles? :dance
Title: Re: Baz1701 WIP's
Post by: Aeries on July 30, 2009, 07:23:18 PM
Whatever gets you boys through the night.  :P Good stuff Baz.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 30, 2009, 07:41:55 PM
Whatever gets you boys through the night.  :P Good stuff Baz.

a bottle of jack and a beautiful nerdy chick to share it with :P

BACK ON TOPIC.. shes beautiful baz. im in awe
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2009, 08:39:37 AM
Ok this is now 99% done on the base textures just a few windows to fill in.
Title: Re: Baz1701 WIP's
Post by: Dalek on July 31, 2009, 08:42:29 AM
She looks absolutely fantastic. :) :) :)

a bottle of jack and a beautiful nerdy chick to share it with :P

Ah, now that wouldn't quite work out...:P
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 31, 2009, 10:22:09 AM

a bottle of jack and a beautiful nerdy chick to share it with :P

Ah, now that wouldn't quite work out...:P
[/quote]

y not? there IS such a thing.. (sexxiest women in the world thread, my latest post)

shes lookin good baz, i cant wait to get this baby ingame :D [cookie]
Title: Re: Baz1701 WIP's
Post by: Aeries on July 31, 2009, 01:14:04 PM
Uhh... Cyanide do you really wanna know? xD rofl. BACK ON FREAKING TOPIC!

Baz, cool stuff. Keep rolling with it.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 31, 2009, 01:49:01 PM
Nice! The only thing you may want to change is to shrink the docking ports, they're way too big it this is a refit of the new Ent
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2009, 06:21:39 PM
Replaced the nacelle cowel texture and completed the Discovery textures
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on July 31, 2009, 08:37:06 PM
You sir, deserve a medal... But since I only have cookies, you'll have to live with that :D
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on July 31, 2009, 10:28:01 PM
Uhh... Cyanide do you really wanna know? xD rofl. BACK ON FREAKING TOPIC!

Baz, cool stuff. Keep rolling with it.

y the hell not dammit? ive done it before!!!


baz you get moar cookies from me for this beauty! i LOVE it!!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 31, 2009, 10:52:39 PM
You get a cookie from me Baz, I say bring on the refit and the JJExcelsior.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 01, 2009, 06:50:40 AM
this I'm waiting for.

now, if only someone would do a JJed Daed, I'd have a complete collection of Sphere-heads!
Title: Re: Baz1701 WIP's
Post by: Dalek on August 01, 2009, 07:25:43 AM
Uhh... Cyanide do you really wanna know? xD rofl. BACK ON FREAKING TOPIC!

Baz, cool stuff. Keep rolling with it.

y the hell not dammit? ive done it before!!!


Ah, I would've thought you'd been able to figure it out by now. xD

Btw is it me, or does the Discovery look smaller than the Enterprise?
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 01, 2009, 07:34:21 AM
Nice work Baz
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2009, 07:50:34 AM

Btw is it me, or does the Discovery look smaller than the Enterprise?

Just you I'm afraid I stuck the discovery slightly behind and below.
Title: Re: Baz1701 WIP's
Post by: Dalek on August 01, 2009, 07:59:38 AM
Ah.

Quote from: Father Ted to Father Dougal
These cows are small. Those cows, are far away.

I get ya now. :)

So is she ready to be hp'ed? *is beginning to drool*
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 01, 2009, 12:03:48 PM
Uhh... Cyanide do you really wanna know? xD rofl. BACK ON FREAKING TOPIC!

Baz, cool stuff. Keep rolling with it.

y the hell not dammit? ive done it before!!!


Ah, I would've thought you'd been able to figure it out by now. xD

no.... im slow XD

baz i cant wait till you drop this bombshell on us!


Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2009, 02:51:55 PM
Ship in game.

Having trouble getting warp glow to work
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 01, 2009, 02:53:52 PM
very nice mate
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2009, 03:39:06 PM
Could someone take a quick look at these scripts and tell me what is wrong. The bussards do not swop textures during warp
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on August 01, 2009, 07:10:47 PM
Personally, I wouldn't mind seeing a more NuEnt deflector, seeing at it is now, it kinda just looks like a blend of Phase II and TMP with curved nacelle struts.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2009, 07:23:20 PM
Here is the JJprise mk4 ready for it reg to be added.

The saucer has my first attempt at a sec map applied

Here are a few hi res pics
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2009, 07:24:15 PM
couple more
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2009, 07:29:34 PM
and finally
Title: Re: Baz1701 WIP's
Post by: Kirk on August 02, 2009, 07:35:39 PM
It's about time you started posting high resolution pictures. :arms: :P

Very nice work baz, you have come very far since you started.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 02, 2009, 07:42:20 PM
It's looking better. The gray outline around the bridge module and the impulse spine should be closer to the structure. Also, the bussard collector gridlines should come from the come from center and not horizontally/vertically. Don't forget to add the phaser emitters and maneuvering thrusters. :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 02, 2009, 08:31:46 PM
It's looking better. The gray outline around the bridge module and the impulse spine should be closer to the structure. Also, the bussard collector gridlines should come from the come from center and not horizontally/vertically. Don't forget to add the phaser emitters and maneuvering thrusters. :)
What he said
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 02, 2009, 09:02:33 PM
dammit, i spit tea all over my keyboard..
those hi res pics are sweet.
i still wish i knew how to make spec maps.. MY attemps are.... well... laughable
i cant wait for the day this baby graces my screen :)

Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 08:44:48 AM
The JJPrise is now full textured (still have to sort out bussards and add alpha maps).

The spec maps are making the ship glow is this right?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 08:47:51 AM
couple more.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 08:48:30 AM
finally
Title: Re: Baz1701 WIP's
Post by: Dalek on August 03, 2009, 08:49:40 AM
Dya think you could show an image of the glow map anhd the specular map? Cos I don't think the specs are working...
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 09:54:02 AM
Here are the two saucer maps.

The glow map is set as diffused at 100
and the Spec map is assigned to specular level at 100

Could be there is no alpha channel yet on the glow map?
Title: Re: Baz1701 WIP's
Post by: Dalek on August 03, 2009, 10:01:27 AM
Turn the contrast up more on the specular so that it looks almost black and white. And make it negative.

Adding the alpha to the glow map would also help (I think).
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 03, 2009, 12:01:04 PM
would "negative" work for all speculars?
Title: Re: Baz1701 WIP's
Post by: Dalek on August 03, 2009, 12:11:26 PM
The specular map would have to be greyscaled, then to cause less lag (and to simply make it look less clogged up) negative it so white goes black and black goes white and all should be ok.

Also, don't apply an alpha to the specular map cos then it covers it all up.

And it only looks really good if there are seperate panels. Like on DJ's Galaxy (pic uploaded). Look at the hull plating on the saucer. The brighter panels are white on the specular map and the darker panels are black on the specular map.
Title: Re: Baz1701 WIP's
Post by: Kirk on August 03, 2009, 04:52:08 PM
Baz, the maps look fine and are acting they way they should in the render.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 06:07:42 PM
Thanks Dalek's help I have the specs working on the JJprise
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 06:09:07 PM
couple more
Title: Re: Baz1701 WIP's
Post by: Dalek on August 03, 2009, 06:11:07 PM
I woudl like to point out that it is very dark for the JJPrise. Thats why its very dark in baz'z renders.

And also...I've got a pic of JJ/TMP phasers. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2009, 06:14:08 PM
Very sweet, Mr Checov arm cookie torpedo's. "Aye sir torpedo is away"
Title: Re: Baz1701 WIP's
Post by: Dalek on August 03, 2009, 06:16:03 PM
And the JJ/TMP Enterprise fires...
Title: Re: Baz1701 WIP's
Post by: majormagna on August 03, 2009, 07:33:53 PM
Looks good, only problem I can see is the 'box' around the torpedo (Guessing it's where the texture ends).

Any chance of a red one as well? (As red was used in TMP era too)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 03, 2009, 08:07:06 PM
Huh...the phaser closest to the starship appears way too big...something that I've noticed happens on most of Baz's ships.  And majormagna is right about the 'box', but that is probably where the texture ends, and it's not that big a thing.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 04, 2009, 04:34:40 AM
The torpedo tubes are textured, I'm in no win situation as if I make them red people complain and if I leave them dark ditto.

They are aztec'ed and the cores are a deep dark red.
Title: Re: Baz1701 WIP's
Post by: Dalek on August 04, 2009, 07:59:57 AM
Huh...the phaser closest to the starship appears way too big...something that I've noticed happens on most of Baz's ships.  And majormagna is right about the 'box', but that is probably where the texture ends, and it's not that big a thing.

For the phaser: Don't worry, I took that snap with phaser in mid-fire. Ingame you prolly wont notice it. :)

For the torp, again, you wont notice it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 04, 2009, 08:07:32 AM
Well the weapons look great to me and it is my ship :arms:lol

Any way here is the my Mk4 JJPrise in game.

Warp warm up works on entering warp but does not turn off after?
Title: Re: Baz1701 WIP's
Post by: gdata on August 04, 2009, 01:37:15 PM
One thing I would change are the spotlights. Have you created those using Photoshop or max?
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on August 04, 2009, 02:07:41 PM
The torpedo tubes are textured, I'm in no win situation as if I make them red people complain and if I leave them dark ditto.

They are aztec'ed and the cores are a deep dark red.
he means the torpedo texture itself, but I don't mind
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 04, 2009, 03:05:47 PM
Isn't there supposed to be a glowy strip beneath each nacelle? And the registry should read U.S.S. with the additional period.
Title: Re: Baz1701 WIP's
Post by: Dalek on August 04, 2009, 03:15:12 PM
And the registry should read U.S.S. with the additional period.

It does. On the mark 4 and on the JJ/TMP Connie.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 04, 2009, 05:54:13 PM
Not on the JJPrise at least.  It reads "U.S.S ENTERPRISE"
Title: Re: Baz1701 WIP's
Post by: 086gf on August 05, 2009, 04:36:34 PM
You're also missing the markings on the underside of the engeneering section(the ones that were taken straight from the original E). You know, that yellow circle, the red square and the gray shape and a fourth shape I think.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2009, 08:14:41 AM
I know Markd will be looking at a TNG connie soon but I've also started my version.

Only the nacelles so far.
Title: Re: Baz1701 WIP's
Post by: Billz on August 06, 2009, 08:40:04 AM
You're also missing the markings on the underside of the engeneering section(the ones that were taken straight from the original E). You know, that yellow circle, the red square and the gray shape and a fourth shape I think.

Those markings were never on the Enterprise in the 2009 movie.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 06, 2009, 08:50:50 AM
I beg to differ. :) This was taken straight from the trailer. The quality of your pic was not that good.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2009, 09:33:01 AM
I just want to point out that this ship is far from finished as far as texturing is concerned.

As for the under hull TOS markings I can't see them my self.

Unless I can see some clear pictures I will not be adding them.

I will be adding the missing period from the reg and the under nacelle detail.

I rushed it into the game so I could try out spec maps. I need to get that working to pass working maps to Dalek who is currently HP'ing the JJrefit for me.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 06, 2009, 09:58:39 AM
I lightened up the picture a bit. The lighting was really bad in that section. Hope this helps.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2009, 10:08:42 AM
I stand corrected and will add them.

Thanks for clearning that up, and of course for you help the other night get the Specs to work.

Cookie incoming.
Title: Re: Baz1701 WIP's
Post by: Billz on August 06, 2009, 12:55:14 PM
Oh.

*slaps forehead*

To be fair, the picture I posted was straight from the trailer, although it was from YouTube with the HD button pressed.

I thought the TOS hull markings were added to Wileys because of 'artistic liscensing'. Totally wrong. Sorry to drag this thread off-topic.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2009, 03:34:45 PM
here is some more of the tng connie
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 06, 2009, 03:39:08 PM
Bussard sides need to be a bit more rounded (if your attempting a "Galaxy"-esque nacelle design) Looks pretty well rounded in general, but it is plainly obvious that it gets very "squared" along the sides of the bussards.

The different nacelles look okay, but definitely needs some "refinement" in some areas. Other than these suggestions, it looks to be coming along quite nicely. Will be interesting to see what type of texturing style you use for it.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 06, 2009, 03:54:59 PM
personally, I'd orient them vertically, and rewrap the strip onto the broad side, or simply remove the manifold from the mounting point foreward.  but then, i have a fondness for the refit type.

oh, if Markd shows up, tell him some of us HAVE the Gagarin, and would like permission to honour some more Soviet Starters (i have three names allready in mind)
Title: Re: Baz1701 WIP's
Post by: Joshmaul on August 06, 2009, 04:14:18 PM
oh, if Markd shows up, tell him some of us HAVE the Gagarin, and would like permission to honour some more Soviet Starters (i have three names allready in mind)

I would figure Leonov would be one of them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2009, 04:17:00 PM
I've made the bussards more square then the galaxy's to better suit the angler lines of the connie.

I have already tried rotating the nacelles but it look awful so they stay as they are.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 06, 2009, 08:14:59 PM

I would figure Leonov would be one of them.

mister First EVA?  i think he's allready on an Oberth.

actually, i was thinking Mrs first in space, Sputnik itself,  a certian muttley,  a couple of their Launching spots, etc.
Title: Re: Baz1701 WIP's
Post by: Centurus on August 07, 2009, 01:00:45 AM
I'd get rid of those impulse engines.  They don't look right on the ship.  Probably best to construct an impulse engine reminiscent of the TMP impulse engines, but with a slightly updated look.

The warp engines don't look right that way.  Makes the ship feel shorter.  Perhaps making them cylindrical with a TNG feel, something based off the Ambassador design rather than the Galaxy design.

Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 07, 2009, 10:02:34 AM
F9: the Gagarin variant uses exactly what your describing allready.  let Baz do his own take.

how much effort would/does it take to stretch the nacelles a few meters?
he's right about the impulse deck, though.  I'd think the backwash would mess with the nacelles or their pylons.  course, I'm having a similar problem with the basic design of my King Class.
Title: Re: Baz1701 WIP's
Post by: Centurus on August 07, 2009, 11:51:01 AM
F9: the Gagarin variant uses exactly what your describing allready.  let Baz do his own take.

how much effort would/does it take to stretch the nacelles a few meters?
he's right about the impulse deck, though.  I'd think the backwash would mess with the nacelles or their pylons.  course, I'm having a similar problem with the basic design of my King Class.

I thought we were allowed to make comments and offer some suggestions?  Or am I not allowed to do that while you are?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 07, 2009, 01:50:21 PM
F9: it's been done allready, is what I was saying., and I bet Baz doen't want a repeat :P  we'll let him decide.
Title: Re: Baz1701 WIP's
Post by: Aeries on August 07, 2009, 02:41:08 PM
We'll let him decide.

Will we now?

Interesting ship, Baz.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 07, 2009, 02:46:57 PM
You can keep the impulse engines as they are right now. But to prevent them looking like the Enterprise-B's, you can simply make them just come out of the saucer rim, or you can make a "cut-out" section for them like the Ent-D.
Title: Re: Baz1701 WIP's
Post by: Aeries on August 08, 2009, 01:50:23 PM
or you can make a "cut-out" section for them like the Ent-D.

Actually that might look kinda cool. :]
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 08, 2009, 05:36:55 PM
oh, if Markd shows up, tell him some of us HAVE the Gagarin, and would like permission to honour some more Soviet Starters (i have three names allready in mind)

Feel free mate,

Baz I like you take so far.. Its the complete opposite to my idea which kinda rocks.. 

Look forward to seeing what you come up with, I will be posting my sketches soon  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 10, 2009, 08:01:41 AM
Here is a little "Old School" Project
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on August 10, 2009, 08:49:51 AM
dunno... something looks off with it =/
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 10, 2009, 10:18:11 AM
hm.  nobody seems to have done a connie with the "flat butt" nacelle ends
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 10, 2009, 10:22:04 AM
dunno... something looks off with it =/

The neck is too far forward....you need to move it back from the bottom some, not too much much though.

EDIT:  Here's where it should be :)
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on August 10, 2009, 12:53:13 PM
yeah, that should do the trick.  :P
Title: Re: Baz1701 WIP's
Post by: Billz on August 10, 2009, 01:01:21 PM
hm.  nobody seems to have done a connie with the "flat butt" nacelle ends

Actually, thats been done a couple of times already.

The search function helps you know. ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 10, 2009, 01:35:42 PM
dunno... something looks off with it =/

Someone stole the deflector dish!  Come Watson!   We must track the fiend down! *finds a magnifying glass and starts snooping*  :P
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 11, 2009, 10:21:17 AM
yeah, that should do the trick.  :P

LOL I guess I shouldn't post when I'm too dead tired to even keep my eyes open.  I totally didn't realize how that looked.

Either way...Baz...you're keeping them rollin like a 18 wheeler going downhill :D
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on August 11, 2009, 11:41:53 AM
I totally didn't realize how that looked.

Huh?
Title: Re: Baz1701 WIP's
Post by: Centurus on August 12, 2009, 01:59:41 AM
dunno... something looks off with it =/

Someone stole the deflector dish!  Come Watson!   We must track the fiend down! *finds a magnifying glass and starts snooping*  :P

*sees Shadowknight1 enter my quarters*  Since you've got that magnifying glass, think you could find me a pair of socks? 
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on August 12, 2009, 10:21:21 AM
The neck also seems to be a wee bit too thick...
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 12, 2009, 05:16:19 PM
I have added more parts to the ship
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on August 12, 2009, 06:42:56 PM
looking good.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 13, 2009, 04:25:02 AM
Looks smooth and error free.  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2009, 05:47:38 PM
here is the textures started
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 14, 2009, 04:55:52 AM
good start baz
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 14, 2009, 09:30:27 AM
I watch these constantly from all you guys, and wonder...where are you hiding these finished mods?!  are you still beta testing everything or what?  I'm dying for the JJprise-A.

btw, markyD...if you've got the free time, and wanna work on a Daed clone, why not a JJaedalus?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 14, 2009, 11:09:01 AM
I know baz, if they're not released, then they're not ready.  Patience.  8)

Baz, if you don't mind, could you post a close up render of the TOS Connie's forward secondary hull from the side?
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 14, 2009, 12:42:58 PM
I watch these constantly from all you guys, and wonder...where are you hiding these finished mods?!  are you still beta testing everything or what?  I'm dying for the JJprise-A.

btw, markyD...if you've got the free time, and wanna work on a Daed clone, why not a JJaedalus?

Nah, I already have one in mind, I owe the community another Olympic Class after I lost the first.

and back on topic,

Baz, are you going to animate the bussards?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 16, 2009, 02:50:47 PM
The forward section still needs work.

And yes the bussards are animated. I have already riged an ifl animation sequence to the bussards
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 16, 2009, 03:55:02 PM
Hmm, that's what I thought.  You've got a good thing going here, but there are a few flaws, particularly proportion wise.  Your nacelles are sitting a little too far back on the pylons and the connecting dorsal isn't quite right either.  Also, the three "prongs" on the secondary hull need to be flush with the larger part of the hull, not the smaller.  I've attached an image overlay using the 1701's schematics from Trek Core to try and illustrate my meaning.  However, props for using the original TOS deflector dish rather than the one that was made for the Smithsonian model's restoration. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2009, 10:38:59 AM
I have shift the nacelles and rebuilt the foward section of the secondary hull.

I am now using Scott Gamman's connie for reference, he built the model for the New Voyages
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2009, 11:04:32 AM
remapped the secondary hull
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 18, 2009, 01:05:47 PM
It's looking nice. Keep in mind that with TOS windows, some of them are multicolored. Also, the power cells below the bussard collectors are three separate pieces and not one whole piece like the AMT 18" USS Enterprise. Any chance for a battle damaged USS Constellation?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2009, 01:08:32 PM
The windows are only for a guide at the moment, I will stick more detailed scenes behind.

As for the Constellation I don't se why not
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on August 19, 2009, 08:19:59 AM
I am now using Scott Gamman's connie for reference, he built the model for the New Voyages
A wise decision. That model and yours look awesome.
I hope that someone will make the damaged Enterprise and the Copernicus from "Blood and fire, part 1" for BC. and I hope that this someone will be you. (that is, if you want to make them)
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on August 19, 2009, 08:35:59 AM
http://legacy.filefront.com/screenshots/File/88703/4

We could release it for BC.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 19, 2009, 07:10:21 PM
Here is a beauty shot of the mark 4 with ammended textures. And yes I have added the missing period to the name
Title: Re: Baz1701 WIP's
Post by: Kirk on August 19, 2009, 07:40:20 PM
I see someone has discovered video post. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 20, 2009, 04:31:35 AM
I see someone has discovered video post. :P

No I know it was there just been playing a round with it to help sell the ship.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 20, 2009, 08:28:38 AM
does any one know a good tutorial for doing weather hull textures.

The TOS Connie does not really have aztecing but does have some minor weathering on it (not as extreme as the smithsonian restore).
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 20, 2009, 10:16:49 AM
the closest I've seen so far to weathered hull textures is on someone's Terran Empire Daedalus.  it even looks like wet-navy wear.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 20, 2009, 07:43:21 PM
more textures
Title: Re: Baz1701 WIP's
Post by: 086gf on August 21, 2009, 03:14:19 PM
Here is a beauty shot of the mark 4 with ammended textures. And yes I have added the missing period to the name

The glowing part on the underside of the nacelles are twice as wide as they should be. Just thought i'd let you know.
Title: Re: Baz1701 WIP's
Post by: Phaser on August 22, 2009, 08:42:22 PM
This is looking pretty sweet!  Are you modeling in 3DS Max?  If so, maybe you could give me some tips! ;)  (I've been struggling with making a CGI quality version)

One thing I noticed that's off is the 'inside' area of the nacelles--you've missing the curved indentation at the front and back of the grills.  See the two attached shots of the actual model in the Smithsonian.  Also, the ribbing on the blocky things near the back of the nacelles should extend all the way to edges of the block, not inset as you've done.  Oh, and the hull lines, if you must include them, should be MUCH less prominent.

Looking good!
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 24, 2009, 03:14:39 AM
Thats nice work Baz, the mesh is a big improvement on some of ur older models, and the textures Look sharp mate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2009, 05:28:16 PM
Tried to copy reference as close as posible. A lighted up the hull lines.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 25, 2009, 12:23:01 AM
Looks sharp there Baz, though I do believe the nacelle pennant could be slightly higher res, up close it looks weird.  But that's a minor thing. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2009, 04:09:13 AM
The details are more for my reference at the moment. I mark everything out as a BMP in MS paint first before taking the texture in to paintshop or photoshop for final touch up.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2009, 08:27:53 AM
bridge and impulse mapped out
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2009, 08:46:36 AM
Looks good mate, if it was my ship, I would spend more time on the bussard textures, its a focal point in any TOS ship, and i think it needs to look spot on.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2009, 09:03:17 AM
Agreed they need more work. It is hard to make them look transparent with moving parts underneath.

Any ideas on improving them would be welcome.

At the moment they are a mixture of the 2 textures below.
Title: Re: Baz1701 WIP's
Post by: genty on August 25, 2009, 09:29:53 AM
Currently your textures appear to be based on the last refit of the filming model and don't look the way they did on screen.
If you wan't you can try using the bussard textures I made. They are the ones which are included in the TOS Akira pack and were used with permission. They are animated as well but the model needs stting up in a certain way for that to work.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2009, 09:40:29 AM
here is the atraiu bussard.

I hope it helps, I used the dodge tool, with the blending etc, everything is on a sep layer so for animating and adjustments etc.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2009, 09:44:30 AM
Both look good. I have taken a look at the Akira bussards and I have set mine up the same way as an ifl file.

If you allow me use of them as well I will of course credit you fully in the read me.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2009, 09:48:11 AM
No, I dont want any credit on your ship mate, i hope it helps.

catch me on msn for the psd as it is layered, and dont wanna post it here  :)
Title: Re: Baz1701 WIP's
Post by: genty on August 25, 2009, 09:58:30 AM
If you wan't to use my bussards feel free to. The setting up I was refering to is with the mesh itself. In the attached pic it shows how I would do it. It's a cross section of the bussard dome. The red line is the outer dome if the model which has the animated transparent texture applied. The black line is the part which glows, it is hidden inside the model and the reason there is a gap between the 2 is because i've noticed if the transparent layer is too close to the glow layer it can sometimes dissapear ruining the ellect.
Title: Re: Baz1701 WIP's
Post by: Kirk on August 25, 2009, 02:02:55 PM
Genty's bussards are the best I have seen so far. I highly recommend them. (Not that I don't like yours too marky! :P)
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2009, 02:06:22 PM
No insult taken mate, mine are a variation of a theme and are not intended otherewise, but Baz should aim for accuarcy and should use this as a ref only  :arms:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2009, 06:12:08 PM
I have stuck on genty's bussards as detailed in his post. Thanks they look and work great.

I've also added to the saucer detail though not finished and tidyed the pendant on on the nacelles
Title: Re: Baz1701 WIP's
Post by: Dalek on August 25, 2009, 06:15:34 PM
The lines on the underside of the saucer should be far less pronounced.
Title: Re: Baz1701 WIP's
Post by: genty on August 25, 2009, 06:36:29 PM
It doesn't look like the transparency is set up correctly, if it was you would be able to see some red, green and blue, at the moment you can only see the rgb channel of the animation layer. You need you set up the transparency using the alpha channel of the tga files. If you are using Max, go to the material for the animated layer of the bussards and copy the diffuse map down to the opacity map. Next open the opacity map and change 'Mono Channel Output' to Alpha and 'RGB Channel Output' to Alpha as Gray. This should get them working correctly in renders. It should look more like this, it looks odd but looks much better in game.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 26, 2009, 05:02:49 AM
definate improvement with those bussards. good job.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2009, 08:11:08 AM
I have re-assigned the animated bussard texture as per instructions and done some more refining to the windows.

I feel after the pylons are textured and a couple of other details added to the saucer I'm ready to do the final texture pass to get them to the final TGA files
Title: Re: Baz1701 WIP's
Post by: genty on August 26, 2009, 08:52:19 AM
I'm glad to of been able to help. They will probably need some fine tuning though when it gets ported to game, things such as the animation speed and spin direction. Hopefully they will port correctly, animated glows seems to be hit and miss at times.
Title: Re: Baz1701 WIP's
Post by: Dalek on August 26, 2009, 08:58:40 AM
It might just be my imagination but is the saucer texture darker than the rest of the hull?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2009, 09:09:51 AM
it is the lighting, in fact the saucer is a light shade than the engineering hull. The base colours are temp, I've yet to add "imperfections" in the paint job. That will be the last thing I do as unfortunatly the best ref pics of the hull's "texture" is the last Smithsonian restore and we all know how much artisic licence was taken there. I will more likely go with a base battle ship grey with a little nosie variation in it to bring it out a bit.
Title: Re: Baz1701 WIP's
Post by: Phaser on August 26, 2009, 09:20:10 PM
it is the lighting, in fact the saucer is a light shade than the engineering hull. The base colours are temp, I've yet to add "imperfections" in the paint job. That will be the last thing I do as unfortunatly the best ref pics of the hull's "texture" is the last Smithsonian restore and we all know how much artisic licence was taken there. I will more likely go with a base battle ship grey with a little nosie variation in it to bring it out a bit.
Glad you're aware of that.

This looks fairly decent.  There are plenty of small inaccuracies, but as we all know, I'm a nitpicker.  :v:

Oh, and I spotted some unwelded verticies on the underside of the saucer in the first image (1.jpg) of your last post with images.  Just FYI. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2009, 02:56:49 PM
specs and glows done. just pylons to do
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2009, 05:01:25 PM
I've ported it into the game but the bussards do not work!
Title: Re: Baz1701 WIP's
Post by: Kirk on August 27, 2009, 05:34:01 PM
I had the exact same problem with the exact same bussards.
Title: Re: Baz1701 WIP's
Post by: genty on August 27, 2009, 05:36:34 PM
How are you porting it? I've had models working properly with those bussards before, that was using Max 3 though.
One thing to add, the rear domes on the nacelles don't actually glow on the actual filming model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2009, 05:38:07 PM
I used the max 9 exporter
Title: Re: Baz1701 WIP's
Post by: genty on August 27, 2009, 05:40:03 PM
It might be a problem with the exporter itself, i've never had a problem like that in the max 3 exporter.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2009, 05:41:24 PM
I'm just fireing up my old laptop with max 3 on and try again
Title: Re: Baz1701 WIP's
Post by: genty on August 27, 2009, 05:49:24 PM
Hopefully you will be able to get it to work, if not, i'm sure I have a model on one of my old backup disks which i've successfully exported with the bussards which you may be able to copy the material from. Can't look for it tonight, but should be able to find it tomorrow.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2009, 06:33:20 PM
Exported via max 3 and now I have the animated bussards but have lost my glow and specs on the rest of the ship. The were working in max 3 but not in game. Pic 1 is a render from max 3 and 2 is in game. I loaded it with a ship with working glow and specs and that ship work ok?
Title: Re: Baz1701 WIP's
Post by: genty on August 27, 2009, 06:53:47 PM
TBH, they look odd in the Max 3 render, it's as if they are not set up correctly. One thing I did descover in my experiments is that in order for them to work properly, all the pieces which contain the animation on the mesh (in this case the outer bussard domes) must be attached to form a single object.

Edit: Here are the example bussards for Max 3 I did a while back. I've also made instructions for how to transfer them to your model. (For Max 3)
1-open the example max file provided
2-Open the material editor and select the material for the outer bussard dome (the one which uses the file bussards.ifl for the texture.
3-Click on the Put to Library icon (hover the mouse over the icons til you find it), give the texture a name then click Ok.
4-Open your model and select an unused material in the material editor.
5-Click on the button marked Standard and in the opened menu select Mtl Library from the Browse From section.
6-Select the matirial with the name which you chos in step 3 and click Ok.
7-Apply this texture to the outer bussard domes ensuring with mapping that they will spin in the appropriate direction and that the 2 domes are then joined together to form one object.

Hopefully this will then get the bussards to work, it has for me each time i've done it this way.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 03:38:24 AM
The bussards are working good in game. It is the rest of the ship I'm having trouble with now. Every map has a _glow and a _spec assigned to it. When exported via max 9 they work as per previous pics. Now exporting from max 3 they do not. Is there something different on how you set them up in max 3?

This is how they are set up: -

Saucer_glow as diffused and self illumination ( RGB to alpha selected) and diffuese colour black.
Saucer_spec as specular map

Any ideas?
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 06:22:49 AM
Theres nothing special to do that i'm aware of. When I do it I just set up the texture normally in the diffuse part of the material, I never have to do more than this. As far as I knew getting glows and specs to work was done in the plugin in the scripts/ships folder.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 07:01:50 AM
they are set-up in the plug-in.

I'll have to have a play with it
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 07:14:13 AM
I'm just wondering how you got it from Max 9 to Max 3. That might be part of the problem. If you redo the texture materials in Max 3 and reassign them to the mesh it may work. I don't remember having to assign the spec map in Max before for them to work in game as the game reads them if they are in the same texture folder.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 07:58:31 AM
I exported the file from max9 as a 3ds. Imported it back into max 3. Re-assigned all the textures to their parts, collapsed the model and exported as a nif.
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 08:14:09 AM
If you want, I could take a look at the model to see if I can find out why it isn't working.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 08:15:58 AM
that would be good thanks.

I'll upload the max 3 version and textures and pm you the link.
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 08:23:43 AM
If I can get it to work i'll let you know what I did.
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 10:24:19 AM
I managed to get it working in game, took a while but it was worth it. One thing I found by testing is that if one bussard gets damaged it stops glowing which personally I think is great.
Fully working in first pic
Bussard disabled by damage in second pic
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 10:31:24 AM
Fantastic thank you, cookie coming your way.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 28, 2009, 10:32:13 AM
I wish I can do animated bussards, but sadly, I only have Max 9.
Title: Re: Baz1701 WIP's
Post by: genty on August 28, 2009, 10:39:46 AM
No problem, glad to have got it sorted. Just sent a new set of files with most of the smoothing issues sorted as well.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2009, 10:48:13 AM
I wish I can do animated bussards, but sadly, I only have Max 9.

I'm sure someone would be all to happy to convert them in max 3 for you mate considering the standard of your work.

If I can repeat genty's work I may try and stick animated bussards on my mark 4 JJprise.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 28, 2009, 11:57:42 AM
Nicely done fellas  8)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 29, 2009, 12:16:10 PM
After some good pointers from wiley I have redone the saucer texture.
Title: Re: Baz1701 WIP's
Post by: Dalek on August 29, 2009, 12:26:51 PM
Those squares should be smaller and more rectangular in shape.

(http://images.wikia.com/memoryalpha/en/images/d/d5/USS_Defiant_orbiting_Earth,_2155.jpg)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 29, 2009, 01:58:32 PM
he's right, they should be rectangles.  i think, at one point, they were supposed to be  underside-only Landing Pad feet, at least on the refits.  i wonder who first thought to turn them into lit areas?
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 29, 2009, 07:42:09 PM
textures are a definate improvement.
Title: Re: Baz1701 WIP's
Post by: Bren on August 30, 2009, 01:45:58 AM
I might be a bit late to the game here... sorry.

I've noticed that the proportions seem off slightly. It could be some strange perspective to the max renders, but the nacelles look... 'fat'. Too big compared to the rest of the ship. I might be wrong.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 31, 2009, 03:37:41 PM
Thanks to some help from Mark I twicked the saucer texture A little more
Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on August 31, 2009, 04:25:34 PM
This is certainly the best version of a TOS Constitution that I've seen. I can't help but to stare in awe at those pics.
Definately worth a cookie!

As an aside, I'm surprised that there aren't that many replicas of the TOS Connie already out there. (But this is still #1 IMHO)
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 01, 2009, 02:43:36 AM
Ah thats what you needed it for, makes sense now.. nice work mate, looks real nice.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 01, 2009, 05:37:04 PM
The Phobos is back. Total rebuild of my Sov style Miranda
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 01, 2009, 05:51:26 PM
interesting. i wanna see where this one goes :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 01, 2009, 09:46:06 PM
The texturing on the TOS connie is looking MUCH better. The red under saucer rings should be much thinner. Maybe a few pixels thicker than your gridlines? Also thought the details beneath the engineering hull, mainly the red circle, should be gold with a red outline. You are getting better.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2009, 08:07:46 AM
I've over hauled the secondary hull texture now.
Title: Re: Baz1701 WIP's
Post by: Vanguard on September 04, 2009, 08:46:29 AM
Hmm, the furthest aft square should be white with a red outline, the rectangle in front should be white with a dark grey outline, and the fat t-shape should be a light grey with a dark grey outline.

Other than that this looks awesome, i'm liking the azteching, although is it going to be applied to the rest of the model?
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 04, 2009, 08:50:47 AM
The speculars look good mate, will look nice when you have them applied to the saucer and necelles  8)
Title: Re: Baz1701 WIP's
Post by: Dalek on September 04, 2009, 11:06:59 AM
Indeed.
The only other thing is that the impulses were never actually seen to be blue. They were always greyed out.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2009, 11:13:32 AM
Indeed.
The only other thing is that the impulses were never actually seen to be blue. They were always greyed out.

In the TOS-R they are red, I was planning on changing them to that colour
Title: Re: Baz1701 WIP's
Post by: Zephram on September 05, 2009, 03:50:45 PM
thats a very nice constitution class there baz1701.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2009, 05:12:22 PM
Thanks.

I have remade all the texture using photoshop.

Ready for some reg's
Title: Re: Baz1701 WIP's
Post by: Dalek on September 05, 2009, 05:18:11 PM
This Connie has a ruggedness which I like. Fantastic job here. :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 05, 2009, 05:21:38 PM
Hmmm...couple of quick things, I think the dark grey rectangles on the inner side of the nacelle pylons should be a little skinnier, and there's something odd about that underside sensor thing on the bottom of the saucer.  I think there's too much glow there.  Beyond that, she looks fantastic.
Title: Re: Baz1701 WIP's
Post by: genty on September 05, 2009, 05:37:51 PM
One thing i'd do is remove the glow from the aft domes on the nacelles, they should be a very light grey as far as I know and don't glow.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on September 05, 2009, 09:29:07 PM
There's something odd about the deflector...I can't place it :(
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on September 06, 2009, 07:07:55 AM
One thing i'd do is remove the glow from the aft domes on the nacelles, they should be a very light grey as far as I know and don't glow.

Yes, they don't glow.
They could've still been white, though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2009, 07:15:37 AM
I've killed the glow on the nacelle, the grey line is as per my reference, the sensor dome has been toned down.
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 06, 2009, 09:12:45 AM
Yeah those textures are really shaping up mate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2009, 12:38:25 PM
so here is the revampped TOS Connie in game. I'm not happy with the nacelle reg but I think the rest of it is as near as dam it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2009, 12:38:59 PM
last few caps
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 06, 2009, 02:22:22 PM
Except for that odd nacelle registry, very fine work there Baz.
Title: Re: Baz1701 WIP's
Post by: Kirk on September 06, 2009, 02:33:25 PM
The nacelles look too think and/or don't taper enough.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2009, 04:05:20 PM
As I mention earlier the nacelles are in correct to my reference souces. which are the tos-r cgi model and the 11 foot studio model.

Here is an in game shot of the phaser firing
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 07, 2009, 03:41:52 AM
Looks good mate, you have a shot in game showing your speculars?
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on September 07, 2009, 08:14:47 AM
give it to someone with a better computer to show it on fullscale beauty. that mostly does the trick. betatesters?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2009, 08:35:21 AM
I've only started the hp's last night.

My PC is a high end machine (Vista 64, 4 gb ram quad core cpu)

I only have KM1 installed so it may look basic.
Title: Re: Baz1701 WIP's
Post by: Jb06 on September 07, 2009, 09:52:01 AM
I've only started the hp's last night.

My PC is a high end machine (Vista 64, 4 gb ram quad core cpu)

I only have KM1 installed so it may look basic.

You might but your AA and AC on your GFX card looks like they're not turned up enough.

~Jb
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on September 07, 2009, 11:07:29 AM
Also the resolution is very low ^^
Title: Re: Baz1701 WIP's
Post by: Dalek on September 07, 2009, 11:14:09 AM
1024x768 is pretty standard with BC. I use it all the time when taking screenies.

But thats not the point. Baz, if you need any help, you know I'm always here.
Title: Re: Baz1701 WIP's
Post by: majormagna on September 07, 2009, 11:15:21 AM
You might but your AA and AC on your GFX card looks like they're not turned up enough.

Or turned on at all.

Anyway, it looks very good. Will most likely download this. (Would be happy to beta test!)
Title: Re: Baz1701 WIP's
Post by: Zephram on September 07, 2009, 11:24:55 AM
Also the resolution is very low ^^

I think he meant the texture resolution.

Good luck Baz1701.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2009, 04:59:30 PM
OK here is the next ship to come out of the BAZ1701 space yards.

The USS Nastromo
Title: Re: Baz1701 WIP's
Post by: Nebula on September 07, 2009, 05:01:04 PM
heh HEY LOOK IT'S A TMP SOV!
Title: Re: Baz1701 WIP's
Post by: Dalek on September 07, 2009, 05:04:30 PM
Dammit I should've copywrighted it when I had the chance... :mad

Hehe, looks good baz.
Title: Re: Baz1701 WIP's
Post by: Kirk on September 07, 2009, 05:28:24 PM
Not bad, it works as a design to me, even before neb made me realize the blindingly obvious. :P
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 07, 2009, 07:24:34 PM
heh HEY LOOK IT'S A TMP SOV!

dammit, that was my first thought too... hrmmm
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on September 07, 2009, 07:58:28 PM
Actually I think it's Baz's rendition of a JJ-Excelsior.
Title: Re: Baz1701 WIP's
Post by: Centurus on September 07, 2009, 10:10:10 PM
That's one pretty damn good ship.  I like it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2009, 04:22:08 AM
Actually I think it's Baz's rendition of a JJ-Excelsior.

No look back in this thread for the JJExcelsior.

This ship will be a lost era (later TMP) class Dreadnaught.

BTW I'm dropping the phobos as I have gone off the design now.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2009, 08:09:46 AM
A small update to the Nostromo.

All the major parts are now built just some tweaks.
Title: Re: Baz1701 WIP's
Post by: Dalek on September 08, 2009, 11:04:17 AM
Although that is lost era style, that is definitely the JJ Excelsior stardrive you made before. :P
Title: Re: Baz1701 WIP's
Post by: Zephram on September 08, 2009, 11:39:17 AM
baz1701 what category do you put this ship into?

**sorry i just read it was a dreadnought**
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2009, 11:49:52 AM
Although that is lost era style, that is definitely the JJ Excelsior stardrive you made before. :P

I see the are similar though both are different builds.

baz1701 what category do you put this ship into?

**sorry i just read it was a dreadnought**

Yes if the excelsior is a heavy cruiser (replacement for the connie) then I want this to be its big brother, so perhaps a dreadnaught or destroyer class
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 08, 2009, 11:52:04 AM
Is that the mesh finished?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2009, 11:58:27 AM
No, I still have fins and stuff to add, and I will try to cut the torp tubes into the hull.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 11, 2009, 04:02:38 AM
right just a quick update as to where I am with my WIP :-

TOS Connie - HPing
JJrefit - Ready for release
JJ mk 4 - needs HP tweaking
JJ Excel - currently re-arranging JJrefit hp's to suit, also have added specs.

I'm going to be mostly working on these ships for a while. I'm want to try and get all the JJ ships in a release state within the week. For release soon after.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 11, 2009, 09:20:17 AM
that reminds me, have you guys dropped the poly count on the JJ's...i relized last night why I no longer use em, they're so mem hoggy, they slow everything to a crawl.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 11, 2009, 09:25:28 AM
The polys are no more higher than most models?

And no the polys have not changed since I last posted news about them.

I did use large textures perhaps thats where your having trouble?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 12, 2009, 12:19:03 PM
I'll have a peek.  i think I've got your oldest JJprise installed (i know I've got Wiley's)
Title: Re: Baz1701 WIP's
Post by: Dalek on September 12, 2009, 12:22:10 PM
I think its the specular texture size. They dont need to be as big the main texture and having lots of 2048 tezzies isnt overly helpful.

I would confirm that but my comp has been giving me trouble...
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 12, 2009, 12:43:09 PM
I just checked.  i have 3.0 (and wiley's 1.0) with the highs at 2048.  better do some renaming.  I can handle up to 1024's, but I don't wanna go below 512's, or it looks like crap.  i even rezised the damn sheild TGA for a cleaner look.

did either of you guys stick with the 'dim headlights' color on the bussards?
Title: Re: Baz1701 WIP's
Post by: 086gf on September 14, 2009, 07:40:44 PM
Oh, I like that design a lot.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2009, 03:56:23 AM
Small update.

JJmk4 ready, just needs packing up ready for upload

JJrefit ready, just needs packing up ready for upload

JJexcelsior, Hp'ing nearly done, having trouble with warp warm up.

TOS Connie - no further updates at this time.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 16, 2009, 09:25:23 AM
Awesome baz, can't wait.  :D
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on September 16, 2009, 01:34:16 PM
I look forward to the releases.
btw I'm not going to tell you how to live your life but may I highly recommend that you make bugfixes for your other releases (like V'Ger for example)?
Title: Re: Baz1701 WIP's
Post by: Joshmaul on September 16, 2009, 02:44:19 PM
btw I'm not going to tell you how to live your life but may I highly recommend that you make bugfixes for your other releases (like V'Ger for example)?

I didn't think anything was really wrong with V'Ger, other than the fact that it (or its opponent, if you're V'Ger) takes five minutes to show up, doesn't exactly turn on a dime, gets right in your face when it does show up - due to its being mind-bogglingly HUGE - and requires the use of cheating to blow up. *chuckles*
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2009, 03:30:44 PM
and it flies the wrong way!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 17, 2009, 08:25:09 AM
Ok have some basic textures in the Nastromo.

I may have the blur nacelle tops light up on warp only.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 17, 2009, 10:45:03 AM
So, will this be Ent-B at some point, with the additional cargo bays?  ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on September 17, 2009, 11:04:54 AM
This looks nothing like the Enterprise-B. And Baz has already said its called the Nostromo.
Title: Re: Baz1701 WIP's
Post by: Vortex on September 17, 2009, 11:08:11 AM
It looks like a JJCelsiorSov.

I like it. I find the saucer a little blank though, how about adding the Ent-B impulse engines. Possibly as a variant?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 17, 2009, 11:14:00 AM
I want to keep the ships lines clean. The sole impulse engine will remain the only one.

I also want to point out this is a prime universe ship and not a JJ verse ship.
Title: Re: Baz1701 WIP's
Post by: Aeries on September 18, 2009, 03:38:28 AM
update to the Nostromo.

Alien reference? :]
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 18, 2009, 03:50:55 AM
update to the Nostromo.

Alien reference? :]

It is indeed, it is also the name I used on the first starship I designed many, many years ago.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 18, 2009, 02:55:41 PM
JJExcelsior done.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 18, 2009, 03:04:07 PM
ill admit im not a big fan of the JJ verse ships, but the concepts that are coming out because of it are looking good regardless :) and this is NO exception, so when do the rest of us simple folk get to take er for a spin?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 18, 2009, 03:08:22 PM
well I could use the Excalibur teams line "when it is done" (just a joke, no offense ment).

But I just need to make the med and low textures pack her up and upload.

The JJRefit and JJprise MK4 are also in the same position.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 18, 2009, 03:10:51 PM
well I could use the Excalibur teams line "when it is done" (just a joke, no offense ment).

But I just need to make the med and low textures pack her up and upload.

The JJRefit and JJprise MK4 are also in the same position.


sweet deal, jus curious, have urself a cookie for a job well done :)
Title: Re: Baz1701 WIP's
Post by: Joshmaul on September 18, 2009, 03:44:24 PM
The Nostromo looks kinda like the Lexington (the command cruiser-type ship from Klingon Academy).
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 18, 2009, 06:01:36 PM
JJprise Mk4 and JJExcelsior now uploaded.

JJRefit to follow shortly.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 18, 2009, 08:07:59 PM
I hope you don't have the highs at 2048 again.  I had to rename your 3.0 and Kelvin down to the 512 textures to get it not to crawl the whole time :P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 18, 2009, 10:25:06 PM
I hope you don't have the highs at 2048 again.  I had to rename your 3.0 and Kelvin down to the 512 textures to get it not to crawl the whole time :P

I hope he has high res textures, they look better.  :P

Can't wait for these baz!
Title: Re: Baz1701 WIP's
Post by: Lionus on September 19, 2009, 03:39:11 AM
Do want. Like, yesterday. :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 19, 2009, 06:07:45 AM
High maps all 1024x1024 and all low maps 512x512. No med maps
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 19, 2009, 08:39:33 AM
been checking constantly, as I wanna see this JJ excelsior in finished form, but nothing's come up on BCfiles yet (as of 8 30 AM saturday).  you forget your pics or addy or something?
Title: Re: Baz1701 WIP's
Post by: Billz on September 19, 2009, 09:15:05 AM
been checking constantly, as I wanna see this JJ excelsior in finished form, but nothing's come up on BCfiles yet (as of 8 30 AM saturday).  you forget your pics or addy or something?

Site admins are not logged into FileFront OPS 24 hours a day so if a file hasn't gone up after a user sends it, chances are that it hasn't been seen yet.

Thats from experience while working on halo2files.com

In other words, patience is a virtue.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 19, 2009, 11:17:54 AM
it only took about 6 hours for my own submissions to show up, so I was starting to wonder.  besides, it looks like BCfiles is having problems again.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 20, 2009, 12:29:57 AM
Well, they're up.  Haven't tried the Excel yet, but the JJPrise is awesomely done.  A vast improvement over the past versions.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 20, 2009, 10:12:49 AM
JJexcelsior:I gotta take the textures down a notch, as usual, but otherwise...YEOWSAH.  I'd listen to that phaser shot all day long.  it should be made standard for all your JJverse ships.  the problem is, I got my butt handed to me by the P81 Excelce!
Title: Re: Baz1701 WIP's
Post by: Dalek on September 20, 2009, 10:40:19 AM
I'd listen to that phaser shot all day long.

Why thankyou. :)
Title: Re: Baz1701 WIP's
Post by: Lionus on September 20, 2009, 02:09:02 PM
 :eek they're out?! WOOHOO! *dldldldldldldl*  :P you shall receive feedback. They do work with KM, don't they?  :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 20, 2009, 02:45:34 PM
Dalek: your welcome

Lionus:watch it, they're 2048's
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 20, 2009, 02:47:32 PM
I re-sized them 1024x1024 before uploading?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 20, 2009, 04:17:23 PM
Most of them are 1024, but a few are 2048: secondaryhull_glow, secondary_hull_spec, secondaryhull_blank, saucer_spec, saucer_glow, and sauce blank.

Not a problem for some computers, but that is odd that a few of them are 2048 while the rest are 1024.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 20, 2009, 04:19:03 PM
OK well no ones perfect. I'm sure people can alter them to suit.

What are the general opinons of these ships?
Title: Re: Baz1701 WIP's
Post by: Lionus on September 20, 2009, 04:28:14 PM
patience is a virtue. we had to wait too..  ;) :evil
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 20, 2009, 05:09:02 PM
What are the general opinons of these ships?

 :dance Very well done, great addition to anyone's install, IMHO.
Title: Re: Baz1701 WIP's
Post by: Billz on September 20, 2009, 05:14:37 PM
OK well no ones perfect. I'm sure people can alter them to suit.

What are the general opinons of these ships?

Very good ships. I love the JJexcelsior.  :)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 20, 2009, 05:44:21 PM
since I've got 3.0, i didn't grab 4.0.  i allready gave my opinions on the JJ excelce allready.  please make that phaser effect standard!

Title: Re: Baz1701 WIP's
Post by: Dalek on September 20, 2009, 05:47:27 PM
Wait till you see the JJRefit KSC. :) Thats got what the phasers should look like as well. :P
Title: Re: Baz1701 WIP's
Post by: Lionus on September 20, 2009, 06:27:43 PM
I tested the JJExcelsior as well, and I like it a lot. only one little issue I had with it.. The phasers sounded good, but that was almost only thing I could hear. they were wee bit too loud, especially since I was using headphones. they drowned everything else.  :P otherwise, excellent ship. it had quite even little skirmish against single Ferengi Marauder, and in the end, Excelsior was victorious. I shall install the rest of your JJverse ships and see how they do soon..

oh, and in case you have spare time your hands now that these beauties are ready, how about JJHathaway/JJConstellation class?  ;) :D I promise to play with that ship and pit it against worthy opponents..
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 20, 2009, 06:37:36 PM
since I've got 3.0, i didn't grab 4.0.  i allready gave my opinions on the JJ excelce allready.  please make that phaser effect standard!



KCS, drop the 3.0 and grab the 4.0, it's vastly superior as far as model and textures go.  Each time Baz and Wiley do a new rendition of the JJPrise, they get far better at it, and following the progression has been an interesting experience.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 20, 2009, 10:08:56 PM
Lionus: you forget there's a new mod team out there, and what looks like 4 new individual modders.  some of us are gonna take the JJ weight offa baz and Wiley so they can work on other things...like redoing some star wars! (hinthintnudgenudge)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 21, 2009, 04:22:43 AM
 has anyone noticed the nacelle fins on the JJprise during warp?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 21, 2009, 09:03:12 AM
Question, Should I take the MK4 and release updates of the Kelvin-A and the JJMiranda?
Title: Re: Baz1701 WIP's
Post by: Kirk on September 21, 2009, 09:27:21 AM
Yes
Title: Re: Baz1701 WIP's
Post by: Darkthorne on September 21, 2009, 11:23:22 AM
has anyone noticed the nacelle fins on the JJprise during warp?

yeah I noticed the fins light up it looks really, nice stunning even
Title: Re: Baz1701 WIP's
Post by: Lionus on September 21, 2009, 01:03:29 PM
Indeed, the JJPrise was very well done. it kicked the outdated prime-connies butt out of the quadrant without even breaking sweat. However, when I pitted JJprise against JJExcelsior.. it was BIG OUCH-time for the JJPrise.  :evil now, let's see how these fellows match up against the Kelvin-fleet variants..
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 21, 2009, 01:42:54 PM
has anyone noticed the nacelle fins on the JJprise during warp?

That was a nice little touch, forgot to bring that up.  And only update the Kelvin-A and Reliant if you wish to do so. :)
Title: Re: Baz1701 WIP's
Post by: captain_obvious on September 21, 2009, 04:04:59 PM
Question, Should I take the MK4 and release updates of the Kelvin-A and the JJMiranda?

Bloody right you should :)
You made me aquire a modicum of appreciation of the jjprise.

I still think it's "Connie Refit FTW!!!" though.
Title: Re: Baz1701 WIP's
Post by: Dalek on September 21, 2009, 04:14:09 PM
I'll perfect the hp's on Miranda and Kelvin-A if you want. :D I've got a few thoughts about JJ-Miranda mega phasers....
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 08:16:51 AM
Started to reconfigure the MK4 in a miranda and kelvin clasess
Title: Re: Baz1701 WIP's
Post by: Dalek on September 22, 2009, 11:05:31 AM
One change you might wanna make to the Miranda; shape the pylons like this:

\
/

Instead of:

 /
/

It'll make it look much better.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 11:09:07 AM
I was thinking of sticking the back end of my TMP Miranda on it instead
Title: Re: Baz1701 WIP's
Post by: Lionus on September 22, 2009, 12:27:41 PM
I'm looking forward what kind of rollbar you will create for the new JJMiranda.. god help us all if it's something that resembles Plymouth Superbird's wing..
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 12:50:21 PM
The only Plymouth I know is the one in Devon!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 01:21:22 PM
here is a revised JJMiranda
Title: Re: Baz1701 WIP's
Post by: Kirk on September 22, 2009, 01:25:06 PM
Much better!
Title: Re: Baz1701 WIP's
Post by: Vortex on September 22, 2009, 01:28:44 PM
Nice!!

Would you be open to doing an NX-Xlass configuration with the MkIV? I think that the components would work well with that setup.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 01:51:29 PM
And the Kelvin.

As for the NX you'll have to wait and see I have a pretty full dance card at the moment and that would be more than a kit bash
Title: Re: Baz1701 WIP's
Post by: Dalek on September 22, 2009, 01:56:55 PM
I'm going to have fun tweaking the hp's of these babies...:D
Title: Re: Baz1701 WIP's
Post by: Lionus on September 22, 2009, 03:14:31 PM
Hmm.. maybe you should round off the edges of the boxy parts in the Miranda, make them look more aerodynamic. as it is, it looks like regular Miranda with JJ'd rollbar and Pylons/Nacelles.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2009, 05:57:40 PM
jjmiranda almost ready to port
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 22, 2009, 07:41:36 PM
a little reminder.  Keep the JJ excel's phaser sounds, you guys.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2009, 04:24:16 AM
These ships will retain the feel of the JJprise / JJexcelsior
Title: Re: Baz1701 WIP's
Post by: 086gf on September 23, 2009, 01:30:38 PM
These look great.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on September 23, 2009, 03:31:29 PM
i was over at scifi-meshes checkin out whats new when i stumbles upon these beauties i have the chase pic set as my wallpaper
Title: Re: Baz1701 WIP's
Post by: Dawg81 on September 23, 2009, 03:33:03 PM
and heres a rearview
Title: Re: Baz1701 WIP's
Post by: Dalek on September 23, 2009, 03:50:04 PM
Apart from the Torp pod, they look pretty similar! :D
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on September 23, 2009, 04:54:34 PM
Behold! The USS Discovery in all her glory!

Captain Rolf Ericson commanding.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2009, 05:10:52 PM
Fine looking ship the Discovery. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2009, 05:58:16 PM
here is a little something I knocked up tonight
Title: Re: Baz1701 WIP's
Post by: candle_86 on September 23, 2009, 06:08:42 PM
man you blow me away, i dont have half that skill and dont think i ever will
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 23, 2009, 07:25:49 PM
There are some bits on that Trek XI spacedock that look inaccurate.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 23, 2009, 07:39:08 PM
There are some bits on that Trek XI spacedock that look inaccurate.

There should only be 6 disks and the connectors should be straight, not angled.  However, not bad. ;)
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on September 23, 2009, 08:06:37 PM
Hey it could be a latter-era one built in in the nuTMP era (along with the JJ refit)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 24, 2009, 03:41:55 AM
man you blow me away, i dont have half that skill and dont think i ever will

Keep at it no more than a year ago I seriously started to model, look at my first JJprise thread to see what I was like.
There are some bits on that Trek XI spacedock that look inaccurate.

There should only be 6 disks and the connectors should be straight, not angled.  However, not bad. ;)
I Know there are 8 ports rather than 6, a little artistic licence as I know wiley has the dock in his list of things to do. I consider this more of a deep space starbase, perhaps the JJverse K7? Please no tribble jokes!
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on September 24, 2009, 06:40:36 AM
Going back to 9thDawg's posts about MadMan1701a's JJReliant design, here's a better view, with orthos:
http://www.madshipyard.com/images/Ships/Sheet_Reliant.jpg

Btw, the Discovery looks striking. Well done.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 24, 2009, 06:43:11 AM
I like all the other "jjMiranda" concepts but I'm happy the way mine has come out.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 24, 2009, 08:35:55 AM
Thought I'd give this another go
Title: Re: Baz1701 WIP's
Post by: captain_obvious on September 24, 2009, 03:51:18 PM
kessok solarformer/matan's sunbuster?
Title: Re: Baz1701 WIP's
Post by: Kirk on September 24, 2009, 04:47:17 PM
narada
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 24, 2009, 05:00:38 PM
narada

i second that one
Title: Re: Baz1701 WIP's
Post by: captain_obvious on September 24, 2009, 05:27:45 PM
narada

i second that one

Meh..
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on September 24, 2009, 06:22:42 PM
Looks like the Narada to me, but the Kessok sunbuster is also possible.

If it's the Narada, take a look here: http://bc-central.net/forums/index.php/topic,6450.0.html
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 25, 2009, 10:14:44 AM
Thanks for the Naranda refs.

I'm planing on buttoning up the HP's on the TOS Connie tonight.

At the moment I have the weapons set as canon, 2 forward phasers and 2 torp tubes based at the saucer sensor dome and 2 aft phase (as seen on the defiant in a mirror darkly).

Now should I stick to this or add more phasers?
Title: Re: Baz1701 WIP's
Post by: KrrKs on September 25, 2009, 11:15:43 AM
I'd say more phasers. Maybe not as strong as the main ones, but definitly more.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 25, 2009, 01:46:49 PM
There should only be one torpedo launcher forward.  Also, if you're using In a Mirror Darkly as reference, there should also be an aft torpedo launcher.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 26, 2009, 08:27:08 AM
TOS Connie needs a shake down cruise. First person to PM me on MSN gets to try her out.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 26, 2009, 06:15:41 PM
OK the tos connoie got thumbs up, just a couple of minor fixes.

and by the way the JJrefit was upload this evening....Enjoy my friends
Title: Re: Baz1701 WIP's
Post by: Kirk on September 26, 2009, 11:18:52 PM
Thought you might like this for your XI ships. It's not ready for BC yet, but I'm sure dalek can make it work.

Edit: Forgot the Exit Warp Sound
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2009, 04:52:25 AM
Great sounds the only trouble is it is not easy to change the stock warp sounds, I had to give up on the TMP connie pack and stick to the stock sounds.

If any one knows as was to make them work please feel free to post the script here.
Title: Re: Baz1701 WIP's
Post by: Nx-809 on September 27, 2009, 07:32:56 AM
Nano fx warp sound or BC stock warp?? Because i make a prototype jj warp but is for nano fx modifying  ferengi enter warp for test!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2009, 07:37:18 AM
I only test my ship in KM1.

So if it will work for that send it over :)
Title: Re: Baz1701 WIP's
Post by: Nx-809 on September 27, 2009, 08:43:48 AM
Here XI warp test
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 27, 2009, 09:28:03 AM
talk to Mleo.  he has a tute for designing and assigning nanoFX custom scripts for new species that I'd like to apply to my P-Star ships for explosions.  that includes the FX for entering and Exting warp.  the JJ's really SHOULD be assigned such, which will keep the purists happy, and enable you to use the warp sounds posted.  if I could wrap my head around the way he put it, more, I'd have a proper tackon script added for my conversions.

here's the tutorial.  if you can figure out the technobabble, clue me in
http://bc-central.net/forums/index.php/topic,3216.0.html
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2009, 11:32:57 AM
I tried that on the TMP connie, I created a spicies but could not get the warp sounds to work.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 27, 2009, 02:58:05 PM
that aint no narada, doesn't look organic enough.. thus, my guess would be Kessok SunBuster.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2009, 04:47:11 PM
Constellation in game
Title: Re: Baz1701 WIP's
Post by: Lionus on September 27, 2009, 04:57:39 PM
Hmmm.. that kind of damage on a ship with that particular registry can mean only one thing..  :evil
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2009, 05:25:40 PM
Well the fleet is growing.

Currently have

Enterprise
Constitution
Constellation (ok and wrecked)
Defiant

More to follow...
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 27, 2009, 09:54:08 PM
The Constellation looks ok, it could have had some more weathering effects. I would have done it differently. It is an improvement over what we have already.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2009, 02:44:10 PM
revamped damaged Constellation.
Title: Re: Baz1701 WIP's
Post by: pointman on September 28, 2009, 02:47:48 PM
looks good, the port and starboard lights look kinda big though.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 28, 2009, 02:55:48 PM
well, if he based that Connie on the studio model, those lights really were pretty big.. they didn't have LEDs back then, son..  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2009, 05:00:21 PM
Just for a bit of fun the evolution of the Baz1701 JJprise's Mk's 1 to 4
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2009, 05:01:03 PM
couple more "beauty shots"
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 28, 2009, 09:17:01 PM
Wow, that really shows how your modding abilities have grown.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 30, 2009, 08:17:19 AM
Not really sure if I want to try and make this a canon sov or just another variant but here it is so far.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 30, 2009, 08:26:47 AM
I've tried to make the Sovereign class, buy that engineering hull is tricky to get correct.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 30, 2009, 12:57:14 PM
JJrefit up and ready.

http://bridgecommander.filefront.com/file/Baz1701_JJ_reimagined_TMP_Refit;104359
Title: Re: Baz1701 WIP's
Post by: Lionus on September 30, 2009, 01:48:16 PM
Sweet. you have my download.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 30, 2009, 01:49:08 PM
and mine :D
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 30, 2009, 03:47:37 PM
hey baz i just downloaded the pack... one problem... no hardpoint scripts... just the model and textures are in the package
Title: Re: Baz1701 WIP's
Post by: Dalek on September 30, 2009, 04:10:48 PM
Your download must've been faulty. I just downloaded from FF and got the whole lot. Try downloading again.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 05, 2009, 08:23:19 AM
You all know me, I'm not happy unless I have a mk2 on the go, well here is the JJExcelsior V2 current progress and concept art
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 05, 2009, 08:28:05 AM
got a little suggestion, baz.  have your hardpointer turn down the volume on the Phasers
Title: Re: Baz1701 WIP's
Post by: pointman on October 05, 2009, 09:55:55 AM
the spline of the main hull that runs into the back of the neck, looks a little flat, but its a good start.
Title: Re: Baz1701 WIP's
Post by: FarShot on October 05, 2009, 11:00:17 AM
Baz, here's something that I think might improve how your textures look:
The aztecing is quite visible in the regular textures.  I would tone it down in there, and raise it in the specs.

Also, I would find the JJExcelsior sexier if the impulse engines were as sleek as the rest of the ship.  Perhaps you could slim them up a bit?
Title: Re: Baz1701 WIP's
Post by: Dalek on October 05, 2009, 12:43:20 PM
got a little suggestion, baz.  have your hardpointer turn down the volume on the Phasers

Hi! :D

Hardpointing wise, I'm completely stuffed at the minute. Comp nearly exploded and I'm confined to the laptop.

to baz: great start! :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 05, 2009, 01:29:44 PM
I agree with the phaser volume thing.  :D

Looking good there Baz!

Question for the Dalek:  How did you get the phaser pulse effect on the refit JJPrise?  I'd like the same phaser effect on the other two JJ ships.  ;)
Title: Re: Baz1701 WIP's
Post by: 086gf on October 05, 2009, 02:46:41 PM
This looks pretty good. Don't forget the fins on the saucer though!
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on October 05, 2009, 04:50:58 PM
Really liking that JJExcelsior, especially the way that secordary hull is shaping up. Although I've been thinking a bulge like the Ent-B, slightly styled like a 1950's car bumper could look cool.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 06, 2009, 06:59:43 AM
I may or may not build this. my take on a TMP era Daedalus
Title: Re: Baz1701 WIP's
Post by: Bones on October 06, 2009, 07:05:05 AM
Try roundening the neck a bit and maybe Oberth styled pylons ;) other thatn that she looks hot !
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 06, 2009, 08:57:03 AM
anything's better than THIS wanker of a TMP Daed
http://bridgecommander.filefront.com/file/USS_Lincoln_Daedalus_TMP_Refit;24111

it's in severe need of a retune.
Title: Re: Baz1701 WIP's
Post by: Furyofaseraph on October 07, 2009, 12:57:36 AM
For a TMP daedalus, I refer you to my retexture of wickedzombie's Nitocris. I don't have a good render at hand, but it is around.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2009, 05:22:40 AM
well I started it, not sure I like it
Title: Re: Baz1701 WIP's
Post by: Bones on October 07, 2009, 07:01:46 AM
Bigger nacelles, smaller secondary hull, less fragile thicker neck and pylons with Excelsior like connection to nacelle, here's what I mean

  000000
  000000    -------- WARP NACELLE
  000000
    0000
       II       -------- CONNECTION TO NACELLE
       II
         \\     -------- NACELLE PYLON
           \\
             \\
               ====(  ---------- CONNECTION TO SEC HULL

more or less it should look like this IMHO :P
Title: Re: Baz1701 WIP's
Post by: pointman on October 07, 2009, 07:35:29 AM
Like Bones said, bigger necelles and i think it will start to flow.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2009, 08:32:37 AM
Right I'll look at  Daedalus at some point.

Anyway back on with the Jjexcel
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2009, 09:07:33 AM
http://bridgecommander.filefront.com/file/Baz1701TOS_Constitution_class_pack;104615

TOS Connie pack uploaded.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 07, 2009, 09:27:12 AM
I see your dropping the Refit nacelles on the JJ Excel.  That's better.  fake the "wings" on the Enterprise B hull..and we'll have JJ verse's Harriman complain about the tractor beam not being in till Tuesday as usual.

*looks in the  connie pack readme for credits*
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2009, 09:31:58 AM
*looks in the  connie pack readme for credits*

I belive you well find and I quote "King Class Scout for beta testing."

Enjoy
Title: Re: Baz1701 WIP's
Post by: MarkyD on October 07, 2009, 09:44:52 AM
Hurah, he is online  :).. anyway, I have 2 weeks now before I depart for the land of sand..

Baz, those necelles look lazy mate, i would scrub them and start again, the rest of the mesh looks great.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2009, 10:08:39 AM
 ;) give them a chance they are far from finished, I only have an hour for my lunch.
Title: Re: Baz1701 WIP's
Post by: Dalek on October 07, 2009, 10:23:05 AM
I'd taper off the nacelles a bit when you get the chance.

Question for the Dalek:  How did you get the phaser pulse effect on the refit JJPrise?  I'd like the same phaser effect on the other two JJ ships.  ;)

BC always loops phaser sounds. So I made a sound that was extremely short with no gaps at the beginning or end. I then copied said sound so there was an A (start of loop) and B (loop) which is required for all BC phaser sfx.

Does that make sense? I'm not sure if it does to me lol...
Title: Re: Baz1701 WIP's
Post by: 086gf on October 07, 2009, 02:32:58 PM
Wow those nacelles are much better.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 08, 2009, 10:10:01 AM
some more tweaks to the ncalles, time is short but I am happy how this is shaping up
Title: Re: Baz1701 WIP's
Post by: Dalek on October 08, 2009, 12:35:23 PM
I really would taper the ends of the nacelles a bit.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 08, 2009, 01:47:35 PM
I really would taper the ends of the nacelles a bit.

Agreed. But just a little bit nice and subtle.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 09, 2009, 09:06:19 AM
JJstarbase in game
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 09, 2009, 09:16:50 AM
I can't wait to make that thing go *boom*
Or *pop*. Either one is fine!
Title: Re: Baz1701 WIP's
Post by: Dalek on October 09, 2009, 01:39:31 PM
Shouldn't there be more windows?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 14, 2009, 08:52:39 AM
Rebuit the dock arms so that there are only 6 arms.

I will be keeping the 8 arm version as well
Title: Re: Baz1701 WIP's
Post by: Kirk on October 14, 2009, 09:33:57 AM
Looks pretty good!
Title: Re: Baz1701 WIP's
Post by: Bones on October 14, 2009, 12:12:16 PM
I hate to do that but if you want it to be canon then you need to make those pylons a lot narrower also the sphere structure needs a lot more detailing to it... fortunatly I have 720 dpi ST XI and here's few shots of the station and close up on sphere
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 14, 2009, 09:14:21 PM
Nice pics Bones.  Don't know where you got em, but oh well :P

And he is right, though the 8 arm starbase looks good with the wider pylons. :D
Title: Re: Baz1701 WIP's
Post by: Furyofaseraph on October 14, 2009, 10:43:42 PM
I agree with Bones, the center sphere needs more detailing. Just some tweaking to be done with the new references, I think

BTW: Here's a texture you might find useful. Made it myself :-)
Title: Re: Baz1701 WIP's
Post by: 086gf on October 15, 2009, 02:31:26 PM
Also two of the arms are off-center, but other than what has already been said it looks pretty good.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 18, 2009, 04:44:49 PM
A heaverly revised jjexcelsior.
Title: Re: Baz1701 WIP's
Post by: Dalek on October 18, 2009, 04:46:04 PM
Woah, supersized Nacelles! Bit big aren't they?
Title: Re: Baz1701 WIP's
Post by: Phaser on October 18, 2009, 05:34:27 PM
Woah, supersized Nacelles! Bit big aren't they?
So are the ones on the JJprise.
Title: Re: Baz1701 WIP's
Post by: Dalek on October 18, 2009, 05:35:52 PM
The nacelles on the JJPrise are only a couple of meters longer than it saucer. Thats almost double the saucer length.
Title: Re: Baz1701 WIP's
Post by: Lionus on October 18, 2009, 05:36:14 PM
JJPrize refit: "Boy, you surely do have big nacelles! Why are they so big?" :eek
JJcelsior refit: "So I could chase after you when you're stolen by that joyrider Kirk again..!" :evil
Title: Re: Baz1701 WIP's
Post by: Vortex on October 18, 2009, 05:47:00 PM
Neat!!

I find the buzzards a little ... flat. How about doming them, not greatly, just a slight curvuture so that the fit the rest of the ship better. Apart from that, it's a great design.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 20, 2009, 02:12:53 PM
started a more traditional dock
Title: Re: Baz1701 WIP's
Post by: Lionus on October 20, 2009, 02:23:30 PM
Sniffs said that I shouldn't give you any ideas.. but.. how about JJ-Ambie/Oberth etc?
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 21, 2009, 03:55:09 AM
Sniffs said that I shouldn't give you any ideas.. but.. how about JJ-Ambie/Oberth etc?

nah. An ambie would be a bit far ahead to do Imo. The oberth would be a challenge too.

How's about a jjdoomsday machine? :P
Title: Re: Baz1701 WIP's
Post by: Bones on October 21, 2009, 04:43:18 AM
Sniffs said that I shouldn't give you any ideas.. but.. how about JJ-Ambie/Oberth etc?

nah. An ambie would be a bit far ahead to do Imo. The oberth would be a challenge too.

How's about a jjdoomsday machine? :P
oooh :D Me wants  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 21, 2009, 05:17:12 AM
How's about a jjdoomsday machine? :P

That would be the same as it was built thousands of years before Nero showed up, screwing with the timeline.

The same goes for the Enterprise Era, as it was all pre-nero.
Title: Re: Baz1701 WIP's
Post by: Bones on October 21, 2009, 06:09:22 AM
Then what stops you from making it an almost CGI mod with eye candy model and crisp textures hm ??? would be interesting ;)
ZZ's model is great but we could have a lot more detailed model (model wise as textures are very easy to do on these)
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 21, 2009, 08:04:55 AM
Well here is the result of about 20 minutes work
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 21, 2009, 01:59:32 PM
How's about a jjdoomsday machine? :P

That would be the same as it was built thousands of years before Nero showed up, screwing with the timeline.

The same goes for the Enterprise Era, as it was all pre-nero.

But surely JJ would have found some excuse for fecking with it anyway?
:D

20 mins work though...you sure work fast!
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 21, 2009, 03:57:47 PM
any one know how to hp'd a doomsday machine?
Title: Re: Baz1701 WIP's
Post by: Dalek on October 21, 2009, 03:59:04 PM
Give it a really big phaser coming out of its gob, give it super tough hull and shields which should be made invisible and put all its internal organs...internally. :P
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 21, 2009, 07:59:33 PM
Since Baz and I have both built a Doomsday machine, what credits do we have to add if we want to use Zambie Zan's Doomsday Machine HP?
Title: Re: Baz1701 WIP's
Post by: vonfrank on October 21, 2009, 09:28:15 PM
IDEA !

Give it immense hull strength, enough that it would take forever to pound it to death (because weapons are useless against solid Neutronium), but put its warp core at the front in the mouth so you have to shoot in its mouth in order to kill it.

you could name the worp core something else and still give it a lot of strength so that even while attacking it at its weak spot, it will take a beating to kill it.
Title: Re: Baz1701 WIP's
Post by: Bones on October 22, 2009, 01:33:52 AM
Since Baz and I have both built a Doomsday machine, what credits do we have to add if we want to use Zambie Zan's Doomsday Machine HP?
if there is no one stated in the readme for making HP then it was surely ZZ so I guess you'll need to credit him for using his HP as a base/reference for your HP
Title: Re: Baz1701 WIP's
Post by: Dalek on October 22, 2009, 10:59:05 AM
Since Baz and I have both built a Doomsday machine, what credits do we have to add if we want to use Zambie Zan's Doomsday Machine HP?

Why not make your own hp? Baz is.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 22, 2009, 02:04:35 PM
Quote
Why not make your own hp? Baz is.
Baz has much more time than I do.

Will this Doomsday machine be animated?
Title: Re: Baz1701 WIP's
Post by: Joshmaul on October 22, 2009, 11:24:29 PM
Baz has much more time than I do.

Not to derail the thread further - sorry, Baz - but does that have something to do with the million ships you're building, Wiley? :P You need about thirty more arms, I think.

Back on topic: Will this thing have a record for "Bridge Commander's Biggest Phaser Beam"? *chuckles*
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 23, 2009, 04:24:12 AM
Well as can be seen in the screen shot thread it is in game with its own HP (well I took daleks JJprisev2 HP to start with) and it is customised to the doomsday machine.

it has one "big ass" laser and that is it. At the moment the issues I need to work out are: -

It is to nimble and fast.

It has a habbit of running away from the TOS connie at the moment rather than fight!

The laser needs more work and I need a SFX for it (currently sounds like the TMP phaser).

I would like to animate the "eye" but making the texture is not going to easy.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on October 23, 2009, 05:22:00 AM
here is an idea. Is there a way, i guess it would be MVAM, to once it distroys a ship, planet or station in game that it spawns a small ship size baby DM like in ST: Phaze 2? Or better yet give it the abilty to lunch shuttles and replace the shuttle with a smaller DM baby. This was during the fight it might lunch its baby for help or jest before you kill it it sends its babys out and you would have to face them. I totaly agree with the above comment that there should be no shields and jest supper hull. I cant remember but i don't think it had warp. I looks great so far.
Title: Re: Baz1701 WIP's
Post by: Nx-809 on October 23, 2009, 06:03:18 AM
Baz this is laser sfx from doomsday machine!
Is the first test...I work to make it much cleaner!
Title: Re: Baz1701 WIP's
Post by: KrrKs on October 23, 2009, 01:52:23 PM
For the running away thing, you can give it a Torpedo tupe or a pulse property that fires invisible, zero- Damage Projectiles. That "should" fix it.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 23, 2009, 05:06:31 PM
For the running away thing, you can give it a Torpedo tupe or a pulse property that fires invisible, zero- Damage Projectiles. That "should" fix it.

Wouldn't they trigger the shield hit shimmer when the hit a ship?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 23, 2009, 05:50:12 PM
Will look into that when I get some time.

Here I have played with my 2 connies

Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on October 23, 2009, 06:19:06 PM
not bad, although I would have replaced the saucer with the neck, it doesn't make much sense to replace the neck then reattach the old saucer.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 23, 2009, 06:38:24 PM
You don't need to actually have a torpedo to launch, you just need a dummy torpedo, that way the AI will fly the ship.

Nice video there, as well
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 24, 2009, 04:11:45 AM
not bad, although I would have replaced the saucer with the neck, it doesn't make much sense to replace the neck then reattach the old saucer.

Techniclly the saucer (like the rest of the ship) was not replace but rebuilt around the exsisting one. Imagine they stripping off the old saucer rim and bolting the new one to it, and building the new surfce as the went in.

I if was a case of replacing the components then it would be a completely new Enterprise not a "nearly completely new" as Decker pointed out
Title: Re: Baz1701 WIP's
Post by: MarkyD on October 24, 2009, 04:17:36 AM
Lol, good job mate.. how long did that take you?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 24, 2009, 04:19:21 AM
about a week on and off.
Title: Re: Baz1701 WIP's
Post by: KrrKs on October 24, 2009, 10:10:06 AM
For the running away thing, you can give it a Torpedo tupe or a pulse property that fires invisible, zero- Damage Projectiles. That "should" fix it.

Wouldn't they trigger the shield hit shimmer when the hit a ship?

Nope. Zero Damage projectiles never impact on anything, they just fly through.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 26, 2009, 04:41:45 PM
Here is my new project
Title: Re: Baz1701 WIP's
Post by: Aeries on October 26, 2009, 10:07:03 PM
I'm impressed. Your skills have improved a great deal.
Title: Re: Baz1701 WIP's
Post by: Biggins on October 27, 2009, 05:32:27 AM
Awesome! Had any weapon loadouts for this in mind? I could never make out if it actually had torpedoes in the film, even though captain Robau did give the command to fire them....
 
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 27, 2009, 01:25:53 PM
Awesome! Had any weapon loadouts for this in mind? I could never make out if it actually had torpedoes in the film, even though captain Robau did give the command to fire them....
 

It didn't have torps, nor did Robau order any to be fired.  He said "Fire weapons!" before the Narada's torpedoes hit, then after said, "Fire all phasers!"
Title: Re: Baz1701 WIP's
Post by: Aeries on October 27, 2009, 02:51:20 PM
Awesome! Had any weapon loadouts for this in mind? I could never make out if it actually had torpedoes in the film, even though captain Robau did give the command to fire them....
 

It didn't have torps, nor did Robau order any to be fired.  He said "Fire weapons!" before the Narada's torpedoes hit, then after said, "Fire all phasers!"

Which was absolutely HILARIOUS! Shortly thereafter, someone said weapons were offline...then it cut to a scene outside and the ship was CLEARLY firing a shit-ton of phasers and pulse weapon things... xD

In any case, I'm pretty certain the Kelvin had no torpedo launchers.
Title: Re: Baz1701 WIP's
Post by: Lionus on October 27, 2009, 03:15:38 PM
In before someone suggests making a Kelvin torpedo cruiser. :D

oh, wait..  :P
Title: Re: Baz1701 WIP's
Post by: Biggins on October 27, 2009, 04:15:11 PM
OH! Right sorry  :hide I'm probably just mistaking it for someone that was shouting about the Narada's torpedoes, my mistake.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 29, 2009, 09:31:52 AM
question can anyone recommend away to create the weathered look on the attached texture?
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 29, 2009, 09:50:54 AM
question can anyone recommend away to create the weathered look on the attached texture?
Looks fine, to me.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 29, 2009, 10:19:23 AM
LOL I know is does, I was wondering the best way to make it look like that. The texture is from Tobias's Kelvin. My effort is below.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 29, 2009, 11:42:35 AM
if there's a way to alter it similar to the skin above (which looks like some random splotches and a sepia toning over the standard skin), pounce on it.  i play with most of the functions to find out what's going on and what works.
Title: Re: Baz1701 WIP's
Post by: genty on October 29, 2009, 04:37:17 PM
I've no idea how that was done, but I did have a play around with that texture and this is what I came up with. It's very convoluted but i've tried to put together all the values I used for it.

Each layer starts with a copy of the original image unless noted, this was done in photoshop.

Background
Original image

Layer 1
Menu-Filter-Brush Strokes-Accented Edges
Edge Width 5
Edge Brightness 8
Smoothness 3
Blend Mode-Linear Burn
Opacity 15

Layer 2
Menu-Filter-Other-
High Pass 10
Blend Mode-Normal
Opacity 5

Layer 3 (This gives it a splotchy look)
Background copied to new file
Menu-Filter-Texture-Grain
Grain Type-Contrasty
Intensity 67
Contrast 13
Image size increased to 500% then canvas size reduced to 20%
Converted to Grayscale then back to RGB
Copied as new layer in original file
Blend Mode-Pin Light
Opacity 35

Layer 4
Random slotches done in black
Blur is applied
Blend Mode-Normal
Opacity 30

Layer 5
Covered in colour #a59f8f
Blend Mode-Normal
Opacity 50
Title: Re: Baz1701 WIP's
Post by: Dalek on October 29, 2009, 04:47:59 PM
You get a cookie just for that Genty. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2009, 09:09:08 AM
thanks for the tutorial cookie in coming.

Here is a base texture created using your tutorial.

*note this is a flat texture no specs added yet
Title: Re: Baz1701 WIP's
Post by: MarkyD on October 30, 2009, 10:49:48 AM
Looks awsome Baz, and as everyone has said, you are improving greatly.
Title: Re: Baz1701 WIP's
Post by: genty on October 30, 2009, 11:47:10 AM
Glad to help out, it's looking great so far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 04, 2009, 02:50:59 PM
enjoy some more Kelvin
Title: Re: Baz1701 WIP's
Post by: Billz on November 06, 2009, 08:00:10 PM
The warp engine seems a little big but otherwise it looks great.  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 07, 2009, 05:41:08 PM
Kelvin pretty much buttoned up
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on November 07, 2009, 05:59:36 PM
Wow, cookie is all i can say!!!! :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 08, 2009, 11:56:58 AM
Enjoy


Title: Re: Baz1701 WIP's
Post by: Maxloef on November 08, 2009, 12:05:37 PM
little to pink and to big impulse engine ;)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on November 08, 2009, 12:09:03 PM
cool shot tho.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 08, 2009, 12:40:09 PM
I have already shrunk the impulse engine.

Here are some in game pics
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on November 08, 2009, 01:20:56 PM
Very nice.

My tiny nitpicks:
There needs to be more variation in the impulse grill, try upping the contrast.
The bussard needs to be a little more orange.

Ok, criticism done. Still, very nice.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 08, 2009, 05:41:08 PM
I have twicked the impulse engine and the bussard, and also started something new.
Title: Re: Baz1701 WIP's
Post by: Dalek on November 08, 2009, 05:45:09 PM
The Narada's inner cone needs to be a hell of a lot smaller and the pine's need to extend outwards further.
Title: Re: Baz1701 WIP's
Post by: Lionus on November 08, 2009, 05:48:51 PM
he's just starting, he'll get it closer to the real thing as the work progresses.. sheesh.. do you have a rag week or something?  :funny
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on November 09, 2009, 03:53:34 AM
Since you're just starting on the Narada, this should help a lot.
It's the first deleted scene: http://www.youtube.com/watch?v=wBmD2NSwZm0&feature=related (http://www.youtube.com/watch?v=wBmD2NSwZm0&feature=related)

There's a external shot of the Narada that was never finished by ILM, so you can see the inside cone quite well.
It looks as if there is (from rear to front) a semi-sphere with lots of notches, a pentagron shaped shaft with 5 or so pentagon "ribs" along it, then a rounded nose that comes down to the pentagron shaped "door" in the center of the ship.
This might help get a better idea of the shape and size: http://fc09.deviantart.net/fs50/f/2009/313/b/b/Simplistic_Narada_comparison_by_JohnnyMuffintop.png (http://fc09.deviantart.net/fs50/f/2009/313/b/b/Simplistic_Narada_comparison_by_JohnnyMuffintop.png)
The center mass should be short enough to stop before that thin opening in the barbs.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 09, 2009, 08:32:26 AM
I can not access either you tube or deviant art from work so have not look at the ref's yet.

I have tweaked the model a little.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 09, 2009, 08:22:43 PM
Shrink the "eggs" and you'll have it.  Very nice work on the spines though.

I just had a horrific idea.  The Narada and V'ger team up. O.o
Title: Re: Baz1701 WIP's
Post by: Lionus on November 09, 2009, 11:52:03 PM
Shrink the "eggs" and you'll have it.  Very nice work on the spines though.

I just had a horrific idea.  The Narada and V'ger team up. O.o

have you been talking with Judge_King again? *resists the urge to wash his eyes with soap*
Title: Re: Baz1701 WIP's
Post by: Erk on November 10, 2009, 12:13:30 AM
here are some concept art shots of the Narada. Hope they help.

Title: Re: Baz1701 WIP's
Post by: baz1701 on November 10, 2009, 08:42:19 AM
Here are some near finished narada renders
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 10, 2009, 03:08:30 PM
Naranda in game. I'm not going to be doing to much more work on it as it is to darn hard.

Will give it some basic HP's and upload.

If anyone fancys hp'ing give me shout
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 16, 2009, 03:09:07 PM
Started to apply textures to the Nastromo
Title: Re: Baz1701 WIP's
Post by: Villain on November 17, 2009, 07:09:27 AM
That video of the Kelvin is great, caught it %100. Plus, upside-down shots are always nice, and you really have come a long way. Can't wait to see what your models will be like in another few more months, I think Wiley ought to be worried. :funny
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 17, 2009, 04:18:15 PM
Quote
Can't wait to see what your models will be like in another few more months, I think Wiley ought to be worried.
I beg to differ.  :D(see attached pic) It's nice to see Baz1701's skill improving.

Please note that my Kelvin model is a personal project and is not meant for gaming.
Title: Re: Baz1701 WIP's
Post by: Dalek on November 17, 2009, 04:20:47 PM
Quote
Can't wait to see what your models will be like in another few more months, I think Wiley ought to be worried.
I beg to differ.  :D(see attached pic) It's nice to see Baz1701's skill improving.

Please note that my Kelvin model is a personal project and is not meant for gaming.

Spoil sport. Now post in your WIP thread so we can talk about it more. xD
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 17, 2009, 04:32:20 PM
Quote
Spoil sport. Now post in your WIP thread so we can talk about it more. xD
I'd rather not. You can comment on it on my Deviantart page in my signature or I canmake a new thread in the Graphic Arts section here.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 17, 2009, 10:56:35 PM
Quote
Can't wait to see what your models will be like in another few more months, I think Wiley ought to be worried.
I beg to differ.  :D(see attached pic) It's nice to see Baz1701's skill improving.

Please note that my Kelvin model is a personal project and is not meant for gaming.

Spoil sport. Now post in your WIP thread so we can talk about it more. xD

Doesn't belong there, it's not for gaming as he said. ;)  Looking good on all counts from both baz and Wiley, though personally Baz, I wish you wouldn't give up on the Narada.  The only thing you really need to do is shrink the spherical parts and throw in some more random spines. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 19, 2009, 05:06:38 PM
speaks for itself
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on November 19, 2009, 05:27:54 PM
You going to update your other work too?
Title: Re: Baz1701 WIP's
Post by: Lionus on November 19, 2009, 05:48:02 PM
so, this is version 5.xxx?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 19, 2009, 07:44:08 PM
Wowee!  If that doesn't prove your skills have improved, I don't know what will.  :D
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on November 19, 2009, 08:29:02 PM
I think sombody got the new ST DVD, lol. This is the best!!!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 20, 2009, 12:06:40 AM
I do have some slight nitpicks. The base of the bridge should be shaped differently. The extra bits on the nacelles should be curved and not squared off. Also, the upper nacelle covering has that exterior lip. It is definitely looking better compared to previous versions.

Since we are both working on the same project, maybe we should combine our efforts to make the JJ-prise awesome.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 20, 2009, 03:38:45 AM
I do have some slight nitpicks. The base of the bridge should be shaped differently.

The bridge is off the mk4 and will be replaced just for effect.

The nacelles are a WIP, still alot to tweak. I have a nasty mesh error on the lower part to sort out.


Since we are both working on the same project, maybe we should combine our efforts to make the JJ-prise awesome.
Happy to, PM me with what you have in mind.
Title: Re: Baz1701 WIP's
Post by: Biggins on November 20, 2009, 07:11:37 AM

Since we are both working on the same project, maybe we should combine our efforts to make the JJ-prise awesome.
Happy to, PM me with what you have in mind.
[/quote]

I think we have just witnessed the dawn of a new BC ship making era :P
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 20, 2009, 08:39:43 AM
Quote
The nacelles are a WIP, still alot to tweak. I have a nasty mesh error on the lower part to sort out.
Don't be afraid to add detail. If your model is around 20-25k polys you are still good. Using Vertex Weld will help remove some mesh errors, but not all and it will help clean some booleaned edges. If you had the plastic model that came with the 2-desk set, modeling the overall ship might be easier. I've also included a download link to screencaps from the StarFleet Vessel Simulator of the JJprise. These should give you an idea of how the ship should be textured and modeled.

See download link:
https://www.yousendit.com/transfer.php?action=batch_download&batch_id=TzY3bUpTd0lQb0xIRGc9PQ
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 20, 2009, 09:09:13 AM
great ref pics, are there any good close ups of the bussards?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 20, 2009, 09:18:17 AM
I have a sketch from the book that I found a week or so ago. I could remove this post if it breaks any copyrights.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 20, 2009, 09:36:53 AM
I have a sketch from the book that I found a week or so ago. I could remove this post if it breaks any copyrights.

Not before I save it ;)

thanks will be a great help.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 21, 2009, 05:01:27 AM
That is a really neat shot of the innards of the collectors.

Those images from the Starship Simulator are probably the absolute best you're going to get unless they make a book or release the schematics.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 25, 2009, 08:17:09 AM
here is a heavly revised (new) nacelle build using the new ref's wiley sent me.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 25, 2009, 08:33:00 AM
Fins are only slightly too tall with that dramatic curve at the front and you need the half-sphere in the exhaust cone at the back.  That's all the nitpicking I think I can do, that is one gorgeous nacelle.  Scotty'd be proud. ;)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 25, 2009, 09:35:37 AM
Hey Baz, if your model ends up being really accurate, I may be able to help out with textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 25, 2009, 10:04:27 AM
sounds good, see how it goes.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on November 25, 2009, 10:12:16 AM
I agree with Shadowknight1 about the fins, and the 'scoop' underneath seems a little to deep judging by the poster on my wall. But other than that, it's spot on :)

Now that we have an official size, will this version be scaled correctly?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 25, 2009, 10:17:25 AM
it will be scaled the same size as the TOS/TMP connie. I can not bring myself to overscale as "canon". It would make the saucer windows over 10 feet tall and 30 feet wide. Just crazy.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on November 25, 2009, 10:34:10 AM
windows are slightly smaller than the view screen judging by the poster. They're bigger, but not massive.

Just an idea, you could have two versions of the model (differing only in size) and just have slightly different textures for those that want the canon size or the TMP size.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2009, 08:24:36 AM
Ok here is my first animated bussard test.

Note the actual texture does not have the jerk, that is the gif animated doing that.
Title: Re: Baz1701 WIP's
Post by: Kirk on November 26, 2009, 09:14:38 AM
That's pretty awesome.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on November 26, 2009, 09:19:43 AM
Holy shit-tocky mushrooms and cream batman!!!!!! Cookie!!! Will BC support this, the gif or do you have to targa it and have a million targa file in sequence?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2009, 09:33:02 AM
I have it set up as a IFL same as my TOS connie.

So if my TOS connie works then this will too.

Not sure if warp warm up will switch IFL's if not either stactic bussards with wrap warm up or animated without.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on November 26, 2009, 11:34:55 AM
ditto on the cookie, and I have to give one to Wiley as well when I find him.
Title: Re: Baz1701 WIP's
Post by: Bones on November 26, 2009, 11:53:25 AM
 :eek holy diarrhea :eek this is beautiful !!! cookies for both of ya ;)
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 26, 2009, 12:07:06 PM
Baz, that is really really cool. Cookie for you and I forgot to give to Willey a cookie for giving me permission over his textures.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on November 26, 2009, 12:57:19 PM
Fantastic, cookie for sure.
I attempted to use the image Wiley provided (not the exact one, same image that I found on TrekBBS a week early) on Wiley's JJPrise nacelles. Didn't work too well.

Btw, don't forget to try and give it the illusion of being backlit.
Title: Re: Baz1701 WIP's
Post by: Erk on November 26, 2009, 01:43:59 PM
looks amazing man! The new Enterprise grew on me faster than a rash, so im looking forward to this model very much. i bought the Art of Star Trek Film book the other day at borders, which is full of neat shots of the Enterprise so id recommend the book, its full of nice shots. Also, the blu-ray vessel simulator is a great source:

http://img.trekmovie.com/images/merchandise/st09blu_sim_6.jpg

http://img.trekmovie.com/images/merchandise/st09blu_sim_5.jpg

http://img.trekmovie.com/images/merchandise/st09blu_sim_7.jpg

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 26, 2009, 07:23:12 PM
Looks good, though you might want to speed it up slightly.
Title: Re: Baz1701 WIP's
Post by: Aeries on November 27, 2009, 04:29:04 AM
Cool stuff Baz, I'm impressed with how you've been improving. :]
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2009, 08:57:54 AM
I think the nacelle is pretty much there.

smaller fins, ball added to aft and the inner section added.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 27, 2009, 10:49:48 AM
DX8 supports transperancy for the bussard to have an eye over the fan(as I can say on it) and the fan is 3D, but I dont know can BC support mesh animacion? If it can it will looks awesome ;) Years ago I was GTA modder and I remeber for the animation has a dummy for a center and direction but BC is an old game and I dont believe BC to support dummies.
Title: Re: Baz1701 WIP's
Post by: Lionus on November 27, 2009, 12:03:24 PM
*imagines a JJ-Constellation with those nacelles*  :dance hawtness..
Title: Re: Baz1701 WIP's
Post by: Adonis on November 27, 2009, 12:18:47 PM
DX8 supports transperancy for the bussard to have an eye over the fan(as I can say on it) and the fan is 3D, but I dont know can BC support mesh animacion? If it can it will looks awesome ;) Years ago I was GTA modder and I remeber for the animation has a dummy for a center and direction but BC is an old game and I dont believe BC to support dummies.

No it can't, also you cannot quite have a glowing object behind a transparent one, doesn't work well at all.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 27, 2009, 12:30:13 PM
Wow, imagine a gift from Activision for Christmas, a DX9 engine for BC which supports many tipes of textures(bump, glow, spec....) and dummie support for 3d mesh animation, and the game would be great. Now BC is DX8 but I cant find a file written on VisualBasic to view the effects and to adjust. I know VisualBasic, Python and a bit Jawa.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on November 27, 2009, 01:41:27 PM
Wow, imagine a gift from Activision for Christmas, a DX9 engine for BC which supports many tipes of textures(bump, glow, spec....) and dummie support for 3d mesh animation, and the game would be great. Now BC is DX8 but I cant find a file written on VisualBasic to view the effects and to adjust. I know VisualBasic, Python and a bit Jawa.

dx 11 would do just fine  :)
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 27, 2009, 01:52:13 PM
Wow, imagine a gift from Activision for Christmas, a DX9 engine for BC which supports many tipes of textures(bump, glow, spec....) and dummie support for 3d mesh animation, and the game would be great. Now BC is DX8 but I cant find a file written on VisualBasic to view the effects and to adjust. I know VisualBasic, Python and a bit Jawa.

dx 11 would do just fine  :)

DX11, I'd say no, becouse there is very few people with DX11 cards. I'd rather say DX10 or max DX10.1. Imagine, cool Ocullusion, Motion blur, a smoke from the hot damaged place, God-Rays(DX10 and above), bump mapping, shadows, Geometry shaders(DX10 and above) DX10 rays and lights and many other cool things. And I would be thanksful If someone can help me to find a VisualBasic written file in BC. I remember I made a DX8 mod for BC for new editing glow and specular effects and the BC console was saying an error in:
PixelShader = compile ps_1_0 PS_specular();  :funny :D
Title: Re: Baz1701 WIP's
Post by: Villain on November 27, 2009, 01:57:17 PM
There are also very few people with a PStriple, but that doesn't stop them making games for it. ;) People who spend loads on a new rig should be able to play with whatever is readily avaliable. Just deactivate the stuff that older cards can't handle. Right?

Nacelles are looking nice, Baz. Will look amazing when they're done I'm sure. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2009, 02:24:20 PM
tried the new nacelle on the mk4 in game and it looks good.

Warp warm up does not work with IFL's

Also I have lost the glow maps after exporting from max 3?

Can some one confirm correct max 3 export settings?
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 27, 2009, 02:36:04 PM
Woow, that is such agressive Constitution. She will destroy everything on her way ;) I like the Connie. And Baz I cant help you for the glows because I work on Rhino 3D and Milkshape 3D and I dont know anything about 3DS max.
Title: Re: Baz1701 WIP's
Post by: Bones on November 27, 2009, 03:17:42 PM
Beautifullll !!! one nitpick - give less contrast to those panels on hull
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2009, 03:25:54 PM
Well thi is just a test using the mark 4, the new mark 5 will use these nacelles and little else.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 27, 2009, 03:57:29 PM
That nacelle looks great, though I do have one small nitpick with the vents on the underside.  You have them shaped as triangles when they should be long, thin trapezoids.  See the attachment to know what I mean.  Beyond that, that is a superb warp nacelle, I can't wait to see the rest of the ship attached to it. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2009, 04:43:00 PM
I hve reshaped the vent
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on November 27, 2009, 05:07:57 PM
Can't quite tell from your screenshots, but the 'fins' should be tapered slightly, being wider at the bottom (where they connect to the nacelle) than the top edge.

Edit: I'm rubbish at explaining things, heres some pics of what i mean.

http://movies.trekcore.com/gallery/albums/xihd/trekxihd2889.jpg
http://movies.trekcore.com/gallery/albums/xihd/trekxihd2897.jpg
Title: Re: Baz1701 WIP's
Post by: genty on November 27, 2009, 05:11:55 PM
Instead of trying to swap the animation textures, could you swap the texture behind it? This way the bussards would spin when at impulse but not have a glow behind them and as you go to warp the texture behind switches to one which glows providing lit bussards.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2009, 04:14:31 PM
Good idea Genty, now If I can figure out how to export the ship from max 3 so the specs and glows work I'd be sorted.
Title: Re: Baz1701 WIP's
Post by: Maxloef on November 28, 2009, 04:47:54 PM
i got specs and glows with max 9 :D nifscope ;D
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2009, 04:57:29 PM
i got specs and glows with max 9 :D nifscope ;D

I know that works fine for me too. The trouble is the max 9 exporter does not support IFL animated textures.
Title: Re: Baz1701 WIP's
Post by: genty on November 28, 2009, 06:51:26 PM
Try unticking all the specular level and self illumination parts for each of the textures leaving the diffuse color part ticked (leaving the opacity ticked for the animated texture) and try exporting it then. I've had a similar problem and by playing around with what is ticked for each texture got it to eventually work. It's mainly a matter of finding the right combination.
Title: Re: Baz1701 WIP's
Post by: Kirk on November 29, 2009, 06:25:46 AM
I'll try to dig up my settings for a ship I got to work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2009, 03:49:07 PM
here is the new secondary hull so far
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 30, 2009, 08:12:27 AM
More secondary hull work
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 30, 2009, 05:35:05 PM
Starting to look like a star ship now
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 30, 2009, 08:24:27 PM
I think you need to bring the neck forward a bit, as it is, the saucer seems a bit too far back.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on November 30, 2009, 10:11:35 PM
She's really starting to come together.

She looks great, but for the sake of accuracy, I did a little comparison shot of the ILM released image.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 01, 2009, 08:49:04 AM
The ship follows the profile better now.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on December 01, 2009, 09:04:11 AM
I think it's safe to say, that after this model is finshed, modeling the JJprise from others will stop. This will be the CG sovy of the JJvirse. Cookie
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 01, 2009, 01:36:11 PM
Hawtness...

It's name is Enterprise!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 01, 2009, 01:41:28 PM
Much better!  Just fix that curve on the aft ventral side of the secondary hull and it'll be great! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 01, 2009, 04:41:59 PM
Had rip off most of the front end and do some major re-construction
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 01, 2009, 04:56:18 PM
seems it was worth it.  though you need to clean up some vertices along edges here and there.
Title: Re: Baz1701 WIP's
Post by: Billz on December 01, 2009, 05:41:34 PM
Bring up the small area outside the shuttlebay a little bit, then it'll be even better.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 01, 2009, 07:15:38 PM
Looking really good there now, though what is this little bit at the center of the black square in the attached?
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on December 02, 2009, 02:54:31 AM
Awesome progress Baz.
One question though, you going for the "official" 725 meters?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2009, 04:35:52 AM
Looking really good there now, though what is this little bit at the center of the black square in the attached?

That is something that will be picked up in the clean up. It is the nacelles main cylinder poking through.

Bring up the small area outside the shuttlebay a little bit, then it'll be even better.

I'm hoping to increase the size without having to do a major rebuild of the area.

Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2009, 04:39:06 AM
seems it was worth it.  though you need to clean up some vertices along edges here and there.

I still have to learn how to tidy / clean up my meshes. Any 3D max tips on how to do this would be grand.

Awesome progress Baz.
One question though, you going for the "official" 725 meters?

Not Sure, I am not a fan of the larger than Galaxy scale of this ship. Worse case I'll make two scaled versions (or just a sensible sized one for myself)
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on December 02, 2009, 07:04:41 AM
n all honesty, i think you could jest have her 10% bigger than a connie refit. I guess as long as a side profile in bigger it would be fine. Even thou officially it's like the biggest ship in federation history seeing it on screen it never felt like that.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2009, 09:02:39 AM
small update.

as for the scale I have not made my mind up yet?
Title: Re: Baz1701 WIP's
Post by: Billz on December 02, 2009, 09:56:19 AM
I'm hoping to increase the size without having to do a major rebuild of the area.



I think you misunderstood me.

I was actually talking about the external flat surface that is just outside the shuttle bay door. Your model isn't in-line with the diagram from earlier. See picture. Just wondering if you were going to change it a little.

Also, will you be adding the missing parts to the warp engines aswell?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2009, 02:40:57 PM
already have
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 02, 2009, 03:18:04 PM
Woow the ship is getting very cool ;) The winter vacation I will read some tutrials, becouse for now I am using 3ds max, only to preview the backfaces on the mesh and fix everything in my Rhino 3D, with witch I am drawing the ships.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 02, 2009, 07:47:50 PM
Very nice Baz, she's shaping up more and more.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2009, 08:10:11 AM
Right the main elements are built.

I  have tried to keep the shapes to a minimum.

Saucer 1 lathed line
Nacelles - 7 seperate parts each
secodary hull, neck and pylons, 2 cylinders
Title: Re: Baz1701 WIP's
Post by: tiqhud on December 03, 2009, 01:56:03 PM
Right the main elements are built.

I  have tried to keep the shapes to a minimum.

Saucer 1 lathed line
Nacelles - 7 seperate parts each
secodary hull, neck and pylons, 2 cylinders

Looks Great, What size are you makeing the textures?
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 03, 2009, 02:11:44 PM
Personally I think you're off to a good start, though i would probably spend some time refining the mesh.  Basically making sure that the ship's lines flow smoothly and don't appear choppy because one part of the mesh is improperly intersecting another.  I'd also try to have the whole thing be a unified mesh with all the verts welded.

Looking good.  The design has grown on me.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2009, 02:17:14 PM
the trouble I find is i get it looking good in one view turn it slightly and it shows errors
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 03, 2009, 02:20:27 PM
could you make some wireframe shots?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2009, 02:24:55 PM
here you are
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 03, 2009, 02:30:32 PM
Looks reasonably clean.  I would probably try to eliminate verts/polys in the bigger open spaces and transfer those numbers to the edges to smooth them out.  Then just make sure you keep tight control over your smoothing groups and I think this baby's a winner.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 03, 2009, 02:32:03 PM
Woow, such a cool mesh. On Autodesk I cant even flip the polygon face.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2009, 02:33:41 PM
here are a couple of cleaner renders
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 03, 2009, 02:37:13 PM
looks pretty good, baz.  i think some of those hard edges need to just be smoothed out and perhaps a little more definition in places like the undercut.

edit* and by the way, these are just suggestions.  take em or leave em as you want.  :)
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 03, 2009, 02:37:37 PM
Extreamly accurate and beutiful  ;). This ship will be one of the best Ive ever seen :eek
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2009, 05:08:34 PM
Extreamly accurate and beutiful  ;). This ship will be one of the best Ive ever seen :eek

Thank you.

Started lower weapons bay
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 03, 2009, 05:18:24 PM
Just a few suggestions based on the Blu-ray ship simulator shots Wiley posted

(I've attached an image cos I'm rubbish at explaining)

The bits at the top of the pylons don't spread out as they connect to the nacelle (at least, not as much)

The shuttle bay edge should flow into the back of the pylon in a smoother curve

There's an lip along the side of the ship, where the lower part of the hull is wider than the upper.

Where you have a hard edge (marked in blue) the hull should curve round.

This site has some excellent schematics that might help :) :
http://www.cygnus-x1.net/links/lcars/STXI-Enterprise.php

Other than that, she looks great  :)
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on December 04, 2009, 03:46:08 AM
Depending on how poly-heavy the final model is, have you considered actually modeling the internal bussard gears?
Also, fantastic progress. Hope the skills you learn for this will let you make your own ships ever better.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 04, 2009, 11:31:06 AM
Definitely shaping up Baz.  Though Tribble is right about those things, this is one of the best JJPrises yet. :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2009, 05:54:13 PM
Some more revisions to the secondary hull.

about 35% rebuilt
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2009, 06:00:33 PM
one showing pylon juction
Title: Re: Baz1701 WIP's
Post by: Aramus on December 05, 2009, 06:04:04 PM
Baz1701 thats a good effort.

The first image shows the errors in the mesh, the second shows the fixes.

remember that all vertexes need to join to other vertexes like a net or fence, hence its called a mesh.

Hope that helps, keep up the good work.

Title: Re: Baz1701 WIP's
Post by: Billz on December 05, 2009, 07:01:09 PM
Even though shes looking great, theres still a lot of details that are not quite correct.

Your warp engines for example, they aew missing something on the underside of them that I can only assume are some kind of plasma vents. Check the underside of the nacelles on schematics posted earlier and the high res screenshots of the Ship in the Blu-Ray ship simulator that Wiley sent you.

Also, theres a few details that don't look quite right with the deflector dish area on your model. It may be because you haven't built the deflector dish yet, but there is definatly something not quite right about it at the moment. Again, see schmatics posted earlier as well as the screenshots Wiley sent you from the Blu-Ray.

Otherwise, great work.  :)

Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2009, 08:37:09 AM
still trying to get the main shape right.

Things like windows, docking ports and other greebles will follow when that is done.

Rest assured I have not forgot the details, it is far from done.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2009, 04:52:20 PM
Can some one take a look at this an see how I can fix the mesh errors from the cutting, I have tried but no joy.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2009, 04:57:33 PM
forgot pics of the mess I'm in
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 06, 2009, 05:08:22 PM
Wooow, and the ship will be with that kind of detail  :eek. Very nice  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2009, 05:09:51 PM
Wooow, and the ship will be with that kind of detail  :eek. Very nice  ;)

Not with these mesh errors.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 06, 2009, 05:44:07 PM
you have to move and weld vertexes one by one.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 06, 2009, 06:09:00 PM
You still need to round out the bottom of the secondary hull....

Beyond that, and the fact that one of your nacelles looks like it's missing the bulb in the aft end, I'd say you're well on your way.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 07, 2009, 03:46:40 AM
You still need to round out the bottom of the secondary hull....

It is round, it is the smoothing groups that make it look flat. when the errors are sorted hopefully it will look better.

It has a 3 vert curve that matches the refernece pics.

you have to move and weld vertexes one by one.
Thanks for the pointers I'll give it a go. I cut the round windows using snap vert cut and the square with boolan (snap cut and pro boolan were doing strange things on the square windows).
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 07, 2009, 08:14:54 AM
Ok I have one row of virtually clean cut windows.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 07, 2009, 08:20:06 AM
Woow, amazing  :eek . I wish I can make such cool ships :( . Very good job, the ship is looking awesome ;)
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on December 07, 2009, 11:03:36 PM
Wow, very nice, i wish i had a modeling talent like that.
(gets out gmax, works all night)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 08, 2009, 03:37:00 AM
Well I have come to a decission. I will be texturing the windows and docking ports on as after try: -

Boolean
Pro Boolean
Vert cutting.

All produce to many errors and no matter how much vert cutting and welding it is to bad to leave it.

You've got to know your own limitations and this is beyond me at this time.
Title: Re: Baz1701 WIP's
Post by: Villain on December 08, 2009, 04:52:02 AM
Does Max not have a function to weld all verts on the mesh within X distance? Like say, all verts within 4 centimeters (Based on the ships scale) will weld, and so on?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 08, 2009, 05:14:16 AM
The trouble is there are plenty of tutorials on cutting a flat object but none for cutting in to the side of a curved hull.

The mesh looks rough as hell when I cut the windows in.

Vert cut works well for one window but after I cut 3 or 4 in a row it get screwed up.

Also lack in tidying skills to fix errors when they occur.
Title: Re: Baz1701 WIP's
Post by: Adonis on December 08, 2009, 05:17:33 AM
Does Max not have a function to weld all verts on the mesh within X distance? Like say, all verts within 4 centimeters (Based on the ships scale) will weld, and so on?

Yup, all max versions do.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 08, 2009, 02:45:29 PM
ok it is better but still not smooth. anyone hazard a guess the best place to cut to iron out the bumps?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 08, 2009, 03:24:26 PM
I hope you can get that smoothed out, cause that's niiiiice.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 08, 2009, 09:37:04 PM
one solution might be to have a grid of mesh surrounding the windows, so that they connected to far away verts on the big face they are cut into.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2009, 08:27:00 AM
I have done a comparison regard the (imho) true scale of the JJprise.

I have take a studio render of the jjprise and a pic of the TMP hero model.

using the docking ports as refernece (Kirks pod fit snuggley through the JJprise port) so the are very similar in size.

The attached pic is roughly what I feel the true scale to be, though bigger no where near as big as the galaxy.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on December 09, 2009, 10:06:38 AM
Good scale imho ^^
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 09, 2009, 11:10:30 AM
That's about what I thought when I compared my Hot WHeels JJPrise to my Johnny Lightning Refit.  Looks good, but where did you get that shot of the JJPrise?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2009, 11:16:00 AM
got it from here http://www.round2models.com/articles/church-interview
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 09, 2009, 12:35:36 PM
I have the ship on a poster in front of me, the docking ports are much smaller in relation to the rest of the ship than they are on the refit (they just have a thick black outline). Plus, if they were similar size everyone would have to be tiny to be shorter than the view screen.
725.35m is the official length (from the Blu-ray and 'art of the film' book), just roll with it ;)

Edit: in that pic you posted you have the jj ports smaller than the refit ones
Title: Re: Baz1701 WIP's
Post by: Bren on December 09, 2009, 12:47:19 PM
I just see pixelisation in that pic, so it doesn't really solve anything. That said, we know that the ship was designed to be 300 metres, and the scale-up was a knee-jerk reaction to a handful of shots where JJ wanted the shuttlebay to be cavernous and not cramped. I say we take the ship as all sensible indications would seem to put it and ignore the shuttlebay and the ridiculous official size estimate.

Besides, it's Baz's model, and he can scale it any way he wants.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 09, 2009, 03:17:20 PM
I just see pixelisation in that pic, so it doesn't really solve anything. That said, we know that the ship was designed to be 300 metres, and the scale-up was a knee-jerk reaction to a handful of shots where JJ wanted the shuttlebay to be cavernous and not cramped. I say we take the ship as all sensible indications would seem to put it and ignore the shuttlebay and the ridiculous official size estimate.


Yeah, but we also know they went over the model redoing and adding more detail to match the bigger size, like the view screen and smaller ports. It's more ridiculous to ignore the size of the screen/ports/shuttles against the hull when every shot of it in space matches the larger size (yeah its definitely scaled smaller in the ground shots, too small to fit a shuttle through the bay doors, but that's forgiveable considering how much they would have had to rebuild and shoot).

But this isn't the place for this discussion, so I shall just post this pic and rest my case:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 10, 2009, 11:47:35 AM
Another major overhaul
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 10, 2009, 12:43:41 PM
Looks good, but the "swoop" cut out area...you said that part will be rounded after smoothing, or something like that?  Cause it currently doesn't look right.
Title: Re: Baz1701 WIP's
Post by: Aramus on December 10, 2009, 05:37:12 PM
You will never get those windows to look 100% baz1701 .

The reason is that you are adding in allot of verts to a curved surface with so few polygons, you can cut it in all day and tidy up, but it would not look allot better than the way you have it now. (currently looking good IMHO)

I would, select faces and tesselate them by edge. this triangulates each poly for you, so when you cut windows in it helps. try to expand the cuts outward toward the hull also, dont restrict the folds from the windows to a small area as you will have those shaded anomolies as max tries to fold your smoothing groups.

good luck.
Title: Re: Baz1701 WIP's
Post by: MarkyD on December 10, 2009, 08:54:42 PM
as is said above mate;- good advice

have a good christmas mate, your modelling is getting allot better. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 11, 2009, 03:42:39 PM
Thanks guys.

Rebuilt the underside again. I am happy with it now.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on December 12, 2009, 05:09:35 AM
if you can manage to get rid of all those little mesh errors, she'll surely be awesome =D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 12, 2009, 06:42:40 AM
I've tried to tesselate the faces and this is the effect it has on the hull.

Whst am I doing wrong?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 12, 2009, 08:34:49 AM
added foward torps and dorsal grill
Title: Re: Baz1701 WIP's
Post by: limey BSc. on December 12, 2009, 08:47:15 AM
I've tried to tesselate the faces and this is the effect it has on the hull.

Whst am I doing wrong?

Are all the verts in the area welded?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 12, 2009, 08:51:38 AM
yes, I open up the weld options and before and after are the same.

I have attached the max of the hull if some could give it the once over.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 12, 2009, 01:18:30 PM
Woow, the ship is getting to be extreamly well. ;)  I am waiting to see the ship in BC :)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 12, 2009, 03:56:03 PM
I dl'd and ran an STL check.  A few minor errors, but otherwise ok that way.  I think the lines just need to be cleaned up a little.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 12, 2009, 05:39:33 PM
The back 'swoop' still needs some work. The hull sort of curves around underneath rather than just being cut along the edge as you have it currently

http://movies.trekcore.com/gallery/albums/xihd/trekxihd1011.jpg
http://movies.trekcore.com/gallery/albums/xihd/trekxihd2655.jpg

Smaller point, the torp launcher should stretch back a bit further and the there should only be one square window below it rather than two round ones.

I've attached an image to illustrate what i mean.


Other than that she's looking bang on :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 13, 2009, 04:39:28 PM
ok, had a go increasing the under cut
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 13, 2009, 04:47:25 PM
The ship is getting more beutiful day after day. I like it very much ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 13, 2009, 05:15:01 PM
Baz, you needed to decrease the undercut, not increase it.  Take another look at the references Wiley sent you.  There is more than enough reference for the underside.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 13, 2009, 05:24:01 PM
please make your minds up over the undercut. not enough or too much!

From the refs I got this is now pretty darn close (still need to add the torpedo launcer).
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 13, 2009, 05:39:51 PM
I never said not enough.  Take a look at this shot.  This is what you should be aiming for.  Your undercut is too big and way to cavernous.
Title: Re: Baz1701 WIP's
Post by: battlestartriton on December 14, 2009, 12:01:28 AM
  Dunno if someone already pointed this but the nacelle pylon is lower than it should! take for reference the center line on the hull, that I also think is too high actually....! I put a references in the attached image

  Hope it helps.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 16, 2009, 04:12:20 PM
ok, rebuilt the under cut again, this is the final time, as it is as near as aI can get it.

As for the pylon and the center line, well since it would require a masive rebuild I will learn to live with it.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 16, 2009, 11:04:31 PM
I hate to say this but I think it was more accurate before.  Modeling canon ships is a bastard.  That's why I basically never do it. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 17, 2009, 05:42:17 PM
Only one thing for it, started a new secondary hull
Title: Re: Baz1701 WIP's
Post by: Billz on December 17, 2009, 06:06:32 PM
 :dance

Engineering hull looked great before. Its looks even greater now. Nice job.

Those warp engines could do with a slight modification though. See attached pic.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 17, 2009, 06:16:09 PM
lol one part at a time.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 18, 2009, 12:28:53 AM
Looks a bit cleaner, it'll be easier to tell with all the other stuff added in though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2009, 05:10:29 PM
Taken a break from the JJprise and started two other ships
Title: Re: Baz1701 WIP's
Post by: Maxloef on December 20, 2009, 05:11:29 PM
PHASE 2!!!

needs bigger bridges their way underscaled :P
Title: Re: Baz1701 WIP's
Post by: Biggins on December 20, 2009, 05:13:35 PM
I'm glad everyone's gettin into phase 2 ships! Looks awesome aside from the bridge Maxloef said  :dance
Title: Re: Baz1701 WIP's
Post by: Dawg81 on December 20, 2009, 05:13:41 PM
great start on these but i must agree with maxloef but it appears to me that decks 1 and 2 are out of scale with the rest of the saucer section on both connie and miranda ships
Title: Re: Baz1701 WIP's
Post by: Lionus on December 20, 2009, 07:12:36 PM
*prays that there will be a Constellation too*
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 20, 2009, 08:28:53 PM
Looks fantastic, though I have to agree with the others on the bridge and the deck under it.  Definitely fantastic work on the rest of the ship though! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2009, 04:38:21 AM
Well the bridge module is off my TOS connie (just moved and cloned lift tubes).

I will rebuild from scratch.
Title: Re: Baz1701 WIP's
Post by: Centurus on December 21, 2009, 05:39:53 AM
The torpedo pod on the Phase 2 Miranda seems out of proportion in regards to the size of the launchers.  It gives the ship a feeling of being significantly smaller.  The Miranda, aside from the lack of a secondary hull, has her saucer section, warp engines, and even weapons to be the same in size to the Constitution.

Other than that, when can we see more?  :-D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2009, 09:16:54 AM
I'm going to texture the windows and docking ports on.

Tell me where I should cut the aft torp bay.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 22, 2009, 11:22:28 AM
I'm going to texture the windows and docking ports on.

Tell me where I should cut the aft torp bay.

This pic shows it pretty well:
http://www.cygnus-x1.net/links/lcars/blueprints/STXI-Enterprise-sheet-10.jpg
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2009, 12:28:39 PM
Ok I'm having big problems with my Kelvins HP.

I cannot get the disruptor canons to work.

I even coped Wileys word for word and used his script but still no joy?

Can some please check it over to see what I have missed.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on December 22, 2009, 02:10:30 PM
Try this, i did not add the projectile script
Tactical.Projectiles.KelvinPlasma
that is it right
also the location might not be right because i don't have textures
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2009, 02:48:45 PM
I'm afraid that did not work either?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2009, 06:10:13 PM
Wiley has kindly let me use his scripts for my kelvin so the xmas launch is back on.

Here is some more JJprise
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 22, 2009, 08:21:55 PM
Not sure how to help on the HP there...


Here's how the undercut with the torpedoes should go.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 30, 2009, 07:05:44 PM
Bit more work on the jjprise
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on December 30, 2009, 07:07:02 PM
Shes shaping up quite nicely :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 30, 2009, 07:30:22 PM
Nice looking saucer textures.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on December 31, 2009, 12:02:10 PM
Textures look good, not sure about the blue running around the underside but that's just me ;).

The cut out is much better now, but judging by the aft view there's a few bits you might want to change.

The 'neck' should be wider where it connects to the saucer, the secondary hull gets narrower in width towards the shuttle bay. And you might want to enlarge the main part of the nacelles, the 'hoods' and rear exhaust are fine but the main bit seems to be too narrow making the underside of the hood (where the blue lights will be) much wider than it should be.

Attached a pic for a better explanation :):
Title: Re: Baz1701 WIP's
Post by: Billz on December 31, 2009, 02:58:07 PM
You still haven't finished those warp engines yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 01, 2010, 11:26:38 AM
Nope the Warpies are not finished as for the secondary hull it matches my ref so will not be changing it any further other than tweaks.

The under saucer ring is present on the proper ship.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 01, 2010, 07:29:11 PM
I've being playing with glows and specs
Title: Re: Baz1701 WIP's
Post by: Vladko1 on January 01, 2010, 07:31:30 PM
lol :eek Awesome!!! Cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 02, 2010, 07:02:43 PM
some more textures
Title: Re: Baz1701 WIP's
Post by: Lionus on January 02, 2010, 07:30:19 PM
Holy crap!  :eek At this rate, I have to clock this thing sooner than I thought! :P
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 02, 2010, 07:32:44 PM
This is great man, cookie. 2 nit picks thoue, the phaser balls are way diffrent from the movie ones, texture wise, if you would like i can post a pic, i beleave i have one, a close up, but if your not done or thats all you want to do then never mind. The other is the phaser burns, your probly not done your work but i do like it, jest needs to be darker. I'v been blown away with the work you have been doing on this ship. And i'm not trying to start a fight with anyone but through the moddeling phase you have shown amazing grace with all the nurmers nitpick ,i say WE all throne at you on this project. Thoue at times i could hear the fustration in your posts with other over the design modeling but you always seemed to end the post with a smile. We all mean well in trying to help out but simply put, your building a ship from scrach that a team of profecinals were payed millions to do. I think it's safe to say that everyone here is proud of the work your doing. And i belive that if there is a modder of the year, it's you.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 02, 2010, 09:35:18 PM
My only nitpick(I don't care about the phaser turrets being "wrong", they're small and no one's going to notice) is with the registry font.  Something just seems off about it.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 02, 2010, 10:30:39 PM
Quote
My only nitpick is with the registry font.  Something just seems off about it.
It is because it the NCC-1701 registry is too tall-- it should be squished a bit, where the lower sections should meet at the midpoint of the hull plating ring-section, not at the edge. Also, the NCC-1701 font should be thicker and closer together.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2010, 12:18:20 AM
Ohhh, another thing Baz, the letters of the name are spaced too far apart and you have it: U.S.S ENTERPRISE

It should be: U.S.S. ENTERPRISE. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2010, 07:00:29 AM
Tweaked the Reg
Title: Re: Baz1701 WIP's
Post by: Dalek on January 03, 2010, 07:08:12 AM
Tweaked the Reg

Now you've got it perfect. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2010, 08:48:13 AM
now have the impulse engine done
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2010, 12:13:30 PM
Tweaked the Reg

Now you've got it perfect. :)

Not yet.  The name needs to be closer to the phaser bank, the letter spacing is still too far apart, and there needs to be another period in U.S.S.  The NCC-1701 looks perfect now though.  And real nice work on the impulse engine.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 03, 2010, 12:15:27 PM
The NCC-1701 looks perfect now though.

Thats what I meant by "registry". The U.S.S. Enterprise is the "name" to me. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2010, 05:06:34 PM
Deflector done
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2010, 05:29:31 PM
That's pretty!
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on January 03, 2010, 05:48:26 PM
That's pretty!

If you add the word "sweet" in front of that youd be right.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2010, 05:49:35 PM
OK the name is fixed.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2010, 10:00:48 PM
Perfect!  :D
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 04, 2010, 04:47:17 AM
I'll echo what bankruptstudios said, just trying to help :)

Registry font look perfect! Not sure if its just me, but it seems like it's positioned slightly wrong. That or its the light on it. Can't really tell. Look at the right reg light compared to the left one.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 04, 2010, 05:59:31 AM
Hi,
   The text and lights are alligned to the center line of the saucer. I think it is the Omni light used to light the ships Specs that is causing the confusion as it is not directly of the ship, but off to one side.

I don't mind the nitpicking to much as longer as there is some positives given as well.
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 04, 2010, 06:23:47 AM
 Looks worthy of a video :P . I love how you can see the Bussard Ramscoop Turbines  (if that's what that is). I look forward to this with great anticipation.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 07, 2010, 08:23:27 AM
Just a small update.

No detail but have the aztec done for the lower half
Title: Re: Baz1701 WIP's
Post by: FarShot on January 07, 2010, 02:45:23 PM
Nice, keep at that sucker. ;)
Title: Re: Baz1701 WIP's
Post by: Lionus on January 07, 2010, 04:12:07 PM
I think that Wiley and DJ have a reason to worry, since you've become quite a challenger in the level of detail and awesomeness.. *fires a volley of cookies*
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 07, 2010, 04:50:18 PM
I think that Wiley and DJ have a reason to worry, since you've become quite a challenger in the level of detail and awesomeness.. *fires a volley of cookies*

Tough I owe DJ a lot for my videos. I think everyone who creates ships on BC have their own flavors. I owe everyone something.
Title: Re: Baz1701 WIP's
Post by: moed on January 07, 2010, 05:07:04 PM
Looks real nice Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 08, 2010, 08:44:35 AM
Glows on  the engineering hull need work but you get the idea
Title: Re: Baz1701 WIP's
Post by: cjtol565 on January 08, 2010, 06:32:20 PM
Looks good Baz. You have indeed come quite a long way.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 09, 2010, 06:18:19 PM
another small update
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 09, 2010, 06:57:35 PM
Texturing looks good, though the aft torpedo tube looks wrong...however, you're well into the texturing phase at this point, so no worries!  Don't forget the two rectangular "vent" things right under the shuttlebay.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 10, 2010, 02:03:43 PM
Under bay (with the exception of the torp tubes) done and first details added to dorsal.

Also toned specs down
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 10, 2010, 02:34:24 PM
Looks good, just bring those two rectangles under the shuttlebay a bit closer together and make them longer.  A good shot of what those look like would be when the shuttle is leaving the Riverside shipyards and flies under the ship. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2010, 05:30:47 PM
Pylons done, next the foward hull.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 11, 2010, 06:23:25 PM
the second picture reminds me of the shot from Star Trek when we/they see the Enterprise for the first time....the song playing is called 'Enterprising Young Men.'
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 11, 2010, 11:33:40 PM
the second picture reminds me of the shot from Star Trek when we/they see the Enterprise for the first time....the song playing is called 'Enterprising Young Men.'

I think that was his intention.  Keep it up Baz! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2010, 04:58:49 PM
fore section done
Title: Re: Baz1701 WIP's
Post by: Dalek on January 12, 2010, 05:03:18 PM
Don't suppose we could see an image without the pink tint on the hull?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2010, 05:07:48 PM
this is using max's natural light
Title: Re: Baz1701 WIP's
Post by: Dalek on January 12, 2010, 05:13:44 PM
The hull still seems pink tinted.
Title: Re: Baz1701 WIP's
Post by: CJLarkin on January 12, 2010, 05:50:09 PM
Sure the global tint isn't set to a different colour than white?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2010, 01:23:23 AM
It looks fine to me.

Almost there baz, then you can start the process of getting her ingame! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2010, 09:04:53 AM
nope not sure what is going on the textures are not tintied as such and the global light is set to 255,255,255 so it is white.

perhaps it is a reflection issue with the specs or glows.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2010, 02:31:09 PM
more details
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 13, 2010, 03:43:47 PM
Lovin it! KEEP IT UP!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2010, 06:14:51 PM
Lovin it! KEEP IT UP!

Thanks.

rounded the pylon edges.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2010, 07:26:31 PM
Keep it up!

Also, remember that the NCC-1701 on the bottom of the secondary hull, the hanger lip, and the nacelles is a different font than the main registry on the saucer
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 14, 2010, 04:15:18 AM
No have not forgoten reg will add them last.

I'm still not happy with the spec levels but will leave that till last.
Title: Re: Baz1701 WIP's
Post by: Billz on January 14, 2010, 08:08:43 AM
The textures are looking great so far Baz1701. Keep it up.

I'd really hate to be a pain in the a$$ but the bottom lip of the deflector module housing is too big. Also, I hope that you are still going to do those indentations on the warp nacelles that I outlined in a picture of the of the Enterprise from the ship simulator from the Blu-ray.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 14, 2010, 08:23:34 AM
Not sure what you mean but the deflector lip?

As for the Nacelle I have just finished cutting the box out of the bottom and unwrapped ready to texture.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 14, 2010, 05:43:32 PM
todays update the nacelle have been started
Title: Re: Baz1701 WIP's
Post by: Billz on January 14, 2010, 06:08:00 PM
todays update the nacelle have been started

Nearly there. Could do with the black bit that connects the indentations to the back of the nacelles though.

And the lip I mean is the bit that is outlined in red in the attached picture.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 15, 2010, 05:38:10 PM
pretty much there now
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 15, 2010, 06:39:54 PM
Yummy, but the registry under the shuttle bay is reversed and the port on the neck is squished compared to the other one
Title: Re: Baz1701 WIP's
Post by: vgdude999 on January 15, 2010, 09:37:03 PM
Looks REALLY, REALLY GOOD!!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 16, 2010, 02:31:39 AM
Three things: I think the indention on the bottom of the nacelle is way too wide.  The lights under the "cowl" at the front of the nacelle are too many and too close together.  And lastly, the font on the sec hull, hanger lip, and nacelles is wrong.  See the pic here: http://farm4.static.flickr.com/3562/3336576270_fbfe834ebc_o.jpg  Check out the nacelle, similar font is used on the sec hull and hanger lip.

Beyond that though, she looks spectacular, and I like the darker buzzard collectors.  Any chance of getting on the beta list? ;) :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 16, 2010, 06:22:21 AM
Sorry to say addressing model issues when the textures are all but done is a bit late.

It would screw up the last week and half of work to make such minor changes.

As for the cowl lights there is the rightg amount just needs better spacing.

I will look at the reg fonts
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 16, 2010, 08:32:31 AM
I know you want it to be a perfect match to the ship seen on screen, but the ship was built by humans, no offence intended but Minor mistakes happen, that's why it's humanand it gives the ship a personality.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 16, 2010, 06:33:36 PM
well that is about ready for porting.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 16, 2010, 06:37:55 PM
What happened to the bussards? The other blue looked better.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 16, 2010, 07:05:03 PM
What happened to the bussards? The other blue looked better.
the other blue was better , IMO.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 17, 2010, 02:50:07 AM
I disagree, the bussards look perfect now.  However, that nacelle registry still isn't right the right font...  If you use the TMP Enterprise font without the outline, and squish it down slightly, it should be close.
Title: Re: Baz1701 WIP's
Post by: Maxloef on January 17, 2010, 05:36:31 AM
you need to find the fond Starfleet bold, thats the right one :)
Title: Re: Baz1701 WIP's
Post by: Dalek on January 17, 2010, 06:19:27 AM
The saucer reg font wise is fine. The nacelle reg font wise isn't. It needs to be the same as the saucer reg.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2010, 03:08:35 PM
well whilst the animated bussards are being sorted I have knock this together.
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on January 17, 2010, 03:09:53 PM
Wicked awesome!  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2010, 05:42:44 PM
Genty is the man, he has sorted out my Export problems, and got the warp warm up to work with the animated bussards.

Cookie headed his way
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 17, 2010, 05:49:15 PM
nice
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 17, 2010, 05:53:36 PM
no fins opening?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 18, 2010, 08:26:55 AM
The saucer reg font wise is fine. The nacelle reg font wise isn't. It needs to be the same as the saucer reg.

No, it doesn't.  The font used on the nacelles and the shuttlebay is different than the one on the saucer.  However Baz, I was wrong, the NCC-1701 on the bottom of the secondary hull IS the same font as the saucer.  My bad!  She looks great ingame though baz!  :D  Have a cookie!

I know you want it to be a perfect match to the ship seen on screen, but the ship was built by humans, no offence intended but Minor mistakes happen, that's why it's humanand it gives the ship a personality.

You know, that's part of why even the most meticulous model, ie. Tobias Richter's newest version of this ship, won't ever be an exact match for the onscreen model.  ILM intentionally made some of the panels slightly imperfect.  :evil
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 08:31:23 AM
no fins opening?

That is being worked on.
Title: Re: Baz1701 WIP's
Post by: genty on January 18, 2010, 11:46:33 AM
The fins have been sorted now, baz also picked a better blue for the bussards and they look great now. Hope you don't mind me posting the pics from testing.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 18, 2010, 11:51:00 AM
Just going briefly back to the Miranda, the points of the hull on the back half of the saucer should lean in instead of leaning out.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 11:55:54 AM
Good job Genty another cookie inbound.

As for the miranda it is just a bitbash between my TMP miranda and the new JJPrise. I don't want to get heavly bogged down making a new back end for it (especially after spending 2 hours to re map and texture it).

I am thinking of a Kelvin refit but will mainy use my standard kelvin and update the parts with the JJprise engine bridge etc and a texture update.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 18, 2010, 03:16:23 PM
Looks good, can't wait. :D
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on January 18, 2010, 03:42:52 PM
no fins opening?

That is being worked on.


Fins?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 03:51:06 PM
the fins on the nacelles. watch trek xi for reference.

Speaking of fins here are the final product.

forgive the lack of specs they don't seem to work for me with any ship
Title: Re: Baz1701 WIP's
Post by: Dalek on January 18, 2010, 04:02:02 PM
You sure you got the scripts/ships configured correctly on the inside to use speculars?
Title: Re: Baz1701 WIP's
Post by: Bones on January 18, 2010, 04:05:43 PM
the fins on the nacelles. watch trek xi for reference.

Speaking of fins here are the final product.

forgive the lack of specs they don't seem to work for me with any ship
have you turned 'fix bright glow bug' off in nanofx configs ? when turn these down speculars work just perfectly (if FBGB is on there are no specs for me)
Title: Re: Baz1701 WIP's
Post by: genty on January 18, 2010, 04:08:34 PM
The specs worked fine for me when I was testing so it probably is the fix bright glow bug as Bones said.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 04:09:13 PM
I do not have a 'fix bright glow bug' option.

When I load QB and start a game hit esc and the spec are off.

turn them on and resume does not help and when I quit game they are off again.

I do not use enhanced glows
Title: Re: Baz1701 WIP's
Post by: Dalek on January 18, 2010, 04:13:00 PM
Also the font on the nacelles needs to be the same as the one on the saucer.

What Bones means is that you need to activate the NanoFx Mutator (you need to look around in the configure menu) and then go to graphics and a whole new menu will appear. Root around inside that and you'll find "Fix Bright Glow Bug" and turn it off.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 04:18:28 PM
all my mutotors are turned on.

I guess I'm missing something in my install
Title: Re: Baz1701 WIP's
Post by: Dalek on January 18, 2010, 04:44:27 PM
Check these images. Are these mutators and buttons activated? The first picture is in "Customise", it doesn't highlight when selected cos tis a custom button.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 04:48:02 PM
I don't have those options
Title: Re: Baz1701 WIP's
Post by: Dalek on January 18, 2010, 04:52:17 PM
And none of the options in the first pic are where your "Mutators" button is?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2010, 05:04:47 PM
right here is the start of another kit bash.

The textures will match when done.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 18, 2010, 05:50:27 PM
Oh kind of a modernanized kelvin.
Title: Re: Baz1701 WIP's
Post by: 086gf on January 18, 2010, 06:48:33 PM
Something didn't overwrite or something messed up along the way when you installed KM it looks like.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 18, 2010, 10:56:43 PM
that's the same panel setup as on a basic BC set for mutators.  I had to drop in an old "nano FX fix" to restore my own specs, which were doing the same as Baz's.  now I've got a permanent case of bright glow bug, which is more noticeable on older mods. (it doesn't work on KM installs)

this one he just posted would be Kelvin refit 2.0  the texture on the eng hull is from an upcoming ship.

Title: Re: Baz1701 WIP's
Post by: Erk on January 18, 2010, 11:14:15 PM
Hey, the ship looks great! I just found this CG model. I'm not sure if you need it at this point, but I try to help in anyway I can.

http://www.modelermagic.com/?p=19314
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 03:56:24 AM
Thanks for ref but as far as the modelling phase is concerned the JJprise is done.

As for the Kelvin refit, it is a mix of both the JJprise and the kelvin I built. I have modified the engineering hull (made it fatter and reprofiled the hanger door to accomedate the JJprise hanger door). Also the nacelle has a plasma vent on both side (hence the neg underneath it).

I have added torp launchers at the front (in the classic connie position) and rear at the base of the impulse engine.

As for the specs my install is BC, BC Patch, and KM1.0 and a menu plugin (can't remeber which to fix the mutator scroll promlem).

Anything else I'm missing please let me know.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2010, 08:09:11 AM
Also the font on the nacelles needs to be the same as the one on the saucer.

No, no it doesn't.  This is how the registry should appear on the nacelles and the hanger lip.  The secondary hull registry needs to be the same as the saucer, I think.  It's one of the two anyways.  Attached pic is from Tobias Richter's awesome Enterprise model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 10:09:57 AM
Nacelle reg and tail is federation bold.

Gratned the spacing could be better but the font is as near as dam it.
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on January 19, 2010, 11:08:10 AM
That's not federation bold.
Title: Re: Baz1701 WIP's
Post by: Bones on January 19, 2010, 11:13:16 AM
that my friend is federation hull / TOS hull font :D I doubt there is closer font to that on nacelle ATM
Title: Re: Baz1701 WIP's
Post by: Maxloef on January 19, 2010, 11:26:29 AM
that my friend is federation hull / TOS hull font :D I doubt there is closer font to that on nacelle ATM

but its not federation bold...

and it needs to be....federation bold...

and its not closer to what its supposed to be...

cause its supposed to be...federation bold...
Title: Re: Baz1701 WIP's
Post by: Bones on January 19, 2010, 11:36:10 AM
that my friend is federation hull / TOS hull font :D I doubt there is closer font to that on nacelle ATM

but its not federation bold...

and it needs to be....federation bold...

and its not closer to what its supposed to be...

cause its supposed to be...federation bold...
shall I say there's too much confusion ?  :funny
Judging by the reference pic it's sort of crossover of federation bold and TOS hull font
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 11:39:34 AM
well I knew is was federation something.

I have search high and low and as Bones said I can not find a better match to the canon pics. As good as Tobias's is it is not the studio model so unless he has access to ILM's design info who knows what the font is?

Please don't mis understand that I'm attacking Tobias because I wish I had 0.5th of his talents.

From what I can see the federation 'bold' is too round and federation 'hull' is to squaure.

In both instances the numbers 1 and 7 are very different so it is nither of the too federation fonts though hull is closer.

If any one has ILM Effects supervisor Roger Guyett email address I'll ask him what it should be.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 19, 2010, 11:40:21 AM
What would the saucer font look like on the nacelle? Perhaps it could be beefed up a little?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 11:44:54 AM
The main reg is microgramma extended with some photo shop tricks to give it borders.

OK I will post pics with federation hull and bold and also microgramma on the nacelle and let the furr fly.

If the 7 can be matched due to its distinctive tail then we may finaly know what it should be.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 19, 2010, 12:06:22 PM
i have federation bold...i have virtually every federation font /star trek font that there is LOL drop an email and give you everything ive got
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2010, 12:32:34 PM
Baz, just use the same font as the TMP Enterprise and you should be fine.

And the registry that Tobias used is off of both the QMx Model and the Blu-Ray Starship Simulator. :P
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 19, 2010, 01:27:59 PM
The font on TRs model is accurate. you could be cheeky and draw over the font on that image in photoshop, then apply it to your textures ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 02:08:03 PM
1, Saucer hull font
2, federation hull
3, just called federation.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 19, 2010, 02:20:30 PM
I prefer number one, the text looks closer together and slightly beefier.
Title: Re: Baz1701 WIP's
Post by: Bones on January 19, 2010, 02:22:47 PM
Aye first one is so far the best
Title: Re: Baz1701 WIP's
Post by: Nx-809 on January 19, 2010, 02:38:37 PM
I agree! The first is fine!
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 19, 2010, 02:46:29 PM
I wipped this up quick, its the nacella hull font. If you like it, i can make a better one, i would jest need the targe for refrence size. And if you choose to stick with what you have i say the first is the best.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 02:53:57 PM
not bad bank rupt but I want to keep it a font so creating new regs will be as easy as retyping them.

Looks like one is a fave.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 04:59:30 PM
New problem.

I have re-installed BC, Foundation, KM1 and Mleo's menu mod.

All mutators are on, Specs work in game. I tried the jjrefit and everything works including warp warm up.

But the jjmk5 has spec but when I try to warp it crashes to desk top! If I try the same ship with specs off the ship warps without problems.

As a side note since I re-installed when I warp I have no transition time between planetry systems?
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 19, 2010, 05:04:28 PM
I think we went over this in an other topic some where, but i was told with KM 1 your not supost to but Foundation in as Km has it already. Not sure if that helps. And thanks for liking my quick wip up. ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on January 19, 2010, 05:06:09 PM
And to continue that you did remember to install BC Patch 1.1? :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 05:07:38 PM
when I went install the patch it said it was not needed.

Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2010, 05:41:37 PM
ok fixed the warp distance problem, did not have wap fx on.

As for the jjprise crashing it will wait till tomorrow.

here some screenies with specs on
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2010, 06:31:37 PM
Too late to throw in my vote now, but I agree with everyone that 1 was the best font.  Can't wait to use that ship!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on January 19, 2010, 07:02:07 PM
km already has submenu
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 20, 2010, 04:10:12 AM
Ok the nacelle reg is not lock on option 1 microgramma.

Also not the ship is canon size roughly 2 and bit times the size of my mk4 and tmp refit connies.

As for the Narada if any one wants to take a crack at HP'ing it let me know, I do not feel I can do it justice.

I have also started to rework my JJspacedock, along with the Kelvin, Kelvin Refit, JJMiranda and JJprise and any other configuration I can think of will se this released as a pack or individaul mass release.

Also seeds for the JJexcelsior and jjrefit updates are germinating.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 20, 2010, 07:51:06 AM
Basically all we saw was missiles fired from there, but It was BIG so the hull is probably Very strong, since the Kelvin rammed it and the N was not destoried only disabled.

Sure I'll HP it for you, but may I ask for 512ish sized textures I dont need High detailed textures, Sure wish BC liked missles , SO I'll just have to fo with pulse/disruptors
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 20, 2010, 08:07:09 AM
How about a JJ-Akula like in Star Trek D-A-C?  :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 20, 2010, 08:08:00 AM
Ok catch me online later and I'll send you the files.

All i need to do is finalise the scale and make the 512 textrues.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 20, 2010, 08:51:40 AM
Here another kitbash, if people show intrest I'll develope it.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 20, 2010, 10:04:21 AM
JJ Stargazer!

you have at least two guarenteed DL's.  mine and Lionus's
Title: Re: Baz1701 WIP's
Post by: Bones on January 20, 2010, 10:21:35 AM
This looks very closely to the design I drew few months ago, tho if this is to be JJ Stargazer then dump the secondary hull ;) keep it as close as possible to original (layout wise) :D
JJ Stargazer!

you have at least two guarenteed DL's.  mine and Lionus's
then that's three of us ;)
Title: Re: Baz1701 WIP's
Post by: Lionus on January 20, 2010, 06:38:49 PM
 :eek when did you do this?! I want it right now! tell me that it was ready yesterday.. I'll beta it and dl the complete one..  :whenitsdone Now, get back to work and finish this beauty. Resistance is futile.  :assimilate oh, and have a choco chip cookie. you will have some sleepless nights ahead of you.  :evil


actually, I have a suggestion.. instead of using single big engineering hull, why not use one similar solution as in this one? http://bridgecommander.filefront.com/file/Firebird;29335 (http://bridgecommander.filefront.com/file/Firebird;29335)

IMHO, it would look more balanced that way.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2010, 08:14:32 AM
Ok restarted the jjconstellation as I some how managed to delete the old one!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 21, 2010, 08:41:44 AM
all it needs now is the center prop with Impulse engines (with a suitably Hot Rod look)
Title: Re: Baz1701 WIP's
Post by: Bones on January 21, 2010, 09:57:26 AM
That's one badass Constellation you've made :) personaly I think she would look even better with nacelles on their original/prime position but what the hell ! bring it on man ! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2010, 09:59:42 AM
I prefer the nacelles this way, perhaps might move them forward.

Imagine the look from front on with the bussards spinning.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 21, 2010, 11:03:41 AM
Yeah, bring them forwards.. also, remember that in Prime Constellation the nacelles were on their sides, not upright.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2010, 02:58:49 PM
space dock revamp
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 21, 2010, 03:05:46 PM
Oh, thats good.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 22, 2010, 12:50:04 AM
Oh, thats good.

What he said. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 22, 2010, 08:16:11 AM
Sone minor changes to the stargazer
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 22, 2010, 10:26:29 AM
May i sujesst this? Jest to flow with the pylons.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 22, 2010, 12:11:58 PM
It's getting better and better. I approve.
Title: Re: Baz1701 WIP's
Post by: Bones on January 22, 2010, 03:13:16 PM
PERFECT...
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 22, 2010, 04:27:21 PM
alittle more station work
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 22, 2010, 04:45:05 PM
alittle more station work

Holy mother.... LOOK AT THAT! Cookie! Its beautiful! WHEN IS IT GONNA BE DONE?!?!? lol.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 23, 2010, 01:36:08 AM
Very nice station there baz!
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on January 23, 2010, 01:58:07 AM
Nice work on the stargazer and the station. I drool as I eagerly await both.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on January 23, 2010, 01:04:27 PM
you want some high res preview pics? beta tests? for your connie?  :)
Title: Re: Baz1701 WIP's
Post by: Lionus on January 23, 2010, 01:57:17 PM
you can has the Connie beta, I shall has the Constellation beta.  :evil  :funny
Title: Re: Baz1701 WIP's
Post by: Bones on January 23, 2010, 02:01:47 PM
Station ? me ? beta test ? + bonus pics ? :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2010, 03:43:09 PM
All in good time fellas.

Out of intrest do you think the stargazers nacelles should match bankrupts idea?
Title: Re: Baz1701 WIP's
Post by: Bones on January 23, 2010, 03:53:26 PM
yeah would look iven more perfect ;)
Title: Re: Baz1701 WIP's
Post by: 086gf on January 23, 2010, 03:58:12 PM
Yeah, I agree its an improvement for sure.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 23, 2010, 04:17:55 PM
While it would look better, IRL it would slow down the roll on longitudinal axle.. But, that is a fact and this game is fiction (sadly). So, I'd give his suggestion 65% support.. Try it out, but in the end it's your call. But there's still a lot of things to do, like giving the ship three shuttlebays, thicker saucer, those sensor domes underneath the saucer.. But please, make it symmetrical. I will cry if there's asymmetric shapes.  :P :funny
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 23, 2010, 05:31:51 PM
It was jest an idea i had when i seen the butiful work you did. You don't have th use it. The prime constlation was built with powerful lines like the relient and most TMP ships. But your JJverse ship follow a more curved design. Where your jj constlation has all the parts of the prime one, i jest thought it should flow with the rest of the ship. Its your call if you want to do it, you got my DL any way. But i have to disaggry with Lionus on the other changes. I see what he wants, but as an unritten rule, ship in the jjvirse will shair the same outline, but not the same design. I think your take is better then the prime.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 12:58:41 PM
here some more constallation. pretty much done
Title: Re: Baz1701 WIP's
Post by: Bones on January 24, 2010, 01:02:09 PM
OMG :eek :eek :eek you sir just earned a whole pack of cookies (at least one per hour until this day ends)
Title: Re: Baz1701 WIP's
Post by: Dalek on January 24, 2010, 01:10:51 PM
You might have to build a new impulse drive section. Using the Connie setup for impulse drives doesn't look right.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on January 24, 2010, 01:12:17 PM
^second
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 01:15:10 PM
foure are better than 2
Title: Re: Baz1701 WIP's
Post by: Dalek on January 24, 2010, 01:18:10 PM
Thats just it flipped and it still doesn't look right. You might literally have to build a whole new section just for the impulses.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on January 24, 2010, 01:30:43 PM
What about just a much bigger pair? as in *ahem* impulse module enlargement.*

But dalek is right the quartet of engines just doesn't look right. You could also try two relatively massive ones either side (like the extra engines on the Ent-B) dump the central engines and have a shuttle bay or more weapons where the engines were?

*Pun sort of intended.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 01:45:06 PM
how about this.

I'm not going to build a new engine as the constallation was a connie kitbash.
Title: Re: Baz1701 WIP's
Post by: GMunoz on January 24, 2010, 02:07:22 PM
Very nice.  Agree, leave the engines as is.
Title: Re: Baz1701 WIP's
Post by: Bones on January 24, 2010, 03:17:32 PM
now change that aft saucer section to one big shuttlebay and it should be awesome ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 03:19:00 PM
way a head of you bones

ok lets showcase all the jj varants I've created.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 03:20:44 PM
more
Title: Re: Baz1701 WIP's
Post by: Bones on January 24, 2010, 03:27:22 PM
They're stunning mate :D glad you think faster than me ;) Any chance to see JJ quasi fleet in future (Enterprised Farragut ,all those quad/tri nacelles and half saucers ?
Title: Re: Baz1701 WIP's
Post by: nicholson on January 24, 2010, 03:34:58 PM
Love the look of the Constellation now you've thickened the saucer and added the shuttle bays
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 03:37:19 PM
Love the look of the Constellation now you've thickened the saucer and added the shuttle bays

??????
Title: Re: Baz1701 WIP's
Post by: nicholson on January 24, 2010, 03:40:33 PM
The first WIPS the saucer were thin and just the JJ ent saucer. Now its thicker it really looks the part
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2010, 03:50:43 PM
oh ok thanks mis read your post
Title: Re: Baz1701 WIP's
Post by: nicholson on January 24, 2010, 04:02:03 PM
Ah it was probably my terrible grammer! Keep it up with the JJ ships. I am probably one of a few people which really like Ryan Church's new Enterprise. Updates Jeffries original brilliantly while given a knowing nod to Proberts refit ,just wish the undercut to the lower saucer would have surived the re-design.
Title: Re: Baz1701 WIP's
Post by: EDD_7 on January 24, 2010, 05:34:35 PM
That JJ Constallation is absolutly beautiful, Im lost for words, Stunning only scratches the surface. You are extrordinarily gifted.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 24, 2010, 05:50:38 PM
*drools at the Constellation pics* You really do honor the original lines.. She is prettier than ever. I can hardly wait to take her for a spin!  :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 24, 2010, 09:10:05 PM
Ah it was probably my terrible grammer! Keep it up with the JJ ships. I am probably one of a few people which really like Ryan Church's new Enterprise. Updates Jeffries original brilliantly while given a knowing nod to Proberts refit ,just wish the undercut to the lower saucer would have surived the re-design.

You're not the only one who likes the new Enterprise. ;)  However, I disagree with the undercut in the lower saucer, that always seemed like a waste of space.  Imagine how many crew quarters or science labs can fit in that area now. ;)

Great looking fleet you've got building up there baz!
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 24, 2010, 09:12:08 PM
I love that Constellation aswell as the Miranda!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2010, 04:54:48 AM
Not sure I have time to do update the Farrgut and the other kelvin variants. Though if anyone wants to kitbash my kitbashes I'll happily let people have the 3DS, Blank TGA or PSD files.

As for the current variants will be released as follows: -

Connie:
Enterprise
Constitution

Miranda:
Reliant
Saratoga

Constellation:
Stargazer
Hathaway

Kelvin:
Kelvin-A
Hargood
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2010, 08:17:35 AM
I'm going to throw this one into the mix as well.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 25, 2010, 08:27:38 AM
Nice!  I say slap a Farragut-A on that one!  :D
Title: Re: Baz1701 WIP's
Post by: Vladko1 on January 25, 2010, 08:52:10 AM
Baz, it would be more than awesome if you make the material a bit more brown + a bit more blue. ;)
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 25, 2010, 09:34:08 AM
Nice!  I say slap a Farragut-A on that one!  :D

Or, what would be interesting, a J.J Galaxy class in there. Though it does not conform with the era, I believe it would be a challenge to create, and an interesting add to everyone's BC collections.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 25, 2010, 09:34:44 AM
(http://farm3.static.flickr.com/2517/4194259736_0b3d3edfeb.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2010, 09:39:33 AM
Baz, it would be more than awesome if you make the material a bit more brown + a bit more blue. ;)

The brown colour belongs on the older jj-ships, the Enterprise and her sisters should be clean looking.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 25, 2010, 11:47:08 AM
Agreed. Keep up the good work.   :D
Title: Re: Baz1701 WIP's
Post by: vipergb34 on January 25, 2010, 02:23:06 PM
hay Baz1701 what about you do a quad version too.  I think a quad would look sweet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2010, 03:57:53 PM
HELP!!!!!!!!

The narada has damage issues.

The screen cap it the chip with about 2% damage and the rest of the systems fine.

It has to be a model issue but what could cause it?

Title: Re: Baz1701 WIP's
Post by: Lionus on January 25, 2010, 04:19:17 PM
What happened.. did Kirk boost the phasers with the power of his ego?  :funny
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on January 25, 2010, 05:24:44 PM
I heard that deleting the .vox file fixes problems like this.
Title: Re: Baz1701 WIP's
Post by: Bones on January 26, 2010, 01:45:43 AM
I heard that deleting the .vox file fixes problems like this.
yeah but won't model produce another vox, I mean if this is a model issue and it's not been solved then .vox will be reset after deleting it and reapear when this bug occurs ingame.... am I making any sense ? :funny
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 26, 2010, 06:54:37 AM
Bones, yes, your making perfic sence.But some time BC records a glich in the vox file thoue the model in fine. If you delet the vox and it still happens, you can rule out the glich.

Baz, what is actually happining in this pic? Were you playing as the Nurda and a ship kicked its but and there was an exploshen and this was the result? I only ask because this looks like a camra proplem i had way back when i was working on Coruinim. Where i sized the ship up, in game it would look like that a lot of the time till Hobbs moved the camra in MPE.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 26, 2010, 07:07:15 AM
In game I was the Narada up against the Terran Station I made for Tiqhid (he HP'd both so made sense to pit them against each other).

The screen cap was taken after the narada took a second hit from the station. As you can see the model is all but gone though the ships systems are fine (only a slight bit of hull daamge). I actually destroyed the station in the end.

I did try re-exporting the model from max but did not delete the VOX file.

The mesh is attached as one piece.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 26, 2010, 07:45:27 AM
OH , it is an easy thing to forget, but you ought to have deleted the vox, isnt it amazing , how those very little things can ruin your whole day.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on January 26, 2010, 07:54:57 AM
Usualy, everything to be as a single object (attached), have ".x" and ".obj". Try exporting to .3ds and import it to Milkshape. And for the damage, try to reduce the damage resolution from the HP :) If it is from the VOX, change the name of vox, if it cant be deleted.
I hope ive helped :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 26, 2010, 08:21:43 AM
I'll try deleting the Vox tonight when I get home.

Here is a minor update to the station.

Not to happy with it needs more windows.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on January 26, 2010, 08:50:36 AM
I'll try deleting the Vox tonight when I get home.

Here is a minor update to the station.

Not to happy with it needs more windows.

yeah, more windows. that stations seemed very very massive
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 26, 2010, 09:14:40 AM
LOOKS Good, but are the doors gonna be opened, can we fly in it. No Biggy if we cant, just thought it'd be funn.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 26, 2010, 09:33:11 AM
No it will just be hp'd as an outpost since we never saw in side.

So just some eye candy only
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 26, 2010, 01:40:57 PM
ok I deleted the vox and took on a sov.

the sov is toast and this was my ship after
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 26, 2010, 06:29:30 PM
Nice.  That's about right though, the Enterprise-E was heavily damaged after a single barrage from the Narada in the Countdown comic.  Looks good though! :D
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on January 26, 2010, 07:50:07 PM
Nice.  That's about right though, the Enterprise-E was heavily damaged after a single barrage from the Narada in the Countdown comic.  Looks good though! :D

which im definitly not fond of. even the constitution enterprise could stand a barrage. and from what we have seen the narada only had torpedoes. i dont like the concept of the narada owning the enterprise-e...
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on January 26, 2010, 07:59:25 PM
yes, and it was a late tng era ship, and it could not possibly beat the EntE. it was able to beat the old TOS ships because they were weak compared to TNG ships
Title: Re: Baz1701 WIP's
Post by: Biggins on January 26, 2010, 08:03:08 PM
It could beat a late TNG ship due to the fact it was modified with borg tech, if countdown is canon that is...
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on January 27, 2010, 12:33:28 AM
 I am sure the Narada is no match for DJ's Eclipse... Is it???
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 27, 2010, 03:50:18 AM
I am sure the Narada is no match for DJ's Eclipse... Is it???

You'll have to wait and see ;)

Besides your not taking into account that: -

A, the Sov was set to low AI
B, I'm not very good at the game, it was set to easy.

The Narada only has forward facing weapons that reload quick and a thick skin. So if you hide behind it an plug away then you have a good chance of beating it. I did get as close to the Sov as possible and lock it in a tractor beam to keep it in my sights.
Title: Re: Baz1701 WIP's
Post by: Bones on January 27, 2010, 05:56:23 AM
I'd say Narada should be as powerful as Borg Sphere/Diamond and much more powerful than Scimitar, don't forget that Narada is simply Borg vessel, formerly Romulan mine ship but it was refitted with all those toys and whatsmore, Nero managed to take out Klingon armada with ease. Technicaly Kelvin shouldn't have whithstand even two hits (Enterprise wouldn't and so didn't both PrimeTNG and JJTos Klingon fleets)
Title: Re: Baz1701 WIP's
Post by: Biggins on January 27, 2010, 05:58:46 AM
Pretty sure the kelvin only survived since they wanted the captain for information, the klingon armada was the narada going full bore I guess, and that fedration fleet too.
Title: Re: Baz1701 WIP's
Post by: Bones on January 27, 2010, 06:07:39 AM
Pretty sure the kelvin only survived since they wanted the captain for information, the klingon armada was the narada going full bore I guess, and that fedration fleet too.
Yeah but straight after Nero killed Kelvin's capn' they could've just set their torpedos/missiles to full yield and vaporize Kelvin with one shot but here you can see Kelvin holding his guts in one piece for more than a minute before loosing shuttlebay prior to collision... but hey it's all about cool GFX afterall and they wanted to show the struggle to survive, a tough little hero ship taking heavy beating to cover escape of it's crew, nothing more ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 27, 2010, 08:53:59 AM
you forget.  nero and company were civillians by origin, not romulan millitary.  thus, they'd have been a bit softer.  also, his "outa time" setup which went with the mining ship (which most likely dates to after the Dominion war , and that's the old civillian mining vessel part!)

Bones, relax, and let some of us finish with em.
Title: Re: Baz1701 WIP's
Post by: Bones on January 27, 2010, 09:38:58 AM
Well if we take Countdown seriously then Narada was virtually whole lot different ship before Tal Shiar slapped Borg tech onto it making it look like dozen of cramped tightly scissors :D I think it should be powerfull but no godship here so it should be close enough to Borg cube with no regenerative shields.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 27, 2010, 10:10:47 AM
On that note we get back on topic before my thread ends up in an alternate universe tangent as well. :)

The beauty of BC if you don't like something you can mod it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 01, 2010, 05:29:27 PM
The Narada is ready to beta test.

I'm looking for one or two more people to take it for a spin.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on February 01, 2010, 05:33:33 PM
i'll do it
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 01, 2010, 09:35:18 PM
I'm in if you're still looking. :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 02, 2010, 03:39:19 AM
Beta testing now closed.

Initial reports all positive.

Now if only I can get my specs working again I'll take some screen shots and get it uploaded by the end of the week.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 04, 2010, 08:42:21 AM
Update on things: -

I have hit a major pain in the rear end.

In the new jjships I have made (including the Narada) I have used Mleo's race shipdef.

This was working well until I upgraded to KM 12.2009 beta and all my warp warm up scripts stopped working.

I have rolled back to KM1 (fresh install) and the warp warm up now works again but the custom sound files I have using my speices shipdef no longer work.

Does anyone know what is missing from KM1 that is included in the new KM beta that would make shipdef work?

So till this is sorted I'm stuck.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 04, 2010, 01:42:19 PM
Update on things: -

I have hit a major pain in the rear end.

In the new jjships I have made (including the Narada) I have used Mleo's race shipdef.

This was working well until I upgraded to KM 12.2009 beta and all my warp warm up scripts stopped working.

I have rolled back to KM1 (fresh install) and the warp warm up now works again but the custom sound files I have using my speices shipdef no longer work.

Does anyone know what is missing from KM1 that is included in the new KM beta that would make shipdef work?

So till this is sorted I'm stuck.

There shouldn't be a problem...I have KM1 and your Narada species def worked.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 04, 2010, 01:46:41 PM
but do you have any other add ons like galaxy maps etc?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 04, 2010, 03:35:59 PM
There must be something else I need.

I have done another clean install, patched and km1 installed.

I've loaded in the beta version of the narada and again no sounds

I have tried galaxy charts 2 but that causes the game to crash during warp
Title: Re: Baz1701 WIP's
Post by: Vladko1 on February 04, 2010, 04:33:21 PM
Error in the ship's autoload sound pack file?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 04, 2010, 04:36:16 PM
there is no soundpak for the warp sounds

you just have to stick them in a folder with the speices name in the warp fx folder in the nanofx2 scripts
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 04, 2010, 06:48:24 PM
I have KM 1.0, DS9FX, Galaxy Charts 2.0, and a butt load of ships.  Both your custom sounds and the Warp Warm up work on my install.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 09, 2010, 02:10:33 PM
Ok the Narada is up on BC Files

http://bridgecommander.filefront.com/file/Baz1701_Narada;110419x#1946819

enjoy
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on February 09, 2010, 07:48:49 PM
I'm sorry I know this isn't the place to post this, please move or delete if you must, but HOW IS THE NARADA ENHACED WITH BORG TECH?????? I'm confused, yes it came from the 24th but it was just a mining ship trying to get home to save everyone, thats when he went after spock and fell into the black hole. I missed the Borg tech part, esspecially since in Kirks time there was NO borg. Again I'm sorry I hacked this thread, please move but I just need a answer to this question cause I keep seeing it come up and I have yet to see one reference to the movie for this "fact" Sorry Sorry Sorry again
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on February 09, 2010, 08:33:32 PM
PD: In the Star Trek Countdown comics it was explained that when Nero went to a secrit romulan base after he killed the prator, they tolk his ship and added a borg weponds pod. This pod went on the frount ans the nanites transformed to outer part of the ship to what you see in the movies. Then after a short battle with the Next Gen cast with Captain Data at the helm of the Enterprise-E, Nero falls in the black hole. So if you concider the new movie canon in its own time line, the comic is canon to the prime line because it was written by the guys that wrote the movie.
Title: Re: Baz1701 WIP's
Post by: Bren on February 10, 2010, 05:59:18 AM
It wasn't even that specific, it was like

Romulan top secret base commander: "Nero, even though you're just a miner and inexplicably have the praetor's staff, stained with a lot of blood, AND you know of this base, the coordinates of which only the praetor and his advisors are supposed to know, which you could only possibly have come upon by killing the surviving government, you seem angry at Romulus' destruction. I like that. Look, we have borg tech, you can have it."

*Next scene, The Narada has been transformed*

It's nice to finally have a Narada ingame.
Title: Re: Baz1701 WIP's
Post by: Billz on February 10, 2010, 06:56:58 AM
Quote from: BC Files Comments Section
It's not the greatest model, but it's not a bad one either. I don't understand why Baz made a seperate ship def outside of the plugin file, but that was easily fixed with BCUT, along with adding a advanced hull through FTech, to simulate th Borg regenerative hull that it had thanks to the Borg tech.

But please, if you do a retexture, could you add some glows to it? It's very hard to see ingame.

Yeah, that.  :)

Added a proper description/ship history into the plugin aswell.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 10, 2010, 08:16:08 AM
It wasn't an extra ship def, it was a species def so it would have its own warp in/out sounds. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 26, 2010, 05:55:38 PM
Something new, a break from trek ships
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 26, 2010, 06:29:36 PM
Ooooo, a Viper!
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on February 26, 2010, 08:58:19 PM
Orignal BSG mark 4 viper if i;m not mistaken. Cool.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 03, 2010, 02:18:34 PM
It has been a while since I posted an update but here is the refit Farragut in game.
Title: Re: Baz1701 WIP's
Post by: Aeries on March 03, 2010, 02:28:36 PM
Ya man, that's actually really cool. :D
Title: Re: Baz1701 WIP's
Post by: Lionus on March 03, 2010, 11:56:54 PM
Sweet! You can has a cookie nao.  :D
Title: Re: Baz1701 WIP's
Post by: Villain on March 04, 2010, 07:12:53 AM
Wow Baz, I remember seeing when you started off, and even then it was impressive, but you've come a long way since then... The Farragut looks beautiful! Have a cookie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2010, 08:48:34 AM
Thanks guys.

I now have all the JJvariants exported now. Each class will have 2 ships in it. (accept the connie)

The constitution class:-
Stargazer
hathaway
Kelvin class: -
Kelvin-A
Hargood (named after the escort ship my grandfather served aboard in WW2)
Miranda class: -
Reliant
Saratoga
Farragut class: -
Farragut-A (original destroyed battle of Vulcan)
Armstrong-A (original destroyed battle of Vulcan)

If you feel there should be another connie I'm open to names.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 04, 2010, 09:07:40 AM
The Defiant?
Title: Re: Baz1701 WIP's
Post by: Billz on March 04, 2010, 09:16:44 AM
USS Constellation
Title: Re: Baz1701 WIP's
Post by: Villain on March 04, 2010, 09:26:31 AM
Bismarck?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 04, 2010, 10:52:25 AM
I rescind my previous suggestion.  How about the USS Excalibur in honor of the ship destroyed by the M5 in the TOS Episode "The Ultimate Computer"?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2010, 11:34:18 AM
Well if we a re looking at TOS connies just do the lot. But I don't want to burden your installs with 13 x connies and 6 other ships!

Since this is the JJverse can ignore canon. After all the Farragut was a connie in the prime verse, TOS "Obsession" Kirk's first assignment.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 04, 2010, 01:36:25 PM
Well if we a re looking at TOS connies just do the lot. But I don't want to burden your installs with 13 x connies and 6 other ships!

Since this is the JJverse can ignore canon. After all the Farragut was a connie in the prime verse, TOS "Obsession" Kirk's first assignment.

Actually, I don't believe it was ever established that the Farragut was a Constitution-class.  In the novels and other apocrypha it is assume that the Farragut was a Constitution-class, but it's just as likely that it was an older class vessel. ;)
Title: Re: Baz1701 WIP's
Post by: Nx-809 on March 04, 2010, 02:39:14 PM
mmm :roll

 Uss ESSEX
 Uss EVERGLADES
 Uss MISSOURI
 Uss MCKINLEY
 Uss SILVERSIDES
 Uss PHOENIX
 Uss PORT ROYAL
 Uss LAFAYETTE
 Uss LIBERTY
 Uss YELLOWSTONE
 Uss YAMATO

Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 04, 2010, 06:42:15 PM
"Port Royal"?! why not just name one "Black Pearl" and get the fanboying over with! :P

actually, USS Interceptor might make sense.
Title: Re: Baz1701 WIP's
Post by: Nx-809 on March 04, 2010, 07:49:55 PM
 The "USS Port Royal CG47" is real exist!
http://www.nvr.navy.mil/nvrships/details/CG73.htm
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on March 04, 2010, 08:19:44 PM
How about USS HOOD, after the Enterprise it's one of the most sought after ship names.
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on March 04, 2010, 11:28:10 PM
How about USS HOOD, after the Enterprise it's one of the most sought after ship names.

Wasn't the Hood a Excellsior class built not to long after this ship?
Title: Re: Baz1701 WIP's
Post by: Bones on March 05, 2010, 02:38:31 AM
Actually I don't mind names like Black Pearl :P

Here's some from my country history book ;)

NCC-1241  U.S.S. Legnica
NCC-1410  U.S.S. Grunwald
NCC-1813  U.S.S. Lipsk
NCC-1920  U.S.S. Warszawa
NCC-1939  U.S.S. Westerplatte
NCC-1941  U.S.S. Tobruk
NCC-1944  U.S.S. Monte Cassino

just some major battles where Poland took part, dates are forming registry numbers, places - names on registry

Title: Re: Baz1701 WIP's
Post by: baz1701 on March 05, 2010, 04:04:48 AM
I think the 4 names I'm inclined to at the moment are as follows:

USS Yorktown (Gene's original name for the Enterprise)
USS Hornet (to complete the midway trio)
USS Illustrious (British carrier)
USS Ark Royal (British carrier)

I will post the PSD files for the saucer and nacelles so you guys can add your own names to the any of the JJfleet to my filefront account once the pack is released.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 05, 2010, 06:54:27 AM
ARRGH.  more PSD's!  I must be the only one out there that doesn't have some version of Photoshop.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 05, 2010, 06:57:22 AM
ARRGH.  more PSD's!  I must be the only one out there that doesn't have some version of Photoshop.

would let you have blank TGA's if you really wanted your own names on the ships.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on March 05, 2010, 08:56:54 AM
Well if we a re looking at TOS connies just do the lot. But I don't want to burden your installs with 13 x connies and 6 other ships!

Since this is the JJverse can ignore canon. After all the Farragut was a connie in the prime verse, TOS "Obsession" Kirk's first assignment.

Actually, I don't believe it was ever established that the Farragut was a Constitution-class.  In the novels and other apocrypha it is assume that the Farragut was a Constitution-class, but it's just as likely that it was an older class vessel. ;)

Anything listed as a 'Starship' was was considered a Constitution Class. Remember the plaque on the bridge of the Enterprise said 'USS Enterprise Starship Class'...In TOS - Court Martial, when Kirk is on trial..he talks about what happened with him and Finney as taking place aboard 'United STARSHIP Republic number 1371' So we can assume anything notated by the word Starship at that point in time was considered the same class as the Enterprise

As for the names..you have to have the Yorktown in there some where..and the Ark Royal is a storied name as well..
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 05, 2010, 09:38:34 AM
Errr, not necessarily CptBenSisko.  United Star Ship was used, as well as United Space Ship, among other things, to sort of signify what U.S.S. stood for.  And if we go by the dedication plaques, then the new JJ-Prise would be Starship-Class too. ;)

My vote goes for either Yorktown or Ark Royal.
Title: Re: Baz1701 WIP's
Post by: 086gf on March 05, 2010, 12:48:14 PM
ARRGH.  more PSD's!  I must be the only one out there that doesn't have some version of Photoshop.

GIMP can open psd files.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 09, 2010, 05:51:53 AM
At the moment the jjfleet pack will be ready for release in the next 24 hours.

I have a couple of tests to complete and some screen shots to take then I'll upload.

The second connie has the name Yorktown with it's TOS reg.
Title: Re: Baz1701 WIP's
Post by: Bones on March 09, 2010, 06:10:14 AM
That's sweet :) can't wait for it (especially new Ent and Kelvin)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 09, 2010, 08:06:30 AM
Baz, what's the standard texture size you're using?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 09, 2010, 08:21:10 AM
high texture will be 2048 for the most part but I will be including the 1024 textures for Med which I sent you for the beta test. I have already resized the additional textures used on the other ships.

I will not be including a low folder.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 09, 2010, 09:30:32 AM
won't matter on the size.  some of us auto-shrink due to our senile graphics cards (i'm gonna price some today, and see if I have to get a new power scource).
Title: Re: Baz1701 WIP's
Post by: Lionus on March 09, 2010, 11:22:48 AM
JJ fleet pack? You have my download.  :D  :whenitsdone
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 09, 2010, 05:43:25 PM
it i uploading now. here is a sneak preview
Title: Re: Baz1701 WIP's
Post by: Lionus on March 10, 2010, 12:51:47 AM
(http://img269.imageshack.us/img269/2030/khans.jpg)

I hardly can wait. You just made my work day a lot longer. :funny
Title: Re: Baz1701 WIP's
Post by: Bones on March 10, 2010, 01:54:12 AM
You sir deserve ONE HUGE GIANTASS CAKE here ! that Constellation looks just as I imagined it should look :D
Title: Re: Baz1701 WIP's
Post by: Lionus on March 10, 2010, 02:11:40 AM
Agreed. Firing quantum cookie torpedos!  :D :funny
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on March 10, 2010, 02:55:20 AM
(http://img269.imageshack.us/img269/2030/khans.jpg)

I hardly can wait. You just made my work day a lot longer. :funny

Amen to that! I can't wait either!
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 10, 2010, 05:00:05 AM
sorry to say I got delayed uploading but it is uploaded now and awaiting approval.

here some more screenies to wet your mouths
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 10, 2010, 08:42:57 AM
Looks nice!
Title: Re: Baz1701 WIP's
Post by: Lionus on March 10, 2010, 03:27:54 PM
1,06Gb unpacked..  :eek made my comp stutter since I got a memory leak when I tried it ( Hathaway ) for first time..
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 10, 2010, 06:03:32 PM
that will be the hi-res textures. It is a far larger pack than I had originally intended (only making a new jjprise). But it's size aside I hope people enjoy it.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 10, 2010, 06:05:09 PM
It's okay. Memory leak was the main cause of stutter, and as far as I know, there's no fix for the leak..
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 11, 2010, 12:22:29 AM
Can't d/l yet for some weird reason, though I know just from testing the Enterprise that I'll need to go to medium textures on all of them.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 11, 2010, 07:58:30 AM
no dice on my part at all, baz.  it took 20 minutes to render the JJ Stargazer.   I had to ctrl-alt-del out of BC! this card must be positively ANCIENT, cause it can't seem to handle anything over 512 textures without gagging. 
Title: Re: Baz1701 WIP's
Post by: Biggins on March 11, 2010, 08:01:35 AM
Looks great! Played the new ships and even though there's a bit of stutter they are very nice ships, my only problem I have is that the jj-prise got lost in the TMP refit pack I got a while ago and now I can't use it  :mad
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 08:16:28 AM
Looks great! Played the new ships and even though there's a bit of stutter they are very nice ships, my only problem I have is that the jj-prise got lost in the TMP refit pack I got a while ago and now I can't use it  :mad

That is very strange as they have nothing in comon.

Who's connie pack is not working?
Title: Re: Baz1701 WIP's
Post by: Biggins on March 11, 2010, 08:53:09 AM
It's McCoy's Constitution Refit Pack, although this could be something I've done wrong somewhere along the line
Title: Re: Baz1701 WIP's
Post by: Lionus on March 11, 2010, 09:06:46 AM
The Constellation pack's TMP Hathaway and Stargazer were replaced as well, and I can't even find Reliant/Saratoga anywhere.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 09:12:47 AM
Don't understand that why that would happen I follow a certain pattern in naming my ships.

for the stargazer for example it starts BC (my initials) then the ship name in this case jjstargazer. All scripts for said ship are named exactly the same so unless Bones used BC and jj there is no reason why his pack should be effected by mine.

This come about after wileys jjprise was clashing with mine. He now uses WC at the start of his files and I use BC.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 11, 2010, 09:22:43 AM
I think it has to do with each of the ship's scripts in scripts/Custom/ships. BC does not like multiple ships named exactly the same. So where it should say longName = 'USS Enterprise', I named it to USS Enterprise JJ. It worked for me.

There are also some mesh errors on a few models and a missing shuttlebay on the Armstrong. I really like the phasers.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 11, 2010, 09:29:31 AM
Ah, I found Reliant etc.. they had replaced Wiley's JJ fleet versions.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 09:35:15 AM
I think it has to do with each of the ship's scripts in scripts/Custom/ships. BC does not like multiple ships named exactly the same. So where it should say longName = 'USS Enterprise', I named it to USS Enterprise JJ. It worked for me.


Really, you learn something every day. I will do a script edit and re-upload fixed version
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 09:42:49 AM
here are a new set of custom/ship files.

just over write the exsisting ones and the ship will have BC prefix at the end of the ships name.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 11, 2010, 10:41:34 AM
Thanks for the quick fix, buddy.  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 10:51:00 AM
I have tested it an all seems well I will uploaded the ammend pack to file front.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 11, 2010, 10:57:27 AM
These go into Scripts>ships, right? just checking..
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2010, 10:59:47 AM
These go into Scripts>ships, right? just checking..

No scripts/custom/ships These are the ships plugins
Title: Re: Baz1701 WIP's
Post by: Lionus on March 11, 2010, 11:01:19 AM
Roger that.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on March 11, 2010, 05:53:56 PM
hey, baz, you mind if i use the phaser texture?
also does you fix work with the TCMP incompatibility?
Title: Re: Baz1701 WIP's
Post by: dEjavU on March 11, 2010, 11:54:20 PM
This fleet pack is insanely nuts!! Hey Baz you better duck, firing another quantum cookie straight at 'cha.  :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2010, 04:08:04 AM
hey, baz, you mind if i use the phaser texture?
also does you fix work with the TCMP incompatibility?

Not sure what a TCMP is?

As for the texture you will have to ask Dalek he gave me it, I just edited it to have more gaps inbetween the bursts.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2010, 05:11:46 AM
Revised version of the pack has been uploaded awaiting aproval. should completely over write version 1
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on March 12, 2010, 07:59:44 AM
TCMP- Phasers TOS Cannon Mod Pack
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2010, 08:22:59 AM
TCMP- Phasers TOS Cannon Mod Pack

No idea. I do only run KM on my install to keep it simple for ship testing.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 12, 2010, 10:23:45 AM
oy, your custom warp sounds pack is finally working, but I'm having the same "warp glows get stuck on" problems you have.  oh, it only seems to work if I have GC on.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2010, 10:48:24 AM
I think it will be trade off until someone far more intelligent than I can come up with a solution.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 12, 2010, 01:35:44 PM
I think it will be trade off until someone far more intelligent than I can come up with a solution.
ie the Galaxy Charts team.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2010, 03:04:23 PM
new version of the jjpack is uploaded.
Title: Re: Baz1701 WIP's
Post by: Jb06 on March 13, 2010, 02:52:25 PM
I think it will be trade off until someone far more intelligent than I can come up with a solution.
ie the Galaxy Charts team.

Team being one guy, the awesome Frontier :P

~Jb
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 13, 2010, 04:56:01 PM
new narada textures...what do you think?
Title: Re: Baz1701 WIP's
Post by: Morgan on March 13, 2010, 04:58:33 PM
To be honest they look a little too "Borg-like" if that makes any sense.
Title: Re: Baz1701 WIP's
Post by: EDD_7 on March 13, 2010, 05:28:49 PM
I know its a big ship and a complicated model, but i think the textures need to be more contolled, an less repetative (easier said than done i know) but thats what i think   :) you don't have to listen to me though  :P
Title: Re: Baz1701 WIP's
Post by: Billz on March 13, 2010, 07:00:12 PM
If you are going to do new textures, can you atleast please make the warp engine on the back glow?  :)

Even with new textures, the Narada is still very hard to see in game.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 14, 2010, 07:08:22 AM
nobody noticed the new buttcap, eh?

remember, it's kinda hard to tell what the hide on the Narada is supposed to look like even in the movie.  and before you make arguments about high def, I'll remind people that not everybody has it yet :P  besides, that thing's a bugger to texture.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 14, 2010, 12:59:41 PM
It does look a little better.  It really needs a bigger glow on the engine though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 22, 2010, 02:39:20 PM
just want a quick break from the bridge and knocked this up.

If it is liked I'll finish it off.
Title: Re: Baz1701 WIP's
Post by: 086gf on March 22, 2010, 03:48:59 PM
I actually think thats kinda cool looking. Though the only thing thats not quite right is that very little of the deflector is showing. My only idea for improving the visabillity of it would be to lift the front of the engeering section so that it extends up higher until atleast half of the deflector is clear from the bridge(from a frontview ofcourse). Here are two examples(look at the intakes) that better show what I mean...I hope.

(http://www.mustangsmustangs.com/p-51/p51pics/wallpapers/p-51/H.p-51.jpg)

(http://www.btinternet.com/~lee_mail/B25-1.jpg)

Something like that but obviously not squished like these though(unless you think it might be better that way). I think that would look pretty cool.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 22, 2010, 04:38:54 PM
actually my plan was to do away with the current deflector and add to small ones on the flight pods
Title: Re: Baz1701 WIP's
Post by: captain_obvious on March 22, 2010, 05:55:06 PM
What is that thing? some kind of carrier?
I'm not a big fan of those struts holding the lower...hulls? onto the ship.  Maybe something more like the nacelle struts?
It does look like those two smaller hulls could be replaced with massive cargo pods for carrying awkward/oversized like the Airbus beluga does! http://en.wikipedia.org/wiki/Airbus_Beluga (http://en.wikipedia.org/wiki/Airbus_Beluga)

Or maybe swapping those two lower hulls with oversized massively overpowered forward facing cannons for knocking down stations? Now THAT I would pay to see!!

Me likey  :dance

PS
Seeing as the flight pods are there, what are you going to do with the miranda style shuttle bays near the impulse exhaust?
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on March 22, 2010, 05:56:07 PM
reminds of a battlestar =P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 22, 2010, 10:28:42 PM
That is an odd ship.  I like it  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on March 23, 2010, 01:13:58 AM
I approve. Especially if it will have point defense capabilities. :dance
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on March 23, 2010, 07:19:04 AM
I would have to say go with a modified bsg struts from the new galactia. I think that would fit the design better, other than that, this rocks, totally orignal, cookie.
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on March 23, 2010, 08:20:40 AM
OK...THAT is freakin cool. Question though, how many fighters/shuttles do you suppose it'll have?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 29, 2010, 08:51:46 AM
Here are some pics of the revamped tmp connie.

I still have some work to do one her but I'm hoping for a duel launch with the bridge.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on March 29, 2010, 03:37:43 PM
i still think your registry is too big for the dorsal saucer section... but the ship looks good just the same Baz! keep it up
Title: Re: Baz1701 WIP's
Post by: Bones on March 29, 2010, 04:18:16 PM
yeah it shouldn't exceed 4 panels and should be about 80% height of panel height ;)
Title: Re: Baz1701 WIP's
Post by: Dawg81 on March 29, 2010, 05:06:34 PM
great revamp of the tmp connie baz only nitpick i have besides the reg are the inboard nacelle glows. They dont go all the way to the end http://farm4.static.flickr.com/3208/3055661754_36a8279043.jpg
Title: Re: Baz1701 WIP's
Post by: Centurus on March 29, 2010, 09:44:44 PM
I think the dorsal saucer registry size isn't as big of an issue.  It's fine the way it is.  Same with the warp glows.  Only major issue is the nacelle registries where they say United Federation Of Planets.  They look way too long to me.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 29, 2010, 10:34:43 PM
Yeah, it should be even with the NCC-1701.

I see you gave yourself a promotion since you left 9th fleet, Cent, Did you know I got stuck doing your job? :P
Title: Re: Baz1701 WIP's
Post by: Centurus on March 30, 2010, 01:27:29 AM
Yeah, it should be even with the NCC-1701.

I see you gave yourself a promotion since you left 9th fleet, Cent, Did you know I got stuck doing your job? :P

*cracks neck, then snaps fingers, and sees Murray proceed to beat my replacement into unconsciousness*  Never complain about doing the job, until you've done it for as long as I have.

And always remember, I AM THE LORD OF DARK INSANITY, MASTER OF THE RUBBER CHICKENS!!!!!
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 30, 2010, 02:44:32 AM
*slowly regains consciousness* I'm not complaining about replacing you so much as replacing your replacement, I'm still cleaning up his mess. :arms:
Title: Re: Baz1701 WIP's
Post by: Centurus on March 30, 2010, 03:07:06 AM
*slowly regains consciousness* I'm not complaining about replacing you so much as replacing your replacement, I'm still cleaning up his mess. :arms:

*looks over at Murray, and Murray materializes in front of Hunt, then sees Murray smack him across half the universe* I made that mess, and I spent a long time making it just right.  AAAAHAHAHAHAHAH!!!!!!
Title: Re: Baz1701 WIP's
Post by: cinqnic on March 30, 2010, 12:45:33 PM
just a quick question what size/scale is your jjprise enterprise, i was watching the dvd extra of the film and they say that the ship is twice the size of the org ship, does that mean all jj ship will be bigger then the org ships
Title: Re: Baz1701 WIP's
Post by: Dalek on March 30, 2010, 12:48:25 PM
I believe baz has kept his JJPrise scaled to the TMP Connie due to the fact that some of the sizes for it were just darn tootin' stupid. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 30, 2010, 01:29:14 PM
the JJprise V5 the latest one is scaled to be twice the size of my refit connie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 30, 2010, 03:48:40 PM
started overhaul the secondary hull.

The textues still need tidying up
Title: Re: Baz1701 WIP's
Post by: Shino Tenshi on April 02, 2010, 08:43:10 PM
Oh... just wow  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2010, 05:47:42 PM
sometimes it pays to just start again
Title: Re: Baz1701 WIP's
Post by: Vladko1 on April 04, 2010, 05:50:01 PM
New, more detailed connie, yes awesome! Cookie :P
Title: Re: Baz1701 WIP's
Post by: captain_obvious on April 04, 2010, 06:18:07 PM
What happened baz?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 05, 2010, 06:28:49 AM
What happened baz?

Nothing just decided to make a new rather than revamp the old one.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 05, 2010, 07:25:00 AM
Looks good so far, should be a cakewalk compared to the JJprise.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 05, 2010, 08:55:11 AM
aint that the truth lol. Great job Baz though i do have a question how much of the proud lady will u be re-building?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 05, 2010, 05:42:18 PM
well the model 100% rebuild, will be recycling bones textures edited to fit.
Title: Re: Baz1701 WIP's
Post by: Bones on April 05, 2010, 05:50:38 PM
you have my full support on this one ;) how about converting textures from my pack to your's ? fresh textures on fresh model :D would be sweeeet :dance
Title: Re: Baz1701 WIP's
Post by: Dalek on April 05, 2010, 05:51:30 PM
I thought thats what he just said? :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 05, 2010, 05:53:46 PM
I'll take a look, but I am stuck in the way I unwrap ships.
Title: Re: Baz1701 WIP's
Post by: Billz on April 05, 2010, 07:31:00 PM
Looks good so far, should be a cakewalk compared to the JJprise.

..up until the nightmare that is the TMP nacelles though. :eek
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 05, 2010, 07:37:17 PM
Looks good so far, should be a cakewalk compared to the JJprise.

..up until the nightmare that is the TMP nacelles though. :eek

I dunno, the secondary hull of the JJPrise is quite a beast with how smooth it is, the inner "section", and the blending of the nacelle pylons.  Plus the JJ nacelles aren't exactly simple either. :P

Hmmm, a collaboration of Baz and Bones...sounds good to me.  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 06, 2010, 08:17:45 AM
Trust me SK the TMP nacelles are definatly a bigger pain in the butt than anything on the JJprise.

The JJprise is a smooth fluid design where as the TMP as harsh angles, a mine field of mesh errors.

Any way a little more detail added.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 06, 2010, 09:16:33 AM
u arent the only one that has "complained" about the tmp nacelles those are a total (insert word)
Title: Re: Baz1701 WIP's
Post by: captain_obvious on April 06, 2010, 01:03:57 PM
u arent the only one that has "complained" about the tmp nacelles those are a total *frugging nightmare*

Okay so that was two :roll:
And there I was thinking baz had trashed his rig in a fit of rage at those damned nacelles!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 06, 2010, 05:49:32 PM
too many mesh errors so took it back to just the fantail.

will rebuild body tomorrow
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 06, 2010, 07:20:05 PM
i wish u the best of luck baz i know how much effort u have put into it
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 07, 2010, 06:05:49 PM
well here is the rebuilt section
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 07, 2010, 07:34:50 PM
 :dance That is one smooth mesh i dont see any visible errors what-so-ever :D
Title: Re: Baz1701 WIP's
Post by: Bones on April 08, 2010, 07:26:59 AM
My god... I better start studying studion model all over again and revamp textures again... just to match quality of this model :O
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 08, 2010, 08:12:53 AM
that would be cool.

Here is the latest update.

I have put in the hanger bay and botanical garden.

May release with an MVAM is open the fantail. Not sure if that has been done before?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 08, 2010, 08:18:38 AM
It hasn't, neat idea though.

Nice job on the pylons, a definite improvement.
Title: Re: Baz1701 WIP's
Post by: GMunoz on April 08, 2010, 08:26:32 AM
I think there is a Voyager model that launches a Delta Flyer with open bay.

The model is stunning.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 08, 2010, 01:30:55 PM
fantastic baz though if i could make a suggestion to do a build outline of the pylon flush vents probably would help with mapping. And the tricky part is that little curve at the point where  the pylons connect to the nacelles very hard to do
Title: Re: Baz1701 WIP's
Post by: EDD_7 on April 09, 2010, 11:53:06 AM
Ok thanks to the permission of Baz, i have converted his JJ Enterprise for the NanoFX GE Viewer, and i asked if i could post some shots of the conversion here and he said yes :). (further images will be added to NanoFX site)

Also it will be put up for dowlnoad on the NanoFX GE site when totaly finished (just some more normal maps to do)

Anyway heres a first look at his JJ constitution in the Viewer.. and might i say its fantastic. And thank you Baz for the permission.

Your Constitution is looking great by the way.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 09, 2010, 12:18:03 PM
EDD_7 - you should post those shots at Excalibur also in their NanoFX Viewer Thread (http://www.stexcalibur.com/forum/index.php/topic,4537.0.html) :)
Title: Re: Baz1701 WIP's
Post by: EDD_7 on April 09, 2010, 12:25:52 PM
EDD_7 - you should post those shots at Excalibur also in their NanoFX Viewer Thread (http://www.stexcalibur.com/forum/index.php/topic,4537.0.html) :)


:) i do, but there i go by the name MR_7
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 09, 2010, 01:16:16 PM
aaaah i see lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 11, 2010, 05:46:39 PM
she looks good edd.

Now added the torp bay and started the nacelles
Title: Re: Baz1701 WIP's
Post by: Vladko1 on April 11, 2010, 05:51:02 PM
she looks good edd.

Now added the torp bay and started the nacelles
Lol, man, I cant believe, awesome  :eek :eek :eek *cookied* :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Billz on April 12, 2010, 07:06:15 AM
You should consider adding the indentations to the warp pylons to give her more 'depth'.

But otherwise, she is looking perdy.  :bow:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 12, 2010, 09:59:15 AM
It's looking good, but the nacelles look a bit flat on the bottom, whey should be more round. It might be an easy fix. Will you be putting anything other than trees in the arboretum?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 12, 2010, 10:10:13 AM
It's looking good, but the nacelles look a bit flat on the bottom, whey should be more round. It might be an easy fix. Will you be putting anything other than trees in the arboretum?

Yeah nacelles a WIP though I'm happy how they are shaping up (old ones were about 8 pieces these grew out of one chamfer box) but still need work, had to quit last night in order to watch valentino rossi win in Qatar.

As for the Botanical garden I will add some small touches but will try to let textures show detail in such a small area to keep poly count down
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 12, 2010, 05:54:43 PM
few more parts, starting to look like a starship now.
Title: Re: Baz1701 WIP's
Post by: Darkthorne on April 12, 2010, 06:01:50 PM
looking really good there Baz... have a cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2010, 08:29:13 AM
I have grafted the impulse engine, bridge and array from my old refit on to it the new ship and added some basic detail to the botanical garden.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2010, 03:32:02 PM
This might be a little ambitious but I want to do 2 MVAM's for this ship

Main mode normal connie.

Mode 1 fantail open with shuttle launch

Mode 2 front saucer air lock open and space suit man launch
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 13, 2010, 04:11:23 PM
 :dance this is a first for any connie build very creative baz
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2010, 06:26:56 PM
Took a break and knocked this up for TiqHud to HP and script

Nothing fancy but something the JJ ships are lacking
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 13, 2010, 06:52:48 PM
Nifty keen, but lose the little rods on the ends of the wings.
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 13, 2010, 08:20:30 PM
Nifty keen, but lose the little rods on the ends of the wings.
they are quite a good place for weapons, think of it as a logical evolution.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on April 14, 2010, 05:11:29 AM
Very nice, simple, effective.
PM me and I might be able to help a bit adding some detail to the texture.

Also, this may come in handy for the other shuttle type:
http://jetfreak74656.deviantart.com/art/AR-Shuttle-2-152867292

You gonna do the Kelvin styled one? I love that one, so TOS looking (it could be matching the look but with a more up-to-date texture/hull plating)
Title: Re: Baz1701 WIP's
Post by: Nx-809 on April 14, 2010, 06:34:56 AM
Wow!! your shuttle is very cool!! comparing my shuttle looks like a rusty car :P!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 14, 2010, 02:53:14 PM
well the shuttle is done and passed to TiqHud to do his bit.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on April 14, 2010, 04:54:51 PM
Very nice! I can see you have no need for my services.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 14, 2010, 05:03:24 PM
Very nice! I can see you have no need for my services.

Thanks for the offer though.

Here are some screenies from the beta version from TigHud
Title: Re: Baz1701 WIP's
Post by: Lurok91 on April 14, 2010, 06:33:08 PM
great work, as always guys  :yay:
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on April 14, 2010, 07:03:44 PM
Lovely! Though I think the windows could be darker.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2010, 09:11:16 AM
first attempt at a TMP space suit for my connie
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 15, 2010, 10:07:16 AM
u are thinking up just about everything a tmp connie needs. Now all u need are the TMP shuttlecraft and the ST V shuttle and a travelpod hehehehe
Title: Re: Baz1701 WIP's
Post by: Villain on April 15, 2010, 10:13:09 AM
Next thing you know Baz'll throw in an option to see the kitchen sink!  :funny I do love the attention you're giving the old girl though, Baz. You're an inspiration, that's for sure. :)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 15, 2010, 02:55:54 PM
"throw in an option to see te kichen sink" knowing Baz...XD
Title: Re: Baz1701 WIP's
Post by: Lionus on April 15, 2010, 11:54:01 PM
does ST even have need for kitchen sinks, now that they recycle everything back through the replicators..
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 16, 2010, 08:17:57 PM
ooook guys - try not to throw the thread totally offtopic lol
Title: Re: Baz1701 WIP's
Post by: Bones on April 17, 2010, 10:52:17 AM
Ban them !! BAN THEM !!!! :evil: btw. Jimmy I kinda miss old Sam avatar... IIRC you had it since BCU :P
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on April 18, 2010, 05:40:26 AM
Ban them !! BAN THEM !!!! :evil: btw. Jimmy I kinda miss old Sam avatar... IIRC you had it since BCU :P

right right <.< ...

nice work so far. youre going to make chekov? spock? or the cap'n?
Title: Re: Baz1701 WIP's
Post by: Joshmaul on April 18, 2010, 12:00:55 PM
If you make Chekov, he has to scream. *chuckles*
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 18, 2010, 04:17:06 PM
well the current face on the space man is min :)

So I'm a little vain lol
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on April 19, 2010, 01:03:55 AM
you can probably save a few polys by giving it an opaque face plate instead of modeling the head.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on April 19, 2010, 12:14:14 PM
If you make Chekov, he has to scream. *chuckles*
And he has to say "Wessels". :D
Anyways, good work so far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 22, 2010, 08:28:34 AM
I'm having a break for modeling to make a small film.

I am building a small fighter to attack my hero ships.

it is not finished yet but if anyone wants to script and HP it I'll convert it to nif when I'm done.

I call it a jackel fight and is a pact hunter
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 22, 2010, 06:04:40 PM
jackel fighter take 2, same offer
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 22, 2010, 06:39:03 PM
i'll script and hp them
also i know most people don't take request, but have you considered doing the JJ klingon battlecruiser?
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 22, 2010, 07:17:25 PM
Baz, good fighter, I know deadthunder beat me to it, and take his offer first, but as always I will HP any of your ships.! :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 23, 2010, 04:58:06 AM
i'll script and hp them
also i know most people don't take request, but have you considered doing the JJ klingon battlecruiser?

Thanks when I have it finalised I'll send you the NIF and texture (it is mapped to one 1024x1024 TGA).

As for the klingon cruiser I'll take a look but have other things to finish first.

Baz, good fighter, I know deadthunder beat me to it, and take his offer first, but as always I will HP any of your ships.! :)


And you did a great job on the shuttle I'm sure there will be others.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 23, 2010, 05:02:53 PM
This is a side project but JJ D7
Title: Re: Baz1701 WIP's
Post by: Dalek on April 23, 2010, 05:06:16 PM
 :yay:

Make it so. :P
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 23, 2010, 05:49:54 PM
nice, the only jj ship we are missing
Title: Re: Baz1701 WIP's
Post by: majormagna on April 23, 2010, 07:18:33 PM
Well, no-ones done the JJ Kobayashi Maru type freighter...

Anyway, back on topic, nice stuff Baz, I hope I can find BC before too long, I can't wait to pit a joint Klingon/Starfleet offensive against the Narada!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 23, 2010, 08:05:04 PM
That's an excellent start!  Dunno what references you're using per se, but madman1701 over at SciFiMeshes used the Art of the Film book and shots from the movie and came up with this: http://www.madshipyard.com/images/Ships/Warbird_Orthos_1680.jpg Maybe this can help?  Either way, it'll be good to have a ship that the Enterprise can go up against alone.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 24, 2010, 05:09:10 AM
ii is based on the concept pic
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 24, 2010, 07:03:29 AM
OOOOOOOoooooooo...i'll pounce on that.  now we know where Cyanide got the "JJGalaxy" tack on bits from, though, the idea presented here.
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 24, 2010, 07:15:02 PM
a good JJ-klingon [apologize JJD7 ]
Title: Re: Baz1701 WIP's
Post by: 086gf on April 24, 2010, 09:09:40 PM
nice, the only jj ship we are missing

I can count five others that havn't been started yet. ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 24, 2010, 10:03:25 PM
nice, the only jj ship we are missing

I can count five others that havn't been started yet. ;)

The Kelvin shuttle, the other Enterprise shuttle, the Jellyfish, the Kobayashi Maru...what's the fifth?
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 24, 2010, 10:26:45 PM
well sorry!
Title: Re: Baz1701 WIP's
Post by: Dalek on April 25, 2010, 09:00:47 AM
well sorry!

 :idk:
Title: Re: Baz1701 WIP's
Post by: 086gf on April 26, 2010, 12:28:25 AM
nice, the only jj ship we are missing
I can count five others that havn't been started yet. ;)

The Kelvin shuttle, the other Enterprise shuttle, the Jellyfish, the Kobayashi Maru...what's the fifth?

Actually the Jellyfish has been made just not released.

So, its the 2233 shuttle(standard), 2233 shuttle(medical), the 2258 shuttle(the more tos looking one), the kobay maru and the smaller two nacelle fed ship(though the other two types need sections rebuilt anyways).
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 26, 2010, 08:10:34 AM
after looking at mad mans I have revamped mine.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 26, 2010, 08:30:50 AM
Very nice start there Baz.  As always, can't wait to see it ingame  :whenitsdone

lmm086gf I don't think the Jellyfish has been completed, I know one was started, but nothing ever came out of it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 26, 2010, 05:23:43 PM
getting there
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 26, 2010, 07:29:07 PM
Getting good, I'd shrink that oval on top of the command deck.  I'm sure you'll get to it, but gotta point out that the JJ-D7's command deck is more of a /===\ then the classic |===|
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 26, 2010, 09:14:23 PM
Now thats good.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on April 27, 2010, 02:26:04 AM
*Happy dance, starts having sex with the monitor*
YES!  :yay: The JJ-D7!!!
Greatly looking forward to it.
Do you have the Art of the Film book? LOADS of stuff in there and a couple nice shots of the D7.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 27, 2010, 03:43:58 AM
Thanks for the encoutagement guys.

No I don't have the art of star trek (well not the jj book any way)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 28, 2010, 08:16:59 AM
Here is some updates.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 28, 2010, 01:25:29 PM
She's looking good!  Just remember
JJ-D7's command deck is more of a /===\ then the classic |===|
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on April 29, 2010, 04:45:25 PM
Wow. Thats actually REALLY good for a JJ-design
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on April 29, 2010, 07:03:07 PM
Coming along nicely. Though the shape of the main hull engines need a little work. The JJ version is a little rounded.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on April 29, 2010, 07:39:31 PM
just wondering if she will have visible mounted disruptor cannons and where will they be located
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 03, 2010, 04:19:40 PM
Well I'm just about there with the modeling.

Will start to unwrap next
Title: Re: Baz1701 WIP's
Post by: Lionus on May 03, 2010, 04:31:43 PM
 :eek Mother of god
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 03, 2010, 04:44:44 PM
Wow baz, that is a very smooth, yet detailed mesh!  Can't wait to sick a few dozen of these on a Narada.  :evil:
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 03, 2010, 07:43:55 PM
acordding to report[uhura recieved] the narada took out 47
Title: Re: Baz1701 WIP's
Post by: GMunoz on May 03, 2010, 11:28:50 PM
This is awsome work.  This D-7 is beautiful, my favorite of the JJ ships.
Title: Re: Baz1701 WIP's
Post by: Bones on May 04, 2010, 04:31:49 AM
She looks deadly, just like it should be :D great job man, can't wait to see it textured ;) have a cookie
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on May 04, 2010, 01:20:10 PM
definitely looking excellent there Baz!!!  She should have some teeth, and you've given them to her :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 04, 2010, 05:17:35 PM
textures started.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 04, 2010, 05:29:38 PM
Very nice, gives the illusion of raised panels without the added polys.  Very Klingon looking.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 04, 2010, 05:31:57 PM
Still looks a tad flat. Would it be too heavy poly-wise to actually model in those details?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 05, 2010, 06:56:06 AM
Here is the concept fpr my next project.

Still in the design phase at the moment.
Title: Re: Baz1701 WIP's
Post by: Billz on May 05, 2010, 08:00:04 AM
Not bad.

No offense, but the nacelles are kind of an eye sore though.
Title: Re: Baz1701 WIP's
Post by: Villain on May 05, 2010, 08:19:48 AM
I quite like it, can't wait to see it in 3d, though. That D-7 is gorgeous too, by the way. Never a dull moment in this thread. :D
Title: Re: Baz1701 WIP's
Post by: Dalek on May 05, 2010, 11:11:45 AM
Extend the back section of the engineering hull more so the nacelles are longer as well as the back.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 05, 2010, 12:32:51 PM
Your ships are coming along great bud, cookie.

Ok guys, Baz came to me after my vaction about working with him on his TMP project. With all his current projects happing he asked my help with the TMP EVA suit and gave me his current model. Armed with studio pic's i decided not to ripp his model and started a new one from scratch. The helmet is 70% done, the suit is 40% and the chest plate is sitting at 40% as well. Let me know what you think. I hope you like it baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 05, 2010, 01:24:06 PM
More than happy mate. Can't wait to see how it pans out.

Better think about getting back on the Connie.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 05, 2010, 02:34:41 PM
How 'bout a new version of the JJ refit?
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 05, 2010, 03:42:37 PM
He took a break from his connie to do the d7
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 05, 2010, 03:53:17 PM
He took a break from his connie to do the d7

Actually, IIRC, baz took a break period and then came back with the shuttle, then the D7.
Title: Re: Baz1701 WIP's
Post by: Lionus on May 05, 2010, 04:38:10 PM
in other words, he never had a break.  :funny
Title: Re: Baz1701 WIP's
Post by: Lurok91 on May 05, 2010, 05:15:30 PM
I quite like it, can't wait to see it in 3d, though. That D-7 is gorgeous too, by the way. Never a dull moment in this thread. :D

Ditto.  Quite like the short nacelles...
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 05, 2010, 05:54:08 PM
Well the JJship suit my need for ship for a short film I am making set in the JJverse.

Hence why the JJdock got finished. I was going to use the Jackel fighter I did just before the D7, but not going to use the D7 instead.

Besides I just love building ships.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 06, 2010, 08:32:38 AM
Back to the D7

EDIT - I have decided not to add the raised detail to the surface to keep the poly count down and the mesh error free.
Title: Re: Baz1701 WIP's
Post by: Billz on May 06, 2010, 08:37:36 AM
Don't forget to add the warp field glow textures for the nacelles on that J.J. D7.

Otherwise, it looks brilliant. Not bad for a ship that was seen for about 30 seconds in the movie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 06, 2010, 08:39:43 AM
Don't forget to add the warp field glow textures for the nacelles on that J.J. D7.

Not started the Nacelles yet but do plan to add the glows.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 06, 2010, 09:36:30 AM
Very, very nice baz! :yay:


...can I call dibs on the beta?  :P
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 06, 2010, 09:41:35 AM
WHOA
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 06, 2010, 04:52:46 PM
Some more D7
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 06, 2010, 05:01:55 PM
That is one wicked cruiser. :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 06, 2010, 05:40:47 PM
Last update for today

added a little more detail to the neck and some red flashes to make it look more klingon.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on May 06, 2010, 09:13:27 PM
One suggestion, Baz.  Maybe decrease the beveling on the textured panels a bit.  They look so beveled as to appear unrealistic.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 07, 2010, 09:04:31 AM
minor update (though took over an hour to do), took Dj's advise and backed of the bevel on the detail
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 07, 2010, 09:54:06 AM
Okay, that does look better.  :yay:
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on May 07, 2010, 11:39:04 AM
I think that looks a lot better, Baz.  Well executed.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 07, 2010, 04:34:16 PM
pretty much done.

Just a few tweaks (and add rear torp tube) and I'll be handing it over to TiqHud to HP.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 07, 2010, 04:39:42 PM
Very nice work baz, very nice.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 07, 2010, 04:41:06 PM
Baz and I usually bounce ideas off one another. I might give this ship a try (after I release my other ships first). Looks nice.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 07, 2010, 04:46:34 PM
I look foward to seeing your take on the JJcruiser. did you not also have a plan for a JJ BoP as well?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 08, 2010, 10:50:08 AM
As one project draws to an end another must begin.

I give you the start of the JJrefit Mk2
Title: Re: Baz1701 WIP's
Post by: Dalek on May 08, 2010, 10:55:50 AM
Ooh, I'm liking the lower profile. :)
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 08, 2010, 10:58:04 AM
Yea, its very sweet. I was thinking that the tmp neck and pylons would rock on this main hull also. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 08, 2010, 11:28:58 AM
Also, one thing that bugs me a bit is that the shuttlebay landing platform is round like a circle and not flattened if you know what I mean.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 08, 2010, 11:31:29 AM
Yea, its very sweet. I was thinking that the tmp neck and pylons would rock on this main hull also. :thumbsup:

I did that on the original JJrefit.

I want this one to look as if it had grown out of the JJprise, same as the TMP refit grew out of the TOs connie
Title: Re: Baz1701 WIP's
Post by: Maxloef on May 08, 2010, 11:51:43 AM
Klingon looks NICE!!!!!!!!

JJ refit, i like where your going with it :D looks real awsome!

Cookie time!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 08, 2010, 04:19:56 PM
It will indeed be interesting to see how Wiley tackles the JJD7.  Nice start on the JJRefit, one thing though.  You might want the aft section of the secondary hull to narrow down a bit.  Other than that, very nice start and looks to be a great improvment over what was already a good version.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 08, 2010, 04:20:32 PM
Thats the K'tinga done and past over to TiqHud to HP.

I'm happy how this one turned out
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 08, 2010, 04:33:03 PM
Gorgeous work, though I feel sorry for the cruiser in the last two pics.  I don't think Klingons stand much of a chance no matter which universe's Enterprise and Kirk they face.  :P
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 08, 2010, 05:50:25 PM
Ah, Captain Rolf Ericson rides again! :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 08, 2010, 06:04:17 PM
Quote
I look foward to seeing your take on the JJcruiser. did you not also have a plan for a JJ BoP as well?
I have no plans for a JJ BoP.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 08, 2010, 06:54:39 PM
JJ BOP would be sweet.

Here is a quick update for the TMP suit, enjoy :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 09, 2010, 05:27:46 AM
suit looks great
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 09, 2010, 12:45:13 PM
One of the good things about your current idea of the JJ-refit is that I linke how the neck is more of an evolution of the JJ-prise than the TMP refit. Fits a lot better, in my opinion.

One idea for the phaser batteries instead of having them be sets of two, how about sets of four?

I'd love to see how this turns out!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 09, 2010, 02:57:26 PM
here some revamping to the jjrefit

The nacelles are off the older ship and may change
Title: Re: Baz1701 WIP's
Post by: Dawg81 on May 09, 2010, 03:05:28 PM
ohhh i like those nacelles shall i assume this is going to be a JJ TMP refit?
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 09, 2010, 03:08:20 PM
Thats pretty damn hot :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 09, 2010, 03:20:48 PM
I can't think of any real reason to change the nacelles, but if you do, I'm sure it'll look great. :D
Title: Re: Baz1701 WIP's
Post by: Dalek on May 09, 2010, 03:27:30 PM
Massive improvement. Looks beautiful. :)
Title: Re: Baz1701 WIP's
Post by: 086gf on May 09, 2010, 03:41:24 PM
Oh, I definitly like what im seeing there!

ohhh i like those nacelles shall i assume this is going to be a JJ TMP refit?

Version 2 of it to be exact. ;) http://bridgecommander.filefront.com/file/Baz1701_JJ_reimagined_TMP_Refit;104359 How did you miss this? lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 09, 2010, 04:15:44 PM
I can't think of any real reason to change the nacelles, but if you do, I'm sure it'll look great. :D

They will be very close to these as I really like them myself just cleaner as those were really thrown together.
Title: Re: Baz1701 WIP's
Post by: Lionus on May 09, 2010, 05:57:58 PM
hubba hubba hubba..  :drool:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 10, 2010, 03:25:44 PM
here are the new nacelles
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 10, 2010, 03:27:12 PM
Is there a way to incorporate both the upper-front overhang with the TMP bit of the bussards?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 10, 2010, 04:34:47 PM
How does that look
Title: Re: Baz1701 WIP's
Post by: Dalek on May 10, 2010, 04:36:56 PM
Shmexy. :D
Title: Re: Baz1701 WIP's
Post by: Billz on May 10, 2010, 04:47:40 PM
Shmexy. :D

Indeed. :D
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 10, 2010, 05:16:38 PM
It now looks like an insect's head. :) I meant the side bit. The panel that separates the side coils.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 10, 2010, 07:38:52 PM
It now looks like an insect's head. :) I meant the side bit. The panel that separates the side coils.

Baz, I think this is what Wiley's suggesting.  I think.  Correct me if I'm wrong!
Title: Re: Baz1701 WIP's
Post by: Dalek on May 11, 2010, 11:40:40 AM
It now looks like an insect's head. :) I meant the side bit. The panel that separates the side coils.

Baz, I think this is what Wiley's suggesting.  I think.  Correct me if I'm wrong!

Whats the suggestion?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2010, 11:51:07 AM
I belive he was pointing out that maybe Wiley ment a nacelle front like his altered version of my render.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 11, 2010, 11:59:22 AM
Well, considering Wiley was saying "side panel that seperate the coils" I can't really see any change in side panels. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2010, 01:38:29 PM
Well I like it the way it is.

Not the Jj K'tinga is up and running.

http://bridgecommander.filefront.com/file/JJverse_Ktinga;113683x#1994071

Thanks to TiqHud for HP'ing her and the guys who beta'd
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 11, 2010, 02:15:05 PM
I meant that if there was going to be a JJ refit of the Enterprise, would it have almost identical side coils like the "canon" TMP refit? I think we are all getting a little too safe with JJ starship design. Try to do something out-of-the-box but keep some bits that look somewhat like the TMP refit.
Title: Re: Baz1701 WIP's
Post by: Lionus on May 11, 2010, 02:32:45 PM
yeah, look at the changes from the propeller driven fighters to jet-powered ones.. along those lines.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 11, 2010, 03:05:28 PM
Wiley does have a point. I like Josheua Samuelson's incomplete JJ refit (he's never gotten around to finishing it). You might want to look him up on DeviantART, he's madeinjapan1988.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2010, 03:38:17 PM
Wiley does have a point. I like Josheua Samuelson's incomplete JJ refit (he's never gotten around to finishing it). You might want to look him up on DeviantART, he's madeinjapan1988.

With all due respect to other peoples concept I have my own vision for the ship.
Title: Re: Baz1701 WIP's
Post by: cinqnic on May 11, 2010, 04:05:24 PM
Wiley does have a point. I like Josheua Samuelson's incomplete JJ refit (he's never gotten around to finishing it). You might want to look him up on DeviantART, he's madeinjapan1988.

With all due respect to other peoples concept I have my own vision for the ship.
love the work but i agree with you baz1701 we all should have a own vision of the ship as for Josheua Samuelson's designs thats what i am working on well trying lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2010, 05:19:12 PM
mock up of a potential nacelle
Title: Re: Baz1701 WIP's
Post by: Dalek on May 11, 2010, 05:24:19 PM
Thats quite positively scary. And Also very kelvin era.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2010, 05:26:35 PM
well to be honest I don't like it.

And since unlike the britsh goverment I do not need to form a coalition I can put what ever I like on it.

So the original nacelle stands

Viva the baz1701 empire ha ha ha (evil laugh)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 11, 2010, 05:43:49 PM
I like the nacelles as is too. :D
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 11, 2010, 07:02:27 PM
I agree. I like the original nacelles. Those other ones look WAY TOO OUT OF PLACE!!!
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on May 12, 2010, 03:14:04 AM
My only suggestion would be narrow the nacelle out a bit.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 12, 2010, 03:52:10 AM
Here is an update for you on the TMP suit. Texturing is almost finished. Its scaled to a work bee. Let me know what you think.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2010, 04:18:32 AM
Now that looks cool very nice my friend cookie inbound.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 12, 2010, 04:22:54 AM
Thanks buddy. Is there anything you want added? If not then i jest have to clean her up and she is yours. :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2010, 04:39:26 AM
Nope other than the texture edges on the boots I'd say it is virtually good to go.
Title: Re: Baz1701 WIP's
Post by: cinqnic on May 12, 2010, 05:19:34 AM
if thats spock in the suit are u planning to have his hands in the shape of a vulcan mind melds
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on May 12, 2010, 07:25:17 AM
an idea for the nacelles: maybe... those black grills... why not try to make them a tad more streamlined in form? it wouldnt be a radical change, but resemble the more fluid design of the jj designs
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 12, 2010, 08:03:12 AM
Good work there fellas, the TMP suit looks spot on.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 12, 2010, 08:10:51 AM
Than :yay:ks guys...... OMG.................. MARKYDS back!!!! Hurry finsh you mods!!! lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2010, 08:20:30 AM
Welcome back Mark, glad to see your back in one piece.

I have finalised the Nacelle on the JJrefit.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on May 12, 2010, 10:24:42 AM
Here is an update for you on the TMP suit. Texturing is almost finished. Its scaled to a work bee. Let me know what you think.

Great suit  :)  Crazy thought but could it be scripted to be installed as a ship/object?  Be nice to have some floating around a dock or ship...
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2010, 10:38:52 AM
He already did for the First Contact space suit, that is why I asked him for the TMP version.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 12, 2010, 11:13:22 AM
Looking good there baz!

EDIT: BTW, cookie for the JJRefit so far, and for an excellent JJD7.  It was fun testing that beast.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2010, 06:14:00 PM
Speaking to Bankrupt and came up with this addition to the nacelles.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 12, 2010, 06:24:43 PM
I kind of like that. Now try one where you remove the TMP side bussard (magnatomic flux construction?)  but and have only the new part using that space.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 13, 2010, 08:45:50 AM
another overhaul of the nacelles.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 13, 2010, 09:11:17 AM
Now thats sweet :yay:
Title: Re: Baz1701 WIP's
Post by: captain_obvious on May 13, 2010, 10:05:51 AM
No, it just looks bare without it and the front end looks boxy looking towards the rear.

Looks better as it was imo.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on May 13, 2010, 10:31:59 AM
how bout stretching out the nacelle grille towards the front end
Title: Re: Baz1701 WIP's
Post by: Maxloef on May 13, 2010, 11:46:44 AM
idea, move that new cool awsome thing you made more to the front, and round off the back ends of the warp grille like the TMP connie, makes it look more streamlined
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on May 13, 2010, 10:59:13 PM
 :yeahthat:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 14, 2010, 12:11:26 AM
idea, move that new cool awsome thing you made more to the front, and round off the back ends of the warp grille like the TMP connie, makes it look more streamlined

I think that'd make the winner.  Except I'd add that maybe instead of the end being like this: >  Maybe make it more of a /

Maybe?
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 14, 2010, 04:43:57 AM
Looking good mate, I agree with the ideas being thrown out and I would also round off the rear of the necelle grill.

keep it up.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 14, 2010, 03:05:11 PM
Ok the nacelles have been tweak and I am happy with them now.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on May 14, 2010, 05:35:30 PM
better, but these bits still look bare. maybe a small decal or something?

edit

idea, hows about moving the black bits forward slightly? might use up some of that bare panel.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on May 14, 2010, 05:47:36 PM
:yeahthat:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 16, 2010, 05:53:05 PM
I have moved the side intakes forward as far as I want them The area you have circuled as indents that flow in to the intakes. If I move the intakes further forward then I will lose these indents and I like them.

So sorry the nacelle sides are not final.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 16, 2010, 06:35:45 PM
I frankly like it as he has it.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 16, 2010, 06:39:01 PM
Indeed. I like the indents as well. Seems like something JJ would do. :P
Title: Re: Baz1701 WIP's
Post by: hobbs on May 16, 2010, 07:34:27 PM
@ bank:  :eek :eek :eek :eek how did i miss the TMP suit? very very cool  :bow: who did the texture?

@ Baz1701: well i missed your connie too apparently.... very very very etc... cool love the nacelles... wish id seen it sooner i would have said the new bits you did after talking to bank~ would have been cool if THEY were the bussards and then not have the blue bit at the front of the nacelles... still you do an awesome job!

@ Baz1701: RE: your poll at the top of page... yes keep the separation but make it so that it cant reintegrate then have shuttles or life boats dock with either one. eg: seperate but stay on the secondary hull then leave that via shuttle to dock with saucer.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 16, 2010, 07:40:13 PM
I can't wait to see her finished!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 17, 2010, 04:21:37 AM
@ Baz1701: RE: your poll at the top of page... yes keep the separation but make it so that it cant reintegrate then have shuttles or life boats dock with either one. eg: seperate but stay on the secondary hull then leave that via shuttle to dock with saucer.

The poll is from my orignal Connie refit long since released on BC files and the TMP and the 1701-A both have saucer sep scripted in. I have not plans to add to the new connies.

Unfortunatly I can not get rid of the old poll.

And thanks to all for the encouragment this far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 17, 2010, 08:31:04 AM
Bridge done, impulse engine under way
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 17, 2010, 02:38:07 PM
This is beutiful buddy. Cookie.

And i got a surprise for you, The suit is in game, and wile testing the Kelvin, i snapped a nice pic for your desk top,lol, enjoy.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 17, 2010, 02:49:30 PM
that suit looks fab.

cookie away
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 17, 2010, 05:37:57 PM
Thanks baz, she'll look even better onboard your ship, :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Dalek on May 17, 2010, 05:51:44 PM
I'[d make the impulse engines a lot thinner so its almost pencil shaped.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 18, 2010, 02:01:17 AM
You might want to enlarge the lower part of that bridge section, seems a bit too "small."
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 18, 2010, 08:44:30 AM
here a little more.

I have adjusted the saucer top rather than the bridge bottom as the scale of this ship is larger than the original TMP refit so the bridge module should be smaller,
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 18, 2010, 02:51:00 PM
I wasn't really talkinga bout teh top of the bridge module, that can stay the same size, but the bottom level of it (the lounge, etc) could be enlarged. You might want to make the lower part of the bridge module an enlarged version of the Bozeman's bridge module from TNG's "Cause and Effect."
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 20, 2010, 08:22:13 AM
Keeping with my current run off JJ ships here is something I started in my lunch break
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 20, 2010, 08:39:08 AM
Oh nice!  A JJ Rommie that hasn't been psuedo-assmiliated!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 20, 2010, 03:57:17 PM
more BOP
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 20, 2010, 03:58:24 PM
Not keen on the front of the nacelles, but other than that it looks great :)
Title: Re: Baz1701 WIP's
Post by: hobbs on May 20, 2010, 04:16:38 PM
nice :dance :yay: :bow:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 20, 2010, 07:02:05 PM
now THIS i look foreward to Downloading!  you're gonna make JJ jealous!
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 21, 2010, 06:01:17 AM
Good job,

I think the wings need more work, as the best profile this ship will have to offer is from above, so they need to be smooth mate.

Round them off, make them flow with the rest of your hull design..  :thumbsup:

Good job.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 08:04:38 AM
Took marks idea and added a few of my own.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 21, 2010, 08:14:02 AM
From the front she looks so evil. xD I would perhaps bring the nacelles forward just a teensy bit?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 08:24:05 AM
From the front she looks so evil.

Thats the idea lol, I stop short of red bussards.

I'll see how it looks with the engines brought forward.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 21, 2010, 08:59:54 AM
Thats the SH*T right there..  :dance

Now smooth em out, add chamfers to those angular parts of the wing so they are more rounded, and it will look sweet.

On the underside i think you should go for the WZ / Atolm graphics on this design...   I think he made a purple reman variant that rocked once.

Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 21, 2010, 09:07:47 AM
finally, roms that look like the bada**es they're supposed to be in the first place! can't wait to see how vicious the underbird is gonna look.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 09:17:20 AM
can't wait to see how vicious the underbird is gonna look.

I was thinking of painting the road runner on the underside so Wileys JJprise can chase it about :funny

BEEP BEEP...
Title: Re: Baz1701 WIP's
Post by: Nebula on May 21, 2010, 09:18:39 AM
O.o ROFL!! got to have that as a sep texture so people can add if they want for jokes!
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2010, 09:31:00 AM
can't wait to see how vicious the underbird is gonna look.

I was thinking of painting the road runner on the underside so Wileys JJprise can chase it about :funny

BEEP BEEP...


*Ahem*

"DO IT, DO IT, DO IT"
 :funny
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 21, 2010, 11:18:17 AM
BAZ: rofl, cookie for the joke!!!!

Also here it the end of the TMP suit line, i jest finshed the last 2 suit. THe TMP security and enginering, enjoy.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 21, 2010, 11:35:15 AM
As funny as a  roadrunner emblem may be.. don't do it it will fade quicker than the memory of Gordon Brown  :yay:

Either way, keep it real, amendments look good, need smoothing.. nice work  :thumbsup:

That new suit     :evil:    bombshell      :D
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 21, 2010, 11:39:02 AM
As funny as a  roadrunner emblem may be.. don't do it it will fade quicker than the memory of Gordon Brown  :yay:

Either way, keep it real, amendments look good, need smoothing.. nice work  :thumbsup:

That new suit     :evil:    bombshell      :D

The suits bomshell??? Not sure what you mean? :hithead:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 11:53:19 AM
Marky if you are still planning on doing your TMP connie I'm sure the suit would make a fine addtion to yours as well.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 21, 2010, 12:02:08 PM
As funny as a  roadrunner emblem may be.. don't do it it will fade quicker than the memory of Gordon Brown  :yay:

Either way, keep it real, amendments look good, need smoothing.. nice work  :thumbsup:

That new suit     :evil:    bombshell      :D

The suits bomshell??? Not sure what you mean? :hithead:

AS in...    the UK we say a "Bombshell!" is like a massive effect..  I think it probably stems from world war II.. you had great cities then they where bombed and looked completely different. So the bombshell is a bit of a "Wow that looks different now!!" effect.       So to Baz's model ur addition of the suit to this thread is great..

But then i am no philosopher..  but still they booth look great, and Baz i correct in saying would look awsome with the connie when i get around to finishing it.  :thumbsup:

with ur permission that is  :)
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 21, 2010, 12:10:00 PM
Sure, by all means, send me your email and i'll send you a copy of the models. Also, baz, i sent all the stuff over to Tiqhud for hping. Once testing is done, i'll send everything over to you.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 21, 2010, 12:20:39 PM
you know, mabey I'LL do the gag, just for the bleep of it

i think if you'd shortened bombshell to "da Bomb", americans would get it (i'm an anglophile, and that's a new one on me :P)

btw, is the suit supposed to be those shades?  'cause I haven't checked the original movies forever, and don't remember those colours.
Title: Re: Baz1701 WIP's
Post by: Nebula on May 21, 2010, 12:24:00 PM
Quote
i think if you'd shortened bombshell to "da Bomb", americans would get it (i'm an anglophile, and that's a new one on me cheeky)

*blinks* eh I got it quite easily...

Quote
btw, is the suit supposed to be those shades?  'cause I haven't checked the original movies forever, and don't remember those colours.

they are making more than just the TMP one.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 01:07:10 PM
I gave Bankrupt the source pics and the colour is spot on.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2010, 01:22:49 PM
so, there'll be red shirts floating around in space and can be targeted?

Anyone thinking what I'm thinking? :evil:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 21, 2010, 01:33:56 PM
Baz, I have to say that I LOVE that bird of prey!  I think you really captured the JJ feel of both making a ship sleeker and more bad@$$ at the same time!  Can't wait to see more!  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 02:11:04 PM
Well in that case here you go.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 21, 2010, 02:29:05 PM
Six aft facing disruptor cannons seems like a little much for this ship to me for the job that it was built for. ...I don't know...

Those four fins fit perfectly with that design.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2010, 03:29:42 PM
ooo those fins are pretty cool :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 03:58:49 PM
started to texture
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 21, 2010, 04:07:36 PM
hmmmm thats nice looking, kinda like it, is it gonna have a plasma bolt [like in TOS episode, "Balance of Terror"?
Title: Re: Baz1701 WIP's
Post by: Dalek on May 21, 2010, 05:00:30 PM
I don't know why but I can imagine this with a Nemesis style texture job. JJ didn't exactly stay accurate with the Klingon colour scheme.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 05:02:45 PM
I don't know why but I can imagine this with a Nemesis style texture job. JJ didn't exactly stay accurate with the Klingon colour scheme.

JJ might not but I will be. Though my stuff has been retextured in the past no reason  why this can't either.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2010, 05:05:35 PM
started to texture

I'd make those details stand out a bit more if i was you. They're really hard to see, I thought i was looking at an untextured render for a while.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 05:11:10 PM
theaztec will be faint on the diffused map, and I'll let the specs bring the detail out.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2010, 05:17:48 PM
ah ok :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2010, 05:33:03 PM
just thrown a rough spec map on it to give you an idea
Title: Re: Baz1701 WIP's
Post by: Dalek on May 21, 2010, 05:40:23 PM
Far too faint, particularly for a specular. Both need to stand out more.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 21, 2010, 07:12:12 PM
She looks fine to me, and I think it's good for her to be a bit heavily armed both fore and aft, especially since the TOS BOP only had the plasma torpedo and a cloak.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 22, 2010, 06:46:45 PM
if we go by what was on the original blueprint for the prime version, it was way underarmed in the series, so right up the middle should be good.

you gonna try a JJ take on the original BOP design scheme when it comes to paint?
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 23, 2010, 12:55:48 PM
Nice work.. keep it coming.
Title: Re: Baz1701 WIP's
Post by: Aeries on May 24, 2010, 04:16:20 PM
DUDE! That is SO cool! Love it!  :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 24, 2010, 05:01:43 PM
and one any good at drawing romulan birds?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 24, 2010, 05:13:14 PM
something I worked on over the last weekend
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 24, 2010, 05:48:32 PM
baz is taking a shot at an NX?!  :eek

actually, the bird looks pretty good to me.  mine came out terrible :P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 24, 2010, 07:28:29 PM
Hmmm....maybe something more like this? http://www.st-minutiae.com/academy/anthropology114A/Romulan_2379.gif  I think a Bird of Prey this bad-@$$ needs something a bit more fearsome than the old Romulan bird symbol.

Great start on the NX-01!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2010, 03:54:26 AM
The look I'm trying to achive is a meaner looking tos bird but with the rear sweeping winds have it look like it is diving for attack.
Title: Re: Baz1701 WIP's
Post by: Nihilus on May 25, 2010, 05:36:11 AM
If you're going to make a new NX-01 you could always give this one a shot.  It's Doug Drexler's proposed NX-Class Refit for Enterprise Season 5.  Sadly we didn't get to see her in action, but we will be able to see her in the 2011 Ships of the line calender.

(http://drexfiles.files.wordpress.com/2010/01/technofold_r01_small1.jpg)

(http://drexfiles.files.wordpress.com/2010/04/nx01_refit_diagram_r01lo1.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2010, 05:43:02 AM
darn you have ruined my suprise lol, I was building the NX (season 5) refit.

good ref though thanks.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 25, 2010, 05:52:54 AM
Good work on the NX mate, it's a good start  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on May 25, 2010, 07:04:45 AM
yet another must have ship from baz?  :eek keep them rolling, buddy!  :dance
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on May 25, 2010, 07:20:07 AM
Baz im surprised you haven't done a JJ nx class, Why not take this design and re-imagine it as JJ?
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 25, 2010, 07:41:05 AM
Warning, the following statement is not meant to start a canon fight!!!

If you actualy think of it, Enterprise mostly is jjverse. Think of evety time you see the line up of enterprises on the 1701 rec room or on the wall in the breefing room on the 1701 d-e. You never see the NX with the rest of the enterprises. That being said, there are lost of canon stuff like clocking seen in the show that the tos crew first encountered. Also star trek had a chance to fix this by adding the NX model to the 1701 e's wall in Nemisis since the show was being made at the same time. But the events in the jjverse line up better with the events in Enterprise.

 Also, the split in the time lines only happend at the time of kirks birth,  so the ENT time line would still be intact.

Don't get me wrong, a redesign on the NX would be cool.

Jest a thought, i think Enterprise might have been better taken by trekkies if the ship had a diffrent name??
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2010, 08:06:54 AM
Baz im surprised you haven't done a JJ nx class, Why not take this design and re-imagine it as JJ?

Like bankrupt said the  time line went a drift as James Kirk was born so anything before that point would be the same as the prime universe so John Archer and his Enterprise would be the same as the series.

But if it is some JJ action you want and since it has been nominated for this months MOTM I have dusted off the jjrefit and made the final tweaks prior to texturing.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 25, 2010, 08:13:11 AM
She looks great baz!

Maybe try a shape like this for the bird(forgive the crudity of this picture, I didn't have time to make it detailed or to paint it).
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2010, 08:20:41 AM
I like that concpt the only thing I would change is to move the legs in like the tos version and flare the tail more but definatly a direction to go in.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 25, 2010, 08:25:21 AM
Nice work on the conie  :thumbsup:

I wanna see more of that birdy  :dance
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 25, 2010, 08:37:05 AM
I like that concpt the only thing I would change is to move the legs in like the tos version and flare the tail more but definatly a direction to go in.

Like I said...very rough.  :funny
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 25, 2010, 08:46:49 AM
Time to post???

Time to draw  :dance

Lets see it Shadowknight1  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on May 25, 2010, 04:06:09 PM
Actually, I think of the JJ verse as a mostly similar independent reality that is not a "skew off" of the prime reality.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 25, 2010, 04:31:14 PM
back to the drawing board with the bird!!
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 25, 2010, 06:32:52 PM
Nice start..

it will look fab with the feathered detail added  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 25, 2010, 08:07:17 PM
Maybe this'll help inspire you?
Title: Re: Baz1701 WIP's
Post by: Nihilus on May 25, 2010, 10:14:20 PM
darn you have ruined my suprise lol, I was building the NX (season 5) refit.

good ref though thanks.

lol, woops.  I thought I'd toss that out there just as an idea.  I didn't know it was a surprise lol.  Either way I hope the reference pics help :)
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 26, 2010, 03:40:36 AM
Maybe this'll help inspire you?

That's nice, a think a similar design to fit the underside would look good.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2010, 03:46:23 AM
Maybe this'll help inspire you?

Inspire me nah... I'm going to steal it lol. Looks good my friend.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2010, 08:06:20 AM
Ok took Shadowknights idea and added a little of my own.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 26, 2010, 08:11:03 AM
Okay, THAT looks awesome!!!

EDIT: Okay, just a quick little thing, the two "hooks" on the wings...maybe make them face each other?
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 26, 2010, 08:13:14 AM
 :evil:  Very nice.. good combo fellas.. both cookied  :thumbsup:

Mabey reduce the bird so its a little further from the sides, but it looks awesome.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on May 26, 2010, 09:49:17 AM
that looks sweet
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 26, 2010, 01:05:47 PM
that bird would probably make Ael Tr'Rllalieu smile (look it up :P)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2010, 04:11:13 PM
main body texture complete will start nacelles tomorrow
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 26, 2010, 04:12:58 PM
ohhhhh
Title: Re: Baz1701 WIP's
Post by: Nebula on May 26, 2010, 04:46:30 PM
very cool
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2010, 06:00:52 PM
Here is the jjrefit with temp textures from the jjprise (that is why they don't fit 100%)

The nacelles are not mapped yet
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2010, 05:36:23 PM
The new engineering hull texture is coming along nicely.

Shame I took 2 hours to build a small botanical garden set only for it to be almost a blur on the main texture, fun project though.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 27, 2010, 06:23:00 PM
Neat garden!
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 28, 2010, 03:11:03 AM
Good job  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2010, 08:07:49 AM
just some small tweaks
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2010, 04:15:31 PM
Back to my own stuff.
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 29, 2010, 04:18:26 PM
very very nice mate  :dance
Title: Re: Baz1701 WIP's
Post by: Lionus on May 29, 2010, 04:20:18 PM
 :bow: do want!
Title: Re: Baz1701 WIP's
Post by: Villain on May 29, 2010, 04:43:18 PM
Looking great, dude! The only nitpick I can point at is from what I can tell the Engineering section cowl swoops over the top of the deflector housing like the green section on attached image. (Ignore the smoothing errors, smoothing was only added to make it less painful to look at.)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2010, 04:59:06 PM
You ref pics must be better than mine.
Title: Re: Baz1701 WIP's
Post by: Villain on May 29, 2010, 05:01:49 PM
A gift from me to you, incase you don't have these already, mate. :) They're a little small, but the lines are defined enough to spot most.
Title: Re: Baz1701 WIP's
Post by: Dalek on May 29, 2010, 05:03:42 PM
Yeah, I can just see it. Its almost like a growth on the engineering hull.
Title: Re: Baz1701 WIP's
Post by: Kirk on May 29, 2010, 05:28:31 PM
Original hi-res image (http://drexfiles.files.wordpress.com/2010/04/nx01_refit_diagram_r01lo1.jpg)
Title: Re: Baz1701 WIP's
Post by: MarkyD on May 29, 2010, 05:35:28 PM
if you look at the front ref then the side... low and behold like most refs..  oh they dropped some lines...    :bitch:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2010, 06:28:01 PM
Well I'll have to look at the secondary hull tomorrow because I was busy with the nacelles
Title: Re: Baz1701 WIP's
Post by: Dalek on May 29, 2010, 06:30:57 PM
I've just realised, wheres the bridge? :P
Title: Re: Baz1701 WIP's
Post by: Vortex on May 29, 2010, 10:02:51 PM
It may just be me having been awake for nearly 24 hours, so I could be incredibly wrong about this  :hithead: but;

Does the centre of the saucer look out of line with the deflector to anyone else?
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on May 29, 2010, 10:04:53 PM
The deflector looks a little tall but lined up
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on May 29, 2010, 11:25:14 PM
no it is not alligned right
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 30, 2010, 03:02:55 PM
Not for the first time I have decided to rebuild a secondary hull rather than revamp an old one.
Title: Re: Baz1701 WIP's
Post by: hobbs on May 30, 2010, 04:03:41 PM
 :eek i'm liking that!

if i may (and not all will like this) lower the nacelles so from the front they are under the saucer.

edit1: actually do that then bring forward and aligned with the central part of the secondary hull. picture on way

as you can see in the picture the nacelles are about centre of the "y" axis which acording to my research should negate the need for the aft undercut allowing for more hull.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 30, 2010, 04:05:56 PM
the nacelles from the blueprints are in the same place as the original version so I will be building the pylons next.
Title: Re: Baz1701 WIP's
Post by: hobbs on May 30, 2010, 04:23:34 PM
oops sorry thought this was the 25th century refit  :facepalm: :doh:
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on May 30, 2010, 04:27:48 PM
Wrong thread mate. And even then, that models finished.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on May 31, 2010, 07:00:37 AM
Nicely coming along Baz. Didn't like the design originally but seeing you make it is helping.
Title: Re: Baz1701 WIP's
Post by: Villain on May 31, 2010, 07:39:33 AM
Now how on earth did you manage to do that cowl?! Looks gorgeous dude! Another one I'll be adding to my install. :) Have a cookie.
Title: Re: Baz1701 WIP's
Post by: Nexxus21 on May 31, 2010, 01:42:15 PM
I too vote for nacelles under saucer.......Unique :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 31, 2010, 01:46:56 PM
Now how on earth did you manage to do that cowl?! Looks gorgeous dude! Another one I'll be adding to my install. :) Have a cookie.

Started with a cylinder, extrude the basic pre cowel shape. the cut the cylinder down the center line. Using vertex cut cut the cowel join to just short of where the deflector housing starts and extruded it up the select the front polys of the new raised cowel and keep extruding and scaleing to form the front end.

As for the under nacelle design, I have no plans for it.
Title: Re: Baz1701 WIP's
Post by: Villain on May 31, 2010, 01:54:25 PM
Started with a cylinder, extrude the basic pre cowel shape. the cut the cylinder down the center line. Using vertex cut cut the cowel join to just short of where the deflector housing starts and extruded it up the select the front polys of the new raised cowel and keep extruding and scaleing to form the front end.

Cheers, gonna have to try that myself.  :D

As for the under nacelle design, I have no plans for it.

Not to mention it breaks the line of sight rule, plus it wouldn't be canon to the plans for the S5 refit.  :P
Title: Re: Baz1701 WIP's
Post by: hobbs on May 31, 2010, 07:03:05 PM
line of sight rule? whats that?

the nacelles i was on about would be in the same position as the galaxy class ones but further forward.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 31, 2010, 09:04:37 PM
You know, Gene's own rules that all Fed starship designs need to abide by.
Title: Re: Baz1701 WIP's
Post by: Nebula on June 01, 2010, 12:00:35 AM
that rule doesn't apply to shuttles nor many other ships like the Defiant >.>
Title: Re: Baz1701 WIP's
Post by: FarShot on June 01, 2010, 12:55:16 AM
Point is, this is based on an established design.  That's like saying I'm making the Enterprise D and then make the deflector shoot ponies that fire rainbow torpedoes that inflect the targets crew with AIDS, which makes them self-destruct the ship for some reason.  Obviously, that wouldn't be the Enterprise D then.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 01, 2010, 01:34:02 AM
Point is, this is based on an established design.  That's like saying I'm making the Enterprise D and then make the deflector shoot ponies that fire rainbow torpedoes that inflect the targets crew with AIDS, which makes them self-destruct the ship for some reason.  Obviously, that wouldn't be the Enterprise D then.

That sounds like a terrible way to die
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 01, 2010, 03:40:16 AM
And on that note we get this thread back on track.

As I established earlier I will not be making the ship with the nacelles slung underneath.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 01, 2010, 08:15:21 AM
and what better way to get it back on topic that an update.

Just the saucer deflector to build then the model is done.
Title: Re: Baz1701 WIP's
Post by: Villain on June 01, 2010, 01:38:38 PM
She looks beautiful, mate! Really done her justice!
Title: Re: Baz1701 WIP's
Post by: hobbs on June 01, 2010, 02:43:52 PM
awesome my friend  :bow: (now that i know what it was meant to be ie: a refit of the nx class in the era of enterprise it makes perfect sense)

like i say well done another masterpiece from another master modeller.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 01, 2010, 04:47:06 PM
She's looking absolutely beautiful.  But I did notice one little thing that might be off.  It appears from the most recent pics, that the outboard nacelles are open, although in the original diagram they're closed.  Doug Drexler also posted this pic on his blog, which I enlarged to attempt to bring out more detail...

(http://i12.photobucket.com/albums/a235/ChargerSRT8/Star%20Trek/NX_Refit.jpg)

You can see it's closed here and has a Starfleet stripe down the side.
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 01, 2010, 04:50:13 PM
Still great tho
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2010, 04:12:32 AM
that the outboard nacelles are open, although in the original diagram they're closed. 

Good spot I already know about that as I built the ship in its original configuration first. Rest assured boxing those in will be the next job. Cookie for noticing :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2010, 02:20:15 PM
I'd say that this model is done.
Title: Re: Baz1701 WIP's
Post by: Jb06 on June 02, 2010, 02:29:17 PM
Agreed, cookie ;)

Can't wait to see your take on the textures.

~Jb
Title: Re: Baz1701 WIP's
Post by: metalnick on June 02, 2010, 02:32:26 PM
Cookie for you man. Awesome stuff.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 02, 2010, 02:53:06 PM
Baz,

It looks great mate.. and the skylight you have for the renders certainly shows it well, but skylights have the problem of not showing smoothing 100% or meshing errors that will appear in game, throw in a low set omni light into that scene and add some shadows to the prams, and then you will see it on the fly mate.

bloody good job  :thumbsup: cookie time
Title: Re: Baz1701 WIP's
Post by: Vortex on June 02, 2010, 03:35:12 PM
Looks amazing!!

Think I preferred it without the saucer deflector but hey, still good.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2010, 03:39:19 PM
here are a couple of render just using omni's
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 02, 2010, 03:50:55 PM
Looks amazing!!

Think I preferred it without the saucer deflector but hey, still good.
it's in the original plans, remember this is based off the plans posted on Drex Files.

I suggest that, if you prefer it without the deflector, you check out Mark's NX pack (http://bridgecommander.filefront.com/file/NX_Class_Mod_Pack_MEDIUM;41033) on BCFiles, that includes a very similar (at the time conjectural) NCC-05 Atlantis
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2010, 04:59:46 PM
Romy BOP all done ready to port.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 02, 2010, 05:05:53 PM
Ur rommy looks excellent, scene rigging needs more work like ur other ship, but as a whole man bloody good work  :thumbsup:

love it  :dance
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 02, 2010, 05:07:14 PM
Looks amazing!!

Think I preferred it without the saucer deflector but hey, still good.

Doug Drexler explains on his blog... "The reason for keeping the primary hull deflector is because the ship is still warp capable without the secondary hull.  The old warp core and all of it?s plumbing is still operational. It?s an intentional redundancy. There is a hangar at the back of the saucer."

Ship looks great Baz, both the NX-refit and the new Romy.  Can't wait to download  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 03, 2010, 05:14:45 PM
texturing under way.

They are still WIP's
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 04, 2010, 04:35:24 AM
I need some opions regarding the NX-refit registry.

NX means experimental and like the Excelsior went from NX to NCC I'm thinking of making this ship NCC-01.

What do you think?
Title: Re: Baz1701 WIP's
Post by: Dalek on June 04, 2010, 05:09:03 AM
I'd imagine it would still be NX. The NX/NCC rule didn't apply in ENT, it was a matter of ship-class designation. The NX-01 and its sisters are all of the NX class.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 04, 2010, 05:13:55 AM
yeah, and I think Drexler intended for it to still be NX-01.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 04, 2010, 05:57:30 AM
Yeah still go with NX-01.

The fifth season would have been set most likely in 2155-56 so a few years before the Federation.
Title: Re: Baz1701 WIP's
Post by: hobbs on June 04, 2010, 06:39:19 AM
texturing under way.

They are still WIP's

awesome!!!!!!! white hull is the bestest :D  :yay: :bow:
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 04, 2010, 10:02:03 AM
very nice start there mate  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on June 04, 2010, 11:05:26 AM
Does it need 2 deflectors? I noticed the saucer deflector still in place
Title: Re: Baz1701 WIP's
Post by: Nebula on June 04, 2010, 11:12:00 AM
Does it need 2 deflectors? I noticed the saucer deflector still in place

please read back a page or two... that was explained.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 04, 2010, 11:23:29 AM
Here is a nice big pic of the refit.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 04, 2010, 01:16:27 PM
Basically, the saucer deflector is for redundancy purposes, in case anything happened to the secondary hull.

IMO, this is how the NX should've looked in the first place.
Title: Re: Baz1701 WIP's
Post by: Judge King on June 04, 2010, 04:50:47 PM
I need some opions regarding the NX-refit registry.

NX means experimental and like the Excelsior went from NX to NCC I'm thinking of making this ship NCC-01.

What do you think?


How about six registries?
*NX-01 Enterprise
*NX-02 Columbia
*NX-03 Challenger
*NX-04 Discovery
*NX-05 Atlantis
*NX-06 Endeavour

Title: Re: Baz1701 WIP's
Post by: MarkyD on June 04, 2010, 05:16:20 PM
NX-09 U.S.S. Chapman

never seen that one before...    :thumbsup:v   why the hell not its about time  :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 04, 2010, 05:32:25 PM
Well the USS Hargood from my jj pack was named after the ship my grandad served on in WW2.

Mind you there are plenty of Famous Chapman's in history to get away with it but alas I'm not that vain.

And unless I can figure ID mapping out this will only be the Enterprise
Title: Re: Baz1701 WIP's
Post by: FarShot on June 04, 2010, 05:45:31 PM
We need a Cochrane...
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 05, 2010, 07:56:28 AM
reworking the saucer
Title: Re: Baz1701 WIP's
Post by: Lionus on June 05, 2010, 10:16:26 AM
Mind you there are plenty of Famous Chapman's in history to get away with it but alas I'm not that vain.

There's only one Chapman that matters, and his first name is Colin.  ;) :D

Oh, and Rommie ran into certain young and rather decisive Starfleet captain..

Title: Re: Baz1701 WIP's
Post by: Dalek on June 05, 2010, 02:33:59 PM
Just curious, how big is the JJRomBOP compared to other ships? Lionus's picture makes it seem a tad on the weedy side. :P
Title: Re: Baz1701 WIP's
Post by: Jb06 on June 05, 2010, 04:26:35 PM
reworking the saucer

Hey baz look in your pm's, I might have something to help you texture the original part of the nx... it's just the refit part which you'll have to go off them schematics..

If you need help texturing it gimme a bell

~Jb
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 05, 2010, 06:53:35 PM
Just curious, how big is the JJRomBOP compared to other ships? Lionus's picture makes it seem a tad on the weedy side. :P

Here is a scale of the BOP against my JJprise. The jjprise is canon (large scale) and I have made the BOP TOS canon size.

So yes it does look small compared to the Enterprise but prime verse ships should not be so different.
Title: Re: Baz1701 WIP's
Post by: hobbs on June 06, 2010, 08:03:16 AM
I'd imagine it would still be NX. The NX/NCC rule didn't apply in ENT, it was a matter of ship-class designation. The NX-01 and its sisters are all of the NX class.

i agree with this... you could make it NX-01A

or maybe this IS the time the NX was changed to NCC
Title: Re: Baz1701 WIP's
Post by: Maxloef on June 06, 2010, 09:23:45 AM
Here is a scale of the BOP against my JJprise. The jjprise is canon (large scale) and I have made the BOP TOS canon size.

So yes it does look small compared to the Enterprise but prime verse ships should not be so different.

ITS NOT THAT BIG D: u know it.....scale it down....
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2010, 10:08:28 AM
Well as it is a super tos version it can be a little bigger.

Back to the NX refit here is the look I'm going for.
Title: Re: Baz1701 WIP's
Post by: FarShot on June 06, 2010, 11:32:56 AM
Plating seems a little heavy.  If it is beveled, I would tone it down a bit.  Otherwise, quite sexy! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2010, 06:50:20 PM
some more saucer work.

The grey colour is supposed to be the cannon TOS colour, though not sure I like it.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 06, 2010, 07:49:41 PM
I'd say it's because we're not used to seeing the ship painted that way.  It looks like the secondary hull is textured a nice color, couldn't you make the rest of the ship like that?
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 06, 2010, 07:58:02 PM
Would look better in a pure TOS texture style imho.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 07, 2010, 03:45:41 AM
There is to much surface detail to have a flat look of the TOS connie.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 07, 2010, 12:28:42 PM
It looks too greeney/blue for a grey. Perhaps desaturate it a little?
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on June 07, 2010, 01:30:09 PM
There is to much surface detail to have a flat look of the TOS connie.

Panel it and aztec it, but keep some of the "bumps"
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 07, 2010, 01:40:10 PM
Maybe more like the Remastered TOS style would work?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 07, 2010, 01:44:32 PM
it has to retain the surface details of the original ship just paint star fleet grey.

Here I have toned down the saturation
Title: Re: Baz1701 WIP's
Post by: Dalek on June 07, 2010, 01:53:54 PM
Much better. :)
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 07, 2010, 02:02:07 PM
Much better. :)
agreed
Title: Re: Baz1701 WIP's
Post by: FarShot on June 07, 2010, 02:18:11 PM
Ditto.  Remember Baz, gotta be careful with this one, it's a ship with a big fan base, and unlike the earlier (or later) Enterprises, this has a lot of surface details to keep track of. ;)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on June 07, 2010, 02:22:00 PM
The bevel looks a bit weird around that red line, it looks like the panels and red line are hovering over the shadows
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 07, 2010, 02:52:55 PM
I think the textures need to be slightly darker as well as a more metalic appearance in order for it to have an authentic NX-01 feel.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 07, 2010, 03:31:13 PM
I think the textures need to be slightly darker as well as a more metalic appearance in order for it to have an authentic NX-01 feel.

Don't forget these are still flat diffused textures, no specs yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 07, 2010, 04:42:44 PM
Applied a spec map and temp glows
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 07, 2010, 04:49:33 PM
still lacks that metallic-nx feel, but better
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 07, 2010, 05:51:49 PM
I don't want the metalic look, i want a TOS look so a little aztecing under a base coat.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 07, 2010, 06:54:35 PM
I don't want the metalic look, i want a TOS look so a little aztecing under a base coat.

I think she's looking good so far.  From some of the reference pics it seems that she doesn't have a major metallic look like the old NX did.  I'm pretty sure the TOS look was really on their mind when painting it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2010, 08:21:27 AM
Saucer windows in place and glowing.

Edit- if anyone is bored and wants to look over my past ships I have set up a gallery here

http://www.flickr.com/photos/30375738@N04/?saved=1
Title: Re: Baz1701 WIP's
Post by: FarShot on June 08, 2010, 08:22:48 AM
Ooh, pretty. ;)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 08, 2010, 09:52:07 AM
The beveling for the saucer aztec looks great-- subtle. The bridge area's aztec needs to be a little less 3D. You might need to tone it down. Your skills are improving. :) Everything looks very clean and aligned properly.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2010, 02:26:48 PM
backed of the bridge area 3d and added detail to the bottom
Title: Re: Baz1701 WIP's
Post by: genty on June 08, 2010, 03:14:28 PM
I don't know if it's just me, but there seems to be a texture alignment mismatch around the registry on the saucer top, I've outlined the area I mean.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2010, 03:17:35 PM
no think it just the angle
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2010, 05:33:21 PM
got some more done
Title: Re: Baz1701 WIP's
Post by: metalnick on June 08, 2010, 06:09:10 PM
Looking very good man. Cookied.
Title: Re: Baz1701 WIP's
Post by: FarShot on June 08, 2010, 07:44:38 PM
Beautiful.  Your texture work on this is better than anything else of yours in my opinion.  Good job. ;)
cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2010, 08:38:46 AM
Starting to get there.
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 09, 2010, 09:37:36 AM
Looks good, the textures still seem a tad darker than pre tos standards. But have a cookie
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 09, 2010, 02:23:23 PM
Will the "stardrive" deflector dish be backlit like the saucer dish? Shaping up quite nicely so far.
Title: Re: Baz1701 WIP's
Post by: 086gf on June 09, 2010, 03:44:02 PM
Wow thats turning out beautifully.
Title: Re: Baz1701 WIP's
Post by: Nebula on June 09, 2010, 04:11:47 PM
looking good :D
Title: Re: Baz1701 WIP's
Post by: FarShot on June 09, 2010, 05:03:39 PM
Hmm, I can foresee another refit where the catamarans are removed entirely and the rectangle is turned into something more reminiscent of the Excelsior's aft saucer.  I might make a sketch.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2010, 05:51:23 PM
Got carried away taking pics of her
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 09, 2010, 05:55:39 PM
Am i the only one noticing something missing in the last two pics :hithead:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 09, 2010, 07:12:53 PM
Nope, she has no secondary hull in the last 2.  Judging by the separation plates on the undersides of the catamarans, it's designed that way.
Title: Re: Baz1701 WIP's
Post by: metalnick on June 10, 2010, 12:36:33 AM
Good stuff man. Definitley liking what I've seen so far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 10, 2010, 03:46:48 AM
I modeled the ship without the additonal Hull so the shuttle pod bay doors are present. It would be a logical place to connect the dorsal as a the exsisting doors can be used to seal the upper ship if a seperation is ever needed.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 11, 2010, 12:45:55 PM
Excellent work mate...  textures look crisp, detailed and sharp  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2010, 11:04:37 AM
little more NX refit work.

only a few more parts left to texture.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on June 13, 2010, 11:06:56 AM
cool man.  i like it.
Title: Re: Baz1701 WIP's
Post by: Kirk on June 13, 2010, 02:21:06 PM
It looks like there's a lot of detail work in the saucer, but little in the engineering section. Is it just the angle?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2010, 03:35:01 PM
your right there kirk. The Secondary hull is not yet finished. The rest of the ship is easy as there are some very hi res pics on Drex files but not the refit. The only colour pic is small so I may need to get creative with it.

Like wise I'm not sure if I should also stick with the original NX Bussards or fit TOS ones.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on June 13, 2010, 03:37:29 PM
Looking very nice.
Title: Re: Baz1701 WIP's
Post by: Lionus on June 13, 2010, 03:40:36 PM
I approve. *cookie*
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 13, 2010, 06:18:19 PM
your right there kirk. The Secondary hull is not yet finished. The rest of the ship is easy as there are some very hi res pics on Drex files but not the refit. The only colour pic is small so I may need to get creative with it.

Like wise I'm not sure if I should also stick with the original NX Bussards or fit TOS ones.

I don't know if this helps but I did the best I could to re-size the side profile shot.  I also highlighted certain areas that could be windows.  

EDIT: Actually, I suppose it doesn't matter.  The Diagram shows where the windows go.  It also looks like there is a rear docking hatch.
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on June 14, 2010, 06:34:28 AM
Coming along nicely, Baz.
Question for you and the rest though. Does seeing that refit secondary hull make you want to design a between ENT and TOS ship.
SKETCHPAD, HERE I COME!
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 14, 2010, 05:54:38 PM
Coming along nicely, Baz.
Question for you and the rest though. Does seeing that refit secondary hull make you want to design a between ENT and TOS ship.
SKETCHPAD, HERE I COME!

Technically, isn't that what the Daedalus Class is supposed to be?  A few of the Star Trek Legacy ships are post-ENT/pre-TOS also.  Although you can never have too many original designs :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 15, 2010, 03:34:12 PM
Not sure why but had the urge to build this tonight.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 15, 2010, 03:39:45 PM
 :thumbsup:

Good work mate.. you gonna build in a basic enterior  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 15, 2010, 04:14:01 PM
nah think I'll keep it simple
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 15, 2010, 05:25:31 PM
Back to the NX.
Title: Re: Baz1701 WIP's
Post by: hobbs on June 15, 2010, 05:45:05 PM
you guys make me want to cry :cry:

how do you make your models look so professional?

i mean you see what i do http://bc-central.net/forums/index.php/topic,7411.msg147991.html#new

and yes i spend many hours on these and yet i never get close to your skills  :(

@ Baz1701: awesome shuttle model mate well done. and your NX refit... brilliant and you texture beautifully too.
 :bow:
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 15, 2010, 05:46:31 PM
Sweet job on the textures mate  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on June 15, 2010, 06:14:07 PM
NX coming along nicely.
Personally, I'd love to see a refit NX styled skin on that shuttle, could be a nice little pack.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 15, 2010, 07:58:16 PM
Very nice NX baz.  And I like that little shuttle.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 15, 2010, 08:16:28 PM
That NX is looking gorgeous.  I can't wait to get my hands on her.  Did you decide what color to use for the Bussard Collectors?  I can see they're red now but I was wondering if you chose to finish her off TOS style or leave her red like they were on Enterprise?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2010, 03:58:39 AM
i mean you see what i do http://bc-central.net/forums/index.php/topic,7411.msg147991.html#new

and yes i spend many hours on these and yet i never get close to your skills  :(

Keep the faith brother, we all started somewhere and though it pains me to show this here are my humble beginings

http://bc-central.net/forums/index.php/topic,4650.0.html.

NX coming along nicely.
Personally, I'd love to see a refit NX styled skin on that shuttle, could be a nice little pack.

I have permission to use marks NX shuttle so will use that with a TOS paint job to match the ship
T Did you decide what color to use for the Bussard Collectors?  I can see they're red now but I was wondering if you chose to finish her off TOS style or leave her red like they were on Enterprise?
At the moment I'm leaning more TOS Bussards at the moment.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2010, 08:22:58 AM
Here is the start of my TOS shuttle textures
Title: Re: Baz1701 WIP's
Post by: metalnick on June 16, 2010, 08:25:06 AM
Am I nuts or do I see the gruesome twosome in there?  :funny
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on June 16, 2010, 08:46:47 AM
I would move the Kirk Pic up some so you could see the tops of there shoulders. THis is great.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2010, 09:32:20 AM
That would not work as their heads are not level with the windows.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 16, 2010, 09:57:14 AM
in all honesty they do kinda look like someone hung posters up on the front of the shuttle, or painted the pics on, especially from the side view...
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2010, 05:43:47 PM
Thought my NX needed somewhere to park.

Please note the dock is only half textured.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on June 16, 2010, 05:45:44 PM
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 17, 2010, 12:55:42 AM
:thumbsup:

Seconded.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on June 17, 2010, 01:41:10 AM
you'll release these as a pack, right? RIGHT?! :dance
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on June 17, 2010, 02:35:39 AM
Lots of  :thumbsup:, so here is a cookie. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 17, 2010, 12:51:53 PM
Very nice mate...   I think on the shuttle windows, if you tapered the bottom, \_/ giving the photo that kind of shape, it may balance out  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: 086gf on June 17, 2010, 02:00:06 PM
You are just a workin fool baz, awesome.
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 17, 2010, 03:46:58 PM
still nice we were needing the 3 fingered dock
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 18, 2010, 08:17:22 AM
minor dock update.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 18, 2010, 04:55:58 PM
Front deflector done and started the bridge.
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 18, 2010, 05:21:10 PM
You are AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!! :dance :dance :dance :thumbsup: :bow: :thumbsup: :yay: :bow: :thumbsup: :dance This is all GORGEOUS!!!!!!!!!!!!!!
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 18, 2010, 09:03:03 PM
whoooooa
Title: Re: Baz1701 WIP's
Post by: GMunoz on June 19, 2010, 06:28:21 AM
Love the dock, cookie for you Baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2010, 04:07:17 PM
Bussards done and animated.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 19, 2010, 05:04:28 PM
I think a color closer towards the original red bussards would look better. Remember, the nacelles are still meant to be "ENT-era tech" while still being a step towards TOS-era.

Cookie inc. Still think you should've backlit the lower deflector thou :)
Title: Re: Baz1701 WIP's
Post by: Dalek on June 19, 2010, 05:15:29 PM
Yeah, definitely make them red or redder.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2010, 05:43:03 PM
Thats is the problem then as I like em. But I'll see how it would look

now everything is textured.
Title: Re: Baz1701 WIP's
Post by: Dalek on June 19, 2010, 06:03:01 PM
Left bussard (new one) looks a lot better. In my opinion. :P
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 19, 2010, 06:08:14 PM
Quote
Left bussard (new one) looks a lot better.
That one does look good. Can you do a combination of both bussard textures, and can you texture this last area? It looks a little plain. (see pic)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 19, 2010, 06:22:27 PM
I'm in agreement with both Dalek and WileyCoyote. Perhaps include multiple bussard styles? Let the user decide :)
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 19, 2010, 06:34:04 PM
I'm in agreement with both Dalek and WileyCoyote. Perhaps include multiple bussard styles? Let the user decide :)

yeah, a version that is completely ent textures, a version in-between, and a completky TOS set of textures
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 19, 2010, 07:22:57 PM
Absolutely Gorgeous.  Perhaps you could use both Bussards?  One can be the NX-01 and the other could be the NX-02?
Title: Re: Baz1701 WIP's
Post by: Billz on June 19, 2010, 07:46:43 PM
The red bussard definatly looks more appealing.

God, were starting to sound like a broken record (always repeating the same thing, lol).  :P
Title: Re: Baz1701 WIP's
Post by: Nexxus21 on June 20, 2010, 12:37:39 AM
I like the original..red is so so common  :funny  I like the original primarily based on the color scheme of the vessel it doesn't detract from the ship and its a nice change.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 20, 2010, 04:01:27 AM
Nice work mate.. I agree with all above  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2010, 09:29:39 AM
well they are red and they are animated.

I will only be releasing with on type of bussard colour and the masses have spoken.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2010, 02:05:12 PM
Started to texture Marky's shuttle pod to match the updated ship
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2010, 06:00:07 PM
knocked this little test film up.

I have added orange bussards as I'm not a fan of the red ones but the BC release will be red

Title: Re: Baz1701 WIP's
Post by: hobbs on June 20, 2010, 06:34:24 PM
i agree friend... i didn't like the red ones either... the original ones you had suited the ship much better

well done on her she looks great!
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 20, 2010, 06:58:30 PM
Copied from my comment on Youtube:

Very nice. And while I prefer the red bussards, in this clip it looks good? being orange. Thou, they also appear to be powered down here. Maybe it shifts into red when entering/during warp?
Title: Re: Baz1701 WIP's
Post by: markeno on June 20, 2010, 10:39:00 PM
Great looking refit.  I think the orange looks great in the video. 
Title: Re: Baz1701 WIP's
Post by: Hellsgate on June 21, 2010, 02:51:19 AM
Loves this version of the NX-Class refit. The f/x guys should've done this a hell of a lot earlier, as part of Chef Daniels' database the crew of Enterprise (NX-01) encountered or at very least a clear cameo shot toward the last part of the last season, partially completed in a box dock during a trip to Earth, maybe even heading past the "welcome home" group on its way elsewhere. 
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on June 21, 2010, 05:37:03 AM
Can't wait to take her for a spin. The Romulans don't stand a chance.

And as far as the bussards go, why not do somewhere between yellow and red, I always though TOS to be more of an orange.
Why not use something like this:
http://screenshots.filesnetwork.com/105/files2/75144_1.jpg (http://screenshots.filesnetwork.com/105/files2/75144_1.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2010, 08:36:10 AM
Just saw this on Drex files: -

Quote
Sunday June 27th is shaping up nicely, with newly discovered background on the ever popular Enterprise J, and a full reveal of the NX-01.5! Also standby for a few snazzy Galactica VFX posters we made at work to amuse ourselves, so be there! Aloha!

I will adjust the textures to suit, bussards included.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2010, 10:05:50 AM
Just looking for some feedback on a potential project. As Jimmy has pointed out there are few TNG era ship in the making of late.

So I'm throwing this one in the ring. This is my cocept for a TNG Obeth, though styled on the galaxy it is far smaller around TMP connie size and primary function will be scout/science ship.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on June 21, 2010, 10:46:55 AM
Well, you still got the JJ Refit 2.0 to do.  ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 21, 2010, 02:16:39 PM
someone's beat you to a TNG Oberth allready, but it's in severe need of a new take.
Title: Re: Baz1701 WIP's
Post by: cinqnic on June 21, 2010, 02:39:48 PM
someone's beat you to a TNG Oberth allready, but it's in severe need of a new take.
your telling me, i did it, it needs some one to do a new model
Title: Re: Baz1701 WIP's
Post by: hobbs on June 21, 2010, 02:51:50 PM
oberth update?  :yay: :dance love the oberth... you do a nice job now  :nono:

i'd say oberth update should keep the underslung hull (what IS that anyway?) and with out a standard deflector... put the defletor on onthe saucer.

make the saucer and aft section more curved but keep the circle of the saucer.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 21, 2010, 02:56:47 PM
Well, you still got the JJ Refit 2.0 to do.  ;)
blech enough JJ stuff for a while lol j/k :P


very interesting concept, Baz!  im really looking forward to that one :D
Title: Re: Baz1701 WIP's
Post by: hobbs on June 21, 2010, 03:39:28 PM
not sure how accurate this is but i found this which might help

so it looks like the underdslung pod is for sensor systems and transporters and fuel-suply
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2010, 04:45:01 PM
Thanks hobbs but not sure how closely I'll be following the original.

Anyway thanks for the feed back I will definatly give it a shot.

In the mean time whilst I await the publishing of the finished NX colour scheme I have brushed off this old project.

Not planning to release anytime soon as it has been pointed out we have had a few connies of late.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 21, 2010, 05:10:11 PM
your telling me, i did it, it needs some one to do a new model

This one? http://bridgecommander.filefront.com/file/Refited_Oberth_class_ship;88139
yeah, I realigned the entire hardpoint, redid the textures, and got interested in reassigning UV's to nifs because you forgot to texture the impulse engines.  it works just fine, now.  don't RUSH next time (and don't nick P81 textures!)

Edit: i see you took a cue from wiley and modeled in the grid lines.
Title: Re: Baz1701 WIP's
Post by: majormagna on June 21, 2010, 05:15:33 PM
I like the TNG Oberth, looks like a smaller precussor to the STO Deep Space Science Vessels.

My idea would be to have a stylized deflector on the pod, and a 'standard' one on the saucer (Similar to the secondary deflectors on the Nova and Intrepid classes, but to a slightly older style)

EDIT: Hm, unless the warp core in yours is to be in the underslung hull, I'd have the nacelle pylons on the dorsal hull, how about connecting to both like the original?
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 21, 2010, 11:25:49 PM
Just saw this on Drex files: -

I will adjust the textures to suit, bussards included.

if you watch the video in the next entry down, there's a little sneak peak of the NX-01.5
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2010, 04:29:01 AM
Sorry you've lost me?
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 22, 2010, 04:05:53 PM
behind Doug on his computer, I just thought I should point that out, it might be useful.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2010, 05:08:38 PM
ah yes that video, bit to small to be of help I'm afraid.

I have been playing again with the refit and here is the saucer without and with specs on.
Title: Re: Baz1701 WIP's
Post by: Bren on June 23, 2010, 04:06:11 PM
Chuck a few flecks of prismatic colour into the specs, they used prismatic paint on the model for TMP, so during the flybys, you can see the ship cintillate slighty with different colour patterns. Just a thought. Make sure it's suBtle with a lower-case B.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 24, 2010, 08:31:44 AM
Here is  the start of the TNG era Oberth.

It will be a scout / pathfinder vessal. The intention is to have the top (saucer) module seperates for planetfall missions.
Title: Re: Baz1701 WIP's
Post by: Biggins on June 24, 2010, 08:41:59 AM
Looking great so far! Cookie torpedo away
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 24, 2010, 09:43:14 AM
The phaser array looks a bit large and flat. Unless that is to show the small size of the ship. Good effort on a new ship.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 24, 2010, 09:49:39 AM
The ship is small, I'd say arround defiant size. Not sure if the phasers strip staying or not.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on June 24, 2010, 10:31:32 AM
lol, baz, your connie is awesome, cookied ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 25, 2010, 04:52:10 AM
Here is the final proof of concept for the Oberth.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 25, 2010, 11:09:18 AM
Some more work
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 25, 2010, 11:13:07 AM
i do like how it so far seeming like a Galaxy/Oberth hybrid :)
Title: Re: Baz1701 WIP's
Post by: Dalek on June 25, 2010, 12:52:29 PM
Well, he did say it was a TNG Oberth. :P

The square nacelles shaped like that seem a bit odd. Maybe you could base the nacelles off of the Cheyenne class?
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 25, 2010, 02:24:27 PM
mate

The hull, neck and saucer work.. I really like em  :thumbsup:

The necelles are like lego and I hate them...

But knowing you you are already building new ones  :evil:
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 25, 2010, 04:10:24 PM
Well, he did say it was a TNG Oberth. :P
yes i am aware of that, and it could have gone in a number of different directions and still remain true to the TNG look...
he chose to make it look like it belonged in the "family" of Galaxy class ships (like Nebula, New Orleans, etc) and thats what i was expressing interest about :P
Title: Re: Baz1701 WIP's
Post by: Vortex on June 26, 2010, 12:28:54 AM
The necelles are like lego

I thought that too. xD Round them off some and I think that the design could work.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 26, 2010, 08:39:59 AM
i agree about the nacelles; somehow i think Galaxy-style nacelles would work, tho it may make the ship too similiar to a Galaxy class ship; i guess it depends on if Baz wants that look entirely or not...
Title: Re: Baz1701 WIP's
Post by: Vortex on June 26, 2010, 12:26:18 PM
I think they just need something akin to that 'squashed cylinder' look that the Galaxy nacelles have. Maybe not as flat, though.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on June 26, 2010, 04:08:49 PM
why not like the Oklahoma Class on BC files by SFP?
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 26, 2010, 05:30:28 PM
I think they just need something akin to that 'squashed cylinder' look that the Galaxy nacelles have. Maybe not as flat, though.

I have to disagree.  24th Century ships don't all have to mimic the Galaxy Class.  I'd say for a ship like this, she should have Olympic style Nacelles like the USS Pasteur.

http://memory-alpha.org/wiki/USS_Pasteur (http://memory-alpha.org/wiki/USS_Pasteur)
Title: Re: Baz1701 WIP's
Post by: Vortex on June 26, 2010, 07:18:46 PM
But that ship was only ever seen in a 'possible' time line. :p
Title: Re: Baz1701 WIP's
Post by: majormagna on June 26, 2010, 07:37:36 PM
But that ship was only ever seen in a 'possible' time line. :p

Yet it's registration  (NCC-58925) sets it in the Pre-TNG period. The USS Nobel (NCC-55012) destroyed in the Dominion war, although never seen, is recognised to be an Olympic class starship. (Star Trek Encyclopedia & production staff)

Also, even if the Olympic class didn't exist in canon, why couldn't a ship have similar nacelles? It's not like they're a radical alteration of existing ones. If Baz gave us a registration-range for the prototype then it would be easier to get a nacelle design, but I still think ones similar to the Cheyenne class would fit.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 26, 2010, 09:15:15 PM
ok guys perhaps everyone should let Baz chime in at this point...

please no one else post after this except for Baz so he can respond to the last several posts...

thx :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 27, 2010, 07:50:19 PM
lol a lot of post to catch up.

Been away since Friday (went to Glasgow to See Pink in concert).

Anyway, I will look at the nacelles tomorrow. I was trying to give them the Oberth lines but with a TNG feel. But like I said I'll look at them.
Title: Re: Baz1701 WIP's
Post by: Judge King on June 27, 2010, 08:09:43 PM
The S5 NX-class refit by Doug Drexler.
(http://i208.photobucket.com/albums/bb261/daedalus02/Starships/2011sotl_drexler_r021.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2010, 08:03:29 AM
Thanks for pic but already have seen it.

Well another day and another nacelle
Title: Re: Baz1701 WIP's
Post by: majormagna on June 28, 2010, 09:37:45 AM
Much better, looks like it's somewhere between Ambassador and Galaxy styles, with a pinch of Oberth. Perfecto!

Is it me or is the saucer-engineering hull neck missing/not modeled? As I can see it in your concept art.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2010, 10:00:57 AM
The dorsal has yet to be added.
Title: Re: Baz1701 WIP's
Post by: Locke on June 28, 2010, 10:33:18 AM
The dorsal has yet to be added.

Wait, what?

Anywho, looks to me like the bussards could be a bit longer.  Perhaps even conical?
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 28, 2010, 06:17:38 PM
Looking good.
Title: Re: Baz1701 WIP's
Post by: Vortex on June 28, 2010, 09:38:10 PM
Nice!! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2010, 07:59:36 AM
Dorsal and seperation plane built but by no means finished.
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on June 29, 2010, 08:00:58 AM
Theres something I never thought id see, a saucer seperation on an oberth lol
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 29, 2010, 08:18:05 AM
very interesting!!
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on June 29, 2010, 12:28:10 PM
Everything looks good, but the deflector and neck need some refinement I think.
Title: Re: Baz1701 WIP's
Post by: Lionus on June 29, 2010, 12:49:00 PM
You know, I could almost see that with Nebula-like sensor/weapons pod..
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2010, 04:55:01 PM
the NX is back. made several changes since the lastest pic was published

Note I have reverted to the orginal NX bussards
Title: Re: Baz1701 WIP's
Post by: 086gf on June 29, 2010, 04:56:23 PM
Very niiiice.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on June 29, 2010, 06:20:54 PM
Looks good.  Love the details.  I might alter the position of the regs a bit, as they're folded over a ridge.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 29, 2010, 07:17:58 PM
Looking good.  I wish the NX-01 had looked like this from the start.
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 29, 2010, 08:31:54 PM
I love it.  "I'd like to get my hands on her ample nacelles if you'll pardon the engineering parlance."  :D

I kinda miss the TOS style bussards though.  Although this is more "Canon", your original design direction was still pretty sweet.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 30, 2010, 12:01:41 AM
Looks good.  Love the details.  I might alter the position of the regs a bit, as they're folded over a ridge.

Agreed. Just need to move the registry slightly outwards on both sides, and perhaps reduce the size slightly so it doesn't look "crammed" into being between the outside of the saucer and the ridge.

On another note: I suggested this earlier in the thread, but would it be a possibility of making the lower deflector dish "backlit", in a similar style to how the deflector on the saucer is? Granted, it's suppose to look more like the TOS-version deflector/deflector-housing, but I feel the lack of any "glow" in that area, looks a bit odd. The backlit deflector on the original NX-01 really worked well with the design, and it could work well on the refit as well. Just an idea :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 30, 2010, 07:53:05 AM
right some changes that need doing.

Doug has confirmed it is a mono dorsal so will switch back the the old one (thank the lord I backed it up).

I will tweak the regs and also try and back light the main defelector, can always switch it back.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 30, 2010, 10:42:06 AM
Ok she is back to a mono dorsal and with some texture updates.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 30, 2010, 10:43:43 AM
Sorry for double post but would not fit this one in on the last one :)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 30, 2010, 10:52:38 AM
Perfect. Cookie inc! :D

EDIT: Made some modifications to your last image, to make it a properly sized wallpaper (widescreen 1440x900 resolution). Hope you don't mind :)
Title: Re: Baz1701 WIP's
Post by: majormagna on June 30, 2010, 11:29:40 AM
The windows on the saucer rim look strange, not sure how to describe it...
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 30, 2010, 02:33:24 PM
Looks good Baz,  nice job..

The windows on the saucer rim look strange, not sure how to describe it...

It looks like an inner set drop shadow to the layer, if thats what you mean  ;)
Title: Re: Baz1701 WIP's
Post by: markeno on June 30, 2010, 02:42:31 PM
To my untrained eye it looks like the bottom edge of the Oval windows is missing, like it's 2 round ones with the hull cut out and the "outer rim" of the window wasn't reconstructed?  Kind of like marking 2 circles and drilling 2 holes in the center of each circle(leaving a ring around the hole) and using something to chop out the center part, but not putting the same outline on the new edges?  Possibly a strange glare effect of the shot and it's really there? 

Anyways its looking great.  I like the NX bussards on it.  It would have been cool to see the season 5 configuration in production.

Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2010, 08:23:45 AM
done some tweaking to the Oberth
Title: Re: Baz1701 WIP's
Post by: FarShot on July 02, 2010, 10:36:30 AM
I think you need to make the bridge module more pronounced.  The Oberth is pretty small, like 4 decks in the saucer, so the size of the bridge should probably be scaled up.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2010, 10:47:30 AM
Like everything else in the TNG world ships are bigger then their TMP countaparts.

This ship will be roughly TMP connie size
Title: Re: Baz1701 WIP's
Post by: Dawg81 on July 02, 2010, 11:18:13 AM
 :dance WOW baz u done it again and with saucer sep most impressive BTW what will her weaps layout consist of?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2010, 11:33:39 AM
She's a lover not a fighter so not many weapons but enough that she can fight off unwanted advances.
Title: Re: Baz1701 WIP's
Post by: majormagna on July 02, 2010, 11:52:08 AM
So something like 1 fore dorsal phaser, 1 fore photon tube and 1 aft photon tube? Sounds close to a science ship loadout to me.

Lookin' good!
Title: Re: Baz1701 WIP's
Post by: Vortex on July 02, 2010, 09:52:01 PM
She's a lover not a fighter so not many weapons but enough that she can fight off unwanted advances.

That's a rather disturbing analogy, I don't even wanna know what you get up too when no one's looking. :p

Seriously though, it looks great!
Title: Re: Baz1701 WIP's
Post by: Hellsgate on July 07, 2010, 01:23:40 AM
Personally, I'd go with a saucer section on the Oberth upgrade model exactly half its current size. It looks odd/top-heavy/tacked-on at its current size. 
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on July 16, 2010, 01:07:41 PM
Taking a vacation?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 19, 2010, 05:23:05 PM
Right been a while since I posted anything trek so here goes, continuing my atempts at something 24th century

A Defiant class refit or variant.
Title: Re: Baz1701 WIP's
Post by: hobbs on July 19, 2010, 06:50:56 PM
very nice  :)

how about making the opening at the front have a shuttle bay big enough for the original defiant lol
Title: Re: Baz1701 WIP's
Post by: Dalek on July 20, 2010, 07:39:08 AM
That looks almost like a Steamrunner. Or an overweight Peregrine class Fighter. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2010, 05:59:07 PM
I have kept the deflector housing shorter than the Defiants "Gonzo" nose
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 20, 2010, 06:10:42 PM
Kinda reminds me of one of the Defiant concept ships.  Pretty cool.
Title: Re: Baz1701 WIP's
Post by: Nihilus on July 20, 2010, 08:09:26 PM
She looks like she's going to be really fast.  I like her so far  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 21, 2010, 02:03:09 PM
Ok I'm going to go ahead and texture this ship.

Any ideas on a name?
Title: Re: Baz1701 WIP's
Post by: Vortex on July 21, 2010, 02:07:34 PM
I quite liked 'Gonzo', for the name. :p

Awesome looking ship.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 21, 2010, 05:14:58 PM
GONZO?!

how many other BCers just thought Muppet Show when they read that, two?
Title: Re: Baz1701 WIP's
Post by: Maxloef on July 21, 2010, 05:25:32 PM
GONZO?!

how many other BCers just thought Muppet Show when they read that, two?

aye i did :P
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 21, 2010, 05:31:47 PM
Uss Broad Sword

Diablo class

She is a sweet looking ship, mate. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on July 21, 2010, 05:37:50 PM
U.S.S. Hammerhead
Title: Re: Baz1701 WIP's
Post by: Vortex on July 21, 2010, 05:42:38 PM
How about the USS Sirius?
Title: Re: Baz1701 WIP's
Post by: Nihilus on July 21, 2010, 06:36:22 PM
How does Mojave Class sound?
Title: Re: Baz1701 WIP's
Post by: hobbs on July 21, 2010, 07:32:02 PM
i had a broadsword class once (design only lol) sounds good

but i like lionus' one Uss Hammerhead

or how about Armoury Class
                   Nx/Uss Armoury
                   Uss Hammer or Warhammer
                   Uss Pike
                   Uss Halberd
                   Uss Axe or Battleaxe
or
                   Uss Valhuru (wonder if any one has heard that before)

or
                   Uss Valhalla
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on July 21, 2010, 08:07:48 PM
Torrent Class, USS Arrow.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 22, 2010, 08:28:47 AM
how about (as a nod to GMunoz) KnightII class, Lancelot-A?
DefiantII
or switch from the "weapon" type idents to those used for armor or shields, if it's tough enough.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on July 22, 2010, 09:03:56 AM
Stinger Class - USS Redemption.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 22, 2010, 09:05:07 AM
USS STRIKE :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Villain on July 22, 2010, 09:08:22 AM
U.S.S Justice
Title: Re: Baz1701 WIP's
Post by: hobbs on July 22, 2010, 09:18:45 AM
USS Pacifist   :D

or as KingClassScout said

Armour Class

USS Pauldron
USS Vambrace
USS Brigandine

http://en.wikipedia.org/wiki/Components_of_medieval_armour
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2010, 10:04:46 AM
Thanks guys some great ideas.

I like: -Hammerhead
          Broadsword
          Valhalla

But JTK has the winner in USS Redemption, and it will be the Deliverance class.

My reasons are though this ship is a fighting ship, it is still a Fed ship so a name that is more defensive than aggressor.

The class motto will be "We finish what other people start".
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2010, 05:46:23 PM
started the textures
Title: Re: Baz1701 WIP's
Post by: hobbs on July 22, 2010, 06:13:58 PM
looking good


but dont make it too much like the defiant

still awesome though... a question: do you layer textures. i mean ive seen on most prgrams for drawing like photo shop it has layers. do you do one layer at time then merge them?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 22, 2010, 06:16:13 PM
I do use photo shop layers.

It has a heritage in the defiant so there will be similar in textures
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 22, 2010, 08:37:17 PM
lets hope no-one starts playing a Banjo on its maiden flight :P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 22, 2010, 10:22:11 PM
lets hope no-one starts playing a Banjo on its maiden flight :P

:facepalm: Oh brother.  :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2010, 09:17:02 AM
bottom of the ship
Title: Re: Baz1701 WIP's
Post by: moed on July 23, 2010, 02:52:18 PM
Good work on this Baz.

How about this name:

U.S.S. Havoc
Title: Re: Baz1701 WIP's
Post by: Dalek on July 23, 2010, 05:15:29 PM
But JTK has the winner in USS Redemption, and it will be the Deliverance class.

My reasons are though this ship is a fighting ship, it is still a Fed ship so a name that is more defensive than aggressor.

The class motto will be "We finish what other people start".

He's already got a ship and class name moed. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2010, 06:00:46 PM
yet to added regs and a little tidying to do but you can get the idea.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on July 23, 2010, 06:03:19 PM
USS Avenger?  (bit militaristic, but hey, after all they've been through with DW?) 
or
USS Repulse?   (good Brit naval ship-of-the-line name)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2010, 06:04:36 PM
LOL it is already called the Redemption
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 23, 2010, 06:26:48 PM
rock on man, cookie time!!!
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Kirk on July 23, 2010, 06:32:59 PM
How big is that ship? It looks like you have 3 decks where I'd expect one or two.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2010, 06:36:43 PM
like I said more tweaking to be done
Title: Re: Baz1701 WIP's
Post by: Locke on July 23, 2010, 06:42:01 PM
How big is that ship? It looks like you have 3 decks where I'd expect one or two.

That's what I was wondering . . . a heckuva lot bigger than the Defiant.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 25, 2010, 02:43:13 PM
I think I'll call this one done.
Title: Re: Baz1701 WIP's
Post by: Kirk on July 25, 2010, 03:06:25 PM
I hate to ask this again, but how big is this ship supposed to be? Comparing the escape pods it looks much, much bigger than a defiant.
(http://www.stardestroyer.net/Empire/Tactics/stfc01.jpg)
Also, it looks like you have two pairs of warp engines and no impulse engines.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 25, 2010, 03:12:58 PM
Looks alright :) however Kirk's right, I don't see where the impulse engines would go...
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on July 25, 2010, 04:37:50 PM
I agree on the size of the ship...but I imagine that the skinny blue sections next to the warp nacelles are the impulse engines...there have been Federation vessels with blue impulse engines...the original Constitution class (depending on what source you reference) and the Ambassador Class but i agree it would a difficult to tell the difference between the impulse and warp engines
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 25, 2010, 05:48:40 PM
Just to address the reviews of this ship. I have made the warp and impulse engines as a intergrated units.

The scale of the ship is Defiant size. Escape pods, there are no escape pods on the hull surface.
Title: Re: Baz1701 WIP's
Post by: hobbs on July 25, 2010, 06:32:51 PM
well she looks good to me :yay: :bow:

i think people are expecting to see red glows for impulse engines.... i assumed it was like the defiant, ie: hidden behind porous platings at the aft sections)

and i think the port holes on the ventral section was thought to be escape pods.

sweet ship....

i'll beta if you wish :)
Title: Re: Baz1701 WIP's
Post by: Maxloef on July 25, 2010, 07:15:08 PM
Just to address the reviews of this ship. I have made the warp and impulse engines as a intergrated units.

The scale of the ship is Defiant size. Escape pods, there are no escape pods on the hull surface.

canon wise not possible since both use a completely diferent drive system.
Title: Re: Baz1701 WIP's
Post by: hobbs on July 25, 2010, 07:38:43 PM
unless he means its a new tech

also it could be integrated into the same module ie : bussard---warp coils---impulse engine

in this way the impulse engines are still separate to meet with "canon"  :facepalm: but still within the same housing
Title: Re: Baz1701 WIP's
Post by: Kirk on July 25, 2010, 10:59:20 PM
The scale of the ship is Defiant size. Escape pods, there are no escape pods on the hull surface.
Ah, ok, so those circles on the underside are windows then?
Title: Re: Baz1701 WIP's
Post by: Nebula on July 25, 2010, 11:02:58 PM
Ah, ok, so those circles on the underside are windows then?

Yes just like on the Defiant.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on July 26, 2010, 12:07:02 AM
speeking of nacelle- impulse intergration

ROMULAN WARBIRD
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 26, 2010, 04:08:58 AM
The beauty of a TV show is anything is possible.

But for those of you who like Canon.

"As the dominon war was drawing to a close the Federation was designing more faster and powerful ships to replace their losses. Though the Deliverance Class was not completed in time to see combat during the war it was designed with the lessons learned.

Dr Leah Bramas and her team developed the single drive unit to allow more powerfull intergrated engines to be fitted to smaller craft like the Defiant, which as full of design problems.

Not only do the intergrated drive units or IDU's save space they are more efficent as the they share most of the same power conversion componets. Though this means a 2 second delay when switching from Impulse to Warp the trade off was deemed an improvement over the older bi-component drive systems."

Hope that helps people sleep at night with my new ship design.  :hithead:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 26, 2010, 08:02:15 AM
Well to try and make people happy I have moved (and made smaller) the portholes.

And added an red impulse engine.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 26, 2010, 08:08:33 AM
I think impulse drive still functions at warp.  Reason I say this is because I believe warp only does what it suggests - warps space.  You still need impulse to actually propel yourself.
Title: Re: Baz1701 WIP's
Post by: Villain on July 26, 2010, 08:53:30 AM
I like the way you've set up the different engines, mate. (As for impulse, pretty sure that switches off. In the new one they made some fuss about turning off internal dampeners or whatever. I dunno.)
Title: Re: Baz1701 WIP's
Post by: hobbs on July 26, 2010, 02:43:31 PM
I think impulse drive still functions at warp.  Reason I say this is because I believe warp only does what it suggests - warps space.  You still need impulse to actually propel yourself.

actually warp fields are created in layers and each layer is created sequentialy, this then reduces the mass of the vessel but also the forces enacted upon the layers of the fields create the propulsive forces.

your idea of impulse being used to propel the ship through subspace was used in "babylon 5" obviously it was completly different universe but they used jump gates to put them in "hyper/sub space" and standard engines to move them and it was just that in the "hyper/sub space" travel was faster.

in trek i would postulate that slipstream would need propulsive force from impulse engines. they create a tunnel then use impulse to travel through it.
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on July 26, 2010, 04:06:54 PM
Yep warp drive causes space to collapse in front of the ship while expanding space behind it. Techinally speaking the ship isn't moving cause its still sitting in normal space, aka inside the warp field. Its kinda of like a surfer riding a wave if I can think of a good analogy for it, the surfer isn't using a engine to propel the board, but using the expanding wave behind him to push him forward.
Title: Re: Baz1701 WIP's
Post by: starship on July 26, 2010, 04:57:59 PM
Cool thread Baz!  :thumbsup:
Any news about the Aventine?  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 26, 2010, 05:00:19 PM
Any news about the Aventine?  :D

Aventine? what is that?
Title: Re: Baz1701 WIP's
Post by: Dalek on July 26, 2010, 05:11:21 PM
I think he's got his threads confused. The Aventine is being made by bankruptstudios here: http://bc-central.net/forums/index.php/topic,6330.640.html
Title: Re: Baz1701 WIP's
Post by: Nihilus on July 26, 2010, 05:12:42 PM
What about your NX-01 Refit?  Do you plan to release all of these all together?  When BC Files stops being screwy of course.
Title: Re: Baz1701 WIP's
Post by: hobbs on July 26, 2010, 06:48:08 PM
Yep warp drive causes space to collapse in front of the ship while expanding space behind it. Techinally speaking the ship isn't moving cause its still sitting in normal space, aka inside the warp field. Its kinda of like a surfer riding a wave if I can think of a good analogy for it, the surfer isn't using a engine to propel the board, but using the expanding wave behind him to push him forward.

superb analogy :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 27, 2010, 04:10:39 AM
What about your NX-01 Refit?  Do you plan to release all of these all together?  When BC Files stops being screwy of course.

Still have few things to button up on the NX pack.

TiqHud is getting ready to HP it as soon as it is finished. I still have to finish texturing the dock and MarkyD's shuttle pod.

I am hoping to get these done before my baby arrives (8 weeks and counting).
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 27, 2010, 08:09:02 AM
Ok here is the shuttle pod. As it is a support ship I'm keeping it simple.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 27, 2010, 08:58:36 AM
The Delta symbol on the 4th pic is not finshed? It also look a little streched or was that intended, but other than that i can't wate to fly her.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 27, 2010, 06:57:43 PM
Not sure where this going kinda making up as I go along.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 27, 2010, 06:59:37 PM
Hmm, we've got our TNG battleship, TNG frigate, maybe a TNG destroyer?
Title: Re: Baz1701 WIP's
Post by: Vortex on July 27, 2010, 07:19:52 PM
Love it so far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2010, 08:42:18 AM
Dry dock complete.
Title: Re: Baz1701 WIP's
Post by: metalnick on July 28, 2010, 10:43:39 AM
Looks great man.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Bones on July 28, 2010, 11:02:45 AM
WHoa  :eek this is awesome Baz ! have a cookie ;)
Title: Re: Baz1701 WIP's
Post by: furswift on July 28, 2010, 11:25:22 AM
Looks beautiful, man. Cookie!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on July 28, 2010, 04:28:00 PM
Baz, why not with your tng design turn it into a New Orleans Class
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 28, 2010, 04:40:37 PM
little more make it up ship.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 29, 2010, 01:47:09 AM
Sweet looking, but i think the necellas are a little on the small size.Cant wate to see more.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2010, 06:34:47 PM
Decided to restart the galaxy type project.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 31, 2010, 07:24:50 PM
Looking much better Baz, I love how you settle for noting but perfection. Are you Borg?  :assimilate
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on July 31, 2010, 07:40:16 PM
AS promissed, let me know what you think :dance

The ENT EVA for the NX-01 REFIT

I've been working this 32 hours streght and my eyes are all crossed now,lol. I hope you like it. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2010, 05:08:49 AM
Excellent work my friend a fine addition to my pack.

whick is now done. I will be passing to TiqHud shortly to get it flying in game.

EDIT* I have confirmed with Doug Drexler that the name is SS Enterprise now but still NX-01
Title: Re: Baz1701 WIP's
Post by: Lionus on August 01, 2010, 10:40:39 AM
(http://files.sharenator.com/so_much_win_I_just_want_you_to_hold_me_s445x496_61840_580_Epic_Girlfriend_Revenge-s445x496-67506-580.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2010, 12:57:30 PM
more TNG work (hope Jimmy likes it)
Title: Re: Baz1701 WIP's
Post by: Centurus on August 01, 2010, 12:58:54 PM
Love those warp engines.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 01, 2010, 03:05:09 PM
Those nacelles are very sexy, cookie :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Nebula on August 01, 2010, 03:06:49 PM
veeeeery nice!
Title: Re: Baz1701 WIP's
Post by: hobbs on August 01, 2010, 05:50:32 PM
AS promissed, let me know what you think :dance

The ENT EVA for the NX-01 REFIT

I've been working this 32 hours streght and my eyes are all crossed now,lol. I hope you like it. :thumbsup:

wow!! that is awesome :D
 :bow: :yay: :dance cookie bank~

baz: awesome design for your tng ship :) cant wait to see the finished article
Title: Re: Baz1701 WIP's
Post by: Vortex on August 01, 2010, 06:51:30 PM
Nice TNG ship, though personally, I preferred the look of the 'lip' and short neck on your first model of it.

Sweet warp engines though.
Title: Re: Baz1701 WIP's
Post by: Captain_Licard on August 01, 2010, 06:56:33 PM
sweet mother of pearl in the 24th century! Can the rising Baz1701 create a galaxy class that could surpass the DJ Galaxy in popularity and in quality? The community is about to find out....


no pressure or anything lol jk

Nice job, looks great

*cookied*
Title: Re: Baz1701 WIP's
Post by: 086gf on August 01, 2010, 07:57:53 PM
The sharp angles on the pylons look way out of place but those engines are absolutly perfect.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on August 01, 2010, 08:05:56 PM
ever seen the New Orleans class pylons?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2010, 04:28:18 AM
Can the rising Baz1701 create a galaxy class that could surpass the DJ Galaxy in popularity and in quality?

I would not go that far. DJ's Galaxy is my main source of reference.

As for the design it is a cross between a Galaxy and Allegiance classes

Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2010, 09:56:27 AM
well not the main shape is complete just need to add the little details like a bridge.
Title: Re: Baz1701 WIP's
Post by: Nebula on August 02, 2010, 10:13:28 AM
hmm not really liking the sov like impulse engine setup there :/
Title: Re: Baz1701 WIP's
Post by: Dalek on August 02, 2010, 10:39:41 AM
If the saucer were thicker perhaps it might look a bit better.
Title: Re: Baz1701 WIP's
Post by: Vortex on August 02, 2010, 11:02:13 AM
The front of the neck seems to break the flow of the ship, in that side view. How about making it run further along the bottom of the saucer a bit?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2010, 11:21:05 AM
changing the neck at this point would require a complete rebuild on the saucer and mess up the star drive section.

I will fatten the saucer up but I am happy with the over all look.
Title: Re: Baz1701 WIP's
Post by: Villain on August 02, 2010, 11:34:16 AM
Very slick, Baz! Keep it up! :)
Title: Re: Baz1701 WIP's
Post by: hobbs on August 02, 2010, 01:41:57 PM
even better... i'm realy liking this design baz :)

i agree slightly about the saucer impulse engines but still looks good (maybe make some grills for the vents... to make it look bit different) but its your ship and it looks good :D
cookied
Title: Re: Baz1701 WIP's
Post by: 086gf on August 02, 2010, 02:43:44 PM
ever seen the New Orleans class pylons?

Not quite the same though. Those ones have a bit more of a flow to them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2010, 03:25:36 PM
Fattened the saucer and added shed loads of detail.

Title: Re: Baz1701 WIP's
Post by: Nebula on August 02, 2010, 03:27:16 PM
looks better alright :)

nice job
Title: Re: Baz1701 WIP's
Post by: Nihilus on August 02, 2010, 03:29:57 PM
Nice one.  Looks like you knocked another one out of the park Baz  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Dalek on August 02, 2010, 03:36:55 PM
I think those nacelle pylons are too sharply angled for a ship so sleek?
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on August 02, 2010, 06:58:59 PM
phaser arrays like on the venture, on the nacelles
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2010, 08:06:42 AM
New pylons and given the butt a face lift.
Title: Re: Baz1701 WIP's
Post by: andyp on August 03, 2010, 09:23:36 AM
hey that is starting to look similar to the USS Odyssey from the Fan Film Hidden Frontier / Star Trek Odyssey or also like the alegance class from the animated short bitter home coming

Title: Re: Baz1701 WIP's
Post by: Bren on August 03, 2010, 03:55:24 PM
That's freaky how similar it is! Right down to the warp field coils wrapping around the nacelle.

Baz, did I miss the post where you said you'd based your design on this?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2010, 03:57:24 PM
Nope you did lol, it is a mix between the ship in the vid and the galaxy
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2010, 05:49:05 PM
textures started
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 03, 2010, 05:53:28 PM
The texture needs re-aligning, but I like how it looks so far. Can you make a texture that looks more Galaxy-like?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2010, 05:57:27 PM
it is a post Nemesis ship hence the sov look. As for the roughness I'm still feeling my way around 24th cent paint jobs
Title: Re: Baz1701 WIP's
Post by: hobbs on August 03, 2010, 06:23:42 PM
i'd say make it look galaxy like in the colour sense... makes it more "friendly" looking (no more grey! :bitch:)

awesome baz just awsome
cookie:)
Title: Re: Baz1701 WIP's
Post by: 086gf on August 03, 2010, 08:00:23 PM
That looks kinda cool actually.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 04, 2010, 08:11:20 AM
Ok gone more TNG in the paint job, still rough at this stage so be gentle
Title: Re: Baz1701 WIP's
Post by: 007bashir on August 04, 2010, 08:16:16 AM
Hey good start. But in my opinion it is a little bit to dark grey.
Title: Re: Baz1701 WIP's
Post by: hobbs on August 04, 2010, 01:54:25 PM
Hey good start. But in my opinion it is a little bit to dark grey.

Agreed

good star though :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 04, 2010, 01:58:03 PM
done some tweeking (and peaking) the ship is the same 2 tones as DJ's galaxy
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 04, 2010, 05:12:08 PM
a little more
Title: Re: Baz1701 WIP's
Post by: andyp on August 04, 2010, 10:57:45 PM
hmmm i like the look but would like it even more if the arc along the saucer would fit with the arc of where the indented windows are, for lack of a better way of describing it....
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 05, 2010, 02:33:01 PM
I jest finshed testing Baz's NX pack and i loved her :thumbsup: :thumbsup:
Here is 2 pic's...
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 07, 2010, 02:36:17 PM
NX looking good.

Back to the TNG project.

Just need to work out how to stick so windows on it.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 07, 2010, 04:13:57 PM
Great stuff there. jest had an idea about the grey paniling above the phaser strips. If you cut it and extrude it level, it would make a nice place to place some windows.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 07, 2010, 04:48:09 PM
Followed marks little tutorial and here they are windows
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 07, 2010, 05:10:18 PM
Looks nice. Can you reduce the size of the windows and align the upper saucer detail with the windows and phaser array?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 07, 2010, 05:13:20 PM
windows yes detail not at the moment,. I have tried the shear tool but can not get a handle on it
Title: Re: Baz1701 WIP's
Post by: 086gf on August 07, 2010, 05:57:29 PM
Comming together nicely.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 08, 2010, 04:27:46 PM
Here is a revised version. the top detail follows the phaser and more smaller windows
Title: Re: Baz1701 WIP's
Post by: FarShot on August 08, 2010, 05:10:32 PM
That's awesome.  The windows are an excellent size now, but maybe you can reduce the number.  And I don't mean increasing space in between them, I mean removing groups of four windows here, six there, et cetera.  You seem to have blocks of windows near the edge of the saucer:
I I I I I I I I I
I I I I I I I I I
I I I I I I I I I
I I I I I I I I I

I would make it more like:
    I I I I I     
  I I       I I   
I I   I I I   I I
  I I I   I I I   

The Galaxy class has something similar to that in the windows.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 08, 2010, 06:02:09 PM
I have 20 screenies of the S5 NXprise..
Title: Re: Baz1701 WIP's
Post by: hobbs on August 08, 2010, 06:56:48 PM
well that looks bloody good to me baz  :D :bow: :yay: :bow:

hm how many cookies can i give  lol
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 11, 2010, 01:19:25 PM
Very nice texture Job mate  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 17, 2010, 02:08:22 AM
Very nice to see the Allegiance-class (your version of it there).

I'm still looking forward to the new JJRefit. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2010, 08:38:56 AM
I got to thinking that the tos Enterprise had been around awhile before Kirk commanded her. We know there were differences to the Cage version of the ship compared to the final series ship was finalised so what we can estimate that if the cage was 15 years before the Menagerie then the ship might be almost as old again between April's and Pikes commands.

With that in mind I tried to imagine what the ship might have looked like at the time of her launch. I took the standard connie and my NX refit and kit bashed the two together to see what a devolved Enterprise may look like.

If you guys like it I get it in game.
Title: Re: Baz1701 WIP's
Post by: hobbs on August 22, 2010, 08:57:41 AM
I love it thats a cool loook!  :bow: :yay:

you are a Master!

cookie!
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on August 22, 2010, 09:00:29 AM
Very interesting. I look forward to command her.
Title: Re: Baz1701 WIP's
Post by: Maxloef on August 22, 2010, 09:03:46 AM
looks awsome!
Title: Re: Baz1701 WIP's
Post by: Villain on August 22, 2010, 09:06:44 AM
Now that is something I'd command! Very excellent job dude.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 22, 2010, 09:29:47 AM
and BAZ now hits a hundred pages.

and you very well that NX drive enterprise would download faster than free porn.  do NOT be shy about releasing it.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 22, 2010, 11:23:40 AM
That looks fantastic.  However, I don't buy it as the Enterprise.  Especially since Robert April isn't canon.  My suggestion, name it the Farragut NCC-1647.  The Farragut's low registry has always made me disbelieve the idea that it could be a Constitution class like the Enterprise.  However, as a Constitution prototype?  I think it could work.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 22, 2010, 03:41:29 PM
shadowknight: sorry, as of the inclusion of The Animated Series in canon, bob april is now canon.
Title: Re: Baz1701 WIP's
Post by: Nebula on August 22, 2010, 05:12:38 PM
shadowknight: sorry, as of the inclusion of The Animated Series in canon, bob april is now canon.

when and where was it ever stated the animated series is part of canon?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2010, 05:15:34 PM
well before this gets in to a debate I'll pipe up. I always see captian April as canon and I'm building this ship so my word is final :dontcare: :P, therefore this ship will be named Enterprise.

This ship will be released in due time need some tweaks prior to release.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 22, 2010, 05:23:18 PM
well before this gets in to a debate I'll pipe up. I always see captian April as canon and I'm build this ship so my word is final :dontcare: :P, therefore this ship will be named Enterprise.

This ship will be released in due time need some tweaks prior to release.

SHWING!!!

Lookin good Baz!  I wish I could model HALF as well as you...
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 22, 2010, 05:24:54 PM
when and where was it ever stated the animated series is part of canon?
The inclusion of certain elements of TAS, into the TOS Remastered episodes sort-of made part of TAS canon. Such as the Vulcan city seen in the "Amok Time" remastered episode, or Antares ship in "Charlie X" remastered.
Title: Re: Baz1701 WIP's
Post by: Kirk on August 22, 2010, 05:40:35 PM
Baz I like everything about that model except for two things: the impulse engines, and the warp reactor pod. I think the pod is unnecessary (and gets too close to STOs "Sovereign" :P) and the impulse engines would look better with the nx styled grilles in a tos type enclosure.
Title: Re: Baz1701 WIP's
Post by: majormagna on August 22, 2010, 05:52:57 PM
I think the pod is unnecessary (and gets too close to STOs "Sovereign" :P)

I agree on losing the pod, but I do not agree with the "It looks like STO's Sovereign" part, the Sovereign in STO is pretty close to canon, and no ship in Star Trek Online has said pod, except one concept drawing of the Noble Class.

I like it, but don't see it being an Enterprise...
Title: Re: Baz1701 WIP's
Post by: Dalek on August 22, 2010, 05:55:46 PM
I agree with Kirk. Perhaps if you could integrate that pod into a position on the saucer similar to the TMP deflector crystal?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 23, 2010, 08:22:09 AM
I Like impulse engine as it is and may loose the warp field governer altogether.

In the mean time I have dusted the JJrefit off. Still not final textures but getting there.
Title: Re: Baz1701 WIP's
Post by: Villain on August 23, 2010, 08:58:18 AM
I forgot how much I love those nacelles. Have a cookie dude.
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 23, 2010, 09:00:20 AM
I forgot how much I love those nacelles. Have a cookie dude.
Have to agree, that nacelle design is great
Title: Re: Baz1701 WIP's
Post by: 086gf on August 23, 2010, 01:25:20 PM
Both look good! :yay:
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 23, 2010, 01:28:24 PM
I have to agree as well those are some damn ample nacelles if you'll pardon my engineering parlance  ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 23, 2010, 01:28:59 PM
The refit's coming along nicely I see.  :D
Title: Re: Baz1701 WIP's
Post by: Vortex on August 23, 2010, 03:12:20 PM
Love it!! Cookied.
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 23, 2010, 05:01:56 PM
Damn. Nice ship. Probably one of the best refits I've seen out there.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 23, 2010, 05:25:11 PM
Well it may not look to different but added alot of small details tonight to the secondary hull
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 23, 2010, 10:22:50 PM
Deflector texture is MUCH better!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 23, 2010, 10:27:59 PM
Your windows look a little big.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 23, 2010, 11:14:59 PM
Your windows look a little big.

Just around the Saucer Rim, I would agree, but other than that, everything else is superb!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2010, 03:36:26 AM
This ship is in scale with the TMP connie and the windows are the correct size for that ship.

Though I built my JJprise to the over sized scale I'm taking artistic licence with this one and bring the size back to Earth.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 24, 2010, 11:53:47 AM
This ship is in scale with the TMP connie and the windows are the correct size for that ship.

Though I built my JJprise to the over sized scale I'm taking artistic licence with this one and bring the size back to Earth.

Yes, but they look huge around the rim of the saucer compared to the secondary hull...which should be the same size.

It's your ship of course so if you leave it then that's fine.  Just wanting to point that out to you :)
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 24, 2010, 01:57:08 PM
I do agree the viewports around the saucer rim should be shrunk a bit and the "stripes" shoudl be made a bit broader. Otherwise it's a wonderful model!
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 24, 2010, 04:01:18 PM
Yea because if you look at the Prime Conni Refit, even its windows aren't that big.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 24, 2010, 04:21:15 PM
Nice texture work baz, looks good.. saucer windows are a little large IMO

Nice stuff  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2010, 05:50:11 PM
saucer windows amended and more detail all over. :)
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 24, 2010, 06:23:01 PM
That's better. The neck seems fat but that's just me. Keep it or change it, your decision.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 24, 2010, 06:42:43 PM
Those windows look fine now.  And the neck should be fat.  It's a refit of the JJPrise which had a beefier neck.  Which I liked.  The Prime 1701's neck always seemed to be a big "SHOOT HERE" target to me.
Title: Re: Baz1701 WIP's
Post by: starship on August 24, 2010, 07:03:51 PM
I like of this version. Is it mid polly in fact?  :eek
Title: Re: Baz1701 WIP's
Post by: Nihilus on August 24, 2010, 08:42:56 PM
That's looking really good.  Definitely an excellent and worthy refit.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2010, 04:04:47 AM
She is coming in a little under 13K on the poly front.

as for the ships shape that was finalized prior to texturing.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2010, 08:15:29 AM
Pylons done next the nacelles.

I made these render larger for you guys.
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 25, 2010, 08:57:30 AM
I don't know if you already had thought of doing it, but isn't the sensor dome on the primary hull suppose to be blue? Or are you going to have an effect in game to do that? I like the torpedo launcher on the secondary hull bottom. It looks like you also took out the "stubiness" of the secondary hull and lengthened it. Makes th ship flow better.

I like what you have done with her. She's a fine ship.

Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2010, 11:48:10 AM
Once the glows are added the dish will glow blue.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2010, 04:34:18 PM
Nacelles done
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 25, 2010, 05:22:19 PM
Brillient my friend, cookie :thumbsup: Althoue i waould change the stripes on the necells, there going inside the vent.maybe jest have it in front?? :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 25, 2010, 05:22:52 PM
Hmm... a very good looking "JJ refit" of the Enterprise. The fattened neck connection is a major improvement over the "Constitution-style" class ships. One thing that still doesn't look all that great however, is the thin nacelle pylons. A problem that exists on most Fed ships unfortunately.

In any case, you get a big *thumbs up* and a cookie from me for the effort :)
Title: Re: Baz1701 WIP's
Post by: moed on August 25, 2010, 05:54:00 PM
Very nice! great detail.

IMO the nacelles themselves are ever so slightly too long, but nice work nonetheless.

Cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2010, 08:05:05 AM
I was not overly happy with the nacelle textures so I have revised them.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 26, 2010, 08:07:32 AM
Nifty! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 26, 2010, 09:19:14 AM
spot on my friend :thumbsup: its cookie time :yay: :yay:
Title: Re: Baz1701 WIP's
Post by: Nebula on August 26, 2010, 09:50:55 AM
veery nice :D
Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on August 26, 2010, 09:55:06 AM
I'm amazed at how good this is looking. And those nacelles...  :drool: . I liked the JJ Enterprise, now I like this one too  :thumbsup: .
Title: Re: Baz1701 WIP's
Post by: markeno on August 26, 2010, 10:12:11 AM
All I can say is the nacelles look amazing.  I liked your first JJ TMP Refit, but this one is amazing, although it feels less "jj" and more Prime.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 26, 2010, 10:30:47 AM
Good work mate, textures are looking sweet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2010, 10:59:38 AM
I've just noticed a fundemental design flaw with this ship.

If you fire the foward torpedo's you'll only blow off the sensor dome!!!! :hithead:
Title: Re: Baz1701 WIP's
Post by: Nebula on August 26, 2010, 11:05:23 AM
ROFL
Title: Re: Baz1701 WIP's
Post by: Lionus on August 26, 2010, 12:32:52 PM
Oh snap!  :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2010, 12:43:36 PM
Problem solved
Title: Re: Baz1701 WIP's
Post by: Nebula on August 26, 2010, 01:28:41 PM
lol quick fix
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 26, 2010, 01:51:22 PM
I've just noticed a fundemental design flaw with this ship.

If you fire the foward torpedo's you'll only blow off the sensor dome!!!! :hithead:

In the words of Homer Simpson...DOOOOOOOOOOOOOOOOOOOOOOOOOME!! :funny

Good fix though, can't wait for this ship.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 26, 2010, 10:10:12 PM
I have a suggestion about the lower part of the bridge dome, perhaps give it a more gentle slope angle like what I have suggested in this pic. Look at the black lines I added and you'll see what I mean.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 27, 2010, 02:31:58 AM
I don't think he'll change that at this point..
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 27, 2010, 03:30:33 AM
You never know...but I have to say, this design surpasses v1.0, not to mention of course the official JJprise!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2010, 03:55:58 AM
Sorry to say as stated previous I don't like changimg model once I've mapped the a part. The bridge section is mapped ready for texturing.

Glad you guys like it though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2010, 09:14:30 AM
Here is the bridge thus far
Title: Re: Baz1701 WIP's
Post by: Nebula on August 27, 2010, 09:47:42 AM
looks great :D (I have nothing more to say on this XD)
Title: Re: Baz1701 WIP's
Post by: Locke on August 27, 2010, 11:29:30 AM
Holy carp, this (almost ;)) makes me want to give up modding and just watch you . . . :hithead:  Stunning work.
Title: Re: Baz1701 WIP's
Post by: Maxloef on August 27, 2010, 12:40:14 PM
Perfect....absolutely perfect...
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 27, 2010, 01:10:39 PM
Perfect....absolutely perfect...

 :yeahthat:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 27, 2010, 01:43:01 PM
I really like the saucer aztec texture. It almost looks like it is from the studio model. :)
Title: Re: Baz1701 WIP's
Post by: webxro on August 27, 2010, 02:50:19 PM
it's even better then the studio models , you work a thing to the perfect and beyond and i try to wonder( :hithead:) why the  CGI companies didn't hire you guys
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2010, 02:52:42 PM
Thanks wiley, means alot.

Bridge done.

it's even better then the studio models , you work a thing to the perfect and beyond and i try to wonder( :hithead:) why the  CGI companies didn't hire you guys

LOL well if they are listerning I work cheap
Title: Re: Baz1701 WIP's
Post by: metalnick on August 27, 2010, 02:57:12 PM
Not a JJ fan but this looks good.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 27, 2010, 03:01:54 PM
 :eek...damn...just damn...
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 27, 2010, 04:15:31 PM
Now all you have to do is kitbash her into a Miranda-class and we have Wrath of Kahn all over again. :P
Title: Re: Baz1701 WIP's
Post by: flarespire on August 27, 2010, 04:28:25 PM
lol that would be fun to see reinacted in the JJ universe...... :evil:
Title: Re: Baz1701 WIP's
Post by: Lionus on August 27, 2010, 05:08:36 PM
next, Excelsior JJ Refit? :angel
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2010, 06:32:05 PM
let there be light.

*Note I know the saucer is still dark, i have not done it yet*
Title: Re: Baz1701 WIP's
Post by: Lionus on August 27, 2010, 06:35:29 PM
 :kiss: :drool: :drink2: + cookie
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 27, 2010, 06:39:01 PM
Oh, thats good, I still like them nacelles,   cooooookie
Title: Re: Baz1701 WIP's
Post by: Kirk on August 27, 2010, 06:53:05 PM
I'm guessing this is closer to what she really looks like.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 28, 2010, 09:31:21 AM
Great work mate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2010, 03:53:18 PM
enjoy
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 28, 2010, 04:09:51 PM
Holy Shnike...she's amazing!  Can't wait to take her for a spin!
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 28, 2010, 04:14:38 PM
Baz, give those lights a light source mate..  good work  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2010, 04:16:05 PM
you mean emitters on the hull
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2010, 04:55:14 PM
here are the first in game screen shots
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 28, 2010, 06:10:31 PM
WOW, WHOA
Title: Re: Baz1701 WIP's
Post by: Lionus on August 28, 2010, 06:21:38 PM
 :drool: :dance :salute2:
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 28, 2010, 07:34:44 PM
:drool:   :woot:
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 28, 2010, 08:35:30 PM
That's gorgeous!

You going to do multiple names/registries?  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 29, 2010, 04:05:33 AM
Nice work.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on August 29, 2010, 04:12:49 AM
Good job  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: webxro on August 29, 2010, 04:30:51 AM
superb :yay: , marvelous  :bow: , wonderful   :thumbsup: , hope to use it soon
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 29, 2010, 05:50:35 AM
That's gorgeous!

You going to do multiple names/registries?  :thumbsup:

I was wondering how long it would be before you ask for the discovery :P
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 29, 2010, 11:19:50 AM
Yep! That's what I was looking for!
Title: Re: Baz1701 WIP's
Post by: flarespire on August 29, 2010, 11:33:37 AM
for once, a JJverse ship that i actually like and dont think it looks like a pair of nacells and a kitbashed everything else.....well done!
 :drool: :woot:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 29, 2010, 02:48:58 PM
it was asked for so I thought why not.
Title: Re: Baz1701 WIP's
Post by: oldmangreg on August 29, 2010, 02:52:47 PM
Cool you used my idea. Now we need a reenactment of the scene lol
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 29, 2010, 03:00:56 PM
great googley moogley baz that mirandas SICK  :thumbsup:

all ihave to say is:
Title: Re: Baz1701 WIP's
Post by: flarespire on August 29, 2010, 03:22:44 PM
wow, hmm, i wonder what a JJverse constelation class qould look like...anyways these ships have started something even I like(cuz the original JJverse ships look like theyve had too much botox or something to me....) anyways Baz You are a modding GOD   :bow:
Title: Re: Baz1701 WIP's
Post by: EDD_7 on August 29, 2010, 03:25:43 PM
WOW, thats brill. i'd love to see you JJ Constellation Class with those naceles :P

Those Nacelles' are beyond brilliant.  :yay:

Edit:

wow, hmm, i wonder what a JJverse constelation class qould look like...anyways these ships have started something even I like(cuz the original JJverse ships look like theyve had too much botox or something to me....) anyways Baz You are a modding GOD   :bow:

You got there before me :P
Title: Re: Baz1701 WIP's
Post by: flarespire on August 29, 2010, 03:26:38 PM
You got there before me :P
lol  :D
Title: Re: Baz1701 WIP's
Post by: Lionus on August 29, 2010, 03:33:10 PM
DID SOMEONE MENTION CONSTELLATION CLASS?! :eek :yay: :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 29, 2010, 05:22:38 PM
Ok here we go
Title: Re: Baz1701 WIP's
Post by: flarespire on August 29, 2010, 05:39:42 PM
that was fast, you know what baz, you should just make as many JJverse TMP refits ships as you can and release em as a pack, that would be awsome. :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 29, 2010, 06:05:14 PM
Last one for you 4 nacelle fanatics for one evening.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on August 29, 2010, 06:22:34 PM
These are sweet :thumbsup:
No one stand next to Linose when he see's this :facepalm:
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 29, 2010, 06:26:24 PM
 :drool: Must...Have...
Title: Re: Baz1701 WIP's
Post by: Nebula on August 29, 2010, 07:01:40 PM
oooh sweet :D
Title: Re: Baz1701 WIP's
Post by: Lionus on August 29, 2010, 07:05:23 PM
*major crisis*  :drool: :drool: :drool: wantwantwantwantwantwantwant....
Title: Re: Baz1701 WIP's
Post by: Nihilus on August 29, 2010, 10:22:16 PM
Those ships are absolutely gorgeous.  I look forward to these for sure.  The only thing I'm not so sure about is the boxyness of the back of the Nacelles.  I'm partial to the fins on the back of the old refit.  But that's just me.
Title: Re: Baz1701 WIP's
Post by: webxro on August 30, 2010, 04:50:58 AM
Can you imagine a JJverse Nebula TOS era build by baz  :drool:
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 30, 2010, 05:45:04 AM
Great stuff  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 30, 2010, 06:15:40 AM
Can you imagine a JJverse Nebula TOS era build by baz  :drool:

The nebula is just a TNG version of the Miranda and I have already released the TOS "trek xi" version of that ship, twice in fact.

MK1
(http://screenshots.filesnetwork.com/8/files2/101137_5.jpg)

Mk2
(http://screenshots.filesnetwork.com/8/files2/111557_8.jpg)
(http://screenshots.filesnetwork.com/8/files2/111557_7.jpg)
Title: Re: Baz1701 WIP's
Post by: webxro on August 30, 2010, 06:40:06 AM
Still the second one look better , now how about a ToS Intrepid , but a thing i have never seen the splitting torpedoes used in a BC ship . :dance
Title: Re: Baz1701 WIP's
Post by: Lionus on August 30, 2010, 07:13:27 AM
I say we let him concentrate on finishing the ships he has already started rather than ask for more.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 30, 2010, 07:17:53 AM
The thing is my wife can go into labour at anytime. Though she is not due till the 17th, the baby was full term last Friday. So when the little one decideds to put in an apperance my ship production will slow to a crawl.

I'm trying to finish off my back log before then. So not planning and any further additions to the JJ tMP fleet.

Though I'm happy to pass max files to people to kit bash there own versions of their ships together.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 30, 2010, 11:27:17 AM
well that is the stargazer done
Title: Re: Baz1701 WIP's
Post by: webxro on August 30, 2010, 12:15:38 PM
can you include splitting torpedoes ? 
Title: Re: Baz1701 WIP's
Post by: Lionus on August 30, 2010, 12:20:06 PM
He will probably fit it with tech that was available during that era.
Title: Re: Baz1701 WIP's
Post by: hobbs on August 30, 2010, 12:21:53 PM
i love t hat baz! wow
 :yay: :bow: :dance

i want her! (beta test request)

and i'll let you into a secret.... when your baby is there all you will want to do is look at him... every second of the day. and after a month when he reacts to you thats even better! (my mason apparently finds me mostly hilarious... he's always laughing at me :D )
Title: Re: Baz1701 WIP's
Post by: webxro on August 30, 2010, 12:47:10 PM
He will probably fit it with tech that was available during that era.

Whit or without splitting , it's great  :thumbsup: still we have seen only a small part of the Era tech so we have no idea what are the tech of the era
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 30, 2010, 01:07:42 PM
can you include splitting torpedoes ? 

What exactly do you mean, "splitting torpedoes"?
Title: Re: Baz1701 WIP's
Post by: Dalek on August 30, 2010, 01:16:13 PM
Firing one torpedo that then "splits" into about 5. It happens frequently in the later series of TNG.

(http://klingonweapons.com/blog/wp-content/uploads/2009/12/photon-torpedo-and-phasers-from-enterprise-star-trek.jpg)
Title: Re: Baz1701 WIP's
Post by: Nebula on August 30, 2010, 01:43:53 PM
What exactly do you mean, "splitting torpedoes"?

it's an FTech torp where once fired 1 torp turns into many.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 30, 2010, 02:16:57 PM
I actually thought that was a volley of torpedoes...just looks like it would be one at first.
Title: Re: Baz1701 WIP's
Post by: 086gf on August 30, 2010, 02:17:33 PM
All three ships look sweet!

@webxro

Its called BCUT.;) Do it yourself self lol.
Title: Re: Baz1701 WIP's
Post by: webxro on August 30, 2010, 02:55:42 PM
I  did to a few ships , but i would really appreciate if they would make this from start .
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 30, 2010, 05:29:09 PM
these ships will feature the same HP as the MK1 jjrefit since Dalek did a great job with those.

I'm a modeller not a scripter so any additional Tech will have to be done by the user.

Also Bankrupt said he had some ideas on a Nebula style ship so I let if have the files to take a crack at it.

Here is the result. I like it.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 30, 2010, 05:42:42 PM
In before Nebula drools all over those pics..  :funny
Title: Re: Baz1701 WIP's
Post by: Dalek on August 30, 2010, 05:43:02 PM
That looks almost like a Soyuz class Miranda-variant except the nacelles in a different placement.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 30, 2010, 05:45:59 PM
damn...impressive work!  Kind of makes you wonder what a JJ Oberth would look like, that isn't a request bte  ;)
Title: Re: Baz1701 WIP's
Post by: Dalek on August 30, 2010, 05:51:35 PM
Its also occured to me that the impulses are in the silliest place ever. :P
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on August 30, 2010, 06:01:32 PM
I think a more circular saucer would fit, more like the Conelly-clas.
Title: Re: Baz1701 WIP's
Post by: Nebula on August 30, 2010, 08:11:23 PM
these ships will feature the same HP as the MK1 jjrefit since Dalek did a great job with those.

I'm a modeller not a scripter so any additional Tech will have to be done by the user.

Also Bankrupt said he had some ideas on a Nebula style ship so I let if have the files to take a crack at it.

Here is the result. I like it.

freaking awesome :D

though I think those impulse engines need a relocation XD
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 31, 2010, 04:39:29 AM
LOL thought you lot would notice the impulse engine no fear already plan to move but I will be doing little else to it, after all this is bankrupts ship.

Title: Re: Baz1701 WIP's
Post by: webxro on August 31, 2010, 06:06:23 AM
that gray  pod looks strange
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 31, 2010, 06:32:36 AM
That is because it has not been textured yet.

He took that off the Miranda class and that ship still needs textures for the pod, pylons and roll bar.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 31, 2010, 08:51:43 AM
The miranda is done and the impulse engine is fixed on the nebula
Title: Re: Baz1701 WIP's
Post by: Lionus on August 31, 2010, 09:16:59 AM
(http://www.cinepremiere.com.mx/files/u18/khan.jpg)  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: webxro on August 31, 2010, 10:25:35 AM
If needed i can give you the splitting torpedoes that i use on your other jjverse ship .
Title: Re: Baz1701 WIP's
Post by: Nebula on August 31, 2010, 10:29:58 AM
If needed i can give you the splitting torpedoes that i use on your other jjverse ship .

what is your obsession with splitting torps? :/
Title: Re: Baz1701 WIP's
Post by: Bones on August 31, 2010, 10:36:59 AM
what is your obsession with splitting torps? :/
what's wrong with it anyway :idk: it was cool effect back in TNG when torpedo spread was introduced :P
Title: Re: Baz1701 WIP's
Post by: webxro on August 31, 2010, 10:52:21 AM
what is your obsession with splitting torps? :/

Well nobody used it on any ship , they discarded the work inside FTech who has many wonders and all of them are unused
Title: Re: Baz1701 WIP's
Post by: Nebula on August 31, 2010, 10:54:37 AM
what's wrong with it anyway :idk: it was cool effect back in TNG when torpedo spread was introduced :P

nothing wrong with splitting torps... he just mentions it in almost every post of his. :/
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on August 31, 2010, 10:56:39 AM
ya enough with the splitting torps please...
it doesnt need to be asked about more than once, and it is very easy to assign that ftech script to any torp currently in an install...
Title: Re: Baz1701 WIP's
Post by: Bones on August 31, 2010, 12:01:57 PM
oh ... so that's the issue :facepalm: no torp splitting then   :evil:

damn those nacelles look soooo awesome, they could be easily transformed into giant phaser rifles, really badass :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 31, 2010, 02:05:18 PM
Good work baz, both ships look good.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: 086gf on August 31, 2010, 02:55:15 PM
Awesome job Baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 02, 2010, 09:22:22 AM
I need one of these could not find a decent one so decided to build it.

Here it is so far any guess to what it is?
Title: Re: Baz1701 WIP's
Post by: Nebula on September 02, 2010, 09:25:28 AM
tmp drydock? :P
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 02, 2010, 09:29:38 AM
Ummmm a giant rusty space thing?
Title: Re: Baz1701 WIP's
Post by: Maxloef on September 02, 2010, 09:30:41 AM
tmp drydock? :P

 :yeahthat:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 02, 2010, 09:39:16 AM
Cookie for Neb
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 02, 2010, 09:42:33 AM
Will this be the JJ take on a TMP dry dock then? Will it have a docking script?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 02, 2010, 09:46:57 AM
It will be a straight forward TMP dock (add to the TMP connie and spacesuit (care of bankrupt) in the pipeline).

With permission I'll use the scripts Tiqhud put together for my recent ENT dock with my NX pack. So docking will work.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 02, 2010, 09:52:39 AM
Nice! Looking forward to seeing the finished product!
Title: Re: Baz1701 WIP's
Post by: ECGadget on September 02, 2010, 11:48:07 AM
I is loving that Miranda! Totally awesome!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 02, 2010, 01:14:18 PM
It will be a straight forward TMP dock (add to the TMP connie and spacesuit (care of bankrupt) in the pipeline).

With permission I'll use the scripts Tiqhud put together for my recent ENT dock with my NX pack. So docking will work.

Sweet!  BTW, I'm sure you're on top of it, but if you need any reference, you might ask Tobias Richter over at SciFi Meshes, he just put the finishing touches on his TMP drydock.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2010, 03:42:08 AM
I'm good for refs thanks. there is a nice photo set over at model magic showing the actual model beening re-assembled and restored (from the Ent-B's drydock) to its original condition.
Title: Re: Baz1701 WIP's
Post by: webxro on September 03, 2010, 05:02:58 AM
i have a question not a req , who do we shot at , i mean we have all these great ships and no new Klingon or romulan , or gorn , well i will kill ferengi 
Title: Re: Baz1701 WIP's
Post by: Biggins on September 03, 2010, 05:29:53 AM
Baz has made a JJ Klingon D7, go shoot at that.
Title: Re: Baz1701 WIP's
Post by: webxro on September 03, 2010, 05:49:37 AM
well i think that i will shot at a Sovereign or a Nebula 
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2010, 05:56:15 AM
There is a JJ D7 and JJ Rom BOP I have built for the purpose of something to fight.

Both over on BC files.
Title: Re: Baz1701 WIP's
Post by: Biggins on September 03, 2010, 06:39:18 AM
Forgot about the BOP! Sorry Baz :P
Title: Re: Baz1701 WIP's
Post by: webxro on September 03, 2010, 07:03:19 AM
and already have both of them , still i prefer to smash a Galaxy or a Nebula
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2010, 08:20:37 AM
Anyway enough of the past more of the future

Currently at 39k but I can already see where I can save some of these
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 03, 2010, 10:03:22 AM
Beautiful work! Cookie for you!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2010, 06:18:14 PM
done a lot of work and halfed the poly count.

Here is some eye candy
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2010, 06:19:07 PM
big pics require double post
Title: Re: Baz1701 WIP's
Post by: Lionus on September 03, 2010, 06:51:47 PM
lol, I just finished watching TMP.. all thosre images lack are worker bees, shuttlepods and EVAS..
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 03, 2010, 08:17:21 PM
lol, I just finished watching TMP.. all thosre images lack are worker bees, shuttlepods and EVAS..

and the giant ass lights too.

looks friggin awesome baz.
Title: Re: Baz1701 WIP's
Post by: Nebula on September 03, 2010, 08:52:47 PM
outstanding man! COOKIE
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 03, 2010, 10:12:00 PM
Looking great there baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2010, 06:22:13 AM
big lights travelpods and workbees pending
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 04, 2010, 09:54:33 AM
Great work mate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2010, 12:30:46 PM
few more tweaks and the dock will be done.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2010, 12:31:37 PM
these featue wileys connie
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 04, 2010, 12:52:36 PM
Very nice pics! I think the areas that are green should be more blue.
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 04, 2010, 03:11:13 PM
Agreed, more bluish
Title: Re: Baz1701 WIP's
Post by: Adonis on September 04, 2010, 03:57:02 PM
Very nice pics! I think the areas that are green should be more blue.

Also, the circles in them should match the size of the docking ports too. They are guides for dock-port attachment.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2010, 05:11:33 PM
here is a pic of the actual panel from the model.

They are more green than blue and they are scaled to fit the light panels.
Title: Re: Baz1701 WIP's
Post by: Kirk on September 04, 2010, 06:51:57 PM
In both the original and the HD remaster they are blue though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 06:28:07 AM
I'll make them blue again.

Must be green when off and blue when powered up.

Any way in the meantime the dock is in game.

Total poly count 23K
Title: Re: Baz1701 WIP's
Post by: Kirk on September 05, 2010, 01:30:15 PM
Must be green when off and blue when powered up.
That would make sense. Can I make a suggestion? All of the space docks built for BC are built in a way that would be great if it had a deferred lighting system, but it doesn't. To make the dock lights look like they are actually casting light you should have the inside panels of the dock lit like this:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 01:32:24 PM
beyond me I'm afraid
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 04:35:41 PM
travelpod done.
Title: Re: Baz1701 WIP's
Post by: Dalek on September 05, 2010, 04:38:12 PM
Captain 2D there looks a little...incorrect and out of place. The pod looks good though. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 04:39:39 PM
well unless there is a better pic to stick in there it is either that or a black screen
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 05, 2010, 04:44:19 PM
Cookie for your work!  I think it looks fine and considering the scale of the pod it won't be all that noticeable.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 04:44:50 PM
how about this I have blacked the screen but left them in the spec map
Title: Re: Baz1701 WIP's
Post by: Dalek on September 05, 2010, 04:47:50 PM
That looks far more sensible
Title: Re: Baz1701 WIP's
Post by: Maxloef on September 05, 2010, 04:51:06 PM
how about, a transparent window...and like 2D captain somhow INSIDE the shuttle...wouldnt look bad i think
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2010, 05:03:27 PM
Well here is some eye candy to end the day with
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 05, 2010, 06:20:52 PM
how about this I have blacked the screen but left them in the spec map

That looks excellent.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2010, 08:10:42 AM
Workbee under contruction.
Title: Re: Baz1701 WIP's
Post by: oldmangreg on September 07, 2010, 01:56:06 AM
That's pretty cool. I assume that the'll look cool in game, but they won't have any phasers.

Did anyone else have the server crash on them? I haven't been able to get on all day.
Title: Re: Baz1701 WIP's
Post by: Locke on September 07, 2010, 03:57:35 AM
Did anyone else have the server crash on them? I haven't been able to get on all day.

Yes.  The tribbles got loose . . . :P

Now stop hijacking threads!  Because this one is soooooo sweeet!!

+Cookie! :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 04:02:21 AM
Well the plan is to have the support ships (workbees and travelpods) buzz around the drydock.

The cargo sled is finished.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 08:10:49 AM
Ok made a few variants to litter the place.

Total pack poly size 4k
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 07, 2010, 09:19:03 AM
VVery sweet ,cookie :thumbsup: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Nebula on September 07, 2010, 09:43:51 AM
woot great workbees :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 09:51:38 AM
Cheers, I guess it is hard for people to get excited by a support vessel.

Maybe I should do a gunboat sled so they can help defend far remote outputs. Mini phaser, torps and shield generator. :evil: :P
Title: Re: Baz1701 WIP's
Post by: Nebula on September 07, 2010, 09:54:12 AM
rofl... gunboat workbee... XD
Title: Re: Baz1701 WIP's
Post by: Villain on September 07, 2010, 10:26:28 AM
There was a fighter equivalent. Killerbee anyone?
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on September 07, 2010, 02:14:14 PM
There was a fighter equivalent. Killerbee anyone?
Wasn't that the federation's attack shuttle from Star Trek: Klingon Academy? I have to check it out since I don't play KA often.
Title: Re: Baz1701 WIP's
Post by: Saquist on September 07, 2010, 02:21:44 PM
Well here is some eye candy to end the day with

That pylon mount on the stardrive doesn't look right.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 02:23:04 PM
That pylon mount on the stardrive doesn't look right.

Not my ship!
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 07, 2010, 02:31:38 PM
Cheers, I guess it is hard for people to get excited by a support vessel.

Maybe I should do a gunboat sled so they can help defend far remote outputs. Mini phaser, torps and shield generator. :evil: :P

Not at all, i'm looking forward to this, but if you do do a killer be, or a hornet, or a wasp, leave out the torpideos, minis torpideos were not made till ds9.
Title: Re: Baz1701 WIP's
Post by: hobbs on September 07, 2010, 02:33:44 PM
wow dude  :eek

that's awesome to say the least love the variants :)

cookie for you
Title: Re: Baz1701 WIP's
Post by: 086gf on September 07, 2010, 02:51:07 PM
Nice little additions there Baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 05:29:18 PM
well the bee is textured just have to do the sleds.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 07, 2010, 05:36:26 PM
Quote
That pylon mount on the stardrive doesn't look right.
I plan to redo my TMP Enterprise sometime in the future. I realize it is not correct.

I like the new worker bee.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2010, 05:51:19 PM
I'm going to hopefully get back on my version of the TMP Connie after the JJ stuff is out of the way.

Here is a little reminder
Title: Re: Baz1701 WIP's
Post by: Jb06 on September 07, 2010, 05:57:19 PM
well the bee is textured just have to do the sleds.

what refs have you used for texturin?

~Jb
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 07, 2010, 06:55:41 PM
Not my ship!

And what's funny is I don't recall anyone saying anything to Wiley about it.  Heck, I didn't notice until it was ingame, and my reaction was just to shrug and move on. :P  Your stuff is looking good there baz!
Title: Re: Baz1701 WIP's
Post by: Nihilus on September 07, 2010, 08:28:22 PM
Those workbees are really neat.  Do you plan to release them individually or in one big pack with the Drydock?  I can't wait to play with the JJPrise Refit.  Or, all the JJ Refits for that matter.  I was wondering, did you or could you make the Akula Class from SFC?  This isn't a request, I was just wondering.  If you don't have the time to make a variant or simply don't wish to, that's cool.  I just seen this PotD on BCfiles and thought your JJ refit style would be neat  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2010, 04:12:20 AM
what refs have you used for texturin?

I'm using study pics of the studio model http://drexfiles.wordpress.com/2009/01/01/workbee-pictorial/

Those workbees are really neat.  Do you plan to release them individually or in one big pack with the Drydock?

Not sure yet but if I release as a pack they will be selectable from the menu.
I was wondering, did you or could you make the Akula Class from SFC?  This isn't a request, I was just wondering.  If you don't have the time to make a variant or simply don't wish to, that's cool.  I just seen this PotD on BCfiles and thought your JJ refit style would be neat  :thumbsup:


Sorry no more time at the  moment to start new stuff trying to get all my other WIP finished before I started something new. but never say never.
Title: Re: Baz1701 WIP's
Post by: Jb06 on September 08, 2010, 05:05:17 AM
I'm using study pics of the studio model http://drexfiles.wordpress.com/2009/01/01/workbee-pictorial/

Yeah thought you was because that's what i used. The only reason i asked was because your front window isn't long enough.... the bottom pic of drexf proves my point, but since it's already been modelled, it might not be worth fixing.

~Jb
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2010, 05:15:37 AM
yeah I noticed that, was hoping no one else would lol.

I'll look at fixing it,  might as well get it right. :)
Title: Re: Baz1701 WIP's
Post by: Jb06 on September 08, 2010, 05:18:03 AM
yeah I noticed that, was hoping no one else would lol.

I'll look at fixing it,  might as well get it right. :)

lol i wouldn't of noticed it if i hadn't of done a workbee early 2010 :P

Anyways Cookie ;)

~Jb
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2010, 08:42:05 AM
Ok canopy fixed, had remapped most of the ship but worth it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2010, 03:24:15 PM
Workbees all finished
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 08, 2010, 03:32:48 PM
definite cookie for you!  They look great can't wait to get 'em in game!
Title: Re: Baz1701 WIP's
Post by: hobbs on September 08, 2010, 03:37:26 PM
i love these my friend extra cookie!
 :bow:
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 08, 2010, 04:45:55 PM
just amazing!  :yay:
Title: Re: Baz1701 WIP's
Post by: Adonis on September 08, 2010, 08:52:48 PM
Only one problem with these, the bottom is wrong. Dig a bit, there's a connection point at the bottom of the thing.
Title: Re: Baz1701 WIP's
Post by: Maxloef on September 09, 2010, 03:46:01 AM
im still waiting for the killerbee :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2010, 08:21:59 AM
Killer bee still in the planning phase.

USS discovery now added to the pack
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2010, 08:23:36 AM
one more and some beauty shots from Bankrupt on beta testing the Enterprise
Title: Re: Baz1701 WIP's
Post by: webxro on September 09, 2010, 09:12:58 AM
it would be cool if you had a docking option to go with that dock , but your ships are great and brilliant .Do you have any ship would look like Armstrong ?
http://memory-alpha.org/wiki/File:USS_Armstrong.jpg (http://memory-alpha.org/wiki/File:USS_Armstrong.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2010, 09:21:02 AM
I released a Armstrong-A with my jjpack.
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on September 09, 2010, 12:58:13 PM
I noticed the Discovery's lower saucer texture and the rim texture isn't fully lined up. Just wanted to let you know. ;) Otherwise she looks good!
Title: Re: Baz1701 WIP's
Post by: webxro on September 09, 2010, 01:47:06 PM
where is your JJpack ?
Title: Re: Baz1701 WIP's
Post by: Lionus on September 09, 2010, 01:55:11 PM
Still under betatesting. I gave JJ Refit Enterprise a run earlier, and boy, is she a spectacular ship or what..Klingons and Romulans better watch out..
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2010, 02:09:33 PM
where is your JJpack ?
http://bridgecommander.filefront.com/file/Baz1701_JJprise_and_fleet_pack;111557
If you are refering to the Armstrong etc, look on BC files.
I noticed the Discovery's lower saucer texture and the rim texture isn't fully lined up. Just wanted to let you know. ;) Otherwise she looks good!

I'll have to have a look at that...
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2010, 04:01:15 AM
JJrefit beta testing done.

For those of you doing it the Discovery will not work, there is not model in the files yet. These are just left over from the MK1 jjrefit whose files I copied.

As long as the Baby does not appear this weekend I'm hoping to have the bulk of this pack released.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 10, 2010, 08:19:07 AM
note to Webxro:  hope you have a high end comp.  the JJ pack and 1.0 versions of the JJ refit are HUGE, with large sized textures, multiple maps, and a ginormus polygon count.  this is one of the reasons there is now a 2.0 of the JJ refit.  as long as something gets released before the baby swallows every moment of Baz's life (and it WILL, baz), I'll be happy.

*preps the modern equivalent of "congratulatory cigars*
Title: Re: Baz1701 WIP's
Post by: webxro on September 10, 2010, 08:33:50 AM
i am sure that it will work , if i can play Assassin's Creed 2 i am pretty sure that i can play BC  :dance :dance :dance :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2010, 09:06:32 AM
Refit pack model stage now complete readt for export
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2010, 09:08:08 AM
and some more
Title: Re: Baz1701 WIP's
Post by: Lionus on September 10, 2010, 11:08:48 AM
(http://cdn0.knowyourmeme.com/i/2267/original/do-want.jpg?1242277541)
Title: Re: Baz1701 WIP's
Post by: Rusty0918 on September 10, 2010, 12:29:45 PM
Did you notice that texture error I told you about?
Title: Re: Baz1701 WIP's
Post by: webxro on September 10, 2010, 12:44:31 PM
            :dance
 :yay: :yay: :yay: :yay:
 :yay: :yay: :yay: :yay:
 :yay: :yay: :yay: :yay:
 :yay: :yay: :yay: :yay:

This is mega cool now i am starting to imagine the TNG JJverse

 :bow: :bow: :bow: :bow: :bow:
 :bow: :bow: :bow: :bow: :bow:
 :bow: :bow: :bow: :bow: :bow:               :angel
 :bow: :bow: :bow: :bow: :bow:
 :bow: :bow: :bow: :bow: :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2010, 12:45:53 PM
Did you notice that texture error I told you about?

It is fixed. was only slightly out
Title: Re: Baz1701 WIP's
Post by: Lionus on September 10, 2010, 12:52:29 PM
I thought that there was a limit for smileys..  :lostit:
Title: Re: Baz1701 WIP's
Post by: Nebula on September 10, 2010, 12:55:33 PM
I'll have to have a look at that...

he did ^^

EDIT: uh ok lots of posts after that I didn't noticed lol
Title: Re: Baz1701 WIP's
Post by: 086gf on September 10, 2010, 01:52:22 PM
Uber coolness!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2010, 03:18:07 PM
All ships converted and in game. just a couple of HP tweaks and then I'll upload.

Just one strange problem. The stargazer appears in the players selectable ships but not the opponents list? Any ideas?
Title: Re: Baz1701 WIP's
Post by: Lionus on September 10, 2010, 03:57:34 PM
It's too damn cool for fiends..  :bow:
Title: Re: Baz1701 WIP's
Post by: Nebula on September 10, 2010, 05:03:36 PM
Quote
Just one strange problem. The stargazer appears in the players selectable ships but not the opponents list? Any ideas?

you're missing a line in the custom/ship file I believe.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 10, 2010, 09:23:35 PM
After looking at it closely...I think the dorsal spotlights are a little misaligned.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 11, 2010, 02:39:19 PM
light and script problems sorted.

Just need to realign the hp's on the Nebula and reliant then it is good to go.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 11, 2010, 03:08:44 PM
Sweeet!  :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 11, 2010, 07:16:08 PM
The Reliant looks great!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2010, 03:03:11 PM
A late edition to the pack. Bankrupt has knocked up another kit bash for you..

As soon as this ship is scripted the pack is ready for release.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 12, 2010, 03:07:38 PM
 :eek OMGWTFBBQ-DESU!  :bow: I'm not worthy, I'm not worthy.. a JJ TMP Oberth..  :drool:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 12, 2010, 03:18:14 PM
*jaw drop*

name this one after your kid!
Title: Re: Baz1701 WIP's
Post by: hobbs on September 12, 2010, 03:32:00 PM
*jaw drop*

name this one after your kid!

agreed

 :bow: that's incredible! cookie

edit: that second pic is now my desktop! (took the place of my WIP)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2010, 03:53:33 PM
well since I don't know what my kid will be called yet and that Bankrupt designed it from my models I let him name and reg it.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 12, 2010, 04:13:13 PM
anybody got a Vauxhall/Opel/Saturn?  :funny  it's allready named.  NCC-1975 USS Astra
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 12, 2010, 04:35:08 PM
My wife's birth year, and the make of our car,lol, glad you guys like it :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2010, 04:44:28 PM
well it is the year of my birth too. And I had a Chevette that became Astras lol

small world

Anyway here is a nice big render for you
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 12, 2010, 05:30:59 PM
someone make a hot rod one necelle one, and name it Tigra :P

*grand turismo player*
Title: Re: Baz1701 WIP's
Post by: markeno on September 13, 2010, 07:55:23 AM
That Obe is sharp.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2010, 08:12:34 AM
Bankrupt is still a busy boy. Here is the first of 3 other ships in the JJrefit family.

I will release these seperate to the other ships to keep the download size down.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 13, 2010, 08:29:39 AM
That comes out better every day. :dance
Title: Re: Baz1701 WIP's
Post by: Lionus on September 13, 2010, 05:22:41 PM
isn't that U.S.S. SalAdin?
Title: Re: Baz1701 WIP's
Post by: 086gf on September 13, 2010, 08:41:47 PM
Alright, some more awesomeness to take on Klingons with.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 13, 2010, 10:53:41 PM
Nice work!  Does this mean the Excelsior is going to get an update as well?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 14, 2010, 03:57:29 AM
Nice work!  Does this mean the Excelsior is going to get an update as well?

Yes but not right now.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 14, 2010, 07:27:00 AM
looks great, cant wate to see the rest :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 14, 2010, 08:15:20 AM
Did I say not right now... I ment to say I'll see what I can start in my lunch break.
Title: Re: Baz1701 WIP's
Post by: Vortex on September 14, 2010, 08:39:29 AM
Looking great so far!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 14, 2010, 01:16:04 PM
You're gonna drive yourself nuts before the kid gets a chance baz! lol
Title: Re: Baz1701 WIP's
Post by: webxro on September 14, 2010, 04:08:17 PM
what's that a deflector dish ?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 14, 2010, 04:11:19 PM
well it is a bit more fleshed out now
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on September 14, 2010, 04:20:19 PM
Not bad Baz!  I only wish i could model as well as you and Wiley
Title: Re: Baz1701 WIP's
Post by: Dalek on September 14, 2010, 04:23:06 PM
Woah, mega big impulses and pylons. The impulse I don't mind but the pylons don't fit the general Excelsior design. Maybe if you give them their original low profile but curve them?
Title: Re: Baz1701 WIP's
Post by: Lionus on September 14, 2010, 04:31:45 PM
Is it just me or is this fellow pushing these ships out from an automated line of awesomeness?  :D :drool:

*fingers crossed for Ent-B refit*  :angel
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 14, 2010, 05:40:02 PM
I agree with Dalek, strange you can stare at something for so long and miss the whats right in front of you.

Plyons and impulse tweeked
Title: Re: Baz1701 WIP's
Post by: Vladko1 on September 14, 2010, 05:42:03 PM
Awesome :thumbsup: :thumbsup: :bow: :bow:
Title: Re: Baz1701 WIP's
Post by: Dalek on September 14, 2010, 06:01:03 PM
I think perhaps the impulse could also do with being rounded. It just seems so out of place on something that beautifully curvy.
Title: Re: Baz1701 WIP's
Post by: oldmangreg on September 14, 2010, 06:56:07 PM
The secondary Hull seems a little big to go with the rest of the ship. Didn't the Excelsior have some sort of cargo/shuttle bay at the tip with a door on each side?
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 14, 2010, 06:59:09 PM
damn...she's beautiful!
Title: Re: Baz1701 WIP's
Post by: markeno on September 14, 2010, 10:36:48 PM
Looks like I'm going to like the new design even better than the original which I had been working with just last night.  I would say it does look like a larger saucer would easily fit on that secondary hull.  Also I'd agree the "flat top" on the impulse housing does look a bit out of place, but my estimate was you just hadn't finished it.  It's already looking to be shaping up into a Great looking ship.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on September 14, 2010, 10:54:51 PM
The secondary Hull seems a little big to go with the rest of the ship. Didn't the Excelsior have some sort of cargo/shuttle bay at the tip with a door on each side?

This is where I have to disagree with you...I personally think the sec hull looks just fine with the saucer and the rest of the ship!

And the cargo/shuttle bay was on the bottom of the secondary hull right at the curved "cutout"
Title: Re: Baz1701 WIP's
Post by: webxro on September 15, 2010, 04:15:57 AM
this look great , i can't even imagine a Galaxy made in this style by buzz

NOT A REQUEST
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2010, 08:18:48 AM
Nacelles are just for proportion and will be replaced/ jj-fied.

I have brought the back of the neck forward but ran out of time to work on the impulse engine.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 15, 2010, 08:55:48 AM
In the sideview, that platform at the aft looks a bit odd. But i guess you are going to change that anyway. Maybe a shuttlebay landing platform? as intrepid-class has?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 15, 2010, 10:08:29 AM
hmm...mabey incorporate a bit of the nacelle design you used on the JJ Excel 1.0?
Title: Re: Baz1701 WIP's
Post by: EDD_7 on September 15, 2010, 11:11:02 AM
I'm liking it but at the moment i think its looking too much like the original. Maybe moving the neck forwardsabit and adding a curved kind of spine. I've quickly drawn out what i mean .

Otherwise its brill keep it up  :yay:
Title: Re: Baz1701 WIP's
Post by: Lionus on September 15, 2010, 11:15:03 AM
IMHO, she could use bit longer nacelles.. those look undersized for Excelsior.. just IMHO.  :doh:
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on September 15, 2010, 12:57:01 PM
I agree. The rest of the ship looks pretty good though :)
Title: Re: Baz1701 WIP's
Post by: oldmangreg on September 15, 2010, 01:44:14 PM
You could always try something along the lines of this: (credit Jetfreak on deviantart)
Title: Re: Baz1701 WIP's
Post by: Dalek on September 15, 2010, 01:47:05 PM
IMHO, she could use bit longer nacelles.. those look undersized for Excelsior.. just IMHO.  :doh:

Nacelles are just for proportion and will be replaced/ jj-fied.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2010, 01:48:47 PM
Thanks beat me too it lol have a cookie Dalek.
Title: Re: Baz1701 WIP's
Post by: flarespire on September 15, 2010, 01:56:55 PM
http://bc-central.net/forums/index.php?action=dlattach;topic=5769.0;attach=48516;image
ok wanting to see this JJexcelsior ingame, this could be a fun ship to use XD
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2010, 02:11:22 PM
Just to make it clear I'm making my own design. I have my own ideas for the ship and don't really like following others concepts.

Sorry for the rant but I'm not dropping what I have started to make someone else ship.
Title: Re: Baz1701 WIP's
Post by: EDD_7 on September 15, 2010, 02:20:02 PM
Just to make it clear I'm making my own design. I have my own ideas for the ship and don't really like following others concepts.

Sorry for the rant but I'm not dropping what I have started to make someone else ship.

Are suggestions like my last one still welcome?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2010, 02:25:55 PM
Edd I do like your neck suggestion and may use it.  :)
Title: Re: Baz1701 WIP's
Post by: flarespire on September 15, 2010, 02:57:30 PM
baz i meant like a seperate release thats not included in the pack or whatever...... :facepalm: :facepalm:
Title: Re: Baz1701 WIP's
Post by: Johnnymuffintop on September 15, 2010, 03:03:59 PM
One minor suggestion I'd throw out there, bulk up those nacelles. The JJverse seems to have simplified things for the audience, such as oversizing and having a lot of moving parts on the engines so that the audience clearly knows what they are.
Title: Re: Baz1701 WIP's
Post by: Dalek on September 15, 2010, 03:15:21 PM
baz i meant like a seperate release thats not included in the pack or whatever...... :facepalm: :facepalm:

Modders do not take requests, I'm sure you've been around long enough to realise (and read the posts where similar issues have cropped up). Baz has already posted saying that he's just quickly wrapping up any loose ends (and seemingly adding more of them :P) before the eventual birth of Baz junior so that he wont be leaving projects hanging.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on September 15, 2010, 03:30:38 PM
And I hope Baz Jr will learn everything Baz Sr. knows ;)

I can't wait to see the end product on those Nacelles though!  LOL :D
Title: Re: Baz1701 WIP's
Post by: flarespire on September 15, 2010, 04:06:06 PM
IT WASNT A DAMN REQUEST!!! :facepalm: i said ide LIKE to see this one made, and he didnt have to include it into his pack......
Title: Re: Baz1701 WIP's
Post by: Dalek on September 15, 2010, 04:26:38 PM
Capitals don't make you louder and just makes you look silly. If it wasn't a "damned" request, then you should've phrased your original post better. Saying "ok wanting to see this JJexcelsior ingame" certainly sounds like a subtle albeit tactless request and baz took it as such.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 16, 2010, 01:57:16 AM
Capitals don't make you louder and just makes you look silly. If it wasn't a "damned" request, then you should've phrased your original post better. Saying "ok wanting to see this JJexcelsior ingame" certainly sounds like a subtle albeit tactless request and baz took it as such.
:yeahthat:

Cookie, rofl.



Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 16, 2010, 07:32:57 AM
Eclipse:  it's NEVER a son when you need or want one.  it's ALWAYS a girl.  why do you think there's so many "baby brothers" nowadays. they don't call us "generation X" for nuthin
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2010, 08:54:24 AM
Right not had time to play with the neck but have fleshed out the the nacelles.

I've tried to retain the feel of the prime verse but add touches from the TMP JJconnie nacelles I recently done.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 16, 2010, 09:19:23 AM
now that's more like it! I approve 100%! :kiss: :dance
Title: Re: Baz1701 WIP's
Post by: webxro on September 16, 2010, 10:17:43 AM
That are some creative shapes , you should consider a job at designing cars really you are the best  :bow: :bow:  :dance
Title: Re: Baz1701 WIP's
Post by: markeno on September 16, 2010, 10:24:41 AM
I think with an oval or slot type bussard might look cool.  Possibly instead of the top "hood" like the Connies, make hoods out to the side which would widen it and allow a oval or slot bussard collector?  Just a thought.   Looking great.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 16, 2010, 10:50:39 AM
I think with an oval or slot type bussard might look cool.  Possibly instead of the top "hood" like the Connies, make hoods out to the side which would widen it and allow a oval or slot bussard collector?  Just a thought.   Looking great.

that could be a good idea. that give those nacelles a more oval front shape like the original one.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 16, 2010, 01:35:28 PM
Hmmm...honestly, I'd design a new nacelle from scratch.  The Excelsior's warp engines looked nothing like those of any other ship of her time, so I don't think these should either.  I love the rest of the design though.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 16, 2010, 05:14:20 PM
I think with an oval or slot type bussard might look cool.  Possibly instead of the top "hood" like the Connies, make hoods out to the side which would widen it and allow a oval or slot bussard collector?  Just a thought.   Looking great.

look up the 1.0 JJ excell he's allready made (http://bridgecommander.filefront.com/file/Baz1701_JJ_Excelsior;104107).  I see elements of that nacelle in this version, plus the refit's nacelles.
Title: Re: Baz1701 WIP's
Post by: EDD_7 on September 16, 2010, 05:22:30 PM
I say remove the bussard, and continue the striped nacelle thingy like the original engine. but perhaps .......

i'll make a drawing and show you at somepoint lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 17, 2010, 08:14:26 AM
I've slightly reprofiled the dorsal and rebuilt the bussards and fore section it the nacelle.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 17, 2010, 08:29:02 AM
That's coming along very nicely. The nacelles look better.

 :yay:
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 17, 2010, 08:52:55 AM
Here comes Baz to save the day :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on September 17, 2010, 09:31:08 AM
Equal amounts of want compared to Gran Turismo 5..  :dance :bow:
Title: Re: Baz1701 WIP's
Post by: markeno on September 17, 2010, 10:57:44 AM
The Bussard looks cooler.  It reminds me less of the XI and Tos bussard now that it's not round. 
Title: Re: Baz1701 WIP's
Post by: Kirk on September 17, 2010, 11:44:31 AM
Hey baz, I think you should bring the nacelle pylons up further. It would make the design look more streamlined as well as more like an excelsior.
Title: Re: Baz1701 WIP's
Post by: moed on September 17, 2010, 12:02:45 PM
Hey baz, I think you should bring the nacelle pylons up further. It would make the design look more streamlined as well as more like an excelsior.

I don't know about that... I think doing this would throw the balance off somewhat. Maybe slightly.

I think it looks pretty good as is.
Title: Re: Baz1701 WIP's
Post by: hobbs on September 17, 2010, 04:21:25 PM
looks pretty good to me.... You know it ocures to me that no one has ever done an quad excelsior
Not a request baz lol
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on September 17, 2010, 04:29:34 PM
You know it ocures to me that no one has ever done an quad excelsior
thank goodness!  lol

anyway, before the thread drifts too far offcourse :P
Title: Re: Baz1701 WIP's
Post by: Lionus on September 17, 2010, 04:33:35 PM
There are quad Excelsiors.. ;)  Some of them are pretty decent, and if my memory serves, Starforce did them ages ago.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 17, 2010, 11:23:37 PM
JJTMP Pack 1 up on BC Files.

http://bridgecommander.filefront.com/file/Baz1701_JJTmp_Pak;116861

Thanks to TiqHud for sorting the upload problems.
Title: Re: Baz1701 WIP's
Post by: Lionus on September 18, 2010, 04:04:10 AM
I'm getting a download error, that says that the page cannot be found.  :cry:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 18, 2010, 10:19:39 AM
this better not be the mem hog the 1.0's and the original JJ pack were.  btw, baz, when should I get out the equvelant of the "it's a _____" cigars?
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 18, 2010, 10:34:17 AM
I've been wating since yesterday to congrads him, i'm sure he basking in the joy of his new family right now, i wish them all the happyness. :yay: :yay:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 18, 2010, 10:49:16 AM
dead connection, baz.  you put it in a non-existent category at filefront.  the JJ's are still lumped in with the tossers, and I can't find yours anywhere.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 18, 2010, 05:37:23 PM
no luck downloading it here either.
Title: Re: Baz1701 WIP's
Post by: FarShot on September 18, 2010, 07:40:27 PM
Hey Baz, I know I'm no longer a frequent contributor, but I'd like to slip in a recommendation.

The new JJ Excelsior is excellent, but I believe there is one thing lacking.  On the prime universe one, the pylons connect to a module that is connected to the rest of the secondary hull.  I think this module should be retained.  In my own sketches of a potential JJ Excelsior (which I don't have anymore), I kept this module, and due to the size up-scaling of the JJVerse, I had it house the warp/transwarp core.

The logic behind this was that in case of catastrophic failure of the experimental warp/transwarp drive, the entire warp drive assembly - pylons, core, main engineering - could be ejected.

Just thought I would throw this out there.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 19, 2010, 04:44:37 AM
Hi Guys been a  little busy the last 24 hours with another finished "Work in Progress"

Proud to introduce Ruby May Violet Chapman born at 21.18 on the 18th Sept 2010

She weighs a whopping 8 pounds 12 (or just shy of 4 kilo)

Mother and baby doing great.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 19, 2010, 05:40:11 AM
Welcome to the world Ruby, and congratulations buddy from me and my wife on your bundle of joy :yay: :yay: :yay: :dance :dance :dance :yay: :yay: :yay: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Bren on September 19, 2010, 06:47:46 AM
 :yay: :yay: :yay: :dance :dance :dance
CONGRATULATIONS!
Welcome to the world, Ruby May!


Just out of nitpickery, what timezone is that, Baz?
Title: Re: Baz1701 WIP's
Post by: Lionus on September 19, 2010, 06:48:09 AM
congratulations, buddy!  :dance Live long, and prosper, little Chapman, and welcome to the world!
Title: Re: Baz1701 WIP's
Post by: hobbs on September 19, 2010, 06:50:11 AM
Indeed welcome Ruby  :yay:

and congratulations Mr and Mrs Baz1701, welcome to parenthood my friend :) (i think you said this is your first)
 :bow: :yay: :thumbsup:

dont forget to buy a tng uniform baby grow   :D

(so is that going to be NCC 918210 (9/18/2010) :D )
Title: Re: Baz1701 WIP's
Post by: Aeries on September 19, 2010, 08:04:22 AM
interesting take on the Excel, baz. Many congrats on the new little one, too! :]
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 19, 2010, 08:46:16 AM
Hobbes:  technically, it'd be 189210 (america's the only country that puts the month first, everywhere else puts the day first)

*fills in Girl on the give aways*

now you'll have to get used to minimum sleep and the smell of poo.  oh, and your parents chuckling when someone misbehaves :P
Title: Re: Baz1701 WIP's
Post by: markeno on September 19, 2010, 08:48:03 AM
Congratz Baz.   :)
Title: Re: Baz1701 WIP's
Post by: Dawg81 on September 19, 2010, 08:51:38 AM
CONGRATS PAPA :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 19, 2010, 08:53:35 AM
Thanks guys.

We are in England so it is GMT

As for the uniform it will be a TOS one ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 19, 2010, 09:21:49 AM
that just made me picture a onesey with a TOS delta on it :P  command yellow, I assume.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 19, 2010, 11:49:30 AM
Hey Baz, congratulations. I wish you the best for your new family! :D
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on September 19, 2010, 12:34:45 PM
Congrats dude!  :D
Title: Re: Baz1701 WIP's
Post by: hobbs on September 19, 2010, 12:52:06 PM
Hobbes:  technically, it'd be 189210 (america's the only country that puts the month first, everywhere else puts the day first)

*fills in Girl on the give aways*

now you'll have to get used to minimum sleep and the smell of poo.  oh, and your parents chuckling when someone misbehaves :P

i know appologies to baz forgot he was english  :doh:
Title: Re: Baz1701 WIP's
Post by: FarShot on September 19, 2010, 12:59:33 PM
 :drink2:
Cheers, man!  You have achieved the coveted position of father. ;)

Just goes to show how old you are, though.  I'm quite a few years from that position. :P
Title: Re: Baz1701 WIP's
Post by: Darkthorne on September 19, 2010, 01:04:25 PM
Congratulations Baz...
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 19, 2010, 02:07:26 PM
Congrats Baz!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on September 19, 2010, 03:08:50 PM
grats man!
Title: Re: Baz1701 WIP's
Post by: Adonis on September 19, 2010, 06:57:42 PM
Congrats mate  :D
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 19, 2010, 10:22:19 PM
Slainte Mhaith to you and yours Baz!
Title: Re: Baz1701 WIP's
Post by: moed on September 20, 2010, 02:16:20 AM
Congratulations dad!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 20, 2010, 05:34:25 AM
Thanks again guys.

Here is one last pic before I get back on to ship building just showing mum and baby looking more with it.
Title: Re: Baz1701 WIP's
Post by: hobbs on September 20, 2010, 02:42:51 PM
beautiful   :)

that top pic looks like a baby that has had a feed lol
Title: Re: Baz1701 WIP's
Post by: 086gf on September 20, 2010, 03:26:30 PM
Congrats dude!

BTW am I the only one thats noticed that Baz kind of looks like Indycar driver Will Power? lol
Title: Re: Baz1701 WIP's
Post by: Lionus on September 21, 2010, 11:35:36 AM
The pack is great, but I noticed mostly some HP-related issues and one other

1.) No megaphasers on Reliant.
2.) Constellation-class ships do have aft torp bay but it doesn't fire.
3.) Shouldn't Sirius class fire aft torps from two locations, from the torp pod and underneath the sec hull?
4.) Weapon reload times in general are too fast IMHO.
5.) The JJ TMP Oberth icon is included, but the ship itself isn't.
6.) HP has quad phaserturrets in the bottom of the sec hull, but they aren't modeled.

But, enjoy your fatherhood for now, these are just minor issues that you can fix once you have time.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on September 21, 2010, 12:06:53 PM
that just made me picture a onesey with a TOS delta on it :P  command yellow, I assume.

actually, I think they have those on thinkgeek.

congrats Baz!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 21, 2010, 12:27:33 PM
Quote
congrats Baz!
Indeed. :) It's nice to know that Trek fans can still make a family- something for all of us to live up to. :funny

About your JJ-Excelsior, I'm happy that we both have different interpretations for the same ship. Less confusion between builders.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2010, 10:06:06 AM
1.) No megaphasers on Reliant. - No sorry I can only rearrange HP's not make them.

2.) Constellation-class ships do have aft torp bay but it doesn't fire. - There are not rear trops on this one, sure your not getting the docking ports mixed up.

3.) Shouldn't Sirius class fire aft torps from two locations, from the torp pod and underneath the sec hull? - Yeah the connies original Launcer is there but not HP's in

4.) Weapon reload times in general are too fast IMHO. - Daleks way of simulating the JJ weapons, and I think they are cool.

5.) The JJ TMP Oberth icon is included, but the ship itself isn't. - I was going to include it in this pack but decided to add to the follow up ships.

6.) HP has quad phaserturrets in the bottom of the sec hull, but they aren't modeled. - there are 4 pads under the hull for these.



Title: Re: Baz1701 WIP's
Post by: Lionus on September 22, 2010, 11:40:01 AM
1.) No megaphasers on Reliant. - No sorry I can only rearrange HP's not make them. Ah, okay.

2.) Constellation-class ships do have aft torp bay but it doesn't fire. - There are not rear trops on this one, sure your not getting the docking ports mixed up.Nope, since it appears on tactical display.

3.) Shouldn't Sirius class fire aft torps from two locations, from the torp pod and underneath the sec hull? - Yeah the connies original Launcer is there but not HP's in Roger that

4.) Weapon reload times in general are too fast IMHO. - Daleks way of simulating the JJ weapons, and I think they are cool. Ok. I guess I could dial them down a bit myself.

5.) The JJ TMP Oberth icon is included, but the ship itself isn't. - I was going to include it in this pack but decided to add to the follow up ships. OK, I'll try to be patient. :D

6.) HP has quad phaserturrets in the bottom of the sec hull, but they aren't modeled. - there are 4 pads under the hull for these. What I meant was that the model is missing physically modeled turret balls. It looks like that there should be one since they fire, but the lacking physical turret tells otherwise.

Oh well.. I gues it's just the betatester in me. How's wife and the kid? Slept well?




Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2010, 12:11:02 PM
Wife and child home for the first time today. Had to stay in a extra day due to a little jorndus.

Both ok, and happy to be home. Took a venture out to the supermarket and she was mostly settled, though trying not to overload her on her first day out.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 22, 2010, 12:34:36 PM
Both of my kids had that when they were born, nothing to worry about if kept in check. Glad to here there home, and i bet everyone and there dog came over to say hi. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: markeno on September 22, 2010, 01:42:24 PM
Both my little guys had it too.  Just got a bit of good sunlight for the most part.  Glad to hear everyone is well and home.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2010, 11:30:26 AM
Right finally had a chance to gets some modeling done.

I have tweaked the back bone and shuttle bay and added the impulse engines and bridge module.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 27, 2010, 01:21:44 PM
Excelsior!!!  :thumbsup:  *runs from pun police*
Title: Re: Baz1701 WIP's
Post by: Lionus on September 27, 2010, 02:04:28 PM
automatic awesomecookie.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 27, 2010, 02:22:46 PM
COOKIE AWAY!!!  She's purdy!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2010, 11:28:59 AM
Excelsior ready for some textures now.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on September 28, 2010, 11:54:39 AM
Hell Ya!!!! :thumbsup: Cookie time :thumbsup:
Title: Re: Baz1701 WIP's
Post by: flarespire on September 28, 2010, 01:22:29 PM
AWSOME, now all we need is a JJ Ambie, Galaxy, and Sovereign and were set XD
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 28, 2010, 01:45:41 PM
 :thumbsup: nice job!
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 28, 2010, 02:20:29 PM
Thats coming out great. Lets see what comes with texturing.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 30, 2010, 01:52:00 PM
some texture work
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 01, 2010, 02:24:16 AM
that Plating on the dorsal looks a bit too havy. Other than thats its great.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on October 01, 2010, 04:29:28 AM
I disagree, its a nod to the original, but go's its own course. Great work here bud. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 01, 2010, 04:41:00 AM
Maybe it appears to me too havy, because the rest ist not jet textured. :hithead: Lets see what baz is going to do next.
Title: Re: Baz1701 WIP's
Post by: hobbs on October 02, 2010, 06:48:39 AM
that Plating on the dorsal looks a bit too havy. Other than thats its great.

but if this is a jjverse ship then its going to be better armoured because of the recent threats that starfleet have suffered through. so that panelling could be armour :D

also @Baz: looking good mate, i love the original excelsior, and i bet i'll love this one two. and i love your textures too.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 02, 2010, 11:38:41 AM
And don't forget that the new ships' warp cores are closer to the dorsal section now.
Title: Re: Baz1701 WIP's
Post by: Aeries on October 04, 2010, 07:50:06 PM
Heya Baz, is your mapping clean and aligned properly for the neck area? I ask because at some of the angles you've rendered, the blue line looks fine on one, but wavy and distorted for others?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 06, 2010, 09:01:35 AM
It is the contour of the neck, I tried to mirror the jjprises neck a little.

Also on a sad note the TNG galaxy style project is dead. For some reason I cannot find the max file of it, and my back up copy is a very older version (no saucer at all). I still have the texture files an may try and rebuild but time is short and loats more stuff to finish.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on October 06, 2010, 11:51:42 AM
It is the contour of the neck, I tried to mirror the jjprises neck a little.

Also on a sad note the TNG galaxy style project is dead. For some reason I cannot find the max file of it, and my back up copy is a very older version (no saucer at all). I still have the texture files an may try and rebuild but time is short and loats more stuff to finish.

you can always start a new one in the future, of course only when youre in the mood
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 06, 2010, 01:37:15 PM
you can always start a new one in the future, of course only when youre in the mood
:yeahthat:
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 14, 2010, 08:39:56 AM
Something I started ages ago and just picked up again.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 14, 2010, 08:45:10 AM
Very, very nice! There are some areas that need extra polies, and extra detail and the forward deflector needs to be reshapened. You have done more than I have with my model of the Protector. Good work. :yay:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 14, 2010, 09:12:45 AM
wondered when you were gonna pick up the Protector up again.  you showed me a dummy model, then went no further.  don't forget the MVAM, if you can pull it off.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 14, 2010, 09:16:35 AM
Agreed model still needs work and the comand deck ship is a seperate piece so will seperate.
Title: Re: Baz1701 WIP's
Post by: MarkyD on October 14, 2010, 04:49:13 PM
Great stuff BAZ  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: FarShot on October 15, 2010, 08:05:33 PM
I watched GQ on DVD with a friend a couple nights ago. :D

I was inspired to make other ships for the universe.  Despite being a parody of Trek, I think it would be an excellent scifi series!  I drew some sketches too!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 15, 2010, 08:21:28 PM
don't forget to make up a design that the Thermians themselves might have come up with.
Title: Re: Baz1701 WIP's
Post by: FarShot on October 15, 2010, 08:39:55 PM
don't forget to make up a design that the Thermians themselves might have come up with.

Best for another thread, but since they made the interiors all chrome, I might have an idea...
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 16, 2010, 04:53:47 PM
I've done some finishing work on Bankrupts JJrefit kit bashes.

I need some names and regisities to suit each class.

There will also be an Oberth as well but that one is done just needs HP'ing
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 16, 2010, 04:54:54 PM
Too many pics need a a double post
Title: Re: Baz1701 WIP's
Post by: cinqnic on October 16, 2010, 05:04:03 PM
ships look great but a little nit pick u do know that the top nacelle reg's are upside down
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 16, 2010, 05:06:17 PM
ships look great but a little nit pick u do know that the top nacelle reg's are upside down

And they are all the Enterprise as well it will be fixed when I know the names of the ships.
Title: Re: Baz1701 WIP's
Post by: Lionus on October 16, 2010, 06:01:34 PM
Akula!  :yay: :dance
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on October 16, 2010, 06:04:37 PM
And they are all the Enterprise as well it will be fixed when I know the names of the ships.

Actually they look more like Reliant *ducks* :P

Good job Baz!!!  DO WANT!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 16, 2010, 06:40:06 PM
group one, Mikulin (not only a blend of Miranda and Akula, but I seem to remember someone famous named Mikulin), group two is so obviously a JJ Akula...

edit: oh yeah...half the design team of MiG.

edit 2: an engine designer for the Soviets.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 17, 2010, 01:56:05 AM
group two is so obviously a JJ Akula...

And a Saladin.

BTW, great work on the Protector Baz.  I love that ship, and I'm glad that it's getting such good treatment.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on October 17, 2010, 06:25:21 AM
Cerberus for the Relient type Akula :thumbsup: We make a good team,lol
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: 086gf on October 17, 2010, 10:18:12 PM
Ship 1: Akula works for me. Mikulin could be one of the ships of the class.

Ship 2: What bankrupt said.

Ship 3: Ajax? Or something along the lines of two, pair, duel and such.

Ship 4: Saladin(destroyer) and Hermes(scout/just foward four phasers only or all tweleve and no torps)
Title: Re: Baz1701 WIP's
Post by: smle on October 22, 2010, 02:36:09 PM
Hey, uhh...whatever happened to the TMP Kelvin you had been working on? Other than that, great job!  :thumbsup:

Also, the dual nacelled ship with the Miranda type saucer section reminds of a Durret class starship, except with a dorsal nacelle.

Here's a pic: (http://www.shipschematics.net/startrek/images/federation/cruiser_durrett_upg.jpg)
Title: Re: Baz1701 WIP's
Post by: Aeries on November 03, 2010, 04:26:01 PM
I'm loving this little collection you've put together! :P
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on November 03, 2010, 07:14:37 PM
some of these designs remind me of stuff in the old Starfleet Prototype book, like the Scimitar class and the Siva class.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 06, 2010, 09:58:15 AM
Thanks guys.

Pick this oldie up and got it in game. just some HP rework them I'll put it out for download
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 06, 2010, 11:59:56 AM
That's a pretty sweet ship there! :D
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 06, 2010, 02:39:36 PM
Indeed, it is purtie.
Title: Re: Baz1701 WIP's
Post by: Locke on November 07, 2010, 01:41:17 AM
Huh.  Is that a reimagining, or perhaps a refit done between the end of TOS and TMP?  Pretty nice, at any rate.  I really like those blue impulse engines from ENT.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 07, 2010, 05:41:58 AM
No this is my concept of the ship from he launch. This would mean a major refit before the cage, similar to the TMP refit.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on November 07, 2010, 09:51:54 AM
that implies at least 3 major reconstructions, now

the timeline would basically run
(diane Carey Novel A)
(Diane Carey Novel B, Best Destiny)
Bob April
refit to pilot version
Chris Pike a/b
refit to TOS version
Kirk A
upgrade to Phase II
Kirk B
refit to TMP
V'Ger incedent
Kirk c/d
WOK and Destruction.
Title: Re: Baz1701 WIP's
Post by: smle on November 07, 2010, 11:32:29 AM
You ought to take a look at the Phoenix and the Eagle by Anduril. They look a lot like what you're making here. Also...I don't think it should have the registry for Enterprise. Maybe an earlier one...like...NCC-1071?

I dunno...it's up to you. Otherwise, looks fantastic!  :yay:

Keep up the good work!  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 15, 2010, 08:15:08 AM
Wow did not realise I had negleged my ship WIP for so long.

Anyway christmas releases still on track, Tiqhud and SFRD are putting the finishing touches to Pre-tos connie.

I have also started to apply the textures to the second wave of JJrefits that bankrupt put together
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 15, 2010, 08:31:30 AM
okay, who dropped the Metal Flake in starfleet's pain tins?
Title: Re: Baz1701 WIP's
Post by: tiqhud on December 15, 2010, 09:40:39 AM
I quite like it.
Title: Re: Baz1701 WIP's
Post by: Nebula on December 15, 2010, 10:21:26 AM
both of em look nice :D
Title: Re: Baz1701 WIP's
Post by: Vortex on December 15, 2010, 02:01:15 PM
Now there's an Oberth I could like. :)
Title: Re: Baz1701 WIP's
Post by: Aeries on December 18, 2010, 03:29:51 AM
I'm REALLY liking that Oberth-Class ship... she's a great take on a hybrid tmp/JJverse mutt sorta thing. :]
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on December 18, 2010, 10:14:58 AM
wow baz!
as much as i hate the jj-thing, youre really making those ships look great!
IMO, even better than the origs!  lol

*moar coookeeez*
Title: Re: Baz1701 WIP's
Post by: acidfluxx on December 18, 2010, 02:38:37 PM
Loving the Astra!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on December 18, 2010, 03:40:04 PM
Wow did not realise I had negleged my ship WIP for so long.

You just got sucked into the bridge black hole, lol  :)    But you made some major breakthroughs for which the BC community should thank you.  

Beautiful ships as always... may not be a JJ-fan but recognise quality when see it  :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 18, 2010, 06:04:17 PM
seriously...HOW did you get that Metal-Flake effect on those two?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2010, 09:25:28 AM
seriously...HOW did you get that Metal-Flake effect on those two?

First of all I contacted Andrew Probert to ask some questions regarding the TMP paint job. He put me in touch with Jason Ware who has scratch built a Enterprise-A 6ft model. He gave me same advise and his website has some great source matiral from his research.

http://www.galaxyphoto.com/jw_ent.htm

I then applied this to my aztecs maps and added a spec map to match.

Here is it again on my primary TMP project which will be my main ship project after the new year.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on December 20, 2010, 11:04:59 AM
Nice, very nice. though is it the angle of the renders or does the saucer rim a little too thick and some angles showing???
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2010, 11:31:08 AM
Saucer is correct to reference. will look better once texture finished.
Title: Re: Baz1701 WIP's
Post by: Bren on December 20, 2010, 12:08:13 PM
If you're taking reference from Jason Ware's model, then the saucer is too thick, his (otherwise gorgeous) model has a noticeably thick saucer.
Title: Re: Baz1701 WIP's
Post by: 086gf on December 20, 2010, 01:56:41 PM
Yeah it is indeed thicker than it should be.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on December 20, 2010, 02:05:09 PM
thought i was loosing my eyesight thanks guys
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2010, 03:38:42 PM
the model was built long before I knew of Jasons model. It is in correct shape and scale to the CGI model built for the directors cut TMP
Title: Re: Baz1701 WIP's
Post by: MarkyD on December 21, 2010, 03:41:00 AM
Nice work Baz, great research too gotta love that effort  :thumbsup:

Think dawg is right on the saucer though it does look thick.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2010, 04:35:08 AM
New saucer built from studio model reference
Title: Re: Baz1701 WIP's
Post by: Bones on December 21, 2010, 05:18:35 AM
She looks lovely :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2010, 08:48:07 AM
Been tweaking the deflector texture.
Title: Re: Baz1701 WIP's
Post by: Villain on December 21, 2010, 11:42:24 AM
She's coming along well, dude! Can't wait to see the completed product!
Title: Re: Baz1701 WIP's
Post by: Vladko1 on December 21, 2010, 11:47:36 AM
Very good, excellent :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2010, 10:08:19 AM
some more connie. Not final on blue colour scheme yet.
Title: Re: Baz1701 WIP's
Post by: 007bashir on December 22, 2010, 10:22:44 AM
WOW coming along very nicely.  :yay:
Can't wait for more.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on December 22, 2010, 11:23:01 AM
Your connie does look good. I also will soon improve my own version as well. I have some minor nitpicks on your mesh so far- The front part of the nacelles look a bit too squarish and they should be more round. Also, the torpedo bay should be more trapezoidal and not square. Good work so far! :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 22, 2010, 01:32:37 PM
The way you two keep bouncing ideas off each other, you two should pick a ship to collaborate on, it'd probably be one of the best mods ever!
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2010, 06:27:52 PM
Taken Wiley's suggestions onboard and also noticed major errors in the deflector.

So here is the corrected deflector and torpedo bay
Title: Re: Baz1701 WIP's
Post by: Bones on December 22, 2010, 06:35:14 PM
nacelles bottom is still either too fat or blocky but the rest is eye candy  :thumbsup: cookie !

(http://www.starfleetmodeler.com/Starships/Constitution%20Refit%20Class/Images/Pdvd_006.jpg)
Title: Re: Baz1701 WIP's
Post by: Dawg81 on December 22, 2010, 07:04:21 PM
hes right looks more like the nacelles from the miranda class
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on December 22, 2010, 11:41:33 PM
Annd i know you prob haven't redone your saucer textures yet..but those portholes on the leading edge of the saucer still seem waaaay too oversized
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 23, 2010, 03:05:58 AM
I think part of it is the drop-shadows he has behind them...
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 23, 2010, 08:12:22 AM
The saucer texture is still a WIP as the windows are off the JJrefit.

Have been playing with the nacelles and the bottom is more rounded.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on December 23, 2010, 08:26:36 AM
Instant difference. Nice work.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on December 23, 2010, 08:34:04 AM
nacelles bottom is still either too fat or blocky but the rest is eye candy  :thumbsup: cookie !

(http://www.starfleetmodeler.com/Starships/Constitution%20Refit%20Class/Images/Pdvd_006.jpg)

referencing Wiley's picture that he posted (doesn't he say NO Reference images plz? hahaha j/k Wiley you da man..) buuut....i think the botttom of the vents on the front of the nacelles could come down a bit as well and be more angled downward.....that would make the nacelle very near perfect...
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 23, 2010, 02:29:40 PM
done
Title: Re: Baz1701 WIP's
Post by: Dawg81 on December 23, 2010, 03:27:41 PM
 :yay:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 23, 2010, 08:03:04 PM
This really is a vast improvement over your earlier work Baz.  You've done very well for yourself around here. :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 24, 2010, 05:59:25 PM
Colour scheme settled.

These are based on the CGI directors cut ship
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 24, 2010, 09:32:24 PM
Looks fine to me. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 29, 2010, 08:04:43 PM
Some more refit.

New saucer windows and started dorsal aztecing
Title: Re: Baz1701 WIP's
Post by: Darkthorne on December 29, 2010, 09:26:37 PM
that is just starting to look too nice... awsome job
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 30, 2010, 02:35:15 PM
dorsal and torpedo room done.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on December 30, 2010, 02:44:58 PM
Looking good  :thumbsup:     Must be fun to get back to after bridges?  lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 30, 2010, 05:28:18 PM
and just for fun
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on December 30, 2010, 06:04:52 PM
I hope you guys swapped insurance cards,lol, cookie buddy. :evil:
Title: Re: Baz1701 WIP's
Post by: Bones on December 31, 2010, 05:30:17 AM
damage is a bit too blured, as an expert in crashing, killing and destroying things I might be able to help ya ;)

other than that, panelling is so awesome :D it's entirely new approach that adds fresh look to the secondary hull :thumbsup: cookied !
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 02, 2011, 08:47:27 PM
With all the fracus over drydocks thought I'd remind you of this one I built.

Also have the pylons textured.
Title: Re: Baz1701 WIP's
Post by: Jb06 on January 02, 2011, 08:59:51 PM
Looking great baz! Your model & your textures!!!!

Awesome ;)

~Jb
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 02, 2011, 09:04:53 PM
Agreed, it's looking awesome.  My eyes are drawn to the Deflector.  It looks perfect.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2011, 05:45:09 PM
A bonus addition to the pack.
Title: Re: Baz1701 WIP's
Post by: majormagna on January 03, 2011, 05:50:18 PM
Ah! It took me a few seconds to figure out what it actually was! I'm definately gonna have to use this in some screenshots!
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 03, 2011, 05:52:10 PM
"My God, Bones. What have I done?"

 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2011, 07:43:45 PM
"My God, Bones. What have I done?"

"What you had to do.  What you always do.  Turn death into a fighting chance to live."

Nifty looking baz.  I am really impressed with how far your modeling skills have come over time. :D  Have a cookie!
Title: Re: Baz1701 WIP's
Post by: Darkthunder on January 03, 2011, 07:56:41 PM
"What you had to do.  What you always do.  Turn death into a fighting chance to live."

Dude, I was soooo picturing Bones saying that :P
Title: Re: Baz1701 WIP's
Post by: Bones on January 03, 2011, 08:26:07 PM
I did said that goddamnit ! "What you had to do.  What you always do.  Turn death into a fighting chance to live." ...
okay ... again I turned out to be a slowpoke ... :facepalm: :funny

I would reduce saucer section as it was blown in half durin SD, at least Bridge was vaporized as well as half of frontal sections :P what's more damaged sections were weakened during Khan assault (obviously) thus those spots were far more burned out after self destruct (two holes on port side saucer near impulse engines section) :) don;t call me ST3 NERD :P
Title: Re: Baz1701 WIP's
Post by: Bren on January 03, 2011, 11:15:15 PM
lol guys :)

I too, love to look back at the beginning of this thread, and see how awesome a modeller you've become!

 :yay: WELL DONE!

Brilliant addition to the pack, what approach are you gonna take to the HP?
Title: Re: Baz1701 WIP's
Post by: Picky on January 04, 2011, 05:17:27 AM
Seeing the destroyed Enterprise is always a blow to the heart ... Great job!  ;)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 04, 2011, 12:39:44 PM
looks fantastic as always!

BUT

there is something strange imo with the connection of the pylon and the warpnacelle on the right nacelle (left for us if you stand in front of her)..

It seems that the pylon is not really fixed correctly on the nacelle..

Perhaps I'm seeing some pah wraiths again but hey  :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 04, 2011, 07:48:08 PM
Afraid your seeing things they are firmly attached.
 :P
Anyway for todays update. the nacelles are mostly done.

Note the bridge, array and impulse are the MK1 textures and are purly there as place holders.
Title: Re: Baz1701 WIP's
Post by: Bren on January 04, 2011, 08:02:48 PM
Hotdamn! That's frakking gorgeous. Those textures are magical in their subtlety.

The only thing is the saucer. Is it too late in the game to give it extra segments? Would that drive the poly count up too much? it's a touch angular around the rim. If it is, it's not a deal breaker at all! Beautiful work.
Title: Re: Baz1701 WIP's
Post by: Centurus on January 04, 2011, 09:19:14 PM
Just creamed my warp core.  +1 and I'm sending you a cleaning bill.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on January 04, 2011, 09:24:04 PM
I agree with bren, it needs a rounder saucer
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 05, 2011, 03:30:15 AM
I agree..saucer COULD use a few more polies..but im looking at that bridge area...the modeled bridge is fine..but the textures are a little suspect..namely the bridge lights that glow on the saucer...they need to be white..and the side lights need to go closer to the cowlings on the port and starboard side of the bridge..also the forward floodlight is wider than the side floodlights...just a few nitpicks to make this ship completely bad-ass and accurate as hell...
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2011, 07:15:15 AM
Cpt Sisko, please re-read the text with the latest pics the bridge, impulse and array are from my original ship and will be replaced.

As for the saucer edge it will mess the mapping up to change anything now.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 05, 2011, 11:48:21 AM
Got ya Baz..please disregard...i was pretty hopped up on alcohol when i made that post LOLOL  :drink3:



edit: I thought you meant the textures were just placeholders...not the mesh parts...
Title: Re: Baz1701 WIP's
Post by: MarkyD on January 05, 2011, 03:35:08 PM
Nice work mate, looks great.

As for the saucer edge it will mess the mapping up to change anything now.

not if u can get ur hands on max 2010 or 2011  :thumbsup:  Graphite modelling tools  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2011, 06:48:29 PM
Lets say wileys master class inspired me. Learned a few little tricks to add to my method
Title: Re: Baz1701 WIP's
Post by: MarkyD on January 05, 2011, 06:52:08 PM
very nice.. looks great  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 05, 2011, 07:12:01 PM
amazing baz!

Cookie mate!

Question: those little curves on the saucer (the edges) can you smooth them? So it looks completely smooth?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 05, 2011, 10:27:10 PM
Your TOS Enterprise model looks awesome! It looks like there are some missing faces on the aft-nacelle box things. What are those called?
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on January 06, 2011, 12:12:33 AM
Your TOS Enterprise model looks awesome! It looks like there are some missing faces on the aft-nacelle box things. What are those called?

Flux chillers if I'm not mistaken...

Great lookin there baz!

And Marky:  Baz=New Father=No money whatsoever for himself! ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 06, 2011, 07:44:24 PM
good spot wiley, fixed.

Decided to ditch the windows more trouble than they are worth. Added a row of verts to saucer and built bridge module.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 06, 2011, 07:48:28 PM
If you have the model properly mapped, I could retexture it after you release it. For my TOS animation on my Youtube page, I created all new bussard textures. We could start working together on some of these projects rather than separately.
Title: Re: Baz1701 WIP's
Post by: Centurus on January 07, 2011, 03:12:16 AM
Would it be possible to get some closeups of that neck?  It looks interesting.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 07, 2011, 07:39:50 AM
baz and wiley , together  :D :yay:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on January 07, 2011, 08:21:34 AM
Would it be possible to get some closeups of that neck?  It looks interesting.

It looks more like it could be chamfered a bit in the front...

Otherwise it looks great :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 07, 2011, 10:41:58 AM
Sure thing wiley. The best way to make your mapping fit my model was to use your TOS textures.

If I could get a copy of you animated bussards I do stick them right on.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 07, 2011, 11:16:05 AM
I see there are some areas where the saucer rim windows are a bit stretched, also the saucer's sensor dome is lit up too much. It should only be the dome. I'll have to update the textures for your mesh after you have exported it.
Title: Re: Baz1701 WIP's
Post by: Bren on January 07, 2011, 01:19:16 PM
Brilliant job on the texturing, though! The hull lustre is bang on!

I'll second the motion to chamfer the leading edge of the neck, though. Could be the lighting in those renders, though, it appears to have very crisp terminators.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 07, 2011, 02:45:24 PM
ok done alot of map tweaking, rebuilt the lower bridge and rounded the front of the dorsal. Added impulse engine and running lights.

I have also animated the lights to blink on and off.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 07, 2011, 02:55:12 PM
The forward 3 windows of the saucer rim (deflector?) look too squished, but everything else looks great!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 07, 2011, 05:31:13 PM
well it flys and all animations work, just not happy with the patch saucer rim.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 07, 2011, 06:39:59 PM
just for a bit of fun I gave the MK1 JJprise a fresh lick of paint (actually the textures from the mk5)

other than some rough edges she does not look to bad.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 07, 2011, 08:27:45 PM
The JJ Enterprise continues to grow on me.  I didn't like her at first but she's not all bad.  As for the original you're working on there, she's beautiful.  Have you ever thought of doing a hybrid of the original and JJ?  There are a bunch of them out there, or at least interpretations of what the new Enterprise could have looked like, but it would be neat to see your interpretation.  Especially after seeing the JJ-Refit you came up with.  There were certain things from the JJ I would like to see on the original ship and I would just do it myself if I could model, but I don't have the time at the moment to learn.  Someday though when I have more time.  Things I think would be neat are...

1. Remove the glowing white ball on the back of the original nacelles.  Instead, make it look more like the back of the JJ Nacelles.  Maybe add that blue strip on the bottom of the nacelles also?
2. Make the Bussard collectors look functional like the JJ ship, but keep the red/orange color of the original
3. Make the neck slightly thicker in order to house a single torpedo launcher, like the JJ but keep the same general look of the original
4. Give the deflector a similar upgrade as the JJ ship but keep the Gold color.  Maybe back light it in Blue.
5. Add phasers where you would naturally expect to find them.

EDIT: Thought of some more

6. Curve the nacelle pylons in a similar fashion to the JJ, but keep the same basic design of the original
7. Enlarge the secondary hull, (and essentially the entire ship), to about the size of the Refit.
8. Stretch the ship's neck back like the JJ but not as far.
9. Perhaps add the same addition above the Bussard collectors, but not as large as the JJ's.  Something more like the Gabe Koerner Enterprise.

Those are just some of my ideas, not really a request or anything.  Although if it's inspiration for anything feel free to do what ever lol.  I attached a basic crude image I did in paint of what I mean.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 08, 2011, 09:22:40 AM
hmm...good point.  TOSerprise with the JJ deco

thing is, the "glowing white ball" on TOS nacelles is a speculation.  it was too bright in the unrestored series to tell, and it appeared in the original, that the only thing that was actually glowing on the engines was the Bussards (i've only ever seen the flyby potshots at old doomsday in the remaster footage)

oh, if baz doesn't do that JJ redeco to the TOSprise, I might.  i still have an unhardpointed Connie i could play with.  the whole thing needs a reskin anyway.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 09, 2011, 07:30:24 PM
You are cleared to dock.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 09, 2011, 08:00:46 PM
Nice.  Is there a Star Trek V Galileo and Copernicus shuttle to go with this? :D
Title: Re: Baz1701 WIP's
Post by: Nebula on January 09, 2011, 08:01:31 PM
awesome!!
Title: Re: Baz1701 WIP's
Post by: Bren on January 10, 2011, 08:45:40 AM
Oh, man, that is so cool! Baz-seeking Cookie missile away!

You gonna use Ftech or MVAM to model swap for shuttle launching?

I also see your Rec-Deck windows! Great work!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 10, 2011, 08:59:10 AM
Not sure how I'll get the doors to open yet.

Here are some views of the Garden and a couple of beauty shots of the ship thus far.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 10, 2011, 01:03:30 PM
You gonna use Ftech or MVAM to model swap for shuttle launching?

Not sure how I'll get the doors to open yet.

For shuttle launching on this beauty, I'd go with MVAM.  Hopefully that way you'll get nice cutscene as well  :)
Title: Re: Baz1701 WIP's
Post by: Bren on January 10, 2011, 04:33:53 PM
The nice thing about Ftech is the intermediate animations, though I hear they're a pain to do. It could be scripted that the doors are open at green alert, and at yellow or red alert, they swivel closed, like how the wings on - I think - the KM BOP swivel down at red alert.

Nice work on the garden :D
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 10, 2011, 04:45:00 PM
The nice thing about Ftech is the intermediate animations, though I hear they're a pain to do.

Ftech anims not a prob. But you need to be visually on them (external view) to appreciate them.  The reason I suggested MVAM is that whether you triggered from bridge or external view, you'll get a nice anim either way which i think suits shuttle launch better  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 10, 2011, 06:09:59 PM
Most likely MVAM as I used them on my first connie.

Started to detail the secondary hull (no glows yet)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 10, 2011, 07:53:22 PM
Looking good! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2011, 08:25:38 AM
let there be light
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 11, 2011, 11:27:56 AM
Looking good Baz...id suggest though getting rid of the triangular glows on the lower primary hull...only the registry should have the triangular glow..and then its not really triangular more like an enlongated oval..there are small lights on the port and starboard they shouldn't go much past the four running lights..and then the aft light where 'ENTERPRISE' will be should be circular in shape...that will make this version almost picture or in this case movie perfect.... keep it up buddy!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2011, 11:35:38 AM
I see what you mean on the enterprise one at the back but the others can not see what you mean by the others.

The light glows were created using lights on the model then copying them to the alpha channel of the texture.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 11, 2011, 12:47:16 PM
Those big side lights on that shot baz are not present at any other time.
Title: Re: Baz1701 WIP's
Post by: Darran on January 11, 2011, 01:20:04 PM
Oh they don't do they?

(http://movies.trekcore.com/gallery/albums/tmphd/tmphd0813.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2011, 01:49:48 PM
easy fix
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 11, 2011, 02:58:16 PM
easy fix

Much be6tter Baz...and darran...as you can see from your own picture..the name 'ENTERPRISE' is illuminated and the where the ships registry is, is illuminated...but the port and starboard floodlights are not...
Title: Re: Baz1701 WIP's
Post by: Darran on January 11, 2011, 03:09:19 PM
Actually if you look at the pic below, the red line is the centre line of the saucer, and the blue line is the light beam coming from the circled light source
Title: Re: Baz1701 WIP's
Post by: AdmiralKathryn on January 11, 2011, 03:42:54 PM
(http://i2.bebo.com/052b/21/large/2011/01/11/20/4040126396a12864129073l.jpg)

To me the light circled in blue on your image is the front one. It looks like the red line on mine is more the central axis, give or take a couple of degrees.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2011, 03:55:19 PM
I'm using this cap for ref with no warp blurring.

there are two faint lights coming off the sides.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 11, 2011, 05:43:22 PM
good choice, shows them well.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2011, 05:44:39 PM
new bridge under way
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 11, 2011, 09:14:03 PM
i know its not finished...but that bridge looks like its being sucked outside in towards the center of the saucer....check out Wileys Bridge...that one is near perfect...youve done everything well so far..keep it up...

Its more or less just too tall ya get what im saying?
Title: Re: Baz1701 WIP's
Post by: Joshmaul on January 12, 2011, 05:26:11 AM
Its more or less just too tall ya get what im saying?

I see it too - don't change the width of it, change the height. Smush it down a little bit.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2011, 08:32:38 AM
good eye boys, knew something was not sitting right with me.

So in the grandest of BC tradition I have rebuilt it.
Title: Re: Baz1701 WIP's
Post by: Vortex on January 12, 2011, 10:46:08 AM
Now it's to low.



:p j/k

Looks great! Take a cookie.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 12, 2011, 12:54:23 PM
 :thumbsup: Got it.  Perfect.

...I didn't pipe in on the previous one cause I didn't want to be the one to say it. lol
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on January 12, 2011, 01:04:11 PM
I have rebuilt it.

Don't you mean re-Re-rebuilt it? :P

LOL J/K, looks great though :) I want to fly her RIGHT NOW DAMNIT  :bitch:
Title: Re: Baz1701 WIP's
Post by: 086gf on January 12, 2011, 02:16:34 PM
This just keeps getting better and better.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2011, 06:23:45 PM
bridge detailed and ready to map. and warp nacelles reg'd, spec and glowerd
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 12, 2011, 06:34:00 PM
PERFECT! looking good baz...keep it up!!!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 12, 2011, 06:39:16 PM
Hey Baz, you'd better stop posting awesome pics of your TMP Connie, because I'm now starting to get interested in building it again.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2011, 06:43:05 PM
Hey Baz, you'd better stop posting awesome pics of your TMP Connie, because I'm now starting to get interested in building it again.

LOL, *Baz forwards wileys post to his lawyers. :readme:

Well I inspire you to make top quality ships then it is BC's gain.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 12, 2011, 06:45:34 PM
Quote
Well I inspire you to make top quality ships then it is BC's gain.
That's what we do. :)
Title: Re: Baz1701 WIP's
Post by: Bren on January 12, 2011, 07:08:52 PM
You guys have always had some kind of symbiosis going on!

Baz, you have utterly outdone yourself on this! Masterful!

That Bridge is amazingly detailed, where does the polycount sit now?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 12, 2011, 08:56:27 PM
It looks very nice!
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 12, 2011, 09:04:25 PM
She is looking pretty spectacular.  Any chance we could see a Constitution pack with other ships like the Yorktown, Lexington or Potempkin?  It's not a necessity or anything, I just think it would be neat to have a variety as it seems all Constitutions are the Enterprise these days.

I've always been a fan of the "could have been" idea too.  Like, have a refit USS Constellation NCC-1017 in there.  She was destroyed before reaching the refit era but that's what "could have been" is all about lol.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 12, 2011, 10:08:57 PM
Actually what would be cool is a Constitution Class Reliant..or Stargazer...the original draft for WOK was to have the Reliant be a Connie like the Enterprise..but that would have made it too difficult to tell the ships apart during all the battle scenes....and in TNG: The Battle, the Stargazer was gonna originally be a Connie refit like the Enterprise and if you watch the episode closely, LaForge even says 'Constitution Class' but they dub it over with Constellation Class. But they decided to build a new model for the show which became the Constellation Class.
Title: Re: Baz1701 WIP's
Post by: moed on January 13, 2011, 02:27:26 AM
Real nice Baz.

Awesome detail.
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 13, 2011, 10:45:45 PM
Well I inspire you to make top quality ships then it is BC's gain.

That's what we do. :)

Always the reward of friendly competition.  :)

Got a real sweet refit going on there, nice detail on her.

Great work so far. Have a cookie. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 15, 2011, 06:50:37 AM
current poly count is 16.6K.

Have only the array and impulse engine to rebuild then add the eva hatch to the saucer and then modelling will be done.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 16, 2011, 06:12:03 PM
Bridge done. New impulse engine built and texture under way.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 16, 2011, 06:23:21 PM
Lookin good Baz!!! Adjust the center section of the impulse drive so that its a little bit thinner....i don't have a picture to show you..but check ou STTMP when the shuttle comes down over the impulse engines and youll see what i mean...
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 16, 2011, 06:30:34 PM
Can we have a hp docking point for Spock's shuttle?  (j/k  :))

looking good and can't wait to use.  Bones keeps moaning about my screenshots with the old Khaliban 1701. 
Title: Re: Baz1701 WIP's
Post by: FarShot on January 16, 2011, 06:50:41 PM
I think I would like the conference room windows a bit more if they were slightly opaque.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 16, 2011, 10:56:19 PM
The impulse engine looks a bit strange. The middle beam should be a hair skinnier and a V-shape at the back- the drydock scene in TMP is good reference. Also, the neck on your ship is exactly like mine- needs rounding off at the edges. It is too sharp.
Title: Re: Baz1701 WIP's
Post by: Centurus on January 16, 2011, 10:58:47 PM
I think the neck is fine as is.  Could it use a little rounding at the edges, yeah, but I don't think it's absolutely necessary.  As for the impulse engines, what Wiley said.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 16, 2011, 11:01:54 PM
i third what they said
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2011, 04:05:10 AM
Ok the top is as per reference, I drew the texture right over the top of it. (see pic). I see what Wiley means. I'll curve it in but the neck will be to much hassle to change at this late a date so I can live with it.
Title: Re: Baz1701 WIP's
Post by: Centurus on January 17, 2011, 04:28:32 AM
the neck will be to much hassle to change at this late a date so I can live with it.

 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2011, 08:42:48 AM
Tweaked the impulse engine and adjusted the officers lounge windows.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 17, 2011, 12:53:05 PM
thats alot better :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2011, 05:32:04 PM
finished the impulse engine, added the light box under the fantail. And texture the hanger door, made the open version and put my STV shuttle in the bay.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 18, 2011, 08:23:01 AM
Something for the weekend
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 18, 2011, 08:50:53 AM
Quapla!

imagine the detail that's gonna go on THIS d7.  i think this is the first new take on the old D7 model since the D pack.
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 18, 2011, 09:01:36 AM
that looks great baz. just don't forget the saucer registry (just a joke). Dont know put the naccelle texture looks bit crazy at the aft.
Oh and a now ktinga class. great!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2011, 06:49:28 AM
some more D7
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 19, 2011, 07:33:28 AM
Looking good.  From the placement of the impulse engines I'd say you're going for the TOS Remastered look.  Keep up the amazing work  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2011, 08:13:38 AM
Looking good.  From the placement of the impulse engines I'd say you're going for the TOS Remastered look.  Keep up the amazing work  :thumbsup:

Exactly what I was thinking.  And that's a good thing! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2011, 10:26:01 AM
Just the bridge tower to build
Title: Re: Baz1701 WIP's
Post by: Picky on January 19, 2011, 10:49:52 AM
Compliments! Never seen such a detailed D7!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2011, 12:15:27 PM
Ok the model is done.

Poly count a little under 4.8K
Title: Re: Baz1701 WIP's
Post by: 086gf on January 19, 2011, 01:08:03 PM
Wow that was fast. Best D7 model i've ever seen.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 19, 2011, 01:21:29 PM
I call dibs on the K'tinga!  :funny
Title: Re: Baz1701 WIP's
Post by: Lionus on January 19, 2011, 01:22:12 PM
(http://www.freikaempfer.net/blog/uploads/1226270309916.jpg)

You did it again, buddy  :dance :bow: :yay: Excellent D7!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2011, 01:38:21 PM
I don't think it can be expressed more fully than how Lionus did.  Really great D7 there, I can't see a single thing wrong with her. :D
Title: Re: Baz1701 WIP's
Post by: moed on January 19, 2011, 01:43:22 PM
Great work Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2011, 05:14:16 PM
thanks guys, just a shame the paint job is so bland, I may add some panelling similar to the TOS Connie.

Anyway I have done a little more on the Enterprise. Nearly there just a coluple of things to tweak.

I call dibs on the K'tinga!  :funny

It is all yours my friend.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 19, 2011, 05:24:55 PM
Wow, that k'tinga was fast  :bow:    Are you going for TMP paint job,  or TOS? 
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 19, 2011, 06:00:18 PM
thanks guys, just a shame the paint job is so bland, I may add some panelling similar to the TOS Connie.

Anyway I have done a little more on the Enterprise. Nearly there just a coluple of things to tweak.

It is all yours my friend.

The D7 as seen on DS9 had a more detailed hull pattern.  Perhaps you could do something like that?  It's basically a K'tinga style pattern but far more subdued.

http://memory-alpha.org/wiki/File:IKS_Gr'oth.jpg (http://memory-alpha.org/wiki/File:IKS_Gr'oth.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 19, 2011, 06:02:50 PM
The D7 and the K'tinga are differnet classes of ship.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 19, 2011, 06:09:13 PM
The D7 and the K'tinga are differnet classes of ship.

I know, but the ship seen in Trials and Tribulations was a D7 but it was a new model created for the episode, so they took some creative liberty and added some lines on her hull.  Ex Astris has photos of the original TOS model and you can see she had ZERO lines.  She was quite flat white lol.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 19, 2011, 06:31:29 PM
and I thought a K'Tinga was the equivelant of the TMP enterprise...a refit.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 20, 2011, 08:06:48 AM
Well in the world of Baz1701 the K'tinga is a upgraded Replacment from the D7.

I am going for a TOS paint scheme. Though it appears blue on screen it is in fact a selection of pale greens.

Here is the scheme thus far, not sure about the nacelle glow...opinons?
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 20, 2011, 08:21:13 AM
Hmm, nacelle glow, red [although green looks good, but when I think red I think Klingons, I think green , think rommie [or borg]
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on January 20, 2011, 10:51:28 AM
Hmm, nacelle glow, red [although green looks good, but when I think red I think Klingons, I think green , think rommie [or borg]

Green is actually Canon to TOS :)

This is shaping up excellently Baz!
Title: Re: Baz1701 WIP's
Post by: Centurus on January 20, 2011, 10:57:23 AM
I say continue with the green for now and build the rest of the textures around it.  If it turns out later on that green doesn't fit, swap it out with another color.
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on January 20, 2011, 11:01:02 AM
I say continue with the green for now and build the rest of the textures around it.  If it turns out later on that green doesn't fit, swap it out with another color.

I second that. Wonderful work thus far!
Title: Re: Baz1701 WIP's
Post by: Aeries on January 20, 2011, 12:44:02 PM
Green is canon for klingon battlecruisers.

Is that nacelle glow final or will you be adding more details to it? If you're detailing it, might I suggest a sort of gradiant and some type of grating overlay? If I recall correctly klingon ships have grates over most things, for whatever reason XD
Title: Re: Baz1701 WIP's
Post by: Joshmaul on January 20, 2011, 12:50:33 PM
I have a suggestion for the K't'inga - make it a Baz/Wiley joint project. *grin*
Title: Re: Baz1701 WIP's
Post by: majormagna on January 20, 2011, 03:46:19 PM
 I agree with the notion that the K'Tinga is a refit of the D7. On a side-note, since it seems you're going for the TOS-R look, I'd just like to ask; weren't the impulse engines blue, rather than purple?

 I also put forward the idea for a Romulan D7 texture (As seen in 'The Enterprise Incident' TOS-R) Just a thought  :P Looks brilliant Baz, keep up the great work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 20, 2011, 05:36:05 PM
back to the Enterprise. been playing with the saucer specs
Title: Re: Baz1701 WIP's
Post by: Lionus on January 20, 2011, 05:55:21 PM
Once this and D7 are done, what's next? If you continue on TMP line, perhaps new TMP Constellation class would be in order.  :angel
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 20, 2011, 06:27:26 PM
Really loving your work buddy, she is looking better and better! I'd like the see a pic with your worker bee, dry dock and the tpm suit. :evil:
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 20, 2011, 06:52:41 PM
Once this and D7 are done, what's next? If you continue on TMP line, perhaps new TMP Constellation class would be in order.  :angel

Personally, I would like to see a new Earth Spacedock to go with all of these TMP beauties :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2011, 03:44:59 AM
Once this and D7 are done, what's next? If you continue on TMP line, perhaps new TMP Constellation class would be in order.  :angel

Might be possible when this one done.

Really loving your work buddy, she is looking better and better! I'd like the see a pic with your worker bee, dry dock and the tpm suit. :evil:

I'll do some fancy render once the ship is done.

Just got some feedback from Andrew Probert so will try and alter the ship to match his coments.

Quote
I agree with Jason, it needs to be a LOT whiter.  The ship was almost dazzling white with the paneling being SLIGHTLY darker off-whites with different tints.  The whole ship (minus the graphics) was painted with pearlescent powders giving each panel an unexpected colored sheen, really quite beautiful until ILM got it for the second movie.


I like the model but would double up on the poly count for the saucer.  You don't want to see any straight line along the rim.

Title: Re: Baz1701 WIP's
Post by: Lionus on January 21, 2011, 07:40:54 AM
Might be possible when this one done.

Awesomesauce.  :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2011, 08:40:05 AM
Take the comments onboard and have reduced the overall aztec reduced to 10% on the diffused and allowing the specs to to detail them.

Also rebuilt the saucer with more segments.

over all poly count is 24K
Title: Re: Baz1701 WIP's
Post by: Lionus on January 21, 2011, 08:51:31 AM
That's one pretty lady.  :kiss:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 21, 2011, 12:08:28 PM
Quote
over all poly count is 24K
That gives me something to shoot for when I do my next version. Awesome ship and a definite improvement over your earlier version. Cookie! :dance
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 21, 2011, 01:22:31 PM
Wow, feedback from Probert himself huh?  Nifty keen.  Loving these ships baz!
Title: Re: Baz1701 WIP's
Post by: Aeries on January 21, 2011, 01:38:01 PM
that's a nice polycount for such a smooth mesh. I see you're getting some attention from "the greats" as some may put it. You've improved a LOT, you really ought to be proud of yourself, Baz. :]

The ONLY nitpick I have is the aft thruster quad texture on the nacelles. I haven't paid THAT much attention to the show, but I think it's mis-aligned... it just doesn't look straight to me (pardon the pun :P)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 22, 2011, 05:32:57 PM
ok some major reworking though it is hard to tell.

Poly count now 20K

New saucer rim mapping and textures, Saucer regs added. Other than the saucer airlock, this bird is almost ready to fly.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 22, 2011, 05:33:47 PM
double posted needed
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 22, 2011, 06:02:36 PM
I love this ship.  I really do :bow:

One minor question though, can you add the ship's name to the torpedo launcher like this?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 22, 2011, 06:05:46 PM
That is not on the studio model. It was added to the large close up piece of the torpedo room that was originally built to show the reliant cutting into the hull then later it was repaired and painted for the torpedo firing in ST VI on the Enterprise-A but like I said it is not actually on the main model so sorry it won't be added. :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 22, 2011, 09:52:28 PM
That looks fantastic baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2011, 08:56:52 AM
I'll say the refit is now complete.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 23, 2011, 10:05:37 AM
She has never looked better. *cookie*
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 23, 2011, 11:37:32 AM
question. will she have the engine warmup scripting?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2011, 11:39:09 AM
short answer is yes
Title: Re: Baz1701 WIP's
Post by: Picky on January 23, 2011, 11:56:25 AM
With this ultra-detailed model you will able to do another movie... You only need some actor to play the role of Jim, Spock and Bones: I am a volunteer for the role of Kirk  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2011, 12:44:36 PM
LOL if any one is playing Kirk it will be me.

Anyway a little kit bashing later.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 23, 2011, 01:38:07 PM
short answer is yes

:dance :yay: SWEET!
Title: Re: Baz1701 WIP's
Post by: Lionus on January 23, 2011, 03:12:58 PM
You just earned a second cookie of the day. One with choco chips on top.  :dance :yay: :bow: a fresh Constellation-class...  *giddy*
Title: Re: Baz1701 WIP's
Post by: Aeries on January 23, 2011, 03:15:03 PM
Neato.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 23, 2011, 06:09:05 PM
She's looking good.  Are you going to reshape the end of the Nacelles?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2011, 08:56:12 AM
Major changes, rebuilt the main hull and scratch built the dorsal/pylons rather than adapt the connies to suit.

Yes I will edit the nacelles to suit.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 24, 2011, 09:44:04 AM
Major changes, rebuilt the main hull and scratch built the dorsal/pylons rather than adapt the connies to suit.

(http://bc-central.net/forums/index.php?action=dlattach;topic=5769.0;attach=52888;image)

Yes I will edit the nacelles to suit.

Saucer needs to be thicker IMHO. I don't know if this pic is acucrate for referencing but..

(http://images.wikia.com/stexpanded/images/4/4a/Constellation_Class.jpg)
Title: Re: Baz1701 WIP's
Post by: Vedic on January 24, 2011, 09:50:40 AM
Major changes, rebuilt the main hull and scratch built the dorsal/pylons rather than adapt the connies to suit.

Yes I will edit the nacelles to suit.

That's Nice (In a Borat Voice)
Title: Re: Baz1701 WIP's
Post by: Aeries on January 24, 2011, 01:58:27 PM
Lionus is correct, the saucer ought to be significantly thicker than it is on your model, Baz. Good stuff still, tho.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2011, 05:06:10 PM
Refit is now in game
Title: Re: Baz1701 WIP's
Post by: Aeries on January 24, 2011, 05:08:06 PM
she looks perfect. :]
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2011, 05:42:34 PM


A little video
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2011, 08:26:16 AM
Ok hull thicker and more detail added.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on January 25, 2011, 08:28:57 AM
Damn!  I do LOVE this ship!  Cookie for you Baz!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 25, 2011, 10:21:13 AM
Think might be time for that Constellation bridge soon  :)  *inevitable cookie*
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 25, 2011, 10:35:04 AM
Looks good..just something not right about it...idk...something just looks odd...maybe the bridge needs to be bigger?? idk..can't quite put my finger on it..
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2011, 10:38:32 AM
the bridge was rushed together from bad ref. Trust me it will be replace as I have better pics of it now.
Title: Re: Baz1701 WIP's
Post by: Psyco Diver on January 25, 2011, 02:43:29 PM
Oh I love the Constallation class, always one of my favorites, she ain't the prettiest bird in the sky but she is the most interesting to look at
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on January 26, 2011, 09:52:59 PM
The odd inaccuracy aside, it's a nice piece of work.  I'd say the way that the saucer rim has been beveled isn't right, but who's to say this has to exactly be the same.  It could simply be a variation on the Constellation theme.  These days, with so many remakes (which are top quality and really appreciated), some variation and artistic license is probably called for here and there.
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 27, 2011, 12:01:52 AM
The odd inaccuracy aside, it's a nice piece of work.  I'd say the way that the saucer rim has been beveled isn't right, but who's to say this has to exactly be the same.  It could simply be a variation on the Constellation theme.  These days, with so many remakes (which are top quality and really appreciated), some variation and artistic license is probably called for here and there.

Nicely said.  :yay:

That is what I personally like about all of your guys work. the creative things that each of you contribute to what you do in your projects. I see stuff every time I get a chance to log on here that I would love to see on film. If you do the same exact right-down -to-the-micrometer thing that someone else does, your simply a copying machine and not artistic.,,nuff that rant,,, :)

I really like the detail on what you have done so far, the pylons and bay doors around the saucer in particular. Nice so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: metalnick on January 27, 2011, 12:51:17 AM
Keep up the awesome work baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 27, 2011, 04:26:45 PM
I know that x_theunknown_x is working on one but I got excited by his so I took a crack at it myself.

No interior yet.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on January 27, 2011, 05:25:58 PM
Competition is always a good thing. Makes people strive to do better than the rest. And while X_TheUnknown_X's Spacedock model is currently untextured, I think both of your models look great. I only wish the STO spacedock (when it gets revamped) looks atleast half as good.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 27, 2011, 06:38:35 PM
This is great, I didn't expect to see two Spacedock's being made at the same time.  We have this and the Unknown's Spacedock, your new Conny and Contellation, plus Furswift announced his Excelsior pack is almost done.  It's a Great time to be a TMP fan :thumbsup:
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 28, 2011, 08:25:37 AM
I like, oh BTW have you got a cookie recently? Well your getting one wheather you want it or not.
Title: Re: Baz1701 WIP's
Post by: bankruptstudios on January 28, 2011, 04:37:49 PM
Best one i'v ever seen!!! :evil:cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 29, 2011, 02:33:42 PM
just taking a break to eat so will post the dock thus far.

Just the runways to build and texture.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 29, 2011, 02:41:36 PM
OH that is good. :D
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 30, 2011, 01:21:23 AM
Like what you got so far, like your take on it. :thumbsup:

The spotlights inside, around the top on the textures, are a nice touch. Shame there can't be an actual light source inside the dock in BC, have to be a slave to the light source in the system you're in.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on January 30, 2011, 02:22:38 AM
a model can't have its own lightsource?? isn't the system itself a model? or a just a construct of nif files and tgas???
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 30, 2011, 08:23:32 AM
no.  there are a bunch of light scources specified for the system the model's in, but not on the model itself.  the model's use transparencies to emulate glows.  and before you ask, the Nano FX tackons like nav lights don't count as light scources.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 30, 2011, 08:32:27 AM
I would have thought in theory you could export spacedock with interior lighting  from max.   But you'd only see lighting effect not the light sources themselves.
Title: Re: Baz1701 WIP's
Post by: metalnick on January 30, 2011, 12:52:29 PM
Duuuuude!!! That is one sweet looking Starbase. Cookie for you!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 01, 2011, 05:32:14 PM
Given the station a blue tinge and rescaled for the galaxy to fit.

I'm not happy with it as the connie is now lost in the doorway and all the inner features are out of scale.
Title: Re: Baz1701 WIP's
Post by: Dalek on February 01, 2011, 05:39:04 PM
Perhaps make 2 versions, one to Connie scale and one to Galaxy scale with a few extra edits down to creative license to make them more distinctive?
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 01, 2011, 05:50:02 PM
Perhaps make 2 versions, one to Connie scale and one to Galaxy scale with a few extra edits down to creative license to make them more distinctive?

This could work.  One would be Earth Spacedock and the other could be Starbase 74.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 01, 2011, 06:28:26 PM
Perhaps make 2 versions, one to Connie scale and one to Galaxy scale with a few extra edits down to creative license to make them more distinctive?

The Dalek has a good idea!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 01, 2011, 06:53:43 PM
I'll have to have a word with SFR&D since it will be released through them

in the mean time I have re-textured the refit into the A this is more than sticking a A onto the reg
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 01, 2011, 07:08:07 PM
Sweetness :thumbsup:

Are you going to make the Impulse units more red on the A?  I believe they were more Redish on the A, or at least in Star Trek VI they appeared more Red.
Title: Re: Baz1701 WIP's
Post by: Bren on February 01, 2011, 11:30:18 PM
Another option is to employ creative licence and put an extra-wide door on one side of the base?
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 02, 2011, 03:07:33 AM
Perhaps make 2 versions, one to Connie scale and one to Galaxy scale with a few extra edits down to creative license to make them more distinctive?

Agreed with both you and Nihilus. The Earth Spacedock version, would be the one that fits a Galaxy Class, and as such the windows on the spacedock would need to be scaled appropriately in relation to the Galaxy. Also, the station would be huge compared to the Connie.
Title: Re: Baz1701 WIP's
Post by: Nebula on February 02, 2011, 11:37:14 AM
Agreed with both you and Nihilus. The Earth Spacedock version, would be the one that fits a Galaxy Class, and as such the windows on the spacedock would need to be scaled appropriately in relation to the Galaxy. Also, the station would be huge compared to the Connie.

I think everyone would agree to this! Though there was something mentioned in unknown's thread about the creator of the studio model earth space dock wanting to make an addon to the station under the ring that would accommodate the Galaxy. 
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 02, 2011, 01:26:19 PM
Think I need to tone down the alphas on the interior textures.

Also the Blue light should they stay or switch to white.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 02, 2011, 01:26:56 PM
double post
Title: Re: Baz1701 WIP's
Post by: Lionus on February 02, 2011, 02:01:23 PM
 :eek Wow.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 02, 2011, 04:35:37 PM
Looks good baz!
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 02, 2011, 05:01:10 PM
Also the Blue light should they stay or switch to white.

Blue looks great IMO.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on February 02, 2011, 05:14:23 PM
I think everyone would agree to this! Though there was something mentioned in unknown's thread about the creator of the studio model earth space dock wanting to make an addon to the station under the ring that would accommodate the Galaxy. 
Would love to see that add on
Title: Re: Baz1701 WIP's
Post by: Nebula on February 02, 2011, 05:53:04 PM
looking great there baz!
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 03, 2011, 06:32:44 AM
She is looking great.  :thumbsup:

Yea, I would tone them down by at least 30%, Great Idea doing that on the interior by the way.

Cookie for that.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 07, 2011, 08:29:15 AM
Thanks to Doug posting the CGI model on the DREXFILES I have started to rebuild the Constellation again.

And also a new project I've started after being inspired by DJ's latest offering.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 07, 2011, 08:32:32 AM
Quote
And also a new project I've started after being inspired by DJ's latest offering.
I think we are all inspired from DJ's Enterprise-E, myself included.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 07, 2011, 09:03:47 AM
No love for Frankenstein fleet? (Cheyenne, Freedom, Melbourne etc..)
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 07, 2011, 09:22:27 AM
No love for Frankenstein fleet?

Not sure where the sov project will be going all I can say is that it will not be a sov.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on February 07, 2011, 10:51:29 AM
lookin good so far baz..don't forget to shorten and flatten the ends of the nacelles..and re-check the way bridge is laid out on Drex's images..its a slight rework of the Connie refit bridge...keep it up buddy!!
Title: Re: Baz1701 WIP's
Post by: Dawg81 on February 07, 2011, 11:39:40 AM
If i may throw in my 2 cents perhaps u could use sov parts to make a cruiser to compliment the sov for example the galaxy and the nebula the connie and the miranda
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 07, 2011, 01:37:01 PM
If i may throw in my 2 cents perhaps u could use sov parts to make a cruiser to compliment the sov for example the galaxy and the nebula the connie and the miranda

My design was meant to complement the Sovereign. :angel
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 07, 2011, 06:04:46 PM
well still really just playing with this.

Opinons
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 07, 2011, 06:08:11 PM
Hmm looks good
Title: Re: Baz1701 WIP's
Post by: Nebula on February 07, 2011, 06:10:21 PM
interesting, though I don't think the ventral side of that saucer fits well heh.
Title: Re: Baz1701 WIP's
Post by: moed on February 07, 2011, 06:42:29 PM
Nice look so far. And I like the originality of the parts for the ship. In other works, it seems like no bashing is being done like re-using nacelles from one class of ship to this one.

Good work!
Title: Re: Baz1701 WIP's
Post by: Dawg81 on February 07, 2011, 09:59:17 PM
hmmm interesting a science cruiser overall its good but the saucer needs to flow more nautrally into the secondary hull
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2011, 08:39:13 AM
spent my lunch break building the nacelle cross memeber
Title: Re: Baz1701 WIP's
Post by: Lionus on February 08, 2011, 09:23:20 AM
(http://27.media.tumblr.com/tumblr_kyluddNFyt1qzub2yo1_500.jpg)

^ My reaction. Epic want.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 08, 2011, 09:51:04 AM
Hey now that looks pretty good!
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 08, 2011, 10:14:09 AM
These images should help make the Constellation Class a bit more accurate. Courtesy of Doug Drexler's blog :)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 08, 2011, 10:14:56 AM
Double-posting to add the 2 perspective shots from the blog.

Source: http://drexfiles.wordpress.com/2011/02/06/stargazer-a-kitbash-great/
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2011, 10:29:03 AM
Thanks those are the refs I'm using. If you read Dougs post he said that someone asked for renders of his model to use as plans. That was yours truely  :D
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 08, 2011, 11:29:21 AM
Ahh okay. My main reason for posting these here, was that it appears your nacelles are a bit inaccurate compared to these images. Specifically, the aft end of them looks decidedly different. I'm usually a stickler to canon, so I always try and point out these things in the hopes of getting things to be as canon as can be :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2011, 11:38:06 AM
Yeah Doug made this model from the TMP directors cut Enterprise. And I'm using me recent Refit as a donour ship. I have already removed the RCS thrusters but they still need more work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2011, 06:28:14 PM
More details added to this work horse.

and if anyboy was wondering currently at 19k polys
Title: Re: Baz1701 WIP's
Post by: moed on February 08, 2011, 06:41:45 PM
Nice!!
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 08, 2011, 06:49:16 PM
That's looking real slick there Baz :thumbsup:.  Have you thought about making a Miranda Class someday?  Not a request or anything, but judging from the awesomeness that is your Constitution and now Constellation, I think you could do a really amazing Miranda too.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 08, 2011, 07:25:50 PM
Really good work on those greebles back there, Baz.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 08, 2011, 09:08:19 PM
Yeah Doug made this model from the TMP directors cut Enterprise. And I'm using me recent Refit as a donour ship. I have already removed the RCS thrusters but they still need more work.

So, no canon nacelles on your version then? Rest of the ship looks great so far, but the nacelles obviously look a bit different.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 09, 2011, 03:53:54 AM
Thanks guys

So, no canon nacelles on your version then? Rest of the ship looks great so far, but the nacelles obviously look a bit different.

As I said, they still need work, patience young one.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 09, 2011, 07:14:42 AM
Patience is for the weak :P

... err, or something. Maybe that's suppose to be "Mercy" ? xD
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 09, 2011, 09:07:21 AM
Ok Nacelles altered.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 09, 2011, 10:21:48 AM
MUCH better. This deserves a cookie :P
Title: Re: Baz1701 WIP's
Post by: Nebula on February 09, 2011, 10:57:27 AM
looking great Baz :D
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 09, 2011, 01:33:09 PM
Awesome detail. great job so far.  :thumbsup:

All you guys must be drinking the same magic water these days,,  :funny

Cookie for the great work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 09, 2011, 05:01:56 PM
ok virtually have it looking like dougs, I will add the two lumps under the saucer.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on February 09, 2011, 05:11:21 PM
Looks amazing..MAJOR change from the last images you posted...one more teeny, tiny nitpick though...his doesn't have the the sensor with the floodlights on it like yours does...its just a round dome similar to the top of the bridge...
Title: Re: Baz1701 WIP's
Post by: Lionus on February 09, 2011, 05:12:47 PM
So purdy..  :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 09, 2011, 05:34:15 PM
Looks amazing..MAJOR change from the last images you posted...one more teeny, tiny nitpick though...his doesn't have the the sensor with the floodlights on it like yours does...its just a round dome similar to the top of the bridge...

I know but the studio model does and it looks better :D
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on February 09, 2011, 06:07:29 PM
well okie then...can you possibly make two versions? one with and one without? i personally like it without...
Title: Re: Baz1701 WIP's
Post by: moed on February 09, 2011, 07:45:30 PM
Cookie for you Baz.

This looks great!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 10, 2011, 08:28:38 AM
I'm declaring the modelling phase of this ship over.

Final poly count 22k.

Will start to modify the Enterprise textures where I can and make up new ones for the new parts.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 10, 2011, 08:29:40 AM
sorry for double post.

She may not be 100% like Doug's but I have tried to add some elements from the shooting model.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 10, 2011, 09:03:09 AM
I can hardly wait for a chance to get my hands on her ample nacelles.. :D
Title: Re: Baz1701 WIP's
Post by: Bren on February 10, 2011, 05:33:31 PM
Great work! Really spot on, you even corrected some of the more rushed elements of Doug's CGI version (like the a-symmetry top to bottom in his nacelle cross-pylons)!

One element both his and yours missed from both physical models is the patch of ribbed plating on either side of the connie necks, close to the saucer.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 10, 2011, 06:24:16 PM
Oh yes, as you might remember, I am at your service for betatesting this exquisite beauty.  :readme: :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 10, 2011, 06:44:00 PM
Well at this stage the model is mapped so no further additions I'm afraid.

The ship has the enterprise textures applied and a basic aztec where I had to build new parts.

Please bare in mind these new ones and the Enterprise texture are not 100% finished for this ship
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 10, 2011, 06:48:54 PM
That's a great start.  I like this polished Constellation look.  The only ones you seen in TNG are old, broken down pieces of crap.  Here we see a brand new off the line Constellation and she's not bad at all :)
Title: Re: Baz1701 WIP's
Post by: Joshmaul on February 10, 2011, 07:18:48 PM
The first Constellation I ever saw was yellow. It was the Stargazer came in the Star Trek Micro Machines packs.

Are you looking at making this a pack, baz? I know there were at least two other Constellations (the class ship itself, and the...Victory, I think?)...just curious.
Title: Re: Baz1701 WIP's
Post by: flarespire on February 10, 2011, 07:20:22 PM
wow nice job
Title: Re: Baz1701 WIP's
Post by: Lionus on February 10, 2011, 07:29:06 PM
The first Constellation I ever saw was yellow. It was the Stargazer came in the Star Trek Micro Machines packs.

Are you looking at making this a pack, baz? I know there were at least two other Constellations (the class ship itself, and the...Victory, I think?)...just curious.

Check out the old Constellation class pack.. there were many more.
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 10, 2011, 07:32:28 PM
The first Constellation I ever saw was yellow. It was the Stargazer came in the Star Trek Micro Machines packs.

Are you looking at making this a pack, baz? I know there were at least two other Constellations (the class ship itself, and the...Victory, I think?)...just curious.

Stargazer, Hathaway and Victory
Title: Re: Baz1701 WIP's
Post by: Lionus on February 10, 2011, 07:37:54 PM
Here's the list from the pack..

USS Constellation NCC-1017-A
USS Constellation NCC-1974
USS Gettysburg NCC-3890
USS Gihlan NCC-9761
USS Hathaway NCC-2593
USS Magellan NCC-3069
USS Serenity NCC-7100
USS Stargazer NCC-2893
USS Valkyrie NCC-2590
USS Victory NCC-9754
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 10, 2011, 11:19:41 PM
Whatever you call it, It is a work of art.  :)

Awesome job so far, Your skills have definitely went to the next level on this one. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: vipergb34 on February 11, 2011, 12:05:52 AM
Here's the list from the pack..

USS Constellation NCC-1017-A
USS Constellation NCC-1974
USS Gettysburg NCC-3890
USS Gihlan NCC-9761
USS Hathaway NCC-2593
USS Magellan NCC-3069
USS Serenity NCC-7100
USS Stargazer NCC-2893
USS Valkyrie NCC-2590
USS Victory NCC-9754
The USS Serenity NCC-7100 is sort of a made up ship.  The hull # NCC-7100 came from the model in Picards readyroom, and the name USS Serenity was madeup.
Title: Re: Baz1701 WIP's
Post by: Joshmaul on February 11, 2011, 02:59:13 AM
The Constellation was also listed as an NX at one point (the Operation: Retrieve maps in Star Trek VI).

Right, enough derailing the thread. Let us wait for more baz goodness. Everyone, start baking more cookies! We're gonna need more!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 11, 2011, 07:32:50 AM
hmmmm...the timing would have been perfect if the constys would have been in NX format at the time.
Title: Re: Baz1701 WIP's
Post by: Aeries on February 12, 2011, 12:08:45 AM
Good work, Baz. :]
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on February 12, 2011, 12:52:39 AM
The Stargazer was always one of my favorite Frankfleet ships and you've done her justice Baz!  Cookie for you!
Title: Re: Baz1701 WIP's
Post by: nicholson on February 12, 2011, 03:17:51 AM
Love the amount of detail on the kludge (I think that's what they call it when it comes to kitbashes)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 12, 2011, 08:31:00 AM
if you mean the kind of kludge that "the Cheezburger network" means, then that's the wrong definition.  i doubt there's many rednecks in either Starfleet's Engineering or spaceframe design divisions :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 12, 2011, 01:28:22 PM
Any way I think I can declare this one done.
Title: Re: Baz1701 WIP's
Post by: Jb06 on February 12, 2011, 01:44:16 PM
Looks great... the only thing I would improve is the saucer edge textures... they look extremely blurry compared with the rest of the ship.

Cookie

~Jb
Title: Re: Baz1701 WIP's
Post by: Lionus on February 12, 2011, 01:48:10 PM
Cookie from me too. Once it's HP'd, can I has for beta? *bambi-eyes* and yes, Baz, this is good practice for the time when your kids reaches 5yrs + of age..  :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 13, 2011, 11:44:00 AM
revamped the saucers edge.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 13, 2011, 02:38:30 PM
Stargazer, spacedock and Drydock (including workbees and travelpod) have been past to SFR&D for scripting.

decided to just go with the super sized spacedock. If the need arises I will release a TMP size later
Title: Re: Baz1701 WIP's
Post by: Lionus on February 13, 2011, 04:46:46 PM
SWEEET!  :dance :yay: Full spread of cookie torps away!
Title: Re: Baz1701 WIP's
Post by: Jb06 on February 13, 2011, 05:38:07 PM
The saucer edges looks 100% better :D

Cookie

~Jb
Title: Re: Baz1701 WIP's
Post by: moed on February 13, 2011, 06:00:31 PM
Cookie dude, what more needs to be said...

I really look forward to downloading all these beauties!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 14, 2011, 08:23:30 AM
Ok jus the D7 to finish up. I'm killing of the sov variant for now, I'm not happy with it.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 14, 2011, 10:26:40 AM
Ok jus the D7 to finish up. I'm killing of the sov variant for now, I'm not happy with it.

Damn, im having alot of trouble with my d7 :( making a rommie one for origins, can i ask? where did u get ur blueprints/scematics? and can u send them to me???
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 14, 2011, 11:18:22 AM
I used these and trekcore for screen shots.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on February 14, 2011, 01:00:58 PM
Nice details on the dock  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2011, 09:51:35 AM
Ok D7 done.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 15, 2011, 09:54:04 AM
Nice, Baz!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 15, 2011, 10:31:19 AM
Im amazed thats Awesome!
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 15, 2011, 05:12:01 PM
 :drool: nuff said.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 15, 2011, 06:53:27 PM
My god...it's full of win.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 17, 2011, 06:14:38 AM
Not much to show at the moment. But it is a start
Title: Re: Baz1701 WIP's
Post by: 007bashir on February 17, 2011, 06:23:00 AM
Hey baz thats a great idea. Its really time for a new miranda. But this torpedo-pod not a bit to big?
Title: Re: Baz1701 WIP's
Post by: Nihilus on February 17, 2011, 11:34:53 AM
Not much to show at the moment. But it is a start

haha... I had a feeling  :D

Questions: Are you going to release your ships in one big awesome TMP pack?  And do you plan to make the other Miranda Variants like the Saratoga and Bozeman?
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on February 17, 2011, 12:27:39 PM
Hey baz thats a great idea. Its really time for a new miranda.
definitely agreed...  a nice shiny new TNG-style one would be super-sweet as well :D :P
Title: Re: Baz1701 WIP's
Post by: captainkirk1 on February 17, 2011, 01:09:00 PM
@ Baz1701: The refit Enterprises and Miranda class looks absolutely great!!! Will there be a pack like you did before for each movie or a pack for the Constitution class with MVAM (deflector is powered down, warp engines light up when going to warp), I was wondering about the delta signs and lines on each side, will it look like the ones on Wiley Coyote's Enterprise? Too many questions I know. Just curious, if not no biggie. One other question, when will these be available on BC files?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 04:11:12 AM
wow lots of questions. Ok I'll try and answer them.

1, torp pod from the mk1 unreleased miranda so watch this space.
2, Not planning of a TMP pack just individual class downloads or the file sizes get large.
3, The plan is these will be released as SFR&D projects.
4, The connie is working in game with it's own HP but I'm having trouble with the MVAM features.
5, Each release will have seveal vessels in (constellation pack will have Stargazer and Hathaway for example). Not sure at this stage if the Miranda pack will include a Soyuz variant. See how it goes.
6, Connie will not include a battle damaged version as I suck of damage textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 09:03:44 AM
Starting to shape up a little.
Title: Re: Baz1701 WIP's
Post by: Villain on February 18, 2011, 09:31:23 AM
Looking sharp, mate!  :thumbsup:

As for damage textures... Can you not simply use some creative procedurals? Mixing a few fractals and "Smoke" style ones you can come up with some really interesting stuff.

I can provide an example of what I mean, if you'd like.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 10:05:11 AM
If you could it is one area I'm definatly lacking.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 11:48:51 AM
for phoenixfett D7 Reference
Title: Re: Baz1701 WIP's
Post by: nicholson on February 18, 2011, 12:57:31 PM
The body of the Miranda looks too long. could be an optical illusion with the bar missing.
Title: Re: Baz1701 WIP's
Post by: Bren on February 18, 2011, 01:03:47 PM
I was thinking the same thing. We'll have to wait for the bar and see. Lovely detail work, Baz.

Did you switch to a different renderer or something? Lately all your wip pics look much more "Solid" than they used to, I like :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 01:05:38 PM
The aft section is correct scale truxt me.

Also Mark and wiley showed how to improve my renders so that is why they look better.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 18, 2011, 01:30:30 PM
for phoenixfett D7 Reference

thanks mate, helped alot, BUT still screwed having LOT's of issues with it, so im just going to go wth it for now and work around till the end :D
Title: Re: Baz1701 WIP's
Post by: Lionus on February 18, 2011, 03:31:05 PM
Baz, the testing of the Constellation revealed that the nacelle damage is iffy.. as in pieces disappear instead of damaging.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2011, 04:20:47 PM
yeah not sure how to fix that.

It is a solid part so not a case of not unifidy.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 19, 2011, 05:07:09 PM
Will started the underside next.
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 20, 2011, 02:03:26 PM
Nice job all around so far.

Nice touch with the detail on the top saucer sections above the shuttle bays. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 20, 2011, 04:25:47 PM
Thanks

Going through my files found this one. Decided to finish it.
Title: Re: Baz1701 WIP's
Post by: 007bashir on February 20, 2011, 05:20:14 PM
cool, really missed the jj-excelsior. and great start on the Miranda. :yay:
Title: Re: Baz1701 WIP's
Post by: markeno on February 20, 2011, 06:42:12 PM
I'm glad to see the JJ Excelisor getting finished.  Been wanting to fly her around:)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 20, 2011, 07:01:11 PM
well, finally.  I was starting to wonder if you were doing a JJ excell 2.0.  i think the last time I looked in, it was only a rumor.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on February 20, 2011, 08:07:27 PM
If that Miranda gets the same attention to detail as your Constellation, it will be a definite hit!
Title: Re: Baz1701 WIP's
Post by: Centurus on February 21, 2011, 01:07:04 AM
I really hate JJ inspired ships, but this is one good looking ship.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 21, 2011, 11:41:25 AM
just a few little things to do then time to paint this sucker
Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on February 21, 2011, 12:02:24 PM
She's looking nice  :thumbsup: . I think it's been a while since we've had a TMP Miranda, and I agree with JTK - if it has the same detail as the Constellation - it'll be a great addition to the game.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 21, 2011, 12:29:15 PM
Excelsior ready for exporting.

Here are som comparrision shots compared to the Enterprise
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 21, 2011, 01:02:38 PM
Hmm, should the JJ-Excelsior not use the "JJ Font" for the registry?

Other than that, it looks pretty good. Except I would've gone with a "modified JJEnt-nacelle". This nacelle looks decidedly "square".
Title: Re: Baz1701 WIP's
Post by: markeno on February 21, 2011, 01:05:42 PM
That's one big ship.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 21, 2011, 01:45:59 PM
That's one big ship.

No so big as her captain, I think. ;)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 21, 2011, 03:57:09 PM
Too big, I think.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 21, 2011, 04:29:34 PM
It is in preportion to the JJprise.

At this stage it is what it is. I'm just trying to clear out my unfinished mods.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 21, 2011, 04:31:29 PM
Mighty is the Klingon Empire!  ;) Okay, I cheated, usually the D7 fires only one beam at a time which makes it bit less competitive against Yamamoto ( Less competitive, as in "What is this diablerie?! I was on my bridge, about to defeat that federation coward.. and now I'm in StoVoKor?!(sp)"  )
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2011, 08:23:57 AM
Miranda done now to texture it.
Title: Re: Baz1701 WIP's
Post by: 007bashir on February 22, 2011, 09:01:36 AM
Looks great, Baz...  :yay:
Aren't you going to modeling in the saucer phaser turrets?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2011, 09:39:04 AM
 :hithead:

I left them off deliberately to see if anyone noticed  ;)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 22, 2011, 09:45:52 AM
Heh.  Nice.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 22, 2011, 12:32:33 PM
Perhaps it's the Greenpeace edition? :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2011, 02:57:43 PM
I've transfered the enterprise textures over. Note the name and reg are a request by Jimmy.
Title: Re: Baz1701 WIP's
Post by: Bren on February 22, 2011, 03:49:06 PM
Gorgeous!

I really can't tell you what it is, I can't nail it down, but something feels... a little off... in the second shot. Could just be the lack of textures. Maybe the saucer is thinner on the miranda class, or the nacelles? Not sure, as I say, what's causing the feeling.

Keep up the great work!
Title: Re: Baz1701 WIP's
Post by: FarShot on February 22, 2011, 07:11:51 PM
I thought the torp ports were thinner, less square.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 23, 2011, 04:29:24 AM
The ship is in scale to my reference, perhaps it is the lack of textures this far.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 23, 2011, 08:19:30 AM
aft mapped and texture started.
Title: Re: Baz1701 WIP's
Post by: Vortex on February 23, 2011, 08:27:24 AM
Looks incredible.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on February 23, 2011, 01:44:22 PM
Looks incredible.

that i must second!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 25, 2011, 08:32:52 AM
Started bottom.
Title: Re: Baz1701 WIP's
Post by: 007bashir on February 25, 2011, 09:02:54 AM
Looks great Baz.  :dance
But i dont remember that the miranda had that  dark hull plating between the impulse cristal and the sensor dome.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 25, 2011, 11:07:25 AM
For Ben Sisko
Title: Re: Baz1701 WIP's
Post by: Villain on February 25, 2011, 11:26:33 AM
Sorry about the delay mate, but here's an example of using procedurals as damage.

Excuse the shoddy model/texture, threw it together to show what I meant!

So the first one is rather basic, but I think is the sort of effect you'd be after for the sort of damage. Using FBM Noise set to perlin and four different layers you can get that effect. Each one is about 15% more transparent than the last. Granted, if you don't rush it like I did you'd get a much nicer effect. The second is just a rust-like effect using turbulence and 6 layers.

Now, DJ put up that Max-texturing tutorial a little while ago, you can use that exact same method to accomplish the damage, and a lot more controlled. It's also a great way to simulate weathering.  :thumbsup:

Alternatively, if you want, I can give it a whirl.


Love the work you've done on the Miranda, Baz! She's a beaut!
Title: Re: Baz1701 WIP's
Post by: 007bashir on February 25, 2011, 11:29:30 AM
that reminds my alot of the damage the kelvin had...
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 26, 2011, 07:51:31 AM
Decided to finish this one myself
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 26, 2011, 09:27:52 AM
part of the argus array??
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 26, 2011, 09:37:52 AM
part of the argus array??
NOPE, looks very much like Epislone9
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 26, 2011, 09:44:06 AM
NOPE, looks very much like Epislone9


Epsilon IX (http://memory-alpha.org/wiki/Epsilon_IX_station)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 26, 2011, 10:50:24 AM
oh yer! u know what i dont recognise that at all though lol - need to rewatch tng lolz
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 26, 2011, 02:37:31 PM
oh yer! u know what i dont recognise that at all though lol - need to rewatch tng lolz

More like rewatch TMP. lol

Something seems off about the torpedo pod and the impulse deck of the Miranda, but the rest of it looks great!
Title: Re: Baz1701 WIP's
Post by: Lionus on February 27, 2011, 03:21:12 AM
Baz, you did send the fixed NIF of the Stargazer to the rest of the team, did you not..? Since others who have downloaded it have reported those missing pieces on stargazer.. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 27, 2011, 06:04:58 AM
yes I sent it with the 1024 textures.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 27, 2011, 07:13:30 AM
Im loving the new ships comming out certainly some the best BC has ever had. Keep up the remarkable work!  :dance
Title: Re: Baz1701 WIP's
Post by: Lionus on February 27, 2011, 08:12:56 AM
yes I sent it with the 1024 textures.

Hm.. I wonder if it's hardware related then..
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 28, 2011, 09:45:43 AM
A little more Miranda
Title: Re: Baz1701 WIP's
Post by: Villain on February 28, 2011, 10:09:47 AM
Gorgeous, mate! Keep up the excellent work, and have a cookie.

I am curious what settings you use when rendering, though. Very professional.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 28, 2011, 10:16:36 AM
bare in mind I'm using max. So this is the default scanline render engine.

Add a skylight to the scene (set to 1 on its own or less if using a omni light as a light source)

In the render settings turn on light tracer and away you go.
Title: Re: Baz1701 WIP's
Post by: Villain on February 28, 2011, 10:18:35 AM
Definitely going to have to experiment with similar in Lightwave. Thanks!
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 01, 2011, 06:34:02 PM
OK small update.
The connie shuttle bay door issues are sorted.

And with Tiqhud's help the connie now launches and retrives shuttles.

Tomorrow I'll build a TMP shuttle to suit and get it out to the beta team.

Title: Re: Baz1701 WIP's
Post by: baz1701 on March 02, 2011, 08:56:06 AM
Here is the shuttle will texture it tonight.
Title: Re: Baz1701 WIP's
Post by: Villain on March 02, 2011, 09:17:24 AM
VERY nice, mate! Looks a lot better than the one I had made a while ago!  :thumbsup: Can't wait to see the texture.
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 02, 2011, 10:32:41 AM
OK small update.
The connie shuttle bay door issues are sorted.

And with Tiqhud's help the connie now launches and retrives shuttles.

Tomorrow I'll build a TMP shuttle to suit and get it out to the beta team.


Uss Sovereign , did BCUT [handy tool], very nice shuttle BTW
Title: Re: Baz1701 WIP's
Post by: nicholson on March 02, 2011, 01:19:24 PM
the side look a bit, err . . . . . wobbly.

Could equally be my eyes!
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 02, 2011, 03:28:02 PM
AWESOME!

are you thinking of building the warp sled too?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 03, 2011, 10:27:32 AM
I'd have to no to the warp sled for this version.

It will be part of the connie download and not released as a seperate mod. To be honest it will not me overly detailed so I would not consider worth its own release.

I may build a decent one in the future but no plans as yet for this.
Title: Re: Baz1701 WIP's
Post by: masteraccount on March 03, 2011, 11:27:33 PM
I can't wait to download the Connie Refit and the Reliant.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 08:35:34 AM
Here is the shuttle texture so far.
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 04, 2011, 11:04:34 AM
OH, that's nice
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 05:18:17 PM
shuttle done
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 04, 2011, 05:54:18 PM
looks good, but inst it a bit too much pink? Or is that just your render probrities?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 05:56:33 PM
it is actually that colour
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 04, 2011, 06:02:28 PM
it is actually that colour


u pulling our leg??
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 06:05:30 PM
See for yourself
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 04, 2011, 06:09:20 PM
Indeed. Just have seen that pic too. looks really crazy. But in the movie it looks much more greyer and darker and with some brown or rosty.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 06:41:42 PM
Here is a mock up of the Enterprise and the shuttle
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 04, 2011, 06:58:23 PM
Here's a quick question...which version of the shuttlebay is this?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2011, 07:12:52 PM
Shuttle bay is from the first film.

I may modify it yet for the ENT-A.

Anyway last update for today. here is some in game footage of the shuttle launching and some glamore shoots of the connie in game.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 04, 2011, 07:36:12 PM
Any chance the pink could be lighting as im sure its grey at the auction the pics of it where deffo grey mate :d
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 04, 2011, 07:47:44 PM
That's a neat little Shuttle Baz but didn't the Surak dock to the back of the bridge in TMP?  Either way that's pretty cool :thumbsup:
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 04, 2011, 08:49:10 PM
yes, but the original design was also supposed to be used as the Enterprise's standard shuttlecraft, which landed in the hanger bay.


Any chance the pink could be lighting as im sure its grey at the auction the pics of it where deffo grey mate :d
Actually the model is slightly pink:

here's a link to it on Proberts website: http://probertdesigns.com/Folder_DESIGN/LR_Shuttle-2.html (http://probertdesigns.com/Folder_DESIGN/LR_Shuttle-2.html)

Guys, Baz is right about this one, believe me!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on March 04, 2011, 09:56:58 PM
Guys, Baz is right about this one, believe me!
:thumbsup:

I think sometimes non-modders don't believe we do bother researching our projects.  Though obviously can never be perfect all time and sometimes make mistakes  :angel
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 04, 2011, 10:56:45 PM
Shuttle bay is from the first film.

Just wanted to clarify.  Why they changed the shuttlebay in each movie is beyond me...the one in ST5 made that part of the ship seem...smaller, IMO.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 05, 2011, 01:47:00 AM
Sorry baz i didnt want to bother you. My appologies.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on March 05, 2011, 02:12:46 AM
the shuttle bay i don't think has ever been smaller...a lot of what you see in TMP is the CARGO bay..remember the cargo bay and shuttle bay are two totally different things...just like in TNG aboard the Enterprise D..you never saw cargo containers in the same bay as shuttlecraft aboard the Enterprise unless the shuttle was indeed hauling something...but the times that happened were few and far between...i don't think aboard the refit Enterprise that the main shuttlebay was 2 and a half times as long as the shuttlebay was on the TOS Enterprise...it would make more sense for the cargo bay to be expanded and the shuttlebay to remain roughly the same size...
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 05, 2011, 02:24:57 AM
yeah, they're just connected to form one big bay for loading cargo in the movie
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 05, 2011, 12:14:06 PM
Ok I took a snapshot just to see how pink it was lol...if it really is pink.....That would make the CONNIE PINK TOO????? DISCO STU GOT HIS OWN SHIP!!!! - if ur's is right? would it of ended up like this due to light source???? but meh, this is what i mean, couldnt see ANY pink in it at all...I'm so confused :(
(http://img823.imageshack.us/img823/3240/vlcsnap2011030517h08m22.png)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 05, 2011, 12:19:26 PM
bazz u know i love ya work, and ur a mate now...But...My evendence is building....Funny thing is...I swear i've seen this picture before?????

(http://3.bp.blogspot.com/_of7mShM5N1g/S_XHCZh2Y2I/AAAAAAAABqc/gpuIIOVpEcA/s1600/starlog_32_lost_designs_07.jpg)
Compeared too
(http://bc-central.net/forums/index.php?action=dlattach;topic=5769.0;attach=54333;image) if u look at the guys face in the Clearer picture *PINK ONE* theres more PINK in his face.. I'm now wondering if yours has had some kinda light edit?? NOT ur fault though>.....Dont wanna upset any one though...Just looking at it docking with the enterprise and they look the same colour ish...i can't imagine kirks ship being PINK!!! - Could u image what he would say??? lolz


all i need to do now, is what the motion picture in blu ray ....that will solve it all lol
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 05, 2011, 12:25:17 PM
I looked at the HD screencaps, and the warp sled is indeed pinkish-BUT, the blue/green screen most likely washed out much of the color to a grayish-pink. This is a similar effect to the TOS Enterprise for it being blue/green/gray. For Baz, I believe a grayer version of the base color would be good, with a hint of pink. Please do not make it look like Barbie's Outerspace Adventure Sled. :funny It's your ship- you can color it as you like.

I think we should let Baz have the next post and not being bombarded by ship color opinions.
Title: Re: Baz1701 WIP's
Post by: Nebula on March 05, 2011, 01:06:02 PM
Quote
I think we should let Baz have the next post and not being bombarded by ship color opinions.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 05, 2011, 05:50:05 PM
I'm damed if I do, and damed if I don't. All ref point to the colour being the colour I have used.

This canon so as it stands it should stay as it is. I read that probert painted it this colour to show that all ships in the starfleet are made by different cultures to show some variation in design and he was also disappointed that the colour was neutralized during filming.

As it stands I will leave it as is. this is just a low poly add on to the connie I don't want to get bogged down in the colour scheme.

Like it or not  (and yes I'm not a fan of it either) it is canon.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on March 05, 2011, 07:40:10 PM
I'm damed if I do, and damed if I don't. All ref point to the colour being the colour I have used.

This canon so as it stands it should stay as it is. I read that probert painted it this colour to show that all ships in the starfleet are made by different cultures to show some variation in design and he was also disappointed that the colour was neutralized during filming.

As it stands I will leave it as is. this is just a low poly add on to the connie I don't want to get bogged down in the colour scheme.

Like it or not  (and yes I'm not a fan of it either) it is canon.

Well said!
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 05, 2011, 08:35:46 PM
I'm damed if I do, and damed if I don't. All ref point to the colour being the colour I have used.

This canon so as it stands it should stay as it is. I read that probert painted it this colour to show that all ships in the starfleet are made by different cultures to show some variation in design and he was also disappointed that the colour was neutralized during filming.

As it stands I will leave it as is. this is just a low poly add on to the connie I don't want to get bogged down in the colour scheme.

Like it or not  (and yes I'm not a fan of it either) it is canon.

Seems like it could be a tradition to do so since Vulcan ships were seen as Red in First Contact and then again on Enterprise, (although those were pre-Federation design).  You could assume that Vulcan's enjoy Redish colored ships.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 06, 2011, 02:03:57 PM
another shuttle to add to the mix.

I will be giving this one a NCC-1701 reg and add it to the probert shuttle already in the mix.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 06, 2011, 02:21:09 PM
Ah, my favorite of the TMP shuttles.  I think the forward window needs to be taller, but I'm not sure.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 06, 2011, 02:26:50 PM
thanks and the window is spot on the tng window is taller
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 06, 2011, 05:53:02 PM
Just 1 word WOW  :bow:
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 06, 2011, 06:03:52 PM
Ah sweet.  Another great thing Star Trek V gave us.  Most people concentrate on the Cons and forget STV gave us some pretty decent Pros too.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 06, 2011, 06:19:07 PM
Ah sweet.  Another great thing Star Trek V gave us.  Most people concentrate on the Cons and forget STV gave us some pretty decent Pros too.

I never forget the pros.  As I said, that's my fave TMP-era shuttle, and I love the STV bridge.  It's very sleek and bright. :D  I just really wish BC could display small craft better... :(
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 06, 2011, 06:24:24 PM
well here are the textures thus far.

I have altered the window.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 07, 2011, 12:03:48 AM
sweet!

Another cookie for baz!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 07, 2011, 07:33:07 AM
Seems like it could be a tradition to do so since Vulcan ships were seen as Red in First Contact and then again on Enterprise, (although those were pre-Federation design).  You could assume that Vulcan's enjoy Redish colored ships.

you forget, the "red" was apparently retconned out to a dull turd brown in later seaons, AND there would be no connection, as no-one had thought to bother with vulcan design, yet, in the 80's.

THIS is the shuttle I thought you were gonna work on, originally.
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 07, 2011, 07:49:02 AM
you forget, the "red" was apparently retconned out to a dull turd brown in later seaons, AND there would be no connection, as no-one had thought to bother with vulcan design, yet, in the 80's.

THIS is the shuttle I thought you were gonna work on, originally.

They never turned them Brown in later seasons.  I've only ever seen them Red, which is the color found on the CG models posted by Doug Drexler on his blog.

Back on topic however, I noticed the vents on the rear of the Nacelles should be smaller on the shuttle, as seen here...

http://memory-alpha.org/wiki/File:Copernicus_shuttlecraft,_2287.jpg (http://memory-alpha.org/wiki/File:Copernicus_shuttlecraft,_2287.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 07, 2011, 08:38:48 AM
good spot made the vents smaller and finished the texture.

please note I have not missed the -A of the reg this is for the refit not the Ent-A
Title: Re: Baz1701 WIP's
Post by: Lionus on March 07, 2011, 10:21:57 AM
Purdy. I guess I really have to do a reinstall to get back into betatesting.. *sigh* 14Gb worth of mods.. ugh.  :hithead: :banghead: :facepalm:
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 07, 2011, 10:42:48 AM
Likes tooooo
Title: Re: Baz1701 WIP's
Post by: nicholson on March 07, 2011, 11:37:56 AM
Very nice looking shuttle
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 07, 2011, 02:39:33 PM
cool, are you planning an Enterprise livery for your workbees to go with all this?  She was supposed to carry a complement of them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 07, 2011, 03:13:46 PM
cool, are you planning an Enterprise livery for your workbees to go with all this?  She was supposed to carry a complement of them.

Short answer no. I won't be adding workbees to this ship. The Vulcan shuttle will be included with the ship the STV shuttle will be a additional download but the connie carrier script will allow them to be launched as well.
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 08, 2011, 10:49:49 AM
The Vulcan shuttle will be included with the ship the STV shuttle will be a additional download but the connie carrier script will allow them to be launched as well.
Actually the Vulcan shuttle and the STV shuttle will be seperate, cause the ship will be set to launch them, and it will be a requirement [this done to keep down the amount you wold spend on download time]
Title: Re: Baz1701 WIP's
Post by: captainkirk1 on March 08, 2011, 12:03:32 PM
@ baz1701: Lovin the Ships and Shuttles. Keep up the good work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 09, 2011, 08:40:31 AM
I have started to remodel the shuttle bay for the Ent-A
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 09, 2011, 08:52:43 AM
Nice Job. Though zooming in that close to a mesh will make everything blocky, I'm sure it will look great in BC.

Kirk- "....Emergency Landing Plan B."
Chekov- "What's Emergency Landing Plan B?"
Scotty- "I haven't a clue."
Kirk- "B- as in Barricade."
Scotty- "He can't be serious!"
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on March 09, 2011, 09:31:53 AM
Nice Job. Though zooming in that close to a mesh will make everything blocky, I'm sure it will look great in BC.

Kirk- "....Emergency Landing Plan B."
Chekov- "What's Emergency Landing Plan B?"
Scotty- "I haven't a clue."
Kirk- "B- as in Barricade."
Scotty- "He can't be serious!"

"Have you ever done this before?" (not sure the exact quote)

Sulu-"Actually it's my first attempt"

everyone looks concerned.

Kirk-"He's good....REALLY!"

Baz, dude, you're making me anticipate this even more!!!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 09, 2011, 11:29:35 AM
will this come with the floor scarring afterwards?
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 09, 2011, 02:14:14 PM
baz should remodel the bay doors to be only partially open lol.  so we can reenact that scene.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 09, 2011, 05:32:56 PM
well with the refit green lighted for upload I turned to the Ent-A

She is all done and the shuttle has been retextured to suit.
Title: Re: Baz1701 WIP's
Post by: Centurus on March 09, 2011, 05:47:20 PM
Excellent.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 09, 2011, 06:43:41 PM
baz should remodel the bay doors to be only partially open lol.  so we can reenact that scene.

Yeahhh, funny thing about that.  The middle of the doors would have been open, and yet the Galileo still careened enough to the left to avoid the Copernicus sitting in the bay. :angel

Looks good baz!
Title: Re: Baz1701 WIP's
Post by: moed on March 09, 2011, 07:59:37 PM
Real nice Baz!

Cookie
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 10, 2011, 04:29:22 AM
Now that is a connie to be proud of Baz, she is ni-on perfect.
Title: Re: Baz1701 WIP's
Post by: Bones on March 10, 2011, 04:22:40 PM
Yeahhh, funny thing about that.  The middle of the doors would have been open, and yet the Galileo still careened enough to the left to avoid the Copernicus sitting in the bay. :angel

Looks good baz!

It's ST5 after all mate  :funny

The Connie is ... dunno if I can find proper word so I'll just serve ya cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 13, 2011, 04:31:06 PM
I have re-textured the TOS connie.

Not sure if I will add a shuttle bay yet like the refit.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 13, 2011, 05:00:02 PM
I have re-textured the TOS connie.

Not sure if I will add a shuttle bay yet like the refit.


ah screw it, now im insainly jellous
Title: Re: Baz1701 WIP's
Post by: starship on March 14, 2011, 12:03:06 PM
All of them are looking very cool Baz, especially for a low polly. ;)
Therefore, for the Ent-A, I believe you did the saucer curvature a bit wrong, especially ob top. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 15, 2011, 09:45:56 AM
Back to the Miranda
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 15, 2011, 11:42:42 AM
Coming on nicley, whats the count on the polys so far?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 16, 2011, 06:25:14 AM
As requested here are the refit textures for drydock screen shots

Please note these are not a full set of textures. Any texture that did not need modifying are not included in these zips so copy over orginals.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 16, 2011, 06:27:05 AM
Alas double post needed.

Just unzip the files into the high texture folder. Would recomend backing up orginal (ON) textures first.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 16, 2011, 08:54:58 AM
I give it a couple days before the Miranda ends up in my mailbox for betas.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 16, 2011, 09:53:50 AM
Well it is slow going. I got GT5 for my birthday so only modeling in my lunch break.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 16, 2011, 10:30:32 AM
wha?  GT5?!

hey, lionus, we're gonna have a feild day!
Title: Re: Baz1701 WIP's
Post by: Lionus on March 16, 2011, 09:05:13 PM
Indeed.  :evil:
Title: Re: Baz1701 WIP's
Post by: Joshmaul on March 16, 2011, 09:19:10 PM
With that open-bay stuff, I keep thinking "one good torpedo would blow this ship up under normal conditions", lol...
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 17, 2011, 10:35:36 AM
Miranda basicly done just the extra support behind the pylons needed.

Here are my plans for this one.

Miranda TMP - USS Reliant & USS Sarratoga NCC-1867

Miranda TNG - USS Sarratoga NCC-31911 (With out roll bar and with side pods) & USS Miranda NCC-1800 (As TMP but with TNG engine glows)

Bonus ship Soyuz class USS Bozeman
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 17, 2011, 10:58:23 AM
Dont know what to say. Just great. :bow:
Seems i have to build this new regula station im doing  ;). Are you planing to realease them in a pack or seperate?
Title: Re: Baz1701 WIP's
Post by: FarShot on March 17, 2011, 11:22:36 AM
Wait, doesn't the Miranda have phasers like the Constitution?
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 17, 2011, 11:28:42 AM
just saw some screenshots from Khan and you are right. i thnk i told that to baz a month ago or so.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 17, 2011, 11:56:28 AM
I knew I had something missing. easy fix
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 17, 2011, 12:28:44 PM
Like I said easy fix :D
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 17, 2011, 01:13:35 PM
Much better now. What about those two things at the end of those red lines near the end of the saucer section? (btw what are those? Deflectors?).  Sorry baz dont want to stress you :angel
Title: Re: Baz1701 WIP's
Post by: Vedic on March 17, 2011, 01:47:03 PM
I see some Puddle Jumpers in there.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on March 17, 2011, 02:11:28 PM
Much better now. What about those two things at the end of those red lines near the end of the saucer section? (btw what are those? Deflectors?).  Sorry baz dont want to stress you :angel

those are long range sensor arrays, the Miranda doesn't have a traditional deflector dish
Title: Re: Baz1701 WIP's
Post by: moed on March 17, 2011, 04:45:46 PM
Looks great Baz.

BTW, Saratoga has only 1 "r".  ;)
Title: Re: Baz1701 WIP's
Post by: Bones on March 17, 2011, 05:51:32 PM
The Mirandas look awesome Baz, I jsut have one nitpick, I'm not sure if torpedo tubes were square shaped... I think they were rectangular
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 17, 2011, 06:10:34 PM
The Mirandas look awesome Baz, I jsut have one nitpick, I'm not sure if torpedo tubes were square shaped... I think they were rectangular

In this image they look more square to me.

http://images1.wikia.nocookie.net/__cb20090525051809/memoryalpha/en/images/0/05/USS_Reliant.jpg
Title: Re: Baz1701 WIP's
Post by: Bones on March 17, 2011, 07:12:36 PM
ah my bad then, must have been perspective ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 18, 2011, 05:05:53 AM
Thanks for the comments guys.

I have started the Saratoga, have the roll bar cut off just need to build the weapons pods and re-texture.

Someone asked a while back what the poly count is, well the Reliant is a tad over 20k
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 18, 2011, 09:45:38 AM
Saratoga done. now should it have TNG nacelle glows?
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 18, 2011, 10:07:56 AM
Yes, I think so, logically, if they [starfleet] are going to have a ship, between eras , engine , weapons, shields, get upgraded first. Know not quite TNG but those would probably upgraded first.
Hope you catch my meaning
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 18, 2011, 10:25:50 AM
Yes, I think so, logically, if they [starfleet] are going to have a ship, between eras , engine , weapons, shields, get upgraded first. Know not quite TNG but those would probably upgraded first.
Hope you catch my meaning

 :yeahthat:  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: genty on March 18, 2011, 10:35:00 AM
They are looking great. There is one thing bugging me though, the red squares around the saucer. From what I can tell on pics of the studio model, the Reliant doesn't actually have them. May just be me though as the pics I was loooking at aren't the best quality. If you do kep them though, the allignment of them seems off. The ones at the front partly overlap the deflector grid lines while the ones further back don't. It's almost as if they are set up in a circle pattern but the circle is off-center to the saucer if you can understand what I mean.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 18, 2011, 11:23:22 AM
The texture is reused from the connie. I have check my ref and they are not present on the Reliant so the next go around they will vanish.

The are EVA hatchs seen used in TMP.
Title: Re: Baz1701 WIP's
Post by: Bones on March 18, 2011, 11:32:38 AM
The texture is reused from the connie. I have check my ref and they are not present on the Reliant so the next go around they will vanish.

The are EVA hatchs seen used in TMP.
I would leave one in front and one per each side of saucer, afterall those EVA hatches are still the only way out from the ship on a dorsal part of the saucer, would left few just incase of emergency landing :P
Title: Re: Baz1701 WIP's
Post by: genty on March 18, 2011, 12:07:57 PM
I've just found a better reference pic which does show them but they don't seem as prominant. I does confirm what I noticed about them being out of line though, I circled the front one in the pic which is slightly covering the deflector line, in the reference pic it is forward of the grid and doesn't cross it. The others have similar issues as if they are too far forward on the saucer and should be moved back slightly in my opinion. The forward phaser emitter should also be on the other side of the deflector line, same side as the name which should be a slightly larger font and touch the grid lines at the start and end of the name. I also believe that the saucer mapping might be off, the grid lines at the front are a distance from the saucer edge and get closer to the saucer edge as you move around the saucer. I'm not sure how to discribe it better.
The reference pic also shows a couple of things I hadn't noticed as well, a couple of raised squared on the saucer. I circled them as will in the pic so you can compare them in the reference pic. The reference pic just so happens to be at almost the same angle to your reference. Last thing is that the platform where the long range sensors touch the saucer should be flush with the saucer surface , not raised. I can elaborate more if you want but you should be able to see what I mean if you compare the render with the reference. There are other differences as well but it might be too late to change them.
The pic I was looking at is here http://www.st-bilder.de/gallery/modelle/sternenflotte/miranda/miranda-66489.html
I know I'm being critical with the details but I want to help make it almost perfect.
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 18, 2011, 06:16:11 PM
Here is the same image genty posted but larger, (found on ex-astris).  If you look closely you can see the hatches are indeed there, they're just more subdued as they lack the red outline around them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 19, 2011, 12:31:16 PM
Ok I have straightened up the airlocks and toned them down. I'm sticking to the connie locations. adjusted the phaser bank

Also added TNG glows to the Saratoga
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 19, 2011, 01:19:22 PM
Only thing i'd suggest changing, is trimming the red lines on the dorsal/ventral saucer so that they don't go right upto the registry. Adding a little spacing to both ends of the red lines would be better. Just a minor nitpick.

Both the Reliant and Saratoga looks great thou.
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 19, 2011, 01:38:36 PM
Only thing i'd suggest changing, is trimming the red lines on the dorsal/ventral saucer so that they don't go right upto the registry. Adding a little spacing to both ends of the red lines would be better. Just a minor nitpick.
I would disagree, that can keep baz-s seperate from others [personlaztions]

Quote
Both the Reliant and Saratoga looks great thou.
Agreed
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 19, 2011, 01:55:12 PM
well I have already trimed the line.

Had to adjusted the aztec and way the connies opacity is lot lighter and forget to darken for these
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 20, 2011, 01:15:19 PM
and finally the Soyaz class USS Bozeman
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 20, 2011, 02:17:55 PM
Oh, sweet!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on March 20, 2011, 03:08:23 PM
Are there going to be weapons in those pods like pulse phasers?
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on March 20, 2011, 06:09:23 PM
Those cannons kind of look a little too low poly with the rest of the ship.  They sort of look like an after thought.  Here's a link and a pic that shows them in a bit more detail...

http://www.trekmania.net/the_fleet/utopia/fleet/soyuz.htm
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 20, 2011, 07:49:28 PM
Those cannons kind of look a little too low poly with the rest of the ship.  They sort of look like an after thought.  Here's a link and a pic that shows them in a bit more detail...

http://www.trekmania.net/the_fleet/utopia/fleet/soyuz.htm

Maybe this could help?  The pics aren't super detailed but maybe they can help.

http://www.starshipmodeler.com/trek/ss_soyuz.htm
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 21, 2011, 09:20:12 AM
I'll look at the canons at some point.

Here is something I knocked up in my lunch break. still vey rough at this stage.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 21, 2011, 09:37:55 AM
something in voyager style?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 21, 2011, 01:23:30 PM
Whatever it is, it looks FAST. :eek
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 21, 2011, 02:03:46 PM
Stardrive section looks vastly undersized, with almost no room for more than the deflector assembly :P
Title: Re: Baz1701 WIP's
Post by: Tally on March 21, 2011, 03:57:58 PM
Quite like that look myself,deflector array further back works for the Aventine, speaking of Voyager..I would think some MVAM nacelles would go nicely on that(along with impulse engines in the nacelle struts), actually ...lol, would think it would be a good counterpart for the Aventine in the same texture scheme.

Though after looking at it some more...wonder if a shuttle bay could do with being further up the back towards the saucer section(sort of how the impulse engines are on DJ's Eclipse class) and more of sloping back end on top of the aft section
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 21, 2011, 06:25:43 PM
I stared again.

It now looks like the image I see in my mind
Title: Re: Baz1701 WIP's
Post by: Nihilus on March 21, 2011, 09:13:31 PM
I stared again.

It now looks like the image I see in my mind

Sweetness.  Intrepid/Sovereign Hybrid.  Maybe a little Prometheus too.  This is going to be pretty neat.
Title: Re: Baz1701 WIP's
Post by: Vedic on March 21, 2011, 09:38:11 PM
I'm guessing this is either, what you think Voyager should of looked like, or a Voyager Sub-Class, which will likely be Slipstream capable. Nice Work So far.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 22, 2011, 01:28:26 AM
I like the looks of that a LOT.  :thumbsup: Reminds me of that little drawing of mine.. Which hasn't progressed since then  :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 22, 2011, 06:21:48 PM
What do you do when you are crap at battle damage textures?

you call in a old country doctor for some help :D

Bones did his usual fab job distressing my textures.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 22, 2011, 06:23:46 PM
now those are cool. :yay:
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on March 22, 2011, 08:59:35 PM
Looks good..make sure he extends the damage to the torpedo bay all the way to the front of it...he has it sort of stop short of the launch tube it self..
Title: Re: Baz1701 WIP's
Post by: Bones on March 23, 2011, 05:10:03 AM
yep, I see that too, I was working without model so no preview of what I was doing, the damage that supposed to be on nacelle's joint is now in the middle of the nacelle ... will quick-fix it ASAP ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 23, 2011, 09:09:58 AM
back to this one.
Title: Re: Baz1701 WIP's
Post by: Vedic on March 23, 2011, 09:12:56 AM
She seems to have a bit Vesta In her.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 23, 2011, 03:48:11 PM
some more refining.
Title: Re: Baz1701 WIP's
Post by: metalnick on March 24, 2011, 03:49:07 AM
The saucer makes me think of a speedboat.  :P
Title: Re: Baz1701 WIP's
Post by: Captain_D on March 24, 2011, 07:51:15 PM
The saucer makes me think of a speedboat.  :P

My thought exactly,, :D

Nice looking Fed design though, Like it. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 24, 2011, 09:25:57 PM
I like the hull design, but I don't think much of the nacelles...
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 28, 2011, 08:45:53 AM
Well I like em. ;)

Textures finally started.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 28, 2011, 08:55:58 AM
Looks nice, but im not sure about those phasers... They are not really in a nice arc...
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 29, 2011, 08:34:43 AM
reworked the phaser, a royal pain in the ass.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 29, 2011, 08:47:47 AM
Much better now.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on March 29, 2011, 06:24:55 PM
an idea for alternate grills:

Title: Re: Baz1701 WIP's
Post by: baz1701 on March 29, 2011, 06:32:22 PM
Intresting, might look at that.

Also this ship is now officially know as the Darwin Class. It is a science vessal designed to land on pre-first contact planets and act as a duck blind staging area for studys, so it will have a cloak.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 30, 2011, 06:24:57 AM
Duck blind? Yeah, we all know how well that has worked for Starfleet in the past.  :funny
Title: Re: Baz1701 WIP's
Post by: Bones on March 30, 2011, 11:11:54 AM
You know what bugs me now ? Escape pods, I noticed they usualy are about the same height of windows, sometimes they are a bit bigger or even smaller (Rhode Island), now this would seem reasonable size for a single person but obviously escape pods are meant for more than one person... my point is - I think esc pods are too small compared to windows (those cut outs at least :P )
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 30, 2011, 11:46:26 AM
Those cut outs will be two decks high at least if that easys your pain :P
Title: Re: Baz1701 WIP's
Post by: Bones on March 30, 2011, 01:45:39 PM
Those cut outs will be two decks high at least if that easys your pain :P

Now that's a relief :D
Title: Re: Baz1701 WIP's
Post by: flarespire on March 30, 2011, 02:03:21 PM
looks similar to the inferno, i likes this ALOT!, baz, i dare you to shoot at the inferno after this, though you dont have to if you dont wanna, again, REALLY awsome ship! :yay: :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 30, 2011, 03:23:45 PM
Sorry next ship started and no prizes for guessing what it is.
Title: Re: Baz1701 WIP's
Post by: flarespire on March 30, 2011, 03:32:04 PM
its ok, i did say you didnt have to, and is that a klingon bird of prey is see there baz?  :D
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on March 30, 2011, 05:41:36 PM
its ok, i did say you didnt have to, and is that a klingon bird of prey is see there baz?  :D

what? no, man. this is definitely a borg sphere.  :nono:
Title: Re: Baz1701 WIP's
Post by: flarespire on March 30, 2011, 05:47:42 PM
O RLY?  :funny
Title: Re: Baz1701 WIP's
Post by: Bones on March 30, 2011, 06:42:33 PM
YA RLY  :smack:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 01, 2011, 01:22:14 PM
i dunno but from one angle it could be a sorded sex toy :P - but otherwise agree with the borg sphere - im a little outta shape so maybe it just asimulated too many people lolz
Title: Re: Baz1701 WIP's
Post by: metalnick on April 01, 2011, 05:36:07 PM
I know! It's A Ferengi Hearing Aid!
Title: Re: Baz1701 WIP's
Post by: Bones on April 01, 2011, 06:07:18 PM
OMG how can you guys be so awfully wrong ??? :facepalm:

.... :facepalm:


....  :facepalm:

... it's obvoiusly VW Beatle... :dontcare:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 01, 2011, 06:28:30 PM
oh %h1T its a SKODA!!! - i know bazz will get that one :D
Title: Re: Baz1701 WIP's
Post by: Vortex on April 01, 2011, 11:37:44 PM
Nah, it's a Vogon Constructor Ship.
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 02, 2011, 12:42:09 AM
It's Vibram 5 Fingers!
(cookie if anyone has them)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 02, 2011, 09:21:31 AM
Is it animal, mineral or other?
Title: Re: Baz1701 WIP's
Post by: Bones on April 02, 2011, 10:37:36 AM
Is it animal, mineral or other?

told ya it's a beatle :roll

I wonder where's Jimmy :P considering the ammount of SPAM already posted :funny
Title: Re: Baz1701 WIP's
Post by: dEjavU on April 02, 2011, 11:21:48 AM
Maybe it's a new design similar to that of a bird of prey but klingon none the less.  :idk:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 02, 2011, 12:56:29 PM
Spam what spam?? these are lagitament guesses
Title: Re: Baz1701 WIP's
Post by: Bones on April 02, 2011, 01:15:28 PM
Did I say spam  :hithead: must have confused threads :P
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 02, 2011, 01:37:59 PM
The IKS spam?
Title: Re: Baz1701 WIP's
Post by: Bones on April 02, 2011, 02:02:40 PM
The IKS spam?

more like IKS K'Spam sounds more klingonish :P

back to Bop tho, Baz, will you consider making HMS Bounty with painted red letters on it ?
Title: Re: Baz1701 WIP's
Post by: Vortex on April 02, 2011, 04:15:31 PM
You won't actually have to paint them, we will alow you to use a software package instead. :p
Title: Re: Baz1701 WIP's
Post by: Bones on April 02, 2011, 04:36:09 PM
oh c'mon, I'm way too lazy for do-it-yourself stuff :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 05, 2011, 09:56:17 AM
Tweaked the nacelles and little more textures
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on April 05, 2011, 12:26:16 PM
very nice so far!
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 05, 2011, 06:36:47 PM
Looking good!

Voyagerish shape with Novaish nacelles, intriguing design.

I dunno, how about increasing the saucer size from in the last image, it looks a tad small... or decreasing the nacelles/spine.

~Jb
Title: Re: Baz1701 WIP's
Post by: Bones on April 05, 2011, 06:42:27 PM
Love the nacelles shape, especially claw like bussards
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 06, 2011, 07:51:25 AM
i think I got it...Supernova class USS Orion :P
Title: Re: Baz1701 WIP's
Post by: Bren on April 06, 2011, 09:01:33 AM
Supernova? Clever thinking, KCS! :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 07, 2011, 08:46:58 AM
Sorry it already has been named the Darwin Class.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 07, 2011, 10:59:42 AM
*insert monkey joke here*

well, we can still call it an evolution of the Nova/Rhode Island

hmm...is one of these going to be named the Beagle?

[/puns]
Title: Re: Baz1701 WIP's
Post by: mckinneyc on April 07, 2011, 11:49:51 AM
I think the saucer section phaser arrays should be made straighter. They just don't look right to me.

Great design though Baz  :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 07, 2011, 01:54:42 PM
Looks more like an evolution of the Intrepid.  That IS what you're going for, right Baz?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 07, 2011, 04:07:56 PM
yeah it was designed around the time of the interpid.

Also rebuilt the BOP. mesh has errors that I will sort.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 07, 2011, 07:17:38 PM
Definitely a good start on the BOP.  We need a new high-res BOP.  Now...if you can just get it to use FTech to lower the wings at red alert. lol
Title: Re: Baz1701 WIP's
Post by: Villain on April 08, 2011, 09:33:39 AM
Definitely a good start on the BOP.  We need a new high-res BOP.  Now...if you can just get it to use FTech to lower the wings at red alert. lol

It's not that we NEED one, Lints is insane. That said, I'm stoked to see Baz going at it. Look forward to seeing this beaut come together under your eye for accuracy, mate!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 08, 2011, 01:18:23 PM
It's not that we NEED one, Lints is insane. That said, I'm stoked to see Baz going at it. Look forward to seeing this beaut come together under your eye for accuracy, mate!  :thumbsup:

I hate to say it, but Lint's models, with the sole exception being the Defiant, are very under-detailed as far as actual textures go.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 08, 2011, 03:28:49 PM
i disagree - i think Lint's Klingon ships are awesome!
their only problem is the damaging aspects; if i recall correctly, the ships dont damage...
Title: Re: Baz1701 WIP's
Post by: Bones on April 08, 2011, 04:30:58 PM
I hate to say it, but Lint's models, with the sole exception being the Defiant, are very under-detailed as far as actual textures go.

It's because what they lack in textures they make up for with model ;) all the tiny details that would be textured in are modeled in instead
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 08, 2011, 05:17:27 PM
And on that note back to the Darwin
Title: Re: Baz1701 WIP's
Post by: flarespire on April 08, 2011, 05:24:51 PM
wow i love this design, VERY sleek, lets hope it has the speed and firepwoer to match XD  :dance
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 08, 2011, 07:17:19 PM
i disagree - i think Lint's Klingon ships are awesome!
their only problem is the damaging aspects; if i recall correctly, the ships dont damage...
It's because what they lack in textures they make up for with model ;) all the tiny details that would be textured in are modeled in instead

Um, not really.  For one thing, the dome on the underside of his B'rel and K'vort is flat instead of being...well...a dome.  The engine on the back looked odd, and the neck seemed short.  And they seemed to be the wrong color overall... :doh:  And Jimmy, you're right, most of Lint's ships didn't damage.  And the BOPs and the Excelsior are the only ones that I really have a problem with visually...maybe I'm just nitpicky. :idk:  Lint still made my preferred Defiant.
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 08, 2011, 08:51:17 PM
And on that note back to the Darwin

Nice!

Any chance increasing the render size... 1024+ As they're a tiny bit too small to look at the details?

Cheers

~Jb
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 09, 2011, 12:06:04 AM
wow i love this design, VERY sleek, lets hope it has the speed and firepwoer to match XD  :dance

Honestly, going by the name of the class, the fact that Baz has said it's fitted with landing gear, and that it's essentially a branch-off of the Intrepid, I'd say it's not too heavily armed.  Fast?  I sure hope so.  The ship looks like a flying knife.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 10, 2011, 04:10:17 PM
here some large renders
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on April 10, 2011, 05:10:10 PM
will you be doing a MVAM Aero Shuttle to go with the Darwin Baz?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 11, 2011, 08:20:14 AM
Sorry no mvam with this one.

Some more details
Title: Re: Baz1701 WIP's
Post by: Darkthunder on April 11, 2011, 11:59:52 AM
Not entirely sure what the purpose of this ship is. To me, it looks like a modified Intrepid Class. But as per your previous statement, this being a ship designed to act as a "duck blind" on pre-warp planets, what purpose does it serve to make the ship look this "elaborate" ? Would it not be more prudent with essentially a flying brick + warp nacelles?

I dunno, most duck blinds I could imagine, would want to be as inconspicuous as possible.

This is not a jab at the modelling or the texturing, but more towards the actual purpose this ship is intended to serve.
Title: Re: Baz1701 WIP's
Post by: Nihilus on April 11, 2011, 06:15:56 PM
Not entirely sure what the purpose of this ship is. To me, it looks like a modified Intrepid Class. But as per your previous statement, this being a ship designed to act as a "duck blind" on pre-warp planets, what purpose does it serve to make the ship look this "elaborate" ? Would it not be more prudent with essentially a flying brick + warp nacelles?

I dunno, most duck blinds I could imagine, would want to be as inconspicuous as possible.

This is not a jab at the modelling or the texturing, but more towards the actual purpose this ship is intended to serve.

I don't know, you see what happened to the Grissom when she was attacked by a Bird of Prey?  She stood no chance at all.  This ship looks like she would at least be able to defend herself or get away fast enough to live.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on April 11, 2011, 06:45:18 PM
I don't know, you see what happened to the Grissom when she was attacked by a Bird of Prey?  She stood no chance at all.  This ship looks like she would at least be able to defend herself or get away fast enough to live.

Your response, didn't have anything to do with my question.
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 11, 2011, 06:55:55 PM
Your response, didn't have anything to do with my question.

Well it might of been a prototype of the Intrepid which later was put into service due to manufacturing problems :P Remember DT it's only a game :P

But a word to Baz, I'd suggest making your own sensor arrays/thrusters and not taken off the drex files renders so it matches in with the textures ;)

~Jb
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on April 12, 2011, 03:13:55 AM
this looks more like a research vessel designed for missions, that are a little too hot for nova class ships. the nova is a planetary research vessel and not designed for deep-space exploration.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 12, 2011, 04:14:03 AM
But a word to Baz, I'd suggest making your own sensor arrays/thrusters and not taken off the drex files renders so it matches in with the textures ;)

~Jb

No fear these are just place holders.

DT, This is a research vessal, that can planet fall (and unlike the 1701-D take off again). The design is two fold, first off planetry observations are just a small part of its role. Second the feds want multi role ships so if another war comes there way or the borg show up they can call all hands to defend their borders. Though not overly powerful on her own she will be quick and able to make quick jabs at the enemy and run away to live for another day.


Besides the duck blind options is just a justicfication for a cloaking device :P
Title: Re: Baz1701 WIP's
Post by: Bones on April 12, 2011, 06:57:48 AM
wait I thought that Enterprise D couldn't take off the planet because of evil Troi driving skills  :lostit: but then again I've never seen any indications of landing gear on saucer ...

Title: Re: Baz1701 WIP's
Post by: baz1701 on April 12, 2011, 08:48:57 AM
That was what I was joking about this ship can take off the Ent-D can't  :hithead:

Added more detail and got rid of all but one piece from the orginal voyager ref textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2011, 08:52:21 AM
Declaring this one done.

Darwin Class - USS Beagle - NCC-75311

Science and research vessal. Plantary landing and standard cloaking device for covert research.

Arms: - 2 forward torp tubes, 2 aft torp tubes and 5 phaser arrays.
Title: Re: Baz1701 WIP's
Post by: Bones on April 13, 2011, 09:44:44 AM
A fine little ship :) have a cookie ;)
Title: Re: Baz1701 WIP's
Post by: flarespire on April 13, 2011, 10:12:19 AM
wow awsome job, love it, definatly going in my install.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 13, 2011, 04:14:46 PM
I like the design of the ship, and her purpose. She reminds me at the Sequoia class..


But to be honest, the textures seems a bit bland (empty). Something is missing in front of the big windows,...

These are just tips, i like the design a lot, but i think there needs to be more detail (perhaps some aztec detail?)

If you told this already in a few previous posts, then my apologies. The internet is a bitch here (holidays).
Title: Re: Baz1701 WIP's
Post by: moed on April 13, 2011, 07:17:29 PM
Excellent job Baz! Looks great.

Small suggestion, the flat area in front of the observation windows would do nice to have some "decaling"... kind of like the kind of decaling you see on the Sovereign just in front of the deflector.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 14, 2011, 08:12:01 AM
one final tweak.
Title: Re: Baz1701 WIP's
Post by: Vedic on April 14, 2011, 09:50:56 AM
The Intrepid-Class, should of looked like that.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 14, 2011, 12:33:04 PM
Quote
The Intrepid-Class, should of looked like that.
It looks more like a heavy-cruiser variation of the Nova class.
Title: Re: Baz1701 WIP's
Post by: moed on April 15, 2011, 12:04:43 AM
Just gave you your 401st cookie... looks great!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2011, 11:41:56 AM
Thanks guys.

As of now the BOP is on indefinat hiatus.

Other than the Darwin here are the last of my WIP for a while. I am moving home soon so time in the real world is limited.

I have3 ships ready for export (as well as the Darwin). These are.

Enterprise-A - retexture of the refit with a STV shuttle bay for MVAM.
Enterprise-BD - Bones battle damaged STIII textures (I fixed the torp day mapping problem)
Enterprise-TOS - Has been fully textured and exported just needs scripting.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2011, 11:45:01 AM
Also a bonus post destruct TMP Enterprise.

Sorry for double post.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 15, 2011, 11:48:11 AM
Quote
Sorry for double post.
It's your thread.

The destroyed Enterprise looks nice, but the saucer needs more wreckage/exposed decking and blast scorching. It looks a little plain. Your modeling and texturing have improved greatly.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 15, 2011, 11:59:16 AM
Good luck
Title: Re: Baz1701 WIP's
Post by: 086gf on April 15, 2011, 01:17:38 PM
Why isnt the airlock for the shuttle pod on the neck not damaged? The Reliant definitly blew those doors open and caused a hull breach there.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2011, 07:10:12 PM
Why isnt the airlock for the shuttle pod on the neck not damaged? The Reliant definitly blew those doors open and caused a hull breach there.

Because the way it is mapped the other side would be damaged as well.

Anyway, been working on burning the deflector, dorsal and engineering hull
Title: Re: Baz1701 WIP's
Post by: BFGfreak on April 16, 2011, 03:16:04 PM
Looking good. If you want my opinion, I think you should add a bit more damage to the engineering hull, particularly around the shuttle bay and airlocks. I'm just thinking that with all those explosions, there should be a bit more damage around those points as they seem to be where the weakest parts of the hull would be. But if nothing else, just have fun destroying one of TV's greatest icons.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 19, 2011, 09:42:36 AM
I don't want to make much worse than the actual destruct minature.

I'd say this is about 90% done.
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 19, 2011, 11:02:44 AM
I'd say the saucer is almost complete, just needs work on the rest of the ship.

Probably got this already, but if not it will help ;)

~Jb
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 19, 2011, 11:18:21 AM
Yeah got that and others thanks. :D

Things that need finishing are the inner saucer and add burn streaks to the nacelles and pylons. I'm happy this the secondary hull.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 20, 2011, 08:59:42 AM
Ok, I'm not going to beat on her anymore. This one is finished too now.
Title: Re: Baz1701 WIP's
Post by: Bren on April 20, 2011, 09:06:07 AM
It's strange how the model JB uploaded the photo of has no impulse module, and yet IIRC, the module was clearly visible in the sequences in the film that use this model. Must have fallen off. Great work, Baz!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 20, 2011, 11:31:25 AM
Quote
the module was clearly visible in the sequences in the film that use this model. Must have fallen off.
It probably was lost during the filming of TNG's "Best of Both Worlds."
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 22, 2011, 11:41:09 AM
It probably was lost during the filming of TNG's "Best of Both Worlds."

Or in the filming of the DS9 episode The Jem'Hadar.
Title: Re: Baz1701 WIP's
Post by: Bren on April 22, 2011, 09:17:24 PM
I did notice a constitution class nacelle flying out of the explosion of the Oddessey, was that from this ship?!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on April 23, 2011, 08:19:09 PM
yes it was!
Title: Re: Baz1701 WIP's
Post by: 086gf on April 25, 2011, 02:14:44 PM
Wow, didn't know that. Cool.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 26, 2011, 09:18:52 AM
Here is my take on Epsilon IX.
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 26, 2011, 09:26:06 AM
Do Like the blue tower
Title: Re: Baz1701 WIP's
Post by: metalnick on April 26, 2011, 11:46:23 AM
Always Nice to have more stuff to blow up with your Enterprise.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Vedic on April 26, 2011, 02:32:38 PM
Is it wrong it looks like it's made of Lego? 
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on April 26, 2011, 02:58:57 PM
That is what its supposed to look like..its not a starbase like Spacedock or the Orbital office...its something of an earlier version of the Argus array..in that its flat and compact...
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 26, 2011, 03:24:08 PM
e original model was made of etached brass
Title: Re: Baz1701 WIP's
Post by: captainkirk1 on April 27, 2011, 02:03:32 PM
I am really liking the Enterprises for these. I am using these in the games.
Small details: 1) the star fleet insignia looks a little larger than Wiley Coyote's.
Any chance of changing it to what his looks like?
2) Reducing the nacelle registry to reflect the movie model.

I don't want to sound like I am bashing your work in anyway, but overall, I am liking these ships. Sorry if it comes out that way. Great job!!
Title: Re: Baz1701 WIP's
Post by: Bren on May 01, 2011, 03:22:22 PM
The mount points for the three fanned-out pallettes on the bottom look like KAZOOOOOOOOOOOOOOOOOOOOOOOOOOOS!  :yay:

Last time I spotted a Kazoo in a sci-fi model it was the engines of the Battlestar Pegasus... any excuse to say KAZOOOOOOO gets the  :thumbsup: from me :D.

My only gripes are how blue it looks, and the texture stretching on the edges of the sensor pallettes. I think you could get away with making them about a quarter as thick as they are, and that'd take care of the stretching issue (largely).
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 26, 2011, 06:46:32 PM
A new one started tonight.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 26, 2011, 07:57:27 PM
I just started making that too.   :) Great minds think alike.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 26, 2011, 09:23:52 PM
Choices ftw. Can't wait to see how each turn out.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on May 27, 2011, 12:20:16 AM
it's amazing you can recognize a ship from it's saucer section, Wiley.

I can't wait to find out what it is.
Title: Re: Baz1701 WIP's
Post by: 007bashir on May 27, 2011, 02:55:01 AM
My guess is ambassador original concept
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2011, 03:38:13 AM
I just started making that too.   :) Great minds think alike.

We do indeed. Though I have already had to scrap one engineering hull. would have been handy to have a bottom ortho image but hey that is what makes them a challenge.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 27, 2011, 06:45:33 PM
Boy this one is tough.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 27, 2011, 07:28:51 PM
More difficult that the JJ-Prise's secondary hull? :p  Definitely looks good so far Baz.
Title: Re: Baz1701 WIP's
Post by: Lionus on May 27, 2011, 07:34:35 PM
Indeed, keep up the good work.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on May 27, 2011, 09:06:14 PM
see, now it's easy to tell what it is, but I still couldn't have guessed it from the saucer, keep it up, we've needed one of these for a while.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 28, 2011, 07:46:17 AM
oh, great...they did it again!  who's do i download?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 28, 2011, 11:54:59 AM
oh, great...they did it again!  who's do i download?

You really have to ask?  Really, is it that hard a decision to make?  BOTH. :dontcare: :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 28, 2011, 01:35:15 PM
yes, it IS that hard, 'cause there's subtle differences 
the model's the same quality
the textures will be slightly different
one version may be higher poly than the other
there will be minor differences in the hardpoint
etc. 
I have to pick the one that'll work better with my old comp :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2011, 03:34:02 PM
go the hull fleshed out
Title: Re: Baz1701 WIP's
Post by: Locke on May 28, 2011, 04:36:05 PM
go thehell fleshed out

Ummmm . . . what? :lostit:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 28, 2011, 04:42:39 PM
Quote
Ummmm . . . what?  :lostit:
It could be a typo, something along the lines of "modeling the hell out of it" and "got it fleshed out."
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 28, 2011, 04:49:50 PM
Or "got the hull fleshed out"?

Baz, I have to say, I'm still seeing improvements, in this case, your shuttle-bay area.  Looks very good. :D
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on May 28, 2011, 05:00:35 PM
Compare your impulse engine to that of the reference pics.  Something seems to be a bit off with how you modeled it.  Otherwise, you're doing an awesome job with this!  Really looking forward to seeing the results.  :)
 
http://www.modelermagic.com/wordpress/wp-content/uploads/2011/03/KG_AP_TR_AMBASSADOR_003.jpg
http://www.modelermagic.com/wordpress/wp-content/uploads/2011/03/KG_AP_TR_AMBASSADOR_006.jpg
Title: Re: Baz1701 WIP's
Post by: Locke on May 28, 2011, 05:36:12 PM
I'd say the impulse needs to be wider, shorter, and have a less rounded feel where the curve starts.
Title: Re: Baz1701 WIP's
Post by: Lionus on May 28, 2011, 06:16:01 PM
Huh..? dual impulse engines? Does this thing have saucer sep?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2011, 06:49:30 PM
I belive it does just not sure I will add it though
Title: Re: Baz1701 WIP's
Post by: sovereign001 on May 29, 2011, 07:31:40 AM
Looks fantastic baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2011, 02:01:51 PM
More tweaking.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 29, 2011, 03:44:44 PM
Looking good there Baz!
Title: Re: Baz1701 WIP's
Post by: Bren on May 29, 2011, 10:08:36 PM
oh, great...they did it again!  who's do i download?

Really, I'm starting to expect it at this stage, :P

Excellent work, both of you! What I love is that you both do it for the love of the art (or you seem to), you don't mind that the other is working on the same thing - it's your interpretation that matters to you. It's totally the right attitude. No winners or losers.

Well, maybe that's wrong - it's more like everyone wins, you guys get your modelling fix, you improve your skills with every model, and the community gets fantastic new ships!

Just brilliant!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 30, 2011, 08:57:25 AM
Impulse engine and seperation plane added.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 30, 2011, 03:12:47 PM
Looks good to me.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 30, 2011, 03:36:57 PM
Looks good to me.

^What he said.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on May 30, 2011, 04:04:13 PM
i like the idea of saucer separation, i wouldnt have thought it would be able to do that...
Title: Re: Baz1701 WIP's
Post by: Nihilus on May 30, 2011, 05:31:43 PM
i like the idea of saucer separation, i wouldnt have thought it would be able to do that...

Nearly all ships can Separate their saucer for emergency situations.  What was unique about the Galaxy class was she could separate and then reconnect on a regular basis.  Any other ship would see major Drydock time.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 30, 2011, 06:45:26 PM
Nacelles started
Title: Re: Baz1701 WIP's
Post by: Lionus on May 30, 2011, 08:36:29 PM
Excellent. *cookie*
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 31, 2011, 09:17:24 AM
WHOA, oh and a cookie
[diet cookie, of course]
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 01, 2011, 05:33:37 PM
Mesh finished
Title: Re: Baz1701 WIP's
Post by: Locke on June 01, 2011, 08:29:05 PM
Good grief!  It's like a race, and they're neck-and-neck . . . :P :D
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 01, 2011, 08:35:40 PM
Duel of the Probert-Amby's :P
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on June 02, 2011, 12:32:56 AM
this is one exciting horse race, I'm just not sure which one to place my bet on.  They are both awesome so far.
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on June 02, 2011, 09:24:25 AM
It might be just an optical illusion with the angle, but the bottom part of the center impulse engine looks really flat. From what I saw on the reference pics, it kind of has a contour curve to it.  It might be just me though.  Either way, this model is look absolutely fantastic!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2011, 06:56:59 PM
saucer mapped and textures started
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 02, 2011, 09:48:56 PM
Looks good.  I would say it's inspired by DJ's Ambassador pattern, which is good because it always looked better than the actual Ambassador IMO.
Title: Re: Baz1701 WIP's
Post by: Vortex on June 02, 2011, 11:40:10 PM
I like the green, that's a really original idea. :thumbsup:

Seriously though, it's all looking good.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on June 04, 2011, 07:36:37 AM
Looks good mate! How much res is it?

Btw why not a bit blue (told it to wiley as well) because the ambassador class have that bit blue on them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 04, 2011, 06:53:09 PM
I'm using Tobias's scheme as I belive Andy P has aproved it.

I have completed the top of the saucer and the impulse engine.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 04, 2011, 07:57:21 PM
Looks nice! Is the upper saucer texture properly aligned with the saucer, it seems a bit stretched in one direction.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 04, 2011, 07:58:01 PM
Noticed some mapping errors on the saucer so fixed those and  tweaked the after shuttle bay.

LOL I was just posting the message above/
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 04, 2011, 08:00:50 PM
I wasn't sure I liked that style of Impulse engine on this ship but seeing it textured it actually doesn't look half bad.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 05, 2011, 06:16:25 PM
Well other than the transporter buffers and the hull reg I'd say the saucer top is done.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 05, 2011, 10:24:10 PM
Looking good.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2011, 10:00:03 AM
more progress
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 06, 2011, 10:07:07 AM
Looks nice, but where the does the saucer's underside registry go?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2011, 10:16:21 AM
I might take some lights out for it
Title: Re: Baz1701 WIP's
Post by: 007bashir on June 06, 2011, 10:23:41 AM
also for the top side i think. Looks really cool baz, btw.
Title: Re: Baz1701 WIP's
Post by: 086gf on June 06, 2011, 03:07:25 PM
This is comming along nicely.
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on June 09, 2011, 01:23:31 AM
Mesh finished

You missed the aft torpedo launchers at the bottom of the secondary hull... unless you're just going to texture them in?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2011, 06:53:48 AM
Good spot I missed them. Well I'll add them in tonight.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2011, 06:29:30 PM
well that is fixed and the texture started
Title: Re: Baz1701 WIP's
Post by: moed on June 09, 2011, 07:52:23 PM
Looking great Baz!
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 11, 2011, 03:44:27 PM
Ship looks good mate, Like the aztec on the saucer.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2011, 06:57:57 PM
not had much time over the weekend but had added some more to the underside.
Title: Re: Baz1701 WIP's
Post by: Captain_D on June 14, 2011, 06:49:19 PM
Really nice work. :thumbsup:

Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2011, 06:16:10 PM
Nearly there
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on June 20, 2011, 06:37:13 PM
 :thumbsup: looks good to me baz
Title: Re: Baz1701 WIP's
Post by: Commander_One on June 21, 2011, 02:04:04 AM
Cookie!     :dance
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 21, 2011, 07:19:12 AM
Nicely done mate :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2011, 06:05:47 PM
tomorrow i'm going to replace the under saucer windows just don't look right and texture the hanger doors.

Then onto spot lights and reg.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on June 21, 2011, 06:14:16 PM
Come to think of it, the ventral saucer windows -does- look a little weird. Might be a different window styling compared to the rest of the ship?

Also the fact that you haven't got a registry visible on either side of the saucer yet, and no escape pods on the ventral side, so it looks a little too monotonous.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2011, 06:37:58 PM
All done, will export and get in game then off to Tiqhud for HP'ing
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 22, 2011, 08:49:22 PM
Looks good there Baz!
Title: Re: Baz1701 WIP's
Post by: moed on June 22, 2011, 09:09:33 PM
Great work Baz!
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 23, 2011, 08:11:30 AM
Great work, looks real nice :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Commander_One on June 24, 2011, 04:09:02 AM
Agree with the others....very nice work!    i love this design!  Thanks to Mr. Probart and thanks to you :)

Title: Re: Baz1701 WIP's
Post by: baz1701 on June 24, 2011, 06:23:27 PM
In game, seperates and re-docks ok. Just have little alignment issue in the cut scene to sort out then off for HP'ing
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 24, 2011, 06:47:24 PM
Good work matey  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Maxloef on June 25, 2011, 12:51:52 PM
she looks GREAT!~but id suggest turning OFF a bit more windows it looks to lit, also id do something more with the bussards maybe more smokey
Title: Re: Baz1701 WIP's
Post by: Captain_D on June 25, 2011, 05:25:52 PM
And now the concept lives.  :dance

she looks GREAT!~but id suggest turning OFF a bit more windows it looks to lit, also id do something more with the bussards maybe more smokey

I agree, definately on the bussards.

Well done. Love it. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 26, 2011, 10:43:35 AM
Some small revamps on the TOS Enterprise V2.

Just need to export to max 3 to set up the animations.
Title: Re: Baz1701 WIP's
Post by: Maxloef on June 26, 2011, 01:34:59 PM
AMAZING! :bow: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 27, 2011, 06:13:32 PM
These two ready for porting.

Just need to sort out the MVAM for the Ent-A and all my current Ship WIP's will be done.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 27, 2011, 06:25:04 PM
That's gonna be a crazy release day baz. lol

Can't wait!
Title: Re: Baz1701 WIP's
Post by: moed on June 27, 2011, 07:56:33 PM
All great work!
Title: Re: Baz1701 WIP's
Post by: Phaser on June 27, 2011, 08:30:18 PM
DUDE.  That TOS Enterprise looks awesome!  I'd probably lighten the contrast a little and get rid of the blue in the impulse engines, but other than that, nothing immediately strikes me as being off about it!  Nice work!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 27, 2011, 09:27:00 PM
Quote
DUDE.  That TOS Enterprise looks awesome!  I'd probably lighten the contrast a little and get rid of the blue in the impulse engines, but other than that, nothing immediately strikes me as being off about it!  Nice work!
Other than some minor texture issues around the deflector and some stretched saucer windows. I don't recall if I gave permission to use my textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2011, 04:31:17 AM
Other than some minor texture issues around the deflector and some stretched saucer windows. I don't recall if I gave permission to use my textures.

I remade all the textures from scratch, though based on yours for alignment. I did map the model using your textures, but I wanted to see if I could make something to the same standard.

Other than the saucer rim (mapped different) and bussards (animated) you could drop your textures in the high folder and they would work.

I will look at the saucer rim aligment again, but can you point out what is wrong with the deflector?
Just another not there will be a Defiant to complement SFR&D's Tholian Dock system.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 28, 2011, 07:24:41 AM
wish I coulda done a Cylinder unwrap on my connie, but there's so many minor bits thrown in with the E-hull and nacelles, it's a mess.  I noticed that wiley's take on the texture looks like the weathered "been used" version, while baz's is fresh out of the Paint Booth.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 28, 2011, 09:16:19 AM
I can now see the differences in the textures. Very nice job Baz!  :thumbsup: Here are the areas I have noticed that have slight mapping errors.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2011, 09:49:56 AM
Sharpe eye there wiley will get on that tonight hopefully.

cookie away.
Title: Re: Baz1701 WIP's
Post by: MarkyD on June 28, 2011, 12:33:26 PM
Nice work Baz, the connie looks great  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Nx-809 on June 28, 2011, 02:04:51 PM
Looks great baz!!
cookie for you

One thing: change bussard color
If you take screencaps from the tos remastered with a good angle of bussard you can use that image instead bus_glow.tga
the result is like this
Of course is my opinion and my advice can do whatever you want :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2011, 06:24:49 PM
Thanks for that but I stick to mine for now.

I have fixed the problems pointed out by Wiley.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 28, 2011, 06:31:41 PM
Looks very nice. Be careful with the smoothing on the saucer rim. I can haz beta test?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2011, 08:50:38 AM
Looks very nice. Be careful with the smoothing on the saucer rim. I can haz beta test?

I  belive you are already on the SFR&D beta list so look for it soon in you inbox. :)
Title: Re: Baz1701 WIP's
Post by: starship on June 29, 2011, 01:59:07 PM
And now the concept lives.  :dance

I agree, definately on the bussards.

Well done. Love it. :thumbsup:

I agree. One more thing that I suggest (maybe a bit late) is to tweak a bit the naceles body. Probert?s concept don?t have constant width (the "center" is a bit larger than the rest of the body), and the bussards aren?t so close in width and height to the nacele itself, but a bit smaller in those dimensions. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2011, 03:35:42 PM
the ambassidor is done and ported sorry no further changes.

I have modifyed the bussards with a smokey effect already
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2011, 06:56:50 PM
Well spend most of my day (the other half watching TF3) fixing the TOS connie.
Title: Re: Baz1701 WIP's
Post by: 086gf on July 04, 2011, 01:34:46 PM
Looks good to me Baz!
Title: Re: Baz1701 WIP's
Post by: Lionus on July 15, 2011, 08:41:28 PM
Baz, the Ent-C's undersaucers registry has a typo. And she dwarfs DJ's and WC's latest Sovereigns size wise. Otherwise she works well.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2011, 01:10:36 PM
ship resized and typo fixed
Title: Re: Baz1701 WIP's
Post by: Lionus on July 16, 2011, 02:33:21 PM
Excellent. She's a fine lady.  :D
Title: Re: Baz1701 WIP's
Post by: moed on July 17, 2011, 03:07:41 PM
Hey Baz, curious, what video card do you have on your system?

Great work on your Ent-C and TOS Connie BTW!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 25, 2011, 08:35:52 AM
Hey Baz, curious, what video card do you have on your system?

Great work on your Ent-C and TOS Connie BTW!

I have GeForce 9600 GS  graphics card.

Also I have a couple of requests for different regs or blanks for the probert ambas so attached are a set of blanks.
 
Title: Re: Baz1701 WIP's
Post by: moed on July 25, 2011, 07:31:26 PM
I have GeForce 9600 GS  graphics card.

Also I have a couple of requests for different regs or blanks for the probert ambas so attached are a set of blanks.
 

IIRC, your 9600 GS has enough horsepower & video RAM where you can enable AA... at least 2x. That way your screenies/game play would look a bit smoother. That is of course if you even care to do so.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 25, 2011, 10:07:27 PM
IIRC, your 9600 GS has enough horsepower & video RAM where you can enable AA... at least 2x. That way your screenies/game play would look a bit smoother. That is of course if you even care to do so.

Uhm, they're just screenies showing off what he's done...it's not like he's taking beauty passes....
Title: Re: Baz1701 WIP's
Post by: moed on July 25, 2011, 11:59:07 PM
Uhm... I just happened to notice that there's major aliasing on his pics and wondered if he actually might possibly not know about the settings to help reduce that. most likely he does but... I've seen quite of few posts in the past from others here on BCC that actually didn't know how (or even if it was possible) to enable AA so, I was just trying to be helpful. Also, I've seen screenies showing off what other people have done and many of them had AA enabled, so... why not if you have a video card that can support it. Bottom line it just makes things look better and we as the viewer can catch more detail.

Anyhow, great work on your Probert Ambassador Baz, she's a beauty.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 26, 2011, 08:21:31 AM
Hey if someone can improve my screenshots I'm all for that advise.

To be honest not really looked at how to optimise my G/card or BC settings. When I compare what I can get to say someone like Tally they are worlds apart in quality.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 26, 2011, 12:21:36 PM
I just didn't know if you were like me and just didn't care about it (I've given up on trying LOL no matter what I do there are still jaggies).

Anywhos back on subject Good work there Baz :)
Title: Re: Baz1701 WIP's
Post by: moed on July 26, 2011, 05:53:49 PM
Both of you can PM me as to how to enable AA on your particular video cards. Unless you both have your video drivers installed incorrectly (which I doubt), I can most likely help you, but no guarantees  :)

Title: Re: Baz1701 WIP's
Post by: baz1701 on July 29, 2011, 09:09:58 AM
The Start of something new.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on July 29, 2011, 02:51:16 PM
I have GeForce 9600 GS  graphics card.

Also I have a couple of requests for different regs or blanks for the probert ambas so attached are a set of blanks.
 

thanks for posting those blanks, my RP will like these :bow:
Title: Re: Baz1701 WIP's
Post by: FarShot on July 29, 2011, 03:01:09 PM
The Start of something new.

I wonder what it could be.  One thing though, I suggest matching the angles of the front of the nacelles to the angles behind it, if you understand what I mean.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on July 29, 2011, 03:12:54 PM
May I ask what font you used on the names? I can't quite seem to match it with what I usually use.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 29, 2011, 04:54:46 PM
um...do I smell on a take on the Oberth?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2011, 04:01:21 AM
May I ask what font you used on the names? I can't quite seem to match it with what I usually use.

The font is called jeffries. I use one the methods wiley showed in his reg tutorial.

I have attached it below
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on July 30, 2011, 04:03:55 AM
Ok, thanks
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 30, 2011, 07:03:14 PM
Both of you can PM me as to how to enable AA on your particular video cards. Unless you both have your video drivers installed incorrectly (which I doubt), I can most likely help you, but no guarantees  :)



Not to derail the thread again I do have AA and AF set to max.

Baz:  Not a bad looking Nacelle there!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 30, 2011, 08:42:14 PM
That's the Kobyashi Maru nacelle.
Title: Re: Baz1701 WIP's
Post by: Maxloef on July 31, 2011, 06:14:23 AM
That's the Kobyashi Maru nacelle.

NO! its the USS MUGHI!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2011, 01:38:00 PM
NO! its the USS MUGHI!

Well a variation of.

Anyway a quick knock up for SFR&D a TOS Escape pod
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 31, 2011, 03:11:24 PM
figures.  did that sketch work for nuthin :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2011, 08:12:03 AM
Revamped and finished this nacelle
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2011, 06:26:34 PM
Starting to look like a starship now.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 03, 2011, 06:36:22 PM
Interesting design. Thou, if it's meant as a "cargo hauler", should it not have a properly designed stardrive underneath, and then attach the cargo containers to the back end? Currently it looks like you got a combined cargo container/stardrive.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2011, 06:40:12 PM
Far from finished. There will be cargo pods added.

This is a roughly based on the ship over on the drexfiles. from the new SOTL calender.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on August 03, 2011, 06:57:05 PM
I thought it looked familiar, are you going to take a crack at the other ship in that render?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 04, 2011, 07:25:06 AM
you sure wiley wasn't calling it?  it does kinda look like the breif glimpse we got of 9's Kobayashi Maru.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 04, 2011, 08:43:00 AM
Quote
you sure wiley wasn't calling it?
Not this time. Baz is on his own with that one.
Title: Re: Baz1701 WIP's
Post by: starship on August 04, 2011, 02:25:09 PM
Would be interesting to have a variant without the sec hull too. ;)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 04, 2011, 11:44:44 PM
Would be interesting to have a variant without the sec hull too. ;)

i second that notion, though it would look like a TMP NX class
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 05, 2011, 10:23:49 AM
Rebuilt the front end
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 05, 2011, 10:34:35 AM
Looks nice, but the front ends of the nacelles look a bit boxy. They should be more triangular and rounded off.

Now I just got to build some Klingon ships to ambush the Kobyashi Maru.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 05, 2011, 06:34:41 PM
ok build the cargo pod arms. And tweaked the nacelle fronts.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 05, 2011, 06:59:33 PM
 :yay: Loved this ship when I saw the pictures of her.  2 questions:  Will she be MVAM? and Will the cargo pods be targetable? Oh, and cookie for you Baz!
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 05, 2011, 09:16:46 PM
U.S.S. Fedex  :funny
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 05, 2011, 09:37:25 PM
U.S.S. Fedex  :funny

Well, a little less obvious, but i'd suggest:

U.S.S. Frederick Smith (Founder of FedEx)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 05, 2011, 09:47:25 PM
i would say U.S.S. DHT, but it would inevitably get destroyed in the end...

*on topic*


its lookin good thus far baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 06, 2011, 05:24:28 PM
Well the ship is based on is the USS Mughi, but I may use some artistic licence and call it the kobayashi maru
Title: Re: Baz1701 WIP's
Post by: Tally on August 06, 2011, 06:31:27 PM
Instead United Federation of planets(UFP) have it part of UPS  :P gauranteed next light year delivery or your gold pressed latinum back
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 06, 2011, 06:36:46 PM
Instead United Federation of planets(UFP) have it part of UPS  :P gauranteed next light year delivery or your gold pressed latinum back

Yeah, but instead of kicked and thrown packages like we have today, we'd get packages infested with tribbles or covered with phaser burns...
Title: Re: Baz1701 WIP's
Post by: Captain_D on August 07, 2011, 12:25:17 AM
 :funny @ Tally and Shadowknight1. How about UFPS(United Federation Parcel Service) :facepalm:

The changes to the front end of the secondary have brought the design together nicely.

Awesome work so far. A well deserved cookie.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on August 07, 2011, 01:41:17 AM
Instead United Federation of planets(UFP) have it part of UPS  :P gauranteed next light year delivery or your gold pressed latinum back

Personally I wouldn't find it acceptable for them to miss my coordinates by a light-year. lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 09, 2011, 05:50:25 PM
Well nice to be able to get back to modeling again.

Dan was kind enough to point me in the right direction of his blog so now have front views to work from.

So though it does not look like much there are major changes to the mesh.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 09, 2011, 09:35:55 PM
Not bad Baz! :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 10, 2011, 09:05:22 AM
Cargo pods added.
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 10, 2011, 11:45:58 AM
Niceeee, oh almost forgot, a cookie
Title: Re: Baz1701 WIP's
Post by: FarShot on August 10, 2011, 12:38:12 PM
Madkoifish would/should be proud. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 10, 2011, 02:47:03 PM
It's really starting to take shape, and with each update I grow to like the design more.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Locke on August 10, 2011, 04:36:03 PM
You know, I always thought this design would look excellent without the secondary hull and cargo pods.  I mean, it's great anyway, but if you removed the lower portions, it might resemble an Akyazi descendant.  Maybe I'll try my first kitbash when you release this! ;)
Title: Re: Baz1701 WIP's
Post by: FarShot on August 10, 2011, 04:41:10 PM
He's right.  Maybe even NX like.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 11, 2011, 12:53:56 PM
Mesh more or less done.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 11, 2011, 01:06:28 PM
I definitely like those nacelles now. Good work!
Title: Re: Baz1701 WIP's
Post by: Nebula on August 11, 2011, 01:18:33 PM
fraking sweet!
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 11, 2011, 01:24:02 PM
fraking sweet!

Understatement of the year!!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 12, 2011, 06:39:48 PM
And then new.
Title: Re: Baz1701 WIP's
Post by: FarShot on August 12, 2011, 07:07:31 PM
That's about a billion kinds of awesome sauce right there. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 12, 2011, 07:17:11 PM
Solid start mate, nice work  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 12, 2011, 08:46:11 PM
wait i know this one...  :banghead:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 12, 2011, 09:17:47 PM
Damn, and I was just about to rebuild that ship too. Nice work so far. Which version are you doing- the 4 footer or the 6 footer?
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 12, 2011, 11:39:08 PM
Not bad so far Baz!!!  One thing to critique about is the pylons...the Sensor array doesn't go all the way to the Nacelle :P otherwise spot on! :D

EDIT:  The battle bridge too...take a good look at DJ's galaxy, that's how it should be...YOu've got the height spot on!
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 12, 2011, 11:41:43 PM
DUDE! YES! I hope it's the 6-footer.

And Wiley this is no excuse to stop...no pressure or anything...  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2011, 04:51:54 AM
yes it is based on the 6ft model.

Also I have been studying DJ's model for scale and those hard to do bits so the battle brigde virtual the same as his.

Here are some comparrisons between DJ's and mine.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 13, 2011, 07:00:00 AM
Will there be a fresh Galaxy X dreadnought as well? :angel
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 13, 2011, 10:56:10 AM
Hmmm I never noticed that....LOL Oh well :P  I'm guessing AMT/Ertl and DST got the model wrong....

As it's shaped differently.  I thought DJ Did that with his :)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 13, 2011, 01:30:26 PM
drunken ignorance  :dontcare:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2011, 08:12:28 PM
After alittle research I have adjusted the battle bright, add few more details and built the nacelles.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 13, 2011, 08:35:58 PM
Looks good Baz.  Not my favorite design, but you've done a good job with it.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 13, 2011, 11:42:02 PM
is it just me or do the bottom edges of the shuttlebays seem out of line?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 14, 2011, 07:05:54 AM
is it just me or do the bottom edges of the shuttlebays seem out of line?

Optical illusion as there is a curve to the back of the neck.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 14, 2011, 02:37:20 PM
ah
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 14, 2011, 06:43:50 PM
third times a charm. Started the saucer 3 times today, just had problems with the seperation plan.

But all lined up now.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 14, 2011, 07:03:15 PM
 :drool:
Title: Re: Baz1701 WIP's
Post by: Captain_D on August 14, 2011, 10:00:26 PM
Coming along nicely. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 14, 2011, 10:06:12 PM
Coming along nicely. :thumbsup:

Agreed.  As before, this may be my least favorite Enterprise, but you're doing it justice.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 15, 2011, 05:31:54 AM
And now that it is in that phase, the Gal X..? *puppy eyes*
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 15, 2011, 06:47:09 AM
And now that it is in that phase, the Gal X..? *puppy eyes*

I will only say maybe at this point, I will look at variants after it is finished.

Boy Lionus you are not satisfied with having just 2 nacelles. lol I'm sure you can get help for your nacelle envoy complex  :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 15, 2011, 08:45:49 AM
Ok double post but it is my thread :P

Saucer now has impulse engines and the main shuttle bay has been started, including some mesh errors.
Title: Re: Baz1701 WIP's
Post by: Lionus on August 15, 2011, 09:29:01 AM
I will only say maybe at this point, I will look at variants after it is finished.

Boy Lionus you are not satisfied with having just 2 nacelles. lol I'm sure you can get help for your nacelle envoy complex  :evil:

Guilty as charged  :doh:  :funny
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 15, 2011, 10:44:11 AM
Just WOW! Well if not 3 why not 4 or 6?? lol *ducks for flying plates*
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on August 15, 2011, 10:46:22 AM
I would like to see a new Venture variant.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 15, 2011, 11:13:55 AM
I hope you make a post-Nemesis refit but anyway a flawless model  :yay:
Title: Re: Baz1701 WIP's
Post by: Lionus on August 15, 2011, 05:50:13 PM
Just WOW! Well if not 3 why not 4 or 6?? lol *ducks for flying plates*

*Raises his axe* you dare to mock me?! Why, I oughta..! :bitch:

Anyway, three is decent, but four/quad is divine..  :D :bow:
Title: Re: Baz1701 WIP's
Post by: moed on August 15, 2011, 07:06:03 PM
Nice Baz, can't have too many Galaxies!
Title: Re: Baz1701 WIP's
Post by: Aeries on August 16, 2011, 02:35:09 PM
Nice Baz, can't have too many Galaxies!

Yes, you can!  :dontcare:

Lol I joke. :] Good work on her so far, Wiley Baz. ;]  :doh:
Title: Re: Baz1701 WIP's
Post by: FarShot on August 16, 2011, 02:53:27 PM
Good work on her so far, Wiley. ;]

Aeries, despite the fact that Baz and Wiley pretty much always work on the same things at the same time, they are two separate people. ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 16, 2011, 03:18:42 PM
Aeries, despite the fact that Baz and Wiley pretty much always work on the same things at the same time, they are two separate people. ;)

Are you sure LOL ;)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 16, 2011, 03:38:21 PM
Are you sure LOL ;)

... im sure of anything anymore..
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 16, 2011, 06:34:08 PM
Well the galaxy mesh is done. Proud to say it is made up of only 4 parts and weighs in at 8,8K verts
Title: Re: Baz1701 WIP's
Post by: Killallewoks on August 16, 2011, 06:50:44 PM
O my...
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 16, 2011, 06:57:05 PM
other than the smoothing error on top of the shuttlebay, looks friggin good there baz!
Title: Re: Baz1701 WIP's
Post by: Captain_D on August 16, 2011, 08:13:15 PM
other than the smoothing error on top of the shuttlebay, looks friggin good there baz!

Looks great man. There is also a inconsistency on the bottom of the saucer section. on the studio model, the front of the saucer stays flat, then it connects to the oval shape in a harsh crease just before it gets to the phaser strip. Yours has a more rounded look to it.

The secondary section looks spot on to me. Nice job so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 16, 2011, 10:26:12 PM
Nice work on the Galaxy Class. That is a very difficult ship to build and really shows a builder's skill. *Cookie*
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 16, 2011, 10:31:21 PM
About the only thing I'm not really fond of is the deflector dish...the blue ring should be smaller...even on the 6 footer.

Other than that superb job!!!

EDIT:  Not smaller, but narrower
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 16, 2011, 10:33:30 PM
i just hate all galaxy class ships with passion, the shape and every thing scream at me, i know if i ever tried to build it i'd fail missribley, so best thing to do is lie my ass of and say i hate it, so i'll never need to think about building it, lol awesome work though baz
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 16, 2011, 10:46:46 PM
Much like me, we build ships, learn from the experience and fix out mistakes. There are a few minor bits that could do with some refining, but already, this is pretty good. Let's just see what the textures look like.
Title: Re: Baz1701 WIP's
Post by: 086gf on August 17, 2011, 03:50:26 PM
Baz, you did an awesome job on that!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2011, 08:39:31 AM
some last minute tweaks.

fixed most of the smoothing atop the shuttle bay and smoothed the top phaser array alittle more.

Under side has the small raised area added and couple of minor mesh errors fixed.

Deflector indent also altered.

Next texturing.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 18, 2011, 08:46:42 AM
god i hate you!

thanks for all the help last night baz, was brilliant :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2011, 09:05:35 AM
No worries, look forwardto seeing the results.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 18, 2011, 06:35:41 PM
textures started.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on August 18, 2011, 07:08:22 PM
you should kitbash this and make a USS Bonchune Nebula Class...  lol :P
no one has done that yet; i always did like that model over the standard Nebula Class model...
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 18, 2011, 07:13:03 PM
Quote
no one has done that yet; i always did like that model over the standard Nebula Class model...
..or you could create those Wolf 359 ships, then I will create the same ships, and people complain of both of us creating the same ships.  :funny

Are you creating the "All Good Things..." Galaxy X variant? Just like I am most likely about to.
Title: Re: Baz1701 WIP's
Post by: admiral horton on August 18, 2011, 07:47:08 PM
 :Dt please do the galaxy dreadnought
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 18, 2011, 07:55:16 PM
..or you could create those Wolf 359 ships, then I will create the same ships, and people complain of both of us creating the same ships.  :funny

Are you creating the "All Good Things..." Galaxy X variant? Just like I am most likely about to.

oh ia might jump in on that next, 3 wolf 359 projects at once!! lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 19, 2011, 03:49:55 AM
If this turns out well then there will be a galaxy X.

Also I'm not ruling out a nebula class at this stage.

Before I would do a wolf 359 pack I'd have to make an excelsior class first as well as the smaller craft, though I have already released the saratoga.

And for the record I don't see myself in compertion with my fellow modellers, if it was not for Wiley making so many JJprises I would not have seen the short fall in my own to inspire me to build another to improve on my own work (and no, I'm not planning on a MK6 jjprise). I can only speak for myself here but I'm a star trek fan of the TMP era so yes I'm more likely to build TMP era ships that have already been done to death but hey it is fun for me to build my childhood heros. :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 19, 2011, 08:41:10 AM
Nacelle glow and spec test
Title: Re: Baz1701 WIP's
Post by: Lionus on August 19, 2011, 11:19:15 AM
Rapidfiring cookies!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Aeries on August 19, 2011, 01:45:35 PM
Baz, you have come so far since you first started here at BCC! This rendition of the Galaxy Class is a real testament to your skill; I'm greatly impressed.

For my own curiosity and genuine interest, might I suggest that alongside your standard texture set, that you release a 40xx - 40xx resolution texture set complete with normal maps? This baby deserves some CG render time! :)

That aside, I absolutely love the speculars you've delivered so far. If you keep to this palette, you'll be rockin' a hardcore winner. :)

Edit: Just noticed some flipped normals in the forward torpedo bay walls, and one or two very minor smoothing issues; that said, when your textures are applied, I'm not even sure how noticable the smoothing issues would be. (future reference: Smoothing issues seen on Deck 2 (shuttlebay level) on the top (the polies surrounding the bridge could use a separate smoothing group, or perhaps insetting them to create a buffer zone between smoothed areas?) And inside the dorsal (?) phaser strip. Like I said, though, they're pretty minor.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 19, 2011, 08:34:28 PM

For my own curiosity and genuine interest, might I suggest that alongside your standard texture set, that you release a 40xx - 40xx resolution texture set complete with normal maps? This baby deserves some CG render time! :)

Amazing job! (you don't need me to tell you that tho... :D)

And for the record...seconded!
Title: Re: Baz1701 WIP's
Post by: Captain_D on August 19, 2011, 10:34:14 PM
I agree with Aeries, those textures have a great look to them so far. Coming along nice.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 20, 2011, 03:29:19 PM
The speculars look nice, but could you add some variety to the speculars? Much like your Enterprise-Refit, it uses many levels of gray to gray-white.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 21, 2011, 02:14:51 PM
Nice work baz, she looks great.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 21, 2011, 05:31:23 PM
Added a little tmp aztec to the spec.

Pic one diffused only, pic 2 with spec on.
Title: Re: Baz1701 WIP's
Post by: Aeries on August 21, 2011, 05:39:19 PM
Ace! :]
Title: Re: Baz1701 WIP's
Post by: Nihilus on August 21, 2011, 08:52:01 PM
TMP looks good on that Galaxy  :D
Title: Re: Baz1701 WIP's
Post by: Dawg81 on August 21, 2011, 10:15:57 PM
TMP looks good on that Galaxy  :D
in the immortal words of stone cold steve austin..... OH HELL YEAH!!!!!
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 22, 2011, 12:04:00 AM
Not bad there Baz!!! :)  I only wish I could be half the modeller that you, Wiley, and DJ Curtis are LOL
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2011, 06:46:26 PM
Other than the pendant, the nacelles are done.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on August 22, 2011, 10:42:47 PM
Has a really nice Season 1-3 feel to it, Baz.  Well done.

I think the interhull needs a bit of work as it meets the edge of the saucer.  The transition looks a bit abrupt to me.  Other than that, are you manually separating smoothing groups?
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 22, 2011, 10:59:09 PM
Also the back of the neck could use some straightening up...this must be a hell of a ship to tackle! You're really top-notch  :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 22, 2011, 11:05:55 PM
Quote
Other than that, are you manually separating smoothing groups?
As I recall, there are a lot of smoothing groups/sections for the Enterprise-D.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 23, 2011, 03:57:43 AM
I only use manual smoothing as I do nt like using mesh smooth or turbo smooth.

Still a little green in these areas.
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 23, 2011, 05:26:20 AM
I think they meant smoothing groups mate, not mesh smooth, And you are quite right. .  . I tend to add a "Smooth" modifier to the entire model, say normally at a setting of 28 or so, depending on the angles on the mesh. Then i slowly walk through the mesh and seperate Smoothing groups where needed.

Looking forward to seeing the remainder of the textures on your galaxy, it looks real nice.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on August 23, 2011, 01:26:33 PM
Also the back of the neck could use some straightening up...this must be a hell of a ship to tackle! You're really top-notch  :)

It just looks like he only needs to re-triangulate a few areas.  Not a biggie, and easy to do.
Title: Re: Baz1701 WIP's
Post by: Aeries on August 23, 2011, 01:29:06 PM
I tend to add a "Smooth" modifier to the entire model, say normally at a setting of 28 or so, depending on the angles on the mesh. Then i slowly walk through the mesh and seperate Smoothing groups where needed.

A tried-and-true method, fer sure. I usually use 40, myself, though. ;)
Title: Re: Baz1701 WIP's
Post by: starship on August 24, 2011, 07:42:07 AM
Looks excelent Baz! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2011, 08:51:41 AM
Had some mapping issues with the stardrive so decided to map DJ's on first then I can build my textures based on there alignment.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on August 24, 2011, 12:09:26 PM
The area below the torpedo launcher where the interhull meets the engineering hull is a very tricky zone to map because the hull lines have to run straight through along the y axis.  The engineering section has to be mapped in a planar fashion from the top down, whereas the interhull has to be mapped planar from a side view.

As I recall, when it was mapped it was not possible to map the hull lines appear the same size, so I actually ended up pinching on of them at the end so that when it met the other one from the other map, they would appear to be the same size.  To clarify, this was a result of the way that mapping distorts textures depending on the shape of the surface being mapped.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2011, 01:06:51 PM
Cheers DJ thanks for the heads up :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2011, 07:37:10 PM
Star drive mapped to DJ's now to start my texture.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 24, 2011, 07:43:13 PM
Baz,

beautiful work, but i saw a picture on the previous page where you had the view on the top.. The nacelles look very very long and small.
This one i mean:
http://bc-central.net/forums/index.php?action=dlattach;topic=5769.0;attach=58112;image

Shouldn't it be more like this:

http://trekazoid.files.wordpress.com/2010/12/galaxy_dor.jpg

Could be if i open the pic it is normal, because i'm on the ipad now ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2011, 04:45:54 AM
No fear the nacelles are scalled to the 6ft studio model. :)
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2011, 04:52:38 AM
Nice work, best of luck with your textures.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 25, 2011, 05:52:21 AM
 :yay: - looks amazing baz, have to remember that idea Map using some one else's textures so u can see if u got it right - Might be JUST wat i need to finish k7 and vanguard :D WOOT!!
Title: Re: Baz1701 WIP's
Post by: MarkyD on August 25, 2011, 07:03:05 AM
:yay: - looks amazing baz, have to remember that idea Map using some one else's textures so u can see if u got it right - Might be JUST wat i need to finish k7 and vanguard :D WOOT!!

I would use a mapping grid, apply it as a material to your model, then when you are mapping your object it will show any anomolies etc. Nice clean lines  :thumbsup:

Baz, what res are your textures?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 25, 2011, 08:12:55 AM
At the moment the nacelles are 2048 and the hull will be 4096 I estimate 5 textures in total.

These will be reduced before it is released.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2011, 08:36:23 AM
most of the stardrive aztec applied.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on August 26, 2011, 09:05:48 AM
Nice.  I like that you turned down the contrast between the two alternating hull colors.

Also, this may be of some use to you.  I used it when I built my Galaxy.

http://probertdesigns.com/Folder_DESIGN/ENT-D_Exterior2.html (http://probertdesigns.com/Folder_DESIGN/ENT-D_Exterior2.html)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2011, 09:48:43 AM
Thanks for the link I'm using that and the CGI nebula from drexfiles (it's own textures were made from hi res pics of the 4ft galaxy model) for the colour and detail.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 26, 2011, 11:21:24 AM
Baz, don't get me wrong i love your work. But there seems to be something damn wrong about these nacelles. They are damn long and they aren't width enough. Which schematic are you basing on?

Here are a few pics how i think it should look like:

http://lh5.ggpht.com/-gW9KkgqrLn0/SEruXllASBI/AAAAAAAADRI/7ZqvGKhKW20/DSCF2898.JPG

http://wiki.theninthfleet.com/images/thumb/c/c9/GalaxyClassDreadnought.jpg/350px-GalaxyClassDreadnought.jpg

I'm srry but there is something wrong with the ship. I think you should take a few steps back. Compare it to the other ships that are made. I don't get it that other people here aren't seeing it. I've showed this to a few friends of mine and they immediately said that there is something wrong with the ship, some say the entire secondary hull is too big. Please have a look at it.

Edit:

A friend of mine just had a quick look and did a fast comparison.

Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2011, 04:31:39 PM
I use the studio 6ft model for ref. Granted the front is not 100% right at the moment but the scale is fine.

I'd say the plans you have are based on the 4ft'er
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 26, 2011, 04:45:47 PM
Could be but still, in the picture you gave there is a huge difference between the secondary hull and the warpnacelle. (the opening etc). Why is it that the warpnacelles looks so tiny. It is your ship, you decide but if i just saw it by having a look at it and just a bunch of guys that received the link.. Dunno man.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 26, 2011, 06:02:25 PM
I have altered the nacelle and hull to follow the ref better.

I am now happy with the mesh and will not be doing any further alterations.

I've also rendered a comparrison between mine and the 4ft studio model
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 26, 2011, 06:17:32 PM
Great work Baz!  To me it looks like your work is pretty spot on.  Keep it up!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 26, 2011, 06:40:37 PM
Hold on, because i can't follow anymore which is yours and which is picture from a site..

The complete last picture for instance, the drex file one and the right one. The drex one is a 6ft model and the right one is yours?
Title: Re: Baz1701 WIP's
Post by: moed on August 26, 2011, 07:47:49 PM
Looking excellent Baz.

One thing I notice is that I think the warp nacelles on yours are a bit too long compared to the reference.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 26, 2011, 09:12:48 PM
Did a comparison of baz work and the drex 6ft model.
(http://www.ex-astris-scientia.org/scans/drex/enterprise-d-6ft-side.jpg)

I've never "nitpicked"(this isn't nitpicking anymore) at baz work before but someone has to do it.. You better do this ship correct instead of making 2 a 3 versions of it, correction and remaking it..

Here is the comparison, there is a lot to do..

i didn't even put names at the saucer pictures.


Edit: Baz, don't take this personal. You've made some great ships and i just want this to be another great ship on your portfolio.
Title: Re: Baz1701 WIP's
Post by: Starforce2 on August 26, 2011, 10:14:49 PM
Maybe it's simply a refinement on the design, a secondary run of the hull class? I mean if the modifications we saw on the tmp 1701 was supposed to be an "overhaul" of what we saw in tos, this isn't even that extreme. Out of proportion or not I like it.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 26, 2011, 10:21:20 PM
Quote
Baz, don't take this personal. You've made some great ships and i just want this to be another great ship on your portfolio.
We have portfolios now?
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 26, 2011, 10:55:54 PM
We have portfolios now?

Asks the man with the Deviant Art page of work  ;)
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 26, 2011, 11:17:14 PM
Sov I respect your work but I think you're a little off base here.  Everyone does there own work how the see it should be done.  If everything had to be the same and perfect it would lead to quite the boring game play.  Personally I like what Baz is doing and I am glad to see that his work is getting better with every ship.  I do believe this kind of nit picking is what pushes modders to stop doing what they do.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on August 26, 2011, 11:53:21 PM
Lol.  Neb just about drove me to drink when I was making my Galaxy Class a few years ago.  I sweat he MSN'd me two or three times a night when I was in the heat of it.  But I really appreciate it now, because the product turned out a lot better than what I would have let it go as.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 27, 2011, 12:07:34 AM
Lol.  Neb just about drove me to drink when I was making my Galaxy Class a few years ago.  I sweat he MSN'd me two or three times a night when I was in the heat of it.  But I really appreciate it now, because the product turned out a lot better than what I would have let it go as.

He tends to do that to everyone...*ducks*

Seriously though, I realize that Baz has put god knows how much sweat in this model.  A little Criticismo won't hurt anyone (and yes I did just spell it with an o :P).  I just hope Baz takes it as Constructive instead of "Do this now" :(

However, I believe some of those pictures Sov are of the D Rendered with the image in the background.  If that's what he's going for then it might be alright.  Sometimes rendered images are distorted in a way that it looks different, but it really isn't.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 27, 2011, 05:30:00 AM
right final word on the matter.

Here is a pic with my wire frame overlaid the pic.

Yes it is not perfect especially the bottom but at this stage shy of deleting a week of work I can live with it.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 27, 2011, 06:49:44 AM
We have portfolios now?

Graphic designers, like me, have portfolio's. A portfolio can be viewed in a list with the work you've done. Like if you go to bcfiles, click on the modder, you see all the work he has done. This can be adressed as a portfolio.

Sov I respect your work but I think you're a little off base here.  Everyone does there own work how the see it should be done.  If everything had to be the same and perfect it would lead to quite the boring game play.  Personally I like what Baz is doing and I am glad to see that his work is getting better with every ship.  I do believe this kind of nit picking is what pushes modders to stop doing what they do.

True, but, nitpickers are mostly doing this to "hurt" or "irritate" a modder. And pointing out the most stupid things like ooh look a window is not correct etc.. I don't think this is nitpicking if you are trying to recreate one of the most well-known ships in history in star trek and actually scifi. Modders do another version of there work because they can undo some errors or make it better. Why not do it in the first time while you are at it. Some people can start to believe you are just working too fast, just want to do another ship or so, or that you get sloppy or you don't give a damn about constructive commenting. Baz, it is your ship and if you don't want to change because you will lose a week, don't get mad that people will prefer another galaxy class because it is much more accurate. Modders don't want to hear this.

Lol.  Neb just about drove me to drink when I was making my Galaxy Class a few years ago.  I sweat he MSN'd me two or three times a night when I was in the heat of it.  But I really appreciate it now, because the product turned out a lot better than what I would have let it go as.

I don't want that baz start drinking or so. :) I just want that after he finishes this he can say:" oke the dude was right, it looks more correct." Instead of people are rating it low because the ship doesn't really look like the 6feet model or because it is quite different.

You guys know i hate nitpickers and i've never but ever started doing this on a modder's page. Never i said something like it seems odd or strange or whatever on a modder's thread. Never.. This however instantly took my eye and others just by having even a look at it and not even comparing it.

I'm a graphic student and i'm now in my last year and i'm gonna start with Maya this year. After that i will be happy to join and do some models too ;)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 27, 2011, 08:13:05 AM
a bit off topic i know but can some one please shut my head up and show me the differences between the 4ft and 6ft please
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 27, 2011, 10:11:08 AM
The difference is the deflector.
http://images.wikia.com/memoryalpha/en/images/e/eb/Galaxy_class_differences_between_the_4-foot_and_6-foot_models.jpg
The deflector of the 4ft is a big round one and the 6ft one is a sharp and flat one. Of course the are other differences like the saucer a bit (texture etc).

The picture i gave you, the one on the top is the 4ft (round deflector) and the one below, sharp one is 6ft.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 27, 2011, 10:35:37 AM
I had critizism when I built my Enterprise-D almost a year ago (less critizism now then when I was just starting). Though I never released it, I was not too happy how I built some compenents. I was able to build the ship pretty well, and I know I can build it better in the future. If Baz re-makes the Ent-D again, go right ahead. Critizism helps- it lets us fix our mistakes to produce the best product in the end. No one is getting paid to make these ships- they are free, and being built in our free time. I have seen many 3D interpretations of the Ent-D and Baz's one is already very good. Sometimes, we are our most worst enemy for critizism.

Baz- do what you want, people will still download the ship.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 27, 2011, 11:22:18 AM
The difference is the deflector.
http://images.wikia.com/memoryalpha/en/images/e/eb/Galaxy_class_differences_between_the_4-foot_and_6-foot_models.jpg
The deflector of the 4ft is a big round one and the 6ft one is a sharp and flat one. Of course the are other differences like the saucer a bit (texture etc).

The picture i gave you, the one on the top is the 4ft (round deflector) and the one below, sharp one is 6ft.

Not just the deflector Sov...the Saucer and Secondary hull edges are also taller....

And don't think for a minute that people will care whether the hull lines match up.  They'll download it because it's Baz's work alone.  It's HIS interpretation of the ship, even if certain things are off.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 27, 2011, 01:03:05 PM
a bit off topic i know but can some one please shut my head up and show me the differences between the 4ft and 6ft please

The 6ft appears more slender, the 4ft more...beefy, powerful, thick.
Title: Re: Baz1701 WIP's
Post by: FarShot on August 27, 2011, 01:03:12 PM
Also, you're forgetting that those shots from Drex Files are taken from a perspective.  Things are naturally not going to line up with Baz's pics, which are orthographic.  This is the biggest reason for me saying "What Baz has is damn close to perfect", because really the only way for him to make it better is to use perfectly orthographic shots of the 6 footer, which is pretty much impossible.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 27, 2011, 01:13:07 PM
Not just the deflector Sov...the Saucer and Secondary hull edges are also taller....

True.

Quote
They'll download it because it's Baz's work alone.

Bul****

starforce edit-keep it clean plz
Title: Re: Baz1701 WIP's
Post by: FarShot on August 27, 2011, 01:49:59 PM
I'd download it because it's Baz's work alone.  I can't think of a single Baz ship I haven't downloaded.   :dontcare:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 27, 2011, 07:08:20 PM
True.

Bul****

starforce edit-keep it clean plz

Prove me wrong :dontcare:

I'd download it because it's Baz's work alone.  I can't think of a single Baz ship I haven't downloaded.   :dontcare:

Same here!  Although I really need to redownload everything I've just had to reinstall everything just so I can work on the Titan

Also, you're forgetting that those shots from Drex Files are taken from a perspective.  Things are naturally not going to line up with Baz's pics, which are orthographic.  This is the biggest reason for me saying "What Baz has is damn close to perfect", because really the only way for him to make it better is to use perfectly orthographic shots of the 6 footer, which is pretty much impossible.

Farshot FTW!
Title: Re: Baz1701 WIP's Closed till further notice
Post by: baz1701 on August 27, 2011, 07:16:52 PM
Thanks for the support guys but the recent comments have made me ask is it worth it. I have some thinking to do if I want to continue.

I understand I cannot please everyone but I would hope people would respect to let something go when the person who has spent hours and days on something to decide what he or she wants to change.

I'm all for people giving feedback it is how we modders get better but they have to know when to let it go.

The last comment has stung abit so until further notice ALL Baz1701 projets are on indefinitely on hold.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: eclipse74569 on August 27, 2011, 07:26:43 PM
Well I for one cannot blame you Baz.  His nitpicks (and they ARE nitpicks) could have been conducted a bit better, and to say that no one will download it because HE thinks it's inaccurate is complete and utter ...

You do one heck of a job Baz, and I for one will be waiting in line to download everything you do!

jb76 edit - posted edited
Title: Re: Baz1701 WIP's Closed till further notice
Post by: JimmyB76 on August 27, 2011, 07:38:44 PM
baz please do not let the opinions of one person kill the spirit you have with modding...  the rest of the community has great appreciation and admiration for your work and is very much thankful for your making people's installs all that much better...  there will always be nitpickers to every single mod and ship made, thats an unfortunate reality, just ignore that and dismiss it...

that being said, just a general reminder to everyone:
insulting someone, or the work produced by someone, is strictly against forum rules...  if there is any more of it, bans will be applied immediately no matter the circumstance...
Title: Re: Baz1701 WIP's Closed till further notice
Post by: eclipse74569 on August 27, 2011, 07:50:49 PM
baz please do not let the opinions of one person kill the spirit you have with modding...  the rest of the community has great appreciation and admiration for your work and is very much thankful for your making people's installs all that much better...  there will always be nitpickers to every single mod and ship made, thats an unfortunate reality, just ignore that and dismiss it...

Amen to this.  If Sov doesn't want to download it because he feels it's inaccurate, then that's 1 person out of a community of what??? 1300 people? (That's here at BCC Alone).  I'm pretty sure no one would notice a few discrepancies (and of all things because the photo from drexfiles itself isn't a perfect prespective), I didn't.  And a few others didn't either.  Don't let it bother you Baz, we know you put a lot of sweat blood and tears into your work.  That's why we download your stuff.  Because you work HARD to put out great stuff!  You've come a LONG way to become one of the BEST modelers and modders in the BC Community.  You're right up there with Wiley, DJ Curtis, Hell even Mark, LC and yeah Scotchy and CG too.  I only WISH I could be a great modeler as you.

So you go on with the Galaxy, make it so yours.  I will most certainly download it!
Title: Re: Baz1701 WIP's Closed till further notice
Post by: Shadowknight1 on August 27, 2011, 07:57:24 PM
Baz, it is ultimately your decision.  I hope that you'll see that those that will download your work outweigh the nitpickers.  Personally, I think the Galaxy looks fantastic.  I don't know about anybody else, but I look forward to adding it to the line-up of top quality ships of yours.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: serverandenforcer on August 27, 2011, 08:26:46 PM
Darn, and I was really looking forward to add this ship to my Baz install of BC.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: DJ Curtis on August 27, 2011, 08:53:57 PM
I think that when modeling canon ships, we have to be prepared to accept a great deal of criticism.  A ship like the Galaxy Class carries an emotional attachment that shouldn't be ignored, as geeky as that is.  I also don't think anyone should expect to have their work downloaded just because of who they are.  Quality is what gets downloads much of the time.

It's Baz's mesh, it's his call if he wants to change it or not.  Most probably won't notice the difference, or care, but I think Sov001 probably means well here.  I don't think feelings need to be hurt over it.  Is the ship noticeably inaccurate in some areas?  It would seem that way.  Does that mean is must be corrected?  No.

We have to value criticism, even when we don't want it.  On the flip side, if a creator decides to move on from a criticism, it's time to move on.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: Starforce2 on August 27, 2011, 08:59:43 PM
Baz you don't suck. But, the follies of modding canons is nitpicking, and whenever you do canon there's always going to be someone sitting there with the blueprinits pointing out every missing nut and bolt. Even if it isn't total accurate, inaccuracies existed in the show so just do the best you can and those who don't like it can just not download it. Or, get ahold of me, I got tons of noncanon designs to promote and then you only need to put up with me :P :funny.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: DJ Curtis on August 27, 2011, 09:03:33 PM
Or, get ahold of me, I got tons of noncanon designs to promote and then you only need to put up with me :P :funny.

In that case, Baz, you might wanna stick with canon.   :funny


Very funny lol
Title: Re: Baz1701 WIP's Closed till further notice
Post by: sovereign001 on August 27, 2011, 09:06:19 PM
I think that when modeling canon ships, we have to be prepared to accept a great deal of criticism.  A ship like the Galaxy Class carries an emotional attachment that shouldn't be ignored, as geeky as that is.  I also don't think anyone should expect to have their work downloaded just because of who they are.  Quality is what gets downloads much of the time.

It's Baz's mesh, it's his call if he wants to change it or not.  Most probably won't notice the difference, or care, but I think Sov001 probably means well here.  I don't think feelings need to be hurt over it.  Is the ship noticeably inaccurate in some areas?  It would seem that way.  Does that mean is must be corrected?  No.



This is exactly what i mean. I never said his other other work was crap or so! I just don't agree that you download work because of a person name.. Do i have all wiley's ships? No! Do i have all dj's ships? No? Only the ones i want..

I never intended to hurt baz his feelings, sjeezes christ, i just wanted to help. Sometimes a modder is so busy with constructing and making something, he is overlooking things, this is quite normal. That's why you show your work at other people. Asking for a bit of help.

If i was a nitpicker, i would just say that there are a few things off balance and that's it. I even did a small comparison to point it out where it was, to help the man. Suddenly, i'm the gul dukat of this forum because i wanted to help him.

If you don't want to change it, then don't change it, no problem, it's your ship! But this is a forum, everyone is allowed to say something.

Baz, i didn't wanted to hurt your feelings or to stop your work, please continue.


And eclipse, you don't need to start personal.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: eclipse74569 on August 27, 2011, 09:15:40 PM
I wasn't trying to be personal dude.  Seriously, it's just how you chose your words that got us all riled up.  I realize you were just trying to help, but you could have done it in a more tactful way.  Telling a modder that their models won't get downloaded due to something small is a bit rude to me.  If you had just said "Hey Baz, could you make a small change to the bottom of the engineering hull" might have gotten a better response than "You had better model this thing right," or "No one will download it" etc. etc.

EDIT:  I am in no way trying to be mean or disrespectful, if I am taken that way I apologize ahead of time.

And with this I. Am. Done.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: TheConstable6 on August 27, 2011, 10:44:44 PM
Awww baz I'm really sorry this is what it came to  :( you're a huge part of the BC family
Title: Re: Baz1701 WIP's Closed till further notice
Post by: deadthunder2_0 on August 27, 2011, 11:05:10 PM
Seriously, this should have never come to this. It just go to show what words can do. Don't stop Baz, as a runner people tell me "Your not big enough kid", Or "Your too slow Ian" But then I go out an win a race. I love your work, and so does 99.9 of the BC family. Don't mod for others, but for yourself.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: CptBenSisko on August 27, 2011, 11:10:14 PM
Seriously, this should have never come to this. It just go to show what words can do. Don't stop Baz, as a runner people tell me "Your not big enough kid", Or "Your too slow Ian" But then I go out an win a race. I love your work, and so does 99.9 of the BC family. Don't mod for others, but for yourself.

Well said dead!! Ive seen this for soooooooooooo many years in soooo many forums..SFC, Armada, all over.. even sports games like NHL or NBA. Its all personal preference.. Mod/Model for yourself..not for anyone else!! I wanna see this ship.. DJ pulled off a fantastic 4ft Galaxy model..and then modified it into a 6 ft model. Is it perfect?? No and hes the first to admit it.. Go for something as close as you can get it. As long as you do your best..no one can fault you for anything man.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: kitkat27 on August 27, 2011, 11:30:47 PM
Baz don't quit!
I mostly lurk but your work is always one of the first WIP's I look at! Don't let one sorta insensitive/rude comment stop you!
Plus the galaxy class is SUPER COMPLICATED!!! The fact that you can make such a wonderful looking model is soooo impressive within itself!
Don't Quit! :)
Title: Re: Baz1701 WIP's Closed till further notice
Post by: FarShot on August 27, 2011, 11:57:54 PM
Look, Sov, no one can really ever takes nitpicking really well.  Modelling a ship is like painting a painting.  If I decided to paint a picture of the view outside my window, and I decided to do so in an abstract style, you can't say its bad because "it doesn't look like it should".  One thing I absolutely love about his interpretation (note my clever wordage) is his aztecing.  It's a bit different from other interpretations, such as DJ's and SNS's.  (By the way, because none of them are exactly like another, does that mean all these interpretations are wrong?  I guess you should start asking for v2's so all the Galaxy's out there match your suggestions.) (Again, take note of the wordage.)

And one more thing while it's fresh on my mind - you're the only one on this forum who seems to have this particular issue.  If, maybe, some other people concurred with your conclusion, I would give it more credit.  But it seems there is near unanimous approval for Baz's work.  So unless you want a "Baz1701's Galaxy Class - Sovereign001 Edition", your nitpicking is somewhat moot.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: moed on August 28, 2011, 12:08:58 AM
Baz... you always do and have done outstanding work.

Period.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: CyAn1d3 on August 28, 2011, 12:25:51 AM
Baz... you always do and have done outstanding work.

Period.

i second that notion, i have had my share of disheartening criticism, and i have taken it in stride and evolved from it, there were times i admit where i wanted to say the hell with yall, but i kept on because wether i see it or not, there are some out there who enjoy my work more than others, i recall at one point, shortly after releasing the Lionheart (which i still to this day think is my worst  :facepalm:) where i thought my worked simply sucked harder than a porn star because that damn "downloads counter" on BCF barley moved in comparison to some of the other big wigs here, and the comments on some of my stuff were HORRENDOUS.

needless to say my thoughts were "well if barely anyone is downloading my work,and doing nothing but criticizing me, then why the hell should i even put in soo much of my free time for this?" i went a week without touching ANYTHING, it wasnt untill i got a random email from a "fan" (so to speak) telling me how much my work was appreciated and that i was going to be followed by this person from here on out, that brought a smile to my face, restored my will, and i began on the second Arsenal.

I greatly appreciate your work Baz, I LOVED your JJ Ent-A, and i sincerely hope that you would continue onward sooner or later, i look forward to watching you see this through to the end... no matter what anyone says about how accurate it is.  :thumbsup:

in the end were all artists, doing our own interpretation of what we love, and NOTHING we will produce will ever be 100% accurate.  :dontcare:

(sorry for the long read, i HAD to get that point across)
Title: Re: Baz1701 WIP's Closed till further notice
Post by: eclipse74569 on August 28, 2011, 12:34:36 AM
(sorry for the long read, i HAD to get that point across)

YOu are not forgiven :dontcare: :P j/k

Great choice of words there Cy!  Cookied!
Title: Re: Baz1701 WIP's Closed till further notice
Post by: FarShot on August 28, 2011, 12:44:18 AM
in the end were all artists, doing our own interpretation of what we love, and NOTHING we will produce will ever be 100% accurate.  :dontcare:

Which is basically what I said, except without excessive italicization. ;)

Great choice of words there Cy!  Cookied!
Farshot FTW!

How come I didn't get a cookie? :P

Also, now for the part of my rant to Baz:
Baz, you are awesome.  You dish out work faster than a procrastinating shift manager on a caffeine high.  And that work has always turned out to end in top-notch quality.  Taking a look at the various iterations of your JJPrise, it's amazing to see your progression as an artist.  So don't bend to Sov's nitpickiness.  Think about it this way - you were disappointing pretty much just him whilst working on it.  While not working on anything at all, how many people are disappointed now?  (Hint, it's more than just Sov. ;))
Title: Re: Baz1701 WIP's Closed till further notice
Post by: eclipse74569 on August 28, 2011, 12:51:55 AM
How come I didn't get a cookie? :P

Because my computer conked out and booted me offline while I was giving you one...correcting this now :P

Before Jimmy has a field day with us all, I think we might need to give this a rest and let Baz make his decision.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: ACES_HIGH on August 28, 2011, 03:18:28 AM
Baz, I just have to say, before Jimmy locks this thread, your work is awesome.  Don't let one person's comments get you down.  Sov was out of line and rude.  You're the master modeler, you don't have to listen to anyone's criticism.
Title: Re: Baz1701 WIP's Closed till further notice
Post by: serverandenforcer on August 28, 2011, 04:06:19 AM
Baz, if you get back into this, then I'll get back into modeling, and hopefully finish something that I started... why do I feel like I'm going to regret saying that?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2011, 07:20:25 AM
Thanks for the support. I have slept on it and the soul searching is over and I'm not going any where.

Sov please don't take it personal that this has happened just because of your post, it is just the straw that broke the camels back.

I do appreciate feedback though I'd like to keep it as suggestions rather than sounding like demands. After all we all do this for free.

And as for my name being attached to a mod meaning an automatic download, though that would be nice I am not vain enough to believe this is the case (after all I have built 5 JJprise and we all know how popular that ship is in the trekkie community).

I've said it before I build the ships as I enjoy doing it. The fact they can be used for BC is an added bonus, the fact I don't even play BC anymore does not take away from the pride I get from others enjoyment of them. I also find pride in coming second to the modelling giants of the community in the MOTM, and also the 2 months I myself won it. When your up against such talent second is a great achievement.

Ok Statement over and back to business.

The Galaxy's UV's were screwed during the recent mods and are now fixed. Also sorted on the saucer sep plan to align better.

So second star to the right and straight on till morning.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on August 28, 2011, 07:27:05 AM
Quote
Sov please don't take it personal that this has happened just because of your post, it is just the straw that broke the camels back.

I do appriciate feedback though I'd like to keep it as suggestions rather than sounding like demands. After all we all do this for free.

Glad you are back. It weren't demands, just a few suggestions. Unfortunately, my name is already made here as the "nitpicker" on this forum so all my work like the new planets and stars i was making are quite frankly also finished. (who wants to download it from the bastard that almost put you away ;) )

I wish you good luck my friend.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on August 28, 2011, 07:30:41 AM
Close call there, it would have been a huge loss for the community that lets face it is quite niche when it comes to size. Why won't someone do the two foot model?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 28, 2011, 08:06:09 AM
Close call there, it would have been a huge loss for the community that lets face it is quite niche when it comes to size. Why won't someone do the two foot model?

I wonder if the old P81's might BE the 2 footer :P

Title: Re: Baz1701 WIP's
Post by: eclipse74569 on August 28, 2011, 08:49:10 AM
Sov...do we have to give you the same pep talk we gave Baz??? :p

You may not have intended it to be demands but it came across as such.  We now know that wasn't the intent, informed you about why we were riled up and hope lessons learned.

We don't hate you at all so go ahead and work on your stuff!!  I'm sure it too will be downloaded.

That being said can we PLEASE let this be water under the bridge???

I'll start by saying Baz:  DAYUM!!!  LOL nice work my brotha!!!
I wonder if the old P81's might BE the 2 footer :P

You know that wouldn't surprise me :P


Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 28, 2011, 09:05:44 AM
That being said can we PLEASE let this be water under the bridge???

Based on what's going on over across the East Coast of the US, that might very well be "Water OVER the bridge", if the weather reports are accurate.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on August 28, 2011, 09:38:03 AM
Baz, glad to see that youre back!!!!


Now on to the model.. I demand!!!!!! haha just kidding.. any who.. model looks good so far.. but i have a small suggestion..and its no big deal really..but based on what i remember of the season 1 Galaxy and on the way Scotchy built his galaxy.. the sec hull is the right shape and size.. but the edges seem a tad too thick..almost like youre building a combination of the 4fter and 6fter.... for a true 6fter the edges should be id say half the thicknes that you have... again..simply a suggestion..she looks fantastic overall!!! I cant wait to take her for a spin
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 28, 2011, 11:37:50 AM
I can't wait to get my hands on this ship.  And that is saying a lot considering my loathing of the actual design.
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 28, 2011, 03:01:09 PM
glad to see you back in action baz! shes looking good  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 28, 2011, 07:21:24 PM
Given the Galaxy the day off and worked on the KM again.

Mapping as many of the TMP refit textures I can to recycle them as that is the look I'm going for.
Title: Re: Baz1701 WIP's
Post by: Starforce2 on August 28, 2011, 08:23:47 PM
your own interp of the kobayashi?
Title: Re: Baz1701 WIP's
Post by: 086gf on August 29, 2011, 02:41:12 PM
Both ships look good Baz.

Quote
your own interp of the kobayashi?

No its Mad Koi's KM from the new ships of the line.

http://drexfiles.wordpress.com/2011/07/03/sotl-2012-6-of-7-%e2%80%93-dan-mad-koi-fish-uyeno/
Title: Re: Baz1701 WIP's
Post by: andyp on August 29, 2011, 03:33:09 PM
Given the Galaxy the day off and worked on the KM again.

Mapping as many of the TMP refit textures I can to recycle them as that is the look I'm going for.

YAY! ive been waiting for you to pick this one back up
Title: Re: Baz1701 WIP's
Post by: fungun on August 29, 2011, 04:14:37 PM
I just love your ships  :yay:
Just don't stop making them !!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 01, 2011, 06:54:32 AM
For the aztec tutorial
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2011, 07:57:24 AM
Back on topic.

Ship mapped and base textures applied.
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 05, 2011, 01:17:07 PM
The design I really do not like, but the quality of your work in producing it is top notch mate so nicely done  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 05, 2011, 02:37:45 PM
Looks good to me.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on September 05, 2011, 05:40:49 PM
I wasn't sure about design either, but having seen the original SOTL CG model - which you've done a great job of recreating - it's really grown on me and can't wait to see finished.  I always imagined the KM as some rusty old freighter but this is interesting alternative take.   Are you going to have open hangars, or go the MVAM route like your connie?

PS: did you ever consider madkoi's Balmung?  I'm prob in a minority but I think it's much nicer design than Probert's prototype. imho  ;)
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 05, 2011, 06:43:00 PM
Man your detail work on this is top-notch quality, coming along great.

A well deserved cookie too.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 05, 2011, 06:46:55 PM
Cookie for you Baz.  It's been a great pleasure to see your talent progress along the way!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 06, 2011, 12:31:25 AM
 :bow: all hail baz  :bow: all hail baz  :bow: - "voice of wyane and garth" - "We're not worthy - we're not worthy!!" lol - i love this design i think its awesome - Lurok91 - i dissagree the probert was the nackers better than the normal ambassador - BUT i do really like the balmung :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2011, 03:50:13 AM
Are you going to have open hangars, or go the MVAM route like your connie?

If I can get it working it will have MVAM hangers like the connie. Though the Enterprise-A is ready to go I'm having trouble with the MVAM on that one.

PS: did you ever consider madkoi's Balmung?  I'm prob in a minority but I think it's much nicer design than Probert's prototype. imho  ;)

No plans to at this stage. but never say never.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 06, 2011, 05:54:41 AM
No plans to at this stage. but never say never.

you just did! u said NEVER to saying never!  :angel
Title: Re: Baz1701 WIP's
Post by: Bones on September 06, 2011, 06:02:43 AM
don't you ever say never would be more accurate :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2011, 08:52:41 AM
I finalized the secondary hull aztec and decided to go with late TMP blue accents rather than early green
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 06, 2011, 09:11:22 AM
Looking good! Will you be changing the angle of the lower saucer's hull paneling to a more radial appearance?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2011, 09:19:45 AM
Yeah at the momment other than the lower hull the aztec is a generic place holder.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2011, 08:20:06 AM
Nacelles done bar regs.
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 07, 2011, 10:25:15 AM
Textures are looking great  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2011, 09:12:53 AM
Added a blue accent strip to the saucer and started to add window detail.
Title: Re: Baz1701 WIP's
Post by: angryandorian on September 08, 2011, 09:26:29 PM
Nice!  :yay:
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 09, 2011, 09:40:17 AM
Nicely done, Have you made a enterior and then used a rendered pass for the windows? Good job.
Title: Re: Baz1701 WIP's
Post by: Aeries on September 10, 2011, 01:30:16 PM
Keep it up.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Dawg81 on September 10, 2011, 03:21:10 PM
the top part of the transport is starting to remind me of the old phobos class scout vessel http://bridgecommander.filefront.com/file/USS_Phobos;23058
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2011, 06:14:34 PM
Thanks guys, it is really starting to come together.
Title: Re: Baz1701 WIP's
Post by: 086gf on September 12, 2011, 02:40:50 PM
Looking good. I can almost see that as a fighter carrier in rare situations.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 12, 2011, 05:27:36 PM
Looking good. I can almost see that as a fighter carrier in rare situations.

Or an Assault Ship.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2011, 06:50:59 PM
Well for the time being it is a cargo crusier, though the pods are changable.

I have textured the main shuttle bay and applied radial aztec to the lower saucer and new aztec to the pylons.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 12, 2011, 07:59:30 PM
LOVE IT!!!  :yay:
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 12, 2011, 10:09:13 PM
Will you be giving her nacelles the same purple glow from the SOTL images?
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 13, 2011, 02:05:06 AM
LOVE IT!!!  :yay:

Agreed,, :drink2:

Some very nice detail. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2011, 03:40:31 AM
Will you be giving her nacelles the same purple glow from the SOTL images?

Sorry no, I'm going my own way with the textures making them more TMP to match my connie.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 13, 2011, 10:37:18 AM
Nice.  Love the design but those purple glows were god awful.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2011, 06:38:25 PM
Well the KM is done.

some nice big renders for you.

Cookie to anyone who can find the meaning of the registry.
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 13, 2011, 06:44:01 PM
i guess its your child birth date. How is she?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2011, 06:46:17 PM
darn that was to quick lol. Cookie for Mr Bashir.

She is great had her first hair cut today ready for her first birthday on Sunday.

A year ago this week I was rushing to finish the JJrefit pack before her birth, boy how time flies.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 13, 2011, 08:55:39 PM
Damn Baz... She's BIG compared to the A.  Looks damn good though, love the textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2011, 05:21:09 PM
On wards and up wards
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 15, 2011, 05:39:13 PM
First a JJ K'tinga, then a standard D7, now a standard K'tinga...sweeeeeeeeeeet.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 15, 2011, 08:20:43 PM
Damn, you beat me to it.  :banghead: Well, if you have the time- do it. Try to not go crazy on the detail, much of it will be too small to be easily seen and don't forget- it eventually has to get textured.

Good work so far. Is this your version of a challenge for me to get working on a Ktinga?  :)

Title: Re: Baz1701 WIP's
Post by: Nihilus on September 15, 2011, 11:15:36 PM
Ooooooh... I hope you make a Kronos One version  :dance
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 16, 2011, 12:16:08 AM
Looks like you got the hardest part of it down, that rounded section rarely turns out looking good mesh wise. The raised sections are icing on the cake. :)

Great job so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2011, 04:03:47 AM
Good work so far. Is this your version of a challenge for me to get working on a Ktinga?  :)

I'm sure yours will come along in due course. :) I just got the AMT model kit so got inspired.
Ooooooh... I hope you make a Kronos One version  :dance

Perhaps, see how this one turns out

Looks like you got the hardest part of it down, that rounded section rarely turns out looking good mesh wise. The raised sections are icing on the cake. :)

Great job so far. :thumbsup:


Yeah it is a difficult part but used the lessons learned from the TOS D7
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 16, 2011, 05:15:27 AM
Nice work mate  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2011, 10:14:48 AM
Just little more detail to the top then I'll start on the bridge
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 16, 2011, 11:27:04 AM
OOH NICE :thumbsup:
Title: Re: Baz1701 WIP's
Post by: moed on September 16, 2011, 12:56:48 PM
Looking good Baz!
Title: Re: Baz1701 WIP's
Post by: 086gf on September 16, 2011, 01:44:47 PM
The KM is great. The Ktinga will no doubt turn out awesome too.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 16, 2011, 05:12:52 PM
I hate you!  :banghead:
Title: Re: Baz1701 WIP's
Post by: Lionus on September 17, 2011, 05:59:22 AM


that's what I heard in my head while watching these project shots..
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 17, 2011, 08:51:05 AM
get used to it, P.  that seems to be baz's specialty.  wonder if this means I'll be working a Sunstorm 2.0 soon?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 19, 2011, 09:21:26 AM
Got the Conning tower built.
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 19, 2011, 03:39:56 PM
Excellent work matey, nicely done..  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 19, 2011, 04:07:01 PM
Anybody know what the deal here is?
Title: Re: Baz1701 WIP's
Post by: Jb06 on September 19, 2011, 04:18:40 PM
Try right clicking on that part... goto mesh and flip normals and re-save ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 19, 2011, 05:57:42 PM
for future refrence, you two, what happened, there?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 20, 2011, 04:09:18 PM
KM exported and passed over for HP'ing. Not sure what I did just worked. Fliping normals turned the ship inside out :s

Here is another quicky for SFR&D a TMP escape pod
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on September 20, 2011, 04:51:43 PM
that looks awesome, any chance we could see a new version of the Galaxy class ASRV with that kinda detail?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 20, 2011, 05:35:35 PM
that looks awesome, any chance we could see a new version of the Galaxy class ASRV with that kinda detail?


???
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 20, 2011, 05:48:57 PM
ASRV: Autonomous Survival and Recovery Vehicle

Aka. Escape Pod ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 21, 2011, 08:19:15 AM
Back to the K'tinga and the aft section started.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 21, 2011, 10:51:26 AM
Still hate you!
  :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 21, 2011, 11:09:57 AM
Still hate you!
  :bow:

LOL it is a bug I have to bare. :hithead:
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 21, 2011, 11:56:39 AM
nice progress  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2011, 08:25:11 AM
Starting to detail the aft section
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 22, 2011, 09:39:58 AM
BAZ, Just awsome.
What does Barney Stinson says?: that's Legen; wait for it; dary!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 22, 2011, 01:37:58 PM
Quick, someone boot up the Klingon theme by Goldsmith!
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 22, 2011, 04:32:07 PM
She is shaping up  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 22, 2011, 05:16:35 PM
Starting to look like a Klingon cruiser.

And if anyone was wondering poly count is 5.4k at the moment. The aim is to keep it under 10K
Title: Re: Baz1701 WIP's
Post by: Killallewoks on September 23, 2011, 04:02:26 AM
Under 10k, with that level of detail. Thats pretty impressive!
Title: Re: Baz1701 WIP's
Post by: Adonis on September 23, 2011, 05:10:04 AM
Bazz, you sure you're checking the poly count in editable mesh (triangles)?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2011, 08:32:01 AM
I poly model not editable mesh so the stats are from that.
Title: Re: Baz1701 WIP's
Post by: Adonis on September 23, 2011, 09:36:30 AM
I poly model not editable mesh so the stats are from that.

Then your poly count is innacurate, because editable mesh "sees" triangular polies, editable poly doesn't.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 23, 2011, 12:39:57 PM
 :evil: I HATE YOU!!!!!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 23, 2011, 02:17:03 PM
reboot the early D class ships, then.  I don't think there have been any since ZZ's old D pack.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2011, 04:30:39 PM
Ok if I convert to Mesh then check it is upto 12.5K. Alas my hope of 10K is out the window asI still have no neck or nacelles.
Title: Re: Baz1701 WIP's
Post by: moed on September 23, 2011, 05:26:00 PM
Still, 12.5 is not bad at all. And with your efficient skills I doubt that it will be more than 15 or 16K by the time it's done.

Great work Baz.

Title: Re: Baz1701 WIP's
Post by: Adonis on September 23, 2011, 06:09:51 PM
Ok if I convert to Mesh then check it is upto 12.5K. Alas my hope of 10K is out the window asI still have no neck or nacelles.

Plus the detailing of the neck will get that up even more (the section where it meets the sec hull). you could go over the mesh again after you're done and shave off what you really do not need.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 23, 2011, 06:49:54 PM
we'll see what it ends up being.
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on September 23, 2011, 07:28:10 PM
We do need more D-7/K'tinga Battlecruisers out there! Nice work so far :D
Title: Re: Baz1701 WIP's
Post by: Lionus on September 23, 2011, 09:47:42 PM
It'll be a shame to blow that one up..  :D  :funny
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on September 23, 2011, 09:59:20 PM
 :evil: let's see... we have a V'Ger...we have a TMP Connie...we have an Epsilon 9 and Drydock...do we have a TMP music pack to go along with the rest of your work Baz?
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 25, 2011, 04:12:41 AM
Hail to Okuda!!!

looks good Baz!
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 25, 2011, 08:36:00 PM
Plus the detailing of the neck will get that up even more (the section where it meets the sec hull). you could go over the mesh again after you're done and shave off what you really do not need.

Agreed, but I would hate to see any of this detail have to go.

 The K'tinga looks fantastic and it isn't even finished yet.  :)

This project is definitely showing off your skills, a well deserved cookie. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Adonis on September 26, 2011, 04:57:26 AM
Agreed, but I would hate to see any of this detail have to go.

 The K'tinga looks fantastic and it isn't even finished yet.  :)

This project is definitely showing off your skills, a well deserved cookie. :thumbsup:

The thing is to keep the detail with the less polies possible, and that isn't easy ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 26, 2011, 12:22:09 PM
Model done tad over 19K
Title: Re: Baz1701 WIP's
Post by: moed on September 26, 2011, 12:48:29 PM
Excellent Baz.

19k isn't too bad at all.

Thanks for all the fine work you've blessed us with!

Cookie for you.
Title: Re: Baz1701 WIP's
Post by: 086gf on September 26, 2011, 02:15:39 PM
Wow that is just pure awesomeness right there! Would it be a safe bet to say that you will be doing a tmp, Qonos 1 and DS9 versions?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 26, 2011, 02:41:13 PM
Have a cookie baz.  Great job with the K'tinga.
Title: Re: Baz1701 WIP's
Post by: Adonis on September 26, 2011, 07:44:20 PM
Model done tad over 19K

You can do better than that Baz ;) Optimize the thing  :angel I saw quite a few spots on you wires that you showed earlier. Post some new ones and I'll point them out if you're not sure.
Title: Re: Baz1701 WIP's
Post by: starship on September 27, 2011, 08:03:26 AM
Looks excellent Bazz!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2011, 02:17:07 PM
Always open to advise.

Here are the Wireframes.
Title: Re: Baz1701 WIP's
Post by: Adonis on September 27, 2011, 02:53:10 PM
First off, could you render bigger resolution pics, like 1280x980 px? These are too small to really pick out small details.

Second, add some perspective ones too.

Now, so far: you have segments on the side "walls" of the head base that you really don't need (you really need only 3: the two end ones, and that one in the middle for the top portion where it drops after the bridge dome). Also, the sec hull bottom dome has too many segments, same goes for the spherical part of the head, more than you realistically need, I'll get back on you on that one, I can explain what to do with those two better with pix.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2011, 04:50:53 PM
Start to look at the cobra head first.

Here are some larger renders.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 28, 2011, 04:29:30 AM
 :angel baz did i tell u just how much i hate you?

it is all envy though i promise :D i am amazed - I would be honored if i can steal this off u later for my rommies :P
Title: Re: Baz1701 WIP's
Post by: Adonis on September 28, 2011, 06:03:59 AM
Hmm...it's worse than I thought. Could you wait until say Tuesday or Wednesday? I'll have enough time then to help you out, I have exams on Monday and Tuesday (Oct 3rd and 4th).
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2011, 08:03:42 AM
Done alittle playing in my lunch break and have it down to 17,004 polys.
Title: Re: Baz1701 WIP's
Post by: Adonis on September 28, 2011, 09:06:17 AM
Try to bring the spherical objects on the thing to resemble a geosphere wireframe (also, you can safely kill some of the round segments on the bottom sec hull dome with it too, it won't take away from how it looks and you will save polies). Also, look out where you will have symmetrical detail and where not, and only kill the symmetry lines where you don't need them (will help you loads when mapping). I did basically the same thing with the Galor/Keldon I did for Excal, all the polies which have asymmetrical detailing are mapped as such, the rest was mapped with symmetry modifiers over the unwraps in the stack.
Title: Re: Baz1701 WIP's
Post by: Nihilus on September 28, 2011, 09:13:29 AM
Looks fantastic to me :)
Title: Re: Baz1701 WIP's
Post by: MarkyD on September 28, 2011, 03:41:51 PM
The mesh is getting better, but all those blank faces need edges or they may wield horrible outcomes on conversion.

I'll but out as you and Jules (Adonis) seem to be sorting this out between you,  :thumbsup:

Kudos and a cookie for making the effort for a unified mesh mate, trained eyes appreciate such things  :D

A sign of a true artist :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 29, 2011, 06:27:16 AM
I did a text export to make sure it would export ok and discovery some horrible errors on the belly of the aft section.

Everyting else is ok and smooth so this will be my next focus getting these fixed.

***UPDATE***

Rebuilt the bottom section to remove detail. Will re add later.

Also reduced the poly count alittle more around the dome.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 30, 2011, 08:13:39 AM
So far so good.
Title: Re: Baz1701 WIP's
Post by: Saquist on September 30, 2011, 09:26:13 AM
I can see the cluster torpedoes from DS9 crashing into them now.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 03, 2011, 08:35:02 AM
I've been busy the last few days with packing so no time to work on the K'tinga.

At lunch today I started a klingon shuttle.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on October 03, 2011, 09:55:48 AM
Aaaah looks cute.. :funny but i bet it has teeth.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 06, 2011, 08:35:26 AM
Got some colour on the K'tinga.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 06, 2011, 08:55:40 AM
gonna be Good :D
Title: Re: Baz1701 WIP's
Post by: Dawg81 on October 06, 2011, 11:10:27 AM
Kronos 1
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 06, 2011, 11:31:51 AM
No this will be the Amar (ST:TMP). For Kronos one it will need a grey, red and gold paint scheme and tweaks to the model (the bridge for one).
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 06, 2011, 03:02:33 PM
No this will be the Amar (ST:TMP).

So this is your second IKS Amar? :angel  Looks great Baz.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on October 06, 2011, 06:28:27 PM
No this will be the Amar (ST:TMP). For Kronos one it will need a grey, red and gold paint scheme and tweaks to the model (the bridge for one).
I thought the only difference was the paint job
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 06, 2011, 08:30:51 PM
Quote
I thought the only difference was the paint job
Not only the color and golden additions, the the insides of the nacelles are different too.

Lookin' good Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 07, 2011, 08:40:14 AM
Light tracer errors fixed, there was a couple of open edges that I missed. That is all cleaned up and the mapping fixed.

Also have 80% of the ship mapped now and will be on 3 x 1024 textures.
Title: Re: Baz1701 WIP's
Post by: Lionus on October 07, 2011, 12:56:20 PM
keep up the good work! QAPLA!
Title: Re: Baz1701 WIP's
Post by: flarespire on October 07, 2011, 02:38:14 PM
nice work baz, and thats how you spell that!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Nexxus21 on October 07, 2011, 07:29:10 PM
The Klingon D7 and K'Tinga Class vessels have always been favorites of mine. I have always liked their design and am looking forward to adding this to my Klingon fleet. Like the attention to detail on this mod.
Title: Re: Baz1701 WIP's
Post by: Captain_D on October 07, 2011, 09:37:33 PM
The Klingon D7 and K'Tinga Class vessels have always been favorites of mine. I have always liked their design and am looking forward to adding this to my Klingon fleet. Like the attention to detail on this mod.

Wholeheartedly agree with that, some of your best work. Textures are coming along nicely.

Great Job. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 08, 2011, 06:20:59 PM
Added some more detail to the aft texture.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 08, 2011, 08:19:21 PM
Gotta say, this is lookin worlds better than your JJ-K'tinga.  Keep on improving! :D
Title: Re: Baz1701 WIP's
Post by: Bren on October 08, 2011, 09:18:12 PM
Beautiful texturing. Crisp, with a sense of depth, and just enough dirt to be Klingon, while preserving the austerity that characterised the K'tinga.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 09, 2011, 03:11:49 PM
Texture no.2 finished
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 09, 2011, 06:29:21 PM
First texture complete except reg and id's
Title: Re: Baz1701 WIP's
Post by: Captain_D on October 10, 2011, 02:41:55 AM
Very nice. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 10, 2011, 08:37:00 AM
Third and final texture started.

When done I will pass off to Tiq for HP'ing and look at converting the model to Kronos one.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 10, 2011, 10:39:34 AM
OHH my,pretty ;)
Title: Re: Baz1701 WIP's
Post by: Nihilus on October 10, 2011, 12:00:50 PM
look at converting the model to Kronos one.

 :D :D :D :D :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 10, 2011, 12:11:00 PM
I think these are your best textures so far Baz. :D
Title: Re: Baz1701 WIP's
Post by: 086gf on October 10, 2011, 01:43:11 PM
Epic win! Too bad it wont look this good in my game this is just...wow.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 11, 2011, 10:06:29 AM
IKS AMAR is done. Tonight I'll get it exported and past over.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on October 11, 2011, 10:45:13 AM
Queue, Klingon battle music...

Title: Re: Baz1701 WIP's
Post by: moed on October 11, 2011, 06:39:40 PM
Real nice Baz... as usual!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 11, 2011, 06:50:28 PM
Have  a cookie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 13, 2011, 08:46:21 AM
Qo'noS one convertion coming along, boy it is alot of work. and still far from finished.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 13, 2011, 09:09:14 AM
BOY, I didnt relize there was, so much color variation
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 13, 2011, 09:22:56 AM
Indeed there is, it is like ILM produced an episode of Pimp my Battlecruiser. :D
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 13, 2011, 09:33:15 AM
Indeed there is, it is like ILM produced an episode of Pimp my Battlecruiser. :D
Bet that was hilllarous :) :D
Title: Re: Baz1701 WIP's
Post by: Adonis on October 13, 2011, 10:34:19 AM
Oh, you still got a whole mess of stuff to add to it, both modeled and not  :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 13, 2011, 10:46:26 AM
As far as the model is goes, I'll alter the bridge. The rest will be textures only.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on October 13, 2011, 04:20:10 PM
Nice Klingon Battle cruiser

You might find this useful for Q'onos 1

https://picasaweb.google.com/105133233596162251204/KTinga
Title: Re: Baz1701 WIP's
Post by: Adonis on October 14, 2011, 02:08:51 AM
As far as the model is goes, I'll alter the bridge. The rest will be textures only.

Model in the ones at the top front of the sec hull too those are more protruded that you could do with textures.
Title: Re: Baz1701 WIP's
Post by: MarkyD on October 14, 2011, 09:59:58 AM
Nice work Baz  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 14, 2011, 05:24:21 PM
k'tinga  beta in action
Title: Re: Baz1701 WIP's
Post by: Lionus on October 14, 2011, 06:51:09 PM
She indeed is pretty.. I've been talking with Tiq about the torp launcher glow.. he could make it so that it's permanent, and I have to say that the ship looks nude without them. What is your take on it?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 15, 2011, 08:18:55 AM
agreed.  you forgot an essential part of the D's and K'Tinga.  this ship looks lovely even on MY old crappy monitor, and I can't wait to see the Quo'Nos 1 version.

I'd also like to nominate this lovely for inclusion in a KM update AND Excalibur.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 15, 2011, 08:37:36 AM
She indeed is pretty.. I've been talking with Tiq about the torp launcher glow.. he could make it so that it's permanent, and I have to say that the ship looks nude without them. What is your take on it?
By placeing a steady lite, there is to much bleed thu. If that is not a bother I can be done, but Personally I dont like it. I can live with it without the RED. Besides it only comes up just before, they fire.
Kinda [the lite] would detract from the models beauty, dont you think.?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 15, 2011, 01:50:08 PM
I say don't add the red.  Like tiqhud just said, it only shows up when the launchers are about to fire anyways.
Title: Re: Baz1701 WIP's
Post by: Saquist on October 15, 2011, 05:10:48 PM
I have to say this reminds of LINTS work. 
I don't know what it is maybe it's texturing combine with greebling but that wing detail looks somewhat bland.  I guess this is why textures are preferred but can't the wings be painted to remove that effect that makes it look like a pointed toy instead of detailed space ship? Maybe it's just me.  On the one hand I love the model detail but it doesn't seem to be having the awesome effect in game as textures doing the same job would...strange.
Title: Re: Baz1701 WIP's
Post by: metalnick on October 16, 2011, 02:24:54 AM
Looks amazing man. I wonder how many of those my pc could handle before exploding......
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 25, 2011, 10:11:15 AM
Anybody seen or know of a better pic of Q'nos 1's belly. Plenty of refs for the rest of the ship but can only find the pic below for the belly.
Title: Re: Baz1701 WIP's
Post by: andyp on October 25, 2011, 11:10:07 AM
Anybody seen or know of a better pic of Q'nos 1's belly. Plenty of refs for the rest of the ship but can only find the pic below for the belly.

there are some awesome HD screen captures on trekcore? the end of chapter 14.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 25, 2011, 03:45:40 PM
got them Baz-, hope they help
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 28, 2011, 08:04:44 AM
Thanks guys, been awhile since I posted an update but I have just moved house so progress has been slow.

Here is the ship now mostly converted to Q'rons one
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on October 28, 2011, 08:56:14 AM
Now there is a scary beast!!!

Lookin' good there Baz!
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 28, 2011, 09:23:16 AM
 :yay: :bow: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: moed on October 28, 2011, 12:32:04 PM
Beautiful work Baz!

Love the details.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on October 28, 2011, 12:39:38 PM
slow.

wait... :lostit:


good job anway  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on October 29, 2011, 09:52:09 PM
By placeing a steady lite, there is to much bleed thu. If that is not a bother I can be done, but Personally I dont like it. I can live with it without the RED. Besides it only comes up just before, they fire.
Kinda [the lite] would detract from the models beauty, dont you think.?

Possibly some of the new glows that Cord came up with? Those should work...
Title: Re: Baz1701 WIP's
Post by: Saquist on October 30, 2011, 11:28:24 PM
I'm not familar with the Battlecruisers like this but is the big difference between the design the bridge and paint job?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 31, 2011, 04:34:23 AM
And the nacelles. ILM took the original model from TMP V'ger battle and pimped it up for Gorkon in TUC.

Model changes were to flatten the bridge, rebult the nacelles to allow lights and added alot of photo eteched brass bling to the hull. And replaced the drab green paint job with a mostly white and red one.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 31, 2011, 08:06:53 AM
well you can tell , it is for a Upper looks pretty, Ive Always liked this design, and Entrprise {TMP]
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 31, 2011, 09:27:43 AM
Added more detail to the neck etchings.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 31, 2011, 10:33:47 AM
Nifty!
Title: Re: Baz1701 WIP's
Post by: Captain_D on October 31, 2011, 05:20:35 PM
A stunning job on those textures.  :thumbsup:

A well deserved cookie on that.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 31, 2011, 10:07:57 PM
You texture and mesh work looks clean and detailed. This could be some of your best work yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 03, 2011, 10:06:00 AM
98% done just some minor bling, and the hull markings to add.

Larger renders.
Title: Re: Baz1701 WIP's
Post by: moed on November 03, 2011, 01:50:48 PM
Looks great!

You know, I have to watch ST: VI again... it's been a while. I don't remember Q'uonos One being this elaborate in details.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 03, 2011, 07:24:50 PM
all done.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 03, 2011, 07:30:51 PM
Cookie for awesomeness. You are really setting the bar high!  :bow:
Title: Re: Baz1701 WIP's
Post by: BFGfreak on November 03, 2011, 08:46:49 PM
Well there is one detail I think is missing: holes from my photon torpedoes riddling it's lifeless hull.

Other then that, really great ships you've made. Have a cookie.


On a side note, why is it there is no cookie emote? I mean we have things like :santa: yet no cookie, what gives?
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on November 03, 2011, 08:55:26 PM
On a side note, why is it there is no cookie emote? I mean we have things like :santa: yet no cookie, what gives?
just dont feel like it i suppose lol
Title: Re: Baz1701 WIP's
Post by: angryandorian on November 03, 2011, 11:00:10 PM
I commend you sir.
Title: Re: Baz1701 WIP's
Post by: Nihilus on November 04, 2011, 12:20:49 AM
Fantastic
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 04, 2011, 01:04:03 AM
Cookied!
Title: Re: Baz1701 WIP's
Post by: Saquist on November 04, 2011, 02:50:20 AM
perhaps you can do some variations on the color scheme to identify different houses?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on November 04, 2011, 07:28:46 AM
should I be looking in my inbox?.  hope Tiq wrote it nice and seperate so it doesn't clash with the one in the old D pack.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 04, 2011, 07:56:52 AM
there is no reason why it should, after all it has the SFRD prefix so it won't clash.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 04, 2011, 09:12:31 AM
And as a memeber of SFRD another Escape pod.
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 04, 2011, 09:43:58 AM
OH ah , Looks dare say GOOD :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on November 09, 2011, 05:06:32 PM
hey baz sorry for high-jacking ur thread but how are you? settled in ok at your new home?? - and do u think nows a good time to send my ships to you for animation? just using this as PM isnt working :( hopes all is well and ur kronos 1 is AMAZING!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 10, 2011, 03:29:39 AM
mostly in now just the little jobs to make it a home.

but yeah send my way.
Title: Re: Baz1701 WIP's
Post by: B5 on November 13, 2011, 11:25:37 AM
cookie for Qo'nos One baz.  :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 14, 2011, 09:08:11 AM
Galaxy is back
Title: Re: Baz1701 WIP's
Post by: CDR_Daxian on November 14, 2011, 12:18:53 PM
Alright! :dance another Galaxy! Never can have too many high quality models...

Title: Re: Baz1701 WIP's
Post by: Bones on November 14, 2011, 02:08:48 PM
wOOt :D I love this ship, can't wait to see how you deal with saucer texture ;) personally I consider it to be the most complicated aztec pattern.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 15, 2011, 09:58:05 AM
Stardrive shaping up.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 15, 2011, 10:21:31 AM
Looks very nice! How many poly's if I may ask?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 15, 2011, 04:37:50 PM
the galaxy stands at 20,002 polys
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 16, 2011, 06:36:22 PM
Got the suacer mostly mapped to DJ's texture. A great base line to make my own.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on November 16, 2011, 06:46:31 PM
It looks like the perfect blend of SNS and DJ's Galaxy, im in love. :D
Title: Re: Baz1701 WIP's
Post by: Bones on November 17, 2011, 01:27:23 AM
Awesome, are you planing to make studio model teal and egg blue paint job too ? would be cool to have it in season 1 studio model colors as well as generations (mostly blue shades) colors ;)

she looks sweet ! have a cookie
Title: Re: Baz1701 WIP's
Post by: Lurok91 on November 17, 2011, 09:19:34 AM
Bit premature i know ( :)) but an optional Dauntless reg would give folks the chance to replace the stock in singleplayer with your new one. (Think at moment there's only galaxy model out there with Dauntless reg:  can't remember whether CE or SNS)
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 17, 2011, 09:35:28 AM
Read my mind was going to add a Dauntless version as well.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 17, 2011, 03:47:15 PM
The mapping on your Enterprise-D looks nice. The texturing looks a bit strange near the dorsal and ventral saucer phaser arrays.

Quote
would be cool to have it in season 1 studio model colors as well as generations (mostly blue shades) colors
I call "dibs."  :D
Title: Re: Baz1701 WIP's
Post by: Nihilus on November 17, 2011, 07:18:30 PM
How about a modern "All Good Things..." Galaxy X?  It has been a long time since we've had a good looking Galaxy X and I think they were all kitbashes instead of built from scratch.  It's not nessesary of course but would be a neat idea.  Another interesting idea, which would allow for artistic license, would be to come up with your own Galaxy X design.  The one in the show was from a future that didn't, for the most part, happen.  So if the Galaxy Class were to receive an upgrade in the "Prime" universe, what would she look like?  They would probably intigrate extra torpedo launchers better instead of having them stick up over the bridge.  Move the main impulse drive away from extra nacelle as well as the smaller shuttle bays.  Hull upgraded for Ablative Armor.  But I'm not requesting this, just thinking out loud.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 18, 2011, 05:55:33 AM
^ this!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 18, 2011, 09:22:18 AM
I have plans for the following but not within any time scale with this one: -

Enterprise-D (based on 6ft'er with Blue generations colour scheme. May do series colour later)

Dauntless (re-christened Enterprise-D from above)

Oddyssey (strictly this was the 4ft'er and mine is based on the 6ft but I will release this after the Galaxy X as the nacelle mods were left on the model for this incarnation of the Oddyssey)

Battle damaged Ent-D (random damage not canon)

Galaxy X

Galaxy refit (my own take on the evolution of the class not canon)

I will also release blank textures so people can make their own regs up.

As is the SFRD way these will be seperate releases as and when they are done.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on November 18, 2011, 10:12:42 AM
The mapping on your Enterprise-D looks nice. The texturing looks a bit strange near the dorsal and ventral saucer phaser arrays.
I call "dibs."  :D

It looks like the main phaser arrays are arced out a bit too much compared to how the texture is mapped... Im sure he'll fix it soon enough
Title: Re: Baz1701 WIP's
Post by: Lurok91 on November 18, 2011, 10:37:27 AM
Look forward to future Galaxy concept  :dance
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 18, 2011, 11:41:51 PM
Hey Baz, may I suggest maybe mapping a single Registry Map so that you can only release one single blank texture...would also help us out a bit.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on November 19, 2011, 12:23:29 AM
I have plans for the following but not within any time scale with this one: -

Enterprise-D (based on 6ft'er with Blue generations colour scheme. May do series colour later)

Dauntless (re-christened Enterprise-D from above)

Oddyssey (strictly this was the 4ft'er and mine is based on the 6ft but I will release this after the Galaxy X as the nacelle mods were left on the model for this incarnation of the Oddyssey)

Battle damaged Ent-D (random damage not canon)

Galaxy X

Galaxy refit (my own take on the evolution of the class not canon)

I will also release blank textures so people can make their own regs up.

As is the SFRD way these will be seperate releases as and when they are done.
That sounds cool,
BTW, the "Odyssey" was a standard galaxy, it was the Venture that had the extra phasers
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 19, 2011, 04:16:37 AM
Thanks I stand corrected.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 19, 2011, 09:38:04 AM
That sounds cool,
BTW, the "Odyssey" was a standard galaxy, it was the Venture that had the extra phasers

True but actually it was never ment that the Venture had those nacelle phasers... It was the model they used for the galaxy x but they had problems removing those nacelle strips so they left them. In tears of the prophets, the venture is there as wel and she doesn't have the nacelle strips (cgi)
Title: Re: Baz1701 WIP's
Post by: genty on November 19, 2011, 01:02:02 PM
True but actually it was never ment that the Venture had those nacelle phasers... It was the model they used for the galaxy x but they had problems removing those nacelle strips so they left them.

Are you sure? True the Venture model had the extra phaser emitters, however they are back to front when compared with the Galaxy X. Compare the Galaxy X pic on this page http://memory-beta.wikia.com/wiki/Galaxy_X_class with the pic of the Venture on this page http://en.memory-alpha.org/wiki/File:USS_Venture_and_Excelsiors.jpg and you should see that the phaser emitter bulge is rotated 180 degrees in comparison.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 19, 2011, 01:07:17 PM
True about the rotating stuff!
http://en.memory-alpha.org/wiki/USS_Venture (below)

Didn't know where i read the other stuff.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on November 20, 2011, 08:40:54 PM
The Venture is supose to be an improved MK2 Galaxy. The reason that non of the Galaxies have the extra strips in later CGI shots is because the used the CGI model of the Enterprise done for Generations and didn't have the time to add the extra details when they converted it over to lightwave after the handover. The had alredy done a patial rebuild and a completly new texture set. It also explains the dark parts on the back of the neck. These where bad material settings.
Title: Re: Baz1701 WIP's
Post by: Nihilus on November 20, 2011, 10:00:32 PM
It also explains the dark parts on the back of the neck. These where bad material settings.

But they were pretty cool anyways.  War stripes painted on the back would be neat.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 23, 2011, 06:19:08 PM
Been having a nightmare getting the top of the saucer sorted. after 2 days of attempt mapping, I found the phaser strip was in the wrong place.

So bite the bullet and deleted it and rebuilt the phaser. Now it is aligned properly.

Also the aztec started.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on November 23, 2011, 06:29:14 PM
Nice aztec texture, but it looks a bit plain, other than lack of other details (windows, escape pods, etc). Could you possibly add some contrasty panels to break up the paneling?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 23, 2011, 06:53:01 PM
yeah current saucer aztec just the starting point. By the time I got the phaser sorted and the top mapped I was too knacked to do anymore.

I will be adding to it.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 23, 2011, 07:12:48 PM
Very nice, somehow, the last picture of the saucer reminds me at the saucer of the uss faragut (nebula)..
Title: Re: Baz1701 WIP's
Post by: Bren on November 23, 2011, 08:05:59 PM
That's because there aren't any windows yet. As I recall, the Nebula had far fewer windows outboard of the phaser strip than the Galaxy class had.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 23, 2011, 08:25:18 PM
Indeed, the physical model had no windows (outside the phaser). Cgi version did had the same or almost the same saucer as galaxy.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 24, 2011, 04:30:37 PM
Found this one i did with Metalnicks a while back.

This will be another sfrd project.

I have replaced the nacelle and will give it a once over.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 24, 2011, 04:52:12 PM
I have a request though ;)


The Korolev Class. Been a favorite in my early childhood.

http://www.trekmania.net/the_fleet/utopia/others/korolev.htm

http://media.photobucket.com/image/korolev%20class/Reverend/Korolev_sheet_1.jpg


The Merced class as wel ;)

http://www.trekmania.net/art/merced_class.htm

If you don't know what ship you want to do, perhaps one above?
Title: Re: Baz1701 WIP's
Post by: Killallewoks on November 24, 2011, 04:53:08 PM
A tle phaser cruiser? Even so Iove it!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 24, 2011, 06:25:33 PM
Sorry not taking requests at this time.

The Orlandos overhaul is done.

added my own nacelles. And lightened the overall ship and replaced the aztec with a tmp one
Title: Re: Baz1701 WIP's
Post by: Captain_D on November 25, 2011, 02:58:19 AM
Orlando looks very nice, like seeing her come back to life. Was a tester on his original and really liked the design.

Interesting how you went on the engines. I would have thought they wouldn't suit it, but the way you did them, they look very cool. Great how you get that aztec to pop out.

I think something reminiscent of the Ambassador type grid would have looked better on the inside of the indention on top though, just my opinion. :)

Like how the Galaxy is starting to shape up too. A cookie for your great work. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: metalnick on November 25, 2011, 11:30:34 AM
Agreed man. She looks great. I just haven't had time to give her the attention she needs.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2011, 08:05:14 AM
some more saucer aztec work
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 26, 2011, 10:07:00 AM
This loooooooks awesome, man! Even better than the Paramount model! Awesome, cookied ;)
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 26, 2011, 11:49:02 AM
Baz are you mirroring the work???  Something about it is off to me
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2011, 01:16:41 PM
it is not mirrored. It will look better when I have some grid lines on it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2011, 06:48:33 PM
Have to thank Wiley for the advice on the saucer aztec.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 26, 2011, 06:52:37 PM
There we go!!! Now she's looking spot on!  LOL  I can't wait to see what you apply to the textures there Baz :D
Title: Re: Baz1701 WIP's
Post by: Killallewoks on November 26, 2011, 06:53:35 PM
You and wiley should do a collab one day and i can only imagine the results.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 26, 2011, 06:59:01 PM
How about one hell of a brainstorm!!! LOL
Title: Re: Baz1701 WIP's
Post by: flarespire on November 26, 2011, 07:02:45 PM
You and wiley should do a collab one day and i can only imagine the results.
If that happened the result ould be so awsome that the Universes Asomeness leve would go OVER 9000! (sorry for the overused joke but it fit the purpose :D)
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2011, 06:45:52 PM
Saucer Aztec take 4. Feel I have got it right now.
Title: Re: Baz1701 WIP's
Post by: Nihilus on November 27, 2011, 08:47:15 PM
I like it!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 28, 2011, 12:49:17 PM
Yeah but now the phaser array is off again...Hmmmm
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2011, 08:13:59 AM
Double checked the phaser it is still aligned to reference.

Added the upper windows and done some spec checks.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on November 29, 2011, 08:31:44 AM
better triple check that alignment baz.... something is def off.. i just compared your screenie to a shot of DJs in the model viewer and the gap between the phaser array and the port and starboard ring of windows is most definitely too large..compared to the very front set of windows directly in front of the phaser strip... textures look good though...keep it up
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2011, 08:47:06 AM
I checked it against the studio model.

I have mapped the saucer on to my texture for alignment and the yes the phaser is a little bit narrow in the middle it is not enough the tear it off and start again.

In the heat of battle you will not notice  ;)
Title: Re: Baz1701 WIP's
Post by: Nihilus on November 29, 2011, 08:51:37 AM
I really dig the look of those impulse glows.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on November 29, 2011, 09:43:00 AM
I checked it against the studio model.

I have mapped the saucer on to my texture for alignment and the yes the phaser is a little bit narrow in the middle it is not enough the tear it off and start again.

In the heat of battle you will not notice  ;)

You know thats the 4 foot model not the 6 foot on right?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2011, 10:10:07 AM
Yes I am but as there is no pic of the 6ft model like it, it will have to do.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on November 29, 2011, 11:03:39 AM
idk man...i don't wanna argue with you..because, hell i can't model for shit...buuuut the edge windows on your saucer look like theyre falling off the edge and into the sensor strip..i don't think its the phaser thats causing it..i think its the mapping on the saucer itself... I just want the thing to be perfect bro...
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on November 29, 2011, 05:33:05 PM
It's just texture alignment.  That can easily be adjusted in the UVW edit window.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2011, 05:55:03 PM
Done a little uv tweak and for the hell of it rebuilt the phaser strip.
Title: Re: Baz1701 WIP's
Post by: moed on November 29, 2011, 05:59:00 PM
This is looking very nice Baz.

Well done!
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on November 29, 2011, 06:35:22 PM
I agree.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on November 29, 2011, 06:54:47 PM
SPOT ON!!!!! Okay..continue on good sir!!! Bring this gallant lady to life!!! i think it would be cool if you kept the impulse and warp engines dark until shes finished..kind of like her drydock and under construction LOL
Title: Re: Baz1701 WIP's
Post by: Captain_D on November 29, 2011, 09:43:25 PM
Your really starting to whip her into shape.  :)

 Excellent work so far.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 29, 2011, 11:35:18 PM
Eeeeeeeeeeeeeexxxxxxxcccceeeeelllleeeent!!!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on November 30, 2011, 03:39:28 AM
i think it would be cool if you kept the impulse and warp engines dark until shes finished..kind of like her drydock and under construction LOL

that's a nice idea as an alternative texture option, like you did for your TMP 1701, if you have time.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 30, 2011, 08:59:05 AM
A powered down texture set will be easy to do.

I have lite the windows and have life boats added.
Title: Re: Baz1701 WIP's
Post by: JamesTiberiusKirk on November 30, 2011, 12:13:21 PM
very clean beauty there, good work! let tally do some pics when its ready!
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on November 30, 2011, 02:11:17 PM
Damn Baz...it's been a real joy to see your skills progress!  She is an absolute work of beauty!  Any chance you're going to give her a JJ treatment ;)
Title: Re: Baz1701 WIP's
Post by: Vladko1 on November 30, 2011, 02:18:17 PM
Damn it Baz, is this real? I can't believe... it is, it is just perfect. I have nothing to add, except that i'm waiting for her to warm up the BC :eek
Title: Re: Baz1701 WIP's
Post by: 086gf on November 30, 2011, 02:49:21 PM
Looking good baz.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 30, 2011, 06:38:05 PM
Cookie baz! Looks very nice! Are you able to raise the escape pods(bevel, extrude) a bit or are they just plain textures?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 30, 2011, 06:58:24 PM
Cookie baz! Looks very nice! Are you able to raise the escape pods(bevel, extrude) a bit or are they just plain textures?

Why would he?  They were flush with the hull anyways, weren't they?
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 30, 2011, 10:31:31 PM
Why would he?  They were flush with the hull anyways, weren't they?

Yep.  The ones you see in Generations are decals.
Title: Re: Baz1701 WIP's
Post by: zgok on November 30, 2011, 11:00:58 PM
Gorgeous Galaxy! have a cookie for such a beautiful ship
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on November 30, 2011, 11:33:58 PM
Any of my textures still on there for reference or is that all your work now?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 01, 2011, 03:37:58 AM
Any of my textures still on there for reference or is that all your work now?

All mine now. Yours were a great help getting it all lined up.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 01, 2011, 09:36:49 AM
Sweet.  It looks great.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on December 01, 2011, 01:27:14 PM
Likes...totally.  Though I wish they had put more windows on the neck to fill that empty space on the original model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 01, 2011, 06:45:13 PM
Top of the saucer finished.

Just the bottom to do and then a little tidy up before it is done.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on December 01, 2011, 08:13:19 PM
Very nice man, one of you best! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on December 01, 2011, 08:18:59 PM
It looks like you fixed that smoothing issue on Deck-3 by the docking clamps.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2011, 03:52:24 AM
It looks like you fixed that smoothing issue on Deck-3 by the docking clamps.

Yeah, basicly deleted the cut outs and textured them on.
Title: Re: Baz1701 WIP's
Post by: Jb06 on December 02, 2011, 06:46:27 AM
don't forget the sensor pallets :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2011, 07:00:08 PM
been a while but the last major aztec has been added.

Just details to button up
Title: Re: Baz1701 WIP's
Post by: newhalo123 on December 11, 2011, 11:43:51 AM
been a while but the last major aztec has been added.

Just details to button up

Ok, I don't know about you but... That pic just looks... weird. Maybe an odd angle? It just looks... wrong...
But the ship looks perfect! Besides the, uh, weird looking pic of it you just put up... Maybe it's just me  :hithead:
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 11, 2011, 11:59:56 AM
Maybe you're just picking up on ventral saucer not having windows and escape pods yet?
Title: Re: Baz1701 WIP's
Post by: newhalo123 on December 11, 2011, 12:04:53 PM
Maybe you're just picking up on ventral saucer not having windows and escape pods yet?

That. is. IT!!!!! :facepalm: :hithead: :banghead: :bitch:  :lostit:
Oh, and cookie!  :banghead:
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 11, 2011, 12:33:26 PM
Lol
Title: Re: Baz1701 WIP's
Post by: Lionus on December 11, 2011, 08:09:19 PM
(http://t3.gstatic.com/images?q=tbn:ANd9GcRv1sz_N-jZ3-9rZDtCyz2RK5bayp8spm6uGDTDEMI79x9UghZ2mf8UAwVVoQ)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 12, 2011, 05:50:32 AM
 :yeahthat: :wtf :spam:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 18, 2011, 06:49:38 PM
The Galaxy is done. I'll export and get it flying tomorrow. Hopefully Tiq can get it HP'd for christmas.

Title: Re: Baz1701 WIP's
Post by: Killallewoks on December 18, 2011, 06:52:50 PM
Most impressive Baz, you have done a fine job on her well done.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: starfox1701 on December 18, 2011, 07:07:19 PM
Woo Hoo!!! :dance
Title: Re: Baz1701 WIP's
Post by: moed on December 18, 2011, 10:36:12 PM
very nice Baz!
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 19, 2011, 01:02:42 AM
I look forward to downloading this.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 19, 2011, 06:23:20 PM
Well she is in game and seperates well. Tiq is working on the HP as we speak.


SFRD beta testers will have it soon.
Title: Re: Baz1701 WIP's
Post by: Nihilus on December 19, 2011, 06:49:09 PM
Neat.  I look forward to seeing in game shots.  Although it's pretty obvious she'll be gorgeous  :)
Title: Re: Baz1701 WIP's
Post by: Captain_D on December 20, 2011, 01:04:58 AM
Another great job, have a Christmas cookie. :) :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 20, 2011, 05:57:28 AM
i dunno if im just a barry boy *lol* or maybe its just the renders i dunno, but this is the best galaxy i've ever seen :D im interested in seeing wileys but it seems too blue - this just sit's right with me though - Still epically jellous of your skills though man :( lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2011, 08:26:06 AM
LOL

after some secondary review was not happy with the saucer rim so have reprofile it to match better.

There are a few small window errors on top of the saucer I'll fix those as well.
Title: Re: Baz1701 WIP's
Post by: 007bashir on December 20, 2011, 08:29:19 AM
i like it. But you just finished the ship and now, you allready destroyed it. :facepalm: Shame on you ;)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on December 20, 2011, 10:00:03 AM
Quote
There are a few small window errors on top of the saucer I'll fix those as well.
And I think you are missing some escape pods near the bridge.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2011, 11:01:23 AM
Strange they are differnent from the 3 ft to the 6ft models. Mine is based on the 3ft foot images. Since this model is supposed to be the 6ft'er I'll amend the pods.

I know the bottom one is a nebula but it's textures were made from hi res photos of the 4ft galaxy.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on December 20, 2011, 12:53:16 PM
yeah...don't rely too much on that one Baz...it's there just colored different!!!
Title: Re: Baz1701 WIP's
Post by: starfox1701 on December 20, 2011, 01:58:32 PM
Rim seams to be missing the gaps in the windows. Maybe thats why it didn't look right to you.
Title: Re: Baz1701 WIP's
Post by: Captain_D on December 20, 2011, 01:59:55 PM
 I just noticed looking at all the great screen caps something small window-wise with lighting  that you might not have considered.

 Here's a hint, tell Guinan to open up so I can have a synth-a-nog.  :P :D

Title: Re: Baz1701 WIP's
Post by: baz1701 on December 20, 2011, 06:15:39 PM
Galaxy tweaks done and in game. And yes the bar is now open :drink2: :drink3: :drink:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on December 20, 2011, 06:30:32 PM
 :drool:
Title: Re: Baz1701 WIP's
Post by: Tally on December 20, 2011, 06:44:06 PM
my only nitpick is as to why any lighting shone on it is polar opposite to direction its coming from....have the same problem with your Miranda pack also, but none of your other works  :s
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 20, 2011, 11:51:21 PM
As I've said, not a big fan of the Galaxy, however, I do have one slight nitpick, and this is probably just you taking the ship and putting your own "spin" on it...but why are the saucer engines on while the ship's connected?
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on December 21, 2011, 12:05:49 AM
As I've said, not a big fan of the Galaxy, however, I do have one slight nitpick, and this is probably just you taking the ship and putting your own "spin" on it...but why are the saucer engines on while the ship's connected?

Quite obviously he's using the main impulse engine texture
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2011, 04:00:02 AM
my only nitpick is as to why any lighting shone on it is polar opposite to direction its coming from....have the same problem with your Miranda pack also, but none of your other works  :s

Not sure what is going on there? I did nothing different on this one or the Miranda that I did on the rest of my stuff.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 21, 2011, 11:03:05 AM
I've done some thorough testing, here, and I'm not finding a THING wrong with either the model OR, for the first time EVER in a tiq hardpoint, any needed tweaks.
this is also the first time I've taken screenshots as I went.

can I kife the registry font, please?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2011, 11:33:07 AM
Just google jefferies font. Plenty of free downloads out there of it. Then follow Wileys reg tutorial or catch me online.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on December 21, 2011, 02:55:31 PM
Perfect :dance Good job man :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2011, 04:51:35 PM
Added the Dauntless to the mix.
Title: Re: Baz1701 WIP's
Post by: EDD_7 on December 22, 2011, 05:15:09 PM
Thats is one beast of a ship Baz  :yay: I think the creation of the Galaxy Class shows the true skill of a modeller, and you certainly have alot of skill. Can't wait for more. Cookie coming your way  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: admiral horton on December 22, 2011, 06:12:54 PM
R u going to do a USS Venture variant
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on December 22, 2011, 06:17:26 PM
Only thing kinda throwing me off is that deflector is rather purple.  Minor nitpick, that's all.  I really like the shape of the deflector, though.
Title: Re: Baz1701 WIP's
Post by: moed on December 22, 2011, 09:16:52 PM
Only thing kinda throwing me off is that deflector is rather purple.  Minor nitpick, that's all.  I really like the shape of the deflector, though.

Agreed.

Other than that, excellent.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on December 22, 2011, 09:34:44 PM
ditto...
Title: Re: Baz1701 WIP's
Post by: 086gf on December 23, 2011, 02:49:07 PM
Best ship yet Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2012, 08:08:28 AM
Little something I've been working on in my last couple of lunch breaks.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 05, 2012, 08:43:57 AM
I know what it is!!! i know what it is!!! lol
Title: Re: Baz1701 WIP's
Post by: Lionus on January 05, 2012, 08:49:08 AM
That's DS9, isn't it?  :eek
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 05, 2012, 08:53:40 AM
Holy Moly, this could be perfect! Could be Terrok / Empok Nor or some kind of cardassian ore facility or outpost or other cardassian stuff :funny

Looks already amazing!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2012, 08:57:03 AM
Well actually this is my version of the Enterprise-F :uberlol:

Yes it will  be DS9 / Cardi starbase.
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 05, 2012, 09:05:05 AM
does that mean i have to finish/restart my starbase 375? :idk:

I'm really glad you try this one. Its time for a new one (exept the one that comes with the aftermath mod (or how is it spelled'))
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 05, 2012, 09:15:19 AM
That ones just the stock legacy one anyway so it dont count all aftermath stuff was just extracted stright from legacy
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 05, 2012, 09:25:24 AM
oh yes right. But its not that bad.

Back on topic.
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 05, 2012, 11:32:25 AM
sweet i know this is a tad premature to ask, are u going to include all the phaser batteries and torp turrets as seen from the sea 4 premiere way of the warrior?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 05, 2012, 12:34:57 PM
okay, now all we have to do is wait for Wiley to do the same thing :P

i believe, with this, the ENTIRE run of stock ships and bases has now been redone, about 50% by baz and Wiley, the other 50% by unknown.  only thing that's left, now, is for someone to redo the Vorcha and BoP to modern standards...and I think it' just the BoP
Title: Re: Baz1701 WIP's
Post by: Killallewoks on January 05, 2012, 12:38:55 PM
okay, now all we have to do is wait for Wiley to do the same thing :P

i believe, with this, the ENTIRE run of stock ships and bases has now been redone, about 50% by baz and Wiley, the other 50% by unknown.  only thing that's left, now, is for someone to redo the Vorcha and BoP to modern standards...and I think it' just the BoP

Lint all ready has.  :)
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 05, 2012, 12:43:24 PM
With your mvam experience now,  be nice to have runabout platforms on new DS9.  Or even just a modelled in danube or two?   :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 05, 2012, 01:06:33 PM
Quote
okay, now all we have to do is wait for Wiley to do the same thing
I have plans for building stations, just not DS9, at least not right now.
Title: Re: Baz1701 WIP's
Post by: 086gf on January 05, 2012, 01:10:42 PM
Little something I've been working on in my last couple of lunch breaks.

Oh nice. Anyway that you could have this replace all three stations that came with the game please? That would be sweet.
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 05, 2012, 08:21:43 PM
does that mean i have to finish/restart my starbase 375? :idk:,,,,,,,,,

Yes,,,yes it does,,,  :poke: :D

With your mvam experience now,  be nice to have runabout platforms on new DS9.  Or even just a modelled in danube or two?   :)

Agree wholeheartedly, Maybe even a docked ship here and there in various places. That could be done more practically with scripting instead of modelling though i guess.

A great start on DS9. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 06, 2012, 08:09:06 AM
Not sure about MVAM at this stage, though will think about it.

OK another lunch break another hour spend on the model.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on January 06, 2012, 08:15:32 AM
Wow Baz!
Title: Re: Baz1701 WIP's
Post by: MarkyD on January 06, 2012, 03:22:48 PM
Thats a good start to DS9 mate, I reckon at game poly's with that mesh it is all in the textures so I have yet to tackle that one.. But I would say that Wiley and DJ could probably ace it. That said, your textures have gotten very good over the years, so I think you will do this mesh you have built justice and hopefully set a DS9 standard. Good luck buddy  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Dawg81 on January 09, 2012, 12:10:31 AM
Lint all ready has.  :)

his ships are very high on polies 40k-60k each

Great start Baz cant wait to see more updates
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2012, 08:09:55 AM
Starting to look like a space station now.
(http://farm8.staticflickr.com/7144/6678551537_f07a6f43b2_z_d.jpg)
(http://farm8.staticflickr.com/7022/6678551407_bf2758fd44_z_d.jpg)
(http://farm8.staticflickr.com/7143/6678551227_d51f53c737_z_d.jpg)

Title: Re: Baz1701 WIP's
Post by: 007bashir on January 11, 2012, 08:26:42 AM
man, that thing is absolutly fabulous! What's the poly-count so far?
Title: Re: Baz1701 WIP's
Post by: Lionus on January 11, 2012, 11:36:03 AM
(http://cache.ohinternet.com/images/thumb/1/1e/Over_9000_Vector_by_Vernacular.jpg/618px-Over_9000_Vector_by_Vernacular.jpg)

 :P
Title: Re: Baz1701 WIP's
Post by: Killallewoks on January 11, 2012, 11:54:52 AM
Lionus, I am dissapoint.

Still Baz great model could this be the best DS9 yet? Ofc!  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2012, 02:07:06 PM
currently stands at 28k
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 11, 2012, 02:24:14 PM
Really loving the detail so far, nice. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: vonfrank on January 11, 2012, 02:37:07 PM
AMAZING!  :dance
So many new high quality ships coming out recently!
Now all we need (and desperately) is a new version of the Scimitar.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 11, 2012, 02:59:49 PM
Quote
Now all we need (and desperately) is a new version of the Scimitar.
I call DIBS.  :funny
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 11, 2012, 03:01:25 PM
All yours mate. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 11, 2012, 05:55:30 PM
I call DIBS.  :funny


 :banghead: - GOOD LUCK lol - thats going to be hard!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2012, 08:40:21 AM
Started on the Docking Pylons.
(http://farm8.staticflickr.com/7168/6684238105_b3ca2a2d0c_z_d.jpg)
(http://farm8.staticflickr.com/7029/6684237925_2e505e7187_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 12, 2012, 09:03:52 AM
2048 high res textures on this baby and damn!


This station + severe's galor class and we have a remastered pilot of ds9 pilot episode! :D
Title: Re: Baz1701 WIP's
Post by: Jb06 on January 12, 2012, 09:33:25 AM
2048 high res textures on this baby and damn!


This station + severe's galor class and we have a remastered pilot of ds9 pilot episode! :D

nar go for 4096 to get the detail ;)
Title: Re: Baz1701 WIP's
Post by: Lionus on January 12, 2012, 09:35:17 AM
Are you trying to kill our poor computers? :eek
Title: Re: Baz1701 WIP's
Post by: Jb06 on January 12, 2012, 09:47:50 AM
4096 is nothing these days ;) If you create the originals in 4096, you can shrink to match your pc capability and won't lose the detail which is why we do that in Excalibur. Creating them in 1024 and uping the size will just blur them.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 12, 2012, 10:01:24 AM
4096 is nothing these days ;) If you create the originals in 4096, you can shrink to match your pc capability and won't lose the detail which is why we do that in Excalibur. Creating them in 1024 and uping the size will just blur them.

That is good , to do [cause you want the detail, but many of us still don't have that big of a computer system] But if working with 4096s is to Large for your system Do Not do it.

I found on my compouter system , if I HP a Ship with 2048 sized textures, my MPE will not save correctly, now if I HP on a ship useing 1024s textures, the HP I save, can runn well not only on512s but 1024s and 2048s, I have not run 4096s [they wouldoverrun my system]
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 12, 2012, 10:18:17 AM
No offence but if you can't run 2048 pixels, you need to update your MS DOS computer.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 12, 2012, 10:29:58 AM
4096 is nothing these days ;) If you create the originals in 4096, you can shrink to match your pc capability and won't lose the detail which is why we do that in Excalibur. Creating them in 1024 and uping the size will just blur them.

damn i've been building my textures in 2048 maybe i need to look into 1st upgrading my pc - secondly try my next ship in 4096

Baz i love ur ds9 model Well done :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 12, 2012, 01:58:58 PM
Sov001:  they're a couple grand, wiseguy.  my mother's dual core brand new laptop can't run a modern game, and my sister's high end quad core has only HALF the requirements.

Phoe: SOME of us, depending on the poly count, have to drop all the way to 512's!
Title: Re: Baz1701 WIP's
Post by: FarShot on January 12, 2012, 02:25:27 PM
Build custom.  Ordering parts from Newegg, you can make yourself a high end computer for no more than five, six hundred bucks.  You just need to learn how to not eff it up.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 12, 2012, 02:32:15 PM
Build custom.  Ordering parts from Newegg, you can make yourself a high end computer for no more than five, six hundred bucks.  You just need to learn how to not eff it up.

+1
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on January 12, 2012, 04:18:05 PM
Stop arguing and more Baz's DS9  :dontcare:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 12, 2012, 04:21:34 PM
 :yeahthat: :uberlol:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on January 12, 2012, 04:28:39 PM
Stop arguing and more Baz's DS9  :dontcare:

I deny "more" and declare it needs to be

MOAR
Title: Re: Baz1701 WIP's
Post by: Bren on January 12, 2012, 07:42:29 PM
Wow! this is looking GREAT! :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2012, 08:20:35 AM
Pylons done. Note the added ships for fun and I have not spent anytime scaling them properly.
(http://farm8.staticflickr.com/7165/6689491065_c6dbae4c3d_z_d.jpg)
(http://farm8.staticflickr.com/7010/6689491233_0c8b5a5b3c_z_d.jpg)
(http://farm8.staticflickr.com/7155/6689491365_65b8907e90_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 13, 2012, 09:00:48 AM
the docking ring dosent the bits where u dock have like two clips that come out?? but otherwise baz - IM IN LOVE!!!! :doh:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2012, 09:14:29 AM
I can understand you were blinded by the beauty of the pics but I only said the pylons were finished LOL, everything else is still

(http://www.tjzbiz.com/images/under_construction_gif.png)
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 13, 2012, 09:16:16 AM
I imagine texturing will be a doddle with your experience now  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 13, 2012, 09:18:43 AM
OH! dose she come with it - LOL IF CARSBERG MADE STARBASE'S!!!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 13, 2012, 10:40:38 AM
Looks great! Btw, why not just add the galaxy class and perhaps an oberth or Bird of prey on one of the other docking bays as part of the station? I think it would look good!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2012, 10:46:44 AM
Looks great! Btw, why not just add the galaxy class and perhaps an oberth or Bird of prey on one of the other docking bays as part of the station? I think it would look good!

Then it wouldn't work as just a random Cardie base.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2012, 10:58:01 AM
It will be the station on is own. Adding docked ship would send the poly count through the roof.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 13, 2012, 01:39:00 PM
Guys its ok, we all know the way sov speaks he has a super computer lol   :bitch: lol probably works for the csa and use's echalon lol !! - now that would make for some gaming :D
Title: Re: Baz1701 WIP's
Post by: starfox1701 on January 13, 2012, 05:17:14 PM
Guys its ok, we all know the way sov speaks he has a super computer lol   :bitch: lol probably works for the csa and use's echalon lol !! - now that would make for some gaming :D

CSA? :facepalm: Did you mean CIA :(
Title: Re: Baz1701 WIP's
Post by: FarShot on January 13, 2012, 05:20:45 PM
The Confederate States of America is still around?!?  Nuke the freakin' racists! :evil:

On a side note, I'm so glad for a new DS9!  Thank you so much Baz!
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on January 14, 2012, 02:07:55 PM
I wonder if it's possible to create multiple docking points by means of adding a fake dockable station in the positions of each docking point (sort of like using f-tech for the variable geometry warp nacels on voyager when you initiate warp - except in this case there are no 3D models, just a script).  Anyways, it's just a thought.
Title: Re: Baz1701 WIP's
Post by: Bren on January 14, 2012, 07:35:35 PM
^ a good thought!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 14, 2012, 07:45:18 PM
Guys its ok, we all know the way sov speaks he has a super computer lol   :bitch: lol probably works for the csa and use's echalon lol !! - now that would make for some gaming :D

I'm playing it on a Macbook Pro(2011) so not really a supercomputer  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 16, 2012, 08:15:20 AM
Added the defences sails. Just need to add the outer docking ports and finish OPS

Still not sure about the runabout pads as I have not idea how to get them to work. Also at the moment it stands at 45K polys so getting a little heavy.

(http://farm8.staticflickr.com/7013/6707797915_39913f9158_z_d.jpg)
(http://farm8.staticflickr.com/7033/6707798127_f166fe8405_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 16, 2012, 01:22:41 PM
Something about the outer docking ring seems off to me.
Title: Re: Baz1701 WIP's
Post by: Dalek on January 16, 2012, 01:25:47 PM
Bits of the outer ring still need filling by the looks of it.

Looks fantabuloso though. :D
Title: Re: Baz1701 WIP's
Post by: starfox1701 on January 16, 2012, 03:45:34 PM
Added the defences sails. Just need to add the outer docking ports and finish OPS

Still not sure about the runabout pads as I have not idea how to get them to work. Also at the moment it stands at 45K polys so getting a little heavy.

(http://farm8.staticflickr.com/7013/6707797915_39913f9158_z_d.jpg)
(http://farm8.staticflickr.com/7033/6707798127_f166fe8405_z_d.jpg)

I wouldn't worry too much about the polies. She's a Starbase so you will only ever have 1 in system at a time. Shoot for the moon.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on January 16, 2012, 04:02:46 PM
Just downloaded your new TWOK bridge (2.0) Baz and...  :bow:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 16, 2012, 04:33:00 PM
Bits of the outer ring still need filling by the looks of it.

Looks fantabuloso though. :D

That's not it...it seems to me, and I could be wrong about this, but shouldn't the wider gaps in the docking ring only be on the pylons?
Title: Re: Baz1701 WIP's
Post by: genty on January 16, 2012, 05:07:48 PM
You're right,, the wider docking bays are at the pylons with 3 narrower onces in between the pylons on the docking ring.
Title: Re: Baz1701 WIP's
Post by: hobbs on January 16, 2012, 06:42:40 PM
thats awesome!!!!!!

tell me:
a) how do you do such awesome modeling?
b) make the models look like they are sculpted out of clay or something... i mean it looks like a real model.

again  :bow:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 16, 2012, 07:24:43 PM
Quote
b) make the models look like they are sculpted out of clay or something... i mean it looks like a real model.
When using 3ds Max, set your rendering to Light Tracer, and place a Skylight into the scene, then render your pic.
Title: Re: Baz1701 WIP's
Post by: Starforce2 on January 16, 2012, 10:28:48 PM
are you going to chop this for the 2 stock variants of the nor station?
Title: Re: Baz1701 WIP's
Post by: Saquist on January 16, 2012, 11:04:54 PM
Something about the outer docking ring seems off to me.

Very good, you're right.  The outer Docking ring is level with the other rings in this rendition.
It's supposed to be below the the habitat ring's elevation.  Considerably lower.  That of course means that the pylons attaching the rings together slant down to the Docking Ring.
Title: Re: Baz1701 WIP's
Post by: Captain_D on January 17, 2012, 07:21:59 AM
Beutiful detail so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 17, 2012, 08:50:18 AM
Amend the docking ring and added the small docking ports.

(http://farm8.staticflickr.com/7021/6714325531_b12ca42679_z_d.jpg)
(http://farm8.staticflickr.com/7035/6714326129_6e1a52304f_z_d.jpg)
(http://farm8.staticflickr.com/7164/6714325889_fa2cb8ffec_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 17, 2012, 09:05:19 AM
 :eek HOLY *BLEEP* lol
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 17, 2012, 09:10:53 AM
almost finished. Just the ops and the three dockingports (where the defiant ist located), i guess
Had another idea concerning the season 4 weapons platform. Maybe also as MVAM? (instead runabouts)
Title: Re: Baz1701 WIP's
Post by: starship on January 17, 2012, 09:36:48 AM
When using 3ds Max, set your rendering to Light Tracer, and place a Skylight into the scene, then render your pic.

Other option is to put a script behind a button, and use it all the times that you need without to change the scene. See how: http://www.mrbluesummers.com/269/3d-tutorials/scripted-clay-rendering-tutorial/ By the way, that page has a lot of good tuts available. ;)

Back on topic, you?re doing a fine job Baz!  :bow:
Title: Re: Baz1701 WIP's
Post by: starfox1701 on January 17, 2012, 04:54:12 PM
Wouldn't the runabouts just be lunched like shuttles?
Title: Re: Baz1701 WIP's
Post by: Saquist on January 17, 2012, 11:25:11 PM
What is the DS9 we have currently scaled to and how will this one be scaled
Title: Re: Baz1701 WIP's
Post by: Bones on January 18, 2012, 01:56:49 AM
Man, this station is the most beatiful station ever built for ST and this model definitely do the justice to it :) cookie !
Title: Re: Baz1701 WIP's
Post by: cordanilus on January 18, 2012, 10:18:17 PM
Nice :)  That's the problem I'm having, scaling it properly.
Title: Re: Baz1701 WIP's
Post by: Nihilus on January 19, 2012, 12:16:24 AM
Will you be adding the Torpedo and Phaser strips which Starfleet added?
Title: Re: Baz1701 WIP's
Post by: genty on January 21, 2012, 12:08:07 PM
Very good, you're right.  The outer Docking ring is level with the other rings in this rendition.
It's supposed to be below the the habitat ring's elevation.  Considerably lower.  That of course means that the pylons attaching the rings together slant down to the Docking Ring.

I got the DS9 Technical manual this morning and I can now see exactly what you mean by this. There is a big side view/partial cutaway at the back of the book where you can see the difference in the placement of the habitat ring and the docking ring. The slope between the 2 rings is clearly visible in the image as well.
If you go to this page http://www.ex-astris-scientia.org/scans/cardassians1.htm and scroll down to the DS9 schematics there is a decent side view one which shows this as well.
As far as I can tell now that is the only main difference between the show model and your mesh Baz. The newly revised docking ring looks great.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 21, 2012, 12:15:23 PM
Wow i did not know that!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 21, 2012, 12:42:22 PM
I got the DS9 Technical manual this morning and I can now see exactly what you mean by this. There is a big side view/partial cutaway at the back of the book where you can see the difference in the placement of the habitat ring and the docking ring. The slope between the 2 rings is clearly visible in the image as well.
If you go to this page http://www.ex-astris-scientia.org/scans/cardassians1.htm and scroll down to the DS9 schematics there is a decent side view one which shows this as well.
As far as I can tell now that is the only main difference between the show model and your mesh Baz. The newly revised docking ring looks great.

+1

Good find my friend!
Title: Re: Baz1701 WIP's
Post by: genty on January 21, 2012, 01:33:16 PM
Wow i did not know that!

I didn't know either, it's only because Saquist pointed it out that I actually checked. The best pic I can find of the actual studio model that shows this is on this page http://www.starshipmodeler.com/trek/ds9tech.htm
It's 'Image 6: Closer look' under the DS9 pics. I would direct link to the pic but I don't want to hotlink to it direct.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2012, 08:14:07 AM
Rings ammended and main docking ports added.

Tomorrow I'm hoping to get ops buttoned up.
(http://farm8.staticflickr.com/7157/6748678783_e3755b59ce_z_d.jpg)
(http://farm8.staticflickr.com/7024/6748678989_ba563a37f9_z_d.jpg)
(http://farm8.staticflickr.com/7148/6748679249_e5966f1739_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: FarShot on January 23, 2012, 08:18:27 AM
We need a "Sweet Jesus!" emote. :P
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 23, 2012, 08:23:37 AM
so cool.  :yay:

That thing dont need any textures.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on January 23, 2012, 09:54:39 AM
 :drool: the most wonderful model I have ever seen for DS9.
Title: Re: Baz1701 WIP's
Post by: Lionus on January 23, 2012, 10:20:48 AM
We need a "Sweet Jesus!" emote. :P

this has to do..

(http://memegenerator.net/cache/instances/400x/8/9035/9252039.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 23, 2012, 10:50:07 AM
looks like a scary michael jackson :P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 23, 2012, 11:59:48 AM
Fantastic Baz.  I knew it'd get sorted out.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on January 23, 2012, 07:38:18 PM
Looks great, Baz!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 24, 2012, 05:04:10 AM
 :yeahthat:    :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2012, 08:19:38 AM
Ok I calling the modeling phase over. Final poly count 51K

Runabout ports are in but still have to figure the MVAM out later.

(http://farm8.staticflickr.com/7018/6754668487_656f7da8b8_z_d.jpg)
(http://farm8.staticflickr.com/7006/6754668705_93cec6aebe_z_d.jpg)
(http://farm8.staticflickr.com/7019/6754668947_026c7b2371_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on January 24, 2012, 09:05:44 AM
dont no why, but the ops looks a bit empty, despite the small antenneas
Title: Re: Baz1701 WIP's
Post by: sovereign001 on January 24, 2012, 09:08:20 AM
Some details are missing

(http://images.wikia.com/memoryalpha/de/images/a/ae/DS9_OPS_und_Promenade.jpg)
(http://www.graphicproduction.org/images/forum_images/ds9/ops1.jpg)


btw baz: another guy that is making a ds9 station, its "only" 4,5 million polies heavy and the docking pylons aren't fit yet XD.
http://www.solarvoyager.com/forum/forum_posts.asp?TID=7025&PN=0&TPN=1
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2012, 09:46:29 AM
Any further details will be textured on. Any further detail will cause BC to melt down. :evil:
Title: Re: Baz1701 WIP's
Post by: ShaunKL on January 26, 2012, 11:19:31 AM
You mean it won't melt it down already?  :evil:
Title: Re: Baz1701 WIP's
Post by: BCAriakas on January 27, 2012, 02:38:20 PM
The modeling phase turned out well. I look forward to viewing the textured version. The 51k poly count is reasonable for a model of this detail. She is shaping up to be a fine looking station. Well done. :)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 27, 2012, 04:01:18 PM
Really can't wait to see her textured! i mean talk about - ANTICIPATION!!  :hithead: :banghead: lol
Title: Re: Baz1701 WIP's
Post by: hobbs on January 27, 2012, 04:41:17 PM
agreed knowing baz it will be awesome, pre-congrats for mod of the year lol

(baz how do you put pics on here, i cant seem to do it)

@ ariakas: i'm thinking about designing a "tanis" class ship, maybe you should hide  :evil: lol
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 27, 2012, 05:15:09 PM
firstly u find some where to upload it, ie image bucket a filehosting anything even faecbook - me and baz use our ftp at chris jones gaming so the we would do this (NO SPACES THOUGH)

[ img ]  [ /img ] with a link with in them two tags for example http://www.chrisjonesgaming.net/origins/banner2012.jpg <------remember this bit goes in the tags

then with out the space's u get this

(http://www.chrisjonesgaming.net/origins/banner2012.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 30, 2012, 10:13:09 AM
No pics as yet but DS9 is unwraped. will be 4 2048 textures.
Title: Re: Baz1701 WIP's
Post by: starship on January 31, 2012, 04:51:19 PM
Looks great Baz! :bow:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 01, 2012, 12:01:43 AM
No pics as yet but DS9 is unwraped. will be 4 2048 textures.

Not a bad bit of work, if what little I know about mapping and texturing is any indication.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 03, 2012, 09:40:42 AM
Not much at this stage but texturing has started.
(http://farm8.staticflickr.com/7173/6811991651_4c97b3755d_z_d.jpg)
(http://farm8.staticflickr.com/7021/6811991841_9a31d3c7cd_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 03, 2012, 09:53:14 AM
one word - Epic! :yay:
Title: Re: Baz1701 WIP's
Post by: mckinneyc on February 03, 2012, 10:15:11 AM
Two words - amazingly epic  :yay:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 03, 2012, 11:57:41 AM
Indeed it is!

This should be cookied!
Title: Re: Baz1701 WIP's
Post by: cordanilus on February 03, 2012, 12:06:06 PM
That is indeed a very nice model. :D  There are a number of discrepencies though.  I only say because I'm building the very same thing, just that I'm slower at it.  lol
Title: Re: Baz1701 WIP's
Post by: hobbs on February 03, 2012, 07:31:58 PM
maybe the discrepancies are due to this being a different NOR...

1 TEROK NOR = DS9

2 EMPOK NOR = Abandoned station in the Trivas system

3 COROK NOR = This station. A cardassian station utilizing an never before seen form of duranium- 
                      neutronium alloy making the station very resilient to phaser type weapons.


very professional looking model. :bow:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 04, 2012, 08:02:08 AM
Corok nor? Never heard about that station...


I must say, empok nor is different looking than the ds9 station. They say it looks the same, i know! But whenever there is a close up of the station, you can see strange bulb objects on the corridor section.. Never saw that with ds9.
Title: Re: Baz1701 WIP's
Post by: hobbs on February 04, 2012, 09:17:21 AM
Corok nor? Never heard about that station...

thats cause i made it up lol

Title: Re: Baz1701 WIP's
Post by: baz1701 on February 05, 2012, 12:42:58 PM
A bit on the side.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/1a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/2a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/3a (2).jpg)
Title: Re: Baz1701 WIP's
Post by: vonfrank on February 05, 2012, 07:50:33 PM
Amazing work on DS9 so far! Even without complete textures it looks fantastic!

Cant wait for this thing!  :dance
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on February 06, 2012, 03:40:14 PM
DS9 - The best Trek

This station - The ultimate mod

 :D just sublime
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 06, 2012, 05:14:30 PM
Here is something I having been working on, on and off for a while.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/exc1a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/exc1b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/exc1c.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 06, 2012, 05:23:20 PM
Nice one baz!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 06, 2012, 08:25:17 PM
Nice work, but the deflector is the wrong shape, and the neck sensor/lauchers are too high.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 06, 2012, 09:32:42 PM
Agreed on the neck bit :D
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on February 06, 2012, 10:58:18 PM
Nice work, but the deflector is the wrong shape, and the neck sensor/lauchers are too high.

He might be getting his references from the CGI/Greg Jein model
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 06, 2012, 11:20:24 PM
Nice one baz! Ever thought about making some star wars ships?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 07, 2012, 04:00:59 AM
I have been playing with the aztec / spec patterns not easy since the station is matt paint finish.
(http://farm8.staticflickr.com/7023/6835515731_d996af0be4_z_d.jpg)
(http://farm8.staticflickr.com/7020/6835515871_17b19982ee_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 07, 2012, 09:30:27 AM
Do your best Baz, your doing a good job on her its good to see Starbases getting some love.  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2012, 08:31:46 AM
done some revamping on the Excel. Re-profiled the impusle engines, slanted the greebles around the bridge section,  deleted the neck and removed the deflector ready for a new one to be cut in.
(http://farm8.staticflickr.com/7003/6841020529_103db57dd1_z_d.jpg)
(http://farm8.staticflickr.com/7024/6841020737_99d68c225c_z_d.jpg)
(http://farm8.staticflickr.com/7164/6841020997_872c5e34e9_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Adonis on February 08, 2012, 09:10:01 AM
Baz, what schems are you using for the Excel? I ask because most of them have the sec hull, impulse housing and nacelle length wrong (They're too long).
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 08, 2012, 10:41:21 AM
I've looked at several sources, and moslty trying reverse engineer the studio model.

Found some nice refs yesterday showing the model unaltered in profile so will line mine up to this one.

If anyone has a better set of plans I'll be happy to look and use them.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 08, 2012, 02:14:07 PM
wonder if they based the Plastic model on the studio one; i have an ussamebled excell floating around.

btw, what was wrong with the deflector dish...i could spot the torp goofs, but not the deflector's
Title: Re: Baz1701 WIP's
Post by: FarShot on February 08, 2012, 05:21:56 PM
The studio model's deflector cutout has a somewhat triangular shape.  It's not a pure cylindrical cut.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 08, 2012, 06:43:37 PM
The studio model's deflector cutout has a somewhat triangular shape.  It's not a pure cylindrical cut.

 :eek really??  :facepalm:
Title: Re: Baz1701 WIP's
Post by: FarShot on February 08, 2012, 07:11:04 PM
Visual proof:

(http://img813.imageshack.us/img813/715/exceldeflector.jpg)
Title: Re: Baz1701 WIP's
Post by: Saquist on February 08, 2012, 10:06:47 PM
Tibas Richter was finding out the same thing with his model for The Calender the Ships of the Line.

(http://img29.imageshack.us/img29/452/excelsioranalysis3.png) (http://imageshack.us/photo/my-images/29/excelsioranalysis3.png/)

Title: Re: Baz1701 WIP's
Post by: starfox1701 on February 08, 2012, 10:58:43 PM
Look here for good shots

http://bruce-domain.blogspot.com/2010/10/great-experiment-uss-excelsior-nx2000.html
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 10, 2012, 08:53:36 AM
Was not really happy with the hull base texture so scraped the old one and started a fresh. Much happier with it now and the pylons are done.
(http://farm8.staticflickr.com/7061/6851469465_5c5cd73cb3_z_d.jpg)
(http://farm8.staticflickr.com/7206/6851469661_bb984a58e1_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 10, 2012, 09:01:24 AM
LOOKS fine :) :dance
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 10, 2012, 09:02:47 AM
Very nice, but it .. shines.. a lot? Or is it normal?
Title: Re: Baz1701 WIP's
Post by: Adonis on February 10, 2012, 09:39:00 AM
I've looked at several sources, and moslty trying reverse engineer the studio model.

Found some nice refs yesterday showing the model unaltered in profile so will line mine up to this one.

If anyone has a better set of plans I'll be happy to look and use them.

One bit of suggestion tho. Don't use the Greg Jein model, but the original one. The Jein model is missing a lot of the detailing of the original and isn't 100% accurate to it either.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 10, 2012, 09:44:28 AM
One bit of suggestion tho. Don't use the Greg Jein model, but the original one. The Jein model is missing a lot of the detailing of the original and isn't 100% accurate to it either.

I agree with you there the Jein ship looks somehow wrong. The only model pics I'm using are the ST3 model.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 10, 2012, 09:52:35 AM
Was not really happy with the hull base texture so scraped the old one and started a fresh. Much happier with it now and the pylons are done.

Much better - umm still not 100% sure about the colours In the pylons, look better now they're not so bright, but not quite sure lol, otherwise the shine dont bother me as i know the specs will do that but she's LOVELY!!
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 10, 2012, 10:43:47 AM
Awesome, I reckon the shinning is so it shows off the speculars.
Title: Re: Baz1701 WIP's
Post by: hobbs on February 10, 2012, 09:12:36 PM
i think the textures and model look superb  :bow:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 10, 2012, 09:21:25 PM
Can someone please read my posts instead of just ignoring them?


I said the textures shine a lot, is it normal? (It looks now like a baffled up ds9 that went through a superb metallic nebula or some kind.) Or do you need to add the brown coloring still?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 11, 2012, 03:44:25 AM
Sov it is just the way I rigged the light to make the specs pop out it will or subtle in game.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 13, 2012, 04:42:54 PM
New deflector built.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel5.jpg)
Title: Re: Baz1701 WIP's
Post by: starfox1701 on February 13, 2012, 04:49:15 PM
Nice :yay: it looks real close :thumbsup:
Title: Re: Baz1701 WIP's
Post by: moed on February 13, 2012, 08:49:01 PM
There's your 500th cookie Baz.

Very nice work.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 14, 2012, 06:24:39 AM
BAZ STOP RIGHT THERE!!! It'S completely wrong!!!! -Your missing the neck


(runs for cover for stating the obvious :D)
Title: Re: Baz1701 WIP's
Post by: Bones on February 14, 2012, 03:44:19 PM
It's a ghost neck !!!1
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 14, 2012, 05:35:20 PM
No as everyone moans that tmp era necks are thin an weak I decided that there is a force field holding the two halfs together and you beam between the two.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on February 14, 2012, 05:37:02 PM
and here i thought that section of the ship was just cloaked lol :P
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 14, 2012, 05:38:59 PM
Was the neck piece was made in France?  :funny
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on February 14, 2012, 07:26:05 PM
The neck won't be installed until Tuesday  :funny
Title: Re: Baz1701 WIP's
Post by: cordanilus on February 14, 2012, 07:32:25 PM
@ CptBenSisko
Sir, you get a cookie just for that. :-P  You gave me a good laugh.

@Baz
Awesome ship btw.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 15, 2012, 09:23:21 AM
nah, it was probably made here in the states, but they had to send it back 'cause it wasn't built to metric measurements :P

well, either that, or the trek equivelant of British Leyland got the contract!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2012, 09:56:27 AM
Ok back to the business at hand.

Docking ring well under way. I have also added the thruster ports as well.

(http://farm8.staticflickr.com/7185/6881096581_ce234da58e_z_d.jpg)
(http://farm8.staticflickr.com/7177/6881096791_fafe287dd0_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lionus on February 15, 2012, 10:04:20 AM
(http://pockettacoradio.com/wp-content/uploads/2011/09/Its-Beautiful-Cat.jpg)

 :bow:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 15, 2012, 10:08:51 AM
I'm in love.
Title: Re: Baz1701 WIP's
Post by: starship on February 15, 2012, 11:25:56 AM
New deflector built.
(http://www.chrisjonesgaming.net/userfolders/baz1701/screenshots/excel4.jpg)
(http://www.chrisjonesgaming.net/userfolders/baz1701/screenshots/excel5.jpg)

I believe the sec hull is a bit more "fat" than it must be, and it?s vertical size is lower than it would be.
By other side, you captured very well the right shape for the delctor?s cut in the hull. :)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 15, 2012, 12:43:37 PM
(http://images.wikia.com/memory-gamma/images/5/57/Excelsior-class.jpg)

best example i could find.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2012, 01:58:00 PM
This is what I'm working off.

(http://2.bp.blogspot.com/_IYihBiTh-cM/TKX-4-qWGgI/AAAAAAAABdg/xF0-jLTdc7w/s1600/excelbow.jpg)
Title: Re: Baz1701 WIP's
Post by: Saquist on February 15, 2012, 05:47:09 PM
This is what I'm working off.

(http://2.bp.blogspot.com/_IYihBiTh-cM/TKX-4-qWGgI/AAAAAAAABdg/xF0-jLTdc7w/s1600/excelbow.jpg)

That is correct Baz1701.
The Excelsior's bottom is often mis interpreted as a simple half circle or even and elongated circle but it's actually stretched and flatten on the bottom (a bit) and the sides don't taper off sharply the remain level for a while.  Your rendition is following that method.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2012, 06:31:41 PM
Neck rebuilt and smoothed the defelctor area and the under saucer trench.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel8.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on February 15, 2012, 06:41:08 PM
you remind me how much i like the excelsior class, thank you... in fact you remind me that i like the original ships a lot more than current designs (from officialdom i mean, the fan designed and modeled ones are pretty damn good if not better sometimes than the ones we see on screen)
Title: Re: Baz1701 WIP's
Post by: moed on February 15, 2012, 08:05:29 PM
This class used to be my favorite design until the Sovereign came out. Now it's a close second.
Title: Re: Baz1701 WIP's
Post by: Saquist on February 15, 2012, 08:11:10 PM
It's one of Trek's best designed ships (aside from the PTS running down the top of the stardrive it improved on thee Constitution in every way and I think the reason why it was so heavily used for nearly a hundred years.

Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on February 15, 2012, 08:20:01 PM
Looking sharp, Baz! :)
Title: Re: Baz1701 WIP's
Post by: starfox1701 on February 15, 2012, 09:30:17 PM
The neck may need to be wider but she looks good ;)
Title: Re: Baz1701 WIP's
Post by: Adonis on February 16, 2012, 07:13:53 AM
Baz, you have the elongation problem. Here's the side of my NX for comparison:

(http://i664.photobucket.com/albums/vv1/NSAdonis/ST/NXExcelsior_Side.jpg)

Also, the saucer "collar" is only raised on the Lakota.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 16, 2012, 08:03:10 AM
Yeah I'm aware of the slight alingment issues. Below is mine vs studio model.

Also I take it you mean the collar is the greebles area around the raised bridge/impulse area?

(http://farm8.staticflickr.com/7176/6886066655_cf4629ab90_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Adonis on February 16, 2012, 08:40:39 AM
Yeah I'm aware of the slight alingment issues. Below is mine vs studio model.
Don't forget that you are comparing two perspective views. Depending on the camera, the difference between the two can be big. Also, the nacelle aft is wrong on your ship, look at my one. It doesn't have the same slope as the front. My render on the other hand is an orthographic view (flattens the view cancelling perspective out).

Also I take it you mean the collar is the greebles area around the raised bridge/impulse area?

(http://farm8.staticflickr.com/7176/6886066655_cf4629ab90_b_d.jpg)

Yes, the blue/yellow bit of it actually, around deck 2. That part is flush with the rest of the saucer slope, the ones on top of the deck 2 and around the bridge are slightly raised (I did them - don't forget it's an Excal model - with normal maps on my one)/
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 16, 2012, 03:21:59 PM
Looks very nice baz, i think you are the first one who has the correct deflector ;)

Correct the mistakes that adonis has pointed out and she will be great ;)
Title: Re: Baz1701 WIP's
Post by: hobbs on February 16, 2012, 06:34:29 PM
well i think its great... and i wont be parking it next to any other versions so any "mistakes" wont be seen by me  :facepalm:

awesome my friend

cookie sent
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 17, 2012, 08:37:39 AM
Habitat ring and supports under way.
(http://farm8.staticflickr.com/7202/6891287093_cf72d4ef0b_z_d.jpg)
(http://farm8.staticflickr.com/7196/6891287255_b1f32e4afb_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on February 17, 2012, 09:21:42 AM
 :eek :eek :eek THIS ! IS !! AWESOOOOMEEEE !!!! cookies
Title: Re: Baz1701 WIP's
Post by: Lionus on February 17, 2012, 09:28:21 AM
When I saw that, I instantly heard DS9 opening theme in my head.  :doh:
Title: Re: Baz1701 WIP's
Post by: FarShot on February 17, 2012, 09:33:43 AM
Seems a bit purple-ish at the moment, but damn does it look good in every other aspect. ;)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 17, 2012, 11:03:29 AM
Looks amazing :D  :yay: :bow:
Title: Re: Baz1701 WIP's
Post by: ship1701d on February 17, 2012, 06:39:38 PM
i wanna see that kelvin, i love it, and when will the jj enterprise be avaliable, and one suggestion for it if i may, inoticed the buzzard collecters at the front of the nacelles spinning in the movie, can u do it to yours?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 17, 2012, 06:51:06 PM
Already did about a year ago you need to get over to bc files thera is a in pack over there.
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 17, 2012, 09:12:30 PM
Seems a bit purple-ish at the moment, but damn does it look good in every other aspect. ;)

Agree with that. I think your skills are shining with DS9 and Excelsior. Just wonderful so far. :thumbsup:

I give the man a cookie for his work. :yay:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 18, 2012, 04:40:11 AM
Dont know if u know baz, but after watching startrek 6 and encounter at farpoint on 1080p blueray - did u know about the glowing rings on the underside of the saucer? i didn't but have now :D
(http://images.wikia.com/memoryalpha/en/images/7/78/USS_Hood,_Encounter_at_Farpoint.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 18, 2012, 06:18:05 AM
Dont know if u know baz, but after watching startrek 6 and encounter at farpoint on 1080p blueray - did u know about the glowing rings on the underside of the saucer? i didn't but have now :D
(http://images.wikia.com/memoryalpha/en/images/7/78/USS_Hood,_Encounter_at_Farpoint.jpg)

To be honest, i think its the light inside the model that sneaks out through those openings?
Title: Re: Baz1701 WIP's
Post by: Adonis on February 18, 2012, 10:29:55 AM
It exists on the NX aswell, my Excal model has it too (since I based mine on the first studio model).
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 18, 2012, 07:17:34 PM
Added the rear launcher and the dorsal launchers. Got rid of the grebles around the bridge and a general tidy up.
Just the phasers to add and a little more tweaking.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9c.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 18, 2012, 07:41:36 PM
 :yay:


Hohoho, damn this is looking good!!!
Title: Re: Baz1701 WIP's
Post by: starfox1701 on February 18, 2012, 10:42:16 PM
She looks good :dance Dumb question; what dorsal lunchers?
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on February 18, 2012, 11:09:39 PM
She looks good :dance Dumb question; what dorsal lunchers?

On the bottom of the secondary hull at the end of the "cutout"
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 19, 2012, 04:06:53 AM
I mean the blue cut outs in the front on the neck.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 19, 2012, 05:32:15 PM
All done.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9e.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9f.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9g.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 19, 2012, 06:26:37 PM
Now that's sexy!   :yay:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on February 20, 2012, 12:04:43 AM
I mean the blue cut outs in the front on the neck.

Oops my bad I read that as Aft....

Looks shexy!!!
Title: Re: Baz1701 WIP's
Post by: Lurok91 on February 20, 2012, 04:49:28 AM
Are you just doing this Excelsior, Baz, or plans to do any variants?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 20, 2012, 05:01:21 AM
Well my plan was to build the Ent-B but since you need the NCC Excelsior first it was only natural to start here.

I have not plans to "downgrade" to the NX at this time.
Title: Re: Baz1701 WIP's
Post by: Lionus on February 20, 2012, 06:20:08 AM
Just make sure that the parts for the Ent-B are delivered before Tuesday or next week.  :funny
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 20, 2012, 07:33:27 AM
*pokes head around corner carefully*

Baz, u know u'da man and i respec you and really am thankful for all your help - But....

Something looks off about the nacelles???

*runs back round corner quicker than anything*
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 20, 2012, 07:57:26 AM
uh, yes...didn't you miss a little something on the nacelles, or is it me?
Title: Re: Baz1701 WIP's
Post by: Lionus on February 20, 2012, 08:15:07 AM
Indeed. Shouldn't there be small additional fins on the underside?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 20, 2012, 08:25:41 AM
nope the only fins on the mk1 excelsior are there.

The refit has the additional fin on the front along with the bussard collector and also on top of the rear coweling.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on February 20, 2012, 08:45:11 AM
I mean the blue cut outs in the front on the neck.

Ah I thought thoughs where cargo bay doors.
Title: Re: Baz1701 WIP's
Post by: FarShot on February 20, 2012, 08:47:03 AM
Here's the only thing I see that seems to be missing.

(http://img51.imageshack.us/img51/8648/excelf.png)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 20, 2012, 08:58:43 AM
Quote
Here's the only thing I see that seems to be missing.
That's a shadow.
Title: Re: Baz1701 WIP's
Post by: FarShot on February 20, 2012, 10:26:59 AM
Hmm, misleading image then.  Almost looks like there's a slit on the aft.

(http://images3.wikia.nocookie.net/__cb20080821035616/memoryalpha/en/images/5/5e/USS_Excelsior%2C_aft.jpg)

But I guess not.

(http://www.st-bilder.de/gallery/image.raw?type=img&id=65974)

Silly me. :facepalm:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 20, 2012, 10:31:03 AM
here the two nacelles. Ironicly they are both the same model.
(http://images1.wikia.nocookie.net/__cb20110605162227/memoryalpha/en/images/e/e0/USS_Excelsior_studio_model_early_publicity_shot.jpg)

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 20, 2012, 01:22:04 PM
Huh.  I always thought that the primary impulse deck was totally rectangular.  Didn't realize that there was an angle to the top of it.
Title: Re: Baz1701 WIP's
Post by: 086gf on February 20, 2012, 02:20:31 PM
Pretty sure most of us thought that. Great model baz!
Title: Re: Baz1701 WIP's
Post by: Saquist on February 20, 2012, 07:42:56 PM
Huh.  I always thought that the primary impulse deck was totally rectangular.  Didn't realize that there was an angle to the top of it.

A common misconception.
Tobias's Excelsior Thread on Sci Fi meshes.
http://www.scifi-meshes.com/forums/showthread.php?78523-USS-Excelsior&p=543178&viewfull=1#post543178

Hopefully this link works.
https://picasaweb.google.com/114583233071020613327/ExcelsiorReference#5706495138922804210
This is a produced blueprint of the back of the saucer in flat (ortho)
You can note that the Neck is not perpendicular it's angled into the saucer and that the impulse engines have a taper.
I think baz's it a bit too thick but he should stick with the slant rather than the taper.  My analysis shows a straight line slant and not a a rounding as some have suspected but these were the first drawing which suggest that it wasn't merely a flat top to the impulse deck. Following the other images here can lead to a highly faithful reproduction.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 20, 2012, 11:05:53 PM
Quote
Pretty sure most of us thought that. Great model baz!
I thought that too, so I made the changes accordingly to my version.

Also, the nacelles on Baz's version look a bit squarish when looking at them head on.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 21, 2012, 08:42:05 AM
Base texture applied to the whole model. I have backed the Aztec off 50% but left the specs as they are.
(http://farm8.staticflickr.com/7205/6916059417_fb4ede89aa_z_d.jpg)
(http://farm8.staticflickr.com/7055/6916059633_ec532eb8a1_z_d.jpg)
(http://farm8.staticflickr.com/7208/6916059819_609ae14053_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 21, 2012, 09:43:42 AM
Very nice :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 21, 2012, 11:01:52 AM
That looks fantastic.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 21, 2012, 01:01:12 PM
I can see the explosions around it already... Jem'Hadar attack ships firing their weapons on it.. Mmmmh!!! :dance :D
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 21, 2012, 01:12:22 PM
I can see the explosions around it already... Jem'Hadar attack ships firing their weapons on it.. Mmmmh!!! :dance :D

or klingons :D lol - Baz nice one man!
Title: Re: Baz1701 WIP's
Post by: Vortex on February 21, 2012, 01:20:52 PM
Great work Baz!! She looks amazing.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 21, 2012, 09:30:45 PM
Sure does!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2012, 09:55:53 AM
Some more detail added and some nice large renders for you guys.

(http://farm8.staticflickr.com/7041/6774446976_3149bb28eb_b_d.jpg)
(http://farm8.staticflickr.com/7044/6920562729_491bab2223_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on February 22, 2012, 11:05:47 AM
Looks great Baz.  Love that central core.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 22, 2012, 02:32:04 PM
Quote
Looks great Baz.  Love that central core.
Me too. My eyes are drawn toward that area. Awesome work!
Title: Re: Baz1701 WIP's
Post by: Lionus on February 22, 2012, 02:41:11 PM
 :eek :bow: can't wait to take some screenshots of this baby!  :kiss:
Title: Re: Baz1701 WIP's
Post by: hobbs on February 22, 2012, 03:38:45 PM
 :eek :bow:  seconded

amazing dont know how you do it... you should be paid for this sort of skill
Title: Re: Baz1701 WIP's
Post by: Lionus on February 22, 2012, 04:39:04 PM
Now don't you give him any ideas..  :funny
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 22, 2012, 04:56:04 PM
I say!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on February 22, 2012, 05:03:21 PM
So say we all!!


Looks amazing!
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on February 22, 2012, 06:11:05 PM
Good lord!  That's just epic!!!!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: vonfrank on February 22, 2012, 07:03:09 PM
Sweet! Do want! Do want!

I cant wait to put my hardpoints on this!
Title: Re: Baz1701 WIP's
Post by: Captain_D on February 24, 2012, 12:41:23 AM
A beautiful piece of work. Man this thing is awesome. :thumbsup:

A cookie for your work, wished I could give you a jar. :)
Title: Re: Baz1701 WIP's
Post by: 086gf on February 24, 2012, 03:10:23 PM
Epic stuff baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 26, 2012, 06:09:07 PM
Thanks guys.

Excelsior textures started.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9h.jpg)

Title: Re: Baz1701 WIP's
Post by: Adonis on February 26, 2012, 08:15:23 PM
I see you're going for the metallic CGI look :D

EDIT: Just found the front phasers on there. There isn't a panel line running between them, one segment gets split in half on the longitudinal axis on the NX/NCC Excels (but not the Ent-B/Lakota too, those have it like you have it now), just need to rotate the panels slightly. The other is that per 90 degs on the saucer top you have 5 segments, and 6 on the bottom on all Excels.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 27, 2012, 08:27:46 AM
I'll take a look at the top aztec tonight, I will be moving the phasers once Aztec is one.

Back to DS9. Only few things left on this one. Need to add the thruster ports. Add the grilling to the top of the docking ring. Then finish up the habitat ring, add windows and texture the runabout bays.

(http://farm8.staticflickr.com/7209/6788833930_567336fe29_b_d.jpg)
(http://farm8.staticflickr.com/7049/6934947017_3dc400525c_b_d.jpg)
A shining beacon in the darkness
(http://farm8.staticflickr.com/7194/6788834292_a081ef6af6_b_d.jpg)
And finally another Excelsior view.
(http://farm8.staticflickr.com/7183/6934947301_646d5bf56b_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 27, 2012, 12:15:12 PM
That looks fantastic! Love that station.
Title: Re: Baz1701 WIP's
Post by: moed on February 27, 2012, 12:34:38 PM
Incredible work Baz!
Title: Re: Baz1701 WIP's
Post by: fungun on February 27, 2012, 04:05:22 PM
You just keep putting out perfection   :yay:
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on February 27, 2012, 06:37:34 PM
You just keep putting out perfection   :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 28, 2012, 08:43:25 AM
Since I find texturing a ball ache I decided to take this lunch break off the DS9 station and knock something quick and simple up.

This does not need any introduction but I am planning on having finished and textured by the end of tonight (providing I'm not called away for any real life issues).

(http://farm8.staticflickr.com/7052/6792027554_fbfee9a6ff_z_d.jpg)
(http://farm8.staticflickr.com/7046/6792027650_71b8303603_z_d.jpg)

I've modeled it in two pieces, the main ship and the cargo containers so variants can be made later.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 28, 2012, 10:26:41 AM
a submarine? wtf is that ment to be???



 :readme: - Really! if anyone actually dosen't realise im being a douch u need help!  :nono:
Title: Re: Baz1701 WIP's
Post by: Lionus on February 28, 2012, 10:37:08 AM
(http://t0.gstatic.com/images?q=tbn:ANd9GcTVeBk5AMhS9tUJ4hslBqymaYotmAp4SKkw1wT3_DK_doRWd_vChGWnCjo4)

 :funny
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 28, 2012, 10:47:57 AM
Dont geat how a goat has anything to do with a submarine???

Title: Re: Baz1701 WIP's
Post by: Bones on February 28, 2012, 11:39:12 AM
:hint uss goat  :funny
Title: Re: Baz1701 WIP's
Post by: King Class Scout on February 28, 2012, 12:01:31 PM
*insert picard's double facepalm here*

bout time, though.  we need a new version of the Botany Bay
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 28, 2012, 12:52:10 PM
Baz, your ships/meshes and textures have improved greatly! *cookie for awesomeness*
Title: Re: Baz1701 WIP's
Post by: starship on February 28, 2012, 03:16:44 PM
Well my plan was to build the Ent-B but since you need the NCC Excelsior first it was only natural to start here.

I have not plans to "downgrade" to the NX at this time.

Not a downgrade but, maybe, the Excelsiors that could have been ? :D
http://en.memory-alpha.org/wiki/Excelsior_class_model
Title: Re: Baz1701 WIP's
Post by: Lionus on February 28, 2012, 04:47:25 PM
+1 for the quadnacelle variant.  :kiss:  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 28, 2012, 05:54:59 PM
as promised all done.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bb1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bb2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bb3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bb4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bb5.jpg)
Title: Re: Baz1701 WIP's
Post by: Lionus on February 28, 2012, 06:30:32 PM
WOOHOO! It's beautiful!  :bow:
Title: Re: Baz1701 WIP's
Post by: BFGfreak on February 28, 2012, 10:05:31 PM
I feel like there should be some kind of engine in the aft rectangle, nothing real fancy, just an exhaust port or grill or something hinting at a thrust outlet. Not only does this ship need to break earth orbit, it would need to slow down once it reaches it's destination.

Otherwise it looks good. Just my minor nitpick.
Title: Re: Baz1701 WIP's
Post by: ShaunKL on February 28, 2012, 10:21:11 PM
Yay, it is very pretty.   :yay:
Title: Re: Baz1701 WIP's
Post by: Lionus on February 28, 2012, 10:23:22 PM
I feel like there should be some kind of engine in the aft rectangle, nothing real fancy, just an exhaust port or grill or something hinting at a thrust outlet. Not only does this ship need to break earth orbit, it would need to slow down once it reaches it's destination.

Otherwise it looks good. Just my minor nitpick.

This ships sole purpose was to deliver Khan into the depths of space, effectively burying him and his cronies for ever. Thus, they just gave it a kick outside earths gravity and let the interstellar forces do the rest.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 04, 2012, 07:00:52 PM
Well looking at tobias richter's new Excelsior orthos decided my was s@#t so have basicly dumped all but the bridge and array and started again.
 
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9i.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9k.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9l.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9m.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on March 04, 2012, 07:05:12 PM
Really, really great Baz. Love it.
Title: Re: Baz1701 WIP's
Post by: Saquist on March 04, 2012, 07:36:51 PM
The difference is frankly astounding.  It looks like it will be the most faithful reproduction of Excelsior on Bridge Commander.
You got the arc on the back of the neck right
The impulse deck is tapered too.
You reduced the size of the necks transition collar.
If you can don't forget to contour those pylons into hub.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 04, 2012, 09:50:02 PM
Quote
Well looking at tobias richter's new Excelsior orthos decided my was s@#t so have basicly dumped all but the bridge and array and started again.
I'll have to do the same as well, but I'll wait until Tobias posts the fully textured, higher-res orthos. Awesome job!
Title: Re: Baz1701 WIP's
Post by: uk_resistant on March 05, 2012, 06:12:35 AM
Yo Baz,


Looking good so far - are you using 3d max?
Also, I could scale my TOS excelsior to your TMP one. I am just basically modelling mine at the moment, havent thought about size relative to other ships yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 05, 2012, 06:29:23 AM
Yes I use 3D Max for my ships. As for scaling I am planning to scale it to my TMP connie which is scaled the same as Wileys TMP ships.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 05, 2012, 08:13:41 AM
Habitate ring finished.
(http://farm8.staticflickr.com/7180/6809571662_7d9e58d74e_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 05, 2012, 11:25:00 AM
Wow.  Do want.
Title: Re: Baz1701 WIP's
Post by: 086gf on March 05, 2012, 12:21:20 PM
Sweet!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 05, 2012, 12:29:03 PM
The docking rings are a bit too big (wide) than normal bit damn this looks amazing!
Title: Re: Baz1701 WIP's
Post by: Captain_D on March 05, 2012, 11:53:46 PM
Never get tired of looking at your DS9. One I am eagerly waiting to come out.

Stunning. :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 06, 2012, 08:26:56 AM
Deep Space 9 is now done. I'll packing it up and shipping it off to TiqHud to finish off.

(http://farm8.staticflickr.com/7179/6958817231_a00d2086e4_b_d.jpg)
(http://farm8.staticflickr.com/7176/6812706344_a61b01dde6_b_d.jpg)
(http://farm8.staticflickr.com/7195/6812706530_11525b2209_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 06, 2012, 08:55:34 AM
Now that's cool.  :bow:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on March 06, 2012, 09:02:17 AM
Now that's cool.  :bow:

Careful Baz I think he's getting ideas :P

Looking sleek there though, can't wait to DL
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 06, 2012, 11:47:12 AM
Quote
Careful Baz I think he's getting ideas
Not this time. I feel that Baz has done DS9 justice. I can't wait to see how it looks like ingame.

One less ship/station for me to build.  :D
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 06, 2012, 12:09:19 PM
Mod of the month. That's it. Could be even of the year. Simply astonishing. Congrats baz!
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on March 06, 2012, 01:09:29 PM
im wondering how much weaponry it will have?
Title: Re: Baz1701 WIP's
Post by: moed on March 06, 2012, 01:22:21 PM
Very,very nice Baz.

The modeling is great but those textures are what really make it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 06, 2012, 01:29:57 PM
im wondering how much weaponry it will have?

Tiqhud has already done his research on this issue.
Title: Re: Baz1701 WIP's
Post by: vonfrank on March 06, 2012, 01:30:47 PM
im wondering how much weaponry it will have?

Well according to Memory Alpha and in-show observation, it has:

36 phasers
-1 underneath the tip of each defense sail (6 total)
-1 on each turret on either side of each defense sail (12 total)
-1 on each section of the dorsal and ventral sides of the habitat ring (12 total)
-1 on the exterior surface of each pylon (6 total)

24 torpedo launchers
-1 on the tip of each defense sail (6 total)
-1 on each turret on either side of each defense sail (12 total)
-1 on the exterior surface of each pylon (6 total)

It took me forever to hardpoint the DS9 in my KM install, but man was it worth it! This station is a beast!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 06, 2012, 02:05:21 PM
Short burst phaser fire, remember that :p
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 06, 2012, 02:13:24 PM
Thanks for the Information, and this probably will take awhile.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on March 06, 2012, 03:23:42 PM
It took me forever to hardpoint the DS9 in my KM install, but man was it worth it! This station is a beast!
id like to have a copy of those hardpoints! :)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 06, 2012, 03:34:53 PM
(http://farm8.staticflickr.com/7179/6958817231_a00d2086e4_b_d.jpg) being a ds9 geek over here just wondered on the bits coming out of the docking ring you know they have windows on don't you??
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 07, 2012, 03:34:17 AM
being a ds9 geek over here just wondered on the bits coming out of the docking ring you know they have windows on don't you??

????
Title: Re: Baz1701 WIP's
Post by: 086gf on March 07, 2012, 12:20:23 PM
I think he means the pylons which don't seem to have any.

id like to have a copy of those hardpoints! :)

lol Wow me too.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 07, 2012, 02:05:23 PM
Baz just lettig you know that my miss's *EDIT*(Ball and chain as she dont like miss's - keep getting slapped!!! Sod knows why, this an't fair, trying to pay a guy a compliment and i get beaten!!!) seen it too now and was like OH WOW - think we can all agree - Better than STO
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 08, 2012, 08:27:10 AM
This is a rough idea if people are intrested I'll flesh it out as a full ship.

I'm thinking post dom war and roughly the size of the defiant.

(http://farm8.staticflickr.com/7049/6964167499_08c02f3bf4_z_d.jpg)
(http://farm8.staticflickr.com/7045/6818044284_5a1731b401_z_d.jpg)
(http://farm8.staticflickr.com/7204/6818044424_982f27039f_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 08, 2012, 09:15:07 AM
(http://farm8.staticflickr.com/7045/6818044284_5a1731b401_z_d.jpg)
U.S.S. Camel??? lol - looks good wanna see more :D
Title: Re: Baz1701 WIP's
Post by: Vortex on March 08, 2012, 10:07:08 AM
Yes!! The Camel class. xD

Looks good. I'm assuming a starfleet/BoP mix?
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 08, 2012, 11:31:09 AM
What era? :dance
Title: Re: Baz1701 WIP's
Post by: Lionus on March 08, 2012, 02:27:45 PM
looks like lost/X-era.. similar to Ambassadors style..
Title: Re: Baz1701 WIP's
Post by: Vortex on March 08, 2012, 03:29:21 PM
This is a rough idea if people are intrested I'll flesh it out as a full ship.

I'm thinking post dom war and roughly the size of the defiant.

I could see it there, just after the war and wanting to quickly rebuild the fleet.
Title: Re: Baz1701 WIP's
Post by: hobbs on March 08, 2012, 05:48:10 PM
indeed, cant wait to see it fleshed out... type X phasers, warp 9... just for core system protection. not for deep space exploration.

kind of like a border fleet for each system of the federation.

(just my thoughts on it lol)
Title: Re: Baz1701 WIP's
Post by: 086gf on March 09, 2012, 12:44:36 PM
What era? :dance
He already said!;) Post-Dominion war.
Title: Re: Baz1701 WIP's
Post by: Lionus on March 09, 2012, 03:59:19 PM
(http://i812.photobucket.com/albums/zz47/Lionus/Bridge%20Commander/BB8.jpg)

"She's adrift, little to no power readings."
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 11, 2012, 02:49:08 PM
the rebuilt excelsior is done. Here are so renders as well as a comparrison to the original build.

Final poly count 19,002

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9n.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9o.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9p.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9q.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9r.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9s.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on March 11, 2012, 03:01:41 PM
Love it. It's looking amazing.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on March 11, 2012, 04:42:58 PM
'greed. So squat and mean head-on
Title: Re: Baz1701 WIP's
Post by: Adonis on March 12, 2012, 04:07:24 PM
You got her nailed now baz ;) See how much elongated the old model is? That's what I was talking about  :P
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 12, 2012, 06:04:39 PM
Testing the station, but like i put in the mail, the station is able to fly and move like a ship. Tiq said he finds it normal? :lostit:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 12, 2012, 06:07:35 PM
this was my idea.

The station was shown flying in the pilot episode, besides it will add those people who take screenies.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 12, 2012, 06:08:27 PM
I cannot wait to get my hands on her.  :evil:
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 12, 2012, 06:09:31 PM
Testing the station, but like i put in the mail, the station is able to fly and move like a ship. Tiq said he finds it normal? :lostit:

O'Brien used the stations deflector shield, to lower the stations "inertial mass", thus allowing the station relatively rapid movement, on 6 thrusters only. This modification was done, to move the station from it's original position (orbit of Bajor), to the mouth of the wormhole.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 12, 2012, 06:14:19 PM
Yeah could be, but i think most people prefer that the station is just "standing still", then turning and flying with the mass of a nova class vessel..
Title: Re: Baz1701 WIP's
Post by: vonfrank on March 12, 2012, 06:17:29 PM
The AI will never use the station properly if it is allowed to move. Collisions will be a constant problem. The AI will also attempt to rotate through all torpedo arcs resulting in the station just spinning in place really slowly.

Also, it will just look stupid...... IMO
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 12, 2012, 06:20:30 PM
Personally, I like it that I can spin and shoot.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on March 12, 2012, 06:48:52 PM
The DS9 for DS9FX is mobile.  If the acceleration values are set low enough it won't move around that quickly.  It actually makes it a little more fun to go up against when the thing can come after you.  Hell that's one of the things I LOVE about the PStation that came out awhile ago.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 13, 2012, 04:11:47 AM
The AI will never use the station properly if it is allowed to move. Collisions will be a constant problem. The AI will also attempt to rotate through all torpedo arcs resulting in the station just spinning in place really slowly.

Also, it will just look stupid...... IMO

Jep, i mean.. What the hell would martok and gul dukat say if they see the station spinning and flying around or through the ships? Damar: "have i been drinking too much kanar?"

Just disable the propulsion stuff, it looks stupid. it was just a script stuff in the first episode to move the station to the wormhole. They never did it again otherwise they could move the station to every fight.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 13, 2012, 04:38:02 AM
Just disable the propulsion stuff, it looks stupid. it was just a script stuff in the first episode to move the station to the wormhole. They never did it again otherwise they could move the station to every fight.

Although not seen onscreen, there was this one episode, where the station was being "dragged" towards the wormhole. After the dragging stopped, they needed to move the station back to it's "original" position at the mouth of the wormhole.

So yes, movement is canon, movement is possible. Flying around like a starship? Not a chance in hell. It should have -limited- movement at most. If it were me, i'd include two separate hardpoints: One with "thruster" movemenet, one without (i.e stationary).
Title: Re: Baz1701 WIP's
Post by: Bones on March 13, 2012, 05:12:38 AM
Not to mention the station rotates itself, whcih means it should have at least limited thruster capabilities
Title: Re: Baz1701 WIP's
Post by: Lionus on March 13, 2012, 09:39:44 AM
I'm OK with the rotation, but the rest of the movement should be limited heavily. Also, some phasers fire through pylons but I'm sure TIq will sort it out.. Although, I have no doubt that this station is a nightmare to HP.  :funny But, man, it's so pretty..  :bow:
Title: Re: Baz1701 WIP's
Post by: Bones on March 13, 2012, 10:13:07 AM
That's why I've put Destiny Ascention (Mass Effect - Asari Dreadnaught) to backburner - sick ammount of weapons !

Phasers usually fire through parts when set in proper direction :P u need to face them in opposite direction
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 14, 2012, 09:14:33 AM
Here is a more refined version of the ship I started last week.
(http://farm8.staticflickr.com/7187/6981910887_5a2a4550f4_z_d.jpg)
(http://farm8.staticflickr.com/7177/6835785300_2017710167_z_d.jpg)
(http://farm8.staticflickr.com/7044/6835785400_d59bd3e4bf_z_d.jpg)
(http://farm8.staticflickr.com/7058/6981911153_8c79c02805_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 14, 2012, 09:17:30 AM
I don't want to be critical, but this ship needs some redesign. I don't think it is quite there yet.

What is the ship's role-- some kind of carrier?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 14, 2012, 09:38:33 AM
I see this as a small gun boat type ship. Not to big but the pods on the sides are weapons pods.

As for the design I'm just building it on the fly. So ideas welcome.
Title: Re: Baz1701 WIP's
Post by: uk_resistant on March 14, 2012, 10:08:52 AM
What era you going for Baz? Feels like everything but the underside of the deflector dish is a bit post enterprise era - which would be cool.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 14, 2012, 10:32:31 AM
reminds me of a PDW kobayashi Maru :P

gun boat...hmm  USS PT109?  i could also see USS Somerset on this
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 14, 2012, 10:43:30 AM
Ehhhh...it looked better with underslung nacelles.  Just my opinion though.
Title: Re: Baz1701 WIP's
Post by: moed on March 14, 2012, 02:07:30 PM
The pointed edges of the rear part of the saucer are too sharp. I think they need to be rounded off.
Title: Re: Baz1701 WIP's
Post by: Vortex on March 14, 2012, 03:43:22 PM
I agree with Moed. Apart from that, I'm likeing it, really original design.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 15, 2012, 09:08:03 AM
Some heavy revision. Remember the mesh is still rough.

(http://farm8.staticflickr.com/7066/6838416128_53f5b2a623_z_d.jpg)
(http://farm8.staticflickr.com/7070/6984538145_8b0124da9f_z_d.jpg)
(http://farm8.staticflickr.com/7201/6984538219_75250038d5_z_d.jpg)
(http://farm8.staticflickr.com/7183/6838416358_d566ef9f6f_z_d.jpg)
(http://farm8.staticflickr.com/7063/6838416424_d52f6fe640_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on March 15, 2012, 12:30:25 PM
Getting better.

There's something about that deflector that makes it look more like a modified shuttle bay.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on March 15, 2012, 03:42:35 PM
its reminiscent of something DJ would build..id say more inspired.. do you concur Baz?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 15, 2012, 03:45:52 PM
I can see many ideas where this design could go. But currently, the mesh needs refinement- it looks too blocky.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 15, 2012, 03:52:32 PM
I agree with you there. Once I have some idea of the final shape I will rebuild it but more refined.
Title: Re: Baz1701 WIP's
Post by: Vortex on March 15, 2012, 04:33:49 PM
I rather liked it with the nacelles on top. If you're going to put them downwards, how about bringing the saucer and neck down a tad as well? A big impulse engine similar to DJ's Ent-G may fit this design quite nice.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 16, 2012, 01:32:37 PM
This reminds me of the captain pirk (st vs babylon 5) but the imperial version
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 20, 2012, 09:59:45 AM
Think I'm going to work on the Excelsior only for awhile.

(http://farm7.staticflickr.com/6240/6999910249_5923718104_b_d.jpg)
(http://farm8.staticflickr.com/7058/6853787556_90ac1c953b_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 20, 2012, 10:48:33 AM
Definitely a good start to the saucer.
Title: Re: Baz1701 WIP's
Post by: Adonis on March 20, 2012, 02:19:28 PM
Are you using a symmetry modifier on the saucer by any chance? Because if you don't, the yellow and blue pattern on the collar isn't symmetrical at all.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 25, 2012, 04:30:49 PM
Been knocked out by any ear infection for the last four days (and I'm still deaf in my right ear) but I wanted to do something quick and simple before I hit the excelsior again.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dad1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dad2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dad3.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 25, 2012, 04:42:53 PM
 :funny Oh man, thats awesome I love that ship! Hope your all right get those ear drops down ya!  :)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 25, 2012, 04:51:06 PM
Might I suggest both NX-style and TOS-style texturing variants for this ship?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 25, 2012, 05:00:19 PM
so, thats a tenis ball, 3 kitchen roll's a bottle and some extra thick lolly pop sticks :D - only issue is the ass don't look right :D but good start :D if u need reference to what i mean, i'll dig my bit out for you

Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 25, 2012, 05:14:51 PM
this is what i was using, got it from drex files

(http://drexfiles.files.wordpress.com/2010/12/poster-full-new-small.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 25, 2012, 05:19:57 PM
thanks Phoenix but that is the pic I'm working off LOL :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Joe on March 25, 2012, 05:32:30 PM
I thought the Kelvin was a really cool idea. I may try and put a more modern take on it soon. Great job though!

-joe
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 25, 2012, 06:20:57 PM
actually, Phoe, I thought the e hull looked like an early beer can!

and the sketches on the bottom are the literall Matt Jeffries concept sketches

I got a look at this earlier before he got that far
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on March 25, 2012, 06:26:02 PM
I forgot how to add pictures but there are orthos of an Enterprise era Daed out there as well.
Title: Re: Baz1701 WIP's
Post by: Captain_D on March 31, 2012, 01:49:41 PM
Off to a great start, looking good. :thumbsup:

Take care that ear infection. People usually think that it is no big deal.

I had one years ago and let it linger too long, It caused me partial hearing loss to this day. It was in my right ear too,  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2012, 06:35:11 PM
done a lot of detail to the excelsior saucer.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9t.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9u.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9v.jpg)
Title: Re: Baz1701 WIP's
Post by: Lionus on March 31, 2012, 07:25:51 PM
Purdy!  :D :kiss:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 01, 2012, 02:04:37 AM
Isn't the under saucer's aztec texture a bit different?
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 01, 2012, 11:28:37 AM
I don"t remember the red standing out as much on the top of the saucer, but a nice start.
Title: Re: Baz1701 WIP's
Post by: cinqnic on April 01, 2012, 01:07:52 PM
I don"t remember the red standing out as much on the top of the saucer, but a nice start.
its been through the starship washer nice and clean lol. great work
Title: Re: Baz1701 WIP's
Post by: Saquist on April 02, 2012, 01:08:12 AM
I don"t remember the red standing out as much on the top of the saucer, but a nice start.

Im not looking at the specs but i think thats because the hatches maybe to big and perhaps need to be more outboard.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 02, 2012, 06:10:24 PM
All a work in progress.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9w.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9x.jpg)
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on April 02, 2012, 06:51:44 PM
Looks really good, especially the shuttle bay and aft torpedo launcher.  Love the detail.  Can't help but feel like the hull should be whiter tho.
Title: Re: Baz1701 WIP's
Post by: Lionus on April 02, 2012, 07:38:55 PM
Maybe it's just the lighting?
Title: Re: Baz1701 WIP's
Post by: Aeries on April 02, 2012, 07:54:31 PM
Maybe it's just the lighting?

Looks like, yeah.

Nice texture work so far, regardless.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 03, 2012, 04:00:39 AM
It is the lighting.

(http://farm8.staticflickr.com/7209/6895217348_e62711b44d_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on April 03, 2012, 04:38:14 AM
the red squares on most TMP ships saucers are meant to be hatches as seen in TMP, you've got to much of them (only one is supposed to be per each segment and they should be considerably smaller ;)

alsoI'm not sure about the yellow bits on aztecing, might look nice in game tho ;)

oh and the red lines should fit within one segment
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on April 03, 2012, 05:28:07 AM
I've always liked the aztec on the Excelsior.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 03, 2012, 08:19:15 AM
I am pleased how the aztec came out.

Back to the Daedalus. Got most of the sphere section textured.

(http://farm8.staticflickr.com/7097/7041741175_cb49f138d9_z_d.jpg)
(http://farm8.staticflickr.com/7121/6895645000_1b91cf4fca_z_d.jpg)
(http://farm8.staticflickr.com/7130/6895645060_6a64ff4b84_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on April 03, 2012, 09:03:52 AM
She looks great Baz
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on April 03, 2012, 12:54:46 PM
You know what I was going to make a Daedalus for practice (Because I'm stuck on MY Luna's secondary hull....)...I'm liking how yours is turning out Baz! 
Title: Re: Baz1701 WIP's
Post by: Lionus on April 03, 2012, 02:16:02 PM
You know what I was going to make a Daedalus for target practice (Because I'm stuck on MY Luna's secondary hull....)...I'm liking how yours is turning out Baz! 

Fixed. :angel :funny
Title: Re: Baz1701 WIP's
Post by: GMunoz on April 03, 2012, 04:23:34 PM
Very nice Baz.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 03, 2012, 04:31:48 PM
Indeed quite a sexy Daedalus
Title: Re: Baz1701 WIP's
Post by: moed on April 03, 2012, 07:44:19 PM
Loving both the Daedalus and Excelsior!
Title: Re: Baz1701 WIP's
Post by: Nihilus on April 04, 2012, 12:56:19 AM
Both ships are looking fantastic.  You know I always wondered what a Daedalus TMP refit would look like.  That would be cool.
Title: Re: Baz1701 WIP's
Post by: Vladko1 on April 04, 2012, 01:10:55 AM
Awesome work Baz, very good! :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2012, 07:30:18 PM
Here is something I knocked up in little over 8 hours. She is 12.7K polys.

Forgot to mention that this is a fully unified mesh the whole ship is one part.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_4.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 04, 2012, 07:31:00 PM
PHASE 2!  :yay:
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 04, 2012, 07:37:06 PM
 :drool:
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 05, 2012, 11:54:37 AM
Textures under way.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_7.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 05, 2012, 12:58:28 PM
That's pretty darn good for something you did in just 8 hours. :eek
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on April 05, 2012, 07:46:54 PM
This makes me think that the Enterprise in Star Trek XI is a very odd take on the Phase II Constitution.
Title: Re: Baz1701 WIP's
Post by: Bren on April 05, 2012, 10:26:57 PM
Wow! That's great, Baz! I'd love to see the bussards from the concept art, with the murky blue sparkles within.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 06, 2012, 02:47:36 PM
Very nice baz, perhaps in the future some klingon vessels or who knows romulan?
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 06, 2012, 03:36:40 PM
Very nice baz, perhaps in the future some klingon vessels or who knows romulan?
:yeahthat:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 07, 2012, 08:02:54 AM
sov001/constable
*chuckle* who do you think does ALL the SFRD modeling right now?  he's already DONE klingons!

you better be popping your take on the Phase 2 my way, baz...
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 07, 2012, 02:22:33 PM
Couple of minor mesh errors and she is ready to export.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9b.jpg)
Title: Re: Baz1701 WIP's
Post by: Maxloef on April 07, 2012, 02:38:36 PM
not a big fan of the purple
Title: Re: Baz1701 WIP's
Post by: captain_obvious on April 07, 2012, 02:47:16 PM
not a big fan of the purple

She's packing the jem hadar engines from STO!  Her captain must know that the glitch with those engines has been fixed by now! :lol:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 07, 2012, 03:18:26 PM
I think the bussards could stand a little...alteration.  Just my opinion.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 07, 2012, 04:50:55 PM
must be the only one that LIKES the variant colors...
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 07, 2012, 04:58:03 PM
I quite like the bussards but...not the nacelle vents.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on April 07, 2012, 05:08:36 PM
Personally I like the colors...nice to see something different.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 07, 2012, 05:39:19 PM
must be the only one that LIKES the variant colors...

I like the COLORS.  Not the fact that it's the whole bussard.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 08, 2012, 05:08:13 AM
I agree with Shadow. So I have gone my own way on the bussarsd.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9c.jpg)
Title: Re: Baz1701 WIP's
Post by: Centurus on April 08, 2012, 06:50:12 AM
Much much better.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 08, 2012, 01:29:12 PM
Much much better.

 :yeahthat: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 08, 2012, 01:41:34 PM
3rd'ed
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 08, 2012, 02:49:33 PM
Phase 2 Enterprise all buttoned up and passed over to Tiq to make it fly.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9e.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9f.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/p2_9g.jpg)
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 08, 2012, 02:56:02 PM
You have done an excewllent job  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 08, 2012, 03:07:15 PM
Very nice baz! Baz, if you want some screenies, send me a mail mate!
Title: Re: Baz1701 WIP's
Post by: Aeries on April 08, 2012, 09:21:24 PM
I agree with Shadow. So I have gone my own way on the bussarsd.

MUCH better.
Title: Re: Baz1701 WIP's
Post by: Captain_D on April 08, 2012, 10:33:48 PM
Nice job as always. Nice mesh work. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 10, 2012, 08:45:56 AM
Those of you beta testing the Phase 2 Enterprise. I have been made aware of the missing polys on the nacelles.

A new nif will be sent out tonight after I have fixed it.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 10, 2012, 09:03:39 AM
Damn didn't spot it :funny


"For old times sake.."

(http://i37.photobucket.com/albums/e51/sovereign001/bc2.jpg)

(http://i37.photobucket.com/albums/e51/sovereign001/bc1.jpg)

(http://i37.photobucket.com/albums/e51/sovereign001/bc3.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 10, 2012, 09:24:03 AM
The only word to sum these up is SWEET. Cookie inbound my friend. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 10, 2012, 09:39:36 AM
wow   :yay: :dance
Title: Re: Baz1701 WIP's
Post by: Bren on April 10, 2012, 05:27:02 PM
ohhh... my gods, Baz... blue bussards TAKE ME NOW! :bow:

I get the feeling Wiley's gonna start itching to redo his version now you've out-done it so thoroughly! Astonishing!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 10, 2012, 08:05:13 PM
Quote
I get the feeling Wiley's gonna start itching to redo his version now you've out-done it so thoroughly! Astonishing!
Maybe later.

What I really like with Baz's version of the Phase II Enterprise is his use of the TMP aztec, along with a good mapping job.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Darkthunder on April 10, 2012, 09:03:21 PM
Out of curiosity, what's with the purple "Dominion" nacelles (plasma that is) ?

Overall the model looks really nice (including the blue bussards). The purple plasma looks a bit out of place thou.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 11, 2012, 03:31:19 AM
The purple just seemed the way to go to me. I like it. :angel
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 11, 2012, 08:55:58 AM
I kinda like it, Just fits , somehow
Title: Re: Baz1701 WIP's
Post by: hobbs on April 11, 2012, 09:41:08 AM
and its in this image:


(http://i56.photobucket.com/albums/g196/dennisbailey/phaseii_front.jpg)
Title: Re: Baz1701 WIP's
Post by: BFGfreak on April 11, 2012, 06:49:52 PM
IMHO, I think the purple needs to be a bit duller, maybe play around with it and see if it comes off good. I mean that pic hobbs posted seems pretty good on the purple, so it might be that the purple is just too bright, or I just don't like purple  :idk:

EDIT: looking at the pics posted a bit more, probably make the purple closer to the blue shade instead of the red, maybe try giving it an ultraviolet look like it's just barely visible, yet still look alight and purple. Again, while the final say is yours, I just think that the purple could be a bit better.
Title: Re: Baz1701 WIP's
Post by: hobbs on April 11, 2012, 08:07:34 PM
Those of you beta testing the Phase 2 Enterprise. I have been made aware of the missing polys on the nacelles.

A new nif will be sent out tonight after I have fixed it.

i never noticed any of those lol not too good at seeing errors lol but it IS a cool ship :)
Title: Re: Baz1701 WIP's
Post by: Aeries on April 12, 2012, 02:28:32 AM
The purple throws me off because it's an analogous colour scheme with the blue deflector. I'd have kept the red/blue complimentary scheme as seen in almost all Fed ships, where the nacelle grille things and deflectors are usually some shade of blue, with red for the impulse engines and bussard collector doo-dads.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 12, 2012, 02:02:47 PM
Well if enough people want the altenatve grill I'll make a blue one.

Back to the Excelsior. She his nearly done. just a few things left to do.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9y.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excel9z.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela2.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2012, 08:18:23 AM
Here some more Dadie
(http://farm6.staticflickr.com/5038/6927405296_5617994f90_z_d.jpg)
(http://farm6.staticflickr.com/5452/6927405388_a0f9ea95fe_z_d.jpg)
(http://farm8.staticflickr.com/7274/7073485333_7f0e1d211f_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 13, 2012, 06:28:34 PM
Hmm I seem to be the only one commenting on my threat.

Anyway Excelsior all done bar regs and pendants.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela5.jpg)
Title: Re: Baz1701 WIP's
Post by: FarShot on April 13, 2012, 06:51:19 PM
I'm on an iPhone so it's harder. :P

Both of em are looking beautiful.  Looking forward to playing with them. ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 13, 2012, 06:55:56 PM
They're looking great baz! :yay:
Title: Re: Baz1701 WIP's
Post by: moed on April 13, 2012, 07:30:37 PM
I haven't commented till now because I'm too stunned at how awesome these ships of yours are!

Outstanding work Baz.

Cookie for you.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 13, 2012, 10:35:42 PM
Yeah I always feel like I am using the same superlatives over and over... :)
Title: Re: Baz1701 WIP's
Post by: Nihilus on April 13, 2012, 10:50:13 PM
It may just be me but those close up shots you posted make the coloring look Enterprise-Bish to me.  That doesn't stop it from looking fantastic however.
Title: Re: Baz1701 WIP's
Post by: newhalo123 on April 13, 2012, 11:16:03 PM
200 Pages of Baz Awesomeness! Lets give him a round of applause!  :yay:  :dance  :bow:



Btw.... Is it pronounced Bahz, Bayz, Buz.... I never could pronounce it right... Booze....
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 14, 2012, 03:49:22 AM
Thanks guys. Actually a prefer Barry. I only use baz in my handle because it is shorter. As for the colour the Excelsior has a darker blue colour scheme than the duck egg blue of the Ent-B. also the hull patterns are different trust me this one is right.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 14, 2012, 08:09:21 AM
and with tiq having a similar name, it makes it easier to use nicks.

meanwhile, back at the ranch, I've been doing some stuff for Hobbs on the side as well.
Title: Re: Baz1701 WIP's
Post by: Adonis on April 14, 2012, 08:42:14 AM
trust me this one is right.

Two things are not:

1) The saucer dorsal gridding should be pushed to the right by half a segment radius, the NCC/NX Excels have it that way, the Ent-B/Lakota have it as you did. And I can't exactly get out if the yellow paneling is asymmetrical or not left/right (it should be).

2) The nacelle top blue do not glow, ever, on any of them.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 14, 2012, 10:25:22 AM
Two things are not:

1) The saucer dorsal gridding should be pushed to the right by half a segment radius, the NCC/NX Excels have it that way, the Ent-B/Lakota have it as you did. And I can't exactly get out if the yellow paneling is asymmetrical or not left/right (it should be).

2) The nacelle top blue do not glow, ever, on any of them.

you are right,

the TMP / TNG excelsiors never had glowing warpnacelles.
(http://images.wikia.com/memoryalpha/en/images/c/c7/Excelsior_port_of_Galaxy.jpg)

however, the ds9 versions did had glowing nacelles.

(http://www.startrek.com/legacy_media/images/200512/ds9-529-the-sarek/320x240.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on April 14, 2012, 10:38:23 AM
Yeah, but not the tops of them.  :P
Great work Baz, she looks great!!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 14, 2012, 11:49:32 AM
Aah  :funny

yeah it didn't glow. Only in games like starfleet command or so or klingon academy!

(http://images4.wikia.nocookie.net/__cb20080919220606/memoryalpha/en/images/thumb/5/50/USS_Lakota_fires_on_the_Defiant-3.jpg/631px-USS_Lakota_fires_on_the_Defiant-3.jpg)

(http://images.wikia.com/memoryalpha/en/images/5/5b/Excelsior_class,_battle_of_Cardassia.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 14, 2012, 06:41:14 PM
Taken Adonis's comments on board and roated the dorsal grid and got rid of the engine glows.
I've also shrunk the airlock hatches top and bottom of the saucer and added all the pendants and regs.

She is now 99.9% done. Only have to add the phaser balls to the array and I'm going to export for scripting.
Here are some nice big beauty shot to show her off.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela81.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/excela9b.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on April 14, 2012, 07:04:57 PM
Amazing.

It just flew out from the ds9 show! Cookie baz!
Title: Re: Baz1701 WIP's
Post by: moed on April 14, 2012, 07:50:01 PM
Beautiful Baz!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 14, 2012, 07:51:50 PM
Captain Sulu would be proud.

(http://media.comicvine.com/uploads/5/53838/1537991-george_takei_oh_my_super.jpg)
Title: Re: Baz1701 WIP's
Post by: Adonis on April 14, 2012, 09:15:23 PM
Now that's a LOT better ;)
Title: Re: Baz1701 WIP's
Post by: ChiefBrex on April 14, 2012, 09:46:04 PM
Gorgeous Baz. My only thing, the plasma manifolds (blue-glowy things on warp nacelles), are supposed to look like a dark grey, whereas in your screenshots they look black. I don't know if that's due to your lighting scheme in the screenshots, or not. Otherwise, looks gorgeous.
Title: Re: Baz1701 WIP's
Post by: Captain_D on April 14, 2012, 11:30:19 PM
She is almost studio quality, Great work man. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 15, 2012, 12:57:21 AM
General Chang once said: "The game's afoot."  :D

Nice job!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2012, 05:42:00 PM
Decided to try something new. I have made my first ship with ID mapping.

The family has extended to add the Hood and the Repulse.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sisters1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sisters2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/redavous.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/redavous2.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 15, 2012, 05:55:13 PM
Great! So you may be releasing a pack then?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 15, 2012, 06:15:18 PM
That Is the idea. Tiq will do too hp's to reflect the tmp and tng eras.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on April 15, 2012, 07:28:45 PM
Any plans for the Excelsior "variants" ? The Lakota sub-type, as well as the version(s) with a different shuttlebay, bridge + impulse crystal(s) ?

The "rendezvous" image of the Hood and the Enterprise, looks almost like it was taken directly from an episode :)
Title: Re: Baz1701 WIP's
Post by: Adonis on April 15, 2012, 10:51:54 PM
You could make the TMP ones turn their grilles on at warp with the warmup script that my stuff uses ;)  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 16, 2012, 03:46:22 AM
Any plans for the Excelsior "variants" ? The Lakota sub-type, as well as the version(s) with a different shuttlebay, bridge + impulse crystal(s) ?

I will be doing an Enterprise-B/Lakota version but not the NX version.

You could make the TMP ones turn their grilles on at warp with the warmup script that my stuff uses ;)  :D

Ready my mind Adonis  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 16, 2012, 08:28:48 AM
Daedy almost done. Just nacelles to do.

(http://farm8.staticflickr.com/7068/7083670921_0b0b47787e_b_d.jpg)
(http://farm8.staticflickr.com/7102/7083671023_62cedc8ea3_b_d.jpg)
(http://farm6.staticflickr.com/5113/6937597342_61d051be4e_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 16, 2012, 08:32:58 AM
I love it! Most detailed one i've seen, have a cookie for such a fine piece of design.  :D
Title: Re: Baz1701 WIP's
Post by: moed on April 16, 2012, 01:20:07 PM
Love it Baz!

Question: would you consider modeling in the laser turrets on the Daedalus? It's always bugged me how the TOS ships fire their beam weapons out of "nowhere". Yes, I know that it wouldn't be canon to put in turrets but... it's more "correct" IMO.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 16, 2012, 01:26:27 PM
Love it Baz!

Question: would you consider modeling in the laser turrets on the Daedalus? It's always bugged me how the TOS ships fire their beam weapons out of "nowhere". Yes, I know that it wouldn't be canon to put in turrets but... it's more "correct" IMO.

Sorry to late in the process to add things to the mesh.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 17, 2012, 08:34:50 AM
Chalk another one up Daedalus is done. Will export tonight and get it over to Tiq
(http://farm8.staticflickr.com/7127/7087108821_2ff09f0dc8_b_d.jpg)
(http://farm8.staticflickr.com/7089/7087109033_a7a32b4eeb_b_d.jpg)
(http://farm8.staticflickr.com/7181/7087109307_8a85052456_b_d.jpg)
(http://farm6.staticflickr.com/5345/7087109465_0dc7d20a03_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 17, 2012, 08:48:13 AM
Oh yes, this will be on my install within seconds of been available!
Title: Re: Baz1701 WIP's
Post by: Vortex on April 17, 2012, 09:06:38 AM
What happened to the starboard buzzard? xD

Looks great. Nice job.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 17, 2012, 09:21:36 AM
Ignore the bussard that has been sorted. :dance
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 17, 2012, 11:25:38 AM
Very nice. I think the overuse of the red ruins the overall look. You could tone it down or make it a shade of gray.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 17, 2012, 11:32:29 AM
Just trying to stay true to the original design

(http://drexfiles.files.wordpress.com/2010/12/poster-full-new-small.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on April 17, 2012, 12:17:14 PM
I like the red it fits in with the other Starfleet museum ships of the era.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 17, 2012, 01:04:27 PM
I'm not a huge Daedalus fan, but it looks fine to me.  I wouldn't mind seeing an Enterprise-style texture job though.
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on April 17, 2012, 01:05:47 PM
I have to agree with WC, the red striping is too much, especially if it's the same color as the pennant.  I'd change it to a darker shade
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 17, 2012, 02:10:22 PM
*resident Roundhead makes an appearance*

I've also seen "UESPA" versions of this that were drowning in blue.  however, the Dades have been one of THE most mysterious of the early ships, because the closest we have to canon for a daedalus is the model in sisko's office

I could list EVERY dade mod there is at filefront, and they all have different hides and weapons on them.

Baz has stated repeatedly that he is using the Doug Drexler version for his.  if your looking a "blander" version of the dade, locate the one from limey98 and JB06 (and if you download it, let me know.  I have corrected a mistake on the texture that renders the e-hull blurry.  i sent the "repair" to limey, but they didn't issue a correction)  i've done the same to the old Nova model, the textures had been made misproportioned.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 17, 2012, 04:56:45 PM
OK I have listerned and I have kept all the red pin striping but made it alot darker.

The ship has been passed on Tiq to work his magic.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dad4.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 17, 2012, 05:35:48 PM
Much better.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: ShaunKL on April 17, 2012, 10:44:31 PM
This is probably my favorite thing I've ever seen you model.  (Terrible grammar, I know.)  I'm going to have fun with some In Harm's Way (http://www.youtube.com/watch?v=ZVCXw1xJFJ4) scenarios.  Maybe some screens based off of that...
Title: Re: Baz1701 WIP's
Post by: Darkthunder on April 18, 2012, 04:59:06 AM
The darker hull, gave it a more metallic "ENT-era" look. Me like :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 18, 2012, 06:06:36 AM
It might be lighting. The base hull colour is the same as the TOS and Phase 2 connies I made.
Title: Re: Baz1701 WIP's
Post by: Aeries on April 18, 2012, 02:01:13 PM
It might be lighting. The base hull colour is the same as the TOS and Phase 2 connies I made.

If you're using a skylight with an omni or two, it could be worth checking if they're true 255/255/255 white, otherwise it'll alter the appearance of your asset depending on the intensity of the lighting you've set up.
Title: Re: Baz1701 WIP's
Post by: Bren on April 19, 2012, 03:26:12 PM
This is probably my favorite thing I've ever seen you model.  (Terrible grammar, I know.)  I'm going to have fun with some In Harm's Way (http://www.youtube.com/watch?v=ZVCXw1xJFJ4) scenarios.  Maybe some screens based off of that...

Huh, i remember hating that episode when I first watched it! The story's a lot tighter than I remember (although still very fanwanky). The CGI Starship choreography is still apalling, though - ships spinning and whizzing around for no reason, and bucking like they're revving the engine with the handbrake on - disgusting.

If they were to remaster the effects, it actually wouldn't be too bad, as a contribution to the series. Thanks for the link!

Great work on the Daed, Baz. It really looks the part. Your modelling continues to approach perfection, and there's not far to go now!
Title: Re: Baz1701 WIP's
Post by: Captain_D on April 23, 2012, 07:15:48 PM
Yet another fine piece of work.  :thumbsup: :yay:

Another cookie for your jar.
Title: Re: Baz1701 WIP's
Post by: moed on April 24, 2012, 04:25:14 PM
That is awesome!!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 24, 2012, 04:58:56 PM
just got the adjusted hardpoint for the excells.  it was a universal complaint, turning too quick*
Title: Re: Baz1701 WIP's
Post by: Bones on April 29, 2012, 02:27:29 PM
The Excelsior looks gorgeous, one question tho, why phaser banks are glowing yellow ???
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 29, 2012, 03:16:08 PM
is there a USS Lakota in this pack?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 29, 2012, 04:09:04 PM
not yet the refit will be in seconed wave
Title: Re: Baz1701 WIP's
Post by: King Class Scout on April 29, 2012, 05:00:30 PM
I didn't think you were gonna DO the B types at all.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 29, 2012, 05:02:28 PM
No it is the NX I'm not doing
Title: Re: Baz1701 WIP's
Post by: Lionus on April 30, 2012, 01:53:47 PM
The Excelsior looks gorgeous, one question tho, why phaser banks are glowing yellow ???

yeah, that.. >.>
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 30, 2012, 04:06:27 PM
I've just sent out replacement nifs for all 3 excelsiors fixing this problem.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on April 30, 2012, 07:45:01 PM
Nifs or no nifs, it is beautiful!
Title: Re: Baz1701 WIP's
Post by: Lionus on April 30, 2012, 11:41:09 PM
got the NIFs, will do the screenies today.  :dance
Title: Re: Baz1701 WIP's
Post by: Tally on May 01, 2012, 03:37:02 AM
I take it the new NIF's need renaming before you copy them over? as all the others for the pack have SFRD_ in front of the file name
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 01, 2012, 04:29:47 AM
I take it the new NIF's need renaming before you copy them over? as all the others for the pack have SFRD_ in front of the file name

Afraid so. I've have not had a chance to look at the in game files yet so just rexported over the originals.

Tiq has updated the main files already.
Title: Re: Baz1701 WIP's
Post by: Tally on May 01, 2012, 04:32:31 AM
no thats fine...was just double checking and saves a slew of people from having problems
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 01, 2012, 07:12:41 AM
am i the only one that DIDN'T get models with glowing phaser blocks?  i've never HAD that problem
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 01, 2012, 07:44:35 AM
You got the same nifs as everyone else. It was a mapping error. I placed them all over the top of the top front phaser bank.

Of course the reg spot light is there thus the rest glowed as well.
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 01, 2012, 08:56:20 AM
I take it the new NIF's need renaming before you copy them over? as all the others for the pack have SFRD_ in front of the file name
Inddeed YES
Title: Re: Baz1701 WIP's
Post by: King Class Scout on May 01, 2012, 12:01:12 PM
i just noticed NOW when i was checking my screenies...they're so subtle, i didn't see them live.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on May 05, 2012, 10:51:11 AM
(http://i1097.photobucket.com/albums/g354/KillaBC/OldworldBlues.jpg)

Got one, been busy at the moment i'l have some more later.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2012, 04:38:04 PM
Here is something I have been working on over the last week.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov4.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 12, 2012, 05:07:47 PM
Hmmmm....wonder if my install can handle yet another awesome Sovvie.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on May 12, 2012, 05:09:31 PM
just wow!!!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 12, 2012, 05:19:54 PM
Definitely cookied! Careful with the smoothing on the triangular areas on the top of the saucer, and aft of the saucer's shuttlebay. It looks like you still need to add the ribbing to the underside of the saucer.

Excellent work!  :yay:
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 12, 2012, 06:55:53 PM
Hmm, decisions, decisions...

Which one to choose these days? First Contact Sovereign, Nemesis Sovereign, Post-Nemesis Sovereign. I suppose one can't have too few Sovereign's :)
Title: Re: Baz1701 WIP's
Post by: moed on May 12, 2012, 11:02:46 PM
The Sovereign, my very favorite class of starship.

Great work Baz!

Cookie for you.
Title: Re: Baz1701 WIP's
Post by: Bones on May 13, 2012, 10:34:44 AM
Hmm, decisions, decisions...

Which one to choose these days? First Contact Sovereign, Nemesis Sovereign, Post-Nemesis Sovereign. I suppose one can't have too few Sovereign's :)

lol just type 'Constitution' in BCF search :P one could say 'there's too many of them'  :funny
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 13, 2012, 10:40:26 AM
lol just type 'Constitution' in BCF search :P one could say 'there's too many of them'  :funny

I simply chalk that down, to the Constitution being 30 years older than the Sovereign :P
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on May 13, 2012, 04:08:24 PM
wish i could model like u baz :D watch out though!!! i'll get there some day!
Title: Re: Baz1701 WIP's
Post by: 086gf on May 14, 2012, 01:24:52 PM
Another Sovvie? Sure why not variety is a good thing. You keep getting better and better baz keep it up!
Title: Re: Baz1701 WIP's
Post by: sovereign001 on May 17, 2012, 08:21:36 PM
lol just type 'Constitution' in BCF search :P one could say 'there's too many of them'  :funny

We have indeed way too much ships of the well known classes... connie, galaxy, sovs etc.

Ships that i would love that baz or wiley would do:

Saber, steamrunner, nebula, b'rel, vorcha, neghvar, hideki, keldon, etc..
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 17, 2012, 10:19:21 PM
Although I love LCs "Wolf 359 pack", I'd say it's about time for some new models/textures for those as well :)

And add the missing Springfield Class to the mix.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on May 18, 2012, 12:09:01 AM
We have indeed way too much ships of the well known classes... connie, galaxy, sovs etc.

Ships that i would love that baz or wiley would do:

Saber, steamrunner, nebula, b'rel, vorcha, neghvar, hideki, keldon, etc..
this is true...  
and yet still no one has done a DS9 Nebula Class (Bonaventure) which is an easy kitbash of all Galaxy Class ship parts (saucer, stardrive, nacelles, etc) glued together lol

Although I love LCs "Wolf 359 pack", I'd say it's about time for some new models/textures for those as well :)
yeah an awesome New Orleans ship is a bit overdue, IMO...  
Title: Re: Baz1701 WIP's
Post by: Bones on May 18, 2012, 01:17:37 AM
this is true...  
and yet still no one has done a DS9 Nebula Class (Bonaventure) which is an easy kitbash of all Galaxy Class ship parts (saucer, stardrive, nacelles, etc) glued together lol
yeah an awesome New Orleans ship is a bit overdue, IMO...  

Captain Russel did ;) I even remember the discussion about his Nebulas being simple kitbashes due to Galaxy class stardrive and saucer (impulse engines are different) he did those in pack (Nebula with torpedo pod and AWACS pod, medical nebula, nebula with extra windows aka 'bonaventure' and I think there was even melbourne variant and a variant without any pod ;) )

oh no ... what an ass I am  :facepalm: it IS kitbash tho it doesn't have extra windows on it :P so I'm wrong :D
Title: Re: Baz1701 WIP's
Post by: sovereign001 on May 18, 2012, 05:42:11 AM
The nebula class is actually a mystery to me, and the reason there is a difference between the bonaventure and like the uss sutherland is simple= model vs cgi..

the nebula class model has a galaxy model saucer looking but with lights in her in the mid section of the inner hull. The stardrive looks like the galaxy drive but is shorter and the deflector is more curved. Warpengines are the same looking and probably the same i guess.

Bonaventure cgi, is just the galaxy class stuff pasted together.

What the model and cgi version have similar together is = no impulse engines or they are hidden somewhere..
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 21, 2012, 05:56:25 PM
added the ribbing under the saucer and fixed some smoothing issues.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/sov6.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on May 22, 2012, 10:15:29 AM
This is the first contact & insurrection sovereign right?
Title: Re: Baz1701 WIP's
Post by: mckinneyc on May 22, 2012, 10:42:00 AM
Looks like the Nemesis version as I can see phaser arrays on the pylons
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 22, 2012, 12:36:11 PM
Not to mention the triangular parts that extend from the sides of the shuttlebay onto the secondary hull.

Looks good thus far baz
Title: Re: Baz1701 WIP's
Post by: sovereign001 on May 22, 2012, 12:37:47 PM
Aah, pfff they all look the same. I only see the difference between the nemesis version if it has an extra torpedo launcher behind the observatory area.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 23, 2012, 06:42:41 PM
Well it has been said that we something other than a Fed ship so I will hold all projects and knock out a few non canon non fed ships.

Here is the first one a freighter of sorts.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/civ1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/civ2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/civ3.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on May 23, 2012, 06:45:12 PM
Interesting Baz. Are those cargo pods or engines?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 23, 2012, 06:47:45 PM
they are engines.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on May 23, 2012, 06:51:19 PM
Was hoping they were, I like the inlets at the rear
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 23, 2012, 07:19:56 PM
I like that. :D
Title: Re: Baz1701 WIP's
Post by: Lionus on May 23, 2012, 10:20:11 PM
Looks like it could be a specialized tug for damaged vessels..
Title: Re: Baz1701 WIP's
Post by: Captain_D on May 23, 2012, 10:30:51 PM
Like it's beefy design as well. The engines would look cool as cargo holds too, extended back and made larger. Make warp engines on the bottom secondary section.

Looks like another great start to a new project.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on May 23, 2012, 10:35:16 PM
I like it too!
Title: Re: Baz1701 WIP's
Post by: moed on May 23, 2012, 10:57:40 PM
Interesting design. I like it also.

Looks like an armored tug or freighter.

Good work!
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on May 23, 2012, 11:04:51 PM
An armored tug would be sweet - I can see Kasidy Yates putting in an order lol
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on May 23, 2012, 11:30:19 PM
It could be the 24th century version of the M88 that we use here in the States.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 24, 2012, 08:14:07 AM
Here is another non starfleet ship.

(http://farm8.staticflickr.com/7099/7261297340_8d4ea42054_z_d.jpg)
(http://farm9.staticflickr.com/8003/7261297470_66de8c4a59_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 086gf on May 25, 2012, 08:12:18 PM
Oh neat. Im kind of getting an 80s vibe from these two.
Title: Re: Baz1701 WIP's
Post by: Bren on May 26, 2012, 02:40:54 PM
Yeah, very Rag Tag Fleet.
Title: Re: Baz1701 WIP's
Post by: majormagna on May 28, 2012, 01:35:34 PM
I like these two latest designs. They have a very "early warp-capable society" look to them.
Title: Re: Baz1701 WIP's
Post by: starship on May 28, 2012, 01:40:25 PM
Excellent work Baz!

You need to come back one of these days and show us a higher polly version of one of your ships. ;)
Title: Re: Baz1701 WIP's
Post by: Eloi on May 28, 2012, 10:47:47 PM
I'd love to see some Baz-designed Fed ships!  Great work on the latest!
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 01, 2012, 08:18:53 AM
The Excelsior is in dry dock getting an refit. Just the extra impulse engines to add then need to repaint.
(http://farm9.staticflickr.com/8010/7313921616_ca7ab191f1_b_d.jpg)
(http://farm8.staticflickr.com/7238/7313922256_8edff6977c_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 01, 2012, 09:47:44 AM
baz i love her - personal favor - pls could u also do it in normal excel colours, as i hate the ent b teal even if it was just a personal thing, *PLS*  :angel but well done, if only u did thins a few days ago i would of nominated this for motm
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 01, 2012, 04:11:31 PM
very nice!!  :D
Title: Re: Baz1701 WIP's
Post by: moed on June 01, 2012, 04:57:46 PM
Yes, this is excellent work Baz!
Title: Re: Baz1701 WIP's
Post by: Eloi on June 01, 2012, 10:02:08 PM
Very good work.
Title: Re: Baz1701 WIP's
Post by: Captain_D on June 02, 2012, 02:37:37 AM
Really love the detail. Nice so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 02, 2012, 06:56:34 PM
Remodelling is done, Mapping fixed and the repaint is well under way.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb5.jpg)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on June 02, 2012, 07:50:59 PM
sexy beast right there baz  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lionus on June 03, 2012, 12:39:42 AM
(http://clutch.mtv.com//wp-content/uploads/clutch/2012/04/riker.gif)
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on June 03, 2012, 02:15:48 AM
 :yeahthat:  :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 03, 2012, 09:21:00 AM
I've been waiting for these.  let's not make the same mistakes with the hardpoints, this time, hmm?
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 04, 2012, 09:14:07 AM
I've been waiting for these.  let's not make the same mistakes with the hardpoints, this time, hmm?

The Newer HP, musta got lost on your Desktop, that was FIXed before release.
Apologize for the Thread Hijack
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2012, 09:08:37 AM
Like most Brits I have been making merry during the Queens Diamond Jubilee so progress has been slow.

But here is a small update.

(http://farm8.staticflickr.com/7228/7159645579_05e3a3eab9_b_d.jpg)
(http://farm8.staticflickr.com/7073/7159645829_3ba58834bc_b_d.jpg)
(http://farm9.staticflickr.com/8150/7344853128_9a322756dd_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on June 06, 2012, 09:12:52 AM
Nice work so far. :)
I just hope that the tractor beam, the medical crew and the photon torpedoes will arrive before Tuesday. ;)
Title: Re: Baz1701 WIP's
Post by: 007bashir on June 06, 2012, 09:33:54 AM
Nice work so far. :)
I just hope that the tractor beam, the medical crew and the photon torpedoes will arrive before Tuesday. ;)

Has someone seen the fourth or fith episode of the current season Eureka? Fargo said "it seems to be Tuesday, since no experiment is working" or something like that...
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 06, 2012, 11:49:55 AM
tuesday...*VERY loud groan*
no, tiq, they didn't get lost in the mail :P

same lit-nacelle routine as last time?
Title: Re: Baz1701 WIP's
Post by: Adonis on June 06, 2012, 01:45:55 PM
Dude, the Ent-B/Lakota doesn't have those two fins on either side of the impulse crystals like the NX/NCC does :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2012, 01:59:37 PM
Lol finally someone noticed the fins. Already planned there removal just wanted to see if anyone one spot them.
Title: Re: Baz1701 WIP's
Post by: Vortex on June 06, 2012, 02:29:43 PM
Well, I never knew that. How about leaving them on for a special Jubilee version? :p
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 06, 2012, 02:51:08 PM
Also the impulse crystal domes on the top are reddish for the Ent-B/Lakota.
Title: Re: Baz1701 WIP's
Post by: Adonis on June 06, 2012, 03:02:32 PM
Also the impulse crystal domes on the top are reddish for the Ent-B/Lakota.

Actually blue for Ent-B and NX/NCC ships up until season 6 of DS9, red for lakota, green (yes, green!) for DS9 CGI battle Excels.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 06, 2012, 03:23:20 PM
Well I will be adding a third reg in honour of her majesty queen Elizabeth the second. 
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 06, 2012, 05:08:14 PM
 :salute2:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on June 06, 2012, 05:10:21 PM
Let me guess!

NCC-562012?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 07, 2012, 04:12:18 AM
lol thats what i thought!  :yay:
Title: Re: Baz1701 WIP's
Post by: Adonis on June 07, 2012, 07:16:10 AM
Lol finally someone noticed the fins. Already planned there removal just wanted to see if anyone one spot them.

Just saw this  :funny You know I built one of each for Excal, so I know the differences intimately :D
Title: Re: Baz1701 WIP's
Post by: Nihilus on June 07, 2012, 08:51:25 PM
Lol finally someone noticed the fins. Already planned there removal just wanted to see if anyone one spot them.

Weird.  They're on the MSD (http://images4.wikia.nocookie.net/__cb20110412094943/memoryalpha/en/images/8/8c/Excelsior_class_refit_MSD.jpg).
Title: Re: Baz1701 WIP's
Post by: starship on June 08, 2012, 07:47:23 AM
The "B" looks excellent Baz!
It?s hard to get the sec hull right. That dammed bulge thing is a pain in the ass! I know it very well. When doing my high polly version, I made that as a separated obejct. How you did it in your mesh?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 08, 2012, 08:33:47 AM
sitting on my fat ass bored - bored but i have Baz's max file's on my desktop....and well, what do you know, I'm not bored anymore

(http://www.mw-studios.net/nix/baz/baz1.jpg)
(http://www.mw-studios.net/nix/baz/baz2.jpg)
(http://www.mw-studios.net/nix/baz/baz3.jpg)
(http://www.mw-studios.net/nix/baz/baz4.jpg)
(http://www.mw-studios.net/nix/baz/baz5.jpg)
(http://www.mw-studios.net/nix/baz/baz6.jpg)
(http://www.mw-studios.net/nix/baz/baz7.jpg)
(http://www.mw-studios.net/nix/baz/baz8.jpg)

playing with these i've gotten to see a few things, this connie is so under-rated, its clean smooth, poly count is good *can be imporved on* and in my honest personal opinion is the best Connie mesh for Bridge commander, gotta say, I LOVE IT

The Phoenix Take Over Has Begun
Start the FLAME FEST now!  :angel
Title: Re: Baz1701 WIP's
Post by: newhalo123 on June 08, 2012, 08:41:53 AM
sitting on my fat ass bored - bored but i have Baz's max file's on my desktop....and well, what do you know, I'm not bored anymore

*clipped

playing with these i've gotten to see a few things, this connie is so under-rated, its clean smooth, poly count is good *can be imporved on* and in my honest personal opinion is the best Connie mesh for Bridge commander, gotta say, I LOVE IT

The Phoenix Take Over Has Begun
Start the FLAME FEST now!  :angel
These look awfully good.

Also, Baz may have to have a word with you...
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 08, 2012, 08:56:34 AM
Looks good, though the impuse crystal should be looked at. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 08, 2012, 08:57:44 AM
 :drool:
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 08, 2012, 12:47:29 PM
I want that TMP Kelvin!  mabey use an excell style double mini impulse crystal on it?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 08, 2012, 12:59:01 PM
I want that TMP Kelvin!  mabey use an excell style double mini impulse crystal on it?

that would work
Title: Re: Baz1701 WIP's
Post by: 007bashir on June 08, 2012, 01:08:54 PM
Why not put the awacs module not one the secondary hull between the naccelles?
Title: Re: Baz1701 WIP's
Post by: moed on June 08, 2012, 02:50:55 PM
These look very nice and very clean models.

Look forward to seeing more!
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on June 08, 2012, 02:58:35 PM
That's an interesting take on the Nacelles phoenix.  Kind of digging them.  Cookie for you, sir.
Title: Re: Baz1701 WIP's
Post by: Lionus on June 08, 2012, 05:06:20 PM
(http://up-ship.com/blog/wp-content/uploads/2010/09/house-do-want.jpg)

 :yeahthat:

 :D
Title: Re: Baz1701 WIP's - new kids on the block
Post by: baz1701 on June 08, 2012, 05:28:35 PM
Things come to pass and things change.

Earlier today Tiq and I have resigned from SFRD. But as one door closes another opens.

I'm pleased to annouce the creation of The San Francisco ship yards. And the additon of Phoenix to the team. We will be looking for additonal team memebers.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/files/YARD.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on June 08, 2012, 07:31:29 PM
Congrats!

Look forward to seeing all your work.  :bow:

Title: Re: Baz1701 WIP's
Post by: Eloi on June 09, 2012, 12:43:20 AM
I have some experience with models and textures, is there anything I could do?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 09, 2012, 03:08:58 PM
What ships does SF Shipyards plan to build?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2012, 03:28:54 PM
First releases will be my excelsior refits, and Phoenix's TMP kit bashes.

Once the full team is assemebled then we will focus on a specific mod
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 09, 2012, 07:50:32 PM
Enterprise-B done. Will work on the Lakota varant tomorrow

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9a.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 09, 2012, 08:29:28 PM
Very, very nice! Cookied. :D

Also, the undersaucer's aztec pattern is different than the top.
Title: Re: Baz1701 WIP's
Post by: Adonis on June 09, 2012, 08:56:52 PM
Baz, remember what I told you about the saucer top segmentation? On the Enterprise-B/Lakota a line "splits" the fore phaser banks, you left it as it is on the NX/NCC one.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 11, 2012, 08:51:34 AM
Very, very nice! Cookied. :D

Also, the undersaucer's aztec pattern is different than the top.

dont worry Wiley, im still doing my bop for invation, just have been basically with baz and tiq since i started over here lol
Title: Re: Baz1701 WIP's
Post by: ShaunKL on June 13, 2012, 01:44:36 AM
I do believe that's the best set of textures you've made yet.  Very good indeed!
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2012, 08:44:31 AM
Thank god I saved the original saucer top aztec the adonis point out was wrong on the original Excelsior.

I have also remade the whole bottom saucer aztec to match the references as best I could.
I found a couple of mesh errors that I have mainly fixed just a small one on the planetary array then I will make the Lakota version
(http://farm9.staticflickr.com/8160/7368461504_7c0df8a1e6_b_d.jpg)
(http://farm8.staticflickr.com/7244/7368395046_87d6194ff7_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lionus on June 13, 2012, 08:52:57 AM
(http://smartautocar.com/wp-content/uploads/2012/05/cat-its-beautiful-757604.jpg)

I can has for beta when it's done? :angel
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 13, 2012, 06:33:56 PM
Enterprise, Lakota and Elizabeth II are done.

Will get them exported tomorrow.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/entb9e.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on June 14, 2012, 12:20:50 AM
Man that's nice  :yay:
Title: Re: Baz1701 WIP's
Post by: starship on June 14, 2012, 07:45:38 AM
looks very good Baz!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 14, 2012, 08:31:56 AM
Revisted the non Starfleet background ship.
(http://farm8.staticflickr.com/7071/7186351583_65928b9c71_b_d.jpg)
(http://farm8.staticflickr.com/7105/7371582152_51dbb0b8c1_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on June 14, 2012, 10:28:03 AM
Excellant stuff Baz!  :yay:
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on June 14, 2012, 12:13:56 PM
Those textures are great!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 14, 2012, 02:02:44 PM
sexy!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 14, 2012, 07:13:49 PM
Decided to have a little play tonight. The Evolution of the Enterprise. One more ship to add to the line.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshotsdarwin1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/darwin2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 14, 2012, 07:19:29 PM
Nice! It looks like your cleanest work, in my opinion, is the Phase II, TMP Enterprises, and the Excelsiors. Keep it up!
Title: Re: Baz1701 WIP's
Post by: moed on June 14, 2012, 09:34:21 PM
Love it!

Looks great!

The size difference between the NX-01 and Galaxy is massive.
Title: Re: Baz1701 WIP's
Post by: FarShot on June 14, 2012, 09:37:59 PM
Can we all pretend the Probert Ambie is canon? :P

Baz, if I haven't said it recently, you are an amazing modder.  That is one awesome portfolio of work. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Vortex on June 15, 2012, 05:34:37 AM
Can we all pretend the Probert Ambie is canon? :P

Let's, it's a much better fit in the line than the canon version.

Awesome work Baz, you've really come far since you started.
Title: Re: Baz1701 WIP's
Post by: 086gf on June 15, 2012, 02:37:26 PM
Another very worthy batch of ships to add to my fleet.
Title: Re: Baz1701 WIP's
Post by: moed on June 15, 2012, 02:42:00 PM
Can we all pretend the Probert Ambie is canon? :P

You know, as much as I like the Probert Ambie, I have to say that I actually like the canon one better. To me, it has more of a "solid" look to it. And also what I feel is a good transition between late TMP and TNG.

Just my opinion  :D
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 16, 2012, 09:03:35 AM
You know, as much as I like the Probert Ambie, I have to say that I actually like the canon one better. To me, it has more of a "solid" look to it. And also what I feel is a good transition between late TMP and TNG.

Just my opinion  :D

Seconded. But Baz has done awesome work on all the Big Es
Title: Re: Baz1701 WIP's
Post by: Captain_D on June 18, 2012, 05:09:44 AM
Nice work on the Excels. Love the lineup shots. Should have thrown DS9 in there to show off.  :D
Great looking tanker too, nice detail on the textures.

Your work just gets better and better, Keep 'em coming.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 18, 2012, 05:40:45 AM
The other Civ ship is done and sent to Tiq for scripting.

(http://farm6.staticflickr.com/5324/7392982622_a13dd6089a_z_d.jpg)
(http://farm8.staticflickr.com/7241/7392982864_7af34aed64_z_d.jpg)
(http://farm8.staticflickr.com/7102/7392982960_2f56ea91fc_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 18, 2012, 12:47:18 PM
Neat. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2012, 08:52:18 AM
Had to show this awsome pic from killeworks of the new non starfleet ship.
(http://i1097.photobucket.com/albums/g354/KillaBC/SFSYCIV3.jpg)

Also the start of something new.

(http://farm6.staticflickr.com/5235/7401070232_7aede4a653_z_d.jpg)
(http://farm8.staticflickr.com/7081/7401070436_3ee748b234_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on June 19, 2012, 09:05:13 AM
Oh cool B'rel-type BoP guess. good start.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on June 19, 2012, 09:06:17 AM
Thanks Baz! :D She was a real nice ship.
Title: Re: Baz1701 WIP's
Post by: moed on June 19, 2012, 03:17:50 PM
That's an awesome shot Kill! Love the lighting.

Cookie  :bow:
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 19, 2012, 04:21:21 PM
Looking good my friends  :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2012, 08:15:51 AM
Got the neck fleshed out. Really taking shape now :)
(http://farm6.staticflickr.com/5464/7407416992_5d7f6b8ee6_z_d.jpg)
(http://farm8.staticflickr.com/7110/7407417156_0e23f6d240_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on June 20, 2012, 08:33:34 PM
looookiiinnngggg gooooood man  :thumbsup:

a new BOP model is great!
Title: Re: Baz1701 WIP's
Post by: Adonis on June 20, 2012, 08:47:01 PM
Baz, just a small headsup in case you're not aware of it: The bottommost structure on the BoP's aft hull isn't horizontal.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 21, 2012, 03:46:53 AM
Thanks I knew it slopes up from back to front. But appriciate the advice  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 22, 2012, 09:13:43 AM
Back is still rough but the main hull is fleashed out.

(http://farm9.staticflickr.com/8006/7419668842_87d38893f0_z_d.jpg)
(http://farm8.staticflickr.com/7109/7419668730_fec327057c_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 22, 2012, 09:39:24 AM
baz the imprinted part between the top and the bottom goes all around not just the front
Title: Re: Baz1701 WIP's
Post by: Lionus on June 22, 2012, 03:04:39 PM
I'll give review and report of the civvies once I've reinstalled things.. Still dealing with the aftermath of corrupted Os update.  :bitch:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 26, 2012, 08:25:01 AM
Working on the wing fins. Wings are place holders and not the final product.

(http://farm8.staticflickr.com/7253/7447299232_3a0ce225d1_z_d.jpg)
(http://farm8.staticflickr.com/7136/7447299118_0ac77d0359_z_d.jpg)
(http://farm9.staticflickr.com/8024/7447299034_0e359104a4_z_d.jpg)
(http://farm9.staticflickr.com/8010/7447298932_b28e32e5b9_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 26, 2012, 08:37:50 AM
She is looking well Baz
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 26, 2012, 09:11:32 AM
i hate you  :lostit:
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 26, 2012, 09:54:52 AM
Nice  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 26, 2012, 10:17:47 AM
Had an couple of ideas regarding the BoP.

As well as the traditioanl one how about two variants. First one will be one with no weapons purly a civilian transport.

The second would be a retexture to make it match the Kronos 1, grey in colour with bling. This would be a Imperial escort ship for Kronos 1.

Thoughts?
Title: Re: Baz1701 WIP's
Post by: FarShot on June 26, 2012, 10:32:53 AM
Chang's BoP was an escort to Qu'NoS Wa and it didn't look any different.  Then again, it didn't do a good job escorting it either. :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 26, 2012, 10:46:07 AM
Chang's BoP was an escort to Qu'NoS Wa and it didn't look any different.  Then again, it didn't do a good job escorting it either. :P

No Chang's BoP was not supposed to be there. The Klingons believed the Enterprise fired on Kronos 1.

Though I do not want my thread to become a open floor debate about this. The Imperial escort was only used after the events in ST VI
Title: Re: Baz1701 WIP's
Post by: FarShot on June 26, 2012, 10:50:08 AM
I didn't mean it literally, twas all a joke. :P

On a serious note, BoP is looking excellent.  Though, I am somewhat skeptical of a civilian BoP.  Perhaps a pirate BoP instead?
Title: Re: Baz1701 WIP's
Post by: tiqhud on June 26, 2012, 11:07:19 AM
Had an couple of ideas regarding the BoP.
The second would be a retexture to make it match the Kronos 1, grey in colour with bling. This would be a Imperial escort ship for Kronos 1.

Thoughts?

OH, me likey, [Please excuse me I"M a Texan]
Title: Re: Baz1701 WIP's
Post by: genty on June 26, 2012, 12:19:06 PM
Personally I doubt the Klingons would build a ship with no weapons on it. They never know if they will be going into battle and would always be prepared.
I like the idea of the retexture, though it could also be a ship for a council member as well. Someone of high importance enough to have their own ship in the same way the Chancellor does with Kronos 1.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on June 26, 2012, 12:23:46 PM
Perhaps a pirate BoP instead?

That would be much better.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 26, 2012, 01:12:32 PM
I like the Imperial idea, like it is part of an Imperial Squadron
Title: Re: Baz1701 WIP's
Post by: moed on June 26, 2012, 03:03:59 PM
I like the Imperial idea, like it is part of an Imperial Squadron

Agreed.

Looking excellent Baz.
Title: Re: Baz1701 WIP's
Post by: BFGfreak on June 26, 2012, 09:05:54 PM
The second would be a retexture to make it match the Kronos 1, grey in colour with bling.
Thoughts?

Why is it the first thing that came to my mind when you mentioned that was a pimped out BoP with chrome, neons, and hydraulics? Maybe that could be your civvie BoP.

(anyway, sorry for going off topic, but I couldn't get that thought out of my head without typing it)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 27, 2012, 08:17:41 AM
Actual wings built and pivot points worked out.
Cruise
(http://farm8.staticflickr.com/7136/7454053694_fa6730f84a_z_d.jpg)
(http://farm9.staticflickr.com/8158/7454053262_ebb1bfa19d_z_d.jpg)
Attack
(http://farm9.staticflickr.com/8001/7454052942_50b3135352_z_d.jpg)
Landing
(http://farm9.staticflickr.com/8163/7454052778_01d95b8336_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 27, 2012, 10:39:20 AM
 :bow:
Title: Re: Baz1701 WIP's
Post by: Jb06 on June 27, 2012, 11:23:21 AM
Now you just have to work out the ftech movement :D Looking great baz ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on June 27, 2012, 11:58:03 AM
are you texturing on or modeling on the Bop wing deco?

Quote
Why is it the first thing that came to my mind when you mentioned that was a pimped out BoP with chrome, neons, and hydraulics? Maybe that could be your civvie BoP.

hey, thanks for the Idea!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 27, 2012, 12:14:29 PM
Just don't forget the little fins on the hull that extend slightly downwards.  Not visible in attack mode because they're flush with the wings, but the other configurations, they're quite visible.
Title: Re: Baz1701 WIP's
Post by: Captain_D on June 28, 2012, 05:40:45 AM
,,,,,,,,,,,,,,,,,, As well as the traditioanl one how about two variants. First one will be one with no weapons purly a civilian transport.

The second would be a retexture to make it match the Kronos 1, grey in colour with bling. ,,,,,,,,,,,,,,,,,,

As far as a civilian transport goes, there would be no use for the wings. "Kronos 2" would look great.

I personally would like to see a battle damage version, half a wing on one side, that sort of thing. I think you would do a great job on it.

Nice work so far.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 28, 2012, 08:11:19 AM
Been working on the engine today.

(http://farm9.staticflickr.com/8165/7460219820_80c708ecd6_z_d.jpg)
(http://farm9.staticflickr.com/8151/7460219622_b99af8b44a_z_d.jpg)
(http://farm9.staticflickr.com/8002/7460219322_b25c918fc8_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 28, 2012, 12:42:26 PM
Engine looks good Baz! :yay:
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on June 28, 2012, 02:46:00 PM
Been working on the engine today.

(http://farm9.staticflickr.com/8002/7460219322_b25c918fc8_z_d.jpg)

STAR TREK IV!!!!!!! Admiral!! There be whale's here!!

Top notch work as always Baz!! Keep it up!!
Title: Re: Baz1701 WIP's
Post by: B5 on June 28, 2012, 07:34:56 PM
for some reason, lookong at that end feels... wrong :eek
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 28, 2012, 08:00:59 PM
Quote
for some reason, looking at that end feels... wrong
Well the thing's gotta have a tailpipe.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2012, 08:34:27 AM
Small update, but alot of work. Tweaked the "tail pipe" and fixed the horrid mesh errors / holes on the wings.

(http://farm9.staticflickr.com/8146/7466322968_5e1b48d8e7_z_d.jpg)
(http://farm8.staticflickr.com/7258/7466322834_fe92efae5f_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 086gf on June 29, 2012, 01:17:20 PM
RE:BoP
I love it!

RE:Civ BoP
I agree that it just couldn't feel right as a non-combat vessel. It should definitely be a pirate ship.

RE:K1 Escort BoP
You know how on the cover art for ST6 the head on Chang's BoP is squred off at the front? Maybe do something like that? Also I saw an image one time of awesome alternate disruptor canons that would go well with this too. I think it was the Excal forums where I saw them. I'll go look an see if I can find them.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 29, 2012, 06:35:52 PM
Got some more done tonight.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop4.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 29, 2012, 06:46:11 PM
Wow!
Title: Re: Baz1701 WIP's
Post by: moed on June 29, 2012, 08:02:18 PM
This is looking fantastic. Is it me or does the front end look a bit more pointed than a standard BOP? If that is the case I actually like this look even better... looks more streamlined and mean. Like it's moving even standing still.

Nice job Baz!

Cookie incoming.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 30, 2012, 06:13:07 PM
Got the main body mostly done.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/bop8.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 30, 2012, 06:15:52 PM
im in love :angel
Title: Re: Baz1701 WIP's
Post by: mckinneyc on June 30, 2012, 06:55:39 PM
im in love :angel

Me too!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 30, 2012, 09:15:08 PM
Awesome work! Aren't you missing some windows on the upper compartments? They should be in sets of 3, and considerably smaller.

http://www.st-bilder.de/gallery/modelle/alien/klingonen/bird-of-prey/bird-of-prey-65095.html#joomimg (http://www.st-bilder.de/gallery/modelle/alien/klingonen/bird-of-prey/bird-of-prey-65095.html#joomimg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 30, 2012, 10:22:53 PM
Wiley's right, but other than that, it looks fantastic.  Finally, a new BOP! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2012, 04:20:21 AM
Let this be a lesson to me, to stop modelling whilst trying to watch tennis on my PC.

Yes there are 3 windows on the "quater back pads" (unless your Picard then there is only 2 :P)

Watch this space for fixes soon, been busy tweaking a small error on the Excelsior refit (good spot killer :thumbsup:) and sorting Nix's hull errors.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 02, 2012, 06:50:41 AM
and sort Nix's hull errors.

whistles innocently - don't know what your on about :P  :angel
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2012, 08:32:21 AM
Fixed the top windows in my lunch break. will look at the side windows tonight.

(http://farm9.staticflickr.com/8145/7486529214_3066e52326_z_d.jpg)
(http://farm9.staticflickr.com/8003/7486529126_703f8f9977_z_d.jpg)
(http://farm9.staticflickr.com/8146/7486528966_a6aa6b6666_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 02, 2012, 10:38:15 AM
Gotta say, I freakin love the detail of the torpedo launcher!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 04, 2012, 08:22:46 AM
Wing guns started.

(http://farm8.staticflickr.com/7253/7500627682_cbe3afe70f_z_d.jpg)
(http://farm9.staticflickr.com/8423/7500627590_0a1e7d7064_z_d.jpg)
(http://farm8.staticflickr.com/7113/7500627438_e010990912_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 05, 2012, 08:35:27 AM
Looks like a double post from me.

Ship is now fully modelled and scaled next unwrap and texturing.

(http://farm8.staticflickr.com/7123/7507497700_e69ae33591_b_d.jpg)
(http://farm9.staticflickr.com/8143/7507497528_caf81ce8e2_b_d.jpg)
(http://farm9.staticflickr.com/8162/7507497400_be9a2d3960_z_d.jpg)
(http://farm8.staticflickr.com/7129/7507497268_0577b600ba_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 05, 2012, 10:17:30 AM
Keep in mind the red parts of the wings are only on the underside.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 05, 2012, 12:22:55 PM
Keep in mind the red parts of the wings are only on the underside.

twas going to say that!
Title: Re: Baz1701 WIP's
Post by: Captain_D on July 05, 2012, 12:38:32 PM
The first two screenshots bring to mind the line in ST3, "We're a sitting duck"... :)

Coming along very nice, well done so far. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: 007bashir on July 05, 2012, 04:13:06 PM
Thats one hell of a ship. cant whait to take screenshots of it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 06, 2012, 08:21:36 AM
Ship unwrapped, will be two 2048 textures

(http://farm9.staticflickr.com/8160/7514090170_343d4e78eb_z_d.jpg)
(http://farm9.staticflickr.com/8156/7514090096_d0a938de8d_z_d.jpg)
(http://farm9.staticflickr.com/8289/7514090014_8ee14f0a67_z_d.jpg)
(http://farm9.staticflickr.com/8432/7514089934_0a6d257397_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 06, 2012, 08:33:25 AM
Looks great baz!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 06, 2012, 10:59:48 AM
DROOL!!!  :eek
Title: Re: Baz1701 WIP's
Post by: Adonis on July 06, 2012, 11:25:24 AM
One map is more than enough for a ship her size.
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 06, 2012, 04:09:36 PM
LOOKS good even unwrapped :D
Title: Re: Baz1701 WIP's
Post by: 086gf on July 06, 2012, 04:32:25 PM
Thats one hell of a beautiful ship right there.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 06, 2012, 05:42:51 PM
One map is more than enough for a ship her size.


Adonis Leave him alone!
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 06, 2012, 07:18:20 PM

Adonis Leave him alone!
It's the only way a modeller will learn birdy :P
Title: Re: Baz1701 WIP's
Post by: zgok on July 06, 2012, 08:38:07 PM
Ship unwrapped, will be two 2048 textures

(http://farm9.staticflickr.com/8160/7514090170_343d4e78eb_z_d.jpg)
(http://farm9.staticflickr.com/8156/7514090096_d0a938de8d_z_d.jpg)
(http://farm9.staticflickr.com/8289/7514090014_8ee14f0a67_z_d.jpg)
(http://farm9.staticflickr.com/8432/7514089934_0a6d257397_z_d.jpg)

She is looking gorgeous! Great work on the Bird of prey! Cookie, i have a question, what do you plan on it hardpoint and variants?
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 07, 2012, 04:23:20 AM
It's the only way a modeller will learn birdy :P

im just teasing, adonis and me banta like mad its ok
Title: Re: Baz1701 WIP's
Post by: Adonis on July 07, 2012, 04:32:51 AM

Adonis Leave him alone!

No, I won't :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 13, 2012, 05:40:24 PM
Textures well under way.

(http://farm9.staticflickr.com/8431/7564343920_a9d0aae8d3_z_d.jpg)
(http://farm8.staticflickr.com/7140/7564343830_95805de19e_z_d.jpg)
(http://farm8.staticflickr.com/7270/7564343752_a851541658_z_d.jpg)
(http://farm9.staticflickr.com/8013/7564343658_e8c5332d59_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on July 13, 2012, 05:48:56 PM
Looks rather excellant.  :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 13, 2012, 06:42:01 PM
Agreed, can't wait to blow things up with it.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 13, 2012, 07:02:05 PM
Love the weathering to the textures Baz. I think she is your best work to date!
Title: Re: Baz1701 WIP's
Post by: Aeries on July 13, 2012, 09:33:37 PM
(Dekker Voice) As much as all of you want the enterprise...

(http://farm9.staticflickr.com/8431/7564343920_a9d0aae8d3_z_d.jpg)

...I want this.
Title: Re: Baz1701 WIP's
Post by: ChiefBrex on July 13, 2012, 09:39:01 PM
Any hope that we can use this to replace the stock BoPs in BC?
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 14, 2012, 09:55:08 AM
now, that's Nice [in a sinister sorta way]
 :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 14, 2012, 06:01:30 PM
Some more BoP. This thing is taking longer than a fed ship to paint.

(http://farm9.staticflickr.com/8141/7570598040_e7d9944cdc_b_d.jpg)
(http://farm9.staticflickr.com/8002/7570597898_434c0b9af7_z_d.jpg)
(http://farm8.staticflickr.com/7108/7570597788_42db983b46_z_d.jpg)
(http://farm9.staticflickr.com/8160/7570597660_575c132578_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: FarShot on July 14, 2012, 06:38:06 PM
Very nice.  May I ask how many polies this predator is?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 14, 2012, 07:05:26 PM
 :doh: I hate to be nitpicky...but the wings are too long.  I don't know why I didn't notice it until now... :idk:
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 14, 2012, 07:19:01 PM
Eh, I think it looks quite nice Shadow...they don't look too long to me...but maybe it's perspective?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 15, 2012, 04:17:44 AM
If all due respect shadow I do build my models against refs. The wing are correct.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 15, 2012, 10:32:59 AM
I know you do baz.  Maybe I'm just losing my mind. :hithead: :banghead: Wouldn't be the first time. :idk:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 15, 2012, 06:48:09 PM
Lot more done, looking at perhaps 2 more hours of work to finish.

At to answer an early question she stands at a tad over 25K in polys.

(http://farm9.staticflickr.com/8292/7578291586_3e7ac5e454_b_d.jpg)
(http://farm9.staticflickr.com/8150/7578291446_6ae4894ef6_b_d.jpg)
(http://farm8.staticflickr.com/7273/7578291340_1a32554b4d_b_d.jpg)
(http://farm9.staticflickr.com/8281/7578291200_3ee00abae9_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Adonis on July 15, 2012, 07:04:52 PM
At to answer an early question she stands at a tad over 25K in polys.

In all honesty, by how she looks I would say that she isn't even half that.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 15, 2012, 07:11:10 PM
Finally done her justice, Baz very well done!
Title: Re: Baz1701 WIP's
Post by: FarShot on July 15, 2012, 07:27:19 PM
In all honesty, by how she looks I would say that she isn't even half that.

There is a lot of modeled in detail I believe.  I'm sure the accordion-looking structure cost a lot of polys.
Title: Re: Baz1701 WIP's
Post by: Adonis on July 15, 2012, 07:43:52 PM
There is a lot of modeled in detail I believe.  I'm sure the accordion-looking structure cost a lot of polys.

I had all that in mind when I said what I said upstairs.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 15, 2012, 07:47:44 PM
Indeed.  25k still sounds like quite a bit.
Title: Re: Baz1701 WIP's
Post by: Captain_D on July 15, 2012, 11:54:53 PM
Very nice,  :thumbsup:

Will we see a K'Vort out of this as well?
Title: Re: Baz1701 WIP's
Post by: moed on July 16, 2012, 04:14:20 AM
Outstanding work Baz.

Cookie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2012, 10:16:06 AM
Well it is what it is.

The main hull is done and just a couple of small details on the wings and I'm done.

(http://farm8.staticflickr.com/7265/7582885746_9453910f03_b_d.jpg)
(http://farm8.staticflickr.com/7125/7582885378_9fdf218a84_b_d.jpg)
(http://farm9.staticflickr.com/8001/7582884924_5fd4bfbfe8_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on July 16, 2012, 12:02:30 PM
canr wait tp play with it and take one or another screenshot. what will be the weapons layout? just 2 canons and only the front torpedo launcher (havent seen a aft launcher)?
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 16, 2012, 12:29:55 PM
can't wait tp play with it and take one or another screenshot.

Took the words right out of my mouth
Title: Re: Baz1701 WIP's
Post by: Chris Jones on July 16, 2012, 12:38:43 PM
Looking really fine Baz..
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2012, 01:12:59 PM
Thanks guys, weapons are Tiq's department. He has already made torps for it.

Title: Re: Baz1701 WIP's
Post by: Bones on July 16, 2012, 01:16:20 PM
We definitely need more Klingon ships, I couldn't ask for a better one ;) This the best BoP I've seen so far  :thumbsup: cookie away !
Title: Re: Baz1701 WIP's
Post by: Adonis on July 16, 2012, 02:51:20 PM
Geebus! The wing fold grids really don't need that much segments...and by what i see there, the whole aft of the ship could loose polies without loss on detail and smoothness.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 16, 2012, 03:21:43 PM
*snicker* you're a little late, Adonis...it's already textured, and, from the sound of things, out for hardpointing!
Title: Re: Baz1701 WIP's
Post by: Adonis on July 16, 2012, 04:07:08 PM
*snicker* you're a little late, Adonis...it's already textured, and, from the sound of things, out for hardpointing!

No, it's never late to do something right  :P
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 16, 2012, 04:39:16 PM
No, it's never late to do something right  :P

Adonis, Best TROLL ever :P love ya dude
Title: Re: Baz1701 WIP's
Post by: Killallewoks on July 16, 2012, 04:44:16 PM
Regardless of the Poly count I love it!  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 16, 2012, 05:05:16 PM
No, it's never late to do something right  :P

Agreed the textures are on hold tonight. I've knocked over 5K off of the mesh this evening.

(http://farm9.staticflickr.com/8012/7585645472_2d0f9cc49b_b_d.jpg)
(http://farm9.staticflickr.com/8434/7585645316_f8f803f471_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: starship on July 17, 2012, 08:19:38 AM
She?s a beauty Baz! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on July 17, 2012, 08:33:28 AM
i dont recall if you mentioned this, but will you be including FTech for the wings (as far as they raising and lowering?)

also, any plans on a KVort class?  or is a KVort class just a BOP with raised wings? lol  

Any hope that we can use this to replace the stock BoPs in BC?
if it isxnt released as such, it is very easy to change things on your own to replace any stock ship...
i can explain to ya how to go about doing that when the time comes of it being released...
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 17, 2012, 08:35:44 AM
Yes to the Ftech, I have already tried a demo run a week ago and it kind of works.

Anyway the BoP is done.

(http://farm9.staticflickr.com/8144/7589848560_1854bfb717_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on July 17, 2012, 08:38:40 AM
Yes to the Ftech, I have already tried a demo run a week ago and it kind of works.
awesome!  that has never been done for a BOP before! 
how do you mean "kind of works"?  is there something not working as it should?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 17, 2012, 08:48:51 AM
I've used the romie ship from KM as a template. The wings move down (but to far) then they slide back a little. the cuts back to the proper wings down nif. I did not really get to deep into it but it is the slide back at the end I could not get rid of!
Title: Re: Baz1701 WIP's
Post by: Adonis on July 17, 2012, 09:50:49 AM
I've used the romie ship from KM as a template. The wings move down (but to far) then they slide back a little. the cuts back to the proper wings down nif. I did not really get to deep into it but it is the slide back at the end I could not get rid of!

As far as I can remember, it works in a way that you set up the angles and "tell" the game which whole model nif to use when it finishes the "animation" for each event. The Rommie BoP is my own model Defiant used as a testbed for that script.
Title: Re: Baz1701 WIP's
Post by: KrrKs on July 17, 2012, 10:30:06 AM
Yes to the Ftech, I have already tried a demo run a week ago and it kind of works.

Anyway the BoP is done.

Yessss  :drool:

The VashKoihr (Or whatever it is called) also does the sliding thing (at least sometimes).
I once had a selfmade fighter model which also had the same problem even though the angles in the Plugin looked good.

Maybe Limey or JB know how to avoid it. At least I haven't seen that problem with the CGI Voyager warp animation.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on July 17, 2012, 10:43:23 AM
yeah the Voyager FTech seems to work just fine (if i recall correctly)...
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 17, 2012, 10:51:27 AM
Yeah I've told baz what needs to be changed and have told him if he gets stuck send it over to me to work it out :)

Looks great baz, the only thing I'd do is dirty up the textures slightly as they're not known for their cleanliness ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 17, 2012, 11:27:01 AM
I've already added grim and rust. The renders don't really show it off.
Clean
(http://farm9.staticflickr.com/8160/7590765038_431bd37967_z_d.jpg)
Dirty
(http://farm9.staticflickr.com/8007/7590765454_27f5eef8b7_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 17, 2012, 12:16:41 PM
Yeah, i'd just add a little more detailed dirt above the generic dirt :) Something like this

(http://i93.photobucket.com/albums/l62/01burrowsj/7590765454_27f5eef8b7_za.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 17, 2012, 12:47:09 PM
Sorry baz but WOW JB!!!
Title: Re: Baz1701 WIP's
Post by: Jb06 on July 17, 2012, 07:01:46 PM
It isn't that good, 2 mins worth of work, just showing baz what he might do to improve :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 18, 2012, 10:29:36 AM
Looks JB will look at adding some more grime.

In the mean time have started on the Imperial BoP and a little fun render.
(http://farm8.staticflickr.com/7253/7597259754_66ac70d499_b_d.jpg)
(http://farm9.staticflickr.com/8017/7597259552_1fd993202b_b_d.jpg)
(http://farm9.staticflickr.com/8026/7597259296_02ebe96fdb_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 18, 2012, 10:51:53 AM
Don't even mess, with ships Named Enterprise, you Klingons  :nono:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 18, 2012, 12:49:48 PM
Pimp it out more Baz :funny
Title: Re: Baz1701 WIP's
Post by: BFGfreak on July 18, 2012, 07:08:10 PM
Pimp it out more Baz :funny
I refer to my previous post where I mentioned him adding neon lights to the undercarriage, chrome trim, and hydraulics to the landing gears.

Oh, and giant sub(space) woofers. Got to make sure the enemy feels you coming.


In all seriousness though, I think some gold trim on the head rail looking thing and other places might look good on it. It definitely needs something to break up the grey a bit more.
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on July 18, 2012, 07:58:53 PM
Tinted windows, a body kit, and a supercharger to that warp core.  That should make it a 10 second BoP.
Title: Re: Baz1701 WIP's
Post by: Killallewoks on July 18, 2012, 08:00:12 PM
I love the Imperial version, looks regal.  :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on July 19, 2012, 06:44:05 AM
*translated to English English*

Blimey, they want you to chav it out! what cheek!

*walks off whistling rule brittania :P*
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 19, 2012, 07:18:41 AM
I like the Imperial base colour Baz, but what about using the dark brown from the edge of the wings to break it up slightly on the head and under the neck?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 19, 2012, 09:37:10 AM
I will look at the wings and neck next. Added so more colour to the main hull. I don't thnk i will had the brass bling on this one as I'll reserve that for Kronos 1

(http://farm9.staticflickr.com/8289/7603335724_5e10dfc97a_b_d.jpg)
(http://farm9.staticflickr.com/8289/7603335388_672b809b74_b_d.jpg)
Chancellor's visit to a Klingon colony
(http://farm8.staticflickr.com/7120/7603334716_8e74fbe2dc_k_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 19, 2012, 12:06:24 PM
I would keep the brass Baz, perhaps it displays the most honoured commanders in the Imperial Fleet
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 19, 2012, 03:09:00 PM
Hey Baz, if you are doing a BOP with styled coloring/details to Quonos 1, you should add the fine etched detailing around the torp bay and other areas. It would look better than just coloring full panels.
Title: Re: Baz1701 WIP's
Post by: BFGfreak on July 19, 2012, 08:04:34 PM
Hey Baz, if you are doing a BOP with styled coloring/details to Quonos 1, you should add the fine etched detailing around the torp bay and other areas. It would look better than just coloring full panels.
Seconded, it looks like it has a blonde goatee now. But then again, I guess this is how creating your own paint scheme is, you just have to keep guessing what looks good and pray for the best. Anyway, maybe try green or grey with gold/brass along the panel lines or some other less ornate design than kronos 1.
That said, I do love what I guess is the engine's, those gold strips behind those grills just look lovely.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2012, 08:30:52 AM
Added some bling to the main body and bridge.

Will add some to the wings too.

(http://farm8.staticflickr.com/7108/7609090558_dc2c73f45a_b_d.jpg)
(http://farm8.staticflickr.com/7135/7609090280_2fed389180_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on July 20, 2012, 08:50:03 AM
NOW, this is WORTHY of an Imperial Guard, that is of course if you are Klingon.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 20, 2012, 09:00:02 AM
Nice work Baz  :bow:
Title: Re: Baz1701 WIP's
Post by: omega device on July 20, 2012, 10:13:21 AM
Oh my....
Title: Re: Baz1701 WIP's
Post by: BFGfreak on July 20, 2012, 10:40:38 AM
I like it.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 20, 2012, 12:35:47 PM
Awesome work there baz!
Title: Re: Baz1701 WIP's
Post by: 086gf on July 20, 2012, 02:38:20 PM
Chang's BoP should of looked like this.
Title: Re: Baz1701 WIP's
Post by: metalnick on July 22, 2012, 08:04:09 PM
Looks great.  :thumbsup: Can't wait to blow it up with Wiley's new TMP Enterprise and vice versa.  :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 24, 2012, 08:18:35 AM
The Imperial BoP is done just need to add grim to the standard one then I can get exporting.

(http://farm9.staticflickr.com/8294/7636504168_4ea1a685b0_b_d.jpg)
(http://farm9.staticflickr.com/8019/7636503902_2a5bd25af4_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 24, 2012, 11:40:46 AM
Looks good baz!  Can't wait to see these both ingame.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on July 24, 2012, 12:56:06 PM
Gorgeous!
Title: Re: Baz1701 WIP's
Post by: MarkyD on July 24, 2012, 02:17:49 PM
Gorgeous!

And scarey  :evil:

Great work :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2012, 09:18:25 AM
BoP's done. Going to get them exported and try and get the Ftech sorted next.

(http://farm9.staticflickr.com/8164/7683870334_779435ed66_b_d.jpg)
(http://farm9.staticflickr.com/8159/7683869990_ba6c4bc915_b_d.jpg)
Traitors to the Emperior
(http://farm9.staticflickr.com/8421/7683869376_347b012678_k_d.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on July 31, 2012, 02:23:54 PM
Cookie mate!

That looks awesome!
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on August 01, 2012, 12:16:02 AM
Indeed, fantastic. I love the more "melded" looking textures, a little like the set that Unknown made for his Warbird.
Title: Re: Baz1701 WIP's
Post by: zgok on August 01, 2012, 03:32:20 AM
Wow! You never fail to amaze me!
Title: Re: Baz1701 WIP's - Help needed.
Post by: baz1701 on August 01, 2012, 04:40:12 PM
I recently had to restore my PC and reload all my programs.

Now have a problem with exporting from Max9 to Nifskope

All the now appear to be either very dark ( you can make out the textures) and is the same in game.

I did a test export with a know good ship and the same problems... Any ideas?

EDIT here is a screen cap of nifskope

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/error.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on August 01, 2012, 08:52:17 PM
Maybe flip the normals?

Just a shot here... not sure if that will help.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2012, 02:08:22 AM
Thanks but tried that. Made the model go black.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 02, 2012, 02:46:31 AM
Video driver settings- is it up to date?
Title: Re: Baz1701 WIP's
Post by: Jb06 on August 02, 2012, 05:26:36 AM
send over the nif to my email address and I'll take a crack at fixing it ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2012, 06:21:25 AM
Not sure it is the NIF, I have tried to re-export my Galaxy and my K'tinga, both had the same problem.

I will look at the grapics drivers tonight as they are the original drivers for my PC (recently used my recovery disk - circ 2008).

Also prior to my restore I exported the model with placeholder textures to play with the FTECH and it exported fine.
Title: Re: Baz1701 WIP's
Post by: Jb06 on August 02, 2012, 06:22:50 AM
Might be your export settings?

Send it over anyways, think I might know what it is :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2012, 06:55:37 AM
Thanks, sending it to the Hotmail address in your profile.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2012, 03:41:19 AM
I've fixed the Export issues, I had to roll back to an earlier version of the exporter.

It is now in game but have some issues to fix with the wings moving.
Title: Re: Baz1701 WIP's
Post by: 007bashir on August 03, 2012, 03:43:10 AM
 :thumbsup:

Looking forward to take some screenies.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 12, 2012, 03:23:58 PM
Well the BOP is progressing nicely.

Juust need to sort the wing movement on the Y axis

Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on August 12, 2012, 03:36:13 PM
Holy Damn   :eek  Cookie for you Baz!
Title: Re: Baz1701 WIP's
Post by: efbf74656 on August 12, 2012, 03:47:02 PM
where are all your recent ships you've completed? have they not been released or am i just missing something? i cant find them on the Bridge Commander FileFront site
Title: Re: Baz1701 WIP's
Post by: mckinneyc on August 12, 2012, 06:02:02 PM
Very nice Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2012, 03:48:57 AM
where are all your recent ships you've completed? have they not been released or am i just missing something? i cant find them on the Bridge Commander FileFront site

All my recent ships have been uploaded to BC files. Until recently as SFRD and that last few as SFSY.
Title: Re: Baz1701 WIP's
Post by: efbf74656 on August 13, 2012, 10:00:17 AM
ok thanks, i felt like an idiot because i couldent find them
Title: Re: Baz1701 WIP's
Post by: furswift on August 13, 2012, 03:44:56 PM
Awesome, baz. Will wing position change speed or weapons stats?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 15, 2012, 12:44:00 PM
Too bad the wing movement can't be any smoother at the end, but it's a lot better than the MVAM route that would just jump-cut to the wings being down.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2012, 04:02:04 AM
Well if anyone was wondering why the lack of updates from me here is the reason why.

The BoP's are done and Tiq is ready to release them shortly. Since I had nothing else on the go I have taken a break with my Holiday looming. So next week I'll be in sunny Cypres but my thoughts have already turned to what is next for BC well I'm planning on making this.

(http://movies.trekcore.com/gallery/albums/tmp2/tmphd0243.jpg).

See you in a week or so.
Title: Re: Baz1701 WIP's
Post by: 007bashir on August 24, 2012, 04:33:06 AM
Orbital office  :thumbsup:
(i started it once, or better the starbase 375. I stopped it after i had some issues with mapping texturing...)
I know you can do it just the right way.

Cant wait for the BoP
Title: Re: Baz1701 WIP's
Post by: Lurok91 on August 24, 2012, 04:56:31 AM
 :thumbsup:  That will probably complete your TMP set, won't it?   :)
Title: Re: Baz1701 WIP's
Post by: 007bashir on August 24, 2012, 04:58:35 AM
has he done Vger? I know there is one.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 24, 2012, 05:27:28 AM
Vger is mine as well, an early mod.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on August 24, 2012, 05:27:42 AM
You can never have too many stations so I look forward to this Baz!  :yay:
Title: Re: Baz1701 WIP's
Post by: moed on August 24, 2012, 02:07:13 PM
This will be a great new addition to the bases.

Look forward to this Baz and thank you mate!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on August 24, 2012, 02:10:44 PM
I suppose you could turn it upside down and make it look like Regula 1.  :D

Good luck!
Title: Re: Baz1701 WIP's
Post by: BFGfreak on August 24, 2012, 02:13:43 PM
:thumbsup:  That will probably complete your TMP set, won't it?   :)
Nah, he still has to build all the work bees and travel pods and whatnot :P
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 24, 2012, 02:19:12 PM
Nah, he still has to build all the work bees and travel pods and whatnot :P
HE DID :thumbsup:
try
http://bridgecommander.filefront.com/file/TMP_styled_workbees_and_travel_pod;118461
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2012, 03:07:25 PM
Back from my hols.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo2.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 03, 2012, 03:33:35 PM
 :thumbsup: Much better then what i could ever produce.

Are you intending to ceep the hangar doors open like in DS9 (if you will do that version)?
Title: Re: Baz1701 WIP's
Post by: Vortex on September 03, 2012, 05:12:01 PM
Welcome back. It was very nice of you to model that for us on your holiday. :p

Hope you had a good time.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2012, 06:00:18 PM
Lol no I made that today. Bit jet lagged from the 3am landing back in England so progress slow.

But had a good time in Cypres with my family. One more day off before I'm back to work  :cry:
Title: Re: Baz1701 WIP's
Post by: Vortex on September 03, 2012, 06:03:39 PM
Should have claimed to be an immigrant when you touched down, you'd never have to work again. You'd get a million pound mansion, 52" plasma TV and all the works. :p

It's looking great, always rather liked that station. Wonder what happened to it once the bigger one came in.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2012, 06:10:20 PM
Was not happy with it so started again.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo5.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2012, 05:48:33 PM
Core mostly finished.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo8.jpg)
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on September 09, 2012, 07:08:35 PM
Excellent work!
Title: Re: Baz1701 WIP's
Post by: moed on September 10, 2012, 12:43:34 PM
Real nice as usual!
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on September 10, 2012, 01:07:10 PM
Looking great thus far. Very detailed!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 11, 2012, 05:47:49 AM
Sweet Going to blow it up with your BOP when i get back
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 11, 2012, 08:40:18 AM
Thanks guys

(http://farm9.staticflickr.com/8455/7976105983_c1bed1efe6_z_d.jpg)
(http://farm9.staticflickr.com/8442/7976105634_554fd0d7f9_z_d.jpg)
(http://farm9.staticflickr.com/8169/7976107145_dedb8f3576_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 11, 2012, 09:21:24 AM
nice
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2012, 09:13:01 AM
Not much left to do with this before I paint it.

Question does it really matter if all the large modules are built and not the half built ones featured in the film. I can bulid them just thinking about the poly count?

(http://farm9.staticflickr.com/8442/7979301430_ae1145b752_b_d.jpg)
(http://farm9.staticflickr.com/8317/7979301378_bef431d3f9_b_d.jpg)
(http://farm9.staticflickr.com/8180/7979301322_03f0fbfcaa_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 12, 2012, 10:10:57 AM
Which modules do you mean? On the roof or the side?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2012, 10:32:56 AM
The main one in the top right.

(http://www.ditl.org/gpns/GOrbitalOffice2.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on September 12, 2012, 10:34:09 AM
Which modules do you mean? On the roof or the side?

On the side.

And Baz I would rather have a station built than half built, we only saw it half built briefly at the start of TMP anyhow
Title: Re: Baz1701 WIP's
Post by: Bones on September 12, 2012, 10:48:51 AM
Yeah, although partialy completed would be a nice eye-candy addition, fully completed station could finally replace that stock model from Totally Games ;)

Beautifull work Baz ! have a cookie
Title: Re: Baz1701 WIP's
Post by: MajorPayne on September 12, 2012, 01:20:23 PM
Colour me impressed baz. Dare I ask the poly count??
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 12, 2012, 01:31:01 PM
be better I think, all complete. Like you said, [poly count]
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 12, 2012, 03:07:55 PM
Excellent work Baz!
Title: Re: Baz1701 WIP's
Post by: starship on September 12, 2012, 04:49:46 PM
Baz, you?re an exceptional mesh builder !  :bow:
Cookie for you.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2012, 09:14:20 AM
Mesh done, stands at 60K. That is alot but then there is loads of modeled in detail.

Please note Regula 1 & 375 are not final versions and are for refenece only.
(http://farm9.staticflickr.com/8170/7982440749_faea7f9a6a_b_d.jpg)
(http://farm9.staticflickr.com/8181/7982440659_cbb26c10de_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on September 13, 2012, 09:41:49 AM
Gorgeous ! I would love to see your take on the Klingon starbase from SFC  :dance have a cookie !
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 13, 2012, 09:51:19 AM
Gorgeous !
:yeahthat: :yeahthat:
Title: Re: Baz1701 WIP's
Post by: Killallewoks on September 13, 2012, 09:53:39 AM
I'm throwing money at the page but nothing is happening.  :(

Awesome stations!  :dance

Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on September 13, 2012, 01:33:02 PM
Excellent... truly excellent! :thumbsup:

Please note Regula 1 & 375 are not final versions and are for refenece only.
Really? Could've fooled me, they look just right as well.
Title: Re: Baz1701 WIP's
Post by: mckinneyc on September 13, 2012, 04:30:59 PM
Wow, your best work to date Baz
Title: Re: Baz1701 WIP's
Post by: fungun on September 13, 2012, 08:09:21 PM
Baz, you never fail to amaze me   :thumbsup:
Title: Re: Baz1701 WIP's
Post by: moed on September 13, 2012, 08:12:23 PM
Wow, your best work to date Baz

I would say that it is equal to some of his other works... which were fantastic.

So, one of your best works Baz   :yay:
Title: Re: Baz1701 WIP's
Post by: 086gf on September 14, 2012, 01:45:49 PM
Those look great dude! Keep it up!
Title: Re: Baz1701 WIP's
Post by: vonfrank on September 15, 2012, 12:10:26 AM
This is awesome!

It will be great to finally replace the stock Space Facility model with the Regula type that you have here!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on September 15, 2012, 12:51:49 AM
i find it funny were working on docks at the same time......  :angel

theyre great baz, this willl make a great replacement to the stock models as many have said, details alone make them beautiful.

i cant wait to see them finished bro  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 17, 2012, 11:59:01 AM
Wow, your best work to date Baz

I would agree, until your next project anyway,,, :funny

seriously man, some exceptional work so far. :thumbsup:

Another cookie for you.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 20, 2012, 08:21:16 AM
Something new

(http://farm9.staticflickr.com/8298/8005950393_7b6a68b67e_z_d.jpg)
(http://farm9.staticflickr.com/8037/8005951446_fef4cef817_z_d.jpg)
(http://farm9.staticflickr.com/8445/8005950301_2f01a279aa_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 20, 2012, 09:50:27 AM
Hawkeye's spaceship?  :angel

Great work as normal fella!
Title: Re: Baz1701 WIP's
Post by: moed on September 20, 2012, 12:55:00 PM
Looking nice  :thumbsup:

... a bit too "sharp" in the saucer, but has a lot of potential.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 21, 2012, 08:12:57 AM
Well its current nick name is the dart.

Started on the deflector housing.

(http://farm9.staticflickr.com/8321/8008877130_f1c1990163_z_d.jpg)
(http://farm9.staticflickr.com/8453/8008870283_2c7822df49_z_d.jpg)
(http://farm9.staticflickr.com/8038/8008877026_087b6a2868_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 21, 2012, 10:07:23 AM
I thought more "Spearhead" than dart. :p

Looks nice at any rate.
Title: Re: Baz1701 WIP's
Post by: Eloi on September 21, 2012, 05:40:46 PM
I like the shape of the deflector housing.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 24, 2012, 09:33:33 AM
Most of the underside done, I will rebuild the model once the design is finalised.

(http://farm9.staticflickr.com/8447/8019578692_f10622f622_z_d.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 25, 2012, 08:23:23 AM
Concept model finised, any comments before I start the actual mesh?

(http://farm9.staticflickr.com/8460/8022998492_7d7aba6cdd_z_d.jpg)
(http://farm9.staticflickr.com/8031/8022998428_e6f8bed0f1_z_d.jpg)
(http://farm9.staticflickr.com/8309/8022998352_929c80de79_z_d.jpg)
(http://farm9.staticflickr.com/8174/8022998288_11ec6cc18d_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on September 25, 2012, 08:27:09 AM
The side view is off imo. The naccelles are a lot too small.
Could be easily the pathfinder/defiant prototype.
Title: Re: Baz1701 WIP's
Post by: Vortex on September 25, 2012, 10:48:26 AM
Agreed, the nacelles seem a little out of proportion, particularly in the side view.

As for the forked front, maybe something a little less square? Or how about maybe carrying the top of the secondary hull down to the cut out at the front of the saucer? That might look neat.
Title: Re: Baz1701 WIP's
Post by: Captain_D on September 25, 2012, 02:07:38 PM
I would agree, the engines should be much bigger. I would also suggest bringing back the warp engines, have the pylons closer to the bussards.

Nice design you have going there, saucer reminds me of an American Indian arrowhead. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Adonis on September 25, 2012, 02:47:55 PM
Nacelles definitely need be at least twice as big.
Title: Re: Baz1701 WIP's
Post by: moed on September 25, 2012, 03:27:13 PM
Nacelles definitely need be at least twice as big.

I don't agree.

The nacelles do need to be bigger... but not twice as big. IMO they need to be big enough to lend more balance to the ship but not be huge. I think maybe Baz was going for a sort of "Intrepid" type look: big saucer/smaller nacelles. But this ship I think would look better with bigger nacelles in general.

Also, I think the rear part of the nacelles would make the ship look even more streamlined/balanced if they were angled instead of squared off like they are now.
Title: Re: Baz1701 WIP's
Post by: Vortex on September 25, 2012, 04:44:28 PM
Width ways they seem fine, I'd say longer and taller is all the night. The pylons look okay, maybe bring the leading edge of them forward a bit where they connect to the main hull.
Title: Re: Baz1701 WIP's
Post by: Bones on September 25, 2012, 06:19:37 PM
I would leave nacelles as they are, just look at the Galaxy or Intrepid, they have smaller nacelles, one could say they are out of proportion yet they are enough to create warp field on both classes ;) cool design, I wonder what bridge dome / deck 1 you'll come up with ;)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 25, 2012, 08:32:40 PM
bodys too fat??
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 25, 2012, 09:24:38 PM
I would leave nacelles as they are, just look at the Galaxy or Intrepid, they have smaller nacelles, one could say they are out of proportion yet they are enough to create warp field on both classes ;) cool design, I wonder what bridge dome / deck 1 you'll come up with ;)

I'm afraid I have to disagree, I think the nacelles should be a little longer as well.  They seem out of proportion to me as well, just as they did with the Galaxy and Intrepid designs(easily my least favorite starships)
Title: Re: Baz1701 WIP's
Post by: moed on September 25, 2012, 11:10:30 PM
I think maybe a poll is in order?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 26, 2012, 04:03:51 AM
Some good comments thanks, will implement them to the concept later.

I will increase the nacelle size and sweep the plylons back to balance them out, I will see the front swoop looks starting from the front of the "saucer". We thinking of leaving of a deck 1 bridge but it people feel it needs one then I can eaisly add something.

As for the bulky body we have seen most post Nem designs being more stocky so though it will be more refined she will be a fat girl.
Title: Re: Baz1701 WIP's
Post by: Bones on September 26, 2012, 11:02:09 AM
As for the deck one, you might add something that could resemble saucer shape of this ship ;) even something similiar in shape to Nova's auxiliary shuttle on the ventral side of primary hull ;)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 26, 2012, 11:10:59 AM
Or a delta shield.
Title: Re: Baz1701 WIP's
Post by: Bones on September 26, 2012, 11:12:22 AM
Aye ! that's the word - delta shield :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 26, 2012, 01:33:10 PM
The body size is fine relative to the saucer, leave it alone. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Vortex on September 26, 2012, 05:35:05 PM
^^ That's what I thought. xD
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2012, 08:22:26 AM
Right decided to jump straight in with the changes to the actual model as opposed the study mesh.

I have up scaled the study nacelles for effect.

(http://farm9.staticflickr.com/8314/8029483909_a8f2ca8ace_b_d.jpg)
(http://farm9.staticflickr.com/8172/8029479526_8cc2514ecd_b_d.jpg)
(http://farm9.staticflickr.com/8173/8029483795_888bfa64e9_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 27, 2012, 09:11:44 AM
That looks great baz, just wondereing are u making her thinner than the study model?
Title: Re: Baz1701 WIP's
Post by: Vortex on September 27, 2012, 10:53:36 AM
Looking great. I'm wondering whether the bussards may be better if the went right around the front, so that they're one piece rather than two.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2012, 11:13:29 AM
the height of the ship is about 10% thinner but equally wide.

Not sure about the bussards I kind of like the ones I made here.
Title: Re: Baz1701 WIP's
Post by: vonfrank on September 27, 2012, 11:58:08 AM
Looks like an awesome design, but you haven't given up on the Space Facility have you?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2012, 12:16:47 PM
No the space office is unwrapped and ready to texture. Since the "dart" is nominated for MOTM then I'm pushing that at the momment.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 27, 2012, 04:37:24 PM
I like, I like! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2012, 08:20:03 AM
You should get a rough idea now of the overall look.

(http://farm9.staticflickr.com/8032/8032536185_b7c6c24a44_b_d.jpg)
(http://farm9.staticflickr.com/8172/8032534436_9ed2d1e4a0_b_d.jpg)
(http://farm9.staticflickr.com/8041/8032536027_91e180e7e9_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 28, 2012, 08:23:42 AM
Very, very nice.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 28, 2012, 11:52:00 AM
Sleek and slick.  Have a cookie. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on September 28, 2012, 01:48:20 PM
is there a name or anything other than "dart"?
just so when it goes to the polls (it has been nominated for MotM lol) something to call it?

you could always put in a generic name, we can say it is "Sam Class" for the time being lol :P

when it comes to polls, ill need to name it something...  even if "Sam Class" for now lol :P
Title: Re: Baz1701 WIP's
Post by: moed on September 28, 2012, 02:13:24 PM
Like those nacelles much better now.

But... the front end is way too sharp on the edges of the "fork". I think it would look better if they were smoothed out a bit.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 28, 2012, 02:27:52 PM
Tiq has already got a name for this ship but I can't remember what it was :hithead:
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 28, 2012, 04:07:58 PM
Uss Navaras Ncc-94010
Title: Re: Baz1701 WIP's
Post by: flarespire on September 30, 2012, 06:11:17 PM
hmm, looks good, loving that nacell design and the ship looks awsome!
As for a class name, what about the Blazefire class, U.S.S. Blazefire, NCC (or NX)-84748 ?
I also see that the trioval saucer shape with the fore most tip cut to have two prongs design has become popular....
Very well done :D
i look forward to seeing how this ship turns out!
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 01, 2012, 08:32:48 AM
Thanks but the ship already has a name (see Tiq's post above)

Done little more on the "saucer"

(http://farm9.staticflickr.com/8033/8043228744_66c465d27c_b_d.jpg)
(http://farm9.staticflickr.com/8450/8043218005_3bbbd8eb7a_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on October 01, 2012, 08:46:50 AM
Seems like an awful lot of volume of the saucer section gone
Title: Re: Baz1701 WIP's
Post by: flarespire on October 01, 2012, 09:12:55 AM
he could gain that volume back by merging the secondary hull and backend of the saucer together to create a smooth curve and make it a little more sleek.
Title: Re: Baz1701 WIP's
Post by: moed on October 01, 2012, 02:58:05 PM
Seems like an awful lot of volume of the saucer section gone

Agreed.
Title: Re: Baz1701 WIP's
Post by: FarShot on October 01, 2012, 03:06:10 PM
he could gain that volume back by merging the secondary hull and backend of the saucer together to create a smooth curve and make it a little more sleek.

Yeah, but then it'd look like the Inferno. :P
Title: Re: Baz1701 WIP's
Post by: flarespire on October 01, 2012, 03:08:37 PM
it doesnt have to look like that, im just suggesting that it may be better cuz the saucers aft with those indents looks a bit... out of place.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 03, 2012, 08:38:10 AM
Got rid of the rear inserts but kept a small indent.

Bottom of the saucer done as well.

(http://farm9.staticflickr.com/8452/8050218376_ec88c01017_b_d.jpg)
(http://farm9.staticflickr.com/8176/8050218296_a694de1f9b_b_d.jpg)
(http://farm9.staticflickr.com/8319/8050211209_f0e296f992_b_d.jpg)
(http://farm9.staticflickr.com/8314/8050218172_092c0fb1b5_k_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on October 03, 2012, 11:20:50 AM
Stardrive needs to be pushed further forward under the saucer (imho). Looks a bit too "weak" in the area connecting the saucer to the stardrive. I think the entire stardrive + pylons/nacelles could easily be pushed forward a bit, and give it a more solid design.

Just giving a constructive opinion :)
Title: Re: Baz1701 WIP's
Post by: moed on October 03, 2012, 03:31:03 PM
Stardrive needs to be pushed further forward under the saucer (imho). Looks a bit too "weak" in the area connecting the saucer to the stardrive. I think the entire stardrive + pylons/nacelles could easily be pushed forward a bit, and give it a more solid design.

Just giving a constructive opinion :)

I second that.

Starting to take shape quite nicely.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on October 03, 2012, 04:04:00 PM
(http://s13.postimage.org/4v0tgx0k3/dart01_edit.png) (http://postimage.org/image/4v0tgx0k3/) (http://s13.postimage.org/i0gbn0ufn/dart02_edit.png) (http://postimage.org/image/i0gbn0ufn/)

Something like this. Forward part of the "deflector cowl" where the red line is indicated on the first image. Just a suggestion.
Title: Re: Baz1701 WIP's
Post by: Vortex on October 03, 2012, 04:27:58 PM
I'll third that. The connection between the secondary hull and the saucer also looks a little sudden, to me.

Apart from that, liking it. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 04, 2012, 08:56:46 AM
Comments taken onboard and the ship is heavily revised.

Deflector housing brought forward, and the secondary hull shortened.
The join between hulls has been revised. (These were not easy mods on the unified mesh)
And some other small tweaks.

(http://farm9.staticflickr.com/8315/8053447047_267c8e3d83_b_d.jpg)
(http://farm9.staticflickr.com/8170/8053446975_7292fb0107_b_d.jpg)
(http://farm9.staticflickr.com/8177/8053446905_230990505b_b_d.jpg)
(http://farm9.staticflickr.com/8173/8053451296_7f9b499ce7_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on October 04, 2012, 10:19:02 AM
Now that's sleek!! I suppose you could still keep the deflector in the position you had it before and the extended bit is just a shroud/guard for it. Makes such a vital component a harder target to hit.
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 04, 2012, 10:28:08 AM
do like :dance :yay:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 04, 2012, 10:47:36 AM
Looks like an arrow, or some ship that could punch through another ship's hull.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 04, 2012, 11:03:56 AM
To bridge or not to bridge that is the question?

Call me old fashioned but I like a bridge perched on top, should add one or leave the upper surface as is?
Title: Re: Baz1701 WIP's
Post by: Killallewoks on October 04, 2012, 11:12:44 AM
Bridge, I'm sure you could incorporate it into the design. ;)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on October 04, 2012, 11:14:23 AM
I'd say extend the top "flat surface" forward a bit, then add a simple "bridge dome" on top, near the front of it.

Then again, it may seem weird if the "structure" behind that surface is supposed to be impulse engines?

EDIT:

Some suggestions
(http://s18.postimage.org/f1c4kg9sl/dart03_edit.jpg) (http://postimage.org/image/f1c4kg9sl/)

Added "Prometheus"-esque impulse engines to the saucer, extended the flat surface forward, and gave the back-end a few windows (Observation Lounge possibly?!?)
Title: Re: Baz1701 WIP's
Post by: Vortex on October 04, 2012, 11:39:43 AM
Or if you want to keep the engines there, maybe something like this?

(http://imageshack.us/a/img11/2171/suggestionc.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 04, 2012, 11:51:25 AM
I had more what vortex had in mind. I like the impulse engines where they are.

Thanks for the suggestions guys.
Title: Re: Baz1701 WIP's
Post by: moed on October 04, 2012, 02:42:54 PM
Definitely add a bridge.

Looking much more balanced now.

Great work Baz!

Cookie incoming.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 05, 2012, 08:19:32 AM
Bridge added and dumped the forward deflector.

(http://farm9.staticflickr.com/8040/8056413704_623754f7ef_b_d.jpg)
(http://farm9.staticflickr.com/8182/8056412257_ba6465fa20_b_d.jpg)
(http://farm9.staticflickr.com/8461/8056412209_1d58c632fb_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on October 05, 2012, 09:10:13 AM
From the size of the bridge, this is going to be a larger ship than I thought. You may have got away with those cuts in the saucer after all. :p

Looks nice. How about putting a mess/rec hall where you had the front deflector?
Title: Re: Baz1701 WIP's
Post by: starship on October 05, 2012, 12:16:29 PM

Looks nice. How about putting a mess/rec hall where you had the front deflector?

Would be a good place to put two torp launchers too. ;)
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 05, 2012, 12:20:23 PM
Would be a good place to put two torp launchers too. ;)

Then, it would be the perfect Pathfinder prototype... Or pulse cannon or a bunch of sensors?

Like it so far. The bridge should be a bit bigger, thou.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 08, 2012, 09:25:41 AM
Few more tweaks, I'm happy with the overall look now. Just some errors to fixed before I rework the nacelles.

I have built the front of the saucer indent and added two torp tubes. Added another deck to the bridge module. and slight reprofile of the impuse engine. and added the main delfector.

(http://farm9.staticflickr.com/8175/8066660612_a04174a4ac_b_d.jpg)
(http://farm9.staticflickr.com/8461/8066660524_fd2581113b_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on October 08, 2012, 12:37:20 PM
Thats a really cool deflector design!
Title: Re: Baz1701 WIP's
Post by: 086gf on October 08, 2012, 04:35:35 PM
Looks like it will be about as big as the Century if not bigger.
Title: Re: Baz1701 WIP's
Post by: Nebula on October 08, 2012, 06:48:29 PM
Heh this reminds me of one of my old ship designs... (still looking for takers XD)

Nice job Baz!!!!!!!!!!!!!!!!!!!!!!!! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 12, 2012, 08:56:19 AM
Final Nacelles have been started.

(http://farm9.staticflickr.com/8183/8079682865_43d09aa23d_b_d.jpg)
(http://farm9.staticflickr.com/8193/8079676196_1f2bf786d4_b_d.jpg)
(http://farm9.staticflickr.com/8193/8079682755_7a5c070bc1_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 12, 2012, 09:06:59 AM
Looks Nice, like the aft end but the pylons should be turned around for 180?. What do you have in mind for the bussards?
And What happend to the bridge?
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 12, 2012, 09:19:26 AM
Bussards will be similar to the study model. The bridge is a seperate part at the moment and was hidden when I took the quick renders.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 13, 2012, 06:51:08 AM
Mesh done.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dart1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dart2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/dart3.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 13, 2012, 08:27:03 AM
whooa prutty :D
Title: Re: Baz1701 WIP's
Post by: Vortex on October 13, 2012, 04:25:09 PM
Oh I like!! Fantastic work Baz. What are you thinking of doing for the hull? Brighter colours like the E in FC should contrast beautifully with the aggressive shape of the ship.
Title: Re: Baz1701 WIP's
Post by: 007bashir on October 13, 2012, 04:45:48 PM
Oh I like!! Fantastic work Baz. What are you thinking of doing for the hull? Brighter colours like the E in FC should contrast beautifully with the aggressive shape of the ship.

 :yeahthat:
Title: Re: Baz1701 WIP's
Post by: BFGfreak on October 13, 2012, 05:09:19 PM
Looking at the positioning of her shuttlebay and that squarish looking thing at the front of the ship, she almost looks like a thru deck carrier. But then again given her size, that's one big thru deck.
Title: Re: Baz1701 WIP's
Post by: Captain_D on October 15, 2012, 01:38:36 PM
She looks fantastic, great design man.  :thumbsup:

Nice job so far. Worth a cookie for sure.
Title: Re: Baz1701 WIP's
Post by: Eloi on October 15, 2012, 06:19:27 PM
Have to say that I really like this ship, especially the length of the nacelles compared to the body.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2012, 07:36:56 AM
Been a while since I posted here. I have been putting some ships together for the SP mod. Though SFSY will release all the ship individually as well.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 30, 2012, 08:06:20 AM
Que Adonis (hides behind a rock)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on October 30, 2012, 08:23:22 AM
I say its excellent detail for cannon fodder.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 30, 2012, 08:43:19 AM
Been a while since I posted here. I have been putting some ships together for the SP mod. Though SFSY will release all the ship individually as well.
For those of you , not wishing the new Single Player, these will appear after that gets posted.
He does good work
Title: Re: Baz1701 WIP's
Post by: Vortex on October 30, 2012, 12:02:02 PM
I don't know whether it's just me or not, but those textures look blurred. The model, however, looks nice.
Title: Re: Baz1701 WIP's
Post by: andyp on October 30, 2012, 12:58:44 PM
they appear to be directly from the CGI show model. they look good as temps but i think this model will pop if it has hi res textures.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2012, 01:04:23 PM
These are the final textures, there is now way I can do better than this.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 30, 2012, 04:34:18 PM
Baz i might be able to help you out a bit there mate
Title: Re: Baz1701 WIP's
Post by: Adonis on October 30, 2012, 07:35:16 PM
Hmmm...a few things:
1)why haven't you meshed out the top of the front pod?
2)the grilles on the tail sides needs be more to the front.
3)the white at the tails end shouldn't be there
4)the u shaped extrusion at the bottom of the aft of the hull isn't there on the "real" model.
5)you have btw, copied all of the CGI's screwups which are all over the place onto the diffuse maps
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on November 04, 2012, 11:18:10 AM
  Seriously, Baz this looks great!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 24, 2012, 05:22:36 PM
Galor and Keldon revamped.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9g.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9h.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9i.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9k.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/galor9l.jpg)
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on November 24, 2012, 05:23:29 PM
 :dance
Title: Re: Baz1701 WIP's
Post by: vonfrank on November 24, 2012, 05:32:18 PM
NICE! Now THAT looks like them.

Those are not in game shots right? Because there are no speculars yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 24, 2012, 05:33:38 PM
Nope max renders only
Title: Re: Baz1701 WIP's
Post by: vonfrank on November 24, 2012, 05:44:19 PM
Thought so.

I cant remember if you have answered this in the past, but do you plan on making the Hybrid too? After all, the Hybrid is mostly just a Galor anyway.
Title: Re: Baz1701 WIP's
Post by: Vortex on November 24, 2012, 06:04:43 PM
Very nice!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 24, 2012, 06:07:23 PM
I have made a kessok light and will start the heavy once that is textured.

Then I will make the a hybrid but like the kessok light I will not be following the original to closely.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on November 24, 2012, 06:41:43 PM
baz, you should show a WIP of the kessok light ship youre building with those extra "deuterium tanks" you put in just for me lol :P
Title: Re: Baz1701 WIP's
Post by: Adonis on November 25, 2012, 06:24:36 AM
Nice :D The top wing emblem should be on the opposite side :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2012, 04:58:34 AM
Good spot, look like I have mirrored mapping. Will fix that tonight  :D
Title: Re: Baz1701 WIP's
Post by: Adonis on November 26, 2012, 08:30:20 AM
Good spot, look like I have mirrored mapping. Will fix that tonight  :D

Want me to go on with what else you did wrong? :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2012, 08:39:27 AM
Thanks but I think I can live with anything else. I have other things I'm working on an need to get these out for HP'ing.
Title: Re: Baz1701 WIP's
Post by: Adonis on November 26, 2012, 09:08:31 AM
Thanks but I think I can live with anything else. I have other things I'm working on an need to get these out for HP'ing.

They aren't anything major mind you.
Title: Re: Baz1701 WIP's
Post by: Captain_D on November 27, 2012, 12:47:49 PM
These are great, Awesome detail on the mesh.  :thumbsup:   Any plans on the Hideki?

Cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2012, 10:44:50 AM
These are great, Awesome detail on the mesh.  :thumbsup:   Any plans on the Hideki?

Not at this time.
Here is my take on the Kessok light. I'm looking for a Kessok logo for the wings any ideas?
(http://farm9.staticflickr.com/8341/8226116637_a4973ee259_b_d.jpg)
(http://farm9.staticflickr.com/8202/8227189386_b9d1876669_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 28, 2012, 11:06:59 AM
do they even have a symbol, been so long since I played SP, forgot
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2012, 11:31:03 AM
I ment to throw it open for ideas on how it should look. Same as I did for the jj BOP.
Title: Re: Baz1701 WIP's
Post by: moed on November 28, 2012, 12:20:39 PM
Looking excellent!
Title: Re: Baz1701 WIP's
Post by: hobbs on November 28, 2012, 12:22:39 PM
what about this:

(http://i1065.photobucket.com/albums/u383/ussgriffin/Hkessok-1.png?t=1354130118)


sorry was trying to get a smaller pic lol
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2012, 01:02:36 PM
what about this:

(http://i1065.photobucket.com/albums/u383/ussgriffin/Hkessok.png?t=1354122826)


sorry was trying to get a smaller pic lol

I like that.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: hobbs on November 28, 2012, 02:19:46 PM
cheers baz... i managed to do a smaller pic lol
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 28, 2012, 03:44:15 PM
Good rendention :salute2: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2012, 06:46:18 PM
Good job Hobbs I have altered the colours but kept the design as is.

Cookie away :dance
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/kessok9.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on November 28, 2012, 07:04:25 PM
very cool and thank you :)

baz may i ask... do you have a copy of the emblem you used so i can have it?
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2012, 09:02:48 AM
Kessok 98% done.

(http://farm9.staticflickr.com/8338/8230000880_b645c75de2_b_d.jpg)
(http://farm9.staticflickr.com/8062/8228937695_8405580682_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on November 29, 2012, 09:22:33 AM
cheers Baz :D looks good :)
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 29, 2012, 09:29:29 AM
one word WHOOA neely, no wait thats 2 words
Title: Re: Baz1701 WIP's
Post by: Nebula on November 29, 2012, 10:08:08 AM
great looking baz :D

though I see a giant hole in the mesh on the left nacelle.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 29, 2012, 10:14:37 AM
Like I said 98% done. It is a mapping error, the belly lightning has over lapped the nacelle effect.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2012, 05:12:56 PM
Time to start to get this one buttoned up for years end.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9b.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on December 02, 2012, 09:40:36 PM
Cookie for you brother.

Great work on all counts.
Title: Re: Baz1701 WIP's
Post by: Eloi on December 02, 2012, 09:49:08 PM
That looks excellent!
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2012, 05:52:09 PM
More station

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9d.jpg)
Title: Re: Baz1701 WIP's
Post by: vonfrank on December 05, 2012, 05:56:24 PM
Lookin' good! I cant wait for these!

Just out of curiosity, how big are they? (Size, not polly count)
Title: Re: Baz1701 WIP's
Post by: 086gf on December 06, 2012, 01:34:39 AM
Since Vonfrank brought it up and reminded me. What size are you going with for the Galor and Keldon? Are you doing the mid-300 meter range like the cgi model or did you scale them to the intended size to match the Vorcha and Ambassador?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2012, 03:32:26 AM
The galor, keldon and Kessok light are done and past to Jimmy and lurok so they can add to the single player mod.

As for the scaling they are all and these stations will be as well scaled to the stock models.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 06, 2012, 03:39:21 PM
Nearly done just a few minor things then I can kit bash for the two variant stations
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9g.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9e.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9f.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on December 06, 2012, 03:42:45 PM
I'm at a loss for words :D
Title: Re: Baz1701 WIP's
Post by: vonfrank on December 06, 2012, 04:21:29 PM
SWEET!

Great work!
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2012, 08:48:45 AM
Just about to finish the stations. On the orbital office should I put up side down canon or the regula 1/ starbase 54 way?
Title: Re: Baz1701 WIP's
Post by: mckinneyc on December 09, 2012, 09:25:05 AM
upside down of course  :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 09, 2012, 10:28:32 AM
upside down of course  :)


:yeahthat:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2012, 05:21:09 PM
Orbital Office Complex and variants finished.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9i.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9k.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9l.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9m.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9n.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/oo9o.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on December 09, 2012, 05:50:15 PM
Sweet. Great job on all variants :)
Title: Re: Baz1701 WIP's
Post by: vonfrank on December 10, 2012, 01:06:26 AM
Amazing work!  :bow:
Bridge Commander has needed this for years!  :yay:
Title: Re: Baz1701 WIP's
Post by: starship on December 10, 2012, 07:59:14 AM
Wonderfull work Baz!  :bow:
Have a cookie!
Title: Re: Baz1701 WIP's
Post by: mckinneyc on December 10, 2012, 08:30:47 AM
Nice work Baz. A long overdue addition to BC
Title: Re: Baz1701 WIP's
Post by: moed on December 10, 2012, 05:49:14 PM
Fantastic work Baz.

Cookie!
Title: Re: Baz1701 WIP's
Post by: fungun on December 10, 2012, 06:58:02 PM
Most excellent work, Baz  :yay:
Title: Re: Baz1701 WIP's
Post by: jujuapapa on December 12, 2012, 01:54:12 AM
amazing !  :bow:
when will it be available to play with ?  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 12, 2012, 03:40:54 AM
We are aiming for a Christmas day release. Every thing shown on here recently is out to beta.
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on December 12, 2012, 11:20:37 PM
Looks schnazzy and right in line with canon!

Has a cookie!
Title: Re: Baz1701 WIP's
Post by: Eloi on December 12, 2012, 11:21:53 PM
Yes, it's very impressive.  I'm really glad you put all that effort into the mesh.  It looks really authentic.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 13, 2012, 09:01:36 AM
Something new for you guys to look at. Just finished the model for the revised  Kessok Heavy. I will get it unwrapped and textured and then start the Hybrid.
(http://farm9.staticflickr.com/8364/8268845323_27a5a1b054_b_d.jpg)
(http://farm9.staticflickr.com/8358/8269911322_bdb88f3e6c_b_d.jpg)
(http://farm9.staticflickr.com/8201/8269911254_53634bba56_b_d.jpg)
(http://farm9.staticflickr.com/8502/8268845131_7587bc4550_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on December 13, 2012, 11:13:36 AM
ah, nice :thumbsup:
Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on December 18, 2012, 01:40:52 PM
Wow, things have come along loads since I was last here.
Those stations are looking great, very good detailing in the mesh. But those Kessok ships caught my eye: tell me, are they built from scratch or are they modified stock meshes? (Like the hull plating pattern too ;) )
I should really visit BCC more often...
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 18, 2012, 03:39:59 PM
They are scratch built. I used the stock models as reference to get the shape and scale right. But they are 100% mine :)
Title: Re: Baz1701 WIP's
Post by: X_TheUnknown_X on December 18, 2012, 07:56:58 PM
Well then I daresay you've got them looking spot on. The reason I asked what that they looked so similar, with a few added nuances. You've done a danmed fine job with them, then.  :thumbsup:
There's an advantage doing it yourself, too: from what I remember, the stock models' UV maps were horrendous.
Title: Re: Baz1701 WIP's
Post by: zgok on December 19, 2012, 03:38:47 AM
Wonderfull! The Galor, and the Kessok ships are beautifull,I cant wait until they are released.
Title: Re: Baz1701 WIP's
Post by: moed on December 19, 2012, 12:19:53 PM
Fantastic work there Baz!
Title: Re: Baz1701 WIP's
Post by: captain_obvious on December 19, 2012, 04:24:15 PM
Indeed, good work there Mr B! 
But which one will be in game?  The one with holy pylons?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 19, 2012, 09:56:29 PM
The textured one is Baz's, I can tell by the nose.  He revamped the bow of the ship to match up with the Light cruiser.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 20, 2012, 08:16:09 PM
Well then I daresay you've got them looking spot on. The reason I asked what that they looked so similar, with a few added nuances. You've done a damned fine job with them, then.  :thumbsup:
There's an advantage doing it yourself, too: from what I remember, the stock models' UV maps were horrendous.

wish I had my comp back, I'd hand over my tweaked Kessok HP's for Tiq to tweak (I hotrodded my stockers :P)

yes, the UV mapping for almost all the stock models is utter crap.  Everything was laid on top of itself, and a lot of the panels are individual pieces instead of sheets.  apparently the default UV settings in max 3.2 were used.  before my windows crashed, I was working at a retex of the stock Marauder.  take a look at the mesh, it's not rushed like the others.

I'd have these along with Unknown's versions AND my hotrodded stockers, somehow.

Title: Re: Baz1701 WIP's
Post by: baz1701 on December 26, 2012, 05:27:59 PM
As I start my 4th year of building for this game I've decided to revisit an old friend.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj4.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on December 26, 2012, 06:05:04 PM
Looking good.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 26, 2012, 06:35:15 PM
A new version of the JJ-Prise, eh?  And here I thought you were done with that sucker.  Looks good thus far.  Might be wrong, but it looks like you're using Tobias Richter's model as a reference?

EDIT: I also like that you're doing an open shuttlebay and a warp-speed version of the ship.  I'm assuming the warp version is why the deflector dish isn't built yet?  Are ya planning for the warp speed to be MVAM or F-Tech?
Title: Re: Baz1701 WIP's
Post by: Locke on December 26, 2012, 10:54:07 PM
EDIT: I also like that you're doing an open shuttlebay and a warp-speed version of the ship.  I'm assuming the warp version is why the deflector dish isn't built yet?  Are ya planning for the warp speed to be MVAM or F-Tech?

I must have seriously missed something at some point.  Why would you need F-Tech or MVAM for a ship going to warp?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on December 26, 2012, 11:04:31 PM
Quote
I must have seriously missed something at some point.  Why would you need F-Tech or MVAM for a ship going to warp?
When the JJ-prise goes to warp, the bussards glow, and other details of the nacelles extend/glow, the impulse engine turns off, and the center of the deflector changes.

MVAM would be for the shuttlebay, and Ftech would be for the texture swapping when the ship goes to warp.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 26, 2012, 11:13:24 PM
When the JJ-prise goes to warp, the bussards glow, and other details of the nacelles extend/glow, the impulse engine turns off, and the center of the deflector changes.

MVAM would be for the shuttlebay, and Ftech would be for the texture swapping when the ship goes to warp.

Ftech can also be used for the opening of the nacelles, like Voyager's engines.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 27, 2012, 03:29:43 AM
Yes I'm using Tobias's orthos, he sent me a large version of them. As for the plans for the ship are: -

Animated bussard collectors.
MVAM hanger door.
Ftech warp speed mode.

I'm also using lessons learned on textures the mark 5 had about 8 2048 maps. My plan is to get this at 3 maps plus an ID map.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 27, 2012, 12:10:48 PM
Tobias's Enterprise is definitely the best one out there to use as reference.
Title: Re: Baz1701 WIP's
Post by: moed on December 28, 2012, 02:29:23 AM
Great details Baz.

Looking good.
Title: Re: Baz1701 WIP's
Post by: 086gf on December 28, 2012, 01:33:37 PM
Now that is one well endowed lady!
Title: Re: Baz1701 WIP's
Post by: newhalo123 on December 28, 2012, 06:35:20 PM
Good looking ship there, Baz! I was wondering if you would ever go back to that ship. She is looking fine indeed.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 29, 2012, 11:25:36 AM
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj3.jpg)

dude it looks awesome but, U forgot the bridge :D
Title: Re: Baz1701 WIP's
Post by: Vortex on December 29, 2012, 11:32:00 AM
Don't think he's got that far yet.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 29, 2012, 11:53:31 AM
it was a joke. somthing tells me a guy of his skill level wouldnt forget the bridge lol
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 29, 2012, 04:00:04 PM
I will say this now before you get TOO far into it.  There is one detail that Tobias didn't do quite right, and that's the front section of the neck that houses the torpedo launcher.  He has it set with an angle like the back part of the neck, but it shouldn't be.  Don't think I'm explaining this well...Here's a pic, red is where the small front section of the neck should be.

(http://img16.imageshack.us/img16/404/enterpriseneck.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on December 29, 2012, 07:19:54 PM
it was a joke. somthing tells me a guy of his skill level wouldnt forget the bridge lol

This time of year, with all the alcohol, you never know. :p
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on December 30, 2012, 01:13:59 AM
This time of year, with all the alcohol, you never know. :p

hwuuh?

 :drink2: :drink2: :drink2: :drink2: :drink2: :drink2: :drink: :drink3: :drink: :drink2: :drink2: :drink2: :drink2: :drink2: :drink3: :drink:

as ive learned, the revisits always turn out better!
glad your taking another crack at this baz!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 01, 2013, 03:12:47 PM
Another update.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 01, 2013, 03:23:30 PM
Looks really good,  only a couple very minor nitpicks, one of which I mentioned on the previous page.

EDIT: Well don't yell at me but I'm gonna go over these nitpicks.  These are ones I've noticed other than the neck that I mentioned earlier.  The aft section of the cowl on the warp engines is squared off when it's oval-shaped.  Also, you have the "grid" things going around the saucer edge connecting with the impulse engine deck.  It doesn't.  It stops with a slant, like this: ==\ <=> /==
Title: Re: Baz1701 WIP's
Post by: Vortex on January 01, 2013, 04:20:10 PM
Wow you've come far!! Beautiful detail. Have a cookie.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 02, 2013, 05:18:49 AM
I'd tap that. :drool:

Other than what shadowknight has already pointed out with the neck, nacelles and impulse area, There's only one thing standing out to me;

The bits next to the deflector appear to be pulling in too much at the top, Judging by the bluray bonus features both edges should be more parallel;
(http://farm9.staticflickr.com/8357/8336627403_95fe881399_o.jpg)


Is it just me or does the new enterprise look kinda awesome without a deflector dish that sticks out?

And dare I ask...canon size? :hide
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 02, 2013, 05:39:10 AM
I see where your coming from with the front but the line you drew is the inner connection the front fin is straight.

As for the neck I looked at it and changing it would mean rebuilding the neck so I'll live with it.

Also like my previous JJprise this will be canon size though personally think it is stupid.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 02, 2013, 08:10:01 AM
Here you go a close up render.

(http://farm9.staticflickr.com/8498/8338109016_001e41f162_b_d.jpg)

And a beauty shot.

(http://farm9.staticflickr.com/8501/8338108928_37f74d847f_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 02, 2013, 08:16:54 AM
only one thing to say  :drool: :woot: , Oh wait that's two [oh well]
Title: Re: Baz1701 WIP's
Post by: Jb06 on January 02, 2013, 08:45:58 AM
Loving the detail, just hope the textures match the standard aswell!

What's the poly count so far?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 02, 2013, 09:00:44 AM
Not that I'm counting on this one but last check she was a tad over 45K
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 02, 2013, 12:01:23 PM
As for the neck I looked at it and changing it would mean rebuilding the neck so I'll live with it.
:nono:

j/k, rebuilding an entire part of the ship for one bit would be crazy.  Like I said, these are minor nitpicks.  Same with the engine cowls.  The shield grid connecting to the impulse deck though...that should be easy enough, right?  Would be nice if someone from ILM would be nice enough to post up the external schematics of the ship in an orthographic format.  This and Wiley's will probably be the best we can get until either someone gets the actual orthos from ILM or rip the model of the ship from the Star Trek game coming next April.
Title: Re: Baz1701 WIP's
Post by: Vortex on January 02, 2013, 12:57:41 PM
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 02, 2013, 01:08:13 PM
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p

Considering that they're using ILM and Paramount's assets, I'd say it'll be pretty darn accurate.  Still not sure how the space battles are going to work in that game.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 02, 2013, 01:21:25 PM
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p

Screw next year, im excited THIS YEAR!
Title: Re: Baz1701 WIP's
Post by: Vortex on January 02, 2013, 01:50:49 PM
Screw next year, im excited THIS YEAR!

 :banghead:  :dontcare: STUPID TIME JUMP!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 03, 2013, 06:17:23 PM
more progress.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 03, 2013, 07:14:52 PM
Yay, the Enterprise has a deflector dish now!
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 04, 2013, 08:35:43 AM
Well since I have been nominated for this ship thought I'd better show some progress.

(http://farm9.staticflickr.com/8078/8346084738_8dd016226e_b_d.jpg)
(http://farm9.staticflickr.com/8072/8346084838_b9b4489a44_b_d.jpg)
(http://farm9.staticflickr.com/8219/8345028741_3e3f969c31_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 04, 2013, 10:14:16 AM
Definitely an improvement over the stock version
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 04, 2013, 10:20:04 AM
I think its missing the stock purple other wise, Epic job as awesome man :D
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 04, 2013, 12:58:43 PM
more progress.


Looking magnificent  :thumbsup:

Only two things I noticed from those pictures (and comparing to TRs renders):
The back of the nacelle 'hoods' should be rounder, they look kind of squared off at the moment.
It may just be the angle but it looks like the back of the nacelles has had a bite taken out of them.
(http://farm9.staticflickr.com/8500/8345841589_50da998a91_o.jpg)

Other than that, I'd say it looks bang on! :D
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 04, 2013, 01:19:47 PM
While you're right about the cowls on the front end of the nacelles, the back ends are just fine.  Happen to have the DVD model of the Enterprise right here and I can confirm that the nacelle ends are just fine.  The cowling on the front end and the shield grids around the impulse engine are the only things that are really off, and I'm not sure he can "fix" the cowls without having to rebuild the nacelles.  I think the shield grid is the only thing he can really fix and that's because it's filling in lines.
Title: Re: Baz1701 WIP's
Post by: moed on January 04, 2013, 03:16:11 PM
Terrific work on everything Baz!

Cookie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 04, 2013, 08:08:50 PM
Fixed the impulse engine and added the saucer interiors.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9e.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9f.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9g.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 04, 2013, 09:34:03 PM
Is it the camera angle on those windows that makes them look odd in picture 2?

I was wondering if you were gonna put a shot of the bridge in there, looks really good.  Really impressed with the level of detail on this.  Hope BC can handle it.  Can't wait for your customary evolution shot showing how it compares to each iteration of the JJ-Enterprise you've pushed out.
Title: Re: Baz1701 WIP's
Post by: moed on January 04, 2013, 11:49:40 PM
Yeah, the windows in picture 2 do look uneven in size... maybe it's just perspective.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2013, 04:09:24 AM
You have to remember the saucer edge is curved so the windows will look funny at certain angles. The bridge shot is not a screen shot from the movie. I used my WIP bridge model.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 05, 2013, 06:11:04 AM
ah like we where looking into in shuttles :D Bloody good idea baz, Love it now BLOW your poly count out the window even more, HOLLOW that damn bridge out and add your bridge to it :P
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 05, 2013, 11:40:13 AM
You have to remember the saucer edge is curved so the windows will look funny at certain angles. The bridge shot is not a screen shot from the movie. I used my WIP bridge model.

That's what I was thinking, especially when I went back and looked at some of the previous pics.  And glad to hear you haven't totally forgotten your bridge.
Title: Re: Baz1701 WIP's
Post by: FarShot on January 05, 2013, 05:46:15 PM
You can fix the windows.  If they're mapped, use the cylindrical mapping tool, and if they're modeled, slice them radially.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 05, 2013, 05:52:43 PM
Yeah, Those windows definitely look skewed, pretty sure they're supposed to be perfectly rectangular. Love the bridge shot  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 05, 2013, 07:13:53 PM
Again just point out the window frames are straight it is the angle that is distorting them.

Any mesh finish. Added the fantail, aft torpedo launcher. Sorted all the interiors out and a general last minute going over everything.

Also sorted the neck out as best I could with out screwing it up to much.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9h.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9i.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9k.jpg)
And just so you know what you looking at inside the windows.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9l.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 05, 2013, 08:06:15 PM
Here's a question.  Obviously you have different models for the warp engines for warp mode, and I'm assuming it'll be the same for the deflector dish.  Will these still activate if the ship is in shuttle launching mode through MVAM, or will warp be disabled while the shuttlebay is open?

The mesh is fantastic looking, and I can only imagine how it's going to look when textured.  Will you possibly follow Wiley's lead(with respects to his TMP Connie) and go with colored speculars?

EDIT: Also Baz, what's throwing us off is you showed us an angle where the windows were skewed.  We get that they would look weird from certain angles.  But it seems like the windows are angled to look "straight" from the bow of the ship when they should look straight from the angle of that picture.  Nitpicking at this point, IMO.

Also...not gonna put in the thruster indents? >_> :hide
Title: Re: Baz1701 WIP's
Post by: FarShot on January 07, 2013, 10:31:09 PM
EDIT: Also Baz, what's throwing us off is you showed us an angle where the windows were skewed.  We get that they would look weird from certain angles.  But it seems like the windows are angled to look "straight" from the bow of the ship when they should look straight from the angle of that picture.  Nitpicking at this point, IMO.

^ That.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 08, 2013, 08:39:26 AM
I'll review the saucer windows tonight.

In the meantime the Kessok Heavy is finished.

(http://farm9.staticflickr.com/8226/8360477795_4f60eb23b9_b_d.jpg)
(http://farm9.staticflickr.com/8231/8361540664_624d314570_b_d.jpg)
(http://farm9.staticflickr.com/8504/8361540638_66c98cd028_b_d.jpg)
(http://farm9.staticflickr.com/8491/8360477715_e58399608e_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 08, 2013, 11:02:29 AM
As I said, I think the saucer windows are nitpicking at this point, especially if it would screw up the work you've done.  What I can see, it's only the windows on the forward part of the saucer.  The rest look fine to me.

Kessok Heavy looks good, looking forward to it flying beside the light.  Which, incidentally...is in the Cardie section in QB :p
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 08, 2013, 06:29:50 PM
Rebuilt saucer windows and uv mapped the saucer.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9m.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9n.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9o.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 08, 2013, 06:34:08 PM
Looking pretty good still.  Glad that you didn't have to rebuild the saucer to fix the windows.
Title: Re: Baz1701 WIP's
Post by: FarShot on January 08, 2013, 06:37:05 PM
Looking pretty good.  Doth mine eyes deceive me, or be thouest a plane of deviation askew to the root of the neck?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on January 08, 2013, 08:53:10 PM
Baz, did you forget to model in the maneuvering thrusters on the saucer?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 09, 2013, 02:59:18 AM
Looking pretty good.  Doth mine eyes deceive me, or be thouest a plane of deviation askew to the root of the neck?

Ummm...what?
Title: Re: Baz1701 WIP's
Post by: FarShot on January 09, 2013, 03:00:26 AM
Separation plane.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 09, 2013, 03:54:27 AM
Looking pretty good.  Doth mine eyes deceive me, or be thouest a plane of deviation askew to the root of the neck?

Nope all looks fine to me. :)

Baz, did you forget to model in the maneuvering thrusters on the saucer?

I'm goind to texture those on.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 09, 2013, 02:36:04 PM
That's what I was starting to think.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 10, 2013, 05:36:22 PM
Aztecing is a bitch and I've only just started!
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9p.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 10, 2013, 06:19:52 PM
Looks good to me so far.
Title: Re: Baz1701 WIP's
Post by: MarkyD on January 11, 2013, 08:51:06 AM
Nice work m8  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 13, 2013, 03:58:42 PM
Basic aztec now on most of the ship. just the groovy coloured areas to go.

She will be 4 main textures and one minor for warp warn up. Still not sure about ID mapping yet but if I do then theres another texture. But still a far cry from the 10 + textures of the mk5

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9q.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9r.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9s.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9t.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2013, 04:16:35 PM
She's really taking shape.  One thing I'd suggest when you get to the bussards is for "impulse mode" they be a very, VERY dark, almost black, blue with lighter spots of blue around the fans with one spot of bright blue around the center, and very bright blue with white around the outer edge and center for "warp mode".
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 13, 2013, 04:48:35 PM
Best GARBAGE PILE EVER!!!  :funny
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 13, 2013, 05:06:18 PM
double-check the warp warmup scripts, Baz.  I had to do some typo correcting on them to get them to work on several of your mods so I could see the warmups.  even had to correct the ones for the excelsiors so it'd work.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2013, 05:12:32 PM
double-check the warp warmup scripts, Baz.  I had to do some typo correcting on them to get them to work on several of your mods so I could see the warmups.  even had to correct the ones for the excelsiors so it'd work.

The Enterprise will likely be using Ftech rather than just plain texture swapping.  However, I've never had a problem with the warp warmups working.  I just had problems with them turning back off.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 13, 2013, 06:05:09 PM
that's what I corrected.  several of the slashes had been inverted in the copy-paste process of setting them up; I just put the slashes back.

and I can't get them to turn back off, either, so we're in the same boat.

if you can use FTECH to work it (which makes sense for the fins, here), mabey older mods can be retrofiited to use the new procedure.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 13, 2013, 06:27:14 PM
and I can't get them to turn back off, either, so we're in the same boat.

Easily fixed.

Code: [Select]
"stopTrack": {
"grille2_glow": {
0.0: "data/Models/Ships/WCtmpent/grille2_glow.tga",
4.0: "data/Models/Ships/WCtmpent/grille_glow.tga",
}
}

Add something like that to the Custom/Ships/shipname.py.  You'll see the spot it needs to be.  Just replace file names as needed.  Also, the "4.0" can be altered to affect how many seconds before the texture switches back.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 14, 2013, 12:24:56 PM
where were you when I had a working PC?!

I think those might be in the appropriate files, but not working right with some graphics cards.  I seem to remember someone reporting that the on/off for the warp glows worked just fine with their graphics Cards, just not my stocker (which i had to download a 17 meg update for to run 1024 textures!)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 14, 2013, 01:24:52 PM
lol I only found out about it recently, thank X_TheUnknown_X
Title: Re: Baz1701 WIP's
Post by: captain_obvious on January 14, 2013, 07:58:51 PM
Baz, I think it would be awesome if someone did a flower-power texture set as a tribute to the decade that spawned trek lol

Coming along nicely :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 14, 2013, 09:38:44 PM
*takes C.O. by the ear* don't you dare! 
besides, it was conceived in the "Camelot" era, and the US navy had VERY little to do with cultural influences.

and I'd A suggested "Yellow Submarine"  :evil: (at least it wasn't Austin Powers!)

Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 18, 2013, 01:40:33 PM
Minor niggle:

I think the saucer needs to be sat a little further forward on the neck. The over hang at the back looks a bit big compared to film caps and TR's renders.
But it took me a while to notice that, so no pressure ;)

Liking the textures so far!
Title: Re: Baz1701 WIP's
Post by: MajorPayne on January 18, 2013, 02:16:51 PM
Impressive baz although I really never liked this version of the enterprise. I think it's the way the engineering hull juts out from the saucer support.
Title: Re: Baz1701 WIP's
Post by: MarkyD on January 19, 2013, 06:44:01 AM
Nice work on the texturing m8  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 19, 2013, 10:29:50 AM
Minor niggle:

I think the saucer needs to be sat a little further forward on the neck. The over hang at the back looks a bit big compared to film caps and TR's renders.
But it took me a while to notice that, so no pressure ;)

Liking the textures so far!

No, it's actually the right size.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2013, 08:41:27 AM
So finished the Kessok/Cardie hybid.

(http://farm9.staticflickr.com/8091/8401165845_dff88e7501_b_d.jpg)
(http://farm9.staticflickr.com/8463/8401165833_257a6417f9_b_d.jpg)
(http://farm9.staticflickr.com/8328/8401165847_3c66a0a669_b_d.jpg)
(http://farm9.staticflickr.com/8184/8402255366_c478c45602_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on January 21, 2013, 09:06:27 AM
That is certainly a radical redesign of that ship.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 21, 2013, 09:30:57 AM
I kinda Like it, Tis Logical :dance :D
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 21, 2013, 02:43:32 PM
I think it's a much better design than awful stock one  :)
Title: Re: Baz1701 WIP's
Post by: Vortex on January 21, 2013, 02:46:02 PM
That's a formidable looking ship.
Title: Re: Baz1701 WIP's
Post by: hobbs on January 21, 2013, 03:14:44 PM
awesome ship baz !

if you dont mind me airing my opinion lol i think it'd be even better with the "head" not there. ie the saucer bit on the front... hope this doesnt sound like im saying you ship is rubbish as it is... im not... i just never got that head thing on cardie ships lol

like i say  :bow: and  :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 21, 2013, 03:30:44 PM
Out of my hands now, she is done and dusted. Onwards and upwards  :D
Title: Re: Baz1701 WIP's
Post by: King Class Scout on January 21, 2013, 05:14:58 PM
dayum...mabey I'll try fixing my comp now, just to download that badboy!
Title: Re: Baz1701 WIP's
Post by: moed on January 22, 2013, 12:35:43 AM
Welcome to your 800th cookie.

Well done dude!
Title: Re: Baz1701 WIP's
Post by: jujuapapa on January 22, 2013, 03:17:22 AM
 :yay: :thumbsup:
when can we play with it ?
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on January 22, 2013, 03:24:57 AM
i just never got that head thing on cardie ships lol

It serves as an auxiliary support craft in the event the ship becomes crippled and scuttling the vessel is the best option.
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 23, 2013, 02:31:39 PM
Bad news with a silvery edge.

My memstick has died, lost all my data. Saving grace is the Phobos and Reliant-A were on my main HDD and I had an older back up of the JJPrise, though all the textures I had done to date are gone. nearly two weeks work gone  :cry:

Also lost is the original files for the SP mods I recently did and my Space office / regula 1 stations
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on January 23, 2013, 02:40:26 PM
Ouch!  That sucks.  I know what that's like.  Why I now make multiple back-ups on different drives, just incase.  Don't give up on this.  Your work is superb.  Re-doing lost work can give you an opportunity to discover new and efficient ways in building the model.  This could actually be a good thing for you.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 23, 2013, 05:55:12 PM
Bad news with a silvery edge.

My memstick has died, lost all my data. Saving grace is the Phobos and Reliant-A were on my main HDD and I had an older back up of the JJPrise, though all the textures I had done to date are gone. nearly two weeks work gone  :cry:

Also lost is the original files for the SP mods I recently did and my Space office / regula 1 stations

Man, between you and Bones, it seems like this is a common thing these days.  Glad that the model of the Enterprise ended up being saved, but the textures :(
Title: Re: Baz1701 WIP's
Post by: Eloi on January 23, 2013, 07:04:18 PM
I feel really bad for you man.  That's just crap.
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on January 23, 2013, 08:26:17 PM
Also lost is the original files for the SP mods I recently did and my Space office / regula 1 stations
i have those, the beta versions anyway...
Title: Re: Baz1701 WIP's
Post by: Lurok91 on January 24, 2013, 07:06:10 AM
Know only too well how that feels, B.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on January 24, 2013, 08:38:14 AM
Use skydrive it is how i back up my bits
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 24, 2013, 11:03:11 AM
Baz, I have a copy of all the sfsy- and our sfrd- stuff. If that would help?
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 24, 2013, 11:21:13 AM
I did a back up not long ago so I have everything upto the start of the space offices. Here is a list of the stuff I have lost: -
Orbtial space office max and original photoshop textures
Regula 1 max and original photoshop textures
I have the Galor max file but lost the original photoshop textures
Keldon max and original photoshop textures
Kessok light max and original photoshop textures
Kessok Heavy max and original photoshop textures
Hybrid max and original photoshop textures
All textures for the JJprise V6
Ambassador class started for the contest.
JJbridge.
I have the Galaxy, TWOK and reliant bridges but not sure what state they are in and if they are finished.

With the exception of the last 4 items I have NIF models and TGA textures so they are finished but will not be able to edit the textures without starting over.
Title: Re: Baz1701 WIP's
Post by: tiqhud on January 24, 2013, 01:43:32 PM
My deepest  sympathy, OUCH :( :sad:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 24, 2013, 06:32:11 PM
A damn shame that the bridge for the JJ-prise was lost, I was really looking forward to that.  At least the model of the ship wasn't lost.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on January 25, 2013, 06:40:59 AM
Have you tried going to one of these data recovery places? I vaguely recall seeing ads about it not so long ago..
Title: Re: Baz1701 WIP's
Post by: baz1701 on January 25, 2013, 07:06:58 AM
I have tried several data recovery scanners without joy and not upset enough to pay to get them recovered.

I have formatted the stick and moved on.
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on January 25, 2013, 09:05:54 AM
If the Delorean wasn't in the shop, this would've been an easy fix... aside from getting my hands on some plutonium from the Libyans.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on January 25, 2013, 10:28:11 AM
I have tried several data recovery scanners without joy and not upset enough to pay to get them recovered.

I have formatted the stick and moved on.

Meh, not much else to be done.  My condolences baz!
Title: Re: Baz1701 WIP's
Post by: moed on January 25, 2013, 05:57:08 PM
Real sorry to hear about this Baz...

Carry on mate  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on January 25, 2013, 06:13:41 PM
ive had 2 laptop hdds crash on me since i started modding. sadly mostly nothing was salvageable.. including my MG Rex model  :sad:

sorry for the loss mate :(
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on January 26, 2013, 07:09:11 PM
Damn that sucks, sorry to hear that. Technology can be a fickle thing  :(


No, it's actually the right size.

Compared to TR's version it's definitely a little off:
(http://farm9.staticflickr.com/8361/8418582608_c255314319_o.jpg)
But like I said, it's minor and TR's may not be perfectly accurate either. I just noticed as I pretty much have his orthos burned into my retinas :funny
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on January 26, 2013, 08:34:56 PM
Well, to be honest, I've yet to see a 100% accurate representation of the JJ-Enterprise.  Though in most cases it's a small detail that throws it off slightly.  And in any event, Baz's model looks the closest we'll get to BC.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 04, 2013, 08:35:16 AM
Finished remapping my backup file and now ready to restart the fun job of aztecing :(

(http://farm9.staticflickr.com/8470/8444824072_a539634c10_b_d.jpg)
(http://farm9.staticflickr.com/8188/8443734601_794c55fa14_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 04, 2013, 09:19:42 AM
OOH Plaid :funny
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 04, 2013, 10:29:27 AM
Best of luck Baz.  Make backups of your backups.

EDIT: Baz, found out some information about the model kit coming this year from Revell that's nice for scaling.  The model is 23.15" long, which at 1:500 scale implies that the "real" ship is 294 meters in length.
Title: Re: Baz1701 WIP's
Post by: Gorandius1256 on February 04, 2013, 10:07:32 PM
OOH Plaid :funny

They've gone to plaid!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 04, 2013, 11:40:07 PM
I just noticed this, are the bussards transparent?
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 05, 2013, 02:34:36 AM
Best of luck Baz.  Make backups of your backups.

EDIT: Baz, found out some information about the model kit coming this year from Revell that's nice for scaling.  The model is 23.15" long, which at 1:500 scale implies that the "real" ship is 294 meters in length.

Not to open up that can of worms again, but I wouldn't take the word of a third party model kit over the 725.35m explicitly stated in both the blu-ray bonus features and the art of the film book. That and all the evidence in the film itself.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 05, 2013, 05:38:28 AM
As I mentioned in my contest thread I don't get bogged down with exact size of these starships. I scaled the last JJprise 50% larger than the refit connie. I might rein this one back down to the scale of the tos/refit connie.

And yes the bussard domes are transparent so you can see the fans behind.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on February 05, 2013, 08:42:13 AM
In my opinion (regardless of what source says x size), the JJ Connie would be pretty close to the same length as the TMP Connie. The most damning evidence for this, is that the saucer is virtually copied from the TMP version.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 05, 2013, 10:58:19 AM
And yes the bussard domes are transparent so you can see the fans behind.

Neat.  Just remember, there is a cage-like pattern on the outside dome.  The whole bussard assembly is very complex on this ship.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 05, 2013, 04:30:12 PM
In my opinion (regardless of what source says x size), the JJ Connie would be pretty close to the same length as the TMP Connie. The most damning evidence for this, is that the saucer is virtually copied from the TMP version.

I'd hardly say that's conclusive. What is much more conclusive however, is the scale of the view screen window, the shuttle bay, the shuttles flying over the saucer and the large cavernous interiors. I really don't want to fill Baz's thread with this again but if anyone want's to have a civilised conversation about it then I'm open to pm's.  :)

Baz: I don't know how feasible this is for you(I know very little about the process of BC ship modding other than, you know, making the model); but perhaps including two versions in the download, one roughly scaled to each size would be an idea? Would allow people to choose the scale they want and avoid becoming embroiled in this debate again. Personally, I've been dying for a canon sized 'New Enterprise' to use in screenshots for a long time!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 05, 2013, 04:35:52 PM
Two scaled versions is a question for Tiq he sorts all the scripting out. For me it is easy enough
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 05, 2013, 09:51:10 PM
Two versions would be helpful, I suppose.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 07, 2013, 07:02:00 PM
JJprise on hold for a few days as Tiq request this station.
Here it is after two days work

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds2.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 07, 2013, 07:19:11 PM
Deep space something? I can't remember the number.
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on February 07, 2013, 10:57:23 PM
Deep Space 12! Awesome! I've been wondering if someone would make a new one!
Title: Re: Baz1701 WIP's
Post by: Darkthorne on February 08, 2013, 12:32:33 AM
I used to have the model of this from startrekaustrailia... I love this and am happy to see it... great work heres a cookie
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 08, 2013, 02:28:47 AM
Two scaled versions is a question for Tiq he sorts all the scripting out. For me it is easy enough


Ok, same question to Tiq if you're here  :)


What's this station from? I don't recognise it. Looks cool though. Kind of a cross between ds9 and the station in star trek 09
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 08, 2013, 09:16:18 AM
Ok, same question to Tiq if you're here  :)


What's this station from? I don't recognise it. Looks cool though. Kind of a cross between ds9 and the station in star trek 09
the station is originally an Armada port here is a link to original.
http://bridgecommander.filefront.com/file/Deepspace_1;67942

as for doing the HPs for the two scaled models of the JJPrise, that would just be two different Hardpoints, since they are 2 different models.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 09, 2013, 11:23:01 PM
Kinda neat station.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 10, 2013, 03:14:11 PM
as for doing the HPs for the two scaled models of the JJPrise, that would just be two different Hardpoints, since they are 2 different models.

well if it's not too much trouble and if you guys are up for it, I know I'd be grateful for the choice (I'm sure others would be too)  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 13, 2013, 06:39:53 PM
DS12 finished.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds5.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on February 13, 2013, 06:43:00 PM
Impressive, one can never have too many starbases.  :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 13, 2013, 06:48:03 PM
Cheers, One more render.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ds6.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 13, 2013, 08:51:26 PM
Quote from: Consuela
Mr. Baz, you no have no more Windex on Starbase 12.

Quote from: Baz1701
Well, that's not my problem. Why don't you go out and buy some?

Quote from: Consuela
No. No, you buy.

Sorry couldn't resist :D
Title: Re: Baz1701 WIP's
Post by: FarShot on February 13, 2013, 10:48:57 PM
Only nitpick - shut off some of those windows.  Otherwise, absolutely brilliant.
Title: Re: Baz1701 WIP's
Post by: admiral horton on February 14, 2013, 06:01:18 AM
I cant wait to get my hands on this great jon Baz
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 14, 2013, 08:52:18 AM
Thanx Baz, a-lot better than Hoped :yay: :dance :dance :dance :dance :thumbsup: :thumbsup: :D :D
Title: Re: Baz1701 WIP's
Post by: moed on February 14, 2013, 12:40:01 PM
Another awesome work!

Thanks again Baz!
Title: Re: Baz1701 WIP's
Post by: fungun on February 14, 2013, 04:50:34 PM
Stunning work as always  :yay:

Tim
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2013, 08:29:45 AM
Trying a new trick I learned from my Galaxy class. I'll map Tobias's textures onto my ship as guides for making my own.

(http://farm9.staticflickr.com/8515/8475187653_41c3de6a68_b_d.jpg)
(http://farm9.staticflickr.com/8381/8476275962_f632ae0f58_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 15, 2013, 09:06:35 AM
Actually lined up pretty well.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 15, 2013, 11:02:08 AM
sweet :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 15, 2013, 06:24:58 PM
Top all mapped out.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9u.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9v.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 15, 2013, 07:25:42 PM
Good, can't wait til you get your own on there.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 16, 2013, 05:27:05 AM
Neat. Looking at those last two pics, be careful you don't make the view screen window too wide though, it's narrower than the recessed bit it sits in.

Don't know If you've seen this already, but there's an ILM documentary that features a short bit about Star Trek 09. There's some brief but nice views of the ship and (presumably) the actual ILM model, could be a good reference for your textures  :)
http://youtu.be/XqEE8MTlG58?t=8m11s
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 16, 2013, 10:11:46 AM
Nice find with that ILM Documentary.  Has a couple of nice beauty passes with the ship that I wish had been done in the actual movie...

As for the textures, Baz has been using Tobias's as a guide at the moment, he definitely has his own style texture for the bridge, and I believe he had the size of the viewscreen right.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 16, 2013, 11:10:54 AM
Nice find with that ILM Documentary.  Has a couple of nice beauty passes with the ship that I wish had been done in the actual movie...

As for the textures, Baz has been using Tobias's as a guide at the moment, he definitely has his own style texture for the bridge, and I believe he had the size of the viewscreen right.

When I was shown it on my VFX course, my first thought was 'I gotta get this to BCC' :funny
Me too, it's my only real gripe with the first film; not enough Enterprise flybys!

Yeah it's tricky to see how baz is handling it from that angle. These shots are probably the best reference for what I mean:
http://movies.trekcore.com/gallery/albums/xihd/trekxihd2889.jpg
http://movies.trekcore.com/gallery/albums/xihd/trekxihd2890.jpg

The whole inset area has some light spread (much like the insets on the sides) but only the brightest section in the middle is the actual 'window'. I think it's the same on TBs model, but I only have a small version of his ortho's. It's hard to tell.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 21, 2013, 08:38:27 AM
The "viewscreen" has a border.

Anyway this does not look like much but has taken several days to get right but the hull patterns are not mapped out for the aztec.

(http://farm9.staticflickr.com/8368/8495254756_dc08bd9daa_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 21, 2013, 12:27:18 PM
You make it hard to wait for a masterpiece Baz. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 21, 2013, 03:26:12 PM
Dude...Have you traced out every little hull panel? Now that's dedication :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2013, 01:04:02 PM
I hate aztecing

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9x.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 22, 2013, 01:35:55 PM
Hippy Culture paint scheme, HUH  :funny :funny
Title: Re: Baz1701 WIP's
Post by: newhalo123 on February 22, 2013, 02:28:27 PM
I hate aztecing

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9x.jpg)
You should totally release a version that looks like this. :P it would look hilarious battling other ships. :D

Nah, you don't have to, its just a suggestion. It would look awesome though.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 22, 2013, 03:57:43 PM
Ah, I see starfleet is experimenting with dazzle camoflage
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 22, 2013, 05:34:34 PM
LOL no plans for the hippy version.

I have now added the proper colours and some other details
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9y.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 22, 2013, 08:50:04 PM
Nice.  So these are your's now, not Tobias's?
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 23, 2013, 02:46:48 AM
Saucer Tobias's the rest mine.
Title: Re: Baz1701 WIP's
Post by: Vortex on February 23, 2013, 04:57:07 AM
Tobias's seems to have a blue hue to it.

Looking very cool. Have you backed up this one yet? :p
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 23, 2013, 07:23:07 AM
No fear everything is back up this time around

Some spec and lighting tests. I have also added a blue hue to the hull colour.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jj9z.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja2.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on February 23, 2013, 08:21:18 AM
ONE word  :yay: [nope apologize that's an emoction-con]
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 23, 2013, 10:57:15 AM
Seconded. :yay:
Title: Re: Baz1701 WIP's
Post by: newhalo123 on February 23, 2013, 12:52:12 PM
Seconded. :yay:
Thirded.... Is that a word? No? Well, too bad. Thirded:  :yay: :yay: :yay:
Title: Re: Baz1701 WIP's
Post by: Vortex on February 23, 2013, 01:43:03 PM
Forthdedededed!!!!  :yay: :yay: :yay: :yay:
Title: Re: Baz1701 WIP's
Post by: hobbs on February 23, 2013, 05:01:17 PM
impressive :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 23, 2013, 07:11:54 PM
Thanks

More detail

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja4.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 23, 2013, 07:27:53 PM
Only suggestion I have is with the fins on the engines, making the textures hide the fact that they pop up a little better.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 24, 2013, 03:02:52 AM
It is a specs issue.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 24, 2013, 07:14:12 AM
ooo pretty. Glad you haven't gone overly blue with the hull colour, nice and subtle.
Tobias's can look a little too dark grey/blue sometimes; I'd say yours is pretty spot on :D

The colour in the nacelle 'vents' looks perfect :)

Don't know if you've finished them yet, but the blue strip lights under the nacelle hoods(?) should be brighter blue, leaning towards white, with some light spread down the adjacent surface. The same 'near-white' blue is used for just about all of the exposed light strips judging by screenshots (along the 'spine' on the top of the saucer, behind the deflector, nacelle hoods + opened fins etc).
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 24, 2013, 12:31:35 PM
ooo pretty. Glad you haven't gone overly blue with the hull colour, nice and subtle.
Tobias's can look a little too dark grey/blue sometimes; I'd say yours is pretty spot on :D

The colour in the nacelle 'vents' looks perfect :)

Don't know if you've finished them yet, but the blue strip lights under the nacelle hoods(?) should be brighter blue, leaning towards white, with some light spread down the adjacent surface. The same 'near-white' blue is used for just about all of the exposed light strips judging by screenshots (along the 'spine' on the top of the saucer, behind the deflector, nacelle hoods + opened fins etc).

I think the colors of the lights under the cowl are fine, though it looks like you have three small lines at the very back instead of the one bigger line.  Only a nitpick.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 24, 2013, 05:07:40 PM
Got the warp drive parts sorted out. This will use warp warp up to texture swap and ftech to open the fins.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja6.jpg)

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 24, 2013, 07:29:55 PM
Looks really good, but I do have a few suggestions regarding the bussards.  Mostly I think it should be a deeper shade of blue and there should be a spot in the very center that's white/blue.

To show what I mean. (http://img163.imageshack.us/img163/4927/enterprisebussard.jpg)

The deflector looks good as well since it's a texture, not a model change.  But two deflectors would be overkill.

Really can't wait to see the final result.

EDIT: Removed large pic and linked instead, also have a cookie.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 25, 2013, 04:16:05 AM
The video is the bussard at warp. I will look at adding the glow in the middle.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 25, 2013, 08:25:21 AM
Looks really good, but I do have a few suggestions regarding the bussards.  Mostly I think it should be a deeper shade of blue and there should be a spot in the very center that's white/blue.

To show what I mean. (http://img163.imageshack.us/img163/4927/enterprisebussard.jpg)

The deflector looks good as well since it's a texture, not a model change.  But two deflectors would be overkill.

Really can't wait to see the final result.

EDIT: Removed large pic and linked instead, also have a cookie.

That pic shows exactly what I was trying (and likely failing) to describe about the lights under the edge of the 'hoods'

Baz, that video is hypnotic lol!

Just looking at that front angle, don't forget the intake/vents/black bits (?) on the front edge of the fins
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 25, 2013, 10:29:59 AM
I'm sure he's getting there.

Baz, that picture also shows what I meant about there being a pattern on the outside part of the collector.  Not sure if that can work with a transparency or not in BC though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 25, 2013, 10:40:13 AM
I won't be able to add the grid pattern for BC the lines are too fine to show up. Likewise not sure the glows from the spot lights. The bussard light source is behind the fan and you cannot use the _glow prefix on a animated texture. Hopefully this will be fixed in Excalibur.
Title: Re: Baz1701 WIP's
Post by: moed on February 25, 2013, 01:30:05 PM
Looks awesome!
Title: Re: Baz1701 WIP's
Post by: hobbs on February 25, 2013, 01:32:07 PM
baz i know this will be all wrong lol but is it possible to use the material settings in Nifscope to create the glow you said cant be used on the animated textures.
 :idk: just an idea (probably wrong)
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 26, 2013, 05:50:39 PM
Started the top of saucer aztec

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja7.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on February 26, 2013, 05:51:48 PM
Really nice!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 26, 2013, 08:21:30 PM
Really nice!
:yeahthat: Looking good!
Title: Re: Baz1701 WIP's
Post by: baz1701 on February 28, 2013, 08:39:07 AM
Top of the saucer mostly done.

(http://farm9.staticflickr.com/8226/8516024654_e2af7a79e2_b_d.jpg)
(http://farm9.staticflickr.com/8251/8514909435_050f0b86ee_b_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on February 28, 2013, 09:06:52 AM
Aztec looks really good but the overall colour of the saucer looks very purple/blue/grey compared to the nacelles (which are bang on colour-wise imo)

Edit: Check this out, obviously it's in a much brighter environment but it could be a good reference http://www.trekcore.com/merchandise/images/stgame/trekgame6.jpg
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on February 28, 2013, 11:12:58 AM
She looks naked without her name and registry. :P  She is looking really good Baz, keep it up!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on February 28, 2013, 01:00:09 PM
baz's is better
Title: Re: Baz1701 WIP's
Post by: zgok on March 01, 2013, 01:56:01 AM
Its amazing how you can see the bridge from the saucer! Here is a cookie!
Title: Re: Baz1701 WIP's
Post by: Joshmaul on March 01, 2013, 08:43:02 AM
Your attention to detail is as impressive as ever, Baz - that first shot looks like the close-up of the prime 1701 just as it was about to blow up in TSFS.

I think I just had a nerdgasm visualizing that on the JJ-prise. Teehee. (Yes, I'm going to Hell. Thanks for noticing.)
Title: Re: Baz1701 WIP's
Post by: Bones on March 01, 2013, 06:22:35 PM
You've made a giant leap since v.1 my friend :) the way you handled panels on hull is astonishing. Although I don't have rig to play BC anymore I can't wait to see her in full glory ;) have a cookie Baz !
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 24, 2013, 06:49:14 PM
She is back. Top of the saucer is now 100% me (no glows yet). Well do the lower aztecs tomorrow

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9a.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9b.jpg)
Title: Re: Baz1701 WIP's
Post by: battlestartriton on March 24, 2013, 07:13:52 PM
 :cry: My mind and body are ready!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 24, 2013, 07:34:28 PM
You forget to add the dash between NCC - 1701.  :nono:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 24, 2013, 07:52:10 PM
 :facepalm: Oh well lol at least all the periods are there!!!
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on March 25, 2013, 02:19:48 AM
:facepalm: Oh well lol at least all the periods are then!!!

Strike 2 :P

Looking good though!  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 25, 2013, 09:39:07 AM
The Dash has been added! and the lower saucer started.

(http://farm9.staticflickr.com/8386/8589575030_f06e2bf2f7_h_d.jpg)
(http://farm9.staticflickr.com/8226/8588474591_340afe8147_h_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 25, 2013, 10:18:50 AM
nicely detailed :yay:
Title: Re: Baz1701 WIP's
Post by: Darkthunder on March 25, 2013, 10:22:16 AM
Honestly, I don't get all the hatred of the "JJ Enterprise". I was a bit iffy about the design back in 2009, but over the years it's kinda grown on me. The only major detail I would've changed (at some point), would be to give it a more red/orange colored bussard. But the design as a whole is entirely acceptable. Hell, i'd say the above version is probably one of the best renditions i've seen yet.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on March 25, 2013, 11:44:13 AM
the argument over the JJprise design basically boils down to "they changed it, now it sucks" for some fans.  others don't like how they 'hot rodded' the design; american's have a distaste for the aerodynamic design school because of bad memories associated with late eighties and early nineties cars that had slushbox automatics and under-powered engines. 

This is epic and the prettiest take on the JJprise I've seen, yet.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 25, 2013, 04:43:45 PM
HOT. :dance


Saucer still looks darker than the rest of the ship to me though, but maybe that's just the lighting in the render

Edit: Just noticed you're missing the more prominant hull lines/ grid on the saucer. Also I think there needs to be a bit more space between the name and the registry
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 26, 2013, 07:35:55 AM
HOT. :dance


Saucer still looks darker than the rest of the ship to me though, but maybe that's just the lighting in the render

Edit: Just noticed you're missing the more prominant hull lines/ grid on the saucer. Also I think there needs to be a bit more space between the name and the registry
I think you may be right: http://movies.trekcore.com/gallery/albums/xihd/trekxihd0980.jpg
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 26, 2013, 08:19:21 AM
The hull colours are identical all over the ship. The reg is aligned correct to Tobias's ship.
Title: Re: Baz1701 WIP's
Post by: TheConstable6 on March 26, 2013, 06:33:57 PM
:cry: My mind and body are ready!

Destiny reference????????
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 26, 2013, 07:24:36 PM
The hull colours are identical all over the ship. The reg is aligned correct to Tobias's ship.

That it may be, but it does seem a little close.  Probably because the grid-lines aren't visible.  Just remember Baz, Tobias may be good, but he shouldn't be seen as the end-all-be-all resource for this ship.
Title: Re: Baz1701 WIP's
Post by: battlestartriton on March 26, 2013, 10:40:15 PM
Destiny reference????????

Actually it's an extension of the meme  :angel...... but it works just as good as a reference!!! jejejejeje  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 27, 2013, 05:42:42 AM
That it may be, but it does seem a little close.  Probably because the grid-lines aren't visible.  Just remember Baz, Tobias may be good, but he shouldn't be seen as the end-all-be-all resource for this ship.

Well until ILM release detailed orthos Tobias's ship is the best refs in town.

This will be my last ship for a while, my motivation for doing this has all but gone. I'm not quiting BC mod but will be taking a sabbatical for a while to do other things. Tiq and I have talked about what I'll build when I return, but when that is I can't say.
Title: Re: Baz1701 WIP's
Post by: 007bashir on March 27, 2013, 06:42:56 AM
Take the time u need. You brought us couple of the best ships in town. We will be here and wait for you and see what you bring us...
Title: Re: Baz1701 WIP's
Post by: battlestartriton on March 27, 2013, 09:55:09 AM
 ;) A well deserved rest!!!! 

  Now on the subject of model authenticity.... In the gameplay videos for the upcoming STAR TREK tie in game, there are sections where you play as the enterprise (As far as i know that model is a direct port from the ILM one)!!!! Soooo wouldn?t it be possible to do something like what bones did with the mass effect ships  :P
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 27, 2013, 10:16:13 AM
i've seen the model, no where near as good as baz's
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 27, 2013, 10:30:14 AM
Thanks for the comments, but other than some texture tweeks I won't be altering the model. I want it finsihed within a week.

Heres todays updates. I'll do the plantary array next. Note this ship is now 100% my textures now.

(http://farm9.staticflickr.com/8525/8595464664_8a03c58bf2_h_d.jpg)
(http://farm9.staticflickr.com/8379/8595464600_bffe9c4eff_h_d.jpg)
(http://farm9.staticflickr.com/8235/8595464486_bd102cb7e4_h_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 27, 2013, 10:54:48 AM
Well deserved break Baz, this should keep us busy for a whilst.
Title: Re: Baz1701 WIP's
Post by: moed on March 27, 2013, 01:21:00 PM
Take it easy Baz.  And thanks again for all you've given us.

Look forward to seeing more in the future mate!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 27, 2013, 02:16:40 PM
Keep in mind the top saucer's and the bottom saucer's shield grid is aligned together on the saucer rim.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 27, 2013, 07:10:57 PM
Was going to sort the middle grid lines after I had the top and bottom done, well they done so got on it tonight.

Boy, had to do a lot of work to the top saucer texture. Had serious alignment issues, but now they are sorted :dance

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9e.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 27, 2013, 07:24:43 PM
Much better! and that aztecing looks great! Can't wait to fly her around :dance

One minor nitpick on the top side; based on screen caps, I think that the thicker of the two darkened circles should be right at the base of the raised bridge structure (the bit under the bridge with the red line round it) rather than further down between the name and the structure.


Here's a really good reference of the underside of the saucer on the actual ILM model:
http://1.bp.blogspot.com/-jY9wzuakcBk/UOaaTUsntYI/AAAAAAAALGY/zy1uBHtUvww/s1600/Star+Trek+Revell+USS+Enterprise.jpg

The area between the phasers and the sensor dome keeps the same colour as the rest of the hull rather than having the darker colour band you currently have under the phasers.


Are the bussards going to stay clear with the blue behind them like that? It looks a little odd without domes themselves being dark.


I'm sorry if our nitpicking has contributed to your drop in motivation, we just want to help you make things as good as can be :)

Have a good break, I'll look forward to your return and future work! :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 27, 2013, 09:48:47 PM
Nobody's figured out how to do an actual colored transparent texture, to my knowledge, so yeah, the bussards are going to be clear with the blue fans behind them.

Baz, now that the grid lines are in place, comparing with my DVD model of the Enterprise, the name and registry ARE correct, I apologize for doubting you.

Sad that you're taking a break, but I honestly can't say I didn't see it coming or that I blame you.  Considering how much work you put in on the textures for THIS thing the first go round before the hard drive crash, I wouldn't have blamed you for saying "screw it" and not even starting over.  Honestly, unless someone CAN pull the Enterprise model out of the PC version of the Star Trek game and actually take the time to go over it and fix any minor imperfections(the game model doesn't have NCC-1701 under the shuttle doors for instance), this IS the best JJ-Enterprise we're getting until ILM stops being stingy and gives us the orthos.  Heck, I even tried emailing Ryan Church, never heard back.  Either way Baz, take a well deserved break, hopefully whatever you give us next will blow our minds.
Title: Re: Baz1701 WIP's
Post by: FarShot on March 27, 2013, 09:51:41 PM
Don't need ortho's to make an accurate ship.  As I recall, only the NX-01 has had an orthographic release.  Eaves' renders of the Nemesis E don't count - they aren't orthographic.

Texture transparency is possible.  Check the modding tutorials.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 28, 2013, 03:02:44 AM
Baz, now that the grid lines are in place, comparing with my DVD model of the Enterprise, the name and registry ARE correct

Nobody's figured out how to do an actual colored transparent texture, to my knowledge, so yeah, the bussards are going to be clear with the blue fans behind them.


I've got red transparent bussards on DJs eclipse  ;)

I'm pretty sure baz fixed the name and registry in his last update. Bang on job  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 29, 2013, 05:41:44 AM
Latest update and a little fun

Title: Re: Baz1701 WIP's
Post by: baz1701 on March 29, 2013, 04:41:17 PM
Saucer done. Now working on the secondary hull.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9f.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jjaf.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 29, 2013, 06:37:50 PM
Secondary hull looks great!

On the saucer, I think you should reconsider this darker section:
(http://farm9.staticflickr.com/8383/8600704211_68f6c14200_c.jpg)

That area of hull matches (or is very close to) the rest of the saucer on the actual ILM model, and the darkening of it is really throwing off the look of the thing from underneath (imo)

(http://1.bp.blogspot.com/-jY9wzuakcBk/UOaaTUsntYI/AAAAAAAALGY/zy1uBHtUvww/s1600/Star+Trek+Revell+USS+Enterprise.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 30, 2013, 12:20:31 PM
Gotta agree with Lord Tribble, that section of the underside looks rather off like that.  I know it's kinda like that in Richter's model, but honestly speaking, he did get a number of things wrong with his model, that segmented and darkened part of the bottom of the saucer being one of them.  I hate being nitpicky, especially since you're planning on taking a sabbatical from BC modding, but I really think that the original source materials should take precedence.  I do realize that the movie itself doesn't have too many still shots of the big E, but there is a resource out there, and that's the starship "simulator" of the Blu-Ray's special features.

Again, I hate being nitpicky, I'm just trying to help. :idk:  She really does look great, especially that aft view.
Title: Re: Baz1701 WIP's
Post by: tiqhud on March 30, 2013, 01:32:02 PM
I do realize that the movie itself doesn't have too many still shots of the big E, but there is a resource out there, and that's the starship "simulator" of the Blu-Ray's special features.

Not All folks have access to that .
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 30, 2013, 02:39:22 PM
Not All folks have access to that .
I have some select screenshots from it I could pack into a zip if baz or anyone else would like them for reference.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 30, 2013, 06:10:24 PM
I don't have the blue ray so any refs you have send my way. I have remodelled the shuttle bay area. Picks to follow once I have remapped the area.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 30, 2013, 07:01:47 PM
I've got a bunch of screenshots from the bluray features (that I think I got from these forums actually), other renders of the ilm model from various places and a couple from the upcoming game. I'll pm you a link  :)

Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 30, 2013, 07:18:10 PM
I can has screenshots?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 30, 2013, 07:54:04 PM
I don't have the blue ray so any refs you have send my way. I have remodelled the shuttle bay area. Picks to follow once I have remapped the area.
Prefer .zip or .rar?  And what's a good place to upload so anyone who wants/needs can get them?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2013, 04:45:46 AM
Good ref lord,

Shadow, can you email them to me?
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 31, 2013, 05:34:48 AM
One thing to bare in mind with the blurays 'vessel simulator' feature caps is that the view screen window doesn't match the size of the one in the film (probably because they didn't want to render a 3d interior for the camera moves and slapped a still frame on it), so the other ilm renders (especially that polar lights model box art render) and actual film screen caps are better reference for that.

Wiley, I'll send you the link too :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 31, 2013, 10:47:49 AM
Good ref lord,

Shadow, can you email them to me?

Done.  Gotta ask though, why rebuild the shuttlebay?  It seemed to be pretty accurate to me.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2013, 12:40:00 PM
Gotta ask though, why rebuild the shuttlebay?  It seemed to be pretty accurate to me.

Well as you can see it was well off.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9g.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9h.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 31, 2013, 01:14:38 PM
Ah well.  Now that I see it from that angle, I see what you mean.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2013, 03:56:39 PM
Sorted the dark ring under the saucer. And had a little fun.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/unveil.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 31, 2013, 04:00:51 PM
Sorted the dark ring under the saucer. And had a little fun.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/unveil.jpg)

"Jim, Look!"
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 31, 2013, 05:18:06 PM
...I might throw up on you  ;)

I had a look into the bussard transparency, this tutorial mentions it I think; http://bc-central.net/forums/index.php/topic,7161.0.html

cordanilus fixed up coloured transparent bussards for DJs Eclipse, might be worth dropping him a message  :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on March 31, 2013, 05:28:55 PM
I've fixed that picture for you. :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Misc%20Fun/Baz1701JJunveil.jpg:original)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on March 31, 2013, 05:29:51 PM
I'm not going to lie, it doesn't look half bad like that...  :lostit:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 31, 2013, 07:04:18 PM
She looks great!  I can see a couple of nitpicky things, but I can overlook them easily.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 01, 2013, 03:34:16 AM
I've fixed that picture for you. :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Misc%20Fun/Baz1701JJunveil.jpg:original)
Thanks looks good but missing several lens flares :uberlol: :uberlol: :uberlol:
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 01, 2013, 06:31:35 AM
Fantail done.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9i.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 01, 2013, 07:13:41 AM
Nice!  :)

On the front end, don't forget the blue/white lights around the deflector area and the light in the torpedo tube ;)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 01, 2013, 07:24:04 AM
I'm sure he'll get to all the lights when he can. :P
Title: Re: Baz1701 WIP's
Post by: 086gf on April 01, 2013, 04:40:43 PM
Shes coming along nicely!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 01, 2013, 05:24:07 PM
Main textures now done (though I'm sure if I've missed a rivot it will be pointed out  ;) :P)
Tomorrow I will start to light this sucker up.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9k.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9l.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9m.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 01, 2013, 05:31:14 PM
What's with th deflector , coloring?
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 01, 2013, 05:49:41 PM
It changes at at warp. Also impulse engine turn off and the nacelle fins open and glow
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 01, 2013, 06:11:14 PM
About the only nitpicky things I've noticed are the lines in the central part of the lower saucer, don't recall seeing those, and the alignment of the lights under the warp cowls.  Both of those are very minor nitpicks that can be easily overlooked with how great the overall ship looks.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 01, 2013, 06:19:09 PM
I'll say to make it perfect now, before I build mine.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 01, 2013, 06:26:11 PM
Love the nacelle details :yay:

Only thing I've spotted; I think the deflector opens up more than that

http://images.wikia.com/memoryalpha/en/images/0/01/USS_Enterprise_%28alternate_reality%29_departs_Spacedock.jpg
http://movies.trekcore.com/gallery/albums/xihd/trekxihd2888.jpg

In that part of the lower saucer that used to be too dark, at the front is that a patch in the texture that's darker than the rest, or some sort of shadow from the render?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 01, 2013, 07:54:40 PM
That patch you're referring to LT is part of the ship.

I'll say to make it perfect now, before I build mine.
:hithead: = baz
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 01, 2013, 08:12:42 PM
That patch you're referring to LT is part of the ship.
 :hithead: = baz

Come on guys thats not quite fair,
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 01, 2013, 09:45:08 PM
phoenix, I'm saying that Baz shouldn't have to address every little nitpick at this stage.  I think that it looks bloody amazing.  I was merely making a humorous commentary on Wiley's post.  Honestly, I'm only seeing the two things that I mentioned above as far as textures go.  While LT's comment on the dish is accurate, it's also minor.  Only big details I see are far too late to change as it was a model detail, so I'll keep it to myself.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on April 01, 2013, 09:49:17 PM
pm me about it im courious, i dont know that ship too well, just like baz's work on it im a pure tos fan :P
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 02, 2013, 05:13:37 PM
That patch you're referring to LT is part of the ship.

*Looks carefully at my archive of saved pictures and screencaps*

Well I'll be, so it is!

Nice catch, never noticed that before, the spot lights conceal it a bit
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 02, 2013, 06:29:12 PM
Onto the lighting now. Boy they used a lot of spots on this one. Need to thank Tobias for his advise on making them.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9n.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9o.jpg)
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 02, 2013, 06:33:08 PM
The spotlights on this are nothing compared to the ones on the scimitar!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 02, 2013, 07:40:36 PM
The spotlights on this are nothing compared to the ones on the scimitar!

I don't recall there being spotlights on the Scimitar....but then I haven't watched Nemesis in a while.

Looking good baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 03, 2013, 04:16:31 PM

Calling time on this ship. Next is to get her flying. Currently scaled to my last JJprise MK 5.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9p.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9q.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9r.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9s.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9t.jpg)
Self Illumination
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9u.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9v.jpg)
And a Orthos
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/orthos.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 03, 2013, 05:12:38 PM
She's a beaut, the lights really bring her to life :)
But the font on the nacelle registry doesn't look right to me
Title: Re: Baz1701 WIP's
Post by: tiqhud on April 03, 2013, 05:22:38 PM
But the font on the nacelle registry doesn't look right to me
Is it font or angle an light?
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 03, 2013, 05:31:33 PM
Is it font or angle an light?
Pretty sure it's the font, looks at the side ortho in the last image.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 03, 2013, 07:27:02 PM
The font on the nacelles IS wrong, but it's a quick fix, should be the same font as the registry on the engineering hull(both under the deflector and under the shuttlebay).

EDIT: Also, I LOVE that open shuttlebay shot!
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2013, 06:00:59 AM
The font on the nacelles IS wrong, but it's a quick fix, should be the same font as the registry on the engineering hull(both under the deflector and under the shuttlebay).

Not a quick fix as the font is not in the public domain. The bottom hull and shuttle bay reg had to be drawn from scratch.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 04, 2013, 12:41:35 PM
Quote
Not a quick fix as the font is not in the public domain. The bottom hull and shuttle bay reg had to be drawn from scratch.
Really? You are not looking hard enough. It doesn't hurt to ask, because there is a good change I may have the font (or something really close to it).

Here's the font, it is called "Fear Factor" (I also typed NCC-1701 for reference)- http://www.dafont.com/fear-factor.font?text=NCC-1701

Enjoy!  :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2013, 02:23:41 PM
Cheers Wiley  :thumbsup: I used Machine BT for the N and the fear factor for the CC-1701 Looks good now.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9w.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 04, 2013, 02:51:53 PM
Until I see the mesh for myself, this is probably your best work yet.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2013, 03:16:26 PM
Here are a couple of wire frames. I can see now that I'm done I could have saved a few polys in the saucer but I'm happy with it the way it is :)

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9x.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/jja9y.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 04, 2013, 05:15:19 PM
That font is much better  :)
Just out of interest, have you tweaked the bussards for that last image? The darkness/colour looks better there than the clearer look in the earlier renders.
Title: Re: Baz1701 WIP's
Post by: baz1701 on April 04, 2013, 05:26:08 PM
Nope the bussards have not been touched.
Title: Re: Baz1701 WIP's
Post by: Jb06 on April 04, 2013, 07:15:11 PM
Until I see the mesh for myself, ........

Sir Yes Sir (http://www.rcpm.us/smilies/adolf.gif)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 04, 2013, 08:39:40 PM
Not a quick fix as the font is not in the public domain. The bottom hull and shuttle bay reg had to be drawn from scratch.

Oh.  Well.  Sorry. :(

New font looks much better.  Bit tall, but at least it looks right now and that's the important thing.
Title: Re: Baz1701 WIP's
Post by: Vortex on April 05, 2013, 10:43:32 AM
Loving it Baz, definitely your best work.
Title: Re: Baz1701 WIP's
Post by: moed on April 05, 2013, 11:42:22 PM
Fantastic work dude!
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on April 15, 2013, 04:20:13 PM
I'll echo everyone else's sentiments; definitely your best so far :thumbsup:

On a side note that wire frame would look awesome in a rotating animation, a bit like the DVD menu!
Title: Re: Baz1701 WIP's
Post by: Saquist on April 17, 2013, 07:15:21 PM
I hate the ship but the work is stellar.
This would look good on the cover of a tech manual or one of those posters that shows cut out of the ship in perspective views.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on April 17, 2013, 10:06:30 PM
Gotta say, it's a sad day when the work of a 3d modeler online looks better than an actual painted model kit...
http://4.bp.blogspot.com/-TXxmzmvBeFE/UW25HeWSegI/AAAAAAAAQRg/NCsZa5JIEkQ/s1600/Revell+Star+Trek+Into+Darkness+USS+Enterprise+model+kit.jpg (http://4.bp.blogspot.com/-TXxmzmvBeFE/UW25HeWSegI/AAAAAAAAQRg/NCsZa5JIEkQ/s1600/Revell+Star+Trek+Into+Darkness+USS+Enterprise+model+kit.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on April 17, 2013, 11:07:41 PM
Quote
Gotta say, it's a sad day when the work of a 3d modeler online looks better than an actual painted model kit...
The ones from the company/factory used for promotional purposes always look like crap (AMT/Ertl for example). Just wait until it is available and the true modelers get to it. Expect aftermarket parts, decals, and lighting kits.
Title: Re: Baz1701 WIP's
Post by: Joshmaul on April 18, 2013, 09:40:52 AM
The ones from the company/factory used for promotional purposes always look like crap (AMT/Ertl for example). Just wait until it is available and the true modelers get to it. Expect aftermarket parts, decals, and lighting kits.

And maybe a few homegrown innovations? (InPayne's kitbashes (http://www.inpayne.com/models/kitbash/trekpage.html) come readily to mind.)
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 10, 2013, 06:42:40 PM
This will not be a long build. So I won't be counting every screw head.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven3.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on May 10, 2013, 06:55:07 PM
its the uss polo :P let me guess into darkness uss vengence??
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 10, 2013, 07:05:15 PM
Definitely looks like a good start to me!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2013, 09:57:51 AM
Made some more progress.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven5.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven6.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven7.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 11, 2013, 10:07:26 AM
STOP , I haven't seen the movie yet, but that-s OK :D might be bit before I get toooo. :banghead:
does it really have the gap in the saucer?
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 11, 2013, 10:53:48 AM
Keep in mind there are little triangular sections cut out of the saucer (see trailer where Enterprise is attacked by the Vengeance).
Title: Re: Baz1701 WIP's
Post by: Vortex on May 11, 2013, 11:45:45 AM
Damned cool!!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 11, 2013, 02:36:05 PM
STOP , I haven't seen the movie yet, but that-s OK :D might be bit before I get toooo. :banghead:
does it really have the gap in the saucer?

Well, it's not like the Vengeance hasn't been seen in every trailer. :P

And she's looking good Baz!
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 11, 2013, 02:42:40 PM
Well, it's not like the Vengeance hasn't been seen in every trailer. :P

And she's looking good Baz!

Agreed she does look good, I try NOT to watch trailers {I like to see the movie, with no precieved ideas}
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 11, 2013, 04:55:07 PM
Agreed she does look good, I try NOT to watch trailers {I like to see the movie, with no precieved ideas}

That is exactly what I did. I avoid all trailers and forum threads until I saw the film and it was worth it.

Well done a little more nearly have the full ship fleshed out.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9a.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 11, 2013, 06:41:56 PM
Wow, you are doing very well with the Vengeance considering you're probably going by memory and trailers.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2013, 03:56:00 PM
Mesh finished.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9e.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on May 12, 2013, 04:00:31 PM
I've only seen it in the trailers, but that looks pretty damned accurate. I was rather neutral on the ship, but it's started to grow on me a bit.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 12, 2013, 04:21:52 PM
Looks great Baz!  Glad you got back in the saddle! :D
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 12, 2013, 06:07:15 PM
That looks pretty good.

Where are the impulse engines?
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 12, 2013, 06:46:51 PM
I'm assuming they are the blue glow on the back of the pylons. If anyone else knows any better I'll be happy to hear it.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 12, 2013, 06:59:16 PM
I'd suggest thicker pylons AND have the impulse engines in them. The pylons look a might flimsy as is. As for the design, it looks pretty cool. A more aggressive take on a "TOS-era" ship.
Title: Re: Baz1701 WIP's
Post by: DMWalsh79 on May 12, 2013, 07:10:45 PM
Good work Baz!  I know it's the model but that big ole' hole in the middle of the saucer with the bridge kind of hanging out there is a little funky.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 12, 2013, 08:38:02 PM
I'm assuming they are the blue glow on the back of the pylons. If anyone else knows any better I'll be happy to hear it.

I'll try to find a better resolution picture of it, but for now...
(http://galacticpillow.files.wordpress.com/2013/04/sid_jt_03.jpg)
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on May 12, 2013, 10:17:45 PM
Mesh finished.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9d.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9e.jpg)

Ohhhhh man! I was liking the ship already, and am still waiting to see the movie being released here in the states this week, but seeing this makes me just want a model of that ship even more. That ship is B-E-A-Utiful, no matter the jagged edges. I can see a refitted version where the saucer is solid, and its continuation models being used as the version of the Excelsior and Enterprise A.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 13, 2013, 04:41:41 PM
I'll try to find a better resolution picture of it, but for now...
(http://galacticpillow.files.wordpress.com/2013/04/sid_jt_03.jpg)

Here is the only other good shot. http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/03/stid-t4-55.jpg
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 13, 2013, 05:27:10 PM
Nice  :D

Only things I can spot are the aforementioned impulse engines and that the bridge module does not protrude out from the saucer alone, it seems to carry on as a 'hump' down to the 'neck' of the ship.

Best images I could find (POSSIBLE SPOILERS)

http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/04/stid-t5-25.jpg
http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/04/stid-t5-55.jpg
http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/03/stid-t3-16-z.jpg
http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/04/stid-mtvclip-1.jpg
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 14, 2013, 05:48:10 PM
OK thanks to Shadows pic I have heavily rebuilt the top the ship.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9f.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9g.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9h.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9i.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 14, 2013, 06:14:08 PM
That looks much better. Now let's hope the textures will look as good.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 14, 2013, 09:52:35 PM
Looks great Baz!
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 15, 2013, 09:36:47 AM
Here's some more views of the Vengeance from the Hotwheels version: http://www.hotwheelscollectors.com/news/news.aspx?news_id=1580
Title: Re: Baz1701 WIP's
Post by: moed on May 15, 2013, 04:28:41 PM
Haven't seen the movie yet but this looks great!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 15, 2013, 06:26:58 PM
Here's some more views of the Vengeance from the Hotwheels version: http://www.hotwheelscollectors.com/news/news.aspx?news_id=1580
Kinda disappointed we get the "bird-of-prey" and not the battlecruiser/"warbird", but look pretty neat, and glad that we get the Vengeance too!  Now if only Hasbro or Diamond Select would release a GOOD NuEnterprise.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 15, 2013, 07:16:21 PM
Another day, another new ref and another massive remodel.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9j.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9l.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9m.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9n.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 15, 2013, 07:50:14 PM
I'm surprised we're getting more refs.  It's been 4 years and we still don't have nearly this much reference material for the Enterprise.  You were doing pretty darn good considering you were going from a few images and memory.  Now it looks even better.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 15, 2013, 08:11:26 PM
Pylons appear to be in the wrong position (judging by the Hotwheels ref);

(http://www.hotwheelscollectors.com/images/content/2013/0514/star_trek_83141.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 15, 2013, 09:37:34 PM
Well, I still think it looks good, especially for the very first model of this ship. :hithead:

Also...the Vengeance seems to be missing a name and registry.  Kinda odd.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 15, 2013, 11:08:56 PM
If the ship is meant to be a stealthy dreadnought, slapping names, numbers, and Starfleet pennants on it doesn't help a lot.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 16, 2013, 12:56:51 AM
If the ship is meant to be a stealthy dreadnought, slapping names, numbers, and Starfleet pennants on it doesn't help a lot.
Personally, I think it loses all claims to "stealth" by being twice as long as the Federation flagship.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on May 16, 2013, 01:40:38 AM
Personally, I think it loses all claims to "stealth" by being twice as long as the Federation flagship.

I disagree.

From what we've seen of her, the hull is decidedly darker (possibly using different hull materials). We also don't know what kind of onboard techs there are. "Mask Energy Signature" / "Mask Warp Signature" has been used in the past to disguise a ship from sensors. Not to mention, possible cloaking tech (unknown).
Title: Re: Baz1701 WIP's
Post by: FarShot on May 16, 2013, 03:43:11 AM
Size is not as big a factor of stealth in space.  When you're a billion kilometers away, light reflectivity is what matters.
Title: Re: Baz1701 WIP's
Post by: 086gf on May 17, 2013, 04:35:24 PM
Well, I still think it looks good, especially for the very first model of this ship. :hithead:

Also...the Vengeance seems to be missing a name and registry.  Kinda odd.

It isn't even referred to as USS Vengence/Vengence in the movie, just Dreadnought Class and "unmarked ship".
Title: Re: Baz1701 WIP's
Post by: Vortex on May 17, 2013, 04:39:26 PM
Kinda disappointed we get the "bird-of-prey" and not the battlecruiser/"warbird", but look pretty neat, and glad that we get the Vengeance too!  Now if only Hasbro or Diamond Select would release a GOOD NuEnterprise.

DST, sadly, don't have the licence for the new stuff. Though even if they did, by time they got a ship out the franchise would be in the middle of another reboot. :p

Great work Baz, this is a pretty unique ship.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 17, 2013, 04:47:42 PM
It isn't even referred to as USS Vengence/Vengence in the movie, just Dreadnought Class and "unmarked ship".

Yes it is

SPOILER

It's heard over communication channels when Scotty finds it
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 18, 2013, 06:51:19 AM
Lots more views of the hot wheels model

http://www.thetrekcollective.com/2013/05/first-look-at-hot-wheels-uss-vengeance.html
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 18, 2013, 12:46:46 PM
Yes it is

SPOILER

It's heard over communication channels when Scotty finds it

Thank you, I was about to point that out myself. :P  After seeing the film, I find myself really liking this enormous battleship.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on May 18, 2013, 02:26:11 PM
Nice work.  Looking forward to seeing final version  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MajorPayne on May 18, 2013, 03:13:14 PM
Looks excellent baz. I'll be following this thread VERY closely and when/if this beast is released ill be sure to grab it.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 18, 2013, 03:26:15 PM
Baz, finish up the Vengeance and I'll recreate the IMAX poster!
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 18, 2013, 05:22:58 PM
rewatching the movie again tomorrow. Then in the evening I will work on the ferengi station as I don't want to get disqualified for not completing it on time :P

The full steam on the vengeance.
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on May 18, 2013, 08:14:10 PM
Hey just out of curiosity for the weapons, anyone know the SIZE of those Phaser bolts the Vengeance was firing? That first shot was at LEAST the size of half the Enterprise nacelle and took out a HUGE chunk of the saucer, and with it being BIGGER than the ENterprise E, I was wondering how one would measure the size of one of those pulses?
Title: Re: Baz1701 WIP's
Post by: FarShot on May 18, 2013, 08:55:14 PM
The scale of the Enterprise varies even within the movies themselves.  You can chalk up the overscaling to purely cinematic needs.  Besides, if the scale of the JJPrise were 725 meters, the Vengeance would be way too large for that shot of it hitting San Francisco and Alcatraz.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 18, 2013, 09:43:32 PM
The scale of the Enterprise varies even within the movies themselves.  You can chalk up the overscaling to purely cinematic needs.  Besides, if the scale of the JJPrise were 725 meters, the Vengeance would be way too large for that shot of it hitting San Francisco and Alcatraz.
That's an understatement.  First I thought the shot of Kirk and McCoy against the side of the ship would be a good one for size comparison.  Then there was the shuttlecraft.  Then the torpedoes.  It's become almost as inconsistent as the Enterprise-A, the Enterprise-E, and the Defiant.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 19, 2013, 02:58:50 AM
Guys I appreciate the comments but please no plot spoilers for those yet to see it.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 19, 2013, 03:43:27 AM
Problem solved.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 19, 2013, 07:07:57 AM
Can't say I saw any size discrepancies this time. Alcatraz is practically microscopic under the hull (didn't bother spoiler tagging that as it's in every single trailer)

Seeing the Vengeance slicing through the city really cements the colossal size of the thing.
As for the Enterprise, shots of the ship next to shuttles again (which are bigger themselves remember) and even tiny swimming people clearly backs up the 725.35m aswell.


I don't want to open up a can of worms in Baz's thread (again), but as a small insight into VFX production (a field I've recently entered and have a lot of friends in ;))...

Nowadays for film and even TV, finalized 3D models are built accurately to 1:1 scale in the 3D environments (I feel sorry for whoever had to handle the Narada!). So if that's how big they say the ship is (eg the Enterprise is stated to be 2379.75 feet/ 725.35m in the bluray features at least twice [Screenshot for anyone without a bluray player: http://2.bp.blogspot.com/-YENremF4m0M/URATyW1Z1vI/AAAAAAAAMmE/LPPoT0K9r2w/s1600/Star+Trek+Consititution+class+comparison.jpg] and in the Art of the Film book), that's how big it really is.

Again, the only clear discrepancy to the large scale I've seen in either film is the shot of the shuttle taking off while the Ent is being built. This was likely to allow for the tight camera movement swinging up to reveal the reg number on the nacelle. We often have to bend the rules a bit based on what the director wants a shot to do. It's his film after all.
Every other shot we can judge from consistently show it to be the larger given size. Even the very first teaser trailer shows the workmen welding it to be tiny on it's hull.  Plus, the Enterprise isn't a Tardis, those large cavernous interiors have to fit somewhere. :funny

As for the phasers/disruptors/nasty beams of doom from the Vengeance. I don't think length matters that much. Remember TNG phasers were usually a looooong continuous beam.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 19, 2013, 01:32:32 PM
not sure I can change much more.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9p.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9q.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/ven9r.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 19, 2013, 01:44:16 PM
Don't think there's anything else needing to be changed, she looks good.
Title: Re: Baz1701 WIP's
Post by: tiqhud on May 20, 2013, 09:00:46 AM
WHAO :dance
Title: Re: Baz1701 WIP's
Post by: genty on May 20, 2013, 06:23:39 PM
Found a pic of the QMX model of the Vengeance from their latest update here which may help
http://www.qmxonline.com/news/qmx-offers-props-from-star-trek-into-darkness/
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 21, 2013, 02:16:07 AM
Since qmx seems to have ground to a halt;
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/484502_729241247092383_1965158254_n.jpg
http://www.startrek.com/uploads/assets/articles/QMXship2.jpg

*Sigh*... I'm still waiting for a good but not huge/ridiculously expensive model of the 09 Enterprise.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 21, 2013, 07:25:14 AM
Since qmx seems to have ground to a halt;
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/484502_729241247092383_1965158254_n.jpg
http://www.startrek.com/uploads/assets/articles/QMXship2.jpg

*Sigh*... I'm still waiting for a good but not huge/ridiculously expensive model of the 09 Enterprise.
You and everyone else.  I saw an unboxing of the studio model-scale JJ-prise and while she was beautiful, my god was she big.
Title: Re: Baz1701 WIP's
Post by: Vortex on May 21, 2013, 09:37:34 AM
Since qmx seems to have ground to a halt;

QMX not following through on something? No, you're mistaken.  :hithead:

Looking really nice, Baz.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 21, 2013, 10:20:14 AM
The only thing I see that may need changing on Baz's Vengeance mesh is the bussard collector, front bits of the nacelles. Other than that, I don't see much to change (until more references are available).
Title: Re: Baz1701 WIP's
Post by: hobbs on May 21, 2013, 03:03:54 PM
looks good baz :D

hmmm anyone know the reason... i mean the trek-nical reason they did the hole in the saucer?
i think ive seen other ships with that too.
Title: Re: Baz1701 WIP's
Post by: Saquist on May 21, 2013, 04:20:28 PM
looks good baz :D

hmmm anyone know the reason... i mean the trek-nical reason they did the hole in the saucer?
i think ive seen other ships with that too.

It's massive unsound from a structural perspective.  At this size there is no core structure to the flexible outter sections to and thus nothing to secure the neck of the vesel.  All kind of sagging in the superstructure....
One may look at it as an attempt to reduce mass.... (in a really bad way.)

And...yet I like it more than Enterprise....
Why is it I like every ship more than Abramsprise....Kelvin included....
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on May 21, 2013, 04:30:06 PM
Quote
And...yet I like it more than Enterprise....
Why is it I like every ship more than Abramsprise....Kelvin included....
Maybe it is because all of the other ships were not called Enterprise.
Title: Re: Baz1701 WIP's
Post by: Saquist on May 21, 2013, 07:29:57 PM
Maybe it is because all of the other ships were not called Enterprise.

If this were Enterprise...I would like it more (minus the structural self destruct easy button in the middle.)  It's feral and military and a bit scary. It would have been an interesting statement.  I wouldn't looove it but it would be better than the Bow Legged Ugly Duckling Abramsprise.  I've gotten used to it but it's still as awkward as sin.

Kelvin still looks more "real" than anything in the series thus far.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on May 21, 2013, 08:05:46 PM
If this were Enterprise...I would like it more (minus the structural self destruct easy button in the middle.)  It's feral and military and a bit scary. It would have been an interesting statement.  I wouldn't looove it but it would be better than the Bow Legged Ugly Duckling Abramsprise.  I've gotten used to it but it's still as awkward as sin.

Kelvin still looks more "real" than anything in the series thus far.

The Kelvin really looks like the logical step between the NX-01 and the original Enterprise.  And honestly, how some of you feel about the JJ-prise is exactly how I feel about the Enterprise-D.  Still not too fond of that design.
Title: Re: Baz1701 WIP's
Post by: starfox1701 on May 21, 2013, 09:42:32 PM
The D at least makes since from a warp field dynamics stand point; the JJprise, especially if its the size of a Sovereign, doesn't. The Nacelles are to close together and the undercut on the secondary hull is too far forward. The design should have problems with warp field fratricide and subspace vortices that cause excess hull stress. Might explain why they never use high warp factors in the dialog.
Title: Re: Baz1701 WIP's
Post by: FarShot on May 21, 2013, 11:26:26 PM
...what.
Title: Re: Baz1701 WIP's
Post by: CptBenSisko on May 21, 2013, 11:52:11 PM
That is called Treknobabble.... LOL
Title: Re: Baz1701 WIP's
Post by: serverandenforcer on May 22, 2013, 02:15:28 AM
Last time I recalled, Star Trek was science fiction.  From some of the "technology" that I've seen in the first movie and the new one, it appears that this alternate reality has an unusually higher level advancement in technology than the prime universe. Theoretically speaking, it is possible that the envelope to certain limitations that were prevalent in the prime universe are no longer an issue of concern in this alternate universe. In fact, I do not think this was the prime universe to begin with because according to some current theories in time travel, it is not possible to go back in time to "your" prime universe. Instead, you can only travel to the past of another universe. This might explain why the new Kirk has blue eyes instead of brown, Spock and Uhura are a couple, Checkov has blonde hair instead of dark brown, and why all the ships are bigger and better.  Pike was supposed to be in a wheel chair (according to the TOS pilot episode "The Menagerie"), and Section-31 is supposed to be an organization that nobody knows about and is never officially recognized or even spoken of until Deep Space Nine.  So I would hold back with arguing about the technological limits that theoretically exist in a science fiction genre.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 22, 2013, 04:15:23 AM
And on that note I think this conversation is done or at the least be move to a non WIP thread  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2013, 08:29:31 AM
With my entry in this months fiersly contest contest done time to get back on the Vengenace. She will be 4 textures at 2048 each (with a set of 1024's for Tiq ;) )

(http://farm6.staticflickr.com/5463/8866332940_2fb1e476e2_o_d.jpg)
(http://farm9.staticflickr.com/8537/8865724383_9a4cf9727a_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on May 28, 2013, 09:26:12 AM
amazing job dude... that centre bit i assume is the bridge?... is that indent the window view screen the the new trek uses? if so wont they only see the hull directly in front lol (not a criticism of your model just something i just noticed lol)

cookie for model skills
Title: Re: Baz1701 WIP's
Post by: Vortex on May 28, 2013, 10:12:26 AM
We have a contest contest? :p

I like it. Especially that colour scheme, goes well with a stealth ship. Hiding in plane sight.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 28, 2013, 10:38:42 AM
amazing job dude... that centre bit i assume is the bridge?... is that indent the window view screen the the new trek uses? if so wont they only see the hull directly in front lol (not a criticism of your model just something i just noticed lol)

The bottom of the window lines up with the top of the saucer. You just have to remember these ships are designed by artist and not engineers.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 28, 2013, 10:51:09 AM
Star Trek: Into Funkytown
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on May 28, 2013, 12:27:31 PM
The bottom of the window lines up with the top of the saucer. You just have to remember these ships are designed by artist and not engineers.

I have a feeling that the screen may not actually be at the tip of that extension, rather, the front of the extension is slightly lower thant the top of the saucer and the bridge is slightly further back where it raises up a bit. However, it's very difficult to see clearly what that area of the ship looks like on the various qmx/hotwheels model images and the few screens from the film we have access to.
Title: Re: Baz1701 WIP's
Post by: hobbs on May 28, 2013, 02:13:44 PM
agreed awkard to see

agreed about artists vs engineers lol

awsome model anyway  :yay:
Title: Re: Baz1701 WIP's
Post by: Locke on May 29, 2013, 03:07:34 AM
I have a feeling that the screen may not actually be at the tip of that extension, rather, the front of the extension is slightly lower thant the top of the saucer and the bridge is slightly further back where it raises up a bit. However, it's very difficult to see clearly what that area of the ship looks like on the various qmx/hotwheels model images and the few screens from the film we have access to.

Although, having seen the movie, I can assure you that the bridge is definitely that small window in the upper portion of the center extension.
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on May 29, 2013, 05:31:52 AM
With my entry in this months fiersly contest contest done time to get back on the Vengenace. She will be 4 textures at 2048 each (with a set of 1024's for Tiq ;) )

(http://farm6.staticflickr.com/5463/8866332940_2fb1e476e2_o_d.jpg)
(http://farm9.staticflickr.com/8537/8865724383_9a4cf9727a_o_d.jpg)

I'm REALLY looking forward to this, but I was wondering: will it be to scale? Also, will you or someone else make custom textures to make it LOOK more like a JJ Abrams-verse ship? I'd love to see this textured as the Enterprise A.
Title: Re: Baz1701 WIP's
Post by: baz1701 on May 29, 2013, 10:02:36 AM
Two of the four areas mapped and TEMPORARY textures applied
(http://farm6.staticflickr.com/5452/8878912826_970afa8ceb_o_d.jpg)
(http://farm9.staticflickr.com/8139/8878912722_1f1ed5af24_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: starship on May 29, 2013, 10:24:00 AM
That is an ugly ship, but you?re doing an excellent work Baz. ;)
Title: Re: Baz1701 WIP's
Post by: TraxZion on May 30, 2013, 06:43:23 AM
I look forward to seeing where this goes
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2013, 08:58:55 AM
Back with a Vengenace  :P

(http://farm6.staticflickr.com/5443/9083010137_42d7b5793a_o_d.jpg)
(http://farm6.staticflickr.com/5491/9083010127_5fc795bf8f_o_d.jpg)
(http://farm4.staticflickr.com/3821/9085229082_22d144cec8_o_d.jpg)
(http://farm3.staticflickr.com/2818/9085229060_3352a67aa3_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on June 19, 2013, 09:00:55 AM
Evil looking to the core.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on June 19, 2013, 09:28:30 AM
wow thats really coming along  :bow:
Title: Re: Baz1701 WIP's
Post by: Vortex on June 19, 2013, 09:33:31 AM
It's so dark. It could be Batman's ship.

Looks great.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 19, 2013, 12:41:40 PM
That still is one strange ship. I would tone down the blue a bit. Good work so far!
Title: Re: Baz1701 WIP's
Post by: Eloi on June 19, 2013, 08:39:43 PM
What a slapdash and nonsensical platypus.  It looks as though they built the thing of Lego and cinder blocks.  It is by far, without question and beyond argument the least inspired and poorest design for a Federation starship to ever be on the screen.  JJ must have had it planned by a team of blind four year old children locked in a hot room with bears.  No part of that ship has the appeal of anything in excess of a millipede.  It has no nacelles, only branches.

I hate it.

I respect you, Baz, for tackling this, the Jocelyn Wildenstein of starships.  A tip of the hat, then. :salute3:
Title: Re: Baz1701 WIP's
Post by: FarShot on June 19, 2013, 09:53:10 PM
I think the clunky unpleasing look is intentional.  The F-117 and its awkward... everything... comes to mind.  She's not pretty, and she's not supposed to be.  Maybe this is one ship to call a he.

(Actually, that's fitting considering the male computer voice.)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 19, 2013, 11:26:13 PM
I think the clunky unpleasing look is intentional.  The F-117 and its awkward... everything... comes to mind.  She's not pretty, and she's not supposed to be.  Maybe this is one ship to call a he.

(Actually, that's fitting considering the male computer voice.)

Indeed.  This ship is built for one purpose, and one purpose only, and that's to wage war.  This ship is a giant club, not a scalpel.  No surgical precision, just blatant violence.  While the warp engines are obviously more inspired by the Refit Constitution due to the flattened profile.  But all in all...it makes for a better "dreadnought" than slapping a third warp engine on top of the saucer.

She's looking good baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 20, 2013, 10:17:17 AM
Minor update.

(http://farm3.staticflickr.com/2852/9091515581_5a4888f53c_o_d.jpg)
(http://farm6.staticflickr.com/5510/9091515619_b33de15d21_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on June 20, 2013, 04:23:27 PM
Nice! I wonder what that bit under the bridge is; can't really make it out in any pictures.

As for the look of the ship, it represents the complete opposite of what starfleet stands for and so is designed to look very opposite to the Enterprise.
The Enterprise is bright, sleek and beautiful; the Vengeance dark, harshly angular and aggressive.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on June 21, 2013, 03:33:54 AM
Well done. I'm looking forward to fight this beast. I'm convinced that this ship is going to be a worthy opponent. :)
Title: Re: Baz1701 WIP's
Post by: Lurok91 on June 21, 2013, 05:13:27 AM
I  salute you Baz  :salute2:.  

It's an understandably natural instinct for people to want to make 'hero' ships (natch, they're always going to be popular).  But as we all know, every hero needs a good nemesis, and you've done the community a service taking this on.  It's the ship I'm most looking fwd to  :)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 21, 2013, 10:04:48 AM
Quote
It's an understandably natural instinct for people to want to make 'hero' ships (natch, they're always going to popular).  But as we all know, every hero needs a good nemesis, and you've done the community a service taking this on.
And I'm running out of hero ships.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on June 21, 2013, 02:38:04 PM
 :funny. 
Title: Re: Baz1701 WIP's
Post by: 086gf on June 21, 2013, 05:22:08 PM
Now that is what you would call spooky good!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 21, 2013, 08:08:26 PM
And I'm running out of hero ships.
Well, as hard as it would be to improve your TOS and TMP Connies and your Galaxy, you were planning on revising the Kelvin fleet and your Excelsior pack as I recall.  Not to mention the million other back-burnered WIPs you have in your list. :angel  Though you could always come up with new designs. ;)

In any event Baz, I'm loving the Vengeance so far, can't wait to blow stuff up with it.
Title: Re: Baz1701 WIP's
Post by: TraxZion on June 22, 2013, 08:20:59 AM
That is some fantastic work  :)
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on June 22, 2013, 12:37:08 PM
Is it just me, or can anyone else see a modern style Shark face painted on the sides of the secondary hulls, similar to what they have on the A-10 Warthog? Those balls of Doom and those Mega Phasers would look good with an A-10 Paint scheme! That is looking good Baz! I can't WAIT to attack the Abramsprise with that beaut!
Title: Re: Baz1701 WIP's
Post by: moed on June 23, 2013, 03:27:35 AM
Looks great Baz!
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 17, 2013, 03:33:47 AM
This may be relevant to your interests
http://www.thetrekcollective.com/2013/07/qmx-reveals-its-high-end-uss-vengeance.html
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 17, 2013, 04:10:01 AM
Very helpful thank you :thumbsup:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on July 17, 2013, 06:51:08 AM
@ wiley, Ships like the star destroyer, the milennium falcon, negh'var, the entire dominion faction, norexan, scimitar could use a redo ;)
Title: Re: Baz1701 WIP's
Post by: FarShot on July 17, 2013, 02:23:28 PM
Ships like the ... ... cough ... cough cough.  Ahem.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 17, 2013, 02:27:58 PM
This may be relevant to your interests
http://www.thetrekcollective.com/2013/07/qmx-reveals-its-high-end-uss-vengeance.html
Nice find.  QMx's website didn't have nearly as big high res images or I would've posted about this myself.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 19, 2013, 02:14:56 AM
And another one from hallmark
http://www.startrek.com/article/first-look-hallmarks-star-trek-ornaments-for-2014
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 20, 2013, 07:36:09 AM
Great shots of the qmx model from comiccon!
http://news.toyark.com/2013/07/18/sdcc-2013-qmx-star-trek-firefly-and-more-95061
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2013, 10:30:04 AM
Good pics. Feel like they have been lazy with the saucer Aztec and used the refit connie. From the publicity shot of the cgi model it is different and closer to the jjprise.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 20, 2013, 01:13:12 PM
Good pics. Feel like they have been lazy with the saucer Aztec and used the refit connie. From the publicity shot of the cgi model it is different and closer to the jjprise.

Interesting...the pattern on the artisan model at comic con is different from those earlier publicity pics. Maybe the CC one is a prototype? The smaller model has the same pattern as the publicity picks. Good catch!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 20, 2013, 01:46:54 PM
Interesting...the pattern on the artisan model at comic con is different from those earlier publicity pics. Maybe the CC one is a prototype? The smaller model has the same pattern as the publicity picks. Good catch!
That's a nice catch, I wouldn't have noticed that the smaller model has a different pattern.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 20, 2013, 01:59:43 PM
I guess there are only a few of us here that have worked on all the canon Enterprise's that we notice these things.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 20, 2013, 02:57:54 PM
It seems like there is considerably more reference to the Vengeance now than before. I plan on getting one of the smaller Vengeance models ($100 range) when they become available.

The Hot Wheels one is pretty decent, and features a few details on the upper saucer that are not featured on the Qmx version.

On a side note, the two big guns that come out of the Vengeance (when they were charging up, aiming at the Enterprise) emerge from a set of two doors on the port and starboard areas of the lower saucer.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 20, 2013, 03:06:15 PM
I thought they came out of invisible hatches in the forked area near the front.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on July 20, 2013, 03:11:49 PM
I figured, since the Vengeance's port side was facing the Enterprise, the two guns had to be located close together, emerging from the underside of the saucer. It seemed like a logical placement.

We won't know until the movie is released.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 20, 2013, 03:52:09 PM
https://dl.dropboxusercontent.com/u/83575522/BCC/ven1.jpg (https://dl.dropboxusercontent.com/u/83575522/BCC/ven1.jpg)
https://dl.dropboxusercontent.com/u/83575522/BCC/ven2.jpg (https://dl.dropboxusercontent.com/u/83575522/BCC/ven2.jpg)
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on July 20, 2013, 04:45:27 PM
Hey, I'm pretty sure you saw this end, but is anyone else thinking that not only is the Vengeance a Battleship, but it also MAY be a carrier for smaller ships and/or fighters. Take a look at the ports there on the Port and Stbd sides of the ship's aft expanded hull: could those be shuttle doors? (http://news.toyark.com/wp-content/uploads/sites/4/2013/07/SDCC-2013-QMX-023.jpg)
Title: Re: Baz1701 WIP's
Post by: starfox1701 on July 22, 2013, 01:37:51 PM
As much as I love CGI for the freedom it gives in showing new and more ships anyone else wish they would still go through the process of making a model first like they did on LOTR
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 30, 2013, 09:02:13 AM
Well with everything else done I'm back with a Vengenace!!!

Sometimes you might as well just start over.

(http://farm3.staticflickr.com/2871/9401585838_1703be8030_o_d.jpg)
(http://farm3.staticflickr.com/2843/9401585932_54d5c93018_o_d.jpg)
(http://farm8.staticflickr.com/7297/9398821223_e20ab9d53b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on July 30, 2013, 09:42:20 AM
 :thumbsup: :thumbsup: Looking good.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 30, 2013, 03:35:32 PM
Nice! Looking forward to seeing this one develop. :thumbsup:

Obviously you're not at the pylon point yet, but when you get to it, I think the nacelles are a bit further apart than that.
Title: Re: Baz1701 WIP's
Post by: starship on July 30, 2013, 04:22:55 PM
Hey, I'm pretty sure you saw this end, but is anyone else thinking that not only is the Vengeance a Battleship, but it also MAY be a carrier for smaller ships and/or fighters. Take a look at the ports there on the Port and Stbd sides of the ship's aft expanded hull: could those be shuttle doors? (http://news.toyark.com/wp-content/uploads/sites/4/2013/07/SDCC-2013-QMX-023.jpg)

Her a** remembers a lot the "head" of the new Galactica, or a snake at least. :)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on July 30, 2013, 10:28:53 PM
Not very sleek and graceful. Very military oriented.
What was the crew compliment again. Very small right?
Title: Re: Baz1701 WIP's
Post by: Bones on July 31, 2013, 03:13:59 AM
Yeah from what i remember, this ship needed like 1/4 of regular crew or even less
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on July 31, 2013, 03:59:04 AM
Nice work baz :D  :yay: :bow:
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 31, 2013, 09:33:30 AM
Getting the strong back started.
(http://farm6.staticflickr.com/5473/9406187605_e8386bb8e2_o_d.jpg)
(http://farm4.staticflickr.com/3758/9406187519_834bf0830a_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vladko1 on July 31, 2013, 10:17:32 AM
Very good, Baz! That will be an awesome ship! Have a cookie :)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 31, 2013, 11:54:56 PM
Only thing I notice is the main cutout in the saucer being too wide.  Can't wait to see more!
Title: Re: Baz1701 WIP's
Post by: Vortex on August 01, 2013, 09:49:32 AM
Awesome stuff!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 01, 2013, 09:59:37 AM
Todays update.

(http://farm6.staticflickr.com/5329/9416334584_99d027f763_o_d.jpg)
(http://farm8.staticflickr.com/7430/9413569907_ec86ca3b30_o_d.jpg)
(http://farm4.staticflickr.com/3800/9413569803_e96263a1b6_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 02, 2013, 02:27:51 AM
Obviously this isn't to scale with the diagram of the enterprise, but it gives a good top down profile of the vengeance to work from;

http://i912.photobucket.com/albums/ac330/KingDaniel01/vengeance_graphic.jpg

From some of the computer display art for the film here; http://www.jorgeonline.me/portfolio/star-trek-into-darkness-2/#prettyPhoto


Interestingly, it looks like the nacelles are angled towards each other at the rear a bit.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2013, 08:30:14 AM
Cool pics. used the top view to good use.

(http://farm4.staticflickr.com/3677/9420081919_1a26c1bd4a_o_d.jpg)
(http://farm3.staticflickr.com/2846/9420081823_fb61997b40_o_d.jpg)
(http://farm4.staticflickr.com/3827/9420081643_4a47a0181b_o_d.jpg)
(http://farm4.staticflickr.com/3693/9422846686_7a784950d0_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 02, 2013, 08:41:09 AM
oh yes oh yes!  :yay: :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 02, 2013, 06:17:20 PM
Heres some more.
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre3.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre4.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 02, 2013, 06:55:09 PM
Nice work! The only thing that irks me is the large gap in the saucer- it should be more triangular.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 02, 2013, 07:13:12 PM
Concur with Wiley. I made a rough edit superimposing the top view with your model:

(http://s21.postimg.org/h0x05119j/vengeance_edit.png) (http://postimg.org/image/w9mxisuxv/full/)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 02, 2013, 07:21:35 PM
Holy hell thats quick work, are you pumped up on caffine?

Agreed on the cut out, and I think either the saucer is a little small or the nacelles are a little too far apart now (based on the top down diagram).

Edit: Actually it might be that the nacelles are too big in relation to the rest of the ship
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 02, 2013, 09:26:54 PM
Since I own the Hot Wheels USS Vengeance, here are some pics I took of it. It may not be as accurate as the QMX version, but they are good for general reference.

https://www.facebook.com/michael.wiley.1232/media_set?set=a.485789024830497.1073741828.100001982105427&type=3
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2013, 04:40:15 AM
Thanks guys, I've revised the top now, still have a few things to fix mostly the bottom.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre5.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 03, 2013, 04:51:30 AM
Since I own the Hot Wheels USS Vengeance, here are some pics I took of it. It may not be as accurate as the QMX version, but they are good for general reference.

https://www.facebook.com/michael.wiley.1232/media_set?set=a.485789024830497.1073741828.100001982105427&type=3

Looking at these, I'd say ignore the diagram I posted regarding the nacelles. they don't seem to correspond with the side on shots from the film. The models are closer I think.
http://images.wikia.com/memoryalpha/en/images/4/45/Enterprise_and_Vengeance_face_off.jpg
http://images.wikia.com/memoryalpha/en/images/e/e8/Vengeance_drone.jpg

Those little nubs you have running around the saucer don't seem to be on the qmx model
http://images.wikia.com/memoryalpha/en/images/4/48/QMx_Star_Trek_Into_Darkness_USS_Vengeance_artisan_replica.jpg
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 03, 2013, 10:01:13 AM
Quote
Those little nubs you have running around the saucer don't seem to be on the qmx model
That was one the things I forgot to mention. Maybe Mattell/Hot Wheels got an earlier concept of the ship?

I like the updates on the saucer. Though there are a few things I would change, but they are minor enough not to notice. I would suggest adding detail to the upper-saucer's guns if you want to remain true to the Hot Wheels version.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 03, 2013, 06:16:55 PM
The top "nubs" will be removed. I have rebuilt the underside, and I have yet to recut the triangles back in.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre6.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 03, 2013, 06:59:06 PM
this is looking awesome :D  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on August 03, 2013, 09:33:20 PM
Dang Baz! I've been REALLY impressed with your work since a few years back! This steroid enhanced Vengeance is looking GOOD!
Title: Re: Baz1701 WIP's
Post by: ViperM1 on August 04, 2013, 09:18:26 PM

Awesome work, very nice indeed! :thumbsup:

Title: Re: Baz1701 WIP's
Post by: baz1701 on August 07, 2013, 08:27:13 AM
Anyone remeber when I started this ship as a quick and rough build lol :hithead:

(http://farm8.staticflickr.com/7352/9458865548_2d2ae19cfb_o_d.jpg)
(http://farm4.staticflickr.com/3798/9458865616_6b354bed42_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 07, 2013, 08:41:15 AM
oh yes oh yes!
Title: Re: Baz1701 WIP's
Post by: Vortex on August 07, 2013, 10:14:08 AM
She's looking great. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 07, 2013, 12:06:57 PM
Ironically I hated it on screen but seeing you build it; I appreciate it more.

Maybe it's the texturing job that turned me away.

Anyways awesome job.  :thumbsup:

Adam
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 07, 2013, 01:41:08 PM
Speaking of texturing, will you be making a screen version styling of the textures, as well as a more "prime universe" style texturing? (2 texture sets)
Title: Re: Baz1701 WIP's
Post by: FarShot on August 07, 2013, 04:10:30 PM
I don't see why.  The prime universe version of this ship would be the Federation class dreadnought.  I doubt there'd ever be a ship-o-the-line Vengeance with full Starfleet registration and livery.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 07, 2013, 04:55:56 PM
Perhaps I should rephrase the question;

I know it's not canon with the "Vengeance" in the Prime Universe. But would you (Baz) consider a more Prime Universe-style texturing, as well as perhaps the super-dark style from the movie? One idea would be to borrow a similar look (texture wise) to the NX-01 (more metallic hull, less Connie-white).
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 07, 2013, 05:34:37 PM
screw that, i would LOVE to see this is TMP Connie Colours D
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 07, 2013, 06:09:25 PM
I did say "One idea" :P

Another would be, ANY of the Prime Universe texture stylings. But ofcourse, that's all up to Baz. Just a suggestion.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 08, 2013, 08:47:22 AM
Sticking a TMP paint job will not be that big a deal once it is done.

(http://farm8.staticflickr.com/7319/9463205287_35620918de_o_d.jpg)
(http://farm4.staticflickr.com/3689/9463205325_9ef03f928b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on August 08, 2013, 09:24:45 AM
Looking pretty sweet so far. Thou i'm not sure if "sweet" is the correct word for a ship of Vengeance :P

(cookied)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 08, 2013, 10:02:56 AM
That is one beefed up looking ship, never thought Starfleet would have it in them to design a monster like this. Amazing job so far and thanks for considering to do an alternate TMP texture. Awesome!

Adam
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 08, 2013, 04:28:40 PM
That's sexy.

Few things that jumped out at me though; I think the inset area for the deflector should be a bit bigger and the hatches on the underside of the saucer seem to be a bit too large and close together compared to the official shot.
http://images.wikia.com/memoryalpha/en/images/6/69/USS_Vengeance.jpg

On the topside, I'm not sure those two cut outs at the front of the raised section in front of the bridge should be there and maybe the nacelles should be just a tad closer together. They don't seem to spread quite as wide as the saucer on the qmx.
http://images.wikia.com/memoryalpha/en/images/4/48/QMx_Star_Trek_Into_Darkness_USS_Vengeance_artisan_replica.jpg

Regardless, she's looking mighty fine ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 08, 2013, 05:03:19 PM
thanks but at this stage I can live with it, since the nacelles are now attached to the main hull. But I do appriciate the comments :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 08, 2013, 06:06:57 PM
I'm now done with the mesh.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre9a.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 08, 2013, 06:41:56 PM
Looks cool :D
Title: Re: Baz1701 WIP's
Post by: ViperM1 on August 08, 2013, 08:58:58 PM

Sweet! :yay:
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 08, 2013, 11:53:51 PM
This will make an excellent TMP BBX ship. Thank you. Excellently executed. Can't wait for the textures and the alternates. Cookiesssssss

Adam :)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 09, 2013, 02:14:08 AM
thanks but at this stage I can live with it, since the nacelles are now attached to the main hull. But I do appriciate the comments :thumbsup:
I would still maybe consider the deflector, but fair enough ;)

Will you be texturing on the shuttlebay(?) between the pylons?
http://news.toyark.com/wp-content/uploads/sites/4/2013/07/SDCC-2013-QMX-023.jpg

Are you scaling it relatively to the enterprise based on this shot?
http://images.wikia.com/memoryalpha/en/images/4/45/Enterprise_and_Vengeance_face_off.jpg
It looks a bit too monstrous in those shots but that could be the perspective.

Can't wait to see her textured :dance
Title: Re: Baz1701 WIP's
Post by: 086gf on August 09, 2013, 02:49:47 PM
Fantastic job Baz!

Still sad that we never saw her use the bfgs/railguns. If only the Klingons would of showed up at the moment they should have.:(
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 09, 2013, 06:04:31 PM
Fantastic job Baz!

Still sad that we never saw her use the bfgs/railguns. If only the Klingons would of showed up at the moment they should have.:(

I must say I was quite disappointed as well. To show us those guns and not use it. To not even show us a Klingon Battlecruiser take on the Big V. Ehhh. Definitely a Debbie Downer move.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2013, 08:28:13 AM
Ship now fully mapped to 4 x 2048 maps. The eagle eyed amoung you will spot the revised deflector and rebuilt nacelle end caps. The gun doors would be far more hassle than its worth at this stage.

(http://farm8.staticflickr.com/7373/9502690300_397db67861_o_d.jpg)
(http://farm8.staticflickr.com/7392/9502690380_3af838561b_o_d.jpg)
(http://farm6.staticflickr.com/5493/9502690492_2ed5ecb26b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 13, 2013, 10:05:02 AM
I'll probably like your version then the real deal. Can't wait to see it done. Thank you :yay:
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 13, 2013, 11:19:32 AM
Looking good :thumbsup:

Minor thing, The top of the bridge extension is flat rather than stepping down to the sides.
http://3.bp.blogspot.com/-isR9goRTqmw/UeVKS7pV2aI/AAAAAAAATAQ/wZ-j-1zU0f8/s1600/QMx+Star+Trek+Into+Darkness+USS+Vengeance+artisan+replica+4.jpg
May have added polys you didn't need to but it is minor though ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 13, 2013, 11:26:12 AM
At this stage I think I will leave as is. moding the deflect messed up the unwrap, don't want to do it again.
Title: Re: Baz1701 WIP's
Post by: ViperM1 on August 13, 2013, 08:49:36 PM

Awesome work! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 13, 2013, 08:53:44 PM
At this stage I think I will leave as is. moding the deflect messed up the unwrap, don't want to do it again.

you do know if you collapse the stack, it will embed the UVWs untill you apply a "remove" modifier.

you can then model to your hearts content and not hurt the rest of the uvs except for where you're directly working, worse case you just have to re map that small area.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 14, 2013, 08:51:51 AM
Thanks CyAn1d3, I was aware of that but appriciated the heads up.

I have started the ball ache of aztecing this beast. Note the pylons and the saucer have not been started yet just the main pattern.

(http://farm6.staticflickr.com/5521/9507442251_c7c3410d1e_o_d.jpg)
(http://farm3.staticflickr.com/2864/9507442311_823d36c60a_k_d.jpg)
(http://farm4.staticflickr.com/3745/9507442347_1dcab729c0_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on August 14, 2013, 09:58:36 AM
Looking good. Bloody dark (I know, it's supposed to.), but good.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 14, 2013, 02:03:20 PM
Yer screw that for a game of tennis!  :thumbsup: :bow:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on August 14, 2013, 07:47:57 PM
Sinister. :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 15, 2013, 08:26:49 AM
Finished the saucer aztec and played with Spec levels
(http://farm8.staticflickr.com/7341/9514266007_0c11fc64a8_o_d.jpg)
(http://farm3.staticflickr.com/2884/9514266049_a1ae52ca6f_o_d.jpg)
(http://farm4.staticflickr.com/3775/9514266093_d4981f0862_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 15, 2013, 08:41:01 AM

 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: mckinneyc on August 15, 2013, 09:18:36 AM
I agree with Boris  :funny
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on August 15, 2013, 08:23:01 PM
smexy beast you got there  :D
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on August 15, 2013, 09:01:46 PM
GORGEOUS! By the way, have you come up with any concepts that has a full saucer?
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 19, 2013, 09:30:34 AM
Sorry no plans for a whole saucer version.

Progress is slow due to RL issues.

(http://farm4.staticflickr.com/3740/9547352168_c3203d97ef_o_d.jpg)
(http://farm4.staticflickr.com/3784/9547352242_c1d5b30730_o_d.jpg)
(http://farm4.staticflickr.com/3744/9547352314_bec35ddcec_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 19, 2013, 10:54:02 AM
Nice!
Title: Re: Baz1701 WIP's
Post by: FarShot on August 19, 2013, 01:46:54 PM
I feel like there should be a subtle grid between each of the aztec sections.  Looking beautiful!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 19, 2013, 02:41:48 PM
I agree but it is not there on the models.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 19, 2013, 03:51:29 PM
:thumbsup:

Are the nacelle caps supposed to be bright white?

I'd maybe darken or desaturate the gold bits down a bit (I didn't even realize those were gold on the qmx model until I saw this!).

Is the aztec on the saucer rotated a bit? It doesn't look symmetrical on this image

(http://farm4.staticflickr.com/3775/9514266093_d4981f0862_o_d.jpg)

Not a major thing, just curious if it was intentional ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 20, 2013, 10:55:59 AM
Your right the saucer aztec was off, that has been fixed and the nacelle and pylons are virtually done.

(http://farm3.staticflickr.com/2826/9553523029_96e207175c_o_d.jpg)
(http://farm4.staticflickr.com/3825/9553523101_2db02b1b2d_o_d.jpg)
(http://farm6.staticflickr.com/5509/9553523147_673f1a4032_o_d.jpg)
(http://farm4.staticflickr.com/3758/9553523211_8ed1102758_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 20, 2013, 03:56:15 PM
I actually thought it should be rotated the other way, but that works too!  ;)

On the right hand side of the saucer from the top view, there seems to be a darker section of hull that's double the size of the rest, as if the lighter section in between has been missed out. Again not a big deal.

Those nacelle caps still look very bright to me, maybe it's the specs?

The gold bits look much better :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 21, 2013, 09:59:23 AM
Started on the saucer detail.

(http://farm4.staticflickr.com/3768/9563760852_2e5aed998a_o_d.jpg)
(http://farm8.staticflickr.com/7440/9563760950_80ff94995e_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 21, 2013, 10:00:25 AM
awesome!  :yay:
Title: Re: Baz1701 WIP's
Post by: mckinneyc on August 21, 2013, 10:01:50 AM
While I still hate this ship Baz your work is outstanding!
Title: Re: Baz1701 WIP's
Post by: ViperM1 on August 21, 2013, 08:42:54 PM

Very awesome! Can't wait to take down some Klingons with this baby! :dance
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 21, 2013, 09:27:43 PM
Speaking about taking down Klingons. We really didn't see this thing in action. What armaments will she have. Anything new and experimental?

Adam
Title: Re: Baz1701 WIP's
Post by: 086gf on August 22, 2013, 12:57:31 AM
Speaking about taking down Klingons. We really didn't see this thing in action. What armaments will she have. Anything new and experimental?

Adam

The only real info is whats on Memory Alpha.

"The weapon systems included an array of advanced phaser emitters. The powerful discharges from these weapons arced indirectly at the target and could be fired while the ship was at warp. Single hits could penetrate through the shields and cause major hull breaches to a Constitution-class starship.
 
The weapon systems also included two massive swivel-mounted torpedo launchers that could be deployed from under the saucer section from behind protective armor plating. They could rotate and launch a volley of torpedoes at various firing arcs from aft to forward of the ship. A Dreadnought-class ship could also launch drones that in turn were capable of launching several photon torpedoes before crashing into a target."
Title: Re: Baz1701 WIP's
Post by: vonfrank on August 22, 2013, 01:43:06 AM
I was a little disappointed at the lack of a good space battle in Into Darkness. The only battle we see is very brief and (as far as I remember) the Enterprise never even fires back once.

The little material we have to work with leaves hardpointing this beast mainly up to your own creativity Baz. All I can suggest is that you give it a number of pulse-phasers with large red bolts, and those two massive torpedo launchers which can fire some kind of big blue photons.  :idk:

As for the model, it looks amazing! I cant wait to see this thing completed!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on August 22, 2013, 02:23:37 AM
My guess for the weapons is phaser bolts the size of a TOS Connie. Did you see the size of those phaser bursts? GIANT things! They also need to somehow penetrate the shields of the Abramsprise. We don't know enough whether or not those phaser bolts can penetrate prime universe shields, since we've never really seen any energy force field shields in the JJ verse yet.
Title: Re: Baz1701 WIP's
Post by: Vortex on August 22, 2013, 09:35:21 AM
Looking nice, Baz. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2013, 11:51:26 AM
Todays updates.

(http://farm4.staticflickr.com/3773/9571367552_4ddb4c9fc2_o_d.jpg)
(http://farm8.staticflickr.com/7334/9571367636_227f824965_o_d.jpg)
(http://farm4.staticflickr.com/3753/9571367724_f412e3f759_o_d.jpg)
(http://farm8.staticflickr.com/7370/9571367812_282a38e7b2_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on August 22, 2013, 11:56:21 AM
Very nice, though the under-saucer's aztec should reflect the top.
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2013, 12:03:25 PM
Not even started the bottom yet, it only has the basic pattern from themain hull on it as a place holder.  :thumbsup: good spot though.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 22, 2013, 12:15:22 PM
i was going to say that!!  :bitch: great work baz
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 22, 2013, 05:02:58 PM
Nice, she's really coming to life :thumbsup:

Few little things;

The center part of the deflector is essentially the enterprises deflector, with those extended bits around it, and theres a black line in the center of the blue bussard collectors;
http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/04/vengeance-b.jpg

I think the impulse engines are more of a bright purple colour rather than blue;
http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2013/04/stid-tj-11.jpg
http://static4.businessinsider.com/image/514b1e4deab8ead431000009-615-335/star%20trek%20into%20darkness%20explosion.jpg
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2013, 06:10:28 PM
Easy fixes.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre9b.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre9c.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/venre9d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 22, 2013, 06:39:55 PM
Humm, just you wait till shes finished and i get my hands on her in max...Pics will be coming...even maybe an animation..Oh wait.. we can now add animation to the JJ'prise for bc too :D  :evil:
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 22, 2013, 06:47:59 PM
Quote from: phoenix link=topic=5769.msg208980#msg208980 date=
Oh wait.. we can now add animation to the JJ'prise for bc too :D  :evil:

She already has them the old fashioned way.
Title: Re: Baz1701 WIP's
Post by: moed on August 23, 2013, 04:23:49 AM
Looking great Baz.

Well done!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 23, 2013, 09:22:17 AM
Saucer bottom started. Feel the windows are to big, I'll fix that.

(http://farm8.staticflickr.com/7339/9577421024_d671944a64_o_d.jpg)
(http://farm8.staticflickr.com/7411/9577421084_1421d8fb23_o_d.jpg)
(http://farm4.staticflickr.com/3750/9577421142_6c9c7d10d1_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 23, 2013, 10:10:06 AM
sure looks good tho.
Title: Re: Baz1701 WIP's
Post by: Vortex on August 23, 2013, 05:19:28 PM
Looking good.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on August 24, 2013, 04:46:43 AM
Nice! I'd probably make the hatches more of a grey silver though.

If it helps, this image of the front view has popped up on the wiki:
http://images.wikia.com/memoryalpha/en/images/e/e8/Dreadnought_class.jpg

Can't wait to blast some klingons with this baby :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 30, 2013, 10:23:43 AM
A little update after a week off.

(http://farm6.staticflickr.com/5490/9630343634_bbbce45845_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on August 30, 2013, 10:51:03 AM
Hate to meet that in a dark nebula.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 01, 2013, 07:05:59 PM
A slight break from the Vengance, but I'm jumping on the TOS band wagon.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal1.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal2.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal3.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on September 01, 2013, 07:49:26 PM
Love it Baz! 

The very first ship that I fell in love with the very first time I saw an episode of Star Trek was the shuttlecraft.  I started liking the Enterprise/Constitution second!

Great work.

Cookie.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 01, 2013, 11:06:38 PM
Very nice! I might make one myself (for non-BC purposes).  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: starship on September 02, 2013, 09:29:58 AM
A little update after a week off.

(http://farm6.staticflickr.com/5490/9630343634_bbbce45845_o_d.jpg)

Good work all around Baz!
Just those four yellow "envelopes" are looking out of place for now. ;)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 02, 2013, 10:02:51 AM
finally, a type one shuttle without the damn landing skids out!

didn't you say something earlier about a light or TMP skin for the vengance at one point?  slap the "Star Empire" name on it XD
Title: Re: Baz1701 WIP's
Post by: Bones on September 02, 2013, 04:46:49 PM
Yeah those brown hatches just scream they're out of place :P different shade of dark grey than the hull and different hatch opening type and it will be perfect ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2013, 08:39:26 AM
Todays update.
(http://farm4.staticflickr.com/3804/9661370953_d3c86fceb8_o_d.jpg)
(http://farm4.staticflickr.com/3704/9661371073_a6208627f1_o_d.jpg)
(http://farm3.staticflickr.com/2887/9661371187_ceec3c1b36_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on September 03, 2013, 08:51:36 AM
Nice one Baz!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 03, 2013, 11:27:16 AM
You changing the yellow??
but sexy as
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 03, 2013, 04:40:10 PM
Ty Baz. Great job.

Adam
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on September 03, 2013, 05:34:07 PM
Where did you find the "Galileo II" font?

I've looked before and I could not find an exact one without tracing the text from the show.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2013, 06:07:31 PM
Where did you find the "Galileo II" font?

I've looked before and I could not find an exact one without tracing the text from the show.

I found a scaled drawing of the name and traced it in photoshop. There is no font for it.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on September 04, 2013, 08:48:13 AM
Nice work.  Could do with a shuttle interior though  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2013, 09:07:23 AM
Funny you should say that lol, just did this in my lunch break.
(http://farm6.staticflickr.com/5550/9669743243_ceae319b41_o_d.jpg)
(http://farm8.staticflickr.com/7313/9669743343_e842e46f21_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on September 04, 2013, 12:10:06 PM
Good work on these baz!  Sorry haven't been commenting lately, the Vengeance and Galileo look great.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on September 05, 2013, 08:11:40 AM
Just thinking...if you finish that shuttle interior, all you need do is chop off nacelles and scale up, and could release as separate bridge  :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 26, 2013, 06:02:55 PM
Those of you who beta for SFSY keep an eye on your inboxes. A little something comming you ways soon after Tiq has finished his work.

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/1278168_10151661619373803_994818939_o.jpg)
Title: Re: Baz1701 WIP's
Post by: vonfrank on September 26, 2013, 06:37:15 PM
YES!

I'm so glad you continued to work on this! It looks amazing Baz!
After getting the Blu-Ray of the movie I really wanted to get this into BC.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on September 27, 2013, 02:05:53 AM
awwwwww yeeeaaaaahhh!!!!!!!!
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 27, 2013, 09:52:03 AM
Since, Baz let me know long time before-hand, I did get to do my research early, and happy to say the Link for beta testing has been sent to team SFSY. :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 27, 2013, 06:07:38 PM
Had to rebuild the cabin after I copied my back up over the latest update :facepalm:

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal4.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal5.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on September 28, 2013, 08:28:46 AM
you do good work :dance
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 28, 2013, 09:58:22 AM
 :yeahthat:
Title: Re: Baz1701 WIP's
Post by: starfox1701 on September 28, 2013, 11:38:36 AM
Looks great but seams to be a little wide
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 30, 2013, 08:29:40 AM
Width is fine, it is wider than the later shuttles.

OK the outside is done, but I'm throwing out some questions. Should the bussards rotate or stick to the canon ones? The impulse engine is white in the TOS and blue / Yellow in TOS-R opinons? Also what are your thoughts on specs?

(http://farm3.staticflickr.com/2835/10018398675_f4f96f1bc3_o_d.jpg)
(http://farm6.staticflickr.com/5512/10018398695_d546a8ff6e_o_d.jpg)
(http://farm8.staticflickr.com/7415/10018399315_bafd0a026d_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 30, 2013, 08:40:43 AM
As for specs, i'd say a very basic patten underneath, nothing too mad, but as for the impulse and bussards, do one for tos and another for tos-r, its not a difficult change, so would be worth it
Title: Re: Baz1701 WIP's
Post by: Vortex on September 30, 2013, 10:18:08 AM
The white in TOS could just have been bad exposure. The blue engine looks nice. It would probably look more functional with moving bussards.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 30, 2013, 11:16:54 AM
If the impulse engines are blue what's that red box under it?

Adam
Title: Re: Baz1701 WIP's
Post by: Bones on September 30, 2013, 01:45:44 PM
looks fantastic !! blue impulse fits like a glove  :thumbsup: but I have the very same question as Adam, what's that red vent under impulse drive ? thruster ?
Title: Re: Baz1701 WIP's
Post by: moed on October 01, 2013, 11:50:20 AM
Non-rotatating bussards. Keep it canon.

Great work!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 01, 2013, 10:26:28 PM
if I remember right there's an equipment panel under there (the red bit).  episode "Galileo 7" has that little detail.  I think Spock was working in there.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 02, 2013, 05:38:03 AM
OK Waiting on Nix for the deluex versions Bussards, but the TOS version has been sent to Tiq so will be beta'd soon.

The cabin was light mapped with Vray and the below renders are all scanline using the Vray light map.

(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal7.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal8.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal9.jpg)
(http://www.chrisjonesgaming.biz/phoenix/baz1701/screenshots/gal9a.jpg)
Title: Re: Baz1701 WIP's
Post by: mckinneyc on October 02, 2013, 05:50:21 AM
She is gorgeous!
Title: Re: Baz1701 WIP's
Post by: starship on October 03, 2013, 08:10:06 AM
It?s a dammed good shuttle Baz!  :bow:
Title: Re: Baz1701 WIP's
Post by: moed on October 03, 2013, 02:45:28 PM
Fantastic!

Thanks again Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 03, 2013, 04:52:53 PM
As promised here is the Vengenace conversion started.

(http://farm6.staticflickr.com/5460/10085629196_ddaa31e3aa_o_d.jpg)
(http://farm8.staticflickr.com/7330/10085629416_56e4625f66_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 03, 2013, 05:55:06 PM
Dreadnought-class in actual Starfleet colors?
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on October 03, 2013, 11:12:09 PM
Just got done playing with the Vengeance: AWESOME ship, but my main peeve is that it's WAYYYY too strong, if not God-like. I was able to take down the Enterprise J with it without much effort. Aside from that, excellent reproduction overall!
Title: Re: Baz1701 WIP's
Post by: Vortex on October 04, 2013, 09:33:09 AM
Are the pictures not showing for anyone else? Can't even open them in a new tab.
Title: Re: Baz1701 WIP's
Post by: Gorandius1256 on October 04, 2013, 10:08:46 AM
Are the pictures not showing for anyone else? Can't even open them in a new tab.

Yo!  Same here.  Yesterday it was just for the new vengeance pics, but the shuttle showed up.  But now nothing is showing up.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on October 04, 2013, 10:43:18 AM
Ditto. No visible pics
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 04, 2013, 11:06:55 AM
Check now, I have uploaded them to my flickr account. Not sure what is up with the FTP as the rest of the pictures on there are working.
Title: Re: Baz1701 WIP's
Post by: Vortex on October 04, 2013, 01:30:43 PM
Vengeance is showing. She's looking great.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 04, 2013, 01:43:40 PM
Somehow, I see the Vengeance using an Excelsior hull scheme and plating. Good work!
Title: Re: Baz1701 WIP's
Post by: captain_obvious on October 04, 2013, 06:13:32 PM
Somehow, I see the Vengeance using an Excelsior hull scheme and plating. Good work!

You're not the only one.  To be honest though, I see that many similarities between it and other fed ship classes the vengeance could use almost any fed colour scheme!  Galaxy, sovereign, excelsior, ambassador...sheesh, this thing is bonkers xD
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 05, 2013, 02:11:56 AM
You're not the only one.  To be honest though, I see that many similarities between it and other fed ship classes the vengeance could use almost any fed colour scheme!  Galaxy, sovereign, excelsior, ambassador...sheesh, this thing is bonkers xD

That's what I love about it! :funny  I still maintain this is a far better Dreadnought than sticking a third nacelle and rear deflector dish on a Connie.

That being said, a standard Federation Dreadnought...gonna name it Star Empire?
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on October 05, 2013, 10:35:31 AM
U.S.S. Federation NX-1900 perhaps?  :dance
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 05, 2013, 12:28:33 PM
the u.s.s. federation was the name for the Federation Dreadnought so it wouldn't be that
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 05, 2013, 03:45:48 PM
Done some more playing around.

(http://farm8.staticflickr.com/7321/10341515414_a9aaaab646_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 05, 2013, 04:20:12 PM
Nice cross-over. :dance
Title: Re: Baz1701 WIP's
Post by: hobbs on October 05, 2013, 04:31:15 PM
nice  :bow:
Title: Re: Baz1701 WIP's
Post by: Vortex on October 05, 2013, 05:19:46 PM
That is brilliant!!
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on October 05, 2013, 07:16:05 PM
Damn Baz. That's one fine cross over. I must say. I hate the new Trek but this is a must have. I love it. For my game I would have to have this as a secret s31 ship. Its perfection! Thank you for doing the alternative textures. We really appreciate it and all the hard work.


Adam

Damn, all I need now is alternative textures for the JJ fleet WC did and the whole JJverse would be perfect.

Title: Re: Baz1701 WIP's
Post by: ViperM1 on October 06, 2013, 12:31:13 AM

Very nice! :thumbsup:

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on October 06, 2013, 01:40:27 AM
Nice cross-over. :dance
Crossover?
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 06, 2013, 09:33:50 AM
can't wait to see this with a prime take on the engines.
Title: Re: Baz1701 WIP's
Post by: Commander_One on October 06, 2013, 03:16:32 PM
Ooooh!  Pretty!

cookie...for sure! :dance
Title: Re: Baz1701 WIP's
Post by: moed on October 06, 2013, 03:45:34 PM
Looking good!

Nice concept.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 18, 2013, 04:13:24 AM
Some more Prime-verse Vengenace.

(http://farm3.staticflickr.com/2837/10341508505_0e749abae0_o_d.jpg)
(http://farm6.staticflickr.com/5513/10341508535_724c075f72_o_d.jpg)
(http://farm4.staticflickr.com/3669/10341508675_8deca961b2_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on October 18, 2013, 04:37:38 AM
Great dude :)
it looks so much better in prime colours lol (not saying your model is bad in any way)
Title: Re: Baz1701 WIP's
Post by: Vortex on October 18, 2013, 09:41:34 AM
Prime colours definitely work on her.  :thumbsup: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on October 18, 2013, 01:27:37 PM
Now that's what I'm talking about, beautiful. JJverse Vengeance has nothing on this. Ty so much. Can't wait to see her finished.

Adam
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 19, 2013, 10:48:48 AM
Must say IMO, it does look better, than the Vengeance, that was a bit dark. But understandable a Dark ship, would be hard to find visually. :D
Title: Re: Baz1701 WIP's
Post by: flarespire on October 19, 2013, 02:09:58 PM
I like the ship with the Prime Universe textures, however I still hate the design of the ship overall.... i feel they could have done a little better overall...
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 21, 2013, 08:37:01 AM
Here is a little side project I have been working on for SP mod boys.

Note the exterior textures are place holder I have borrowed for checking my unwrap alignment. Also specs and glows are not finalised yet.

(http://farm8.staticflickr.com/7291/10402285316_53d58026e5_o_d.jpg)
(http://farm4.staticflickr.com/3788/10402285616_9db215f2cf_o_d.jpg)
(http://farm8.staticflickr.com/7435/10402285626_52756f4b9c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 21, 2013, 08:57:52 AM
Can store, lots'a starships, in that volume. :dance
Title: Re: Baz1701 WIP's
Post by: 086gf on October 21, 2013, 03:14:22 PM
Would be cool to have a shuttle race inside with a handful of starships randomly placed around.

I like the ship with the Prime Universe textures, however I still hate the design of the ship overall.... i feel they could have done a little better overall...

I wouldn't be so sure. http://www.trekbbs.com/showpost.php?p=8589817&postcount=156
Title: Re: Baz1701 WIP's
Post by: flarespire on October 21, 2013, 04:06:59 PM
Oh dear christ!

I still dont like the final design and feel there could be massive improvement though.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on October 21, 2013, 06:25:49 PM
Would be cool to have a shuttle race inside with a handful of starships randomly placed around.

I wouldn't be so sure. http://www.trekbbs.com/showpost.php?p=8589817&postcount=156

Omg. That was pretty bad! Smh
Title: Re: Baz1701 WIP's
Post by: tannerwaterbury on October 22, 2013, 04:29:49 PM
I hope this is the right place to ask: Baz... is there going to be a rescript of your Vengeance? The shields on her are god shields (literally, even a Borg ship can't get the shields down to 97%) and it's absolutely irritating that even an entire fleet of 24th Century ships cannot manage to do ANY damage because of the shield issue. I know this may be a bit demanding or whathaveyou, but really is kind of a P.I.T.A. Is someone, or will someone make those shields a whole lot weaker than they are?
Title: Re: Baz1701 WIP's
Post by: mckinneyc on October 22, 2013, 06:15:08 PM
Really simple to change that yourself, just open the HP in notepad, if you like tannerwaterboy PM me and I'll look into the HP
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on October 23, 2013, 12:55:42 AM
And if her pulse weapons and torpedoes are too strong for you, you can edit their strenght in their specific projectile files, also with Notepad.
However, personaly I would recommend Notepad++.

I also have lots of fun with the Vengeance, even though I decided to tone down her shields and weapons. I hope that ok for you Baz.

Also, I find the Excelsior-textures on the Vengeance very interesting.

On a little bit off-topic sidenote, someone on Youtube (I forgot who) pointed out that there has been some sort of non-canon prime universe Vengeance since 1986: She's called USS Star Empire and she's from Diane Carey's novel Dreadnought. (If anyone wishes, we can open a new topic regarding the Vengeance and the Star Empire)
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2013, 09:42:08 AM
Pick this one up again today.

(http://farm3.staticflickr.com/2857/10573783375_5bf45703ba_o_d.jpg)
(http://farm8.staticflickr.com/7346/10573783905_cb71f91ee6_o_d.jpg)
(http://farm8.staticflickr.com/7295/10573783915_3969dc9a54_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: vonfrank on October 30, 2013, 10:04:07 AM
Nice!  :bow:
Looks like a beefed-up Excelsior class
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 30, 2013, 10:06:00 AM
Drool!!!
Title: Re: Baz1701 WIP's
Post by: tiqhud on October 30, 2013, 10:32:04 AM
 :dance :funny  :woot: :drool: Nuff said
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on October 30, 2013, 10:38:26 AM
Just curious, you going to put some standard Starfleet phaser emitters on the saucer and stardrive or is she retaining the original Vengeance-type weaponry?

+Cookie  :dance
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2013, 10:53:15 AM
TMP style phasers will be add next.
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on October 30, 2013, 11:48:28 AM
Awesome.

Now I'm re-imagining the warp attack scene from 'Into Darkness' except it's the Valor pulling up behind a Klingon Battlecruiser and blowing it out of warp instead of the Enterprise  :D
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on October 30, 2013, 12:03:35 PM
That actually looks pretty good. *cookied
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 30, 2013, 12:23:19 PM
That actually looks pretty good. *cookied

Understatement of the year :D
Title: Re: Baz1701 WIP's
Post by: MajorPayne on October 30, 2013, 12:43:41 PM
 Colour me impressed baz. It certainly looks good with the tmp style colouring. Are these new texture mapped to your original model or have you made any mesh changes??
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 30, 2013, 12:50:59 PM
The only mesh alterations were to remove the large guns from the front, added the through deck hanger doors and removed the gun doors from the lower saucer.
Title: Re: Baz1701 WIP's
Post by: moed on October 30, 2013, 01:04:33 PM
Very nicely done Baz!

Cookie
Title: Re: Baz1701 WIP's
Post by: Vortex on October 30, 2013, 01:30:19 PM
Incredible. Cookie your way.
Title: Re: Baz1701 WIP's
Post by: 086gf on October 30, 2013, 03:48:36 PM
Must! Have! In! Physical! Form! Someone should seriously do this with the Hotwheels diecast!

Holy frack buddy shes beautiful! Love the name too its perfect. You should send some renders to Ryan Church when you're done with her.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 04, 2013, 06:12:18 PM
Ok the Valor is done and off to Tiq to HP.

(http://farm8.staticflickr.com/7442/10679646666_8a7d17b8aa_o_d.jpg)
(http://farm6.staticflickr.com/5536/10679666784_45aec7c7b1_o_d.jpg)
(http://farm8.staticflickr.com/7428/10679613705_0026e8ec85_o_d.jpg)
(http://farm8.staticflickr.com/7379/10679646676_aa3b723918_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on November 04, 2013, 06:17:43 PM
 :yay:  :bow:
well done baz!!!!! awesome work :D
(cookied)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on November 04, 2013, 07:24:09 PM
Honestly, totally plausible "testbed" post-Excelsior in the prime universe. Great job there Baz! *cookied*
Title: Re: Baz1701 WIP's
Post by: Killallewoks on November 04, 2013, 07:28:08 PM
Looks like she belongs to the X-series of ships from SFCOP.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 04, 2013, 08:46:38 PM
Looks great Baz!  Definitely how I would see this ship without being a Section 31 testbed.
Title: Re: Baz1701 WIP's
Post by: ViperM1 on November 04, 2013, 09:34:04 PM

Very awesome work! cookie :thumbsup:
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 05, 2013, 08:57:49 AM
just few more notes
[you did great work, my privilege to get to HP her]
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on November 05, 2013, 09:46:50 AM
Just curious how you intend to do the phaser emitters. Are they going to be actual pulse phasers or beams with a pulse texture?
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 05, 2013, 05:33:10 PM
beams with pulse texture, that seems to be , how TMP is.
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on November 06, 2013, 11:58:25 AM
I had an idea to make the phasers correctly like "Into Darkness", just not sure if anyone was interested lol.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on November 06, 2013, 05:16:51 PM
That looks cool. Sort of like the production run after the initial black prototype. Not sure it would have a nicer name being in the prime universe though. The whole point of the vengeance was that starfleet having such a ship was 'wrong'. But I could buy it as starfleet having requisitioned the ships being constructed from S31, converting them for multi-purpose use (rather than pure combat), and trying to give them a better public image.

I had an idea to make the phasers correctly like "Into Darkness", just not sure if anyone was interested lol.

I've kitted out the vengeance in my install with pulses up the wazoo, even recorded one of the firing sounds from the film :D
Title: Re: Baz1701 WIP's
Post by: Saquist on November 06, 2013, 07:25:15 PM
Interesting take on Vengeance.
Title: Re: Baz1701 WIP's
Post by: Arvis Taljik on November 07, 2013, 02:13:30 AM
I've kitted out the vengeance in my install with pulses up the wazoo, even recorded one of the firing sounds from the film :D

Did you set the pulse phaser system to "single_fire_weapon = true"? Doing that will cause each emitter to fire in rapid succession and should give a more "canon" appearance based on the film.
Title: Re: Baz1701 WIP's
Post by: Bones on November 18, 2013, 04:37:56 AM
YAY BCC's back  :dance
Title: Re: Baz1701 WIP's
Post by: ViperM1 on November 18, 2013, 10:15:33 PM

Yes! Its nice to see her (BCC) back up and running and good to see everyone again! :yay:

The finished U.S.S. Valor looks awesome!
Title: Re: Baz1701 WIP's
Post by: Flowrellik on November 19, 2013, 01:07:14 AM
First of all I would like to say AWESOME job with Vengeance and Valor. Thank you very much Baz!
Those 2 starships got me back to Bridge commander, They are literally LITERALLY my favorite starship designs! XD. Idc what others think JJ outdid himself with this ship!
If its not asking much, um, I could use a new wallpaper for my PC, and well....
May I please request a wallpaper of top orthos of Valor and Vengeance Side by side please?
It can just be the ships itself.
Again Thank you very much for making by far the most amazing looking starships I've ever seen from you. and thank you SFSY For adding another legendary mod into Bridge Commander!
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 20, 2013, 06:09:48 PM
This project is moving along.
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/1424461_518899171539880_1063188179_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1450665_518899178206546_349230611_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/537101_518899194873211_1187766465_n.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on November 20, 2013, 06:13:29 PM
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/537101_518899194873211_1187766465_n.jpg)
oh i think i shit me pants!


Awesome work really mate
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on November 20, 2013, 07:11:56 PM
Me Likey! :bow:

Adam
Title: Re: Baz1701 WIP's
Post by: Vortex on November 21, 2013, 03:12:41 AM
That is very cool! Nice touch with the face.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 21, 2013, 02:00:00 PM
Star Wars! Yes! F*ck yes!
Title: Re: Baz1701 WIP's
Post by: moed on November 21, 2013, 02:05:02 PM
Awesome!
Title: Re: Baz1701 WIP's
Post by: ViperM1 on November 21, 2013, 10:21:45 PM

Hell yea! New Star Wars ships! Awesome  :dance
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on November 23, 2013, 09:06:04 PM
"Lock S-Foils in attack position!"

I sure hope I get my own laptop back up and going to enjoy this!
Title: Re: Baz1701 WIP's
Post by: King Class Scout on November 24, 2013, 09:55:14 AM
clean, Dirty, and colour variants, please.
Title: Re: Baz1701 WIP's
Post by: Bones on November 24, 2013, 10:44:11 AM
I would kill to see a proper MC-85 Home One cruiser built :D judging by the Vengence and X-wing it would be a walk in the park for you Baz ;)
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on November 24, 2013, 02:56:47 PM
Put Maquis/Federation weapons and shields on it and it would be a tyrant! I am not a SW guy but the X-Wing design is something beautiful.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2013, 04:07:07 AM
Started to texture the wings. My intention is to make a generic x-wing first then customise them to be RED Leader, RED 5 and RED 2. Also will include a set of blank textures with no markings other than the panel lines.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/1467476_521177051312092_29675026_b.jpg)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/1460142_521177057978758_1926317537_b.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/1450351_521177061312091_1347494927_b.jpg)
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 26, 2013, 10:21:01 AM
this is only a guess mind you, but I think their helmet color also shows the squadron [just guessing] :idk:
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 26, 2013, 03:17:27 PM
this is only a guess mind you, but I think their helmet color also shows the squadron [just guessing] :idk:
Well , after re-watching the DeatStar attack again, I was wrong :hithead:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 26, 2013, 04:42:30 PM
Wings 90% done

(https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn2/1425543_521633054599825_689473529_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1426700_521633051266492_2072589566_n.jpg)
Title: Re: Baz1701 WIP's
Post by: RifleMan80 on November 26, 2013, 04:59:02 PM
I'm giving you a cookie baz, this is gorgeous!
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 26, 2013, 05:12:26 PM
cockpit is great :dance
Title: Re: Baz1701 WIP's
Post by: Locke on November 26, 2013, 07:05:40 PM
Just a small point of order: according to this schematic (http://3.bp.blogspot.com/-vppubG5641I/Tz37JQxZauI/AAAAAAAAAv0/SDMsUzr5CGE/s1600/X+Wing.gif), the curved parts of the lasers (labeled "flashback supressor" on the image) should be completely vertical when the S-Foils are closed.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on November 27, 2013, 03:50:07 AM
Just a small point of order: according to this schematic (http://3.bp.blogspot.com/-vppubG5641I/Tz37JQxZauI/AAAAAAAAAv0/SDMsUzr5CGE/s1600/X+Wing.gif), the curved parts of the lasers (labeled "flashback supressor" on the image) should be completely vertical when the S-Foils are closed.

 :) good catch, I was like wow that's good vision. Barely noticed that.

It's coming along fantastically. Thx Baz
Title: Re: Baz1701 WIP's
Post by: Locke on November 27, 2013, 04:12:07 AM
It doesn't matter what Sci-Fi geek you want to be: I'll always come along with an egregious and unasked opinion on the final product.  ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2013, 09:35:56 AM
The X-wing guns are an easy fix.

Here is something I have been working on for the SP mod. I have not shown this here for a while.

(http://farm8.staticflickr.com/7451/11084774753_03a19bbf4e_o_d.jpg)
(http://farm6.staticflickr.com/5510/11084775193_f8eab3e67c_o_d.jpg)
(http://farm8.staticflickr.com/7317/11084775203_4280e48458_o_d.jpg)
(http://farm8.staticflickr.com/7302/11084775753_4ba5e873c5_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on November 27, 2013, 09:43:18 AM
 :eek oh oh ooh ooooh .... oooooh shiiiiit  :eek

COOKIE !
Title: Re: Baz1701 WIP's
Post by: Vortex on November 27, 2013, 12:55:18 PM
Pretty nice.. and such. :p  :thumbsup: :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 27, 2013, 04:01:38 PM
Guns fixed, and engines textured.
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/576657_522077044555426_802151469_n.jpg)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/564069_522077037888760_1922997287_n.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on November 27, 2013, 04:12:08 PM
Never been a huge fan of the X-Wing, but I'm digging this. Great work, Baz.
Title: Re: Baz1701 WIP's
Post by: sovereign001 on November 27, 2013, 06:37:03 PM
Don't get me wrong but there is something wrong with these engines.. They seem off (or one is).. Dunno..

http://static3.wikia.nocookie.net/__cb20080921030842/starwars/images/e/e1/X-wing_schematics.png
Title: Re: Baz1701 WIP's
Post by: FarShot on November 27, 2013, 07:10:10 PM
Thought this earlier, but since the opportunity has presented itself again, I shall put it to words.

Be careful when presenting "schematics" to critique model work.  Most schematics are fan made, and even the official ones can be poorly done (points incriminatingly at the Defiant.)  Nothing beats movie screencaps and production stills.
Title: Re: Baz1701 WIP's
Post by: Locke on November 28, 2013, 03:10:39 AM
Thought this earlier, but since the opportunity has presented itself again, I shall put it to words.

Be careful when presenting "schematics" to critique model work.  Most schematics are fan made, and even the official ones can be poorly done (points incriminatingly at the Defiant.)  Nothing beats movie screencaps and production stills.

I've always been of this opinion myself, but since I remembered it from the models I made as a kid, I figured it wouldn't hurt to throw it up there.  As for the engines, the only differences I can detect between the schematic posted and Baz's model is that the ring around the nozzle of the engine is more pronounced in the schematic, and the angle of the nozzles themselves are less pronounced on the model.  However, as this image (http://static1.wikia.nocookie.net/__cb20130306053431/starwars/images/2/2b/Xwing_sublight_engines.png) shows, FarShot was correct in saying that fanmade schematics sometimes don't work.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2013, 04:12:33 AM
The other issue I find with these kind of ship (ST shuttles as well) that there are differences between the miniture and the full scale mock ups. I appreiciate all feedback but the model is done, and I'm hoping to have it ship finished this week.

I will then finish off the romulan warbird for the Christmas release contest.
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2013, 08:37:42 AM
Space Dock 95% finished.

(http://farm8.staticflickr.com/7341/11100785293_d062c40fa8_o_d.jpg)
(http://farm4.staticflickr.com/3787/11100785523_42eb0abbcd_o_d.jpg)
(http://farm4.staticflickr.com/3674/11100786023_1b3439316b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: fungun on November 28, 2013, 12:47:07 PM
Absolutely beautiful   :yay:
Title: Re: Baz1701 WIP's
Post by: tiqhud on November 28, 2013, 05:09:42 PM
 :yeahthat: :yeahthat: :hide :woot:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 28, 2013, 06:10:30 PM
Todays X-wing fix

(https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn2/1451430_522548047841659_939143086_n.jpg)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn2/1460130_522548044508326_2140616828_n.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on November 28, 2013, 08:30:18 PM
Can't wait for that SD. It's a beauty.

Adam
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on November 28, 2013, 08:48:46 PM
whelp. time to get my arse back in gear  :P

she looks great baz!  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: hobbs on November 29, 2013, 07:47:28 AM
damn awesome baz  :yay:
Title: Re: Baz1701 WIP's
Post by: baz1701 on November 30, 2013, 07:33:00 PM
One X-wing in showroom condition. Next to bang it up.

Those of you with a keen eye will notice the reworked under wing detail.
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/1454712_523442164418914_767330100_n.jpg)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1471813_523442171085580_1542047214_n.jpg)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1479542_523442167752247_90846240_n.jpg)
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on November 30, 2013, 08:23:09 PM
Ah, the X-Wing. I always enjoy flying this one in any game. :)

It's cool that you decided to model it yourself. It looks good already. :)

Have you considered making the S-Foils movable via FTech?
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 01, 2013, 12:25:56 PM
I do have one suggestion.  Change that engine color.  X-Wings emit an orange glow from their engines, as do most Rebel starfighters.
Title: Re: Baz1701 WIP's
Post by: Vortex on December 01, 2013, 03:32:07 PM
They're a pinkish red.

http://www.cinemasquid.com/blu-ray/movies/screenshots/sets/star-wars-episode-iv-a-new-hope/08683676-c620-4a45-98f4-97e3aafc8579/3b5b168a-e3d7-43b4-b6b8-bbb651deeede (http://www.cinemasquid.com/blu-ray/movies/screenshots/sets/star-wars-episode-iv-a-new-hope/08683676-c620-4a45-98f4-97e3aafc8579/3b5b168a-e3d7-43b4-b6b8-bbb651deeede)

Awesome work, Baz. It's looking great.
Title: Re: Baz1701 WIP's
Post by: Bones on December 02, 2013, 05:08:07 AM
engines were orange/red in original ANH (at least on my old VHS cassette :P ) they changed them in ESB to plain red, then to pink-red in ROTJ thus in DVD release from around 2000 CGI scenes of assault on DS had 'em pink-red ;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2013, 05:33:05 AM
Well I like them as is :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2013, 09:26:30 AM
Spacedock done.

(http://farm6.staticflickr.com/5525/11172369593_ca0a95e6c3_o_d.jpg)
(http://farm4.staticflickr.com/3789/11172369613_1734a14711_o_d.jpg)
(http://farm6.staticflickr.com/5504/11172369623_731f3eea42_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on December 02, 2013, 09:45:22 AM
We all know that the quality of VHS is unreliable and that the colour no doubted printed wrong. :p

Spacedock looks great, Baz. Shame you didn't model in those windows. :p
Title: Re: Baz1701 WIP's
Post by: Bones on December 02, 2013, 10:11:50 AM
We all know that the quality of VHS is unreliable and that the colour no doubted printed wrong. :p

most likely :P

This is the best spacedock ever. period. cookie !
Title: Re: Baz1701 WIP's
Post by: fungun on December 02, 2013, 04:25:55 PM
Added a cookie as well.
Stunning!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 02, 2013, 05:09:41 PM
Red 2 and 5 reporting in.

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/602897_524252857671178_1759944725_n.jpg)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/559846_524252864337844_1643394344_n.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 02, 2013, 06:59:39 PM
Space dock done...Now for me to get my grubby mits on her for animations :D WOOT
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 03, 2013, 09:02:10 AM
I really like the dustier, rustier xwing because it has more texture in it. The other one really looks a bit bland to me (like it doesn't have a texture almost).


http://static2.wikia.nocookie.net/__cb20090319165203/starwars/images/f/ff/X-wing_SWGTCG.jpg

looks very nice, would be very cool if you could make a version like that (for us oldies with the old version engines)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 03, 2013, 09:42:56 AM
Both the X-wings as beaten up. Luke's Red 5 is not as beaten as Wedge's Red 2 but both are based on the respective studio models of the fighters.

Back to spacedock I replaced the towers top and bottom forgot I had only the place holders there from my old dock.
(http://farm8.staticflickr.com/7453/11189945376_e7f9864aa4_o_d.jpg)
(http://farm4.staticflickr.com/3816/11189945846_ba6bfd14d8_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: admiral horton on December 03, 2013, 10:02:01 AM
really liking the Spacedock
Title: Re: Baz1701 WIP's
Post by: hobbs on December 03, 2013, 10:46:45 AM
Fine looking space dock Baz! i hope i attain you level of skill lol
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 04, 2013, 09:01:49 PM
Humm, What could Baz and I be up to I wonder??
my first 30 mins :D  :thumbsup:
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/936543_559035590847371_541196276_n.jpg)
Title: Re: Baz1701 WIP's
Post by: CyAn1d3 on December 04, 2013, 09:53:59 PM
i really need to borrow someones foot for a second, just to kick me own arse.
somehow i cant help but feel somewhat responsible for this trend...
Title: Re: Baz1701 WIP's
Post by: Vortex on December 05, 2013, 12:57:19 AM
Oh cool! A V-Wing. :p

That's a good start. :thumbsup:
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 05, 2013, 01:37:16 AM
I would rather guess that this is an A-Wing.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 05, 2013, 03:25:39 AM
I would rather guess that this is an A-Wing.

good guess!

Oh cool! A V-Wing. :p

That's a good start. :thumbsup:


 :hithead: :banghead: :idk:
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2013, 04:11:15 AM
Good start.  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Vortex on December 05, 2013, 09:29:22 AM
:hithead: :banghead: :idk:

Suppose the joke would have worked better if I'd thought of saying it's a chicken wing. :p

There are actually two V-Wings, though. The original Rogue Squadron one and an EpIII one. Both are pretty cool.

https://www.google.co.uk/search?q=V-Wing&source=lnms&tbm=isch&sa=X&ei=QI2gUtmmKYqBhAfz1oGQBA&ved=0CAcQ_AUoAQ&biw=1920&bih=954 (https://www.google.co.uk/search?q=V-Wing&source=lnms&tbm=isch&sa=X&ei=QI2gUtmmKYqBhAfz1oGQBA&ved=0CAcQ_AUoAQ&biw=1920&bih=954)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2013, 09:54:19 AM
Started working on the Red Leader during my lunch.

(http://farm4.staticflickr.com/3705/11221568576_e135462012_o_d.jpg)
(http://farm8.staticflickr.com/7315/11221568956_f677ae281b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on December 05, 2013, 10:46:19 AM
I'm not sure if Red Leader had so battered xwing, they all were pretty burned and dirty but still that's too much :P
Title: Re: Baz1701 WIP's
Post by: Vortex on December 05, 2013, 11:01:41 AM
He did right before it blew up. :p
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 05, 2013, 11:03:14 AM
The wings are not as bad as the burnt nose.
(http://www.modelermagic.com/wordpress/wp-content/uploads/2009/02/kg_red_1-004.jpg)
(http://www.modelermagic.com/wordpress/wp-content/uploads/2009/02/kg_red_1-005.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on December 05, 2013, 12:02:29 PM
I stand corrected :D
Title: Re: Baz1701 WIP's
Post by: Vortex on December 05, 2013, 02:03:26 PM
Holy crap!! That looks just like the real thing!  :yay: :yay:  :evil:  :P
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 05, 2013, 05:57:43 PM
More dirtier and wrecked! They are splendid, but try to give them more a detailed texture by adding more dirt and scratches!

 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: captain_obvious on December 06, 2013, 03:02:56 PM
I approve!
Btw, is there a decent Star destroyer or super star destroyer for us to ram with that A wing? :P
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 07, 2013, 10:02:08 AM
I still have that one guy's Star destroyer and TIE fighters pack.  bet it's floating around in beta form in my mail archives.
Title: Re: Baz1701 WIP's
Post by: Lionus on December 08, 2013, 09:32:01 PM
There is SSD and SD.. new ones.. on my HD atleast.
Title: Re: Baz1701 WIP's
Post by: FarShot on December 08, 2013, 09:46:24 PM
Best one I've seen built for a game...  http://www.xwaupgrade.com/screenshots.php?id=39 (http://www.xwaupgrade.com/screenshots.php?id=39)

(http://www.xwaupgrade.com/renders/ssd_1_%201.png)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 09, 2013, 09:28:23 AM
Just Red 4 to do then to start either the Y-wing or the B-wing.

(http://farm8.staticflickr.com/7406/11290370453_82b59df48f_o_d.jpg)
(http://farm4.staticflickr.com/3701/11290144884_f9ec661311_o_d.jpg)
(http://farm6.staticflickr.com/5491/11290145734_0a4a2eaf9a_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on December 09, 2013, 05:38:40 PM
They look great  :bow:

Go for the y-wing my fave ship I think lol not watch the films in forever
Title: Re: Baz1701 WIP's
Post by: Bones on December 09, 2013, 05:49:45 PM
Baz, those Xwings looks fantastic ! how about you take a look at Z-95 headhunters ;) they are pretty similiar to T-65 ;) it would be a quick run remodelling them ;)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 10, 2013, 03:41:57 AM
They really look great..

Pff, Sorry Baz, but you do know, we need now the rest of the fleet :p Tie fighters, tie bombers, interceptors, z95, b/ywings. Star destroyers (imperials, venators, Victories, tectors) Super ones, Sovereign ssd's.

No no, :D


(Christmas however is coming soon  :D)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 10, 2013, 04:39:05 AM
They really look great..

Pff, Sorry Baz, but you do know we need know the rest of the fleet :p Tie fighters, tie bombers, interceptors, z95, b/ywings. Star destroyers (imperials, venators, Victories, tectors) Super ones, Sovereign ssd's.

No no, :D


(Christmas however is coming soon  :D)[/size]

Watch this space. There will be more fighters coming soon. Nix is working on the A-wing so you may get something for Christmas but there will be additions in the new year.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 10, 2013, 08:52:26 AM
I'll just be happy with a B wing.  that was my fan fave from RoJ (think I caught the '86 re-release)
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 10, 2013, 10:41:16 PM
Baz, those Xwings looks fantastic ! how about you take a look at Z-95 headhunters ;) they are pretty similiar to T-65 ;) it would be a quick run remodelling them ;)

Fun fact.  There are several variations of the Z-95 Headhunter, not all of which look quite like the T-65.
Title: Re: Baz1701 WIP's
Post by: Bones on December 11, 2013, 08:26:20 AM
Yup, I think I've seen 3 variants, one was really close to T-65 (movable s-foils and 4 engines), one that had 2 wings (no s-foils) and 2 large engines and I think the one that is most common - 4 engines in xwing configuration and 2 wings.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 11, 2013, 08:39:27 AM
Yup, I think I've seen 3 variants, one was really close to T-65 (movable s-foils and 4 engines), one that had 2 wings (no s-foils) and 2 large engines and I think the one that is most common - 4 engines in xwing configuration and 2 wings.
The latter is also the first one I've ever known. (I've been playing TIE Fighter for many years now)

Question to Baz: How will you implement all those variants into BC: Will you have separate copies of the model each with different textures or will you use the Skinning & Damaging Tool?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 11, 2013, 08:58:59 AM
Each ship will have its own NIF files ( if I can get the S-foils to work then there will be several NIFs per ship).

As I'm about to put the final touches to the last X-wing Red 4. I started the next ship in my lunch break.

(http://farm8.staticflickr.com/7438/11323675063_f5b31491c1_o_d.jpg)
(http://farm6.staticflickr.com/5537/11323675163_0e8480eb8c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 11, 2013, 09:17:45 AM
B-wing.

Remember the rebel squadron game.. Where you are "rookie". Nostalgia!!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 11, 2013, 10:20:28 AM
Hell yer looking good
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 11, 2013, 05:24:30 PM
B-wing.

Remember the rebel squadron game.. Where you are "rookie". Nostalgia!!
Rebel Assault II: The Hidden Empire. "Rookie One" is a kinda funny name, especially in the sequel in which he could be considered a veteran already. ;)
Title: Re: Baz1701 WIP's
Post by: Killallewoks on December 11, 2013, 05:42:43 PM
You know all these fighters and not one Imperial capital ship to take pot shots....   :angel
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 12, 2013, 07:25:52 AM
Rebel Assault II: The Hidden Empire. "Rookie One" is a kinda funny name, especially in the sequel in which he could be considered a veteran already. ;)

Yes that was the game!

Pff, that was a great game, they don't make any of those anymore.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 12, 2013, 02:17:55 PM
Yes that was the game!

Pff, that was a great game, they don't make any of those anymore.
I agree. And Rebel Assault I was one of the games which pushed the CD-ROM drive to popularity.

Anyways, I find it cool that you've started the B-Wing Baz. It's one of my favourite bombers in Star Wars. :)
Title: Re: Baz1701 WIP's
Post by: King Class Scout on December 14, 2013, 08:18:55 AM
you guys forget that SFRD/SFSY allready did?  I betaed some of them when I was active.  one of the other guys on here did a TIE pack as well.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 14, 2013, 09:20:45 AM
So?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 14, 2013, 05:29:24 PM
B-wing coming long.

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/1463092_529763043786826_1218599600_n.jpg)
(https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/1505237_529763047120159_465694521_n.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on December 15, 2013, 02:53:03 AM
Amazing stuff there. Just amazing  :dance

Adam
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 15, 2013, 12:43:04 PM
Hopefully I'll have my own computer back in time to test these suckers out.  Especially the B-Wing.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 15, 2013, 03:24:19 PM
B-wing mostly done. Shall I add a detailed cockpit?
(http://farm3.staticflickr.com/2888/11389898744_c08b3e1f56_o_d.jpg)
(http://farm4.staticflickr.com/3678/11389871035_180cfc8c7f_o_d.jpg)
(http://farm3.staticflickr.com/2806/11389871015_2fae18db04_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: newhalo123 on December 15, 2013, 06:09:25 PM
Yes to the cockpit. Great work Baz!  :bow: :yay:
Title: Re: Baz1701 WIP's
Post by: hobbs on December 15, 2013, 06:32:43 PM
now THAT is impressive great mesh there baz.... you and others like you (phoenix, WC, Cinqnic etc...) put my models to shame. (sigh)

cookie to you dear boy
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 15, 2013, 06:40:27 PM
A cockpit interior?
For use in other games it would be cool. However, I'm not quite sure whether this is a good idea for BC. Maybe I'm misinformed but I don't know if the interior would cause problems with the damage model.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 16, 2013, 01:30:50 AM
A cockpit interior?
For use in other games it would be cool. However, I'm not quite sure whether this is a good idea for BC. Maybe I'm misinformed but I don't know if the interior would cause problems with the damage model.

Transparent cockpits have existed before now.  However, I don't know that there's enough reference for the B-Wing.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 16, 2013, 08:01:24 AM
The only reference from RotJ I'm aware of is this one:
http://static2.wikia.nocookie.net/__cb20120113223353/starwars/images/8/83/Colonel_salm.jpg

Those are from the X-Wing games:
http://www.mobygames.com/images/shots/l/152799-star-wars-x-wing-b-wing-dos-screenshot-cockpit-views.png
http://community.fortunecity.ws/underworld/emulator/889/bwing.jpg

Fan designs:
http://www.fsmod.com/img/sshot1_lrg_bwingcockpit.jpg
http://linuxsilo.net/swg/img/screenshots/swg_b-wing_arriving_at_space_station.jpg
http://www.xwaupgrade.com/screenshots/b-wing/b-winginside.jpg
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 16, 2013, 11:33:21 AM
I will just follow the models cockpit and replace the F-14 tomcat pilot for a b-wing pilot.

(http://www.modelermagic.com/wordpress/wp-content/uploads/2009/02/kg_lfa_b-wing-051.jpg)
Title: Re: Baz1701 WIP's
Post by: Saquist on December 16, 2013, 12:16:50 PM
I've played alot of fighter games...The B wing is my all time favorite fighter/bomber
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 19, 2013, 08:46:51 AM
Star Wars ships alittle side track from a quick final addition to the SP mod.

(http://farm6.staticflickr.com/5549/11450130264_7012a1a067_o_d.jpg)
(http://farm4.staticflickr.com/3755/11450130624_c1598cb0ff_o_d.jpg)
(http://farm6.staticflickr.com/5513/11450130874_d18d53d73e_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 19, 2013, 09:57:33 AM
Ah, the good old STIII Merchantman/DS9 Boknor.
Will this one have the brownish texture from STIII or the Cardassian goldish texture from "The Marquis, Part I" (or both)?
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 19, 2013, 10:00:05 AM
The SFSY version will be ST3 and the SP version will be the DS9 variant.
Title: Re: Baz1701 WIP's
Post by: captain_obvious on December 19, 2013, 10:02:52 AM
Ooh, about time we had a decent merchantman! The last one iirc was a pretty low quality model.
Iirc, there was a fairly big fin on the bottom, towards the back end.

On thinking about it, the merchantman seems like it would fit in very nicely in a SW film lol. 
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 19, 2013, 01:52:09 PM
Star Wars ships alittle side track from a quick final addition to the SP mod.

(http://farm6.staticflickr.com/5549/11450130264_7012a1a067_o_d.jpg)
(http://farm4.staticflickr.com/3755/11450130624_c1598cb0ff_o_d.jpg)
(http://farm6.staticflickr.com/5513/11450130874_d18d53d73e_o_d.jpg)

Now thats just a little bit awesome >.<
Title: Re: Baz1701 WIP's
Post by: moed on December 19, 2013, 01:56:16 PM
Awesome Merchantman Baz!

Cookie
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on December 19, 2013, 07:21:16 PM
Been waiting to see a new version of the Merchantman for a while! Nice one baz! Cookie away!
Title: Re: Baz1701 WIP's
Post by: Saquist on December 19, 2013, 07:30:59 PM
Baz that's an exciting new model.

If you add a few more polly details you could like make a Sheliack vessel.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on December 19, 2013, 10:44:12 PM
Ooh, about time we had a decent merchantman! The last one iirc was a pretty low quality model.
Iirc, there was a fairly big fin on the bottom, towards the back end.

On thinking about it, the merchantman seems like it would fit in very nicely in a SW film lol. 


Honestly, the merchantman freighter is "generic" enough that it could fit in pretty much any sci-fi series without too much trouble.
Title: Re: Baz1701 WIP's
Post by: Lurok91 on December 19, 2013, 10:47:11 PM
Am pleased Baz took up the challenge (despite having other projects) and it's getting positive appreciation.  Cy did a really nice job retexturing the old stock for SPMod, but Baz agreed the mesh was a bit 'ugh'   :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 21, 2013, 06:36:21 PM
Added alot more detail. As usual a quick project has expanded into a more detailed ship!

(http://farm6.staticflickr.com/5502/11486643925_f06532f2b7_o_d.jpg)
(http://farm6.staticflickr.com/5505/11486643875_918a835b53_o_d.jpg)
(http://farm8.staticflickr.com/7327/11486746646_87911bf8bb_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on December 21, 2013, 09:12:47 PM
Looks amazing thou :D
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 21, 2013, 10:51:32 PM
Indeed it does
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on December 21, 2013, 11:04:24 PM
I see pipes! YAY! Awesome work!  :yay:
Title: Re: Baz1701 WIP's
Post by: Vortex on December 22, 2013, 07:10:37 AM
Very much worth it. Looks fantastic.
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 22, 2013, 06:27:25 PM
Not much time today, but still progress

(http://farm3.staticflickr.com/2808/11504294383_977e8a0938_o_d.jpg)
(http://farm3.staticflickr.com/2810/11504294323_e62b8183a0_o_d.jpg)
(http://farm4.staticflickr.com/3816/11504294283_d62e89555c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 23, 2013, 08:55:00 AM
Just need to add a few little details and add the windows and specs and this is done and ready for a cardassian make over.
(http://farm8.staticflickr.com/7403/11514219434_5a7de86514_o_d.jpg)
(http://farm4.staticflickr.com/3821/11514247545_7d24cf8e22_o_d.jpg)
(http://farm3.staticflickr.com/2830/11514278964_37200a6b92_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Saquist on December 23, 2013, 02:33:26 PM
"Commander Kruge this is Valkris...Kha ahBate' Bajerin Ta.  Hable' tru Hable'."
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 23, 2013, 04:26:49 PM
Standard version done. Will get the Cardi version done next.
(http://farm3.staticflickr.com/2828/11520747933_a3ba319406_o_d.jpg)
(http://farm4.staticflickr.com/3774/11520648045_634bc1ae5b_o_d.jpg)
"Commander Kruge this is Valkris...Kha ahBate' Bajerin Ta.  Hable' tru Hable'."

Just for you ;)

(http://farm6.staticflickr.com/5542/11520747883_04c301e56b_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on December 24, 2013, 12:07:53 AM
It's perfect :dance
Title: Re: Baz1701 WIP's
Post by: ACES_HIGH on December 24, 2013, 01:53:27 AM
well, it looks like you guys are getting Baz's Christmas present a little early this year, I forgot to check the box that said "do not post until this date"  :facepalm:

Sorry Baz
Title: Re: Baz1701 WIP's
Post by: baz1701 on December 24, 2013, 05:41:36 AM
Well your getting a new space dock which should be up now.

I have done the Cardassian convertion to the Merchant man.

(http://farm6.staticflickr.com/5518/11529096935_8d12d1e79c_o_d.jpg)
(http://farm8.staticflickr.com/7303/11529096965_c1a66cdd34_o_d.jpg)
(http://farm6.staticflickr.com/5548/11529097185_ddc44d3fbb_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on December 24, 2013, 07:03:07 AM
 :bow:
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on December 24, 2013, 07:25:52 AM
Where's my protomatter implosion device? ;)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on December 24, 2013, 08:32:50 AM
 :duh:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on December 26, 2013, 06:20:53 PM
Could you do a bit more wearing and rust on that cardie? Looks a bit "bland"..
Title: Re: Baz1701 WIP's
Post by: Tally on December 26, 2013, 06:22:55 PM
nothing a few well placed phaser blasts won't sort  :P
Title: Re: Baz1701 WIP's
Post by: hobbs on December 26, 2013, 07:34:24 PM
awesome  :yay: :bow:

merry Christmas! and i hope you will still continue well into 2014
Title: Re: Baz1701 WIP's
Post by: 086gf on December 27, 2013, 03:00:27 PM
You can never have too many misc ships running about. :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 17, 2014, 05:22:02 AM
I will be building a Type 7 shuttle as tribute to Tiq.

Edit after 1 hour build time.

(http://farm4.staticflickr.com/3683/13218375005_0807af49c6_o_d.jpg)
(http://farm8.staticflickr.com/7222/13218375345_4e31f31f84_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on March 17, 2014, 10:45:26 AM
Both craft are looking great. Nice idea with the shuttle.
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on March 17, 2014, 01:21:26 PM
Must now learn to hardpoint. Great work baz. Hard to believe first ship this year. Ur slacking mate. Now if we Can have a skype meeting with the team we will talk bout things to come
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 17, 2014, 10:06:57 PM
Must now learn to hardpoint. Great work baz. Hard to believe first ship this year. Ur slacking mate. Now if we Can have a skype meeting with the team we will talk bout things to come

Considering how much work he's been putting into his bridge building lately, I'd hardly call it slacking.  Honestly, I think the community's interest in BC Modding is waning somewhat.  I hate saying that, but most of the big names in ship building are busy with other things.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 18, 2014, 02:47:02 AM
It's ok shadow, nix is only pulling my leg.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 18, 2014, 10:45:41 AM
Todays update.

(http://farm8.staticflickr.com/7229/13243990313_8aca9a4173_o_d.jpg)
(http://farm3.staticflickr.com/2828/13243990613_5d22728c78_o_d.jpg)
(http://farm8.staticflickr.com/7253/13243990623_fc8465e94a_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 18, 2014, 11:29:20 AM
 :thumbsup:
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 19, 2014, 12:51:45 PM
Got the nacelles attached to the main hull, will tidy them up tomorrow.

(http://farm3.staticflickr.com/2862/13269679654_ed0a9e421a_o_d.jpg)
(http://farm4.staticflickr.com/3685/13269679804_a58365dc30_o_d.jpg)
(http://farm8.staticflickr.com/7147/13269680094_5c33601b64_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 19, 2014, 12:55:02 PM
Oooh this is coming along nicely. Very much Likey Likey.
Title: Re: Baz1701 WIP's
Post by: Kophjaeger on March 19, 2014, 02:35:52 PM
Nice, glad to see you back.
Title: Re: Baz1701 WIP's
Post by: Vortex on March 19, 2014, 03:00:14 PM
Very cool!
Title: Re: Baz1701 WIP's
Post by: deadthunder2_0 on March 19, 2014, 03:14:39 PM
As a suggestion, have you thought of modeling the cockpit area and using a dark, semi-transparent pane for the front window?
Title: Re: Baz1701 WIP's
Post by: ViperM1 on March 19, 2014, 09:43:58 PM
Awesome! :thumbsup:
Title: Re: Baz1701 WIP's
Post by: MajorPayne on March 20, 2014, 01:07:47 AM
Nice mesh work indeed baz. Just a shame that shuttle has always struck me as being a big fat ass!!
Title: Re: Baz1701 WIP's
Post by: hobbs on March 20, 2014, 06:16:12 AM
looking awesome baz!

tiqhud asked me to do that shuttle many times... he certainly loved shuttles :)
i could never do that type 7 however, lol every time i looked at it i ran  :funny

great tribute baz
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 20, 2014, 09:17:55 AM
Cheers guys,

Mesh all done bar some tidying up. Stands at 6.2K so not to bad.

(http://farm3.staticflickr.com/2830/13287539434_6bcc34d402_o_d.jpg)
(http://farm8.staticflickr.com/7321/13287539444_e1885d34cc_o_d.jpg)
(http://farm4.staticflickr.com/3776/13287539624_a759c21643_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on March 20, 2014, 09:28:17 AM
Wow!

awesome dude! :bow:
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 20, 2014, 09:58:30 AM
I'm in love. How many registries are you planning for this baby?
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 20, 2014, 10:40:06 AM
Just the one but will supply a blank texture. The Reg will 1701-D and named TIQHUD.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 20, 2014, 10:44:40 AM
That's wonderful.
Title: Re: Baz1701 WIP's
Post by: moed on March 20, 2014, 03:30:32 PM
Beautiful job Baz!
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on March 20, 2014, 05:27:00 PM
Looks really nice, never realised the nacelles were tucked in that much before

Nice mesh work indeed baz. Just a shame that shuttle has always struck me as being a big fat ass!!

Yeah but...Dat Ass

Just the one but will supply a blank texture. The Reg will 1701-D and named TIQHUD.

Sounds good to me  :salute2:

Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 20, 2014, 10:31:12 PM
Some may disagree...but I always preferred THIS shuttle to the ones used later on in TNG.  Great tribute baz.  I only wish I would be able to actually use it in game.
Title: Re: Baz1701 WIP's
Post by: Raven Night on March 22, 2014, 02:16:15 AM
Just the one but will supply a blank texture. The Reg will 1701-D and named TIQHUD.

That is absolutely fitting. Shes a real beauty.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 24, 2014, 09:10:16 AM
For Tiq...

Enterprise-D shuttle 7 call sign TIQHUD, piloted by Lt Brent Chapman.

(http://farm8.staticflickr.com/7075/13379610763_5d819c1e12_o_d.jpg)
(http://farm8.staticflickr.com/7278/13379611113_848957c498_o_d.jpg)
(http://farm4.staticflickr.com/3813/13379611123_36ebd6814f_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 24, 2014, 09:15:51 AM
Dude, that is beautiful. Wonderful job and perfectly named.  :)
Title: Re: Baz1701 WIP's
Post by: MajorPayne on March 24, 2014, 09:21:36 AM
Wicked stuff baz. I take back what I said about it being a fat ass. Very smooth indeed.
Title: Re: Baz1701 WIP's
Post by: FekLeyr Targ on March 24, 2014, 09:34:57 AM
Excellent work.
I wonder if Tiqhud, whereever he is now, is seeing this and what his opinion of this wonderful shuttlecraft is. :)
Title: Re: Baz1701 WIP's
Post by: Vortex on March 24, 2014, 10:39:48 AM
Looking great.
Title: Re: Baz1701 WIP's
Post by: newhalo123 on March 24, 2014, 03:54:57 PM
A great shuttle for a great man. :thumbsup:

I can't say it enough, We will miss you Brent.  :cry:
Title: Re: Baz1701 WIP's
Post by: moed on March 24, 2014, 06:44:50 PM
Awesome Baz. Wonderful honoring of Tiqhud.

Cookie.
Title: Re: Baz1701 WIP's
Post by: ViperM1 on March 24, 2014, 09:39:38 PM
Wonderful tribute to a great man. Awesome work Baz :thumbsup:
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on March 24, 2014, 11:08:56 PM
Have a cookie baz.
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2014, 06:01:08 AM
Shuttle all ready to to go just need a HP'er to make it fly. Any takers?

(https://farm4.staticflickr.com/3806/13533847805_319d5a6831_o_d.jpg)
(https://farm8.staticflickr.com/7390/13533847965_021d6e75e3_o_d.jpg)
(https://farm4.staticflickr.com/3773/13533847995_258ee2d5ae_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on March 31, 2014, 08:12:59 AM
I could take a look
Title: Re: Baz1701 WIP's
Post by: baz1701 on March 31, 2014, 08:16:28 AM
I'll send it your way tonight  :thumbsup:
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on March 31, 2014, 01:26:05 PM
 :yay:
Title: Re: Baz1701 WIP's
Post by: sovereign001 on March 31, 2014, 01:55:48 PM
Looks great baz! Is there not a different version of the shuttle as wel? Full black glass?
Title: Re: Baz1701 WIP's
Post by: JimmyB76 on April 03, 2014, 01:25:28 PM
what a beautiful tribute to our dear friend Tiq :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2014, 08:45:02 AM
Time to get back in to BC modding. ( ignore the engines lower saucer they are just place holder textures)

(https://farm3.staticflickr.com/2928/14249087829_0d2f6e84e0_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on June 16, 2014, 08:57:17 AM
Was the shuttle ever released?
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2014, 09:08:41 AM
The Shuttle will be sent out to beta soon. Had few RL things taking up my time. But it is not forgotten.
Title: Re: Baz1701 WIP's
Post by: Vortex on June 16, 2014, 10:52:01 AM
Is that your Sov mesh? There've been that many I can't remember whether you built one or not. xD Looking good at any rate.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 16, 2014, 11:04:27 AM
Yes it is mine, I started it just after DJ and wiley started theirs and been working on and off on the back burner ever since.
Title: Re: Baz1701 WIP's
Post by: Vortex on June 16, 2014, 12:45:28 PM
Ah, nice. So it's a fair few pages back, then? :p
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on June 16, 2014, 01:12:46 PM
That's great news Baz, may I ask one more question regarding te shuttle, how many polies?

Adam
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 17, 2014, 08:39:36 AM
Don't know the poly count to hand but it is not high.

All the shown textures are mine no place holders.

(https://farm6.staticflickr.com/5582/14463853593_2c8e5df6cd_o_d.jpg)
(https://farm3.staticflickr.com/2935/14463853833_3c48d6fc75_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on June 17, 2014, 09:34:43 AM
It's coming along great. I love the detail
Title: Re: Baz1701 WIP's
Post by: Vortex on June 17, 2014, 10:32:11 AM
Looking excellent. I take it that you're going for the Nemesis colour scheme?

And now that you've got me wanting to build one, did you use any pre-existing ortho's as a basis? I know there're quite a few out there with various degrees of accuracy.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 17, 2014, 10:44:56 AM
Baz, be careful with the coloring because it looks too dark. Most references don't match the onscreen coloring.

Also your escape pods are being covered up by the phaser strip beneath the saucer. A row of inset windows closest to the quantum launcher are not in the correct location. Make sure to check your references.
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 19, 2014, 08:19:23 AM
I take your point about the colour. My intention is to texture it as per the refs to get the shading right them worry about the contrast after.

Ignore the nacelles for now as they are the Nemesis orthos mapped on for reference but the rest is mine.

(https://farm4.staticflickr.com/3863/14435060546_a215f43c55_o_d.jpg)
(https://farm4.staticflickr.com/3869/14435060616_a79ecd449c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: sovereign001 on June 19, 2014, 04:19:16 PM
good work! Would love to see the uss sentinel of star trek invasion ;)
Title: Re: Baz1701 WIP's
Post by: moed on June 19, 2014, 07:19:33 PM
Looking great Baz!
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on June 19, 2014, 07:24:45 PM
good work! Would love to see the uss sentinel of star trek invasion ;)

I think Wiley was working on that once upon a time, but I think other things came up.
Title: Re: Baz1701 WIP's
Post by: hobbs on June 20, 2014, 03:47:13 PM
baz you  (and other modders) amaze me with your ability to recreate the ships that are from trek... the only thing ive made that was an actual ship from trek was that Type9a Shuttle and the Sphinx work-pod (thank you for your help with the shuttle) but things like that sovie... just incredible.
Title: Re: Baz1701 WIP's
Post by: Bones on June 21, 2014, 07:53:35 AM
Good lord, those aztecs on Sovvie must be pain in the back to draw :D awesome work so far !
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 21, 2014, 10:48:51 AM
Is it me or do the black areas around the escape pods look a bit reddish? Looking good so far!
Title: Re: Baz1701 WIP's
Post by: KrrKs on June 21, 2014, 01:39:07 PM
Yep regarding both points
Title: Re: Baz1701 WIP's
Post by: baz1701 on June 30, 2014, 08:43:43 AM
Getting there slowly. As for the aztecs they are 2 to 3 layers deep.

(https://farm6.staticflickr.com/5523/14355819417_38162ce032_o_d.jpg)
(https://farm4.staticflickr.com/3864/14355819517_37a392ef4d_o_d.jpg)
(https://farm4.staticflickr.com/3844/14355819627_7b182896ee_o_d.jpg)
(https://farm6.staticflickr.com/5515/14355819697_03b166134e_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: KrrKs on June 30, 2014, 08:46:43 AM
I don't know why, but I find these nacelles damn sexy! :drool:

<insert obligatory joke here>
Title: Re: Baz1701 WIP's
Post by: flarespire on June 30, 2014, 09:06:20 AM
And this is the reason why the Sovereign is my all time favorite star ship class. :D
Title: Re: Baz1701 WIP's
Post by: Vortex on June 30, 2014, 09:49:03 AM
Damn fine work, Baz. I've never been much for the Nemesis colour scheme, but I watched it on blu-ray over the weekend and was surprised by how much I liked it. Nicely detailed but too dark.

Certainly my favourite Enterprise, and you do her justice.
Title: Re: Baz1701 WIP's
Post by: WileyCoyote on June 30, 2014, 03:10:46 PM
Baz, watch out for the stretched mapping on the underside of the engineering hull near the deflector. It's a tricky area to look right.

Can you also render a close up view of the upper saucer's aztec plating (outer-most ring near the escape pods)? It looks a little strange.

Overall, AWESOME work! The Sovereign is a VERY DIFFICULT ship to build, let alone texturing it.
Title: Re: Baz1701 WIP's
Post by: DJ Curtis on June 30, 2014, 07:42:17 PM
Wiley's right.  The curvature of that secondary hull is a pain in the arse to map out.  Great build though.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 01, 2014, 07:27:50 AM
good spot fellas, I had noticed and was on the list of things to fix. So had an hour to kill this morning due to a puncher so I fixed it. Also the top render Wiley requested.

(https://farm3.staticflickr.com/2898/14363275358_ef0c03aeb6_o_d.jpg)
(https://farm4.staticflickr.com/3910/14363275368_ac55ef7fac_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: KrrKs on July 01, 2014, 09:38:45 AM
Completely off-topic, but what is a "puncher"?

More on topic:
Are those triangle thingies extruded so far, or do see that wrong?
I thought they were on an equal 'level' with the ring section that they start at.
Title: Re: Baz1701 WIP's
Post by: eclipse74569 on July 01, 2014, 09:22:15 PM
Actually they're right!
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 02, 2014, 03:57:03 AM
Guys let me show you the reference.

(https://farm6.staticflickr.com/5567/14533360616_4733466c21_k_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on July 02, 2014, 01:07:18 PM
I can already see it's as accurate as you can get it textures wise, tho you have put windows alcoves in the inner ring of ventral saucer in the wrong segment, you put them more in the back, there's even a dark grey blank spot on both sides and right after that you have modeled-in windows which should be placed in this blank spot ;) my god... I suck at explaining these things :D also the aztecing on uoter ring of top saucer side seems to be stretching out too much towards the front. it's just a small nitpick, the rest is stunning !
Title: Re: Baz1701 WIP's
Post by: hobbs on July 02, 2014, 03:52:24 PM
Completely off-topic, but what is a "puncher"?

More on topic:
Are those triangle thingies extruded so far, or do see that wrong?
I thought they were on an equal 'level' with the ring section that they start at.

Puncher as in flat tyre lol

Awesome ship baz.... I suck at recreating Cannon ships you however are a master
Title: Re: Baz1701 WIP's
Post by: Vortex on July 02, 2014, 04:46:52 PM
As in 'puncture'. :p
Title: Re: Baz1701 WIP's
Post by: KrrKs on July 02, 2014, 05:06:39 PM
Ah, I see. Thank you for enlightening me
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2014, 08:40:59 AM
Need some Beta testers for TIQ's shuttle. So far I have only heard back from a couple of testers who could not test it.

If I don't hear from anyone by Saturday I will release as is warts and all.
Title: Re: Baz1701 WIP's
Post by: FarShot on July 03, 2014, 06:15:47 PM
I'll take a go at it.
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 03, 2014, 07:31:31 PM
Thats 3 testers for the shuttle, thanks guys.
Title: Re: Baz1701 WIP's
Post by: Shadowknight1 on July 04, 2014, 12:03:25 AM
Need some Beta testers for TIQ's shuttle. So far I have only heard back from a couple of testers who could not test it.

If I don't hear from anyone by Saturday I will release as is warts and all.
Really hated having to say I couldn't test it. :(
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 04, 2014, 01:31:14 AM
No worries. At least you got back to me.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on July 04, 2014, 03:40:28 PM
Need some Beta testers for TIQ's shuttle. So far I have only heard back from a couple of testers who could not test it.

If I don't hear from anyone by Saturday I will release as is warts and all.

Reporting for duty, if required
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on July 04, 2014, 05:39:33 PM
Can't wait for TIQs shuttle. Great tribute.

Adam
Title: Re: Baz1701 WIP's
Post by: hobbs on July 05, 2014, 06:07:32 AM
let me know if it needs tweaking.
Title: Re: Baz1701 WIP's
Post by: Nebula on July 05, 2014, 08:31:47 PM
looking good
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 23, 2014, 11:04:38 AM
Anymore Beta reports and screenshots?
Title: Re: Baz1701 WIP's
Post by: FarShot on July 23, 2014, 11:53:40 AM
I never got a download link or anything.
Title: Re: Baz1701 WIP's
Post by: KrrKs on July 23, 2014, 11:56:00 AM
Anymore Beta reports and screenshots?
Did you receive the ones from me?
Title: Re: Baz1701 WIP's
Post by: baz1701 on July 25, 2014, 06:32:22 AM
Yes I got your report thanks.

Hobbs has done me some screenshots so hoping to get it up on BC Files this weekend.
Title: Re: Baz1701 WIP's
Post by: 007bashir on July 25, 2014, 07:03:35 AM
You didn't geht my screenshots?
Title: Re: Baz1701 WIP's
Post by: Captain Galaxy on July 27, 2014, 06:30:35 AM
Nice work Baz!
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 11, 2014, 08:39:12 AM
Came the conclusion that if I did not build something soon for BC I would never again so started this one.

(https://farm6.staticflickr.com/5568/14699172527_cab5619102_o_d.jpg)
(https://farm6.staticflickr.com/5578/14699172567_23728901b2_o_d.jpg)
(https://farm6.staticflickr.com/5565/14699172617_d3221c7bc1_o_d.jpg)
(https://farm6.staticflickr.com/5596/14699172667_c0480fedcc_o_d.jpg)
(https://farm4.staticflickr.com/3848/14699172697_ff170aab29_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on August 11, 2014, 09:34:05 AM
A nice start, though the nacelles look a little too round.

(Also, did you render in perspective or ortho?)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 11, 2014, 10:04:03 AM
Nice work baz, the nacelles need to be more square
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 12, 2014, 08:48:19 AM
Beefed up the nacelles and added the saucer phaser banks (though they still have some mesh errors).

(https://farm4.staticflickr.com/3853/14895930235_6bc078439e_o_d.jpg)
(https://farm4.staticflickr.com/3850/14895930245_447ba5e9bd_o_d.jpg)
(https://farm4.staticflickr.com/3898/14895930255_cfed109de3_o_d.jpg)
(https://farm6.staticflickr.com/5580/14895930315_786027e268_o_d.jpg)
(https://farm4.staticflickr.com/3897/14895930375_f4b6129baf_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on August 12, 2014, 09:53:40 AM
Excellent Baz love the ambassador class. I have your probert style this will be a perfect addition :)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 12, 2014, 10:11:27 AM
I love the ambassador design as well.
I love to see the lost era ships btwn excelsior and enterprise c. Something about that era, guess it's the mysteries, makes it fun to speculate about.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on August 13, 2014, 01:33:29 PM
I believe I have both your and wiley's Probert Ambys in my archives.  the fun part is gonna be watching you work with the challenging looking saucer texture.  you'll pwn it as usual, though XD.

I'd like to see some variant nameplates, so to speak.  A nod to the late Tiq should go on a big ship as well.  if I had access to my stuff, again, you can bet your butt I'd be throwing one in for Tiq, probably on a mirrorverse ship as well (Tiq was one of the few people I've encountered that wanted to explore mirrorverse ships)
Title: Re: Baz1701 WIP's
Post by: baz1701 on August 14, 2014, 08:47:14 AM
Like the reliant it will be id mapped.

The mesh is done and I've started the unwrap.

(https://farm4.staticflickr.com/3891/14729267659_be92aa615c_o_d.jpg)
(https://farm4.staticflickr.com/3901/14729267669_4a659ed819_o_d.jpg)
(https://farm6.staticflickr.com/5595/14729267679_235289b6e9_o_d.jpg)

On a side note the Type 7 has been uploaded to BC Files and I'm awaiting confirmation. Anyone wishing the shuttle and cannot access BC files PM me and I'll email you the shuttle.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on August 14, 2014, 12:38:45 PM
Very nicely executed. I likey.
Title: Re: Baz1701 WIP's
Post by: hobbs on August 14, 2014, 05:02:53 PM
awesome nacelle textures there dude :)
Title: Re: Baz1701 WIP's
Post by: moed on August 14, 2014, 11:19:22 PM
Awesome work Baz! One of my favorite ships!
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on August 15, 2014, 05:10:31 PM
I've got 50 gig storage on my dropbox now baz, Shall we host our mod teams work on it??
Title: Re: Baz1701 WIP's
Post by: 086gf on August 18, 2014, 04:24:21 PM
Quality work Baz.
Title: Re: Baz1701 WIP's
Post by: ViperM1 on August 18, 2014, 09:35:21 PM
Another fine ship from you Baz. Awesome work!
Title: Re: Baz1701 WIP's
Post by: starship on August 19, 2014, 11:29:36 AM
The mesh appears to be clean and nicelly smoothed Baz. Very good!
Therefore, I think the naceles needs to be smaller. See this:
en.memory-alpha.org/wiki/Ambassador_class_model
http://flare.solareclipse.net/cgi2/ultimatebb.cgi?ubb=print_topic;f=6;t=002802
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 03, 2014, 10:13:40 AM
Been away for a bit but managed to move this ship forward.

(https://farm4.staticflickr.com/3842/15125098281_9daa8cf8c4_o_d.jpg)
(https://farm4.staticflickr.com/3903/15125098271_dce8c8ca45_o_d.jpg)
(https://farm4.staticflickr.com/3866/15125098131_86f1a0fe79_o_d.jpg)
(https://farm6.staticflickr.com/5561/15125098101_01b9108973_o_d.jpg)
(https://farm4.staticflickr.com/3925/15125097981_a645cabf38_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 03, 2014, 10:25:54 AM
Wow, Great job on this baby!
Title: Re: Baz1701 WIP's
Post by: hobbs on September 03, 2014, 10:30:40 AM
Quality as usual Baz... awesome
Title: Re: Baz1701 WIP's
Post by: Bones on September 03, 2014, 01:03:07 PM
Wow ! Baz, you made me like this ship even more :) can't really say what you did there but this Ambassador is the best looking one so far :) brilliant work on the nacelles, they look quite different compared to all the models available for BC
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 03, 2014, 01:05:49 PM
Indeed.

May I request one thing please :)

Can you also provide one with the bussard caps. The refit look.

Adam
Title: Re: Baz1701 WIP's
Post by: moed on September 03, 2014, 06:19:57 PM
Fantastic work Baz!

Cookie
Title: Re: Baz1701 WIP's
Post by: Toa_Kaita on September 03, 2014, 11:27:34 PM
Awesome, Baz! Cookie inbound!
Title: Re: Baz1701 WIP's
Post by: flarespire on September 04, 2014, 04:02:42 AM
Cookie Cluster Torp away!

seriously dude, looking awesome! :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 04, 2014, 08:36:54 AM
I plan to modify the model for the refit and also if I have time a battle damaged 1701-C

(https://farm6.staticflickr.com/5561/14950787657_a32fa6898f_o_d.jpg)
(https://farm6.staticflickr.com/5559/14950787597_80af19daf5_o_d.jpg)
(https://farm6.staticflickr.com/5580/14950787587_3b7c64758c_o_d.jpg)
(https://farm6.staticflickr.com/5564/14950787537_47b6271c77_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 04, 2014, 09:10:53 AM
Hooray!!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2014, 10:57:47 AM
Secondary hull almost finished bare the transporter emitters.

(https://farm4.staticflickr.com/3912/15144672481_ec71c8ce9e_o_d.jpg)
(https://farm6.staticflickr.com/5554/15144672611_5a6aeaa471_o_d.jpg)
(https://farm6.staticflickr.com/5581/15144672731_d9694c12f8_o_d.jpg)
(https://farm4.staticflickr.com/3875/15144673041_55b76cc7e6_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 05, 2014, 06:17:10 PM
For fun my prime verse Enterprise's to date. :)
(https://farm4.staticflickr.com/3877/15150635762_7b7cdbec0d_o_d.jpg)
(https://farm4.staticflickr.com/3851/14964473888_b5c88d2442_o_d.jpg)
(https://farm4.staticflickr.com/3882/15151047545_94f9ebac75_o_d.jpg)
(https://farm4.staticflickr.com/3836/15148060861_9938216ebb_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 05, 2014, 06:40:34 PM
Beautiful
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 05, 2014, 08:27:30 PM
Only missing an NX-Class in that line up :)
Title: Re: Baz1701 WIP's
Post by: Saquist on September 05, 2014, 10:57:23 PM
Negative, that's the right line up alright...
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 06, 2014, 02:59:20 AM
Like it or not, "Enterprise" (the series) is part of canon.
Title: Re: Baz1701 WIP's
Post by: Lord Tribble on September 06, 2014, 03:59:14 AM
Missing the Ent-A ;)

Forgive me if I'm wrong, but I don't remember the tops of the nacelles being that dark on the Ent-C
Title: Re: Baz1701 WIP's
Post by: hobbs on September 06, 2014, 07:25:55 AM
very cool.

will you do your own enterprise F? id love to see your take on the next version :)
Title: Re: Baz1701 WIP's
Post by: Bones on September 06, 2014, 09:01:51 AM
Quote
Forgive me if I'm wrong, but I don't remember the tops of the nacelles being that dark on the Ent-C

They were not but I love them this way and I do hope Baz will leave them like that ;)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 06, 2014, 11:56:47 AM
They were not but I love them this way and I do hope Baz will leave them like that ;)

Agreed
Title: Re: Baz1701 WIP's
Post by: FarShot on September 06, 2014, 04:26:53 PM
Not the place for this type of discussion, gentlemen.  Take it to Films & Shows (http://bc-central.net/forums/index.php/board,42.0.html) if you want to continue it.
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 06, 2014, 06:10:28 PM
Agreed. Just stating the facts :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 06, 2014, 06:20:02 PM
Minor update the ship is done bare specs and one glow map. Today I finished up the minor details and ID mapped it pics to follow when she is finished.

Edit all done. Will work on the refit next.

(https://farm4.staticflickr.com/3871/15147896036_c23f940fde_o_d.jpg)
(https://farm4.staticflickr.com/3886/14984347048_1b73337247_o_d.jpg)
(https://farm6.staticflickr.com/5596/15170927095_d75c882286_o_d.jpg)
(https://farm6.staticflickr.com/5583/15170542832_cb4a08c949_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Bones on September 07, 2014, 04:45:38 PM
Damn this ship looks great ! You really nailed it :) have a well deserved cookie
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 07, 2014, 05:35:45 PM
Thanks Bones. Here are some shots with the Probert Ambassidor.

(https://farm4.staticflickr.com/3852/15171349192_645f8717df_o_d.jpg)
(https://farm4.staticflickr.com/3918/14984997939_dd83f2eeb8_o_d.jpg)
(https://farm6.staticflickr.com/5580/15171348192_65bfc0699c_o_d.jpg)
(https://farm4.staticflickr.com/3918/14985152198_fee4a99498_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 07, 2014, 06:44:33 PM
Baz, you really outdid yourself. Everything looks fantastic. Esp since now you updated the textures to reflect the lineage. It's beautiful. I love the dark blue hues. It really makes the ships stand out. Thanks!!!!


Adam
Title: Re: Baz1701 WIP's
Post by: Bones on September 07, 2014, 06:54:33 PM
Wow, these pictures shows how much you've improved in texturing :O really, color palette used on Ambassador is just perfect (perfect balance between color harmony and contrasting panels and that clean fed hull look we're used to, that is something I never really achieved so kudos mate !) with your unique touch like nacelles it's just plain awesome, I can imagine how your Proberts Ambassador would look like with similiar texturing (especially windows and hull panelling)

Quote
Baz, you really outdid yourself. Everything looks fantastic. Esp since now you updated the textures to reflect the lineage. It's beautiful. I love the dark blue hues. It really makes the ships stand out. Thanks!!!!


Adam
QFT mate
Title: Re: Baz1701 WIP's
Post by: ViperM1 on September 07, 2014, 09:26:08 PM
Amazing work! There is one thing that comes to mind when I see your work - perfection

Nicely done sir.
Title: Re: Baz1701 WIP's
Post by: hobbs on September 08, 2014, 02:48:59 AM
Amazing work! There is one thing that comes to mind when I see your work - perfection

Nicely done sir.

agreed... i aspire to be 10% as good
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 08, 2014, 08:11:52 AM
What got me the most was Baz ASKED me if it was ok to do the Ent C as i had started an ambassador, but Hell thats why he's a good mate :D - I couldnt of ever done it that amount of justice, and i agree with bones, MUCH love the darker nacelle tops
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2014, 08:37:06 AM
Refit started.

(https://farm4.staticflickr.com/3880/14991548518_a7315c74b1_o_d.jpg)
(https://farm6.staticflickr.com/5596/14991548538_2ac5c66755_o_d.jpg)
(https://farm4.staticflickr.com/3887/14991548818_eaa033db4c_o_d.jpg)
(https://farm4.staticflickr.com/3845/14991548828_8915ca9990_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 08, 2014, 10:08:55 AM
Were the placement of the nacelles lowered or is it just the photo.

Very excited about the refits.
;)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2014, 10:31:02 AM
Here is the same model in both Ent-C and refit configurations. The Naclles were capped and lowered and the saucer was shifted back elminating the step at the back of the dorsal. Other minor changes were the underside of the fantail and additons to the deflector dish.
(https://farm6.staticflickr.com/5589/15178682152_17d3b5da74_o_d.jpg)
(https://farm6.staticflickr.com/5595/15178682172_3d3d007c16_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 08, 2014, 11:12:37 AM
So pretty :)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 08, 2014, 11:24:43 AM
I believe the nacelles were lowered due to a problem with the model.

Here are some shots, if you don't have them already: http://flare.solareclipse.net/cgi2/ultimatebb.cgi?ubb=print_topic;f=6;t=002802

I prefer the lower nacelles, the normal config had them too high. Excellent work with this Baz. It amazes me how you do such a great job for a low poly mesh.
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 08, 2014, 11:42:28 AM
Ah, very interesting indeed. I've never noticed the lowering of the nacelles. Deflector, extra shuttle bay and buzzard caps were very noticeable but this escaped me. Thanks for the info, always cool to learn new things. I agree in that it does look better lowered than high up as it was originally. Such an elegant design, very aesthically pleasing even more than the Galaxy Class. (Off topic) Although I found the bridge a little cramped. Compared to the Excelsior. Smh. Ehh production budgets always ruin everything. Lol.

Any who, I'm glad you really focused on such detail. Excellently executed.
Your color hues remind me of FOAS TMP Texture refits of WZ45s TMP ships. This will go excellently with the Lexington CMD Cruiser and the others. Can't wait to see her fly.



;)
Title: Re: Baz1701 WIP's
Post by: nxadam1701 on September 08, 2014, 11:53:10 AM
Oh forgot to mention; I noticed you didn't put the mustard colored portion of the grill btwn the buzzard collectors and the warp grill. Intentional or not finished yet.

Title: Re: Baz1701 WIP's
Post by: baz1701 on September 08, 2014, 12:56:21 PM
Just discovered the nacelles were lowered after the model was retired ready for an appearance it never made in Generations so as far as I care the nacelles are going back up.
Title: Re: Baz1701 WIP's
Post by: 086gf on September 08, 2014, 03:01:07 PM
Very nice! Love the textures!

For the battle damaged C are you going for filming model accuracy or are you going to give the damage some dimension too? Would be a nice way I think to separate yours from the rest. Maybe even balls-to-the-wall like the Kelvin or Enterprise in STID? Either way I know it will look awesome!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2014, 08:55:37 AM
Refit 80% done, just need a couple of minor mesh changes then a little textre work.

As for the battle damage version I will be trying to keep the locations canon but I will be cutting the hull up rather than just a texture rework.

(https://farm4.staticflickr.com/3852/15002039698_bfe712ffb9_o_d.jpg)
(https://farm4.staticflickr.com/3880/15002039788_74a2f13324_o_d.jpg)
(https://farm4.staticflickr.com/3838/15002039798_090062bb54_o_d.jpg)
(https://farm4.staticflickr.com/3923/15002039818_920afbcc9e_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 09, 2014, 11:48:34 AM
I assume both a Clean and a Damaged Enterprise-C? :)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2014, 11:51:47 AM
You assume correct :)
Title: Re: Baz1701 WIP's
Post by: 3 of 12 on September 09, 2014, 01:31:38 PM
I actually prefer the lowered nacelles on the refit. Great work as usual though.
Title: Re: Baz1701 WIP's
Post by: admiral horton on September 09, 2014, 02:40:39 PM
I am really looking forward to getting these Ambassadors
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 09, 2014, 03:27:54 PM
I actually prefer the lowered nacelles on the refit. Great work as usual though.

Here's the kicker: The Enterprise-C version of the Refit, did it have regular height or lowered nacelles? Perhaps the Enterprise-C/Damaged Enterprise-C should be lowered (if it was lowered on screen).
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 09, 2014, 03:31:11 PM
The lower nacelles never appeared on screen. The model was schedualed to appear in Star Trek Generations and was overhauled for the big screen but it was never used. +
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 09, 2014, 03:48:58 PM
Ahh right you are. Just watched TrekCore's "SD to HD comparison" video from that episode, and noticed the Enterprise-C was a regular Ambassador. Not the "Zhukov" version.

Title: Re: Baz1701 WIP's
Post by: Commander_One on September 10, 2014, 12:24:14 AM
Refit 80% done, just need a couple of minor mesh changes then a little textre work.

[As for the battle damage version I will be trying to keep the locations canon but I will be cutting the hull up rather than just a texture rework.]


Looking Great!!!!   cookie 4 u
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2014, 08:46:38 AM
Here is a comparrion between the ent-c and the refit. Going over the refit sauce references there are somethings on the ent-c that need to come off as they are only on the refit. Main problem is there is little decent source photos of the ent-c so any blueprints have to be taken with a pinch of salt.
(https://farm4.staticflickr.com/3896/15198125985_097de7cdd6_o_d.jpg)
(https://farm6.staticflickr.com/5580/15198126075_5d8f621a72_o_d.jpg)
(https://farm4.staticflickr.com/3885/15198126135_b4010f3417_o_d.jpg)
(https://farm4.staticflickr.com/3858/15198126145_9a3307aea8_o_d.jpg)
(https://farm6.staticflickr.com/5570/15198126225_3c4ed3bd4d_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 10, 2014, 09:32:32 AM
They both look great. I can never make up my mind about this ship.

Interesting to see that the nacelles are higher on the refit. I almost wish that this had been in Generations, possibly with the Ent-D colour scheme.
Title: Re: Baz1701 WIP's
Post by: Bones on September 10, 2014, 09:43:13 AM
Apparently you've got yourself a typo in Yamaguchie's name, weird because I also thought it's Yamaguchie... turns out it should be YAMAGUCHI, no 'e' at the end of name

I saw somewhere a comparison picture, more like schematic of the "C" and Yamaguchie, I'm not sure if it was believable source but it shows Saucer shuttle bay to be longer on Yamaguchie variant as well as the airlock area just behind the bridge to be taller and larger (shows similiarity to Constitution refit airlock) but then again, I'm not sure if such differences were applied to actual model.

This is easlily the best texture job from you :) simply perfect :)

and I found the schematic ;)

(http://www.cygnus-x1.net/links/lcars/blueprints/ambassador-class-starship-ncc-1701-c/ambassador-class-starship-ncc-1701-c-sheet-13.jpg)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2014, 10:08:11 AM
This is the source I have been using as they appear to be refering to the models.

http://www.ex-astris-scientia.org/articles/ambassador.htm

Just notice the Ent-c nacelles need to be at the same height as the refit. easy fix. Question the plantary sensor array on the Ent-C is wrong should a simple dome. Should I rip it off and amend it (bare in mind this is unifed with the saucer and not a quick fix).
Title: Re: Baz1701 WIP's
Post by: Vortex on September 10, 2014, 12:20:19 PM
In the end, it's up to you. Depends how accurate you want to be. Does the saucer sit lower in one version than the other? If you compare the two shots in your link that show the sensor domes, the heights of the top of the neck seem different.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 10, 2014, 12:58:16 PM
Think that is an illusion the saucer was only moved on the X axis the nacelle height might also be throwing it off.

Fixed the nacelle height, and modified the array and bridge to be more canon.

(https://farm6.staticflickr.com/5589/15201807895_87f72fb226_o_d.jpg)
(https://farm6.staticflickr.com/5573/15015234587_0621e6fffd_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on September 11, 2014, 02:37:28 AM
incredible job Baz... incredible you must be very proud of them.
(cookie sent)
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 11, 2014, 08:51:55 AM
Started busting up the hull.

(https://farm4.staticflickr.com/3910/15206854312_cb93905274_o_d.jpg)
(https://farm6.staticflickr.com/5576/15206854412_7e888fb087_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Commander_One on September 12, 2014, 12:14:39 AM
They're both looking fantastic.  

I have read where the refit version's nacelles are lower than that of the "C".  Not a lot, but lower.  Either way, they're beautiful.

Source for differences:

http://www.ex-astris-scientia.org/articles/ambassador.htm
Title: Re: Baz1701 WIP's
Post by: captain_obvious on September 12, 2014, 08:44:44 AM
They're both looking fantastic.  

I have read where the refit version's nacelles are lower than that of the "C".  Not a lot, but lower.  Either way, they're beautiful.

Source for differences:

http://www.ex-astris-scientia.org/articles/ambassador.htm

He's already been through this and has said that he's sticking with the tall pylons as the short ones never appeared on screen.  They were going to have the shortie appear in generations but sh*tcanned it at the last second.  It actually says that in your source :)
That said, I always thought the ambo looked better with the slightly shorter pylons..
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 12, 2014, 08:46:05 AM
Been cutting the port nacelle up and next the starboard. Can start to add the burn marks to the hull then.

Note, the blue section on the nacelles was turned off whislt I cut up the mesh. It will be back.

(https://farm6.staticflickr.com/5594/15215676485_4a82d123bb_o_d.jpg)
(https://farm6.staticflickr.com/5565/15215676535_58580cdc80_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 12, 2014, 09:27:15 AM
Excellent work :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2014, 06:52:39 AM
Getting there

(https://farm6.staticflickr.com/5578/15223671925_f4f9f43ebe_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 13, 2014, 08:41:31 AM
Fantastic stuff!
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 13, 2014, 06:17:11 PM
More battle damage

(https://farm4.staticflickr.com/3856/15206180126_04f1d2c1bf_o_d.jpg)
(https://farm6.staticflickr.com/5581/15228840142_f277bf510c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on September 14, 2014, 12:41:38 PM
There's still more life in the ol' girl
Title: Re: Baz1701 WIP's
Post by: Saquist on September 14, 2014, 08:30:27 PM
I would take it easy on the saucer damage.

The saucer is effectively a shield for the stardrive but out numbered there is no way the Romulan's wouldn't concentrate on Enterprise's power system and warp engines.
Title: Re: Baz1701 WIP's
Post by: 3 of 12 on September 14, 2014, 10:18:26 PM
I would take it easy on the saucer damage.

The saucer is effectively a shield for the stardrive but out numbered there is no way the Romulan's wouldn't concentrate on Enterprise's power system and warp engines.

He's just copying what was seen on the model.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2014, 04:07:11 AM
The secondary hull and the nacelles are all going to get the same treatment. She will look wrecked just as we saw in the show.
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2014, 08:58:55 AM
Just the Nacelles to bust up.

(https://farm4.staticflickr.com/3837/15060462308_a49c72b492_o_d.jpg)
(https://farm4.staticflickr.com/3862/15060462388_5bed33052b_o_d.jpg)
(https://farm4.staticflickr.com/3916/15060462458_8408a385ef_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 15, 2014, 11:53:02 AM
Would be fun to reimagine the "Year of Hell" using the Enterprise-C, and WITHOUT the reset button in the end. We know how it ends for the Enterprise-C. :P
Title: Re: Baz1701 WIP's
Post by: Vortex on September 15, 2014, 12:08:03 PM
Out of curiosity, how much is this affecting the poly count?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 15, 2014, 01:03:57 PM
Out of curiosity, how much is this affecting the poly count?

I'd say roughly 200 to 300 polys
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2014, 08:49:01 AM
Battle damage Enterprise-C done

(https://farm4.staticflickr.com/3923/15257449945_bf36fb895c_o_d.jpg)
(https://farm4.staticflickr.com/3880/15257450075_202d42e56c_o_d.jpg)
(https://farm4.staticflickr.com/3848/15257450085_42cd7abe94_o_d.jpg)
(https://farm4.staticflickr.com/3912/15257450095_bdd70dd1b0_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Vortex on September 16, 2014, 09:28:40 AM
That's a really nice effect. Hasn't taken the poly's up as much as I'd have though. Did you do this with your Ent-A?
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 16, 2014, 10:05:35 AM
Only the self destruct version. The TWOK and TSFS versions were texture only
Title: Re: Baz1701 WIP's
Post by: FarShot on September 16, 2014, 01:51:32 PM
Only nitpick is the overall weathering looks very gridded.  LOVE the rest of the damage though.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on September 16, 2014, 10:15:51 PM
had to be carefull with the  destroyed TSFS refit...it'd pop up in random galaxy charts things for some odd reason and crash everybody on my comp.  same thing would occasionally happen with a damaged Constelllation from anybody or even the Connie SPACEFRAME from a base I tested.  at least this one would be able to fend stuff off instead of crashing me :P
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 17, 2014, 08:35:40 AM
Agree about the dirt layer so I have changed it. I have to now tweak the ID map on the lower saucer as the dirt is not consistant around the regisistry.

(https://farm4.staticflickr.com/3916/15080547647_812e8b761c_o_d.jpg)
(https://farm4.staticflickr.com/3878/15080547697_5383a953e2_o_d.jpg)
(https://farm4.staticflickr.com/3875/15080547767_966c976547_o_d.jpg)
(https://farm4.staticflickr.com/3880/15080547867_e5b957b4b1_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Darkthunder on September 17, 2014, 01:26:05 PM
Looking thoroughly banged up :P
Title: Re: Baz1701 WIP's
Post by: Saquist on September 17, 2014, 10:52:23 PM
So the Enterprise C had no considerable structural damage after taking this much direct hits against the hull...
That would suggest it was out numbered by inferior aggressors.

No wonder the D'derridix is so Powerful 20 years later.
With full access to Enterprises systems they no doubt had every intention of surpassing the next starship
by leaps and bounds...
Title: Re: Baz1701 WIP's
Post by: baz1701 on September 18, 2014, 08:24:21 AM
This projected done. Now to get these guys in the game.

(https://farm4.staticflickr.com/3902/15254294806_7818a299db_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on September 18, 2014, 07:25:13 PM
Hmmm, I wonder who the modder of the month will be this month???


Awesome work Baz! Top notch!
Title: Re: Baz1701 WIP's
Post by: hobbs on September 18, 2014, 08:52:07 PM
nice work... you need a hardpointer/scripter?
Title: Re: Baz1701 WIP's
Post by: 086gf on September 19, 2014, 02:36:58 PM
Fantastic job! The damage looks really great.
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 01, 2014, 06:38:24 AM
Hobbs has HP'd all three Ambassadors so now looking for Beta testers.

Any takers?

Title: Re: Baz1701 WIP's
Post by: baz1701 on October 01, 2014, 08:34:36 AM
New project

(https://farm4.staticflickr.com/3929/15407152701_44cdac5299_o_d.jpg)
(https://farm3.staticflickr.com/2943/15407152771_77a6b8d3a9_o_d.jpg)
(https://farm4.staticflickr.com/3928/15407152841_6894db7eb7_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: moed on October 01, 2014, 03:55:51 PM
Nice!!

But Star Trek rules over Star Wars... just sayin' :P :D
Title: Re: Baz1701 WIP's
Post by: andyp on October 02, 2014, 11:46:05 AM
Well this could be his prelude to a first contact ship pack :D
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 02, 2014, 11:58:10 AM
Todays update

(https://farm3.staticflickr.com/2945/15420571205_dedf3764cd_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: hobbs on October 02, 2014, 04:57:33 PM
come on.... beta testers you need to test the ambassadors!

baz: liking the millenium facon :D
Title: Re: Baz1701 WIP's
Post by: Lionus on October 07, 2014, 08:13:22 PM
I felt a disturbance in the Force..
Title: Re: Baz1701 WIP's
Post by: Phoenix Bondi on October 08, 2014, 04:37:27 AM
Sorry, i Farted! - Awesome work as normal baz! - also, you look very familier, like i've seen you somewhere before
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 08, 2014, 05:56:02 AM
Awesome work as normal baz! - also, you look very familier, like i've seen you somewhere before
I get that all the time, but that was George Clooney

Sorry, i Farted!

Must have been the dodgey hot dogs at the con!!
Title: Re: Baz1701 WIP's
Post by: baz1701 on October 10, 2014, 08:50:26 AM
Small update on the falcon

(https://farm3.staticflickr.com/2945/15308489459_f45690bd9c_o_d.jpg)
Title: Re: Baz1701 WIP's
Post by: Flowrellik on October 11, 2014, 01:39:23 AM
Thats a sick looking Falcon.
Btw, I had a random thought: What would this ship look like on a Constitution Class Frame. I mean think about it. The overall ship here makes a damn good Saucer. What would it look like with a neck, Warpcore, and Warp Drive on Pylons.
Title: Re: Baz1701 WIP's
Post by: 086gf on October 11, 2014, 02:58:54 PM
Thats a sick looking Falcon.
Btw, I had a random thought: What would this ship look like on a Constitution Class Frame. I mean think about it. The overall ship here makes a damn good Saucer. What would it look like with a neck, Warpcore, and Warp Drive on Pylons.

Of course replacing the two laser turrets and turning the cockpit into some sort of sensor or some such. That could actually work decently.
Title: Re: Baz1701 WIP's
Post by: King Class Scout on October 12, 2014, 08:36:34 AM
it's already been done on a Teeshirt at WeLoveFine a few years ago (they slapped it on a connie e-hull)
Title: Re: Baz1701 WIP's - Semi retired
Post by: baz1701 on December 22, 2014, 09:05:41 AM
Early Christmas present for you guys and most likley my final ship for BC.
http://bridgecommander.filefront.com/file/SFRD_Ambassador_Pack_Christmas_2014;122309
Title: Re: Baz1701 WIP's - Semi retired.
Post by: hobbs on December 22, 2014, 04:39:07 PM
thank you... a shame its possibly your last.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: ViperM1 on December 23, 2014, 10:55:12 PM
Thank you Baz for these ships and for all you have given us through the years.

Merry Christmas
Title: Re: Baz1701 WIP's - Semi retired.
Post by: moed on December 24, 2014, 02:58:56 AM
Baz, you have been awesome mate!

Thank you so much for all you've given us through the years. Some of the best mods for BC!

Don't be a stranger and all the best to you.

Happy holidays!!
Title: Re: Baz1701 WIP's - Semi retired.
Post by: FekLeyr Targ on December 28, 2014, 08:19:35 PM
I'd like to thank you for everything you did for this fine community. :)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 06, 2015, 05:33:17 PM
As I mentioned, semi retirment.

Just finished this ship I was not going to release for BC but I though why not.

(https://farm9.staticflickr.com/8595/16030055678_7be1fa8835_o_d.jpg)
(https://farm8.staticflickr.com/7489/16031456949_7e30407176_o_d.jpg)
(https://farm8.staticflickr.com/7503/15597711193_2a7334dfe4_o_d.jpg)
(https://farm8.staticflickr.com/7494/16217569085_4a45372123_o_d.jpg)
(https://farm9.staticflickr.com/8629/16030053798_6515e08f8e_o_d.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: hobbs on January 06, 2015, 05:35:20 PM
superb!

beautiful ship dude!
thank you for sharing her.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 07, 2015, 11:54:17 AM
Not all of the pictures are working but that does look great. Have you put rooms behind the windows on the saucer rim?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 07, 2015, 01:08:28 PM
It has rooms behind every window, office lounge, rec deck and garden.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: newhalo123 on January 07, 2015, 09:13:17 PM
Good god this is amazing! I think it's the best damn conny I've ever seen!


How many polies is in this beast!?



Also, I know you are Semi-Retired now, but (and not to be _that_ guy), where is the sovvy that you were working on before the Ent C? Did you ever release it? Or am I just blind and it's been sitting on BcFiles?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Phoenix Bondi on January 08, 2015, 07:57:19 AM
Meh it's ok baz, not as good as mine :p
Title: Re: Baz1701 WIP's - Semi retired.
Post by: KrrKs on January 08, 2015, 08:26:53 AM
It has rooms behind every window, office lounge, rec deck and garden.

Rooms behind every window? How long have you been working on this?
2 things:
 1. You are completely nuts! :P
 2. This is absolutely AWESOME!
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 08, 2015, 09:03:21 AM
I've been working on the ship one and off for about a year. The Aztecing was taken from the Trekmodeller painting guide and Paul Olsens website and book. The rooms took about 3 days on and off and are very basic.

This is a labour of love and I'm pleased with the final result. I'm in the middle of ID mapping then I will do a Ent-A make over. There will be MVAM shuttle bays / airlocks this time round.

As for my Sov I lost a mem stick with some work on so not sure how far my backup is along. No plans to dust it off anytime soon anyway.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 08, 2015, 10:28:49 AM
I can see all of the pictures now. Awesome stuff. Even if you don't model for BC, I hope you keep doing stuff like this and post in the art forum every now and then.

Now try it with the Galaxy. :p
Title: Re: Baz1701 WIP's - Semi retired.
Post by: newhalo123 on January 08, 2015, 05:14:10 PM
I've been working on the ship one and off for about a year. The Aztecing was taken from the Trekmodeller painting guide and Paul Olsens website and book. The rooms took about 3 days on and off and are very basic.

This is a labour of love and I'm pleased with the final result. I'm in the middle of ID mapping then I will do a Ent-A make over. There will be MVAM shuttle bays / airlocks this time round.

As for my Sov I lost a mem stick with some work on so not sure how far my backup is along. No plans to dust it off anytime soon anyway.

I can see that this ship has taken a long time. It is amazing. I cant wait to see the A makeover.

Also, Vortex.... WITH A GALAXY!? EVERY WINDOW!? Yeah, you've lost your damn mind. lol XD


Too bad about that sov. It was looking pretty damned good. Shit happens though, and we gotta live with it. I hope that you have this conny backed up on multiple drives. I would absolutely hate to see it get lost.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Lurok91 on January 10, 2015, 10:22:14 AM
Thanks for all your awesome work, Baz, and been a pleasure working with you :-).  Like you, pretty much retired from BC (esp now have my PS4)  but did a couple of 720p vids as last hurrah showcase for all the great work people done here over the years. Hope you don't mind me posting links here, esp as features lot of your work (the yt button doesn't seem to be working for me now).

BC Bridges


Kobayashi Maru TWOK


Maelstrom Mod
Title: Re: Baz1701 WIP's - Semi retired.
Post by: hobbs on January 10, 2015, 01:04:37 PM
awesome vids dude!

especially the Twok one
Title: Re: Baz1701 WIP's - Semi retired.
Post by: 086gf on January 12, 2015, 06:03:06 PM
Great job on the Ambassadors and the Enterprise Baz.

Cool videos Lurok.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: TK421 on January 14, 2015, 01:19:58 AM
This is great work Baz!

You did some amazing modding projects here that really improved the Bridge Commander gaming experience.

All the best,

tk421
Title: Re: Baz1701 WIP's - Semi retired.
Post by: DJ Curtis on January 16, 2015, 12:28:24 AM
That Connie with interior is just stunning, Baz.  I really like the deep hue of blue you applied to the ship too.  Very regal.  You should keep making stuff please!!!
Title: Re: Baz1701 WIP's - Semi retired.
Post by: newhalo123 on January 16, 2015, 12:45:23 AM
That Connie with interior is just stunning, Baz.  I really like the deep hue of blue you applied to the ship too.  Very regal.  You should keep making stuff please!!!

I agree with this.


Also, GOOD GOD OUT OF THE BLUE. Not only that, but you changed your profile pic?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: DJ Curtis on January 16, 2015, 12:52:15 AM
I've recently grown a beard that very much resembles the good Commander's, so I thought the pic would be fitting.  Damn if he isn't a handsome man, though!
Title: Re: Baz1701 WIP's - Semi retired.
Post by: FarShot on January 16, 2015, 01:23:07 AM
Wha?!  Huh?!?  I...  just....

WHAT?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 16, 2015, 09:53:27 AM
Thanks for the comments and nice to hear from you DJ (beard and all :) )

The Enterprise-A conversion mostly done. The secondary hull is virtually a 90% retextured from her refit days. The aztec is completely different as are the strong backs and deflector area. The ID mapping needs tweaking as the N and A are cut in half and I forgot to dull down the additional blue flashes on the pylons. I've also dulled down all the spec maps since this ship never have the pearl finish.

(https://farm8.staticflickr.com/7542/16292579022_cdfe15cdee_b_d.jpg)
(https://farm8.staticflickr.com/7506/15671008654_c2e7753b8a_b_d.jpg)
(https://farm8.staticflickr.com/7461/16105886088_00bedecff2_b_d.jpg)
(https://farm8.staticflickr.com/7535/16107285239_e3ca690f80_b_d.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: hobbs on January 16, 2015, 10:13:18 AM
beautiful!

the enterprise A is my favorite design... and as before you have done a masterpiece!

hope to be able to do work this good in the future.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: DJ Curtis on January 16, 2015, 01:45:32 PM
Totally agree with Hobbs.
That third pixture really shows how intricate the aztecing is.  Nice.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 16, 2015, 02:49:58 PM
It does indeed look great. I love those last two pictures. The colours look so great there.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: ViperM1 on January 18, 2015, 09:42:34 PM
Another beautiful masterpiece! Thank you Baz!
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 19, 2015, 08:47:06 AM
Ok Enterprise-A finished.

(https://farm8.staticflickr.com/7503/16131292859_be2c435157_o_d.jpg)
(https://farm8.staticflickr.com/7509/16130097260_a03a16222e_o_d.jpg)
(https://farm8.staticflickr.com/7573/16131292709_21d1860d73_o_d.jpg)
(https://farm9.staticflickr.com/8665/16130097160_94a4d6be43_o_d.jpg)
(https://farm8.staticflickr.com/7524/16129926308_ec1b0f4586_o_d.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 19, 2015, 09:31:14 AM
Awesome stuff, your best work I think.

Looks like you may be missing the outline on the registry, though. Also, I'm not sure about ST5, but in ST6 the impulse crystal was a white/yellow colour.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 19, 2015, 09:53:18 AM
I see what you mean.

I think the electronics in this model were so shot after being handled by four different effects houses (Apogee - TMP, ILM ST2,3&4, Universal - ST ride, Ferren Assc and back to ILM for ST6) that nothing shy of a strip down and rebuld would be resurrect her. I hope Paul Olson and his band of merry men can restore her.

(http://movies.trekcore.com/gallery/albums/tuchd/ch13/tuchd2535.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 19, 2015, 10:45:09 AM
Can't remember who did it for ST5, but they were rubbish. I thought ILM did TMP. Honestly, I prefer the Crystal colour in TUC. I think that it was only supposed to be blue whilst the ship was at warp.

I love the TUC type battle damage as well. So they're restoring this one as well, then?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 19, 2015, 11:25:28 AM
Paul Olsen (paint the pearl aztec) and the orignal Magicam model makers who built her for TMP have a crowd funding campaign to "borrow" the model from its current own and dismatle, upgrade the electronics and rebuild her as she was in TMP.

They were having trouble locating the model but I think they are close to locating it.

Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 19, 2015, 12:01:47 PM
Oh sweet. I hope they manage it. Maybe not to the casual audience, but to Trek fans I think that is THE Enterprise.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: DJ Curtis on January 19, 2015, 02:43:52 PM
A gorgeous bit of texturing that is probably the best I've ever seen for BC.  True.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 19, 2015, 02:46:38 PM
No DJ, that was a screenshot from the mov- Oh right, the post before. Yes. :p I agree.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 24, 2015, 05:35:25 PM
Been doing some kit bashing.

(https://farm8.staticflickr.com/7303/15735926584_de5cd5892e_o_d.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: DJ Curtis on January 24, 2015, 07:06:51 PM
Please, continue bashing.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: King Class Scout on January 25, 2015, 09:38:58 AM
noticed something on the refit miniature from the screenshot.  looks like the bussard back next to the outer plasma vent cove is lit.  have we been missing that detail for years, or is that an old age light leak?  as for the Miranda, has anyone ever established what the two little scooped pieces halfway down the raised deck are supposed to be for?
Title: Re: Baz1701 WIP's - Semi retired.
Post by: Vortex on January 25, 2015, 11:03:23 AM
That's always been lit, it's intentional.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 26, 2015, 08:47:12 AM
Most of the aft section built.
(https://farm9.staticflickr.com/8673/16371573072_25aced37bb_o_d.jpg)
(https://farm8.staticflickr.com/7407/16346490806_94fb75e267_o_d.jpg)
Title: Re: Baz1701 WIP's - Semi retired.
Post by: admiral horton on January 26, 2015, 09:03:06 AM
with that u could do the Miranda, Knox, and Daran Classes
Title: Re: Baz1701 WIP's - Semi retired.
Post by: WileyCoyote on January 26, 2015, 12:51:08 PM
Baz, double check the slope of the techy bit/circuitry strips above the shuttlebays. They are not supposed to be level.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: baz1701 on January 27, 2015, 09:27:17 AM
Baz, double check the slope of the techy bit/circuitry strips above the shuttlebays. They are not supposed to be level.

Yeah was going to wait till I have added the detail before slopping. but good spot.
Title: Re: Baz1701 WIP's - Semi retired.
Post by: jose680 on February 28, 2017, 04:34:04 PM
Anything on the Miranda Baz???