Bridge Commander Central

BC Forums => BC Modding => Topic started by: WileyCoyote on September 25, 2008, 11:23:11 PM

Title: WileyCoyote's WIPs - Continues to Lurk Around
Post by: WileyCoyote on September 25, 2008, 11:23:11 PM
I like to keep my options open. :) The Massive List (updated 12/23/2013) and can be changed without notice:

FC Sovereign- fix yacht icon and yacht weapons, tweak engineering side registry on both FC and NEM versions.
Eaves Post-Nemesis variant

Ultimate Excelsior Pack
*Include 1024 and 2048 pixel resolution textures*
Proto 4-nacelled Excelsior (tweaked concept)
NX (TMP) (under construction at Utopia Planitia)
USS (TMP, TNG, DS9)
Refit- Ent-B (TMP, DS9)
Curry Class
Raging Queen Class
Centaur (TMP, TNG, Refit)

ST: Invasion Mod
USS Sentinel- Eaves Nemesis Refit- Meteorafallen assisting with references/misc textures.
Typhon-carrier ship
USS Discovery, Steamrunner class NCC-52333- eclipse74659 assisting with textures.
Klingon Freighter
Kam'jahtae "Spine Cruiser"
Kam'jahtae Heavy Cruiser
Valkyrie fighters- Mark 1 *RELEASED*
bulky version, Kam'jahtae tech version
Orcus, Gryphon, Scarab fighters
Klingon Fighter
Kam'jahtae fighter


USS Courageous kitbash- may build better version
ST: Online Enterprise-F
USS Titan- Riker's ship (under construction at Utopia Planitia)
Scimitar
USS Anduril NCC-74820- Endor Class- Shadowknight1 ship design

For any available July (if I'm not already working on a project):
ID4 Mothership with earth system
ID4 Troop Transport or similar styled ship
**if not possible**

Meshes/projects to be rebuilt or put on backburner
RE-DONE versions of older mods (Bonaventure, Enterprise-J, Excelsior Fleet pack, Miranda Class, Kelvin Fleet)

DJ's Connie hybrid- Phoenicia Class
JJ Saladin (might rebuild using JJ Ent v3 parts)
Kelvin/ Kelvin Fleet updating
ST3 Spacedock
Star Wars Trade Federation Droid Control ship
Excalibur class (might be different TNG ship)
NSEA Protector
Yesterday's Enterprise-D (Generations bridge retexture)
FC Miranda Bridge (TMP Miranda texture)



I'm back, and I have been busy.  Over the last few weeks I have built 4 new ships, some are being textured, and some are ready to be textured.  I plan for all of these ships to be in BC.  I have created this thread to work on these ships as a whole instead of creating several individual topics.  I'll probably go back and forth between each ship as this thread progresses.

Let's begin! :D

Star Wars- Trade Federation Droid Control ship

31.3k polys
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 25, 2008, 11:25:13 PM
The Enterprise-J

16.6k polys

EDIT: Images removed, because the Enterprise-J is available on BCfiles.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 25, 2008, 11:27:43 PM
ID4- Independence Day- City Destroyer (opened weapon)

17.8k polys
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 25, 2008, 11:30:18 PM
USS Excelsior (standard version)

41k polys

EDIT: Images removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on September 25, 2008, 11:38:08 PM
Well, I see someone's been busy. Very nice, and cookied.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 25, 2008, 11:39:32 PM
Quote
Well, I see someone's been busy. Very nice, and cookied.

Thank you! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Ryles on September 25, 2008, 11:42:55 PM
Great work. Now I have the theme from Id4 stick in my head!  :hurr

Cookies for you.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on September 26, 2008, 12:32:56 AM
nice job. that ent j looks much better now than those pix you showed me a few days back.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on September 26, 2008, 12:35:36 AM
Wiley. You have me in awe. :S *cookied*
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on September 26, 2008, 12:38:39 AM
Wow!

Excellent work.

Great mix of ships.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on September 26, 2008, 12:46:44 AM
Oops, almost forgot...

Have another cookie  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on September 26, 2008, 01:55:14 AM
Nice ships, I like the ID4 City Destroyer. How big is it going to be compared to a Galaxy and stuff? Want me to make a shield for it?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Technerd89 on September 26, 2008, 04:21:12 AM
are the textures on the Enterprise-J temporary? You have a bit of a scaling issue with the windows on the saucer versus the windows on the inner most part of the saucer. also you have various directional lights places with no real purpose. are there any weapon emplacements?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on September 26, 2008, 04:54:45 AM
Especially looking forward to the ID4 ship! :)

Looks excellent.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kingpin on September 26, 2008, 05:23:18 AM
I like the Enterprise J. Always thouht it was not a good disign. But now I kanda like it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on September 26, 2008, 07:44:27 AM
most impressive!! 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on September 26, 2008, 08:15:46 AM
the enterprise and exceslior are soo stunnning.
id4 as well but I dont like it that much as star trek ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 08:22:41 AM
Quote
Nice ships, I like the ID4 City Destroyer. How big is it going to be compared to a Galaxy and stuff? Want me to make a shield for it?
I will try to scale these ships to be as realistic as possible, within BC standards.  15 miles long will be a huge ship.  It will be bigger than a borg cube.    Go ahead and make a shield texture for it.  Please note- I haven't started texturing yet, so it will be a while before it gets ingame.

Quote
are the textures on the Enterprise-J temporary?  are there any weapon emplacements?
The current textures are final.  The Ent-J is just for fun, and not taking it seriously.  It will be scaled to be 1.5 times bigger than the Ent-E.  The ship will not have phaser bands like the Ent-D, it will have turrets.  Plus, I don't want this thread to become an "Ent-J: Is it canon?" thread.

Thanks for the positive comments and the cookies! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 1DeadlySAMURAI on September 26, 2008, 08:42:35 AM
Cookies ain't enough, you need hugs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://forum.kattsnack.se/images/smilies/hug.gif) (http://forum.kattsnack.se/images/smilies/hug.gif) (http://forum.kattsnack.se/images/smilies/hug.gif) (http://forum.kattsnack.se/images/smilies/hug.gif)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on September 26, 2008, 09:46:13 AM
*ties samurai to a tree* :arms:

One day wiley, youve gotta teach me some of your tricks. :p
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on September 26, 2008, 10:16:58 AM
*ties samurai to a tree* :arms:

One day wiley, youve gotta teach me some of your tricks. :p

Amen to that!  I wouldn't mind learning how to model like this!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 01:01:59 PM
Quote
I wouldn't mind learning how to model like this!
For saucers, use spheres, but move the rows of points to form a saucer-like shape.  Sharp edges don't look that good in BC, use champhered boxes with a fillet of .2.  The Excelsior engineering was a tapered sphere, and probooleaned in half.  Plus, it is always good to get full schematics of the ship whenever possible, as well as reference pics to make a very accurate model.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on September 26, 2008, 01:20:34 PM
Damnit Wiley, that's not fair! Have a cookie. *Grumble*
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 01:57:55 PM
Quote
Damnit Wiley, that's not fair!
Sorry, what do you mean by me not being fair?  Was there a  secret modeling contest or something?  Oh yea, thanks for the cookie :).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on September 26, 2008, 02:01:40 PM
If there was, I'd have forfeited the moment you put those babies up. Hell, have another for making me like the Ent-J! And keep up the great work!


Maybe one day I'll be able to match the quality of these in character modelling. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ChronowerX_GT on September 26, 2008, 02:34:38 PM
Woah first time i've viewed this thread. Cookie. Nuff sed :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 02:47:39 PM
I'm thinking about starting on some of the smaller ID4 ships- the troop transport and the alien fighter.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on September 26, 2008, 02:54:40 PM
I'm thinking about starting on some of the smaller ID4 ships- the troop transport and the alien fighter.

Man, those fighters were so awesome. I had a toy of one when i was little (They came with floppy disks with mini games, anyone remember them?) I think I still have it somewhere, and I can only imagine a swarm of them mauling a Sovvie. :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 03:12:52 PM
Quote
They came with floppy disks with mini games, anyone remember them?)

The toy I have (I still have all of the pieces) you knock down New York skyscrapers with a small city destroyer which shot little plastic balls.  It also included a little alien fighter and an F-18 fighter.  The whole thing was inside of the the alien's heads which opened up to reveal the city.

Quote
I can only imagine a swarm of them mauling a Sovvie.
How about a couple of borg cubes versus the mothership?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on September 26, 2008, 03:21:10 PM
That droid control looks fantastic(aswell as all the others)!

I'm thinking about starting on some of the smaller ID4 ships- the troop transport and the alien fighter.

That would be sweet!

Quote
How about a couple of borg cubes versus the mothership?

Was that a hint? :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on September 26, 2008, 05:10:41 PM
Tried to reply the other day but it crashed.... ;) go figure . . . . anyway i like allot and it looks sweet  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on September 26, 2008, 05:28:21 PM
Here's another ship to add to the ID4 Alien ships- the Troop Transport.

19.5k polys

I found a good side view from one of the movie props- I figured that these transports are about 130-145 decks in height!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: shadow06 on September 26, 2008, 06:02:02 PM
wow wow wow looks like bc ships models polys going to up very good  :) one question do you plan to make other ship class high polys? like sovereign-galaxy-nova-defiant-constitution-excalibur and others?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on September 26, 2008, 06:34:30 PM
Oh wow Wiley...you HAVE been a busy boy.  Just don't neglect your other projects for this one. lol

And cookie for making the Enterprise-J look good.  THAT takes pure talent.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Centurus on September 26, 2008, 06:46:37 PM
*plays Smoke On The Water*

Very nice.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on September 26, 2008, 06:49:03 PM
Quote
I wouldn't mind learning how to model like this!
For saucers, use spheres, but move the rows of points to form a saucer-like shape.  Sharp edges don't look that good in BC, use champhered boxes with a fillet of .2.  The Excelsior engineering was a tapered sphere, and probooleaned in half.  Plus, it is always good to get full schematics of the ship whenever possible, as well as reference pics to make a very accurate model.

I'll keep that in mind, but I used the spline to make the saucer section of my ship which I'll be working on after my ship pack.

This is turning out great and I can't wait to see more
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: F9th0mega on September 26, 2008, 11:24:40 PM
That excelsior is absolutely SPECTACULAR. The other ships are great, but I LOVES me a TMP excelsior. Mmmmmm
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dawg81 on September 26, 2008, 11:25:12 PM
wiley u have done a surperb job on these latest creations cant wait to see textures on them
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: admiral homer on September 30, 2008, 06:51:35 PM
I love these so far......but i was wanting to know how the progress with the reimagained enterprise was coming along or have u shelved that one for now......have a cookie btw  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on September 30, 2008, 07:06:15 PM
I was more concerned for the Legacy myself. lol, still, great work, and I have to say that you're an extremely talented modder Wiley.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on October 01, 2008, 01:00:16 PM
Quote
They came with floppy disks with mini games, anyone remember them?)

The toy I have (I still have all of the pieces) you knock down New York skyscrapers with a small city destroyer which shot little plastic balls.  It also included a little alien fighter and an F-18 fighter.  The whole thing was inside of the the alien's heads which opened up to reveal the city.

Quote
I can only imagine a swarm of them mauling a Sovvie.
How about a couple of borg cubes versus the mothership?

Haha, I still have that one too! I should look around for the Disk I had, you had to do the ship start-up procedure in one of them (like the movie version.)

As for the Cubes vs. the mothership, is that really fair to the Trek universe? :lol:

I love you work man, it's very inspiring.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 01, 2008, 02:00:48 PM
Quote
As for the Cubes vs. the mothership, is that really fair to the Trek universe?
Of course it is not fair, it is just for some gaming fun.  ID4 is not the Trek universe- the future would be drastically different.

Sorry for the lack of updates, my college homework prevents me from having any good usable time to texture/model.  I'm glad that everyone likes my models. :D

An Akira class or a proto-Enterprise C is tempting..............
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on October 01, 2008, 02:05:39 PM
Yeah, but, still... It'd be like me using a gun to kill a fox in a trap. :P

We all know real life takes priority mate, and with such beauty as these, rushing will do no good. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on October 01, 2008, 02:09:02 PM
Quote
An Akira class or a proto-Enterprise C is tempting..............
wiley...please dont tease us without screens lol^^
awesome work on the models. 'bout time for a Enterprise J
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 01, 2008, 02:30:42 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on October 01, 2008, 02:31:44 PM
Nice to see that she's still getting worked on.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 01, 2008, 02:32:59 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


re-built her since the last time we spoke of her in msn, eh? She's lookin' hot, dude. Nice work!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on October 01, 2008, 02:52:26 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise

I always loved that design.
must have ingame.
thx you listened to my advice :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on October 01, 2008, 03:15:23 PM
Nice, want me to get you some high res texture pics?

Update: I uploaded and shall leave them on imageshack till you're done :P

(http://img396.imageshack.us/img396/9841/1222652341779wi7.th.jpg) (http://img396.imageshack.us/my.php?image=1222652341779wi7.jpg)(http://img396.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

(http://img240.imageshack.us/img240/6247/1222652389060rw5.th.jpg) (http://img240.imageshack.us/my.php?image=1222652389060rw5.jpg)(http://img240.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 01, 2008, 03:55:44 PM
Don't worry about the pics, I have much more and I know where they came from.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on October 01, 2008, 04:14:18 PM
You must share then.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: NeoKaede on October 01, 2008, 04:35:13 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


Now this is something I really like. Great model so far.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 01, 2008, 09:45:53 PM
Quote
You must share then.
Anyone can find them.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: anazonda on October 02, 2008, 01:42:26 AM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


You're working on that too? Nice... I'ts a pain in the a** right?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on October 03, 2008, 05:56:44 AM
Koerner is an amazing artist. And Fourchan, perhaps googling his name would help you find them :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: kruunch on October 05, 2008, 07:35:18 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


YES! YES! YES!

Qapla!!!
Kruunch
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on October 06, 2008, 12:00:29 PM
*jaw drops in amazement to the floor* O wow! I want that Enteprise now!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 06, 2008, 12:22:51 PM
Quote
O wow! I want that Enteprise now!
Everyone has been saying that. :D  When there's enough reference available, I might create the Star Trek XI Enterprise.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on October 06, 2008, 08:33:55 PM
Quote
O wow! I want that Enteprise now!
Everyone has been saying that. :D  When there's enough reference available, I might create the Star Trek XI Enterprise.

I haven't been saying that...I prefer an Enterprise that can warp  :P

It sure would help that idea if JJ wouldn't be so tightlipped about the movie...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 06, 2008, 11:07:37 PM
Here's another ship- the Constellation Class. :D

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on October 06, 2008, 11:30:03 PM
that's pretty good. Hvae yo textured that ID4 from earlier in the thread?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 06, 2008, 11:40:28 PM
I have not textured the city destroyer or the troop transport yet.   I will soon.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on October 06, 2008, 11:44:28 PM
nice work on that constellation wiley.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on October 07, 2008, 03:28:32 AM
This is awesome!

I've been wanting a really nice Constellation for a while.

Excellent work.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: gdata on October 07, 2008, 10:41:44 AM
Are you modeling so fast or did you have these lying around on the harddrive? Great model(s) by the way.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 07, 2008, 11:07:24 AM
I *really* like that constellation, Wiley! Great work!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: cordanilus on October 07, 2008, 12:34:22 PM
Sweet Constellation mate. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on October 07, 2008, 12:46:20 PM
Sweet Constellation mate. :D

second :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: admiral homer on October 07, 2008, 01:42:32 PM
Fantastic mate.....iam loving gabes enterprise......that was the one i was talking about and is up at the top of my want list....wish i could model like this but just dont have the time to do so between job and family. So you have my respect on everything your doing mate. Loving the new constellation as well, i have always loved that ship and your doing it massive justice  :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on October 07, 2008, 01:49:54 PM
Mate, I don't know how far you got with the Constellation, but by the shown, the nacelle's entire shape is wrong. Use the Connie's nacelle as a basis for it ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 08, 2008, 02:19:17 PM
I will redo the nacelles on the Constellation, they looked good in some areas, but looked a little boxy at the ends.  Meanwhile.......USS Excelsior texturing has begun. :)

EDIT: Image removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Barihawk on October 08, 2008, 02:30:25 PM
Leave it alone! :(

Your last pack was amazing enough! I wuv my Wiley excelsior family.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 08, 2008, 02:39:31 PM
Hopefully, this ship will not become a ship pack.  This is a single high poly/detailed ship for people who can handle it.  I want this ship to be as amazing as the CG Sovereign and DJ's Galaxy, plus this is an Excelsior that I built, not just retextured.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on October 08, 2008, 03:25:06 PM
It looks fabulous.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on October 08, 2008, 05:18:46 PM
Looks amazing if you ask me. Dunno if it was answered earlier, but what is it's polycount at? (another cookie for you)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on October 08, 2008, 05:59:06 PM
I think it was sth about 40k
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 08, 2008, 09:09:07 PM
Great. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on October 10, 2008, 01:08:16 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


WHEN IS THIS GOING TO BE DONE?!?! It's orgasmic! Also, any chance of getting it into Legacy as well?
Since I can't model, I was taking a stab at doing a skin of the Constitution to resemble it:
http://bc-central.net/forums/index.php/topic,4474.0.html (http://bc-central.net/forums/index.php/topic,4474.0.html)
Need some help with it though... and for some reason, the ship pack it's for isn't showing up in game.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on October 10, 2008, 01:31:48 PM
Need some help with it though... and for some reason, the ship pack it's for isn't showing up in game.

Suggest you take this into the BC Technical Support thread. http://bc-central.net/forums/index.php/board,7.0.html
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 10, 2008, 01:32:48 PM
The ship will got done when I have time to work on it.  I don't plan to convert it for Legacy.  Plus, someone has already released a retextured TOS Constutition in the style of Gabe's.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on October 10, 2008, 01:34:19 PM
I think what Muffin might be doing is a slightly better one? His thread indicates he knew what he was doing.

Damnit Wiley, your stuff gets better each time...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on October 10, 2008, 02:13:09 PM
The ship will got done when I have time to work on it.  I don't plan to convert it for Legacy.  Plus, someone has already released a retextured TOS Constutition in the style of Gabe's.

That would be muffin lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on October 11, 2008, 12:45:14 AM
No, that one wasn't me. And I wouldn't exactly say I "know what I'm doing", just that I have more desire to make it look better. I'm a perfectionist, what can I say.
And not to boost my own work, but I do think it is a better one.

His:
(http://screenshots.filesnetwork.com/8/files2/90497_2.jpg)
Mine:
(http://bc-central.net/forums/index.php?action=dlattach;topic=4474.0;attach=21539;image)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on October 11, 2008, 03:52:14 AM
Yours seem to have a few mapping/smoothing issues. But otherwise it looks pretty darn cool. Always wanted to have a Gabe Koerner-variant Constition Class :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on October 11, 2008, 04:41:55 AM
I must be hallucenating. The textures actually look like they're sticking out.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shino Tenshi on October 11, 2008, 06:50:17 AM
Yeah, besides that few mapping errors it looks fantastic!  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 11, 2008, 11:45:00 AM
This... is gonna be so... freaking... COOL!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on October 11, 2008, 12:00:16 PM
No, no, no, Wiley, you screwed up the top saucer shieldgrid on the Excel again. There isn't  a line that goes on the longitudinal axis, it's offset by 9 degs (Since the Excel has 5 segments per 90degs, so 90/5=18, 18/2=9 if you want a segments middle on the longitudinal axis). The bottom saucer shieldgrid starts out on the longitudinal axis however. You nailed the aztec down this time, but you still made the base duck-egg again instead of satin white tho.

As for the Constealltion nacelles, they're the same as on the Connie only with a part of the aft cut off.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on October 11, 2008, 03:00:37 PM
Pretty please, when you get finished with the Gabe design. Have someone convert it to Legacy.
Also, would you be interested in making some model for a Half Life 2 mod?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 11, 2008, 08:12:44 PM
Here's a little update on the saucer textures.  Here is a plain viewpoint render, and the original textures were not duck egg blue, they were a VERY light gray.  The pic that Adonis was showing- the "gridlines" that he saw were just heavy aztecing, and this went between the actual almost invisible gridlines.  I've added those panels to the texture.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 11, 2008, 11:43:58 PM
I've finished up the textures on the Enterprise-J. :D Where should the phasers be?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on October 11, 2008, 11:53:11 PM
Some rough ideas.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 11, 2008, 11:55:56 PM
Those are some good ideas.  Plus, it will help add additional detail to the model.  I also just found some alpha-light issues. Thanks. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on October 12, 2008, 12:49:55 AM
perhaps they should consist of a flat pannel flush with the hull rather than a bank that actualy rasies up. Certainly we can assume some advancement of emitter cells. No point emitters, those would be good for launchers though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on October 12, 2008, 12:51:46 AM
Wow.  Yet again, you make me actually like the Enterprise-J.  It looks like a starship rather than abstract art.  :P  Cookie for you!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on October 12, 2008, 01:07:10 AM
Why bother arming that ship?  It's mere design makes me want to fall over and die... or turn to stone.

Regardless, you've done marvelous work her Wiley, once again, reaffirming my belief that you're the best of this generation's BC ship builders.  Only someone as good as you could take that overgrown 1st year intern's hang over handed in late garbage scow and actually make it look like someone cared.

Good job, and keep it up. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: mckinneyc on October 12, 2008, 05:33:55 AM
DJ it's strange you say that about the Enterprise J because when I look at your brilliant designs I can see the evolution of Federation starships marching towards designs like the Enterprise J although I do wish they'd spent some more time thinking about the design as it would have been nice to see a step towards the Wells-class.

Great work Wiley! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on October 12, 2008, 10:20:46 AM
Well, either way, I like Wiley's work! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 12, 2008, 10:41:56 AM
I've finished up the textures on the Enterprise-J. :D Where should the phasers be?

That's HOT! :D :D :D :D

Well, either way, I like Wiley's work! :)

CHEERS to THAT! ROMULAN ALE!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on October 12, 2008, 02:28:10 PM
Here's a little update on the saucer textures.  Here is a plain viewpoint render, and the original textures were not duck egg blue, they were a VERY light gray.  The pic that Adonis was showing- the "gridlines" that he saw were just heavy aztecing, and this went between the actual almost invisible gridlines.  I've added those panels to the texture.  Enjoy! :D

Much better. Now if you would only fix up the circular segment's lines closest to the blue/yellow "collar" to match the rest and the base color to satin white, she'd be as she should be.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 15, 2008, 09:16:05 AM
Right now, I'm trying to make the Ent-J a BC ship, I export the ship normally, in nifskope the ship looks really deformed (other than what it normally looks like).  Also, I can't change the textures on the ship, only the ones you can see.  Does anyone know why this happened?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on October 15, 2008, 10:36:27 AM
Screwed up nodes likely. What did you export it with?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 15, 2008, 10:40:38 AM
Nif exporter for 3ds Max 9.  I also tried making the mesh a single unifed object, but the whole ship was squished in nifskope.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Jb06 on October 15, 2008, 10:52:36 AM
indeed, the nif structure gets totally screwed up most of the time if you export in max 9. better try max 3.

~Jb06
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 15, 2008, 10:54:22 AM
I don't have max 3.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 15, 2008, 11:07:21 AM
I don't have max 3.

~Grinn~
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 15, 2008, 11:11:09 AM
I know how to do the nif structure, but I just don't know why the ship is warped.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on October 15, 2008, 11:48:26 AM
I can export it through max 3 if you want.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on October 15, 2008, 01:20:01 PM
I can't wait for the Enterprise-J, it's gonna be an awesome ship. I hope it's powerful cause versus normal ships, like the Galaxy class, it wouldn't be a God ship, it'd just be a normal ship, just with better shields and weapons.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Jb06 on October 30, 2008, 02:36:50 PM
Right on behalf of Wiley i present the Enterprise J fully working and ingame. Exporting problems are sorted out along with texture problems & limey was so kind to remove unseen polies ;)

Enjoy

~Jb06
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on October 30, 2008, 02:38:20 PM
oh.my.god.
 :shock: 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on October 30, 2008, 02:44:33 PM
oh.my.god.
 :shock: 8)
QFT, now who do I cookie?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on October 30, 2008, 03:05:43 PM
Me :arms:

Jb always takes too much credit :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on October 30, 2008, 03:06:27 PM
oh.my.god.
 :shock: 8)
QFT, now who do I cookie?

in case of doubt all three of the guys :D

so wiley, limey and jb have a cookie!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Jb06 on October 30, 2008, 03:25:57 PM
Me :arms:

Jb always takes too much credit :lol:

LOL team effot :P

Nah credits due to defo Wiley for this one, limey second ;) I just fixed the textures

Cookie for both ;)

~Jb06
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 30, 2008, 04:44:41 PM
HOLY CRAP! :shock:  That looks awesome!  Cookies for all who helped!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on October 30, 2008, 05:12:27 PM
all 3 got cookied from me ;)
for the great work.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on October 30, 2008, 05:13:10 PM
Yummy :D

Cookie for such a great mesh by the way Wiley ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on October 30, 2008, 06:48:05 PM
Cookie torpedoes, full spread!

Fantastic looking!  I can't wait to play with her!

*realizes just how wrong that sounds*
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 30, 2008, 09:33:30 PM
The Enterprise-J is getting a shakedown cruise. :D  I'm working on the HP. Currently it is using the EnterpriseF's hp, it will soon become the new one.  It is just a test.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on October 30, 2008, 09:38:36 PM
Big ship
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on October 31, 2008, 12:21:27 AM
Big ship

Not so big as her captain, I think!

~~

Great job, Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on October 31, 2008, 04:14:06 AM
Big ship

Not so big as her captain, I think!

~~

Great job, Wiley!

Course Heading, Keptin?
lol

Anyways... Spectacular Job Wiley, and i hope to see the Reimagined Enterprise soon. A round of Pints on me for those that helped Wiley and TWO rounds for Wiley doing all the work here. :dance :dance

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on October 31, 2008, 08:15:53 AM
"She's big, she round, she bounces off the ground?
Ho--ly crap, I think she'll rebound."

Sorry, I'm singing songs. The Ent J looks great. The first decent looking 29th Century kinda ship onwards!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on October 31, 2008, 09:37:45 AM
ooook guys please try and keep the offtopic banter to a minimum please...  lol

thx :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on October 31, 2008, 12:43:13 PM
Never liked the design of the ship. With a huge lack of descent images of this ship you did a great job mate.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on October 31, 2008, 01:26:54 PM
Well thank you. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on October 31, 2008, 07:15:26 PM
Aeries, you stole my idea! :P


The Enterprise J looks fantastic, especially considering what little you had to work with as far as reference.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on November 01, 2008, 02:14:47 AM
Fantastic job on the Ent J.

Especially considering how little reference material you had to work with.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 14, 2008, 12:37:09 PM
Here's another WIP.........
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on November 14, 2008, 12:57:38 PM
Here's another WIP.........

Another incarnation of this bad boy, eh? Can't wait to see more. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 14, 2008, 01:42:43 PM
Looking good there Wiley.  I recognize that angle, lol!  Hopefully the trailer will give you a bit more to work with.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 14, 2008, 03:13:19 PM
The Lord JJ has spoken! And this is what he gave us.
 
(http://popwatch.ew.com/photos/uncategorized/2008/11/11/enterprise579_l.jpg)

There is something addictive about it. Maybe something about blowing it sky high mibbe...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 14, 2008, 03:32:13 PM
I really like that side view.  That's going to help me lots.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 14, 2008, 09:22:50 PM
Here's my version of the Star Trek XI Enterprise.  The ship is mostly done, and I still have to tweak the bridge, and add the impulse engines.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on November 14, 2008, 10:25:24 PM
Nice work, Wiley.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on November 14, 2008, 11:00:57 PM
Excellent work!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 14, 2008, 11:44:01 PM
SEXAH!
Any chance you'd be willing to lend your beautiful creation towards a ship for Star Trek Legacy?

And maybe do a slight kit-bash of it to be a Miranda Class. (http://bc-central.net/forums/Smileys/default/vb_signthis-1.gif)(http://bc-central.net/forums/Smileys/default/icon_whenitsdone_189.gif)


Also, I'd suggest narrowing the gap between the nacelles, because if this screencap says anything, it's that they are rather close together.
(http://img407.imageshack.us/img407/9119/frontpc6.png)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 15, 2008, 01:10:13 AM
Wow.  Looks really good for a ship that has very little reference.  I did do a comparison shot of it with a TOS Enterprise, maybe that'll help.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 15, 2008, 03:03:39 AM
Aside from showing nacelle pylon orientation, that last screenshot wasn't really a good reference.
Here's one with a better shot of the deflector, as well as a rather nifty TOS era space station.
(http://img513.imageshack.us/img513/2038/screenuz6.png)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 07:47:09 AM
I've gotta track down more pics. And the warp engines look a bit too big, even for the UJJ Enterprise. Mind you, moving them closer together might help. Brilliant job Wiley! You contine to amaze us.

P.S. I know this seems off topic, but i've finally figured Wileys signature! I thought it was some sort of...thing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 15, 2008, 09:01:08 AM
Here's an updated frontish view.  I have curved the pylons, and moved the nacelles a little closer together.  If I move them even closer, it would look ridiculous.

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 09:38:54 AM
Mmm, maybe bring the warpies further up? And I dont remeber the pylons being that bent. Of course, it may just be bad memory. Ill go check.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 09:41:01 AM
OK, forget what i said, it just might be the angle of this pic. If you could somehow recreate the angle in Muffin's second pic? I might be able to do a proper confirmation. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 15, 2008, 09:51:31 AM
Quote
If you could somehow recreate the angle in Muffin's second pic?

I will.....after work though. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 15, 2008, 10:23:16 AM
Hm...this'll probably be easier to tell when the trailer's released in HD.  Poorly recorded YouTube video does not good reference make.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 10:38:58 AM
Quote
If you could somehow recreate the angle in Muffin's second pic?

I will.....after work though. :)

OK, reality comes first always. Despite the shear ugliness of the UJJ Enterprise, I find myself wanting to fly this behemoth. Thats the one thing I noticed about this. It looks like it fills up the job of the TOS heavy cruiser.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shino Tenshi on November 15, 2008, 10:49:15 AM
Somehow I'm starting to like her.  :shock:

Great job Wiley!
+cookie  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 10:59:19 AM
Somehow I'm starting to like her.  :shock:

How i feel. I really want her. What I find ironic is that Wiley might complete the UJJ before the film even comes out.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 15, 2008, 12:14:08 PM
Well, Wiley's not in any hurry, and neither is Paramount.

And guys, the secondary hull doesn't look to be any further forward than it should be as far as the neck of the ship is concerned.  The saucer is just a bit further back.  The secondary hull is admittedly shorter lengthwise, but not in height.  The nacelles are only bigger on the front, and the pylons connect closer to the front of the engines.  For the most part, the proportions of JJ's Enterprise are right in line with the original.  I personally love the redesign, and quite frankly am shocked at how many people hate it.  I showed it to one of my college professors who is a Trekkie since TOS, and he loves the new design.  When someone who grew up with the original design loves the new version, it's a good sign that something is being done right.  Let it be people.  Let it be.

I can't wait to see how Wiley brings life to this re-imagined Enterprise.  It's a great design and Wiley's model does her justice.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 12:24:16 PM
I find myself agreeing more and more with people like Shadow. I still think it would be funny if Wiley's UJJ Enterprise got out before the film. I would laugh my socks off.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: cordanilus on November 15, 2008, 04:39:23 PM
It's a very nice model Wiley...I do have a few suggestions for ya.

I made my own version of the saucer section to make sure the angles (in the picture) are correct. :D  Anyway, I've got other stuff to do but hopefully those suggestions will help you out.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 15, 2008, 04:51:27 PM
The perfect saucer is just the TMP refit saucer stuck on a new body. Its that simple.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 15, 2008, 05:04:02 PM
I agree with what Cordanilus said about the saucer (at least the image, not the complete new one).
It does have a heard angle, but that's what Dalekanium's has, he just needs to make the section that pops out larger.
I also agree with Cordanilus's statement about the nacelle strut. I needs to be a bit thinner to give it a better flow with the rest of the ship.
I do like the curvature of the nacelle though, please don't straighten it, if it's too straight, it doesn't seem right with how curvaceous the rest of the ship is.


(http://bc-central.net/forums/Smileys/default/vb_hidesbehindsofa.gif)I'd just like to mention, this is just my two cents. It's your project, do whatever you want, as long as it's available for download eventually, I'm happy.  :D

Also, I attached an image of where the nacelles seem to be (or at least where they seem to be, to me, in the trailer)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 15, 2008, 06:17:58 PM
I think the nacelles in the most recent update look almost right, I think they look a bit too far down.  :P

Honestly, I think that we can't say for sure if everything's 100% correct on this Enterprise until we see a bit more of the ship.  Here's hoping we get more soon.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 15, 2008, 07:58:07 PM
Well, when the HD version of the new trailer is released on the net tomorrow, you KNOW loads of fans will be doing a crap load of screenshots, so we can use that as a better reference.
Personally, I can't wait to see the front view of the Ent with the station in the background. THAT BABY'S GONNA BE MY WALLPAPER!

Oh, and just out of curiosity, when more images are either released or better quality screens are taken from the new trailer, are you going to possible start modeling the bridge?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 16, 2008, 07:22:33 AM
Oh, and just out of curiosity, when more images are either released or better quality screens are taken from the new trailer, are you going to possible start modeling the bridge?

Woah boy, slow down! I havnt seen Wiley do a bridge and bridges are the hardest thing to model and stuff. I'm sure someone like Barihawk or baz1701 would be happy to do something like that.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on November 16, 2008, 12:32:29 PM
You know how to crush a guy Wiley LOL :?

Seriously though good work
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 18, 2008, 09:18:52 AM
Here is a small update.  The saucer is fixed, and so are the pylons (I might have to fix these).   I have lengthened the engineering hull a little bit.  The nacelles still need fixing, but I'm getting the hang of it.  The new screencaps will really help with the bussard section.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Vortex on November 18, 2008, 09:54:33 AM
Cookie for you!!

Awesome work.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 18, 2008, 10:58:20 AM
The warp engines need to taper off, not end in a block, and I preferred the warpies without that cowl thing hanging over the bussards.

Still, good work!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on November 18, 2008, 11:50:53 AM
DANG! this new ship is kinda growing on me... x3 You've done her justice, Wiley, as I expected. Keep up the good work; you're darn near a legend here already. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 18, 2008, 12:38:52 PM
Maybe make the impulse engines like the ones on the Kelvin.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Vortex on November 18, 2008, 01:25:31 PM
This is a newer ship than the Kelvin though, a lot newer.

But something that looks similar but newer might work.

How many times do you reckon I could get "newer" in one post? XD
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 18, 2008, 01:41:43 PM
Looking good

And the nacelles are very WIP, I believe he mentioned that. ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on November 18, 2008, 02:15:35 PM
Very nice wiley mate.  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 18, 2008, 09:19:20 PM
I'll try to build the fronts of the nacelles similar to the ones shown in the "Enterprise under construction" pic.  They look much simpler.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 19, 2008, 01:10:42 AM
This is what my mesh looks like now- 21k polys.  I've changed the nacelles, added fins and the impulse engine.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 19, 2008, 01:24:20 AM
I think I just had the biggest nerdgasm of my life!

I can't wait to see this in-game.
And just curious, could you also get it out for Legacy?


Oh, and if you need help texturing, I really would love to help be part of this beauty.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 19, 2008, 01:30:41 AM
Quote
Oh, and if you need help texturing, I really would love to help be part of this beauty.
Thanks for the offer, but I think I can texture this ship myself.  I might release this ship for Legacy also, but I have no clue how to.  Once I get the mesh for the Enterprise done, I'll probably start on the Kelvin.

.....The Enterprise needs a shuttlebay.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 19, 2008, 01:40:11 AM
Quote
.....The Enterprise needs a shuttlebay.

That it does.
If you need help porting to Legacy, just go here: http://forums.filefront.com/star-trek-legacy-1416/ (http://forums.filefront.com/star-trek-legacy-1416/)

Also, if you do the Kelvin, could you also possibly do the new shuttles?


Mad props to you Wiley.
Lol, every time I see your name shortened to that, I just think of Dr. Wiley from Megaman.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: gdata on November 19, 2008, 02:26:10 AM
Quote
Oh, and if you need help texturing, I really would love to help be part of this beauty.
Thanks for the offer, but I think I can texture this ship myself.  I might release this ship for Legacy also, but I have no clue how to.  Once I get the mesh for the Enterprise done, I'll probably start on the Kelvin.

.....The Enterprise needs a shuttlebay.

If you need help getting it into Legacy I can help you. Simply PM me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on November 19, 2008, 01:14:09 PM
The impulse engines are seperated and the back of the nacelles are pretty much flat from what I can tell. Also have some reference material of the Kelvin which I will post when I upload them to FF(eight images and I don't want to make two posts).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 19, 2008, 01:26:33 PM
There is only so much material on the Enterprise, the trailer barely shows us anything new on it.  There is much more reference on the Kelvin, but the Enterprise is moving so fast in the trailer, you can't make out anything that relates to each other.  There will probably be more pics/reference closer to the release date.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on November 19, 2008, 02:14:16 PM
The impulse engines are seperated and the back of the nacelles are pretty much flat from what I can tell. Also have some reference material of the Kelvin which I will post when I upload them to FF(eight images and I don't want to make two posts).
So upload 1, and zip the rest.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 19, 2008, 02:17:35 PM
I prefer the Kelvin style engines and the warpies. its too perfect now and I feel like it might be spoiled if anything new is added or changed.

1. The cowl on the warpies looks much more like the film.
2. The back view is beautiful!
3. Don't screw up the shuttle bay!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on November 19, 2008, 02:33:48 PM
Here ya go Wiley.---> http://bc-central.net/forums/index.php/topic,3914.msg92468.html#msg92468
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 19, 2008, 03:00:17 PM
Looks like the impulses are similar to the TMP ones except further apart and further down. And the shuttle bay looks like a big cut out on the bottom section of the secondary hull.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 19, 2008, 03:05:55 PM
Right now, I have Kelvin-similar impulse engines.  I'll try to make TMP-like ones.  I changed the slope of the neck so it is a little less straight-- it now has curved sides if you are looking straight forward.  I'm thinking about changing the bridge.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 19, 2008, 05:34:32 PM
I say, no need to change the model at all, at least until new images come out, which could be months from now.
Just texture it, she looks spot on, and if there are tiny things wrong, big deal, she still looks great. Then you can start on the Kelvin. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 19, 2008, 05:37:07 PM
Does anyone have some ideas for the shuttlebay?  That's the only part I'm somewhat stumped.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 19, 2008, 06:16:55 PM
I'd do something like this, since it's the only movie version of any shuttlebay we've seen:
(http://forums.filefront.com/gallery/images/139190/1_st11002.jpg)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 20, 2008, 12:28:33 AM
Hate to bring this up Wiley, but I just noticed something off, I highlighted it and added a couple of suggestions in the pic...this is what I get for watching the trailer over and over again.

And I agree with Johnnymuffintop.  Just make it a bit sleeker and "fluid" like the rest of the ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 20, 2008, 04:49:32 PM
I'm not seeeing the gap in this pic, all due respect Shadow. Is it possible that's a slightly old pic? Ive circled it.

As for the ship wiley, I love the Kelvin impulse engine. I think the shuttle bay should like the Kelvin's except make it more more intune with the new technology. Make the doors sleek and graceful, not a blob. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 20, 2008, 06:03:37 PM
Here's a ship I've been working on for a while- Gabriel Koerner's Reimagined Enterprise


You know, if you just strap on your JJ Enterprise nacelles onto this beauty, we could have two for the price of one.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 20, 2008, 06:19:33 PM
Dalek, I was looking at that pic.  :P

From the construction site pic, the second "ridge" of the neck needs to line up with the "cut-out" that leads to the deflector.  I have shown this in the attached screencap.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on November 20, 2008, 07:32:12 PM
EDIT:  Sorry my eyes are playing tricks on me, but yeah, considering Wiley just updated with a fixed version...

Hate the ship, but think this looks great :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 20, 2008, 08:15:30 PM
Here's some minor updates- engineering hull and new bridge.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 21, 2008, 12:42:46 AM
Niiiiiice.  Now just get that shuttle bay, slap some textures on her, then HP her.  I want that ship before the movie comes out.  :P


Besides, it's not like you can't redo it if the actual ship turns out different. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 21, 2008, 05:15:52 AM
Wow, I seriously didn't think it could look any better. Somehow, you improved it.
Well done, ol' bean, well done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on November 21, 2008, 08:21:33 AM
Ya it looks GREAT, wiley is good
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: intrepid90 on November 21, 2008, 08:49:32 AM
cookie for that.
an awesome model!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 02:05:01 PM
Here is a back/side view showing the new impulse engines and the shuttlebay.  Thanks for the cookies! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 21, 2008, 02:10:21 PM
Oh, she is beautiful. I barely noticed the impulse change and I don't care! I like the shuttle bay as well. Oh, gimme gimme gimme.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 02:11:43 PM
I guess I could starting building the Kelvin.  It looks easy to build. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 21, 2008, 02:15:10 PM
I guess I could starting building the Kelvin.  It looks easy to build. :)

Its certainly a possibilty. But I'm not going to tell you what to do. As long as she looks really really really really cool. Like the JJPrise.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 02:18:48 PM
I'm thinking lots of little raised paneling.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on November 21, 2008, 02:25:43 PM
The fins arn't that pronounced but, very sweet job though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Vortex on November 21, 2008, 02:27:30 PM
Damn it dude! You've really got me into liking this beastie. I don't like how the struts curve though(not your fault).

Have a cookie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 03:37:21 PM
USS Kelvin is now under construction.......... :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 21, 2008, 03:38:20 PM
I still like the old impulse engines, but the new ones are still nice.

This is for you:
(http://www.wilddamntexan.com/kids/BIntuition_Oracle_cookies.jpg)

EDIT: THE KELVIN?!? Wowser!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 03:41:34 PM
I already created the saucer texture and the saucer/bridge weeks ago, back when we all saw the Kelvin under fire.  This ship is going to be somewhat detailed.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 21, 2008, 03:49:06 PM
Dammit WIley, you're spoiling us now! Damn, cookies are in order most definately.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on November 21, 2008, 04:29:10 PM
Will the Kelvin have phaser turrets that pop out at red alert?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 04:49:21 PM
Quote
Will the Kelvin have phaser turrets that pop out at red alert?
That will probably have to be an MVAM function, or I could build two seperate ships.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on November 21, 2008, 04:51:14 PM
I think FTech/submodel would be more useful and accurate for this. MVAM would just slow the action down.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 21, 2008, 05:35:46 PM
I'm especially looking forward to seeing the Kelvin's nacelle bussards. They are such an odd design in Trek, yet they just look right for some reason.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 21, 2008, 11:03:56 PM
I have built the upper pylon, and most of the engineering hull with deflector.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 21, 2008, 11:27:23 PM
It could just be the perspective of the released image, but the deflector looked smaller to me, or maybe the engineering hull looked bigger, I don't know.
Either way, still looking great, so I can't complain. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on November 22, 2008, 08:56:17 AM
and ALL that from just a few pictures, Amazing. :king :mrgreen: :!:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on November 22, 2008, 09:18:08 AM
Very nice work mate, your helping to draw attention to the movie here with these models, nicely done ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 22, 2008, 10:08:36 AM
I think the Defector dish is just about the same size as the Engineering hull.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: GRUNT on November 22, 2008, 01:25:09 PM
Just a small concern - the Kelvin's neck width doesnt change...
http://chrisjonesgaming.net/userfolders/StarKnight/Pics/USS_Kelvin_wallpaper_1_1600x1200.jpg
http://chrisjonesgaming.net/userfolders/StarKnight/Pics/USS_Kelvin_wallpaper_2_1600x1200.jpg
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nebula on November 22, 2008, 01:34:44 PM
yeah but the model details do o.O
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on November 22, 2008, 02:19:46 PM
Yeah, the engineering hull needs to be visable around the deflector in a head on view(just like every other Fed ship).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on November 22, 2008, 02:22:32 PM
Yup. And the warp engine needs to hugely bigger than the engineering section. Just thought I'd say.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 23, 2008, 12:27:27 AM
I'm going to avoid criticizing the Kelvin until she's practically complete.

Seriously though, a kitbash of the new Enterprise to be a Miranda class would be SO AWESOME!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on November 23, 2008, 12:52:23 AM
Not too much to say on the Kelvin just yet.

But the Enterprise is gorgeous, she needs textures and an HP.  I wanna fly her!  Any chance of beta-testing her? ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: captblack on November 23, 2008, 10:25:03 AM
   Wow the Kelvin looks good so far, Cant wait to use it.   :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on November 25, 2008, 09:31:03 PM
Just out of curiosity, are you going to make the new shuttles as well?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on November 25, 2008, 10:13:14 PM
Quote
Just out of curiosity, are you going to make the new shuttles as well?

I could.  There is enough reference now.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 18, 2008, 06:15:54 PM
I'm back. :)  To start off, I will not be taking requests for ships.  Plus, Trek XI reference should be posted in the correct movie thread NOT this one.  I will work on ships when I have time.

Anyway, the Excelsior's textures are completed as well as the speculars.  The Enterprise-J is almost ready for release, so PM me if you want to beta test.  Enjoy these pics! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on December 18, 2008, 06:28:31 PM
Wow, the Excelsior looks fantastic!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on December 18, 2008, 06:50:02 PM
stunning.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on December 18, 2008, 06:53:31 PM
damn thats a beautiful Excelsior!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nebula on December 18, 2008, 08:17:32 PM
WOW
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on December 18, 2008, 09:09:10 PM
Don't suppose your making it NanoFX Evolved-compatible? :P

i.e Bump maps etc :)

That ship is truely gorgeous.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 18, 2008, 09:15:26 PM
Quote
Don't suppose your making it NanoFX Evolved-compatible?  :P
I don't know how that all works.  Who knows, maybe I'll be contacted soon about converting it.  I'm also planning on doing a Lakota variant as well.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on December 18, 2008, 10:28:52 PM
What is with you and always updating your Excelsior model Wiley? Not that I'm complaining mind you. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on December 18, 2008, 10:38:10 PM
LOL, good point, Mr. Evil Penguin Dude.  Why do you?  I never really liked it, but you make it so sexy!
I WANT!
I gotta learn to be patient...  :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 18, 2008, 10:51:29 PM
Quote
What is with you and always updating your Excelsior model Wiley? Not that I'm complaining mind you.  :D
I just wanted to see if I could build it.  This is the same model that I first posted in September (with some minor adjustments).  It is going to be my High-res Excelsior for higher-end computers.....I think it is currently around 45k polys.  Some people would criticize the poly amount......I could think of a few people.  I was tired of people using old ships and kitbashes of old ships, so I built this one so that it would last much longer in terms of detail and quality.  More importantly, this ship is retexture friendly. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on December 19, 2008, 12:14:17 AM
Think we are easily getting to a point, where peoples machines can handle the high poly stuff. Question is, can the game handle it? :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on December 19, 2008, 02:47:59 AM
Question is, can the game handle it? :P

Easily.

It's always good to see people breaking away from this low poly matra that so many people adhere to religiously :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on December 19, 2008, 07:32:53 AM
Good to see this going! And jeebus, what a nice Excelsior!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 19, 2008, 09:14:04 AM
Just like my Enterprise-J, the Excelsior is also having nif exporting problems.  Crap. :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on December 19, 2008, 09:21:20 AM
I hear you there and share your pain, same thing with my JJprise.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on December 19, 2008, 09:56:28 AM
Just like my Enterprise-J, the Excelsior is also having nif exporting problems.  Crap. :(

If you're on MSN tomorrow, I can help you out there ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on December 19, 2008, 02:23:03 PM
*sighs* This just means Taxtime I have to get a new computer :(

Good job though
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on December 19, 2008, 03:52:15 PM
*sighs* This just means Taxtime I have to get a new computer :(

Good job though

And that's... bad? xD

Very nice work, Wiley. As always, you've managed to impress me greatly. Keep up the good work!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nx-809 on December 20, 2008, 09:31:36 AM
Wow! nice job!! :shock: Wiley we can hope for a tmp constitution refit model in future???  :roll:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on December 20, 2008, 09:41:59 AM
Nx, I know your intentions are good but Wiley did say:

Quote
I will not be taking requests for ships.

We do have other good ones on BC Files but I must admit, it's not a bad idea.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on December 20, 2008, 10:49:23 AM
*sighs* This just means Taxtime I have to get a new computer :(

Good job though

And that's... bad? xD

Very nice work, Wiley. As always, you've managed to impress me greatly. Keep up the good work!

It is when you really could use the money somewhere else :S

This is a great work of art, hopefully sometime in the future i can download this :).  I just wonder if there's a single ID texture for SDT
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ANGEL on December 20, 2008, 12:34:08 PM
Wow... that is awsome.  :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nx-809 on December 20, 2008, 05:08:40 PM
ops!! Sorry I had not read this! Sorry wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 21, 2008, 12:07:07 AM
Quote
I just wonder if there's a single ID texture for SDT
There is no ID texture swapping.  To me, that just makes extra work.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bigkap on December 21, 2008, 10:06:55 AM
Very nice Excelsior you have here Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on December 23, 2008, 12:09:10 PM
Fantastic Excelsior, Wiley. Personally my favorite is the Enterprise-B variant. Any updates on the Kelvin or Enterprise? Perhaps a little taste as a holiday gift for us?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on December 23, 2008, 12:14:07 PM
Agreed this is the most beautiful Excelsior I've ever seen, my favourite is the Lakota however, refits are always good (mostly :D)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on December 23, 2008, 01:11:20 PM
Fantastic Excelsior, Wiley. Personally my favorite is the Enterprise-B variant. Any updates on the Kelvin or Enterprise? Perhaps a little taste as a holiday gift for us?

He'll update us when he's ready; he's rather busy these days, as many of us are. :] Patience, friend.

Gorgeous Excelsior there, Wiley. Youcanhaz cookie nao kthx.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on December 23, 2008, 02:00:13 PM
Any updates on the Kelvin or Enterprise?
He'll update us when he's ready; he's rather busy these days, as many of us are. :] Patience, friend.
indeed - please never ever ever ever ever ever ask for updates of any mod...  when there are updates, the author will post them...  asking for updates will only annoy the modders and the moderators lol
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 23, 2008, 03:05:43 PM
Quote
asking for updates will only annoy the modders and the moderators lol
.....thus locking the thread.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 24, 2008, 01:03:18 PM
Check BCfiles for an early Christmas present! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on December 24, 2008, 05:22:44 PM
I LOVE YOU I LOVE YOU I LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MERRRYYYYY CHRIIISSTMAS!!!!!!!!!!!!!!

Okay, done spamming.   :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on December 25, 2008, 07:11:09 PM
If I could give 2 cookies at a time, I would Wiley.  Fantastic job with the Enterprise J, I hope the rest of your ships go that smoothly.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 25, 2008, 08:01:30 PM
Quote
Fantastic job with the Enterprise J, I hope the rest of your ships go that smoothly.
I very happy that no one had any problems.  The Excelsior is my next ship to be released, once it is converted.  When it is converted, it will be easier to make the Lakota variant. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on December 26, 2008, 10:18:36 PM
Can't wait for the Excelsior and good luck with the conversion process.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on December 26, 2008, 10:20:47 PM
can't wait for the Lakota variant!!  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on December 27, 2008, 11:09:33 PM
I just wanted to say:

I've had a chance to get a close up look at this ship thanks to Wiley, and while I'm sorry I couldn't help any further than I did for now, I've got say that the Excelsior looks even better up close.  It's gonna be a real milestone in terms of visual quality for BC ships.  I think that with a little work, the community is in for a real treat here.

You guys should all be really glad this guy is around.

Cookie.

DJ
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on December 28, 2008, 12:32:38 PM
I know I'm glad he's around.  Between the new Excelsior, making an Enterprise-J that made me like the design, a new Valkyrie fighter, and the JJPrise and Kelvin...he's bringing a lot to the community.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on December 28, 2008, 01:44:05 PM
You guys should all be really glad this guy is around.
absolutely!
the same can be said for you as well, mon ami :D
you guys are both truly amazing and we are all lucky you guys are here and interested in BC, and making it so much more awesome for all of us :)
*hugs DJ and Wiley*
ok sorry i know im being sappy now lol ill stop :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 31, 2008, 09:11:57 AM
Here's a small update on the Kelvin.  A new mesh with some textures added.  I really like how the deflector looks.  Enjoy. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on December 31, 2008, 09:46:34 AM
Sweet! But the warpie and secondary hull look to small compared to the saucer.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 31, 2008, 10:05:25 AM
Here's a side view.  It's probably the perspective that throws the proportions off.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on December 31, 2008, 10:27:39 AM
I think that the warpie and the secondary hulll "may" need to be a bit thicker. But I'm not sure on that.

Edit: I think the secondary hull may need to be bigger on the whole.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 31, 2008, 10:51:37 AM
Here's an updated comparison.  I'm basing my model off of Richter's amazing Kelvin model.  His is the best reference available.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on December 31, 2008, 01:13:16 PM
looks pretty good to me.  How's the mesh itself shaping up?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on December 31, 2008, 04:12:52 PM
Quote
How's the mesh itself shaping up?
It's currently at 12.4k polys, but it's 5.7k polys when selecting "editable poly."  The mesh has considerably less details compared to my Excelsior.  Before anyone says this- I will model in the TMP phaser emitters.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on December 31, 2008, 05:12:00 PM
Sounds good Wiley!  The nice thing about less polys is that is easier to find any bugs in the mesh, if there are any at all. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on December 31, 2008, 05:18:09 PM
very nice mate, i started my own kelvin recently.. might post a wip later..  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on December 31, 2008, 06:09:20 PM
Very nice Kelvin mate, looking forward to blowing up a few Saladins with it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on December 31, 2008, 08:22:19 PM
Looks good WC, cookie time
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 01, 2009, 02:20:38 PM
Awesome work Wiley! You think you could do a "Kelvin-prise" like Tobias did too?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 01, 2009, 03:35:17 PM
You think you could do a "Kelvin-prise" like Tobias did too?
please dont make requests...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 01, 2009, 03:49:21 PM
Sorry, I should have phrased it differently, it wasn't a request, I just wanted to see if he intended on making one.

Oh, and Wiley, I've got $20 burning a whole in my pocket and would be more than willing to put it towards incentive of the Star Trek XI ships quick release.
^Just an offer, please don't jump on my back, mods, for requesting a quick release, etc.

consider this an official warning...  i have sent you a PM - please read it before posting on this site again... - jb76
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 01, 2009, 03:58:42 PM
That is seriously pushing it Johnny. From the way you've phrased it, your paying Wiley to get the XI ships done and over with. Patience. I know you want them, so do I! But you cannot rush people like Wiley.

And its not the request people will get angry at. Its the fact your offering money. Bridge Commander mods are free. Star Trek: Excalibur is free. Do not go anywhere else with that $20.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 01, 2009, 04:12:25 PM
I will say this- my Trek XI ships (hopefully) will be completed on or before the movie comes out.  I'm not promising.  Wow, a money offer, umm....shouldn't there be a warning given to people who offer money?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on January 01, 2009, 04:18:30 PM
I will say this- my Trek XI ships (hopefully) will be completed on or before the movie comes out.  I'm not promising.  Wow, a money offer, umm....shouldn't there be a warning given to people who offer money?

A team of Redshirts has been dispatched accordingly. ;)

Kelvin looks beautifully modelled mate, and the textures give a great depth! I did start one a while ago but the thin saucer just freaked me out...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 01, 2009, 04:22:42 PM
I will say this- my Trek XI ships (hopefully) will be completed on or before the movie comes out.  I'm not promising.  Wow, a money offer, umm....shouldn't there be a warning given to people who offer money?

Wiley, the way you get these things out the door, I think it'll probably be before. :P  Really though, take your time, the Kelvin's looking fantastic as is.  Question though, are those actual textures or temp textures?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 01, 2009, 04:24:18 PM
These are probably temporary textures, because they look a little plain.  I'll try to make it look like metal, and give it a bit of a weathered look.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 01, 2009, 04:27:47 PM
This may seem a bit like a rant but...:

First, this is the internet, not a market stall.

Second, even in my short tenure as a little modder on BCC, no-one has given out money to make a mod come quicker. Things need time and patience.

Third, (respectfully to Wiley; and to both of you) Based on the first point, you are strangers to each other. I wouldn't trust anyone giving me money for something that someone can wait for.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on January 01, 2009, 04:28:17 PM
Of course. Just saying that personally, I think the clean look fits XI's windex/easy-off BAM! style.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 01, 2009, 04:31:38 PM
I will not accept any money payments of any type, and offering money is in violation of the forum rules.  Back on topic- maybe I could do a battle-ravaged variant as well(with open cannons).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 01, 2009, 04:32:46 PM
Thats a good idea. And another thing, for the normal looking Kelvin, before she gets blown to hell, she has a very grimy look near the edges of the plates. Your current version looks a little too...clean.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on January 01, 2009, 04:47:23 PM
Captain Obvious? :P Kidding.

Always your call, Wiley. All I know is, he's called The Sti- I mean, That it has my download when it's ready.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 01, 2009, 04:50:14 PM
Me? Sti-? Nah. Obvious? Ohhh yes!

Seeing the Kelvin textures is making me think about the JJPrise. But I'll stop there.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on January 01, 2009, 04:57:46 PM
More like Captain Slow after that post.  :lol:  I'm curious as to how she'll handle, though. Itching to get my hands on some TOS craft now.. Curse you Wiley, now I've gotta reinstall!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 01, 2009, 06:34:30 PM
I've worked on the textures a bit more.  Here's a weathered look.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 01, 2009, 07:22:25 PM
Reminds me of the Stargazer. Looking really good mate. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 02, 2009, 07:56:50 AM
Thats good! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on January 02, 2009, 08:02:53 AM
Nice Job wiley, textures look great.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 02, 2009, 01:23:24 PM
Nifty!  I like the weathering!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 02, 2009, 04:55:38 PM
Here's another early wip......I've lost count :).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 02, 2009, 05:10:49 PM
Here's another early wip......I've lost count :).
what-s gonna be HUH, huh, huh.

Boy that guy [me] needs to learn patience. :D :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 02, 2009, 05:13:25 PM
Ummm, let's see...
JJ Enterprise
Kelvin
ID4 Destroyer
ID4 Troop Transport
Koerner's Enterprise
And now the Excalibur.  And that's all I know off the top of my head.

Well Wiley...you get a cookie.  I've been hoping for a new Excalibur for a while now and this ship is already off to a good start.  Just make sure you finish these ships.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 02, 2009, 09:07:55 PM
Normally I don't care for the Excalibur, it just seems like someone inflated the Sovereign (and I know that it's supposed to be basically that) but I think the thing I hate the most are it's nacelles. Anyway, you're version, and the added detail on the saucer, are peaking my interests. Well done Wiley, well done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on January 03, 2009, 03:53:05 AM
Kelvin looks great Wiley!

Excellent work.

Cookie  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 03, 2009, 10:27:29 PM
Wiley, I must ask, what is your reasoning for elevating the angle of the Excalibur's nacelle pylons?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 03, 2009, 10:34:19 PM
I'm guessing this:
(http://stexcalibur.com/images/stories/newexcal1/new.jpg)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 03, 2009, 11:08:10 PM
perhaps, but ive seen LCs new excalibur, and its quite different from this one.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 03, 2009, 11:34:35 PM
I was just messing around making a variant of the Excalibur, similar in looks, but not the same ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 03, 2009, 11:44:19 PM
well, either way it looks great.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shino Tenshi on January 04, 2009, 07:57:16 AM
Yep, definately looks great wiley.

@kirk: where's that pic from? oO
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 04, 2009, 10:57:42 AM
@kirk: where's that pic from? oO
http://stexcalibur.com/



anyway, back ontopic...   Wiley, you should continue that project :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 04, 2009, 11:37:43 AM
Most definitely, it's a fantastic start.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: admiral homer on January 04, 2009, 04:36:49 PM
loveing that new excal redesign very nice, i cant wait for all of these loveing your work mate have a cookie  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 06, 2009, 10:42:47 AM
ID4 troop transport is finished.  I added some weathering similar to the Kelvin.  I guessed on the size.  All it needs is conversion and scripting. :) If anyone was wondering why this is brown, the studio model was brown/copper.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 06, 2009, 11:00:30 AM
Oh, thats a good one
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 06, 2009, 11:09:24 AM
Cool, I always appreciate seeing non trek ships being made. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 06, 2009, 01:14:29 PM
I think Picard just crapped himself.  That sucker is huge!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 06, 2009, 01:20:26 PM
Im just curious have you also been continuously working on the Koernerprise? i I know ive pm'd you a couple times trying to get some updates on when it will be relased and was hoping if anytime in the future youd release it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 06, 2009, 01:45:07 PM
Yes it will be released. But that is of the creators decision. BCC Rule #1: Never ask for an update! BCC Rule #2: Never ask for a release date!

That ID4 thing looks great. No idea what it is but hey!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 06, 2009, 02:08:23 PM
I know ive pm'd you a couple times trying to get some updates on when it will be relased
please do not ever PM a modder asking them these things...
when a modder has anything to post about a project, they will post them; even if a bit of time passes between the last thing said...
asking these things is really a bother and is considered rude as it applies unnecessary pressure to the modder who is doing these things in their own free unpaid time...
so please never ask these things of any project, as to an update or a release date...
it is all about patience and respect...
thx :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 06, 2009, 06:11:02 PM
That transport is outstanding. I <3 hull weathering! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 06, 2009, 11:45:47 PM
I know ive pm'd you a couple times trying to get some updates on when it will be relased
please do not ever PM a modder asking them these things...
when a modder has anything to post about a project, they will post them; even if a bit of time passes between the last thing said...
asking these things is really a bother and is considered rude as it applies unnecessary pressure to the modder who is doing these things in their own free unpaid time...
so please never ask these things of any project, as to an update or a release date...
it is all about patience and respect...
thx :)

Roger that!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 07, 2009, 09:13:58 PM
I'm almost done texturing the Kelvin, so I will be posting some pics either tonight or tomorrow.  For once, this ship will have ID swapping. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on January 07, 2009, 09:23:31 PM
Sweet!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on January 08, 2009, 02:05:00 AM
I reallllly doubt that the troop transport would be bigger than a Galaxy. Akira to Ambassador in lenght at the most...if even that. I saw the movie again just the other day so its fresh in my mind. Judging by size of an attacker vrs. the entrance of the mothership says that a Galaxy would never fit through...unless you only let the stardrive section go in, but that would still be a tight squeeze with the naccels scrapping the sides.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 08:48:53 AM
I'm almost done. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 08, 2009, 09:41:06 AM
Need a beta tester? I'm Always available for your ships,
  Many other artist toooo.
OH Have a cookie BTW.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 08, 2009, 09:47:54 AM
Can't wait to try it, HQ model and excellent textures, yet the movie is not finnished yet,  :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 08, 2009, 09:48:14 AM
Woo, the Kelvin looks fantastic.  And it doesn't surprise me that it's almost done already considering there's a lot more reference for it than the big E.

EDIT: Actually, the movie completed post-production Christmas week. :P  Oh, and cookie!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 08, 2009, 10:06:46 AM
What is left to be done on this beauty? Conversion? Hardpoints?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 10:38:44 AM
I'm about finished with the main textures, and I still need to make speculars.  Then it's conversion, and scripting. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 11:26:23 AM
Have a clap on the back Wiley! I may bake a cake as well. Great work as always!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 11:31:44 AM
I present you the USS Kelvin. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 11:33:30 AM
Oh-My-Gaaad! They're beautiful! And hopefully a beautiful hp as well!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Arvis Taljik on January 08, 2009, 12:48:45 PM
Spectacular looking Kelvin! Best I've seen yet!

On a matter of armament, you giving her pulse or beam phasers? I only ask because of how they're set up in the movie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 12:56:39 PM
Kelvin is now armed. :D  The Kelvin will be armed with red pulse phasers, and weak disruptors/torpedoes for the tiny guns.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 01:00:11 PM
What sounds you gonna use?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 01:04:48 PM
I haven't thought of that yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 08, 2009, 01:08:06 PM
What were the sounds the Kroener-prise used?

Edit: Weapons use FTech?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 01:13:02 PM
Quote
Weapons use FTech?
I have never scripted anything for FTech......I might need someone to help me.

For sounds, I am going to use existing weapon sounds.

Small guns: Phase Disruptors, or klingon_beam_a
Phasers: romulan phaser_a

I'm going to scale the ship down, and get someone to convert it.  I always have problems at converting ships.
 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 01:22:40 PM
Koerner used something that sounded suspiciously like Babylon-5 White Star beam weapons. But I reccomend the red phasers being a loud "whumph" kinda sound. I also think that the red phasers are short bursts (woops, got ahead of myself with ma post) since thats what it looked like from an aft view when the Kelvin was being blown up by Nero's ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 01:43:29 PM
I like the "MainBattery" sfx from Admiral_JanebyWay's Battlestar Galactica Weapon SFX for the small guns.  Phaser sound effects might be more difficult to find.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 01:44:14 PM
The CANeghVar1.wav file (comes with KM) is a good idea of what I'm talking about.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 08, 2009, 02:12:10 PM
Shouldn't TOS era ships have blue colored phasers on federation ships? Like in the original series. Or in the new not even the model but weapons are changed as well?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 02:15:47 PM
Quote
Shouldn't TOS era ships have blue colored phasers on federation ships?
The CANeghVar1.wav sounds great for the phasers.  Usually TOS era ships have blue phasers, but in the Trek XI universe, the Kelvin fires red phasers, and blue pulse weapons.  I would also like to add that I don't want this thread to become a USS Kelvin-canon issue.  You can always change the weapons on your install when the ship is released.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 08, 2009, 02:21:39 PM
Oh I see, I didn't noticed at the first time that in the movie trailer it fired red, it will be perfect I'm sure :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 02:33:49 PM
Now you have to find a suitable "B" sound! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 02:55:53 PM
It's the Kelvin-prise! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: NeoKaede on January 08, 2009, 03:31:24 PM
It looks better than the XI one. Good job.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 08, 2009, 03:34:26 PM
Will you release that with the Kelvin or release at all? A lot of people will like that version.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 03:46:34 PM
Quote
Will you release that with the Kelvin or release at all?
I'll release it separately.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on January 08, 2009, 03:49:15 PM
Nice job mate. looks great. 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Arvis Taljik on January 08, 2009, 04:20:43 PM
I definitely like that more than the ST-XI Enterprise. A "must fly" for me! lol

I will honestly say though that the pylons to the nacelles need a bit of "beefing" up from fore-aft. Just IMHO.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on January 08, 2009, 05:50:16 PM
Exceptional work on the Kelvin Wiley!

Very much look forward to its release.

Thanks for making this awesome mod  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Mark on January 08, 2009, 05:51:56 PM
I present you the USS Kelvin. :)

Nice, have you seen the ST11 desktop backgrounds? theres some nice close shots that shot some cool details; for instance patches of paint missing from the registry, they might be worth adding
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Jb06 on January 08, 2009, 06:35:26 PM
From that pic that Mark just posted then, Ive realised that the font outline is wrong... You've got it red when it should be black on th outer part, then red on the inner... Same for the Name aswell, that should just have a black outline, but it's upto you if you change it... it's only a minor thing ;)

Looking awesome anyways Wiley ;) Cookie

~Jb06
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 08, 2009, 07:10:28 PM
As much as I love the STXI Enterprise's sleek look, the Kelvin-prise looks just as cool!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Raven Night on January 08, 2009, 07:59:41 PM
A serious beauty Wiley. I especially like the Kelvin.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 08, 2009, 08:14:03 PM
Quick idea Wiley:
1701 Concept pack release:

1. First schematic design (AKA Koener-prise)
2. Second Schematic design (A.K.A J.J-prise)
3. Final designers choice (A.K.A Wiley-prise)

Would be awesome if all 3 were released in a pack with those titles and custom descriptions explaining them but tieing them in a fan-fiction way to the Trekker-verse, lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on January 08, 2009, 08:52:17 PM
I present you the USS Kelvin. :)

Nice, have you seen the ST11 desktop backgrounds? theres some nice close shots that shot some cool details; for instance patches of paint missing from the registry, they might be worth adding

Those paint patches seem to have been created during the explosions.

I would venture to say that before the battle, the paint was intact.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 09:13:23 PM
Quote
Quick idea Wiley:
1701 Concept pack release:

1. First schematic design (AKA Koener-prise)
2. Second Schematic design (A.K.A J.J-prise)
3. Final designers choice (A.K.A Wiley-prise)
Actually, the Kelvin-prise was first built by The Light Works, none of it was my idea- I only built the BC mesh.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Raven Night on January 08, 2009, 09:30:04 PM
Maybe so, but the mesh work and textures are superb.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 08, 2009, 09:39:36 PM
Quote
Quick idea Wiley:
1701 Concept pack release:

1. First schematic design (AKA Koener-prise)
2. Second Schematic design (A.K.A J.J-prise)
3. Final designers choice (A.K.A Wiley-prise)
Actually, the Kelvin-prise was first built by The Light Works, none of it was my idea- I only built the BC mesh.

And I was the one that suggested it on SciFi-Meshes. haha
I also suggested a Bonaventure class
(http://www.btinternet.com/~ady1971/bonaventure_ncc1000.jpg)
and Miranda kit-bash.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 08, 2009, 10:11:16 PM
Quote
And I was the one that suggested it on SciFi-Meshes. haha
I also suggested a Bonaventure class
and Miranda kit-bash.
At first, I thought you were taking credit for everything.  You were just giving ideas, sorry.  There are many variants I can make using the Kelvin parts.  Downside, is that max stinks at converting to nif (mesh is stretched/scrunched up).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 08, 2009, 11:06:12 PM
Downside, is that max stinks at converting to nif (mesh is stretched/scrunched up).
:( Dang, it's going to be fun trying to export my remodeled Soulwolf. :D Great work Wiley, you inspire me. +krama
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on January 09, 2009, 04:04:28 AM
If you boolean and weld everthing together into a single solid mesh, then detach the parts you want, the Niftools exporter works perfectly. It's just when you have intersecting, disconnected peices. The Max 3 one works no matter what the mesh looks like though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 09, 2009, 09:35:33 AM
With a little bit of luck, the Kelvin is ingame. :D  The model damages well too.  Now I just need to make a "canon" hardpoint.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: CJLarkin on January 09, 2009, 09:41:29 AM
Awesome work, Wiley. Verrrry nice. Hardpoing should be most difficult though, seeing as all we've seen of her is a couple of shots directed at her.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 09, 2009, 09:43:26 AM
I'll try to make the best hardpoint, based on what we know so far.  Anyone can fix the hardpoint when more reference is available.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 09, 2009, 01:15:28 PM
Good idea
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 09, 2009, 01:24:48 PM
Sorry, but you are the 5th or 6th person who gave links to that site.  I already have it.  I know exactly how I want this hardpoint, and this hardpoint is difficult to make. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 09, 2009, 01:33:59 PM
Sounds like you're in for a joy ride Wiley. Good luck!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 09, 2009, 02:54:10 PM
I'm about halfway done with the HP.  I learned how to make my own soundpacks, and I edited down the sfx file for the small plasma cannons.  This hardpoint will be the basis of other kitbashes of the same ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 09, 2009, 03:25:35 PM
Just out of curiosity, will the turrets stay on the hull regularly or will there be a MVAM cutscene sort of deal where the turrets pops out?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 09, 2009, 03:31:34 PM
The turrets will always stay on the hull.  MVAM will probably be difficult to do.  I like to keep it simple.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 09, 2009, 04:24:20 PM
The turrets will always stay on the hull.  MVAM will probably be difficult to do.  I like to keep it simple.
Probably the best thing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 09, 2009, 07:09:00 PM
Also, I'd like to throw in my 2 cents on the "Kelvin-prise" vs the "JJ-prise".  The JJPrise is, obviously, a technological response to the changes to the timeline.  The Kelvin-prise, on the other hand, is more like what a prototype Constitution might have looked like around the Kelvin's time frame.  Perhaps the Constitution herself once looked similar.  After all, the Kelvin is a really good technological progression between the NX-01 and the 1701, no matter which time-line.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on January 09, 2009, 08:02:40 PM
Wow the Kelvin looks awesome! Great job!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on January 09, 2009, 08:15:42 PM
Excellent work with that Kelvin, Wiley. Your work once again impresses me. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 10, 2009, 07:45:40 AM
I'm looking forward to seeing fat red lasers firing out the Kelvin!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 10, 2009, 10:56:38 PM
Small update- The Kelvin's hardpoint is mostly complete, and I now have the Kelvinprise working ingame.  My new soundpack works great with no problems.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 11, 2009, 02:23:35 AM
My new soundpack works great with no problems.
Just make sure you properly beta test it. ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 11, 2009, 02:28:44 AM
somehow i overlooked those pix of the Kelvin and Kelvin-prise.  Nice work Wiley.  I love them both.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 11, 2009, 06:31:06 AM
Can't wait! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Commander_One on January 11, 2009, 06:50:19 AM
somehow i overlooked those pix of the Kelvin and Kelvin-prise.  Nice work Wiley.  I love them both.

I agree with DJ... I think that the Kelvin-prise would have been a really good model to use for the ship in the upcoming movie! 

 :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on January 11, 2009, 07:51:21 AM
very nice work Wiley!

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on January 11, 2009, 12:14:22 PM
I hope the Kelvin-prise gets released. Well, along with every other ship in this thread.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 11, 2009, 12:16:05 PM
Wiley did say:

Quote
I'll release it separately.

So keep your trigger happy fingers ready!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on January 12, 2009, 12:17:29 AM
Wiley, I've finished the hp for the courageous, send me a tac icon so I can finish her up. Also, if you want it released for sfc, send me a 3ds.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on January 13, 2009, 02:39:19 PM
Awesome ships as always.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 13, 2009, 04:08:13 PM
Wiley, I've finished the hp for the courageous
the courageous?  which one was that?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 13, 2009, 04:57:37 PM
I recently made a few kitbashes of p81 ships, similar to what Starforce has done in the past.  I also made an assimilated Excelsior ship. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 13, 2009, 05:07:00 PM
Ooh. You have to release that.

Thats caught my attention. Reminds me of the Cour De Lion, which is also one of my favourites aswell as the Ulysses. Looking forward to this and the Kelvin-prise the most Wiley. Nice job. Are the textures gonna be high res aswell?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 13, 2009, 05:34:32 PM
The Courageous kitbash has 1024 pixel textures, the Kelvin lineage ships all have 2048 pixel textures.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 13, 2009, 05:34:51 PM
You been busy Wiley. +cookie your looking a-bit thin [EAT]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on January 14, 2009, 12:42:26 AM
Hey Wiley, I've given you a box of Oreos by now :P Can you do me a favor on the Excelsior Class ship? Do a progressive assimilation pack, like from the mild assimilation you have there to like, half the ship being turned into a Cubeish design. Like how they did the Scout Ship in ST: Enterprise. I seen a lot of assimilated ships but none that follow that trend of assimilating it. This is just a suggestion, if you don't mind a little input.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 14, 2009, 11:30:33 AM
I found more schematics for the JJ-prise from a thread at trekbbs, so I'm rebuilding the whole ship.  The secondary hull is a pain in the *** to build.  Anyone have any ideas of how to build it?  I could do something similar to MadKoiFish's iConnie at scifi-meshes, with the U-shape cut out of the engineering hull.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 14, 2009, 11:56:36 AM
I think the secondary hll hull has a really stupid shape, I hate it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 14, 2009, 12:01:17 PM
Quote
I think the secondary hll hull has a really stupid shape, I hate it.
Well then, how can I improve it without looking too dated like the 60's version?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 14, 2009, 12:32:00 PM
Good question, however I think the original is allways the best.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on January 14, 2009, 12:32:11 PM
The secondary hull is a pain in the *** to build. 

I know what you mean I rebulit my Engineering hull 5 times before I was happy with it. I finally built it using polys from the aft section forward. But you've seen my mesh this may not be the best way.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 14, 2009, 12:36:42 PM
I love the shape of the secondary hull.  Unfortunately, not being a modeller, I can't give a lot of advice, but I'd suggest building the outer part first and then the inner part with the deflector dish.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on January 14, 2009, 01:46:02 PM
with the way the curve of the rear is so flowing and less dramatic, and not cut out like it normally is i would shape it using an FFD Modifier cage :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 14, 2009, 03:40:30 PM
It looks like the FFD Modifiers are going to be my friend :D.  Here is the JJ-prise version 2- a work in progress.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Vortex on January 14, 2009, 04:01:50 PM
Looks awesome!1 Have a cookie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on January 14, 2009, 07:14:49 PM
Excellent work so far, buddy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 14, 2009, 07:17:42 PM
Indeed good sir.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on January 14, 2009, 11:18:06 PM
you mirandacelcioberth hardpoint and icon display is done and ready for you to test. If you want me to release one for SFC I need a 3ds.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 14, 2009, 11:49:26 PM
The secondary hull is a pain in the *** to build.  Anyone have any ideas of how to build it? 

Splinecage's are your friend. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on January 15, 2009, 04:35:07 AM
Splinecage's are your friend. :D

QFT!

I've yet to actually use one for a full Trek mesh, but I've been doing some research into alternative modelling methods recently, and that was awesome!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 15, 2009, 03:43:00 PM
I think I'm ready for texturing. :)  The impulse area was inspired by MadKoiFish's version.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 15, 2009, 04:25:02 PM
She's looking SA-WEET!
I think a Kelvin styled texture would be fantastic!
^That's not a request, it's just something I'd like to see. Might do it myself after both the Kelvin and E are released.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: mckinneyc on January 15, 2009, 05:01:49 PM
Wiley, you've made me fall in love with the JJ Enterprise.

'Sir there's another starship coming in. Damn she's gorgeous! I, er, mean it's the Enterprise.'
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 15, 2009, 06:05:22 PM
While there's no telling how close that is until more images are released, I think that's at least a good 1.0 for ya Wiley.  Good job. :D

EDIT: One quick thing, you might make the nacelle pylon curve back a little more as it attaches to the engineering hull.  Sweep it back flush with the edge of the shuttlebay, like on the schematic.  Also, it may just be me, but the bussard assembly seems off, but I can't tell for sure.  For the most part, it matches up what we've seen.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on January 15, 2009, 07:00:30 PM
Splinecage's are your friend. :D

QFT!

I've yet to actually use one for a full Trek mesh, but I've been doing some research into alternative modelling methods recently, and that was awesome!

I have as well, actually. Spline cadges look rather promising; I'll be testing that method out later tonight. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 16, 2009, 12:01:45 PM
I swear it looks wy different to the first one. Why the yellow bussards?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 16, 2009, 12:37:11 PM
I'd guess that's a temporary coloration.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 16, 2009, 01:26:13 PM
Quote
Why the yellow bussards?
That is just the temporary object color.  The bussards will definitely NOT be yellow.  I am texturing the ship now, and I might post pictures later today/tonight.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 16, 2009, 01:30:10 PM
Oh gurgle. Looking forward to seeing it!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on January 16, 2009, 01:36:03 PM
I made mine from a still from the teaser trailer then changed the colour to make it look powered up. Here is the original image.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 16, 2009, 03:27:04 PM
I'd suggest using one of these three images for texturing the bussard.
http://i248.photobucket.com/albums/gg178/judexavier/STXINCC-1701Side-Front03FLAT.jpg?t=1232137293 (http://i248.photobucket.com/albums/gg178/judexavier/STXINCC-1701Side-Front03FLAT.jpg?t=1232137293)
http://i248.photobucket.com/albums/gg178/judexavier/turbineworkcopy.jpg (http://i248.photobucket.com/albums/gg178/judexavier/turbineworkcopy.jpg)
http://i248.photobucket.com/albums/gg178/judexavier/STXINCC-1701Side-Front02Posterfun.jpg?t=1232137375 (http://i248.photobucket.com/albums/gg178/judexavier/STXINCC-1701Side-Front02Posterfun.jpg?t=1232137375)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on January 16, 2009, 03:50:18 PM
AWESOME FIND, Muffin Man!!! :D :D :D :D!!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 16, 2009, 04:04:22 PM
Very interesting...especially the NX-1700.  It could indeed work as a prototype Constitution.  Very nice.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 16, 2009, 04:39:59 PM
Some more from the same artist (he's the guy that made the specs Wiley used for his most recent version of the XI Connie)
http://i248.photobucket.com/albums/gg178/judexavier/Re-designexcercise.jpg (http://i248.photobucket.com/albums/gg178/judexavier/Re-designexcercise.jpg)
http://i248.photobucket.com/albums/gg178/judexavier/Klingon350-75p.jpg (http://i248.photobucket.com/albums/gg178/judexavier/Klingon350-75p.jpg)

His name is JudeXavier, and he's on the Scifi-Meshes and TrekBBS forums.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: StarTrekMike on January 16, 2009, 04:44:04 PM
it looks like the image from the trailer shows the ship fully powered and the bussard is still not illuminated...I wonder if it will always be dark?

  This is looking really good so far...not sure what kind of HP will be on it but I am sure that will be worked out just fine.

  Mike
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 16, 2009, 05:03:45 PM
I already have those additional side view variants by JudeXavier.  With the bussards, they probably only light up in-warp, like the TMP Enterprise.  Also, comments on the new Trek XI Enterprise should go to a different thread and not this one.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 16, 2009, 07:57:45 PM
Exactly.  Moving back towards the topic, it seems to me that the bussard collectors in the trailer seem to have a faint blue-ish glow.  Maybe you can do something like that?  I can't wait to see what the textures look like Wiley. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 16, 2009, 09:01:54 PM
This is what I have so far.  Enjoy! :D

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: captblack on January 16, 2009, 09:12:26 PM
 :shock:Wow!, It looks just like the picture paramount released.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 16, 2009, 09:20:55 PM
Oh that's good, I do hope you got a biggg glass of milk.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 16, 2009, 09:32:08 PM
:shock:Wow!, It looks just like the picture paramount released.

I think that was his intent. :P  Looking great so far Wiley. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on January 16, 2009, 11:38:01 PM
...
OMG Orgasm! :hurr
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on January 16, 2009, 11:55:23 PM
...
OMG Orgasm! :hurr

Too much information.


Wiley, your hp is done, get yur arse online.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 17, 2009, 06:59:00 AM
The bussard still don't look good but the rest of the ship, god damn its beautiful.

When it comes to the registery, I know you probably want it to look as cannon as possible, but do you think you could not add the registery to the part of the secondary hull under the deflector? The example in the high res picture that Paramount released looks distinctly out of place and would be alot better without it.


Just a thought.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 17, 2009, 08:49:51 AM
Eeeeeeeh! Yowchies, thats good! And if you want my advice on what the name and reg look like, its sort of a streamlined version of the original TOS font (e.g. add nice curves to it and make it thinner). Just my two Cents. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 17, 2009, 10:08:45 AM
...
OMG Orgasm! :hurr
:roll:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: StarTrekMike on January 17, 2009, 02:05:28 PM
it is looking great...can't wait to see this and the Kelvin on BC.

  does the model damage okay?...I know that sometimes parts tend to vanish with damage and I hope it is not the case with this great looking ship.

  Mike
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 17, 2009, 03:11:12 PM
A valid worry Mike, but probably not one that can be addressed until the Enterprise is BC ready.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 17, 2009, 03:56:42 PM
I am farting happiness! This is gonna be wicked cool! #loveFFX#
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 18, 2009, 05:13:58 AM
Usually when a parts of a ships model disappear, its because of the _vox.nif file. just go into data/models/ships/"name of ship"/ and delete the vox.nif.

I canna wait Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 18, 2009, 07:11:13 PM
Slight update- I've reshaped one nacelle for the attached picture.  To me, it looks much more like the released picture from the movie, similar to a jet engine with a large intake.  I've added new textures for around the deflector, and the pylons.  It looks like the ship uses both blues and greens.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 18, 2009, 07:31:51 PM
That engine looks much better there Wiley, I'm really loving this Enterprise here.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 18, 2009, 07:32:07 PM
lookin fabulous wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 18, 2009, 07:59:21 PM
Like I said in that PM Wiley, the only thing I see that needs any change now is the neck.  It's just one of those things that I didn't notice until the ship was in the exact angle as the picture. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 18, 2009, 08:29:03 PM
Is that the final version of the nacelles?

Didn't the reference pic have alot more detail on the nacelles.

In any case though, I'm lovin it.

Hope you consider me as one of your beta testers.

EDIT: No RCS thrusters Wiley?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 18, 2009, 08:39:17 PM
What is that strange glow behind the deflector, below the torpedo tubes?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on January 18, 2009, 09:02:00 PM
Looks like some light is catching the front end of the saucer section and making it glow back a little. Either that or a small lighting error
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on January 18, 2009, 09:14:40 PM
Hope you consider me as one of your beta testers.

Oh, so already begging for Beta-ing, huh?

...
Put a good word in for me, okay?
Huh, buddy ole-pal?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 18, 2009, 09:27:18 PM
Hope you consider me as one of your beta testers.

Oh, so already begging for Beta-ing, huh?

...
Put a good word in for me, okay?
Huh, buddy ole-pal?

Not so much begging as it is what I officially do for most big name BC mods that have come out over the last year and a half.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 18, 2009, 10:29:46 PM
Quote
No RCS thrusters Wiley?  Didn't the reference pic have a lot more detail on the nacelles.
I still haven't added the thrusters yet, I will add them.  Thanks for noticing the nacelles.  I will add the additional detail.  Also, I plan to have the bussards animated.  I have done a successful test following the tutorial posted on these forums, and I'm using Genty's bussard textures (see TOS Akira for reference) as a base for the one's I'm altering.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 18, 2009, 10:53:41 PM
Coolies.

 :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 19, 2009, 12:51:23 AM
On the animated bussards, do they have a set speed?  Cause if not, I'd suggest that it be a slower spin for the Trek XI Enterprise.

EDIT: The glowing area behind the deflector and just below the torpedo launcher is on the actual ship, though not quite as pronounced.  It doesn't appear to have a function, so I'm sure we'll get some lovely treknobabble on it in the near future. :P

And sorry about the double post, it's gone now.  D'oh!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 19, 2009, 10:50:15 AM
I should point out that if you are animating the bussards, make sure its inside the bussards. Other wise it won't look right big time.

But great job!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 12:06:16 PM
Most of the main textures are done.  I still need to texture the shuttlebay, impulse engine, bridge, and registry.  For the bussards, the outer fan spins one direction, while the inner fan spins the other direction.  Now I have to do the nitty-gritty. :)

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 19, 2009, 12:11:18 PM
You are doing a wonderfull job  :D soon there will be a STAR TREK XI ship pack LOL
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 12:12:21 PM
Quote
soon there will be a STAR TREK XI ship pack LOL
That's still a long ways to go.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 19, 2009, 12:14:51 PM
Oh WOW.  That is some gorgeous work on that nacelle.  I can't wait to see her ingame! ;)  Cookie!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 19, 2009, 12:22:15 PM
Are you going to keep the oranginess in the bussards?

Either way, WOOOOOOOOOOOOHOOOO! Beautiful!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 12:27:58 PM
Quote
Are you going to keep the oranginess in the bussards?
I'll decide on that when it's ingame, but right now, that's what it looks like lit up.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 19, 2009, 12:35:22 PM
What weapons will this beauty equipted with?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 12:37:30 PM
Quote
What weapons will this beauty equipped with?
I don't know yet.  It's not ingame yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 19, 2009, 12:39:17 PM
I'd guess phasers and torpedoes. :P

I like the color of the bussard collectors.  It may not be what it ends up being in the movie, but it looks good to me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 12:47:08 PM
Quote
I like the color of the bussard collectors.  It may not be what it ends up being in the movie, but it looks good to me.
At least it satisfies everyone for the time being. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on January 19, 2009, 01:10:03 PM
I allways wanted to have such impressive skills to make ships I like, perhaps the time has come for me to giva try of Blender and Gimp.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bones on January 19, 2009, 01:18:43 PM
looks stunning to me :D I've never been fan of orange bussards but in this case they looks awesome ;) have a cookie
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on January 19, 2009, 01:20:33 PM
wish I could texture a 3rd as well as you. super work
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 19, 2009, 02:01:31 PM
looks great wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 19, 2009, 02:05:58 PM
SHE'S FANTASTIC!
Now all we need to do is get someone to get on the bridge. :p
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on January 19, 2009, 02:37:42 PM
Now all we need to do is get someone to get on the bridge. :p
the chances of a new bridge made for BC (from modeling, thru all the steps to ingame bug-free working) is slim to none, so youll just have to be happy with the ship only :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 19, 2009, 03:02:00 PM
baz, your Enterprise is just as worthy. ;)  If only the Dalek would ship her out. :P

And if you want the bridge, I say retexture the Prometheus bridge.  It's the closest we have. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 19, 2009, 03:08:12 PM
If only the Dalek would ship her out. :P

Patience ma lad. It's not the bloody A, B C or D :D. I kid of course. I'm having a coupla issues but back on topic...

Wiley, you know best. I can be...content until I get my hands on those orangey bits and retexture to my hearts content for person use :D.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 04:07:54 PM
Quote
Now all we need to do is get someone to get on the bridge. :p
Enough with the bridge.  There is simply not enough reference to make one from scratch.  You might at least retexture an existing one. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 19, 2009, 05:16:22 PM
Agreed.  We can't wait to see what the rest of the ship looks like. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 19, 2009, 05:33:09 PM
(http://www.bolterandchainsword.com/style_emoticons/default/jawdrop.gif)

Do want!!!

 :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 08:22:14 PM
Textures and speculars are finished. :D  Now, it's time to convert the ship so it's BC playable.  Wish me luck!

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on January 19, 2009, 08:36:32 PM
SHE'S... *sniffles from tears of joy* BEAUTIFUL...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 19, 2009, 08:38:47 PM
Textures and speculars are finished. :D  Now, it's time to convert the ship so it's BC playable.  Wish me luck!
Good LUCK :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 19, 2009, 08:44:45 PM
cool Wiley.  Looking forward to playing it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on January 19, 2009, 09:39:16 PM
She certainly is beautiful.  I never thought I'd like her.

Wiley, I am eternally grateful that you didn't butcher her.  Anyone that tackles that ship is awesome.
Cookies for you.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 19, 2009, 09:48:24 PM
I got the ship to export correctly.  I just hope the animations work in-game.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on January 19, 2009, 11:06:35 PM
I think I just **** myself...great ship. When can I pilot it? Lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 20, 2009, 12:50:57 AM
Promise us you wont do any more rebuilds, THIS IS PERFECT!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on January 20, 2009, 03:47:35 AM
Just my humble opinon, but this looks better than the film promo shots, the film still is to bright, the moody lighting in Wileys makes it look more real.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darran on January 20, 2009, 05:32:36 AM
She's the Enterprise alright, bloomin marvelous
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 08:03:33 AM
The ship is now ingame, but the animations won't show up.  The bussards are completely white.  The tutorial on BCC was partially useful, and there should have been some transparency texturing somewhere.  I would like to know what I did wrong. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 20, 2009, 08:20:52 AM
Could it be possible, they did not survive the conversion process, cause I just re-instaled your TOSAkira and the bussards rotate fine.  I show an .ifl file and 16 tgas 17 counting the bus_glow, if that Helps
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 20, 2009, 11:08:11 AM
Damn, if only shadows worked in BC...she is a work of art Wiley. God bleess you.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on January 20, 2009, 12:24:34 PM
I had problems with the animations of the First Contact Sovereign...I might be able to help :)

Got a question though...what font are you using? LOL
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 20, 2009, 12:29:36 PM
It looks like a thin version of the "Federation BOld" except not bold. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on January 20, 2009, 12:51:03 PM
Yeah, but there's a noticable difference between Fed bold and what he's using.  Check out the 1's compared to that of the original Fed Bold :)

This is looking great, this is thoroughly changing my opinion of the new Enterprise...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on January 20, 2009, 01:09:42 PM
nicely done mate... ur very fast, thats for sure.  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 01:25:28 PM
The font is called "Jefferies" and I found it on dafont.com.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 01:27:16 PM
Looks excellent.  I only have a couple of nitpicks that you can ignore at your leisure. :P  The registry.  It's the right font, but the U.S.S. Enterprise is curving the wrong way.  It should be curving towards the bridge, not the saucer edge.  But as I said, this is a small thing and doesn't detract from what is a gorgeous work of art.  To quote a certain actor who once played a certain starship captain, "she is ship-shape." :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Morgan on January 20, 2009, 02:48:51 PM
I'm sorry to add one more small nitpick...the blue impulse engines...shouldn't they be red or orange? I'm not that worried about though the ship looks great regardless.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 05:18:10 PM
Here's a picture of the Enterprise in MPE.  I've fixed the registry and as you can see, the bussards are completely white.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 05:30:40 PM
I'm sorry to add one more small nitpick...the blue impulse engines...shouldn't they be red or orange? I'm not that worried about though the ship looks great regardless.

Nope. I just re-watched the 2nd hd trailer and while they are more of a very light blue then on Wileys model, they are most definatly not supposed to be red or orange.

Quote from: Shadowknight1
Looks excellent.  I only have a couple of nitpicks that you can ignore at your leisure. Razz  The registry.  It's the right font, but the U.S.S. Enterprise is curving the wrong way.  It should be curving towards the bridge, not the saucer edge.  But as I said, this is a small thing and doesn't detract from what is a gorgeous work of art.  To quote a certain actor who once played a certain starship captain, "she is ship-shape." Very Happy

Again, not quite right. I rewatched the first trailer in HD and while true the registery isn't curving towards the saucer, because of the way the saucer is made, and the angle at which it is seen, it looks like the 'U.S.S Enterprise' part is curving towards the bridge, when infact it is not curving at all. It is dead straight. The actual number part is also mean't to be closer to the edge of the saucer, like on the Kelvin, or the Kelvin-prise, lol.

I was going to suggest the same things to Wiley, but he seemed so happy with the final result *I am too aswell, lol* it wouldn't have been polite to criticize.

Please ignore the crudity of the schematic picture or the fact that it has the wrong registery or the fact that it isn't the jj prise, but since there is no top down view of the jj prise, and the fact that I am limited to using MSPaint to change the picture (didn't use the correct number because MSPaint doesnt do curved text, lol) I had to use a TMP era Connie schematic to illistraite my point.

Its very hard to find a top down view of any of the various versions of the Constitution Class, lol.

You can sort of tell how close the number bit is to the edge of the saucer section in the hd picture I attached.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 06:00:17 PM
Here's another comparison picture.  We can only get so close from the existing picture before the text looks too stretched out and unattractive.

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 06:08:26 PM
Also, notice how unbelieveably huge the font size is on the screenshot from the teaser. Don't change your font size though Wiley as it looks a hell of alot better then the trailer screencap.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 06:13:04 PM
Looks fine to me.  Now, those bussards...that is a problem.  No idea what could be causing it?  :?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 06:15:59 PM
Also, notice in the screen cap that "U.S.S. Enterprise" is off center. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 06:18:28 PM
By golly he's right! :P  Honestly, that was very early on, so they've probably fixed that by now.  Either way, the original 1701 had the name curving towards the bridge, so it only follows that this one would as well.  Here's hoping that you get the bussard collectors working.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 06:19:47 PM
Also, notice in the screen cap that "U.S.S. Enterprise" is off center. :)

Like I said, don't change the font, aside from the changes I pointed out   :), because it looks a hell of alot  better then the screencap.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 06:20:54 PM
The registry never curved toward the bridge -- it is straight.  Only when you are looking straight forward at it, the slope of the saucer gives the name a curved look.  The bussards still need work and I don;t know what the problem is.  
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 06:22:02 PM
By golly he's right! :P  Honestly, that was very early on, so they've probably fixed that by now.  Either way, the original 1701 had the name curving towards the bridge, so it only follows that this one would as well.

No it didn't. The name part of the registery was dead straight on the TOS Connie aswell.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on January 20, 2009, 06:27:29 PM
By golly he's right! :P  Honestly, that was very early on, so they've probably fixed that by now.  Either way, the original 1701 had the name curving towards the bridge, so it only follows that this one would as well.

No it didn't. The name part of the registery was dead straight on the TOS Connie aswell.

Honestly, you are beating this to death.  To qoute Billz's sig:

(http://img519.imageshack.us/img519/8997/possible7wy.gif)

Now, on topic:
Keep the registry the same Wiley.
About the bussards, I have no idea.  :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 06:29:12 PM
My last option is to forget the animations and do a glowing texture.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 06:33:26 PM
:( That'd be a shame.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 06:44:09 PM
Contact Phaser. He managed to get animated bussards working in his TCMP mod.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 06:54:44 PM
^^ That's not a bad idea, especially since CG is MIA and he's the only other person I know to have made animated textures himself.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 09:20:32 PM
Until I get the animated maps fixed, we still have the unanimated one.  It still looks cool. 8)

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 09:24:17 PM
Indeed it does, looks pretty darn cool.  At the very least, you can save the animated maps for a v2 if necessary. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 09:27:52 PM
Quote
At the very least, you can save the animated maps for a v2 if necessary.
True.  I just realized that I completed this ship from beginning to ingame (beta) in less than a week.  Wow.  But that does not mean I work this fast all the time. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 09:32:32 PM
Well, it is the Enterprise.  You can't afford to be too slow on a ship with that name. ;)

And I'm gonna guess that the HP is going to be a more powerful version of the Kelvin?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 09:34:43 PM
Quote
And I'm gonna guess that the HP is going to be a more powerful version of the Kelvin?
Yep.  I'm thinking blue version of the Kelvin's phasers or a blue version of tmp phasers.  I like the torpedoes from Phaser's TCMP Tos Canon Pack.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 09:42:29 PM
If I may make a suggestion, I'd use something besides TMP phasers.  The "pulse" phasers don't really look all that great sometimes, and it seems the new movie uses standard beam phasers.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 20, 2009, 09:43:58 PM
I'll do a blue version of the Kelvin's phasers or actual TOS phasers with a different sound effect.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 20, 2009, 09:49:49 PM
Looks better then the movie version. Well done. Could we get some more views of different angles of her ingame please?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on January 20, 2009, 10:19:25 PM
My friend, you need to not release this individually, but as a pack with the kelvin and Kelvinprise, YOU ROCK!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 20, 2009, 10:43:05 PM
He'll probably release them separately.  That's what he planned to do at least.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 20, 2009, 11:06:45 PM
Wiley, may I ask how you are doing the animations, texture-wise?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on January 21, 2009, 04:52:16 AM
16 textures. Tried both ifl files during export and manually changing the nif in NifSkope to add the NiFlipController needed. Nothing worked :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 21, 2009, 09:10:47 AM
16 textures. Tried both ifl files during export and manually changing the nif in NifSkope to add the NiFlipController needed. Nothing worked :(
They worked on his TOS Akira.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 21, 2009, 09:42:14 AM
Quote
They worked on his TOS Akira.
Lint did the animations on the TOS Akira- not me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 21, 2009, 10:27:59 AM
Quote
They worked on his TOS Akira.
Lint did the animations on the TOS Akira- not me.

\
OH , apologize should have read more, in depth.
(lint- animations, error fixing,)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 21, 2009, 10:30:32 AM
16 textures. Tried both ifl files during export and manually changing the nif in NifSkope to add the NiFlipController needed. Nothing worked :(
No, I mean how are they set up in the scene?

I know how Phaser's animation is set up, I created a mock up, based on his animations. Here are the four textures I used. (Please forgive their crudeness.) Bus1_1, 2, and 3 use the alpha as a transparency, while bussard_glow uses the alpha as a light map. Also, a video of it working in Max.

Forgive me if you knew this already :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Maxloef on January 21, 2009, 12:18:22 PM
I think u might be able to use this ;)

(http://img407.imageshack.us/img407/9494/trekxidefelctoric5.jpg)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: genty on January 21, 2009, 01:24:29 PM
I've made animated textures before, actually I taught phaser and lint how to do them. If you need any help pm me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on January 21, 2009, 01:31:32 PM
I think u might be able to use this ;)

(http://img407.imageshack.us/img407/9494/trekxidefelctoric5.jpg)

That looks more like a deflector dish. I believe Wiley already has a good one. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 21, 2009, 01:38:19 PM
BTW, great idea here.  Since we can be reasonably certain that the actual ship won't look exactly like this, the best way to get the official schematics or better pics to surface is to release this one. :P  Same principle as the effect that kicks in when you lose something, then replace it and then invariably you find what you lost. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on January 21, 2009, 09:16:43 PM
Well, I released your bash to SFC. Several unapreciative &*^$&%@#!#'s said, essentially, it sucks and should be flown up someone arse. Keep up the good work lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 21, 2009, 11:52:45 PM
My "ultra" USS Excelsior is now ingame. 8)  I would like to thank limey98 for converting it and fixing any problems. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shion on January 21, 2009, 11:57:00 PM
Whats the poly count on that Excelsior now?  Someone Mentioned you were able to reduce it quite a bit.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nebula on January 22, 2009, 12:24:03 AM
awesome but does it damage well??
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on January 22, 2009, 12:44:53 AM
you need to do something about the yellowness of the turrets, which look god awfull in that pic. Try making them just a few shades lighter than the hull, so you can see them, but they don't stick out rediculously like those do. You could apply the same to the courageous bash.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on January 22, 2009, 03:06:34 AM
you need to do something about the yellowness of the turrets, which look god awfull in that pic. Try making them just a few shades lighter than the hull, so you can see them, but they don't stick out rediculously like those do. You could apply the same to the courageous bash.

Agreed... but definitely not as intensely as Starforce feels about it.

Beautiful model Wiley, I look forward to flying this, and your other recent creations. The Excelsior has always been my all time 2nd favorite ship and I can never have enough of them.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 22, 2009, 08:28:59 AM
Quote
Whats the poly count on that Excelsior now?
The mesh that limey98 exported was my detailed one, so the ingame model is 41k polys, and smooooth.  This is mainly meant for higher-end computers, because of the textures and poly detail.

Quote
awesome but does it damage well??
It damages just fine.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: henrie85 on January 22, 2009, 08:49:57 AM
Quote
Whats the poly count on that Excelsior now?
The mesh that limey98 exported was my detailed one, so the ingame model is 41k polys, and smooooth.  This is mainly meant for higher-end computers, because of the textures and poly detail.

Quote
awesome but does it damage well??
It damages just fine.
caint wait to try her in game :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 22, 2009, 09:23:22 AM
If you release the Excelsior as a pack, will it include all cannon ships or a few cannon registeries and a few made up registeries?

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on January 22, 2009, 09:54:28 AM
The mesh that limey98 exported was my detailed one, so the ingame model is 41k polys, and smooooth.  This is mainly meant for higher-end computers, because of the textures and poly detail.

No, it was the cut down version. About 21k. I can export the higher poly as well if you want.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 22, 2009, 07:53:58 PM
Updates completed. :)

EDIT: Images removed because the ship has been released and to save up on space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 22, 2009, 08:09:49 PM
Not sure about the Federation stripes on the secondary hull and warp nacelles since they arn't in the high res picture Paramount released. Glad to see you got rid of the registery on the underside of the deflector dish though. That thing stood out like a sore thumb, lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 22, 2009, 08:11:00 PM
shes sure a pprrreetttyyy ship
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on January 22, 2009, 08:45:55 PM
Not sure about the Federation stripes on the secondary hull and warp nacelles since they arn't in the high res picture Paramount released. Glad to see you got rid of the registery on the underside of the deflector dish though. That thing stood out like a sore thumb, lol.

I would call it 'artistic license'. I say keep the registry and stripes as is. To hell with the canonista purists :P

The JJ Trek Enterprise is in no way part of the original canon anyways, so why bother having everything 100% accurate? I for one have come to like this Enterprise, despite having an utter hatred towards it after first seeing it. Good job Wiley :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on January 23, 2009, 01:31:28 AM
Gotta say, Wiley, I love the lighting under the buzzard overhang, fan-frakkin'-tastic.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 23, 2009, 01:16:56 PM
This looks as good as it gets fellas.  The only way to get more canon is for Paramount to release schematics/orthographic views of the ship.  Top notch work Wiley, indeed worth of the name Enterprise.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on January 23, 2009, 01:22:27 PM
Other than the missing blue warp glow on the underside of the nacelles(close to whats on the Kelvin) it's as perfect as it canget for now. You can't really see it unless you zoom in all the way on the HD image posted a few weeks ago.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on January 23, 2009, 01:53:23 PM
there it is the glow on the saucer right in front of the nacell.
good detsiling.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ACES_HIGH on January 23, 2009, 02:07:17 PM
This looks as good as it gets fellas.? The only way to get more canon is for Paramount to release schematics/orthographic views of the ship.? Top notch work Wiley, indeed worth of the name Enterprise.

From Ex Astris Scientia
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on January 23, 2009, 10:38:55 PM
nice touch with the blue glows baked into the nacelles.

Good job on this, though I must admit that the more I see of the re-designed Enterprise, the less I like it.  (The design, not your ship.)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 30, 2009, 11:02:16 PM
The main Trek XI ships are about finished, but their HPs need tweaking.  Also, ANYONE who posts reference pictures to any Star Trek XI ship or website SHOULD be posted in the Trek XI movie forum here on BCC.  That's where it should be posted, and not here. 

http://bc-central.net/forums/index.php/topic,2174.0.html

Anyways, I got speculars to finally work on the Excelsior.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 30, 2009, 11:12:33 PM
Looks awesome.

Code: [Select]
Known Excelsiors
USS Al-Batani NCC-42995
USS Berlin NCC-14232
USS Cairo NCC-42136
USS Charleston NCC-42285
USS Crazy Horse NCC-50446
USS Crockett NCC-38955
USS Enterprise NCC-1701-B (refit)
USS Excelsior NX-2000/NCC-2000
USS Fearless NCC-14598
USS Frederickson NCC-42111
USS Gorkon NCC-40521
USS Grissom NCC-42857
USS Hood NCC-42296
USS Intrepid NCC-38907
USS Lakota NCC-42768 (refit)
USS Lexington NCC-14427
USS Livingston NCC-34099
USS Malinche NCC-38997
USS Melbourne NCC-62043
USS Okinawa NCC-13958
USS Potemkin NCC-18253
USS Repulse NCC-2544
USS Roosevelt NCC-2573
USS Tecumseh NCC-14934
USS Valley Forge NCC-43305

Your welcome.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 30, 2009, 11:27:12 PM
I'll have to re-map the ship to allow for ID swapping, but it could be done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 30, 2009, 11:29:59 PM
Oh sorry. I've heard how much of a pain mapping is.

If you do that for the base ships, will you also do it for the refits?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 30, 2009, 11:35:44 PM
The Excelsior you see here is the base ship for the refits.  I haven't started on those, but there will be a new spacedock to contain them...... :).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 30, 2009, 11:39:55 PM
The Excelsior you see here is the base ship for the refits.  I haven't started on those, but there will be a new spacedock to contain them...... :).

Urm, yeah. I've known that for years. Not a n00b anymore you know, lol.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 30, 2009, 11:46:38 PM
Quote
Urm, yeah. I've known that for years. Not a n00b anymore you know, lol.

Once I re-map the ship, I will then start building the refit version.  I'm new to ID swapping and it looks fairly easy.  The Kelvin ships, and the new Enterprise are mapped this way.  The new spacedock is 14k polys and will feature the ST3 interior.  I've been dying to make one of these since I first started modding.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Rat Boy on January 30, 2009, 11:54:43 PM
First, sorry if I caused any trouble.

Second, I think a new spacedock is long overdue and Mr. Coyote (pronounced Ky-yo-tay like on Loony Tunes) is off to a good start.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 31, 2009, 12:00:03 AM
Quote
First, sorry if I caused any trouble.
Second, I think a new spacedock is long overdue
No problem.  It nice to know that I have a few fans.  This starbase will be a great improvement compared to the older ones.  It will make lots of people very happy.  I just want to make sure for the other people on the forum that this thread is not a reference thread.  It's just comments and critiques of my models.   
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bigkap on January 31, 2009, 08:48:14 AM
Wiley, not sure about this as my eyes could be playing tricks on me, but in you're third picture above, the engineering section looks slightly too wide. Again if I'm mistaken, please correct me. Other than that, this ship is looking fantastic! Great work :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on January 31, 2009, 08:56:09 AM
Your eyes aren't playing tricks on you, I thought the same thing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 31, 2009, 09:43:10 AM
Quote
the engineering section looks slightly too wide.
It might be a little wide.  The engineering section was tricky to model.  I used these schematics for the modeling.

http://www.ex-astris-scientia.org/scans/excelsior1.htm
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on January 31, 2009, 01:42:25 PM
Good news on the Trek XI ships.  Funny that they'll be flying around BC way before they fly around the big screen. :P

Excelsior looks fine to me, but then again I've never been a nitpicker when it comes to that ship. :)

And a new spacedock as well...about time someone did it.  Good job so far Wiley.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ZERO on January 31, 2009, 01:51:18 PM
Its a good start on the space dock
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on January 31, 2009, 03:31:30 PM
Is the new spacedock intended as a full replacement for the stock game spacedock? If so, docking scripts are a pain to make.

Just letting you know if you had docking in mind.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: StarTrekMike on January 31, 2009, 05:23:56 PM
Glad to hear that the XI ships are coming along well.

   That Excelsior looks so amazing, really gives you the sense of how large that ship is compared to the ships of it's time.

  I can't wait to try all your stuff out...I check this thread everyday for updates.

   have the XI ships gone to beta yet?

    Mike
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on January 31, 2009, 05:40:37 PM
I can't wait to try all your stuff out...I check this thread everyday for updates.

Ditto.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on January 31, 2009, 11:32:23 PM
Here's a small sneek-peek at the interior of the spacedock showing off one of the runways.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: gdata on February 01, 2009, 03:11:07 AM
Omg...are you working this fast, or is it just that you had these left on your HDD somewhere. cookie
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 01, 2009, 01:07:19 PM
I think he works this fast, that and he doesn't show us everything going on behind the scenes. :P

Interior of the spacedock looks fabulous, good going. :)

Oh, and quick byte of info for the JJ-Prise's HP, in the Super Bowl commercial, she is seen firing red phaser bursts and it seems that all of the ventral phasers are capable of firing forward.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on February 01, 2009, 01:41:22 PM
You're going to even out those spotlights eventually, right?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 01, 2009, 03:52:47 PM
Quote
You're going to even out those spotlights eventually, right?

Yes, I still am working on the spotlights until I get them just right.  Thanks for the heads up on the trailer-- no need for reference pics here- post them in the Trek XI thread where they belong.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 01, 2009, 05:36:04 PM
I know Wiley, I've been around long enough to have figured that out :P

Again, good work on all of this so far and good luck getting things like the ginormous spacedock competed.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 01, 2009, 06:12:22 PM
Quote
Again, good work on all of this so far and good luck getting things like the ginormous spacedock competed.
For this version, I wouldn't say ginormous, because this one is scaled to fit most TMP ships.  A P81 Excelsior is shown here for size comparison.  A large spacedock of the same configuration would fit TNG ships.  The doors on on this version are large enough for an Ambassador class.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on February 01, 2009, 06:12:59 PM
beautiful.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on February 01, 2009, 06:51:05 PM
Are those colors canon?  They look weird: red and blue?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on February 01, 2009, 08:06:55 PM
post edited... the hotlinked image didnt work, so i uploaded it instead...   - jb76

Thanks JB  :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on February 01, 2009, 08:10:17 PM
Oh.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 01, 2009, 10:34:31 PM
Looking good to me. :)

An Ambassador, eh?  Well, in that case, a good portion of modern Starfleet ships could still squeeze in, but if it's a Galaxy-class or wider....ever seen Galaxy Quest? :P

BTW, cookie
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 01, 2009, 10:51:16 PM
Quote
.ever seen Galaxy Quest?
Don't get me started, and don't request ships.  They will come eventually. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 01, 2009, 10:59:23 PM
It wasn't a request, I was making a little joke that if a Galaxy-class tried to enter your spacedock it would grind its hull on the doors, ala. the Protector.  :?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 01, 2009, 11:02:21 PM
Just now, I realized I forgot to add some extra noticeable lights to the docking bay wings.

EDIT- I added the long window band above the Excelsior.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Rat Boy on February 02, 2009, 12:36:35 AM
I believe the red and blue lights come from Spacedock's reputed burlesque club.  Good job.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 02, 2009, 01:19:28 AM
JEEEEEBUS!

How far'd you have to walk to get a beer in that place!? xD
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 02, 2009, 07:47:37 AM
JEEEEEBUS!

How far'd you have to walk to get a beer in that place!? xD

Thats what transporters are for, LMAO :lol:.

Basically, I guess what Shadowknight1 was trying to figure out was, that you said it was big enough for the Ambassadors saucer setion to go through. That being said, wouldn't it have been better to make it big enough so that something as big as a Galaxy class would fit through with ease?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: martyr on February 02, 2009, 08:10:33 AM
wiley said it was a tmp starbase.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on February 02, 2009, 08:14:27 AM
As stupid as this sounds, thats the wrong kind of red.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 02, 2009, 08:15:01 AM
In ST:3, when the Enterprise is entering and leaving the dock, you can obviously tell that the doors would be too small for a galaxy class.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ZERO on February 03, 2009, 05:06:56 PM
I realise the size of the starbase make the textures a dilemma, not only to draw but in memory usage if you wanted it to look really great, what size have you decided to go with
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 03, 2009, 05:18:49 PM
So far, I only have about 6MB's of textures used.  That will work on everybody's system.  I'll have to look at the dock ingame to see if I can make it more detailed.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 03, 2009, 06:05:55 PM
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on February 03, 2009, 06:49:52 PM
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
The only hard part of Docking , is making sure things are lined-up, and function well ingame!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 03, 2009, 06:54:00 PM
Spacedock looks good to me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 03, 2009, 06:55:41 PM
Is there a docking script planned for this?

Or will we have to practice flying any TMP ship in manually?
The only hard part of Docking , is making sure things are lined-up, and function well ingame!


Thats true. Most docking scripts, with the exception of Starbase 12's, I've found either don't work, are half finished or finished but riddled with errors.

I hope this isn't the case with Wiley's starbase.

It would only need a docking script to make it that much more awesome.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 03, 2009, 07:21:58 PM
Though the spacedock is not done, the interior is.  I'm going to try to get it working ingame to see if it works.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 03, 2009, 08:24:01 PM
Here's the interior at Beol 4.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 03, 2009, 08:26:24 PM
Looks fine to me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on February 04, 2009, 07:10:50 AM
Here's the interior at Beol 4.
looks very good , whats texture size, and poly count? OH BTW have Another cookie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 04, 2009, 08:32:15 AM
Quote
whats texture size, and poly count?

So far, I have 6.26 MB's of textures and they are of a variety of sizes with the largest one being 1024x512. When the whole model is a single mesh, it is 18k polys, but it could easily be around 20k when done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 04, 2009, 06:15:40 PM
I'm gonna guess that that's good?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 04, 2009, 06:18:35 PM
Those windows look gigantic! o.o;
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: anazonda on February 05, 2009, 12:59:53 PM
About 2x the size of a Excelsior-class bridge. Wich seems like the size shown on screen.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 05, 2009, 06:15:12 PM
It does look about how it does onscreen.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on February 06, 2009, 01:46:09 PM
Sweeeeeeeeeet. Have you been doing anything with the Trade Fed droid control ship? Havn't heard about it since the first page, just curious.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 06, 2009, 03:02:43 PM
Quote
Have you been doing anything with the Trade Fed droid control ship?
That ship will have similar styling to the spacedock.  I haven't done anything to it yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Raven Night on February 06, 2009, 05:07:29 PM
Fantastic work as always :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 08, 2009, 06:34:49 PM
2/08/09  I've decided to lock this thread before anyone asks for updates, and the fact that I have nothing yet to update.  School always comes before modding.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 12, 2009, 03:38:16 PM
Slight update- The USS Enterprise will soon accompany the USS Excelsior at the newly constructed starbase. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 12, 2009, 04:40:16 PM
Okay. That right there, will be the Holy Grail of Connie Refits for BC.

Your awesome level has increased by a factor of 10.

If they ever 'do a Lucas' for ST 1-6, they'll have to hire you to do the CGI ships.

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Barihawk on February 12, 2009, 05:28:00 PM
Wiley, I hate to ask but since you posted in my thread... :P

Can you do a USS Righteous and a USS Hood registry for the Excelsior class?

Also, DROOL on the Connie, wow! Wowie Wow wow wow. Throw in a new Miranda model for effect and I'll be on cloud nine! :D. I'll have to gift you for that wip.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 12, 2009, 06:49:14 PM
To quote Cochran: "SWEET J35U5!" o.o

Once more you beat the crap out of my modeling skills. I'm immensely impressed. What's the count on that sexy beast?

Also, cookie to keep you going, friend. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 12, 2009, 06:57:21 PM
Quote
What's the count on that sexy beast?
30.1k polys, and I haven't added the phaser emitters or the saucer rcs thrusters yet.

Quote
Can you do a USS Righteous and a USS Hood registry for the Excelsior class?
I plan to have the Excelsior use IDmap swapping, but I haven't started on that yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 12, 2009, 06:58:47 PM
Quote
What's the count on that sexy beast?
30.1k polys, and I haven't added the phaser emitters or the saucer rcs thrusters yet.

Wow. Well, I'll be blunt... it's worth every poly so far. Keep up the excellent work, bro. Another quick question if I may: Are you planning to model in the arboretum? Or will you be leaving that to some clever texturing? :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 12, 2009, 07:22:21 PM
Quote
Are you planning to model in the arboretum? Or will you be leaving that to some clever texturing?
You make a good point.  I'll see if I can model it in (if I have no serious mesh errors) and maybe add a few trees inside it too- that's never been done before. 
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 12, 2009, 07:27:00 PM
I don't foresee there being any issues if it's done properly. I can't remember for the life of me now who it was who was attempting to model it in before now... They mentioned having issues but I'm almost certain they were easily fixable by welding a couple verts and playing with the smoothing settings. Anyways, I'll stop this back-and-forth chatter and simply wish you the best of luck that I can. ;) Keep up the excellent work, bro.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on February 12, 2009, 08:14:00 PM
She's beautiful... *sniffle
I think I'm gonna cry...
 :violin
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: CptBenSisko on February 12, 2009, 08:59:24 PM
WoW...two great connies...curious to see which one will emerge victorious...and only one modeller ever attempted to model the Arboretum and it was P81 way back in the day...of course his model then was spectacular..but can't hold a candle to this one...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 12, 2009, 09:19:01 PM
WoW...two great connies...curious to see which one will emerge victorious...and only one modeller ever attempted to model the Arboretum and it was P81 way back in the day...of course his model then was spectacular..but can't hold a candle to this one...

I thought it was Khaliban who modeled an Arboretum into a Connie Refit.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 12, 2009, 09:31:45 PM
I was thinking more recently...  :?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 12, 2009, 09:39:57 PM
wow.  So, at least two Connies from Wiley are going in my install.  And a new Excelsior and starbase.  Coolness.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 12, 2009, 09:52:38 PM
I was thinking more recently...  :?

lol, Khalibans version is newer then P81's.

 :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 12, 2009, 10:16:27 PM
Quote
lol, Khalibans version is newer then P81's.
Yep, but both didn't include trees. :)  Adding the interior room, and a few dozen basic trees, brings the polycount to 33.6k.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 12, 2009, 10:25:02 PM
I think that only Khaliban's had the arboretum modelled in.

Looks great there Wiley, keep it up.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 13, 2009, 02:38:42 AM
excellent work, my friend. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 13, 2009, 03:56:14 AM
Maybe it is just me but I sense a trend here. First I make a JJPrise then Wiley follows suit, I start a spacedock then Wiley follows suit! And I make a Connie re-fit and Wiley follows suit. I'm sensing a pattern here. I'm looking forward to his Phobos lol.

Seriously Good work on the Connie, I hate you :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on February 13, 2009, 06:47:39 AM
good stuff mate it look great.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 13, 2009, 08:03:47 AM
Quote
Seriously Good work on the Connie, I hate you
For the most complex shapes, FFD modifiers will be your friend.  Always build parts in pieces and don't connect them together until you are pleased with the final shape.  I plan to make the other TMP ships that use the same Connie components if I have time.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 13, 2009, 08:30:06 AM
It would most likely screw your poly count up but you welcome to use my botanical garden mesh to stick in her.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 13, 2009, 08:36:15 AM
Quote
It would most likely screw your poly count up but you welcome to use my botanical garden mesh to stick in her.
Thanks, but I'll just texture the floor, and use that picture for reference and change the position of trees to fit.  Plus, it's such a small area, you won't have a lot of detail there anyway.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: admiral homer on February 13, 2009, 08:41:21 AM
Just an idea you might not be able to do it cus of the poly count being to high, but what about adding a set for the rec deck in and also the vip lounge. just an idea but as i say might not be posible
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 13, 2009, 08:52:45 AM
Well could use stills of my rec deck? I'll happily render them an send or you can DIY?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 13, 2009, 09:00:28 AM

For the most complex shapes, FFD modifiers will be your friend.  Always build parts in pieces and don't connect them together until you are pleased with the final shape.  I plan to make the other TMP ships that use the same Connie components if I have time.

I really wish you or one of the other goods of modeling would do a short tutorial in this, Secondary hulls are my weak point.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 13, 2009, 09:06:14 AM
I can add the vip lounge in the bridge module.  I need to rebuild the bridge module anyway.  I could add the rec deck in the saucer(probably will).  Don't worry about reference images, I have plenty of them.

Good idea on the tutorial, I'll try to make one.  Hmm, how does basic starship construction sound?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 13, 2009, 09:28:40 AM
Good idea on the tutorial, I'll try to make one.  Hmm, how does basic starship construction sound?

Sounds great to me, I learned alot from Marks saucer and neck tutorial. Then perhaps a photoshop one to ship how you make such amazing textures. :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 13, 2009, 08:44:30 PM
Maybe it is just me but I sense a trend here. First I make a JJPrise then Wiley follows suit, I start a spacedock then Wiley follows suit! And I make a Connie re-fit and Wiley follows suit. I'm sensing a pattern here. I'm looking forward to his Phobos lol.

Seriously Good work on the Connie, I hate you :D

It happens a lot, I'm sure.  Look at the fan CGI JJPrise, first MadMan1701A made one, then Tobias Richter started his.  Of course, Tobias' JJPrise is made of pure win, but that's beside the point.  The point is that Wiley's work doesn't render your's obsolete baz.  I look forward to pitting the two JJPrise's against each other.

What you guys did do is make my only mod obsolete. :P  Not that that's a bad thing. :D  Oh, and before I forget, cookie for Wiley for this gorgeous ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on February 15, 2009, 10:59:43 PM
Tobias Richter started his.  Of course, Tobias' JJPrise is made of pure win, but that's beside the point.

Sorry for the Off Topic, but who is this Tobias, his name sounds familiar.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 15, 2009, 11:45:29 PM
Quote
Sorry for the Off Topic, but who is this Tobias, his name sounds familiar.
Tobias Richter is the person who built the awesomely detailed USS Kelvin, and got noticed by JJ Abrams for doing such a nice job.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 16, 2009, 12:03:11 AM
Quote
Sorry for the Off Topic, but who is this Tobias, his name sounds familiar.
Tobias Richter is the person who built the awesomely detailed USS Kelvin, and got noticed by JJ Abrams for doing such a nice job.

He's amazingly talented. On SFM, he's also got a "pluto station" WIP. It's absolutely amazing. [pretty sure we're talking about the same person?]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bigkap on February 16, 2009, 04:07:12 AM
Great looking Connie model so far Wiley! Looking forward to textures, I know, I know, in time :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dawg81 on February 16, 2009, 12:34:13 PM
Im in love whats the current count on her??
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 16, 2009, 01:57:55 PM
Quote
Im in love whats the current count on her??
33.6k polys and I haven't added the rec deck or the vip lounge in the bridge module.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on February 16, 2009, 02:05:40 PM
Quote
Im in love whats the current count on her??
33.6k polys and I haven't added the rec deck or the vip lounge in the bridge module.

Thats a lotta polies. You could probably make a couple of shuttle with half of them.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 16, 2009, 02:28:49 PM
I have not removed any hidden faces/shapes, so that's why the polycount is high.  C'mon, it's the Enterprise, it has to look awesome.  Plus, it's all about texture size than poly-size that affects gameplay.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 16, 2009, 08:43:56 PM
C'mon, it's the Enterprise, it has to look awesome.

 :arms: You heard the man.  And so far, she definitely does Wiley. I <3 the Connie!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: admiral homer on February 18, 2009, 03:13:42 PM
Cant wait to see this Refit Connie when its finished its going to give the ones that are out there now a run for there money  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 18, 2009, 05:57:06 PM
All that I can suggest for her is to chamfer the edges of the neck and *maybe* torpedo launcher a little bit to keep the lines nice and smooth... other than that, and even without that, it looks to be the best Connie we'll ever have.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 18, 2009, 06:31:10 PM
If you give your Connie Refit, the following, I'll give you a cookie for the next 20 posts you make.

-TMP FTech warp warm-up for the engines. See Adonis's Ashton for this tech.
-Enterprise refit textures
-Enterprise-A textures on a 'copy and pasted' seperated model.
-Blue deflector during warp only for the first Enterprise refit
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 18, 2009, 06:59:59 PM
Quote
-Enterprise-A textures on a 'copy and pasted' seperated model
What do you mean by that?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 18, 2009, 07:21:00 PM
Quote
-Enterprise-A textures on a 'copy and pasted' seperated model
What do you mean by that?

I meant 2 refit connie models. Both the model you have made but one with the first refit textures seen in The Motion Picture and one with the Enterprise-A textures seen in the movies after The Voyage Home but before Generations.

They may look the same but there are significant differences.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dawg81 on February 18, 2009, 09:54:00 PM
the orignal ent refit in I II and II were blue green while the A was more green blue
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 18, 2009, 10:19:19 PM
Please don't send me reference pictures.  I know the differences.  Believe me, I've read pages and pages of this topic about the right color choice and the minuscule paneling details-- it's an ongoing debate.  I'll be extra careful with this one.

_____

With help from Tiqhud, the Kelvin, Kelvin-prise are almost ready for release, while the Trek XI Enterprise is being tested and bugs being fixed.   


(posts merged...)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: krattle on February 19, 2009, 12:20:08 AM
Awesome, I can't wait!  I especially look forward to your Excelsior - definitely the best I've ever seen.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on February 19, 2009, 04:12:12 AM
If people really want to anal over the Enter-refit and the Enter-A the sensor domes either side of the deflector were lost during the painting from the battle damaged TSFS version to the TVH Enter-A. The kit bashed Darth Vaders tie fighter store bought kits to hash new ones together. Other than the paint job that is the only part of the model to be change between TMP and the models retirement in TUC.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 19, 2009, 08:10:39 AM
What about the FTech script I mentioned? Any chance of seeing that for your connie refit?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 19, 2009, 08:23:21 AM
Quote
What about the FTech script I mentioned? Any chance of seeing that for your connie refit?
I want to do everything and anything with the connie refit.  I don't know much about FTech or Engine warm up scripting, I'll probably get a few people to help me with it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Jb06 on February 19, 2009, 08:29:36 AM
Quote
What about the FTech script I mentioned? Any chance of seeing that for your connie refit?
I want to do everything and anything with the connie refit.  I don't know much about FTech or Engine warm up scripting, I'll probably get a few people to help me with it.

Gimme a bell, ive already got the pys somewhere for the connie refit warp engine & deflector warm up ;)

~Jb06
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 19, 2009, 08:18:06 PM
I've been playing around with the engine warm-up script that came with Adonis's Ashton Science ship.  I've got my JJrprise's bussards powered down when not in warp, and powered on in warp, and back to unpowered out of warp.  Now the ship will look more like it did in the trailer and released pics.  It's awesome! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on February 19, 2009, 09:25:08 PM
Thank Adonis. He was the one who made that FTech script in the first place. I think. I'm not 100% sure.

PS: Awesome update. I can't wait to see your Ent Refit and/or Ent-A textures.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on February 19, 2009, 10:04:55 PM
Certainly a beaut.  Cookie fur u.  :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on February 19, 2009, 10:16:51 PM
oooh la la~, nicely done. Cookie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on February 19, 2009, 10:26:02 PM
nice touch wiley.  i really like how you baked in the glows.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 19, 2009, 11:09:06 PM
Quote
nice touch wiley.  i really like how you baked in the glows.
Thanks for the comments.  Everyone has been saying that I "baked" in the glows.......I did not.  All the ships are about finished...I'm trying to change the fTech script so it is used just for the JJrprise, because the Ashton ship is using the same script too.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on February 19, 2009, 11:25:41 PM
how did you achieve the blue glow effect on the nacelles?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: serverandenforcer on February 19, 2009, 11:35:49 PM
It looks like it's textured on.  I was thinking of doing that for my Apollo WIP.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 19, 2009, 11:52:42 PM
Quote
how did you achieve the blue glow effect on the nacelles?
Trial and error. :)

Quote
It looks like it's textured on.
Yep.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on February 20, 2009, 01:25:01 PM
Ooo, nifty!  I like that a lot there Wiley.  Cookie away!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on February 20, 2009, 01:37:53 PM
That third pic Wiley, is it photoshopped or is that actually in BC?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 20, 2009, 02:16:12 PM
The third pic is actually from BC, but I added the motion blur, tilted the image, and added "litter-box" black bars.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on February 20, 2009, 02:21:25 PM
YES! Those phasers are actually there! I love accuracy...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on February 20, 2009, 08:09:07 PM
Thank Adonis. He was the one who made that FTech script in the first place. I think. I'm not 100% sure.

PS: Awesome update. I can't wait to see your Ent Refit and/or Ent-A textures.

Let's clear up one thing shall we? MLeo did that script, only the idea was mine. It is plugin-based (like all things FTech, I wanted it that way) so you can use it with every ship ingame if you want to :)

The only downside is that it doesn't seem to be working correctly with Galaxy Charts last time I checked.

So, you only need to credit MLeo for it, and that's it, no need for asking permission (this is so everybody knows). The Ashton was only the first ship to use that script. Now, 5 of my ships use it (one is unreleased, but won't be for long) and more will come. Questions about that script you can ask me or Mleo, we both know how it works.

I like your rendition of the JJPrise (how everybody seems to call that ship), nice work on the textures. I really like those buzzards :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 20, 2009, 08:24:30 PM
Thanks for clearing that up. :D  I just now need to fix up the JJPrise's readme and I should be good to go.  I'm probably going to regret saying this but......who wants to beta test these ships?

_____

Ok.  I've got my three people.  I'll upload the files and send all three of you links.


(posts merged)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on February 26, 2009, 08:36:50 AM
wip_1 and wip_2:
While the Trek XI ships are being worked on, here is some other things I was working on.  :D

_____

wip_3 and wip_4:
Here's my last update for tonight. Now we can imagine more of the airship qualities since I added the saucer engines.Smile I have extended the shuttlebay landing strip for shuttles and small planes to land.  I still have much more to add and I'm just making it all up as I go.  So far, it's 51k polys and I'll be really lucky if this gets into BC successfully.

For the engines, imagine a bolt of energy running all the way through to the end.....it's some kind of opened-up turbine engine, kinda Frankenstein-ish, and dangerous.  I guess the antennae on the bussard collectors are lightning rods.

_____

wip_5:
I did some more work on the saucer. :)


(posts merged)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 06, 2009, 08:24:46 AM
Quote
On a modding note:
Wiley, you've got some re-texturing to do for your Trek XI Enterprise, lol.
I'll probably rebuild the ship since we now have more views of her.  Plus, Tobias Richter has those awesome rendered wallpapers.  I'll release the Trek XI ships fairly soon.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: uk_resistant on March 06, 2009, 09:33:53 AM
Dont often comment on here, but i wanted to say that the steam/airship versions you doing are some of the most interesting designs iv seen on here.
Im interested to know how you was planning on texturing it? Going to go for a straight steam look or something more tradtional trek?

keep it up, looking forward to seeing how this turns out.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 06, 2009, 01:29:58 PM
Quote
On a modding note:
Wiley, you've got some re-texturing to do for your Trek XI Enterprise, lol.
I'll probably rebuild the ship since we now have more views of her.  Plus, Tobias Richter has those awesome rendered wallpapers.  I'll release the Trek XI ships fairly soon.

Unfortunately, Tobias will have to rebuild parts of his as well...including the dreaded secondary hull, which seems to have some kind of...cargo bay/possible weapons port???  Either way, I say release the one you've got now as a V1 Wiley. :P

And I do agree with uk_resistant that the steam Trek ship is pretty darn cool, and best of luck getting it to work ingame.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 06, 2009, 01:48:14 PM
At least we know what the impulses look like now. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 07, 2009, 01:33:20 PM
Version 3 of the JJ-prise is under construction. :)

EDIT: Image removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on March 07, 2009, 02:46:15 PM
Version 3 of the JJ-prise is under construction. :)

Nice work on the nacelles so far, buddy. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 08, 2009, 10:42:14 PM
I just uploaded the ships and they should show up soon. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on March 08, 2009, 10:45:03 PM
looking forward to them.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 08, 2009, 10:51:18 PM
Quote
looking forward to them.
Great!  I also thought it would be nice to release them 2 months before the movie is in theaters.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on March 08, 2009, 11:25:59 PM
Sweet man!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 09, 2009, 10:33:05 AM
The ships are on BCfiles, but Filefront is having that weird error, so here's the next best thing.  Enjoy! :)

http://bc-central.net/forums/index.php/topic,5350.msg103130.html#new
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 09, 2009, 01:05:22 PM
Gets a tenner from me!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 09, 2009, 03:35:34 PM
Here's another update on Version 3 of the JJprise.

EDIT: Images removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 09, 2009, 03:45:40 PM
Ah, more detail on the nacelles. I likies!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on March 09, 2009, 05:27:38 PM
Nice dude, I'm liking the detail you're putting into it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 09, 2009, 05:31:02 PM
Quote
Nice dude, I'm liking the detail you're putting into it.
Thanks.  Also, the Trek XI ships are now working on BCfiles.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on March 09, 2009, 05:50:45 PM
Quality: 9  :( Are they blind?????? minimum 10!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 09, 2009, 06:23:22 PM
Cookie for the release and you can also consider it for the v3 JJPrise as well.  Geez, how do you work so fast?  :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 09, 2009, 06:34:26 PM
Quote
Geez, how do you work so fast?
A year of practice, and good time management.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 09, 2009, 07:17:41 PM
My only suggestions are to pull in the shuttle doors a bit, they kinda stick out too far, and the forward neck doesn't seem quite right yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on March 10, 2009, 01:57:17 AM
Dude I gotta say, your Kelvin and Kelvinprise KICKS ASS!!! The combinations of the pulse and beam weapons make this ship a serious ship you dont want to mess with! Good Job!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 10, 2009, 10:00:06 AM
I changed the neck to something I am starting to really like.  I built it using a cylinder, so it has the nice curves like it should be. 

EDIT: Image removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 10, 2009, 12:11:46 PM
It looks finished already!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 10, 2009, 01:11:59 PM
Quote
It looks finished already!
I couldn't agree more. :D  And it's 31.1k polys.

EDIT: Images removed to save space.

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 10, 2009, 03:46:44 PM
Quote
For the released Kelvins and JJPrise's, are there blank ID textures so we can mak our own? Just interested, and it would add greater variety.
I just sent the files to BCfiles.  This includes HIGH res textures for all of the ships (JJprise, Kelvin, Kelvinprise) and blank textures also.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on March 10, 2009, 06:37:28 PM
Oh i can't wait (COOKIE)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 10, 2009, 07:31:38 PM
I'm not seeing any other details on the nacelles that can't be done just as efficiently with textures.

And Wiley, I'm not intending to be picky, your new model is very, very, very nice, and I can't wait to see her textured.  And I certainly wish you the best of luck in getting this one ingame as well. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on March 10, 2009, 09:56:25 PM
i'd love to see a wireframe of the v3 enterprise.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 10, 2009, 11:09:13 PM
Here's the wireframe.  I warn you, it may not be pretty.

EDIT: Image removed to save space.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on March 11, 2009, 12:22:24 AM
Looks pretty to me!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on March 11, 2009, 06:36:28 AM
Here's the wireframe.  I warn you, it may not be pretty.

So smooooooooooth :D Still hate the ships design though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on March 11, 2009, 02:29:59 PM
Its a great improvement on your previous attempts wiley, looking forward to seeing the textures  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: El on March 11, 2009, 04:34:00 PM
I'm going to reopen this as its unfair on Wiley, he after all, has done nothing wrong.

If people cannot behave and be civil with one another while responding to the thread owners wishes, then they will be taking a break from these boards.

I trust I am being totally, and completely transparent.

El
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on March 11, 2009, 05:08:49 PM
ok guys i have cleaned out the thread (again) of any offtopic posts or other nonsense...

this is the last time this will be asked:
PLEASE GUYS - stay ontopic!!  please do **not** post any more offtopic crap or nonsense!
PLEASE do not post ANY reference material about anything anymore...  remember: Wiley has made it crystal clear that he doesnt need any - if he does, he will ask and then that will be different...

remember guys - Wiley is one of BC's finest modders; he is going out of his way in his free time to make beautiful ships for all you guys to enjoy...  the least you guys could do is to please stop polluting his thread and dragging it off in all sorts of different directions with crap that is just taking up space and causing confusion and ruining his thread...

so please no more offtopic crap, no more reference material, be polite and civil to each other - but most of all have respect for Wiley and stop ruining his thread!  all we are asking for is some simple cooperation to that regard...  after this, warnings and/or bans will start going out very quickly at the first instance to anyone who refuses to cooperate - but im now asking all of you to please not to take it to that point...

thx :)


please no one but Wiley post after this post (no matter how long it takes) and the thread can go on from there...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on March 13, 2009, 06:12:40 AM
nither on of off topic, but Wiley, i love the nacel's, i think you've done fantastic job on them, but question. no matter how much i try to make something simuler i just can't seem to do it.. would u mind sharing some of ur secrets??
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 13, 2009, 09:09:28 AM
Quote
please no one but Wiley post after this post (no matter how long it takes) and the thread can go on from there...
I'll allow this one.
Quote
would u mind sharing some of ur secrets??
Sure.  :) To start off, the FFD modifiers will your friend and don't be afraid to use them-- they pretty much do the "sculpting" work for you.  The new nacelles are in 3 main parts.  The main section is a cylinder with about 10 height segments. The upper part is a sphere, and the lower section is another cylinder and both have been cut to shape.  Just build everything in sections and don't do everything at once.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on March 13, 2009, 10:05:12 AM
phoenixfett - all due respect, but i did ask that no one but Wiley post after my post so as to give his thread a rest for a while because people keep bastardizing it...
you're not Wiley, so you shouldnt have posted...
please just bear that in mind in the future...

thx
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 15, 2009, 02:11:42 PM
A texturing question for Wiley, if I may?  Wiley, is it possible to work the textures so the aztec patterns aren't overtly visible, but make them really come out in the specular maps, ie. DJ's Galaxies?  I think that would be really cool, though I have no idea how easy or hard that kind of thing is to pull off.

Also, I do apologize if this seems like badgering or anything of the sort Jimmy, I'm just curious as to whether it can be achieved or not.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on March 15, 2009, 03:53:17 PM
Shadow, if you want high contrast speculars, then you simply need a high contrast specular map.  What I do is set the default specularity (in other words, the main background color) to an RGB value of 125.  Then the areas I want to appear less reflective I value at something around 50, and highly reflective areas around 200.  The Raptor class had a slightly more uniform specular map, and I think it turned out better.  (in other words, the numbers on both ends were closer to 127.)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 17, 2009, 08:39:00 PM
*blinks* Sorry DJ, that went over my head.  I don't have anything that can do pretty stuff like that, when I try to edit BC textures all I get is the alpha textures.  Stupid GIMP. *grumbles*  It might be helpful to Wiley though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 18, 2009, 10:12:05 PM
I'm about done with the textures.  I'm thinking about doing the speculars similar to DJ's Galaxy class.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on March 18, 2009, 10:13:15 PM
That pic.
Hot. o.o;
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on March 18, 2009, 10:21:32 PM
  :shock:  Pretty....

 :hurr
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 18, 2009, 10:26:18 PM
The JJConnie will be reusing some of the same paneling used by the Kelvin.  I also had to rebuild the engineering hull, because of the weird cargo/torpedo area.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on March 18, 2009, 11:02:59 PM
I was thinking the cutout didn't look quite right in the last render.

Great work on the new model, I'm still enjoying the Mk1 whenever I get a chance. You've made me love this ship (aside from the above angle, the nacelles still look too close together...).

I love the fact that the spotlights are modeled onto the hull! Come to think of it, what's the polycount now? Has it changed?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 18, 2009, 11:12:35 PM
Quote
Come to think of it, what's the polycount now? Has it changed?
The polycount is now 32.6k polys.  Of all the reference available (DON'T POST ANY) the nacelles are closer than normal than the usual TOS Connie.  Then again, this is a different universe.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 02:58:12 PM
The polycount is now 33k.  The speculars are very similar to DJ's Galaxy class.  The first renders might look a little dark, so I also rendered some pics that show the ship without speculars.  This ship does not have ID map swapping.  I might be missing some minuscule detailing, but so far, it is pretty much finished.  Enjoy. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 19, 2009, 03:05:25 PM
Sweet Jesus! Can I say that again? I like big time!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 03:09:19 PM
Quote
Sweet Jesus! Can I say that again? I like big time!
Umm....thanks. :D  I hope I got that engineering section modeled correctly(from what we know already). ......DON"T POST REFERENCE PICS.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: lint on March 19, 2009, 03:13:51 PM
Nice one wiley, you actually make the design look good ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 19, 2009, 03:15:33 PM
Hehe, no reference pics. At least I have a better idea of what the glowey thing behind the delfector but in front of the neck is.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on March 19, 2009, 03:18:10 PM
*immaculate chorus*
Beautiful... :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 19, 2009, 03:22:23 PM
Now I know you don't neeed more reference pics. But I'm sure the ends of the nacelles were different... :?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 03:24:36 PM
Quote
But I'm sure the ends of the nacelles were different...
I also added some design aspects from Tobias Richter's model.  They are good for me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on March 19, 2009, 03:27:03 PM
Nice one wiley, you actually make the design look good ;)
ya no doubt!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: 086gf on March 19, 2009, 03:50:55 PM
Two things that bug me. One, if I openup this ship in the MPE the main hull color will be white and not a grey or blue correct? Two, the impulse engines still off(http://forums.filefront.com/album.php?albumid=37&pictureid=238)(http://forums.filefront.com/album.php?albumid=37&pictureid=239). The width and even the height arn't quite there yet and the shape(of the engines themselves not the housing) is actually squared off on both ends and not contoured.

Just trying to make this better for ya.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 19, 2009, 04:06:36 PM
......DON"T POST REFERENCE PICS.

Come on. Wiley knows what he is doing. This thread has already been closed for posting reference when Wiley doesn't need it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 04:11:41 PM
This is probably my last version of the JJEnterprise, because it is my third attempt of building it and it is a very difficult ship to model.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on March 19, 2009, 04:15:29 PM
I'm just glad to have this ship in my collection lol. As for reference pictures and what not, I think it would be fair if the thread was cleaned out by a mod of all those. =)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 04:20:53 PM
Quote
Two things that bug me.
Oh well, the ship has about all the details and main structures that it could have.  Lots of people already like my previous version despite all the inaccuracies.  Everyone should be happy that I made a good attempt to build the JJEnterprise. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on March 19, 2009, 04:24:12 PM
As a fellow builder of a jjprise, I know what a pain the a$" this ship could be. The trouble is trekies are the worlds biggest nit-pickers.

For me until there are more conclusive plans of the ship this will be the definative version in my books.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 19, 2009, 04:46:14 PM
The trouble is trekies are the worlds biggest nit-pickers.

Here here! :P

But this new model with new textures...it is truly gobsmacking. I hope to do you proud (hint hint, nudge nudge fellow modders :D).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: martyr on March 19, 2009, 04:46:33 PM
now that is a sexy ship
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on March 19, 2009, 05:21:15 PM
(aside from the above angle, the nacelles still look too close together...).

I just meant the design of the ship, I didn't mean you got it wrong. Spot on, spot on!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 19, 2009, 05:40:00 PM
As a fellow builder of a jjprise, I know what a pain the a$" this ship could be. The trouble is trekies are the worlds biggest nit-pickers.

For me until there are more conclusive plans of the ship this will be the definative version in my books.

Dude, I don't have to build it to understand what a pain this ship is.  Especially in a game where you don't want to over-use polys.  And also especially when there's a definite lack of reference over all.

All that aside, yeah there are small little nit-picks, but they're extraordinarily minor when compared to the overall quality of this ship.  And you definitely emulated Tobias's style in the textures, and that's not a bad thing.  This ship is, IMO, perfect as is.  Well, mesh and texture wise, anyways.  She still needs an HP. :P  I'm really looking forward to the new version of this ship.  May the wind be at her back. :D  Oh, and cookie. ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on March 19, 2009, 06:00:56 PM
Incredible job!

Even if the model in the movie is slightly different it doesn't matter because this one is fantastic.

Cookie  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on March 19, 2009, 06:40:32 PM
i'll ask something i dont think any one else has, that'll make it valid .. will it over write the old one
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on March 19, 2009, 06:50:00 PM
Fantasmic work as always. (Yes, I meant "fantasmic" :p)
The paneling looks a bit... of, to me at least. Might just be the lighting in the renders.
But no more aztecing? :'(

And the deflector seems to be missing something, that little antennae that pokes out (glance at Tobias to know what I mean)

And even with all my nitpicking, I'd still download anything you make Wiley, mad props.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on March 19, 2009, 06:54:52 PM
Hey Wiley what font did you use for the Reg?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 08:22:08 PM
Quote
i'll ask something i dont think any one else has, that'll make it valid .. will it over write the old one
I'll try to not overwrite the old one.  This one uses higher res textures and is high poly wise, and people like the the lower poly one.  I try to keep my ships around 30k polys.

Quote
Hey Wiley what font did you use for the Reg?
Microgramma Medium (the thinner one) vertically stretched a little bit and used a few strokes for the outlines.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on March 19, 2009, 08:32:35 PM
since he has answered i'll throw one more into the mix, after watching the trailers i think theres a reg under the front side of the saucer - any one else noticed that? and if so are u adding it - me im not picky and dont really care, just wondered coz at least i know im just going insane if its not there
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 08:39:01 PM
Quote
i think theres a reg under the front side of the saucer - any one else noticed that?
If you want, send me a reference pic via a PM.....don't post it here.  If it was from the newest trailer, that one shows the weird upside down camera angle of the top saucer (some will think it is the bottom).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on March 19, 2009, 08:41:47 PM
I think the shot you are referring to is the one with the enterprise approaching the Narada?

Turn your monitor upside down and watch it again, there's no reg on the lower saucer. ;)

Wiley is good, Wiley is right.

EDIT

Damn, Wiley beat me to it.

Are you getting tired of all of the tiny, nitty questions being asked on a model that could not really be any more accurate with the available reference?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 19, 2009, 08:46:09 PM
Quote
Are you getting tired of all of the tiny, nitty questions being asked on a model that could not really be any more accurate with the available reference?
My nitpick is the back of the neck section.  It is not very flat, but it does have the right detail including spotlights.  Those model pics from that QuantumMechanix model display really helped.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 12:05:07 AM
While the JJEnterprise is being ported for BC, I've started on my next ship.  I'm a little surprised no one has done the true Proto-Ambassador class yet. :)  The engineering hulls between the ships are very similar.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on March 20, 2009, 12:11:35 AM
sleep.  much?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 12:14:05 AM
Quote
sleep.  much?
Yes, I do sleep.  I sleep very well. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on March 20, 2009, 12:16:16 AM
Oh, that the one that Probert drew up when making concepts for the Ent D?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 12:19:44 AM
Quote
Oh, that the one that Probert drew up when making concepts for the Ent D?
Yep. And I have all the reference available- even 3d views of the upcoming resin kit.  I always thought it was a nice ship combining the Excelsior and Galaxy class.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on March 20, 2009, 02:51:48 AM
I Agree. The Proto-Ambassador was a very interesting looking ship. It's too bad we never got to see it onscreen. Until it's made by you that is :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 20, 2009, 06:04:33 AM
Ooh. The Prambassador ( :P).

I'd heard of this one but never found any ref pictures of it. I'll be keeping my eye on it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on March 20, 2009, 07:44:00 AM
Quote
Oh, that the one that Probert drew up when making concepts for the Ent D?
Yep. And I have all the reference available- even 3d views of the upcoming resin kit. I always thought it was a nice ship combining the Excelsior and Galaxy class.
hell ya!  im so thrilled youre doing this one! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 20, 2009, 01:32:54 PM
It could be argued its a PDW Ambassador refit...cos thats what it looks like! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 01:36:10 PM
Quote
It could be argued its a PDW Ambassador refit...cos thats what it looks like!
Hmm....post dominion war...makes sense.  Ships tend to get a bit more streamlined in the future.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 20, 2009, 01:40:22 PM
I only say it because it reminds me of Doc McCoy's PDW Excelsior. I suppose if you wre to make it PDW, then you might want to change the nacelles...but its your project. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on March 20, 2009, 02:11:58 PM
I'd say, if you call it a refit Ambassador, it doesn't necessarily need to have "Sovereign-esque" nacelles. Not all refits necessarily mean extensive external reconfiguration. Stuff like power systems, shield generators, torpedo tubes/management etc, are all internal and not visible from the outside. It can be a refitted Ambassador, but still keep some of the stuff externally, which is reminiscent of the Ambassador. After all, it already has certain elements of the Excelsior in it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 02:21:39 PM
If I were to do 2 seperate versions, I would keep the same upgrades similar to the existing Ambassador class.  For the refit- maybe add something under the shuttle bay, and tweak the bussard area.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 20, 2009, 03:02:10 PM
Neat!  See, this is what I wanted to see from you Wiley.  No offense to your JJ-ships, of course, the new Enterprise looks fantastic despite all the little nitpicks.  But the way I see it, the only way to get a perfect JJPrise is for the movie to come out, for Intel to update their site with the Enterprise, and for the schematics to be published.  Wiley, you have done the community proud by even attempting to model a ship that has very limited reference material.  Heck, the mere fact that you did so before good reference was out is astounding.  You've done a fantastic job with her, but it is time to move on.  I really want to see how some of your other projects have been progressing(if at all).  Keep em coming Wiley, keep em coming.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 05:58:27 PM
I've changed the deflector and added some small details on the saucer and engineering hull as well as navigation lights.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Rat Boy on March 20, 2009, 09:28:30 PM
Terrific!  Almost feels like we don't have to wait until May.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 20, 2009, 09:41:49 PM
Nice nav lights!  Again, you keep making her prettier.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: martyr on March 20, 2009, 09:42:02 PM
Quote
Oh, that the one that Probert drew up when making concepts for the Ent D?
even 3d views of the upcoming resin kit. 

for reals?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 10:17:10 PM
Quote
for reals?
Yep, and it is supposed to be in 1:1400 scale.  The JJEnterprise is now ingame and it is smoooooooooooooooth. :D

EDIT: Added last image showing bussard grille.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 20, 2009, 10:20:39 PM
No bussard fans this time around then?

I know its cannon to ref pics, but the blue bussards just seem outta place to me.

Otherwise,
:is jealous  :(


Looks awesome as always.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 10:23:08 PM
Quote
No bussard fans this time around then?
Though they do exist on the actual ship from the movie, you can barely see them anyway, even on Richter's model.  I can still add that faint gridded covering.

EDIT: See image above for bussard grille additions.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 20, 2009, 10:37:04 PM
Quote
No bussard fans this time around then?
Though they do exist on the actual ship from the movie, you can barely see them anyway, even on Richter's model.  I can still add that faint gridded covering.

Its your mod so its completely your choice.
Don't let others dictate to you what is accurate and what isn't.
Trust me when I say, that I can unintentionally get a bit obscessive when it comes to accuracy.


Its a personal flaw that I am working on trying to fix. Its haunted me through most of my life.  :(

Back on topic though,
Completely upto you what you do with the bussards.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 20, 2009, 10:39:00 PM
Quote
Its a personal flaw that I am working on, lol.
You're ok. :)  I might add the fans in other JJConnies.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on March 20, 2009, 11:16:37 PM
WOW  :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Raven Night on March 21, 2009, 01:02:19 AM
She a real beauty Wiley. Nicely done :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 21, 2009, 08:46:16 AM
Mucho bright blue to my eyez? :P I preferred the original ones, but again, its your ship. :D

I might add the fans in other JJConnies.

Hehe. I wonder who might be doing those...:P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 21, 2009, 01:12:52 PM
Woo.  Very nice Wiley.  While I liked the bussard texture in the previous version, this is pretty cool too :D

Other JJConnies?  Come on Wiley, I love em just as much as the next guy, but there've got to be more ships that can be made. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 21, 2009, 01:19:05 PM
Maybe not neccesarily Wiley doing different Connies...maybe. :P

Just a question: Will the hardpoint be different to the one seen in the JJPrise v2? Just to add a little extra spice rather than a normal TMP hardpoint.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 21, 2009, 05:43:18 PM
Quote
Will the hardpoint be different to the one seen in the JJPrise v2? Just to add a little extra spice rather than a normal TMP hardpoint.
Right now, it is using the JJprise v2 hardpoint as a temporary file.  I am going to change the phaser textures and torpedoes so it is more like the trailer/movie.  I might combine some sfx to be like a TOS/TMP hybrid.  For the bussards, I might create an optional texture for people who don't like the blue one.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on March 21, 2009, 05:49:21 PM
Hey, Wiley, I'm going to send you a PM. I discovered something interesting.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 21, 2009, 05:51:26 PM
It'd sure be nice if they'd actually show the torpedoes in the trailers.  And some sound effects would be nice too.  Stupid secretive Paramount. :P

Good luck getting the HP right on this one Wiley! :D

Oh, and cookie
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 21, 2009, 06:08:44 PM
Quote
It'd sure be nice if they'd actually show the torpedoes in the trailers.
The closest thing to reference is the teaser pic of Star Trek D.A.C.  It shows blue torpedoes.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on March 21, 2009, 07:46:18 PM
Blue torpedoes is canon to TOS as well. Basically looked like "blue blobs" when fired xD
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on March 21, 2009, 08:02:47 PM
I like the "blue blob" look. Something a little like a shot of plasma looks much better than the TMP dot with swirling lines IMO.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 21, 2009, 08:26:12 PM
Quote
I like the "blue blob" look. Something a little like a shot of plasma looks much better than the TMP dot with swirling lines IMO.
I kind of liked the TOS torpedoes that came with Phaser's TCMP.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 21, 2009, 11:10:26 PM
Of course, we'll know for sure in 48 days.  Well, for Americans anyways.  Most everyone else will get it first. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on March 22, 2009, 02:15:55 AM
This ships awesome. I can't wait to try this version out. I hope this wont overwrite the other one :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 22, 2009, 07:30:11 AM
Wiley, check your PM inbox.  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on March 22, 2009, 07:46:26 AM
Nicely done mate looks great  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 25, 2009, 11:20:04 PM
The ID4 (Independence Day) ships are ingame.  The troop transport was the first to be ingame, it has been slightly retextured, and loads fairly easily.  I really like that ship.  It turned out looking nice, but damages horribly.  Oh well. :)  Within the last few hours, I got the GINORMOUS :shock: city destroyer ingame......after waiting about 10 minutes for it to load up ingame.  It is the largest ship I have ever made and perhaps have ever seen in BC.  Both ships still need HPs.  Enjoy! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 25, 2009, 11:26:59 PM
 :shock: Holy sweet Jesus!!  Enterprise is beyond boned!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 25, 2009, 11:29:35 PM
Quote
Holy sweet Jesus!!  Enterprise is beyond boned!
The primary weapon is already opened, and currently no fighter support.  I'll say the Enterprise has a good change of defeating this "new" enemy. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 25, 2009, 11:57:17 PM
Depending, naturally, on how close it is on firing its weapon.  Good luck HP'ing these monsters, as well as finding a place to upload these things when ready.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 25, 2009, 11:58:29 PM
Have you made the ID4 fighters and the ID4 mothership aswell? Then it would be complete. Its looking awesome. Too bad it won't get the chance to grace FileFront with its presence.  :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 26, 2009, 12:03:57 AM
Quote
Have you made the ID4 fighters and the ID4 mothership aswell? Then it would be complete. Its looking awesome. Too bad it won't get the chance to grace FileFront with its presence.
Those are the last 2 things I still have yet to build.  For uploading, I'll just upload them to mediafile and put a link in the downloads page here at BCC.  BCfiles traffic will slowly go here since this is the only BC site/forums available right now.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 26, 2009, 12:23:32 AM
So how big is the mothership gonna be?  :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on March 26, 2009, 12:26:20 AM
Quote
So how big is the mothership gonna be?
I don't really know.  It was hard enough to get the city destroyer ingame.  I might just leave the city destroyer out, because they probably were never meant to battle in space.  The Mothership will be much like a normal-sized spacedock, maybe a little bigger.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 26, 2009, 12:48:43 AM
I say leave the City Destroyer in.  I mean, heck we've got the Moonraker shuttle in BC now, I think that the ID4 CD will work fine. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on March 26, 2009, 01:27:10 AM
I still would love to see the Planet Destroyer.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on March 31, 2009, 10:12:21 PM
The only bad thing about the ID4 ships is how few weapons they have.  The city destroyers only have the one weapon, the fighters have the two blasters, and we don't even know if the troop transports and mother ship are armed.  Hmmm...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on March 31, 2009, 11:27:01 PM
The only bad thing about the ID4 ships is how few weapons they have.  The city destroyers only have the one weapon, the fighters have the two blasters, and we don't even know if the troop transports and mother ship are armed.  Hmmm...

The city-killers also had pulse type weapons. The 'fin' fired a single green pulse that shot down that US helicopter so it would stand to reason that it has similar weapons scatered around it. Maybe it didn't fire those weapons because the Air Force planes were going too fast, hence the reason it launches those dog fighters in the first place.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 01, 2009, 11:38:31 PM
Building the impossible: Nero's Narada warship. :D  I have Star Trek: Countdown #3 as reference.  I'm just making it up as I go.  This mesh is just to get the basic shape going before I get to the nitty-gritty.  I still have much more to add to it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on April 01, 2009, 11:54:56 PM
Oh wow... good luck with that. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 01, 2009, 11:56:59 PM
Quote
Oh wow... good luck with that.
Thanks. :) I'll just add plenty of coils/tubes, "tentacles", and raised paneling to cover up the inner "blob".  It's not really difficult.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on April 02, 2009, 01:50:35 AM
Nice, I can't wait to see the finished product.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on April 02, 2009, 02:00:33 AM
 OMG :shock: :shock: :shock: Totally Awesom
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: NeoKaede on April 02, 2009, 05:36:03 AM
Building the impossible: Nero's Narada warship. :D  I have Star Trek: Countdown #3 as reference.  I'm just making it up as I go.  This mesh is just to get the basic shape going before I get to the nitty-gritty.  I still have much more to add to it.

So, instead of doing the easy and good original design, you model the gigerized monstrosity it becomes? Way to go man :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on April 02, 2009, 07:49:53 AM
W00t! Nero's ship!

That, aswell as the new Enterprise, is the only thing I like about the upcoming movie.

That, and Simon Pegg.  :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 02, 2009, 08:53:25 AM
 :shock:  Wiley, you continue to impress.  Are you planning on doing the pre-Borgified version as well?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 02, 2009, 12:24:20 PM
Woot! More woot! Borg-assimilated cookies away!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 02, 2009, 09:50:41 PM
This monster is going to be big poly wise.  It's currently 56k polys.  I'll just add a one simple texture for texturing.  Enjoy! :D This is probably as close as we are going to get making it look right.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 02, 2009, 09:52:54 PM
Dang it Wiley, you're giving me video ideas!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 02, 2009, 10:21:49 PM
Quote
Dang it Wiley, you're giving me video ideas!
I did this for fun. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 02, 2009, 10:24:58 PM
Well, when you release the JJPrise v3 and the Narada, I think everyone can expect a video from me showcasing all the ST09 ships. :D  Cookie for Wiley
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on April 03, 2009, 09:10:20 AM
Would be fun to see your take on a "JJverse" Klingon ship, perhaps a D7 or Bird of Prey? The Narada looks pretty "freakish" if you ask me :P

Excellent quality of work, as always.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 03, 2009, 09:33:01 AM
The hardpoint for this will be most interesting...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 03, 2009, 09:34:14 AM
The HP will have pulse weapons as well as torpedoes.  I'm not very good at HPs.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 03, 2009, 09:35:36 AM
I'm not very good at HPs.

*perks up like a meerkat*

Did someone say "not very good with HP's"?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 03, 2009, 01:20:08 PM
The HP will have pulse weapons as well as torpedoes.  I'm not very good at HPs.

Pfft!  You did well enough with the first JJPrise and the Kelvin, as well as all your previous releases.  Quit being modest. :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 03, 2009, 01:23:44 PM
Quote
Pfft!  You did well enough with the first JJPrise and the Kelvin, as well as all your previous releases.  Quit being modest.
Well, Tiqhud helped me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 03, 2009, 01:26:08 PM
So, will you be wanting help with Hp? I'm willing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 03, 2009, 01:33:29 PM
Quote
So, will you be wanting help with Hp? I'm willing.
Ok. Be patient, because I still need to get the ship textured and put ingame.  I'm going to use ZZ's Valdore HP as a temporary HP, because it uses green torpedoes and pulse weapons.  I want to make the video showcasing the TREK XI ships- I have many ideas.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 03, 2009, 01:42:21 PM
Okie dokie. I should point out that contacting ZZ is a bit of a chore. An unfinished chore. Cos (as far as I know) no-one's been able to contact him. So if you want to use his HP till the very end, then its going to be fun trying to contact ZZ.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 03, 2009, 01:44:11 PM
He did say temporary.  I can't wait til you unleash these ships Wiley. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 03, 2009, 01:47:36 PM
Just saying, thats all lol. :P I can create my own torpedoes and they can be used as disruptors as well which adds more control. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on April 03, 2009, 02:20:56 PM
...moving on...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on April 03, 2009, 11:15:04 PM
Hey Wiley im curious, will the Bussards still have a rotating fan, or will it be like pulsing energy, because i think the latter would look awesome.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 03, 2009, 11:36:10 PM
Though bussard fans would look cool, they are difficult to do, so these will be always on.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 03, 2009, 11:40:03 PM
Tanner, he already tried animated bussards with the previous version and he couldn't get it to work. :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on April 04, 2009, 01:11:03 AM
You mean the rotating blades? no what I mean is like some sort of pulsing plasma or something, not the animated blades. That was my idea, kinda like the ones you see on the Quantum Mechanix models, where it looks like its pulsing rather than using a little motorized fan.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on April 04, 2009, 02:02:43 AM
sorry to go off topic but where can us uk peeps get these comic's u been talking about??
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ACES_HIGH on April 04, 2009, 02:13:04 AM
check your local comic book retailer
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 04, 2009, 05:08:16 AM
Thats one crazy looking ship, nice done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on April 04, 2009, 12:30:15 PM
Holy tunafish!  :shock: Nice, dude!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 04, 2009, 01:39:17 PM
Simply glorious, though I'm not sure about the big easter egg in the middle... is it Cadbury's?

An Assimilated Easter Egg...

Chocolate is irrelevant, all your bars are belong to us!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 05, 2009, 03:47:44 PM
Well Bren, there has to be something in the center to attach the tentacle blades to, and we don't have much reference on the Narada.  The mere fact that Wiley's attempting this monstrosity is amazing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tannerwaterbury on April 05, 2009, 08:22:49 PM
Im curious, how strong will it be, because i know in Star trek Countdown 4 (minor spoilers ahead) that the whole fleet of Klingon ships couldnt even damage it's shields, now will you have it be that strong, or what were you thinking?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 05, 2009, 08:36:53 PM
(extra spoilers:  a fleet of 24/5th century Birds of Prey, at that.)

As for the Easter Egg thing, I was rather tired posting that, and very amused by the thought of a tasty surprise under the Borgulan Blades Of Death.

I agree there needs to be something to attach them to, and that it would be pointless to bury a model of the original Narada in there, as it would never be seen.

I cannot wait to see what you do with the texture. It already looks inspiring.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 05, 2009, 11:24:59 PM
I've tried everything I can think of and the Narada ship doesn't appear correctly ingame or not at all(crashes).  When I do get it ingame, all I see are the small spikes and the central main aft tentacle.....well...Crap. :?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on April 05, 2009, 11:26:44 PM
probably too many individual components.  bc always prefers a unified mesh.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 05, 2009, 11:32:39 PM
Quote
bc always prefers a unified mesh.
Ok, I'll try one more way. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on April 05, 2009, 11:40:53 PM
it just seems that with this ship there may be a particularly high number of independent objects because of all the spikes etc.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 06, 2009, 12:26:40 AM
I did a new version, this time just the plain spikey version, and probooleaned it all together.  It looks perfect in MPE, but when it's ingame, bits of the front of the ship have disappeared.  It looks similar to when the ship takes damage, but I have not went into battle yet.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 06, 2009, 08:54:56 AM
That sucks.  Stupid Romula-Borg pinecone.  :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 06, 2009, 09:14:46 AM
Quote
Stupid Romula-Borg pinecone.
A spikey pine cone that is having the hardest time trying to get ingame.

EDIT: I'm putting the Narada ship on hold until more reference is available and when I get enough courage to build it again.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on April 07, 2009, 05:33:40 PM
*offtopic cleared*
guys please try and remain ontopic to the thread...   

thx :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 07, 2009, 07:41:14 PM
I think it's down to mesh issues, and if you sent it to me i think i could fix it...    i have a thing about making meshes perefect  :arms:

Try me  8)   It's summat we all wanna see, so if i need to spend a few hours getting it worth for you to get it in game to go with your new ent and kelvin, well worth the effort mate  8)

akami@hotmail.co.uk
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 07, 2009, 08:48:40 PM
Thanks for the offer, I'll probably send it to you for fixing.  Here's a render of the spikey Narada with no tentacles.  I also put a basic texture on it, because we don't truly know what it looks like.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 07, 2009, 08:53:44 PM
Throw a few bits of blue in there and I think you'll have it.  I think the model will look fine that way. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 08, 2009, 04:35:05 AM
looking good mate
 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 08, 2009, 06:20:15 AM
Now I know you said you don't need reference, but you also said no-one knows what it truly looks like but I'm convinced on the top right spike (the really really really really fat one) that it has green lights going down in strips. Like:

Black Green Black Green Black Green
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on April 08, 2009, 11:06:08 AM
very nice work! for the painting, the film starts in a month. Then, at the latest, we
will know how the painting looks like :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 09, 2009, 09:27:48 AM
Oh my dear lord, bob in the highest, in whose name capitals are discarded, I think I had a nerdgasm when I saw that render... :shock: 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nexxus21 on April 09, 2009, 02:58:20 PM
Nice I like it! Dang! change the color scheme and it could almost be a Vorlon ship :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 09, 2009, 09:13:31 PM
lol Nexxus, you're not the first person to make that connection.  :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 09, 2009, 11:11:59 PM
Here's a new mesh based off of the CGI schematics.  It's currently 27.9k polys.  I think it is about time for a newer version. Enjoy! 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 12:31:47 AM
omfg..... I've been waiting for a New NX class! Are you going to do the Columbia as well?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on April 10, 2009, 01:38:05 AM
I hope he does all available names and releases a pack.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Johnnymuffintop on April 10, 2009, 02:12:59 AM
I hope he does all available names and releases a pack.

All available names, as in Enterprise, Columbia, Challenger, Discovery, Atlantis,[/i] and Endeavour. All the shuttle names?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on April 10, 2009, 02:23:30 AM
OMFG!! that is simply amazing, i think your sig wiley should say, build it, texture it, Blow ur system with it
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: mckinneyc on April 10, 2009, 03:45:02 AM
Wiley I love you and want to have your babies!  :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 10, 2009, 04:58:01 AM
Wiley im beginning to think you have cloned yourself several times and there are a team of you in your cellar, working on ships you work so fast.

The NX looks great with amazing detail  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 10, 2009, 09:32:18 AM
Just bringing us back to the Narada briefly:

Use a Borg-like texture. I've been watching the most recent trailer and paused it at the scene where the Enterprise is upside down in front of the Narada. It's got green lighting just like on a cube or sphere. To put it simply, the Narada is a Borg pine-cone.

Back to the NX: Woohoo! Can't wait for it!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 10:34:48 AM
I hope he does all available names and releases a pack.

So you're basically saying he should re-do the NX pack?

Wouldn't that be a little much?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Vanguard on April 10, 2009, 10:36:17 AM
Not really, i mean for columbia all you need is a colour change...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 10:37:06 AM
Not really, i mean for columbia all you need is a colour change...

Columbia also has a different deflector. But that really isn't a hard change.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 10, 2009, 10:39:45 AM
Quote
So you're basically saying he should re-do the NX pack?

Wouldn't that be a little much?
Yes, that will be a lot to do.  If I were to do a pack, I would include the Enterprise, Columbia (deflector modification, slight retexture), Terran Empire version, and maybe the USS Intrepid (look for it a st-builder.de and you'll see what I mean).  I still have not textured the ship yet, and I probably not do a pack.  It depends on the mood I'm in. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 10:44:39 AM
Quote
So you're basically saying he should re-do the NX pack?

Wouldn't that be a little much?
Yes, that will be a lot to do.  If I were to do a pack, I would include the Enterprise, Columbia (deflector modification, slight retexture), Terran Empire version, and maybe the USS Intrepid (look for it a st-builder.de and you'll see what I mean).  I still have not textured the ship yet, and I probably not do a pack.  It depends on the mood I'm in. :)

Do you have an exact link to that site? I can't find it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: angryandorian on April 10, 2009, 10:47:13 AM
How about making the Enterprise from E2(E Squared).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 10:51:33 AM
How about making the Enterprise from E2(E Squared).

That would also be a a lot of work.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 10, 2009, 01:14:57 PM
Quote
That would also be a a lot of work.
Not only that, but little reference other than what's in the episode. For the Intrepid, here's the link-
http://st-bilder.de/html/nx1.html

It's shown on the bottom of the last page of the NX ship section.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 10, 2009, 01:34:12 PM
I've said it before and I'll say it again.  Damn you work fast Wiley.  That is one pretty NX.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: mckinneyc on April 10, 2009, 01:39:05 PM
Wiley, just a suggestion, why not model the phase cannons in a similar way you did with the Kelvin.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 10, 2009, 02:09:30 PM
Quote
Wiley, just a suggestion, why not model the phase cannons in a similar way you did with the Kelvin.
Though the phase cannons are similar to the Kelvin's, they are much smaller and I do not want to raise the polycount any higher.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: angryandorian on April 10, 2009, 02:32:46 PM
That intrepid would look good ingame.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on April 10, 2009, 03:05:32 PM
Once again, excellent work Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 10, 2009, 03:20:01 PM
Quote
That would also be a a lot of work.
Not only that, but little reference other than what's in the episode. For the Intrepid, here's the link-
http://st-bilder.de/html/nx1.html

It's shown on the bottom of the last page of the NX ship section.

Wow thats a cool lookin ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bigkap on April 10, 2009, 04:33:30 PM
Hot dang Wiley! That NX is gorgeous!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on April 10, 2009, 08:03:02 PM
You know what would go great with a new NX-01? A new NX-01 shuttlepod.

As always Wiley, top-notch work. I hope it doesn't get forgotton like your Koenerprise model.


Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 10, 2009, 08:49:53 PM
I was never much of an Akiraprise fan, but the detail there is sumptuous. I am literally losing track of everything you are doing! Did you do an Akira already?

Looking at your JJprise v.1, your technique and polish have come on in leaps and bounds even since then! And that's only... what? A month!?

Wiley, you are well on your way to BC's top modeller. DJ, I'd be getting scared right about now...

I'd like to second the Koernerprise appeal.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 10, 2009, 09:56:28 PM
Bren, I believe his current WIP list is something like this(this is from memory, I'm weird like that, correct me if I'm wrong Wiley):
JJ-Prise v3
ID4 Troop Transport
ID4 City Destroyer
Constitution refit
Miranda
Excelsior
Koerner's Connie
Kaden's Legacy class
The Narada, aka. RomulaBorg pinecone
Steampunk Enterprise
Trade Federation Droid Control Ship
Constellation class
An Excalibur-like ship
Mushroom-class Spacedock
A Proto-Ambassador
And the NX-01.
All of which are in various states of completeness.

Wow.  That's a lot of stuff...wonder if Wiley ever sleeps.  And no Akira, but don't give him ideas.  :P
And Bren is right Wiley, looking back through the thread, just at the JJ-Prise, your modelling skills have become top-notch.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 11, 2009, 08:59:39 PM
You're forgetting his Yesterday's Enterprise retexture of the Generations Galaxy Bridge.

And you never know, when he makes his next release, he may spring an MVAM Kelvin on us.

Not that I'm trying to give him ideas.

Wiley, don't forget to breathe!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 13, 2009, 03:53:17 PM
The JJ Enterprise v3 is having great damage issues due to the fact of how I built it and the polycount.  It's probably going to not have visible damage when played ingame.  This goes the same with the ID4 ships as well.  It looks like I found the limits to polycount vs. damage ability for BC.  I'll now have to tweak the .py scripts for the ships.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on April 13, 2009, 04:18:26 PM
i'm pretty sure you can go really high with poly count and have the mesh damage just fine as long as its unified.

i've said it before, and i'll say it again... a unified mesh is the most important thing in BC model building. ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 13, 2009, 05:03:32 PM
Quote
a unified mesh is the most important thing in BC model building.
Besides boolean/probooleaning the mesh together, which has its limits, I have to delete the unneeded verticies and weld verticies together.  Am I right? :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on April 13, 2009, 05:25:11 PM
Besides boolean/probooleaning the mesh together, which has its limits, I have to delete the unneeded verticies and weld verticies together.  Am I right? :)

Ya. I've had some limited success with the cut tool in recent escapades. It might require some rebuilding, but if it damages, it should hopefully be worth it :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 13, 2009, 05:27:40 PM
Quote
It might require some rebuilding, but if it damages, it should hopefully be worth it
I really didn't want to rebuild the whole ship again, and texture it.  The next best thing would be to tweak the ship's py file so that structural damage is off, but hull burning still exists.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 13, 2009, 06:12:30 PM
Yikes...why did they have to design a ship that's such a pain in the butt? :(
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 13, 2009, 06:19:03 PM
Quote
Yikes...why did they have to design a ship that's such a pain in the butt?
It's not the designer's fault, it's mainly my fault (lack of clean modeling skills).  It will look good for beauty screenshots though.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: DJ Curtis on April 13, 2009, 06:20:14 PM
i feel your pain.  in the end, it's always best to just build it unified as you go.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 13, 2009, 08:16:55 PM
It's not the designer's fault, it's mainly my fault (lack of clean modeling skills).  It will look good for beauty screenshots though.

Well, that is the important thing.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 15, 2009, 12:10:52 PM
Wow your new enterprise looks awesome!  =)

But can I make a few suggestions if you decide to do a version 4 (maybe after seeing the film for better reference)?

I think the nacelles should be a wee bit slenderer in height (though that may be an illusion from the small size of the font you used for the registry) and the ?fins? definitely need to be a bit shorter. There?s a full image of the ship on a t-shirt that shows what I mean (if you haven?t already seen it), along with the QM models. I think the ?vents? at the back of the nacelles are a bit squarer at the bottom too

The shuttle bay should be a little bit wider judging by those quantum mechanix models on the official site and I?m pretty sure that overhanging ?lip? under the deflector is flat at the front rather than round.


Other than those small points, great work!
(Though personally I prefer the darkened bussards with visible ?blades?, nothing a quick texture swap can?t fix lol!)

Your Narada looks brilliant too, hope you get it working!

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 15, 2009, 02:19:58 PM
Quote
Your Narada looks brilliant too, hope you get it working!
The Narada has been put  on hold, until I can get some of my other projects out of the way first.

For the JJ Enterprise, I probably used a smaller font for the nacelles, because the bigger font looks just plain weird.  The JJ Enterprise has been mapped so that it is easier for people to retexture, and texture swap- a definite improvement over some of my past ships.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 16, 2009, 10:13:51 AM
As of 4/16, I am putting hold on all of my ships.  Recently, my computer was having some issues with pop-ups, and I somehow revieved some trojan viruses- making the popups.  The weirdest thing was that Norton Antivirus found nothing wrong, while the normal Windows Defender found them.

For my BC ships-  I had everything backed up on 3/31.  So nothing is lost.  I will get back to BC modeling once this issue has been resolved.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 26, 2009, 08:15:05 AM
Well, my computer problem is hopefully resolved. :) Here's a small update. The image is ingame, I just added the black bars, text and rotated the image. Enjoy. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: thewallis on April 26, 2009, 09:23:46 AM
omg... :shock: i mustsay, that only encourages me more to start modding. That looks so awsome. Cant wait buddy. looks intense.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 26, 2009, 09:49:09 AM
Quote
Cant wait buddy. looks intense.
Thanks. :) I also included low, medium, and high res textures, so that everyone can enjoy the ship, or at least blow it up.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 26, 2009, 01:34:20 PM
Can't wait Wiley, she's a beaut.  Glad to see you got your computer problems sorted out. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on April 26, 2009, 08:00:30 PM
*offtopic cleared...  yet again*
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on April 26, 2009, 10:03:49 PM
That's a sweet ship, they should replace the posters with your version. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 26, 2009, 10:18:09 PM
Quote
That's a sweet ship, they should replace the posters with your version.
I wouldn't say that quite yet. :) I saw a store display (which I put my name on) and it had high quality renders of the top and bottom angles of the Enterprise, and it was awesome.

I'm currently adding blinkers to the WCJJEnterprise hardpoint.  There will be 2 hardpoints- one plain with no slipstream, and the other has all of the bells and whistles: blinkers with slipstream.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 26, 2009, 10:25:33 PM
Quote
That's a sweet ship, they should replace the posters with your version.
I wouldn't say that quite yet. :) I saw a store display (which I put my name on) and it had high quality renders of the top and bottom angles of the Enterprise, and it was awesome.

I'm currently adding blinkers to the WCJJEnterprise hardpoint.  There will be 2 hardpoints- one plain with no slipstream, and the other has all of the bells and whistles: blinkers with slipstream.

Wonder what that display looks like, lol.  Back on topic, that sounds awesome!  Just FYI, there's a nav light under the shuttle bay "lip" that was seen in one of the recent clips.  And I'm guessing that what we saw in that pic you posted earlier is this ship's slipstream?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 26, 2009, 11:58:42 PM
Quote
Just FYI, there's a nav light under the shuttle bay "lip" that was seen in one of the recent clips.  And I'm guessing that what we saw in that pic you posted earlier is this ship's slipstream?
I added the nav light. :) That is the new slipstream texture.  Here are some final pics. 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on April 27, 2009, 12:06:04 AM
Woohoo!  Can't wait to see this baby purr! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on April 27, 2009, 01:44:02 AM
OMFG THAT IS HOT!!!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on April 27, 2009, 03:27:05 AM
 :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: You really know how to impress us, amazyng work!!!!!!!!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on April 27, 2009, 04:31:38 AM
she looks awsome ingame :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Billz on April 27, 2009, 04:39:31 AM
Did you ever fix that annoying problem of the nacelles not damaging very well in the game?

Aside from that, looks awesome. I'm glad I got to beta test her.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 27, 2009, 05:04:07 AM
looking good. If it's not too late, you might be able to get the proper (apparently they're from the film) weapon sounds from this video:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 27, 2009, 09:19:43 AM
I could definitely get the torpedo sfx, but they don't sound exciting enough. I'll have to wait for the movie for me to decide if I want to add a sfx addon.

Quote
Did you ever fix that annoying problem of the nacelles not damaging very well in the game?
The nacelles damage better than they did before, but they are not 100% perfect.  It's more like 80%.

I got a message from FarShot, saying that with one of the recent clips, there is more detail that I need to add- a middle spotlight behind the neck, blueish shuttlebay spotlights, and remove the spotlights on the insides of the pylons.  The nacelle pylons would require either remapping, or a complete rebuild of the pylons.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on April 27, 2009, 09:46:22 AM
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 27, 2009, 09:57:19 AM
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.

Agreed. But if you decide to change it anyway, you can get alot of good views from the model gallery on the official site (aside from the droopy nacelles that is! :lol:)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 27, 2009, 01:27:57 PM
Quote
I know you want it as accurate as Possible, but you should leave it because, this is your rendetion.
Actually, the pylon re-map texture change was easier than I thought it was.  The rest of the changes will be easy also.  All I have to do is duplicate and mirror the pylon to the other side and save.

Quote
But if you decide to change it anyway, you can get alot of good views from the model gallery on the official site
I know, and I already have it as a favorite.

Also, if anyone wondered if I was going to do a JJ Abrams Saladin class(no Kelvin refit), I already have and it damages very well.  Pics will be posted when I update the Enterprise. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 27, 2009, 01:37:21 PM
Honestly, I don't think anything needs to be changed model-wise at this point.  Maybe after the movie, but not now.  She looks abso-freakin-lutely amazing Wiley.  I can't wait to see her in combat. :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 27, 2009, 01:50:15 PM
very very nice wiley, she looks great  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 27, 2009, 03:40:48 PM
wow, i just looked through the whole thread and the progress you've made from the first jjprise version is incredible!


Could I make a teeny request? Would you include darkened bussards as an alternate texture for those of us who prefer the powered down look?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 27, 2009, 03:45:16 PM
I believe he made a post far far away saying he would include an alternate texture.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 27, 2009, 04:01:51 PM
Quote
Would you include darkened bussards as an alternate texture for those of us who prefer the powered down look?
Thanks for reminding me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: moed on April 27, 2009, 08:17:41 PM
Gorgeous!

Really look forward to this updated ship!

Thanks Wiley!!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 28, 2009, 12:24:01 AM
Here's some updates and a pic of the JJ Saladin. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on April 28, 2009, 12:40:04 AM
Sweet! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 28, 2009, 05:16:43 AM
Awesome :)

How do I give cookies?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Morgan on April 28, 2009, 05:24:22 AM
Good God I think I'm in love!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Kirk on April 28, 2009, 08:12:48 AM
How do I give cookies?
After you reach a certain post count. I'm not sure of the exact number. Don't worry, I'll do it for you. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 28, 2009, 10:47:25 AM
*says "FRAK" very loudly*

That alternate texture is the real deal Wiley. And that Saladin too. I can definitely see the differences between the v2 and v3.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on April 28, 2009, 11:22:52 AM
 WOW looks great, I like the Saladin too.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 28, 2009, 01:51:40 PM
Nice Saladin!  And I like the alternate bussards, they look niiiiiice.  Cookie! ^_^
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: tiqhud on April 28, 2009, 01:59:17 PM
I do indeed like the Saladin
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on April 28, 2009, 02:06:57 PM
Sweet, love the Saladin.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthorne on April 28, 2009, 02:41:39 PM
breathtaking

*gives cookie*
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 28, 2009, 03:32:41 PM
The Saladin looks awesome, but the Torpedo launcher is a little close to the Nacelle, other then that its epic.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 28, 2009, 03:39:41 PM
Yeah, Kori's right. It's the automatic nacelle disposer! :P That would be a problem though...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 28, 2009, 03:52:59 PM
I can't really move the torpedo launcher, because it's actually part of the neck.  The torpedoes do clear the nacelle ingame. Also, the nacelle provides some protection.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 28, 2009, 03:54:37 PM
I imagine the torpedo would just zip over the top...maybe vibrate the ship a little but hey, wheres the fun if there is no turbulence?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 28, 2009, 04:09:02 PM
Not to mention that the bigger nacelles presumably mean more armor.  Plus, I like the solution, cause otherwise the Saladin would be phasers only.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Nexxus21 on April 28, 2009, 04:27:25 PM
Excellent work Wiley Love the Saladin....fine addition to my new STXI Ship Fleet don't even know what era to call these ships maybe Post ENT/PreTOS Era no I think Early TOS Era thats better that my current category STXI Fed Ships 8) See the trouble you and BAZ are causing Oh and Abrams too. 8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on April 28, 2009, 05:23:40 PM
I can't really move the torpedo launcher, because it's actually part of the neck.  The torpedoes do clear the nacelle ingame. Also, the nacelle provides some protection.

Sacrifice warp drive for Torpedo bays!!!! It'll be a long float home, gents!!  :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Bren on April 28, 2009, 08:18:46 PM
 :shock:

Absolutely stunning.

I may have to make a custom texture for the bussard collectors, but it's absolutely stunning!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: ModderMan on April 28, 2009, 11:35:09 PM
Real nice work  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 29, 2009, 11:52:10 PM
While the JJ Enterprise_v2 (in bcfiles terms) gets ready, hopefully, for a weekend release, the Proto-Ambassador gets a new bridge module as well as phaser arrays, torpedo tubes, and an impulse engine. The mesh is currently 12.1k polys and I have been removing unneeded polys all the way. I still have to add a ventral phaser array due to the lack of phaser coverage. Enjoy! 8)

I just looked back at the beginning of this thread, and..wow...my modeling skill definitely improved.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on April 30, 2009, 01:53:07 AM
oh pretty, :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on April 30, 2009, 01:56:01 AM
Now that is a Nifty Ambassador Class.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on April 30, 2009, 05:28:18 AM
Nice, curious as to where you found the schematics, as all I could find were doodles by Probert. Have a cookie.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: rengers on April 30, 2009, 06:23:38 AM
very nice model wiley, have a cookie!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shino Tenshi on April 30, 2009, 09:30:58 AM
great model (as your own interpretion as it's clearly not the one Andrew Probert designed.) ;)

cookie anyway  8)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 30, 2009, 10:00:11 AM
Nifty, keen, awesome.  Finally an Ambassador-class that I like.  :lol:

Let's hope for that weekend release Wiley.  :P

And yes, your modeling skills have vastly improved.  Just looking at the work on the JJ-Prise and looking at some of your earlier work, eg. the Valkyrie, you've come a long way.  Enjoy a cookie. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on April 30, 2009, 11:23:28 AM
im loving the Ambassador! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 12:11:45 PM
Quote
great model (as your own interpretion as it's clearly not the one Andrew Probert designed.)
I'm not so sure about that-
http://www.probertdesigns.com/Folder_STORE/Folder_CONCEPT-KITS/Ambassador_Kit.html
I also found a separate website that had the collection of all the in-progress pics from the probert designs site.

I would like to thank Limey for the great and easy tutorial of making phaser arrays. Wow....cookies flying my way left and right- Thanks! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 30, 2009, 12:18:28 PM
I'm not exactly hooked on the position of the impulse engines...seems a bit too high up from the saucer. The rest is awesome!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 30, 2009, 01:38:45 PM
Well, going by the link he just provided, it's actually in just the right place.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 30, 2009, 02:32:41 PM
I meant in a much nicer term that I didn't really like the position of the impulse engines. But schematics are schematics so theres no stopping them. :P

You know, I'm interested to see how the textures come out. I don't this would look good in Ambassador blues. Maybe a mix with the majority of it Galaxy grey?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 02:52:19 PM
Quote
I don't this would look good in Ambassador blues. Maybe a mix with the majority of it Galaxy grey?
I think the reason why the impulse engines are placed like that are to reflect the Excelsior impulse location and the Ent-A shape. The ship would probably be textured in gray-blues and not brightly colored like the actual Ambassador class. I also figured that the Proto-Amb. will have around 27 decks. It's nice to have a chart so when texturing, the decks will be evenly spaced.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: MarkyD on April 30, 2009, 03:21:18 PM
Looks real nice mate, good job
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 04:41:19 PM
Quote
Looks real nice mate, good job
Thank you. :) I added some extra phaser emitters, and a new deflector dish.  I also rendered up some orthos of my JJ Enterprise_v2 (or version 3 according to my WIPs). Enjoy!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 30, 2009, 04:48:50 PM
some orthos of my JJ Enterprise_v2. Enjoy!

I thought it was the v3? You said it enough to get it stuck in my head. :P

And the P-Ambie looks awesome.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 04:52:02 PM
Quote
I thought it was the v3? You said it enough to get it stuck in my head.
For downloadable ship versions, it is version 2 (when it is actually the version 3 buildup). I could add some nacelle grille details, since I am below 15k polys.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 30, 2009, 04:55:41 PM
B-E-A-UTIFUL!  :D

....What are nacelle grilles?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 05:00:50 PM
Quote
....What are nacelle grilles?
Nacelle grilles are lines or segments that compose the outer covering for the blue section of a warp engine. Same thing could be said for a defector dish.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on April 30, 2009, 05:02:25 PM
ah gotcha  :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on April 30, 2009, 05:03:32 PM
And the P-Ambie looks awesome.
no doubt! im really enthusiastic about this one!  :D   :dance
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on April 30, 2009, 05:05:07 PM
Did I mention before that it looked like something PDW? I think I did but can't remember...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 05:09:38 PM
Quote
Did I mention before that it looked like something PDW?
I don't know what you mean. PDW?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on April 30, 2009, 05:12:08 PM
Post Dominion War.  And I agree with him.

Also, nice orthos on the Enterprise. :D

EDIT: From behind, the Enterprise's warp engine fins look like horns.  "Is there anyone on this ship who even remotely resembles Satan?"  "I'm not aware of anyone matching that description Captain."  "I didn't think so Mr.Spock."  :lol:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Tuskin38 on April 30, 2009, 05:48:52 PM
Ships are looking awesome! Can't wait.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on April 30, 2009, 10:23:27 PM
This is what I have whipped up for texturing the Proto-Ambassador. I haven't added the escape pods yet. I'm thinking of the way how the Excelsior uses it's escape pods and how none of them are exposed on the ship.  Enjoy! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on April 30, 2009, 10:35:01 PM
That's pretty awesome!

As for escape pods, how about using something similar to the Galaxy class's rapid egress hatch for the main shuttlebay?
It'll look like regular hull plating that ejects, revealing a bunch of escape pods.  You can arrange them in clusters around the ship, hidden under the panels.
I'm just talking concept wise, not actual modeling.  But I suppose you could use MVAM to maybe open the egress doors, then launch the escape pods using abandon ship.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on May 01, 2009, 12:37:37 AM
I would have hidden escape pods, cause if you look at the regular Ambassador, do the escape pods show?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on May 01, 2009, 01:45:37 AM
...do the escape pods show?

That would be a yes.
(http://images1.wikia.nocookie.net/memoryalpha/en/images/d/d0/Ambassador_class_studio_model.jpg)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 01, 2009, 12:21:37 PM
Galaxy and Ambassador escape pods aren't that interesting. Maybe you could make a mix with your own creative flair?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on May 01, 2009, 01:43:53 PM
I liked how they did the Defiant's escape pods, having them under hatches in the hull, maybe you could do something like that Wiley?  The preliminary textures look nice.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Centurus on May 02, 2009, 02:54:34 AM
Is it just me, or does the main phaser array look a little thick.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on May 02, 2009, 03:56:02 AM
Yes, it looks thicker than it should be I think.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 02, 2009, 11:51:04 AM
I posted the JJprise V3 on BCfiles last night, and it hasn't been posted on the main site. I guess we will all have to be patient.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 02, 2009, 11:55:46 AM
Don't worry Wiley. Some things do take time.

YES!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: baz1701 on May 02, 2009, 11:57:54 AM
For downloadable ship versions, it is version 2 (when it is actually the version 3 buildup). I could add some nacelle grille details, since I am below 15k polys.

I think we are both on the same amount of JJprises. Both have one that never made it to release, our V2's released and as for the V3's mine just released and yours about to be launched makes the grand total of 6 JJprises started,and two released between us.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on May 02, 2009, 12:27:49 PM
For downloadable ship versions, it is version 2 (when it is actually the version 3 buildup). I could add some nacelle grille details, since I am below 15k polys.

I think we are both on the same amount of JJprises. Both have one that never made it to release, our V2's released and as for the V3's mine just released and yours about to be launched makes the grand total of 6 JJprises started,and two released between us.

And both of your releases are fantastic! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 02, 2009, 01:28:34 PM
For downloadable ship versions, it is version 2 (when it is actually the version 3 buildup). I could add some nacelle grille details, since I am below 15k polys.

I think we are both on the same amount of JJprises. Both have one that never made it to release, our V2's released and as for the V3's mine just released and yours about to be launched makes the grand total of 6 JJprises started,and two released between us.

And both of your releases are fantastic! :)

You nearly made me think that the v3 was released! :lol:

Now to sit and twiddle my thumbs, waiting to download the JJPrise version Awesome3!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on May 02, 2009, 03:09:28 PM
I use both JJPrises in battle.
If I could, I would mix both of your interpretations.  I would take Wiley's saucer, secondary hull, nacelles, phasers, and textures, and Baz's impulse engines with a small texture edit, torpedoes, torpedo launcher, pylons, shuttlebay, and nacelle fins.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: lint on May 02, 2009, 03:39:02 PM
I posted the JJprise V3 on BCfiles last night, and it hasn't been posted on the main site. I guess we will all have to be patient.

All done.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 02, 2009, 04:09:43 PM
Oh Wiley...she is FRAKKIN AWESOME! I see you took up on the idea I mentioned and the rest of the hardpoint...is just stunning.

Phasers: Look and sound awesome
Torpedoes: Fabulous
Model: My poor computer could barely handle the speculars! :P

100000000000/10 from me.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on May 02, 2009, 05:06:44 PM
Holy frak!  She's gorgeous and her hardpoint is great, I love the sound effects!  Cookie for the release Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on May 02, 2009, 07:24:50 PM
it might be best to leave any posts for that ship in Wiley's download thread http://bc-central.net/forums/index.php/topic,5670.0.html :)
no doubt this thread will go onto the next project...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on May 02, 2009, 07:36:46 PM
Galaxy and Ambassador escape pods aren't that interesting. Maybe you could make a mix with your own creative flair?

Well if it's a Proto-Ambassador I would do something where the Escape pods are hidden in hull than showing on deck?
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 05, 2009, 12:18:45 PM
I'm sorry for the lack of updates or responses. I am still in school getting ready for finals. I am really happy that everyone is enjoying the new JJ Enterprise. :D So I am locking the thread until I am out of school (less than 2 weeks).
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Starforce2 on May 09, 2009, 05:02:08 PM
I'm glad yur finally building the probert ambassador. I may have some images of it around somewhere incase you've not seen the one I have.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 15, 2009, 12:00:22 AM
I've started work on texturing the underside of the saucer. Enjoy! :)


......umm.......666th post...oooooooooo :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Morgan on May 15, 2009, 01:45:09 AM
I've started work on texturing the underside of the saucer. Enjoy! :)


......umm.......666th post...oooooooooo :P
Can't think of any post more important Wiley!  :D Very nice Ambassador.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FourChan on May 15, 2009, 01:55:47 AM
If your textures were any more better, I think you could actually hop in and pilot it.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on May 15, 2009, 07:39:28 AM
Can't think of any post more important Wiley!

What about posts 42, 47, and 327?

I've started work on texturing the underside of the saucer. Enjoy! :)

Pretty neat!  I like the Ambassador colors toned down like that. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 15, 2009, 08:21:18 AM
Quote
Pretty neat!  I like the Ambassador colors toned down like that.
I do like the colors myself. We could alll thank Adonis for posting the website that has the color charts are navy and airforce. You can't fail with those colors.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Phoenix Bondi on May 15, 2009, 08:24:53 AM
where'd u get them??
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 15, 2009, 08:28:50 AM
Quote
where'd u get them??
In the tutorials section. The website also provided RGB as well as hex code for accurate coloring.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on May 15, 2009, 08:31:23 AM
Quote
Pretty neat!  I like the Ambassador colors toned down like that.
I do like the colors myself. We could alll thank Adonis for posting the website that has the color charts are navy and airforce. You can't fail with those colors.

NP mate :) I found that site originally in search of swatches for WW2 planes. And since the studio models use the FS (Federal Standard) chart, I posted it here too to make u younglings lives easier :P :)

Oh, and use the hex chart, it's more accurate than the RGB values ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 15, 2009, 08:33:44 AM
Quote
Oh, and use the hex chart, it's more accurate than the RGB values
I do use the hex charts. It's nice to have a preset grouping of colors to use.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on May 15, 2009, 09:26:18 AM
Quote
Oh, and use the hex chart, it's more accurate than the RGB values
I do use the hex charts. It's nice to have a preset grouping of colors to use.

That sentence wasn't meant for you, but the rest ;)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on May 15, 2009, 09:44:07 AM
 This ship is going to be amazing. :shock:
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 15, 2009, 12:31:56 PM
Is it my imagination or is that phaser [expletive] huge? It's like a really smooth mountain range.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 15, 2009, 12:53:54 PM
Quote
Is it my imagination or is that phaser [expletive] huge? It's like a really smooth mountain range.
From the references I have, the phaser emitters do look that big. The smoothing will make the phasers look like a mountain range, when it is more like a plateau, there it is slanted at both sides and flat at the top. I should start texturing them so that they will not look as weird.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on May 15, 2009, 01:34:28 PM
Fantastic work Wiley!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Morgan on May 15, 2009, 04:55:44 PM
Can't think of any post more important Wiley!

What about posts 42, 47, and 327?
.....wow that wen't way over your head...
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Maxloef on May 17, 2009, 11:39:35 AM
he wiley are you gonna fix up the enterprise from the new movie..apparently its 700 meters >,< dont believe me

http://gizmodo.com/5253324/how-big-is-the-new-enterprise-compared-to-galactica

this is by the people who made the new movie =P

Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 17, 2009, 06:45:07 PM
Quote
hey wiley are you gonna fix up the enterprise from the new movie..apparently its 700 meters  don't believe me
Until we get some "true" dimensions, the JJ Enterprise will be the same size as the refit constitution.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Darkthunder on May 17, 2009, 07:36:04 PM
Until we get some "true" dimensions, the JJ Enterprise will be the same size as the refit constitution.

Sounds perfect to me, as I have also stated in the Trek XI thread:
http://bc-central.net/forums/index.php/topic,2174.msg110190.html#msg110190
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 17, 2009, 10:12:47 PM
Quote
How are those textures coming?
I've started work on the engineering section. The deflector texture is from the SNS Galaxy, which I will create a new texture myself. I still have to add some escape pods to the engineering hull and some other small details. Enjoy! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Shadowknight1 on May 17, 2009, 10:25:49 PM
Nice work there Wiley, as usual. :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Aeries on May 17, 2009, 10:37:04 PM
Good stuff bro. Keep it up. :]
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: JimmyB76 on May 17, 2009, 10:44:39 PM
awesome!! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: eclipse74569 on May 17, 2009, 10:49:11 PM
It's all wrong Wiley, sorry man...




it's awesome, don't believe a damned word I say :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: FarShot on May 17, 2009, 11:10:44 PM
I love the way this is coming, Wiley! :)
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: szekeres2008 on May 18, 2009, 02:58:38 AM
 Looking good, I fail to understand why nobody made this before, can't wait to be relesed! :D
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Villain on May 18, 2009, 12:25:07 PM
Hey, Wiley... Can you possibly post a shot from a more angled-front view? Looking at this and at the images I have of Proberts stuff, something looks a little off... Though it could just be the angle.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Lord Tribble on May 23, 2009, 05:09:59 PM
Is it just me or does it look like it would fit in really well with the new (xi) universe? What with the curved nacelle pylons and all?


Slightly off (current) topic: Have you given up on the Narada completely or are you going to give it another go sometime? Also, what how bigs the poly count of the current one you have compaired to your other xi ships?
I have to turn damage off before running the kelvin or my game lags to hell lol!
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Dalek on May 23, 2009, 05:22:37 PM
Theres an unwritten rule which is: Don't ask for updates. Wiley will come back to it when he wants to and he has tons of projects on the go anyway and his main as the title suggests is the Proto-Ambassador.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: WileyCoyote on May 23, 2009, 05:32:31 PM
Quote
Have you given up on the Narada completely or are you going to give it another go sometime?
I've pretty much given up on the Narada. To make the ship look good, the polycount will greatly increase, and more problems with conversion for higher poly ships.

Quote
Also, what how bigs the poly count of the current one you have compaired to your other xi ships?
The proto-ambassador is currently 19.4k polys. I am also starting to think about working on the Enterprise-A again.
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: Adonis on May 24, 2009, 07:38:13 PM
Is it just me or does it look like it would fit in really well with the new (xi) universe? What with the curved nacelle pylons and all?

It is based on Andy Probert's original concept for the Ambassador. It is how the Ambassador should have looked like. Instead, we got stuck with Jein's POS excuse of an Ambie as the cannon one...
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 24, 2009, 09:22:46 PM
These were easy to make. Here's the other ships from the Trek XI fleet. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nebula on May 24, 2009, 09:30:08 PM
oooh very close but not perfect models of the trike and quad. neat.

I got better pics if ya want them on messenger
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 24, 2009, 09:34:13 PM
After looking, it looks like the "trike" has that upper shuttlebay which the torpedo bay rests on.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nebula on May 24, 2009, 09:35:09 PM
actually no... catch me online and I'll show you
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Johnnymuffintop on May 24, 2009, 10:26:34 PM
Awesome!
From what I can tell, the saucers are quite different from one another.
Take a look at this pic: http://www.icgmagazine.com/wordpress/wp-content/images/trek1.jpg (http://www.icgmagazine.com/wordpress/wp-content/images/trek1.jpg)

From my attached image, the left saucer is what the "Trike" and the right one is the "Quad".
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 24, 2009, 11:04:53 PM
Ok, now no one posts any more reference pics. I have enough. Thank you.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Johnnymuffintop on May 24, 2009, 11:14:36 PM
*facepalm* Sorry, my bad, forgot this isn't TrekBBS.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 24, 2009, 11:21:57 PM
Quote
*facepalm* Sorry, my bad, forgot this isn't TrekBBS.
Oh, sorry. I meant after that last post no one post any more pics unless I say so. I made some alterations to the quad ship.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nebula on May 24, 2009, 11:33:40 PM
Awesome!!

Though both the trike and the quad have a spine leading from the bridge to the impulse engines...
(kinda like the JJ-Ent) also the struts(pylons) for the secondary hulls are connected further back closer to the impulse engine.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 24, 2009, 11:36:14 PM
Looking good there Wiley, are you going to do the "bike"?  There's one that had only two nacelles, and I think it didn't have a roll bar.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: FourChan on May 25, 2009, 12:41:28 AM
Sweet ships. I can't wait to use them. When you release them can you do me a favor? A large one, when you release them can you update the Pack that these fit in, like category (Federation, Borg etc) and them in their own? Like Wileys XI Ships? :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 25, 2009, 05:32:59 AM
 A very nice ship pack is underway, can't wait for them to come out, will you make some fixes on the Kelvin as well? The only minor difference between your excelent Kelvin and the one in the move is that your model lacks two small registry at the aft side of the upper saucer surface just nex to the engineering hull connection neck. Keep up the good work, I'm impressed by your works. :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Phoenix Bondi on May 25, 2009, 06:14:53 AM
wow just simply wow
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Lionus on May 25, 2009, 06:28:16 AM
I like them a lot!  :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: mckinneyc on May 25, 2009, 06:38:22 AM
I like them but the Miranda roll bar and torpedo pod seems out of place.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 25, 2009, 06:39:43 AM
But thats how they are in the film. Can't beat accuracy now can we? :P
Title: Re: My WIPs - Texturing the Proto-Ambassador
Post by: limey BSc. on May 25, 2009, 07:10:45 AM
It is how the Ambassador should have looked like. Instead, we got stuck with Jein's POS excuse of an Ambie as the cannon one...

Personally, I couldn't disagree more! I think the canon Ambassador fitted so much better. It bridges the gap between the Connie and the Galaxy perfectly.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 08:54:57 AM
Quote
your model lacks two small registry at the aft side of the upper saucer surface just nex to the engineering hull connection neck.
I realize that. The way I mapped the saucer, one of the registries would be flipped when I add the the extra name. I guess we can live without it.

Quote
When you release them can you do me a favor? A large one, when you release them can you update the Pack that these fit in, like category (Federation, Borg etc) and them in their own? Like Wileys XI Ships?
I will add my existing Kelvin ships (Kelvin, Kelvin-prise) to this mini pack and probably name the filename WCKelvin, so that there will be no overwriting scripts with other Kelvin ships. I guess everyone was fine how I did the JJ Enterprise having it's won filename in the ship selection screen. I will also change the impulse texture to something more like the movie.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Lord Tribble on May 25, 2009, 09:01:59 AM
I will add my existing Kelvin ships (Kelvin, Kelvin-prise) to this mini pack and probably name the filename WCKelvin, so that there will be no overwriting scripts with other Kelvin ships. I guess everyone was fine how I did the JJ Enterprise having it's won filename in the ship selection screen.

I changed those anyway tbh, i have it in an 'alternate reality' sub menu of the constitution class :)

The fleet ships looks awesome! Are you going to give them different registries or leave them with the kelvins?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 09:16:26 AM
Quote
Are you going to give them different registries or leave them with the kelvins?
All different registries.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 25, 2009, 09:19:33 AM
Well, I'm sure you know what you want for registry's Wiley. I just can't wait to fill my Trek XI fleet. :D Cookiez!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 09:28:58 AM
Quote
Well, I'm sure you know what you want for registry's Wiley. I just can't wait to fill my Trek XI fleet.
Though the ship was not in the movie, I'll name one of the ships USS Reliant. I think that is what everyone is waiting for. :) The ship will almost be like the Trike ship, but will have 2 nacelles, like it should have.

EDIT- I'll probably rename the Kelvin-prise USS Constitution.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 25, 2009, 09:34:31 AM
I'm going to assume that these will come with blank registry textures as well?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 09:39:03 AM
They all use the same textures as the previous versions.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: angryandorian on May 25, 2009, 11:34:38 AM
This is one thing I love about us Trek fans, we're always quick to pick on new things, even when they're ships which appeared for one second onscreen or far in the background. Wiley those ships look great, keep up the good work.   :mrgreen:
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 02:33:12 PM
Ok, here's the updated Trike.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nebula on May 25, 2009, 02:41:23 PM
awesome!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Lord Tribble on May 25, 2009, 02:44:39 PM
Sweet, but i'm looking at the pic from the film right now and it definately doesn't have the old miranda roll bar. The torpedo(?) module is alot smaller and not as square.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 02:48:14 PM
Quote
Sweet, but I'm looking at the pic from the film right now and it definitely doesn't have the old miranda roll bar. The torpedo(?) module is a lot smaller and not as square.

I did this simple kitbash to reduce making new parts and use retextured versions. I'll start graying down the textures- more gray than tan. The tan color was from the star system's ambient color, so they should be more light gray.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 25, 2009, 02:50:28 PM
Heehee! Just saw the film...and that looks just like it. I always thought Starfleet would've built a few slightly advanced ships between 2233 and 2258. Giving it a grey down would be good. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 02:51:32 PM
Quote
Giving it a grey down would be good.
And I'll do that for all Kelvin ships.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 04:02:39 PM
The Kelvin has been recolored and the registry has been weathered. Now to work on the rest of the ships.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 25, 2009, 04:07:09 PM
Neat rework on the Kelvin.  Is this going to replace the original one?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 04:08:54 PM
Quote
Neat rework on the Kelvin.  Is this going to replace the original one?
Yes. A blank registry texture will also be included.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 25, 2009, 04:11:25 PM
 Nice ship you have there, wich one will be the Farragut?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Lord Tribble on May 25, 2009, 04:24:49 PM
I kinda thought that the kelvin was more tan as it was older, and that the other ships were more gray as they had been built nearer the time of the Enterprise. Was the kelvin registry weathered to begin with, cos i thought that was a result of the damage it was taking. I can't exactly remember (only managed to see the film once :(, Damn exams)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 05:22:43 PM
No more reference pics- vonfrank, please remove that last post. I already said earlier in this thread that I do not want any more reference pics unless I said so, because by the time someone has posted a pic here I already had it. Sorry if I was a little harsh.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: JimmyB76 on May 25, 2009, 05:29:30 PM
No more reference pics- vonfrank, please remove that last post. I already said earlier in this thread that I do not want any more reference pics unless I said so, because by the time someone has posted a pic here I already had it. Sorry if I was a little harsh.
*post deleted*
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Villain on May 25, 2009, 05:44:23 PM
Very nice, mate. Eagerly awaiting the next image of thsoe beauties. If I remember right, I think the Hood is the quad, though my memory sucks. :P

Cookie incoming!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 08:11:39 PM
Quote
Very nice, mate. Eagerly awaiting the next image of those beauties.
Here you go! The Kelvin-ized USS Reliant. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Villain on May 25, 2009, 08:17:11 PM
Another cookie inbound. She's awesome!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: FarShot on May 25, 2009, 08:22:01 PM
That's so cool!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: vonfrank on May 25, 2009, 09:44:40 PM
No more reference pics- vonfrank, please remove that last post. I already said earlier in this thread that I do not want any more reference pics unless I said so, because by the time someone has posted a pic here I already had it. Sorry if I was a little harsh.
*post deleted*

 :( Sorry about that, i didn't know

i was just really enthusiastic about seeing the work on the Trek XI fleet. Since i saw the movie, i really wanted to see those ships in BC
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 25, 2009, 09:50:27 PM
Quote
Since i saw the movie, i really wanted to see those ships in BC
You will soon. :) Trike and Quad have been exported.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 25, 2009, 10:03:05 PM
Nice job Wiley, top notch as usual. :)  Cookie!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: krattle on May 26, 2009, 02:44:58 AM
Excellent work!  Now all we need is a Narada.  :shock:

Now that you've seen the movie, I hope you'll be including accurate weapons, too.  That would be the icing on the cake.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 26, 2009, 03:58:43 AM
Um...the Kelvin did have accurate weapons. Perhaps not the correct sounds and speed, but still with looks, accurate.

They look great Wiley! Can't make out the name of the Trike though...

Edit: Shouldn't at least one of the ships be the USS Farrugut? Uhura nearly got assigned there and it was at the big job starbase otherwise she wouldn't be on one long shuttle ride.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: martyr on May 26, 2009, 04:13:58 AM
the trike is the farragut.

Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 26, 2009, 04:18:28 AM
Oh. :P Me stupid boy.

I like the Farragut!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 26, 2009, 08:39:26 AM
 OMG OMG OMG That Reliant model is fantastic!!!! :shock: :shock: :shock: The Miranda class is my all time favourite can't wait!!!!!!!!!!!!!! The recolored rollbars looks just great too.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shino Tenshi on May 26, 2009, 08:48:21 AM
Yeah!
Can't wait to use the Proxima-like thing :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: angryandorian on May 26, 2009, 10:23:22 AM
Nice, now all we need is the space station  :P
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 10:55:14 AM
Quote
Nice, now all we need is the space station
It will be me most likely building it. Right now, I'm making the script so that the ships are ID map swap compatible.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: FourChan on May 26, 2009, 11:23:35 AM
All your updates ships and everything...man I can't wait to use them. I keep putting cookies in to every good news I hear, so keep busy or all the cookies we're feeding you will slow you down some :P
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shino Tenshi on May 26, 2009, 11:34:04 AM
Quote
Nice, now all we need is the space station
It will be me most likely building it. Right now, I'm making the script so that the ships are ID map swap compatible.

Oh, cool. If you're doing the station I won't have vto do it. great! :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Johnnymuffintop on May 26, 2009, 11:46:48 AM
Seeing as how I have yet to get my own computer (old one crashed and now have to use the parental unit's laptop), I'd love to see someone recreate some scenes from the movie using your ships.
Are you doing the shuttles too?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 11:51:02 AM
Quote
Are you doing the shuttles too?
Lets see what I can whip up. :) For the Kelvin fleet- this is what I have so far:

The numbers given to a majority of the ships are made up.

Trike (3 nacelled)

USS Farragut NCC-0891
USS Mayflower NCC-0823
USS Truman NCC-0854

Quad (4 pods- 2 nacelles, 2 engineering hulls)

USS Hood NCC-0618
USS Centaurus NCC-0626
USS Walcott NCC- 0751

Miranda variant

USS Reliant NCC-1864
USS Saratoga NCC-1937

Constitution variant

USS Constitution NCC-1700
USS Enterprise NCC-1701

Kelvin variant

USS Kelvin NCC-0514
USS Saladin NCC-500
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: IKS Yo Mama on May 26, 2009, 12:01:31 PM
Yet another pat on the back for Wiley.  :P

These ships are majestical Wiley, you are quickly becoming my favourite modeller in all of the Trek Gaming communities, and definitely one of the most talented we have! Thankfully we will get to fly these babies soon  :D

Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 26, 2009, 12:02:48 PM
Thats a lot of ships. I'm gonna need a lot of cookies to deal death to these guys...:D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 12:16:50 PM
Quote
That's a lot of ships. I'm gonna need a lot of cookies to deal death to these guys...
*runs for cover from an avalanche of cookies* :) The registry textures are done for these ships. I just wanted a few ships from each and not the whole armada of every single ship in existence like the Miranda and Constitution classes. It saves on computer space. I never did IDmap scripting before, so I hope I get it right. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Dalek on May 26, 2009, 12:27:49 PM
Well, good luck! Has the hardpoint been edited to be more in line with le film? Or are they just using the original hp?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 26, 2009, 12:36:57 PM
 The Saladin is that one you posted earlier along with the picts of the upcoming JJPrise v2? or it is a Kelvin like variant that has not been reveald yet?
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 12:40:12 PM
Quote
The Saladin is that one you posted earlier along with the pics of the upcoming JJPrise v2? or it is a Kelvin like variant that has not been revealed yet?
The Saladin in the Kelvin fleet pack is the same ship as the USS Kelvin, not the JJ Enterprise one.

Quote
Well, good luck! Has the hardpoint been edited to be more in line with the film? Or are they just using the original hp?
They will be using the original hardpoints.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 26, 2009, 12:47:48 PM
 So you will release the JJPrise kitbas separately? That ship was nice indeed it would be a pity if it will not be released :(
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 01:13:12 PM
Quote
So you will release the JJPrise kitbas separately? That ship was nice indeed it would be a pity if it will not be released
It will be released eventually.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 26, 2009, 01:36:07 PM
Woo, that's some fleet there Wiley. :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 01:41:51 PM
Quote
Woo, that's some fleet there Wiley.
...and I already have script problems. (see technical support forum). I did successfully put all of the ships in sub and subsub menus for better organization.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 26, 2009, 01:55:16 PM
 Hmm the Kelvin variant Saladin might be just like the Kelvin but lack of upper engineering hull, perhaps that would be close to the "original", and one other small thing, shouldn't the USS Mayflower be replaced with the USS Antares? According to memory alpha the Mayflower was not a ship that is defeated at the Battle of Vulcan the Antares was hoowever.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 05:18:02 PM
Well crap. I still can't get these scripting issues fixed. :(
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: FourChan on May 26, 2009, 05:42:04 PM
Take your time Wiley :D I am anxious to use these ships but I want them perfected first so they meet your 100% requirements -feeds another cookie-
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: krattle on May 26, 2009, 05:48:50 PM
Um...the Kelvin did have accurate weapons. Perhaps not the correct sounds and speed, but still with looks, accurate.

They look great Wiley! Can't make out the name of the Trike though...

Edit: Shouldn't at least one of the ships be the USS Farrugut? Uhura nearly got assigned there and it was at the big job starbase otherwise she wouldn't be on one long shuttle ride.

Indeed, I misremembered.  In any case, how will you be scaling these?  Many sources have said that the new Enterprise is 2500+ feet long.  While I find that a bit ridiculous, they are official sources (ILM, the creators of the CGI model itself, has said as much).  Or will you be scaling it to the size of the original Enterprise/Enterprise A?  Either way it'll still be awesome.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 26, 2009, 06:06:10 PM
The new Enterprise is "supposedly" 700 meters long.  I personally don't care how Wiley scales it and his other ships, he can claim artistic license.  :P

Good luck on those scripting issues wiley.. :(
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 06:11:27 PM
Quote
will you be scaling it to the size of the original Enterprise/Enterprise A?
Yes.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 08:59:09 PM
Since the scripting problem hasn't been solved, I do have a Plan B. It involves having 12 nif files, one for each ship. I did this with the current Kelvin ships with each ship's registry will be changed in Nifskope.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 26, 2009, 09:30:57 PM
That'd be a big file...
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 09:40:24 PM
Quote
That'd be a big file...
Not if I resize the textures to 1024 pixels.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 26, 2009, 11:56:05 PM
Good ol' Plan B. :D And the whole pack is at 82.8 MB or about 24.6 MB when zipped. All the ships work ingame. I now have to alter the hardpoints.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 27, 2009, 05:16:29 AM
 Nice fleet you have there, but I think the Saladin doesn't need the uper engineering hull or will you make an alternative model without upper hull?, other than that everything is perfect!!! :D
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Lionus on May 27, 2009, 05:19:53 AM
(http://i40.tinypic.com/ifsysw.jpg)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: NeoKaede on May 27, 2009, 06:31:20 AM
What ^ said :lol:
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shadowknight1 on May 27, 2009, 01:40:24 PM
I second that  :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Aeries on May 27, 2009, 03:31:09 PM
I kinda really want to try my hand at making movies in Max now... o_o totally wanna use that XII Reliant and the beaut that is the XII Enterprise... x3
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 27, 2009, 06:41:25 PM
The Saladin is no longer the Kelvin. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: FourChan on May 27, 2009, 07:14:41 PM
Wiley, you are awesome. I like how that ship looks. This thread is now an Epic WIP thread.
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: cjtol565 on May 27, 2009, 08:43:39 PM
You are amazing Wiley. I wish I had any idea how to this kind of thing. You're a modding hero!
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Shino Tenshi on May 27, 2009, 10:17:12 PM
It's just as always... VFX team is doing what they want and not what they are supposed to xD
300m? Fine with me :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nexxus21 on May 27, 2009, 10:37:45 PM
Now this is what I've been looking forward to :D Looking good! 8)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: szekeres2008 on May 28, 2009, 05:07:15 AM
 Thank you Wiley the new Saladin is so much better, May The Prophets give you a thousand cookies for that!!! :lol:
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: WileyCoyote on May 28, 2009, 12:58:56 PM
While I was making the hardpoints for the Kelvin fleet, I "whipped up" a possible version of a JJ-verse Excelsior and it's currently 8k polys. :)
Title: Re: My WIPs - Proto-Ambassador & Trek XI fleet
Post by: Nebula on May 28, 2009, 12:59:41 PM
Dude that's awesome!!

seems a bit smaller than the prime universe excel....
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 01:03:27 PM
Quote
seems a bit smaller than the prime universe excel....
That's why I made the shuttlebay doors look smaller, when in fact they could be several decks high. I still have plenty of areas to add additional small "greeblies."
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Aeries on May 28, 2009, 01:04:15 PM
VERY nice I love the smooth, sleek design. I saw another really nice one on SFM that's fantastic. I'll link you in a PM or here if you want, just give me the word.

In any case, this is bloody COOL!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Dalek on May 28, 2009, 01:04:58 PM
I swear you're getting your ideas from baz...:P I mean, he started doing one! And now you've just blown him out of the water with this one!! :P

But anyway, 'tis nice!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 01:08:35 PM
Quote
I saw another really nice one on SFM that's fantastic. I'll link you in a PM or here if you want, just give me the word.
I saw that one. It looked a little too much like the JJ Enterprise tech. The Enterprise and Excelsior are 2 seperate ships with their own unique design. I get the impression that each new ship is upgraded and a new design element is introduced. Maybe I should model in a shuttlebay like a mini spacedock.......... :). IF the JJEnterprise is "supposed" around the size of the Ent-E, the Excelsior would be like a small starbase with lots of detail. I'll now have to make a deck scaling chart to see how large the JJ Excelsior would be before I add any more detail.

Quote
I swear you're getting your ideas from baz... I mean, he started doing one! And now you've just blown him out of the water with this one!!
After the JJ Enterprise, all other ships are free game, my versions are not the correct versions. There are loads of possibilities. .....Baz does have good ideas.......sorry......*runs and hides*
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: krattle on May 28, 2009, 01:21:29 PM
Not to denigrate your amazing work on these models, but I just don't like the Reliant roll bar.  The one in the movie is clearly different, but since there really aren't any good views of these ships it's the best that can be done for now.

That's a very minor quibble, though.  Otherwise I absolutely love all of these models and I can't wait to fight with them.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shadowknight1 on May 28, 2009, 01:30:39 PM
OMG.  That is a beautiful JJ Excelsior!  Cookie away!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Villain on May 28, 2009, 01:34:41 PM
Quote
I saw another really nice one on SFM that's fantastic. I'll link you in a PM or here if you want, just give me the word.
I saw that one. It looked a little too much like the JJ Enterprise tech. The Enterprise and Excelsior are 2 seperate ships with their own unique design. I get the impression that each new ship is upgraded and a new design element is introduced. Maybe I should model in a shuttlebay like a mini spacedock.......... :). IF the JJEnterprise is "supposed" around the size of the Ent-E, the Excelsior would be like a small starbase with lots of detail. I'll now have to make a deck scaling chart to see how large the JJ Excelsior would be before I add any more detail.

Quote
I swear you're getting your ideas from baz... I mean, he started doing one! And now you've just blown him out of the water with this one!!
After the JJ Enterprise, all other ships are free game, my versions are not the correct versions. There are loads of possibilities. .....Baz does have good ideas.......sorry......*runs and hides*

Just because previous ships were bigger doesn't mean the new ones should be. The Sovereign is a perfect example.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 01:37:44 PM
Quote
OMG.  That is a beautiful JJ Excelsior!
And large too. Keeping in mind with the JJ-verse upscaling of ships, compared to the size comparison of the Enterprise and Excelsior in the "Prime-canon universe", the Excelsior would be almost twice as long as the Galaxy class with around 60 decks. :shock: Now to work on the Kelvin fleet. If anyone want to talk about JJ-verse ship scaling, talk about it in another thread. .......I probably just opened up a floodgate of arguments...... :(
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Villain on May 28, 2009, 01:44:01 PM
Just suggesting that it doesn't mean you have to make it bigger. Kind of limits options for you IMO, but still, it's an interesting design
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: krattle on May 28, 2009, 01:45:11 PM
To be honest I see nothing wrong with the JJ-verse scaling.  *Defends self from massive barrage of heavy rocks*  It's HIS take on the Star Trek universe, and if he wants larger ships, then so be it.  From the standpoint of shuttlecraft, I'm glad they made the ship larger.  I was getting tired of all the shuttles Voyager was able to hold somehow despite it's small size.  They lost, what, 17 shuttles throughout the show?  And somehow managed to fit the Delta Flyer in there?  The simple solution is to make the ship much larger.  And it looks as if the secondary hall is almost entirely a huge shuttle bay.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: FourChan on May 28, 2009, 01:45:37 PM
Weird...I never noticed that the JJPrise was so big. Anyways this is a ship i'm gonna be keeping my eyes on.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Villain on May 28, 2009, 01:49:53 PM
...this is a ship i'm gonna be keeping my eyes on.

QFT
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Johnnymuffintop on May 28, 2009, 02:02:51 PM
I'm loving that JJExcelsior... but I think she would have a more refit-like secondary hull.
Since the Enterprise took cues from both the original and the refit, I'm going to venture a guess and say any future JJ ship would be a blend of all of it's various refits.

Oh, and about the size discussion, I prefer it being around the size of the real Connie's, but maybe a second version that's the official size would be nice too, just to give some variety.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: CptBenSisko on May 28, 2009, 02:09:38 PM
Seems like everyone forgets about the '800' or so lives that Kirks father saves in the begining of the movie. Captain Pike says "..you father was captain of a starship for 12 min...he saved 800 lives including your mothers....and yours.." So assuming that the crew compliment of the Kelvin was 800.....for a ship that size a crew compliment of 1000 or so and a size of 725 meters for the Enterprise is not unreasonable...but enough of that I wanna see more Excelsior!!!!!!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shino Tenshi on May 28, 2009, 02:19:43 PM
Awesome excelsior!
but somehow the nacelle should be... well... "smoother"... dunno how to put it xD

Edit: Same goes for the pylons imho. ^^

Seems like everyone forgets about the '800' or so lives that Kirks father saves

Seems like everyone forgets about the '3.000' or so lives that are working on curent 342m aircraft-carriers....  :roll:
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: krattle on May 28, 2009, 02:33:05 PM
^^Good point, but a starship would be different for many reasons. 

And besides, the number of people carried aboard ships in all the other Trek shows has only been the necessary number.  The Enterprise-D held 1000 +/-, but it was never fully laden.  I'm sure it could carry thousands.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Nebula on May 28, 2009, 03:56:08 PM
we don't even know if all 800 lives were part of the crew... but shouldn't this be brought up else where....

great models anyway WileyCoyote
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: vonfrank on May 28, 2009, 04:43:42 PM
nothing personal, but if you make them THAT big in comparison to a galaxy class, i wont be Downloading it

i sudgest that you make it the regular size of an excelsior or maybe release two versions, small and big.

thats just my opinion.... the model work still looks amazing
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Billz on May 28, 2009, 05:35:56 PM
nothing personal, but if you make them THAT big in comparison to a galaxy class, i wont be Downloading it

i sudgest that you make it the regular size of an excelsior or maybe release two versions, small and big.

thats just my opinion.... the model work still looks amazing

Now this I have to agree with. The JJVerse ships may have been designed as 'eye-candy (even that is at a stretch)' but to make them nearly as big as the prime universe Galaxy class and twice as long with your interpritation of a JJCelsior just looks ridiculous.

Advice:
Keep the JJPrise about as big as the refit Ent (300 or so metres)
Make the JJCelsior the same size the prime universe Excelsior
Keep the Kelvin-variants as small depending on saucer scale as the Kelvin itself.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 06:01:44 PM
I will keep all JJ-verse ships scaled as they are currently- normal sized, no ginormous ships. The large ship featured in the pic below is around 18k polys.

Anyways, in the words of Captain Robau, "My God."
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shadowknight1 on May 28, 2009, 06:02:11 PM
I agree that the excel shouldn't be that big, but let's leave the JJ-verse size stuff for another thread guys.

It's a fantastic model Wiley, that I will download no matter the size.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 06:09:51 PM
Quote
I agree that the excel shouldn't be that big, but let's leave the JJ-verse size stuff for another thread guys.
Agreed. The Narada is now ingame(look for previous post). I built this new model and I got it ingame and I could possibly add more tendrils/spikey arms. I'm so happy. :D
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Billz on May 28, 2009, 06:24:53 PM
Quote
I agree that the excel shouldn't be that big, but let's leave the JJ-verse size stuff for another thread guys.
Agreed. The Narada is now ingame(look for previous post). I built this new model and I got it ingame and I could possibly add more tendrils/spikey arms. I'm so happy. :D

Any chance of a clearer screenshot? That one is very dark.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 28, 2009, 06:37:19 PM
Here you go! The Narada does not have speculars yet.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Billz on May 28, 2009, 06:41:20 PM
 :shock:

Awesome.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Bren on May 28, 2009, 07:37:31 PM
 :shock: Dear Spock, that's awesome! The big egg is a bit in your face, though...
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shadowknight1 on May 28, 2009, 08:45:58 PM
Sucks to be the Reliant...

The Narada looks sweet!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shino Tenshi on May 28, 2009, 09:46:50 PM
The big "arms" are looking a bit blocky, but that's some awesome stuff you got there! :D
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Aeries on May 29, 2009, 01:54:41 AM
HOLY CRAP that Narada is EPIC!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: szekeres2008 on May 29, 2009, 03:07:04 AM
 WOW a Treck XI pack is geting together, the Narada is realllllllllly detailed I will download it no matter the size.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: baz1701 on May 29, 2009, 04:00:00 AM

Quote
I swear you're getting your ideas from baz... I mean, he started doing one! And now you've just blown him out of the water with this one!!
After the JJ Enterprise, all other ships are free game, my versions are not the correct versions. There are loads of possibilities. .....Baz does have good ideas.......sorry......*runs and hides*

I take it as a complement that you run with your own versions of my ideas  :wink: Like the new ships though I was planning on going alittle more different with the JJExcelsior.

One day some one will pitch your fleet against mine, what a glorious battle that would be
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Lord Tribble on May 29, 2009, 04:55:48 AM
Looks at narada

SWEET JESUS :shock:

If you are going add more to it, could I suggest maybe having two versions? One essentially as it is now (for those with lesser computers) and one with the added stuff. Of course, thats depending on what it actually is poly wise at the mo. Looks like it'll be BIG.

Still, Great work!

Is that a giant egg the spikes are attached to lol?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Dalek on May 29, 2009, 05:05:10 AM
*dies*

Indeed, that is an Omigod! :P Fabby stuff once again Wiley! Maybe some cookie torpedoes could destroy it... :P
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Lord Tribble on May 29, 2009, 05:24:03 AM
*dies*

Indeed, that is an Omigod! :P Fabby stuff once again Wiley! Maybe some cookie torpedoes could destroy it... :P

Launch some at it for me dude!
My cookie torpedoes aren't delivered till tuesday...
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: MarkyD on May 29, 2009, 06:17:38 AM
nicely done mate, they both look great
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Eagleeye on May 29, 2009, 06:43:43 AM
Wow !
Very, very great ships indeed !!!
The Narada is really epic !
Launching Cookie Torpedo !  :)
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: szekeres2008 on May 30, 2009, 06:35:39 AM
 Very nice Narada, but what weapons will she have?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Dalek on May 30, 2009, 06:46:23 AM
Rocks probably. :P
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shadowknight1 on May 30, 2009, 01:47:34 PM
Looks at narada

SWEET JESUS :shock:

If you are going add more to it, could I suggest maybe having two versions? One essentially as it is now (for those with lesser computers) and one with the added stuff. Of course, thats depending on what it actually is poly wise at the mo. Looks like it'll be BIG.

Still, Great work!

Is that a giant egg the spikes are attached to lol?

That's essentially how it looked in the movie, just had so many spikes and tentacles one couldn't tell :P
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Lord Tribble on May 30, 2009, 02:00:00 PM
Looks at narada

SWEET JESUS :shock:

If you are going add more to it, could I suggest maybe having two versions? One essentially as it is now (for those with lesser computers) and one with the added stuff. Of course, thats depending on what it actually is poly wise at the mo. Looks like it'll be BIG.

Still, Great work!

Is that a giant egg the spikes are attached to lol?

That's essentially how it looked in the movie, just had so many spikes and tentacles one couldn't tell :P

Yeah probably, but maybe the egg should be a wee bit smaller. Just to make it a little less noticable.
Though I guess thats minor as long as it works ingame :)
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Nebula on May 30, 2009, 02:01:00 PM
(http://img.trekmovie.com/images/st09/st09aprilviral/narada.jpg)

From the "Star Trek" ARG
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Phaser on May 30, 2009, 02:25:00 PM
Cool.  I thought you weren't going to model the Narada?  Anyway, while it's an absolutely preposterous design, you've done great work making it manageable for BC.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: szekeres2008 on May 31, 2009, 09:50:25 AM
 I've just checked back te beginings of this topic, and there are some nice unreleased stuff, like the constellation, the Excalsior, the JJSaladin etc. are those still WIPs?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: vonfrank on May 31, 2009, 01:24:50 PM
AMAZING work!

cant wait to see it on BC files
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Lionus on May 31, 2009, 01:29:26 PM
I'd fire a volley of cookie torpedos if I'd know how.  :lol:
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shino Tenshi on May 31, 2009, 02:22:34 PM
You need 50 posts. ;)
I'll do it for you. Cookies away (+2) :D
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Lionus on May 31, 2009, 02:43:18 PM
yay! thanks. I'll return the favor later.  :)
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 31, 2009, 05:12:08 PM
Thanks for the cookies and extremely positive comments. I'll also repeat again and again-- DO NOT POST REFERENCE PICTURES IN THIS THREAD! It's likely that I already have the reference before you post. If anyone wants to give me reference pics of ships--- PM ME HERE (not in the thread).

Quote
I've just checked back te beginings of this topic, and there are some nice unreleased stuff, like the constellation, the Excelsior, the JJSaladin etc. are those still WIPs?
With the Narada, the overall ship is one that anyone can make- just make lots of spikes and tendrils in the basic shape of the Narada. The Narada is a difficult ship to make accurate for BC, and will be difficult to get ingame without any bugs. The Constellation and the Enterprise-A are still WIPs, textures will probably be shared from each. I've just started to pre-texture the Ent-A. The Excelsiors will probably be rebuilt, hopefully cleaner, because after building the JJ Excelsior, the whole building process is easier. All other ships are still WIPs, and I'll get to them eventually.

Meanwhile, I will work on BC gaming ships every other week to maximize my summer, so this week, I'm working on plastic model kits.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Darran on May 31, 2009, 06:43:49 PM
Plastic???? pfffft thats like sooooo 1990's (he says as he glues the tail fin on his airfix concorde) awsome ships tho wiley.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on May 31, 2009, 07:00:14 PM
Quote
Plastic???? pfffft thats like sooooo 1990's (he says as he glues the tail fin on his airfix concorde) awsome ships tho wiley.
(sorry for being offtopic) Yes, plastic model kits- Star Trek and Star Wars. I light them up with LEDs. Here's a sample of what I do:

http://s227.photobucket.com/albums/dd223/WileyCoyote1701/Model%20Kits/Enterprise%20E/
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: vonfrank on May 31, 2009, 08:43:38 PM
NICE

i have the same model of Sovereign that you have but i didn't take the time to "Aztec" the hull
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: Shadowknight1 on May 31, 2009, 08:55:23 PM
Quote
Plastic???? pfffft thats like sooooo 1990's (he says as he glues the tail fin on his airfix concorde) awsome ships tho wiley.
(sorry for being offtopic) Yes, plastic model kits- Star Trek and Star Wars. I light them up with LEDs. Here's a sample of what I do:

http://s227.photobucket.com/albums/dd223/WileyCoyote1701/Model%20Kits/Enterprise%20E/

Nice Sovvie model Wiley.  I don't have the patience for that kind of stuff tho...

Anyway, can't wait to see the rest of your WIP's brought to BC, you've got some awesome stuff on the burners. :D
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: 086gf on May 31, 2009, 09:16:22 PM
Thats a whole lot of epic right there! All the JJverse stuff will be released as a whole pack (within a few months after the movie is on dvd and with the real sounds ofcourse) right?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: krattle on June 01, 2009, 03:38:06 AM
Very nice Ent-E.  That's an extremely rare kit that goes for around $200 these days, minimum.  I'm amazed you have one.

Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: cjtol565 on June 01, 2009, 07:32:59 PM
Man WC, you're all around awesome. Talent must be nice to have!
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior
Post by: WileyCoyote on June 02, 2009, 01:07:35 PM
New plan (or old plan for people who actually care to look back at previous pages of my thread)- DO NOT POST OR PM ME ABOUT ANY REFERENCE PICS UNLESS I SAY SO! It's getting annoying for 3+ people giving me links to the very same jamesclyne.com concept art website. Enough already. I know lots of people are crazy about the new movie but this is ridiculous. I already had the reference pics days before people here noticed it. I think I now know how DJ Curtis feels about BC modeling.........

I must quote Johnnymuffintop:
Quote
That's you Wiley, always one step ahead.

(sorry for the capital letters, I just wanted to get my point across)
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Bren on June 02, 2009, 01:42:47 PM
Terribly sorry. Thought I was doing the right thing by PMing you, as you said before not to post them here.

Apologies again.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Villain on June 03, 2009, 11:19:54 AM
I really hate to be a buzzkill (And I know asking like such is rude), but Wiley, could you please post a kind of close up angled shot on the deflector of the Probert Ambassador? From the works I've seen regarding it it doesn't look right... As in, the dish was a lot shallower, for example.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 03, 2009, 11:43:43 AM
Here you go. :) From the original painting, there was almost no detail in the dish area.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Villain on June 03, 2009, 11:48:11 AM
That's what I mean, sort of... I hope this is allowed, as I'm posting it to try and explain what I'm getting at. The front of the secondary hull is a lot stumpier on the Probert prototype.

Just figured you'd be going for accuracy with some liberties, and while you did say you have references, they don't seem to match up. Though, chances are I could be in error.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: MarkyD on June 03, 2009, 11:50:23 AM
Real nice textures wiley, im not 100% with the torps, would like to see some more rounded ones..

good job mate.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 03, 2009, 12:02:29 PM
.....maybe I should say that my models are accurate to a point with a little bit of creative license. I'm basing mine off of the CGI version with some bits taken from the studio version.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 03, 2009, 12:04:10 PM
The torps look alright, I was more looking at something being more Excelsior Class style torpedo bays, but they look pretty good.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on June 03, 2009, 12:10:24 PM
 Very nice, but according to the pictures, the warp engines should be closer to each other, aren't they...?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 03, 2009, 12:27:13 PM
The picture is Probert's original sketch, the model next to it was a concept mesh whipped up after it, and the top is Wiley's version.

If the distance between the nacelles in the sketch was 1, and the distance in Probert's concept mesh was 3, then the distance in Wiley's is 2.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 03, 2009, 02:35:04 PM
I like Wiley's best. :D
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on June 03, 2009, 06:43:18 PM
indeed -
.....maybe I should say that my models are accurate to a point with a little bit of creative license. I'm basing mine off of the CGI version with some bits taken from the studio version.
so lets please leave it at that to end any further debate :)
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 06, 2009, 08:21:42 PM
Modders usually don't take requests and that design makes me barf anyways.  I'd never take it.
BTW, my name is also FarShot at startrekmovie.com, where that guy first posted those up.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Rusty0918 on June 06, 2009, 09:38:39 PM
I took it down.

You don't like it?
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 06, 2009, 10:11:36 PM
Quote
You don't like it?
It's not that. There is an unwritten rule that modders will not take requests. I already have an extensive list of ships that are awaiting hardpoints and textures. By going through the previous pages of this thread, I probably have 15+ ships I'm working off and on. With the image you posted, I already saw it.
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Brightland on June 07, 2009, 02:30:21 PM
The Kelvin fleet is great, the rest of course too xD
Title: Re: My WIPs - Proto-Ambassador, Kelvin fleet, JJ Excelsior PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 07, 2009, 05:40:48 PM
By going through the previous pages of this thread, I probably have 15+ ships I'm working off and on.

lol, He's not kidding there.  The amount of ships he's working on could probably take down a Borg Cube(not counting the Narada). :P

Seriously Wiley, you do top quality work.  Take your time with your mods, masterpieces take time.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 15, 2009, 10:04:48 PM
Quote
Seriously Wiley, you do top quality work.
Indeed. :)......... :shock: The Wrath of Khan Enterprise is currently 25.3k polys and has a botanical garden full of vegetation.  8) To fix some mesh mistakes, I completely rebuilt the saucer, engineering hull, and pylons. Textures are mostly done, I might have a few minor details to add. Enjoy!
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 15, 2009, 10:22:08 PM
That's awesome, are you going to make a Movie 3 version? Where the hull is patched up and it's damaged with some neat effects?
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 15, 2009, 10:23:33 PM
Quote
That's awesome, are you going to make a Movie 3 version? Where the hull is patched up and it's damaged with some neat effects
Yep.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 15, 2009, 10:24:59 PM
Sweet. Now, does this include killing Klingons in the saucer section explosion effect? :D
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 15, 2009, 10:28:01 PM
Quote
Sweet. Now, does this include killing Klingons in the saucer section explosion effect?
....is that a request for a self-destruct version? I'll also add movie sfx from movies 2(phasers) and 3(torpedoes).
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on June 15, 2009, 10:37:49 PM
It could do with some chamfering along the edges of the neck, saucer and nacelle pylons. But appart from those, its looking awesome.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on June 15, 2009, 10:39:25 PM
I don't like it Wiley, not at all...she's just way too damned beautiful!

Cookie!
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 15, 2009, 10:40:51 PM
Quote
It could do with some chamfering along the edges of the neck, saucer and nacelle pylons. But apart from those, its looking awesome.
That will require me remaking whole sections of the ship, which I am not going to do. I'm not going for absolute, total, mega-ultra realism. I've done enough to make me happy.

Quote
I don't like it Wiley, not at all...she's just way too damned beautiful!
Thanks for the cookie.....mmmmmmm. I guess no one will like the Enterprise having battle scorches making the ship look not as pristine.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on June 15, 2009, 11:10:30 PM
:P I had almost gotten used to docking ports with mesh errors. Having these nice ones almost looks, strange...
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on June 15, 2009, 11:20:10 PM
Quote
I don't like it Wiley, not at all...she's just way too damned beautiful!
Thanks for the cookie.....mmmmmmm. I guess no one will like the Enterprise having battle scorches making the ship look not as pristine.

LOL But of course it's Canon, so :P
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 16, 2009, 01:47:00 AM
I hope there's a lower power deflector add on part so you can have low power deflector when entering a starbase.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on June 16, 2009, 05:42:34 AM
 OMG :shock: After this I don't know what to expect for the Reliant, the miranda is one of my all time favourite, keep up the good work, can't wait for your older projects too! :lol:
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 16, 2009, 08:01:49 AM
Cookie away Wiley!  Those are some gorgeous images of the grey lady.  I especially love the way you did the warp glow on the inner warp grilles.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shino Tenshi on June 16, 2009, 08:06:43 AM
omg omg omg

Most beautiful connie ever!

Cookie 1up ^^
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: NeoKaede on June 16, 2009, 10:31:08 AM
Agreed, this is one of the best Connies I've seen. Excellent work, man :)
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 11:38:51 AM
Wrath of Khan damage is done, and so is the low-powered deflector.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 16, 2009, 11:41:31 AM
Yay! 'tis awesome as usual Wiley!
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 11:46:55 AM
I'm also not skipping on detail like the engineering registries, and docking port ship names. All of the main textures are at 2048 pixel resolution, while others are at 512, and 256. The texture sizes were based from Moonraker's Connie, which I where I started my textures from.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Centurus on June 16, 2009, 12:38:00 PM
You know what you should put as a slogan for when this ship is released?

THE REAL CONSTITUTION CLASS.  ACCEPT NO SUBSTITUTES!!!

Have a cookie from me for making me cry in happiness.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 16, 2009, 01:00:32 PM
Cent is the master of Connies at 9th Fleet, so take it from me, that was a compliment rarely heard about Connies from him. :wink:
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 16, 2009, 01:03:50 PM
Sweet, Wraith of Khan. Now we need a super damaged Reliant and a Nebula that will turn into a planet when the Nebula Explodes. :D
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 16, 2009, 01:29:49 PM
Nice damage there.  Too bad BC can't render that kind of damage ingame, we just get big holes. :P
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nx-809 on June 16, 2009, 02:18:19 PM
NCC-1701 rft is the best ship! :D A beautiful idea would be to use animated map for blinkin light like connie in TCMP to add an other detail!
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: ACES_HIGH on June 16, 2009, 02:31:02 PM
My God, Man! that is awesome. have a cookie on me
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 02:59:16 PM
Quote
A beautiful idea would be to use animated map for blinkin light like connie in TCMP to add an other detail
Though that would be cool to see, it is difficult to do and export it correctly to BC. The best way for me is to do blinking lights from NanoFX.

I have successfully done warp-speed nacelle/bussard texture swapping, so that will be added. I haven't done the deflector script yet. I'll use the regular TMP phaser sfx that we already have, but I'll change the torp sound to the one from ST:3. I'll see if I can make a torpedo similar to the ones shown in ST:2.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on June 16, 2009, 03:21:27 PM
Have you ever considered making a bird of pray?... One of the most used ships in trek history and the one we have only sh*tty models of. Plus it would be nice to see it side by side with your conny, which you will get a nifty cookie for :P
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on June 16, 2009, 03:38:57 PM
One of the most used ships in trek history and the one we have only sh*tty models of.
Hey now, lint made a nice one, though it did have some scaling issues.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Phoenix Bondi on June 16, 2009, 03:40:35 PM
A BOP would be awsome, im trying but i can not seem to get it right, nice work on the connie dude, got 6 now that im going to have to put together and see there be

Moons
yours
baz
marky-d's
and adonis
lint
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 16, 2009, 03:44:15 PM
Anyway, I think we should just slide back on-topic before it goes any further off-topic...

Curiosity question: Will there be a 1701 A?
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 03:54:40 PM
Quote
Will there be a 1701 A?
Yes. Aside from the coloring changes and some other minor details, they are basically the "same" ship.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 16, 2009, 03:57:17 PM
Hehe, goodie. There always seems to be more 1701 than 1701 A.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on June 16, 2009, 04:13:05 PM
[OT]but you know that the best one is "The N-C-C 1-7-0-1, not bloody A, B, C or D."  :P :lol: I wonder if someone has made a bridge plugin with the lines from the original series.. it would be nice to hear Sulu, Chekov and Uhura, not to mention Spock and Scotty.[/OT]
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 04:33:06 PM
I'll probably release the ships separately. For the 1701A, there will be some slight texture differences like hull plating, and spotlights.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Vanguard on June 16, 2009, 04:33:40 PM
There is one for the Voyager crew made by JB06, but sadly not one for the other series... Yet

As for the TMPrise nice work Wiley, awesome detail, cookies armed.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on June 16, 2009, 05:07:21 PM
Is there going to be high-res registeries?
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 05:14:31 PM
Quote
Is there going to be high-res registries?
I have never got ID map swapping to work. The existing registries are high res.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: NeoKaede on June 16, 2009, 05:26:58 PM
I have successfully done warp-speed nacelle/bussard texture swapping, so that will be added.

I don't remember the bussard lighting up during warp, only the grills.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 16, 2009, 05:31:46 PM
Quote
I don't remember the bussard lighting up during warp, only the grills.
Yes, I know. I meant that I got it to work on previous ships.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 16, 2009, 07:27:52 PM
Sounds like a winner Wiley.  I think I can finally retire Khaliban's model for good.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on June 16, 2009, 07:54:26 PM
we can retire every Constitution Class model we have....WZ Moon, Khaliban, P81, all of them! LOL
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: GRUNT on June 16, 2009, 08:08:04 PM
Wow i though final3.jpg was a movie cap. If it wasnt for the completely black background. Great work.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nx-809 on June 16, 2009, 08:14:22 PM
Wiley if you can interest i have st2 enterprise phaser take from dvd because reliant megaphaser and enterprise phaser have different sounds!
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on June 16, 2009, 09:11:28 PM
I have never got ID map swapping to work. The existing registries are high res.

If you want I can try to lend a hand on the ID swapping I have had some luck with it in the past.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 17, 2009, 09:53:40 AM
It's now ingame. To my surprise, there very little errors in the mesh, so it damages very nicely. I now got to work on speculars. Enjoy!
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Vanguard on June 17, 2009, 10:02:08 AM
Sorry... I'll just mop up this drool...

cookies.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shino Tenshi on June 17, 2009, 10:09:16 AM
You sure this isn't just another render?  :o

Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 17, 2009, 10:10:43 AM
Quote
You sure this isn't just another render?
That's truly ingame. I know it is awesome. It has a full botanical garden with trees and shrubs!
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 17, 2009, 10:17:39 AM
Imagine this baby epically rising up behind the Reliant... :o
Wiley, you've done so much for BC, there's no way we can give enough thanks. :)
*gives a cookie*
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 17, 2009, 10:29:49 AM
Quote
Wiley, you've done so much for BC, there's no way we can give enough thanks.
I just don't want BC to become one of those outdated games that nobody can play. Anyways, I'm trying to create a close-enough version of the ST2 torpedo. I already have a working version ingame basing it from from Sonic14's version. It uses the ST3 torp sfx. I love it when things work.
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: baz1701 on June 17, 2009, 12:22:42 PM
we can retire every Constitution Class model we have....WZ Moon, Khaliban, P81, all of them! LOL

Well you lot will still get my Connie as well, She'll be released in just over a week when I get back from a business trip.

Good work Wiley as usual, though the torp bay looks a little flat from the renders does it point in  the middle?
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 17, 2009, 12:23:13 PM
Quote
Wiley, you've done so much for BC, there's no way we can give enough thanks.
I just don't want BC to become one of those outdated games that nobody can play. Anyways, I'm trying to create a close-enough version of the ST2 torpedo. I already have a working version ingame basing it from from Sonic14's version. It uses the ST3 torp sfx. I love it when things work.

Noticed that instead of saying rising, I said resigning.  Fixed it.  Man, I'm off my game today. :lol:

Wiley, I hope that when ST-Excalibur comes out, you'll mod for both. :)
Title: Re: My WIPs - TMP Constitution -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FarShot on June 17, 2009, 12:27:05 PM
Good work Wiley as usual, though the torp bay looks a little flat from the renders does it point in  the middle?

 :shock:  It is flat! (sounds like we're talking about something else :lol:)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 17, 2009, 12:49:46 PM
Quote
It is flat! (sounds like we're talking about something else  :lol:)
No, the torpedo bay points up in the middle- look back at my previous renders.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 17, 2009, 01:45:25 PM
*gives Wiley his 301st cookie*

Absolutely fantastic work with the Enterprise.  Can't wait to blow up the Reliant with this baby.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: moed on June 17, 2009, 02:20:17 PM
Magnificent job Wiley!

Looks awesome.

Cookie  :D
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: StarTrekMike on June 17, 2009, 02:36:47 PM
Amazing to see this ship looking this good!

   Glad to hear that you are concentrating on making a good solid mesh...I cannot convey my relief about this thing taking damage well.

  Keep up the good work, hope to command her soon.

   Mike
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: admiral horton on June 17, 2009, 11:50:38 PM
incredible job :shock:
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 18, 2009, 12:03:25 AM
Quote
incredible job
Why thank you. :) I already have the ST2 torp completed with sfx, I might as well make the blue TMP torpedo, the greenish ST5 one, and the red ST6 one. The ST2 and ST6 Enterprise will have the 2 seperate torpedo types. It looks like the ST5 Enterprise has bluish impulse engines, and a whiter appearance. Can anyone confirm this without posting pictures?
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 18, 2009, 02:05:54 AM
It only has blue-ish impulse engines in the shots when she's entering the "great barrier".  Honestly, I wouldn't trust the visuals for ST5, there are so many things off in the Enterprise shots in that film.  Stick with ST6 for Enterprise-A references.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 18, 2009, 08:27:49 AM
Quote
Stick with ST6 for Enterprise-A references.
Ok. We can all just forget about ST5.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 18, 2009, 08:59:42 AM
i dont know what they were thinking when the writers wrote the movie
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 18, 2009, 09:00:56 AM
Quote
i dont know what they were thinking when the writers wrote the movie
I don't have a clue either. I was just wondering about a ST5 version of the Enterprise, but now back ontopic.....
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 18, 2009, 02:15:32 PM
The speculars are done. :)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on June 18, 2009, 02:30:26 PM
Absolutely perfect! I will try and give a cakae for this:D
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 18, 2009, 02:34:37 PM
 :shock:

 :)

 :D

Wow...that is one epic Consitution.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on June 18, 2009, 04:37:59 PM
indeed. *bounces a graviton particle cookie from the deflector dish*  :D
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on June 18, 2009, 04:40:26 PM
How about some nitpicking? xD  some persons in the windows or a little interior stuff?  :)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 18, 2009, 04:47:26 PM
The interior stuff is the arboretum. Trees, shrubs, and few other things to make it fun. :)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 18, 2009, 05:04:15 PM
im in love
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on June 18, 2009, 05:32:52 PM
Wiley, I can see a mesh error above the port engineering dock. Other than that, it looks great!
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 18, 2009, 05:51:16 PM
Wiley, I can see a mesh error above the port engineering dock. Other than that, it looks great!

I see it too, but it's far better than the errors all over all the docking ports on Khaliban's model.

Love those specs Wiley!
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Adonis on June 19, 2009, 07:08:03 AM
Wiley, I can see a mesh error above the port engineering dock. Other than that, it looks great!

I see it too, but it's far better than the errors all over all the docking ports on Khaliban's model.

Love those specs Wiley!

But don't forget that the Khaliban Connie was ported to BC without a smoothing redo. Wiley, the saucer egde specularity could be "hidden" behind the 3 stripes. Add the stripes to the specular map too in other words. :P
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 19, 2009, 11:16:54 AM
Quote
Wiley, the saucer egde specularity could be "hidden" behind the 3 stripes. Add the stripes to the specular map too in other words.
Ok, fixed. The Enterprise-A is now ingame.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on June 19, 2009, 11:29:47 AM
looks great wiley.  and it looks like you fixed the error by the docking port.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on June 19, 2009, 03:36:26 PM
yup, that looks perfect as my desktop wallpaper.  :lol:
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 19, 2009, 03:47:32 PM
this is truly a ship of beauty
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 19, 2009, 10:07:52 PM
Wiley any way u could do up some wallpapers for your connie 1680x1050 pixels????
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: 086gf on June 19, 2009, 10:58:25 PM
Help! My eyes are stuck! I can't look away from these awesome pics! Wow, just add 100 or so thousand polies and this would be a perfect cgi movie quality model...would'nt need to change a thing...just make it weigh more.

EDIT: Oh, and what about the blue torp(ST:TMP) and the green torp(ST:TFF)? Just curious since I don't think any of the refits and A's out there have one of those as an alternate texture as far as I know.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 19, 2009, 11:06:37 PM
Quote
Oh, and what about the blue torp(ST:TMP) and the green torp(ST:TFF)?
The clean ST2 Enterprise will feature both the blue TMP torps and the WOK torps. The ST6 Enterprise has only the red torps. I already have these working ingame and all are custom made(no reusing older weapons or sfx).
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 20, 2009, 12:02:30 AM
These ships are awesome. I can't wait until he does Star Trek IV cause I guarantee Wiley could make a impressive and awesome looking Bird of Prey.
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Bigkap on June 21, 2009, 01:14:41 PM
Very impressive ships here Wiley! They're undoubtedly in good hands  :D
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on June 22, 2009, 02:21:51 AM
Wiley this ship is just jaw dropping good and looks to be one of the greatest BC constitution refit models to date, so I hate to say this it feels like such a nitpick for such an awsome ship but at least to me the saucer looks a bit ... segmented... I dont know if there is a better way to put it. It could be just me and like I said I really really hate to say it because it does seem like nitpicking. still its jaw dropping goregeous and still definately giving a cookie for all this work
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Chronocidal Guy on June 24, 2009, 07:44:03 PM
Sheesh, I go away for.. ok, let's just ignore how long I've been gone... and I come back and we've upgraded to this kind of Connie? Holy crap, that's beautiful.

Know what's hilarious?  This now has more polys than my 24k 2.0 Sovereign model. :lol:

Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthunder on June 24, 2009, 07:59:27 PM
Time to break out a 3.0 Sovereign model then, CG :)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Phaser on June 24, 2009, 08:18:13 PM
Sheesh, I go away for.. ok, let's just ignore how long I've been gone... and I come back and we've upgraded to this kind of Connie? Holy crap, that's beautiful.

Know what's hilarious?  This now has more polys than my 24k 2.0 Sovereign model. :lol:


:lol:
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS
Post by: WileyCoyote on June 24, 2009, 09:47:56 PM
Quote
now what's hilarious?  This now has more polys than my 24k 2.0 Sovereign model.
My model is now 27.1k polys. I've updated the saucer, a simple rebuild, which now has 50 segments instead of 40. It now looks less segmented and I slightly made the saucer a slight bit thinner, but not too thin. I also tweaked the saucer rim textures in which the windows are "cut in half" by the saucer grid, which is something I guess no one noticed but it adds another bit of "canon" to the ship.

If anyone is comparing this TMP Connie to CG's Sovereign 2.0, my model is 25.1k polys and the botanical garden vegetation adds another 2k polys.

I'm happy that everyone is loving this!  :)
Title: Re: My WIPs - TMP Constitution ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS
Post by: WileyCoyote on June 24, 2009, 11:26:38 PM
Here's some ingame pics of the new ST3 Enterprise. All TMP Enterprise ships have been updated with the new saucer.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on June 24, 2009, 11:37:31 PM
nice.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on June 25, 2009, 12:41:08 AM
Wiley, your work is incredible. Well done!
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 25, 2009, 01:32:24 AM
Not a reference image but...I can't tell the difference. *Feeds Wiley a cookie*

(http://movies.trekcore.com/gallery/albums/tsfs/ch5/tsfs0520.jpg)
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Judge King on June 25, 2009, 07:34:48 AM
Firing transphasic cookie.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on June 25, 2009, 08:12:39 AM
Aside from the mesh errors along the edge of the saucer section in the first of that latest load of screenshots, it doesn't look half bad.

+1 cookie
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthunder on June 25, 2009, 10:31:36 AM
Aside from the mesh errors along the edge of the saucer section in the first of that latest load of screenshots, it doesn't look half bad.

+1 cookie

Huh? What mesh errors?

I do concur on the cookie part however.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on June 25, 2009, 11:46:11 AM
yeah I don't see any mesh errors either....

huh....

and I agree! cookie time!
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 25, 2009, 12:34:04 PM
The only mesh errors that do show on the model is a small section of the port nacelle, a docking port, and one of the arboretum windows. They are very small and are not distracting.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: krattle on June 25, 2009, 01:28:10 PM
And I can't even find the one on the nacelle.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on June 25, 2009, 01:35:13 PM
oooooooh i like, i like.
cant wait for this baby to come out!
cookie!!!!
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 25, 2009, 03:45:41 PM
I have nothing to show yet, but Reliant 2.0 is being worked on.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on June 25, 2009, 03:52:33 PM
Reliant 2.0? What happened to Reliant 1.0? :P Good to hear we're getting something almost like a Canon TMP Fleet. :D
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on June 25, 2009, 03:54:00 PM
Aside from the mesh errors along the edge of the saucer section in the first of that latest load of screenshots, it doesn't look half bad.

+1 cookie

Huh? What mesh errors?

I do concur on the cookie part however.

These mesh errors within the red border I added. Might be just some unsmoothed parts.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 25, 2009, 04:02:42 PM
Quote
Might be just some unsmoothed parts.
.....or the specular mapping. :)

Quote
Reliant 2.0? What happened to Reliant 1.0?
It still exists, but now I have a completely textured TMP Connie to do kitbashes with.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 25, 2009, 05:31:35 PM
Reliant 1.0 (pretty much the same model other than the bridge module, and saucer) is under construction.  :D
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 25, 2009, 06:00:04 PM
WOW WOW WOW WOW WOW WOW
cookie torp incoming
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darran on June 25, 2009, 06:18:47 PM
Wiley shouldnt be allowed any more cookies, they'll make him cyberfat :D great work there wiley but im not gonna give you a cookie because i'm watching out for your cybercolesterol
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 25, 2009, 06:28:27 PM
My cookie is guaranteed to make you lose cyberweight and gain inspiration.  :P

Terrific work on the Connie in all her forms, and the Reliant is shaping up nicely. :D
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: StarTrekMike on June 25, 2009, 06:37:36 PM
Wow!

  I can't wait to finally play a Connie and  Miranda that do not have glaring damage issues.

   and they look stunning to boot!

   Great work wily...you are doing a amazing job with my two favorite ships.

    Mike
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on June 25, 2009, 06:40:57 PM
took me a couple days to stop drooling... truely the enterprise looks perfect now.. and the reliant looks like it is going to be well on its way *gives a cookie*
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on June 25, 2009, 09:21:45 PM
will we get a miranda class with lit up engines and blanks as well...
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 25, 2009, 09:51:08 PM
The good thing about the Reliant and the Connie, it that their textures can be used interchangibly, meaning that their textures can be used for other ships like the saucer and nacelles. Adding the blank textures is the last thing I think about.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on June 25, 2009, 09:55:29 PM
awesome...i wanna retire zambie sans miranda model with something more accurate...and i want a DS9/TNG variant..thats why i asked...look forward to more pics big guy!
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on June 26, 2009, 12:44:11 AM
Reliant 1.0 (pretty much the same model other than the bridge module, and saucer) is under construction.  :D

Wow, now you know you'll have to do all the Miranda styles since this one looks beautiful.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 26, 2009, 10:23:02 AM
Quote
Wow, now you know you'll have to do all the Miranda styles since this one looks beautiful
I guess......  I'm almost done with construction. I still have to add much more stuff to it. Enjoy! :D
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on June 26, 2009, 11:02:47 AM
(http://icanhascheezburger.files.wordpress.com/2007/05/do-want.jpg)
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: mckinneyc on June 26, 2009, 12:43:39 PM
Wiley you really are bringing sexy back TMP style!!!!!
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on June 26, 2009, 01:33:25 PM
Wiley you really are bringing sexy back TMP style!!!!!

Yep!!!!

Wiley I'm gonna have to ask you to stop making these gorgeous ships...my keyboard just can't handle all the incoming drool :P
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 26, 2009, 06:14:35 PM
Reliant's looking nice Wiley!  FYI, I don't care in particular if you make the other Mirrys or not, the Reliant by herself is fine by me. :D
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 26, 2009, 06:33:05 PM
the only diff between the eras for a standard miranda are the impulse engines no biggie there though i do not understand why they has a variant with an extra set of connie size impulse engines on the roolbar
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on June 26, 2009, 06:38:13 PM
they had that for greater speed and maneuverability.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shino Tenshi on June 26, 2009, 10:27:56 PM
And then there're the Saratoga, Lantree and Soyuz subtypes. ;)
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 26, 2009, 11:36:43 PM
Quote
And then there're the Saratoga, Lantree and Soyuz subtypes.
I'll see what mood I'm in when I'm done with the Reliant. Anyways, upper "greeblies" have been added.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 26, 2009, 11:48:02 PM
i repeat my ealier post WOW WOW WOW WOW WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i hate to say this cause ZZ is a friend of mine but u did a hell of a lot better with building the rollbar
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on June 27, 2009, 05:58:06 AM
ZZ didnt model anything did he?... but his pack is the best, until now i think :P
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 27, 2009, 06:52:18 AM
yes he built the enitre miranda pack
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on June 27, 2009, 10:55:44 PM
looks amazing wiley. friggin amazing work!
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on June 28, 2009, 01:18:14 AM
Fantastic work as usual Wiley! :D
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: krattle on June 28, 2009, 03:00:29 AM
We're all one big, happy fleet!
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on June 28, 2009, 03:11:28 AM
indeed - very much impressive Wiley! :D
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Picky on June 28, 2009, 05:26:34 AM
Fantastic ships! My favourite motion picture has always been The Wrath of Khan, also because it is the first Star Trek film which showed the growing up progress of the characters and started the adventures of the "new" (regenerated by the Genesis effect) Spock.
Compliments for those ships. Just curious: they will be released as a pack or as single ships?
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 28, 2009, 06:03:37 PM
Quote
Just curious: they will be released as a pack or as single ships
I might release one as a "preview" ship before the pack. My plans about ship-packs can change.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Starforce2 on June 29, 2009, 12:16:04 AM
whats your view on kitbashing? The detail and textures on these parts are really good, and I am sure you've noticed the many excelcior reliant and connie kitbashes on bcfiles. (not sure if you have an excel, oberth, or the starleage dn engeneering section required for some) but it's something you ought to consider. If your ships aren't bashable (meaning easy to break up and rearange) perhaps you can release a parts pack with parts already broken? Granted, some bashes are just ugly. But some are really cool and it gets kinda lame only working with low end p81 models that are 10 years out of date, even if they do have the boost of gafy textures.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on June 29, 2009, 11:00:09 AM
Quote
perhaps you can release a parts pack with parts already broken?
...maybe. I'm done with the underside of the Reliant. It is now 27.2k polys and I still have not removed the extra unseen polys yet.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on June 29, 2009, 11:22:31 AM
who cares if Mirandas are bit flimsy.. they're beautiful and they have soul, just like Alfa Romeos.. I can hardly wait for these beauties.  :D *fires tri-kobalt cookie.. with choco chips on top*
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on June 29, 2009, 11:25:41 AM
fan-frackin-tastic
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Starforce2 on June 29, 2009, 12:54:29 PM
fan-frackin-tastic

seconded..with a side of drool on keyboard.
Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on June 29, 2009, 04:10:23 PM
Wiley, you keep making us salivate excessively over your work like this and well all gonna need new keyboards and/or laptops by the time this is released.

mad props dude! keep it rollin!

Title: Re: My WIPs - Reliant in progress -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: ACES_HIGH on June 29, 2009, 04:18:41 PM
fan-frackin-tastic
I couldn't have said it better myself.
have another cookie wiley.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 01, 2009, 10:01:51 AM
Some people were wondering if I was doing a Regula 1 space observatory. Here it is in its 42.2k poly glory.  :D The ST:1 version is the same station, but with additional labs/offices.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on July 01, 2009, 10:03:42 AM
Nice work. Could it be you are really fast?  :P
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on July 01, 2009, 10:04:39 AM
awesome!!!!

BC needed a new station like that badly!
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on July 01, 2009, 10:35:15 AM
geez, Wiley, do you like ever sleep? lol :P
youre like a machine!   :)
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Tuskin38 on July 01, 2009, 11:02:05 AM
geez, Wiley, do you like ever sleep? lol :P
youre like a machine!   :)

He doesn't sleep, he regenerates.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Furyofaseraph on July 01, 2009, 11:31:58 AM
+1 Cookie.

I am impressed at how fast you modelled that out.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on July 01, 2009, 01:17:26 PM
Dude...awesome!  :D
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 01, 2009, 01:45:31 PM
Wiley, you continue to amaze.  Great job.
Title: Re: My WIPs - ST3 Enterprise ingame -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 01, 2009, 02:13:34 PM
WOW WOW WOW WOW WOW WOW
cookie torp incoming

I repeat my previous post absolutely stunning
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Picky on July 01, 2009, 02:21:22 PM
It is exactly the station seen in the film! Did you use infrared to scan the prop?!
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 01, 2009, 02:32:24 PM
Quote
Did you use infrared to scan the prop?!
I wish. :) I just used some schematics and a few screencaps from the movies. Much of the main structure is created with splines, then lathed to create the 360 degree round shape. I can't wait to see it ingame.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on July 01, 2009, 03:26:57 PM
the way you have the station positioned you have to eliminate some of the extra pods for Regula 1 or turn it upside down in its current config for the orbital office..but im sure you already knew that LOL...and after the regula 1 is done..you can eliminate the bottom piece to make Starbase 375 from DS9
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 01, 2009, 11:49:51 PM
Textures are coming together on the Reliant. Don't worry, the rollbar is still there, it's just way above the ship.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthunder on July 02, 2009, 12:03:45 AM
Holy hell that looks awesome. Without the rollbar present, it looks like a Soyuz Class variant:

http://memory-alpha.org/en/wiki/File:USS_Bozeman,_aft.jpg

Will you be making the Soyuz as well as the Miranda and Lantree?
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 02, 2009, 12:16:44 AM
Quote
Will you be making the Soyuz as well as the Miranda and Lantree?
Maybe.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 02, 2009, 01:44:41 PM
There needs to be a smiley for awesomeness like this Wiley.  We need a drooling smiley!
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Morgan on July 02, 2009, 02:30:11 PM
A new Regula type and Miranda? Very nice Wiley I can't wait.
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 02, 2009, 03:11:02 PM
damn dude  :shock: . cookie!
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on July 02, 2009, 04:06:00 PM
this would be ugly to someone who can't see lol

Wiley I bow down to your awesomeness
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 02, 2009, 04:08:46 PM
this would be ugly to someone who can't see lol

It wouldn't even be ugly. They just wouldn't be able to see it based on that statement.

I am so glad we're finally getting a new form of (extremely high poly) station. Particularly Regula. This really is a TMP pack. :D
Title: Re: My WIPs - Regula 1 -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Bigkap on July 02, 2009, 04:31:57 PM
This, as always, looks amazing Wiley! Can't wait for all this TMP goodness  :D
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 02, 2009, 07:59:08 PM
The Reliant is done. Now I just got to export it for BC use.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: ACES_HIGH on July 02, 2009, 08:19:27 PM
awesome, although it looks like some textures are missing around the Torpedo tubes
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 02, 2009, 08:27:45 PM
Quote
it looks like some textures are missing around the Torpedo tubes
That area is supposed to be one color, I think I still have some room for adding more detail.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 02, 2009, 08:36:32 PM
where are the RCS thruster vents on the saucer rim i see the yellow marking but no thruster vents same on connie
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 02, 2009, 08:39:39 PM
Quote
where are the RCS thruster vents on the saucer rim i see the yellow marking but no thruster vents same on connie
Those are not usually on all of the time. I'll add them as black rectangles.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 02, 2009, 09:22:03 PM
cool just want to help ya make this the best tmp ships ever
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 02, 2009, 11:06:55 PM
Quote
cool just want to help ya make this the best tmp ships ever
No problem. It was a quick fix. The Reliant is now working ingame and it damages very well also (first image is slightly photoshopped).
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on July 02, 2009, 11:40:50 PM
Wiley, are you using omnis or spotlights to illuminate your registries in Max? I only ask because the lighting looks unnatural.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: baz1701 on July 03, 2009, 04:05:55 AM
Reliant looking good, but if I recall from the ST2 DVD extras they made the Reliants bridge lights red to make it look more evil?
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 03, 2009, 08:45:46 AM
Quote
if I recall from the ST2 DVD extras they made the Reliants bridge lights red to make it look more evil
I'll do that with blinkers.

Quote
are you using omnis or spotlights to illuminate your registries in Max?
Neither- the registry spotlights are the alpha channels of the textures. The scene is lit with omni lights.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on July 03, 2009, 09:13:04 AM
So you create the registry lights by hand?
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 03, 2009, 09:24:38 AM
Quote
So you create the registry lights by hand?
Yes and no. In Photoshop, you can make good spotlights by creating another document and going to Render>Lighting Effects. Once opened, you should see 4 sections- Style, Light Type, Properties, and Texture channel (don't use this one, I don't). change the background color in Properties to black, so you won't have a lighter square around your spotlight. Then just move the points composing the spotlight and you are done. Just copy the spotlight into your alpha channel.

Some lights can be done with a blurry brush tool, but not all.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on July 03, 2009, 09:54:19 AM
Ah, ok. I always thought you baked your lighting in from Max. Not bad for the photoshop method. (I never really liked that method.)

+karma
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on July 03, 2009, 10:00:58 AM
That's an awesome job you've done there while....
Though I think there is one little thing you need to see...
Catch me on WLM!
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Tuskin38 on July 03, 2009, 10:02:12 AM
That reliant is freaking awesome. Good Job.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 03, 2009, 11:00:24 AM
Something about the speculars on the back section (the box bit) doesn't look right...
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 03, 2009, 11:57:20 AM
Quote
Something about the speculars on the back section (the box bit) doesn't look right..
Some of the speculars I had to make up because they were not as pronounced as the saucer aztec.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 03, 2009, 12:10:39 PM
I think it would look better if all the visible hull paneling was vertical instead of a mash between horizontal and vertical. Make sit seem more consistent and thats how I rate a lot of my stuff.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 06, 2009, 05:27:50 PM
I've fixed the torpedo bay, nacelle lights both red and the ones that are lit on the inside, and I also fixed the connection between the nacelle pylons and the nacelles so they are off center like the studio model.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 06, 2009, 05:31:30 PM
Nice work.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on July 06, 2009, 06:00:45 PM
Another small detail...i would post a reference shot but you don't want that LOLOL.....but the bridge lights on the Reliant are indeed red..and the lower sensor dome lights..that are white/yellowish on the Enterprise are two red dots on the Miranda class.... check the Reliants approach to the Enterprise in TWOK to see what i mean...I'm not being picky as I can make these changes for myself...but you've done a spectacular job on two of my favorite TMP ships i figured you would want them as perfect as possible..
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 06, 2009, 06:14:52 PM
the bridge lights on the Reliant are indeed red.

Yep, though if I recall subtly. it was more the lense flairs that were reddish wasn't it?
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 06, 2009, 06:16:09 PM
Quote
Yep, though if I recall subtly. it was more the lense flairs that were reddish wasn't it?
The lights were more of a golden-red and they will be lit with blinkers.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 06, 2009, 06:17:53 PM
Ah. Fair enough.
Title: Re: My WIPs - Reliant finished -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on July 06, 2009, 07:04:05 PM
very well...i await the magic that his Wiley Coyote!!! Super GENIUS!!!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 07, 2009, 01:54:50 PM
I've decided to rebuild my Excelsior and to keep it under the 30k range for these TMP ships. The new Excelsior is now 18.5k polys and that's with the regular and refit hulls. This is a significant reduction in polys compared to version 1. I still have to build the aft torp tubes, details in the neck, upper the lower sections of the saucer, and the extra parts for the refit. Enjoy! 8)
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 07, 2009, 02:09:49 PM
TMP pack here u come cookie away
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 07, 2009, 02:18:29 PM
Ooh, very pretty Wiley! It's great to have a rebuild! :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: ACES_HIGH on July 07, 2009, 02:58:59 PM
oh man, your just awesome
have another cookie
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on July 07, 2009, 03:45:57 PM
you know, if he would have this much cookies IRL, he would be SuperSizeWiley..  :lol: *fires a cookie*
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: eclipse74569 on July 07, 2009, 04:11:10 PM
Yeah, with the rate of cookies going, if you thought he couldn't keep up with Road Runner :P.

Great work Wiley as usual!  I WILL one day be a great modeler (if I can get off my lazy butt to do it) like you!   COOKIE
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: mckinneyc on July 07, 2009, 04:47:00 PM
My God that's a big ship.

Not as big as her modder I think.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Barihawk on July 07, 2009, 04:54:47 PM
It's work like this that is inspiring me to download Blender and a few tutorials.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on July 07, 2009, 05:11:40 PM
YESSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!44 :D Even a lakota variant, I love your works.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 07, 2009, 05:56:39 PM
Looks a lot cleaner.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 07, 2009, 06:01:49 PM
That is one lovely Excelsior.  Your skills have improved greatly since your early models. :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 07, 2009, 07:35:03 PM
The Excelsior and refit pieces are done. The NX/NCC Excelsior will be around 23k polys, and the Lakota/Ent-B is around 26k polys. Other small details like phaser emitters will be added during the texturing process.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Vanguard on July 07, 2009, 07:42:37 PM
/drool

That looks... Awesome!

cookied.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Barihawk on July 07, 2009, 07:56:48 PM
Whenever it gets hardpointed, please make sure there's a USS Hood :). It's a dishonor to Starfleet's most famous captain, crew, and ship (and Gene's personal contribution to the franchise) that we often forget her :(. Plus it goes along with the FC Excelsior Bridge for once :P.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 07, 2009, 08:44:36 PM
 :shock: :shock: :shock:....  damn.......thats all i can say bro.....damn
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 07, 2009, 08:50:02 PM
Whenever it gets hardpointed, please make sure there's a USS Hood :). It's a dishonor to Starfleet's most famous captain, crew, and ship (and Gene's personal contribution to the franchise) that we often forget her :(. Plus it goes along with the FC Excelsior Bridge for once :P.

And lets not forget about the Lakota if memory serves she had some extra phaser emitters mounted below the secondary impulse engines housing and there was one mounted on top of the warp pylon housing
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on July 07, 2009, 08:54:43 PM
Can I have your babies or do I have to get into line?  :P J/K..
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on July 07, 2009, 09:39:35 PM
First that awsome TMP Constitution
Then the Regula 1
Then the Miranda
Now this Excelsior.

I drool anymore I will short out the keyboard!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on July 08, 2009, 06:40:43 AM
it goes like: WHOOOOOOOOOOOAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!!!!!


cookie anyway
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: StarTrekMike on July 08, 2009, 01:11:45 PM
Simply amazing wiley!

  I have been waiting for a all in one pack for TMP ships and this seems to be the one to keep.

   DJ and you should team up on a project...that would be amazing to see.

   Mike
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 08, 2009, 06:10:58 PM
Wiley, will the textures you made for the last Excelsior line up nicely for mapping this one?
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 08, 2009, 08:29:36 PM
If I know Wiley, he's probably cooking up brand new textures for the new model.  We'll see how well I know Wiley, I guess  :P
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 08, 2009, 08:33:11 PM
the old ones were pretty good.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 08, 2009, 11:09:58 PM
Quote
Wiley, will the textures you made for the last Excelsior line up nicely for mapping this one?
I tried, and they do not match up that well.

Quote
If I know Wiley, he's probably cooking up brand new textures for the new model.  We'll see how well I know Wiley, I guess
........and that's why I'm creating all new textures for the Excelsior. I was able to use some of the textures of version 1, like the large curved design on the upper saucer section. Since I'm doing all of these TMP ships at the same time, I've developed a texturing style that works for me. I've also attached a sample of the new 2048 res textures I've created.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 09, 2009, 12:52:26 AM
w00t, I called it!  :P  Looks like a nicely done texture map there Wiley
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on July 09, 2009, 09:58:55 AM
 Do you plan to release a big TMP pack of these ships? Will you release the Starbase you were working on months ago with your other TMP beauties?
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 09, 2009, 10:12:31 AM
Quote
Do you plan to release a big TMP pack of these ships? Will you release the Starbase you were working on months ago with your other TMP beauties?
Yes and yes. I'm going to rebuild the main section of the spacedock, because when seeing it ingame, the interior did not have that large-scale sense.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on July 09, 2009, 02:21:54 PM
 Fantastic! :D I look forward to it
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 09, 2009, 04:25:58 PM
Nice.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on July 10, 2009, 01:38:43 AM
awesomeness!  :dance
thank you so much  :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: MarkyD on July 10, 2009, 11:46:14 AM
Great job on these wiley
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JamesTiberiusKirk on July 10, 2009, 12:00:03 PM
me <3 tmp

can hardly wait to play these. i especially like the excelsior
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 10, 2009, 12:05:50 PM
Geeze, Wiley. Down boy. xD Haha good work.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 10, 2009, 03:15:38 PM
Ship textures are being applied.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 10, 2009, 04:07:35 PM
 i think im in love......:dance
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CptBenSisko on July 10, 2009, 04:31:39 PM
woooooooow........................................













i think i just creamed my pants................
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on July 10, 2009, 05:06:50 PM
Have you learnt about ID swapping yet Wiley? Because, it would be incredible to have an Excelsior (2 models, base and Lakota refit) but to have ID swapping so that all registeries (canon) can be done.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Bigkap on July 10, 2009, 06:03:19 PM
 :o Awesome!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on July 10, 2009, 07:05:00 PM
 :shock: holy shizznit, Wiley - thats looking really fking good! :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 10, 2009, 07:44:19 PM
That is one gorgeous Excelsior you've got there!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: moed on July 10, 2009, 08:26:54 PM
Fantastic!

Cookie
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Phaser on July 10, 2009, 09:35:06 PM
Very, very nice indeed!!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: angryandorian on July 10, 2009, 09:37:07 PM
Sweet!  :P
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kaempfer on July 10, 2009, 10:43:10 PM
Ooooh! :D Can't wait to fly this girl and blow up some klinks!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on July 11, 2009, 03:38:16 AM
Have you learnt about ID swapping yet Wiley? Because, it would be incredible to have an Excelsior (2 models, base and Lakota refit) but to have ID swapping so that all registeries (canon) can be done.

Wiley if you need help with ID swapping I will be willing to lend a hand I think half the ships in my BC install I have modded to use id swapping at this point, and this stuff looks so awsome I would love to contribute
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: NeoKaede on July 11, 2009, 04:22:58 AM
Pretty!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 11, 2009, 08:56:27 AM
Quote
Wiley if you need help with ID swapping I will be willing to lend a hand I think half the ships in my BC install I have modded to use id swapping at this point, and this stuff looks so awsome I would love to contribute
Since the Excelsior class has 20+ ships, id swapping is definitely needed. I see with ships that have map swapping, the "default" that's mapped is a blank one, but swaps to the correct name ingame.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: King Class Scout on July 11, 2009, 11:00:09 AM
it just hit me... are you doing the "refit" version as well? (winged)

I believe the name "USS Gorkon" is on the list as well.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 11, 2009, 11:01:34 AM
it just hit me... are you doing the "refit" version as well? (winged)

I believe the name "USS Gorkon" is on the list as well.

Yup. I believe there was a pic with the refit stardrive on the previous page...
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 11, 2009, 11:53:37 AM
indeed there is
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 11, 2009, 11:06:50 PM
Quote
Have you learnt about ID swapping yet Wiley?
Would I have to detach the ID map sections from the mesh for them to be swapped? Anyways, here's some more renders.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on July 11, 2009, 11:34:05 PM
Idealy the id's should be on a single texture map and then the script can be set up to swap out that particular map, but multiple textures can be swapped out if needed .

and that ship is looking incredible
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 11, 2009, 11:37:33 PM
just wow.  that's looking great.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 11, 2009, 11:44:21 PM
Quote
Idealy the id's should be on a single texture map and then the script can be set up to swap out that particular map, but multiple textures can be swapped out if needed .
I could have used ID map swapping for the Kelvin ships, but due to issues I was not able to. I'll do what I can for the Excelsior. The Excelsior is the "ultimate test" to see if I can do ID map swapping.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Darkthorne on July 11, 2009, 11:49:01 PM
I could have used ID map swapping for the Kelvin ships, but due to issues I was not able to. I'll do what I can for the Excelsior. The Excelsior is the "ultimate test" to see if I can do ID map swapping.

as I said if you need any help on that end let me know
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Phaser on July 12, 2009, 09:17:02 PM
*Whistles*

It's amazing what you can do while still keeping a low poly count.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 12, 2009, 11:10:35 PM
Quote
It's amazing what you can do while still keeping a low poly count
I'm slowly learning. :)
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 12, 2009, 11:12:27 PM
I knew there was hope. ;)
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 14, 2009, 09:33:48 AM
After I saw today's POTD of my Kelvin going against the Planet Killer, I quickly noticed how "low quality" the planet killer was. So last night, in about 45 minutes time, I built a 3.6k poly Planet Killer and textured it. Enjoy! :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on July 14, 2009, 09:35:33 AM
Wow, only 45 minutes? I'm impressed.
+krama
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 14, 2009, 09:38:46 AM
Quote
Wow, only 45 minutes? I'm impressed
Just think of it- the overall shape is 4 cylindrical objects, with the largest one having a large round cut in it. I made a cylinder with 40 sides and 10 height segments and moved the points around to make a rocky shape. I cloned the section and slightly tweaked each section.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: gdata on July 14, 2009, 10:22:36 AM
After I saw today's POTD of my Kelvin going against the Planet Killer, I quickly noticed how "low quality" the planet killer was. So last night, in about 45 minutes time, I built a 3.6k poly Planet Killer and textured it. Enjoy! :D

Omg, that one's cool. 45 minutes? You're kidding.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 14, 2009, 10:32:44 AM
Quote
Omg, that one's cool. 45 minutes? You're kidding.
Maybe an hour. It's large and ingame. :)
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 14, 2009, 10:40:12 AM
wiley u never cease to amaze what u can do hope those excal guys are watching ya
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 14, 2009, 10:45:15 AM
Quote
wiley u never cease to amaze what u can do hope those excal guys are watching ya
I was a part of Excal for a little bit- they gave me the McKinley Drydock. I still have no clue how to bump map. The drydock was not very fun because of the lack of reference images. Ships are more fun and I do not have a deadline. I work on my own time. Plus, they are probably happier that they have us making an effort for modding BC.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 14, 2009, 02:19:32 PM
So last night, in about 45 minutes time, I built a 3.6k poly Planet Killer and textured it.

Showoff. :P Hehe, good work bro!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on July 14, 2009, 02:27:38 PM
OMG that's awesome!!!

hmm maybe that doomsday machine's mouth can be animated??
just a thought...
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: ACES_HIGH on July 14, 2009, 03:08:26 PM
you rock man
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on July 14, 2009, 03:17:08 PM
it looks really good! :D  the very best yet of it!  :D
tho to me, the Planet Killer always did look like a giant spliff lol :P  8)
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 14, 2009, 03:18:08 PM
it looks really good! :D  the very best yet of it!  :D
tho to me, the Planet Killer always did look like a giant spliff lol :P  8)

 :D hahah i like that
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 14, 2009, 03:40:28 PM
Quote
hmm maybe that doomsday machine's mouth can be animated??
Umm...no.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Joshmaul on July 14, 2009, 03:52:31 PM
it looks really good! :D  the very best yet of it!  :D
tho to me, the Planet Killer always did look like a giant spliff lol :P  8)

Now that you mention it, it does...

See? Marijuana CAN kill you!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Nebula on July 14, 2009, 04:14:23 PM
Quote
hmm maybe that doomsday machine's mouth can be animated??
Umm...no.

aww :( ah well.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on July 14, 2009, 04:28:05 PM
A new planet killer?

Goody.

I love how you have given a TOS-R feel to it. I like the TOS version but I think, given the choice, that the remastered version is much better then the 60s version, even if it does have only slight changes to the 60s one.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 14, 2009, 05:56:15 PM
Holy cow, in 45 minutes?!  That is awesome work Wiley!  Have a cookie!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: JimmyB76 on July 14, 2009, 07:22:50 PM
lol all the cookies are gonna keep adding to his sugar rush and make him less able to sleep :P
*gives another cookie*
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 14, 2009, 08:08:41 PM
lol all the cookies are gonna keep adding to his sugar rush and make him less able to sleep :P
*gives another cookie*


hahaha dont tell us that, than wed think well get these ships alot faster   :lol:
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 16, 2009, 10:51:35 AM
The upper structure is about done. You should notice that the NX-Excelsior bridge module and impulse covering are in place and I can swap them out anytime.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dawg81 on July 16, 2009, 12:29:49 PM
fantastic work wiley
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lionus on July 16, 2009, 02:17:16 PM
I can hardly wait that I get to see these beauties on my new gaming rig.. they will be so beautiful..
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 16, 2009, 03:49:41 PM
So we're getting both the NCC and NX Excels?  Sweetness!
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 16, 2009, 03:59:34 PM
very nice.
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: MarkyD on July 16, 2009, 06:37:13 PM
Great work on those textures wiley mate
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on July 17, 2009, 02:09:57 AM
 Wiley your Kelvin fleet kicks ass!!! :D
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: StarTrekMike on July 17, 2009, 04:44:06 PM
I can honestly say this is just looking so good...words cannot describe the amount of detail and care you have put into these timeless classics.

  how are you going to handle the refit versus the 'A'...will one be more powerful than the other?

  Mike
Title: Re: My WIPs - Excelsior rebuild -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: FourChan on July 25, 2009, 12:57:52 AM
Took me a while to read through the thousands of posts to get the images, but you have some awesome ships done while I am away Wiley, have a few cookies for those.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 29, 2009, 10:48:04 AM
For the last few days I'm been working on a new JJprise. It's just under 30k polys. I was able to add a few things that I was not able to in my previous versions.  Enjoy! :)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: baz1701 on July 29, 2009, 10:54:23 AM
LOL I think you have just made Shadowknights day.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 29, 2009, 10:56:13 AM
Maybe we should work together on JJ-verse ships since we are the only ones doing them. :)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on July 29, 2009, 11:02:37 AM
Jeebus Wiley another one? It's even better than the last one! xD
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 29, 2009, 11:05:02 AM
Quote
Jeebus Wiley another one? It's even better than the last one!
Exactly. Practice makes prefect.....well almost. :) So many curves.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: baz1701 on July 29, 2009, 11:05:16 AM
Works for me, though yours are more canon than mine.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Tuskin38 on July 29, 2009, 12:17:44 PM
So what have you added?
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: Lord Tribble on July 29, 2009, 12:47:57 PM
For the last few days I'm been working on a new JJprise. It's just under 30k polys. I was able to add a few things that I was not able to in my previous versions.  Enjoy! :)

This image has never been more appropriate:

(http://www.hurrhurr.com/wordpress/wp-content/uploads/2007/11/mask-still32.jpg)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: DJ Curtis on July 29, 2009, 01:46:03 PM
wow man, that's pretty nice.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Phoenix Bondi on July 29, 2009, 01:59:17 PM
wow man, that's pretty nice.

and that ladys and gentlemen was the WORLDS BIGGEST UNDERSTATEMENT lol
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 29, 2009, 02:28:41 PM
LOL I think you have just made Shadowknights day.

He made it a little more tolerable. ;)  *grumbles* Stupid work and stupid moving furniture around.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: thewallis on July 29, 2009, 02:37:47 PM
Wow! Looks absaloutly awsome. Was well hoping you were gona make a more detailed version. One thing was on my mind tho. You should well make the viewscreen seethrough, so you can see the inside of the bridge. ( Like the scene where the camera pans out from the bridge, then around the ship. ) Just a thought. Awsome wrk budd.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Kirk on July 29, 2009, 02:58:00 PM
^too many polys that will go unnoticed
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 29, 2009, 03:48:55 PM
that is one SEXY beast! :D WAY better than the prior
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: MarkyD on July 29, 2009, 04:07:23 PM
Very nice work mate.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Billz on July 29, 2009, 04:45:45 PM
More XI goodness for me to tear through with the JLSBorg Cube!  :D

'Cookie torpedoes, full spread!'.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 29, 2009, 05:15:22 PM
Cool stuff Wiley dude. ;]

too many polys that will go unnoticed

Unless you're me. xD
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 29, 2009, 07:51:29 PM
If Wiley were to do the bridge viewscreen like in the movie, it would only be a texture.  Though that would be cool.

Okay, now that I have time, I noticed two things about the aft nacelles.  The first is one that I think you're probably going to get to shortly, the "vents" on the insides of the nacelles.  The second is the "ball" in the inside of the nacelle cap is a little small.  Beyond that, I have to say she looks bloody brilliant.

EDIT: I'm not trying to be nitpicky, those are just things that popped out at me.  This version is fantastic and I'm sure you have a few more tricks to her before she's done.  :D  Have a cookie!
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: StarTrekMike on July 30, 2009, 01:51:04 AM
I know the last version that wiley made did not damage very well (as he specified)...will this one damage better?

 Mike
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Aeries on July 30, 2009, 02:29:07 AM
I know the last version that wiley made did not damage very well (as he specified)

It wasn't a unified mesh. If this one is, then it'll damage much nicer.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: thewallis on July 30, 2009, 03:28:51 AM
It would be awsum if wiley used a texture. As long as you could see the bridge. Ever since iv seen that scene from the film(and of course everyones work on this forum) its made me wana start modding. Sorry all for waffling on.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: bankruptstudios on July 30, 2009, 05:17:52 AM
She is hot stuff!! A thought jest occurred to me. For a project latter you could do a different TMP/JJ Enterprise by flipping the nacelle pylons, butting the deflector back in the engineering hull, moving the neck forward and flatting the sides of the nacelles a little, but still keep the the basic look. Jest a thought.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: AndrewJ on July 30, 2009, 07:08:00 PM
Very nice work, as I have always believed MOAR POLYS!.. bring forth ze detail.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 30, 2009, 10:48:34 PM
Quote
Very nice work, as I have always believed MOAR POLYS!.. bring forth ze detail.
Then you will not have a perfect ship working ingame, if it gets ingame with all of the detail. Sure it would be cool to see the bridge through the viewsrceen/window, but I will think about just making a texture for it anyways. It's a very small portion of the ship.

For the extra stuff to be added to the ship, it will be easy to do. nd for the ship taking damage, I'll probably give the ship to Limey for mesh cleanup.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 30, 2009, 10:53:53 PM
Very nice work, as I have always believed MOAR POLYS!.. bring forth ze detail.

not to mention those running "antique" rigs (like me) cant handle all that detail....
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 30, 2009, 10:59:21 PM
Well Wiley, like I said, the only detail I noticed missing was the inner-facing vents on the nacelles, but I have faith that you know what you're doing.  I've loved each version of the JJPrise you've done and they've continued to get better. :)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WileyCoyote on July 30, 2009, 11:00:52 PM
Quote
not to mention those running "antique" rigs (like me) cant handle all that detail....
It's mainly texture detail that lags gameplay. It's always good to include 2048-res, 1042-res, and an optional 512-res textures for ships. My personal goal is to keep all of my ships below the maximum of 30k polys. It takes practice to get it to a much lower amount.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: WillDecker on July 31, 2009, 12:21:12 AM
I am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome  :dance
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lord Tribble on July 31, 2009, 04:46:53 AM
Quote
not to mention those running "antique" rigs (like me) cant handle all that detail....
It's mainly texture detail that lags gameplay. It's always good to include 2048-res, 1042-res, and an optional 512-res textures for ships. My personal goal is to keep all of my ships below the maximum of 30k polys. It takes practice to get it to a much lower amount.


I think higher poly ships also lag older systems when taking damage, I had to turn visible damage off with your kelvin ships, which are awesome btw, because the game lagged so much under fire. (I'm only guessing the poly count is the problem as the models file size is much larger than anything else on my install)

As for your new jjprise...

"Cookies armed sir..."

"FIRE EVERYTHING!!!!"
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: thewallis on July 31, 2009, 05:25:46 AM
I know this a bit off topic slightly ( im still a bit of a newbi ) but does anyone know if it would be possible to see the front half of the saucer section from the bridge viewscreen. Oh, and a viewscreen window texture on the bridge would be awsum. Shes gona be awsum wiley. :D
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 31, 2009, 08:41:27 AM
Quote
I know this a bit off topic slightly ( im still a bit of a newbi ) but does anyone know if it would be possible to see the front half of the saucer section from the bridge viewscreen.
It's possible. With some ship's hardpoints, there are forward, back, left and right views, I could just place the forward view just outside the bridge. Not all ships have these systems though.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: CyAn1d3 on July 31, 2009, 10:28:38 AM
i still wanna know who plans on doing the bridge.
but i wouldnt know whaaat it loooooks like.... cuz ima broke mofo.  :lol:
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 31, 2009, 11:03:09 AM
I've removed about 1k of unneeded polys, so now the count is down to 28.9k polys. I'm now giving the mesh to Limey for cleanup.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: MarkyD on July 31, 2009, 11:05:54 AM
Looks very nice mate.  8)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lord Tribble on July 31, 2009, 01:15:39 PM
Looking at that back view, you might want to change the shape of the impulse vents. I'm pretty sure they continue the round curve at the side rather than squaring off at the tip. Those new bits in the inside of the nacelles extends further towards the back too.
(Those qmx model images I posted show what I mean if that wasn't clear)

Other than that, that rear shot is pure win. :)

(cookie)
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 31, 2009, 01:28:52 PM
Looking at that back view, you might want to change the shape of the impulse vents. I'm pretty sure they continue the round curve at the side rather than squaring off at the tip. Those new bits in the inside of the nacelles extends further towards the back too.
(Those qmx model images I posted show what I mean if that wasn't clear)

Other than that, that rear shot is pure win. :)

(cookie)
Actually, no they don't continue to the rim, that's one of the very very few things wrong with the QMx model.  Wiley did the impulse engine just right.  Though you are right about the warp vents not extending back quite far enough, that's a small thing.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: Aeries on July 31, 2009, 01:30:52 PM
I'm now giving the mesh to Limey for cleanup.

He's pretty darn good at that. :]
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lord Tribble on July 31, 2009, 01:41:42 PM
Looking at that back view, you might want to change the shape of the impulse vents. I'm pretty sure they continue the round curve at the side rather than squaring off at the tip. Those new bits in the inside of the nacelles extends further towards the back too.
(Those qmx model images I posted show what I mean if that wasn't clear)

Other than that, that rear shot is pure win. :)

(cookie)
Actually, no they don't continue to the rim, that's one of the very very few things wrong with the QMx model.  Wiley did the impulse engine just right.  Though you are right about the warp vents not extending back quite far enough, that's a small thing.


*Looks at un-docking clip on youtube*

Ah so it is! Make that pure win+1 then :lol:
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Tuskin38 on July 31, 2009, 03:23:56 PM
I am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome  :dance

That is not possible to do in BC. I'm pretty sure...
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: szekeres2008 on July 31, 2009, 04:02:07 PM
 :shock: This is going to be some seriously hot ship, can't wait :shock:
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Johnnymuffintop on July 31, 2009, 05:08:39 PM
I am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome  :dance

That is not possible to do in BC. I'm pretty sure...

It could be done with an animated texture. Instead of actually making them move, just have the seems between each piece start to glow, giving the illusion of it opening.

^That's the best I can come up with.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Lord Tribble on July 31, 2009, 05:56:32 PM
I am just curious about one thing: Will the intercoolers move when the ship goes to warp like in the move. But all in all I like how the model looks awesome  :dance

That is not possible to do in BC. I'm pretty sure...

It could be done with an animated texture. Instead of actually making them move, just have the seems between each piece start to glow, giving the illusion of it opening.
^That's the best I can come up with.

The engine warm up script (think thats what its called) could be used to swap the texture on the fins and dish during warp. Or have a MVAM warp mode maybe.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shino Tenshi on July 31, 2009, 06:08:48 PM
FTech :D
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 31, 2009, 07:31:52 PM
FTech :D

Precisely.  That's how Wiley did the bussard color swap in the first version and how the CGI Voyager ship's engines moved.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on July 31, 2009, 10:39:57 PM
Ftech is a good idea for many things, but the more I add to my ships, the more likely people will have problems using my ship. The one thing I really want to learn correctly is how to do animated bussards.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Shadowknight1 on July 31, 2009, 11:45:46 PM
Whatever you decide to do will be cool Wiley, though I hope you can get the animated bussards working. :D
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: King Class Scout on August 01, 2009, 06:56:22 AM
I believe I have a Connie with animated Bussards. (checks) yup.  there's a link in Anduril's constitution readme to a setup Dreamyards did for it.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE P
Post by: WileyCoyote on August 01, 2009, 08:45:04 AM
Thanks for that, but the link is old.
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: krattle on August 03, 2009, 02:16:10 AM
The spine of the ship looks...underdetailed.  It's very minor, but there is a small spine detail on the back of the neck.  It's not really necessary to model, but perhaps as part of the textures...
Title: Re: My WIPs - Brand Spankin' New JJprise -- PLS DON'T POST TO ME ANY REFERENCE PICS!
Post by: Dalek on August 03, 2009, 06:35:25 AM
He probably knwos this as he did it with his most recent JJPrise.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 01:29:45 PM
The NX and USS Excelsiors are done. I'm doing ID swapping for the ships. I still have the refit version left to texture. Enjoy! :D
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 05, 2009, 01:30:24 PM
Very pretty Wiley! 8)
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 01:33:12 PM
I also added a single phaser emitter between the impulse domes on the NCC version. I did that since the Lakota fired a phaser beam from that area in DS9.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on August 05, 2009, 02:04:06 PM
best excelsiors I've seen.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 02:16:52 PM
Quote
best excelsiors I've seen.
Wow. Coming from you that's awesome! :)
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 05, 2009, 02:18:27 PM
Quote
best excelsiors I've seen.
Wow. Coming from you that's awesome! :)

All the ships we've seen from you are "the best". Getting that from DJ confirms it. :)
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Picky on August 05, 2009, 02:26:03 PM
I agree with you, these are really the best Excelsiors ever done :D!
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: King Class Scout on August 05, 2009, 04:21:39 PM
thinking of Excelsiors.  was it you or Baz that conceived a JJ Excelsior?

now, if someone could remove the "suck" from an Excelce...
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 05, 2009, 04:23:53 PM
baz has done a JJ Excelsior and at oen point I remember Wiley started one...
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: 086gf on August 05, 2009, 04:46:28 PM
Remember with excel's in tmp the nacelles light up on the top part and in tng its the band around the nacelles.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: JimmyB76 on August 05, 2009, 04:52:31 PM
just a quick random question (i might have asked before but i forget) did the Lakota's also light up around the nacelles, as well as on top?
i thought i had seen that somewhere in DS9 tho might not have been the Lakota...
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 05, 2009, 05:01:25 PM
The Lakota doesn't. There's just a little blue ring on the front of the nacelles that lights up as well.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: JimmyB76 on August 05, 2009, 05:55:40 PM
hmm i wonder where i have seen that...
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Darran on August 05, 2009, 06:49:26 PM
the excel in Voy: Flashbacks?
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 05, 2009, 06:54:56 PM
Darran is correct, the Lakota only had the front glow thing, the Excel in Voyager: Flashback had the fully glowing nacelle.

EDIT: Forgot TrekCore links don't work.  Stupid me >_<
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Kirk on August 05, 2009, 07:00:14 PM
trekcore links never work

Edit: Also, thread title...
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 07:01:09 PM
I also added a faint glow for the upper section of the nacelle. This is what I know for the nacelle glowing:

TMP Excelsior- always off, on in-warp
TNG Excelsior- always on
TMP & TNG Refit- glows in front, rest always off, on in-warp?
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 05, 2009, 07:06:05 PM
I took care of it Kirk.  I totally forgot that TrekCore links don't work.

Hm, sounds like a plan to me Wiley. :)
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 05, 2009, 07:07:29 PM
if i may ask whats the poly counts on the excels and the reliant (i know shouldve asked earlier but i was too busy drooling)
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: moed on August 05, 2009, 07:10:52 PM
As perfect as it gets Wiley!

Beautiful job.

Cookie.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 08:03:29 PM
Quote
if i may ask whats the poly counts on the excels and the reliant (i know shouldve asked earlier but i was too busy drooling)

The Excelsiors are around 23.8k polys. Refit Excelsiors are around 25.2k polys. The Reliant is 29.2k polys. The Constitution Refit is 27.1k polys.

I also added the NCC-Excel impulse deck(2 domes) and the side of the engineering hull to the ID map, so the impulse domes can be redish for the Lakota, and the engineering hull sides with registry stripe can change between each ship depending on the era and type of ship
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 05, 2009, 09:13:52 PM
how can the reliant be so high compared to the larger ships???
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Nebula on August 05, 2009, 09:14:50 PM
how can the reliant be so high compared to the larger ships???

it has more details in the hull....
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 05, 2009, 11:19:24 PM
Quote
it has more details in the hull....
....and in the areas between the impulse engine and the torpedo launching bay. The Reliant has more pieces than the other TMP ships. The Excelsior is not very detailed and made up of more simpler shapes.
Title: Re: My WIPs - NX and USS Excelsior texturing done- DON'T POST REFERENCE PICS!
Post by: Joshmaul on August 06, 2009, 01:21:46 AM
Quote
it has more details in the hull....
....and in the areas between the impulse engine and the torpedo launching bay. The Reliant has more pieces than the other TMP ships. The Excelsior is not very detailed and made up of more simpler shapes.

That's because the Excelsior is evil and must be destroyed. Well, the NX one anyway. I will enjoy putting a few torpedoes into her...with the NCC-2000. Go Sulu!

Hmm. Temporal paradoxes FTW.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 06, 2009, 04:28:47 PM
The Refit Excelsior is almost done. I still have to recolor most parts of the ship since the refit is not blue. Enjoy! :)
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Bones on August 06, 2009, 04:37:12 PM
Teal paint ? I guess it doesn't arrive till tueasday :lol:
Dude you just brought this ship to perfection ! cooookie !
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Joshmaul on August 06, 2009, 05:39:55 PM
Teal paint ? I guess it doesn't arrive till tueasday :lol:

*groan* You just had to go there, didn't you?
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 06, 2009, 11:14:12 PM
Very nice work Wiley, beautiful.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: szekeres2008 on August 07, 2009, 02:42:21 AM
oh yes :D The Lakota is as great as in the show.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Maxloef on August 07, 2009, 08:57:30 AM
awsome work wiley :D could you uhm, make a special refit, with phaser arrays and strips i think id look awsome :D

if not great job anyways :D
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 07, 2009, 09:22:28 AM
Quote
could you uhm, make a special refit, with phaser arrays and strips i think id look awsome
I don't usually take requests. I'm trying to make this pack "close enough" to "canon." One thing I noticed, for the TNG and TNG Refit Excelsiors, since all of the ships are based from the original studio model with no major changes, TNG phasers only fire one beam, while the ships themselves have 2 emitters for one phaser. Maybe ILM thought no one would notice. I was thinking of this when I start on the HPs.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 07, 2009, 09:32:21 AM
TNG phasers only fire one beam, while the ships themselves have 2 emitters for one phaser.

There's a good chance people would complain about it cos to them, they'd expect a beam coming out of each emitter. Sometimes sticking with Canon doesn't work all the time.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Aeries on August 07, 2009, 12:51:25 PM
The addon to the secondary hull on the studio model is a lot more curved than what you've done. It still looks alright, but I'd pronounce the concave curvatures of the secondary hull addon more to match the studio model as it looks a little too much like a 'glue & gum' addon here. Just a thought. I found some VERY good references earlier, I might dig them up if you need them. Otherwise that's just my two cents. Good model otherwise.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on August 07, 2009, 01:58:44 PM
Actually its not the lakota, its the enterprise b isnt it wiley? awesome work. Great stuff you do and fast aswell!
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Dalek on August 07, 2009, 02:13:03 PM
Enterprise B and Lakota are basically the same ship. :)
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 07, 2009, 02:43:56 PM
The Enterprise-B and the Lakota are the same ship other than name changes and hardpoints. It exported great and here is a pic of it in MPE. :)
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 07, 2009, 06:00:17 PM
Great news with that Wiley!
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: eclipse74569 on August 08, 2009, 12:17:22 AM
Alright, I'm really hoping my PC will be able to handle this...if not it goes to the Laptop :P
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Adonis on August 08, 2009, 02:54:08 PM
Quote
could you uhm, make a special refit, with phaser arrays and strips i think id look awsome
I don't usually take requests. I'm trying to make this pack "close enough" to "canon." One thing I noticed, for the TNG and TNG Refit Excelsiors, since all of the ships are based from the original studio model with no major changes, TNG phasers only fire one beam, while the ships themselves have 2 emitters for one phaser. Maybe ILM thought no one would notice. I was thinking of this when I start on the HPs.

And don't forget that TNG Excelsior impulse crystals are red, not blue.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 08, 2009, 03:47:08 PM

1)Mod releases are to be announced in the proper forum section.
2)Author has asked for his thread to not have any reference pix posted to it.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 08, 2009, 04:43:14 PM
Quote
And don't forget that TNG Excelsior impulse crystals are red, not blue.
I did notice that for the Lakota. I was also looking at some Dominion Wars battle scenes, and it looks like the impulse crystals are blue/green.
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 08, 2009, 05:15:54 PM
again mate, your textures are looking great. 8)
Title: Re: My WIPs - Refit Excelsior texturing mostly done- DON'T POST REFERENCE PICS!
Post by: Adonis on August 09, 2009, 08:57:06 PM
Quote
And don't forget that TNG Excelsior impulse crystals are red, not blue.
I did notice that for the Lakota. I was also looking at some Dominion Wars battle scenes, and it looks like the impulse crystals are blue/green.

Actually, mix of of green and red, green being predominant, I've rechecked.
Title: Re: My WIPs - NX Excelsior ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 10, 2009, 02:58:57 PM
The NX Excelsior is ingame and with ID map swapping working. :) I'm having some difficulties with using both ID map swapping and the engine warm-up script.
Title: Re: My WIPs - NX Excelsior ingame- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on August 10, 2009, 03:52:12 PM
Love it man.
Title: Re: My WIPs - NX Excelsior ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 10, 2009, 06:24:22 PM
Fantastic work on the NX-Excel.
Title: Re: My WIPs - NX Excelsior ingame- DON'T POST REFERENCE PICS!
Post by: CyAn1d3 on August 10, 2009, 08:25:17 PM
i friggin want that.
damn good work wiley
Title: Re: My WIPs - NX Excelsior ingame- DON'T POST REFERENCE PICS!
Post by: Bigkap on August 10, 2009, 09:02:46 PM
Absolutly brilliant work Wiley! These look incredible!
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 10, 2009, 11:58:50 PM
The USS Excelsior and the USS Enterprise-B are now ingame. :D
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 11, 2009, 01:13:25 AM
Captain Sulu and Captain Harriman would approve.  Well done Wiley.  Enjoy a cookie. :)
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on August 11, 2009, 01:14:27 AM
Looking good Wiley.  Are they in game with placeholder HP's or are you done the scripting already too?
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 11, 2009, 04:53:28 AM
Nice mate, look awsome, textures are class.
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 11, 2009, 09:20:07 AM
Quote
Looking good Wiley.  Are they in game with placeholder HP's or are you done the scripting already too?
They have their final HPs, but I still have to change the values of systems and create icons for the ships.
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on August 11, 2009, 10:04:29 AM
The ship looks awesome :D
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: eclipse74569 on August 11, 2009, 10:22:23 AM
Wiley, if you don't stop this awesomeness I'm just gonna have to make you fat with all these cookies :P
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 11, 2009, 01:34:39 PM
Wiley, if you don't stop this awesomeness I'm just gonna have to make you fat with all these cookies :P

And just think, he hasn't started the JJPrise 4.0's textures yet, nor has he shown any new work he's done on Regula or Spacedock. ;)  Wiley is like a modding Tribble.  :P
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on August 11, 2009, 01:57:08 PM
lol he has a few WIP on the go.
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: limey BSc. on August 11, 2009, 02:05:19 PM
he hasn't started the JJPrise 4.0's textures yet

And on that note, I've finished the poly reduction and emailed it back to Wiley ;)
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on August 11, 2009, 09:52:46 PM
Can't wait to grab these bad boys!!! Wiley will i have your persmission to convert these models to Armada once they are released? Of course they will not be altered in anyway shape or form save maybe the texure resolution being reduced to prevent PC lag...
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 12, 2009, 09:50:15 AM
with all due respect sisko to armada i would love to see them in excalibur. Very highly detailed ships
Title: Re: My WIPs - Excelsiors ingame- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on August 12, 2009, 10:16:00 AM
well i wanna see them in every game LOLOL
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 12, 2009, 02:57:12 PM
I had to do the Centaur-class since I already built the parts for it. Enjoy! :)
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: CyAn1d3 on August 12, 2009, 03:10:18 PM
looks a heluva lot better than what we got... IMO
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: martyr on August 12, 2009, 04:18:23 PM
oh man oh man

i love me some centaur
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: JimmyB76 on August 12, 2009, 05:02:13 PM
very nice!
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Billz on August 12, 2009, 06:11:34 PM
A new Centaur? Me likey. :D

I was wondering if you still were planning on doing all cannon registeries for the Excelsior and refits, using ID swapping or will it just be the Excelsior (NX and NCC), Enterprise-B and Lakota?
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 12, 2009, 06:41:20 PM
Quote
I was wondering if you still were planning on doing all cannon registeries for the Excelsior and refits, using ID swapping or will it just be the Excelsior (NX and NCC), Enterprise-B and Lakota?
I could do all the registries, but honestly, who uses all of those ships? I could make a few extra ships that were used frequently in the series, like the Crazy Horse, Melbourne, Hood, Valley Forge, and maybe Righteous for fun. I also have the engine warm-up script working. I'll start adding this to the other Excelsior ships.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Kirk on August 12, 2009, 06:44:02 PM
I like how you are using the NX as the testbed for your scripting. :P
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 12, 2009, 06:46:11 PM
FINALLY an excel that uses ftech warp powerup
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 12, 2009, 06:47:23 PM
Quote
I like how you are using the NX as the testbed for your scripting.
It was the first ship in the script.  :) I'll also see if I can get the other ships (TMP Constitution, Miranda) to use ID map swapping. Who knows, I'll rebuild my Kelvin (a bit tempting) and use map swapping for it too.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 12, 2009, 06:49:50 PM
Quote
I like how you are using the NX as the testbed for your scripting.
It was the first ship in the script.  :)
And obviously a heck of a lot more stable than the ship in the movie.  :P  Looking fantastic Wiley.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: moed on August 12, 2009, 07:43:28 PM
Once again, awesome work Wiley!

Curious, in total, how many ships/classes of ships are you planning on releasing once you're "done" with this batch (can't think of a better word for it) of modding?

Cookie for Centaur  :D
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Bones on August 12, 2009, 08:37:24 PM
They are outstanding ! any chance to see Raging Queen or Curry ? somehow I like those crazy kitbashes :D
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 12, 2009, 10:30:00 PM
Quote
Curious, in total, how many ships/classes of ships are you planning on releasing once you're "done" with this batch (can't think of a better word for it) of modding?
It's too early to tell. What we have is:

TMP Constitution (ST2/ST3/ST6 Enterprise) fleet?
TMP Miranda (Reliant) variants?
TMP/TNG Excelsior (NX, USS, Refits) fleet?
Centaur (TMP/TNG version)
Regula/ST1 observatory (built, untextured)
Spacedock (partially built/textured)

It's a lot of ships. I do have plans for more things to add, but I would like to get a few more of these ships out of the way before I start building again.

Quote
any chance to see Raging Queen or Curry ? somehow I like those crazy kitbashes
Possibly (no reference pics please). :)
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 12, 2009, 11:16:18 PM
That's a lot of ships and stations.  :shock:

If I may make a suggestion, I don't think we need too many variants of the Miranda...at the most, the Saratoga with TNG weaponry, but I don't see a reason for the Sitak(or whichever one had the extra impulse engines)...the main ones we ever saw were the Reliant, the Saratoga, and the Majestic.

Wiley, you've done retextures for the wacky ones before, I don't think you need reference shots. :P

You're gonna be busy for a while though Wiley, but just for being willing to do a project of this magnitude earns you a cookie.  Bravo.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 12, 2009, 11:31:29 PM
Quote
I don't think we need too many variants of the Miranda
Exactly. For the Miranda, we have the TNG/DS9 Saratoga, Lantree (without rollbar), TMP Reliant, DS9 Majestic, and Brattain (TNG: Cause and Effect).

Quote
You're gonna be busy for a while though Wiley, but just for being willing to do a project of this magnitude earns you a cookie.  Bravo.
I tend to think of it as several smaller projects.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Bren on August 12, 2009, 11:48:24 PM
The Brattain was from TNG Night Terrors, and had the famous "USS Brittain" misprint on it's saucer.

The ship in Cause and Effect was the Bozeman.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: szekeres2008 on August 13, 2009, 02:53:20 AM
 :shock: :shock: :shock: WOW Wiley you amazed me
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 13, 2009, 04:21:54 AM
Good stuff mate.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 13, 2009, 11:55:48 AM
The NCC Excelsior and the Enterprise-B now have in-warp lit nacelles. I love it when things work. :D Now to work on the TNG HPs. Looking at reference pics I just now noticed that the Lakota does not have registry lights on the saucer or on the engineering hull. Should I keep them lit?
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 13, 2009, 12:28:14 PM
I say keep em lit.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Darkthunder on August 13, 2009, 01:04:17 PM
I say, chalk it up to being a visual effects oversight... and keep it lit :P
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on August 13, 2009, 01:56:31 PM
nah, i would say make it as canon as possible.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Billz on August 13, 2009, 02:00:15 PM
Quote
I was wondering if you still were planning on doing all cannon registeries for the Excelsior and refits, using ID swapping or will it just be the Excelsior (NX and NCC), Enterprise-B and Lakota?
I could do all the registries, but honestly, who uses all of those ships? I could make a few extra ships that were used frequently in the series, like the Crazy Horse, Melbourne, Hood, Valley Forge, and maybe Righteous for fun. I also have the engine warm-up script working. I'll start adding this to the other Excelsior ships.

People seem to ask for the Hood everytime a new Excelsior mod is released. Personally, I don't know why the Hood is such a fan favorite, or can't remember, but heres a list that may go over very well:

USS Excelsior (NX and NCC)
USS Enterprise-B
USS Lakota
USS Hood
USS Valley Forge
USS Crazy Horse

And your Centaur

That would probably be the best way to please Excelsior fans. It all looks awesome though.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: JimmyB76 on August 13, 2009, 02:10:21 PM
Should I keep them lit?
ya id say go for it :)
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Shino Tenshi on August 13, 2009, 03:30:11 PM
Maybe they were saving energy during the war.... lol
But as we are not always at war when using her ingame.. keep 'em lit :D

Cookie btw ;)
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Darkthunder on August 13, 2009, 04:58:44 PM
People seem to ask for the Hood everytime a new Excelsior mod is released. Personally, I don't know why the Hood is such a fan favorite, or can't remember, but heres a list that may go over very well:

If memory serves, the USS Hood was the ship Commander Riker served on before accepting a position as First Officer on the Enterprise.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Dawg81 on August 13, 2009, 05:53:21 PM
well Wiley u are really gonna have to watch ds9 paradise lost and pay close attention or go to trekcore and examine the clips
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Joshmaul on August 13, 2009, 06:23:03 PM
I would say keep them lit on the following basis: The only reason none of the ships had lit registries in the DS9 battle scenes is because with throwing so many of them together - especially considering they would probably be blown up shortly after you saw them anyway - the SFX people probably wanted to save on costs. That's my theory, anyway.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Bren on August 14, 2009, 10:01:02 AM
A fair few TNG Era ships had no registry lighting, including the Galaxy class. I say leave it unlit on the Lakota, it was shot with a physical model in the show, and was before the Dominion war broke out, so they must have had a reason for not lighting the registry.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: 086gf on August 14, 2009, 03:58:14 PM
The TMP excels are going to light up on the top though when you're done right?
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 14, 2009, 04:36:33 PM
Quote
The TMP excels are going to light up on the top though when you're done right?
All Excelsior registries will be illuminated. It also saves time on removing the lights on the alpha channels.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: majormagna on August 14, 2009, 04:52:04 PM
I think he mans the nacelle glow Wiley, but if not then I hope they are...

Lookin' good so far; I've always liked your work, which is kinda intimidating to a 'wannabe modder'.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: CyAn1d3 on August 14, 2009, 06:33:43 PM
wooooo! this looks great dude. i wanteeeee XD
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Nexxus21 on August 14, 2009, 07:07:31 PM
 These ships look fantastic and as for the work that you are doing top notch as always.  :D
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 15, 2009, 08:58:31 AM
Quote
I think he mans the nacelle glow Wiley, but if not then I hope they are...
Hopefully, I'm answering this question correctly. The top part of the nacelle on the studio model does not glow and it's the same for the DS9 versions, so I added a faint glow to it.
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: Barihawk on August 15, 2009, 09:28:50 AM
People seem to ask for the Hood everytime a new Excelsior mod is released. Personally, I don't know why the Hood is such a fan favorite, or can't remember, but heres a list that may go over very well:

If memory serves, the USS Hood was the ship Commander Riker served on before accepting a position as First Officer on the Enterprise.

The running story behind the Hood was that it was the TNG era's most famous ship and crew. In all three of the shows during that era, the captain (Picard, Sisko, and Janeway) show their respect for DeSoto as being alongside Kirk as one of the greatest captains in Starfleet. The Hood itself was inserted into TNG's first episode by Gene Roddenberry himself as a tribute to one of his favorite naval vessels.

That's why the Hood is a fan favorite :).
Title: Re: My WIPs - Centaur ingame- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 15, 2009, 10:08:33 AM
And from reference pictures, the TMP-era USS Hood was an NX-Excel variant ship (NCC-2541) that was later refitted in late TNG/DS9 to the usual NCC-Excel variant (NCC-42296). I also added the USS Melbourne ingame.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 19, 2009, 09:15:05 PM
Here's another ship that I'm adding to the TMP/TNG pack- the Phase II USS Enterprise. The mesh has not been cleaned up, but it's currently at 15.7k polys. I still have to add minor things like phaser emitters, but that shouldn't add too much to the polycount. Enjoy!  :D
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on August 19, 2009, 09:20:09 PM
Oh well that just looks terrible.  :wink:
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 19, 2009, 10:24:20 PM
Woooweee.  Wiley, you consistently come up with fantastic looking vessels.  That's going to be a huge pack though.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Nebula on August 19, 2009, 10:27:58 PM
hmm interesting :D

I see you went for the later version of the phase 2 ent....
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 19, 2009, 11:24:19 PM
Quote
That's going to be a huge pack though.
Very true. I might release the ship-packs individually.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Centurus on August 20, 2009, 01:39:24 AM
Can I have one with a black paint job and gold trim, with leather seats and platinum knobs and buttons?   :D
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: baz1701 on August 20, 2009, 04:23:41 AM
There is a model of the "refit" hanging above the stair case in Planet Hollywood New York. Though it does have the phase 2 nacelles!
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on August 20, 2009, 10:32:30 AM
Nice ship there Wiley!
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on August 20, 2009, 11:46:02 AM
there were a couple of versions...there is the version from the posters that had the bigger saucer section that had a larger bulge and an external deflector dish similar to the TOS version..then there was the more contemporary version thats much more closely resembles the final TMP design with the enclosed deflector design..I like the latter design that Wileys making much better..
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Lionus on August 20, 2009, 12:29:22 PM
okies, so now we have 3 connie refits coming along.. And only one way to find out which one is the best. USS Enterprise NCC-1701 Battle Royale, anyone?  :lol:
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: FekLeyr Targ on August 20, 2009, 05:54:34 PM
Nice.
btw: Is this (one of) the model(s) from the abandoned Phase 2 series of the 70's or Daren Dochterman's model which will appear in future Phase 2 (aka New Voyages (the series made by Cawley Entertainment) ) episodes?

http://blogs.amctv.com/scifi-scanner/Phase2-enterprise-2.png
http://img.trekmovie.com/images/drbenterprise_1.jpg
http://farm4.static.flickr.com/3166/2523906968_5df2a24a98_b.jpg
http://www.startreknewvoyages.com/news20080827a.html

I know, you don't want to have reference pics and I'm sorry to disrespect that. But if I didn't post them, the other members proberbly wouldn't understand what I'm talking about. So I hope it's ok for you this time.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: ACES_HIGH on August 20, 2009, 07:28:52 PM
actually the NV Phase II model is the same as one of the original Phase II models.  As you can see, from the pictures, this is based off the same model.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Joshmaul on August 20, 2009, 09:18:16 PM
Good Lord, Wiley, how do you balance so many projects at once?
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: moed on August 20, 2009, 10:10:13 PM
Quote
That's going to be a huge pack though.
Very true. I might release the ship-packs individually.

That would be IMO the best thing to do as it would obviously give us the opportunity to pick and choose the ships we want.

At this point, all this work looks so good I'm probably going to download everything! But... it's still nice to have the choice to get what you want.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: angryandorian on August 23, 2009, 07:15:42 PM
Sweet Phase II, I've been waiting for that ship a long time. Any chance you might also do the Ralph McQuarrie Enterprise(s) from the never made "Planet of the Titans" movie. It'd make for a good "Enterprises that never were" pack.  8)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: tannerwaterbury on August 23, 2009, 11:36:05 PM
Sweet Phase II, I've been waiting for that ship a long time. Any chance you might also do the Ralph McQuarrie Enterprise(s) from the never made "Planet of the Titans" movie. It'd make for a good "Enterprises that never were" pack.  8)

You know, there IS a Phase II ship around in the BC Files area somewhere, you have to look for it. And Wiley Cant WAIT for that ship to come out.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Lionus on August 24, 2009, 12:45:13 AM
Good Lord, Wiley, how do you balance so many projects at once?

Some say, that he's the predecessor of HAL 9000, and that he suffers from severe case of multiple personalities that prevent him from sleeping. All we know is, he's The WileyCoyote!
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Lord Tribble on August 24, 2009, 02:49:23 AM
Good Lord, Wiley, how do you balance so many projects at once?

Some say, that he's the predecessor of HAL 9000, and that he suffers from severe case of multiple personalities that prevent him from sleeping. All we know is, he's The WileyCoyote!

You get a cookie just for top gear quotage :P
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 24, 2009, 02:49:42 AM
Very nice work mate, looks great.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 24, 2009, 01:13:41 PM
Anyways, school has started and my time for working on BC models has decreased. When I get time, I'll post a wip pic of some saucer texturing for the Phase II Enterprise.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 24, 2009, 11:47:44 PM
As promised, a quick render of some texturing for the Phase II Enterprise. You got to love max when making spotlights. This will help with the JJprise v4.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 25, 2009, 12:14:08 AM
Wow, that is fantastic work there Wiley!

Hmm...okay, now that you're even including the conjectural refit Enterprise with this pack, I'm halfway expecting a Koerner-Prise to appear out of the woodwork.  Surely you're not that crazy Wiley. :P  Either way dude, your work exudes pure awesomeness, and while it's a shame that school is going to be cutting into your free time, you can't help that any more than Spock can help the fact that he has pointed ears.  As I have said in many other threads in reference to many other projects, true masterpieces take time to complete, and your TMP pack and JJ-Prise v4 are certain to be fine examples of that.  :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 25, 2009, 04:00:06 AM
Thats awsome work, those spotlights are quality, are they actuall lights? or have you render baked them on ? ether way love it, I will need to learn that method. Sheer quality. +cookie
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: baz1701 on August 25, 2009, 04:10:19 AM
Would be great to know how you did them as spotlights one of my weak points
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 25, 2009, 01:16:41 PM
What I did:
-Create a LARGE plane in max and color it white(no textures)
-Grab a spotlight and make the cone of the spotlight go just above the plane (this should make a small angle and the triangular effect)
-you can tweak the hotspot/beam, and Falloff/Field effects of the spotlight
-render a top view, it should be overall black and a little white spotlight, then save it
-open up Photoshop and select the newly rendered image
-paste the image into the alpha channel in your texture, and stretch/enlarge to desired size.
-That's it. :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 25, 2009, 01:30:26 PM
Awsome, I will try that tomorrow when im sober  8)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 26, 2009, 11:51:56 AM
Here's some more texturing- underside saucer, saucer rim and neck.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 26, 2009, 12:03:46 PM
It's basically a TOS Connie with aztecs. :P Good stuff :D.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 26, 2009, 02:08:54 PM
Quote
It's basically a TOS Connie with aztecs.
Yep, pretty much. I'm just adding various TOS details that look cool on the ship, even if they are not on the schematics I'm using. It's an easy TOS/TMP hybrid. I'm also experimenting with different types of window lighting- not all of the windows are evenly lit. I might even make a few multicolored to see what it would look like.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: 1DeadlySAMURAI on August 26, 2009, 02:37:14 PM
I'm also experimenting with different types of window lighting- not all of the windows are evenly lit. I might even make a few multicolored to see what it would look like.

Hehe, with a red, romantic light, you'll know someone will get lucky. ;)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 26, 2009, 03:05:27 PM
Quote
you'll know someone will get lucky.
Usually Kirk or Spock (depending on the year). I'll start working on the secondary hull.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 26, 2009, 11:42:13 PM
Looking great Wiley.  8)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 27, 2009, 12:01:11 AM
Here's some more work on the engineering hull.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 27, 2009, 03:02:58 AM
Very nice mate.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: tannerwaterbury on August 27, 2009, 03:07:34 AM
I really like the Gold deflector dish in front of the Blue one. Kinda like its almost ready for the 2nd refit in 2 years.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Joshmaul on August 27, 2009, 04:31:58 PM
I really like the Gold deflector dish in front of the Blue one. Kinda like its almost ready for the 2nd refit in 2 years.

Or perhaps this is like the Decatur, the Belknap-class prototype (I'm a Ships of the Star Fleet buff, lol) - they did all the testing in a certain configuration on a certain ship before going full-bore.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 28, 2009, 03:07:01 AM
What I did:
-Create a LARGE plane in max and color it white(no textures)
-Grab a spotlight and make the cone of the spotlight go just above the plane (this should make a small angle and the triangular effect)
-you can tweak the hotspot/beam, and Falloff/Field effects of the spotlight
-render a top view, it should be overall black and a little white spotlight, then save it
-open up Photoshop and select the newly rendered image
-paste the image into the alpha channel in your texture, and stretch/enlarge to desired size.
-That's it. :)

That works a treat mate, thanks for the tip  :) +cookie
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: baz1701 on August 28, 2009, 03:40:08 AM
Same here cookie as my spot lights are C"?p
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 28, 2009, 10:14:10 AM
Texturing is finished on the Phase II Enterprise. Here's a promotional poster.  :D
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 28, 2009, 10:20:41 AM
Just hp it and give it to us already. :P
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Lord Tribble on August 28, 2009, 10:32:33 AM
Dammit Wiley! Stop blowing my mind! :P
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on August 28, 2009, 10:42:43 AM
damn, thats awesome!
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: FekLeyr Targ on August 28, 2009, 11:58:23 AM
I look forward to reenact the Phase 2 Episodes after "Enemy: Starfleet" once they and your Phase 2 Enterprise have been released. :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 28, 2009, 12:16:36 PM
Here are the ingame and inwarp pics. I am using Starforce's Phase 2 Enterprise HP. The ship damages well ingame.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 28, 2009, 12:24:39 PM
Will you make your own hardpoint with your own take on what Phase II weapons might be like?
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 28, 2009, 12:28:09 PM
Quote
Will you make your own hardpoint with your own take on what Phase II weapons might be like?
I was thinking about changing the look of the phasers (orange/gold TMP phasers), phaser sfx, and make a new torpedo similar to the one from TMP.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: bankruptstudios on August 28, 2009, 12:45:54 PM
Breath taking, that's a ship for us interstellar cowboys!! Cookie :lol:
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: angryandorian on August 28, 2009, 01:09:55 PM
Nice!!!
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: MarkyD on August 28, 2009, 01:14:08 PM
very nice mate, I think the speculars look just right too ;)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: moed on August 28, 2009, 01:59:16 PM
Outstanding work Wiley.

BTW, just for kicks I went all the way back to page 1, 1st post of this long thread (nearly 1 year ago) and it all started out with the Star Wars Trade Federation base. On top of all the Star Trek stuff in between all these mods you've created along the way and shown us will you still be releasing that Trade Fed base too or has that been put on the back burner?

Also, how many of these mods would you say in your estimation are for all intents and purposes complete (or very close to) and are pretty much ready for release?

Thanks
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 28, 2009, 02:05:54 PM
It's considered rude to ask about a) previous projects and b) release dates.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 28, 2009, 02:29:04 PM
Quote
will you still be releasing that Trade Fed base too or has that been put on the back burner?
It's on the backburner when I get in the mood for making Star Wars ships. The Millennium Falcon comes to mind......hmm. :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on August 28, 2009, 03:18:09 PM

The Millennium Falcon comes to mind......hmm. :)


yes.. yes... YES!

*Ahem*.. Sorry.

The Phase II Ent looks sexy.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: tannerwaterbury on August 28, 2009, 07:16:09 PM
You know I am going to ask a REALLY stupid question: HOW do you get your Aztec panels to shine like that? Does it have anything to do with your graphics card? Also great job so far, I think with the torpedo idea, you make it a sapphire blue colored "starry" torpedo seen in TMP. Like this one here: http://fortresstakes.files.wordpress.com/2009/05/star_trek_old_photon_torpedo.jpg
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on August 29, 2009, 02:22:22 AM
Hmm...a Wiley-quality Millennium Falcon...that'd be interesting...still want those Enterprises first though. :P

The Phase II looks fantastic ingame, the textures and specs on that are top notch!  I seriously can't wait to see what you've got in store for us with the JJv4.  :D
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 29, 2009, 08:29:30 AM
Quote
HOW do you get your Aztec panels to shine like that? Does it have anything to do with your graphics card?
I do my speculars like DJ's ships. The background is 82% black, and the hull plating are various light grays. And no it is not my graphics card.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 29, 2009, 10:16:13 AM
There's also a bug thing you have to disable in the NanoFX Graphics options so the specs work like that...
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: tannerwaterbury on August 29, 2009, 08:56:09 PM
What bug is that?
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: eclipse74569 on August 29, 2009, 09:39:43 PM
What bug is that?

Bright Glows Bug Fix...just go into the NanoFX Configuration panel and disable it :).

Wiley,
Dude, I've bought 20 or so keyboards and mice for this computer because of how beautifully constructed these babies are....if you don't stop it I'm gonna go bankrupt :P.

COOKIE :D
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Bren on August 30, 2009, 01:55:29 AM
Looks utterly beautiful. Though I was really looking forward to the blue glowing Bussard domes, in my eyes, those are what set this ship apart from the TMP refit.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on August 30, 2009, 07:07:49 AM
Im really looking forward to all those releases! so whats next on your to-do list ?
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: King Class Scout on August 30, 2009, 08:48:49 AM
now waitaminnit...Wiley doing a take on the FALCON?  I'll grab that instantly  there's only on out there, and it definetly needs redone (sorry, staryards, but you rushed it)

I'll just be glad when people stop making me drool, and start releasing.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Rusty0918 on August 30, 2009, 10:13:50 AM
I know one thing I'm looking forward to of his, although I'm not gonna hassle him, is a JJ refit.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Dalek on August 30, 2009, 10:23:15 AM
I know one thing I'm looking forward to of his, although I'm not gonna hassle him, is a JJ refit.

baz made you one. :P
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Rusty0918 on August 30, 2009, 11:43:48 AM
Absolutely. Although I also know Wiley also got one in the works too. I'm interested to see what his take on it would be. :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on August 30, 2009, 06:40:24 PM
Quote
I'll just be glad when people stop making me drool, and start releasing.
Don't worry, they will be released after they have been beta tested.

Quote
I know one thing I'm looking forward to of his, although I'm not gonna hassle him, is a JJ refit.
That's not on the top of my priority list. You already emailed me about it anyways.

Quote
Wiley doing a take on the FALCON?
Some of us are Star Wars fans too.
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: King Class Scout on August 31, 2009, 11:26:51 AM
Quote
I'll just be glad when people stop making me drool, and start releasing.
Don't worry, they will be released after they have been beta tested.


Quote
Wiley doing a take on the FALCON?
Some of us are Star Wars fans too.


well, SW is a bit overdue for ship model redo's  and I keep looking for that Medical Frigate.  I think the Mon Cal capital ships are out there somewhere. 

Ironically, after I'd shut of my BC for a while to watch TV, I ended up turning it on to "Galaxy Quest".  BC is getting im my head, cause the first thing I did was start eyeballing the Protector for the textures, model shape, glows, etc.  I forgot that a proper version will need the MVAM tacked onto it.  I was also eyeballing Sarris's ship, and wondering how hard a BC conversion would be :P  if I could run a 3d program without needing a year or two to learn it, I'd be all over a new version of the Protector :P
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 11, 2009, 12:09:21 AM
Sorry for the lack of updates, I've been busy with school and homework. Registries are completed on the 26+ ships for the Excelsior Fleet Pack (the list is from Ex Astris Scientia). I haven't got them ingame yet. I will also attempt to make a new TNG photon and quantum torpedoes, or I could ask permission to use existing ones. I will also organize the ship registries from earlier to later so I can determine which ships get a TMP, TNG, or Dominion War hardpoint.

There should be plenty of ships for people to use in their Youtube fanfilm videos. :)
Title: Re: My WIPs - Phase II Enterprise- DON'T POST REFERENCE PICS!
Post by: Joshmaul on September 11, 2009, 01:57:29 AM
Holy cow. This pack is going to be huge with all those textures!
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on September 11, 2009, 01:23:04 PM
Not really, registries aren't exactly huge textures.  One of the beauties of ID swapping.  :D
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: King Class Scout on September 11, 2009, 01:34:56 PM
I better check wileys lists, in case he swiped my registry again...(and so I don't duplicate names on my independence class)
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 11, 2009, 01:58:06 PM
Quote
I better check wileys lists, in case he swiped my registry again...(and so I don't duplicate names on my independence class)
What do you mean?
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on September 11, 2009, 06:11:19 PM
I think he means he's gonna check names so stuff doesn't overwrite other stuff.  I think.  :P
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 11, 2009, 11:26:22 PM
All of my ID map textures have WC in the starting name. For example, the USS Melbourne uses the WCexcelmelbID_glow texture.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: King Class Scout on September 12, 2009, 10:28:30 AM
*accidentally deleted previous version of reply*
no, I mean you beat me to an NCC number I was gonna use for my Independence classes.  specifically, NCC-2113 on the USS Alliance that I was gonna use on my USS Trikadeksa.  this also means I have to think up a whole new reg number, since you beat me to the 2100's  I also don't wanna end up duplicating your ship names.  I've run into too many people out there who are SO copyright sensetive, they'll sue you at the drop of a hat, so I'm not taking any chances.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 12, 2009, 09:52:12 PM
I'm putting all of my BC projects on hold and locking this thread temporarily until my computer is fixed, because I am having problems with either a virus or a crappy graphics card or both. I have backed up all of my files (and ships), so no worries there.
Title: Re: My WIPs - Excelsior Fleet Pack HP help needed- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 25, 2009, 01:56:29 PM
I'm back. My computer hasn't screwed up for over a week and I bought a new graphics card.

I am working on the Excelsior Fleet pack and the only thing that is slowing me down is making the HPs. Who wants to help make them? I know how to edit some bits of the HP using MPE, but I know some people are better at this(and have more time) than I am. For the people who are using my Excelsior Family Pack, how accurate are the HPs?

What I want:
TMP era: NX and USS
TNG and DS9. The DS9 one I can easily add more phaser coverage for the Lakota.

Don't worry about the Tactical Icon- I can do that. Also, just make the HPs work for any Excelsior, I can re-align them to my models.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on September 25, 2009, 07:39:27 PM
Near as I could tell, they seemed spot on to me, just remember to adjust for any new phasers added.  Great to have ya back to modding Wiley.  :D
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on September 26, 2009, 10:25:08 AM
They looked right on the money to me too Wiley...and as always do I have permission to port these badboys to Armada as well? Straight ports no poly reduction at all.....
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Cobie2 on September 26, 2009, 06:08:44 PM
Id be more than happy to take a stab at it.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: StarTrekMike on September 26, 2009, 07:22:23 PM
Glad to see your computer is up and running.

   still waiting for this one like christmas!

   Mike
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: vonfrank on September 27, 2009, 05:37:15 PM
just a question, what ever happened to the Droid control ship and ID4 city destroyer?

were they released or are they still unfinished?  :)
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: CyAn1d3 on September 27, 2009, 05:55:00 PM
just a question, what ever happened to the Droid control ship and ID4 city destroyer?

they were both destroyed, didnt you see the movies?!?!?!????
 :D
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: vonfrank on September 27, 2009, 06:59:34 PM
lol

no really, are they available?
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Billz on September 27, 2009, 07:10:10 PM
lol

no really, are they available?

Don't feed the moderators by asking for updates.  ;)
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: vonfrank on September 27, 2009, 08:53:52 PM
is it so terrible to just ask "what happened to them"  :roll

im not demanding an update, im just curious.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on September 27, 2009, 09:39:48 PM
is it so terrible to just ask "what happened to them"  :roll

im not demanding an update, im just curious.

Actually, even requesting the status of a mod is considered rude.  Wiley has not done any actual modding the past few weeks due to computer issues.  Prior to that, his work was concentrated on his TMP ship pack and the JJ-Enterprise v4.  He has not done any work on the Trade Federation ship beyond what he showed earlier in the thread, and the same goes for the ID4 ships.  Also, if the mod isn't up on BCFiles, then likely it isn't completed yet.  Wiley still has a ways to go, and it's best just to let him work at his own pace.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 27, 2009, 09:51:40 PM
Thank you Shadowknight1 for clearing that up. Have a cookie. :)

Quote
no really, are they available?
If they were available, you wouldn't be asking. They just need HPing. The Droid Control ship still is not updated. I'm getting some of the Trek ships out of the way. The Trek XI ships will be worked on once I find (on my own) reference images when the DVD/Blue Ray is released. The ID4 ships: Troop Transport needs HPing, I don't know if the City Destroyer will be released-- it loads ingame after 10 minutes.

I was kind of in a modding frenzy. Too many ships almost completed, and they need HPs/ ID tweaking. Though the Reliant is "done" it needs to be ID mapped and warp fx-ed. My current project is the Excelsior Pack since it is the bigger pack.

Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Bren on September 30, 2009, 08:16:28 PM
You're a modding powerhouse, Sir. Do not let our unbridled admiration phase you. Take all the time you want and release only what you're happy with, we are nothing but rabid WileyFans. :wtf  :D
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 30, 2009, 08:37:51 PM
Quote
Take all the time you want and release only what you're happy with, we are nothing but rabid WileyFans.
I have fans. :funny Here's my complete list for the Excelsior/Centaur Classes Fleet Pack and it also includes what variant they will be. Be warned, it's a lot.

TNG refit   +USS Al-Batani NCC-42995
TNG nx   +USS Berlin NCC-14232
TNG uss   +USS Cairo NCC-42136
TNG uss   +USS Charleston NCC-42285
TNG uss   +USS Crazy Horse NCC-50446
TNG uss   +USS Crockett NCC-38955
TMP excel refit   +USS Enterprise NCC-1701-B (refit)
TMP nx   ++USS Excelsior NX-2000
TMP uss           NCC-2000
TNG nx   +USS Fearless NCC-14598
DS9      +USS Frederickson NCC-42111
TNG nx   +USS Gorkon NCC-40521
TNG nx   +USS Grissom NCC-42857
DS9      +USS Hood NCC-42296
TNG nx   +USS Intrepid NCC-38907
TNG refit   +USS Lakota NCC-42768 (refit)
TNG nx   +USS Lexington NCC-14427
TNG USS   +USS Livingston NCC-34099
DS9      +USS Malinche NCC-38997
TNG uss   +USS Melbourne NCC-62043
DS9      +USS Okinawa NCC-13958
TNG nx   +USS Potemkin NCC-18253
TNG nx   +USS Repulse NCC-2544
TMP uss   +USS Roosevelt NCC-2573
DS9      +USS Tecumseh NCC-14934
DS9      +USS Valley Forge NCC-43305

DS9      +USS Dallas NCC-2019
TNG uss   +USS Righteous NCC-42451

Centaur Class:
TMP hp   +USS Buckner NX-42043
TNG hp   +USS Centaur NCC-42043

That's why this pack will take a while to make.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Kirk on September 30, 2009, 08:58:12 PM
Yay, Dallas! EF2 fan?
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Billz on September 30, 2009, 09:08:47 PM
 :eek

+cookie
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: CyAn1d3 on September 30, 2009, 09:09:55 PM
holy crap man.... O_o
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: vonfrank on September 30, 2009, 09:46:17 PM
Please dont get me wrong  :(

i didnt mean any offense at all, if me asking for info like that bothers you, then i will never ask again. Sorry  :(
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on September 30, 2009, 10:31:23 PM
Quote
Yay, Dallas! EF2 fan?
I don't have the game, but I saw the clip online. I thought it would be cool to add.

Quote
Please dont get me wrong :(

i didnt mean any offense at all, if me asking for info like that bothers you, then i will never ask again. Sorry :(
You're fine.  :) The reason why I'm adding the Centaur class to the Excelsior Fleet Pack is that the Centaur ships share a lot of textures from the Excelsiors and I did not want to release them separately.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on September 30, 2009, 10:33:03 PM
Wow, long list. Nice. Can't wait.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Bren on September 30, 2009, 11:16:41 PM
One hopes you're using the SDT for the registries, or that'll be one biiiiiig pack!
([boast]though I think my new TEN MEG BROADBAND can handle it![/boast])
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 01, 2009, 12:20:22 AM
Quote
One hopes you're using the SDT for the registries, or that'll be one biiiiiig pack!
ID map swapping is working very well. I have just created the registries for all of the ships, now I need to get them ingame. Currently, all of the textures, including the regs, are at 2048 pixel resolution. I'll see how big the whole file will be after I zipped it to determine if I need to resize them.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Rob Archer on October 01, 2009, 12:28:02 AM
question if i may

Quote

TMP hp   +USS Buckner NX-42043
TNG hp   +USS Centaur NCC-42043


shouldn't these two registries be different and also shouldn't the USS Centaur have the NX-Prefix since this is the Class Namesake.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Nebula on October 01, 2009, 08:12:29 AM
It doesn't need to be NX... just like the Excel was later NCC
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 01, 2009, 08:39:57 AM
Quote
shouldn't these two registries be different and also shouldn't the USS Centaur have the NX-Prefix since this is the Class Namesake.
Check Ex Astris Scientia for the better registry picture. The actual Centaur model used in DS9 was named USS Buckner NCC-42043, but in the episode the ship was called Centaur with the same registry. Adam Buckner was the guy who built the model and that's why his name was on it. Many other designer's names were on other ships.

We all know that it was USS Centaur NCC-42043 in the episode. We don't actually know what the true class of ship this is, but it is commonly called the "Centaur Class." So I decided to call the testbed of the class USS Buckner, which was later renamed to Centaur. If that doesn't work, what would be a good registry to use?
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Darkthunder on October 01, 2009, 09:04:45 AM
NX-42000 sounds like a nice round number for the USS Buckner. Sort-of also pays homage to the USS Excelsior (NX-2000). Being that the Centaur Class is an Excelsior-variant I mean :)
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: szekeres2008 on October 02, 2009, 02:32:34 PM
WOW USS Dallas, I was wondering if it will ever be done for B THX!!!
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 03, 2009, 12:51:29 AM
Quote
WOW USS Dallas, I was wondering if it will ever be done for B THX!!!
You do realize that the USS Dallas in this pack is just an extra registry of a normal Excelsior and not the variant we saw in the game.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on October 03, 2009, 05:13:34 AM
very good work btw. i know im late  :funny
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Billz on October 03, 2009, 06:13:29 AM
Quote
WOW USS Dallas, I was wondering if it will ever be done for B THX!!!
You do realize that the USS Dallas in this pack is just an extra registry of a normal Excelsior and not the variant we saw in the game.

Considering that the 'variant' we saw in the game was just some lazy excuse of a Excelsior by someone at Ritual Entertainment, I think the majority of BC users (including moi) are happy that you are using the name and registery on your gorgeous model.
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: Phaser on October 04, 2009, 01:49:45 PM
I don't think you have enough Excelsior Class ships for a pack.  I think you need to add a few more.  :P
Title: Re: My WIPs - Excelsior Fleet Pack slight update- DON'T POST REFERENCE PICS!
Post by: eclipse74569 on October 04, 2009, 01:54:10 PM
I don't think you have enough Excelsior Class ships for a pack.  I think you need to add a few more.  :P

Agreed...maybe about oh...70 more would work LOL :P.

Good work as always Wiley :)
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 10, 2009, 01:59:35 AM
I'm taking a short break from the Excelsior to build the CPP Potkustart aka. CPP Kickstart from the fan-film Star Wreck: In the Pirkinning. I thought the Imperial version looked cool and it's currently 10.4k polys. There are still many details to add, but I whipped this up in a day or two. Enjoy. :)
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on October 10, 2009, 02:04:54 AM
ugh. :eek


 :angel
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 10, 2009, 02:08:24 AM
Quote
ugh.
This ship is just another excuse to blow stuff up in BC. Since everyone is in the alternate universe building mood, I thought this would be fun to add.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on October 10, 2009, 03:18:15 AM
heh.  nothing wrong with the work, just that the ship's... well... ugh.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Billz on October 10, 2009, 06:34:04 AM
The build quality is awesome as usual Wiley. But the ship design makes me go (http://images.zaazu.com/img/vomit-boy01-vomit-puke-sick-smiley-emoticon-000652-large.gif)
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Johnnymuffintop on October 10, 2009, 08:22:54 AM
I was never a huge fan of the design, I like the concept of a more gritty, Soviet Russia sort of ships. Perhaps something (http://inspired) by but not a replica of the CPP Kickstart may be better received.
But I say, do what you will Wiley, if you want to do it I'm sure there is someone that wants to have it. If not to fly than to blow up.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Lord Tribble on October 10, 2009, 08:26:34 AM
I thought the kickstart was a sovvy?
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: King Class Scout on October 10, 2009, 08:40:38 AM
ther's two.

the Kickstart is a sovvy, allright, but there's also the Chernobyl a Galaxy version.  both are out at the moment and use the SDT on existing models.  don't forget the Fukov light balls!

btw, the two that ARE out are pretty tough, all things considered, and not just target fodder.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Billz on October 10, 2009, 09:13:35 AM
I thought the kickstart was a sovvy?

In the original version of the film, it was. It got changed, along with all the other ships, when the second version of the film was released.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 10, 2009, 09:31:09 AM
Wow. People blowing chunks left and right. :funny I didn't know that people hated that design. I'll make sure that the texturing looks awesome.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Phaser on October 10, 2009, 08:51:17 PM
Wow. People blowing chunks left and right. :funny I didn't know that people hated that design. I'll make sure that the texturing looks awesome.
Wait, what?  If people don't like the design, gussying it up with pretty textures won't fix it.  It may hide the hideousness, but it won't eliminate it.

Personally, I think it's so-so.  The pylons are a bit weird, and I'm not a fan of that alternate universe nacelle, but the overall shape is okay.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Bren on October 11, 2009, 08:16:38 AM
I enjoyed the film, didn't watch the imperial version yet. Are ship designs the only change? To avoid copyright infringement so they could publish it commercially? (I remember my surprise when I saw Star Wreck for sale on a DVD stand!)

My Bridge Commander-honed eye for detail spotted "NCC-1701" still written on the nacelle tips of the Kalinka in the original version. That was a gorgeous connie model they used.

Anyway, Nice job on the Potkustart! All that remains to be said is:

FUKOOOOOOVVVV!!!!!!! :mad
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Billz on October 11, 2009, 08:45:55 AM
I enjoyed the film, didn't watch the imperial version yet. Are ship designs the only change? To avoid copyright infringement so they could publish it commercially? (I remember my surprise when I saw Star Wreck for sale on a DVD stand!)

My Bridge Commander-honed eye for detail spotted "NCC-1701" still written on the nacelle tips of the Kalinka in the original version. That was a gorgeous connie model they used.

Anyway, Nice job on the Potkustart! All that remains to be said is:

FUKOOOOOOVVVV!!!!!!! :mad

All the Trek ships in the film were changed. Not sure about the Babylon 5 ships though. Haven't seen the Imperial Edition yet.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on October 11, 2009, 10:23:50 AM
Woo, this thread has 1701 replies :P

Well, this one makes it 1702, beh.


Also, I liked that ship, the redesigns I thought were sweet.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Dalek on October 11, 2009, 10:25:54 AM
The things I could say about those warp nacelles...

If it weren't for them, it would certainly be an excellent design.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 11, 2009, 06:52:07 PM
I could redesign bits of it to be a Kelvin-Sovereign hybrid.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Lionus on October 11, 2009, 06:58:01 PM
No no no, stick to the Finnish originality. Don't let these imperialists dictate what kind of art you should create.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Vortex on October 12, 2009, 07:35:23 AM
No no no, stick to the Finnish originality. Don't let these imperialists dictate what kind of art you should create.

And don't let this one dictate what kind of art you shouldn't. :p

I have to admit though, it's the nacelles that kill that design for me.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on October 12, 2009, 07:52:52 AM
I can't see anything wrong with the Nacelles.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: NeoKaede on October 12, 2009, 08:37:21 AM
Yeah, there are uglier things in Trek than this ship...
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Tuskin38 on October 12, 2009, 08:45:23 AM
How are you going to hard point this thing? There really is no basis for strength cause the Babylon 5 ships have no shields.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Vanguard on October 12, 2009, 01:10:08 PM
Quote
Yeah, there are uglier things in Trek than this ship...

Yeager Class.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on October 12, 2009, 03:09:04 PM
Yeah, there are uglier things in Trek than this ship...

Voyager and Enterprise were quite full of them
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on October 12, 2009, 06:50:42 PM
I think it looks nifty.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Aeries on October 23, 2009, 06:36:01 PM
Good model work, Wiley... though the design itself does frighten me so... xD
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 23, 2009, 11:35:09 PM
The Kickstart is one mesh I might continue if I had nothing else to do. Right now, I have Dalek HPing my new Doomsday machine, and I'm designing a new JJ-Excelsior to accompany the JJprise v3 (or is it version 4). The JJ-Excelsior design can be seen in the Graphic Arts section here at bccentral.

http://bc-central.net/forums/index.php/topic,4711.40.html
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Biggins on October 24, 2009, 06:31:53 AM
Very nice! I cant wait to see that in 3d.
Title: Re: My WIPs - Another ship to throw onto the pile- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on October 24, 2009, 01:50:37 PM
The Kickstart is one mesh I might continue if I had nothing else to do. Right now, I have Dalek HPing my new Doomsday machine, and I'm designing a new JJ-Excelsior to accompany the JJprise v3 (or is it version 4). The JJ-Excelsior design can be seen in the Graphic Arts section here at bccentral.

http://bc-central.net/forums/index.php/topic,4711.40.html

You're on version 4 of the JJPrise.  :funny  Hopefully when the movie hits DVD, you'll be able to get some really good reference for the Enterprise.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 28, 2009, 11:42:54 PM
Somehow, this forum for the last few day won't let me upload images here :s. Here's a link to a pic of the schematics of my JJ-Excelsior. Enjoy! :)

http://trekmodeler.deviantart.com/art/JJ-Excelsior-schematics-141798821
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Centurus on October 28, 2009, 11:56:28 PM
That's actually a sweet design there.  I actually like it.  :-D
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on October 28, 2009, 11:59:51 PM
As do I, very nice and slick design.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Biggins on October 29, 2009, 12:15:25 AM
Perfect JJ representation
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Darkthunder on October 29, 2009, 12:31:34 AM
Posting it here as an attachment (if it works) :P
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: phasertech on October 29, 2009, 01:40:38 AM
quick point-out on that schematic, the bussards are kinda hidden from the front, there, defeating their engineering purpose. One of Roddenberry's(?)
rules of starship design is that the bussards must be clear from th front, so as to intake partickes to replenish the matter/antimatter storage cells.

otherwise, looks good!
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Darkthunder on October 29, 2009, 04:08:14 AM
Also, might I suggest moving the nacelle pylons closer to the neck (not by much thou) and lengthening them a little bit? Might result in a more balanced top view, and a non-obscured front view :)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on October 29, 2009, 01:18:35 PM
i bet, if an excelsior will ever come up, it wont be as good as this!
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Vortex on October 29, 2009, 01:58:58 PM
Agreed with all points. Looking sweet!
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 29, 2009, 02:17:14 PM
Quote
quick point-out on that schematic, the bussards are kinda hidden from the front, there, defeating their engineering purpose. One of Roddenberry's(?)
rules of starship design is that the bussards must be clear from th front, so as to intake partickes to replenish the matter/antimatter storage cells.
...and that's why this is a concept schematic. I will work the bugs out when I start building the 3D version.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Lord Tribble on October 29, 2009, 05:48:33 PM
quick point-out on that schematic, the bussards are kinda hidden from the front, there, defeating their engineering purpose. One of Roddenberry's(?)
rules of starship design is that the bussards must be clear from th front, so as to intake partickes to replenish the matter/antimatter storage cells.

otherwise, looks good!

The original excelsior has the same problem.

Design looks awesome, only changes i'd make are decreasing the curvature of the pylons slightly and either bulking up the nacelles abit or slimming the engineering hull; from the front it looks a bit too fat
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: FarShot on October 29, 2009, 08:43:59 PM
That is a sexy beast right there.  ;)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Johnnymuffintop on October 29, 2009, 11:02:06 PM
Very, very nice.

Although, I think there is still some room for improvement. I attached a slight reshaping with a comparison to the original.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Dalek on October 30, 2009, 06:48:34 AM
Yes, but now the engineering hull looks too small in comparison. And like Wiley said:

...and that's why this is a concept schematic. I will work the bugs out when I start building the 3D version.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on October 30, 2009, 02:35:49 PM
You can only streamline something so far before it starts looking like a slick'n'curly line. That's why I kept some of the original features the same and slightly altered others. Also, I might have drawn the ship just right, because fans like Johnnymuffintop are photoshopping it just like the JJprise.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Bren on October 30, 2009, 03:03:19 PM
Good point  :P

I think your concept is more graceful and coherent than the JJprise ever has been.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: FarShot on October 30, 2009, 10:40:00 PM
That's really great.  Only change I'd make is to lower the nacelle pylons to the fatter part.  Seems a bit droopy if you get my drift... :P
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shino Tenshi on October 31, 2009, 08:23:02 AM
Hm.. you should upscale teh nacelles, like they did on the connie.
That's the only thing that bothers me. =D
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Aeries on October 31, 2009, 02:12:52 PM
The Aeries agrees with the Shino.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Kaempfer on November 01, 2009, 03:38:27 AM
Awesome design Wiley (and I usually don't like any JJverse designs). The only thing I think it needs is to widen the positioning of the nacelles. It looks squashed to me.
Title: Re: My WIPs - Stuff to be released - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 21, 2009, 09:16:46 AM
Hello again, I haven't posted here in a while due to college reasons. Anyway, I'm going to release some things for Christmas for everyone to play with and enjoy:

Excelsior/Centaur Fleet Pack
Doomsday Machine
Wrath of Khan Battle Pack (clean Enterprise, clean Reliant, battle-damaged low-powered deflector Enterprise)

I've included some screencaps featuring the WOK pack. I still got to package it up. That new nebulaeFX works awesomely!
Title: Re: My WIPs - Stuff to be released - DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on December 21, 2009, 09:19:46 AM
Hello again, I haven't posted here in a while due to college reasons. Anyway, I'm going to release some things for Christmas for everyone to play with and enjoy:

Excelsior/Centaur Fleet Pack
Doomsday Machine
Wrath of Khan Battle Pack (clean Enterprise, clean Reliant, battle-damaged low-powered deflector Enterprise)

I've included some screencaps featuring the WOK pack. I still got to package it up. That new nebulaeFX works awesomely!

indeed. its a simple job, but it works perfect
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on December 21, 2009, 09:41:39 AM
Looks awesome, Wiley.  Can't wait.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on December 21, 2009, 01:45:42 PM
Good to hear from ya again Wiley, and that sounds like quite the Christmas present you've got coming for us. :D
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Rat Boy on December 21, 2009, 01:48:46 PM
Can't wait for the Excelsior pack.  If only I was any good at redoing names and registries without it looking crooked.
Title: Re: My WIPs - Xmas '09- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 24, 2009, 10:43:36 AM
Quote
Can't wait for the Excelsior pack.
While my files are being uploaded, I thought it would be nice to show the list of the 30 ships that will be featured in the Excelsior & Centaur Fleet Pack.

On a side note, WOOO 1000th post! :funny
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Vladko1 on December 24, 2009, 11:05:45 AM
Woow, Awesome ships Willey. I am waiting for Christmas :funny
btw, congratulations for your 1000 post :)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Vortex on December 24, 2009, 11:30:44 AM
I don't think we have enough... :roll
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 24, 2009, 11:33:40 AM
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I don't think we have enough...
The good thing about doing id map swapping is that all of the ships have blank textures so anyone can make the ship of their choice.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: DJ Curtis on December 24, 2009, 11:43:10 AM
Holy cow, Wiley.  That's a lot of ships.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Rat Boy on December 24, 2009, 12:16:54 PM
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I don't think we have enough...
The good thing about doing id map swapping is that all of the ships have blank textures so anyone can make the ship of their choice.

My problem will be picking which version.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Bones on December 24, 2009, 12:25:32 PM
Great job Wiley :) can't wait for them, that's a lot of ships :D 
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 24, 2009, 12:31:32 PM
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Holy cow, Wiley.  That's a lot of ships.
It's the first large pack I have done that uses id map swapping in larger scale. 9thDawg tested it, and they all work. The black nacelle bands on all Excelsior ships (excluding DS9) will glow blue in warp. At the last minute, I also added a new folder that has the NanoFx blinkers for all ships for the people who want to use them or not.

The ship registries were based from Ex Astris Scientia and Memory Alpha and a few that I added for fun.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on December 24, 2009, 01:17:41 PM
Holy cow, Wiley.  That's a lot of ships.

Yeah, what he said. ;)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Biggins on December 25, 2009, 05:53:19 AM
Wiley you've done an incredible job on the phase 2 enterprise! It's a new favourite of mine in BC  :D
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: JamesTiberiusKirk on December 25, 2009, 07:13:26 AM
Cant thank you enough man. wonderful job as always!
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 25, 2009, 10:11:21 AM
I just discovered that my Excelsior & Centaur Fleet Pack is already uploaded to BCFiles.

http://bridgecommander.filefront.com/file/_Excelsior_amp_Centaur_Fleet_Pack;108323

If anyone has any problems with this (corrupt files?) please put it in the technical support section here.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on December 28, 2009, 01:32:44 PM
Very well done ships Wiley, I'm especially fond of your Connie, she's absolutely beautiful, and flies great.  But most of all, what with the modelled botanical garden and pretty much everything else about it adds up to a spectacular visual treat.  I have yet to test her against the Reliant, but you can bet I will.

Also, your Doomsday Machine is brutal against ships of the TOS-TMP era, even the Atriau.  I took the Atriau against it, and one well placed blast from the DM blew her shields away then hit her reactor.  The crew probably didn't know what hit them.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 28, 2009, 01:59:33 PM
I am very happy that everyone is enjoying the ships I have released despite the problems I had while uploading one of them. I was really happy how the Doomsday Machine looks and plays ingame. I would like to thank Dalek for hardpointing it.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Lionus on December 28, 2009, 02:08:41 PM
doomsday machine is one nasty beast to kill. heck, I needed to use one of the galaxy refits ( nacelle phaser strips and quantums) to bring it down.. it took all torps and even the reserve battery was running low before that thing went boom.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Lord Tribble on December 28, 2009, 02:13:54 PM
Just out of interest, are you going to be making the full set of constitutions and mirandas (like you have with the excelsior),
Or will you be sticking to the main ones(Ent, Ent-A, Reliant)?

Your Excelsiors are absolutely gorgeous and I can't wait to get them installed :D
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Dalek on December 28, 2009, 02:25:17 PM
Also, your Doomsday Machine is brutal against ships of the TOS-TMP era, even the Atriau.  I took the Atriau against it, and one well placed blast from the DM blew her shields away then hit her reactor.  The crew probably didn't know what hit them.

Well, it is an anti-proton beam, probably the most powerful weapon in the galaxy ('twas my viewpoint on such a thing. The Atraiu would never have been powerful enough anyway unless it had about 4 warp cores). :)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: ACES_HIGH on December 28, 2009, 03:25:50 PM
Just out of interest, are you going to be making the full set of constitutions and mirandas (like you have with the excelsior),
Or will you be sticking to the main ones(Ent, Ent-A, Reliant)?

Your Excelsiors are absolutely gorgeous and I can't wait to get them installed :D


As someone who's read the old "Ships of the Star Fleet" books, I wouldn't mind seeing the Phase II with USS Constitution markings.  Maybe you could release a mixed pack, kinda like you did with the Excelsiors and Refit Excelsiors.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 28, 2009, 03:33:22 PM
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Just out of interest, are you going to be making the full set of constitutions and mirandas (like you have with the excelsior),
Or will you be sticking to the main ones(Ent, Ent-A, Reliant)?
Maybe in the future, it's not in my current interests to build them.
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As someone who's read the old "Ships of the Star Fleet" books, I wouldn't mind seeing the Phase II with USS Constitution markings.  Maybe you could release a mixed pack, kinda like you did with the Excelsiors and Refit Excelsiors.
I could do that, but it's the same answer as the last question. If I were to do a Phase II USS Constitution it will be a slight retexture to make it different from the USS Enterprise.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on December 28, 2009, 08:08:52 PM
Also, your Doomsday Machine is brutal against ships of the TOS-TMP era, even the Atriau.  I took the Atriau against it, and one well placed blast from the DM blew her shields away then hit her reactor.  The crew probably didn't know what hit them.

Well, it is an anti-proton beam, probably the most powerful weapon in the galaxy ('twas my viewpoint on such a thing. The Atraiu would never have been powerful enough anyway unless it had about 4 warp cores). :)

DJ's Eclipse only took 10% damage to a shield arc with each hit and never went low enough to take damage, and it easily blew the Doomsday Machine away.  The 25th Century must be a dangerous place indeed.  :funny

Wiley, is there going to be an Ent-A?
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on December 28, 2009, 10:20:31 PM
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Wiley, is there going to be an Ent-A?
Yes, there will be an Enterprise-A. I just don't know how powerful it should be. I also have a ST3 Battle Damaged Enterprise I can throw in too.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on December 29, 2009, 01:34:15 PM
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Wiley, is there going to be an Ent-A?
Yes, there will be an Enterprise-A. I just don't know how powerful it should be. I also have a ST3 Battle Damaged Enterprise I can throw in too.

The A shouldn't be much more powerful than the WOK 1701.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Darkthunder on December 29, 2009, 09:30:20 PM
The A shouldn't be much more powerful than the WOK 1701.

Not so sure about this. Remember, the WOK 1701 (and thereby the TMP 1701), was largely refitted in 2270 (pre-TMP). By the year 2285 (WOK), the ship was assigned as mostly a training ship. It was a ship pretty much filled with cadets before the Regula emergency. The 1701-A on the other hand, came out of spacedock as a fresh ship (thou according to certain sources, it was renamed from the USS Yorktown, this however was not seen/heard onscreen).
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on December 30, 2009, 12:28:31 AM
not wanting to hijack or spam this thread...buuuut lol....the 1701-A should be somewhat more powerful in phaser and photon capacity....she fired her photons in rapid succession in STVI:TUC...and she had a very updated engine room as well (as the set and warp core was reused from TNG) so her reactor should put out more power than the WOK version and she should have more powerful phasers and a somewhat higher impulse power as well i'd say..
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Bones on December 30, 2009, 06:36:14 AM
not wanting to hijack or spam this thread...buuuut lol....the 1701-A should be somewhat more powerful in phaser and photon capacity....she fired her photons in rapid succession in STVI:TUC...and she had a very updated engine room as well (as the set and warp core was reused from TNG) so her reactor should put out more power than the WOK version and she should have more powerful phasers and a somewhat higher impulse power as well i'd say..
Agreed, afterall it's been 15-20 years after TMP which means it should be more powerful, notice that in TMP Enterprise was fitted after 20 (or more) years of service with new phasers, shields, warp core etc. so it's possible that they refitted its systems after another 20 years.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: JimmyB76 on December 30, 2009, 08:15:52 AM
ok guys, before things get even more sidetracked, perhaps it might be best to let the issue die and let Wiley chime in...
if he needs further advice, he will ask...

thx :)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Dalek on January 03, 2010, 07:10:39 AM
Hey Wiley, your sig. is that what you've got planned now? :P
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 03, 2010, 08:38:56 AM
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Hey Wiley, your sig. is that what you've got planned now?
Yep. I've been texturing as I model and according to the schematics I have, the model will be very accurate. The model will not have animations (I never liked it when the bussards took damage). The model is about 80% complete. I have nothing to show right now, maybe I just want to build up the suspense. :P
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 03, 2010, 10:25:37 AM
damn man...you are on fire!!! how goes the STIII Battledamaged Enterprise?
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: furswift on January 03, 2010, 11:00:43 AM
I can't wait! I'm sure this pack will go beautifully with your Doomsday Machine. :)
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Joshmaul on January 03, 2010, 11:40:14 AM
I can't wait! I'm sure this pack will go beautifully with your Doomsday Machine. :)

Something tells me that was the idea.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on January 03, 2010, 12:21:35 PM
Well Wiley, you've certainly got us in suspense.  You keep on churning out these beautiful renditions of the early Enterprises(TOS through B), not to mention the JJ-Enterprise.  Keep on going!
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 03, 2010, 05:43:34 PM
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how goes the STIII Battledamaged Enterprise?
The ship itself uses the TWOK Battle-Damaged Enterprise hardpoint. I could try to make the hardpoint "canon" in which the shields do not work right, but no one would want to play it as a weakened ship. The Enterprise-A uses the TWOK hardpoint but uses ST:6 torpedoes. I have not packed these up yet, but I'll release them soon (sometime this month, hopefully).

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I can't wait! I'm sure this pack will go beautifully with your Doomsday Machine.
What I'm really looking forward is to do the battle-damaged Constellation from TOS:Remastered.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: furswift on January 03, 2010, 06:18:28 PM
What I'm really looking forward is to do the battle-damaged Constellation from TOS:Remastered.

That looks like it will be a lot of fun. Will you include all the exposed decks and girders in the mesh or will it be mostly done with textures?
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 03, 2010, 06:21:44 PM
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Will you include all the exposed decks and girders in the mesh or will it be mostly done with textures?
A little bit of both. I'll try to keep the polycount low.
Title: Re: My WIPs - JJ Excelsior schematics- DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 03, 2010, 06:59:55 PM
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how goes the STIII Battledamaged Enterprise?
The ship itself uses the TWOK Battle-Damaged Enterprise hardpoint. I could try to make the hardpoint "canon" in which the shields do not work right, but no one would want to play it as a weakened ship. The Enterprise-A uses the TWOK hardpoint but uses ST:6 torpedoes. I have not packed these up yet, but I'll release them soon (sometime this month, hopefully).

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I can't wait! I'm sure this pack will go beautifully with your Doomsday Machine.
What I'm really looking forward is to do the battle-damaged Constellation from TOS:Remastered.

What i meant was the texturing...ive been trying to find sources to do the battle damage..but i can't really find anything...
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 04, 2010, 08:04:55 PM
To start off the new year is my new TOS USS Enterprise. It is about 28.3k polys. Enjoy!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 04, 2010, 08:07:31 PM
HOLY CHRIST Wiley!!! Thats spectacular!!!!!!!!!!!!!!! :D
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on January 04, 2010, 08:26:21 PM
Wiley, that is amazing work.  I would almost swear that those are shots of the CGI model used for TOS-Remastered.  That is a truly awe inspiring rendition of the classic U.S.S. Enterprise NCC-1701.

Enjoy a cookie! :D
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: furswift on January 04, 2010, 09:19:44 PM
You mean I'll be able to...use...this in Bridge...Commander...? :eek

okaaayyy...

It almost seems beyond belief. This is amazing work, Wiley.

Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: DJ Curtis on January 04, 2010, 09:43:23 PM
Time for me to retire.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 04, 2010, 09:46:39 PM
LMAO LOL...DJ that will never happen...lol Just build us a superduper Ambassador Class and NX-01 and you and WC will have cornered the Enterprise lineage
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 04, 2010, 10:06:20 PM
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Time for me to retire.

Please don't. :funny

Quote
Just build us a superduper Ambassador Class and NX-01 and you and WC will have cornered the Enterprise lineage

I have already built an NX-01 so I guess DJ will just have to build the Ambassador class. :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Tuskin38 on January 04, 2010, 10:33:16 PM
Awesome there Wiley! I can't wait to get my hands on her ample nacelles, if you?ll pardon the engineering parlance.

I had to do it.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: DJ Curtis on January 04, 2010, 10:49:06 PM
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Time for me to retire.

Please don't. :funny

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Just build us a superduper Ambassador Class and NX-01 and you and WC will have cornered the Enterprise lineage

I have already built an NX-01 so I guess DJ will just have to build the Ambassador class. :P

I'm in.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Darkthunder on January 04, 2010, 11:04:21 PM
I'm in.

A challenge was issued, and DJ Curtis accepted? In the words of Mr Takei:

"Oh my"

 :D

That TOS Connie is definitely worthy of a few cookies and an award or two :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 04, 2010, 11:44:52 PM
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Awesome there Wiley! I can't wait to get my hands on her ample nacelles, if you?ll pardon the engineering parlance.
I'm a bit surprised by the positive reaction regarding my TOS Enterprise model. So many people have built her before; one might think that it has been built to death.

I am currently experimenting with the speculars. I'm trying to get a look between the HD USS Enterprise and the USS Defiant from ST: Enterprise. You should notice a faint aztec- both TMP and larger slightly darker panels. I kind of like it. I want to see what your opinions are before I continue with the whole ship.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: furswift on January 04, 2010, 11:58:47 PM
I really like the idea of adding azteking to the hull of this ship. It gives it a sense of scale and detail that the TV model severely lacked. I feel the different background colors of the panels is making the hull look a bit "checkery", however. I would keep the background colors the same and just vary the aztek pattern itself.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: FarShot on January 05, 2010, 12:09:03 AM
Hmm, well my excuse for the milky white plating of the TOS Enterprise was that they used something similar to ceramic plates, sort of like the armor the space shuttle uses.

Regardless, the minor metallic plating details look good, but they bring down the canonocity meter to a mere 9.99999999.....
(ten years later...) 999.  Whew.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: DJ Curtis on January 05, 2010, 12:12:34 AM
Giver on the aztec.  It looks really good.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 05, 2010, 12:17:37 AM
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Giver on the aztec.  It looks really good.

Good.  :) I didn't want the aztecing to be really noticable, just subtle. The hull needed a little something.

Quote
Regardless, the minor metallic plating details look good, but they bring down the canonocity meter to a mere 9.99999999.....
(ten years later...) 999.  Whew.

Or, I could just add no speculars.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: moed on January 05, 2010, 02:32:58 AM
This is one ship that IMHO, could never be "over done". Except....

Until this one of yours. I personally wouldn't even want another one done after this one... it looks so far, that good.

Cookie.

BTW, as cool as it sounds that DJ is seriously thinking about making an Ambassador Class.... I really, REALLY, think that LC's Ambassadors are pretty exceptional.

If they were never made by anyone else other than LC, then I would definitely say absolutely DJ, go for it but.... I'm feeling somewhat torn. I'm a firm believer that there could always be something made that's "better" - but I also strongly believe that when there's something that already exists that's not just good but, outstanding... does it really need to be made better.

I might swallow these feelings after I see the Ambassador DJ might make and take in the usual awesome caliber of his work but, well, I just think in some cases, when is enough... enough.

Sorry in advance to diverge from the topic of this thread.

Superb work Wiley.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Darkthorne on January 05, 2010, 02:51:37 AM
that TOS Enterprise looks AMAZING... so much so its hard to belive its a BC game model then DJ doing an Ambassador.... totaly mind blowig...
but it does bring one question

who is doing the Enterprise E...lol   Just kidding


seriously though that TOS Ship is just awe inspiring
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 05, 2010, 03:02:08 AM
the only reason im saying that DJ should make an Amassador class is that he and Wiley have already made 5 out of the seven Enterprises  which would be the NX-01 (Wiley) the NCC-1701 (TOS - WC) the NCC-1701 (TMP, TWOK -WC)  NCC-1701-B (WC ) NCC-1701-D (TNG All Versions _ DJ).....our Sovereign really doesn't need to be redone and of course DJ has already done the Enterprise -F and Enterprise -G with the Century and Eclipse Classes......
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on January 05, 2010, 04:15:06 AM
I remember LC was making mid-end Sovereign but it ended up as an unfinished model and presumably it will be new Sov model for Excalibur ( I hope)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Biggins on January 05, 2010, 04:28:07 AM
Good god man! I can't wait to get my hands on this! You can never have too many TOS Enterprises :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: DJ Curtis on January 05, 2010, 09:17:15 AM
Meh.  I'd be interested to see Wiley's take on the Ent-D.  The textures would be stunners, I bet.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: CptBenSisko on January 05, 2010, 10:11:40 AM
yea im sure....and or your take on the Sovereign.....even though CG's is spectacular...and Wiley i was half drunk last night when i posted but where might i find your NX-01?? Is it up on BCFiles?? I haven't had a chance to look...
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 05, 2010, 10:18:52 AM
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but where might i find your NX-01?? Is it up on BCFiles?? I haven't had a chance to look...
A picture of it is on my deviantart page, but I'll post the pics here. I think I posted these here before. Please note- this is not a current project, I'll get to it when I'm in he mood. ;) The model is around 27.9k polys and it is based from the official CGI renderings.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on January 05, 2010, 10:50:15 AM
Lol somehow I like NX better when it is white  :funny spectacular model I say ;) would be great to see your take on Sovereign tho ;)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on January 05, 2010, 12:31:09 PM
Lol somehow I like NX better when it is white  :funny spectacular model I say ;) would be great to see your take on Sovereign tho ;)

It is a very nice NX-01.  And maybe we should let Wiley finish up some of his other projects before suggesting more.  :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on January 05, 2010, 02:03:57 PM
Lol somehow I like NX better when it is white  :funny spectacular model I say ;) would be great to see your take on Sovereign tho ;)

It is a very nice NX-01.  And maybe we should let Wiley finish up some of his other projects before suggesting more.  :P
Sounds reasonably :) considering how much projects there are in Wiley list :D
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 05, 2010, 02:33:44 PM
Quote
would be great to see your take on Sovereign tho
Ok. :D This was built before I started on the TOS Enterprise. I still have much more work to do on this and I might redo some main sections. It's currently 18.9k polys. Enjoy!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Lionus on January 05, 2010, 02:36:13 PM
Aaaaah! Why do you show us these beautiful pictures? Now we'll be salivating for months to get our shaking hands on these beauties!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 05, 2010, 02:41:00 PM
Quote
Now we'll be salivating for months to get our shaking hands on these beauties!
Yep.  :) I'm just making 2010 another awesome year for everyone to look forward to.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Phoenix Bondi on January 05, 2010, 02:53:57 PM
No really u mean Im just going to screw with ur heads more in 2010 and give u all a load of models u wont see till 2012 LOL  :funny just kidding wiley  :funny
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Kirk on January 05, 2010, 03:16:11 PM
The only thing that disappoints me about that model is how BC's engine is going to render it.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: anazonda on January 05, 2010, 03:16:41 PM
No really u mean Im just going to screw with ur heads more in 2010 and give u all a load of models u wont see till 2012 LOL  :funny just kidding wiley  :funny

You must admin: He know how to keep your attention.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on January 05, 2010, 04:57:27 PM
See ? I knew it :funny that is one hell of a high-end Sovvy Wiley :D I'll put it this way : is there any ship that we know and that you're not sneaky-making ? lol, keep it up ;)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Dalek on January 05, 2010, 05:00:28 PM
I know. I nearly screamed when I saw that. Based on the lack of shuttle-bay "walls" going down the engineering hull I'm assuming this'll be a FC variant?
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Lionus on January 05, 2010, 05:01:29 PM
I think that those are ST:E worthy.. that game will be able to show their awesomeness in full detail.  :D
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Billz on January 05, 2010, 07:41:47 PM
Wiley, can I just say, that your TOS Constitution model looks better than the 60's practical model and the 2007 CGI model combined!

It is just that good. Same with all your other models.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Rat Boy on January 05, 2010, 09:21:04 PM
Somebody needs to take Wiley's 1701 and redo the opening to TOS with it.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on January 05, 2010, 09:45:40 PM
I could do that Rat Boy, I did the opening with the JJPrise.

Speaking of which... j/k Wiley  :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: FarShot on January 05, 2010, 11:45:58 PM
I have a question Wiley;
The underside of the saucer on the CG Sov always bothered me - are those radiating things really just extruded like that?  I always thought they were more inside the bottom of the saucer...  Here's what I mean...

/               ______________________             ________________
|_________/_____________________\_______/________________\____ <---Like this, as opposed to...

/              
|_______________________________             _________________
                |_____________________\_______/________________\____ <---This.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 05, 2010, 11:58:26 PM
Those radiating decks are just extrude from the hull about 1 deck- that's about 1/2 deck for each level. They probably actually go into the model, but in my version they do not.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: captain_obvious on January 06, 2010, 12:41:59 AM
28k polys? that's a fair few wouldn't you say wiley? :P
Absolutely gorgeous connie mind you!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: baz1701 on January 06, 2010, 11:57:39 AM
Have to say fantastic work, love the weathering on the panels really nice. Just a pity your not going to animate the bussards that would be the icing on the cake.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 06, 2010, 12:25:05 PM
Quote
Just a pity your not going to animate the bussards that would be the icing on the cake.
I'll try my best to animate the bussards. Though I do not have the correct Max program to animate stuff, I have a tutorial of how to script it in by using nifskope.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Dawg81 on January 06, 2010, 05:38:35 PM
man wiley u are off to a great start this year i was wondering though which version of the sov will this one be the FC/Inn, or the Nem version with all the extra firepower
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on January 06, 2010, 09:06:06 PM
Quote
which version of the sov will this one be the FC/Inn, or the Nem version with all the extra firepower
We already have the Nemesis version, so this will most likely be a First Contact/Insurrection version.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Dalek on January 07, 2010, 08:41:45 AM
Quote
which version of the sov will this one be the FC/Inn, or the Nem version with all the extra firepower
We already have the Nemesis version, so this will most likely be a First Contact/Insurrection version.

But the Nemesis version doesn't have the raised panelling on the front like yours does...:P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: FarShot on January 07, 2010, 03:39:33 PM
Wow Wiley, when was the last time you looked at your cookie count?  You're almost caught up to DJ.  Seriously, you two pretty much power the community! ;)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on February 03, 2010, 09:36:13 PM
Here's a small update. I was never happy with ZZ's battle damaged Constellation, so here is mine. I am also using Flux Capacitor's damage textures (hopefully I can get his permission). I only have the top saucer completed. All of the damage is actually cut into the ship.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bren on February 03, 2010, 09:50:32 PM
Dear gods! That's amazing! What will the polycount be, I wonder?
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on February 04, 2010, 01:10:52 AM
Definitely using the Remastered episode for inspiration there. :D  Very nice work.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: King Class Scout on February 04, 2010, 07:19:59 AM
Wiley may be even with DJ on the cookie count, but he and Baz seem to  orbit each other when it comes to ideas.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: baz1701 on February 04, 2010, 08:28:22 AM
Great minds think alike ;)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: tiqhud on February 04, 2010, 11:02:33 AM
Im not to big on predamaged ship, but that looks very good, wiley
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: moed on February 04, 2010, 04:49:18 PM
Looks spot on!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on March 26, 2010, 04:15:55 PM
It has been a while, but I now have my TOS Enterprise ingame. My only problem with the model itself is that when the ship is exploding, the game crashes.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: JimmyB76 on March 26, 2010, 04:58:58 PM
lol in a way, that sort of makes sense...  ship explodes, player dies, game crashes lol j/k :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: eclipse74569 on March 26, 2010, 05:17:23 PM
lol in a way, that sort of makes sense...  ship explodes, player dies, game crashes lol j/k :P

:funny

Lookin good there Wiley, hope you get that figured out though!  Good to see you again too :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on March 26, 2010, 05:34:43 PM
 :thumbsup: this is awesome Wiley, true work of art, got a question, are those bottom saucer dome hull lines modeled in or textured cuz now they look like boomp mapped ;) that's the way they should look like on most ships
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on March 26, 2010, 08:21:07 PM
:thumbsup: this is awesome Wiley, true work of art, got a question, are those bottom saucer dome hull lines modeled in or textured cuz now they look like boomp mapped ;) that's the way they should look like on most ships

Knowing Wiley, those are probably modeled in.  Very pretty ship there Wiley.  Just take care of that one problem and she should be ship shape.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Jb06 on March 26, 2010, 09:08:12 PM
Might be able to fix this.... its all about the settings in the py script in data/scripts

~Jb
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Rat Boy on March 27, 2010, 12:40:06 PM
It has been a while, but I now have my TOS Enterprise ingame. My only problem with the model itself is that when the ship is exploding, the game crashes.

BC's game engine is a rabid TOS fan.

Also, are you going to be doing alternate registries for the other Connies or just releasing the Enterprise and the Constellation?
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: RifleMan80 on March 27, 2010, 02:01:04 PM
The best TOS Constitution model I've seen yet! Major kudos!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on March 27, 2010, 05:07:05 PM
Quote
got a question, are those bottom saucer dome hull lines modeled in or textured cuz now they look like bump mapped
The undersaucer indented rings are modeled in.

Quote
Might be able to fix this.... its all about the settings in the py script in data/scripts
I fixed the problem. The ship goes boom just fine.

Quote
Also, are you going to be doing alternate registries for the other Connies or just releasing the Enterprise and the Constellation?
Right now, it's only the Enterprise and Constellation. The bussards do not animate, and I do not like how animated areas take damage.


Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on March 27, 2010, 06:26:58 PM
Kind of a shame, but I certainly understand, that's one of the downfalls of animated textures that has plagued BC since the CG Sovvie.  One bit of damage and the entire texture stops glowing, though it continues to animate. :P
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on March 27, 2010, 08:06:56 PM
brilliant man, have a cookie ;)
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bren on March 28, 2010, 10:03:31 PM
Kind of a shame, but I certainly understand, that's one of the downfalls of animated textures that has plagued BC since the CG Sovvie.  One bit of damage and the entire texture stops glowing, though it continues to animate. :P

I actually love that. It looks like the Bussard's been knocked offline.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on March 28, 2010, 11:06:14 PM
BC now crashes whenever my new TOS Enterprise goes to warp.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Tuskin38 on March 29, 2010, 12:34:45 AM
Eh, my BC always crashes when I go to warp XD i really need to find my CD

So I can download this awesome ship when it comes out! Lookin good. Always loved your work.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on March 29, 2010, 12:51:01 AM
BC now crashes whenever my new TOS Enterprise goes to warp.

Huh.  That's weird, cause I'd bet that it doesn't have any special fx for warp.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Rat Boy on March 29, 2010, 08:07:18 PM
BC now crashes whenever my new TOS Enterprise goes to warp.

BC seems to be acting more like NBC when it comes to the TOS Enterprise.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on March 29, 2010, 09:08:59 PM
BC now crashes whenever my new TOS Enterprise goes to warp.

BC seems to be acting more like NBC when it comes to the TOS Enterprise.

 :uberlol: :picardfacepalm: Ohhhh man, that was soooo wrong, but funny!
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on March 29, 2010, 09:46:16 PM
You sir get a cookie.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Rat Boy on March 30, 2010, 08:04:33 PM
You sir get a cookie.

I was angling for a particular alt registry but I'll take what I can get.   :evil:
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 07, 2010, 05:52:26 PM
My TOS Enterprise is almost done. It just made its first jump to warp speed.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: baz1701 on April 07, 2010, 06:05:03 PM
only one word "sweet"
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: captblack on April 07, 2010, 08:53:37 PM
 :thumbsup:

"These are the voyages of the starship enterprise"
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on April 07, 2010, 10:59:18 PM
:thumbsup:

"These are the voyages of the starship enterprise"

 :drool:

"It's five year mission, to explore strange new worlds."

Can't wait Wiley.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 08, 2010, 12:11:33 AM
Quote
"It's five year mission, to explore strange new worlds."

"...To seek out new life and new civilizations. To boldly go where no man has gone before."

Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Bones on April 08, 2010, 01:54:26 AM
ow crap :drool: this is EPIC :bow:

eh forgot about COOKIE :funny
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: moed on April 08, 2010, 02:17:36 AM
Pretty amazing that those pics are screen shots from BC. They look better then the show.

Nice job.

Cookie
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: mckinneyc on April 08, 2010, 04:46:47 AM
Words fail me. To quote her famous engineer 'brought a tear to me eye'.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on April 08, 2010, 08:14:45 AM
Cookie away!  Will she have blinking running lights?
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 08, 2010, 08:16:22 AM
Quote
Will she have blinking running lights?
No animations at all. Though it would look better with them.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: DJ Curtis on April 08, 2010, 11:09:52 AM
Sure looks good.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Vladko1 on April 08, 2010, 12:41:32 PM
Wow, man, my eyes must be lieing to me, awesome :bow: have a big one great cookie from me :thumbsup:
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 08, 2010, 12:44:30 PM
Thanks for making me tie with DJ for cookie inventory. Don't expect this to be released immediately, school comes first.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Jb06 on April 08, 2010, 12:48:02 PM
not tied now mate :) Excellent work on the Connie

~Jb
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on April 08, 2010, 07:21:20 PM
Well, blinking running lights could be done with the NanoFX.  While yes, it would look better with animations, until the animated textures can be made without damaging weirdly...

Either way Wiley, she is a beautiful piece of work.  Now, here's the billion dollar question.  Is she going to be released separately, or packed with the Constellation?
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 09, 2010, 12:15:47 AM
Quote
Now, here's the billion dollar question.  Is she going to be released separately, or packed with the Constellation?
I can't give you a true answer right now, but I'll say that they will be released separately.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: Shadowknight1 on April 12, 2010, 12:49:43 AM
Well, definitely best of luck with the Constellation.  Can't wait to see how she turns out.
Title: Re: My WIPs - TOS Enterprise - DON'T POST REFERENCE PICS!
Post by: WileyCoyote on April 12, 2010, 10:02:36 AM
Quote
Well, definitely best of luck with the Constellation.  Can't wait to see how she turns out.
Well, I currently have the saucer and engineering hull done with damage, and I am working on the nacelles. I do not have any pics to show yet, but the ship looks considerably better when it is done.  :whenitsdone I really like how it is looking so far. Good thing I took screencaps of the remastered episode when it was on cbs.com before they removed them.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 15, 2010, 11:43:45 AM
The battle damaged USS Constellation is done and it is 47.4k polys- mainly due to detail. I hope it get ingame without many issues. Enjoy!  :D
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: baz1701 on April 15, 2010, 11:49:01 AM
looks very sweet.

The only thing that looks strange is the impulse engine is on but there are no lights on in the windows. Perhaps turn on one or two random lights to show some life aboard.

That my only nitpick
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 15, 2010, 11:52:36 AM
I'm just going off of the screencaps from the remastered episode. I think the point of the lights being turned off is that there is little or no life aboard- a lifeless hulk. After all, they only found Decker onboard. The lights were very dim or almost off on the show.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 15, 2010, 01:35:52 PM
Wow!  Cookie away, that is fantastic!  I must say your skills continue to progress.  Can't wait to see what your next project will look like.  :yay: :bow: :yay:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Vladko1 on April 15, 2010, 01:46:38 PM
Lol, man, lol....... awesome, I cant imagine how you've done the damaged connie, lol, just lol man :eek :thumbsup: :bow: *cookied*
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Bones on April 15, 2010, 02:13:13 PM
Now that is damage :thumbsup: I wonder if you'll try again with YoH Intrepid in future (when JLS release their Intrepid along with DQP, IRC they were working on brand new model) that would be awesome dude ! cookie :bow:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lurok91 on April 15, 2010, 02:22:22 PM
Agree.  And even better - collision-damaged Ent E and Scimitar  :funny.    Would cookie, but not sure how to, or if can yet!
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 15, 2010, 02:26:48 PM
Quote
Agree.  And even better - collision-damaged Ent E and Scimitar  .    Would cookie, but not sure how to, or if can yet!
My Enterprise-E is a long way from being playable- it's still a WIP, and pushed back for possible remodel. Nice idea about the Scimitar, I might add that to my long list- don't expect it to be built immediately.

Also, the Constellation exported perfectly. I just now have to put it ingame.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Bones on April 15, 2010, 02:57:47 PM
Agree.  And even better - collision-damaged Ent E and Scimitar  :funny.    Would cookie, but not sure how to, or if can yet!
you can give cookie by cliking '+' at the member's cookie count ;)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lurok91 on April 15, 2010, 03:52:55 PM
you can give cookie by cliking '+' at the member's cookie count ;)

cookie  :)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: fungun on April 15, 2010, 04:23:47 PM
WOW !!  :yay:
Would love to use this in my addon, the L-374 System, in Celestia.
I looks way better than the one I tried to do.

Tim
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: GMunoz on April 15, 2010, 05:12:44 PM
Fantastic.  Looks incredible, have a cookie
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: mckinneyc on April 15, 2010, 05:58:37 PM
Amazing!!!!

Wiley are you going to make her difficult to handle as in slow like she was in the episode?
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Billz on April 15, 2010, 06:27:52 PM
Very awesome Wiley.  :bow:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 15, 2010, 06:29:21 PM
Quote
Wiley are you going to make her difficult to handle as in slow like she was in the episode?
Yep. I wish the flying could be jerky and uneven like in the episode. I never made a disabled ship before.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: DJ Curtis on April 15, 2010, 08:40:09 PM
pretty impressive looking, wiley.  well done.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: moed on April 15, 2010, 08:42:50 PM
Nice dude, real nice.

Cookie
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Kirk on April 15, 2010, 10:47:28 PM
Yep. I wish the flying could be jerky and uneven like in the episode. I never made a disabled ship before.
If the the batteries are drained, I think the flying begins to become erratic. Make the power system balance really bad so that the batteries are constantly being drained and I think you'll get the effect. The Kyoto did this when I beta'd her. :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Nebula on April 15, 2010, 10:52:01 PM
Yep. I wish the flying could be jerky and uneven like in the episode. I never made a disabled ship before.
If the the batteries are drained, I think the flying begins to become erratic. Make the power system balance really bad so that the batteries are constantly being drained and I think you'll get the effect. The Kyoto did this when I beta'd her. :P

hehe yeah ouch on that power system... good thing it is fixed now :P
lol and yeah good idea for WC
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Aeries on April 17, 2010, 12:40:53 AM
LOVE this! :D
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Bren on April 17, 2010, 08:55:08 PM
CBS Digital, eat your heart out!  :yay: :bow: :thumbsup:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 21, 2010, 12:04:17 AM
My Enterprise-E is a long way from being playable- it's still a WIP, and pushed back for possible remodel. Nice idea about the Scimitar, I might add that to my long list- don't expect it to be built immediately.

A very long list, eh?  IIRC, it includes JJPrise 5.0(ish?), KoernerPrise(backburnered?), Trade Federation battleship, and I can't remember any others off the top of my head, but those three stand out in my mind.  But I'd bet that you've been concentrating on these lovely Connies more than the others, right? ;)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Bones on April 21, 2010, 01:26:15 AM
lol there was also some cool stuff we don't have for BC yet like ID4 City Killer or Troop Transport (dunno if there was Mothership aswell... I think there wasn't any)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Bren on April 21, 2010, 10:53:35 AM
Yeah, looking through the first few pages of this thread, there's a treasure trove of unreleased stuff. Top of my wishlist: ID4 ships and the Koernerprise.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Villain on April 21, 2010, 11:09:15 AM
Gives me a chance to finish my Stargazer/Challenger model before he casts his shadow over me!  :P Have a cookie, bud.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 21, 2010, 11:32:20 AM
Thanks for all the cookies and good comments. I've created my "master list" of stuff I have yet to do and release on the first page of this thread. I plan to get the unreleased ships that I already have working ingame to be released this summer.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Villain on April 21, 2010, 11:34:44 AM
Two battle damaged ships on that list? Makes me want to graba  bunch and tear holes in them myself.  :funny

You've got my download, as always.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 21, 2010, 01:28:10 PM
Thanks for all the cookies and good comments. I've created my "master list" of stuff I have yet to do and release on the first page of this thread. I plan to get the unreleased ships that I already have working ingame to be released this summer.

I'd say that list isn't too bad, but when you consider just how much goes into each of those...yeah, it's a lot. :P  I forgot you were doing Kaden's Legacy.  The same with the NSEA Protector, though that makes me happy.  Looking forward to your (hopefully)final JJPrise.  Don't recall how your Narada looked though.  :P  Hopefully you can get them all out the door within the next couple of years. lol
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 21, 2010, 04:40:59 PM
Quote
I'd say that list isn't too bad, but when you consider just how much goes into each of those...yeah, it's a lot. cheeky  I forgot you were doing Kaden's Legacy.  The same with the NSEA Protector, though that makes me happy.  Looking forward to your (hopefully)final JJPrise.  Don't recall how your Narada looked though.  cheeky  Hopefully you can get them all out the door within the next couple of years. lol
Here's my Narada:
http://bc-central.net/forums/index.php/topic,4380.1100.html

It is difficult to make the main body of the ship not to look like an egg and be exported correctly without many errors.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Dalek on April 21, 2010, 04:55:48 PM
I think baz did a pretty good job. And I think Maxloef got his version into BC ok.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 22, 2010, 11:07:26 PM
Here's my Narada:
http://bc-central.net/forums/index.php/topic,4380.1100.html

It is difficult to make the main body of the ship not to look like an egg and be exported correctly without many errors.

Ah yes, I'd forgotten.  As for the main body, maybe doing it kinda like in my "sketch" would help?  Kinda egg shaped in the back for the foundation and engine, going to a pentagonal shape for the forward part of the body with the hanger doors?  Also, I apologize for the drawing, it probably makes things clear as mud.  :funny
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Maxloef on April 23, 2010, 05:12:01 AM
ive got a Narada like that its Hped and ready :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 23, 2010, 08:41:30 AM
Ok, I'll remove the Narada from my list.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Maxloef on April 23, 2010, 08:50:03 AM
heres a shot :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: baz1701 on April 23, 2010, 09:05:14 AM
Looks good, and not an easy ship to build I can vouch for that.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 23, 2010, 01:30:21 PM
Great Scott!  That's a monster!
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: tiqhud on April 23, 2010, 03:31:20 PM
Nice Max- is that BC shots, if so lucky WC you dont need to.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Maxloef on April 23, 2010, 03:53:34 PM
Nice Max- is that BC shots, if so lucky WC you dont need to.

Yeah those are all ingame, only downside was Hping the thing :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lionus on April 24, 2010, 06:53:24 AM
 :eek I, uh.. I think that even the Borg would face a challenge with that..  :evil How's the damage modeling?
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 24, 2010, 08:09:56 AM
Though I am not a moderator, I would say to keep on topic and not about Maxloef's Narada. That should be discussed in his own thread.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: JimmyB76 on April 24, 2010, 09:55:05 AM
Though I am not a moderator, I would say to keep on topic and not about Maxloef's Narada. That should be discussed in his own thread.
:yeahthat: :D
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on April 29, 2010, 06:05:52 PM
The USS Constellation is now ingame. I now need someone to HP this correctly.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on April 29, 2010, 07:07:14 PM
"What is it Mr. Spock?"

"Captain, sensors are detecting a large amount of WIN entering this sector."

Cookie away Wiley, that is beautiful.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: tiqhud on April 29, 2010, 07:21:34 PM
WHOA, cookied
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Nebula on April 29, 2010, 07:32:54 PM
WOW
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Tuskin38 on April 29, 2010, 09:45:43 PM
Very well done  :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: DJ Curtis on April 29, 2010, 11:22:11 PM
very nice.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: GMunoz on April 30, 2010, 08:55:49 AM
Brilliant work, cookie for you Wiley.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: moed on April 30, 2010, 02:29:33 PM
Outstanding

Cookie
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lionus on May 01, 2010, 01:05:12 AM
Mr Chekov, fire a volley of Awesome Win-cookies.  :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 01, 2010, 12:43:30 PM
Thanks for the comments and cookies. :) I still have yet to HP it correctly. I am also working on a new JJConnie (I have nothing to show yet).
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 01, 2010, 02:26:20 PM
I guess that making an HP for an already damaged ship would be harder than one that's in perfect shape.  IIRC, the Constellation had only one working phaser bank, no photon torpedoes, or warp drive.  And she handled like a drunk was at the helm.

Good luck on the new JJPrise.  If you haven't seen them, you might check out Tobias Richter's orthos of the new version of his Enterprise model.  Since that was based off the shots from the Starship Simulator on the Blu-Ray, they're probably more accurate than any other schematics out there since Paramount and ILM seem reluctant to share any schematics of the actual movie model.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lord Tribble on May 01, 2010, 03:12:29 PM
I am also working on a new JJConnie.


This pleases me greatly :D
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Billz on May 01, 2010, 08:37:19 PM
Thanks for the comments and cookies. :) I still have yet to HP it correctly. I am also working on a new JJConnie (I have nothing to show yet).

(http://farm2.static.flickr.com/1150/888407438_aa91fae95a.jpg)

 :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: baz1701 on May 03, 2010, 01:03:36 PM
I am also working on a new JJConnie.


This pleases me greatly :D

Alas my JJconnie (V5) sent to the knackers yard so soon lol. I'm sure yours will be screen perfect.

Great job on the Connies though.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 03, 2010, 02:37:50 PM
Alas my JJconnie (V5) sent to the knackers yard so soon lol. I'm sure yours will be screen perfect.

Great job on the Connies though.

No worries Baz, I'll still be using it ;)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 03, 2010, 11:28:00 PM
Quote
Good luck on the new JJPrise.
It's been exactly a year since I released my JJEnterprise, so I'm starting a new one. The saucer of the new JJprise is mostly complete with textures, specs, and minor modeling. Not bad for a week and a half of off and on work. I'm taking extra time with this one to get all of the "accurate" details and difficult curves. Enjoy. :)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 04, 2010, 12:09:14 AM
That's one pretty flying disk.  :thumbsup:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Furyofaseraph on May 04, 2010, 12:38:54 AM
I love the accurate lighting :-)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Johnnymuffintop on May 04, 2010, 01:00:37 AM
Is she going to be the ILM 725.35 meters or the Ex-Astris 366m?
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Vladko1 on May 04, 2010, 02:07:33 AM
Quote
Good luck on the new JJPrise.
It's been exactly a year since I released my JJEnterprise, so I'm starting a new one. The saucer of the new JJprise is mostly complete with textures, specs, and minor modeling. Not bad for a week and a half of off and on work. I'm taking extra time with this one to get all of the "accurate" details and difficult curves. Enjoy. :)
More than awesome :bow: *cookied*
btw, I can only dream of modeling skills like that. I really appreciate your work  ;) , I know how hard is to model a ship with such kind of complexity :eek But this one Enterprise looks like with reduced poly count.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lord Tribble on May 04, 2010, 04:24:49 AM
That is godly :yay:

I would do something with the spotlights though, it looks a bit funny where they over lap each others edges
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 04, 2010, 08:49:09 AM
Quote
I would do something with the spotlights though, it looks a bit funny where they over lap each others edges
I'm experimenting with different ways to create spotlights. They are not final.

Quote
But this one Enterprise looks like with reduced poly count.
I figured that every detail does not necessarily has to be modeled in. I still have to model some minor things like turbolifts and navigation lights. The saucer itself is 6.5k polys.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Billz on May 04, 2010, 09:45:27 AM
Quote
Good luck on the new JJPrise.
It's been exactly a year since I released my JJEnterprise, so I'm starting a new one. The saucer of the new JJprise is mostly complete with textures, specs, and minor modeling. Not bad for a week and a half of off and on work. I'm taking extra time with this one to get all of the "accurate" details and difficult curves. Enjoy. :)

That is one sexy looking frisbee you have there. Awesomesauce.  :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 04, 2010, 10:04:50 AM
Quote
But this one Enterprise looks like with reduced poly count.
I figured that every detail does not necessarily has to be modeled in. I still have to model some minor things like turbolifts and navigation lights. The saucer itself is 6.5k polys.

I think he's possibly referring to the fact that the edge of the saucer are a little jagged instead of smooth.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: baz1701 on May 04, 2010, 10:14:16 AM
Well other than the phaser "burns" it looks perfect.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 04, 2010, 10:30:57 AM
I see nothing wrong with it, just pointing out that that may have been what was meant by "low poly".  I think it looks just fine, and in fact, a cookie to Wiley for continuing to try and make that ship as perfect as possible.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: eclipse74569 on May 04, 2010, 01:16:22 PM
I was never fond of the design, but this is growing on me Wiley :) Good job :D
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 04, 2010, 03:35:26 PM
Quote
I was never fond of the design, but this is growing on me Wiley
I myself did not like the new design upon first glance, but the ship has all of the components for it to be called The Enterprise. The ship design will be better accepted if it is properly executed for BC (not saying that previous versions are bad- Baz did a good job on his last one). I'm going to start on the engineering hull/neck next.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 04, 2010, 04:00:42 PM
Good luck with those parts Wiley.  I was ambivalent towards the design at first, but subsequent images after the first shot, as well as the works of modelers like Wiley, baz, and Tobias Richter really sold me on the design, especially once I could see the ship in motion.  The JJ Enterprise is somewhat like the Enterprise-D.  Awkward at first glance, but once in motion, she's sleek, powerful, and a work of art.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 10, 2010, 01:08:12 PM
I am almost done with hardpointing my ST3 USS Enterprise. Who wants to beta test it?
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: CptBenSisko on May 10, 2010, 03:01:10 PM
I just wanna see the textures/screencaps for it...compare it to the textures i made for your model myself LOL
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 10, 2010, 03:16:24 PM
http://bc-central.net/forums/index.php/topic,4380.1240.html

You have to scroll down the page to get to the pics.

On a side note, I just uploaded Furswift's Excelsior to BCfiles. :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Captain_D on May 11, 2010, 12:02:06 AM
That's good news.

Been busy with life and haven't been keeping up as of late. I had noticed on the DJ Ambassador thread that you were doing the Probert version of it, I hadn't realised you were so busy,,Have to get another hard drive to download all your new projects.  :funny

Took me about an hour to go through the thread, man you are doing some superb work here. Especially looking forward to the ST3 Base and Probert Ambassador.

Great Job :thumbsup:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 11, 2010, 09:20:00 AM
Well Wiley, since no one seems to be jumping at the opportunity for some reason, I'd be glad to beta the ST3 Enterprise.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: furswift on May 11, 2010, 02:15:46 PM
Well Wiley, since no one seems to be jumping at the opportunity for some reason, I'd be glad to beta the ST3 Enterprise.

Me too.

And thanks again for HPing and uploading my Excelsior. :thumbsup:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 11, 2010, 05:36:59 PM
Well, I ran her through her paces and sent my report to Wiley.  And while I was at it, I took a screenie for everyone, but please forgive the low res and jaggies.  If I ever need a new computer, I'm gonna get a GOOD one.  Stupid integrated graphics card...
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 11, 2010, 05:44:08 PM
On a side note, has anyone noticed my little "easter eggs" I stuck in my TMP Enterprise?
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Dalek on May 11, 2010, 05:45:41 PM
The released one? Nope. :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 11, 2010, 05:48:09 PM
Wow, 5 months and no one has noticed. Awesome. :funny
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 11, 2010, 05:50:56 PM
Wow, 5 months and no one has noticed. Awesome. :funny

I certainly didn't notice anything out of the ordinary.  :idk:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Dalek on May 11, 2010, 05:51:09 PM
Thats cos we're thick. :dance
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: baz1701 on May 11, 2010, 05:55:04 PM
nice knome and vending machine me thinks.

Sorry I cheated by looking at the textures

You could be starting a new crazy in BC mods
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 11, 2010, 05:58:55 PM
Where else could I put them-- in the arboretum. :)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: DJ Curtis on May 11, 2010, 06:06:43 PM
Pff.  I've been hiding easter eggs on my ships for years! ;P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: eclipse74569 on May 11, 2010, 06:09:41 PM
And a very damned good job you guys have done on this too :P

(I've been thinking of doing the same with my luna....)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 11, 2010, 06:23:17 PM
Pff.  I've been hiding easter eggs on my ships for years! ;P

Indeed, from Captain Picard in his ready room to the "If you can read this, you're following too close" above the shuttlebay of the Vivace.

eclipse, hide a trombone somewhere on the Titan when you to her textures. ;)
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: King Class Scout on May 11, 2010, 07:20:08 PM
and the  dinosaur eating the Christian fish, and a bumper snicker on the same thing.  Eclipse, if I remember right
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: mckinneyc on May 11, 2010, 07:30:35 PM
I saw it once but thought I had imagined it!  :funny
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lionus on May 11, 2010, 07:44:33 PM
you guys have too much time in your hands.  :P
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: MarkyD on May 12, 2010, 08:05:03 AM
Good work wiley mate. awsome job on the textures.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Shadowknight1 on May 12, 2010, 05:09:48 PM
In any case, Wiley you get a long overdue cookie, both for the nice looking ST3 Enterprise and for such an amusing easter egg in your Connies. :thumbsup:
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: WileyCoyote on May 19, 2010, 11:57:51 PM
The JJConnie mark III is nearing completion, and I might post pics tomorrow. :) I also have the BD Constellation yet to be hardpointed. So I will have the new JJ Connie mk3, TOS Enterprise, BD Constellation, and the ST3 Enterprise to be released about the same time (I do not know yet....a rough estimate will be 2 weeks). Stay tuned!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Digital_Clarity on May 20, 2010, 01:03:41 AM
My wish has come true. I was hoping for another battle damaged ST3 Enterprise!  :bow: I am also hoping for battled damaged Hathaway, like the one
from "Peak Performance," or a battle damage Stargazer.
Title: Re: My WIPs - TOS Battle Damaged USS Constellation
Post by: Lord Tribble on May 20, 2010, 04:19:50 AM
The JJConnie mark III is nearing completion, and I might post pics tomorrow. :) I also have the BD Constellation yet to be hardpointed. So I will have the new JJ Connie mk3, TOS Enterprise, BD Constellation, and the ST3 Enterprise to be released about the same time (I do not know yet....a rough estimate will be 2 weeks). Stay tuned!


Connie-Fest!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 12:13:10 PM
As promised, here is the new JJ Connie mk3. It is around 20.1k polys. Enjoy. :D
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: 007bashir on May 20, 2010, 12:26:17 PM
wohaaa. Great. One of the best JJPrise :thumbsup:
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: bankruptstudios on May 20, 2010, 12:40:41 PM
wow, cookie, i think i jest had a geekisem!!!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Toa_Kaita on May 20, 2010, 12:41:08 PM
WOW. Insta-cookie.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 01:04:26 PM
Sweet :yay:

Only think i can see thats abit off is that the side ports are twice as big as they should be. They're about the same diameter as the star fleet logo on the side judging by the poster.

Will you be making the fins and dish open for warp?

cookie away!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: baz1701 on May 20, 2010, 01:15:44 PM
now that is class my friend.

Jus one thing I looks off it the stripes at the base of the pylons.

Sorry for posting pic but easier than long explination
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Dalek on May 20, 2010, 01:19:59 PM
Looks fabby but the secondary hull looks a tad lacking polies. It doesn't look as smooth as it could be.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lionus on May 20, 2010, 02:21:11 PM
cookies away!  :dance
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 02:49:20 PM
I've fixed the docking ports to their correct side and the pylon stripe has been fixed. I was also able to add additional detail to the docking ports. I do have the correct textures mapped so they will be changed to "on" when in warp.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 02:50:50 PM
Perfect!  :thumbsup:

Edit: Holy crap, i just noticed you've got the actual corridors visible through the windows!

Is this going to be the correct scale compaired to your other connies ( just over twice as big)?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 02:57:07 PM
Actually the textures I used for the windows are of the Enterprise-D. The windows alternate in color with blue and green for the uneven lighting. I prefer this ship to be about the size of the TMP Enterprise- it's better for everyone. I am now also making the in-warp textures.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 03:04:28 PM
Actually the textures I used for the windows are of the Enterprise-D. The windows alternate in color with blue and green for the uneven lighting.

ah right. still, looks better than just having solid white or blue windows :P

I prefer this ship to be about the size of the TMP Enterprise- it's better for everyone.

fair enough  :)

I am now also making the in-warp textures.

sweet :D
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: furswift on May 20, 2010, 03:14:42 PM
Great, now I'm going to have three instances of a ship I don't like on my BC install simply because Wiley keeps building these awesome models.  :facepalm: :P
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 03:43:54 PM
I've finished up the in-warp textures.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 03:45:58 PM
Oh that is so full of win!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Maxloef on May 20, 2010, 04:00:30 PM
oh man that a beat! COOKIE INCOMING!
 
one small request...if you can be bothered with it...could you make a version where the nacelles are more appart...like say in star trek DAC/TOS Enterprise
Would realy love it!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: captblack on May 20, 2010, 04:06:32 PM
 :drool: :hurr: nuff said
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: mckinneyc on May 20, 2010, 04:41:12 PM
She does look amazing. Will this version overide the last one Wiley?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: TheHalfMonte on May 20, 2010, 04:41:55 PM
As promised, here is the new JJ Connie mk3. It is around 20.1k polys. Enjoy. :D

So that's what she looks like. . .

Sorry. One of the few vices I had with nouveau Star Trek was the lack of quality ship shots. The new E is more garish, but her level of detailing almost allows me to overlook some of her less graceful angles. Didn't fully realize that until I came across those progress shots, though. Very nice.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 04:44:01 PM
Quote
one small request...if you can be bothered with it...could you make a version where the nacelles are more appart...like say in star trek DAC/TOS Enterprise
They are not actually that close together. Part of me was thinking about making the golden/orange bussards.

Quote
She does look amazing. Will this version overide the last one Wiley?
Yes. It will have a newer hardpoint with pulse-like phasers- similar to Baz's.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Billz on May 20, 2010, 05:09:50 PM
She does indeed look "sexy" Wiley.

But if I can be honest, I feel that the edges of the warp pylons could use a little more chamfering (rounded off edges). Also, there is a visible spine that runs down the back of the ship all the way down to the shuttlebay in the movie.

Otherwise, she be purdy, yo.  :)
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 05:12:15 PM
Liking the sound of that hardpoint. It kinda bothered me how the phasers on the previous version all angled into the same point at the same time. At least pulses might make this less noticable.

As for the model, I certainly don't think we'll see anything more accurate until some official schematic images are released ;)
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 05:20:00 PM
Quote
But if I can be honest, I feel that the edges of the warp pylons could use a little more chamfering (rounded off edges). Also, there is a visible spine that runs down the back of the ship all the way down to the shuttlebay in the movie.
There is very little I can do to the model at this time. I just wanted the engineering section to have a really smooth transition to the neck. I do realize there are some minor model errors, but minor enough to not be a problem.

Quote
As for the model, I certainly don't think we'll see anything more accurate until some official schematic images are released
For the schematic, I used a combination of the view from Drexfiles (ship comparison to BSG, etc) and the ones from Ex Astris Scientia.

I also made some updated schematics of my new JJ Connie. Enjoy! :D (large image)
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Billz on May 20, 2010, 05:24:23 PM
Quote
But if I can be honest, I feel that the edges of the warp pylons could use a little more chamfering (rounded off edges). Also, there is a visible spine that runs down the back of the ship all the way down to the shuttlebay in the movie.
There is very little I can do to the model at this time. I just wanted the engineering section to have a really smooth transition to the neck. I do realize there are some minor model errors, but minor enough to not be a problem.

Quote
As for the model, I certainly don't think we'll see anything more accurate until some official schematic images are released
For the schematic, I used a combination of the view from Drexfiles (ship comparison to BSG, etc) and the ones from Ex Astris Scientia.

I also made some updated schematics of my new JJ Connie. Enjoy! :D (large image)

Fair enough. How about the scale? Is she going to be just a little bigger than a TMP connie or around about the same size as a Galaxy class? That is a tricky issue, as i'm sure most other people who saw the movie are aware off.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Dalek on May 20, 2010, 05:25:28 PM
Actually the textures I used for the windows are of the Enterprise-D. The windows alternate in color with blue and green for the uneven lighting. I prefer this ship to be about the size of the TMP Enterprise- it's better for everyone. I am now also making the in-warp textures.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Billz on May 20, 2010, 05:27:17 PM
Actually the textures I used for the windows are of the Enterprise-D. The windows alternate in color with blue and green for the uneven lighting. I prefer this ship to be about the size of the TMP Enterprise- it's better for everyone. I am now also making the in-warp textures.

Didn't see that post earlier. My bad.  :facepalm:  :hurr:
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 20, 2010, 05:35:16 PM
For the schematic, I used a combination of the view from Drexfiles (ship comparison to BSG, etc) and the ones from Ex Astris Scientia.

I also made some updated schematics of my new JJ Connie. Enjoy! :D (large image)

Gotta love drex files :D. Not really a fan of EAS. Do you know of cygnus-x1.net? It'd be right up your alley ;) Tobias Richter also did a good job updating his model but I don't know where I found that


Loving those schematic shots :dance
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 20, 2010, 05:50:06 PM
Quote
Not really a fan of EAS. Do you know of cygnus-x1.net?
I already have that on my favorites. That's where I get a majority of my schematics before building.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 20, 2010, 06:41:09 PM
Cookie away.  I honestly can't think of anything wrong with this.  Any cons I think I could spot are very much outweighed by the sheer amount of awesomeness.  My only suggestions would be to put a bit of a border around the exhaust at the ends of the nacelles, bring the two rectangles on the bottom of the hull under the shuttlebay a little closer together, and I think make the torpedo bay <> like that a bit on the outer edges.  But as I said, those are small things when the sheer fact is, the hull has some of the best detailing compared to almost every model of this ship out there(excluding Tobias Richter's CGI level model that would make BC cry).  Those things are in no way detrimental to this fantastic model.  I would almost swear that you're stealing these models from Paramount.  The engineering hull looks sleek, the connection to the warp pylons is perfect, the warp engines are as sleek as they should be, and that shuttlebay is fantastic.  I've already commented on the perfection of the saucer, so I don't have anything else to say about that.  And I really like the in-warp textures as well, I just wish that Galaxy Maps would fix whatever it is causes the warp textures to stay on after exiting warp.

EDIT: Nice schematics!  Surprisingly, matches up with Tobias Richter's revised Enterprise schematics very well.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: King Class Scout on May 20, 2010, 06:52:59 PM
and wiley's wips hits the century mark in pages.  grats! 

each version of the JJprise that you and baz crank look better and better.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: 086gf on May 20, 2010, 06:59:41 PM
All I have to say is...

























(http://pic.phyrefile.com/i/ic/icebone/2009/08/08/mother-of-god-super-troopers.jpg)
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: moed on May 20, 2010, 07:21:19 PM
Superb Wiley.

I'm glad I only downloaded your previous versions of this ship but hadn't gotten around to installing them yet. I like efficiency and as awesome as v1 & v2 are, this is for all intents and purposes... the ONE.

Cookie.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: MarkyD on May 21, 2010, 05:55:22 AM
No doubt about it mate..  :thumbsup: CLASS

Your textures are awsome  :evil:
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 21, 2010, 07:48:20 AM
Liking the sound of that hardpoint. It kinda bothered me how the phasers on the previous version all angled into the same point at the same time. At least pulses might make this less noticable.

As for the model, I certainly don't think we'll see anything more accurate until some official schematic images are released ;)

Technically, that's how the phasers on this ship SHOULD be.  Unlike the original Enterprise the phasers aren't fixed aiming in one direction.  They're turrets and can very likely swivel to provide more coverage.  Which means anything that gets in front of the ship is gonna get raped.

Pretty much the best schematics we're gonna get of the JJ-Prise are Tobias Richter's orthos of his revised and far more accurate model.  I think that if they were gonna release the schematics for this ship, they would've done so by now.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 21, 2010, 07:52:07 AM
Liking the sound of that hardpoint. It kinda bothered me how the phasers on the previous version all angled into the same point at the same time. At least pulses might make this less noticable.

As for the model, I certainly don't think we'll see anything more accurate until some official schematic images are released ;)

Technically, that's how the phasers on this ship SHOULD be.  Unlike the original Enterprise the phasers aren't fixed aiming in one direction.  They're turrets and can very likely swivel to provide more coverage.  Which means anything that gets in front of the ship is gonna get raped.


Well yeah, I meant how the beams formed a triangle to one point on the enemy ship instead of being a barrage like in the film
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Villain on May 21, 2010, 08:48:41 AM
Well yeah, I meant how the beams formed a triangle to one point on the enemy ship instead of being a barrage like in the film

There's a mod for similar. Multi Targetting or something. Also part of the KM pack.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 21, 2010, 09:06:12 AM
The phaser for the hardpoint are going to to be pulses. WOOO 2000th reply in my thread! :funny
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Nebula on May 21, 2010, 09:14:05 AM
XD I say this is an awesome job :D
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 21, 2010, 10:24:41 AM
I also just downloaded the Trek XI sfx from NX-809 and the sounds are impressive. I definitely will be using these. I have also exported the ship and I am able to view it in Model Property Editor and I've scaled the ship to be around 366 meters long. So the ship will be bigger than the TMP Enterprise, but smaller than the Excelsior.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 21, 2010, 01:15:25 PM
I already use some of those sounds for your previous JJPrise, they are pretty good.  And I think that's a fair size for the JJPrise, considering that's close to what they originally said.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 21, 2010, 01:20:55 PM
Just out of interest, is scale set in the model property thing or in the 3d modelling program?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 21, 2010, 01:57:04 PM
The ship's scale is set in 3ds Max.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: 086gf on May 21, 2010, 02:34:44 PM
I've scaled the ship to be around 366 meters long.

Now thats more like it! Thank you!

EAS's numbers don't lie.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 21, 2010, 03:28:24 PM
EAS's numbers don't lie.

Um, Yes they do.

ILM say it's 2379.75 feet, so it's 2379.75 feet. They built these ships 1:1 in their computer environment and all the details and the shots in space confirm that size (admittedly it is smaller in one of the ground shots but thats probably because they had to fit it on top of a real world location), which the EAS guy seemed to ignore.

I'm not going to argue this in wileys thread anymore as it's his model and he chooses what size he wants to make it.

@ Wiley

Ah right. It's a shame it's not like in Armada 2 where you can change the size by simply editing one number in the ships odf file. If that was possible in BC everyone could scale ships to the size they want, eliminating issues like this.

Is she gonna have speculars?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Maxloef on May 21, 2010, 04:35:24 PM
EAS's numbers don't lie.

Um, Yes they do.

ILM say it's 2379.75 feet, so it's 2379.75 feet. They built these ships 1:1 in their computer environment and all the details and the shots in space confirm that size (admittedly it is smaller in one of the ground shots but thats probably because they had to fit it on top of a real world location), which the EAS guy seemed to ignore.

I'm not going to argue this in wileys thread anymore as it's his model and he chooses what size he wants to make it.

@ Wiley

Ah right. It's a shame it's not like in Armada 2 where you can change the size by simply editing one number in the ships odf file. If that was possible in BC everyone could scale ships to the size they want, eliminating issues like this.

Is she gonna have speculars?

ah but concider that the ship was scaled up and all details match a regular sized version...with the only exception to the ridiculous shuttlebay scene....
http://ex-astris-scientia.org/articles/new_enterprise_comment.htm

just look...
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 21, 2010, 05:03:51 PM
EAS's numbers don't lie.

Um, Yes they do.

ILM say it's 2379.75 feet, so it's 2379.75 feet. They built these ships 1:1 in their computer environment and all the details and the shots in space confirm that size (admittedly it is smaller in one of the ground shots but thats probably because they had to fit it on top of a real world location), which the EAS guy seemed to ignore.

I'm not going to argue this in wileys thread anymore as it's his model and he chooses what size he wants to make it.

@ Wiley

Ah right. It's a shame it's not like in Armada 2 where you can change the size by simply editing one number in the ships odf file. If that was possible in BC everyone could scale ships to the size they want, eliminating issues like this.

Is she gonna have speculars?

ah but concider that the ship was scaled up and all details match a regular sized version...with the only exception to the ridiculous shuttlebay scene....
http://ex-astris-scientia.org/articles/new_enterprise_comment.htm

just look...

But they don't match a regular sized version. No way in hell, unless the human species has shrunk. Like I said, don't want to clutter wileys thread. Feel free to message me if you want to carry on this discussion.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Nebula on May 21, 2010, 05:54:20 PM
EAS's numbers don't lie.

Um, Yes they do.

ILM say it's 2379.75 feet, so it's 2379.75 feet. They built these ships 1:1 in their computer environment and all the details and the shots in space confirm that size (admittedly it is smaller in one of the ground shots but thats probably because they had to fit it on top of a real world location), which the EAS guy seemed to ignore.

I'm not going to argue this in wileys thread anymore as it's his model and he chooses what size he wants to make it.

@ Wiley

Ah right. It's a shame it's not like in Armada 2 where you can change the size by simply editing one number in the ships odf file. If that was possible in BC everyone could scale ships to the size they want, eliminating issues like this.

Is she gonna have speculars?

ah but concider that the ship was scaled up and all details match a regular sized version...with the only exception to the ridiculous shuttlebay scene....
http://ex-astris-scientia.org/articles/new_enterprise_comment.htm

just look...

But they don't match a regular sized version. No way in hell, unless the human species has shrunk. Like I said, don't want to clutter wileys thread. Feel free to message me if you want to carry on this discussion.

Just my input here... I take it you forgot about the Shuttle bay scene from TMP... the shuttle bay didn't look that much diff in size compared to the JJ Ent.

but that's enough of this.

oh and btw there is a script in BC that can be used to edit the ships size...
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 22, 2010, 02:53:51 PM
I chose 366 meters because that what size Ryan Church originally designed the ship to be. ILM just made it twice as big. I would like to end this little "argument" about the new Enterprise's size. In the numerous shows and movies, there have been countless ship-sizing errors that naturally come along with any scifi genre. It is something we all have to live with.

Until I see more reference from the sequel showing the large scale Enterprise, I will keep the ship at 366 meters long.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 22, 2010, 03:02:11 PM
I chose 366 meters because that what size Ryan Church originally designed the ship to be. ILM just made it twice as big. I would like to end this little "argument" about the new Enterprise's size. In the numerous shows and movies, there have been countless ship-sizing errors that naturally come along with any scifi genre. It is something we all have to live with.

Until I see more reference from the sequel showing the large scale Enterprise, I will keep the ship at 366 meters long.

Designer's intent usually supercedes ILM goofballs.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 22, 2010, 03:29:39 PM
I was also thinking about creating a custom Warp Entry/Exit sound for JJ Federation ships. How can I do this?

On second thought, I'll create a thread in the BC Scripting section.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 22, 2010, 04:09:48 PM
I was also thinking about creating a custom Warp Entry/Exit sound for JJ Federation ships. How can I do this?

On second thought, I'll create a thread in the BC Scripting section.

Could you not just take them from the film? the enterprise arriving at titan is pretty clear. Theres also the warp sounds from that 'experience the enterprise' thing.

Or do you have something else in mind?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 22, 2010, 04:11:54 PM
Quote
Could you not just take them from the film? the enterprise arriving at titan is pretty clear.

The Trek XI sound pack from NX-809 has all of the sounds that I want to use and they are from the movie, but scripting is a bit difficult. If anyone can help, I have a thread in BC Scripting about the issue.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Lord Tribble on May 22, 2010, 04:19:40 PM
Quote
Could you not just take them from the film? the enterprise arriving at titan is pretty clear.

The Trek XI sound pack from NX-809 has all of the sounds that I want to use and they are from the movie, but scripting is a bit difficult. If anyone can help, I have a thread in BC Scripting about the issue.

Ohhhhh, now i get it! :funny
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: King Class Scout on May 22, 2010, 06:40:54 PM
if your serious about the warp entry/exit.  talk to baz.  he figured out MLeo's tutorial on setting that kind of stuff for the last JJ ship pack HE put out.  I tried to work with him on the other portions involving NanoFX colours, and couldn't get it.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 22, 2010, 11:51:23 PM
The ship is now ingame and speculars work. I was thinking about adding blinkers. Baz was kind enough for giving me permission to use his phaser texture that he used on his JJ fleet pack. I am getting some good results using this texture. I am still working on the scripts for the warp entry/exit sounds. Enjoy! :)
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Furyofaseraph on May 22, 2010, 11:54:30 PM
very nice!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 23, 2010, 12:13:25 AM
The ship is now ingame and speculars work. I was thinking about adding blinkers. Baz was kind enough for giving me permission to use his phaser texture that he used on his JJ fleet pack. I am getting some good results using this texture. I am still working on the scripts for the warp entry/exit sounds. Enjoy! :)

Very, very nice!  And please use blinkers, they're pretty!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Dalek on May 23, 2010, 08:28:04 AM
I was thinking that there should be more pulses coming from the phasers.I remember lots being fired at the Narada missiles. :P
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Toa_Kaita on May 23, 2010, 10:03:46 AM
I was thinking that there should be more pulses coming from the phasers.I remember lots being fired at the Narada missiles. :P

 :yeahthat:

Other than that, she looks amazing!
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 23, 2010, 05:01:22 PM
Quote
I was thinking that there should be more pulses coming from the phasers.I remember lots being fired at the Narada missiles.
Yea, that picture did not show what the phasers truly look like ingame.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 23, 2010, 06:10:20 PM
I believe he said that he's using the ones that baz used, so I can tell ya that they're right.

Quick TMP-era Connie question Wiley...I know you're planning on releasing the ST3 Connie sometime soon, just wondering...what about the 1701-A?
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: WileyCoyote on May 23, 2010, 07:18:09 PM
I'll release the 4 Connies (TOS Enterprise, TOS BD Constellation, ST3 Enterprise, and JJ Connie mk3) about the same time.

Quote
just wondering...what about the 1701-A?
Good point. I have not released the 1701A yet. So that will be 5 Connies.
Title: Re: My WIPs - JJ-Connie mark III coming soon
Post by: Shadowknight1 on May 24, 2010, 08:01:12 AM
5 Connies....JOY!  :yay:
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 25, 2010, 04:30:29 PM
The new JJ-Connie is now ingame. Everything works- from the speculars, to the sfx and warp textures.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Lord Tribble on May 25, 2010, 04:35:56 PM
That last shot looks just like the one in the Art of the film book!

cookie coming your way :yay:
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Shadowknight1 on May 25, 2010, 07:26:22 PM
Wow, that is gorgeous.  Can't wait to fly her myself.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: MarkyD on May 26, 2010, 05:05:46 AM
Gorgeous  :thumbsup:
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 26, 2010, 06:31:50 PM
Quote
Wow, that is gorgeous.  Can't wait to fly her myself.
You and Dalek have been PMed about beta testing. Does anyone else want to beta test the 5 Connies?
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Billz on May 26, 2010, 07:39:43 PM
Could we see an angle shot from the front end of the saucer section, so that the bridge section and sensor dome are visible at the same time?

Something looks "off" with the saucer section but I can't quite put my finger on it.

Otherwise, she be purdy, yo!  ;)

EDIT: Do the damage effects work okay? That was a problem, especially on the nacelles, of the previous version.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 26, 2010, 08:17:53 PM
Quote
Do the damage effects work okay? That was a problem, especially on the nacelles, of the previous version.
I have had no issues with damage textures for the nacelles.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Billz on May 26, 2010, 08:30:47 PM
There's definatly something about the spot lights that looks weird.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 26, 2010, 09:33:34 PM
Quote
There's definatly something about the spot lights that looks weird.
Maybe because they look too crisp and do not look like spotlights. I'll see what I can do.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 04:53:15 PM
You and Dalek have been PMed about beta testing. Does anyone else want to beta test the 5 Connies?


I'll beta test for you, I'll pm you my email if its not listed on the site.

EDIT:  cookie for such a grand model
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 27, 2010, 04:57:58 PM
I've changed the spotlights on the JJConnie mk3. They look a lot better now because they were rendered in 3ds Max.

Quote
I'll beta test for you, I'll pm you my email if its not listed on the site.
I'll PM you with the download link. I'll also reupload my JJConnie because I've changed the glow textures. It is preferred that the user to not use Galaxy Charts due to the warp glows not switching correctly. I also decided not to add custom warp sounds.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Lord Tribble on May 27, 2010, 05:11:23 PM
I also decided not to add custom warp sounds.

Thats a shame, how come?

Have you made the speculars less noticeable in this version?
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Dalek on May 27, 2010, 05:13:36 PM
I like the noticeable speculars. Brings out a lot more detail and quality on each ship that has it.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 27, 2010, 05:18:55 PM
Quote
Thats a shame, how come?
Though I did get all of the scripting correct and installed Galaxy Charts to get it working, I still got no sound for the warp effects. Plus, the inwarp glows kept on after being in warp, plus I hate the new starstreaks.

Quote
I like the noticeable speculars. Brings out a lot more detail and quality on each ship that has it.
Though that is true, it is very subtle on this ship. It will start looking like a checkerboard after a while. It can be really easy to overdo it.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: baz1701 on May 27, 2010, 05:33:22 PM
Lights look great.

You'll have to give us mortals the wisdom of your texture setting levels.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 05:35:27 PM
A little more weapons power is needed, I took the mk3 JJ connie up against Baz's JJprise mk4. Wiley, your ship struggled to destroy her, and had it not been for the Emergency repair option and Advanced Power Controll in KM, she would have been blown to pieces. Otherwise, sounds work fine for me, as well as textures and lighting.


Scotty, I NEED MORE POWER TO WEAPONS
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Dalek on May 27, 2010, 05:37:11 PM
Setting one persons ship against someone elses idea of a ship isn't a strictly accurate test. For all we know baz'z is too strong against other ships anyway. No offense baz. :P
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 05:38:45 PM
still, i expected it to be a little more powerful than what I found.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: baz1701 on May 27, 2010, 05:39:16 PM
Setting one persons ship against someone elses idea of a ship isn't a strictly accurate test. For all we know baz'z is too strong against other ships anyway. No offense baz. :P

None taken, they were your HP's from the first jjrefit LOL :funny :dance
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Dalek on May 27, 2010, 05:41:38 PM
No surprise then. I deliberately made the JJ"Refit" stronger than JJNormal. :P
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 05:45:17 PM
I noticed when I saw the photons from the galaxy class in km launch out :eek Wiley's connie has an excellent Erepair crew so I hung on, barely
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 06:02:33 PM
mission: SUICIDE!!!!


I just took 3 of the mk3 jj connie up against a borg sphere, we infilcted about 10% danage before it knocked out all of our impulse engines and took us out one by one. I managed to get engines back online temporarily and started another attack run, the borg locked a tractor beam and preceeded to launch 15 torpedoes into my warp core. I then exploded into millions of tine pieces.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 27, 2010, 06:25:38 PM
Quote
Setting one persons ship against someone elses idea of a ship isn't a strictly accurate test. For all we know baz'z is too strong against other ships anyway. No offense baz.
Well said. We have only seen a handful of ships from the movie.

I have enough testers now. :) 3 is plenty.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 06:33:38 PM
warp transition textures work properly
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 27, 2010, 06:35:15 PM
It might be better for my beta testers to PM me with their testing results.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 27, 2010, 06:37:03 PM
Copy that
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Shadowknight1 on May 27, 2010, 11:29:33 PM
Already PMed Wiley, but this needs to be posted so it can be seen.  I don't know if it's just me or if the Constellation is like this period, but only the lower saucer has the correct lighting, the rest of the ship's hull is extra bright.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 28, 2010, 12:11:43 AM
I've had that problem too. It's a texture problem. It looks like the textures need a BLACK alpha channel. I'll address that in the readme with possible bugs. Tomorrow, I'll check the model to see if it was exported with glows.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Jb06 on May 28, 2010, 11:02:10 AM
Don't think its a alpha channel issue as the ship would be glowing if it was. More like a nif problem, but might be wrong. Send over the file if you want & ill take a look.

~Jb
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 28, 2010, 12:26:52 PM
The only thing that should be glowing is the impulse engine. I now realize that I exported the ship's textures with the "_glow" suffix when I shouldn't have. I'll have to rename the files and re-export.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Shadowknight1 on May 28, 2010, 01:28:22 PM
Don't think its a alpha channel issue as the ship would be glowing if it was. More like a nif problem, but might be wrong. Send over the file if you want & ill take a look.

~Jb

Jb, it IS glowing.  I don't have enhanced glows. :P
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Jb06 on May 28, 2010, 02:14:10 PM
Jb, it IS glowing.  I don't have enhanced glows. :P

ah :P well sometimes nifs have a similar colour issue... would help if i increase the size of the image aswell :P

~Jb
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Shadowknight1 on May 28, 2010, 07:16:10 PM
Well, WC's update fixed it and allowed me to see the Constellation in her full glory! Fantastic mesh and textures on that Wiley, the Constellation is a graphical treat, if not the best ship to fly into combat.  :evil:
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 29, 2010, 06:23:05 PM
To my beta testers:

Is everything good for release?
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Dalek on May 29, 2010, 06:28:31 PM
Aye it is Captain. 2 of them have even made PotD. :thumbsup:
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Shadowknight1 on May 29, 2010, 08:04:51 PM
To my beta testers:

Is everything good for release?

I would say so!  They fly just fine, no bugs that I could see.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: battlestartriton on May 29, 2010, 08:55:09 PM
plaeeeeeeeaseeee post them!!!!!!!!!!!
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: Captain_Licard on May 29, 2010, 10:02:27 PM
Other than the texture glitch in the BD Constellation. which you fixed, everything checks out.
Title: Re: My WIPs - JJ-Connie mark III ingame
Post by: WileyCoyote on May 29, 2010, 10:42:13 PM
Cool! I'll see if I can upload these after work tomorrow. I do plan to have these be able to download at BCfiles this week.

Quote
plaeeeeeeeaseeee post them!!!!!!!!!!!
Good things come to those who wait.
Title: Re: My WIPs - 5 ships coming soon
Post by: WileyCoyote on May 30, 2010, 05:37:24 PM
I just submitted the ships to BCfiles. :dance Be on the lookout for them. :D
Title: Re: My WIPs - 5 ships coming soon
Post by: Lord Tribble on May 30, 2010, 05:39:24 PM
I can see that I'll be doing a lot of downloading in the hear future :P
Title: Re: My WIPs - 5 ships coming soon
Post by: Nexxus21 on May 30, 2010, 07:16:39 PM
So many ships so many eras and so so little time :yay:
Title: Re: My WIPs - 5 ships coming soon
Post by: Lord Tribble on May 31, 2010, 05:46:22 AM
Loving the new enterprise

had a weird error with 'splash damage' when blowing up an enemy that I fixed by getting rid of the blinkers in the hardpoint (wtf?), but I'm pretty sure that just my crazy install, nothing wrong with the ship ;)

Now to replace the rest of my connies :D

cookie away!
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on May 31, 2010, 09:21:30 AM
Well, the 5 Connies are now online. It looks like I screwed up with the file location. The JJ Enterprise mk3 is located under ship hardpoints and not ships. I wish someone could fix that.
Title: Re: My WIPs - 5 ships now online
Post by: Bren on May 31, 2010, 11:38:11 AM
I think it's just a matter of uploading the file again, tagged as an update, and BCfiles' system will deprecate the original file.
Title: Re: My WIPs - 5 ships now online
Post by: JimmyB76 on May 31, 2010, 12:03:12 PM
wiley - you may want to send a PM to tiqhud or Aces High, theyll be able to relocate it for ya :)
Title: Re: My WIPs - 5 ships now online
Post by: Bren on May 31, 2010, 12:39:58 PM
Curses! JJprise won't download! Downloading the rest of them, though!
Title: Re: My WIPs - 5 ships now online
Post by: Lionus on May 31, 2010, 01:09:26 PM
There seems to be some issues with them, they're still being processed or something  :lostit: can't download any of them yet.
Title: Re: My WIPs - 5 ships now online
Post by: moed on May 31, 2010, 01:20:43 PM
Yeah, I can't download the TOS Connie at all but the rest of them were fine??

Fantastic work Wiley!
Title: Re: My WIPs - 5 ships now online
Post by: ACES_HIGH on May 31, 2010, 01:40:08 PM
I think it's just a matter of uploading the file again, tagged as an update, and BCfiles' system will deprecate the original file.
please don't do that.  it is a lot easier to move a file then to update and replace it.  Like Jimmy said, if you need us to move a file, just PM one of us, or point it out like Wiley did in the forum, we'll fix it right away.  Do not re-upload a file unless you've actually made changes to it.

Speaking of which, the JJprise is being moved right now.

As for the download issues, it seems that Filefront is having some issues today, try again later.
Title: Re: My WIPs - 5 ships now online
Post by: Bren on May 31, 2010, 01:44:20 PM
My most sincere apologies for spreading heinous misinformation.  :eek

The JJprise is downloading now, waiting on the TOSserprise.
Title: Re: My WIPs - 5 ships now online
Post by: Lionus on May 31, 2010, 02:56:48 PM
finally got them.. they're prettier than ever.  :yay: :dance Good job!
Title: Re: My WIPs - 5 ships now online
Post by: Rat Boy on May 31, 2010, 04:59:01 PM
What a coincidence since I'm downloading "The Doomsday Machine" from iTunes for my new iPad.  Glad I don't get charged by the byte.
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on May 31, 2010, 06:33:23 PM
I'm happy that everyone is enjoying my ships. It looks like I almost set a new standard for TOS ships, minus the animated bussards.

I'm thinking of starting/finishing the ID4 ships for a possible late June/ early July release. I'll have to start on the Alien attacker and possibly the Mothership. I'll also rebuild the Troop Transport or at least a section of it.
Title: Re: My WIPs - 5 ships now online
Post by: FarShot on May 31, 2010, 06:38:15 PM
Sweet!  Wondered what happened to those.

BTW, what is the news on scaling?  The city destroyer is 15 km diameter, right?  And the mothership is a quarter the size of the moon or something?  Will that be accurately reflected in the model?  Of course, planets are like, what 30 km diameter in BC?  :lostit:
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on May 31, 2010, 06:44:44 PM
Quote
BTW, what is the news on scaling?
Scaling will truly be screwed up on the larger models, then again, Baz did do V'ger being large. The Troop Transport will be around the size of a small space station. The City Destroyer will be large, maybe the size of a spacedock. The mothership (if I get to it) will be enormous, maybe Baz V'ger-sized, if it loads ingame.
Title: Re: My WIPs - 5 ships now online
Post by: Billz on May 31, 2010, 06:55:38 PM
Scaling will truly be screwed up on the larger models, then again, Baz did do V'ger being large. The Troop Transport will be around the size of a small space station. The City Destroyer will be large, maybe the size of a spacedock. The mothership (if I get to it) will be enormous, maybe Baz V'ger-sized, if it loads ingame.

Given the size of the mother ship, there should be no reason why it would not load, given that the computer it is being run on is powerful enough, and that there not any uneeded polies in it. It would just take a while longer to load because of it's size.

Are you, by any chance, planning for a July 4th release? How much power will there be in the City Destroyers "super-mega-kill-everything-but-also-super-vulnerable-gun-that-takes-ages-to-charge-lol" weapon? It probably wouldn't do much compared to say a Galaxy-class phaser or a Asgard beam weapon.

How about lighting? The ID4 ships were very dark, which would be hard to see in BC. Wish I had finished mine. :(
Title: Re: My WIPs - 5 ships now online
Post by: Shadowknight1 on May 31, 2010, 07:22:18 PM
I'm happy that everyone is enjoying my ships. It looks like I almost set a new standard for TOS ships, minus the animated bussards.

That would be the only thing that would have made these ships perfect.  And even that's a small thing.  And as much as I love the TOS Enterprise and the JJ Enterprise, etc....the Constellation is my favorite model of the bunch.  It is extraordinarily detailed and is quite gorgeous.  I'd say you outdid yourself with this batch.
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on May 31, 2010, 08:51:16 PM
Quote
How about lighting? The ID4 ships were very dark, which would be hard to see in BC. Wish I had finished mine.
I plan to use this color scheme and possible a blue/gray color scheme also (scroll 3/4 down the page):
http://bc-central.net/forums/index.php/topic,4380.760.html

Quote
Are you, by any chance, planning for a July 4th release?
It sounded fun. It will keep me on my toes.

Quote
How much power will there be in the City Destroyers "super-mega-kill-everything-but-also-super-vulnerable-gun-that-takes-ages-to-charge-lol" weapon?
It's too early to tell, maybe really powerful like the planet killer, but slightly weaker.

I could also add shuttle launching, but launches Alien Attacker ships.
Title: Re: My WIPs - 5 ships now online
Post by: deadthunder2_0 on May 31, 2010, 11:26:11 PM
could we have F-18s to fight it?
Title: Re: My WIPs - 5 ships now online
Post by: metalnick on May 31, 2010, 11:36:04 PM
Why use F-18's when you can use a Delta Flyer?  :D
Title: Re: My WIPs - 5 ships now online
Post by: Shadowknight1 on June 01, 2010, 12:19:44 AM
Why use F-18's when you can use a Delta Flyer?  :D

Or a fleet of Wiley's own Valkyrie fighters? ;)
Title: Re: My WIPs - 5 ships now online
Post by: Nihilus on June 01, 2010, 05:34:03 PM
Hey Wiley, I was just playing with your Connies, (Which are absolutely gorgeous by the way), and I thought up an interesting concept.  You released two of the connies as battle damaged variants, Decker's USS Constellation and the STIII Enterprise.  But what if you looked into the JJ-Universe future and made some battle damaged JJ-Connies?  For example, the Constellation again.  It's possible that JJ-Decker could still find his JJ_Constellation face to face with the Doomsday Machine and although his ship is stronger than the Prime Connie, (in theory anyways),  he would still most likely be defeated and rescued by the JJ_Enterprise.  So what would the battle damaged JJ-Constellation look like?

Just a thought of course, not a request.  It just sounded like an interesting concept that came to mind when I took a screen shot of your JJ-Enterprise in front of the Galactic Barrier.  It made me wonder how many more Prime Universe events could unfold in the JJ-Universe.  It gets me excited lol.
Title: Re: My WIPs - 5 ships now online
Post by: metalnick on June 01, 2010, 06:25:54 PM
Good stuff Wiley. I'm really digging these ships. After all you can never have too many connies, right?  :evil:
Title: Re: My WIPs - 5 ships now online
Post by: baz1701 on June 02, 2010, 03:54:56 AM
For example, the Constellation again.  It's possible that JJ-Decker could still find his JJ_Constellation face to face with the Doomsday Machine and although his ship is stronger than the Prime Connie, (in theory anyways),  he would still most likely be defeated and rescued by the JJ_Enterprise.  So what would the battle damaged JJ-Constellation look like?
In the words of Blue Peter, here is on I made earlier (though never released)

Post 150#

http://bc-central.net/forums/index.php/topic,4714.140.html
Title: Re: My WIPs - 5 ships now online
Post by: Nihilus on June 02, 2010, 04:47:56 AM
In the words of Blue Peter, here is on I made earlier (though never released)

Post 150#

http://bc-central.net/forums/index.php/topic,4714.140.html

Ah yes, I see I wasn't the only one thinking about that haha.  Another great one would be the Excalibur, Lexington, Hood and Potempkin versus the M-5 powered Enterprise.  And let's not forget Shatner Kirk's first real adventure as Captain Kirk.  I took this screenshot the other day and submitted it to BC Files so it could someday appear as a Picture of the Day, but I feel like sharing it here first.

"We're leaving the Galaxy Mr. Mitchell.  Ahead, Warp factor 1."

(http://i12.photobucket.com/albums/a235/ChargerSRT8/Star%20Trek/GalacticBarrier.jpg)

I reiterate, Gorgeous ship collection Wiley :)
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on June 02, 2010, 11:41:35 AM
Very nice picture.

Quote
could we have F-18s to fight it?
It wouldn't be realistic to have F-18s or even a biplane to be in space. IT will be more like the shuttles from Armageddon or the shuttle from Deep Impact fighting in space.

Quote
But what if you looked into the JJ-Universe future and made some battle damaged JJ-Connies?
We still do not know how many true on-screen decks the JJ-Connie has. If I were to do battle damaged JJ-Connies, they will be in the smaller scale.
Title: Re: My WIPs - 5 ships now online
Post by: Villain on June 02, 2010, 11:47:49 AM
Loved the shuttles in Armageddon. It's amazing what smal additions can do for an already classic design.
Title: Re: My WIPs - 5 ships now online
Post by: Psyco Diver on June 02, 2010, 01:20:12 PM

We still do not know how many true on-screen decks the JJ-Connie has. If I were to do battle damaged JJ-Connies, they will be in the smaller scale.


What about a DoomsDay damaged JJ Constellation? I'm not requesting, just saying I can't tell how many decks are on it, and would thus kickass
Title: Re: My WIPs - 5 ships now online
Post by: MarkyD on June 02, 2010, 03:09:43 PM
nice render, does the ship he built justice... its a beaut for sure.. Wileys texture for this era are the best I have seen  :yay:
Title: Re: My WIPs - 5 ships now online
Post by: Bren on June 02, 2010, 05:27:22 PM
There was talk of a custom warp speed sound for the new JJprise, did that get axed or or is my install slightly screwy?
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on June 02, 2010, 05:29:58 PM
Custom Warp speed sounds only work with installs with Galaxy Charts v2. GC always has problems with the in-warp texture swapping not turning off, so I chose not to include that in the final release.
Title: Re: My WIPs - 5 ships now online
Post by: Nihilus on June 02, 2010, 05:42:52 PM
Custom Warp speed sounds only work with installs with Galaxy Charts v2. GC always has problems with the in-warp texture swapping not turning off, so I chose not to include that in the final release.

Did you create your own phaser sounds for the JJ-Enterprise or did you use pre-existing ones?  Because they don't quite sound "canon" to me, although the Torpedoes are spot on.  On the special features disk of the Star Trek Blu-ray there is a "walk around" for the ships and you can fire the phasers.  I recorded the sound of the phasers firing, but I can't seem to get them into the game.
Title: Re: My WIPs - 5 ships now online
Post by: ACES_HIGH on June 02, 2010, 05:54:45 PM
What about a DoomsDay damaged JJ Constellation? I'm not requesting, just saying I can't tell how many decks are on it, and would thus kickass

if we went with the Ex Astris scale, it would have roughly the same amount of decks as the Connie Refit.
Title: Re: My WIPs - 5 ships now online
Post by: ekbalam on June 02, 2010, 08:56:16 PM
Got them all downloaded WC, tremendous job! Ever thought of updating the USS Kelvin? She's already a great looking ship, but if she had the same treatment as the JJ Enterprise, she'd be gorgeous.

Just a thought.

 :bow:
Title: Re: My WIPs - 5 ships now online
Post by: WileyCoyote on June 02, 2010, 10:05:53 PM
Quote
Ever thought of updating the USS Kelvin?
A little bit. I haven't started, but I've added it to my list.
Title: Re: My WIPs - 5 ships now online
Post by: Shadowknight1 on June 03, 2010, 12:46:56 AM
Well, take your time.  You've given the community the gift of several Connies in a row, one of which being one of the most detailed and beautiful models I've seen in quite some time.  No, not the JJ Enterprise.  Not even the TOS Enterprise.  The Constellation.  That ship really blew me away when I saw her ingame with no problems.  She may be a wreck, but she is a pretty wreck.
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 03, 2010, 10:11:08 PM
I've started working on a new ID4 City Destroyer. I have not worked on the bottom sections yet. I really like the teeny-tiny windows of the command strut. Enjoy!
Title: Re: My WIPs - ID4 City Destroyer
Post by: Shadowknight1 on June 03, 2010, 10:18:28 PM
Very nice. :D
Title: Re: My WIPs - ID4 City Destroyer
Post by: 1DeadlySAMURAI on June 03, 2010, 11:32:18 PM
YES!! Finally! I've been waiting for this one since the thread started.
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 03, 2010, 11:42:49 PM
Quote
YES!! Finally! I've been waiting for this one since the thread started.
Please note that this is a whole new mesh, and it is different than the one at the beginning of this thread. The new model could be around 10k poly when completed. Though I did got the old one ingame, it was inaccurate, and not textured correctly. I do plan on this one to be 15 miles long. :D
Title: Re: My WIPs - ID4 City Destroyer
Post by: FarShot on June 03, 2010, 11:55:49 PM
God, this thing is so alien and scary.  Shatnered my pants when I first saw it.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nebula on June 03, 2010, 11:59:04 PM
haha wut cool :D
Title: Re: My WIPs - ID4 City Destroyer
Post by: 086gf on June 04, 2010, 03:40:40 AM
Awesome ship. Awesome new sig. I don't know how many dreams i've had about how epic a Trek vs. ID4 alien brawl would actually be.
Title: Re: My WIPs - ID4 City Destroyer
Post by: King Class Scout on June 04, 2010, 07:45:21 AM
hey, wiley, is this a cat being let out of the bag?

http://mattwileyart.deviantart.com/gallery/#/d2dbr59

Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 04, 2010, 09:03:37 AM
That is my brother's ship. He has not gotten around for drawing the other elevations of the ship. I would build it in a hearbeat if he drew up the hidden sections. But, he is also very busy. If anyone is curious who I look like, go to his website at mattwileyart.com (I'm the tall guy with the glasses). :)
Title: Re: My WIPs - ID4 City Destroyer
Post by: MarkyD on June 04, 2010, 10:00:14 AM
Wiley, awsome work again on those textures mate.  :thumbsup:
Title: Re: My WIPs - ID4 City Destroyer
Post by: King Class Scout on June 04, 2010, 10:53:20 AM
That is my brother's ship. He has not gotten around for drawing the other elevations of the ship. I would build it in a hearbeat if he drew up the hidden sections. But, he is also very busy. If anyone is curious who I look like, go to his website at mattwileyart.com (I'm the tall guy with the glasses). :)

:whenitsdone

good things come to those who wait, and hauling loggers means I leaned how to wait :P
Title: Re: My WIPs - ID4 City Destroyer
Post by: FarShot on June 04, 2010, 11:31:02 AM
If anyone is curious who I look like, go to his website at mattwileyart.com (I'm the tall guy with the glasses). :)

Michael Wiley...  I figured you would be that BA.  Goatee, sideburns.  And checking out HD static.  Nice. :P

Also noticed the tribute to Circuit City. ;)
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nihilus on June 04, 2010, 06:47:34 PM
You know it's funny, back in 5th grade I wrote a short story about the Enterprise being pulled back in time, (because you never get tired of that story lol), to when those Aliens were attacking Earth.  I look forward to seeing this scary thing being finished so I can see how my story should have turned out haha.
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 05, 2010, 12:18:46 AM
Here's the bottom/poster view. The detail took a little while, maybe 1.5 hours for a pie section then duplicated and rotated. Enjoy! I'm really happy with this ship. :dance I still have yet to build the weapon gun area.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Shadowknight1 on June 05, 2010, 12:44:21 AM
Hmmm....I'd like to see what happens if this thing took on the Narada.  :evil:
Title: Re: My WIPs - ID4 City Destroyer
Post by: FarShot on June 05, 2010, 12:50:06 AM
Narada wouldn't have to get beneath it to destroy it.  Probably just drill through to the core.
Title: Re: My WIPs - ID4 City Destroyer
Post by: baz1701 on June 05, 2010, 04:39:50 AM
The thing is the city destroyer relied on shields and fighters for defence, it only really has a primary weapon that takes time to deploy and then it was no match for 20th Century defenses. The fleet that took on the borg cube in first contact should be a match for one of these.
Title: Re: My WIPs - ID4 City Destroyer
Post by: MarkyD on June 05, 2010, 05:30:39 AM
That looks awsome mate. ur brother is really talented too..  :thumbsup:
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nihilus on June 05, 2010, 05:45:18 AM
The thing is the city destroyer relied on shields and fighters for defence, it only really has a primary weapon that takes time to deploy and then it was no match for 20th Century defenses. The fleet that took on the borg cube in first contact should be a match for one of these.

She did have some kind of forward torpedo/plasma launcher on the front because she shoots down those three helicopters that were attempting communication.  Other than that however she did seem pretty defenseless.  There had to have been some other kind of defenses though.  I mean they may have been picking on civilizations who were weaker than them technologically but if they could advance like that, it seems others could have too.  So if they made enemies of them, then they should be prepared to fight.
Title: Re: My WIPs - ID4 City Destroyer
Post by: JimmyB76 on June 05, 2010, 09:31:38 AM
wow - looking really good, wiley!!  :D

whats the polycount, and texture sizes and everything at now?
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 05, 2010, 10:13:13 AM
Quote
She did have some kind of forward torpedo/plasma launcher on the front because she shoots down those three helicopters that were attempting communication.
That was the fighter bay- the aliens just got into one of their fighters and destroyed the helicopters.
Quote
whats the polycount, and texture sizes and everything at now?
Right now, the polycount is 10.2k and the textures are at 54.5 MB.
Title: Re: My WIPs - ID4 City Destroyer
Post by: JimmyB76 on June 05, 2010, 10:25:05 AM
nice!   :thumbsup:
i cant wait to take a few of these against a fleet of borg ships  :D
Title: Re: My WIPs - ID4 City Destroyer
Post by: sovereign001 on June 05, 2010, 01:38:51 PM
hoho, love it!!!

would love to go with a three star destroyers on it. Blasting on it! or flying over it with my defiant! Blasting on the hull!
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 07, 2010, 05:05:38 PM
I am currently working on the weapons bay area, and after looking at reference pics, it is actually much smaller than I thought. Which means the ship will have to be HUGE to make it look big. Many scenes in the movie showed it looking much larger than it actually was.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Billz on June 07, 2010, 06:36:03 PM
What kind of FTL drive, if any, are you planning for the ID4 ships? Warp, slipstream or hyperspace?
Title: Re: My WIPs - ID4 City Destroyer
Post by: Shadowknight1 on June 07, 2010, 06:36:29 PM
I am currently working on the weapons bay area, and after looking at reference pics, it is actually much smaller than I thought. Which means the ship will have to be HUGE to make it look big. Many scenes in the movie showed it looking much larger than it actually was.

Hmmm...wouldn't surprise me if they altered the model in certain scenes to make it look bigger to increase the menace.  Of course, considering that the only things fighting it were F16's...
Title: Re: My WIPs - ID4 City Destroyer
Post by: cinqnic on June 07, 2010, 06:41:12 PM
Hmmm...wouldn't surprise me if they altered the model in certain scenes to make it look bigger to increase the menace.  Of course, considering that the only things fighting it were F16's...
if i rember with the shield down the ship is weak a pack of f16 and armys of the world could take one out with 20th century weapons so any fed ship could toast these ship very easy couldnt they ?
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 07, 2010, 06:56:16 PM
Quote
What kind of FTL drive, if any, are you planning for the ID4 ships? Warp, slipstream or hyperspace?
Warp speed would be the easiest, but slipstream could add a little bit of flair.
Quote
if i rember with the shield down the ship is weak a pack of f16 and armys of the world could take one out with 20th century weapons so any fed ship could toast these ship very easy couldnt they ?
The weapon system will be VERY weak, so an ENT-era photon torpedo could destroy it. I do not know if BC can handle such a large ship exploding...

I also got some work done on the center weapon area. I have yet to texture the inner chamber, and model in the doors and the weapon tip. I really like this pic because it shows the huge size these ships are.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nihilus on June 07, 2010, 06:56:33 PM
I am currently working on the weapons bay area, and after looking at reference pics, it is actually much smaller than I thought. Which means the ship will have to be HUGE to make it look big. Many scenes in the movie showed it looking much larger than it actually was.

How much bigger did they make her look?  Didn't they say they were some, 15 miles in diameter?
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 07, 2010, 06:59:02 PM
Quote
How much bigger did they make her look?  Didn't they say they were some, 15 miles in diameter?
I'll make some comparison pics. The ships are said to be 15 miles in diameter.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Billz on June 07, 2010, 07:58:45 PM
It's too bad that the ID4 aliens didn't have a known "race name". Would love to see some species history, aswell as a species name, for these ships when it comes to plugin time instead of seeing them listed as "ID4 Ships" in the ship selection menu, they they are ready for plugins that is.

Still looks great.
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 07, 2010, 08:20:34 PM
Quote
It's too bad that the ID4 aliens didn't have a known "race name". Would love to see some species history, aswell as a species name, for these ships when it comes to plugin time instead of seeing them listed as "ID4 Ships" in the ship selection menu, they they are ready for plugins that is.
Yep, too bad there isn't a race name for these ships. We barely know enough about the species history (similar to locusts, travel from planet to planet, remove the native species/population, consume every natural resource then move on).

I've also posted the comparison pics of the weapon area.
Title: Re: My WIPs - ID4 City Destroyer
Post by: 086gf on June 07, 2010, 09:02:31 PM
It's too bad that the ID4 aliens didn't have a known "race name". Would love to see some species history, aswell as a species name

You forget...we have atleast one new opportunity to know more about them comming up in a few years. ;)
Title: Re: My WIPs - ID4 City Destroyer
Post by: ekbalam on June 07, 2010, 10:20:03 PM
One moment, but a pointless one...they were F18's, not F16's.
Title: Re: My WIPs - ID4 City Destroyer
Post by: 1DeadlySAMURAI on June 07, 2010, 10:21:39 PM
You forget...we have atleast one new opportunity to know more about them comming up in a few years. ;)

Well, I'm not waiting for the movies so that this one can be released. :P
I'll update when/if that happends.
Title: Re: My WIPs - ID4 City Destroyer
Post by: sovereign001 on June 08, 2010, 08:48:05 AM
yeah the ship was actually weak without shields. Especially when those missiles hit the hull. So if a torpedo hits it, i think if an enterprise torp hits it, 40-60% damage? TNG or quantum torpedo finished it?
Title: Re: My WIPs - ID4 City Destroyer
Post by: Villain on June 08, 2010, 09:37:11 AM
Nah that's far too much damage. All depends on the era its going to be balanced to.
Title: Re: My WIPs - ID4 City Destroyer
Post by: FarShot on June 08, 2010, 03:23:35 PM
I think the shield strengths of ID4 alien ships and Federation ships should be about the same.  Here are my reasons...
Quote from: Memory Alpha
A photon torpedo with a 25 isoton yield can destroy an entire city within seconds. (VOY: "Living Witness")

When fired by a Galaxy-class starship without shields at a target in close range, a single photon detonation had a high probability of destroying the firing ship as well. In 2365, the unshielded USS Lantree was destroyed with a single photon torpedo hit. The USS Enterprise-D stayed at a distance of forty kilometers. (TNG: "Q Who", "Unnatural Selection")

I figure that a photon torpedo is stronger than a nuke, but more controllable and with a smaller blast radius yet stronger.  A nuke didn't scratch the surface of the Houston destroyer, and neither can a photon torpedo greatly harm a fully shielded ship.  A direct hit on a city destroyer's hull?  Possibly take out a huge chunk, but only destructive if aimed close to the core.
Title: Re: My WIPs - ID4 City Destroyer
Post by: sovereign001 on June 08, 2010, 03:28:23 PM
also, voyager had mark xxv torpedoes with a yield of 200 isotons!

for comparison: gravimetric torpedo is 80 isoton(able to blow up a small planet, said by harry kim)

so is the id4 destroyer able to withstand a gravimetric or mark xxv torpedo?
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 08, 2010, 05:38:33 PM
The ID4 City Destroyer is much like a Borg ship. They can take a pounding and still keep going. The hull will be strong, but standard TNG torpedoes will only do surface/light interior damage. Plus, the ID4 universe is different than the Trek universe.

I've completed the weapon area. The model currently stands at 18.2k polys. Now I've got the job to scale this thing to 15 miles.
Title: Re: My WIPs - ID4 City Destroyer
Post by: baz1701 on June 08, 2010, 05:50:35 PM
Now I've got the job to scale this thing to 15 miles.

Good luck if V'ger was anything to go by.

This is looking more cooler with every post.
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 08, 2010, 05:58:40 PM
Quote
Good luck if V'ger was anything to go by.
Don't worry, I've done the math. The ID4 City Destroyer is slightly over 35 Enterprise-E's long. I think it is very do-able.
Title: Re: My WIPs - ID4 City Destroyer
Post by: metalnick on June 08, 2010, 06:07:54 PM
Very cool stuff man. Cookied.
Title: Re: My WIPs - ID4 City Destroyer
Post by: Shadowknight1 on June 08, 2010, 06:28:54 PM
Don't worry, I've done the math. The ID4 City Destroyer is slightly over 35 Enterprise-E's long. I think it is very do-able.

Well, when you put it that way... :P

She looks good!
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nebula on June 08, 2010, 06:55:53 PM
hehehe... hmm Wiley I think you need to make the hull non crit on this ship lol
Title: Re: My WIPs - ID4 City Destroyer
Post by: Psyco Diver on June 08, 2010, 11:00:41 PM
hehehe... hmm Wiley I think you need to make the hull non crit on this ship lol


So agreed unless the main weapon is destroyed at least
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 10, 2010, 12:10:46 AM
Well, I'm currently having trouble getting the City Destroyer ingame. It crashes before the quickbattle can start, and I've noticed that its hardpoint fails to load. Any tips on how to fix this? I've also tried to replace the model with another working ship, but it still would not load.

Plus, I really do not want to rebuild a whole new model. But if I have to, I have to. :(
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 11, 2010, 10:53:29 AM
Well, I got it ingame (thanks to Baz), but sadly it is SO small it's about the size of a regular starship. It should be LARGE, about 35 Ent-E's long. Whenever I rescale it in either 3ds Max or Nifskope, the model will no longer run in BC. It crashes.

Can anyone help?
Title: Re: My WIPs - ID4 City Destroyer
Post by: Nebula on June 11, 2010, 10:55:40 AM
turn the damage off for this model in the script/ship file that may help

how large is this thing compared to the Fed stations already in game?
Title: Re: My WIPs - ID4 City Destroyer
Post by: MarkyD on June 11, 2010, 12:34:00 PM
Fine work mate  :thumbsup:
Title: Re: My WIPs - ID4 City Destroyer
Post by: WileyCoyote on June 11, 2010, 01:19:00 PM
I finally got it ingame through exporting the nif firt through Max, then importing and re-exporting the nif through Gmax. I might remodel the weapons doors because they look a bit blocky. This ship is HUGE, but it loads fast.

I might make some extra pics whenever I model the F-18s and the biplane and see if I can get POTD.

Title: Re: My WIPs - ID4 City Destroyer
Post by: baz1701 on June 11, 2010, 01:20:52 PM
Good job, looks great.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Shadowknight1 on June 11, 2010, 01:34:28 PM
The instant that ship comes on screen, the entire bridge crew is on their feet, Spock's eyebrow is raised as he says "Fascinating", Scotty begins theorizing what could possibly power that size of vessel, Kirk questions their intent, and then all hell breaks loose.  Generally speaking, that's what'd happen.  :P

Looks very good there Wiley, I don't anticipate flying against one of those.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Bones on June 11, 2010, 02:23:38 PM
 :bow: that is eye blowing superb job mate :) cookie !
 btw. Wiley, do you still have that ID4 alien troop transport from the very beginning of your thread ? would be awesome to see those two + fighters in game :P
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Bren on June 11, 2010, 02:30:04 PM
Stunning!
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: MarkyD on June 11, 2010, 02:33:30 PM
 :eek

no more to say on the subject.. just release so the guys can play with there toys  :facepalm:
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: JimmyB76 on June 11, 2010, 02:35:46 PM
ooooh wiley - thats so cool!
i cant wait to try it out :D
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Jb06 on June 11, 2010, 03:01:00 PM
Looks awesome wiley!

Just had a thought... you might be able to have the weapon doors open when at red alert... would make more sense but would involve messing around with ftech quite a bit.

~Jb
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Lionus on June 11, 2010, 03:04:17 PM
could that be tied to MVAM.. when the weapons id deployed for firing, launch fighters simultaneously..
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Jb06 on June 11, 2010, 03:07:22 PM
mvam is old... ftech much better with the animation.

~Jb
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: WileyCoyote on June 11, 2010, 03:24:06 PM
Quote
Just had a thought... you might be able to have the weapon doors open when at red alert... would make more sense but would involve messing around with ftech quite a bit.

It would be cool to have the doors open, but I might need someone to help me out with that. I thought people were still using mvam.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: MarkyD on June 11, 2010, 03:27:50 PM
I smell a collabiration  :thumbsup:

 :yay:
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Kirk on June 11, 2010, 03:51:44 PM
Why scale the model in Max when BC can scale it through scripting? I know that's not the normal way of doing it, but it might work and require less model work after porting.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: metalnick on June 11, 2010, 04:11:58 PM
Cookied. Great stuff.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Jb06 on June 11, 2010, 06:27:02 PM
It would be cool to have the doors open, but I might need someone to help me out with that. I thought people were still using mvam.

I'll have to refresh my memory on how to do it, but it might be possible. Its just not been done with that many doors before.

~Jb
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Shadowknight1 on June 12, 2010, 12:26:39 AM
I thought people were still using mvam.

MVAM is good for separating, but not for stuff like model animation or warp swapping.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Billz on June 12, 2010, 06:07:02 AM
Did you try Nebula's suggestion of disabling model damage in order to achieve a more to scale size?

Either way, it looks great ingame.

I just thought, how the hell are you going to get the mothership ingame, seeing as it is huge (15 C.Ds seperate from the underside of the mothership) when compared to the City Destroyers.

That is, if you are planning to do the Mothership of course.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Bren on June 12, 2010, 07:23:31 AM
If you read a few pages back, he talks in detail about doing the mothership, and I'm pretty sure he had pictures last year of the troop transports inside his mothership model.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: WileyCoyote on June 12, 2010, 09:33:28 AM
Quote
If you read a few pages back, he talks in detail about doing the mothership,
True.

Quote
and I'm pretty sure he had pictures last year of the troop transports inside his mothership model.
That will be a no- I have not built it yet.

I've sketched a possible interior for the mothership that I'm eventually going to build.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: MarkyD on June 12, 2010, 10:15:04 AM
Coolio  :D
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: 1DeadlySAMURAI on June 12, 2010, 10:51:58 AM
WOW, I really wish I had your sketching abilities. :P
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Villain on June 12, 2010, 03:06:48 PM
Wiley, that screenshot sums up this release perfectly. Very sharp.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Bren on June 12, 2010, 06:35:03 PM
That's like concept art from the movie itself! GREAT work!

MAN, you're a true pro.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: WileyCoyote on June 12, 2010, 09:41:11 PM
Quote
That's like concept art from the movie itself! GREAT work!

MAN, you're a true pro.
You are too kind. :)

I'm still having issues with the city destroyer. The ship works great ingame since I have it overwriting the WC Doomsday Machine model. But when I make it as a unique ship, the hardpoint fails to load though it is the identical hardpoint I used before. What am I doing wrong?

At this rate, I do not think I can get these ships done by July. :(
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: Locke on June 12, 2010, 09:49:35 PM
Perhaps BC is reading the hardpoint as a duplicate?

With the mothership, I'd think a good idea would be to create it as a god ship so it can't be harmed AT ALL.  Or even as a planetary body that orbits Earth (or some other planet).  That way, no weird-looking damages and you don't have to worry about an explosion crashing BC.
It would be SO sweet to have a battle inside of the mothership!
Title: Re: My WIPs - ID4 City Destroyer now ingame (kinda)
Post by: WileyCoyote on June 12, 2010, 09:51:25 PM
Quote
Perhaps BC is reading the hardpoint as a duplicate?
It shouldn't when the file is renamed differently, and the older ship names inside are renamed to the new one.
Title: Re: My WIPs - ID4 City Destroyer now ingame (kinda)
Post by: Locke on June 12, 2010, 09:58:50 PM
Redundant question, but you've searched through the entire file for bad filenames?
Title: Re: My WIPs - ID4 City Destroyer now ingame (kinda)
Post by: WileyCoyote on June 12, 2010, 10:06:30 PM
Quote
Redundant question, but you've searched through the entire file for bad filenames?
Yup. I've been doing the same process for all of my previous ships and they all worked fine. But this one is being a PAIN.
Title: Re: My WIPs - ID4 City Destroyer now ingame
Post by: moed on June 12, 2010, 10:47:01 PM
You are too kind. :)

I'm still having issues with the city destroyer. The ship works great ingame since I have it overwriting the WC Doomsday Machine model. But when I make it as a unique ship, the hardpoint fails to load though it is the identical hardpoint I used before. What am I doing wrong?

At this rate, I do not think I can get these ships done by July. :(

Is it possible that the hardpoint for the Doomsday Machine was rewritten to be the same name as the HP for the city destroyer after you made it a unique ship?

I know that's a long shot but... just brainstorming here.
Title: Re: My WIPs - ID4 City Destroyer ingame (kinda)
Post by: WileyCoyote on June 12, 2010, 10:48:49 PM
Quote
Is it possible that the hardpoint for the Doomsday Machine was rewritten to be the same name as the HP for the city destroyer after you made it a unique ship?
I guess? I could try to use a different hardpoint.
Title: Re: My WIPs - ID4 City Destroyer finally ingame
Post by: WileyCoyote on June 13, 2010, 05:36:31 PM
I finally got the ship finally working ingame. :dance Since the ship worked perfectly overwriting the WC Doomsday Machine, I changed all of the working WC Doomsday Machine files to be the unique ID4 ship. Now I'm going to make the closed weapon version.
Title: Re: My WIPs - ID4 City Destroyer finally ingame
Post by: Shadowknight1 on June 13, 2010, 07:23:59 PM
Woo!  :dance
Title: Re: My WIPs - ID4 City Destroyer finally ingame
Post by: Billz on June 13, 2010, 07:26:20 PM
Awesomesauce and cool beans!  :dance
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 14, 2010, 05:07:03 PM
And here is another BC first- the ID4 Alien Attacker. The poly amount is very low about 1k. The final amount could be around 1.5k poly. I also plan on doing 2 versions- Alien version, and the Captured Version with nuclear arsenal.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: baz1701 on June 14, 2010, 05:14:25 PM
Good start, will these be shuttles for your city destroyer?
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: tiqhud on June 14, 2010, 05:15:43 PM
good idea there baz
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 14, 2010, 05:16:39 PM
Quote
Good start, will these be shuttles for your city destroyer?
Yep, and for the Troop Transports too.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Shadowknight1 on June 14, 2010, 07:00:55 PM
That looks pretty good there Wiley, I always liked that fighter.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Bren on June 15, 2010, 10:14:33 AM
Wow, Wiley, this sauce is delicious!

What did you call it again? "AWESOME sauce"? Yeah... that was it.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: 086gf on June 15, 2010, 01:59:54 PM
I am so giddy right now lol.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 15, 2010, 02:07:25 PM
I've rebuilt the upper pod, and I've added indents into the main hull to separate the sections. I am also adding the engine area later- that's why there is nothing there. Oh yea, I've added textures (the neon colored bits are untextured sections). :) Right now, the fighter is at 2.6k polys.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Locke on June 15, 2010, 02:54:33 PM
That's a darn good ship you've got going, there.  I like the very strong lines on the pod neck!

Would be weird to have an interior of that thing in the game, though . . . cool, but weird.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: MarkyD on June 15, 2010, 03:41:19 PM
Nice work mate, glad to see your going full throttle on this project  :thumbsup:
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Billz on June 15, 2010, 05:42:12 PM
Very cool.

The upperpod looks a little too small, but that might just be the angle of that picture.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Shadowknight1 on June 15, 2010, 07:40:17 PM
Looks about right to me Billz.  Very nice work on the textures there Wiley.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Toa_Kaita on June 16, 2010, 02:08:19 AM
I've rebuilt the upper pod, and I've added indents into the main hull to separate the sections. I am also adding the engine area later- that's why there is nothing there. Oh yea, I've added textures (the neon colored bits are untextured sections). :) Right now, the fighter is at 2.6k polys.

Heh he, I was wondering if you were going to attempt that! Cookie!
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 19, 2010, 10:50:07 PM
The fighter is now fully textured, and I am now starting the Captured version with the repaired hull panels. The ship is 4.4k using 1 2048-res texture. The Alien version features a more neutral texture while the Captured version is bluer. I also added picture of Will Smith and Jeff Goldblum in the window, and an alien for the alien version. Enjoy!
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Shadowknight1 on June 19, 2010, 11:04:02 PM
Makes me sad that BC won't display this fighter that good.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 19, 2010, 11:08:20 PM
Quote
Makes me sad that BC won't display this fighter that good.
It's very close to what it will look like ingame. That's not bump-mapping, it's all textured on. Plus, it is not ingame yet, so we'll find out eventually.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: moed on June 20, 2010, 12:18:45 AM
That's nice dude!!
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: 086gf on June 20, 2010, 02:10:32 AM
Love it! All of the details just pop!
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: metalnick on June 20, 2010, 02:21:52 AM
Cookied.  :thumbsup:
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: MarkyD on June 20, 2010, 03:56:41 AM
Awsome texture job mate.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: JamesTiberiusKirk on June 20, 2010, 07:22:04 AM
thats funny!
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Bren on June 20, 2010, 09:42:00 AM
Perhaps, for the Nuke, you would be given permission to use the nuke weapon from the Stargate packs? Smoke trails and all?

I wonder is there a way to trigger a small explosion, to put physical damage on the tip of the launch tube, when it's launched?
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Shadowknight1 on June 20, 2010, 02:24:13 PM
It's very close to what it will look like ingame. That's not bump-mapping, it's all textured on. Plus, it is not ingame yet, so we'll find out eventually.

Actually I was referring to the fact that BC hates small ships and doesn't let the camera get very close to them before making the model vanish. :P
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: Locke on June 20, 2010, 05:00:30 PM
I've never flown it, but how well does the Danube Runabout fair with the disappearing act?  Because the attacker is not much shorter (18.28 m).

http://joesmodels.50webs.com/attacker.html
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: 1DeadlySAMURAI on June 20, 2010, 05:28:06 PM
Well, I just checked with the Danube from DS9FX. That one didn't disappear.
And if that one is at right scale(and I do believe it is) there isn't any problems.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: WileyCoyote on June 20, 2010, 07:29:27 PM
The textures for the Captured Alien Attacker are finished. I'm now exporting the model.
Title: Re: My WIPs - ID4 Alien Attacker WIP
Post by: 1DeadlySAMURAI on June 20, 2010, 08:44:45 PM
Have a cookie. That is so excellent.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 20, 2010, 11:59:33 PM
And both are now ingame. I may not be able to build/texture the mothership, and new Troop Transport for their release in July. I was planning on the mothership being stationary in its own system orbiting Earth with ships moving inside with a tealish nebula interior. I still have yet to hardpoint these ships.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Nihilus on June 21, 2010, 01:17:31 AM
Those are awesome!  I've always liked the ID4 fighters and you did an amazing job with them.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 21, 2010, 06:11:40 PM
Quote
here's something that might help you with the scale of the Mothership smile http://www.merzo.net/index.html make sure you click on
-2000X at the top
Thanks for the link. I already have that site as a favorite.

Well, tiqhud is hardpointing my ships. he's HPed my stuff before- he's good at it. Now to work on the new Troop Transport. :)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: tiqhud on June 21, 2010, 06:17:45 PM
awww shucks, now Im embarassed,  :doh:
that fighter looks great
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 22, 2010, 10:04:37 AM
That is "just friggin' amazing!", as I found myself involuntarily exclaiming after the pic loaded.

And I guess
here's something that might help you with the scale of the Mothership :) http://www.merzo.net/index.html make sure you click on  
-2000X at the top :)

Is to be expected when you take the call for no reference links out of the thread title. :p
Welcome to the community, and kudos for trying to help, Robby, but Wiley likes to do his own research, and usually does it very well.

That should be read without sarcasm.

Wiley, that idea about the Mothership system is fantastic. It'd be well worth the wait. Maybe just release the CD, troop transport, and the fighter for July 4th? (if you have time.)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 22, 2010, 10:21:48 AM
Quote
Wiley, that idea about the Mothership system is fantastic. It'd be well worth the wait.
It sounded like a good idea. It will also solve the problems about the Mothership moving.

Quote
Is to be expected when you take the call for no reference links out of the thread title. :p
Welcome to the community, and kudos for trying to help, Robby, but Wiley likes to do his own research, and usually does it very well.
I was getting tired of always having the "NO REFERENCE PICS" in my title to my thread. Is my thread the only one where this is occurring?
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Villain on June 22, 2010, 10:37:02 AM
Could always consider July 4th as a "First wave". ;) You've done the fighter justice, that's for sure. Always liked how genuinely alien it looked. Can't wait to be swarmed by them!
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: FarShot on June 22, 2010, 01:09:26 PM
You make things so well that when people think they see something wrong they panic.  It's kind of like a double negative. :hithead:
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 22, 2010, 07:57:11 PM
The Alien Attackers and the City Destroyers are HPed. I think Tiqhud needs a cookie or two. :D I still have to play with shuttle launching.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Billz on June 22, 2010, 08:09:40 PM
Now that is pretty damn cool! How powerful is that beam?

Also, will be including high res textures for people who want to "make their graphics cards scream in agony, lol"?
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: 1DeadlySAMURAI on June 22, 2010, 08:29:07 PM
That is so cool! :P

I think Tiqhud needs a cookie or two. :D

Deal!
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: furswift on June 22, 2010, 09:40:38 PM
That looks so awesome! Remind me to give you a cookie once I get the ability. :thumbsup:
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 22, 2010, 11:53:42 PM
Quote
That looks so awesome! Remind me to give you a cookie once I get the ability.
What ability would that be? You have already released an awesome ship.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Nebula on June 22, 2010, 11:59:16 PM
What ability would that be? You have already released an awesome ship.

he has to reach 100 posts before he can give cookies here at BCC :P
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 12:11:24 AM
Quote
Now that is pretty damn cool! How powerful is that beam?
The "focusing beam" has a damage factor of 11000, with a solid beam of 10 seconds. Then a torpedo (Destructive Pulse) can fire before or after after the 10 seconds before the sfx loops of the focusing beam (sounds better with the sfx)  :) It does double damage.

I also have the Tactical Nuke now working with smoke trails and it is a really powerful weapon with a damage factor of 50000. It can pretty much destroy any small ships with a single shot, but larger ships with stronger hulls lose about 1/4th of their hull (on the status bar). I wonder if I can delay the detonation by 30 seconds with an onscreen countdown. That would be cool.

I also had another cool idea- sound clips of the actors from the movie. Each sound would be a different invisible torpedo with no damage.
For the Captured Fighter:
Will Smith and Jeff Goldblum (I've got to get me one of these! scene)
-Goldblum getting queasy from Smith's driving (Look! No Hands.)
-Both smoking cigars saying goodbye
-Smith saying "Peace!" when the nuke is fired- might be the sound as weapon is fired
-Goldblum quoting Jurassic Park- "must go faster......etc)

You get the idea. :funny Other ships can have similar clips too. **This is most likely going to be added with Part 2 with the Troop Transports and the Mothership.**
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Shadowknight1 on June 23, 2010, 01:12:06 AM
Oh awesome, I was going to ask if that was just the "focusing beam".   :evil:
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Locke on June 23, 2010, 03:32:36 AM
he has to reach 100 posts before he can give cookies here at BCC :P

Actually, I believe the count is 50 (or perhaps less) since I am able to give cookies at this point.

One for you, Coyote! ;) And one for furswift as well . . .  :P
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 03:31:38 PM
The "Flight Mode" city destroyer can now launch the Alien Fighters. The way how Tiqhud HPed the ships is that the "Flight Mode" version has the shuttle launching, while the "Attack Mode" version does not. I think I like shuttle launching. :)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Dalek on June 23, 2010, 03:33:51 PM
One thing to be noted about shuttle launching: Can only be done one at a time and if you're not moving, there's a danger of the launched craft flying into the one that came before it. :P
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 03:52:26 PM
Quote
One thing to be noted about shuttle launching: Can only be done one at a time and if you're not moving, there's a danger of the launched craft flying into the one that came before it.
True, and I have no problem with that. My only issue is that when recalling the fighters back, they tend to go toward the exact center of the ship. Good thing I disabled Collisions or else they would simply crash into the hull.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 23, 2010, 03:58:55 PM
I think the shuttle return script disables collisions with the hull the mothership anyway. Don't quote me on that, though.

I was getting tired of always having the "NO REFERENCE PICS" in my title to my thread. Is my thread the only one where this is occurring?

No, but you make exciting ships, and people get excited about them and want to help as much as they can. It doesn't usually get to annoying levels with other modellers.

Another reason is that most modellers are not as good at sniffing out obscure reference as you are, and many actively request reference.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: JimmyB76 on June 23, 2010, 04:04:14 PM
It doesn't usually get to annoying levels with other modellers.

Another reason is that most modellers are not as good at sniffing out obscure reference as you are, and many actively request reference.
trust me when i say that many months ago, when Wiley was working on a different ship (cant remember which one it was now lol) every single person and their brother were posting hundreds of references no matter how many times Wiley told everyone he didnt need any over and over again but no one would pay any attention to that...  
and then another page would go by, a hundred more references and nitpicks, and Wiley would say again he didnt need any and asked for people not to post any more, only to be ignored by more and more and more references pics and several pages later of this, it was me who edited the thread title...  Wiley had kept that part in there after that tho on his own accord...
especially since the next project, that whole deal started up again until stronger measures were put in...  since then, it stopped...

no other modder had ever repeatedly been bombarded by literally pages and pages of posts with everyone throwing reference pics because they want perfection in every tiny slight little detail, and ignoring the modder when the modder said they didnt need any...
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 23, 2010, 04:11:58 PM
I remember. And I take, and agree with all of your points. I think it was the early JJprise meshes and a few others that got everyone in such a clamour.

I totally understand why it annoyed Wiley. Reading such ignorance at the time annoyed me too.

I was just answering Wiley's question. It's simply his talent and choice of projects that excite people into a nitpicking frenzy. I fully endorse his talent and choice of projects, and rampant and annoying fandom is an unfortunate by-product of that. Ignore it, Wiley, and keep being awesome :).
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Dalek on June 23, 2010, 04:13:59 PM
I remember. I think it was the early JJprise meshes.

Definitely. JJPrise fandom was rocketing at that time, particularly since it was before the movie came out so there werent any direct references.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: JimmyB76 on June 23, 2010, 04:18:51 PM
in either event, it was more than overkill and because people just seemingly ignored Wiley when he asked that no one post any more (or bothered to read back more than a half-page where he last asked), the thread title was changed...

anyway, perhaps it might be best to go back ontopic - else we can change the thread title to "My WIPs - ID4 Alien Attacker ingame - DONT POST OFFTOPIC"
hehe im just kidding lol :P
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 23, 2010, 04:22:24 PM
lol

On-topic it is...

Seeing as we have many ships from various universes that feature mass-launch carriers (Stargate, BSG, B5, Star Wars, and of course ID4) perhaps we, [tongue_in_cheek]the community should petition, nay order, nay demand, nay FORCE[/tongue_in_cheek] a scripter to expand the shuttle-launch framework (or whatever the currently-used part of Ftech is called) to accomodate large launches from multiple points at a single click?

It could address the return point issue too. Supporting separate launch and landing locations.

Could be part of the possible later ID4 deluxe release?
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 04:33:06 PM
Quote
Could be part of the possible later ID4 deluxe release?
Could be, but we are currently stuck with the existing Shuttle Launch script.

On a side note, I'm about done with the "Part 1" ship pack of the ID4 ships (City Destroyers and Fighters). Who wants to beta test? (Maximum of 3)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 23, 2010, 04:34:02 PM
ME!

[EDIT]

please?

[EDIT]

I fear I'm becoming the annoying fan I've been writing about.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: serverandenforcer on June 23, 2010, 04:45:02 PM
same here
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Billz on June 23, 2010, 05:08:44 PM
I fear I'm becoming the annoying fan I've been writing about.

I had to pass that title onto somebody. Might aswell be you. :D
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 05:13:20 PM
Ok, I now have 3 testers and I am sending the download link very soon.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: 1DeadlySAMURAI on June 23, 2010, 05:16:10 PM
(http://img.photobucket.com/albums/v357/deadlysamurai/Smilies/1f8c5129.gif)

Too damn slow. :P
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 23, 2010, 05:20:00 PM
Quote
Too damn slow.
Why not. I'll send you a link too. :)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Joshmaul on June 23, 2010, 05:29:40 PM
I'm holding out my beta luck for Cataclysm. (Yeah, I still play WoW. *grin*)
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Bren on June 23, 2010, 05:50:26 PM
I had to pass that title onto somebody. Might aswell be you. :D

It'll be temporary, I assure you.

Got the link, Wiley, nice one! :D

[EDIT]

I just re-enacted the "HELLO BOYS! I'M BAAAA-AAAAAAACK!" moment! :D Glee!

[EDIT]
Spot the Defiant!
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Shadowknight1 on June 24, 2010, 12:51:23 AM
I see it!  It's in the docking bay thing.  :thumbsup:
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Darkthunder on June 24, 2010, 05:58:48 AM
HOLY CRAP!

Took me a while to find it... To quote Star Wars "Look at the *size* of that thing!"
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Captain_Licard on June 26, 2010, 02:53:22 PM
THE DEATH PIE!!! lol jk

no seriously, that thing is huge, ive got a feeling its got one of those, "they couldnt possibly find it but did" airvents that happen to lead to the central power core lol :D
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: CyAn1d3 on June 30, 2010, 01:45:33 PM
im salivating in excitement over blowing this thing to smithereens  :evil:
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on June 30, 2010, 03:00:30 PM
Quote
im salivating in excitement over blowing this thing to smithereens
That is very possible. This ID4 ship pack is a sampler set so I can get other people's opinions on the hardpoints so I can refine them on the 2.0 release with the Troop Transport, Mothership, and other craft.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Lionus on June 30, 2010, 03:12:31 PM
sweet.. keep up the good work!
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Nebula on July 01, 2010, 11:13:48 AM
ooh can't wait for that :D
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: WileyCoyote on July 03, 2010, 06:01:24 PM
Quote
ooh can't wait for that
I just uploaded it. It should (hopefully) be on BCfiles tomorrow.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Shadowknight1 on July 04, 2010, 03:35:25 PM
Great job with these ships Wiley, the AI for the City destroyer's a bit stupid though.  I can't get a clear shot at the main weapon when flying against it solo because it keeps trying to turn its bow to me instead of it's only weapon, not sure why that is.  Tried to have a fleet of Valkyries and ID4 attack fighters duke it out while I took down DJ's Pegasus, but one of the Valkyries got in a lucky shot.  Then I took the captured attack fighter against it and I'll tell ya that the nuke is the best weapon to use on that thing other than a barrage of torpedoes.  Unfortunately, 2 of the 3 times I destroyed the City Destroyer in an one on one(once in the captured fighter and once in Wiley's Valkyrie), I was caught in the explosion.  Anyways, great job Wiley!
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Joshmaul on July 04, 2010, 07:05:14 PM
That sucker is pretty manueverable...and I mean the big sucker, it's hard to get to grips with it, heh.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: Psyco Diver on July 04, 2010, 07:41:35 PM
I thought the city destroyer has a pulse weapon in the front when it shot down the helicopters with? Either way I'm going to bump its speed down in my own version to keep it from sping violently like it does right now. Other wise I love it, it looks so damn cool
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: 1DeadlySAMURAI on July 04, 2010, 07:45:58 PM
I thought the city destroyer has a pulse weapon in the front when it shot down the helicopters with?

Yeah, it does. in Flight Mode.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: TheConstable6 on July 04, 2010, 11:54:17 PM
Absolutely magnificent, very true to the film. Great job Wiley!

The green-blue pulse weapons on the fighters are a bit on the slow side.... nothing BCUT couldn't fix however.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: battlestartriton on July 05, 2010, 12:20:08 AM
  seeing such an amazing work on the ID4 ships just makes me wonder......... :P




  perhaps the V ships (original & remake) on the horizon  :D
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: BFGfreak on July 05, 2010, 01:37:58 AM
Well, I just felt like telling you good job with it, I like it. (especially the nuke)

Anyway, I could make a few suggestions, maybe you could add some weapons to the city destroyers, probably just some big slow cannon shots for pesky mid sized ships or something, play around and find something cool. Also, I would move some of the sub systems to more exposed places, keep the insta kill laser (maybe add the power system there too, so there's some explanation as to why it went boom) and maybe make it so that if something bumps into it, it doesn't spin out of control. Also, I'm not sure if it's a good idea, but maybe have it so that doing enough straight damage does destroy it, you might have to add a few more zero's to the health to balance it, or maybe just keep it as is, I don't know.

As for the fighter...... DON'T TOUCH THE NUKE!!!!! It's fun having a one shot weapon that can kill all but the most powerful ships assuming I don't miss.
Title: Re: My WIPs - ID4 Alien Attacker ingame
Post by: furswift on July 05, 2010, 11:22:28 AM
 :yay: Awesome work,Wiley. These look beautiful and are a lot of fun to play with. Thank you so much for building these!

*future cookied*
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 06, 2010, 02:35:38 PM
I see that everyone is enjoying my ID4 ships. My next update for the rest of the ships (Mothership, Troop Transport, etc) might be next July 4th.

Anyway, here is my next project- the First Contact Enterprise-E (and this overwrites my older wips of the same ship). I'm still working on the engineering hull and I really like how the deflector trench turned out. Currently it is 1.4k polys. Building the eng-hull in halves really helps.

I do realize that I have ST: Nemesis schematics are being used. NO NEED FOR REFERENCE PICS, I know what was changed on the model from FC to NEM.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Jb06 on July 06, 2010, 02:48:47 PM
good start, can't wait to see your take on it ;)

~Jb
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Vortex on July 06, 2010, 05:10:40 PM
A Wiley E-E? An FC one at that?!?! :yay: :yay: :yay: :yay: :bow:

PS. Looks awetastic!!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Morgan on July 06, 2010, 05:17:25 PM
Oh sweet a new Sovereign, probably one of the most neglected ships in BC modding. Can't wait  :D
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nebula on July 06, 2010, 05:45:51 PM
Oh sweet a new Sovereign, probably one of the most neglected ships in BC modding. Can't wait  :D

no that would be the freighter. lol XD

WOO AWESOME A NEW E!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Billz on July 06, 2010, 06:17:19 PM
I see that everyone is enjoying my ID4 ships. My next update for the rest of the ships (Mothership, Troop Transport, etc) might be next July 4th.

Anyway, here is my next project- the First Contact Enterprise-E (and this overwrites my older wips of the same ship). I'm still working on the engineering hull and I really like how the deflector trench turned out. Currently it is 1.4k polys. Building the eng-hull in halves really helps.

I do realize that I have ST: Nemesis schematics are being used. NO NEED FOR REFERENCE PICS, I know what was changed on the model from FC to NEM.

301 fans just cried in unison. :(

On the announcement of the FC Sovereign, muy excelente! :)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 06, 2010, 06:22:35 PM
You know I actually like the Nemesis Sovereign more than the First Contact Sovereign.  She just looks better IMO and the extra weapons don't hurt either.  Although I'm still excited for this because it would be awesome to have a Pre-Dominion War Sovereign to use side by side the Post-Dominion War Sovereign.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 06, 2010, 06:29:09 PM
The FC Sovvy is the first iteration of the Sovvy we saw and the one I fell in love with.

Beautiful job, Wiley!  Have a cookie! :D
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 06, 2010, 06:32:10 PM
Quote
301 fans just cried in unison.
Or earlier on December 25th. It's still too early to tell.

Quote
The FC Sovvy is the first iteration of the Sovvy we saw and the one I fell in love with.
Right now I'm working on the shuttlebay area trying to make it look just right.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: mckinneyc on July 06, 2010, 07:40:30 PM
I prefered the Sovie in FC, the Nemisis version had far too many torpedo launchers and the saucer ones were added to the most idiotic places.

5 launchers was more than enough and the ship had good around phaser coverage. Great job Wiley! Is there a class between you and DJ that hasn't been covered?  :funny
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: CptBenSisko on July 06, 2010, 07:46:14 PM
Looks like a good start...on a slightly off topic..did you get the email I sent you this morning??
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Shadowknight1 on July 06, 2010, 08:07:19 PM
You know, between DJ and Wiley, we've gotten super high quality versions of every Enterprise other than the NX.  The Enterprise-E looks off to an excellent start.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 06, 2010, 08:13:38 PM
You know, between DJ and Wiley, we've gotten super high quality versions of every Enterprise other than the NX.  The Enterprise-E looks off to an excellent start.

Wiley has an NX, go check out his DeviantArt page... ;)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 06, 2010, 08:28:32 PM
Quote
Wiley has an NX, go check out his DeviantArt page...  ;)
And I will redo that model.

Quote
Is there a class between you and DJ that hasn't been covered?
....umm Enterprise's H and I?

Quote
You know, between DJ and Wiley, we've gotten super high quality versions of every Enterprise other than the NX.
I guess we are just keeping up with technology. :)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: moed on July 06, 2010, 09:02:17 PM
I love both the FC and Nem Sovvys equally, just for different reasons. The Sovereign is my favorite class/design of Fed starship.

Really look forward to seeing more of this.

Cookie

Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 06, 2010, 09:28:33 PM
Please stay away from H and I, I call those. :P (Actually, I'm doing an I right now.  A little teaser for you all I suppose...)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 06, 2010, 09:32:05 PM
I prefered the Sovie in FC, the Nemisis version had far too many torpedo launchers and the saucer ones were added to the most idiotic places.

It seems like John Eaves had always intended those launchers to be there.  I remember reading somewhere that he didn't have the opportunity to finish putting in all the little details he wanted originally, which is something he was able to do for Nemesis.  I always thought that's why it looked like she was firing torpedoes from above the Shuttle bay even though a physical launcher wasn't added until Nemesis.

Either way, I can't wait to see Wiley's First Contact Sovereign :).  I'll happily add her to my fleet.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JamesTiberiusKirk on July 07, 2010, 06:43:24 AM
good ... now there is no need for me to start from scratch again with my version  :bow:
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: eclipse74569 on July 07, 2010, 09:21:25 AM
Well, unless Wiley doesn't make an ID map, there's no need for mine either JTK LOL
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nebula on July 07, 2010, 11:15:11 AM
good ... now there is no need for me to start from scratch again with my version  :bow:

DUDE I told you... you can recover it...
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 07, 2010, 01:27:26 PM
Quote
Well, unless Wiley doesn't make an ID map, there's no need for mine either JTK LOL
Well, at the time of FC there were only 2 Sovereign-class ships, the Sovereign and the Enterprise. Too bad that Max 9 doesn't support animation exporting for BC.

Here is a small update- the deflector area and the shuttlebay/bridge area. The whole mesh is 5k polys.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Toa_Kaita on July 07, 2010, 02:22:48 PM
Hell freakin yes!!! Cookied!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: battlestartriton on July 07, 2010, 11:28:36 PM
 :evil: AAAAFT COOOCKIIIIEEEESSS FIIIIIIIREEEEEE!!!!


P.S.  I would love a nemesis version as well (so badass)!!!!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 07, 2010, 11:30:56 PM
Quote
P.S.  I would love a nemesis version as well (so badass)!!!!
That one already exists-plus the bussards animate.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: battlestartriton on July 07, 2010, 11:46:43 PM
 Nope!!!  :D (hell I like it so much that I put the actual CGI schematics on my profile image)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: battlestartriton on July 07, 2010, 11:55:15 PM
Well at least not willeycoyote accurate (without disrespecting previous efforts)!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: bankruptstudios on July 08, 2010, 12:43:20 AM
There is a tutoral on adding anamations to the Nif with nif Tools, you may want to try that.

http://bc-central.net/forums/index.php/topic,7161.0.html
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 08, 2010, 04:12:44 AM
Well at least not willeycoyote accurate (without disrespecting previous efforts)!

Actually the JLS Sovereign is probably the most accurate Nemesis Sovereign I can think of.  They took CG's Sovereign and meticulously repainted her using the film's CGI Studio Model as a reference.  Every Aztec pattern should be perfect.  That's the good thing about this particular Sovereign though is that we now get an extremely Wiley accurate version of the First Contact Sovereign.  My question is however, could we Possibly get an Insurrection Sovereign to complete the pack?

The only real thing I can think of that's different about the Sovereign in Insurrection compared to the First Contact version, would just be the shape of the Captain's Yacht.  Since the Yacht was actually used in Insurrection, she has a more rounded look.  I'll have to take a closer look though, to see if there are more differences.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Captain_Licard on July 08, 2010, 07:54:12 AM
Sweet, finally, a great sov model that isnt based on the CG sov. Dont get me wrong, the CG sov is a very well done model, but its nice to see a worthy competitior.




cookied
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: CptBenSisko on July 08, 2010, 07:56:54 AM
We could explain the differences between the two models (FC and INS) is that the yacht in FC was simply a placeholder and or not really the captain's yacht....seeing that the new Enterprise was deployed during war time (Dom War/Borg Invasion) by the following year the Dominion War was over so the Enterprise was able to receive her functional captain's yacht by the time of Insurrection. Either way..can't wait to see a WC Sovereign to go with a CG Sovereign LOL get 'er done Wiley!!!!!!!!!!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 08, 2010, 11:47:49 AM
Quote
My question is however, could we Possibly get an Insurrection Sovereign to complete the pack?
Probably. I could rebuild a new captain's yacht and build the torpedo bay around it. It's doable, but not immediately likely. I'm about done building up the underside of the saucer. Adding this detail brings the mesh up to 7.6k polys.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: bankruptstudios on July 08, 2010, 11:53:11 AM
Sweet, cookie, did you see the topic aboutadding anamations to a nif?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Morgan on July 08, 2010, 02:24:54 PM
It's shaping up beautifully. Can't wait  :D
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 08, 2010, 03:57:23 PM
We could explain the differences between the two models (FC and INS) is that the yacht in FC was simply a placeholder and or not really the captain's yacht....seeing that the new Enterprise was deployed during war time (Dom War/Borg Invasion) by the following year the Dominion War was over so the Enterprise was able to receive her functional captain's yacht by the time of Insurrection. Either way..can't wait to see a WC Sovereign to go with a CG Sovereign LOL get 'er done Wiley!!!!!!!!!!

Interesting theory but Insurrection took place dead smack in the middle of the Dominion War so it doesn't work.  We can always just assume that if the First Contact Yacht was just a place holder, than she received a new one when she returned to the 24th Century.  She would have spent time in drydock anyways to remove/study all the Borg Technology.  The same can be said for the differences between Insurrection and Nemesis.  She took Damage from the Son'a so they upgraded her to the Nemesis version post Insurrection.  If you think about it, she would have spent drydock time immediate after all three of her appearances lol.  Poor girl can't catch a break.

I looked over the First Contact and Insurrection versions and there weren't a whole lot of differences.  The only thing that really looked different between the two was the lighting.  The windows of the First Contact Enterprise looked more blue while the Insurrection version was more white light.

How do you plan to do the Aztec pattern Wiley?  Neither movie really gives you a good shot of the paneling.  Ex Astris has a few good shots taken of the Physical model, but only parts of it.  They do however have the CGI shots Doug Drexler provided of the Insurrection model.  You could always use that for the Aztecing if you haven't decided.  Of course what ever your plans are I'm sure they'll be fantastic no matter what :).
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Darkthunder on July 08, 2010, 04:01:45 PM
We could explain the differences between the two models (FC and INS) is that the yacht in FC was simply a placeholder and or not really the captain's yacht....seeing that the new Enterprise was deployed during war time (Dom War/Borg Invasion) by the following year the Dominion War was over so the Enterprise was able to receive her functional captain's yacht by the time of Insurrection. Either way..can't wait to see a WC Sovereign to go with a CG Sovereign LOL get 'er done Wiley!!!!!!!!!!

First Contact takes place early 2373, whereas the onset of the Dominion War didn't happen until the middle of 2373. So the Enterprise "being out in space for over year", happened long before the onset of the Dominion War, or the 2nd Borg incursion into Sector 001.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: CptBenSisko on July 08, 2010, 05:13:46 PM
Actually First Contact takes place shortly before the Dom war because the Season 6 DS9 episode that aired right after First Contact, the one where Sisko was having those visions of that Bajoran city, debuted the new Starfleet uniforms that were in First Contact. Insurrection takes place shortly after the Dominion War after DS9 had ended...as the Enterprise is asked to go to the Goran system because the diplomatic core was busy with Dominion negotiations...and they wanted the Enterprise to 'put out one more brush fire'. That's where I figure that the original captain's yacht was possibly a nonfunctional version..LOL but oh well enough with the offtopic stuff LOL keep up the good work Wiley...
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 08, 2010, 06:12:13 PM
Actually First Contact takes place shortly before the Dom war because the Season 6 DS9 episode that aired right after First Contact, the one where Sisko was having those visions of that Bajoran city, debuted the new Starfleet uniforms that were in First Contact. Insurrection takes place shortly after the Dominion War after DS9 had ended...as the Enterprise is asked to go to the Goran system because the diplomatic core was busy with Dominion negotiations...and they wanted the Enterprise to 'put out one more brush fire'. That's where I figure that the original captain's yacht was possibly a nonfunctional version..LOL but oh well enough with the offtopic stuff LOL keep up the good work Wiley...

You're right that First Contact takes place at the beginning of the War, (2373) but Insurrection came out while DS9 was still on TV, (Movie came out on 12/11/98, DS9 ended on 06/02/99), so the war was still going.  Memory Alpha has this to say...

"The time placement of Star Trek: Insurrection is highly speculative; it is placed roughly concurrent with DS9: "It's Only a Paper Moon", since Worf is only in the opening scenes of that episode, which spans quite a bit of time, and doesn't appear again until the middle scenes of "Field of Fire" (which takes place over three weeks after "Paper Moon"), thus allowing him the time required to make the security upgrades to the Manzar colony and to join the Enterprise-E crew for Insurrection."

Sorry about the movie debate Wiley lol.  You can have your thread back.  Looking forward to more updates  :thumbsup:
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JimmyB76 on July 08, 2010, 06:12:54 PM
Sorry about the movie debate Wiley lol.  You can have your thread back.
yes please lol
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: DJ Curtis on July 08, 2010, 06:35:26 PM
Wiley, I think it's worth it to add some polygons to the hull around the deflector area.  It's a really nice looking model, but I think it's too pointy around there.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 08, 2010, 11:32:54 PM
Quote
Wiley, I think it's worth it to add some polygons to the hull around the deflector area.  It's a really nice looking model, but I think it's too pointy around there.
No problem, I'll add that. Meanwhile, I'm mapping my reference images to my mesh (temporary texture that I slightly altered). This temporary texture will help me greatly when it comes to making my own texture from scratch. The texturing, when I get to it, should look a lot like the Enterprise-E posted from the Drexfiles, but will have a little more detail.

http://www.ex-astris-scientia.org/scans/sovereign1.htm
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: deadthunder2_0 on July 09, 2010, 12:17:02 AM
ok, good so it will be lighter and the aztecing will be less pronounced
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: DJ Curtis on July 09, 2010, 06:37:51 PM
Agreed.  I like the bright white finish of the FC model much better than the grey versions from the other two movies.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Vortex on July 09, 2010, 08:24:48 PM
Agreed.  I like the bright white finish of the FC model much better than the grey versions from the other two movies.

Which shows in most of your textures.

I prefer it too. Just out of curiosity, Wiley, but as this is a First Contact Enterprise-E, do you have any plans on using MVAM to make the deflector seperable?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JimmyB76 on July 09, 2010, 09:00:14 PM
do you have any plans on using MVAM to make the deflector seperable?
why?  lol what purpose would that serve?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Biggins on July 09, 2010, 09:03:13 PM
I'm with Jimmy on this. Other than reenacting First Contact it would serve no purpose :P
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Vortex on July 09, 2010, 09:33:34 PM
Say, you charge it full of deflector type particles or whatever they're called, and your other weaopons are gone. Fire off the Deflector and blow it up with a short phaser burst or remote detenator. OR if you're really clever, you can order Worf out and he will detach the deflector and the shoot it. :p

Mostly it would be a novelty, just because it did in FC. The function: FUN!! :p
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Morgan on July 09, 2010, 09:51:57 PM
If anything MVAM would be better suited for launching the captain's yacht, but thats Wiley's call.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Vortex on July 09, 2010, 10:11:46 PM
It wasn't launched in FC, not to meention it was shaped different. :p
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JimmyB76 on July 09, 2010, 10:42:14 PM
Say, you charge it full of deflector type particles or whatever they're called, and your other weaopons are gone. Fire off the Deflector and blow it up with a short phaser burst
you can already do this by ejecting the warp core tho lol
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 09, 2010, 10:48:11 PM
If I were to do MVAM for the Sovereign, it would be for John Eaves's unrealized saucer separation.  And according to his sketch, not like that one that's on BC files.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 10, 2010, 12:14:04 AM
Quote
If I were to do MVAM for the Sovereign, it would be for John Eaves's unrealized saucer separation.
That will require me to rebuild the whole model. Mvaming the captain's yacht sounds more likely to do.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Psyco Diver on July 10, 2010, 12:33:30 AM
That will require me to rebuild the whole model. Mvaming the captain's yacht sounds more likely to do.

Why not finish that one and make the seperated saucer and drive sections for the MVAM models? Or does MVAM require both sections together?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 10, 2010, 12:39:34 AM
Quote
Why not finish that one and make the seperated saucer and drive sections for the MVAM models? Or does MVAM require both sections together?
Maybe I'll make the second models better and there will be a noticeable change. Mvam needs 3 models- whole, saucer, and drive section for it to work. I've already noticed some areas I should rebuild. I'll probably just rebuild the whole ship again.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Chronocidal Guy on July 14, 2010, 11:19:55 PM
Ok, this is freaking me out now.  I swear, I must have a Sovereign sense that tingles any time someone starts a new one.  It usually starts with a sudden urge to go finish refurbishing the CG Sov too.  :funny

Looking really good, glad to see those reference pics are circulating, and glad to see you're doing a FC version (so I can make a new Nemesis version later :) )

I don't have much time to develop and test actual mods anymore, but after finding those hi-res renders of the Nemesis model, I got inspired to build a whole new Sov model.  Not going to promise anything though, since I have no idea if I'll have to time for it. 

Good luck :)  I'm gonna have to force myself to come back here more often just to see what's up.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: battlestartriton on July 14, 2010, 11:28:43 PM
 :D nice to hear that.

 finally!
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 14, 2010, 11:53:11 PM
Oh my God!!!  It's you!

Dude, you are a BC god, I always wondered whatever happened to you.

It's awesome that you're working on another Sov.  Can only get better. :D
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Chronocidal Guy on July 15, 2010, 12:06:58 AM
Pfft, for a god I sure don't put out much content. :P
I don't know if it will ever get finished honestly, I mean, I've been fiddling with my old one for seven years now. 

I'm just glad to see other people try to make new ones, there really aren't that many, and people who start them tend not to finish. :(

See WC? You have to help break the curse! :funny
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 15, 2010, 12:10:59 AM
It's because yours was so freaking good! :bow:

How can you possibly have only 8 cookies for giving us the best mod in BC history?!?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Nihilus on July 15, 2010, 12:24:14 AM
At this rate it looks like the Sovereign could replace the Constitution as the most modded ship lol.  Which is a good thing IMO since the Sovereign and the Refit Constitution are my two favorite ships of all time.  The CG Sovereign itself is legendary.  If you make it anymore detailed it's going to fly out of the computer and orbit the planet lol.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Chronocidal Guy on July 15, 2010, 12:32:24 AM
Heheh, I'm just not around that often to grab the cookies that get thrown around.  :P

And really, as far as original mods go.. I seriously doubt the Sov would ever replace the Connie.  There've been what, a total of maybe 4 or 5 actual complete Sovereign models?  Only ones I remember for certain are P81's, the original CG Sov, and LC's.  Granted I may have missed a few, but the Connie is an old standard that everyone likes to visit. :D  

Let's just face it, the Sov is a royal pain in the arse to model, and an incredible challenge.  It's got more crazy layered geometry than most ships, and you pretty much have to build it polygon-by-polygon to get the shape right.  There's kind of a reason I never made any other major ships... once you learn how to build a Sovereign, it kind of means everything else is downhill from there. :funny:

Plus, we're really derailing this thread again.  Let's get back to WC's work, and I'll post stuff about my work somewhere else (when I have something to show besides a few splines).
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 15, 2010, 09:11:07 AM
Quote
See WC? You have to help break the curse!
No problem. Here are the pylons which I got done a few days ago. I'm taking my time with this one. I still have to do the nacelles and I have CG's version side my side so I can see how it was built.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: metalnick on July 15, 2010, 09:49:12 AM
Looking VERY Nice so far man.  :bow:
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Bren on July 15, 2010, 07:14:27 PM
Sorry to continue the off-topicness, but I just have to pay tribute to this luminary...

CG, the very fact that Wiley just posted what he posted is testament to what you did.

You may only have a handful of releases to your name(s), but aside from the SNS Galaxy and your own mod, name one ship from 7 years ago that still sets the standard of accuracy in gaming models.

You crafted a masterpiece. I've never even seen a CGI art model more accurate than yours. The one in the background of the Nemesis DVD menu appears lower poly!

It's not quantity that defines a ModGod, it's quality, and impact on the community.

WC certainly has quantity, and his quality is unsurpassed in the context of today's models.

But you did what you did in the still-formative days of this community. Your name stands among the pillars of BC modding, with others like Scotchy, Nanobyte, Dasher_42, Pneumonic81, Mleo, Viper, and others of their time (those were off the top of my head!)

Anyway, rant over.

WC, She's coming along beautifully. It's hard to judge it without the nacelles, they complete the proportions.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 15, 2010, 07:16:10 PM
CG, the very fact that Wiley just posted what he posted is testament to what you did.

You may only have a handful of releases to your name(s), but aside from the SNS Galaxy, name one ship from 7 years ago that still sets the standard of accuracy in gaming models.

You crafted a masterpiece. I've never even seen a CGI art model more accurate than yours. The one in the background of the Nemesis DVD menu appears lower poly!

It's not quantity that defines a ModGod, it's quality, and impact on the community.

WC certainly has quantity, and his quality is unsurpassed in the context of today's models. But you did what you did in the still-formative days of this community. Your name stands among the pillars of BC modding, with others like Scotchy, Nanobyte, Dasher_42, Pneumonic81, Mleo, Viper, and others of their time (those were off the top of my head!)

Anyway, rant over.

WC, She's coming along beautifully. It's hard to judge it without the nacelles, they complete the proportions.

Amen, exactly what needs to be said.  Cookies for the three of you.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: WileyCoyote on July 15, 2010, 07:30:15 PM
Quote
WC, She's coming along beautifully. It's hard to judge it without the nacelles, they complete the proportions.
The nacelles look difficult to build and I am taking my time with them.

Quote
CG, the very fact that Wiley just posted what he posted is testament to what you did.
I can't compete with CG's Sovereign, I can only come close.

Quote
It's not quantity that defines a ModGod, it's quality, and impact on the community.
Though yes, I have a lot of mods, the are not truely perfect. They are good practice. My skills are rapidly improving and I am already leaving my mark on the community.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Side 3 on July 15, 2010, 08:40:07 PM
If you make good use of Bevel, you should be fine dude! Can't wait to see 'em, but like a good roast lamb, you gotta give it time.  :funny
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: serverandenforcer on July 16, 2010, 01:50:04 AM
Your name stands among the pillars of BC modding, with others like Scotchy, Nanobyte, Dasher_42, Pneumonic81, Mleo, Viper, and others of their time (those were off the top of my head!)

Don't forget about DJ
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: FarShot on July 16, 2010, 02:06:59 AM
DJ's a late addition.  Those are all the early pioneers.  I would throw in LC, since he's long since moved forward.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JamesTiberiusKirk on July 16, 2010, 08:23:20 AM
concidering that cg needed about one year for the model, you can sure compede with him.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Bren on July 16, 2010, 08:46:37 PM
Don't forget about DJ

I was thinking about the pillars that were contemporaneous with CG, ie, 7 years ago. The pillars that, in a metaphorical sense, hold up the platform upon which we stand today.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Chronocidal Guy on July 17, 2010, 12:28:24 AM
I can't compete with CG's Sovereign, I can only come close.

By all means, please compete! :thumbsup:

The nacelles can be tricky, I've gone through at least 5 or 6 versions of those myself.  They're actually a lot flatter and wider than they look, and it took me forever to figure out that the front actually DOES get wider from the front to the back of the bussards.

What polycount are you aiming for on this one if I might ask?  I know computers can handle more these days, but I dunno what the current standards are.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Captain_D on July 17, 2010, 04:41:30 AM
I personally see a massive improvement in your work since the first Excelsior pack that you did. Your skills are getting there with that list of greats.

Enough of that, or your head will explode. :evil:

By all means, take your time, less mistakes that way.

Love what you have done so far. :thumbsup:
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: flarespire on July 17, 2010, 08:02:02 AM
another sovereign class another great battle, lol, this is coming along excelently!!! well done
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JamesTiberiusKirk on July 17, 2010, 01:00:41 PM
By all means, please compete! :thumbsup:

The nacelles can be tricky, I've gone through at least 5 or 6 versions of those myself.  They're actually a lot flatter and wider than they look, and it took me forever to figure out that the front actually DOES get wider from the front to the back of the bussards.

What polycount are you aiming for on this one if I might ask?  I know computers can handle more these days, but I dunno what the current standards are.

Im not sure the polycount is the real problem. you can make a good model with less polys. Its mostly the textures. I remember you adding the high res textures to bcfiles. My recent computer can handle them, so I think its more a problem of the textures if you want to have more ships of one kind ingame.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Chronocidal Guy on July 17, 2010, 04:21:19 PM
Partly, but polygons become a problem when damage starts happening.  While high poly models work fine most of the time, the damage engine can bog down calculating the damaged mesh when you get hit.

Title: Re: My WIPs - FC Enterprise-E WIP
Post by: TheConstable6 on July 18, 2010, 11:30:39 AM
Partly, but polygons become a problem when damage starts happening.  While high poly models work fine most of the time, the damage engine can bog down calculating the damaged mesh when you get hit.



Lint's models anyone?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Kirk on July 18, 2010, 04:21:54 PM
Which ones? The ones that can't damage because they crash the game, or the ones that do because lint was able to patch them after they were crashing the game.
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: TheConstable6 on July 18, 2010, 06:07:14 PM
The ones that don't crash the game but don't even make half of a go at trying to damage.

I really loved his ships in particular, it's a shame he never got his head round the damaging.

With an engine like BC's it's hard to blame him.

Is he working on Excal?
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: JimmyB76 on July 18, 2010, 06:23:21 PM
no, lint is not on the excal team...
anywhoo - it might be best to let the thread go back ontopic for wiley? :)
Title: Re: My WIPs - FC Enterprise-E WIP
Post by: Bren on July 19, 2010, 08:27:23 AM
Agreed, and I just want to say to Wiley that I think his skills have matured to the point of his being a fully paid-up member of the BC Greats Club.

The fact that he's still improving with every highly-anticipated release is icing on the cake, and he's well on his way to superstardom. Next stop, World Domination!
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 03, 2010, 03:34:49 PM
I've paused construction on the Enterprise-E. I'll resume construction on it once my skills have improved further in the future (maybe a few months). Meanwhile, I'm starting to build my own designs. I still have to build the secondary hull beneath the saucer. I was thinking of something similar to the Dauntless.
Title: Re: My WIPs - 25th century ship WIP
Post by: baz1701 on August 03, 2010, 03:36:13 PM
nice start somewhere between Voyager and the Ent-J
Title: Re: My WIPs - 25th century ship WIP
Post by: Nihilus on August 03, 2010, 03:37:49 PM
That's pretty slick.  I think a Dauntless style deflector design would be perfect.  I'm now excited for more detail on this one.  Cookie :D
Title: Re: My WIPs - 25th century ship WIP
Post by: Nebula on August 03, 2010, 03:38:44 PM
whoa great design.
Title: Re: My WIPs - 25th century ship WIP
Post by: moed on August 03, 2010, 05:27:41 PM
Beautiful,

looks fast.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 03, 2010, 05:39:13 PM
Quote
I think a Dauntless style deflector design would be perfect.
I agree. There will be more detail to come.
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 03, 2010, 06:03:37 PM
Wow, wow, wow.  That is slick!
Title: Re: My WIPs - 25th century ship WIP
Post by: JamesTiberiusKirk on August 03, 2010, 07:39:23 PM
A 25th century Norway class?
Title: Re: My WIPs - 25th century ship WIP
Post by: 086gf on August 03, 2010, 08:04:03 PM
It certaintly has a early-mid 25th century feel to it. Its different for sure.
Title: Re: My WIPs - 25th century ship WIP
Post by: FarShot on August 03, 2010, 08:21:53 PM
It's been too long since you've made something original, Wiley! :yay:
Title: Re: My WIPs - 25th century ship WIP
Post by: Nihilus on August 03, 2010, 08:41:54 PM
If you haven't already created a back story for her Wiley, I've been inspired to write one up.  I can post it here if you'd like to see it, although I left the name and registry blank since I don't know what she'll be called yet.
Title: Re: My WIPs - 25th century ship WIP
Post by: Toa_Kaita on August 03, 2010, 08:49:36 PM
Heh, reminds me a bit of my own Integra Class design. Awesome!
Title: Re: My WIPs - 25th century ship WIP
Post by: Commander_One on August 03, 2010, 11:06:51 PM
I've paused construction on the Enterprise-E. I'll resume construction on it once my skills have improved further in the future (maybe a few months). Meanwhile, I'm starting to build my own designs. I still have to build the secondary hull beneath the saucer. I was thinking of something similar to the Dauntless.

Awesome design for sure.  Lines definitely flow seamlessly from the saucer to the engineering hull.  I generally prefer warp pylons swooping upward, but this really makes me rethink that opinion.  Cookie with chocolate chips :P
Title: Re: My WIPs - 25th century ship WIP
Post by: Vortex on August 03, 2010, 11:30:21 PM
That's a nice looking Prokira class you have there! :p

Love it.
Title: Re: My WIPs - 25th century ship WIP
Post by: FarShot on August 03, 2010, 11:43:08 PM
That's a nice looking Prokira class you have there! :p

Love it.

Prommie-Akira hybrid.  Though Prokira sounds like a miracle drug or something. :funny

I think something a bit more unique can be done with the deflector though.  Now that I've stared at it for a bit, it looks tacked on to me, like it did on the Dauntless.  Seems a bit like someone forgot to make a cut and just slapped it onto the hull.

I like the idea of blending it with the secondary hull (someone associated that deflector style with slipstream, and now that won't leave my head), but I would add something to make it not look exactly like the Dauntless if you know what I mean.
Title: Re: My WIPs - 25th century ship WIP
Post by: TheConstable6 on August 03, 2010, 11:50:17 PM
The Saucer reminds me a little of the Athena class DJ made, with the pylons of the E-G also by DJ.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 04, 2010, 12:21:31 AM
Quote
The Saucer reminds me a little of the Athena class DJ made, with the pylons of the E-G also by DJ.
Those ships did not come to mind when I was building this, but it does show a possible design progression. I've also done a deck count- 30 decks, so it is a bit bigger than a Sovereign class, though the number can easily be changed to reflect a smaller ship.

Quote
I think something a bit more unique can be done with the deflector though.  Now that I've stared at it for a bit, it looks tacked on to me, like it did on the Dauntless.  Seems a bit like someone forgot to make a cut and just slapped it onto the hull.
I'll see what I can do with it. I have a few ideas. :)

Title: Re: My WIPs - 25th century ship WIP
Post by: bankruptstudios on August 04, 2010, 01:07:00 AM
I'm glad that your doing a ship like this, she is very sweet, cookie. I'm even happier that your thinking on deflector bands. My suggestion is to have 2 or 3 bands running on a slight angle down in the front and running up the back. /    and in the very front have a small V shape on the bottom extending the band for a little coolness. And i think a great name for the class or the ship would be the Diligent.
Title: Re: My WIPs - 25th century ship WIP
Post by: TheConstable6 on August 04, 2010, 12:42:22 PM
I say keep it at the size it is. To piss DJ & possibly CG off, you could even call it the E-F :P
Title: Re: My WIPs - 25th century ship WIP
Post by: eclipse74569 on August 04, 2010, 12:44:46 PM
Now why would he go and do that????

Nice work there Wiley!
Title: Re: My WIPs - 25th century ship WIP
Post by: Villain on August 04, 2010, 12:52:26 PM
I say keep it at the size it is. To piss DJ & possibly CG off, you could even call it the E-F :P

Why would calling it the Enterprise-F matter and why/what good would trying to agigate anyone serve? None of these ships are canon so it doesn't matter if names are taken (Not that it'd matter even if they were canon), just as long as the ships all point to unique files.

I've gotta say, as of late it seems a common trend for everyone to throw in names for ships, and while, yes, people do at times ask for some inspiration, it seems extermely common for people to jump to handing out names before the modder is even ready or at that stage of development... Anyway...

Wiley, I'm loving this design. Sharp, sleek and elegant without a doubt. I for one will be keeping a close eye on it (Who am I kidding? I've been following your thread as far back as I can remember.  :funny )
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 04, 2010, 01:49:54 PM
Quote
If you haven't already created a back story for her Wiley, I've been inspired to write one up.  I can post it here if you'd like to see it, although I left the name and registry blank since I don't know what she'll be called yet.
Send it to me as a PM. I'd like to read it.

Quote
Now why would he go and do that????
Yeah, why would I do that? We have a good Ent-F and a G already, beyond that it is anyone's guess. I have a few different designs for the deflector. Textures would add extra detail. I love my new tablet. :)
Title: Re: My WIPs - 25th century ship WIP
Post by: Nebula on August 04, 2010, 02:08:28 PM
I like option 1 :D kinda like my deflector on the Selfridge A
Title: Re: My WIPs - 25th century ship WIP
Post by: Toa_Kaita on August 04, 2010, 02:11:26 PM
My personal favorite is option 2.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 04, 2010, 02:33:50 PM
Quote
kinda like my deflector on the Selfridge A
Similar, but I'm looking for something a bit more streamlined.
Title: Re: My WIPs - 25th century ship WIP
Post by: majormagna on August 04, 2010, 02:35:49 PM
I like 1, and I like 3; something akin to either would do well in my opinion.
Title: Re: My WIPs - 25th century ship WIP
Post by: Darkthunder on August 04, 2010, 02:45:44 PM
My vote is on the 3rd option.
Title: Re: My WIPs - 25th century ship WIP
Post by: eclipse74569 on August 04, 2010, 02:52:37 PM
I personally like the 4th option, but that's just me...maybe you should do a poll and the most voters wins :)
Title: Re: My WIPs - 25th century ship WIP
Post by: moed on August 04, 2010, 02:53:02 PM
My vote is on the 3rd option.

Agreed
Title: Re: My WIPs - 25th century ship WIP
Post by: Tuskin38 on August 04, 2010, 03:12:39 PM
I like the 3rd as well. The 5th reminds me too much of the Dauntless
Title: Re: My WIPs - 25th century ship WIP
Post by: Kirk on August 04, 2010, 03:13:43 PM
Liking 4
Title: Re: My WIPs - 25th century ship WIP
Post by: bankruptstudios on August 04, 2010, 03:16:16 PM
Sweet lord, 1 or 3 man. :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: 007bashir on August 04, 2010, 03:19:13 PM
3 or 4 in my opinion
Title: Re: My WIPs - 25th century ship WIP
Post by: JimmyB76 on August 04, 2010, 03:19:44 PM
i would go with 1 or 3 also...
Title: Re: My WIPs - 25th century ship WIP
Post by: Lord Tribble on August 04, 2010, 03:41:28 PM
I like 3 and 5 :)

You know, if the 'strip' deflector was red.... USS Knight Rider!  :funny
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 04, 2010, 03:44:54 PM
I think I have enough votes. I just wanted a general opinion and thanks for that. :D It looks like people like versions 1 and 3 with a slight bit of 4. I'll do a few more sketches of possible variants combining the versions. I think the recent voting should be removed so that I can create a separate thread/poll of the ship's components.
Title: Re: My WIPs - 25th century ship WIP
Post by: TheConstable6 on August 04, 2010, 05:37:50 PM
Why would calling it the Enterprise-F matter and why/what good would trying to agigate anyone serve? None of these ships are canon so it doesn't matter if names are taken (Not that it'd matter even if they were canon), just as long as the ships all point to unique files.

I've gotta say, as of late it seems a common trend for everyone to throw in names for ships, and while, yes, people do at times ask for some inspiration, it seems extermely common for people to jump to handing out names before the modder is even ready or at that stage of development... Anyway...

Wiley, I'm loving this design. Sharp, sleek and elegant without a doubt. I for one will be keeping a close eye on it (Who am I kidding? I've been following your thread as far back as I can remember.  :funny )

Just a thought   :D
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 05, 2010, 06:51:31 PM
I've now added the new deflector, and weapon arrays. I have a few minor areas to add polys to, mainly around the command level area to make it rounder. Overall, it is currently 4.7k polys. :)
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 05, 2010, 07:05:08 PM
Looking good!  So is this pretty much the final mesh?
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 05, 2010, 07:08:19 PM
Pretty much, but I still have to tweak the area around the bridge.
Title: Re: My WIPs - 25th century ship WIP
Post by: metalnick on August 05, 2010, 07:21:41 PM
Nice!  :D
Title: Re: My WIPs - 25th century ship WIP
Post by: Meteorafallen on August 06, 2010, 03:08:53 AM
Fine looking ship you got there Wiley, I see design elements from at least 5 different ships: Achilles, Akria, Dauntless, Norway, and Prometheus. This baby looks It could glide through slipstream and unleash hell In a moments notice. Is there a shuttle bay on this beast?
Title: Re: My WIPs - 25th century ship WIP
Post by: JamesTiberiusKirk on August 06, 2010, 05:31:19 AM
im not so sure about the deflector. imo an akira-styled deflector would have been better. but ill wait til its ready, you never know  :)
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 06, 2010, 09:49:14 AM
Quote
Is there a shuttle bay on this beast?
The shuttlebay is located top-aft, between the pylons.

Quote
im not so sure about the deflector. imo an akira-styled deflector would have been better.
That could have looked better, but we have seen it so many times before. We are too comfortable of what we already know. I wanted to do something new.
Title: Re: My WIPs - 25th century ship WIP
Post by: GMunoz on August 06, 2010, 10:01:46 PM
I love the look of this ship.   Definatley looks like what  Federation starship Design would evolve to. 
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 07, 2010, 02:13:53 AM
We are too comfortable of what we already know. I wanted to do something new.

Keep on doin it Wiley. :yay:
Title: Re: My WIPs - 25th century ship WIP
Post by: Lionus on August 07, 2010, 02:58:59 AM
indeed.. keep it rolling, cookies away.
Title: Re: My WIPs - 25th century ship WIP
Post by: DJ Curtis on August 07, 2010, 01:54:56 PM
The shuttlebay is located top-aft, between the pylons.
That could have looked better, but we have seen it so many times before. We are too comfortable of what we already know. I wanted to do something new.
Totally agree with you here on this, Wiley.  I think the deflector looks great.  You could always split it.  Lol :)

Anyhow, I love this baby, I wish I had come up with it.
Title: Re: My WIPs - 25th century ship WIP
Post by: Nihilus on August 07, 2010, 02:12:49 PM
Totally agree with you here on this, Wiley.  I think the deflector looks great.  You could always split it.  Lol :)

Anyhow, I love this baby, I wish I had come up with it.

Well... you could always design something which was inspired by this design.  As in this is Starfleet's first Quantum Slipstream Ship and they will most likely design and build more :D
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 07, 2010, 05:14:51 PM
I named and started texturing the ship yesterday. The ship's name is the USS Proteus NX-100806, Proteus-class, the second ship would be the Valiant. The texturing is based off of the Aventine. The ship features new single person escape pods that are not as bulky as the earlier versions. Enjoy. :)
Title: Re: My WIPs - 25th century ship WIP
Post by: JimmyB76 on August 07, 2010, 05:33:45 PM
the second ship would be the Valiant.
bear in mind DJ's USS Valiant (http://bridgecommander.filefront.com/file/DJ_Valiant_Class;89626); name might cause a slight confusion?
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 07, 2010, 05:35:37 PM
Good point. I'll keep it as only Proteus.
Title: Re: My WIPs - 25th century ship WIP
Post by: King Class Scout on August 07, 2010, 05:49:08 PM
whoa...who's the Hot Rod fan at this ship's yard?  about time someone does something fancy with the paint on a fed ship.
Title: Re: My WIPs - 25th century ship WIP
Post by: 086gf on August 07, 2010, 05:59:33 PM
Wow, you'll never lose her in a fleet!
Title: Re: My WIPs - 25th century ship WIP
Post by: Toa_Kaita on August 07, 2010, 07:45:02 PM
That thing's color scheme actually reminds me a bit of the Sentinel from Star Trek Invasion. Brilliant!
Title: Re: My WIPs - 25th century ship WIP
Post by: FarShot on August 07, 2010, 07:52:20 PM
That's a really sexy ship there.  Only nitpick is that the registry number which is white extends off the black into some gray paneling.  It's a bit hard to see.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 07, 2010, 07:57:51 PM
Quote
Only nitpick is that the registry number which is white extends off the black into some gray paneling.  It's a bit hard to see.
I see your point, but that's an easy fix.
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 07, 2010, 11:08:23 PM
I really like the textures so far, and I love the name!
Title: Re: My WIPs - 25th century ship WIP
Post by: TheConstable6 on August 07, 2010, 11:13:01 PM
Oh...my...god...

this deserves: :SWvST:
Title: Re: My WIPs - 25th century ship WIP
Post by: moed on August 08, 2010, 02:43:09 AM
Freakin' nice man!!
Title: Re: My WIPs - 25th century ship WIP
Post by: Joshmaul on August 08, 2010, 03:59:42 AM
She's a beaut, Wiley. You've outdone yourself, I think. :P
Title: Re: My WIPs - 25th century ship WIP
Post by: Villain on August 08, 2010, 07:53:35 AM
More Hiigaran paint schemes in the Federation!  :)
Title: Re: My WIPs - 25th century ship WIP
Post by: JamesTiberiusKirk on August 09, 2010, 12:25:29 PM
Very nice. I really like your contrast on the textures. Makes up for a nice effect!
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 03:43:21 PM
Quote
More Hiigaran paint schemes in the Federation!
I guess?  :idk: Sorry, I've never played Homeworld.

I've tweaked the registry, new aztec paneling, built new maneuvering thrusters, and started texturing the underside of the ship. :D I also decided to remove the "deflector striping" on both sides of the deflector. It now looks much cleaner.
Title: Re: My WIPs - 25th century ship WIP
Post by: Darkthunder on August 09, 2010, 04:13:09 PM
Looking good. Just out of curiosity, how large is this ship meant to be, and what will it's crew compliment be? On the ventral side, I've counted 159 "single-seat" escape pods on each side of the deflector, making it over 300 escape pods on the ventral alone, with an additional 68 escape pods on the dorsal side. Obviously not every single escape pod may be required at a moments notice, but the amount thus far suggests a crew complement of around 200 or so (Voyager had a crew of ~150).
Title: Re: My WIPs - 25th century ship WIP
Post by: majormagna on August 09, 2010, 04:25:19 PM
Hm, it looks very good, but there are two small issues in my opinion; for one, I'd move the second set of thrusters to just behind the 'corner' on the saucer, just under the dorsal-aft phaser array. The second is the light blue hull colouring blends in with the 'lit' windows.

Are the round windows for recreation or diplomatic decks or are they escape pod hatches?
Title: Re: My WIPs - 25th century ship WIP
Post by: Darkthunder on August 09, 2010, 04:30:32 PM
Hm, it looks very good, but there are two small issues in my opinion; for one, I'd move the second set of thrusters to just behind the 'corner' on the saucer, just under the dorsal-aft phaser array. The second is the light blue hull colouring blends in with the 'lit' windows.

Are the round windows for recreation or diplomatic decks or are they escape pod hatches?

Wiley said earlier that the "grey" oval shaped objects are escape pods. Single-seat pods even.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 04:33:17 PM
Darkthunder makes a good point. Hopefully this does not go into an argument.

I've counted the number of escape pods on existing TNG ships, ~200 escape pods on Ent-E, ~42 pods on Voyager (crew of 141), and around 450 escape pods on the Ent-D for a crew of 1014?. If there is only enough escape pods visible on the hull for only half of the crew, we can assume that there is more inside and shuttlecrafts are being used in emergencies. Or that ships of the future are stuck with the steamship Titanic's mentality- ship looks more grand with less boats (more boats clutters deck space). :)

I should add more detail to show they are escape pods and not windows.  
Title: Re: My WIPs - 25th century ship WIP
Post by: cinqnic on August 09, 2010, 04:38:08 PM
Darkthunder makes a good point. Hopefully this does not go into an argument.

I've counted the number of escape pods on existing TNG ships, ~200 escape pods on Ent-E, ~42 pods on Voyager (crew of 141), and around 450 escape pods on the Ent-D for a crew of 1014?. If there is only enough escape pods visible on the hull for only half of the crew, we can assume that there is more inside and shuttlecrafts are being used in emergencies.

I should add more detail to show they are escape pods and not windows.   
does that mean all star trek ship are doom like the the titanic not having escape pods/boat for every one on board so women and children 1st. Back on note ship looks great and where are the impluse eng ?
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 04:41:01 PM
Quote
does that mean all star trek ship are doom like the the titanic not having escape pods/boat for every one on board so women and children 1st.
I think I just said that. We have seen ships with no visible escape pods have sections of hull open up to reveal the pods.

Quote
Back on note ship looks great and where are the impluse eng ?
They are where the yellow glows are emanating from. They are almost flush with the hull.
Title: Re: My WIPs - 25th century ship WIP
Post by: Darkthunder on August 09, 2010, 04:55:14 PM
They are where the yellow glows are emanating from. They are almost flush with the hull.

Hmm. I think a more defined look would probably be better. Possibly a "grill-like" appearance which is laying flush with the hull instead? Was thinking "Sovvy-style" impulse at first, but instead of impulse "structures", make the engines indented in the hull with a grill over the technology. Not sure how else to explain it better, without having a better view of the area :P
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 05:03:23 PM
Ask and ye shall receive. :)
Title: Re: My WIPs - 25th century ship WIP
Post by: mckinneyc on August 09, 2010, 05:29:40 PM
Just curious Wiley, are you going to have a bridge deck?
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 05:42:31 PM
Quote
Just curious Wiley, are you going to have a bridge deck?
Who says it doesn't have one already? Maybe starfleet learned that the bridge is too exposed out in the open. It's "inside" the upper module of the saucer.
Title: Re: My WIPs - 25th century ship WIP
Post by: Lionus on August 09, 2010, 05:46:20 PM
I dunno why, but this ship gives off a strong "love boat"-vibe..  :poke: I could so see this being the Star Trek cruise vessel for newly weds and such..
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 05:50:02 PM
Quote
I dunno why, but this ship gives off a strong "love boat"-vibe..   I could so see this being the Star Trek cruise vessel for newly weds and such..
Um, no. That would be the Enterprise-D from seasons 1-3. This one is more like a speedboat.
Title: Re: My WIPs - 25th century ship WIP
Post by: FarShot on August 09, 2010, 06:07:32 PM
I see that the shuttle bay has a gray chevron on it.  Reminds me of the JJPrise... I likey! :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: Captain_D on August 09, 2010, 06:16:11 PM
Um, no. That would be the Enterprise-D from seasons 1-3. This one is more like a speedboat.

I agree, I had those same thoughts about the design.

Very well done and unique looking. Like what you have done so far.
Title: Re: My WIPs - 25th century ship WIP
Post by: Darkthunder on August 09, 2010, 06:19:22 PM
Made a relatively crude idea in Photoshop of how I meant it. Currently, those "engines" don't look a whole lot like impulse engines. Obviously, you choose whichever style you want, but this edit is merely to visually aid in how I meant it :P
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 09, 2010, 06:25:59 PM
Quote
Made a relatively crude idea in Photoshop of how I meant it. Currently, those "engines" don't look a whole lot like impulse engines. Obviously, you choose whichever style you want, but this edit is merely to visually aid in how I meant it
Though crude, but very nicely executed. They look a little too traditional, but it wouldn't stop me from doing a possible variant. I can still add some grilles to the existing engines. I liked a yellowish color for the impulse engines because that is how John Eaves colored them when he drew up ships designs for ST: Online back when it was by Perpetual.
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 09, 2010, 10:21:20 PM
I really love that deflector dish there Wiley!  The impulse looks a little strange straddling the dark and light parts of the hull.

And smart move having the bridge be inside and not exposed. :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: Majestic on August 10, 2010, 01:43:03 AM
I really like the design and how it is shaping up. Also the new style of impulse engines are brilliant. Beautiful work. :D
Title: Re: My WIPs - 25th century ship WIP
Post by: Hellsgate on August 10, 2010, 03:09:24 AM
HHHmmmmm...nice Relativity/Dauntless/Norway concept. Me likey very much. 
Title: Re: My WIPs - 25th century ship WIP
Post by: cinqnic on August 10, 2010, 05:00:26 AM
i like the new eng but they look abit small so i think that they look better a bit bigger if i was you i would change the red back to the yellow
Title: Re: My WIPs - 25th century ship WIP
Post by: 007bashir on August 10, 2010, 07:16:42 AM
This size an in yellow woud be much better.
Title: Re: My WIPs - 25th century ship WIP
Post by: Dalek on August 10, 2010, 08:04:41 AM
i like the new eng but they look abit small so i think that they look better a bit bigger if i was you i would change the red back to the yellow

That was Darkthunders concept idea to explain to WC how he thought impulse engines should be.

Though crude, but very nicely executed. They look a little too traditional, but it wouldn't stop me from doing a possible variant. I can still add some grilles to the existing engines. I liked a yellowish color for the impulse engines because that is how John Eaves colored them when he drew up ships designs for ST: Online back when it was by Perpetual.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 10, 2010, 03:56:55 PM
I've added some more details- random red things, phaser emitter textures, shield grids and more cargo bays. The large gray bits on the underside are either cargo bays or docking panels for starbases. All I have left are the nacelles, speculars, and alpha channels. Everything will look much better once I get some scene lights on the ship.
Title: Re: My WIPs - 25th century ship WIP
Post by: Captain_D on August 10, 2010, 04:22:25 PM
Like alot of the ideas concerning the impulse engines. I like the yellow-orange design as well.

Personally, I like the way the design is on them now as far as the shape of them. Maybe widen them vertically and add a unique grid design. The Sabre Class impulse engines in KM come to mind. They have a great looking grid. Something in that kind of design on these would be cool

The new pics look awesome. Good job so far. :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 10, 2010, 04:37:31 PM
Quote
Maybe widen them vertically and add a unique grid design.
They would look too big for a ship of this size, and I already have a grille design on them.
Title: Re: My WIPs - 25th century ship WIP
Post by: CyAn1d3 on August 10, 2010, 04:40:22 PM
personally i think the concept of inset impulse engines like that is awesome, not to mention harder to hit.  :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: Nebula on August 10, 2010, 04:51:17 PM
at least have some sort of border around that grid design... right now it looks to odd and doesn't conform around the edges.
Title: Re: My WIPs - 25th century ship WIP
Post by: Captain_D on August 10, 2010, 11:21:14 PM
Oh, ok. now I can see where your going with it. That shot makes it more clear now. :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: starship on August 11, 2010, 12:34:59 PM
She?s a beauty, I?m impressed, especially by the colors!  :bow:
Title: Re: My WIPs - 25th century ship WIP
Post by: furswift on August 11, 2010, 01:01:26 PM
Loving the design, Wiley. The ship looks like it's hitting a "ski jump" pose, giving it a forward lunging appearance. Is the paint just cosmetic or does it help with the quantum slipstream or something? Either way it looks great. I love the impulse engine design too.

Have a cookie.
Title: Re: My WIPs - 25th century ship WIP
Post by: MarkyD on August 11, 2010, 01:02:07 PM
Nice texture work Wiley.  :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 12, 2010, 10:44:08 AM
I've finished the nacelles. Speculars and alpha channels will be coming soon. :)
Title: Re: My WIPs - 25th century ship WIP
Post by: Biggins on August 12, 2010, 10:46:39 AM
Nice work Wiley! Those nacelles really made it all come together.
Title: Re: My WIPs - 25th century ship WIP
Post by: bankruptstudios on August 12, 2010, 11:46:06 AM
This is a really stupit question, but where is the bridge? And what are thouse bumps on top of the ship? Other than that, this really rocks mate :thumbsup:
Title: Re: My WIPs - 25th century ship WIP
Post by: Toa_Kaita on August 12, 2010, 12:28:18 PM
I think I saw a post say it was built into the ship instead of sticking out like most starships.

At any rate, superb textures!
Title: Re: My WIPs - 25th century ship WIP
Post by: Nebula on August 12, 2010, 12:59:34 PM
This is a really stupit question, but where is the bridge? And what are thouse bumps on top of the ship? Other than that, this really rocks mate :thumbsup:

bridge is hidden... also what bumps?? you mean the white ovals?? those are the single seat escape pods.
Title: Re: My WIPs - 25th century ship WIP
Post by: Shadowknight1 on August 12, 2010, 01:35:19 PM
Have a cookie Wiley.  I think out of all the ships you've done thus far, this is my favorite.  I love this design aesthetic.
Title: Re: My WIPs - 25th century ship WIP
Post by: MarkyD on August 12, 2010, 02:36:18 PM
Nice work, the textures flow with the shape of the hull very nicely.
Title: Re: My WIPs - 25th century ship WIP
Post by: Captain_D on August 12, 2010, 03:29:36 PM
at least have some sort of border around that grid design... right now it looks to odd and doesn't conform around the edges.

I sort of have to aggree with that, would make them look better. More detail to match the rest of what you have done with the hull textures.

Love the engines, she's right on the money now.  :thumbsup:

Cookie from me too. Ship has turned out very nice.
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 12, 2010, 03:42:52 PM
Alpha channels and speculars are done. The speculars are not shown with these rendered pics, they will be more pronounced in-game. I am now exporting the mesh and hopefully I will have no problems. Not bad for a 3.6k poly ship. :dance
Title: Re: My WIPs - 25th century ship WIP
Post by: 086gf on August 12, 2010, 03:57:19 PM
Whats that blue inset on the pylons?

bridge is hidden... also what bumps?? you mean the white ovals?? those are the single seat escape pods.

No, he means at the very top. There are six of them.
Title: Re: My WIPs - 25th century ship WIP
Post by: Lord Tribble on August 12, 2010, 04:09:53 PM
Whats that blue inset on the pylons?


Looks like a design cue leading up to the ent-j.

Speaking of which wiley, have you considered taking another crack at that ship now that there's some actual ref images and even a fly-by clip?
Title: Re: My WIPs - 25th century ship WIP
Post by: WileyCoyote on August 12, 2010, 04:14:16 PM
Quote
Whats that blue inset on the pylons?
Warp plasma manifold. A similar design can be seen on the Enterprise-J. Thanks for answering. I have thought about re-doing the Ent-J. There is enough reference.

Quote
No, he means at the very top. There are six of them.
Decoration. I think these were on Galen's Legacy-class.
Title: Re: My WIPs - 25th century ship WIP
Post by: MarkyD on August 12, 2010, 04:17:36 PM
Its a thing of beauty, the shape is simple but elegant, it looks very nice in that lighting too  :thumbsup:
Title: Re: My WIPs - Proteus ingame
Post by: WileyCoyote on August 12, 2010, 04:45:56 PM
Quote
Its a thing of beauty, the shape is simple but elegant, it looks very nice in that lighting too
And it's ingame too. :dance
Title: Re: My WIPs - Proteus ingame
Post by: bankruptstudios on August 12, 2010, 04:50:49 PM
Stunning, i can't wait to play her. :thumbsup:
Title: Re: My WIPs - Proteus ingame
Post by: MarkyD on August 12, 2010, 04:54:27 PM
have a cookie for your collection, very nicely done  :thumbsup:
Title: Re: My WIPs - Proteus ingame
Post by: Nihilus on August 12, 2010, 04:55:26 PM
She's a beauty  :bow:
Title: Re: My WIPs - Proteus ingame
Post by: Toa_Kaita on August 12, 2010, 04:57:43 PM
Damn, you work fast! Cookie!
Title: Re: My WIPs - Proteus ingame
Post by: GMunoz on August 12, 2010, 04:59:24 PM
Wow...

That's all I can say
Title: Re: My WIPs - Proteus ingame
Post by: Darkthunder on August 12, 2010, 05:03:48 PM
You wouldn't happen to have that last image (Proteus3.jpg) in a widescreen desktop size? :P

1440x900. Would look awesome as my new wallpaper.
Title: Re: My WIPs - Proteus ingame
Post by: hobbs on August 12, 2010, 05:06:06 PM
wow! i'm wit Gm on that  :bow:

cookie
Title: Re: My WIPs - Proteus ingame
Post by: WileyCoyote on August 12, 2010, 05:10:28 PM
Quote
You wouldn't happen to have that last image (Proteus3.jpg) in a widescreen desktop size? cheeky
1440x900. Would look awesome as my new wallpaper.
Sorry, no. That is my biggest game resolution and I do not have a widescreen monitor.
Title: Re: My WIPs - Proteus ingame
Post by: admiral horton on August 12, 2010, 05:50:55 PM
i like this design i hope when u r done you'll post an orthographic view but great job
Title: Re: My WIPs - Proteus ingame
Post by: martyr on August 12, 2010, 08:44:22 PM
wow
Title: Re: My WIPs - Proteus ingame
Post by: Lionus on August 13, 2010, 12:59:37 AM
not bad at all.
Title: Re: My WIPs - Proteus ingame
Post by: DMWalsh79 on August 13, 2010, 01:01:05 AM
holy crap...she's beautiful...
Title: Re: My WIPs - Proteus ingame
Post by: Darkthunder on August 13, 2010, 01:18:24 AM
Sorry, no. That is my biggest game resolution and I do not have a widescreen monitor.

No worries. Solved it with some minor cropping and resizing without losing too much of the quality :)
Title: Re: My WIPs - Proteus ingame
Post by: Locke on August 13, 2010, 01:57:38 AM
Woot!

I somehow feel inadequate after seeing that . . . :dance :yay: :bow: :thumbsup:
Title: Re: My WIPs - Proteus ingame
Post by: Captain_D on August 13, 2010, 05:36:53 AM
That's what I'm talking about, Beautiful. :drink2:
Title: Re: My WIPs - Proteus ingame
Post by: TheConstable6 on August 13, 2010, 10:48:47 AM
Have a cookie.....or 6.........
Title: Re: My WIPs - Proteus ingame
Post by: 086gf on August 13, 2010, 03:08:56 PM
Mod of the year right there! Love the design at the back(on top), flows with the design on the shuttle bay...it almost looks a little Romulan too.
Title: Re: My WIPs - Proteus ingame
Post by: moed on August 15, 2010, 04:49:51 AM
Hello all from sunny Anaheim, CA!! Still on vacation but I'm typing this from my laptop in my hotel room.

Awesome work Wiley!

But, I have to state that even though your intent was to have a hidden bridge there's something about seeing that that just... feels disconcerting. It seems, for lack of a better word - unbalanced. Maybe a subtle hump with some "details" added might give it more balance. It just looks like it's missing something, like a ship that's not fully built yet.

Just my opinion of course. Regardless, she looks great.   
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 01:39:49 PM
Quote
It seems, for lack of a better word - unbalanced.
If you think the Proteus looks unbalanced, I've started work on my Enterprise-D. I'm paying attention to the smoothing on this one to make it will look perfect. I haven't decided on which version I'm building. The schematics I'm using suggest the 4-footer version, but I like the 6ft version also. I still can add the separation feature but it was used rarely in the series. Anyways, enjoy! The picture does not show off the final smoothing, it's still a work-in-progress.
Title: Re: My WIPs - Enterprise-D
Post by: eclipse74569 on August 16, 2010, 01:49:38 PM
Giving DJ a run for his money eh?  :P

Looks good so far :)
Title: Re: My WIPs - Enterprise-D
Post by: Vortex on August 16, 2010, 01:52:50 PM
Well, Dj's is outdated. What, a year? xD

Wiley, how can it be a true Galaxy if it can't seperate? :p

I'd say any galaxy would be good, though I'm more partial to the 4 footer. I always preferred the look of the secondary hull on that version.

Looks to be a good start. So uhm, because someone is going to be asking it sooner or later:

Galaxy X in the pipeline?  :angel
Title: Re: My WIPs - Enterprise-D
Post by: 086gf on August 16, 2010, 01:54:44 PM
We have a perfect 6ft and soon we we have a perfect 4ft model...awesome!

Looks good so far.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 01:59:49 PM
Quote
Giving DJ a run for his money eh?
No, his is purely inspiration as is the SNS version (which does not separate).

Quote
Wiley, how can it be a true Galaxy if it can't separate?
I'll see what I can do about making saucer separation possible.

Quote
Galaxy X in the pipeline?
We have been needing a new one. I'll think about it. :) it would make some nice screenshots.
Title: Re: My WIPs - Proteus ingame
Post by: TheConstable6 on August 16, 2010, 02:41:02 PM
Hello all from sunny Anaheim, CA!! Still on vacation but I'm typing this from my laptop in my hotel room.

Awesome work Wiley!

But, I have to state that even though your intent was to have a hidden bridge there's something about seeing that that just... feels disconcerting. It seems, for lack of a better word - unbalanced. Maybe a subtle hump with some "details" added might give it more balance. It just looks like it's missing something, like a ship that's not fully built yet.

Just my opinion of course. Regardless, she looks great.   

Does this mean you're releasing the Proteus or halting it?
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 16, 2010, 02:59:40 PM
If the Galaxy X is on the table, could i suggest a non canon this that would make the pack perfect? A new up to date version of LC's EAV Galaxy would complete the best pack yet. Great work. :thumbsup:
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 03:25:49 PM
Quote
Does this mean you're releasing the Proteus or halting it?
I'll be releasing the Proteus after Tiqhud hardpoints it (I haven't asked him, he's currently working on Furswift's SW ships). Remembering from past history of myself releasing ships, the next possible time for me to release ships would be around Christmas.

Quote
If the Galaxy X is on the table, could i suggest a non canon this that would make the pack perfect? A new up to date version of LC's EAV Galaxy would complete the best pack yet.
That would be cool, but it's a lot to do. Once I have the ship built, I'll start thinking about variants. People like variants. :)
Title: Re: My WIPs - Enterprise-D
Post by: Nebula on August 16, 2010, 03:31:52 PM
could always make this the Ent E (alt time frame of course) cause they did have the 6 foot model of the D with the E markings on it (after Gen when they were thinking of what ship to use in the next film)

oh yeah and *cough* very nice so far :D
Title: Re: My WIPs - Enterprise-D
Post by: JimmyB76 on August 16, 2010, 03:33:07 PM
could always make this the Ent E (alt time frame of course) cause they did have the 6 foot model of the D with the E markings on it (after Gen when they were thinking of what ship to use in the next film)
i dont know if im familiar with what youre talking about - do you have a pic of this ship?
is it a galaxy class with ent-e registry or something?
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 03:40:29 PM
The picture was a few ST production guys standing around a large wooden crate inspecting the Generations 1701-D labeled as 1701-E. Though I thought the picture was a joke.

Anyone can rename the Enterprise-D into the E, and I'm surprised no one has done that yet. Maybe it's because no one wants to do that.
Title: Re: My WIPs - Enterprise-D
Post by: TheConstable6 on August 16, 2010, 03:43:46 PM
If the Galaxy X is on the table, could i suggest a non canon this that would make the pack perfect? A new up to date version of LC's EAV Galaxy would complete the best pack yet. Great work. :thumbsup:

EAV Galaxy?
Title: Re: My WIPs - Enterprise-D
Post by: Nebula on August 16, 2010, 03:46:44 PM
The picture was a few ST production guys standing around a large wooden crate inspecting the Generations 1701-D labeled as 1701-E. Though I thought the picture was a joke.

Anyone can rename the Enterprise-D into the E, and I'm surprised no one has done that yet. Maybe it's because no one wants to do that.

eh it's no joke... it was shown on TNG Season 2 DVD box set, Disc 6.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 03:48:59 PM
Quote
EAV Galaxy?
I think he meant LC's Galaxy EVO.
http://bridgecommander.filefront.com/file/Galaxy_EVO_USS_Titan;47215

Quote
eh it's no joke... it was shown on TNG Season 2, Disc 6 DVD box set.
Sorry, I'm a casual trekker. I don't own the series only a few episodes. Plus, I think this thread should go back on topic.
Title: Re: My WIPs - Enterprise-D
Post by: Nebula on August 16, 2010, 03:51:09 PM
It was meant to be part of the topic... I was suggesting that to avoid too many ENT D's around here and to add verity on what could have been... by renaming it to E but ah well >.<
Title: Re: My WIPs - Enterprise-D
Post by: Morgan on August 16, 2010, 04:05:14 PM
I like the Galaxy so far. If you don't mind my asking are there plans for a Venture-variant as well?
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 16, 2010, 04:09:11 PM
Quote
If you don't mind my asking are there plans for a Venture-variant as well?
The Galaxy Class is much like the Miranda class- lots of variants. Please note- I am not done building the basic Galaxy Class mesh. Variants might be discussed once I have the basic mesh completed.
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 16, 2010, 04:39:13 PM
Sorry, i did mean the EVO,lol, i'v built too many EVAs that i got them on my mind. :funny
Title: Re: My WIPs - Enterprise-D
Post by: TheConstable6 on August 16, 2010, 05:04:53 PM
Sorry, i did mean the EVO,lol, i'v built too many EVAs that i got them on my mind. :funny

Please do build, Wiley! I love that ship!
Title: Re: My WIPs - Enterprise-D
Post by: Shadowknight1 on August 16, 2010, 08:38:40 PM
Great start on a Galaxy Wiley.
Title: Re: My WIPs - Enterprise-D
Post by: Captain_D on August 16, 2010, 08:56:58 PM
Very nice indeed, the neck and the dish in particular.  :thumbsup: 
Title: Re: My WIPs - Enterprise-D
Post by: BFGfreak on August 17, 2010, 02:26:55 AM
If you're hung up with the name, what's wrong with Dauntless? After all, isn't that the ship you command in the single player campaign?

Seriously, there are other galaxies besides the Enterprise.


Ahem, sorry about that outburst. Nice model. looking forward to seeing a new galaxy class, now if only it has names other then Enterprise, you know, mix things up a little.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 17, 2010, 03:41:11 PM
Quote
If you're hung up with the name, what's wrong with Dauntless? After all, isn't that the ship you command in the single player campaign?
The Dauntless ship that was shown in the intro cinematic, was a different variant with flush saucer impulse engines. There would be installation confusions for people trying to get my ship to work for story mode.
Quote
Seriously, there are other galaxies besides the Enterprise.
Very true, but people grew up with the Enterprise.

I'm almost there with the mesh. I have the upper structures, along with the neck and ship phasers left to do.  :) To make this Enterprise different would be a more militaristic texture similar to Yesterday's Enterprise. I could easily add some subtle fake bump-mapping. Though the ship in that episode had no exterior changes. This would be a what-if version and I can still texture the ship into the canon Ent-D.

The mesh is currently 4.8k polys.
Title: Re: My WIPs - Enterprise-D
Post by: Vladko1 on August 17, 2010, 03:54:00 PM
yay Willey, awesome, extream, more than awesome, cookied :bow: :thumbsup: Good job mate :thumbsup:
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 17, 2010, 04:11:41 PM
Sexy, cookie, is it possible to see some diffrent views?? :thumbsup:
Title: Re: My WIPs - Enterprise-D
Post by: Centurus on August 17, 2010, 05:06:45 PM
Under 5k polys????  You're shi**ing me right?  (self edited)
Title: Re: My WIPs - Enterprise-D
Post by: starship on August 17, 2010, 06:01:29 PM
Oh man, she?s appears to be smoothed as a high polly mesh!  :bow:
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 17, 2010, 08:58:35 PM
I've added the undersaucer windows/yacht and it brings the mesh up to 5.3k polys. I plan for the mesh to be under 10k polys.
Title: Re: My WIPs - Enterprise-D
Post by: eclipse74569 on August 17, 2010, 09:05:01 PM
Wow...if you can keep this under 10k...I will certainly be extremely thankful!  I'll definitely use your Galaxy as well as DJ's...
Title: Re: My WIPs - Enterprise-D
Post by: TheConstable6 on August 17, 2010, 11:33:29 PM
I've added the undersaucer windows/yacht and it brings the mesh up to 5.3k polys. I plan for the mesh to be under 10k polys.


Are you planning on doing a saucer bump?
Title: Re: My WIPs - Enterprise-D
Post by: metalnick on August 18, 2010, 12:20:18 AM
I Can't wait to take her through the wormhole and spank the Jem'Hadar with her.  :thumbsup:
Title: Re: My WIPs - Enterprise-D
Post by: Villain on August 18, 2010, 07:56:36 AM
Mate, when you're content with this model, do you think you could throw up a render with the wireframe overlayed on it? I'm absolutely stumped as to how you've gotten that quality with so few polys!
Title: Re: My WIPs - Enterprise-D
Post by: Shadowknight1 on August 18, 2010, 08:13:17 AM
I Can't wait to take her through the wormhole and spank the Jem'Hadar with her.  :thumbsup:

 :dance That's it!!!   Make it the Odyssey! lol
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 18, 2010, 11:24:53 AM
:dance That's it!!!   Make it the Odyssey! lol

Actually thats a great idea, i second that :thumbsup: cookie
Title: Re: My WIPs - Enterprise-D
Post by: moed on August 18, 2010, 01:02:59 PM
Looks great so far!

Never can have too many Galaxy class ship mods.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 18, 2010, 04:31:19 PM
Quote
Mate, when you're content with this model, do you think you could throw up a render with the wireframe overlayed on it? I'm absolutely stumped as to how you've gotten that quality with so few polys!
No problem. Just keep everything as an editable poly, use the Cut tool often and check for unwelded verticies. I'm about done with the mesh, and I still have a few areas left to clean up. The final total of the mesh is 7.4k polys around 16k polys. :dance And I'm now thinking about adding the separation feature.
Title: Re: My WIPs - Enterprise-D
Post by: JimmyB76 on August 18, 2010, 04:51:27 PM
it would be really awesome for saucer sep, as well as a Venture style :)
someone mentioned doing a take on LC's Evo - that would be cool  :thumbsup:
im sure LC wouldnt mind at all :)

you should take on the Nebula Class next; you could just kitbash the galaxy you already did lol
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 18, 2010, 04:53:37 PM
One ship at a time. :D
Title: Re: My WIPs - Enterprise-D
Post by: Darkthunder on August 18, 2010, 04:54:21 PM
Amazing. At only 7.4k polygons, this would EASILY be usable in STO. Why the developers couldn't have made their Galaxy class look like THIS one, really bugs the hell out of me.

Send in your resume, and ask for a job as a ship designer/modeller for STO. Your talents would easily outdo most of their work, except for maybe CapnLogan.
Title: Re: My WIPs - Enterprise-D
Post by: eclipse74569 on August 18, 2010, 08:42:54 PM
Dude...you have GOT to teach me how to model like that  :eek 7.4k polies and you've added THIS much detail???  You ARE a god!!!
Title: Re: My WIPs - Enterprise-D
Post by: serverandenforcer on August 18, 2010, 09:42:34 PM
Now that's cool!  I really like the deflector area too.  Very impressive for 7.4K polys.  Good job.
Title: Re: My WIPs - Enterprise-D
Post by: Centurus on August 18, 2010, 09:55:47 PM
Impressive?  It's incredibly fantastic!!!!  Damn, all that detail and smoothness and so few polies?  Whoever said that Wiley was a modeling God wasn't kidding.
Title: Re: My WIPs - Enterprise-D
Post by: Rusty0918 on August 18, 2010, 11:00:11 PM
I'd actually like to see your dibs on a JJ Connie refit. I know that might not be for a while, though.
Title: Re: My WIPs - Enterprise-D
Post by: TheConstable6 on August 19, 2010, 09:18:37 AM
I'd actually like to see your dibs on a JJ Connie refit. I know that might not be for a while, though.

*groan* connie *groan

*groan* JJ *groan

To each his own I s'pose  :evil:
Title: Re: My WIPs - Enterprise-D
Post by: Villain on August 19, 2010, 09:35:43 AM
Even looking at it now, I still can't believe it.  :funny That's fantastic Wiley, you're an inspiration, for sure.  :D
Title: Re: My WIPs - Enterprise-D
Post by: baz1701 on August 19, 2010, 09:42:02 AM
Looks good wiley, can't wait to to see it painted.

I'd actually like to see your dibs on a JJ Connie refit. I know that might not be for a while, though.

Patience, there has been a flood of connies from both Wiley and myself. Though I can not speak for wiley I'm backing off the connie for awhile though i have 2 in my current WIP. They are being working on behind the scenes on and off but are not my main focus at the moment. Rest assured my JJrefit V2 and my TMP V2 are not forgotten.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 19, 2010, 09:56:02 AM
Quote
it would be really awesome for saucer sep
Docking latches clear, saucer separation complete!  :dance I will be texturing this soon and the final number of polys is 7.6k.
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 19, 2010, 10:05:46 AM
Good god man, that is jest frekisly awesome :thumbsup: cookie :dance
Title: Re: My WIPs - Enterprise-D
Post by: CptBenSisko on August 19, 2010, 11:18:35 AM
Can't wait to see this badboy in action!!!!
Title: Re: My WIPs - Enterprise-D
Post by: EDD_7 on August 19, 2010, 12:21:35 PM
Dude thats friggin awesome, very very efficiant use of polys. Can't wait to see the textures.  :D

I'm just wondering how much more detail you could add before you reach 10k polys.
Title: Re: My WIPs - Enterprise-D
Post by: Captain_D on August 19, 2010, 12:44:07 PM
Looking good on the saucer sep. If you do half as good a job as you did on the Excelsior pack, I think we'll be well satisfied.

Nice  :thumbsup:
Title: Re: My WIPs - Enterprise-D
Post by: Bren on August 19, 2010, 12:56:09 PM
Knocking out a Galaxy class in a matter of days? Welcome to the hall of fame :)
Title: Re: My WIPs - Enterprise-D
Post by: Shadowknight1 on August 19, 2010, 01:21:30 PM
That looks fantastic Wiley.
Title: Re: My WIPs - Enterprise-D
Post by: 086gf on August 19, 2010, 01:42:20 PM
That is nothing short of amazing!

I guess now would be the time for a varient suggestion?

How about a Galaxy to Galaxy X evolution pack ? If you do go for the Galaxy X that is and if you do it really wouldnt be that much more work since you would already be working your way towards the final Galaxy X model. I've always wanted to see something like that. We already have the Venture as the first step. IF..IF you do go this route maybe put up a poll as to what the next addition should come after the nacelle phasers.

poll options:
pylon fins with extra pair of phasers
?pulse phaser? cannons that flank the bridge
cloaking device housing
BFHBP(Big Freaking Hull-Busting Phaser) cannon
hull addition with extra nacelle, phaser and impulse engines(maybe have extra impulse engines as seperate?)

What do you think Wiley?
Title: Re: My WIPs - Enterprise-D
Post by: mckinneyc on August 19, 2010, 02:02:24 PM
I don't want to go off track and get shouted at by Jimmy (lol) but if there were an evolution of the Galaxy class then it would follow a more logical pattern depending on the circumstances.

Starting with perhaps the newer impulse engines on the neck section, then maybe the extra pylon phasers and then the third warp nacelle. The cloak anywhere inbetween. The other additions to the model for AGT seem just fanboy-ish. Do the nacelle fins serve an actual purpose?
Title: Re: My WIPs - Enterprise-D
Post by: TheConstable6 on August 19, 2010, 02:13:07 PM
That is nothing short of amazing!

I guess now would be the time for a varient suggestion?

How about a Galaxy to Galaxy X evolution pack ? If you do go for the Galaxy X that is and if you do it really wouldnt be that much more work since you would already be working your way towards the final Galaxy X model. I've always wanted to see something like that. We already have the Venture as the first step. IF..IF you do go this route maybe put up a poll as to what the next addition should come after the nacelle phasers.

poll options:
pylon fins with extra pair of phasers
?pulse phaser? cannons that flank the bridge
cloaking device housing
BFHBP(Big Freaking Hull-Busting Phaser) cannon
hull addition with extra nacelle, phaser and impulse engines(maybe have extra impulse engines as seperate?)

What do you think Wiley?

I'm not wiley, but in order I'd go:
first pylon fins, pules phasers & cloak

then Massive Underbelly Phaser, nacelle
Title: Re: My WIPs - Enterprise-D
Post by: JimmyB76 on August 19, 2010, 03:11:00 PM
I don't want to go off track and get shouted at by Jimmy (lol)
i dont shout, i speak loudly and with force  :dontcare:
Title: Re: My WIPs - Enterprise-D
Post by: Villain on August 19, 2010, 03:28:04 PM
i dont shout, i speak loudly and with force  :dontcare: and with a very stylish flair!

 :P

I need to stop looking at this thread, I'm itching to inspect the ship, see if Wiley left any secrets in there.  :funny
Title: Re: My WIPs - Enterprise-D
Post by: battlestartriton on August 19, 2010, 03:34:38 PM
  How about some tweaking to the model and release a pack that contains a 4 foot version & a 6 foot version! :D
 
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 19, 2010, 04:06:57 PM
Quote
How about some tweaking to the model and release a pack that contains a 4 foot version & a 6 foot version!
The thing about Trek fans is that they want every ship to be built and as accurately as possible. I think I am fine with my current version, It's close enough for a 4-foot version. I'll play around with the deflector/pylons for the 6ft version. :)

Quote
I need to stop looking at this thread, I'm itching to inspect the ship, see if Wiley left any secrets in there.
I do have room to add Picard looking out from his ready room.

When I do the Galaxy-X, there will be no other variants of the Galaxy-X type. It wouldn't look right. :dontcare:
Title: Re: My WIPs - Enterprise-D
Post by: JimmyB76 on August 19, 2010, 05:00:26 PM
When I do the Galaxy-X, there will be no other variants of the Galaxy-X type. It wouldn't look right. :dontcare:
thank god for that...  the gal-x is so stupid looking IMO as it is lol
get rid of the extra nacelle and those silly antennae that stick out of the top of the saucer, and maybe it wouldnt be so silly looking...
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 19, 2010, 05:14:23 PM
Quote
thank god for that...  the gal-x is so stupid looking IMO as it is lol
get rid of the extra nacelle and those silly antennae that stick out of the top of the saucer, and maybe it wouldnt be so silly looking...
I guess starfleet didn't care about ship looks when they were at war with the Klingons.....umm ST:O? I've made some changes to only the stardrive. It now features a 6 and 4 foot version.
Title: Re: My WIPs - Enterprise-D
Post by: Dalek on August 19, 2010, 05:17:13 PM
Didn't one of the models also feature a slightly different impulse engine housing? I'm not sure if its my imagination or not but I think there might be.
Title: Re: My WIPs - Enterprise-D
Post by: WileyCoyote on August 19, 2010, 05:27:45 PM
Quote
Didn't one of the models also feature a slightly different impulse engine housing? I'm not sure if its my imagination or not but I think there might be.
Even if the impulse housing was different, it is so subtle I haven't noticed. And please NO REFERENCE PICTURES. Also, it is my mesh and I can do what I want with it. :)
Title: Re: My WIPs - Enterprise-D
Post by: Dalek on August 19, 2010, 05:31:21 PM
Good god I wouldn't try uploading reference images. I remember vividly all the other times its happened. :P
Title: Re: My WIPs - Enterprise-D
Post by: bankruptstudios on August 19, 2010, 05:40:03 PM
Stupid me, i cant tell the dif :hithead:
Title: Re: My WIPs - Enterprise-D
Post by: CptBenSisko on August 19, 2010, 05:52:55 PM
Looking at the images of the 4ft stardrive vs the 6ft stardrive...the 6footer's stardrive is actually physically wider..i was comparing the DJGal vs the SNS. the DJ Gal is based off of the 4fter and the SNS is based off the 6fter..so it seems the drive section is wider overal..not just a skinnier deflector
Title: Re: My WIPs - Enterprise-D
Post by: JimmyB76 on August 19, 2010, 06:24:10 PM
And please NO REFERENCE PICTURES.
thread title could be renamed :P
Title: Re: My WIPs - Enterprise-D
Post by: Darkthorne on August 19, 2010, 06:34:17 PM
maybe, if I may make a suggestion, a Dominion war variant that has the extra shuttlebay on the saucer
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on August 19, 2010, 07:43:35 PM
just no gold deflector lol  as much as i like that color for the sovereign, it just looks bizarre on the galaxy (and nebula) as in the later seasons of ds9...
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on August 19, 2010, 07:53:55 PM
Hmmm...4' or 6'  While I like the 6' because it separates...i love the 4' also because of all the added detail.  That's a toughy, but whichever you chose I will absolutely LOVE!

and Prime (NKA Villain):  I don't think Jimmy caught that LOL
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Psyco Diver on August 19, 2010, 11:44:24 PM
I like the 6ft render you have there, I just like how the stardrive looks more smooth and organic
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Vortex on August 20, 2010, 08:04:06 AM
Looks sweet!!


(And I always thought that the Sovvy deflector was orange.)
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: 086gf on August 20, 2010, 02:15:16 PM
Nope never was.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Adonis on August 20, 2010, 04:51:18 PM
Wiley mate, a small headsup, BC "sees" triangular polies, so before you look at the poly count convert to editable mesh (since max count polies in triangular that way, in editable poly it will always be counted as a single poly no matter how many sides they have) and look at it that way ;) That mesh doesn't have 7k but most likely double of that.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on August 20, 2010, 05:22:57 PM
Yep.  Adonis is correct.  It's looking good.  It has a bit more of a stout look to it that mine does.  I think that deflector area and the front edge of the interhull need a bit of work, and the ends of the nacelles deserve a few more polys to smooth them out.  The bridge looks fantastic.

This is one I really look forward to seeing your take on the textures with.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 21, 2010, 08:53:31 AM
Thanks Adonis and DJ Curtis for the advice and info. I agree that the deflector area needs work and maybe the pylons. I might have a sample today of how the textures look.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on August 21, 2010, 09:07:15 AM
Looking excellent  :thumbsup: Really look forward to seeing your texture work on this, as DJ crammed so much accurate detail into his, and your texturing skills are quality..
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: limey BSc. on August 21, 2010, 09:34:50 AM
Wiley mate, a small headsup, BC "sees" triangular polies, so before you look at the poly count convert to editable mesh (since max count polies in triangular that way, in editable poly it will always be counted as a single poly no matter how many sides they have) and look at it that way ;) That mesh doesn't have 7k but most likely double of that.

A far simpler way is to set the viewports stats to show tri count :P
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 21, 2010, 12:42:10 PM
Quote
A far simpler way is to set the viewports stats to show tri count
That makes the ship now 16.1k polys. I'm starting to texture the upper saucer using DJ's color scheme. I might do something lighter, closer to the studio model's colors. I have also added a slight bevel to the aztec to appear more 3-dimensional. Enjoy. :) 
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on August 21, 2010, 12:46:43 PM
I knew you would not dissapoint on the textures have cookie  :thumbsup:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on August 21, 2010, 03:52:22 PM
Real good.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on August 21, 2010, 04:56:36 PM
I knew you would not dissapoint on the textures have cookie  :thumbsup:
Real good.

I agree. Very nice detail work on the raised parts of the panels and lifeboats. :thumbsup:

Cookie worthy. One from me too.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: moed on August 21, 2010, 06:00:19 PM
Love the bevel.

Looks great.

Cookie.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Aeries on August 26, 2010, 12:38:43 PM
Good to see you still at it. :] Like what I see here, dude.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: CyAn1d3 on August 27, 2010, 03:41:32 PM
just amazing dude, looks insane. cookie :thumbsup:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 30, 2010, 11:52:16 PM
Slight update to show I'm still working on the Ent-D- the upper command section of the saucer is done and I've started detailing the underside of the saucer. I still have some minor things to add like warning strips, etc. I am taking my time with this one due to school, so don't expect updates every week. I'll update whenever I have something to show:)
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on August 31, 2010, 12:14:18 AM
Take your time Wiley, take your time. :thumbsup:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on August 31, 2010, 04:44:39 AM
Take your time Wiley, take your time. :thumbsup:

Agreed, Coming along very nicely.  :thumbsup:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: starship on August 31, 2010, 06:38:48 AM
My jaw is on the floor Willey! This is one of the best jobs I ever seen.  :bow:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Tuskin38 on August 31, 2010, 06:41:59 AM
You gots a purdy ship
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on August 31, 2010, 02:08:13 PM
great texture work mate  :thumbsup:
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: 086gf on August 31, 2010, 02:56:20 PM
Thats looking really good.
Title: Re: My WIPs - Slight update 11/09
Post by: WileyCoyote on November 09, 2010, 11:14:08 PM
Well it's been a while, about 3 months since an update. I've had a very busy school year, and still do.
2 ships I have been working on- Proteus and Enterprise-D. :)

Proteus- I'm currently hardpointing and I only need help with adding phasers. I can easily do everything else. Please PM me if you want to help me with hardpointing (must have a computer that can handle 2048 pixel-res textures).

Enterprise-D- Still texturing. Saucer is 90% done, stardrive is 50% done. I might be able to get it done for Christmas.

Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on November 09, 2010, 11:48:42 PM
I wish I could HP Wiley, or I'd help.  Though, I had to run back a few pages to refresh my memory about the Proteus.  Can't wait to see that baby.

And best of luck on the Ent-D!
Title: Re: My WIPs - Slight update 11/09
Post by: JamesTiberiusKirk on November 11, 2010, 11:53:16 AM
Well it's been a while, about 3 months since an update. I've had a very busy school year, and still do.
2 ships I have been working on- Proteus and Enterprise-D. :)

Proteus- I'm currently hardpointing and I only need help with adding phasers. I can easily do everything else. Please PM me if you want to help me with hardpointing (must have a computer that can handle 2048 pixel-res textures).

Enterprise-D- Still texturing. Saucer is 90% done, stardrive is 50% done. I might be able to get it done for Christmas.



well... i could, if i wouldnt be a lazy poop... when i do things, i do them right. but that takes waaaaaaaaaaaaaaaaay too much time. i always forget my mods... since my FC sovy went into oblivion, i never even modded one thing. and thats ... well... since i installed windows 7.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 14, 2010, 10:42:45 PM
So, any takers for the phasers on the Proteus?

Here's a link for additional pics:
http://bc-central.net/forums/index.php/topic,4380.msg153736.html#msg153736
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Aeries on November 15, 2010, 01:12:27 AM
Proteus taking after a certain incomplete something, eh? :P
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 15, 2010, 02:46:27 PM
Quote
Proteus taking after a certain incomplete something, eh?
Um, yes. Curved phaser arcs are very tricky to create so they work correctly ingame. My phasers seem to fire from inside the ship, though the arc is correctly in place. TMP phaser emitters were easier to add.

I'm an expert on some things, but a noob in others.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Aeries on November 15, 2010, 06:47:19 PM
That is SO not what I meant, but hey! Good to know, dude. :D
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 15, 2010, 08:07:06 PM
Quote
That is SO not what I meant, but hey! Good to know, dude.
Did you mean your Mithra starship?
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on November 15, 2010, 09:50:43 PM
Did you mean your Mithra starship?

I think that's what Aeries meant.  Of course, the Proteus looks a lot smoother and less beefy.......and a lot more complete. lol
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Aeries on November 15, 2010, 11:43:40 PM
I think that's what Aeries meant.  Of course, the Proteus looks a lot smoother and less beefy.......and a lot more complete. lol

Cheers! Shadow wins. Win win win.

Either way, I like yours better, wiley. :P
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 16, 2010, 10:11:21 AM
I'm still having a difficult time with the HP for the Proteus. Can someone else have a crack at it? I'm stuck.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Nebula on November 16, 2010, 10:58:49 AM
are you trying like 1 arc per phaser strip? how about dividing em up?
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Darkthorne on November 16, 2010, 12:53:30 PM
you may also want to look at the HP on the Prometheus and Voyager as they have similar phaser arcs. and it may help with setting up the Proteus
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on November 16, 2010, 01:00:45 PM
i would also recommend getting in touch with Elminster...  he goes by El nowadays and can also be found on Excalibur forums here (http://www.stexcalibur.com/forum/index.php?action=profile;u=72) - he is a master hardpointer for BC and if anyone can help you, he can most certainly :)
i thought there was a thread around somewhere where he explains how to do curved phasers for hardpoints, but it might have been at BCU...
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 16, 2010, 01:25:11 PM
Quote
you may also want to look at the HP on the Prometheus and Voyager as they have similar phaser arcs. and it may help with setting up the Proteus
I'll try that first.

Quote
are you trying like 1 arc per phaser strip? how about dividing em up?
I've been trying that, but no luck. They are correctly lined up where they should fire from, but whenever I try to tweak the size of the aiming-cone it screws up the position firing from the mesh object. If that makes sense.

I'll contact Elminster as a last resort. I'd rather like to learn on my own or with a helpful tutorial so I will not have to ask other people for help.



Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on November 16, 2010, 06:01:12 PM
You can send me the ship if you want.  I'll have a look at what's wrong and advise.
Title: Re: My WIPs - Enterprise-D- NO REFERENCE PICS PLEASE :)
Post by: Jb06 on November 16, 2010, 07:18:12 PM
Just thought, download the Dauntless by us & take a look at the phasers... they're in pretty much the same position at the bottom.

~Jb
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 18, 2010, 10:28:00 AM
Great news! I've tweaked the upper phaser so they fire from correct positions, yet they act like TMP phasers (fine with me).  :dance In MPE, they look as if they fire from opposite locations. Work ingame though. I still have yet to add blinkers and soon I may be asking for beta testers next week.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on November 18, 2010, 01:16:41 PM
Awesome news Wiley! :dance
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 19, 2010, 03:09:31 PM
The Proteus is 95% done and I still have yet to test it out in DS9 Xtended. I've added blinkers and slipstream drive. :D I think I will be wanting only 2 beta testers for this one.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on November 19, 2010, 03:17:55 PM
That looks slick!! and spot on.  :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: bankruptstudios on November 19, 2010, 03:53:14 PM
I Have to test this :thumbsup: :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Lionus on November 19, 2010, 05:54:35 PM
I volunteer. :yay:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on November 19, 2010, 07:07:55 PM
That ship is absolutely gorgeous.  I love how slick and smooth it is.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: 086gf on November 20, 2010, 12:41:58 AM
Nicely done!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on November 20, 2010, 02:37:43 AM
I really like it, though I can't shake the feeling like it needs a bridge module and something along the spine.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: bankruptstudios on November 20, 2010, 04:02:39 AM
I really like it, though I can't shake the feeling like it needs a bridge module and something along the spine.

I have to agree. :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: moed on November 20, 2010, 04:43:09 AM
I have to agree. :thumbsup:

Ditto... but still... exceptional modeling.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2010, 09:13:59 AM
Quote
I really like it, though I can't shake the feeling like it needs a bridge module and something along the spine.
I see what you mean and I could still do another variant. There are a few things I still want to do with the Proteus (new paint scheme, different nacelles, different deflector, additional smoothing, etc).

Bankruptstudios and Loinus are my beta testers and I will PM them with a download link sometime today.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Lionus on November 20, 2010, 12:54:29 PM
Roger.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on November 20, 2010, 02:02:49 PM
I really like it, though I can't shake the feeling like it needs a bridge module and something along the spine.

I actually have to disagree.  I like the idea of the bridge being hidden.

If you do any modifications to her, please keep this version intact.  I think anything else should be variants.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Jerycho on November 20, 2010, 02:32:51 PM
I actually have to disagree.  I like the idea of the bridge being hidden.

If you do any modifications to her, please keep this version intact.  I think anything else should be variants.

I agree with this idea
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: bankruptstudios on November 20, 2010, 04:27:31 PM
I cant wate bud.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2010, 04:45:29 PM
Quote
If you do any modifications to her, please keep this version intact.  I think anything else should be variants.
No problem. Also, to my testers, PMs have been sent. :)
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: krattle on November 20, 2010, 05:47:50 PM
Hideous.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Dalek on November 20, 2010, 05:57:29 PM
Its usually nice to include some constructive criticism to give base to your given opinion. :)
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2010, 06:00:04 PM
Quote
Hideous.
I'll top that by saying EPIC FAIL.

Ok, I'm done with spamming. :funny
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Lionus on November 20, 2010, 06:11:15 PM
File received, installing and initiating testing. SF:R&D crash test dummie awaaayyyyyy!  :funny
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on November 20, 2010, 06:32:59 PM
Hideous.
let's see you do better!  oh you cant?  ya thats what i thought...
some people...   :roll
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Dalek on November 20, 2010, 06:44:00 PM
Cookied.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on November 20, 2010, 07:25:39 PM
Hideous.

I don't think we're looking at the same ship.  I am curious however... Hideous compared to what?
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Starforce2 on November 20, 2010, 08:10:17 PM
I don't think we're looking at the same ship.  I am curious however... Hideous compared to what?

A bronze bust of me?  :D :funny

Anywho, on the last image batch, I notice what looks to be some kind of ripple/deformity on the right side ventral (or it'd be the left side from the ships perspective) you can kinda see it blocking part of the phaserbank. Is that an artifact of the image or what? It looks perfectly smooth on the other side.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2010, 08:29:44 PM
Apparently, that part of the ship doesn't have that much polys so it "cuts in" to the lower, ventral saucer phaser bank. I hope to update the ship and the mesh in the near future.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Starforce2 on November 20, 2010, 09:53:30 PM
Understood. Are you holding this one for christmas or just letting it go whenever it's been tested enough?
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2010, 10:06:51 PM
Quote
Are you holding this one for christmas or just letting it go whenever it's been tested enough?
I'm holding it for Christmas or else I will not have anything else to release.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on November 21, 2010, 02:50:24 AM
I don't believe you.  There's got to be something else in the pipe!  :P
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on November 21, 2010, 09:21:22 AM
I agree with DJ...that Galaxy Class has got to be in there somewhere!!! cuz if it was released..id already have it LOL
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Bren on November 21, 2010, 05:29:24 PM
I don't believe you.  There's got to be something else in the pipe!  :P

I don't think he can legally discuss the contents of that pipe on this forum, if only prop 19 were upheld!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Lionus on November 21, 2010, 06:52:45 PM
Proteus-class test flight report
Pilot: Lionus, SF:R&D's official crash test dummy

Alright, here we go. The ship, overall, is pleasing to look at. It's smooth, almost organic looking, almost like a space-dwelling alien instead of ship. Unusual color scheme also reinforces this feeling. Handling-wise, she is above average on all fronts. Acceleration and deceleration is good, as well as rotating, pitching and yawing. When testing her against enemy vessels, I noticed that I was unloading the forward torpedo alpha first, then turning slightly while doing a longitudinal roll, essentially roasting the fiend with full phaser coverage, before turning tail and releasing the aft torp volley. By then, FWD torpedo tubes had been recharged thus I rinsed and repeated. The agility of the ship suits this tactic well. I also warped to various systems, and didn't spot any glitches. I dropped by at DS9, helped to fight off couple waves of Jem'Hadar vessels. This brought up my only niggle with this otherwise fine and fierce ship.. Her quantum torpedo load diminishes quickly, thanks to that always so pleasant alpha strike. I also did try boosting systems, and it was reasonably easy to find balance that didn't drain the batteries too quickly, and I didn't even need to turn anything down. Tactical icons and everything worked well (Although, I think I saw that one of the tactical displays phaser arcs was slightly misaligned.. :lostit:)

P.S. I kept warping around because I liked the way the ship looked like in the warp..  :doh:

Overview:

Handling: 7.5/10.0  Agile, but not too much so. Well balanced to the size of the ship.
Weaponry: 8.5/10.0 Phaser- and torpedo-wise evenly matched with the heavy hitters of DS9FXExtended, not counting the Borg that seem to be berserk.. That Torpedo Alpha softens them up nicely.
Systems: 9.75/10.0 Could boost shields and weapons to reasonable readings without draining power reserves, nothing ridiculous. Every bell and whistle works.
Looks: 9.95/10 I'd happily rock it around the Alpha- and Beta quadrant.

Lionus thanks you for the ride and signs out.  :D
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: bankruptstudios on November 22, 2010, 01:51:43 AM
Hands down my new Fave ship. Worked well by its self, but place her in a squad, and everything jest goes away. THe most surprising thing is she damages very well. :thumbsup: :thumbsup: :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on November 24, 2010, 04:17:57 AM
Looks awesome in game  :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: krattle on November 27, 2010, 11:33:43 AM
I'm sorry, that's just so hideous.  It looks like a frisbee that's been melted in the dishwasher.  And the nacelles are the worst part of all.  Yes, it's textured well and the model is well done, but it's just an ugly design.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on November 27, 2010, 11:40:48 AM
I'm sorry, that's just so hideous.  It looks like a frisbee that's been melted in the dishwasher.  And the nacelles are the worst part of all.  Yes, it's textured well and the model is well done, but it's just an ugly design.

Ok, at least now you have given us SOME reason...now, I've got a question???

Do you own gmax?  Max?  Any modeling program???

The one thing I love about modding is you can have multiple ships of the same name...why not design and build one you feel is better than this?

Wiley, I love it!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on November 27, 2010, 11:59:28 AM
im sure krattle can and will do a much better job with a much better design, so let's just wait until he has something to show...  
after all, to trash someone else's work i assume he would have to have the goods to back it up or else he would seem like a whiney little kid who is all talk and frankly thats just an embarrassment to himself...  especially since he stated his opinion of sheer disgust and offense once already and then felt the need to do it again...
that, and dont feed the trolls...  ;)  trolls dont last long here at BCC anyway...

moving on...
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: flarespire on November 27, 2010, 01:59:15 PM
wow, this thig in SUPER awsome, its an opitimy of starship design, streamline, fast, manouverable...need i say more? overall a well done ship wiley, cant wait to see what your next project is XD
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: krattle on November 27, 2010, 08:35:16 PM
I'm not criticizing the quality of the model itself, I'm simply saying that I think the design itself - the way it's shaped - is not attractive.  An ugly but well-executed design is still an ugly design.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on November 27, 2010, 08:47:37 PM
you can disagree all youd like - it is the way you have been so blunt and frankly rude that is really not cool and pissing myself and alot of others off...
Hideous.
I'm sorry, that's just so hideous.  It looks like a frisbee that's been melted in the dishwasher.  And the nacelles are the worst part of all.
insulting someone's work as rudely as this, with such an arrogant and snotty tone, is not tolerated here - so do it again and youll be banned ok?
if you cannot critique and maintain respect while doing so, dont post your opinions at all or do something better...  as the old saying goes, "put up or shut up"...

anyway moving on...
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: davies78 on December 03, 2010, 01:08:40 PM
 Nice to see someone dare to be different with a federation ship, you are a credit to the whole modelling community, great job  :)
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Villain on December 03, 2010, 01:18:44 PM
Snappy job on that ship, mate. Has a real nice, organic flow to it, on the same level as the Galaxy class does.  Very impressed. You just keep managing to top yourself each time.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on December 03, 2010, 03:36:17 PM
Wow... all I can say is wow...
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 06, 2010, 11:25:41 AM
Sorry for not posting anything in a while-- finals week.

Quote
You just keep managing to top yourself each time.
That's what I try to do. I might have another Proteus-inspired ship design coming soon.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 06, 2010, 12:21:00 PM
Sorry for not posting anything in a while-- finals week.
That's what I try to do. I might have another Proteus-inspired ship design coming soon.

YAY!

*dances with joy on this one*
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on December 06, 2010, 10:47:56 PM
im gonna give you a big hug - dont worry, im not in love with you!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 06, 2010, 11:18:29 PM
Quote
I might have another Proteus-inspired ship design coming soon.
And here's a teaser: http://trekmodeler.deviantart.com/#/d34df88

It's a WIP, and I am not too happy with the top view-- I still need to refine it a slight bit, make it less "spoony". Enjoy.  :D
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Starforce2 on December 06, 2010, 11:27:24 PM
Can't always tell with a  shadow like that as there is no depth, detail, or body lines and a perfectly good ship can look downright odd.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on December 07, 2010, 03:54:14 AM
I see what you mean about the Spoon look but that side profile looks amazing.  Can't wait to see more of this development.  :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Bones on December 07, 2010, 04:40:51 AM
The Proteus is probably the sexiest fed future design I've ever seen, I think I wouldn't dare to put holes in it  :D big cookie !
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 07, 2010, 08:17:21 AM
I see what you mean about the Spoon look but that side profile looks amazing.  Can't wait to see more of this development.  :thumbsup:

Agreed.  It's a nifty start.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on December 07, 2010, 09:23:10 AM
I LIKE IT!!!!!  :dance
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on December 07, 2010, 01:30:51 PM
That Ent F Looks spot on too, best of luck with that one  :thumbsup:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 09, 2010, 11:41:30 PM
Just like stourangeau (Titan designer), I've removed all traces of my Enterprise-F from my deviant art page as stated in the official rules for the contest.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 09, 2010, 11:50:03 PM
Well, I suppose that makes sense, keeps people from going, "Well, I really like the look of that, I think I'll use it and change it just a little and use it myself."
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 09, 2010, 11:56:49 PM
Quote
Well, I suppose that makes sense, keeps people from going, "Well, I really like the look of that, I think I'll use it and change it just a little and use it myself."
Exactly and to reduce early criticisms of other people's work.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on December 10, 2010, 12:10:00 AM
Exactly and to reduce early criticisms of other people's work.

Would this mean it prevents the BC Community from getting a chance to play with your Enterprise-F before the Contest has ended?
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Tuskin38 on December 10, 2010, 12:24:21 AM
Just like stourangeau (Titan designer), I've removed all traces of my Enterprise-F from my deviant art page as stated in the official rules for the contest.

Oh Darn I missed it. Oh well since we vote on the design it should show up in the gallery on the site.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 10, 2010, 12:46:59 AM
Quote
Would this mean it prevents the BC Community from getting a chance to play with your Enterprise-F before the Contest has ended?
Yes (most likely).
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on December 14, 2010, 08:30:00 PM
Would this mean it prevents the BC Community from getting a chance to play with your Enterprise-F before the Contest has ended?

Grrrr way to get my hopes up Wiley
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 15, 2010, 08:56:55 PM
Quote
Grrrr way to get my hopes up Wiley
It gives me time to complete my orthographic views in Illustrator.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 24, 2010, 03:42:14 PM
I've uploaded the Proteus. I also made some wallpapers for your enjoyment. :)

I have a second ship my drones have been working hard on, but they are not as efficient as I had hoped. :banghead: This "secret ship" will be finished near New Years.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on December 24, 2010, 07:48:18 PM
oooh, very nice! awesome screenshots aswell!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 24, 2010, 08:02:33 PM
Awesome news Wiley. :D
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Lionus on December 25, 2010, 06:00:58 AM
so purdy :3 *dl*
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: starship on December 29, 2010, 07:38:09 PM
She?s a beauty Willey! Thank you!  :yay:
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 30, 2010, 12:11:35 PM
I've submitted my version of the next Enterprise for the ST:Online contest. It will appear shortly in the gallery.

http://www.startrekonline.com/enterprise/gallery?share=1120
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 30, 2010, 12:21:57 PM
I've submitted my version of the next Enterprise for the ST:Online contest. It will appear shortly in the gallery.

http://www.startrekonline.com/enterprise/gallery?share=1120

Wiley you have got to show me how to draw ship designs like that LOL

Sexy btw!
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 30, 2010, 12:27:26 PM
Thanks.  :D First, you have to have Illustrator. Then a few sketches of what you want to draw.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 30, 2010, 01:29:45 PM
You've got my vote :D
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: 007bashir on December 30, 2010, 01:59:29 PM
mine too. Its really one of the best i've seen.
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 30, 2010, 02:04:54 PM
Thanks.  :D First, you have to have Illustrator. Then a few sketches of what you want to draw.

lol i DO have illustrator!  Just haven't installed it in a while :S.  might need to to get my design for the continental class finished!  Will have to do that friday though :(

Either way I voted for your ship Wiley!  That thing looks SEXAY
Title: Re: My WIPs - NX-Proteus- NO REFERENCE PICS PLEASE :)
Post by: 086gf on December 30, 2010, 02:19:22 PM
There we go! Now that I can see on the big/small screen. I can definitly get used to that. There is only one other design(out of the latest viewable) that could for certain work as an "F" and that would be the Enterprise class #1102.

There is no doubt that they will pick yours for the second part of votting.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2011, 01:12:09 PM
Let's start off the year with a another new ship mod! The Koerner Enterprise!
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 03, 2011, 01:14:20 PM
Excellent!

While I don't mind the design of the JJPrise, the KoernerPrise looks "better" in my opinion. A modified and somewhat modernised take on the TOS Enterprise.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: moed on January 03, 2011, 01:15:18 PM
Firstly, you've got my vote.  :D

Secondly, awesome GK Enterprise!

Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 03, 2011, 01:20:32 PM
Wow wow wow!  First the JJ-Prise, and now the Koerner-Prise.  Two of the best reimagined 1701s ever, and you've done them both justice Wiley.  Great work.  Have a cookie on me. ;)
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2011, 01:22:58 PM
Quote
Two of the best reimagined 1701s ever, and you've done them both justice Wiley.  Great work.  Have a cookie on me.
Thanks for that. :D Another ship off of my list.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 03, 2011, 01:24:41 PM
is it just me or is this ship like.. HUGEMONGANTIC? reaally tiny windows make it look big. Bigger than Ent-E IMHO..  :lostit:
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2011, 01:29:38 PM
Quote
is it just me or is this ship like.. HUGEMONGANTIC? reaally tiny windows make it look big. Bigger than Ent-E IMHO..
It has the same problem as the JJ-prise. I've sized the ship to be about the same size as the Ent-A. It is personal preference.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 03, 2011, 01:47:41 PM
I see what you did there.. So, the visuals can deceive, eh?
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on January 03, 2011, 02:24:22 PM
guess who will win Jan modder of the month for this beauty :yay:
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 03, 2011, 02:35:36 PM
guess who will win Jan modder of the month for this beauty :yay:

Oh my vote is definitely going on this one, and i'll make sure he's nominated :P
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on January 03, 2011, 02:39:24 PM
 :yay:

Can't wait to get her in game!
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Bones on January 03, 2011, 02:40:53 PM
Oh my vote is definitely going on this one, and i'll make sure he's nominated :P
if ya beat me to it then I'll vote for sure on this one !

I've been waiting for soo long to see this ship here, brilliant job Wiley ! have a cookie :thumbsup:
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on January 03, 2011, 03:24:58 PM
I forgot to add COOKIE FOR YOU!!!
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: tiqhud on January 03, 2011, 04:05:36 PM
Koerner Enterprise- Great, will it come with 512ish textures?, my graphics is ancient.

been a long wait but worth it.good thing hadnt logged off yet, COOKIE
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on January 03, 2011, 05:14:51 PM
uh, guys...refrence, please.  I've never heard of this one.  it looks like a connie mounted an excelsior.

i bet the fans would have rejoiced at that take on a rebooted 'Prise.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Dalek on January 03, 2011, 05:20:14 PM
Gabriel Koerner. Google images. Now. :P
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 03, 2011, 06:59:19 PM
the jjenterprise is around 700m+ says the bluray feature, so how long is this "normally"?
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Bones on January 03, 2011, 07:05:28 PM
yeah yeah, which means Kirk and co. are giants of aroung 8 meter hieght :P Windows and viewscreen compariosions sets JJprise at canon size of around 300 meters
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 03, 2011, 07:25:23 PM
The whole JJPrise is 700+ meters is caused primarily by visual effects screw ups. If you compare the saucer section of the JJPrise to the TMP Enterprise, the saucers are virtually identical in many aspects. Obviously that would make the ships overall size virtually identical as well.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 03, 2011, 07:27:44 PM
yeah yeah, which means Kirk and co. are giants of aroung 8 meter hieght :P

its a different universe  :evil:
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on January 03, 2011, 08:27:58 PM
Well this is completely unexpected and awesome.  Cookied.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2011, 09:00:51 PM
Quote
Well this is completely unexpected and awesome.
Thanks again. I thought it would be nice to have a surprise once in a while.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Bren on January 03, 2011, 11:11:50 PM
Just saw this on the BC-Files POTD. Great stuff!

Brilliant surprise! Thanks!  :yay: :dance

its a different universe  :evil:

LMAO... but isn't that discussion so very last year?
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on January 04, 2011, 06:49:27 AM
The whole JJPrise is 700+ meters is caused primarily by visual effects screw ups. If you compare the saucer section of the JJPrise to the TMP Enterprise, the saucers are virtually identical in many aspects. Obviously that would make the ships overall size virtually identical as well.

Are we really going to talk about THIS here when we have such a wonderful piece of work by Wiley to drool over?
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 04, 2011, 07:02:05 AM
Are we really going to talk about THIS here when we have such a wonderful piece of work by Wiley to drool over?

Wasn't me who brought up the topic. Thou I do agree with you.
Title: Re: My WIPs - Koerner Enterprise- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on January 04, 2011, 07:11:20 AM
Sorry about that... just got home from work and your quote was the first one I could find.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2011, 09:34:15 AM
TO ALL MODELERS OR ANYONE CURIOUS IN GENERAL :)- Ever wanted to see how I build starships? Do you have any questions you would like me to answer on modeling in general? Tune in to my livestream page at 1 pm Central time and again at 7 pm TODAY 1/4 and watch me build the TOS Enterprise in REAL TIME. IT shouldn't take too ling maybe an hour and a half. To my knowledge, no one has ever done this.

http://www.livestream.com/wileycoyote?t=428435
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 04, 2011, 09:48:29 AM
oke this is great! Thx wiley!

Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 04, 2011, 09:53:44 AM
very cool!  is this a one-time thing?  will it be for today?
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2011, 10:01:47 AM
Quote
very cool!  is this a one-time thing?  will it be for today?
I'll be doing it twice today- 1pm and 7pm Central Time. I'll do more tutorials/ships later.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Villain on January 04, 2011, 10:59:32 AM
Wiley, this is the most brilliant idea I've ever seen on this forum. I doubt I'll be able to tune in, but look forward to seeing if you ever do soemthing TNG+, where modelling seems to get a little more complex. Still, this is the kind of initiative that ought to pump more life into the modding scene, and you deserve an award simply for that matter.

Hats off to you, sir.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: flarespire on January 04, 2011, 12:57:20 PM
this is a really great idea, but im crap at converting times, could you possibly post an approx GMT time?
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: baz1701 on January 04, 2011, 12:59:51 PM
6pm GMT if I worked out right
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 04, 2011, 01:09:36 PM
http://wwp.greenwichmeantime.com/time-zone/usa/central-time/convert/

Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Bren on January 04, 2011, 01:33:52 PM
* is so glad he decided to read this thread now *
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: flarespire on January 04, 2011, 01:36:03 PM
nope ya didnt, its 18:35 (6:35pm)
i can wait though
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Morgan on January 04, 2011, 01:41:45 PM
This should be interesting, I'll definitely be tuning in  :D
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2011, 01:42:54 PM
I'm very surprised and happy that already there is a group of people wanting to watch me build stuff.

15 minutes left to go. :)
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Bren on January 04, 2011, 01:45:25 PM
I'm glad to be part of the group, Wiley!

It feels like a bit of a party atmosphere over there! :D
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 04, 2011, 01:45:51 PM
jup, our popcorn is hot and waiting ! Bren is delivering some cheeseburgers!
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: 086gf on January 04, 2011, 02:05:11 PM
Very nice work on the GKprise Wiley!
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 04, 2011, 04:07:52 PM
I'll tune in to the 7:00 PM show.  Where do you live out of curiosity?  I'm in Oklahoma.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Bren on January 04, 2011, 06:07:08 PM
Have the shows been recorded, Wiley?
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2011, 06:11:10 PM
Quote
Have the shows been recorded, Wiley?
Yep, and it is already posted.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Bren on January 04, 2011, 08:25:43 PM
Sweet, I had to break away in the middle to take a phone call.

Did you get a chance to read the chat transcript? :D We were an unruly bunch, sorry teacher!
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 04, 2011, 10:33:36 PM
Ship looks great ingame Wiley :D, There is a thing or two I will message you about that might need to be adjusted, otherwise looks good.

He're some ingame pics for everyone.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 04, 2011, 10:52:12 PM
Out of curiosity, where are the phaser mounts on this version?
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2011, 11:15:10 PM
Achilles/Proteus hybrid in progress. I will be building it tomorrow on LIVESTREAM 1/5 at 1pm.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Darkthorne on January 04, 2011, 11:19:30 PM
that looks nice ... something I am sure folks would like to see in bc
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 05, 2011, 12:09:48 AM
OMG I did not see that coming LOL

WooooooooooooooooooooooW lol

Awesome... just Awesome lol.

I shall be watching tomorrow for sure :D

Edit:

I didn't want to double post lol, here's the Hardpoint placement of the Koerner Enterprise.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 05, 2011, 01:07:19 AM
If I had to guess on the phaser emplacements, I'd guess they'd come from the area just above the sensor dish since that's where they came from in Koerner's animation.

That Achilles/Proteus design looks sleek.  I've wanted a new double pylon ship for a while. :D
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 05, 2011, 07:43:15 AM
ooooh i already really like that Achilles/Proteus hybrid!  :D
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 05, 2011, 07:55:33 AM
yeah, it was a nice evening!
Me, nebula, wiley, farshot and meteora and dawg, if i forgot someone, my apologies  :)


Very fun actually, because i never talked with farshot or nebula or anyone before, and now we had. Also everyone gave comments and voila that is the result of actually everyone that was at the livestream  :thumbsup:

cookie!
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on January 05, 2011, 08:47:15 AM
Achilles/Proteus hybrid in progress. I will be building it tomorrow on LIVESTREAM 1/5 at 1pm.

Holy Crap!  :eek  You know I never cared too much for the Achilles, (her star drive and deflector look way too flat), but combined with the Proteus she works pretty well  :thumbsup:
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: 007bashir on January 05, 2011, 09:37:06 AM
 :yay:$

And also a lot of the achilles refit, acheron class, ranger made.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: moed on January 05, 2011, 01:35:07 PM
Nice!

I think that's an excellent combination of ship designs.
Title: Re: My WIPs - Livestream modeling- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 05, 2011, 02:13:52 PM
attention, wiley is doing the modelling as we speak on his livestream!

http://www.livestream.com/wileycoyote?t=428435
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 05, 2011, 07:13:54 PM
There will be no livestream broadcast for tonight. I will only be doing them for tutorials only rather than doing a live build-up.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 05, 2011, 08:16:17 PM
Aw :(
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: tiqhud on January 05, 2011, 09:00:08 PM
Gprise looks amazing, what texture sizes are those?


I bet his tutorials will be good.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 05, 2011, 09:16:28 PM
Quote
Gprise looks amazing, what texture sizes are those?
4 are 2048px res, and the rest are considerably smaller size, but it is 82.4MB total.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: tiqhud on January 06, 2011, 08:21:24 AM
Ouch, no wonder you wanted someone with better systems, to test your ships.

OH , btw , you do like cookies [correct]?

Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 06, 2011, 10:51:42 AM
Progress has resumed on the Achilles/Proteus hybrid. :dance Now to work on he secondary hull.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 06, 2011, 11:06:52 AM
quick question - will this ship have pulse phasers as well as regular phasers?
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 06, 2011, 11:13:46 AM
Quote
quick question - will this ship have pulse phasers as well as regular phasers?
Yep.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 06, 2011, 11:34:52 AM
quick question - will this ship have pulse phasers as well as regular phasers?
Yep.
excellent :D  :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 06, 2011, 01:10:02 PM
Looks pretty awesome Wiley!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 06, 2011, 01:13:01 PM
It's too bad I missed most of that websharing! :(  But this is turning into a beauty!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 06, 2011, 03:56:20 PM
Added the Proteus-styled secondary hull and a traditional deflector trench.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 06, 2011, 07:53:23 PM
That is some trench. lol
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Nebula on January 06, 2011, 09:13:20 PM
very nice :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: metalnick on January 06, 2011, 09:45:30 PM
If people keep making such awesome ships, soon I'll run out of HD space!  :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 06, 2011, 10:36:12 PM
Quote
If people keep making such awesome ships, soon I'll run out of HD space!
The way technology is going you will have no problem.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 07, 2011, 12:26:47 AM
The way technology is going you will have no problem.

At least until we hit an OS that no longer supports Bridge Commander. :angel
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: 007bashir on January 07, 2011, 07:28:17 AM
hopefully, that won't happen in the near future.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 07, 2011, 08:19:29 AM
hopefully, that won't happen in the near future.

Or ever...
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on January 07, 2011, 10:10:27 AM
Added the Proteus-styled secondary hull and a traditional deflector trench.
... nova stylew nacelles.... very sleek. you know what i mean? upside pylons and no downside pylons? i think that could look awesome.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 07, 2011, 03:25:19 PM
Quote
... nova stylew nacelles.... very sleek. you know what i mean? upside pylons and no downside pylons? i think that could look awesome.
You maybe onto something. It could look more like the Aventine. I'll try it.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 07, 2011, 04:00:29 PM
Here's the experimental upswept pylons. I'm starting to like it.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: majormagna on January 07, 2011, 04:58:02 PM
It reminds me (extremely broadly speaking) of the 'Star Cruiser' design in STO, big saucer with the engineering hull very close, and teeny tiny nacelles  :P But a LOT better than their designs. Much sleeker and less... whale-like.

A brilliant design, wouldn't mind seeing a few different pylon/nacelle configurations for comparison.

Good job on this one Wiley, love the work!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 07, 2011, 05:07:20 PM
I still prefer your original re-design over the raised nacelles, maybe if you did two versions? I still would like to see the ship as you first designed it.  
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 07, 2011, 05:11:50 PM
i liked the wrapped towel pylons :(
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Nebula on January 07, 2011, 06:28:49 PM
I still prefer your original re-design over the raised nacelles, maybe if you did two versions? I still would like to see the ship as you first designed it. 

SAME HERE!!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 08, 2011, 01:07:44 AM
I still prefer your original re-design over the raised nacelles, maybe if you did two versions? I still would like to see the ship as you first designed it.  

I must agree.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 08, 2011, 01:49:05 AM
Yeah the double nacelles were awesome.  Keep it that way please.

If you want upswept nacelles, I think it would be better if the secondary hull didn't sweep up as well.  Feels now as though it were a wheelbarrow or handcart if you get my drift.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 08, 2011, 08:44:18 AM
I still prefer your original re-design over the raised nacelles
SAME HERE!!
I must agree.
If you want upswept nacelles, I think it would be better if the secondary hull didn't sweep up as well.  Feels now as though it were a wheelbarrow or handcart if you get my drift.
im afraid i have to agree with the rest...  the nacelles did seem to fit better in your original design rather than their current location...
but i love this ship still :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on January 08, 2011, 08:58:16 AM
well... ill have to draw it. damn i didnt touch a pencil in months.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 08, 2011, 10:45:46 AM
Quote
im afraid i have to agree with the rest...  the nacelles did seem to fit better in your original design rather than their current location...
No problem, wrapped nacelles it is. The current arrangement is rough and not to its final refinement.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Aeries on January 08, 2011, 12:14:20 PM
Much better. :] Amazing work as usual.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 08, 2011, 12:21:50 PM
Much better. :] Amazing work as usual.

Definitely looks to be another winner. Especially like the pylons.  :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 08, 2011, 02:07:07 PM
Hey Wiley, I have an idea for the torpedo launcher (pulse phaser cannons?) cutouts in front of the bridge.

You have them cut at a 90 degree angle, making them L shaped from the top.  I think that interrupts the streamlined look of the ship.  Instead I would have them cut at more like a 120 degree angle, have it hollowed out backwards, then have the torp launcher/phaser cannon assembly tucked inside further.  I hope this sketch explains it better:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 08, 2011, 02:25:22 PM
That does look better Wiley. :yay:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: dEjavU on January 08, 2011, 05:23:16 PM
Yes she definitely looks much better this way Wiley and FarShot has a good idea with the pulse phasers/launchers.  ;)
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 08, 2011, 05:51:16 PM
I had another idea.  If you still want to try upswept pylons, you could do something similar to DJ's Athena.  Just fill in the space at the back a bit more and have the pylon/secondary hull join at the bottom.

Somehow it looks a lot like the Protector from Galaxy Quest too. :P

EDIT: I removed the extra pics because of the NO REFERENCE PICS thing.  Woops.  :doh:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 12, 2011, 09:56:06 PM
Quote
I had another idea.  If you still want to try upswept pylons, you could do something similar to DJ's Athena.  Just fill in the space at the back a bit more and have the pylon/secondary hull join at the bottom.
I never was a true fan of ships that had pylons connecting from the very bottom, but the Protector was an exception. Anyways, I've added the "wrapped" pylons, and pulse cannons near the bridge. The blue grille will be located in-between the pylons on the inside of the nacelle. Also, the current saucer impulse configuration is that of the Akira class, other than having a clunkier one obstructing the smooth flow of the saucer to the engineering hull.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 12, 2011, 11:05:15 PM
That looks neat-o
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Vedic on January 12, 2011, 11:14:49 PM
Looks like a Cooler Intrepid Class,  Nice work.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: moed on January 13, 2011, 02:25:13 AM
That ship looks like it could eat Species 8472 ships for lunch and as for the Borg... they're just a morsel. 
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Aeries on January 13, 2011, 04:09:52 PM
Maybe spend a few extra polys smoothing out the pylons. They're a little choppy imo. Otherwise I really like the design you've got going :]
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 13, 2011, 11:03:49 PM
Maybe spend a few extra polys smoothing out the pylons. They're a little choppy imo. Otherwise I really like the design you've got going :]

Agreed, more noticeable on the top pylon than on the bottom though.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 14, 2011, 01:39:01 AM
Hot damn, that thing looks awesome ! :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 14, 2011, 04:12:45 PM
Quote
Maybe spend a few extra polys smoothing out the pylons. They're a little choppy imo. Otherwise I really like the design you've got going :]
It's really close to your Mithra-class starship. I've fixed the pylons and soon I'll be working on the deflector area.

Also, I've uploaded the Koerner Enterprise, so it will be available to download shortly. :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on January 14, 2011, 09:44:21 PM
no sign of it yet. guess a certain someone is being lazy :bitch:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 14, 2011, 10:20:16 PM
It does seem to resemble the Mithra.  You should be honored Aeries.  ;)
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Aeries on January 15, 2011, 01:05:40 PM
It's really close to your Mithra-class starship. I've fixed the pylons and soon I'll be working on the deflector area.

It is mega close, too, you're right. I LOVE what you did with the Pylons and nacelles tho... they're pretty much what I always wanted, but I was never sure how to implement it. XD gods I hate designing pylons!

Either way, looks like you're in business! Good stuff! :]
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 16, 2011, 10:23:00 PM
Quote
It is mega close, too, you're right. I LOVE what you did with the Pylons and nacelles tho... they're pretty much what I always wanted, but I was never sure how to implement it.
It's close to your version 1 of the the Mithra. Your current version is still unique. I've started working on the deflector area, and I have some sort of Sovereign-Akira engineering thing going on to keep with traditional designs. I'm liking it. I still have yet to add a few polies to smoothen out the roundness of the trench rim and I'll add some misc surrounding details soon.

Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 16, 2011, 10:33:25 PM
Cool beans :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on January 17, 2011, 03:28:39 AM
That pic really gives it an Akira look, which isn't a bad thing IMO.  How big is she going to be?
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 17, 2011, 01:24:03 PM
Quote
How big is she going to be?
Since I've now added the bridge, it will probably be about the same size as the Proteus, basically around the size of the Enterprise-E. maybe a bit bigger. I'll know when I start texturing.

I've added extra detail around the deflector and port and starboard firing pulse launchers on the upper saucer. The Sovereign-styled designs around the defector is good practice when I get working on the Enterprise-E again. After looking at the original Achilles ship, it was an uber-ship with loads of weaponry. I'm trying to make it a possible usable ship.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 17, 2011, 01:31:36 PM
Looking good Wiley!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Captain_Licard on January 17, 2011, 01:42:15 PM
Awsome


cookied
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 17, 2011, 02:50:17 PM
ooooh - are those starboard and port pulse cannons also?
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 17, 2011, 03:03:42 PM
Quote
ooooh - are those starboard and port pulse cannons also?
Yep.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 17, 2011, 03:14:54 PM
 I really like the engineering hull on this so far, It's dramatically better than the original. Also have you put any thought into the Ventral armaments?

 Personally I believe that two phaser arrays, that run the somewhat of the length of the saucer, similar to that of an Intrepid class, would suit her well. And another set of launchers added to the aft edge of the engineering hull would help to give the ship some aft coverage.

 My reasoning behind the suggested addition of the ventral arrays, is because I do not believe that a ship of that size would be able to defend itself properly with only pulse phaser weaponry. Even the Defiant had several standard, but small, arrays. With a ship of this size there's a lot more ground to cover, and a lot more blind spots than there would be on a ship like the Defiant.

 In regards to the size of the Achilles, Memory Beta, which has the entire history of the Achilles taken from the Dominion wars game, states that the vessel is slightly smaller than the Sovereign, at approximately 612 Meters in length. So you're in the ball park with it's size.

 I can't wait to see more of the small details that i'm sure you will add to the ship. I was curious as how you were going to handle that bridge module until I saw it. It came out very well. You could probably make it even longer with that extra space you have behind it.

I am curious as to what that flat rectangular structure is behind the bridge though. Will that be the bussard housing for the auxiliary warp drive?

Keep up the good work Wiley.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 17, 2011, 03:19:13 PM
(GAR let's try replying again!!)

Wiley, you are a modding GOD!

You make this seem so easy LOL
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 17, 2011, 03:31:00 PM
Quote
I am curious as to what that flat rectangular structure is behind the bridge though. Will that be the bussard housing for the auxiliary warp drive?
The bridge module itself is decoration. I'll texture some escape pods on either sides. The rectangular bit on the very top of the ship is a thru-deck fighter/shuttlebay that will launch Valkyrie fighters. Yes, I will build them too. :D Plus, you wouldn't want shuttles crashing into the bridge all of the time.

Quote
Also have you put any thought into the Ventral armaments?
I'll work on it now. Along with RCS thrusters, more Defiant bits, etc. The current poly count is 5k polys, but around 10.6k tris.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 17, 2011, 03:32:56 PM
ooooh - are those starboard and port pulse cannons also?
Yep.
sweeeeetness!!  :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 17, 2011, 03:38:48 PM
Quote
sweeeeetness!!
I didn't know it was possible to make Jimmy this excited to the point where he is only replying a single word. :funny
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 17, 2011, 03:40:18 PM
I didn't know it was possible to make Jimmy this excited to the point where he is only replying a single word. :funny

:funny You've left him speechless! :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 17, 2011, 03:49:12 PM
I didn't know it was possible to make Jimmy this excited to the point where he is only replying a single word. :funny
heh - you missed my hardcore spamming days at oldschool BCU circa 2003-2004 :P
i didnt have 14000 posts for nothing :P
and even i wasnt in the top 3 (or 5 maybe?) when it came to total postcounts at BCU lol
*looks at Nebula, who had like 20000 posts*
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 17, 2011, 04:18:48 PM
The bridge module itself is decoration. I'll texture some escape pods on either sides. The rectangular bit on the very top of the ship is a thru-deck fighter/shuttlebay that will launch Valkyrie fighters. Yes, I will build them too. :D Plus, you wouldn't want shuttles crashing into the bridge all of the time.
I'll work on it now. Along with RCS thrusters, more Defiant bits, etc. The current poly count is 5k polys, but around 10.6k tris.


Well that makes sense, because I believe that the Achilles had no shuttlebay.

Also when you say "thru-deck" does that mean that the shuttles will launch out of one area, and land in another? Perhaps launch from that area aft of the bridge, and land in the aft of the engineering hull? That would be very neat. 
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 17, 2011, 08:14:03 PM
The rectangular bit on the very top of the ship is a thru-deck fighter/shuttlebay that will launch Valkyrie fighters. Yes, I will build them too. :D

Sweetness!  I love your first version of the Valkyrie fighter, despite some small inaccuracies(that I believe I discussed with you back when it was released), and I can't wait to see how you've improved it!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 17, 2011, 10:10:53 PM
Well since Wiley has been helping me on the Sentinel, I have been steadily giving him references for the Valkyrie fighter from Star Trek: Invasion, as well as the actual in-game model that was created by Warthog for the PS1 classic, that I had acquired. So this time around it will be as close as it possibly can to the actual fighter. :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 19, 2011, 12:22:35 PM
I've added phasers, torpedo launchers and misc details. The current poly count is 4.5k polies, and 9.5 tris. Enjoy! :D
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Aeries on January 19, 2011, 12:43:21 PM
I've added phasers, torpedo launchers and misc details. The current poly count is 4.5k polies, and 9.5 tris. Enjoy! :D

Good gods, you could model in all the hull lines without BC complaining at the rate you're going at :P That's a pretty good count for her. And I love the little pulse cannons on the port and starboard side... but weren't they supposed to be dorsal torpedo launchers? ;) I only say this because I noticed on our KM Achilles, the dorsal pulse phaser emitters really do squat-all for defensive or offensive tactics. In short, they're pretty useless. I hope yours will at least pack a nice punch. :P
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: 086gf on January 19, 2011, 01:11:43 PM
That is beastly and sexy all at the same time.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 19, 2011, 01:20:44 PM
Quote
That is beastly and sexy all at the same time.
Umm, thanks?

Quote
And I love the little pulse cannons on the port and starboard side... but weren't they supposed to be dorsal torpedo launchers?
There are many variants for the Achilles ship- with or without extra weapons. I think it is personal preference for added weapons. I didn't want to go overboard with weapons.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 19, 2011, 01:36:30 PM
Not to mention that the DW Achilles would've whipped the Defiant which is kinda messed up.  :P

Looks good Wiley!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: moed on January 19, 2011, 01:40:17 PM
Real nice dude!

Outstanding design!
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 19, 2011, 08:36:13 PM
 Yes, the Achilles in DW had the phalanx style launchers, but is removing them really a bad thing? Personally I never saw them work in BC, only in Dominion Wars.

 They are not really that important considering the additional firepower that Wiley has added to the ship. Personally I would like to see those side launchers be used for torpedoes, because the only other ship that features that ability currently is the Akria.
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 19, 2011, 08:42:31 PM
Quote
Personally I would like to see those side launchers be used for torpedoes, because the only other ship that features that ability currently is the Akira.
Good thing I modeled them the same. I can have alternate hardpoints.

I'm now attempting to correctly UVW map this thing. I hope it works. :) Anyway I can reduce texture size is good for me.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 20, 2011, 07:09:41 PM
I've mapped the ship to 3 2048px textures, and there are some minor bits left to map like thrusters, and weapons, but I'll add those to a texture if there is space.

Though this is my second time UV mapping, it is the first I have done it right.  :dance
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 20, 2011, 08:13:07 PM
Groovy maaan LOL Can't wait to see the paint job you're gonna give this beast.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Aeries on January 21, 2011, 01:11:33 PM
Dangit, Wiley, there's nothing here for me to scrutinize, now I'm bored and all I can do is give you a cookie for your good work. :P
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 21, 2011, 03:10:57 PM
Quote
Can't wait to see the paint job you're gonna give this beast.
Here's a small sample. The textures are a combination of Sovereign and Akira, and some flowing hull panels similar to the Proteus class. This could possibly be the "war-refit" of the Proteus class, since it uses a similar hull shape.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 21, 2011, 03:41:43 PM
 :dance loving it :D :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: moed on January 21, 2011, 03:47:34 PM
Awesome!

Curious, is the name U.S.S. Coercion what you actually intend to name the ship or is this temporary for just showing where the registry will be placed?
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 21, 2011, 03:53:45 PM
Quote
Curious, is the name U.S.S. Coercion what you actually intend to name the ship or is this temporary for just showing where the registry will be placed?
That's the class name and the ship. It means enforcement/confinement/command/menacing. Using a thesaurus is good way to find scifi sounding names.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 21, 2011, 04:09:17 PM
i was wondering the same thing as moed - but you explained it perfectly just there :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 21, 2011, 05:07:56 PM
Excellent, great bevelling, keep up the good work! :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 21, 2011, 07:02:36 PM
Excellent, great bevelling, keep up the good work! :thumbsup:

Agreed, also like the direction your going with the escape pods.

Nice work so far :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on January 21, 2011, 07:43:21 PM
O.O! Woow. That thing really looks dangerous now lol.

And another cookie for you sir :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: MarkyD on January 22, 2011, 12:39:01 PM
Great start mate  :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: flarespire on January 22, 2011, 01:31:16 PM
WOW!!!
wiley, maybe you could do a video feed, like for you modeling, on UV mapping(im hopeless)
well, this baby will definatly be in my install.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 23, 2011, 09:05:23 PM
Here's an update on the textures.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Captain_Licard on January 23, 2011, 09:08:56 PM
Nice
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: 007bashir on January 24, 2011, 02:11:16 AM
Yes indeed.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 24, 2011, 01:32:51 PM
Looking good!  I really like the huge hanger.  I'm guessing launch aft, land forward?  Or am I backwards?
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on January 24, 2011, 01:59:57 PM
I agree.  The big hanger/spine is a unique feature.  I don't think I've seen that before, but I like it. 
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on January 24, 2011, 11:08:58 PM
By the way, Wiley.  Have any recent pics of your Galaxy?  I'm dying to see that thing.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on January 24, 2011, 11:25:01 PM
By the way, Wiley.  Have any recent pics of your Galaxy?  I'm dying to see that thing.

I agree with this statement lol.  Also on the ship's spine, modern Aircraft Carriers launch planes from the front and receive them from the rear.  Although planes launch from the front because the ship turns into the wind and in space this is not necessary.  This could still be done for tradition's sake.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 24, 2011, 11:48:30 PM
Quote
By the way, Wiley.  Have any recent pics of your Galaxy?  I'm dying to see that thing.
Wow, DJ wanted an update, here you go. These are most recent pics of the ship so far. I haven't worked on it in a while, and I still have many areas yet to texture/map (this was done before I knew how to correctly map a mesh). It may not be as good as DJ's, but it is a runner-up alongside of Scotchy's.

I hope to get the Enterprise-D finished by summer. Who knows, I may rebuild it, and use the same textures.  :funny

And to DJ- thanks for giving me a nudge to get this project moving, I'll most likely resume back to it after the Coercion-class.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on January 25, 2011, 12:00:15 AM
Looks great, Wiley.  I really like the back of the interhull and the nacelles.  The textures look spot on, too.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 30, 2011, 06:34:53 PM
Looks great, Wiley.  I really like the back of the interhull and the nacelles.  The textures look spot on, too.

Agreed, also like how the deflector assembly is coming along. :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 02, 2011, 01:08:35 PM
I got some more done on the upper sections. Now it's time to work on the textures for the underside.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: flarespire on February 02, 2011, 01:10:42 PM
ok seeing this, if i couldhire you to model, i definatley would!!!this is one kickass ship, makes the inferno look bad....and thats not even modeled....
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Bren on February 02, 2011, 03:42:01 PM
Coercion... bit of an agressive name for a federation ship, isn't it?

Lovely design work, as always! Great flow to it!
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 02, 2011, 03:47:23 PM
Quote
Coercion... bit of an aggressive name for a federation ship, isn't it?
I agree. I could easily change it. I'm still not 100% happy with the name. Hopefully I won't be flooded with name suggestions.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on February 02, 2011, 04:12:23 PM
Hopefully I won't be flooded with name suggestions.
lol

http://en.wikipedia.org/wiki/List_of_ship_names_of_the_Royal_Navy (http://en.wikipedia.org/wiki/List_of_ship_names_of_the_Royal_Navy)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: flarespire on February 02, 2011, 04:29:04 PM
well if you do decide to change it and cant come up with a name, give me a shout and ill help ya out as much as possible(oh god made a hidden rhyme...)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on February 02, 2011, 04:39:31 PM
Looks great Wiley!
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Aeries on February 02, 2011, 05:40:48 PM
Call it the Battlestar-Class, USS Adama. =3

Love the texture work you've done on her. She's quite a sight! :]
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on February 02, 2011, 05:47:01 PM
Ares Class... USS Mars ... 100% warship
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Nebula on February 02, 2011, 05:50:39 PM
*cough* don't flood the place with names *cough*
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on February 03, 2011, 06:14:37 AM
If I need any contracts written up, I know who to call,,, :P :D

Those textures are taking it to the next level. Really nice detail there.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 03, 2011, 10:45:38 AM
Quote
Those textures are taking it to the next level. Really nice detail there.
Thanks. :) I got the basic underside paneling done, and now starting on the windows. I now decided to call the ship the Argonaut. It sounded better.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on February 03, 2011, 10:59:50 AM
The Argo Class, USS Argonaut perhaps?

http://en.wikipedia.org/wiki/Argonauts
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 03, 2011, 11:03:43 AM
Quote
The Argo Class, USS Argonaut perhaps?
That could work. Trying not to get it confused with the shuttle from Nemesis.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Dalek on February 03, 2011, 11:14:13 AM
Just thought I'd say, DJ named his TNG Ambassador the Argonaut.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 03, 2011, 11:21:23 AM
Quote
Just thought I'd say, DJ named his TNG Ambassador the Argonaut.
So much for that name. This thread is going to have to be cleaned up. I do like the other Argonaut names, Echion maybe? I could just go back to Coercion.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: flarespire on February 03, 2011, 12:02:44 PM
how about the Enigma class, USS Enigma?  :D
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on February 03, 2011, 12:10:48 PM
It can still be called Argonaut.  Doesn't bother me any. :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Nebula on February 03, 2011, 12:31:41 PM
could always add an A at the end :P
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on February 03, 2011, 01:49:01 PM
could always add an A at the end :P

Good point. Maybe the Ambassador Class Argonaut was destroyed prior/during the Dominion War, and was replaced by the Argo Class Argonaut :P
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on February 03, 2011, 03:26:06 PM
There ya go!
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: moed on February 03, 2011, 05:19:28 PM
As much as I don't want to flood this thread with names, I have to say that as cool a name as Argonaut is, I feel a more, for lack of a better word, "intense" name should be used for this ship but not as off sounding as Coercion (not that Coercion is bad or anything like that).

I like the name U.S.S. Relentless. It sounds to me like it won't stop no matter how intense the battle or adversaries happen to be. And it won't stop for the pursuit of expanding the knowledge of space exploration and seeking out new civilizations....
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: deadthunder2_0 on February 03, 2011, 05:24:35 PM
I too don't want to flood this thread, but why not
NCC-2000 A
USS Excelsior
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on February 03, 2011, 06:16:37 PM
guys i think wiley has enough ideas for names...
let's move on please...   thx :)

This thread is going to have to be cleaned up.
i'll take care fo that later for ya...  :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 04, 2011, 04:04:28 PM
Quote
guys i think wiley has enough ideas for names..
I agree. it is going to be the next Argonaut ship- same registry as his refit Ambassador, but with a -A. Here's a view of the underside paneling.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on February 04, 2011, 04:09:51 PM
Right on.  Looks good.  I like the panels that sweep forward from the aft and go towards the outsides.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Nebula on February 04, 2011, 07:44:09 PM
looking good man :)

also what DJ said^
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on February 04, 2011, 08:37:03 PM
I third what they say, and I also give a cookie.  :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on February 04, 2011, 09:23:51 PM
I really like how this is coming along Wiley, I can't wait to see how you stylize the Deflector and the Nacelles.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Bren on February 05, 2011, 06:50:54 PM
Gorgeous design. It's a small thing, and it may be down to the angle of the picture and curvature of the hull, but some of the lifeboats near the ... um... neck... under the chin, I suppose you could say... look a little stretched.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 05, 2011, 07:14:15 PM
I think it is just the angle of the picture.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on February 06, 2011, 01:28:50 PM
Yeah, appears to be.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on February 06, 2011, 06:09:43 PM
Definitely the angle, that is where the underside begins to bevel outwards, or that is the way it looks to me anyway.

I would suggest that "Argonaut" on the registries have a arch to it. Seems out of place with the hard arch in the numbers. May just be me.

Looking awesome man. :thumbsup:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Bren on February 06, 2011, 07:43:56 PM
Ok, I stand corrected. :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 11, 2011, 01:37:27 PM
While I was working on the Argonaut ship, DJ has inspired me to build the Enterprise-E again. I do not have much to show on the overall ship yet, but I'm really happy how I modeled Captain's Yacht area. Enjoy this small update.  :D
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: 086gf on February 11, 2011, 02:17:13 PM
Alright we can now launch the yacht the way it was ment to!  :bow:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Vortex on February 11, 2011, 02:17:35 PM
Looks great, the deflector looks a little jagged though. :p

Strike that, it's shadow. xD
Title: Re: My WIPs - Achilles/Proteus hybrid- NO REFERENCE PICS PLEASE :)
Post by: Azron on February 18, 2011, 06:14:54 PM
Well since Wiley has been helping me on the Sentinel, I have been steadily giving him references for the Valkyrie fighter from Star Trek: Invasion, as well as the actual in-game model that was created by Warthog for the PS1 classic, that I had acquired. So this time around it will be as close as it possibly can to the actual fighter. :D

Nice, you wouldn't happen to have pics and such of the Klingon fighter from that would you? possibly the best designed Klingon fighter I've ever seen, you can see the design similarities to the BOP but it's not too derivative. I don't know what it's actually called, so I just gave it the name Hov'elth (Star Sword) until I can figure out what Name it actually has, if any.

I have decent Res pictures of it if need be, also some of the Orion fighters and the Orion Carrier that were designed for the Enterprise series but never actually made it in would work well as 24th century Orion Syndicate stuff.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: tiqhud on February 19, 2011, 08:35:18 AM
OK, Azron, word of advise when you start HPing the fighter or anythin for that matter don't use a ['] in the name BC does not like it
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on February 20, 2011, 09:27:31 AM
guys please stay ontopic...   thx :)
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Vedic on February 22, 2011, 03:45:58 PM
While I was working on the Argonaut ship, DJ has inspired me to build the Enterprise-E again. I do not have much to show on the overall ship yet, but I'm really happy how I modeled Captain's Yacht area. Enjoy this small update.  :D

TWO! Sovvies's in one year Blasphemy!

Haha, Good look on the Ship.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 22, 2011, 05:26:15 PM
Quote
TWO! Sovvies's in one year Blasphemy!

Haha, Good look on the Ship.
This year has just started. :D I'm about done with mine, I have yet to build the pylons, but I am VERY happy of how it is looking. I might have something to post fairly soon, maybe in a few days. My Sovereign class is built for the upcoming ST: Invasion ship pack.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on February 22, 2011, 08:43:23 PM
This year has just started. :D I'm about done with mine, I have yet to build the pylons, but I am VERY happy of how it is looking. I might have something to post fairly soon, maybe in a few days. My Sovereign class is built for the upcoming ST: Invasion ship pack.

So, the U.S.S. Sentinel instead of the Enterprise?
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 22, 2011, 10:38:52 PM
Quote
So, the U.S.S. Sentinel instead of the Enterprise?
Both.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Bren on February 22, 2011, 11:07:38 PM
Sweet!

Does that mean that the Enterprise you're building will be based on the First Contact model after all?

I ask, since the Enterprise in the cutscenes in ST:I was based on that model, and the sentinel was based off it too.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on February 23, 2011, 12:51:28 AM
No this version of the Sentinel will be based off of the Eaves final refit. :D It will really set the ship apart from the traditional Sovereign, not to mention look completely Awesome!! LOL
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on February 23, 2011, 01:52:48 AM
No this version of the Sentinel will be based off of the Eaves final refit. :D It will really set the ship apart from the traditional Sovereign, not to mention look completely Awesome!! LOL

Ah, that would explain why Wiley hasn't built the pylons yet since they're slightly different in the final Eaves refit.
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: 086gf on February 25, 2011, 12:30:57 PM
This is awesome news!
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on February 26, 2011, 12:46:55 AM
This is simply fantastic!

Rock on brother  :yay:
Title: Re: My WIPs - Achilles/Proteus hybrid- now texturing- NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on February 27, 2011, 07:16:42 AM
Woot! I loved ST invasion, would the Titan have blue phasers like it did in the game?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 28, 2011, 11:08:03 PM
Quote
Woot! I loved ST invasion, would the Titan have blue phasers like it did in the game?
It is way to early to start guessing what weapons the Typhon will have. I'll have to play the game again to confirm each ship's weapons.

I've finished the Insurrection Enterprise-E mesh, and it is in the ballpark with DJ's, mine is 18.1k polys. I've also lowered the nacelles very slightly to compare with FC/INS schematics. Enjoy!  :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Side 3 on February 28, 2011, 11:19:58 PM
Words simply cannot accurately convey how awesome that is.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on February 28, 2011, 11:26:31 PM
Quote
Words simply cannot accurately convey how awesome that is.
I know, I surprised myself when building this.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on February 28, 2011, 11:40:59 PM
This is unprecedented, our 2 best modelers making my favorite ship.

Incredible work Wiley.

Cookie.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on March 01, 2011, 12:06:20 AM
 :yay: FC/INS version! THANK YOU!!!!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on March 01, 2011, 04:25:48 AM
Mega cookie inpact in 3..2..1
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: starship on March 01, 2011, 06:07:12 AM
Excellent Willey, as always! ;)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on March 01, 2011, 11:31:23 PM
Very nicely done. :thumbsup:

 Love the detail in the yacht and how the primary and secondary hulls connect to give it the separating look.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 02, 2011, 07:50:23 AM
I guess I can hang up my Sov pack then :P As yours looks better not textured than what I'm working on that IS textured LOL
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on March 02, 2011, 08:09:41 AM
I guess I can hang up my Sov pack then :P As yours looks better not textured than what I'm working on that IS textured LOL

Finish it!!! there are some people who can run the CG Sov nicely that wont' have the hardware to run either Wileys or DJs Sovs...so they will need a viable alternative...I wanna see what you come up with man..Finish it!!! LOL :yay:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 02, 2011, 08:52:03 AM
I said that in jest LOL Of course I'm gonna finish it...eventually, right now I like being lazy LOL
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: vonfrank on March 02, 2011, 01:12:40 PM
Looks good!

Will you make the textures accurate to the FC/INS Sovereign?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 02, 2011, 02:19:16 PM
Quote
Will you make the textures accurate to the FC/INS Sovereign?
More or less, with some creative license.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 02, 2011, 02:35:47 PM
NO!  You must make it EXACTLY like the FC/Insurrection Sov :dontcare: :P

J/P, I can't wait to see what you come up with :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on March 02, 2011, 08:43:19 PM
Wiley..are you gonna unify the mesh like DJ did with his Sovereign? so that it has a fast frame rate?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 02, 2011, 08:58:14 PM
Quote
Wiley..are you gonna unify the mesh like DJ did with his Sovereign? so that it has a fast frame rate?
Other than the nacelles, the phasers/torpedo launchers and yacht, the whole mesh is a single object (unified).
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on March 02, 2011, 10:17:33 PM
Cool...how many textures are we lookin at for this one? 4? or maybe 5?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 03, 2011, 12:32:53 PM
Quote
Cool...how many textures are we lookin at for this one? 4? or maybe 5?
It's too early to tell, but that is what I'm shooting for.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on March 04, 2011, 07:45:19 PM
Sorry wiley order of progression says u gotta do it in one since dj did it in 2 lol good luck ... Suppose u could do 1 4096x4096 lol just kidding dude would love to see a comparison next to dj's when ur done but dont suppose u'd be willing to do one next to the cg sov???
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on March 04, 2011, 07:57:40 PM
a single 4096x4096 is the same size as four 2048x2048.  I think Wiley and i map and texture in different ways, so what works for me may not work for him.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 05, 2011, 10:59:30 AM
Quote
Sorry wiley order of progression says u gotta do it in one since dj did it in 2 lol good luck
Sorry, I do not truely follow the "order of progression." DJ's earlier ships used multiple maps- I'm just trying to reduce the number, and make the maps much cleaner for modding use. Soon, maybe in a year or two, I can compare to DJ's current skill.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Joshmaul on March 05, 2011, 11:32:39 AM
Wiley and DJ both create excellent mods with their own unique flavors. Come on, guys - let's not make things acrimonious by trying to say who does theirs better, or who does theirs this way or that way, and therefore you should do it this way or that way, yada yada.

DJ makes beautiful mods. Wiley makes beautiful mods. What more do you want?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Maxloef on March 05, 2011, 11:48:09 AM
maybe in a year or two, I can compare to DJ's current skill.

IMHO u already are at his level, you just have your own style :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on March 05, 2011, 12:34:22 PM
When (anybody) makes textures, there are different ways of going about it.  One way is not necessarily better than another, it just depends.

For example, You could have 1 large texture map, or several smaller ones.  If you want animated maps, you're going to have several small textures just for that.  So there isn't really an order of progression.

Anyhow, looking forward to seeing the update.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 05, 2011, 01:11:57 PM
Quote
When (anybody) makes textures, there are different ways of going about it.  One way is not necessarily better than another, it just depends.

For example, You could have 1 large texture map, or several smaller ones.  If you want animated maps, you're going to have several small textures just for that.  So there isn't really an order of progression.
Well said. It is not about how one does the textures (kinda does, number of textures and size do take effect), but it is all about the final look and product.

Quote
Anyhow, looking forward to seeing the update.
Nice to know. :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on March 05, 2011, 01:54:23 PM
sorry guys didnt mean to offend, was just trying to have a laugh and though some others might find it funny too - sorry :(  :bow:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 05, 2011, 02:15:53 PM
I don't think it was you that offended Phoenix LOL I knew it was a joke from the beginning :) some people just take things seriously!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: 086gf on March 06, 2011, 12:45:55 AM
That is an awesome model WC.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on March 06, 2011, 01:53:54 AM
IMHO u already are at his level, you just have your own style :)

Totally agreed.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: battlestartriton on March 06, 2011, 11:51:11 AM
Nice  :D

Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 08, 2011, 01:53:43 PM
Quote
That is an awesome model WC.
And here's a slight texture update. It's still a WIP- many things are not yet textured, but the coloring is close to final. The colors are based from the physical studio model, and the speculars I will add later will make them look grayer. Enjoy! :)

EDIT- Forgot a row of windows between the escape pods. :funny I'll fix that.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: 007bashir on March 08, 2011, 02:01:02 PM
Hey comming along greatly.  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on March 08, 2011, 05:36:05 PM
Excellent Wiley!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on March 08, 2011, 05:36:30 PM
Very slick, Nice work on all so far. :thumbsup:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on March 08, 2011, 06:14:26 PM
Looks like a decent start to me.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Jb06 on March 08, 2011, 06:34:12 PM
Looks like a good start WC. Glad to see you noticed the small details to the escape pods ;)

Cookie

~Jb
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on March 08, 2011, 09:25:05 PM
That looks good.  That aztec is a pain, eh?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 08, 2011, 10:11:46 PM
That looks good.  That aztec is a pain, eh?

That my friend is the understatement of the year...
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 08, 2011, 10:26:13 PM
Quote
That looks good.  That aztec is a pain, eh?
Yep. But it's worth it.

Quote
Glad to see you noticed the small details to the escape pods
Illustrator helped a lot with the small details.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on March 08, 2011, 10:29:14 PM
You masked off that aztec for a physical model once, didn't you Wiley? This must be a walk in the park by comparison.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 08, 2011, 10:30:32 PM
Quote
You masked off that aztec for a physical model once, didn't you Wiley?
Yep. Both have about the same level of difficulty.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on March 08, 2011, 11:37:47 PM
Hey Wiley, I know you request no reference pics but I may have discovered something interesting and wanted to show these for discussion's sake, (not that I want to high jack your thread either).  In Insurrection there is a scene where the Enterprise fires two aft torpedoes at the incoming Son'a, even though aft launchers aren't physically modeled in until Nemesis.  However, I may have found the launcher on the Insurrection model anyways.

When Picard and Worf are leaving the Enterprise there is an object protruding just below the red stripe before the large set of windows.  You can see it has a definite Shadow and almost looks like it could be a launcher.  But I have never seen a reference pointing it out as such and it only appears to be a light in First Contact.  Perhaps it is just a light, but when I seen it in Insurrection a moment ago it made me do a double take.  It would certainly explain those two torpedoes in the film.

You can ignore this of course if you think it's irrelevant here.  I just thought I would share and see if anyone else noticed.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 09, 2011, 12:23:26 AM
Hey Wiley am I right in assuming you're also using the Nemesis Renders as a reference for the Aztecing?


Hey Wiley, I know you request no reference pics but I may have discovered something interesting and wanted to show these for discussion's sake, (not that I want to high jack your thread either).  In Insurrection there is a scene where the Enterprise fires two aft torpedoes at the incoming Son'a, even though aft launchers aren't physically modeled in until Nemesis.  However, I may have found the launcher on the Insurrection model anyways.

When Picard and Worf are leaving the Enterprise there is an object protruding just below the red stripe before the large set of windows.  You can see it has a definite Shadow and almost looks like it could be a launcher.  But I have never seen a reference pointing it out as such and it only appears to be a light in First Contact.  Perhaps it is just a light, but when I seen it in Insurrection a moment ago it made me do a double take.  It would certainly explain those two torpedoes in the film.

You can ignore this of course if you think it's irrelevant here.  I just thought I would share and see if anyone else noticed.

I actually Believe that would be a tractor beam emitter
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 09, 2011, 08:36:42 AM
Quote
Hey Wiley am I right in assuming you're also using the Nemesis Renders as a reference for the Aztecing?
Yep.

Quote
I actually Believe that would be a tractor beam emitter
Quote
However, I may have found the launcher on the Insurrection model anyways.
Actually, you are both wrong. It is a navigational light- check the images from First Contact. The tractor beam emitters are on the lower parts of the engineering hull- one very near the deflector and one on the aft-belly of the engineering hull. The aft torpedoes (according to FC/INS John Eaves sketches) are supposed to be just above the aft tractor emitter, but that is not featured on the studio model. The emitter itself seems to be the launcher. I'll follow the sketches.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 09, 2011, 09:27:36 AM
Yep.

I thought as much.  I didn't think there was that much Aztecing in the FC and Insurrection models LOL.  But the way you've done it makes it look like it would be like that :) I like it!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on March 09, 2011, 09:47:38 AM
Yep. Both have about the same level of difficulty.

At least this time you're not likely to find fragments of sticky tape stuck to the backs of your ears. :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on March 09, 2011, 02:20:59 PM
oh yeah, I was finding little bits of mask, and the backing from the stickerpaper I printed them on, everywhere for weeks after I did that with my Ent-D model.  Not to mention, I'm still finding bits of mask that I forgot to remove from the model itself.  I can imagine the E would be even worse with those tiny panels.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on March 13, 2011, 12:42:31 PM
I actually used some metallic oil pencils I got at an art supply place for the tiling on the plastic model of the E I had, looked great too.

 Don't have it anymore unfortunately , got destroyed in a fire with alot of my models and other trek collectibles.  :facepalm: made me sick.

Still got my signatures from Marina Sirtis And Jimmy Doohan from some the conventions I went to. Mr. Doohan was a great guy to meet.

Sorry I got off topic guys. I re minis in my aging years.  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 19, 2011, 02:19:54 PM
Sorry for the lack of updates, school has been bogging me down, but I have had an awesome week. :D

Gabriel Koerner has been emailing me about my BC version of his Constitution class. Gabe tells me that the geometry for his original model (the one in the calendar) has been lost due to a many hard drive crashes and had no backup to retrieve it. Due to the "spot on" accuracy with my BC mod, he is going to use it as reference for assisting in the construction of his new model.  :dance

Now to work on my portfolio.... :funny
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on March 19, 2011, 02:24:57 PM
Sorry for the lack of updates, school has been bogging me down, but I have had an awesome week. :D

Gabriel Koerner has been emailing me about my BC version of his Constitution class. Gabe tells me that the geometry for his original model (the one in the calendar) has been lost due to a many hard drive crashes and had no backup to retrieve it. Due to the "spot on" accuracy with my BC mod, he is going to use it as reference for assisting in the construction of his new model.  :dance

Now to work on my portfolio.... :funny

:eek  I'd say that that would deserve more kudos than anything we could give out!  That's awesome!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 19, 2011, 02:34:48 PM
Here's an update that I got done a little over a week ago.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on March 19, 2011, 04:43:00 PM
Besides a bit of smoothing around the Impulse engines, She is looking awesome. :thumbsup:

Quite a nice compliment from Gabriel Koerner to your work, congratulations on that. Quite a nice feather in your cap.

Good talent should never go unnoticed. You and many others here do some exceptional modeling. :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on March 20, 2011, 03:49:29 AM
Congrats Wiley, Gabe Kroener himself... very well done dude.

Sov looks great. 'Nuff said.  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on March 20, 2011, 03:58:50 AM
She's looking real good Wiley  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on March 21, 2011, 03:59:00 PM
Nice job man!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Centurus on March 21, 2011, 04:07:03 PM
WIN-GASM!!!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on March 21, 2011, 06:56:15 PM
a tad too brown isnt it?...
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 21, 2011, 07:01:09 PM
Quote
a tad too brown isnt it?...
I'm going off the exact FC studio model colors. The CGI model in Insurrection was in grays. Once I do the specular highlights, the ship should look grayer.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on March 23, 2011, 05:40:47 AM
I'm going off the exact FC studio model colors. The CGI model in Insurrection was in grays. Once I do the specular highlights, the ship should look grayer.

ah, okay then.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on March 28, 2011, 08:38:01 AM
Fantastic work wiley!

I haven't been reading this entire thread, so my apologies if i'm asking something thats already been covered.

This is the insurrection model right? So there are no deck 29's? and also no torpedo launcher behind the bridge? And that "raised kinda platform" at the shuttlebay?

grtz
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on March 28, 2011, 04:46:57 PM
Quote
This is the insurrection model right? So there are no deck 29's?
Yes and yes.

Quote
and also no torpedo launcher behind the bridge?
Not on the INS version. I also plan on doing the Nemesis version, Eave's Post-Nem version, and the USS Sentinel. The INS Enterprise-E and the Sentinel for being made for the ST: Invasion ship mod.

Quote
And that "raised kinda platform" at the shuttlebay?
Really small details like that are barely noticeable. I'll add a faint bevel to those areas of the texture.

**Keep in mind, that I'm still in school, and I'm taking my time with this, so I may not be updating as frequently.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on March 28, 2011, 06:52:49 PM
BLASPHEMY :P school schmool lol j/p take as much time as you need Wiley :). Some of us are patient :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on March 28, 2011, 07:54:26 PM
Eave's Post-Nem version

REJOICE! lol, I look forward to seeing this one.  Even if it takes a while it'll be worth the wait.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on March 29, 2011, 01:28:21 AM
NO!  I can't wait!  I can't...*realizes how many other games I have to play* ummm...never mind. lol
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on March 31, 2011, 01:39:12 PM
NO!  I can't wait!  I can't...*realizes how many other games I have to play* ummm...never mind. lol

lol my thoughts exactly. DANTES INFERNO HERE WE GO! lol
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 28, 2011, 11:40:35 AM
Well, it has been about a month since my last update, and school is finally winding down. I've been working on the Enterprise-E off and on for the last few weeks, and it is looking awesome. I have bits of the engineering hull left to texture, along with the pylons/nacelles, and the captain's yacht area. This is my most detailed BC ship. Enjoy!  :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Morgan on April 28, 2011, 11:59:30 AM
Looks phenomenal Wiley!  *cookied*
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: 086gf on April 28, 2011, 02:06:08 PM
Nothing short of awesome right there!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Vedic on April 28, 2011, 02:27:55 PM
That is simply ASHUM!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on April 28, 2011, 02:38:26 PM
WOW this is AWSOME, and im just going to say that since this is from insurrection, maybe we should have a new captains yacht to go with her?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 28, 2011, 03:03:05 PM
Quote
WOW this is AWSOME, and im just going to say that since this is from insurrection, maybe we should have a new captains yacht to go with her?
The yacht is modeled separately and it will separate. It is untextured at the moment- but yes, a whole new captain's yacht.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Morgan on April 28, 2011, 04:19:36 PM
Now that sounds cool.  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on April 28, 2011, 10:23:34 PM
The yacht is modeled separately and it will separate. It is untextured at the moment- but yes, a whole new captain's yacht.


:eek

*picks jaw up off the floor and gives Wiley a cookie*
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on April 28, 2011, 11:38:14 PM
Outstanding work Wiley!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 29, 2011, 12:49:47 PM
The yacht opening is textured.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on April 29, 2011, 01:50:03 PM
DAMN!!!!  Cookie for you Wiley!  That's amazing work!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on April 29, 2011, 02:10:31 PM
The yacht opening is textured.

Wiley, I hate you :P (ok not really)...I hate how you make it seem soooo easy ;)

Cookie bud!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 29, 2011, 02:12:04 PM
Quote
Wiley, I hate you cheeky...I hate how you make it seem soooo easy
This summer, I WILL do a livestream tutorial on mapping and texturing. It seemed difficult to do at first, but practice makes perfect less mistakes. :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Tally on April 29, 2011, 02:34:42 PM
looking good...have a cookie
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on April 29, 2011, 02:51:32 PM
Cookie given to you from me as well!!! Keep it up!!!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Vortex on April 29, 2011, 02:58:58 PM
Awesome Wiley!!

But is it just me or does it look like that tube for the quantums now goes back into empty space? xD
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Tally on April 29, 2011, 03:18:43 PM
they load like a gun magazine..but from above like a Bren GPMG  :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 29, 2011, 03:22:38 PM
Quote
they load like a gun magazine..but from above like a Bren GPMG
Nice idea! The area for the torpedoes is very tight. Don't blame me, I didn't design it. :funny
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on April 29, 2011, 03:44:06 PM
Nice idea! The area for the torpedoes is very tight. Don't blame me, I didn't design it. :funny

KILL JOHN EAVES!!! *runs with a pitchfork* :P

This summer, I WILL do a livestream tutorial on mapping and texturing. It seemed difficult to do at first, but practice makes perfect less mistakes. :)

I figured you would do that ;) LOL Can't wait
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on April 29, 2011, 07:44:31 PM
The yacht is modeled separately and it will separate. It is untextured at the moment- but yes, a whole new captain's yacht.
YES!!!  :yay: :yay: :bow: and that cutouts where it will be looks awsome, one question, are you going to script it so when you launch the yacht it actually detaches from the hull and folds out like in the film and this is in a cutscene? cuz that would be really awsome.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 29, 2011, 11:04:03 PM
Quote
are you going to script it so when you launch the yacht it actually detaches from the hull and folds out like in the film and this is in a cutscene? cuz that would be really awsome.
I have never scripted anything like that before. The yacht has a lot of moving parts- the pylons fold down, and the nacelles turn as they go down. That would be a lot of parts to move and possibly more ways for it to not work.

I could do a youtube animation of the scene.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on April 30, 2011, 01:49:08 AM
Hmmm...possibly an MVAM and FTech combined....(Is it POSSIBLE though?)

can't wait to see the results of your experiement :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on April 30, 2011, 02:01:06 AM
Nice idea! The area for the torpedoes is very tight. Don't blame me, I didn't design it. :funny

Design wise, I think it was one of those situations that Eaves thought it would not be seen launching, like on the Galaxy, then Insurrection happened, :D

Man, you should have a jar of cookies for your efforts. Now that is what I call detail.

Awesome. :thumbsup:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on April 30, 2011, 04:39:38 AM
She's awesome ! there are even service hatches on the outer hull :) cookie !
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ChiefBrex on April 30, 2011, 10:05:58 AM
Cookied you Wiley. Love how the Yacht's docking area textures don't look like textures much at all, but more like modeled in detail. Awesomeness.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on April 30, 2011, 09:10:38 PM
I just got the pylons textured. There's some minor aft-stripe texturing to do, and I need to fix a few minor pylon mesh/mapping errors. I also included the aft torpedoes as seen in Eave's sketches.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Tally on April 30, 2011, 11:02:09 PM
looking marvelous WC  :D  would love to test her out when shes ready  :hide
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Maxloef on May 01, 2011, 05:37:30 AM
Just asking i dont know if its been asked, will it have the concept saucer seperation?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 01, 2011, 09:08:08 AM
Quote
will it have the concept saucer separation?
No.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ChiefBrex on May 01, 2011, 09:27:59 AM
WC, the detail on her is amazing. I love the underside the secondary hull. Absolutely amazing.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 01, 2011, 12:46:23 PM
Gorgeous! Really stunning stuff!

You've probably seen the incredible Enterprise-E with interior being built over at Scifi-Meshes.com (http://www.scifi-meshes.com/forums/showthread.php?310-Ncc-1701-e/page78) (Amazing video here (http://www.youtube.com/watch?v=Psiz-LYNO70&feature=related))

He has a yacht docking area much like yours, well done again.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 01, 2011, 02:21:31 PM
Much?  Other than the missing docking clamps...I'd say it's almost exactly like it texture wise...I think he got his ideas from him!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 01, 2011, 03:25:05 PM
There's a slight lip with a ladder under the hatch into the saucer in the CGI version which Wiley doesn't seem to have (could be the angle), makes the hatch make more sense with the shape of the hull (the scoop) behind it.

Otherwise, yeah, it's a dead ringer.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 01, 2011, 03:33:15 PM
just found a video (http://www.youtube.com/watch?v=txvygvZgCWo&feature=related (http://www.youtube.com/watch?v=txvygvZgCWo&feature=related)) which could be used to make a bridge set for the yacht, and ive been doing some looking around and ive learnt from the film just exactaly how the whole yacht detachement scene works.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 01, 2011, 04:42:05 PM
There's a slight lip with a ladder under the hatch into the saucer in the CGI version which Wiley doesn't seem to have (could be the angle), makes the hatch make more sense with the shape of the hull (the scoop) behind it.

Otherwise, yeah, it's a dead ringer.

I actually hadn't noticed that until you pointed it out  :doh:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 01, 2011, 04:52:13 PM
Guys, this is a very small and tiny area of the ship, and we are nitpicking it. I'm not going to change it.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ChiefBrex on May 01, 2011, 05:03:57 PM
Guys, this is a very small and tiny area of the ship, and we are nitpicking it. I'm not going to change it.

AMEN!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Lurok91 on May 01, 2011, 07:58:21 PM
AMEN!
:funny
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 01, 2011, 11:23:58 PM
Guys, this is a very small and tiny area of the ship, and we are nitpicking it. I'm not going to change it.

I wasn't really suggesting you should, just discussing it. I suppose that was slightly off topic, sorry.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: andyp on May 02, 2011, 03:01:06 AM
just found a video (http://www.youtube.com/watch?v=txvygvZgCWo&feature=related (http://www.youtube.com/watch?v=txvygvZgCWo&feature=related)) which could be used to make a bridge set for the yacht, and ive been doing some looking around and ive learnt from the film just exactaly how the whole yacht detachement scene works.

i was the one who asked him to post this, i may do it as my next bridge project, should this one work out well.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 04, 2011, 06:12:18 PM
The Enterprise-E is nearing completion. I have the yacht left to texture, then lighting and speculars are next.  :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on May 04, 2011, 06:31:11 PM
Looks real nice Wiley.

Great job... and thanks!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 04, 2011, 07:30:11 PM
Looks good Wiley!! How many texture maps are we lookin at for this badboy?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 04, 2011, 07:35:35 PM
Quote
Looks good Wiley!! How many texture maps are we lookin at for this badboy?
4 2048px textures (not including speculars), 1 1024px texture for the captain's yacht. This is considerably less than my other ships. The polycount is around 18.7 tris.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 04, 2011, 07:51:46 PM
Looks great there Wiley!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on May 04, 2011, 10:01:24 PM
Awesome job.  Looking forward to her launch. :drink2:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 05, 2011, 02:56:51 AM
fabulous!
forgive me if the question has been asked before (even if by me, my memory sucks lol)
but any chance to do a USS Sovereign registry as well?
if for nothing else, would be good for SP...
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 05, 2011, 02:14:41 PM
AANDD!! Blanks of course so we can make our own registries and variants...
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on May 05, 2011, 03:17:03 PM
I love it !

you've captured all the colors on the hull so perfectly, those aztecs are so subtle, cookie for another fantastic ship :)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 05, 2011, 05:00:05 PM
Quote
but any chance to do a USS Sovereign registry as well?
Quote
AANDD!! Blanks of course so we can make our own registries and variants...
The ship is not mapped for ID-swapping, unless you want additional textures. It would take me a little longer. As I recall, some of DJ's ships do not have this function. Plus, do we honestly need 10+ Sovereign ships, when we only play with a few?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on May 05, 2011, 05:42:53 PM
The ship is not mapped for ID-swapping, unless you want additional textures. It would take me a little longer. As I recall, some of DJ's ships do not have this function. Plus, do we honestly need 10+ Sovereign ships, when we only play with a few?
Funny but after Connie refit v.2 pack I realised there's no point to make 20+ ships while they differ only in registries while each reg map is 4 up to even 12 mb... besides from what I can tell, they are used in complex-eye-candy-pictures anyway :P

I'll be satisfied with old good E-E, thank you  :)

Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 05, 2011, 05:50:13 PM
Funny but after Connie refit v.2 pack I realised there's no point to make 20+ ships while they differ only in registries while each reg map is 4 up to even 12 mb... besides from what I can tell, they are used in complex-eye-candy-pictures anyway :P

I'll be satisfied with old good E-E, thank you  :)



Eh I'm liable to edit the mesh and make a registry map for myself *shrugs* Do what you feel is best Wiley, I won't complain and I WILL download :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: IRML on May 05, 2011, 09:17:05 PM
sorry to hijack the thread, but I just want to give you some friendly advice

I've been building my own enterprise-e for some time, and I couldn't help notice the similarities here:   yours (http://bc-central.net/forums/index.php?action=dlattach;topic=4380.0;attach=55596;image)   mine (http://www.scifi-meshes.com/forums/attachment.php?attachmentid=86991&d=1292540358)

I know we're making the same thing so it's obviously going to look similar, but I've had to make my own changes from the movies and concept art to flesh out that area and make it fit, and I see them all duplicated here, albeit in game resolution, but it's still obvious enough to me

I wanted to remind you I am just a fan modeler, my model is in no way official, so you should not really be using it for reference, think of this sort of thing as like copying with analogue tapes - if you make copies from the source you get the best quality, but if you keep copying from other copies then you get lower quality results - in modeling terms I'm saying you get inaccuracies if you use another fan model as your reference, as a modeler you should take the time to look at the concept art and make your own judgements about how this area should fit, it feels wrong to be seeing my own choices (and the flaws that go with them) showing up in other peoples work
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on May 05, 2011, 09:40:00 PM
I'm pretty sure that's a coincidence, great minds think alike.  Wiley isn't exactly the kind of person to rip off someone's work
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 05, 2011, 10:03:38 PM
Quote
I wanted to remind you I am just a fan modeler, my model is in no way official, so you should not really be using it for reference, think of this sort of thing as like copying with analogue tapes - if you make copies from the source you get the best quality, but if you keep copying from other copies then you get lower quality results - in modeling terms I'm saying you get inaccuracies if you use another fan model as your reference, as a modeler you should take the time to look at the concept art and make your own judgements about how this area should fit, it feels wrong to be seeing my own choices (and the flaws that go with them) showing up in other peoples work
I didn't mean to disrespect or "ripoff" your work. Your version seemed the most complete of that area. I did use your picture as inspiration, but I agree with your comment. I will make the appropriate changes to my textures to differentiate from yours. After looking at mine again, I could definitely change it- no hassle.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: IRML on May 05, 2011, 10:16:48 PM
I didn't mean to disrespect or "ripoff" your work.

those were the words of the guy above, who must have misunderstood my post, I wasn't accusing you of that

I know it's only a tiny bit on your model but I say the same thing to everyone when this has happened before, some people tell me I should shut up and be flattered when this happens, but I prefer to give the advice than be flattered
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 05, 2011, 10:20:53 PM
Quote
some people tell me I should shut up and be flattered when this happens, but I prefer to give the advice than be flattered
Criticism creates a better result in the end. :) I'll make the changes.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 05, 2011, 11:10:43 PM
 :yeahthat:

I've noticed every modder/modeler has accepted constructive criticism in the past.

Why not have our cakes and eat it too?  Be flattered and offer advice at the same time? :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 05, 2011, 11:52:38 PM
I've made some subtle changes to the yacht opening.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 06, 2011, 03:38:46 AM
top-of-the-notch modding here as usual  :thumbsup:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 08, 2011, 10:33:15 AM
Looking pretty good there Wiley.

As a side note, in reference to your Invasion pack, Trek Core just added some new wallpapers and concept art for Star Trek Invasion that might be helpful in constructing the Valkyries, the Typhon, and the other random fighters that you blow up in that game.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on May 08, 2011, 10:54:06 AM
*eyegasm'
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 08, 2011, 04:10:55 PM
As great as this is, I'm curious as to whether there is an explanation for how that torp launcher functions?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Dalek on May 08, 2011, 04:21:11 PM
Maybe the torps are kept in a vertical fashion rather than horizontally, like a magazine.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 08, 2011, 04:48:20 PM
Maybe the torps are kept in a vertical fashion rather than horizontally, like a magazine.

That makes more sense than the idea I had that they were replicated or transported inside the launch tube itself.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 08, 2011, 05:34:19 PM
Quote
As a side note, in reference to your Invasion pack, Trek Core just added some new wallpapers and concept art for Star Trek Invasion that might be helpful in constructing the Valkyries, the Typhon, and the other random fighters that you blow up in that game.
Thanks, but I already had those images before Trekcore posted them.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 08, 2011, 07:13:28 PM
Maybe the torps are kept in a vertical fashion rather than horizontally, like a magazine.

Well, that's a good idea, but all the technical specs of launchers I have ever seen made them look much longer than what room there is in the image.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Jb06 on May 08, 2011, 07:19:15 PM
Well, that's a good idea, but all the technical specs of launchers I have ever seen made them look much longer than what room there is in the image.

Does it actually matter? It's a game... WC has made a new captains yacht, which no-one has attempted in years!

It's so hard to satisfy anyone these days.

Excellent work on the Sovvy WC, this should retire my Nemesis Sovereign retexture :P

Cookie

~Jb
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 08, 2011, 07:36:33 PM
I think you missed my point.  My issue isn't with Wiley's work, which is phenomenal.  My issue is with the design of the ship itself.  Seems an oversight to have kept both those items in the same spot.  No need to get snooty . . . ;)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Jb06 on May 08, 2011, 07:40:06 PM
I apologise then ;)

But it isn't the place to argue on the schematics of the sovereign class :P That's what the trek forums for :P

~Jb
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 08, 2011, 07:40:55 PM
Thanks, but I already had those images before Trekcore posted them.

I had a feeling, but at least I didn't post tons of images. :p  Kinda disappointed that there's nothing on the final variant of the Valkyrie.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 08, 2011, 10:38:34 PM
The yacht is done. Now for lights and specs.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on May 08, 2011, 10:47:03 PM
I think you missed my point.  My issue isn't with Wiley's work, which is phenomenal.  My issue is with the design of the ship itself.  Seems an oversight to have kept both those items in the same spot.  No need to get snooty . . . ;)

well, I don't want to add to this argument, but IIRC, it is explained in the DS9 Technical Manual that launchers don't need to be really big anymore.  Hence the more compact design.  Problem solved, now lets get back to oogling Wileys model.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: baz1701 on May 09, 2011, 03:41:47 AM
Looking good as usual. I was wondering is it possible to have the yacht's nacelles off when docked and on when undocked.

I know the mesh has to be the same for MVAM to work but does the textures?

Anyway just wondering aloud.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 09, 2011, 08:41:26 AM
isnt that a simple texture swap using around 4 or 5 textures to show the nacells powering up/down?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on May 09, 2011, 12:42:42 PM
why 4 or 5 while you can do it with 1 ;)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 09, 2011, 12:50:51 PM
why 4 or 5 while you can do it with 1 ;)
???? how?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on May 09, 2011, 04:48:09 PM
???? how?
I think you just do a phaseing transition?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 09, 2011, 06:22:15 PM
I think it'd be a simple change to the texture.  Since MVAM loads another model, it shouldn't be too difficult, I think.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: 086gf on May 09, 2011, 07:01:42 PM
Love the little details on the yacht.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on May 09, 2011, 07:59:27 PM
???? how?

SDT is your friend ;) simple map swap when rejoining yacht with ship so the nacelles appears powered down, simple, effective and takes much less space... besides, bussard animations are looped, dunno if animated map would do the job here, I'm no expert tho :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 09, 2011, 09:22:40 PM
Quote
SDT is your friend  ;) simple map swap when rejoining yacht with ship so the nacelles appears powered down, simple, effective and takes much less space... besides, bussard animations are looped, dunno if animated map would do the job here, I'm no expert tho
The simple map swap sounds easy to do. I've started on the alpha channel and the upper saucer's specular highlights. I'm beginning to like it.  :D
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 09, 2011, 09:35:00 PM
Sweet Jesus!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 09, 2011, 09:36:21 PM
Sweet Jesus!

Relax, Doctor.  I'm sure they're just here to give us a sendoff!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on May 09, 2011, 09:39:01 PM
Relax, Doctor.  I'm sure they're just here to give us a sendoff!

Cookie to you Locke! lmao
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 09, 2011, 09:52:25 PM
Holy crap Wiley you don't just deserve a cookie, you deserve an entire bakery!  Both the Enterprise and the Cousteau look beautifully done.  The Sovereign Class is my favorite design ever and it's nice she has been well taken care of as of late, not only here but even John Eaves has been doing more Sovereign related work.  He just recently designed the main shuttlebay for the Post-Nemesis Enterprise-E for a new Ships of the Line calender so heres hoping he will do more.  I would LOVE to see the Post-Nem Sovereign Refit made for BC someday as well.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on May 09, 2011, 10:33:49 PM
WOW! Looks as if it were from the movie!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: deadthunder2_0 on May 09, 2011, 10:36:54 PM
If the torp tube was on top, I would have thought it was from the first scene with the E-E in Nemesis.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Centurus on May 09, 2011, 11:13:16 PM
I just ejected my warp core!!  Awesome Ent-E.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: moed on May 10, 2011, 02:26:55 AM
Real nice!

Cookie number 700.

Well done.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: andyp on May 10, 2011, 02:35:57 AM
so i hope it isnt to late for me to make some modeling critiques... While your model looks amazing some sections look overly round. specifically from the last picture you posted, the impulse engines and the upper decks, the engines have more of a flat and cornered look and the decks smooth way too much in to the roofs for lack of a better term.

but like i said looks amazing.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 10, 2011, 02:47:09 AM
And a cookie to Bren as well, for the great straight-man line!

On the model: what Andy posted seems a bit true, now that I look at it.  It isn't imperative, but it does seem that the first three decks are too rounded, and the impulse engine edges are too smooth.  Changing the smoothing groups would work wonders here.  Don't get me wrong: this is by far the best Sovereign mesh I have ever seen!  Don't let anyone ever tell you less!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 10, 2011, 05:58:24 AM
 :yay: Locke, great teamwork. [cookies away!]

But I don't wanna be a statue!

Anyway, I can see some of what you guys are talking about - the rectanguloid frames areound the impulse engines, and the roof of deck 7/8, right?

I'll concur with Locke here, I think it's just a smoothing group tweak - shouldn't necessitate any remodelling and the dreaded remapping.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 10, 2011, 08:31:32 AM
I see what you mean with the impulse engines- I'll fix it.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Vedic on May 10, 2011, 10:24:27 AM
Holy Jamaican Jaffa Cakes!

This is amazingly  awesome.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bones on May 10, 2011, 12:01:03 PM
wow ... just wow :bow: cookie !
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Tally on May 10, 2011, 01:26:59 PM
gonna be spoiled when this and other Sovvies in the works come out  :hithead: already stuck between Bones's, JLs's and a hard place...lol  :thumbsup: :thumbsup:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 10, 2011, 04:04:47 PM
gonna be spoiled when this and other Sovvies in the works come out  :hithead: already stuck between Bones's, JLs's and a hard place...lol  :thumbsup: :thumbsup:

use mine :D... sovereign revamped on bcfiles :D:D

anyway. I wonder how it will play. the sovy is pretty hard to balance. mostly too powerful.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 10, 2011, 04:13:16 PM
you could use the values i did for DJ's Ent-E, seeing as he did use em, i did manage to balance it quite well, could be worth looking into.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on May 10, 2011, 05:43:18 PM
I honestly can't believe that is a ship for BC.

Amazing work Wiley!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bigkap on May 10, 2011, 11:08:46 PM
Your work is always :bow: WC! Glad to see you're still at it  :thumbsup:
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 10, 2011, 11:11:22 PM
Quote
you could use the values i did for DJ's Ent-E, seeing as he did use em, i did manage to balance it quite well, could be worth looking into.
Probably. Making the hardpoint is the only thing I may need assistance on (too early at this time to tell).

Quote
Your work is always  :bow: WC! Glad to see you're still at it  :thumbsup:
Never give up! Never surrender!  :) I plan on posting additional updates tomorrow.

Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 10, 2011, 11:19:40 PM
Never give up! Never surrender!  :) I plan on posting additional updates tomorrow.

Is that a hint as to what you're picking up next? :p j/k Sovvie looks great.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 10, 2011, 11:22:04 PM
Quote
Is that a hint as to what you're picking up next?
Who knows, you might see it later this summer. Maybe, maybe not.  :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 10, 2011, 11:32:28 PM
Who knows, you might see it later this summer. Maybe, maybe not.  :P

You do realize by saying that you WILL be making that...if not you'll have a LOT of GQ people after you with pitchforks and shovels :P
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 10, 2011, 11:40:52 PM
Quote
You do realize by saying that you WILL be making that...if not you'll have a LOT of GQ people after you with pitchforks and shovels
And to ease any worries (if they are worrying) I have most/if not all references for GQ ships (both blu-ray pics and accurate schematics).

Now, onward to finishing the FC/INS Enterprise-E.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 11, 2011, 12:47:28 AM
And to ease any worries (if they are worrying) I have most/if not all references for GQ ships (both blu-ray pics and accurate schematics).

Now, onward to finishing the FC/INS Enterprise-E.

Aye!  :) Can't wait to see more!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 11, 2011, 07:13:01 PM
I believe I am now finished with texturing the FC/INS Enterprise-E. All of the textures (at 2048px resolution) add up to 100 MB. I now have to scale the ship down for BC scaling and export it for game use. Enjoy!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Tally on May 11, 2011, 07:19:06 PM
lol...looking sweet
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Anew9 on May 11, 2011, 07:23:20 PM
............. that has to be the best looking sovereign model I've ever seen for BC. Amazing work WC!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Vedic on May 11, 2011, 08:08:13 PM
Holy.......

Are you by an chance an Part time God?
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 11, 2011, 08:38:52 PM
She looks fan-freaking-tastic!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Bren on May 11, 2011, 09:56:02 PM
To quote the good Doctor again:
"Oh WOW!"

That has to be the most movie-evocative model/texturing/lighting I've ever seen. The second pic looks like a publicity still from 1996! (though without the bright blue deflector :P)

(there seems to be some mip-mapping going on in your renders from the aft viewpoint - spoils the warp field grills a little - just FYI)
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 11, 2011, 10:16:57 PM
Beautifully done.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on May 11, 2011, 10:18:31 PM
My graphics card told me to shove it after looking at that Wiley!  GREAT Job!!!  :yay:  Cookie for you!
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 11, 2011, 10:48:04 PM
The FC Enterprise is now ingame, and it looks awesome! Enjoy!  :dance
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on May 11, 2011, 10:51:25 PM
Another cookie...and I just found my new wallpaper!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on May 11, 2011, 11:34:05 PM
This is truly amazing, Wylie!  One of my all-time favorite texturing jobs is DJ's Century class, but I think this just jumped into the number spot.  I'm really interested to see what you can do with the post-Nemesis refit.  

Any chance you're planning to release with it with blank registry maps? 
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Captain_D on May 11, 2011, 11:35:50 PM
Another cookie...and I just found my new wallpaper!

Agreed.
 :yay: Awesome work.  :thumbsup:
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 11, 2011, 11:43:16 PM
Quote
I'm really interested to see what you can do with the post-Nemesis refit. 
I'm thinking colored specular maps.

Quote
Any chance you're planning to release with it with blank registry maps? 
Currently, the ship is not using the ID map-swapping feature. It could be a separate download (too early to make a decision).
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on May 11, 2011, 11:50:48 PM
This is truly awesome stuff.  Just one thing that I found odd with it is that the photon torp launchers are lit red and the quantum launchers are lit blue.  Were they ever lit during the movie?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 12, 2011, 12:20:59 AM
This is truly awesome stuff.  Just one thing that I found odd with it is that the photon torp launchers are lit red and the quantum launchers are lit blue.  Were they ever lit during the movie?

No, but let's allow him a bit of creative license. :angel
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 12, 2011, 12:57:02 AM
Awesome is an understatement.  There is no word in any Human language which accurately describes what we are seeing here today.  I try not to use the word "Epic" too often as it is greatly overused on the Interwebs but... HOLY CRAP THIS THING IS EPIC!!!

If there are serious plans for a Post-Nemesis version I swear I might just die. 
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 12, 2011, 01:30:27 AM
This is absolutely amazing? What was the final poly count on this bad boy again??? I have an FC version of the CGSov..but this puts that to shame..Looks like ive found my new Sovereign class!!!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on May 12, 2011, 02:36:01 AM
No, but let's allow him a bit of creative license. :angel

Never said that he was wrong in doing it.  Just that it caught my attention and didn't know if it was like that in the movies.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 12, 2011, 08:07:08 AM
friend. thats ACE. give it to me, NOW! :D
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 12, 2011, 08:15:22 AM
Quote
What was the final poly count on this bad boy again???
The poly count is 18.8k tris. The mesh takes damage VERY well. I just need to tweak the phasers on the hardpoint- I'm using the Hawkeye Sovereign HP.

Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 12, 2011, 09:32:32 AM
Now if only Filefront would cooperate so people can see how awesome this is... :banghead:
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 12, 2011, 12:43:41 PM
Fantastic Wiley!!!! Can't waaaiiitt!!!!!!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Bones on May 12, 2011, 02:07:11 PM
Words cannot describe what we are seeing here...

have another cookie !
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 12, 2011, 02:30:30 PM
Words cannot describe what we are seeing here...

QFT cannot wait to try this out, as soon as i rebuild my install thanks to my pc dieing and needing a reset...
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: 086gf on May 12, 2011, 02:50:33 PM
*is speachless*

Never said that he was wrong in doing it.  Just that it caught my attention and didn't know if it was like that in the movies.

Nope never was in any of the three.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 12, 2011, 03:23:15 PM
I could easily change the launcher colors so they are not lit, if it is that noticable.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Lord Tribble on May 12, 2011, 03:41:19 PM
she's a beaut!  :thumbsup:

regarding the launchers, they don't seem to be lit in any screen caps I can find so I'd personally go with unlit.

Potentially stupid question: your FC model and INS model are one and the same right?

Also, are you doing a Nemesis version?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 12, 2011, 04:30:33 PM
Quote
regarding the launchers, they don't seem to be lit in any screen caps I can find so I'd personally go with unlit.
No problem.

Quote
Potentially stupid question: your FC model and INS model are one and the same right?
Yep.

Quote
Also, are you doing a Nemesis version?
Yes, because Meteorafallen wants the USS Sentinel to be a tweaked Post-Nemesis variant, and the Nemesis version would be easy to do.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 12, 2011, 04:55:16 PM
i have s hort solution to BCfiles being an ass, you could upload it to something like mediafire(which is free) and put a download link in the downloads section, and then when BCFiles is back to normal, change it to downloading from BCFiles....
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 12, 2011, 05:34:12 PM
Another question? Are you going to release the FC/INS along with the NEM/Sentinel Sov in one pack? or release the FC/INS as one pack and then the Sentinel/NEM as a separate pack? Also even though the ship isn't rigged for the skinning and damaging tool..Id like to have a blank just for a run of the mill production Sov.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: moed on May 12, 2011, 06:04:25 PM
Beautiful.

Great work!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 12, 2011, 06:11:41 PM
Another question? Are you going to release the FC/INS along with the NEM/Sentinel Sov in one pack? or release the FC/INS as one pack and then the Sentinel/NEM as a separate pack? Also even though the ship isn't rigged for the skinning and damaging tool..Id like to have a blank just for a run of the mill production Sov.

Judging by his WIP list on Page 1, I'd say that they're going to be separate, with the NEM/Sentinel headlining the Star Trek Invasion pack.  I might be wrong, but that's what I'd assume.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on May 12, 2011, 06:25:24 PM
Wylie, could you give a quick explanation of how you get the window textures to have such realistic depth (with an apparent interior)?  Or would that be better as a live tutorial?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on May 12, 2011, 08:00:18 PM
Well the Sentinel will be exclusive to the Invasion Pack, but I'm sure that Wiley will want to release a Nemesis version of the Sovereign oh his own.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 12, 2011, 08:06:02 PM
Quote
release the FC/INS as one pack and then the Sentinel/NEM as a separate pack?
Good idea- keep the ships only for ST Invasion Pack in one pack. Many people probably just want to play with the Enterprise and not the other ships. I'll make the changes to my WIP list. CptBenSisko assumed correct. Both or all 3 Enterprise-E variants could be in a single pack.

Quote
Wylie, could you give a quick explanation of how you get the window textures to have such realistic depth (with an apparent interior)?  Or would that be better as a live tutorial?
No tutorial for the windows. Just have all of the lit windows in a single layer- use the layer properties/palette and add a color overlay (the bluish tint). Then add a pattern overlay (and use multiply, overlay, etc, so the color shows through) and change the scale to that most of the windows look uniquely detailed.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on May 12, 2011, 11:23:25 PM
Thanks!  That's pretty similar to how I created the windows for my Vesta pack, but I just didn't get the same realistic quality you achieved here.  I'll play around with it and see what I can do on the Prometheus textures.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 12, 2011, 11:38:43 PM
Quote
I'll play around with it and see what I can do...
That's how I learn.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Anew9 on May 13, 2011, 11:39:51 AM
I'm a little confused... will WC be releasing 4 ships in one pack or just the INS model? I don't really care either way as I probably will use the FC/INS model anyways...
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 13, 2011, 12:00:18 PM
Quote
I'm a little confused... will WC be releasing 4 ships in one pack or just the INS model? I don't really care either way as I probably will use the FC/INS model anyways...
Depending on the final texture sizes for the ships, I could release each ship individually instead of together. It would reduce download size.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 13, 2011, 01:54:31 PM
I'm gonna guess that the Sentinel is exclusive to the Invasion pack, so that leaves three Enterprise-E variants...either pack or individually, I'm gonna get them all! :thumbsup:

Too bad DJ didn't get his released...the two style Sovvies together would make for epic screenies.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: moed on May 13, 2011, 02:47:50 PM
Speaking of DJ... I hope he comes back and does release his Sovvy. Both of these are fantastic and would obviously be awesome additions to BC.

Hope DJ's doing well.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on May 13, 2011, 03:03:39 PM
What will the USS Sentinal feature exactly?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 13, 2011, 03:28:03 PM
Quote
What will the USS Sentinel feature exactly?
The ship will be a Post-Nemesis variant featuring darker hull coloring similar to ST: Invasion, extra set of saucer impulse engines and altered nacelles (they won't be big like the original game). Meteorafallen's website has the same information and pics of the original ship used in the game.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: flarespire on May 13, 2011, 05:11:57 PM
wiley if you have done this yet could we see some shots of the captains yacht ingame? im just curious on how it will look.... :idk:

also, will you be doing black no registry textures?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: FarShot on May 13, 2011, 06:23:13 PM
It looks great.  ;) I hope it's not too late for nitpicks, though.  I think the smoothing groups on the secondary hull/saucer interface, just aft of the impulse engines, are a bit wonky.
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Jason Archer on May 14, 2011, 12:19:39 PM
To quote the good Doctor again:
"Oh WOW!"

(there seems to be some mip-mapping going on in your renders from the aft viewpoint - spoils the warp field grills a little - just FYI)

My thought was more of the line of

"Sweet Jesus!"  :P

Excellent Work as usual
 
Title: Re: My WIPs - Insurrection Enterprise-E- NO REFERENCE PICS PLEASE :)
Post by: Locke on May 14, 2011, 03:01:42 PM
My thought was more of the line of

"Sweet Jesus!"  :P

Excellent Work as usual
 

Check back a couple of pages; we already did that one . . . ;)
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 14, 2011, 03:18:21 PM
I'm currently making the Nemesis version, and I am taking my time with it to ensure all of the coloring matches the movie.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 14, 2011, 03:28:51 PM
I'm currently making the Nemesis version, and I am taking my time with it to ensure all of the coloring matches the movie.

Fan-Freaking-tastic!!! Can't wait to see it!!!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 14, 2011, 11:49:47 PM
Quote
Fan-Freaking-tastic!!! Can't wait to see it!!!
I think I am now happy with my color choices for the Nemesis version.  :D
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 15, 2011, 01:39:23 AM
And youve already added the arches around the saucer/secondary hull connection?? Looks amazing Wiley..keep it going!!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Centurus on May 15, 2011, 02:21:01 AM
Incredible.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Tally on May 15, 2011, 07:59:02 AM
cant wait to play with these  :thumbsup:
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on May 15, 2011, 09:28:01 AM
(http://elementalism.org/lj/2008/03/full-of-stars.jpg)
My god, its full of win
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Lord Tribble on May 15, 2011, 12:14:55 PM
glad you're not going too dark grey with the nemesis version, I've always preferred the lighter colouring :thumbsup:
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on May 15, 2011, 12:26:50 PM
 Wow!  The color scheme looks phenomenal.  I did see the raised arches extending from the main shuttle bay area, so does that mean you adjusted the position and angled of the pylons, as well?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 15, 2011, 05:03:48 PM
Quote
Wow!  The color scheme looks phenomenal.  I did see the raised arches extending from the main shuttle bay area, so does that mean you adjusted the position and angled of the pylons, as well?
Yes. The pylons are higher and so are the nacelles.

Quote
glad you're not going too dark grey with the nemesis version, I've always preferred the lighter colouring
I'm happy you approve.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Anew9 on May 15, 2011, 05:20:42 PM
Hey Wiley, which variant of your model do you like best?
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 15, 2011, 06:01:04 PM
Quote
Hey Wiley, which variant of your model do you like best?
I can't give you an answer, because I am not done with the variants.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 15, 2011, 06:06:58 PM
I can't give you an answer, because I am not done with the variants.

Well, take your time with them Wiley!
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 16, 2011, 09:16:49 AM
was never a fan of the nemesis sovy. the nemesis sovy seemed too focused on uber-firepower. liked the first contact and insurrection sovy a lot more. seemed more trek.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on May 16, 2011, 01:23:31 PM
Its not like the Nemesis Sovvy was a gun boat like the Akira.... Not to take it off topic but all they did was give the Sovvy 4 extra phasers which i believe should have been there all along...and a couple extra single fire torp launchers...
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Vortex on May 16, 2011, 01:38:38 PM
My only gripes with the Nemesis sovvy was the colour schemes used inside and out, and the fact that it looked like blatant CGI.

Back on topic; You're making her look great, Wiley.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: 086gf on May 16, 2011, 02:46:09 PM
Thats perfect! Thats what they should of done with the color scheme.

Its not like the Nemesis Sovvy was a gun boat like the Akira.... Not to take it off topic but all they did was give the Sovvy 4 extra phasers which i believe should have been there all along...and a couple extra single fire torp launchers...

Correction, the one above the aux shuttlebay was yes but not the one aft of the bridge that was a double like the forward belly and aft belly pairs.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 16, 2011, 06:11:39 PM
It seems lighting has a lot to do with it too though.  I mean even in First Contact when they show her jump to warp for the first time, she had a very dark color to her.  Yet in the rest of the film she was bright white.  In Nemesis she looked really good and not so dark in her first appearance in the film but looked darker during the battle scenes.

Personally the Nemesis Sovereign is my favorite Sovereign style.  To me she just looks really sleek and majestic.  Plus, warship like qualities have always been in Trek.  The original Constitution was more geared for Warfare than say, the Galaxy Class for example.  No families, no children, they were always on the brink of war with the Klingons.  Very few luxuries.

As for Wiley's Nemesis Sov, she looks pretty spot on so far.  I can't wait to see more.  Once the Variants are pretty much finished I would like to see a side by side comparison of the models just to see the little differences between them.
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: admiral horton on May 17, 2011, 03:04:02 AM
These two ships are very impressive
I hope you'll post an orthographic view of both Sovereigns
Title: Re: My WIPs - FC/Insurrection Enterprise-E Ingame - NO REFERENCE PICS PLEASE :)
Post by: leemason on May 17, 2011, 12:47:37 PM
Wow what can you say about a ship like that, apart from god help my Graphics card :bow:
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 18, 2011, 12:07:05 AM
The textures and mesh additions for the Nemesis Enterprise are pretty much done, except for the specular highlights. Enjoy! :D
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 18, 2011, 12:32:48 AM
Superb  :thumbsup:
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 18, 2011, 12:59:03 AM
If not for the absence of stars, I'd claim that you just took a shot from the movie. :p
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: vonfrank on May 18, 2011, 03:16:32 AM
Will you release these two Sovereigns on BC Files or some place else?

They are both looking great by the way!  :yay:
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 18, 2011, 01:47:56 PM
Quote
Will you release these two Sovereigns on BC Files or some place else?
I have no clue.

The Nemesis Enterprise variant is now ingame.  :dance
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Captain_Licard on May 18, 2011, 01:50:41 PM
"Drools......"

Has to be the best Sovy Yet!, great work
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on May 18, 2011, 02:37:14 PM
Are those movie screenshots? Deleted scenes of the bluray nemesis or so?


I'm srry but this is not ingame :dontcare:




































mmmmmh, cookie, looks amazing :D
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: vonfrank on May 18, 2011, 02:50:00 PM
Will you release these two Sovereigns on BC Files or some place else?
I have no clue.
Well hopefully you wont keep these beauties to yourself  :P

You should post orthographic pics of both types side by side for a comparison.

BTW, are these Hardpointed yet?
If hardpointing is not your thing I'd love to give it a try (if you want, of course).
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: 086gf on May 18, 2011, 02:55:46 PM
Mother of god that is b.e.a.utiful!
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 18, 2011, 02:57:04 PM
BTW, are these Hardpointed yet?
If hardpointing is not your thing I'd love to give it a try (if you want, of course).

You just want to get your hands on this beautiful model sooner than us :P

LOL Just kidding, but can't blame you if that truely is the case ;) :P
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 18, 2011, 03:19:25 PM
Quote
Well hopefully you wont keep these beauties to yourself
I'll release them eventually. I'll do what everyone else is doing, upload to filefront, and give a link to my photobucket page containing pics- because one pic is not enough.

Quote
BTW, are these Hardpointed yet?
I'm currently using a modified Hawkeye Sovereign hardpoint that works very good. There are still a few bugs to work out. The FC Enterprise is using a cleaned-up version of the quantum torpedoes I used for the Proteus, and new photon torpedoes that look really close to the ones firing from the Akira ship in FC (sfx from FC as well). The Nemesis version will have different weapons than the FC version.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on May 18, 2011, 06:52:15 PM
One step closer to the Post-Nemesis variant.  I'm very excited to see that.  :dance

You should show these to John Eaves, especially the Post-Nemesis version.  I'm sure he would love to see the awesome work you have done to his baby.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 18, 2011, 07:02:27 PM
One step closer to the Post-Nemesis variant.  I'm very excited to see that.  :dance

You should show these to John Eaves, especially the Post-Nemesis version.  I'm sure he would love to see the awesome work you have done to his baby.

Agreed ;)
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: moed on May 18, 2011, 07:54:14 PM
Absolutely outstanding... can't wait to have these!

Thanks for sharing the fruits of your talents with us Wiley.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: angryandorian on May 18, 2011, 08:43:16 PM
Phenomenal Work WC!  :yay:
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 18, 2011, 09:39:16 PM
you might want to use the JLS hardpoint for the nemesis sovy. its pretty damn close to nemesis.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: deadthunder2_0 on May 19, 2011, 12:42:39 AM
you might want to use the JLS hardpoint for the nemesis sovy. its pretty damn close to nemesis.
All aft torps should have been pulse firing though.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Lord Tribble on May 19, 2011, 04:52:00 AM
nice! :D

One thing though, in the second image the phaser strips on the pylons look a bit warped and the top end seems to have been cut off at an angle. Could just be the angle of the shot though.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 19, 2011, 10:31:11 AM
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you might want to use the JLS hardpoint for the nemesis sovy. its pretty damn close to nemesis.
Already have and received permission to use said hardpoint.

Quote
One thing though, in the second image the phaser strips on the pylons look a bit warped and the top end seems to have been cut off at an angle. Could just be the angle of the shot though.
It's probably just the angle. It looks fine ingame.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on May 19, 2011, 04:08:42 PM
cant wait :)
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Anew9 on May 19, 2011, 09:14:54 PM
All aft torps should have been pulse firing though.

I actually make all photon launchers pulse firing and script the quantum launcher to be a normal torpedo tube. I do this because we never see the quantum's being fired in rapid volley on screen in either DS9 or the films.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 19, 2011, 09:35:38 PM
Quote
I actually make all photon launchers pulse firing and script the quantum launcher to be a normal torpedo tube. I do this because we never see the quantum's being fired in rapid volley on screen in either DS9 or the films.
The Sovereign-class was never seen in DS9. I'm happy that the quantums are pulse-based and the photon torpedoes are regular torpedoes. You can do whatever you want in your own personal install, or you can upload an optional hardpoint with the changes. I'm happy with what I already have.
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on May 19, 2011, 09:38:51 PM
He was probably referring to the Defiant, as it was equipped with Quantums.

Looking sharp Wiley! :D
Title: Re: My WIPs - Nemesis Enterprise-E - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on May 21, 2011, 01:00:52 AM
Cookie away!  She's a gorgeous hunk of space-craft Wiley.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 28, 2011, 03:51:04 PM
I am also working on the Probert Ambassador Prototype ship. (I don't want to steal the thunder from Baz) This new version is a LARGE improvement over my previous one. Since I am using the symmetry/mirror modifier in max, there are some areas needed to be cleaned up along the center seam. Enjoy!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on May 28, 2011, 06:58:36 PM
Looking very nice my friend.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: majormagna on May 29, 2011, 12:55:44 PM
Looking good there Wiley! I never really liked those saucer impulse engines though (Not your model, just on the original ship plans) Looks like someone just stuck a Constitution refit engine array on...

Surely an Excelsior style one would have fit better?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 29, 2011, 10:09:40 PM
Quote
Surely an Excelsior style one would have fit better?
I don't know. I kind of like the existing impulse engines.

I've finished up the pylons. These were the trickiest parts of the ship, because they were not a uniform size- larger in front and tapering toward the back with a slight tilt to the hull. Right now, the mesh stands at 5.7k polys, and I still have not added the detail bits yet. The final mesh could very well be near or around 10k polys.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Bren on May 29, 2011, 10:13:00 PM
Bring it on! With the sumptuous detail Tobias put into his CG model, I think this one deserves the 10k treatment. Gorgeous work so far!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on May 29, 2011, 10:49:12 PM
I'm guessing you're not completely relying on Tobias' model for references.  The pylons don't seem quite as drastically swept forward as his, I don't mind it though, his pylons look way too over-swept, although that could be the angle of the renders.

Keep it up! cookie away!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 30, 2011, 11:14:50 AM
any chance possibly to make another model with this one that has a Galaxy-class kind of deflector?  i do really like this ship, but the deflector is what almost kills it for me lol
i know, i know; ship requests are a no-no lol :P
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 30, 2011, 12:21:48 PM
Quote
any chance possibly to make another model with this one that has a Galaxy-class kind of deflector?  i do really like this ship, but the deflector is what almost kills it for me lol
i know, i know; ship requests are a no-no lol
I can do a variant. It would be easy to do.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 30, 2011, 12:42:40 PM
yay!!   :D :yay: :dance
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 30, 2011, 12:54:44 PM
yay!!   :D :yay: :dance

I just hope this isn't a start of a flood of request...if it is I blame you Jimmy :P LOL

Nice job there Wiley, I've never really been a fan of the prototype Ambie, but this is looking very good :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 30, 2011, 01:24:03 PM
I just hope this isn't a start of a flood of request...if it is I blame you Jimmy :P LOL
ship requests are generally a no-no, but i get a free pass since im VIP and have been around this scene for like 8 years; ive paid my dues, so there :dontcare:
lol j/k :P
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on May 30, 2011, 02:04:19 PM
Isn't bazzie making this ship too? If so.. i smell a duel..
(http://www.gamewallpapers.com/previews_zonder_letters/wallpaper_star_wars_episode_iii_revenge_of_the_sith_01.jpg)

Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 30, 2011, 02:46:45 PM
it happens every now and then where 2 (or more) modders are working on the same ship at the same time; it isn't a duel or a contest or anything, just coincidence...  sone of us can remember back waaaaay back in the day (2003-2004ish or so?) when BC was still relatively new and there were like 5 different modders all working on a Galaxy Class at the same time or even more than that all doing a Sovereign Class lol
besides, every modder is unique and have their own style and flair, so it is always good to have many different takes on the same ship by different modders :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on May 30, 2011, 02:48:23 PM
In the words of Khan but not in context.. We are one happy fleet :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: 086gf on May 30, 2011, 03:19:43 PM
This ones starting to grow on me.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on May 30, 2011, 03:20:14 PM
Jimmy pleaaaaaase (dukat style)


drop the vulcan logic. I was just kidding! Of course! I think it would be great that two of our greatest modders are making actually the same ship!

Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on May 30, 2011, 04:05:51 PM
drop the vulcan logic. I was just kidding! Of course!
i suspected you were, but i was also just trying to set the general record straight about that, in case others might have thought it as serious or took you as serious...
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on May 30, 2011, 04:16:56 PM
i suspected you were, but i was also just trying to set the general record straight about that, in case others might have thought it as serious or took you as serious...

They should take me serious (chicks  :dance )
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on May 31, 2011, 09:56:40 PM
Slight update- I'm nearing completion with the Probert Ambassador and it will be near the 16-18k poly mark. Pictures coming soon. :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: deadthunder2_0 on May 31, 2011, 11:21:57 PM
Saucer sep?  :angel
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on May 31, 2011, 11:23:09 PM
Slight update- I'm nearing completion with the Probert Ambassador and it will be near the 16-18k poly mark. Pictures coming soon. :)

Pics or it didn't happen  :dontcare:

Seriously I can't wait to see more :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 01, 2011, 01:08:34 PM
Quote
Saucer sep?
Not for this one.

I am finished with the mesh and the final total is 17.5k polys.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on June 01, 2011, 01:19:01 PM
I LIIIKE IT!!!!! Are you gonna texture it as an early TNG like the concept pics? or give it more of an FC flavor like the Sov..so that it reflects that its being built for the late 24th century
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on June 01, 2011, 01:23:34 PM
Not for this one.

I actually had a feeling you might say that!

Either way you got my DL :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: 086gf on June 01, 2011, 02:46:45 PM
Am I the only one thats realised that most of this ship screams JJverse?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on June 01, 2011, 04:17:53 PM
Am I the only one thats realised that most of this ship screams JJverse?

Probably not...but it would technically be Probertverse :P
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Bren on June 01, 2011, 07:09:13 PM
Am I the only one who's noticed how cheerful this ship is? :D
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 01, 2011, 07:11:50 PM
lmao cookie for Bren!  :yay:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on June 02, 2011, 09:26:02 AM
Am I the only one who's noticed how cheerful this ship is? :D


:facepalm:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on June 02, 2011, 10:03:51 AM
Looking good, Wylie!  What program do you make these renders in?

Also, any headway on a post-Nemesis Sovereign variant yet?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 02, 2011, 10:22:23 AM
Quote
Looking good, Wylie!  What program do you make these renders in?
Thank you. I made these renders in the same program I built the ships- Autodesk 3ds Max 2010.

Quote
Also, any headway on a post-Nemesis Sovereign variant yet?
Not yet. Keep in mind, that I just got done with 2 ships- the FC and the Nemesis variant of the Enterprise-E. Mvam is being very tricky with the captain's yacht, and I may need help.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on June 02, 2011, 11:13:48 AM
That's interesting.  I use Max for everything as well, but I always have obnoxious lighting issues on my renders.  I guess I'll have to play around with the lighting options to find a better render setting.  Thanks for  the info!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Locke on June 02, 2011, 01:40:05 PM
That's interesting.  I use Max for everything as well, but I always have obnoxious lighting issues on my renders.  I guess I'll have to play around with the lighting options to find a better render setting.  Thanks for  the info!

Aaron, go to MadKoiFish's Tutorials (http://www.madfishway.rr.nu/) and check out the lighting section.  It's the most useful place I have ever gotten information on making starships look good.

Wiley, I thought the converters for NIFs were only current with Max 2009?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 03, 2011, 11:43:59 AM
Working on the upper saucer's textures. I'm trying to find a good color scheme for when I get back to working on the Enterprise-D.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on June 03, 2011, 11:53:31 AM
Very nice.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: thewallis on June 03, 2011, 12:02:08 PM
looking good. :P Just one small question. The neck detail...will you add slats in at the front like you were originally going to do with your first attempt at doing the proto Ambassador. Like the Excelsior neck, instead of just a plain texture.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 03, 2011, 12:36:57 PM
Quote
The neck detail...will you add slats in at the front like you were originally going to do with your first attempt at doing the proto Ambassador. Like the Excelsior neck, instead of just a plain texture.
I don't think I will be adding that. That would be a lot of extra unneeded detail.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on June 03, 2011, 03:19:52 PM
i love it! great job wiley. Perhaps a bit more blue? Like the ambassador (i'm colorblind so if it wasn't blue my apologies)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on June 03, 2011, 03:38:21 PM
Looks nice, maybe something with excelsior markings with a Galaxy colour scheme?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on June 03, 2011, 04:33:00 PM
i love it! great job wiley. Perhaps a bit more blue? Like the ambassador (i'm colorblind so if it wasn't blue my apologies)

It was blue alright.

However I'm liking the paint job as it is right now.  Though I'm sure he's not finished with it!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 05, 2011, 11:02:59 PM
The upper saucer and the lower saucer is mostly done other than cargo/transport emitters, phaser warning labels and misc small details.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: FarShot on June 05, 2011, 11:08:24 PM
Baz and Wiley, neck and neck.  I would hybridize the two, namely taking Wiley's saucer rim, impulse engines, and aztec pattern and Baz's windows and aztec colors.  Not quite sure on the model.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on June 05, 2011, 11:23:00 PM
I'm really loving both Wiley and Baz's versions of this ship!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on June 06, 2011, 10:19:02 AM
Loving everything about both ships...but what i would suggest..which might be too late because you are already texturing...buuuut how about splitting the dorsal and ventral phaser arrays from one to three like how the Ambassador was..since this is supposed to be a precursor to that... and then adjust the arcs so that two arrays can fire simaltaneously...
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: 086gf on June 06, 2011, 03:09:50 PM
Sexy!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WillDecker on June 06, 2011, 10:28:56 PM
Love the Probert Ambassador, always thought that should be how the Enterprise C should have looked like. Are you going to do Enterprise textures for her as well Wiley?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 06, 2011, 11:32:45 PM
Quote
Are you going to do Enterprise textures for her as well Wiley?
There is a good possibility.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Maxloef on June 07, 2011, 09:58:03 AM
is it possible to have a variant with a more blue glowing deflector...would seem more in place with the established ships around the time :)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: starship on June 08, 2011, 11:52:24 AM
Willey, she looks perfect!  :bow:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: moed on June 08, 2011, 11:41:57 PM
NICE!!
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on June 11, 2011, 03:48:07 PM
Nice work, and the Sovvy was awsome  :thumbsup:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: CyAn1d3 on June 11, 2011, 04:59:21 PM
 :thumbsup: thats all im gonna say
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: flarespire on June 11, 2011, 05:54:47 PM
LOVIN THIS  :yay:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on June 14, 2011, 06:53:29 PM
Really loving the detail in the saucer textures, especially around the bridge. :thumbsup:
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 15, 2011, 02:04:59 PM
My Enterprise-E's are currently being tested, and they will be uploaded within the week. I am also still working on the Proto-Ambassador, but I do not have that much to show yet.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Nebula on June 15, 2011, 02:16:13 PM
question between yours and DJ's ship are some of the window sizes/layouts diff? (not talking about colors/lights)
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 15, 2011, 02:20:15 PM
I do not completely understand your question. Are the window sizes different?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on June 15, 2011, 03:19:48 PM
I've noticed that the corners are a little different.  I think yours are bit more squared off at the end, where mine tend to be rounder.  I noticed that early one, and I think these ones are actually more accurate, actually.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on June 16, 2011, 01:03:20 PM
I love both ships...they are both very accurate to what how they were in the movies..WC's is based on the physical model...while DJs is based on the CG model...both are spectacular!

and Wiley i battled the Enterprise-E vs the Enterprise-D (DJs) and it was tough but i took the Big E-D down.. so the weapons are balanced pretty well IMO
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on June 16, 2011, 06:44:07 PM
I've always loved that version of the Ambassador and believe it should have been the actual one used.  You've done a fantastic job at making it come to life!  I'm soooo looking forward to using this one in the single player campaign!

   
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: Lord Tribble on June 19, 2011, 04:18:32 PM
Me likey your sovs, lovely model of my favorite design :D

Did notice however, that the registry on one side is reversed and the yacht has no icon. (see image)
Also, the nemesis version doesn't seem to be able to separate the yacht, was this intentional?
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 19, 2011, 04:32:48 PM
Quote
Did notice however, that the registry on one side is reversed and the yacht has no icon. (see image)
I already know about the flipped registry, and I cannot fix that currently. I was thinking about that when I was texturing that area. If I were to fix it, I will have some slight issues with the alpha channel for that area due to the spotlight.

For the Yacht icon and weapons, I assumed that most people used KM for their installs. I can fix the issues and release a patch later. I'll make a note of it.

Quote
Also, the nemesis version doesn't seem to be able to separate the yacht, was this intentional?
The Nemesis version does not have the mvam ability with the yacht, and they mixed up the screencaps for the nemesis version also.
Title: Re: My WIPs - Proto Ambassador rebuild - NO REFERENCE PICS PLEASE :)
Post by: FarShot on June 19, 2011, 05:22:32 PM
Wiley, that issue can be fixed if you either redo the spotlight or the size of the registry.  I know you hate reference pics, so here's the link instead.
http://movies.trekcore.com/gallery/albums/firstcontacthd/firstcontacthd0092.jpg (http://movies.trekcore.com/gallery/albums/firstcontacthd/firstcontacthd0092.jpg)
As you can see, that written stuff should all fit entirely within the spotlight.  If you redo either the spotlight or the registry, then there should be no problem anymore.
I know I don't beta often, but I could take a look myself at the texture file to show you what I mean.

EDIT:  Here I am talking about beta and you already released it.  Stupid me. :funny
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 21, 2011, 10:07:31 PM
Quote
EDIT:  Here I am talking about beta and you already released it.  Stupid me.
I'll most likely get around patching the Sovereigns when I start working on the Sentinel variant.

Anyways, since the release of the Sovereigns, I have resumed work on the Argonaut, the Proteus/Achilles hybrid ship. I am not that skilled in creating random details in a custom ship. Creating this detail takes the most time. I have remapped bits of the ship so it is much easier for me to texture, since this was the first ship I learned how to UV map correctly.

I have changed the overall color and added Sovereign-styled paneling in parts of the ship. I am currently making the textures for the nacelles and lower engineering section, that is why it looks so empty. Enjoy!
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on June 21, 2011, 10:17:13 PM
w00t!  I love this design Wiley!

And can't wait to see the Sentinel as well.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on June 21, 2011, 11:09:36 PM
Oh I definitely look forward to the Sentinel :D

And the Sovereignesque hull plating fits in perfectly with this design.  Looks great.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: 086gf on June 22, 2011, 12:55:58 PM
The hull shield infront of the bridge is a cool touch. And I agree the sov style patterns look much better than before.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on June 22, 2011, 04:03:09 PM
Those textures look awesome :thumbsup: Think the escape hatches look a bit basic, and not too fond of the rectangular deflector mate, but all in all I really love this ship, textures are spot on and its so sleek  :thumbsup:
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Bren on June 22, 2011, 04:50:06 PM
Damn, Wiley, I just love your style.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: moed on June 22, 2011, 09:15:05 PM
Real nice as usual Wiley!
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: admiral horton on June 23, 2011, 03:35:11 AM
when r u going to release all these mods
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Lionus on June 23, 2011, 05:08:59 AM
 :serious: :whenitsdone :duh:
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on June 23, 2011, 05:25:31 AM
:serious: :whenitsdone :duh:
:yeahthat: :whenitsdone
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 23, 2011, 09:52:58 PM
Quote
when r u going to release all these mods
When I am done building, texturing, and hardpointing them. My list keeps me in order of what I am currently building, or have built, or have yet to build...if that makes sense.  :funny

I've finished up the alpha channels, and about to work on the speculars. I've also set up some mood lighting.  :)
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 23, 2011, 10:28:09 PM
Cookie For You Wiley!  I think I am going to have to do a WC Only install if you keep up this work man!  Been amazing to see you progress from mod to mod!  :yay:
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 23, 2011, 10:34:21 PM
Quote
Cookie For You Wiley!  I think I am going to have to do a WC Only install if you keep up this work man!  Been amazing to see you progress from mod to mod!
Thanks. That's very nice to hear. :)
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 23, 2011, 10:37:47 PM
You're very welcome!  Just came off a 3 hour GAlaxy Chart campaign with your Sovy to see this and it was a great way to take a break!
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on June 23, 2011, 11:22:30 PM
This one has turned out awesome so far.  :thumbsup:   Another to look forward to.

Totally agree with you on that DMWalsh79, actually have been categorizing in submenu, WC, DJ and others, with BCUT on my install so I can get to these babies faster,, :D
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Bren on June 25, 2011, 05:57:20 PM
HotDAMN! That's pretty!
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Nebula on June 26, 2011, 09:50:20 AM
looking totally awesome :D
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 26, 2011, 04:38:02 PM
The Argonaut is now ingame. Now I have to tweak the hardpoint.  :D
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on June 26, 2011, 04:42:51 PM
Ooooo, she's so pretty.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 26, 2011, 04:48:29 PM
Add another cookie for you sir.  Quick question since I don't remember from when you first started her.  Will she have Slipstream?  Also, as for weapons loadout will she be on par with the Achilles or something a little more conventional?
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 26, 2011, 05:16:59 PM
Quote
Will she have Slipstream?
Yes- all Proteus-variant ships will have Slipstream.

Quote
Also, as for weapons loadout will she be on par with the Achilles or something a little more conventional?
The weapons will a combination of the Achilles and Akira.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on June 26, 2011, 08:13:18 PM
Those are some awesome screencaps. Absolutely beautiful work. :thumbsup:

A well deserved cookie.  :yay:
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on June 26, 2011, 08:25:54 PM
Gotta say I really like the design, especially the nacelles.  As for the registry... I love it!  :D
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 26, 2011, 10:13:03 PM
Yes- all Proteus-variant ships will have Slipstream.
The weapons will a combination of the Achilles and Akira.

Nice on both!  Can't wait to get her in game.

Btw LOVE what you did with the Command Delta!
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 26, 2011, 10:19:58 PM
Quote
Btw LOVE what you did with the Command Delta!
Thanks. It was simple to make. The main hardpoint is close to being finished, but I'm having slight issues with the aft phasers. I have yet to add slipstream and blinkers. Almost forgot, I was going to add brand-spankin' new Valkyrie fighters to this ship and have them launch.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on June 26, 2011, 10:27:42 PM
Almost forgot, I was going to add brand-spankin' new Valkyrie fighters to this ship and have them launch.

Nice!  Always liked the Valkyrie design.  It'll be good to have a higher res version out.
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: starship on June 29, 2011, 02:22:27 PM
Willey, your wips are to much impressive. Even more when we see that you?re doing low or medium polly meshes. You?re one of the bests, as DJ Curtis and Baz.
I usually do a conversion back for 3ds max, and the meshes still looks dammed good. Cookie for you!. :)
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on June 29, 2011, 05:58:08 PM
Quote
Willey, your wips are to much impressive. Even more when we see that you?re doing low or medium polly meshes. You?re one of the bests, as DJ Curtis and Baz.
I usually do a conversion back for 3ds max, and the meshes still looks dammed good. Cookie for you!.
Thank you. The hardpoint for the Argonaut is very close to being perfected, and I need to add blinking lights. Now to work on the Valkyrie fighter. Also, I've noticed that screenshots are now working at BCfiles. :yay:
Title: Re: My WIPs - Workin' on the Argonaut again - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on June 29, 2011, 06:17:51 PM
Can't wait to see the new Valkyrie.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 02, 2011, 11:23:30 PM
Quote
Can't wait to see the new Valkyrie.
Here you go! I would like to thank Meteorafallen for all of the very helpful reference pictures and the ACTUAL game mesh for reference. The mesh is currently 1.5k polys and is not smoothed out yet.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on July 02, 2011, 11:41:30 PM
Beautiful!!! Insta-cookie!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Darkthorne on July 03, 2011, 12:04:25 AM
already it is looking like a thing of beauty. Well done
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 03, 2011, 02:24:12 AM
Beautiful!!! Insta-cookie!

 :yeahthat:  That is a very wonderful fighter that I really wish had been adopted further into the Trek canon.  Never much cared for the Peregrine. lol
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on July 03, 2011, 12:27:53 PM
Here you go! I would like to thank Meteorafallen for all of the very helpful reference pictures and the ACTUAL game mesh for reference. The mesh is currently 1.5k polys and is not smoothed out yet.

Damn looking good Wiley...cookie away!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on July 03, 2011, 12:35:50 PM
Superb planets ( :D) and extreme cool ship. I'm glad you took my advice about the wing pylons that wrap the warpnacelle!

Btw, could you take a picture of this ship around earth (that's my best planet texture) or the moon. I think the ship looks absolute amazing around that.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 03, 2011, 12:46:43 PM
Quote
Btw, could you take a picture of this ship around earth (that's my best planet texture) or the moon. I think the ship looks absolute amazing around that.
I could do that. The Valkyrie is being mapped and textured now.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: flarespire on July 03, 2011, 12:58:29 PM
wow Wiley you just keep churning out great models the Proteus, Argonaut and now the Valkyrie fighter, i wonder what your gonna do next  :D Awsome work Wiley.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 03, 2011, 01:31:23 PM
wow Wiley you just keep churning out great models the Proteus, Argonaut and now the Valkyrie fighter, i wonder what your gonna do next  :D Awsome work Wiley.

Probably finishing up the Sentinel. :p
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 03, 2011, 07:32:33 PM
Quote
Probably finishing up the Sentinel. :p
Nope.

Quote
wow Wiley you just keep churning out great models the Proteus, Argonaut and now the Valkyrie fighter, i wonder what your gonna do next
Check page 1 of this thread- the massive list.

Here is a much loved Valkyrie fighter. Texturing is half done.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: flarespire on July 03, 2011, 07:35:38 PM
MARY MOTHER OF JESUS your fast at this, im loving all of this. Excelent work Wiley excelent!  :yay: :bow:
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on July 03, 2011, 07:38:24 PM
How do you make textures? Where did you learned it?
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Bones on July 03, 2011, 07:39:54 PM
Dunno where he learnt but one thing is sure, those are fantastic ! have a cookie Wiley !!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 03, 2011, 08:31:53 PM
Wow, that sucker's been through the ringer.  It looks great!  Do you plan on having multiple versions?
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 03, 2011, 11:05:35 PM
The Valkyrie is textured and ready for export. It uses a single 2048px resolution texture. The "battle damaged" variant will just be a retexture included in a separate folder, and not a separate ship.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 04, 2011, 01:03:15 AM
 :yay: Awesome sauce! *makes a note to make a separate ship section for the battle damage variant*
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on July 04, 2011, 02:04:40 AM
Those are fantastic man, will be so cool to launch from the Argonaut. Another great addition for BC. :thumbsup:
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: moed on July 04, 2011, 03:17:24 AM
Excellent!!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on July 04, 2011, 04:20:24 AM
My favourite fighter design of all time!  :D cookie!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: 086gf on July 04, 2011, 01:41:46 PM
Thats one of the most awesome things i've ever seen!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on July 04, 2011, 01:46:34 PM
Looks good mate, the mesh has a slight issue around the cylinder extrusion at the top but overall it is top class. textures look great!! :thumbsup:
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on July 04, 2011, 02:06:51 PM
could you possibly post a side-by-side comparison between this and your old Valkyrie?  Something looks different, but I can't quite place it.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 04, 2011, 02:23:46 PM
could you possibly post a side-by-side comparison between this and your old Valkyrie?  Something looks different, but I can't quite place it.

There's a whole lot that's different.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on July 04, 2011, 02:36:42 PM
wow, it's almost like looking at 2 different ships
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on July 04, 2011, 04:29:10 PM
Probably because they ARE two different ships? :P

Same design, different models and textures
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on July 04, 2011, 09:57:33 PM
Hey Wiley, are you going to give the Valkyrie Invasion-esque weapons (Type 10 and Type 9 phasers, 10x Photons and Quantums) or create something a little different?
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 04, 2011, 10:19:24 PM
Quote
Hey Wiley, are you going to give the Valkyrie Invasion-esque weapons (Type 10 and Type 9 phasers, 10x Photons and Quantums) or create something a little different?
Currently, the Valkyries use the same weapons as my first release, but the pulse phasers are different. Also, the Argonaut now launches them.  :dance
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on July 05, 2011, 01:26:25 AM
 :yay: I think I am in lurv with your Valks Wiley!  Looks like another MOTM contender to me!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 05, 2011, 10:21:45 AM
The Argonaut and Valkyrie fighter are nearing completion.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Dalek on July 05, 2011, 10:23:10 AM
Gorgeous. Can't wait to play with these buggers.
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on July 05, 2011, 11:51:22 AM
Very nice, specs look spot on  :thumbsup:
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: moed on July 05, 2011, 04:05:58 PM
Fantastic work!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: flarespire on July 05, 2011, 04:13:36 PM
im looking forward to using the argonaut and the valkyrie fighters. these are all FANTASTIC!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 05, 2011, 06:10:51 PM
Wow, love the aft side of the Valkyrie, and I absolutely LOVE the specs on the Argonaut!
Title: Re: My WIPs - New Valkyrie fighter - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on July 05, 2011, 07:13:11 PM
The Valkyrie and Argonaut look like they were made for each other, that's for sure.

 Awesome screencaps. :thumbsup:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 16, 2011, 12:38:41 AM
I'd though I would share my next WIP, the Sona Battleship. I am finishing up the upper ribbing detail and central structure, then I'll start on the lower half. Currently, the mesh is 8.3k polys. Enjoy!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: flarespire on July 16, 2011, 12:41:28 AM
Wow Wiley you sure are workin fast, everythings looking awsome!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Lionus on July 16, 2011, 03:54:18 AM
Indeed. *fires a transphasic cookee*  :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on July 16, 2011, 05:19:49 AM
Awesome,  :thumbsup:

That things looks like a beast  ;)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on July 16, 2011, 08:49:55 AM
I love you Wiley!  :yay:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 16, 2011, 09:01:12 AM
Quote
That things looks like a beast
The ship's ribbing, to my surprise, is the easiest part to build than parts of the ship. They are actually modeled to the ship and not individual parts.
The mesh, currently is in 2 parts- the ship and the upper central fin. I now tend to build my ships with as few objects as possible.

Also, happy birthday to me! :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 007bashir on July 16, 2011, 09:21:08 AM


Also, happy birthday to me! :D

Congratulations!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Bones on July 16, 2011, 10:05:00 AM
Happy B-Day Wiley ! all best wishes and cookies :)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on July 16, 2011, 11:44:35 AM
-Fires two transphasic cookies-

Always loved this ship and your mesh brings it out!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on July 16, 2011, 12:36:33 PM
Happy Birthday Wiley :bow: meep meep (runs for the hills)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on July 16, 2011, 03:43:15 PM
Nice, the ribbing is very impressive. :thumbsup:

Happy Birthday, got one coming up soon myself. :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on July 16, 2011, 04:58:05 PM
congrats, to both your b-day and a very nice mesh!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on July 16, 2011, 07:40:28 PM
happy bday bro :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 17, 2011, 02:48:48 AM
Probably a little late, but happy birthday!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Meteorafallen on July 17, 2011, 08:46:34 PM
Looking good Wiley, happy beleted birthday BTW!! Hope it was a good one.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on July 18, 2011, 09:22:21 AM
very nice, cant wait to see her skined :yay:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Bren on July 18, 2011, 02:39:02 PM
 :thumbsup: Happy Birthday dude! Great work on yet another triumphant mesh! (pity about the movie it's from :P)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 086gf on July 18, 2011, 04:38:36 PM
Happy late b-day WC!

I have no doubt you will make this ship look as evil and somewhat scary as it did in the movie and I can't wait!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 18, 2011, 07:13:44 PM
Happy belated birthday, Mr. Wiley! :thumbsup:  Excellent work on the Sona ship to boot!  *cookie time*
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 19, 2011, 11:15:50 AM
Thanks everyone. I'm refining some aft detail (smoothing not added yet). When this is done, it should be around the 18-19k poly mark.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: tiqhud on July 19, 2011, 01:54:42 PM
Verry good, cookied
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: aaron067 on July 19, 2011, 03:37:48 PM
Very nice Wiley!  I can see a number of connections between this design and the Valdore/Scimitar from Nemesis.  I think this one is perhaps a bit more elegant, though. 
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 20, 2011, 04:32:03 PM
No pics yet, but the center structure is nearly complete. I just realized BC that has not had a new Sona battleship in almost 10 years. Was it a difficult ship to build or a lack of popularity?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: moed on July 20, 2011, 04:40:27 PM
I'd say lack of popularity (slightly) and then it got somewhat forgotten due to having so many mods to choose from.

Excellent work BTW.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on July 20, 2011, 06:33:22 PM
The movie it took place in wasn't the most popular Star Trek.  I still thought the ships were cool though.  Look forward to this one  :thumbsup:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 20, 2011, 06:52:33 PM
The movie it took place in wasn't the most popular Star Trek.  I still thought the ships were cool though.  Look forward to this one  :thumbsup:

Agreed
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on July 20, 2011, 07:41:56 PM
Plus there are a couple more sona ships than just the battle ship that have never been modded.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on July 20, 2011, 08:07:45 PM
The movie it took place in wasn't the most popular Star Trek.  I still thought the ships were cool though.  Look forward to this one  :thumbsup:

The movie might be "generally" regarded as less popular than most of them, but in retrospect, I firmly believe it was better than the P.O.S that came after it, named 'Nemesis'. F Murray Abraham (Ruafo) is certainly a better actor, and a better villain, than Tom Hardy (Shinzon) was.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on July 20, 2011, 09:22:00 PM
The movie might be "generally" regarded as less popular than most of them, but in retrospect, I firmly believe it was better than the P.O.S that came after it, named 'Nemesis'. F Murray Abraham (Ruafo) is certainly a better actor, and a better villain, than Tom Hardy (Shinzon) was.

I really liked Nemesis! Then again, I thought First Contact was average so...
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 20, 2011, 09:25:49 PM
I think we should stop talking about which TNG movie was better and get back to talking about BC mods. My original question was answered.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 20, 2011, 09:59:29 PM
 :yeahthat: :ot:

Wiley, that detail is amazing!  You have any plans of doing Ruafo's ship as well?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Bones on July 20, 2011, 11:41:21 PM
:yeahthat: :ot:

Wiley, that detail is amazing!  You have any plans of doing Ruafo's ship as well?
or collector ship ? tho I don't know what purpouse it would serve in combat :P I doubt it had any ship-to-ship weapons, otherwise it would not need escort ... just thinking out loud :P but really, a Sona pack would be so cool :D great work so far
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on July 21, 2011, 05:14:41 AM
or collector ship ? tho I don't know what purpouse it would serve in combat :P I doubt it had any ship-to-ship weapons, otherwise it would not need escort ... just thinking out loud :P but really, a Sona pack would be so cool :D great work so far

I agree with Bones, would be a long needed addition to BC. The collector would be as much use as the Kessok Sun Buster, but great for target practice. :funny

Superb detail on the Battleship.  :thumbsup:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 21, 2011, 03:11:33 PM
Quote
You have any plans of doing Ruafo's ship as well?
It depends on what mood I'm in when I'm done with the battleship.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on July 21, 2011, 10:09:50 PM
I think we should stop talking about which TNG movie was better and get back to talking about BC mods. My original question was answered.

Sorry buddy... :(
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 24, 2011, 08:44:00 PM
The Sona Battleship mesh is completed at 18.8k polys. Textures will soon follow.  :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 24, 2011, 09:33:02 PM
Excellent, Mr. Wiley.  You have outdone yourself yet again. ;)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 24, 2011, 09:33:28 PM
Very, very nice work there Wiley!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 24, 2011, 09:39:19 PM
Thanks guys. I try my best to improve my skills.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 24, 2011, 09:46:04 PM
Don't forget to feed the doggie cookies! (Get it?  'Cause you're a coyote. :P)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 086gf on July 25, 2011, 04:38:16 PM
That is just spectacular!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: moed on July 25, 2011, 07:22:29 PM
Awesome work!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Anew9 on July 26, 2011, 12:45:30 PM
Awesome work Wiley!

Any news on your in-progress Galaxy class? You started the Sovvie in the middle of its texturing and haven't seemed to go back to it...
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: JamesTiberiusKirk on July 26, 2011, 06:08:31 PM
what about the other sona ship? I think, it has never been done before. Cant wait to see the textures :)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 26, 2011, 06:24:17 PM
Let the man finish this piece of art first. :thumbsup:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 26, 2011, 10:36:44 PM
Quote
what about the other sona ship? I think, it has never been done before.
There are 3 known Sona ships- the Battleship, the Collector, and Ruoffo's Flagship. Let's just see how well the Battleship goes first.

Quote
Any news on your in-progress Galaxy class? You started the Sovvie in the middle of its texturing and haven't seemed to go back to it...
My skills have changed since then. I'll most likely rebuild the ship and re-create the textures.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Darkthorne on July 27, 2011, 02:55:29 AM
My skills have changed since then. I'll most likely rebuild the ship and re-create the textures.

your skills are now complete ... here is your cookie
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on July 27, 2011, 07:23:24 AM
I'd check that cookie for the Dark Side if I were you! (do I have to explain the Joke?)
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 086gf on July 27, 2011, 01:30:07 PM
There are 3 known Sona ships- the Battleship, the Collector, and Ruoffo's Flagship. Let's just see how well the Battleship goes first.

And the Assault Shuttles that dropped those tagging drones.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 31, 2011, 11:32:28 PM
I'm working on the Proto-Ambassador again. This time, I'm adding extra colors to the hull plating to simulate a TMP/TNG effect. I've also included a small texture sample showing the colors I have used. It's very subtle, but the speculars will enhance the effect.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 01, 2011, 12:29:04 AM
Nice dude... although I have to say that the deflector may be correct to the original source but it's somewhat... bland looking.

Still, outstanding work.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on August 01, 2011, 12:53:30 AM
I'm working on the Proto-Ambassador again. This time, I'm adding extra colors to the hull plating to simulate a TMP/TNG effect. I've also included a small texture sample showing the colors I have used. It's very subtle, but the speculars will enhance the effect.

Wow!  My all time favorite ship...and you are definitely doing it great justice...going by the new screenshot, I can say without a doubt that your model of this ship is right up there with Tobias Richter's model over at "the Light works"!!!  Outstanding!   Cookie for you for returning your attention to this piece of art!!

 :dance
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on August 01, 2011, 01:12:27 AM
Me likey!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on August 01, 2011, 03:42:14 AM
Just a small thing is the bottom of the stardrive the final unwrap as looks a tad wonky.

I can personally verfiy that part of the ship is a bitch to get straight (even on mine it is a little wonky in places).
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 01, 2011, 09:04:34 AM
Quote
Nice dude... although I have to say that the deflector may be correct to the original source but it's somewhat... bland looking.
I'm not quite done with that area yet.

Quote
Just a small thing is the bottom of the stardrive the final unwrap as looks a tad wonky.
Yea, it gets bad in a few places, but it is getting fixed.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on August 01, 2011, 09:09:16 AM
Yea, it gets bad in a few places, but it is getting fixed.

Never had any doubts ;)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on August 01, 2011, 12:23:00 PM
I'm working on the Proto-Ambassador again. This time, I'm adding extra colors to the hull plating to simulate a TMP/TNG effect. I've also included a small texture sample showing the colors I have used. It's very subtle, but the speculars will enhance the effect.

that neck all i can think of is an Excelsior update Neck on an ambassador - I really Love this project, can't wait to see it finished - Wish they USED this as another ship after not using it for the Ent - C :(
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on August 02, 2011, 02:18:54 AM
I really Love this project, can't wait to see it finished - Wish they USED this as another ship after not using it for the Ent - C :(


Agreed! This could have made an excellent Melbourne for the Wolf 359 battle! :)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Bren on August 02, 2011, 05:48:55 AM
Nice dude... although I have to say that the deflector may be correct to the original source but it's somewhat... bland looking.

Still, outstanding work.
Actually, I love the deflector like that.

Great, brilliant, fantastic work, Wiley!

Agreed! This could have made an excellent Melbourne for the Wolf 359 battle! :)

Well, we already have two canon Melbournes, why not a third when TNG HD hits? Let's lobby Drexler and Okuda!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on August 02, 2011, 11:56:30 AM
Actually, I love the deflector like that.

Great, brilliant, fantastic work, Wiley!

Well, we already have two canon Melbournes, why not a third when TNG HD hits? Let's lobby Drexler and Okuda!


2?? pm me pls so not to go off topic - unless ur on about the excelsior melbourne?
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on August 03, 2011, 01:34:48 AM
Phoenix:  PM'ed

Quote
Yea, it gets bad in a few places, but it's getting fixed

Poor ship....Spayed before she hits BCFiles...LOL

Back on topic...I still like it Wiley and can't wait to fly her :)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 07, 2011, 04:13:36 PM
I'm now texturing the nacelles, then I'll add the lit windows and other miscellaneous details to the rest of the ship. Enjoy!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on August 07, 2011, 04:32:23 PM
Definitely looks good. :yay:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: FarShot on August 07, 2011, 06:57:54 PM
Very nice Wiley.  My favorite parts are the nacelles, specifically the bumpage on the blue tops.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: NXSovereign on August 07, 2011, 10:09:22 PM
Ambassador's looking very nice, good job!  Also I'm glad to see Star Trek Online's Enterprise-F is on your to-do list.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: CyAn1d3 on August 07, 2011, 11:14:31 PM
lookin good there wiley!  :bow:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: FarShot on August 07, 2011, 11:38:15 PM
Ambassador's looking very nice, good job!  Also I'm glad to see Star Trek Online's Enterprise-F is on your to-do list.

Good eye!  I forget to look back at the first page a lot.

Wiley, feel free to give it your own spin a bit!  I'm looking forward to the first pics. :thumbsup:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on August 07, 2011, 11:48:20 PM
I'm now texturing the nacelles, then I'll add the lit windows and other miscellaneous details to the rest of the ship. Enjoy!

Beautiful job Wiley!!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on August 08, 2011, 05:54:05 AM
Looks sharp, nicely done.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on August 08, 2011, 06:13:36 AM
I'm now texturing the nacelles, then I'll add the lit windows and other miscellaneous details to the rest of the ship. Enjoy!

I am. :)

Very nice job indeed. Looking very true to the original design. :thumbsup:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 14, 2011, 08:48:29 PM
It's ingame, and now all that is left to do is tweak the hardpoint, add blinkers and create the Enterprise registry.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on August 14, 2011, 09:22:35 PM
I Think im in love!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on August 14, 2011, 10:03:21 PM
Definitely a pretty ship Wiley. :D
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: FarShot on August 14, 2011, 10:41:51 PM
That's very, very beautiful work there.  It just keeps getting better and better. :thumbsup:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on August 15, 2011, 01:54:13 AM
I love the way your Aztec patterns look.  They're amazing to look at.  :thumbsup:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on August 15, 2011, 03:08:14 AM
It's ingame, and now all that is left to do is tweak the hardpoint, add blinkers and create the Enterprise registry.

Speculars are looking fantastic as well!  Looking forward to using her in the Single Player campaign!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on August 15, 2011, 10:45:48 AM
how many textures are we talkin with this one WC?
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on August 15, 2011, 11:12:41 AM
Wow this is brilliant - the deflector and textures are just  :eek
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 15, 2011, 11:29:28 AM
Quote
how many textures are we talkin with this one WC?
4- 2048px res textures with their same size specular maps.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on August 15, 2011, 01:23:28 PM
4- 2048px res textures with their same size specular maps.

nice...i can't wait to see you attempt to build a new Connie refit in this same style/unifed mesh... keep up the good work my friend.. Will download and get ingame ASAP
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 15, 2011, 07:27:22 PM
Excellent Wiley, well done!

Now if you don't mind a small reminder albeit a minor one... don't forget to redo the texture of your Sovereign's where the Starfleet pennant text is reversed... the one on the secondary hull. 
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 15, 2011, 10:40:56 PM
Quote
nice...i can't wait to see you attempt to build a new Connie refit in this same style/unifed mesh...
I now try as much as possible to reduce the amount of objects it takes to make a ship-- have only the saucer, engineering hull with neck and pylons, and warp nacelles. Though this changes ship to ship.

Quote
Now if you don't mind a small reminder albeit a minor one... don't forget to redo the texture of your Sovereign's where the Starfleet pennant text is reversed... the one on the secondary hull.   

That, and I want to fix the captain's yacht. I got to re export that mesh due to specular highlight issues.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on August 16, 2011, 01:03:08 PM
Wiley your concept Ambie is the most beautiful ship you have ever made, well done lad
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 16, 2011, 01:14:52 PM
Quote
Wiley your concept Ambie is the most beautiful ship you have ever made, well done lad
Thank you. :) Just wait until I start on the Galaxy Class again.  :evil:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on August 16, 2011, 01:25:07 PM
its amazing..first it was the SNS and CGSov were the very best for the Galaxy and Sovereign class...then DJ goes and releases his Galaxy and then his Sovereign..and they are the best.. and still rated very highly.. now we have Wiley going in reverse..first with the Sovereign, and the Amby proto type, Excel, Connie/ConnieR and now the Galaxy...next we just need a canon Ambassador and we have all 6 Enterprises done once again LOL
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on August 16, 2011, 01:35:41 PM
its amazing..first it was the SNS and CGSov were the very best for the Galaxy and Sovereign class...then DJ goes and releases his Galaxy and then his Sovereign..and they are the best.. and still rated very highly.. now we have Wiley going in reverse..first with the Sovereign, and the Amby proto type, Excel, Connie/ConnieR and now the Galaxy...next we just need a canon Ambassador and we have all 6 Enterprises done once again LOL

In hindsight it's amazing how well the SNS Galaxy and the CG Sov have held up over the years...
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Aeries on August 16, 2011, 02:36:25 PM
Thank you. :) Just wait until I start on the Galaxy Class again.  :evil:

Oh dun go thar, gurl! *snapsnap* :dontcare:

Love this Probert design you've got going. Looks like a nicely built model, and the textures are good and crisp.

Edit:
Though I wonder; will you be leaving the saucer rim overall bare, or will that receive hull paneling as well?
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 16, 2011, 10:20:12 PM
Quote
Though I wonder; will you be leaving the saucer rim overall bare, or will that receive hull paneling as well?
If you mean the saucer and engineering "sensor strips" going around the very sides of these sections, they will be plain, but a blue color. According to my references, these areas did not have much detail.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 16, 2011, 11:37:42 PM
In hindsight it's amazing how well the SNS Galaxy and the CG Sov have held up over the years...

And still do... they're great pieces of work. Especially taking into account how early on they were released.

Scotchy and CG were definitely "forward" thinkers.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on August 17, 2011, 12:26:31 PM
And still do... they're great pieces of work. Especially taking into account how early on they were released.

Scotchy and CG were definitely "forward" thinkers.

Along with Khaliban's Connie they were the gold standard 'till DJ and Wiley...just wait 'till CG releases his new Sov  :evil:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: 086gf on August 17, 2011, 03:59:52 PM
That is absolutely beautiful WC.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 18, 2011, 02:25:08 AM
Along with Khaliban's Connie they were the gold standard 'till DJ and Wiley...just wait 'till CG releases his new Sov  :evil:

Don't hold your breath... CG is an incredible artist but he is in some ways his own worst enemy. He's an ultra perfectionist and well... that virtue can really "slow you down" a bit.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on August 18, 2011, 05:07:39 AM
Makes me laugh how quickly we move on from a ship when at the time it was considered to be the perfect reproduction of it.

Case in point the refit connie we had the older ones and Khalibans was considered to perfect version. I bulit one and that was well received, then Wiley bulit his and everyone got excited until MarkyD started one and then I built a new one that was approved by Andy P himself and still we are looking for a refit connie to end all refit connies.

Very rarely does an new mesh come along that is head and shoulders above the rest lately MarkyD's defiant is one such mesh.

But mostly like wiley and DJ's sovs there is not much to choose between the two and they are both excellent examples that stand up well aginst the studio meshes, but again people are already looking towards the next sov that will be even better. I'm sure people know that 100% perfection is unattanable unless your a borg.

Sorry for the off topic tangent just find it ammusing.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on August 18, 2011, 08:31:51 AM
Makes me laugh how quickly we move on from a ship when at the time it was considered to be the perfect reproduction of it.

Case in point the refit connie we had the older ones and Khalibans was considered to perfect version. I bulit one and that was well received, then Wiley bulit his and everyone got excited until MarkyD started one and then I built a new one that was approved by Andy P himself and still we are looking for a refit connie to end all refit connies.

Very rarely does an new mesh come along that is head and shoulders above the rest lately MarkyD's defiant is one such mesh.

But mostly like wiley and DJ's sovs there is not much to choose between the two and they are both excellent examples that stand up well aginst the studio meshes, but again people are already looking towards the next sov that will be even better. I'm sure people know that 100% perfection is unattanable unless your a borg.

Sorry for the off topic tangent just find it ammusing.

I'm actually finding it very annoying LOL.  It seems no one will be completely happy with a certain mod these days :S
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: tiqhud on August 18, 2011, 09:01:21 AM
I'm actually finding it very annoying LOL.  It seems no one will be completely happy with a certain mod these days :S
Nope, people got to nit-pick it to death, and forget that these guys that do these Ship [fantastic BTW] are doing it in their OWN spare time. And free of Charge, did I mention FREE of Charge.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 18, 2011, 05:00:41 PM
I'm actually finding it very annoying LOL.  It seems no one will be completely happy with a certain mod these days :S

Completely agree with all of this! In fact, I've posted more than a few times in the last few years that someone's representation of a certain class of ship is for all intents and purposes "good enough". Examples of which are LC's Ambassador or CG's Sov.

But people still try to "out do" or maybe I should put it this way: "improve upon". There are some definite examples of improvements and to me, those are totally welcome but, IMO there seems to be an underlying attitude here at BC to generally always try to make better - new and shiny is more sought after than older but still outstanding?????

I have so many installs of "better" iterations of the same ship that my BC installs are now in the 25+ gig range... and I'll bet that there are bigger out there. I wish that if a really, really well made ship is released then maybe a while later and "improved" version comes out, that would be totally fine. But jeez, how many freaking' Connies do we need? Or, other examples of which I don't have the inclination to even mention.

To me, the very best mods (other than the canon ones that are already fantastic) are original concepts... like the Century Class, or the Proteus, etc., etc. Those are as already mentioned, original, and usually only one of which (there are a small few examples to the contrary) is ever released.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on August 18, 2011, 05:59:09 PM
guys please try an remain ontopic to wiley's proto-ambassador...
this ongoing topic can be for another thread...

thx :)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on August 18, 2011, 06:05:29 PM
guys please try an remain ontopic to wiley's proto-ambassador...
this ongoing topic can be for another thread...

thx :)

Indeed!  On that note, she is a beautiful ship Wiley, good luck getting her finished up!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on August 18, 2011, 06:08:40 PM
While after this I BEG for this to go back on topic, but at the end of the day it dosnt matter if theres 1 of a ship or 1000 of a ship, us modders do things we want to for us, your guys get them as a bonus, we do things as a challenge to our self, not to out do others but to challenge our selfs. i mean the fact that theres 3 or sovs on the go at once is just cercomestancial, if u dont want all Dont down load them, but these people are working really hard to bring the best they can do to the table, i mean we dont get paid for it and we just do it coz we love it, HELL i would build a defiant/galaxy/sov if i was good enough and who knows maybe one day i might be, but me as just one example sit in the TOS as it's the easiest thing to make, but in a couple of years time after growth and trail and errors i wont be good enough, and think....You know I want to try my hand at it! and then after that i'll release it for other peoples opinions, so its not an issues so u dont need a tisssue, download them all try em all keep 1? it dont matter, we do the models we want for what makes us feel right, or what pass's though our thoughts at the time,

so to every one out there who commits so much time to their work, We salute you for all your work and sacrifies, and before some of you say what sacrifieces i lost my wife and kid where i was stuck into doing these models and i should of been paying them more attention, but all i wanted to do was home my skills, a mistake i payed for dearly.

now i model only in my free time and use the rest for my new gf and i have found the ballence, i know for a fact Bazz and Dj as well as my self have a kid *dont know about wiley* but we all do this for a hobbie, just for fun, so really only they can tell them selfs what to do.

Now after this rant i just had a though, Maybe im wrong Maybe there is compertition, like mine bazz's and wileys Connie for example - wait DJ's doing one too - What dose it matter, a little friendly compertition between us is healthy, and actually quite alot of fun - its nothing serisous as i've had help from both baz and wiley

dont really know how to finish this off, but GOD SPEED to all and lets enjoy what we get - coz with out them, WE WOULD HAVE NOTHING!

EDIT sorry was typing this Before Jimmy stepped in and still wanted to share my 2 cents
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 18, 2011, 06:50:36 PM
Quote
HELL i would build a defiant/galaxy/sov if i was good enough and who knows maybe one day i might be, but me as just one example sit in the TOS as it's the easiest thing to make, but in a couple of years time after growth and trail and errors i wont be good enough, and think....You know I want to try my hand at it!

Well said.

Quote
please try an remain ontopic to wiley's proto-ambassador...
this ongoing topic can be for another thread...
..And it's time to go back on topic.

The Proto-Ambassador is nearly complete. It has both the Ambassador and the Enterprise-C registries. I'm also texturing the Sona Battleship.
Here is a picture of the Proro-Ambassador ingame: http://trekmodeler.deviantart.com/#/d46x9d7
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on August 18, 2011, 07:06:08 PM
quick question - will you be doing a proto-ambassador with a different deflector?  something galaxy class-esque or dj's alberta class?
it's no big deal if not, i was just curious...
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 18, 2011, 07:07:28 PM
Quote
will you be doing a proto-ambassador with a different deflector?  something galaxy class-esque or dj's alberta class?
I wasn't planning on it, but I could.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: moed on August 18, 2011, 08:39:20 PM
Great work Wiley, nice in-game pic.

BTW, sorry for deviating earlier from the topic of this thread.

I always salute all modders, without you we'd have nothing except standard BC.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on August 18, 2011, 10:53:49 PM
Another quick q - did you texture it darker than baz's? Or is that just the lighting...  :hithead:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 18, 2011, 11:01:23 PM
It's the system's lighting.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on August 18, 2011, 11:48:02 PM
Just got back from vacation and saw the last pics.  Looks awesome.  I especially like the aztec pattern on the hull.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on August 19, 2011, 12:37:43 AM
I always salute all modders, without you we'd have nothing except standard BC.

*shudders*

I remember starting out thinking BC was epically awesome.  Then I discovered the modding community quite by chance thanks to CG's Sovereign.  Never looked back at stock BC since, and it's all thanks to modders past and present.  From Khaliban to baz1701.  From Anduril to DJ Curtis.  From Chronocidal_Guy to WileyCoyote.  It's all thanks to you guys that we can say that Bridge Commander is epically awesome.  As for which mods are better?  I have several different versions of many ships.  It all depends on my mood. lol but more or less, each ship has its own individual charms. :D

In any event, I wish I could mod to stand up next to these guys.  Since I can't, I'm with everyone else to go along for the ride.

And completely on topic, Wiley, have a cookie for being awesome enough to let me beta-test the proto-Ambassador.  She's lots of fun and definitely a contender for mod of the month in my opinion.

EDIT: Wiley just hit lucky number of cookies!  777!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Commander_One on August 19, 2011, 01:49:06 AM

The Proto-Ambassador is nearly complete. It has both the Ambassador and the Enterprise-C registries. I'm also texturing the Sona Battleship.
Here is a picture of the Proro-Ambassador ingame: http://trekmodeler.deviantart.com/#/d46x9d7


One word!  "Wow!"  

Great job Wiley!   I may now have to retexture a bridge for this thing  :muahaha:  Just deciding which one to use will be the question.  I'd definitely use the same color scheme as on my pathfinder set.  I look forward to flying this thing around the rings of Saturn :)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Bren on August 19, 2011, 11:07:43 PM

One word!  "Wow!"  

My reaction exactly, in Zefram Cochrane's voice. :P
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Billz on August 19, 2011, 11:09:32 PM

Well said.
..And it's time to go back on topic.

The Proto-Ambassador is nearly complete. It has both the Ambassador and the Enterprise-C registries. I'm also texturing the Sona Battleship.
Here is a picture of the Proro-Ambassador ingame: http://trekmodeler.deviantart.com/#/d46x9d7

(http://www.fohguild.org/forums/attachments/screenshots/99045d1233171428-animated-gif-thread-zefram20cochran20-20sweet20jesus.gif)

 :bow:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: FarShot on August 20, 2011, 02:45:35 AM
Tru dat.  (That gif never gets old. :P)
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 20, 2011, 08:57:48 AM
Check the download section for availability.  :D
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on August 20, 2011, 01:29:45 PM
Another winner Wiley!  Man knock out a few Cardies, Roms, and Klingons and one could almost have an entire install devoted to your work!  Cookie for you!
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on August 20, 2011, 03:37:43 PM
Just Dloaded and took the NX Ambassador of the pack for a spin. Handles and looks awesome in BC. Like the work on the weapons, especially the torpedoes.

Another great addition to BC, a definite winner. :thumbsup:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on August 20, 2011, 03:41:56 PM
Quote
Like the work on the weapons, especially the torpedoes.
Thanks. :) Ever since I made the FC-styled quantum torpedoes for the Proteus, I've been using the same torpedo image. I really like how it looks ingame.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on August 20, 2011, 04:28:24 PM
Thanks. :) Ever since I made the FC-styled quantum torpedoes for the Proteus, I've been using the same torpedo image. I really like how it looks ingame.

Argeed! I really like them. And the Proto's another great ship, perfectly balanced.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on August 20, 2011, 04:50:14 PM
the difference in the bodies between yours and baz's are subtle (getting used to the "Madonna's Bra" bussards is the only real thing).  one point I think they WILL make in comments though; baz's are too bright in the glows, yours might be too dim. oh well.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on August 21, 2011, 02:58:31 AM
you know wiley, you did such a good job battle-damaging those Connies and that Valkyrie, you should totally do a what-if Yesterday's Enterprise texture for your Proto-ambie.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on August 21, 2011, 05:34:22 AM
you know wiley, you did such a good job battle-damaging those Connies and that Valkyrie, you should totally do a what-if Yesterday's Enterprise texture for your Proto-ambie.


 :yeahthat:
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: NXSovereign on August 22, 2011, 06:54:20 PM
Check the download section for availability.  :D
Screenshots look terrific but it's still not showing up on bc files
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: flarespire on August 22, 2011, 07:03:10 PM
goto wiley's website and get the direct GF link from there... heres his site.
http://wileycoyotecreations.weebly.com/bridge-commander-mods.html
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: tiqhud on August 23, 2011, 09:09:20 AM
Screenshots look terrific but it's still not showing up on bc files
Also refreshing several times.
Title: Re: My WIPs - Proto Ambassador UPDATE - NO REFERENCE PICS PLEASE :)
Post by: battlestartriton on August 23, 2011, 11:58:51 PM
Congratz on another perfect piece of art  :thumbsup:

can?t wait 4 my favorite ship.... The galaxy!
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on September 06, 2011, 09:19:02 AM
Here is my next project along with the Sona ship. This is a rough render, and I am just getting the basic shapes created, then I'll add the smaller details. I don't know what the final poly count would be, because I still have weld some verticies and clean up areas of the mesh. I've been working on this for the last 2 weeks in my free time, so don't expect any large updates soon.

It's brand spankin' new!
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on September 06, 2011, 09:20:59 AM
looks great are we going to get a Season 5 refit as well?
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on September 06, 2011, 10:46:58 AM
Quote
looks great are we going to get a Season 5 refit as well?
Why not? I also plan on doing the Terran Empire, e2, Azati Prime, and possibly other versions if I do texture swapping.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on September 06, 2011, 10:54:32 AM
Hell why not throw Columbia into the mix and make the pack complete.

On a serious note will these interface with my NX dock? if not I could release a rescaled one to suit?
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on September 06, 2011, 11:20:44 AM
Quote
On a serious note will these interface with my NX dock? if not I could release a rescaled one to suit?
I plan to have my NX scaled to one ones used by the popular NX Class Mod Pack.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: moed on September 06, 2011, 01:01:05 PM
Awesome Wiley!

The NX class is one of my favorite designs. I miss Enterprise, I wish the show could have had a full run.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on September 06, 2011, 01:32:05 PM
Definitely looking good Wiley!
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Vortex on September 06, 2011, 07:50:01 PM
Love it!!

Since you're considering so many variants, why not a version with phaser strips to fit it into the 24th Century? It could be like the Akira's sister ship. :p
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: moed on September 06, 2011, 08:26:52 PM
Love it!!

Since you're considering so many variants, why not a version with phaser strips to fit it into the 24th Century? It could be like the Akira's sister ship. :p

Even though this is a cool idea. I feel that if you think about it in a somewhat logical way, the Akira class design IMO was inspired from the NX class design. Or another way of putting it, the Akira was Starfleets R&D teams' tribute to the the NX class.

I'd like to put in my 2 cents and say keep this new project real and on course with "NX" style ships of that era.   
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on September 07, 2011, 10:32:02 AM
great start  :thumbsup:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on September 07, 2011, 10:45:24 AM
Awesome Wiley!

The NX class is one of my favorite designs. I miss Enterprise, I wish the show could have had a full run.

I'm with you Moed.  The canceled her just when the show was getting good.

Can't wait to see your take on her Wiley.  The NX Pack that we have has been a good bunch of ships to have but they're 5 years old now and can't think of anyone other then you who would do them justice!
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: moed on September 07, 2011, 01:05:57 PM
I'm with you Moed.  The canceled her just when the show was getting good.

Can't wait to see your take on her Wiley.  The NX Pack that we have has been a good bunch of ships to have but they're 5 years old now and can't think of anyone other then you who would do them justice!

It doesn't matter if the NX Pack is 5 years old... they're still fantastic at any age. Wiley's will just be "different".
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on September 07, 2011, 01:14:50 PM
Here is my next project along with the Sona ship. This is a rough render, and I am just getting the basic shapes created, then I'll add the smaller details. I don't know what the final poly count would be, because I still have weld some verticies and clean up areas of the mesh. I've been working on this for the last 2 weeks in my free time, so don't expect any large updates soon.

It's brand spankin' new!

Make the ATLANTIS - PLS!!!  :bow: lol Nx-05 the one in m sig :P
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: leemason on September 07, 2011, 01:26:36 PM
The nx class has been slated as the worst design Star Trek ship but I personally love it as well as the tv series. The NX pack at the moment is amazing and one of my faves, now made even better with Luroks new NX bridge pack. But lets face it it never does any harm for any ship to get a bit of Coyote treatment  :thumbsup:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Tuskin38 on September 07, 2011, 06:54:15 PM
Well the NX Pack Texture was just taken from Official model renders and edited,

Wiley, will you be making a texture from scratch?
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: TheConstable6 on September 07, 2011, 07:38:10 PM
Even though this is a cool idea. I feel that if you think about it in a somewhat logical way, the Akira class design IMO was inspired from the NX class design. Or another way of putting it, the Akira was Starfleets R&D teams' tribute to the the NX class.

I'd like to put in my 2 cents and say keep this new project real and on course with "NX" style ships of that era.   

Lol I don't think it's very logical...
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on September 07, 2011, 08:25:38 PM
would be great to see a DS9-era version of the NX class (with phaser strips, modern nacelles, etc), as completely uncanon and silly as that sounds...
 
or would that be the Akira class, actually? lol
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on September 07, 2011, 09:22:03 PM
would be great to see a DS9-era version of the NX class (with phaser strips, modern nacelles, etc), as completely uncanon and silly as that sounds...
 
or would that be the Akira class, actually? lol

LOL,,,Exactly, bend the pylons upwards and,,, Ta-Da!  :D 

I recall that it was the accusation at the time, they ripped off the Akira design.  i have to admit, it disappointed me personally when it first leaked out, It didn't strike me as a good design for an Enterprise, but I have begun to like it.

Looking great on the NX, she's off to a good start. :thumbsup:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on September 07, 2011, 10:34:37 PM
Quote
Wiley, will you be making a texture from scratch?
Yep, as close to the renders as possible.

I don't plan on making any DS9 versions of the NX- it wouldn't feel right. Also, before the design history between the Akira/NX goes out of hand- that should be put in another thread.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Tuskin38 on September 07, 2011, 11:17:48 PM
Yep, as close to the renders as possible.

I don't plan on making any DS9 versions of the NX- it wouldn't feel right. Also, before the design history between the Akira/NX goes out of hand- that should be put in another thread.

Very cool.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on September 07, 2011, 11:20:56 PM
Well the NX Pack Texture was just taken from Official model renders and edited,

Wiley, will you be making a texture from scratch?

actually no, I'm pretty sure Mark did them from scratch on the NX pack.  It was C2X's that was ripped from promo pics.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: 1DeadlySAMURAI on September 08, 2011, 03:51:25 AM
LOL,,,Exactly, bend the pylons upwards and,,, Ta-Da!  :D 

I recall that it was the accusation at the time, they ripped off the Akira design.  i have to admit, it disappointed me personally when it first leaked out, It didn't strike me as a good design for an Enterprise, but I have begun to like it.

Looking great on the NX, she's off to a good start. :thumbsup:

Yeah, I remember this picture:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on September 08, 2011, 04:20:21 AM
Not that I want to perpetuate the Akira/NX-01 comparison talk but couldn't you believe that from an In-Universe perspective the Akira was inspired by the NX-01?  Back to the model in question however I say it's an excellent start and I look forward to seeing this one finished.  :thumbsup:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: 086gf on September 12, 2011, 02:32:44 PM
Oh, the e2 version you say? Thats gonna be fun.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Jb06 on September 12, 2011, 03:05:14 PM
Good start there Wiley, looking forward to seeing your take on the textures ;)

actually no, I'm pretty sure Mark did them from scratch on the NX pack.  It was C2X's that was ripped from promo pics.

Actually Yes, Mark and LC used the renders of the NX for the textures ;)
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Tuskin38 on September 13, 2011, 09:15:18 AM
Good start there Wiley, looking forward to seeing your take on the textures ;)

Actually Yes, Mark and LC used the renders of the NX for the textures ;)

Yeah, I was following the NX Pack since they first created a thread on BCU... God, that was a long while ago.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 18, 2011, 09:25:59 AM
Long time no update.....2 months. School is beginning to wind down, and I'm working on some awesome ships, one in particular in my sig. :D I'll update with pictures when the time is available.
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on November 18, 2011, 09:41:07 AM
Long time no update.....2 months. School is beginning to wind down, and I'm working on some awesome ships, one in particular in my sig. :D I'll update with pictures when the time is available.

Has spoke to Crane Pole and Schmitt regarding a super injuction :readme:
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on November 18, 2011, 10:14:04 AM
Long time no update.....2 months. School is beginning to wind down, and I'm working on some awesome ships, one in particular in my sig. :D I'll update with pictures when the time is available.

Can't wait Wiley!!!!! Youre becoming a modern day P81 if i dare say  :funny
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on November 18, 2011, 10:22:00 AM
Can't wait Wiley!!!!! Youre becoming a modern day P81 if i dare say  :funny


Wiley vs Baz round 2 ding ding ding............LETS GET IT ON! :funny
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on November 18, 2011, 10:33:30 AM
Here we go again... :laugh
Title: Re: My WIPs - Next Project - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 20, 2011, 02:01:04 PM
Made a blog post with an update on the progress of the Enterprise-D.

http://wileycoyotecreations.weebly.com/index.html
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 21, 2011, 10:22:52 PM
The Galaxy Class mesh is completed with 18.8k polys. It also separates! The separation plan is near-invisible when the ship is connected. :D

**Please note, this is a new rebuild, and a completely different mesh from my earlier attempt.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on November 21, 2011, 10:34:07 PM
Wow!!!

Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: FlowrellikX on November 21, 2011, 11:05:51 PM
OH BOY OH BOY OH BOY!
I hope you have Variants in mind Wily!
Also I wished you luck on your blog!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on November 21, 2011, 11:14:15 PM
Awesome! Good job WC!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 21, 2011, 11:20:47 PM
Thanks guys. I plan on texturing this in the Generations hull scheme using the Christies Auction pictures as reference. That's going to be fun.  :evil:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on November 22, 2011, 12:31:22 AM
I see one small mesh error....START ALL OVER AGAIN :P

all kidding aside...DAYUM!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on November 22, 2011, 02:18:42 AM
I think this could rival DJ's.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Jb06 on November 22, 2011, 02:41:11 AM
I think this could rival DJ's.

or exceed my good chum ;)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on November 22, 2011, 02:47:02 AM
Word!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Darkthorne on November 22, 2011, 03:31:29 AM
*just wipes up the drool on the desk*

one word


Wow
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: FlowrellikX on November 22, 2011, 05:20:57 PM
YAY GENERATIONS STYLE GALAXY!
I've always loved that blue tint it had :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on November 22, 2011, 05:22:42 PM
Thanks guys. I plan on texturing this in the Generations hull scheme using the Christies Auction pictures as reference. That's going to be fun.  :evil:

Darn, same here. lol
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on November 22, 2011, 06:40:31 PM
and wiley takes round 1 lol :funny
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 22, 2011, 07:22:10 PM
Quote
Darn, same here. lol
It's actually much harder than it looks. (no- that not what she said) :facepalm:

There's actually three to five colors of blue used in the plating, but you mainly see 3 (base color, aztec, and light blue flecks). And you have to make your best guess with the coloring since the pictures taken have different lighting. Hopefully, the end result will be worth it.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: moed on November 22, 2011, 07:28:56 PM
Nice Wiley!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Saquist on November 23, 2011, 12:06:35 AM
The shape is legit
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 23, 2011, 12:56:02 AM
Quote
I know you don't like ref pic in your thread a link for the paint job.
...and that's the reason I said NO REFERENCE PICS PLEASE- I even said please.   :roll I don't want to be rude, and I know you had good intentions. I already have all of those pics. Thanks anyway.

I'll post pics tomorrow of my new paint scheme.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on November 23, 2011, 01:45:09 AM
My bad :doh:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: kitkat27 on November 23, 2011, 02:44:35 AM
Wiley that looks incredible!!!!  :bow:
Is this based off the 4 or 6 foot galaxy??
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on November 23, 2011, 02:49:43 AM
Will you have multiple registarys?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on November 23, 2011, 02:58:38 AM
looks like 6 foot to me, can't wait to see your paintjob on her Wiley ;) have a cookie !
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 23, 2011, 09:08:54 AM
Quote
Is this based off the 4 or 6 foot galaxy??
My mesh was based from Tobias Richter's Enterprise-D. His was based from the Whitefire schematics and elements from the 6-foot model.
Quote
Will you have multiple registarys?
Possibly, but I see too many people making horrible registries with Times New Roman.  :funny
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on November 23, 2011, 09:37:31 AM
Possibly, but I see too many people making horrible registries with Times New Roman.  :funny

Surely not, needs to comic sans for me :P. Good work so far.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on November 23, 2011, 09:58:06 AM
Surely not, needs to comic sans for me :P. Good work so far.

Comic sans??

Why not! Take courier font for a messenger ship! :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on November 23, 2011, 11:14:54 AM
Or to really confuse the punters use Windings. Imagine that, the USS Windings in that font!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on November 23, 2011, 11:23:11 AM
The borg wouldn't even try to assimilate that vessel.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on November 23, 2011, 12:49:56 PM
LMFAO!

And to think there are tutorials around about making registries  :angel :P
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on November 23, 2011, 01:30:25 PM
LMFAO!

And to think there are tutorials around about making registries  :angel :P

SHAMELESS PLUG ALERT :funny .
Cant wait to see her though, make fine addition to the WC fleet.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on November 23, 2011, 02:55:26 PM
Agreed I can't wait to add her to my install!!!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 23, 2011, 03:15:54 PM
Quote
Agreed I can't wait to add her to my install!!!
Thanks guys! And let the texturing begin!  :D

I'm working on the smoothing errors on the shuttlebay/bridge module, and those areas may need slight rebuilding.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on November 23, 2011, 03:57:20 PM
Agreed I can't wait to add her to my install!!!

That sounds somehow pervy.. don't know if its me or the rum...



Wiley, that looks amazingly good. About smoothing, how many segments does the saucer have? Perhaps smooth it a bit more? (edges)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 23, 2011, 04:06:39 PM
Quote
About smoothing, how many segments does the saucer have? Perhaps smooth it a bit more? (edges)
The saucer uses about 60 segments around (I don't know the exact amount). Smoothing only affects the surface, and not the poly count. If I were to add more polys to the saucer, it would have to be completely rebuilt.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on November 23, 2011, 05:04:16 PM
Right! It looks good ;)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on November 24, 2011, 02:00:19 AM
Whole project is coming along nicely. The textures are awesome so far, especially the aztec pattern. :thumbsup:

Looking forward to more.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on November 24, 2011, 08:01:06 PM
Looks awesome!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on November 24, 2011, 11:12:07 PM
agreed and looks whos back for the holidays :yay: :yay: :dance
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on November 25, 2011, 01:29:29 AM
So far she looks soo clean, awesome details to aztecing :thumbsup:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 27, 2011, 05:07:23 PM
School has resumed again (the final grind before Christmas vacation), so i won't be posting things for about 2 weeks. I'll continue the project when school is done.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on November 28, 2011, 12:50:14 PM
School has resumed again (the final grind before Christmas vacation), so i won't be posting things for about 2 weeks. I'll continue the project when school is done.


GAH I hate school lol
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on November 28, 2011, 01:21:50 PM
NAOOOOO but the precious... she has to be complete.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 28, 2011, 01:36:19 PM
Quote
NAOOOOO but the precious... she has to be complete.
She will be complete, when school is done. I plan to have the ship done for Christmas release. That will be a nice challenge.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Vladko1 on November 28, 2011, 03:17:50 PM
Man, she's AWESOME!!! :bow: :thumbsup:
And will be there any other types except the normal Galaxy? I mean normal design, Venture or other types of refits?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on November 28, 2011, 05:17:14 PM
Quote
And will be there any other types except the normal Galaxy? I mean normal design, Venture or other types of refits?
I'll decide that when I'm done with the normal Galaxy version.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 15, 2011, 11:35:41 AM
I'm back, school is done, and texturing has resumed. The saucer is nearly complete, and the Secondary Hull has "template textures" mapped and applied.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on December 15, 2011, 11:38:15 AM
WB Wiley and she is looking great!! Whats the poly count on her?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 15, 2011, 11:42:47 AM
Quote
Whats the poly count on her?
Just short of 19k poly. The textures so far are 3 2048px resolution, and probably one 1024px texture for the nacelles. I'll see how much I can squeeze into my textures.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 15, 2011, 12:21:52 PM
Looks nice Wiley!

I really need to learn how to model LOL too lazy to go through all the tutorials on Max 10  :doh:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: admiral horton on December 15, 2011, 01:03:05 PM
r u going to make the venture model
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: FlowrellikX on December 15, 2011, 01:17:38 PM
WHOA! Ok Now I see greatness Wily :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 15, 2011, 02:02:04 PM
Quote
r u going to make the venture model
In the future most likely.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: moed on December 15, 2011, 02:05:33 PM
Real nice Wiley.

BTW, would it be possible for you to release the fix on the text for the starfleet banner on the secondary hulls of your Sovereign's?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 15, 2011, 02:25:26 PM
Quote
BTW, would it be possible for you to release the fix on the text for the starfleet banner on the secondary hulls of your Sovereign's?
It's possible, but I'm not planning on fixing that for Christmas. :facepalm:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 15, 2011, 02:46:53 PM
Th saucer looks just like the real thing :thumbsup: Spot on man  :)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on December 15, 2011, 04:51:10 PM
wow..i think i just wet my pants.... *checks* yuup indeed i did...i can't wait for this...
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on December 15, 2011, 06:06:56 PM
Certainly is a nice piece of work.  Love the deflector.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on December 16, 2011, 09:25:41 AM
Certainly is a nice piece of work.  Love the deflector.

Agreed. The texture detail so far is a home run.  :thumbsup:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 18, 2011, 10:40:45 PM
Getting the neck area worked on.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on December 19, 2011, 01:01:39 AM
Shimply shtunning ship.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 19, 2011, 10:05:20 AM
 :yeahthat:

I look forward to downloading this and hopefully not letting Deanna take the helm :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: thewallis on December 19, 2011, 11:50:50 AM
I'm loving the deflector. makes it look allot more unique compared to some of the other Galaxy models out there for Bridge Commander.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: ShaunKL on December 19, 2011, 11:13:29 PM
:yeahthat:

I look forward to downloading this and hopefully not letting Deanna take the helm :D

Oh I'm gonna ram this puppy straight into a Borg cube.  It's gonna be one heck of a big beautiful bang.

(EDIT: That's a compliment, Bridge Commander is like the evolution of holding a toy ship in your hand and making explosion noises.)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 20, 2011, 01:13:07 AM
Quote
(EDIT: That's a compliment, Bridge Commander is like the evolution of holding a toy ship in your hand and making explosion noises.)
Or building a 3D model, and flying it around, making noises.

I'm almost done with the textures. :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on December 20, 2011, 11:48:56 AM
Man all those boxes must be tedious to draw.  I like the shape of the drive section as it approaches the deflector.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 20, 2011, 12:06:58 PM
Tedious but worthwhile. I try to make the ship as faithful to the original references as possible. I myself can't wait to get it ingame.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 20, 2011, 12:51:47 PM
Tedious but worthwhile. I try to make the ship as faithful to the original references as possible. I myself can't wait to get it ingame.

Then hurry up and finish it!  CHOP CHOP :P LOL

Looking excellent there Wiley :)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 20, 2011, 07:25:24 PM
Quote
Then hurry up and finish it!  CHOP CHOP
Good things come to those who wait.  :)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Saquist on December 20, 2011, 07:59:33 PM
A labor of love
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on December 20, 2011, 08:17:55 PM
Never knew porn was allowed on this site :p
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 20, 2011, 09:27:12 PM
Good things come to those who wait.  :)

Damn no wonder nothing good ever happens to me :P

Actually I was just jesting with you, hence the lol :). She truly is stunning though!!!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: FlowrellikX on December 20, 2011, 11:06:59 PM
It's starting to look better and better.
Ya know, Idk if Im the only one here that sees this matter to be true, but doesnt the galaxy class look more stunning with the Excelsior Blue style than that plain whitish-grey?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on December 20, 2011, 11:11:52 PM
The blue is the paint scheme used in Generations.  They dusted off the 6ft model that was used in seasons 1 and 2, and repainted it.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 21, 2011, 02:58:29 PM
Yea She got the movie treatment from ILM. I prefer the Generations blues to the earlier greys and greens. :dance
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 22, 2011, 09:28:18 AM
Workin' on the nacelles, then I should be done with mapping and texturing. I plan to have my Ent-D working ingame today.

Final texture sizes are 3 2048 px textures with their respective specular maps.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on December 22, 2011, 09:46:32 AM
If you need any help with the Seperation MVAM give me a shout.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Saquist on December 22, 2011, 07:37:19 PM
I've noticed only one aberration in the reproduction (the lower lip of the deflector being flat from the ortho angle) aside from that this is a fairly ...well, really faithful replica of the Design.  I've drawn this ship so many times...it's good to see the shape so well done.  I'm pretty picky but normally I take exception to the bulge of the engineering hull or the shape of the nacelles that always bugged me about other galaxy's.  The real test will be in game but it looks almost OCD legit.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 22, 2011, 08:53:20 PM
The textures and specular highlights are finally done. Here are some renders before I export the mesh to BC.  :evil:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: captblack on December 22, 2011, 09:10:37 PM
 :eek :bow: whoa!!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: moed on December 22, 2011, 09:15:51 PM
Excellent.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 22, 2011, 09:47:42 PM
Wow!! :yay:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 22, 2011, 10:21:47 PM
I will beta this for you :angel
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 22, 2011, 10:34:31 PM
Ok, I now have my beta testers. When the ship is ready to be tested, I'll send a link to my testers via a PM.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on December 22, 2011, 10:51:06 PM
Most impressive, Mr. Coyote :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on December 22, 2011, 10:57:10 PM
Quick question.  It's probably too late since she's in game already but I noticed there is a rectangular strip on the back of the nacelles which is slightly brighter than the rest of the strip.  In fact It's actually noticeable in your signature.  It's also visible in Generations in at least one scene.  I was just wondering if you might try to recreate that or is it not worth it at this point?  Either way she's fabulous.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: ShaunKL on December 22, 2011, 11:27:49 PM
Ho wow!  She lights up beautifully.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on December 22, 2011, 11:33:52 PM
Ho wow!  She lights up beautifully.

Off the hook on the windows, with everything else it brings her to life, Exceptional.  :yay: :thumbsup:


One of many mods I look forward to downloading.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 22, 2011, 11:40:38 PM
Quote
I was just wondering if you might try to recreate that or is it not worth it at this point?
That's an extra detail I'm not adding that only a few fans would notice.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on December 23, 2011, 12:18:49 AM
Very nice.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 23, 2011, 12:21:15 AM
Thanks. :)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 23, 2011, 12:23:33 AM
Nihilus:  That's actually the lighting on the model itself...something I'm sure everyone would agree isn't worth recreating.

(Note to self get some sleep at first I thought he meant the RCS Thrusters LOL)
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on December 23, 2011, 02:37:14 AM
Beta testing this would give me a reason to re-install my BC.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on December 23, 2011, 07:05:04 AM
Beta testing this would give me a reason to re-install my BC.

I would think your super awesome Cardassian Galor you've been working on would give you reason to re-install your BC  :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on December 23, 2011, 08:34:54 AM
Speechless yet again Wiley
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 23, 2011, 09:27:35 AM
Here are some ingame pics. Please ignore the placement of the blinkers. I'm currently fixing those.

I really love how it turned out ingame.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: FarShot on December 23, 2011, 09:31:17 AM
Brilliant job, Wiley.  A damn well done Galaxy class.  Cookie incoming. :thumbsup:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 23, 2011, 09:34:02 AM
Quote
Brilliant job, Wiley.  A damn well done Galaxy class.  Cookie incoming.
Thanks. I forgot to mention that it is very easy to make swiss cheese out of the ship.

Also through the conversion process, there is a small area that affected (kinda screwed up) the textures, but it is not very noticeable ingame.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on December 23, 2011, 11:17:44 AM
Wiley...that looks spectacular.... hope im on that list of testers buddy...
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 23, 2011, 12:39:12 PM
Quote
hope im on that list of testers buddy...
You are. :D
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on December 23, 2011, 01:07:13 PM
I am in love with your impulse engine textures
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: 086gf on December 23, 2011, 02:53:10 PM
Best! Galaxy! Ever! /Comicbook Guy
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 23, 2011, 10:27:14 PM
Beta testers- I have PMed you with a download link.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: serverandenforcer on December 24, 2011, 12:39:43 AM
I would think your super awesome Cardassian Galor you've been working on would give you reason to re-install your BC  :D

Got me there.  :P
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Saquist on December 24, 2011, 02:04:53 AM
There are some slight differences but this is very impressive.  That first shot looks as though it's the same angle as the painting in the ready Room. 
I'm looking at the bussards and their very delicately done in this rendering.  I wish BC could do shadows like this.   
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: CptBenSisko on December 24, 2011, 04:51:36 PM
excellent coverage on phaser arcs..love the new photon torpedo sounds as well... battled the Sovereign tough..but the Ent-E won out over the Ent-D as it should be... another quality piece!! I have no complaints at all..plus it looks amazing!!!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Bren on December 26, 2011, 09:13:52 PM
Utterly beautiful!

Now you've got me wondering where this texturing foul-up is...

I have 2 candidates:

The impulse engines on the saucer, I always thought the grills on them were horizontal, not vertical.
Or it could be the upper edges of the nacelle field grills in the fan-out at the front, they look a little stretched or misaligned.

As you say, a very minor blemish on another absolute jewel in your crown! WELL DONE!
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 26, 2011, 10:19:25 PM
Quote
Now you've got me wondering where this texturing foul-up is...
Stop wondering and just enjoy the model.  :D Picky, picky, picky.

Quote
I have 2 candidates:
Neither.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on December 26, 2011, 11:31:26 PM
Stop wondering and just enjoy the model.  :D Picky, picky, picky.
Neither.


ROFL
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 27, 2011, 12:04:39 AM
Top quality mesh as always Wiley, even though I'm not a huge Galaxy-class fan.  Good luck on your next project. :thumbsup:
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 27, 2011, 07:09:52 PM
Got a question; how did you do the necelle pylon registries? I tried for about 2 day when I worked on the SNS/P81 retexture to get the registriest on the pylons to go toward the front and couldn't do it.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 27, 2011, 07:16:55 PM
Quote
Got a question; how did you do the necelle pylon registries?
I don't exactly know what you mean- do you mean:

How did I skew the text so it is slanted?
How was the ship mapped in that area?

My first opinion is that the SNS galaxy is mapped differently and your registry text is cutting off of the mapped area.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 28, 2011, 04:59:17 PM
I am refering to the slant. Both your port and starboard pylon registries slant forward but I was forct to slant the port side aft on my retexture. How did you do it?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on December 28, 2011, 05:44:57 PM
Have you tried moving the text aft THEN slant forward?
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: Bren on December 28, 2011, 06:06:11 PM
Stop wondering and just enjoy the model.  :D Picky, picky, picky.
Neither.

 :funny Touch
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 28, 2011, 09:48:27 PM
Quote
I am refering to the slant. Both your port and starboard pylon registries slant forward but I was forct to slant the port side aft on my retexture. How did you do it?
In Photoshop after you have typed in your text, go to Edit>Transform>Skew.
Title: Re: My WIPs - Galaxy Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 28, 2011, 10:17:03 PM
Cool didn't know I could do that :yay: Thanks
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 29, 2011, 12:07:24 PM
I'm back to working on the Sona battleship. I'm liking how the textures are turning out.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: flarespire on December 29, 2011, 12:09:59 PM
GOD DAMN, why can i never be as good as this?

but in all seriousness these ships just keep getting better and better, youe broken the quality scale sideways 8 times, guess theres no stopping ya now!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on December 29, 2011, 12:27:09 PM
YES! about blooming time, been waiting for this one like a boss! lol ;) oh Wiley, got my beta from baz of my connie with ur bussards, Thank you :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 29, 2011, 04:28:50 PM
Very nice, What the poly count on that Beasty :dance
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on December 29, 2011, 05:18:36 PM
I'm back to working on the Sona battleship. I'm liking how the textures are turning out.

Was hoping this would be the next one you started back on.

Simply Awesomeness so far man. :thumbsup:

Very nice, What the poly count on that Beasty :dance

Was wondering as well.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 29, 2011, 05:21:27 PM
Textures and speculars are finished. It's all on a single 2048 px resolution texture. Polygon count is 18.8k.

I really like how the textures turned out. They were simple and looked futuristic. I may use a similar color scheme for my later revamp of my Enterprise-J.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: tiqhud on December 29, 2011, 05:23:06 PM
Nice lookin :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Bones on December 29, 2011, 05:29:02 PM
Wow, I think you've just put INS special fx team to ashame :p this looks even better than in movie, perfect speculars !
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 007bashir on December 29, 2011, 05:54:48 PM
That is incredible! Is there a plan for also modeling Ruafo's ship?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Nebula on December 29, 2011, 05:57:02 PM
That is insane!!!! O.O
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 29, 2011, 06:08:16 PM
Quote
Is there a plan for also modeling Ruafo's ship?
I do have references for Ruafo's ship, and I may build that ship in the future.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Killallewoks on December 29, 2011, 06:17:18 PM
Incredible! Nice to see some alien ships.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: flarespire on December 29, 2011, 06:38:12 PM
HOLY!!!!..... *faints at the awsomeness!*
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Saquist on December 29, 2011, 06:39:48 PM
It's good to see another well polished alien design role off the self.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on December 29, 2011, 08:19:38 PM
I always thought the Son'a Battleship was a pretty neat vessel but I never knew it could look that awesome :thumbsup:

Ever consider doing any Dominion Ships?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on December 29, 2011, 08:43:39 PM
damn fine work wiley!!  :D
Title: Re: My WIPs - Sona Battleship ingame - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 29, 2011, 09:28:06 PM
Quote
It's good to see another well polished alien design role off the self.
I agree. :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on December 29, 2011, 09:52:15 PM
Shes amazing, Wiley! Beautiful!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 30, 2011, 01:15:17 AM
Have a cookie for getting the flying boomerang in-game!  I always loved the design of the Sona battleship, and hated that there was only one model on BCFiles.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Lionus on December 30, 2011, 11:38:13 AM
It will be oh-so-much fun to blow it up..  :evil: Riker manouver, engage!  :funny
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 30, 2011, 11:42:05 AM
After flying the Sona ship ingame, I noticed there was a lot of blankly texured areas, so I'm fixing those areas now.
Quote
It will be oh-so-much fun to blow it up..  :evil:  Riker manouver, engage!   :funny
They do blow up good. I made sure of that.

I'll also be tweaking the Sona Battleship hardpoint from KM to fit my ship. They were too easy to destroy in KM, so I'll make them a bit stronger.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 086gf on December 30, 2011, 01:05:55 PM
Wow, that was fast, very nice!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: moed on December 30, 2011, 01:41:26 PM
Excellent!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Saquist on December 30, 2011, 02:23:03 PM
Mr. Coyote is the Battle ship the right size to the Sovereign?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 30, 2011, 02:24:48 PM
Quote
Mr. Coyote is the Battle ship the right size to the Sovereign?
I matched up the size of the battleship exactly to the ship scale diagrams for the movie. So, yes it is the size of the Sovereign, and it is big.

Maybe when I'm done with the hardpoint I'll post some more ingame pics showing the ship scaling
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: newhalo123 on December 30, 2011, 10:33:14 PM
Textures and speculars are finished. It's all on a single 2048 px resolution texture. Polygon count is 18.8k.

I really like how the textures turned out. They were simple and looked futuristic. I may use a similar color scheme for my later revamp of my Enterprise-J.
You're going to be doing the J?


SWEEEEEET!!!!!!!
I personally love the J. Many say they hate it, but I love it.
Thank you!!!!!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 30, 2011, 11:00:36 PM
Quote
You're going to be doing the J?
I've done it before, and I can redo it again. My modeling and texturing skills have changed since December 2008.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on December 30, 2011, 11:58:49 PM
I've done it before, and I can redo it again. My modeling and texturing skills have changed since December 2008.

I still have your original J on my install Wiley.  She is a pretty amazing ship as she is now, I can only imagine the job you could for her now.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 12:06:07 AM
I'm currently working on the hardpoint and added a new torpedo that uses the sound effect from ST: Insurrection.

I've also taken a screenshot showing the updated ship scale of the Sona battleship.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: DMWalsh79 on December 31, 2011, 12:08:10 AM
A cookie for you sir!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on December 31, 2011, 08:44:12 AM
Always have found it amusing that the Sona battleship is so big, but Ruafo's flagship is much smaller than it.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on December 31, 2011, 09:58:12 AM
It's not the size, it is how you use it  :funny
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 10:08:32 AM
Quote
It's not the size, it is how you use it
Ba-da-chssshhh.

I'm adding the final weapons loadout- Green/teal photons, and stronger (considerably less in number) Isoletic Bursts. Too bad I can't create subspace tears with weapons in BC.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Nebula on December 31, 2011, 10:36:38 AM
hmm what about that weapon the Excal used in BC? the P-something wave?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Captain Galaxy on December 31, 2011, 10:36:58 AM
I'm currently working on the hardpoint and added a new torpedo that uses the sound effect from ST: Insurrection.

I've also taken a screenshot showing the updated ship scale of the Sona battleship.
Super Model also those wing sections must be huge! :D
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 10:52:31 AM
Quote
hmm what about that weapon the Excal used in BC? the P-something wave?
The Phalantium Wave. I'll look into that.

That's the one thing people would ask for about the Sona Battleship.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 04:17:43 PM
Quote
The Phalantium Wave. I'll look into that.
I got it installed and working, but the effect was not what I was expecting. I'm not going to use it.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 05:08:15 PM
The Sona Battleship is ready for beta testing. I need two volunteers.  :evil:
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on December 31, 2011, 05:10:44 PM
POUNCE!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Lionus on December 31, 2011, 05:12:50 PM
Count me in! already done with new years explosives, so now I can blow this one up! pretty please?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 05:14:28 PM
Ok, that's two! Thanks for participating.  :D

Check your PMs.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on December 31, 2011, 06:45:25 PM
Count me in pls wiley - oh and can i be rude but finish ur nx pls :D lol
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on December 31, 2011, 06:48:47 PM
Quote
Count me in pls wiley
Check your PMs.

Quote
oh and can i be rude but finish ur nx pls
I plan this year to work on the NX.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on December 31, 2011, 10:07:02 PM
Any way to just make a black hole in BC? I mean have the weapon trip one on for a short amount of time?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 01, 2012, 12:43:45 AM
Quote
Any way to just make a black hole in BC? I mean have the weapon trip one on for a short amount of time?
Possibly, but I think most weapon ideas have been tested and BC is very limited. The BC version of the Son'a Battleship has phasers, torpedoes, and pulse weapons to make a powerful foe.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Nihilus on January 01, 2012, 03:46:20 AM
Possibly, but I think most weapon ideas have been tested and BC is very limited. The BC version of the Son'a Battleship has phasers, torpedoes, and pulse weapons to make a powerful foe.

I just wonder how well they will do against the Sovereign Class.  In the film they had the advantage because they were fitted for the Briar Patch and the Enterprise was not.  So how do you think they will do against the Sovereign when she's not handicapped?
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Saquist on January 01, 2012, 05:30:14 AM
I just wonder how well they will do against the Sovereign Class.  In the film they had the advantage because they were fitted for the Briar Patch and the Enterprise was not.  So how do you think they will do against the Sovereign when she's not handicapped?

Remember Enterprise was fleeing the Briar patch and took multiple strikes against the aft shields from both ships with out the shields dropping bellow 75%.  That was before they ejected the core.  Essentially they couldn't get through Enterprises shields at that range so they resorted to the isolytic torpedo.  Even after the core was gone shields were still at 75%.

So close quarters combat with two battleships wouldn't favor Sovereign but maybe at medium range Sovereign has the edge...especially with the quantums...which I don't understand why they didn't use instead of the....joystick...
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 01, 2012, 06:10:56 AM
That's because Riker needed his own manouver too. :funny
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 01, 2012, 12:54:29 PM
The Sona Battleship has been released check the downloads page. Enjoy! :evil:

http://bc-central.net/forums/index.php/topic,8963.msg182692.html#new
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: 007bashir on January 01, 2012, 02:11:16 PM
wiley, you are the modder's god. that thing is a beauty. Just testet and destroyed your sovie.
I really like the weapons placement and their power

Oh and cookie!
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 01, 2012, 02:17:51 PM
Quote
wiley, you are the modder's god. that thing is a beauty. Just testet and destroyed your sovie.
I really like the weapons placement and their power
Thanks for the cookie. In the end, I was happy with the hardpoint.
Title: Re: My WIPs - Sona Battleship - NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 01, 2012, 03:34:53 PM
So close quarters combat with two battleships wouldn't favor Sovereign but maybe at medium range Sovereign has the edge...especially with the quantums...which I don't understand why they didn't use instead of the....joystick...

One theory I could add is... Maybe the Sovereign didn't have Quantums loaded in the Aft torpedoes? We know the Sovereign is equipped with a "Quantum Turret" facing forward (as seen/used in First Contact). But maybe the Sovereign was still fitted with primarily Photons? I think Nemesis (disaster movie fyi) specifically said that all photons had been expended.

Great looking ship there Wiley! As always :)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 03, 2012, 01:59:41 PM
Wiley, question about your galaxy class ship. In my pictures, her deflector is almost always very bright (deep space map), this counts for the entire ship actually, she's extremely bright. Is this normal?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2012, 02:03:15 PM
Quote
In my pictures, her deflector is almost always very bright (deep space map), this counts for the entire ship actually, she's extremely bright. Is this normal?
Do you have an issue with the specular maps?

Here's a work-in-progress that I promised DJ I'll finish up. It's DJ's mesh, I'm just texturing it.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 03, 2012, 02:07:55 PM
Problem with the spec maps, i don't think so.. Every ship looks normal in the new kob maru. Except the akira class, she doesn't have texture it seems :D.

I take some pictures later of her, any good maps where i can test her?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2012, 02:10:15 PM
Quote
I take some pictures later of her, any good maps where i can test her?
CJones 7 System, Serris 3?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 03, 2012, 02:15:07 PM
Here's a work-in-progress that I promised DJ I'll finish up. It's DJ's mesh, I'm just texturing it.

Gah, curse you people for going behind our backs for so long with awesomeness like this. :P
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on January 03, 2012, 03:49:29 PM
Do you have an issue with the specular maps?

Here's a work-in-progress that I promised DJ I'll finish up. It's DJ's mesh, I'm just texturing it.

This is the most intriguing TMPish design I've ever seen. Might I suggest lighter blue (like the details on JJprise) and  more silvery hull color to it ? she slooks like straight from JJverse, a proper refit to JJprise, even at present textures state she's awesome !
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 03, 2012, 03:55:04 PM
Quote
This is the most intriguing TMPish design I've ever seen. Might I suggest lighter blue (like the details on JJprise) and  more silvery hull color to it ? she slooks like straight from JJverse, a proper refit to JJprise, even at present textures state she's awesome !
The mesh was actually created before Star Trek (2009). I've waited since 2008 for my skills to meet the level of DJ's.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on January 03, 2012, 04:30:27 PM
gotta say it's quite a lucky coincidence ;) can't wait to se her in full glory.

btw. would you mind posting more views ??? would love to see more of her ;)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on January 03, 2012, 06:11:26 PM
actually, it resembles one of the FOAS textures on the MAckie kitbashes to me.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 03, 2012, 08:58:31 PM
Glad to see this one back up again. Also glad to see you guys collaborating on a project.

I would think the darker parts will be fine if you use a lighter aztek in those areas. Your specular technique that you have been using lately should set her off as well.

Looking forward to what you come up with. :thumbsup:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Starforce2 on January 03, 2012, 11:13:56 PM
Do you have an issue with the specular maps?

Here's a work-in-progress that I promised DJ I'll finish up. It's DJ's mesh, I'm just texturing it.


Daaaaaaaaaaaaaaaaamn!!! Now that's a connie. Need a hp'er?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 04, 2012, 12:13:28 AM
Whoa.  That's cool!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 04, 2012, 05:46:11 AM
I like it. Hot-Rodded TMP Connie done right. Even those ram-scoops on nacelles are sweet  :kiss:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: King Class Scout on January 04, 2012, 08:02:21 AM
I had another look when i thought I read the words "ram scoop"...

oh...kay. might as well just slap a ford blue oval and Carrol Shelby poly on it now :P
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 04, 2012, 03:38:33 PM
It's Constitution, not Excelsior..  :funny
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Starforce2 on January 04, 2012, 07:02:44 PM
are those scoops or some type of weapon?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2012, 08:39:23 PM
Quote
are those scoops or some type of weapon?
Those intakes on the nacelles are ramscoops.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on January 04, 2012, 10:27:26 PM
Those are actually large vacuum devices for use if the ship ever happens to be near Planet Druidia.  Something about Starfleet owing a favor to some "Dark Helmet" guy.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 04, 2012, 11:37:35 PM
Aztecing starts to show. I was also able to use some of my saucer textures I used on my JJ Enterprise. I'm going to take my time on this, but not too much time (as previously stated). It's DJ's ship and I want it to look good.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: DJ Curtis on January 04, 2012, 11:42:04 PM
Cool pattern.  Using the aztec from your JJprise is a good idea.  A round saucer is a round saucer.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 05, 2012, 12:26:10 AM
It's a really cool design, can't wait to see her painted up.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: 086gf on January 05, 2012, 01:25:22 PM
Wow, that is original to say the least very cool design. This definitely belongs in its own universe for sure. I like it a lot.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on January 05, 2012, 02:38:45 PM
Those are actually large vacuum devices for use if the ship ever happens to be near Planet Druidia.  Something about Starfleet owing a favor to some "Dark Helmet" guy.


Dj i am you fathers, cuzens, sisters former room mate!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 05, 2012, 03:44:42 PM
 :funny you guys..
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: BFGfreak on January 05, 2012, 03:46:56 PM
Those are actually large vacuum devices for use if the ship ever happens to be near Planet Druidia.  Something about Starfleet owing a favor to some "Dark Helmet" guy.
Does she go faster than light speed?

Also about the skin itself, the blue seems a bit too prominent IMO, but if it looks good ingame then I'm cool with it.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Lionus on January 05, 2012, 04:13:35 PM
Does she go faster than light speed?

Also about the skin itself, the blue seems a bit too prominent IMO, but if it looks good ingame then I'm cool with it.

It'll do .5 past ludicrous speed.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 05, 2012, 08:08:16 PM
Very nice on the aztec so far, well done. :yay:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on January 06, 2012, 03:29:05 PM
That ship looks great, It lacks definition at this point (looks a little cuddley)     - needs to look a bit more tech in places and tougher.

But the modelling is fantastic, and the design is spot on.

Great JOB  :thumbsup:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 12, 2012, 01:21:22 AM
Here's another work-in-progress to start the 2012 year.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Excelsior%20v3_Spring%202012/wip1.jpg)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: ShaunKL on January 12, 2012, 01:33:03 AM
I spy with my little eye, an excelsior-type nacelle.  A very nice looking excelsior-type nacelle.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on January 12, 2012, 06:47:17 AM
I spy with my little eye, an excelsior-type nacelle.  A very nice looking excelsior-type nacelle.


 :yeahthat:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 12, 2012, 11:43:41 AM
Didn't you already made few times excelsior packs?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 12, 2012, 12:29:21 PM
Quote
Didn't you already made few times excelsior packs?
Yes, but I wasn't quite happy with it. Though the textures/colors were really close to what I wanted, some bits of the mesh and mapping of a few areas do not meet with my current "quality standards." Hopefully, this will be my final version of the Excelsior.

The new Excelsior mesh is higher poly than the older one (currently over 36k polys without mesh clean-up). I'm definitely not skimping on the detail.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 12, 2012, 12:36:54 PM
Good, but beware of the people here on the forum with the ms dos computers (not being able to run 2048pixels)..

Looking forward to this one.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on January 12, 2012, 01:15:26 PM
Good, but beware of the people here on the forum with the ms dos computers (not being able to run 2048pixels)..

Looking forward to this one.


 :poke: Some ones Poking for trouble lol - Wiley i really look forward to theses, its my fav ship any change of the centaur class starship being in this pack???
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 12, 2012, 01:32:44 PM
I'm not trying to be the bad guy here (again) but its like jb says.. It is 2012, every low budget computer/laptop you buy is able to this with ease. So i don't think the modder needs to "lower" his work just to make sure that a few people are able to run it.


The needs of the many outweigh the needs of the few
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 12, 2012, 01:38:18 PM
Quote
any change of the centaur class starship being in this pack???
Very good chance.

Quote
So i don't think the modder needs to "lower" his work just to make sure that a few people are able to run it.
I'll also include lower-res textures.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on January 12, 2012, 01:49:48 PM
I have always loved your Excelsior and Centaur pack Wiley.

One thing that always bugged me was no Curry type. Your beautiful pylons and nacelles from your Miranda class would look well with your Excelsior
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on January 12, 2012, 01:50:43 PM
Very good chance.

YES!!!!!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 12, 2012, 02:05:59 PM
Quote
One thing that always bugged me was no Curry type. Your beautiful pylons and nacelles from your Miranda class would look well with your Excelsior
Good idea. I'll take my time and even throw in the Wolf 359 4-nacelled Proto-Excelsior
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: moed on January 12, 2012, 05:15:18 PM
I'm not trying to be the bad guy here (again) but its like jb says.. It is 2012, every low budget computer/laptop you buy is able to this with ease. So i don't think the modder needs to "lower" his work just to make sure that a few people are able to run it.


The needs of the many outweigh the needs of the few

First of all, there are quite a bit more than just a "few people" here that don't have high-end systems.

Second of all, it's courteous for a modder to include lower res stuff so we can ALL play.

Third of all the "needs of the many outweigh the needs of the few" only goes so far.... and the saddest part is you already know that.

Fourth of all, that you've alluded to the fact that your system is ballsy enough to run BC with everything on very high settings makes me wonder what your system specs are...

And finally, not to completely spam this thread, I'd like to say that the Excelsior has always been my 2nd favorite ship design and with Wiley doing his "high standard" work on this new pack... I'm very much looking forward to it. I love the old pack, I can't even imagine how good this next one will be. 
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: JimmyB76 on January 12, 2012, 05:21:07 PM
guys please try and remain ontopic here in wiley's thread...
wiley said he will include high res textures as well as low res textures so everyone can enjoy it no matter what their system specs are...
i think thats a nice and considerate thing for a modder to do, to please everyone possible...
so that really should be the end of that topic...

moving on pls :)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Darkthunder on January 12, 2012, 05:46:45 PM
Second of all, it's courteous for a modder to include lower res stuff so we can ALL play.

If I might chime in here with 1 additional tidbit... It's not an extremely complicated task for anyone who "needs" lower resolution textures, to lower the resolution on their own. Software like GIMP or Photoshop is fully capable of resizing textures, and keeping the alpha channels preserved.

Now, back to our regular broadcast programming :)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Bren on January 12, 2012, 07:41:20 PM
Good idea. I'll take my time and even throw in the Wolf 359 4-nacelled Proto-Excelsior

This excites me! Looking forward to it - thanks!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 12, 2012, 11:53:01 PM
Can't wait to see this Wiley.  Will it overwrite the first pack?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 13, 2012, 12:41:49 AM
Quote
Will it overwrite the first pack?
It's too early to tell.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Captain_D on January 13, 2012, 03:40:57 AM
You can call it Wiley's Excelsior Pack "Remastered" :D

Sounds, and looks from the nacelle peek, great. :thumbsup:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: 086gf on January 13, 2012, 02:26:27 PM
Any chance of the third Excelsior study model? Thats the only one of the five that doesn't make me want to vomit lol.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on January 14, 2012, 01:41:35 PM
A curry type! Wiley I love you  ;)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: vonfrank on January 15, 2012, 12:50:58 AM
Since this is a general thread for your WIP's, I'm just curious......

Now all we need (and desperately) is a new version of the Scimitar.
I call DIBS.  :funny

.....when you said this back on Baz1701's thread, were you joking or serious? Because, after all, we really do need a Scimitar.  :P
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 15, 2012, 12:59:47 AM
Quote
.....when you said this back on Baz1701's thread, were you joking or serious? Because, after all, we really do need a Scimitar.
What do you think?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: zgok on January 15, 2012, 03:36:40 AM
Splendid news, i have always loved your splendid ships, although i dare ask, will the excelsiors be correctly scaled this time as in the Excelsior supposed to be 467 metres long vs a galor being 378.88 metres? No excelsior pack has scaled it correctly.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Lurok91 on January 15, 2012, 05:31:53 AM
This is just a nerdy question but rewatched DS9/Dogs of War recently and could swear there was an Excelsior in there that had those circular arrays like Galaxy (sorry, not too au fait with the techtalk) but all the Excelsior models I've got or seen only have those yellow bank thingies.  Just asking re: WC's new models  :D
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: 007bashir on January 15, 2012, 02:13:50 PM
This is just a nerdy question but rewatched DS9/Dogs of War recently and could swear there was an Excelsior in there that had those circular arrays like Galaxy (sorry, not too au fait with the techtalk) but all the Excelsior models I've got or seen only have those yellow bank thingies.  Just asking re: WC's new models  :D

 :idk:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: sovereign001 on January 15, 2012, 02:37:22 PM
This is just a nerdy question but rewatched DS9/Dogs of War recently and could swear there was an Excelsior in there that had those circular arrays like Galaxy (sorry, not too au fait with the techtalk) but all the Excelsior models I've got or seen only have those yellow bank thingies.  Just asking re: WC's new models  :D

Checked trekcores screencaps and didn't saw any fleet stuff except the jemhadar fighter that gets blown up of damar.. Don't really know what you are talking about. The excelsior ds9 had blue vented warp nacelles instead of the greyed tng ones. But they all had phaser banks instead of arrays.

Banks -> dots on the hull / tmp style (miranda, connie etc). Array-> big circular stuff like intrepid, akira, galaxy etc..
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 15, 2012, 02:38:54 PM
Well Wiley, I gotta say, you're getting to be one of the most prolific modders around here.  Except when you break for school, you always seem to have something in the works.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: 086gf on January 15, 2012, 02:54:31 PM
Splendid news, i have always loved your splendid ships, although i dare ask, will the excelsiors be correctly scaled this time as in the Excelsior supposed to be 467 metres long vs a galor being 378.88 metres? No excelsior pack has scaled it correctly.

FYI Probert(?) recently said that the original studio model of the Galor was the same length as the Ambassador which is 3/4th the length of a Galaxy. That was the intended size comparison.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on January 15, 2012, 06:56:14 PM
The CGI Excelsior model was built for Vog episode Flashback. Based on my research they never altered the textures in that way.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: ACES_HIGH on January 15, 2012, 07:21:32 PM
Actually, A new physical model was built for Flashback (as the original STIII model had been irreparably damaged when they modified it for Generations)  This model was built in a slightly smaller scale and featured more defined hull details than the original.  The CGI model was built a year later for the DS9 episode Favor the Bold.

but, you're right, it still never featured phaser strips.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 15, 2012, 07:45:47 PM
Enuff debate, moar Excelsior!!!  :dontcare: :P

Wiley FTW!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 15, 2012, 07:52:41 PM
Quote
Enuff debate, moar Excelsior!!!
Ok.

http://trekmodeler.deviantart.com/#/d4mgwzr
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on January 15, 2012, 08:37:15 PM
Ok.

http://trekmodeler.deviantart.com/#/d4mgwzr

I'm officially changing my daughters name to Michelle :P (Kidding) lol

Seriously though I meant for everyone to get back on topic XD
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on January 15, 2012, 10:30:27 PM
Actually, A new physical model was built for Flashback (as the original STIII model had been irreparably damaged when they modified it for Generations)  This model was built in a slightly smaller scale and featured more defined hull details than the original.  The CGI model was built a year later for the DS9 episode Favor the Bold.

but, you're right, it still never featured phaser strips.

I stand corrected, thank :thumbsup:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 15, 2012, 11:12:37 PM
Beautiful Wiley.  The Excelsior looks great.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on January 16, 2012, 02:39:44 AM
Amazing, she looks really smooth  :thumbsup: I was hoping you'll make NX version too (always prefered it simply for single impulse crystal assembly and that cool observation deck above shuttlebay :) ) have a cookie !
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on January 16, 2012, 03:56:26 AM
Bones, that IS the NX version.  Take a look at the top deck. ;)
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 16, 2012, 04:02:50 AM
Easy there, the dudes Polish.  You literally need to change only one word there to change the meaning of the sentence.  Replace "you'll" with "you would" and bam, magic. :P

As for Wiley... cookie!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Bones on January 16, 2012, 04:06:46 AM
Lol, I meant I WAS hoping for NX and Voila, here it is :)


good thing I'm using that bar, easier to find out english's not my primary languege thus mistakes may occur :P
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: FarShot on January 16, 2012, 04:10:34 AM
Gotcha covered, Bonesy. :D

What's up with the Phoenicia, Wiley?
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 16, 2012, 10:53:06 AM
Quote
What's up with the Phoenicia, Wiley?
It's slow going, but it will be done. It takes a little more time to make textures from scratch without references.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on January 22, 2012, 07:48:44 PM
School has resumed, so BC ship construction will resume in late May.

I am building something this semester in 3D, so I've created a new thread of my school project here:
http://bc-central.net/forums/index.php/topic,9022.msg184237.html#new
Title: Re: My WIPs - I'm Back - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 14, 2012, 10:27:44 AM
My summer class is done, and I'm resuming BC modding. Be looking for exciting new projects here in my original thread and in my ST: Invasion thread.
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: 007bashir on July 14, 2012, 10:54:05 AM
Hope you had a good summer class. Glad you are back.  :thumbsup:
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 14, 2012, 12:51:27 PM
Welcome back Wiley, can't wait to see what you have in store for us!
Title: Re: My WIPs - DJ's Phoenicia Class - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 14, 2012, 04:42:39 PM
That hiatus was a lot shorter than I thought it'd be.  Welcome back! ;)
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 22, 2012, 07:46:48 PM
Well, last week was my birthday (7/16) and I received the new expanded Star Trek TMP score from here: http://www.lalalandrecords.com/STM.html  :bow:

While I was listening to the AWESOME soundtrack, I built a BRAND NEW TMP Constitution Refit. This time it would be purely TMP, down to the intricate and rainbowish coloring of the hull and multiple spotlights.

The mesh was built from Tobias Richter's orthos he released earlier this year. The final polycount is 25.4k. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip5_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip5.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip5_1-modified.jpg)

Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 22, 2012, 07:49:05 PM
Stunning work Wiley.  Can't wait to see Dawg's version *nudge nudge*. ;)
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: metalnick on July 22, 2012, 07:59:21 PM
That's just Beautiful, WC.  :bow:  :thumbsup:
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Toa_Kaita on July 22, 2012, 08:27:00 PM
Awesome! +1!
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: ChiefBrex on July 22, 2012, 08:48:54 PM
OMG, that's gorgeous! Talk about a perfect complement to Nix's TOS pack.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Centurus on July 22, 2012, 10:12:02 PM
Will she come with blanks for custom registries? 
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 22, 2012, 10:51:42 PM
Wow Wiley, definitely a light year beyond the previous version. :thumbsup:
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 22, 2012, 11:04:02 PM
Quote
Will she come with blanks for custom registries? 
I plan on making it with ID map swapping, so yes.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Centurus on July 22, 2012, 11:18:36 PM
Then I'm happy.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: moed on July 23, 2012, 12:26:00 AM
Fantastic, just fantastic.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: baz1701 on July 23, 2012, 03:48:50 AM
LOL just when I thinking about revamping mine Connie.

Anyway, you going for the green or blue acent colours?
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on July 23, 2012, 05:08:26 AM
She is gorgeous and your TMP Connie is one of my favourite ships
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Bones on July 23, 2012, 05:20:27 AM
If it's gonna be TMP then, tealish blue is the proper color as far a I recall ;)

The best refit model I have seen so far, period.

cookied.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: battlestartriton on July 23, 2012, 09:40:02 AM
God...... I?m not worthy   :cry: :eek
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: omega device on July 23, 2012, 10:32:36 AM
I think i soiled my self
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: 086gf on July 23, 2012, 01:43:12 PM
My god...shes so smooth!
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: omega device on July 23, 2012, 02:36:49 PM
Like an androids bottom  :dance :funny
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 24, 2012, 01:48:03 PM
Here is my initial test of the aztec coloring. Without the pearl, the aztec is in subtle shades of off white/yellow gray. (Computer monitors may affect the color) I like how it is turning out. Enjoy!

I'm using this website as coloring reference: http://www.galaxyphoto.com/jw_ent_paint.htm

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip6_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip6.jpg)
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: FarShot on July 24, 2012, 01:49:47 PM
[takei]Why, hello there.[/takei]
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: mckinneyc on July 24, 2012, 01:52:00 PM
very crisp, good work Wiley
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: MarkyD on July 24, 2012, 02:12:53 PM
That looks superb mate, the model looks great and the textures are sharp.  :thumbsup:
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: eclipse74569 on July 29, 2012, 12:44:59 AM
[takei]ohh.....my......[/takei]

Fixed........

Wiley truly outstanding!!!!!!!!!
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Shadowknight1 on July 29, 2012, 02:39:22 AM
She looks great Wiley.  You continue to improve with each model you make.  And at least this one won't take as many iterations to get right as the JJ-Prise did lol
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 29, 2012, 09:49:38 PM
A little more done on the Enterprise.  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip7.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip7_1.jpg)
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on July 29, 2012, 10:59:58 PM
 :bow: :bow: :bow: im drooling all over the screen
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: starfox1701 on July 30, 2012, 01:36:49 AM
Maybe its the lighting but the Landing struts on the saucer seam a bit too dark
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Phoenix Bondi on July 30, 2012, 05:17:13 AM
Care to tell us HOW you did that? the specs are Fracking sexy as sin!  :doh:
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: andyp on July 30, 2012, 12:37:43 PM
Care to tell us HOW you did that? the specs are Fracking sexy as sin!  :doh:

I'm assuming that the specs were done in color instead of greys and affect the spec color.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 30, 2012, 12:54:52 PM
Quote
I'm assuming that the specs were done in color instead of greys and affect the spec color.
:yeahthat:

BC is capable of doing colored specular maps.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: AllotoniFan on July 30, 2012, 01:32:19 PM
Simply Beautiful Mr. Wiley....How many polygons does the model have?
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Jb06 on July 30, 2012, 01:48:01 PM
The final polycount is 25.4k.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 30, 2012, 01:57:26 PM
I added lit windows and the saucer registry spotlight.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip8.jpg)
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: BFGfreak on July 30, 2012, 02:04:15 PM
Is it just me, or does that picture look like dianna has taken the helm and got yet another enterprise into a fender bender.


Aside from that, nice work, it looks awesome. Easly one of the best enterprise textures I've seen.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Vortex on July 30, 2012, 02:42:59 PM
It's possible, though I'm not that familiar with Dianna. :p

Awesome job there, Wiley. Really looks CGI quality.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: tiqhud on July 30, 2012, 02:44:30 PM
Is it just me, or does that picture look like dianna has taken the helm and got yet another enterprise into a fender bender.
Aside from that, nice work, it looks awesome. Easly one of the best enterprise textures I've seen.
Bet its the Pic, cant see Wiley missing that, on the saucer.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: WileyCoyote on July 30, 2012, 03:37:05 PM
Quote
Bet its the Pic, cant see Wiley missing that, on the saucer.
It's just a weird lighting error.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: moed on July 30, 2012, 08:04:51 PM
Exceptional work Wiley  :bow:
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Aeries on August 01, 2012, 05:29:07 PM
Excellent start, your colour palette looks mint.
Title: Re: My WIPs - TMP Enterprise - NO REFERENCE PICS PLEASE :)
Post by: Dawg81 on August 04, 2012, 10:37:18 AM
I believe this is the first time anyone has done the TMP connie for a specific movie setup, very impressed with what u have built so far  :bow:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: BFGfreak on August 04, 2012, 09:36:37 PM
Between yours and furswift's, I'm going to have to say yours looks better. Now don't take this as a bash at furswift, his looks top notch. I just like your color pallet better for some reason, although I can't quite put my finger on why I like yours more. :idk: Personal opinion I guess.

Besides, what's another 2 or more connies on BCfiles anyway?

(you know, while I was typing that last part, I know that someone will think about an over 9000 joke about the number of connies on BCfiles. Aw well, you can't have enough extremely well done connies, or any other ship for that matter)
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Shadowknight1 on August 04, 2012, 10:53:41 PM
(you know, while I was typing that last part, I know that someone will think about an over 9000 joke about the number of connies on BCfiles. Aw well, you can't have enough extremely well done connies, or any other ship for that matter)

Well, there are plenty TOS and TMP era Connies and a few TNG-style refits.  In fact, the least modeled one is the JJ-prise.  It's only been done by two modelers, whereas everybody that learns to model takes a crack at the TOS and TMP Connies at some point.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Dawg81 on August 05, 2012, 11:39:44 AM
those models have basically become a rite of passage for up and coming modders.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: furswift on August 05, 2012, 11:54:06 AM
Between yours and furswift's, I'm going to have to say yours looks better. Now don't take this as a bash at furswift, his looks top notch. I just like your color pallet better for some reason, although I can't quite put my finger on why I like yours more. :idk: Personal opinion I guess.

Besides, what's another 2 or more connies on BCfiles anyway?

(you know, while I was typing that last part, I know that someone will think about an over 9000 joke about the number of connies on BCfiles. Aw well, you can't have enough extremely well done connies, or any other ship for that matter)

See, this is what makes this community awesome. You actually have a choice of ships to add to your install and people can appreciate the differences. If mine isn't quite to your liking, you can choose Wiley's or Baz's. Or you can get all 3 (I have Baz's and I'm certainly getting Wiley's once it's available). I hope more modders throw their hats into the TMP connie ring. The more the merrier I say! :)
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: WileyCoyote on August 05, 2012, 08:46:25 PM
Here's a little more texture work.

Areas of the deflector and torpedo bay are not mapped. I'm picking out the areas that are going to be included on the ID map.


(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip9.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip9_2.jpg)

Hooray 2000th post!  :yay:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Vortex on August 05, 2012, 09:14:53 PM
Wow!! Amazing work! Have a cookie.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Shadowknight1 on August 06, 2012, 04:22:09 AM
Lots of lights.  I like! :yay:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: CptBenSisko on August 06, 2012, 10:39:46 AM
Looks like im looking at the 1979 studio model while the model makers were still building and painting it! Simply superb my friend!!!!!
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: CyAn1d3 on August 06, 2012, 12:21:14 PM
i seriously have to crack this "colored specs" thing... for some reason its never worked right for me...  :doh:

she looks sweet wiley, this is DEFINATELY going on my install.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Captain_D on August 06, 2012, 02:51:22 PM
Really nice on the textures so far, they stand out nicely.

Beutiful mesh as well, saucer and dish in particular look very smooth. :thumbsup:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Dawg81 on August 06, 2012, 11:50:17 PM
beautiful... brings a tear to me eye  :hithead:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: bdfd on August 07, 2012, 12:47:57 AM
Quick to BC !  :bow:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: StarTrekMike on August 07, 2012, 07:45:47 AM
Will she damage okay?

 
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: WileyCoyote on August 07, 2012, 10:48:21 AM
Quote
Will she damage okay?
I have no way of knowing- it's not ingame yet. It will most likely damage well since 95% of the mesh is a single object.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: X_TheUnknown_X on August 07, 2012, 01:50:24 PM
It will most likely damage well since 95% of the mesh is a single object.
Impressive. I found those TMP nacelles really tricky to model, let alone get as one single object. :banghead:
A very nice model as well :thumbsup: - looks like a much higher poly mesh than it is
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: WileyCoyote on August 09, 2012, 10:39:47 PM
I got some more work done on the engineering hull.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip10.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip10_1.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Toa_Kaita on August 09, 2012, 10:51:40 PM
Looking sweet!
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Shadowknight1 on August 09, 2012, 10:56:05 PM
Looking sweet!

A master of understatement.  Sadly, I think anything any of us could say would be an understatement.  She looks fantastic Wiley.  And I thought your first version was good.
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: WileyCoyote on August 09, 2012, 11:05:19 PM
Thanks guys. :D
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Dawg81 on August 09, 2012, 11:06:44 PM
stunning
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: captainkirk1 on August 10, 2012, 12:02:31 AM
Nice work, WC! I know I annoyed you guys with getting just the right Connie Refit. But persistance pays off. Again, great work!
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: moed on August 10, 2012, 12:52:40 AM
Outstanding Wiley...  :bow:

Now if only you can fix the mirror image banner issue with your Sovvie's  ;)
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Shadowknight1 on August 10, 2012, 04:09:52 AM
Outstanding Wiley...  :bow:

Now if only you can fix the mirror image banner issue with your Sovvie's  ;)

 :smack: One thing at a time moed :funny
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Bones on August 10, 2012, 01:55:24 PM
This is the closest Connie I've ever seen to studio model used in TMP... I doubt you could get something better... THIS'LL BE TEH BEST CONNIE EVAAA !!! :thumbsup:

cookie !
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: bdfd on August 10, 2012, 02:26:47 PM
I'm agree  :yay:
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: moed on August 10, 2012, 02:26:53 PM
:smack: One thing at a time moed :funny

Yes, you're right Shadow... just thinking like a Borg a bit... wanting "perfection"  :hithead:  :D
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: Shadowknight1 on August 12, 2012, 03:31:25 AM
Yes, you're right Shadow... just thinking like a Borg a bit... wanting "perfection"  :hithead:  :D

You're not alone.  After all, Wiley wasn't willing to settle for his previous Connie which, while excellent, did have some flaws.

Only downside now is that his textures on this are so good, his previous efforts with the JJ-Prise and Kelvin fleet pale in comparison... >_>
Title: Re: WileyCoyote's WIPs - TMP Enterprise
Post by: 086gf on August 12, 2012, 04:56:21 PM
Which he did say he was going to redo those anyways.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: WileyCoyote on August 14, 2012, 01:03:00 AM
The TMP Enterprise is done and the final polycount is 28.8k. Enjoy!  :evil:

To answer some questions:
-It uses ID map swapping
-The warp grilles are on a seperate map for the engine warp-up script
-Uses 4 2048px textures (not counting specular maps), plan on including 1024px

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip11.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip11_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip11_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip11_3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip11_4.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: starfox1701 on August 14, 2012, 01:08:16 AM
You sir are an artist :dance If I didn't know better I'd think it was a physical miniature
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: WileyCoyote on August 14, 2012, 01:09:54 AM
Quote
If I didn't know better I'd think it was a physical miniature
I can't believe it myself.  :eek
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: Toa_Kaita on August 14, 2012, 01:27:50 AM
(http://up-ship.com/blog/wp-content/uploads/2010/09/house-do-want.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: Shadowknight1 on August 14, 2012, 01:39:10 AM
Gorgeous.  Fantastic.  Magnificent.  There aren't enough words to describe this ship.  I cannot wait to have it in my install.  This far surpasses pretty much every Enterprise you have done so far.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: FarShot on August 14, 2012, 01:49:15 AM
...or any Enterprise that has ever been done for BC.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: bdfd on August 14, 2012, 02:08:18 AM
Great Art Master  :thumbsup:  :yay:  :bow:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: moed on August 14, 2012, 02:46:24 AM
Well done Wiley, exceptional work.

And thank you  :bow:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: 007bashir on August 14, 2012, 05:17:51 AM
 :bow: :thumbsup: :yay:

and dont forget the impulse glow. I guess it will be yellow/orange?
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: mckinneyc on August 14, 2012, 06:25:05 AM
 :drool:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: Bones on August 14, 2012, 09:03:51 AM
There are no words in either mylanguage or any language I know to describe this... Wiley, you have achieved what ST TMP cgi crew didn't when building cgi Enterprise, you've captured colors and speculars soo perfectly, I could say these are photos of studio model. Superb job man  ! :thumbsup: :thumbsup: cookied
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE
Post by: WileyCoyote on August 14, 2012, 09:05:56 AM
Quote
and dont forget the impulse glow. I guess it will be yellow/orange?
It doesn't glow all the time in TMP, check the movie. Plus, the impulse dome and engine are on the ID map. I can change it whenever I want.

Quote
Wiley, you have achieved what ST TMP cgi crew didn't when building cgi Enterprise, you've captured colors and speculars soo perfectly, I could say these are photos of studio model.
Time to make some animations....
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 14, 2012, 12:51:17 PM
It's now ingame and takes damage VERY well. It is soooooooo smooth. Enjoy!  :D :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise3.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Killallewoks on August 14, 2012, 12:59:19 PM
Can't wait to break fly her!
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 14, 2012, 01:39:55 PM
Well, the impulse engine glows at impulse speeds, she was using thrusters to pull out of the drydock.  The impulse drive shut down when the ship hit warp speed.  So best thing to do there is to have the impulse engine on at impulse and the warp engines on at warp. :idk: I guess? :P

There are no words in entish, elvish, or the tongues of men to describe how beautiful that looks.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 14, 2012, 02:19:53 PM
Quote
Well, the impulse engine glows at impulse speeds, she was using thrusters to pull out of the drydock.  The impulse drive shut down when the ship hit warp speed.  So best thing to do there is to have the impulse engine on at impulse and the warp engines on at warp. I guess?  :idk:
In TMP, the impulse engines/dome glow when they are activated, and turn off when warp is engaged. In the Director's Edition, the impulse dome is glowing (orangish-red), but the main engine is not (Enterprise parked outside the Voyager 6 island).

But, the warp engines glow in low powered mode (when the Enterprise arrives at the V'Ger cloud, and when the Enterprise gets attacked).

From TWOK onward, the impulse dome/engines are always on.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: furswift on August 14, 2012, 03:12:24 PM
This is a masterpiece. Well done Mr. Coyote!  :thumbsup:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: starfox1701 on August 14, 2012, 05:51:44 PM
In TMP, the impulse engines/dome glow when they are activated, and turn off when warp is engaged. In the Director's Edition, the impulse dome is glowing (orangish-red), but the main engine is not (Enterprise parked outside the Voyager 6 island).

But, the warp engines glow in low powered mode (when the Enterprise arrives at the V'Ger cloud, and when the Enterprise gets attacked).

From TWOK onward, the impulse dome/engines are always on.

I take then that the ship is stopped in these pics and that's why the impulse engines aren't glowing?
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: vonfrank on August 14, 2012, 06:09:59 PM
So Wiley, what do you plan on making next?

I know you have already made the Sona Battleship (which I use and is great by the way), but have you ever considered making the Sona Command Ship. Its the smaller one that Ruafo uses. Nobody has ever made it before and I think you could do a great job of it.  :)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: CptBenSisko on August 14, 2012, 06:22:55 PM
BETA?????
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 15, 2012, 03:09:32 AM
I take then that the ship is stopped in these pics and that's why the impulse engines aren't glowing?

I don't think that the scripts work that way.  If they did, that'd be cool, but I think it only works for warp speed.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: 086gf on August 15, 2012, 12:23:17 PM
Nothing short of a masterpeice. Wow.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: starfox1701 on August 15, 2012, 01:10:01 PM
I don't think that the scripts work that way.  If they did, that'd be cool, but I think it only works for warp speed.

Then why aren't they glowing? Wiley said the glow.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: BFGfreak on August 15, 2012, 01:16:11 PM
About that dome crystal, I think that it behaves much like the deflector array in that it glows reddish-gold when at low power and blue at high power. That said, it looks beautiful. Easly one of the best connies out there, and that's including the ones built for CG work. Have a cookie.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: mckinneyc on August 15, 2012, 01:46:55 PM
Easily one of the best Connies out there?! It IS the best Connie out there!  :yay:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: bdfd on August 15, 2012, 02:17:15 PM
It will be THE Number One if the impulse engines turn ON  :yay:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 15, 2012, 02:59:19 PM
Then why aren't they glowing? Wiley said the glow.

Wiley was referring to the movie.  Likely, and Wiley can correct me if I'm wrong, he hasn't gotten the scripting set up yet and had just put her in-game to test if she damaged well or not and to take some pretty, pretty screenshots for us.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 15, 2012, 03:12:58 PM
In TMP, the impulse engines and the warp engines glow at irregular times. The impulse engine (and dome) were together on ONCE after it left from drydock, and was OFF for the ENTIRE MOVIE. From TWOK onward, they were always on (dome changed to blue/white and engine vents had a slight color change).

The warp engines on the other hand, have a habit of being on when not at warp (when the Enterprise arrives at the V'ger cloud, and when Enterprise got attacked). They also clicked on at the final warp jump.

For the BC version, the impulse engines and the impulse dome are on the same ID map (as the registries), and can't be on and off. I'll either keep them turned off or leave them on for another Constitution. I want to be as faithful to TMP as possible.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise4.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 15, 2012, 03:34:58 PM
Wiley, I believe the Enterprise was, for some reason, at warp for the rest of the film.  That moment when the ship appeared to "exit" warp was actually the ship arriving at the cruising velocity of Warp 7.  Weird, makes no sense, but there you go.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Adonis on August 15, 2012, 03:44:23 PM
Wiley, I believe the Enterprise was, for some reason, at warp for the rest of the film.  That moment when the ship appeared to "exit" warp was actually the ship arriving at the cruising velocity of Warp 7.  Weird, makes no sense, but there you go.

The first two movies they where really paying attention to detail. Most of the movie the ship was either stationary or at warp. The first one was the only time that we ever saw the warp sequence as we know it was changed, and the "exit at warp 7" was in fact the ship steadying her speed. This was never, ever repeated, anywhere!
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 15, 2012, 03:53:08 PM
Quote
That moment when the ship appeared to "exit" warp was actually the ship arriving at the cruising velocity of Warp 7.
I realize that.

Stationary and with warp glows....
http://movies.trekcore.com/gallery/albums/tmp2/tmphd1301.jpg
http://movies.trekcore.com/gallery/albums/tmp2/tmphd1342.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0759.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0862.jpg

And impulse glow changes color (similar to deflector)
http://movies.trekcore.com/gallery/albums/tmp2/tmphd0758.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0860.jpg
http://movies.trekcore.com/gallery/albums/tmp/ch29/themotionpicture1353.jpg

I guess it will be personal preference.  :facepalm:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: 007bashir on August 15, 2012, 04:35:55 PM
Indeed.
I would prefer at impulse the impulseengine and crystal is glowing only and in warp only the warp nacelles glow (if that is possible). That makes sense to me.
But in the end its your choise. 
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: CptBenSisko on August 15, 2012, 04:59:14 PM
i think the warp warm-up script should have the engines light up and the impulse engines dim...and then when the ship is at impulse speeds..the impulse engines light up while the warp engines are dim
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 15, 2012, 05:13:31 PM
Well Wiley, I believe that V'Ger was traveling at warp speed, so the Enterprise should be at warp in order to keep up with it.  Again, it doesn't really make sense with how warp is portrayed through the rest of the movies and tv shows.

And that last shot with the impulse/warp off shouldn't have propulsion systems activated since it was being tractored in. :idk:
I really wish there could've been more consistency in all of that. :hithead:

EDIT: Speaking of inconsistencies, those pics you put up have some really odd ones with the aft windows.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: mckinneyc on August 15, 2012, 07:05:41 PM
I personally don't care. This is the best ship ever created for BC quite frankly.

Wiley if people are so concerned why not include an extra Enterprise ID map with the activated impulse engines? But I think she is fine as is!
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Adonis on August 15, 2012, 07:18:29 PM
Well Wiley, I believe that V'Ger was traveling at warp speed, so the Enterprise should be at warp in order to keep up with it.  Again, it doesn't really make sense with how warp is portrayed through the rest of the movies and tv shows.

Not really, V'Ger is big enough to carry Enterprise in her gravitational pull. Don't forget that excluding the Dyson Sphere, she was one of the two biggest ships in Trek.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 15, 2012, 08:30:42 PM
Quote
Wiley if people are so concerned why not include an extra Enterprise ID map with the activated impulse engines? But I think she is fine as is!
I'll see what I can do.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: CptBenSisko on August 16, 2012, 12:14:35 AM
EDIT: Speaking of inconsistencies, those pics you put up have some really odd ones with the aft windows.

yea..the differences are the newer CGI scenes added in.. vs the physical model.. dumbasses that designed the CGI model for the Special Edition didn't pay much attention to the details did they now?
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: JimmyB76 on August 16, 2012, 01:21:12 AM
ok guys i think this discussion can come to an end...  there is another forum dedicated to all discussions about trek movies, wileys thread shouldnt be taken offtopic as such...

as far as wileys ship and the discussion related, i think it has been addressed...

Wiley if people are so concerned why not include an extra Enterprise ID map with the activated impulse engines? But I think she is fine as is!
I'll see what I can do.

it would be best to move on from that topic, unless wiley has anything else to add of course...
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 16, 2012, 01:55:49 PM
A simple remap later....

In normal space:
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise5.jpg)

At warp:
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPEnterprise6.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: mckinneyc on August 16, 2012, 02:05:16 PM
 She's gorgeous Wiley, should keep nitpickers quiet for a while  :funny
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: starfox1701 on August 16, 2012, 02:07:25 PM
I realize that.

Stationary and with warp glows....
http://movies.trekcore.com/gallery/albums/tmp2/tmphd1301.jpg
http://movies.trekcore.com/gallery/albums/tmp2/tmphd1342.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0759.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0862.jpg

And impulse glow changes color (similar to deflector)
http://movies.trekcore.com/gallery/albums/tmp2/tmphd0758.jpg
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0860.jpg
http://movies.trekcore.com/gallery/albums/tmp/ch29/themotionpicture1353.jpg

I guess it will be personal preference.  :facepalm:

I think that the warp core is powered up to high non propulsive levels to provide power for the phasers and shields in the Veger arrival shots. I know for a fact that the last part where Enterprise is moving to the Veger chamber that she is being pulled by a tractor beam.

I think the new pic you posted provide a an elegant solution and works very well. While I personally prefer the blue I don't think this detract at all and as a TMP representation it has the advantage of being right  :thumbsup:  
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Vortex on August 16, 2012, 02:09:14 PM
 :drool: :drool: :drool: :drool: :drool: :woot: <-- About sums it up.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 16, 2012, 02:18:47 PM
She's gorgeous Wiley, should keep nitpickers quiet for a while  :funny

Honestly, I thought that this was what Wiley was planning from the start and he just hadn't gotten the scripting done with the first series of pics.  I even said as much.  He's doing the best he can with keeping the ship true to how it was seen in the movie, which is hard in itself when the movie itself isn't always consistent.

Wiley, she looks awesome and I wasn't trying to be annoying on this topic. :hithead:
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Killallewoks on August 16, 2012, 02:21:26 PM
I'm having something of a crisis.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: mckinneyc on August 16, 2012, 02:50:35 PM
I'm having something of a crisis.

Sounds painful!
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: WileyCoyote on August 16, 2012, 03:35:09 PM
ID maps work! I still have to tweak the specular maps, since they are barely noticeable when seen ingame.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPConstitutionLeavingPlanet.jpg)
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: moed on August 16, 2012, 03:36:43 PM
I personally don't care. This is the best ship ever created for BC quite frankly.

Wiley if people are so concerned why not include an extra Enterprise ID map with the activated impulse engines? But I think she is fine as is!

Agreed
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Killallewoks on August 16, 2012, 03:41:40 PM
So it's going to be a pack like your Excel's? If so COOL!

*Melts...
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: 007bashir on August 16, 2012, 03:43:38 PM
What a great ship Wiley. Seems we need to create a special dedication plaque for you.

Ships motto: The man that is bodly going  :D
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: Shadowknight1 on August 16, 2012, 04:23:02 PM
Now I really wish there was a way to simulate the lower power mode when the ship's impulse drive is off and deflector is gold, not blue without the switching around of stuff.  Curse BC's limited engine.

She continues to look good Wiley.  Wish we had a time machine so we could go back and slap that sucker in the Director's cut of TMP.  Would look so much better.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: mckinneyc on August 16, 2012, 04:38:11 PM
Is that 1700 in there?!

Wiley I love you!
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: captainkirk1 on August 16, 2012, 11:31:57 PM
Looks good Wiley. Will there be an Enterprise-A to follow? I tried to combine textures and meshes of the Connie, and failed miserably. Can't wait to play this if you decide to release it.
Title: Re: WileyCoyote's WIPs - TMP Enterprise DONE and INGAME
Post by: ChiefBrex on August 19, 2012, 12:18:54 PM
This is the BEST TMP Connie ever created. I think it's safe to say that there will be no other competition on this design. Love it Wiley. Can't wait to download it.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on September 28, 2012, 12:15:40 AM
Update on current mods:

TMP Enterprise Pack: Enterprise and Constitution ingame, and working (hooray for ID map swapping). I'm currently in the process of creating additional registries and different hull coloring scheme (blue vs green).

Galaxy Class Pack: Enterprise-D, and Venture variants done and ingame. I'm having issues with the ID map swapping, I might just have multiple versions of the same mesh with different registries attached.  :( Plus, saucer separation is being implemented if ID map swapping can be fixed.

Akira Class Pack: ID map swapping not yet attempted, but registries have been created, With Jimmy's help, a new hardpoint has been created featuring a more rapid fire photon launcher.

Sambreign Class starship: pronounced "Sam-bree-in"
37 decks tall, new ship design featuring elements from the Excelsior, Proto-Enterprise C, and Sovereign classes. This is a ship design I've been tinkering with for the last month, and it is nowhere near completion. I still have yet to add many details, and a possible saucer separation with custom captain's yacht. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_4.jpg)

Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Shadowknight1 on September 28, 2012, 01:09:26 AM
THAT IS COOL! :eek :thumbsup: :bow:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Darkthunder on September 28, 2012, 03:04:00 AM
Beats the hell out of the Odyssey Class, that's for sure. Cookied. :)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: moed on September 28, 2012, 03:33:36 AM
Great work Wiley!

The Sambreign is a very nice but... that scooped out section of the secondary hull/main deflector area is too extreme IMO. There's something about that specific section as it stands right now that, to me, makes it look a bit like a Jem'hadar inspired design element.  
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on September 28, 2012, 05:33:07 AM
She looks mean  :evil:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Vortex on September 28, 2012, 08:26:11 AM
I'm with Moed. I like the idea, but think it extends a little too far. I love the Dorsal view. The impulse assembly and shuttlebay look really need tucked in like that.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: baz1701 on September 28, 2012, 08:36:26 AM
I personally like the dorsal area, reminds me of the Enterprise-B.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: TheConstable6 on September 28, 2012, 03:41:36 PM
I think it's beautiful as it is  :)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: eclipse74569 on September 28, 2012, 08:12:27 PM
Update on current mods:


Galaxy Class Pack: Enterprise-D, and Venture variants done and ingame. I'm having issues with the ID map swapping, I might just have multiple versions of the same mesh with different registries attached.  :( Plus, saucer separation is being implemented if ID map swapping can be fixed.



Hey Wiley, PM me on the ID issues, what exactly is going on etc.  Hopefully I can help (as I'm working on an ID map of your current Galaxy LOL, for personal use only)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Nebula on September 29, 2012, 10:35:47 AM
I love everything but the nacelles... just something about them just feels wrong with me.

oh and hello... *I've been a ghost on the forums...* *YAY LIFE*
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: eclipse74569 on September 29, 2012, 10:44:11 AM
I love everything but the nacelles... just something about them just feels wrong with me.

oh and hello... *I've been a ghost on the forums...* *YAY LIFE*

*kicks* shame on you for having a life outside the community :P
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Shadowknight1 on September 29, 2012, 01:26:26 PM
No need for kicking :P

I really like the nacelles and the oddity of the secondary hull jutting out like it does.  Maybe I'm just weird :funny
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on September 29, 2012, 03:04:55 PM
Quote
I really like the nacelles and the oddity of the secondary hull jutting out like it does.  Maybe I'm just weird
I'm trying to introduce some new ship designs, yet keeping within the "canon" Roddenberry ship design rules. Maybe more people will start liking the design once I start texturing it.

Woo 900 cookiez!  :evil: All your cookies will belong to me. Resistance is futile. :assimilate
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Darkthorne on September 29, 2012, 03:25:37 PM

reminds me of the Legacy class in some ways... I do like the design and where its going

 
Woo 900 cookiez!  :evil: All your cookies will belong to me. Resistance is futile. :assimilate
and cookies are appreciated
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on September 29, 2012, 04:08:09 PM
There are so many designs in fandom these days that it's hard to push the envelope without stepping on a few toes.  This is just enough of a change that it works.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Shadowknight1 on September 29, 2012, 04:14:35 PM
There are so many designs in fandom these days that it's hard to push the envelope without stepping on a few toes.  This is just enough of a change that it works.

Agreed.  And Wiley's sure taking a great approach compared to some of my design efforts that were either a little too conservative or too Frankenstein-ish. :funny
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on September 29, 2012, 06:29:29 PM
I wouldn't know about those, so I can't say.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Nebula on September 29, 2012, 07:10:29 PM
maybe I'd like em more if they were longer.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on September 29, 2012, 07:36:24 PM
Ah, but then it'd look like a Sovereign, and Sambreign is already cutting it close with the name. ;)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 02, 2012, 01:56:11 PM
The refit coloring is done, along with changing a few alpha channel lights.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip12.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip12_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip12_2.jpg)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: baz1701 on October 02, 2012, 02:29:57 PM
Sweet looks very screen accurate.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: moed on October 02, 2012, 02:36:55 PM
 :thumbsup:  :bow:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on October 02, 2012, 04:15:21 PM
The most accurate and best model to ever come along for BC. Thank you Wiley!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 02, 2012, 06:58:33 PM
I'm also compiling a list of "canon-enough" registries for the TMP Constitution Pack.

Later tonight, I'll post a list of what I've finished so far.

*Some of the registries are "refits" or rebuilt versions of TOS ships that have been lost or destroyed. The list below is compiled from Ex Astris Scientia, and Memory Alpha. 18 possible registries:

Constitution 1700
Constellation 1017-A*
Defiant 1764-A*
Eagle 956
Endeavour 1895
Enterprise 1701 & 1701-A
Essex 1697
Excalibur 1664
Exeter 1672
Intrepid 1631-A*
Potemkin 1657

Hood 1703
Lexington 1709
Kongo 1710
Republic 1371
Yorktown 1717
Farragut 1647

List is deliberately not in alphabetical order. It is to help me with for what I have yet to make.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Eloi on October 02, 2012, 11:44:53 PM
That sure is nice!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on October 03, 2012, 05:16:51 AM
Nice range of registries Wiley. One thing don't make the Republic an -A. There are 3 in the pack already and I think not having her as an -A really helps justify why she hasn't left the Sol System since the 2320s
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: starship on October 03, 2012, 01:16:22 PM

Sambreign Class starship: pronounced "Sam-bree-in"
37 decks tall, new ship design featuring elements from the Excelsior, Proto-Enterprise C, and Sovereign classes. This is a ship design I've been tinkering with for the last month, and it is nowhere near completion. I still have yet to add many details, and a possible saucer separation with custom captain's yacht. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip3_3.jpg)


Oh I like to much of this one! You did a perfect integration of things from different ships like the Excelsior, the Sovereign, the E-C, the Odissey and put your own bits over her too. Have a cookie Willy!  :bow:
I can?t see it there but, I believe you can put a torp launcher (or megaphaser) over the top of the "nose" of the sec hull. ;)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: starship on October 03, 2012, 01:20:10 PM
The refit coloring is done, along with changing a few alpha channel lights.
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/TMP%20Enterprise/wip12_1.jpg)

Looks like a igh polly Willey! Just one thing claims my attemption: looks like the glows for the impulse engines are a bit exagerated or out of place. ;)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Maxloef on October 03, 2012, 01:27:36 PM
Looks like a igh polly Willey! Just one thing claims my attemption: looks like the glows for the impulse engines are a bit exagerated or out of place. ;)

those aint impulse glows theyre spotlights directed at that area :)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 03, 2012, 01:29:21 PM
Quote
Looks like a igh polly Willey! Just one thing claims my attemption: looks like the glows for the impulse engines are a bit exagerated or out of place.
I can easily change the spotlight glows so they are less intense on either side of the main engine.

Quote
I can?t see it there but, I believe you can put a torp launcher (or megaphaser) over the top of the "nose" of the sec hull.
What is it with people and megaphasers?  :facepalm: I'll stick something there.

Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: eclipse74569 on October 03, 2012, 01:56:04 PM
What is it with people and megaphasers?  :facepalm: I'll stick something there.



GODSHIPS FTW!!  Lol

Seriously great job Wiley!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on October 03, 2012, 01:59:06 PM
Galaxy X made it cool.  It's the subsequent uber godships in BC modding history that killed the potential. :P
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: moed on October 03, 2012, 03:39:33 PM
I'm also compiling a list of "canon-enough" registries for the TMP Constitution Pack.

Later tonight, I'll post a list of what I've finished so far.

*Some of the registries are "refits" or rebuilt versions of TOS ships that have been lost or destroyed. The list below is compiled from Ex Astris Scientia, and Memory Alpha. 18 possible registries:

Constitution 1700
Constellation 1017-A*
Defiant 1764-A*
Eagle 956
Endeavour 1895
Enterprise 1701 & 1701-A
Essex 1697
Excalibur 1664
Exeter 1672
Intrepid 1631-A*
Potemkin 1657

Hood 1703
Lexington 1709
Kongo 1710
Republic 1371
Yorktown 1717
Farragut 1647

List is deliberately not in alphabetical order. It is to help me with for what I have yet to make.


Great set of ships.

When you get to this stage, please remember to make it so none of the above ones that have the same names as other ships (e.g. Endeavour, Defiant, etc.) don't overwrite said ships  :D
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 03, 2012, 03:46:31 PM
Quote
When you get to this stage, please remember to make it so none of the above ones that have the same names as other ships (e.g. Endeavour, Defiant, etc.) don't overwrite said ships
No problem. All of the registries have been created (9 with green coloring, same goes for blue).
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Vortex on October 03, 2012, 04:30:58 PM
Maybe that's what the indent on the front of the secondary hull is, and the "cutout" in the neck is the deflector. :p

In all seriousness, though, I think it may be a good place for a torp launcher. How about a turret there similar to DS9'?
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Bones on October 03, 2012, 07:04:19 PM
Everybody talks about weapons in that spot, I'd love to see an auxiliary craft there but not something like aeroshuttle or captains yacht but something rather like Delta Flyer, something that would serve as a small explorer/scout craft (if Sambreign cannot fit somewhere, smaller unit is sent with science team aboard) ... just an idea ;)

both Sambreign and Connie refit looks gorgeous ! I think we came to that moment when cookies just won't cut it anymore ... we need cakes here  :funny
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: eclipse74569 on October 03, 2012, 08:14:11 PM
Everybody talks about weapons in that spot, I'd love to see an auxiliary craft there but not something like aeroshuttle or captains yacht but something rather like Delta Flyer, something that would serve as a small explorer/scout craft (if Sambreign cannot fit somewhere, smaller unit is sent with science team aboard) ... just an idea ;)

both Sambreign and Connie refit looks gorgeous ! I think we came to that moment when cookies just won't cut it anymore ... we need cakes here  :funny

 :yeahthat:

Even though TEH CAKE IS A LIE!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 03, 2012, 10:29:55 PM
The Blue refit is now ingame. Once I get them all in, I'll add the blinkers for the hardpoints.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPConstellation1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCTMPConstellation2.jpg)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: 086gf on October 03, 2012, 10:55:52 PM
What a bunch of pretty ladies these will be wow!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: ShaunKL on October 04, 2012, 12:43:59 AM
Your models always nail the attitude of the ship perfectly.  You outdid yourself on these, well done.

 :yay:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: starship on October 04, 2012, 02:44:34 PM
What is it with people and megaphasers?  :facepalm: I'll stick something there.

Nothing special from my side, I assure you. But looks like a good place to have one instaled, just it. :D Hey, don?t get me wrong, it was just a suggestion. Knowing your habillity and seeing what you?ve done until now, I know you will come with a good option for that place, and it no need to be a megaphaser. ;)
Keep doing the great work.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: MajorPayne on October 04, 2012, 02:56:15 PM
Looks almost as if it could be from the original series after they did a hd update to the graphics. Truly excellent work and the lighting looks well sweet.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 04, 2012, 05:04:22 PM
To answer a few questions in the case this thread may be getting confusing to the casual reader:

For the Sambreign, the area just above the deflector is now a 1-deck shuttlebay, which makes the ship a possible thru-deck carrier.

For the TMP Constitution Pack, all of the ships are working ingame, and now have blinkers and era-specific hardpoints. I have yet to convert all of the textures to 1024px (in addition to 2048px). All in all, the pack is nearly complete. Beta testing should be soon.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Shadowknight1 on October 04, 2012, 06:19:59 PM
I guess I'm the only one that liked the area above the Sambreign's deflector just the way it was. :idk:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: CyAn1d3 on October 04, 2012, 10:21:52 PM
I guess I'm the only one that liked the area above the Sambreign's deflector just the way it was. :idk:

nope. i find it very interesting, reminds me of a boat.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Arvis Taljik on October 04, 2012, 11:45:20 PM
Sambreign class reminds me a lot of the Odyssey class only with a single neck and swept forward nacelles.

Overall very nice design.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 06, 2012, 10:28:37 AM
Another update:

1024px textures have been created for the TMP Constitution Pack. PM me if you want to beta test. I want people who have tested my stuff before. I'm looking for about 3 people.

I've fixed the ID map issue with my Galaxy Class. It was a combination of the mesh having issues and some stupid script typing on my part.  :banghead:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: moed on October 06, 2012, 02:06:10 PM
Another update:

1024px textures have been created for the TMP Constitution Pack. PM me if you want to beta test. I want people who have tested my stuff before. I'm looking for about 3 people.

I've fixed the ID map issue with my Galaxy Class. It was a combination of the mesh having issues and some stupid script typing on my part.  :banghead:

Regarding your Galaxy class fix, are you talking about a new Galaxy class mod you're working on or the last one you released a while ago?
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 06, 2012, 02:16:05 PM
Quote
Regarding your Galaxy class fix, are you talking about a new Galaxy class mod you're working on or the last one you released a while ago?
It's basically the same mesh, but I've added some more polies around the saucer, neck and pylons. Plus, it now has ID maps. The Venture variant is also included.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 06, 2012, 03:13:17 PM
To those that PMed me, be looking for a link later tonight (in a few hours).  :D
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: eclipse74569 on October 07, 2012, 07:36:47 PM
Hopefully my advice helped out on the Galaxy.  I had a similar issue with the Hawkeye Sovereign before I made a new ID map for it.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: kruunch on October 07, 2012, 10:27:01 PM
She looks so perfect she makes me hear the theme for TWOK Battle of the Mutara Nebula in my head (no joke)

Qapla!
Kai Kassai WileyCoyote!
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: captainkirk1 on October 08, 2012, 07:24:35 PM
This is about the most accurate Constitution refit I have seen next to BAZ1701's. Looks just the model itself. Big ups to you Wiley for the hard work! Can't wait to play them.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: BFGfreak on October 09, 2012, 11:33:25 AM
Real nice looking, definitely one of the best connies out there.

Anyway do I need special permission if I want to play around with in in a 3D rendering program? (yes I do think it is that good)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 09, 2012, 11:53:02 AM
Quote
Anyway do I need special permission if I want to play around with in in a 3D rendering program?
You will only need to ask permission if you were going to release any modifications/ conversions to my meshes/textures. And always give credit to the original authors.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 30, 2012, 07:01:15 PM
Long time, slight update. School is really bogging down my 3D modeling time (I do have a few WIPs, but not enough to show here), but I was able to sketch some alternate designs for the front of the Sambreign-class engineering hull. Right now, the ship looks kind of plain and needs more detail. I really want to get this ship done by the end of the year.

*TMP Constitution Pack has been beta tested, and I'm waiting for a holiday release.  :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip4deflectorideas.jpg)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on October 30, 2012, 10:15:48 PM
Is this a choice?...  I like B, seems cooler.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Eloi on October 30, 2012, 10:48:34 PM
Ya B looks great.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Darkthunder on October 30, 2012, 10:55:51 PM
Not a major difference, as far as I can see, but I think B looks better.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Toa_Kaita on October 30, 2012, 11:13:14 PM
Agreed, B looks better.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on October 31, 2012, 06:21:59 AM
I like B
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Vortex on October 31, 2012, 11:37:47 AM
I think it would depend a lot on what you did with the textures. B looks cooler, but A looks more streamlined/solid.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Shadowknight1 on October 31, 2012, 12:22:57 PM
I'm also liking B.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: hobbs on October 31, 2012, 12:24:41 PM
i like B

but if you dont mind a suggestion what about doing it like be but have it like this


or this


(http://i1065.photobucket.com/albums/u383/ussgriffin/WCpic.png)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: moed on October 31, 2012, 02:44:15 PM
B
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on October 31, 2012, 05:06:00 PM
Done! Now to do a slight redesign of the nacelles.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Enterprise-F%20Sambreign%20Class/wip4_1.jpg)
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on October 31, 2012, 05:22:16 PM
Looking good Mr Wiley. I have to say that the design is growing on me
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: flarespire on October 31, 2012, 06:04:57 PM
what kind of ship is this, i mean defined by its purpose, it looks like an awsome design, im just confused as to its role within starfleet.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: mckinneyc on October 31, 2012, 07:04:10 PM
what kind of ship is this, i mean defined by its purpose, it looks like an awsome design, im just confused as to its role within starfleet.

To look badass!  :evil:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: FarShot on October 31, 2012, 10:24:13 PM
Well when I last talked to him about it, I suggested deep space exploration cruiser with slipstream drive.  Had to do with it being the next in a certain line of starships.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: starship on November 05, 2012, 08:51:41 AM
She already looks a beauty Willy! It?s awesome how much detail you put in a medium polly mesh.  :bow:
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Arvis Taljik on November 11, 2012, 08:30:43 PM
Looks awesome Wiley!

Hope you do blank textures for her when you finish. I'm also willing to take a stab at texturing her if you like. :)

Are you planning anything like saucer separation for this design?
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: WileyCoyote on November 12, 2012, 11:06:38 AM
Quote
Hope you do blank textures for her when you finish. I'm also willing to take a stab at texturing her if you like.
I'm pretty comfortable in texturing my own ships, but whenever I get to that point, I may consider it.

Quote
Are you planning anything like saucer separation for this design?
Yes.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: Arvis Taljik on November 17, 2012, 01:15:29 AM
I'm pretty comfortable in texturing my own ships, but whenever I get to that point, I may consider it.
Yes.

I just realized that you noted you were considering saucer separation in your first post on the ship design. My bad for being dense and not noticing lol.
Title: Re: WileyCoyote's WIPs - Update Sept. 27
Post by: CyAn1d3 on November 17, 2012, 01:32:26 AM
better make room for that next MOTM award  :thumbsup:

looks good  :thumbsup:
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: WileyCoyote on November 24, 2012, 12:25:56 AM
The Polaris Class is completed along with its yacht named "Ursae." The ship features saucer separation, and deployable yacht. The final polycount is 21.7k polies.

When I get to the textures, one of the ships will be named Sambreign (I like the name, but it is too close to Sovereign). :) Other details such as the deflector dish might be rebuilt as I progress with textures.

Enjoy these pics!  :D If a section of images appear too small, simply right-mouse click and select "view image" to see full resolution.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip6all.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip6_5.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/Yacht_wip2_5.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip7all.jpg)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: 007bashir on November 24, 2012, 02:19:17 AM
Thats looks linke a great design. Really linke the saucer seperation plante and the Yacht, Loks alot linke a baby defiant. Cookie
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Locke on November 24, 2012, 02:39:41 AM
I've had BC off my system for nearly 6 months, but I might reinstall just for the pleasure of flying that beauty of a yacht around!  And Bashir was right: the saucer sep sectioning is great.  Right on par with DJ's work. :thumbsup:
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: moed on November 24, 2012, 05:04:11 AM
Very nice!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Vortex on November 24, 2012, 05:05:12 AM
^^What they all said.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: mckinneyc on November 24, 2012, 05:29:44 AM
My gods! Wow!

Love the separation plane. But wow!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: flarespire on November 24, 2012, 06:25:34 AM
HOLY!... *dies from the ships epicness*

but seriously, excellent job on the saucers separation plane and the yacht, bravo!
this is gonna be going into my install as soon as its ready.

keep the awsomeness coming!  :thumbsup:
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Nihilus on November 24, 2012, 06:38:04 AM
Now that is a very cool looking ship and that Yacht is pretty amazing.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Darkthunder on November 24, 2012, 07:28:29 AM
My only critique, is to possibly make the aft end of the yacht a bit "taller", so as to allow a small conference-room area in the back, similar to the Danube Runabout (http://images.wikia.com/memoryalpha/en/images/a/a3/Danube_class%2C_aft_section.jpg). Not sure if the "roof" needs to slope down a lot towards the back end.

Posting an illustrated suggestion:

(http://s13.postimage.org/i7ow31tcz/Polaris_edit.jpg) (http://postimage.org/image/i7ow31tcz/)

Cookied ofcourse :)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: WileyCoyote on November 24, 2012, 08:58:59 AM
Quote
My only critique, is to possibly make the aft end of the yacht a bit "taller"
I'll see what I can do.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Shadowknight1 on November 24, 2012, 12:44:08 PM
It looks fantastic Wiley!  I especially like that yacht.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: hobbs on November 24, 2012, 04:25:32 PM
Wiley i hate you  :mad: ok maybe not hate but i am envious the the Nth degree.

Seriously though that is amazing. I feel shame as i look at those then consider my attempts... even as im writing this im shaking my head at the awesomeness.

i hope one day to progress to half that ability... cant see it but it'd be nice.

I cant even understand how you do most of the details... but especially the indents for the yacht and the separation sections.

again  :bow:

and.... (shakes head in disbelief and becomes speechless)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Jb06 on November 24, 2012, 04:47:02 PM
You either have it or you don't. Wiley's got it!!!!!!!!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: JimmyB76 on November 24, 2012, 05:25:36 PM
Wiley's got it!!!!!!!!
:yeahthat:  :D
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Arvis Taljik on November 25, 2012, 05:58:01 PM
Definitely an amazing design! Hats off to you.

+Cookie
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Nebula on November 26, 2012, 01:39:40 AM
OMFG I may be late to the party but... was this ship ever mentioned to have slipstream?
It looks freaking fantastic.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: WileyCoyote on November 26, 2012, 01:44:45 AM
Quote
OMFG I may be late to the party but... was this ship ever mentioned to have slipstream?
Not mentioned, but I can easily add it.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Adonis on November 26, 2012, 08:31:14 AM
Beautiful ship Wiley my mate :D
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Nebula on November 26, 2012, 10:06:30 AM
Not mentioned, but I can easily add it.

that would be awesome
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: starship on November 26, 2012, 11:58:50 AM
Have a cookie Wiley!

This is one of the best fan designed ships that I have seen in years! All looks very good. :bow: No matter if joinned or separated, she?s looking great by all angles.  :)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: 086gf on November 26, 2012, 08:02:41 PM
Thats a lot of curves! Didn't quite appeal to me at first like the Proteus but it too has already grown on me. Very unique looking ship Wiley.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Captain_D on November 27, 2012, 12:40:44 PM
Thats a lot of curves!,,,,,,,,,,,,, Very unique looking ship Wiley.

And beautifully done. Pure awesomeness so far.  :thumbsup:

,,and another cookie for the jar.  :)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: WileyCoyote on November 28, 2012, 02:03:22 AM
Here's some preliminary texture work.  :)

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip8_2.jpg)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: 007bashir on November 28, 2012, 02:11:17 AM
That seems to be a good blend between the sovereign and Eclipse Class textures. Like it!  :thumbsup:
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Toa_Kaita on November 28, 2012, 02:36:11 AM
Gorgeous! I cant wait to see the final product!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Nihilus on November 28, 2012, 05:15:38 AM
Lovin' it.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: mckinneyc on November 28, 2012, 06:00:30 AM
She is looking well Wiley!

Love the deck one airlocks. May I suggest that with that forward window, which I imagine is the observation lounge, that you texture in an interior?
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: hobbs on November 28, 2012, 09:36:49 AM
looking good :D

(and i was going to have those deck 1 airlocks on the griffin class... but made a mistake and had to start again lol)
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Arvis Taljik on November 28, 2012, 10:12:03 AM
Looking great as always!

Very much like the light and subtle aztec pattern in the shield grid. Adds detail without being too sharp a contrast. Great work!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Vortex on November 28, 2012, 02:15:04 PM
Love it. The scale look perfect.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Shadowknight1 on November 28, 2012, 03:55:54 PM
Looks really great Wiley!  Will she have colored specs like your TMP Enterprise?
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Nebula on November 28, 2012, 10:15:48 PM
yup wonderful... :D

If I could I'd get a blank registry map and name her Selfridge B.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Arvis Taljik on November 30, 2012, 06:25:20 PM
Hey Wiley, think you'd be able to post up a quick wireframe of the model? Interested in seeing how you've arranged your geometry.  :D
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: WileyCoyote on November 30, 2012, 07:25:08 PM
Quote
Will she have colored specs like your TMP Enterprise?
Probably not. The TMP Enterprise has the most complicated colored specs ever. I'll most likely do something similar to my Enterprise-D.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Commander_One on December 01, 2012, 03:15:56 PM
She's a beauty!  That's for sure!  Awesome Work!
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Kophjaeger on December 04, 2012, 11:53:20 AM
This is pretty amazing stuff.
Title: Re: WileyCoyote's WIPs - Update Nov. 23
Post by: Bren on December 06, 2012, 06:43:37 AM
I'm loving the forward-swept arc of the saucer shield grid! That huge window is very cool, too.

This thing screams "grace" and "diplomacy"!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on December 26, 2012, 11:13:10 PM
Happy holidays everyone! I hope everyone is enjoying my Akira and Refit Constitution Packs.

Other than for the yacht, the Polaris is fully textured and uses ID-map swapping. Now I'm off to create the specular maps and the texture glows. Enjoy!   :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13_3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13_4.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13_5.jpg)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on December 26, 2012, 11:18:08 PM
Beautiful there Wiley!  Glad to see that design is getting closer to launching from dry-dock.  Such an excellent looking ship.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Darkthunder on December 26, 2012, 11:23:32 PM
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip13.jpg)

In all honesty, looking at this image (at this angle), i'd think of this ship as an evolution of the Sovereign Class. A what-if, of what the Sovereign could've been even. Looks great, even without the glows and specs :P
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: admiral horton on December 27, 2012, 01:38:27 AM
I think this would make a good Enterprise-F
I can't wait to get my hands on this
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on December 27, 2012, 05:41:13 AM
She is a beauty Wiley!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: hobbs on December 27, 2012, 08:53:28 AM
wow that is  awesome the colour reminds me of the ent-A and D i always preferred a whiter hull :D

fantastic job :bow:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Maxloef on December 27, 2012, 09:39:49 AM
Thing of Beauty
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: JimmyB76 on December 27, 2012, 11:02:50 AM
incredible!!  :bow:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on December 27, 2012, 11:46:41 AM
Been looking at her again for a while and I think the phaser would look better darker
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: starship on December 27, 2012, 06:57:34 PM
My jaw is on the floor!! Looks incredible!  :bow:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: GMunoz on December 27, 2012, 08:29:43 PM
wow, very nice
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Phoenix Bondi on December 27, 2012, 08:31:44 PM
WOW, wiley its awesome, It looks alot like this

(http://fc06.deviantart.net/fs70/i/2009/351/1/f/Legacy_Class_Poster_sample_by_Galen82.jpg)

Just more fleshed out
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: CyAn1d3 on December 27, 2012, 09:32:44 PM
it has its similarities ill admit.

i like those nacelles though.....
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on December 28, 2012, 12:08:29 AM
The Polaris now has speculars and glows. The yacht is separated and is being UV mapped. Enjoy!  :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip14.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip14_1.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip14_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip14_3.jpg)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on December 28, 2012, 12:59:44 AM
Such a pretty ship!  Big too, if I'm judging the windows correctly.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: moed on December 28, 2012, 02:35:44 AM
Well, it's been said many times before but here I go again..

Outstanding work!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on December 28, 2012, 06:21:15 AM
Love the shuttlebay landing strip lights! Oh hell I love it all!  :yay:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: tiqhud on December 28, 2012, 09:04:59 AM
HMM
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: battlestartriton on December 28, 2012, 09:43:32 AM
beautiful as usual!!!!!!!  :yay:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Nebula on December 28, 2012, 01:11:27 PM
looks wonderful. :D

though I don't know if its the light... but that neck seems to be missing something.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: 086gf on December 28, 2012, 01:54:10 PM
Its like a new universe style 1701-E with a hint of proto-Ambassador. What a gorgeous ship WC another winner.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: CptBenSisko on December 28, 2012, 05:29:04 PM
And to think..just a few short years ago.. no one knew who WileyCoyote was..I was using his retextures years ago before he even started modeling...


This guy can go from canon to noncanon without missing a beat.. Now he'll bang out a saber, steamrunner and Defiant. and then come up with some insane noncanon design to go along with them LOL
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on December 28, 2012, 05:55:01 PM
Quote
looks wonderful.  :D

though I don't know if its the light... but that neck seems to be missing something.

What is it missing? Aztec or other miscellaneous detail? I can easily change the textures and the specs.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Vortex on December 28, 2012, 06:19:14 PM
Possibly some very light ribbing, maybe in the textures. Maybe a teal colour or something, sort of like on the front of the Connie refit. Something subtle so that it doesn't take away from anything.

Fantastic ship, looks really nice and a decent size.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Nebula on December 28, 2012, 06:23:58 PM

What is it missing? Aztec or other miscellaneous detail? I can easily change the textures and the specs.

kinda what vortex suggested... I don't know but the front of the neck and that notched section look to not have any texture.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: newhalo123 on December 28, 2012, 06:33:08 PM
This ship looks AMAZING! Bravo Wiley!  :yay: :bow: :thumbsup:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Darkthunder on December 28, 2012, 07:49:06 PM
I'd also suggest a more "Voyager"-esque shuttlebay landing area. From the pics posted, it seems to be a bunch of grey back there. Some additional coloring may be advisable :)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Vortex on December 29, 2012, 06:00:42 AM
For continuity, then, that should reflect any pattern added to the front of the drive section/neck.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Arvis Taljik on December 29, 2012, 02:39:26 PM
I think people are simply suggesting to change the landing guide marking on the shuttle bays to yellow/orange vice their current light gray.

GREAT design and great texturing job. Absolutely spot-on execution :)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Vortex on December 29, 2012, 02:59:52 PM
Possibly animated runway lights, that'd be cool. :p
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Arvis Taljik on December 30, 2012, 03:58:41 PM
I actually do have just ONE suggestion:

Would it be possible to kill one deck of windows on the stardrive section and add in the port and starboard Starfleet pennants like other starships?  Just a suggestion :)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Eloi on December 31, 2012, 11:54:04 AM
I love it!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 01, 2013, 12:35:21 AM
Engineering registry stripe added as well as the yellow shuttlebay details, added new neck to the Polaris, and the yacht which will be unpowered when attached to the main ship. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip17_5.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip17_4.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip17_3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip17.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip17_1.jpg)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 01, 2013, 01:57:29 AM
Ehhh...gonna be honest, not feeling the new neck.  I don't get why you remodeled it...I don't think anyone here suggested that it needed to be totally changed, especially since that seems to have eliminated the forward torpedo tubes. :idk:

The shuttlebay details look good, as does the yacht.  Just...not liking the new neck.  Sorry, don't hurt me. :hide :(
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 01, 2013, 02:28:27 AM
Quote
Just...not liking the new neck.
I couldn't really tell what people were asking me.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: jujuapapa on January 01, 2013, 02:50:05 AM
Amazing Wiley, vessel and shuttle  :yay: :bow: :thumbsup:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 01, 2013, 02:51:56 AM
I couldn't really tell what people were asking me.
I was reading it as adding maybe some different color to that indented area of the neck with the torpedo tubes, or maybe some light ribbing, like on the Legacy.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 01, 2013, 02:55:06 AM
Though I rebuilt the neck, not much has been lost. I can simply tweak the geometry of the neck to it reflects something closer to what I had originally built, plus add in some minor ribbing.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: baz1701 on January 01, 2013, 04:28:57 AM
Well I for one love it.  :thumbsup:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Darkthunder on January 01, 2013, 07:02:09 AM
Though I rebuilt the neck, not much has been lost. I can simply tweak the geometry of the neck to it reflects something closer to what I had originally built, plus add in some minor ribbing.

That might be advisable. I kinda liked the original neck, but it looked too "grey" and empty.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Arvis Taljik on January 01, 2013, 02:35:53 PM
Awesome Wiley, she's looking great!

Quick question, what are her stats, namely length and total number of decks?
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 01, 2013, 02:47:10 PM
Though I rebuilt the neck, not much has been lost. I can simply tweak the geometry of the neck to it reflects something closer to what I had originally built, plus add in some minor ribbing.

I think all people were suggesting was some detailing in the area I circled.  It did seem kind of bare.
(http://img268.imageshack.us/img268/2736/polarisneck.jpg)

Again, I much preferred that style of neck.

Also, haven't said it yet, but saying it now, I really like that deflector dish.  Really unique looking!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: tiqhud on January 01, 2013, 02:52:31 PM
Hmm, I wonder what windows, might look like there.?
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on January 01, 2013, 05:54:53 PM
Grand windows suggesting staterooms or conference rooms and lounges for diplomatic functions. Considering this baby has slipstream she is going to be hosting a lot of first contacts etc
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: JimmyB76 on January 01, 2013, 06:34:42 PM
good point...
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 01, 2013, 07:55:29 PM
Quote
Grand windows suggesting staterooms or conference rooms and lounges for diplomatic functions.
I have those just above the bridge, but I could put another set in the neck.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Tuskin38 on January 01, 2013, 08:04:03 PM
I quite like the design of the ship, very unique.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: baz1701 on January 02, 2013, 04:01:49 AM
Could make the windows a rec dec or botanical garden and make it a nod to the TMP Enterprise.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on January 02, 2013, 05:10:10 AM
I have those just above the bridge, but I could put another set in the neck.

One reason I suggested it was when the ship separates the two sections should still boast the same facilities. Plus can you imagine how impressive the view would be seeing the ship and space stretch out before you!  :D
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 02, 2013, 11:53:50 AM
One reason I suggested it was when the ship separates the two sections should still boast the same facilities. Plus can you imagine how impressive the view would be seeing the ship and space stretch out before you!  :D

The man makes valid points. :D
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 02, 2013, 06:11:16 PM
This is what the new neck looks like now.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip18_1_zps585686d4.jpg)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on January 02, 2013, 06:28:04 PM
I like Wiley but something doesn't look quite right. Maybe move them down one deck so they are at the apex of the curve in the hull



Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Darkthunder on January 02, 2013, 06:31:43 PM
A black outline around those windows might not be a bad idea either. The neck appears to have 4 rows of windows. I'd suggest (like mckinneyc above me suggested), to move the windows down to the center (i.e rows 2-3), instead of the current rows 3-4.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 02, 2013, 06:33:07 PM
Well, it looks better, but where are the Polaris's fore torpedo launchers now?  That was the thing about changing the neck that I didn't much care for.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 02, 2013, 07:28:35 PM
Quote
Well, it looks better, but where are the Polaris's fore torpedo launchers now?  That was the thing about changing the neck that I didn't much care for.
They are "hidden"- actually modeled in an area aft of the deflector dish near the underside of the engineering hull.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 02, 2013, 08:36:20 PM
How's this for the windows? Here are also front and back renders of the Polaris for torpedo placement.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip18_2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip18_3.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip18_4.jpg)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 02, 2013, 09:25:50 PM
I think that's a good place right there, and wow those torps are well hidden.  But now I see where they are, that's what was bugging me.  And am I the only one seeing 4 shuttlebays?  Or is that not what that is above the deflector?
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 02, 2013, 10:04:36 PM
Quote
And am I the only one seeing 4 shuttlebays?  Or is that not what that is above the deflector?
Someone mentioned a thru-deck cruiser.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Nebula on January 02, 2013, 11:32:09 PM
I like it. it makes sense for me.

heck it would be awesome to see the ship coming out of warp/slip stream and launching shuttles.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: jujuapapa on January 03, 2013, 04:36:46 AM
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Polaris%20Class/wip18_1_zps585686d4.jpg)
I like this blue panoramic window :thumbsup:
they can install a stunning mess... :P
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: mckinneyc on January 03, 2013, 05:41:27 AM
Moving the windows down one deck did the trick. She is stunning Wiley
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: tiqhud on January 03, 2013, 09:09:18 AM
Moving the windows down one deck did the trick. She is stunning Wiley
:yeahthat: :yeahthat: :yeahthat:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Jason Archer on January 03, 2013, 09:50:46 AM
one question.

Does it come in black? (Sorry couldn't resist just watched dark knight lol)

Love the new neck love the ship. What sort of weapons will she have? one thing i do love about your ships as well is the unique torpedoes they comes with. the pulse phasers and photons on the Argonaut for example and i squeed when i fired the torpedoes on the akira and heard that torpedo sound that was in first contact lol.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Vortex on January 03, 2013, 10:11:58 AM
Love it!! Is this a replacement for the Excelsior? From the fore and aft, it has the rough outline of the Enterprise-B and looks very Excelsior-ish.  I also like how the next isn't really a neck in the traditional sense, it's much more integrated into the secondary hull. Take a cookie.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Apoagathos on January 03, 2013, 02:37:16 PM
Any more screenshots of the Yacht? Awesome ship!
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 03, 2013, 07:19:34 PM
Quote
Any more screenshots of the Yacht? Awesome ship!
Not yet. The yacht is not yet ingame, but the ship is. (see BC screenshot thread)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 03, 2013, 10:47:51 PM
And she looks beautiful ingame.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Kophjaeger on January 05, 2013, 04:38:44 PM
Wi. Ked.

Those windows, ditto what was said above. This is a really awesome and ingenious design and production. I generally don't go for non-canon, mostly because so many designs never stand apart from each other, but you really have an exceptional ship here.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: WileyCoyote on January 05, 2013, 09:14:04 PM
Well, the ship parts have been converted, but I may need help with using MVAM for the multiple parts.

Polaris (full ship)
Polaris (full ship, without yacht)
Saucer
Saucer (without yacht)
Stardrive
Yacht

If anyone can help with working out the MVAM to get all of the parts to work , please send me a PM.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: hobbs on January 06, 2013, 01:49:02 PM
Love it!! Is this a replacement for the Excelsior? From the fore and aft, it has the rough outline of the Enterprise-B and looks very Excelsior-ish.  I also like how the next isn't really a neck in the traditional sense, it's much more integrated into the secondary hull. Take a cookie.

agreed it'd be great to have one as the USS EXCELSIOR NCC 2000-B.


great ship  :yay: :bow:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: captain_obvious on January 06, 2013, 02:59:59 PM
agreed it'd be great to have one as the USS EXCELSIOR NCC 2000-A.


great ship  :yay: :bow:

Fixed that for you :P
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: FarShot on January 06, 2013, 03:04:20 PM
Fixed that for you :P

Ahem. :dontcare:  http://bc-central.net/forums/index.php/topic,7951.msg181013.html#msg181013 (http://bc-central.net/forums/index.php/topic,7951.msg181013.html#msg181013)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 06, 2013, 03:05:54 PM
Eh, already got an Excelsior-A, and I think DJ did it proud.  Just cause he's not around anymore doesn't mean we should forget his stuff. ;)  Let Wiley decide what to do with this beauty.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: serverandenforcer on January 06, 2013, 03:56:23 PM
Eh, already got an Excelsior-A, and I think DJ did it proud.Just cause he's not around anymore doesn't mean we should forget his stuff.

What happened to DJ?
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Phoenix Bondi on January 06, 2013, 03:57:09 PM
What ever happened to dj? did he go to excaliber? meh anywho, Wiley, really can't wait to get my hands on this...."note to self, stop being a f*ck tard and install bc"
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 06, 2013, 04:12:30 PM
After someone complained about how many ships were just Federation and no aliens, a lot of people pointed out how everyone does this for fun and all that, and DJ made a long, detailed post but I believe the gist of it was essentially that he'd put so much into this site keeping this old game alive and he felt that it may have been time for him to bow out at the top of his game.  Frankly, I respect his decision, though a selfish part of me wishes that he had finished his WIPs before leaving us.

Back on topic now guys.  Wiley, I'm not sure, but I haven't seen a three-stage MVAM done where you can just separate one section at a time like what you're wanting to do.
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Jb06 on January 06, 2013, 04:14:17 PM
What ever happened to dj? did he go to excaliber?

Nope

Anyways Wiley's done a great job on the Polaris, just hope it looks as good in-game :)
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: MarkyD on January 11, 2013, 08:59:29 AM
That model and textures look great M8  :thumbsup:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: TheConstable6 on January 14, 2013, 05:29:47 PM
That model and textures look great M8  :thumbsup:
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: hobbs on January 17, 2013, 02:30:11 PM
oh i didnt know about dj's ship sorry guys...

new name the:

Uss Corinium-B

Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: captain_obvious on January 18, 2013, 08:47:22 PM
Ahem. :dontcare:  http://bc-central.net/forums/index.php/topic,7951.msg181013.html#msg181013 (http://bc-central.net/forums/index.php/topic,7951.msg181013.html#msg181013)

Didn't know about that one :/
Title: Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
Post by: Shadowknight1 on January 19, 2013, 10:31:52 AM
Anyways Wiley's done a great job on the Polaris, just hope it looks as good in-game :)

It does, he threw up a nice shot in the screenshot thread.  I think Wiley's still trying to sort out the MVAM stuff and that's why we haven't heard anything else thus far.  Or he's cooking something up for this contest thing.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on February 24, 2013, 08:01:18 PM
Here's a little something I have been building for the last week.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Valdore%20Class/Val2.jpg)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Valdore%20Class/Val3.jpg)
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Shadowknight1 on February 24, 2013, 08:13:21 PM
Take a cookie, that's my favorite Romulan vessel and it's never quite been done 100% correctly. :yay: :yay:

How's the Polaris coming, if you don't mind my asking?
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on February 24, 2013, 08:16:42 PM
Quote
How's the Polaris coming, if you don't mind my asking?
I just have to add pulse phasers to the yacht, and I think I will be done with the Polaris.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: pepperman on February 24, 2013, 09:01:23 PM
The Valdore is coming along nicely.  Always good to see an non-Federation ship being made, especially a Romulan.  I will be watching and learning from this thread.  :)
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: JimmyB76 on February 24, 2013, 11:56:59 PM
awesome!!  :D
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: moed on February 25, 2013, 01:44:58 AM
Looks great!
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: mckinneyc on February 25, 2013, 02:12:38 PM
Amazing work as always Wiley!  :D
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: 086gf on February 25, 2013, 02:41:36 PM
omg yes! She will be one sexy bird when you're done with her.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Saquist on February 25, 2013, 05:07:02 PM
This is one those designs I would redo...
get rid of all those unnecessary pylons for the warp nacelles.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: zgok on February 26, 2013, 09:15:43 PM
That is a most beautifull Valdore! 
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Bones on March 01, 2013, 06:24:07 PM
Dunno why but this is the first Valdore model that truly looks right to me :) sleek and sexy as she should be  :thumbsup: cookie !
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 06, 2013, 12:31:47 AM
I'm attempting to rough out the underside shapes from the references I'm using. I'm getting there.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Valdore%20Class/Val4.jpg)
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Vortex on March 06, 2013, 10:08:38 AM
Looking great!!
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: starship on March 06, 2013, 10:13:01 AM
Hey Wiley, I can provide you the unfinished 3dsmax conversion of Adam?s Valdore, originally built in lightwave. It?s an awesome high polly version!
The geometry is all ok, and can serves as a reference for you to model the low polly. Just send me a pm with an e-mail, if interested. ;)
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Shadowknight1 on March 06, 2013, 11:46:20 AM
Underside looks good so far.  I love those underslung impulse engines.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: newhalo123 on March 06, 2013, 04:17:49 PM
Best. Valdore. EVER  :bow:  :yay:  :dance
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: kitkat27 on March 09, 2013, 12:15:09 AM
Hey Wiley i haven't posted on here in quite some time, but I wanted to say that your Polaris is beautiful! I can't wait to see it in excaliburs engine too!! :)
Your Valdore is impressive too! As with all your creations!
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: ShaunKL on March 11, 2013, 12:33:05 PM
Yes!  That is a great looking Valdore.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: admiral horton on March 13, 2013, 11:55:07 PM
great start of the valdore
Whats the 411 on the Polaris
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 15, 2013, 10:31:50 PM
Quote
Whats the 411 on the Polaris
No change since last update. I've been busy with work. I've uploaded a few renders of the Polaris on my deviantART page (link in sig).

Quote
Yes!  That is a great looking Valdore.
I would like to personally thank starship for finding me a high poly mesh of the Valdore, created by Adam at the Foundation 3D forums.
That ship can be seen here: http://www.foundation3d.com/forums/showthread.php?t=4653
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: starship on March 16, 2013, 02:34:38 PM
You?re welcome Willey. ;)
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 23, 2013, 12:50:23 AM
What's this, a video? :D



My first video in about a year.  :eek
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Shadowknight1 on March 23, 2013, 02:46:38 AM
Nice video! :yay:
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: moed on March 23, 2013, 02:54:34 AM
Very nice!

Look forward to seeing more.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: mckinneyc on March 23, 2013, 05:25:00 AM
 :eek
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Adonis on March 23, 2013, 08:10:30 AM
Very nice vid mate :D I noticed you used the first version of my Oberth :(
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 23, 2013, 11:50:00 AM
Quote
Very nice vid mate  :D I noticed you used the first version of my Oberth  :(
I'm so sorry for that, your version 1 still looked good (I know there was a flipped registry). Even ILM makes some mistakes.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Adonis on March 23, 2013, 01:51:24 PM
I'm so sorry for that, your version 1 still looked good (I know there was a flipped registry). Even ILM makes some mistakes.

And also the pennant and stripes on the inside of the nacelle housing which shouldn't be there, that's why I noticed which version you used (which was an inaccuracy error on my part that was the bigger reason why i did a version 2). There really should be a version 3 tho, because I haven't fixed all of the inaccuracies that I know of (mainly the front part of the impulse housing, the depth of the shuttle bay doors are at (they should be on much deeper as they now are), and some of the colors used), which will be dealt with in Excalibur (since the same model is used among the Excal TMP era fleet). In it's current state, the Excal version of my Oberth isn't BC's version 2 any more, there are differences already that should be there and the mapping changed a bit.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: eclipse74569 on March 23, 2013, 10:40:02 PM
on the part of the nebula....DO WANT!!!

Same for the new Valdore!
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: JimmyB76 on March 24, 2013, 10:12:58 AM
yay CGI Nebula!  at last!   :dance :yay: :D
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Saquist on March 24, 2013, 07:01:11 PM
Generations cheaped out big time on the effects on that spot...should have shown a stretch effect on the Nebula for the first time and for the other two as well.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: hobbs on March 26, 2013, 04:41:46 PM
i thought there was a bit of a stretch effect on the end of generations... i looked on youtube.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 26, 2013, 06:03:10 PM
Quote
i thought there was a bit of a stretch effect on the end of generations... i looked on youtube.
I'm still learning.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: vonfrank on March 27, 2013, 03:31:50 PM
Awesome Nebula!

How's the Valdore coming along?
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: WileyCoyote on March 27, 2013, 05:21:50 PM
Quote
How's the Valdore coming along?
No change since the last two updates. I just not in the mood for doing the Valdore (at this time, but will return to it soon) and I'm not giving up. Since I now have the new model, it is more likely I will rebuild it again.

In the meantime, I'm currently dusting off another wip that is over a year old.
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: Shadowknight1 on March 27, 2013, 09:50:48 PM
lol, Wiley, if you kept digging into your "shelved" WIPs, you'd be busy for another year. :angel
Title: Re: WileyCoyote's WIPs - Romulan Valdore
Post by: hobbs on March 28, 2013, 07:27:26 PM
I'm still learning.

sorry Wiley not on about you not doing it i was responding to saquist who seemed to be saying the actual film footage was done on the cheep and had no stretch effect but i thought it did from youtube footage.

Dude your version is soooooo good i thought it was from the film.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 01, 2013, 02:21:45 AM
Here's one for today- the NX-01, at 31.2k polies. More pics to follow, and I plan on creating the refit version.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_4.jpg:original)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on April 01, 2013, 03:24:31 AM
Nice. One thing I have noticed with other version of the refit are the outbound flux chillers are not boxed in like the tos connie, they should be. Also Doug told me the colour was more connie grey and S.S. was added to the name but it retained the NX-01 and not NCC-01.

Look forward to seeing this one. Columbia too?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on April 01, 2013, 06:05:36 AM
 :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on April 01, 2013, 07:22:30 AM
You know...for some reason I can't understand, I didn't see this one coming.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: CptBenSisko on April 01, 2013, 09:00:35 AM
I think Wileys goal is to replace every single Enterprise out there with his... I truly believe this!! LOL Kudos old friend!! Kudos!! You have a PM also from me..
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on April 01, 2013, 09:53:24 AM
Just as long as he does not bring out a new jjprise anytime soon lol.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on April 01, 2013, 12:53:41 PM
Excellent Wiley.

The NX is one of my favorite designs.

And again, I say thanks to you for another wonderful work.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on April 01, 2013, 02:23:04 PM
Just as long as he does not bring out a new jjprise anytime soon lol.

i agree, give baz's time to shine, he's been working real hard on it

Excellent Wiley.

The NX is one of my favorite designs.

And again, I say thanks to you for another wonderful work.

I didnt ether, but every time he says hes working on old stuff i sit there hoping it is this one :D
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 01, 2013, 03:55:32 PM
Quote
i agree, give baz's time to shine, he's been working real hard on it
Don't worry, I have no plans on building the JJprise anytime soon. Most likely I'll be working on the Kelvin fleet again, and maybe a few ships from Into Darkness, the Excelsior, or the Valdore again.

There is also a good chance of seeing the NX-Columbia.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: JimmyB76 on April 01, 2013, 03:56:58 PM
CGI Nebula, dammit!  lol j/k :P
*runs*
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 01, 2013, 03:59:58 PM
Quote
CGI Nebula, dammit!
I just need hardpointer, I can export to BC, but I really hate hardpointing. Any takers?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: tiqhud on April 01, 2013, 04:46:19 PM
Wiley you know I will always HP for, anytime, we been together LONG time, I just ask for a set of 1024ish textures
 :yay:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on April 01, 2013, 05:45:19 PM
Don't worry, I have no plans on building the JJprise anytime soon. Most likely I'll be working on the Kelvin fleet again, and maybe a few ships from Into Darkness, the Excelsior, or the Valdore again.

There is also a good chance of seeing the NX-Columbia.

That's an excellent list Wiley but... all these ships (with the obvious exception of the few ships from Into Darkness) have in one way shape or form been done before a decent amount of times.  But one that has not been given barely any love at all is the Luna class.  

That is one ship that really needs to be done right.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 01, 2013, 05:51:26 PM
Quote
But one that has not been given barely any love at all is the Luna class. 

That is one ship that really needs to be done right.
I'll see about it.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on April 01, 2013, 07:39:14 PM
Wow, that looks amazing Wiley! Can't wait to see it textured, are you planning an ISS Enterprise texture as well? Or you just sticking with the 'prime' universe?

Doug Drexler's blog posts on it probably coming in very handy.

Title: Re: WileyCoyote's WIPs - NX-01
Post by: admiral horton on April 01, 2013, 08:26:28 PM
on thing i will say about your Kelvin fleet it that it is very good, however the torpedo pods are from the miranda class but if you
change that to the pod in the show pictures you have it not much to do with it
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 02, 2013, 01:04:55 AM
The mesh is done with a final poly count at 31.1k. Enjoy. :D

Kori, when the ship is textured, I plan on making the different variants.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_9.jpg:original)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_7.jpg:original)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_6.jpg:original)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_8.jpg:original)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ACES_HIGH on April 02, 2013, 02:16:17 AM
are you going with the series version or Doug's earlier version with the bigger windows?  IIRC most of the renders he does of the ship are the big window version.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: andyp on April 02, 2013, 09:03:37 AM
one that has not been given barely any love at all is the Luna class.  

That is one ship that really needs to be done right.

Sorry to Tiq if this was supposed to be a secret, but i Tiq teamed up with Kophjaeger to get his luna class fleet out of dry dock, they are two really decent ships, one of them having a slipstream refit. It's currently being beta tested, but the ship was already released for legacy (http://legacy.filefront.com/file/Luna_Class;118383).

however, Wiley could probably release one that would blow the others away
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 02, 2013, 09:06:00 AM
Quote
are you going with the series version or Doug's earlier version with the bigger windows?
Series version.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on April 02, 2013, 11:04:18 AM
Woo!! Great job, Wiley!!

Love this ship.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on April 02, 2013, 03:47:15 PM
She is beautiful, looks like it could be the best model of it for BC
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 04, 2013, 10:46:51 PM
Textures have begun.  :dance I have some minor things to tweak- panel lines should align with the hull (though the studio model is inaccurate as well)

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_10.jpg:original)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on April 04, 2013, 10:50:09 PM
 :eek :drool:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: DMWalsh79 on April 05, 2013, 12:12:22 AM
Looking good Wiley!  Cookie for you!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on April 05, 2013, 11:37:38 AM
I've been waiting for you to get back on the NX ever since you first mentioned her.  Excellent excellent work!  Shaking with anticipation!
(Especially for the refit and Columbia)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on April 05, 2013, 11:47:32 AM
Great start and the way you do specs that hull will really pop :thumbsup:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on April 05, 2013, 12:14:14 PM
Gorgeous as always Wiley.

Just thought with the NX you will have done every Enterprise seen on screen with the exception of the cannon Ent-C and the future Ent-D
Title: Re: WileyCoyote's WIPs - NX-01
Post by: FekLeyr Targ on April 05, 2013, 12:53:03 PM
I agree. This one looks very beautiful. :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 06, 2013, 12:58:08 AM
Upper saucer aztec is complete.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_12.jpg:original)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on April 06, 2013, 09:15:47 AM
Do you add lighting effects to hulls like this one to give them an extra luster?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 06, 2013, 10:07:57 AM
Quote
Do you add lighting effects to hulls like this one to give them an extra luster?
I don't exactly know what you mean.

This lighting scheme is simply a Skylight with the rendering mode set to light tracer. It is about as basic as you can get.

Once I have all of the textures and specular highlights finished, I'll add some extra lights to the scene to make the mesh look more real.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on April 07, 2013, 03:35:19 PM
Lighting effects to the diff maps to add a highlight to the features?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 07, 2013, 08:08:06 PM
Quote
Lighting effects to the diff maps to add a highlight to the features?
Lighting effects to the ??? maps to add a (something) to the (what'cha'ma'callit)?

My rendering scene is really basic. Just a few omni lights (one being the shadow), the textures are this:

Diffuse Color: Ship Texture
Specular Level: Specular Texture
Self-Illumination: Ship Texture

Sometimes I remove the spotlights from the alpha channels (leaving only the windows lit), and add an actual spotlight to the ship in Max.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: starship on April 08, 2013, 01:19:35 PM
As Mr. Spock would says... "F A S C I N A T I N G !!!"
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on April 08, 2013, 03:40:23 PM
We are definitely talking different things :)

Not a lighting effect to the render but to the texture itself, much like drybrushing a physical model with a slightly brighter color, and darkening the recesses. On the NX class/era, it could give the final product a more glossy/metallic look. I've seen it done before, but I am trying to get a handle on how to make it really look good. Right now I use several lighter/darker layers of the skin, mask them, and blur/airbrush the layer mask to jewel the finished product. Your aztecing is remarkable.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 13, 2013, 11:34:44 PM
The upper and lower saucer aztecs are done.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_13.jpg:original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_13.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_15.jpg:original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_15.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on April 14, 2013, 01:51:15 AM
Looking good there Wiley, as usual! :thumbsup:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on April 14, 2013, 05:54:06 AM
Love it.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on April 15, 2013, 11:57:43 PM
This brings back memories.  I may have to take my Enterprise off the shelf and look around at it to compare with your mesh.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nighthawk on April 20, 2013, 10:06:09 PM
he's gonna choke on so many cookies  :funny
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 22, 2013, 01:10:28 AM
Here's some more work:

I changed the base color of the hull so it reflected the NX-01 a bit better. Once I get some scene lighting going on, the whole ship will start looking like it was from the show. All of the aztec paneling can be toned down on the refit- when I get to it. Now, I just need to map and texture the aft sections, and add all of the other miniscule detailing.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_17.jpg:original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_17.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_18.jpg:original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_18.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on April 22, 2013, 01:35:04 AM
Excellent accuracy Wiley.

Wonderful work!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on April 22, 2013, 05:05:26 AM
Amazing work Wiley but you missed off two ventral phase cannon ports on the leading edge of the saucer section.

Please don't kill me!  :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on April 22, 2013, 09:13:37 AM
Quote
Amazing work Wiley but you missed off two ventral phase cannon ports on the leading edge of the saucer section.
I would have gotten to that area eventually, but you spotted it and thanks for spotting it. It's now fixed. There are a lot of small details on the NX-01.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on April 22, 2013, 10:40:00 AM
You're welcome lad :)

She is looking fine, a design well worth the Coyote treatment :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 09, 2013, 04:40:59 PM
Texturing is done. All I have to do is the alpha channels and specular highlights. Enjoy!

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_24.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_24.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_25.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_25.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_26.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_26.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: 007bashir on May 09, 2013, 04:47:15 PM
 :bow:

dont know what to say
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nighthawk on May 09, 2013, 05:17:08 PM
shouldn't it be rather more bronze-y?

still... looks sturdy enough to resist at least a few disruptor blasts  :evil: 
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on May 09, 2013, 05:18:33 PM
I do. Get that refit hull on her.  :thumbsup:

Also she is not bronze silver is the base colour.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: hobbs on May 09, 2013, 05:45:03 PM
awesome model and textures

one request for hardpoints. make her have the original weapons as well as the phase cannons :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: FarShot on May 09, 2013, 05:51:41 PM
A small part of the color issue is a bit of a mindtrick.  Most ships in Star Trek have their special effects blue-shifted or white-washed, a good example being Probert's TMP Connie.  The NX's metallic reflectivity allowed more colors to show on her, especially the usually yellow-ish light of suns.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 09, 2013, 05:53:09 PM
Quote
one request for hardpoints. make her have the original weapons as well as the phase cannons
I plan on using the same hardpoints as used in the NX Class Mod Pack.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on May 09, 2013, 06:18:04 PM
I was starting to wonder what happened to you Wiley!  The NX-01 looks great. :D


Now crap that whip on the rest of the Loonatics. :evil: You still have the Invasion stuff to do.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Arvis Taljik on May 09, 2013, 08:28:24 PM
Cookies to your sir!

Best NX-01 model I've seen to date. Quite schmexy!

Can't wait to see her with her stardrive hull added.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 09, 2013, 08:40:08 PM
shouldn't it be rather more bronze-y?

still... looks sturdy enough to resist at least a few disruptor blasts  :evil: 

 :funny lol
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 09, 2013, 09:38:35 PM
Quote
Now crap that whip on the rest of the Loonatics.
It seems like everyone else has their own itinerary.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 10, 2013, 01:22:45 AM
Alpha channels are done. One of the best ships I have ever done. Enjoy!

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_28.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_28.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_29.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_29.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/nx01_30.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/nx01_30.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: DMWalsh79 on May 10, 2013, 01:46:19 AM
 :drink2: cookie for you Wiley!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 10, 2013, 01:54:46 AM
 :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on May 10, 2013, 05:08:59 AM
Wow Wiley! You can turn your hand to any vessel of any era and produce pure beauty.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on May 10, 2013, 08:43:22 AM
Alpha channels are done. One of the best ships I have ever done. Enjoy!
Most definitely one of the best.  Here.  Have a cookie.

Also, earlier I meant "crack the whip" not "crap the whip".  Apparently ear infection also affects online eloquence. :p
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 10, 2013, 10:13:41 AM
Definitely one of your best! Love it, one of my favourite Trek ships. Have a cookie.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 10, 2013, 11:39:31 AM
Must agree. One of your best.
Question guys, I was under the impression the shuttle bays were underneath. Are those also shuttle bays on the dorsal saucer section?

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on May 10, 2013, 11:45:09 AM
No they are cargo loading doors Adam. If you look they line up with ones on the ventral saucer section.  :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on May 10, 2013, 02:58:58 PM
Exceptional work Wiley.

Can't wait to take her for a spin.

Cookie for you and once again, thank you (and all the modders out there) for making all this awesome stuff for us!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: 086gf on May 10, 2013, 04:44:01 PM
Wow that looks just like the ctual cgi model! You continue to outdo yourself Wiley!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on May 10, 2013, 04:57:06 PM
Wiley... She's beautiful!   :yay:
 :drool:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 10, 2013, 05:58:20 PM
Oh. Thanks. I was wondering what those were.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 10, 2013, 07:31:32 PM
Quote
Wow that looks just like the ctual cgi model! You continue to outdo yourself Wiley!
And Doug Drexler says: "Go for the refit!"

So.....refit coming very soon.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Lord Tribble on May 11, 2013, 02:28:27 AM
That's gorgeous. Though I too was under the impression that she was more of a bronze colour, especially when we saw her next to the NX-02
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 11, 2013, 06:04:34 AM
You could almost mistake those for official renders.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on May 11, 2013, 12:29:59 PM
That's gorgeous. Though I too was under the impression that she was more of a bronze colour, especially when we saw her next to the NX-02
  Sometimes it can be hard to tell unless she's next to another ship.

Okay, everybody chant together!

Re-fit!  Re-fit!  Re-fit!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: newhalo123 on May 11, 2013, 06:35:48 PM
Holy. Effing. Jesus.

It looks better than the show.... Wiley... you just blew my fucking mind dude!

Ihis... IS your best work... Holy hell.

Sorry for the language, but... holy shit.....  :yay: :yay: :yay: :bow: :bow: :bow: :thumbsup: :thumbsup: :thumbsup: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

And sorry for the spamming of emotes, but you deserve it!

I can NOT wait for the refit.

BEST. WORK. EVER.

I would give you 5 million cookies if i could.

One more thing... I think you should do all the enterprises again. With this skill, they would be divine in nature. EFFING DIVINE.

Godly job dude.

That is all.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Adonis on May 11, 2013, 07:08:37 PM
Nice work Wiley, nice to see her in her real colors for a change :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on May 11, 2013, 09:27:27 PM
@ newhalo123

His refit pack IS pretty damn divine as it is.  The only Enterprise he hasn't done is the canonical Enterprise-C.  Now, I think even Wiley admits that he wants to redo his Enterprise-J, but I think the rest of his ships are in pretty solid shape.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 12, 2013, 12:15:30 PM
Quote
One more thing... I think you should do all the enterprises again. With this skill, they would be divine in nature. EFFING DIVINE.
If I were ever to rebuild existing Enterprises, I would rebuild the Enterprise-B (I built a damn good Excelsior a while back), C, and the J. All of the other ones I am happy with.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 12, 2013, 12:29:13 PM
I didn't know that you had done a J.

This NX is looking great. Looking forward to the refit.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: newhalo123 on May 12, 2013, 05:43:43 PM
If I were ever to rebuild existing Enterprises, I would rebuild the Enterprise-B (I built a damn good Excelsior a while back), C, and the J. All of the other ones I am happy with.

I haven't read all the pages in this thread, but what happened to your STO Enterprise F? Did you stop working on it, put it on the shelf for a bit, or just plain said eff it? I would like to know, because no one else is doing one at the moment. DJ was doing it when he left, and I don't recall if it was Farshot or someone else that was doing one as well. But so far, not one has been released or has even gotten to the texture phase.

I want SOMEONE to do it damnit :P Unlike a lot of people I like the ship design. However, I like the century class a LOT better, but, eh, what are you going to do?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 12, 2013, 06:02:46 PM
Quote
I didn't know that you had done a J.

This NX is looking great. Looking forward to the refit.
Here you go.
http://bridgecommander.filefront.com/file/EnterpriseJ;96640

The primary construction of the refit is nearly complete and I will have an update soon.

Quote
I haven't read all the pages in this thread, but what happened to your STO Enterprise F?
I never started an STO Enterprise-F- Farshot is working on it (right now).

Title: Re: WileyCoyote's WIPs - NX-01
Post by: newhalo123 on May 12, 2013, 06:21:43 PM
*snip
I never started an STO Enterprise-F- Farshot is working on it (right now).



Oh, well, its on the op, so I thought you had started one.

Thank god farshot is working on it.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: starship on May 12, 2013, 06:30:55 PM
W O N D E R F U L L !!!!!!!  :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 13, 2013, 12:16:47 AM
Other than adding some paneling to the outer grille of the nacelles, the mesh for the NX Refit is done.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit8.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit8.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit10.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit10.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit9.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit9.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 13, 2013, 12:53:29 AM
Very cool!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Darkthunder on May 13, 2013, 01:07:01 AM
I woulda thought the saucer "gap" in the front, would've been filled in on the refit, seeing as you got a new deflector dish on the added "stardrive" section.

The model looks great in any case :P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: FarShot on May 13, 2013, 01:37:35 AM
Quote
The original NX-class Enterprise design was a spectacular success by most measures.  Henry Archer's revolutionary warp 5 engine proved its value as an enabler for deep space operations across a multisector range.  Still, postmission analysis after the costly Xindi conflict of 2153 revealed the engine's original matter/antimatter reactor core to be underpowered in combat situations.  Starfleet quickly determined that retrofitting the core would be necessary, given the ship's ongoing role in Earth's exploration of deep space and its value in planetary defense.  This proved problematic in that installing a larger core in the ship's primary hull would have entailed rebuilding most of the saucer section.  Fortunately, Starfleet engineers devised a radical solution:  Adding an outboard module specifically designed to house an uprated reactor core and related engineering systems.  This engineering module would be designed to occupy the secondary lobe of the ship's subspace field during warp flight.  In this way, the existing warp nacelles could be fed by a greatly uprated reactor, while avoiding a time-consuming reconstruction of the primary hull.  Additionally, the ship's original main deflector had been found to be inadequate during warp travel through regions of dense interstellar particulates, so a second, larger dish was incorporated into the design.  Installation of the new engineering hull was surprisingly straightforward, and the NX-class Enterprise was returned to service after only 180 days in spacedock, resuming its historic mission to boldly go where no man had gone before.

Nothing about the primary hull was altered in any way to save time, hence it has a backup core and deflector.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Darkthunder on May 13, 2013, 02:12:02 AM
Ahh gotcha.

Reading that story made alot a sense actually.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: 007bashir on May 13, 2013, 04:15:15 AM
Like it very much. Question: does that mean, there is no more shuttlebay?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: andyp on May 13, 2013, 04:27:32 AM
I think they are now those two doors next to the aft airlock. those were also doors on the original NX-01 design, just never seen on screen what they are, but they do lead to where the shuttle bays would be....
Title: Re: WileyCoyote's WIPs - NX-01
Post by: FarShot on May 13, 2013, 06:24:11 AM
The neck actually only covers two of the four shuttlebay doors.  The aft saucer doors are for engineering maintenance.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 13, 2013, 07:24:07 PM
It looks like the Refit-NX uses the Columbia's larger, rectangular deflector. Plus, we get to see what these ships look like under ambient lighting.

Take a look at Pierre Drolet's website: http://sci-fi-museum-pierre-drolet-com.webs.com/starship
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on May 13, 2013, 11:54:59 PM
The saucer deflector hasn't been seen yet in an "official" render unless Drolet's there is the Ships of the Line model.  I have no earthly clue in that respect.  Drexler's blueprints show the original 01 deflector.  Most fan renders (and the model kit) use the original deflector.

Canonically it does make sense that if Columbia was the "production model" Starfleet would upgrade Enterprise's saucer dish.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on May 14, 2013, 04:37:34 AM
Note as well not that you would have missed it but Doug told me the name changed to S.S. Enterprise.

She looks cool. Great work.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 14, 2013, 07:57:09 PM
sucks that Doug Drexler took down his blog. It was a great resource, I wanted to go and look at his Refit renders again but its gone
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nighthawk on May 15, 2013, 03:49:35 AM
even though technically it's a shitty design, still looks strangely sexy  :thumbsup:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 15, 2013, 04:24:56 AM
Here you go.
http://bridgecommander.filefront.com/file/EnterpriseJ;


Just noticed this. Thankyou. Going to have to find my installs again.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 16, 2013, 02:37:15 AM
Coming soon.  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit14.jpg~original)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Darkthunder on May 16, 2013, 02:56:23 AM
That looks like a render from the series, holy cow!!!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on May 16, 2013, 02:58:37 AM
 :eek
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on May 16, 2013, 05:14:00 AM
 :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 16, 2013, 05:33:08 AM
I see  :bow: and raise  :bow: :bow:

Edit: Now that I'm home and can see it on a big screen, the depth on those hull lines looks great.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 16, 2013, 10:07:34 AM
I think I'm in love
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on May 16, 2013, 02:14:59 PM
Don't let it get to your head Wiley but...

Nice work  :thumbsup:   :P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Bren on May 16, 2013, 03:18:30 PM
That definitely looks screenworthy!

As to Drex Files, I'm sure it's just a temporary measure. In the mean time, Drex Files lives on, as a mostly-functional ghost of itself, thanks to The Wayback Machine (http://web.archive.org/web/20130116083922/http://drexfiles.wordpress.com/page/2/)!!!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 16, 2013, 04:27:52 PM
Thanks guys. The NX-Refit is finished. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit15.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit15.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit16.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit16.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit17.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit17.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit18.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit18.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Killallewoks on May 16, 2013, 04:30:34 PM
Ladies and Gentlemen, this is what as known awesome, epic, absolutely Banana's. Jaw successfully has hit the floor.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 16, 2013, 05:53:16 PM
It's is spectacular. Ty sir :bow:

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: CptBenSisko on May 16, 2013, 06:00:06 PM
wow
Title: Re: WileyCoyote's WIPs - NX-01
Post by: admiral horton on May 16, 2013, 06:01:22 PM
I am speechless
Cant wait to get my hands on these
Title: Re: WileyCoyote's WIPs - NX-01
Post by: DMWalsh79 on May 16, 2013, 06:13:59 PM
Cookie for you Wiley!  Damn good work.  Can't wait to get my hands on her ample nacelles!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Darkthunder on May 16, 2013, 06:25:36 PM
I am speechless
Cant wait to get my hands on these

Speechless is right. Would've loved to seen this one in Season 5 (and beyond). Cookies!!!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on May 16, 2013, 06:52:41 PM
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/NX-01/NXrefit18.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/NX-01/NXrefit18.jpg.html)
*sees this shot, "Archer's Theme" enters head*

Pardon my language, but FUCK THE HELL YES.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: admiral horton on May 16, 2013, 07:39:40 PM
cookie from me to
I got to remember to do that  :P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 16, 2013, 09:27:49 PM
Does it say SS Enterprise along the side above the Cargo doors?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on May 17, 2013, 01:12:49 AM
I'm sure it's explained in some other thread or post but if someone can indulge me... why does the refit need two deflector dishes?

Finest work Wiley, as usual dude.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: FarShot on May 17, 2013, 01:15:27 AM
Quote
The original NX-class Enterprise design was a spectacular success by most measures.  Henry Archer's revolutionary warp 5 engine proved its value as an enabler for deep space operations across a multisector range.  Still, postmission analysis after the costly Xindi conflict of 2153 revealed the engine's original matter/antimatter reactor core to be underpowered in combat situations.  Starfleet quickly determined that retrofitting the core would be necessary, given the ship's ongoing role in Earth's exploration of deep space and its value in planetary defense.  This proved problematic in that installing a larger core in the ship's primary hull would have entailed rebuilding most of the saucer section.  Fortunately, Starfleet engineers devised a radical solution:  Adding an outboard module specifically designed to house an uprated reactor core and related engineering systems.  This engineering module would be designed to occupy the secondary lobe of the ship's subspace field during warp flight.  In this way, the existing warp nacelles could be fed by a greatly uprated reactor, while avoiding a time-consuming reconstruction of the primary hull.  Additionally, the ship's original main deflector had been found to be inadequate during warp travel through regions of dense interstellar particulates, so a second, larger dish was incorporated into the design.  Installation of the new engineering hull was surprisingly straightforward, and the NX-class Enterprise was returned to service after only 180 days in spacedock, resuming its historic mission to boldly go where no man had gone before.

Nothing about the primary hull was altered in any way to save time, hence it has a backup core and deflector.

Pierre went and further modified it post-SOTL evidently, changing the deflector and adding a couple S.S. Enterprises around the hull.

We've seen canon ships with secondary deflectors though.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on May 17, 2013, 03:44:05 AM
Wow, finally an Earth Starfleet ship in all her glory
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nighthawk on May 17, 2013, 07:52:11 AM
shghgfhsfgfshgsfshhfhsgshgsfghsgf :drool:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 17, 2013, 03:03:02 PM
Damn, Wiley! She's great. Not a fan of the Columbia deflector, but that's a find work of art there.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: 086gf on May 17, 2013, 04:49:20 PM
Dear Tobias Richter,

To quote a recent episode of The Big Bang Theory. "You just got pantsed in the schoolyard four-eyes!" "Go ahead, give him your lunch money!"

That is all.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on May 17, 2013, 06:06:54 PM
Dear Tobias Richter,

To quote a recent episode of The Big Bang Theory. "You just got pantsed in the schoolyard four-eyes!" "Go ahead, give him your lunch money!"

That is all.

the difference is this model is below 40k Tobias goes well into the 200-500 range
Wiley and baz for that mater Rule!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on May 17, 2013, 07:22:09 PM
the difference is this model is below 40k Tobias goes well into the 200-500 range
Wiley and baz for that mater Rule!
The difference is that Wiley builds his models that low because they're for a game.  I'm sure if he wanted, he could totally go all out on these suckers.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 17, 2013, 09:22:41 PM
I really need to find my BC discs now.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 18, 2013, 12:59:50 AM
My initial tests work- the NX-Refit is now ingame. I just need to fix the hardpoint.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/NXrefittest.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/NXrefittest.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: DMWalsh79 on May 18, 2013, 01:14:34 AM
She is a beaut Wiley... May have to try a Museum shot with all the E's now that you've done her.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on May 18, 2013, 02:03:05 AM
Be still my beating heart...  :drool:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: starship on May 22, 2013, 11:17:32 AM
Fine work as always Willey!  :bow:  :yay:
Question: will she be released just here, or you?ll put dl links in your page too?
As a side note, appears that the last releases from you aren?t there yet, like the Spokrane and the "J", for example. I?m asking this cause I keep seeing that dammit server failures from filefront: "Invalid File ID!"  :(
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 22, 2013, 12:40:44 PM
Yes, where can we get these at. Can't wait.

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 22, 2013, 12:55:41 PM
I plan on making a brand spankin' new website using Dreamweaver (as on online portfolio) to show my other work and also where anyone can download my ships for BC.

I downloaded all of my BC mods from filefront so nothing has been lost.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: admiral horton on May 23, 2013, 09:58:15 PM
u could post ur downloads on ur deviant art page til ur new page is up
Title: Re: WileyCoyote's WIPs - NX-01
Post by: eclipse74569 on May 24, 2013, 01:34:37 AM
www.wileycoyote.com??? :P *runs*

NX looks great, and i definitely can't wait to have her on my install!  I'm still impatiently waiting on that Nebula too :P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 24, 2013, 01:43:28 AM
Quote
I'm still impatiently waiting on that Nebula too
I plan on having it all ready for beta testing this weekend.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: eclipse74569 on May 24, 2013, 01:44:23 AM
I plan on having it all ready for beta testing this weekend.

OOH OOH PICK ME PICK ME!!! *jumps up and down like a giddy kid* :P

Seriously though that's excellent news
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on May 25, 2013, 10:59:09 PM
Will the refit have orange phasers or blue phasers?  (NX-class ships are seen firing blue phasers on the cover of one of the Romulan War novels.)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 26, 2013, 01:12:41 AM
Quote
Will the refit have orange phasers or blue phasers?  (NX-class ships are seen firing blue phasers on the cover of one of the Romulan War novels.)
As of now, the NX-refit is firing reddish phasers- all of the NX ships are using the hardpoints from the existing NX Pack.

Ships are now ingame and beta testing is coming VERY soon. :D

In this pack:
NX-01 Enterprise (and Mirror)
NX-02 Columbia
NX-09 Avenger (Mirror)
NX-01 Refit

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXEnt.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXEnt.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXEnt2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXEnt2.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXColumbia.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXColumbia.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXISSEnt.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXISSEnt.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXISSAvenger.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXISSAvenger.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on May 26, 2013, 03:56:09 AM
Love it, do a refit mirror too :D pls :D also i feel they need to be a bit more yellow but fantastic work wiley awesome as per normal
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on May 26, 2013, 04:24:28 AM
Awesome stuff!!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: 007bashir on May 26, 2013, 04:49:26 AM
That looks fantastic. I really would like to beta test!
Any plans for a battle damaged version from azati prime?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Lord Tribble on May 26, 2013, 10:36:27 AM
Nice selection of ships there. While I've always been quite fond of the ships in the NX mod pack following the space shuttle names, they may be being retired soon ;).


Which season is the NX01s hardpoint going to be based on?
It's weapons seemed to be upgraded every now and then on the show, pulses> phase cannons and spatial torps> photons being the main ones that come to mind.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 26, 2013, 11:40:20 AM
Quote
Love it, do a refit mirror too
Sorry, I'm not doing a mirror NX-refit, since the original NX was destroyed in a Tholian Web.

Quote
Any plans for a battle damaged version from azati prime?
As much as I would love to do that variant, I'll have to do some serious remapping of the mesh.

Quote
Which season is the NX01s hardpoint going to be based on?
The NX-01's hardpoint is based off of Season 4.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on May 26, 2013, 02:27:34 PM
Ah beautiful. I wasn't a fan of the mirror decals the first time I saw the episode, but they grew on me.

One small thing, the Avenger in the show was a retexture of the Columbia model, so it should have the rectangular deflector.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: King Class Scout on May 26, 2013, 05:50:03 PM
mabey you better send some bussard hints over to Hobbs.  that's about the only thing he needs.  and if you ever make or know someone who HAS made a tutorial for doing the mirror verse dec, hint at where where it's at.  the only other time I tried it, it looks like crap.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on May 26, 2013, 06:16:09 PM
Quote
mabey you better send some bussard hints over to Hobbs.
He as already asked me, but I couldn't help him because he doesn't use the same program as me. Plus, I'm not familiar with PaintShop Pro.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on May 26, 2013, 10:46:13 PM
WC. I can't wait. I need these ships.  :dance:

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: King Class Scout on May 27, 2013, 12:13:47 AM
He as already asked me, but I couldn't help him because he doesn't use the same program as me. Plus, I'm not familiar with PaintShop Pro.
paintshop is simply a more primitive version of photoshop without the extensive photo-tweaking bits (though photo cleanup is decent)  as a matter of fact, i ADAPTED your little registry curves trick from way back when to paintshop *grins*
Title: Re: WileyCoyote's WIPs - NX-01
Post by: TraxZion on May 30, 2013, 06:48:36 AM
That is beautiful work
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nighthawk on May 30, 2013, 07:13:01 AM
I think I hear a guitar playing....
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Locke on June 01, 2013, 12:32:28 AM
I think I hear a guitar playing....

I friggin hate that song.  Someone needs to release the full series with another song plugged in there.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on June 01, 2013, 12:41:53 AM
I friggin hate that song.  Someone needs to release the full series with another song plugged in there.
The song is fine.  How about this instrumental from the City of Prague Philharmonic Orchestra?  Beautiful.

Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on June 01, 2013, 05:18:06 AM
I agree, really helped capture the majesty, and excitement of stepping out into the unknown for the first time.

Wiley has really raised the bar yet again with his NX class
Title: Re: WileyCoyote's WIPs - NX-01
Post by: hobbs on June 01, 2013, 07:59:24 AM
I friggin hate that song.  Someone needs to release the full series with another song plugged in there.

agreed
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on June 02, 2013, 12:50:59 AM
The NX may not have ample nacelles, but I... no... I just can't bring myself to make a joke about her large stardrive...
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 05, 2013, 06:05:36 PM
I'm in the process of altering the mesh for the ISS Avenger so it uses the Columbia deflector (and grayish color scheme) and I really hate ID map swapping.  :banghead:

For the NX-refit, should I re-add the bussard antennae?
Hopefully the revisions should be done by this weekend. Then I'll start beta testing the Polaris and possibly the Nebula Class (once I get it ingame).

On a side note, my new website is nearly complete and I will be posting all of my mods there and not Gamefront/Filefront.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on June 05, 2013, 07:19:50 PM
Does the "official" design have the antennae?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 05, 2013, 07:22:37 PM
Quote
Does the "official" design have the antennae?
It has them in the Ships of the Line calendar and on the upcoming model kit.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on June 06, 2013, 12:49:08 AM
Personally, I'd leave them off. Never liked the antennae on nacelles.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on June 06, 2013, 05:24:22 AM
Add them. Makes for something a little different :)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: KrrKs on June 06, 2013, 07:07:28 AM
Add them. Makes for something a little different :)
:yeahthat:

It also fits better in the transition to TOS pilots Enterprise nacelles
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on June 06, 2013, 11:12:12 AM
Yes, antennae please.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Lord Tribble on June 06, 2013, 04:10:33 PM
I'm not a fan of the pointless nacelle antennae. Can't say I'm a fan of the nx refit idea either, but your model would look great with or without them.

I can't see them on this pick from drex files, guessing the calender image you said about is a new one I haven't seen?
http://web.archive.org/web/20120531054918/http://drexfiles.files.wordpress.com/2011/03/nx_refit_cam_07_r04.jpg
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on June 06, 2013, 06:53:21 PM
I'm not a fan of the pointless nacelle antennae. Can't say I'm a fan of the nx refit idea either, but your model would look great with or without them.

I can't see them on this pick from drex files, guessing the calender image you said about is a new one I haven't seen?
http://web.archive.org/web/20120531054918/http://drexfiles.files.wordpress.com/2011/03/nx_refit_cam_07_r04.jpg

They were added after, I don't know if Doug added them, or someone else did.

The Season 5 Netflix Campaign is using a refit model for their promo art, it has the antennae. Doug isn't doing the renders, but he does post on the page.

https://www.facebook.com/StarTrekEnterpriseSeason5NetflixCampaign

The model is by Pierre Drolet, who remodelled it for Doug according to a post in this thread

http://www.scifi-meshes.com/forums/showthread.php?80197-NX01-Refit-Beauty-Shot-Shameless-Promotional-Image
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 07, 2013, 11:54:52 AM
Updated ISS Avenger and NX Refit ingame.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXISSAvenger2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXISSAvenger2.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNXRefit.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNXRefit.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: mckinneyc on June 07, 2013, 12:07:53 PM
Love it Wiley. And the bussard spikes really help set her apart from the normal NX class
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on June 07, 2013, 02:38:45 PM
Do like!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ShaunKL on June 07, 2013, 07:46:01 PM
(http://img69.imageshack.us/img69/2408/tumblrinlinemo08v83x8l1.gif)
New toy!  New toy!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Locke on June 08, 2013, 04:21:00 AM
Mmm . . . moor pics of the refit, please!  I'm digging this immensely.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 08, 2013, 09:59:24 AM
(http://img69.imageshack.us/img69/2408/tumblrinlinemo08v83x8l1.gif)
New toy!  New toy!

 :funny:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: tiqhud on June 08, 2013, 11:16:23 AM
REALLY like the ISS Avenger :dance
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 08, 2013, 12:07:16 PM
All I need to do is make a TOS torp for the NX-Refit and package it all up for my beta testers.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 08, 2013, 12:46:35 PM
 :yay:

feels like forever  cant wait.....

adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 09, 2013, 05:42:27 PM
Updated download link given to testers.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on June 12, 2013, 05:06:32 PM
Do you still release your work publicly? I'd love to see your latest 3, 4 projects up close and personal.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 12, 2013, 06:14:24 PM
Quote
Do you still release your work publicly? I'd love to see your latest 3, 4 projects up close and personal.
Other than uploading them to Filefront/Gamefront and my website? I don't know what you mean.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on June 13, 2013, 08:03:43 AM
Is your Valdore or Odyssey out there yet or are they still WIP?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 13, 2013, 09:12:10 AM
Quote
Is your Valdore or Odyssey out there yet or are they still WIP?
My Valdore is a WIP, and I have never started on an Odessey. FarShot is making good progress with his.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: starfox1701 on June 13, 2013, 10:34:46 AM
You know that's like the second or third time someone has thought that ship is one of yours. Guess it show how much you have pushed the rest of us to be better. :thumbsup:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Jason Archer on June 13, 2013, 10:52:10 AM
That or he meant the Polaris?. Awesome work though Wiley.  :bow:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Kophjaeger on June 13, 2013, 12:30:42 PM
You are correct, it was the Polaris I was thinking of.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 13, 2013, 11:46:38 PM
Polaris? Any pics.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 14, 2013, 12:03:45 AM
Quote
Polaris? Any pics.
http://trekmodeler.deviantart.com/art/Polaris-Class-358133241
http://trekmodeler.deviantart.com/art/Polaris-Class-2-358204987
http://trekmodeler.deviantart.com/art/Polaris-at-Warp-359551771

On a side note, the NX-refit has been released (both on my website and on Filefront), and the CGI Nebula Class is ingame!

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNebulaClass1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNebulaClass1.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNebulaClass2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNebulaClass2.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 14, 2013, 12:13:43 AM
First thing in morning when I get out of bed will be to DL the NX Pack, beautifully done.
This Polaris is phenomenal. Can't wait for that one to be finished. It's remarkable!

Haven't downloaded the Neb yet, it's stunning as well. Ty WC. This makes my day! :)

Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on June 14, 2013, 12:59:48 AM
Nice Neb. Gonna have to find my BC installs.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 14, 2013, 02:56:30 AM
Anyone have that link for the nebula. I looked and looked. All I find are the CR Nebula Packa which include the CGI or Bonchune Refit.

Adam. Ty
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Lurok91 on June 14, 2013, 03:00:05 AM
Thanks for NX ships  :thumbsup:  And is that CGI Nebula related to the SPMod one? Also, love the new website.  Very clean.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Vortex on June 14, 2013, 03:22:19 AM
Adam, that Nebula isn't out yet. Wiley was just updating that it is now in game. I assume it needs beta testing next.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: TraxZion on June 14, 2013, 03:24:26 AM
outstanding work
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 14, 2013, 08:06:36 AM
Gotcha, can't wait!

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: CptBenSisko on June 14, 2013, 09:34:24 AM
Psyched up Wiley!!! Can't wait for that CGI Amby!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: DMWalsh79 on June 14, 2013, 10:56:09 AM
Cookie to you Wiley for the NX.  They are beautiful!
Title: Re: WileyCoyote's WIPs - NX-01
Post by: battlestartriton on June 14, 2013, 07:23:42 PM
GREAT ADITION CAN?T FOR WHAT?S AHEAD!!!!  :thumbsup: :thumbsup: :thumbsup:  (Hoping for a new version of jjprise / refit from Into darkness and a vengeance  :evil: :evil: :evil:)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: moed on June 14, 2013, 10:24:00 PM
Thanks again Wiley.

Beautiful work.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on June 14, 2013, 11:08:57 PM
GREAT ADITION CAN?T FOR WHAT?S AHEAD!!!!  :thumbsup: :thumbsup: :thumbsup:  (Hoping for a new version of jjprise / refit from Into darkness and a vengeance  :evil: :evil: :evil:)
I wouldn't get your hopes up.  Unless we actually get the model from ILM, or at least decent orthos that aren't fan-made, the best JJ-Prise we'll get is Wiley's version..3 was it?  And Baz's version...6 I think.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on June 15, 2013, 03:20:50 AM
Sorry Wiley for hijacking your thread but this pee'd me off. 
GREAT ADITION CAN?T FOR WHAT?S AHEAD!!!!  :thumbsup: :thumbsup: :thumbsup:  (Hoping for a new version of jjprise / refit from Into darkness and a vengeance  :evil: :evil: :evil:)

That's what I love about this community, it is how quickly work can be discarded for want of a newer version. My latest jjprise has been out a few weeks and already people asking for a newer version really after makes the months of work makes you feel appreciated. I ask myself were is the motivation to finish my vengeance.

Sorry if I sound like a jerk but that is how I feel.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on June 15, 2013, 06:17:16 AM
Sorry Wiley for hijacking your thread but this pee'd me off. 
That's what I love about this community, it is how quickly work can be discarded for want of a newer version. My latest jjprise has been out a few weeks and already people asking for a newer version really after makes the months of work makes you feel appreciated. I ask myself were is the motivation to finish my vengeance.

Sorry if I sound like a jerk but that is how I feel.

yes baz your a jerk, but what you said above is 100% correct! p.s ur just a jerk :p not coz of the comment, Come get me on FB boy :P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: King Class Scout on June 15, 2013, 09:03:02 AM
GREAT ADITION CAN?T FOR WHAT?S AHEAD!!!!  *snip*  (Hoping for a new version of jjprise / refit from Into darkness and a vengeance  *snip*)

smooth move, exlax.  I suggest you give Baz some credit, here, as one of the two best modellers on here (wiley's the other one).  i do NOT wanna see baz storm off in a huff over a nitpick!

I don't blame you one bit, Baz.  some people won't be happy until it's perfect in THEIR eyes. 
meanwhile, i DO wish I could get back into play.  I have the old NX mid pack and I'd love to compare.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: baz1701 on June 15, 2013, 09:24:26 AM
Thanks for the support guys just want to point that in not planning or threatening to quit. I don't want the new guy demonised and scared off just asking for a little more respect that's all. I'll like to close this tangent as this is wileys thread. Peace
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on June 15, 2013, 10:04:13 AM
I suggest you give Baz some credit, here, as one of the two best modellers on here (wiley's the other one).

Oi what bout me and Farshot! lol
Title: Re: WileyCoyote's WIPs - NX-01
Post by: JimmyB76 on June 15, 2013, 10:31:25 AM
 :dance :yay:
finally!!!!  a CGI Nebula Class!!  the one and only ship-request i have ever made that has never been done yet lol
and the CGI Nebula Class is ingame!

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNebulaClass1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNebulaClass1.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNebulaClass2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNebulaClass2.jpg.html)
about bloody time lol j/k :P
*runs*
and please to do a science variant for SP Mod plzkthxbi :P
otherwise, ill just have to ask Lurok if he is ok with this version instead...
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Nebula on June 15, 2013, 10:39:32 AM
oh and if you do a Science Variant make sure it is a proper Nebula :P xD *ducks*
Title: Re: WileyCoyote's WIPs - NX-01
Post by: JimmyB76 on June 15, 2013, 10:42:37 AM
no one asked you, Spamula  :smack:  :P
dont make me pull out the revolver...  :P
a CGI Nebula Class with the science variant silly pod thing is prettier anyway lol
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Maxloef on June 15, 2013, 11:41:41 AM
The CGI Nebula doesnt have the galaxy impulse engines...
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 15, 2013, 12:03:25 PM
Quote
The CGI Nebula doesnt have the galaxy impulse engines...
I believe Jimmy wanted them there.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Maxloef on June 15, 2013, 01:09:49 PM
I believe Jimmy wanted them there.

if its not to much to ask, would it be possible to have a regular nebula impulse engine variant?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 15, 2013, 02:50:53 PM
Quote
if its not to much to ask, would it be possible to have a regular nebula impulse engine variant?
While I'm at it, maybe I should build all of the Nebula variants?  :roll

Maybe you should download the other work that has already been done and looks really good.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: serverandenforcer on June 15, 2013, 06:11:11 PM
Wiley is correct.  A lot of the previous Nebula class ships that have been made by previous modders are great quality works... and some of them have the Nebula impulse engines.  There's a lot of time and effort put in to building a model, unwrapping it, and then texturing it.  At this point, I think we should stop with the requests to add this or that to Wiley's works or to even ask him to rebuild a model completely to suite our personal desires.  Furthermore, we should also pay attention and recognize the works others have recently contributed.  The efforts of the modders contributing to this community is what keeps it from being dead.  So ease off and be happy with what's being delivered.  If we recognize and appreciate their efforts, without requests, it will encourage them to continue delivering to this community.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 15, 2013, 06:12:18 PM
Well said.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: tannerwaterbury on June 15, 2013, 08:13:46 PM
Sorry Wiley for hijacking your thread but this pee'd me off. 
That's what I love about this community, it is how quickly work can be discarded for want of a newer version. My latest jjprise has been out a few weeks and already people asking for a newer version really after makes the months of work makes you feel appreciated. I ask myself were is the motivation to finish my vengeance.

Sorry if I sound like a jerk but that is how I feel.

I can tell you where the motivation comes from: From the majority of your fans that enjoy your work. The minority is always the loudest, but they are still the minority. Ain't nothing jerky about your opinion, some people are just not satisfied with anything at times.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on June 15, 2013, 08:30:26 PM
Wiley while ur at it can u make me an ice cream sunday, bring me a beer and shave my balls for me?
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 15, 2013, 08:53:43 PM
Quote
Wiley while ur at it can u make me an ice cream sunday, bring me a beer and shave my balls for me?
(http://media.tumblr.com/tumblr_m6b5jzqWvw1qa5uid.gif)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: serverandenforcer on June 15, 2013, 09:10:45 PM
Be careful what you ask for Phoenix, you might actually get more than you bargained for with that on e.   :D
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 15, 2013, 10:52:43 PM
That's was hilarious. Lol
Title: Re: WileyCoyote's WIPs - NX-01
Post by: ViperM1 on June 16, 2013, 12:18:04 AM
Awesome work Wiley. Thank you for these beautiful ships.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Eloi on June 16, 2013, 01:30:30 AM
Coming down a little hard on Maxloef here guys.
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Maxloef on June 16, 2013, 02:48:51 AM
Coming down a little hard on Maxloef here guys.

wouldn't expect anything less from SOME of the people here ;P
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Phoenix Bondi on June 16, 2013, 03:44:21 AM
Be careful what you ask for Phoenix, you might actually get more than you bargained for with that on e.   :D

well he might owe me a favor or 2 later  :angel
Title: Re: WileyCoyote's WIPs - NX-01
Post by: WileyCoyote on June 16, 2013, 05:48:05 PM
The Polaris is ready for beta testing! I need a few people to test it.  :D
Title: Re: WileyCoyote's WIPs - NX-01
Post by: flarespire on June 16, 2013, 06:48:51 PM
Me and Wiley were talking on Teamspeak, and between the two of us, we came up with a Dedication Plaque for the Polaris:
(http://i.imgur.com/lPrrE93.png)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: nxadam1701 on June 16, 2013, 07:19:38 PM
WC, I'm soo excited. Thanks. This one will be my new Flagship.

Adam
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Shadowknight1 on June 16, 2013, 07:56:01 PM
The Polaris is ready for beta testing! I need a few people to test it.  :D
OMG OMG OMG FINALLY!
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 16, 2013, 09:43:06 PM
The Science Variant Nebula Class is finished (though I may add some minor details to the pod).

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/CGI%20Nebula/scinebula1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/CGI%20Nebula/scinebula1.jpg.html)
Title: Re: WileyCoyote's WIPs - NX-01
Post by: Tuskin38 on June 16, 2013, 10:05:56 PM
Nebula is looking amazing Wiley, and I've been loving your NX Pack.

Me and Wiley were talking on Teamspeak, and between the two of us, we came up with a Dedication Plaque for the Polaris:

Great plaque, but I recommend this Template, a lot sharper background and nicer all around IMO

http://furyofaseraph.deviantart.com/art/Starship-Dedication-Plaque-PSD-27314482
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: JimmyB76 on June 16, 2013, 10:21:36 PM
The Science Variant Nebula Class is finished (though I may add some minor details to the pod).

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/CGI%20Nebula/scinebula1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/CGI%20Nebula/scinebula1.jpg.html)
:dance :yay:
this will be awesome to have in the SP mod!  :D
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Lurok91 on June 17, 2013, 04:06:07 AM
Don't we have a Wiley Science one already?
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: mckinneyc on June 17, 2013, 05:27:02 AM
I'll volunteer to test the Polaris Wiley
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 19, 2013, 01:06:40 PM
Assuming my beta testers have not reported anything serious, I'll be releasing the Polaris tomorrow on my website, and on Filefront.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on June 19, 2013, 01:36:32 PM
 :yay:

Ty WC, cant wait

Adam
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: JimmyB76 on June 19, 2013, 01:50:57 PM
The Science Variant Nebula Class is finished (though I may add some minor details to the pod).
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/CGI%20Nebula/scinebula1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/CGI%20Nebula/scinebula1.jpg.html)
:dance :yay:
this will be awesome to have in the SP mod!  :D
Don't we have a Wiley Science one already?
nope! the CGI Nebula Class has never been done - in all of BC's history...
but now finally it has :)
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on June 19, 2013, 03:15:13 PM
Isnt CRs Bonchune the same thing.

Adam
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: JimmyB76 on June 19, 2013, 03:54:06 PM
no - that model is not the CGI Nebula...
the CGI Nebula is different, basically a kitbash of the Galaxy Class, consisting of all Galaxy Class parts...  the most notable difference is the number and rows of windows on the saucer section...  if you compare the two models, youll see other differences between the standard Nebula model and the CGI one...
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Gorandius1256 on June 19, 2013, 08:11:32 PM
I think Ex Astris Scientia did an article on it:

http://www.ex-astris-scientia.org/articles/nebula.htm

Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 19, 2013, 08:46:48 PM
I built this particular version because Jimmy requested it, plus it makes more sense to use an existing Galaxy Class saucer (I know the differences between the versions).

I'm not going to rebuilt it (at least until my modeling skills drastically improve).

I also plan on an additional Nebula Class variant with a different sensor pod (designed by Doug Drexler, never before built for BC).
That can be found here: http://en.memory-alpha.org/wiki/Nebula_class_model
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on June 19, 2013, 11:54:17 PM
no - that model is not the CGI Nebula...
the CGI Nebula is different, basically a kitbash of the Galaxy Class, consisting of all Galaxy Class parts...  the most notable difference is the number and rows of windows on the saucer section...  if you compare the two models, youll see other differences between the standard Nebula model and the CGI one...

But that's what I saw from CRs Bonchune, the Galaxy Saucer, more windows. What more is there?

Adam

WC, Doug's sensor/weapons pod is sure different and antiquated. Will you update that Miranda torpedo pod to something more TNG or will it remain original. Either way thanks for all the work.

Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: starfox1701 on June 20, 2013, 11:51:13 AM
The miniature nebula was made using some of the molds for the 4' Galaxy but didn't get the same level of finishing due to time constraints. By the time Generations came around and the mini got the ILM treatment it was showing it's age. It was last used for the shots of the Nebula seen in FC. Not long after that Mr Bonchune was given the job of doing a CGI model for Message in a Bottle and because of time constraints he chose to kitbash the CGI Galaxy that ILM made for 1 shot based on the 6' model in Generations to save time on the build and texturing. The Generations model had been textured with high res shots of the surface of the 4' foot miniature so the CGI version of both the Galaxy and Nebula end up having TNG TV paint jobs instead of the Generations movie paint job. This is why the CGI Nebula has a different saucer then the shooting model
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on June 20, 2013, 12:46:47 PM
ohhhh, cant wait to DL it so i can see the differences

ty Starfox
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 20, 2013, 01:23:55 PM
Quote
ohhhh, cant wait to DL it so i can see the differences
If you search on bcfiles, all versions have been done already.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 20, 2013, 05:11:15 PM
The Nebula Class science variant is textured and ready for export.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/CGI%20Nebula/scinebula2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/CGI%20Nebula/scinebula2.jpg.html)
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: mckinneyc on June 20, 2013, 06:08:49 PM
Onto yet another winner Wiley!  :bow:

Now if only you'd do a Miranda class pack  :P :funny
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: JimmyB76 on June 20, 2013, 06:54:06 PM
The Nebula Class science variant is textured and ready for export.
:yay: :dance
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Nebula on June 20, 2013, 09:26:11 PM
heh alright... I'll excuse this as a Dominion War rush job.

Oh look we have a half finished Nebula class.... Oh look a Galaxy Class Saucer section just returned heavily damaged and missing its Engineering half... LETS COMBINE and send her back out to war. xD

Nice work.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on June 20, 2013, 10:48:55 PM
The Nebula Class science variant is textured and ready for export.

 :yay:
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: moed on June 21, 2013, 12:19:57 AM
Great work Wiley.

Thanks again!
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 21, 2013, 01:05:09 AM
Quote
Great work Wiley.

Thanks again!
No problem.  :D
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: CptBenSisko on June 21, 2013, 10:10:55 AM
Def plan on using all of Wileys ships..as i always do...just waiting for some blanks for the Galaxy Class as well as a Venture variant  :evil:
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 21, 2013, 10:27:45 PM
Quote
.just waiting for some blanks for the Galaxy Class as well as a Venture variant
Those are coming, along with a Galaxy-X. For the Nebula Classes, I used the modified saucer for the SP mod (rounder, less blocky).

The Weapons Pod variant uses pulse photon torps along with standard launchers, and it makes full use of it.

The Phoenix is ingame!
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCNebulaClassSciencePod.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCNebulaClassSciencePod.jpg.html)
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Eloi on June 21, 2013, 11:42:01 PM
Looks great.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on June 22, 2013, 12:13:55 AM
Thank you.  :D
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: vonfrank on June 22, 2013, 02:32:14 AM
Pretty soon my BC install will be nothing but ships made by you Wiley.

The Nebula looks great! I cant wait to see both versions.  :dance
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: JimmyB76 on June 22, 2013, 02:57:43 AM
Pretty soon my BC install will be nothing but ships made by you Wiley.
the SP mod is mostly Wileys ships :)

The Phoenix is ingame!
standing by...  :P
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: mckinneyc on June 22, 2013, 05:37:13 AM
You are spoiling us Wiley!
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: TraxZion on June 22, 2013, 08:18:34 AM
Great looking model and the textures look brilliant  :thumbsup:
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Shadowknight1 on June 22, 2013, 09:26:22 AM
You are spoiling us Wiley!
What else is new? :funny :yay:
Title: Re: WileyCoyote's WIPs - NX-01
Post by: hobbs on July 01, 2013, 06:19:40 PM
Anyone have that link for the nebula. I looked and looked. All I find are the CR Nebula Packa which include the CGI or Bonchune Refit.

Adam. Ty

i think the nebula is in game but not released yet
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Vortex on July 02, 2013, 09:57:25 AM
Those are coming, along with a Galaxy-X.

Woo!! I know it's not everyone's cuppa tea, but I do like the Galaxy X. Nice to hear that we're getting a new one.

Nice work on the Nebulas.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on July 02, 2013, 07:02:33 PM
Yep, we are getting a new Galaxy-X. I already have the basic parts in place and the detail has yet to be added. I'll probably resume construction after this month's contest.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Kophjaeger on July 16, 2013, 12:59:57 PM
New Orleans, Freedom, Cheyenne family to follow?
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Phoenix Bondi on July 16, 2013, 01:13:15 PM
i know whats next, :p he's my bitch now i get to tell him what to make  :evil: :evil: :evil:
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: King Class Scout on July 16, 2013, 01:27:01 PM
hope you do a decent job with the third nacelle pylon and the replacement impulse module.  last one of those I worked on was crapola.  once I figured out how to correct UV's and repair unlit/badly lit models, I went into fixit mode
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: flarespire on July 16, 2013, 02:06:06 PM
i know whats next, :p he's my bitch now i get to tell him what to make  :evil: :evil: :evil:
you sure about that phoenix?  :evil:
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on July 16, 2013, 03:05:39 PM
Phoenix presented me a contract, with which I signed with my own blood.  :readme:

Plus he was able to get my the Revell JJ-Enterprise kit, which I paid for.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: flarespire on July 16, 2013, 03:50:53 PM
Phoenix presented me a contract, with which I signed with my own blood.  :readme:

Plus he was able to get my the Revell JJ-Enterprise kit, which I paid for.

Touch?...  :P
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Shadowknight1 on July 16, 2013, 06:12:43 PM
Phoenix presented me a contract, with which I signed with my own blood.  :readme:

Plus he was able to get my the Revell JJ-Enterprise kit, which I paid for.
Hm, should I call out the unfairness since I told you you didn't have to do my ship design? :P j/k
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: Phoenix Bondi on July 16, 2013, 09:34:39 PM
 :readme: - I Run this show now, Wiley will no more be doing star trek, just blake 7, Star gate franchise b5, starwars and galatica! *que evil laughter!8
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on July 16, 2013, 10:12:30 PM
 :eek
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: WileyCoyote on August 11, 2013, 01:10:00 PM
Check the download section here at BCC for an open beta for my Nebula Class, and keep any questions /or comments to that thread.
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: RifleMan80 on August 12, 2013, 08:43:31 PM
I WONNA FILM IT! I cant! Its looks sooo crisp and beautiful!
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: nxadam1701 on August 12, 2013, 09:49:48 PM
I WONNA FILM IT! I cant! Its looks sooo crisp and beautiful!

Rifle. Do it. Do it. I miss your movies. Make more...
Title: Re: WileyCoyote's WIPs - Science Variant Nebula Class
Post by: starfox1701 on August 12, 2013, 10:55:36 PM
Please!!!!!!!!!!!!!!!!!! :dance
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on August 13, 2013, 12:00:04 AM
For Phoenix.  :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg1.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg2.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: nxadam1701 on August 13, 2013, 10:06:03 AM
Oh boi. A neghvar. Woohoo. I'm excited.

Adam.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on August 13, 2013, 10:20:20 AM
Oooo that looks pretty!
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Phoenix Bondi on August 13, 2013, 11:11:42 AM
Thank you wiley. Will go perfect with my klingon fleet im designing
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: ViperM1 on August 13, 2013, 08:38:25 PM
 
Ooooo I see more Klingons! nice! I can't wait :dance
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: newhalo123 on August 13, 2013, 08:42:26 PM

Ooooo I see more Klingons! nice! I can't wait :dance
Same here! :dance
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: moed on August 13, 2013, 11:31:00 PM
Very nice!!
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: sovereign001 on August 14, 2013, 06:51:10 AM
Wiley, thanks for the klingons, they could use an upgrade ;)

Btw, the wc nebula, is it going to be in the single player pack?
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on August 14, 2013, 11:14:24 AM
Quote
Btw, the wc nebula, is it going to be in the single player pack?
Yes they will.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Phoenix Bondi on August 14, 2013, 02:04:15 PM
for a favor i did wiley, he gave me a choice of a ship to make, so i asked him to do the Negh'var while i work on some others
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on August 15, 2013, 05:03:58 PM
A little more work on the Neghvar (note the nacelles are not angled yet).

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg3.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg3.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg4.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg4.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: sovereign001 on August 20, 2013, 07:00:21 AM
Don't forget to add pylons below otherwise it's a Voodieh ship.

negh'var:

http://images2.wikia.nocookie.net/__cb20060622142557/memoryalpha/de/images/9/93/Negh'Var1.jpg

voodieh:

http://images3.wikia.nocookie.net/__cb20070319093510/startrek/images/6/67/Voodieh_class_vessels_attack_USS_Pasteur.jpg

Just a reminder ;)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Phoenix Bondi on August 20, 2013, 08:41:41 AM
*Spoiler* - he's doing them all ;)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on August 29, 2013, 01:06:38 AM
Most of the upper paneling has been added.  :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg6.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg6.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: baz1701 on August 29, 2013, 03:43:57 AM
She looks sweet.

Between you, me and nix the Klingons are in great shape in BC  :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on August 29, 2013, 09:32:52 AM
Romulan's or Carddasians next? :p

She looks good, Wiley!
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on August 29, 2013, 12:49:56 PM
Quote
Romulan's or Carddasians next?
Or taking a break from BC modding to begin work for the SOTL Calendar.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vladko1 on August 29, 2013, 02:15:06 PM
Congrats, it's shaping very nice! :)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Saquist on September 01, 2013, 10:21:41 PM
Fascinating
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on September 02, 2013, 02:23:04 AM
Basic Negh'var mesh is complete at 19k polys. If I were to make this the "All Good Things" variant, I would have to change the center and wing cannons to some sort of antennae.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg7.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg7.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg8.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg8.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: moed on September 02, 2013, 04:58:03 AM
Fantastic Wiley. 

Real Smooth mesh :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on September 02, 2013, 05:29:09 AM
 :yeahthat: :yeahthat:
Fantastic Wiley. 

Real Smooth mesh :thumbsup:

Yes, that.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on September 02, 2013, 04:52:31 PM
Lower guns have been added, and the final polycount is 23.1k. Enjoy!  :D

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg11.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg11.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg9.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg9.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg10.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg10.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: ViperM1 on September 02, 2013, 08:57:32 PM

Excellent work! :thumbsup:

Can't wait to see what she can do against Baz's Vengeance :dance
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Phoenix Bondi on September 02, 2013, 09:57:14 PM
Technically TOS vs DS9 ... No contest...Amazing Work Wiley, so glad i asked u to make this :D
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: 086gf on September 04, 2013, 04:35:40 PM
Badass! Just needs the group of antenna at the back of the pods from what I can see.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on September 05, 2013, 12:59:57 AM
Got some more work done. The main hull of the Negh'var is mapped on a single 2048px map. The rest (nacelles and underside cannons) would most likely be mapped on a single 1024px map.

Almost there!  :dance

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg12.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg12.jpg.html)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Phoenix Bondi on September 05, 2013, 05:04:45 AM
Gearing up for sexy pics of my vor'cha, baz's bop + K'Tinga with this for some DS9 PICCIES :P
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Bones on September 05, 2013, 07:36:24 AM
Wiley, dude, you actually managed to make Negh'var look awesome :) (I never really liked it, but after seeing it here, it's growing on me ;) ) like always, incredible job  :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Lurok91 on September 05, 2013, 08:12:33 AM
Very nice  :)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: starship on September 05, 2013, 11:27:22 AM
Willey is doing his Magic to work again!  :yay: :bow:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: hobbs on September 06, 2013, 05:12:43 PM
Wiley, dude, you actually managed to make Negh'var look awesome :) (I never really liked it, but after seeing it here, it's growing on me ;) ) like always, incredible job  :thumbsup:

agreed not my fave either.

but as much as i am GREEN with envy... Awesome work Wiley
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on September 08, 2013, 12:22:26 AM
Got some texturing done.  :dance I really enjoy adding the weathering/rust effects with my tablet pen. There are still a few areas that I need to remap.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Klingon%20Neghvar/neg14_A.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Klingon%20Neghvar/neg14_A.jpg.html)

*Edit- uploaded large image.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: moed on September 08, 2013, 03:41:52 AM
Nice   :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Toa_Kaita on September 08, 2013, 03:43:22 AM
I'll just leave this here...

(http://narwhaler.com/original/7v/2/dr-house-do-want-7v2sx2.jpg)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on September 08, 2013, 04:44:07 AM
^^ What they said.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: King Class Scout on September 08, 2013, 07:44:56 AM
man, I've been working with a tablet since high school, and I can't get good control.   Musta spent too much time at the paper drafting table...
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: ViperM1 on September 08, 2013, 08:54:59 PM

Awesome detail! Very nice :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: sovereign001 on September 09, 2013, 11:21:13 AM
(http://fc09.deviantart.net/fs70/f/2011/019/5/c/barney_stinson_sticker_by_elmagron-d37ltes.jpg)
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on October 10, 2013, 05:23:41 PM
Over 30 days my ***.   :evil:. Minor update regarding BC projects and other stuff.

Due to people (other forums/space simulators) not giving permission or even sending an email regarding my works, I have stopped posting my work on gamefront/filefront. I will continue to update my website for uploading ships, I may also be re-designing parts of my website during the holiday season.

Work is continuing on the Negh'var hardpoint, and I believe Chris McKinney is working on it. This may be a holiday release.

SOTL: If you frequent Facebook, and friend me, you will see I have completed a high-res TOS Constitution, and soon will be posting pics of a high-res Enterprise-E   :bow: (I know. I'm excited too). I was told that I have until March 2014 for submitting an image.

Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: sovereign001 on October 10, 2013, 06:00:21 PM
Can't wait! :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: tannerwaterbury on October 10, 2013, 08:34:09 PM


SOTL: If you frequent Facebook, and friend me, you will see I have completed a high-res TOS Constitution, and soon will be posting pics of a high-res Enterprise-E   :bow: (I know. I'm excited too). I was told that I have until March 2014 for submitting an image.



Yeah speaking of befriending you... I befriended your brother accidentally.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Shadowknight1 on October 10, 2013, 08:34:59 PM
Unsurprising that people are converting your work without your permission.  It's running rampant and there doesn't seem to be much that can be done about it. :(
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on October 11, 2013, 12:57:03 AM
Oo high res! :)

You could always build a logo into your meshes. :p
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on October 11, 2013, 02:00:19 PM
Quote
Yeah speaking of befriending you... I befriended your brother accidentally.

That's ok, he's cool too.

Quote
You could always build a logo into your meshes. :p
For a while now I've been adding something similar in the textures for my ships.

For the Sovereign, I may have something to post later tonight, if not, this weekend.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: mckinneyc on October 12, 2013, 05:50:40 AM
I finally have the HP where I want it. I think most people will be pleased with it. Tried to make her as canon as possible.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on October 12, 2013, 11:30:16 AM
I was just told from Doug Drexler that I have until 12/9 for my SOTL submission (same goes for everyone else).

Time for me to go into construction overtime. 
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: tiqhud on October 12, 2013, 04:28:59 PM
I was just told from Doug Drexler that I have until 12/9 for my SOTL submission (same goes for everyone else).

Time for me to go into construction overtime. 
Ouch
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: King Class Scout on October 12, 2013, 09:04:32 PM
just got a suprise on my facebook.  ST has posted prelim pics of the SotL calender already!
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: FarShot on October 12, 2013, 09:51:45 PM
There's a calendar every year.  Wiley's is obviously the next one.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on December 13, 2013, 01:08:52 PM
Well, it's now the holiday season and that means Christmas releases! Stay tuned for updates! :santa:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: tiqhud on December 13, 2013, 02:59:27 PM
cant wait for the neghvar.
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: Vortex on December 13, 2013, 03:44:07 PM
One of these years, we'll get reindeer pulling a sleigh. :p
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: flarespire on December 13, 2013, 04:08:37 PM
(http://media.moddb.com/images/articles/1/137/136600/auto/66413-attention-viperormiata-nerd-alert-1912-so-much-win_inline-jpgdateline1359787639.jpg)
Nuff said.  :thumbsup:
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: nxadam1701 on December 13, 2013, 11:48:01 PM
Well, it's now the holiday season and that means Christmas releases! Stay tuned for updates! :santa:

Can't wait for this one. It'll be a great addition. Thanks WC and Happy Holidays.

Adam
Title: Re: WileyCoyote's WIPs - Klingon Negh'var
Post by: WileyCoyote on December 19, 2013, 11:41:39 AM
What would the Negh'var be without the Galaxy-X? This is a long overdue addition to BC since the SNS Galaxy-X from 2004. :santa:

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Galaxy%20Class/Agt3.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Galaxy%20Class/Agt3.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Galaxy%20Class/Agt4.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Galaxy%20Class/Agt4.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Galaxy%20Class/Agt5.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Galaxy%20Class/Agt5.jpg.html)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: mckinneyc on December 19, 2013, 11:52:28 AM
 :eek
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: andyp on December 19, 2013, 11:53:00 AM
woof.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Darkthunder on December 19, 2013, 12:20:25 PM
Looks bloody amazing. Better than the actual episode model imho. Great Xmas gift :D
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 19, 2013, 12:50:09 PM
Quote
Looks bloody amazing. Better than the actual episode model imho. Great Xmas gift
Thanks. I also intend on creating an additional variant or two of the Galaxy-X.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: mckinneyc on December 19, 2013, 12:50:57 PM
Wiley you tease!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Vortex on December 19, 2013, 01:04:47 PM
 :eek :eek :eek :eek :eek :eek :eek :eek

 :yay: :yay: :yay: :yay: :yay: :yay: :yay:

 :hithead: :hithead: :hithead: :hithead: :hithead:

Looks ace!!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Phoenix Bondi on December 19, 2013, 01:51:06 PM
SENSOR POD EDITION!!!!!!!!!!!!!!!!  :bow: :yay: :dance
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 19, 2013, 01:57:21 PM
Quote
SENSOR POD EDITION!!!!!!!!!!!!!!!!
Depending on how I textured the sensor pod, that may actually work.

OMG 1000 COOKIEZ!!!!!!!11!!!1!! :evil:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: moed on December 19, 2013, 01:57:57 PM
I just gave you your 1000th cookie dude.

Great work on the Galaxy X!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: tiqhud on December 19, 2013, 03:03:06 PM
Great work on the Galaxy-X, make a nice edition, along with the NeghVar.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: nxadam1701 on December 19, 2013, 06:16:33 PM
 :yay:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Toa_Kaita on December 19, 2013, 07:18:26 PM
Drop dead gorgeous, Wiley. Have a cookie! :D
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: mckinneyc on December 20, 2013, 06:03:02 AM
One variant I have had in my mind for years is a Sovereign class pathfinder type ship. It would have Sovereign escape pods, similar hull colourings, and in place of her own captain's yacht it has a sovereign style yacht and quantum launcher.

It was said that the Pegasus tested systems for the Galaxy class, so this would be a more logical ship to test systems for the Sovereign
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Bones on December 20, 2013, 08:29:25 AM
Quality wise this looks fantastic, tho I never was AGT Enterprise fan :P maybe if they didn't go crazy with those funky fins all over the ship and instead put only that third nacelle and a bad-ass cannon i would like it more :P nevertheless, great job Wiley  :thumbsup:

It was said that the Pegasus tested systems for the Galaxy class, so this would be a more logical ship to test systems for the Sovereign

highly unlikely ;) Pegasus was small scout/science vessel with minimal crew, Galaxy class is luxurious, crew+family faring explorer, dunno about Starfleet R&D but I would not put all those folks in such valuable ship to risk riding ship with experimental / dangerous tech :P just look at poor Pegasus  :funny
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: andyp on December 20, 2013, 04:07:29 PM
I think he means just the technologies, and ship components. when the episode was being drafted, the ship model was intended to be a ambassador like nebula class, but budgetary requirements defaulted the ship to the readily available oberth class.

http://en.memory-alpha.org/wiki/USS_Pegasus (http://en.memory-alpha.org/wiki/USS_Pegasus)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 20, 2013, 05:43:55 PM
Ok guys, I think we are getting a bit off topic here.

Possible variants for the Galaxy-X:
Venture Refit: self explanatory.
Heavy Refit: Everything included but the middle pylon and nacelles.
Science: Everything included, switch out middle nacelle for Nebula weapon's pod. (variant may just include middle pylon and weapon's pod only)

I think that will be it for variants.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Nebula on December 20, 2013, 09:50:14 PM
Ok guys, I think we are getting a bit off topic here.

Possible variants for the Galaxy-X:
Venture Refit: self explanatory.
Heavy Refit: Everything included but the middle pylon and nacelles.
Science: Everything included, switch out middle nacelle for Nebula weapon's pod. (variant may just include middle pylon and weapon's pod only)

I think that will be it for variants.


Perfect :D

perhaps on that Science varient or heavy refit you can add back that missing impulse engine? xD (of course make it more beefy)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: 086gf on December 20, 2013, 11:50:07 PM
Awesome is as awesome does!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: ViperM1 on December 21, 2013, 12:16:28 AM

Very awesome!  :yay:

 cookie!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: admiral horton on December 21, 2013, 09:08:00 AM
 :eek
I think I may pass out  :drool:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Commander_One on December 22, 2013, 12:19:51 PM
Looks Great as always! 

Cookie!  :drool:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 22, 2013, 12:27:35 PM
The Agt Galaxy Pack is nearly finished. I may need 2 people to test these ships out.  :santa:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: FarShot on December 22, 2013, 02:39:24 PM
*cough*
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: flarespire on December 22, 2013, 03:35:00 PM
The Agt Galaxy Pack is nearly finished. I may need 2 people to test these ships out.  :santa:

Check Steam :P
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 22, 2013, 09:33:03 PM
Beta versions are now being sent to testers.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCAGT1.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCAGT1.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCAGT2.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCAGT2.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCAGT3.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCAGT3.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCAGT4.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCAGT4.jpg.html)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Kophjaeger on December 23, 2013, 05:06:37 AM
It looks great! I like the variant too. Didn't the Galaxy-X have a modified deflector as well?
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: flarespire on December 23, 2013, 05:08:08 AM
It looks great! I like the variant too. Didn't the Galaxy-X have a modified deflector as well?
Tech wise yes, Visual wise no.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: nxadam1701 on December 23, 2013, 06:29:22 AM
No SWACS
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: admiral horton on December 23, 2013, 08:07:17 AM
 :dance I cant wait  :yay:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: JimmyB76 on December 23, 2013, 10:54:17 AM
is there any chance at all possible maybe please oh please to also do this exact model as it is but without that stupid 3rd nacelle (and section right under it)??  that would be one badass Galaxy Class starship, i just hate that stupid 3rd nacelle...
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 23, 2013, 11:06:28 AM
 :yeahthat: So very true.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Darkthunder on December 23, 2013, 11:07:16 AM
is there any chance at all possible maybe please oh please to also do this exact model as it is but without that stupid 3rd nacelle (and section right under it)??  that would be one badass Galaxy Class starship, i just hate that stupid 3rd nacelle...

So basically; keep the fins, the Venture phaser strips on the nacelles, the uber-phaser under the saucer, and the cannons above the saucer. As well as returning the center impulse engine to normal :P
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: JimmyB76 on December 23, 2013, 11:11:16 AM
basically keep the exact same model as it is with everything as it is seen and has, but delete the stupid 3rd nacelle and the few decks right under it...
ill circle exactly how i mean...

(http://img841.imageshack.us/img841/6334/m68y.jpg) (http://imageshack.us/photo/my-images/841/m68y.jpg/)

(http://img18.imageshack.us/img18/413/02ny.jpg) (http://imageshack.us/photo/my-images/18/02ny.jpg/)





oh and btw - i love love this version of the badass galaxy class ship with the weapons pod!!   :dance

but what is the purpose of those two flaps that hang off the nacelles on that ship and the other model with the stupid 3rd nacelle?  what do those flaps do?  can they be removed?  they look kinda silly...

(http://img849.imageshack.us/img849/878/8wm4.jpg) (http://imageshack.us/photo/my-images/849/8wm4.jpg/)

Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: nxadam1701 on December 23, 2013, 01:25:39 PM
Is it possible it's just defensive armor, something to deflect incoming fire. By not having it there can't a ship target both phaser arrays from any given location but by having it there, an enemy ship would have to maneuver to two different locations to take them both out. Other than that I really can't understand why find would be there.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Saquist on December 23, 2013, 02:19:07 PM
I thought it was a heat sink to radiate the nacelles excess energy

...and I thought those things were AWACS...what's SWACS?
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on December 23, 2013, 03:53:29 PM
Final Variants of the Galaxy-X:

? All Good Things... Enterprise-D
? Heavy Refit: Everything included without the middle pylon + decking + center nacelle. --Jimmy's variant
? "Science": Everything included, switch out middle nacelle for Nebula weapon's pod. Shuttlebay torpedo launcher removed to make room for weapon's pod launchers.

Somehow, I thought the pics I posted earlier would make everything clear.  :idk:
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: FarShot on December 23, 2013, 04:08:21 PM
...and I thought those things were AWACS...what's SWACS?

Airborne Warning and Control System doesn't make much sense for a starship, Saq. :P

basically keep the exact same model as it is with everything as it is seen and has, but delete the stupid 3rd nacelle and the few decks right under it...

Not sure if you looked at the third picture hard enough.  He beat you to the punch, brosef. :P

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Bridge%20Commander%20pics/WCAGT3.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Bridge%20Commander%20pics/WCAGT3.jpg.html)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Darkthunder on December 23, 2013, 06:20:06 PM
Somehow, I thought the pics I posted earlier would make everything clear.  :idk:

In my haste to comment on the awesomeness that is your Galaxy-X model, I must've missed the standard 2-nacelle "Galaxy-X" config :P
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: nxadam1701 on December 23, 2013, 08:48:38 PM
My bad, yes it was AWACS.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Commander_One on December 25, 2013, 09:43:59 PM
Final Variants of the Galaxy-X:

? All Good Things... Enterprise-D
? Heavy Refit: Everything included without the middle pylon + decking + center nacelle. --Jimmy's variant
? "Science": Everything included, switch out middle nacelle for Nebula weapon's pod. Shuttlebay torpedo launcher removed to make room for weapon's pod launchers.

Somehow, I thought the pics I posted earlier would make everything clear.  :idk:


Ohhhh...Jimmy's Variant is most awesome....A cookie for you both.  This will now be my "sovereign" in the single player game   :dance
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: ACES_HIGH on December 26, 2013, 01:30:06 AM
My bad, yes it was AWACS.

Well, technically, I think SWACS is more accurate.  Farshot's right, it's not Airborne, it should be Spaceborne Warning and Control System.  SWACS is used in a lot of fanon too.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: nxadam1701 on December 26, 2013, 04:53:16 AM
 :facepalm:
I give up
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Saquist on December 26, 2013, 12:37:19 PM
Oh I see you're adapting the real military term for a Space.

Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: 086gf on December 27, 2013, 03:06:01 PM
I always liked the look of the non-3rd nacelle configuration when I was playing with my transwarping Enterprise in the 90s.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Phoenix Bondi on December 27, 2013, 03:52:54 PM
didn;t i start the swacs with my tos swacs class?
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: MajorPayne on December 30, 2013, 02:17:42 PM
Exceptional Wiley. Truly exceptional.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: captain_obvious on December 30, 2013, 03:58:00 PM
Wait, the scotchy gal was back in 2004?! 0.o
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: 086gf on January 03, 2014, 03:10:32 PM
Otherwise known as "just yesterday". lol

I know that feeling. It sucks heh.
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: WileyCoyote on June 02, 2014, 11:25:36 PM
It looks like the forums are back up. During the downtime, I've joined this little group who has been developing a Star Trek mod for Sins of a Solar Empire Rebellion, called "Star Trek Armada III."

Take a look at their Federation ships (and a Cardassian Station).

http://www.moddb.com/mods/star-trek-armada-3


Plus, check out the new SOTL calender: I've got December! :dance

http://www.amazon.com/Star-Trek-2015-Wall-Calendar/dp/0789328488

Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Phoenix Bondi on June 03, 2014, 05:26:01 AM
Whom are you? we have no Coyote in our team, only a Micheal lol
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: andyp on June 03, 2014, 09:23:44 AM
congrats on the calendar its always great to see things in print!
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: 086gf on June 05, 2014, 12:33:45 AM
You got the best month imho. :)
Title: Re: WileyCoyote's WIPs - AGT Enterprise-D
Post by: Nebula on June 08, 2014, 08:31:53 PM
Yeah that's looking great
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 18, 2015, 06:39:50 PM
Scattered comm reports indicate that the WileyCoyote shipyards is building a large Federation ship designated the Epsilon Class. The ship is in a mid-stage of construction and areas are in transition such as the shuttlebay region.

He has also posted some of his starship designs on a 21st Century website called Sketchfab: https://sketchfab.com/michaelwileyart/models


Anyway guys/gals, I'm back and building stuff again. I've taken a break from making BC ships since I moved in with my brother and found a new job (took a few months). I've also made a cutaway of the new USS Enterprise: http://trekmodeler.deviantart.com/art/JJ-Enterprise-Cutaway-511151062 and it can be purchased from the link on that page.

I've been helping Flarespire work on his Unreal Engine 3 - Matt Smith Tardis Interior and other miscellaneous 3D he and Phoenix have been asking me.

Here's my new ship:

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon4.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon4.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon5.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon5.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon6.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon6.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon7.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon7.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon8.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon8.jpg.html)
Title: Re: WileyCoyote's WIPs - Returns
Post by: Tethys on March 18, 2015, 07:10:13 PM
Polaris refit??? That saucer.. oh my.. This is going to be one hell of a starship I can tell already.. May I suggest a class name? Vigilance? :) Edit: Sorry I just saw the name, Epsilon class, I like it :)

Oh man, I saw Polaris refit on one of those links!! I need that! lol
Title: Re: WileyCoyote's WIPs - Returns
Post by: ViperM1 on March 18, 2015, 09:49:52 PM
Welcome back! Beautiful design! :dance
Title: Re: WileyCoyote's WIPs - Returns
Post by: Tethys on March 18, 2015, 10:22:27 PM
Hmm.. I have an idea.. Could this be made with an MVAM shuttlebay? Or a model of it with an open bay? ;) just an idea
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 18, 2015, 10:26:17 PM
Quote
Could this be made with an MVAM shuttlebay? Or a model of it with an open bay?

I've changed the shuttlebay since my earlier post. I can still change it. I'm trying to make it not look like the Odyssey. Hmm, maybe something in the engineering hull scoop?

Quote
Polaris refit???
https://sketchfab.com/models/8a91022fd8854034ae81a6c0e1ffadb3

It was created specifically for Armada III.
http://www.moddb.com/mods/star-trek-armada-3
Title: Re: WileyCoyote's WIPs - Returns
Post by: admiral horton on March 18, 2015, 11:50:38 PM
Glad it see u back modeling here and cant wait to see how this turns out :)
Title: Re: WileyCoyote's WIPs - Returns
Post by: newhalo123 on March 19, 2015, 05:18:04 PM
Welcome Back Wiley!

This ship is BADASS looking. I am in love with the sharp angles at the back of the saucer! Can't wait to see this ship done!
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 19, 2015, 10:58:12 PM
Update on the shuttlebay area.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon9.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon9.jpg.html)
Title: Re: WileyCoyote's WIPs - Returns
Post by: DJ Curtis on March 20, 2015, 11:55:17 AM
That thing is gorgeous!
Title: Re: WileyCoyote's WIPs - Returns
Post by: JimmyB76 on March 20, 2015, 11:57:40 AM
awesome indeed :D
Title: Re: WileyCoyote's WIPs - Returns
Post by: Nebula on March 22, 2015, 01:29:11 AM
lovely
Title: Re: WileyCoyote's WIPs - Returns
Post by: Tuskin38 on March 28, 2015, 08:48:26 PM
Wow thats an amazing looking ship!

I loved your models in Armada 3. I think the Klingon Titan is my fave design.
Title: Re: WileyCoyote's WIPs - Returns
Post by: Bones on March 29, 2015, 01:07:21 PM
That's pretty outstanding design :)
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on April 04, 2015, 12:57:21 AM
An update.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon25.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon25.jpg.html)
(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon26.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon26.jpg.html)
Title: Re: WileyCoyote's WIPs - Returns
Post by: admiral horton on April 04, 2015, 02:21:52 AM
Love it
Title: Re: WileyCoyote's WIPs - Returns
Post by: Vortex on April 04, 2015, 06:38:49 AM
That first shot has a bit of a Cardassian feel. I'm not sold on those huge looking bussards but everything else looks great.
Title: Re: WileyCoyote's WIPs - Returns
Post by: newhalo123 on April 04, 2015, 01:25:59 PM
Pardon the language, but this looks fucking amazing!  :bow:
Title: Re: WileyCoyote's WIPs - Returns
Post by: JimmyB76 on April 09, 2015, 05:59:59 PM
^^^^what he said :D
Title: Re: WileyCoyote's WIPs - Returns
Post by: Nebula on April 09, 2015, 06:00:55 PM
^^^^what he said :D
Title: Re: WileyCoyote's WIPs - Returns
Post by: Shadowknight1 on April 09, 2015, 11:17:49 PM
Geez, I forget to check in around here for a while and Wiley posts this piece of awesomeness!  Looks amazing!
Title: Re: WileyCoyote's WIPs - Returns
Post by: DJ Curtis on April 12, 2015, 02:13:31 PM
I really like the whole thing.  It has a real, razor's edge feel to it.  I think that with the right textures the bussards will fit well.
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on April 12, 2015, 06:57:13 PM
Modification of the engineering hull, deflector, and saucer underside.

(http://i227.photobucket.com/albums/dd223/WileyCoyote1701/Meshes/Epsilon%20Class/epsilon33.jpg~original) (http://s227.photobucket.com/user/WileyCoyote1701/media/Meshes/Epsilon%20Class/epsilon33.jpg.html)
Title: Re: WileyCoyote's WIPs - Returns
Post by: Vortex on April 13, 2015, 10:18:17 AM
Digging that deflector!!  :thumbsup:
Title: Re: WileyCoyote's WIPs - Returns
Post by: jose680 on February 28, 2017, 04:24:44 PM
When is it going to be finished?
Title: Re: WileyCoyote's WIPs - Returns
Post by: andyp on February 28, 2017, 10:37:12 PM
I forgot about this! I think at this point Wiley is working on other projects.
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 01, 2017, 01:57:02 PM
Quote
I forgot about this! I think at this point Wiley is working on other projects.
Very true! I've had a busy 2 years, going from job to job trying to find something stable, and moving. Plus some more SOTL stuff.

I built a thing:
https://sketchfab.com/models/323ecab2a9ca4b37a45c6ba4364dd8d6

I published a thing:
http://trekmodeler.deviantart.com/art/Poker-Ships-of-the-Line-2017-638395557

Though I keep on getting messages of people needing help with their projects. I'm merely a 3D modeler- not a scripter. I think for the time being, I'm no longer modding BC. I haven't had the game installed for a few years, plus Trek work does not get you a job.

However:
https://www.dropbox.com/s/4subj3u6uk8bv1g/epsilon52.jpg?dl=0
https://www.dropbox.com/s/nryeg3yuqpzyk9f/epsilon55.jpg?dl=0

Whenever I get around to finishing these, they will go on sketchfab.

Title: Re: WileyCoyote's WIPs - Returns
Post by: Darkthunder on March 01, 2017, 04:15:35 PM
Saw your Delorean on Facebook. Excellent work. Back to the Future has always been a favorite of mine (actually like the 3rd movie the most, even thou it's probably one of the more controversial in the trilogy) :D
Title: Re: WileyCoyote's WIPs - Returns
Post by: DJ Curtis on March 01, 2017, 06:43:48 PM
The glasswork on that model is really great.  Never had a chance to say how happy I am that your work got on the SOTL Calendar.  That is holy grail for people like us!  Totally jealous!  Well done, Wiley.
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 01, 2017, 10:46:42 PM
Thanks everyone!
Title: Re: WileyCoyote's WIPs - Returns
Post by: JimmyB76 on March 03, 2017, 10:36:51 AM
yeah that is hella awesome :)
Title: Re: WileyCoyote's WIPs - Returns
Post by: WileyCoyote on March 10, 2017, 01:00:55 AM
Am I the only one that didn't really lose anything from the website crash? :funny

Anyways, I'm currently attempting to scratchbuild a 1/000 scale USS Vengeance, because reasons. 1/1000 scale you ask- look at the earlier pictures in my facebook album, it would make sense. The ship would be slightly longer than the Excelsior.

Yes I do more than 3D.
I want to fly it around my apartment and go PEW PEW PEW, plus I'll have something to show to friends at Wonderfest.

https://www.facebook.com/michael.wiley.1232/media_set?set=a.1255104274565631.1073741857.100001982105427&type=3&pnref=story

I might eventually go back and build a 3D Trek ship, but for the time being, I'm going back to what I did before 3D- building plastic kits. Once my current job situation becomes steadier, I fully intend to create youtube/vimeo tutorials and occasional livestream of both 3D and hobby stuff.
Title: Re: WileyCoyote's WIPs - Returns
Post by: eclipse74569 on March 11, 2017, 04:11:27 PM
I might eventually go back and build a 3D Trek ship, but for the time being, I'm going back to what I did before 3D- building plastic kits. Once my current job situation becomes steadier, I fully intend to create youtube/vimeo tutorials and occasional livestream of both 3D and hobby stuff.

That would help me out quite a lot LOL

EDIT:  Don't forget to put a link in the Tutorials section :)

and impressive work on the Vengeance  :)
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: WileyCoyote on January 30, 2025, 08:11:00 PM
Somehow, WileyCoyote returned.
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: FekLeyr Targ on February 01, 2025, 01:49:10 PM
Somehow, WileyCoyote returned.

Welcome back. :-)
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: Commander_One on February 01, 2025, 05:25:20 PM
Somehow, WileyCoyote returned.

Welcome Back!!!   :yay:
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: MSR1701 on February 02, 2025, 06:07:18 PM
Somehow, WileyCoyote returned.

😎👍
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: Nebula on February 19, 2025, 08:31:41 PM
welcome back! I still lurk!
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: DJ Curtis on February 21, 2025, 10:59:40 PM
It's time to do a mod of all the characters in the game aged by 23 years. The Bolian gets a beard.
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: MSR1701 on February 21, 2025, 11:06:42 PM
It's time to do a mod of all the characters in the game aged by 23 years. The Bolian gets a beard.

LOL!
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: starship on March 14, 2025, 06:16:30 PM
Welcome back Wiley!  :yay:

sometimes I still pop my nose here too  :funny
Title: Re: WileyCoyote's WIPs - Continues to Lurk Around
Post by: WPL on May 15, 2025, 09:21:10 AM
He's back! Great to see you.