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Recreational Forums => Trek Discussion => Games => Topic started by: Dawg81 on January 19, 2008, 11:15:43 AM

Title: Star Trek Online thread
Post by: Dawg81 on January 19, 2008, 11:15:43 AM
I was on my clan forum earlier when i found out about P2 plans read here http://www.gamespot.com/pc/rpg/startrekonline/news.html?sid=6184895

Does not look good at all in fact we may never see ST Online
Title: Re: Star Trek Online thread
Post by: intrepid90 on January 19, 2008, 11:34:02 AM
hmm engine only...
that doesnt sound good.
Title: Re: Star Trek Online thread
Post by: Glenn on January 19, 2008, 03:17:39 PM
Q) Star Trek Online?????? Will we ever see it.

A) God I hope not, it looks totally S**t!!!  :lol: 8) :lol:
Title: Re: Star Trek Online thread
Post by: Spade on January 20, 2008, 04:42:10 AM
Its looking like Cryptic is going to be picking up the IP. Cryptic is the same company that made City of Heroes/City of Villains.
Title: Re: Star Trek Online thread
Post by: blaXXer on January 20, 2008, 11:49:52 AM
Kill it, I say.
Title: Re: Star Trek Online thread
Post by: Spade on January 20, 2008, 05:00:09 PM
Well it will probably be made regardless of what we say, it looks as though Paramount/CBS now has it in their heads that this type of game would make them more money so all I can do is hope that they can make a good game.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 21, 2008, 10:13:21 AM
To be honest i think we shouldnt hedge our bets on ever seeing online. I can wait till Excalibur
Title: Re: Star Trek Online thread
Post by: blaXXer on January 21, 2008, 12:42:43 PM
To be honest i think we shouldnt hedge our bets on ever seeing online. I can wait till Excalibur

Very much agreed. everybody is much too keen on duplicating WOW's success these days - an effort that'S bound to fail, utterly.
Title: Re: Star Trek Online thread
Post by: Glempius on January 22, 2008, 08:11:26 AM
WoW is only sucessful because Blizzard developed a way to beam crack cocaine directly into the brains of its players
Title: Re: Star Trek Online thread
Post by: Billz on January 22, 2008, 08:33:48 AM
Pfft, ST:O.

 :arms:

You can use first person and third person views on custom made maps in Elite Force. You can control a ship in Bridge Commander.

ST:O is simply those games mixed into one.

Good thing about those 2 games is you don't have to pay to play them.

Kill ST:O  :arms:
Title: Re: Star Trek Online thread
Post by: Adm_willie on February 10, 2008, 01:25:49 PM
I hope we never see it, I mean, who actualy made this ship:

(http://i30.photobucket.com/albums/c349/Adm_Willie/259345_20071207_screen001.jpg)

Sorry to say it but it looks ugly like hell :?
Title: Re: Star Trek Online thread
Post by: Nebula on February 10, 2008, 02:17:03 PM
heh I actually like it.
Title: Re: Star Trek Online thread
Post by: Excal_Luke on February 10, 2008, 02:27:50 PM
lol that ship is actually called excalibur

- i was looking forward to ST:O :(
Title: Re: Star Trek Online thread
Post by: lint on February 10, 2008, 02:33:14 PM
it looks like a phaser..
Title: Re: Star Trek Online thread
Post by: Shinzon on February 12, 2008, 12:04:30 AM
LOL my thoughts exactly
Title: Re: Star Trek Online thread
Post by: stefmarster on April 28, 2008, 01:08:22 AM
HAHAHA... Year!

I just think you can do a hell a lot more with this big Phaser.  :lol:
Title: Re: Star Trek Online thread
Post by: Aeries on April 28, 2008, 01:01:19 PM
it looks like a phaser..

Exactly! Though with a tweak or two, it could really look kinda cute... I kinda like the idea...

Back on topic...

I dunno, I was kinda looking forward to ST:O, but... eh, it doesn't really matter to me if it makes it or not. I just want Excalibur. Once Excalibur is released, I'll scream, cry, and urinate myself in pure joy. But from what I've seen thus far, we can kiss ST:O goodbye. :/ Just darn wait for Excalibur, I say.
Title: Re: Star Trek Online thread
Post by: AndrewJ on April 28, 2008, 02:18:13 PM
No ST-O ahhh crap, today sucks, that game had promise. :(
Title: Re: Star Trek Online thread
Post by: blaXXer on May 01, 2008, 08:08:45 AM
promise? you're kidding right?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on May 01, 2008, 06:48:53 PM
I gave up on ST-O a long time ago. Now I'm waiting for stargate worlds instead.
Title: Re: Star Trek Online thread
Post by: intrepid90 on May 01, 2008, 06:54:49 PM
star trek games became crap when activision gave back the license to produce them.
Armada and BC were great games, with a nice fan community (still)

but when you make crap games (like bethesda) this is negative advertise for TREK.

I seriously doubt there will be a great trek game ever again :(
what a pity
Title: Re: Star Trek Online thread
Post by: MLeo on May 01, 2008, 07:02:09 PM
star trek games became crap when activision gave back the license to produce them.
Armada and BC were great games, with a nice fan community (still)

but when you make crap games (like bethesda) this is negative advertise for TREK.

I seriously doubt there will be a great trek game ever again :(
what a pity
Their Elder Scrolls games are quite good IMHO.
Or were you just talking to their Trek games they were forced to publish just because they got their licence and those games were already in development when Activision turned in the licence?
Title: Re: Star Trek Online thread
Post by: Aeries on May 01, 2008, 09:11:51 PM
Their Elder Scrolls games are quite good IMHO.

Agreed; my personal faves.
Title: Re: Star Trek Online thread
Post by: intrepid90 on May 02, 2008, 05:33:48 AM
I was talking about their trek releases only
Title: Re: Star Trek Online thread
Post by: blaXXer on May 02, 2008, 08:03:00 AM
I was talking about their trek releases only

Well you got to remember that Bethesda, in case of recent Trek games, has only been acting as publisher and not developer. The games themselves were developed by Mad Doc software, who previously developed Armada I & II (as evident from the leftovers in Legacies file folders).

BethSoft as developers aren't nearly as bad as you make them out to be, but Mad Doc is.
Title: Re: Star Trek Online thread
Post by: Mark on May 02, 2008, 09:05:44 AM
bethsoft are amazing developers... you would be hard pushed to find fault with their current record of games
Title: Re: Star Trek Online thread
Post by: MLeo on May 02, 2008, 11:49:25 AM
And I'd like to re-iterate that they had to publish the 2 Star Trek Games (Legacy and Tactical Assault) because they got the licence, they were basicly like the extra stuff you sometimes get with mailorders for which you didn't ask.
Title: Re: Star Trek Online thread
Post by: intrepid90 on May 02, 2008, 01:16:37 PM
what a pitiy you had to pay for them ;)^^
possibly they are good, but their trek is terrible...why did they buy the license??
Title: Re: Star Trek Online thread
Post by: MLeo on May 02, 2008, 01:21:53 PM
what a pitiy you had to pay for them ;)^^
possibly they are good, but their trek is terrible...why did they buy the license??
Because they saw money.

And I think this will be a very good match. The epicness that Bethsoft can do combined with Star Trek? Oh yeah.
Title: Re: Star Trek Online thread
Post by: Aeries on May 02, 2008, 02:10:43 PM
what a pitiy you had to pay for them ;)^^
possibly they are good, but their trek is terrible...why did they buy the license??
Because they saw money.

And I think this will be a very good match. The epicness that Bethsoft can do combined with Star Trek? Oh yeah.

~dreamy sigh~
Title: Re: Star Trek Online thread
Post by: blaXXer on May 02, 2008, 06:33:19 PM
*dreams of a TES-stlyed Trek RPG*
Title: Re: Star Trek Online thread
Post by: Aeries on May 02, 2008, 07:51:39 PM
*dreams of a TES-stlyed Trek RPG*

Qft
*another dreamy sigh*
Title: Re: Star Trek Online thread
Post by: blaXXer on May 02, 2008, 08:11:55 PM
don'tcha get too dreamy on me, lad ;)
Title: Re: Star Trek Online thread
Post by: Aeries on May 02, 2008, 08:17:47 PM
>_>;;
Title: Re: Star Trek Online thread
Post by: blaXXer on May 02, 2008, 08:18:26 PM
-.-
Title: Re: Star Trek Online thread
Post by: Aeries on May 02, 2008, 08:20:08 PM
*slowly walks away* O.o;
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 06, 2008, 12:48:15 AM
I was one of the first who said Legacy would suck lol, but I got it now, and with the right mods, it's less pain in the ass lol.
Ow and tactical Assault, was very nice for a DS game.

anyways, I gave STO up some months back, Like Excalibur much more though.
Title: Re: Star Trek Online thread
Post by: henrie85 on July 24, 2008, 01:49:43 PM
can anyone remember star trek online or have any clue if it still exists. came across it earlier and wanted to know more about it and if possible screen shots.
Title: Re: Star Trek Online thread
Post by: Kirk on July 24, 2008, 02:04:49 PM
Search button. Top right. Use it. It's your friend.
Title: Re: Star Trek Online thread
Post by: 086gf on July 24, 2008, 02:30:47 PM
^Yeah that.

Using eyes and brain cells ftmfw.

http://forums.filefront.com/st-online-general-discussions/365868-cryptic-making-sto.html
Title: Re: Star Trek Online thread
Post by: henrie85 on July 24, 2008, 05:13:52 PM
found the Cryptic Studios site they have a countdown for the game i think or maybe a release date other than that found info about it on wiki http://en.wikipedia.org/wiki/Star_Trek_Online   heres a peace of the story plot

Story

The game would have begun during a time of relative peace for the Federation, a time known as the "En'ock tu Ch'enock," which roughly translates to "The Calm before the Inferno.", approximately twenty years after the Dominion War. All of the Federation's traditional enemies (such as the Borg, the Romulans, the Cardassians and the Klingon Empire) have either tentatively made peace or ceased to be a threat. The developers had stated that a new enemy from deep within the Beta quadrant would have been the main antagonists.
Title: Re: Star Trek Online thread
Post by: martyr on July 25, 2008, 04:01:46 AM
i'm pretty sure its been cancelled
Title: Re: Star Trek Online thread
Post by: Nighthawk on July 25, 2008, 04:45:10 AM
it's said it was canceled, although I think its rights for development went to another company. at least, the coding. art and such will have to be done from scratch again.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 25, 2008, 06:34:44 AM
Wait another 2 days, 20 hours and 25 minutes from the time of this post. News regarding Star Trek Online is forthcoming.

http://www.crypticstudios.com
Title: Re: Star Trek Online thread
Post by: blaXXer on July 25, 2008, 06:39:16 AM
I so hope it's dead. A trek-styled RPG a la TES:IV would be great, tho ;)
Title: Re: Star Trek Online thread
Post by: Villain on July 25, 2008, 07:09:02 AM
I so hope it's dead. A trek-styled RPG a la TES:IV would be great, tho ;)


QFT, the whole rubbish about not having starship interiors and it being made so that "anyone" (Read, WoW players/kids) can play with ease is really stupid. It's not like anybody who isn't into Trek was going to play it anyway, so why not make it for Trek fans? Oh wait, Crytpic's last good thing was City of Heroes, and now they're making Pixar Online. Hooray! I always wanted to meet Shrek aboard one of the Galaxy Hubs! And that Tauren warrior who still thinks Leroy Jenkins is cool!

Seriously, how little effort do you want to put into an idea? 2d space travel? Even SWG had full range movement.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 25, 2008, 08:03:58 AM
QFT, the whole rubbish about not having starship interiors and it being made so that "anyone" (Read, WoW players/kids) can play with ease is really stupid. It's not like anybody who isn't into Trek was going to play it anyway, so why not make it for Trek fans? Oh wait, Crytpic's last good thing was City of Heroes, and now they're making Pixar Online. Hooray! I always wanted to meet Shrek aboard one of the Galaxy Hubs! And that Tauren warrior who still thinks Leroy Jenkins is cool!

Seriously, how little effort do you want to put into an idea? 2d space travel? Even SWG had full range movement.

I think we should all wait and see what Cryptic Studios has to say. It's likely that their version of STO will be quite different from what I saw from Perpetual's STO.
Title: Re: Star Trek Online thread
Post by: MLeo on July 25, 2008, 08:20:44 AM
Considering most of their MMO's are basicly the same thing but with different content, then they aren't going to invest in something radically different.
They can make money just on having different flavours of the same thing, less investment, same income.
Title: Re: Star Trek Online thread
Post by: 086gf on July 25, 2008, 02:52:46 PM
Dead? Cancelled? Fail to make since much? I mean hellooooooo, they took it over which obviously means they WILL continue it. >_>

Its either A) an official announcement B) open beta or C) media pack of some kind.
Title: Re: Star Trek Online thread
Post by: henrie85 on July 25, 2008, 03:37:41 PM
about lest than 2 days to wait i just hope it wont be another tragedy. heres a video i came across
Title: Re: Star Trek Online thread
Post by: faro0485 on July 25, 2008, 05:38:46 PM
Hailing Frequency (http://www.hailingfrequency.co.uk/boards/index.php?topic=900)
Title: Re: Star Trek Online thread
Post by: Voyager16 on July 25, 2008, 07:35:08 PM
Hailing Freq also had news on a new game (see other topic)
But it's not cancled, they transferd to new Dev.
Title: Re: Star Trek Online thread
Post by: henrie85 on July 28, 2008, 03:37:03 AM
Hailing Freq also had news on a new game (see other topic)
But it's not cancled, they transferd to new Dev.

yuppers :D got a look at the site and screen shots looks abit like wow but different so now theres a 2 week countdown to the game play video 
Title: Re: Star Trek Online thread
Post by: Mark on July 28, 2008, 06:27:23 AM
So Cryptic are finally out of the closet, but the game doesn't look all that much more impressive, and it really doesnt look like the Trek universe I know.

what do you guys think?

http://www.startrekonline.com/gallery/screenshots/
Title: Re: Star Trek Online thread
Post by: Villain on July 28, 2008, 07:09:33 AM
Ew. Just looks like Darkstar One meets World of Warcraft to me. =/ I can't imagine this being the natural evolution from Nemesis.

looks like I'm still right about the game. :D
Title: Re: Star Trek Online thread
Post by: blaXXer on July 28, 2008, 07:22:40 AM
god, that looks rubbish.
Title: Re: Star Trek Online thread
Post by: MLeo on July 28, 2008, 08:21:52 AM
That has to be concept art.


Also, what will be the chance that we have to "grind" Gorn for experience?
I fear high. :(
Sure, they are big lizzards, well, we are big mammals.
Title: Re: Star Trek Online thread
Post by: MLeo on July 28, 2008, 08:26:47 AM
The screenshots that are now present seem to be concept art for landscapes.


But I do fear we have to hunt Gorn for experience. :(
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 28, 2008, 09:38:26 AM
That has to be concept art.

I'm with MLeo on this one. It looks very "concept art"-ish to me. A gameplay video is due to be out in about 2 weeks time, which hopefully will show the ACTUAL graphics. In the games FAQ on their site it says

"Stunning 3D graphics"

The pics shown hardly qualifies as "stunning".
Title: Re: Star Trek Online thread
Post by: intrepid90 on July 28, 2008, 09:50:31 AM
no matter if concept art or ingame:
let.
it.
die.
n o w.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on July 28, 2008, 10:25:54 AM
^^^ what he said lol
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 28, 2008, 11:00:39 AM
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.
Title: Re: Star Trek Online thread
Post by: blaXXer on July 28, 2008, 11:25:22 AM
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.

The only thing the actually *can* do is milk an old cocept with new window ressing. I seriously doubt ST:O will be much different.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on July 28, 2008, 11:42:43 AM
The sad thing is that this is what they were going for at first. Why change it from that to this?
Title: Re: Star Trek Online thread
Post by: henrie85 on July 28, 2008, 04:43:49 PM
The sad thing is that this is what they were going for at first. Why change it from that to this?

you get all does nice screen shot but we dont see a bridge yet :(
Title: Re: Star Trek Online thread
Post by: MLeo on July 28, 2008, 05:54:28 PM
I disagree. Cryptic Studios are an experienced and compatent developer studio, and have proven themselves in the past with City of Heroes/Villains. The new STO is being made with their own "Cryptic Engine" which is not the same as what is powering City of Heroes/Villains, and the upcoming game Champions Online.

I'd rather stay in "wait and see mode" until the gameplay video has been released.
From what I've seen from Cryptic, they only "mod" as it were. They change the resources (text/models/textures/quest titles) and sell it as a new game. That ought to keep the costs down for when it comes to servers.
Title: Re: Star Trek Online thread
Post by: undedavenger on July 28, 2008, 07:41:24 PM
To be fair, I say let 'em make it. It don't cost us anything if it sucks. On the other hand, if it turns out to be a true gem, we're all lucky. Maybe if it flops, they'll make us a new BC or Armada game...
Title: Re: Star Trek Online thread
Post by: Kirk on July 28, 2008, 09:53:14 PM
Or if it flops, they decide Trek gaming isn't worth it anymore. :wink:
Title: Re: Star Trek Online thread
Post by: blaXXer on July 29, 2008, 03:09:13 AM
To be fair, I say let 'em make it. It don't cost us anything if it sucks. On the other hand, if it turns out to be a true gem, we're all lucky. Maybe if it flops, they'll make us a new BC or Armada game...

Yeah, dream on. As long as they can sell their crap to only a fraction of Trek gamers, they will conntinue to do so.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on July 29, 2008, 05:44:25 AM
Or if it flops, they decide Trek gaming isn't worth it anymore. :wink:

Some game dev need to take a look at BC Files. Then tell me people don't want trek gaming.
Title: Re: Star Trek Online thread
Post by: blaXXer on July 29, 2008, 06:43:41 AM
yeah, well, obvisously the devs aint gettin' it.
Title: Re: Star Trek Online thread
Post by: MLeo on July 29, 2008, 06:45:35 AM
Yeah, well, it isn't the devs decision at all. ;)


I don't particulary think that "just" BCFiles is a good idea as a showcase of how awsome we would find it. Rather, I think that they ought to look at the features the original devs didn't even think of, and somehow made it into the game, and that we would just like a shell to work from. But an updated shell.
Title: Re: Star Trek Online thread
Post by: SimRex on July 29, 2008, 07:46:58 AM
Yeah, well, it isn't the devs decision at all. ;)


I don't particulary think that "just" BCFiles is a good idea as a showcase of how awsome we would find it. Rather, I think that they ought to look at the features the original devs didn't even think of, and somehow made it into the game, and that we would just like a shell to work from. But an updated shell.

If you can convince a publisher that > 2,000,000 people will pay for a "shell", I'm sure they'd happily spend the necessary millions of dollars to create it and licence the Star Trek name... 

Also - How do you know the original devs didn't think of anything the community has already done?  They were creative people by profession!  I don't think the community has done anything that someone, at some stage in development, wouldn't have already considered.  The difference is, the community has had more manpower and time to implement new features, and 6 years of working with a completed game engine.  The original devs had about 3 years (exceeding their original deadlines!) and were developing the engine as they went.  Cut them some slack already :P
Title: Re: Star Trek Online thread
Post by: MLeo on July 29, 2008, 08:04:38 AM
Well, they considerd stuff like MVAM as "impossible", maybe they meant for their deadlines, but we don't know, so I like to say "impossible" as in "we can't do it, at all". ;)

I think that 2 million, in current "climes" is a bit too low. :(
Everything seems to need a movie backing it.
Title: Re: Star Trek Online thread
Post by: SimRex on July 29, 2008, 08:42:36 AM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)
Title: Re: Star Trek Online thread
Post by: Villain on July 29, 2008, 08:46:21 AM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.
Title: Re: Star Trek Online thread
Post by: MLeo on July 29, 2008, 08:51:55 AM
Yes, but those type of games aren't that moddable.
See the Transformers game.
Actually, I ought to check that out first.
But it's not as easily modded as BC.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on July 29, 2008, 01:25:56 PM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Title: Re: Star Trek Online thread
Post by: MLeo on July 29, 2008, 06:43:00 PM
I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Huh? How are you going to mod a game on the console?


Oooohhhh, you don't mean the practically boundless modding potention that is BC at it's core..... :P
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on July 29, 2008, 06:50:20 PM
I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Huh? How are you going to mod a game on the console?


Oooohhhh, you don't mean the practically boundless modding potention that is BC at it's core..... :P

I just mean that it would be really good to fly a ship using the PS3's Six Axis controller.
Title: Re: Star Trek Online thread
Post by: Rat Boy on July 29, 2008, 08:42:57 PM
Based on the paperthin FAQ on the site, it does sound like a BC-style game, with you as the captain of a ship able to upgrade/trade-up your vessel, along with managing/recruiting/training your crew.  Plus, you can go on away teams to planets.  Now if only PvP could also encompass bar fights with Klingons who dissed your ship.
Title: Re: Star Trek Online thread
Post by: blaXXer on July 30, 2008, 03:26:01 AM
Gorn? Those Lizardmen that Kirk was barely able to handle himself against? Sooo, can we get a complimentary steroid package for our characters, then? ;)
Title: Re: Star Trek Online thread
Post by: blaXXer on July 30, 2008, 03:27:39 AM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 06:40:32 AM
Hmm... You don't find the idea of hunting a species who developed their own warp capability repulsive? :S
Title: Re: Star Trek Online thread
Post by: blaXXer on July 30, 2008, 07:07:32 AM
Repulsive? No, since they're fictional. And look like lizards. And all that.

But since when were Starfleet hunters? Y'know, just imagine Picard, sitting in his argo and taking potshots at an andorian or w/e. That's just silly. 
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 07:25:44 AM
Well, we are talking about a MMOG, which means experience. And since people don't tend to like doing things like fixing equipement or flying from here to there.

Action, on the other hand, people do like. So therefor, you will see hundreds of alternative "Picard" spellings and similar characters hunting, practically, equals (in terms of Star Trek).
Title: Re: Star Trek Online thread
Post by: SimRex on July 30, 2008, 08:34:21 AM
But I do fear we have to hunt Gorn for experience. :(

Are all your fears and negativity for this based on a single screenshot with the caption "Can you find the Gorn in this forest?"?

Assuming it's anything more than "Here'a a random picture of a Gorn in a forest", it's likely to be a quest as part of a storyline, which will almost certainly have more depth than "Go to point A and bring me back 5 Gorn hides"...  Especially given that there are Trekkies at Cryptic who practically begged the CEO to be allowed to work on STO.
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 08:43:30 AM
Yes, but all their games are basicly that, in some form or another (from what I've seen anyway).
Considering that, are they going to introduce such a different system, just for that? They make money because they can use the same software over and over again.
Title: Re: Star Trek Online thread
Post by: SimRex on July 30, 2008, 09:54:11 AM
Yes, but all their games are basicly that, in some form or another (from what I've seen anyway).
Considering that, are they going to introduce such a different system, just for that? They make money because they can use the same software over and over again.

Have you ever actually played any of Cryptic's games?  (Or any MMORPG?)

I've never played any of Cryptic's but I have played a little of Lord of the Rings Online, and most of what I did in that game was based around quests.  Some of them were generic, fetch 10 wolf hide quests, which were basically go to an area and kill X of Y.  Others were a little less violent along the lines of "Can you find me item X", eg picking a certain type of plant.  Others weren't at all grindy and were part of a large storyline.

With this in mind, I can think of five ways off the top of my head to have players in a ST MMO gain XP without resorting to Gorn farming, without even thinking hard.  I have no reason to assume that professional MMO developers will have any greater difficulty.

You might do well to read up on what they've done before, if you haven't already:

http://en.wikipedia.org/wiki/City_of_Heroes
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 12:06:32 PM
While I too haven't played any Cryptic MMOGs, I have played (the trials atleast) of WoW, Eve and Anarchy.

All three bored me fast.

And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.
Title: Re: Star Trek Online thread
Post by: Rat Boy on July 30, 2008, 01:57:42 PM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.
Title: Re: Star Trek Online thread
Post by: SimRex on July 30, 2008, 02:39:12 PM
And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.


They wouldn't be changing the core of the model, just changing what you gain XP for.  Get XP for scanning planets, repairing ship systems, running diagnostics, exploring on the surface of planets, gathering mineral samples, samples of plant life, mining asteroids, ship-to-ship battles, all sorts of things.

All I'm saying is, because of your biases against MMOs in general, you're assuming an absurd situation (hunt Gorn for XP) is the way the game will be.  And I think that's very unlikely.  If you do have to kill sentient beings for any reason at all, it will be integrated into some form of storyline whereby the only option is to kill the beings.  I suppose Klingons might have something like that, but it's more likely as a Klingon that you'll be hunting wild Targ, and maybe duelling your fellow Klingons and attacking enemy outposts and things.  Not engaing in a turkey Gorn shoot.

Bear in mind, just because you have a licence to make a Star Trek game, that doesn't give you free reign.  There are big strings attached.  Paramount will be very interested in protecting their brand, especially given the amount of money invested in the film due out next year, and if the game was anything like what you're saying, they would almost certainly revoke the licence.

So again, you will NOT have to hunt sentient beings for XP and I believe you have fallen into the pit of "reducto ad absurdum" debating.
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 02:44:23 PM
Well, we can only hope so.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 30, 2008, 05:05:25 PM
While I too haven't played any Cryptic MMOGs, I have played (the trials atleast) of WoW, Eve and Anarchy.

All three bored me fast.

And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.

Cryptic Studios have only made 2 games in the past... City of Heroes and City of Villains. So its not so strange that they both looked alike :P

Their new game, Champions Online looks like a comicbook game (on the surface), but graphically it's very different from CoH/CoV. I haven't seen any ingame images/videos from Star Trek: Online, so I can't speak as to how that will look.
Title: Re: Star Trek Online thread
Post by: MLeo on July 30, 2008, 05:22:51 PM
Graphics are just resources, you can upgrade them to some level.

And server software (and business logic) doesn't need to simulate the graphics. ;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2008, 02:47:10 PM
I'm not a fan of the starbase design. I'm waiting until i see the gameplay before I decide if I want this game.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2008, 02:51:47 PM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

The Wii is awesome :P



I never noticed this thread when I posted in the other one, but ever since I saw the first Concept art I've hated that starbase design.  I wonder mow much of this Cryptic actually made, as far as I know all they got was art assets (Models, textures ect.) no code from the previous developers.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 02, 2008, 03:13:34 PM
I hope the old school ships (miranda Defiant Intrepid etc) are still in the game.
Because the futureshipdesigns I've seen....blwuh
Title: Re: Star Trek Online thread
Post by: lint on August 02, 2008, 03:17:30 PM
i would'nt really classify the Defiant And Intrepid classes as "old school"  :lol:
Title: Re: Star Trek Online thread
Post by: 086gf on August 02, 2008, 03:18:37 PM
Last I checked the Galaxy is as old as it gets. lol Miranda...this is set like 20 years post-nem, its not gonna happen.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 02, 2008, 03:22:46 PM
Post Nemesis.. well, they will be outdated, but not old school Indeed. :P
But still, I would prefer original Models, than concept kitbash crazy art design ships.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 02, 2008, 09:32:47 PM
Yay how awesome, seen the recent E3?
My god, " Wii Sports II"
and " Wii music"

I mean..sigh.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 05, 2008, 05:47:30 AM
Oh man.. after seeing that video i have a very bad feeling that the 'Trekness' is going to be minimal....

If im going to buy and play a Star Trek MMO, i want to be able to live and breath trek. The trek should be EVERYWHERE. My character should be stepping on blades of grass that have 'Formed in Mars Planitia' written down the side of them.

That video makes it look like its going to be a generic space themed MMO with a few trek references and some trekky looking ship designs.....

My hopes and expectations have now been crushed.... THANKS CRYPTIC.
Title: Re: Star Trek Online thread
Post by: SimRex on August 05, 2008, 06:52:54 AM
Oh man.. after seeing that video i have a very bad feeling that the 'Trekness' is going to be minimal....

If im going to buy and play a Star Trek MMO, i want to be able to live and breath trek. The trek should be EVERYWHERE. My character should be stepping on blades of grass that have 'Formed in Mars Planitia' written down the side of them.

That video makes it look like its going to be a generic space themed MMO with a few trek references and some trekky looking ship designs.....

My hopes and expectations have now been crushed.... THANKS CRYPTIC.

... You mean that old video from PERPETUAL (not CRYPTIC) that was embedded earlier on in this thread?  Woo, let's overreact based on old footage produced by a different company! Yeah!  That's a much better idea than waiting to see what's in the official Cryptic gameplay video on 10th August!

The gameplay video might still suck, but you know, I prefer to judge things once I've actually seen them... :P
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 05, 2008, 06:58:11 AM
Cryptic is making it better, it will still suck for the moment.
But we just have to see..
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 05, 2008, 10:16:28 PM
That was the perpetual release video!? Wow, i thought it was the cryptic one! My bad!

In that case i cant wait till august 10! Although somehow i doubt that Cryptic will be erasing all my fears....
Title: Re: Star Trek Online thread
Post by: Villain on August 06, 2008, 03:43:22 AM
Don't hold your breath, I can totally see this video pretty much being a bunch of Blasters with Energy/Energy and First Aid (For Tricorders) running around the Rikti mission maps. :/ It's Alien! It -COULD- be Trek! LOLOLOLOLOyou get the point.

Cryptic struck it with CoH, because it hadn't been done before, and the level of customization was very impressive. But after seeing Champions (Pixar Online)...  :cry:
Title: Re: Star Trek Online thread
Post by: Villain on August 06, 2008, 04:05:43 AM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 06, 2008, 05:32:26 AM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D

First of all the PS3 and the Xbox 360 are pretty much the same, power wise. Ok the PS3 does have a funky processor that does slightly more even though it clocks at the same speed. It aslo has Rambus main memory even though it only has half the memory of the X360. The Downside as you said is the inherent focus on parallelism which makes it a bitch to effeciently code for. The Xbox, with its PC cloned architeture, may be less powerfull, but it is also much easier to make full use of.

As you said the PC will become a much more powerfull platform, however due to the rediculous number of possible PC configurations and the CONSTANT upgrade to graphics hardware, many games developers give up and end up utilizing virtually none of the advanced features of the current video cards. In fact, platforms like the Xbox 360 in the majority of cases have better hardware in them than the VAST majoriy of personal computers. Considering the fact that platforms like the Xbox 360 are over 2 years old, and yet only now are we seeing ANY kind of difference in the game quality, its a testement to the solidity of the dedicated gaming machine.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 06, 2008, 05:46:02 AM
English isnt your first language is it...? :P

Well yeah i have to agree. Not that i know much about cryptic or the games that theyve come out with lately, i can still see this game being a generic cloned MMO with a ST flavour.

I HOPE TO GOD that im totally and completely wrong.
Title: Re: Star Trek Online thread
Post by: Villain on August 06, 2008, 06:42:36 AM
It usually is, but typing on a tiny laptop keyboard doesn't agree with my monstrous, manly hands. :arms:
Title: Re: Star Trek Online thread
Post by: gclark03 on August 06, 2008, 01:17:26 PM
(offtopic)
They just can't do it correctly, and if they do, I will be surprised. What we need, really, is a single-player Star Trek 'RPG', but one without experience points, credits, etc. In other words, there should be a single-player game where you can go through the "Academy" (tutorial), specialize your character in a specific field (Engineering, Medical, Tactical, Science, Intelligence), then be assigned a ship, where you can carry out missions and eventually be given the captain's chair, if not the rank.

Perhaps Excal could do this?

(/offtopic)

I also can't wait to see what Cryptic comes up with. I know that they desperately want to get this right, but I don't know how they can pull it off, personally. We will see.
Title: Re: Star Trek Online thread
Post by: faro0485 on August 06, 2008, 08:23:15 PM
(offtopic)
They just can't do it correctly, and if they do, I will be surprised. What we need, really, is a single-player Star Trek 'RPG', but one without experience points, credits, etc. In other words, there should be a single-player game where you can go through the "Academy" (tutorial), specialize your character in a specific field (Engineering, Medical, Tactical, Science, Intelligence), then be assigned a ship, where you can carry out missions and eventually be given the captain's chair, if not the rank.

Perhaps Excal could do this?

(/offtopic)

I also can't wait to see what Cryptic comes up with. I know that they desperately want to get this right, but I don't know how they can pull it off, personally. We will see.

There's nothing much to do when it comes to RPGs. And that's why I'm not going to bother with STO.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 07, 2008, 07:11:51 PM
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.? With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.

Do you think about what you're typing before you type it? We have two "Current Generation" consoles and one "Previous Generation" console on the market, one is stupidly complex to code for (lolcell), one is constantly bashed for being made by a lolevilcorporationwhowantmoney (Gee, you think? Welcome to the corporate world!) and the other is made by a creepy Japanese guy who has an obsession with furries and italian plumbing. Now, don't get me wrong, I acknowledge that there's a market for technology you can't upgrade to keep up to standards every 6/9 months, but you cannot argue that consoles are on the same level as PC, ever.

Okay, so the common arguement here is "But when they are first released the graphics are more impressive than PC games", right? Maybe so, but you have to keep in mind that consoles are bred for gaming, whereas PC's are not, and being reliant on hardware upgrades means that once the technology inside a console is released, within weeks it will be bested. PC's also have this wonderful human interface device called a Keyboard, and a Mouse, which allows for precision aiming (Among other things). Compare any game released on PC that's been ported to console. There are -significant- differences. Not just controls wise, but graphically, functions are removed or simplified so that the demands on the consoles ram aren't obscene. CoD4 is a good example, if you have a 360 or PS3, rent it out from your local video store if you can.

I'll stop there... For now. ;D

First of all the PS3 and the Xbox 360 are pretty much the same, power wise. Ok the PS3 does have a funky processor that does slightly more even though it clocks at the same speed. It aslo has Rambus main memory even though it only has half the memory of the X360. The Downside as you said is the inherent focus on parallelism which makes it a bitch to effeciently code for. The Xbox, with its PC cloned architeture, may be less powerfull, but it is also much easier to make full use of.

As you said the PC will become a much more powerfull platform, however due to the rediculous number of possible PC configurations and the CONSTANT upgrade to graphics hardware, many games developers give up and end up utilizing virtually none of the advanced features of the current video cards. In fact, platforms like the Xbox 360 in the majority of cases have better hardware in them than the VAST majoriy of personal computers. Considering the fact that platforms like the Xbox 360 are over 2 years old, and yet only now are we seeing ANY kind of difference in the game quality, its a testement to the solidity of the dedicated gaming machine.


Well, the PS2 is coming up to 9 years old and Sony are plannig to release a new version of it to the russian market so for a console to last 10 years is really good. I doubt people sell PC's from 2000 in PC world. This shows how more advanced consoles are than the PC. I mean PC gfx only really caught up to the PS2 in about 2003/04 so consoles do have an advantage when released. Besides, the PS3 has bluray and although the PC can support it, i've never seen any games available that use blu ray. So i'm guessing that it'll be about 2011/2012 until PC's truly catch up to the PS3 and about 2009/2010 until they catch up to the 360. These consoles most probibly have a longer life than previous ones since they update themselves.

Btw, a lot of game developers are now starting making the games for the ps3 first and then porting them to the 360 instead of vice versa. I believe the PS3 will outlast the 360 by a few years.
Title: Re: Star Trek Online thread
Post by: NeoKaede on August 08, 2008, 08:42:56 AM

Well, the PS2 is coming up to 9 years old and Sony are plannig to release a new version of it to the russian market so for a console to last 10 years is really good. I doubt people sell PC's from 2000 in PC world. This shows how more advanced consoles are than the PC.

Not really. It means that the PS2 still sells more that the 3 and is cheaper to produce, so Sony still can extract some money out of it to cover PS3 loses. Selling more does NOT mean being more advanced (hell, PS2 hardware is ANCIENT).

Besides, the PS3 has bluray and although the PC can support it, i've never seen any games available that use blu ray. So i'm guessing that it'll be about 2011/2012 until PC's truly catch up to the PS3 and about 2009/2010 until they catch up to the 360. These consoles most probibly have a longer life than previous ones since they update themselves.

What has Blu-Ray to do with being more powerful? BR is just a disc with bigger storage capacity, it doesn't make the PS3 better. Put a PS3 game in a PC using 2-3 DVDs and the results will be better: higher resolutions, refresh rates, antialiasing... (if it's a good port, of course).

PD: guys, wtf is with those walls of quotes :lol:?

Title: Re: Star Trek Online thread
Post by: faro0485 on August 08, 2008, 08:57:36 AM
Based on the paperthin FAQ on the site, it does sound like a BC-style game, with you as the captain of a ship able to upgrade/trade-up your vessel, along with managing/recruiting/training your crew.  Plus, you can go on away teams to planets.  Now if only PvP could also encompass bar fights with Klingons who dissed your ship.

All in RPG glory...

I think most BC and Elite Force lovers would take a pass with STO. Then again if you play ST games just for the environment, then it's going to be like ST: Legacy. Enjoy.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 09, 2008, 01:28:53 AM
Well im going to buy the game just cause im a hardcore star trek fan. How much i PLAY it.... depends on how crap it is...
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 09, 2008, 01:32:24 AM
Well i have to admit i dont really like RPG's myself, im much more an FPS man. But WoW had me hooked for a fair while and i liked it. So a Star Trek verions should at least have me hooked for a a while longer. Although if it turns out to be an Eve clone... youve lost my support Cryptic. Friggin hate that game.
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 09, 2008, 12:47:04 PM
New screens (http://trekmovie.com/2008/08/09/first-details-emerge-on-new-star-trek-online-new-in-game-images/) at Trekmovie.com.  Apparently you can repel boarders from your ship, if I'm seeing that Gen Galaxy bridge right.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 09, 2008, 01:23:42 PM
Why, oh why Post nemesis =(
Title: Re: Star Trek Online thread
Post by: lint on August 09, 2008, 01:25:17 PM
because everything else has been done to death. And it probably allows them to be more creative instead of being restricted by the era's we have already seen.
If you base the game in the TNG era i bet a lot of people would start bitching about ship designs being non-canon and alien races and planets that we have never heard of that "shouldn't" exist.
Making it post nemesis allows them alot more creative control on what they put in the game.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 09, 2008, 02:08:06 PM
I know I know, But it woud be nice IF we would see the ships we know..
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 09, 2008, 06:30:46 PM
It's possible.  Perpetual's initial plan was to set STO at the turn of the 25th Century, roughly twenty years after Nemesis.  That and considering the fact that the Galaxy-class (and a nice Gen Gal bridge) are in the game so far could mean that we could see not only familiar classes of ships but a couple notable ones, like Voyager, the Defiant, maybe even the Titan and dare I suggest it, the Venture.
Title: Re: Star Trek Online thread
Post by: Kirk on August 09, 2008, 07:52:36 PM
Plus, Excal is post-Nemesis and I haven't seen anyone complain about that. Lint is right, I'd rather see them go forward without restrictions, than botch up established canon.
Title: Re: Star Trek Online thread
Post by: Villain on August 10, 2008, 07:11:16 AM
That 5 lifetime pass giveaways thing is a load of rubbish. Why should it be restricted to US only? Hopefully they'll be improving what has been shown, grainy and fuzzy or not, it doesn't look all that hot compared to current releases. Here's hoping that Galaxy bridge isn't a dungeon either.
Title: Re: Star Trek Online thread
Post by: Bones on August 10, 2008, 08:51:09 AM
I don't like the main idea for this game, I always thought it will be something like KOTOR but set in ST world, instead of travelling on small ebone hawk, we would get something like in EF2 - a ship and access to some of the main areas of it to explore (possibly with some sub-quests to do) and of course the main plot (something like in Generations... dunno but I don't wish to see the borg in this one). Instead of team/party you would have  your senior staff which would join you in away missions. Perfect idea for space combat would be SFCIII styled interface/controls as it would fit overal RPG style.
if they would follow these steps I would buy this game but for now I will download demo instead when it's out ;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 10, 2008, 10:40:06 AM
I don't like the main idea for this game, I always thought it will be something like KOTOR but set in ST world, instead of travelling on small ebone hawk, we would get something like in EF2 - a ship and access to some of the main areas of it to explore (possibly with some sub-quests to do) and of course the main plot (something like in Generations... dunno but I don't wish to see the borg in this one). Instead of team/party you would have  your senior staff which would join you in away missions. Perfect idea for space combat would be SFCIII styled interface/controls as it would fit overal RPG style.
if they would follow these steps I would buy this game but for now I will download demo instead when it's out ;)

Why would there be a demo for a online game? Or do you mean a Free Trial?
Title: Re: Star Trek Online thread
Post by: Bones on August 10, 2008, 11:35:38 AM
nope ... erm ups sorry I didn't mention that I would like this game to be RPG like KOTOR not like Galaxies... I don't really like online games, they bore me really quick, I'd rather like one-maybe few times single player RPG adventure ;)
Title: Re: Star Trek Online thread
Post by: blaXXer on August 10, 2008, 01:13:37 PM
do it oblivion-stlye and I'm hooked.
Title: Re: Star Trek Online thread
Post by: Nebula on August 10, 2008, 04:50:33 PM
STO web cast on now

http://www-waa-akam.thomson-webcast.net/us/dispatching/?event_id=ef804b5c6581bb453902e96f13b91a1e&portal_id=d9882584be03673749d664f440208ab2
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 10, 2008, 05:35:00 PM
Gameplay trailer now available for download:

http://www.startrekonline.com/videos

Verdict: Space-based graphics look ok but could use some improvements... ground-based graphics looks a wie bit cartoony for my taste. Interesting thou, is that it appears that there won't be any actual "leveling system" in the game, and you don't necessarily start out with the rank of Captain... thou you are given the position as one on a small, probably shuttle-sized ship to begin with, which you work your way upward to get bigger and better ships, form your crew which are AI extensions of the player, and the ability to form fleets with other player controlled ships.
Title: Re: Star Trek Online thread
Post by: henrie85 on August 10, 2008, 07:31:38 PM
Gameplay trailer now available for download:

http://www.startrekonline.com/videos

Verdict: Space-based graphics look ok but could use some improvements... ground-based graphics looks a wie bit cartoony for my taste. Interesting thou, is that it appears that there won't be any actual "leveling system" in the game, and you don't necessarily start out with the rank of Captain... thou you are given the position as one on a small, probably shuttle-sized ship to begin with, which you work your way upward to get bigger and better ships, form your crew which are AI extensions of the player, and the ability to form fleets with other player controlled ships.

yup and now on youtube asswell
Title: Re: Star Trek Online thread
Post by: Billz on August 10, 2008, 08:12:30 PM
Trek gaming has pretty much died after BC was released. To hell with ST: Online. I'll stick with the MMO I'm looking froward to which is Stargate Worlds.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 10, 2008, 08:25:28 PM
I posted the following over on the STO boards:

Quote from: Darkthunder
Trailer looked pretty good, but they have plenty to do in the art department before this game goes live, if it is to be of interest to most Trek fans.

#1: Graphics looked sub-par, especiailly on the planet-side graphics. Space-graphics looked okay, but nothing spectacular. Eve Online has superior space graphics, and it's run on a single server, much like Jack Emmert said he wishes STO to be. I for one hope the graphics gets an upgrade before it goes live.

#2: Some of the ships seen looked pretty good, but the NX01/Sovvy wannabe needs to go. It had a mixture of NX01 and Sovvy nacelles, and a weird "pod" thingy between it's two nacelles. Just the look of the nacelles indicates to me that the game has the potential to "go where so many other Trek games have gone before"... straight in the trash.

#3: Gameplay-wise from what little we actually saw, has its potentials. Much more would need to be revealed for me to be truly interested in this MMO.

#4: They said the game is set in the year 2409. We have at least 3 separate Trek episodes which clearly indicates what the look of Starfleet will be around this time, at least when it comes to uniform design. The TNG/VOY-style uniforms from the trailer, is NOT what is suppose to be in use according to canon. Designers should have a look at TNG's "All Good Things", DS9's "The Visitor" and VOY's "Endgame". All take place around the year of 2404, merely 5 years pre-STO.

In conclusion: The game certainly has potential... but it is far from being "LIVE-worthy" to live up to standards required by most gamers today. I will not buy this game simply because it has the label "Star Trek" on the title. Cryptic needs to prove alot more for this game before I make my decision.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 10, 2008, 08:37:13 PM
I am not impressed with this video. EVE Online had better graphics in 2003, though I don't know about STO's gameplay yet.
Title: Re: Star Trek Online thread
Post by: Kirk on August 10, 2008, 09:52:32 PM
Heh, I definitely see a few design elements in their ships from our own modders. Ships like CR Sov variants and the Selfridge class for starters.
Title: Re: Star Trek Online thread
Post by: Nebula on August 10, 2008, 09:58:47 PM
Heh, I definitely see a few design elements in their ships from our own modders. Ships like CR Sov variants and the Selfridge class for starters.

SELFRIDGE???? OK tell me the time in the vid please O.O
Title: Re: Star Trek Online thread
Post by: Kirk on August 10, 2008, 10:01:32 PM
1:02 or there about.

Essentially it's the Selfridge with holes cut in her hull.
Title: Re: Star Trek Online thread
Post by: Nebula on August 10, 2008, 10:04:39 PM
heh I've seen the ship before, but yeah you're right it does kinda share some design elements. :D

Did You see the Galaxy Class that looked like it came out of Raven's BC2??
Title: Re: Star Trek Online thread
Post by: lint on August 10, 2008, 10:11:38 PM
Personally, i don't put too much into graphics. i think the game looks fun, and that's exactly what i look for in a game.
Title: Re: Star Trek Online thread
Post by: henrie85 on August 11, 2008, 12:35:51 AM
like Jack Emmert said its gonna take about 3 years before they release the game. by then hopefully the graphics engine will be allot better then what we all saw in the video and im looking forward to playing sto :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 11, 2008, 01:09:18 AM
Somehow I doubt it's gonna take 3 years :P

If it were true, I find it highly odd that Cryptic would decide to show off gameplay content this early in development, if it's not intended for release until several years later. My bet is it will be out sometime 2009, or early 2010.
Title: Re: Star Trek Online thread
Post by: lint on August 11, 2008, 02:03:37 AM
Agreed!
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 11, 2008, 08:00:19 AM
Well I was on the Unofficial STOnet forums early on in the piece, and to be honest i think the suggestions from the fans were better. The whole idea of becoming an 'shake and bake' captain is quite frankly repulsive. In the interview Jack Emmert went on and on about how true to the series they were trying to be and how TOTALLY TREK it was going to be. How trek is it when you can instantly become captain!? A heavy portion of perpetual's development focus was on STA and how you would recieve traning and such. Also the addition of completely NPC crew begins to remove you from the ST community.

The only interesting aspects of gameplay was the possibilties to meet and study new races and form part of the galactic economy, something i was inately interested in with EVE, but could never get into because of the UI and the completely foriegn environment. Heres hoping that their version of star trek is a more friendly environment...

Also on the time thing, id imagine that 3 years is a overstatement. He was obviously pulling a abitrarily long time out of the air so as not to get himself in trouble. Since they already have the engine and a game video id say that the main hurdle now is content. Also with the eleventh ST movie coming out next year id say that they are going to try and release the game at the same time. Cliched yes, but effective for promotional reasons.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 11, 2008, 08:04:55 AM
Yeah the Post Nem idea was definately one of the only good ideas they had.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2008, 08:56:06 AM
http://files.startrekonline.com/movies/trailer/STO_Trailer_1280x720.mov (http://files.startrekonline.com/movies/trailer/STO_Trailer_1280x720.mov)


Here is a really HQ trailer if anyone wants to make screencaps. The Galaxy Class bridge looks awesome.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2008, 08:58:33 AM
As I've said before, how would you do a all Player crew? Scheduling conflicts would be horror.

as I posed in the other thread there is a HQ trailer here.
http://files.startrekonline.com/movies/trailer/STO_Trailer_1280x720.mov (http://files.startrekonline.com/movies/trailer/STO_Trailer_1280x720.mov)


Title: Re: Star Trek Online thread
Post by: Voyager16 on August 11, 2008, 09:12:35 AM
I kinda like the Sovereign variant thing, except for the naccles :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2008, 09:16:17 AM
I kinda like the Sovereign variant thing, except for the naccles :P

I like it except for the weapons pod thing.
Title: Re: Star Trek Online thread
Post by: Nighthawk on August 11, 2008, 09:33:17 AM
whoever designed those ships, deserve a shot directly at where it hurted most... I leave it at your discretion to find a word-
Seriously... what's the matter with that ENT era hull plating and color? that Sovvy with NX01-ish nacelles? WTF? uniforms of the Voyager era TNGrised? isn't this supposed to be set some 10 years or more after Nemesis? why does everyone forget that shinier graphics doesn't mean better?
gameplay might be immersive and fun, granted, but gameplay alone doesn't do the game itself. the game needs a storyline, the storyline is backed by the acting and the graphics. how you follow and build the storyline depends on the easiness of playing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2008, 09:50:30 AM
whoever designed those ships, deserve a shot directly at where it hurted most... I leave it at your discretion to find a word-
Seriously... what's the matter with that ENT era hull plating and color? that Sovvy with NX01-ish nacelles? WTF? uniforms of the Voyager era TNGrised? isn't this supposed to be set some 10 years or more after Nemesis? why does everyone forget that shinier graphics doesn't mean better?
gameplay might be immersive and fun, granted, but gameplay alone doesn't do the game itself. the game needs a storyline, the storyline is backed by the acting and the graphics. how you follow and build the storyline depends on the easiness of playing.

MMO's normally don't have Acting.

There is a story line, over the next few months they're going to be putting up a time line spanning between the end of Nemesis and 2406.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 11, 2008, 10:02:28 AM
Mwah, It can do  :lol:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2008, 11:50:28 AM
The Ships are suppose to be customizable so it was either added, or you can remove it.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 11, 2008, 11:54:27 AM
I do like it, after seeing the video where he tell everything ( I find that little girl so cute XD)
but about combat, I mean, will it be like "Press F1 for phasers, F2 torpedo's etc"
or like bc..?
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 11, 2008, 11:55:49 AM
So we (players) Can get familliar on what has happend in those years etc.
Title: Re: Star Trek Online thread
Post by: Nighthawk on August 11, 2008, 12:01:52 PM
MMO's normally don't have Acting.
I mean rpgs in general. MMOs have a background story too, although it's up to the player to follow it or not
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on August 11, 2008, 03:20:45 PM

 I don't particularly think this looks like Trek but then maybe their planning on it looking more like the reimagined movie, to tie in with it? As in carry it on in that kind of timeline?

I dunno, I think the worst thing they can do is alienate the main demographic for the game!

I think this has the potential to become a really good one, if they stick to what fans are saying, IMO that would generate the largest profit for the company.


Then again, a good bunch of Trek games have been lacklustre and disappointing, from a visual and Engine side of things, I think I'll just wait it out and acquire Excalibure by Assimilation. lol.





Title: Re: Star Trek Online thread
Post by: intrepid90 on August 11, 2008, 03:34:00 PM
that looks uber crap :(
only the battle scenes on the bridge look interesting...
Title: Re: Star Trek Online thread
Post by: Nebula on August 11, 2008, 03:34:41 PM
graphics isn't everything... and it looks fine to me anyway...
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 11, 2008, 05:43:50 PM

Well, the PS2 is coming up to 9 years old and Sony are plannig to release a new version of it to the russian market so for a console to last 10 years is really good. I doubt people sell PC's from 2000 in PC world. This shows how more advanced consoles are than the PC.

Not really. It means that the PS2 still sells more that the 3 and is cheaper to produce, so Sony still can extract some money out of it to cover PS3 loses. Selling more does NOT mean being more advanced (hell, PS2 hardware is ANCIENT).

Besides, the PS3 has bluray and although the PC can support it, i've never seen any games available that use blu ray. So i'm guessing that it'll be about 2011/2012 until PC's truly catch up to the PS3 and about 2009/2010 until they catch up to the 360. These consoles most probibly have a longer life than previous ones since they update themselves.

What has Blu-Ray to do with being more powerful? BR is just a disc with bigger storage capacity, it doesn't make the PS3 better. Put a PS3 game in a PC using 2-3 DVDs and the results will be better: higher resolutions, refresh rates, antialiasing... (if it's a good port, of course).

PD: guys, wtf is with those walls of quotes :lol:?



Well it's the end result that matters, not the speed. And the end result of consoles are that they last a long time. As for PC running higher resolutions, many ps3 games run at 1920x1080 so it's pretty high (and higher than my PC can support with my monitor). And Blu-Ray, whislst not making it more powerful, adds to it's life. Also it can access the disk faster than DVD. Either way, I'd like to bet that a PS3 will out last a top spec PC from 2006. 
Title: Re: Star Trek Online thread
Post by: Amasov on August 11, 2008, 11:27:15 PM
I think my fav shots from the trailer are these:

http://ff.247xs.nl/startrekonline/trailer1.jpg (http://ff.247xs.nl/startrekonline/trailer1.jpg)

http://ff.247xs.nl/startrekonline/trailer4.jpg (http://ff.247xs.nl/startrekonline/trailer4.jpg)

http://ff.247xs.nl/startrekonline/trailer13.jpg (http://ff.247xs.nl/startrekonline/trailer13.jpg)

http://ff.247xs.nl/startrekonline/trailer14.jpg (http://ff.247xs.nl/startrekonline/trailer14.jpg)

http://ff.247xs.nl/startrekonline/trailer15.jpg (http://ff.247xs.nl/startrekonline/trailer15.jpg)

http://ff.247xs.nl/startrekonline/trailer16.jpg (http://ff.247xs.nl/startrekonline/trailer16.jpg)

http://ff.247xs.nl/startrekonline/trailer18.jpg (http://ff.247xs.nl/startrekonline/trailer18.jpg)
Title: Re: Star Trek Online thread
Post by: Amasov on August 11, 2008, 11:32:52 PM
whoever designed those ships, deserve a shot directly at where it hurted most... I leave it at your discretion to find a word-
Seriously... what's the matter with that ENT era hull plating and color? that Sovvy with NX01-ish nacelles? WTF? uniforms of the Voyager era TNGrised? isn't this supposed to be set some 10 years or more after Nemesis? why does everyone forget that shinier graphics doesn't mean better?
gameplay might be immersive and fun, granted, but gameplay alone doesn't do the game itself. the game needs a storyline, the storyline is backed by the acting and the graphics. how you follow and build the storyline depends on the easiness of playing.

The ships are customizable, you can change most aspects of your vessel "within reason", if you want a standard looking Galaxy-class starship then you can have one, if however you want a "variant" you can start altering things like the warp nacelles, stanchions or saucer section. You can even add decals and alter the color on sections of the ships hull if you wish.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 12, 2008, 01:44:31 AM
And that has gotta be one of the worst aspects of the game... Customisable ships... They are completely destroying Starfleets image....
Title: Re: Star Trek Online thread
Post by: Amasov on August 12, 2008, 06:30:18 AM
Funnily enough most of the comments I've seen from Trek fans seem to be positive about this aspect of it. To be fair DS9 and the Next Gen films started this off. First the Enterprise-B then the kitbashed ships from the Dominion War, let's not even talk about Section 31 and what that says about the Federation as a whole either.

With the Khitomer Accords disbanded completely in the 25th century it would seem that a new power struggle is emerging between the Klingons and the Federation. It would seem there has been a shift in how Starfleet is proceeding with its fleets.

My guess would be that the Federation has breached the Jankata Accord by using the transwarp hub technology that Voyager brought with them back from the Borg.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 12, 2008, 10:40:31 AM
Very poorly done with the massive budget they should have.

Red LCARS?!
Title: Re: Star Trek Online thread
Post by: Kirk on August 12, 2008, 10:52:24 AM
The LCARS on the Gen galaxy bridge were red at red alert. Makes sense if your ship has intruders aboard that are killing everyone.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 12, 2008, 11:07:42 AM
Yes, but it is ugly in the MMO screenshots, canon or otherwise.

Also, I would expect a boarding action to be quite rare in the Star Trek universe, and these screenshots suggest that they will happen whenever the player's shields drop in battle. Not the way it should be done, but there is potential for good gameplay there.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 12, 2008, 11:22:34 AM
Yes, but it is ugly in the MMO screenshots, canon or otherwise.

Also, I would expect a boarding action to be quite rare in the Star Trek universe, and these screenshots suggest that they will happen whenever the player's shields drop in battle. Not the way it should be done, but there is potential for good gameplay there.

Apparently you didn't listen to what Jack Emmert said about the game in his presentation. He specifically said that "Boarding" will NOT be a part of the actual ship-to-ship combat.
Title: Re: Star Trek Online thread
Post by: Nebula on August 12, 2008, 11:24:01 AM
Yes, but it is ugly in the MMO screenshots, canon or otherwise.

Also, I would expect a boarding action to be quite rare in the Star Trek universe, and these screenshots suggest that they will happen whenever the player's shields drop in battle. Not the way it should be done, but there is potential for good gameplay there.

Never watched Nem have you?? or some eps of DS9?? as soon as the enemy got the chance and the Defiant's or Enterprise's shields were dropped or weakened they WERE boarded.....

Yes, but it is ugly in the MMO screenshots, canon or otherwise.

Also, I would expect a boarding action to be quite rare in the Star Trek universe, and these screenshots suggest that they will happen whenever the player's shields drop in battle. Not the way it should be done, but there is potential for good gameplay there.

Apparently you didn't listen to what Jack Emmert said about the game in his presentation. He specifically said that "Boarding" will NOT be a part of the actual ship-to-ship combat.

That too... LOL
Title: Re: Star Trek Online thread
Post by: shadow06 on August 12, 2008, 11:48:30 AM
is there include all fed ships in the game?
galaxy
sovereign
ambassador
centaur
akira
intrepid
nova
prometheus
excalibur
excelsior
defiant
miranda
nebula
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on August 12, 2008, 12:31:54 PM


 I just had a look at the video for the game, and I have changed my opinion slightly, the canon ships that are in the game do look good, I still think they have a slight injection of the supposed new Enterprise to them.

The Borg ships look good, the Galaxy Class Bridge looks accurate along with the Uniforms and Character Models.

There were somethings I noticed that looked blatantly wrong, but from what it looks like, they could be fixed with retextures.

I'm not sure how customizable the Game will be due to it being an online experience, I'm thinking it could prove difficult to modify it extensively, then again I have not really got any experience with Online Multiplayer games of this type.
Title: Re: Star Trek Online thread
Post by: Mark on August 12, 2008, 12:34:55 PM
It looks just the same as before, im not impressed.

Personally, i don't put too much into graphics. i think the game looks fun, and that's exactly what i look for in a game.

Coming from the man whos idea of an "in game model" is 30,000 polies. :P
Title: Re: Star Trek Online thread
Post by: Villain on August 12, 2008, 12:36:35 PM
30k poly's is quite acceptable, actually, just.. Not for BC.  :lol: Graphics are a core element to immersion though, and you can't get immersion from terrible graphics. :/
Title: Re: Star Trek Online thread
Post by: Mark on August 12, 2008, 12:49:17 PM
30k poly's is quite acceptable, actually, just.. Not for BC. 

Depends what you want to do with it, but my point was that graphics obviously do count for something
Title: Re: Star Trek Online thread
Post by: martyr on August 12, 2008, 12:53:36 PM
30k poly's is quite acceptable, actually, just.. Not for BC.  :lol: Graphics are a core element to immersion though, and you can't get immersion from terrible graphics. :/

bull.....crap
Title: Re: Star Trek Online thread
Post by: MLeo on August 12, 2008, 01:35:27 PM
I don't think I really like the out of place homeworld engine trails.

They appear (on that Sovereign kitbash) out of the hull (of the nacelle), not the actual nacelle grid.
Title: Re: Star Trek Online thread
Post by: Mark on August 12, 2008, 02:03:08 PM
Just watched the trailer again, its shockingly bad. Is there anyone still hopeful about this?

bull.....crap

Please do feel free to explain your feelings whenever you are ready.
Title: Re: Star Trek Online thread
Post by: 086gf on August 12, 2008, 02:09:38 PM
is there include all fed ships int the game?
galaxy
sovereign
ambassador
centaur
akira
intrepid
nova
prometheus
excalibur
excelsior
defiant
miranda
nebula

It is WAY too early to be asking this question...try again a year from now. Dude, it takes place in the 25th century, no TMP era ships! The Excaliber obviously can't be in this game either. All we know is that yes they will have some TNG era ships with many new ones(the trailer gives you clues to the ships we will see).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2008, 02:19:18 PM
They guy on stage at the conference on the 10th (There is a video of it on the official site) mentioned something about the Excalibur, but ti might not be that Excalibur.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 12, 2008, 03:32:20 PM
I thought it looks pretty good. I think i'll buy it when it comes out.  i just hope it's not a subscription.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 12, 2008, 03:35:43 PM
I thought it looks pretty good. I think i'll buy it when it comes out.  i just hope it's not a subscription.

All MMOs are subscription-based, with the exception of Guild Wars and perhaps one or two others... generally MMOs have a monthly fee.
Title: Re: Star Trek Online thread
Post by: Amasov on August 12, 2008, 04:19:47 PM
I don't think I really like the out of place homeworld engine trails.

They appear (on that Sovereign kitbash) out of the hull (of the nacelle), not the actual nacelle grid.

I'm not a fan of it myself, what I find a little odd is that it appears in some shots while the ship is moving but is gone in others, like here:

http://ff.247xs.nl/startrekonline/trailer1.jpg (http://ff.247xs.nl/startrekonline/trailer1.jpg)

http://ff.247xs.nl/startrekonline/trailer13.jpg (http://ff.247xs.nl/startrekonline/trailer13.jpg)
Title: Re: Star Trek Online thread
Post by: faro0485 on August 12, 2008, 04:39:03 PM

It is WAY too early to be asking this question...try again a year from now. Dude, it takes place in the 25th century, no TMP era ships! The Excaliber obviously can't be in this game either. All we know is that yes they will have some TNG era ships with many new ones(the trailer gives you clues to the ships we will see).

And the ships look like they've been attack by the borg, or well the designers of them ships have been. They are terribly borgish, black and grey.
Title: Re: Star Trek Online thread
Post by: Mark on August 12, 2008, 05:02:34 PM
They guy on stage at the conference on the 10th (There is a video of it on the official site) mentioned something about the Excalibur, but ti might not be that Excalibur.

id guess it would be the excalibur perpetual showed off before the project died
Title: Re: Star Trek Online thread
Post by: Nebula on August 12, 2008, 05:20:00 PM
you know this vid could be a combination of vids... all throughout the testing process in house so somethings might have changed...
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 12, 2008, 05:51:47 PM
I thought it looks pretty good. I think i'll buy it when it comes out.? i just hope it's not a subscription.

All MMOs are subscription-based, with the exception of Guild Wars and perhaps one or two others... generally MMOs have a monthly fee.

Hmm, pity. I'll still most probibly try it though. It is Trek after all :D

EDIT: I've just found out it's subscription.

Another Edit: They've got the uniforms wrong.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 12, 2008, 06:22:40 PM
Why? It's the future isn't it Oo?
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 12, 2008, 06:26:08 PM
Why? It's the future isn't it Oo?

Canon Trek already has the estabilished uniforms from the time period that Cryptic has set their game. And the uniforms Cryptic has shown us, are not it. Plus the rank insignia looks extremely oversized on the uniforms.
Title: Re: Star Trek Online thread
Post by: Nebula on August 12, 2008, 07:25:22 PM
Why? It's the future isn't it Oo?

Canon Trek already has the estabilished uniforms from the time period that Cryptic has set their game. And the uniforms Cryptic has shown us, are not it. Plus the rank insignia looks extremely oversized on the uniforms.

didn't PE a while back before Cryptic got their hands on it say the Rank was going to be over sized so people could tell what you were...
Title: Re: Star Trek Online thread
Post by: Amasov on August 12, 2008, 07:48:58 PM
Why? It's the future isn't it Oo?

Canon Trek already has the estabilished uniforms from the time period that Cryptic has set their game. And the uniforms Cryptic has shown us, are not it. Plus the rank insignia looks extremely oversized on the uniforms.

The game would be considered like the books and other "non-canon" materials though, they can add or make up whatever they want. Even Rick Sternbach in a recent podcast interview said they should go with what they feel and shouldn't be that burdened by the canon as it is a game, adding that it is always more interesting to see new things in the Star Trek universe. Now I don't agree with everything they have done, personally, but it is up to them how far they want to go in this direction.

EDIT: I should add that we also don't know the extent of the avatar customization yet either, I would feel that uniforms could be made available from TNG onwards if you wished.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2008, 08:35:35 PM
They guy on stage at the conference on the 10th (There is a video of it on the official site) mentioned something about the Excalibur, but ti might not be that Excalibur.

id guess it would be the excalibur perpetual showed off before the project died


What ship was that? I don't remember.
Title: Re: Star Trek Online thread
Post by: Nebula on August 12, 2008, 09:46:49 PM
This is the excal....

everything but the nacelles are cool.
Title: Re: Star Trek Online thread
Post by: Kirk on August 12, 2008, 09:51:46 PM
While that mesh looks well put together, I hate the design. I prefer our Excalibur.
Title: Re: Star Trek Online thread
Post by: NanoByte on August 12, 2008, 10:15:21 PM
While that mesh looks well put together, I hate the design. I prefer our Excalibur.

Agreed especially the new one :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2008, 11:20:14 PM
everything but the nacelles are cool.

I'd have to agree with you on that one.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 12, 2008, 11:39:45 PM
It almost looks like a hand phaser, not a capital ship.
Title: Re: Star Trek Online thread
Post by: lint on August 13, 2008, 01:57:30 AM
i think its kinda ugly
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 13, 2008, 02:52:39 AM
Well going back to the customisable point. I guess being able to customise things like internal systems and MAYBE a few details on the outside would be ok. however something i DONT want to see is a bridge with yellow wallpaper and hello kitty cushions everywhere.

Their version of the Excalibur isnt bad IMO but the underside looks a bit retarded.
Title: Re: Star Trek Online thread
Post by: UPD Equinox on August 13, 2008, 02:58:27 AM
I don't think I really like the out of place homeworld engine trails.

They appear (on that Sovereign kitbash) out of the hull (of the nacelle), not the actual nacelle grid.

I'm not a fan of it myself, what I find a little odd is that it appears in some shots while the ship is moving but is gone in others, like here:

http://ff.247xs.nl/startrekonline/trailer1.jpg (http://ff.247xs.nl/startrekonline/trailer1.jpg)

http://ff.247xs.nl/startrekonline/trailer13.jpg (http://ff.247xs.nl/startrekonline/trailer13.jpg)

Im guessing the trails are there cause its going through a patch of gas?

Well yeah its set in the future and the game shouldnt be treated as canon... but at the same time, if the game deviates to far from established trek, what the hell's the point in releasing it as a trek game? Hardcore trekkies arnt gonna wanna play it cause it wont be trek and the rest of the casual gamers are just gonna play it cause they think its a good game. But if their objective is just to get casual space sim gamers then why bother calling in star trek?
Title: Re: Star Trek Online thread
Post by: Bones on August 13, 2008, 05:00:44 AM
What they have done to that poor sovvy  :shock: that is the worst model I have ever seen... even my brother would make it better... at least they could make something cleaner and smoother similiar to DJs Century.
First we saw the Excalibur (which looked like a dog pooping) and now we see this - the worst sovvy on steroids ever :(
This game will fail with such ugly ships...
Title: Re: Star Trek Online thread
Post by: Villain on August 13, 2008, 07:39:10 AM
Hideous ships are hideous.  It's like they saw some DevianTart sketchups and said "Right, all the ships look like ass, let's just magnify that tenfold!" Seriously, are those meant to be Galaxy Class? Blech. +1 Fail for Cryptic, they should've just stuck with destroying Hero System like they were already planning. Though I've never really liked Emmert since I caught him on a CoH event back during i6/7, so it's not really a surprise that Cryptic would destroy whatever they get their hands on.
Title: Re: Star Trek Online thread
Post by: Villain on August 13, 2008, 07:42:14 AM
See, this, I don't mind, the colours are butt-ugly but Perpetual had something with it, but that.. Ugh... Just looks half-assed. Reminds me of the designs of that future ship we saw on Enterprise...
Title: Re: Star Trek Online thread
Post by: Bones on August 13, 2008, 08:11:01 AM
Hehe bring those ships to BC at leats we will have some space garbage for target exercise (STO Excalibur & that new monstersovereign & monsterakira)  :lol:
Title: Re: Star Trek Online thread
Post by: Villain on August 13, 2008, 08:20:52 AM
I'd do it if I weren't so disgusted by them.
Title: Re: Star Trek Online thread
Post by: Bones on August 13, 2008, 09:56:38 AM
they would look decent in any other non-trek game but in trek world they look like some terrilble bashes (u.s.s. yeager is example of such monstrously ugly ship) and there is no place for them... also it's odd why these models are being made by people who don't feel trek universe and what's worst they're taking money for this :(
The only hope for future ST gaming on PC is ST Excalibur I guess...
Title: Re: Star Trek Online thread
Post by: lint on August 13, 2008, 10:04:32 AM
i think there is a possibility that there will be so many class's of ship to choose/upgrade that a few of them probably will be stinkers.
Im not willing to make my mind up on this game just yet until i see something more than a short teaser.
And hey, if you hate the Fed designs so far, You can always just play as Klingon :P
Title: Re: Star Trek Online thread
Post by: Vortex on August 13, 2008, 10:15:03 AM

Canon Trek already has the estabilished uniforms from the time period that Cryptic has set their game. And the uniforms Cryptic has shown us, are not it. Plus the rank insignia looks extremely oversized on the uniforms.

They were shown in alternate timelines though.

I think that that Sovvy is just one that has been customised, since you can add on to your ship. As for the trails, maybe they're only visible at full impulse?
Title: Re: Star Trek Online thread
Post by: Bones on August 13, 2008, 11:49:19 AM
I wouldn't bother about those trails as they were present on some of the early pics/vids of Legacy tho they never appeard ingame...
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 13, 2008, 03:39:45 PM
Perhaps we could improve the models. I know you couldn't edit the scripts though. However, it does seem that Trek is on the verge of a comeback. If this and the movie are successful then it might just kick off a new series.
Title: Re: Star Trek Online thread
Post by: Jay Crimson on August 13, 2008, 04:57:29 PM
This is the excal....

everything but the nacelles are cool.

Those are ingame shots of a remake in BC or of the actual STO, Nebula?
Title: Re: Star Trek Online thread
Post by: Amasov on August 13, 2008, 05:53:26 PM
What they have done to that poor sovvy  :shock: that is the worst model I have ever seen... even my brother would make it better... at least they could make something cleaner and smoother similiar to DJs Century.
First we saw the Excalibur (which looked like a dog pooping) and now we see this - the worst sovvy on steroids ever :(
This game will fail with such ugly ships...

The person playing it decided to customize, rather badly, the look of the ship. The standard version would look like a normal Sovereign.

For example you can see a normal Galaxy-class and a Galaxy variant to its left in this image: http://ff.247xs.nl/startrekonline/trailer15.jpg (http://ff.247xs.nl/startrekonline/trailer15.jpg)
Title: Re: Star Trek Online thread
Post by: Amasov on August 13, 2008, 05:56:41 PM
See, this, I don't mind, the colours are butt-ugly but Perpetual had something with it, but that.. Ugh... Just looks half-assed. Reminds me of the designs of that future ship we saw on Enterprise...

That isn't the final colour for that design, here's an old news article showing the proper colours:

http://www.jeuxonline.info/jolfiches/popup.php?captureid=9084 (http://www.jeuxonline.info/jolfiches/popup.php?captureid=9084)

http://www.jeuxonline.info/jolfiches/popup.php?captureid=9083 (http://www.jeuxonline.info/jolfiches/popup.php?captureid=9083)

Going back to that Excalibur ship, it is pug ugly but oddly enough I quite like it. Deflector needs more work though.

Title: Re: Star Trek Online thread
Post by: Voyager16 on August 13, 2008, 06:10:11 PM
Hmm, well I still dont like it, but I am going to get it..
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 13, 2008, 06:10:45 PM
The ship needs more work >,<
Title: Re: Star Trek Online thread
Post by: martyr on August 13, 2008, 06:41:03 PM
Just watched the trailer again, its shockingly bad. Is there anyone still hopeful about this?

bull.....crap

Please do feel free to explain your feelings whenever you are ready.

oh yeah.

well i've played plenty of games with pretty crap (at least by todays standards) graphics. i need only refer to the awesome star wars arcade games where is was just lines but it was still star wars!

but this game looks pretty bad
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 13, 2008, 06:54:33 PM
I dont care about the gfx, sure I dont want it to be th?t bad, but It's more about the gameplay for me..
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 13, 2008, 08:48:26 PM
They guy on stage at the conference on the 10th (There is a video of it on the official site) mentioned something about the Excalibur, but ti might not be that Excalibur.

id guess it would be the excalibur perpetual showed off before the project died


Not exactly.  He was speaking about it while discussing cameos from ships from the novels, so likely he was referring to the Galaxy-class Excalibur-A from the New Frontier novels.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 13, 2008, 10:10:18 PM
They guy on stage at the conference on the 10th (There is a video of it on the official site) mentioned something about the Excalibur, but ti might not be that Excalibur.

id guess it would be the excalibur perpetual showed off before the project died


Not exactly.  He was speaking about it while discussing cameos from ships from the novels, so likely he was referring to the Galaxy-class Excalibur-A from the New Frontier novels.


Possibly.
Title: Re: Star Trek Online thread
Post by: Mark on August 14, 2008, 07:44:36 AM
why arent they using the canon designs? its like BC2 back from the dead (anyone remember back that far? :P)
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 14, 2008, 07:27:55 PM
why arent they using the canon designs? its like BC2 back from the dead (anyone remember back that far? :P)

They are; in one shot there's a fresh-from-the-dealer Galaxy-class.  Chances are that most of what we've seen are either a few new designs (sensible given the time period) or refits to existing designs (also sensible).
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 14, 2008, 07:34:37 PM
If you can alter the ship so much...What hideous designs will some players come up with >.<
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 14, 2008, 08:44:20 PM
I'm more worried about the Create-a-Race feature.  Just look at all the genitalia-shaped critters made in Spore Creature Creator.
Title: Re: Star Trek Online thread
Post by: Bones on August 15, 2008, 07:28:15 AM
I'm more worried about the Create-a-Race feature.  Just look at all the genitalia-shaped critters made in Spore Creature Creator.
Can't imagine with what creatures some players come up :D this should be even more funny than ten necelled galaxy ;)
Title: Re: Star Trek Online thread
Post by: Villain on August 15, 2008, 09:42:29 AM
I'm more worried about the Create-a-Race feature.  Just look at all the genitalia-shaped critters made in Spore Creature Creator.

Sporn ftw.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 15, 2008, 11:30:29 AM
I'm more worried about the Create-a-Race feature.  Just look at all the genitalia-shaped critters made in Spore Creature Creator.

I'm More worried that all we'll beable to edit for a create a race is the face and skin.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 15, 2008, 11:45:35 AM
A next-gen Next Generation single-player RPG would have been better for the franchise than yet another MMO flooding the market.
Title: Re: Star Trek Online thread
Post by: lint on August 15, 2008, 04:50:16 PM
If this is a Pay to play thing ill be very annoyed, After i buy the game i dont wanna get home and have to keep paying for it if i wanna play it.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 15, 2008, 05:08:14 PM
Sigh, I believe it is.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 15, 2008, 08:59:18 PM
If this is a Pay to play thing ill be very annoyed, After i buy the game i dont wanna get home and have to keep paying for it if i wanna play it.

It is most likely pay-to-play, as that is how other games from Cryptic Studios have been setup in the past. I doubt they'd change their financial ways of doing things.
Title: Re: Star Trek Online thread
Post by: henrie85 on August 16, 2008, 09:21:44 AM
another thing came to mind if its all online im sure people would love to command a starship with a registry that shows on the hull instead of having a galaxy class star ship with no registry on the hull. so im wondering if they will have enough names or registry number for star ships in the game
Title: Re: Star Trek Online thread
Post by: Nebula on August 16, 2008, 10:00:55 AM
another thing came to mind if its all online im sure people would love to command a starship with a registry that shows on the hull instead of having a galaxy class star ship with no registry on the hull. so im wondering if they will have enough names or registry number for star ships in the game

It be neat if they were generated in the game sooo they start off with the highest canon reg then every new player/ship that is created the number increases by 1...
Title: Re: Star Trek Online thread
Post by: martyr on August 16, 2008, 10:45:41 AM
If you can alter the ship so much...What hideous designs will some players come up with >.<

then we create a fleet of canon ships and hunt down the uglies!!
Title: Re: Star Trek Online thread
Post by: Senator on August 16, 2008, 10:52:30 AM
(http://www.penny-arcade.com/images/2008/20080813.jpg)

To say the truth, trying to make a ST MMORPG sounds really really difficult.

From the one hand you know that everyone wants to be captain, from the other hand you want to maintain the uniqueness and bonding with, and slow combat  of Trek ships which is a bit tricky if you are going to have 13 year olds ramming around the shipyard.

From the one hand you might want to do the, search for better weapons, better armor etc thingy, from the other hand the darn Federation happens to be an economy without money. Replicator, best sword in the game please. Ta.

And of cource you want to provide an excuse for phasering every alien in sight, while at the same time having to come up with excuses on why a player shouldnt phaser every alien in sight.

Title: Re: Star Trek Online thread
Post by: henrie85 on August 16, 2008, 11:11:46 AM
another thing came to mind if its all online im sure people would love to command a starship with a registry that shows on the hull instead of having a galaxy class star ship with no registry on the hull. so im wondering if they will have enough names or registry number for star ships in the game

It be neat if they were generated in the game sooo they start off with the highest canon reg then every new player/ship that is created the number increases by 1...

and if the game gets popular then were looking at 1 starship uss something ncc 1002341 lol just my concept
Title: Re: Star Trek Online thread
Post by: gclark03 on August 16, 2008, 01:26:16 PM
In any star fleet, somebody has to be the lowly Lt. JG handing astrometrics reports to Worf every day. How can this MMO reflect that?
Title: Re: Star Trek Online thread
Post by: blaXXer on August 17, 2008, 05:03:47 AM
In any star fleet, somebody has to be the lowly Lt. JG handing astrometrics reports to Worf every day. How can this MMO reflect that?

It doesn't. You'll get to command a ship from day 1.
Title: Re: Star Trek Online thread
Post by: Bones on August 17, 2008, 07:27:01 AM
What they have done to that poor sovvy  :shock: that is the worst model I have ever seen... even my brother would make it better... at least they could make something cleaner and smoother similiar to DJs Century.
First we saw the Excalibur (which looked like a dog pooping) and now we see this - the worst sovvy on steroids ever :(
This game will fail with such ugly ships...

The person playing it decided to customize, rather badly, the look of the ship. The standard version would look like a normal Sovereign.

For example you can see a normal Galaxy-class and a Galaxy variant to its left in this image: http://ff.247xs.nl/startrekonline/trailer15.jpg (http://ff.247xs.nl/startrekonline/trailer15.jpg)
Yeah I see now, but why they give you those ridiculous "import tuner" upgrades... would be much better if you could just add some additional torpedo launchers like they did with Sovereign in Nemesis... or some additional but fitting well impulse engines or rollbars for ships like Miranda, Nebula or Centaur... just look at the original Galaxy design and take a look on that "upgraded" Galaxy - original has smooth lines and the upgraded one has additional sections which just don't fit it cuz they're sharp more sabre/steamrunner like.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 17, 2008, 11:29:39 AM
Roddenberry is turning in his grave.
Title: Re: Star Trek Online thread
Post by: Mark on August 18, 2008, 06:58:13 AM
Roddenberry is turning in his grave.

quite... 

Hmm, well I still dont like it, but I am going to get it..


why would you buy something and pay a subscription if you think its going to be crap?
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 18, 2008, 07:47:16 AM
Roddenberry is turning in his grave.

quite... 

Hmm, well I still dont like it, but I am going to get it..


why would you buy something and pay a subscription if you think its going to be crap?

Most probibly do a trial for like 15 days like WoW.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 18, 2008, 08:16:59 AM
Trial versions of MMO generally aren't released at the same time as the fullversion. Age of Conan was released back in May, and they just started opening up the "Buddy Key" system for a limited amount of users, in July. No sign of any open trial as of yet.
Title: Re: Star Trek Online thread
Post by: Mark on August 18, 2008, 08:26:00 AM
I might give it a try if there is a free trial, but other than that i will just let the reviews talk for themselves
Title: Re: Star Trek Online thread
Post by: Aeries on August 18, 2008, 11:08:53 PM
My interest. It has been grabbed.  :arms:
Title: Re: Star Trek Online thread
Post by: Villain on August 19, 2008, 11:54:24 AM
I might give it a try if there is a free trial, but other than that i will just let the reviews talk for themselves

The images do it for me.
Title: Re: Star Trek Online thread
Post by: Voyager16 on August 19, 2008, 12:59:52 PM
It still is star trek.
And yes, I shall get the trial.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 19, 2008, 03:39:41 PM
It still is star trek.
And yes, I shall get the trial.


Yup, it is indeed. Also that trek feeling and theme can add a lot to the game. If BC was Star Wars instead, I wouldn't enjoy it half as much.

Think of it this way, they make a game that appeal to non trek fans and not us. They play the game and get to know about the different species and ships. They like it so they might decide to watch a movie or an episode on TV. They get hooked and there becomes more trekkies. Then they'll most probibly want a new series.

It'll be similar to ST 11.
Title: Re: Star Trek Online thread
Post by: Kirk on August 19, 2008, 03:44:50 PM
:assimilate :assimilate :assimilate :assimilate :assimilate :assimilate :assimilate :assimilate
We are Trekkies, you will be assimilated. Your MMO's and RPG's will be adapted to our own. Resistance is futile.
:assimilate :assimilate :assimilate :assimilate :assimilate :assimilate :assimilate :assimilate
Title: Re: Star Trek Online thread
Post by: Villain on August 21, 2008, 09:44:26 AM
It still is star trek.
And yes, I shall get the trial.


Yup, it is indeed. Also that trek feeling and theme can add a lot to the game. If BC was Star Wars instead, I wouldn't enjoy it half as much.

Think of it this way, they make a game that appeal to non trek fans and not us. They play the game and get to know about the different species and ships. They like it so they might decide to watch a movie or an episode on TV. They get hooked and there becomes more trekkies. Then they'll most probibly want a new series.

It'll be similar to ST 11.

Sorry Luke, that's a horrible theory. They see this hideous incarnation of something that is awesome, and will want THAT to be the new series. Then you lose most of the original fanbase and it just becomes another generic TV show (Like The O.C and so on) in space with ships "Done-up" by DMX.
Title: Re: Star Trek Online thread
Post by: ChronowerX_GT on August 21, 2008, 10:59:39 AM
It still is star trek.
And yes, I shall get the trial.


Yup, it is indeed. Also that trek feeling and theme can add a lot to the game. If BC was Star Wars instead, I wouldn't enjoy it half as much.

Think of it this way, they make a game that appeal to non trek fans and not us. They play the game and get to know about the different species and ships. They like it so they might decide to watch a movie or an episode on TV. They get hooked and there becomes more trekkies. Then they'll most probibly want a new series.

It'll be similar to ST 11.

Sorry Luke, that's a horrible theory. They see this hideous incarnation of something that is awesome, and will want THAT to be the new series. Then you lose most of the original fanbase and it just becomes another generic TV show (Like The O.C and so on) in space with ships "Done-up" by DMX.

Ah but I said they'd like this and get hooked on the TV series which we all love. So it wouldn't end up like this... see my point? :D
Title: Re: Star Trek Online thread
Post by: Aeries on August 21, 2008, 01:07:38 PM
Lol @ Kirk
Title: Re: Star Trek Online thread
Post by: Rat Boy on August 22, 2008, 12:34:37 AM
Apparently we're now assimilating children, judging by the video from Vegas.  Not that I'm complaining; start them young, I say.
Title: Re: Star Trek Online thread
Post by: gclark03 on August 22, 2008, 10:12:01 PM
We know, BlaXXer, and you know we know.

What I meant was that an MMO simply cannot do Star Trek properly. This MMO may just be one of the greatest in its time (which I doubt), but regardless of its quality as a game, it will probably not be truly Trek. Bridge Commander, on the other hand, was able to capture the Trek atmosphere rather well, being a single-player game without the limitations typical of the MMO genre.
Title: Re: Star Trek Online thread
Post by: NanoByte on August 23, 2008, 12:56:40 AM
Which is what we are hoping to accomplish with Excalibur, we will capture that Trek Atmosphere a lot easier than ST:Online can. I hope we can find good voice talent for the dialog though that captures the same atmosphere without it sounding like read dialog recorded by a bunch of regular joes on the net lol.
Title: Re: Star Trek Online thread
Post by: Pathfinder on August 24, 2008, 07:04:33 PM
I for one, was hoping for the old STO before it was cancelled and reborn. But as pointed out it would get kind of hard finding meaningful jobs and tasks for every ship profession.

Now that we have this "new" (if you can call it that) STO with everyone being a captain, then I hope it is something like Bridge Commander (in terms of combat), with people creating actual avatars and being able to walk around the ship and do away missions. Otherwise I'm probably going to get very lonely in my futuristic Galaxy class all by myself with a bunch of no name computers at the conn.
Title: Re: Star Trek Online thread
Post by: Kirk on August 25, 2008, 11:27:40 PM
From the horse's mouth.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2008, 11:28:54 AM
Sweet, I want it even more now..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 05, 2008, 10:31:03 PM
Sorry for double post, but editing won't show people that there is something new.

Back story Update 2379-2380

http://www.startrekonline.com/node/88

also a Q and A

http://www.startrekonline.com/node/90
Title: Re: Star Trek Online thread
Post by: KypFisto on September 09, 2008, 11:36:16 PM
I'm cautiously optimistic. I'd like nothing more for an enjoyable Star Trek MMO, but I'm a SWG vet and I know how horribly things can go wrong on the development end. That being said I'll no doubt give it a chance no matter what so long as it has at least some support for actual roleplaying.
Title: Re: Star Trek Online thread
Post by: Dawg81 on October 05, 2008, 01:45:32 PM
Thats right just found out myself yesterday another game developer cryptic has picked it up and is moving forward with it. So far from what Ive been able to gather there will only be 2 playable races to start off with Feds and Klingons and they already have a teaser trailer out u can download at startrekonline.com It looks real promising
Title: Re: Star Trek Online thread
Post by: intrepid90 on October 05, 2008, 02:05:33 PM
the only teaser i see on the site is old and well known here?!
Title: Re: Star Trek Online thread
Post by: Nebula on October 05, 2008, 02:15:38 PM
uh dawg that's been known for months... how long have you been off the beaten path? lol

*sorry... ducks and runs*
Title: Re: Star Trek Online thread
Post by: Billz on October 05, 2008, 02:19:38 PM
Still, nobody cares.

STO will still suck.
Title: Re: Star Trek Online thread
Post by: Nebula on October 05, 2008, 02:32:01 PM
Says you, we still don't have any good game play vids or explanations atm so we still don't know how it will turn out.
Title: Re: Star Trek Online thread
Post by: Glempius on October 05, 2008, 03:31:36 PM
I'm still of the opinion that it will never see the light of day
Title: Re: Star Trek Online thread
Post by: JimmyB76 on October 05, 2008, 04:06:54 PM
from what ive seen it really doesnt pick up my interest much at all, in all honesty...
Title: Re: Star Trek Online thread
Post by: faro0485 on October 05, 2008, 04:25:02 PM
If only they kept the idea of "city" ships.
Title: Re: Star Trek Online thread
Post by: Starforce2 on October 05, 2008, 09:38:44 PM
the only thing that interests me is the new ship classes we could build for BC.
Title: Re: Star Trek Online thread
Post by: Dalek on October 06, 2008, 05:13:48 AM
I find that companies who are new to a certain type of genre (e.g. sci-fi/fantasy kinda thing) always crap it up.

Take Bethesda and Mad Doc working together for an example. They're good at free roam games, with swords and arrows and stuff. Then they made Legacy. And we all know how that turned out. Conquest wasn't much better. You could barely do any kind of storyline, just blow the enemy up.

Now, Bungie, who made (or make I should say) the Halo games were probably unsure with the first Halo game. It became popular, so they made it again. Twice (personally, I think the second one was the worst). With huge succes. And they're already in the making of another Halo game called Halo:Wars. Not sure when it's out but, it's coming.

I certainly hope tha Cryptic know what they're doing.
Title: Re: Star Trek Online thread
Post by: Vortex on October 06, 2008, 06:07:26 AM
Actually, it was Mad Doc that made Legacy, Bethesda were just the publishers.
Title: Re: Star Trek Online thread
Post by: Dalek on October 06, 2008, 06:25:40 AM
Oh right.
Title: Re: Star Trek Online thread
Post by: limey BSc. on October 06, 2008, 08:17:33 AM
And they're already in the making of another Halo game called Halo:Wars. Not sure when it's out but, it's coming.

Isn't that the film Peter Jackson is working on? I know Bungie are working on an expansion pack of sorts for Halo 3.
Title: Re: Star Trek Online thread
Post by: Nebula on October 06, 2008, 08:26:44 AM
Halo: Wars is an RTS; and will be the last game under the halo name IIRC.
Title: Re: Star Trek Online thread
Post by: Dalek on October 06, 2008, 08:38:47 AM
What Neb said. And yes, they are making  film but I don't think it's called Halo Wars.
Title: Re: Star Trek Online thread
Post by: 086gf on October 06, 2008, 02:37:00 PM
What Neb said. And yes, they are making  film but I don't think it's called Halo Wars.

Halo:Fall of Reach actually.

http://forums.filefront.com/entertainment/376835-halo-fall-reach.html
Title: Re: Star Trek Online thread
Post by: Starforce2 on October 13, 2008, 11:28:18 PM
how is STO online? The forums are still down and the mainpage is nothing more than a graphic that isn't clickable so it goes noplace. I'd love it if the forums come back up I had 2 cgi's I was fallowing there and one of the authors said he was going to make a game model for the one. Unfortuenatley all I have left is the thread links. I doubt I have any of the images.
Title: Re: Star Trek Online thread
Post by: Nebula on October 13, 2008, 11:55:54 PM
the site is back up
Title: Re: Star Trek Online thread
Post by: JimmyB76 on October 14, 2008, 10:03:12 AM
im gonna move this thread over to the Games forum...  for some reason, i thought thats where it was originally lol
Title: Re: Star Trek Online thread
Post by: Starforce2 on October 14, 2008, 10:26:18 AM
the site is back up

http://www.startrek-online.net/

However it doesn't do much good. Still can't access the forums, and when you try the mainpage, you get that. Can't go anywhere.
Title: Re: Star Trek Online thread
Post by: intrepid90 on October 14, 2008, 10:32:03 AM
this is the official site:

http://www.startrekonline.com/
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on October 14, 2008, 11:17:34 AM
startrek-online.net is a fan-forum.
Not the official one intrepid90 linked to.
Title: Re: Star Trek Online thread
Post by: Nebula on October 14, 2008, 12:42:36 PM
OOOOOH that old site, it shut down months ago before cryptic picked it back up

http://forums.startrekonline.com/ is the official site

the official site was down for a while the other day... so....
Title: Re: Star Trek Online thread
Post by: undedavenger on October 16, 2008, 02:54:32 PM
I'll reserve judgement on STO until I see it. I'm not really into MMORPGs, but if it's good and doesn't charge a huge fee, I may give it a shot. I did read in a few places that the goofy ships they came up with and more canon ships are in. I saw a sovvy in one shot. I for one hope it gets released just because the ST game market is so dismal these days.
Title: Re: Star Trek Online thread
Post by: 086gf on December 09, 2008, 06:28:24 PM
First there are three new screenshots including an updated Centuar.

http://startrekonline.com/gallery/screenshots


A recent interview.

Quote
1. How did the idea for the game come about and what can you tell us about what has changed since you obtained the game from Perpetual?

The Star Trek universe is an obvious choice for an MMO. It has a incredibly deep, rich history with forty years of fantastic stories to draw upon, and one of the most vocal and loyal fanbases of any intellectual property.

When we received the license for the game, we started from scratch. Perpetual had a lot of concept art, and we?re using some of that. But in terms of game design and in-game assets, we?re creating all of it. If you were given the chance to create a game in the Star Trek universe, could you resist the temptation to come up with your own vision? We couldn?t.

2. Which of the Star Trek televisions series have been your favorite and why?

I?d have to say Star Trek: The Next Generation. I?m a fan of all of the shows, and I?ve watched the original series since I was a kid, but TNG was the first show that really hooked me on Trek.

3. What is the mix between planet, ship, and station missions, and will players have to be a certain level before they can board a ship?

About fifty percent of your time will be spent in space, and the rest of the time you will be exploring planets, boarding other ships, visiting space stations or performing tasks aboard your own ship.
We get you on the ships right away ? you?ll fly your first ship during the tutorial, and from there the starships just get bigger and better.

4. What is the story for the game and is it opened ended or story-based gameplay?

Star Trek Online begins in 2409, which is about 30 years after the events in Star Trek Nemesis. In that time, technology has advanced, the Klingon Empire and the Federation are no longer allies and the universe is a much more volatile place.

We will be revealing the story of what has happened in the Star Trek universe leading up to 2409 in a series of updates on our web site. So check out www.startrekonline.com to learn more.

As far as the gameplay goes, there is both story-based episodic content within the universe and open-ended exploration content.

5. Will anyone from the series of films show up and provide voices?

In 2409, most of the major characters have retired or moved on. We?re exploring ways to involve some of the actors from the films and series in the game, but they might not be playing ?their? characters.

More here. http://www.2404.org/interviews/4769/Star-Trek-Online-Interview



A Christine Thompson Q&A.

Quote
Q: What do you do on Star Trek Online?
A: I?m the writer for Star Trek Online, which means I handle the story, characters, plotlines, episodes, dialogue, item text ? anything that needs words is my area. I?m also one of the researchers, who can dig through piles of material to find the reference images for the artists or help answer questions like ?do we need beaks?? I work with the designers on the content ? the things we?re making are very cool and very Trek.

Q: How long have you worked in gaming, and what did you do before Star Trek Online?
A: I was a writer and editor in the newspaper industry for about 13 years before coming to Cryptic Studios. I wrote everything from movie reviews to crime stories, and as an editor I did a lot behind the scenes for the production of the daily paper ? laying out pages, coordinating coverage for events like the 2000 presidential election, fact-checking, editing and trimming stories and writing thousands of headlines.

I joined Cryptic in 2007 to write for the web sites and work with the community team. After we got the license for Star Trek, I volunteered to help with some of the writing of the storylines and then I joined the STO team full-time.

Q: What part of Star Trek Online are you the most excited about working on?
A: There is so much about this game that is awesome, but I?m really excited about our episodic mission structure. We?re creating content that?s not ?typical? MMO quests ? we want to reflect what you?ve seen in the shows, with a variety of locations and actions in each one. I want people to be excited during episodes and eager to find out what happens next, not just wanting to finish quickly so they can get some XP and move on.

More about it here. http://www.startrekonline.com/articles/meet_christine_writer_for_star_trek_online


And finally an updated story, specifically the year of 2382.

Quote
The unstable situation of the Romulans continues to be a source of concern for the Alpha and Beta quadrants.

The loss of agricultural planets now claimed by the Imperial Romulan Empire threatens Romulus with severe food shortages. Romulus? power plants and factories cannot increase output without the heavy metals and dilithium that once flowed from Remus.

To avert the looming civil crisis, Praetor Tal?aura reluctantly accepts food shipments from the Federation. But she refuses the Federation?s offer to facilitate negotiations between her and Empress Donatra, saying that it is an internal Romulan matter.

Tal?aura charges her proconsul, Fleet Commander Tomalak, with retaking the planets held by Donatra. Tomalak appoints Admiral Taris as his second in command and orders her to re-organize and mobilize Romulus? remaining military forces.

Seeking to stabilize the homeworld, Tal?aura agrees to reform the Romulan Senate. A reorganization commission selected by Tal?aura votes to allow her to appoint senators directly rather than holding elections, and she packs the Senate with her supporters. Leaders of the Romulan-Vulcan Unification movement petition Tal?aura for representation in the Senate for themselves and the Remans, but Tal?aura declines to respond to their request.

The makeup of the Romulan Senate angers Romulan nobles, who dominated the Senate prior to Shinzon?s takeover but now hold only a handful of seats. Representatives of several of the noble lines argue that for centuries the Romulan Senate has been a partner with the praetor in governing the empire, something that a weakened body beholden to Tal?aura cannot be. The Line of Tellus goes so far as to denounce Tal?aura publically and withdraw its members from government service.

See the rest here. http://www.startrekonline.com/timeline/2382
Title: Re: Star Trek Online thread
Post by: DJ Curtis on December 26, 2008, 02:57:34 AM
pix are out of the NX-91001, a 25th century ship, and wow, is it ugly. I can't believe such a thing can make into a game.  Who the heck do these people have working for them?  It's essentially a fanboyish Sovereign, but terribly butch.  This has really soured my taste for this upcoming game.  I haven't written it off yet, but I don't really want to pay 20 bucks a month to fly around in this garbage scow.

http://www.startrekonline.com/ (http://www.startrekonline.com/)
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 26, 2008, 09:14:59 AM
pix are out of the NX-91001, a 25th century ship, and wow, is it ugly. I can't believe such a thing can make into a game.  Who the heck do these people have working for them?  It's essentially a fanboyish Sovereign, but terribly butch.  This has really soured my taste for this upcoming game.  I haven't written it off yet, but I don't really want to pay 20 bucks a month to fly around in this garbage scow.

http://www.startrekonline.com/ (http://www.startrekonline.com/)

I have to agree with you there. It's basically just an alterered Sovereign with different stats. Perhaps you should send in your resum? to Cryptic, and do models for them :P
Title: Re: Star Trek Online thread
Post by: 086gf on April 08, 2009, 02:44:55 PM
(http://img.trekmovie.com/images/games/stdac1_t.jpg)

(http://img.trekmovie.com/images/games/stdac2_t.jpg)

Full screen versions of thees can be found in the link below.

The Oslo Class.

(http://media3.startrekonline.com.s3.amazonaws.com/img/ship-art-01.jpg)

http://trekmovie.com/2009/03/31/game-update-first-dac-screenshots-new-sto-ship/
Title: Re: Star Trek Online thread
Post by: Dalek on April 08, 2009, 03:22:56 PM
Oslo class, 79719? Oh dear...:P
Title: Re: Star Trek Online thread
Post by: Billz on April 09, 2009, 07:23:43 PM
Armada 2.5 much, lol?

Oslo class?!? Oy vay  :argh:

Federation and Romulans? I know its a tie-in game for the new film (tie-in games for movies r teh sux0rz) but no Klingons, Tholians, Vulcans or Gorn = FAIL.
Would've at least been interested to see ships of those other species with 'J.J make overs'.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 09, 2009, 07:54:03 PM
What is wrong with the name Oslo?

Also that ship looks like the love child of a Norway and.... Wait.. Norway... Oslo...

I get it now.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on April 09, 2009, 07:57:07 PM
i dont think anything wrong with it, however it looks like it wont fit in the time period, considering you change the nacelles and it looks like itll fit in the NX era. as for the mmo... pluh, good idea, just not executed to the fullest exent.. from what ive heard and seen it dont look like itll shape up to be the dream weve all been waiting for.... but thats what modders are for MWAHAHAHAHAH!!!!!!
Title: Re: Star Trek Online thread
Post by: JimmyB76 on April 09, 2009, 10:11:39 PM
i wouldnt mind having one in BC :)
Title: Re: Star Trek Online thread
Post by: WileyCoyote on April 09, 2009, 11:28:19 PM
Quote
i wouldnt mind having one in BC
Only if there is enough views of it.
Title: Re: Star Trek Online thread
Post by: Vanguard on April 10, 2009, 05:29:00 AM
The new ship looks like a norway and an akira collided =/

In a good way though  :P
Title: Re: Star Trek Online thread
Post by: NeoKaede on April 10, 2009, 12:59:05 PM
The NCC 79719? That's weird, adding "the" before a number :lol: Good design, it's just a Norway with Akira pylons, but fits well with the time.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 10, 2009, 03:25:33 PM
but thats what modders are for MWAHAHAHAHAH!!!!!!

you can't mod MMOs :P Unless you make your own private server or something.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on April 10, 2009, 05:21:03 PM
aww thats some lame sauce.. didnt know that
Title: Re: Star Trek Online thread
Post by: Villain on April 10, 2009, 05:35:15 PM
but thats what modders are for MWAHAHAHAHAH!!!!!!

you can't mod MMOs :P Unless you make your own private server or something.

Possibly not the best thing to talk about on this forum. ;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 10, 2009, 06:45:11 PM
but thats what modders are for MWAHAHAHAHAH!!!!!!

you can't mod MMOs :P Unless you make your own private server or something.

Possibly not the best thing to talk about on this forum. ;)

Probably Not.
Title: Re: Star Trek Online thread
Post by: Dalek on April 29, 2009, 08:35:20 AM
Now, I know STO ahve come up with some pretty whack ideas for ships. But what were they thinking with the most recent ship?

http://www.startrekonline.com/screenshots?img=66

USS Plate?
Title: Re: Star Trek Online thread
Post by: Barihawk on April 29, 2009, 08:37:44 AM
That's a player-customized Miranda Class.
Title: Re: Star Trek Online thread
Post by: Dalek on April 29, 2009, 08:43:58 AM
It looks disgusting. Mirandas are one of those ships which you can barely customise without making it look crap. No decent trekker would wreck a Mirry.
Title: Re: Star Trek Online thread
Post by: Billz on April 29, 2009, 09:26:13 AM
Have you linked to the right screenshot because that one that pops up for me when clicking that link is an Akira, with slight model adjustments and 'Cryptic' as the registery for advertising purposes.
Title: Re: Star Trek Online thread
Post by: Dalek on April 29, 2009, 09:32:30 AM
If you naviagte to the STO Screenshots section, it should be the most recent picture.
Title: Re: Star Trek Online thread
Post by: Lionus on May 01, 2009, 03:45:08 AM
That abomination should be called USS OMFG.  :shock:
Title: Re: Star Trek Online thread
Post by: NeoKaede on May 01, 2009, 06:13:02 AM
http://www.startrekonline.com/screenshots?img=66

I see Klingons have updated their fleet since the end of TNG :lol:
Title: Re: Star Trek Online thread
Post by: Villain on May 01, 2009, 06:55:42 AM
Pimp My Starfleet.

That is all.

(Actually no it's not. Am I the only one thinking that Akira's model belongs in BC back when we didn't have uber rigs to run super high-detail stuff? The character models are loads better looking, why not spend as much time on the ships, which you'd see JUST as much? ...)
Title: Re: Star Trek Online thread
Post by: Barihawk on May 01, 2009, 09:27:30 AM
Because at some point you are going to have hundreds, if not thousands of those ships onscreen at the same time. That would be why.
Title: Re: Star Trek Online thread
Post by: Villain on May 01, 2009, 09:40:15 AM
As opposed to having hundreds if not thousands of those character models in one hub at one time?

Most MMO's cap an instance at say 200/300 people. With LOD's, you don't need it to look hideous.
Title: Re: Star Trek Online thread
Post by: Barihawk on May 01, 2009, 09:53:08 AM
Having played EVE, which the devs of STO came from, I have seen instances (the actual english term, not game term) where thousands of ships have gathered in the same battle. From interviews with Cryptic, they are using EVE as a model of what the game engine should do.

I can see a cap in hubs, but not out in space.
Title: Re: Star Trek Online thread
Post by: Villain on May 01, 2009, 11:24:36 AM
Having played EVE, which the devs of STO came from, I have seen instances (the actual english term, not game term) where thousands of ships have gathered in the same battle. From interviews with Cryptic, they are using EVE as a model of what the game engine should do.

I can see a cap in hubs, but not out in space.

EVE was click based, not real time control. Unless STO changed at some point and I'm unaware it was RTC not click.

...And weren't Cryptic making this? As in, Matt "Positron" Miller and his goons that ditched City of Heroes to make the exact same game over again? :P
Title: Re: Star Trek Online thread
Post by: Barihawk on May 01, 2009, 01:20:30 PM
I'm sick of your devil's advocacy. Go read some interviews with Cryptic about the game, this has all been addressed, straight from the horse's mouth.
Title: Re: Star Trek Online thread
Post by: Dalek on May 01, 2009, 01:32:51 PM
Ouch. Not all people are in the loop. I know that I'm a bit slow on Excalibur and I don't get slated for it. Although it is a bit obvious that Cryptic is making this...

So before we all drift offtopic, lets go ontopic! Why should the Miranda stay yet the Connie doesn't (from what we've seen). I can imagine a 25th Century STO style Connie.
Title: Re: Star Trek Online thread
Post by: FarShot on May 01, 2009, 04:55:04 PM
Connie is probably not efficient.  You can blow the ship in half by firing at the neck.
Title: Re: Star Trek Online thread
Post by: Dalek on May 01, 2009, 05:00:13 PM
Same could be applied to the Mirry warp pylons and the pylons holding up the weapons pod.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 01, 2009, 05:12:39 PM
I'm sick of your devil's advocacy. Go read some interviews with Cryptic about the game, this has all been addressed, straight from the horse's mouth.

Where do you get your information from if I may ask? Cryptic Studios is a Bay Area based game development company (i.e San Fransisco), and have been since the get-go. CCP (creators of Eve Online), is an Icelandic game development company. While certain staff members now working at Cryptic, might've come from CCP. I have not seen any information specifically linking the two.

In any case, there are virtually ZERO similarities between STO and EVE, other than that they both are science fiction, and involve starship combat.
Title: Re: Star Trek Online thread
Post by: FarShot on May 01, 2009, 05:38:17 PM
Same could be applied to the Mirry warp pylons and the pylons holding up the weapons pod.

They're much smaller though.  Besides, the STO Mirry looks like it only in shape.  It seems as if nothing else was retained.
Title: Re: Star Trek Online thread
Post by: Barihawk on May 01, 2009, 07:35:07 PM
Darkthunder, it was stated in an interview that some site did (I'd have to do some serious digging at TrekMovie to find it, it was around two months ago) that one of the project leaders used to work at CCP. He said that EVE was a good model of how Space Games should pan out and while STO is not going to use EVE's control scheme or similar functions, he does believe that "players should be able to see hundreds of ships onscreen to give the feeling that you are part of a living, breathing universe. This is what EVE got right and we will definitely try to mimic that feeling."

The quote is paraphrased, but it was stated. I've been following the game for more than six months, I'm not making this up.

EDIT: I was mistaken, upon finding the interview. He is a player of EVE but the quote still stands and has been edited into it's actual form. In the interview he talks a lot about EVE and some similarities it will have with STO, but also differences.
Title: Re: Star Trek Online thread
Post by: Dalek on May 02, 2009, 12:13:47 PM
Just something to emphasise the whole customise your ship. With the Mirry as our example!

http://www.zam.com/story.html?story=17843

Most of this we already know, but its the picture that counts for me.
Title: Re: Star Trek Online thread
Post by: Barihawk on May 02, 2009, 02:51:42 PM
Damn, that's some insane customization. My Excelsior is going to be so badass :).
Title: Re: Star Trek Online thread
Post by: FarShot on May 02, 2009, 08:03:56 PM
I'd like to see a 25th century Connie.  I hope they do one.
Title: Re: Star Trek Online thread
Post by: Billz on May 02, 2009, 08:11:14 PM
Its too bad that STO isn't set in the TOS era. Would've loved to have built a TOS version of the Sovereign class ships, lol  :P
Title: Re: Star Trek Online thread
Post by: Villain on May 02, 2009, 10:32:07 PM
Its too bad that STO isn't set in the TOS era. Would've loved to have built a TOS version of the Sovereign class ships, lol  :P

Gimmie a day and a few beers, I'll churn out whatever TOS version you want Sprung fully-formed from my brow, or mouth, whichever comes first.. :lol:
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 04, 2009, 02:23:23 PM
Just something to emphasise the whole customise your ship. With the Mirry as our example!

http://www.zam.com/story.html?story=17843

Most of this we already know, but its the picture that counts for me.

Wow....okay, now that's something that I might be interested in...about the only drawing point for the game so far.
Title: Re: Star Trek Online thread
Post by: Dalek on May 04, 2009, 02:30:41 PM
It's like Lego really but with slightly bigger parts and power consumption.
Title: Re: Star Trek Online thread
Post by: FourChan on May 07, 2009, 04:36:35 PM
Do some of these look familiar?

Take a look at this wicked view of the Intrepid Class
(http://ui24.gamespot.com/343/normalstarship_2.jpg)
And the Sovereigns basic design is running strong in the future.
(http://image.com.com/gamespot/images/2009/021/952357_20090122_screen001.jpg)
Centaur Class anyone?
(http://image.com.com/gamespot/images/2008/335/952357_20081201_790screen003.jpg)
Title: Re: Star Trek Online thread
Post by: FarShot on May 07, 2009, 05:27:05 PM
The top one is too oval and tall to be an Intrepid.

I hate the bastardized Sovereign class.

The green on the Centaur looks stupid.
Title: Re: Star Trek Online thread
Post by: Billz on May 07, 2009, 06:12:05 PM
My brain just imploded due to the level of garbage that these ships represent.

I'm happy waiting for Star Trek: Excalibur.

Infact, I think I'll just boycott Star Trek: Online altogther.
Title: Re: Star Trek Online thread
Post by: Nebula on May 07, 2009, 09:53:56 PM
the middle pic is messed up, there is a corrected version over at the Hailing Frequency forums.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 07, 2009, 11:17:27 PM
My brain just imploded due to the level of garbage that these ships represent.

I'm happy waiting for Star Trek: Excalibur.

Infact, I think I'll just boycott Star Trek: Online altogther.
lol i was just about to post that...  *cookied*
Title: Re: Star Trek Online thread
Post by: Nebula on May 07, 2009, 11:30:09 PM
btw these are very very old pics... there have been more released since then and they look tones better than these.
Title: Re: Star Trek Online thread
Post by: Villain on May 08, 2009, 08:50:19 PM
Don't let Bari see this thread, lest we all want to die a painful death. 4C, can you rename the thread "WE HATE STO"? :D There's a thread for positive thought, so why not for us angry trekkers? :lol:


EDIT: Just realised... What the hell purpose does that middle section between the Sovvies nacelles serve? You'd have to crawl through tubes to get there, and what the heck is it? An observation lounge? The red light district? :v:
Title: Re: Star Trek Online thread
Post by: Chronocidal Guy on May 08, 2009, 09:13:28 PM
I think that's what you call "We should make all the ships modular... and with lots of aftermarket kits, so people can add cool spoilers and spinning rims on their ships!"

Yeah, the phrase "utter failure" comes to mind.  Last I checked, captains couldn't custom order their starships.
Title: Re: Star Trek Online thread
Post by: FarShot on May 08, 2009, 09:51:55 PM
The red light district? :v:

Whoa.  Slow down there, man.  Obviously it's the Post-Nem version of Kirk's sauna. :lol:
Title: Re: Star Trek Online thread
Post by: Nebula on May 08, 2009, 10:03:52 PM
here is the correct version of that pic in the middle

that roll bar looks like another bridge....(could be a space saver though)
Title: Re: Star Trek Online thread
Post by: Billz on May 09, 2009, 03:30:13 AM
Oh yeah because that [sarcasm]is a really good place to put a secondary bridge[/sarcasm]

  :roll:

This game should've stayed dead when Perpetual Entertainment died.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on May 09, 2009, 05:11:42 AM
still butt ugly.
Title: Re: Star Trek Online thread
Post by: Nebula on May 09, 2009, 09:59:07 AM
Miranda Class Variations:

(http://common.allakhazam.com/images/5/2/52ac22e31a06c5a85d542fed0f39d0eb.png)
Title: Re: Star Trek Online thread
Post by: FarShot on May 09, 2009, 10:03:29 AM
Ah, the only good looking ships. :)
Except for the top right, that one sucks.
Title: Re: Star Trek Online thread
Post by: Billz on May 09, 2009, 10:06:58 AM
Top Left = Not bad. Not the kinda texture I would've gone with but its very tru to the original Miranda's.
Top Right = Kinda going overboard with it.
Bottom Middle = What the &*%$ is that piece of ?"!^ ?
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 09, 2009, 12:23:53 PM
Top Left = Not bad. Not the kinda texture I would've gone with but its very tru to the original Miranda's.
Bottom Middle = Kinda going overboard with it.
Top Right = What the &*%$ is that piece of ?"!^ ?

I Have corrected your post Billz :mrgreen:
Title: Re: Star Trek Online thread
Post by: RCgothic on May 09, 2009, 01:09:59 PM
If you get the ships as they come, (for example the standard miranda, and the sov doesn't look too changed up) and these additional modules actually represent the level of customisation users can do to their own ship, then I'm all WOW.
Title: Re: Star Trek Online thread
Post by: Dalek on May 09, 2009, 01:12:34 PM
Here here! They'd better do a Constitution.

To 4C's first post: That Intrepid looks like a Cyberman version of DJ's Vivace.
Title: Re: Star Trek Online thread
Post by: FourChan on May 09, 2009, 02:36:32 PM
Star Wreck: Online.
Title: Re: Star Trek Online thread
Post by: Billz on May 09, 2009, 04:40:02 PM
Top Left = Not bad. Not the kinda texture I would've gone with but its very tru to the original Miranda's.
Bottom Middle = Kinda going overboard with it.
Top Right = What the &*%$ is that piece of ?"!^ ?

I Have corrected your post Billz :mrgreen:

You, good sir, have just failed miserably.

Corrected, again:

Quote
Top Left = Not bad. Not the kinda texture I would've gone with but its very true to the original Miranda's.
Top Right = Kinda going overboard with it.
Bottom Middle = What the &*%$ is that piece of ?"!^ ?
Title: Re: Star Trek Online thread
Post by: FourChan on May 09, 2009, 05:05:19 PM
Now if we could get Wiley to make some of these and FIX them, they'd be alright Lol.
Title: Re: Star Trek Online thread
Post by: Nebula on May 09, 2009, 05:22:53 PM
here is one of the few Kling ships to show up

(http://common.allakhazam.com/images/1/e/1eaeb45da3010988e4ed2ad5aeb2b533.png)
Title: Re: Star Trek Online thread
Post by: Dalek on May 09, 2009, 05:29:01 PM
Not much change.

There is also this Klingon (apparently) ship.

Edit: I'll get the right link eventually.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 09, 2009, 05:32:28 PM
Top Left = Not bad. Not the kinda texture I would've gone with but its very tru to the original Miranda's.
Bottom Middle = Kinda going overboard with it.
Top Right = What the &*%$ is that piece of ?"!^ ?

I Have corrected your post Billz :mrgreen:

You, good sir, have just failed miserably.

Corrected, again:

Quote
Top Left = Not bad. Not the kinda texture I would've gone with but its very true to the original Miranda's.
Top Right = Kinda going overboard with it.
Bottom Middle = What the &*%$ is that piece of ?"!^ ?

Sorry buddy, but you're all broken up.. say again over??
*zzzzzzzztstatic*
Title: Re: Star Trek Online thread
Post by: Dalek on May 09, 2009, 05:40:53 PM
Guys, cut the spam please. It's just confusing now.

Other Klingon ship.
Title: Re: Star Trek Online thread
Post by: Billz on May 09, 2009, 08:22:41 PM
Guys, cut the spam please. It's just confusing now.

Other Klingon ship.

For a game set in a supposed alternative future, they sure like recycling old ships.

Example:
Sovereign with weird rollbar type thing added. Might aswell paint a giant bullseye on that added part to the basic Sovereign
Intrepid that looks like J.J. Abrams has taken a shot at b*****dizing like he did with Kirks Enterprise
Miranda that has a variant of what looks like a Miranda and Centaur have been awkwardly mashed together.
And that Klingon ship picture that Dalekanium2 linked to earlier resembles what appears to be a Raptor type bird of prey, which is Enterprise era based.

Actually, since the front of the Raptor was hardly seen in Enterprise, the picture of the model that Dale linked to looks suspiciously like LC's Raptor model from bcfiles.com http://bridgecommander.filefront.com/file/Klingon_Raptor;40509
Plagiarism much, lol?

I like the Vor'cha variant in that picture that Neb linked to. Thats all I like in STO though.
Title: Re: Star Trek Online thread
Post by: FourChan on May 10, 2009, 01:18:25 AM
Sovereign looks like something from Enterprise NX-01 missed with modern, like it needs the warp field stabilizer there. Who knows though, maybe it's for like a new version of warp?
Title: Re: Star Trek Online thread
Post by: newman on May 10, 2009, 06:45:34 PM
Looks like they made a bit of progress, the only one I really hate in this thread is the sovereign with the module between the nacelles - that just makes no sense whatsoever.
Title: Re: Star Trek Online thread
Post by: Phaser on May 12, 2009, 09:44:44 PM
What the f?  What's with these fan-made duds?  Where are the Galaxy, Sovereign, Steamrunner, and Akira classes?  Where's the Romulan Warbird?  Where's the Miranda class?  Where's the Star Trek?!

Seriously, this is the first I've seen of the ST:O ships.  Are these seriously going to appear in-game like this?
Title: Re: Star Trek Online thread
Post by: Nebula on May 12, 2009, 10:25:34 PM
here is another ship for ya to digest....
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 12, 2009, 10:28:53 PM
that one was posted somewhere before, i remember that ship...  it is a cool one, would be good to have in BC :)
Title: Re: Star Trek Online thread
Post by: FarShot on May 12, 2009, 10:39:13 PM
What the f?  What's with these fan-made duds?  Where are the Galaxy, Sovereign, Steamrunner, and Akira classes?  Where's the Romulan Warbird?  Where's the Miranda class?  Where's the Star Trek?!

Seriously, this is the first I've seen of the ST:O ships.  Are these seriously going to appear in-game like this?

If you go to the site, startrekonline.com (http://startrekonline.com), you'll see the Galaxy in a battle video and the Akira in a couple screenshots.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 13, 2009, 01:06:36 AM
Actually, since the front of the Raptor was hardly seen in Enterprise, the picture of the model that Dale linked to looks suspiciously like LC's Raptor model from bcfiles.com http://bridgecommander.filefront.com/file/Klingon_Raptor;40509
Plagiarism much, lol?

You don't think it's at all possible, that the guys working on Star Trek: Online, might have had some assistance or been given a "blessing" by the original designer? Cryptic Studios has been given the license to make a Star Trek MMO, they can basically take anything they want from canon Trek, and incorporate it into their game. It's not plagiarism when you have full rights to use the designs.
Title: Re: Star Trek Online thread
Post by: FourChan on May 13, 2009, 04:55:30 PM
Check this ship out

(http://media3.startrekonline.com.s3.amazonaws.com/img/ship-art-01.jpg)
Title: Re: Star Trek Online thread
Post by: Nebula on May 13, 2009, 04:58:54 PM
umm FourChan I already posted that ship... look 5 posts up
Title: Re: Star Trek Online thread
Post by: Billz on May 13, 2009, 05:02:44 PM
Check this ship out

(http://media3.startrekonline.com.s3.amazonaws.com/img/ship-art-01.jpg)

Fail.

FourChan, look a few posts up the same page of this thread.
Title: Re: Star Trek Online thread
Post by: FourChan on May 13, 2009, 06:21:03 PM
Yeah I noticed it but oh well, it looks better from this angle than the mirrored angle. :P
Title: Re: Star Trek Online thread
Post by: Nebula on May 13, 2009, 06:24:27 PM
uh if you look at the registry neither are mirrored and if you click on mine you get a larger cleaner version of the ship than your pic allows.
Title: Re: Star Trek Online thread
Post by: 086gf on May 13, 2009, 07:43:13 PM
Correction, double fail lol. I got you both beat by weeks. http://bc-central.net/forums/index.php/topic,5546.0.html
Title: Re: Star Trek Online thread
Post by: RCgothic on May 13, 2009, 07:54:21 PM
These are the guys who made city of Heroes, in which appearance was massively customisable.

I really think we're going to be given a stock ship that we know and love and then be allowed to run wild with refits...
Title: Re: Star Trek Online thread
Post by: Starforce2 on May 13, 2009, 10:11:46 PM
not all of these ships are bad. The very top of the first post is a great ship. There mirandas are ok except really the nacelles on all 3. The one is too tmp, the others are ugly, but the rest of the ship is good.
Title: Re: Star Trek Online thread
Post by: FarShot on May 13, 2009, 10:37:55 PM
Actually, since the front of the Raptor was hardly seen in Enterprise, the picture of the model that Dale linked to looks suspiciously like LC's Raptor model from bcfiles.com http://bridgecommander.filefront.com/file/Klingon_Raptor;40509
Plagiarism much, lol?

Actually, there is a shot in Enterprise that shows the front very well.
(http://images3.wikia.nocookie.net/memoryalpha/en/images/5/52/IKS_Somraw_firing_photon_torpedo.jpg)
Title: Re: Star Trek Online thread
Post by: Nebula on May 13, 2009, 10:39:56 PM
yeah shouldn't that be brought up in another thread??? just saying....

anyway STO has released new pics of Romulan ships.
Title: Re: Star Trek Online thread
Post by: FourChan on May 13, 2009, 10:41:10 PM
Just say this, there's tons of starships out that would work better with BC than STO lol, some would look good with a slightly new paint job as well :D
Title: Re: Star Trek Online thread
Post by: Dalek on May 14, 2009, 11:25:54 AM
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/3/?tag=thumbs_below;thumb;3

Timeline Fail.
Title: Re: Star Trek Online thread
Post by: Nebula on May 14, 2009, 12:00:49 PM
they did the same with a Kling ship.... so at one point we may be in the past or those are trainer ships. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 14, 2009, 11:52:31 PM
http://www.startrekonline.com/ships/raptor_class

This explains the Klingon ship.

They have nothing on the Romulan ship yet.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 15, 2009, 06:10:19 AM
These are the guys who made city of Heroes, in which appearance was massively customisable.

I really think we're going to be given a stock ship that we know and love and then be allowed to run wild with refits...

QFT. I'm almost certain that most of the ships we've seen so far, are the customized versions of different known ships. Such as the Sovereign-with-rollbar. The Sovereign we know and love is still in the game, if players want to run with the stock designs. Or they can customize it to their hearts content.

EDIT: Someone said something about the Warbird?
Title: Re: Star Trek Online thread
Post by: lint on May 15, 2009, 06:38:45 AM
that Warbird really doesn't look right,  :lol:
Title: Re: Star Trek Online thread
Post by: Dalek on May 15, 2009, 12:28:00 PM
The nacelles. The glowey green bit goes around the front of the nacelle but in TNG, it just stayed on the side.

Something I don't get: We've seen Fed ships being customisable in loads of ways. Yet the Klingon ships don't appear to be superiorily customisable.
Title: Re: Star Trek Online thread
Post by: Nebula on May 15, 2009, 01:45:19 PM
I think they are working on the feds first then the other races.
Title: Re: Star Trek Online thread
Post by: Villain on May 15, 2009, 01:50:48 PM
These are the guys who made city of Heroes, in which appearance was massively customisable.

I really think we're going to be given a stock ship that we know and love and then be allowed to run wild with refits...

It's power tweaking is immense too. I still play. :lol:

I don't recall who is leading the project, but if it's "Statesman" then I'd not have too high hopes after what he did to CoH. :( If it's CoH-style and customization is purely cosmetic, then I don't see a MASSIVE problem, but if it's otherwise.. Eep.
Title: Re: Star Trek Online thread
Post by: Phaser on May 15, 2009, 10:44:57 PM
Oh my God.

This looks like a game designed by people who know nothing about what makes Star Trek feel like Star Trek.  Most of the screenshots look like something out of Homeworld 2.  Here's a couple good examples:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/12/?full_size=1
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/30/?full_size=1

And check this one out--suddenly, we're playing Oblivion:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/25/?full_size=1

Oops!  My mistake.  It's not Oblivion, it's World of Warcraft:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/36/?full_size=1

No, wait.  Wrong again.  We've traveled back in time.  Specifically, a long time ago, in a galaxy far, far away:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/15/?full_size=1
Does that look like a young Coruscant to anyone else?


Out of those images, here's one of the only space shots that looked and felt like Star Trek:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/34/?full_size=1
That I can see being in the Star Trek universe.  Just barely, but it's plausible.

On the plus side:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/56/?tag=thumbs_below;thumb;1
The interior shots of the Galaxy Class corridor and briefing room look wonderful, but the ridiculously gussied-up uniform of the female officer in the latter really hurts the atmosphere.

Don't get me wrong; those other shots good pretty good.  They just don't look at all like Star Trek.
Title: Re: Star Trek Online thread
Post by: Nebula on May 15, 2009, 10:48:30 PM
umm Phaser that last link shows pics from PE's ST:O that no longer exists... and those were just test shots, not part of the game.

ST:O's new developers are still adding to and fixing the gfx of the game.

btw this thread is supposed to be about the ships of ST:O not the planets...
Title: Re: Star Trek Online thread
Post by: Kirk on May 15, 2009, 10:49:45 PM
And check this one out--suddenly, we're playing Oblivion:
http://uk.gamespot.com/pc/rpg/startrekonline/images/6209583/25/?full_size=1
xD I dunno, that looks more like Morrowind with graphical upgrades.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 16, 2009, 07:56:28 AM
Phaser, they are called alien Planets.  Are you saying there is no planets out there with Giant mushroom like trees? Or societies that have wooden buildings? What did you expect the planets to look like.

Though, I have to agree with the shot with the Planet with the Miranda, the way the lights are set up reminds me of Corosaunt.
Title: Re: Star Trek Online thread
Post by: Barihawk on May 16, 2009, 07:38:47 PM
God forbid Star Wars have the monopoly on mega-cities viewable from orbit.
Title: Re: Star Trek Online thread
Post by: Phaser on May 17, 2009, 01:18:24 AM
umm Phaser that last link shows pics from PE's ST:O that no longer exists... and those were just test shots, not part of the game.
:lol: Thanks for the good news, Neb!

Phaser, they are called alien Planets.  Are you saying there is no planets out there with Giant mushroom like trees? Or societies that have wooden buildings? What did you expect the planets to look like.

Though, I have to agree with the shot with the Planet with the Miranda, the way the lights are set up reminds me of Corosaunt.
I'm glad you agree with the Coruscant thing.  As for the planet surfaces, of course they have trees.  But to me, giant mushrooms feel too much like a fairytale, rather than reality.  There are plenty of other things the designers could have created that would be more interesting.

As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.

God forbid Star Wars have the monopoly on mega-cities viewable from orbit.
I've got nothing against mega-cities viewable from orbit.  It's when the cities are made up of concentric rings and the entire planet has a gold hue that I start to think "Coruscant rip-off".
Title: Re: Star Trek Online thread
Post by: Nebula on May 17, 2009, 01:41:01 AM
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.

hmm ok so if you were an alien and were in the 24th century and ended up walking down the historic sections of an earth city or countryside would you not think you were in a sub-light civilization?
Title: Re: Star Trek Online thread
Post by: FarShot on May 17, 2009, 02:28:16 AM
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.
[/quote]

So just because their architectural style includes trees they're primitive?
Title: Re: Star Trek Online thread
Post by: Dalek on May 17, 2009, 08:41:08 AM
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.


So just because their architectural style includes trees they're primitive?

Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 17, 2009, 09:02:45 AM
guys please try and remain ontopic...

thx :)
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 17, 2009, 10:49:26 AM
Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.

The Ba'ku. Case closed.

ON TOPIC: I'm pretty sure most of the TNG-era designs we are familiar with, will be available in the game at some point. What we've seen are all the customized versions. The STO homepage has plenty of images of the canon versions.
Title: Re: Star Trek Online thread
Post by: Dalek on May 17, 2009, 10:55:51 AM
I'm looking forward to the Excelsior. If they've got Miranda's, why not?

And I could argue against the Ba'ku but thats just offtopic. :)
Title: Re: Star Trek Online thread
Post by: Nebula on May 17, 2009, 11:13:00 AM
Since we have a topic for the ST:O Ships why not have one for the planets/land and how they fit in with trek and what their purpose may be in the game.
Title: Re: Star Trek Online thread
Post by: Dalek on May 17, 2009, 11:14:24 AM
Federation: Explore or sort out Diplomatic Issues
Orion: Pillage
Klingon: Conquer!
Borg: Assimilate
Romulans: Make homes

:) Thats my view of what they should be for.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 17, 2009, 11:19:46 AM
As I recently told Dalek, the planet with the "primative architecture" that we've seen, could be considered to be belonging to a society in a Renaissance-era development. In my example, I used the Ba'ku society. They have warp capability, but choose to live more primatively, to avoid creating similar mistakes that occured on their previous planet.

For STO, I would hope our away missions lead us to a wide variety of planets, and not just a bunch of re-hashes of Earth. This is one thing I never liked about TOS, where many of the planets looked almost exactly like Earth, both in appearance as well as it's inhabitants.

"In this galaxy there's a mathematical probability of three million Earth type planets, and in all the universe three million million galaxies like this, and in all of that, and perhaps more, only one of each of us." - Leonard "Bones" McCoy

I fully expect there will be a vast amount of Class M planets for us to explore, but there should also be planets of other types, such as the ice planets, water planets, desert planets, gas giants (thou not explored by ground =P)
Title: Re: Star Trek Online thread
Post by: Phaser on May 17, 2009, 06:17:40 PM
Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.

The Ba'ku.
Nicely played, good sir.

Anyway, about the game, anyone know anything about an expected release date?  Maybe a release year?

(Yea, yea, I know: :whenitsdone.  But this is a company, not a fan-made mod.)
Title: Re: Star Trek Online thread
Post by: Nebula on May 17, 2009, 06:34:51 PM
I think some time next year
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 17, 2009, 07:41:27 PM
Champions Online will be out sometime in September of this year (recently pushed back from a July 14th release day). I would expect Star Trek Online to be released sometime after that, since they would have a greater amount of mainpower working on a single MMO, instead of working on 2 MMOs at the same time. Champions Online, as well as Star Trek Online will most likely be receiving continuous post-release updates, as is common with MMOs.

As Nebula said, it most definitely will be sometime next year at the earliest. After Champions Online goes gold sometime this summer, i'd expect that we'll start seeing more frequent updates on Star Trek Online. What was the latest STO timeline update? 2387? If memory serves me, they were likely to be releasing one such update per month, up until the release of STO. Since the game takes place in 2409, that leaves 22 updates remaining. That would put it's release closer to March 2011. Only time will tell ofcourse. Likeliest release between middle 2010 to early 2011.
Title: Re: Star Trek Online thread
Post by: Barihawk on May 18, 2009, 11:51:08 AM
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 18, 2009, 12:16:20 PM
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.

I agree.
Title: Re: Star Trek Online thread
Post by: blaXXer on May 18, 2009, 02:23:30 PM
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.

I agree.

Seconded. Let's move on, then.
Title: Re: Star Trek Online thread
Post by: Dalek on May 18, 2009, 02:26:55 PM
Well, there can't just be M-Class planets. Most oxygen breathing creatures can survive on other types of planets which I've completely forgotten.
Title: Re: Star Trek Online thread
Post by: blaXXer on May 18, 2009, 03:38:03 PM
...maybe
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 18, 2009, 03:52:27 PM
The book "Star Trek Star Charts" is a very good source of information for habitable planet types. I believe Class L, M, N, O and P are all variations on our Class M planet, with it's nitrogen/oxygen atmosphere (trace elements consisting of argon). The main difference between these specific planet classes is its general appearance. One has more of an icy environment, another is more of a watery environment etc
Title: Re: Star Trek Online thread
Post by: Dalek on May 18, 2009, 03:55:07 PM
So get 'em in STO then! :P
Title: Re: Star Trek Online thread
Post by: Billz on May 18, 2009, 05:27:16 PM
(https://skunkforums.org/skunkforums/images/smilies/worthless_thread_wo_pics.gif)
Title: Re: Star Trek Online thread
Post by: Phaser on May 18, 2009, 10:20:13 PM
Wow.  Haven't seen that emoticon in a while.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 21, 2009, 12:12:00 PM
*spam removed*

guys please stay ontopic and dont spam this thread...

thx :)
Title: Re: Star Trek Online thread
Post by: Dalek on May 21, 2009, 12:14:28 PM
I wonder if there'll be gravity on planets...with different levels so you can become super bouncy.
Title: Re: Star Trek Online thread
Post by: blaXXer on May 22, 2009, 04:05:02 AM
I wonder if there'll be gravity on planets...with different levels so you can become super bouncy.
It's a TREK game, yes. But since TREK is cool now, there won't be any nerdish influences on it.
Apart from it, you know, being a TREK game...
Title: Re: Star Trek Online thread
Post by: Villain on May 22, 2009, 06:40:14 PM
Given how Cryptic used to handle CoH, after the first few months they'll stop paying constant attention to their new release and focus on STO. Gotta agree that 2011 is a safe range to expect it in, as Age of Conan (for example) was pushed back constantly, and other games like Huxley have been knocked back years upon years. As for content, Cryptic were pretty good with content packages for free, releasing at least 3 or 4 a year, usually with plenty of new customization as well as actual playable content (New powersets, new missions, new taskforces, new areas and the like) So I'd imagine you'd be able to look forward to a long list of minor things you could tweak on your ship (Or tiny modifications to the nacelles to get that tiny detail you've been itching for). There's also the trend that started just before they sold the IP to Paragon Studios, small "Cosmetics booster packs", $10  for some costume parts, emotes and a power. Heck, I bought them, I'm sad like that.

However, I have this terrible feeling that modifications aren't going to be purely cosmetic, meaning that weird bubble on the modded Sovvie may actually do something for your stats. Maybe +Perception or maybe some new form of a Charisma stat like +Command for fleet ops...

I wonder if it will ever be possible to salvage parts, or be a freelancer, hell, we saw plenty of them, and I'd love to mess around with a B'rel or K'vort, give it TMP nacelles and replace one pair of the disruptors with torpedo tubes...  :v: Any bets on how long it takes for a guild/Fleet to be formed under the name "Marquis"? :lol:


Let's just pray that "Statesman" has matured a little and starts listening to the consumers, I'd hate for an "ED" style event to happen to STO, as I really do want it to be amazing.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on May 25, 2009, 12:23:48 PM
Or, for that matter, to have a developer corruption scandal ala EVE Online...

As far as the ships go, well, I take one look and all I can come up with is a quote from Phineas and Ferb:

"Well, it occurs to me that perhaps not all of the modifications I made are technically 'street legal.'"
Title: Re: Star Trek Online thread
Post by: Dawg81 on June 01, 2009, 06:51:35 PM
heres the latest addition to STO called the excalibur class
Title: Re: Star Trek Online thread
Post by: Nebula on June 01, 2009, 07:26:00 PM
a retroish look with Sov styling/systems
Title: Re: Star Trek Online thread
Post by: Billz on June 01, 2009, 07:40:11 PM
I have to admit, that 'Excalibur class' doesn't look half bad. Peronally, I wouldn't have used nacelles from a Nova class but then again, I have no say what goes into this game.
Title: Re: Star Trek Online thread
Post by: Barihawk on June 01, 2009, 07:45:13 PM
I have to admit, that 'Excalibur class' doesn't look half bad. Peronally, I wouldn't have used nacelles from a Nova class but then again, I have no say what goes into this game.

The beauty of it is that you can probably put the nacelles from a Nova class on there yourself.
Title: Re: Star Trek Online thread
Post by: Billz on June 01, 2009, 08:01:18 PM
I have to admit, that 'Excalibur class' doesn't look half bad. Peronally, I wouldn't have used nacelles from a Nova class but then again, I have no say what goes into this game.

The beauty of it is that you can probably put the nacelles from a Nova class on there yourself.

I said 'wouldn't', not 'would'.
Title: Re: Star Trek Online thread
Post by: FourChan on June 02, 2009, 12:58:27 AM
I was reading some of the Star Trek Online Story and came to a conclusion, that this is the 'alternate' reality based upon JJ Abrams Star Trek Movie.

"On Stardate 64333.4, a Romulan Mining Guild ship observes the start of a chain of events that will forever change the Alpha and Beta Quadrants. The star in the Hobus system, in the far reaches of Romulan space, begins to exhibit massive fluxuations of radiation. Days later, Ambassador Spock of the Federation appears before the Romulan Senate to warn them about the dangers of this star.

Spock believes that if the Hobus star goes supernova, it could create a reaction that would threaten much of the Romulan Empire, and he asks the Senate to coordinate with Vulcan to find a solution. After a lengthy debate, the Senate rejects Spock's plan."

"The Daystrom Institute has announced the successful launch of the "Jellyfish," an experimental spacecraft equipped with trans-metaphasic shielding designed to withstand conditions that would destroy most other ships.

Designed by famed engineer Geordi La Forge, the ship is slated for extensive testing before it can be used for scientific and exploration missions. Starfleet is working with La Forge and the institute to determine which of the ship's systems can be adapted for Federation use. "

I find this pretty neat.
Title: Re: Star Trek Online thread
Post by: FarShot on June 02, 2009, 01:31:47 AM
No, the alternate reality begins with the Narada's arrival in 2233, signaling a split in the timeline.

As far as STO is concerned, that is part of the Prime timeline.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 02, 2009, 02:37:56 AM
FarShot is completely right. The development of the Jellyfish, as well as the mention of the Romulan Mining Guild all happens in the "Prime" timeline. Some of the STO events are mentioned in the Star Trek Countdown comic. The developers of STO have been incorporating story details from a wide range of written sources.
Title: Re: Star Trek Online thread
Post by: BES on June 02, 2009, 11:44:18 AM
This game is looking quite good... and after watching the 2hour podcast about all the features and stuff I will pay to play it online, you can even board enemy ships ...its gonna rock..

http://www.startrekonline.com/

It will start out as Starfleet vs Klingons, then expand to many other races(supposedly some SFC races too) , from what I saw you have actual boarder lines and such, you can be klingon or starfleet.

actual game play footage http://www.startrekonline.com/trailer
Title: Re: Star Trek Online thread
Post by: Johnnymuffintop on June 02, 2009, 11:47:53 AM
I actually prefer the STO Excalibur class. I never liked the "Sovereign on steroids" look of the Bridge Commander one. And it's nacelles look ridiculous.
The STO Excalibur looks pretty nifty, the Nova nacelles kinda work, but I wish they had kept those "handlebars" on it.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 02, 2009, 11:56:40 AM
*Whispers*
Psst, wrong place. It goes in here: http://bc-central.net/forums/index.php/board,43.0.html :P
Title: Re: Star Trek Online thread
Post by: BES on June 02, 2009, 12:02:27 PM
lol... why is it over there :-P ... I only use off topic currently because its not related to Bridge Commander...but whatever... the mods can del this then :-).

Title: Re: Star Trek Online thread
Post by: Nebula on June 02, 2009, 12:06:33 PM
what do ya mean "Why is it over there?"
Title: Re: Star Trek Online thread
Post by: Barihawk on June 02, 2009, 12:08:52 PM
I have to admit, that 'Excalibur class' doesn't look half bad. Peronally, I wouldn't have used nacelles from a Nova class but then again, I have no say what goes into this game.

The beauty of it is that you can probably put the nacelles from a Nova class on there yourself.

I said 'wouldn't', not 'would'.

In that case, give it nacelles from any other ship than the Nova class. The point still stands.
Title: Re: Star Trek Online thread
Post by: Dalek on June 02, 2009, 12:12:48 PM
It's over there cos it counts as Trek and that is the "Trek Discussion" thread. Not the BC Discussion thread. :P
Title: Re: Star Trek Online thread
Post by: Villain on June 02, 2009, 12:14:12 PM
It's way better than the shitpile Perpetual made, at least. It's a pretty solid design IMO.
Title: Re: Star Trek Online thread
Post by: Dalek on June 02, 2009, 12:17:01 PM
Mmm. not really my cup of cake. Looks too mishapen in my view.
Title: Re: Star Trek Online thread
Post by: Villain on June 02, 2009, 12:17:32 PM
Shame none of it will be canon. :lol:
Title: Re: Star Trek Online thread
Post by: Dalek on June 02, 2009, 12:19:47 PM
Yeah, shame. Although, I am glad it still is the Prime-line. The JJ-line would require a lot of thought.
Title: Re: Star Trek Online thread
Post by: FarShot on June 02, 2009, 12:30:47 PM
I'm glad they did the comic rather than incorporating it into canon.  Here are my reasons:

1.  New people that thought old Trek was too geeky don't have to be exposed to the old Trek to get the JJ Trek.

2.  New people that want to learn about the old Trek can use the comic book medium to get attached.

3.  Trekkies that want to make and keep the connection can read the comic and get their geek drive appeased.

4.  Trekkies that absolutely hate the JJ Trek can disregard the Prime universe tie-in because the comic isn't "canon".
Title: Re: Star Trek Online thread
Post by: Billz on June 02, 2009, 05:16:49 PM
*smacks BES*
Title: Re: Star Trek Online thread
Post by: BES on June 03, 2009, 10:59:56 AM
Ah well, i stop posting here for a while again, since I keep screwing such a simple thing up...this is the second time in a row..

But im still wanting this game...

ATARI is involved with Cryptic now so ATARI released a possible release date of March 2010...hinting that ATARI might try to rush them to finish it...(hopefully that tidbit of info wasnt mentioned already...dont have time atm to search..)
Title: Re: Star Trek Online thread
Post by: JimmyB76 on June 03, 2009, 12:13:08 PM
Ah well, i stop posting here for a while again, since I keep screwing such a simple thing up...this is the second time in a row..
dont worry about misplacing a thread if youre unsure about where it should go, thats why we're here to move threads if they are better off elsewhere :)
Title: Re: Star Trek Online thread
Post by: Barihawk on June 03, 2009, 10:12:47 PM
The sheer amount of ignorance towards the ship customization abilities of this game is starting to get annoying.

These are only default configurations. If you do not like them, you can do essentially anything to balance them out, switch out parts, etc. Unless someone is just hardcore nuts about canonocity, you are never going to see a normal looking ship ingame. Hopefully whoever you run into has some sense of style. At the very least, you can make your ship look exactly how you want it.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on June 04, 2009, 01:40:17 AM
The sheer amount of ignorance towards the ship customization abilities of this game is starting to get annoying.

These are only default configurations. If you do not like them, you can do essentially anything to balance them out, switch out parts, etc. Unless someone is just hardcore nuts about canonocity, you are never going to see a normal looking ship ingame. Hopefully whoever you run into has some sense of style. At the very least, you can make your ship look exactly how you want it.

*sighs* We get it.  But guess what?  We're fans.  We bash.  It's what we do.  We mean no harm (usually).  It's for fun.

And quite frankly, I think the instant some of us get our mitts on it, I think we're going to be hot rodding our ships into what we think looks cool.  But until then, we sit, and we invoke the Fan's Right to Riff.  Don't take it too seriously.
Title: Re: Star Trek Online thread
Post by: Villain on June 04, 2009, 05:42:35 AM
The sheer amount of ignorance towards the ship customization abilities of this game is starting to get annoying.

These are only default configurations. If you do not like them, you can do essentially anything to balance them out, switch out parts, etc. Unless someone is just hardcore nuts about canonocity, you are never going to see a normal looking ship ingame. Hopefully whoever you run into has some sense of style. At the very least, you can make your ship look exactly how you want it.

*sighs* We get it.  But guess what?  We're fans.  We bash.  It's what we do.  We mean no harm (usually).  It's for fun.

And quite frankly, I think the instant some of us get our mitts on it, I think we're going to be hot rodding our ships into what we think looks cool.  But until then, we sit, and we invoke the Fan's Right to Riff.  Don't take it too seriously.

eh tells the truth and doesn't afraid of anything.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on June 04, 2009, 08:33:54 AM
guys please stay ontopic and please stop bickering at each other...
Title: Re: Star Trek Online thread
Post by: Dalek on June 04, 2009, 11:18:25 AM
Quote from: B-4
Did I say something wrong?

I likies the idea to customise. *swaps Nova nacelles on Excalibur for TMP ones* Much better. :P
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on June 04, 2009, 02:40:29 PM
guys please stay ontopic and please stop bickering at each other...

Many apologies, fearless leader.  Meant no harm.

....Personally, I'm wondering if you'll be able to dig up a Constitution-class.  Yeah, underarmed but still....that'd be cool.
Title: Re: Star Trek Online thread
Post by: Phaser on June 04, 2009, 10:05:49 PM
Unless someone is just hardcore nuts about canonocity, you are never going to see a normal looking ship ingame.
*Waves enthusiastically* :P

Seriously though, it depends on the options.  If some combination really looks cool to me, I'll go with it!
Title: Re: Star Trek Online thread
Post by: Villain on June 05, 2009, 07:18:53 AM
Said it before and I'll say it again, if stats are related to parts (Which we still don't actually know) it will define how your ship looks. If they aren't related to your parts in any way expect to see some real creativity. ;)
Title: Re: Star Trek Online thread
Post by: Barihawk on June 06, 2009, 11:28:45 AM
Said it before and I'll say it again, if stats are related to parts (Which we still don't actually know) it will define how your ship looks. If they aren't related to your parts in any way expect to see some real creativity. ;)

In the interview about ship customization, the project manager said that stats are not related :D. All stat or gameplay altering upgrades are internal to the ship, and a different system from visual customization! Yay!
Title: Re: Star Trek Online thread
Post by: Villain on June 06, 2009, 11:35:44 AM
Yay! There's hope yet!
Title: Re: Star Trek Online thread
Post by: NeoKaede on June 18, 2009, 01:32:27 PM
Said it before and I'll say it again, if stats are related to parts (Which we still don't actually know) it will define how your ship looks. If they aren't related to your parts in any way expect to see some real creativity. ;)

In the interview about ship customization, the project manager said that stats are not related :D. All stat or gameplay altering upgrades are internal to the ship, and a different system from visual customization! Yay!

In that case, we can prepare ourselves for a real "Frankenstein fleet" :lol:
Title: Re: Star Trek Online thread
Post by: Nebula on June 20, 2009, 10:50:01 AM
Picture of a spoon heads ship now!

Title: Re: Star Trek Online thread
Post by: Dalek on June 20, 2009, 11:00:44 AM
Oh now the gfx quality increases by 6000 miles? The Cardies are cool [and hopefully on our side for once :P]!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2009, 03:01:07 PM
Oh now the gfx quality increases by 6000 miles? The Cardies are cool [and hopefully on our side for once :P]!

By 'our side' you mean Federation right? Not everyone is going to be a fed lol
Title: Re: Star Trek Online thread
Post by: Dalek on June 20, 2009, 03:09:03 PM
I sorta mean like not-trying-to-take-over-the-Alpha-Quadrant-with-help-from-people-from-another-quadrant-but-realising-that-another-race-is-much-better-than-themselves-so-they-rebel-and-make-the-Feds-win-the-war-anyway.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2009, 03:44:45 PM
bascly
Title: Re: Star Trek Online thread
Post by: Billz on June 20, 2009, 04:31:43 PM
I have to admit, that Keldon looks pretty damn cool. Might be a Galor though. I haven't commited to memory the Cardie ship classes yet. :)

Anyway, I am now sort of thinking about giving in and getting ST: Online. I just hope it doesn't take over my life like with those WoW croonies you hear about all the time, lol.
Title: Re: Star Trek Online thread
Post by: majormagna on June 20, 2009, 04:39:00 PM
You mean all of the 3 (canon) classes? And it's a Galor.

 I love that! Badlands woo! They'd better not cause too much damage... I'm a bad pilot  :P
Title: Re: Star Trek Online thread
Post by: Dalek on June 20, 2009, 04:41:53 PM
The Keldon has a "shell" on its back, like a turtle. It's profile is also slightly thicker than the Galor as well.

I just hope it doesn't take over my life

Play OGame for 2 days and then you're hooked forever till you get your ass kicked. :P I think STO is more like BC in its respects, although I'd imagine it is addictive.

Dammit major, you got there first! :P
Title: Re: Star Trek Online thread
Post by: majormagna on June 20, 2009, 05:01:54 PM
I got somewhere first? I must be a better pilot that I thought  :D

 I doubt it'd take over your life, EVE hasn't taken over mine, as a matter of fact I'm quite bored with it now (i.e. I don't have the cash to continue my subscription)

I hope there's more than 3 Cardassian ship classes though...
Title: Re: Star Trek Online thread
Post by: FarShot on June 20, 2009, 05:11:23 PM
I'm much more interested about this... (http://www.1up.com/media?id=3728242&type=lg)
Looks like 8472 is in this game. :D
Title: Re: Star Trek Online thread
Post by: Dalek on June 20, 2009, 05:16:38 PM
Hmm...Species 8472...ST: Online Ships. You could start a new thread about it. :P

Although wasn't there a mention somewhere that the Feds and Klinks would both have to come together to fight a fearsome threat?
Title: Re: Star Trek Online thread
Post by: Kirk on June 20, 2009, 07:10:56 PM
Picture of a spoon heads ship now!
Hmmm, wonder if we could make Xtended look at bit more like that...
Title: Re: Star Trek Online thread
Post by: Billz on June 20, 2009, 09:03:02 PM
Picture of a spoon heads ship now!
Hmmm, wonder if we could make Xtended look at bit more like that...

Unless someone would be willing to completely rebuild BCs model and texture redering system, then no chance. The current version in DS9 FXtended looks great the way it is.

Has there been any new info or screenshots of other Klingon ships or Romulan ships lately?
Title: Re: Star Trek Online thread
Post by: Nebula on July 10, 2009, 09:21:14 AM
hmmm here are two more pics

(http://image.com.com/gamespot/images/2009/189/924226_20090709_790screen001.jpg)
(http://image.com.com/gamespot/images/2009/189/924226_20090709_790screen003.jpg)

(they load?)
Title: Re: Star Trek Online thread
Post by: Dalek on July 10, 2009, 12:50:41 PM
(Yup, they load for me)

Hehe, good to see the Cardies shooting someone without losing 50 ships. :P
Title: Re: Star Trek Online thread
Post by: 086gf on July 10, 2009, 02:11:10 PM
I wonder what those other two Fed ships are(third one by the planet)? And im guessing the Cardies are shooting a Klingon cargo ship and not one of there own lol.
Title: Re: Star Trek Online thread
Post by: Aeries on July 10, 2009, 02:18:37 PM
Uggh... half the ships I'm seeing for this make me wanna puke...
Title: Re: Star Trek Online thread
Post by: Nebula on July 10, 2009, 02:52:59 PM
I wonder what those other two Fed ships are(third one by the planet)? And im guessing the Cardies are shooting a Klingon cargo ship and not one of there own lol.

Centaur, Miranda Variant, and the Sabre.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 10, 2009, 07:59:29 PM
I know this is a bump, but this has to do with the story, I found this on the site.

http://www.startrekonline.com/startrek_xi

Click on the timeline to expand it. It basically shows when STO is in the timeline. And explains the XI connection.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on July 10, 2009, 08:08:03 PM
so because of the theory of quantum mechanics everything makes sense now?
ok...?
i get it... but in an alternate timeline im confused, and another im aggravated  :lol:
Title: Re: Star Trek Online thread
Post by: Kirk on July 10, 2009, 09:21:01 PM
The Centaur gets a thumbs up from me. :)
Title: Re: Star Trek Online thread
Post by: Phaser on July 10, 2009, 11:31:02 PM
Well, they f*cked up that timeline pretty nicely.  'ENTERPRISE' isn't part of the canon any more than the animated series or the novels.  Plus, nothing listed after the destruction of Romulus is canon, since there's no shows or movies that take place after them.

CyAn1d3, quantum mechanics allows for multiple realities to exist.  I think Amanda Tapping (Sam Carter, Stargate SG-1) explained it pretty well: [Paraphrasing] If you went back in time and killed your own grandfather, you wouldn't cease to exist, as the popular paradox claims.  Instead, when you went back in time you also switched universes/timelines, to one in which your grandfather was killed.  That way, in that timeline you would never be born and raised, but you--the killer-would still exist because you were from a different timeline.  No more paradox!
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 10, 2009, 11:43:50 PM
Here's my idea on how the timelines work:

TOS --> TNG --> DS9 --> VOY

FC --> ENT --> TrekXI

TOS, TNG, DS9 and VOY are all part of the "prime timeline".

FC being First Contact, essentially started out what we now know of as the "alternate timeline". The destruction of the Borg Sphere over the Arctic, Cochrane's knowledge of the Enterprise and the Borg etc. So it really was Picard and the Enterprise-E crew who started us all out on the altered timeline. A timeline which was further distorted by the involvement of Nero and the destruction of the USS Kelvin.

First with the knowledge of advanced cybernetic creatures from the future, and later with the destruction of the USS Kelvin by an alien with advanced futuristic technology, ultimately lead to the leaps in technology, leading to ENT and Trek XI appearing much more advanced compared to TOS.

Haven't really been able to explain how the Enterprise-E was able to return to the prime timeline, but I suppose one could use a "technobabble" explanation, stating that the Enterprise was somehow protected from changes to the timeline, similar to the changes which originally allowed the Enterprise-E to witness the "altered Earth", and also travel back in time.

Conclusion:
TOS, TNG, DS9, VOY, ENT, TrekXI

All of them belong to Star Trek canon, regardless of your general feelings about the new movie or the ENTERPRISE television series. Part of canon, albeit part of an altered timeline.
Title: Re: Star Trek Online thread
Post by: FarShot on July 11, 2009, 12:17:06 AM
...leading to ENT and Trek XI appearing much more advanced compared to TOS.

Ahh, but that is "appearing".  Who's to say that in the mid 2200's the Federation went retro?  Maybe ceramic plating came into style, and Earth's global warming got so bad that everyone started wearing miniskirts and easily ripped off thin tight shirts. :P
Title: Re: Star Trek Online thread
Post by: majormagna on July 11, 2009, 12:07:37 PM
 I don't think it's a Sabre, unless it's a Sabre variant warping out (looks too long).

 I'm sure I can see a nacelle pylon, so I'm thinking it's a Nova/Nova variant.
Title: Re: Star Trek Online thread
Post by: Barihawk on July 11, 2009, 12:41:09 PM
It looks like a snub-nosed Nova to me.

The Centaur is also customized heavily. So far I still like what I see. I just pray other people have good sense for design when they go nuts over ship customization :P.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on July 11, 2009, 05:46:45 PM
It looks like a snub-nosed Nova to me.

The Centaur is also customized heavily. So far I still like what I see. I just pray other people have good sense for design when they go nuts over ship customization :P.

If I were a gambling man- and I'm not- I'd bet somebody uses STO to do a "Pimp My Starship" machinma series.  Just my gut feeling on the matter.
Title: Re: Star Trek Online thread
Post by: Trim on July 20, 2009, 11:47:00 PM
So have they came up with a release date for this game yet?
Title: Re: Star Trek Online thread
Post by: Nebula on July 21, 2009, 12:08:13 AM
I think it's some time next year...
Title: Re: Star Trek Online thread
Post by: Nebula on July 25, 2009, 07:41:04 PM
New klingon ship:

Klingon Empire - Vo'Quv Class, Super Carrier

(http://media3.startrekonline.com.s3.amazonaws.com/img/ships/voquv/KLG_KD1_Carrier_Render.jpg)
Title: Re: Star Trek Online thread
Post by: Kirk on July 25, 2009, 07:41:46 PM
That is a perfect ENT era ship.
Title: Re: Star Trek Online thread
Post by: Billz on July 26, 2009, 05:16:59 AM
 :funny :funny :funny

Its looks more like something from Red Dwarf!
Title: Re: Star Trek Online thread
Post by: martyr on July 26, 2009, 08:37:55 PM
it looks pretty cool
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on July 26, 2009, 09:28:02 PM
Not BAD looking in it self. It's just not klingon style. Or even trek.
Title: Re: Star Trek Online thread
Post by: Nebula on July 26, 2009, 10:11:53 PM
I disagree with that.
Title: Re: Star Trek Online thread
Post by: Kirk on July 26, 2009, 11:44:44 PM
I agree with Nebula. It really does follow the establish ENT era style for Klingons, just look at the nacelles.
Title: Re: Star Trek Online thread
Post by: Nebula on July 26, 2009, 11:48:13 PM
this ship is about twice as long as a sov and is wider than the sov is long....
Title: Re: Star Trek Online thread
Post by: Kirk on July 26, 2009, 11:49:26 PM
Then nevermind. They really screwed up the scaling. I though that was just a Klingon barge, or similar.
Title: Re: Star Trek Online thread
Post by: Nebula on July 26, 2009, 11:50:27 PM
the scaling is wrong... check the windows...

this thing is supposed to carry a large wing of fighters/attack shuttles
Title: Re: Star Trek Online thread
Post by: 086gf on July 27, 2009, 03:56:26 PM
Whats with all of the 22nd century ships in a 25th century game? I just don't get it.
Title: Re: Star Trek Online thread
Post by: Dalek on July 27, 2009, 04:05:18 PM
Since when can people not go retro? :P Just cos it looks ENT doesn't mean its as low powered. Also, its the only thing approaching a design "ethic" for the Klingons. Considering how different each Klingon TNG ship looks to each other...
Title: Re: Star Trek Online thread
Post by: Nebula on July 30, 2009, 01:52:54 PM
here is a load of new STO images....

Kling BOP:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25085sto_031609_09.jpg)

Fed Excal:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25092sto_042709_02.jpg)

Miranda:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25117sto_121508_01.jpg)

Fed Unknown:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25094sto_042709_05.jpg)

Fed ???:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25072sto_012909_05.jpg)
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25073sto_012909_06.jpg)

Romulan Valdore:
(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25091sto_042709_01.jpg)


Title: Re: Star Trek Online thread
Post by: Dalek on July 30, 2009, 01:55:18 PM
I like that Fed Unkown ship. Don't like the Fed ??? ship though and not really changing my views
on the Excalibur/Connie thing.

The BoP, Miranda and Valdore look awesome though. :D
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on July 30, 2009, 02:52:54 PM
That second unknown looks an awful lot like a variant Sovereign that someone threw together with Starship Creator.
Title: Re: Star Trek Online thread
Post by: FarShot on July 30, 2009, 02:58:14 PM
The Excalibur looks cool from this angle.  The only funky thing is the neck IMO.  As for the ???, it's pretty cool, except for the aft of the secondary hull.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 30, 2009, 03:13:15 PM
I REALLY hope they don't plan on having "engine exhausts" visible, like Nexus: The Jupiter Incident, or Eve Online. I know having it visible makes it easier to see which "direction" the ship is flying, but it would look really bad on Star Trek ships.
Title: Re: Star Trek Online thread
Post by: Dalek on July 30, 2009, 03:15:10 PM
Thats what we've seen so far (unfortunately). Maybe there'll be an option to turn em off. Cos surely they'll be a gfx hog as well.
Title: Re: Star Trek Online thread
Post by: Billz on July 30, 2009, 05:19:34 PM
Is there any news on how much it is going to cost to play this game monthly on the main server?
Title: Re: Star Trek Online thread
Post by: Nebula on July 30, 2009, 05:27:42 PM
I haven't heard anything about that yet...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 30, 2009, 05:32:35 PM
I don't know if this has been posted already

(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25079sto_031609_03.jpg)

I Like the Roll bar.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 30, 2009, 08:10:50 PM
Is there any news on how much it going to cost to play this game monthly on the main server?

Most likely priced around the same as most other MMOs. 10-15 US dollars per month.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on July 30, 2009, 09:53:49 PM
the excal looks like a "modern" connie.... and i HATE IT... with a PASSION #loveFFX#
Title: Re: Star Trek Online thread
Post by: Villain on July 31, 2009, 11:31:41 AM
the excal looks like a "modern" connie.... and i HATE IT... with a PASSION #loveFFX#

That's kinda the point. Aside from the neck I love it, the Sov kitbash... Not so much. Too chunky.

MMO's are $15 a month, usually retail for $70-$90 on release. Prices don't change based on what server you are playing on, either, and I'm almost willing to bet everything I own that you won't get access to the SP mode if your account isn't active (As in, if you skip a payment, for that month/two months you won't be able to play at all).
Title: Re: Star Trek Online thread
Post by: majormagna on July 31, 2009, 11:32:30 AM
Hm, methinks I'l go Romulan or Cardassian... Purely to blast these... these abominations to ashes...

Although, some of them do look okay...
Title: Re: Star Trek Online thread
Post by: Dalek on August 01, 2009, 07:31:34 AM
Hm, methinks I'l go Romulan or Cardassian... Purely to blast these... these abominations to ashes...

Although, some of them do look okay...

Remember, the ships are customisable so its possible te Cryptic people have no Trek-ination whatsoever. If they did, the ships would look much better. :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 01, 2009, 09:58:58 AM
Hm, methinks I'l go Romulan or Cardassian... Purely to blast these... these abominations to ashes...

Although, some of them do look okay...

Well, you'll have to wait for an Expansion or something, I believe on release the only Factions you can be in are Klingon and Federation.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 01, 2009, 12:50:59 PM
I've gotta put my two cents in on this.  I think these ships look terrible.  The federation designs are not balanced or aesthetically pleasing, they look primitive and cartoonish.  The Klingon BOP is especially disappointing.  They have clearly not concerned themselves with making it look accurate.  They should see LC's work on ST:Excalibur.  The ship they've built simply doesn't compare.  And while we're talking about Excalibur, the STO version of the ship is just atrocious.  There is an obvious design lineage/pattern that all star trek ships follow, and they don't go for a "retro" look.  Starfleet is not about "retro".

When I look at these screenshots I am struck by a single thought.  These people are not Star Trek fans, and they don't understand it.
Title: Re: Star Trek Online thread
Post by: Dalek on August 01, 2009, 01:05:39 PM
I've gotta put my two cents in on this.  I think these ships look terrible.  The federation designs are not balanced or aesthetically pleasing, they look primitive and cartoonish.  The Klingon BOP is especially disappointing.  They have clearly not concerned themselves with making it look accurate.  They should see LC's work on ST:Excalibur.  The ship they've built simply doesn't compare.  And while we're talking about Excalibur, the STO version of the ship is just atrocious.  There is an obvious design lineage/pattern that all star trek ships follow, and they don't go for a "retro" look.  Starfleet is not about "retro".

The same could be said about JJ and STXI. Not meaning to start an argument or anything, but they are similar.

Thats why I hate that Excalibur/Connie thing. Sticking Nova nacelles and giving it a slanted brick for a neck does not work as a "refit", even if its a new class based on original guidelines. There have only been very few new class designs that I've seen that have not gone in my "eurgh" pile.

Images I've seen of the Cardie, Rommie and Klingon ships though don't look as cartooney as some of the Fed ship images. Perhaps they get there designs, but not the Federations.
Title: Re: Star Trek Online thread
Post by: Nebula on August 01, 2009, 01:06:56 PM
I think the only 2 ships they did very well on are the cardie galor and Fed Miranda....
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 01, 2009, 01:20:19 PM
I've gotta put my two cents in on this.  I think these ships look terrible.  The federation designs are not balanced or aesthetically pleasing, they look primitive and cartoonish.  The Klingon BOP is especially disappointing.  They have clearly not concerned themselves with making it look accurate.  They should see LC's work on ST:Excalibur.  The ship they've built simply doesn't compare.  And while we're talking about Excalibur, the STO version of the ship is just atrocious.  There is an obvious design lineage/pattern that all star trek ships follow, and they don't go for a "retro" look.  Starfleet is not about "retro".

When I look at these screenshots I am struck by a single thought.  These people are not Star Trek fans, and they don't understand it.

they were put in a room and told to create a game.
if they wanted some real talent and care for this game, they should have looked around on the internet at least to SOME degree,
its amazing the quality, diffrence and care that work comes out when a payroll is or ISNT involved.
WE do work because were passionate about it and we care of the details and the authenticity of our work
THEY do the work because theyr paid to do so, not that im saying the ships look like crap in general and that the quality is bad, but the cannonocity ( i think i just made up a word XD) faulters when you have ppl working on a project that could be given to $hits less about by the ppl doing the work, i dont blame them tho, they were hired to do a job, and they did it... very well, but when its not appealing to the "genre", you may as well have not even bothered to begin with.

excalibur is going to ANNIHILATE ST:O, for many reasons but mainly one, the care to DETAIL.
the excal crew is busting their asses to produce something for a community of fans. NOT a product to sell.
and in my opinion, the free-lance, non contracted "modders" and "creators", will ALWAYS exceed a paid professionals care to detail and accuracy, why?
one is working for money to pay the bills and what not, the prior works for PRIDE.
and in my eyes, pride and self satisfaction will ALWAYS, ALWAYS, outweigh monetary gains.

ask this, and be honest with yourselves, if we as modders were collecting a paycheck for EVERY ship, script, bridge, and mod, whilst having a deadline and a boss who wants what THEY want and not what WE want breathing down our backs, would our work suffer as a result?
the answer isnt a simple yes or no, but to some degree i do so beleive that yes, our work would suffer.
im not defending the ST:O crew, nor am i slamming them entirely, like i said, they were paid to do a job, and they did it to the best that they could under circumstance.

ok, my rant is over XD
Title: Re: Star Trek Online thread
Post by: Barihawk on August 01, 2009, 03:20:45 PM
Why are we comparing a fan-made story-driven game with an MMO created by a third party company (which by the way all ships can be customized nearly infinitely and as such are not done justice by screenshots alone).

I mean seriously, it's not a competition. I don't understand why people are trashing our work. If someone posted these ships on these boards as a BC mod, people would be tossing them cookies left and right for being creative and doing something new. Certainly not trashing them like this. They are trying to create something different, and their creativity is being pissed on just for the sake of it.

I don't know about the rest of you, but I'm kind of disappointed in your reactions. There is nothing wrong with these ships. They may not be uber-poly or super-res or whatever, and that's because they are being built for an MMO. A system where you can have hundreds, maybe even thousands (as seen in EVE) in one spot at the same time. Sacrifices have to be made to accomodate that.

Excalibur and STO have completely different visions. Just because someone gets paid to do this kind of work does not mean that they are doing it for the money. Look at Rick Knox's work.

I mean seriously. Are some of you so jaded by your fanaticism for this franchise that you viciously attack people for not following "design lineages" and "Roddenberry's vision?" If you don't like their models or ships, don't dish out the money for their game. Simple as that. It's not necessary to trash on their designers because you don't agree with their vision. If you did that to someone on these boards, you'd have action taken upon you by the staff.

That being said, I think the models look fairly unique and interesting, and it will be an experience to see how individuals tailor each ship to their own liking. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 01, 2009, 03:51:35 PM
You make some interesting arguements Barihawk. However, you kinda fail in regards to comparing STO to Eve Online: Eve's ships are a hundred times more attractive than the stuff we've seen from Cryptic. And both games are meant to handle "hundreds if not thousands" of ships in one area at the same time.

I see no reason for Cryptic to have to sacrifice detail and quality, in favour of quantity, when CCP Games (creators of Eve Online), are able to successfully make both highly detailed and high quality ships, as well as being able to run hundreds of ships at the same time.

Onto the next arguement: "If you don't like it, don't pay for it". Ofcourse while this is true, some of us have atleast SOME interest in actually playing a Star Trek MMO, but it should be possible to both play a game AND have high quality ships to fly around in. Obviously Eve Online have proved this again and again. Cryptic Studios is a larger company than CCP Games, and they've had more experience in game development. If they are unable to EQUAL Eve Online's level of quality, if not surpass it, than I think we are in our full rights to lodge a number of complaints.

Yes, STO is an MMO and pretty much all MMOs have a certain degree of customization involved for the players characters/ships. However I think I speak for a lot of people, when I say that I don't want to see Federation starships named "USS Pimp My Ride", and looking like it was created at the height of Woodstock. There are certain "design ethics" involved when it comes to how things should look within Star Trek.

For example: STO uses what is known as "engine trails" to assist the players in knowing which orientation the ship currently has. There is not a single Star Trek game to date that has needed to rely on "engine trails" for orientation, and for good reason: It's not part of Star Trek. I see no reason to include engine trails in the first Star Trek MMO, when you should be aiming to make a game that appeals to "a vast majority" of the Star Trek fans, as well as making it accessable to the common casual gamer.
Title: Re: Star Trek Online thread
Post by: Dalek on August 01, 2009, 03:54:36 PM
I mean seriously. Are some of you so jaded by your fanaticism for this franchise that you viciously attack people for not following "design lineages" and "Roddenberry's vision?" If you don't like their models or ships, don't dish out the money for their game. Simple as that. It's not necessary to trash on their designers because you don't agree with their vision. If you did that to someone on these boards, you'd have action taken upon you by the staff.

Well not really no. Humans are capable of being able to decide whether we like something or not. For example:

The Excal/Connie thing, I really don't like. Not as a 25th Century Connie, but as a ship itself.

The ship in the first attached image, I think it's quite cute and I'd love to fly that thing around.

The ship in the second attached image is a bit like the JJPrise. Looks good at some angles, could look better at others.

I thought the BoP, Valdore, Warbird and Cardie Galor looked fantastic and the Miranda looks suitably refitted for the 25th Century. Lets hope it lasts a lot longer than Mirandas seen in DS9 :P
Title: Re: Star Trek Online thread
Post by: Barihawk on August 01, 2009, 04:02:38 PM
I mean seriously. Are some of you so jaded by your fanaticism for this franchise that you viciously attack people for not following "design lineages" and "Roddenberry's vision?" If you don't like their models or ships, don't dish out the money for their game. Simple as that. It's not necessary to trash on their designers because you don't agree with their vision. If you did that to someone on these boards, you'd have action taken upon you by the staff.

Well not really no. Humans are capable of being able to decide whether we like something or not. For example:

The Excal/Connie thing, I really don't like. Not as a 25th Century Connie, but as a ship itself.

The ship in the first attached image, I think it's quite cute and I'd love to fly that thing around.

The ship in the second attached image is a bit like the JJPrise. Looks good at some angles, could look better at others.

I thought the BoP, Valdore, Warbird and Cardie Galor looked fantastic and the Miranda looks suitably refitted for the 25th Century. Lets hope it lasts a lot longer than Mirandas seen in DS9 :P

See, that's perfectly fine. I'm not trying to harp on people's opinions. I personally think that while the Excalibur is a good model and a lineage ship, it's nothing new in terms of creativity.

But there's a big difference between having an opinion, and dumping on individuals. Hate the ship, not the designers.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 01, 2009, 11:04:39 PM
There's no attempt to make the ships look beautiful.  It's more than looking cool or customizable.  It's about the flow.  The way the ship's lines curve and move as the eye desires them to.  It's about having components that fit the overall aesthetic of the ship.  Not round NX style nacelles on a Sovereign body with a Miranda's roll bar.

These ships are all about the science of ships, and not the art.
Title: Re: Star Trek Online thread
Post by: Nebula on August 02, 2009, 12:29:56 AM
Quote
round NX style nacelles on a Sovereign body with a Miranda's roll bar.

that's a bit extreme, and I haven't seen them goof and make one like that yet....
Title: Re: Star Trek Online thread
Post by: Phaser on August 02, 2009, 12:38:37 AM
Whats with all of the 22nd century ships in a 25th century game? I just don't get it.
Since when can people not go retro? :P Just cos it looks ENT doesn't mean its as low powered. Also, its the only thing approaching a design "ethic" for the Klingons. Considering how different each Klingon TNG ship looks to each other...
Guys, the reason those ships look like what was seen in 'ENTERPRISE' is because those ships, like virtually everything in what ended up being a non-canon show, didn't properly take into account the design aesthetics of TOS--the ships in 'ENTERPRISE' looked even more futuristic than the ships in TNG!

(Sidebar/Rant: While the detail level of the sets would have to have been greater than those in TOS, the ships themselves should have been much more basic in shape and had fewer greebles.  The details should have been in the hues and weathering of the ship, just like with all the ships seen in TOS.  The fantastic job the remastering team has done with the Enterprise is an excellent example of how to keep in line with this design ethic and still maintain a futuristic appearance.)

With this in mind, it should be no surprise that the ships from STO have a simliar level of detail as those seen in 'ENTERPRISE'.  That's the direction the entire industry has taken in terms of starship design.

Quote
round NX style nacelles on a Sovereign body with a Miranda's roll bar.

that's a bit extreme, and I haven't seen them goof and make one like that yet....
Looks to me like he's right on the money.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 02, 2009, 09:15:55 AM
what was seen in 'ENTERPRISE' is because those ships, like virtually everything in what ended up being a non-canon show

We've had this discussion before, and whether or not you 'choose' to consider Enterprise as canon or not, it's still very much a part of canon. It was also referenced to in the new movie (Admiral Archer's prized beagle).

Real-life reason for why ENTERPRISE looked more advanced than TOS and TNG: Money and production designs. Able to afford more detailed designs, that sort of thing.

In regards to "in-canon" explanations: The effects of Picard and the Enterprise being involved during First Contact MAY have influenced the timeline to take a technologial leap forward, mostly due to that Cochrane (who was a very influental man when he wasnt drunk), had knowledge about an "advanced society of cyborgs whose intent was to enslave the human race". It's quite possible that Earth (and Starfleet) decided to develop ships at a much more advanced rate. The same explanation goes for the new JJEnterprise since the USS Kelvin was destroyed to a then-unknown and powerful new enemy.
Title: Re: Star Trek Online thread
Post by: Dalek on August 02, 2009, 09:20:23 AM
Moving on...

http://www.startrekonline.com/ships/unknown

Looks like a Valdore to me in that pic.
Title: Re: Star Trek Online thread
Post by: 086gf on August 03, 2009, 08:26:50 PM
^Was posted back in June IIRC and yeah from what the article says its a Norexan with the same rommie modified borg tech that they covered the Narada with though obviously they just put a few things on it since most of what they had was on the Narada.
Title: Re: Star Trek Online thread
Post by: Phaser on August 08, 2009, 05:14:09 PM
We've had this discussion before, and whether or not you 'choose' to consider Enterprise as canon or not, it's still very much a part of canon. It was also referenced to in the new movie (Admiral Archer's prized beagle).

Real-life reason for why ENTERPRISE looked more advanced than TOS and TNG: Money and production designs. Able to afford more detailed designs, that sort of thing.

In regards to "in-canon" explanations: The effects of Picard and the Enterprise being involved during First Contact MAY have influenced the timeline to take a technologial leap forward, mostly due to that Cochrane (who was a very influental man when he wasnt drunk), had knowledge about an "advanced society of cyborgs whose intent was to enslave the human race". It's quite possible that Earth (and Starfleet) decided to develop ships at a much more advanced rate. The same explanation goes for the new JJEnterprise since the USS Kelvin was destroyed to a then-unknown and powerful new enemy.
Right, dude. Whatever you say. :roll:

^Was posted back in June IIRC and yeah from what the article says its a Norexan with the same rommie modified borg tech that they covered the Narada with though obviously they just put a few things on it since most of what they had was on the Narada.
Yea, that definitely looks like the Norexan to me.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2009, 08:24:37 PM
My explanation as to why things are more advanced in ENT/Trek XI is as good as any :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 09, 2009, 08:30:08 AM
I always though the NX-01 look less advanced. I mean, it it has segmented hull plating, the exposed warpcoils on the nacelles. The outside vents. I don't know where people got the "More advanced" look from. While the XI Enterprise and the TOS enterprise looked more advanced, smooth sleek, pristine.

Anyways. This isn't about Xi or ENT.



So far i've liked most of the designs in this game, I'll probably get the trial once they release one.
Title: Re: Star Trek Online thread
Post by: Nebula on August 15, 2009, 11:48:04 AM
Vigilant class
(http://media3.startrekonline.com.s3.amazonaws.com/img/ships/vigilant/vigilant.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 15, 2009, 01:19:33 PM
get rid of the two spike things in teh front and I'd like it. Wait, I think those are the Pulse Phaser cannons... Hmm, they should Make them shorter then.
Title: Re: Star Trek Online thread
Post by: majormagna on August 15, 2009, 04:52:59 PM
It's nice to see a sleek ship for Starfleet; but that's too much. Needs more 'bulk', considering it's a Defiant ripoff evolution.

Hopefully the 'customisability... ation' (Yeah, didn't realy work) will allow me to scrap the 'tusks' and make it less air-smoothed. Although I've just thought; perhaps it's intended to fly in-atmosphere for extended periods, kind of like a troop transport/planetary patrol/(less likely) mobile laboratory function.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 15, 2009, 06:44:49 PM
.... considering it's a Defiant ripoff evolution.

you were right the first time
Title: Re: Star Trek Online thread
Post by: Nebula on August 15, 2009, 07:49:44 PM
And what's wrong with that??

There have been plenty of Fan Made Defiant Ripoffs....
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 15, 2009, 08:44:17 PM
i didnt say there was anything wrong with that :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 15, 2009, 09:25:54 PM
The 'guns' make it ugly IMO.
Title: Re: Star Trek Online thread
Post by: Billz on August 16, 2009, 08:09:41 PM
Vigilant class
(http://media3.startrekonline.com.s3.amazonaws.com/img/ships/vigilant/vigilant.jpg)

Oh dear.
 :(
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 16, 2009, 08:21:42 PM
Right, who put the Defiant in the taffy puller?
Title: Re: Star Trek Online thread
Post by: Psyco Diver on August 16, 2009, 09:50:03 PM
Right, who put the Defiant in the taffy puller?

Maybe its stretched out from warping?
Title: Re: Star Trek Online thread
Post by: Dalek on August 17, 2009, 06:59:18 AM
It's not that bad. Although I'd much rather call ti the USS Fish or something fishy. :P
Title: Re: Star Trek Online thread
Post by: Nebula on August 17, 2009, 09:11:30 AM
USS Mako?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 17, 2009, 09:19:19 AM
How about Nemo?
Title: Re: Star Trek Online thread
Post by: Dalek on August 17, 2009, 09:29:49 AM
Drifint off-topic now...I was thinking more like USS Remora. :P
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 17, 2009, 11:06:56 AM
aargh no more with the USS Whatevers before the next 2 pages become posts only like that lol :P
this ship (like practically all others ive seen) is really stupid looking lol
Title: Re: Star Trek Online thread
Post by: Nebula on August 17, 2009, 02:48:22 PM
here are more shots of the ship:

(http://img.trekmovie.com/images/sto/vigilant_front_view.jpg)

I like this top view :D
(http://img.trekmovie.com/images/sto/vigilant_top_view.jpg)

(http://img.trekmovie.com/images/sto/vigilant_side_view.jpg)
Title: Re: Star Trek Online thread
Post by: Dalek on August 17, 2009, 02:55:08 PM
I agree about the top view.
Title: Re: Star Trek Online thread
Post by: 086gf on August 17, 2009, 03:08:57 PM
Heres the page for the ship. http://startrekonline.com/ships/vigilant
Title: Re: Star Trek Online thread
Post by: majormagna on August 17, 2009, 04:39:07 PM
There's somethng I just don't like about non-parallel nacelles... The Defiant is close enough to be OK for me; but this is just... 'WTF' inducing to me.

I hope I can customize it to look like, well, what I'd expect such a ship to look like.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 17, 2009, 04:49:23 PM
Looks like something I made in Starship Creator.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 17, 2009, 09:43:14 PM
The October 09 issue (September) of PC Gamer has an aritcle on Star Trek Online, makes me want to play it even more. Though, I seen a Scimitar Class ship in one of the screenshots. Obviously I won't scan the pages, that would be illegal. But I'll try and remember to write up a summer tomorrow.

One thing I found cool though was you can detonate Torpedos like mines. It mentions in the article that the person launched a volley of torpedoes into the a group be B'rel class ships and detonated them for a Area of effect damage.

The mission they played they had to rescue Lt. Miral Paris from the Klingons, something about her 1/4 Klingon DNA helping to cute some century old virus. Full review coming tomorrow.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 18, 2009, 09:02:56 PM
now that ive seen a top view.. it looks to me like a defiant and DJs valiant had an ugly child...
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 19, 2009, 05:41:59 AM
I'm of the opinion that my Valiant Class (while still a knockoff of the Defiant, admittedly) is way nicer than that thing.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 19, 2009, 11:53:49 AM
I'm of the opinion that my Valiant Class (while still a knockoff of the Defiant, admittedly) is way nicer than that thing.

yea but the valiant isnt totally an obvious knockoff, more like an evolution, this thing however looks..... PLUH.
Title: Re: Star Trek Online thread
Post by: Barihawk on August 20, 2009, 06:55:43 AM
http://trekmovie.com/2009/08/19/new-star-trek-online-footage-shown-at-gamescom/

Gameplay footage on both space and ground. Looks fairly good, although the combat in space reminds me of Legacy and early EVE Online (with manual controls, however).
Title: Re: Star Trek Online thread
Post by: majormagna on August 20, 2009, 09:10:38 AM
Cool, I've always wanted EVE to have a manual control system =P
Title: Re: Star Trek Online thread
Post by: martyr on August 20, 2009, 02:31:12 PM
damn, looks pretty chaotic.

the galaxy at the end looked hella sweet
Title: Re: Star Trek Online thread
Post by: Dalek on August 20, 2009, 02:45:43 PM
Well, looks good to me. :D
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 03:25:03 PM
The space scenes were sped up for Gamescom.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 03:25:37 PM
sorry, makes me even more sure this is one thing i will be not a part of...
it just looks too stupid to me more and more as each new thing is revealed lol
the crap they try to sell us these days when it comes to "Trek"...  at least Excalibur is something ahead i can look forward to that isnt such a ridiculously drastic change to everything i have come to know and grow fond of over the last 20ish years i have been a fan...
but thats just my own opinion, and im not interested in a debate or debating anything about it, so i hope there isnt a backlash all at once at me by others, as with the stupid movie...
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 03:29:46 PM
Jimmy you seem to hate everything lately... XD j/k

btw have you read or participate in any of the threads at the STO main site... they have plenty of things to go over

that's all I'm going to say...
Title: Re: Star Trek Online thread
Post by: Kirk on August 20, 2009, 03:39:38 PM
Those engines trails off the nacelles need to go.
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 03:41:55 PM
If you have been listening to the hailingfrequency pod cast, the 30 min interview they just had with a Cryptic rep said you have the option to turn those on and off.
Title: Re: Star Trek Online thread
Post by: Kirk on August 20, 2009, 03:46:46 PM
Hey, that was the only gripe I had with it.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 04:41:18 PM
Jimmy you seem to hate everything lately... XD j/k
nah, just the movie and this game...  tho the movie did kinda grow on me, and i will be buying it on DVD and seeing part 2...
this game, tho - i would be absolutely thrilled if they could use the ships (and everything) we have all come to know and love, but i know they cant and all that...  it's just not something i think i will be in to, so as far as this one goes, im just gonna pass...
i'll be all about Excalibur tho, and very much active there once that is released - i am jumping up and down with glee for that project :D

btw have you read or participate in any of the threads at the STO main site... they have plenty of things to go over
ive never been to the site...  i dont think i will... it's just not for me, this realm...
i know alot of people are very much excited for STO - and thats awesome for them, rock on with it!
it's just not for me...
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 04:44:45 PM
eh did I read this right?? to your thoughts... they have plenty of canon ships to choose from in STO... atm they are just showing off the mod ability and future ships to go along with the 25+ years in the future.
Title: Re: Star Trek Online thread
Post by: Dalek on August 20, 2009, 04:45:23 PM
I understand Jimmy means, there aren't any "original" look Galaxys and Sovereigns and Connies and all. Because we've only seen futuristic ones, its not so appealing.

Going back to the vid on TrekCore: Did anyone notice that Galaxy called the USS Enteprise NCC 1701 - D?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 20, 2009, 04:46:41 PM
I understand Jimmy means, there aren't any "original" look Galaxys and Sovereigns and Connies and all. Because we've only seen futuristic ones, its not so appealing.

Going back to the vid on TrekCore: Did anyone notice that Galaxy called the USS Enteprise NCC 1701 - D?

Are you serious? Please tell me that was from one of those 'time travel' mission mentioned in PC Gamer.
Title: Re: Star Trek Online thread
Post by: Dalek on August 20, 2009, 04:49:46 PM
I definitely saw "USS Enterprise NCC 1701 - " on something that looked like a Galaxy (could've been an Ambie but probably not). Hopefully it was one of these time travel missions.
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 04:50:08 PM
hmm I have to watch the vid again.
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 05:02:29 PM
yeah it was a galaxy class and it was the Ent-D
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 05:34:24 PM
i thought i heard they werent permitted to use any of the original trek ship designs, as seen in the shows and movies?  so they had to "slightly" alter them for whatever reason?
Title: Re: Star Trek Online thread
Post by: Dalek on August 20, 2009, 05:39:00 PM
i thought i heard they werent permitted to use any of the original trek ship designs, as seen in the shows and movies?  so they had to "slightly" alter them for whatever reason?

Well, that explains a lot about some of the weird designs we've seen. But isn't that kinda stupid? It's what makes Trek...Trek.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 06:00:02 PM
i dunno, i seem to recall hearing about legal issues or whatever and thats why none of the original ship designs could be used, thats why they had to make these (ugly) "similiar" ones?
im not entirely sure, but for some reason i really think i remember reading about that somewhere?
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 06:04:20 PM
i thought i heard they weren't permitted to use any of the original trek ship designs, as seen in the shows and movies?  so they had to "slightly" alter them for whatever reason?

I've never head anything about that at all...
I think that would be all over the net and talked about more if so...
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 07:41:56 PM
i swear to god im not making this up, i know i did hear this somewhere...  whether or not it is valid, i cannot say...  but i know i have heard this...
if this (or whatever) isnt the case, then why arent the typical Galaxy Class, or Sovereign Class, or any other classes that we all know, in this game?
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 07:49:06 PM
They have been shown Jimmy, just not much...

Anyway if it were true and they couldn't make exact replicas of star trek ships then this couldn't happen....
(http://gallery.hailingfrequency.com/albums/userpics/10001/sto_screen_062209_01.jpg)

oh and here is a VERY VERY VERY EARLY Shot in STO of an Akira.
(http://gallery.hailingfrequency.com/albums/userpics/10001/529d92f71c140413e2df412bd6d6d193.png)
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 08:07:59 PM
the hutet class was never shown onscreen tho...  (and even still, doesnt look exactly like the one we have come to know anyway, tho it is very similar, true...)
as far as that akira, i dunno it doesnt look exactly like the ones we've seen onscreen (of course i could be wrong, it is tough to see from that point of view)...  all the ships ive seen thus far are similar to that which has been seen onscreen, but not the exact same models used and shown onscreen...
i dunno, whatever; ill try and see if i can find again what i had read...  either way, it doesnt matter; i still think this game looks silly so i wont be a part of it...    lol :P
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 08:12:37 PM
Hutet?? dude that Card ship is a Galor Class seen in many eps, TNG and DS9.

The game's graphics update almost every new news article they publish...
That Akira shot was one of the very first shown from cryptic... who knows what it looks like now.
Also since when have game developers ever gotten the ships completely right??
Look at BC's stock ships for instance.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2009, 09:20:43 PM
Hutet?? dude that Card ship is a Galor Class seen in many eps, TNG and DS9.
thats a galor?  hmmm ah well, i guess youre right...  looks awfully big somehow to be a galor; those two single screenshots are tough to see the ships very well... 
can you show me the other classes of federation (and others) ships exactly as we have known them from previously onscreen? 
doesnt matter actually, dont bother - i still think virtually every ship i have seen thus far look ridiculous, and on that alone i wont be a part of this game/community...  it all just seems like a "wannabe" to me...
Title: Re: Star Trek Online thread
Post by: Nebula on August 20, 2009, 09:49:51 PM
Quote
every ship i have seen thus far look ridiculous

It's a matter of taste then I guess... I only find a few of the ships odd looking.

btw did you attempt to watch the vid?? they had a few rom warbirds in it....
Actually looking back at the vid it shows an Akira and it looks 100 times better(than that shot up there^),
along with other scattered canon ships.
Some of the other modified/new ships seen in the vid that haven't been posted on the STO site seem interesting...
There was one that looked like a pretty neat looking Prome refit.

here is a youtube link for better viewing:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 20, 2009, 10:33:01 PM
There was one that looked like a pretty neat looking Prome refit.

here is a youtube link for better viewing:


Actually, that was a (heavily) refitted Constellation class, at least according to Diagram in the new PC Gamer.
Title: Re: Star Trek Online thread
Post by: Billz on August 21, 2009, 06:09:28 AM
Hutet?? dude that Card ship is a Galor Class seen in many eps, TNG and DS9.
thats a galor?  hmmm ah well, i guess youre right...  looks awfully big somehow to be a galor;

Might be because its a close-up pic, Jimbo  :P

If was shown in a scale with another ship, it would be the correct size.

Still looking forward to building a TOS type Defiant, if the game is customizable to that extent, lol  :P
Title: Re: Star Trek Online thread
Post by: Dalek on August 21, 2009, 06:22:22 AM
This is game is set dominantly in the early 25th Century. I'm not sure TOS nacelles would exactly be for sale...
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 21, 2009, 06:44:20 AM
Hutet?? dude that Card ship is a Galor Class seen in many eps, TNG and DS9.
thats a galor?  hmmm ah well, i guess youre right...  looks awfully big somehow to be a galor;

Might be because its a close-up pic, Jimbo  :P
actually, it was all the many little windows that make it seem very large...
but whatever...
Title: Re: Star Trek Online thread
Post by: Barihawk on August 21, 2009, 08:13:06 AM
Hutet?? dude that Card ship is a Galor Class seen in many eps, TNG and DS9.
thats a galor?  hmmm ah well, i guess youre right...  looks awfully big somehow to be a galor;

Might be because its a close-up pic, Jimbo  :P
actually, it was all the many little windows that make it seem very large...
but whatever...

From TNG, the Galor was only about 6/10's the size of a Galaxy class, so I can imagine lots of windows. It wasn't a small vessel, just very aged and outclassed by modern vessels.
Title: Re: Star Trek Online thread
Post by: 086gf on August 21, 2009, 03:01:52 PM
On the canon ships I have noticed that the hull paneling is different. The Akira above and the Klingon BoP on the other page are the two best examples.
Title: Re: Star Trek Online thread
Post by: Nebula on August 21, 2009, 03:16:23 PM
That Akira pic is old... the vid I linked to already shows it has gone through improvements.
Title: Re: Star Trek Online thread
Post by: Nebula on August 22, 2009, 12:38:59 PM
hmmm

(http://gallery.hailingfrequency.com/albums/userpics/10001/normal_5kt.jpg)
Title: Re: Star Trek Online thread
Post by: Dalek on August 22, 2009, 12:47:59 PM
It's STO on a really really big monitor?
Title: Re: Star Trek Online thread
Post by: Kirk on August 22, 2009, 12:59:55 PM
I really do hope that that's not a Legacy-esque phaser charge indicator on the bottom left. That was one of my major gripes with the game. Phaser arcs are separately charged.
Title: Re: Star Trek Online thread
Post by: Nebula on August 22, 2009, 07:31:30 PM
here is the high res version of that vid that showed on the screens.

http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/gcom09_startrek_trl_082009.html;jsessionid=18qatv1pcge1i
Title: Re: Star Trek Online thread
Post by: Phaser on August 22, 2009, 10:04:21 PM
Thanks for posting that video, Nebula!

My thoughts:  The first person combat looks really unrefined.  I'd be embarrassed showing that at a convention, personally.  The space combat looks fairly decent, though.  It looks like a mix of BC and Legacy style combat.  Hopefully closer the former than the latter, obviously.

I'll wait to see what the reviews of the game say before deciding whether or not to purchase it.  If they release a demo (which they'd be smart to do), I'd probably give that a shot, too.  I don't have high hopes for the game, but I won't count it out, either.
Title: Re: Star Trek Online thread
Post by: Billz on August 23, 2009, 03:40:28 AM
Thanks for the video Neb.

Oh dear. Where do I begin?

The character animations are laughable. The ships dont damage properly. As in they dont break apart into equal amounts of debris. They just mostly vanish with small bits coming from them. Everyone starts out as a Captain so there is no need for leveling up, which is basically rule 1 of a MMO in the first place. The ship weapons effects are on the same level as base Legacy, although not as obvious. (See shoddy MSPaint drawing for example, lol). And no interior, or very little ship interior exploration.

Until Excalibur comes out, I'll be sticking with Bridge Commander and Elite Force. Star Trek: Online should be renamed 'Star Trek: Franchise milked to death'.

/end nerd-rage. Grr.
Title: Re: Star Trek Online thread
Post by: Lionus on August 23, 2009, 06:30:53 AM
 :shock: that looks like.. dreadful..  :? :(
Title: Re: Star Trek Online thread
Post by: Dalek on August 23, 2009, 08:41:41 AM
Need I point out that BC was once exactly like that? Ships didn't break up when they were destroyed. Stock BC pales in comparison to Legacy.

And I fail to see the problem with levelling up. You start off as a new captain, with very little experience. Over time, you can change your crew, increase their experience, upgrade your ship or get a new bigger ship and upgrade that. You are your crew, you are your ship. Not just one person.

It's not about the graphics, its about the experience. Legacy had some pretty good graphics, but the game itself sucked. BC had decent graphics but it was a solid game. SFC from the beginning had rubbish graphics, but its such a good game, look at how far its come.

Experience beats quality anyday.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 23, 2009, 09:53:33 AM
*cookied Billz*
i was thinking the same exact things...
Title: Re: Star Trek Online thread
Post by: Nebula on August 23, 2009, 09:55:32 AM
Yo Jimmy read Dalek's post... anyway check this out....

More videos, (well more like one 35 min vid split into 4)  explains a lot of how the game plays. 

http://hailingfrequency.com/boards/index.php?topic=1861.0

(ship customization is up to the player it seems)
Title: Re: Star Trek Online thread
Post by: Dalek on August 23, 2009, 10:06:09 AM
Quote
We weren't really that interested in making that game where you go down to the transporter room and press the button for 20 hours, level up, go to the engine room and a crank a wrench for awhile, maybe you get to the bridge someday. We figured that most people that have seen the movies, seen the TV, everybody would dream of being a starship Captain and being in command of a starship and thats really the experience we wanted to focus on.

You still level up, you earn experience and unlock things, you can do stuff with your crew. Like I said before, its not just you levelling up, its your crew and ship. Thats an MMORPG to me.
Title: Re: Star Trek Online thread
Post by: Worf359Alpha on August 23, 2009, 11:05:44 AM
I agree with Dalek! As far as the pics go its like a really bad episode of "pimp My Starship"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2009, 12:57:36 PM
I probably don't have to point this out, but the game is still a WIP. Its not suppose to come out until next year. According to the PC Gamer article the Ground Combat is very very early. I believe they have been focusing on Ship combat the most.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2009, 01:55:19 PM
If Cryptic intended to have everyone "become captains", I would rather have seen that all players start out as a lowly Ensign (Red shirt) and be able to advance through the ranks upto the point of captain. Depending on your performance during your away missions, ship combat etc determines how quickly you advance.

That's what I would have preferred anyways. Feel free to disagree :P
Title: Re: Star Trek Online thread
Post by: Dalek on August 23, 2009, 01:59:58 PM
It's a good idea but if you're a bit rubbish, you'd never make Captain. :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2009, 02:18:07 PM
If Cryptic intended to have everyone "become captains", I would rather have seen that all players start out as a lowly Ensign (Red shirt) and be able to advance through the ranks upto the point of captain. Depending on your performance during your away missions, ship combat etc determines how quickly you advance.

That's what I would have preferred anyways. Feel free to disagree :P

I don't think I would have enjoyed that. Wouldn't get to choose what missions you would like to do, you really wouldn't have that much freedom.
Title: Re: Star Trek Online thread
Post by: Ryles on August 23, 2009, 03:44:14 PM
Also, keep in mind, that in naval tradition a Captain isn't only a rank; It's the title given to the commander of a ship. There was an episode of Voyager where Ensign Kim was the 'Captain' of a ship. There is no reason that the player can't also gain ranks in addition to levels... say ranks determine what types of ships you can command while level determines what sort of upgrades you can get and mission difficulty...
Title: Re: Star Trek Online thread
Post by: Barihawk on August 23, 2009, 04:53:28 PM
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.
Title: Re: Star Trek Online thread
Post by: Nebula on August 23, 2009, 04:57:12 PM
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

O.o heh I got to agree
Title: Re: Star Trek Online thread
Post by: Dalek on August 23, 2009, 04:59:54 PM
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

O.o heh I got to agree

Seconded. And considering what we've seen before, it's improved massively.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2009, 05:11:19 PM
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

Since you used Eve Online as example, and used a very appropriate arguement as well I felt the need to quote the entire post:

"They are completely different genres of games"

Exactly. And as such, STO should NOT be compared to Eve Online, and Star Trek is nothing alike Eve other than that both involve spaceships and exploration.

- Eve Online is primarily about conquest and all out war (in pretty much all of the "low security" sectors anyways).
- Star Trek is primarily about the peaceful exploration of space, and at the same time exploring the human condition.

Star Trek has never been 100% focused on combat and war, other than the rare occasions when the need demanded it.

- Romulan/Earth War, the Romulans were stirring up trouble between different species, essentially trying to derail any chances of a peaceful alliance.
- Dominion War, due to our exploration of the Gamma Quadrant, the Dominion caught wind about us and decided to "purge" our quadrant and bring order to the galaxy. We as the mighty Federation could not sit idly by and allow the Dominion to conquer us.

Both STO and Excalibur are the same genre: Star Trek. While Excalibur indeed are going for a more photo-realistic graphical style, they both share the same concept that this is supposed to be Star Trek. As such there are certain principles that SHOULD be adhered to within the genre:

- No engine trails (this is purely used as a "dumbing down" effect), not a part of the Star Trek genre
- Phaser charge-up effects (Galaxy Class and beyond). The only "point" defense type phasers in TNG-era Trek were the Defiant's Pulse Phasers. All other ships with phaser strips had/should have the phaser charge-up design which was first introduced with TNG and the Galaxy Class.

Even if you intend to go with a more "stylized realism" (aka partially cartoonish), you should still try to stick to some of the more basic design elements that makes Star Trek, Star Trek and not just another sci-fi shooter combat game. Virtually all Star Trek games have for some dumb reason been aimed primarily at combat and war, instead of exploration, science, first contacts etc.
Title: Re: Star Trek Online thread
Post by: Kirk on August 23, 2009, 05:14:05 PM
You obviously confused the context of the word "genre."
Title: Re: Star Trek Online thread
Post by: Dalek on August 23, 2009, 05:22:22 PM
It has been pointed out repeatedly you can turn off the warp trails.

Anyway, shall we move on from this topic? It's boring.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 23, 2009, 06:51:12 PM
let's please not let this thread turn into a debate/majority vs minority thread like the Star Trek XI did lol
all points are valid, no need to nitpick or out-debate/one-up each other :P
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on August 23, 2009, 11:18:06 PM
let's please not let this thread turn into a debate/majority vs minority thread like the Star Trek XI did lol
all points are valid, no need to nitpick or out-debate/one-up each other :P

Really?  I thought that was what fandoms do.

Snark aside, after having replayed Elite Force recently, I'm finding I'd be happy with the ships so long as the Self-Destruct Console isn't left out in the open ala Virtual Voyager.  Then again, my favorite character during my stint with EVE Online was Minmatar, so In Rust I Trust.

Go fig.
Title: Re: Star Trek Online thread
Post by: Nebula on September 03, 2009, 01:20:56 AM
browsing the wallpaper/screenshots sections on the STO site and found this, this, and this:

(http://files.startrekonline.com.s3.amazonaws.com/wallpapers/wallpaper11/Wallpaper-011-1280x1024.jpg)

(http://files.startrekonline.com.s3.amazonaws.com/wallpapers/Wallpaper-010-1280x1024.jpg)

(http://www.startrekonline.com/dyncontent/startrek/uploads/sto_screen_082109_01_wm.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2009, 02:03:11 PM
The think the Borg assimilated "The Cube"
Title: Re: Star Trek Online thread
Post by: Dalek on September 03, 2009, 02:09:21 PM
The think the Borg assimilated "The Cube"

Huh?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2009, 02:14:51 PM
The think the Borg assimilated "The Cube"

Huh?

Its a movie.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 03, 2009, 02:36:45 PM
Cube (http://www.imdb.com/title/tt0123755/) - decent movie, actually...  Ezri Dax had a starring role in the first one...

anywhoo - i still think this game looks silly lol :P
Title: Re: Star Trek Online thread
Post by: Dalek on September 03, 2009, 02:41:25 PM
The posters do look silly :P. Ingame looks muchos better though.
Title: Re: Star Trek Online thread
Post by: Nebula on September 03, 2009, 02:51:07 PM
(http://common.allakhazam.com/images/8/a/8a44f0376254053d8f7fb1864b4f0e96.jpg)

heh SFC heh
Title: Re: Star Trek Online thread
Post by: Dalek on September 03, 2009, 03:02:47 PM
And? SFC was a good game. :P
Title: Re: Star Trek Online thread
Post by: Kirk on September 03, 2009, 04:39:59 PM
browsing the wallpaper/screenshots sections on the STO site and found this, this, and this:
What is that middle ship supposed to be?
Title: Re: Star Trek Online thread
Post by: Dalek on September 03, 2009, 04:49:49 PM
I'm guessing its some sort of transport/merchant ship that you can encounter through the game.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2009, 05:48:58 PM
http://common.allakhazam.com/images/8/a/8a44f0376254053d8f7fb1864b4f0e96.jpg

heh SFC heh

the PC Gamer review said it was similar.
Title: Re: Star Trek Online thread
Post by: Billz on September 03, 2009, 08:04:49 PM
browsing the wallpaper/screenshots sections on the STO site and found this, this, and this:


Pic 1:
Defiant got ugly.

Pic 2:
Space truckers?  :lol:

Pic 3:
I didn't know the Borg could assimilate a Goa'uld Ha'tak, lol.  :lol: :lol: :lol:
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 03, 2009, 08:13:36 PM
and to think, some poor employee is probably looking at this thread and crying
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 03, 2009, 08:48:46 PM
Pic 1:
Defiant got ugly.

Pic 2:
Space truckers?  :lol:

Pic 3:
I didn't know the Borg could assimilate a Goa'uld Ha'tak, lol.  :lol: :lol: :lol:

Pic 1: Agreed
Pic 2: No comment
Pic 3: Borg tend to build ships/stations using geometric shapes. A pyramid is one such shape.
Title: Re: Star Trek Online thread
Post by: Billz on September 03, 2009, 08:59:00 PM
Pic 1:
Defiant got ugly.

Pic 2:
Space truckers?  :lol:

Pic 3:
I didn't know the Borg could assimilate a Goa'uld Ha'tak, lol.  :lol: :lol: :lol:

Pic 1: Agreed
Pic 2: No comment
Pic 3: Borg tend to build ships/stations using geometric shapes. A pyramid is one such shape.

True, but those segments on the pyramid seperated by slight indents, make the pyramid practically identical to the pyramid sections of Goa'uld motherships.

Moving on,
STO still looks like trash.
Title: Re: Star Trek Online thread
Post by: Nebula on September 03, 2009, 09:02:41 PM
people seem to have glossed over the UI.... xD
Title: Re: Star Trek Online thread
Post by: Billz on September 03, 2009, 09:04:05 PM
people seem to have glossed over the UI.... xD

You mean the SFC knockoff?

heh
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2009, 10:28:00 PM
did you guys have to quote the pictures so many times?
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 03, 2009, 10:31:10 PM
did you guys have to quote the pictures so many times?

of course :)
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 03, 2009, 11:24:45 PM
did you guys have to quote the pictures so many times?
indeed...
ive removed links to images from previous quotes, tho i might have screwed up the posts lol
ah well, we can go from here :P
Title: Re: Star Trek Online thread
Post by: Billz on September 04, 2009, 05:28:47 AM
In all MMOs, do character animations always look that bad or is it just STO? Those characters could do with the Euphoria physics engine. At least, with that, this game might be half-way decent.
Title: Re: Star Trek Online thread
Post by: Nebula on September 04, 2009, 09:25:18 AM
character animations are rough atm because they haven't finished them yet...
They just started on ground combat.
They were focusing on space combat till now.
Title: Re: Star Trek Online thread
Post by: Dalek on September 04, 2009, 11:36:34 AM
character animations are rough atm because they haven't finished them yet...
They just started on ground combat.
They were focusing on space combat till now.

As has been said on many occasions throughout this thread but seemingly to be ignored every time.

And no game is perfect anyway.
Title: Re: Star Trek Online thread
Post by: Kirk on September 04, 2009, 02:09:16 PM
Stock BC certainly wasn't. :P
Title: Re: Star Trek Online thread
Post by: Nebula on September 05, 2009, 10:09:17 AM
Star Trek Online | PAX Public Demo!



best to watch this on youtube (get to see more on larger screen)
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 05, 2009, 02:17:59 PM
the only thing that appealed to me were the warp FX, the combat dont look too bad but meh...
Title: Re: Star Trek Online thread
Post by: Billz on September 05, 2009, 05:11:01 PM
Not impressed.
Title: Re: Star Trek Online thread
Post by: Dalek on September 05, 2009, 05:27:58 PM
Looks brilliant.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 05, 2009, 06:31:20 PM
Not impressed.
seconded
Title: Re: Star Trek Online thread
Post by: Dalek on September 05, 2009, 06:39:13 PM
I still don't understand why you're not impressed with it but never mind.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 05, 2009, 07:06:47 PM
You can sign up on the offcial site now and enter for a possible spot for beta testing.
Title: Re: Star Trek Online thread
Post by: Billz on September 05, 2009, 07:17:57 PM
I still don't understand why you're not impressed with it but never mind.

Because it doesn't look like a MMO. It looks more like a SFC knock-off.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 05, 2009, 11:12:18 PM
I still don't understand why you're not impressed with it but never mind.

Because it doesn't look like a MMO. It looks more like a SFC knock-off.

How many sci-fi MMOs have you played, Billz?  They all look like SFC knock-offs after a while.
Title: Re: Star Trek Online thread
Post by: Kirk on September 06, 2009, 06:53:55 AM
Since SFC did it right, wouldn't it make sense to emulate that style?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 06, 2009, 08:15:15 AM
Since SFC did it right, wouldn't it make sense to emulate that style?

Last I checked, SFC is not an MMO.
Title: Re: Star Trek Online thread
Post by: Barihawk on September 06, 2009, 09:39:14 AM
Since SFC did it right, wouldn't it make sense to emulate that style?

Last I checked, SFC is not an MMO.

SFC/Tactical Assault makes a better MMO than Bridge Commander or Excalibur or whatever hardcore singleplayer game you guys seem to expect.
Title: Re: Star Trek Online thread
Post by: Dalek on September 06, 2009, 10:14:06 AM
If anything, SFC was the most realistic of all the Trek games to play. You could shift around power to seperate shields, have loads of options with your torpedoes and weapons. The Legacy style of fighting was like BC's but worse. Even BC is limited as to what it can do tactically.

The fact that the fighting is so similar to a famous and greatly enjoyed Trek game should be a welcome sight to any Trekky. Not to mention easy; all you'd have to do is click on the map, sit back and read a book. The fact that Cryptic have decided to emulate SFC just goes to show how practical that system is.
Title: Re: Star Trek Online thread
Post by: Nebula on September 06, 2009, 11:27:48 AM
heh

(http://www.startrekonline.com/dyncontent/startrek/uploads/sto_screen_090409_07_web.jpg)
Title: Re: Star Trek Online thread
Post by: Dalek on September 06, 2009, 11:30:15 AM
Oh I like that. Is it me or does Cryptic want to really show off the Miranda? :P
Title: Re: Star Trek Online thread
Post by: Barihawk on September 06, 2009, 12:40:08 PM
It's the first ship you get so everyone is going to be using it :). It's a common gameplay experience.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 06, 2009, 03:05:00 PM
SFC/Tactical Assault makes a better MMO than Bridge Commander or Excalibur or whatever hardcore singleplayer game you guys seem to expect.

If you really wanna know why I dislike STO (in it's current shape), here goes:

- Engine trails (can be disabled, but should still have no place on Star Trek ships)
- Everyone is captain (advancing through the ranks is part of life within Starfleet/KDF)
- No interior exploration (going from the bridge to engineering, "Ten Forward" etc)
- No space based missions with replaceable NPCs for Human players
- Combat, combat, conflict and more combat

Point #1: No engine trails in Star Trek, period. If there has been any "engine emissions" visible, it's only been a minimal amount. No engine trails hanging behind the ship and it's engines.

Point #2: I have no wish for STO to become a "WoW in space", but part of the experience in Star Trek is advancing through the ranks of Cadet all the way up to Captain, and in some cases even Admiralty. Having everyone as captain, you leave out that possibility for advancement.

Point #3: Even if you have "everyone as Captain", the captains of Star Trek does occasionally leave the bridge of their ship, either to visit other key areas of the ship such as Engineering, or even for recreational purposes such as the Holodeck.

Point #4: Cryptic has decided that you can have a team of ~5 members with you as a leader, and 4 NPCs (bridge officers) on the ground based away missions. These 4 NPCs can be replaced by 4 human players. While space based missions only allow players to fly solo in their own ship, or together with other ships. There is no space based variant where you have yourself + 4 human players controlling a single ship. Yes, while I can agree that manning the sensors 24/7, or helm 24/7 could become tedious, it would've been nice to atleast allow the OPTION to group together with other players to control a single ship.

Point #5: Star Trek is not ALL about combat and all-out conflict. There have only been a handful of wars during the 200+ years of Star Trek history. Certain conflicts such as the Klingon Civil War, and the war between the Klingons and Cardassians I would consider more as "skirmishes" rather than actual wars. The only all-out war that has involved multiple participants is the Dominion War, and it was the Dominion that started the conflict. The Federation was defending themselves, and were allied with the Klingons and eventually the Romulans.

To expand on #5, is that the game should involve ALOT more exploration, diplomacy, politics, and less focus on the actual combat. I'm sure theres plenty of people who would love to "blow shit up", but that's not what Star Trek is all about. The sooner some people realize this, the better imho.


Now in conclusion Barihawk, you may question my reasonings for disliking STO. But I have stated my opinions on the subject, and at current I don't see my opinions being changed to be more favourable towards STO. There needs to be plenty of changes involved in the STO development, before it could be considered a "Star Trek game" imho. Flying around space pew pew fighing ships in Star Trek "kitbashes", does not make it a Star Trek game.
Title: Re: Star Trek Online thread
Post by: Barihawk on September 06, 2009, 03:19:51 PM
Quote
Flying around space pew pew fighing ships in Star Trek "kitbashes", does not make it a Star Trek game.

So...Bridge Commander isn't a Star Trek game?
Title: Re: Star Trek Online thread
Post by: martyr on September 06, 2009, 04:31:25 PM
i would bet you that ship and station interiors come as an expansion
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 06, 2009, 04:36:51 PM
oh brother, here we go again...   :roll
someone expresses their dislike for a product under the Star Trek name being pushed for sales, and for that, the person is debated and nitpicked...
get over it guys - not everyone is going to like said products, whether it be a movie or a game...  deal with it, get over it, and move on...
im personally getting more than annoyed seeing this stupid routine, so please please please dont do it people...
please no nitpicking, no petty sentence-by-sentence bickering and debates just because you feel offended someone else doesnt like what you do...  they have every right to post their dislikes, as anyone else has every right to post why they think it is great...
those who are all excited for this game arent nitpicked and debated with personally, so have the same respect to those who dont like this game please...  everyone is entitled to how they feel and entitled to post their feelings...

DT's points about his feelings on the game are valid, and just because he may not be in the majority doesnt mean he (or anyone else) should be nitpicked for not being so...  
you dont like what someone posts?  move on and post something different, but please no more stupid back and forth tennis matches of petty debating because you have a personal disagreement with them...

as has been said a million times before - exchanging viewpoints from different sides is one thing, a good and healthy thing...  petty nitpicking directly of a person's views is another - if you cant differentiate the two, dont bother posting at all please...  i dont mean to seem like a bitch but please dont attack each other because you disagree with them...

moving on...


i would bet you that ship and station interiors come as an expansion
that very well may be true, we'll have to wait and see about that...  who knows how modable this game will be, maybe there will be a community of modders for this game that could do such things...


edit - that just got me thinking; does anyone know if this game will be able to be modded by a community when released?
the only reason im not super excited for this game, myself, is that i just dont really like the look of it, and the concept...  and im not much into multiplayer games personally...
also, isnt there a monthly cost to be a part of this whole MMO?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 06, 2009, 05:07:01 PM
MMOs can not be modded. Some games like World of Warcraft, allow the players to customize their UIs through addons and other extras. But the basic game can not be modded, and in most cases is even disallowed through the EULA.

Most MMOs have a monthly fee as well as the basic purchasing cost. In addition, more and more MMOs (including STO), will have "micro transactions"; small changes that generally is mostly cosmetic, and not so much game-altering. Examples (using WoW again): Name Change, Faction Change, Race Change, Server Transfer etc. These micro transactions are entirely optional, and in the case of STO (and Champions Online), can also be earned through gameplay and not necessarily through using cold hard cash.



Final comment in regards to my previous post: Barihawk quoted my quite well, but missed out one crucial detail:
Quote from: Darkthunder
Flying around space pew pew fighing ships in Star Trek "kitbashes", does not make it a Star Trek game.

Read the word "kitbashes" in that statement. While STO may allow the players to fly around in the standard designs such as the Standard Galaxy, Standard Sovereign etc, MOST players will be flying around in their very own customized (i.e kitbashed) designs. And if at all possible, most players will outfit their ships regardless of size, with as many weapons as possible, the best shields they can find, the best engines etc.

A Star Trek game SHOULD be mostly about the exploration, first contacts and other NON-COMBAT situations that is generally a part of Star Trek. Where most sci-fi genres tend to favour combat, Star Trek has always been more about the "hopeful future for humanity", in the sense that we would no longer have any wars, poverty, disease etc. All too many people forget this, and are just in it for the "quick thrills", which essentially is "pew pew, blow shit up, move along..."

I have no intention on getting into a debate over whether or not Bridge Commander or other non-MMO games are "Star Trek games". Personally, I consider Bridge Commander to be one of the best Star Trek games to date. Even if there may or may not be more visually impressive Star Trek games these days (such as the "so called" next-gen Legacy game).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2009, 05:46:00 PM
I wish the other guys had kept working on it.
Title: Re: Star Trek Online thread
Post by: Nebula on September 06, 2009, 06:17:31 PM
Who Perpetual?? kinda hard when the company doesn't really exist anymore.
Title: Re: Star Trek Online thread
Post by: centurion64 on September 06, 2009, 06:32:51 PM
How do I get started modifing my bridge commander game??
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 06, 2009, 06:39:53 PM
by posting a more specific question about what you mean, in a different forum, in a new thread is a good way to begin lol :P
Title: Re: Star Trek Online thread
Post by: Nebula on September 06, 2009, 06:54:45 PM
Well at least that random post broke the tension in this room. :P
Title: Re: Star Trek Online thread
Post by: Barihawk on September 06, 2009, 07:30:13 PM
From what I undertstand in the videos, there will be lots of opportunities for missions that have you explore, establish peace, negotiations, and whatnot. Combat is what the people who mostly watch the preview videos want to see. And let's face it...how many episodes of Star Trek (all five series and EVERY movie) did not involve the captain throwing off the holy mantle of peace and kicking ass?
Title: Re: Star Trek Online thread
Post by: majormagna on September 06, 2009, 07:41:15 PM
True... and yet; I think i'll be sticking with EVE Online.

Alright, it has 'pewpew' but there is a lot of diplomacy, that doesn't come through in the official videos, perhaps it's just the same with ST:O?
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 06, 2009, 08:32:52 PM
True... and yet; I think i'll be sticking with EVE Online.

Alright, it has 'pewpew' but there is a lot of diplomacy, that doesn't come through in the official videos, perhaps it's just the same with ST:O?

Eh.....I think I'll give STO a chance.  Hopefully it'll land closer to the classic Earth and Beyond than EVE.  Mostly because the latter truly earns the fan nickname of "Everyone Versus Everyone," and I don't always care for that.

From what I undertstand in the videos, there will be lots of opportunities for missions that have you explore, establish peace, negotiations, and whatnot. Combat is what the people who mostly watch the preview videos want to see. And let's face it...how many episodes of Star Trek (all five series and EVERY movie) did not involve the captain throwing off the holy mantle of peace and kicking ass?
Plenty, in TNG.  I'd rather do the verbal asskicking of Picard rather than the out-and-out brawl of Kirk.  But that's me, and I'm notorious for the luck of being the designated cannon fodder in any given situation.
Title: Re: Star Trek Online thread
Post by: Ryles on September 06, 2009, 09:50:10 PM
As they're going with episode style quests, I wouldn't be surprised if there were missions which involved 'proceed to coordinates x,x,x mark xx and investigate the anomaly' or 'proceed to the random-with-neat-special-effect system and assist the colony with overly-serious-cataclysm of the week' as well as the expected combat missions.

I'm a bit sad that the starter ship is going to be the Miranda... as I had intended to use one of those anyway, and I figured it might not be among the more popular classes. Oh well.
Title: Re: Star Trek Online thread
Post by: Psyco Diver on September 07, 2009, 01:36:15 AM
I'm a bit sad that the starter ship is going to be the Miranda... as I had intended to use one of those anyway, and I figured it might not be among the more popular classes. Oh well.

Better than a class 6 shuttle or Danube
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 07, 2009, 08:00:20 AM
Who Perpetual?? kinda hard when the company doesn't really exist anymore.

well I meant if they did.
Title: Re: Star Trek Online thread
Post by: Phaser on September 07, 2009, 09:09:16 PM
I agree with Darkthunder in that Star Trek is about peaceful exploration, but let's face it: Peaceful exploration can be boring.  Blowing shit up is fun!!! (That's right: three exclamation points.  My name is Phaser, and I like to blow shit up).

I think something similar to Freelancer would work quite well: While combat played a central role, there were a ton of areas to explore in that game.  Best of all, most of those areas yielded something of interest, whether it be a mission, ship parts, raw materials, or just an interesting piece of backstory (i.e., finding a long-lost ship from when that area of space was first colonized).  Throw in some interplanetary diplomacy and you've got yourself a pretty decent Star Trek game, in my opinion.
Title: Re: Star Trek Online thread
Post by: Ryles on September 07, 2009, 09:25:02 PM
I'd say that the Federation is about peaceful exploration... but, Star Trek isn't just about the Federation.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 07, 2009, 11:19:26 PM
I'd say that the Federation is about peaceful exploration... but, Star Trek isn't just about the Federation.

No, it's about the Federation, the Klingon Empire, the Romulan Star Empire (or remnants thereof), the Cardassian Union, the Ferengi Alliance, the Dominion, and any other spaciopolitical body that the writers choose.
Title: Re: Star Trek Online thread
Post by: Dalek on September 08, 2009, 01:42:32 PM
So the races that you can encounter are:
Federation
Klingon
Romulan
Cardassian
Orion Pirates
Borg
Species 8472

Sounds like a good assembly to me. If only the Gorn...
Title: Re: Star Trek Online thread
Post by: Dalek on September 12, 2009, 02:17:40 PM
I love the explanation given by the STO peoples as to why Klingon ships look like ships from ENT:

"It doesn't look like it, but the Klingon Raptor class is actually a 22nd century design from Enterprise. We solve that problem by pretending it didnt happen..."

 :funny
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 12, 2009, 05:56:09 PM
I love the explanation given by the STO peoples as to why Klingon ships look like ships from ENT:

"It doesn't look like it, but the Klingon Raptor class is actually a 22nd century design from Enterprise. We solve that problem by pretending it didnt happen..."

 :funny

Heh.  At least they're honest about it.
Title: Re: Star Trek Online thread
Post by: majormagna on September 12, 2009, 07:33:38 PM
It's strange, because I often consider, along with many others; that 'Enterprise' did not occur in the canon (Prime) timeline...

As Neo said... At least they're honest about it.
Title: Re: Star Trek Online thread
Post by: Ryles on September 12, 2009, 07:35:33 PM
It occurs in an alternate reality caused by the Borg's time travel storyline from First Contact. ;)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 12, 2009, 08:27:52 PM
TOS --> TNG --> DS9, First Contact, Insurrection, Nemesis ---> Prime Timeline
Enterprise --> Trek XI ---> Alternate Timeline

The events of Enterprise are an offshoot from what happened during First Contact (borg debris, assisting in first contact etc). Trek XI follows on from Enterprise (by even referencing "Admiral" Archer in the movie), albeit this alternate timeline has been altered even more due to Nero and the Narada's involvement in the destruction of the USS Kelvin.

More accurately the timeline should read as:

(First Contact) Enterprise --> (Nero destroys USS Kelvin) Trek XI ---> Alternate Timeline
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2009, 01:27:36 AM
Enterprise still happened in the Mirror Universe though! haha.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 13, 2009, 06:06:15 AM
The mirror universe is a whole other "entity" of it's own, and not the same as the Prime/Alternate timelines.

The alternate timeline in question, basically follows the same pattern that the Prime timeline would've taken, if the Enterprise-E and the Borg weren't involved in First Contact, and if Nero hadn't destroyed the USS Kelvin.

The mirror universe on the other hand, is basically our prime timeline turned 180 degrees. Where the good guys suddenly are evil, and the bad guys aren't so bad anymore.
Title: Re: Star Trek Online thread
Post by: Dalek on September 13, 2009, 06:18:58 AM
This is where it gets confusing...cos if Enterprise didn't happen, then what happened during First Contact? Well, thats for a different topic methinks.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 13, 2009, 06:38:43 AM
This is where it gets confusing...cos if Enterprise didn't happen, then what happened during First Contact? Well, thats for a different topic methinks.

Enterprise DID happen, but it took place in an alternate timeline which was created during the events of First Contact. Conceivably, the Enterprise-E was protected by the same changes in the timeline where they witnessed an "assimilated Earth", and was able to return to the "prime timeline" after assisting Cochrane.
Title: Re: Star Trek Online thread
Post by: Barihawk on September 13, 2009, 06:48:41 AM
Less fanwanking more STO ships. (I think we've been told more than once to stay on topic).
Title: Re: Star Trek Online thread
Post by: Dalek on September 13, 2009, 06:49:33 AM
Ok. That makes sense. I think.

Ooh, this is pretty.

(http://www.startrekonline.com/dyncontent/startrek/uploads/sto_screen_091109_01.jpg)

If only that screenshot had Anti-Aliasing...:P

Less fanwanking more STO ships. (I think we've been told more than once to stay on topic).

And not on this particular course of chat.
Title: Re: Star Trek Online thread
Post by: Ryles on September 13, 2009, 08:03:52 PM
It was ontopic: It was discussing the developer's statement regarding the use of the 22nd Century Raptor class ;)


Hmm. I wonder what planet thats supposed to be, I thought it might have been part of Starfleet Academy until I noticed the rocks.
Title: Re: Star Trek Online thread
Post by: BES on September 14, 2009, 10:57:38 AM
I dont know how many of you have been at their website lately but its up there...not sure for how long now...but I signed up for it :-).

http://www.startrekonline.com/

All you need is a forum account...
Title: Re: Star Trek Online thread
Post by: Ryles on September 14, 2009, 12:26:35 PM
I did.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 14, 2009, 02:04:11 PM
I signed up. I may be skeptical about STO at current, but part of a beta test is not only to find bugs, but also to try out the games features, and provide suggestions to alterations. Granted not a whole lot of suggestions get implemented pre-launch, but it does give ideas for what they could add down the line.

Rumour has it the beta is suppose to begin before the end of the year.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 14, 2009, 02:32:36 PM
Just finished signing up.  Be interesting to see how it works.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 14, 2009, 02:37:53 PM
Hmm. I wonder what planet thats supposed to be, I thought it might have been part of Starfleet Academy until I noticed the rocks.

Remote training center, mayhaps?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 14, 2009, 10:17:52 PM
i did
Title: Re: Star Trek Online thread
Post by: Darkthorne on September 15, 2009, 01:07:48 AM
I signed up too... it could be interesting or it could be just terrible
Title: Re: Star Trek Online thread
Post by: Ryles on September 15, 2009, 01:29:48 AM
Or, it could be terribly interesting.
Title: Re: Star Trek Online thread
Post by: Billz on September 15, 2009, 04:59:12 AM
Hmm. I wonder what planet thats supposed to be, I thought it might have been part of Starfleet Academy until I noticed the rocks.

Remote training center, mayhaps?

Looks more like something from a SW type planet. Coruscant perhaps?

Angry Joe of Blistered Thumbs, ThatGuyWithTheGlasses.com and The Angry Joe Show talks with one of the guys responsible for STO. Click the link for the video.
http://blip.tv/play/g85dgZ_Qag
Title: Re: Star Trek Online thread
Post by: martyr on September 15, 2009, 07:26:05 AM
coruscant is just a city planet....
Title: Re: Star Trek Online thread
Post by: martyr on September 15, 2009, 07:29:43 AM
done
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 15, 2009, 11:41:10 AM
Hmm. I wonder what planet thats supposed to be, I thought it might have been part of Starfleet Academy until I noticed the rocks.

Remote training center, mayhaps?

Looks more like something from a SW type planet. Coruscant perhaps?

Couldn't be.  You can see rocks nearby.
Title: Re: Star Trek Online thread
Post by: newman on September 15, 2009, 06:57:03 PM
Coruscant is a planet-wide city with lots and lots of levels one on top of the other. These are a few buildings near a mountain. There's no resemblance whatsoever..
Title: Re: Star Trek Online thread
Post by: Billz on September 15, 2009, 07:00:50 PM
Coruscant is a planet-wide city with lots and lots of levels one on top of the other. These are a few buildings near a mountain. There's no resemblance whatsoever..

I'm not well versed in the SW universe so Coruscant just was the first thing that came to mind when seeing that picture, lol.  :funny :D
Title: Re: Star Trek Online thread
Post by: Barihawk on September 15, 2009, 10:58:55 PM
Coruscant is a planet-wide city with lots and lots of levels one on top of the other. These are a few buildings near a mountain. There's no resemblance whatsoever..

A few prefab buildings, no less. It's obviously some sort of colony.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 16, 2009, 11:59:47 AM
Coruscant is a planet-wide city with lots and lots of levels one on top of the other. These are a few buildings near a mountain. There's no resemblance whatsoever..

A few prefab buildings, no less. It's obviously some sort of colony.

Plesant looking planet, too.  Reminds me of home.
Title: Re: Star Trek Online thread
Post by: BES on September 17, 2009, 02:03:56 PM
Im wondering how long it will take them to respond to the request...lol...i hate waiting to try a new Trek game out..

when I signed up for the Heavy Gear 2 beta I got a quick response, and also when I signed up for the Dark Age of Camelot Catacombs expansion Beta..
Title: Re: Star Trek Online thread
Post by: Dalek on September 17, 2009, 02:12:47 PM
I read somewhere you'll have to wait a month.
Title: Re: Star Trek Online thread
Post by: Ryles on September 17, 2009, 05:49:39 PM
The said they'd send out something appropriate via email when the beta begins.
Title: Re: Star Trek Online thread
Post by: Nebula on September 17, 2009, 06:15:47 PM
heh

(http://images.mmorpg.com/features/3514/images/3514_1.jpg)
Title: Re: Star Trek Online thread
Post by: martyr on September 17, 2009, 06:26:14 PM
oooooh
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 17, 2009, 06:52:14 PM
thats a smexy ship.



(http://images.mmorpg.com/features/3514/images/3514_4.jpg)
What is that?


http://www.mmorpg.com/gamelist.cfm?feature=3514&page=1&game=352&bhcp=1

More new shots there.
Title: Re: Star Trek Online thread
Post by: Nebula on September 17, 2009, 06:58:45 PM
ugh... this thread is for ships of STO only....

and that is species 8472
Title: Re: Star Trek Online thread
Post by: Kirk on September 17, 2009, 09:20:13 PM
Wow, the cheyenne class has never looked better.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 18, 2009, 12:54:07 AM
Wow, the cheyenne class has never looked better.

I think that's a Constellation-class, actually.  But I could be wrong.
Title: Re: Star Trek Online thread
Post by: Ryles on September 18, 2009, 01:11:50 AM
Definately looks like a Cheyenne... however it might be a possible configuration of the Constellation, just using more advanced looking parts.
Title: Re: Star Trek Online thread
Post by: Barihawk on September 18, 2009, 07:29:06 AM
No, that's a Cheyenne. The nacelles give it away. And as it was said, it's never...ever...looked better.
Title: Re: Star Trek Online thread
Post by: Dalek on September 18, 2009, 11:04:11 AM
Despite being a Cheyenne, Cryptic made the mistake of calling it the Constellation. Although in a sense it makes sense. They didn't rename the Constitution when it got a TMP refit.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 18, 2009, 01:52:52 PM
Despite being a Cheyenne, Cryptic made the mistake of calling it the Constellation. Although in a sense it makes sense. They didn't rename the Constitution when it got a TMP refit.

The Cheyenne is not a "TNG Constellation Class". Other than having 4 nacelles, they have virtually nothing in common. That's like saying that the Prometheus Class is basically a Voyager-era Constellation Class because it has 4 nacelles.
Title: Re: Star Trek Online thread
Post by: Dalek on September 18, 2009, 01:58:54 PM
Well, if they have nothing in common, why did Cryptic call the Cheyenne the Constellation?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 18, 2009, 02:08:23 PM
Reading comprehension is a valuable thing. I suggest you re-read my last post. Better yet, i'll quote my own post and the section I meant for you to re-read:

Other than having 4 nacelles, they have virtually nothing in common.

Calling the "obvious" Cheyenne Class the "Constellation Class" is a gross error in judgment as far as i'm concerned. Bad enough that they call a custom Akira Class, the "Oslo Class", or a custom Constitution Class, the "Excalibur Class".
Title: Re: Star Trek Online thread
Post by: Dalek on September 18, 2009, 02:15:48 PM
And clearly you did not read what I said.

Well, if they have nothing in common, why did Cryptic call the Cheyenne the Constellation?

I didn't call it a TNG Constellation. I'm saying that Cryptic made a mistake in calling it the Constellation.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 18, 2009, 02:49:36 PM
On the part about Cryptic making a mistake, that much we both agree on.

What I meant about your previous post, was your assumption that "If they have nothing in common...". I said OTHER THAN, the 4 nacelles (which is obvious commonality), OTHER THAN that aspect to the design, there are virtually no similarities to the two classes. Do you understand it more clearly this time around?

Or shall I draw a map, and connect the dots too?
Title: Re: Star Trek Online thread
Post by: baz1701 on September 18, 2009, 02:52:52 PM
Well I see where Dalek is coming from, it may fit the profile of a Constellation class but it is clearly to extensive a change for a refitted ship. So yes indeed why call it a Constellation class when in true Star Trek fashion Starfleet would have come up with a new class name.

for example the Nebula class should have carried the Miranda label and the Galaxy should have been a Constitution class.

Calling this ship a Constellation Class is plan lazy.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 18, 2009, 03:13:19 PM
Calling this ship a Constellation Class is plan lazy.

Exactly my point. Thanks for making it :)
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 18, 2009, 07:56:58 PM
Calling this ship a Constellation Class is plan lazy.

Exactly my point. Thanks for making it :)

WE GET IT ALREADY!  Lord almighty...
Title: Re: Star Trek Online thread
Post by: Barihawk on September 18, 2009, 08:11:54 PM
I'd like to know where people are getting the idea that this is a "Constellation Class" starship. I'm looking at the STO pages and there's no title for the picture, or anything saying Constellation.
Title: Re: Star Trek Online thread
Post by: Nebula on September 18, 2009, 08:17:35 PM
It was stated in the PC gamer magazine.... IMO it was an error with the writer of the article....
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 18, 2009, 09:56:05 PM
It was stated in the PC gamer magazine.... IMO it was an error with the writer of the article....
[/quote

Just looks a lot like a Constellation; you don't see a lot of ships with quad nacelles in that particular assembly.  Suppose it'd be easy to, say, mix the two classes up.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 19, 2009, 12:42:37 AM
WE GET IT ALREADY!  Lord almighty...

#1: Do not use thy lords name in vein (although i'm an atheist so I don't really give a crap about those things)

#2: As far as I know, Freedom of Speech still applies and unless i'm in violation of any rules, I am perfectly free to express my opinions.

Lastly... there are atleast 3 completely distinct ship classes that utilize the "quad nacelle" design:

Constellation Class
Cheyenne Class
Prometheus Class

Neither of these can "easily" be confused for any of the other. They all have "at least" 4 nacelles, not counting the extra nacelles during MVAM on the Prometheus. But the similarities between the 3 classes stops there.

In short: Whoever wrote the article, or whoever came up with the idea for the Cheyenne Class to be a "Constellation Class", doesn't know diddly-do about what they are doing. If it was an error on the part of a magazine writer, then it's an obvious "non trekkie" who has written the article. Any "trekkie" with atleast enough attention span to see the difference between two distinct ship classes, would never make the mistake to confuse one for the other.


In conclusion: Can we lay off with all the name calling and angry attitudes toward one and other, and perhaps segway back onto topic at some point? If it's official that STO is calling their Cheyenne Class, the "Constellation Class", it's just one more strike against it in my book. I'm already on the fence regarding if I like what i'm seeing, and completely boycotting the game. What i've seen and read about the game, does give me quite a few concerns. Some of which I hope will be rectified pre-launch, and some most likely will never get changed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 19, 2009, 07:49:16 AM
I didn't notice it wasn't a Constellation class until one of you pointed it out and I actually looked at it again. :P

Besides there are different types of Trekkies, there are ones who just watch the show, and there are the ones who dive into the mythos among others. He maybe a casual fan, who noticed the ships was similar.
Title: Re: Star Trek Online thread
Post by: Barihawk on September 19, 2009, 08:42:26 AM
I am fairly sure that Cryptic is calling it the Cheyenne considering I've read the forum posts where people are nitpicking impulse engine placement (wtf...we saw a blown up version less than an inch wide at the corner of a screen...get a life people) but a Cryptic employee said "Cheyenne."

Take it out of your crusade against them, the magazine got it wrong, cryptic got it right. And it's even a hundred times better than any Cheyenne created as a mod for any Trek game.

Edit: Only five times better than the Excalbur version I was just pointed to, although Cryptics engine details are better in my opinion. This is perhaps Cryptic's best looking ship so far.
Title: Re: Star Trek Online thread
Post by: Dalek on September 19, 2009, 08:52:01 AM
I may have to have the Cheyenne a my ship...it is very pretty.
Title: Re: Star Trek Online thread
Post by: Phaser on September 20, 2009, 10:37:53 PM
I love the explanation given by the STO peoples as to why Klingon ships look like ships from ENT:

"It doesn't look like it, but the Klingon Raptor class is actually a 22nd century design from Enterprise. We solve that problem by pretending it didnt happen..."

 :funny
Awesome.

Ooh, this is pretty.

(http://www.startrekonline.com/dyncontent/startrek/uploads/sto_screen_091109_01.jpg)
I was thinking 'Klingon' with those buildings until I saw the UFP logo.

(http://images.mmorpg.com/features/3514/images/3514_4.jpg)
Wow.  Now that's a press shot!  That makes the game look amazing!

Wow, the cheyenne class has never looked better.
Agreed!  They actually made a ship look better than usual with this game!
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 21, 2009, 12:02:17 AM
(http://img.trekmovie.com/images/sto/sto_screen_091809_11-t.jpg)

Don't think i've seen this one before.
Title: Re: Star Trek Online thread
Post by: 086gf on September 21, 2009, 01:05:28 PM
Yeah, that ones new. http://trekmovie.com/2009/09/20/sto-update-new-shots-ranks-progression-details-awards-more/

New Game details: Ranks & progression explained ? not all via combat
There have been two new updates to STO?s Ask Cryptic. While the past several updates have been about combat these new updates talk about player progression. According to the update the following ranks will be available at launch:

?Lieutenant
?Lieutenant Commander
?Commander
?Captain
?Admiral

Each new rank will allow you to have more and more skills. Quoting this section of the article really clarifies the skill style:

Quote
When you think of progressing in Star Trek Online, it?s best to picture an inverted triangle. You begin the game with broad skills available to you ? the wide part of the triangle ? and as you progress in rank, the skills you select become more specialized as the triangle narrows to a point.

Cryptic also explained how you earn you skill points:

Quote
They?re primarily rewarded by mission completion and kills, but there are other ways you can gain skills, too. There are ?missions? like ?Protect the Ambassador? or ?Explore this Sector? or ?Discover this many systems/special anomalies,? which don?t feel like a traditional MMO mission. So it?s missions, but the missions aren?t just ?go here and kill 10 guys? or ?go here and clean out this dungeon.? Star Trek missions are about exploration and doing things. You go out and look for things and go on Tours of Duty, which require you to go out and discover things, or explore sectors of space.

While combat will still be a big part of STO this sounds like some individuals will be able to take some time off from blowing up Federation or Klingon cruisers. The entire Ask Cryptic can be found here and here.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 21, 2009, 02:44:46 PM
(http://img.trekmovie.com/images/sto/sto_screen_091809_11-t.jpg)

Don't think i've seen this one before.

Can't say I have, either.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2009, 09:17:47 PM
Yet another botched ship class has been revealed: The Discovery Class (aka Custom Intrepid Class)

http://www.startrekonline.com/ships/discovery

Looks like crap tbh. Much like most of their custom designs that have been given "new" class names.
Title: Re: Star Trek Online thread
Post by: Kirk on September 22, 2009, 09:30:02 PM
Yeah, I don't get that design at all. How could anyone perceive that as looking good.
Title: Re: Star Trek Online thread
Post by: Ryles on September 22, 2009, 09:31:30 PM
I'm more disappointed by this: "Voyager successfully completed a 70,000 light year journey with no access to Starfleet supplies or facilities. Its success made the Intrepid class the gold standard for deep space explorer ships."
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 22, 2009, 09:33:51 PM
Yet another botched ship class has been revealed: The Discovery Class (aka Custom Intrepid Class)

http://www.startrekonline.com/ships/discovery

Looks like crap tbh. Much like most of their custom designs that have been given "new" class names.
oh dear goodness - ya, that is yet another one that looks laughable and absolutely ridiculous  :funny
Title: Re: Star Trek Online thread
Post by: Barihawk on September 22, 2009, 10:41:05 PM
I'm more disappointed by this: "Voyager successfully completed a 70,000 light year journey with no access to Starfleet supplies or facilities. Its success made the Intrepid class the gold standard for deep space explorer ships."

Well, if a light interceptor type starship can survive a 70k light year journey with a crew of 120 and 48 photon torpedoes, any ship can :P
Title: Re: Star Trek Online thread
Post by: Psyco Diver on September 22, 2009, 11:13:17 PM
I'm more disappointed by this: "Voyager successfully completed a 70,000 light year journey with no access to Starfleet supplies or facilities. Its success made the Intrepid class the gold standard for deep space explorer ships."

Well, if a light interceptor type starship can survive a 70k light year journey with a crew of 120 and 48 photon torpedoes, any ship can :P

Yea it had nothing to due with the scrappiness of the crew :roll
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 23, 2009, 01:43:46 AM
Yet another botched ship class has been revealed: The Discovery Class (aka Custom Intrepid Class)

http://www.startrekonline.com/ships/discovery

Looks like crap tbh. Much like most of their custom designs that have been given "new" class names.

This right here?  Yeah, this is a double facepalm topped with a four-hour wallbanger solo as a follow-up.  Darkthunder's attitude is partially responsible for one facepalm (The rest of it being that I've been travelling all evening and am admittedly worn out at the moment), but the rest is entirely this design.  Who in their right mind designs a Star Trek ship like this?  I'll tolerate the occasional roll-bar, but wings off the warp nacelles is a definite no-no.  This isn't EVE Online or either of the Star Wars MMOs.  This is Star Trek.  There are no wings on Federation starships!
Title: Re: Star Trek Online thread
Post by: Billz on September 23, 2009, 05:49:09 AM
Yet another botched ship class has been revealed: The Discovery Class (aka Custom Intrepid Class)

http://www.startrekonline.com/ships/discovery

Looks like crap tbh. Much like most of their custom designs that have been given "new" class names.

Its the scoop part of a spoon, flipped upside down with warp nacelles glued to it.

This game will never be taken seriously like this and its all J.J. Abrams fault.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 23, 2009, 06:13:51 AM
This right here?  Yeah, this is a double facepalm topped with a four-hour wallbanger solo as a follow-up.  Darkthunder's attitude is partially responsible for one facepalm

I'm confused as to if you meant it as sarcasm, or an actual complaint about what I said. Just my opinion about the ship, people ARE entitled to disagree with "the majority" you know.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 23, 2009, 11:00:33 AM
NeoSilverThorn and DT - can you guys please stop bickering back and forth and just ignore each other?
people ARE entitled to disagree with "the majority" you know.
absolutely correct! 
and if anyone is getting all personally offended because others may think most of this game isnt anything to be excited about, or that it looks utterly disappointing for whatever reason - too bad, get over it; you werent on the the team who made this game so just relax, ignore it, and move on... 

enough with the personal back and forth bullshit that has been going on between people please...
please have respect for each other, and each others opinions, no matter how strongly you disagree with them...
Title: Re: Star Trek Online thread
Post by: Dalek on September 23, 2009, 12:44:18 PM
Now that is one weird shippy.
Title: Re: Star Trek Online thread
Post by: Nebula on September 29, 2009, 08:39:16 PM
This may help. lol
though I'm not to happy where that Phaser is coming from...
(http://www.blogcdn.com/www.massively.com/media/2009/09/sto_screen_092509_41.jpg)

And another one
(http://www.blogcdn.com/www.massively.com/media/2009/09/sto_screen_092509_37.jpg)

oh and can't forget the borg
(http://www.blogcdn.com/www.massively.com/media/2009/09/sto_screen_092509_05.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 29, 2009, 10:31:32 PM
#1: Decent Intrepid Class (LCs still looks better)
#2: Custom Nova Class (pylons look FUBAR)
#3: Decent Borg Cube
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on September 29, 2009, 11:26:30 PM
#1: Decent Intrepid Class (LCs still looks better)
#2: Custom Nova Class (pylons look FUBAR)
#3: Decent Borg Cube

1: Agreed.
2: Can't tell, but I'm hard pressed on fine details like that.
3: Eh...Yeah, it's okay.  Just hoping for better, though.
Title: Re: Star Trek Online thread
Post by: candle_86 on September 30, 2009, 11:41:13 AM
#1: Decent Intrepid Class (LCs still looks better)
#2: Custom Nova Class (pylons look FUBAR)
#3: Decent Borg Cube

1. Its an MMO so you cant have super highpoly and massive textures, take a look at wow, it looks like crap and is the worlds no1 MMO.

2. I kinda like the look honestly

3. I find it hard to belive a Sovergin could blow one up by itself
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 30, 2009, 11:43:57 AM
1. Its an MMO so you cant have super highpoly and massive textures, take a look at wow, it looks like crap and is the worlds no1 MMO.

2. I kinda like the look honestly

3. I find it hard to belive a Sovergin could blow one up by itself

#1: Eve Online? It's an MMO and has imho "super high" detail graphics.
#2: No comment
#3: That's not a Sovereign.
Title: Re: Star Trek Online thread
Post by: Dalek on September 30, 2009, 12:37:39 PM
Erm, perhaps stop the whole 123 thing? Although the Nova did look pretty stupid with 2 impulse engines and hollow pylons...
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 30, 2009, 12:44:44 PM
The whole "123 thing" is commenting on the previous 3 pictures that Nebula posted, 1st, 2nd and 3rd.
Title: Re: Star Trek Online thread
Post by: candle_86 on September 30, 2009, 12:47:05 PM
and eve isnt that popular, ill be moving from wow to ST:O but if they want to make a sucessful MMO it needs to run on a wide range of computers. If ST:O wont run well on my rig as it is now ill go back to wow that simple. Eve isnt what we call a sucessful MMO at all. EQ and EQ2 where very sucessful so is GuildWars, EVE on the other hand because it requires a top notch system killed it from the get go. if ST:O is just pretty pixels ill return it to the store I bought it at for store credit.

This is your formula for sucess.

Storyline
runs on a wide range of hardware at least 3-4years old. (most MMO Players dont upgrade there computer or have a clue what an upgrade is)
easy interface
friendly controls
constantly expanding content

this kept wow number one for the last 5 years, and the reason i started playing wow. Now if ST:O doesnt follow these it will bomb and die as fast as AoC has
Title: Re: Star Trek Online thread
Post by: Dalek on September 30, 2009, 12:52:31 PM
You see, the arguments about EVE, which is not ontopic, and has been argued already, has begun. Just as a piece of friendly advice, can we not open that can of worms again?
Title: Re: Star Trek Online thread
Post by: Bones on September 30, 2009, 12:55:27 PM
OMFG :eek I almost puked when I saw that Discovery class or what's worse that funky Nova class : Starfleet Drift nitro tuner style...
This game is one dissapointment after another IMHO starships design wise... just look into BCFiles Feds from future timeline (Century, Raptor, Excalibur, Victory, Eximius, PDW Excelsior, Premonition etc.etc... even Galaxy-X looks way better than those)
that Discovery class looks like it came from a guy who's still learning how to use extrude tool in 3ds max (with poor results)

Title: Re: Star Trek Online thread
Post by: Dalek on September 30, 2009, 01:03:58 PM
It should be pointed out (again) that these custom designs are literally, custom. See attached image to get an idea.

Those are just some of the things you can do. I'm not saying you have to like them, but thats the level of your personal customisability
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 30, 2009, 01:28:58 PM
Eve Online not successful? Where do we begin...

- Eve was launched about 6.5 years ago. And has currently had 11 expansion-sized content patches (free of charge), with a 12th expansion pack scheduled for launch this winter.
- It holds a record of over 50000 concurrent players on a single server (non-instanced, non-sharded)
- Completely player-driven economy (mining, refining, construction, market). All driven by the players actions
- Immersive PVP gameplay on both corporation and alliance level (corporations being the equivalent of "guilds")
- Continuous updates of content, both graphically, missions and extended features
- Over 7500 starsystems with more being added with every new expansion. Incl. a "wormhole" function that allows the player to find even more starsystems which are currently not on the starcharts.
- As of May 6, 2009, Eve Online has more than 300,000 active subscriptions and 45,000 active trial accounts.

While the amount of subscriptions are nowhere near that of World of Warcraft's 11 million+ accounts (if you believe the reports), there are no other MMOs to date which has had over 50000 players playing on a single server and at the same time.

World of Warcraft's "Realms" are actually not single servers, but divided into multiple servers: Eastern Kingdoms, Kalimdor, Outland, Northrend and Instances. So in actuality, a single realm like "Blade's Edge Mountains" is technically atleast 5 servers running that realm. Eve Online is a success within the scifi genre, and is constantly gaining more and more players. Calling Eve Online a "failure" is just outright wrong.

While yes, this is entirely offtopic, I felt I needed to correct certain "misconceptions" regarding Eve Online. Would like to finish by stating that you don't need an "uber" computer system to run Eve Online, but you get the best graphics and best visual effects by running on a highend system. That being said, even at lower graphical settings the game still looks alot better than most MMOs to date. By comparison, Guild Wars can be considered a failure since it's entirely instanced and has a very limited playerbase. The only good thing about the game, is that it doesn't have a monthly fee unlike most MMOs.
Title: Re: Star Trek Online thread
Post by: Dalek on September 30, 2009, 01:39:45 PM
All of this could've been settled over PM's...I as a member don't want to see the forums filled with arguments...Just as a piece of friendly advice and nothing moderatorish in the slightest (my apologies if the following comes out that way), candle and DT, if you want to continue the EVE argument, could you possibly continue it over PM's? Many a time this thread has been culled of its posts.

[Hopefully] moving on...
Title: Re: Star Trek Online thread
Post by: 086gf on September 30, 2009, 01:43:38 PM
Is that blue stuff on that warbird the shield?

Also you forgot one.

(http://img.trekmovie.com/images/sto/screenshot_2009-08-11-13-10-16.jpg)
Title: Re: Star Trek Online thread
Post by: Barihawk on September 30, 2009, 06:57:08 PM
I play EVE. EVE's graphics are simply smoke and mirrors. They are extremely dated, graphically (except for ship models). They will be upgrading graphics in the next few expansions, but the engine itself is as old as Bridge Commander's.
Title: Re: Star Trek Online thread
Post by: majormagna on September 30, 2009, 07:43:52 PM
I actually like the look of that Intrepid (Yay! Canon!) and the Borg Cube, although the textures on the cube could be a bit more... Borg-y?
 On a side note, Eve's graphics are a tad out-dated, but the requirements are still rather high, if you don't thik you can handle it, get the light version.

Okay, end of Eve discussion now, if you want any more; why not make a new thread?
Title: Re: Star Trek Online thread
Post by: Nebula on October 04, 2009, 02:22:48 AM
anyone else recognize this ship ;)
(http://common.allakhazam.com/images/d/b/db129d9f81b3f9a049a88e2f11c10ea2.jpg)
Title: Re: Star Trek Online thread
Post by: Billz on October 04, 2009, 06:58:37 AM
Damnit!  :mad

I was really hating this game, then they had to go add the beautiful Luna Class to it!

Undecided again if I want to get this game.

Could always wait until the Luna avaliable for BC gets a texture upgrade though :D.
Title: Re: Star Trek Online thread
Post by: Dalek on October 04, 2009, 07:38:20 AM
You know, the Luna class actually fits STO. :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2009, 09:15:23 AM
anyone else recognize this ship ;)
http://common.allakhazam.com/images/d/b/db129d9f81b3f9a049a88e2f11c10ea2.jpg

Oh, meh, gah

awesome.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on October 04, 2009, 12:10:34 PM
anyone else recognize this ship ;)
(http://common.allakhazam.com/images/d/b/db129d9f81b3f9a049a88e2f11c10ea2.jpg)

I want to weep with joy night now....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2009, 06:03:46 PM
Has this been mentioned?

http://www.startrekonline.com/ships

They updated their site with what ships you can get at what rank. (well all the ships they've shown so far)

I don't see the Cheyenne Class mentioned there... All I see is Stargazer (WTF?) and Constellation Class.

Uh-Oh. Hopefully thats just an Oversight.


http://common.allakhazam.com/images/f/7/f7a4c70188f0d28cd49b5998e0a69059.jpg

They Akira looks like their best looking ship.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 04, 2009, 08:05:06 PM
Ambassador Class
Cheyenne Class
Excelsior Class
Nebula Class

are all suspiciously missing. Meanwhile they have

Constitution Class
Constellation Class
Soyuz Class
Stargazer Class

Why the double entry? The original "Stargazer" was a Constellation Class. Both the Constitution and the Constellation Classes should definitely be decommissioned by 2409, as should the Soyuz Class (Miranda Class variant).
Title: Re: Star Trek Online thread
Post by: Barihawk on October 04, 2009, 09:12:40 PM
The Excelsior is in. On Massively there's a picture of a horrendous customized Excelsior (with connie elements...barf). I think I'll do a better job on mine.

The also have a nice Soyuz variant and the utterly ugliest Intrepid design I've ever seen.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 04, 2009, 09:23:55 PM
If your thinking of the so called "Excalibur Class", that ones nothing more than a bastardized Constitution Class. Afaik, the Excelsior has yet to make an appearance.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on October 04, 2009, 09:32:31 PM
If your thinking of the so called "Excalibur Class", that ones nothing more than a bastardized Constitution Class. Afaik, the Excelsior has yet to make an appearance.

DT, you feeling okay?  You've been a whole new grade of caustic over things these last few weeks.

The truth is probably that they just wanted retro-looking ships without having to deal with the established canon for that spot in time.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 04, 2009, 10:41:22 PM
I am not bitter about ST:O. On the contrary, i'd love for a new Star Trek game to succeed where others have failed. The problem is that I have yet to see any actual success in regards to this game. I'm willing to try it out and give it a chance, but annoys the hell out of me that companies like Cryptic, or Bethesda before them, throws in a bunch of non-canon ships and forgets several of the canon designs.

Furthermore, there is absolutely no realistic reason to include ships like the Constitution, Constellation or "Soyuz" Class ships by the time of 2409 since all of these would definitely be far beyond their prime. I do not accept that Starfleet would design new 25th century ships, and name them exactly the same as the ships that came before. And keep the ships "relatively" same style.

If I come off as being bitter or upset in any way, it is definitely not my intent. I will continue to strive to provide comments and input where necessary. I can't help if others don't share my opinions on certain matters :P
Title: Re: Star Trek Online thread
Post by: Barihawk on October 04, 2009, 11:03:38 PM
If your thinking of the so called "Excalibur Class", that ones nothing more than a bastardized Constitution Class. Afaik, the Excelsior has yet to make an appearance.

(http://www.blogcdn.com/www.massively.com/media/2009/09/sto_screen_092509_06.jpg)

This.

It stands to reckon that if they included Excelsior parts, the Excelsior is in there. Else I'm building one, damnit.
Title: Re: Star Trek Online thread
Post by: Nebula on October 04, 2009, 11:04:35 PM
That's not an Excel that's one of the configs the Connie can turn into...
They showed it on one of the game play vids like 2 months ago.
Title: Re: Star Trek Online thread
Post by: Barihawk on October 04, 2009, 11:06:29 PM
It features an Excelsior secondary hull and nacelles, so I am confident that the ship will be in there.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 05, 2009, 07:16:20 AM
Barihawk, the ship you linked is the "so called" Excalibur Class (thou with a custom configuration)

http://www.startrekonline.com/ships/excalibur

Neither the nacelles, or the stardrive are based on the "Excelsior", and until I see a GENUINE Excelsior Class in ST:O, i'll just assume that Cryptic won't have the ship as playable. Which saddens me, since the Excelsior is one of my favorites.
Title: Re: Star Trek Online thread
Post by: martyr on October 05, 2009, 07:34:31 AM
if the centaur is in then there will be an excelsior
Title: Re: Star Trek Online thread
Post by: Billz on October 05, 2009, 10:14:18 AM
if the centaur is in then there will be an excelsior

The Centaur was a kitbashed Excelsior model that was quickly made for whichever series it made its debut in as another ship was needed for an episode rather quickly. The producers thought it would be easier to kitbash a spare practical model rather than to completely design a new ship. Otherwise, the Centaur and Excelsior are 2 completely unrelated ships so a Centaur in ST:O is no gurantee that a Excelsior will be in the game, which is a little sad.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 05, 2009, 12:15:14 PM
so a Centaur in ST:O is no gurantee that a Excelsior will be in the game, which is a little sad.

Precisely my point.
Title: Re: Star Trek Online thread
Post by: candle_86 on October 05, 2009, 10:03:09 PM
I am not bitter about ST:O. On the contrary, i'd love for a new Star Trek game to succeed where others have failed. The problem is that I have yet to see any actual success in regards to this game. I'm willing to try it out and give it a chance, but annoys the hell out of me that companies like Cryptic, or Bethesda before them, throws in a bunch of non-canon ships and forgets several of the canon designs.

Furthermore, there is absolutely no realistic reason to include ships like the Constitution, Constellation or "Soyuz" Class ships by the time of 2409 since all of these would definitely be far beyond their prime. I do not accept that Starfleet would design new 25th century ships, and name them exactly the same as the ships that came before. And keep the ships "relatively" same style.

If I come off as being bitter or upset in any way, it is definitely not my intent. I will continue to strive to provide comments and input where necessary. I can't help if others don't share my opinions on certain matters :P

its 2409 yes, do we have the whole story, has there been another war? Are the borg a threat again, if so old hulls might be recommissioned to face the threat. Has starfleet fully recovored from the Domion War by this time. We know in 2279 a fleet including the USS Bozemen where sent to intercept the Scimitar. Also if there vessels recived refit for the Domion war and brought up to 2370 standards what reason is there to decomission the hulls?
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 06, 2009, 12:14:16 AM
A refit can only go so far. There's such a thing as "hull integrity" to consider. Ships like the Constitution Class whose maximum speed was limited to Warp 7. It's hull could almost certainly not handle the stresses of traveling at velocities exceeding Warp 9. Certain subsystems can be refitted internally such as shield emitters, torpedo tubes, possibly the warpcore itself. But without rebuilding the entire ship from scratch, you will still be limited to whatever the hull is able to handle.

To quote Captain Scott: "When they can build ships like your Enterprise... who'd wanna pilot a bucket of bolts like this?"

Obviously the "fan bois" who don't care about the technical logistics, and just wanna fly the ship for the "coolness factor". There really isn't any logical or technological reason to include the Constitution Class in 2409 when it was "supposedly" decommissioned over 100 years prior. Last "officially" seen in Trek VI which was set in the 2290s. I tend to discount the "graveyard" scene in Wolf 359 since that was obviously just the visual effects department that cobbled together a bunch of wrecks and threw them into the scene.

I would argue that the Miranda doesn't belong in the 2409 setting either since it's essentially just as old as the Constitution Class. But in canon, there has been no official reason for decommissioning the Miranda Class as of yet. The Connie has been decommissioned according to official canon. Besides which, the Miranda Class still does a decent job in it's role as a "Light Cruiser" able to do quick attack runs, and move on.

The USS Bozeman in ST: Nemesis has never been confirmed to be the same USS Bozeman as seen in the TNG episode "Cause and Effect". Seeing as Starfleet decommissioned the Soyuz Class (Miranda Class variant) long before the TNG episode took place, I see no logical reason for Starfleet to have kept the original USS Bozeman around by the time of Nemesis. It's more than likely that the USS Bozeman in Nemesis was of a newer design...

... or just the visual effects guys that threw together a list of cool ship names.
Title: Re: Star Trek Online thread
Post by: candle_86 on October 06, 2009, 12:26:42 AM
A refit can only go so far. There's such a thing as "hull integrity" to consider. Ships like the Constitution Class whose maximum speed was limited to Warp 7. It's hull could almost certainly not handle the stresses of traveling at velocities exceeding Warp 9. Certain subsystems can be refitted internally such as shield emitters, torpedo tubes, possibly the warpcore itself. But without rebuilding the entire ship from scratch, you will still be limited to whatever the hull is able to handle.

To quote Captain Scott: "When they can build ships like your Enterprise... who'd wanna pilot a bucket of bolts like this?"

Obviously the "fan bois" who don't care about the technical logistics, and just wanna fly the ship for the "coolness factor". There really isn't any logical or technological reason to include the Constitution Class in 2409 when it was "supposedly" decommissioned over 100 years prior. Last "officially" seen in Trek VI which was set in the 2290s. I tend to discount the "graveyard" scene in Wolf 359 since that was obviously just the visual effects department that cobbled together a bunch of wrecks and threw them into the scene.

I would argue that the Miranda doesn't belong in the 2409 setting either since it's essentially just as old as the Constitution Class. But in canon, there has been no official reason for decommissioning the Miranda Class as of yet. The Connie has been decommissioned according to official canon. Besides which, the Miranda Class still does a decent job in it's role as a "Light Cruiser" able to do quick attack runs, and move on.

The USS Bozeman in ST: Nemesis has never been confirmed to be the same USS Bozeman as seen in the TNG episode "Cause and Effect". Seeing as Starfleet decommissioned the Soyuz Class (Miranda Class variant) long before the TNG episode took place, I see no logical reason for Starfleet to have kept the original USS Bozeman around by the time of Nemesis. It's more than likely that the USS Bozeman in Nemesis was of a newer design...

... or just the visual effects guys that threw together a list of cool ship names.

but no canonical statement to prove otherwise, also the bozeman can be seen fighting the borg cube at the battle of Sector 001 and is mentioned as being there. Given the ship was lost in 2278, and the hull configuration the hull wouldn't be very old 10 years at most. So there would be no reason to retire a hull farily new even if the design itself is 100 years old. Its logical to assume it was refit with modern phasers and shields and put back into the fleet, this is substatiated by the fact is does fight in sector 001. It likly also saw combat during the domion war and unless there is proof the bozeman was retired and a new ship brought online I am more inclined to think it was refit. Also why the idea of a Connie active in 2409 doesnt make much sense, there could be conditions as to why it was reactivated. Hull shortage, war, training vessels, transports ect. Also given the class was totally rebuilt in 2271 and they built new ones at least up till 2285 it can be assumed the hulls are in similar condition to Mirinida class hulls and thus still viable and offer better tactical vessels than a Mirinida in combat, as there is more room for weapons. Also warp speed shouldn't be a big issue, any vessel with older style nacelles including the galaxy class can not except Warp5 under normal conditions, so a limit of Warp7 is totally meaningless to anything using an older nacelle, as higher than Warp5 is emergency only or they can damage subspace.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 06, 2009, 12:38:41 AM
Given the ship was lost in 2278, and the hull configuration the hull wouldn't be very old 10 years at most. So there would be no reason to retire a hull farily new even if the design itself is 100 years old.

Case in point: Enterprise-A

Commissioned in 2286, decommissioned in 2293.

Sector 001 by the way, is Earth. It wouldn't be too hard to figure that this 100+ year old ship would be relegated into the role of a training ship in and around Earth's solarsystem. Since the battle took place near Earth, it makes perfect sense for ANY ship within range to participate in the battle, even if it's potentially a "no win scenario".

"higher than Warp5 is emergency only or they can damage subspace"

Well, since the Intrepid Class introduced the "variable warp geometry" style pylons/nacelles specifically as a workaround for said problem, I doubt that any newer ships would have a problem with "too fast speed, damage subspace" if the old Intrepid Class didn't have the problem. While no other canon ships have been seen with a similar pylon/nacelle to the Intrepid Class, it's likely they made similar modifications to the ships. The "Warp 5 limit" has been broken time and time again since that episode of TNG, both during emergencies and just general warp travel.

Bottomline is: Your assumptions are just as valid as mine. We may very well both be wrong in our assumptions. Until there is anything that can realistically disprove the assumptions, it's just a bunch of speculations. Think this topic should try and slip back into being "on topic" rather than speculating on the life history of different ship classes.
Title: Re: Star Trek Online thread
Post by: Barihawk on October 08, 2009, 08:28:56 AM
(http://img.trekmovie.com/images/sto/sto_screen_092509_43.jpg)

"Excalibur" or not, that is totally a lineage from the Excelsior class starship.

(http://img.trekmovie.com/images/sto/sto_screen_091809_12.jpg)

The...Gallente invade the Alpha Quadrant? Most likely a Gorn vessel.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 08, 2009, 11:12:33 AM
Well, when you show an image like that of the "Excalibur" I can't help but agree that it may be part of the Excelsior lineage. I just hope we're able to use, or construct the standard Excelsior also, as well as the Ambassador and Nebula classes.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on October 08, 2009, 11:48:59 AM

(http://img.trekmovie.com/images/sto/sto_screen_091809_12.jpg)

The...Gallente invade the Alpha Quadrant? Most likely a Gorn vessel.

Looks Caldari to me.  (Kidding.)

Probably Gorn, or some new race they made up on the spot.
Title: Re: Star Trek Online thread
Post by: Dalek on October 08, 2009, 12:39:31 PM
One of the Orion ships bears a vague resemblance to that ship.

And the "Excalibur" isn't that Excel-sified Connie design. The Excalibur shown by Cryptic has a more Nova/Rhode Island look to it.

(http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25092sto_042709_02.jpg)
Title: Re: Star Trek Online thread
Post by: Nebula on October 14, 2009, 01:21:44 PM
this is cooool

http://www.gamespot.com/pc/rpg/startrekonline/video/6232976

btw what the?? weren't there more posts after Dalek's?
Title: Re: Star Trek Online thread
Post by: Dalek on October 14, 2009, 01:54:33 PM
this is cooool

http://www.gamespot.com/pc/rpg/startrekonline/video/6232976

Looks super awesome. :D
Title: Re: Star Trek Online thread
Post by: JimmyB76 on October 14, 2009, 03:17:23 PM
btw what the?? weren't there more posts after Dalek's?
yes, alot offtopic, hence they went bye-bye...
(http://i17.photobucket.com/albums/b54/jimmyb76/random/modpwr.gif)  :arms: (http://i17.photobucket.com/albums/b54/jimmyb76/random/vb_evil2.gif) (http://i17.photobucket.com/albums/b54/jimmyb76/random/vb_how.gif) :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 14, 2009, 06:50:08 PM
this is cooool

http://www.gamespot.com/pc/rpg/startrekonline/video/6232976

btw what the?? weren't there more posts after Dalek's?

http://uk.gamespot.com/pc/rpg/startrekonline/video/6232976/star-trek-online-the-future-past-part-1?hd=1&hd=1

HD version.

wtf, why is mine UK? I'm in Canada, and Neb's liek wasn't UK.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 15, 2009, 09:47:57 PM
http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_video_101409.html

A new trailer has been released. Also attached, is a treat for the more visually acute people in the crowd :)
Title: Re: Star Trek Online thread
Post by: Ryles on October 15, 2009, 11:35:07 PM
Interesting... "refit" JJprise.
Title: Re: Star Trek Online thread
Post by: martyr on October 16, 2009, 06:51:09 AM
that was just a normal constitution refitted
Title: Re: Star Trek Online thread
Post by: Billz on October 16, 2009, 08:04:15 AM
Oh no they did not just put 1701-D on that ugly piece of s**t that they call a Galaxy Class in this game! :mad :mad :mad
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 16, 2009, 08:05:43 AM
In fact they did... I was however more curious about the "Sovereign-style" phasers on the dorsal saucer. As you may have noticed, it's no longer the standard "ring phaser" that the original Galaxy Class has/had.
Title: Re: Star Trek Online thread
Post by: Dalek on October 16, 2009, 11:11:39 AM
Indeed. Not bad looking. And it looks a hell of a lot bigger than a normal Galaxy.

Vid (thanks to Calderwood of Lotus for this little nugget): http://vimeo.com/7091730
Title: Re: Star Trek Online thread
Post by: 086gf on October 16, 2009, 01:49:54 PM
Also attached, is a treat for the more visually acute people in the crowd :)

Yeah, that was already noted in a previous video lol. About 10 pages back.
Title: Re: Star Trek Online thread
Post by: Dalek on October 17, 2009, 01:24:55 PM
I thought this was pretty interesting.

http://www.startrekonline.com/ships
Title: Re: Star Trek Online thread
Post by: Ryles on October 17, 2009, 03:44:10 PM
that was just a normal constitution refitted

Secondary hull lines look distinctly JJ style to me, along with the "flatness" for the underside of the saucer, and the design of the neck.
Title: Re: Star Trek Online thread
Post by: Dalek on October 17, 2009, 03:46:25 PM
Thats definitely JJ influenced. Look at where the pylons connect to the secondary hull. It's right on the edge.
Title: Re: Star Trek Online thread
Post by: Phaser on October 17, 2009, 10:37:08 PM
this is cooool

http://www.gamespot.com/pc/rpg/startrekonline/video/6232976
Sweet!  Gives some good background on the story.

http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_video_101409.html
Well, that was confusing.  So...Is this game supposed to take place in the JJ timeline, or the Prime timeline?   :wtf
Title: Re: Star Trek Online thread
Post by: Ryles on October 17, 2009, 11:13:14 PM
The destruction of Romulus takes place in the prime time line, this takes place several years after that.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 17, 2009, 11:27:19 PM
I concur with Phaser's confusion. If Star Trek Online is supposed to be in the prime timeline, why the hell is there JJ-ified TMP Enterprise flying around in the 25th century? The JJ Enterprise shouldn't even be in the prime timeline, and the Connie in general shouldn't be around in the 25th century (Fanboi ship not withstanding).
Title: Re: Star Trek Online thread
Post by: Dalek on October 18, 2009, 08:38:45 AM
You know, I was thinking that its because the changes Nero makes doesn't have a huge effect on the future timeline, thus leaving us with a relatively normal universe but a slightly different Connie.

Thats one possibility.

OR:

This is an alternate timeline where Nero's attempts to change things go wrong, thus leaving George Kirk alive and giving James a normal life, and everything goes on normally.
Title: Re: Star Trek Online thread
Post by: Lionus on October 18, 2009, 10:43:30 AM
I wouldn't exactly call pimping out the starships as we like normal..  :funny it opens interesting possibilities, but I'm already expecting horribly disfigured ships.. :( I'm afraid that this will be Star Trek meets fast and the furious with a bit of KOTOR II ground battles.
Title: Re: Star Trek Online thread
Post by: Dalek on October 18, 2009, 10:53:04 AM
Remember, it is YOU, the player who customises the ships. All you do is get the original and then bump it to your hearts content.
Title: Re: Star Trek Online thread
Post by: Lionus on October 18, 2009, 11:36:03 AM
Indeed. I wonder if there will be a constellation class.. I'd love to see what you could do to that one in STO.  :evil
Title: Re: Star Trek Online thread
Post by: Dalek on October 18, 2009, 11:46:03 AM
Well, there is the Cheyenne which is the closest thing to a Constellation class in basic shape. From the pics I've seen, you can give it 3 nacelles instead of the normal 4 and a triangular shaped hull with torpedoes in the front. Thats only because of the saucer design though.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on October 18, 2009, 12:51:52 PM
I concur with Phaser's confusion. If Star Trek Online is supposed to be in the prime timeline, why the hell is there JJ-ified TMP Enterprise flying around in the 25th century? The JJ Enterprise shouldn't even be in the prime timeline, and the Connie in general shouldn't be around in the 25th century (Fanboi ship not withstanding).

It probably is just there for the fans who would otherwise cry "foul" if it weren't.
Title: Re: Star Trek Online thread
Post by: lint on October 19, 2009, 08:47:03 AM
Good to see a couple Dominion Fighters in there aswell.
Title: Re: Star Trek Online thread
Post by: 086gf on October 19, 2009, 05:43:30 PM
Here are the the two most recent videos posted above plus many new screenshots with a variety of goodies and baddies.

http://trekmovie.com/2009/10/18/sto-update-story-and-klingon-videos-tons-of-screenshots-more/
Title: Re: Star Trek Online thread
Post by: Lionus on October 20, 2009, 01:33:38 AM
Quote
Configuration: Heavy Cruiser

    * Constellation
    * Stargazer

yes yes YES!  :D

oh yeah, The Borg are in too..   :eek roll in the Excalibur and Eclipse classes!  :evil
Title: Re: Star Trek Online thread
Post by: Dalek on October 21, 2009, 05:53:10 PM
Pictures.

http://www.curse.com/articles/sto-en-news/593323.aspx
Title: Re: Star Trek Online thread
Post by: Billz on October 21, 2009, 08:33:54 PM
Pictures.

http://www.curse.com/articles/sto-en-news/593323.aspx

I can't stop lol'ing at that so called Galaxy Class!  :funny :funny :funny
Title: Re: Star Trek Online thread
Post by: Ryles on October 21, 2009, 08:56:48 PM
Not the best perspective they could have used.
Title: Re: Star Trek Online thread
Post by: Psyco Diver on October 22, 2009, 02:20:59 AM
That connie looks good at least.

I remember reading when they were designing this game that you could link up with other peope to be your engineers, tacitcal officers, ect. I was thinking that would be cool, cause you could go into a chat and be like "I need someone to take on engineering for this mission, pays X amount" they distribute repairs, power, shields, maybe even secondary targeting also. Doesn't mean you have to do this to get a ship, but to earn extra cash on the side. That or you try to handle it and use the AI
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on October 22, 2009, 05:42:03 PM
Not the best perspective they could have used.

No, no it's not.  Though it might be the mesh getting borked instead of perspective, but there's no way to really tell.
Title: Re: Star Trek Online thread
Post by: Lionus on October 22, 2009, 05:52:57 PM
fish-eye lens effect? maybe they have a photomode of sorts?  :roll
Title: Re: Star Trek Online thread
Post by: Ryles on October 22, 2009, 06:24:33 PM
It begins. http://www.startrekonline.com/node/458
Title: Re: Star Trek Online thread
Post by: Kirk on October 22, 2009, 06:43:00 PM
The picture of the engineer/security guy with the tricorder would have sold me if this wasn't an MMO. That looks cool!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 23, 2009, 12:02:46 AM
Now for the waiting game.
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 25, 2009, 02:57:58 PM
I signed up when they first offered.
Title: Re: Star Trek Online thread
Post by: 086gf on October 30, 2009, 02:10:27 PM
If you order STO from Gamestop($50) you get the ability to play as the ORIGINAL constitution with blue phasers and an extra engineering section slot.

(http://img.trekmovie.com/images/sto/stogamestopship-t.jpg)

Also a ton more screenies have been released.

http://trekmovie.com/2009/10/28/sto-update-new-history-video-new-screenshots-exclusive-bonuses-more/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 30, 2009, 08:18:07 PM
Do want!
Title: Re: Star Trek Online thread
Post by: Billz on October 30, 2009, 08:54:55 PM
If you order STO from Gamestop($50) you get the ability to play as the ORIGINAL constitution with blue phasers and an extra engineering section slot.

(http://img.trekmovie.com/images/sto/stogamestopship-t.jpg)

Also a ton more screenies have been released.

http://trekmovie.com/2009/10/28/sto-update-new-history-video-new-screenshots-exclusive-bonuses-more/

Why must Cryptic always make me want to not buy ST:O, and then give me a reason to want the game a few months later?

Stop playing with us like this, Cryptic!

I wonder if that pre-order bonus (DO WANT!) will be avaliable for British gamers somewhere down the line?
Title: Re: Star Trek Online thread
Post by: 086gf on November 09, 2009, 03:09:08 PM
It will be released in North America on February 2nd and in Europe on the 5th.

http://www.trektoday.com/content/2009/11/star-trek-online-release-date-set/

Also, there is a new short gameplay trailer along with how the progression is different between the Feds and the Klingons aswell as some new screenies.



(http://img.trekmovie.com/images/sto/sto_110609_03-t.jpg)

(http://img.trekmovie.com/images/sto/sto_110609_04-t.jpg)

(http://img.trekmovie.com/images/sto/sto_110609_05-t.jpg)

(http://img.trekmovie.com/images/sto/sto_110609_02-t.jpg)

http://trekmovie.com/2009/11/06/sto-update-new-gameplay-trailer-new-screenshots-new-details/
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 09, 2009, 03:41:43 PM
In other words, buy the game around May-Aug 2010. By which point the game might be somewhat decent. I feel they are rushing development a bit too much as of late.
Title: Re: Star Trek Online thread
Post by: undedavenger on November 09, 2009, 03:48:18 PM
I rarely buy ANYTHING when it first comes out. New car models always suck the first year. New phones always have glitches. 99% of games are crap, regardless of content. Always wait for the patch before buying. Quality control is a lost art.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 10, 2009, 01:04:18 AM
I agree they are rushing BUT..i started playing champions Online the other day and it is Outstanding. Cryptic knows what they are doing. It gives me faith in STO.
Title: Re: Star Trek Online thread
Post by: milenent on November 10, 2009, 11:58:33 AM
Me too.
Title: Re: Star Trek Online thread
Post by: Villain on November 10, 2009, 12:38:15 PM
I agree they are rushing BUT..i started playing champions Online the other day and it is Outstanding. Cryptic knows what they are doing. It gives me faith in STO.

I've found it to be quite the opposite, not only do Cryptic not want Emmert around anymore after him and his team did exactly what they did to CoH (Immense nerfs, to the point of unfun in comparison to the original, beta numbers. The immense nerfs came on the same day it was released. Talk about spitting in the faces of the beta testers), but it still seems so clunky and awkward. Of course it doesn't help that it's using the exact framework that led to Hellgate London's downfall, but I guess the fact that the combat is just WoW + movement-friendly casting is what draws people in. Everyone I've talked to about that game complains about the "free to play quality, subscription required" motif, and a number of them are frustrated that they bought it instead of AION.

Given Cryptics history in making games, unless someone buys STO from them before it crashes and burns, they'll do what Emmert does to everything: Nerf nerf nerf, ignore player suggestions, nerf nerf PVP-breaking change, tantrum at con relating to said game.

I do hope I'm proven wrong, though.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 10, 2009, 01:49:40 PM
While your statements of cryptics past may be true, it does not change the fact that Champions is FUN. The combat is far from wow like..you charge up powers, you customise your power tree spreads, there is no "tank/healer/dps" categories ,there are "stances" of avenger/guardian/defender" but they don't play the same roles, they take the abilities you already chose and stack them automatically to best suit that stance. This is NOT a cookie cutter mmo.it IS different..when i got to level 10 i had a character who was vastly unique and different in combat than anyone i grouped with, there are to many different ways to micro customise your every power and skill sets to even begin to list, and they made some cool ass pvp with options to play Lycans (werewolves)or hunters, even do an entire storyline working for a Lycan leader npc , theres zombie pvp, an old west style ghost town area that simply rocks, and i see much more potential as i go up in level and expand my areas of play. I don't feel the pressure to use the store at all, they give you points to earn to spend so far, i have yet to feel like "hmm i should spend..".

BTW i have exactly 11 friends who regretted AION. They loved it for about 3 weeks then dumped it for champions. Se le Ve..
Title: Re: Star Trek Online thread
Post by: Dawg81 on November 12, 2009, 08:50:51 PM
Has anyone checked out the min PC specs yet if not here they are

System Requirements

OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+
Memory: 1GB RAM
Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
Sound: DirectX 9.0c Compatible Soundcard
DirectX: Version 9.0c or Higher
HDD: 8GB Free Disk Space
Network: Internet Broadband Connection Required
Disc: 6X DVD-ROM

Recommended System Configuration

OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
Memory: 2GB RAM+
Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+
Sound: DirectX 9.0c Compatible Soundcard
DirectX: Version 9.0c or Higher
HDD: 8GB Free Disk Space
Network: Internet Broadband Connection Required
Disc: 6X DVD-ROM
oh and heres a pic of a very old lady that i love
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 13, 2009, 12:50:15 PM
And Star Trek bridges are in!!!

http://www.google.com/hostednews/ap/article/ALeqM5h65h8ZE89edX2nR7xbu8oIEcyKewD9BUN3HO0
Title: Re: Star Trek Online thread
Post by: Viper on November 13, 2009, 01:08:15 PM
OOOO. Bridges...

Might be a little modding in my future...
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 13, 2009, 01:10:46 PM
One of the many designs intended to be included (Defiant-esque style). Supposed to be around 20 different designs included at launch, and I hope they include the ability to change colors on various aspects of the bridge (such as the carpet, which Dr Bashir hated so much) :P
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 13, 2009, 01:34:33 PM
Awesome. I have been planning to look into using this as mechanima source for Daystar series after it has had time to develop..this reenforces the notion.
Title: Re: Star Trek Online thread
Post by: Dawg81 on November 13, 2009, 03:52:04 PM
if anyone is looking for someone to fly with when STO comes out the 9th will be fully supporting the game
Title: Re: Star Trek Online thread
Post by: Billz on November 13, 2009, 05:39:48 PM
One of the many designs intended to be included (Defiant-esque style). Supposed to be around 20 different designs included at launch, and I hope they include the ability to change colors on various aspects of the bridge (such as the carpet, which Dr Bashir hated so much) :P

Those bridges are too big. They are so spacious, that it makes them look really bad.

Nothing can ever beat 3rd Era!
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 13, 2009, 06:29:44 PM
Concept Art, not ingame images (or so I hope).

I think the design shown in these images are of the Vigilant Class (refit, upgrade, sister-ship of the Defiant Class).
Title: Re: Star Trek Online thread
Post by: Dawg81 on November 14, 2009, 02:14:37 PM
And now they have a box cover
(http://image.com.com/gamespot/images/bigboxshots/6/924226_58206_front.jpg)
Title: Re: Star Trek Online thread
Post by: Biggins on November 14, 2009, 02:32:47 PM
Now that there's a nice phaser. Is that a promtheus type ship I spy in the background?
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 14, 2009, 05:13:16 PM
My buddy got into beta, while he is doing his part and not breaking the NDA, he is a bigger Trek purist than even candle (no offense candle) and he hinted with a big smile that "he has been quite occupied enjoying himself on his computer" lately, and that is all he said. Knowing him, STO must not be that bad at this stage he is incredibly anal about both Trek and MMos.

BTW yes Prometheus is a ship you can get at admiral level rank, but it does not MVAM.
Title: Re: Star Trek Online thread
Post by: Billz on November 14, 2009, 06:00:56 PM
And now they have a box cover
(http://image.com.com/gamespot/images/bigboxshots/6/924226_58206_front.jpg)

 :funny

Seriously?
Title: Re: Star Trek Online thread
Post by: Biggins on November 14, 2009, 06:37:48 PM
BTW yes Prometheus is a ship you can get at admiral level rank, but it does not MVAM.

 :roll that just takes the fun out of it
Title: Re: Star Trek Online thread
Post by: Phaser on November 15, 2009, 09:43:20 PM
My buddy got into beta, while he is doing his part and not breaking the NDA, he is a bigger Trek purist than even candle (no offense candle)
Is that a pet name for me or something?
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 15, 2009, 10:02:38 PM
nope. Candle is a member here, he is very..Trek pure. I'm easy to please, as long as a sci fi show has hot chicks in it i can be sold.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 15, 2009, 10:12:11 PM
So yeah...when Febuary hits, we should all talk about forming a "fleet" i think it would rock to be in a guild with you guys, I plan to name my ship "Daystar" of course, i know you can name your ships. Upon reviewing the types of ships you can choose from and customise, i think my style will be the smaller but tough types such as Akira, Vigilant(the new defiant type) i do like the look of the Vigilant. I know that the ship classes serve purposes example, the new constitution looking ship is a "shield" buff ship whos purpose in a group would be to help buff/defend fellow ships, some ships act like tanks and pull aggro, Command oriented tactical skilled players can augment the groups to hit stats etc because it reflects their tactical skills and command skills etc.

My only beef with STO is their flimsy excuses to this storyline, i agree with some nay sayers who compare this story to a copy of the Dominion war but using species 8479(or whatever) as the shape shifters manipulating the war rather tha  changelings. I find it lame lame lame that they make the Klingons enemies of the feds again and find whatever reason to make that happen.

If /when Romulans are player allowed later i will definetly be flying a warbird. If i had a prediction on what other races may fall under the romulan empire faction (klingons have Gorn and orions) it'd be one of the cat races ( kzinti/lyrans. zenkethi)

Note- in a ds9 episode, they revealed that feds went to war with a race called the Zenkethi, but we never saw them. an interview revealed that the race was written as a cat like feline humanoid species.
Title: Re: Star Trek Online thread
Post by: Lionus on November 18, 2009, 09:49:06 AM


hmm.. this gives EVE online-vibe to me.. and almost starts to attract me towards it.. I might give it a shot
Title: Re: Star Trek Online thread
Post by: Nebula on November 18, 2009, 10:20:29 AM
shouldn't this be moved into one of the already existing sto threads?
Title: Re: Star Trek Online thread
Post by: majormagna on November 18, 2009, 11:35:13 AM
"We are the Borg, resistance is futi-" *BOOOOOM*

    No it aint!
I actually like the look of this now... I... Don't know what to believe any more!

The Borg cube looked 'meh', as did the Galaxy-sort-of thing, but everything else looked good. The explosions seem to have gotten a lot better.
Title: Re: Star Trek Online thread
Post by: Billz on November 18, 2009, 04:49:22 PM
"We are the Borg, resistance is futi-" *BOOOOOM*

    No it aint!
I actually like the look of this now... I... Don't know what to believe any more!

The Borg cube looked 'meh', as did the Galaxy-sort-of thing, but everything else looked good. The explosions seem to have gotten a lot better.

The phaser animations still look like some ol' bulls**t though.
Title: Re: Star Trek Online thread
Post by: Nebula on November 18, 2009, 05:59:16 PM
"We are the Borg, resistance is futi-" *BOOOOOM*

    No it aint!
I actually like the look of this now... I... Don't know what to believe any more!

The Borg cube looked 'meh', as did the Galaxy-sort-of thing, but everything else looked good. The explosions seem to have gotten a lot better.

The phaser animations still look like some ol' bulls**t though.

Armada/2 Phasers heh.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on November 18, 2009, 07:37:23 PM
shouldn't this be moved into one of the already existing sto threads?
ya i agree, there are a number of STO threads already...
at some point, ill merge them all into one main giant thread... 
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 19, 2009, 12:29:02 PM
http://startrekonline.com/videos

i swear i mean it could be that new excalibur class connie, but in this trailer in the part just before the bridge fed officer, i swear i saw a JJ...

Btw don't say they are wrong when you see 'command a klingon warbird". Warbird has been used to describe klingon warships in "broken arrow" as well as the jj film. and for the sake of argument, when people say Enterprise isnt canon, "these are the voyages" clearly settles that argument when u figure they use TNG and riker simulates the NX 01 on the holodeck, because well, it really happened.
Title: Re: Star Trek Online thread
Post by: Dalek on November 19, 2009, 12:32:44 PM
In that trailer you linked to there is an Excel-sified Connie but not an actual JJ Connie.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 19, 2009, 06:55:55 PM
Cryptic have finally announced the dates for the upcoming open beta. The game is currently in closed beta (which started about a month ago). Lifetime/6 month subscribers of Champions Online will be given access to the beta sometime before the end of December. For the rest of us not fortunate to be a lifetime/6 month subscriber, the dates you should be looking forward to are January 12th 2010 until January 26th 2010. The game is set to go retail on February 2nd 2010 in the US, and February 5th 2010 in the EU.

Source (http://www.prnewswire.com/news-releases/star-trek-online-open-beta-dates-announced-70544717.html)
Title: Re: Star Trek Online thread
Post by: Nebula on November 20, 2009, 11:21:43 AM
(http://pcmedia.ign.com/pc/image/article/104/1047832/star-trek-online-20091119011847683.jpg)

I think this is an awesome img :D

btw if we are going to merge STO threads... make 2 of em... one for space combat and another for ground..
Title: Re: Star Trek Online thread
Post by: Dalek on November 20, 2009, 11:23:35 AM
That DS9 station looks unfinished in the centre section.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 20, 2009, 11:24:24 AM
Dude, they better make the interior of DS9 available for the players. That's among the few interior locations that MUST exist in the game imho. Forget the bridges, ready rooms, engine rooms etc.... We need the promenade! :P
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on November 20, 2009, 11:45:55 AM
Dude, they better make the interior of DS9 available for the players. That's among the few interior locations that MUST exist in the game imho. Forget the bridges, ready rooms, engine rooms etc.... We need the promenade! :P

And Quark's.  Musn't forget Quark's.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 20, 2009, 12:30:12 PM
34 years after DS9 (the series) ... you think Quark still run's the bar? My bet would be that Morn would be running the bar at that point :P
Title: Re: Star Trek Online thread
Post by: 086gf on November 20, 2009, 01:15:12 PM
34 years after DS9 (the series) ... you think Quark still run's the bar? My bet would be that Morn would be running the bar at that point :P

heh Does the episode "Who Mourns for Morn" ring a bell? ;) He died in the middle of the seventh season.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 20, 2009, 05:01:42 PM
heh Does the episode "Who Mourns for Morn" ring a bell? ;) He died in the middle of the seventh season.

Morn faked his own death, and was back on his bar chair in the same episode.

Now, back to topic :P
Title: Re: Star Trek Online thread
Post by: Billz on November 20, 2009, 05:53:17 PM
(http://pcmedia.ign.com/pc/image/article/104/1047832/star-trek-online-20091119011847683.jpg)

I think this is an awesome img :D

btw if we are going to merge STO threads... make 2 of em... one for space combat and another for ground..

Cyclops ship?
 :funny :funny :funny
Title: Re: Star Trek Online thread
Post by: JimmyB76 on November 20, 2009, 07:22:43 PM
ok ive taken about a half-dozen threads going back quite a ways, and merged them all into this one...
obviously, if anyone tries to read it from page 1, it would be tough to follow with posts kinda shooting in all different directions about different aspects to the game lol
but the "re: ... " at the top of posts was left as is to show what post was where originally...
hopefully i didnt confuse anything and screw everyone up lol :P

btw if we are going to merge STO threads... make 2 of em... one for space combat and another for ground..
once it is out, there will be a few other threads devoted just for that most surely...  but for now, everything can go in this thread :)
Title: Re: Star Trek Online thread
Post by: Barihawk on November 22, 2009, 10:28:32 AM
http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_starshiptacticspt2_111909.html

3:02...this video. I do believe that's the Stardrive section of a Galaxy. Saucer separation?!!
Title: Re: Star Trek Online thread
Post by: Dalek on November 22, 2009, 11:51:14 AM
http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_starshiptacticspt2_111909.html

3:02...this video. I do believe that's the Stardrive section of a Galaxy. Saucer separation?!!

Yup, you can see the saucer just below it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 22, 2009, 03:16:43 PM
That galaxy class Bridge near the 1 minute mark looks a little big.
Title: Re: Star Trek Online thread
Post by: Phaser on November 22, 2009, 04:00:14 PM
and for the sake of argument, when people say Enterprise isnt canon, "these are the voyages" clearly settles that argument when u figure they use TNG and riker simulates the NX 01 on the holodeck, because well, it really happened.
That was just a last-minute shallow attempt to make 'ENTERPRISE' canon.  It's as easily dismissible as any continuity error in the other series.


Anyway, I do hope that this is a good game, but I just can't quite get around how badly they messed up the vanilla ships.  The details are all wrong!  And as all modelers on this site know, it's the details that make or break a model.

That ship tactics video was very enlightening, and made the game sound a whole lot more fun.  I'll probably end up being a Cruiser.  Thanks for posting it, Lionus!

the dates you should be looking forward to are January 12th 2010 until January 26th 2010. The game is set to go retail on February 2nd 2010 in the US, and February 5th 2010 in the EU.
Sweet.  Thanks, Darkthunder!

That galaxy class Bridge near the 1 minute mark looks a little big.
Definitely.

That saucer-separated Galaxy Class doesn't look too bad, model-wise!  Much better than what we'd seen up to now, anyway.
Title: Re: Star Trek Online thread
Post by: Ryles on November 22, 2009, 11:23:06 PM
Put in my preorder with Gamestop.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 23, 2009, 11:13:56 AM
I think we should start a talk soon about forming a Fleet. I don't care who the officers are, or who forms it, i just want to play with you guys. :)
Title: Re: Star Trek Online thread
Post by: JimmyB76 on November 23, 2009, 11:17:15 AM
perhaps that might be best saved for when the game is actually released, at which time a new thread could be made or whatever :)
Title: Re: Star Trek Online thread
Post by: MR. Nevyn on November 27, 2009, 08:53:08 AM
Is it just me or do all new ships look like refits of old designs? I mean, some are simply slightly refitted Constitution, Minranda or Centaur class. And this NX is see everywhere is just a Sovereign with a few extras.
Title: Re: Star Trek Online thread
Post by: Nebula on November 27, 2009, 10:17:34 AM
uhh that's the point... most of the ships people are given are the classic designs... later on they are allowed to modify them in ship modification bays in almost any way they want.
Title: Re: Star Trek Online thread
Post by: MR. Nevyn on November 27, 2009, 12:03:07 PM
So in the 25th century Starfleet introduces the Excalibur class as a brand new ship which just happens to be a 23th century Constitution with a different name? Not to mention the fact that Miranda and Excelsior are almost 200 years old by then. Why bother to make new ships if the old ones can be refitted an infinite number of times.

If you ask me the designers just took the easy way and kept old designs so they won't have to make anything new.
Title: Re: Star Trek Online thread
Post by: Dalek on November 27, 2009, 12:14:11 PM
I think the Excalibur (and all the other ship variants named by Cryptic) are just what they might call those designs.

However, a perfect example of a refitted ship given a different name is the Constellation/Cheyenne.
Title: Re: Star Trek Online thread
Post by: Villain on November 27, 2009, 12:40:45 PM
Lmfao. This game will be hilarious. Someone break NDA and post images they've saved.  :funny

Also, old ships give old fans something to relate to, new ones bring forth angry mobs. Example: Trek XI. Voyager. ENTERPRISE.
Title: Re: Star Trek Online thread
Post by: MR. Nevyn on November 27, 2009, 01:18:36 PM
Then why didn't they simply make it the 24th century, and save them the trouble of making "new" ships and the fans have something to relate to. Now we just have the 24t century in everything but name. Even the supposedly destroyed Borg are going to make yet another appearance.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 27, 2009, 01:25:49 PM
Then why didn't they simply make it the 24th century, and save them the trouble of making "new" ships and the fans have something to relate to. Now we just have the 24t century in everything but name. Even the supposedly destroyed Borg are going to make yet another appearance.

What "supposedly destroyed Borg" ? The Borg were never destroyed (in canon). Makes perfect sense to me, for them to come back, more pissed off than ever before. Also, you'll note that Species 8472 will be making a reappearance in STO.

The reason for moving the setting of STO to 2409, is that it's 30 years past anything we've seen before (in canon). Gives them free reign to shape the story any way they want. You should also be aware, that while most of our "beloved" ships will be making a return in STO, most of them have been refitted in various ways, and the players themselves can customize the ships further.
Title: Re: Star Trek Online thread
Post by: Villain on November 27, 2009, 01:33:28 PM
Because they wanted a different story, FWIR it was the first thing they said. A new era that they could write their own stuff for. It the exact same premise as Trek XI. A TNG MMO would bore the crap out of the MMO community. Why? Because it's slow and about diplomacy, and understanding the human mind. With a market as competitive as the Massiley Multiplayer one, it needs to be fast, simple, and 2.0 friendly. That's why there are only 3 major archetypes with a little bit of freedom in them.

It breaks down like this: If you have designated Tank, Mez, Healer, Buff, DPS, Burst and Ranged (Let's face it, why would Trek ever have melee in space battles?) It gets too complicated for the general gaming community, and only interests (Depending on complexity and diversity of classes) either A: People who played Everquest (*Waves hands* I did!) or Trek fans who like things impossibly hard for the sake of getting the "Trek Experience".

This game holds a bit of both worlds, in that it has the absolute fundamentals for a decent RPG party (Tank, A Mez/Heal/Buff combo and DPS), that can be opened up to suit your liking, and at the same time it keeps the Trek look, with the customization that Cryptic are expected to add into their games now (City of Heroes/Villains/Going Rogue, Champions Online), and two forms of combat as opposed to one, which really, should make it a lot harder to get bored of levelling, which is a common problem with all level-based RPGs in general.

As for your complaint about the Borg, they never really said they were wiped out, IIRC. They took out Unimatrix-0, or something like that. It's way out into the Future, and no doubt they've got a new queen or something to keep the hive under control. Think of Borg like ants or bee's or whatever. They can't get rid of them either because they were what put the "Oomfph" into TNG, and more notably Voyager, and kept it alive for so long (That and Jeri Ryan). There are only so many stories one can make up, especially when you have a vicious pack of fans like Trekkies who will complain about the tiniest things (As parodied in just about everything. Simpsons, Futurama, almost every sitcom ever made, and definitely Big Bang Theory).

tl;dr: Future timeline to give some creative liberties to the writers while keeping an established universe/canvas to work on, while appeasing to fans of the series. And it seems to be working, too. Look how much attention this thread has gotten.

EDIT: To add to Darkthunders post: If you hate having a ship that looks old and supposedly "uncanon" or whatever. Make your own. There are miranda variants they've shown that look only barely like their original design.

Hell, that's what everyone here does anyway, right? Dream up and try to create our own vision of trek neatly wrapped in a grey hull. ;)
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 27, 2009, 02:19:18 PM
(City of Heroes/Villains/Going Rogue, Champions Online)

Only one of the above titles is a Cryptic game. True, they did create City of Heroes/Villains, but they have since sold the property to NCSoft, and it's NCSoft that has been developing the CoH/CoV games for quite some time now (including the upcoming Going Rogue expansion).
Title: Re: Star Trek Online thread
Post by: JimmyB76 on November 27, 2009, 02:23:18 PM
Someone break NDA and post images they've saved.
not on this forum - breaking the NDA is a no-no :P
Title: Re: Star Trek Online thread
Post by: MR. Nevyn on November 27, 2009, 02:49:23 PM
To take the 25th century because you can do something new with it only works if you do make something new; giving us the same ships and enemies as in the shows and most other games doesn't add anything new. If it's ships blowing up other ships they could have just taken the Dominion War. At least it would have explained why so many old designs were still used; Starfleet simply didn't have anything better at that time. By if by the 25th century Starfleet is still refitting those old designs it becomes just stupid. It would be the US Navy trying to turn a 200 year old wooden ship in a state-of-the-art aircraft carrier.
Title: Re: Star Trek Online thread
Post by: Lionus on November 27, 2009, 02:58:14 PM
yes, but would Star Trek be Star Trek without the old, beaten-to-death-and-brought-back workhorses like Miranda and Excelsior etc?
Title: Re: Star Trek Online thread
Post by: MR. Nevyn on November 27, 2009, 03:11:54 PM
Yes, we all managed to survive the disappearance of the Constitution and the Constitution Refit. If it's supposed to be the 25th century, make it a new century and not a restyled 24th.
Title: Re: Star Trek Online thread
Post by: NeoSilverThorn on November 27, 2009, 04:20:56 PM
What "supposedly destroyed Borg" ? The Borg were never destroyed (in canon). Makes perfect sense to me, for them to come back, more pissed off than ever before. Also, you'll note that Species 8472 will be making a reappearance in STO.

Well, Endgame did give the Borg a pretty heavy mauling at the very least.  Losing a transwarp hub and your queen/central nexus probably qualifies.  So yeah, Darkthunder's probably right on the money.  And yes, we're all looking forward to everyone's favorite fluidic spacial spieces.
Title: Re: Star Trek Online thread
Post by: Lionus on November 27, 2009, 04:32:34 PM
oh my.. I suddenly got worried.. what if the game allows transferring technologies between species? imagine Miranda with Borg shielding and Species 8472 "ImmafirighmahbigassphazorBLARRGH!"- beam?
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 27, 2009, 09:05:53 PM
They are planning original alien races and threats later. to launch, they are taking the established races because to feel like star trek, theyre playing it a bit safe (do you blame them?).

SWG relied on, IMO a bad idea as it was creative strangulation, the time era of the classic films. TOR has hope because theyre being smart and using a canvas of a setting that has room for tons of liberties.

DC heroes uses the JLA and such heroes and villains that make tons of cameos to create a "familiarity" for pcs to feel this is DC universe. Marvel online will to.

It's no different. As a MMO game they are doing the best they can to compromise and meet Trek fans and new players head on. The IP is a hot one and will make cryptic a stamp of power in the MMO universe history if they do well with it, they have the same "potential" to pass or fail SWG did but back when SWG came out, players were not predispositioned to label a game "Fail" as they are today.
Quote
oh my.. I suddenly got worried.. what if the game allows transferring technologies between species? imagine Miranda with Borg shielding and Species 8472 "ImmafirighmahbigassphazorBLARRGH!"- beam?

They are allowing it to a degree. You gain new skills, crew member potentials etc from new races from a "Genesis engine"that is a dynamic new explored space generator, u can save your discovered worlds to share with Fleet mates to. new tech though is reflective of new skills and power sets unlocked and that is just the explanation of how in such a case. Yes, one dev exampled u could find Borg tech and apply it to your ship, would u get a uber ship? not necessarily any more than some player who finds a new alien races tech and applies it that has cool tech skill game advantages.
Title: Re: Star Trek Online thread
Post by: Villain on December 04, 2009, 05:44:12 AM
(City of Heroes/Villains/Going Rogue, Champions Online)

Only one of the above titles is a Cryptic game. True, they did create City of Heroes/Villains, but they have since sold the property to NCSoft, and it's NCSoft that has been developing the CoH/CoV games for quite some time now (including the upcoming Going Rogue expansion).

Paragon are the company running CoH/V/GR (I should know because I am a subscriber to the City of franchise), They're the remnants of Cryptic that didn't follow Jack Emmert. Cryptic, and more specifically, Jack Emmert, are the reason that these games have such a wide customization base, and it's a huge selling point of both games. Meanwhile, we've been stuck with Matt Miller. I really don't know who the lesser of two evils is between them, but seeing as Emmert brought what will make the Trek MMO a potential hit to the market...

To be honest, Cryptic have no chance to become a powerful name in the industry, as they've abandoned everything they've tried, left features half-built in games, and in general can't compete with a behemoth like Blizzard, who hit the casual market like an atom bomb.
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 05, 2009, 06:59:57 PM
Might be intresting.

&NR=1

"hmm" at 1:34?
Disruptor fire from a BoP coming out of the bottom side of the ship.


Title: Re: Star Trek Online thread
Post by: Nebula on December 05, 2009, 07:22:39 PM
those are extremely old vids... they have better ones up at the main STO site now.
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 06, 2009, 05:22:48 AM
Yeah I know, but came across them.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 06, 2009, 09:30:11 PM
I don't think this has been posted yet

http://www.gametrailers.com/video/fleet-actions-star-trek/59701

looks pretty cool.
Title: Re: Star Trek Online thread
Post by: Dalek on December 07, 2009, 11:32:00 AM
Ooh cool. I'm convinced the quality improves each time. And it's a Doomsday Machine! :)
Title: Re: Star Trek Online thread
Post by: majormagna on December 08, 2009, 11:55:31 AM
Doomsday Machine AND a Crystaline Entity! z0MG!

I still... just dunno whether I want this or not... Hope I get in the Beta to see what it's like.
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 08, 2009, 12:42:09 PM
Y'know the more i see that new connie retro "Excalibur" class starship in action, the more i am taken with it. BTW- here is a list from mmorpg.com of perks for pre ordering examples from each source (and i am going by memory so i could be off on which assosiated store is what)

amazon.com-pre-order and get a "Liberated" borg crewmember w nanotech

wal-mart- you get the TOS enterprise as a ship

best-buy- a tribble pet

theres more like i believe Target you get some modulated personal deflector shield.
Title: Re: Star Trek Online thread
Post by: Barihawk on December 08, 2009, 01:37:12 PM
FYI:

Collectors edition among other thigns will give you TNG, VOY, and DS9 uniforms. I'm going to Excelsiorify my Excalibur with DS9 uniforms for a fun experience :).
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 08, 2009, 01:46:37 PM
I actually like the New original uniforms in STO myself. I like the most seen Larger Defiant "ish" bridge we see in trailers, but the only thing i do not like about that bridge is a clear lack of tactical station somewhere behind the captains chair, i kinda like that. (Though i never liked the horseshoe station worf had on Ent D).
Title: Re: Star Trek Online thread
Post by: Nebula on December 09, 2009, 10:17:20 PM
New STO trailer... Starbase 24

http://www.gamespot.com/pc/rpg/startrekonline/video/6242641?hd=1&tag=topslot;img;1#toggle_video
Title: Re: Star Trek Online thread
Post by: Kirk on December 09, 2009, 10:26:31 PM
What was that? Did someone compile already released footage, dub it themselves, and call it a trailer?
Title: Re: Star Trek Online thread
Post by: Nebula on December 09, 2009, 11:14:33 PM
huh what do ya mean already released footage?? that was all new... AFAI could tell.
I've watched the other vids plenty of times...
Title: Re: Star Trek Online thread
Post by: Kirk on December 10, 2009, 03:07:12 PM
Sorry, was tired and pissed off. The new footage was neat, but as a trailer I still think it was bad.
Title: Re: Star Trek Online thread
Post by: Nebula on December 11, 2009, 04:26:38 PM
another one

http://www.gametrailers.com/video/exclusive-explore-star-trek/59892?type=flv
Title: Re: Star Trek Online thread
Post by: Dalek on December 11, 2009, 04:33:09 PM
Ooh, a trailer showing both "sides" to STO game play. :)
Title: Re: Star Trek Online thread
Post by: Billz on December 11, 2009, 06:25:30 PM
Will there be any pre-order exclusives for european customers?
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 11, 2009, 08:31:45 PM
heard a roomer about a X360 version, with better graphics.
I will see what The Modders of Steel can do with that sovereign variant, with the armored nacelles ,and the pod over them.
Also will see about other ships.
Title: Re: Star Trek Online thread
Post by: Ryles on December 11, 2009, 10:26:42 PM
No 360 version... and it certainly wouldn't have "better" graphics. :)
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 11, 2009, 10:30:52 PM
http://startrek-gaming.com/wp/2009/08/24/sto-on-xbox-360/ (http://startrek-gaming.com/wp/2009/08/24/sto-on-xbox-360/)
and legacy, had to be tuned down to play on pc, the X360 has better capabilitys
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 11, 2009, 10:33:58 PM
http://startrek-gaming.com/wp/2009/08/24/sto-on-xbox-360/ (http://startrek-gaming.com/wp/2009/08/24/sto-on-xbox-360/)
and legacy, had to be tuned down to play on pc, the X360 has better capabilitys

Fact: The Xbox 360 will NEVER have better hardware or better performance than the PC. An Xbox 360 is locked with whatever hardware it is shipped with, whereas a PC can be upgraded unlimited times.

Fact: Star Trek Legacy was developed primarily for the Xbox 360, which ofcourse means it was optimized for the console. The PC version of the game was nothing more than a "poorly" done console port.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 11, 2009, 10:38:24 PM
Ok Ok, but the point is it will be on Xbox360, yoy, my computer would cough up a hairball.
Title: Re: Star Trek Online thread
Post by: Ryles on December 11, 2009, 11:41:04 PM
It will be on 360/PS3, if and only if Cryptic works out the licensing hurdles with Sony and Microsoft, and if any only if, Champions Online does well on console.

There are a ton of ifs in that statement.

Too many.

Don't count on it happening any time soon.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on December 12, 2009, 12:37:05 AM
I'm not shut down to the idea of purchasing Online, but no trailer I have seen so far has endeared me to the game, I'll tell you that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 12, 2009, 07:56:04 AM
at 1:17... that Dominion Battle cruiser looks like crap. lol
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 12, 2009, 05:23:48 PM
I for one, am stoked. The more i see, the more excited i get. Theres tons of reports even from a critic crypytic allowed to talk about a Beta experience, about how the tutorial mission itself is absolutely awesome, involving the "new" version of the Borg, and a story in game explanation of why you begin as Ensigns and take command of starships. I am 100% sure my ship of choice, when able, is the Excalibur class connie retro looking beauty that cryptic created.
pre ordered from Direct 2 drive and will have a personal borg based shield, the option to play as a joined trill which gives multi lifetime benefits, TOS uniforms,
and some other thing i forget. :P
I
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 12, 2009, 06:36:51 PM
yes it is a very good looking game, and consoles have been announced, X360 and possibly PS3
now from what I've seen, there will be no modding allowed for the game. Shame they won't have the century class ship, raptor class(fed), outrider, ambassador, Incom, the real Excalibur, excelsior, valiant(notice all of the dj ships), Eclipse, MVAM Galaxy, and a normal Norway.
Title: Re: Star Trek Online thread
Post by: Dalek on December 12, 2009, 06:40:12 PM
yes it is a very good looking game, and consoles have been announced, X360 and possibly PS3
now from what I've seen, there will be no modding allowed for the game. Shame they won't have the century class ship, raptor class(fed), outrider, ambassador, Incom, the real Excalibur, excelsior, valiant(notice all of the dj ships), Eclipse, MVAM Galaxy, and a normal Norway.

Simples. Make one. :)
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 12, 2009, 06:43:27 PM
yes it is a very good looking game, and consoles have been announced, X360 and possibly PS3
now from what I've seen, there will be no modding allowed for the game. Shame they won't have the century class ship, raptor class(fed), outrider, ambassador, Incom, the real Excalibur, excelsior, valiant(notice all of the dj ships), Eclipse, MVAM Galaxy, and a normal Norway.

Simples. Make one. :)

Won't be allowed
Title: Re: Star Trek Online thread
Post by: Nebula on December 12, 2009, 06:44:35 PM
uh no MMO would ever allow modding... and what do you mean by normal Norway??
Title: Re: Star Trek Online thread
Post by: Dalek on December 12, 2009, 06:46:13 PM
Has everyone suddenly forgotten the customise-your-ship part? :P
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 12, 2009, 06:46:32 PM
(http://media3.startrekonline.com.s3.amazonaws.com/img/ship-art-01.jpg)
that is the in game Norway
Title: Re: Star Trek Online thread
Post by: Nebula on December 12, 2009, 07:03:09 PM
uh no that's the Norway refit... one of the modifications you can make.... I'm sure they have the basic Norway in the game as well.
Title: Re: Star Trek Online thread
Post by: Barihawk on December 13, 2009, 11:08:16 AM
yes it is a very good looking game, and consoles have been announced, X360 and possibly PS3
now from what I've seen, there will be no modding allowed for the game. Shame they won't have the century class ship, raptor class(fed), outrider, ambassador, Incom, the real Excalibur, excelsior, valiant(notice all of the dj ships), Eclipse, MVAM Galaxy, and a normal Norway.

FYI, if you take time to customize you can indeed have an Ambassador, Norway, Excelsior, (and likely the Valiant). And the game DOES have MVAM Galaxy at least, although if the Prometheus can do it is yet to be seen in video footage.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 13, 2009, 12:03:43 PM
yes it is a very good looking game, and consoles have been announced, X360 and possibly PS3
now from what I've seen, there will be no modding allowed for the game. Shame they won't have the century class ship, raptor class(fed), outrider, ambassador, Incom, the real Excalibur, excelsior, valiant(notice all of the dj ships), Eclipse, MVAM Galaxy, and a normal Norway.

FYI, if you take time to customize you can indeed have an Ambassador, Norway, Excelsior, (and likely the Valiant). And the game DOES have MVAM Galaxy at least, although if the Prometheus can do it is yet to be seen in video footage.

in what video or pic is there a galaxy with MVAM.
Title: Re: Star Trek Online thread
Post by: Dalek on December 13, 2009, 12:09:12 PM
http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_starshiptacticspt2_111909.html

There. If you watch carefully you can see a saucer and a stardrive of a Galaxy.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 13, 2009, 12:15:25 PM
oh okay
Title: Re: Star Trek Online thread
Post by: BES on December 13, 2009, 07:03:45 PM
In case you guys didnt get a response to the BETA request for this game you can get a open BETA if you pre-order the game from direct2drive.com...link is here:

http://www.direct2drive.com/6/8805/product/Buy-Star-Trek-Online-Digital-Deluxe-Edition-Download

Sorry its only available in the United States and Canada  :(  for all of you that dont live those areas.

Its $60.00

Im seriously thinking about getting this.

In case you guys want to know about it without clicking on the link, you get all this...

 Star Trek Online Digital Deluxe Edition

Preorder Bonuses:

    *

      Open Beta Access
          This is only available when you preorder.

    *

      Early Start Program
          This is only available when you preorder.

    *

      Personal Shield
          Multi-Spatial Personal Shield. This advanced personal shield system is based on Borg technology, which constantly regenerates itself and the health of its wearer. Exlusively on Direct2Drive!

    *

      Original Star Trek Uniform Set
          Three uniforms from the original series (blue, red, yellow).

    *

      Exclusive "KHAAAN!" Emote
          An unforgettable moment from the second Star Trek Film. This exclusive emote allows players to relive Kirk?s unforgettable moment of fury, with the timeless cry? ?KHAAAN!?

    *

      Exclusive Klingon Blood Wine Toast Emote
          Raise a glass like a Klingon! Greet other players with an exclusive Klingon gesture ?the blood wine toast.

    *

      Unique Registry Prefix
          Give your ship the coveted NX prefix, seen only on a handful of elite Starfleet vessels like the Defiant, 22nd century Enterprise, and Prometheus.

    *

      Unique Ship Item
          Automated Defense Battery. This Tactical Module grants any ship a passive 360 arc attack power with a short range.

    *

      Joined Trill Race
          The ability to play as a ?Joined Trill? ? a symbiote that grants you several lifetimes of experience.


This game requires a monthly fee to play. The first 30 days of this fee are included in the purchase price of this package.



Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 13, 2009, 08:26:49 PM
I'm the guessing the Joined Trill think has Perks or something attached to it.
Title: Re: Star Trek Online thread
Post by: Nebula on December 13, 2009, 08:40:15 PM
heh might be an experience boost when you destroy things or collect data.
Title: Re: Star Trek Online thread
Post by: Barihawk on December 13, 2009, 08:58:12 PM
Argh...I am going to hold out for the boxed collector's set merely for the fact that I want FC uniforms. However, that defense battery sounds awesome! :(
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 14, 2009, 01:02:30 PM
Am i the only one left confused by the STO color uniform system? i've seen Gold shirt captains (i am guessing it is because the way a jr officer may have to take command doesnt mean they change shirt colors until they are officially Fleet field Promoted to captain).What i think would be cool, is if it turned out in 2409 starfleet has retroed back to Gold=command red=security engineering etc. Or maybe it is that ebcause its a game, and uniforms are very customisable, it's a moot point.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 14, 2009, 01:06:48 PM
Am i the only one left confused by the STO color uniform system? i've seen Gold shirt captains (i am guessing it is because the way a jr officer may have to take command doesnt mean they change shirt colors until they are officially Fleet field Promoted to captain).What i think would be cool, is if it turned out in 2409 starfleet has retroed back to Gold=command red=security engineering etc. Or maybe it is that ebcause its a game, and uniforms are very customisable, it's a moot point.

Not confusing at all really...

Since you have 3 types of characters:

Tactical (Red)
Engineering (Gold)
Science (Blue)

And every player is a "Captain", you'll see both Blue and Gold colored Captains and even Admirals in STO. Canonically, we've seen Admirals in Gold uniforms (atleast one during DS9).

Also, each of these 3 types of characters can branch out into other positions. I don't recall exactly which ones, but i'm sure alot of that will be revealed leading upto, and including the open beta during January 2010.
Title: Re: Star Trek Online thread
Post by: BES on December 14, 2009, 01:10:45 PM
More info on the pre-order from D2D.com:

- Open Beta Access starts on Jan 12, 2010
- 2-day head-start Jan 29, 2010
- Joined Trill: Selectable race trait, +bonus to 5 skills

- Game release date Feb 2 2010  <---just for a reference

Info directly from the ST Online forums here: http://forums.startrekonline.com/showpost.php?p=1107722&postcount=6

It appears that STEAM will have the Digital Deluxe Edition also and they added something else:  Chromodynamic Armor
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 14, 2009, 01:12:07 PM
Well i know that the Tutorial explains how you, an ensign, take command of a starship during the return of the Borg (that is leaked info from a ton of online sources) I will have the option to wear TOS uniforms if i pre order from D2D (which i did ). I know what your saying Thunder but when a Captain is offficially commisioned as the CO of a starship he changes his shirt (such as Worf as xo in alternate quantum realities in "parrelels", or Data in "future imperfect").
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 14, 2009, 01:57:34 PM
If what your saying is true (when a Captain is officially commissioned as the CO of a starship he changes his shirt)...

Why did the Admiral at Starfleet Intelligence have a gold uniform, and not a customary red uniform which is common for the Admiralty?
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 14, 2009, 02:43:47 PM
the usual answer- paramount ran out of costume budget :)
Title: Re: Star Trek Online thread
Post by: Kirk on December 14, 2009, 03:59:20 PM
That answer would work....if it wasn't for the fact that that was the first and last time we ever saw it. I'm fairly certain it was made for that episode. What, we didn't have enough admiral uniforms lying around for the five or so seasons of TNG earlier?
Title: Re: Star Trek Online thread
Post by: Billz on December 14, 2009, 05:26:26 PM
Will there be any pre-order exclusives for european customers?

Is there an answer to this?
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 14, 2009, 05:45:41 PM
Will there be any pre-order exclusives for european customers?

Is there an answer to this?

Wanted to ask the same question.

edit: looked around on the STO forums, & I'm reading stuff like you cant pre-order outside the US.
(except UK)
Title: Re: Star Trek Online thread
Post by: Barihawk on December 14, 2009, 07:16:18 PM
http://trekmovie.com/2009/12/14/quinto-to-voice-tutorial-emh-in-star-trek-online-top-10-trekkie-reasons-to-play/

Woohoo!
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 15, 2009, 12:16:24 AM
Some of the places we'll be able to visit:

http://img.trekmovie.com/images/sto/Andoria.jpg
http://img.trekmovie.com/images/sto/DeepSpaceNine.jpg
http://img.trekmovie.com/images/sto/Guardian.jpg
http://img.trekmovie.com/images/sto/Hatoria.jpg
http://img.trekmovie.com/images/sto/K-7.jpg
http://img.trekmovie.com/images/sto/MutaraSector.jpg
http://img.trekmovie.com/images/sto/QonoS.jpg
http://img.trekmovie.com/images/sto/Risa.jpg
http://img.trekmovie.com/images/sto/Vulcan.jpg
http://img.trekmovie.com/images/sto/Wolf359.jpg
Title: Re: Star Trek Online thread
Post by: BES on December 15, 2009, 02:44:24 AM
Will there be any pre-order exclusives for european customers?

Is there an answer to this?

Wanted to ask the same question.

edit: looked around on the STO forums, & I'm reading stuff like you cant pre-order outside the US.
(except UK)


Well I found this page ... maybe keep checking it for a while to see if they add more: http://www.startrekonline.com/retail

LOTS of pre-order games on the French websites but none for ST Online :-(
Title: Re: Star Trek Online thread
Post by: Villain on December 15, 2009, 05:21:46 AM
Well i know that the Tutorial explains how you, an ensign, take command of a starship during the return of the Borg (that is leaked info from a ton of online sources) I will have the option to wear TOS uniforms if i pre order from D2D (which i did ). I know what your saying Thunder but when a Captain is offficially commisioned as the CO of a starship he changes his shirt (such as Worf as xo in alternate quantum realities in "parrelels", or Data in "future imperfect").
If what your saying is true (when a Captain is officially commissioned as the CO of a starship he changes his shirt)...

Why did the Admiral at Starfleet Intelligence have a gold uniform, and not a customary red uniform which is common for the Admiralty?

AGT. Crusher had a blue uniform. It doesn't matter, because it's fiction, they're allowed to slip up, or cut corners. Really, if you wanted a character with science stuff and you weren't able to customize your shirt colour, would you really want that red trim? Clearly they can't limit small things like that because Trek fans would go apeshit about it being uncanon. Look what happened with XI.

Really don't know what to think of this game. Personally I'm not averse to pre-order bonuses, infact, I love them, but not when you have to choose certain things out of a wide variety of options. To get all of this stuff, you'd have to buy the game what, three times over? Or find a code being sold on eBay. Sure, some of the game looks interesting. I don't expect it to be anything new in MMO's, but I really don't know.

I'm not entirely sure how the ships are flown, either. I would assume keyboard controls like most games, but there is EVE, which is popular, but uses the god-awful mouse movement.


Guess I'll be watching from afar until they release some deeper information about how it plays, and if Cryptic overcame their obsession with endgame being completely empty.
Title: Re: Star Trek Online thread
Post by: BES on December 15, 2009, 10:55:08 AM
Well im looking at it this way... free open beta, free 30days of game play plus all the extra stuff from pre-ordering... if I dont like it by the time the open BETA is over I wont pay for the service...

From all the info I saw in the webcast hosted by Leonard Nimoy ...I really wanna give this game a chance...cheaters will totally ruin the experience so I hope they are on top of that issue..
Title: Re: Star Trek Online thread
Post by: Dalek on December 15, 2009, 11:15:56 AM
Some of the places we'll be able to visit:

http://img.trekmovie.com/images/sto/Andoria.jpg
http://img.trekmovie.com/images/sto/DeepSpaceNine.jpg
http://img.trekmovie.com/images/sto/Guardian.jpg
http://img.trekmovie.com/images/sto/Hatoria.jpg
http://img.trekmovie.com/images/sto/K-7.jpg
http://img.trekmovie.com/images/sto/MutaraSector.jpg
http://img.trekmovie.com/images/sto/QonoS.jpg
http://img.trekmovie.com/images/sto/Risa.jpg
http://img.trekmovie.com/images/sto/Vulcan.jpg
http://img.trekmovie.com/images/sto/Wolf359.jpg

Ooh, nice. K-7 is doing well for itself then. :P
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 15, 2009, 12:31:54 PM
I'm not entirely sure how the ships are flown, either. I would assume keyboard controls like most games, but there is EVE, which is popular, but uses the god-awful mouse movement.

I agree, I hate that in EVE.
But you control your ship with the WSAD keys.

Title: Re: Star Trek Online thread
Post by: Darkthunder on December 15, 2009, 05:41:46 PM
Ooh, nice. K-7 is doing well for itself then. :P

Don't forget thou, that the game includes several "time travel" episodes (quests/missions), so it's entirely possible that K-7 only exists in the past (TOS-era).
Title: Re: Star Trek Online thread
Post by: Barihawk on December 15, 2009, 07:21:58 PM
http://img.trekmovie.com/images/sto/sto_120909_21.jpg

DJ Curtis has fans. A little more appealing nacelles and some minor tweaking to the hull and it would look fairly reminiscent of his designs. Perhaps an employee at Cryptic is a fan and modified their Intrepid or Nova to resemble the Century?
Title: Re: Star Trek Online thread
Post by: Billz on December 16, 2009, 06:26:17 AM
http://img.trekmovie.com/images/sto/sto_120909_21.jpg

DJ Curtis has fans. A little more appealing nacelles and some minor tweaking to the hull and it would look fairly reminiscent of his designs. Perhaps an employee at Cryptic is a fan and modified their Intrepid or Nova to resemble the Century?

I'm sorry, but in what twisted reality does that even look a little like DJ's beautiful ships?

Its just another ugly STO design.
Title: Re: Star Trek Online thread
Post by: Barihawk on December 16, 2009, 07:19:02 AM
I think the sillouette reminds me very much of a DJ ship. I never said it was a spot on match.
Title: Re: Star Trek Online thread
Post by: Dalek on December 16, 2009, 12:35:05 PM
I think the sillouette reminds me very much of a DJ ship. I never said it was a spot on match.

It reminds me of his Juno class.

It also makes a change from the STO ships we've seen. A lot of them (at least to me anyway) have looked rather clunky while this is the first shiny streamlined ship I've seen.
Title: Re: Star Trek Online thread
Post by: Kirk on December 16, 2009, 12:42:23 PM
Sorry, but that's a huge stretch. That looks more like a ship CA (Neb and GDLuque's old modding team) would have built, but that's based solely on the nacelle design, and even that's a stretch.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 16, 2009, 12:48:24 PM
http://pc.ign.com/dor/objects/14270158/star-trek-online/videos/startrekonline_trl_btsquinto_121509.html

New video from Zachary Quinto's recording session for STO. He plays the EMH Mark VI. I guess old Doc Zimmerman went back to designing a newer and more improved EMH after having abandoned the project after the Mark IV.

One new piece of information mentioned in the video is the existence of "Admiral Crusher" at Starfleet Medical.
Title: Re: Star Trek Online thread
Post by: Dalek on December 16, 2009, 12:48:24 PM
Sorry, but that's a huge stretch. That looks more like a ship CA (Neb and GDLuque's old modding team) would have built, but that's based solely on the nacelle design, and even that's a stretch.

The general shape is the same though. I was thinking about what Barihawk was saying, "silhouettes".
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 16, 2009, 08:48:16 PM
OKay this article ie HUGE. a writer at MMorpg.com details his experience in Beta and how good the game is so far.

http://www.mmorpg.com/gamelist.cfm/game/352/feature/3835/page/2
Title: Re: Star Trek Online thread
Post by: BES on December 17, 2009, 12:00:31 AM
OKay this article ie HUGE. a writer at MMorpg.com details his experience in Beta and how good the game is so far.

http://www.mmorpg.com/gamelist.cfm/game/352/feature/3835/page/2

Thanks for the link...now I want to play it even more..lol... Jon Wood gave it a high score :-)
Title: Re: Star Trek Online thread
Post by: Nebula on December 17, 2009, 12:22:09 AM
Did anyone read the comments on that article?  :funny

some of the conversations....
Title: Re: Star Trek Online thread
Post by: Dawg81 on December 17, 2009, 02:40:12 PM
the beta opens on the 12th
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 18, 2009, 03:49:14 AM
They just opened up more slots for closed i knwo someone who got an invite yesterday im crossing my fingers ")
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 18, 2009, 05:37:41 AM
Both me and a friend of mine applied for the closed beta (he even has a "promised" closed beta slot due to lifetime Champions sub). Neither of us are in yet.
Title: Re: Star Trek Online thread
Post by: Villain on December 18, 2009, 06:09:51 AM
Closed betas operate in waves. The earliest is usually for family and friends or workmates. The second is usually for "special" cases, like pre-orders, or similar. Then you have the invitational version.

Reason being is that do you really want future players to see the content at it's worst?
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 18, 2009, 07:24:46 AM
I'm not sure if the rest of you have heard, but in terms of the Klingons....it's monster PvP like LOTRO, i'm afraid. Everyone does indeed have to play starfleet, according to tons of beta leakers who violated the NDA in zone chat in champions online (idiots), they were trying NOT to violate the NDA (and i do not consider what i am posting part of the violation as i am 1. not in beta 2. reporting "rumors" as we cannot confirm the information as yet.)

What is confusing is the information is both contradictory and not, i know cryptic mentioned in one youtube recent interview they will introduce klingon faction tutorials later, which supports the leaks, the trailers clearly show teh choice of the "greater klingon empire" being Klingon, nausican, orion, Gorn.

The Beta leakers claim like Lotro, you can customise for pvp, Klingon and or Romulan characters (or gorn etc in empire) and they are pvp only, the devs may even allow Borg characters later, but if none of you have played LOTRO like i have this i can assure you, is NOT a bad thing.

I really enjoyed the system Lotro used to offer a quick point system for playing the enemy in pvp, it was fun as heck.
Title: Re: Star Trek Online thread
Post by: 086gf on December 18, 2009, 03:02:49 PM
Heres a few dozen new images and specifics for the Klingons

http://trekmovie.com/2009/12/15/sto-update-new-trailers-screenshots-deluxe-digital-edition-details-more/

http://trekmovie.com/2009/12/18/first-details-on-klingon-gameplay-for-star-trek-online/

Klingon gameplay is one of Star Trek Online?s most unique features. It exists as an additional advancement path for players, and offers different gameplay options to players more interested in player-vs.-player (PvP) combat.

Klingon Captains have the same number of skills available as their Federation counterparts, including the same professions. Your Klingon Captain can be a Science, Engineering or Tactical officer. However, they must advance through PvP, as they will not have access to robust player-vs.-environment (PvE) content at launch.

Players will be able to create a Klingon character after they unlock the first sector block of Federation content, about five hours into the game. Their Klingon character will begin at a rank approximately equal to the Federation character that unlocked the content.

That?s not to say Klingons won?t be a robust faction. While they are PvP-focused, PvP in Star Trek Online is something we designed from the ground up to be a viable advancement path, meaning both Klingon and Federation players can reach a rank of Admiral solely through PvP. Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat. What?s more, certain PvP maps will have PvE objectives over which opposing players can struggle.

There are a number of different types of PvP scenarios available.

?Challenges allow two teams to square off in a private instance created for them on-the-fly.
?Arena maps are team-vs.-team matchups in instances, played either by teams that challenge one another, or by randomly-assigned teams created via a global queue system.
?Scenarios feature objective-oriented gameplay like Assault and Area Control. The Assault scenario is straightforward: Move forces from your area to the opponents?, inflicting more casualties than you suffer. The Area Control scenario is more subtle: Capture key objectives and hold them longer than your opponents to win the day.
?War Zone maps are static maps that are always open for players to join. Both factions may enter this may enter this map, which has Open Mission-style PvE objectives to achieve, with the twist that members of opposing factions can hinder each other?s progress via PvP.

Klingons also progress through their ships in their own way. Rather than gaining access to a standard Cruiser, Escort or Science vessel, Klingons receive special variants of ships as they progress. As players achieve new ranks, new ships become available to them, like so:

Warrior
?B?rel Bird of Prey ? capable of cloaking in combat.

Lieutenant
?Bird of Prey Mk. 1 ? capable of cloaking in combat.

Lieutenant Commander
?Bird of Prey Mk. 2 ? capable of cloaking in combat.
?Raptor Mk. 1 ? similar to Federation Escorts.

Commander
?Bird of Prey Mk. 3 ? capable of cloaking in combat.
?Raptor Mk. 2.
?Battle Cruiser Mk. 1 ? similar to Federation Cruisers, but feature more forward-facing guns.

Captain
?Bird of Prey Mk. 4 ? capable of cloaking in combat.
?Raptor Mk. 3.
?Battle Cruiser Mk. 2.

General
?Bird of Prey Mk. 5 ? capable of cloaking in combat.
?Raptor Mk. 4.
?Battle Cruiser Mk. 3
?Carrier ? a massive ship with multiple hangar bays capable of launching several smaller fighters.

In general, Klingon ships have more forward-facing weaponry than their Federation counterparts, and boast greater maneuverability. What?s more, Bridge Officer stations aren?t restricted by class, meaning Captains will be able to put any Bridge Officer they like into any station, regardless of their profession. In terms of ship customization, players will be able to alter the ship?s color and use several varying skins to change a ship?s look.
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 18, 2009, 07:13:14 PM
Now that all sounds quite awesome. :funny
Title: Re: Star Trek Online thread
Post by: Lionus on December 18, 2009, 08:39:18 PM
Klingon ships and maneuverability in same sentence? They've ruined it.. It's the fed ships that are supposed to be agile..
Title: Re: Star Trek Online thread
Post by: Nebula on December 18, 2009, 08:51:20 PM
hello bops are quite maneuverable....
Title: Re: Star Trek Online thread
Post by: BES on December 18, 2009, 10:51:03 PM
Klingon ships and maneuverability in same sentence? They've ruined it.. It's the fed ships that are supposed to be agile..

There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 19, 2009, 12:03:05 AM
There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..

Then you think wrong, since the Defiant is listed as a Tactical Escort on the STO homepage.
Title: Re: Star Trek Online thread
Post by: BES on December 19, 2009, 12:24:24 AM
There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..

Then you think wrong, since the Defiant is listed as a Tactical Escort on the STO homepage.

Doh..forgot it was called that...ROFL
Title: Re: Star Trek Online thread
Post by: Villain on December 19, 2009, 06:53:35 AM
Haha, custom colours/skins only for Klingons.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 19, 2009, 04:53:28 PM
you can probably change nacelle colors and the impulse colors for feds
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 19, 2009, 05:02:08 PM
Quote
Video Card

Minimum: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
You Have: Radeon X1300 Series (0x7142)

Upgrade Suggested: Unfortunately, your Video Card does not meet this requirement.

Features: Minimum attributes of your Video Card

                                     Required           You Have
Video RAM                        256 MB                 512.0 MB
Hardware T&L                    Yes                       Yes
Pixel Shader version          3.0                        3.0
Vertex Shader version        3.0                        3.0

awww.
Title: Re: Star Trek Online thread
Post by: 086gf on December 19, 2009, 10:02:26 PM
Where did you get that from?
Title: Re: Star Trek Online thread
Post by: Nebula on December 19, 2009, 10:17:47 PM
http://cyri.systemrequirementslab.com/srtest/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2009, 11:58:46 AM
http://startrekonline.com/node/784

I find this part interesting
Quote
Red_Satyr: How will creature creation work for the Klingons? Would I be able to make a "human" captain (which doesn't seem likely canon-wise) or will we be able to make more unique type of aliens?

Alien creation for the Klingons will work much the same as for Federation Characters. However, they will have access to different pieces that Federation players won't have access too. It will be as robust as any of our other character creators though!

That really doesn't work... You could be a Bolian captain on a Klingon ship.

I mean really?
Title: Re: Star Trek Online thread
Post by: Dalek on December 20, 2009, 12:50:47 PM
Thats exactly what he's saying won't happen. If you custom create a Bolian, fine. But there are default races you can pick such as Human, Andorian and Vulcan (and more) for Feds and Klingon, Gorn and other races for Klingon Empire.
Title: Re: Star Trek Online thread
Post by: 086gf on December 20, 2009, 02:29:17 PM
http://cyri.systemrequirementslab.com/srtest/

Oh, right that site. I've used it before.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2009, 04:04:39 PM
That site is good for somethings, I mean it said I wouldn't beable to run certain games at all and I can.
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 20, 2009, 07:58:25 PM
I think I could manage with my X1300 just fine.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 20, 2009, 07:59:48 PM
yes, the site said i didn't have 512 gb of ram, but i do, i have 1 gb
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 21, 2009, 09:37:02 AM
yes, the site said i didn't have 512 gb of ram, but i do, i have 1 gb

512 GIGAbytes of ram? o.O
Title: Re: Star Trek Online thread
Post by: Dalek on December 21, 2009, 09:40:06 AM
yes, the site said i didn't have 512 gb of ram, but i do, i have 1 gb

512 GIGAbytes of ram? o.O

He means megabyte.
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 21, 2009, 11:00:53 AM
yes mb not gb
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 21, 2009, 03:17:50 PM
http://www.startrekonline.com/exclusives
Title: Re: Star Trek Online thread
Post by: Nebula on December 21, 2009, 09:45:58 PM


from our friends at hailing frequency
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 21, 2009, 10:06:02 PM
Sweet! The vid description says they'll have vids up as well.
Title: Re: Star Trek Online thread
Post by: Dalek on December 22, 2009, 08:07:55 AM
Nice. Is that Coruscant I see at 1:03? :P
Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 22, 2009, 01:17:32 PM
lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 22, 2009, 03:08:50 PM
So according to the Leonard Nimoy voice over Promo vid, it hints some outside force caused Hobus star to blow and destroy the Romulus system.

"The truth behind the destruction of the Romulus system, maybe the harbinger of the greatest threat the federation has ever faced."
Title: Re: Star Trek Online thread
Post by: 086gf on December 22, 2009, 07:24:14 PM
Well, in the Path to 2409 articles we learn about 8472 infiltrating Romulan and Klingon militaries/governments(they abducted Sela and the Klingon Chancellor) but failed with the Gorn. It could very well be their doing.

Oh, and here's the news article in question.

Not long ago, it was announced that the new Spock, Zachary Quinto, would be doing some voice work for Star Trek: Online. Now it has been announced that the original Spock, Leonard Nimoy, will also be providing voiceovers for the MMORPG.

Nimoy will be providing the voiceover for the introduction as well as for ?key scenes and events in-game.? This in not Nimoy?s first foray into videogames. In the past, he has done voiceovers for Civilization IV as well as for several other Star Trek games.

?I?m happy to be involved with Star Trek Online,? said Nimoy. ?In this game, the essence of Star Trek, exploration and adventure, lives long and prospers. I?m pleased that a whole new generation of fans will be able to discover new frontiers in the Star Trek universe.?

?Mr. Nimoy?s participation in Star Trek Online brings the game to a whole new level,? said Atari president and CEO Jim Wilson. ?When Star Trek fans hear his voice they will know that Star Trek Online truly is part of the Star Trek universe.?

http://www.trektoday.com/content/2009/12/nimoy-joins-star-trek-online-cast/
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 23, 2009, 08:17:30 AM
Quote
Now it has been announced that the original Spock, Leonard Nimoy, will also be providing voiceovers for the MMORPG.

I really like that.
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 23, 2009, 04:43:32 PM
zachery quinto voices the newest model EMH in the game. not spock, for note.
Title: Re: Star Trek Online thread
Post by: Nebula on December 23, 2009, 11:18:17 PM
new vid from hailing frequency
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 24, 2009, 06:40:01 PM
Found this on Twitter.



1:23, don't they always say; "Starfleet"?
And I just noticed it but.. they have huge chairs & transporter platforms in the future. O_o





0:36 Scimitar!
0:44 Akira!
0:49 Intrepid!

Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 24, 2009, 07:02:05 PM


Deep Space Nine!

Is it just me or do all the Interiors in STO seem twice as big as they should, also the connie looks like the size of the Defiant compared to DS9.
Title: Re: Star Trek Online thread
Post by: Kirk on December 24, 2009, 11:18:17 PM
It may be that interiors are over-sized in expectation of having tons of players. Cramming thousands of people onto DS9's promenade would just look claustrophobic if they didn't.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 25, 2009, 07:36:17 AM
It may be that interiors are over-sized in expectation of having tons of players. Cramming thousands of people onto DS9's promenade would just look claustrophobic if they didn't.

You've got a point there. Also, I didn't see Quark (I seen a Tall Ferengi though) or Morn D:, it is possible in the last 30 years Quark has either died or moved on with his life. But its just not Quark's without Morn. And we know from the Alternate Timeline when Sisko was trapped in subspace, that Morn was still alive around this time, so hes long lived (The last part of Jake's story took place in the 2400's)

Also, there was a Cardie in Quark's, full uniform as well. So I guess the Federation is still at peace with Cardassia.
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 25, 2009, 08:41:20 AM
TheShadowQuincy (18 hours ago)   0    Reply | Spam
no quarks?? D:


HailingFrequency (16 hours ago)  Reply
Quarks? was in there.
I did not goto OPS
Title: Re: Star Trek Online thread
Post by: Ryles on December 25, 2009, 08:53:16 PM
There are levels of peace... I think I saw a few klingons in that video on the over sized promenade.
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 31, 2009, 03:18:09 AM
SERIOULY guys...watch this podcast..watch this..please..VERY well worth listening to...

Title: Re: Star Trek Online thread
Post by: deadthunder2_0 on December 31, 2009, 12:42:09 PM
look at this
http://bc-central.net/forums/index.php/topic,6924.0.html (http://bc-central.net/forums/index.php/topic,6924.0.html)
If sto isn't good we can always port it to bc :)
Title: Re: Star Trek Online thread
Post by: Voyager16 on December 31, 2009, 02:10:37 PM
SERIOULY guys...watch this podcast..watch this..please..VERY well worth listening to...

Indeed!
Very intresting!

Title: Re: Star Trek Online thread
Post by: BES on December 31, 2009, 04:52:11 PM
What im wondering ...

Im not sure if it was mentioned already.. but they talk about tier level ships ... if im comfortable with the ship im using and I enter a new tier ...
will I be forced to change to a new ship? ... or can I just keep using the same one until I decide I want to change?

Because with a lot of the Starfleet Command type games ...I wont switch to a new one until I can no longer keep up with the enemy ships when it comes to combat..

Like for example ...the Defiant in ST online probably isnt going to be as badass as the DS9 defiant... even with all the upgrades and customization, but if I wanted to keep using it and was able to still handle my own in a combat situation, I would like that option instead of being forced to use and re-customize another ship..
Title: Re: Star Trek Online thread
Post by: Spade on December 31, 2009, 06:13:34 PM
What im wondering ...

Im not sure if it was mentioned already.. but they talk about tier level ships ... if im comfortable with the ship im using and I enter a new tier ...
will I be forced to change to a new ship? ... or can I just keep using the same one until I decide I want to change?

Because with a lot of the Starfleet Command type games ...I wont switch to a new one until I can no longer keep up with the enemy ships when it comes to combat..

Like for example ...the Defiant in ST online probably isnt going to be as badass as the DS9 defiant... even with all the upgrades and customization, but if I wanted to keep using it and was able to still handle my own in a combat situation, I would like that option instead of being forced to use and re-customize another ship..

From what I understand from what Cryptic said. You can keep the same ship and just mod the snot out of it to keep up with higher tier ships, within reason of course. You can mod a Miranda only so much and it still wont be able to take on a Negh'var by its self.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 01, 2010, 09:04:40 PM
OK I WAS DRUNK WHEN I MADE THIS, BUT THIS IS A CONCEPT TRAILIER FOR IF I USE STO FOR MY MECHINIMA FOR STAR TREK DAYSTAR

Title: Re: Star Trek Online thread
Post by: BES on January 01, 2010, 11:46:05 PM
OK I WAS DRUNK WHEN I MADE THIS, BUT THIS IS A CONCEPT TRAILIER FOR IF I USE STO FOR MY MECHINIMA FOR STAR TREK DAYSTAR



Dude drunk or not its a very epic video .. I totally wanna play this game badly ..11 more DAYS! .. there were tons of original ships in the video also.. thanks for posting it this game will be epic I think.
Title: Re: Star Trek Online thread
Post by: FarShot on January 07, 2010, 09:50:26 PM
I found other views of Tier 5 ships in a recent trailer...
Title: Re: Star Trek Online thread
Post by: Nebula on January 07, 2010, 09:51:44 PM
it's a new age oberth...
Title: Re: Star Trek Online thread
Post by: FarShot on January 07, 2010, 09:56:34 PM
Added 3 other screencaps.  Read that post again.

BTW, I am in love with that Tier 5 cruiser (last two pics).  That is what I'll be aiming for. :)
U.S.S. Regency, Eternal class (my submitted name)
I do hope the customization options include different positions for impulse engines though.  They look funny right there.

EDIT - Screencap of Tier 5 escort (I think, judging from the nacelle positions in relation to the saucer; I called it the Paladin class).  Is that a Dominion battle cruiser I see?
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 08, 2010, 05:26:03 AM
okay,this post is sort of technically a "crossover", but if Jimmy wants to move it it's fine. I had this idea..of a new storyline for my Daystar series that when using sto mechinima, is as follows:

The crew of the starship Daystar...we see in series/season 1 them involved in the war w the klingons We also...see them die. suddenly their back and in a new class ship named Daystar each time they..die. The viewers begin to suspect time travel tampering..but we l;ater discover a cabal of starfleet scientists who, working with section 31. have used data the cardassians had studied of THOMAS RIKER..will rikers transporter duplicate. They have figured out how to purposely resurrect any being who has their pattern stored in transporter buffer databases. When the 10th rezzed incarnation of the crew discover this due to a sloppy cover up of their last destruction, they begin investigation and we get into the morality of starfleet playing god with this technoilogy where they can resurrect or multiple duplicate their best officers and clone troops..over..and over...

what do you guys think?
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 09, 2010, 01:02:32 PM


NEW and very interesting and informative!
Title: Re: Star Trek Online thread
Post by: FarShot on January 09, 2010, 01:04:09 PM
"Yousa gonna die when mesa rammin' dis Dervish down yousa throat!" -Captain Binks of the U.S.S. Whirling Ballerina

http://www.startrekonline.com/node/832 (http://www.startrekonline.com/node/832)
Title: Re: Star Trek Online thread
Post by: Dalek on January 09, 2010, 01:10:38 PM
The Emissary class looks like a plain fish, the Dervish looks...Dervish (:P) and the Destiny actually looks like a science vessel from another TV series.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 10, 2010, 09:48:06 AM


a beta vid of rescuing kirk and enterprise in sto. I believe the NDA was lifted so this person probably is ok.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 10, 2010, 09:56:22 AM


OKAY!! KLINGON PC VS BORG! NOW THIS LOOKS AWESOME!! BRING IT STO!
Title: Re: Star Trek Online thread
Post by: Dalek on January 10, 2010, 10:00:51 AM
Why are the Klingons just letting the Fed people beam away? Thats what I want to know.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 10, 2010, 10:33:52 AM
That guy has great videos!


Shit I want this game!
Cant wait to hook my pc up to my 81cm Samsung tv.


I need to think of a online name hehe!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 10, 2010, 10:38:01 AM


a beta vid of rescuing kirk and enterprise in sto. I believe the NDA was lifted so this person probably is ok.

The Vid was uploaded December 20th, before the NDA was lifted, I'm surprised it wasn't taken down.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 10, 2010, 10:44:57 AM
Quote
Why are the Klingons just letting the Fed people beam away? Thats what I want to know.

That to, puzzled me.
Title: Re: Star Trek Online thread
Post by: Nebula on January 10, 2010, 10:47:00 AM
ever hear of an honorable battle?
Title: Re: Star Trek Online thread
Post by: Dalek on January 10, 2010, 10:52:28 AM
Thats why I'm not going to be a Klingon. :P
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 10, 2010, 10:53:31 AM
Quote
ever hear of an honorable battle?

Yeah..but i  can't recall to many times a klingon would spare an enemy....
Title: Re: Star Trek Online thread
Post by: Dalek on January 10, 2010, 10:56:33 AM
Those Feds appeared to already be under attack from the Borg and they were unarmed. Even if they were an enemy, they wouldn't cut them down. It would only anger the UFP more and despite being at war, the Kliks and Feds were once friends.
Title: Re: Star Trek Online thread
Post by: Spade on January 11, 2010, 10:54:57 AM
Actually NDA is not lifted yet. As far as I know it wont be lifted until tomorrow.
Title: Re: Star Trek Online thread
Post by: Dalek on January 11, 2010, 11:00:29 AM
Obviously this guy doesn't care. Or it could be a PR stunt by Cryptic.

Scary news is that my brother who has a general dislike of all Trek (except Voyager) is actually interested in getting ST:O. Of course thinking he's all smart he said to me "There's a new Star Trek game coming out called Star Trek Online." so I quite cheerfully replied "I know, I've known about it for months."

It's always to good to get your own back however small on one's older brother. :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 11, 2010, 02:15:48 PM


Helpful
Title: Re: Star Trek Online thread
Post by: BES on January 11, 2010, 03:59:44 PM
Im wondering if they would care if I ran fraps and caught bugs that way?, I did that when I BETA tested DAOC: Catacombs
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2010, 06:33:57 PM
Ship Customization Tier 1

Title: Re: Star Trek Online thread
Post by: BES on January 11, 2010, 10:17:59 PM


Helpful

Thanks for the link dude, that interview with Craig Zinkievich(aka the ST Online Executive Producer), pretty much said they want to see what people will do if they want to keep their old ship and max it out on upgrades ...so its encouraged ..lol..

So I wanna try that..especially with the Defiant ...since supposedly there is one in the game..
Title: Re: Star Trek Online thread
Post by: WileyCoyote on January 11, 2010, 10:37:56 PM
Well OPEN beta starts tomorrow and I guess I can start talking about the game. It would be cool to see some of you guys on there too.

Quote
So I wanna try that..especially with the Defiant ...since supposedly there is one in the game..
The original Defiant is in the game it looked pretty accurate. There are some ships from higher tier levels parked near the Earth Starbase as a kind of spoiler of what's to come.

Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2010, 10:59:04 PM
The original Defiant is in the game it looked pretty accurate. There are some ships from higher tier levels parked near the Earth Starbase as a kind of spoiler of what's to come.



Have you seen any named ships from the shows?
Title: Re: Star Trek Online thread
Post by: Nebula on January 11, 2010, 11:08:22 PM
they are there... you need to listen to the Hailing Frequency podcast...

they had 2 live Q&A sessions all about STO in the last week. (NDA was waved for them)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2010, 11:09:54 PM
Hmm really? I'll check it out tomorrow. I'm downloading the Beta Right now, 19 percent done, should be done in another 18 hours. Damn their download speeds suck :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 12, 2010, 04:53:39 AM
I just finished the download about half an hour ago and am now in the process of patching it. *chuckles* (I pre-ordered on Amazon....hoo, I'm lookin' forward to this *nerdgasm*)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 07:08:31 AM
60 percent now, should be done shortly after I get home from school.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 12, 2010, 07:47:34 AM
I made the mistake of preordering from Gamestop so I will have to go tonight to pick up the key :(.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 12, 2010, 07:54:56 AM
Now that we're not technically bound by such pesky things as NDAs now, a question to anyone who's been in-game already: Are you able to determine the registry numbers of your ships, or just the names?
Title: Re: Star Trek Online thread
Post by: Spade on January 12, 2010, 08:36:56 AM
Now that we're not technically bound by such pesky things as NDAs now, a question to anyone who's been in-game already: Are you able to determine the registry numbers of your ships, or just the names?

NDA is still in effect till 10:00 a.m. PST. *says while nodding head up and down* ;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 09:30:47 AM
From what I seen in the Hailing Frequency Vids and STOKED vids, you can only choose your Ship name. and the ship numbers I've seen are in the 90000s
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 11:10:41 AM
damn i accidentily ordered non deluxe from dd2 only get the borg shield. ah well, im all patched and client ready just gotta wait till 2pm est, hey guys,
i will occasionally yell out ion zone chat its me daystar from BC if any of u wana friend add me  :P


my captain's name will be GEORGE KANE you all know what my ship name will be :P

hmm..any bets someone will name a ship after Q?  uss Q...lol
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 11:14:37 AM
joshmaul..i noticed you have uss new hampshire..if i told u i lived in york maine..how close are we?
Title: Re: Star Trek Online thread
Post by: Spade on January 12, 2010, 11:17:19 AM
damn i accidentily ordered non deluxe from dd2 only get the borg shield. ah well, im all patched and client ready just gotta wait till 2pm est, hey guys,
i will occasionally yell out ion zone chat its me daystar from BC if any of u wana friend add me  :P


my captain's name will be GEORGE KANE you all know what my ship name will be :P

To add a friend it will be the "@" sign and then their account name. Mine is @Capt.Spade. See you all in OB! :)
Title: Re: Star Trek Online thread
Post by: Dalek on January 12, 2010, 11:18:05 AM
Ship Customization Tier 1



To quote Jeremy Clarkson:

Quote from: Jeremy Clarkson
Nice.

Can't wait for it to go public. :D
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 12, 2010, 11:43:04 AM
joshmaul..i noticed you have uss new hampshire..if i told u i lived in york maine..how close are we?


I actually live in Massachusetts - about 20 minutes' drive from the New Hampshire state line. I chose the name primarily because 1)of that proximity and 2)it fit the class, a Nova refit - naming them after small New England states. *chuckles*
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 12, 2010, 11:53:23 AM
I have a question.
I mean you select a ship, and while you level up, you can select a new one (escort, science, cruisers)
But lets say I'm flying with my Intrepid (just an example so think away the Tier levels blabla)
and I select a Sovereign (still an example)
Can I switch between those too, or not?
Title: Re: Star Trek Online thread
Post by: Nebula on January 12, 2010, 12:14:51 PM
yes you can keep your old ships...
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 12:19:00 PM
Here is my goal..

i am tactical. no 1 choice

im using all black uniforms ..like spec ops starfleet crew..

im going escorts..i want me an AKIRA by tier 2!! and a prometheus by last tier.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 12:22:14 PM
I am a officer in a Freemason lodge offline,. and have a thing tonight 530pm est usa, to 830ish which sucks i get to play STO 4 hours then leave but i will be on this all eve trust me.

anyone have a ventrilo we can meet on and chat? i used to have one but currently inactive.

one more thing guys..

streaming radio show stormradio.com had djs that ive talked and hung out to/with on champions, we discussed sto djfox ( who has one sexy ass voice btw) said she'd be in STo open beta so look for her, mentioneed this community she would shout out to us. etc.

BTW i noticed my STO account has 440 cryptic store points by default..interesting...must be a preorder gift

..look for @CHOOCH99 for me ! cheeky
Title: Re: Star Trek Online thread
Post by: Nebula on January 12, 2010, 12:30:06 PM
edit your posts :P no need to triple post... edited posts show up as new.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 12:32:06 PM
yeah i just did lol sorry excited about STO and didn't think.  :P
Title: Re: Star Trek Online thread
Post by: majormagna on January 12, 2010, 12:39:18 PM
Dear God! This will take me 2 days to download.

Can't wait to play!
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 12:59:45 PM
Quote
Dear God! This will take me 2 days to download.

sorry to hear bud, i'll try and help you powerlevel and make up for time if ya find me ;0
Title: Re: Star Trek Online thread
Post by: Spade on January 12, 2010, 01:24:01 PM
Now that we're not technically bound by such pesky things as NDAs now, a question to anyone who's been in-game already: Are you able to determine the registry numbers of your ships, or just the names?

Okay, now that NDA is officially lifted. Yes you can but are limited to the 90000 series of registry numbers. Due to the time, it makes sense. You can also have the A,B,C ect prefix attached to the registry as well. Once in game and you are finished with the tut, you make the changes at Earth space dock. There is a guy (I forget his name) you go to to change your ships appearance, name (if you change your mind from what you picked at the character creator screen) and registry. 

Here is some of my pics from CB.
Title: Re: Star Trek Online thread
Post by: Spade on January 12, 2010, 01:25:42 PM
You will also notice that AA is off. Cryptic had to disable this function due to some ATI cards having issues. They will enable AA again once they fix this.
Title: Re: Star Trek Online thread
Post by: Spade on January 12, 2010, 01:29:21 PM
Moar pix!!!
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 12, 2010, 01:40:57 PM
I think I?m gonna stop viewing this topic for the next 2.5 weeks.
Don't want to know everything when I get the game lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 01:58:31 PM
I'm at school, I'm too excited to work >_> lol oh well I'll be home in an hour an a half.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 12, 2010, 03:15:08 PM
Well Ive started to DL the open beta roughly 2 hours till its done 7gigs worth but its gonna be well worth it to see if i like this new game or not
Title: Re: Star Trek Online thread
Post by: anazonda on January 12, 2010, 04:30:03 PM
I won't tell you... well..

To h*ll with it:

limited amout of beta keys here: http://www.tentonhammer.com/giveaways/sto_beta
Title: Re: Star Trek Online thread
Post by: majormagna on January 12, 2010, 04:30:49 PM
Aww, only in the 90000 range? I wanted to make the USS Dauntless NCC-71879-A!

Fileplanet Download died, so... god knows how long now.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 12, 2010, 04:33:06 PM
Me and my ship (at the moment anyway, heh):
Title: Re: Star Trek Online thread
Post by: anazonda on January 12, 2010, 04:35:40 PM
Aww, only in the 90000 range? I wanted to make the USS Dauntless NCC-71879-A!

Fileplanet Download died, so... god knows how long now.

Why don't you use the torrent they've supplied? Since it is directley on the STO webpage, I am quite confident that they've sanctioned it and that it is a 100% legal download.

I used the torrent and it took me around 1 hour to download.

The Link for the torrent is here: http://www.startrekonline.com/download
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 04:37:11 PM
okay- games great so far- but due to pesky bugs i didnt get far ion tut- just starting space combat vs drones now...had lots of disconnect issues etc,but i can also tell cryptic is fixing them fast..good signs.

USS DAYSTAR is officially launched!! just cant wait to make it go from a miranda (i HATE that class) to anything but like defiant, vigilance,or akira.

MY UNIFORM AND RECREATION OF ME. captain George Kane (not real last name but real first)
Title: Re: Star Trek Online thread
Post by: majormagna on January 12, 2010, 05:31:38 PM
In response to the 'torrent' subject, do you mean the BitTorrent one? (The one with no seeds, 0.3% in 2 hours) or the STODownloader? (3% in 1 hour)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 06:05:09 PM
Finished downloading, Installed now patching.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 12, 2010, 06:20:05 PM
I always have awesome names to name a ship.
But when I actually need to name one, I can only come up with one lol!
Title: Re: Star Trek Online thread
Post by: martyr on January 12, 2010, 06:46:17 PM
how can there only be one seeder for the torrent?

people gotta stop leaching
Title: Re: Star Trek Online thread
Post by: anazonda on January 12, 2010, 07:50:12 PM
In response to the 'torrent' subject, do you mean the BitTorrent one? (The one with no seeds, 0.3% in 2 hours) or the STODownloader? (3% in 1 hour)

Hmm... there must be few seeders then... Again i've downloaded with around 1.0 - 1.5 megabytes pr second... took me around an hour to get it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 09:42:47 PM
I'm sick of these "Map is not accepting anymore logins" BS, they should have been anticipating a lot of players.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 12, 2010, 09:47:57 PM
i have tried to do my first away mission for hours. it is annoying..i have always had a love/hate relationship w cryptic. lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2010, 10:02:22 PM
The Server is down for Maintenance for 2 hours.
Title: Re: Star Trek Online thread
Post by: BES on January 12, 2010, 11:18:36 PM
Ship combat is by far my fav part of this game...had the best time in an all out battle with 4 orion ships..LOL

I had no shields and was able to take the last out out...it was EPIC!... then the stupid server disconnected after I transported to a disabled ship to render aid... tried to get back in the game and I cant figure out how to beam back over to the disabled ship from that weird navigation thing.. its rather annoying ...hope the game isnt bugged because it disconnected..
Title: Re: Star Trek Online thread
Post by: WileyCoyote on January 12, 2010, 11:40:07 PM
Near the end of closed beta, the server was having problems with the amount of people that were playing or some other scripting glitch. I remember once that I beamed down to a planet for a PvP battle and no one could get back to their ship when we were finished. So I contacted Dev./Admin. about it and I got sent to  the open space/solar systems "arena."
Title: Re: Star Trek Online thread
Post by: BES on January 12, 2010, 11:44:53 PM
game is back already from that patch...its running waaay better now.
Title: Re: Star Trek Online thread
Post by: BES on January 13, 2010, 12:48:15 AM
I need to fraps some of these EPIC space battles... took out two orion cruisers AND a battleship with my puny light cruiser with not upgrades yet... just maxed out weapon power :-)
Title: Re: Star Trek Online thread
Post by: Barihawk on January 13, 2010, 07:27:17 AM
The download got to 68 percent last night and my computer restarted (damnit) so here's to a speedy redownload when I get home from work tonight.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 13, 2010, 08:30:03 AM
I still hope my pc will be able to run it! :eek
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 09:15:57 AM
things are much better. i also edited my female vulcan tactical officers and mines bio's to be like so:

George Kane was an Elite force ops member who served under Commander Alexander Munroe on the Enterprise-E and Captain Jean-luc Picard.

During a training excercise on vulcan, he met female vulcan secutity specialist (local ,non starfleet) T'pon, at first they did not get along, but during a long training mission on a vulcan remote desert area, she and he were trapped in a cave who's entry collapsed from an explosion. She entered ponn far and he helped her. As the bond creates an immediate connection,it was not easy to try and sever after. They both struggled to forget what happened, but when she was found to be pregnant, they only got closer. Finally, marrying, they had a daughter named T'lanna. Though late in life, botth decided to enter starfleet academy together. (George was an nco equivelent to a sergeant.) when these events start this explains why he at age 39,and she, are technically noobs and one pippers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 13, 2010, 09:44:03 AM
I creator a Bajoran with an awesome face scar. My ship is just a basic Miranda.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 10:31:13 AM
i'm getting quite good at ship combat..i'm a centaur class until 11 then ill  take either akira or defiant or vigilance
Title: Re: Star Trek Online thread
Post by: Spade on January 13, 2010, 10:33:51 AM
I'm sick of these "Map is not accepting anymore logins" BS, they should have been anticipating a lot of players.
game is back already from that patch...its running waaay better now.

Yeah, the devs stated that in their patch they released before OB there was a bug in it that was causing all the disconnects and map is full messages. The were working on the patch immediately when people started reporting the bugs. Not as amusing as the bug in one of the CB patches that caused everyone in the sector to hear "Congratulations Lieutenant" from Leonard Nimoy when someone ranked up.
Title: Re: Star Trek Online thread
Post by: Spade on January 13, 2010, 10:34:55 AM
i'm getting quite good at ship combat..i'm a centaur class until 11 then ill  take either akira or defiant or vigilance

Actually your next choices will be either a Constitution/Excalibur/Vesper, Nova/Aurora/Quasar or Saber/Rapier/Ushaan class. Or your own kitbash of one of these.
Title: Re: Star Trek Online thread
Post by: lint on January 13, 2010, 10:56:46 AM
Can you play as Klingon on the beta,
Or only fed?
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 11:00:01 AM
i thought that was depending on your ,,no..im right according to the guides,,.,.i picked escort series itll be akira defiant or vigilance your 3 u mention are battle cruiser choices

at level 6 you unlock pvp klingons.
Title: Re: Star Trek Online thread
Post by: Nebula on January 13, 2010, 12:52:07 PM
for those who are interested Hailing Frequency is giving away 1000 open beta keys
Title: Re: Star Trek Online thread
Post by: lint on January 13, 2010, 01:09:55 PM
well, i have been playing it for a bit now,
Im afraid i am having trouble getting into it.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 13, 2010, 01:40:57 PM
for those who are interested Hailing Frequency is giving away 1000 open beta keys

Posted.
well, i have been playing it for a bit now,
Im afraid i am having trouble getting into it.

Could you tell us why?
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 02:24:12 PM
Okay the ship combat truly does rock i will break down why and my observations.

1.) it is well paced. - like pirates of burning sea, the combat is tactical in every sense-you survive by paying attention to your systems, and handling your, and knowing your, ship. Maneuverability is HUGE and supports what i foresee me loving defiant akira,or vigalence later on, because a fast ,sharp turning starship will be sooo much fun not unlike certain ships in pirates of the burning sea, where a small ship could destroy even a big warship, if it was handled right.

2.) i timed it took an average 5-6 minutes per orion syndicate warship in a mission to blow up spacedocks. great mission--i randomly also ran into big pve open space missions and joined fellow captain's ,around oh, 20-30 on average, in battling the klingons in fierce pve battles.

3.) IT FEELS LIKE STAR TREK-AND ITS ORIGINAL MUSIC SCORE ROCKS MY SOCKS!!- nuff said

NOTE- i am only about to turn level 3, and i'm doing stuff that feels much higher level in most mmos-- i keep hearing after level 6 it gets 10x better and evenmore after 11-- BRING IT!
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 03:38:09 PM





This is a second character i made, the same vulcan wife/tactical officer of George Daystar but made her more detailed for picture purpoises and vids as a toon, this is a UI freed shortclip.

UPDATE-ADDED A BATTLE UI FREE!
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 13, 2010, 03:39:58 PM
More screenies:

1)How does a seven-foot-tall human Augment with a penchant for bladework find an outlet? Easy: He joins the Klingon Empire! This is one of my roleplaying characters, Kieran Devaneaux, on the bridge...
2)...of his very own Bird of Prey.
3)The (rather plain-looking, it must be said) bridge of the U.S.S. Adelbert Ames.
4)The Ames after a run-in with some Nausicaans.
5)Escorting a lost freighter.
Title: Re: Star Trek Online thread
Post by: Spade on January 13, 2010, 05:00:18 PM
i thought that was depending on your ,,no..im right according to the guides,,.,.i picked escort series itll be akira defiant or vigilance your 3 u mention are battle cruiser choices

Unfortunately it does not work that way. You have to work up the tiers to get the better ones. You start of with the Tier 1 ship, Miranda/ShiKahr/Centaur class. Then at Lieutenant Commander you get access to the Tier 2 ships which is the Constitution/Excalibur/Vesper class, Nova/Aurora/Quasar class or Saber/Rapier/Ushaan class or a kitbash of these within its class. At Commander you have access to Tier 3 ships which is Cheyenne/Stargazer/Dakota class, Akira/Olso/Zephyr class, Olympic/Hope/Horizon class or a kitbash of these within its class. At Captain you get access to Tier 4 ships which is the Galaxy/Celestial/Envoy class, Defiant/Vigilance/Gallant class, Intrepid/Cochrane/Discovery class or a kitbash of these within its class and the last Tier you get access at Admiral which is the Sovereign/Noble/Majestic class, Avenger/Vanguard/Emissary class, Prometheus/Phoenix/Cerberus class, Hermes/Gryphon/Dervish class, Luna/Sol/Polaris class, Trident/Oracle/Destiny class or a kitbash of these within its class.

For OB Cryptic has put a level cap at 16, which means you will only make it to LtCdr and you will only get access to the Tier 2 ships. The Saber/Rapier/Ushaan is the escort class for Tier 2. You will eventually be able to get the Akira and Defiant class but you might not be able to get them during OB if they keep the level cap at 16.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 06:06:50 PM
Ah okay.well the level limit in beta is 16, but if cryptic follows what pirates did in end of open beta, maybe well be handed uber xps and money to experience higher tiers the last 2 days.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 13, 2010, 06:22:14 PM
The 9th including myself have started flying and it is a new experience compared to any other trek game especially ground combat as for ship combat, has some feel of the old SFC2 and OP so far im impressed with what they have come up with im currently flying a good ol miranda class at Lt level u all are more than welcomed to join us u deffinatly need numbers on your side in space battles cause u will be facing the borg alot sooner than u think including a full bore cube
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 13, 2010, 06:49:01 PM
damn, I coulnt post with m mobile, kept saying I timed out.
So I had to come out of my bed sigh.

I always thought being in a clan was a bit pointless with BC.
But with STO the idea would be awesome, so as long as you don't expect me to be like 20hous online a week and get a kick.
(Had that problem in the past)

You can count me in!
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 13, 2010, 07:45:32 PM
voyager we dont expect that amount of hours hell we all got jobs or school of some sort our motto is Real Life COMES FIRST we got a US jarhead a genuine one as our head cheese with an RAF flyboy in the game as well. Voyager if u would and anyone else is more than welcomed hop on over to http://www.9thfleet.com/forums and say hello in the bar n grill section let em know u want to join the nut house for STO. We have an open door policy
And believe me u and anyone else will need friends Ive already been getting reports of PvP and gangbang in STO besides fighting borg AI
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 13, 2010, 08:39:44 PM
9th ive tried a gfew times to join and found members but they kept saying noone who can invite was on. i'll try again later.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 13, 2010, 10:00:20 PM
well right now the server is down but theres a bunch of us waitin around for the server to come back up now would be a good time to look us on over at our boards. We have also set up a teamspeak (v2) server to use for communication during our times in the game
Title: Re: Star Trek Online thread
Post by: Barihawk on January 13, 2010, 10:07:42 PM
Bah, of course patching happens during prime game playing time. I may not have a chance to actually play the frigging game until the weekend.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 13, 2010, 10:41:04 PM
Went down about this time yesterday, too. At least it's somewhat consistent. *chuckles*
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 13, 2010, 11:02:33 PM
yeah luckly it went down right after i finished my rescue mission i took a miranda against a orion pirate BB and won with 82 percent hull left it was a tough fight trying to crack its shields alot of SFC influence in the space battle but ya can refit her out with better stuff all around
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 13, 2010, 11:20:59 PM
Bah, of course patching happens during prime game playing time. I may not have a chance to actually play the frigging game until the weekend.

Primetime for you, may not be Primetime for everyone else thou. Since we're all playing on the same server regardless of timezone. Here in Sweden, it's currently 5:15 AM (Thursday), so i'm pretty fine with the EMERGENCY maintenance being performed on the server. All day Wednesday it's been rubber-banding and lag issues. It was bound to require some maintenance. Cryptic then had 2 choices:

1. Leave the servers up in an unplayable state during "primetime" for some players, and thus pissing everyone off by leaving the issues present.

2. Shutdown the server for maintenance to try and fix the problems, and thus allow the players to try out the game (the way it was meant to be played)

One needs to remember, that this is a BETA we are currently playing. There's bound to be plenty of problems along the road, and it is up to us players to report any and all things that might be bugged so that Cryptic has a thorough list to go through. As I have been monitoring the official forums since this latest downtime, it is clear to me that there are FAR too many people who think of the STO "Open Beta" as some sort of extended demo. Which clearly, it is not.

Last few days of Closed Beta, the game was functioning quite nicely. Now that there are far more people playing the game, Cryptic gets an idea of where they need to go with their "Load Balance".
Title: Re: Star Trek Online thread
Post by: BES on January 13, 2010, 11:23:12 PM
My name in-game is: Oajoayea@bes12000 if anyone here wants to friend me and/or call on me if you need help...if im not already engaged of course..

I also bought the game so its probably going to be the same name....this is fed atm im almost level 6 (im LT5 atm).

By the way...if anyone didnt notice this yet... if you know your screwed and your ships going to blow up....try to take out a shield and drive as close as possible to that ship before you blow up....you might get lucky and take them with you! :-)

Did that on accident earlier when fighting a really uber Neghvar... i took out its side shield and at the same time my ship was blowing up and my shock wave hit the klingon ship for around 6000 and it blew up..ROFL..

Title: Re: Star Trek Online thread
Post by: Barihawk on January 14, 2010, 07:20:43 AM
Quote
One needs to remember, that this is a BETA we are currently playing. There's bound to be plenty of problems along the road, and it is up to us players to report any and all things that might be bugged so that Cryptic has a thorough list to go through. As I have been monitoring the official forums since this latest downtime, it is clear to me that there are FAR too many people who think of the STO "Open Beta" as some sort of extended demo. Which clearly, it is not.

I for one agree that it is a beta, however the majority of Cryptic's userbase (and the company themselves) is American. Those in the Eastern and Central Timezones, however, get shafted by this maintenance schedule if we also work full time during the day, since by the time we've come home and eaten and done our daily business, it's 8 pm and patch time. For West Coast (where Cryptic is), this patch time is over and done with and still plenty of playtime during the night. That's my complaint.

I for one found the game nearly unplayable to rubberbanding last night in the short time I could play but when the servers came up briefly before I went to bed, it was great. I'm not one of those "oh, open beta means free demo" bullshitters that are bitching the STO forums up and down. I do highly enjoy the game, but they need a more reasonable patching schedule.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 14, 2010, 07:53:39 AM
As i stated in a previous post ,i have found myself in a love/hate with cryptic, like my 3 ex wives, i love em..at first..for offering me something new and exciting. But like my 3 ex wives, something eventually small becomes big and disturbing...okay thats a grim analogy. Champions online started so so for me but at nearly level 30 with my main, DAYSTAR PRIME, i find myself loving the damned game.

With STO if this was not star trek, i would have grown weary of the game as i have seen it most likely,and been carried on faith since the server bugs are downright intolerable at times. Whats interesting is that i get the bugs when its least inconvenient,...if i am engaged in combat ora mission, i have yet to have any issues..knock on wood.

This being said..i LOVE this game and since i can really say i have experience ast handling the way cryptic does mmos, and no 2 really,the fact they consider STO top priority company wide, this = a win down the long road because they will be focused on it..heck half the reasons champions had issues was they had more focus on STO first anyways.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 14, 2010, 08:38:23 AM
As i stated in a previous post ,i have found myself in a love/hate with cryptic, like my 3 ex wives, i love em..at first..for offering me something new and exciting. But like my 3 ex wives, something eventually small becomes big and disturbing...okay thats a grim analogy. Champions online started so so for me but at nearly level 30 with my main, DAYSTAR PRIME, i find myself loving the damned game.

Thats a unique way to describe  a love/hate relationship for a game rofl
Well the 9th will be out in force today going to try to focus on fleet action movements, do some PvP. anyone wants in drop me a PM or stop by the 9th boards
Title: Re: Star Trek Online thread
Post by: BES on January 14, 2010, 03:34:53 PM
Cryptic needs to fire their tech guys..lool ...500 internal  server error....it crashed...ROFL..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2010, 03:36:48 PM
Yeah, I come home from school with no reason whats so ever not to play the game for once, and the server crashed.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 14, 2010, 03:48:29 PM
not again and i was about to come back on well this isnt unexpected this is a beta
Title: Re: Star Trek Online thread
Post by: BES on January 14, 2010, 03:50:09 PM
not again and i was about to come back on

There is no ETA this time...just "as soon as possible"
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 14, 2010, 03:51:36 PM
The more they do know, the less they need to fix when the game is out. ;)

@9th fleet, is it all roleplaying or what? Because that is fun with Elite Force, but not an option for me with STO.
Title: Re: Star Trek Online thread
Post by: majormagna on January 14, 2010, 04:04:41 PM
Well I finally manged to download it this morning, been playing since I came home from exams; and I think it's great!

I love my Miranda class, I couldn't think of a good name, so I just called it the USS Beagle.
Title: Re: Star Trek Online thread
Post by: BES on January 14, 2010, 06:22:47 PM
A lot of stuff doesnt work now since the patch :-(
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2010, 06:55:53 PM
If anyone wants to play with me, Tuskin@Tuskin38. Though right now it won't load my characters, it just sitting there.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 14, 2010, 07:27:05 PM
the servers are up i just recently got done with a fleet mission got my ship blown up like 4 times but didnt loose a thing so dont be afraid to get killed u will respawn.
It is really best to fleet up on some missions i too am flying a good ol miranda class USS Dawg hehehe look for me in the sector block in sirius sector
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2010, 11:51:16 PM
I was near the end of a Mission where you have to destroy a Klingon Listening post, in the Risa sector I think, I'm at the end and my graphics card decides it wants to crash the drivers :P which causes the game to freeze and I had to restart the computer, and because it took so long to restart the computer, I was put back at the beginning of the mission.
Title: Re: Star Trek Online thread
Post by: Ryles on January 15, 2010, 02:34:32 AM
I must admit, I haven't played much so far in Open Beta... but I had a total blast in Closed. As such, I picked up my life time subscription tonight.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 15, 2010, 08:03:09 AM
I did my first exploration mission sets, WOW! My ever growing bridge offers now are as follows-(i wanted so bad to get screenies but FRAPS decided not to work for me during the mission)-

Captain George charles Kane- captain
T'pon- tactical off/first officer, and wife of the captain
Steve pittorino- science officer/away team field medic (based off my best friend) specialises in tachyon beams in combat which disable enemy shield facings temporarily

Thavok- andorian male chief engineer-

we went around a system exploring and we beamed down to some x named world,found large alien beacon devices, we encountered Orion away teams and engaged them in fierce ground battles, we had two redshirt BENZITE security officers who managed to survive.

so 9thdawg- dude i have tried and tried to communicate with ANYONE IN 9TH F;LEET INCLUDING UM--you--You accepted my friend request but you and no one will return a tell, and every time i do get some form of communication noone seems to have the invite privileges as u seem to keep those to a select elite within who are never around when i ask.  lol. maybe i will get lucky one day.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2010, 08:39:28 AM
STO has its own screenshot button, its PrintScreen. They save in the gamefolder.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 15, 2010, 11:36:29 AM
well Kori i too was in a battle against klingons in the kenjar system u really have to fleet up too many klingon AI to take on by yourself
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 15, 2010, 11:46:45 AM
Well I want to thank nebula haha!
If it wasn't for you, I wouldn't have checked Hailing Frequency. (all their emails go to my old hotmail, which is connected to my current one, but I rarely check)

But I posted in that forum for the 1000 give away keys,(changed email)
And I got one! :D
Title: Re: Star Trek Online thread
Post by: 086gf on January 15, 2010, 12:56:16 PM
If you guessed $15 a month subscription few you guessed right.

                         USD   CAD   GBP   EUR   DKK
1-Month Recurring 14.99 16.49 8.99  12.99 82.45
3-Month Recurring 41.97 46.17 25.17 35.97 230.84
6-Month Recurring 77.94 85.73 46.14 65.94 428.67

12-month subscription: $119.99 (USD), which includes
?2 additional character slots

Lifetime: $239.99 (USD), which includes:
?2 additional character slots
?a playable Borg

http://trekmovie.com/2010/01/13/star-trek-online-federation-faction-video-screenshots-intel-reports/
http://trekmovie.com/2010/01/14/star-trek-online-subscription-fees-discounts-announced-klingon-video-intel-report/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2010, 12:47:11 AM
My Father bought me the game (Steam Digital Deluxe) for my Birthday and my grandmother bought me the lifetime Subscription. woo.
Title: Re: Star Trek Online thread
Post by: BES on January 16, 2010, 12:50:09 AM
My Father bought me the game (Steam Digital Deluxe) for my Birthday and my grandmother bought me the lifetime Subscription. woo.

I just got the lifetime sub also, hopefully that money will go towards making the game better..
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 16, 2010, 01:24:43 AM
My Father bought me the game (Steam Digital Deluxe) for my Birthday and my grandmother bought me the lifetime Subscription. woo.

Holy #*$%!!!
U are one very lucky person.Which version did he get you?
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 16, 2010, 06:53:34 AM
My ingame name is:

xSmooth
USS Innovate.

 
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 07:33:43 AM
I got a couple of you friended so far. Due to in game bugs on my end and being busy preparing  to start next college semester next week, i am only just about level 5-whee one more level to KLINGONS. I plan to make a female klingon and use a Bird of prey but we shall see.

update- My dude runs around on away missions w a 2 handed gatling type disruptor canon of some kind..rocks.

new crew members-

LEELA- half human half denoblian engineer officer- backstory- daughter of the captain, he only discovered he fathered her recently. Her mother had been his lover 19 years ago when he was just a young non commisioned officer in security aboard the uss APOCOLYPSE.

E-Z- female android science (chief medical officer in my background STO crunches medical and science annoyingly together)-a female android, soong design, from an alternate parrelel universe ,she was created alongside Data, like an adam and eve, in that universe, a breach in reality caused by the Borg allowed for her shuttle to escape her version of the Enterprise-E 's destruction. (she is a "unknown" science reward i customised to look like a female Data)

Uss Daystar heavily kitbashed now,uses Klingon disruptor array in front facing. new video being edited that has ground combat.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 16, 2010, 09:06:06 AM
If you wanna find me, my account name is Barihawk. Due to an error and being too lazy to start over, my display name ingame is Jeremy. I'll make my shorthand name Barihawk as well once the game goes live.

Level six now, just mopping up quests and grinding my way up to get my next ship.

Even though I am a tactical officer, I plan on taking cruiser for my next ship up :D
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 16, 2010, 09:55:19 AM
same here ya should look for me on the server maybe we can get together and do some fleet action name is 9thDawg on the server
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 10:27:46 AM
Quote
Even though I am a tactical officer, I plan on taking cruiser for my next ship up grin

Same here. Plus i keep hearing escorts are "glass cannons" like any dps type, which is meh, not accurate since we all know the Defiant took some hella beatings before finally being destroyed by a breen special weapon, she also had ablative armor that was durable even when shields went down.

anyhow, i am thinking excalibur/vespar or connie for next yeah and then a kitbash of whatever is picked. I  am still on the fence about whether i will use STO for mechanima in my Daystar series or not, if they allow us to turn off the shield facing as well as the ui, maybe but u cannot even sit in your captains chair right now its used for going back from bridge..um hello cryptic? if i visit my damned bridge, it'd be y'know..kinda expected we would want to SIT IN THE DAMNED BIG CHAIR YOU FRIKKIN..UGH..bone heads.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 16, 2010, 11:27:13 AM
Actually, you can. Of course, you have to kinda be standing on it, then type /emote sitcaptain. (I shit you not, you actually have to use an emote to sit in your chair. It's silly, I know.)
Title: Re: Star Trek Online thread
Post by: Dalek on January 16, 2010, 11:31:28 AM
Ah, at least its still a beta. :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 11:32:46 AM
Cool thanks josh.I am nearly finished with an amusing new video that has a captain's log voiceover by myself and it's not exactly..serious..but this is the way the Captain Kane character will act, he is blunt, trash talking, and a complete contrast to his vulcan orderly wife, but that also describes me and my ex wife (well the last ex wife) of 10 yrs complete opposites work well together. He discusses his wife's fine ass in his captain's log. and the character REALLY will be acting this way, and yes, he irritates admiral quinn and starfleet, btu desperate wartimes and the fact he gets the job done, make him tolerated.
Title: Re: Star Trek Online thread
Post by: BES on January 16, 2010, 12:00:00 PM
Im using a Default Miranda... with disruptor beam weapons Mk2(dual ones in front) that have +1 accuracy-forward and aft, a quantum torpedo launcher Mk2 forward, regenerative shields Mk2, combat impulse, hull armor Mk1, disruptor coil mk2..... and a few other tidbits ...

Im surprised how many ships i can take on at once :-)


The Ai tactics in this game are pretty impressive ...you gotta think when fighting stuff..

The PvP maps need to be bigger :-(
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 12:49:59 PM


HEH. here it be.
Title: Re: Star Trek Online thread
Post by: Dalek on January 16, 2010, 01:06:43 PM
I think that "log" would be better off as a personal log. I don't think Starfleet would be at all pleased with their Captains swearing :P.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 01:12:03 PM
Quote
I think that "log" would be better off as a personal log. I don't think Starfleet would be at all pleased with their Captains swearing cheeky.

true..unless i make an issue of it, it could be funny, Kane arguing with admiral quinn about his "colorful" sent logs. :P
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 16, 2010, 01:44:50 PM
Lol I had bsod probs with STO this afternoon!
Had to do with an ATI problem.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2010, 02:20:43 PM
My Father bought me the game (Steam Digital Deluxe) for my Birthday and my grandmother bought me the lifetime Subscription. woo.

Holy #*$%!!!
U are one very lucky person.Which version did he get you?

The Steam Digital Deluxe Version

http://store.steampowered.com/app/901222/

But I don't have to play it through steam, since I already have the Client from the beta, but I will still get all the features because its tied to my STO account.
Title: Re: Star Trek Online thread
Post by: BES on January 16, 2010, 02:23:35 PM
:-( i keep getting server too busy after my game crashed..

And btw Darkthunder isnt being nice...not answering his in-game tells :-P
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 16, 2010, 02:50:11 PM
Got the same, ah well, we'll wait.

BTW, the problem I'm having is this:

Google Search (http://www.google.nl/search?hl=nl&rlz=1C1CHNG_nlNL359NL359&q=atikmdag+problem&btnG=Zoeken&meta=&aq=f&oq=)
Title: Re: Star Trek Online thread
Post by: Dalek on January 16, 2010, 02:53:29 PM
And btw Darkthunder isnt being nice...not answering his in-game tells :-P

Maybe he's away from his computer. I haven't seen him post or come on BCC for a few days.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 02:53:53 PM
Quote
And btw Darkthunder isnt being nice...not answering his in-game tells :-P

neither is 9thdawg  :wtf
Title: Re: Star Trek Online thread
Post by: martyr on January 16, 2010, 03:17:02 PM
could be a bug. send me a message.

jakob@martyrdon

this game is addictive
Title: Re: Star Trek Online thread
Post by: Bones on January 16, 2010, 03:40:12 PM
damn I can't even create new profile in this damn game :mad everytime I start it, it crashes after every 12-13 seconds :mad
Title: Re: Star Trek Online thread
Post by: martyr on January 16, 2010, 03:56:58 PM
servers down

:(
Title: Re: Star Trek Online thread
Post by: Dalek on January 16, 2010, 04:00:25 PM
Quote
And btw Darkthunder isnt being nice...not answering his in-game tells :-P

neither is 9thdawg  :wtf

Same reason as I mentioned before. Some people do have things to do you know.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2010, 04:53:43 PM
"The Server is to Busy at the Moment"


God damn it.
Title: Re: Star Trek Online thread
Post by: BES on January 16, 2010, 05:39:52 PM
Just stay on the server and it wont give you that message :-)

They claim by monday they will haVE more servers..
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 16, 2010, 07:08:37 PM
Quote
And btw Darkthunder isnt being nice...not answering his in-game tells :-P

neither is 9thdawg  :wtf

Same reason as I mentioned before. Some people do have things to do you know.

Whoa now hold on a sec in game tells??? havent received any messages except in chat and friend invites best way to contact me is here if u want to set something up like a fleet action set it up here via PM I usually use Teamspeak to communicate ingame we even have our own TS server if u want to contact us directly (9th fleet) just have teamspeak 2 installed then PM me and ill give ya the server info to connect
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 07:25:24 PM
odd must be in game bugs i sent you a lot of tells. i've never used teamspeak more than once i prefer ventrilo and even then i hate using voicechats unless its for group missiions in guilds i hate the distractions of random chatting, i am easily distracted. but i did download it i may mess with it, i just really really hate teamspeak. but i can be flexible..even when i co run our supergroup in champions they have to drag me onto ventrilo i remind them i do not enjoy using it much, BUT that being said for STO i can see teamspeak working well but i would only use it for fleet actions and pvp not when ki happen to be on the game and in small teams doing missions if that is cool, i am game.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 07:27:52 PM
Guys i need your help. I had a close friend who i usually like his opinions on my stuff, spend a lot of time ripping apart that last video i sent, he liked the way i spoke as captain he found it refreshingly realistic compared to the way they talk on the show, albeit a tad unprofessional but, he ripped the choice of music a new a hole. i am in middle of a version 2 with new music to see if he likes it better, but i need honest feedback on this one other than just him. he thinks its to comedic to use the starship trooper song where as i was making a paradoy point.


UPDATE-NEW VERSION POSTED HERE.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 16, 2010, 07:59:03 PM
Quote
TODAY, 10:07 AM      #56
StormShade
Online Community Rep
 

 
Join Date: May 2009

Hi everyone!

This is really amazing! We have hit the limit of how many players we can fit on the server right now!

This is one of those times where we're both sad, and glad. On the one side, you all enjoy the game so much, we can't squeeze anyone else on to the server. (I can't log in right now either! )

On the other side, we really want to let you all on the server! So, here's what we're working on:

1) We're increasing server capacity. We have new machines coming in to add to the server, and we've put a rush order on them. We're going to bring them online as soon as we can.

2) We're working on software solutions as well. Our development team is working night and day to be able to get as much power as we can from each machine, and we're focusing on increasing capacity, and server stability.

For now, all we can say is, please keep trying. We know it's frustrating. Please keep trying though. You never know when you might be able to get in!

Thank you for your patience, thank you for your support, and thank you for your interest in Star Trek Online!

Stormshade
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2010, 08:05:40 PM
They should have expected this c'mon cryptic. It's star trek. actually TBH i'm ok with slow go because i do notwanna get to attacvhed to my toon before he is wiped ,while on other hand i wanna see higher tiers...
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 16, 2010, 09:00:40 PM
Hehe, well now I got some time to fix my problem.

But it's a common problem with 49838493 fixes, which sometimes don't even work lol.

edit: I finally get in the server, boom bsod again ffs :S
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 17, 2010, 02:08:52 AM
:-( i keep getting server too busy after my game crashed..

And btw Darkthunder isnt being nice...not answering his in-game tells :-P

I actually did get a tell from someone asking if I was the Darkthunder from BCC. Problem is, i've had periodic problems with game crashing, and "Server is busy" errors today. I crashed shortly after getting the tell, so I was unable to see who wrote.

Most of the game crashes were related to exploration in the Delta Volanis Sector. Had very little crash problems in other missions. Most annoying bug lately, is spawning in as a ship (on ground missions), and as your avatar (in space). Other than that, i've been having a blast all weekend. And thus, why I haven't posting a whole lot lately.

Just finished my play session for the night (er, morning) which lasted for over 17 hours. Went from Lieutenant 8, upto Lieutenant Commander 13 (Open Beta is currently capped at 16). Started at around 14:00 (2PM) on Saturday, and ended my session at around 07:00 (7AM) on Sunday. Been playing with two very close friends. Both of whom play as Engineer, and i've been playing as Science. One of them flies a cruiser, and the other flies an Escort, while I fly around in my Nova Class variant.

Attached an image of my Nova variant, together with my friends Constitution variant. Note the "ship in ground combat bug" :P
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 17, 2010, 06:25:00 AM
Fixed my problem for now.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 17, 2010, 08:29:20 AM
Still a level and a half until I get my Tier 2 ship.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 17, 2010, 08:53:58 AM
gotta love the combat bug lol
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 17, 2010, 11:26:45 AM
Still a level and a half until I get my Tier 2 ship.

Actually, the way I understand it, your starter ship is "Tier 0". Your first ship after that - cruiser, escort, science vessel - is Tier 1. I happened to read up on some of this stuff. Lieutenant Commander is Tier 1, Commander is Tier 2, Captain is Tier 3, and Admiral is apparently both Tier 4 and 5 (Tier 4 is stuff like the Sovereign, Prometheus and Luna classes, Tier 5 is the new ships that were named by players...I think).
Title: Re: Star Trek Online thread
Post by: Barihawk on January 17, 2010, 01:55:18 PM
And Lt. Commander it is! Got myself a shiney new Vesper class.

Also, how do I change rank on my uniform? I go to the tailor person but they only give me the option of Ensign for myself and my officers :(.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 17, 2010, 02:57:37 PM
I'm about to hit Level 8.
Title: Re: Star Trek Online thread
Post by: majormagna on January 17, 2010, 03:42:46 PM
Barihawk, it may be a bug, try reporting it?

Otherwise it may just be an omission from the Open Beta.


I love this game so much!
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 17, 2010, 03:54:22 PM
man i am jealous of you non bug people. hehe seriously, i am close to level 6 i would be so much higher if not for bugs making me stop trying and server issues.

earlier i did my first surface mission with player team, p'jem monestary it was a lot of fun. let the nay sayers eat targ poop this game has to by "logic" get better after beta this is a win.

i admit though after seeing sith inquisitor videos for TOR i foresee a vision of two games..one involves the forrce...
Title: Re: Star Trek Online thread
Post by: Barihawk on January 17, 2010, 05:04:54 PM
Barihawk, it may be a bug, try reporting it?

Otherwise it may just be an omission from the Open Beta.


I love this game so much!

It is apparently a known bug. :)
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 17, 2010, 05:47:28 PM
I havent been able to log on at all today because of the server at capacity
Title: Re: Star Trek Online thread
Post by: lint on January 17, 2010, 05:53:17 PM
i was trying to get on to give the game another try,
Cant though, like most people i get the server busy issue.
Title: Re: Star Trek Online thread
Post by: Kirk on January 17, 2010, 07:25:56 PM
Just bought the Steam Digital Deluxe version. Now, if my dad would stop messing with the internet connection, I could get some playtime in.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 18, 2010, 01:31:44 AM
yay first klingon made!!

name- KATANNA DAUGHTER OF CHOOCH
CAPTAIN IKS RAGE

BACKSTORY-

During peacetimes, she was mated to George Kane and even bore him two children,a son and daughter. Things did not quite work out, and they divorced.
Now, at war, she wonders if one day she  will be forced to face her former mate in battle. She was also good friends with Kane's current wife, T'pon.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 18, 2010, 08:20:55 AM
i was trying to get on to give the game another try,
Cant though, like most people i get the server busy issue.

Keep pusing login, ater 5/6 times I get in.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 18, 2010, 09:31:16 AM
well the Kling0n side is..different. i did manage to destroy a fed player in my first battle, which i was surprised at they came at me pretty aggresivley, and i think i survived a lot longer than they expected. My bridge crew LOL is STARLFEET models ..oh come come cryptic..REALLY? I'm sorry but this is what i am in school for..it may be beta..but there's no excuse for this lack of attention to detail..seriously...
Title: Re: Star Trek Online thread
Post by: martyr on January 18, 2010, 09:55:20 AM
how do you get onto the bridge?

i just remembered how much i hate grinding
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 18, 2010, 10:16:36 AM
Click the drop arrow upper right side, there's an option. Same area as mini radar
Title: Re: Star Trek Online thread
Post by: FarShot on January 18, 2010, 10:48:56 AM
Could one of you guys post something about the ship customization?  I'd like to see that.
Title: Re: Star Trek Online thread
Post by: Dalek on January 18, 2010, 11:07:19 AM
Could one of you guys post something about the ship customization?  I'd like to see that.

There was a vid posted about 2 pages back showing someone messing around with their Miranda.

Edit: Tell a lie, its not 2 pages back, its about 6. :P

&feature=player_embedded
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 18, 2010, 01:33:18 PM
Well u can outfit your ships with disruptors, mine launchers phaser turrets and cannons all types of torps photon quantum and plasma regenerative shields
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 18, 2010, 02:31:49 PM
Backstory update-

Bridge officer- Leela Kane

the half klingon half human daughter 18 yrs old, of Captain Kane, her mother and father divorced when she was about ten, he took custody of Leela,and her mother had custody of her brother Kovold. Kovold chose to serve the Empire, while she, starfleet.

when the war broke out, Her father was Made captain of the DAYSTAR ,and he requested Leela be tranferred to his ship. Leela dreads the idea of facing her brother and mother in battle...but she also knows from learning both sides of her heritage, that it would be an honorable death for whoever lost such an encounter.

(i changed her look from half Denoblian to Klingon after making my Klingon i decided to work this into the backstory, in some ways STO is helping m,e develop the basis for what my DAYSTAR series, if it ever happens , will be.)


SIDENOTE- The vid i posted was a test vid, after much talk w others involved including the woman friend who will voice T'pon,she has done professional voice acting for animations before and is doing T'pon for free :P ;we decided to make Kane a tad more professional but with a twist- i am basing his personality off david tennants doctor who-a manic take charger- picture what if the doc was captain of a starship, and not a pacifist, and you will see that in Kane but more willing to take lives, in fact he is a hybrid of how Young kirk acted in the kobayashi maru simulator in the 2009 film, and david tennant's doctor.
Title: Re: Star Trek Online thread
Post by: FarShot on January 18, 2010, 03:04:18 PM
Could one of you guys post something about the ship customization?  I'd like to see that.

There was a vid posted about 2 pages back showing someone messing around with their Miranda.

Edit: Tell a lie, its not 2 pages back, its about 6. :P

&feature=player_embedded

Holy cow, that is awesome.
Title: Re: Star Trek Online thread
Post by: Kirk on January 18, 2010, 04:10:53 PM
Anyone else getting a message that says you're not allowed to log into the server at this time?
Title: Re: Star Trek Online thread
Post by: Nebula on January 18, 2010, 04:19:10 PM
same here >.<
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 18, 2010, 05:06:31 PM
Keep logging in until ur actually in!

Got a message though.

After I got to my ship got a popup that PvP is up again.
Title: Re: Star Trek Online thread
Post by: Kirk on January 18, 2010, 07:02:27 PM
I got that too. You all need to add me: F9thKirk2164 (I made the login back in my 9th fleet days.)
Title: Re: Star Trek Online thread
Post by: Kirk on January 18, 2010, 07:28:20 PM
So I overestimated this game by a lot. First off, ground combat is just about the most unintuitive thing I have yet to encounter. The tutorial levels did nothing to teach me the controls or nuances of the game play. One of the first things it tells you to do is not leave your away team, fine. It doesn't, however, go over how you control your away team, who's in your away team, or how to find out. Mr. Quinto just lets you know that it's a bad idea to shoot borg by yourself. Next, firing your weapon. If I wanted a point and click adventure I would've bought and downloaded a Nancy Drew game off Steam. Let me aim and shoot my weapon, or a least make it easy for me to tell my character to start shooting. Maybe I'm missing something, but double clicking, once to select the enemy, once to fire, every time I want to attack a person is just tedious. It doesn't help that the away team bots run in front of you and cause you to click on them. Also, if you don't have an enemy selected, I've found the camera just snaps back to looking straight out, which doesn't help when trying to look around and down hills, etc. I like the space combat, but the less I have to beam down, the better.
Title: Re: Star Trek Online thread
Post by: Nebula on January 18, 2010, 09:17:58 PM
hit tab(to cycle through targets) then just hit the 1 though 0 keys to select what you want to fire...
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 18, 2010, 11:30:42 PM
Quote
hit tab(to cycle through targets) then just hit the 1 though 0 keys to select what you want to fire...

but do not rely on tab in space combat. a common tactic being used now in pvp is mine deployment.,.it counter measures your tab targeting to select mines anbd get  pew pewed while u cycle.
Title: Re: Star Trek Online thread
Post by: Nebula on January 18, 2010, 11:57:53 PM
tabbing through the list also allows you to multi target.... (space combat)
Title: Re: Star Trek Online thread
Post by: martyr on January 19, 2010, 09:51:11 AM
its standard mmo combat..
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 19, 2010, 09:52:02 AM
Quote
hit tab(to cycle through targets) then just hit the 1 though 0 keys to select what you want to fire...

but do not rely on tab in space combat. a common tactic being used now in pvp is mine deployment.,.it counter measures your tab targeting to select mines anbd get  pew pewed while u cycle.

I have lev 2 quantum mines equipped on my miranda they are nasty but i havent had the pleasure of PvP yet
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 19, 2010, 11:49:26 AM
That was a big "awww"
After impact hehe.

yeah crappy gfx, but I'm playing the game on low.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on January 19, 2010, 11:53:52 AM
I finally got my Constitution-Refit class. I'll take some screenshot references of the variants so I could possibly build them. I can now explore the systems with one of my favorite ships. :)
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 19, 2010, 12:58:21 PM
You mean like this, Wiley? :P

(http://img.photobucket.com/albums/v120/joshmaul-001/screenshots/stonline-betatest/butler-asteroidpatrol2.jpg)
(http://img.photobucket.com/albums/v120/joshmaul-001/screenshots/stonline-betatest/butler-starbase114.jpg)
(http://img.photobucket.com/albums/v120/joshmaul-001/screenshots/stonline-betatest/butler-asteroidpatrol3.jpg)
Title: Re: Star Trek Online thread
Post by: Barihawk on January 19, 2010, 01:09:03 PM
Level cap and huge patch coming this week, will have a LOT of features as apparently what we are testing is the closed beta release :P. The real beta begins this week, the last week was server stress load.

I am flying an interesting cruiser config. It's the Vesper nacelles and saucer and neck, constitution pylons and Excalibur secondary.
Title: Re: Star Trek Online thread
Post by: Dalek on January 19, 2010, 02:00:16 PM
I am flying an interesting cruiser config. It's the Vesper nacelles and saucer and neck, constitution pylons and Excalibur secondary.

Any chance of a pic? It sounds very interesting :).
Title: Re: Star Trek Online thread
Post by: Johnnymuffintop on January 19, 2010, 03:24:46 PM
Wiley, do any of the Excalibur class variants resemble the JJprise?
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 19, 2010, 04:02:08 PM
josh u SOLD me on that class that looks awesome its definetly the desired end ship look for me. I am still only lev 6 ibeen playing champions with a new respec i did so took up some time,and as the second in command of our supergroup i had to do my thing as an officer and be around to help, but i also am not rushing thru sto because its open beta and i have to restart anyways :P
Title: Re: Star Trek Online thread
Post by: Kirk on January 19, 2010, 04:21:18 PM
its standard mmo combat..
Which is exactly why I think I had a hard time with it at first. I've been playing a lot of wRPGs and FPSs lately.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 19, 2010, 04:31:27 PM
i can now offically announce i managed to swing some stocks and get enough cash from them to get STO and the lifetime subscription
Title: Re: Star Trek Online thread
Post by: kruunch on January 19, 2010, 06:50:15 PM
Personally I dislike the "exhausts" both in this game and also in the last movie. One of the things Roddenberry explicitly stated when they first went about designing the "tech" of Trek was no exhaust streamers and contrails (read the Making of Star Trek).

Without Gene and his team NONE of this would exist but as time goes by, it seems that less and less "reverence" is paid to "the Creator" of the whole "kit and kaboodle" as a certain Scotsman might say

Of course to be fair he also wouldn't approve of how much space battles and "ground" and now ground battles have become
integral to Trek so I guess in a way I might be a hypocrite EXCEPT that:

We have no word in Klingonaase that matches "hypocrite" hahahaha!

Qapla!
Title: Re: Star Trek Online thread
Post by: BES on January 19, 2010, 07:06:08 PM
:-( i keep getting server too busy after my game crashed..

And btw Darkthunder isnt being nice...not answering his in-game tells :-P

I actually did get a tell from someone asking if I was the Darkthunder from BCC. Problem is, i've had periodic problems with game crashing, and "Server is busy" errors today. I crashed shortly after getting the tell, so I was unable to see who wrote.

Yeah that was me...i figured out the ATI crashing issue i think...I disabled Dynamic lighting ...it seems to run more stable now...the other thing to consider is disabling postprocessing.

I made both klingon and fed ..

Sadly my little science ship has only Mk2 gear... and everything on my klingon ship is IV(max level for a lt commander) except the shield since we cant buy any better atm..
The only reason why is because there are zero wait lines for PvP for klingon even though we die a lot more..due to having really gimp shields..
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 19, 2010, 09:37:04 PM
Wiley, do any of the Excalibur class variants resemble the JJprise?

The 3 Constitution Variants in the game have, what I would describe as:

Excalibur: "Sovereign" nacelles
Constitution: "TMP" nacelles
Vesper: "Modern/Sleek" nacelles

The last one, has virtually no resemblence to the JJ Enterprise. I recently did a mission in STO, which involved traveling back in time to 2270 (between TOS and the 1st movie), and encountered the TOS Enterprise.
Title: Re: Star Trek Online thread
Post by: Starforce2 on January 20, 2010, 12:04:35 AM
so for those playing...is it in easy game to handel? Meaning, no cumbersome controls like legacy? Is it as easy as bc to fly? I'm curious if I should buy it. I don't want to buy another legacy. That game was crap, was never able to pass enough missions to make it worth what I paid and it runs horribly. I notice the game requires a dual core..I got a 3.2 ghz single..and a radeon x1600xt..think it'll run on low settings?
Title: Re: Star Trek Online thread
Post by: Kirk on January 20, 2010, 05:27:06 AM
After some more playing last night, I can say that I'm really starting to like it. I'm still not sure about ground combat (I understand how it works, I'm just not sure if I like it,) but I love space combat. I could just fly system to system blowing stuff up all day. Starforce, it's easy enough to figure out. WASD all control your ship like in BC, the only thing different is that you press space for phasers and ctrl + space for torpedoes. If you liked SFC, you will like space combat in STO as it reminds me heavily of SFC:OP.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 20, 2010, 07:19:50 AM
I don't know about you guys, but space combat is an exact combination of SFC and Legacy.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 20, 2010, 11:04:55 AM
actually it resembles more along the SFC lines IMO which i like for an old sfc pilot like myself and being able to refit your weapons engines and shields and the transwarp drive is very neat as well
Title: Re: Star Trek Online thread
Post by: Barihawk on January 20, 2010, 10:13:25 PM
Servers offline for maintenance. Announced by devs that when they come up we will have no level caps, unlocked all content, new LCARS interface, and a multitude of other features as the actual client is updated to a modern form. Actual beta will begin.
Title: Re: Star Trek Online thread
Post by: BES on January 20, 2010, 10:15:04 PM
Servers offline for maintenance. Announced by devs that when they come up we will have no level caps, unlocked all content, new LCARS interface, and a multitude of other features as the actual client is updated to a modern form. Actual beta will begin.

Yep ...woooohoooo! ...just made LT commander 5 before i logged out for this server update :-)
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 21, 2010, 01:51:34 PM
im at Lt. 7 lol havent had much time to fly but when i do i have some good stuff on my ship
Title: Re: Star Trek Online thread
Post by: Kirk on January 21, 2010, 02:01:25 PM
lt 3 with a pretty much stock ship. :(
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 21, 2010, 02:33:07 PM
ha ha i don't  feel as bad now!! lt. 7 also mostly due to being so swamped offline this week. and playing champions, which i may drop due to th fact no1 i don't feel like paying 2 subs, 2. DC heroes is down th horizn and old rp and i may do TOR/DC/STO as my main games but STO will b priority 1.
Title: Re: Star Trek Online thread
Post by: BES on January 21, 2010, 02:36:24 PM
This new patch is awesome :-)
Title: Re: Star Trek Online thread
Post by: Nebula on January 21, 2010, 03:58:49 PM
grrr my classes won't end soon enough ....
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 21, 2010, 05:05:03 PM
Dunno what level I am.

Soooo busy with school ffs.
l
Title: Re: Star Trek Online thread
Post by: Spade on January 21, 2010, 06:02:41 PM
Wow! I missed this as it was posted on the STO forums on the 12th but its an awesome chart of all the current tiers of ships. Check it out.

http://suricatasblog.files.wordpress.com/2010/01/stoshiptierchart.png

Im close to Commander. Akira class! Here I come!!  :D
Title: Re: Star Trek Online thread
Post by: Kirk on January 21, 2010, 07:10:06 PM
Question for the higher ranking players. When you get to lt commander, do you automatically get the next tier ship?
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 21, 2010, 08:16:18 PM
i was wondering about Lt Commander im just about there
Title: Re: Star Trek Online thread
Post by: Barihawk on January 21, 2010, 09:09:05 PM
Question for the higher ranking players. When you get to lt commander, do you automatically get the next tier ship?

When you recieve the rankup to 11, you will get an invitation from Admiral Quinn to come to his office where he will promote you. He will then ask you to go to the Shipyard requisition officer who will temporarily give you a free ship associated with your new rank. You also have the option of attending a ceremony which has no intrinsic reward other than to make yourself feel good.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on January 22, 2010, 12:00:35 AM
I uploaded pictures of the Lt. Commander Cruiser variant ships. Enjoy!

http://s227.photobucket.com/albums/dd223/WileyCoyote1701/Star%20Trek%20Online%20pics/
Title: Re: Star Trek Online thread
Post by: 086gf on January 22, 2010, 02:03:04 PM
For those of you who have a Del Taco near you(like me) you can get(up to) a full 10 day free trial and a type 8 "pet" shuttle add-on for your ship.

Quote
Del Trek  ? Get STO cups & early free access + special shuttle ?pet?
Today Atari announced a special promotion with the Mexican fast food chain Del Taco. Customers who purchase a Macho-sized drink at one of Del Taco?s 500 restaurants will receive a free limited edition Star Trek collector?s cup and a free trial of the Star Trek Online (while supplies last). Each collector?s cup will have an individual peel code that can be redeemed for a 48-hour free trial of Star Trek Online at startrekonline.com/deltaco.

Customers can redeem up to four codes and receive 48-hours of gameplay with each code. As an added bonus, customers that redeem the maximum four codes will receive an extra 48-hours of access to the game for a total of 10 full days. Additionally, if consumers choose to purchase the game after their free trial, they will receive a free Type-8 Shuttle "pet" add-on for their Starship, available exclusively from Del Taco. Atari have also provided us with a video of the shuttle, now uploaded to the TrekMovie YouTube channel.

http://trekmovie.com/2010/01/21/star-trek-online-hooking-up-with-del-taco-for-promotion-new-screenshots-video/
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 22, 2010, 04:17:38 PM
Aw updating again!

Just got home from school&work.
Meh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2010, 04:24:33 PM
Aw updating again!

Just got home from school&work.
Meh.

Yeah, my dad got off to let me play. Boom, maintenance.
Title: Re: Star Trek Online thread
Post by: BES on January 22, 2010, 05:55:01 PM
PICS!

This stuff is from my Fed char, 1 from my Klingon side and a bug I found..lol and these were taken before the big patch so AA and AF were off as well as dynamic lighting:

http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-21-23-23-04.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-16-14-02-25.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-17-36-14.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-17-36-31.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-17-37-40.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-17-38-03.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-17-40-15.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-07-34.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-07-38.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-07-43.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-07-55.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-07-58.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-19-08-07.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-20-11-59.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-20-12-08.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-20-12-15.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-20-18-20.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-19-20-18-26.jpg
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 22, 2010, 10:41:01 PM
For those of you who have a Del Taco near you(like me) you can get(up to) a full 10 day free trial and a type 8 "pet" shuttle add-on for your ship.

God damn it! I had to move three thousand miles from the nearest Del Taco...*mutters*
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 23, 2010, 09:59:41 AM
I can now offically say i have placed my preorder for the collectors edition from gamestop (i get a tos connie) and the red matter capaciter and bought the lifetime script which means borg characters hehehe. So who here will be flying STO besides Barihawk
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 23, 2010, 11:19:10 AM
I can now offically say i have placed my preorder for the collectors edition from gamestop (i get a tos connie) and the red matter capaciter and bought the lifetime script which means borg characters hehehe. So who here will be flying STO besides Barihawk

I preordered while I was still in closed beta. I haven't regretted that decision yet. THe latest patches to open beta has only made the game better imho (and I loved it before the open beta began).
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 23, 2010, 01:19:36 PM
good to hear DarkThunder
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 23, 2010, 02:07:29 PM
I to am permo-STO.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 23, 2010, 02:27:40 PM
nice; all of ya are invited to fly with me and the 9th fleet anytime you so choose when we go live next month. I managed to get my preorder from gamestop so i get a TOS connie to start off with hehehe. Has anyone else ordered theirs from gamestop??
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2010, 02:51:46 PM
Just Hit Lt. Cmdr

Some screens
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 23, 2010, 02:53:14 PM
I have had no luck getting teamspeak to work. My friend who uses TS for a clan fps game, came over and he could'nt figure out why either, i downloaded the ts3 client,not the server, when i click the launcher it does this dos style checksum and then nothing. I use vista 64 bit sony vaio laptop. Ventrilo runs just fine.
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 23, 2010, 03:28:27 PM
Quote from: Kori Barnes
Just Hit Lt. Cmdr

Some screens

Long live a good gfx card :(
Title: Re: Star Trek Online thread
Post by: Barihawk on January 23, 2010, 04:01:35 PM
I noticed they resized the Galaxy bridge. It's MUCH better :D.

The second patch this week really helped. The balance is perfect now.
Title: Re: Star Trek Online thread
Post by: Nebula on January 23, 2010, 05:41:27 PM
I have had no luck getting teamspeak to work. My friend who uses TS for a clan fps game, came over and he could'nt figure out why either, i downloaded the ts3 client,not the server, when i click the launcher it does this dos style checksum and then nothing. I use vista 64 bit sony vaio laptop. Ventrilo runs just fine.

the cause could be that you got the 32 bit version of TS3... DL the 64 bit version....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2010, 08:58:48 PM
Moar screens.

Title: Re: Star Trek Online thread
Post by: Kirk on January 23, 2010, 09:03:45 PM
Tier 1 ships should not try to enter skirmishes in Card/Dominion space. Much death will result. :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2010, 09:12:06 PM
Well if you hit the "Leave sector" button fast enough your safe lol
Title: Re: Star Trek Online thread
Post by: Kirk on January 23, 2010, 09:15:10 PM
True, but I'm stubborn and waited for a tier 3 to show up for me to hide behind and get some skill points. :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2010, 09:17:49 PM
I helped blow up a Terran Federation Ship once, I hid behind a tier 4 till the enemy Centaur's shields were down and unleashed a couple of Photons. Even if the ship is higher then you, no shields + photons = massive damage.
Title: Re: Star Trek Online thread
Post by: Ryles on January 23, 2010, 10:09:08 PM
I'll be playing... got a lifetime sub. :)
Title: Re: Star Trek Online thread
Post by: Kirk on January 23, 2010, 10:32:08 PM
no shields + photons = massive damage.
That, or photon mines. Feels good man.
Title: Re: Star Trek Online thread
Post by: Spade on January 23, 2010, 10:51:01 PM
I am definitely playing. Got the GameStop preorder collectors edition. I gets my employee discount! Woot!
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 24, 2010, 11:10:07 AM
no shields + photons = massive damage.
That, or photon mines. Feels good man.

screw that quantum torps and quantum mines all the way = BIG BOOM
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2010, 11:29:59 AM
Risa: (Just Eye Candy with Half Naked women)
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-22-37.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-20-21.jpg

Vulcan: (Again just Eye Candy)
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-07-05.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-05-12.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-04-52.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-11-03-12.jpg

Andoria: (Its a Duel Arena)
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-10-45-35.jpg

I logged in today and found out I could rename my ship for free, once.
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2010-01-24-10-38-07.jpg
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 25, 2010, 11:16:34 AM
I finally made Lt Commander and got my connie and fitted her with quantums and plasma torps hehehehe oh and STO has announced the open beta server will stay up till the 26th 6pm Pacific time which means 9pm for eastern and well into the 27th wee morning hours from the UK players
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 25, 2010, 02:06:41 PM
Well, i wanted to play today,and yesterday,and the day before. But the login server has hated me most of open beta, i understand that in beta you get bugs. But i kind of seriously regret doing a preorder. i really really really do, because i have barely been able to play the damned game quite frankly, looking back, i would have hit tier 2 a looong time ago, but i am still level frikkin 6 2 bars to 7, because of only ONE damned reason- "cannot connect to login server" or  o nce i load in i see that red "disconnected from server", i tried over and over and over and after a point, i would ease frustrating myself and stop. I love what i have experienced but quite frankly if this continues past open beta i will delay even playing for several months i feel sympathy for all the haters on the basis of performance, i try aand be optimistic but i think about the  massive surge of live players and even MORE likelihood the servers will hit stress overload, and i foresee more frustration than i want to deal with.

A real shame cryptic...you had me..it's just a question of retention and the game has yet to go live.
Title: Re: Star Trek Online thread
Post by: Nebula on January 25, 2010, 03:13:27 PM
huh I've only ever had two incidences of log in issues... besides that it was smooth sailing.  

(though I'm only Lt 7 because of school)
Title: Re: Star Trek Online thread
Post by: Voyager16 on January 25, 2010, 05:31:10 PM
(though I'm only Lt 7 because of school)

Same.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 25, 2010, 06:15:01 PM
screw that quantum torps and quantum mines all the way = BIG BOOM

QFT. :evil
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 25, 2010, 07:20:23 PM
full speed hit them with quantums and phasers then get him on your broadside then hit him with fore and aft phasers then leave some mines while the aft phasers tear him a new one hehehe
Title: Re: Star Trek Online thread
Post by: martyr on January 26, 2010, 11:15:24 AM
Well, i wanted to play today,and yesterday,and the day before. But the login server has hated me most of open beta, i understand that in beta you get bugs. But i kind of seriously regret doing a preorder. i really really really do, because i have barely been able to play the damned game quite frankly, looking back, i would have hit tier 2 a looong time ago, but i am still level frikkin 6 2 bars to 7, because of only ONE damned reason- "cannot connect to login server" or  o nce i load in i see that red "disconnected from server", i tried over and over and over and after a point, i would ease frustrating myself and stop. I love what i have experienced but quite frankly if this continues past open beta i will delay even playing for several months i feel sympathy for all the haters on the basis of performance, i try aand be optimistic but i think about the  massive surge of live players and even MORE likelihood the servers will hit stress overload, and i foresee more frustration than i want to deal with.

A real shame cryptic...you had me..it's just a question of retention and the game has yet to go live.

ehhh thats server load and maybe your connection than bugs
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 26, 2010, 11:58:03 AM
today is the last day and we have to repel a klingon invasion perfect chance for RP

http://www.startrekonline.com/node/949
Title: Re: Star Trek Online thread
Post by: Kirk on January 26, 2010, 12:03:17 PM
:( Server is down and I was so close to completing a mission.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 26, 2010, 02:18:42 PM
I gotta be at work during the invasion :( Fry some Klingons for me guys. I saved all my officers costumes for live..you can do that in case you did not know.
Title: Re: Star Trek Online thread
Post by: BES on January 26, 2010, 06:30:22 PM
How many of you were at the EPIC FAIL! invasion event?   ...I missed it but I guess the klingons were totally slaughtered.

BEcause:

There was zero instruction by the GMs.

And the klingons had only 1 spawn point ..

So feds were killing them as soon as they entered the system...and as soon as they beamed to the stations...

....

I am not canceling any orders over this..... who is? :-) I know some of you people that were there really want to :-P .
Title: Re: Star Trek Online thread
Post by: Spade on January 26, 2010, 07:17:53 PM
I was there. Hope Cryptic learns from this. I was so disappointed with the event I went back to doing missions. However, at one point I went to Risa and there was an even match between both sides, got a good battle in there. If Cryptic can fix this to where it will be even and fair between the two sides, it will be a blast.
Title: Re: Star Trek Online thread
Post by: Kirk on January 26, 2010, 07:22:37 PM
Yeah, the event failed....until they added a f**k ton of borg to the station.
Title: Re: Star Trek Online thread
Post by: Kirk on January 26, 2010, 07:29:21 PM
One I forgot
Title: Re: Star Trek Online thread
Post by: Barihawk on January 26, 2010, 08:23:46 PM
9th Fleet decided to go AWOL on Risa during the event. Got some nice screens, lounged, and had a dance party with a Naussicaan.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 26, 2010, 08:50:37 PM
Note to self: Never try to go toe-to-toe with about a thousand Borg running amok on your starbase. Instead, join your comrades in space and blow up that lone Bird of Prey wandering around Earth Spacedock. *grin*
Title: Re: Star Trek Online thread
Post by: Kirk on January 26, 2010, 08:57:34 PM
9th Fleet decided to go AWOL on Risa during the event. Got some nice screens, lounged, and had a dance party with a Naussicaan.
Why was I not invited? :P This old 9th lt would love to hang with the gang.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 26, 2010, 09:04:17 PM
Its over the beta server is now closed
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 26, 2010, 10:27:43 PM
I seen a couple RPs on Risa, I don't remember any of their names, though before I left I went "Shane on you, sitting here on Risa while your Federation needs you, cowards, I'm leaving"

lol
Title: Re: Star Trek Online thread
Post by: BES on January 27, 2010, 03:54:16 AM
My Tier 3 Science ship before the end of BETA... in case some of you never got the chance to use one:

http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-27-41.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-27-48.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-27-55.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-28-04.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-28-11.jpg
http://i303.photobucket.com/albums/nn134/BES12000/screenshot_2010-01-25-07-28-23.jpg
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2010, 12:15:20 PM
@BES: That looks very much like my ship. I finally managed to get to Tier 3 before the beta went down. I went with a 100% stock appearance of the Olympic Class. Although it felt like the ship was made of glass in combat, compared to the Nova Class (Tier 2). Thou, by then I was going up against Romulan Warbirds, and Valdore Escorts, so that could have something to do with it.

Note: If you play as a Science Captain, in a Science ship, past level 20 (Commander rank) you should always have an Engineer in a Cruiser, doing the tanking :P
Title: Re: Star Trek Online thread
Post by: BES on January 27, 2010, 12:55:38 PM
@BES: That looks very much like my ship. I finally managed to get to Tier 3 before the beta went down. I went with a 100% stock appearance of the Olympic Class. Although it felt like the ship was made of glass in combat, compared to the Nova Class (Tier 2). Thou, by then I was going up against Romulan Warbirds, and Valdore Escorts, so that could have something to do with it.

Note: If you play as a Science Captain, in a Science ship, past level 20 (Commander rank) you should always have an Engineer in a Cruiser, doing the tanking :P

I dont know :-)   I went engineer...and all my stats when I created my custom character were for ship combat...nothing for ground...im not exactly sure if that helped or not ...but I was also using 5000 capacity shields with a total of 220 recharge(preferably ones with only 5 bleed-through) ...

So basically I had 2 engineers ...myself and an engineering officer
and I had 2 science officers
and I only needed 1 tactical officer with torpedo high yield ability

top that off with:
plasma torpedo MK IV or higher
2X dual phaser arrays MK IV or higher
for forward weapons

and

quantum torpedo launcher MK 3 or higher
plasma beam mk IV or higher
for the rear weapons

Then you have a ship that can effectively take the shields out on battleships with 6 other bad guys on you with shield power at 100/100

main features you should look for when getting officers are energy siphon and I think the other one is called boost aux power ...those can be used at the same time and shields power can be boosted from 100/100 to like 150ish and weapon power from 50/50 to 90..

Also you need brace for impact(to reduce damage taken by torpedoes) and polarize hull(for those pesky bad guy ships that try to tractor you)

Throw a hull repair console in the mix (+11 or higher)

top that off with abilities to take aux subsystems out ..like shields and you will be a mean little ship :-)

hopefully they dont change those things since the beta...then what I posted here will probably be useless...
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 27, 2010, 01:57:19 PM
There was a rant going on the the STO forums about the term "KLinks" being used as the catch phrase for klingons..sounding like the asian insult. I kinda think it sounds out of place anyways, let alone for that reason. I am gonna call em "Bump heads" personally. I am definetly not such a hardcore trekkie that details like that bug me, but "klinks" sounds MMO way to much for my liking. I am looking forward to headstart friday and after school in the morn i have the rest of the day and saturday off to try and level up :) Now knock on wood for server stability to allow me to DO so and get maybe past level 7 this time and see some new ships !! :)

The only thing i am changing post beta is my Klingon character- Changing to an Orion female or a custom alien that may be a Romulan/Klingon hybrid or a Liberated Borg who was a female Klingon (not truly but backstory wise)

I am sticking to Tactical- the ground combat benefits i liked, i was actually better at ground combat by end of beta and had an awaaay team with cool weapons all around, with tactical i had my photon grenades, the captain had some decent klingon rifle that fired what was game wise a sto version of the champions powered armor set repulser beam attack, a continuous draining beaam that caused minor knockback and stun while being hit
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2010, 02:12:50 PM
I'm not sure if i'll stick to the Science route in the live game, or if i'll give Tactical (and by extension, Escorts) a try. I personally loved the Prometheus which is the Tier 5 Escort. Thou i've heard that Escorts are basically paper thin by comparison, and die left and right like nothing. Nothing a few balance tweaks can't fix :P
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 27, 2010, 02:14:23 PM
Yeah, the event failed....until they added a f**k ton of borg to the station.
my machine was lagging so bad, I could hardly get out of the spawn,  I'm sorry to admit, I logged off before the rest of the 9th fleet went AWOL, which is too bad, because I heard it was quite a party.

I'm not sure if i'll stick to the Science route in the live game, or if i'll give Tactical (and by extension, Escorts) a try. I personally loved the Prometheus which is the Tier 5 Escort. Thou i've heard that Escorts are basically paper thin by comparison, and die left and right like nothing. Nothing a few balance tweaks can't fix :P

I heard a pretty good argument for going tactical in a cruiser, it might really help some of the cruiser's weaknesses.
Title: Re: Star Trek Online thread
Post by: BES on January 27, 2010, 02:45:57 PM
I like that they give you new officers and leave the list up as you go up in rank... so if you wanted to buy a cruiser or something you could swap officers out...then you would end up with different abilities for each ship..

I just hope they fix the annoying bug where all your item stats get stuck to your previous ships stats....like for example if you by a runabout and put all your gear on it from your cruiser or whatever the stats on all the items will change....BUT every time I switched back to a different ship all the stats on the items were stuck at the runabouts stats when they should be stats for a cruiser or a science ship..
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 27, 2010, 08:51:35 PM
I myself was well rounded in all 3 skills allowed me to get some sweet skills for my ship which really came in handy at times. Anyways what was everyones final thoughts as to the open beta?
Im also asking the same question on the 9th fleet board just getting an idea on how well received it was
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 27, 2010, 10:18:01 PM
Final thoughts are the game has a few areas they need to vastly improve, knowing what i needed to do to complete a few missions was not cle;ar, the bridge thing needs MAJOR work but has potential, i wish they would make the starting ships better choices than the stupid miranda and centaur and whatever that was and its varients, they need voice acting to compete w tor, because quite frankly i can agree w the people who mentioned the tedious reading gets annoying especially when u get attacked mid reading the stuff your officers telling you lol.  BUT it is great for a beta and i have high hopes for the future.
Title: Re: Star Trek Online thread
Post by: BES on January 28, 2010, 01:09:40 AM
Final thoughts are the game has a few areas they need to vastly improve, knowing what i needed to do to complete a few missions was not cle;ar, the bridge thing needs MAJOR work but has potential, i wish they would make the starting ships better choices than the stupid miranda and centaur and whatever that was and its varients, they need voice acting to compete w tor, because quite frankly i can agree w the people who mentioned the tedious reading gets annoying especially when u get attacked mid reading the stuff your officers telling you lol.  BUT it is great for a beta and i have high hopes for the future.

Missions are very easy to do once you look at your journal...some of them I admit weren't clear but most of the missions TELL you where to go, and using the map and going to the galaxy map takes all but a few min..

The starter ships are just fine for missions given...you just need to do tons of shield management...

Yes there are a lot of mission related areas that seem unfinished, full of bugs etc etc...

Yes I also wish the bridge was fully functional along with the rest of the ships with full access to all decks...

Klingons need the most help of all... they need more PvE missions to help klingons get gear, better shields for all their ships etc etc..

The server disconnecting issues...

The ATI issues..

Im guessing that Cryptic will charge people for an expansion pack or something also to make up for their failure if the games release ends up being just like the BETA..

But I did find myself fully enjoying the game despite the incompleteness of it..

But overall ill give it a B- ...has potential but needs a LOT more work..
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 28, 2010, 01:44:15 AM
What i mean by starter ships is they LOOK crappy. Just my opinion..i hate the style of the miranda and the centaur..i just do not like them i think their ugly,and i don't see why you have to start with crappy looking ships just because your starter ships, i do not agree w the mindset that it "gives me something to work for" when you get that. Runes of magic is free to play and learned from other mmo's,you can buy a great awesome warhorse at level 1. or a battlecat..or a unicorn with a  glowing horn. The days of starter levels= crap until you earn better is long cliche by now, if i enjoyed my ships cosmetic appearance at low levels i would get 10x more enjoyment out of my game.

Taking that as my only real criticism, i see the ship half full not half empty. There is TONS of potential here. They did a fine job of bringing star trek to the MMO community, now we will see what they do with it going forward.
Title: Re: Star Trek Online thread
Post by: BES on January 28, 2010, 02:30:45 AM
Not trying to pick a fight with you but are you sure your graphics settings were set right?

All the ships in the game were highly detailed including the starter ships..

Look at this pic on my desktop:   http://i303.photobucket.com/albums/nn134/BES12000/STdesktopmiranda-1.jpg

The ship in the game looked pretty much exactly the same...

One thing I DID notice though was that some, if not all of the ships are firing from the wrong locations..
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 28, 2010, 04:22:06 AM
LOL you don't get what i'm saying..has nothing to do with the graphics. I hate the design of those ships. period. It has zilch to do with how good the resolution is..i hate the miranda class..i hate the shape..i hate its lack of a secondary hull, i hate the way the thing is like a saucer with nacelles,any of the ships like that. I just do not like it.it's a style preference. The Defiant is one of my favorites, it's sleek and like a turtle kinda..i love the sovereign, even the galaxy class,and i LOVE the new excalibur class. The centaur,and Miranda class ships just don't make me happy at all appearance wise. In fact if i do go foreward in my series i may make, I plan NOT to ever feature those ships because i feel they're just old looking for star trek , the miranda was overused to death in the Dominion war and well..anything.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 28, 2010, 04:38:19 AM
In fact if i do go foreward in my series i may make, I plan NOT to ever feature those ships because i feel they're just old looking for star trek , the miranda was overused to death in the Dominion war and well..anything.

Two questions for you:

1)Is that also your opinion in regards to the Constitution refit, which is older than the Miranda? (Say yes, and I'll hurt you. I love me my Connies. :P)

2)Regarding your videos (the ones not lifted from Gamespot, I should say): How on earth did you get video with no UI in it?
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 28, 2010, 08:51:39 AM
nobody better dis-respect the connie line thats my favorite ship
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 28, 2010, 10:56:39 AM
i hate the miranda class..i hate the shape..i hate its lack of a secondary hull, i hate the way the thing is like a saucer with nacelles,any of the ships like that. I just do not like it.it's a style preference. The Defiant is one of my favorites

I bolded some of the parts of your post that I found interesting:

First, you say you hate the ships that look like "saucer with nacelles". In the same post you say "The Defiant is one of my favorites". The two statements are not compatible. The Defiant IS is "saucer with nacelles", albeit in a smooth package. It has no stardrive to speak of.

The Miranda Class and the TMP Constitution Class (both of which are in STO), share alot of the same components to their ships. The main difference is that the Constitution Class has a stardrive. The Constitution Class is significantly older than the Miranda Class, and vastly older than the Centaur Class (which was a variant on the Excelsior Class in the TNG-era).

You'll find there are a large amount of "fanboys" who quite like the Constitution (and in part), the Miranda Classes. You won't find many people who appreciate comments that "bash" those ship classes.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 28, 2010, 11:08:22 AM
No i love the connie :) alt + f12 = no UI.  Regardless Thunder, I have an opinion on the Miranda and excercised it, If i hated coca cola i would not be told i can't eat at mcdonalds. I am no less a Fanboy for disliking the Miranda than a Gi Joe fan who hates Snake eyes but loves scarlett, i am no less a Dr. Who fan if i wish the Daleks never came back ever again. Some aspects of star trek i don't care for, i also hate the Bajoran race, i find the "bump nose= an alien on star trek" the laziest excuse for "trying" in sc fi and the Bajorans other than their weak spiritual backstory Emmulate this in bold.

Quote
First, you say you hate the ships that look like "saucer with nacelles". In the same post you say "The Defiant is one of my favorites". The two statements are not compatible. The Defiant IS is "saucer with nacelles", albeit in a smooth package. It has no stardrive to speak of.

Well, I often end up with contradictory statements I'm funny that way. I don't visually see the shapes of a saucer with NAcelles in The Defiant even if that technically is true.
Title: Re: Star Trek Online thread
Post by: Dalek on January 28, 2010, 11:23:04 AM
Save starship discussion for somewhere else perhaps? It's not Cryptics fault for making the Miranda and Centaur.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 28, 2010, 11:39:08 AM
Good point it has a Danger for Derailing. I was Just explaining to BES why i was making the statement about starter ships in the begining of the topic, But i can see how it will side track to ship class preferences. The Bottom Line is that STO is a fun and entertaining game,and worthy IMO of Trek. I semi retract my Centaur statement i was re watching a vid i made and i don't mind the Centaur as much as i recalled i think i was just tired when i was complaining.

Also, i was realising that my point about "a saucer with nacelles" was not very accurate to explain my feelings about the preferences because i LOVE the Akira class and that could describe that class to, the sharper angles maybe? not sure. I think "Hate" is to strong a word for Miranda to, i think it may be the "Limitations" of making Starter ships the "simple" ships that i am forced to command until level 11, in Pirates of the Burning sea i had many choices of ships between 1-11 and i Felt by comparing that- not sci fi but,an MMO with ship combat and ships you command as a player to compare to.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 28, 2010, 01:01:53 PM
This article called state of the game was posted earlier today and its content is interesting

http://www.startrekonline.com/node/957

Resistance is futile
Title: Re: Star Trek Online thread
Post by: majormagna on January 28, 2010, 03:02:54 PM
I'm waiting to see if the update is more of a paid expansion, but the way it's described I don't think so...

I love the ships in STO, if they have loads of Lieutenants commanding their own ships, why not pull some out of mothballs and retrofit them? In my opinion however, the Miranda rollbar should be the DS9 variant (No aft torpedo tubes)

I've seen talk on the STO forums about the different 'modules' having different effects on the stats of the ship (Which I'd like) Examples such as:
Saucer 1- +50 crew.
Saucer 2- +0.1 accuracy.
Saucer 3- +100 hitpoints.

And such. I'd like that.

Just to state my two ships in the beta were a Miranda with Shi'khar rollbar and nacelles (Refit Miranda basically)
And a Constitution with Vesper neck and Excalibur pylons and nacelles (Refit-refit Connie) I think they both looked OK.

If anyone wants to contact me ingame my primary character will be Keats@Tai_Juin.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 28, 2010, 04:10:41 PM
In my opinion however, the Miranda rollbar should be the DS9 variant (No aft torpedo tubes)

Exactly, you can't even have Aft Torpedoes on the Starter ship, why are they there.
Title: Re: Star Trek Online thread
Post by: Spade on January 28, 2010, 06:00:39 PM
Personally I love the Miranda. But its not for everyone. :D

BTW if you want to hook up with me in game @Capt.Spade.

I also have a fleet so if you are interested feel free to PM me or ask me in game.

I will also be in the head start. See those of you are are also in head start tomorrow!
Title: Re: Star Trek Online thread
Post by: majormagna on January 29, 2010, 09:21:00 AM
Actually, you can have aft torpedoes, but only if you get rid of your aft phasers.

Thats why a cruiser is better!
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 29, 2010, 09:48:18 AM
what i did on my starter ship was kept the phasers for broadside attacks and got mark II quantum mines to rip through the hull on the last HP then as i got towards Lt Commander i threw on a quantum on my fore phaser HP instead which came in handy casue i was going up against BBs. And dont forget headstart access is right around the corner litterally
Title: Re: Star Trek Online thread
Post by: BES on January 29, 2010, 10:31:30 AM
They just put their forums on lockdown until 10AM...hopefully getting rid of anyone that doesnt have a game registered :-).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2010, 11:03:22 AM
Anyone read this?

http://startrekonline.com/upcoming_content

Awesome.
Title: Re: Star Trek Online thread
Post by: Spade on January 29, 2010, 11:49:50 AM
Head start just a little over an hour away.......whats taking it so long??? :P :D
Title: Re: Star Trek Online thread
Post by: majormagna on January 29, 2010, 12:53:33 PM
Well with 11 minutes to go, I go to the site to see if there are any last-minute updates...

403- Forbidden

Onoes! Although, probably cleaning the site, hopefully updating the shiplist!

On the note of the torpedo/mine and the photon/quantum debates...  Torpedoes definately, although I don't know about photons or quantums, photons do more DPS, but I don't think I'd get to shoot more than 2 in a row anyway ('Cause strafing with 'Emergency power to engines' is fun!)
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 29, 2010, 01:07:20 PM
i was just there and its still down. So who all has headstart access?
Title: Re: Star Trek Online thread
Post by: BES on January 29, 2010, 01:13:50 PM
I think its lame that they only provided a 60meg patch, when that surely doesn't fix much...so im guessing that it will still be buggy as hell like the last days of BETA...

I got headstart but waiting a bit before trying to log in...
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 29, 2010, 01:20:25 PM
Well this was expected..My day off and headstart, i had a feeling it may be to good to be true. Can't get a succesful Log in. Constant time outs after a while.
Title: Re: Star Trek Online thread
Post by: BES on January 29, 2010, 01:24:24 PM
Well this was expected..My day off and headstart, i had a feeling it may be to good to be true. Can't get a succesful Log in. Constant time outs after a while.

Their forum just crashed on me too...saying something about "too much high load".

Im finding this highly amusing that they couldnt prepare for the huge amount or people that would try to play this when they knew there  are like 10,000+ trek fans world wide, they were warned multiple times... idiots..

now the server says its down again...ROFL
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2010, 01:27:15 PM
I don't think the expected people to all log in at the same minute, I got as far as making my character and getting to the turbolift.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 29, 2010, 01:30:29 PM
Now it keeps saying "unable to authenticate". Seriously not to complain folr complaining's sake..But i really am regretting pre-ordering. I have gained almost nothing from doing so..i got very little Open beta time and now it looks like i will experience grief trying to get "a head start" especially on a weekend, as cryptic has yet to get a clue about how many people are playing the darned game.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2010, 01:33:57 PM
Star wars galaxies has had similar problems. Its not un-common for a popular MMO.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 29, 2010, 01:57:47 PM
I can't even get past the launcher. Says "unable to authenticate".
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 29, 2010, 01:59:41 PM
Same here and its strange the boards say the server is down but the launcher says that the server is up
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 29, 2010, 02:04:32 PM
Oh dear..There is a MASSIVE Raging across champions forums..i'll summarize the details..but this is becoming uncomfortably reminiscent of the SWG early screw overs by SOE. Champions online fans have been patiently waiting for the "Holes"in their unfinished start game to be filled since launch. Cryptic a few days ago announced a "Legendary" update was coming. They announced the new zone, and expansion..will be PAID for. The Flaming is pretty Nasty and i know (i am not exaggerating this folks) half of my supergroup has Rage quit today.   They further shot themselves in the foot because on the STO forums they made a remark about how STO new content will be FREE at the same time the tell CO players they have to PAY! Someone seriously has to get cryptic to LOSE their Cocky "we got star trek IP we rule the MMO universe watch out wow!" attitude and power trip that i smell happening..

Well, I'm gonna keep trying to be patient and I'm hoping being that this is head start, cryptic is on top of fixing this. The Funny thing is that i tell myself that this is no different than the buggy beginnings i experienced in Pirates of burning sea,a game i use as comparison because it was my all time favorite MMO that i was with from Open beta to a year after launch up until its horrid community drove me away for good. Remembering this, helps me to be a little more patient because the choppy beginning did prove to drastically get better and better as time went on.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 29, 2010, 02:22:51 PM
im able to get on
Title: Re: Star Trek Online thread
Post by: BES on January 29, 2010, 03:38:53 PM
Them making people wait for the preorder items until FEB 2nd is utterly retarded...that stuff will be useless by then...

They wont accept the headstart key...has to be a retail key...
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 29, 2010, 03:42:34 PM
Strange. I saw someone with a TOS Connie running around not five minutes ago (and that was just before the server went pfft, lol).
Title: Re: Star Trek Online thread
Post by: Dalek on January 29, 2010, 03:43:26 PM
There was a special offer pre-order from somewhere which allowed you to play as a TOS Connie.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 29, 2010, 03:52:57 PM
i have a few choice words for that &(*^*&^)(&)&(*^*(&)(*(*^(&(*)^&$#$#%$$%&^^(&*)(*)_&
use your imagination
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2010, 11:08:51 PM
Strange. I saw someone with a TOS Connie running around not five minutes ago (and that was just before the server went pfft, lol).

Maybe some place sent out a retail key early.
Title: Re: Star Trek Online thread
Post by: Nebula on January 29, 2010, 11:39:13 PM
I was one of the first to get in STO, just stopped playing it hmm about an hour ago.
been non stop fun for uh 9 hours.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 30, 2010, 01:31:00 AM
I had a lot of stuff come up offline, but i got to level 4 and will hop back in soon. The changes to my crew thus far-

i made George Kane as "custom alien" and took telekinesis, which is cool to have. My in game story is he was on a mission a few yrs back to stop some
Romulan Terrorists hell bent on vengeance against the Vulcans (see the comic: countdown the vulcans stalled approving red matter technology to help them because they did not like the idea of Romulans gaining possible access to the technology). The Romulans located one of those psionic weapons like in that one episode where Picard went undercover as mercenaries went after a similar device. Exposed to the weapon in a firefight it awakened psionic abilities in his brain.

T'pon- his wife the vulcan is back-this time she is teh science officer.

Rath Uv Khahaan -Klingon tactical officer-focus-ground combat skills-name a parody you figure it out lol.

Sava Ek'noor- Andorian female tactical officer- ship weapons focus

Chief Eric Hardy-(based off friend)-Chief engineer-human

I am using the type B- varient new uniforms i am allocating a Retro Gold=command red=security/engineer uniform color code. (plus it lets ya have RED shirts again-i think that if there is a "default" color spread in STO's lore it is like this anyways as i noted red is the npc security color)

I Kitbashed a Miranda Hull centaur struts and nacelle varient, it isn't bugging me as much as i thought it reminds me of the "chandley" class from fasa's ST rpg.
Title: Re: Star Trek Online thread
Post by: BES on January 30, 2010, 01:44:09 AM
9th fleet better start sending out fleet invites :-P

look for anyone with @BES12000 ...thats me and I normally play fed side..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2010, 03:08:43 PM
I don't have a picture but you can meet Kira-Yoshi O'Brien on memory-alpha, hes one of the scientists. That another Canon Character. You can also meet Leonard James Akaar (http://memory-alpha.org/en/wiki/Leonard_James_Akaar) on a mission, hes an Admiral.
Title: Re: Star Trek Online thread
Post by: majormagna on January 30, 2010, 04:16:37 PM
There have been reports of employees of the pre-order stores getting theirs as soon as they come into stock, therefore using the codes. Which will explain the TOS uniforms and Constitutions people are seeing.

I've got my liberated Borg captain, Johnathan P Keats. In command of the U.S.S. Beagle. YAY! Going to carry on the Cruiser line, up to Sovereign refit.
Title: Re: Star Trek Online thread
Post by: BES on January 30, 2010, 04:51:41 PM
There have been reports of employees of the pre-order stores getting theirs as soon as they come into stock, therefore using the codes. Which will explain the TOS uniforms and Constitutions people are seeing.

I've got my liberated Borg captain, Johnathan P Keats. In command of the U.S.S. Beagle. YAY! Going to carry on the Cruiser line, up to Sovereign refit.

Yeah gamestop is well know for its employees, stealing preorder keys among other issues..my friend just got his preorder from them but they kept the retail key and told him he cant have it yet until Feb 2nd...
I told him he should keep an eye on that..
Title: Re: Star Trek Online thread
Post by: majormagna on January 30, 2010, 05:00:35 PM
No that's right, it's been said on the STO site that retail keys don't get delivered until the 2nd.
Title: Re: Star Trek Online thread
Post by: Villain on January 30, 2010, 05:39:50 PM
ITT: Casual gamers have an orgasm over a generic MMO.

EDIT: On the subject of CO having pay-for material and STO not...

What do you expect? CO has /always/ been there to generate revenue for STO to be built. We've all known this since its development. Daystar I think you completely missed the point of the development teams goals.

City of Heroes had free content, with City of Villains originally being pay-for (And Going Rogue also being pay-for). SWG had the same, major updates like space flight were pay-for (Jump to Lightspeed), whereas other updates came through your usual subscription. CO having a small fee for extra content would generate further money to go towards STO in the short term, so I don't know what you're complaining about.

I don't think anyone told Cryptic that in the long run you lose money with MMO's.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 30, 2010, 05:43:50 PM
ROFLMFAO :funny :funny :funny :funny :funny
Title: Re: Star Trek Online thread
Post by: BES on January 30, 2010, 05:47:17 PM
ITT: Casual gamers have an orgasm over a generic MMO.

Generic huh?... I take offense to that remark...

They put a lot of work into the game, yes there are issues, as well as things I dont like, as well as things that I think they should change...but I am enjoying it anyway...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2010, 05:54:35 PM
Its really not that generic. Its more fun then WoW
Title: Re: Star Trek Online thread
Post by: JimmyB76 on January 31, 2010, 08:37:41 AM
Daystar, Prime, and Dalek - you are all officially on warning for the last 2 pages of offtopic crap, petty bickering, and absolute BS nonsense...
any more from any of you guys, and bans will be handed out...

if this thread does not remain ontopic from here on out, this thread will be deleted altogether...
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 31, 2010, 10:06:32 AM
going back on topic just to let ya all know the warzone mission that u pick up from DeepSpace K7 can only be 50% completed due to bugs ya gotta win a warzone which cannot be completed at this time so avoid it for right now.
 So what levels is everyone at im at Lt 7 almost 8
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 31, 2010, 10:21:17 AM
I'm almost lev 6 gonna plug at it off and on today.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 31, 2010, 10:22:24 AM
Level 6 on Fed, Level 9 on Klingon. Klingon PvP is fun. I won't be playing much until the official release, though, because I want my Joined Trill character.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on January 31, 2010, 10:23:11 AM
it does seem this game is doing better than i thought it would...  ive been listening to all sides, good and bad, about it; if it werent so darn expensive, i might consider joining in myself...
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 31, 2010, 12:06:03 PM
There will be a Free trial weekend down the road Jimmy, I'm certain of this. Champions Online did it, shortly after Launch, and i see no reason Cryptic won't follow suit for STO, it's only "Logical". :P

Speaking of CO, I finally made my mind up to cancel it and delete it. It was a worthwhile "filler" MMO but ultimately STO is my long term commitment. I was debating with a close friend on AIM last eve, he refuses to try STO because he hates star trek and star trek's "lore" as he puts it. I argued that STO can theoretically stand alone if he seperated the "trek" aspect and pretended it was a New MMO he could understand what was going on and see a Unique game for what it is under the Flag of "star trek". Alas, there was no budging on his part. e agreed to meet in Star wars-The old republic (i will be playing that as well when the time comes but my first duty will be STO.)

STO has met my expectations. It has not "beat" my expectations, but it at least "meets" it. There are times when the "MMO" aspect sticks out and others the "trek" part sticks out. It has more "pros" than "cons" (or is that Khaaans!?)

If i had one suggestion to cryptic it would be to step back on the heavy handed need for constant combat scenerios, I love all things space battle wise in Trek,i always have, But when you get Drowned in so much War war combat enemy enemy attack attack, after a while you wish there was a bit more going on, the exploration missions, the other aspects so far always end up being about conflict 99% of the time. It's a double edged Bat'leth..you need conflict to make things exciting at times..But Cryptic needs to realise that they Underestimate the mentality of the player base..we can handle More than a mission that creates an excuse to fire our Phasers..

Update- I hit 6 finally and made/remade my Klingon chick "Katanna" Klingon ex wife of George kane. I had a funny experience- i accidentally challenged a TON of officers in the arena at the SAME time lol!! man..what a beating i took!!
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 31, 2010, 12:55:21 PM
it does seem this game is doing better than i thought it would...  ive been listening to all sides, good and bad, about it; if it werent so darn expensive, i might consider joining in myself...

Which part are u talking about Jimmy the game cost itself or the subscription for the server access?
BTW TOMORROW will be the LAST DAY for PREORDERS and to nab the 1 year and lifetime Subscriptions. Get them by 11am PST for delivery on the 2nd
Title: Re: Star Trek Online thread
Post by: JimmyB76 on January 31, 2010, 01:30:27 PM
it does seem this game is doing better than i thought it would...  ive been listening to all sides, good and bad, about it; if it werent so darn expensive, i might consider joining in myself...

Which part are u talking about Jimmy the game cost itself or the subscription for the server access?
both, really...  i really dont think ill be forking over $120 to play for a year, let alone a whopping $240 for a lifetime...  just doesnt seem worth that hefty price, IMO...
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 31, 2010, 01:33:43 PM
going back on topic just to let ya all know the warzone mission that u pick up from DeepSpace K7 can only be 50% completed due to bugs ya gotta win a warzone which cannot be completed at this time so avoid it for right now.
 So what levels is everyone at im at Lt 7 almost 8

But, you do not need to complete the warzone mission to complete the mission to find Calhoun and the other guy.  All you need to do is talk to them and report back to Wildman.

it does seem this game is doing better than i thought it would...  ive been listening to all sides, good and bad, about it; if it werent so darn expensive, i might consider joining in myself...

Which part are u talking about Jimmy the game cost itself or the subscription for the server access?
both, really...  i really dont think ill be forking over $120 to play for a year, let alone a whopping $240 for a lifetime...  just doesnt seem worth that hefty price, IMO...

on the other hand, the yearly comes out to only $10 a month, instead of $15, so if you can afford it now, it's well worth it, you save about $60 a year over the month-to-month price.

I don't think I'd get the lifetime though, I can't afford to drop $240 on something, even if it means never having to pay again.  Besides, I have no desire to play as a Liberated Borg, my Joined Trill will be just fine.
Title: Re: Star Trek Online thread
Post by: majormagna on January 31, 2010, 01:55:54 PM
 I only got lifetime sub as a late christmas present. And thinking about it, it costs less per year or month than Eve Online... Which I've quit.

Level 8 Lieutenant, killed 2 large bioships and 4 small ones, w00p. I also love building phaser turrets and shield rechargers in missions. Mission bugs I've found left over from beta:
-Kinjer patrol needs to be done a few times before it completes.
-Una patrol, same thing.
-The mission with Admiral Zelle, she sometimes gets stuck halfway through the mission, therefore you cannot complete it, logging in again usually sorts it out (sometimes she does come unstuck again)
Title: Re: Star Trek Online thread
Post by: Nebula on January 31, 2010, 02:23:21 PM
I was able to shell out for a Life Time Sub as well.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 31, 2010, 03:19:32 PM
most of the 9th managed to get 1 year or lifetime subs so we will be out in force
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 31, 2010, 04:16:36 PM
So apparently they have  Login Queue now... I'm currently 390/747
Title: Re: Star Trek Online thread
Post by: majormagna on January 31, 2010, 07:02:05 PM
WOW, I mean... WOW! The admins actually gave us a 10 minhute warning before the server went down! /endpartialsarchasm

I'm glad they actually told us it was going down for a change, still annoyed it came up as I started a long mission.

Lieutenant 9 now... So close to my cruiser I can smell... the... uh..





Hm....
Title: Re: Star Trek Online thread
Post by: Nebula on January 31, 2010, 07:24:15 PM
fresh leather captains seat?
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 01, 2010, 02:55:23 AM
Some of these missions are way to hard if you can't find a group. I tried to finish a few chain missions involving Gorn, I was able to plow through a lot of them one battle where i had to go through the Pulsan Nebula? I think? I had just barely survived engaging six Gorn Battlecruisers and had to scan some objects, as i approached the objects i counted at least TWENTY more Gorn ships headed my way!!! I had a cramped wrist from all the multi toggling my systems in the last battle, let alone trying somehow to take on TWENTY more darned Gorn!! sheesh!! Hopefully i can find more groups in missions i can get help with.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2010, 02:56:33 PM
So I'm doing the Treasure Trading Station mission, and guess what I seen on one of the freighter captains.

The Uniform from the new movie,

as well as TOS Mirror Universe Women's uniform.

What is this bar? a way point between the multi-verses?

EDIT: Damn it I've gone over my Bandwidth usage on Photobucket.. Let em upload them here.
Title: Re: Star Trek Online thread
Post by: Nebula on February 01, 2010, 02:58:35 PM
your links are down....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2010, 02:59:47 PM
Uploaded them onto the post.

there was a women wearing a TNG Season 7 Uniform with the Gold thing around her waist.

I don't know about you, but I'd love to have that Uniform from the new movie.

Title: Re: Star Trek Online thread
Post by: Kirk on February 01, 2010, 03:40:57 PM
I remember doing that mission. I just never paid any attention to the bar patrons.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 01, 2010, 05:13:43 PM
That Movie uniform would be awesome! I noticed also that the Timeline for STO seems to have taken the liberty to say the Terran Empire has re-built itself and is now a threat, which actually can work, because when  we saw them last Sisko had helped the Rebels with their stolen blueprint Built Defiant. It only makes sense that they   could have in 30 yrs, achieved much more.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2010, 06:39:12 PM
Plus the last time we seen them on DS9, the defeated Worf and probably captured his ship, a freaking over sized Negh'Var. You can fight 'Terran Federation' ships in the federation space near DS9, and the ops thing mentions an 'O'Brien' leading the attacks.
Title: Re: Star Trek Online thread
Post by: Kirk on February 01, 2010, 08:08:32 PM
What I'm finding a bit hard to understand though is how Cryptic quite literally combined every era of trek into this one. There are DY-100s flying around and the opening video shows a Sovereign with TOS bridge sounds as it flies by.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2010, 08:53:56 PM
What I'm finding a bit hard to understand though is how Cryptic quite literally combined every era of trek into this one. There are DY-100s flying around and the opening video shows a Sovereign with TOS bridge sounds as it flies by.

I have not seen any DY-100s unless I'm blind lol
Title: Re: Star Trek Online thread
Post by: Nebula on February 01, 2010, 09:09:43 PM
What I'm finding a bit hard to understand though is how Cryptic quite literally combined every era of trek into this one. There are DY-100s flying around and the opening video shows a Sovereign with TOS bridge sounds as it flies by.

please bring us pics... of those DY-100 >.>
Title: Re: Star Trek Online thread
Post by: Kirk on February 01, 2010, 09:55:41 PM
Maybe I was tired and imagining things. :/ I'll see if I can find it again.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 02, 2010, 01:27:21 AM


This Trailer to me, seems to Imply we could be looking at the Next Player Faction after launch...
Title: Re: Star Trek Online thread
Post by: Johnnymuffintop on February 02, 2010, 03:38:20 AM
Fantastic, I was hoping I could get the new movie's uniforms (if I couldn't get the Next Gen film ones).
Hmm... I wonder if at some point we'll be able to port STO characters and have them replace the BC bridge crew. Maybe even a little manager to have multiple versions of each character and uniform styles.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 02, 2010, 05:18:44 AM
Cryptic does supply a free 3ds max tool download for their modelss and files. It is theoretically very possible to do this.
Title: Re: Star Trek Online thread
Post by: Johnnymuffintop on February 02, 2010, 07:23:47 AM
*Best possible Mr. Burns impression* Eeeeeeeexcellent.
All of the uniforms would be fantastic, not just the STXI ones, the Terran, the stock STO ones, the rifleman's sweater styled one.
Now, if only we had some bridges that were to par with that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2010, 08:53:24 AM
Hey guys look in the C-Store..

Federation Klingon Playable Species - 260 CP
Federation Ferangi Playable Species - 80 CP

Really Cryptic?

Got my WOK Uniform!

Also Somedude with a Mirror TOS Uniform. Must be on of them CO Lifetimers. Or what ever game you had to Lifetime in.

Title: Re: Star Trek Online thread
Post by: Kirk on February 02, 2010, 04:41:07 PM
I'm very, very annoyed at Cryptic right now. In order to unlock my Digital Deluxe edition I have to pay for another subscription. Also, none of my preorder stuff is showing up.
Title: Re: Star Trek Online thread
Post by: Nebula on February 02, 2010, 04:44:36 PM
I'm quite sure you don't...(besides the first month is free to those who pre-ordered) I just dumped my DDE code (that I just got today) into the site and I'm all set and done. Your pre-order stuff should be in the C-Store(in game) for you to pick up for free.
Title: Re: Star Trek Online thread
Post by: Kirk on February 02, 2010, 05:59:11 PM
I had to, it wouldn't let me proceed if I didn't, and I don't have any pre-order (just DDE) stuff in my C-Store.
Title: Re: Star Trek Online thread
Post by: Nebula on February 02, 2010, 06:22:45 PM
ah yeah that to... lol
Title: Re: Star Trek Online thread
Post by: Johnnymuffintop on February 02, 2010, 06:45:13 PM
I hope that you can eventually get different ship class parts for your ship in the store.
I want a Constitution with the ShiKark class nacelles. (that is, if I can't get something that looks more similar to the JJPrise)
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 02, 2010, 07:01:03 PM
I'm quite sure you don't...(besides the first month is free to those who pre-ordered) I just dumped my DDE code (that I just got today) into the site and I'm all set and done. Your pre-order stuff should be in the C-Store(in game) for you to pick up for free.
Got my red matter capaciter
Title: Re: Star Trek Online thread
Post by: Kirk on February 02, 2010, 07:36:13 PM
Still no Connie, but I have mostly everything else now. My joined trill engineer is good to go. Anyone else unable to give their bridge officers TOS uniforms?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2010, 10:19:04 PM
I believe the Connie shows up in the Manage ship window at the Shipyard.. I could be wrong. Also some of the pre-order stuff doesn't show up in the C-Store, you automatically have it, like the TOS Uniforms. I was disappointed Females don't get the skirt for the TOS Uniforms :P lol.
Title: Re: Star Trek Online thread
Post by: Kirk on February 02, 2010, 10:19:51 PM
The skirt is actually bugged and Cryptic is working on that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2010, 11:21:00 PM
The skirt is actually bugged and Cryptic is working on that.

Oh sweet, haha I don't plan on using the TOS Uniform on my Main, maybe on my Joined Trill later.

A lot of people pre-ordered from Gamestop, I think I seen 10 different people with TOS Connies.

I'm sad you can't change the rank on the TWOK uniform, though that is understandable, it is labelled as 'Admiral's Uniform'

How many of you kept your ship names or character names from the Beta?
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 02, 2010, 11:30:01 PM
We are Joshmaul. TWOK is awesome. You will surrender your uniform. :P Just kidding.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2010, 11:32:19 PM
TWOK Uniform code is the same in every package of the Blu-Ray Season 3 TOS and TNG DVD Packages lol.
Title: Re: Star Trek Online thread
Post by: Kirk on February 03, 2010, 05:54:58 AM
So you're saying there's only one code for TWOK uniforms?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2010, 06:46:25 AM
So you're saying there's only one code for TWOK uniforms?

Yeah, anyone can enter it, I got mine from the Blu-ray release, I didn't just find it online.
Title: Re: Star Trek Online thread
Post by: Barihawk on February 03, 2010, 07:15:54 AM
So you're saying there's only one code for TWOK uniforms?

I got it off the forums.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 03, 2010, 07:40:11 AM
wow what is up with that bridge?  lol  it looks so poor quality and everyone looks so damn tiny!
are all the bridges like that in this game??
Title: Re: Star Trek Online thread
Post by: Nebula on February 03, 2010, 08:07:30 AM
Many of the interiors are like that to prevent congestion if there are a number of players on the set.
Title: Re: Star Trek Online thread
Post by: Billz on February 03, 2010, 10:30:27 AM
That Connie Refit model is incredibly sh*t.
Title: Re: Star Trek Online thread
Post by: Nebula on February 03, 2010, 10:58:09 AM
looks better when you don't modify its textures -.-
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2010, 04:55:20 PM
A few screens showing off certain emotes

First one is of the exercises Worf does

next one is the Blood Whine emote... My arms are too long so it misses, or my character is drunk already

Third is is obvious

Forth, Khan

5th Some weird Klingon emote

6th is a random screenshot of me and my away team.



Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 05, 2010, 06:51:38 AM
I got ST:O gold edition as a birthday gift. So now I'm installing it and I'll play it in a few minutes.

Edit: "The Account service is temporarily down, please try again at a later time."
O Just brilliant. :mad
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 05, 2010, 06:57:47 AM
STO is currently undergoing maintenance (and a patch is incoming). Servers should be back up around 2PM GMT.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 05, 2010, 07:12:55 AM
Great. Then there's time for lunch. :P
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 05, 2010, 09:53:30 AM
lunch over server back up
Title: Re: Star Trek Online thread
Post by: majormagna on February 05, 2010, 06:09:45 PM
And it's down again, I had a couple of 20-30 second long "Server not responding"s a couple of minutes before, apparently my PC is a server barometer.

Anyways, here's some screenshots of the Beagle A, among other things. (Do you liek mah unifromz?)
Title: Re: Star Trek Online thread
Post by: Ryles on February 06, 2010, 12:48:22 AM
Made it to Captain. Acquired a Galaxy class... I'm highly disappointed with the quality of the model.
Title: Re: Star Trek Online thread
Post by: lint on February 06, 2010, 03:45:56 AM
Made it to Captain. Acquired a Galaxy class... I'm highly disappointed with the quality of the model.

Thats one of the reasons i went with a Tactical escort :)
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 06, 2010, 08:14:45 PM
well hey Lint i didnt know u were on STO good to hear from ya how ya been
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 06, 2010, 09:03:43 PM
UGH! i am only a few xp bars from making 11 and finally getting My new ship...and i keep getting kicked from the server all day long. Talk about frustrating!

Since i cannot get in yet, i will use this time to Post a few things that i have picked up on Good and bad.

I was doing a mission to ceres system? i think..starbase 114. I was asked by the andorian commander to investigate a mystery saboteur situation on the station.
The Mission seemed like "Finally" a break from the non stop combat, with some investigation and such. As the mission progressed it soon became clear that cryptic thinks that their audience is made up of dumb asses. It not only was boring as hell, but there was NO real investigation going on here, it was just a cleverly diguised excuse to run around and scan BIG GLOWING OBVIOUS objects which pretty much say "Here i am you don't need to look around any further !!" By the end of the mission it was a mildly boring and Meh little story i basically "read" and did not actually do anything in.

This sort of mission repeated itself in the next starbase 114 mission to scan around YET AGAIN for NOTHING. I remember playing Pirates of the Burning sea and having to actually use my brain to figure out what npcs diolouge meant in a puzzle, they did not "hold your hand" and guide you through the quests over there. They allowed you to use your noggin to solve a problem. Cryptic gets some credit for "trying" to pretend that there was more going on, but it was so sadly obvious.

Anyways other than that stuff, i enjoy the ground combat a lot. I experimented between Tactical Kits of smoke grenades and martial arts, finding smoke grenades rock. When i finally Got  a drop of a quantum torpedo launcher, the Daystar started to kick some serious ass in space battles compared to before.

The Game really is Fun, and the word i would use to best describe it at this stage is "Ambitious." It still has a lot of polishing up to do, but it more than satisfies as a fun time killer. Now i HATE my starter bridge and hope to god i get a better one with my Tier 2 ship (excalibur).
Title: Re: Star Trek Online thread
Post by: Ryles on February 07, 2010, 02:10:43 AM
Originally (closed beta), they didn't glow at all unless you talked to NPCs and asked the right questions. And there was no scan function which told you where to look for the "closest intractable object." Additionally, you had to be within 1-2 meters for the glow effect to happen.

It was tedious.

It was annoying.

(More so when there were optical occlusion errors and objects would be invisible.)

And it was for a PATROL mission which was intended to have you complete all phases in 1-1.5 hours at most. Not an "episode." These were meant to be like the Enterprise scanning gas content in the neutral zone before First Contact. Short, simple, and meant to give you more XP and loot before you continued the main stories... they just weren't short. Or enjoyable.

Of course, at this time, combat patrols had 7 to 12 groups in them. More if it was "scan X stations" as each station would be defended, and  there would be additional groups off to the side to lead you wrong directions. Additionally, there were no way points marked on the map. Or large circles saying where the enemies could be found.

And these were very, very, repetitive fights.

So, changes were made based on beta feed back. Excellent changes, some mentioned above:

The tricorder scan, which saves you from running around 45 minutes on a deserted planet looking for ONE fracking caccoon which you somehow missed... which looks identical to the other ones. And you couldn't really tell if you'd seen it or not yet because...

the glow effect was considerably weaker, and unnoticeable unless you were on top of it. To give you an example, in the tutorial during closed beta, I had trouble finding the console you were supposed to use to hail the ship. It was just that hard to see.

way points didn't exist early on. You had no idea where you needed to go. Scanning asteroids? Which ones? No idea. They were all about the same size and type with nothing to distinguish them. Sure, theres an asteroid field to orbit... but its a big orbit, and at full impulse you'd simple miss them.

map area markers similar to the above, and when they adjusted the patrols from 7-12 groups to 3-7, well, that left good chunks of space where there'd be nothing to find any more. Ever notice the random respawn points that seem to have no purpose? Well, they had a purpose. There used to be bad things not far off that would likely kill you.


To put this more in perspective, it took around 20 hours to go from levels 1 to 10 and get your second ship before the adjustments and changes that improved gameplay. This was assuming you were already somewhat familiar with the game mechanics, and had done some of the quests before. Compared to other MMO's that was tedious at the extreme. And that was just levels 1 to 10. 20 - 30 was harder and more tedious.

As it is now, I think theres a good balance. And it has come a very long way in the last few months... but yeah, it could use more polish. A lot more beyond t2... but thats coming.

If you think the combat is too easy, group with some one and do the patrols and missions solo. You'll have 2 to 5x the amount of enemies for you to beat on, or for you to get obliterated by over and over and over and over again. ;)
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 08, 2010, 12:08:01 PM
U guys wont believe it. I have just learned that P81 himself is flying STO and to top it off he has joined the 9th Fleet. And before anyone asks he is currently working on DC Universe. I would ask those familar with his work to greet him on the server or hop over to the 9th boards and welcome him back to trek gaming
Title: Re: Star Trek Online thread
Post by: Nebula on February 08, 2010, 12:23:00 PM
you forgot about knox1711 as well...
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 08, 2010, 12:24:14 PM
umm isnt P81 in fact Rick Knox? :P
Title: Re: Star Trek Online thread
Post by: Spade on February 08, 2010, 01:01:35 PM
umm isnt P81 in fact Rick Knox? :P

LOL! Was about to say.  :P :D
Title: Re: Star Trek Online thread
Post by: Nebula on February 08, 2010, 02:44:33 PM
umm isnt P81 in fact Rick Knox? :P

No, knox1711 and P81 are sep people... they just get confused a lot because knox1711 worked on and ported many of P81's ships...

go on and ask them over at the 9th fleet forums :P
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 08, 2010, 02:59:10 PM
maybe i will... 
and maybe ill say that a certain spammer named Nebula is going around and telling everyone that they are the same person :arms: :P
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 08, 2010, 03:19:45 PM
ROFL
Title: Re: Star Trek Online thread
Post by: Nebula on February 08, 2010, 03:55:55 PM
:roll hahaha
Title: Re: Star Trek Online thread
Post by: Hellsgate on February 09, 2010, 02:54:22 AM
Screenshots:

http://stnewworlds.webs.com

http://www.flickr.com/photos/stofan34

(http://farm3.static.flickr.com/2704/4338904113_00befb7f07_o.png)(http://farm3.static.flickr.com/2759/4336063113_a91a61de1f_o.png)

(http://farm5.static.flickr.com/4007/4342954008_8c70dcc0f3_b.jpg)
Title: Re: Star Trek Online thread
Post by: Spade on February 09, 2010, 01:57:22 PM
umm isnt P81 in fact Rick Knox? :P

No, knox1711 and P81 are sep people... they just get confused a lot because knox1711 worked on and ported many of P81's ships...

go on and ask them over at the 9th fleet forums :P

:eek

maybe i will... 
and maybe ill say that a certain spammer named Nebula is going around and telling everyone that they are the same person :arms: :P

I'll back up any thing you say Jimmy! :P :D
Title: Re: Star Trek Online thread
Post by: Nebula on February 09, 2010, 02:00:43 PM
 :'(
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 09, 2010, 02:12:35 PM
Ill raise your Jimmy with a rear admiral of the 9th... OH THATS ME!!!! hahahahahahahaha
got your back Nebula
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 09, 2010, 11:57:39 PM
Hells gate- AWESOME screenshots dude. Loving MY Excalibur class with "all good things " future Galaxy class bridge, Daystar-A. I am likely keeping this ship ahead and modifying but i may grab at commander, an Akira and at captain a Vigilant that would be my 3 ship wishlist at present- Excalibur(main ship modify as i go up),Akira,and Vigilant.
Title: Re: Star Trek Online thread
Post by: Billz on February 10, 2010, 07:04:40 AM
Those bridge textures on the previous page, would make baby Jesus cry.  :'(

looks better when you don't modify its textures -.-

Doubt it. There is just so much wrong with that Connie Refit model, that I don't even think its base textures could improve it.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 10, 2010, 07:37:46 AM
Those bridge textures on the previous page, would make baby Jesus cry.  :'(
lol cookied
ya they are pretty dreadful...  if they werent so shocking, i might even consider trying to ignore the other things i dont care for, and try it all out...  but seeing the bridge pics really turned me off to it...
but thats just my own personal opinion and nitpicks...
Title: Re: Star Trek Online thread
Post by: martyr on February 10, 2010, 09:45:40 AM
you don't really spend time in the bridge anyway
Title: Re: Star Trek Online thread
Post by: Voyager16 on February 10, 2010, 10:43:58 AM
Well I wont buy the game for a while.
Broke haha.

And I need to upgrade my gfx card & RAM I guess.
Because I had to play with every setting on low.
A bit lame.

Can you give me a guess how much I need to spend on a upgrade for RAM & gfx?

now on 1 gb RAM & ATI x1300pro.
Title: Re: Star Trek Online thread
Post by: Nebula on February 10, 2010, 10:45:15 AM
need to know your motherboard first... then we can figure out what to do...
Title: Re: Star Trek Online thread
Post by: Voyager16 on February 10, 2010, 10:54:03 AM
There you go.
Title: Re: Star Trek Online thread
Post by: Nebula on February 10, 2010, 11:20:04 AM
uhh not really helping lol try speccy...
Title: Re: Star Trek Online thread
Post by: Voyager16 on February 10, 2010, 11:32:23 AM
I've put everything in the Motherboard section in one pic.
Title: Re: Star Trek Online thread
Post by: Nebula on February 10, 2010, 11:35:16 AM
you cant give me the name of the mother board??
This doesn't really tell me anything on what it can expand to...
it only tells me its current state.

I don't know how many DIMM slots there are or if it is an AGP or PCI-E board....

PM me...
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 10, 2010, 12:40:57 PM
perhaps that convo can be for another thread?  before this one gets too sidetracked...  ;)
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 10, 2010, 06:42:56 PM
actually need the name of the company who built the mobo and model number
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 10, 2010, 10:13:49 PM
Some shots.

They need to work on there Random system generation, I've beamed down to two 'gas giants' so far :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2010, 01:24:32 PM
Sorry for the double post, but I reached in Commander! And I want to show off my Akira.

Title: Re: Star Trek Online thread
Post by: Dawg81 on February 12, 2010, 05:40:42 PM
how does the akira handle?
Title: Re: Star Trek Online thread
Post by: Billz on February 12, 2010, 06:07:58 PM
How much ship customization is actually avaliable? I'll buy STO if I am able to make a TARDIS or Lantean Warship. :P
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 12, 2010, 06:27:37 PM
well u can mix and match various parts to customize your ship and outfit it with any weapons/shields that are available at your current rank
Title: Re: Star Trek Online thread
Post by: vgdude999 on February 12, 2010, 06:30:34 PM
Question: If I buy the game, is there some kind of limited play, if I don't pay the subscription? Or are they greedy turds? :funny
Title: Re: Star Trek Online thread
Post by: BES on February 12, 2010, 06:47:34 PM
Im taking my time this time around...in open BETA I was rushing to try and get to my tier 3 ship.

So im only LT9 atm...

I was sort of annoyed that they wouldn't provide the pre-order character at least ..like the joined trill during headstart, so I dont feel like making yet another character just to try out the joined trill..
Title: Re: Star Trek Online thread
Post by: Billz on February 12, 2010, 07:00:56 PM
Question: If I buy the game, is there some kind of limited play, if I don't pay the subscription? Or are they greedy turds? :funny

I'd also like to know this as I can't get a clear answer anywhere else.

Reason: I doubt Stargate Worlds will be getting released now because of how sh*t Stargate Resistence was (FireSky are depending on the sales income from Stargate Resistence so that Stargate Worlds can be finished), and I hate World Of Warcraft so if I am going to get an MMO, it might aswell be, reluctantly, Star Trek Online.
Title: Re: Star Trek Online thread
Post by: Ryles on February 13, 2010, 02:47:17 AM
No limited play beyond the included month that comes with purchase.
Title: Re: Star Trek Online thread
Post by: vgdude999 on February 13, 2010, 08:16:41 AM
 :wtf Dang. Those...
greedy turds
:P :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2010, 01:47:32 PM
how does the akira handle?

Pretty good, a bit slower at turning then the Starting ship.
Title: Re: Star Trek Online thread
Post by: majormagna on February 13, 2010, 05:27:21 PM
Speaking of turn rates, I'm getting annoyed with all the people saying:

Quote
Cruisers should have higher turn rates!

And such. Granted we did see the Enterprise D do some sharp turns, but if everything we saw on-screen was in-game, almost everyone would choose cruiser. I often change targets in my heavy cruiser, so I can deal as much DPS as I can; my Galaxy class will probably have 2 fore beams, 2 aft beams, 2 fore photons and 1 aft photon (Since I get better hits with photons rather than quantums due to my skills, they're higher DPS anyway)

The global cooldown on torpedos makes using 2 types, other than 1 type fore, 1 type aft, useless. But interesting, with 2 photon launchers you can fire a torp every 3 seconds, rather than 1 every 6.

To make it simpler I've stolen some info (Which I've put into a table and attached)
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 13, 2010, 08:21:37 PM
I experimented with 2 fore launchers with My Excalibur, 1 photon 1 Quantum. it was not bad but ultimately an unnecessary waste of a weapon space. I now use a quantum mine launcher on aft (absolutely LOVE the mines if used with Bridge officers w certain Mine skills, it can be most interesting). I'm almost Lt.commander 4, slow going but enjoying the ride. I love the game, my friend now plays it w me and that adds to fun, he plays A Ferengi starfleet captain which is rather amusing.

I watched stoked interview with Gozer at cryptic, and they revealed whats coming ahead and it sounds cool. If i had one complaint its that the community in STO is pathetic. (present company excluded) I get so turned off reading ANYTHING almost anyone says in zone i actually 99% of the time shut chat "off". They are obnoxious and retarded, and it sucks because i had high hopes this game would attract a better crowd but what is sad is the non trek fan /wow players are more respectful half the time than the Trekkies..the real hardcore Trekkies are WORSE community members than the most trolling MMO player...they act like Elitist Snobs.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 13, 2010, 09:00:51 PM
Daystar70: Yeah, I've noticed that about the chat and official forums as well.
I never have the chat open any more.
Title: Re: Star Trek Online thread
Post by: Nebula on February 13, 2010, 09:50:33 PM
I avoid zone but I use chat a lot when out doing missions and with the 9th fleet.
Title: Re: Star Trek Online thread
Post by: Ryles on February 14, 2010, 12:15:27 AM
My Sovereign and Galaxy are both equipped with 4 Beam Arrays, 2 dual beam arrays forward, and an aft torpedo.  Running with max power to weapons, and using the EPS skills, I can destroy most things before the power wears off.

What I dont kill is usually crippled enough that the aft torp will take care of it.

Beyond that, tomorrow I'll be picking up a Mk X Tricobolt Device Launcher and replace the aft quantum. The Tri is on a minute long cool down and works like a heavy plasma torpedo - meaning it can be shot down - however, it also does a base kinetic damage of 12K, and is an AOE effect. I've read reports of it doing upwards to 60k damage... so it should be interesting.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 14, 2010, 09:49:27 AM
has anyone tackled the crystaline entity mission? and if so whats the secret to beating it. Myself and other have tried to take it down but we barely scratched it at all
Title: Re: Star Trek Online thread
Post by: Dalek on February 14, 2010, 10:15:21 AM
Don't suppose you've tried communicating with it and using some sort of harmonic dissonance generator? Cos they did something like that to break it apart in TNG. :P
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 14, 2010, 11:27:04 AM
dont have the option in this game
Title: Re: Star Trek Online thread
Post by: Nebula on February 14, 2010, 11:29:40 AM
wait wasn't there an energy dampening weapon... in STO?? I think it helped remove shields....
a higher level of this one may help.... 
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 14, 2010, 02:59:46 PM
Stoked has an episode about beating the Crrrystaline entity and it has som ething to do with not using beam weapons and only torpedoes i'll check it and report back.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2010, 07:14:54 PM
I bought A Runabout for the heck of it.

I think the Runabout is the closest ship to scale to DS9. (its to small)
Title: Re: Star Trek Online thread
Post by: majormagna on February 14, 2010, 07:24:25 PM
 I'm a bit disappointed with the Exploration cruisers in STO, the models for the other cruisers looked good, at worst the non-canon designs were "ok". But the Galaxy model leaves a lot to be desired, the Celestial isn't particularly good and the Envoy is seriously aesthetically challenged.

 To be honest, there are really only 3 complaints I have with the Galaxy:
1, The saucer phaser array looks as though it's 360 degree coverage.
2, The nacelle pylons are just stuck on the bottom of the secondary hull, they should be flush with the bottom of it (This would also get rid of the bar from the neck that seems to be 2-3 decks tall).
3, Lack of other visual phaser arrays and torpedo tubes.

Replace the Envoy with the Ambassador and all will be forgiven. =D
Title: Re: Star Trek Online thread
Post by: Ryles on February 14, 2010, 09:43:42 PM
The secret to the Crystaline Entity is not to destroy the large shards: when destroyed they become small shards. And the small shards heal the beast for 3% Each.... and one large shard can generate 5 to 10 small shards.

The major hurdle is coordination. People dont work as a team... and they destroy the wrong shards, and it makes things impossible.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 15, 2010, 08:36:30 AM
the only prob is with that is the large shards only turn into smaller ones is when they collide with a ship but i appreciate any info on this u can give me
Title: Re: Star Trek Online thread
Post by: Barihawk on February 15, 2010, 01:25:39 PM
 You are highly to encouraged to shoot all shards except for the small ones. However, it's a waste of time to do so because it removes DPS from the Entity. However, if you are about to be hit by large shards, you NEED to shoot them to avoid being destroyed and therefore creating small shards.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 15, 2010, 01:33:59 PM
and its those small shards that turn back towards the entity and recharge its health
Title: Re: Star Trek Online thread
Post by: Hellsgate on February 16, 2010, 03:17:21 AM
http://www.trekspace.org/photo/albums/jason-hauck-star-trek-online

Here's more, from another one of my STO Screencap Archives.

(http://api.ning.com/files/lWdtxwJrtPzYbd57g4R8D*XFfZBDrbcjxDkBd*fZWETK81pg0pFZdpFVlISwvvfk/ConstelSTO_Perspective.png)
(http://api.ning.com/files/lWdtxwJrtPy9JBXr2PfqToxKOZv6to6PuF8UlfZ-l0WRlZhjk9vNf5-Ch4IgQ*Pe/ConstellSTOAftPerspective.png)
U.S.S. Saskatchewan
Constellation A-Class
"Acting Captain" Commander Reg Barclay (2407)

(http://api.ning.com/files/P*TbPpplGEZGa3*g8lRXNy667PseXbvKCHtJ-7lupVbvwRyV4aebv9oxM0O8ABk-/AvengerInDrydock.png)



Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 16, 2010, 05:14:38 PM
I'm almost at lieutenant commander now. One more mission could do it.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 16, 2010, 06:35:31 PM
im currently at Lt Commander 7
Title: Re: Star Trek Online thread
Post by: Biggins on February 16, 2010, 07:36:12 PM
Will there be a trial for STO? I'd like to know if I could run it in my computer  :funny I know there was a beta a while back but at the time I didn't have the chance to try to get a beta key.
Title: Re: Star Trek Online thread
Post by: Billz on February 16, 2010, 08:00:47 PM
Will there be a trial for STO? I'd like to know if I could run it in my computer  :funny I know there was a beta a while back but at the time I didn't have the chance to try to get a beta key.

System specs.
http://www.1up.com/do/newsStory?cId=3176891

If your computer meets any of the requirements, then you can play STO. Just be sure that your bank account balance can support you playing it, seeing as it is a MMO and they inevitably cost ALOT of money, lol. :D
Title: Re: Star Trek Online thread
Post by: Biggins on February 16, 2010, 08:18:25 PM
Indeed, my friend used to play WoW for some time, that certainly leeched his bank account. Thanks for the specifications :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 16, 2010, 08:35:59 PM
I am close to  Lt.comm 8. Won't be long till commander! I bought an escort and ugh i do not like them at all. I am sticking to cruisers, being tactical relates most;y to ground action, your BO's are what effect ship stuff. Oh btw the new profile pic is the real me head on superman body with a "G"  (super G my name is George and super G is a version of me like superman in a photomanip/3-d old comic i did last year with friends as characters and a current school project).
Title: Re: Star Trek Online thread
Post by: Spade on February 17, 2010, 01:38:18 AM
I am close to  Lt.comm 8. Won't be long till commander! I bought an escort and ugh i do not like them at all. I am sticking to cruisers, being tactical relates most;y to ground action, your BO's are what effect ship stuff. Oh btw the new profile pic is the real me head on superman body with a "G"  (super G my name is George and super G is a version of me like superman in a photomanip/3-d old comic i did last year with friends as characters and a current school project).

I did not like the tier 2 escort either, however, the tier 3 is another story. I really like the Akira. If fitted right and you have the right BOff skills in place, you can rip just about anything apart.

My Akira has the following in place:

My character:

Class:
Engineer

Abilities:  
Rotate Shield Frequencies
Evasive Maneuvers
Brace for Impact
EPS Power Transfer

My BOffs:

Tactical (LtCdr Slot):

Torpedo: Spread
Cannon: Scatter Volley
Cannon: Rapid Fire

Tactical (Ens Slot):

Torpedo: High Yield

Engineer (Lt Slot):

Emergency Power to Shields
Extend Shields

Science (Lt Slot):

Science Team
Tyken's Rift

Ship Weapons:

Forward:

Dual Heavy Plasma Cannons x2
Photon Torpedo x1

Aft:

Plasma Array x1
Photon Torpedo x1



Basically what I do is at about 13km out I prep my Cannon: Scatter Volley, Torpedo: Spread and my EPS Power Transfer, that way the cooldown timer has gone down a bit before I start a battle so I can use it again sooner in the middle of the fight.

Once I am in range I hit them with a Tyken's Rift and unleash the scatter volley and torpedo spread. If needed, I activate Science Team and or Rotate Shield Frequencies depending on how bad my shields are at the time. I continue to fire my cannons and when the global cooldown on my Rapid Fire is done I hit the baddies with that. I have my Aft plasma array set to auto fire so when I pass them up it fires immediately and by that time the cooldown on the Torpedo: Spread ability is finished so I will either use that or use Torpedo: High Yield.

After that initial strike I usually keep looping around for more alpha strikes while hitting them every now and then with another Tyken's Rift, all the while keeping up on my shields. Being an engineer with a tactical escort ship has it benefits too as I have the extra abilities of Rotate Shield Frequencies and EPS Power Transfer giving me a total of five shield booting abilities (when you count Shield Batteries) which enables me to stay in a fight much longer than the typical escort ship.

 

Another ship I suggest people try is the tier 2 science ship, this is another ship where if you equip it just right, you will have no equal. I would have gone for the tier 3 science ship but I never liked the Daedalus/Olympic look.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 17, 2010, 05:43:49 AM
Okay Update- I LOVE escorts now! i took some people's suggestions and gave her another go- was ripping some serious Gorn ASS! I have a Phaser canon mark 4,and Duel canon slotted fore and a quantum torp launcher, and a plasma torp launcher and phasers aft. The Ship Is Uss ANGELINA (named after ms. Jolie) she has a "strategic bridge" which is the  larger Defiant like bridge as most of you are aware who play. Science team 1 My science off uses is agreat compliment to emergency powe to shields and Eng team 1(cannot praise that skill enough). i Love the escorts sharp maneuverability.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 17, 2010, 03:30:52 PM
http://www.trekspace.org/photo/albums/jason-hauck-star-trek-online

Here's more, from another one of my STO Screencap Archives.

U.S.S. Saskatchewan
Constellation A-Class
"Acting Captain" Commander Reg Barclay (2407)



What A coincidence.

haha.
Title: Re: Star Trek Online thread
Post by: Villain on February 18, 2010, 05:56:08 AM
http://au.gamespot.com/pc/rpg/startrekonline/review.html?tag=topslot;thumb;4

Thought this was interesting...
Title: Re: Star Trek Online thread
Post by: Nebula on February 18, 2010, 07:47:03 AM
notice the critics score is lower than the user rating....
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 18, 2010, 01:09:08 PM
But I can agree that the missions are repetitive.
"Go there", "Scan this" and "Kill them". Over and over again.
Title: Re: Star Trek Online thread
Post by: Kirk on February 18, 2010, 01:56:01 PM
I have not touched the game since public release. I probably won't again. The bugs with the preorder content really killed it for me. They should have been beta tested. It was inexcusable to not have them tested. Head start was a joke because you couldn't use preorder items. It left such a bad taste in my mouth that I really have no desire to play.
Title: Re: Star Trek Online thread
Post by: Nebula on February 18, 2010, 02:27:14 PM
I actually liked that fact... they had a good reason for it... *you needed your retail key* and I really didn't care when we got those items but once they were available on Launch I was in the C-Store to claim em.

And if your set off by bugs well since launch they released many 100MB+ patches that made the game lots better. (that's the thing about MMOs there is almost constant updates)
Title: Re: Star Trek Online thread
Post by: Kirk on February 18, 2010, 02:49:59 PM
they had a good reason for it... *you needed your retail key*
Sorry, but that's a bad reason. You shouldn't have needed a retail key. The whole point of the beta was to make the launch smoother, yes? Then why not test everything? Then, when the game goes public, revoke all of the items that your keys do not entitle you to. Then everything runs smoother from the get go, instead of scrambling to fix something you had months to test out.
Title: Re: Star Trek Online thread
Post by: Nebula on February 18, 2010, 04:04:18 PM
what exactly was broken?? a character didn't properly show up in the character selection menu for only a few hours... everything else for Preorder items worked...

Title: Re: Star Trek Online thread
Post by: davies78 on February 18, 2010, 04:04:56 PM
Ok guys a little help i am finding it is taking me forever to get anywhere on this game. Any tips or good systems to visit would be appreciated. Also a teir 2 ship,do you have any ideas to the best weapons load out. I have a cruiser and the same ships around me seem to be dealing allot more fire power than me oh i am a lvl 4 ltc
Title: Re: Star Trek Online thread
Post by: Nebula on February 18, 2010, 04:07:32 PM
best to check out the exploration missions some of them have good weapon drops....
also it is best to group up in this game
Title: Re: Star Trek Online thread
Post by: davies78 on February 18, 2010, 04:12:47 PM
Thanks am just finding my way this is the first real pc game i have tried to play. Taking some getting used to keyboard and mouse lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2010, 09:24:30 PM
I buy all my weapons from the Upstairs area of the shipyard with my Exploration points. Its cheaper then buying the over priced stuff on the exchange, and easier then finding loot.

Guess what I fought yesterday.

Hint: TNG Alien.

That flaming thing in the first pictures, is actually the 'Portal' on the right of the screen, but all the portal is, is an invisible NPC, but apparently still reacts to being set on fire.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 18, 2010, 10:52:24 PM
I'm wondering if we'll ever see the return of those parasitic aliens from the 1st season of TNG. Seeing as Cryptic has gone to so much trouble to bring in pretty much every other reference from the past shows and movies.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 19, 2010, 09:17:37 AM
That would be pretty cool Thunder to see them little Bastards. I am closer to Commander and can smell my Akira's new leather seats waiting to be sat on! For advice on leveling well, sometimes you may have to repeat some stuff to get a boost-stuff like patrols, exploration, starbase 24, when you get to certain levels new missions become offered, example a Fleet mate with his Galaxy class helped me shoot through Lt comm 7 last eve aand we did a cool chain of quests that involved fighting the Romulans. (I can't say enough how wonderful Dual Plasma pistols are in any close range ground fight btw i have had friends thank me for recommending it.)
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 19, 2010, 11:48:38 AM
I bought a Science ship (uss Daystar-B) with an INtrepid Bridge (nice!) and wow-i am kicking ass in this little sucker! I think i will hit commander faster now, i have started doing missions +2 my level and almost Lc 9 as of this post.
Title: Re: Star Trek Online thread
Post by: Barihawk on February 19, 2010, 01:23:45 PM
Finally made captain and am using an Intrepid kitbash with what I imagine is the Sovereign bridge. I like it, although I havent' had much to test it on.
Title: Re: Star Trek Online thread
Post by: davies78 on February 19, 2010, 07:12:27 PM
Should get to commander in the morning. I really want an akira too. But i have been concentrating on ranking up cruiser skills and nothing else. Should i stick with them ?
Title: Re: Star Trek Online thread
Post by: Spade on February 20, 2010, 02:22:18 AM
Should get to commander in the morning. I really want an akira too. But i have been concentrating on ranking up cruiser skills and nothing else. Should i stick with them ?

Not necessarily but if you do stick with cruisers make sure you beef up your turn rate by loading up on the engineering consoles that boost this as the cruisers turn like a half dead beetle....in molasses....in the winter.

Now you can go escort if you want but you will need to stack your BOff and train them appropriately. To get the most out of the escort you need to go with dual heavy cannons, preferably cannons that have stats like +20 Crit Severity or on chance reduce shields by 80% ect. You will also want to stick with photon torpedoes as they have a higher DPS than any other torpedo type.

To give you an example of training your BOff appropriately, I commissioned my rare BOffs that I got through Starfleet then went to the BOff vendor on Sol Station and purchased the ones that I wanted that had abilities that my current BOff did not have then used them to train my rare BOffs. I ended up stacking cannon abilities and torpedo abilities on my tactical BOffs. A few post earlier I showed what I had for my BOffs for my Akira.

Tactical (LtCdr Slot):

Torpedo: Spread
Cannon: Scatter Volley
Cannon: Rapid Fire

Tactical (Ens Slot):

Torpedo: High Yield


Basically you can switch to what ever you want if you train and stack your BOff abilities to match the class of ship you are flying. The only hindrance you will come across in doing this is that the points you spent on your character, say, on tier 2 cruisers will be of no use to you if you switch to the tier 2 escort. You will have to spend future points on the tier 2 escort ability to max out the effectiveness of your use in tier 2 escors. Of course this will change once Cryptic implements the ability to respec.

Hope this helps. :)


~Spade
 
Title: Re: Star Trek Online thread
Post by: davies78 on February 20, 2010, 04:04:43 AM
Spade

Yes that does help allot,thanks for taking the time to put that together. Will stick with crusers then as they fit my game style. Now ltc 9 getting there.

Thanks again  :)
Title: Re: Star Trek Online thread
Post by: Nebula on February 20, 2010, 09:19:04 AM
Great outline there Spade... :D

heh though I think you're the only person to say BOff and not BO when referring to Bridge Officers lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2010, 10:10:19 AM
heh though I think you're the only person to say BOff and not BO when referring to Bridge Officers lol.

Maybe the only person on here, but I've seen it said a lot ingame.

Also, Jem'Hadar! This mission is 2 levels above me :P

Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 20, 2010, 01:09:44 PM
ugh i hate those impulse and warp trails lol
surely theres gotta be a way in that game to turn that effect off?
Title: Re: Star Trek Online thread
Post by: Nebula on February 20, 2010, 01:17:46 PM
they only show up when you go full impulse or do sharp maneuvers... it's really there to give you a better sense of motion... like the motion blur and space dust in BC does. 
Title: Re: Star Trek Online thread
Post by: Dalek on February 20, 2010, 01:22:01 PM
ugh i hate those impulse and warp trails lol
surely theres gotta be a way in that game to turn that effect off?

they only show up when you go full impulse or do sharp maneuvers... it's really there to give you a better sense of motion... like the motion blur and space dust in BC does. 

And also its been said many times in this thread that it can be turned off anyway.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 20, 2010, 01:53:47 PM
ya, so i dont follow this thread (or any ST-O thread really from sheer lack of interest in the game) all that closely so it could have been said on every page for all i know... 
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 20, 2010, 02:29:48 PM
Actually i LOVE the warp/impulse trails! it brings  back a nostagic WOK era feel mixed with TNG. Cryptic did a decent job of finding a way to "Kitbash" all the eras of the show IMO.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 20, 2010, 02:45:32 PM
The trails remind me about the good old game Homeworld.
I prefer the bc way of showing motion.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2010, 02:47:45 PM
Cardies!

Title: Re: Star Trek Online thread
Post by: Nebula on February 20, 2010, 02:49:31 PM
Quote
The trails remind me about the good old game Homeworld.

that they do :D
Title: Re: Star Trek Online thread
Post by: davies78 on February 20, 2010, 08:22:29 PM
Ok got my teir 3 cruser i have improved the turn rate by 15% thanks for that. But have to say not happy with the fire power. So i changed the arrays to dual and put in q torp launchers and still not good. Any ideas ? Also looking for a fleet if anyone needs a new member
Title: Re: Star Trek Online thread
Post by: Nebula on February 20, 2010, 09:31:52 PM
if you can put some specs into photon tops... they have a faster recharge and larger DPS
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 21, 2010, 12:52:46 AM
Okay i went through this mission that was the most ILLOGICAL storyline i have EVER seen!! End of the "saturday" chain missions vs Romulans, you go to a world where admiral james leanord whats his face the kid born on the TOS episode where the mom name him after kirk and mccoy, anyways, the chief will side with klingons or feds but the way the SUDDENLY mention" oh by the way, theres a giant asteroid about to crush our world, whoever destroyes it we will side with ". OKAY--so your telling me both the Klingons and feds are WASTING time with 2 diplomats on a world ABOUT to be crushed by an asteroid ANY second?? THat makes how much sense? and HOW do they know WHO shot it apart?? magic??
Title: Re: Star Trek Online thread
Post by: Nebula on February 21, 2010, 01:15:14 AM
uh easy if they know an asteroid is coming then they can easily monitor what is happening around it...

almost sounds like the Worm Hole ep in TNG
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 21, 2010, 03:16:53 AM
Made a New VID. I was Bored and drinking beer.

Title: Re: Star Trek Online thread
Post by: Dawg81 on February 21, 2010, 08:27:07 AM
Okay i went through this mission that was the most ILLOGICAL storyline i have EVER seen!! End of the "saturday" chain missions vs Romulans, you go to a world where admiral james leanord whats his face the kid born on the TOS episode where the mom name him after kirk and mccoy, anyways, the chief will side with klingons or feds but the way the SUDDENLY mention" oh by the way, theres a giant asteroid about to crush our world, whoever destroyes it we will side with ". OKAY--so your telling me both the Klingons and feds are WASTING time with 2 diplomats on a world ABOUT to be crushed by an asteroid ANY second?? THat makes how much sense? and HOW do they know WHO shot it apart?? magic??

Lenord James Akar is the name
Title: Re: Star Trek Online thread
Post by: majormagna on February 21, 2010, 10:02:42 AM
Okay i went through this mission that was the most ILLOGICAL storyline i have EVER seen!! End of the "saturday" chain missions vs Romulans, you go to a world where admiral james leanord whats his face the kid born on the TOS episode where the mom name him after kirk and mccoy, anyways, the chief will side with klingons or feds but the way the SUDDENLY mention" oh by the way, theres a giant asteroid about to crush our world, whoever destroyes it we will side with ". OKAY--so your telling me both the Klingons and feds are WASTING time with 2 diplomats on a world ABOUT to be crushed by an asteroid ANY second?? THat makes how much sense? and HOW do they know WHO shot it apart?? magic??

"The planet has a rare mineral that we REALLY need AND a sencient civilzation on it, but who cares; it's gonna be destroyed by an asteroid. We CAN stop it, but 'meh'." I doubt either Starfleet or the Klingons would think like that.

And IIRC, humans had telescopes around that stage of technical advance. (Also the Klingons retreat, so can't tell the people on the planet they destroyed it)
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 21, 2010, 03:17:09 PM
LOL well the good news- i made commander! shiny black decal akira class kitbashed only with an osolo class nacelle- DAYSTAR-C . The bad news? LOL cryptic silenced me in any game chat for 24 hours. i was  involved in a Tribble talk thing..well anyways someone hit "report spam" apparently that auto silences folks for 24 hrs. Gah! i can't communicate even to teams! sucks  :'(
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 21, 2010, 04:06:55 PM
I hit captain!

Holy sh*t, I think I subconsciously coloured my Ships the Department Colour they are associated with. (Red: Tactical/Security Blue: Science/Medical Yellow/Orange: Engineer)
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 21, 2010, 04:07:36 PM
ouch sorry to hear that Daystar though i congrate u for your promotion i just made Lt Commander 8 myself
Title: Re: Star Trek Online thread
Post by: Dalek on February 21, 2010, 04:11:35 PM
The Galaxy and Defiant don't look too bad. Although some of the bridges look far too spacious. :P
Title: Re: Star Trek Online thread
Post by: Kirk on February 21, 2010, 06:58:53 PM
All of the sets do. It makes it easier to program cameras.
Title: Re: Star Trek Online thread
Post by: Dalek on February 22, 2010, 11:22:17 AM
But there's a tennis court between the Captains chair and the conn. Surely it didn't have to be so large a gap? :P
Title: Re: Star Trek Online thread
Post by: JimmyB76 on February 22, 2010, 11:58:03 AM
ya the bridges are laughable IMO lol   it seems as though the captain would have to shout or use an intercom to communicate to the other officers on the bridge...
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 22, 2010, 12:06:19 PM
Transporterpads and turboliftdoors are also ridiculously oversized.
Title: Re: Star Trek Online thread
Post by: Nebula on February 22, 2010, 12:20:32 PM
But there's a tennis court between the Captains chair and the conn. Surely it didn't have to be so large a gap? :P

Quote
Transporterpads and turboliftdoors are also ridiculously oversized.

yes yes they needed to be... if you want lots of characters to share a space....
Title: Re: Star Trek Online thread
Post by: Dalek on February 22, 2010, 12:23:01 PM
But there's a tennis court between the Captains chair and the conn. Surely it didn't have to be so large a gap? :P

Quote
Transporterpads and turboliftdoors are also ridiculously oversized.

yes yes they needed to be... if you want lots of characters to share a space....

The lifts and trasnporters, I can understand. But the bridge? It's a command centre, not the local town hall.
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 22, 2010, 12:43:39 PM
Um Guys the actual scale of The command chair to the ops/conn on the galaxy bridge is pretty accurate. At least it feels like it is to me. As for the arguments about the size, maybe this is how they scale em in the 25th century? It doesn't make any difference in how the ship would run realistically, star trek bridge operations are totally illogical anyways as to how we would really create a bridge in a starship in the first place. why would for example, the tactical officer also become the communications officer? answer- the producers decided not to have a communications officer seperate from the rest in TNG for no real reason. Realistically tjhat would be the ONE station/officer that would NEVER get nixed on a real starssship- communications would not be running smooth letting it be done on automated Comm systems or by secondary officer control. But anyways the point is, you will never get a justified answer to the model scale of the bridge, it literally is a case of "It is what it is".
Title: Re: Star Trek Online thread
Post by: lint on February 22, 2010, 08:39:36 PM
You guys should see the size of my Tier 4 Klingon Bridge,
Ill take a pic later on.

[Edit]
Pics added,
This is a Vorcha class.
Title: Re: Star Trek Online thread
Post by: Dalek on February 23, 2010, 11:00:54 AM
You guys should see the size of my Tier 4 Klingon Bridge,
Ill take a pic later on.

[Edit]
Pics added,
This is a Vorcha class.

Its the Carbonite Freezing chamber from Star Wars. :P
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on February 23, 2010, 03:00:39 PM

I just started playing this game 2 days ago and despite my initial opinions on the various pre-release media, I actually like the game.

I think they've done a good job of making you feel like your actually a part of the game with all the customisable options and I actually care about my little rust bucket of a Miranda class.

I understand the need for all of the interiors to be so big but EVERYTHING is overscaled, even consoles etc. Other MMO's and Trek games all look fine scale wise and are structurally sound enough for the camera's etc. This is probably my only gripe with the game.

In saying that I think it would be great if you could, in the future, have options to customise your bridge further, perhaps with different texture sets reflecting the different Trek Era's.

So far I'd give it 8/10
Title: Re: Star Trek Online thread
Post by: Bones on February 23, 2010, 03:38:55 PM
You guys should see the size of my Tier 4 Klingon Bridge,
Ill take a pic later on.

[Edit]
Pics added,
This is a Vorcha class.

Its the Carbonite Freezing chamber from Star Wars. :P

 :wtf I almost thought this is Grand Hall of Warriors or something like this on Q'onos ... this game has some awfull scale issues... Defiant that appear smaller or even with Danube ??? puuuhhleeeezzzzzz did they ever watch DS9 ...eh
Title: Re: Star Trek Online thread
Post by: Nebula on February 23, 2010, 03:57:47 PM
ever hear of perspective?? the danube is closer than the defiant....
Title: Re: Star Trek Online thread
Post by: Bones on February 23, 2010, 04:20:40 PM
never heard of it :P but seriously, danube can't be that close, besides take a look at any DS9 episode where Defiant is docked with the station ring... it's nose hardly fits the cove while in STO almost whole shipe fits in which would mean STO Defiant  is about the size of original Defiant's nose :eek
Title: Re: Star Trek Online thread
Post by: Kirk on February 23, 2010, 04:35:54 PM
never heard of it :P but seriously, danube can't be that close, besides take a look at any DS9 episode where Defiant is docked with the station ring... it's nose hardly fits the cove while in STO almost whole shipe fits in which would mean STO Defiant  is about the size of original Defiant's nose :eek
Cryptic is probably getting it right in this case. I believe there's an article floating around the internet which discusses DS9's defiant scaling issues.
In fact, there is. (http://www.ex-astris-scientia.org/articles/defiant-problems.htm)
Title: Re: Star Trek Online thread
Post by: Bones on February 23, 2010, 05:17:12 PM
never heard of it :P but seriously, danube can't be that close, besides take a look at any DS9 episode where Defiant is docked with the station ring... it's nose hardly fits the cove while in STO almost whole shipe fits in which would mean STO Defiant  is about the size of original Defiant's nose :eek
Cryptic is probably getting it right in this case. I believe there's an article floating around the internet which discusses DS9's defiant scaling issues.
In fact, there is. (http://www.ex-astris-scientia.org/articles/defiant-problems.htm)
I hope so, it just didn't look right IMHO
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 23, 2010, 09:31:56 PM
I finally made full commander YAY ME!!!!
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 23, 2010, 09:43:44 PM
GRatz Dawg! Loving my customised Akira with Plasma canons, plasma Torps, quantums, and Phasers.
Title: Re: Star Trek Online thread
Post by: Ryles on February 24, 2010, 12:55:21 AM
actually... the scaling on most of the ships is intentionally off. They had to find a balance between playability, and scale. However, I think they made a wrong move making DS9 as huge as they did. They cited that it would always be a crowded area and didn't want it to get lost as the reason during closed beta.

Given the way the game does instances... I dont think that was ever really a worry.

meh. :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 24, 2010, 01:29:37 AM
Agreed Dude on Ds9. OH i forgot to mention--i bought a Bat'leth at Ds9 and my dude is martial art oriented/special forces-- KICK total ass the bat'leth drops romulans like i drop wives...whoot!
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 24, 2010, 02:46:08 PM
i outfitted my modified akira with Mark VI photons, tetryon and heavy plasma cannons on the rear a disrupt array and Mark 5 quantum mines
Title: Re: Star Trek Online thread
Post by: Barihawk on February 24, 2010, 06:57:40 PM
You really shouldn't mix weapons like that. Pick a specific type and stack them. I only use phasers and photons but chances are my ship could outdamage someone with your setup because of their lack of specialty.
Title: Re: Star Trek Online thread
Post by: majormagna on February 24, 2010, 07:32:08 PM
I've never understood that sentiment Barihawk (Especially if the two weapons have the exact same DPS)

Fore:1 Tetryon beam, 1 Phaser beam, 2 photon torps.
Same for aft weapons, Tetryons RIP through shields, whereas phasers do balanced hull/shield damage, yet they both have the same DPS for me.

I can kill a -1 Sovereign class in about 15-25 seconds. So it works well for me!

Yes, that also means I'm in an Assault Cruiser! The Beagle D!
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 24, 2010, 08:37:19 PM
i Don't agree on the no mixing myself. i watched shows on the Math aspect of Damage- sure specialising  will augment what 2 tactical officers can do but it does not mean you will out-dPs them...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 24, 2010, 09:21:57 PM
So thats where the Terran Empire has been getting ships, they've been stealing them from us!

lol
Title: Re: Star Trek Online thread
Post by: Spade on February 25, 2010, 03:31:29 AM
You really shouldn't mix weapons like that. Pick a specific type and stack them. I only use phasers and photons but chances are my ship could outdamage someone with your setup because of their lack of specialty.

I would have to agree to this. I will give an example why. Now, I do not remember what weapons types have what stats on it so I am going to just make some up.

Ship #1 Weapon Load Out

Tier 4 Exploration Cruiser:

4 Forward Weapon Slots

3 Aft Weapons Slots

So lets do the run down to what ship number one has. This will be assuming the the captain in question does not have skill points towards any weapons.

With his Arrays he can do:

+%0.1 to accuracy
+20 Crit Severity
%2.5 chance to reduce enemy subsystem ratings by 25
%5 chance to do DoT

Ship #2 Weapon Load Out

Tier 4 Exploration Cruiser:

4 Forward Weapon Slots

3 Aft Weapons Slots


Now lets do the run down on ship #2

With his Arrays he can do:

+%0.4 to accuracy



Now, lets compare the two fighting against each other with their Arrays (I will get into Torpedoes in a moment).

Ship 1 fires both of his forward arrays at ship 2 coming at him allowing him a +%0.1 accuracy bonus for just that phaser array and if he deals a critical hit with his disruptor array he will do a +20 to the crit damage for just that disruptor array.

Ship 2 fires both of his forward arrays at ship 1 allowing him a +%0.4 accuracy bonus per array.

Ship 1 turns about to give a broad side to ship 2 allowing him a +%0.1 to accuracy for just that phaser array, a +20 Crit Severity for just that disruptor array, a %2.5 chance to reduce enemy subsystem ratings by 25 for just that poleron array, and a %5 chance to do DoT for just that plasma array.

Ship 2 returns the favor bearing down all 4 arrays on ship 1 granting him a +%0.4 per array fired.


When looking at the load out on ship 1, it sounds good with all of the stats but its only for each array of that type. Since ship 2 picked all phaser arrays he is multiplying what each array can do.


Now for the torpedoes.

There are things to consider when picking torpedoes:


First off lets see what the cooldown timer is for each torpedo type (just showing the cooldown for the examples above).

Photon-6 second cooldown
Quantum-8 second cooldown
Plasma-8 second cooldown

Now the global cooldown for torpedo slots is 3 seconds

Lets take a look at our ships load out of torpedoes.

Ship 1 has:

1 Plasma Torpedo Launcher
1 Quantum Torpedo Launcher
1 Photon Torpedo Launcher

Ship 2 has:

3 Photon Torpedo Launchers

Now lets compare the two firing torpedoes at each other.

Ship 1 fires a plasma torpedo at ship 2. He has a 3 second global cooldown plus a 8 second cooldown. After the 3 seconds are down he fires a quantum granting him another 3 second global cooldown plus the 8 second cooldown for his quantum torp. He then would have to wait 2 seconds (8 second cooldown minus the two 3 second global cooldowns) before his plasma torpedo is ready before he can fire and again after the 3 second global cooldown he would have to wait another 2 seconds before he can fire another quantum torp.

Ship 2 rattles off his photon torpedo giving him a 3 second global cooldown plus a 6 second cooldown for his photon torpedo. After the 3 second global cooldown is up, he fires his other photon torpedo giving him the 3 second global cooldown plus the 6 for the torpedo. By the time the global cooldown is up his other photon torpedo is ready, giving him a constant stream of photon torpedoes to launch at the other ship.


You may think for ship 1 that the 2 second wait is no big deal, but when you are facing an opponent who is unleashing a constant stream of photon torpedoes at you, it really seems to take forever.


Now this is just my opinion but I would go for the load out of ship 2.




Title: Re: Star Trek Online thread
Post by: Daystar70 on February 25, 2010, 04:20:29 AM
I now tend to agree, after a few hours today re outfitting my Akira with almost all Plasma, and the consoles to match, i was kicking much more arse.

i had the pleasure of teaming w a guy today who was unique--he customised AALL his Bos to look like the aliens from AVATAR, he did a great detailed job.
Title: Re: Star Trek Online thread
Post by: majormagna on February 25, 2010, 04:51:24 AM
I agree with the torpedo part, but I have a console that gives +25 to all beam arrays the best I can find for my rank on the exchange only gives +22 to phasers only.

And as I said, I get the same DPS on all beams, and my tetryon beams both have +acc and +crit chance (Phasers only have +accuracy).
Title: Re: Star Trek Online thread
Post by: Spade on February 25, 2010, 05:10:16 AM
I agree with the torpedo part, but I have a console that gives +25 to all beam arrays the best I can find for my rank on the exchange only gives +22 to phasers only.

And as I said, I get the same DPS on all beams, and my tetryon beams both have +acc and +crit chance (Phasers only have +accuracy).

Oh, I agree, I was just using phasers as an example. IMO to get the most out of your weapons is to use the same type so the stats stack for each of the weapons. In your case Tetryon Arrays. :)
Title: Re: Star Trek Online thread
Post by: Ryles on February 25, 2010, 07:17:03 AM
With the right mix of weapons combined with skills you'd do far more damage than you would with just one weapon type. I use disruptors and tetryon weapons, I'll be adding polaron beams to the mix when they increase the skill cap.

Anyway, the reason for this (explained by the devs and proven) is that different weapons have different procs, as in different additional effects that either do additional damage or debuff the enemy.

Tetryon does increased damage to shields (or has a chance to disable shields. its only a 2% chance, but when it works its awesome.)

Polaron has a chance to take 25 power from all enemy ship systems. If it procs more than once at the same time, the enemy will likely be dead in the water.

Disruptors simply have a chance to lower the enemies resistance to damage.

So, the right combination of weapons have been exceptionally more potent than just one set. More so if you put enough points into them all to equalize the damage.
Title: Re: Star Trek Online thread
Post by: Barihawk on February 25, 2010, 07:24:14 AM
Here's the most important reason to stack a single type of weapon: It's cheaper on command points. With rank 9 in that skill, you can do much more DPS than someone who has no points invested in their weapons, and multiply that by however many arrays you have. Using rare weapons with bonuses (say one phaser with crit severity, one with accuracy, one with...etc) and you completely remove the reason for having multiple weapon types while gaining all of the benefits from specialization. And if you don't mind me saying so, phaser and photon are CHEAP and I can spend the extra points bolstering other skills that make my ship stronger.

By spreading out your weapons, you lose the DPS you would gain from specialization for a few novelty effects that quite honestly do not make up for doing 200 DPS less.
Title: Re: Star Trek Online thread
Post by: Ryles on February 25, 2010, 08:24:05 AM
Eh... I had no trouble maxing my ship skills, as well as disruptors, quantums, and tetryon weapons by RA5. I also put max points into cannons, as my sovereign doesnt use torpedos and has turrets instead.

However, I have almost no points in ground abilities.
Title: Re: Star Trek Online thread
Post by: Barihawk on February 25, 2010, 01:25:59 PM
Eh... I had no trouble maxing my ship skills, as well as disruptors, quantums, and tetryon weapons by RA5. I also put max points into cannons, as my sovereign doesnt use torpedos and has turrets instead.

However, I have almost no points in ground abilities.

Not to mention you completely lose out on engineering and operations as well, which can seriously hurt when those abilities are so useful.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2010, 11:52:02 AM
Guess what ship is still in service.

Title: Re: Star Trek Online thread
Post by: Ryles on February 26, 2010, 01:35:06 PM
Not to mention you completely lose out on engineering and operations as well, which can seriously hurt when those abilities are so useful.

No. :)

I'm an engineering officer.

Starfleet Training has all of the appropriate cruiser skills maxed.

I found I dont really need any of the operations section's skills. They mainly buff science  abilites. The only points I have in that section are in the initial Starship Operations Training box. Yes, the additional points in AUX would improve cruiser turnrate. But I've balanced that with consoles.

Also, you can't even use most of the more potent science abilities in a cruiser, but I do have my heals and engineering teams to keep me alive, and my different weapon procs to help hammer things down.
Title: Re: Star Trek Online thread
Post by: davies78 on February 26, 2010, 07:01:52 PM
Got me a new Galaxy class....Yay me. It is such a step up from the heavy cruiser. Loving it. Need to improve my combat on the ground now any ideas for best load out. I am a tactical officer
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 26, 2010, 07:09:28 PM
We had a bad storm and i am w/o power for almost 2 days now  :'(

It may be back tonight but i am jonesing to fire Quantum Torpedoes at something!!!! :evil


UPDATE-i am at work. found out power is back on! I will be Rage Killing Hirogen and Romulans tonight!!!  :funny
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 27, 2010, 12:55:45 PM
Whoot! after being sponsered and applying on their forums, i was accepted into JUPITERFORCE fleet,the official fleet of STOked!
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 27, 2010, 01:47:16 PM
congrats Daystar though i am unfamilar with that fleet any info ya could share?
Title: Re: Star Trek Online thread
Post by: davies78 on February 27, 2010, 03:36:33 PM
Had never even heard of stoked till you posted the link, was v funny and will be keeping up with it from know on lol
Title: Re: Star Trek Online thread
Post by: Daystar70 on February 27, 2010, 03:46:50 PM
Jupiterforce.com if you go to any stoked episode they are these guys fleet if you do a search in the thing in STO youll realise how many are in it. (btw 9th dawg no offense but i could never communicate w any of 9th fleet succesfully to get in to your fleet was not personal). I'll post one here



THEY HAVE AN APPLICATION TO JOIN I HAD TALKED TO ONE OF THEIR kLINGON FACTION oFFICERS AND HE GAVE ME A REFERAL TO GET IN.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 01, 2010, 06:38:33 AM
look guys, the ISS Molly

Its the Flagship of James O'Brien,   Son of Miles "Smiley" O'Brien, who he killed to come into power of the Empire. yeah apparently Smiley was leader of the Empire.
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 01, 2010, 11:19:41 AM
no worries daystar on that just glad u were able to find a group cause u will need to fly with others on the rom missions those AI are tricky
Title: Re: Star Trek Online thread
Post by: davies78 on March 01, 2010, 05:27:45 PM
9thDawg

Hi i am still looking for a group to join if you are still taking on.
Title: Re: Star Trek Online thread
Post by: Barihawk on March 01, 2010, 06:14:39 PM
www.9thfleet.com :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 01, 2010, 08:58:26 PM
I did however, get Teamspeak working, so if you would not mind, i may pop in to say hi sometime and we can still be friendly, the Jupiter fleet is cool so far and i have talked to the Math guy Jeremy for hours last eve just me and him after people left shot the sh**t, they helped me get through a tough mission. I am commander 6 now and out of missions temporarily, i am doing +5 to my level Dominion/cardassian fleet actions to power level and doing pretty good in a t3 science ship USS FARSTAR (name from a star wars table top rpg boxed campaign timothy zahn the author penned).
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 03, 2010, 01:48:35 PM
of course u are more than welcomed to hop onto TS with us look for a PM from me about our TS addy
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 06, 2010, 06:23:18 PM
i see there havent been any new posts since my last so.. has anyone tried out that new fleet mission infected yet?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on March 06, 2010, 09:30:21 PM
There, just made commander an hour ago. :P
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 07, 2010, 12:11:22 AM
Gratz! i am close to captain myself..School and work have kept me so busy this week i have not been able to play much.
Title: Re: Star Trek Online thread
Post by: Maxloef on March 07, 2010, 03:43:44 AM
There, just made commander an hour ago. :P

captain 8 (A)
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 07, 2010, 11:06:11 AM
im at commander 3 right now hopefully i can make captain this week hopefully
Title: Re: Star Trek Online thread
Post by: Lionus on March 08, 2010, 02:00:09 AM
I'm severely tempted to get this one.. could anyone summarize the good and bad sides of this game? I feel that this might be more of my kind of game than Eve online for example..
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 08, 2010, 05:27:42 AM
TheGame is only a month really out the door, and the potential is enormous. That being said, it has flaws as well, but the good outweigh the bad. Matter of fact cryptic even made a game trivia i saw in between instances today that (lamely) try and justify the multible player uniforms in the game in some pseudo-canon way- "in 24.. starfl;eet lifted the uniform code to allow officers to wear individual uniforms" (sorry- that defeats the definition of uniform, cryptic, nice try but i think you should have left that one blank and let players choose wether to care-individual uniforms? it Doesn't work that way in any organisation like starfleet, for thousands of years no fleet or legion or army has had "individual uniforms" ujnless due to lack of resources to manufacture them for every troop.

Anyhow- the pros-

The ship combat is awesome. period. it stays consistent to the shows and yet adds a MMoish flavor to upgrading that does not feel unrealistic to what could be reasons for any of it- weather or not it's a Galaxy class with dominion poloron beam weapons mixed with romulan plasma torpedoes- it has valid in game excuses why these constant field modifications and upgrades are happening.

Bridge officer diversity, customising, outfitting and naming etc- If i had one complaint is i wished i could choose to play a random BO as my main for whatever mission but otherwise they behave/respond to my commands quite well. I was with a friend and only could bring one BO-T'pom my science officer- middle of a cardassian mission involving thomas rikers son- my friend had to suddenly go leaving just me and t'pon facing the final boss-a GUl with a holo emitter that summoned a ton of holographic cardassian troops-I clicked "call in reinforcements" and in beamed 3 more redshirt npc security with simple hand phasers but i was more than grateful for ANY help! We kicked the Gul's butt.

I went on one mission yesterday that surprised me to all hell with how COOL it was when a Hirogen wormhole trap sprung on my ship the graphic cutscene was AWESOME to say the least and i was jaw dropped for a while before i started actually moving forward on the mission.

Cons- Repetition- for up until commander 9 for me, most missions got very same ol same ol different name on alien same ol- scan this- defeat this many x squadrons- beam down disarm that- beam over kill this- etc  but the missions are getting far more interesting now.

Forcing way to much Trek lore down our throats- yeah strange complaint but you will see what i mean.

Game is only a month old and i feel lot of room for improvement sure but a good sign of what it could become..only way to know for sure is hang with it.
Title: Re: Star Trek Online thread
Post by: Lionus on March 08, 2010, 09:23:15 AM
I see. I might or might not buy it later today.. Eve is bit too much concentrated on money and skills after you start doing lvl 4 missions. Can't do those alone either, no matter how sweet ship fit and skill abilities you have.
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 08, 2010, 11:44:28 AM
well this game has me hooked its turning into a mystery of the hobus star explosion without spoiling it for those who havent gotten that far yet ties nicely into 09 Trek movie. For those who get that mission called ground zero make sure u have medical field generators and alot of heavy weaps casue u will be going up against alot of AI in the planetside mission of this
Title: Re: Star Trek Online thread
Post by: Spade on March 08, 2010, 06:13:44 PM
I really enjoy the game and I have to agree with what Daystar has said. Though one of the biggest flaws I see in STO is the level cap. For example in WoW they can keep expanding the level cap with each expansion they come out with. With the new expansion for WoW coming out the end of 2010 the level cap will increase to 90. With STO you can reach Rear Admiral Lower Half comparatively quickly and even with expansions that will come out they can only go so high as Fleet Admiral. One of the rewards for gaining experience is making it to the next level. Once they max out the Starfleet and Klingon ranks, that is it. No more rewards for gaining experience. IMO what they should have done is make it harder to get to the next rank but you will still level up. (ex you have Lt1, Lt2, Lt3, ect.) Another thing to do would be to add a lot more ships so say when you reach LT5 you can get a new ship and at Lt10 you can get another one, just make it harder to get to those ranks. This would extend the life of your Starfleet character, because once you reach lv cap, you really have no reason to use that character anymore other than to help a fellow fleet mate having trouble with a mission.
Title: Re: Star Trek Online thread
Post by: Hellsgate on March 08, 2010, 11:00:26 PM
I'm hoping to see more fan fics based on the "Star Trek: Online" timeline/era.
Title: Re: Star Trek Online thread
Post by: Lionus on March 09, 2010, 12:24:09 AM
I really enjoy the game and I have to agree with what Daystar has said. Though one of the biggest flaws I see in STO is the level cap. For example in WoW they can keep expanding the level cap with each expansion they come out with. With the new expansion for WoW coming out the end of 2010 the level cap will increase to 90. With STO you can reach Rear Admiral Lower Half comparatively quickly and even with expansions that will come out they can only go so high as Fleet Admiral. One of the rewards for gaining experience is making it to the next level. Once they max out the Starfleet and Klingon ranks, that is it. No more rewards for gaining experience. IMO what they should have done is make it harder to get to the next rank but you will still level up. (ex you have Lt1, Lt2, Lt3, ect.) Another thing to do would be to add a lot more ships so say when you reach LT5 you can get a new ship and at Lt10 you can get another one, just make it harder to get to those ranks. This would extend the life of your Starfleet character, because once you reach lv cap, you really have no reason to use that character anymore other than to help a fellow fleet mate having trouble with a mission.

I agree with this. And perhaps there should be "Legendary"-ranks, that would gain bonuses to certain feats of the ship or such.. Oh well.. I think I will buy this one later today.
Title: Re: Star Trek Online thread
Post by: Lionus on March 10, 2010, 10:01:47 AM
Currently installing the game.. And naturally, STO website is down for maintenance.  :funny
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 10, 2010, 10:27:21 AM
Hehe you won't have to deal with HALF of what the rest of us did ! I made Captain yesterday and got a Vigilant (think a Altered Defiant but scale wise its twice as wide and long- reminds me of a K'vort bop to a B'rel-bigger version of the smaller) My bridge i chose is a cryptic original called "Diplomat" its AWESOME! its HUGGE and makes a galaxy class bridge look small (which felt odd at first for a defiant types bridge BUT when i parked next to an actual Defiant in game and saw my scale was much bigger- at least i THINK i saw bigger..i realised hey, why not.).

I'll take and post screengrabs later on but my Vigilant has a blackish hull which is alsos wesome, i was able to make a "stealth ship"look in some ways. She's using Duel tetryon cannons which when fired have a blue color pulse attack but otherwise look like how Defiants pulse phasers FX work on ds9.

I have to say i did a mission involving a test by section 31 to my crew, that was the most AWESOME mission to date and had some nice shocking twists in them by the end (i won't spoil) and gave you a choice on a critical section of who to side with..i still wonder if my choice really mattered or if cryptic is trying to create an illusion theyre gonna follow TOR's "choice tree" path..somehow i don't have enough faith in cryptic to believe they pulled that off.

I went on a random explore mission that ended up ground fighting Mirror universe empire troops that as quite interesting. There is a lot more complex and fascinating stuff happening as i progress, and from what i am hearing the new Raid a sodes are challenging and full of surprises for wheen i hit Ra 5.

Welcome to the game Lionus, do yourself a favor and read STOwiki carefully before going to far you may save yourself some learning curve time. look For George Kane @ chooch99 in game.

Title: Re: Star Trek Online thread
Post by: Villain on March 10, 2010, 12:03:11 PM
I really enjoy the game and I have to agree with what Daystar has said. Though one of the biggest flaws I see in STO is the level cap. For example in WoW they can keep expanding the level cap with each expansion they come out with. With the new expansion for WoW coming out the end of 2010 the level cap will increase to 90. With STO you can reach Rear Admiral Lower Half comparatively quickly and even with expansions that will come out they can only go so high as Fleet Admiral. One of the rewards for gaining experience is making it to the next level. Once they max out the Starfleet and Klingon ranks, that is it. No more rewards for gaining experience. IMO what they should have done is make it harder to get to the next rank but you will still level up. (ex you have Lt1, Lt2, Lt3, ect.) Another thing to do would be to add a lot more ships so say when you reach LT5 you can get a new ship and at Lt10 you can get another one, just make it harder to get to those ranks. This would extend the life of your Starfleet character, because once you reach lv cap, you really have no reason to use that character anymore other than to help a fellow fleet mate having trouble with a mission.

There is plenty to do with a level capped character in almost every MMO. It's impossible that you've done ALL the content on your journey to that level, most mmo's let you go back and pick up old missions in some way (Cryptic introduced Ouroboros in CoH, which let you go back to missions you had outlevelled/didn't choose that story path), and was handled quite brilliantly (Still one of the most used systems in that game even still). Increasing the difficulty of gaining levels is a terrible idea, because the attention span of the average gamer is pathetically low. The only reason Everquest managed it was because the die-hard fanbase of the game sought a tough experience, whereas STO is more built for the casual gamer (As most MMO's are nowadays, unfortunately).

The casual gamer on average gains less entertainment with the fewer rewards and benefits they are awarded per session, if you extended the time it took to level by 2x, by level 10 you'd be requiring like, say, 10-15 missions to hit level 11 with the Cryptic XP formula, which is typically longer than one sitting, and for such a low level is totally not worth it.

Who said they can't get creative with their level cap? If they DID extend it they can always make up new names, Temporal Commander <Name here>. See? Already viable given the setting of STO.

What I would suggest would be making ships attainable by endgame achievements, to broaden the variety. Wouldn't it be cool to see more than the (HYPOTHETICAL) 3 top tier PVP crafts in groups of 5 just spamming the same broken endgame power? (/HYPOTHETICAL) Though that's a problem that several games suffer from (*COUGHRAGNAROK ONLINE*COUGH*)
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 11, 2010, 06:18:03 AM
OKay..as i posted a while back i Joined JUpiterforce, The fleet of  Stoked, the Podcast guys for STO popular on youtube. This is where i tell you the pros and cons and my evaluation of the Fleet just in case anyone ever thinks about applying.

First off i am very very very close to pushing the "leave " button.

The first day or two in teamspeak chats they all were interesting and commented that i actually made them have "Uphill chat" in other words stuff to talk about besides chuck norris or politics.

Then i met Jeremy.

Jeremy is an ASSHOLE. Plain and simple.

He seems like such a nice guy you'd wanna be friends with on the show (he is the math expert ) But he is cold, impersonal, takes comments in teamspeak or the chat in sto and likes making people look stupid to make himself look clever for doing it.

Chris IS a really nice guy- he is what he seems like on the show. (i have yet to meet Bryan the guy who wears shades).

Jeremy and i have had..well..words. Not bad because i have stayed respectful and halted myself from going all ape shit on him the way i have in here in the past..it was not easy.  An example-

Yesterday i noticed noone was talking in teamspeak OR chat. i decided "hey why not toss a conversation seed out there". I mentioned how i only regret i have to leave my Vigilant class ship behind when i am Ra5 or be using a crap ship by then, and that i wish cryptic had made it so you can keep old ships and upgrade them the way they claimed you could long ago.

Jeremy somehow decided that one comment was me being negative and said i complain a lot. Then we began discussing the ENT opening theme song, and i mentioned i was one of the rare people who "liked" that song. jeremy decided to make a fool of me and make an issue drama out of it and started a Kareoke.yes..a Kareoke..in teamspeak a whole chaannel--contest to challenge me to sing it against the fleet and winner gets to Decide if i get demoted in rank--yes THIS was the Prize- decide if George Kane deserves a demotion due to liking that song-- so if i won i obvious;ly could clear myself.

Now i'll admit at first it was funny-- but he is not friendly to his new people- he acts like this is a real starfleet and he is an aDMIRAL IN CHAT AND GAME- HE ACTS LIKE A VULCAN, REALLY.

sidenote- i did not take the challenge because normally i would be a good sport, but--at bthis point My animosity towards Jeremy had been escalating, over snide comments and put downs he had made over several days to me--even fleet members found no logic on a couple of them-one even defended me and said "Jeremy--he actually got a lot of people to y'know...chat..in chat..what's the point of having it if its silent?".

Anyhow sorry for venting here but i felt because they are pseudo celebrity wanna be's and a large fleet, any of you could be in a position to try and join them, and i wanted to post a inside review of one man's personal experience. Most of The fleet has been helpful if need be, they're very active- they did a crystalline entity with ALL runabouts saturday and WON.  Yes--they did. I was there.

So they have pros as far as being a decently organised and run fleet- my debate is a personal matter with the active voice of the 3 leaders- and i am going to feel it out a little longer before making a rash decision-- i am very very disspointed that the Jeremy i watched on Stoked is not the nice guy i expected in person.

Title: Re: Star Trek Online thread
Post by: Barihawk on March 11, 2010, 07:23:23 AM
I thought it was a fairly standard rule that the bigger your e-peen is and the more people that seem to like you on the internet, the more of a jackass you are.
Title: Re: Star Trek Online thread
Post by: Lionus on March 11, 2010, 10:33:17 AM
Hehe you won't have to deal with HALF of what the rest of us did !
Welcome to the game Lionus, do yourself a favor and read STOwiki carefully before going to far you may save yourself some learning curve time. look For George Kane @ chooch99 in game.



Thanks. I'm gonna use Paypal to pay the fee within couple days ( until then I have to sit tight and wait) , but shouldn't I still get that 30 days free, or are they really forcing me to do one month extra subscription so I can even get started with the game?
Title: Re: Star Trek Online thread
Post by: Villain on March 11, 2010, 12:52:20 PM
All mmo's do it. You pay for a month and get another month(the free 30 days). 2 months is generally long enough to figure out if the game is worth your time or not.
Title: Re: Star Trek Online thread
Post by: Lionus on March 11, 2010, 03:49:24 PM
that's sneaky.. Eve wasn't like that.  :P
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 11, 2010, 04:49:07 PM
No. YOu aren't paying for iut..you have to give the card info but your not charged the first 30 days.
Title: Re: Star Trek Online thread
Post by: Lionus on March 11, 2010, 05:14:47 PM
I see. Wll, I got through finally. Ensign Geoffrey Wulfricson reporting for duty.  :D
Title: Re: Star Trek Online thread
Post by: Barihawk on March 11, 2010, 07:15:08 PM
that's sneaky.. Eve wasn't like that.  :P

Eve's initial fee is 39.99 which gives you a month of playtime included. It also automatically starts your 15 dollar/month fee.

EVE also sells ingame currency, so whatever.
Title: Re: Star Trek Online thread
Post by: Biggins on March 11, 2010, 08:12:59 PM
But you could play EVE for a month without putting in your card details, ma and a friend did it a couple of times
Title: Re: Star Trek Online thread
Post by: Spade on March 12, 2010, 04:48:00 AM
I really enjoy the game and I have to agree with what Daystar has said. Though one of the biggest flaws I see in STO is the level cap. For example in WoW they can keep expanding the level cap with each expansion they come out with. With the new expansion for WoW coming out the end of 2010 the level cap will increase to 90. With STO you can reach Rear Admiral Lower Half comparatively quickly and even with expansions that will come out they can only go so high as Fleet Admiral. One of the rewards for gaining experience is making it to the next level. Once they max out the Starfleet and Klingon ranks, that is it. No more rewards for gaining experience. IMO what they should have done is make it harder to get to the next rank but you will still level up. (ex you have Lt1, Lt2, Lt3, ect.) Another thing to do would be to add a lot more ships so say when you reach LT5 you can get a new ship and at Lt10 you can get another one, just make it harder to get to those ranks. This would extend the life of your Starfleet character, because once you reach lv cap, you really have no reason to use that character anymore other than to help a fellow fleet mate having trouble with a mission.

There is plenty to do with a level capped character in almost every MMO. It's impossible that you've done ALL the content on your journey to that level, most mmo's let you go back and pick up old missions in some way (Cryptic introduced Ouroboros in CoH, which let you go back to missions you had outlevelled/didn't choose that story path), and was handled quite brilliantly (Still one of the most used systems in that game even still). Increasing the difficulty of gaining levels is a terrible idea, because the attention span of the average gamer is pathetically low. The only reason Everquest managed it was because the die-hard fanbase of the game sought a tough experience, whereas STO is more built for the casual gamer (As most MMO's are nowadays, unfortunately).

The casual gamer on average gains less entertainment with the fewer rewards and benefits they are awarded per session, if you extended the time it took to level by 2x, by level 10 you'd be requiring like, say, 10-15 missions to hit level 11 with the Cryptic XP formula, which is typically longer than one sitting, and for such a low level is totally not worth it.

Who said they can't get creative with their level cap? If they DID extend it they can always make up new names, Temporal Commander <Name here>. See? Already viable given the setting of STO.

What I would suggest would be making ships attainable by endgame achievements, to broaden the variety. Wouldn't it be cool to see more than the (HYPOTHETICAL) 3 top tier PVP crafts in groups of 5 just spamming the same broken endgame power? (/HYPOTHETICAL) Though that's a problem that several games suffer from (*COUGHRAGNAROK ONLINE*COUGH*)


I was not saying there was nothing to do. I was just saying that there would no longer be that feeling of achievement when you "ding", there will no longer be that sense of going somewhere with your character. Sure they could make up ranks but how ridiculous will that get later on down the line where a Fleet Admiral is essentially like a noobish Ensign. My 2 cents on the subject is that Cryptic botched the ranks and how long it takes to get to Rear Admiral Lower Half. They just catered too much to the casual gamer. I am in no way a hardcore gamer but Id like a bit of a challenge in leveling. BTW I still love the game and have fun with it but it is riddled with lots of problems, leveling up being just one of them, which is fully expected since it just released. But if it is still in this state a year from now they will lose lots of players.

Title: Re: Star Trek Online thread
Post by: Daystar70 on March 12, 2010, 06:07:58 AM
Baril, The Head Programmer for cyptic was on zone chat a little while ago here at 6 am est, he told everyone that next thursday Respecs would be rolled out in the patch. He definetly was who he claimed, he had a unique cryptic name along with GM colored logo.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 12, 2010, 06:52:30 AM
Baril, The Head Programmer for cyptic was on zone chat a little while ago here at 6 am est, he told everyone that next thursday Respecs would be rolled out in the patch. He definetly was who he claimed, he had a unique cryptic name along with GM colored logo.

Interesting. I hope this respec includes getting back every point spent on both your own skills, as well as your bridge officer skills.
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 12, 2010, 07:44:08 AM
Me to. DOH! i knew i forgot to ask him something....
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 12, 2010, 08:05:57 AM
I know i've spent a fair amount of skill points on bridge officer abilities, only to end up changing one of the skills and losing the points I spent. Would be nice getting ALL the points returned when they add the respec option (here's to wishful thinking).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 12, 2010, 05:03:32 PM
Well I hit Admiral.

Title: Re: Star Trek Online thread
Post by: Daystar70 on March 13, 2010, 12:07:58 AM
Nice Job!
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 13, 2010, 07:54:30 AM
congrats
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 13, 2010, 10:41:03 AM
Decided to do a little Klingon

That last shot, I'm guessing thats the Remains of Praxis
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 13, 2010, 06:44:26 PM
a new STF mission is upcoming called the cure basically a continuation of the infected the mission will drop Mk X purple gear
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 13, 2010, 11:18:57 PM
Update- The Dev i talked to came back on at 5am est yesterday and said the following which has been confirmed by fleet members on Tribble server (some of it)

1. BO's will NEVER get respecs- the devs see it as pcs can cheaply retrain new ones.

2. Older tier ships MAY be able to upgrade to be admiral capabl;e later-if they cannot find a way to do it soon then it will not ever happen, Baril said.

3. Klingon pve stuff is coming

4. The new patch will be called "season 1 update " and live withion the next 2 thursdays.

5. Respecs are currently live on tribble server testing (confirmed)

6. He heavily implied Romulajns as next playable race.

I have screenshots of this convo i will post when i sort out the thousands of fraps captures i took
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 14, 2010, 03:14:48 PM
P81 has left some comments for the dev team over on STO boards if ya guys care to look at what he posted http://forums.startrekonline.com/showth ... p?t=137938  P81 has also asked if we could post every now and then so his thread stays near the top so the devs will see his thread
Title: Re: Star Trek Online thread
Post by: Lionus on March 14, 2010, 04:07:32 PM
that link of yours gave me good old 404 not found.  :funny
Title: Re: Star Trek Online thread
Post by: Nebula on March 14, 2010, 05:16:43 PM
do I have to fix everything?? :P

http://forums.startrekonline.com/showthread.php?t=137938
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 14, 2010, 11:35:42 PM
appreciate it neb i didnt double check the link oh well and yes u do have to fix everything
Title: Re: Star Trek Online thread
Post by: Lionus on March 18, 2010, 08:42:10 AM
Has anyone else been suffering constant crashes of the game client during  this week? :wtf I can hardly play longer than 5-15 minutes and it crashes.. And it's definitely not my computer that is causing this..
Title: Re: Star Trek Online thread
Post by: Nebula on March 18, 2010, 09:15:23 AM
never :lostit
Title: Re: Star Trek Online thread
Post by: Lionus on March 18, 2010, 09:50:17 AM
Bugger.. Could it be because I don't get that suggestion for dl'ing the update when I log out or such?  :s
Title: Re: Star Trek Online thread
Post by: Nebula on March 18, 2010, 09:57:42 AM
I suggest you put all gfx options as low as they can go and see what happens heh
I'd also make sure all your drivers are up to date on your comp
Title: Re: Star Trek Online thread
Post by: Lionus on March 18, 2010, 10:32:36 AM
drivers are up to date as far as I can tell. The game ran well in the beginning, but now..  :wtf :( And it should definitely not be graphics related..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 18, 2010, 01:33:56 PM
Anyone on the Test Server know what the heck this is? Also the AA in STO sucks makes everything look super blurry.
Title: Re: Star Trek Online thread
Post by: FarShot on March 18, 2010, 07:42:44 PM
Just looks like some ability that Prommie is using.
Title: Re: Star Trek Online thread
Post by: Nebula on March 18, 2010, 07:47:57 PM
FarShot... that Prommie is Kori Barnes.....
Title: Re: Star Trek Online thread
Post by: Barihawk on March 18, 2010, 08:30:24 PM
It's a portal to the Captain's Table, an area for lifetime suscribers only. At the moment it is broken on Tribble. They also plan to move it somewhere less obvious. And yes, it's based on the books. Just a social area.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 18, 2010, 10:42:24 PM
It's a portal to the Captain's Table, an area for lifetime suscribers only. At the moment it is broken on Tribble. They also plan to move it somewhere less obvious. And yes, it's based on the books. Just a social area.

I THOUGHT there was a catch to it.
Title: Re: Star Trek Online thread
Post by: FarShot on March 18, 2010, 11:37:46 PM
My current crew and ship:

Crew - left to right:
top row - Commander George Woods (me), First Officer Lt. Commander Takerra, Chief Engineer Lt. Commander Colby Clune
bottom row - Doctor Lieutenant N'shin, Helmsman Ensign Hilsenbeck, Tactical Ensign L'rass (granddaughter of M'ress, hybrid Human/Caitian)

Ship - U.S.S. Malaysia NCC-91663-A (09/16/1963 is Malaysia's date of complete independence)
saucer - Stargazer
hull - Dakota
pylon top - Stargazer
pylon bottom - Cheyenne
nacelles all - Stargazer
Title: Re: Star Trek Online thread
Post by: Lionus on March 19, 2010, 04:07:51 PM
Can we change the higher tier ships names? Not that I mind having U.S.S. Balboa etc, but it reminds me too much of those macho Stallone films.. I also made A Gorn character. Is it just me or do they get up the ranks a lot faster than Feds?
Title: Re: Star Trek Online thread
Post by: FarShot on March 19, 2010, 04:49:31 PM
A.  Yes you can.  First rename is free for any ship, whether you get it with rank or buy it.

B.  Maybe rank levels are smaller for Klingon characters seeing as they don't really have any PvE missions like the Feds.

C.  New smilies ftw!  :spam:
Title: Re: Star Trek Online thread
Post by: JimmyB76 on March 19, 2010, 05:46:55 PM
C.  New smilies ftw!  :spam:
cookies to Viper for expanding our emoticon choices :D
Title: Re: Star Trek Online thread
Post by: Villain on March 20, 2010, 07:32:32 AM
New smilies ftw!  :spam:

Specifically the ones that'll never be used because spam never happens here anymore!   :dontcare:
Title: Re: Star Trek Online thread
Post by: Lionus on March 20, 2010, 07:55:39 AM
 :yeahthat:
Title: Re: Star Trek Online thread
Post by: JimmyB76 on March 20, 2010, 10:23:34 AM
Specifically the ones that'll never be used because spam never happens here anymore!   :dontcare:
sure it does ;)  just not stupidly :P


(moving on... lol)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 20, 2010, 08:23:28 PM
Rear Admiral Underwood and his ship, the U.S.S. Adelbert Ames NCC-103135-C (I've had three earlier ships by this name; a Miranda variant at Lieutenant during the beta, the same at Lieutenant during the live servers, and an Akira. The registry corresponds to October 31, 1835, General Ames' birthday.)
Title: Re: Star Trek Online thread
Post by: FarShot on March 20, 2010, 11:15:51 PM
 :eek That's scary how much he looks like you, assuming that's you in your avatar pic.

I just realized how out of proportion my guy's head is to his arms, right now he looks pretty spider-like.  Time to change that...
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 21, 2010, 05:04:55 AM
Rear Admiral myself as of 2 days ago :) U.s.s. Daystar - Soverign class cruiser, and U.s.s. Never Surrender my prometheus class escort have been making the "true way" cardassian movement regret they exist.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 21, 2010, 05:50:19 AM
:eek That's scary how much he looks like you, assuming that's you in your avatar pic.

Indeed, 'tis I..April 2006, I believe that pic was taken, at Buttonwillow Raceway in California. I've not changed much since then. Well, the hair's a lot shaggier (haven't had a haircut in the two years I've been in New England, lol), but beyond that...

And in my opinion, for the admirals, they need to bring in the TNG film admiral's uniforms. I like that outfit.
Title: Re: Star Trek Online thread
Post by: FarShot on March 21, 2010, 02:15:29 PM
I feel sorry for you guys who are already at endgame, it must get pretty boring.  I'm still a Commander and I'm loving every bit of it.
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 21, 2010, 02:31:09 PM
It's not boring at all at Ra 2. Plenty to do, they opened fed vs fed pvp today i got jumped in Borg hunt open pvp by several Ra 5 feds, beat one of them before i was blown to hell.

Btw The game jumps to AWESOME after Captain 1- prepare yourself for quite a lot of unexpectedly interesting experiences. :D
Title: Re: Star Trek Online thread
Post by: Lionus on March 21, 2010, 02:31:28 PM
I'd love my lieutenant commander too if I just could do the missions within bases without game crashing to desktop.. :mad :bitch:
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 21, 2010, 06:13:45 PM
made a new vid highlighting my Bridge officers, audio skips at one point i didn't catch it in post editing.

Title: Re: Star Trek Online thread
Post by: Dawg81 on March 22, 2010, 08:49:09 PM
i just made it to commander 9 missions are alot harder and i got a Mk XII tactical kit in my bajor sector patrol mission
Title: Re: Star Trek Online thread
Post by: Lionus on March 23, 2010, 01:19:55 AM
If only I could figure out what causes the game to crash when I'm doing the ground battle missions. scan this rock/kill occasional enemies usually succeed when they're on the outside, but while in a starbase or building, game will crash within minutes. And it definitely shouldn't be overpowering my computer for pete's sake..  :bitch:
Title: Re: Star Trek Online thread
Post by: Bones on March 23, 2010, 03:10:53 AM
If only I could figure out what causes the game to crash when I'm doing the ground battle missions. scan this rock/kill occasional enemies usually succeed when they're on the outside, but while in a starbase or building, game will crash within minutes. And it definitely shouldn't be overpowering my computer for pete's sake..  :bitch:
Same issue prevented me from succesfull beta testing  :argh:
Title: Re: Star Trek Online thread
Post by: Nebula on March 23, 2010, 07:43:25 AM
I keep thinking it is a gfx issue for you... try reducing your options just once...
Title: Re: Star Trek Online thread
Post by: Villain on March 23, 2010, 09:12:26 AM
If only I could figure out what causes the game to crash when I'm doing the ground battle missions. scan this rock/kill occasional enemies usually succeed when they're on the outside, but while in a starbase or building, game will crash within minutes. And it definitely shouldn't be overpowering my computer for pete's sake..  :bitch:
Same issue prevented me from succesfull beta testing  :argh:

So a bug that was in beta and no doubt reported wasn't fixed? That's hilarious.
Title: Re: Star Trek Online thread
Post by: Nebula on March 23, 2010, 09:30:40 AM
if 1000s of others can play the game with no issue... it can't be the game alone...

Lionus you never did tell me your comp specs.
Title: Re: Star Trek Online thread
Post by: Lionus on March 23, 2010, 10:49:47 AM
Here you go. It's clocked to run at 3.5Ghz now..
Title: Re: Star Trek Online thread
Post by: Barihawk on March 23, 2010, 06:20:58 PM
If only I could figure out what causes the game to crash when I'm doing the ground battle missions. scan this rock/kill occasional enemies usually succeed when they're on the outside, but while in a starbase or building, game will crash within minutes. And it definitely shouldn't be overpowering my computer for pete's sake..  :bitch:
Same issue prevented me from succesfull beta testing  :argh:

So a bug that was in beta and no doubt reported wasn't fixed? That's hilarious.

It's obviously an issue on the user's machine. They can't fix everything. Most likely drivers or a RAM overflow. The worst case would be to update and reinstall the game.
Title: Re: Star Trek Online thread
Post by: Lionus on March 24, 2010, 12:45:25 AM
Eh.. STO is less RAM-hogging than Bridge Commander, despite of being newer game with higher base requirements. :lostit: And if I'm not the only one suffering from it, it's probably not in the computer only. Perhaps a fubared update or something from Cryptic?
Title: Re: Star Trek Online thread
Post by: Nebula on March 24, 2010, 08:11:47 AM
*looks at specs* Didn't STO have issues with some ATi cards?? try reducing your AA AF....
Title: Re: Star Trek Online thread
Post by: Lionus on March 24, 2010, 10:05:17 AM
According to STO forums they had problems with NVidia cards.. ATI, ASUS etc should be fine..
Title: Re: Star Trek Online thread
Post by: Nebula on March 24, 2010, 11:44:59 AM
I heard opposite in beta xD
Title: Re: Star Trek Online thread
Post by: Lionus on March 24, 2010, 12:03:04 PM
perhaps they had problems with both and restt is fanboy propaganda?  :uberlol:
Title: Re: Star Trek Online thread
Post by: Ryles on March 25, 2010, 05:01:04 AM
If only I could figure out what causes the game to crash when I'm doing the ground battle missions. scan this rock/kill occasional enemies usually succeed when they're on the outside, but while in a starbase or building, game will crash within minutes. And it definitely shouldn't be overpowering my computer for pete's sake..  :bitch:

Disable post processing effects. If that doesn't help, also disable dynamic lighting. Thats the only thing I know of that can prevent the crashes/overheating problems.
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 25, 2010, 08:30:24 AM
i THINK ITS THE dEBRIS PARTICLE FX. When i reduced the number on that in advanced all my ground mission battles ran 10x smoother and i have a 3 yr old vid card in my sony vaio.
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 25, 2010, 09:32:19 AM
what vid card do u have?
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 25, 2010, 02:20:59 PM


CRITICAL!!
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 26, 2010, 10:01:53 AM
well now that the season 1 patch is now live for lifetime subscribers the captains table is now unlocked among other goodies that are free to claim. Check out this link for more info http://www.startrekonline.com/node/1401
Title: Re: Star Trek Online thread
Post by: Nebula on March 26, 2010, 12:42:33 PM
wooo neat
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 26, 2010, 06:36:55 PM
They broke the TNG movie uniform again, goddammit... :banghead:
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 26, 2010, 07:26:08 PM
YAY!!! I finally made it to captain and now i have a nice intrepid class to fly around
Title: Re: Star Trek Online thread
Post by: Lionus on March 27, 2010, 02:23:57 AM
Soon I can have my quad-nacelle cruiser.. but which one to choose? arrgh.. :hithead:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 27, 2010, 02:20:24 PM
I'm flying around in my Refit Connie with MkX stuff XD Fun.
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 27, 2010, 02:35:56 PM
I hit RA 5 last eve. I also bought w c store- new bridge the star cruiser pack (awesome u wil see in my next vid) and imperial class(awesome) ship "costume". I also have an interesting story-- i had to do an english paper for school and write a story- i chose STO as my topic and my crew for a short story-i got a good grade for it and wanted to share it and 2 other short stories- i know there is a topic thread for fan fiction here- can someone point out where it is?
Title: Re: Star Trek Online thread
Post by: davies78 on March 29, 2010, 04:11:45 AM
Help, i am getting owned by a keldon class on a lvl 1 captain mission. I am a lvl 4 captain in a galaxy class i tried changing the setting from attack to balanced, but when i do that i dont even put a dent in his shields

Should i come back to the mission ? Any ideas on the best weapon setup would be great

Thanks
Title: Re: Star Trek Online thread
Post by: Daystar70 on March 29, 2010, 07:12:45 AM
I made a HOT Romulan using "alien" category in Klingons. her name is "Sub commander Valeria". On a side note my Fed has a star cruiser now, Uss Daystar (91992-F) and i likes it so far. Siege of Ds9 fleet action is INTENSE but offers crap rewards. (i got a medium hypospray-yay me.)
Title: Re: Star Trek Online thread
Post by: majormagna on March 29, 2010, 08:15:51 PM
Davies, make sure you have decent weapons and systems (I forget what Mk equipment captains have) and, for the Galaxy class; I can only suggest what I used, 2 photons and 2 beams at the front, the back is either 2 photons and 1 beam, or the other way around, depending on your play style.

If this Keldon uses the photonic fleet attack (suddenly, 3 more enemies appear) keep hitting the Keldon, as soon as it dies, the other ships simply dissappear.

Any other info would be nice though (Engineer? Tactical? Science? BO abilities?)
Title: Re: Star Trek Online thread
Post by: Lionus on March 30, 2010, 12:02:13 AM
I've noticed that a mix of phasers and disruptors makes a short work of most enemies. I warmly recommend going for highest dps instead of the possible subsystem damage provided by plasma, tetryon etc.. But then again, it's all about your personal preference.
Title: Re: Star Trek Online thread
Post by: davies78 on March 30, 2010, 02:37:50 AM
Thanks for the advice will try that. i am a tactical officer. Thanks again  ;)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 30, 2010, 02:58:42 AM
I use a healthy mix of phasers, quantums, plasmas and mines on my Galaxy, I like a torpedo heavy loadout so that I can throw a good alphastrike at 'em when I get the shot.  Those Keldons aren't easy to beat, especially after they summon the photonic Galors,  I usually try to focus on the Keldon and ignore the Galors as long as possible, remember their weapons aren't as strong as normal galors.  if they do start being a problem, their Hulls and shields are very weak, a good torpedo barrage will destroy them.  To beat the Keldon, you need to sustain fire on it to keep it from repairing damage, a good persistant AOE attack, like plasma fire works well for that if you can't keep phasers in it.  And remember, it'll be armed with phasers so it can knock out your shields, a good set of armor, or a hull buff like Polarize Hull is useful when that happens.
Title: Re: Star Trek Online thread
Post by: davies78 on March 30, 2010, 12:48:58 PM
Thanks for all the help.i have now got through the mission. went back to the weapons set up of a mix of beam and photons, and it worked a treat. Think i was using to many beam weapons when i didnt have the power to use them. Thanks again
Title: Re: Star Trek Online thread
Post by: Lionus on April 02, 2010, 01:51:49 PM
 :banghead: god damned starbase 24 mission.. it's impossible! :bitch: when I get one group of klingons out of the way and try to save the researchers, new group beams in and toasts my ass with disruptors and Bat'Leths. I can't get further than three first researches before my team is KO'd and me soon after.. :argh:
Title: Re: Star Trek Online thread
Post by: Nebula on April 02, 2010, 02:10:01 PM
eh? I didn't have a prob with it...

but then I guess it changes with rank?
Title: Re: Star Trek Online thread
Post by: Lionus on April 02, 2010, 02:38:41 PM
could be. Bloody lobsterheads..  :smack:
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 02, 2010, 02:58:47 PM
eh? I didn't have a prob with it...

but then I guess it changes with rank?

The season 1 update, made all the fleet actions "Level banded". Rewards, and risks are scaled accordingly. I.e Admirals will be given rewards proportionate to their level, while Lieutenants will be given different rewards accordingly. This does have the drawback, of not being able to group with friends for fleet actions, who are higher or lower rank than yourself.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 03, 2010, 05:39:00 AM
Lionus- What you describe to me, says one thing- DUDE respec! you MUST not have much put into ground skills. starbase 24 should not be as hard as you describe on the ground..challenging..but a constant slaughter? no..something in your ground skills is  lacking or what your away team is made of is off balance..do you have no science officers? or no engineers? in that tier, engineers IMo are not really necessary their cover shields and shield rechargers etc are awesome later, but maybe you could take 2 science officers,trade off one of your engineers at sol and have 2 sci for an away team , or take more tacticals have one with grenades..theres so many ways to mix up aan effective ground assault team but often people skip the ground skills and focus on space, and you get what is sounding like your scenerio.

I accomplished something creatively satisfying-i changed around my Klingon crew to become the "mirror" universe counterparts of the Daystar- George Kane (all replaced alien Bo's loaded saved appearences of bos) George kane, xo and tactical of his vulcan wife T'pon,who is the captain, xera the cardassiaan babe, andorian tact off Sava Ek'noor, and the others,almost all returned as mirror versions only lt.comm 1 for klings took a few days off so don't have all my bo slots yet. The ship is the Cruiser ka'tonca class varient Iks Darkstar. (Daystar/Darkstar). Backstory- The Mirror universe version of this crew came through to our universe thru the same rift that is a storyline in the regular sto ds9 area game. They had a captured klingon warship and soon after being trapped on this side, made a deal w the klingons to fight for them as mercenaries.
Title: Re: Star Trek Online thread
Post by: Lionus on April 03, 2010, 07:04:48 AM
I have to admit that while I have focused more on space skills ( as it doesn't crash that often in space patrol mission as in away missions), my away team is hardly badly skilled. two tacticals, one engineer and one science officer are well enough skilled to make minced meat out of anything in no-time.. but the constant flood of klinks in SB24 is just too much.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 03, 2010, 05:34:42 PM
Mo not that, i emantg the actual skills for leading them,and what they have for ground skills
Title: Re: Star Trek Online thread
Post by: Lionus on April 03, 2010, 07:29:43 PM
I haven't bothered to memorize them.  :smoke
Title: Re: Star Trek Online thread
Post by: Barihawk on April 04, 2010, 08:18:49 AM
Well, I got my foreward antiproton cannons equipped on my fleet escort and specced into them and last night I was melting the Borg in Infected space. (They were also melting me even with 35% plasma resistance, but that's normal).

We managed to beat Manus of Borg on the first try with a perfect run, although our pugger doctor did absolute jack shit in the way of healing. It makes me want to work on my Bajoran doctor (playing an endgame doctor/healer is absolutely fun, but levelling one up is an absolute pain).
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 04, 2010, 10:24:10 AM
(playing an endgame doctor/healer is absolutely fun, but levelling one up is an absolute pain).

I got to Captain 7 before my gametime expired. I'm specialised for ground combat, upto Psychology (maxxed on healer skills upto there). Also got all my science ship skills upto Deep Space Science Vessel maxxed out. For about 50/50 of the gametime, I either was grouped with friends (who have since outleveled me and got bored of the game), and flying solo. Being solo was a real bore, even if I survived most encounters.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 05, 2010, 01:58:03 PM
NOW THIS IS AN INTERESTING MOVE.

cRYPTIC created this "sto advisory" council, and the lead members are the cast of STOked..My fleet leaders,whom i talk to very day in Teamspeak. It'll be interesting to see how the population of STO handle this, i know from talking to them their 100% qualified to represent the interests and voices of what the players want, but the part that will be veru curious will be the public reaction to them, like a  person you know and trust being elected into a public office, you have the dilemma of defending them vs public trolling without sounding bias, on the other you have the "you guys think your elite fleet" atitude i know is coming.

As you have seen in prior posts, i have had issues w Jeremy, which have since subsided or vanished, so i'd be lying or a hippocrite if i said just because our fleet is being honored this way,that suddenly My opinion has shifted. But the good outweigh the bad,and him and chris fisher do listen to us in the teamspeak and this tells me as a council thing, concerns i have about STo can be directly taken to him and chris, and to cryptic.

They want us to try and not use star trek forums as a constant feed of rumors or possible room for misinterpretation of anything in the future to avoid that mmo rumor cycling and finger pointing that we all know would happen, but if anyone in the future has specific questions of concerns pm me here and i will personally ask chris or jeremy or point it out to them whenever i can, its the least i can offer to a decent star trek community that has members playing STO.
Title: Re: Star Trek Online thread
Post by: Villain on April 05, 2010, 02:08:18 PM
So Cryptic hopped on to Monolith (And subsequently SoE)'s public liasons? Don't expect much if anything, as all it does is shift animosity to be directed at the liasons and not the Devs.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 05, 2010, 02:33:27 PM
Wow what a drama fest! The SToked guys are debating publically pulling out there's so much hate on other forums such as mmorpg.com and sto forums. This whole PR  mess is becoming quite explosive for cryptic. I am very upbeat about STO but as a company cryptic just seems to be really really strange if they cannot understand why people blow up at them.
Title: Re: Star Trek Online thread
Post by: Lionus on April 05, 2010, 02:39:59 PM
 :funny Oh my.. that was quite illogical move indeed. :facepalm: Funny, but illogical. :funny
Title: Re: Star Trek Online thread
Post by: davies78 on April 06, 2010, 03:51:30 AM
Have upgrdes all my ships weapons on my galaxy now and iy is working a treat, thanks for all the help with that. Now i should move on to admiral rank in the next day or two (lvl 7 cap at min) Keeping in mind that i have put all my points into cruisers what is the best option for me. There are two cruiser ship types at admiral ? is that right ?
             I do enjoy using he galaxy for the good balance of attack and defence. But the turning circle is a bad joke. Any advice guys

Not sure what all the stuff about the stoaked guys is about going to have to look it up and post my thoughts
Title: Re: Star Trek Online thread
Post by: Barihawk on April 06, 2010, 07:19:38 AM
Wow what a drama fest! The SToked guys are debating publically pulling out there's so much hate on other forums such as mmorpg.com and sto forums. This whole PR  mess is becoming quite explosive for cryptic. I am very upbeat about STO but as a company cryptic just seems to be really really strange if they cannot understand why people blow up at them.

Actually, Atari is the one who came up with the idea for the council and how to implement it. Cryptic wanted to have the public elect members like in EVE online, but instead so-called "elites" in the community were appointed, and ones with inflammatory repuations at that. Your buds happen to be the worst, no offense.

In fact, democratic elections would actually do Cryptic more good, as it would take time away that people spend complaining until TOR comes out and all the drama queens can move on to that.
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 06, 2010, 07:26:18 AM
Actually, Atari is the one who came up with the idea for the council and how to implement it. Cryptic wanted to have the public elect members like in EVE online, but instead so-called "elites" in the community were appointed, and ones with inflammatory repuations at that. Your buds happen to be the worst, no offense.

Isn't one of the STOked guys advocating the complete removal of the Klingon faction? Now, granted, it has its flaws (a semi-rectified lack of PvE content, for starters),  but there are enough people who've gone to the top with it who might pitch a bitch.
Title: Re: Star Trek Online thread
Post by: Barihawk on April 06, 2010, 01:14:54 PM
I personally enjoy the Klingon gameplay.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 06, 2010, 02:03:29 PM
NO chris is NOt advocating the removal of the Klingons i watched the episode they get taht from, he said he thought they should have "WAITED"TO PULL THE KLINGONS OUT AFTER THEY HAD THEM More finished. In fact he was in Teamspeak ranting about that last eve, and how that was totally mis quoted by the haters. Yes, he also mentioned that Atari was the one that pulled this council idea, which would be the second time Atari has caused an uproar(the first being the 90 days free gametime offer that they tried to bury and say never existed). I have mixed feelings of what they should do about this, the backlash is incredible on this,its even worse than i had thought.
Title: Re: Star Trek Online thread
Post by: davies78 on April 06, 2010, 03:25:17 PM
They need to step down. they are doing there reputasions no good, they are going to end with a big part of the star trek fans turning against them. through no fault of there own and there stoaked show will fall because of it
Title: Re: Star Trek Online thread
Post by: JimmyB76 on April 06, 2010, 03:51:51 PM
sounds like waaaaay too much drama from an already disappointing game...  more and more i am glad im not part of the STO realm....
Title: Re: Star Trek Online thread
Post by: Nebula on April 06, 2010, 04:08:44 PM
STO isn't disappointing... and all MMOs have their drama... people should learn to ignore the official forums of any game rly...

The time I've been able to play it I've always had some fun.
It has also gotten some big updates recently with the release of season 1 and season 2 is only a few moths away with even bigger stuff.... *last I heard Cryptic was even in talks to get more cannon ships in game*
Title: Re: Star Trek Online thread
Post by: Lionus on April 06, 2010, 05:41:55 PM
really? They'd better add the REAL Constellation and not the lame stargazer-class..  :dontcare:
Title: Re: Star Trek Online thread
Post by: Nebula on April 06, 2010, 05:56:18 PM
the stargazer-class was a real ST ship lol they just messed the name lol.
Title: Re: Star Trek Online thread
Post by: Barihawk on April 06, 2010, 06:30:25 PM
Confirmed ships that Cryptic is attemmpting to secure the IPs for is the Excelsior and Oberth classes.
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 08, 2010, 08:52:14 AM
sweet news. Anyways i will be helping out a friend tonight burn through some missions to try to get him up to captain if anyone else needs some help drop me a PM and ill get a team together and burn through some missions up in rom space
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 08, 2010, 10:29:04 PM
Made Yet another New STO Vid if interested.

Title: Re: Star Trek Online thread
Post by: davies78 on April 09, 2010, 03:55:44 AM
Nice one cool vid. Nearly spat my coffee all over my screen at the end lol

One mission away from admiral rank then decision time
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 09, 2010, 05:05:45 AM
LOL coffee spitting is coool. ty. If you do right skills, my star cruiser has a turn rate of 10.2 which is good. i love me celesitial class.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 09, 2010, 06:27:43 AM
Confirmed ships that Cryptic is attemmpting to secure the IPs for is the Excelsior and Oberth classes.

Yes I love the excelsior!
Title: Re: Star Trek Online thread
Post by: Lionus on April 09, 2010, 09:14:06 AM
they'd better get Constellation too or they shall feel my geeky, nerdy wrath.  :bitch:
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 09, 2010, 09:16:16 AM
Any fleets running about here? Most of the people I used to run with have either disappeared or pissed me off, lol.
Title: Re: Star Trek Online thread
Post by: Nebula on April 09, 2010, 10:25:09 AM
9th fleet is here.
Title: Re: Star Trek Online thread
Post by: Lionus on April 09, 2010, 02:36:05 PM
I'm still running "Solo".  :P
Title: Re: Star Trek Online thread
Post by: davies78 on April 09, 2010, 06:58:33 PM
Me too. Lone wolf lol signed up at the 9th fleet website but found it all a bit confusing what to do next :( probably just me, i am easy confused
          Made admiral. just need to upgrade the weapons on it now  ;)
Title: Re: Star Trek Online thread
Post by: Lionus on April 11, 2010, 03:34:30 PM
I'm getting Captains rank soon.. any recommendations? I've primarily used escorts and cruisers this far, and I have to admit that I like my quad-nacelle heavy cruiser better than heavy escort.. then again, I'm biased towards anything with  quad nacelles.  :funny :dance
Title: Re: Star Trek Online thread
Post by: davies78 on April 11, 2010, 07:30:24 PM
 cruisers All the way for me in game loving my Admiral with typy x phasers  :) bought my self an escort too for a bit of fun, But still glad i stood by cruisers. But up to you mate, Me, i had to have a galaxy at captains lvl  :D
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on April 11, 2010, 10:28:37 PM
yeah, I've been using cruisers for Episode missions and escorts for grinding encounters.
Title: Re: Star Trek Online thread
Post by: Lionus on April 11, 2010, 11:43:55 PM
Roger that. I just have one qualm with the cruisers; they turn like they have all the time in the world. luckily, RCS thrusters and hyper-impulse engines can fix that.
Title: Re: Star Trek Online thread
Post by: Barihawk on April 12, 2010, 07:24:26 AM
If you are using RCS thrusters on a cruiser, you are seriously doing it wrong.

You can't play cruiser like an escort or science ship. You equip your ship for 360 degree combat and go with the flow. The eng slot can better be used for hull resist, eps transfer or something that helps tank.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 12, 2010, 12:43:44 PM
At captain rank, indeed if you spec it right,the cruiser was the best by far. Escorts are great for pure combat grinding (i used a Vigalent class escort for captain 1-6 and cruiser 6-ra1) but as the last dude said, you cannot treat it like an escort,it simplay wont happen. Cruisers make excellent Beam boats, but u have to get used to working with the flow of the turn rate instead of trying to fight it, reverse engines will be used a lot also. Eject plasma flow is great to help debuff and slow down the pve enemy fighters and escorts and frigates that would try and swarm around your aft side, as well as that science one tyken's rift to hold em in place a minute while u beam slam them. Use Range as a cruiser and 360 degrees of firepower, i recommend heavily arming your aft side because inevitably the AI of the npcs seem to favor hitting your cruiser from behind more than anything.
Title: Re: Star Trek Online thread
Post by: Hellsgate on April 13, 2010, 02:53:30 AM
(http://api.ning.com/files/-TRrILi7-Kb5CS-YxqJEQgJk1tND3aLlgoNeWSvgHytTXUWLMPpUsB2o3WIo2wgu/Oslo_Fail.png)

(http://api.ning.com/files/XcopZU6jgC0BxC5enrIietSVcos2hsygrm8y1xoWyTCNmhdCZ5uOVV9bG63dacAS/TridentBeautyshot_Asteroid.png)

http://www.trekspace.org/photo/albums/sto3-more-caps
Title: Re: Star Trek Online thread
Post by: Nebula on April 13, 2010, 07:59:19 AM
what about them?
Title: Re: Star Trek Online thread
Post by: Lionus on April 13, 2010, 08:07:31 AM
I have RCS thrusters because I prefer to be able to fire front and aft tubes at the enemy as soon as possible and keep the fire splitting evenly around the shields.
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 14, 2010, 01:55:29 PM
when u guys start using tact escorts loaded with cannons watch your power reserves the cannons will drain it if u have 3 or more stacked on
Title: Re: Star Trek Online thread
Post by: Barihawk on April 14, 2010, 07:11:12 PM
I have three dual heavies and two turrets on my fleet escort and with a single EPS mark X green I really don't even notice power drains.
Title: Re: Star Trek Online thread
Post by: Lionus on April 15, 2010, 10:06:37 AM
 :woot: About to be a captain at last. I think I shall stick to plasma weapons, or perhaps try polarons.. IMHO plasma and disruptors have the best effect on both shields and hull.. Opinions on this matter?
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 15, 2010, 04:37:11 PM
I talked to TONS of experienced admirals who ran the cure/infected etc last eve,almost everyone agreed poloron weaponsa re a total waste. Phasers or disruptors are the point per point best weapons,complimenting consoles matching, your skill points are wasted in those areas that are not phasers or disruptors if u do the math later on, u could have spent way more on other things, it may seem like the points you see dps wise are stronger, but when you factor in the weapon skills costs,the consoles costs to get to help, its not worth getting anything but phasers and disruptors at endgame so far.
Title: Re: Star Trek Online thread
Post by: Barihawk on April 15, 2010, 11:29:40 PM
Every player and NPC worth salt at endgame has heavy phaser/disruptor resistance, FYI.

The best endgame is Antiproton. It eats Borg to pieces and most players concentrate on other resistances.

Phaser and disruptor are the worst in PvP as nearly everyone has some kind of resist to it. My fleet escort has a whopping 30% resist to EVERYTHING short of antiproton.
Title: Re: Star Trek Online thread
Post by: Lionus on April 15, 2010, 11:51:48 PM
Sadly, at this point of game, AP's are are a distant dream. :idk:
Title: Re: Star Trek Online thread
Post by: Barihawk on April 16, 2010, 07:30:36 AM
Sadly, at this point of game, AP's are are a distant dream. :idk:

I would recommend tetryon when you hit RA, then. That will last you during the missions until you are able to collect the AP weapons from exploration dailies.
Title: Re: Star Trek Online thread
Post by: Lionus on April 16, 2010, 10:17:41 AM
I have tetryons in my heavy escort, they don't seem to do much  :lostit:
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 16, 2010, 03:30:57 PM
The best endgame is Antiproton. It eats Borg to pieces and most players concentrate on other resistances.

My Prommie has AP dual-beams, and my admiral has an AP sniper rifle, heh.
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 16, 2010, 08:20:32 PM
Hmm That's a good set of points,the costs and math may favor phasers and disruptors,but the factor of resistances explain why in pvp it changes. I literally Tore up ships in fed vs fed yesterday using my Fleet escort with phaser dual beam/2 dual cannon phasers spec, but i also died fast if a ship used AP weapons or 2 focus fired on my ship. The Borg tear me apart by warp core explosions,one thing a Captain needs to remember when hopping cruiser/escorts is ,you need to get closer to effectivley use cannons, but when a ship si close to 0% hull GET AWAY from it FAST!

Warp core explosions account for 90% of my escort deaths. :bitch:
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 16, 2010, 08:43:22 PM
cardies count for all of mine as of late
Title: Re: Star Trek Online thread
Post by: davies78 on April 17, 2010, 02:25:28 AM
 "The bloody Cardies can't be trusted!"  lol

I was having a problen.untill i went back to a more traditional phasers and qua torps (all type X) now space battles are simple. Now i am finding the ground battles more of a challange. Need to buy me a new ground weapon next me thinks
Title: Re: Star Trek Online thread
Post by: Lionus on April 17, 2010, 03:27:04 PM
That's it, I got enough of that friggin exploding cruiser.. :bitch: I've seen small moons with better turning circle! Tactical Escort shall serve me from now on.  :woot:
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 17, 2010, 08:12:31 PM
Well, Im gonna get a laptop for school and replace my desktop, but my question is this;

Can I run it if I buy this laptop?

http://www.trustedreviews.com/laptops/review/2010/03/11/Samsung-R730---17-3in-Laptop/p3

I know, gaming is a no no on a laptop, and it sure isnt a gaming laptop.^
But it's more for school, and I only play STO so! :D

Title: Re: Star Trek Online thread
Post by: Vanguard on April 17, 2010, 08:21:30 PM
Short answer. Yes.

How smoothly it runs, very smooth.

How high you'll be able to push the settings with it running smoothly?

Who knows...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 17, 2010, 11:23:14 PM
Anything with integrated graphics card is a no-no
Title: Re: Star Trek Online thread
Post by: Lionus on April 18, 2010, 07:55:40 AM
 :bitch: :banghead: I won't be surprised if this game gets "the most unstabile online game of the year" award..  :argh:
Title: Re: Star Trek Online thread
Post by: Nebula on April 18, 2010, 09:07:57 AM
I don't see how you're having these issues.
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 18, 2010, 10:26:47 AM
WOOT!!! I finally made Rear Admiral 1
Title: Re: Star Trek Online thread
Post by: Lionus on April 18, 2010, 11:09:16 AM
I don't see how you're having these issues.

me neither. my system should be more than adequate to run this game with everything cranked up to max.  :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2010, 11:47:37 AM
Any Issues I've had with it have been fixed. I know for the first month my Video drivers would randomly crash during ground battles, and they were not even intense.
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 18, 2010, 12:11:06 PM
would anyone know what would be the best ship to fly for an RA1 engineer
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 18, 2010, 12:26:30 PM
Short answer. Yes.

How smoothly it runs, very smooth.

How high you'll be able to push the settings with it running smoothly?

Who knows...

Great, than I'll get that Samsung =]
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 18, 2010, 01:54:52 PM
Dawg there is no "best" ship for a ra eng. I don't care what anyone says, there isn't. Try em all. Star cruiser vs assault cruiser just means it has different "extra consoles" such as more tactical than eng, or a mix i forget which. One is not superior to another at the end of teh day.
Title: Re: Star Trek Online thread
Post by: Dawg81 on April 18, 2010, 02:43:25 PM
well i just received an engineer who has beam overload and i already have one that does cannon rapidfire 2 whats better beam overload or cannon rapidfire
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 18, 2010, 03:31:55 PM
Short answer. Yes.

How smoothly it runs, very smooth.

How high you'll be able to push the settings with it running smoothly?

Who knows...

'Gaming is out of the question on the R730, unless you're playing basic 2D/Flash-based games that don't tax the integrated graphics. '

http://www.trustedreviews.com/laptops/review/2010/03/11/Samsung-R730---17-3in-Laptop/p4

HMMMM
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on April 18, 2010, 04:12:56 PM

 I would imagine it would, I have a crappy Acer Aspire 5720z and it plays STO fine with most of the settings set to medium-high (this includes running on full resolution, although I do play in windowed mode)

 I consider the graphics great compared to my last laptop and the framerates are usually very decent. I do notice lag on some of the busier maps but I'm more than happy with the performance considering everyone was telling me it wouldn't run at all.
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 18, 2010, 07:48:25 PM
Thanks for your reply!
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on April 19, 2010, 12:04:00 AM
I don't know about the graphics card, it sounds like a generic card, but the rest of the stats are above the minimum.
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 19, 2010, 06:19:18 PM
Anything is better, than my ATI X1300.
and my 1GB ram haha,

Anyways, did the game get many updates since it was released?
Not playing due to my pc haha.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 19, 2010, 08:46:54 PM
Anything is better, than my ATI X1300.
and my 1GB ram haha,

Anyways, did the game get many updates since it was released?
Not playing due to my pc haha.

Probably over 3 gigs of updates.
Title: Re: Star Trek Online thread
Post by: Lionus on April 20, 2010, 01:20:02 AM
And it still crashes in some away missions. :(
Title: Re: Star Trek Online thread
Post by: davies78 on April 20, 2010, 04:46:06 AM
And it still crashes in some away missions.

The only time it crashes on me is if there are 50 million pepoie around Earth space dock

About to hit the rear admiral 5 wall :(. Do you think new tiers of ships and ranks will be made for the future
Title: Re: Star Trek Online thread
Post by: martyr on April 20, 2010, 06:44:35 AM
Anything is better, than my ATI X1300.
and my 1GB ram haha,

Anyways, did the game get many updates since it was released?
Not playing due to my pc haha.

the graphics card is not a strong point on that laptop
Title: Re: Star Trek Online thread
Post by: davies78 on April 20, 2010, 03:15:32 PM
Did you get a laptop yet ? Check this one out

http://www.play.com/PC/PCs/4-/14430328/Acer-Aspire-8930G-664G50BN-Core-2-Duo-T6600-2-2GHz-4GB-500GB-Blu-Ray-Combo-18-4-Laptop-Notebook/ProductReviews.html
Title: Re: Star Trek Online thread
Post by: Voyager16 on April 21, 2010, 12:12:33 PM
I'm going for the Samsung ;)
Title: Re: Star Trek Online thread
Post by: FarShot on April 23, 2010, 11:35:32 PM
I've been playing STO on my Medion Akoya P6611, 700 US dollars at an ALDI last year.  Plays medium graphics flawlessly, but I can hammer out top of the line at like 15 fps.
Title: Re: Star Trek Online thread
Post by: Nebula on April 30, 2010, 12:42:07 AM
a freaking big sto patch was released... here are the release notes....

http://forums.startrekonline.com/showthread.php?t=153910
Title: Re: Star Trek Online thread
Post by: Daystar70 on April 30, 2010, 05:39:57 AM
Yup. lot of interesting stuff. Difficulty sliders are kinda a pain, but not mandatory. You do have to watch out what diff your team is on before joining, the rewards are nicer but elite can be darned near impossible sometimes. You get major injuries and minor, etc regenerators are the new healing "potions". Commodities brokers are now giving missions ate sol, k-7,ds9, sierra starbase 39. The random rewards for aiding planets are i hear, quite awesome or stupid. can be that random.  The PLUS side of ALL plus sides-
micro mini skirt tos "loose" uniforms for the gals w nylons.
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 03, 2010, 04:32:17 AM


New Vid. Used some BC footage i shot long ago.
Title: Re: Star Trek Online thread
Post by: Dawg81 on May 05, 2010, 01:15:43 PM
Listen up everyone theres gonna be a free trial weekend starting this Fri-Mon 10am start and stop times PDT (pacific Daylight Time)
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 05, 2010, 01:48:44 PM
free public trial already?  eeks looks like sales arent that great for them as they projected no doubt lol j/k :P
Title: Re: Star Trek Online thread
Post by: Nebula on May 05, 2010, 01:54:21 PM
every MMO does this... not really a surprise.
Title: Re: Star Trek Online thread
Post by: Villain on May 05, 2010, 02:37:29 PM
every MMO does this... not really a surprise.

Never so early in its life. CoH only started doing them like three years in, dunno if WoW does but if they do, it wasn't when it was so young.

I'm tempted to get on it so I have more evidence for my case, shame free weekends are always level-capped, would be a shame if someone could get to endgame for free.  :nono:
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 05, 2010, 03:49:17 PM
But STO isnt actually running great eh.
They expected to have more players, than they have now.

Still, they should've get like a 10 day trial for people who might want to buy it.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on May 05, 2010, 04:46:34 PM
on the plus side, if you invite 5 people to join, you get access to a T5 Galaxy X
Title: Re: Star Trek Online thread
Post by: Nebula on May 05, 2010, 04:52:07 PM
eh I had asked if anyone wanted to try STO for 5 days I still have a guest account I can give out.
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 05, 2010, 05:43:02 PM
eh I had asked if anyone wanted to try STO for 5 days I still have a guest account I can give out.

Lemme get back to you in a few min.

edit; contact AndewJ via email, I'll give u his email.
Title: Re: Star Trek Online thread
Post by: Dawg81 on May 05, 2010, 10:22:55 PM
I also have a guest key as well as some 2 guest passes still. anyone interested?
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 06, 2010, 08:06:33 AM
every MMO does this... not really a surprise.
Never so early in its life.
Prime has a point...  im not trying to trash the game, even if im not fond of it, however i do find it surprising theyre giving free-bees so soon... i have no doubts the game isnt selling as strongly as they anticipated...

every MMO does this... not really a surprise.
I'm tempted to get on it so I have more evidence for my case
i gotta agree there as well...  i would absolutely be willing to give it a shot; so far all ive seen are what people post in forums and such...  besides, if i play it then i have a stronger case saying that it sucks lol j/k :P
Title: Re: Star Trek Online thread
Post by: eclipse74569 on May 06, 2010, 09:26:44 AM
It's really too bad my computer doesn't have the specs to install this otherwise I'd buy the game...*sighs* the joys of a single processor :(
Title: Re: Star Trek Online thread
Post by: Villain on May 06, 2010, 03:20:59 PM
every MMO does this... not really a surprise.
Never so early in its life.
Prime has a point...  im not trying to trash the game, even if im not fond of it, however i do find it surprising theyre giving free-bees so soon... i have no doubts the game isnt selling as strongly as they anticipated...

every MMO does this... not really a surprise.
I'm tempted to get on it so I have more evidence for my case
i gotta agree there as well...  i would absolutely be willing to give it a shot; so far all ive seen are what people post in forums and such...  besides, if i play it then i have a stronger case saying that it sucks lol j/k :P

Lol Jimmy, Do you think anybody would team with us though? :P I imagine I'd spend most of my time griping.  :funny
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 06, 2010, 07:46:17 PM
If anyone has a spare refer-a-friend key, please PM it to me or send it to my MSN (darkthunder84@hotmail.com). A friend of mine might be interested in playing the game, but I have no more referral keys. Was hoping to get some gaming in this weekend during the "Welcome back" session.
Title: Re: Star Trek Online thread
Post by: Lionus on May 07, 2010, 12:44:41 AM
I'm not sure if I'll return to this game or not.. paying 15? per month that is practically 25-30% useless to me due to bugs in gameplay isn't very tempting.
Title: Re: Star Trek Online thread
Post by: Nebula on May 07, 2010, 12:51:12 AM
I still don't see how you're having all those issues :lostit
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 07, 2010, 10:12:46 AM
Thunder i have a spare key i will hook you up.

Update- Sent to your hotmail.
Title: Re: Star Trek Online thread
Post by: Lionus on May 07, 2010, 10:48:00 AM
I still don't see how you're having all those issues :lostit

tell me about it.  :idk: away missions are almost impossible to do for me.
Title: Re: Star Trek Online thread
Post by: 086gf on May 07, 2010, 10:19:04 PM
It is no doubt something on you're end but, what...?
Title: Re: Star Trek Online thread
Post by: Nebula on May 07, 2010, 10:40:23 PM
you never did tell me if you set all your ingame graphics down to nothing....
Title: Re: Star Trek Online thread
Post by: Lionus on May 08, 2010, 03:33:49 AM
hmh.. i guess i should give that a shot.. but I hate the thought of turning down the graphics.
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 08, 2010, 10:18:05 AM
Lol I had to play windowed + everything set to low.
Title: Re: Star Trek Online thread
Post by: Nebula on May 08, 2010, 10:25:17 AM
hmh.. i guess i should give that a shot.. but I hate the thought of turning down the graphics.

here's the thing you play everything at low and as you progress you turn each option up (one at a time) until you experience the problem if this is related to it. lol
Title: Re: Star Trek Online thread
Post by: Andrew-J on May 11, 2010, 12:21:10 PM
I plan to buy it on Thursday but pondering if any nice soul, could possibly drop me a 5day pass?

Mucho appreciated by a returning Star Trek Geek ( KM 1.0 dude here)

BTW hai Nebula!!!! :dance
Title: Re: Star Trek Online thread
Post by: Nebula on May 11, 2010, 03:36:22 PM
eh I gave you one already didn't I :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 12, 2010, 11:45:10 AM
After being adamant that I wouldn't fall into the MMORPG trap, being sick on Monday, I decided to throw caution to the wind and downloaded the free demo of STO.  First off, I was impressed that it could run on my computer.  Not necessarily pretty like the better computers might, but runs fairly well.  I was also pleased to find that it was pretty fun, especially the space combat.  Now, naturally I am restricted to Sol and the sector space Sol is in until I buy the full game, but I already created a second character that I may take through the tutorial and "Stranded in Space" again.  Now I'll have to buy the thing.  Dang it.  :P  Until then, see you around Sol!

Lieutenant Izra Torasil, Betazoid
U.S.S. Waldersee, heavily modified Miranda/Centaur/Shi'khar class
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 12, 2010, 12:24:12 PM
THING IS..the game is actually a LOT of fun. Cryptic has a lot of work to do to make it a good endgame, but up until you hit rear admiral 5, its a fun ride.

Okay side topic- i know people have posted advise on not mixing weapons to much but i now have to disagree about 200%. I have been bored at endgame and ironically this has helped me to bother to experiment.

The following is my current loadout and i will also explain the "why".

fore section-(prometheus class advanced escort)-dual heavy anti proton cannons marx x,dual heavy disruptor cannons marl ix, dual antio proton beams mark x, transphasic torpedo launcher.

rear- tetryon turret, chroniton mine launcher, tri cobolt launcher x.

First off- i cannot cannot cannot, praise the chroniton mines enough- they slow down enemy ships to a halt and also take out anhy heavby projectiles they throw at you. tri cobolt does A bomb type damage and can fin ish off most ships (slow so u have to time using it,can be shot down)

Anti Proton weapons are made to kill Borg. they do not say on descript,but theya re, i played with now leaving cryptic dev Gozer in teamspeak with jupiterfoprce on saturday and he explained quite a lot. AP weapons get MAJOR borg killing  bonuses.

Transphasics penetrate shields easily. less dps than  quantums but..use it w high yield 3? BOOM. Beam overload + ap+ chroniton mines and a tri cobolt finisher took out 3 borg spheres all at once on elite m,ode in 2 volleys thios mornimg.

I have consoles to match weapons, i allso alternate the defemsive consoles based on what im up against- if u face klinks, you throw a def vs disrupters, vs jem hadar poloron, vs borg, disrupters,vs romulans, plasma etc etc

i have skills (expensive bujt worth it) in tetryon, anti proton, transphasic and chroniton.

I now average no worse than 9 kills 2 deaths in a standard pvp matgch in this setup, and i seldom die in pve. and this is an escort.

The heavy disruptors hit and effect all enemy shield arcs at the same time, tetryon damages shields also, so when u mix this w transphasics essentialy your shield penetration becomes stacked up a LOT.

Gozer also told everyone a "rumor" wink wink nudge not "official " wink wink that a tier 5 defiant w a battle cloak is coming very soon.

Title: Re: Star Trek Online thread
Post by: Daystar70 on May 12, 2010, 12:53:22 PM
YUP its time for..a NEw VID!
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 12, 2010, 01:24:55 PM
where did you get that Generations alert klaxon from?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on May 12, 2010, 01:29:37 PM
I plan to buy it on Thursday but pondering if any nice soul, could possibly drop me a 5day pass?

Mucho appreciated by a returning Star Trek Geek ( KM 1.0 dude here)

BTW hai Nebula!!!! :dance
just sent you one if you still need it.
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 12, 2010, 04:02:44 PM
Quote
where did you get that Generations alert klaxon from?

i forget i have folders i save for all my sounds,i think its one of the game sounds BC or armada,or anotjher
Title: Re: Star Trek Online thread
Post by: majormagna on May 14, 2010, 09:58:21 AM
FRIDAY! I might be able to get my Gorn up to Commander! Even though I love my K'Tinga... I'll still keep it.

Also there have been rumours that the Klingon side will have access to Orion, Nausican and Gorn ships and clothes in the Season 2 update... I really hope they do! If so then I'll make an all-Gorn crew.

PS. My non-Gorn crew wear the standard KDF badge on their arms, but my Gorn care little about the Klingon Empire; they're still loyal to the Gorn Hegemony.
Title: Re: Star Trek Online thread
Post by: Lionus on May 14, 2010, 10:35:39 AM
I still haven't figured how to get into the bridge view.. :lostit:
Title: Re: Star Trek Online thread
Post by: Nebula on May 14, 2010, 10:40:22 AM
the button is in the top right next to the mini map
Title: Re: Star Trek Online thread
Post by: Biggins on May 14, 2010, 07:41:36 PM
unfortunately you can't access the bridge in the demo :( I loved the game otherwise though.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on May 14, 2010, 08:26:59 PM
Quote
where did you get that Generations alert klaxon from?

i forget i have folders i save for all my sounds,i think its one of the game sounds BC or armada,or anotjher
aaah i see...  reason i was curious is because it is alot more crisp and better sounding than any of the sort i have heard ever released for BC...
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 16, 2010, 11:38:36 PM
unfortunately you can't access the bridge in the demo :( I loved the game otherwise though.

Yeah, that kinda bummed me out too.
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 17, 2010, 11:43:03 PM
Jimmy i can send the audio file to an email if u want it. it was whatever game had that v'ger borg origin story name eludes me
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on May 19, 2010, 04:17:24 AM
I'm kinda dissappointed with the new crafting system, basically they just took their existing system, and gave it a fancy GUI.  Although it certainly is easier.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 19, 2010, 06:54:55 AM
I'm kinda dissappointed with the new crafting system, basically they just took their existing system, and gave it a fancy GUI.  Although it certainly is easier.

They also tweaked the costs of building the items, so it's not nearly as expensive as it used to be. Also there are new vendors at Memory Alpha where you can get most of the basic items.
Title: Re: Star Trek Online thread
Post by: majormagna on May 19, 2010, 02:03:42 PM
To be honest, I'm a bit peeved at the lack of love for the Klingon Faction.
 As one of the original parts of the game you'd expect them to have everything the Federation side does...
Title: Re: Star Trek Online thread
Post by: Nebula on May 19, 2010, 02:10:51 PM
they will get a major update this june
Title: Re: Star Trek Online thread
Post by: majormagna on May 19, 2010, 06:43:01 PM
I know, but it just doesn't make sense to me to have 2 factions on release, one being so under-developed compared to the other.

I hope we get ship customisation like the Feds do...
Title: Re: Star Trek Online thread
Post by: Nebula on May 19, 2010, 07:11:24 PM
you will... and I thought that was already an option for some of the ships since last big patch....
I know I heard about it... heh
Title: Re: Star Trek Online thread
Post by: majormagna on May 19, 2010, 07:36:24 PM
We have 2 "K'Tinga" models, but it's either one or the other, same with the carrier and "Negh'Var" types, but I'm not sure about BoP's or Raptors.

I also hear rumours of Orion, Gorn and Nausican ships and clothing... GOOD, My Gorn can't warp up properly in those Klingon uniforms... Makes him lethargic.
Title: Re: Star Trek Online thread
Post by: Nebula on May 23, 2010, 10:08:34 AM
This comes from hailing frequency

For those of you who do not know, the "Season" downloads, add new and exciting features into Star Trek Online.  There has already been a Season 1 and Season 1.1 update, which added new features such as the Difficulty Slider, Injury System, Auto-Firing and more.

The Season 2 Update is looking to be one of the best updates to the game thus far, and will be adding some of the follow features:

Minigames ? Yes, there really is a Santa Claus. Or, at least, there really will be minigames in STO. As of update 1.3, you?ll be able to play Dabo at Quark?s. And we?ll be adding several more minigames throughout your ship and the galaxy in Season 2. There?s a great thread about minigames on the forums. Jump on board and chime in!
Federation Diplomatic Corps ? Federation players will be able to focus more on non-combat content and gain rank within the Diplomatic Corps. There are some very cool rewards in there, and some new diplomatic/exploration Episodes and missions. In fact, I played through a new ?First Contact? scenario yesterday ?

We see a lot of potential for future diplomatic updates.
Faction Free Episodes ? The majority of Episodic content we?re adding to STO will be faction-agnostic. Both Klingon and Federation captains will be able to play through this content (although, probably not together ? unless you really want to). The Breen Episodes and the high-end episodes in fluidic space will be available to Klingons.
Klingon Exclusive Episodes ? Because everyone loves Klingons, right? Season 2 has several Episodes just for Klingons. (The Fek?Lhri are scary, but I so want to fly one of their ships ?)
Bumping the Cap ? We?re moving the cap up 6 grades to Vice Admiral 1. There will be more rewards and more content for those of you up at the end of the game.
Ship Interiors ? I (Craig Zinkevich) have walked the curved hallways of my crew deck on the way to MY ten-forward!
Weekly Content ? We?re looking to start rolling out an Episode every week. Like a ?STO Tuesdays? sorta thing (it may even happen on Tuesdays, but no promises on that one). We?ll start rolling out weekly Episodes after Season 2 goes live.
Fleet Logos, High End Content, and Beyond ? all before the end of July.

If all of that isn't enough, Cryptic is also promising some other minor updates to the game, that will be released BEFORE the Season 2 Update - These minor updates include:

The Accolade System ? I know how much you guys have been wanting this, and I have to admit, I?m pretty stoked about it, too. Track your achievements. How much phaser damage have you dealt in your career? How many Federation officers have you shuffled off this mortal coil (assuming you?re playing a Klingon. No killing your allies, guys!)
The Squad System ? This will let you team up with other players who aren?t in your level, and lets your effectiveness match so you can play together.
Balance Adjustments ? We have those DPS/recharge/global-ability-cooldown adjustments that many of our high-end players have been requesting. Log into Tribble and check them out. Give us your feedback! We?re testing it out now, so this is when we need to hear from you the most. Also ? don?t forget to log into Tribble to ?play with the devs? early next week. We?ll be there, will you?
UI Improvements ? We?re working on a window that will show you when rewards happen during normal character advancement (powers, unlocks, bridge officer reqs, etc.)
Bug Fixes and Improvements ? We?re always working on fixes and improvements, because a game developer?s job is never done.

When Star Trek Online released, alot of people commented and felt that it lacked alot of things which were expected - and Cryptic always promised that they would update the game heavily in the months following launch with new features and content.

They DO seem to be living up to that promise, and at Hailing Frequency, we are fairly excited about some of the updates that are coming.

If you are one of those people who have been boycotting Star Trek Online, perhaps July or August will be a good time for you to check out the free Star Trek Online Demo - which allows you to play Star Trek Online for an unlimited amount of time, but only through the first couple of missions!
Title: Re: Star Trek Online thread
Post by: Villain on May 23, 2010, 10:43:18 AM
Tried the CO-esque demo. I don't see how they think it's enough to get an idea of the game. Once you've done the mission, you can't go anywhere but Earth so you can't even mess with combat. I get that you have to limit some things, but damn, talk about poor form. Even CO let you stay in the tutorial area and whoop some goons.

...Anyway, I discovered the way to kind of enjoy it: Pretend you aren't playing a Trek game. Pick a nondescript scifi mashup and it's alright, despite the constantly reported severe lack of content. The Andorians are kind of neat, and the Romulan ridges made for some amusing designs, but what's with the outfits? I can't picture Picard wearing a motorcross jumpsuit, personally (Demo does let you mess with the GEN-era uniforms with some... Interesting results).

As for the report. Cryptic promised CoH/V weekly updates at a point. I wouldn't hold my breath, but here's hoping. I really, really want this game to turn into something awesome, because it wouldn't be too good of a thing if the first star trek game to get public acknowledgement succumbed to Activision/Blizzard and their iron grip on the casual market.

(Though seriously, the Sidekick System coming in so late seeing as they initially came up with it years ago is just... Weird.)
Title: Re: Star Trek Online thread
Post by: Nebula on May 23, 2010, 10:53:47 AM
STO has been getting weekly or close to weakly updates since launch.

the demo limits you to the sector earth is in... not just earth...

and I blame most of the faults of STO and coming out with less content to CBS itself pushing it out early.
Title: Re: Star Trek Online thread
Post by: Villain on May 23, 2010, 11:04:23 AM
I can't visit andoria, 359, or any planets in "Sector Space", except for Earth.  :idk: Probably for the best. Would be a shame to do it in anything but a decent ship.  :funny
Title: Re: Star Trek Online thread
Post by: Lionus on May 23, 2010, 11:55:59 AM
359 is just a cluttered graveyard..
Title: Re: Star Trek Online thread
Post by: Villain on May 23, 2010, 12:09:13 PM
359 is just a cluttered graveyard..

I don't see your point.
Title: Re: Star Trek Online thread
Post by: metalnick on May 23, 2010, 01:14:29 PM
ST:O trial was a bad joke. Epic fail on their part but I could see how some people could get into it. I for one will wait for ST:E and keep on playing and modding BC until then.  :thumbsup:
Title: Re: Star Trek Online thread
Post by: Lionus on May 23, 2010, 04:22:36 PM
there's way more remains of ships than just 39.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 23, 2010, 10:58:27 PM
I'm going to hit RA5 when the full accolade system goes online, i tried it on Tribble and my character went up one whole level lol
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 28, 2010, 11:35:34 AM
Gonna get the game in 4 weeks.
Got my new notebook now haha.
Descided to go for a better one.

Samsung R580.
I3 core.
GF 330m.
4GB RAM.

=]
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 28, 2010, 01:19:43 PM
A lot of good stuff is happening, they announced a system similar to city of heroes mission content editor for player made content, is coming and that alone is making he whole fleet happy as it was a GREAT system,and star trek fans can create better stories than cryptic can, i for one will use the hell out of it.

Ship interiors, mini games levelc cap raised 6 levels to "Vice admiral 1" hich haha i kept telling jupiterforce that vice admiral according to trek lore is the next rank some disagreed, it goes -

rear admiral- (kirk was a rear admiral)
vice admiral- (janeway)
admiral
Fleet admiral (forrest on enterprise)
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 28, 2010, 01:59:11 PM
The admiral structure goes like this:

Rear Admiral (Lower Half): 1 pip (i.e STOs current Rear Admiral)
Rear Admiral (Upper Half): 2 pips
Vice Admiral: 3 pips
Admiral: 4 pips
Fleet Admiral: 5 pips (no canon existence of a Fleet Admiral as of yet)

So with the raise in level cap, i'm hoping 46-50 will be a 2 pip "Rear Admiral", and when you reach 51 you are promoted to Vice Admiral (3 pip).
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 28, 2010, 09:24:43 PM
That would work. it gives them a lot of room for extended endgame. Hopefully one day,they will look beyond rank/level after that because they boxed themselves into a endgame wall somewhat.
Title: Re: Star Trek Online thread
Post by: Voyager16 on May 29, 2010, 07:32:50 AM
Pffff patching takes ages.
It was done, it said Engage.
It crashed, and needed to patch again.
Title: Re: Star Trek Online thread
Post by: Billz on May 29, 2010, 08:55:15 PM
How many players are there now? So far, I haven't heard anything enticing enough for them to warrent a new comer (moi).
Title: Re: Star Trek Online thread
Post by: Daystar70 on May 30, 2010, 12:51:59 AM


NEW VID time. I have narrowed down finally the plot and picke dthe motivation back up to go forward w the Daystar series, which is set in the STO timeframe.

Daystar is now a Galaxy x and the women wear TOS uniforms.

To be clear- STO is pseudo canon- cbs had a huge hand in sto working w cryptic an d the rule of "canon" used to be just film and tv- but online mmo media is a new format for trek, and many think paramount considers STO "almost" canon for a lot of reasonw e could debate (such as Data using sto uniform in "countdown" hich IS most certainly considered canon even though its a comic book because jj and michael ocri wrote it as a prequal as a gift to the fans.)

The uniform varients in sto were explained in a game post loading screen as a uniform code change that allows for individual ship captains to decide the uniforms.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 03, 2010, 07:31:52 PM
Woo Hit RA5 because of Accolade experience XD
Title: Re: Star Trek Online thread
Post by: JimmyB76 on June 03, 2010, 07:34:44 PM
wow, a bridge whose size actually seems plausible and not the size of a stadium lol
Title: Re: Star Trek Online thread
Post by: Daystar70 on June 03, 2010, 08:53:01 PM
Gratz Kori!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 04, 2010, 07:40:26 PM
I decided to Level my Klingon up. 8 so far.

Can Demo players play with regular players, or are they on a separate server?
Title: Re: Star Trek Online thread
Post by: Nebula on June 04, 2010, 07:52:30 PM
all the same server...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 04, 2010, 11:24:03 PM
I just got 3 destroy Borg devices in a row in Klingon exploration...

Edit:

Hit Lt. Cmdr on my Klingon Char. Liking my Raptor  (Wtf Firefox isn't recognizing 'Raptor' as a word)

Last picture is now my Wallpaper (It wasn't staged, I was just looking around with the camera, and It looked cool)
 
Title: Re: Star Trek Online thread
Post by: Daystar70 on June 05, 2010, 02:02:35 AM
I have a lt commander Klingon to, and aye the Raptor is a GREAT ship.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2010, 12:46:05 AM
Made a new Fed for the heck of it, probably won't use him a lot.

The 100 day award is the Future Combadge, I wonder what the 200 day Veteran award is. Its suppose to be a uniform, maybe the uniform that goes with the badge.
Title: Re: Star Trek Online thread
Post by: Dawg81 on June 07, 2010, 07:41:04 PM
next month season 2 which means the cap will go up to vice admiral 3 or 4 if i remember correctly
Title: Re: Star Trek Online thread
Post by: Daystar70 on June 07, 2010, 08:02:16 PM
vice admiral 1 i believe actually.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 09, 2010, 09:28:04 PM
Yeah 6 new levels.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on June 10, 2010, 05:10:21 PM
Im downloading the demo now and on the fastest internet connection I could find and it still wont be finished until next year.


BTW, im at MS TechEd2010 :w00t:
Title: Re: Star Trek Online thread
Post by: Daystar70 on June 11, 2010, 10:57:37 AM
PVP is MUCH more fun now that they changed the spac combat, but escorrts are never seen anymnore due to nerf bat..they will likely tweak it but i am tactical ina  star cruiser i now average 11 kills 0 yes ZERO deaths,or  1-2 sometimes, its made me enjoy pvping much more and now i do it often, you can now employ "strategy" vs quick button mash kills.

my loadout for pvp is as follows and FYI after 4 pvp matches in a row i ended with match 11 kills 0 deaths  match 2 10 kills 1 death match 3 11 kills 0 deaths-again match 4 9 kills 2 deaths.

fore weapons -

dual anti proton beams,trans phasic torpedoes,anti proton turret,single tetryon beam

aft weapons

Tetryon beam array,plasma mines, chroniton mines, tri cobolt device

star cruiser flown by tactical- nomad class

skills supporting by me- ant proton,tetryon,mines

consoles-a +25 trans phasics,a +21 all beam weapons (tactical) a console that gives defense of +21% to all energy types across,eps flow regulater (i forget rate of it)

it takes a LOT to bring my shields down,. i had 5 on 1 vs me until my team caught up and i out lasted the enemy, i took TWO ships down before they had my hull around 21% before reenforcements arrived and i as healed by my eng team 2 and a fellow teamie, i use feedback pulse and hazard emitters as sci skills

our premade pvp team which never lost in 4 matches (trhis was yesterday we been doing it many times a day since patch) are ALL star cruisers team of 5
Title: Re: Star Trek Online thread
Post by: Daystar70 on June 12, 2010, 02:01:47 AM
I was allowed to partake in an online streaming radio interview with craig zinkievich exec prod of sto, and here is my question asked live and recorded u may get a kick outta it.


Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 18, 2010, 03:05:12 PM
Made a TNG-Voy era Mirror Universe-ish version of my character. And a ToS mirror Plus some shots of my Connie

Also if you're trying to be 'canon' I found a good colour guide

http://forums.startrekonline.com/showthread.php?t=151369
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 19, 2010, 10:27:39 PM
This is cool,

Preview of things to come in season 2 (july)

http://forums.startrekonline.com/showpost.php?p=2753840&postcount=362
http://forums.startrekonline.com/showpost.php?p=2753852&postcount=363
http://forums.startrekonline.com/showpost.php?p=2753865&postcount=364

Title: Re: Star Trek Online thread
Post by: Lionus on June 20, 2010, 01:27:07 AM
Caitians?! At last something worthwhile! :dance :yay: :kiss:
Title: Re: Star Trek Online thread
Post by: Biggins on June 20, 2010, 05:56:41 AM
I'm not to sure about the caitians yet, I think I preferred them with a mane/beard thing like in the TMP movies, here's hoping it's an option
Title: Re: Star Trek Online thread
Post by: Lionus on June 20, 2010, 06:06:14 AM
mane would be nice  :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2010, 08:50:30 AM
Well the Caitians are already in game, 200 cryptic points I believe. The rest of the stuff is July though. They're going to try to have a Season 2 build on the Test server by July 1st.

http://forums.startrekonline.com/showpost.php?p=2761850&postcount=454

Couple more shots
Title: Re: Star Trek Online thread
Post by: majormagna on June 20, 2010, 11:43:39 AM
Does this mean we may get the Kzinti as a Klingon (Or a future playable faction) race?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2010, 02:50:40 PM
Just did a Fleet Event with my fleet it was fun

Also recorded an unrelated video

http://www.xfire.com/video/2e6a31/
Title: Re: Star Trek Online thread
Post by: Hellsgate on June 30, 2010, 01:44:52 AM
More STO Art:

http://www.trekspace.org/profile/JasonHauck




(http://api.ning.com/files/NHPPQQjGWYDm3pZ8NHsCMJFUDwtJ5nKrEyrHCQ1-AyrNTv7rCiAeZiETivOK8dNT/FedSTOFleet2.jpg)

(http://api.ning.com/files/Vk-Q*iVcMta6MI0ROAO2yDlWOyJp1NoC4stxswb9WoAhRO8P05sfONXHPRRzLPOo/screenshot_20100606143016.jpg?width=737&height=552)
Title: Re: Star Trek Online thread
Post by: Lionus on June 30, 2010, 03:31:13 PM
I just had to get the Caitian.. so I did. no manes or hair or such was disappointing though.. but he shall be my prime cruiser captain, just like my original char flies around in escort vessels only.
Title: Re: Star Trek Online thread
Post by: Biggins on June 30, 2010, 05:13:20 PM
I just had to get the Caitian.. so I did. no manes or hair or such was disappointing though.. but he shall be my prime cruiser captain, just like my original char flies around in escort vessels only.

Damn! Well, a Caitian none the less :D
Title: Re: Star Trek Online thread
Post by: Lionus on June 30, 2010, 06:18:49 PM
Indeed.  :D
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 01, 2010, 09:10:06 AM
Some interesting facts and trivia.

Recently with the release of the Animated series on dvd, cbs/paramount officially announced that TAS is now CANON. That's right- it is now indisputable fact that TAS is canon to the Trek lore.

This makes the caitian race by name now complete canon, not just a assumed to be caitian because we saw cat people in 2 films,etc.

Trivia- there was an unfilmed script writtten for season 5 before cancellationm of Enterprise which was written by the man who wrote the man-kzin wars novels that later brought the kzinti and caitian races to the TAS, in which the episode would have featured both the caitians and their war with the Kzinti race.

The female cat dancer in star trek 5 the final frontier, is in fact, a female kzinti NOT a caitian. The sceenplay for Trek 5 lists her as "female kzin".

There is a rumor the kzinti will be the klingon faction answer to the caitians as a player race in sto.
Title: Re: Star Trek Online thread
Post by: Lionus on July 01, 2010, 01:01:52 PM
oh my.. CAT FIGHT CAT FIGHT!  :dance
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 01, 2010, 04:25:10 PM
There is a rumor the kzinti will be the klingon faction answer to the caitians as a player race in sto.

I hope so, the Klingons need more DLC (well technically it isn't DLC since its already downloaded into your game)

So I've been following dev posts the STO forums (stalker!), and its confirmed that they're aiming for moving nacelles on the Intrepid + Variants when you warp for the season 2 update (they're aiming for most of it to go live tomorrow on the test server, already moved my Main over)

They're also toying with the idea of saucer separation for a Tier 5 version of the Galaxy Class. (I also read something about a Tier 5 Defiant)

As well as they've done model improvements on the Intrepid+Variants, Plain Defiant (The nose now looks like the studio model, not the crappy CG model) and Galaxy classes.

They're aiming for a July 22nd release of season 2, with the 29th being the latest if they have to delay
Title: Re: Star Trek Online thread
Post by: majormagna on July 01, 2010, 05:29:16 PM
They're working on Tier 5 versions of Galaxy, Defiant and Intrepid classes. Unknown if they'll add new or existing variants.
Title: Re: Star Trek Online thread
Post by: Lionus on July 02, 2010, 03:07:39 AM
They're working on Tier 5 versions of Galaxy, Defiant and Intrepid classes. Unknown if they'll add new or existing variants.

Tier 5 Galaxy.. why do I get the hunch that it might be Galaxy X dreadnought..
Title: Re: Star Trek Online thread
Post by: Villain on July 02, 2010, 06:23:01 AM
Because Star Trek really needed a canon furry race, and letting players select it as an option totally isn't going to give the wrong ideas.  :roll

What's the average time taken to hit the last 5 levels? (To get an idea of how long/short the next cap raise will take to complete)
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 02, 2010, 11:22:13 AM
tutorial to RA5 has been estimated to be possible within 2 weeks total..i think it took me from captain to ra5 a total of a week. RA1-5 took just 2 days i recall it went fast and easy.
Title: Re: Star Trek Online thread
Post by: Nebula on July 02, 2010, 11:49:44 AM
that's if you have no life lol...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 03, 2010, 05:48:16 PM
Tier 5 Galaxy.. why do I get the hunch that it might be Galaxy X dreadnought..

No, thats a C-Store item.

The season 2 patch is ready for pre-load on tribble. Just launch the test server client once then close it and it will start patching. It won't be on the server itself until Monday or Tuseday since its the the July 4th weekend.
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 03, 2010, 11:21:39 PM
Actually they slowed down the leveling in STO my alt is taking FOREVER to level up, she's a lt commander 2 now, granted i don't play her nearly as much as i do my main or klingon, but it's a slow crawl. I'm in no rush though. But i'm really into pvp now..oh i forgot to tell you guys i left Jupiterforce a while back and am now in Imperium, i hang out with the DJ's of subspaceradio on tehir vent and pvp every eve with Dj ace and the imperium fleet, one of the DJ's, a lady named lethann, who hangs in vent also, recently made commander and i filmed her ceremony as a nice gesture and edited and made a vid for her she liked.

Title: Re: Star Trek Online thread
Post by: Lionus on July 04, 2010, 05:00:46 PM
Woot! hit RA1!  :dance :yay: :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 04, 2010, 08:23:56 PM
I found this little gem on the forums (Its Utopia Planitia)

http://forums.startrekonline.com/attachment.php?attachmentid=3980&d=1276716744

I don't know what thread its originally from, but I found it here

http://forums.startrekonline.com/showthread.php?t=161026

Edit:

Update!

http://forums.startrekonline.com/showthread.php?p=2816900#post2816900

Woo can't wait for tomorrow.
Title: Re: Star Trek Online thread
Post by: Lionus on July 07, 2010, 02:29:17 PM
Okay, someone throw me a bone.. how in the hell am I supposed to take screenshots in STO?, the printscreen does nuthing anymore..  :bitch:
Title: Re: Star Trek Online thread
Post by: Nebula on July 07, 2010, 02:30:47 PM
umm it does... do you know the location of the sto screen shot folder?
Title: Re: Star Trek Online thread
Post by: Lionus on July 07, 2010, 02:36:52 PM
nope.


edit: nvm found it.
Title: Re: Star Trek Online thread
Post by: Nebula on July 07, 2010, 02:48:45 PM
Here "Cryptic Studios\Star Trek Online\Live\Screenshots"
Title: Re: Star Trek Online thread
Post by: Lionus on July 07, 2010, 02:53:01 PM
just when I found it after some headbutting with computer.  :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 09, 2010, 06:02:55 PM
Hai guys

Oh and I read on the forums that they got Chase Masterson to voice the Leeta Hologram you'll be able to buy at one point for your ship's Dabo Table.
Title: Re: Star Trek Online thread
Post by: majormagna on July 09, 2010, 09:41:39 PM
From the "Ask Cryptic" (9th of July)

Quote
Q: Obsidius: What sort of new ships can Federation and Klingon players expect for Episode 2? We've already seen the Galaxy-X class dreadnought, but what sort of escort and science-ship-related ships are in the pipe?

A: Federation Vice Admirals will have access to one of three new ships: Galaxy with Saucer Separation, Intrepid with Ablative Armor and Defiant with Cloak. Klingon Dahar Masters will have access to a Fek?ihri carrier.

I hope the Intrepids Ablative armour is on a toggle. Don't want it ALL the time.  :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 10, 2010, 12:28:28 AM
Quote
Q: Obsidius: What sort of new ships can Federation and Klingon players expect for Episode 2? We've already seen the Galaxy-X class dreadnought, but what sort of escort and science-ship-related ships are in the pipe?

A: Federation Vice Admirals will have access to one of three new ships: Galaxy with Saucer Separation, Intrepid with Ablative Armor and Defiant with Cloak. Klingon Dahar Masters will have access to a Fek?ihri carrier.

Whoa! Might actually WANT to play this game again, if I can have an Intrepid Class with Ablative Generator technology. My renewal of the game hinges entirely on how much stuff actually gets added to the game in Season 2. Few friends of mine are also interested, mostly in how much Klingon PVE content gets added.
Title: Re: Star Trek Online thread
Post by: Lionus on July 10, 2010, 03:07:09 AM
and hit RA5 this soon.. it was far too easy o.O
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 10, 2010, 06:02:29 PM
season 2 on tribble ROCKS! there's a mission called "assmiliation" where u beam onto a borg cube..that's all i will spoil..u get toa access your observation loungue for diplomatic missions..adn get this..u have to THINK yes u heard right..THINK!

Dabo game lets u get gold pressed latinum where u can buy consumable like holo emitterss to disguise your ship for 15 minutes (then its gone for good) as a ferengi ship, a cardiie ship, jem hadar, undine..they keep adding new ships.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 10, 2010, 11:52:41 PM
Whats the fastest way to level when you don't have any story missions?
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 11, 2010, 12:31:41 AM
Do explore missions, but if u enter a system thats gonna take to long, like any combat one, leave the system and delete it, grab another, pump out fast easy 3 explores, turn in for the xps, do again and again. example if u happen to get scan 5 anomolies do those fast and easy etc.
Title: Re: Star Trek Online thread
Post by: Lionus on July 11, 2010, 04:42:30 AM
sadly, nowadays theres some delay between redoing the mission.. prevents spamming like you suggested. :dontcare: and who needs to spam explore missions when you can choose from romulans, cardassians, klingons and borgs to fight with  :dance :evil:
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 11, 2010, 09:25:36 AM
Because his question as "fastest" way, of course i mean after your out of story content as he also said, so  noi, fighting all them is N OT the fastest way to level after story content exhausts.

BTW There's a bug in game spilling over from tribble, i'm silenced 12 hours more, i have no reason to be silenced by the game itself normally as i have not spoken in zone chat for 2 says.
Title: Re: Star Trek Online thread
Post by: Lionus on July 11, 2010, 03:01:10 PM
is it the reason for the ridiculous amounts of lag and constantly disconnecting server?  :bitch:
Title: Re: Star Trek Online thread
Post by: Nebula on July 11, 2010, 03:18:46 PM
that's your computers fault lol
Title: Re: Star Trek Online thread
Post by: Lionus on July 11, 2010, 03:22:43 PM
nah, can't be because EVE runs flawlessly.. :P
Title: Re: Star Trek Online thread
Post by: Nebula on July 11, 2010, 03:26:44 PM
Did you ever change those gfx options like I asked a million years ago? :P
oh and another thing... you ever check to make sure STO wasn't blocked in someway by windows firewall lol

Also comparing eve to sto is pointless, I doubt the gfx options are exactly the same.
Title: Re: Star Trek Online thread
Post by: Lionus on July 11, 2010, 04:35:55 PM
it worked smoothly for a long period until now..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 11, 2010, 05:43:26 PM
BTW There's a bug in game spilling over from tribble, i'm silenced 12 hours more, i have no reason to be silenced by the game itself normally as i have not spoken in zone chat for 2 says.

Well I know they have taken chat offline for now since it was spilling into the main server.

Why is that when I want to find non-combat missions I can't, but when I don't care thats all I can find? I've gone to 12 systems, 1 was non-combat
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2010, 01:12:40 AM
Looky what I found sitting in space dock

There is also a Nebula sitting near by but I forgot to grab pics, Its based off the CG model from Generations (The one with impulse engines)
Title: Re: Star Trek Online thread
Post by: Nebula on July 17, 2010, 01:15:43 AM
well dang :D they did a good job on that model heh
Title: Re: Star Trek Online thread
Post by: Lionus on July 17, 2010, 02:11:07 AM
oh damn. two of my fav ships, nebula and excelsior? I gotta buy more ship slots..  :eek
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 17, 2010, 02:45:56 AM
Looks okay I suppose. Pity that they will only be available through the C-Store (which goes against the original promise that "anything in the C-Store can be earnt ingame as well").

The Excelsior being one of my favorite designs, I would have hoped it would eventually be added as a FREE addition or possibly replacement to the Tier 2 Cruiser selection. The Vesper ingame, should have originally been the Excelsior imho.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2010, 05:48:22 PM
I hit VA1!

Title: Re: Star Trek Online thread
Post by: FarShot on July 17, 2010, 06:05:24 PM
Sweet JESUS!  I assume the Defiant cloak is very straightforward.  But how do the armor and sep work?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2010, 08:20:33 PM
Sweet JESUS!  I assume the Defiant cloak is very straightforward.  But how do the armour and sep work?

The armour is kinda stupid. it disables your weapons(I think) and shields, its meant to be used against the Borg when they use their energy draining weapon. I have not used the armour in battle yet, just went by what I read on the forums.

Saucer separation creates a saucer 'pet' that follows you and has 2 phasers, and the star drive section acts like an escort.

Also, the devs are listening to people.
right now Ablative Armour is just a texture, after some 'concerns' from the fans, CaptinLogan (one of the main modellers, he also helped canon-ize the intrepid, galaxy and defiant) decided to model the armour for each intrepid variant. And mind you since the part are mixable, he has to make it so it matches up right. So thumbs up for him

edit:

From the official change log

Ablative Generators:

    +900 Damage Resistance Bonus (+90% Damage Resistance)
    Energy Weapons Offline
    Shields Offline
    Lasts up to 30 Seconds or until you turn it off or Auxiliary goes offline
    5 minute Recharge Time (reduced from 15 minutes)
    (No more Power Drain)
It says energy Weapons, so I'm guessing Torpedoes work (like in the show)

Saucer Separation
Recharge Time 10 minutes (reduced from 15 minutes)
Creates Saucer Pet:

    Saucer has 2 Phaser Arrays
    Engineering Team and Emergency Power To Shields (Improved Recharge Time on these)
    Has 900 of your crew
    (Increased Saucer Impulse Speed)
    (Increased Saucer Hull and Shield HP)

You command the Stardrive section (Makes you Escort-like):

    Buffs your Impulse Speed
    Buff your Turn Rate
    Changes your power levels to Escort Power Levels
    Reduces your Hull HP and Shield HP
    Your Crew reduced to 100
Title: Re: Star Trek Online thread
Post by: FarShot on July 17, 2010, 10:30:38 PM
Wait, if all the Intrepid variants have Ablative Armor, do all the Galaxy variants have saucer separation?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2010, 11:16:21 PM
Wait, if all the Intrepid variants have Ablative Armor, do all the Galaxy variants have saucer separation?

yes, and all the defiant variants have cloak.
Title: Re: Star Trek Online thread
Post by: FarShot on July 17, 2010, 11:23:56 PM
Need moar pics then! :D

Too bad I cancelled my STO account.  Can't cover the 15$.
Title: Re: Star Trek Online thread
Post by: Lionus on July 18, 2010, 02:26:49 AM
sweet! now all we're missing is MVAM for the Prometheus spinoffs and the others with the ability  :dance
Title: Re: Star Trek Online thread
Post by: FarShot on July 18, 2010, 09:29:16 AM
That might be the next rank, upgraded Tier 5 ships.  Prometheus with MVAM, Sovereign with Nemesis hardpoints (more phasers, torp launchers), and Luna with something equally awesome.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 18, 2010, 11:13:59 AM
What could be improve on the Luna for a 'retrofit'? Seems fine already.
Anyways the next tier of ships is going to be 6, but then won't be for few months in 'season 3'. But they still planning on more tier 5 ships I think

http://forums.startrekonline.com/showthread.php?t=168447

This is a good read for upcoming stuff.
I'm not sure how they're going to explain being a Talaxian. Well the Federation has Slipstream/Transwarp now, I guess theoretically they could have brought Talaxians back from the Delta Quadrant... but still.

Aenar, would be like a joined trill same species just some differences (skin/eye colour, telepathic abilities)
Kzinti, probably the KDF response to the Catitians
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on July 18, 2010, 01:22:59 PM
I was hoping for a venture type galaxy, oh well, how do the rest of the stats stack up against the T4 ships?
Title: Re: Star Trek Online thread
Post by: TheConstable6 on July 18, 2010, 01:39:37 PM
Does this mean STO is playable [edit: half-decent] now?
Title: Re: Star Trek Online thread
Post by: Nebula on July 18, 2010, 01:48:05 PM
it has been playable for a while....
Title: Re: Star Trek Online thread
Post by: FarShot on July 18, 2010, 01:49:16 PM
Honestly, it's a great game, but it's a mediocre Trek game.
Title: Re: Star Trek Online thread
Post by: Lionus on July 18, 2010, 02:00:35 PM
To some more than to others.  :dontcare:

edit: @.@ Nebula-class is in the works?! WOOHOO!  :dance :yay:

edit2 : and Kzinti.. moar trek kittehs!
Title: Re: Star Trek Online thread
Post by: Nebula on July 18, 2010, 03:06:34 PM
WOOOOOOOOOOOOOOOOOOOOOOOOOT :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 19, 2010, 05:10:04 PM
Shots of the modelled intrepid armour from CapnLogan

http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-17-50-36.jpg?t=1279569185
http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-18-09-00.jpg?t=1279569184
http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-18-09-08.jpg?t=1279569184

He expects the models to be on tribble by the end of the week.
Title: Re: Star Trek Online thread
Post by: FarShot on July 19, 2010, 06:12:20 PM
He didn't hold back, that's for sure! :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 19, 2010, 06:17:04 PM
Shots of the modelled intrepid armour from CapnLogan

http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-17-50-36.jpg?t=1279569185
http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-18-09-00.jpg?t=1279569184
http://i189.photobucket.com/albums/z105/williafx/screenshot_2010-07-16-18-09-08.jpg?t=1279569184

He expects the models to be on tribble by the end of the week.

While not 100% accurate, it does look pretty good. Pity the armored version isn't permanent (activated ability iirc). CapnLogan seems to be the only modeller who actually gives a damn about making the STO ships look good.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 19, 2010, 07:56:32 PM
I think it looks better streamlined then version seen in the show, the one in the show had a big bulge where the bridge would be that didn't make much sense. Also remember he has to make it so its matches when you mix and swap parts.

Anyways, i think it looks pretty good compared to actual shots of the CG model

http://drexfiles.wordpress.com/2009/05/16/voyager-ablative-armor/

and heres a quote of awesomeness from CapnLogan himself

Quote from: CapnLogan
Also, all of the work I do on these models are done on the clock and I do get paid while I work :)  Sometimes I work longer days than others, but I am nonetheless compensated adequately :)

My highers ups are totally on my side, although I may illustrate it like it's a battle between us when essentially all it is is politics and scheduling.  This morning DStahl gave me some very kind recognition at our meetings for the recent work.

so yeah, I work hard to get my bosses to let me go back and fix things, and polish stuff even when it's not official "polish time".  One of the reasons I manage to get the perk of getting to do this kind of stuff is firstly because I talk to all of you on here so often, secondly I model really f*ckin fast and usually get several days ahead of my schedule, which is what I use as leverage when asking for impovements, overhauls, fixes etc.

Alright!  Maybe a little TMI but it's a bit of perspective on how the politics of my department have been working lately, and most of it is thanks to you guys here on the forums.

Cheers to you all!

Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on July 20, 2010, 02:23:16 PM
The shots of the more canon Intrepid and the newly modelled armour is actually calling me back to installing this game! Excellent work!
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 22, 2010, 01:33:33 PM
I have had a unique oppurtunity to begin to hang out w Stahl himself on the sto ventrilo, one of my current fleet (imperium)is friends w him so he introduced me and ive gained a  few tidbits of insight to whats coming (Big shock coming in season 3, and lets just say the Romulan faction IS coming and VERY soon, they lied when they told people its not to throw us all off and i was not told i couldnt say aaanything so this is not some NDA violation). User generated content is coming ins eason 3 also, and theyre making it even more detailed than the city of heroes version.



Title: Re: Star Trek Online thread
Post by: FarShot on July 22, 2010, 06:23:15 PM
 :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek :eek
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2010, 06:27:05 PM
so does that mean the Faction is coming before Season 3? Also I know according to the Star Trek Magazine the Iconians are playing a role in the next couple seasons.

Also, update from CapnLogan

http://i189.photobucket.com/albums/z105/williafx/example_custom.jpg?t=1279827496

Shows the modelled armour on mixed parts

Saucer: Cochrane
Hull: Intrepid
Pylons: Intrepid
Nacelle: Discovery
Title: Re: Star Trek Online thread
Post by: FarShot on July 22, 2010, 08:09:22 PM
I see Intrepid impulse engines are in canon locations... :thumbsup:
Title: Re: Star Trek Online thread
Post by: Kirk on July 22, 2010, 09:22:47 PM
Where were they before?
Title: Re: Star Trek Online thread
Post by: Nebula on July 22, 2010, 09:27:32 PM
they were misplaced onto the rear torp tubes lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2010, 11:46:31 PM
they were misplaced onto the rear torp tubes lol

wow i never noticed

Anyways they cancelled the Character wipe so I will be able to test the models as soon as they are added.
Title: Re: Star Trek Online thread
Post by: majormagna on July 23, 2010, 01:28:35 PM
Is it me, or can you only have ONE retrofit ship per character?
Title: Re: Star Trek Online thread
Post by: Villain on July 23, 2010, 01:44:44 PM
"More detailed" than AE isn't saying much at all, really. Saucer sep looks alright I guess. Still got nothing on our version (Ours doesn't look like an ejector seat.  :funny) Ablative Armor looks cool, but the transition... Just not really sold on it.
Title: Re: Star Trek Online thread
Post by: majormagna on July 23, 2010, 03:50:37 PM
Most likely the transition will be different once the modelled armour is implemented, ATM they're just textures if I recall. (Haven't used the retrofit Intrepid)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 23, 2010, 05:55:38 PM
Is it me, or can you only have ONE retrofit ship per character?

After you use your retrofit token, use the computer to the left of the desk, it doesn't shine but you should get an option to get another token (this is a tribble only feature, I'm not sure what they are planning for live)
Title: Re: Star Trek Online thread
Post by: FarShot on July 23, 2010, 10:50:32 PM
Do want.
Title: Re: Star Trek Online thread
Post by: majormagna on July 24, 2010, 12:16:42 PM
Thanks for the info, but looking at the latest Tribble patch-notes... They removed the 'retrofit token vendor'... Oh bum!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 24, 2010, 01:55:59 PM
They added an Admirals Uniform. And Holographic Leeta at Quark's and Doranza Station, with Full voice over by Chase Masterson

They also frakked up in the new update and forgot to enable the new armour altogether, the power works, just no armour.
Title: Re: Star Trek Online thread
Post by: FarShot on July 24, 2010, 05:00:56 PM
Pics of Leeta, pics of Leeta, PICS OF LEETA! :funny
Title: Re: Star Trek Online thread
Post by: Biggins on July 25, 2010, 11:12:31 AM
That second screenshot is excellent, nice shot :D
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 25, 2010, 02:03:59 PM
Made a new Vid utilizing the new interiors and BC as the combat footage.

Title: Re: Star Trek Online thread
Post by: Kirk on July 25, 2010, 02:56:58 PM
That video really does make the STO bridges look laughably huge.
Title: Re: Star Trek Online thread
Post by: Villain on July 25, 2010, 03:19:19 PM
That video really does make the STO bridges look laughably huge.

Well, I mean... To be fair... That's because they are stupidly large. Without reason. "Camera space" is a crock, Cryptic just really like that style (Everything in CoH has the equivalent of a two-story roof or higher)
Title: Re: Star Trek Online thread
Post by: Morgan on July 25, 2010, 07:40:09 PM
Well, I mean... To be fair... That's because they are stupidly large. Without reason. "Camera space" is a crock, Cryptic just really like that style (Everything in CoH has the equivalent of a two-story roof or higher)
Actually there is a reason: Star Trek Online is an MMO, meaning that with God knows how many people constantly running around there needs to be a lot of room to move. It's an unfortunate necessity.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on July 25, 2010, 07:46:18 PM
Made a new Vid utilizing the new interiors and BC as the combat footage.
whats up with the lack of lcars on the helm and ops station when showing the bc galaxy bridge?

Actually there is a reason: Star Trek Online is an MMO, meaning that with God knows how many people constantly running around there needs to be a lot of room to move. It's an unfortunate necessity.
ya tis a shame...  if it werent like that, and the bridges and interiors were designed to be "canon" size, then i might actually gain an interest in playing STO...  being as they are, tho, cancels out that interest entirely for me...  ah well...
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 25, 2010, 08:00:34 PM
I forgot i turned Lcars off to help performance.

Actually the newer bridges like the 3 prometheus options are canon scaled. The galaxy bridges are old, they may update them i hear.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 27, 2010, 01:56:21 PM
Actually, from what I understand, they made them bigger to try and provide enough room for on ship combat, which naturally hasn't been implemented yet.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on July 27, 2010, 02:19:34 PM
well, there are a couple of missions where you fight on a ship
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 27, 2010, 04:04:17 PM
The new season update i got a new galaxy bridge pack, and it even has the Galaxy x canon bridge, all scaled correct ill post pics wheen i can.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 27, 2010, 04:51:55 PM
The new season update i got a new galaxy bridge pack, and it even has the Galaxy x canon bridge, all scaled correct ill post pics wheen i can.

Post pics... Post pics... Post pics... :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 27, 2010, 07:58:27 PM
The new season update i got a new galaxy bridge pack, and it even has the Galaxy x canon bridge, all scaled correct ill post pics wheen i can.

Are you talking about the new pack on the store?

http://www.startrekonline.com/dyncontent/startrek/uploads/fedgalaxy_01.jpg

Cause that doesn't look to scale to me.
Title: Re: Star Trek Online thread
Post by: FarShot on July 28, 2010, 01:28:10 AM
Was looking through pics, found this in wallpapers on STO.com: http://www.startrekonline.com/dyncontent/startrek/uploads/Wallpaper-23-1680x1050.jpg (http://www.startrekonline.com/dyncontent/startrek/uploads/Wallpaper-23-1680x1050.jpg)

See in the bottom right?  That ship under construction would make a good Kessok design.
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 28, 2010, 03:31:16 AM
Some of the Galaxy pack bridgees pis from the one closest to Galaxy x one

Okay it isnt exactly canon scale i agree, the intrepid update one and this are meant tor eflect that its 30 + yrs after Nemesis so they are a "upgraded" variety of bridges. Season 2 ROCKS!
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on July 28, 2010, 05:32:30 AM
I do quite like this game but those interiors are massive and I'm not keen on the crappy LCARS textures either!

Seriously we have years old games (BC and Elite Force with RPGX mod) That can handle multiplayer with correct scaling etc no problem!
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 29, 2010, 04:54:47 AM
WHOOT! Vice admiral 1 ,made earlier, retrofit cruiser is quite cool. :P
Title: Re: Star Trek Online thread
Post by: DJ Curtis on July 29, 2010, 12:54:43 PM
So they dropped the price of the game to 20 bucks.  Should I download it and give it a try?
Title: Re: Star Trek Online thread
Post by: JimmyB76 on July 29, 2010, 01:25:00 PM
So they dropped the price of the game to 20 bucks.  Should I download it and give it a try?
is that $20 per month?  or per year?
Title: Re: Star Trek Online thread
Post by: DJ Curtis on July 29, 2010, 01:50:21 PM
to buy it out right and get the first month.
Title: Re: Star Trek Online thread
Post by: Villain on July 29, 2010, 01:53:34 PM
That'd be the actual box/digital download, the sub is (Going by the average mmo cost) $15/mo. If it were $20 yearly I'd call it a fair price, though.  :funny Remember you get a free month with mmo purchases but still have to pay for one up front.

DJ: It all depends. Have you played any MMO's before? Big RTS fan? Space handles essentially like commanding a single unit in an RTS game, where ground handles like the old EQ2/SWG combat (The norm for most mmo's, save for the more recent APB, which handles exactly like GTA3/4). Through personal observation watching friends play I've found like all large comunities if you aren't going to play with familiars Pick Up Groups are a pain (You'd be surprised how many times in various MMO's I've had to ditch a team because nobody knows what their class/job/profession/AT/Ship type does)

What you should do first is grab a guest pass from someone here if they're willing to give it out, and try the (albeit extremely short) demo. It should be enough to help you decide if it really isn't your game or if a month of play will keep you entertained.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on July 29, 2010, 02:09:42 PM
anybody have said Guest pass they'd be willing to part with?
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 29, 2010, 04:58:10 PM
DJ i think itd be awesome if u tried it. This is NOW finally shaping in to the trek game people wanted at launch, and with User generated content coming in season 3, its heading towards greaat times.
Title: Re: Star Trek Online thread
Post by: Morgan on July 29, 2010, 08:02:29 PM
whats up with the lack of lcars on the helm and ops station when showing the bc galaxy bridge?
ya tis a shame...  if it werent like that, and the bridges and interiors were designed to be "canon" size, then i might actually gain an interest in playing STO...  being as they are, tho, cancels out that interest entirely for me...  ah well...
No offense but isn't that kind of a trivial reason for not trying it out? Seems kind of nit-picky to be honest *ducks*. I can personally hate the interior sizes too, but that's just MMO's, it's not exclusive to STO.

I'm avoiding it solely because the reviews I've seen make the price seem unreasonable. I've said it before and I'll say it again - if I'm gonna bust $200 for a game it needs to be great, not just OK. That doesn't mean that I'm saying STO sucks, it's just not worth the price in my view.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 29, 2010, 10:08:17 PM
No offense but isn't that kind of a trivial reason for not trying it out? Seems kind of nit-picky to be honest *ducks*. I can personally hate the interior sizes too, but that's just MMO's, it's not exclusive to STO.

On this point I agree with JimmyB76 100%. While yes, it's true that the "oversized interiors" are not limited to STO, in most MMOs involving a "ground-based" avatar and interiors, they do make the two actually seem to fit each other. In certain angles on the new "Gen Galaxy" type bridge in STO, it looks fine (such as when viewing the bridge from the viewscreen towards the Captains chair. Whereas in other areas, the bridge looks grossly oversized. Such as seeing the "tactical officer" behind the tactical console. Looks to be a good 10-20 meters to get around the "arch".

In general, Star Trek fans have always been very picky about something i'd like to call, DETAILS. Since the developers decided that "Gosh darnit, maybe we should have playable interiors since it seems to be a big part of Star Trek", the least they can strive for is to actually adhere to canon and make stuff actually LOOK canon. I'm surprised that CBS hasn't stepped in yet and made Cryptic fix the glaring errors with alot of the canon materials.

Case in point:

If Cryptic had set the game 30-40 years past canon (post-Nemesis), and went with 100% NEW content, in the form of characters, locales, ship designs etc, there would be very little if any complaints about such minutae as "DETAILS". But since they decided to INCLUDE canon materials such as the Galaxy class, Intrepid class etc, they should actually try and make them as CANON as possible.

Just look at the various mods the BC community has been putting out over the years, and you'll see that the creative efforts of this community far outweighs the efforts of the Cryptic development staff. Ofcourse, i'm sure someone will mention "Well this is an MMO, so you have to use lower detail models yaddah yaddah..."

My point being: NO YOU DONT. In any decently programmed game these days, you have a system known as "Level of detail" which should be able to automatically use lower/higher detailed models and textures and even effects depending on the distance from the players camera. You should easily be able to have "super high" detailed models and textures when you are seeing objects up close and personal, and "super low" detailed models and textures at greater distances.

Every single version of the "Unreal Engine" (currently Unreal Engine 3), has been very thoroughly optimized to support a wide range of computer setups (sound familiar to the MMO high detail nay-sayers?). And still able to run at a nice framerate and nice detail.

EDIT: Sticking within the topic of STO and MMOs in general: The closest comparison one can make, is to the MMO Eve Online. While Eve currently doesn't have playable interiors (will change in the future), Eve's space graphics are FAR superior to STO. When I still played Eve Online, I was running on medium/high graphics and it looked REALLY nice. These days, I have a better computer setup, and when trying to play STO at any higher than Medium, will result in very low framerate and sometimes even "skipping" graphics. Neither STO or ChO (Champions Online) are particularly well optimized at current, and I believe this to be a flaw in the engine itself, and thus very hard to remedy.

In short:
- Eve Online has dozens if not hundreds of ships onscreen and looks super-detailed, and runs fine on a wide range of hardware setups.
- Star Trek Online has dozens if not hundreds of ships onscreen and looks alot less detailed, and has issues running on higher graphic details.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 29, 2010, 11:39:40 PM
I hit VA one a couple hours ago, woot

Dark what are your specs? I can run STO On max everything.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on July 30, 2010, 07:38:44 AM
No offense but isn't that kind of a trivial reason for not trying it out? Seems kind of nit-picky to be honest *ducks*. I can personally hate the interior sizes too, but that's just MMO's, it's not exclusive to STO.

I'm avoiding it solely because the reviews I've seen make the price seem unreasonable. I've said it before and I'll say it again - if I'm gonna bust $200 for a game it needs to be great, not just OK. That doesn't mean that I'm saying STO sucks, it's just not worth the price in my view.
for me, i am moreso about interiors than anything else...  i prefer bridges (and such) moreso than ships lol  if the bridges and the rest of interiors were as close to canon as they could be, that would really shift my position on the whole game...  sure it is nitpicky, but thats what i like most about trek...  i could live with the weird ships and other "external" aspects of the game that arent all that great or all that trek-like if the interiors were more accurate...  thats just my personal preference...
and while im not really familiar with MMOs in general, i dont think it is true that all MMO interiors (no matter the game) are ten times larger than they would be in reality...
and i do agree with the point of the expensive price...  thats just waaaaay too much cash for something i would only be like 60% interested in lol
Title: Re: Star Trek Online thread
Post by: FarShot on July 30, 2010, 07:58:41 AM
Don't forget that you're also paying to play with whoever you want to play with.  Multiplayer on steroids.
Title: Re: Star Trek Online thread
Post by: Daystar70 on July 30, 2010, 09:35:07 AM
For me i will try and explain what the difference is playing MMO trek vs multiplayer BC or something. Last night i was hanging out in the ventrilo of SSR (Sub Space Radio), drunk off my arse partying with a couple of female players and the DJ's, as they streamed their radio show, putting me and some others live on the air to talk about star trek online, and trek in general, we helped others level to vice admiral, or we pvp, sometimes we even roleplay our characters in chat, for example they did a roleplay interview with a vulcan player and one of the DJ's, DJ Gromm, roleplays his DJ persona as a Ferengi and he does one HELL of a great impression of a Ferengi. So, the community/social aspect of playing with tons of other trek fans and deciding " let's go kill Klingons" or whatever because we CAN is fun for me.
Title: Re: Star Trek Online thread
Post by: Side 3 on July 30, 2010, 09:54:25 AM
Dark summed it all up perfectly. As for interiors in EVE, do you mean Dust 514?  :dance
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 30, 2010, 02:50:47 PM
Dark summed it all up perfectly. As for interiors in EVE, do you mean Dust 514?  :dance

No, I mean "Interiors in Eve". It's been a long ongoing development project to bring playable interiors into Eve Online. I forget the current name, but one of the unofficial names of said expansion to Eve was literally labeled as "walking in stations".
Title: Re: Star Trek Online thread
Post by: Side 3 on July 31, 2010, 02:47:06 AM
All I know about D514 is that it was going to tie in with EVE (They didn't say just how much IIRC, at least not yet) But it was essentially the ground wars while EVE handled space, kinda figured interiors and D514 would correlate...

My bad.  :P
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 01, 2010, 10:43:43 PM
Well, I've played through the Demo.  Thanks, AcesHigh for the guest pass.  I like it enough i think, to buy the game and play for a month.  The ground aspect definitely needs work, and the space combat is very SFC like, though simpler.  All in all, it feels very trekish.  I'm going to download the full version and keep going.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 01, 2010, 10:49:03 PM
It definetly gets better as you advance. When you get it, if you need a fleet and/or just plain help leveling,add George Kane@chooch99 :P
Title: Re: Star Trek Online thread
Post by: Nebula on August 01, 2010, 10:57:32 PM
same goes here for the 9th fleet.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 02, 2010, 12:38:52 AM
That reminds me Nebula. I pvp a lot, and i am in a dedicated pvp fleet, we had some guests from 23rd or was it 123rd? i forget, come in vent one day,this was a top notch pvp fleet who people respect, when i mentioned various fleets i knew members of , i brought up 9th fleet and he was saying how respectable you guys are in pvp.

BTW i made this banner for my fleet, i am modifying it more to make the word" imperium fleet" POP more but this is a rough draft anyone have any opinions?
Title: Re: Star Trek Online thread
Post by: Dawg81 on August 02, 2010, 10:18:52 AM
thats a very nice vulcan there for alll theri logic they sure do have fine ladies
Title: Re: Star Trek Online thread
Post by: Villain on August 02, 2010, 10:56:31 AM
Can't call it scifi if it doesn't agitate the hardcore feminists.  :funny
Title: Re: Star Trek Online thread
Post by: Biggins on August 02, 2010, 11:18:05 AM
Can't call it scifi if it doesn't agitate the hardcore feminists.  :funny

Cookie for you Villain :P

So yeah. I've played the trial and I'm thinking of getting the game now that I have a machine that's more competant to run it. The deluxe edition from steam looks a pretty good deal.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2010, 03:50:17 PM
So apparently for season 3 they plan on having First officers, and the ability to turn said officer into a Player Character

http://forums.startrekonline.com/showpost.php?p=2912091&postcount=2

A Snippit

Quote
We are discussing this particularly in relation to the Season 3 feature where we will allow players to convert their First Officers to Captains.

Very interesting, and they're saying its part of Season 3. So hopefully no C-Store cost.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2010, 01:19:24 PM
http://forums.startrekonline.com/showpost.php?p=2915384&postcount=5

Woo!

Quote from: dstahl
My schedule shows the "Search for Spock" Excelsior going live with the launch of Weekly series 1 on August 24 (Commander level ship - avialable for Energy Credits) and then the "Generations" Excelsior going up in the C-Store on August 26 (Rear-Admiral account wide unlock).

I believe the Rear-Admiral version also have customization options to look like the original design.

Some other dates -

August 12 - Tribble Weekend Reward (Undine Tribble) - Free to those who played during the Season 2 Tribble Weekend - and the "Formal Wear" off-duty costumes go into the C-Store.

August 24 at 7pm Pacific is the first weekly episode "Cold Call" .

August 31 at 7pm Pacific is the second weekly episode "Serve and Protect".

(then 3 more episodes every Tuesday after that for Series 1)

Sep 9 the Mercenary Off-Duty costume pack goes up in the C-Store

The nebula is sometime mid September.

Title: Re: Star Trek Online thread
Post by: Lionus on August 03, 2010, 01:48:21 PM
woot! :yay: :dance
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 03, 2010, 04:51:42 PM
Been playing the game for a few days now.  I'm really enjoying myself, even if a lot of the missions are rather repetitive.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 03, 2010, 06:05:43 PM
are the interiors as bad as they seem in screenshots?  how is the rest of it overall?
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 03, 2010, 06:25:50 PM
Been playing the game for a few days now.  I'm really enjoying myself, even if a lot of the missions are rather repetitive.

I think I saw you go after an enemy contact the other day, your ship is the U.S.S. Century Right? I have the demo and am going to buy the game but I couldnt open chat with a demo account.

edit: my ship :)

@jimmy, the graphics arent really that bad, Ive got em turned down for gameplay but turned all the way up, looks real. Its really dependant on the graphics card for detail
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 03, 2010, 07:14:26 PM
Heres a render of the interior of Earth Spacedock with Graphics all the way up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2010, 08:04:49 PM
you can hide your armour but right clicking it and hit "hide from character" if you want.

Also this sounds interesting

http://forums.startrekonline.com/showpost.php?p=2917422&postcount=15

So a chance of the Tier 3 Transwarp malfunctioning?
Title: Re: Star Trek Online thread
Post by: majormagna on August 03, 2010, 09:43:36 PM
Either that or another time-travel ep; possibly along the lines of:
"Scotty's *modifications* to the USS Excelsiors Transwarp Drive would lead to a core breach, as he was interrupted by a 25th century impostor (Akin to Darvin in 'Trials and Tribbleations'. You have to fix it and capture the impostor." Etcetera.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 03, 2010, 09:50:09 PM
are the interiors as bad as they seem in screenshots?  how is the rest of it overall?

They look like they're from 2005-2006, which isn't all that bad.  I know your beef is mostly that the size is so disproportionate , whic it is.  Having played for about 12 hours now though, I've found 2 things.

1: I don't notice that the scale is out anymore.
2: Combat in the interiors would be too difficult to manage if everything was true size.  You really need some space to manage and follow everything that's going on.
Title: Re: Star Trek Online thread
Post by: Lionus on August 04, 2010, 07:56:39 AM
and i need to bring my crew up to admiral level DPS performance. The ship (advanced fleet escort, you know, the Prommie look-alike with some mix'n'match) is pretty nice already, just needs better shields and armor.. perhaps some nice weapons too. I might ditch front torp launcher for something else..
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 04, 2010, 08:21:45 AM
mines got dual orion disruptor banks :D and is a light cruiser
Title: Re: Star Trek Online thread
Post by: majormagna on August 04, 2010, 01:30:00 PM
I've got three random shots, from my old (now retired) Rear Admiral and my current Lt. Cmdr. I'll have to level my Gorn untill the Excelsior is released for Commanders...

Pic 1: My take on the "Dauntless Repair" ending for Bridge Commander.
Pic 2: Just an in-warp beauty shot!
Pic 3: After disabling their escorts tractor beams, the crew of the USS Cheshire make a run for it.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 04, 2010, 05:00:46 PM
Nice pics. just ordered my copy (ive exhausted the demo lol) with the bonus skill points card (it was free so , why not) and I LIKE MY ARMOUR
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 05, 2010, 04:58:34 AM
Now a Lt. Cmdr.  Gotta say I'm really enjoying the game.  Totally hooked.

If any of you guys that are playing see me, feel free to add me as a friend.  We can do some grinding together or something.

Here are some pics of my ship, the USS Renegade, and my avatar.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 05, 2010, 07:55:42 AM
cool ship - you should make it for bc lol :P

lemme ask you - before playing, how did you feel about it overall based and what you had seen and heard?  why were you dubious?  and since playing, what has swayed your opinion to a much more favorable view?
im starting to wonder if i should give it a shot now lol   altho, im so damn broke to afford it currently at those rates...
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 05, 2010, 08:03:29 AM
First, the demo gives you the three or four starting missions (and a free customization of the starting ship) Second, the game depends on the choices you make as captain so your gameplay could be drastically different than other players. Third, WalMart.com is offering a package that gives you 30-days of gameplay and 500-skill points for $19.96 USD. In my opinion, the game is well worth it. If we can get enough people from BCC signed-up, we can form a Bridge Commander Fleet
Title: Re: Star Trek Online thread
Post by: FarShot on August 05, 2010, 08:06:57 AM
I got a friend to cover my 15 dollars.  He was fine with it so long as I hung around with him and supplied him with plenty of snacks when he dropped by my place. :P

I canceled my subscription though.  I loved the game, but I just didn't have time to waste playing it though.  Either being a Commander is the dullest time in the game, or I just suck at leveling up.

But if I could, I would jump back on any day.
Title: Re: Star Trek Online thread
Post by: majormagna on August 05, 2010, 12:28:08 PM
The Sovereign class has been updated! (At least on Tribble, warning, large images)
Title: Re: Star Trek Online thread
Post by: Lionus on August 05, 2010, 12:30:59 PM
it's still useless, clumsy thing. I prefer my escorts, thank you.  ;) :D
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 05, 2010, 12:50:04 PM
looks better, still not good enough to compete with CG sov, but better
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 05, 2010, 12:53:35 PM
FarShot, you may be able to play yet, for free!!!

http://forums.startrekonline.com/showthread.php?p=2920986 (http://forums.startrekonline.com/showthread.php?p=2920986)
Title: Re: Star Trek Online thread
Post by: Villain on August 05, 2010, 01:36:12 PM
They seem to push out a lot of free weekends and other such stuff... Cryptic/Atari marketing maybe not too happy with how the game is going? :s
Title: Re: Star Trek Online thread
Post by: Dalek on August 05, 2010, 01:54:43 PM
They seem to push out a lot of free weekends and other such stuff... Cryptic/Atari marketing maybe not too happy with how the game is going? :s

Or maybe they're just nice people who know that the more nice toys us fanboys get, the happier we'll be. I don't think they're all cold hearltess bastards.  :)
Title: Re: Star Trek Online thread
Post by: Villain on August 05, 2010, 02:05:35 PM
That's never the case with the MMO industry, trust me...
Title: Re: Star Trek Online thread
Post by: Nebula on August 05, 2010, 02:14:41 PM
I've seen plenty of MMOs do this same thing...
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 05, 2010, 02:29:31 PM
cool ship - you should make it for bc lol :P

lemme ask you - before playing, how did you feel about it overall based and what you had seen and heard?  why were you dubious?  and since playing, what has swayed your opinion to a much more favorable view?
im starting to wonder if i should give it a shot now lol   altho, im so damn broke to afford it currently at those rates...

Definitely I was unsure, which is why I downloaded the demo.  I'm a little disappointing with the repetitiveness, but that's often the case with MMO.  My wife joined up and we've been questing together, which is fun.  I like the ship customization, and I'm really enjoying the quests as a Lt. Cmdr.  They are are longer and more story driven.  There's a quest about the Kuva' Magh and the Guardian of Forever that is really well tied in with Trek lore.  That's one of the things this game has got right... it pretty much oozes Star Trek, which I love.

The price of the game at $20 was a big reason to motivate me to buy.  It's cheap, and I can afford $15 a month, which I don't really mind paying if the content keeps flowing.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 05, 2010, 04:57:42 PM
Ive got the 30-days coming with the Bonus points, School (yes, I said it) is starting up soon so I wont have time when it does. The only stark contrast in pricing is the Lifetime at $300 (yeeeeoooww) but it has its own perks. Once the 30days are done for me, Ill keep feeding of these free weekends every now and again.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on August 05, 2010, 10:21:27 PM
I still wish I had a quad core to play this thing...*sighs*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2010, 11:02:23 PM
I still wish I had a quad core to play this thing...*sighs*

Why a quad core? Runs perfectly fine on a Dual core.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on August 06, 2010, 01:39:07 AM
because I want only the best.  I know it's recommended dual core, but I'd love to just have a quad core :)
Title: Re: Star Trek Online thread
Post by: bannon on August 06, 2010, 06:04:46 AM
Hi. I was part of the open beta, and now i've downloaded the demo. I have 2 questions. 1. Is it worth the subscription? 2. How does that work? Is it a month from that date, or do you get a month of play time that only decreases as you log in and play? Im of two minds as what to do. I could do without another major distraction/gaming addiction.lol.
Title: Re: Star Trek Online thread
Post by: majormagna on August 06, 2010, 07:40:44 AM
I still wish I had a quad core to play this thing...*sighs*

It'd run worse on a quad-core than on a dual-core, as the game doesn't support higher than dual-core processors. Annoying!

Anyway I've started a Science character, using Escorts and DAMN, Debuff+Epic(DPS)=WIN OF EPIC PROPORTIONS.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 06, 2010, 08:18:50 AM
It'd run worse on a quad-core than on a dual-core, as the game doesn't support higher than dual-core processors. Annoying!
really?  in this day and age?  quad cores were around when the game was being developed, no?  they didnt take that into consideration?
sorry, but i think thats a little bit lame on their part...
Title: Re: Star Trek Online thread
Post by: Nebula on August 06, 2010, 09:05:08 AM
really?  in this day and age?  quad cores were around when the game was being developed, no?  they didnt take that into consideration?
sorry, but i think thats a little bit lame on their part...
I have a Quad Core and the game runs perfectly fine I don't understand Majormagna's reasoning at all....

Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 06, 2010, 12:23:14 PM
Dual core here, It really shouldnt matter how many cores you have, for example: the game probably only knows how to handle two cores. You could have two-eight core proscessors(yes they make them) for a total of 16 cores and the game wouldnt care because it only sees two. The performance increase is a result of how powerful said cores are. If you had eight cores that are of the same type as the dual-core, the game wouldnt run any better or worse. Now if you had 16 gigs of RAM as opposed to 4 gigs, the game woudnt run better but not because of the proscesor, but because of the amount of memory. Then again, you could have 16gigs of ram but have an old Pentium2 proscssor and the game woudnt run. In short, the two are related, yet, not related
Title: Re: Star Trek Online thread
Post by: majormagna on August 06, 2010, 01:03:40 PM
No what I meant was, since the game can only support up to dual-core, a PC with a 2.5GHz Quad-Core will play STO less efficiently than a 2.5GHz Dual-Core PC, because for the Dual, the game can use (2 X 1.25GHz), but on a Quad it can only use (2 X 0.625GHz).

Or do I have the complete wrong idea with the core-issue? I Think I do, because I have a Quad-Core, and when I'm running STO it only uses cores 1 and 2.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 06, 2010, 01:28:41 PM
Hi. I was part of the open beta, and now i've downloaded the demo. I have 2 questions. 1. Is it worth the subscription? 2. How does that work? Is it a month from that date, or do you get a month of play time that only decreases as you log in and play? Im of two minds as what to do. I could do without another major distraction/gaming addiction.lol.

it is certainly worth the subscription, and yes the sub is billed every 30 days from the day you purchase the sub, although you don't actually pay until after the first 30 days that came with the game are up, so if you didn't like it, you could cancel the sub before that and not have to pay.
Title: Re: Star Trek Online thread
Post by: Nebula on August 06, 2010, 02:21:47 PM
No what I meant was, since the game can only support up to dual-core, a PC with a 2.5GHz Quad-Core will play STO less efficiently than a 2.5GHz Dual-Core PC, because for the Dual, the game can use (2 X 1.25GHz), but on a Quad it can only use (2 X 0.625GHz).

Or do I have the complete wrong idea with the core-issue? I Think I do, because I have a Quad-Core, and when I'm running STO it only uses cores 1 and 2.

umm no each core is 2.5 GHZ. They are each their own little Cores just put on one chip...

For instance my Q6600 Core Two Quad Processor was just 2 Duel Cores put on the same plate.


EDIT: adding on to this... games are only just starting to use more than 1 core these days... they allow for faster processing and mem management...(the more threads available the faster calculations are) when STO uses 2 cores (on a quad core) windows is free to move processes to the other available cores to keep things running smooth and fast. (want to add more but can't atm)
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 06, 2010, 04:58:18 PM
Keep in mind that the more cores you have, the more heat your pc is gonna generate
Title: Re: Star Trek Online thread
Post by: Nebula on August 06, 2010, 05:07:10 PM
that depends... lol good thing I have a nice heatsink tower.
Title: Re: Star Trek Online thread
Post by: Dawg81 on August 06, 2010, 10:33:14 PM
I got a Intel quad core last X-MAS and im still using my 3 year old Heatsink tower she stays nice and cool
Title: Re: Star Trek Online thread
Post by: Lionus on August 07, 2010, 12:07:30 AM
and I thought I had overkill setup.. oh well, I still have time and money..
Title: Re: Star Trek Online thread
Post by: FarShot on August 07, 2010, 12:14:09 AM
I have a nice Medion laptop, Akoya P6611, that squeezes out medium-high graphics quality on STO.  Lets me get beautiful specs.

Bought it at 700 US dollars in an Aldi.  Best deal on a laptop ever. :D
Title: Re: Star Trek Online thread
Post by: eclipse74569 on August 07, 2010, 01:52:28 AM
Ok, Ok, Ok, let me put it this way....My wife's laptop...could handle STO...my desktop...wouldn't ever even let me install it :P

I want to play...I just don't have 800 (or for that matter 400) dollars to fork out on a new system to play it :P

and my wife gives me this "you use this laptop and I'll kill you" look each time LOL
Title: Re: Star Trek Online thread
Post by: Lionus on August 07, 2010, 03:01:03 AM
well, instead of buying cpomplete computer from the store, you could always start hoarding parts from webstores. shouldn't take more than few months and it will end up being cheaper and better than the plug-and-play machinery.
Title: Re: Star Trek Online thread
Post by: majormagna on August 08, 2010, 04:01:00 AM
After making a hashcrap with my science officer (Bought a cruiser by mistake) I made a new one...

You like him? (I know it's not canon, definately in that uniform, but I like it!)
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 08, 2010, 01:15:00 PM
There is a "story lore" explanation in sto's "game canon " that explained the uniforms, i only saw it two times during open beta while a loading screen, it said something to the effect of " ion 2380-something or 90 something, starfleet lifted the uniform code to be per individual ship captains choice" and compared it to the individual insignias on tos uniforms. It's an ad-hock attempt to add a reasonable explanation to the many uniform types in the game for those who care about " immersion".
Title: Re: Star Trek Online thread
Post by: Lionus on August 09, 2010, 01:55:07 AM
my biggest gripe is, that while the energy credits are the money unit of the game, there's very little use to them after the beginning. sure, you can buy ships after unlocking the tier, but that's about it.
Title: Re: Star Trek Online thread
Post by: Nebula on August 09, 2010, 02:02:00 AM
don't use the exchange?
Title: Re: Star Trek Online thread
Post by: Lionus on August 09, 2010, 02:39:32 AM
you've seen the prices these geniuses are asking for the really rare stuff? that's why..
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 09, 2010, 07:52:03 AM
I have enough for the cruiser, but I cant buy it because im not an Lt. Cmdr. Im currently a lt. 6 and I NEED THE EXTRA WEAPONS SLOT!!!!!!
Title: Re: Star Trek Online thread
Post by: majormagna on August 09, 2010, 12:47:30 PM
you've seen the prices these geniuses are asking for the really rare stuff? that's why..

Yes, but the exchange is the place to go as soon as you get a new ship, a Commander escort (stock) is equipped with Lt. Cmdr weapons; even if you get really good drops, it's unlikely you'll get all the same type (better skill distribution). Also, don't forget consoles, engines, shields etc. There are some consoles you can't get from badges of exploration.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 09, 2010, 01:09:13 PM
The exchange sucks. I may have used it ONCE in 6 months of playing. Nah, u do not need to use it, trust me.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 09, 2010, 03:44:19 PM
After making a hashcrap with my science officer (Bought a cruiser by mistake) I made a new one...

You like him? (I know it's not canon, definately in that uniform, but I like it!)

CARDIE REDSHIRT MADNESS!!!

Waitaminnit...

<Joshmaul glances at that again.>

Oh. It's the GOOD red outfit.
Title: Re: Star Trek Online thread
Post by: FarShot on August 09, 2010, 06:10:21 PM
CARDIE REDSHIRT MADNESS!!!

Waitaminnit...

<Joshmaul glances at that again.>

Oh. It's the GOOD red outfit.

Kirk died while wearing that supposedly good red outfit... ;)
Title: Re: Star Trek Online thread
Post by: Lionus on August 09, 2010, 06:15:55 PM
died and died.. he ended up into nexus and the died shirtless at viridian III if memory serves..
Title: Re: Star Trek Online thread
Post by: FarShot on August 09, 2010, 06:22:12 PM
died and died.. he ended up into nexus and the died shirtless at viridian III if memory serves..

Nope, sorry.  He had his shirt on for this one. :funny
(http://images4.wikia.nocookie.net/__cb20100528012136/memoryalpha/en/images/5/52/Kirk_dead.jpg)
Title: Re: Star Trek Online thread
Post by: Lionus on August 09, 2010, 06:40:30 PM
Shatner never fails at disappointing others.  :mad:
Title: Re: Star Trek Online thread
Post by: majormagna on August 09, 2010, 10:04:21 PM
Two things;

One, I'm amazed Kirk didn't rip his shirt in Generations.

Two, they're only red 'cause then the blood won't show when they re-use them  :D
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 10, 2010, 10:10:25 PM
I'm looking at making a return to STO in about a week or so (when I have a little money to get a few Cryptic points along with it, heh heh heh). What have I missed? Any improvements to the Klingon PvE? I heard a few things.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 13, 2010, 07:45:41 AM
ive never been able to get klingon play to work right, I mean, I complete the first mission, beam up to my ship, and then the game crashes. I stopped bothering...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 13, 2010, 01:50:44 PM
showing off the new Formal wear in the c-store

Also, I just realized.. my character has really long legs.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 13, 2010, 03:52:43 PM
You could have made her look a LOT sexier than that Kori! pants???? are u in need of a fashion lesson? :P
Title: Re: Star Trek Online thread
Post by: Kirk on August 13, 2010, 06:02:27 PM
Oh look, STO is now just Second Life.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 13, 2010, 06:10:00 PM
Oh look, STO is now just Second Life.

Ugh.
Title: Re: Star Trek Online thread
Post by: Nebula on August 13, 2010, 06:11:58 PM
Oh look, STO is now just Second Life.

lol no where near that thing...
Title: Re: Star Trek Online thread
Post by: FarShot on August 13, 2010, 06:12:35 PM
Now the push up and lay down emotes combined will be a lot more interesting.  Orgy on Risa anyone? :roll
Title: Re: Star Trek Online thread
Post by: Nebula on August 13, 2010, 06:13:24 PM
Quote
Now the push up and lay down emotes combined will be a lot more interesting.  Orgy on Risa anyone? roll eyes

:lostit: ooh jeez.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 13, 2010, 06:30:35 PM
Now the push up and lay down emotes combined will be a lot more interesting.  Orgy on Risa anyone? :roll

 :facepalm:

No... just no.

Oh look, STO is now just Second Life.

Not even close Kirk. Besides every MMO has its RP'ers, doesn't make them all Second life.

Now maybe when UGC comes with or around Season 3.... Oh god no.
Title: Re: Star Trek Online thread
Post by: Lionus on August 13, 2010, 06:39:50 PM
could someone enlighten me how the goddamn emotes work? :bitch:
Title: Re: Star Trek Online thread
Post by: Kirk on August 13, 2010, 06:49:40 PM
/dance
Title: Re: Star Trek Online thread
Post by: Lionus on August 13, 2010, 06:57:43 PM
I've tried that, but I could also use the necessary commands.. I've bought most of the emotes but there's no instructions anywhere, or list about the /xxxxx that acctivates them.. :idk:
Title: Re: Star Trek Online thread
Post by: Nebula on August 13, 2010, 07:07:10 PM
there is a emot menu in the message box just have to find it... *would give a pic but not on a pc with STO atm*
Title: Re: Star Trek Online thread
Post by: Lionus on August 13, 2010, 07:23:06 PM
I see.. I'll check it out later tonight if I can find it  :)
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 14, 2010, 01:08:32 AM
Please...don't get me started on that BS about second life..STO is not even close. Having social skills and off duty clothing is hardly a grounds for comparing it to that. It always amazes me how uptight people are in MMO's, if they have skimpy clothes or options like that the conservatives come out of the woodwork and compare it to Porn or something. GET A CLUE! STO is "NOT" second life, or anything even remotley close just because of a few options to relax and have an off duty party mode. Even starfleet officers need to unwind and relax and they DO do these things because they ARE people y'know! jesus F-ing christ!
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 14, 2010, 01:55:05 AM
there is a emot menu in the message box just have to find it... *would give a pic but not on a pc with STO atm*

look for the starfleet logo next to the chatbox, if you click it, emotes will be towards the bottom. you can also trigger them by typing "/e" then the name of the Emote into the chatbar,
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 14, 2010, 02:14:36 AM
You can also "make up" emotes verbally like other mmos, if for example you type /e farts in the wind and boy is it smelly, people would see your name and "farts in the wind and boy is it smelly". LOL
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 14, 2010, 08:42:49 AM
Please...don't get me started on that BS about second life..STO is not even close. Having social skills and off duty clothing is hardly a grounds for comparing it to that. It always amazes me how uptight people are in MMO's, if they have skimpy clothes or options like that the conservatives come out of the woodwork and compare it to Porn or something. GET A CLUE! STO is "NOT" second life, or anything even remotley close just because of a few options to relax and have an off duty party mode. Even starfleet officers need to unwind and relax and they DO do these things because they ARE people y'know! jesus F-ing christ!
ok first of all, chill dude lol  i think it was just a joke...  in response to:

You could have made her look a LOT sexier than that Kori!

second, Starfleet officers are not people, they are characters in a game in this instance...  try not to get so offended...
Title: Re: Star Trek Online thread
Post by: Lionus on August 14, 2010, 10:42:24 AM
Yeah, I found the emotes. It's slightly annoying that some of them seem to be on infinite loop. :lostit:
Title: Re: Star Trek Online thread
Post by: Nebula on August 14, 2010, 10:54:09 AM
all you need to do to stop them is just move the char....
Title: Re: Star Trek Online thread
Post by: Side 3 on August 14, 2010, 12:48:13 PM
Please...don't get me started on that BS about second life..STO is not even close. Having social skills and off duty clothing is hardly a grounds for comparing it to that. It always amazes me how uptight people are in MMO's, if they have skimpy clothes or options like that the conservatives come out of the woodwork and compare it to Porn or something. GET A CLUE! STO is "NOT" second life, or anything even remotley close just because of a few options to relax and have an off duty party mode. Even starfleet officers need to unwind and relax and they DO do these things because they ARE people y'know! jesus F-ing christ!

Defensive much? It's a game, relax! There's no point getting worked up over fiction through any means, you'll just wind up annoyed, tired and fed up with it. Went through the same thing a long while ago back when EQ was the "in" thing.

I can actually see where Kirk is referring though (Even if jokingly). Cryptic know people will buy a game to "not" play it (It happened with City of Villains before they sold it, too). They're one of the few companies left that make MMO's who know that a majority of their subscribers are social, after all, that was their whole market for the game during production; social/casual gamers. The game isn't nearly at the point where they should divert time from more content to trivial things like emotes though, as there are a number of people who are playing for stories (As evidenced here several times). You'll find Rp'ers are quite creative when they lack certain things/emotes, it's the magic of improv.



On a related subject... There are purchasable emotes?  :facepalm: Cryptic are getting far too carried away with trying to sell things. Next they'll sell colour swatches for your ship.  :funny The looped emotes I'd wager are as such for a reason. It kind of makes sense to make a tricorder keep scanning, rather than a quick 3 second sweep of the hand.

tl;dr: It was built as a social game, some people like social games, others don't, and there was nothing wrong with Second Life either in this regard.

P.S: Have offers for 'other' types of roleplaying in exchange for latinum or whatever the currency is in STO cropped up yet?  :P
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 15, 2010, 09:00:37 AM
Yeah i realised i over reacted i only got that way because this was not the only place people did that it was happening in game and on other forums to.

Just before i read Kirks thread, i was at a social gathering with players dancing as T'pon Kane in that outfit i posted pic, the Cardassian player "DJ Damar "one of subspace radio's Dj's, made an on the air comment about how the outfits make us look like "porn stars" and i flipped the hell out on him so bad he made an on the air apology to me.

Anyways, The Gamestop jumpsuit with the open zipper female top with cleavage was on the forum poll vote for upcoming outfit it beat T'pons enterprise catsuits and 7 of 9's by a mile, it will be coming as will 7 of 9's suits.  NOW that being said, i won't deny it is an obvious appeal to the male subbers thing but i will always defend the right to do so because it actually bothers me "more" the atitudes of the conservatives over reacting to it than the existance of it in the first place.

BTW if you scroll down to the banner i made for the ffleet i am in that i showed THAT is the upcoming jump suit. I do agree its a bit much but then again was it logical for 7 of 9 to strut around in her catsuits? No. Or T'pols? No. But Sex sells and it is what it is.

I am defensive of this issue because i am tired of a hippocritical society where its ok to depict warfare and violence in a game and kill people, but we cannot god forbid have a hint of our sexual nature as human beings and the fact we actually enjoy skin or female bodies. THAT is why i am taking such an issue with this stance i make. The Hippocracy of the double standard. War and violence is okaay in video game, sex or skin is "unnaceptable". Sorry- i will NEVER agree with that.
Title: Re: Star Trek Online thread
Post by: Lionus on August 15, 2010, 09:14:30 AM
it's just a game.. if you take it that seriously, perhaps you should take a week off from the game and reconsider your importance values..  :nono:
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 15, 2010, 09:29:52 AM
I know its a game dude. But when your trying to enjoy said game and these issues "pop in" they can kill the fun also. But you may be right about taking a week off from it.
Title: Re: Star Trek Online thread
Post by: Villain on August 15, 2010, 09:53:28 AM
Who said anyone who doesn't like it is a conservative? Where do you get off assuming like that? Have a smoke, and an alcohol of your choosing and do some soloing or something. As was said, it's just a social game, you should'nt give a [expletive] what other people think.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 15, 2010, 10:22:21 AM
If people are making statements about a little skin being to much in a game, chances are pretty good the conservative label is accurate, it does not mean other reasons for not liking it cannot apply, but i am also not wrong, Yes there will be people who do not like them for any number of reasons but YES it is a "conservative" view if you do not like them FOR the reasons i stated, whether you agree with that is your choice. It is not an insult to call someone conservativ e, but the "view for the reason of over reacting that showing skin is inappropriate" IS a conservative  view.

Conservative- "disposed to preserve existing conditions, institutions, etc., or to restore traditional ones, and to limit change. "

I am not saying the people who agree with the view are all in all conservative i simply am stating that THAT view and stance about the skin and costumes is a conservative view. The opposite view, mine, is a liberal view. I am not a Liberal in general at all- at times i can be downright conservative. But if i believed or argued that the costumes were "pornographic" or made remarks like that i would be making a conservative argument regardless.

Please note that i am in no way trying to make this some flame war--i explained my position calmly only so i could explain why i said what i said so you all would understand where i was coming from, not to debate or argue, i am not bashing anyone, i am not insulting anyone, i was simply explaining in a bit of a over dramatic i admit fashion-where my head was at the time.
Title: Re: Star Trek Online thread
Post by: Villain on August 15, 2010, 10:59:26 AM
It is not an insult to call someone conservative,

Depends who you talk to. ;)


Damn, I'm on fire tonight.
Title: Re: Star Trek Online thread
Post by: Lionus on August 15, 2010, 11:03:22 AM
Okay, you two.. Cut it while you still can. :dontcare:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 15, 2010, 11:53:05 AM
Can we get back to talking about the game? Ok technically we are.. but you know what I mean.

Also I wasn't trying to make my character sexy, I was trying to make her look Casual :P as in everyday clothes
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 15, 2010, 12:20:08 PM
 :D Rant dropped   :evil:
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 15, 2010, 03:45:06 PM
Ive got three ships now!!! ( i got so filthy stinking rich I bought one of each) This is a quicky preview of my science (and primary) vessel, thw U.S.S. Lockeed, NCC-973811
Title: Re: Star Trek Online thread
Post by: Biggins on August 15, 2010, 04:36:00 PM
nice little ship!
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 15, 2010, 05:26:59 PM
Ive got three ships now!!! ( i got so filthy stinking rich I bought one of each) This is a quicky preview of my science (and primary) vessel, thw U.S.S. Lockeed, NCC-973811

I believe the correct spelling should be U.S.S. Lockheed, no ?
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 15, 2010, 08:58:25 PM
oops...

ANYWAY...

No Pics.. but im currently off-duty on risa with MK2 dual pistols in my pockets, a personal cloaking device, tai-kwon-do moves, a MK4 pulse rifle, MK4 energy harness armour under my clothes, and a MK3 personal shield, (as well as 4.7k and change in latnium)...so...

DO NOT DISTURB


OR SUFFER THE CONSEQUENSES
Title: Re: Star Trek Online thread
Post by: flarespire on August 16, 2010, 09:04:17 PM
so to start this thread off i thought id get some screenies of me on STO during a romulan mission(whihc overspawned on romulans and mad my team mate angry :funny ) and as i was fighting i got some coll and some just plain weird shots of my character....

some of them are cool angles, and some(like number six....) just have some weird glitches cryptic need to address in this sort of mission combined with intermittant server non responses.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 17, 2010, 07:34:09 AM
might be best to keep it all in the main Star Trek Online thread...
otherwise we'd wind up having two discussion threads, even if one is moreso about screenshots...
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 17, 2010, 09:16:36 AM
Out of curiosity, did you not happen to notice the Reman with the disruptor behind you? (That's what the outfit looks like to me.)
Title: Re: Star Trek Online thread
Post by: flarespire on August 17, 2010, 05:59:18 PM
lol it is a reman, i forgot to mention, the server was acting up so it sort of glitched my character up, and jimmy it put it here purely as somewhere to show your screenshots, nothing else...
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 17, 2010, 06:08:27 PM
lol it is a reman, i forgot to mention, the server was acting up so it sort of glitched my character up, and jimmy it put it here purely as somewhere to show your screenshots, nothing else...
for now we'll keep it in one thread and run a poll...

the problem i see with two threads is (as i said) you wind up having two discussion threads and sometimes it could get annoying or difficult to keep up with both conversations...
even if there was a single thread for screenshots, each screenshot will have a quick discussion about the screenshot - and thats been pretty much the flow of this whole 99 page thread thus far...  this thread is full of screenshots and quick discussions of them until some other discussion about the game came up and went in that direction for a while...
seems redundant to me to have two threads more or less being the same thing, we'll see how everyone feels in the poll...
Title: Re: Star Trek Online thread
Post by: Nebula on August 17, 2010, 06:52:16 PM
I say keep in current thread until we get a whole forum dedicated to STO.
Title: Re: Star Trek Online thread
Post by: Villain on August 18, 2010, 10:41:38 AM
I say keep in current thread until we get a whole forum dedicated to STO.

Would that ever be necessary?  :facepalm:
Title: Re: Star Trek Online thread
Post by: flarespire on August 18, 2010, 12:08:55 PM
probably so it doesnt just make one long unbroken thread, it would be better to have several threadson STO topics, like screenshots so that there are several threads spread out to save people through reading through HUNDREDRS of pages....
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 18, 2010, 12:32:48 PM
nobody reads through hundreds of pages anyway...
have several threadson STO topics, like screenshots so that there are several threads spread out
and thus several different conversations all about one thing - the game...  because in the end, thats what theyd all be discussing...
whether it be ships in the game, or screenshots of things in the game, etc
it would all be the same thing in the end...

also, this hasnt been one long unbroken thread, it has actually kept a decent understandable flow, and this thread has been going on since before the game has been released with no need to break it up into several categories...  that would get even more confusing...
Title: Re: Star Trek Online thread
Post by: eclipse74569 on August 18, 2010, 01:27:26 PM
nobody reads through hundreds of pages anyway...and thus several different conversations all about one thing - the game...  because in the end, thats what theyd all be discussing...
whether it be ships in the game, or screenshots of things in the game, etc
it would all be the same thing in the end...

also, this hasnt been one long unbroken thread, it has actually kept a decent understandable flow, and this thread has been going on since before the game has been released with no need to break it up into several categories...  that would get even more confusing...

Some of us like confused *ducks* :P

Seriously though, I don't see the need for another thread either
Title: Re: Star Trek Online thread
Post by: flarespire on August 18, 2010, 05:48:35 PM
jimmy thats not what i meant, i meant that we have seperate threads on seperate STO topics like tactics or screenshots where they can JUST be shown off, and people post their screenshots in the reply whilst saying something of the previous screenshots.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 18, 2010, 05:59:33 PM
i get it...  what youre not understanding is that thats how this whole thread has been going, and it has been a nice flow with no major need for change or disruption of the routine thus far...
the majority will have the say, but so far it is vastly leaning to keeping it all in one thread, as it has been going since the beginning...

anyway, moving on...
back to the game...
Title: Re: Star Trek Online thread
Post by: Kirk on August 18, 2010, 07:42:09 PM
STO forum --> here (http://forums.startrekonline.com/)
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 18, 2010, 08:04:53 PM
i get it...  what youre not understanding is that thats how this whole thread has been going, and it has been a nice flow with no major need for change or disruption of the routine thus far...
the majority will have the say, but so far it is vastly leaning to keeping it all in one thread, as it has been going since the beginning...

anyway, moving on...
back to the game...

And on that note... This is Bridge Commander Central, so it's focus is ultimately on Bridge Commander and everything surrounding it :P
Title: Re: Star Trek Online thread
Post by: Maxloef on August 19, 2010, 08:55:06 AM
And on that note... This is Bridge Commander Central, so it's focus is ultimately on Bridge Commander and everything surrounding it :P

your forgetting this the general area meaning its not bridge commander....
Title: Re: Star Trek Online thread
Post by: Lionus on August 19, 2010, 11:46:56 AM
when was the Excelsior due to be released? I forgot already thanks to the nitpicking and arguing in this thread.. :nono:
Title: Re: Star Trek Online thread
Post by: majormagna on August 19, 2010, 11:53:20 AM
The Commander level Excelsior is scheduled for somewhere around the 24th of August, not sure about the refit.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 19, 2010, 12:20:38 PM
Here is a cool update from Dstahl today..

Additional Bridge Officer and Player Species

    * Aenar
    * Kzinti
    * Talaxian
    * Android
    * Hologram
coming later on these are in design talk stage
Title: Re: Star Trek Online thread
Post by: Lionus on August 19, 2010, 01:05:08 PM
I certainly hope that the Talaxians can be killed at sight.. :facepalm:
Title: Re: Star Trek Online thread
Post by: Biggins on August 19, 2010, 01:37:01 PM
The Hologram bridge officer idea is pretty cool, but Talaxians? Excellent cannon fodder!
Title: Re: Star Trek Online thread
Post by: majormagna on August 19, 2010, 02:00:38 PM
Also on that list, NX class and Enterprise-J Type starship  :( The canon fail grows!
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 20, 2010, 05:25:31 PM
Wootzors!  Made Captain last night.  Got me a Galaxy Class and now I'm blowing stuff up with it.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 20, 2010, 05:26:20 PM
shame it cant be your DJ Galaxy...
Title: Re: Star Trek Online thread
Post by: flarespire on August 20, 2010, 05:29:57 PM
man i wish admiral T'nae would have more missions for me, im a commander 7.....most of her missions giver around 414 points...but now ive done em all, and im not good at DSE's since i got my akira class, plus im always up against a scimitar somehow with no help...any mission suggestions you can give me?
Title: Re: Star Trek Online thread
Post by: majormagna on August 20, 2010, 05:41:12 PM
Depends on your set-up, officer, officer-abilities. Have you done the missions Argus Genstra gives you?
Title: Re: Star Trek Online thread
Post by: flarespire on August 20, 2010, 05:53:32 PM
ill give em a try, ill try to post some screenies of my ships setup(im just doin every ability possible aka all round officer) and im a tactical officer...
Title: Re: Star Trek Online thread
Post by: majormagna on August 20, 2010, 06:14:19 PM
If you fly any escort type then you don't want to have too many tanking skills, the tanking abilities I have are:

Emergency Power to Shields I
Reverse Shield Polarity II
Hazard Emitters I

But then I'm a Science Officer, so I may have a higher Aux level than you.

My Akira weapons were, dual beam bank, dual heavy cannons and a quantum torp on fore; turret and quantum torp aft. Don't forget to optimize your power levels and consoles, for example, I found an RCS Thruster console great on all Escorts so far.

For my Defiant I gave up on beams all together, 2 dual heavy cannons and 2 quantum torps fore; a turret and quantum torp aft. Going for Fleet Escort, but I'm not sure if I should get the Retrofit-Defiant at VA, I find the Refit Galaxy to be the best VA ship overall... If it had the ability to dual fire any forward torpedoes I'd love the Defiant!
Title: Re: Star Trek Online thread
Post by: flarespire on August 20, 2010, 06:19:18 PM
hmm, i guess id be better off with my saber class, but then thats seriously overpowered........i think im gonna stay with the akira and hope for the best, hopefully one of my mates on there will help out, if you wanna add me then my STO is flarespire@captainlive if you do this i may call on you for some help from time to time.....
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 20, 2010, 10:43:56 PM
In the meantime, just level up on random encounters.  Fighting Romulans in the Alpha Centauri Sector block is a good way to do it.
Title: Re: Star Trek Online thread
Post by: majormagna on August 21, 2010, 12:11:26 AM
I have a question regarding weapon/costume setups; do you stick to canon, go for a good look/good damage, or a bit of both? I personally do 'a bit of both' in both respects, I try to make my ships look like refitted versions of the canon ship, with good but close to canon weapons.

For example:
For my Defiant I gave up on beams all together, 2 dual heavy cannons and 2 quantum torps fore; a turret and quantum torp aft.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 21, 2010, 02:08:14 PM
There has been a lot of heated debate over the Ent J coming to sto, (it is coming confirmed), but one post person in a forum made me stop and think, because they had an excellent point. We saw the Ent J at the battle of Proxima, 26th century..but we do NOT know when it was actually "built" or when the universe class was first launched. The prometheus class was also seen in said battle. Starships have a long shelf life in trek, as we kno, 100 yrs is not uncommon for a class to still be used (upgraded obviously in the internal workings). The trek magazine sources that talk about the universe class say it has a "space fold" system etc, obviously thats ffuture tech. If cryptic puts it in game without the space fold, i wouldn't personally complain anymore. Nothing can stop it from coming, the only thing to do as a fan trying to stay "immersed" is chil out and deal w it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 21, 2010, 06:20:10 PM
question, where the heck are people getting "Universe Class" from? I've never heard it called that before
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 21, 2010, 08:05:27 PM
The Enterprise-J was seen only in the background in the form of graphics on a computer screen. A CGI model was built by designer Doug Drexler. According to Rob Bonchune, "From what I understand, it was done quick and dirty, so was not really detailed in any way like a model we would use in multiple shots." [1] An official class name hasn't been confirmed, although Doug Drexler himself approves of Universe-class. [2] He also estimates the length at about two miles. [3]

source- memory alpha
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2010, 06:02:19 PM
Anyone else noticed the Terran Federation ships now have darker hulls and Purple Nacelles? Also I've read reports of Excelsiors showing up in Terran Federation related missions now
Title: Re: Star Trek Online thread
Post by: majormagna on August 23, 2010, 08:00:47 PM
IIRC Terran Empire ships have had purple nacelles and darker hulls since Season 2 was released...

Excelsiors have shown up in numerous missions for me, but only in random fleets...
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 24, 2010, 04:00:22 AM
and I thought the silly grey and blue Reman warbirds was bad enough.  Just because they are a mirror universe faction doesn't mean they should have inverted colors :picardfacepalm:
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 24, 2010, 04:47:26 AM
The U-wood is back, baby! WOO!
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 24, 2010, 07:39:23 AM
and I thought the silly grey and blue Reman warbirds was bad enough.  Just because they are a mirror universe faction doesn't mean they should have inverted colors :picardfacepalm:

Well the Terran NX-01 had yellow racing stripes on it's saucer. The "normal" NX-01 didn't :P
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 24, 2010, 04:15:48 PM
it still didn't have purple engines
Title: Re: Star Trek Online thread
Post by: Lionus on August 24, 2010, 04:50:47 PM
hmm.. Excelsior should be out soon, shouldn't it?  :lostit: :(
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 24, 2010, 06:20:26 PM
im still at lc6, trying to get to commander before my thirty days are up, Ive gotten pretty good at the game, and I dare to say that ive got the best crew in the fleet...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2010, 07:48:26 PM
hmm.. Excelsior should be out soon, shouldn't it?  :lostit: :(

They said they'd release it with the first Weekly Episode around a month ago, the first weekly episode has been pushed back to the 28th
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 24, 2010, 10:11:53 PM
Excelsior is on Tribble now (commander) its under "advanced heavy cruiser"  she has 3 sector transwarps, pi canus sector, regulus,and sirius, the admiral one and this will be out in 2 days (thursday) admiral one of course is c store. the admiral one is generations one, this is search for spock. You cannot customise it im afraid just make the hull darker and add the decals as usual. This is The Uss Dreadstar, George kane tribble test server excelsior.
Title: Re: Star Trek Online thread
Post by: Kirk on August 24, 2010, 10:21:04 PM
That's hideous
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 24, 2010, 10:34:53 PM
After playing STO during the latest "welcome back weekend", I ended up having mixed feelings about the game:

On the one hand, the episodic content was very enjoyable. Filled with a bunch of lore from past episodes and movies, and I for one hope ALOT more of the episodic content gets added over the next few months. The episodes is definitely the best part of the game in terms of "mission content". However, the game definitely needs MORE episodes in order to be able to level to max rank/level without having to resort to repeatable content.

I've never been much of a PVP:er in MMOs, but the new "Challenge System" in STO sounded vaguely interesting to me (shame it got added AFTER the welcome back weekend). During my brief stint during this latest free weekend, I ended up having completed ALL episodes upto Rear Admiral "Upper Half" content, and I haven't got much love for doing repeatable "Defend the sector" or "PVP" matches.

Is there a better way to level up the last few grades without having to resort to too much repeatable content? Did alot of my leveling while in a group of friends that play STO, but the entire "Exploration" content was severely bugged. We couldn't enter the same systems while in group, and thus that became out of the question in assisting me to level up.
Title: Re: Star Trek Online thread
Post by: Nebula on August 24, 2010, 10:35:26 PM
Daystar70's choice of textures is... >.>

Darkthunder: 
Have you fooled with the difficulty settings?? better drops and experience.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 24, 2010, 10:38:11 PM
Sorry i TOTALLY disagree w you! the darker textures are WAY better than the ligght. wow..Hideous? really? wow. Sorry if i barf at that statement.

Thunder, the weekly episode arc with the Breen starts soon From Ra to Va1 i did non stop deep space encounters in Gamma orionis. yeah its a grind but that level range goes by fast.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 25, 2010, 06:29:19 AM
I agree; I just did the RA5 to VA1 grind myself, and it didn't take that long at all.

Anyway, a bit more - from the Klingon side, lol. The first two are results of the episodic content (first, single-handedly taking over a crippled Federation battleship, and second...I would think that trophy looks familiar for anyone who's seen "Parallels", heh), and the third is my recently-acquired K't'inga. Yeah, it's not great looking, but it's better than the refit!

And yes, my Klingon captain is actually a human (human Augment, if you want to get technical). Long story.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 25, 2010, 08:45:50 AM
Thunder, the weekly episode arc with the Breen starts soon From Ra to Va1 i did non stop deep space encounters in Gamma orionis. yeah its a grind but that level range goes by fast.

That was my point entirely, in my previous post. I don't -want- to end up having to grind to get to max level/grade. As for Nebula's suggestion of changing the difficulty settings, I thought that was only to get "improved drops" in the mission? Afaik, the mission XP and mission rewards are the same regardless of difficulty. Besides which, i've done all the "episode missions", and there is currently no "replay function" that would allow me to run them again at a higher difficulty.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 25, 2010, 10:12:43 AM
Correct it does NOT give better xps just loot. And IMO not worth the trouble. The grind though seriously, from ra upper to va 1 ,is brief, i did it in less than an hour.
Title: Re: Star Trek Online thread
Post by: majormagna on August 25, 2010, 10:44:07 AM
It may not change the primary reward, but if you kill a Negh'Var at 'Normal' you get less XP than killing one at 'Elite' IIRC.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 25, 2010, 10:50:46 AM
Of course, dealing with the debuffs you get as a result of dying while on increased difficulty is always fun. *chuckles*
Title: Re: Star Trek Online thread
Post by: Biggins on August 25, 2010, 02:01:21 PM
So, this is me right now. Languishing in the trial, staring out and wondering how the full game is :P

Title: Re: Star Trek Online thread
Post by: Daystar70 on August 25, 2010, 05:36:13 PM
I began shooting more and more Bridge commander combat footage for finally moving on whats been a long "setup" of what my animated series will be, as i begin the new semester at school in a few weeks, we focus heavily on 3ds max, game making, learning to reverse engineer 3d work, modding, (maybe i can actually contribute to this community for once lol), i had been delaying moving forth on my series for a couple of reasons 1.) voice acting-my female voice actors keep coming and dropping, i had a lot of diolougue recorded for T'pon Kane, George Kane's vulcan wife. But the voice actress became to unreliable and i don't wanna use recoreded diolougue for half of a script and another voice for the rest. I have a new screenplay for the first "movie" which is called "Star trek: Spellbound" It is a Trek version of aan Alfred Hitchcock film, This versions plot revolves around section 31 using transporter duplication technology experiments (ala thomas riker/will riker syndrome) and G Kane and his crew are picking up ckues that they have been duplicated and try and "track down" their doubles activities as section 31 is manipulating events towards a nefarious goal, as the plot unfolds the crew begin to wonder who in fact, are the duplicates and who are the original crew.
Title: Re: Star Trek Online thread
Post by: Biggins on August 25, 2010, 06:11:37 PM
"Star trek: Spellbound" It is a Trek version of aan Alfred Hitchcock film, This versions plot revolves around section 31 using transporter duplication technology experiments (ala thomas riker/will riker syndrome) and G Kane and his crew are picking up ckues that they have been duplicated and try and "track down" their doubles activities as section 31 is manipulating events towards a nefarious goal, as the plot unfolds the crew begin to wonder who in fact, are the duplicates and who are the original crew.

That sounds pretty interesting actually :D Best of luck with it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 25, 2010, 06:53:15 PM
I introduce you to the USS Atlantis, Excelsior Class

I don't think I got the colour scheme quite right. I'm not sure what colours to use, some shots its aqua, some shows its dark blue

When you hit transwarp as the excel (the ones that come with the ship) the computer counts down, maybe its for dramatic proposes for when it possible breaks down. (one of the developers hinted it may not work all the time on the T3 excel)
Title: Re: Star Trek Online thread
Post by: Hellsgate on August 26, 2010, 03:25:54 AM
(http://imgur.com/jJCJ0.jpg)

Found this one @ TrekBBS

http://trekbbs.com/showthread.php?t=113190&page=21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2010, 10:28:02 AM
Yeah they've been floating around since the last couple weeks of the Season 2 test on tribble.

Anyways the T3 Excel in on the main server now.
Title: Re: Star Trek Online thread
Post by: Lionus on August 26, 2010, 11:07:06 AM
 :dance *runs to get his*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2010, 11:12:39 AM
The tier 5 one most be soon, with in the next week because they've already posted an FAQ for it on the forums.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 26, 2010, 01:09:05 PM
as cool as it is, im not gonna get one, the excelsior was never exactly my favorite ship, also, i dont have enough, im not gonna waste my voucher when I level up to cmdr on it, just the heavy cruiser (DAKOTA CLASS BABY!!!) and, well, IM FLAT BROKE! (stupid dabo) Hey I gots an Idea, why dont us BC players team up and create a fleet? you know a fleet like the "BCC FLeet" or the "Saffi Haters :evil:" or something like that? or has this already been done and Im just late to the party
Title: Re: Star Trek Online thread
Post by: Nebula on August 26, 2010, 01:30:32 PM
we already kinda have one :P join the 9th fleet!
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 26, 2010, 02:02:17 PM
Both ships are up. 1200 c store pts for admiral one. It's a nice ship Stahl said the way the slots are different may be used for all ships in an overhaul later on. Excelsior is a testbed for a slightly new cruiser slot approach. she has 4 front 4 aft weapons, 4 eng boff slots, 3 tact 2 sci.

The eng slots are 1 ensign 1 lt comm 1 comm ensign,lt,ltcomm tact, ensign,lt sci.  She is a beast in combat there have been over 70 excelsiors in game as of this post i personally counted. she has 10 trasnwarp sector action powers (shared 20 minute cooldown) they seperated earth spacedock from sirius sector for TW. (every sector in game except for gamma orionis is present on admiral excelsior). The only downside is some think giving up the commander eng boff is to much i dont agree. Advanced heavy cruiser and advanced heavu cruiser retrofit. I chose the Lakota/Ent B look.

Trivia--the reason the generations/lakota Excelsior has a different hull, is they broke the model pre production and used glue placeholders. the placeholders got stuck so they just painted over them and decided its a Refit look.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 26, 2010, 04:20:47 PM
Im hoping to be a commander by tonight, my retail key expires in a week so I don't want to waste any time. After it expires, its back to school :cry: :cry: :( and no more STO until next summer (and the occasional free-weekend)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2010, 05:47:13 PM
I'm 50 Cryptic Points short of the Tier 5 Excel, and I'm broke ><  :(
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 26, 2010, 06:42:35 PM
Honestly, we pay money every month to play the game.  It pisses me off that they have the audacity to charge for the ship or any DLC.  YOu know, they only started calling it DLC when they started charging.  "Patches" and "Updates" used to be free.
Title: Re: Star Trek Online thread
Post by: Nebula on August 26, 2010, 07:05:59 PM
MMO's always had extra content you could buy... it isn't new...
Title: Re: Star Trek Online thread
Post by: majormagna on August 26, 2010, 07:07:56 PM
Does it matter? It's not like you can't play the game without using the Excelsior refit.... To be honest I think the Galaxy refit is better...

The only things they charge extra for is costumes and ships that don't really affect the gameplay that much, OH! And the Galaxy dreadnought that sucks badly and anyone that buys one immediately regrets not reading the description, forum threads and local every time someone is using it.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 26, 2010, 07:59:36 PM
What's wrong with it?
Title: Re: Star Trek Online thread
Post by: majormagna on August 26, 2010, 08:40:07 PM
It's not that anything is wrong with it, it's just that a Galaxy X will lose to a Sovereign 75% of the time, lose to a Galaxy Retrofit 80% of the time. (taking DPS, tanking abilities, speed and turn rate into account)

IF I spend any cash on a ship, I want it to be one I can use effectively at the level cap. It's okay; but there are better options (both play-wise and aesthetically) for free.

EDIT: Also congrats on reaching 1900 posts! 100 more to the next magic mark!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2010, 09:58:54 PM
Soo, I logged into STO just a couple moments ago at Spacedock and.. well everywhere, Excelsiors EVERYWHERE Mostly Retrofits, Cryptic is getting their money (though some that didn't look like retrofits could have been modded to look like the Tier 3)

I was like 0-o

I'm the only one that isn't a Retrofit in that screenshot.
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 26, 2010, 10:10:45 PM
It's expected that people go crazy on day 1 of a new ship so far in STO. As expected some are complaining about teh c store part of it, some are complaining it is better ship than many cruisers, etc. To be fair to cryptic, they did put out 2 versions one is better than the other. They still DO give ships for free at times like the Vice admiral retrofit token u get, they have not 100% made all new stuff c store, but i expect they will go 78% c store when sto goes Free to play (which IS happening Stahl has had several intervioew discusssions about how they are looking at models of f2p and he sees sto going F2p anytime between 1-3 years.)
Title: Re: Star Trek Online thread
Post by: Villain on August 27, 2010, 11:37:16 AM
...Lol, that's kinda hilarious. Free model already being discussed? If they go through with it, expect c-store to become ridiculous.

The Excel is... Eh. It's alright I guess, for a Cryptic release.
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 27, 2010, 12:20:40 PM
My question is, Why? why would I waste money on the excel when (with the right consoles) I can get a ship that performs just as well as or better? For example, currently, my escort can do just as much damage and last just as long (I got a special mkIV shield array thats better than most mkVII)
Title: Re: Star Trek Online thread
Post by: flarespire on August 27, 2010, 12:26:54 PM
lemme guess, a numiri shield array, i have a MK VI one that out powers a MK X normal shield array!  :evil:
Title: Re: Star Trek Online thread
Post by: Captain_Licard on August 27, 2010, 12:36:11 PM
nope Covariant mkIV [Cap]x2 with a total shield strength of 5,025 whereas a mkVI resiliant shield array only has 4,383 (give or take a hundred)
Title: Re: Star Trek Online thread
Post by: Nebula on August 27, 2010, 01:12:59 PM
lets see here... people will complain about anything cryptic does with ships in C-store...

1. If they make C-store ships better than ships already in game people will complain that they are too powerful and should be nerfed so those who don't have the points don't feel left out.
2. If ships in C-store are just as good as ships already in game and in fact are only there for their design
people will complain that C-Store ships are worthless and wonder why people would buy them if it adds nothing to the game.

:roll

Stop complaining and learn to adjust! Leave those who want to spend points on these things alone.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 27, 2010, 01:26:41 PM
Stop complaining and learn to adjust! Leave those who want to spend points on these things alone.
not for these prices...  :dontcare:
lol j/k i dont even play STO :P
Title: Re: Star Trek Online thread
Post by: majormagna on August 27, 2010, 01:55:34 PM
The only time I would ever buy anything from the C-Store is if both:
A: A good ship that I can use at level cap.
B: A limited edition, otherwise everyone will have it and will be boring. (perhaps limited to 100 or so)
Title: Re: Star Trek Online thread
Post by: Villain on August 27, 2010, 02:18:27 PM
If you're paying for a ship because it's overpowered then you're just a munchkin.  :idk: Ships you pay real world money for should never have an advantage, just something different to make them interesting. Of course, if people want to waste money, it's their decision.  :funny
Title: Re: Star Trek Online thread
Post by: majormagna on August 27, 2010, 02:48:58 PM
Exactly, I wouldn't buy it if it was OP, 'cause then I'd get nothing but grief... A limited edition ship that equals a T5 or T5.5 ship, but isn't EXACTLY the same bar the looks.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2010, 03:12:30 PM
update on the Enterprise J discussions

http://forums.startrekonline.com/showpost.php?p=2987278&postcount=10

Quote from: dstahl
UPDATE
We are not making a 2 mile long Enterprise J. In fact I think we should just stop saying the Enterprise J is coming, because Enterprise J refers to a very specific ship that I can confirm we are not making.

The idea is - we want to make a ship that moves ship designs closer towards the J, but based on internal discussions we are not going to be making the J as it appeared in Enterprise. It is going to be some other ship between now and then. J was just a way of saying a forward looking ship like the J.

Also I stole these from the forums

http://picasaweb.google.es/Z3R0B4NG/StarTrekOnline#5507228248330839026
http://imgur.com/Odzg0.jpg

The wings break off the B'rel + Variats now after the new update with the warp animations
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 27, 2010, 03:23:28 PM
It's expected that people go crazy on day 1 of a new ship so far in STO. As expected some are complaining about teh c store part of it, some are complaining it is better ship than many cruisers, etc. To be fair to cryptic, they did put out 2 versions one is better than the other. They still DO give ships for free at times like the Vice admiral retrofit token u get, they have not 100% made all new stuff c store, but i expect they will go 78% c store when sto goes Free to play (which IS happening Stahl has had several intervioew discusssions about how they are looking at models of f2p and he sees sto going F2p anytime between 1-3 years.)

I've been following this pretty closely, and unfortunately, it's pretty obvious that STO isn't going F2P anytime soon.  Stahl has said himself that he was misquoted on that.  If you read that statement carefully, he actually was discussing a variety of models Cryptic could investigate for STO.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 27, 2010, 08:22:40 PM
Anybody know how I can turn off the shield strength indicators that encircle my ship during combat?
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 27, 2010, 08:28:22 PM
Yep go to click Esc/Options the "basic" part has a shield reticicles or some wording like it  turn off
Title: Re: Star Trek Online thread
Post by: Nebula on August 27, 2010, 08:29:42 PM
it's in the first menu in the options menu IIRC...

XD got beat XD
Title: Re: Star Trek Online thread
Post by: Lionus on August 27, 2010, 08:29:57 PM
enable directional shield FX on/off
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2010, 12:43:44 PM
Ok now this is cool.

http://forums.startrekonline.com/showpost.php?p=2989013&postcount=56
http://forums.startrekonline.com/showpost.php?p=2988908&postcount=1

Though read the thread title, it is a 'draft' not final.
Title: Re: Star Trek Online thread
Post by: Lionus on August 28, 2010, 12:52:43 PM
ew.. that's one nastily distorted nebula wannabe.  :eek
Title: Re: Star Trek Online thread
Post by: Nebula on August 28, 2010, 01:10:33 PM
geh they based it off the CGI model geh.... >.<
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 28, 2010, 01:38:00 PM
i do love that style of the nebula class...
i wish BC had one lol
Title: Re: Star Trek Online thread
Post by: majormagna on August 28, 2010, 02:03:06 PM
I think Jimmy ONLY says this because it annoys Neb  :P

However the model seen flying around, and these shown here, don't seem to have impulse engines... The 'bumps' on the rear of the Saucer, where a Galaxy class' impulse engines are located, seem to be the crappy rear Phaser Arrays that Cryptic shoves on all their ships.
Title: Re: Star Trek Online thread
Post by: Nebula on August 28, 2010, 02:23:29 PM
Eh well you can't see the impulse engines in those imgs very well but I bet they are there. They are much smaller and located in a different location than a Galaxy Class.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 28, 2010, 02:41:48 PM
I think Jimmy ONLY says this because it annoys Neb  :P
nah - in all honesty i really do prefer that model...  im surprised to hear others (not just neb) really dont like it...
Title: Re: Star Trek Online thread
Post by: Lionus on August 28, 2010, 02:44:08 PM
I prefer the one with Galaxy impulse engines too  :thumbsup: better than the tacked on thing the others have..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2010, 02:59:37 PM
So.. the first Weekly Episode is up

The instance is full 20 ships, and thats ONE Instance, there is a lot more people on the surface as well

I've ever seen the game so busy in a while



Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2010, 05:25:43 PM
ok that was awesome, the Weekly Mission and the daily missions in the sector were awesome.

Can't wait for next week
Title: Re: Star Trek Online thread
Post by: Lionus on August 28, 2010, 06:29:57 PM
was there a lot of pew pew? :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2010, 07:49:44 PM
Yes, killings of a lot of breen
Title: Re: Star Trek Online thread
Post by: majormagna on August 28, 2010, 10:54:38 PM
Do Breen have energy Damper weapons? That would be quite good (basically it would be the old version of Viral Matrix, but with a new effect)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2010, 11:43:05 PM
i think they do, i never really noticed, i seen an effect similar to the energy syphon, only coming from their ship
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 29, 2010, 12:09:09 AM
The instance is full 20 ships, and thats ONE Instance, there is a lot more people on the surface as well

I've ever seen the game so busy in a while

When I logged in to do this, there were at least ten full Beta Ursae Sector Block instances with 30+ people sitting on the border of the Orellius sector, just waiting to get in.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 29, 2010, 01:50:28 PM
I played at night so it was easy to get in.

Also, here's my sov, and thanks for the shield turn off instructions.
Title: Re: Star Trek Online thread
Post by: Lionus on August 29, 2010, 02:00:04 PM
*grumbles* is it just me, or do most of the borg space missions require a small army..?
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 29, 2010, 02:30:19 PM
hooray for photonic fleet.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 29, 2010, 03:37:42 PM
*grumbles* is it just me, or do most of the borg space missions require a small army..?

Kinda like fighting the Undine on the ground. *chuckles*

And DJ, that is a beautiful shot. That small escort mission seems to be one that requires a screenshot, I notice - so here's mine.
Title: Re: Star Trek Online thread
Post by: majormagna on August 29, 2010, 04:34:05 PM
*grumbles* is it just me, or do most of the borg space missions require a small army..?

You sure yopu're not trying the 5-player missions solo?
Title: Re: Star Trek Online thread
Post by: Lionus on August 29, 2010, 04:54:45 PM
well, one was that fake Sulu in his anti-proton beam Defiant that tore my advanced escort to shreds with two volleys..
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 29, 2010, 05:28:58 PM
Yeah dude.that would be undine terradome..a 5 man raid..LOL
Title: Re: Star Trek Online thread
Post by: Lionus on August 29, 2010, 07:08:24 PM
even with 5 man  tema it will take time since with both base excelsior and Advanced escort I could get 2% hull damage on the fake sulu's ship alone..
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 30, 2010, 03:39:32 AM
Do Breen have energy Damper weapons? That would be quite good (basically it would be the old version of Viral Matrix, but with a new effect)

they do use polaron weapons, which IIRC has an energy drain proc.
ofcourse I think any sort of weapon based on their original energy drainer tech would probably be useless against feds now, since they beat the original weapon 35 years earlier.
Title: Re: Star Trek Online thread
Post by: Lionus on August 30, 2010, 08:39:11 AM
is there a way to get a bat'leth for fed characters?
Title: Re: Star Trek Online thread
Post by: DJ Curtis on August 30, 2010, 09:39:21 AM
yep.  go to DS9
Title: Re: Star Trek Online thread
Post by: Lionus on August 30, 2010, 09:56:21 AM
roger that.
Title: Re: Star Trek Online thread
Post by: majormagna on August 30, 2010, 10:56:55 AM
ofcourse I think any sort of weapon based on their original energy drainer tech would probably be useless against feds now, since they beat the original weapon 35 years earlier.

If Feds can overcome the drain weapon, why can't the Breen can overcome the Feds... overcome...up-ance?
Title: Re: Star Trek Online thread
Post by: Daystar70 on August 30, 2010, 01:27:22 PM
Also Lionus, the raids The cure and khitomer accords drop purple borg killing trait Bat'leths. Khitomer accord has a special thing wjhere at the end u caan walk into an assimilation chamber and get a special reward- a rare Borg bridge officer (science full Borg bo., not the chick one).
Title: Re: Star Trek Online thread
Post by: Lionus on August 30, 2010, 03:46:33 PM
Sweet. Once I get that far with my Caitian Tactical Officer, I'll check it out.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 31, 2010, 03:28:46 AM
"I'm Captain Kieran Devaneaux of the Klingon Defense Forces...and I just went through Hell. Literally.

And I kicked ass the whole way.

FOR THE EMPIRE!"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 01, 2010, 04:05:37 PM
So they're having a Labour Day sale on the C-Store, 20% off. Guess whats not included? The damn excelsior that I still need 50 points for.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 02, 2010, 12:24:52 AM
This is a trailer cryptic made off hints of whats to come in the weekly Breen story arc- looks like we get to face another old foe helping the Breen *SPOILER WARNING*


Title: Re: Star Trek Online thread
Post by: Joshmaul on September 02, 2010, 11:01:05 AM
Oh, goody! More bug-ships to blow up!
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 02, 2010, 11:30:05 AM
Some one pointed out that it wont be in this next episode, but possibly the final one .
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 02, 2010, 03:58:21 PM
NEW VID the title of the film i was working on has changed and the ship class of Daystar to, to a excelsior i downloaded from BC ffiles with sovereign nacelles i forget name of the mod but its a great ship.

Title: Re: Star Trek Online thread
Post by: Lionus on September 03, 2010, 04:19:37 PM
I have to admit, that Excelsior refit is pretty kickass ship too  :D
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 03, 2010, 04:38:05 PM
NEW VID the title of the film i was working on has changed and the ship class of Daystar to, to a excelsior i downloaded from BC ffiles with sovereign nacelles i forget name of the mod but its a great ship.


i dont understand all the r-rated near sex scenes...  really?  
theyre not real and it is kinda weird if such things are a turn on lol :P
otherwise, cool vid!   :thumbsup:
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 03, 2010, 05:46:15 PM
You seriously call that R rated near sex scene? they were making out! UPtight much JImmy? LOL good god! I mean seriously duide.really? I am absolutely stunned beyond words that anyone (and your the first) has even made that an issue. But ty.  :D If you think THAT is R rated near sex, then you will think whats in the actual film is downright PORN roflmao! And FYI it isnt meant to turn people on, its part of the script showing intimacy between a husband and his wife.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 03, 2010, 07:03:29 PM
wow dude lol chill... :P
dont get all defensive because i think it be odd where grapical trek characters getting all hot and heavy and thinking that it be such intriguing thing and thinking such a thing is the epitome of nerd-in-the-basement syndrome lol :P

nothing against the game, and i really feel the vid is pretty cool (other than said situation), from someone who thought STO wasnt much...
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 03, 2010, 07:07:45 PM
Heh i was being mostly sarcastic its ok. :P I just found it amusing because its so mild 3 seconds of making out.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 05, 2010, 08:59:51 AM
Comedic vid- "a Vulcan scourned"

jb76 edit - i am sorry, but i had to pull the vid...  there was just way too much swearing than this forum permits...  swearing is ok here and there, but in just about every sentence is a bit overboard lol  funny vid, tho; just cant permit heavy vulgarity as per forum rules...
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 05, 2010, 09:17:47 AM
Sigh. well can i at least post the link?

jb76 edit - again, i am sorry but we cant link to content that would be against forum rules either...  im not trying to be a jerk, i have to maintain the rules that were laid down when this site was created...  if it were somehow possible to bleep them then of course the vid could be posted again but i know that is not an easy thing to do; and if it were just one or two swears that would be ok, but it just cant be posted or linked to here as it currently is with excessive swearing...  again, i do apologize...
can you please post another vid?  i enjoy watching them, they are all great! :) 
Title: Re: Star Trek Online thread
Post by: Lionus on September 05, 2010, 12:40:26 PM
"Welcome to the last moments of annual StarFleet Sol-system Sprint Races! As you can see, race-leading Nebula-class is followed tightly by aging Excelsior refit, commanded by Vice-Admiral Geoffrey Wulfricson! Only Prophets can tell the outcome of this brilliant battle between the best of Starfleet!"
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 05, 2010, 03:52:05 PM
They released the Nebula? Or is that an NPC ship?
Title: Re: Star Trek Online thread
Post by: Lionus on September 05, 2010, 04:28:52 PM
it's still NPC. Found that one buzzing around ESB..
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 07, 2010, 04:28:42 PM
Here is the first 9 minutes of chase masterson interview, Djgrom talks in character as a ferengi FYI soi he will sound wierd, My bquestions were the first two asked of her (the second was the one about her opinion of next trek series.).

Title: Re: Star Trek Online thread
Post by: DJ Curtis on September 08, 2010, 02:52:54 AM
Finally made VA.  The it took me longer than expected, as after nearly 4 hours of working on "Infected" a bunch of team members bailed.  What a waste of time.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 08, 2010, 10:56:04 AM
I did Infected exactly once. At RA5 back when that was the cap. About five months ago. *chuckles*
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 08, 2010, 06:09:35 PM
The only reason ill try and do cure and khitomer accords is to get that borg science officer (hes an actual borg,not a 7 of 9 type) otherwise the raids are to me, just wastes of long amounts of time.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 08, 2010, 11:49:18 PM
I wonder if this is a recent development, but now your Klingon bridge crew can wear the rank sashes...I only noticed it when I messed around with 'em a bit when I hit Brigadier General.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 10, 2010, 03:13:20 PM
News on the nebula

http://forums.startrekonline.com/showpost.php?p=3022638&postcount=21

Quote
It means the T3 and the T5 version of the Nebula will be available for in-game currency (not announced yet) per character as well as an account wide unlock via the C-Store.

So unlike the Excelsior, you can Unlock both the T3 and T5 in game currency, or buy them account wide in the c-store (i'm guessing it gives each of your characters a ship token or something to receive it).
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 10, 2010, 04:18:22 PM
Kinda interesting...outta curiosity, isn't the T5 Excelsior a per-character deal?
Title: Re: Star Trek Online thread
Post by: Lionus on September 10, 2010, 04:49:37 PM
I believe so, as well as the rest of the T5 refits.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 11, 2010, 10:12:51 AM
I just doiuble checked, the purchased t5 ships are "Account" wide all admirals ++ unlock it on your account.
Title: Re: Star Trek Online thread
Post by: Biggins on September 11, 2010, 04:36:44 PM
Well, I finally got the game and I'm loving it. Granted I was a little lost with the scale of it at first but it's a great game. I'm a Commander 5 engineer with a heavy cruiser, shame it's a quad nacelle but ah well  ;)
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 11, 2010, 05:06:48 PM
You can get the commander level excelsior for 136,000 credits
Title: Re: Star Trek Online thread
Post by: Biggins on September 11, 2010, 10:17:22 PM
I was thinking about it, but I'm not sure if it's worth it, a few more levels and I'm Captain anyway.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 14, 2010, 03:17:11 AM
So I gave in, bought the Excelsior - I had a little extra money to burn, so sue me, lol - and decided to take a few shots with it. And they turned out quite nicely, I think.

1)Beauty shot. (The original 1440x900 is my desktop now, heh.)
2)Confronting the Breen cruiser with Deferi prisoners onboard.
3)Heading home.
4)The VeS'jach - Brigadier General Devaneaux's command ship - investigates the destruction of a Vor'cha cruiser in the Azlesa Expanse.
5)The VeS'jach's bridge. Something I bought with the CPs I didn't spend on the Excelsior. *grin*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 22, 2010, 11:47:06 AM
http://forums.startrekonline.com/showpost.php?p=3045379&postcount=313

Awesome sauce.

And most likely its going to be a tier 1 starter ship.

also this

http://forums.startrekonline.com/showpost.php?p=3045392&postcount=320

and

Ambassador News. kinda

http://forums.startrekonline.com/showpost.php?p=3045403&postcount=324

Edit:

even more!

http://forums.startrekonline.com/showpost.php?p=3037145&postcount=122
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 23, 2010, 11:39:10 AM
This is my thought after reflecting on my experience in STO since Open Beta in Late January. When people bitch about "canon violations" or "killing immersion" by having things like Nx 01 in the game, at first i agreed. Now i do not and here is why. STO is FIRST an MMO, a game. Second, in every MMo there is the "Lore" or as we may call it, the "canon" of the IP itself. STO has a "canon within the game universe itself" and a "soft canon " as well within its own self contained "micro cosm".

Someone once made a useless argument that if we accept STO as canon to Trek, then we acccept stupid names like "captain Jerk" Or Uss Asshat" etc. Marvel online, when it was going to happen before they sold the engine to cryptic to make it champions, had a plan to hold contests where winners characters could become canon and gues star in actual marvel comics. They would NOT have allowed stupid names like "captain buttface" etc, they would have only canonised appropriate named accepted toons. So Marvel online "player experience" would be "soft canon" like fan fiction, as far as the "actual" effect on the games enviroment and "officially recognised " story lore. See where i am going with this? This is what is happening in STO. Player experience is "soft canon" its meant for US to take out of it what we put into it. It is not by defaault meant to be that our toons are "automatically" canon to the lore of sto itself, we do not automaticallye arn that lore recognition by default just because we pay for it. "uss asshat" does NOT exist to my eyes when i see it fly alongside Uss Daystar, another thing to, we cannot ALL have had the same Denoblean captain in the tutorial (name is same for everyone) so also by default, we CANNOT hold our experiences in the game as canon in of itself. When Nx 01 comes in, we as players could make excuses such as ships of that era come through a temporal rift created by over use of chroniton torpedoes/mines in the war,(a reasonable explanation IMO) or that these are pulled from mothballs de commisioned ships upgraded w shields and modern weapons (an old argument thread of if  even possible) the point being in this Rant, "its a game...relax" :)
Title: Re: Star Trek Online thread
Post by: majormagna on September 23, 2010, 12:54:09 PM
I am in a similar frame of mind. Yeak okay, they're making the NX class, it's not that I uncategorically disagree with it being added; it's just that I'd rather have certain other ships. Or updates to current ones (The STO Akira class is BAD)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 23, 2010, 01:12:20 PM
Exactly Daystar, I myself will probably buy the Uniforms, not sure about the ship, maybe for screen shots, but I can't see myself using it for anything else.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2010, 12:16:16 PM
I'll just leave this here....  :yay:

http://forums.startrekonline.com/showpost.php?p=3050375&postcount=128
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 25, 2010, 03:07:09 PM
Hmm...time travel, or they're finally giving the TOS Connie its own interior?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2010, 09:51:44 PM
Ita for the next series of episodes that start mod October, one of them in time travel and involves a legendary character. It takes place in the neutral zone so it's either K7 or another ship. But it is Time Travel
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 26, 2010, 02:20:57 AM
Ita for the next series of episodes that start mod October, one of them in time travel and involves a legendary character. It takes place in the neutral zone so it's either K7 or another ship. But it is Time Travel

From the time frame, it will either have to involve Kirk or Spock, I would think...then again, we'll see.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 26, 2010, 03:08:08 AM
My idiot whine-o of the day lol:
http://forums.startrekonline.com/showthread.php?t=181956 (http://forums.startrekonline.com/showthread.php?t=181956)
this guy takes the cake.  :picardfacepalm:

god I hate it when I get people like this at work, and now I have to deal with them online too!?!
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 26, 2010, 04:57:10 AM
This guy makes your typical WoW player on a bitchfest seem polite and reserved by comparison. The problem is pretty straightforward - his Internet sucks. But no, he doesn't want to hear that, it MUST be something to do with the game!

EDIT: My reply to that whole thing:

Quote from: Me on STO Forums (God Help Me)
It amuses me that you think it's the fault of Cryptic that you can't get your game to work. It's not. And other than your pedantic braying about how it must somehow be related to the game itself, it's not your fault, either. You've heard this a million times already, but it bears repeating, because you appear to be going into fingers-in-your-ears "LA LA LA NOT LISTENING" mode.

You run on dial-up. Dial-up is antiquated crap. There will be problems with it. It's not coding, it's not Cryptic trying to sabotage your gaming experience. You're running with antiquated crap. THAT IS YOUR PROBLEM.

Put bluntly, if you don't like how it runs, stop playing. If you don't want to stop playing, deal with the lag. Simple as that.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 26, 2010, 06:40:35 AM
My money is on scotty actually. Breen Bridge officer i named Boushh. Hehe the name Leia used for her Breen looking bounty hunter in Jedi.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 26, 2010, 03:03:49 PM
My money is on scotty actually.

Well, if they end up using the original actor to voice whoever it might be, like they did for Spock in the Guardian of Forever mission, it would have to be one of the ones who are still alive. It wouldn't be right to have someone else play the "prime" Scotty with Jimmy Doohan gone.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 26, 2010, 03:45:18 PM
They had Worf in the game no voice actor, same idea.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 26, 2010, 04:45:58 PM
And that was a damned travesty, that was. *chuckles*
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 26, 2010, 04:58:06 PM
They had Worf in the game no voice actor, same idea.

I'm with Josh on this one. They really should ask the still living Trek actors if they would be willing to come in and do some voice work for their characters in the game (and Cryptic should show more of the canon characters in their storylines).

For the most part, any character that has had any resemblence to canon characters, are usually "offspring" or siblings. Kirayoshi O'Brien for example, at Memory Alpha. Thomas Riker's "son" in a Maquis episode etc

It's only 30 years post-Nemesis (35 years post-DS9). Most of the canon characters should still be alive and well due to the extended length of the human lifespan.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 26, 2010, 05:39:49 PM
Yeah they got Chase Masterson Aka Leeta in to do.. Well Leeta Hologram.

But according to the devs it will be a while before they can hire another professional actor again.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 27, 2010, 01:33:21 AM
They had a mission where Q would send you to wolf 359 era on board Enterprise D , while picard was Locutus, but the "likeness" costs to do the TNG staff was to high in costs so they had to scrap it. Staahl already hinted its TOs era characters and the episode looks to be time travel related.

Incidentally, the info i am about to relay is froma  source in my fleet who has always been reliable, to get info ahead of time since he is personal friends w Stahl and Gozer, and helps them test stuff, (This person is also a DJ on Subspace Radio), he was telling me today the Tier 6 plan for ships is based off the same idea used in BC what we would call "assimilated starships" they are calling "Borg modified Ships" for tier 6.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 27, 2010, 06:15:05 AM
Personally, I liked the idea of the Destiny novels where the Borg ceased to exist (my forum-based RPG group uses that as a basis, as we're set five years after that). Voyager used them SO DAMN MUCH, they became a joke...
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 27, 2010, 07:57:12 AM
Absolutely hated the Destiny novels and i am so glad they are not only not canon, but not even "humored" in STO.
Title: Re: Star Trek Online thread
Post by: Biggins on September 27, 2010, 12:39:32 PM
Well, I hit VA :D Really enjoying this game.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 27, 2010, 02:50:25 PM
Gratz! As hardcore as i am about STO, i have been really bored lately BUT i am busy w school anyways so i am playing more casually, User generated content tools will be around the corner (and i will be making missions 97% of the time, i also plan to make missions for "myself" that star my Bridge officers individually highlighting their backstories as episodes), one thing i really respect that they did with the episode weekly things, is prep a "reason" to get a Breen bridge officer ahead of time and make sense story wise out of it prior to getting them. The extra care done in the storyline allows for not killing immersion as we see Breen officers ,and later Breen captains (when we are able to convert bridge offs to alt captains, from first officer, which is supposed to be part of season 3 in november, stahl did say both Gorn/orion/nausicaan officers gained as part of the diplomatic ambassedor rank cross faction reward, are alloweed to be turned into player captain fed alts.) meaning we can later convert Breen boffs to alts if we choose to. A bit of a stretch but again its a game, at least an "attempt" to make sense of it is found within the game now rather than carte blanche "do whatever you wanna do dudes". Lol.
Title: Re: Star Trek Online thread
Post by: Biggins on September 27, 2010, 03:38:56 PM
one thing i really respect that they did with the episode weekly things, is prep a "reason" to get a Breen bridge officer ahead of time and make sense story wise out of it prior to getting them.

I totally agree, to be honest the entire breen mission arc has been very entertaining and much more trek styled than some of the other missions.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 28, 2010, 12:14:07 AM
Did they really give a reason why we got a Breen bridge officer? I had a feeling it would be something like that when we started it - the other option was a free Breen ship/holoprojector/etc. - but I'm wondering if there's something behind that. Maybe one of the guys like the one we questioned on the Deferi ship, who questioned why the hell they were killing the Deferi.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 28, 2010, 12:21:01 AM
I completely skimmed over the End mission text. But isn't the Breen you get the Breen that helped you help the Defari in one of the episodes?
Title: Re: Star Trek Online thread
Post by: Biggins on September 28, 2010, 02:23:50 AM
I completely skimmed over the End mission text. But isn't the Breen you get the Breen that helped you help the Defari in one of the episodes?

Close, I think it's meant to be a member of that faction of Breen who aren't happy about the way things are within their society like the Breen medic from the mission where you're administering first aid to the Deferi after a Breen raid.
Title: Re: Star Trek Online thread
Post by: Daystar70 on September 28, 2010, 02:45:25 AM
Dr.Tran or whatever his name was, totally set up the precident in the i think 3rd episode, where he mentioned an entire Faction that wanted to defect to the Federation, or at least seek sanctuary. I don't know about you, but to me that is a pretty good excuse to have a Breen Officer .
Title: Re: Star Trek Online thread
Post by: Biggins on September 28, 2010, 04:26:47 AM
Agreed, I wish I could give him a commbadge though  :facepalm:

I was thinking about the whole user created content thing too, it'd be nice to have a few user made trophies to stick up on the walls of your ready room :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2010, 09:43:35 PM
The Nebula is on Tribble Test Sever for Free, you can get it Via console next to the Ship Requisition officer like they did for the tier 5 refits.

Also, Intrepid Nacelles.

The Wings also move on the Birds of Pray, but not the model I'm using so no screens.

Oh, and Ignore the Klingon symbols on the Nebula. It is a bug.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 01, 2010, 01:34:53 AM
I think they should have Klingon-captured Federation starships. Like...this, perhaps:

(http://www.shipschematics.net/startrek/images/klingon/heavycruiser_hood.jpg)
Title: Re: Star Trek Online thread
Post by: Nebula on October 01, 2010, 09:15:43 AM
The Nebula is on Tribble Test Sever for Free, you can get it Via console next to the Ship Requisition officer like they did for the tier 5 refits.

Also, Intrepid Nacelles.

The Wings also move on the Birds of Pray, but not the model I'm using so no screens.

Oh, and Ignore the Klingon symbols on the Nebula. It is a bug.

cool though I hate the deflector XD Someone needs to keep poking them about it on the tribble.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2010, 09:51:01 AM
cool though I hate the deflector XD Someone needs to keep poking them about it on the tribble.

The deflector is only on Texture 3. Which sadly is the texture I like.

I got the animations working on my BoP, I had to reselect the template at the ship yard.
Title: Re: Star Trek Online thread
Post by: Nebula on October 01, 2010, 12:15:37 PM
Quote
The deflector is only on Texture 3. Which sadly is the texture I like.

it's not the texture I don't like... it's the shape....
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 01, 2010, 03:29:26 PM
I agree w the Captured ship idea..the way i see it we have 3 examples in canon of captured ships...Khan/reliant, Kirk/the bounty, Gul dukat/Bird of prey.

I was discussing this with a GM the other day in chat, he agreed i think a limit based on what has been shown could work, example ok..birdfs of prey are easy to capture due to small 12 man crews being easily overtaken...mirandas or any smaller fed ship in theory likewise because if a crew can board her before self destruct then overwhelming the small crew is logically easier w escorts. BUT the downside is setting up a precident to allow it would get out of hand in sto fast, and people would be bitching left and right about killing the immersion. I think it should still happen with some carefully thought out limits. Certain ship types, and certain "types" of missions only allowed to bring captured ships into, such as espionage missions, Deep sapce encounters in certain areas, etc, that would allow pc's to use them but restrict making them 100% your normal used ship and appease the main populations concerns.
Title: Re: Star Trek Online thread
Post by: Lionus on October 01, 2010, 03:40:25 PM
and next step would be making assimilated ?berships..  :facepalm:
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 01, 2010, 05:15:48 PM
See a post i made earlier assimilated ships ARE coming in tier 6.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2010, 06:00:08 PM
it's not the texture I don't like... it's the shape....

They based it off the CG model.
Title: Re: Star Trek Online thread
Post by: Lionus on October 01, 2010, 06:05:40 PM
See a post i made earlier assimilated ships ARE coming in tier 6.

Oh No. :facepalm:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2010, 06:14:15 PM
See a post i made earlier assimilated ships ARE coming in tier 6.

What? Where?

AS far as I know they were thinking about it.
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 01, 2010, 07:03:33 PM
One of the Dj's for Subspace radio is in my fleet we talk on vent a lot, he has always been known for his intimate dev knowledge because he hangs w them and helps test features, he has been proven time and again toi be 100% accurate when he reveals early info, and the assimilated ships have been alpha tested by teh devs and hand picked people a for a few weeks now, things go to tribble when its time for a mass test, but the team is always testing with select trusted players, future un revieled stuff. He recently helped them alpha test the Bridge officer to Xo to player Alt system on their private test server.

FYI and side note- technically he is violating a NDA by telling me this but he said they don't really care if he talks a little bit aaabout things they are planning/testing etc as long as its accurate information. I personally trust his word because he accuratley explained the several features months ahead such as the way Excelsior would work, the diplomatic ranks system, things that were in season 2 ,way back around time of season 1.2. No posts had been made anywhere that he could haave gained this knowledge from, he also proved his connections to cryptic by having a dev come right into the vent and talk to people when he wanted a dev to, stormshade, for example, he said ok im gonna get stormshade to say hi in this zone. suddenly stormshades GM account in purple uncloaked in zone chat and people were excited. He also got 3 people banned from STO that messed w me and another fleetie by clicking report spam and unlawfully getting us silenced 24 hrs,abusing that system. He was like "i'll get them banned" and bam the next day we confirmed they were banned, and i mean permenently banned not temporarily. The first of the 3 people came from STO radio and was griefing any SSR dj's and their fleet m,embers just ebcause they and me were advertising their competition in zone chat.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2010, 07:27:14 PM
That is awesome.

Wow someone is quitting the game just because the Animated BoP wings are not optional.
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 02, 2010, 02:56:39 AM
UPDATE- It's not actual assimilated "ships" and it starts soon in season 3- its "upgrade parts" that are of Borg nature and visible as u place them on your ship.They modify your ship in various ways. They are rear admiral-Va1 level things.(tier 5)These are rewards for STF's to incent peeeps to do them

First pic of a STO tholian posted also.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 02, 2010, 03:24:12 PM
Tholians...I've been wondering when these guys would show up. Now I'm scared my ship will end up in the mirror universe two hundred years in the past or something. *chuckles*
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 02, 2010, 06:41:51 PM
Tholians...I've been wondering when these guys would show up. Now I'm scared my ship will end up in the mirror universe two hundred years in the past or something. *chuckles*

One could only hope :P

I think the best part (one of the few great parts of STO), is Cryptics attention to detail on their episodic content. I hope to see MANY more great episodes written by Cryptic staff, or by the gamers themselves when User Generated Content is added.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on October 07, 2010, 10:12:11 PM
My subscription is up.  I'm taking a break until Season 3 comes out.  There's just not enough endgame content, and I'm bored.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on October 07, 2010, 10:46:30 PM
I don't know, the new weekly episodes start next week, you might want to hang around.  You'll miss whatever special bonus item they'll hand out for the next series if you wait too long.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on October 08, 2010, 01:05:52 AM
Meh.  Don't really use the ones from the last campaign.  I'll pick it up again later.  Just too bored and kind of chapped at how limited the game is near the end.  I really wish it was more sandboxy.
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 08, 2010, 07:06:13 AM
Gotta aagree on wishing more sandboxy.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on October 08, 2010, 07:37:49 AM
and I'm bored.
wow that was fast :P
Title: Re: Star Trek Online thread
Post by: eclipse74569 on October 08, 2010, 02:23:51 PM
wow that was fast :P

One can say a little....TOO fast... :P
Title: Re: Star Trek Online thread
Post by: Lionus on October 09, 2010, 08:26:52 AM
still waiting for the Kzinti.. STO needs more pussy in it dammit  :funny
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 09, 2010, 05:26:55 PM
Kzinti are NOT happening anymore the copyright holder for it wont budge to allow it. They may change it to the Zenkethi a cat race the feds were at war with in ds9 episode dominion tried to start a new war, they were not shown on screen face wise because of makeup budget but ron moore said they were a cat race.
Title: Re: Star Trek Online thread
Post by: Morgan on October 09, 2010, 06:04:36 PM
they were not shown on screen face wise because of makeup budget but ron moore said they were a cat race.
Actually they were pictured more as "heavily-armored lizard things" from what I read on Memory Alpha. That concept should be a little more interesting, a cat-like race just seems too childish for my tastes...

http://memory-alpha.org/wiki/Tzenkethi
Title: Re: Star Trek Online thread
Post by: King Class Scout on October 09, 2010, 06:38:22 PM
nero: actually, races like that are for those of us who'd like something more than a Rubber Forehead Alien.

I see they're using the Tholian style they used in Enterprise.
Title: Re: Star Trek Online thread
Post by: Morgan on October 09, 2010, 11:55:29 PM
nero: actually, races like that are for those of us who'd like something more than a Rubber Forehead Alien.
I'd like more than a rubber forehead alien too  :roll, I just think making them look like cats is a little childish. "Heavily armored lizard things" can go a lot of different ways...
Title: Re: Star Trek Online thread
Post by: Lionus on October 10, 2010, 05:38:39 AM
Whaa? when did they decide to ditch the kzinti?!  :bitch: :mad:
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 10, 2010, 05:54:10 PM
This has to be the most hideous ship I have ever seen. But I kinda like it, for one reason:

IT'S GOT FRIGGIN' FIRE COMING OUT OF ITS ENGINES!
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on October 10, 2010, 10:51:35 PM
Whaa? when did they decide to ditch the kzinti?!  :bitch: :mad:

they posted it in the last engineering report, apparently CBS didn't like them.  There was something else CBS canned too.
Title: Re: Star Trek Online thread
Post by: 086gf on October 11, 2010, 02:22:14 AM
This has to be the most hideous ship I have ever seen. But I kinda like it, for one reason:

IT'S GOT FRIGGIN' FIRE COMING OUT OF ITS ENGINES!

That is an.........interesting design to say the least. What is that ships roll? Is that like a very high level ship that any Klingon player can buy once they reach that very high rank or is it like a mission specific ship like a super weapon ship thats all offence and no defence or what? It barely looks Klingon.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 11, 2010, 04:35:43 AM
That is an.........interesting design to say the least. What is that ships roll? Is that like a very high level ship that any Klingon player can buy once they reach that very high rank or is it like a mission specific ship like a super weapon ship thats all offence and no defence or what? It barely looks Klingon.

Technically, it's not Klingon. On reaching Captain's rank, you get a series of missions involving Emperor Kahless that pit you against the Fek'Ihri (you may remember some of the screenies from Gre'thor I posted earlier). This is one of their ships, the Kar'Fi battle carrier - you face at least one of these things in the space battle portions of the Kahless missions. This is the "free ship" you can get at Lieutenant General, like the retrofitted Galaxy/Intrepid/Defiant you can get at Vice Admiral on the Fed side.

The carriers - both this and the Vo'Quv you get at Brigadier General - seem to fit a "science vessel" role for the Klingons, though the Birds-of-Prey (with the universal consoles) can do the same if set up that way. And since they are carriers, they (of course) also come with fighters. For the Kar'Fi, they're called S'Kul fighters, and they also trail fire - and they can kamikaze into your enemies, too!
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 11, 2010, 12:45:25 PM
Yeah its a "captured ship". About the Kzinti question- CBS doesn't want to deal with the guy who owns the Kzinti rights.(Cbs does not own the kzinti).And Cryptic would have to pay off the owner. It's kinda like how Terry Nation owns the IP of the Daleks on Dr who, BBC had to negotiate use with him to bring them back.
Title: Re: Star Trek Online thread
Post by: Lionus on October 12, 2010, 08:02:29 AM
what a goddamn piece of bull droppings. :facepalm: god damn beancounters..
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 12, 2010, 08:49:16 AM
what a goddamn piece of bull droppings. :facepalm: god damn beancounters..

You also have to consider that Doctor Who's scope is somewhat more limited. It doesn't have games coming out the wazoo, for starters. Can you imagine how much the BBC would have to pay Nation's estate if they had as many Doctor Who computer games as they do Star Trek ones? Because you know they'd all feature the Daleks in some fashion!
Title: Re: Star Trek Online thread
Post by: King Class Scout on October 12, 2010, 09:24:04 AM
not to mention the fact that a LOT of people are (pardon the invocation of Godwins' Law) Copyright Nazis.  there's a lot of theives out there, but everybody plays it safe (well, ALMOST) with their Cash Cows.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 18, 2010, 03:42:41 PM
What did you guys think of the new weekly episode?
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 18, 2010, 05:49:55 PM
I wondered where my Bird-of-Prey escort went to when I did this on my Klingon character. Even with my decked-out ships - and facing three Federation battleships on top of it! - the space part took longer than it should have.

And the away team stuff was just friggin' SCARY.
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 18, 2010, 05:58:28 PM
The new episode IMO was the BEST ,mission STO ever had. No exaggeration. I was shocked how good it was.
Title: Re: Star Trek Online thread
Post by: Lionus on October 19, 2010, 07:14:06 PM
nebula is out!  :dance
Title: Re: Star Trek Online thread
Post by: Nebula on October 19, 2010, 07:16:55 PM
woooot!
Title: Re: Star Trek Online thread
Post by: Lionus on October 20, 2010, 09:02:44 AM
..and they didn't model impulse engines and gave it similar handling as the Ent-D.. and in this case, D stands for Dreadful.
Title: Re: Star Trek Online thread
Post by: Nebula on October 20, 2010, 11:55:15 AM
Quote
and they didn't model impulse engines
No saucer impulse engines like the Ent-D? YAY!
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 20, 2010, 02:45:57 PM
..and they didn't model impulse engines and gave it similar handling as the Ent-D.. and in this case, D stands for Dreadful.

I noticed that, the manueverability on the Galaxy (and Galaxy-X) is total crap...
Title: Re: Star Trek Online thread
Post by: Lionus on October 20, 2010, 03:03:16 PM
No saucer impulse engines like the Ent-D? YAY!

no impulse engines at all.  :facepalm:
Title: Re: Star Trek Online thread
Post by: Nebula on October 20, 2010, 05:22:51 PM
no impulse engines at all.  :facepalm:

oh it has em they just don't have any glows atm >.>
Title: Re: Star Trek Online thread
Post by: majormagna on October 20, 2010, 08:09:32 PM
Or trails. Anywhow I found a certain type of Galaxy had good agility.

Bet'cha can guess which =P
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 22, 2010, 02:20:02 PM
Or trails. Anywhow I found a certain type of Galaxy had good agility.

Bet'cha can guess which =P

It wouldn't be the Gal-X, so I'm guessing the retrofit? (Or if you're referring to the Nebula as a Galaxy-type ship, heh.)
Title: Re: Star Trek Online thread
Post by: Lionus on October 22, 2010, 05:40:12 PM
I think he's referring to the mere engineering section after saucer sep. My refit Excelsior still runs circles around any galaxy..
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 23, 2010, 08:18:58 PM
So I did Devidians episode 2...so far, I'm glad that it's not just blow-crap-up for these missions. It provides a little more "Trek" feel, like the Deferi ones with the finding the star maps and healing patients. (And I wanna test out this gun...)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 23, 2010, 11:33:41 PM
oh it has em they just don't have any glows atm >.>

They're basing it off the Studio(?) model that had no glows in the show.

http://memory-alpha.org/wiki/File:USS_Farragut,_Generations.jpg
http://memory-alpha.org/wiki/File:USS_Prometheus_at_warp,_Second_Sight.jpg
Title: Re: Star Trek Online thread
Post by: Daystar70 on October 24, 2010, 02:20:48 PM
The gun is based off the ghostbusters proton pack. look at the shape and color and the "proton" name to it. its pretty obvious. I hated episode 2 w a passion.,
Title: Re: Star Trek Online thread
Post by: bankruptstudios on October 29, 2010, 10:25:43 AM
Who you gonna call?? :evil:
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 29, 2010, 12:33:47 PM
Who you gonna call?? :evil:

I see what you did there...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2010, 05:13:18 PM
So the closed beta for the UGC tools has started. I didn't get it, but they said they were only going to be doing testing for a couple weeks, and the open beta should be out around the same time as the Season 3 tribble test.

Heres a FAQ thread

http://forums.startrekonline.com/showthread.php?t=185711

And the general form for the open Beta

http://forums.startrekonline.com/forumdisplay.php?f=204
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 30, 2010, 02:32:30 PM
Just did the third Devidian episode...I'll admit, that was pretty spooky.
Title: Re: Star Trek Online thread
Post by: JamesTiberiusKirk on November 01, 2010, 06:08:45 PM
im shocked. i made myself a reman character just with what i had, and then i fought them and thought: oh crap, those look really good.... <.<
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 01, 2010, 06:43:24 PM
I've been pushed into being on the air in Subspace radio to discuss UGC because of my understanding of it,and experience using similar in other games by cryptic, couple of the devs liked ideas i had and i was invited to the internal testing but had to decline because i had family crisis w my dad being told bad news about cancer stage he was diagnosed with and my time was eaten up. BUT i have a lot of info about how it works and details from actually talking to stahls top "foundry" (UGC name) devs and have several missions scripted and ready to plug into the tools,also here is an idea cop and paste from sto forums foundry mission ideas i made that got surprisingly strong support and no trolling, and dev helped me realize my idea IS possible to do w the tools.


UGC idea: interior starship combat

Idea- imagine you make a mission that takes place on a starship bridge. Your officers inform you of a battle scenerio here is an example-

Tactical- "captain four Romulan warbirds have decloaked around us..they are arming weapons- your orders?

After feedback i came up with "workarounds" since we cant have text choices cause "event triggers" but i can associate aaaa object like a console to each choice as a physical event trigger. It may be tricky. My first UGC mission involves a tetsing of a new choniton weapon causing a time loop "Groundhog day" is the working title

choice tree-

1. Raise shields, go to battle stations, fire all weapons and evasive maneuvers"

2. Hail the lead ship--raise shields- do not fire unless fired upon-
3. Warp speed! get us the hell out of here now!

assuming you choose option 1-

Engineer- "sir we have taken heavy damage to the shields-down to 34%-minor damage to the two flanking warbirds, your orders?

1. "divert emergency power to shields, focus all weapons on the warbird in our direct path, plow a hole for us to fly through full impulse!"

2. " full power to weapons, prepare to jettison the warp core towards the rear warbirds and fire a photon at it, maybe that will buy usss some time!"

3. " hail the romulans- offer our surrender

4. Open a general hail- well do the corbomite manuever hehehe"

choices may lead to random crew deaths on the bridge like a console explosion and a npc flying across the room (im sure u can do this if its like city of heroes)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 01, 2010, 09:12:34 PM
Gotta love the devs

http://forums.startrekonline.com/showthread.php?t=186716

Someone requested medical officers on K-7 in the form of a 'in character' message, and the dev's responded in kind

there are a few in that thread.
Title: Re: Star Trek Online thread
Post by: Lionus on November 02, 2010, 02:10:31 PM
those are absolute gems..  :D moar of this :D
Title: Re: Star Trek Online thread
Post by: UFR-Winter on November 02, 2010, 02:29:24 PM
Love the ideas put out...but add in  a attack on the bridge crew.
re.best of both worlds.. borg beam into your bridge  and you fight / main engineering and in halls..
that could be done...
or have a  Romulan crew board you..either could add plot to stories..
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 03, 2010, 08:13:42 PM
What do you guys think the rewards from this episode series will be? Looking at the time travel stuff we're likely to get in episode IV (all this talk about "legends" makes me think we're going to the Enterprise), I'm figuring it'll be something TOS-related. Some people think it'll be a TOS phaser that scales with your level, something like that.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 03, 2010, 09:34:52 PM
I thought at first TOS bridge but was told by sources i trust its not but a hand phaser is one of the rewards possibly,now? i'm almost positive its either a Dabo table for your ship, or poker. I am aabsolutely positive its one of them based on a personal hint given by a dev in SSR's ventrilo between me, an a couple others and him.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 03, 2010, 11:49:48 PM
I am aabsolutely positive its one of them based on a personal hint given by a dev in SSR's ventrilo between me, an a couple others and him.

A game on your ship? For a series that includes time travel to the 23rd century, phase-shifting aliens, and Ghostbuster guns?
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 04, 2010, 12:41:17 AM
And has the Dabo table as part of episodes title and is part of it. Yes./ The reward isn't always based on whats the theme , Staahl said for example he may do a random c store bridge pack or new bridge pack for the big reward, in a series, it won't always be exactly tied to the total theme, but Dabo is within it, Tos hand phaser (which is seen in preview pics ona pc's desk in ready room) or something could be, the dev was saying players have been asking for poker and dabo tables more than almost any request they get (not just on what you see on forums)

Also, remember the Breen officer leading in about the faction of Breen who wish Fed asylum that tied into the Breen Officer reward, was mission 3 of series 1, we have 2 more to go here, the reward could become obvious based on what happens say, saturdays. I could be wrong, the reason i think its Dabo is when i guessed it the dev was almost surprised in reaction and said "maybe...or something similar".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 05, 2010, 09:50:52 AM
I can't wait for tomorrow's episode. I wonder what "Legend" we will meet? Maybe McCoy, I mean it is a medical problem with the Dividians sucking neural energy and what not. And DeForest is dead (RIP), so I don't think they have to pay for Likeness rights(?) only Character rights.

I'm thinking tomorrows reward is a hand phaser.

Anyone else with ToS uniforms going to wear them tomorrow? I might.

(all this talk about "legends" makes me think we're going to the Enterprise)

I'm thinking it is Drozana station. That is where the timeportal from last weeks episode was. Plus the Teaser picture looks like the row of computer banks from the last episode only in pristine condition. Plus the last 2 missions were there.
Title: Re: Star Trek Online thread
Post by: King Class Scout on November 05, 2010, 10:49:03 AM
okay, now I'm getting interested myself, and I don't do onlines due to system antiquity.  if it's OS cast as a "legend", it could be nearly anybody...or even "porthos IV" finally poping out of the transporter  :P
Title: Re: Star Trek Online thread
Post by: 086gf on November 05, 2010, 03:43:35 PM
So if it works out well with Champions Online then STO will also go to the free-to-play aka "freemium" system.

"A number of MMO games are moving to the new ?freemium? model of payment, where you can play the games for free, but pay fees for specific items in the game in lieu of a monthly fee. There has been some discussion of Star Trek Online moving to this model and this week Cryptic took a step in that direction by offering a free-to-play option for its other game, Champions Online. The approach they are taking is that you can choose the "gold" option which has the monthly fee or the silver option which is free, with many items included in the gold package available to be purchased individually via the C-Store"

http://trekmovie.com/2010/10/28/star-trek-gaming-update-new-details-images-for-infinite-space-sto-prepping-player-content-moving-to-free-to-play/
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 05, 2010, 04:03:09 PM
People keep putting 2+2 together and coming up with 5 - in which case it would be "Cryptic makes Star Trek Online and Champions Online + Champions Online is now free-to-play = Star Trek Online will soon be free-to-play". These constant assumptions are getting on my nerves.

Cryptic has already said they are not making STO free-to-play (yet, anyway - I have a feeling it will happen, but not for a good while). The "discussion" of STO moving to this model has been by the typical whiners of any MMO who find reasons to bitch about anything.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 05, 2010, 08:18:59 PM
Champions is gonaa testbed F2p for STO obviously it doesn't take rocket science to seee that. STahl has said sto he saaw headed f2p long ago kjust not immediate champs will test what it can do.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 05, 2010, 11:03:17 PM
no, actually he never said that.  Everyone's been miss quoting Stahl, he said they were thinking about other sub types, and listed F2p in a list of examples.  Saying that means STO is going F2P is a big stretch.  More recently, in response to CO going F2P he said specifically that STO will not be going F2P anytime in the near future.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 05, 2010, 11:54:17 PM
But it will. It makes and this is not an exaggeration- up tp 300% return vs sub for other mmos. Unless your WOW or EVE you can;t ignore those kinda numbers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 06, 2010, 10:43:51 AM
So apparently there is a bug on the Tribble test Server where the new Orion and Gorn ships come with Transwarp to Earth Space dock instead of Transwarp to Quo'nos, and from there anywhere in Federation territory, even pick up fed missions from NPCs. I missed the fun.

The Klingons are set to "Friendly" but you can still throw the cryo grenades at them.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 06, 2010, 02:25:20 PM
Just did the latest of the Devidians episodes. All I'll say is...the "legend" was not who I was expecting!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 06, 2010, 02:40:14 PM
I was totally expecting them. also I like the episode reward.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 06, 2010, 03:49:33 PM
yeah, does anyone know if they are the same phasers as the ones that came with the TOS Connie?

BTW, if you haven't done the mission yet, I suggest you wear the TOS uniform if you've got it.  it really enhances the effect.  I think the mission was written as if you were wearing the TOS uniform.  There's a quite few points where you pose as officers from that time period.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 06, 2010, 04:35:01 PM
I was totally expecting them. also I like the episode reward.

From the look of it, I was expecting Scotty, to tell you the Lord's honest truth. *chuckles*

I didn't have the opportunity to go TOS uniform with my tactical Vice Admiral - not enough dough - but I did with my science officer, at Lieutenant Commander (and he was Klingon, too - not even raised eyebrows to that fact, too). Of course, my Lieutenant General engineer was a foot taller than everyone else, so it's hard for him not to be conspicuous, no matter what century he's in. *chuckles*
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 06, 2010, 05:49:45 PM
Quote
BTW, if you haven't done the mission yet, I suggest you wear the TOS uniform if you've got it.  it really enhances the effect.  I think the mission was written as if you were wearing the TOS uniform.  There's a quite few points where you pose as officers from that time period.

POSSIBLE SPOILER ABOUT THIS EPISODE -WARNING

I regret not doing that :) The rumored hand phaser reward is looking far more likely as one of the rewards for sure. Y'know one point- The part where a "choice" can make a female officer get knocked out and she falls and stays out, shows me that my bridge combat idea seems to be capable of text choice= physical change to an npc. hm? Unless what they meant was for UGC version 1 we don;t have 'all" the abilities like this.( please note this is hardly a spoiler i revealed at all about the chick. But i suppose that's opinionated if it is "considered one" i apologise)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 06, 2010, 06:58:33 PM
BTW, if you haven't done the mission yet, I suggest you wear the TOS uniform if you've got it.  it really enhances the effect.  I think the mission was written as if you were wearing the TOS uniform.  There's a quite few points where you pose as officers from that time period.

No actually, you lie by saying that your clothes were taken so you're wearing something else.

(and he was Klingon, too - not even raised eyebrows to that fact, too)

I don't have a Klingon, but one of the text boxes apparently has a Starfleet officer saying "I've never seen someone like you before" according to a friend of mine that has a Klingon.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 06, 2010, 07:37:48 PM
I don't have a Klingon, but one of the text boxes apparently has a Starfleet officer saying "I've never seen someone like you before" according to a friend of mine that has a Klingon.

Indeed so; even with a guy who, for all intents and purposes, was human (a seven foot tall human, but human nonetheless). Maybe it was the uniforms - or, in the case of actual Klingons serving the Empire, maybe they hadn't seen "ridged" Klingons in 2265, lol...will probably get the same response with my KDF joined Trill too, even though we know they existed in the 23rd century. *chuckles*
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 07, 2010, 02:23:51 AM
No actually, you lie by saying that your clothes were taken so you're wearing something else.

yeah, but that was only used once.  All the other NPCs I ran into completely ignored the uniform.
Title: Re: Star Trek Online thread
Post by: Daystar70 on November 07, 2010, 11:03:47 AM
Some of MY FOundry(UGC) ideas i posted on the Foundry forums on STO.

I had made a thread about using dialogue choice trees for simulated bridge combat from the bridge point of view within based on choice/outcome trees (quick example Your surrounded by four Romulan Warbirds and your Tac gives you a few choices like 1.) Raise shields fire all weapons 2.) evasive maneuvers try and get us out of here 3.) hail the romulans) etc etc. But that is just "within" certain missions as a new option besides just the regular pew pew.

I have written half a season's worth of synopsis that will be turned scripts here are a few minor examples

1.) "Groundhog Day"- When you are sent to The U.S.S Pandora ,a nebula class test ship, to oversee the testing of an upgraded chroniton torpedo, The Pandora's captain, a female vulcan, informs you she will be taking extended leave due to an unforeseen pregnancy. When the Chroniton weapon is finally tested in a remote secret location, a strange flash occurs..suddenly you find the Vulcan captain repeating her announcement of her pregnancy and realising this day just got very deja vu...

2.) Temporal cold war story arc(Title in works)- A female vulcan officer (yeah again), approaches you to reveal she is a Federation time agent. She explains the temporal cold war and that "Fixed" time-line has been purposely created (similar to the permanent way the TREK 2009 film timeline was not "wiped") agents from the other factions of the cold war have manipulated this timeline to create a more militant, Vulcan "Empire" that became infiltrated and changed by Romulans from the future, who have a way to open a rift that the Imperial Vulcan fleets can invade through to "this" timeline and unleash hell.(Obviously an excuse to really show off them nice new Vulcan ships )

As the story progresses (spoiler but it is changing slightly so revealing this won't matter by the end) The Vulcan agent is injured and a close medical scan reveals she is in fact, Romulan not vulcan.
While at first assuming she is a Romulan spy, and tossing her in the brig, it has a twist- she is a Romulan true, but in the 31st century the Romulans are Federation members. She grew up a loyal federation citizen and later Starfleet Temporal agent.

NOte- She mentions Romulans from future causing the other timeline- they are from an earlier time period before Romulans join the feds.

3,) "Holo-Day on Risa"- part 1 of the Photonic revolution- When a terrorist group takes hostages on Risa, starfleet send your crew to take care of it- but these are no ordinary terrorists. Led by a stolen copy of Holo Leeta , a group of self aware Holograms have declared Risa their official Photonic homeworld and want all non Photonics off their world Asap or else!


And finally, for humor-4.) P.I.E. -Phased entity Investigations and Eliminations- "PhaseBusters" a special group created in the wake of the Dividian incident this series- Who ya gonna hail?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 11, 2010, 10:13:59 PM
I had an idea for a mission I could do (we should make a separate thread for missions when foundry goes to Tribble)

Captain Kurland of DS9 hails you of reports of a new type of Cardassian or Dominion battle ship destroying ships around the vicinity of Empok Nor, he sends you to investigate. When you arrive you find a debris field, but no sign of a Cardie/Dominion ship, then a ship de-cloaks (or warps in, depends if you can have ships de-cloak in foundry) Its neither, but a Terran Galaxy-X (this also depends if you can use c-store skins on NPC ships)

According to a answer I got from a dev. You can apply any Ship skin to NPCs. So you can also do "[Faction] captured ship from [faction]" plots.

Quote from: TauNeutrino
You can also override enemy NPC costumes (both ground and ship) to make Klingon ships that "wear" Federation ship costumes and attack you. I think we'll also have faction swap at some point in the future, so you can be attacked by ships from your own faction.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 12, 2010, 05:38:39 PM
the NX-Class is out next week , and Cryptic listened. Its going to be Tier 0 (Starter ship level) its escort like. (can use Cannons and has an extra tactical console slot) plus a special ability called "grappling hook", its basically a tractor beam with a special effect.

Also out with it next week is Ent Uniforms (Both Normal, and Mirror) and T'Pol's jumpsuit.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 12, 2010, 07:44:28 PM
Not sure if maybe I fouled up somewhere in the respec, but: The B'rel retrofit is not intended for solo use. *grin*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 12, 2010, 08:16:18 PM
bunch of season 3 updates are being applied to tribble right now

http://forums.startrekonline.com/showthread.php?p=3151064#post3151064

Updates sound great, can't wait to try, and report bugs.

try updating tribble in around a hour. its down right now
Title: Re: Star Trek Online thread
Post by: majormagna on November 12, 2010, 09:29:08 PM
To be honest, I see the B'rel Retrofit to be more useful in PvP, as long as there are no Nebulas on the enemy team :P . Also the 'sector space' updates look interesting, will be looking forward to it. As well as 'certain' missions being re-playable.

With regards to the live server, it's pretty obvious what tomorrows Devidian series finale reward is gonna be, if you've played the last one.

Can I ask any other Battlecruiser Klingon players, is it me, or is the K'Tinga the 'best*' Battlecruiser?

(* By 'best' I mean for it's level, I could kill things a lot easier in that than my Vorcha)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 12, 2010, 10:22:32 PM
I love the new sector space... Pictures!

1. Me flying through sector space
2. me approaching the Sol system with astrometrics view off (no grid, or "lollypop" sticks)
3. Info about the sol system
4. Sol system without astrometrics on
5. With it on
6. Now this.. it may look like I'm in the badland system... but I'm not. thats the effect it gives you when you're in the sector space near it. And there are even Cardie/Dominion DSE flying around it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 13, 2010, 12:20:21 AM


Sector Space Revamp - WIP
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 13, 2010, 01:26:18 AM
They say they can't use ST XI stuff, yet they have a guy with a uniform from the new movie in a mission
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 13, 2010, 06:10:04 AM
I woulda thought that's just the TOS uniform under really high graphics settings, but I just checked and it's not...most strange. I could have sworn I'd seen a player in that uniform too. Back in the beta test, mind you, but still...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 13, 2010, 08:56:44 AM
Maybe it was left over and they forgot to remove it.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 13, 2010, 03:08:47 PM
Just did the last Devidian mission.

...man, that was anticlimactic...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 13, 2010, 05:19:03 PM
I liked the episode rewards....
 One them does something cool when equipped while using the Triolic Enhancer Field.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 13, 2010, 08:11:34 PM
Don't get me wrong, I love interacting with the legends of the past, but...all that work for a few guns?

If they're planning on releasing a T5 TOS Enterprise, I WANT IT NOW.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 14, 2010, 08:05:37 AM
They are, but its on hold

Also hints around the forum from DStahl, that in a couple weeks they're going to start a "Design the Enterprise F" contest.

I'd totally try... if I had an artistic bone in my body.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 14, 2010, 09:58:19 AM
They are, but its on hold

Also hints around the forum from DStahl, that in a couple weeks they're going to start a "Design the Enterprise F" contest.

I'd totally try... if I had an artistic bone in my body.

Quick! Someone tell DJ Curtis to submit a design proposal for an ingame Enterprise-F (err, aint that his Century Class?!?!) :P
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 14, 2010, 03:25:59 PM
yeah, I have to admit, this one wasn't quite as good as "Everything old is new again."
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 14, 2010, 03:26:45 PM
While the Century class might fit in this timeline, it would also become trademarked Cryptic/CBS material. Don't want that, they'd get possessive.
Title: Re: Star Trek Online thread
Post by: majormagna on November 14, 2010, 03:44:50 PM
So? Isn't the Constitition class trademarked by CBS/Paramount? We can use that freely in any game that didn't have it in to begin with.

And ACES, I agree. BUT still better than normal missions. Overall I think Season 2 was better than Season 1.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 14, 2010, 03:52:06 PM
That's not what I mean. If you give a design you created yourself and put a lot of work into, it becomes theirs, and you're swept under the rug. I've seen it far too often.
Title: Re: Star Trek Online thread
Post by: Nebula on November 14, 2010, 04:36:11 PM
That's not what I mean. If you give a design you created yourself and put a lot of work into, it becomes theirs, and you're swept under the rug. I've seen it far too often.

eh maybe maybe not... you recall the contest for the design of the Titan?
Title: Re: Star Trek Online thread
Post by: Dalek on November 14, 2010, 04:48:19 PM
eh maybe maybe not... you recall the contest for the design of the Titan?

That was different. Sean had designed his idea of the Titan for the competition. DJ designed the Century for the BC community, free of charge.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 14, 2010, 10:53:06 PM
they aren't going to come to his house in suits and demand that he remove it from BCFiles, if that's what you're thinking.  As long as nobody tries to sell it, the design is still free to use.
Title: Re: Star Trek Online thread
Post by: majormagna on November 15, 2010, 11:22:29 AM
The sector space revamp on Tribble is... WOW! Just Wow! This is how I imagined STO would be! The nacelle grills are brighter when in sector space, they don't glow more when going faster, like they did in an experimental stage, which looked ugly. (But IMO they should only glow more while accelerating) And the toggle-able 'astrometrics' is brilliant.

Also included is a Z-axis update, you can now climb at 60 degrees rather than 45. Now they just need to sort out the Intrepid (& variants) nacelle positions and the Quantum slipstream effect.

Bugs on the server include the dreaded 'ship falling through space' (only for a split second though). and the camera returning to the previous view after warp/beam out.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 15, 2010, 02:11:27 PM
Bugs on the server include the dreaded 'ship falling through space' (only for a split second though). and the camera returning to the previous view after warp/beam out.

Which, funny enough, were bugs during the Beta + First couple months.
Title: Re: Star Trek Online thread
Post by: majormagna on November 15, 2010, 04:01:55 PM
I do recall that; but they're not anywhere near as bad as in Beta.

The sectors have remained the same size, and speeds remain unchanged; yet the sectors feel bigger and, due to the epic prettyness, it seems to take less time to travel. Illusions FTW.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 15, 2010, 09:24:42 PM
according to Stormshade, the NX Bundle pack will also have its item's sold separately. and that buying the pack will be more then "a little bit cheaper" then buying them separately.

Quote
According to the numbers I've seen, saying it will be, "A bit cheaper," would be understating the facts, in my opinion.

Thanks,

Stormshade
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 16, 2010, 11:40:05 AM
The Vesta (http://images1.wikia.nocookie.net/__cb20090621102242/startrek/images/7/75/Aventine_in_flight.jpg) class may be added to STO

http://forums.startrekonline.com/showthread.php?t=188886
Title: Re: Star Trek Online thread
Post by: majormagna on November 16, 2010, 02:27:52 PM
The Vesta (http://"http://images1.wikia.nocookie.net/__cb20090621102242/startrek/images/7/75/Aventine_in_flight.jpg") class may be added to STO

As well as the Oberth, Ambassador and "Future Enterprise ships"

Note: Annoyed they STILL haven't sorted out NPC Vesper class cruisers being labelled Excalibur class (And vice versa)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 16, 2010, 03:39:41 PM
According to Dstahl
Quote
Our immediate attention is on getting the Foundry available on TRIBBLE possibly as early as next Monday so that we could enter Open Beta with the tools. That is our next hurdle with the Foundry and one the software team is working feverishly to hit.

They are aiming for Open beta (on tribble) of the Foundry next monday. Can't wait.

also


Quote
It is going to be the station as seen in Search for Spock - as it is iconic and while old, is very recognizable to fans. The logic is that the old station is still around and if the new station was destroyed, they'd start using the old station again... Expect the new station to get destroyed sometime between now and season 4

Woo! Old ESD
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 16, 2010, 04:26:11 PM
Woo! Old ESD

With a fully accessable interior, I sincerely hope!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 16, 2010, 05:07:03 PM
With a fully accessable interior, I sincerely hope!

There would have to be if its replacing the current ESD
Title: Re: Star Trek Online thread
Post by: majormagna on November 16, 2010, 08:09:05 PM
The new ESD is going to be blowed up?






I wonder how... Borg fleet invasion? Undine? Klingons? Romulans? Useless- "Oh crap I accidentally acivated the self-destruct"- Generic Ensign?


WHO KNOWS!?!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2010, 07:42:36 AM
Anyone who is currently subscribed should have got an e-mail about the Design the New Enterprise contest

There doesn't appear to be any guidelines, or a page for it yet, but the prizes are laid out

Quote
Grand Prize: Custom, STO-painted Alienware M11x laptop; STO Collector's Edition; STO Lifetime Membership; and a 3-D model of the winning design.
 
Second Prize: Alienware laptop (no custom paint job), STO Collector's Edition and an STO Lifetime Membership.
 
Third Prize: STO Collector's Edition, STO Lifetime Membership and an Intel Core i7-875k processor.
 
Fourth Prize: STO Collector's Edition and an STO Lifetime Membership.
 
Twenty-one Honorable Mentions: Standard-edition copy of STO and a Star Trek Online poster.
Title: Re: Star Trek Online thread
Post by: majormagna on November 17, 2010, 11:28:19 AM
Come on DJ! If you didn't win I'd be shocked. Hopefully they'd make the ship avaliable to Vice-Admirals.
Title: Re: Star Trek Online thread
Post by: Dalek on November 17, 2010, 12:03:26 PM
I think DJ should submit the Century just to see how popular it is as a contender? :P
Title: Re: Star Trek Online thread
Post by: Meteorafallen on November 17, 2010, 01:01:18 PM
From my understanding, once it wins it becomes a Paramount/CBS and Cryptic property, that might not be something DJ would necessarily want. And would you really want to see the Century butchered like all of our favorite ships have already been? Because I'm sure they would want to slap stupid decals on it, as well as model variants of the class. Which would take away from the elegant design of the Century.
Title: Re: Star Trek Online thread
Post by: Dalek on November 17, 2010, 02:17:58 PM
I never said he'd win.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 17, 2010, 02:23:26 PM
WHO KNOWS!?!

WHO CARES?!?! We're getting a far better station in my opinion, so...meh. :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2010, 02:51:38 PM
The Luna Class is owned by CBS/Pocket Books, but Sean (the designer) is still allowed to do with it what ever he wants with it, just check out his deviant art page.

But, I don't think that DJ should submit something hes already designed IMO. Besides, its not up to us :P he may not want to enter it.
Title: Re: Star Trek Online thread
Post by: Meteorafallen on November 17, 2010, 03:22:13 PM
This is true, hell look at Rick Knox, his stuff is in Legacy, who know's maybe DJ would get picked up by Cryptic lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2010, 03:55:37 PM
ENT Era pack is out. Picture time

The last shot, those two grey beams coming out of me is a grappler, it is basically a weak tractor beam.

Edit:

I'm using the wrong devision colour ><


EDIT:
The Design your Own Enterprise Contest is US Only ><

http://forums.startrekonline.com/showthread.php?p=3164080#post3164080
Title: Re: Star Trek Online thread
Post by: Meteorafallen on November 17, 2010, 05:49:18 PM
Oh yeah because I want to fly around in a 22nd century ship that could not even stand up to a B'rel class bird of prey, let alone any of the other 24th-25th century starships.

 It just doesn't make sense, A TMP Connie? Maybe. A TOS Connie? That's pushing it. But really? an NX class? and of course the ship is not canon strength, because if it were, it wouldn't last 5 minutes. I don't mean to put down the NX, but in this case, it's just not practical to pilot a ship that doesn't even have a fighting chance.

 And sure it's a novelty item, but how many Starfleet captains do you know that command their ships out of novelty? But then again this is WoW Trek, where everyone pimps out their ships, clothing, and so on, because Starfleet is so obsessed with fighting the Klingons they don't care how they present themselves to the rest of the galaxy.

 I'm sorry if this comes off as a rant, but sometimes you have to know when to say no. Next thing you know they will be releasing the Phoenix, and it will be as strong as a Nova Class Starship. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2010, 06:45:37 PM
1. It's a video game, canon went out the door the moment it was an idea
2. It's a starter ship, useless after 10 levels
Title: Re: Star Trek Online thread
Post by: Meteorafallen on November 17, 2010, 06:51:41 PM
I know that, I just don't see the purpose, that's all.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2010, 07:53:12 PM
Well people asked for it, and cryptic gave it.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on November 17, 2010, 08:20:43 PM
I can't claim it on more than one toon for some reason, which sucks because I rolled a new one just for it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 18, 2010, 08:20:52 AM
I found a in game explanation for the NX-Class (its from the C-Store description)

Quote
After Starfleet starships were converted to a modular design, a group from the Starfleet Corps of Engineers working at Utopia Planitia wondered if vessels from the Federation's past could be constructed in this manner. Working with Federation historian Geoffrey Pacelli, the SCE officers chose the famed NX Class for reconstruction. The NX Class Starship Replica sports the classic look of Earth's starships from the 22nd century, but has been updated with modern technology to meet current Starfleet specifications for Lieutenant-rank missions..
It carries a crew of 85, and in a nod to the technology of the 22nd Century the SCE has added a Grappler, which is less efficient than a tractor beam but can hold an enemy for a short time.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 19, 2010, 05:57:08 AM
I was able to claim the NX on more than one character, but that's probably because I bought the pack. *grin* (To be clear: If you buy the Enterprise pack, make sure - when you go to claim it with another character - that you click the actual ship, not the pack again.)

And I gave in to the crowd craze...I went and bought the pack. *grin*
Title: Re: Star Trek Online thread
Post by: majormagna on November 19, 2010, 03:28:22 PM
Question; who would like to see TMP era ship and ground weapons? (I.e. Pulsating phaser beams, redder Photons and hand weapons seen throughout the first six films, cosmetic only) Maybe have them limited to Miranda, Constitution and Excelsior (And Oberth when/if it comes out)

 Would just feel nice in my TWOK uniform, in an Excelsior pwning Klingons.  :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 19, 2010, 03:57:40 PM
And how about a customizable rank insignia for that TWOK uniform, eh? It's been stuck on captain since the beginning. WE DEMAND MORE RANKS.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 22, 2010, 02:56:43 PM
Foundry should be on tribble sometime this week

http://forums.startrekonline.com/showpost.php?p=3176914&postcount=12


Woo can't wait
Title: Re: Star Trek Online thread
Post by: Hellsgate on December 01, 2010, 01:33:46 AM
You know for a fact you're good and thoroughly screwed when...

(http://api.ning.com/files/nD0CDhsT0mxiRrlMQdf9QPaAAKM-X0dreyvJdw1*ly8Ki4Ya2AZWIGdvXUstVF7I/undinefleet.jpg?width=737&height=471)
Title: Re: Star Trek Online thread
Post by: Nebula on December 01, 2010, 07:59:58 AM
So that's how they are going to replace the new/old station
Title: Re: Star Trek Online thread
Post by: Joshmaul on December 01, 2010, 03:19:22 PM
Wait, is this going on NOW? Or is this intended for the patch?
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 02, 2010, 01:49:30 AM
This is a copy of a forums thread of a series of missions my fleet and i planned. It will tell fleet back story as well as recruit subliminally maybe lol.

Needs of the few, and the undine missions sound great, I am promoting the fleet i co-lead, through foundry also, it's "Imperium", it was always Terran Empire based, but i am fleshing our back story out more, it goes something like this-


Series arc "Imperium" Episode 1- "Those that fight CAN"-

Players are sent on a mission by Franklin drake of section 31 to hunt down the U.s.s. Daystar (my original ship name my main is George Kane aka GK(that is currently how my name reads),he claims the Daystar is a infiltrator from the Terran Empire, And that the "real" George Kane and his crew have recently returned from The Mirror universe after being trapped over there for a year, after be3ing lured by a false distress signal to arrange a trap/switch" of crew/ships. After the first skirmish battling the Daystar (celestial class retrofit cruiser),
The Daystar hails the players and informs them section 31 lies- it's the other way around-that the Crew who "returned" were from the Terran Empire because section 31 has been slowly arranging these "trap/switches" by sending select ships that have a mirror ready match to a spatial rift checkpoint, and slowly over a year bringing ship after ship to replace (giving the Terrans info and helping arranging convincing replacement)to fill in a Fleet comprised of Terran Imperial commanders who are working with section 31, because they are very good at fighting Klingons- we have been their allies for so long, that we are not as used to constantly fighting them as the Imperials are. (currently my crew and ship is U.S.S. Nephalim, Mirror GK and crew, terran empire ENT black uniforms.Just a name and bio/uniform switch)

By the end of episode 1 there is proof given by Kane- A holographic (will be seen in mission) series of meetings with Drake, Commanders in the Terran Empire, and other starfleet command flag officers who agree this is a necessary evil, as they must admit the Terrans have proven capable of overthrowing a Klingon occupation.

Players can choose whether to take the proof and report to either 1. Admiral Quinn 2. Admiral Chakotay (starfleet intelligence C.O. according to the path to 2409) or confront Drake. 2 choices are meant to lead to one mission follow up, 1 choice will lead to another. (but as someone said earlier by disclaiming in the descripts this mission is follow up to choice 1,2,3 of "this mission" etc.

Mission 2(not revealing based off which choice)-"Those that Can't DIE"-

Will the player be hunted down by the Imperium and section 31, painted by false evidence as enemies of the UFP, or will they help take down or turn in The Uss Daystar and her crew and help keep the conspiracy alive? one choice makes the difference...

Mission 3 "Those Who Live may die another day"-

What will happen if the existence of Imperium is revealed openly to starfleet? What was the origin of the "Imperial class" Assault cruiser? Did section 31 exchange technology blueprints as part of a deal?

Anyhow, you get the idea.
__________________
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 02, 2010, 08:46:46 AM
Wait, is this going on NOW? Or is this intended for the patch?

So that's how they are going to replace the new/old station

I think its a photoshop :P

Also Josh, to answer your question, they will be destroying the new station midway between season 3 and season 4, and from what Dan wants, he wants it to be the Klingons.
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 02, 2010, 12:06:34 PM
It's a Klingon fleet action, the destroy ESD stahl already discussed it. It also is repeatable.
Title: Re: Star Trek Online thread
Post by: Joshmaul on December 02, 2010, 01:09:17 PM
You mean I can destroy that abomination they call a spacedock as much as I like? GOODY!
Title: Re: Star Trek Online thread
Post by: majormagna on December 02, 2010, 05:59:39 PM
Wait, is this going on NOW? Or is this intended for the patch?

I think its a photoshop :P

I can now state confidently that the image was created during the Foundry closed Beta. Not by me, but one of my fleet-mates.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 02, 2010, 08:06:24 PM
I can now state confidently that the image was created during the Foundry closed Beta. Not by me, but one of my fleet-mates.

That was my second guess.

I made a mission in the foundry on tribble and published it (after the foundry was disabled technically, for some reason it didn't boot me out)

Search for "Objects in the mirrors" author will be Tuskin.

2 issues though.

1. I forgot to move my spawn point away from my testing position in the space map so you spawn right in range of the 3 enemy groups, so be prepared. I manages to do it only blowing up once. Tip:  Take out the Battleship first
2. If the beginning instructions are not clear enough, you have to go talk to an Admiral on DS9 (hes on the upper level of the promenade and will be circled) then go to the Travis System/Empok Nor
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 04, 2010, 03:07:04 AM
Published 2 Missions on the Test server

Objects in the Mirror (4th Revision) Last Updated 4th of December, 2:54am EST

Dark Reflections: Last Updated, December 4th 2:55am EST
Title: Re: Star Trek Online thread
Post by: Daystar70 on December 04, 2010, 07:32:19 PM
Published test 5 of part one o0f long story based mission "Starcrossed" look under author chooch99 if interested i focused part 1 test on complex npc conversations, making one of your away team "have a personality" explaining in story why every SINGLE crewmember seen in in all good things uniforms(took a while but noone has different uniform)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 05, 2010, 02:50:34 PM
I suggest you guys check out "The Worst of All worlds" very good mission.
Title: Re: Star Trek Online thread
Post by: majormagna on December 05, 2010, 08:50:46 PM
 I agree; very good mission. I've published mine, "Missing Ships", but it doesn't seem to be up yet...

If anyone tries it, be warned, it's a test in Non-Combat missioning. I've found that the Foundry only lets you use sector space once per mission...  :(

EDIT: Mission "Missing Ships" now up! Bear in mind it's just a test.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 07, 2010, 11:05:19 AM
Sean posted 3 pictures relating to his Enterprise entry.

http://stourangeau.deviantart.com/art/Enterprise-1701-F-Teaser-188003343 Design 1
http://stourangeau.deviantart.com/art/Enterprise-1701-F-Teaser2-188076090 design 2
http://stourangeau.deviantart.com/art/1701-F-Sample-Detailing-188155441 Saucer Detail
Title: Re: Star Trek Online thread
Post by: Dalek on December 07, 2010, 11:24:31 AM
Both design are equally scary.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on December 07, 2010, 12:17:33 PM
Both design are equally scary.
ya they are!  eeks!  lol
Title: Re: Star Trek Online thread
Post by: Villain on December 09, 2010, 07:50:22 AM
Looks like a Ferengi Marauder crashed into a fed design...  :facepalm:

Honestly, I think that's possibly pushing artistic license too far, but that's just me.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 09, 2010, 03:58:29 PM
Full colour version up

http://fc05.deviantart.net/fs70/i/2010/343/2/2/star_trek_online_enterprise_f_by_stourangeau-d34jihf.jpg

Fixed the Link, thanks Neb
Title: Re: Star Trek Online thread
Post by: Dalek on December 09, 2010, 05:07:19 PM
And for those of us who don't want to make an account just to look at one image? :P
Title: Re: Star Trek Online thread
Post by: Nebula on December 09, 2010, 05:08:51 PM
uh you don't need an account to see a DA img unless it's under an M rating >.>

EDIT: unless (as Kori Barnes just posted) a link through your message box... so HERE

http://fc05.deviantart.net/fs70/i/2010/343/2/2/star_trek_online_enterprise_f_by_stourangeau-d34jihf.jpg
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 09, 2010, 06:06:27 PM
uh you don't need an account to see a DA img unless it's under an M rating >.>

EDIT: unless (as Kori Barnes just posted) a link through your message box... so HERE

http://fc05.deviantart.net/fs70/i/2010/343/2/2/star_trek_online_enterprise_f_by_stourangeau-d34jihf.jpg

Whoops XD I keep forgetting the message box link doesn't take you to the page.

Sorry about that. Fixed my post
Title: Re: Star Trek Online thread
Post by: Lionus on December 09, 2010, 07:47:43 PM
that has too much Ferengi in it..
Title: Re: Star Trek Online thread
Post by: shade_30 on December 09, 2010, 08:52:21 PM
Looks like someone put an Orion, Ferengi and JJVerse Federation ship into a blender...
Don't like it, at all = /

And on a brighter note, I've started playing STO recently, so you have one more newb in the game =p
(Is there any BC-Fleet? would be nice to chat with people from here)
Title: Re: Star Trek Online thread
Post by: Nebula on December 09, 2010, 09:35:45 PM
there is the 9th fleet :)

http://9thfleet.com/forums/index.php
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 10, 2010, 06:11:08 AM
Full colour version up

http://fc05.deviantart.net/fs70/i/2010/343/2/2/star_trek_online_enterprise_f_by_stourangeau-d34jihf.jpg

Fixed the Link, thanks Neb

His Luna Class eventually came to grow on me, despite the fact that it's partially based on Akira components. But his concept of the "Enterprise-F" is absolute hideous in my opinion. The ship following the Enterprise-E should have an evolved design over the Sovereign Class. Not a boomerang-styled saucer that is twice as wide as the width between the nacelles.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on December 10, 2010, 07:32:34 AM
His Luna Class eventually came to grow on me, despite the fact that it's partially based on Akira components. But his concept of the "Enterprise-F" is absolute hideous in my opinion.
i totally agree...  luna grew on me as well, but this ship just seems wrong in so many ways...
Title: Re: Star Trek Online thread
Post by: 086gf on December 10, 2010, 01:24:29 PM
I agree with the rest of you. That is just...wow.

The only way it could work as an F is if it had Terran markings on it. Definitly not as a prime universe or even JJVerse normal starfleet vessle, no way.
Title: Re: Star Trek Online thread
Post by: DJ Curtis on December 10, 2010, 03:24:52 PM
That ship is fugly.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 10, 2010, 03:31:22 PM
DJ are you aware someone uploaded the Century to the contest?
Title: Re: Star Trek Online thread
Post by: JimmyB76 on December 10, 2010, 05:12:59 PM
DJ are you aware someone uploaded the Century to the contest?
DJ, please see this thread (http://bc-central.net/forums/index.php/topic,7988.msg161706.html#msg161706)...


and on that note - any further discussions about the contest, or ships for it, would be better off in that thread so this one can be back to where it was...   :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 10, 2010, 08:46:04 PM
They Added the Borg Ship pieces to the Tribble for testing, as well as 3 parts. they've accesse able from two consoles in the Shipyard.

both sets change the appearance of the ship, but they're like kits in the way you can disable the look on the model if you don't like it.

Heres a shot of my TOS Connie with the three "Aegis" parts on (once they go live they are high level craftables I believe)

And an Akira with Borg Parts, there are 4, 3 will be available from STFs and one will be from a regular mission.

I have more shots but every shot after them for some reason saved as a TGA.
Title: Re: Star Trek Online thread
Post by: 086gf on December 11, 2010, 03:16:00 PM
I have more shots but every shot after them for some reason saved as a TGA.

Well, convert them to jpg then. Only takes 5 seconds to do that.
Title: Re: Star Trek Online thread
Post by: Barihawk on December 11, 2010, 07:42:06 PM
If anyone's interested in a fleet, 9th Fleet is beginning open recruitment. You heard me, open recruitment. As the Fleet Recruiter I have changed some things up.

If you are interested, join 9fleet chat or /tell me at Qu'irbo@Barihawk. We will still check up on you and you will not have bank permissions until I deem it, but I' a fairly chill guy so promotion is imminent (since I adjusted bank permissions to keep losses to a minimum).

Or go to the link nebula posted, 9thfleet.com.

We need warm bodies and have great resources. Come be a part of a group that is also firmly established in BC and SFC. Also, Nebula: Get your ass ingame!
Title: Re: Star Trek Online thread
Post by: Nebula on December 11, 2010, 07:53:30 PM
Quote
Also, Nebula: Get your ass ingame!

yeah yeah I know..... been busy with other things....
I will eventually!
Title: Re: Star Trek Online thread
Post by: JimmyB76 on December 11, 2010, 08:05:57 PM
i remember spamula is his much younger days when he didnt have a life, now he is all grown up  lol j/k :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2011, 12:11:44 PM
*preforms CPR on this thread*

The AGT uniforms are out! We have a Canon (well more Canon then the current uniforms, at least it was on screen even if they were all alternate futures) uniform for this era.

And Photo bucket finally has a thumbnail option!

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-14-12-05-43.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-14-12-05-43.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-14-12-07-01.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-14-12-07-01.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-14-12-07-46.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-14-12-07-46.jpg)
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 14, 2011, 04:29:31 PM
I never understood the fascination with this uniform set. It makes me think of Steve Urkel with the pants practically up to your chest...
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 14, 2011, 05:05:25 PM
I never understood the fascination with this uniform set. It makes me think of Steve Urkel with the pants practically up to your chest...

The "fascination", comes from the fact that these uniforms should've been default at launch, since they are canon in every Trek episode that shows this time period (AGT, Endgame, The Visitor), all take place around 2400-2410 (STO is in 2409).
Title: Re: Star Trek Online thread
Post by: Lionus on January 14, 2011, 05:28:12 PM
AGT..? Speak English, not TLA's..  :bitch:
Title: Re: Star Trek Online thread
Post by: Dalek on January 14, 2011, 05:38:53 PM
"All Good Things" (TNG Finale episode).
Title: Re: Star Trek Online thread
Post by: Lionus on January 14, 2011, 07:21:31 PM
Ah, that..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2011, 09:27:51 PM
Good episode.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 15, 2011, 03:25:11 AM
AGT, if my memory serves, was nearly twenty years earlier (2391).

Uniforms seem to be a matter of preference, considering you have people in 2409 running around in uniforms from as far back as the 2150s, lol. Yeah, I know, game mechanics (or in this case, Cryptic making money, heh), but still.

I'm still waiting for other admiral's uniforms, dammit. One is not enough. (Well, two, if you count the TMP one, which is what it was intended to be.)
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 15, 2011, 05:13:04 AM
AGT, if my memory serves, was nearly twenty years earlier (2391).

This may be true. But in DS9's "The Visitor", which takes place 50 years into the future (2422), they are wearing the SAME uniform style as in "All Good Things". Which suggests to me atleast, that they used the same uniform style between the time period of AGT (supposedly 2391) and Visitor (2422). What falls into the middle of that period? Oh right, STO's 2409.

Now granted, in "The Visitor", Jake Sisko ends up changing the fate of his father, by preventing his "death" back in 2372. But I doubt Jake had any effect on Starfleets decision to use the "AGT" styled uniforms around the 2390s-2420s.
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2011, 11:36:24 AM
They used the AGT uniforms because of budget reasons, of course.  And I think the general fan consensus is that most people don't like them, so I for one like the STO uniforms, especially this one, which I think is a good evolution of FC uniforms:
Title: Re: Star Trek Online thread
Post by: Lurok91 on January 15, 2011, 02:03:03 PM
Must say prefer those to the AGT uniforms which not huge fan of.  Always felt a bit 'casualwear'.   Here's my shameless self-promotion of personal STO variant for BC:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2011, 02:05:14 PM
My fleet uses this

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2010-07-16-22-29-06.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2010-07-16-22-29-06.jpg)
Title: Re: Star Trek Online thread
Post by: King Class Scout on January 15, 2011, 03:45:12 PM
heh...i'd rather have the bridge deco if it's out.
Title: Re: Star Trek Online thread
Post by: Daystar70 on January 16, 2011, 10:36:58 AM
In my first Foundry mission i offered an explanation for use of AGT unis. You walk up to a caitian officer, the entire crew of U.S.S. Pandoraa the npc crew ship[ of my first 3 mission story arc "STarcrossed", and they are wearing the uniforms. You say "interesting uniforms" and the Catian (Lt. M'Yeow) Says paraphrased " Uss Voyager had recordings of an alternate timeline Admiral Janeway wearing these. They should have supposedly been standard uniforms over 10 years ago by our standards, so since we are a test ship we decided to try them out". Also in my current mission "When the War Began" that i'm half done making, The npc's wear a varient AGT that is all black with red trim, and they look decent.  AGT would not be the "current" standard uniform, because the uniforms with the exception of the wrath of khan type jackets, which have the longest service history (from Krik movie era all the way up to Picard's stargazer era just prior to the spandex), all TNG+ uniforms lasted at most maybe 7 years max before being swapped out. If this was a tv series, the AGT uni's would have been replaced long ago. What Data wore in "countdown" which was the b-2 STO uniform, is IMO what has been the "canon" Uniform for 2390's-2409 era.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2011, 02:22:43 PM
And I think the general fan consensus is that most people don't like them, so I for one like the STO uniforms, especially this one, which I think is a good evolution of FC uniforms:

Well not STO fans on the forums apparently, since it was the second highest voted on the official forums. Most people wanted it because we got the Combadge as the 100 day Vet reward.
Title: Re: Star Trek Online thread
Post by: FarShot on January 16, 2011, 02:47:24 PM
I looked at its pics in the c-store and must say I like them in the sto version better than in the actual series.  Might be because the people wearing them aren't old. ;)

Can one of you guys that have them tell me what the color choice boxes control?  I think I would go with colored belt and shoulders, gray trim, and black everywhere else.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 17, 2011, 01:11:58 AM
Can one of you guys that have them tell me what the color choice boxes control?  I think I would go with colored belt and shoulders, gray trim, and black everywhere else.

you can do what you say.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on January 17, 2011, 03:31:20 PM
And JoshMaul if you think about it, the pants that ride all the way to the chest....were the pants they used with the TNG Voyager and some DS9 uniforms.  You just never noticed them because they wore their jackets with them.  (I should know I own the pattern for those very same unitrousers)

Tax time I will be playing STO :) Mainly because damnit they're 9.99 at target at the moment! LOL All these uniforms are looking pretty sweet, and Daystar, I kinda like your explanation.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 21, 2011, 10:12:34 AM
http://forums.startrekonline.com/showpost.php?p=3296000&postcount=1

Now i'm really excited for the first 3 months of the year.

Seems like we're getting some sort of Shuttle Launching ability, since we need a shuttle for the first mission of the new Featured series. We're given one when the mission starts.

I'll just leave these here....

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-21-12-22-33.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-21-12-22-33.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-21-12-22-43.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-21-12-22-43.jpg)


They also "remastered" the very first post-Tutorial mission "Stranded in Space" on tribble, I suggest anyone with tribble try it out.

Edit:

They moved the Galaxy closer 0-o

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-02-10-01.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-02-10-01.jpg)
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 22, 2011, 09:31:45 AM
Now that's more like it. You know if the actual starbase is enterable with your ship? Otherwise it seems a waste to me...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2011, 10:11:01 AM
Now that's more like it. You know if the actual starbase is enterable with your ship? Otherwise it seems a waste to me...

No, you can't, Maybe once they update the exterior, but I doubt it, you know how crowded it would get? Its just cosmetic.

And how is it a waste, its a nice view. Everyone seems to like it.

I think tribble maybe getting the exterior update soon since all the interior changes point to it (the inner docking area there), on the 'promenade' the ring around the station out side the windows has been removed.

Admirals Quinn's office has a hologram of the Old Starbase

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-21-12-28-55.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-21-12-28-55.jpg)

they didn't just move that Galaxy Class, they just made the model bigger. Looking at the minimap showed it was like 10 times bigger. Which makes sense.

Also, Cryptic goof'd again, the new Klingon shuttle on tribble Transwarps to ESD. You can't beam down to ESD, but you can go to any other starbase, beam down and change ships. Also apparently all the civilians on DS9 pack phasers.

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-03-40-13.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-03-40-13.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-03-44-24.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-03-44-24.jpg)


Edit:
Look what I figured out you could do :P

(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-03-07.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-03-07.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-03-30.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-03-30.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-04-13.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-04-13.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-04-21.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-04-21.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-05-40.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-05-40.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-06-25.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-06-25.jpg)
(http://i179.photobucket.com/albums/w306/Tuskin38/STO/th_screenshot_2011-01-22-12-07-06.jpg) (http://s179.photobucket.com/albums/w306/Tuskin38/STO/?action=view&current=screenshot_2011-01-22-12-07-06.jpg)
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 22, 2011, 01:27:39 PM
And how is it a waste, its a nice view. Everyone seems to like it.

Because that was the reason people wanted it. Not the interior, the docking bay. (Though I admit looking out at the docking bay is pretty kickass. Too bad you can't look out at your own ship there or something like that.)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 26, 2011, 10:10:10 PM
The new update on Tribble is awesome. No exterior change yet (maybe they're saving it for next week's one year anniversary). But in the interior you can see the bottom of the "mushroom" on the ST3/TNG Starbase.

http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-24-07.jpg (http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-24-07.jpg)
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-28-54.jpg (http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-28-54.jpg)
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-30-13.jpg (http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-01-26-21-30-13.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2011, 03:14:50 PM
One year anniversary guys!

Go visit Q at Club 47! or right by the spawn on Kronos. Check out the new ESD interior and exterior! I'll post a link to picture for those who don't play

http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-02-02-13-37-55.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-02-02-14-59-26.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-02-02-15-03-12.jpg
http://i179.photobucket.com/albums/w306/Tuskin38/STO/screenshot_2011-02-01-21-56-47.jpg
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2011, 03:34:08 PM
I'd be there if the bloody patching wouldn't be so fraking slow..  :bitch:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2011, 04:21:18 PM
I did it last night, there was pre-patching. they didn't officially announce it though.
Title: Re: Star Trek Online thread
Post by: flarespire on February 02, 2011, 04:30:43 PM
ok just checked it out friggin awsome, a closeup of a galaxy class docked, the space dock doors opening as you approach em, and overall epicness!   :eek
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 02, 2011, 05:12:03 PM
I like that the spacedoors open, but too bad you can't see an actual docking animation or something, or actually enter the bay.

Oh, I saw an Excelsior in the docking bay from Ship Requisitions - I thought "oh hey, there's my ship!"

I did it last night, there was pre-patching. they didn't officially announce it though.

Yeah, I did it last night too. And then when I logged in today, I HAD TO DO IT AGAIN. Damned patches.
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2011, 05:27:51 PM
and now STO is broken and down for maintenance..
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 02, 2011, 06:35:48 PM
and now STO is broken and down for maintenance..

No surprise. But at least we got the real Earth Spacedock before all hell broke loose. *grin*

Speaking of which...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2011, 09:48:51 PM
Its back up, and they transfered over 4 (or 5?) popular missions from Tribble foundry to Holodeck, just go to community authored and search for

The Longing

Unholy Alliance (might be Alliances)

Tipping Point

The Syndicate Extraction

you can also just search for part of the title.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 03, 2011, 01:06:39 AM
I only saw "The Longing" available, but I'll go back and find the others. Kinda interesting, and a little bit heart-wrenching. I gave it 4/5 (because it involved the Borg, as if we didn't see enough of them, lol).

There's also at least one over on the Klingon side, I think.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 05, 2011, 03:00:04 PM
So is anyone else annoyed that they're not able to do the new mission because the damn thing crashes (or sits at the loading screen for five minutes, THEN crashes)?
Title: Re: Star Trek Online thread
Post by: majormagna on February 05, 2011, 03:20:11 PM
I have it on good authority that the devs are treating the issue as top priority; it doesn't really affect me, I'm still patching!
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 05, 2011, 03:30:54 PM
I have it on good authority that the devs are treating the issue as top priority; it doesn't really affect me, I'm still patching!

Lucky devil. :P
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 05, 2011, 03:50:32 PM
So is anyone else annoyed that they're not able to do the new mission because the damn thing crashes (or sits at the loading screen for five minutes, THEN crashes)?

This happens every time a new feature episode is first released. Likely caused by not having enough computers hooked up to the shard, causing the server to reach maximum user capacity = game crashes/disconnects for everyone else.

Solution = Install additional computers
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 05, 2011, 03:57:50 PM
This happens every time a new feature episode is first released. Likely caused by not having enough computers hooked up to the shard, causing the server to reach maximum user capacity = game crashes/disconnects for everyone else.

Solution = Install additional computers

I don't remember it being QUITE this bad on the last two - oh, there were issues, but not to this degree. (That I remember, anyway).

Somebody on STO's forums joked that if Atari figured out that they had made their last computers some twenty years ago, they'd stop using them to power the STO servers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 06, 2011, 12:36:02 AM
I don't remember any problems like this since the first month of the game.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on February 06, 2011, 08:47:52 AM
I don't remember it being QUITE this bad on the last two - oh, there were issues, but not to this degree. (That I remember, anyway).

Somebody on STO's forums joked that if Atari figured out that they had made their last computers some twenty years ago, they'd stop using them to power the STO servers.

 :funny
Title: Re: Star Trek Online thread
Post by: majormagna on February 06, 2011, 09:10:23 AM
Good GOD! I play on Tribble too often, the Live server is packed, I'm amazed there arent plans to add more 'zones' to certain areas.
Title: Re: Star Trek Online thread
Post by: Lionus on February 06, 2011, 09:45:19 AM
Something is seriously wrong with STO.. helluva lot of lag everywhere, can't do missions without a crash..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 06, 2011, 11:30:43 AM
Something is seriously wrong with STO.. helluva lot of lag everywhere, can't do missions without a crash..

everyone trying to play, did the subscriber base just jump or something?
Title: Re: Star Trek Online thread
Post by: Lionus on February 06, 2011, 11:36:56 AM
 :idk: damn if I'd know.. this is getting to a point where it's not tolerable anymore.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 06, 2011, 12:25:09 PM
I'm not having any problems.
Title: Re: Star Trek Online thread
Post by: majormagna on February 08, 2011, 06:33:41 PM
Well I've played the new mission and enjoyed it, the Admiral seemes a bit... wooden, but, she is a Vulcan after all  :P

Although it's inconsistent, I LOVE the Delta Class. I also have some ideas on the Shuttle topic; shuttle costumes?

Type 8 Alternate Skins:     Type 6            Type 7                TOS Shuttle.

Danube Alternate Skins:    Type 9            TMP Shuttle         'Generations' Shuttle (TMP/Type 6 hybrid)

Delta  Class Alt Skins:       Type 10           Type 11              Nova Waverider     

Capt'n Yacht Alt Skins:     Other Yachts    Aeroshuttle          Endgame Shuttle



Thoughts?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 09, 2011, 12:27:39 PM
They were talking about having a Shuttle tier system similar to ships.
Title: Re: Star Trek Online thread
Post by: majormagna on February 09, 2011, 12:47:11 PM
I know, and I arranged my ideas by tier, From 'worst' to 'best' going down.
Title: Re: Star Trek Online thread
Post by: bankruptstudios on February 16, 2011, 02:37:14 PM
Hi guy, jest wanted to let you know that STO's Executive Producer Dan Stahl will be answering questions on the RED SHIRT ARMY PODCAST's upcoming First Year Anniversary special. SO if you have any questions at all you can do the following...

Write an email to redshirtarmy@gmail.com

write a tweet to http://www.twitter.com/redshirtarmy

write on their Official STO Forum Topic at  forums.startrekonline.com/showthread.php?t=202341

Or you can simply PM me and i'll pass it along but all question must be in by Friday.

Also on a side note, if your playing STO and you want to join a fleet, or your a part of one but want to move to a fun, leisure fleet that wont pressure you, Join the Red shirt Army Fleet, Jest Look for Me..

Xander@Bankruptstudios
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2011, 10:30:00 PM
Today's weekly episode was awesome, and it had a great piece of Music from TOS in it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 27, 2011, 12:38:40 AM
Today's weekly episode was awesome, and it had a great piece of Music from TOS in it.

Not at all spoilery :P


Great episode indeed. Best i've seen so far in the game. Let's hope future episodes follow suit.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 27, 2011, 01:04:14 AM
Is this the first Trek game to use actual licenced trek music? I know the SNES Era (and dos games) and earlier used it, but that was Synthetic, I mean the actual music like this.

I don't remember any other games using the actual music from the Series/Movies. Heck Elite Force had the Voyager opening ripped right from the show (At least I think it did, it has been a while since I played single player) but they used their own music over top.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 03, 2011, 11:31:06 AM
some random screens I took.

http://cloud.steampowered.com/ugc/542887117855897465/5D87AD3221F9A0FD5FC762DFBBE3DBB63308AD60/
http://cloud.steampowered.com/ugc/540635865820034189/2C65DE82996871EC8F8245A339BB800226B796B7/
http://cloud.steampowered.com/ugc/540635865833985850/AF0257E73D71037687583EA29E5275CD7E3AC22C/
http://cloud.steampowered.com/ugc/540635865842114811/9C19976241E1A141F871465758BEDDBD512BFFA4/
Title: Re: Star Trek Online thread
Post by: Lionus on March 03, 2011, 12:47:43 PM
WHAAA?! there's MVAM Prommie now?!  :eek
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 03, 2011, 01:20:36 PM
WHAAA?! there's MVAM Prommie now?!  :eek

There will be. It's still unclear as to how, though - I've heard it'll be a retrofit (like the saucer-sepping Galaxy), or a console (which would only work on the Advanced Escort, so seems sort of...I dunno, stupid?)...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 03, 2011, 02:38:06 PM
It was just going to be a console (so far it is right now on tribble) but now it is going to be a whole new ship and a console bundled so they can justify the C-Store Cost/Emblem Cost.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 03, 2011, 02:50:04 PM
Wonder if the console sort of defeats the purpose, though, as the Prommie and its variants are the only thing it'd work on (I'd think, anyway)...
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 03, 2011, 03:49:18 PM
Wonder if the console sort of defeats the purpose, though, as the Prommie and its variants are the only thing it'd work on (I'd think, anyway)...

Agreed. They should just roll the MVAM feature into the base ship at Vice Admiral, and remove one of the console slots in the process. Can't recall offhand what the default console layout is, but I would easily give up a science slot, to get MVAM functionality.

Neither of the previous "refits" required an additional console. They were all set up with the powers rolled into the ship itself (minus 1 console slot).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2011, 01:15:01 PM
Its going to be a whole new ship, (different officer layouts) with the console pre-equipped, that you can take off and put on your old Prommie if you don't like the new officer layout.

Quote
They were all set up with the powers rolled into the ship itself (minus 1 console slot).

basically that is what they're doing here with the Console.
Title: Re: Star Trek Online thread
Post by: majormagna on March 08, 2011, 05:35:50 PM
If anyone has played the final episode of the "Cloaked Intentions" series; tell me what you think!

I wish the orbital strike skill was the same as what you call in during the mission! But overall, I'd say the last 2 episodes were the best missions in the whole of STO.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on March 09, 2011, 09:51:17 AM
*sighs* alas I am jealous of all of you who have dual cores and quad cores to play this game...I bought it not too long ago and can't wait to get my hands on a new PC for this baby.
Title: Re: Star Trek Online thread
Post by: Villain on March 10, 2011, 08:52:25 AM
I may or may not have caved and got ahold of STO yesterday. (Yeah yeah, I know.) Anyway, I could possibly use a hand getting familiar with it, so if anyone wants to hang out sometime or whatever that'd be awesome.

When I played the trial a long while ago, though, I could swear the main hub was... Different. Wasn't there a huge shipyard around it?
Title: Re: Star Trek Online thread
Post by: Nebula on March 10, 2011, 09:37:10 AM
They just replaced that SB a few weeks ago.
Title: Re: Star Trek Online thread
Post by: majormagna on March 10, 2011, 12:29:25 PM
Villain, if you post your character name and handle I'd be glad to show you around, I might even roll a new character to help ya.

My current characters are Keats@Tai_Juin and Daro@Tai_Juin.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 10, 2011, 01:23:28 PM
If anyone has played the final episode of the "Cloaked Intentions" series; tell me what you think!

I wish the orbital strike skill was the same as what you call in during the mission! But overall, I'd say the last 2 episodes were the best missions in the whole of STO.

My KDF Lieutenant General is an engineer, and I totally wished I could instantly vaporize people like that with my OS. *chuckles*

I did like this series...though the limited-time reward was kind of predictable, lol. The last mission, I think, was the best...that Romulan cityscape was absolutely GORGEOUS.
Title: Re: Star Trek Online thread
Post by: Villain on March 11, 2011, 08:44:28 AM
Oh right! Mine is Prax@USS_Prime  :thumbsup:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2011, 03:23:18 PM
Anyone who has a character on tribble, check out the UGC/Foundry mission "Rise of Darkness" by "jake81nx"  (if you can't find it by searching the mission name, search by author name)

it is the best foundry mission I ever played, it had story, charaters, locations that I didn't think were possible to make with the tools.

Here are two screenshots of what I mean

http://cloud.steampowered.com/ugc/540637121928360300/1E21E20B0AB21509398BB9FA98A4257663A6A2BB/
http://cloud.steampowered.com/ugc/540637121928358938/04BCABCCBC0B1316F97F5F89BFAE8DDBB660D3C5/

Look at the minimap. He made that on a Planet ground map. That looks amazing.

Just play it. You'll be blown away.

Title: Re: Star Trek Online thread
Post by: flarespire on March 19, 2011, 06:30:10 PM
have you heard that cryptic are planning the shuttle and auxillery craft interiors? i wonder how they will look, and we may be able to use theyre designs to create properly scaled ones for BC, that'd be good for ones like the captains yacht...
Title: Re: Star Trek Online thread
Post by: Villain on March 19, 2011, 08:57:07 PM
Lurok did a bunch of shuttle interiors, and there's the Type-11 that has been out for a long while, too. The STO interiors are largely exaggerated and not really accurate to any kind of canon.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2011, 11:43:34 PM
The scale is because of how the Camera works it breaks or something when interiors are too small, plus ground combat wouldn't be fun in scaled interiors, you wouldn't be able to see your buddies well to heal/buff them. But the shuttle interior (looks more like a runabout) is smaller then other Interiors.. you could say the runabout interior is to scale as runabout would be compared to the other STO interiors.

http://a.yfrog.com/img620/2088/wmgbc.jpg

Thats the shuttle/runabout interior. Its going to be the basic small craft interior and is going to be free.

Plus the TOS Bridge/interior coming out next week is smaller then other interiors.
Title: Re: Star Trek Online thread
Post by: flarespire on March 20, 2011, 06:24:06 AM
 :facepalm: what i meant was, for something like the captains yacht, which they are attempting, because w never had a bridge from that, we could use their base design, but scale it correctally for bc, so we have bc useble bridges through the base designs of STO, because, i dont think were good enough to go from http://ditl.org/internals/GMiscSovereignYacht1.jpg or http://ditl.org/internals/GCargoSovyacht1.jpg even though thats what cryptic are using they probably have access to the CBS Paramount schematics.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 20, 2011, 09:33:48 PM
actually, IIRC, the yacht sets are redresses of the runabout
Title: Re: Star Trek Online thread
Post by: DJ Curtis on March 20, 2011, 09:54:43 PM
If you guys wanna play my Foundry mission, it's called: For Every Action, by me, DJCurtis.

So far the people who've played it have really enjoyed it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2011, 02:03:53 AM
If you guys wanna play my Foundry mission, it's called: For Every Action, by me, DJCurtis.

So far the people who've played it have really enjoyed it.

Just finished playing through it (and reviewed it), but i'll try and give a bit longer review here:

I found the mission to be quite enjoyable, and very well detailed both in dialog and maps. Some nice tie-ins to past events (such as the reference to an old Federation Captain). A few minor spelling errors, but nothing serious. Definitely felt like the beginning of a 2-part episode arc, and the final confrontation with the "enemy" felt a bit too easy. Granted, I played a Vice Admiral character, but still =P

One minor suggestion (if possible), is that when/if you recreate the mission on the Live server, is to try and merge 2 or more maps into one, if they are of the same type. I recall on atleast one occasion, where I was already in a space map, and I was suppose to warp to another space area (which required a loading screen). I know that certain Cryptic missions allow players to warp from point A to point B without the need for loading screen, so it would be nice if something similar can be achieved on player maps.

Also, for your first objective (reaching the Vhoran system to begin mission), might be better to actually state that as an objective, since you don't see that text anywhere after first accepting the mission. Was largely due to having read the mission text the first time, that I found my way to the mission start :)
Title: Re: Star Trek Online thread
Post by: flarespire on March 21, 2011, 05:46:57 AM
anyone know when the foundry will be available on the main Holodeck server?, cuz playing on tribble is causing me problems...
Title: Re: Star Trek Online thread
Post by: Villain on March 21, 2011, 08:02:26 AM
There are many games where zooming the camera right out is necessary, in cases like that often times the ceiling disappears for the player as to not obstruct view. Really, I don't get why they didn't go with that method.  :idk: There's also the team roster for selecting your immediate allies for whatever reason.

Really, just expressing that for me it's a bit of a let down when there are other methods for an accessible view.

Anyway, got the Reman officer the other day, still unsure if I want to sell it. Of course, I could always just donate it to someone from the community, right?
Title: Re: Star Trek Online thread
Post by: majormagna on March 21, 2011, 11:37:52 AM
Wait for a while until they stop giving the Reman officer out, then sell for even more!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2011, 11:43:02 AM
I know that certain Cryptic missions allow players to warp from point A to point B without the need for loading screen, so it would be nice if something similar can be achieved on player maps.

As of now you cannot do was you suggest here in the foundry, hopefully at some point in the future you can.

About to try your mission DJ

There are many games where zooming the camera right out is necessary, in cases like that often times the ceiling disappears for the player as to not obstruct view. Really, I don't get why they didn't go with that method.  :idk: There's also the team roster for selecting your immediate allies for whatever reason.

I believe the devs had said the Camera is a engine limitation, they can't really change it without going right into the engine code.
Title: Re: Star Trek Online thread
Post by: Villain on March 21, 2011, 11:48:39 AM
Eh what I mean is if someone from BC wants it, they're welcome to it free. Otherwise I'll just rip some rube off.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2011, 12:41:02 PM
So I just finished the mission DJ, good stuff. I liked it a lot, but I don't understand the story,

why we were helping the the enemy get back to their people, we are at war with them.

Fun Fact: 'beaming' to my ship while flying my ship made sense for me because I was in MVAM, my cargo bay was in another section lol.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 22, 2011, 02:35:25 PM
I just finished it myself. The story itself was good, but the objectives needed a little work, there were a couple I had trouble finding, and a couple buttons that still said the default "interact", which could have used a more descriptive label.  One minor nitpick in the beginning was, when you are supposed to move to firing position on the cube, I blew right past the navpoint marker because I was aiming at the cube itself.  Instead of the navpoint, I would have set the objective as the cube itself, with a large radius, so that the player is free to take whatever position they want, but it still triggers the dialogue when you get within firing range of it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 25, 2011, 02:38:29 PM
Prepare for Classic

http://steamcommunity.com/id/Tuskin/screenshots?tab=public&showdate=1&filter=app_9900

TOS Pack is awesome.. To many images to link individually, they're all in that link. There is also a TOS shuttle, i'll take pictures later.
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 25, 2011, 06:03:19 PM
okay, now I'M interested...they actually went for a TOS design set...too bad I've only got DSL

is it me, does everything look too big?
Title: Re: Star Trek Online thread
Post by: Lionus on March 25, 2011, 06:10:04 PM
it is big, just to make online play more comfortable.
Title: Re: Star Trek Online thread
Post by: Bren on March 25, 2011, 06:28:06 PM
That's one of the main things that keeps me away from the game - the feeling of Trek being wrapped around the game, rather than the other way around.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 25, 2011, 06:52:36 PM
The TOS Bridge/Interiors are closer to scale then anything else they've made. That was what they were aiming for with this release, it was a test to see how small they could make it without screwing up the game camera.

They may go back and rework the old bridges to make them closer to scale.

Plus some TOS style stuff is coming to the foundry, so watch out for time travel missions being made.

Also speaking of foundry, they're aiming for a Monday release on the Main server.
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 25, 2011, 07:20:44 PM
that means the characters are that small, then :P
Title: Re: Star Trek Online thread
Post by: Lionus on March 25, 2011, 08:12:28 PM
not really. You can make a char that is 7ft+..
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 26, 2011, 10:50:18 AM
not really. You can make a char that is 7ft+..

Maybe they don't want our giants' heads scraping the ceilings, and that's why the interiors are so huge?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 26, 2011, 04:34:49 PM
Few more shots from the interior, just found out you can use the jefferies tube.

They even have a DN/GN pipe!

http://cloud.steampowered.com/ugc/540637749882030487/DC6EBF10E1658CCBDA6D994ABB5EACEF55C34066/
http://cloud.steampowered.com/ugc/540637749882029482/DA4D48E1FA9D3E17248F1DC56A01AA21F57682C1/
http://cloud.steampowered.com/ugc/540637749882031789/B772E22FB8F8AB88204444E935AD69F69CF6C87C/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2011, 02:01:29 PM
I'd like to point out that the Foundry is now live on Holodeck.
Title: Re: Star Trek Online thread
Post by: Barihawk on March 28, 2011, 10:28:10 PM
Has anyone heard anything about Ninth Fleet? The Dynaverse seems to have been shut down and with it our website hosting so I am having trouble getting in contact with just about everyone. Couple that with some odd fleet bank raids and quits ingame and I'm a little concerned.

EDIT: Actually, let's ask about the status of the Dynaverse. They were hosting our website and are also fritzed.
Title: Re: Star Trek Online thread
Post by: bankruptstudios on May 09, 2011, 11:28:30 AM
Hey guys, Bankrupt herer. I'm Xander, Co host of the Red Shirt Army Podcast. As always we are holding a weekly contest to give back to our listeners that love STO. This week we are giving away 500 Atari Tokens used to buy stuff from the C-Store in Star Trek online. All you have to do is send us your best, funny, epic screen shot from STO to our mail at renshirtarmy@gmail.com. Thats it, simple, and if you can, tune in to RSA TV at livestream.com/redshirtarmypodcast this Sunday the 15th of May 2011 at 6pm EST and watch our live show where we will be announcing the winner. If you can also make it in game, come party with us wile we do the show. If your attending the event and win, we will give you the prise on the spot, but if you cant make it, we will contact you by email. But be sure to enter your pic's by the 14th.

Looking forward to seeing your work!!

Xander -RSA-

Also, for the past few show i'v been advertising Bridge Commender and this forum in game, so i hoped it generated some fresh faces here.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2011, 12:47:58 AM
Remastered versions of "Diplomatic Orders" (The P'Jem Mission) and "The Doomsday Device" (self explanitory) are on Tribble Test now. I took some screenshots of the Doomsday mission, they contain some of the new story elements so don't click on it if you don't want to be spoiled

There are new cutscenes and some Voice Over (a certain Klingon song is sang), they remade made the Vulcan Ground Map as well. You pick up these missions from your Replay terminal on your bridge, you also now pick up the ambassador on Vulcan, not ESD.

http://cloud.steampowered.com/ugc/540642921628589298/85F43F349746D52C5DFE95671D113BB8ACC2DD5E/
http://cloud.steampowered.com/ugc/540642921628590743/9DD25AC662C8408E6B8C0C67C535DCC01024290D/
http://cloud.steampowered.com/ugc/540642921628591454/9DA33E967D76634D8217DA008B9C67E0075C2489/
http://cloud.steampowered.com/ugc/540642921628592172/06276D9001732619316185B9ABE9F8465EA16FC8/
http://cloud.steampowered.com/ugc/540642921628592743/84067D6011275718F35691A22A96A08A4982C1FC/
http://cloud.steampowered.com/ugc/540642921628590076/2BD1595F9A635E4A3B919F78D0D2683DCA19CB44/
http://cloud.steampowered.com/ugc/540642921628799674/D4E0C7967D8D834CF5B5A26721D2B4A9C0801D59/
http://cloud.steampowered.com/ugc/540642921628800487/EFB52EB5AF7DFEB627AC3405F8E0E00B762E66C0/
http://cloud.steampowered.com/ugc/540642921628801355/338B1A158BD522E1804705F2E54553FB68DDEBB2/
Title: Re: Star Trek Online thread
Post by: Lionus on May 25, 2011, 12:46:17 AM
Anyone else having graphical issues?
Title: Re: Star Trek Online thread
Post by: majormagna on May 25, 2011, 07:00:10 PM
I'm not having graphical issues; but I did come across this little nugget of info:

Atari is dropping Cryptic Studios.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 26, 2011, 06:25:23 AM
Oh? How is this going to affect things?
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 28, 2011, 08:37:21 AM
Just thought I'd let you guys know that ST online is being sold on steam for the whopping price of....
?2.37.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 30, 2011, 12:44:29 AM
here is a picture of me and my Away Team BOs

http://cloud.steampowered.com/ugc/541769761839380672/48C1FD6A20541CBB5C93048B5BC5EF02CD44B495/

http://cloud.steampowered.com/ugc/541769761839287592/C2955927B408913927D1CE40B282DD303FB578FC/
Title: Re: Star Trek Online thread
Post by: majormagna on May 31, 2011, 02:10:44 PM
Atari has sold Cryptic Studios to "Perfect World" for $50 million.

Although it states "Several years of losses were behind the decision to sell Cryptic Studios." This was Atari's overall losses, not losses due to Cryptic Studios.

EDIT: Derp, linky link. http://www.trektoday.com/content/2011/05/atari-sells-cryptic-studios/ (http://www.trektoday.com/content/2011/05/atari-sells-cryptic-studios/)
Title: Re: Star Trek Online thread
Post by: flarespire on June 08, 2011, 06:36:17 PM
WOW theyve released the runabout bridge? man ive gotta install STO on my quad core again....
Title: Re: Star Trek Online thread
Post by: majormagna on June 08, 2011, 09:13:38 PM
The 'Runabout bridge' is actually a (vary large) Type 8 cockpit; and its not released, it's just part of a mission. (Diplomatic Orders)
Title: Re: Star Trek Online thread
Post by: flarespire on June 09, 2011, 06:22:08 AM
oh, still worth seeing and experiencing.
Title: Re: Star Trek Online thread
Post by: flarespire on June 10, 2011, 02:01:32 PM
idk why but ive gotta share this with you, i took this during the mission that you hail obisek for, and it just looked pretty awsome.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 06, 2011, 02:36:54 AM
Hey guys. I dropped the game back in March, after the completion of the Romulan feature series thing. I admit to being curious, does anyone still play it, and is it worth coming back to? I've seen a few of the things they've done in the C-Store and what not, but I'm wondering if anyone still likes playing this, even if it's mostly repetitive stuff these days.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on July 06, 2011, 03:16:40 AM
oh yeah, it's still very popular.  They haven't added any new missions since the last featured series, but they completely redid several of the early ones.  The next Featured series is coming soon, and it will be set around DS9.  They're also just about to release their new season 4 patch in a day or so. 

This patch makes some huge changes to the entire game, too many for me to mention here, but here's a small sampling.  They tweaked all of the weapons and many of the powers to make them quicker firing and more responsive.  They added an "over the shoulder" shooter style combat mode, with crosshair aiming.  Qo'nos has been completely redone, inside and out, with a new open city map.  Gorn have been redone to look more realistic.  There will be a new fleet action lobby system, set up like the PvP lobby.  Borg now adapt to weapons types, and they can assimilate you (which replaces the old protodrone spawning power).  Klingons can now access most of the Fed sector blocks (except sirius).  Most of the KDF content will be releveled to allow lower characters to play it.  You can now put out plasma fires with the fire extinguisher and the Breen series rifle.  Coinciding with launch they will have special borg DSEs roaming the low lvl sectors.   And that's just the stuff coming out right away, shortly after launch, we'll get the Duty Officer System, which adds an awesome trading card like minigame for your ship's crews, we'll also be getting Open PvP as well.  A little further down the road, we'll get new SF and KDF academies and new tutorials.

This is going to be an awesome update for STO, go check it out on the cryptic forums.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 06, 2011, 03:39:25 AM
Hmm. Perhaps it's time to shake the dust off Admiral Underwood and General Devaneaux, among others, heh.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 10, 2011, 09:16:45 PM
Okay, mild issue here (actually, fairly MAJOR issue, lol): I'm not even able to load the game, and when I was, it was pixellated and glitched as hell. Any way to fix?
Title: Re: Star Trek Online thread
Post by: flarespire on July 11, 2011, 01:06:51 AM
try patching it again, it may have incompletely patched, also check you graphics drivers are up to date.
Title: Re: Star Trek Online thread
Post by: sovereign001 on July 11, 2011, 07:08:57 AM
Yeah, try changing the location the download (europe, us, etc). Who knows i patch didn't came through.

Pff, i have this game as well and i leveled max, played everything (new features too until remans came up).

It just gets boring, there is nothing fresh really, new ships? I mean i'm max admiral and i want to play with a beefed up miranda in the war.


They are just redoing a few systems and shooter stuff.
Title: Re: Star Trek Online thread
Post by: Nebula on July 11, 2011, 10:03:55 AM
they've added quite a few new missions and there is also the player generated content.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 11, 2011, 11:08:11 AM
try patching it again, it may have incompletely patched, also check you graphics drivers are up to date.

That was the first thing I did - but now it's not letting me get into the game at all. How do I redownload the patch? I can't do it on the launcher (and I did the "disable on-demand patching" to get everything, and disabled the voice chat once I was able to get into the game, and it still didn't work).
Title: Re: Star Trek Online thread
Post by: Nebula on July 11, 2011, 12:21:23 PM
it might be a corrupted file on our pc so you may need to reinstall.
Title: Re: Star Trek Online thread
Post by: sovereign001 on July 11, 2011, 12:40:45 PM
Joshmaul, i think you better search this on the sto forum! There are lots of people with experience that can help you as i've seen this problem before!


@nebula,

yeah i know but still, i don't feel its worth to pay again for a month. I would prefer to wait a long time so i can play with a feeling knowing it won't be over in a day.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 11, 2011, 01:14:10 PM
EDIT: I think I figured it out. And I'm really glad now, heh - I'm trying out my goodies from the C-Store, lol.
Title: Re: Star Trek Online thread
Post by: Nebula on July 11, 2011, 03:04:44 PM
you don't have to pay again to reinstall. (that's part of your online account)

the timer ticks even when you don't play the game.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 24, 2011, 05:18:02 PM
They Updated the Wormhole on STO a couple weeks back, these screens are not mine

http://www.trekbbs.com/showpost.php?p=5109157&postcount=805

Looks a lot more Canon now.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 24, 2011, 05:25:03 PM
They Updated the Wormhole on STO a couple weeks back, these screens are not mine

http://www.trekbbs.com/showpost.php?p=5109157&postcount=805

Looks a lot more Canon now.

I wish it could be triggered by flying near it and could take you to the Gamma Quadrant...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 24, 2011, 07:57:29 PM
I wish it could be triggered by flying near it and could take you to the Gamma Quadrant...

Well the next featured episode series involves DS9 and the ENT-F, maybe the Gamma Quadrant will be involved. That is why they updated the wormhole, they are touching up the DS9 related stuff

Maybe they'll add a new sector like they did with the very first series.

I wonder if they will re-scale DS9 exterior. The reason DS9 is so big right now is because when it was the correct scale Cryptic thought it looked too small, wasn't very 'epic', plus it got really crowded around the pylons.

Now the interior I think they could re-scale without any issues, the Promenade width isn't bad, the only problem in the height.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 25, 2011, 03:53:42 AM
Well the next featured episode series involves DS9 and the ENT-F, maybe the Gamma Quadrant will be involved. That is why they updated the wormhole, they are touching up the DS9 related stuff

From what little I've heard, I thought the next FE was supposed to involve the Borg? (As if we didn't have enough of them!)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 25, 2011, 10:21:27 AM
From what little I've heard, I thought the next FE was supposed to involve the Borg? (As if we didn't have enough of them!)

You might be thinking about the Ingame events they're planning before then.
http://www.stowiki.org/Upcoming_content#Borg_Invasion

Here is what we know about the next featured series:
http://www.stowiki.org/Upcoming_content#Featured_Episodes

One of the hints is the first episode relates to something that happened in 2374

http://memory-alpha.org/wiki/2374

A lot happened in 2374
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 25, 2011, 03:38:47 PM
Yeah, a lot happened in 2374, it's the middle of the Dominion War, lol...though I wonder, seeing as we've been in the Fire Caves already, I wonder if it'll have something to do with the Pah-Wraiths? That's when the whole closing-the-wormhole thing happened.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 25, 2011, 05:38:35 PM
Yeah, a lot happened in 2374, it's the middle of the Dominion War, lol...though I wonder, seeing as we've been in the Fire Caves already, I wonder if it'll have something to do with the Pah-Wraiths? That's when the whole closing-the-wormhole thing happened.

Well the first missions is called "Second Wave"

Quite possible.

I hope The Sisko shows up. Although Cryptic would need to get permission to use his Likeness, I know in the Novels (I think) hes corporeal again, but STO doesn't follow the novels completely.
Only direct novel reference I've found is Mackenzie from 'New Frontier" novels. Then again I don't read a lot of trek novels.
Title: Re: Star Trek Online thread
Post by: davies78 on July 27, 2011, 05:21:20 AM
Looking for a little help guys, just started playing the game again and am getting back into it  :)
The only thing is i suck at the ground missions  :banghead:
I am a tactical officer Admiral lower half and really struggle in ground combat esp against the borg  :idk:
Thanks
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 27, 2011, 08:31:15 AM
Looking for a little help guys, just started playing the game again and am getting back into it  :)
The only thing is i suck at the ground missions  :banghead:
I am a tactical officer Admiral lower half and really struggle in ground combat esp against the borg  :idk:
Thanks

Open up your ships "Replicator", and replicate multiple "Frequency Modulators" for yourself, and your away team. Borg since season 4, are able to adapt to weapons fire (as they should have all along), and to counteract this adaption, you get a Frequency Modulator. You as player have to add it as a slotted ability in your ability bar, while your bridge officers will automatically remodulate weapons as needed on their own, as long as the device is equipped on them.

Security Escorts, Turrets etc all have innate remodulation capabilities, with the higher ranked version of these abilities, capable of remodulating more frequently/often. Rank 2 remodulates more often than Rank 1, and Rank 3 remodulates more often than Rank 2.
Title: Re: Star Trek Online thread
Post by: davies78 on July 27, 2011, 11:36:08 AM
Thanks that is a big help  :bow:
Title: Re: Star Trek Online thread
Post by: majormagna on August 06, 2011, 10:12:15 PM
Speaking of Borg... I think I'll just leave these here...

The first image has led to some confusion, some people say the oblong ship is replacing the 'minisphere' probe, others say it's a new class of Borg ship. Some of you may recognise it as the 'Interceptor' from the Star Trek: Armada duo.

The Diamond was found by someone in the Foundry, thoughts are, its not finished, or its... huge... (I say this because the textures make it look like it's far away)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 06, 2011, 10:28:10 PM
Wow, those are an improvement!

*grumbles*I should get crackin to get to the Borg. lol
Title: Re: Star Trek Online thread
Post by: Nebula on August 06, 2011, 10:34:59 PM
is everyone forgetting that one borg scout ship Voyager destroyed with that photon torp they beamed into it?
Title: Re: Star Trek Online thread
Post by: majormagna on August 07, 2011, 01:38:22 AM
is everyone forgetting that one borg scout ship Voyager destroyed with that photon torp they beamed into it?

You mean the one in the top image?
Title: Re: Star Trek Online thread
Post by: Nebula on August 07, 2011, 01:55:46 AM
yeah lol guess the answer is no then >.> XD
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 07, 2011, 03:59:41 AM
is everyone forgetting that one borg scout ship Voyager destroyed with that photon torp they beamed into it?

Dang Voyager pulled off some crazy BS in its day...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 07, 2011, 09:57:18 AM
Well the Borg don't use shields, and they were not expecting Voyager to pull that shit.


Anyways the new Borg textures are on the tribble test server.
Title: Re: Star Trek Online thread
Post by: sovereign001 on August 07, 2011, 01:00:58 PM
The borg use shields! What do you think they do? Just let the armor take the pounding (that too) but they don't have bubble shielding but some kind of well, yeah some kind of ds9 shielding :D


Reference to borg using shielding? Watch first contact, tng, voy etc
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 07, 2011, 02:18:50 PM
Reference to borg using shielding? Watch first contact, tng, voy etc

Watch it yourself... no shield in sight:



We know the Borg have "personal shields" and that they can adapt both their personal shields, and their ships hull to virtually any type of weaponry, if given enough time.

I can't recall a single instance in which we actually see Borg ships with shields.
Title: Re: Star Trek Online thread
Post by: majormagna on August 07, 2011, 04:09:51 PM
Watch it yourself... no shield in sight

Does that mean no ships had shields during the Dominion War? Just because you can't see it, doesnt mean it's not there; anyhow, in First Contact, how do you know the large Starfleet force hadn't already taken down the Cubes shields?
Title: Re: Star Trek Online thread
Post by: Killallewoks on August 07, 2011, 05:19:41 PM
To be honest when we see the Borg for the first time the Ent-D tore through the cubes hull quite easily before they adapted.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 07, 2011, 05:39:55 PM
To be honest when we see the Borg for the first time the Ent-D tore through the cubes hull quite easily before they adapted.

This in my opinion is a great indicator that they don't use shields. In fact, even in Dark Frontier (Voyager 2-parter), the Queen herself says that they have adapted their HULL to withstand the enemy weapons fire. Why adapt the hull if you have shields? Unless ofcourse, you don't have/need shields?
Title: Re: Star Trek Online thread
Post by: JimmyB76 on August 07, 2011, 06:53:46 PM
guys this whole convo of borg ships and shields and everything could really be for another thread...
please keep this thread for the game itself...
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 12, 2011, 12:14:08 PM
So the tenative schedule for releases was unveiled in this month's Ask Cryptic, and the mouth-foaming has begun anew:


Which means it'll have been eight months between Feature Episode Series 3 and 4. And the "content drought" continues. I'm finding it irksome myself, but I'm not screaming, ranting and raving, threatening to quit, etc.

Opinions?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 12, 2011, 12:31:24 PM
Considering I play casually and have only recently hit Rear Admiral Lower Half, it's not bothering me.
Title: Re: Star Trek Online thread
Post by: shade_30 on August 15, 2011, 07:30:51 AM
Anyone else have this bug while on the bridge?
Only three of my officers show up for some reason, one of each kind (I can't seem to change this in any way). Not only that, those three are cloned to fit the positions of all crew members supposed to be on the bridge, resulting in a rather... odd and bland bridge.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 15, 2011, 08:07:39 AM
I had this happen to me the other day...very strange, never happened before.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2011, 05:25:07 PM
Lookie here

http://cloud.steampowered.com/ugc/540651622711326338/9B5ABC5FC16DA7A8562B33033C79B34DCC035A8B/
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 27, 2011, 07:17:57 PM
Oh lookie... Cryptic went the "V'Ger is Borg" route.

Got no evidence to say yes or no to that hypothesis. Only to say, the Borg as a "species" has existed for atleast 900 years, whereas "V'Ger" aka Voyager 6, was launched ~400 years prior to 2400.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 27, 2011, 08:14:49 PM
Wow....I think Starfleet'll need some bigger ships.
Title: Re: Star Trek Online thread
Post by: Nebula on August 27, 2011, 11:50:49 PM
o.o rly o.o
Title: Re: Star Trek Online thread
Post by: FarShot on August 28, 2011, 12:19:55 AM
Well, a Constitution class was able to defeat the V'ger threat.  So I'd guess an equivalent Sovereign/Avenger/Odyssey class would be able to defeat a Borg V'ger.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on August 28, 2011, 12:37:33 AM
Well, a Constitution class was able to defeat the V'ger threat.  So I'd guess an equivalent Sovereign/Avenger/Odyssey class would be able to defeat a Borg V'ger.

...they didn't exactly defeat it....at least last I checked helping V'Ger wasn't exactly defeating it :P
Title: Re: Star Trek Online thread
Post by: FarShot on August 28, 2011, 12:46:14 AM
They defeated the threat V'ger posed, not V'ger itself.  But that's just semantics.  Besides, I have the feeling this Borg ship is just inspired by the look of V'ger, and may not actually have anything to do with it (V'ger).
Title: Re: Star Trek Online thread
Post by: majormagna on August 28, 2011, 11:14:41 AM
Well didn't Gene R joke that the 'machine planet' V'Ger crashed on was the (or A) Borg world?

But don't forget Trek does not only spacey-wacey stuff, but timey-wimey too. For all we know, post-TMP V'Ger could have gone back in time and created the Borg, therefore saving itself, therefore ensuring the Borg would be created and it's continued survival?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 28, 2011, 11:40:15 AM
Well didn't Gene R joke that the 'machine planet' V'Ger crashed on was the (or A) Borg world?

But don't forget Trek does not only spacey-wacey stuff, but timey-wimey too. For all we know, post-TMP V'Ger could have gone back in time and created the Borg, therefore saving itself, therefore ensuring the Borg would be created and it's continued survival?

(http://www.godlikeproductions.com/sm/custom/fc8c2dd9c5.png)
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 29, 2011, 03:15:21 AM
(http://www.godlikeproductions.com/sm/custom/fc8c2dd9c5.png)

HA, cookie.

idk.. looks WAY too much like Vger to me, like slap face close
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 29, 2011, 11:05:39 AM
idk.. looks WAY too much like Vger to me, like slap face close

I think that was the idea.
Title: Re: Star Trek Online thread
Post by: Killallewoks on August 29, 2011, 11:45:41 AM
If you played legacy it kinda explains the origins.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 29, 2011, 12:44:37 PM
If you played legacy it kinda explains the origins.

NEVER played it. couldnt get it to work on my computer so it went right back to best buy the same day i bought it.
Title: Re: Star Trek Online thread
Post by: majormagna on August 29, 2011, 05:23:01 PM
Doesn't legacy state that the merging at the end of TMP was the start of the Borg? IIRC it doesn't mention time-travel in that part so either the Borg Queen lied about how long they've been around or, oh I don't know; games aren't canon?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 01, 2011, 11:12:55 AM
Perfect World Entertainment let slip that STO is indeed going to go F2P (Free to Play) later this year. While no official announcement from Cryptic has been made available yet, Executive Producer Dan Stahl has gone on record addressing certain concerns that the community has. An official announcement will likely be available within the next few days.

To me, this is a great idea. Since Day 1 and the usage of the "C-Store" system, it never made much sense to me to also require a constant subscription fee for the game. With the knowledge that "free players" will still be able to access most of the mission content, and indeed even leveling from start to level cap without paying a dime, this could only be a good thing to get more players into the game.

Subscribers and "Lifetimers" will most likely get a monthly stipend of C-Points much like the players of Champions Online currently receives.

Source:
http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/
http://massively.joystiq.com/2011/09/01/dan-stahl-addresses-star-trek-online-f2p-concerns/
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 01, 2011, 12:10:40 PM
GI just reported this as well, i personally like the idea considering the price and fee was my only turn off to the game, so definitely keep a look out for me online when it becomes F2P.
Title: Re: Star Trek Online thread
Post by: FarShot on September 01, 2011, 03:10:41 PM
Just the excuse I need to pick up my character!  My parents couldn't stand paying $15 a month for me to waste time, but it looks like that won't be an issue. :evil:
Title: Re: Star Trek Online thread
Post by: Dawg81 on September 01, 2011, 03:17:54 PM
AHHHHHHHH!!!!!!!! its vger anyways STO is going F2P later this year and i paid 200 bucks for a lifetime subscription. heres the article
http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 01, 2011, 04:39:53 PM
AHHHHHHHH!!!!!!!! its vger anyways STO is going F2P later this year and i paid 200 bucks for a lifetime subscription. heres the article
http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/

So you payed for a lifetime subscription? How is the game going F2P a bad thing for you? You still have the game without paying a dime more for the rest of it's lifetime, AND going by how they transformed Champions Online to F2P, you also get a monthly stipend of C-Points. "Subscribers" of STO F2P, would essentially be paying to get the monthly stipend, but nothing for the game itself.

Further details of the F2P version of STO are yet to be revealed.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 01, 2011, 07:23:29 PM
i just want to know WHEN.
Title: Re: Star Trek Online thread
Post by: majormagna on September 01, 2011, 08:15:31 PM
Perfect World stated that it will be sometime towards the end of this year. Not only does Champs give you CStore points, but subbing/lifetime gives you numerous other perks, more character slots, freeform trait set (Which will be unlikely to be in STO) and of course, Veteran rewards.

I got a lifetime sub to STO when it was still in Beta, so nearly 2 years now; definately paid for itself.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2011, 12:26:39 AM
Aa did I majormagna
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 02, 2011, 02:16:32 AM
I've seen some posts suggesting an EVE type model
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 02, 2011, 03:32:11 AM
Personally, I've been waiting for this ever since the announcement came that Atari was selling Cryptic off. Now to see if quality suffers as a result - though considering we've had a major content drought for the last six months, I don't suppose it can get any worse.

By the way, I want to see if I understand this correctly: Continuing to pay a subscription fee gives a monthly stipend of Cryptic Points? I admit I am unfamiliar with how their other F2P game, Champions Online, works; I've never played it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 02, 2011, 05:17:39 AM
By the way, I want to see if I understand this correctly: Continuing to pay a subscription fee gives a monthly stipend of Cryptic Points? I admit I am unfamiliar with how their other F2P game, Champions Online, works; I've never played it.

Correct. Thou i've not subscribed to Champions Online since it went Free to Play, that is how it's supposed to work. CO Subscribers/Lifetimers get 400 Cryptic Points per month, access to additional costume pieces, free-form character builds, additional costume slots (different costume-sets) as well as ability to equip multiple bags (Silver/Free players must purchase additional bag-slots).

Also, one thing to add is that it's been hinted that the STO model will also involve players being able to convert ingame currency, to Cryptic Points. The current plan is a total economy revamp of STO by September 22nd, whereby most current "badge" currencies all get rolled into a single currency. The new currency will then be able to be exchanged for Cryptic Points (method of transaction unknown).

Effectively, a Silver player would then be able to play the game 100% for free, as well as having the ability to convert ingame currency to Cryptic Points, to "unlock" any limitation imposed on Silver players. Gold/Lifetime members would get their monthly stipend, as well as being able to convert currency to Cryptic Points.

(Note: Most of this is speculation, based on hints to using a similar F2P model as Champions Online)

Source: http://www.startrekonline.com/node/2600
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 02, 2011, 01:24:44 PM
there's also been hints that foundry use might be restricted to gold accounts.  Apparently someone on the forum was able to exploit a bug in the subscription system to essentially play for free, and they got an error when trying to access the foundry.  Although this could have been a code bleedthrough from CO or NWN.

Personally I don't really care about F2P, I'll probably keep paying my 12 month sub.  The only thing I'm worried about is the influx of goldspammers it will cause.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 02, 2011, 01:27:44 PM
well i for one hope that they dont limit the free users to the point that its pointless to even bother playing.
Title: Re: Star Trek Online thread
Post by: majormagna on September 02, 2011, 01:30:03 PM
When you say "EVE Online model" I assume you mean buying game-time with ingame currency. And yes, this is being worked on, the name for the currency used is currently "Dilithium" but may change.

It is unknown if it will be exchangable for Energy Credits or Latinum. But will probably be 'spawned' in the game via the C-Store, and possibly sold over the exchange (Exactly as in EVE).
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 02, 2011, 03:27:36 PM
well if in fact it does wind up being free, i will surely try it out...  ive not given a chance yet...

Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2011, 06:21:52 PM
there's also been hints that foundry use might be restricted to gold accounts.  Apparently someone on the forum was able to exploit a bug in the subscription system to essentially play for free, and they got an error when trying to access the foundry.  Although this could have been a code bleedthrough from CO or NWN

One of the dev's responded saying that 'Silver accounts' are trials, Gold accounts are people subscribed.
Title: Re: Star Trek Online thread
Post by: Morgan on September 03, 2011, 06:09:22 PM
well if in fact it does wind up being free, i will surely try it out...  ive not given a chance yet...
I played the demo version, and it wasn't bad. I'd say it's worth playing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2011, 07:13:38 PM
New Galaxy Class Variant on tribble. Tier 4, but it also has Cosmetic Skin for the default Tier 4 and Tier 5 retro fit. You can use it console on any Exploration Cruiser.

http://steamcommunity.com/id/Tuskin/screenshots?tab=&showdate=1&filter=app_9900
Title: Re: Star Trek Online thread
Post by: majormagna on September 03, 2011, 10:19:30 PM
I like the new Galaxy variant. It comes with a new 'material' too, but can only be used when all parts are of that variant are there. Gozer has stated that they're trying to get it to work with all Fed ships. Hopefully it will also be a skin for the Retrofit version. (However the Antimatter spread console won't fit on it at present)

The rear of the 'neck' harks back to Perpetuals Excaliber class. I like that. Doesn't it look like it coupld split into 3 parts though?

The new Klingon ship, the Vor'Kang (Vor'Cha variant) has a consoles which allows a similar effect to the Chain Reaction Pulsar from Armada and Armada 2; specifically created to counter the 'FedBall' currently being used in PvP. The weapon's range from target to target halves every 'bounce' but the damage increases.


I fully support Cryptic's style of bringing in new variants, allows me to 'refit' my canon ships to 25th century style.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2011, 01:24:08 AM
The Venture does have a skin for the T5 retrofit, there is one on tribble anyways.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 04, 2011, 05:53:41 AM
I like the new Galaxy variant. It comes with a new 'material' too, but can only be used when all parts are of that variant are there. Gozer has stated that they're trying to get it to work with all Fed ships. Hopefully it will also be a skin for the Retrofit version. (However the Antimatter spread console won't fit on it at present)

Venture Skin is usable on both the original Exploration Cruiser (Galaxy), the new refit (Venture) as well as the Exploration Cruiser Retrofit. There is a bug with the console atm, which is that if you unequip it while on the ground/station, you need to head back into space to re-equip it. Works on all the Galaxy versions i've tested so far (not tested Galaxy Dreadnought, but should work there too).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2011, 09:23:12 AM
It does work on the dreadnought
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 04, 2011, 01:21:50 PM
Lookie here

http://cloud.steampowered.com/ugc/540651622711326338/9B5ABC5FC16DA7A8562B33033C79B34DCC035A8B/

Just went up against that monstrosity.  It makes three separate booms when it dies, lol.

Just curious, have they figured out why in the world people only have 3 repeated officers on their bridge?  It's kinda weird. O.o
Title: Re: Star Trek Online thread
Post by: majormagna on September 04, 2011, 04:10:05 PM
So I've come up across a couple of interesting bugs in STO.

1: Dual Heavy Cannon Fire is invisible.
2: Mission critical ships won't spawn.

Well done Cryptic, you didn't test your updates again.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on September 04, 2011, 04:57:54 PM
That's odd, I've never had any problems with that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2011, 05:43:59 PM
Same here.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 06, 2011, 02:31:58 PM
http://startrekonline.com/f2p

All you need to know about the Free-to-Play conversion of STO, and more.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on September 06, 2011, 03:53:01 PM
It's about time. :)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 06, 2011, 05:56:17 PM
Well, it seems like I have no reason to stop my subscription with a stipend going.  Awesomeness for those of you who don't want to pay for it though.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on September 06, 2011, 06:33:41 PM
I liked this part: Monthly Stipend - 400 Promotional Points
Then I can buy a lot of stuff from c-store i haven't been willing to do before.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 07, 2011, 04:31:01 AM
I liked this part: Monthly Stipend - 400 Promotional Points
Then I can buy a lot of stuff from c-store i haven't been willing to do before.

Considering 25 bucks gets you 2000, I think we're being jipped, heh - but the fact we're getting a stipend at all is cool, I suppose.
Title: Re: Star Trek Online thread
Post by: moed on September 07, 2011, 12:31:20 PM
I'm still a rookie in this... what can I do/buy with this "currency" or "points" you're all discussing?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 07, 2011, 01:30:18 PM
You use them to purchase additional character/ship slots, additional bridge crew slots, special ships, new uniforms and uniform slots, Horta pets, tribbles, things of that nature.
Title: Re: Star Trek Online thread
Post by: moed on September 07, 2011, 03:17:50 PM
So does that mean that when STO becomes F2P none of those special things will be available to those of us that are only playing the game free?
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 07, 2011, 04:48:53 PM
i havent yet tried it, im sure i will soon tho...
when you try it out for the first time, you set up your character and such - can that be changed later?
like if i start myself as a vulcan male and later get bored with that, can i change myself to like a bolian female with a different era uniform or whatever?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on September 07, 2011, 05:11:43 PM
Not species or class. If you start as a male vulcan tactical officer you'll always be that.
But you can change appearance and outfits.
Title: Re: Star Trek Online thread
Post by: Nebula on September 07, 2011, 05:24:50 PM
the only other way you can do that is to make a completely new character
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 08, 2011, 03:42:05 AM
so by "special ships" whats meant by that?
hopefully ill we will be able to build custom ships the same way you payin folk do.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 08, 2011, 05:15:08 AM
So does that mean that when STO becomes F2P none of those special things will be available to those of us that are only playing the game free?

I think you would have to actually buy Cryptic Points to get most of that crap. Those who still pay subscriptions - I'm still debating whether I will or not, since I'm considering making SW:TOR my second $15 a month (WoW is, and probably will be for as long as it's available, my first) - get a monthly stipend.

so by "special ships" whats meant by that?
hopefully ill we will be able to build custom ships the same way you payin folk do.

Basically, the stuff sold on the C-Store - i.e. the retrofits, the Galaxy dreadnought, the Vulcan science ship, etc.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 08, 2011, 08:27:35 AM
so by "special ships" whats meant by that?
hopefully ill we will be able to build custom ships the same way you payin folk do.

You'll still be able to make customized ships.  The special ships are ships like: Defiant with cloak, Intrepid with deployable armor, Galaxy with saucer sep, Galaxy dreadnought, Vulcan D'kyr class, Excelsior mk. 2, TOS Connie.  Stuff like that.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 08, 2011, 09:35:22 AM
You'll still be able to make customized ships.  The special ships are ships like: Defiant with cloak, Intrepid with deployable armor, Galaxy with saucer sep, Galaxy dreadnought, Vulcan D'kyr class, Excelsior mk. 2, TOS Connie.  Stuff like that.

The correct terms are:

Standard ships: Miranda (and variants), Constitution refit (and variants) etc
Premium ships: D'Kyr, TOS Constitution, T5 refits

I believe both the Excelsior and Nebula class will still be accessable for "Free" players, in their Tier 3 configurations, while the Tier 5 versions will continue to be limited to the C-Store. One should also remember, that the game is going to be getting a total economy overhaul within the near future, as well as an ingame method of converting "game currency" to "store currency" at a later date (TBD). The currency conversion, might very well be a feature accessable to both Silver and Gold players. We just don't know enough at this time.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2011, 04:42:39 PM
They're going to try to get a F2P Public (well Public as in Subscribers) test server, possibly replacing tribble by the end of this month/early October.

They will be Premiering the DOFF System and the Next feature episodes series on there, along with the new economy system.

The new episodes series will be sometime in October on that F2P Test Server, and will be on the live server by the time F2P launches officially near the end of the year.

I heard all of this on a live interview with Dan Stahl on a podcast, which will be on there show next Tuseday if you want the full scoop.

Also the Enterprise-F class will not be on the Microtrans Store AT ALL, It will be earned ingame in a future mission series,, weather it be a Fleet event or what is not known.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 14, 2011, 02:42:49 AM
There goes the promise of more feature episodes "shortly after season 4 launch". End of this year, will be nearly 5 months post-Season 4 launch.

I'm sure the transition to Free-to-play has slowed development somewhat, but they were actively considering a F2P-switch long before Perfect World bought them out from Atari.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 15, 2011, 01:29:20 PM
There goes the promise of more feature episodes "shortly after season 4 launch". End of this year, will be nearly 5 months post-Season 4 launch.

I'm sure the transition to Free-to-play has slowed development somewhat, but they were actively considering a F2P-switch long before Perfect World bought them out from Atari.

Well they're also testing a new event system.

Here is how it works right now, when they release a Featured episode they had to have someone at the office/server on the weekend to press a button that enabled the Episode going live that weekend

With the new event system they can just tell the server to that its self. Plus with the new system they could scheduled timed events, and what not.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 15, 2011, 01:36:33 PM
My biggest issue with the game (one of few actually), is the severe lack of NEW mission content, and NEW STFs. Which is why i'm currently looking forward to the revamped STFs which will function more similarly to "dungeons" of other MMOs. No more multi-hour STF runs, since the Normal-mode STFs are designed to be completed in ~30 minutes. As well as separating the ground and space portions of the STFs.

Overall, I quite enjoy the game, but most likely will end up being a "Silver" player once it goes Free-to-play, since there are other games on the horizon which I will most likely be playing more than STO.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 15, 2011, 05:16:51 PM
The Current Borg Invasion Dailies I find fun.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 15, 2011, 09:19:00 PM
There goes the promise of more feature episodes "shortly after season 4 launch". End of this year, will be nearly 5 months post-Season 4 launch.

I'm sure the transition to Free-to-play has slowed development somewhat, but they were actively considering a F2P-switch long before Perfect World bought them out from Atari.

actually what I heard was more like mid October for F2P and the new FE
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 15, 2011, 10:37:14 PM
Tribble Test Server is being completely wiped this monday (including characters and foundry missions) while they "prepare the server for use in the beta of an upcoming major game update"
F2P beta anyone?

http://forums.startrekonline.com/showthread.php?p=3757459#post3757459
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 16, 2011, 09:23:14 PM
Ok so there are 2 test servers now.

"Redshirt" is what tribble used to be. (aka where everything goes before 'live'
"Tribble" Is the Beta Server.

You need another 10gb of space to use Redshirt, but it doesn't download that, it copies it over from your existing files.

You know, unless I just got super magical internet that can download 10gigs in 2 minutes.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 16, 2011, 09:43:43 PM
so, when exactly is the game going to F2P?
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on September 16, 2011, 10:18:35 PM
so, when exactly is the game going to F2P?

  :idk:  :whenitsdone
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 16, 2011, 10:46:27 PM
so, when exactly is the game going to F2P?

"By the end of the year"
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 17, 2011, 12:13:08 AM
End of the year.  Good thing I don't play religiously, or I'd end up going through withdrawals since I'm going to have to drop my subscription for now. :(
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 20, 2011, 11:31:42 PM
Well, this sucks :/

http://startrekonline.com/node/2619

I'll miss him.
Title: Re: Star Trek Online thread
Post by: majormagna on September 21, 2011, 09:59:56 AM
I'll miss him too; STOked won't be the same without the "Daniel Stahl: Said Stuff" segment  :(
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 21, 2011, 01:14:13 PM
Yeaaaah, this ship is sunk, quite frankly. It's whether or not we manage to swim to the surface before it goes to the bottom of the Mariana Trench, that's the question. CP stipend be damned, I don't see any reason to continue paying for this when it goes F2P.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 21, 2011, 01:25:26 PM
Yeaaaah, this ship is sunk, quite frankly. It's whether or not we manage to swim to the surface before it goes to the bottom of the Mariana Trench, that's the question. CP stipend be damned, I don't see any reason to continue paying for this when it goes F2P.

I don't think STO is done for.  Heck I was planning on continuing my subscription until I was informed that I was being laid off at the end of this week. :(  Come on F2P!!!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 21, 2011, 04:44:54 PM
Dan posted on the forums

http://forums.startrekonline.com/showpost.php?p=3766591&postcount=266

Hes leaving now because he knows STO is in good hands, I believe that is a good sign.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 21, 2011, 05:05:19 PM
I've had my subscription running since June (around the time of S4 testing for Tribble). I reactivated my account at the time, primarily in the hopes of testing the new Duty Officer (DOff) system. But after recent announcements that the planned updates for "September 22nd" are being pushed into "Free-to-play launch", I have doubts as to when the new UI/content actually will be added. So as a result, I've cancelled my subscription effective immediately.

If I return to STO at all, it will be as a "Silver" (i.e Free) player. No more money from me to Cryptic, after recent let-downs.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 22, 2011, 01:27:06 AM
don't be such a doom sayer.  I don't think the most recent push-backs are that bad.  They've been under pressure until recently because of the sale to PW.  And the delay allows them to better integrate the DOFF system with the new FEs.  They are Human beings, you can't expect them to push out amazing new content constantly.  Besides, that stuff will all be going to tribble soon anyway, once the F2P beta launches next month.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2011, 04:16:40 AM
don't be such a doom sayer.  I don't think the most recent push-backs are that bad.  They've been under pressure until recently because of the sale to PW.  And the delay allows them to better integrate the DOFF system with the new FEs.  They are Human beings, you can't expect them to push out amazing new content constantly.  Besides, that stuff will all be going to tribble soon anyway, once the F2P beta launches next month.

There has been NO new mission content in 7 months. How much longer do they expect their paying subscribers to wait? All along, the subscribers are funding the F2P-conversion coming later this year. Until then, more and more content is being postponed, since they want to release F2P with a bunch of new stuff (to attract new players).

The decision to make the switch to free to play, was well before the buyout by Perfect World. While Atari still owned Cryptic, plans were being made to change the game to a free to play system, despite public claims to the contrary. The only reason we found out about the F2P change, is because one of the Perfect World "suits" leaked said information. One wonders how much longer we would've been kept in the dark, if it hadn't been leaked.

You may call me a doomsayer, but i'm just telling it as it is. There has been NO new content in 7 months. In that same timeframe, an MMO like "RIFT" has managed to release FOUR major updates, with a FIFTH coming soon. I'm not stupid, I realize that delays are inevitable in the gaming industry, and to err is human. 1 delay I can accept, 2 delays I can accept... but multiple delays repeatedly after one and other, is becoming a pattern, and a tradition. And I will not accept that.
Title: Re: Star Trek Online thread
Post by: majormagna on September 22, 2011, 11:46:11 AM
In that same timeframe, an MMO like "RIFT" has managed to release FOUR major updates, with a FIFTH coming soon.

From what I hear RIFT has a much larger development team, and is working on multiple 'major' updates at once.

Cryptic has updated STO numerous times in the last 7 months, not with content, but bug fixes, tweaks and such. Why release new content when people get so annoyed with game-breaking bugs and features that they quit before they play the new content?

You can't get at Cryptic for this without knowing all the facts, I'm not saying I do; but for all we kow there could have been much more trouble recently than Cryptic, Atari or Perfect World have said.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 22, 2011, 01:37:12 PM
during that seven months they were dealing with the sale, that meant paperwork, NDAs and a hiring freeze, plus they were trying to push out the S4 update, which despite lacking new story missions, and the DOFF system, was still a huge undertaking.  And they've still got a lot of work ahead with the F2P conversion, they can't just flip a switch.  From what I've been reading, the new FE and the DOFF system will heavily use both the new currency and F2P features, so they have to test them all together to make sure it all works.

It's not all rainbows and lollypops in the cryptic office, and they don't have a magical coding machine, these things take time, do you really think they've been sitting around on their fat asses the last 7 months?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2011, 02:03:13 PM
Cryptic has updated STO numerous times in the last 7 months, not with content, but bug fixes, tweaks and such. Why release new content when people get so annoyed with game-breaking bugs and features that they quit before they play the new content?

You can't get at Cryptic for this without knowing all the facts, I'm not saying I do; but for all we kow there could have been much more trouble recently than Cryptic, Atari or Perfect World have said.

In most other MMO:s, you have a group of people, let's call them the "Content Team". And in another group of people, let's call them the "Coding Team". Generally, the Coding Team takes care of coding new features, as well as fixing the features that may or may not be broken. Simultaneously, the Content Team takes care of adding new playable content, in STOs case, in the form of new episodes, new STFs, new PVP maps, new story-arcs and new daily missions.

What seems to me, is that Cryptic has recombined these otherwise separate entities into a single group of people, with everyone focusing on "one or the other". If the entire team is focused on bug fixing or adding new features, who's making new playable content? Nobody. Most of the playerbase cares more about playable content more than anything else. They may also be the "vocal minority", but my 15 dollars per month is worth just as much as anyone else's 15 dollars per month. I should be equally entitled to new content for my 15 dollars, as people who expect new features for 15 dollars, am I right?

As I said in my previous post, the decision to make the switch to free-to-play was made long before the buyout was in progress. Meanwhile, behind the scenes, Cryptic developers make public comments that "Great things are coming, just hold out a bit longer, yaddah yaddah yaddah". How long do they expect to make their subscribers who want new content, to wait? Due to this "content drought", I've made the decision to make a stand using my wallet, cancelling my subscription. Not a single dollar will go to Cryptic again, until they fix the issue of "lack of content".
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 22, 2011, 02:33:05 PM
well, now you're just Trolling.  Cryptic's STO team is tiny, according to Stahl it's smaller than the crew at the local Starbucks.  And a lot of the content they are working on has blurred the lines between the coding and content teams because of all the new features they've been trying to incorporate.  These things take time, Rome wasn't built in a day.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2011, 04:32:34 PM
well, now you're just Trolling.  Cryptic's STO team is tiny, according to Stahl it's smaller than the crew at the local Starbucks.  And a lot of the content they are working on has blurred the lines between the coding and content teams because of all the new features they've been trying to incorporate.  These things take time, Rome wasn't built in a day.

Well excuse me for having been a participant in funding their F2P venture, and getting nothing in return in the process. 7 frickin months with no new content is shameful, for any game, regardless of the size of the team.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on September 22, 2011, 06:01:21 PM
what makes you an expert on MMO development?
You paid for a subscription to access the game, and that's what you got, they didn't take down the server for the last seven months, and there's been plenty to do in the game during that time.
Title: Re: Star Trek Online thread
Post by: majormagna on September 22, 2011, 06:37:47 PM
Well excuse me for having been a participant in funding their F2P venture, and getting nothing in return in the process. 7 frickin months with no new content is shameful, for any game, regardless of the size of the team.

So why didn't you pause your subscription when Cryptic announced that the next featured episodes would be a few months away? Cause they DID tell us.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2011, 07:00:12 PM
So why didn't you pause your subscription when Cryptic announced that the next featured episodes would be a few months away? Cause they DID tell us.

You know what they DID tell us?

"New feature episodes to be released shortly after Season 4 launch"

All along, me and other paying subscribers have been strung along with promises of alot of things. One of which was major "Season 4.1" patch which originally was scheduled for release TODAY. And up until 2 days ago, that fact was still true. Then Dstahl announces his leaving the company, and the delay of the 4.1 patch until Free-to-play launch. Which is why I decided to make a stand, using my wallet.

Quite a few rules of acquisition are appropriate in this situation. I'll be following this one from now on: "Hear all, trust nothing."

"Once you have their money, you never give it back."
"Good customers are as rare as latinum. Treasure them."
"Customers are the rungs on the ladder of success. Don't hestitate to step on them."
"New customers are like razor-toothed gree-worms. They can be succulent, but sometimes they bite back."
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 22, 2011, 11:23:34 PM
Here is something for you Darkthunder

http://forums.startrekonline.com/showpost.php?p=3770077&postcount=582

Also, there is pleanty of Content.

Fan-made content from the foundry, I have not played a lot of it, but some missions rival some Dev content, and Surpass even some of the early missions from the games launch.

http://forums.startrekonline.com/showpost.php?p=3770086&postcount=584
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 23, 2011, 03:51:48 AM
It largely depends on your definition of content. The vast majority of new releases in the last few months have been on the C-Store. That is not content. That is fluff. Now granted, I understand the manpower issues, but there has been too much time spent on useless crap. Starfleet Academy, or this Klingon Academy we still haven't seen? Fluff. New uniforms, new ships/ship skins, new races, etc.? Fluff, fluff, and more fluff. Not content. It's all eye candy. I am willing to bet that if there was not so much focus on eye candy (and trying to get more money with the C-Store, considering how many lifetime subs are paid off at this point), there would be more effort put into getting out real content. Like this duty officer system (which may well end up being fluff, but eh), or new missions - both for the endgamers, and for the people trying to GET to the endgame. Mostly those who play Klingon.

And I also take issue with people who continue to extol the "virtues" of the Foundry. Personally, I don't see it. It's bugged to hell, and for a very large chunk of time since its release, it's been offline for fixes. Not just the editor, but all the missions associated with it. Plus, in my opinion, it's damn laziness on Cryptic's part...in essence, they're saying "you want new missions, make them yourself". But that's not our job, is it? Now I'll grant you, Stahl is right, there are a few missions that I've played that are easily of the same quality or better compared to Cryptic's; the one with the Romulan prison camp springs readily to mind. But other than a little jaunt through other people's worlds - very detailed and imaginative worlds, I'll be the first to admit - what does that really offer? XP gain is negligible unless you're doing the repeatable (which requires doing three Foundry missions), and rewards are even lower.

A lot of the people clamoring for new missions - again, mostly from the KDF, whose mission list is incredibly short, the grind to endgame God-awfully repetitious (and as someone who levelled to Lieutenant General as a friggin' engineer, I am NOT exaggerating!) - are asking for stuff as they level. Granted, the endgame could use a few additions too, but it's difficult to get to the endgame if you have to grind through all this BS in order to get there.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 23, 2011, 04:11:25 AM
QFT Joshmaul. I agree with your post 100%.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on September 23, 2011, 06:46:21 AM
You know instead of whining about it...why not start a fricken petition to get the content released?????
Title: Re: Star Trek Online thread
Post by: majormagna on September 23, 2011, 12:01:38 PM
Take EVE Online for example, we get one 'major' update every 6 months, and POSSIBLY new mission, fleet or story content once per year.

Granted the main 'story' of EVE is player driven; but we haven't even heard of news of whats been going on within Empire Governments for over 2 years. Walking in stations would add gameplay value, if we could interact with others, but we can't. And ever since Captains Quarters were introduced, there has been bugfix after bugfix, and they're still not done fixing bugs. And CCPs dev team is massive.


EDIT: Gozer just showed us some pictures of the upcoming Klingon Honour Guard and Starfleet Elite Task force costumes, as well as a "Kellerun Infiltrator" set that is usable by both factions.

Info on the topic: http://forums.startrekonline.com/showpost.php?p=3770335&postcount=80 (http://forums.startrekonline.com/showpost.php?p=3770335&postcount=80)

Also, this means the Helmet issue has been overcome; I sense EV suits coming in the future.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 23, 2011, 11:35:32 PM
That's my point RIGHT THERE. Fluff! Not content! The only tips in its favor appear to be that they're STF rewards, or at least it sounds like they'd be STF rewards.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 24, 2011, 01:21:57 AM
Good lord!  That bat'leth is insane!!!  It looks more dangerous to the person swinging it...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 24, 2011, 12:36:46 PM
Also, this means the Helmet issue has been overcome; I sense EV suits coming in the future.


One of the hints Dan gave in the last Ask Cryptic for a future episode series was EVA suits.

Title: Re: Star Trek Online thread
Post by: majormagna on September 24, 2011, 02:13:55 PM
That's my point RIGHT THERE. Fluff! Not content! The only tips in its favor appear to be that they're STF rewards, or at least it sounds like they'd be STF rewards.

Yes STF rewards, but in my opinion, right now the STFs are nigh-unplayable. And Gozer is revamping them. I'd rather the STO team got current content working properly before shipping out more content.


Also, with regards to the whole "I don't want to wait until F2P for new content",  would you rather them released it last month, then release the F2P stuff and break it?
Title: Re: Star Trek Online thread
Post by: eclipse74569 on September 24, 2011, 08:28:36 PM
Also, with regards to the whole "I don't want to wait until F2P for new content",  would you rather them released it last month, then release the F2P stuff and break it?

I think that's exactly what they are saying....
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 24, 2011, 09:03:58 PM
I guess this doesn't matter as much to me because I haven't hit the "endgame".

Also, why haven't they fixed the bridge crew bug yet?  Every time I go to my ship's bridge, I get clones of three of my officers...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2011, 04:10:24 PM
Rumors from Devs on the TTS chat channel in game, gave hints to the 4.1 Update being on tribble around the 29th or early October

Also Rumors/hints of a New Connie Variant (not Tier 5)

CaptainLogan (lead ship designer/modeller) dropped this blurry image into the STOked Podcast live chat last week

http://p.twimg.com/AZfofp8CMAANEL9.jpg:large

Looks Connie-ish

Looks like its going the same route of the Venture Variant, taking design hints from the Ent-F
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 27, 2011, 05:47:52 PM
Oooo, that ship looks nice.
Title: Re: Star Trek Online thread
Post by: majormagna on September 27, 2011, 07:27:18 PM
Looks like its going the same route of the Venture Variant, taking design hints from the Ent-F

Good, I like that STO-verse ships are getting a design 'standard', makes it seem less cobbled together.

I'll still only make 'refit' versions of canon ships though, unless the new models are REALLY good.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2011, 12:28:02 AM
F2P Update

http://startrekonline.com/f2p_blog

Also an image from the blog.

(http://startrekonline.com/dyncontent/startrek/uploads/f2p_devblog_entry1_news.jpg)

The LCARS... They're Canon D:

Also I wonder what bridge that is. Might be the Canon Defiant bridge they have been hinting at
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 29, 2011, 01:23:40 AM
Bah, I don't care about LCARS.  Fix my damn bridge crew so I don't have a ship run by clones. :eek
Title: Re: Star Trek Online thread
Post by: Nebula on September 29, 2011, 08:29:28 AM
but clones are fun!
Title: Re: Star Trek Online thread
Post by: eclipse74569 on September 29, 2011, 02:35:39 PM
but clones are fun!  When you kill them!!!

Fixed for truth!! :dontcare:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 30, 2011, 09:47:41 AM
Beta has started, well it started like 15 hours ago but I forgot to post
Title: Re: Star Trek Online thread
Post by: Barihawk on October 03, 2011, 01:26:37 PM
That's my point RIGHT THERE. Fluff! Not content! The only tips in its favor appear to be that they're STF rewards, or at least it sounds like they'd be STF rewards.

I'd hardly call that fluff. Those sets are going to be amazing statswise, and come with weapons and set effects. AKA making STF's worth doing.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 03, 2011, 01:59:35 PM
I'd hardly call that fluff. Those sets are going to be amazing statswise, and come with weapons and set effects. AKA making STF's worth doing.

AKA, turning the game into a proper gear-grind. Which might not be a good thing. I for one like being able to get my ship/captain geared up pretty nicely simply by doing the crafting. My only complaint when it comes to crafting, is that it's too easy to max it out, and there's not a whole lot of variety for various playstyles. Need more craftable gear that can be used for "tanking" or survivability in both PVE and PVP.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on November 10, 2011, 12:51:14 PM
GI just posted a date, and some more details regarding the F2P transition:

http://www.gameinformer.com/b/news/archive/2011/11/10/star-trek-online-free-to-play-transition-date-announced.aspx
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 01, 2011, 01:49:13 PM
"Season 5" just came out, its basically everything that been on tribble on the last couple months.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 01, 2011, 03:11:56 PM
I'd care more if I hadn't cancelled my subscription due to being job-less.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 01, 2011, 05:57:47 PM
it will be free in January.
Title: Re: Star Trek Online thread
Post by: majormagna on December 01, 2011, 10:04:09 PM
I dunno if it's a bug or whether I'm missing something.

I started (another) new character for Season 5, and got up to Lt Cmdr 1 and got my promotion and new ship. I have over 1,000 skillpoints to spend, yet the Lt Cmdr skills are still greyed out.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 02, 2011, 04:03:30 PM
Maybe you have not filled in enough points in the lower skills.
Title: Re: Star Trek Online thread
Post by: majormagna on December 03, 2011, 09:49:33 AM
Yeah, turns out that was the issue, but the way STO used to work is, you couldn't rank up without spending enough skillpoints, now you rank up when you earn enough.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 05, 2011, 09:33:41 PM
Winter festivities are abound

http://startrekonline.com/node/2715
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on December 06, 2011, 02:08:31 AM
Sweet,  sounds like fun. :)
Title: Re: Star Trek Online thread
Post by: sovereign001 on December 06, 2011, 08:47:59 AM
Needs to be january!! :yay:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 07, 2011, 12:04:41 AM
More info

http://www.startrekonline.com/node/2718
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 07, 2011, 06:36:59 PM
new Dev post which ties into the next featured episode series

http://www.startrekonline.com/node/2719

Plus it looks like both factions may get a Flyable Dominion fighter
Title: Re: Star Trek Online thread
Post by: majormagna on December 07, 2011, 09:26:04 PM
Hm, interesting; doesn't the Bajoran Wormhole emit high neutrino levels?

The ships are stated to be decades out of date, but time travel seems less likely, as there is no mention of chroniton particles...
Title: Re: Star Trek Online thread
Post by: Joshmaul on December 08, 2011, 07:03:34 AM
My understanding was that the new feature episode series was supposed to make the new Ent-F ship available.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 08, 2011, 07:14:59 AM
Hm, interesting; doesn't the Bajoran Wormhole emit high neutrino levels?

The ships are stated to be decades out of date, but time travel seems less likely, as there is no mention of chroniton particles...

Supposedly, the new feature episodes have to do with the disappearance of the Dominion fleet inside the wormhole. The ships might not have time-travelled, but rather ended up in the "realm" of the prophets. And now the prophets might be returning the ships to the Alpha Quadrant (without any crews aboard).
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on December 08, 2011, 07:19:03 AM
My first thought was also about the disappearing Dominion fleet.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 08, 2011, 12:03:55 PM
That is what it is about exactly Darkthunder. STOked had a chance to visit Cryptic for their 100th episode and they got a sneak peak of the next series, a cut-scene from it of the player talking to the prophets (In the form of people you've met before, just like in DS9) that basically outlines the plot.

The Prophets couldn't remove the fleet from reality, they had to exist, so they transported them to the future.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 08, 2011, 12:09:10 PM
That is what it is about exactly Darkthunder. STOked had a chance to visit Cryptic for their 100th episode and they got a sneak peak of the next series, a cut-scene from it of the player talking to the prophets (In the form of people you've met before, just like in DS9) that basically outlines the plot.

The Prophets couldn't remove the fleet from reality, they had to exist, so they transported them to the future.

Dang wormhole aliens!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 08, 2011, 04:20:51 PM
Yep.

Anyways the STO Winter Event has been live for a while

And you have a rare chance of getting the Jem'hadar fighter in the rewards.
Title: Re: Star Trek Online thread
Post by: majormagna on December 09, 2011, 04:15:28 PM
Yeah, there have been people who have spent an extravangant number of C Store points attempting to win one. And the odd idiot that claims it's gambling (How is it when you get something out of it no matter what?)

I also have a Winter Tribble and some frosted boots (Try the frosted boots out on the frozen over lake).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 09, 2011, 04:52:37 PM
its gambling if all you want is the Fighter

Anyways you don't have to spend C-Points to get it anyways, you have the same chance of getting it if you do the Race every 20 hours.

And the event is until Jan 2nd, so you have plenty of time.

Though, truth be told when I get my 400 C-Points from the monthly Stipend this month I'm buying 4 boxes lol.
Title: Re: Star Trek Online thread
Post by: majormagna on December 10, 2011, 03:04:52 PM
STO has a new opening cutscene for new characters! I love it.

Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 11, 2011, 12:52:26 AM
STO has a new opening cutscene for new characters! I love it.



That is awesome.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 17, 2011, 01:32:41 PM
Some WIP shots of Saucer Separated Ent-F

https://twitter.com/#!/CapnLogan/status/147849933809123329/photo/1/large
https://twitter.com/#!/CapnLogan/status/147779266044637185/photo/1/large

And its Auxiliary craft

https://twitter.com/#!/CapnLogan/status/147850035332259841/photo/1/large
Title: Re: Star Trek Online thread
Post by: majormagna on December 17, 2011, 04:31:42 PM
Well two bugs, one being the so called "Voldemort" bug (no idea why it's called that) have finally been fixed/are in the process of being fixed.

The first bug, which HAS been fixed is the nigh-instant shield recharge when out of combat. Shield recharge is calculated on a 6 second (or tick) basis. Previously, the shield regenerated at tick 0, 6, 12 and so on; this allowed users to quickly equip and unequip a shield module very fast, resetting the tick to 0 each time, so swapping a shield in less than 6 seconds resulted in an un-intended increase in shiueld regeneration. Cryptic has now made it so no regeneration occurs at tick 0, so doing this now results in no regeneration at all.

This "Voldemort" bug has been of great contention, making people think other players have 2 starship shields equipped at the same time, or swapping shield modules mid combat, to achieve the action of the previously mentioned bug. I shall refrain from explaining it until I'm sure it has been fixed.
Title: Re: Star Trek Online thread
Post by: flarespire on December 17, 2011, 11:01:05 PM
Well its safe to say im back in with STO officially!  :dance
and to proove it, heres some screenies, first ones a personal favourite :D
(1)
(http://i44.tinypic.com/xmswzk.jpg)
"Well you dont see THIS everyday."

(2)
(http://i44.tinypic.com/nx6dc9.jpg)
"Now thats what i call a threat!"
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 18, 2011, 02:31:58 AM
I wonder...with the new duty officer system, did they finally fix the cloned bridge crew bug?

And can someone simply explain the system to me so I can jump right into it when F2P starts?
Title: Re: Star Trek Online thread
Post by: majormagna on December 18, 2011, 11:28:53 AM
No, the Bridge Officer clone bug is still there.

The best place to learn about the DOff system is probably the STO Wiki: http://www.stowiki.org/Duty_officer
Title: Re: Star Trek Online thread
Post by: FarShot on December 18, 2011, 11:30:04 AM
Some WIP shots of Saucer Separated Ent-F

https://twitter.com/#!/CapnLogan/status/147849933809123329/photo/1/large
https://twitter.com/#!/CapnLogan/status/147779266044637185/photo/1/large

And its Auxiliary craft

https://twitter.com/#!/CapnLogan/status/147850035332259841/photo/1/large

Thanks for pointing me to that twitter.  Following.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 18, 2011, 02:51:43 PM
I wonder...with the new duty officer system, did they finally fix the cloned bridge crew bug?

And can someone simply explain the system to me so I can jump right into it when F2P starts?

According to a couple recent Dev posts they know how to fix the BOFF clones. Its just doing it without breaking another part of the game that is the hard part.

I'll try to find said posts.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 18, 2011, 09:08:46 PM
According to a couple recent Dev posts they know how to fix the BOFF clones. Its just doing it without breaking another part of the game that is the hard part.

I'll try to find said posts.

Ugh...honestly, I enjoy just going onto the bridge of my ship at times, and having it run by clones of three officers just ruins it.

So, the duty officer system doesn't let you choose career paths for the bridge officers?
Title: Re: Star Trek Online thread
Post by: majormagna on December 18, 2011, 10:00:28 PM
Well, you can have BOffs set as "Department Heads"; First Officer, Engineering, Operations, Science, Medical, Tactical and Security. But as of yet they serve no functional purpose.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 18, 2011, 10:18:42 PM
Well, you can have BOffs set as "Department Heads"; First Officer, Engineering, Operations, Science, Medical, Tactical and Security. But as of yet they serve no functional purpose.

Ahh.  Well, that works, I suppose.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 18, 2011, 11:41:09 PM
Well, you can have BOffs set as "Department Heads"; First Officer, Engineering, Operations, Science, Medical, Tactical and Security. But as of yet they serve no functional purpose.

Only thing they do it recommend DOFFs for missions.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 19, 2011, 04:31:19 PM
Interesting!

http://forums.startrekonline.com/showthread.php?p=3914174#post3914174
Title: Re: Star Trek Online thread
Post by: majormagna on December 19, 2011, 06:33:29 PM
Hm, my votes would be Brent Spiner, Robert Picardo or Tim Russ, as their respective TNG era characters; as they could all theoretically still be around in 2409.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 19, 2011, 07:34:02 PM
I'd take that one step further, and suggest that -all- TNG/DS9/VOY-era characters could theoretically be alive and well in 2409. Picard (as the oldest), would be 104 years old. Which by our standards, would be the equivalent of a 70-80 year old. Admiral McCoy was 137 years old in 'Encounter at Farpoint'.

STO would certainly benefit from -alot- of additional voice acting. Game is way too "dead" when running missions. Each mission needs an actual narrator at the start (like a "Captains Log"), followed by voice greetings/farewells during missions. One can't expect SWTOR-quality "full voice acting" for STO, but one could hope.
Title: Re: Star Trek Online thread
Post by: flarespire on December 19, 2011, 07:36:40 PM
Good theory, and also picard would probably still be as fit as he ever was even at 104 years, because medical science has probably found a way to double our lifespan, heck i wouldnt mind seeing picard as a character in STO, just to see the likeness.
Title: Re: Star Trek Online thread
Post by: majormagna on December 19, 2011, 08:07:00 PM
Well it's pretty much confirmed that there'll be more voice acting in STO, during their trip to Cryptic Studios, the STOked guys actually performed a bit of VO work.

Also, the Cloned BOff bug should be fixed SoonTM (https://twitter.com/#!/CrypticEQAH/status/148922364594356224).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2011, 01:39:17 AM
I think Picard is dead in STO canon, notice how the dev said "he would of been a hologram"

Plus it was mentioned in "the Path to 2409" that the Enterprise went missing.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 20, 2011, 02:09:11 AM
I think Picard is dead in STO canon, notice how the dev said "he would of been a hologram"

Plus it was mentioned in "the Path to 2409" that the Enterprise went missing.

Picard was ambassador to Vulcan, and no longer in command of the Enterprise.  If the Ent-E went missing, then Data would no longer be there unless he stepped down as captain.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 20, 2011, 02:50:41 AM
the Enterprise never went missing, if you read the path to 2409, they just stopped talking about it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2011, 09:40:58 AM
Wait, you're right.

It used to say it went missing but then they edited it to make it vague at the request of CBS.
Title: Re: Star Trek Online thread
Post by: majormagna on December 20, 2011, 01:32:57 PM
I'm sure I already said that a couple of pages back.

The request from CBS was that there shouldn't be a 1701-F if the E is simply MIA. And the fact that the crew of the Enterprise (ANY Enterprise) would be able to get out of any trouble they may find themselves in.

The post in the STO forums specifically calls for an Admiral, so Picard was out from day one; as in the STO lore, he never made Admiral (I like to think he took Kirk's words to heart in Generations). I can easily see Tuvok, Data or Riker as some sort of Admiral by 2409, Perhaps even Geordi LaForge... (Head of the Starfleet Corps of Engineers perhaps?)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2011, 02:17:21 PM
Up coming ground skill changes

http://forums.startrekonline.com/showthread.php?p=3911208
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2011, 08:16:35 PM
Star Trek Online added these as a Homage and Tribute to TOR

http://steamcommunity.com/id/Tuskin/screenshot/594705619882724033
http://steamcommunity.com/id/Tuskin/screenshot/594705619882726892
http://steamcommunity.com/id/Tuskin/screenshot/594705619882725624
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 21, 2011, 01:13:37 AM
Bet those are either expensive in-game, or special rewards and will be gone by the time F2P starts.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 21, 2011, 04:36:35 PM
Uhh, they're free to everyone right now during this week. Don't have to do anything special just need to to talk to the vendor. (Who can be seen in my screenshots, the little green Ferangi)

I don't know what happens to them after the week.

They're actually broken, they're suppose to have special properties (like have a chance to deflect energy weapons) but right now they're just normal Bat'leth's and Lirpas that glow when attacking. They'll be fixed sometime early January.

http://forums.startrekonline.com/showpost.php?p=3916417&postcount=62

FAQ (note that some of the special effects listed here are not working at the moment, explained in the above link)

http://forums.startrekonline.com/showpost.php?p=3915600&postcount=6


in (STO) Canon explanation for how they exist

(http://i525.photobucket.com/albums/cc340/the_grand_nagus/description.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 21, 2011, 09:30:02 PM
BOFF clone fix is in the latest Tribble patch, also DX11 support. I'll make comparison pictures if it noticeable.

http://forums.startrekonline.com/showpost.php?p=3917448&postcount=1

So it will probably be on Holodeck soon.

New Blog Post

http://www.startrekonline.com/node/2744

Edit:

Only noticeable difference in DX11 mode... a bunch of bugs, other then that nothing visually different, The release notes says there will be a blog post on it sometime in the future, maybe they'll say then.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 22, 2011, 12:47:27 AM
Uhh, they're free to everyone right now during this week. Don't have to do anything special just need to to talk to the vendor. (Who can be seen in my screenshots, the little green Ferangi)

I don't know what happens to them after the week.

So yeah, probably the only way I'd get either the bat'leth or lirpa is to grab them off the exchange later.  Really not liking having to wait for F2P, but I don't really see too much point in resubscribing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 22, 2011, 05:44:03 PM
About time!

http://www.twitvid.com/thomasthecat

Weapons will finally look like they're missing now when they miss.
Title: Re: Star Trek Online thread
Post by: majormagna on December 22, 2011, 10:04:41 PM
I love how EVE Online is 8 years old, yet they've only just got it in the game (Well, test server), STO is almost 2 years old and its already on their test server  :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 23, 2011, 02:37:58 PM
Slow STO news week since they're all going on Holidays.

Snippit from the test server, this NPC is holding a New PADD model with TNG era style LCARS

http://cloud.steampowered.com/ugc/594705619908030446/C1E4BB0600F9CAA87CCE3A0BB9DF8D613BFB28AC/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 04, 2012, 04:34:44 PM
Interesting news for anyone who has subscribed before but isn't Subbed now

http://www.startrekonline.com/node/2756
Title: Re: Star Trek Online thread
Post by: FarShot on January 04, 2012, 04:43:47 PM
Sweet!  I had to cancel because my parents wouldn't pay, but obviously its no longer an issue!  See you guys online tomorrow!
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 04, 2012, 06:01:49 PM
Same for here!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 05, 2012, 12:35:18 AM
The Great Bird of the Galaxy has smiled upon me.  Too bad I have a job and won't be on as often anymore. lol
Title: Re: Star Trek Online thread
Post by: FarShot on January 05, 2012, 01:01:39 PM
Patch is live, logging in now. :yay:
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 06, 2012, 01:05:13 AM
Patching now, will probably play tomorrow.  Wish I had the credits for the Exeter and the Sao Paulo.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 06, 2012, 08:45:07 AM
So i played it after a long year..Skins are changed a bit, some new kind of system where you can put people on duty to do away missions (don't see the point really in it). And you can't buy a ship now, you need to process dilithium...

When i stopped playing online, i stopped because the missions were done for me, there wasn't anything else to do, than replay the missions (i stopped with the vault mission). I started yesterday and i needed to do three missions and that's it. I mean wtf? The last mission that was added was from march 2011!! Almost every new ship that they have added is in the c-store for a huge amount of money, i mean come on! THese guys are just ruining the game! Its already come to f2p, they better make these ships free, or else no one is gonna play the f2p too! Oberth, excelsior refit, almost every refit vessel or ship that has been added, you need to pay for! Foundry missions-> can't play it! (as a silver play, i should! but no!) So after a year, the thing is this, i just need to replay all the missions again.. That's STO! We bring out content that you could pay for and no missions!

Really, this is a big joke. They better put all the ships on free and just make lots of missions (quality wise) and put perhaps some characters or weapons or dunno what in the c-store. If you read the sto forum, not a lot of people are really happy, a lot old players are already gone actually. Too bad they fucked the game up by all of this :(
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 06, 2012, 10:09:19 AM
To be honest...I don't see how people have finished all the missions yet.  Maybe it's because they have a lot more time to sink into the game than I do.

Also, am I the only one who went in this game with the intention of treating like a ROLE PLAYING GAME?

Anyways finally got back into STO.  I was a little annoyed that I had to reallocate ALL MY !@*&ING SKILL POINTS!  Then I realized that I apparently dropped STO in the midst of a mission(something about Borg and putting a virus in a vinculum or something).  Was trying to get through it so I could then get out of it and take care of other business.  Then the server dropped for maintenance. :banghead:
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 06, 2012, 10:38:07 AM
I agree there needs to be more missions. If you read earlier in the thread, Joshmaul was complaining that the game releases fluff and not content.
Featured episodes will start in February, but that totals to FIVE missions. I want more then that.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 06, 2012, 10:41:47 AM
Lol five, that's like a day of gaming if not less. There should be a release of 10 missions every week if not more, people should not stop an mmo because there are no missions anymore.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 06, 2012, 10:47:51 AM
I dunno about you guys but I'm addicted to the duty officer system.

Heck, I've gone up three levels just doing Duty officer missions.
Title: Re: Star Trek Online thread
Post by: FarShot on January 06, 2012, 12:00:08 PM
I like the Duty Officer system.  Feels like something a captain would be able to do.  As for missions, I'm at commander and I don't feel a lack of content.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 06, 2012, 12:34:31 PM
Commander? How long are you playing? Remember i started playing the first moment it came out. After i finished the missions, i quit.
Title: Re: Star Trek Online thread
Post by: FarShot on January 06, 2012, 02:32:04 PM
Oh, well I didn't have a whole lot of time to play back in the day.  One reason my parents never renewed my subscription.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 06, 2012, 02:51:46 PM
Yeah, i think i renewed it four times and that was it, the last time i renewed it, it was more like "hell, for the last time and then i'm done with this overrated stuff"..

And after that last time, there was nothing to play anymore.. Now its free and there is still nothing extra to play  :funny
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 06, 2012, 03:43:18 PM
Now its free and there is still nothing extra to play  :funny
Yeah, cryptic sure fucked up on that game content wise.

To quote a good ol' cap'n: "Not good enough, Dammit! Not good enough!" - Picard
Title: Re: Star Trek Online thread
Post by: majormagna on January 06, 2012, 06:37:57 PM
...some new kind of system where you can put people on duty to do away missions (don't see the point really in it). And you can't buy a ship now, you need to process dilithium...

You do the Duty officer system (and exploration missions, and some normal missions) for Dilithium; or you could be a subscriber and get a ship for free.

The last mission that was added was from march 2011!!

Do you actually realise how SMALL the STO team is? From what I recall, under 100 people; which is TINY in development and testing terms. They've also been on hold with almost ALL production since Perfect World announced the purchase, for legal reasons. CBS also needs to approve EVERYTHING that goes into the game, missions, ships, weapons etc.

Almost every new ship that they have added is in the c-store for a huge amount of money, i mean come on! THese guys are just ruining the game! Its already come to f2p, they better make these ships free, or else no one is gonna play the f2p too!

It's a F2P game, how else do you thnk they're going to make as much money as before? Anyway, aside from the consoles (which add a very small amount of boost) the C-Store ships are equal to the standard ones. I play better in my Sovereign class than my Saucer Sep Galaxy class.

Foundry missions-> can't play it! (as a silver play, i should! but no!)

Silver players SHOULD be able to play Foundry missions, it says so in the F2P Features Matrix, ever thought it may be a bug?

They better put all the ships on free and just make lots of missions (quality wise) and put perhaps some characters or weapons or dunno what in the c-store.

Ok, as said before, they need to make money SOMEHOW, and one of the main reasons they need to is the massive server and network upgrades they've been doing behind the scenes. You may remember the serious lag issues that occurred when you were playing before, imagine over twice the number of people trying to play because they don't HAVE to pay?

If you read the sto forum, not a lot of people are really happy, a lot old players are already gone actually. Too bad they fucked the game up by all of this :(

Okay, no matter what a game does, people leave in droves when a big update occurs, look at TF2 with the hats, look at EVE with the NEX store/Incarna debacle.


The 'refining limit' for Dilithium makes people rage, why? I've never even come CLOSE to the daily limit of 8,000. (And it remembers how much you've refined over the previous week, and measures up if you havent logged in). EDIT: Apparently that's Gold players only, my bad. Also, Dilithium can be exchanged for C-Store points and vice-versa, so if you play STO enough to love it, you can get C-Store points for ZERO real money.


Lol five, that's like a day of gaming if not less. There should be a release of 10 missions every week if not more, people should not stop an mmo because there are no missions anymore.

Okay, so where do you think they're going to get TEN decent missions a week from? As I said, don't forget everything needs to be approved by CBS before ANYTHING goes ahead.

The Featured Episode series are supposed to be akin to an actual TV miniseries, do you know ANY TV show that makes more than two episodes per week?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 06, 2012, 09:32:08 PM
actually I've heard that they have less then twenty people on their team.

And Sov001, how do you expect them to make any money off the game if they make all the ships free?  This is how ALL serious F2P MMOs work, they aren't making any money off your sub, so they've got to charge you for something.  And there's been a hell of a lot more than three missions added since last year.  What do you call all of the new events? or the Borg invasions?  If you don't want to play any more that is fine, but please don't troll us.
Title: Re: Star Trek Online thread
Post by: majormagna on January 06, 2012, 09:39:01 PM
I think the main thing here is the "Free to PLay" moniker; which, as many people know, does NOT mean "EVERYTHING is free". This has led to serious F2P MMOs being unofficially branded "Freemium", which is essentially what STO, World of Tanks, Champions Online, OGame etc are.

Nothing in life is truly free, and if anyone tells you otherwise, then they're DEFINITELY after your time/money!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 07, 2012, 12:09:45 AM
Either way, it still seems to me that I'm the only one that wanted to treat STO like a roleplaying game.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 07, 2012, 06:40:25 AM
Edit: I'm done here.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 11, 2012, 05:38:26 PM
Keep in mind that the Ninth Fleet is still around, guys, and we'd love to take on new players/returning players to the game.

www.9thfleet.com
Title: Re: Star Trek Online thread
Post by: FarShot on January 11, 2012, 05:43:20 PM
I second that.  Been playing lots now!  Finally got my Commander up to Rear Admiral Upper Half in about a week. :D
Title: Re: Star Trek Online thread
Post by: majormagna on January 11, 2012, 06:59:29 PM
I still think the increase in levelling speed was a bad idea; I managed to get a new character to Vice Admiral before I even finished the Romulan Front.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 11, 2012, 07:04:37 PM
I agree there needs to be more missions. If you read earlier in the thread, Joshmaul was complaining that the game releases fluff and not content.

And I see not much has changed. Sure, the STFs are a tad easier to get done now that they're split up, and there's all this stuff on the calendar as time-wasters, but...nothing else. Nothing but reskins of the interior of ESD, and more eye candy. The emphasis is, and will always remain, poaching the playerbase for more money by making more fluff. That said, now that I don't have to friggin' pay for it anymore, I don't think it'll be an issue. I went back just for giggles, and finished out my Borg set - now that I don't have to do the STF quests to get that stuff anymore, just collect the data chips.

I'm still waiting on the FE that introduces the Odyssey, and they had damn well better make that ship available to the silver crowd. Sure, it's kinda meh, but it's new, and it'd be free, dammit...
Title: Re: Star Trek Online thread
Post by: majormagna on January 11, 2012, 07:19:02 PM
I'm still waiting on the FE that introduces the Odyssey, and they had damn well better make that ship available to the silver crowd. Sure, it's kinda meh, but it's new, and it'd be free, dammit...

Well Stephen D'Angelo (Exec Producer) said that the Odyssey class will be avaliable via "ingame means" and will not be in the C-Store; but what this means... We'll have to wait.

Anyhow, if you're after some missions, why not hop into a high rated Foundry mission? That's where the future of STO is, as they've already said that they're unable to keep up with the official content production of games such as SW:TOR, who have dev teams a LOT bigger, and who had a LOT more money put into the development.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 12, 2012, 11:57:16 PM
Anyhow, if you're after some missions, why not hop into a high rated Foundry mission?

Because I'm one of those people who expects the company to do their jobs, rather than have the playerbase do their jobs for them. If it's so easy for one person to make high-quality missions in a relatively short space of time with these supposedly limited tools, then why can't one person at Cryptic do so with their superior tools? Are they that strapped for personnel?
Title: Re: Star Trek Online thread
Post by: FarShot on January 13, 2012, 12:19:14 AM
Well Stephen D'Angelo (Exec Producer) said that the Odyssey class will be avaliable via "ingame means" and will not be in the C-Store; but what this means... We'll have to wait.

Technically, everything in the C-Store is available in-game.  You just have to do tons of dilithium farming.  I am sincerely hoping that's not it though.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 13, 2012, 10:29:54 AM
Because I'm one of those people who expects the company to do their jobs, rather than have the playerbase do their jobs for them. If it's so easy for one person to make high-quality missions in a relatively short space of time with these supposedly limited tools, then why can't one person at Cryptic do so with their superior tools? Are they that strapped for personnel?

If what was said earlier is true, STO's personnel consists of at most 100 and at least 20.  For a gaming company, that's extremely strapped for personnel.

Again, I seem to be the only one that wanted the Role Playing part of MMORPG.

EDIT: Of course, the day I decide to get back to STO for a bit, it's down for maintenance.
Title: Re: Star Trek Online thread
Post by: Barihawk on January 13, 2012, 01:14:13 PM
Because I'm one of those people who expects the company to do their jobs, rather than have the playerbase do their jobs for them. If it's so easy for one person to make high-quality missions in a relatively short space of time with these supposedly limited tools, then why can't one person at Cryptic do so with their superior tools? Are they that strapped for personnel?

Yes, they are. Atari screwed them over and left them with so little funding that they couldn't afford basic office supplies. Their full team for STO was about 20, including tech support.

Perfect World has given them an increase in funding and personel, but they are just starting out trying to get things going. Refining game design and mechanics is a priority over content. However, they are hiring now.

As for the foundry, it was mainly created for the NWN and updates so quickly internally that they don't have time to update assets for STO. When they reach milestone releases, they will trickle down to the players.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 14, 2012, 11:08:10 AM
I like the foundry because sometimes something will leak into the assets, like the Saber Class +1 refit model was there for a while before someone noticed it and removed it because it wasn't suppose to be known yet, right now the model for the Defiant's shuttle 'Chaffee" is there.

This is neat, a couple of the devs posted in the forums in the "What did you do in STO Today" thread heh

http://forums.startrekonline.com/showpost.php?p=3948278&postcount=38
http://forums.startrekonline.com/showpost.php?p=3948136&postcount=18
Title: Re: Star Trek Online thread
Post by: majormagna on January 14, 2012, 01:34:32 PM
Is anyone else having issues where parts of the starfields in systems (and certain block of sector space) flicker when your camera is moving?
Title: Re: Star Trek Online thread
Post by: FarShot on January 14, 2012, 01:48:34 PM
Yeah, it's always just in one area of the skymap.  I think it might be a seam clipping or something.
Title: Re: Star Trek Online thread
Post by: majormagna on January 14, 2012, 02:02:14 PM
That's exactly what I thought FarShot. It happens in Direct3D 9 and 11 modes (and considering the 11 beta is bugged; I'll stick with 9 for now). Sent in a bug report.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 14, 2012, 11:41:07 PM
Wow...I logged into my Klingon character and jumped to Commander instantly.  And even had an actual MISSION to do!  I haven't messed with the Klingon stuff since so much of it seemed to be either exploration crap or PvP, so having an actual mission to do was a rare treat!  AND WORF!!! :yay:

EDIT: Holy cow, they updated DS9's interior while I was gone, and gave Ops a facelift!  You can go into Sisko's office, and his baseball is sitting there in a small glass case.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 15, 2012, 01:38:48 AM
EDIT: Holy cow, they updated DS9's interior while I was gone, and gave Ops a facelift!  You can go into Sisko's office, and his baseball is sitting there in a small glass case.

The Ops facelift is indeed nice. But it's not perfect. "Captain Kurland", should be sitting at his desk, since he's now the station commander. Instead of standing in the middle of Ops. Besides Kurland, there are 2 other "Captains" standing beside him. 1 of which should be removed entirely, and the other should be demoted to Commander. This is not TOS-era, there should not be multiple "Captains" serving alongside each other. Would also love to see the "door tech" that allows doors to open/close to be added to Ops, so that the station office is closed, but when players/NPCs approach the door, they open. Currently, those doors are permanently open. Also missing a possible "Operations Chief" stationed in ops, with the posibility of repairing your ship(s).

Would also love to see a bit of re-arranging of common NPCs on the station, and the addition of a few well known locales. Currently, the "Chief Medical Officer" is standing at the center of what appears to be a large cargo-bay. I would like to see this npc be moved to a new (and missing) locale, at the Infirmary. Wouldn't mind seeing the addition of the Security Office and accompanying holding area, if even just for RP reasons.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2012, 02:20:28 AM
they also need to fix the Ops "pool" table texture. And replace the Dabo table model in Quarks with the superior one used on Drozana station. (well its not that much different, the one on Drozana station actually has the wheel textured)
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 02:22:03 AM
You're making the assumption that all three captains are for DS9.  The other two may be captains of ships assigned at DS9.  Considering by this point that the relevance of DS9 should be known to the quadrant, I'm surprised an admiral isn't running the place with at least half a dozen captains stationed there with their own ships.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 15, 2012, 02:44:46 AM
Maybe Kurland doesn't sit at the desk out of respect for The Emissary?
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 15, 2012, 07:27:41 AM
They did some good job on redoing the textures of ds9. But i only hate that everything is so big (corridors) in the ships, stations, etc. I had a defiant class in the early days and i walked in the corridors and the messhall was just huge, i mean you could park a galaxy class in that messhall! Also the corridors where just hundreds of hundreds meters long and ten metres in height.

Just doing some foundry missions (almost better if not, than the original missions)
Title: Re: Star Trek Online thread
Post by: majormagna on January 15, 2012, 11:02:52 AM
But i only hate that everything is so big (corridors) in the ships, stations, etc. I had a defiant class in the early days and i walked in the corridors and the messhall was just huge, i mean you could park a galaxy class in that messhall! Also the corridors where just hundreds of hundreds meters long and ten metres in height.

I feel the same way; apparently they're going to get around to that eventually, scale things down to a similar size to the TOS interior (which is smexy BTW)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 15, 2012, 12:22:22 PM
Part of the original deal with that was there was supposed to be instances where you'd have to fight inside the ship, but that never came to be, as far as I know.
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 01:49:07 PM
I don't blame them for the big sets.  Hardcore MMO players usually zoom really far out so they can see all the action and all the enemies.  Can't do that if the ceiling is 3 meters high.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 15, 2012, 02:13:39 PM
True but still, they even tried to make it almost an fps ! (with the x button you could manually target etc) but no one is almost using it.


Btw, it appeared that on the forums stahl said he would make 10 series in a year. It seems that the post is nowhere to be found these days  :D
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 02:47:35 PM
I use the shooter controls.  And don't forget, that came around a long time after launch - after all the sets were made.

Stahl is gone, so there's no reason to continue that promise.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 15, 2012, 02:49:09 PM
Gone? aah he was from the atari team?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 15, 2012, 02:51:08 PM
True but still, they even tried to make it almost an fps ! (with the x button you could manually target etc) but no one is almost using it.


Btw, it appeared that on the forums stahl said he would make 10 series in a year. It seems that the post is nowhere to be found these days  :D

Maybe no one is using it because they didn't know about it?  I didn't until you said it.  Thanks BTW!

Also, just walked into my ship's engine room and saw a crewmember NPC jump from the top level.  Maybe I should suggest counseling.  :funny
Title: Re: Star Trek Online thread
Post by: majormagna on January 15, 2012, 03:45:47 PM
Stahl is gone, so there's no reason to continue that promise.

Stahl left, but he's back (But not as Exec. Producer), he's one of the lead devs on the Foundry team now.

Also, if you haven't played a Foundry mission called (somethng along the lines of) "Dereliction Duty", I suggest you do (It's one of the top rated ones) because it puts some Cryptic missions to shame!
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 15, 2012, 03:52:46 PM
I will check it out, to be honest, almost 80 % if not more of the foundry missions put a lot of cryptic missions to shame. The persons that are making those foundry missions are just persons, gamers, that are doing this in their free time. THey can make beautiful, interesting missions in a week or less. Check out how many foundry missions there are. That's the reasons also why there is such a massive flaming about this on the sto forum. Why the devs won't make more missions instead of the extreme pricing fluff.
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 04:19:11 PM
Did play Dereliction Duty.  I admire everything about it except for the low ceiling.  Yeah, I get it.  Canon ceilings are 3 meters high plus or minus.  But it just doesn't work in the game.  Jesus Christ, people, you can't have both true to canon and a good MMO.  And don't say Infinite Space, because last I checked, starships can move three-dimensionally.
Title: Re: Star Trek Online thread
Post by: majormagna on January 15, 2012, 04:22:50 PM
Well considering there are more than tenfold the number of players than devs... and given that a lot of these missions take weeks at a time to build. These players also don't have a time limit to make a mission in, so they don't have to rush anything.

What I don't understand is why people are complaining that they have even better missions to play...

As has been said, this "extreme pricing fluff" is their main way of making money from the game now; unless you want it full of adverts?


And FarShot, although I felt the ceilings were a tad too low, they were very good considering the mechanics of the Foundry when it was published.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 15, 2012, 04:37:18 PM


As has been said, this "extreme pricing fluff" is their main way of making money from the game now; unless you want it full of adverts?



It's a f2p, they need money, so they are gonna do it by using the c-store, i know, of course! They aren't a non-profit organisation.

But i don't know if you were there from the beginning? People that had retrofit ship (highest tier) it was given to them, i don't know the full story because i did my vessel away for something else, but every retrofit ship is gone that was given to the people, and now they need to pay for it (for something that they had). That is already one thing that is bugging a lot of people. But its not only that, please just visit the forums, read some threads. You will understand me and josh and probaby 89 percent of the forum over there. People that were there from the beginning, just don't feel the need anymore to come online. Log in, check duty officiers, log out. THat's the spirit with a lot of people these day i've read. I'm doing some foundry missions but i do understand them. And somehow i'm afraid that f2p isn't going to help sto. (people are buying less and less from the c-store because the prices three doubled almost) Before i get a bat'leth in my back again, please this is an opinion, not a fact! There are many people who share this too!
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 04:42:30 PM
And FarShot, although I felt the ceilings were a tad too low, they were very good considering the mechanics of the Foundry when it was published.

I didn't say the ceiling was bad.  It's just that it seems when people complain about STO or Star Trek XI, it always comes down to stupid things like, "Oh, it doesn't look exactly like it did on the show," or, "Spock and Uhura together?  Blasphemy!"  It really annoys me because its like they don't expect things to change due to the times.  Star Trek (TOS) was supposed to reflect social issues of the day like racism, feminism, and the Cold War.  I think the franchise should continue that tradition of parallelism.  Yeah, Spock is angsty in ST XI, but that reflects what a lot of young adults (like me) feel these days.  And yes, Star Trek Online does try to act like other MMO's, but that's what they need to do to draw in people who play MMO's but may not be familiar with Trekdom.

So it just irks me when I see people doing things to metaphorically stick it to the man.  Childish rage like that is what kills the franchise.  If it were mandatory that fans of Trek had to wear form-fitting pastel shirts in public all the time and wear toupees, I'm sure Trek would've died right then.
Title: Re: Star Trek Online thread
Post by: Lionus on January 15, 2012, 05:58:26 PM
Ah, so it's free now? I wonder if my old subscription works for free now.. I'd hate to lose all that vice-admiral stuff lol
Title: Re: Star Trek Online thread
Post by: FarShot on January 15, 2012, 06:06:47 PM
That it does.  Early F2P access for past subscribers has been up for a week.  You can hop in at anytime.
Title: Re: Star Trek Online thread
Post by: Lionus on January 16, 2012, 12:13:02 AM
And this is the reason why I stopped playing earlier.. they still haven't gotten it fixed.

 :facepalm:

(http://i812.photobucket.com/albums/zz47/Lionus/Star%20Trek%20Online/screenshot_2012-01-16-06-22-45.jpg)

(http://i812.photobucket.com/albums/zz47/Lionus/Star%20Trek%20Online/screenshot_2012-01-16-05-34-10.jpg)

Yes, I like games, but not when they look like acid trip gone wrong.
Title: Re: Star Trek Online thread
Post by: Nebula on January 16, 2012, 12:22:55 AM
seems more like a graphical glich on your side of things...
Title: Re: Star Trek Online thread
Post by: FarShot on January 16, 2012, 12:23:04 AM
Uh, that's something wrong on your end.  Have you tried messing with your video options?

EDIT:  Curse you and your slightly faster reply, Neb. :P
Title: Re: Star Trek Online thread
Post by: Lionus on January 16, 2012, 12:30:45 AM
what on earth could cause some textures glitch like that? :lostit: Now that I think of it, CFS3 suffers from same stuff.. please, tell me that it has to do with the software settings rather than hardware.. :banghead:
Title: Re: Star Trek Online thread
Post by: Nebula on January 16, 2012, 12:33:28 AM
could be memory issues... could be issues with lighting options or shaders...

I think I've said this before... but have you not run STO at all with all options set to low? just for laughs?
Title: Re: Star Trek Online thread
Post by: Lionus on January 16, 2012, 02:26:25 AM
Not yet
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 16, 2012, 07:55:12 AM
Looks like minecraft!
Title: Re: Star Trek Online thread
Post by: flarespire on January 16, 2012, 08:26:01 AM
looks like your GPU is on the fritz may want to try updating your drivers and playing around with your overall graphics setting on your machine.
Title: Re: Star Trek Online thread
Post by: Lionus on January 16, 2012, 10:29:00 AM
the drivers are up to date, I updated them this week, and at the moment there's no single driver that is outdated on my comp :Pcould be that some of the GFX cards settings are forcing something on STO and CFS3 that they don't like.. :lostit: I'll take a closer look at it.
Title: Re: Star Trek Online thread
Post by: majormagna on January 16, 2012, 11:08:37 AM
What's the make and model of your gfx card? Knowing DirectX, it could be a Direct3D 9 problem.
Title: Re: Star Trek Online thread
Post by: Lionus on January 16, 2012, 12:56:08 PM
ATI Radeon 48xx HD series. and it seems that letting the app use it's own AA settings etc did the trick, instead off forcing the GFX cards methods on it..
Title: Re: Star Trek Online thread
Post by: flarespire on January 16, 2012, 12:59:00 PM
its always best to let STO use its AA settings because of how the textures are encoded and read by the GFX card, when i forced the AA settings from the NVidia GFX card i have the game couldnt run in colour only greyscale....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 17, 2012, 02:52:58 AM
Speaking of Interior Sizes, the TOS Interior looks very nice, and is almost half the size of the regular Interiors

there is also a Canon-ish defiant interior coming around the same time as the featured episode series, it seems either around the same size or smaller, you can see a preview of it on the STOked video podcast episode 100.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 17, 2012, 07:49:17 AM
17 january, day of f2p AAAAAAAND we start with maintenance! :funny :picardfacepalm:
Title: Re: Star Trek Online thread
Post by: WileyCoyote on January 17, 2012, 09:11:00 AM
Quote
17 january, day of f2p AAAAAAAND we start with maintenance
The current maintenance for ST:O is a patch getting F2P implemented. Be patient. I'm looking forward too.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on January 17, 2012, 11:39:09 AM
Yeah, I downloaded it just for the F2P today...I can wait as there are a thousand other things to do with my day (Like play BC for instance :P).  I'm just glad that I rebuilt a laptop that can actually handle STO :)
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 17, 2012, 01:29:47 PM
STO F2P Launch Trailer:


Shame most of it is not actually possible ingame. But fret not, "good things are coming". I wonder where i've heard these words before?!?!

Welcome to F2P.
Title: Re: Star Trek Online thread
Post by: majormagna on January 17, 2012, 01:34:49 PM
"You don't deserve to wear that uniform!"  :P

I like the little peek of the 1701-F, but one of the devs has already said the crew seen on it aren't the final ones.
Title: Re: Star Trek Online thread
Post by: flarespire on January 17, 2012, 02:07:18 PM
Anyone else getting this issue?
(http://i43.tinypic.com/2002wd0.png)

cant be sure if its STO or a problem my end....
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 17, 2012, 02:45:02 PM
Cryptic Borg nanoprobes that infested your computer...
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 17, 2012, 02:49:29 PM
"You don't deserve to wear that uniform!"  :P

That was the episode I thought of immediately, when I started hearing the 'First Duty' speech :P
Title: Re: Star Trek Online thread
Post by: flarespire on January 17, 2012, 02:53:11 PM
Cryptic Borg nanoprobes that infested your computer...
Aww damn, dont suppoese a virus scan could deal with those, although what theyve started to do is a plus, my CPU is now cooled with super coolent and processing efficiency and speed is at 200% without taxing the hardware... wonder if cryptic are doing me a favour LOL.

But yeah i got back on now, guess it was my router panicing over something.

Also if you wanna Add me im on these 2 accounts

MAIN (VA version of my char): flarespire@Captianlive

Secondary (Dad uses this to play as his char, ensign version of my char here): flarespire@flarespire

If anyones interested in making a fleet for BCC like i said in my thread gimme a pm in STO
Title: Re: Star Trek Online thread
Post by: FarShot on January 17, 2012, 02:59:31 PM
9th Fleet is generally the fleet for us BC'ers, Flarespire.  No point splitting up the BC population between fleets.  http://9thfleet.com/forums/index.php (http://9thfleet.com/forums/index.php)
Title: Re: Star Trek Online thread
Post by: flarespire on January 17, 2012, 03:05:06 PM
**** never heard of that fleet LOL still it was a nice idea considering.

also try not to put a capital F and the front of my name in future, it doesnt look right.
Title: Re: Star Trek Online thread
Post by: FarShot on January 17, 2012, 03:07:21 PM
Well, it's a name, even if it's a nickname.  It doesn't feel right calling you just flarespire.  Feels like I'm not giving you credit for being a human being. :P
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 17, 2012, 03:10:56 PM
Sovereign001 over there, but i'm busy with work etc so no time, perhaps when i'm taking a bath.
Title: Re: Star Trek Online thread
Post by: Bones on January 17, 2012, 04:15:39 PM
doh .... it crashed 7 times already in random places during tutorial :facepalm: oh I wish STO is as stable as SWTOR...
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 17, 2012, 04:16:45 PM
Im going to download later, hopefully its quite good.
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 17, 2012, 09:46:17 PM
ok i decided to get back into the game. now if anyone wants to team up i have admiral level big guns already going to team with meteorafallen
Title: Re: Star Trek Online thread
Post by: Lionus on January 17, 2012, 11:26:40 PM
heh, I've been working up my new Gorn TO, just got to rank of captain. I just wish that the Caitian would get same amount of update to the looks.
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 18, 2012, 09:44:43 AM
Just downloaded the client, now ive got to download the patches...  :hithead:

Scratch that il go somewhere where the internet is fast.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 18, 2012, 10:44:11 AM
Tempted.  Sod it, I'm signing up for the FTP now!
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 18, 2012, 01:54:19 PM
Just got a message two hours ago from a mate who signed up for the f2p.

"Hey sov, is this star trek offline or online? Again maintenaince!!"

I lolled. Damn they do maintenance everyday..
Title: Re: Star Trek Online thread
Post by: FarShot on January 18, 2012, 03:05:14 PM
If you new chaps want to join a fleet, a lot of us BC'ers are already on Ninth Fleet.  We've been through a lull in activity the past year, and this is as good an opportunity as any for us to grow. :thumbsup:

http://9thfleet.com/forums/index.php (http://9thfleet.com/forums/index.php)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 18, 2012, 03:31:03 PM
If you new chaps want to join a fleet, a lot of us BC'ers are already on Ninth Fleet.  We've been through a lull in activity the past year, and this is as good an opportunity as any for us to grow. :thumbsup:

http://9thfleet.com/forums/index.php (http://9thfleet.com/forums/index.php)

Nah, but thanks for the offer though!
I'd prefer some time on my own for a while just while I learn the basic controls etc.  But if I see any of your guys I'll be sure to help them out/avoid shooting them :D
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 18, 2012, 03:59:06 PM
Just got a message two hours ago from a mate who signed up for the f2p.

"Hey sov, is this star trek offline or online? Again maintenaince!!"

I lolled. Damn they do maintenance everyday..

there will probably be a few maintenance cycles the first couple weeks of F2P, because they haven't had this many people on in a long time.  I remember the same thing after launch.  But once things settle down it'll probably get back to normal, they usually only bring it down for maintenance once or twice a week.
Title: Re: Star Trek Online thread
Post by: majormagna on January 18, 2012, 06:03:39 PM
Ok, finally I have a... semi-definite number on how many people are on the STO team; in the latest Podcast UGC episode, Al Rivera (Captain Gecko) stated that the STO team comprises of "around 25" individuals. "Four or five" of which are content designers, I.e. people who make the Featured Episodes.

Apparently it takes five to six weeks to make ONE Featured Episode. Some Foundry missions take along the same time, to months to be released. A large number of Foundry missions are also continually updated.

I forget WHY I'm posting this but YEAH...
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 19, 2012, 07:01:49 AM
Is there visible damage in this game? What about collisions? I really don't want to be playing star trek legacy but online!

EDIT

Holy grizz! 439MB of patch? What is this? A complete OS?
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 19, 2012, 07:59:22 AM
Is there visible damage in this game? What about collisions? I really don't want to be playing star trek legacy but online!

EDIT

Holy grizz! 439MB of patch? What is this? A complete OS?

There is damage on your ships if your hull gets damaged (75 - 50 -25 -0 percent) but no collisions.. Only if you say 'collision course"
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 19, 2012, 09:37:01 AM
Is there visible damage in this game? What about collisions? I really don't want to be playing star trek legacy but online!

EDIT

Holy grizz! 439MB of patch? What is this? A complete OS?

Considering most modern day OS:s take anywhere from 15-20 GB of harddrive space, i'm assuming your numbers are a bit off :)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 19, 2012, 10:40:02 AM
Considering most modern day OS:s take anywhere from 15-20 GB of harddrive space, i'm assuming your numbers are a bit off :)

Where did I say "modern OS"? :P

Quote
Quote from: captain_obvious on Today at 12:01:49
Is there visible damage in this game? What about collisions? I really don't want to be playing star trek legacy but online!

EDIT

Holy grizz! 439MB of patch? What is this? A complete OS?

There is damage on your ships if your hull gets damaged (75 - 50 -25 -0 percent) but no collisions.. Only if you say 'collision course"

Well that sucks.
You know what my first few thoughts were? "F**k me that's a big bridge for a frigate". "F**k me that's one HUUUUGE transporter room!" and "F**k me that is one ugly arse ship"

Graphics are nowhere near as bad as I feared though.  They're pretty good actually.

Oh and btw my handle on there is "captainoblivious". Captain Obvious was already taken  :banghead:
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 19, 2012, 01:13:13 PM
The graphics of STO is not bad at all actually... But the level of quality to both the ships (and their sizes), and for obvious reasons, the -lack- of quality to the ship interiors, is incredibly inferior, and needs to be dealt with. I love having big ships and all, but I don't want to run through several hundred meters of corridor to get from the turbolift to the mess hall :P
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 19, 2012, 02:56:06 PM
you know if you set the interior to the small layout in the ship tailor there's a lot less corridor.  Early on they said they had to have the huge interiors in order to make room for the cameras, as well as making room for combat in the sets.  Some of the newer interiors, like the TOS and the soon to be released Defiant, are much smaller, as they've since improved the tech.  My understanding was that Gecko hasn't had enough time to revisit the older interiors.

The game itself is a few gigs, so large patches aren't unusual, especially after major season updates.  The ship graphics, as well as damage are about the same as SFC III.  As it was explained, they aren't going for the kind of realism you can get in sim games like Bridge Commander.
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 19, 2012, 03:09:57 PM
I think the graphics look excellent!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 19, 2012, 03:44:00 PM
Another quirk that irks me. When you are beamed your character reverts back to the default state as he/she de materializes.  
It's not fun losing your man-tache every few minutes!

Oh ffs another 100mb of patch! I was last on it just a few hours ago..

Nice to see they're still working on it though  :yay:
Title: Re: Star Trek Online thread
Post by: JimmyB76 on January 19, 2012, 04:41:45 PM
honestly, it was the stadium-sized bridges and other interiors which turned me off about the game from the very beginning...  i understand why they felt they had to do that, but it just doesnt feel right to me at all...
granted, i have never played the game, but i just cant seem to be able to look past that...
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 19, 2012, 06:20:19 PM
the beaming bug is because of the way transmaps are handled, unfortunately the character's rank and hair use them and when you beam, the transmap of the transporter effect interferes with them.  It's probably not very likely that this will be fixed any time soon, I've actually noticed this in quite a few games, IIRC, even Bridge Commander does this, it's just hard to see because we don't use very many transmaps in that game.

By the way, if you enable On-Demand Patching in the launcher's options menu, it will cut down on patch times because that lets the game download stuff as it's needed instead of all at once.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 19, 2012, 08:31:13 PM
By the way, if you enable On-Demand Patching in the launcher's options menu, it will cut down on patch times because that lets the game download stuff as it's needed instead of all at once.

I have and I'm still getting sh$tloads of patches.  Not that I'm complaining of course, it's always nice to see lots of patches when they're needed!
I've just got past that mission in the first ep called "hide & seek". 
I think I did well in my itty bitty little miranda up against all those gorn ships  :dance

If you see a miranda with the nacelles of a centaur that's probably me.  If it's called "Swiftsure" and it's commanded by James Thomas Kirk then that is definitely me!
And yes James Thomas Kirk has spent most of his life explaining to people that he is not that Kirk.   :D
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 19, 2012, 10:45:44 PM
than again, the benefit of not enabling on demand patching is that you patch once and you're done.  unless it's a really huge patch, I usually just start it and get a cup of coffee, by the time I come back to the PC, it's done.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2012, 10:47:17 PM
So they're scaling down DS9, not a lot, but some.
Title: Re: Star Trek Online thread
Post by: flarespire on January 20, 2012, 06:31:52 AM
thank god for that, it may actually be to scale now, which should have been done ages ago...
Title: Re: Star Trek Online thread
Post by: FarShot on January 20, 2012, 02:53:21 PM
Yeah, but then it's gonna get crowded...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2012, 03:54:52 PM
thank god for that, it may actually be to scale now, which should have been done ages ago...

No, its not going to be to scale, its going to closer, but not 1:1

also, new screenshot from the next Episode Series

http://www.startrekonline.com/dyncontent/startrek/uploads/fe4_screen1.jpg

I hope we get to keep the EVA suit costume.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 20, 2012, 04:20:08 PM
No, its not going to be to scale, its going to closer, but not 1:1

also, new screenshot from the next Episode Series

http://www.startrekonline.com/dyncontent/startrek/uploads/fe4_screen1.jpg

I hope we get to keep the EVA suit costume.

Still an improvement compared to what it was like before.

Oh, and that pic looks damn cool. ;)
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 20, 2012, 04:34:11 PM
argh, i wanna remove this game.. Did the fekhler campaigne of the klingons and i just noticed that the rest of the episodes are the same as the federation  :(


D'ooh, time to put the game aside (again...)for another month or so until something is changed or added..
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 20, 2012, 04:50:45 PM
Am now in a connie.  USS Trafalgar.

See what I'm doing with those names?
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 20, 2012, 05:45:23 PM
Am now in a connie.  USS Trafalgar.

See what I'm doing with those names?

Daring next?  :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 20, 2012, 08:11:18 PM
Daring next?  :D

What and have a junior crew man shoot me and half my bridge crew? No thanks :D

wait, no I'm thinking of astute. Doh!
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 20, 2012, 08:38:39 PM
argh, i wanna remove this game.. Did the fekhler campaigne of the klingons and i just noticed that the rest of the episodes are the same as the federation  :(


D'ooh, time to put the game aside (again...)for another month or so until something is changed or added..
you knew going into it that they haven't done any KDF only missions in a while, and of course the rest of the episodes are the same as the feds, the FEs and STFs are cross faction.

If you don't like this game, don't play it, no one is forcing you to.  It's fine if you don't like it, but stop rubbing our noses in it.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 21, 2012, 12:04:18 AM
Dude, that EVA suit looks awesome.

And I'm fine with Klingon missions as they are.  I barely played around with my "Klingon" character(technically a Klingon/Romulan hybrid) so I'm grateful for something to do.

I just wish that the goddamned Crystalline Entity wasn't such a pain.  I'd love to finally be able to have that mission off my list.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 21, 2012, 02:14:06 AM
argh, i wanna remove this game.. Did the fekhler campaigne of the klingons and i just noticed that the rest of the episodes are the same as the federation  :(


D'ooh, time to put the game aside (again...)for another month or so until something is changed or added..

Feb 11th is when the next series starts.
Title: Re: Star Trek Online thread
Post by: Lionus on January 21, 2012, 04:20:31 AM
hmmm.. must continue spanking my Gorn towards new glorious victories! QAP'LA!  :evil:
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 21, 2012, 04:43:29 AM
Yeah, but then it's gonna get crowded...

You mean it's not already with the scores of Klingon ships docking these days? I don't think I've seen that many Klingons on DS9 since the Dominion War.
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 21, 2012, 06:03:11 AM
What and have a junior crew man shoot me and half my bridge crew? No thanks :D

wait, no I'm thinking of astute. Doh!

I see your point.  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 09:11:13 AM
I see your point.  :funny

I've been naming my ships after submarines as spacecraft tend to owe much much more to submarines than they do to surface vessels or aircraft!
I'm naming them after British subs because I just think our have cooler names :D
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 21, 2012, 09:35:41 AM
I've been naming my ships after submarines as spacecraft tend to owe much much more to submarines than they do to surface vessels or aircraft!
I'm naming them after British subs because I just think our have cooler names :D

Theres a WW2 era sub at the British submarine museum called HMS Alliance been round that a couple of times. Thats quite a fitting name.  :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 09:39:00 AM
Is it just me or is there a wrecked JJprise on one of the loading screens?  It keeps on popping up and bugging me!
Title: Re: Star Trek Online thread
Post by: majormagna on January 21, 2012, 10:35:06 AM
It's not 'officially' the JJprise, but yeah... it is  :P

Chances are, when the DS9 revamp/Featured Episodes are released, the zones will be edited to be smaller, yet more numerous. Especially considering D'Vak is there with Omega Force.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 11:17:39 AM
I miss a few things from Oblivion and Skyrim. Like fast travel and quest indicators.  The ones that are in STO (The vague areas indicated on a map) really do suck.

Has anyone managed to take down a B'ger yet? I was involved in one of those runs last night. More than 40 people involved and we managed to drag it down to maybe 80% hull before time ran out!
I personally got vaped 5 maybe 6 times. I hate fighting borg, really do.
Oh and surprise surprise it's down for maint. AGAIN. Do they do this every day?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 21, 2012, 11:20:54 AM
not normally, I might be the sheer influx of new people. Maintenance usually only gets this bad after a big release.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 11:25:45 AM
Ie Free to play :D
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 21, 2012, 11:34:23 AM
Yeah, one time i was able to kill vger euh i mean bger.. It was at 84% and suddenly it went boom...
Title: Re: Star Trek Online thread
Post by: Nebula on January 21, 2012, 11:51:39 AM
umm you can fast travel... just only to particular places. About maintenance.... expect it a lot after each big patch, Should be smooth sailing after a week or so. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 11:56:08 AM
umm you can fast travel... just only to particular places. About maintenance.... expect it a lot after each big patch, Should be smooth sailing after a week or so. 

Odd. My transwarp only takes me to earth and earth is pretty much the furthest point away from... everything.
Some fast travel!

So how do I go about unlocking other places on the transwarp net?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 21, 2012, 12:01:41 PM
Considering that they've just gone to F2P and probably have more players than they thought they'd get, they probably have to keep working on it.  I'd guess.

And V'ger?  That's not that hard.  Not that I noticed anyways.  Taken it down twice.
Title: Re: Star Trek Online thread
Post by: FarShot on January 21, 2012, 01:59:51 PM
That JJPrise thing is only similar.  You can tell because the pylons are wrong.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 02:09:07 PM
Is anyone else having major problems with lag and connection drops from STO? I've been killed 3 times tonight thanks to connection dropouts!

I hope it's on my end..
Title: Re: Star Trek Online thread
Post by: majormagna on January 21, 2012, 04:33:08 PM
You can fast travel to mission start locations, for energy credits.

Regarding more 'permanent' Transwarp unlocks, as you progress through Diplomatic ranks (Now only visible in the DOff panel, dunno why), you get Transwarp powers to K7, Starbase 39, DS9 and possibly one more but I forget.

At least it doesn't take as long to travel in STO as it does in Skyrim. I've heard rumours that when we do finally get "One sector space to rule them all" the size will be increased, however the speed may be ramped up to match. I'm in support of either, because it would mean bumping into less people, and right now warp speeds feel... slow (But better than before sector space was revamped).
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2012, 05:25:07 PM
Well, I've figured out that it's more than likely traffic shaping by talktalk on my end.
My ping was never the issue according to the tests I've run (pingtest.net gives me an A grade and speedtest.net is giving me relatively normal bandwidth scores both up and down)  and I'm still getting horrible horrible rubber banding and drop outs.  Their nettest program is giving me sub 100Kbps throughput scores on all the ports STO will use!
No wonder I'm lagging like hell!
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 21, 2012, 05:32:35 PM
Well, I've figured out that it's more than likely traffic shaping by talktalk on my end.
My ping was never the issue according to the tests I've run (pingtest.net gives me an A grade and speedtest.net is giving me relatively normal bandwidth scores both up and down)  and I'm still getting horrible horrible rubber banding and drop outs.  Their nettest program is giving me sub 100Kbps throughput scores on all the ports STO will use!
No wonder I'm lagging like hell!

You have Talk Talk? Ive had so much trouble with them we eventully up sticks and went to BT for a cheaper Internet and calls package.  :D Far faster but my ancient copper cables are knackerd and we dont get fibre optic till 2014. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 21, 2012, 05:57:37 PM
You can fast travel to mission start locations, for energy credits.

Regarding more 'permanent' Transwarp unlocks, as you progress through Diplomatic ranks (Now only visible in the DOff panel, dunno why), you get Transwarp powers to K7, Starbase 39, DS9 and possibly one more but I forget.

At least it doesn't take as long to travel in STO as it does in Skyrim. I've heard rumours that when we do finally get "One sector space to rule them all" the size will be increased, however the speed may be ramped up to match. I'm in support of either, because it would mean bumping into less people, and right now warp speeds feel... slow (But better than before sector space was revamped).

If you pick up the "Driver Coil" skill, the higher the rank, the faster your maximum speed will be in "Sector Space". Using the Borg Engine (Warp 14 bonus), and having the Driver Coil skill, I actually travel well above Warp 18 in Sector Space. The Driver Coil skill also increases the maximum speed achieved using the Quantum Slipstream drive (temp ability).
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 22, 2012, 12:38:32 AM
I have to say that it seems like they raised the rank requirements for the Borg missions.  Before F2P, I was on a mission, but when I came back, obviously it kicked me out of the mission for being gone so long, but I could no longer access the mission. :lostit:
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 22, 2012, 09:24:58 AM
You have Talk Talk? Ive had so much trouble with them we eventully up sticks and went to BT for a cheaper Internet and calls package.  :D Far faster but my ancient copper cables are knackerd and we dont get fibre optic till 2014. 

Aol actually but they're talktalk nowadays!  I've been having words with the parents and trying to make them see sense.  Hell I've even told my dad I will PAY HIM to get us the hell away from AOL/TALKTALK!  I've also put the idea forward that I be the one in charge of the tech side of things seeing how useless my dad* is and my mum doesn't really want to know about it**.

I've heard some good things about these guys though http://aaisp.net.uk/broadband.html (http://aaisp.net.uk/broadband.html)

This is the reviews site I've been looking at. Came highly recommended by some old friends of mine. http://www.ispreview.co.uk/ (http://www.ispreview.co.uk/)


*Worse, he thinks he knows tech best but to him colour TV is still a new fangled thing!
**It's really down to her not wanting the hassle.  She's "had enough stress for 62 years" is what she says! :D
Title: Re: Star Trek Online thread
Post by: majormagna on January 22, 2012, 11:02:49 AM
I have to say that it seems like they raised the rank requirements for the Borg missions.  Before F2P, I was on a mission, but when I came back, obviously it kicked me out of the mission for being gone so long, but I could no longer access the mission. :lostit:

Which mission?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 22, 2012, 01:48:06 PM
if you mean the STFs, they're now accessible through the PvE Queues, instead of through a mission giver.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 22, 2012, 02:02:43 PM
Which mission?

I believe it was either Collateral Damage or Asset Recovery.
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 22, 2012, 05:37:06 PM
Aol actually but they're talktalk nowadays!  I've been having words with the parents and trying to make them see sense.  Hell I've even told my dad I will PAY HIM to get us the hell away from AOL/TALKTALK!  I've also put the idea forward that I be the one in charge of the tech side of things seeing how useless my dad* is and my mum doesn't really want to know about it**.

I've heard some good things about these guys though http://aaisp.net.uk/broadband.html (http://aaisp.net.uk/broadband.html)

This is the reviews site I've been looking at. Came highly recommended by some old friends of mine. http://www.ispreview.co.uk/ (http://www.ispreview.co.uk/)


*Worse, he thinks he knows tech best but to him colour TV is still a new fangled thing!
**It's really down to her not wanting the hassle.  She's "had enough stress for 62 years" is what she says! :D

The Talk Talk empire took over Tiscali when we were with them it was a day of dissapointment. There good sites too may have to look. :D
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 23, 2012, 12:26:38 AM
If you pick up the "Driver Coil" skill, the higher the rank, the faster your maximum speed will be in "Sector Space". Using the Borg Engine (Warp 14 bonus), and having the Driver Coil skill, I actually travel well above Warp 18 in Sector Space. The Driver Coil skill also increases the maximum speed achieved using the Quantum Slipstream drive (temp ability).

Why would you need to go faster than warp 20? Is there another galaxy you're trying to get to? :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 23, 2012, 01:53:44 AM
Why would you need to go faster than warp 20? Is there another galaxy you're trying to get to? :D

Not at all :D

But the skill certainly helps for travel speed, cutting down the time to go from place to place. Especially during a "Tour of the Galaxy" event.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 23, 2012, 08:51:42 AM
Quote
Quote from: Joshmaul on Today at 05:26:38
Why would you need to go faster than warp 20? Is there another galaxy you're trying to get to? grin
Not at all :D

But the skill certainly helps for travel speed, cutting down the time to go from place to place. Especially during a "Tour of the Galaxy" event.
It's always nice when you have a shedload of skill points saved up.  I just maxed out my drive coil stat from zero, hell of a difference!


edit

How odd. I seem to be unable to log in :/
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on January 23, 2012, 04:07:04 PM
Searched the STO threads for an answer, but have had no luck. I've read that other people are having problems with screwy access to mission episodes, and on my end, I can't even progress through them any more. Does anyone know if they're even looking at fixing this problem, because it's really putting me off the game altogether. There's only so many times you can discover new systems and play PvE's before they become boring.
Title: Re: Star Trek Online thread
Post by: majormagna on January 23, 2012, 04:16:20 PM
What, exactly, is the problem? Are the 'hail' options grayed out in the mission list?

A screencap wouldn't go amiss...
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on January 23, 2012, 05:59:14 PM
Yeah, going by the screencap below, the mission that should be next in line is greyed out and I can only repeat some of the ones I've already done. Some have hail buttons that only lead to a blank screen when pressed too.

(http://s3-ak.bebo.com/image/4040126396a12960336864l.jpg)
Title: Re: Star Trek Online thread
Post by: FarShot on January 23, 2012, 07:27:52 PM
You are Rear Admiral, Lower Half 42?  I can't tell because that screen is blurry.
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on January 24, 2012, 04:06:38 AM
Arrrgh! Didn't realise the image had been downsized! I just made RALH 42 last night and was cleared for a couple of new missions.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 24, 2012, 07:47:16 AM
Just an fyi I've made commander and I'm now flying a cheyenne class ship USS Resolution.

What're you're handles on there peeps?
Title: Re: Star Trek Online thread
Post by: flarespire on January 24, 2012, 12:05:01 PM
Could someone in Ninth Fleet invite me at some point?, my old fleets gone down the toilet and im the only one out of 2 who are active  :facepalm:

if someone does please invite flarespire@captianlive as this is my most active character

thanks in advance.
Title: Re: Star Trek Online thread
Post by: FarShot on January 24, 2012, 02:27:18 PM
Flarespire, I'll add you, but could you also register on our fleet forums and post in this specific forum?

http://9thfleet.com/forums/viewforum.php?f=79 (http://9thfleet.com/forums/viewforum.php?f=79)
Title: Re: Star Trek Online thread
Post by: eclipse74569 on January 24, 2012, 02:34:47 PM
GAH I've had it on my computer for about a week and have yet to play.  I've created my character, just haven't played...need to get on a roll here lol
Title: Re: Star Trek Online thread
Post by: flarespire on January 24, 2012, 03:02:04 PM
already done.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2012, 03:36:13 PM
Sweeeet

http://www.startrekonline.com/node/2838

Basically, Cryptic is releasing, for a Limited time during the 2year anniversary (2nd-6th) the Odyssey Class (Ent-f's class) anyone Level 5+ can have the chance to fly it in a shake down cruise, and if you beat the mission you unlock it for your character once you hit 50. After that it will be gone for a Unspecified period of time, then released for everyone free via in-game currency. (with variants being on the C-Store)

Also the Klingon's are getting their Flagship the same way.
Title: Re: Star Trek Online thread
Post by: FarShot on January 24, 2012, 03:38:15 PM
Nice, and a Klingon ship to match no less!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 24, 2012, 08:01:38 PM
Ugh, I think that ent f is just foul.

EDIT
Hmm, will said "item" be tradable or bound I wonder.. Could make me a bundle!  :evil:
Title: Re: Star Trek Online thread
Post by: Nebula on January 24, 2012, 08:05:44 PM
most likely 100% bound.
Title: Re: Star Trek Online thread
Post by: majormagna on January 24, 2012, 09:48:07 PM
Will most likely be bound on pick up. Cryptic reps have stated that there may be 'costumes' for the Odyssey type in the C-store, so maybe with my stipend I can make it look more... presentable?
Title: Re: Star Trek Online thread
Post by: Captain_D on January 24, 2012, 10:57:27 PM
GAH I've had it on my computer for about a week and have yet to play.  I've created my character, just haven't played...need to get on a roll here lol

Just found out a few days ago that it was Free to Play now and signed up too. Been hopping in and out when I have the spare time. Have to turn the graphics down low so I don't have to wait all day to load, but got it running pretty smooth.

Up to Lieutenant level 6 ATM.  Probably get addicted to it now. :D

I wasn't big on the new design either, there are some crazy looking ones I have encountered.
I created the U.S.S. Kentucky, a whacked out Centaur looking variant. Be good to learn things on.

Was wondering if some of you guys might have started a "BC" fleet to join.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2012, 11:11:18 PM
I've been making a mental list of possible names for my Odyssey Class, I've decided on Iliad

I was going to name it the General Hammond, but that is the wrong universe. (though that didn't stop me from naming my Prometheus the "In Amber Clad")
Title: Re: Star Trek Online thread
Post by: FarShot on January 24, 2012, 11:13:31 PM
Just found out a few days ago that it was Free to Play now and signed up too. Been hopping in and out when I have the spare time. Have to turn the graphics down low so I don't have to wait all day to load, but got it running pretty smooth.

Up to Lieutenant level 6 ATM.  Probably get addicted to it now. :D

I wasn't big on the new design either, there are some crazy looking ones I have encountered.
I created the U.S.S. Kentucky, a whacked out Centaur looking variant. Be good to learn things on.

Was wondering if some of you guys might have started a "BC" fleet to join.

There's Ninth Fleet.  Feel free to join. ;)
http://9thfleet.com/forums/index.php (http://9thfleet.com/forums/index.php)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 25, 2012, 12:01:44 AM
I like the design of the Enterprise-F/Odyssey-class.  I'm trying to think of a few names.  My primary account, almost all of my ships, with the exception of a Runabout, have been named after legendary or fictional weapons.  My secondary Feddie uses ships that are to be named after places, characters, or weapons from Tolkien fiction.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 25, 2012, 08:25:49 AM
I've been naming mine after British nuclear submarine classes. 
I'm running out of options now :/
Title: Re: Star Trek Online thread
Post by: Lionus on January 25, 2012, 09:08:28 AM
Go for russian and yankee ones, hell, even japanese ones.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 25, 2012, 11:48:24 AM
Yeah baby! Just got me a galaxy class. USS Upholder.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 25, 2012, 12:59:00 PM
HMS Upholder doesn't seem right for a Galaxy, those diesel boats are rather small, aren't they,  Why not Vanguard or something like that?  Name it after one of the big bombers.
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 25, 2012, 01:23:52 PM
Have you thought of Polaris? Idiot thats an American misslile system, I was thinking of the Resolute class and you've all ready done that.

Vampire class?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 25, 2012, 02:06:47 PM
I was naming all my Ships after Canadian Provinces, but then I hit a snag where the names were getting too long. I could have switched to cities, but I just decided to choose random names. i think I've renamed my VA Defiant and Prometheus 2-3 times. Right now my Modded-Prometheus is the "Normandy" (partly named after the area, partly after the ship in Mass Effect) and my Defiant (using the Sao Paulo peices) is the Barcelona. (Barcelona is a sister city to Sao Paulo)

http://cloud.steampowered.com/ugc/595834703442418973/6575F74FA1773E46590DF7C69A0CF34FD0867D5E/

Have you thought of Polaris? Idiot thats an American misslile system,

Plus there is already a ship class in STO called the Polaris
Title: Re: Star Trek Online thread
Post by: FarShot on January 25, 2012, 02:45:17 PM
I'm sort of a poet at heart, and when it comes to the ship names, I prefer fanciful fluff like "Stars Ablaze" or "Azure Dawn".
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 25, 2012, 03:17:35 PM
HMS Upholder doesn't seem right for a Galaxy, those diesel boats are rather small, aren't they,  Why not Vanguard or something like that?  Name it after one of the big bombers.

I did consider Vanguard but it's just too cheesy.  It brings to mind those awful novels set during the tos era.
Upholder goes quite nicely I think. Not to mention that the Upholder class subs were (are) rather bigger than quite a few nuclear subs!
They were all sold to the Canadian navy maybe 10-15 years ago as the Victoria class.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 26, 2012, 05:58:22 AM
I have a tendency to name ships after people or places of interest to me. For instance, I have gone through five U.S.S. Adelbert Ameses (the first two were Miranda-kitbashes, the third was an Akira, the fourth a Prometheus and the fifth a Galaxy; the sixth will be the Odyssey), and am on my second U.S.S. Benjamin Butler (the first was a kitbash of the Constitution refit and its associates, the current is an Excelsior). My other ships include:

-U.S.S. Crowninshield (VA Defiant, named for the Boston Brahmin family I'm descended from)
-U.S.S. Lowell (Galaxy Dreadnought, the Massachusetts city I live in - and Butler and Ames are buried in)
-U.S.S. Redwall (Sovereign, for Brian Jacques' book series)
-U.S.S. Bernadotte (VA Galaxy, named for Folke Bernadotte, World War II Swedish diplomat and relative of the Swedish Royal Family)
-U.S.S. Tuolumne (runabout, keeping in the tradition of naming for rivers - in this case, a river that runs through Yosemite in my native California)
-U.S.S. Sarah Hildreth (captain's yacht, Benjamin Butler's wife)
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 26, 2012, 09:45:47 AM
I name my ships after cute things. Fluffy Kitten and Teddybear are among a few.
Title: Re: Star Trek Online thread
Post by: Nebula on January 26, 2012, 09:55:48 AM
I name my ships after science or Japanese ship names.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 26, 2012, 12:20:51 PM
Gah! Yet another 436mb of patch to download!
Title: Re: Star Trek Online thread
Post by: majormagna on January 26, 2012, 07:08:57 PM
I name all my ships after engineers of the early 19th Century-mid 20th Century, Watt, Trevithick, Stephenson, Gresley, Churchward... (Yes, rather railway-centric...) and I have the registries as dates of birth (Or as close to as possible).

For example, George Jackson Churchward was born on the 31st January 1857, but with STOs silly registry rules, I had to make the USS Churchward NCC-311857.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2012, 10:18:02 AM
For anyone who has access to the Test server, the Odessa and the Bortas will be up this weekend for testing without their models, they will look like a Sovereign and Neg'var respectively. They want to save the real look for the anniversary.

http://forums.startrekonline.com/showpost.php?p=3973155&postcount=135
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2012, 04:24:26 PM
New Friday Screenshot

(http://www.startrekonline.com/dyncontent/startrek/uploads/fe4_screen2.jpg)

Finally replaced that ugly brown nebula
Title: Re: Star Trek Online thread
Post by: Dawg81 on January 27, 2012, 11:52:17 PM
well im at VA but missing slipstream drive cause i cant spend the remaining 500 points anyone else having the same problem?
I name my ships after members of my family
Title: Re: Star Trek Online thread
Post by: FarShot on January 27, 2012, 11:54:32 PM
I had that as well, but luckily I had two respec tokens available.  Check one of the guys at the center of ESD.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 28, 2012, 12:15:01 AM
well im at VA but missing slipstream drive cause i cant spend the remaining 500 points anyone else having the same problem?
I name my ships after members of my family

Wait, so you have to use every single skill point to get the slipstream drive???

Wow, several of the Dominion battleships that killed the U.S.S. Valiant.  DS9's in trouble.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 28, 2012, 04:14:39 AM
Our ships will be bigger than theirs. Dominion dreadnoughts? A trifle.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 28, 2012, 07:42:53 AM
I like trifle :D
Am now a Rear Admiral flying a sovvie :dance:
Title: Re: Star Trek Online thread
Post by: sovereign001 on January 28, 2012, 11:16:22 AM
Holy moly!

I thought i was in the bc post your screenshot thread and i couldn't believe that picture. Oh wait, i'm in sto thread  :funny

That is a damn sweet picture!!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 29, 2012, 12:56:58 AM
Wait, so you have to use every single skill point to get the slipstream drive???

Re-asking this.  I need to know.  I currently have an uneven amount of skill points and if I need to spend every skill point in order to gain the slipsteam drive, then I have no idea what to do about that.

Also, the Explosive Party Popper that I got from Q, can it be used multiple times?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 29, 2012, 02:59:22 AM
yeah, the party popper can be used as many times as you want, and it has random animations, Tribbles, Smoke, scanner beams, fireworks, all sorts of stuff.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2012, 04:06:30 AM
Re-asking this.  I need to know.  I currently have an uneven amount of skill points and if I need to spend every skill point in order to gain the slipsteam drive, then I have no idea what to do about that.

Also, the Explosive Party Popper that I got from Q, can it be used multiple times?

Yes you do, every single skill point.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 29, 2012, 10:49:39 AM
Yes you do, every single skill point.

But I'm currently sitting at 1350 and I'm at Rear Admiral, Upper Half(46).  How do I get rid of the 50?
Title: Re: Star Trek Online thread
Post by: FarShot on January 29, 2012, 03:13:19 PM
Re-asking this.  I need to know.  I currently have an uneven amount of skill points and if I need to spend every skill point in order to gain the slipsteam drive, then I have no idea what to do about that.

Also, the Explosive Party Popper that I got from Q, can it be used multiple times?
But I'm currently sitting at 1350 and I'm at Rear Admiral, Upper Half(46).  How do I get rid of the 50?

I've already answered this...

I had that as well, but luckily I had two respec tokens available.  Check one of the guys at the center of ESD.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 29, 2012, 08:11:16 PM
It makes no sense to make you have to use up all of your skill points.  If you reach Vice Admiral, they should just give you the damn ability.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2012, 07:45:10 AM
I'd just make it a reward/bonus ability for maxing out certain skills (drive coils etc)
Title: Re: Star Trek Online thread
Post by: majormagna on January 30, 2012, 11:13:06 AM
It makes no sense to make you have to use up all of your skill points.  If you reach Vice Admiral, they should just give you the damn ability.

Don't you have to spend all your skillpoints to reach Vice Admiral now?

Anyway, you don't NEED Slipstream, it doesn't affect combat, so making it a perk to those who skill most efficiently sounds a good idea to me.
Title: Re: Star Trek Online thread
Post by: Lionus on January 30, 2012, 12:33:08 PM
Yeah, but it DOES shorten travel time quite a bit. I think I shall respec my vice admiral and turn my Excelsior refit into beamboat..
Title: Re: Star Trek Online thread
Post by: majormagna on January 30, 2012, 01:40:39 PM
True, but at least it's not even semi realistic travel length, or it'd take days to get anywhere.
Title: Re: Star Trek Online thread
Post by: Lionus on January 30, 2012, 03:58:00 PM
Well, there's still transwarp.. as long as we keep the Scots out of the engineering  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2012, 04:08:31 PM
I'm now a VA with slipstream (I had just 50 points left :banghead:) but I haven't gotten myself any transwarp capability except back to spacedock.

I was doing the tour the galaxy event earlier today.  I was on course to do a 25 minute run when 15 mins in I..
Needed a dump.  Reaaaaly badly.  It was a bad one, and I ended up missing out the borg and 8472 sectors :(
Title: Re: Star Trek Online thread
Post by: Lionus on January 30, 2012, 05:39:18 PM
 :funny When you gotta go, you gotta go..
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2012, 08:58:34 PM
:funny When you gotta go, you gotta go..

Indeed.  :picardfacepalm:

It was almost painful.  It brings to mind the evacuation of the Ent-D  :idk:
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 31, 2012, 12:17:30 PM
maintenance has been extended another hour. 
Why did I get the feeling this would happen?
Title: Re: Star Trek Online thread
Post by: majormagna on January 31, 2012, 09:31:40 PM
At least they're fixing things...

I don't see why people are so annoyed with ALMOST daily downtime, games such as EVE have daily downtime, and they don't release bugfixes as regularly as STO (And there are just as many bugs).
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 01, 2012, 07:55:47 AM
At least they're fixing things...

I don't see why people are so annoyed with ALMOST daily downtime, games such as EVE have daily downtime, and they don't release bugfixes as regularly as STO (And there are just as many bugs).

Bugfixes are great no matter how annoying.

EDIT

But now I'm lagging like there's not going to be a tomorrow.  Simply unplayable for now.  Guess I'm back to skyrim or something  :idk:
Damn you AOL! stop routing through shitty servers in east germany!

edit 2

Just played my first go on the Crystalline entity.  It did not go well.  15 of us hitting it with beams but 5 mine, torp and general aoe spamming the place meant that even after an hour we didn't get it below 50%  :banghead:
I just gave up and f*cked them off! Bloody idiots cocking it all up for the rest of us!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2012, 11:29:48 PM
If anyone has tribble acess and wants a sneak peak at the Odyssey model, it is in the Foundry ship costume editor, along with a Worker Bee model.

Edit:

0-o the Odyssey is also docked in ESD if you head to Requisitions
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on February 02, 2012, 03:42:34 AM
Bugfixes are great no matter how annoying.

EDIT

But now I'm lagging like there's not going to be a tomorrow.  Simply unplayable for now.  Guess I'm back to skyrim or something  :idk:
Damn you AOL! stop routing through shitty servers in east germany!

edit 2

Just played my first go on the Crystalline entity.  It did not go well.  15 of us hitting it with beams but 5 mine, torp and general aoe spamming the place meant that even after an hour we didn't get it below 50%  :banghead:
I just gave up and f*cked them off! Bloody idiots cocking it all up for the rest of us!


There was an instance that lasted over two days! :O

I've been trying the Crystalline Entity a good few times recently, but noobish people who don't listen to those who know what they're doing inevitably ruin it for the rest.
Title: Re: Star Trek Online thread
Post by: FarShot on February 02, 2012, 04:49:19 AM
I'm literally sitting and waiting for maintenance to end...  So jazzed for anniversary events. :D

EDIT:  Aaand... it's up!
Title: Re: Star Trek Online thread
Post by: FarShot on February 02, 2012, 05:21:38 AM
I just got some pic footage of my first meeting with the Odyssey, and some good screenies.  I'll upload them all.

Here are pics and the vid.



(http://img705.imageshack.us/img705/7601/screenshot2012020204083.th.jpg) (http://imageshack.us/photo/my-images/705/screenshot2012020204083.jpg/)
(http://img862.imageshack.us/img862/3033/screenshot2012020204080.th.jpg) (http://imageshack.us/photo/my-images/862/screenshot2012020204080.jpg/)
(http://img46.imageshack.us/img46/253/screenshot2012020204075.th.jpg) (http://imageshack.us/photo/my-images/46/screenshot2012020204075.jpg/)
(http://img215.imageshack.us/img215/4163/screenshot2012020204073.th.jpg) (http://imageshack.us/photo/my-images/215/screenshot2012020204073.jpg/)
(http://img140.imageshack.us/img140/7034/screenshot2012020204072.th.jpg) (http://imageshack.us/photo/my-images/140/screenshot2012020204072.jpg/)
(http://img580.imageshack.us/img580/3315/screenshot2012020203540.th.jpg) (http://imageshack.us/photo/my-images/580/screenshot2012020203540.jpg/)
(http://img38.imageshack.us/img38/7097/screenshot2012020203534.th.jpg) (http://imageshack.us/photo/my-images/38/screenshot2012020203534.jpg/)
(http://img841.imageshack.us/img841/4074/screenshot2012020203530.th.jpg) (http://imageshack.us/photo/my-images/841/screenshot2012020203530.jpg/)
(http://img826.imageshack.us/img826/4512/screenshot2012020203524.th.jpg) (http://imageshack.us/photo/my-images/826/screenshot2012020203524.jpg/)
(http://img23.imageshack.us/img23/3337/screenshot2012020203520.th.jpg) (http://imageshack.us/photo/my-images/23/screenshot2012020203520.jpg/)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2012, 08:48:24 AM
aaack! Another 400MB of patch! WTAF do I do on demand patching for!?
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2012, 08:54:40 AM
Didn't even slow me down. :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2012, 10:11:20 AM
Oh wonderful now it's so laggy it-is-absolutely-un-fcuking-playable.
Great!
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2012, 10:20:15 AM
I have No Tribble At All.  :D :funny :thumbsup:
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2012, 10:54:32 AM
I have No Tribble At All.  :D :funny :thumbsup:

Nice!
Title: Re: Star Trek Online thread
Post by: flarespire on February 02, 2012, 12:45:12 PM
Anniversary event starts in roughly 17 mins!

EDIT: talk about an ironic situation, so we all know the U.S.S. Odesy NCC - 97000 is the ship you test run right? well my odesy class when unpacked got randomly named the U.S.S. Odysseus NCC - 97001.

and i must say she looks beautifull with the Aegis set equipped.
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2012, 02:25:22 PM
anniversary event? Is Q there again?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2012, 02:29:48 PM
Yes, Q is there in Club 47 with his own little daily quest

Also  got mah ship

http://cloud.steampowered.com/ugc/596961300021615996/06EF6A163C69AD4C56212928DA77D1CD5851356B/

Also correction for your sig flarespire, the Sao Paulo is an Escort not a Cruiser.
Title: Re: Star Trek Online thread
Post by: Lionus on February 02, 2012, 03:36:43 PM
So the feds get a ship too, eh? I just got my new klingon ship, Botras I think.. but I need to be one grade higher to use it x3
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2012, 04:35:15 PM
Damn. The time it started coincided with the time I had to go see to the scout troop I'm helping to run.
Only just finished with the brats!

Update.
I now have my oddy. What an ugly ship! It handles badly too even with a pair of mk x RCS consoles in!
I feel like scrapping her it and just going back to the sovvie.
Or I could just call it USS IHATETHISSHIP, strip it and just leave it to rot..

I would have been much happier with the Century class imo.
Title: Re: Star Trek Online thread
Post by: flarespire on February 02, 2012, 06:29:21 PM
Yes, Q is there in Club 47 with his own little daily quest

Also  got mah ship

http://cloud.steampowered.com/ugc/596961300021615996/06EF6A163C69AD4C56212928DA77D1CD5851356B/

Also correction for your sig flarespire, the Sao Paulo is an Escort not a Cruiser.

i didnt make the sig, it was made for me.
Title: Re: Star Trek Online thread
Post by: FarShot on February 02, 2012, 06:53:34 PM
I can correct it.  I didn't make the text, just the transparent version, but I can fix it.

EDIT:  Check your PM's flarespire.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2012, 07:22:05 PM
Yes.. YES



according to the official thread on the site, all that footage is in game, no CG trickery (there is obviously Camera tricks involved)

List of Episode names from the Ingame Calender

Episode 1: Second Wave

Episode 2: Of Bajor

Episode 3: Operation Gamma

Episode 4: Facility 4028

Episode 5: Boldly they Rode
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 02, 2012, 07:41:41 PM
Episode 5: Boldly the Rode

I hope that's merely a typo? Should be "Boldly they Rode" ...

Looks interesting, but simultaneously disappointing. Once the 5 episodes have been concluded, it will be atleast 6 months until 5 more. Despite the fact that Foundry authors are capable of pumping out dozens of episodes in a matter of weeks. Foundry missions just aren't "profitable" enough in terms of XP gain, credit gain or new gear.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2012, 07:49:53 PM
Whatever happens, I'm doing those missions in either my sov or my excelsior.  I'm dumping that disappointment of a ship. You know the one I'm talking about.
I'm just glad we're getting new content as well as the existence of the foundry!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2012, 08:35:30 PM
I hope that's merely a typo? Should be "Boldly they Rode" ...

Whoops, thanks Dark

After going through 10 names and God Knows how many credits, I finally decided on this

http://cloud.steampowered.com/ugc/596961300028491285/19209D5C12C5AB48231757DC14C6961CEC004A19/

Named afterone of my favorite Tom Clancy Novels/movies
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 03, 2012, 12:42:21 AM
Disappointing that the 2 year anniversary box I got from Q had another box in it that had Energy Dampening Armor.  Screw that crap, I'm happy with my Polyalloy Weave Armor that gives me additional HP.

And I don't know why I didn't realize that you have to be Vice Admiral to get your own Odyssey. :facepalm:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 01:32:32 AM
My box had  mystery Box in it that gave me a Purple MKXI shield.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 03, 2012, 01:38:24 AM
If I'm at 47, how long will it take me to get up to VA so I can use my Odyssey?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 01:55:20 AM
3-4 hours
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 03, 2012, 08:12:57 AM
I had.
A battery.
Title: Re: Star Trek Online thread
Post by: Lionus on February 03, 2012, 11:01:26 AM
I'm so not interested of the Odyssey, but got it anyways.. :facepalm: what an overweight and slow pig..more agile than the new Klingon ship, but pig anyways..
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 03, 2012, 11:46:57 AM
I just think it's ugly.
Title: Re: Star Trek Online thread
Post by: Lionus on February 03, 2012, 12:21:27 PM
That too. Then again, Klingon ship looks like someone smashed winnebago and powerboat together and called it a day.. :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 03, 2012, 01:15:47 PM
If I'm at 47, how long will it take me to get up to VA so I can use my Odyssey?

Not long.  I guess you're a VA by now?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 03, 2012, 03:02:55 PM
Yes, Q is there in Club 47 with his own little daily quest

Also  got mah ship

http://cloud.steampowered.com/ugc/596961300021615996/06EF6A163C69AD4C56212928DA77D1CD5851356B/

Also correction for your sig flarespire, the Sao Paulo is an Escort not a Cruiser.
I know, we don't use the STO designations in the 9thFleet sigs.  When I started making 9th fleet sigs, I was told to use the SFC designations for ships.  I've never played SFC3, but I was told that Defiants are "Light Cruisers" in it, so that's what I used.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 04:11:18 PM
That too. Then again, Klingon ship looks like someone smashed winnebago and powerboat together and called it a day.. :funny

I think the Bortas looks too much like the Terran battle cruiser from Starcraft 2

http://images3.wikia.nocookie.net/__cb20100717012438/starcraft/images/d/d9/Hyperion_SC2_DevRend1.jpg

http://cloud.steampowered.com/ugc/596961300021619542/BC2A6BD093FD710162BA66546B9B1CAF78E9672F/

Title: Re: Star Trek Online thread
Post by: Bones on February 03, 2012, 05:11:57 PM
I just think it's ugly.
It is ugly :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 05:45:32 PM
I dunno I love it. I've been using it more then my Defiant.

I've liked all their recent ship designs, Sao Paulo and the Bellerophon the most.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 07:38:00 PM
New friday screenshot :D

(http://startrekonline.com/dyncontent/startrek/uploads/fe4_screen3.jpg)

Canon Wormhole :D
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 03, 2012, 07:44:54 PM
I think the Bortas looks too much like the Terran battle cruiser from Starcraft 2

http://images3.wikia.nocookie.net/__cb20100717012438/starcraft/images/d/d9/Hyperion_SC2_DevRend1.jpg

http://cloud.steampowered.com/ugc/596961300021619542/BC2A6BD093FD710162BA66546B9B1CAF78E9672F/


You're not the only one, now all we need is some way to make the character look like the portrait and say "Battlecruiser operational" whenever he joins a map. Bonus points if he doesn't equip shields.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 03, 2012, 08:26:12 PM
According to the official webpage there is a C-Store update next Thursday, I hope its the canon Defiant Interior. It has been mostly done since December and last I heard it was suppose to be released around the same time as the FE series.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 03, 2012, 11:57:17 PM
Not long.  I guess you're a VA by now?

Nope, I'm a procrastinator.

The Odyssey looks good to me, a bit weird from some angles.  I just like the fact that if you keep it set up with beam arrays like whatit comes with when you're testing her out, she broadsides like crazy.
Title: Re: Star Trek Online thread
Post by: Lionus on February 04, 2012, 09:46:45 AM
I also had a nice long convo with couple fellas on TeamSpeak last night about both Odyssey and Bortas. Odyssey seems to be more of all rounder and broadsider where as more clumsy Bortas is more of alpha striker..
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 04, 2012, 10:08:10 AM
All-rounder LOL nice pun!
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 04, 2012, 11:20:39 AM
You're not the only one, now all we need is some way to make the character look like the portrait and say "Battlecruiser operational" whenever he joins a map. Bonus points if he doesn't equip shields.

I really have to go...Number One.

Having flown both the Odyssey (Admiral Underwood, U.S.S. Adelbert Ames-E) and the Bortas (General Devaneaux, I.K.S. Doomhammer), I have to say that the Odyssey has *slightly* better turning rate than the Bortas - it's not exactly a whale like people were saying, but it's not like my Excelsior, either (then again, my Excelsior is probably half the size of this beast, heh). The Bortas, however, that is a whale. Not exactly great for solo combat, heh...then again, somebody commented that the Bortas seemed more like it was built to operate alongside a carrier (http://forums.startrekonline.com/showpost.php?p=3989126&postcount=4).
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 04, 2012, 12:11:48 PM
Is anyone else having problems with the exchange? Things simply aren't displaying.  It's like Cryptic just wiped the whole thing.
Title: Re: Star Trek Online thread
Post by: Meteorafallen on February 04, 2012, 04:46:49 PM
The turning issues of both ships can be fixed with an RCS Accelerator. I personally like the Odyssey, it sure can take some hits and its great for broadsiding Borg with Antiproton arrays with :D

Also do we have a thread for everyone's ingame IDs?

If anyone feels like hittin me up in game feel free @meteorafallen

(http://img26.imageshack.us/img26/1220/screenshot2012020400163.jpg)
Title: Re: Star Trek Online thread
Post by: majormagna on February 04, 2012, 05:24:47 PM
The turning issues of both ships can be fixed with an RCS Accelerator.

The issue with RCS Accelerators is that it reduces your survivability; in my experience, the Sovereign is better at endgame (STFs etcetera).

I did a blog postoutlining why I don't think the Odyssey is really that good at STFs... http://www.majormagna.co.uk/?p=111 (http://www.majormagna.co.uk/?p=111)
Title: Re: Star Trek Online thread
Post by: Morgan on February 05, 2012, 12:32:50 AM
I don't think the Odyssey is terrible looking, actually I think most of it looks pretty decent.  I think the pylons are little narrow though; a little disproportionate to the rest of the ship.  If they were to fix that I'd probably consider it one of my favorite designs...
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 05, 2012, 03:49:52 AM
It occurs to me that it seems like a very bad idea to have the transwarp gate to an area of space under heavy Borg and Undine attack right next door to Risa.

And is it just my imagination, or is Betazed nowhere to be found?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 05, 2012, 07:21:11 AM
The consoles don't do much for the oddy. They buff by percentage and not a set number if I remember correctly.  The percentage of the veeery low numbers of the oddy is an even lower number which equals a slightly less veeery low number.

I'm sticking with my (ridiculous) Excelsior. Slightly less hull points but just as much fire power and much much better manoeuvrability.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 05, 2012, 12:57:18 PM
You know, if the bow of the Bortas were a little better looking, it might be tolerable.

And who decided that there should be windows on the warp engines?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 05, 2012, 01:44:04 PM
Not me that's for sure!

But is it just me or does cryptic simply not know how to make a good look ships bow? Just look at the sovvie (or any ship with a saucer remotely like that) and you will see my point.
It's a shame they didn't just, ya know, ask us if they could use our models. 
Title: Re: Star Trek Online thread
Post by: Lionus on February 05, 2012, 02:24:47 PM
well, their models are low poly to avoid lag on fleet action situations etc.. would you want it to lag like BC does when there's 50+ ships against each other?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 05, 2012, 03:39:17 PM
well, their models are low poly to avoid lag on fleet action situations etc.. would you want it to lag like BC does when there's 50+ ships against each other?

Who said they had to use the very best models? I'm there are some much lighter ones polywise that look almost as good!
I always believed that texture res and not polys that killed performance quicker.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 05, 2012, 03:45:13 PM
YO! Sto servers full!? DUDE :o

queue position 1533 of 1666 :O
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 05, 2012, 05:13:30 PM
Yeah, first time I see a que in that game.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 05, 2012, 07:03:04 PM
Yet not the first time to see a Q. ;)

Anyways, yeah, I saw that too, and it's the first time I've seen it as well.

And speaking of Q, am I the only one that hears John de Lancie's voice even though it's not supposed to be his Q?
Title: Re: Star Trek Online thread
Post by: FarShot on February 05, 2012, 07:22:39 PM
I hear him.  Even in my sleep. :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 05, 2012, 08:51:16 PM
It occurs to me that it seems like a very bad idea to have the transwarp gate to an area of space under heavy Borg and Undine attack right next door to Risa.

And is it just my imagination, or is Betazed nowhere to be found?

Betazed used to be on the Galactic Map in between to sector blocks where you can't go, its gone now after they updated the map to remove references to planets/systems that didn't exist, and also to be higher res.
Title: Re: Star Trek Online thread
Post by: majormagna on February 05, 2012, 09:40:37 PM
And is it just my imagination, or is Betazed nowhere to be found?

I like how you pick up on a missing Betazed, yet not Telar, a founding member of the UFP  :P

It's in the 'missing sector' between the Sirius block and the Beta Ursae block.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 06, 2012, 12:16:28 AM
I like how you pick up on a missing Betazed, yet not Telar, a founding member of the UFP  :P

It's in the 'missing sector' between the Sirius block and the Beta Ursae block.

Bah, forgot about the Tellarites homeworld.  You see more Betazoids than Tellarites.
Title: Re: Star Trek Online thread
Post by: Lionus on February 06, 2012, 01:02:03 AM
Bah, forgot about the Tellarites homeworld.  You see more Betazoids than Tellarites.

Because christmas. ;)  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 06, 2012, 06:10:57 PM
Won't be on this week.  Helping out backstage at some kids theatrical groups performance including all the rehearsals this week and setting up.
Started at 0800 and I didn't finish until 2230.  Am shattered goodnight.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2012, 12:39:43 AM
new dev Diary

http://www.startrekonline.com/node/2863
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 07, 2012, 01:11:44 AM
To quote Jim Kirk, "Sounds like fun."
Title: Re: Star Trek Online thread
Post by: Lionus on February 07, 2012, 03:31:08 AM
time to work on getting my Borg set..  :D
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 07, 2012, 12:56:19 PM
time to work on getting my Borg set..  :D

I think it's pretty damn lame that they changed most of the Borg set from mission rewards to you having to get data chips from STF missions to buy them.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 07, 2012, 01:58:38 PM
I think it's pretty damn lame that they changed most of the Borg set from mission rewards to you having to get data chips from STF missions to buy them.

For my Tac VA, this was not quite as big a loss - I got the five chips in about ten minutes (got lucky with a drop in a space run), and I only needed the shield to complete the set. But if you're just starting for it, and you're after the MACO/Honor Guard/Omega Force set, yeah, save the EDCs. I personally think the salvage should be made available to get that stuff (AFAIK, it's not), but that's just me.
Title: Re: Star Trek Online thread
Post by: majormagna on February 07, 2012, 02:20:42 PM
I've already got 3 Mk XI MACO/Omega set peices through Rare Borg Tech, before I've even saved up 40 Encrypted Data Chips.

Shame you've GOT to do elites to get Mk XII stuff...


Also Joshmaul, is that your name in STO too? I noticed a joshmaul during the Odyssey 'launch' event.
Title: Re: Star Trek Online thread
Post by: Lionus on February 07, 2012, 03:50:23 PM
where do you get those EDC:s?  :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2012, 05:01:46 PM
Another new Dev Diary

http://www.startrekonline.com/node/2864

What is this, team fortress 2?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 07, 2012, 05:03:03 PM
you get EDCs from STFs, you automatically get one per normal run or two per elite run, plus there is a chance to get them as loot drops too, and every Wednesday they give out double EDCs for one of the STFs on a rotating schedule.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 07, 2012, 05:48:51 PM
you get EDCs from STFs, you automatically get one per normal run or two per elite run, plus there is a chance to get them as loot drops too, and every Wednesday they give out double EDCs for one of the STFs on a rotating schedule.

Which means if you want this awesome stuff, you'd better have friends that play the game at the same time you do.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 07, 2012, 06:14:45 PM
http://www.startrekonline.com/node/2864 (http://www.startrekonline.com/node/2864)
And another new dev diary.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 07, 2012, 07:07:53 PM
Which means if you want this awesome stuff, you'd better have friends that play the game at the same time you do.
they've made the STFs a lot more PUG friendly, so it's not too hard, unless you get someone who doesn't pay attention.
Title: Re: Star Trek Online thread
Post by: Lionus on February 07, 2012, 07:15:10 PM
oh yay. :facepalm: grind island, here I come.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2012, 07:27:34 PM
http://www.startrekonline.com/node/2864 (http://www.startrekonline.com/node/2864)
And another new dev diary.

Why does everyone miss my posts?
Title: Re: Star Trek Online thread
Post by: FarShot on February 07, 2012, 08:14:26 PM
I don't. ;)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 07, 2012, 09:07:14 PM
Neither do I.

Also...I don't know why, but I had 3000 skill points when I hit VA, and I still got the Slipstream. :lostit:
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 07, 2012, 09:53:40 PM
Also Joshmaul, is that your name in STO too? I noticed a joshmaul during the Odyssey 'launch' event.

Indeed so; character-wise, Underwood is my Tac VA, while Devaneaux is my Eng LG (I was also at the Bortas launch, heh).
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 08, 2012, 07:52:43 AM
Why does everyone miss my posts?

Ooops.  Hadn't noticed the FULL PAGE of posts :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 08, 2012, 05:30:46 PM
Galor stats

http://www.startrekonline.com/node/2866
Title: Re: Star Trek Online thread
Post by: eclipse74569 on February 08, 2012, 06:26:46 PM
Ooops.  Hadn't noticed the FULL PAGE of posts :lostit:

Yeah????  Well you better start noticing or Kori will have to hunt you down  :argh: :P LOL

I really need to start playing this......
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 09, 2012, 12:14:41 AM
Look at this

https://twitter.com/#!/CaptainGeko/status/167452705453916160/photo/1

Don't worry they're not releasing a new version of Gal-X in the C-Store, they're just letting you able to move over your SS console from the Gal-R
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 09, 2012, 05:52:28 AM
That galor looks intriguing...
hmmm!
Title: Re: Star Trek Online thread
Post by: Lionus on February 09, 2012, 08:57:28 AM
I think I shall make an engineering toon and see what I can truly get out of Cruisers.  :evil:
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 09, 2012, 09:26:05 AM
I think I shall make an engineering toon and see what I can truly get out of Cruisers.  :evil:

i'm a tac and  have flown nothing but cruisers!
Title: Re: Star Trek Online thread
Post by: majormagna on February 09, 2012, 11:26:13 AM
What I want to know is, with this Galor getting Spiral Wave Disruptors, will the NPC Galors, Keldons and Hidekis get them too?
Title: Re: Star Trek Online thread
Post by: Lionus on February 09, 2012, 11:44:48 AM
i'm a tac and  have flown nothing but cruisers!

Yeah, but Tacs get more out of escorts than cruisers.
Title: Re: Star Trek Online thread
Post by: majormagna on February 09, 2012, 12:40:09 PM
I must admit, although I like being able to turn quickly, and have epic DPS; I much prefer Engineer/Cruiser play.
Title: Re: Star Trek Online thread
Post by: King Class Scout on February 09, 2012, 01:10:12 PM
a GALOR?  man, and I'm on too primitive of a PC to even run this game...(i even need a better CPU!)
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 09, 2012, 01:56:20 PM
I think I shall make an engineering toon and see what I can truly get out of Cruisers.  :evil:
How's your skill at 3 point turns?
Title: Re: Star Trek Online thread
Post by: Lionus on February 09, 2012, 02:16:51 PM
3-point turns will be done with cruisers no matter what class your toon is.. Tac's can barely do it any faster than engs, I think.. :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 09, 2012, 05:50:59 PM
Look at this

https://twitter.com/#!/CaptainGeko/status/167452705453916160/photo/1

Don't worry they're not releasing a new version of Gal-X in the C-Store, they're just letting you able to move over your SS console from the Gal-R

Makes you wonder how the phaser lance is supposed to work, heh.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 09, 2012, 08:30:18 PM
Sonofa...was trying to do the Khitomer Accord ground STF, and pretty much EVERYONE left.  Heck, with just one guy gone we couldn't take down one of those generator things before the shields went back up.

What the heck.  The space STF Cure is supposed to give you a Rare Borg component for trading in, but I've done it twice, and no Borg drops.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 10, 2012, 05:27:29 AM
Yeah, but Tacs get more out of escorts than cruisers.

Those escorts are just too damned weak.  Turn fast, fly fast DIE fast.
Besides the excelsior is a nice little DPS boat XD
Title: Re: Star Trek Online thread
Post by: Lionus on February 10, 2012, 06:28:41 AM
WEAK?! I can without trouble go against battleships with an escort. You just don't know how to fly them.. they require active controlling instead of sitting there and relying on autofire.  :angel
Title: Re: Star Trek Online thread
Post by: King Class Scout on February 10, 2012, 07:17:42 AM
not everybody takes an active part in commanding, let alone running everything in manual mode.  you'd make a great command officer with a tactical subspecialty, as far as I'm concerned.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 10, 2012, 07:52:18 AM
I'm not an auto fire n00b.  Far from it, I can't even figure out how to activate that thing!
No, I am a manual fire n00b :D

On another note, when BC first came out did anyone here manage to finish the alioth mission (where you have to leave data behind) after having beaten the "overwhelming" cardie forces and gotten the secret quantums?  Now how many of you managed it without mods or god mode? :P
Title: Re: Star Trek Online thread
Post by: Lionus on February 10, 2012, 08:03:10 AM
been there, done that, got the T-shirt. Although, never got past the mission where I had to defend Starbase 12 from the Kessoks.
Title: Re: Star Trek Online thread
Post by: Lurok91 on February 10, 2012, 09:30:54 AM
I've just finished SP missions for first time (  :doh:) without cheats for my Maelstrom Mod WIP.  Did use a walkthrough which helped, but only real tough episode was final one.
Title: Re: Star Trek Online thread
Post by: majormagna on February 10, 2012, 12:10:08 PM
On another note, when BC first came out did anyone here manage to finish the alioth mission (where you have to leave data behind) after having beaten the "overwhelming" cardie forces and gotten the secret quantums?  Now how many of you managed it without mods or god mode? :P

I did, but I didn't know about the secret quantums until somethng like my 4th playthrough  :P

Anyway, can we get back on topic please?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 10, 2012, 03:06:57 PM
New friday screenshot

(http://startrekonline.com/dyncontent/startrek/uploads/fe4_screen4.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 10, 2012, 06:19:20 PM
Pity we won't be able to visit the wardroom, outside the Episode.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 10, 2012, 07:57:33 PM
Sonofa...was trying to do the Khitomer Accord ground STF, and pretty much EVERYONE left.  Heck, with just one guy gone we couldn't take down one of those generator things before the shields went back up.

What the heck.  The space STF Cure is supposed to give you a Rare Borg component for trading in, but I've done it twice, and no Borg drops.

the STFs don't automatically give the rare or prototype borg tech, those are rare loot, I've been playing the new STFs since they came out, I've only ever seen one Rare Borg Tech, and no Prototype Borg Tech.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 10, 2012, 08:10:05 PM
the STFs don't automatically give the rare or prototype borg tech, those are rare loot, I've been playing the new STFs since they came out, I've only ever seen one Rare Borg Tech, and no Prototype Borg Tech.

Crap.  So my best bet is to just get a lot of Encrypted Data Chips?
Title: Re: Star Trek Online thread
Post by: majormagna on February 10, 2012, 09:41:43 PM
Getting a Rare Borg Tech drop is usually influenced by whether you accomplish the Optional Objective.

Prototype Borg Tech is ONLY found as a rare drop in Elite STFs, tech type is also specific to each STF; however I can't remember what at the moment.

Sadly, getting a Mk XII MACO Deflector, and the other two parts being Mk XI or X, doesn't give you the set bonus...
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 10, 2012, 10:00:53 PM
So if I got a Mk XI MACO deflector, to get the full benefits I have to be sure to get the other two parts at Mk XI...

And I don't know if the optional objective was completed or not, but I want to say it wasn't.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 10, 2012, 10:16:27 PM
You can get the tech loot from normal drops, or even from the regular reward bag, but from what I understand the best chance is in the optional objective bag.

If I recall correctly, Infected space and ground drops Shield tech and PSG tech respectively, Cure Space drops the engine tech, cure ground drops weapon tech, KA space drops deflector tech and ground drops the Armor tech.

Edit:
In fact I just got a prototype borg shield tech from the regular reward bag, without completing the Infected Space optional.
Title: Re: Star Trek Online thread
Post by: Lionus on February 11, 2012, 09:26:22 AM
hmm.. transphasic torps or that Doomsday killer torp....
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 11, 2012, 09:37:13 AM
You can get the tech loot from normal drops, or even from the regular reward bag, but from what I understand the best chance is in the optional objective bag.

If I recall correctly, Infected space and ground drops Shield tech and PSG tech respectively, Cure Space drops the engine tech, cure ground drops weapon tech, KA space drops deflector tech and ground drops the Armor tech.

Edit:
In fact I just got a prototype borg shield tech from the regular reward bag, without completing the Infected Space optional.

In other words, it's completely random.  I really hate that kind of thing.  And they should make versions where you don't have to team up with people who don't know what they're doing.  Almost lost the Khitomer space one before I realized that no one was stopping the probes heading for the vortex, so I took up that duty.  At the very least, an Odyssey is good for that kind of thing.
Title: Re: Star Trek Online thread
Post by: majormagna on February 11, 2012, 07:00:30 PM
It's not completely random, the chances are just higher if you complete the Optional Objective.

And Lionus, I honestly prefer Photons and Quantums to all other torpedos.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 11, 2012, 07:03:12 PM
It's not completely random, the chances are just higher if you complete the Optional Objective.

And Lionus, I honestly prefer Photons and Quantums to all other torpedos.

That's just because they have a higher base DPS.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 11, 2012, 07:46:06 PM
Have you guys tried the new featured mission?
I gave it a go and found it annoying, buggy and filled with annoying whiny voice overs (Kurland being the worst of them).
Will give it a miss for a week or two.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 11, 2012, 08:01:42 PM
Buggy?  Only bug I found was because of my own stupidity when it came to making officers available for the duty roster. :facepalm:

And I will definitely agree about the voice overs...reminds me of why I keep them OFF.  That and as sensual as Chase Masterson is, her voice does start to grate after a while.

The only annoyance was it took me a couple of tries to get the Gorn ambassador for the Klingons to listen to reason.
Title: Re: Star Trek Online thread
Post by: majormagna on February 11, 2012, 08:07:21 PM
Have you guys tried the new featured mission?
I gave it a go and found it annoying, buggy and filled with annoying whiny voice overs (Kurland being the worst of them).
Will give it a miss for a week or two.

Captain Kurland had ONE line.

I had no bugs, the Gorn voiceover was epic (Though I'm convinced they drafted in Cobra Commander). Don't forget, these people are not proffessional voice artists, they're devs and a few 'special guests'.

I'm glad we finally got a featured episode that wasn't COMPLETELY combat. (Though the [Diplomatic] options make it hella easy :P)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2012, 11:20:54 PM
am I the only one who liked the voice overs? They were way better then the ones in the Romulan Series.

I really loved the Gorn's, it was inspired by the ENT Mirror episodes, if you listen carefully its dual layered, the English voice with the grows and hisses underneath.

Also fun fact, Kurland and the Ferengi in Quarks were voiced by Jeremy formally of STOked podcast and now an Employee at Cryptic, and his co-host is the voice of a Bajoran somewhere.

I never encountered any bugs either, My play through was completely unhindered.

If you're in a team some dialogue choices have a voting system like SWTOR
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 11, 2012, 11:45:54 PM
I will admit I liked the Gorn.  Though his head reminded me of "Godzilla" from the movie starring Matthew Broderick.
Title: Re: Star Trek Online thread
Post by: King Class Scout on February 12, 2012, 07:57:16 AM
majormagna: they can't GET Cobra Commander.  Chris Latta commited suicide in the late eighties [/TFnerd]

this game is getting more and more intriguing as it goes, and I am SORELY tempted. MY problem is i'd need a friggin brand new CPU on top of everything else to meet the minimum requirements.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2012, 08:36:18 AM
Captain Kurland had ONE line.
And it was the very worst one.  I'd rather listen to the sound of a hard drive head crash on repeat all day.
Quote
I had no bugs, the Gorn voiceover was epic (Though I'm convinced they drafted in Cobra Commander). Don't forget, these people are not proffessional voice artists, they're devs and a few 'special guests'.
The gorn I think was the only decent one.  I noticed the dual layered part too :)
I have to admit something of a bias against one of the voice overs though.  The XO of ds9, what was her name? Adams?
She reminded me far far too much of an old boss of mine.  We erm, had history(?)

Quote
I'm glad we finally got a featured episode that wasn't COMPLETELY combat. (Though the [Diplomatic] options make it hella easy :P)
I didn't get the Diplomatic options.  They weren't greyed out they simply were not there during the conference. It was a nice change of pace though.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 12, 2012, 09:21:41 AM
She reminded me far far too much of an old boss of mine.  We erm, had history(?)

You have a female dwarf from World of Warcraft as a boss?
Title: Re: Star Trek Online thread
Post by: majormagna on February 12, 2012, 11:51:13 AM
I didn't get the Diplomatic options.  They weren't greyed out they simply were not there during the conference. It was a nice change of pace though.

I think, for the Diplomatic options, you need to get a Diplomatic rank 3.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2012, 12:03:45 PM
Actually you only need a high Diplo rank for one of the options, the other ones require you to do all the side missions successfully before the Conference.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2012, 12:04:20 PM
You have a female dwarf from World of Warcraft as a boss?

Where the hell did wow come from?  :idk:

Actually you only need a higherank for the final Diplomacy Option, the other ones require you to do all the side missions successfully before the Conference.

Have done all the side missions and still no diplo.  Not a hint. Not even a tiny little squidgy one.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2012, 12:07:38 PM
That is very weird.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2012, 03:27:01 PM
Downtime!

2042 gmt
Aaaand it's back up  :yay:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2012, 10:35:01 PM
I loved the DS9 space map in the FE series, proper nebula in the background, DS9 slightly smaller. Those changes are coming to the Social zone and any missions that used that area this week.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 12, 2012, 11:22:51 PM
I loved the DS9 space map in the FE series, proper nebula in the background, DS9 slightly smaller. Those changes are coming to the Social zone and any missions that used that area this week.

I find it funny that after you just saw the station get beat to hell and then taken over by the Dominion, you can still go there and hang out.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on February 13, 2012, 12:12:38 AM
Quote
I find it funny that after you just saw the station get beat to hell and then taken over by the Dominion, you can still go there and hang out.
I thought that was strange too.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 13, 2012, 12:46:47 AM
Would love to see a proper evolution of the game. It would seem, the Dominion are prepping for a "2nd Dominion War" ... Would be fun seeing events happen dynamically in the game, with shifting control between "Computer Controlled Dominion" and the player factions, of various planets, starbases and even sectors.

Biggest letdown of the new episode: The continued access to DS9 despite what happened in the episode.

Thou i'm looking forward to what comes next.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2012, 12:53:02 AM
well the Episodes I assume are to be considered to be 'out of continuity' with the rest of the missions until after they initially air, then they'll be placed somewhere in the mission progression is my theory, either during the Cardassian Arc, or sometime before the Borg Arc (considering they're doing negotiations about the Borg in episode 1.)

Also the next episode is on Bajor so I assume they'll open the Social zone next weekend with the episode.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 13, 2012, 12:55:27 AM
Where the hell did wow come from?  :idk:

Does the badly-acted Scottish accent come readily to mind? Hmm? :D

Biggest letdown of the new episode: The continued access to DS9 despite what happened in the episode.

Likely to avoid pissing off the STFers, seeing as DS9 is (AFAIK) the only place to get the MACO/Honor Guard/Omega gear.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 13, 2012, 01:57:15 AM
well the Episodes I assume are to be considered to be 'out of continuity' with the rest of the missions until after they initially air, then they'll be placed somewhere in the mission progression is my theory, either during the Cardassian Arc, or sometime before the Borg Arc (considering they're doing negotiations about the Borg in episode 1.)

Also the next episode is on Bajor so I assume they'll open the Social zone next weekend with the episode.

That's one thing that disappointed me was the inability to visit Bajor.
Title: Re: Star Trek Online thread
Post by: Morgan on February 13, 2012, 02:01:07 AM
Likely to avoid pissing off the STFers, seeing as DS9 is (AFAIK) the only place to get the MACO/Honor Guard/Omega gear.
Maybe, though since STO is an MMO I would bet that closing off DS9 for a week or however long this new Dominion occupation is going to last would inconvenience players who haven't hit the level cap yet or done the Cardassian front missions.  Not everyone has maxed out their characters ya know ;)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2012, 06:57:45 AM
Does the badly-acted Scottish accent come readily to mind? Hmm? :D
Having never played WOW that went straight over my head..

Title: Re: Star Trek Online thread
Post by: Joshmaul on February 13, 2012, 09:31:01 AM
Having never played WOW that went straight over my head..

Ah...still, the accent on Commander Andrews was pretty bad, weren't it? :D

That's one thing that disappointed me was the inability to visit Bajor.

If the rumor is true and Bajor is the site of the next chapter, perhaps that will be rectified? Though I wonder if it'll be a one-time deal for these missions only, as opposed to Defera, which became a social hub (of sorts).
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2012, 01:36:09 PM
Ah...still, the accent on Commander Andrews was pretty bad, weren't it? :D
Very.

Anyone up for doing terradome with me? I've yet to do it having tried on my own (didn't get killed but couldn't get past that damned imposter).
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on February 13, 2012, 02:23:13 PM
Well, as obviously not Scottish as Andrew's accent was, it was by far not the worst imitation I've ever heard ^^ Some of the pronounciation was actually not that bad.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2012, 04:34:39 PM
One group they always forget about is us Welsh.  I have never ever heard a Welsh accent in one of these things. 
Maybe get Michael Sheen in to play the next captain? :D
Title: Re: Star Trek Online thread
Post by: majormagna on February 13, 2012, 04:42:49 PM
It would seem, the Dominion are prepping for a "2nd Dominion War"

Except these Dominion ships aren't technically affiliated with the real Dominion anymore, as they were considered lost, meaning most likely, the real Dominion won't do anything about it... It would be interesting to fight the 2,800 alongside the Dominion though...
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 13, 2012, 04:45:39 PM
Except these Dominion ships aren't technically affiliated with the real Dominion anymore, as they were considered lost, meaning most likely, the real Dominion won't do anything about it... It would be interesting to fight the 2,800 alongside the Dominion though...

Speaking of the actual Dominion...has there been any mention of Odo at all?  From what I've gathered, the only DS9 crewmember that's accounted for, and I could be wrong on this, is Kira.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 13, 2012, 06:21:39 PM
Speaking of the actual Dominion...has there been any mention of Odo at all?  From what I've gathered, the only DS9 crewmember that's accounted for, and I could be wrong on this, is Kira.

Kira is the Kai now, as I recall?
Title: Re: Star Trek Online thread
Post by: Lionus on February 13, 2012, 06:23:50 PM
Kira..Kai? She didn't strike me as THAT religious person. :lostit:
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2012, 07:35:57 PM
Kira..Kai? She didn't strike me as THAT religious person. :lostit:

No but she does have the ability to kill every single motherf*cker in the room :D
Title: Re: Star Trek Online thread
Post by: FarShot on February 13, 2012, 07:38:25 PM
She's definitely religious, but not so much as to be blind to it.  She saw everything in a light similar to Sisko, who approached the Prophets in a scientific manner more than anything else.  That's probably a good reason she became Kai.  A sort of reconciliation between faith and science.  Yes, the Prophets aren't really gods per se, but they definitely gave the Bajorans a lot of philosophical and technological insight through the orbs.  A Kai who recognizes that would be a compromise of many sides of the Bajoran religion.  Two other things to take into account - Kira would be like 70 at this point, so it's likely her fiery side has died down a lot.  Kai Opaka gave me the impression that in her youth she used to be like Kira, so I can see Kira becoming like Opaka in her waning days.  Secondly, the Kai is elected.  It's not a conclave of the Vedeks, so the most religious of the candidates doesn't necessarily win.  Kira probably would have lots of public opinion on her side considering all the stuff she did for Bajor as DS9's XO and such.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2012, 07:53:23 PM
If the rumor is true and Bajor is the site of the next chapter, perhaps that will be rectified? Though I wonder if it'll be a one-time deal for these missions only, as opposed to Defera, which became a social hub (of sorts).

AFIK, Bajor is becoming a Social zone.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2012, 07:54:20 PM
Well good night all.  
AP FTW!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2012, 08:02:29 PM
Dan Stahl is back as Executive Producer of STO

http://www.startrekonline.com/node/2874
Title: Re: Star Trek Online thread
Post by: Lionus on February 13, 2012, 08:32:38 PM
I wonder if there will be a Klingon version of Risa.. *thinks of it bit further.. then stops a sudden nosebleed*  :doh:
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 13, 2012, 09:17:21 PM
Dan Stahl is back as Executive Producer of STO

http://www.startrekonline.com/node/2874

That took all of.... 5 months, to happen. I guess his cushy position as Zynga Studios (Cityville/Farmville etc) wasn't as cushy after all.

Here's to hoping it marks the return of Ask Cryptic's and Engineering Reports.
Title: Re: Star Trek Online thread
Post by: majormagna on February 13, 2012, 09:45:49 PM
That took all of.... 5 months, to happen. I guess his cushy position as Zynga Studios (Cityville/Farmville etc) wasn't as cushy after all.

Here's to hoping it marks the return of Ask Cryptic's and Engineering Reports.

He's been back at Cryptic for a few months already, just not in an Executive position.

I also hope it will mark the return of the Engineering Reports too.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2012, 10:06:57 PM
I wonder if there will be a Klingon version of Risa.. *thinks of it bit further.. then stops a sudden nosebleed*  :doh:

Well once you hit a certain level of Marauding from DOFF missions you can visit the Sirius sector and visit Risa.
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 13, 2012, 10:25:17 PM
Well I did my first Elite STF earlier today.

It was painful, especially since I swear I hit normal and not elite, and therefor was lacking in repair kits. What was sad was that I hit that point where I'd die from any ablility cast on me, so I'd get another injury which further shortened my life expectancy so I'd die sooner next time. At least we managed to clear it dispite my noobery.

Anyway, I was wondering are duel beams good on assault cruisers, or should I stick with 6 beam arrays/2 launchers. No I do not want a RCS on a cruiser, I use those on escorts :D
Title: Re: Star Trek Online thread
Post by: Locke on February 14, 2012, 12:41:14 AM
Well now, this is interesting.

I just started playing recently, and I'm doing one of the very first missions in which you go bust up a bunch of Naussicans that have taken over the Facility Eta XI K.  Part of the stage is missing (see screenshot below).  Any ideas, or should I relay this to the Cryptic team, or what?  I guess I could just drop the mission, but I kinda wanted to finish it.

(http://img822.imageshack.us/img822/6607/missingmapparts.jpg)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 14, 2012, 02:20:38 AM
that's an exploration mission, most of those are randomly generated maps, so they do tend to be buggy, you should report it to cryptic.
Title: Re: Star Trek Online thread
Post by: Lionus on February 14, 2012, 04:05:33 AM
I wish it would be only exploration missions that tend to be buggy.  :bitch:
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 14, 2012, 06:42:31 AM
I wish it would be only exploration missions that tend to be buggy.  :bitch:

Indeed.

BFG I think you should stick with the arrays especially if you aren't using RCS! I'm using 4 AP, 2 plasma beams and 2 quantum torps.  Good bit of dps, good HY torps and a nice DOT sting from the plasmas.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2012, 09:06:08 AM
I have 3 Purple Plasma, 1 Purple AP, a 1 Purple Tetryon, 1 blue Tetryon and 2 Purple Quantum Torpedoes.

I love crafting :D

(http://i.imgur.com/7xDZl.jpg)

I plan on adding 1 more AP array and replacing that Blue Tetryon
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 14, 2012, 05:18:25 PM
Well, I've binned the plasmas and am now running all STF AP [borg] weapons.
You flying a cruiser there K? :P
Title: Re: Star Trek Online thread
Post by: Lionus on February 14, 2012, 06:50:49 PM
what a mix of weapons.. jack of all trades, master of none.. :nono:
Title: Re: Star Trek Online thread
Post by: majormagna on February 14, 2012, 07:46:27 PM
For weapons on my Exploration Cruiser Retrofit (Galaxy with Saucer Sep) I run four purple quality Phasers and 4 purple quality quantum torpedos.

I love it!
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 14, 2012, 10:52:34 PM
That took all of.... 5 months, to happen. I guess his cushy position as Zynga Studios (Cityville/Farmville etc) wasn't as cushy after all.

If the opinions of my mother and great-aunt, who play Zynga games like we play MMOs, are any indication, Zynga's sole purpose in life seems to be pissing off its customers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2012, 02:37:26 AM
If you have access to tribble they updated the DS9 and Bajor space zones, they're more Canon now, DS9 space is how it looked during the FE series. Bajor is now a nice Blue/Green planet and the system even has the correct number of moons.

DS9 is slightly smaller, it isn't 1:1 but it is smaller.

Image of Bajor (not mine, taken by the Dev who redesigned the system) its also my new wallpaper

http://farm8.staticflickr.com/7044/6873002475_340d026251_o.jpg

Also is it wrong that I named my Cardassian Galor the "U.S.S. Bajor"?


Edit:

Oo they also added splashing effects to the water at SFA, it also makes your uniform look wet.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 15, 2012, 10:43:22 AM
Also is it wrong that I named my Cardassian Galor the "U.S.S. Bajor"?

I think that either the Bajorans would be offended beyond belief, or laugh out of irony.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 15, 2012, 01:05:03 PM
Now that's what Bajor is supposed to look like - a world of life, not a desert. Me likey. Is that coming this weekend for part two of the series?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 15, 2012, 01:27:41 PM
ARGH!!!  I was almost done with the last Undine mission!!!  When you set off the overload, you're supposed to beam back to your ship, but when sector space loaded up, it told me I still had to do the mission!!!! :banghead: :banghead: :banghead: :bluescreen:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2012, 07:13:48 PM
Woooo
http://www.startrekonline.com/node/2879
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 15, 2012, 07:41:06 PM
I want that bridge set for my Sao Paolo...and I'd gladly get rid of the Type 8 Shuttle for a Type 10.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2012, 08:37:33 PM
I want that bridge set for my Sao Paolo

That is what I'm doing.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on February 15, 2012, 09:47:31 PM
Quote
ARGH!!!  I was almost done with the last Undine mission!!!  When you set off the overload, you're supposed to beam back to your ship, but when sector space loaded up, it told me I still had to do the mission!!!!
That happened to me too.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2012, 09:59:17 PM
The Bajor Social Ground Zone was on Tribble for a few minutes before they took it down for extended internal testing, I heard it looked nice.

I read a week or so ago that it has a Day Night cycle.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 15, 2012, 10:52:22 PM
Just realized...that DS9 pack is actually pretty darn expensive.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2012, 10:58:57 PM
Yeah but someone did a break down of the different components, you're actually saving around 300 points.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 16, 2012, 11:30:03 AM
Have any of you guys got a KDF character yet?
Title: Re: Star Trek Online thread
Post by: Lionus on February 16, 2012, 11:41:48 AM
Yup, fully leveled up 9ft+ gorn with attitude to match. How so?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 16, 2012, 12:05:15 PM
Yup, fully leveled up 9ft+ gorn with attitude to match. How so?

Good lord, does anyone have a Gorn below 6.5ft?
Title: Re: Star Trek Online thread
Post by: WileyCoyote on February 16, 2012, 12:11:00 PM
Quote
Good lord, does anyone have a Gorn below 6.5ft?
Only when they are dead.
Title: Re: Star Trek Online thread
Post by: Lionus on February 16, 2012, 12:13:03 PM
Oh snap  :funny
Title: Re: Star Trek Online thread
Post by: FarShot on February 16, 2012, 12:17:47 PM
I have a Gorn Boff who is around 5 feet.  Haven't touched his sliders for twenty-two months...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 16, 2012, 01:45:07 PM
Woo <3 DS9 pack

http://cloud.steampowered.com/ugc/469735874925003325/7E034F798BC78AD87A833A56B1307927A83E3F47/

Also the Chaffee is their smallest ship yet. Its sooo tiny, the picture below is at max Zoom out.

http://cloud.steampowered.com/ugc/469735874925085300/05C3D0E9E11026EEBA34512EAA5F0D17684A4DB4/
Title: Re: Star Trek Online thread
Post by: FarShot on February 16, 2012, 02:01:10 PM
There's a ship in that shot? :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 16, 2012, 02:04:12 PM
I have to say, it's about time we got this damn uniform set. People have only been clamoring for it for years now, lol...
Title: Re: Star Trek Online thread
Post by: Lionus on February 16, 2012, 02:09:01 PM
Links no worky.
Title: Re: Star Trek Online thread
Post by: Nebula on February 16, 2012, 02:21:47 PM
link works fine
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 16, 2012, 02:27:20 PM
I'm not a fan of those admirals uniforms and those weapons sure need to have some damn good stats for me to use them!
The doffs seem interesting as do the interiors mind you.
Title: Re: Star Trek Online thread
Post by: Lionus on February 16, 2012, 02:32:23 PM
I get 404 not found. :dontcare:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 16, 2012, 09:36:20 PM
Real men fight in tiny shuttlecraft

http://cloud.steampowered.com/ugc/468610160541215796/7FF041FA2C425430D6285DD8D212984656DDB98D/
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 16, 2012, 11:58:19 PM
Real men fight in tiny shuttlecraft

You crazy, man.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 17, 2012, 10:48:39 AM
Real men fight in tiny shuttlecraft

http://cloud.steampowered.com/ugc/468610160541215796/7FF041FA2C425430D6285DD8D212984656DDB98D/

No. Real men fight naked.
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 17, 2012, 04:28:20 PM
Real men fight in tiny shuttlecraft

http://cloud.steampowered.com/ugc/468610160541215796/7FF041FA2C425430D6285DD8D212984656DDB98D/
That really makes me want to buy the pack just for lols (and the defiant interior)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 17, 2012, 06:00:03 PM
The only thing I don't like about the Defiant interior is that the sounds aren't quite right, specifically the door sounds.  And I guess anyone can just stroll into the Captain's cabin at will lol

I love the Chaffee shuttle, too bad shuttles are worthless in combat.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2012, 01:43:54 AM
they're fun if you organize a PVP shuttle only event with a few people.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2012, 01:45:07 AM
If you want to test the Bajor Ground early, set up a foundry mission on tribble that has you talk to a contact there and hit 'test mission' should start you on the ground.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 18, 2012, 01:48:09 AM
Bajor is now a pretty blue planet.  And oh lord was it crowded when I showed up in my Type 10 shuttle.  And the poor thing is tiny next to the Odyssey-class.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 18, 2012, 03:29:05 AM
Bajor is now a pretty blue planet.  And oh lord was it crowded when I showed up in my Type 10 shuttle.  And the poor thing is tiny next to the Odyssey-class.

Not exactly big next to the Defiant-class, either - but then again, that's the idea, heh.

(http://img.photobucket.com/albums/v120/joshmaul-001/screenshots/MaryBYoureClearForLanding.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 18, 2012, 04:36:48 AM
I -might- be tempted into buying the Defiant pack at some point, just to get rid of the awfully "concert hall"-sized interiors that are default. Also, would really love to get my hands on the Admiral's uniform, which should've been a part of the "DS9 Uniform Pack" in the first place.

But that will have to wait until I can get together enough Dilithium (and convert to C-points), since I have no intention of giving Cryptic any more of my cash until they fix some of the fundamental flaws of the game, and start producing content on a regular basis again.
Title: Re: Star Trek Online thread
Post by: FarShot on February 18, 2012, 04:49:25 AM
That's at least 300,000 dilithium.  Have fun with that.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2012, 07:32:04 AM
I'd like some of the stuff they have but I'd really rather not give them the money.  I've blown enough on those goddamned master keys!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 18, 2012, 10:27:46 AM
I'd like some of the stuff they have but I'd really rather not give them the money.  I've blown enough on those goddamned master keys!


They got my money.  :P  And why even bother with the damn Cardie lock boxes?  I sold some once, but the last batch I got, I just jettisoned out the airlock.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 18, 2012, 12:55:05 PM
That's at least 300,000 dilithium.  Have fun with that.

Well, i've got 4 fairly well-geared characters that can each run STFs, and do the Exploration daily (about 2500 dilithium for each character per day). Plus, i'm in no hurry.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2012, 01:31:28 PM
They got my money.  :P  And why even bother with the damn Cardie lock boxes?  I sold some once, but the last batch I got, I just jettisoned out the airlock.

I'm not even picking them up anymore.  I'm not having anything more to do with PWEs thinly veiled lottery scam!
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 18, 2012, 01:40:25 PM
I'm not even picking them up anymore.  I'm not having anything more to do with PWEs thinly veiled lottery scam!

I'm not picking them up from the standpoint that they drop EVERYWHERE, for EVERYBODY. Lowbies, highbies, missions, STFs, ground, space....GAH! Enough! It's almost as bad as the Galor spam itself!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 18, 2012, 02:22:48 PM
It's almost as bad as the Galor spam itself!

Agreed.  I don't need to know every single person who gets a Galor.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2012, 02:43:58 PM
So the new FE episode was fun, I liked it. Lots of back story and hints as to where the Fleet Came from (I mean most players already knew, but its exposition for your captain)

Also I think Jon St. John did a voice... Seriously there is a Klingon character that sounds just like him.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 18, 2012, 03:09:21 PM
Also I think Jon St. John did a voice... Seriously there is a Klingon character that sounds just like him.

I see you noticed that too; I think he was supposed to be the 2270 B'Vat we run into in "Past Imperfect". I did a mild double-take when I heard his voice, it's like "Whoa, when did Duke Nukem get into this game?"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2012, 03:12:42 PM
I know it was B'Vat, I was trying to be vague as not to spoil anything :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 18, 2012, 03:50:15 PM
So the new FE episode was fun, I liked it. Lots of back story and hints as to where the Fleet Came from (I mean most players already knew, but its exposition for your captain)

Also I think Jon St. John did a voice... Seriously there is a Klingon character that sounds just like him.

Considering that sensor scans would have shown that the Dominion ships are a bit behind the technological curve and that listening posts in the Gamma Quadrant hadn't sent any warnings about a huge fleet of that size, one would think it wouldn't take too long to add 2 and 2 together.  Especially if any starship had any telepaths on board.

Also this: (http://i7.photobucket.com/albums/y258/Shadowknight1/screenshot_2012-02-18-14-56-48.jpg)

Someone messed up.

EDIT 2: Would it have been that hard to create a new model for the Jem Hadar armor?  It looks just like my Polyweave Alloy Armor.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2012, 07:40:53 PM
I didn't notice the voice although I take off my headphones whenever I hear a voice over coming on in this game!
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 18, 2012, 09:05:09 PM
Would it have been that hard to create a new model for the Jem Hadar armor?  It looks just like my Polyweave Alloy Armor.

Hell, My M.A.C.O Armor looks the same as the new "Jem Hadar Armor", and the Polyweave Alloy Armor.

Wouldn't mind some additional armor designs, eventhough "Armored personnel" is technically not very Trek-like.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2012, 07:59:29 AM
Well, the security guards in the movies did have some armour supposedly.
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 19, 2012, 10:51:24 PM
I actually like having armor, it makes going into a borg infested facility seem slightly less suicidal. Slightly.

Anyway, about the mission, why couldn't the dominion forces simply look at a calender on DS9 to confirm what my character was trying to tell them about being teleported to the future (present). For that matter, why couldn't the prophets give us a 5 minute warning? Nothing special, just take over some poor saps mind and have him push the red alert and disaster beacon buttons summoning every ship in the sector to deep space 9. By the time someone gets around to canceling the order, out pops the dominion fleet staring at a fully assembled federation fleet on one side and the klingons on the other (weapons pointed at eachother of coarse) There, problem solved.

At least the Malcolm Reynolds got a bit of target practice in :evil:
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 20, 2012, 12:43:37 AM
In their defense, the station has been taken over by a Vorta, and the Vorta aren't exactly known for being hugely trusting.  I think we should be lucky that DS9 isn't under a Founder.  At least with a Vorta, you might have had a chance at convincing her of the truth.  A Founder would've called bullshit as soon as the first words left Kurland's mouth.

...Why oh why couldn't it have been a Weyoun clone?  Weyoun may have been a dick at times, but he was also reasonable.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 20, 2012, 12:50:52 AM
Hell, My M.A.C.O Armor looks the same as the new "Jem Hadar Armor", and the Polyweave Alloy Armor.

Wouldn't mind some additional armor designs, eventhough "Armored personnel" is technically not very Trek-like.
we'll have to wait and see, they might be giving us another set costume like the MACO and Omega, if that's the case the armor model doesn't matter, I always hide it anyways.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 20, 2012, 05:49:14 AM
we'll have to wait and see, they might be giving us another set costume like the MACO and Omega, if that's the case the armor model doesn't matter, I always hide it anyways.

And the Klingon ones don't give you the option to show it at all...not even with the Honor Guard outfits, AFAIK - considering aren't the Honor Guard outfits with helms and cloaks actually uniform pieces from completing the set, not the actual visuals of the set?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 20, 2012, 09:54:26 AM
Honestly I think the whole klingon side of STO is a bit of a damp squib.  I found it nowhere near as fun as the fed side.  The STFs are the worst though, I haven't seen any of the teamwork you get on the fed side!

BTW, is anyone else having trouble with server dropouts today? I was just on there and it was absolutely unplayable. Many others on qo'nos were having the same issues.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 20, 2012, 12:45:45 PM
The STFs are the worst though, I haven't seen any of the teamwork you get on the fed side!

Klingons not showing teamwork?  No way!
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 20, 2012, 02:20:35 PM
Klingons not showing teamwork?  No way!

I'm serious.  I've done dozens of STFs as a fed and failed once maybe twice.  As a klingon I've attempted 8 and failed 8 each failure happening because everyone else drops out leaving me to do it on my own.  It also doesn't help there's still a goddamn leavers penalty if you're the last man out!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 21, 2012, 12:38:07 AM
And the Klingon ones don't give you the option to show it at all...not even with the Honor Guard outfits, AFAIK - considering aren't the Honor Guard outfits with helms and cloaks actually uniform pieces from completing the set, not the actual visuals of the set?

Yeah, once you get all 3 MKXI Honor Guard Peices you unlock the armour costume, same with the MACO set.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 21, 2012, 01:29:15 AM
Yeah, once you get all 3 MKXI Honor Guard Peices you unlock the armour costume, same with the MACO set.

Who knows, maybe it'll be the same with the Jem'Hadar armor.

Wish I could spend the time getting the MACO ground and space sets, but I may just settle for the Borg space equipment.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 24, 2012, 07:12:57 AM
I'm going back to the feds soon.  I'll be working my way up to get the full maco set for my ship in order to the the heavy grav beam. 
Because last night I saw one guy take on a transwarp gate single handed and win.  He didn't need to take out the nanite generators to do it!
Title: Re: Star Trek Online thread
Post by: majormagna on February 24, 2012, 10:28:12 AM
Because last night I saw one guy take on a transwarp gate single handed and win.  He didn't need to take out the nanite generators to do it!

Sorry, but that has been 'fixed' now, from todays patchnotes:

    Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 24, 2012, 12:23:12 PM
Sorry, but that has been 'fixed' now, from todays patchnotes:

    Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline.

I missed that bit.  Sheeiiiit!

And another thing why the hell does each and every single patch have to be 500mb+!? The change lists I'm looking at don't seem that long!
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 24, 2012, 12:35:55 PM
Say hello to the Star Fleet Renegades Founding members in the pic from left to right
Gibbs, MeteoraFallen, Centurus, Wiley E Coyote, and yours truly
(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/421493_10150704198903420_565273419_11212678_2067296892_n.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 24, 2012, 12:56:04 PM
Wow, it's sure taking it's time on this patch! Smashed through the first 70% or so but it's slowed to a crawl :(

btw, I never see any of you guys on there.  Am I just getting the times wrong?
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 24, 2012, 01:07:26 PM
we are on usually during late evenings EST anywhere from 9 on up to 2 in the morning and im stf addicted
Title: Re: Star Trek Online thread
Post by: Lionus on February 24, 2012, 01:26:12 PM
Update is helluva slow for me too.  :lostit:
Title: Re: Star Trek Online thread
Post by: sovereign001 on February 24, 2012, 01:59:25 PM
Update?
Title: Re: Star Trek Online thread
Post by: Lionus on February 24, 2012, 02:23:12 PM
yea..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 24, 2012, 04:35:47 PM
new Friday Screenshot

(http://startrekonline.com/dyncontent/startrek/uploads/screenshot_fe4_3_022412.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 24, 2012, 05:03:17 PM
we are on usually during late evenings EST anywhere from 9 on up to 2 in the morning and im stf addicted

EST? Ah thats why.  I'm on 1830 ish till 0100 ish GMT!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2012, 12:57:39 AM
I like the engine you get as a reward for the newest episode.

Mostly because its purple.

Also judging by the dialogue in this episode and the wording of the description of next weeks episode I guessed who we were after correctly
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 26, 2012, 01:10:23 AM
Nice to dust off my captain's yacht for a little excursion into the Gamma Quadrant, heh.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 26, 2012, 12:01:16 PM
i decided to get the new yellowstone class ship. pretty sweet though i decided to get the polaron array cause i know im going to be running the mission a few more times
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 26, 2012, 12:11:08 PM
i decided to get the new yellowstone class ship. pretty sweet though i decided to get the polaron array cause i know im going to be running the mission a few more times

I'm thinking about getting that too.  It looks pretty neat, and it definitely looks like a more unique vessel than the old Danube runabouts.
Title: Re: Star Trek Online thread
Post by: majormagna on February 26, 2012, 01:43:41 PM
i decided to get the new yellowstone class ship. pretty sweet though i decided to get the polaron array cause i know im going to be running the mission a few more times

The problem with the "Polaron Array" is it deals the same damage type and DPS as the standard "Phaser", but doesn't have the Phaser proc... So it's worse.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 26, 2012, 03:48:36 PM
they've said it's already fixed internally and should be pushed live in an upcoming patch.
Title: Re: Star Trek Online thread
Post by: flarespire on February 26, 2012, 06:31:13 PM
Just got my MKXI MACO Set completed!  :yay:
(http://i43.tinypic.com/6r0q4m.jpg)
I Look Bawlin!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 26, 2012, 10:45:44 PM
I wish that stuff wasn't so hard to get.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 27, 2012, 05:47:11 AM
I wish that stuff wasn't so hard to get.

Indeed; my KDF character could use the Honor Guard swag. The only token I have ever seen drop in all the STFs I've done was for the Mark X impulse engine...no luck at all with the ground ones. Hell, I'm lucky if I even finish with 90% of the ground groups I get, lol.
Title: Re: Star Trek Online thread
Post by: flarespire on February 27, 2012, 06:57:56 AM
I never got one MKXI tech drop from the ground STF's ever, i had to save a total of 120 EDC to get the MKXI set, and that isnt easy, took me about 4 months to finally get the set complete.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 27, 2012, 08:15:06 AM
Loot has really dried up lately.  It's those damn boxes! *begins box bashing*
Title: Re: Star Trek Online thread
Post by: majormagna on February 27, 2012, 10:22:19 AM
The boxes have nothing to do with it, Cryptic just happened to reduce the rate at which Rare Borg Tech drops around the same time (a week before the Lock Boxes started dropping IIRC).

At least now you can hide the "So and So has unboxed a Galor class Cruiser!" stuff.

Anyhow, I think this may interest some people; the future site of Starfleet Command, and later Starfleet Academy.

http://g.co/maps/q8ndr (http://g.co/maps/q8ndr)
Title: Re: Star Trek Online thread
Post by: flarespire on February 27, 2012, 11:07:14 AM
Anyhow, I think this may interest some people; the future site of Starfleet Command, and later Starfleet Academy.

http://g.co/maps/q8ndr (http://g.co/maps/q8ndr)
right get me an industrial replicator and the means of space travel and ill kick start the UFP early :P
Title: Re: Star Trek Online thread
Post by: Lionus on February 27, 2012, 11:26:41 AM
At least now you can hide the "So and So has unboxed a Galor class Cruiser!" stuff.

how? where? :eek
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 27, 2012, 12:39:41 PM
It's in the options menu :P
But in all seriousness it's FANTASTIC not having to have the galor spam every 2 seconds!  Although it's still in the chatbox (Why oh why did they class the galor spam as a system announcement?  :banghead:)
Title: Re: Star Trek Online thread
Post by: flarespire on February 27, 2012, 05:03:37 PM
Huh, just tried to logon and the servers have gone down unexpectadly... wonder what happened?  :idk:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 28, 2012, 01:34:55 AM
not sure, but if you start up the game and quit it downloads a 500mb pre-patch, no Idea what for there is no scheduled patch for tomorrow must be for some later patch.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 28, 2012, 04:38:56 AM
The boxes have nothing to do with it, Cryptic just happened to reduce the rate at which Rare Borg Tech drops around the same time (a week before the Lock Boxes started dropping IIRC).

I think it's the matter of the lock boxes' drop frequency in STFs. Especially the space ones. You can average maybe 10-15 of the damn things in about twenty minutes.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on February 28, 2012, 08:59:15 AM
I remember reading somewhere that the Cardassian Drop Boxes are temporary and will end March 19th. I'm already seeing less ingame popups of whoever is receiving the ships, plus everyone I've played with seems to pass on those things.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 28, 2012, 09:02:39 AM
I don't know. There was a lot of chatter about it when I logged in though.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 28, 2012, 09:06:53 AM
http://forums.startrekonline.com/showthread.php?t=257675&page=3 (http://forums.startrekonline.com/showthread.php?t=257675&page=3)
Title: Re: Star Trek Online thread
Post by: majormagna on February 28, 2012, 10:32:36 AM
I think it's the matter of the lock boxes' drop frequency in STFs. Especially the space ones. You can average maybe 10-15 of the damn things in about twenty minutes.

The way the Lock Boxes were intended to drop isn't that it 'replaces' other drops; as Cryptic upped the drop rate; however the Lock Boxes seem to be dropping at a dispropotional rate.
Title: Re: Star Trek Online thread
Post by: Dawg81 on February 28, 2012, 02:06:14 PM
i was lucky enough to get 2 gold boxes 1 had an duty officer pack and the other was a galor which i promptly stripped her weapons and got rid of her in hopes of getting another gold box with a galor and this one if i do get i will sell (storage wars anyone)
Anyways i have finally finished the undine sotry arc last night and am all caught up with the story lines. BTW for those thinking of getting the jem hadar gear dont waste your time all the abilities are passive with a low chance of actually working. put the jem hadar assult rifle is a nice weapon to use
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 28, 2012, 02:09:54 PM
disproportional

Not half! There's been a few instances where I've received nothing but  boxes! Normal boxes, not gold ones.  Not even a single edc or battery just the boxes.
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 02, 2012, 12:52:43 PM
Ok i heard last night from a reliable source that there was a huge shakeup in the 9th fleet in sto. Any one know wth is goin on with them
Title: Re: Star Trek Online thread
Post by: majormagna on March 02, 2012, 04:19:07 PM
Ok i heard last night from a reliable source that there was a huge shakeup in the 9th fleet in sto. Any one know wth is goin on with them

I don't think it's something that should, at least for the moment, be discussed publicly outside of the Ninth Fleet.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 02, 2012, 05:26:33 PM
New Friday screenshot

(http://www.startrekonline.com/dyncontent/startrek/uploads/fe4ep4.jpg)
Title: Re: Star Trek Online thread
Post by: flarespire on March 02, 2012, 05:43:57 PM
Is that the certain Changeling i think it is?  :eek
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 02, 2012, 06:36:58 PM
Hmmm...I've gotta say, I'm not looking forward to trying to convince the female Changeling to assist Starfleet.  I doubt prison has subdued her stubborn streak.
Title: Re: Star Trek Online thread
Post by: majormagna on March 03, 2012, 09:48:12 AM
In exchange for freedom? (Which IS the helping part) I'll expect it to be reasonably easy.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 03, 2012, 02:11:44 PM
they had to rush to get the mission out this week, it will be updated next week or later with Class specific objectives and accolades.

The map will also be added as a PVP sometime in the future.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2012, 08:57:08 AM
I thought it was a MUCH better mission than the others so far as it is.  Fun? Hell yes! Reminded me of the prison mission in ME 2.
I think this new one is easily in the top 10% of best missions in STO.  I just hope they don't break it with updates!
Also, I have a jem hadar tac officer :D
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 04, 2012, 10:37:36 AM
I thought it was a MUCH better mission than the others so far as it is.  Fun? Hell yes! Reminded me of the prison mission in ME 2.
I think this new one is easily in the top 10% of best missions in STO.  I just hope they don't break it with updates!
Also, I have a jem hadar tac officer :D

The map for this mission seemed a lot more immersive to me. Consoles popping up at your approach, holographic walkways...blasting through hordes of prisoners and Jem'Hadar...and getting a Jem'Hadar on your bridge, that's always fun.

Friend of mine and I were talking about it, and we wonder what the series finale's "big reward" will be since we're getting the bridge officer before the end. I already figure we're getting the Jem'Hadar starship shield (since it's the only part we can't get yet, with the ground shield available from this last one), but what else? Unless Cryptic jumped the gun and gave us the big series reward too early...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2012, 06:22:07 PM
There is something coming as the series reward been hints on the forum and in game chat channels. Not hints on what it is, but the fact there is one.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 04, 2012, 06:38:02 PM
Well, hopefully it's more story past the Dominion invasion of DS9.  The Iconians are a massive loose thread.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2012, 11:45:32 PM
How did the wording of my post come out like that
I was talking about the FE series reward.

Also there were references to both the Iconians and Tholians in the latest episode.

The Tholians have been hinted to be the enemy of the next FE series.
Title: Re: Star Trek Online thread
Post by: majormagna on March 05, 2012, 10:38:51 AM
Yeah, I opened the cell door to see the Tholian, all I got was a red fog that I couldn't see through... Aw... Apparently an Iconian agent helped Taris escape, and an Augment escaped too...

Just a note, is it me, or did Amar Singh look a LOT older than he did when I captured him?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2012, 05:18:43 PM
Tholian in the jail? Didn't see him.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 05, 2012, 07:53:20 PM
Tholian in the jail? Didn't see him.

Obviously :P

His cell was filled with a reddish "gas", appropriate for his environment.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2012, 08:25:51 PM
Must have missed the cell. 
So how many of you jumped off the holo bridges and into the abyss then? I would have thought invisible walls would have been put up to stop an occurrence seeing how the re-spawn point is back at the start!
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 05, 2012, 09:21:37 PM

So how many of you jumped off the holo bridges and into the abyss then? I would have thought invisible walls would have been put up to stop an occurrence seeing how the re-spawn point is back at the start!

...I did it once, on the replay when I was going for the ground shield for my set. :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 06, 2012, 08:25:29 AM
I did it twice on one team replay but it glitched and respawned me outside the map!
Title: Re: Star Trek Online thread
Post by: majormagna on March 06, 2012, 09:24:35 AM
I fell off twice on my replay...

At least we now know what happened to Captain T'Vix...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 06, 2012, 07:24:32 PM
Must have missed the cell. 

It was right next to the changling's cell, it has red light coming from it, not that hard to miss.
Title: Re: Star Trek Online thread
Post by: Dawg81 on March 07, 2012, 04:43:10 PM
the renegades were lucky. we all made it through the first time without falling off the holo-bridges.
looking forward to this sat release of the conclusion to the 2800
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 07, 2012, 08:11:33 PM
Anyone having trouble with the STF loot drops? I've run 20 completely successful STFs tonight and I haven't had a single damn piece of tech or salvage.  Had 1 console (which was useless to me), 26 edc and 20 mystery boxes. 

Either the loot tables are stuffed or I was just very very unlucky.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 07, 2012, 09:27:48 PM
The devs are claiming the loot is working correctly.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 08, 2012, 07:29:58 AM
The devs are claiming the loot is working correctly.

Well, I've run another dozen today and I've had nothing but edc's and 'mystery'boxes.
Am annoyed.
Title: Re: Star Trek Online thread
Post by: Barihawk on March 08, 2012, 08:04:00 AM
I ran three on monday and got a rare deflector tech.

It's random chance.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 08, 2012, 12:40:52 PM
I ran three on monday and got a rare deflector tech.

It's random chance.

Going for a week without any tech or salvage? What are the odds of that?

On another note http://forums.startrekonline.com/showthread.php?t=252449 (http://forums.startrekonline.com/showthread.php?t=252449) .  12th set a new record!
Title: Re: Star Trek Online thread
Post by: Zoberraz on March 08, 2012, 01:46:16 PM
Remember how people were somewhat disappointed that all that came with the January free Odyssey Star Cruiser was a bridge that was a redress of the star cruiser bridges?

Well, it looks like it might've really been a placeholder. It's not the Perpetual Bridge people were clamoring for, but obviously it's been used as inspiration and the quality level was ramped up a notch too. It's not what I expected, but it's everything I hoped for.

See for yourself here, on CapnLogan's website: http://aw3d.weebly.com/environment---star-trek-online---odyssey-bridge.html (http://aw3d.weebly.com/environment---star-trek-online---odyssey-bridge.html)

Me? I'm blown away. Finally LCARS gets a successor - something new. Finally we get a departure from same-old same-old Starfleet internal styling and get a push towards the future. We get a bridge that stylistically is a breath of fresh air, a decently sized viewscreen (brought closer to the Captain to compensate for it not being as gargantuan as the star cruiser redress bridge) and it looks appealing even with the 'large interior' camera requirements. Heck, looking at the pictures, we even seem to have ramps leading down - the bridge sems to have two levels!

I'm surprised at the lack of MSD... but honestly? I don't care. It just looks that amazing to me. If this is the last thing we get from CapnLogan... I think it's a great parting gift.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 08, 2012, 04:02:49 PM
Are we actually getting this as an update to the "Odyssey" bridge we have, or do we have to buy the plus-one flagships to get it?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 08, 2012, 04:49:06 PM
I think it should be a free update.  Just looking at it, it fits the exterior of the ship better.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 08, 2012, 05:53:29 PM
I think it should be free as well, I'll be getting the C-Store variant of the Odyssey sometime after it comes out anyways but I'd like to see the bridge for myself before then.

Pretty cool

http://www.startrekonline.com/node/2909
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 08, 2012, 06:15:04 PM
I wonder what the C-Store variant of the Odyssey will be like.

Shard of Possibilities, eh?  Pretty neat.
Title: Re: Star Trek Online thread
Post by: majormagna on March 08, 2012, 06:21:19 PM
Aside from Saucer Sep and a detatchable Escort (smaller than a Defiant), probably the same as the normal one.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 08, 2012, 06:33:40 PM
well its rumored there will be 3 Variants, one for engineers one for science and one for tactical officers, each with a unique console. Same with the Bortas.

The Calender on the main site does say 'variantS'

Ohhh this sounds awesome

https://twitter.com/#!/CaptainGeko/status/175995962685267973 (https://twitter.com/#!/CaptainGeko/status/175995962685267973)
https://twitter.com/#!/CaptainGeko/status/176069686612594689 (https://twitter.com/#!/CaptainGeko/status/176069686612594689)

Finally got MVAM working as it should.

If you didn't know already with the current Separation Tech you stop moving when seperating and when you re-join the pieces don't match during the animation, but now they will.

Other stuff

https://twitter.com/#!/CaptainGeko/status/177612892911316992 (https://twitter.com/#!/CaptainGeko/status/177612892911316992)
https://twitter.com/#!/CaptainGeko/status/177613375000428544 (https://twitter.com/#!/CaptainGeko/status/177613375000428544)
https://twitter.com/#!/CaptainGeko/status/177613553455468544 (https://twitter.com/#!/CaptainGeko/status/177613553455468544)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 08, 2012, 07:00:52 PM
I hope not.  It just seems filled with pointless frivolity, even more so than usual!
The CIC of a ship is generally cramped and crammed with people and consoles and that thing just seems enormous and utterly impractical.  One of the things I have always hated about sto is the hugeness of it's bridges, rooms and corridors.
I've heard ST ships being compared to modern day MBTs and you know what? Even today MBTs are *very* cramped.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 08, 2012, 07:34:57 PM
So if I understand the thing correctly, this "Shard of Possibilities" will not be available after, but the Jem'Hadar BOff will be? I wonder if that's why it was released before the series finale.

And I certainly hope the thing scales as you level. I'd hate to have it be useless. (The cane has scaled, so I figure this will too, but I dunno.)
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 08, 2012, 08:03:30 PM
The Shard of Possibilities does scale with your level.

Bit pissed that the Odyssey "Bridge" (as shown here (http://aw3d.weebly.com/environment---star-trek-online---odyssey-bridge.html), is apparently only gonna be included with the "Odyssey +1" on the C-Store, and not retrofitted onto the "Free" Odyssey that was given out during the anniversary event.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 08, 2012, 08:47:51 PM
Yeah

http://forums.startrekonline.com/showpost.php?p=4078200&postcount=74
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 08, 2012, 10:18:43 PM
The Gamma Quadrant DOFF Expansion C-Store pack is now live for 220 points.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 09, 2012, 12:08:25 AM
The Shard of Possibilities does scale with your level.

Bit pissed that the Odyssey "Bridge" (as shown here (http://aw3d.weebly.com/environment---star-trek-online---odyssey-bridge.html), is apparently only gonna be included with the "Odyssey +1" on the C-Store, and not retrofitted onto the "Free" Odyssey that was given out during the anniversary event.

That's lame.  That shouldn't be that way, the Odyssey is the Odyssey!  I don't want to spend C-points to get an Odyssey with a better bridge...not to mention I'd need to remove everything from one Odyssey, then copy down the registry number.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 09, 2012, 01:03:49 AM
Well, there is precedent, the USS Odyssey on DS9 didn't have the same bridge as the Enterprise-D, what you're flying now is a prototype.
Title: Re: Star Trek Online thread
Post by: BFGfreak on March 09, 2012, 12:31:01 PM
Odyssey Mothership/Aquarius Addon?
I see what you did there Cryptic.

For anyone who doesn't know, Apollo 13's command module was christened Odyssey, and her lunar module Aquarius.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 09, 2012, 12:42:23 PM
Odyssey Mothership/Aquarius Addon?
I see what you did there Cryptic.

For anyone who doesn't know, Apollo 13's command module was christened Odyssey, and her lunar module Aquarius.

 :facepalm: i can't believe I didn't catch that!
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 09, 2012, 02:46:01 PM
:facepalm: i can't believe I didn't catch that!

I did but BFG posted before I could chime in :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2012, 03:15:30 PM
Bortas Bridge

http://img824.imageshack.us/img824/339/bortasbridge01.jpg

Bortas and Odyssey +1 Stats

http://forums.startrekonline.com/showpost.php?p=4080055&postcount=72
Title: Re: Star Trek Online thread
Post by: Lionus on March 09, 2012, 04:04:19 PM
Ooooh.. I like the Bortas' specs a lot..  :evil:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2012, 06:06:14 PM
New Friday screenshot

(http://www.startrekonline.com/dyncontent/startrek/uploads/fe4ep4_030912.jpg)

There should be a new Dev blog soon.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 10, 2012, 02:21:11 PM
The FE was awesome, you can also keep that EVA suit.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 10, 2012, 05:10:46 PM
Do you get to keep it as an armor or would it need an empty uniform slot?
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 10, 2012, 05:58:19 PM
Do you get to keep it as an armor or would it need an empty uniform slot?

It replaces the "Personal Armor" of your choice. Only useful in this specific episode, and for running around looking like "space alien" :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 10, 2012, 06:32:21 PM
It replaces the "Personal Shield" of your choice. Only useful in this specific episode, and for running around looking like "space alien" :P

It replaces your body armor, not your shield - which will be problematic once you get past the spacewalk part and you forget to put your armor back on. (Though not nearly as much as if you'd replaced your shield generator. :D)
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 10, 2012, 06:40:33 PM
It replaces your body armor, not your shield - which will be problematic once you get past the spacewalk part and you forget to put your armor back on. (Though not nearly as much as if you'd replaced your shield generator. :D)

Ahh right. In my haste, I wrote the wrong "item slot" :P

(fixed my previous comment)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 11, 2012, 09:32:50 AM
Did anyone else have problems with that mission? I absolutely hated that whole thing. Slow paced, bug ridden and badly thought out.  If they think I'm going to replay it to get the other rewards they are sorely mistaken!

I kept running into invisible walls, I was thrown up into the air seemingly at random and not to mention that stupid, aggravating pointless (and bugged) excuse for a puzzle!
That one puzzle (the first one to do with the sensors) had problems with the clues not matching the puzzle and when it reset because I'd gotten it wrong (again) it didn't just reset it also changed the layout everygoddamntime.  Did it update and change the clues? Nope not once.  It took me 30 mins to get luck and guess the puzzle. 
I am *not* playing that one again that's for sure! This game was great when I first played it when it went F2P but it's gone downhill *very* quickly.

Don't even mention "STF" and "loot" to me in the same paragraph.  I've had no tech or salvage of any kind in almost 2 weeks now it's *very* annoying when someone goes "oh no not *another* rare salvage/tech that I have no use for.".
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 11, 2012, 12:29:04 PM
I didn't have any problems with the puzzles.  I did bug myself though.  Did a dumb thing by trying to go through the forcefield into the Promenade, but had to wait for the Jem'Hadar to kill me.

I liked that the Enterprise showed up, and they did show the new Odyssey bridge.

Also, I noticed today, the camera for my Odyssey-class was too far away at maximum magnification.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 11, 2012, 02:28:22 PM
I didn't have any problems with the puzzles.  I did bug myself though.  Did a dumb thing by trying to go through the forcefield into the Promenade, but had to wait for the Jem'Hadar to kill me.

I liked that the Enterprise showed up, and they did show the new Odyssey bridge.

Also, I noticed today, the camera for my Odyssey-class was too far away at maximum magnification.

That final battle was nuts.  It was like I had maxed out my aggro magnet skill.  I spawn and *BOOM* I have no less than 2 dozen jem hadar ships on me.  I came very very close to being taken out and that was with the tanking powers I have as a VA engineer!

Nice bug with those shields though :D
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 11, 2012, 02:53:58 PM
Bug with what shields?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 11, 2012, 03:34:03 PM
The jem hadar shields.  The devs copy and pasted code straight from the duty officer "brace for impact" buff (I.e. 20% chance of Massive shield regen and similarly massive damage resistance).  Problem is it kicks in each time a shield is hit by a bolt (not per "round") without any action needed from the player.  Oh and it stacks.  And the odds of it are more like 75%+ per bolt! Using that shield you can quite easily tank a tac cube or solo 3 raptors in a cruiser in pvp.   I've seen this buff stacking more than 1000 fold and at that amount of buff stacks the game starts to chug and stutter a lot for everyone in the area!  That many buffs = basically invincible you and lots of pissed off people.

Did I mention that it stacks?

http://imageshack.us/f/42/shielduzf.png/ (http://imageshack.us/f/42/shielduzf.png/)

Have a look at the healing numbers in that screenie  ;)
Just got back from tanking a cube in the delta flyer with these jem hadar shields.  Took a while!


http://forums.startrekonline.com/showthread.php?t=260008 (http://forums.startrekonline.com/showthread.php?t=260008)
Here's one of the related threads!
Title: Re: Star Trek Online thread
Post by: AdmiralKathryn on March 11, 2012, 07:59:27 PM
I had a couple of bugs where Kurland is sitting in thin air on the Defiant bridge (CO seat is missing) and there was a similar bug on the Odyssey bridge too. Apart from that, the mission seemed to play ok for me.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 11, 2012, 11:34:00 PM
Did anyone else have problems with that mission? I absolutely hated that whole thing. Slow paced, bug ridden and badly thought out.  If they think I'm going to replay it to get the other rewards they are sorely mistaken!

I kept running into invisible walls, I was thrown up into the air seemingly at random and not to mention that stupid, aggravating pointless (and bugged) excuse for a puzzle!
That one puzzle (the first one to do with the sensors) had problems with the clues not matching the puzzle and when it reset because I'd gotten it wrong (again) it didn't just reset it also changed the layout everygoddamntime.  Did it update and change the clues? Nope not once.  It took me 30 mins to get luck and guess the puzzle. 
I am *not* playing that one again that's for sure! This game was great when I first played it when it went F2P but it's gone downhill *very* quickly.

Don't even mention "STF" and "loot" to me in the same paragraph.  I've had no tech or salvage of any kind in almost 2 weeks now it's *very* annoying when someone goes "oh no not *another* rare salvage/tech that I have no use for.".

I didn't have any issues with the puzzle resetting, I failed it a couple of times, but it never changed.  I never ran into any invisible walls either, but I didn't wander too far from the path they laid out during the EVA.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 13, 2012, 07:23:36 AM
Also, I noticed today, the camera for my Odyssey-class was too far away at maximum magnification.

This appears to be an issue specifically with cruisers, but especially the Bortas and the Odyssey. And, according to Tumerboy, it appears to be intentional: (http://forums.startrekonline.com/showthread.php?p=4081912)

Quote
It was put in to address complaints about zooming in so far as to have your camera clip through parts of your ship.

The responsible party is exploring ways to make everyone happy.

Any time we change something, we do not know what players will complain about. This was done, by a dev, to address complaints he has seen. In his eyes (and anyone else involved's eyes), he was fixing a problem. He obviously didn't know (nor did any of us) that there would be a backlash over this. We do our best to guess at what you guys would like/not like, but the dissatisfied parties are always the ones we hear. We heard people dissatisfied with the zoom levels the way they were, so we changed them. No we hear from parties dissatisfied with the change. Neither party is going to comment to the positive when the change goes to their favor. (by and large)

The funny thing is, I don't remember EVER seeing or hearing any complaints about this "issue". Because it wasn't a friggin' issue.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 13, 2012, 08:16:15 AM
Intentional?!  That's not an issue!  If you don't want your camera clipping through the ship, then zoom out!!!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 13, 2012, 09:43:12 AM
Its changed in the next patch, it is not back to the original distance but its closer, I can read the name on my Odyssey's Saucer again.

This is how close you can get now. Close enough to fill the screen, but not close enough for the Camera to clip the Nacelles like it used to.
http://cloud.steampowered.com/ugc/469738043695140608/9335C47C98C27D5E84C2C46E70C37A692F2DCCFE/

The three new Odyssey/Bortas Variants are on tribble for testing as well.


Also ripped a hole in the space time continuum. I'm not sure what happened, one second I was minding my own business. Next thing I know we're doing this.

http://cloud.steampowered.com/ugc/469738043695142170/2516F87409A321FDC63872747A35C461CE45EB8F/
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 13, 2012, 09:59:59 AM
One would assume that the same method used in other games, to get the camera to auto-close in on your character, could be achieved similarly in STO.

If i'm standing in a corridor, rotate my camera, and the "camera" hits the wall, it will automatically zoom in tighter towards the character, instead of clipping straight through a wall. Once the camera is no longer obstructed by the wall, the camera automatically pans out again.

Why does this not work for starships as well? If you rotate the camera towards a point that "could cause" clipping, have the camera instead zoom out a bit. So that people who WANT to see things up close (without clipping) can still do so.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 13, 2012, 03:24:13 PM
Are they also fixing the bit where my smaller ships (i.e. my K't'inga, my Akira, etc.) disappear when you're zoomed all the way in and facing at the front?  :roll
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 13, 2012, 09:07:22 PM
http://www.startrekonline.com/node/2922 (http://www.startrekonline.com/node/2922)

Dev blog #31. 
Now they've piqued my interest in that ugly arse ship! I wonder how much it will be to buy all 3...
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 13, 2012, 09:19:03 PM
http://www.startrekonline.com/node/2922 (http://www.startrekonline.com/node/2922)

Dev blog #31. 
Now they've piqued my interest in that ugly arse ship! I wonder how much it will be to buy all 3...

"All three Advanced Odyssey Cruisers will be available in the C-Store for individual sale (2000 Cryptic Points) or as a 3-pack bundle (4000 Cryptic Points)."

Says so, right in the dev blog.

Why buy one ship, when you can buy 3 and get 1 "free" ? (Sorry, passing on this. Only thing remotely interesting, was the bridge. With no custom interior.)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 13, 2012, 11:37:20 PM
If it's available in June, I might get it then...with the moolah I get for my birthday. Teehee.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 13, 2012, 11:53:14 PM
Geez, 2000 points for a single ship?  That's a bit ridiculous.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 14, 2012, 08:43:45 AM
Says so, right in the dev blog.

It was gone 0100 when I posted that, I was a little tired so give me a break will you? lol :D

4000 for the lot? Not many will be buying them one at a time methinks! 2000 each is nuts though.  I thought that 1600 for a ship was a bit much!
Title: Re: Star Trek Online thread
Post by: Lionus on March 14, 2012, 08:56:20 AM
yeah, and the ship slots would need to be bought as well.. either that or dismiss old workhorses.. :cry:
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2012, 09:19:02 AM
Which is why, I hate Cryptic for "short-changing" it's customers... For every ship purchased on the C-Store, there should be a free ship slot included. But noooo... they charge extra for that.

Oh and by the way... No new ships have been released in AGES, for ingame (non-Dilithium, non-Cpoints) currency. C-Store is the future of STO... And ultimately, the death of STO.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 14, 2012, 12:02:27 PM
The first version of the Odyssey was free during the anniversary event.

Also update on the Ship Camera issue.

The Camera has been some what redone, you can zoom in really close again to big ships and they also made it so you can zoom as close to shuttle as you can other ships.

Quote
with the changes Umberto made yesterday, you can now zoom back into giant ships as far as you could before. PLUS you can zoom in even FARTHER on smaller ships than ever before. PLUS, we can make even bigger ships (bigger than the Brotas or Odyssey) if we want, without breaking the camera.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 14, 2012, 12:29:03 PM
Sweeeeet.  Now, they need to share the camera secrets with the BC community so we can try and fix BC's awful camera.
Title: Re: Star Trek Online thread
Post by: Lionus on March 14, 2012, 02:33:25 PM
Sweeeeet.  Now, they need to share the camera secrets with the BC community so we can try and fix BC's awful camera.

Amen, brutha. BC's cam is horrible, especially with tiny ships.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 14, 2012, 06:20:57 PM
Watchoo talkin' bou' willis?
Title: Re: Star Trek Online thread
Post by: Lionus on March 15, 2012, 05:05:03 PM
Ah, the new ships are out..
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 15, 2012, 05:21:47 PM
Well, it seems that they didn't quite put in the right camera update in this patch.  You can't zoom in as far as before with the big ships, and the camera stays pretty far from the shuttles.  At least the Type 10, at any rate.

However, it did let me see what the visual changes were for the complete Jem'Hadar space set, pretty nifty.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2012, 05:50:06 PM
Uh? I can get pretty close to the Type 10

http://cloud.steampowered.com/ugc/468612597609171192/987698734AC3CAD982B50B5053EF42CFBC14CA61/
http://cloud.steampowered.com/ugc/468612597609194525/1E1E8A77FA93F6A10B403F20E226408C8F223DEF/


Not sure why you would want to be closer.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 15, 2012, 05:52:53 PM
I guess it's because of my preferred resolution.  I keep it rather small so I don't experience game-lag.

But it would be nice if they'd fix the camera so that the shuttle can be seen from the fore angles without being at full stop.

EDIT: Just got my Tactical Odyssey, the Aquarius is neat-looking.  And I LOVE the bridge.  It seems to have a secondary control area below the front of the bridge that looks out the forward viewport.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2012, 05:52:27 PM
Uh-oh! Another boo boo by cryptic!

http://forums.startrekonline.com/showthread.php?t=261020&page=2 (http://forums.startrekonline.com/showthread.php?t=261020&page=2)

Apparently the console that boosts shield capacity by 35% now stacks. Again. :picardfacepalm:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 20, 2012, 11:13:36 PM
http://forums.startrekonline.com/showpost.php?p=4110095&postcount=1

big'ish tribble patch some nice DOFF changes.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 21, 2012, 02:29:00 AM
"Changed offending Bajoran Male Counselor name after said Counselor's attempt to provide therapy to a human crewmember resulted in gales of laughter that were not able to be ceased until the Bajoran counselor fled the room red-faced."

...huh??
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2012, 08:32:11 AM
One of the Bajoran DOFFs had a funny name.. I don't know what.

Heretic likes to inject humor into some of his patch notes.
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 22, 2012, 03:24:47 PM
welp...guess who surrendered?
Hobbs talked me into it...he has worse comp specs than I do, and can run it!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 22, 2012, 05:15:31 PM
It's really not that big of a game.  Especially not when compared to TOR.  Curse you TOR for requiring Windows 7 and 20+GB of HD space!! :argh:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 22, 2012, 06:33:06 PM
Tumerboy posted an approximate scale of ships compared to the Ent-F

http://farm7.staticflickr.com/6043/7006085291_af74a4d2f5_o.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 22, 2012, 08:05:54 PM
I still think that split neck looks plain daft. 
That dude could have used some AA as well :P
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 22, 2012, 08:19:41 PM
It's really not that big of a game.  Especially not when compared to TOR.  Curse you TOR for requiring Windows 7 and 20+GB of HD space!! :argh:

it's not the size.  I didn't fill the old 10 gig that came with our first comp, nor the 40 gig from the second, let alone this 160.  it was the hardware requirements.  I'm just hoping it CAN run this thing :P
Title: Re: Star Trek Online thread
Post by: Lionus on March 23, 2012, 04:06:17 PM
(http://vincentmikaru.twilightmainframe.net/TribbleTheather.png)

 :funny
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 23, 2012, 08:50:35 PM
*sighs*

okay, guys, I'm gonna need some tips here.

yes, the game works.  it hitches like BC with 2048's, but it WORKS.

I need to tune this down a bit .  i'm having trouble navigating because of this hitching and not being used to using a keyboard on a regular basis.  otherwise, I seem to be working alright with the rest of it.

look for me under the name here, or ask Lionus.

since I'm new to MMO's, I'm gonna need all the help I can get
Title: Re: Star Trek Online thread
Post by: KrrKs on March 24, 2012, 09:34:17 AM
Stuff like Post- Processing, AA, and Shadows have the largest impact on the Frame rate.
Additionally certain Locations, like Earth space Dock are sometimes nearly impossible to navigate due to lag/server Issues, so maybe it has nothing to do with your Hardware.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 24, 2012, 12:03:55 PM
You might also kick the lighting down to low and decrease resolution.
Title: Re: Star Trek Online thread
Post by: King Class Scout on March 24, 2012, 02:30:26 PM
*chuckle* it did it in the TUTORIAL areas.

I took a tip from the forums and tried to increase the pagefile size this thing uses (they're reccomending 10 GIG of pagefile). a lot of lag in my other stuff has gone poof after this, BC included.

however, looks like I can't retry again, today.  the minute i thought I could, i got a haul-call...probably take till 7 PM :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 24, 2012, 07:53:02 PM
Well, my computer doesn't like it when I do it, but I kicked STO's graphics settings as high as my lappy can handle it.  Still aliasing, but what do you expect from an integrated stock graphics card?

My Odyssey-class cruiser, the U.S.S. Anglachel with Jem'Hadar shields and impulse engines.

(http://i7.photobucket.com/albums/y258/Shadowknight1/screenshot_2012-03-23-18-34-17.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2012, 01:38:55 PM
April Calender update

Quote
APRIL 2012*

    29. Defera Event Update + More Timeslots
    29-2. Q XP Weekend
    29-2. IDIC Tribble Promotion
    1-7. Klingon Awareness Week (Community)
    5. New Klingon Mission
    5. First Contact Day
    5-9. First Contact Event
    12: New Lock Box
    13: New Horror-Themed Episode
    18: Foundry Challenge #2 Voting (Forums)
    26: C-Store Update

COMING SOON*
New Event in The Vault
Foundry Challenge #3
*Subject to change
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 30, 2012, 05:21:16 PM
New Friday Screenshot

(http://startrekonline.com/dyncontent/startrek/uploads/ups_friday_033012.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 30, 2012, 05:48:47 PM
Hope it becomes a revisitable locale, and not just tied to the "First Contact event".

About time they add Utopia Planitia shipyards. I'd love to see them add a "Ship Crafting" system at some point in the future. Allow players to build the ships that THEY want.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 30, 2012, 09:01:14 PM
Neat!  I'd love it if there were more places you could go to.  I personally think there should be more rooms on board your ship, like the officer's lounge and shuttlebay.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 30, 2012, 10:49:49 PM
Hope it becomes a revisitable locale, and not just tied to the "First Contact event".

About time they add Utopia Planitia shipyards. I'd love to see them add a "Ship Crafting" system at some point in the future. Allow players to build the ships that THEY want.

Something with that much work put into it. I can't see it being just for the First Contact event.

There are interactive bits, you can change the hologram in the middle of the room.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 31, 2012, 07:15:32 AM
I'd like to be able to customize the load-out of the Aquarius and maybe just possibly be able to fly it :)
I'd also love to be able to change the interior layout along a system of modules with the differing modules (Ie rooms) give different buffs and abilities like consoles do.  You could even buy or sell the rooms on the exchange or craft them.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2012, 08:52:23 AM
They didn't want the Aquarius flyable via a power because they wanted the MVAM Escort to stay unique.

Now, customizable interiors is one of their "It would be nice/very long term goals" to do with the foundry. Same with Fleet Starbases.
Title: Re: Star Trek Online thread
Post by: mckinneyc on March 31, 2012, 09:06:34 AM
I'm bored with STO now, I reached level 50 a few weeks ago so am struggling to find things to so in it to keep me interested
Title: Re: Star Trek Online thread
Post by: Lionus on March 31, 2012, 11:15:04 AM
You can start farming dilithium and buy better gear with that, or convert it to C-points and buy ships and slots etc..
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 31, 2012, 11:22:39 AM
I'm bored with STO now, I reached level 50 a few weeks ago so am struggling to find things to so in it to keep me interested

Try a new character/career then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2012, 10:32:48 AM
Utopia Planitia will only be for the event, Oh well

http://forums.startrekonline.com/showpost.php?p=4134860&postcount=49 (http://forums.startrekonline.com/showpost.php?p=4134860&postcount=49)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2012, 01:09:59 PM
Branflakes and Tumerboy are going all Mirror Universe on the Official Forums, check the dev tracker.

Update on UP

http://forums.startrekonline.com/showpost.php?p=4136009&postcount=7
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 03, 2012, 03:13:46 PM
Hooray for Utopia Planitia.
Title: Re: Star Trek Online thread
Post by: Killallewoks on April 04, 2012, 07:48:18 AM
Im now on!  :yay:

<--- User name  :P
Title: Re: Star Trek Online thread
Post by: Lionus on April 04, 2012, 10:25:56 AM
And I am pimping my Excel Refit.  :evil:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2012, 03:30:57 PM
New Dev Blog
http://www.startrekonline.com/node/3045
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2012, 03:35:56 PM
Devblogs #37 (http://www.startrekonline.com/node/3041) and #38 (http://www.startrekonline.com/node/3045) are up.

I wish we could fly that pheonix but I'd bet that the mesh is going to be just as horrible as the rest of them!
I wonder what else is in store :D

EDIT

:bitch:
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 04, 2012, 03:37:11 PM
Wow...the space around my Odyssey is going to really start getting crowded. :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2012, 05:50:33 PM
Devblogs #37 (http://www.startrekonline.com/node/3041) and #38 (http://www.startrekonline.com/node/3045) are up.

I wish we could fly that phoenix but I'd bet that the mesh is going to be just as horrible as the rest of them!
I wonder what else is in store :D

EDIT

:bitch:

I don't think CBS would allow them to make the Phoenix flyable. Plus I know I personally wouldn't like it flyable all the time. It would be cool for a mission, that is it.
Title: Re: Star Trek Online thread
Post by: Killallewoks on April 04, 2012, 05:56:52 PM
Well I have to say I am suitably impressed so far, I have yet to get a new ship yet and i'm playing Tactical specialistion as I like to blow stuff up. I want a Cheyenne class!

Also my screen name is my name (How Orginal!) It is Conner Jai Bentley and my ship is called the USS Expedition, sounded spacey but I may start a theme soon with Warships particuly those of type 45 destroyers.  :evil:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2012, 06:45:32 PM
Apparently the UPS exterior, even tho its made is not being used

http://forums.startrekonline.com/showpost.php?p=4141195&postcount=28
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 04, 2012, 06:54:32 PM
Eh, that's the kind of small whoopsies you get with small teams.

And I agree with the sentiment in that post, the Phoenix should play "Magic Carpet Ride" when launched.

EDIT: Killa, I did naming themes for both of my Feddies.  For my primary character, they've all been legendary weapons, though I was also able to keep to the theme of Luna-class starships being named after moons.  I named it Hyperion, both after a moon of Saturn and Seifer Almasy's gunblade from Final Fantasy VIII.  For my secondary, they're going to all be based on Tolkien themes.  For my Klingon character...they're all going to be random cause I don't know any Klingon. :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2012, 09:00:01 PM
Killa, you might want to go with an escort if your a tac.  They tend to go together much better than a tac (born to dps) and a cruiser (built to tank)

On another note my first toon had his ships named after British submarine classes but my latest one hasn't had much of a theme.  Some named after characters from Shakespeare, 2 have been named for places (Cardiff, Dunkirk) and 1 possibly 2 have been named for famous engineers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2012, 11:37:51 PM
The interior is broked on tribble

http://cloud.steampowered.com/ugc/541797441683511226/F6B463E4F3CACAD6BAC916BCF5BF43100AB804F9/
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 05, 2012, 12:49:46 AM
You sure that's not just the next Starfleet flagship? :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 05, 2012, 10:37:18 AM
That's the new C store ship. Due soon!
Title: Re: Star Trek Online thread
Post by: TheConstable6 on April 05, 2012, 08:04:37 PM
but I may start a theme soon with Warships particuly those of type 45 destroyers.  :evil:

As an RN aficionado I quite like the names of the T45s
Title: Re: Star Trek Online thread
Post by: Killallewoks on April 05, 2012, 08:17:34 PM
All beggining with 'D' so il have a Dauntless, and I think my search name is Conner@killallewoks
Title: Re: Star Trek Online thread
Post by: TheConstable6 on April 05, 2012, 09:19:16 PM
Lol my favorite is the Diamond  :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 06, 2012, 07:47:44 AM
Making a new toon soon.  Tac in an escort. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 09, 2012, 01:09:58 PM
1800 09/04/12 STO server seems to have melted. Nothing is working, game, launcher even the forums are displaying "We'll be right back"

Something big is going down.
Title: Re: Star Trek Online thread
Post by: Killallewoks on April 09, 2012, 01:18:38 PM
Your right I can't get passed the log in server when your in the bit with the Defiant bridge in the background.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 09, 2012, 01:43:48 PM
Can't even get that.  The whole kaboodle is shafted.  Cryptic did something bad :D

It's back up now.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 10, 2012, 11:46:00 AM
The regular 'Unexpected downtime' took Easter Sunday off.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 10, 2012, 05:16:10 PM
Hehe, I've just realised that my ships registration number is a bit borked.  it's displaying USS AUDACIOUS 98709870987098.  And that's it.  Akira class.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 10, 2012, 05:35:58 PM
That's happened with my Akira-class before too.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 10, 2012, 06:52:04 PM
Hehe, I've just realised that my ships registration number is a bit borked.  it's displaying USS AUDACIOUS 98709870987098.  And that's it.  Akira class.

Mine's been like that ever since I got the Akira class. Same registry number as the one you've posted actually.
http://i.imgur.com/7xWnz.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 11, 2012, 06:05:44 PM
Managed to get it fixed. Just had to pay a visit to the ship tailor and fiddle with things.  It seems to be an old bug that was fixed back in '10 that has re emerged.

Had a horrible kerrat run just now.  Some goon called "K'lar@frogman77" (VA) decided to be a tough guy and take on a group of lvl 25s exclusively.  Sure it's a warzone but shouldn't you have some restraint?  Everyone from both sides was yelling at this dude to have some self restraint and take on other more suitable to his level.
A few other lvl 50 feds decided to stick with us to see what this guy would do.  Predictably K'lar went as quiet as anything and ran away from people his own level.  Once they left this guy de cloaks and starts off again with his barrage of torpedoes and a tirade of abuse hurled at the "f**king n00bs ruining my zone".  What cheek!
Not like he was much good anyway, he had a load of rainbow guns on his bop!

Am I crying about this? As much as it sounds like I am I'm not.  If I were in his position I would have left a bunch of lvl 25s be.  

EDIT

This (http://www.startrekonline.com/node/3065) sounds interesting but my head tells me it's just a rerun of the cardie lockboxes  :hithead:
Title: Re: Star Trek Online thread
Post by: sovereign001 on April 12, 2012, 01:06:16 PM
Does anyone know that you can sell those ferengi and cardassian boxes? I have dozens of them but i don't have a masterkey..
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 12, 2012, 01:20:54 PM
you can put them on the exchange, but the gold ones are bound to you.
Wait a while though, they're still pretty worthless (ten boxes for a credit anyone?).  Keys can be had on the exchange as well for pretty eye-watering prices!
Title: Re: Star Trek Online thread
Post by: sovereign001 on April 12, 2012, 01:40:18 PM
keys? exchange?


thanks!
Title: Re: Star Trek Online thread
Post by: BFGfreak on April 12, 2012, 01:40:42 PM
Well I caved in and bought the c-store oddy. While I have to say it is a nice looking ship with a spiffy looking bridge, I'm probibly going to keep my flag on my sov as far as STF's are concerned. Maybe I'll use the oddy as my mission runner or something.
Title: Re: Star Trek Online thread
Post by: sovereign001 on April 13, 2012, 09:44:26 AM
Did a mission for franklin yesterday (overlooked it)... It involved with a doctor called euh forgot it.. Who was cloning himself, now this is a tip not a spoiler! The first moment you enter the room, you need to destroy two weapon platforms, when you done that, you will notice that your life degrades fast and you die (while you need to solve a puzzle). I did it twice, and my level is maxed out (i think if i could level, i'm at level 5000 or so...). The tip to solve the puzzle at your ease is this:

go to that dilithium mine from the ferengi in the beta ursi sector, and buy a radiation aka space suit. When you are doing the mission for franklin, and the radiation is affecting you, just take the spacesuit and you are protected. You can solve the puzzle then at your comfort without dying all the time (except your crewmember lol).

edit: its this mission :http://startrekonline.com/node/3068
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 13, 2012, 10:26:32 AM
I solved it without the suit. I had my Medical BOFF with me, so she kept healing herself and me.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 13, 2012, 01:33:55 PM
I first did it with my eng. I deployed med gen 3 and that kept me going.
My tac had real trouble though.  I didn't realise you could shoot the console, or use an ev suit (not that I had one) and my sci boff didn't have enough heals. 

Must have died 30 times trying to solve that damned puzzle! 
The stun beam/mind meld spam at the end was equally frustrating.
Me: *PEW*
Them: *STUN BEAMHARHAR*
Me: ...
Them: *STUN BEAMHARHAR*
Me: ..
Them: *MINDMELDOMFGROFL*
Me:..

etc. etc.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on April 13, 2012, 04:05:58 PM
I solved it on my first try.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 13, 2012, 05:57:21 PM
You either had an EV suit or shot the damn thing :evil:

Didn't you ever play elite force? First thing tuvok chastises  you for is shooting consoles! "Tactless" he called it :P
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on April 13, 2012, 06:09:03 PM
Neither. I just kick ass!

It's a sci toon so i just healed myself when health got low. Then it wasn't too difficult.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 13, 2012, 06:23:45 PM
Well my engineer had no trouble given that she could whack down a medical generator 3, sit on top of it and bash away at leisure :)
At least the doff was half decent.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2012, 04:05:32 PM
New wallpaper

http://ssl-sto.s3.amazonaws.com/img/wallpaper/Wallpaper_STO_Hamlet_1920x1080.jpg

It is suppose to be the cast of Hamlet.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 18, 2012, 05:09:16 PM
At least it's not a bunch of elcor. :funny
Title: Re: Star Trek Online thread
Post by: flarespire on April 21, 2012, 08:21:31 PM
In the new patch the ground STF's have been changed, you now have a respawn cooldown that increases everytime you die, ive had over 100 seconds, Also Khitomer Accord Ground (Normal & Elite) has had a darastic change, you must now eliminate all borg before you goto the corridor for the IMR's as there is a forcefield that only disengages after the upper area is secured, the other change is that the optional in KA no starts as soon as you leave the spawn room.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 22, 2012, 08:29:04 AM
The stf timers are all over the place now.  It's a bloody pain especially as now no-one seems to heal anyone else! They want to avoid dying by using all their heals on themselves. 
Way to encourage teamwork cryptic!
Title: Re: Star Trek Online thread
Post by: Darkthorne on April 23, 2012, 12:11:46 AM
They added it to space too... and since there is no way to revive in space unlike ground its even worse
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 23, 2012, 09:34:33 AM
I think that instead of blowing up on hitting 0 hull I think it would be better if your ship were incapacitated rather like you would be on the ground.  The ship then has a limited time (30 seconds or so) in which one of your friends can rush over and get you running again with a "team" power (Eng, tac or sci team) overwise you have a core breach and can re-spawn within a few seconds (5-10 seconds).
Title: Re: Star Trek Online thread
Post by: flarespire on April 27, 2012, 03:22:28 PM
have cryptic and perfect world wipped theyre account servers clean? i cannot access my account or my dads and none of the account info has been changed at all, when we try to login on the client it says "invalid username or password", and on the site it says "sorry, unrecognised username or password"

I stress that NONE of the account info including the account type has changed AT ALL, can anyone find out whats up?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on April 27, 2012, 03:48:57 PM
They discovered that accounts had been hacked in Dec 2010 so they reset everyone's password.
Use the "Forgot your password?" link to make a new one.
Title: Re: Star Trek Online thread
Post by: flarespire on April 27, 2012, 04:05:27 PM
yeah, ive done that on both accounts (i share the one i use more with a good old friend so i had to reset his as he was unreachabel (appologised to him for hacking his account and blocked my ip from ever accessing it again) but both accounts are now restored, thank god... (BTW guys dont do what i did, i just paniced there and did what i though was right not for me but for our characters aswell, if that makes any sence)
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 01, 2012, 08:45:35 AM
Dev blog #43 is up (http://www.startrekonline.com/node/3122)!

Caitian carrier anyone? I like the look of it but it seems rather pricey at 2000c.  I'd also like to see one of the science console slots swapped out for an engineering slot especially seeing how the science side is pretty broken atm.

EDIT

Eeeep! Look at that turn rate  :eek
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 01, 2012, 09:59:55 AM
Dev blog #43 is up (http://www.startrekonline.com/node/3122)!

Caitian carrier anyone? I like the look of it but it seems rather pricey at 2000c.  I'd also like to see one of the science console slots swapped out for an engineering slot especially seeing how the science side is pretty broken atm.

EDIT

Eeeep! Look at that turn rate  :eek

Slot 6 Beam Arrays on that sucker (3 fore, 3 aft), and use your fighter wings to support you. Don't need to have much mobility if you're a carrier (a floating brick in space). Would love to see some larger/clearer images.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 01, 2012, 10:34:19 AM
Bleh, It's a science ship and I'm not to happy about it.  If they changed that commander rank science slot to a universal slot I would be so happy.  
I don't know, it's a lovely looking ship but that layout just doesn't look good.  Far too science biased for my liking but at least we don't have to go through a goddamn lottery to get her eh? :)

EDIT

You know, thinking about it in the first shot of her (which I presume is us looking at the front of her) she looks rather like a hatak/odyssey mashup.  The back end being the hatak inspired part. 
There's definitely some SG inspiration there!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 01, 2012, 01:33:14 PM
Looks pretty slick.  Won't be getting it though.  I think they're starting to go a bit overboard on these C-Store ship prices...
Title: Re: Star Trek Online thread
Post by: majormagna on May 01, 2012, 06:39:47 PM
You know, thinking about it in the first shot of her (which I presume is us looking at the front of her) she looks rather like a hatak/odyssey mashup.  The back end being the hatak inspired part. 
There's definitely some SG inspiration there!

To be honest, I kind of see it as an elongated (and just bigger overall) AlKesh bomber... But I definitely see some "Venture" class (AKA Mission Scout Ship from Insurrection) in it too.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on May 01, 2012, 07:00:31 PM
Looks pretty slick.  Won't be getting it though.  I think they're starting to go a bit overboard on these C-Store ship prices...
That's what happens when you go free to play. Gotta make up the losses in profit somehow.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 01, 2012, 07:38:43 PM
That's what happens when you go free to play. Gotta make up the losses in profit somehow.

If I'm remembering correctly, 2000 c-points = $25.  That's too damn much.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 01, 2012, 07:41:13 PM
If I'm remembering correctly, 2000 c-points = $25.  That's too damn much.

Indeed it is.

Also dev blog #44 (http://www.startrekonline.com/node/3129) is now up.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 01, 2012, 09:42:31 PM
That's what happens when you go free to play. Gotta make up the losses in profit somehow.

Except, there's absolutely ZERO reason to charge more than the standard "monthly fee" for any given item in the C-Store. Unless ofcourse it's part of a "pack" of items.

15 USD (or aprox. 1200 C-Points) is more than enough for the larger endgame ships. Not gonna pay 2000 points.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 02, 2012, 07:55:46 AM
That's what happens when you go free to play. Gotta make up the losses in profit somehow.

Surely having more sales of items that cost less is better than having very few sales of items that cost a lot? Or is that just me being stupidly sensible again?
Meh.
Title: Re: Star Trek Online thread
Post by: Killallewoks on May 02, 2012, 07:57:52 AM
Surely having more sales of items that cost less is better than having very few sales of items that cost a lot? Or is that just me being stupidly sensible again?
Meh.

Careful the thought police my start knocking.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 02, 2012, 12:30:04 PM
Surely having more sales of items that cost less is better than having very few sales of items that cost a lot? Or is that just me being stupidly sensible again?
Meh.

Cryptic is run by business men, not Vulcans.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 02, 2012, 03:18:06 PM
Featured episode rerun (http://www.startrekonline.com/node/3132) anyone?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 02, 2012, 05:09:34 PM
Well.  I guess I can pick up an Ophidian Cane now.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 02, 2012, 06:30:51 PM
Well.  I guess I can pick up an Ophidian Cane now.

Pimpin'! :smoke

EDIT

Hey, where'd the old pimpin' smiley go?
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 03, 2012, 02:33:34 AM
I don't know, IMO fighters just arn't star trek. I mean on screen the closest we've got was the delta flyer and peregrine, both of which seem more analogous to a Raptor than an X wing. Also, $25 is quite steep, make it $10 or $15 and you might make up the diferance with more people buying it.

Cool looking ship though, and yay for actually having a flight deck :yay: Shame I've already named my odyssey Galactica, maybe if I got it I could name her Atlantia or Pegasus
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 03, 2012, 12:57:24 PM
http://cloud.steampowered.com/ugc/541800564398311566/3B007B8E8EF1AC1CF0B891AB3581B44CBED86AE3/

So the Carrier is quite popular it seems.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 03, 2012, 02:15:09 PM
Reminds me of when the Odyssey first came out.  Warp into a system and see at least half a dozen of them.  I eventually disabled the visuals for the Jem'Hadar stuff because there were so many with that set up.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 03, 2012, 06:38:02 PM
Just got hold of that lightning whip thing.  I LOVE IT ^^
And only 15 lobi an absolute bargain compared to everything else in there!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 03, 2012, 06:52:03 PM
Lightning whip?  I supposed I should actually look at what the lobi thing has to offer...and figure out a way to get a bunch.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on May 03, 2012, 07:01:02 PM
Just got hold of that lightning whip thing.  I LOVE IT ^^
And only 15 lobi an absolute bargain compared to everything else in there!
please tell me how to get it. I really have no idea.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 03, 2012, 07:26:26 PM
please tell me how to get it. I really have no idea.

It's in the lobi store.  You can either go to drozhana station or put your lobi in your inv and "use" it.  That way you can access the store from anywhere.

It's only 15 lobi while the next decent thing in the store is like 500 lobi! Pretty ace for a melee weapon that does 88dmg PER STRIKE.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 03, 2012, 08:19:06 PM
Some of that stuff would really be nice, especially the whip...I need lots more lobi though.
Title: Re: Star Trek Online thread
Post by: Lionus on May 16, 2012, 11:59:02 AM
Are they f'ing kidding me?!

http://www.startrekonline.com/node/3161 (http://www.startrekonline.com/node/3161)  :bitch:
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 16, 2012, 01:01:24 PM
Eh...that oughta make the ridge-heads with a furry fetish happy. :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 16, 2012, 02:05:51 PM
Are they f'ing kidding me?!

http://www.startrekonline.com/node/3161 (http://www.startrekonline.com/node/3161)  :bitch:

This has been known for a long time.

They were trying to get the cat species from TAS but they couldn't get the rights.
Title: Re: Star Trek Online thread
Post by: FarShot on May 16, 2012, 02:41:38 PM
The Kzinti?  Why would they need to get any different rights?  They probably have a ton of access already.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 16, 2012, 04:06:14 PM
I don't remember the exact reason, I think it was something like the Kzinti are not owned by CBS, they're owned by the writer who created them for TAS. Must have been in his contract or something.

Kinda like in Doctor Who, the original K9 can't be used a whole lot because hes owned by the writer it costs a bunch of money to use him.

edit:

According to this wiki page http://en.wikipedia.org/wiki/Kzinti_Hegemony

They were created by Larry Niven for his Known Space stories (one of which was adapted for a TAS episode). Maybe since they're not an Original Star Trek creation they are not covered under CBS's license.
Title: Re: Star Trek Online thread
Post by: King Class Scout on May 16, 2012, 05:35:00 PM
yup  the Kzin belong to the original author AND his children, I believe.  and everyone knows how Anal a creator's children are when it comes to something that generates their inheritance money.

besides, every time I see a cover for a Kzin set of stories, etc...it's different every time.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 17, 2012, 06:43:12 PM
Is it just me or do the ferasans look almost exactly like the caitians but with some fangs and different colours?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 17, 2012, 07:20:08 PM
Well, the blog post says they're closely related.  But I think that's the general point.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 18, 2012, 03:55:06 PM
Kinda like in Doctor Who, the original K9 can't be used a whole lot because hes owned by the writer it costs a bunch of money to use him.

Ironically, isn't that also the case with the Daleks being owned by Terry Nation's estate? (And they get used an awful lot, heh.)
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 21, 2012, 06:50:36 AM
Well, the blog post says they're closely related.  But I think that's the general point.

Imo there's closely related then there's slightly modifying existing content and passing it off as all new.

Everyone got their pimp canes and reman boffs then? :D
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 21, 2012, 02:45:18 PM
Hey, they have to cater to the furry-lovers in the Klingon faction too. :P

Cane, yes, new Bridge officer, no.  I've got a Borg drone and a Jem'Hadar soldier on my bridge, I don't think I need a Reman too.
Title: Re: Star Trek Online thread
Post by: sovereign001 on May 21, 2012, 08:21:32 PM
http://forums.startrekonline.com/showthread.php?t=269329&page=17

No feature episodes in the future? wtf?

This game is getting smashed to bits by cryptic.. I loved playing these featured episodes, especially the last one! Now, they are gonna remove it. Remember dstahl saying that first it were gonna be 12 episodes a year, then 8 a year, and now, they are just gonna cancel them...

Lol, reruns of the mothballed missions, i guess..
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 21, 2012, 08:51:22 PM
I think it's pretty obvious, with the addition of the "Foundry" system, and the recent "Foundry Spotlight" promotions, Cryptic wants players to make the content FOR THEM, so that they don't have to do the work. In short: We pay the money, they do none of the work. What a great business concept, don't you think?

If it's true that there won't be any more Feature Episodes, or even "Cryptic-designed missions", it will be the final nail in the coffin for STO. Even now, I have very little reason to login to the game, other than to complete and accept assignments (5 min activity). Removing any future Cryptic-designed missions, will make it even less interesting to play the game than it already is.
Title: Re: Star Trek Online thread
Post by: sovereign001 on May 21, 2012, 09:17:39 PM
jup,

the only thing season 6 includes, is some new textures for ships, or some new ships and fleet stuff. That's it.. I have little faith in it left and the game is catching dust. I'm afraid if cryptic keeps this level of attitude, it will not survive a next anniversary.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 21, 2012, 09:37:24 PM
As of January 5th, i'm a Silver player, and have no intention of re-subbing anytime soon. The drought of 2011 pretty much killed the game for me (both Atari and Cryptic's fault). Only reason I log in at all, is because it's free. There really isn't a major reason to sub for the game, other than to get the "free" 400 C-point stipend.

The new "fleet stuff" sounds cool (in theory), but it means very little to me, since i'm part of a "dead" fleet consisting of a bunch of friends (most of which, haven't logged into the game in many months). I heard rumours of "ship crafting" being attached to the new Fleet Starbase system, but have no idea on what kind of ships can be crafted, or how. I would however like to see the craftable ships being able to be "packaged", and tradable (and thus possible to sell at the Exchange). Would give a reason to actually CRAFT them, as well as being a major income source for players (and allowing single players, such as myself access to the new ships without the aid of a fleet).
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on May 22, 2012, 04:42:23 AM
Darkthunder: Cookie!
Title: Re: Star Trek Online thread
Post by: Nihilus on May 22, 2012, 05:45:26 AM
I have a question about the different Odyssey variations.  It's my intention to eventually purchase one when I can afford to do so and I'm currently debating on whether or not I should get the Tactical Cruiser or the Operations Cruiser.  I'm interested in knowing how the Aquarius Escort stacks up against the Separated Saucer when it comes to supporting you in combat.  I'm thinking the Aquarius Escort would be a better fighter overall because she's part of the Tactical Cruiser, but the Operations Cruiser would probably benefit from better maneuverability while separated. I'm just wondering if anyone who has one or the other, (or both), can offer an opinion of what they personally think is the best way to go.  Right now I'm leaning towards Operations for Saucer Separation. In a perfect world I would just get the bundle and have both abilities but I can't do that right now so it's one or the other.
Title: Re: Star Trek Online thread
Post by: sovereign001 on May 22, 2012, 06:14:04 AM
Was a sub my self in the beginning until it became free. No content came free, only moneygrabbing stuff. They should let some content free, i'm not talking about completely new environments, just use the same assets as before, but create some nice stories. The crap they are now doing with 'just replay and find some loot' is just boring. Hence, the game is just boring now. I don't even know what to do if i log into this game.. I did all the missions, the foundry, oke they are some good stuff between them but there is some junk too. Those nebula exploration missions are rubbish.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 22, 2012, 11:57:33 AM
I have a question about the different Odyssey variations.  It's my intention to eventually purchase one when I can afford to do so and I'm currently debating on whether or not I should get the Tactical Cruiser or the Operations Cruiser.  I'm interested in knowing how the Aquarius Escort stacks up against the Separated Saucer when it comes to supporting you in combat.  I'm thinking the Aquarius Escort would be a better fighter overall because she's part of the Tactical Cruiser, but the Operations Cruiser would probably benefit from better maneuverability while separated. I'm just wondering if anyone who has one or the other, (or both), can offer an opinion of what they personally think is the best way to go.  Right now I'm leaning towards Operations for Saucer Separation. In a perfect world I would just get the bundle and have both abilities but I can't do that right now so it's one or the other.

Personally I wouldn't bother with the oddy.  I went and bought the pack when it came out and found that it wasn't all that great.  
If the saucer sep, aquarius and the other console were built in and not consoles then they wouldn't be so bad but as they are you sacrifice a console slot (or two or three) which you could pack up with resistances and damage consoles just so you can have marginally useful abilities.  The oddy is a cruiser and cruisers are best used to take and hold aggro while the escorts melt their hulls.  :evil:
Cruiser being flown by a tac sans threat control = worthless imo.


EDIT
oookay, so the forum is glitching and randomly putting in spaces and paragraph breaks where there shouldn't be any :/
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 22, 2012, 01:54:26 PM
I dunno, I like my Oddy.  But then, I very rarely picked my ships based on "Well, I"m a tactical officer, so I should only fly escorts all the time".
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 22, 2012, 02:12:15 PM
I dunno, I like my Oddy.  But then, I very rarely picked my ships based on "Well, I"m a tactical officer, so I should only fly escorts all the time".

I like doing well and generally it's easiest to do well when you are playing the role that your character and ship are best suited for. 
Having an eng in an escort will sacrifice a lot of firepower and dps in order to gain a little toughness resulting in a pretty mediocre ship.  A tac in said escort will smash targets in a matter of seconds as long as he doesn't draw too much aggro. 
Engineers belong in cruisers.  It's where they tend to best perform in their role which is to draw fire and survive aka tanking.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 22, 2012, 02:48:41 PM
http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/

Fleet Starbasessss
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 22, 2012, 02:54:17 PM
Whoop-tee-doo.  The fleet I joined is pretty much disbanded  At least, I sure haven't seen anyone from it online in a long time.
Title: Re: Star Trek Online thread
Post by: Lionus on May 22, 2012, 05:43:08 PM
Join Tribbles in Ecstacy. Bankruptstudios is running it and the talkshow on teamspeak 3 :D even I talk there every now and then
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 22, 2012, 06:30:32 PM
The last fleet I was in pretty much disbanded after I left.  I got annoyed with the constant name changes their leader was whacking up and all the immature bitching and oneupmanship that was going on.  Did I mention it was also the first fleet I was ever involved in?
I found sto to be far more fun without fleets.  Most of them are massively over rated anyway.  Far more fun to be with a bunch of clued up, talkative guys who are fleet-less too.
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 22, 2012, 07:27:16 PM
I actually went with the tactical oddy for my engineer, and let me tell you I just love the extra 15 weapon power it gives me and 10 to shields, not to mention Galactica jr. sitting in the back waiting for the tac cube in ISE to show it's pretty 2 shotting face. But that's just my opinion, odds are the differences between the various ships are so small you'll hardly notice.
Title: Re: Star Trek Online thread
Post by: Nihilus on May 23, 2012, 02:45:06 AM
I'm currently using the standard Odyssey and I think she's pretty decent.  I may go with the Operations Odyssey for the Saucer Separation though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 23, 2012, 03:28:35 PM
biggish tribble patch

http://forums.startrekonline.com/showpost.php?p=4228383&postcount=1
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 23, 2012, 05:43:31 PM
This (http://www.startrekonline.com/node/3181)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on May 23, 2012, 07:36:19 PM
The last fleet I was in pretty much disbanded after I left.  I got annoyed with the constant name changes their leader was whacking up and all the immature bitching and oneupmanship that was going on.  Did I mention it was also the first fleet I was ever involved in?
I found sto to be far more fun without fleets.  Most of them are massively over rated anyway.  Far more fun to be with a bunch of clued up, talkative guys who are fleet-less too.

avoid the big huge fleets, all they care about is numbers.  Find yourself a small tight knit fleet like Ninth Fleet, you'll have a lot more fun.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 23, 2012, 07:55:31 PM
Ehh.  I'm never online for too long with STO, and I only go on about once a week to do a mission or two.  I would like to do more actual RP since I concocted an interesting backstory for my primary character, but I only seem to run into an RPer group once and a while on DS9, and that's if I'm lucky. :picardfacepalm:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 23, 2012, 11:47:06 PM
More Starbase pictures

http://forums.startrekonline.com/showpost.php?p=4229187&postcount=76
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 24, 2012, 05:25:22 AM
avoid the big huge fleets, all they care about is numbers.  Find yourself a small tight knit fleet like Ninth Fleet, you'll have a lot more fun.

The fleet I was in was a small one. Had maybe 20 people in it.  The whole fleet thing is over rated imo.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 25, 2012, 01:27:17 PM
New Friday Screenshot

(http://startrekonline.com/dyncontent/startrek/uploads/fs_starbase_052512.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 26, 2012, 05:46:55 AM
I'm half expecting ads for the lockbox lottery to be visible on those big blue panels on the lower end of the station :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 29, 2012, 05:59:00 PM
New video, nothing exciting

Title: Re: Star Trek Online thread
Post by: Dawg81 on May 31, 2012, 10:03:38 PM
Hey  guys been a while. I am back in sto very active been flying with a certain coyote trying to get a roadrunner beep beep
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 01, 2012, 08:04:55 PM
Daymn!

(http://startrekonline.com/dyncontent/startrek/uploads/KDF_Base_FS_060112.jpg)

More here

http://forums.startrekonline.com/showpost.php?p=4240807&postcount=20
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 01, 2012, 08:13:53 PM
When I first saw that my initial thought was "target practice" :evil:
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 01, 2012, 11:32:52 PM
When I first saw that my initial thought was "target practice" :evil:
My thoughts exactly  :evil:

Anyway, in other news I've started up a livestream over at http://www.twitch.tv/bfgfreak (http://www.twitch.tv/bfgfreak) and one of my more popular games is STO.... Although that could simply be because I'm the only one who streams STO whereas with the other games I'm competing with loads of other streamers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 04, 2012, 01:48:07 PM
Fleet Advancement

http://massively.joystiq.com/2012/06/04/captains-log-an-exclusive-look-at-stos-season-six-starbases/
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on June 04, 2012, 02:18:52 PM
so pardon my stupidity... but this this FINALLY go F2P?

(nevermind answered my own question...downloading now)
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 04, 2012, 03:33:44 PM
It went to f2p back in feb....
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on June 04, 2012, 04:56:01 PM
It went to f2p back in feb....

 i wasnt keeping tabs back in feb :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 04, 2012, 08:29:09 PM
i wasnt keeping tabs back in feb :P

Did you ever keep tabs?:D
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 04, 2012, 09:28:57 PM
Tabs? What're those? :D
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 05, 2012, 02:47:14 AM
Tabs? What're those? :D
The invoice, bill, or account for a dinner or round of drinks. :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 05, 2012, 03:05:34 AM
Tabs? What're those? :D

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/70/Tab_can.jpg/220px-Tab_can.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 05, 2012, 04:49:50 PM
More fleet stuff

http://www.startrekonline.com/node/3218
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on June 05, 2012, 06:49:28 PM
Tabs? What're those? :D
The invoice, bill, or account for a dinner or round of drinks. :P

or in this case keeping an account of events :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 05, 2012, 07:09:50 PM
ROFLMAO (http://startrekonline.com/lifetime)
No, just no.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 05, 2012, 07:25:59 PM
ROFLMAO (http://startrekonline.com/lifetime)
No, just no.

Funny enough, I HAD considered that at one point.  Then it went f2p.
Title: Re: Star Trek Online thread
Post by: 086gf on June 05, 2012, 07:40:37 PM
More fleet stuff

http://www.startrekonline.com/node/3218

*Looks at first pic*

lulz oic what they did there...
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 05, 2012, 10:39:12 PM
(http://i.qkme.me/35yc3i.jpg)
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 05, 2012, 11:26:09 PM
How did I not see that  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 06, 2012, 12:55:20 PM
oookay...
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 07, 2012, 09:14:32 AM
Squeeeee! (http://forums.startrekonline.com/showthread.php?p=4247734#post4247734)

Apologies for double post.

EDIT

Bank is a bust.  It's for gold subbers only.  Oh and btw I just had the worst stf experience of my time playing sto  :(
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2012, 06:24:12 PM
new blog post

http://www.startrekonline.com/node/3230
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 07, 2012, 07:52:50 PM
Bank is a bust.  It's for gold subbers only.

Que? Works fine for me.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2012, 09:04:09 PM
If you were a Gold before you were a silver you'll get the slots.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 08, 2012, 06:04:27 AM
Ah, I see!
Title: Re: Star Trek Online thread
Post by: Meteorafallen on June 10, 2012, 06:34:39 PM
For anyone that is interested, The Starfleet Renegades STO fleet is recruiting new members. The founding members consist of Centurus, Dawg, CaptainGMAN, WileyCoyote and myself. We are a casual fleet, created by friends for friends. If you are not yet in a fleet please feel free to PM me here, or in STO @Meteorafallen.
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 10, 2012, 08:28:55 PM
My main VA is claimed by my sim fleet, but I may have a few contributions for you guys. I'll keep an eye out for ya when I log in next.
Title: Re: Star Trek Online thread
Post by: Meteorafallen on June 12, 2012, 01:57:53 AM
To all that are interested, the official site of The Starfleet Renegades is now up and running. Direct your browsers to http://starfleetrenegades.weebly.com/ (http://starfleetrenegades.weebly.com/) And feel free to sign up if you're looking to join!
Title: Re: Star Trek Online thread
Post by: Lionus on June 12, 2012, 04:37:50 PM
http://www.startrekonline.com/node/3241 (http://www.startrekonline.com/node/3241)

A supersized Akira with torpedo barrage point defence system, 2000CP.  :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 12, 2012, 04:59:46 PM
Dang you beat me to it Lionus :fist:

I like the look of this boat I really do, but that ensign tac slot really does look pointless imo.  An ensign uni or combining that slot with the lt tac would make it far more useful imo.
But that point defence torp OH MYYYY! I always imagined the akira as a torpedo boat.  But does this mean she'll be stuck with photons if you want to get the maximum torp damage out of her like the dreadnaught and her phaser lance?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 12, 2012, 05:07:54 PM
Now THAT's a warship.  Do want.  Might even retire my Akira for it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 12, 2012, 06:00:25 PM
Dang you beat me to it Lionus :fist:

I like the look of this boat I really do, but that ensign tac slot really does look pointless imo.  An ensign uni or combining that slot with the lt tac would make it far more useful imo.
But that point defence torp OH MYYYY! I always imagined the akira as a torpedo boat.  But does this mean she'll be stuck with photons if you want to get the maximum torp damage out of her like the dreadnaught and her phaser lance?

It's a "point defense" CONSOLE, and from the sound of it (being a point defense weapon), it's automated. I don't think it matters which torpedo type you equip on the ship, the console will still fire photons.
Title: Re: Star Trek Online thread
Post by: majormagna on June 12, 2012, 06:47:43 PM
It's a "point defense" CONSOLE, and from the sound of it (being a point defense weapon), it's automated. I don't think it matters which torpedo type you equip on the ship, the console will still fire photons.

It's not automated. I assume it works in a similar way to the Point Defense pulse phaser, fires at all targetable items within 5km for around 3 seconds, has a 1 minute (maybe more) recharge. And yes it will probably be photons only.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 12, 2012, 07:52:20 PM
It stats are identical to the fleet escort, only difference is the BOFF Layout.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 12, 2012, 08:51:21 PM
It's a "point defense" CONSOLE, and from the sound of it (being a point defense weapon), it's automated. I don't think it matters which torpedo type you equip on the ship, the console will still fire photons.

You misunderstand me.  I know it's a console and I know it will still fire photons much like how the dreads phaser lance will still be a phaser even if you stick a load of polaron beams on her.  I'd like to know whether or not the photon console will affect it because if that is the case then you might as well stick with photons on this thing much how one ought to stick with phasers on a dread.
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 13, 2012, 10:14:29 PM
oh god, imagine how much burst you'd get if it A: stacks with dmg consoles, and B: doesn't share the torpedo's global cooldown. That said, there is only one true way to outfit an akira: mass torpedoes :)

Actually, I'm wondering if you can customize the look of it so that it can be a true akira or if you're stuck with the one model as they seem to be doing as of late.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 13, 2012, 10:56:09 PM
You misunderstand me.  I know it's a console and I know it will still fire photons much like how the dreads phaser lance will still be a phaser even if you stick a load of polaron beams on her.  I'd like to know whether or not the photon console will affect it because if that is the case then you might as well stick with photons on this thing much how one ought to stick with phasers on a dread.

I'm pretty sure it only fires Photons.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 14, 2012, 02:32:58 AM
oh god, imagine how much burst you'd get if it A: stacks with dmg consoles, and B: doesn't share the torpedo's global cooldown. That said, there is only one true way to outfit an akira: mass torpedoes :)

Actually, I'm wondering if you can customize the look of it so that it can be a true akira or if you're stuck with the one model as they seem to be doing as of late.

From that dev blog: "But, we also know many fans would still just want a pure Akira, so we decided that the Tier 5 variant should come with the traditional Akira costume option, as well as the Oslo and Zephyr. The Thunderchild costume is also supported if the player owns the Thunderchild ship."
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 14, 2012, 04:32:37 AM
I'm pretty sure it only fires Photons.

I'm not talking about changing the torp type of the console.  Although it would be pretty hand for cruisers if you could get a chroniton version of this thing :D
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 14, 2012, 07:07:44 PM
well it would add a new definition (of pain) to broadsides if you could equip it on cruisers. Alas, no such luck :cry:
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 14, 2012, 07:46:46 PM
It would be very useful for cruisers in order to grab aggro from a bunch of ships quickly but damage wise I don't see it doing much other than pi**ing the enemies off unless you happen to hit an unshielded arc with every singe torp.

Btw, the Armitage is broken.  Due to a foul up by the devs we currently cannot enter an stf with them.  According to Dstahl a fix is due within 12 hours. 
In case any of you guys missed him, he was in quarks on instance 1 for a few hours tonight.  He took the shape of MORN!

I have named my Armitage USS Shanks.  Honk if you get the reference! :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 14, 2012, 08:12:23 PM
Michael Shanks (Daniel Jackson, SG-1) ?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 14, 2012, 09:38:55 PM
toilet maker? (googled it)
Title: Re: Star Trek Online thread
Post by: FarShot on June 14, 2012, 09:41:35 PM
That would seem to be it.  I'm not UK so that would've flown right over my head if I didn't just google "armitage shanks" as well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 15, 2012, 12:46:58 AM
http://forums.startrekonline.com/showpost.php?p=4261668&postcount=16

Dan has Confirmed Morn is being added to DS9 sometime during Season 6.


Some images I found on the official forums

http://img210.imageshack.us/img210/3760/screenshot2012061423174.jpg
http://img94.imageshack.us/img94/8223/screenshot2012061423170.jpg

They even added the little hairs on his head
http://img846.imageshack.us/img846/7919/ascreenshot201206142335.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 15, 2012, 07:08:12 AM
Nope.
Michael Shanks (Daniel Jackson, SG-1) ?

Nope :D

EDIT

Doh, missed those replies!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 15, 2012, 12:40:21 PM
You know, every time I've been to Quark's, there's been a nagging feeling in the back of my mind that something was missing, and I couldn't put my finger on it.  Now I know.  Good old Morn!
Title: Re: Star Trek Online thread
Post by: FarShot on June 15, 2012, 12:46:35 PM
Nope.

Well the only other thing I've got is that they're some sort of band or something.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 15, 2012, 02:37:26 PM
Well the only other thing I've got is that they're some sort of band or something.

PM sent.

*doh* Missed those replies :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 15, 2012, 08:30:36 PM
State of the Game June 2012 (these are replacing Engineering reports)

http://www.startrekonline.com/node/3259

Dan has answered some questions regarding it here

http://forums.startrekonline.com/showthread.php?t=274064
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 15, 2012, 08:30:52 PM
http://forums.startrekonline.com/showpost.php?p=4261668&postcount=16

Dan has Confirmed Morn is being added to DS9 sometime during Season 6.


Some images I found on the official forums

http://img210.imageshack.us/img210/3760/screenshot2012061423174.jpg
http://img94.imageshack.us/img94/8223/screenshot2012061423170.jpg

They even added the little hairs on his head
http://img846.imageshack.us/img846/7919/ascreenshot201206142335.jpg

I was there! and you know what, he didn't answer a single question to do with "bug reporter" or "dx11" I.e. Mine.

Btw, I'm in the shot ending in 174.  I'm the Andorian on the right.
He killed me not long after this was taken because I had the audacity to run up to him and headbutt him a few times :evil:
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 16, 2012, 12:14:11 AM
State of the Game June 2012 (these are replacing Engineering reports)

http://www.startrekonline.com/node/3259

Dan has answered some questions regarding it here

http://forums.startrekonline.com/showthread.php?t=274064
I like this part: "We are going to be trying something different that will be story focused, but also allow us to add more missions to the game than you?ve previously seen in a Feature Episode series."
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 16, 2012, 06:03:52 AM
I like this part: "We are going to be trying something different that will be story focused, but also allow us to add more missions to the game than you?ve previously seen in a Feature Episode series."

Like always thou, it remains to be seen if Cryptic can live up to their promises. There's been no evidence that they are able to do that, for the past year and a half, and Daniel Stahl has made many promises over the year. However, if their promises in this regard remain steady in any form, we'll be looking at the following:

Season 6: Launching in July, Fleet Starbases, new 5/20-man events
Season 7: Launching later this year, PVP revamp, story-focused, new sectors
Season 8: Launching 2013, crafting revamp

Things like PVP and crafting revamp wouldn't be necessary, if they had built PROPER systems in the first place. Crafting has already been through TWO major changes since launch, and since Season 5, been completely broken.
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 16, 2012, 10:10:38 PM
Like always thou, it remains to be seen if Cryptic can live up to their promises.

To be honest, they haven't so far...so I remain skeptical.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 17, 2012, 07:02:55 PM
I love the Escort Carrier. I'm having a blast with it.

http://cloud.steampowered.com/ugc/540678548758538081/96B3DE14B1A9962B2A973DC0476875461A402050/
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on June 18, 2012, 10:15:00 PM
i needs monies for ship i want  :lostit:

thats my bitch  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 20, 2012, 06:22:36 AM
btw guys, the STO site is back up and has had a revamp.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 20, 2012, 07:49:19 AM
btw guys, the STO site is back up and has had a revamp.

(for the worse), I might add.
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 20, 2012, 09:46:25 AM
Well, that's lovely. Now I have to buy Zen, which does not equal the amount of Cryptic Points I want.

So much for buying my Odyssey pack on Friday.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 20, 2012, 10:09:52 AM
Well, that's lovely. Now I have to buy Zen, which does not equal the amount of Cryptic Points I want.

So much for buying my Odyssey pack on Friday.

I had no idea that you could buy c points directly.  I've always bought zen and transferred over. :facepalm:
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 20, 2012, 10:13:36 AM
I had no idea that you could buy c points directly.  I've always bought zen and transferred over. :facepalm:

Moot point now, heh.
Title: Re: Star Trek Online thread
Post by: 086gf on June 20, 2012, 04:27:20 PM
I was just at the forum when I heard about an apparent massive cluster@#$%. I don't even have or now even want to have the game but like 95% of the members there I want heads rolling too. There goes a good chunk of their player base if most things arn't fixed.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 20, 2012, 05:48:38 PM
The thing is, the change-over was known for a few months now, but there was ZERO communication as to when the change-over would occur. And when it finally did change, none of the: avatars, signatures or forum posts were left intact. Everyone has to link their Cryptic accounts to Perfect World, if they intend to continue using the forums, AND more than likely end up with a different display name, than the one you previously had on the forums.

In short: Massive cluster@#$% indeed :)
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 20, 2012, 05:51:13 PM
And you need a PWE account to get Cryptic Points too, and you have to do it by getting Zen. Some people say having Steam and getting STO that way goes around it, but...eh, too late for me, heh heh.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 20, 2012, 06:27:12 PM
Ah goddamnit, they didn't just change over the accounts they deleted the bloody things without touching the posts.  
Way to handle a forum change over cryptic!

Btw, I didn't even know about this change over.  How long has it been on the cards?


EDIT

Heck, even the RSS feed is gone.  Well, guess I'll be using this thread to get my info from now on!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2012, 10:56:57 PM
the new site doesn't bother me at all
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 21, 2012, 05:17:23 AM
Btw, I didn't even know about this change over.  How long has it been on the cards?

Supposedly, the last six months. News to me.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 21, 2012, 12:12:20 PM
They really don't want people to play STO, do they? :roll
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 21, 2012, 02:22:26 PM
So...someone give me a quick run-down on wtf you guys are talking about?
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2012, 02:44:30 PM
Cryptic "offers" players to merge their Cryptic Account, with a PWE Account. Players who merge, get a 1-time special reward ingame, and upon merging, your old Cryptic Account will become essentially worthless.

The result of this "offer", is a loss of access to all your old forum posts, all your subscribed threads, as well as a change of "display name" on the forums. A name which CAN'T be changed. Add to this, a reset of both avatars and signatures, and the available avatars is pre-defined. Players can't choose "their own" avatar.

Lastly, this "offer" will eventually become non-optional, so players will be forced to merge their accounts sooner or later.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 21, 2012, 02:59:56 PM
And what does this mean if I don't care about the forums and just play the game?
Title: Re: Star Trek Online thread
Post by: Darkthorne on June 21, 2012, 03:08:18 PM
Cryptic "offers" players to merge their Cryptic Account, with a PWE Account. Players who merge, get a 1-time special reward ingame, and upon merging, your old Cryptic Account will become essentially worthless.

The result of this "offer", is a loss of access to all your old forum posts, all your subscribed threads, as well as a change of "display name" on the forums. A name which CAN'T be changed. Add to this, a reset of both avatars and signatures, and the available avatars is pre-defined. Players can't choose "their own" avatar.

Lastly, this "offer" will eventually become non-optional, so players will be forced to merge their accounts sooner or later.

dont forget that you couldnt log ino the forum unless you create a PWE account anyway
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2012, 03:33:09 PM
Correct. Forgot that bit. Also, as stated after you merge the accounts, your Cryptic account becomes virtually useless. If you try to log in to the game or website using your old Cryptic login credentials, it will tell you to use your Perfect World login.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on June 21, 2012, 06:41:28 PM
Correct. Forgot that bit. Also, as stated after you merge the accounts, your Cryptic account becomes virtually useless. If you try to log in to the game or website using your old Cryptic login credentials, it will tell you to use your Perfect World login.
which is silly because they haven't removed the cryptic login from the launcher.  Worse yet, appearently no one can use their old cryptic @names in the forum, if you try to register it as a PW screenname it won't work, even though Branflakes promised that the old names would be reserved for us.
I'm still miffed that they took away our ability to have custom avatars too.
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 21, 2012, 07:04:58 PM
And what does this mean if I don't care about the forums and just play the game?

Well, if you buy Cryptic Points, you can't do it now without either 1)playing STO through the Steam client and using their Wallet, or 2)having a PWE account and buying, for example, 2000 Zen to convert to...1600 Cryptic Points. (One of the many "WTF, man" moments with PWE.)
Title: Re: Star Trek Online thread
Post by: 086gf on June 21, 2012, 07:37:16 PM
Just spent another few hours over there. There is only one staff member thats doing anything and he is being very vague but thats because he has no choice so that don't make things better. Not an once of care from PW though its obvious why.(below)

Ah goddamnit, they didn't just change over the accounts they deleted the bloody things without touching the posts. 
Way to handle a forum change over cryptic!

They didn't delete them as much as forgot to transfer over the metadata(account info) along with the actual posts but yeah basically they're gone. Also its all on PW not Cryptic they were just drones in all this mess. They have to conform and become like the rest of their forums. No more individuallity or uniqueness for either member or STO itself. Resistence is futile. Tis the way of the Chinesse afterall.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2012, 08:05:31 PM
I can quote quite a few Ferengi "Rules of Acquisition", which are appropriate in this situation:

- Once you have their money, you never give it back.
- Greed is eternal.
- Treat people in your debt like family ... exploit them. (Cryptic owes their existence to it's players)
- Whisper your way to success. (Recent example, the "silent" change in forum structure)
- Employees are the rungs on the ladder of success. Don't hesitate to step on them.
- Never be afraid to mislabel a product. (Many promises made over the years, very little actual progress)

Substitute "Employees" above, with either Players or Customers, and you have a rather accurate description of Cryptic/PW.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 21, 2012, 08:37:54 PM
Well, I just tried to do this link bullshit, and it says my user name is taken.  Wtf am I supposed to do now?
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2012, 09:40:56 PM
Contact Customer Support? Shoddy, thou they may be :)

And yes, i'm pretty sure this change-over, was to give Customer Support MORE WORK to do.
Title: Re: Star Trek Online thread
Post by: 086gf on June 22, 2012, 12:44:33 PM
Well, I just tried to do this link bullshit, and it says my user name is taken.  Wtf am I supposed to do now?

CS wont change it from what i've read, you will have to pick a different name. Oh and remember not caps or "_" in your name at all.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 22, 2012, 12:55:06 PM
So, what's that going to do to my actual in-game screen-name???
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 22, 2012, 04:23:43 PM
They didn't delete them as much as forgot to transfer over the metadata(account info) along with the actual posts but yeah basically they're gone.

My account was PWE from day 1.  I joined just as the whole thing went F2P back in feb.  Luckily my in game details and stuff are still there but everything I did on the forums is gone. GONE
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 22, 2012, 05:56:12 PM
Well, I'm not active on that forum so thankfully it didn't effect me.
But it's still a pretty shitty way of handling business.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 22, 2012, 11:05:11 PM
Part of season 6 has started testing on Tribble

https://docs.google.com/file/d/0B_37jUTvu0CKTjVYU29zMmdteUU/edit?pli=1 (https://docs.google.com/file/d/0B_37jUTvu0CKTjVYU29zMmdteUU/edit?pli=1)

Change Log
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 23, 2012, 08:09:18 AM
Are you sure that's a good link? I'm getting nothing but a grey window in my browser when I open that up :/
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 23, 2012, 09:55:02 AM
Works well for me.
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 23, 2012, 07:56:31 PM
Worked for me as well.

It's nice to see that the pve que button is moving back onto the mini map and off the drop down menu.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 23, 2012, 08:01:12 PM
The entire minimap area needs a total redesign imho. Too many small buttons all surrounding the map, and then a bunch of other functions tucked into a "dropdown", hidden from plain sight.

Instead of having 2 buttons (PVE Queue and PVP Queue), one solution might be to combine BOTH, and allow players to select either PVE or PVP queue in a popup? When Champions Online went F2P, it got a total UI overhaul along with it. STO has only had minor "touch ups" since going F2P. Minimap overhauling is just the tip of the ice berg.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 24, 2012, 11:04:22 AM
The whole UI needs a re write from scratch.  It's using CPU time instead of GPU meaning STO sucks up more processor time (98% on both cores is the minimum I've seen playing sto) where as my heavily modded skyrim install will take up a max of 50%!
Title: Re: Star Trek Online thread
Post by: davies78 on June 25, 2012, 12:19:43 PM
Ok this might be a stupid question. But I need to change the Email on my account as it got hacked and I can?t get into the game anymore. I have emailed support, and they have said
?I can change the account email on this address, provided you can tell me the product key on it, and the last 4 digits of your payment method?
Now the card number is no problem, but how do I find my product key without going into the account???
Thanks
Title: Re: Star Trek Online thread
Post by: BFGfreak on June 25, 2012, 06:14:02 PM
hmm, did you download it off steam? (assuming your steam account isn't in the same scenario) If so, you should be able to pull up your game information somehow (I forget how though :idk: )
Title: Re: Star Trek Online thread
Post by: davies78 on June 25, 2012, 06:36:20 PM
No i got the game on Disk, and have found the manual with the product key i used to start the game...Is this what they need???
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on June 25, 2012, 06:46:44 PM
No i got the game on Disk, and have found the manual with the product key i used to start the game...Is this what they need???

yes. that would be it
Title: Re: Star Trek Online thread
Post by: davies78 on June 26, 2012, 02:48:03 AM
yes. that would be it
Brill, Thanks will sort iy when i get back from work
Thanks again guys  :)
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 26, 2012, 07:10:18 AM
Ugh, CSE pug. PAIN.

3 cracking blokes and 1 troll.  Need I say more? :banghead:
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 26, 2012, 02:11:50 PM
pugs are so stupid it's funny. In one ISN all four pugs started by going to the gate and blasting away.
Completely ignoring the cube in front of them and that the shield and health wasn't diminishing.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 26, 2012, 05:42:52 PM
pugs are so stupid it's funny. In one ISN all four pugs started by going to the gate and blasting away.
Completely ignoring the cube in front of them and that the shield and health wasn't diminishing.

Youhavegottobef*ckingkidding.
Seriously?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 26, 2012, 07:22:40 PM
Totally :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 27, 2012, 07:17:31 AM
Just did a pug on CSE...
4 newly minted tac "instant admirals" in their 'uber' sovvies decide it's best to attack the kang.
The kang. :lostit:
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 27, 2012, 04:00:48 PM
http://sto.perfectworld.com/news/?p=576761 (http://sto.perfectworld.com/news/?p=576761)

Summer ship sale for those that are interested.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 27, 2012, 04:07:27 PM
"Now is the time to purchase the ship you've always dreamt of commanding" SWEET!

"The Heavy Escort Carrier: Armitage Class is excluded" DAMMIT!
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 27, 2012, 05:05:34 PM
"Now is the time to purchase the ship you've always dreamt of commanding" SWEET!

"The Heavy Escort Carrier: Armitage Class is excluded" DAMMIT!

From what i've read, the Heavy Escort Carrier is grossly underpowered compared to similar level Escorts. The fighters on the other hand, make it seem overpowered. In any case, i'd hold off for a few months, and give them a chance to balance the ship properly.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 27, 2012, 06:04:22 PM
I seem to last longer in the Escort carrier then anything else

New Dev Blog

http://sto.perfectworld.com/news/?p=577321
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 27, 2012, 06:20:19 PM
Holy crap, THOLIANS!!!! :yay:
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 27, 2012, 07:50:44 PM
Haven't fought them on "Tribble" yet (test server), but from what I hear, they DO have the tholian web ability, and it can be absolutely devastating, if not countered properly.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on June 28, 2012, 12:24:05 AM
Quote
Haven't fought them on "Tribble" yet (test server), but from what I hear, they DO have the tholian web ability, and it can be absolutely devastating, if not countered properly.
Let me guess......full power to weapons, and MASH spacebar?
Title: Re: Star Trek Online thread
Post by: FarShot on June 28, 2012, 01:30:11 AM
Isn't that how most games play these days anyways? :P
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2012, 07:25:47 AM
Found this on the forums: http://i.imgur.com/xjySf.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 28, 2012, 08:23:42 AM
Looks like that oddy could counter it by just flying through the bloody thing and smashing it to bits.  Not like it could turn to get out of the way! xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 29, 2012, 09:11:51 PM
So they updated the Terran ships to use the Yellow style graphics and the Terran Empire logo.

http://sto-forum.perfectworld.com/showthread.php?t=288771

Also new Dev Blog

http://sto.perfectworld.com/news/?p=597211
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on June 30, 2012, 04:50:34 PM
anyone else having trouble logging onto the PWE/STO website?  When I type in my password it just returns some sort of HTML error.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on June 30, 2012, 06:25:03 PM
I can't get to the damn site at all. Just forbidden access.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 01, 2012, 08:30:13 AM
No issues here.  Although I've not tried to login seeing as how I no longer have an account on their forums (thank you cryptic/PWE).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 01, 2012, 11:13:17 AM
What happened? Or are you just refusing to merge your accounts.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 01, 2012, 12:13:28 PM
What happened? Or are you just refusing to merge your accounts.

Frankly, I don't blame him.  I tried and it told me that my user name was already in use, so if I merge, I have to change my freakin' user name that I've had for this game since I got it.  That's beyond retarded.  I personally think that the change should be either voluntary or automatic.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 01, 2012, 03:37:57 PM
Or are you just refusing to merge your accounts.

Nope, my account was PWE from the start.  I started playing when it went F2P and I kind of saw which way the wind was blowing. 
Didn't stop the f**kwits from effectively deleting the goddamn account!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 02, 2012, 06:59:40 PM
I hit 900 Days woop

http://cloud-2.steampowered.com/ugc/577834485033922949/5B5E56807D7A61B85469E2D0058341A356F59AEC/
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 02, 2012, 07:41:50 PM
So...forgive my n00bish ignorance, but what's different there?  And I'm perfectly fine with feeling dumb when it's obvious but needs to be pointed out.

So.  Just linked my accounts and got some money sent over(thank god for Bill Me Later), but this is taking for-frakking-ever!  And the point of joining the accounts together was...what exactly?  To make things even more a pain in the ass?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 03, 2012, 12:03:59 AM
Whats taking forever?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 03, 2012, 01:19:21 AM
It took forever to update the stupid zen thing so I could transfer it to cryptic points.  Why did they make it so ass-backwards?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 03, 2012, 09:16:49 AM
Might not be their fault.
Title: Re: Star Trek Online thread
Post by: 086gf on July 04, 2012, 01:03:36 PM
Might not be their fault.

Actually it is. There's a million posts about it in the forum.

It took forever to update the stupid zen thing so I could transfer it to cryptic points.  Why did they make it so ass-backwards?

Why even transfer when zen will be your only option soon anyways?
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 04, 2012, 02:06:49 PM
Has anyone had any problems with being randomly silenced lately? For the last 3 days I've been on "silence" with the timer stuck on 23:59:59. 
Think I'd better get the support guys in!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 04, 2012, 03:32:08 PM
I hate saying that I really don't want to sign into the game as much as I used to.  And the main reason for that is there's absolutely nothing for my Klingon character to do.  This is a big problem for the Klingons.  I want to continue the story missions, but my level is never high enough for the next one so I have to back track and do more.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 06, 2012, 07:11:04 AM
Or grind out nebula surveys and what not; that's how my second LG got high enough.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 06, 2012, 04:21:42 PM
New Friday Screenshot

(http://images-cdn.perfectworld.com/www/pictures/1341593413304.jpg)


Its from a PVE ground Zone that will require the use of EV suits, since the Tholian isn't wearing his the environment obviously isn't good for us.
Anyways the Mission is coming to tribble sometime today.
Title: Re: Star Trek Online thread
Post by: King Class Scout on July 06, 2012, 05:50:55 PM
well, that made the Ent Tholian's appearance canon-er
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 06, 2012, 06:14:18 PM
(http://ssl-sto.s3.amazonaws.com/img/site/tholian/tarantula_front.jpg)

Tholian Dreadnought, coming in Season 6 (on Tribble testserver now)
Title: Re: Star Trek Online thread
Post by: FarShot on July 06, 2012, 07:22:24 PM
Definitely one of Cryptic's better designs.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 06, 2012, 09:43:08 PM
well, that made the Ent Tholian's appearance canon-er


It was on Screen, so it was canon enough already.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 06, 2012, 11:31:05 PM
July ASk Cryptic is up

http://sto.perfectworld.com/news/?p=603951
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 06, 2012, 11:53:18 PM
Yay Tholians.  Something other than Rommies, Klingons, and Borg.
Title: Re: Star Trek Online thread
Post by: FarShot on July 07, 2012, 01:29:25 AM
Definitely one of the most alien races in Trek.  It's a shame they never really dealt with them beyond just a few episodes.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on July 07, 2012, 12:56:32 PM
Yeah, it all boils down to cost. Having them on screen frequently would be very costly with all that cgi.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 07, 2012, 01:07:27 PM
Whereas prior to the CGI Tholians of Enterprise, the discussions probably went something like this:
"Well, what major thing can we throw at the crew this week?"
"How about the Tholians?  We've only had one episode with them."
"How are we going to do them?"
".....You're right, let's make it the Klingons(or Romulans, or Cardassians, or Dominion, or Borg)."
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 07, 2012, 11:36:40 PM
So the Aquarius (the little escort that the Tactical Odyssey launches) will be available as a separate ship for those who with 200k (or 20k and 4 schematics for the 'fleet variant) fleet credits and reach Tier 4 Shipyard at their fleet base.

Base Aquarius stats
(https://dl.dropbox.com/u/23810060/baseaquarious.jpg)

Fleet Variant
(https://dl.dropbox.com/u/23810060/fleetaquarious.png)



 
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 08, 2012, 12:33:08 AM
Just to be clear, the officer line-up is as follows:

Commander Tactical
Lt. Commander Tactical
Lieutenant Engineer
Lieutenant Universal
Ensign Universal

They need to make a new icon for the "Universal" stations, so it's alot more distinct. Right now it looks VERY similar to the Engineering icon.
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 08, 2012, 02:00:52 AM
Any word on whether or not she'll be classified as a small ship? I mean without a science station, it does seem pretty gimped for STF's (granted that's what universal slots are for), but it does seem a tad more powerful than a shuttle is.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 08, 2012, 08:04:36 AM
Any word on whether or not she'll be classified as a small ship? I mean without a science station, it does seem pretty gimped for STF's (granted that's what universal slots are for), but it does seem a tad more powerful than a shuttle is.

You realise that two of the boff slots are universal right?
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 08, 2012, 10:47:13 AM
You realise that two of the boff slots are universal right?

I believe he did say that, yes.

And...I admit I'm a bit curious. Is the Aquarius an escort, as in Saber-Akira-Defiant-etc., or just a very large shuttlecraft? The previews I saw of the Tac-Ody seem to favor the latter.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 08, 2012, 11:58:37 AM
Its a small escort.
Title: Re: Star Trek Online thread
Post by: 086gf on July 09, 2012, 02:22:45 PM
Tholian Dreadnought, coming in Season 6 (on Tribble testserver now)

Now that is an awesome looking ship. Can't wait to see it in BC or Excalibur.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 09, 2012, 09:36:58 PM
Cryptic Point to Zen conversion FAQ

https://support.perfectworld.com/app/answers/detail/a_id/4136 (https://support.perfectworld.com/app/answers/detail/a_id/4136)

All you really know is

Quote
All Cryptic Points will be converted to an equivalent value in ZEN. For example, if you have 80 Cryptic Points ($1.00 in value) before the conversion, you will have 100 ZEN ($1.00 in value) after the conversion. We will multiply your Cryptic Point balance by 1.25 to get your new ZEN balance.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 12, 2012, 03:13:14 PM
It's season 6 (http://sto-forum.perfectworld.com/showthread.php?t=306831)!

EDIT

Uh-oh, the site is down as of 2120 hours and the launcher is throwing up all sorts of unusual script errors  :facepalm:
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on July 12, 2012, 04:32:10 PM
Server time out at character selection. This happens ever season update.
Why won't Cryptic learn?
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 12, 2012, 04:35:02 PM
It's going up and down like a goddamn yo-yo.  The launcher is taking a long time to do anything too.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 12, 2012, 04:38:55 PM
"He who fails to learn from history, is doomed to repeat it."

Nowhere else is this as true, as it is for Cryptic. 2.5 years into STO, and they've had the exact same launch issues with EVERY... SINGLE... Season... update. Apparently, their "Login Queue" system wasn't even enabled at first, and people are just now, slowly getting access to the game again. All the Perfect World sites on the other hand, are virtually inaccessible.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 12, 2012, 04:42:34 PM
Eh? A queue to get in? As they say "DAFUQ".

2140
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 12, 2012, 04:47:35 PM
My current spot is at 2121 of 3839. In the past 5 minutes, my spot has remained constant at 2121, while the queue has grown from 2494 to the current 3839.

One guy in the TTS (Tribble Test Server) chat, said "Well I guess STO is popular...". It's ONLY popular when there are new Season updates. In a few weeks time, the popularity will die down, until the next Season update.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 12, 2012, 04:48:32 PM
I'm currently in 2694 out of 4010.  I was 1832 of 1850 :/

EDIT

Now at 2694 of 5216 at 2215 hrs.  Bloody ridiculous.   :bitch:

I'm calling it a night.  It will probably be somewhat better tomorrow!

EDIT2

Wait...the programme had crashed and was stuck at 5216.  God knows what it's at now  :hithead:
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on July 12, 2012, 05:34:17 PM
Damn, I can't even get to the queue.
Just a connection time out. :(
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 12, 2012, 05:55:17 PM
Now the game is apparently back in Maintenance Mode, and Daniel Stahl posted on the forums a short time ago, stating the server is up and running fine. Left hand, not knowing what the right hand is doing I suppose?
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 13, 2012, 10:47:07 AM
Hmm. So it looks like the fleet upgrades stuff is more bullshit demanding real money. Somehow, I'm not surprised.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 13, 2012, 11:58:32 AM
Looks that way yeah...

What it really boils down to, is this:

Zen Ships (Formerly C-Store): Grind Dilithium, or pay flat-cash, get ship instantly (account-wide). Ship comes with extra console (bonus ability)

Fleet Ships: Grind Dilithium and a bunch of other things, wait several months to get the shipyards upgraded, purchase of ship requires an extra module (or 4) that is purchasable from the Zen Store, or off the Exchange for millions of Energy Credits. Ship is unlocked per-character (NOT account-wide)

Ultimately, what it comes down to, is that "Zen Ships" have slightly inferior base stats such as Hull and Shields, but they get the extra console ability, and the ship is unlocked account-wide. "Fleet Ships" have superior base stats, but no extra console ability, and the ship is unlocked on a per-character basis. Not to mention, the extra time and work involved, in grinding your Fleet Starbase facilities to allow the purchase of the "Fleet Ships".

TL;DR: Season 6 is 2 days old, and already it's been a colossal failure in my opinion. Season 7 will likely be my final season in this game, then i'll move onto "bigger and better things".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 13, 2012, 12:05:08 PM
If you already have the C-store ship you only have buy 1 for the fleet version.

But still, Geko said it would be cheaper then a normal c-store ship :/ Maybe it changed since then.

Also yesterday was the second time I ever had to wait in a Queue for STO
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 13, 2012, 12:18:58 PM
The ship I want, doesn't have a C-Store version. And the only Tier 5 ships I already have, have no C-Store counterparts.

Apparently, getting one of the original "Tier 4" ships as Retrofits, doesn't count if you got it via the "Vice Admiral token". Which means no Galaxy Retrofit, no Defiant Retrofit, no Intrepid Retrofit. In order to get the fleet version of either of these for 5 dollars (instead of 20), you need to buy one of them off the C-Store (which costs... 20 dollars).
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 13, 2012, 01:42:31 PM
In that case, I'm glad I got the Armitage before this.
Title: Re: Star Trek Online thread
Post by: majormagna on July 13, 2012, 06:05:02 PM
So I just did a starbase Defence fleet action...

You know how you get 5 Fleet Marks for doing a minigame? I spent almost 20 minutes in this, died countless times and killed a ton of ships... How many Fleet Marks? Four.

Never. Again.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 14, 2012, 06:40:08 AM
So I just did a starbase Defence fleet action...

You know how you get 5 Fleet Marks for doing a minigame? I spent almost 20 minutes in this, died countless times and killed a ton of ships... How many Fleet Marks? Four.

Never. Again.

Eh? I didn't die once and got 25 fleet marks :/


EDIT

Good lord, I just saw the kang get one shotted  :eek
neghvars in CSE now hitting for more than 1 million non crit REPEATEDLY.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 14, 2012, 12:04:52 PM
Double post, but this must be said.
YESSSSSSSSSSSS (http://sto.perfectworld.com/news/?p=610721)!!!!!!!!!!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 14, 2012, 12:57:47 PM
Oh good, no more spam about who got a Ferengi Marauder.  Got my energy whip, so don't need anything else.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 14, 2012, 08:04:03 PM
Oh good, no more spam about who got a Ferengi Marauder.

You've been able to disable that for months.

Hit the down arrow under the map and hit "Notification Settings"
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 15, 2012, 08:00:52 AM
You've been able to disable that for months.

Hit the down arrow under the map and hit "Notification Settings"

Unfortunately that option seems to disable more than just the lockbox spam! It's now disabling any doff rewards feedback that would normally appear above your chat box as well as the lockbox spam messages. 

But thankfully the box spam has been much reduced.  I saw maybe half a dozen all yesterday compared to that in 30 seconds before.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 15, 2012, 10:52:13 AM
Good, maybe we won't see a million of 'em drop every friggin' STF I go into...
Title: Re: Star Trek Online thread
Post by: WileyCoyote on July 15, 2012, 11:31:07 AM
Quote
Got my energy whip, so don't need anything else.
Got my D'kora off the Exchange. It's an ok ship, better than others, but doesn't beat my Prometheus.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 15, 2012, 07:01:55 PM
Good, maybe we won't see a million of 'em drop every friggin' STF I go into...

Nah, next'll be the Romulan lockboxes. :funny
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 15, 2012, 07:25:48 PM
my money's on pakled lockbox overload.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 16, 2012, 09:15:39 AM
Make go.  Make strong.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2012, 01:57:20 PM
Season Six Trailer

Title: Re: Star Trek Online thread
Post by: captain_obvious on July 17, 2012, 03:47:24 PM
Oh no.  Tholian lockboxes (http://sto.perfectworld.com/news/?p=612521)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2012, 06:43:12 PM
I like the the rewards for this one. Not enough to use real money tho, I'll just use my monthly stipend.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 17, 2012, 07:38:36 PM
Stipend?  You mean for paying real money to play a free game? ;)

Joking aside, I wouldn't mind a Tholian ship or that crystalline sword, but...well, I don't know where i was going with that.  And why can't we have a Tholian bridge officer?  That'd be far cooler than a stupid duty officer.
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 17, 2012, 07:39:17 PM
yeah, definatly better. that recluse carrier sounds interesting enough to consider it, but again, I'd probably won't spend my money this round. That said, if they keep improving the mid range prizes, it will become harder for me to resist.

As for the bridge officer, maybe they're saving it up for a featured episode or something


EDIT: I did a random IGE, and when we finally killed manus, I discovered what I've been coveting for months, the prototype PSG :yay: . Now with my completed maco set, I just need to get lucky and collect the 3 prototypes again for omega force :banghead: then do it again on my alts :banghead: :banghead: :banghead:
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 17, 2012, 08:51:57 PM
Stipend?  You mean for paying real money to play a free game? ;)

Could be a lifer, y'know.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 18, 2012, 06:24:46 AM
Stipend?  You mean for paying real money to play a free game? ;)

I'm a lifer, been so since launch. If you do the math for how much it cost at the time, I'm running on free time with paid benefits.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 18, 2012, 12:31:02 PM
Ahh, then I retract my smart-alec statement.  I intended to be a lifer at some point, but then it went ftp.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 18, 2012, 07:43:27 PM
Ship Stats

http://sto.perfectworld.com/blog/?p=614731


Don't get Confused by the pictures. Apparently in the Mirror Universe, the Assault Cruiser is a Star Cruiser and the Star Cruiser is an Assault Cruiser.



Title: Re: Star Trek Online thread
Post by: Darkthunder on July 18, 2012, 09:45:01 PM
And cats are barking, and dogs do the meowing :P

Cryptic had the freedom to pretty much design the "Terran Empire" (or Terran Federation, since they use both names in STO), the way they see fit. And they cheaped out by copying the standard Federation ships almost exactly. Where are all the special toys for the Terrans? Cloaking devices, or Phase Cloaks even? Would love to see some of the Terran ships spin the "tholian web", since we know they've captured Tholians on atleast one occasion.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 19, 2012, 01:09:28 PM
Oh the Tholian Ships have their own Bridge. It looks awesome, I'll post pictures later one of the Dev's was inviting people to see


New Dev Blog, TNG 25th Anniversary event. it is on now.

http://sto.perfectworld.com/news/?p=616301

Pictures of the Tholian Bridge and of Worf

http://steamcommunity.com/id/Tuskin/screenshots?tab=public&showdate=1&filter=app_9900 (http://steamcommunity.com/id/Tuskin/screenshots?tab=public&showdate=1&filter=app_9900)
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 19, 2012, 07:18:42 PM
At first I thought that the bridge looked pretty dull, then I saw that the walls were designed to look like more flooring. I take it that you can't walk on the walls though.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 19, 2012, 07:26:49 PM
Got myself one of those mirror star cruisers (the mirror sov).  Not bad, but I wish I could get the slots of an oddy in her!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 19, 2012, 10:20:41 PM
At first I thought that the bridge looked pretty dull, then I saw that the walls were designed to look like more flooring. I take it that you can't walk on the walls though.

you can deactivate the middle console and and the lights turn off and the window on the ceiling apparently isn't a window it is a screen and it turns off with a pretty effect.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 21, 2012, 07:15:11 PM
EDIT: I did a random IGE, and when we finally killed manus, I discovered what I've been coveting for months, the prototype PSG :yay: . Now with my completed maco set, I just need to get lucky and collect the 3 prototypes again for omega force :banghead: then do it again on my alts :banghead: :banghead: :banghead:

I did IGE the other night and got the rare PSG...then go for CGE and what drops? The prototype gun. And alas, it's not like WoW, the sets don't stack as you upgrade 'em (more's the pity)...but at least I got a cool gun, heh. (Khitomer Accord is just scary...I hate that map. *shudder*)
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 22, 2012, 05:40:57 AM
KA is easy enough. Just make sure you have an engineer or two with weapon malfunction to shut down the heavy and elite tac drones.
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 23, 2012, 02:19:58 AM
Also, when you get to the bottom of the second downward tunnel, skip the elite in the next room by jumping over the railings. And yeah, engies make that run so much easier with mortars and bombs. That said, good luck, this game likes to tease you by dropping 2 pieces of gear, then never giving you that third piece.


Anyway I dusted off my old assault cruiser, and after playing an oddy for so long it feels weird being able to turn again. I'm actually adding torpedoes to my firing rotation again, so that's good I guess.
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 24, 2012, 12:56:07 PM
Finished my Mark XI Honor Guard set. For all that they get shafted in the gameplay department, the Klingons certainly have better outfits:

(http://img.photobucket.com/albums/v120/joshmaul-001/screenshots/GeneralDevaneauxKlingonHonorGuard.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 24, 2012, 01:41:21 PM
Also, when you get to the bottom of the second downward tunnel, skip the elite in the next room by jumping over the railings.

Yup.

Quote
And yeah, engies make that run so much easier with mortars and bombs.
Nope.  The mortars tend to cause problems with mob aggro (as in aggroing absolutely everything in play at once and causing them to come *running* at you.)
Far better to have a borg heavy hitter that simply doesn't shoot for a little while.  The only time I ever use quantum mortars nowadays is just outside the boss room in infected ground.  Otherwise my eng toon only ever uses enemy neutralization for the fuse armor and weapon malfunction powers. 

Quote
That said, good luck, this game likes to tease you by dropping 2 pieces of gear, then never giving you that third piece.

Ugh, too goddamn true pal, too goddamn true!
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 24, 2012, 08:38:01 PM
Eh, I think my engineer has the Bunker kit - shield, med generator, disruptor turret. And I'm a little broke, I just spent my dilithium contributing to fleet projects, heh - are there kits available from the STF vendors on DS9?
Title: Re: Star Trek Online thread
Post by: BFGfreak on July 25, 2012, 01:19:07 AM

The mortars tend to cause problems with mob aggro (as in aggroing absolutely everything in play at once and causing them to come *running* at you.)
Far better to have a borg heavy hitter that simply doesn't shoot for a little while.  The only time I ever use quantum mortars nowadays is just outside the boss room in infected ground.  Otherwise my eng toon only ever uses enemy neutralization for the fuse armor and weapon malfunction powers.

The trick is to use them smartly; for KAGE I only drop mortars in the spawn room (they cover you all the way down) and rely on Enemy Neut, however mortars are a lifesaver in CGE at the spider node thingies. All I need to do is drop them near the second borg turret, and they provide coverage on all the nodes. Besides, I cannot count how many times hero mortar saved the day against Armek.

As for IGE, well lets just say I use them exclusively there until the final boss room where I switch to equipment technician for some survivablity. Just drop them where everyone is stacking along with the medical generator and you can easily clear out the room before you trigger the countdown. Your results may vary

Quote
Ugh, too goddamn true pal, too goddamn true!


Well at least now you can do fleet missions while you're waiting for that last mission to go off cooldown. IMO, it's slightly better than doing another STF and getting yet another gun tech.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 07, 2012, 06:51:14 PM
New dev (http://sto.perfectworld.com/news/?p=633171) blog.  

Good lord that ship is ugly.

EDIT

Linky fail  :picardfacepalm:
Title: Re: Star Trek Online thread
Post by: flarespire on August 07, 2012, 07:18:04 PM
it isnt a bad ship overall, i just think the designer could sweep the pylons backwards instead of forward, and move the nacells a little closer to the saucer (not much) and it'd look brilliant. ive already voiced this on the comments for the blog post, but i doubt itll get listened to...
Title: Re: Star Trek Online thread
Post by: Meteorafallen on August 07, 2012, 07:23:49 PM
If John Eaves were dead, he would be rolling in his grave! That thing's just ugh! lol
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 07, 2012, 09:16:39 PM
I've seen worse.  Hell I've designed worse.
Title: Re: Star Trek Online thread
Post by: Nebula on August 07, 2012, 10:35:01 PM
only thing I'd change on that ship is the deflector
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 08, 2012, 12:50:05 AM
only thing I'd change on that ship is the deflector

Get to it then lol j/k
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 08, 2012, 11:01:14 AM
I would change the nacelles. They look hideous. Like melted versions of the Odyssey's.
Title: Re: Star Trek Online thread
Post by: BFGfreak on August 08, 2012, 12:42:46 PM
I'm probably going to stick to my standard sovereign variant on my ship, this is of course assuming that the stats on this refit are significantly better than the assault cruiser to warrant paying $25 (more turn, maybe an extra tac slot, definitely the corbomite deflector from Armada.)
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 08, 2012, 12:55:42 PM
I'm probably going to stick to my standard sovereign variant on my ship, this is of course assuming that the stats on this refit are significantly better than the assault cruiser to warrant paying $25 (more turn, maybe an extra tac slot, definitely the corbomite deflector from Armada.)

Armada...ah, I remember the Empire and Federation mod for that thing. Genesis-exploding people was fun.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 08, 2012, 03:55:01 PM
(more turn, maybe an extra tac slot, definitely the corbomite deflector from Armada.)

Man, an engineer in one of those with the corbo would make for one incredible tank imo.  Literally just sit next to a tac cube or gateway and say "yo, come at me brah"  :rotflmfao:

ps, why can't the "rofl" smiley I used be simply :rofl:?
Title: Re: Star Trek Online thread
Post by: flarespire on August 09, 2012, 07:51:21 PM
well if this ship is also a new costume for the sovereign and allows part splicing, ill definatly be changing the pylons and possibly the secondary hull to the sovereigns/ a calss that better suits it...
Title: Re: Star Trek Online thread
Post by: Dawg81 on August 11, 2012, 12:08:47 PM
Well the lastest Q&A session blog has been released and there are a few good questions in there. One of them was about the Vesta class which they are actually working on in getting ingame as well as PvP updates. Wish someone would ask if we would ever get a TR116 rifle with boosted stats
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 11, 2012, 12:12:38 PM
Great, the Vesta class.  Another ship I'd want. :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 11, 2012, 02:36:56 PM
They've been talking about bringing in the Vesta for the better part of the last year. This is the same answer they got then: "We're working on it".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2012, 12:12:23 AM
this one sounds more promising, he didn't say anything about working it out with CBS, so that part must be done.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 12, 2012, 01:22:48 AM
this one sounds more promising, he didn't say anything about working it out with CBS, so that part must be done.

Fair point...
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 13, 2012, 11:49:25 AM
Vesta? Seriously? They named it after a brand of ready made curry (http://www.mysupermarket.co.uk/#/asda-compare-prices/indian_cuisine/vesta_beef_curry_with_rice_236g.html)?!
Title: Re: Star Trek Online thread
Post by: majormagna on August 13, 2012, 12:36:41 PM
Something's telling me Capt. Obvious is trolling.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 13, 2012, 02:12:54 PM
Something's telling me Capt. Obvious is trolling.

Not intentionally.  That was actually my first thought on hearing of this vesta class.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 13, 2012, 03:43:02 PM
The Vesta-class is named for the Roman goddess of home, hearth and family (http://en.wikipedia.org/wiki/Vesta (mythology)), and many of the first ships - such as the Aventine - are named after the seven hills (http://en.wikipedia.org/wiki/Seven_hills_of_Rome) that comprised ancient Rome.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 13, 2012, 06:10:23 PM
oh, from those novels?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 13, 2012, 08:56:45 PM
Quote
Season 7 will revolve around the Azure Nebula (the new sector, not the KDF explore nebula) and that an upcoming Fleet Holding will be an Embassy on a certain colony

http://sto-forum.perfectworld.com/showpost.php?p=5269561&postcount=6

Woop, also Season 7 is going to be bigger then 6.

http://sto-forum.perfectworld.com/showpost.php?p=5271941&postcount=29

Season 7 is going to focus on mission content.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 14, 2012, 01:45:01 AM
Good, maybe that means the Klingons will have more to do than the couple of missions they've given in the last close-to-three years, hmm?
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 14, 2012, 05:40:37 AM
Don't count on it. Cryptic seems to treat the KDF faction as the "ugly stepchild" in the game.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 15, 2012, 12:05:21 AM
Don't count on it. Cryptic seems to treat the KDF faction as the "ugly stepchild" in the game.

That's true, but I can dream, can't I...?

And I maintain that even the Mk 11, "semi-complete" uniform you get as an Honor Guard is still a shitload better-looking than the MACO outfits. The MACO ones - and the Omega Force ones, come to think of it - just look like semi-updated versions of the standard body armor Fed characters usually hide and Klingon characters wonder why they can't show (to which I would add, "Why would you want to?")
Title: Re: Star Trek Online thread
Post by: flarespire on August 15, 2012, 06:49:14 AM
Cryptic have posted different view shots of the Regent Class. Here are links to them so we can see why a ship based on the sovereign shouldnt have forward swept pylons. (BTW what is that white glowing dome on the bottom of the saucer that we keep seeing creep up?)

Dorsal:
http://images-cdn.perfectworld.com/www/bd/df/bddf16f9aa1dcde3af3abfb08bada8031344971819.jpg

Ventral:
http://images-cdn.perfectworld.com/www/b7/18/b7186636225b2c73afcfe6268a531bd71344971821.jpg

Fore:
http://images-cdn.perfectworld.com/www/1a/c9/1ac948ad24352f957793d1efb4969b481344971824.jpg

Aft:
http://images-cdn.perfectworld.com/www/19/8c/198ca2f89f7396de4af0b5827050acc01344971826.jpg

Profile View:
http://images-cdn.perfectworld.com/www/c2/12/c212521e412059b03fd3e74a367fae8f1344971829.jpg

enjoy for those that are interested! Luckily though it supports the sovereign constume, so i may see what it looks like with sovereign pylons...
Title: Re: Star Trek Online thread
Post by: Killallewoks on August 15, 2012, 06:59:49 AM
Those Pylons look awefully like DJ's Excelsior-A's.  :lostit:
Title: Re: Star Trek Online thread
Post by: 007bashir on August 15, 2012, 12:33:17 PM
Yeah thought that when i first saw it.
Title: Re: Star Trek Online thread
Post by: flarespire on August 15, 2012, 12:52:23 PM
i see what you mean :P are cryptic secretly looking to us for ideas for ship parts and then just using them?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 15, 2012, 12:58:38 PM
I like it, but....well, there WAS a reason that they went with swept back pylons on the Sovereign.  Put her in the oven come Thanksgiving.
Title: Re: Star Trek Online thread
Post by: FarShot on August 15, 2012, 01:19:11 PM
i see what you mean :L are cryptic secretly looking to us for ideas for ship parts and then just using them?

That accusation is quite a stretch.  The only real similarity is that they're both swept forward and up.  If that's grounds for plagiarism accusations, you'd better write up DJ and John Eaves for plagiarizing Probert's Protoambassador.  The fact that the pylons curve in the forward and aft profile makes them even more dissimilar.

(https://dl.dropbox.com/u/83575522/comp.png)
Title: Re: Star Trek Online thread
Post by: flarespire on August 15, 2012, 01:24:57 PM
That accusation is quite a stretch.  The only real similarity is that they're both swept forward and up.  If that's grounds for plagiarism accusations, you'd better write up DJ and John Eaves for plagiarizing Probert's Protoambassador.

You do know that was in a jokey sense right?
Title: Re: Star Trek Online thread
Post by: FarShot on August 15, 2012, 01:39:15 PM
No because you never used a ":P" and you posted that in reply to two serious comments.  Also your chosen emote, ":L" is a concerned face.  Some might say concern is a serious emotion.
Title: Re: Star Trek Online thread
Post by: flarespire on August 15, 2012, 01:45:13 PM
i meand to hit P not L lol.... ill ammend it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 15, 2012, 03:06:58 PM
One could argue however, that the nacelles look shaped rather similarly. Right down to the narrowed end with a "glow" from behind.
Title: Re: Star Trek Online thread
Post by: flarespire on August 15, 2012, 04:15:52 PM
One could argue however, that the nacelles look shaped rather similarly. Right down to the narrowed end with a "glow" from behind.
your right, there's a very uncanny similarity between the Regents nacells and that of the Excelsior - A...

Great now youve got me thinking  :banghead:
Title: Re: Star Trek Online thread
Post by: FarShot on August 15, 2012, 04:37:33 PM
Which has been done with a lot of designs.  TOS Connie, JJPrise, Emissary class, Shikahr...  There's nothing new under the sun.

The structure is completely different.  The top profile similarity is due to the cowl, which is pretty much a direct rip from the Odyssey.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 16, 2012, 03:26:43 PM
Yaaay (http://sto.perfectworld.com/news/?p=643441)

Finally!

also the new ass cruiser is out.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 16, 2012, 09:58:11 PM
According to the STO Panel at Las Vegas con (Which was hosted in the DeForest Kelley Theatre, I didn't even know he ahd a Theatre named after him)

The Vesta will be part of Season 7, Though, remember when Cryptic means a season, they mean during it, not just launch, so that means it could be released anytime between the launch of Season 7 and the launch of Season 8.
Title: Re: Star Trek Online thread
Post by: majormagna on August 17, 2012, 08:55:38 AM
also the new ass cruiser is out.

Should I read that as "new-ass cruiser" or "new ass-cruiser"?
Title: Re: Star Trek Online thread
Post by: BFGfreak on August 17, 2012, 12:06:03 PM
Well the 180 Degree quantum launcher sounds useful for us cruiser captains. I'm not too sure about the metron gas thingy, but I imagine it might be useful coupled with vent warp plasma (fly in with green stuff, leave a little present behind. And yes it does sound nasty.) As for stats, it's basically the assault cruiser with a Lt. Commander tac station instead of a Lt. station. Yes it does come with a Lt. universal slot, but lets face it, that's going to hold your science guy like it did in your standard cruiser.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 17, 2012, 05:21:48 PM
Should I read that as "new-ass cruiser" or "new ass-cruiser"?

The latter.  I always called the assault cruisers "ass cruisers".
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on August 17, 2012, 05:58:41 PM
The latter.  I always called the assault cruisers "ass cruisers".

.... soo many comments to that... soooooooo little time.  :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 19, 2012, 06:37:50 AM
.... soo many comments to that... soooooooo little time.  :funny

Many ass cruisers are flown by people who's skills could be described as "ass" :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 20, 2012, 11:22:20 PM
Many ass cruisers are flown by people who's skills could be described as "ass" :P

And that's being kind about it.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 23, 2012, 07:10:13 AM
What a jip. The admiral's uniforms in Season 1 were HID-E-OUS.

http://sto.perfectworld.com/news/?p=646491
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 07:49:20 AM
They're -still- hideous :)

I would like to see them add, FOR FREE, the canon Admiral's "jackets" for each of their existing uniform packs. The TNG-era Admiral's jacket most commonly worn by Admiral Necheyev would go nicely with the TNG "late series" costume pack. The "First Contact" style Admiral's jacket is in the "DS9 pack", but not part of the DS9 "uniform pack". I don't want to have to buy the Defiant interior, Chaffee shuttle etc, just to get my hands on the Admiral's jacket.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 23, 2012, 09:18:04 AM
Some people actually said that they should have expanded this upcoming set - to include the much-asked-for skant (seriously, what is it about these people wanting their men to have skirts?), the dress uniform overcoat thing (which was used right up until late in DS9/Insurrection)...
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 09:42:42 AM
Some would argue, even Scotty wore a "skirt", although it's generally called a KILT :P

But yea, if your gonna call it an "Early TNG Uniform Pack", it should include ALL pieces for the Uniforms of said era.
Title: Re: Star Trek Online thread
Post by: BFGfreak on August 23, 2012, 12:31:54 PM
Speaking of Scotty's outfit, when are they going to release his classic vest look, Kirk's vest from WoK, the away team jacket from WoK, or the TMP era engineering suit?
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on August 23, 2012, 02:33:24 PM
Some people actually said that they should have expanded this upcoming set - to include the much-asked-for skant (seriously, what is it about these people wanting their men to have skirts?), the dress uniform overcoat thing (which was used right up until late in DS9/Insurrection)...
Looks deadly on women though. :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 23, 2012, 02:53:14 PM
Speaking of Scotty's outfit, when are they going to release his classic vest look, Kirk's vest from WoK, the away team jacket from WoK, or the TMP era engineering suit?

Or proper rank insignia (complete with braid for admirals and the like) for the one we have now, for that matter...which, IMHO, we should get for FREE, considering...
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 23, 2012, 03:22:24 PM
Or proper rank insignia (complete with braid for admirals and the like) for the one we have now, for that matter...which, IMHO, we should get for FREE, considering...

I'd settle for them putting it back the way it used to be with the armor covering the belt of the uniform.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 06:45:47 PM
Looks like Cryptic is screwing up the STO timeline even further... This image was posted in one of the chat-channels a few minutes ago:

http://postimage.org/image/k24q32fyf/
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 23, 2012, 06:51:47 PM
Ooooo, the Relativity!  Always liked that ship.  Didn't think it was like any Feddie ship ever, but still liked it.  Personally, I think if you colored it black, you'd have a spaceship suitable for the Batman.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2012, 10:26:21 PM
Apparently it wasn't authorized because when someone posts about it on the official forums it gets deleted.

The only way I can see it being a player ship is if it is in a Lock Box. I'm pretty sure CBS would not allow it if it was a straight C-Store purchase.

Also Darkthunder, I assume you're referring to this site here in this post?

http://sto-forum.perfectworld.com/showpost.php?p=5425711&postcount=147

As soon as you said it I came straight here since I guessed you would post it here.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 10:31:46 PM
You assume correctly. But I couldn't exactly outright say WHERE I posted the link :P

The cat's out of the bag, Pandora's box has been opened... And Cryptic's moderators, frantically trying to close the box (and failing). I think I made about 10 posts in total, each time I included a link or mention of the ship class, the post was deleted. Guess the moderator (Stormshade) got a bit of extra work.

EDIT: As for the ship, I find it HIGHLY inappropriate to exist in the 25th Century, being that it's a 29th Century ship. CBS didn't want the Constitution Refit flying around at max level. Wonder what they would think about players flying around in a ship that shouldn't even exist in the time period of the game. As you said, likely a Lockbox ship. Question is, how do you balance it appropriately, without making it look "stupid" compared to the advanced tech that it -should- have?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2012, 10:39:10 PM
I totally agree Darkthunder

Also someone in the Thread hinted it shows up in the Klingon mission "Second Star to the Right.." was he trolling?

Also it is also in the foundry Ship Costume Editor if any one want to see the model themselves.

So is the Vesta Class, the hull texture is completely black though.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 10:46:20 PM
Posting a full list of images that leaked;

Wells Class: http://i1213.photobucket.com/albums/cc477/Zadama/WellsClass.jpg
Korath Class: http://i1213.photobucket.com/albums/cc477/Zadama/KorathClass.jpg
Black Vesta Class: http://i1213.photobucket.com/albums/cc477/Zadama/Vesta.jpg
Black Vesta Class: http://i1213.photobucket.com/albums/cc477/Zadama/Vesta2.jpg

The Korath Class is assumed to be a KDF-equivalent of the Wells.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2012, 10:47:40 PM
Who ever took the wells picture didn't apply the Wells hull texture. looks better with it.

Wasn't Korath the name of the Klingon who gave Admiral Janeway her temporal portal device?
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 23, 2012, 10:51:40 PM
Good memory :P

http://en.memory-alpha.org/wiki/Korath
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2012, 10:52:38 PM
Yeah, I rewatched the episode recently.

Yeah Korath is a great name for a Klingon Timeship, it makes sense.

I like the Klingon Design more then the Wells, the Korath looks more Klingon then the Wells looks Federation.
Title: Re: Star Trek Online thread
Post by: FarShot on August 24, 2012, 04:33:54 AM
The Wells Class can also be spotted as random ships in missions.  Trust Cryptic to contaminate "Second Wave" with not one, but two timeships from the 29th century.

(https://dl.dropbox.com/u/83575522/2012-08-24_00004.jpg)

(https://dl.dropbox.com/u/83575522/2012-08-24_00005.jpg)

(https://dl.dropbox.com/u/83575522/2012-08-24_00006.jpg)

(https://dl.dropbox.com/u/83575522/2012-08-24_00007.jpg)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 24, 2012, 05:44:50 AM
Hm.  BC really needs a new Wells-class.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2012, 09:15:30 AM
I'm guessing the Wells showing up is just a bug, its showing up in Klingon Fleet Defence missions as well.

I had a Wells show up in Skirmish

http://cloud.steampowered.com/ugc/577839477953407189/3C20A3A784B586DB7FBDC043FB720F5461AA8BCE/

It was using Anti-Proton and Science Ship powers.

It blew up before the fight ended.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 24, 2012, 09:49:00 AM
The Wells Class showing up in random missions, is not a bug. It's fault of the QA team at Cryptic. Somebody "accidently" let the ship slip into the regular rotation of random Federation ships.
Title: Re: Star Trek Online thread
Post by: flarespire on August 24, 2012, 09:49:47 AM
Oh cryptic...  :facepalm:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2012, 10:00:02 AM
The Wells Class showing up in random missions, is not a bug. It's fault of the QA team at Cryptic. Somebody "accidently" let the ship slip into the regular rotation of random Federation ships.

Someone in the chat yesterday said the same thing happened with the Defari Transport from their FE before the FE came out, I don't remember that, but if it is true it isn't the first time this has happened.

I got a another shot, I like the shade of blue used in the engine trails.

http://cloud-2.steampowered.com/ugc/577839477953626509/F1E089235BACAB23A0D214915C28C96AF52C9B31/

I am betting this is suppose to be the 1000 day vet reward.



Title: Re: Star Trek Online thread
Post by: Darkthunder on August 24, 2012, 10:58:56 AM
I'm not saying the ship is bad looking. Loved the ship design from the first time I saw it (on Voyager). Just saying it doesn't belong in STO's time period :P

And if you have it in the 25th Century, it better be above-and-beyond the performance of ANY of the true 25th Century ships. Which we both know, will never happen since it has to be "balanced".
Title: Re: Star Trek Online thread
Post by: FarShot on August 24, 2012, 01:32:14 PM
Like the D7s in the Kuvah'magh and Devidian arcs, or the Jem'Hadar ships in the DS9 arc.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2012, 02:04:19 PM
People are discussing it on the official forums, the posters them selves are censoring their own posts as a joke putting [redacted] in place of the ship name.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 24, 2012, 02:05:41 PM
Like the D7s in the Kuvah'magh and Devidian arcs, or the Jem'Hadar ships in the DS9 arc.

Those D7s in the Devidian arc are particularly nasty. Hated that mission.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2012, 02:16:40 PM
To add to my last post, Cryptic seems to be allowing discussion about the Wells and others now, as long as we don't post pictures or videos relating to it.
Title: Re: Star Trek Online thread
Post by: BFGfreak on August 24, 2012, 06:25:56 PM
For some reason the wells reminds me of the xindi aquatic's vessel from Enterprise. Well the guy did say that the xindi joined the federation, maybe their ship designs went over better than the space kitties did.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 24, 2012, 06:46:34 PM
Seeing as the Xindi in Starfleet was from the 26th century and the Wells is from the 29th...anything's possible, heh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 24, 2012, 10:28:50 PM
the Wells, Vesta and Kolath are gone from the foundry list in the latest tribble patch.
Title: Re: Star Trek Online thread
Post by: BFGfreak on August 24, 2012, 11:17:06 PM
http://sto.perfectworld.com/news/?p=647421 (http://sto.perfectworld.com/news/?p=647421)
Well if you guys were looking to buy any of the new ships, looks like now's the time to buy the zen.
Title: Re: Star Trek Online thread
Post by: ChiefBrex on August 25, 2012, 12:03:45 PM
I still think they need to make the KDF it's own, stand alone faction. This needing a federation toon first is kinda crap. Not to mention, the KDF has no zones of its own beyond Omega Leonis. And you don't even start at the same rank as you do in Fed. And there's no content from them.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 25, 2012, 01:02:22 PM
I still think they need to make the KDF it's own, stand alone faction. This needing a federation toon first is kinda crap. Not to mention, the KDF has no zones of its own beyond Omega Leonis. And you don't even start at the same rank as you do in Fed. And there's no content from them.

Not happening, they won't get any, they never have (they started at level 6 at first, which was what you had to get to as a Fed to unlock them), and there won't be.

Speaking of things we've been promised and teased with but haven't happened yet for the last two-and-a-half years: A preview of Into the Hive, coming in season....4? 5? 6? 7? 8?

http://sto.perfectworld.com/news/?p=648461
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 25, 2012, 01:11:29 PM
Season 13 I think ;)
I do hope they leave those ships out (Well, korath, vesta).  2 don't belong and the 3rd is just ugly as hell.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 25, 2012, 01:14:55 PM
I love the Vesta, and it is coming in season 7, it was confirmed by Dan Stahl.

Also I have a theory the Wells and Korath are not player ships, but NPCs in an upcoming mission involving the Tholians, in Season 7. Why else would it have its own unique weapon set as an NPC?

Remember, Tholians love to fuck when subsapce, and it has been known to cause time portals (In a Mirror Darkly)
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 25, 2012, 01:21:31 PM
Unique weapon set? Where did you hear this?
Remember, I've been without an internet connection for the last week :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 25, 2012, 01:22:56 PM
Unique weapon set? Where did you hear this?
Remember, I've been without an internet connection for the last week :)

Sorry, I mean it has a different weapon set then normal FED NPC ships, it uses Anti-Proton Beams, and Chroniton Torpedoes.

It also uses Science Abilities, so it is a science ship.

But obviously, this is not final in any way, and it is just a theory.



I've just been reminded, the USS Wells showing up, was similar to when the Nebula was added, it kept showing up everywhere as the USS T'Kumbra

Title: Re: Star Trek Online thread
Post by: Darkthunder on August 25, 2012, 03:08:30 PM
Not happening, they won't get any, they never have (they started at level 6 at first, which was what you had to get to as a Fed to unlock them), and there won't be.

Speaking of things we've been promised and teased with but haven't happened yet for the last two-and-a-half years: A preview of Into the Hive, coming in season....4? 5? 6? 7? 8?

http://sto.perfectworld.com/news/?p=648461

Here's a very handy link for "The History of the KDF in STO"; http://www.stowiki.org/User:Peregrine_Falcon
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 25, 2012, 03:38:58 PM
Personally, I'd love the Wells class.  I love that design.  Not necessarily a good Federation vessel, but still a cool design.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 28, 2012, 05:59:20 PM
Guess who got drive by silenced again?
MOI! argh

Also 2 new dev blogs #24 (http://sto.perfectworld.com/news/?p=648101) and #25 (http://sto.perfectworld.com/news/?p=648371)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2012, 11:37:44 PM
Dan gave a hint to the next lock boxes

http://sto-forum.perfectworld.com/showthread.php?t=378781

Dstahl: Only "time" will tell what the next Lock Box is.... :)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 07, 2012, 02:36:10 AM
Great... So we'll have a bunch of overpowered (or underpowered, if it's suppose to be "balanced), time ships from the 29th Century flying around in the 25th Century. How is THAT suppose to help make the game feel "more Trek" ?

I love the look of the Wells Class, but it has NO PLACE in the time period, and certainly not as a playable ship.

EDIT: I see the current Tholian boxes are due to end Today. Guessing they'll wait about a week, before unveiling the "Temporal Lockboxes" ?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 07, 2012, 02:39:22 AM
I hate these stupid lockboxes.  I have from the very start with the Dominion bugship in lockboxes.  I hate it even more now.  These are limited time things, and completely random.  Stupid, stupid, stupid.  I would pay for a Wells class or a Tholian ship or a Dominion bugship, but not for a chance to get one.
Title: Re: Star Trek Online thread
Post by: flarespire on September 07, 2012, 10:37:54 AM
WAY TO BREAK THE TIMELINE CRYPTIC!  :argh:

they cant be serious with this, can they?  :facepalm:
this has taken the game from actually being good back in the beta and non F2P days, to this crapfest of failures they call success... somethings gotta be done to get cryptics attention and actually MAKE them listen......
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 07, 2012, 11:17:11 AM
I hate these stupid lockboxes.  I have from the very start with the Dominion bugship in lockboxes.  I hate it even more now.  These are limited time things, and completely random.  Stupid, stupid, stupid.  I would pay for a Wells class or a Tholian ship or a Dominion bugship, but not for a chance to get one.

One of the original reasons, not sure if it is still the case, that they were in lock boxes is because CBS didn't want everyone to have access to them. This way not everyone can have them.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 07, 2012, 11:54:27 AM
So it's because of CBS that people can't cruise around in a Ferengi Marauder?  WTF.

And really guys.  Calling the game a failure because they want to add a Wells-class?  That's a bit much.  Star Trek's timeline has never been a straight line anyways, and considering that temporal disruptions are happening far more often, I don't think it's out of the question for the Wells class to be developed at...whatever point in time STO is in now.
Title: Re: Star Trek Online thread
Post by: FarShot on September 07, 2012, 12:12:34 PM
And really guys.  Calling the game a failure because they want to add a Wells-class?  That's a bit much.  Star Trek's timeline has never been a straight line anyways, and considering that temporal disruptions are happening far more often, I don't think it's out of the question for the Wells class to be developed at...whatever point in time STO is in now.

So the Wells class in Relativity is a four hundred year old ship class?  That's a bit of a stretch.  And by a bit, I mean huge.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 07, 2012, 04:37:09 PM
So it's because of CBS that people can't cruise around in a Ferengi Marauder?  WTF.

Yeah, because you'd never seen Fed captains would never been seen flying around in all those non Fed ships, so CBS would not allow everyone to have equal access.
I don't think CBS asked for the lock boxes, I just think cryptic saw the lock boxes as a way to have those ships out, without violating what CBS wanted.

New ask cryptic is out

http://sto.perfectworld.com/news/?p=665391

I think Dan saying the Wells will be out the second half of this month (along with his "time" hint) means it will be in the lock box

Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 18, 2012, 10:10:49 AM
When ever the next update is, you can now use ISS on the Mirror Ships.
Title: Re: Star Trek Online thread
Post by: Darkthorne on September 19, 2012, 12:49:21 PM
So the Wells class in Relativity is a four hundred year old ship class?  That's a bit of a stretch.  And by a bit, I mean huge.

I think what he was saying was because the timelinewas interfered with the ship was developed early, and as a aresult it the timeline in Relativity has changed.
Title: Re: Star Trek Online thread
Post by: FarShot on September 19, 2012, 01:14:02 PM
Four hundred years early?  STO's timeline is the prime timeline.  Every time the player character goes into the past, they usually end up righting what was fine where the came from, like the predestination in First Contact.  That gives no reason for Relativity to happen any differently.  Did you know they wanted the Akira class copy-and-pasted for the NX-01?  Can you imagine the fan rage that a TNG ship design somehow ends up in the 22nd century?  The Wells class is not a 25th century ship.  Its entire design screams it.  And since we know it's going to be balanced for the game, basically somehow a 29th century ship is going to be flown by hundreds of players in the 25th century with 25th century weapons.  How did the class end up here?  Why do we have an extremely futuristic design but somehow have terrible weapons?

My point is, Cryptic yet again is taking a massive crap on top of the steaming pile they've decided to add to the beloved prime timeline.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 19, 2012, 02:49:32 PM
When ever the next update is, you can now use ISS on the Mirror Ships.

About time.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 21, 2012, 05:58:04 PM
ROFL I now have a KDF boff candidate callled...
Borat.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 21, 2012, 11:36:03 PM
ROFL I now have a KDF boff candidate callled...
Borat.
:lostit:  Kill it with fire.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 22, 2012, 07:19:16 AM
:lostit:  Kill it with fire.

I sold it for 5 mil xD
Title: Re: Star Trek Online thread
Post by: WileyCoyote on September 22, 2012, 04:13:30 PM
Quote
I sold it for 5 mil xD
Very nice!
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 22, 2012, 07:01:28 PM
Very nice!

Ikr? Gotta love old Borat eh? xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 24, 2012, 07:12:51 PM
Damn it cryptic why did you have to make the new lock box so cool, I actually want the stuff in it perhaps spending some real money instead of waiting for my stipend, its overriding my sense of canon decency

http://sto.perfectworld.com/news/?p=691251
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 24, 2012, 07:35:23 PM
It seems Cryptic finally managed to destroy the Star Trek IP... Wells Class and MULTIPLE other Temporal ships (29th Century designs), will definitely be made into Lockbox ships within the next few days.

So CBS seems to be fine with Cryptic adding Player-flown 29th Century ships, but they don't want players flying a T5 Constitution Class. I call BS on all of this.

That being said, I'd love to have both the Wells Class, and the Aeon Class shuttle... But not in the current setting. They are 29th Century ships, and should remain in the 29th Century.

http://sto.perfectworld.com/news/?p=691251
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 24, 2012, 07:39:07 PM
I already posted about it above Dark...

The frak? I posted an image instead of a link to the blog.

Mirror Versions of both time ships will also be available in the Lobi Crystal Store.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 25, 2012, 10:28:10 AM
I wouldn't mind seeing the 29th century ships as the odd NPC in game but good god why did they think they belonged in game as player ships?!
Did technology pretty much fail to advance in the 400-500 years between 2409 and the 29th century?
Title: Re: Star Trek Online thread
Post by: BFGfreak on September 25, 2012, 10:54:28 AM
I wouldn't mind seeing the 29th century ships as the odd NPC in game but good god why did they think they belonged in game as player ships?!
Did technology pretty much fail to advance in the 400-500 years between 2409 and the 29th century?
Cryptic nerfed the future.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2012, 02:36:38 PM
http://sto.perfectworld.com/news/?p=695181

Blog about the ships.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 25, 2012, 04:57:30 PM
Cryptic nerfed the future.

Ner-fie nerfie nerfie nerfie neeeeeerfiieeee :rolleyes:


http://sto.perfectworld.com/news/?p=695181

Blog about the ships.

Tipler cylinder? sounds just like something from galaxy quest.  13 seconds indeed.

But why oh why do the best boff layouts get put on to the ugliest ships? Seriously?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 25, 2012, 05:27:16 PM
What I found most curious, is that CBS apparently has no issues with players flying around in ships that are 400 years more advanced than they should be (25th Century vs 29th Century tech), but they seem adamant to keep players from flying a Tier 5 Constitution Refit. In my mind, the whole notion of the "tier system" is flawed from the get-go, and should be abolished, but that's a different topic entirely.

I'd love to fly the Wells Class (BOff layout), but i'd like to use a more conventional "costume" on it, such as the Intrepid Class. A Science ship with a Lt Commander Tactical? Hell yeah... On the Wells Class? HELL NO!!!

EDIT: And yes, clearly Cryptic doesn't have much Trek imagination of their own, when they feel the need to resort to a "Trek parody" for ideas. They even mentioned a Beryllium core in the blog, and the 13 seconds is clearly a ripoff on the Omega 13 device.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2012, 06:33:38 PM
Rip off? Why can't it just be a homage, like those lightsaber bat'leths and Lirpas?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 25, 2012, 06:41:57 PM
"those lightsaber bat'leths and lirpas", was nothing more than an attempt to attract players away from the then, "new hotness" that was SWTOR.

Using the Galaxy Quest "Omega 13 device" shows a lack of creativity on Cryptic's part. Not to mention an abundance of lazyness, especially in regards to their new time ship "bridges". The KDF bridge is clearly identical to the Wells Class bridge, but with a new coat of paint.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2012, 06:47:57 PM
I don't think they were try to draw players away at all.

How were two useless weapons going to do that? It was a homage. They games are not even remotely similar.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 25, 2012, 08:14:33 PM
I'm not gonna get into a debate over the content. Clearly we won't see eye-to-eye on Cryptics apparent priorities in terms of new content, or the "purity" of the Trek IP. That purity was destroyed long ago, when they started adding the D'Kyr and NX Classes (250 year old ships by STO standards), and had an entire line of ships on the KDF faction based off 250 year old tech (Raptors). Adding the Wells Class and other temporal ships into the mix, just makes the STO "Trek IP" all the more screwed up.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 25, 2012, 09:30:47 PM
Maybe they're trying to appeal to the people that LIKE these designs, eh?  It's a game, not a f-ing history lesson.

Personally, I'd love a Wells-class, but by the time I have the money for these stupid keys to get one, as well as a new ship slot, they'll be gone.  That's the only reason I hate these stupid lockboxes.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 25, 2012, 10:46:09 PM
You may be comfortable with "contaminating the timeline further" with these ships. After all, it's just a game...

Might as well apply the same logic to the next Trek movie, but bring in Galaxy and Sovereign Classes to fly alongside the "new Kirk" Enterprise. It's just a movie, isn't it? I'm generally not "too much" of a canon whore, I regard Trek in much the same way as I regard most tv-shows, movies and games... Entertainment. But when someone starts to mess around with established canon, in ways that are unimaginably inappropriate, that's when I begin to froth at the mouth.

Oh, and by your logic, we might as well bring in Picard in the next movie, to be a tutor for "new Kirk" on how to Captain the Enterprise. To hell with canon, to hell with established historical "facts". There's a limit to how far you can push canon, in the name of "entertainment".

Long story short, if STO were set in the 29th Century, with all new ship designs BY CRYPTIC, plus the 2 established designs (Wells and Aeon Classes), i'd be perfectly fine with that. As is, the game is set in the 25th Century, where there are NO time ships even invented yet. Bringing a ship from the past, into the present. That's one thing. Bringing a ship from the future into the past, that's a whole different can of worms. People cite the "Mobile Emitter" as evidence, that the Temporal Agents allow future tech to remain in the past. But it's a whole lot different, when they start allowing entire ships. Imagine the HUGE technology boost we would've had on our planet, if someone had presented Einstein with a super computer back in the 1940s. And that's just 70 years ago. Now imagine what a difference a technology boost from FOUR HUNDRED years into the future, would have for effect on us.
Title: Re: Star Trek Online thread
Post by: FarShot on September 25, 2012, 11:27:26 PM
Totally agree with Darkthunder on this one, it's what I keep telling everyone at Ninth Fleet.  The only reason I play STO is for gameplay and socialization.  STO's story line is crap and I've thrown it into it's own crappy universe where all characters are reduced to basic stereotypes, diplomacy and exploration barely mean anything to the Federation, and every single number gravitates to 47.  Cryptic may call their work an extension of the prime timeline, but to me, it's as bad as cheesy fanfic capitalizing on the Star Trek intellectual property for kicks and giggles.  At least JJ had the decency to put his stuff in another universe, and it's not nearly as bad.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 26, 2012, 11:16:20 AM
"those lightsaber bat'leths and lirpas", was nothing more than an attempt to attract players away from the then, "new hotness" that was SWTOR.

Using the Galaxy Quest "Omega 13 device" shows a lack of creativity on Cryptic's part. Not to mention an abundance of lazyness, especially in regards to their new time ship "bridges". The KDF bridge is clearly identical to the Wells Class bridge, but with a new coat of paint.

Same thing happened with the ferasans.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 26, 2012, 11:39:06 AM
but by the time I have the money for these stupid keys to get one, as well as a new ship slot, they'll be gone.

The lock-boxes won't vanish from your inventory, they will still be there if you loot any. Just put them in your bank and open them when you have the money.

Boxes will now stack to 20 as well.

You can also buy them from the dilithium store for 200 a piece.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 26, 2012, 02:54:36 PM
You may be comfortable with "contaminating the timeline further" with these ships. After all, it's just a game...

Might as well apply the same logic to the next Trek movie, but bring in Galaxy and Sovereign Classes to fly alongside the "new Kirk" Enterprise. It's just a movie, isn't it? I'm generally not "too much" of a canon whore, I regard Trek in much the same way as I regard most tv-shows, movies and games... Entertainment. But when someone starts to mess around with established canon, in ways that are unimaginably inappropriate, that's when I begin to froth at the mouth.

Oh, and by your logic, we might as well bring in Picard in the next movie, to be a tutor for "new Kirk" on how to Captain the Enterprise. To hell with canon, to hell with established historical "facts". There's a limit to how far you can push canon, in the name of "entertainment".
Don't be a jerk DT.  I've always respected you on these forums.  By YOUR logic, BC shouldn't have Constitution classes in it, even from mods.  STO is a game, and despite being officially licensed, it doesn't affect the canon because it itself is not canon.  It's not like anyone's putting a gun to your head and forcing you to play the game.

And Kori, that's a good idea and all, but it's still a crap shoot.  I could get 50 of the things and not get a single ship or get one I don't want such as the Aeon or the mirror Wells.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 26, 2012, 03:02:37 PM
There's a difference...

BC is a game, with an active modding scene. It's constantly being modded with all kinds of new ships. It was never intended to be the "unofficial continuation of Trek canon".

STO was (and still is), being advertised as the continuing adventures in the Prime Universe (as opposed to the alternate timeline seen in Trek 09). If they flat out say "We are making our own timeline, with ships from all eras.", then i'd be perfectly fine with it. Wouldn't make me wanna fly the "wrong" ships anyways, but I wouldn't mind it as much.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 26, 2012, 03:37:23 PM
trailer for the box

Title: Re: Star Trek Online thread
Post by: captain_obvious on September 26, 2012, 08:15:53 PM
Kori, boxes always stacked to 20 iirc.

Shadowknight, you should note that BC is ultimately a singleplayer game with a small multiplayer aspect attached.  It is an isolated island which you make what you want.  STO is the opposite.  It is a large multiplayer game by design which happens to have a small single player aspect attached.  In BC it doesn't matter because the experience is what YOU make it. You could mess around with "canon" as much as you wanted and it wouldn't matter.  Naked Archer riding his pet doomsday machine into battle versus the vidiians? You could do that.  STO however much cryptic profess otherwise, is in the hands of cryptic/pwe.  Players have little to no real control and neither do the patent holders as far as I can tell/infer.  Cryptic wants half naked archer riding a pet unimatrix into battle against the hortas? They will do that no matter what we might want. 

These timeships are just a stretch too far in my eyes.  They have mirandas, centaurs, k'tingas, D7's, oberths even NX's but we can't have a retrofitted connie because it would "break immersion" yet we could have a time ship from 500 years further on from the game?  Surely some future guys would want their ships back?  So what, are these ships more of a "lease agreement" rather than outright ownership? Will these "future guys" take back their timeships? 
They have stretched believability/canon too far and have tried to cover it up with some half assed lame duck story.  Time fuckery works at small scales but to have entire fleets doing it? 

I had hopes that sto might be tied in with canon if another series/movie were made set around the same era maybe even with events in game being reflected in the series/movie. High, pie in the sky hopes I'm sure but it would have been a hell of a way to generate interest in the game!
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 26, 2012, 08:46:18 PM
These timeships are just a stretch too far in my eyes.  They have mirandas, centaurs, k'tingas, D7's, oberths even NX's but we can't have a retrofitted connie because it would "break immersion" yet we could have a time ship from 500 years further on from the game?  Surely some future guys would want their ships back?  So what, are these ships more of a "lease agreement" rather than outright ownership? Will these "future guys" take back their timeships? 
They have stretched believability/canon too far and have tried to cover it up with some half assed lame duck story.  Time fuckery works at small scales but to have entire fleets doing it?

Thanks captain (cookie for you). While I have a certain dislike for the older ship designs (Centaur, Miranda, K'Tinga etc), they all have one thing in common: They are older designs. They are designs that "previously existed" in the timeline of which STO is a part of. Now Cryptic decides to pull a rabbit out of their warpcore, and bring in ships that aren't even gonna be invented until 400 years later. As you said, someone in the 29th Century should have an issue with Starfleet using 29th Century ships in the 25th Century. Hell, i'd wager someone in the 25th Century should have an issue with it. It's called the Temporal Prime Directive for a reason.
Title: Re: Star Trek Online thread
Post by: FarShot on September 26, 2012, 09:01:21 PM
Ditto and ditto, DT and CO.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 26, 2012, 09:24:35 PM
According to Jeremy (Borticus) on the forums, the description says "approximately 13 seconds" but the power (and it's tool tip says this in game) is actually 7 seconds, the 13 in the description was a reference to Galaxy Quest.

http://sto-forum.perfectworld.com/showpost.php?p=5855101&postcount=145

Quote
"Approximately 13 seconds" is a reference to the Omega-13 from Galaxy Quest. We started out with a 13-second duration, but it felt far too long and it eventually landed at 7 seconds.

This post below details how the drive works in game. It has a 5 min cool down.

http://sto-forum.perfectworld.com/showpost.php?p=5854751&postcount=141
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 27, 2012, 11:10:37 AM
Reading that, I don't even see the point of that console tbh.  A kind of "OHFECKIMGONNADAIGTFONAO" button like RSP can be? Even when combined with the other console it doesn't seem to have a viable purpose.  It doesn't control the fight, it literally shuts the fight down for 7 seconds or so as far as I can tell.  It does no damage either.  It is essentially a glorified self heal that has annoying side effects and that's without even considering the other console! 

I think this is going to be as hated as the old maco shield glitch or the jem hadar/brace for impact doff glitch.  Just imagine this being spammed in kerrat!
But for pve it would be rather handy.. especially nws.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2012, 02:14:00 PM
http://steamcommunity.com/id/Tuskin/screenshots/?appid=9900&sort=newestfirst&browsefilter=myfiles&view=grid

took some pictures of the Wells bridge and of a dev, JamJamz, flying around in the Mobius with both consoles and the Aeon timeship skin applied.

Hes an Artist with the game, I believe he does ships and textures, he made the 'TACRS' textures on the bridge.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 27, 2012, 04:30:13 PM
Wow...looks like a Batman spaceship even more than the original Wells class.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2012, 04:44:34 PM
Wow...looks like a Batman spaceship even more than the original Wells class.

The Dev even named his ship the USS Mobile of Bat. So apparently he thought so as well.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 27, 2012, 08:11:20 PM
I didn't even see that. :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 28, 2012, 07:49:12 AM
I have to say it looks like they put a lot of work into this, the ship textures look nice but.... I still think "No, no and again, no". 
Those displays on the bridge look like a trekified apple UI too.   

:/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 28, 2012, 11:07:37 AM
I have to say it looks like they put a lot of work into this, the ship textures look nice but.... I still think "No, no and again, no". 
Those displays on the bridge look like a trekified apple UI too.   

:/

That is how they looked in Voyager.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 28, 2012, 11:28:54 AM
That is how they looked in Voyager.

I haven't seen that episode tbh.  Perhaps I should.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 28, 2012, 04:11:47 PM
I haven't seen that episode tbh.  Perhaps I should.

With Voyager, it's let the buyer beware. (I didn't much care for it, I'll admit.)
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 28, 2012, 05:02:42 PM
With Voyager, it's let the buyer beware. (I didn't much care for it, I'll admit.)

Thinking about it, the set designers on that ep were pretty far sighted when it came to that lcars lol
Or maybe apple took their design cues from voy? *conspiracy* :tinfoilhat:
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 28, 2012, 05:37:36 PM
I dunno, I rather liked the look of the TCARS (http://en.memory-alpha.org/wiki/TCARS).

Also some close-ups here: http://www.h-10-k.com/lcars/download/tcars__primary_panel.png
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 28, 2012, 05:40:01 PM
Relativity's a decent enough episode, though very Seven of Nine heavy.  Not to mention the headaches caused by anything dealing with time travel. :hithead:
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 28, 2012, 05:56:22 PM
Sooo much wasted space on that panel :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 28, 2012, 06:11:29 PM
Also some close-ups here: http://www.h-10-k.com/lcars/download/tcars__primary_panel.png

Who ever made that Panel at the bottom spelled Kathryn wrong.

A fleet mate won the Wells class and bought a Aeon time ship, and copied his character to tribble with the un-opened boxes so I could fly around, I like the Wells, and the Aeon as well.

They have Warp Animation where two discs near the rear of the ship open up when going to warp, they also open when using the Omega 13 device (I forgot the real name)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 28, 2012, 07:06:57 PM
Sounds pretty neat.  When they come online, I'll pick up a few stacks of lockboxes and hope for the best.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 28, 2012, 11:39:22 PM
The lockboxes went live on thursday
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 29, 2012, 09:03:04 AM
I've changed my eng toon to run that mirror luna.  Good lord that thing can tank!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 29, 2012, 02:38:18 PM
The lockboxes went live on thursday

Could have fooled me...I've done I don't know how many random encounters and haven't seen a single drop box, where usually they're all over the place...
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 29, 2012, 04:45:46 PM
Btw, the ship drop announcements are bogus.  According to one I had received a temporal sci vessel!
Pity I didn't take a screenie :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2012, 06:43:00 PM
Btw, the ship drop announcements are bogus.  According to one I had received a temporal sci vessel!
Pity I didn't take a screenie :/

Maybe you just read it wrong.

You're the first person I've seen mention a fake one.

Could have fooled me...I've done I don't know how many random encounters and haven't seen a single drop box, where usually they're all over the place...

You can buy them in the dilithium Store for 200

Maybe they've decreased the drop rate.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 29, 2012, 07:12:02 PM
Maybe you just read it wrong.

You're the first person I've seen mention a fake one.


I'm quite sure it was me.  Unless it was @captainobvious which was the name I wanted but that was taken.  Besides, what are the odds that this @captainobvious also has a toon that has the same name as mine?

I'm pretty damn sure it is bogus.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2012, 08:06:06 PM
I'm not going to argue with you, but I''m not going to believe you either because you're the only case I've seen of someone claiming this since the notifications started.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on September 29, 2012, 10:14:00 PM
Alright gents...calm down NOW please!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on September 29, 2012, 10:55:27 PM
You can buy them in the dilithium Store for 200

Maybe they've decreased the drop rate.

Thanks for the info Kori.  What are the odds on getting either a standard Wells or mirror Wells?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 30, 2012, 03:06:05 AM
http://www.stowiki.org/Temporal_Lock_Box

Roughly 0.5% chance of getting a "Temporal Science Vessel"
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 30, 2012, 08:16:32 AM
As for the box drops, I've seen them in STFs and the fleet pve content, but nowhere else. But the drop rates seem to be much lower compared to the ferengi boxes judging by what I've seen so far.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 30, 2012, 10:59:09 PM
Thanks for the info Kori.  What are the odds on getting either a standard Wells or mirror Wells?

Mirror Wells is only in the Lobi Store, need 800.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 01, 2012, 12:31:56 AM
Figured that out today, should probably start actually reading those blog posts instead of skimming lol.  So, probably gonna need plenty of keys since I haven't noticed any other way to get Lobi crystals, so one way or another, it'd take money and a lot of luck.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on October 01, 2012, 01:27:44 AM
Quote
So, probably gonna need plenty of keys since I haven't noticed any other way to get Lobi crystals, so one way or another, it'd take money and a lot of luck.
Or grind ECs.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 01, 2012, 11:09:39 AM
Sean Tourangeau (the guy who designed the Luna class) is pissed - he left a message on his Facebook the other day, and now on STO's forums, condemning the crap job Cryptic did first with his Luna, and now with the mirror Luna. I have to agree, these MU markings suck. His post here:

http://sto-forum.perfectworld.com/showthread.php?t=403241
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 01, 2012, 12:39:50 PM
I have that mirror luna on my eng toon.  Nice little boat but I wish they'd fix the black patches on it and yes I turned off the damn mirror markings.  Bloody horrible things.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2012, 04:58:21 PM
Black Patches can be fixed by turning off DX11. There is no advantage I see with turning on DX11, I have not noticed any improvement FPS wise or any visual difference.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 01, 2012, 06:46:18 PM
I get a noticeable boost with dx11 fps wise.  The lighting also appears softer and more appealing in dx11.
I knew about the whole "turn off dx11" fix but I'd rather have unsightly black patches in a smooth running game than a juddery wreck of a game. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 03, 2012, 10:36:26 PM
WIP shot of the vesta

(https://pbs.twimg.com/media/A4UoOGTCMAAXSOO.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 03, 2012, 10:54:22 PM
Gamma is totally screwed on that pic (far too bright), so it's hard to see the details.

But given their track record on making ships "accurate", i'm not holding out much hope.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2012, 11:17:48 AM
Looks like the image was taken with a Camera.
Also, I wonder if the 1000 Day vet ship is going to based off one of the Ent-F Contest Finalists designs.

New image, the paint job seems accurate.

(https://pbs.twimg.com/media/A4YJv-oCIAAn5E7.jpg:large)
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 04, 2012, 02:20:00 PM
Is that a deflector dish or a jumpgate?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2012, 02:29:28 PM
Well the Vesta in the novels was the first ship class to have quantum slipstream I believe, maybe the deflector is designed for that.

Edit:
Derp, the joke went over my head, I see the resemblance now.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 04, 2012, 02:58:23 PM
Btw, are there any guys from the ninth fleet here? Just caught one of their guys trolling CSE. He really needs a talking to about how not to be an ass in chat, how to fly an escort, how to build an escort worth a damn as well as how to run CSE.  Oh and don't forget to tell him what injuries and components are. 
Either he was a troll or an idiot.  But by his responses and the places he was flying to in the map (i.e. off to the edge 100km away)  I'm guessing this person is a troll.

Pain@dye85
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on October 04, 2012, 05:19:58 PM
Either he was a troll or an idiot.
There's a difference? (http://kattforum.se/images/smilies/eusa_think.gif)
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 04, 2012, 05:48:29 PM
There's a difference? (http://kattforum.se/images/smilies/eusa_think.gif)

lol ikr?
But does an idiot fly off to the edge of the map once the cube is popped early only returning for loot?
This guy seriously needs a talking to.  I hope it's the same ninth fleet as the one that had a few reps floating around in here!
Title: Re: Star Trek Online thread
Post by: FarShot on October 04, 2012, 06:54:52 PM
Depends, there's a 9th Fleet and a The Ninth Fleet.  We're just Ninth Fleet.  Do you remember the fellow's character@handle?

EDIT:  I see you included that, albeit very small.  He is not a member of our fleet.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 04, 2012, 07:04:32 PM
Hmm, I'm sure fleet tag said "The Ninth fleet" rather than "9th fleet" but then again it was a few hours ago and I'm rather tired atm.
I wanted to make the text the same colour as the back ground but due to a lack of a suitable option to do so, I had to resort to making it size 1 instead.

Anyway, thanks FS :)
Title: Re: Star Trek Online thread
Post by: FarShot on October 04, 2012, 07:10:48 PM
I should have clarified.  There's a 9th Fleet, a The Ninth Fleet, and a Ninth Fleet.  We're the third.  He probably was the second.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 05, 2012, 01:51:16 AM
There's also "The Ninth", which was formed by a Star Trek RP group I am (was) semi-involved in - which, of course, is called "the Ninth Fleet".
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 05, 2012, 06:22:45 AM
Ah I see.  Sorry to have bothered you guys with this. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 05, 2012, 03:24:50 PM
the 1k Fed award might be based off this design http://www.vektorvisual.com/projects/STO-Enterprise/STO_Ent-F_Vektor.jpg :P either that for BranFlakes was being silly. He Captilized letters in his post that spelled out the author

http://sto-forum.perfectworld.com/showpost.php?p=5963131&postcount=349

Remember it won't necessarily look identical to that.

Also the Bellephron Intrepid variant has a similar deflector.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 05, 2012, 04:24:04 PM
I'd be happy with that or the Fuzzyprise.
Title: Re: Star Trek Online thread
Post by: FarShot on October 05, 2012, 04:56:14 PM
I like that design save the drooped deflector, it's just a bit too much.  Halfed in height, it'd look great.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 05, 2012, 06:43:28 PM
...The "secondary" hull is way too fat and the nacelles don't exactly look all that good to me either.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 05, 2012, 07:40:55 PM
I actually like the heft of the secondary hull, and the drooped deflector.  The Bellerophon's is a bit too small (http://trekazoid.files.wordpress.com/2011/12/sojourner009.jpg) imo.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 06, 2012, 07:35:00 AM
The dorsal view isn't too bad, but the ventral view is..... Oh my, it's horrific.

How negative am I? I don't think I've said anything positive about this game in a long time. :(
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 06, 2012, 08:54:51 AM
How negative am I? I don't think I've said anything positive about this game in a long time. :(

To be fair, not a whole lot left to say about this game that IS positive.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 06, 2012, 09:27:14 AM
The only reason I still play it from time to time, is because it's Free-to-play. If it were still forced subscription, I would've left loooong ago.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 06, 2012, 12:21:01 PM
ikr?  I'm currently subscribing but won't be continuing it after the deal expires.  I took advantage of the ?30 for 3 months offer.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 06, 2012, 06:14:01 PM
1k Day Ship pictures

KDF

https://pbs.twimg.com/media/A4jCFQHCcAACtbr.jpg:large

KDF Engine Transformation (I believe it used for Sector Space travel)

https://pbs.twimg.com/media/A4jRESECUAIJVy5.jpg:large

FED

https://pbs.twimg.com/media/A4jRDnBCEAEg3nd.jpg:large

It has a a transformation as well, but there is no image.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 06, 2012, 07:23:19 PM
That KDF boat doesn't look too bad.  The guns hanging off it make it look rather cartoony and tiny though.  It also seems a little too wide/short.  I'd either extend the neck to lengthen the boat or make the nacelle pylons shorter to make the whole thing a bit narrower.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 06, 2012, 09:00:08 PM
I'd have to see the Feddie from the side or ventral to figure out if I'd want it.  Not that I think I'm anywhere near 1000 days.
Title: Re: Star Trek Online thread
Post by: Dawg81 on October 07, 2012, 02:03:09 AM
I am just under 2 weeks from my 1000th day i myself am most interested in the kdf boat as it looks very interesting probably use on my tactical toon
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 07, 2012, 11:03:33 PM
Another shot of the Fed one

http://priorityonepodcast.com/wordpress/wp-content/gallery/exclusives-and-previews/Picture-13-solo.jpg

A bunch of shots of the WIP Vesta

http://priorityonepodcast.com/wordpress/gallery/exclusives-and-previews/

These don't use the Vesta skin, just the Type 6.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 07, 2012, 11:25:20 PM
To tell you the Lord's honest truth, the first time I saw some of these pics, I just thought they were toys or models put up against a CGI background.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 07, 2012, 11:38:53 PM
Gotta agree with you.  I use low settings on this old POS, and I get better graphics than that.  What did they do, take snapshots of the screen instead of actual screenshots?

And I'm not liking how the back-side of the Vesta looks...
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on October 08, 2012, 01:16:17 AM
it looks like they were taken with a cell-phone camera, I'm not sure why they insist on doing that, but it's something they've done in tweets since launch.  You'd think they wouldn't know you can tweet screenshots.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2012, 12:04:33 PM
maybe they're just lazy. taking a picture with a cellphone they can upload it instantly.
Title: Re: Star Trek Online thread
Post by: FarShot on October 08, 2012, 03:38:25 PM
And perhaps the picture bluriness is intentional.  Can't show off too much.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 09, 2012, 12:36:03 PM
And perhaps the picture bluriness is intentional.  Can't show off too much.

It might be to disguise how crappy it might look lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 09, 2012, 03:41:30 PM
Dev Blog plus new Lifetime Perk

Dev Blog 1k Ships
http://sto.perfectworld.com/blog/?p=706571

Lifetime Perk
http://sto.perfectworld.com/news/?p=706971
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 09, 2012, 05:20:57 PM
I'm at ~600 days, so the 1k day ships won't be anything i'll be getting anytime soon. Plus i'm not actively subscribing any longer.

On the other hand, if they would -offer- players who have been longtime subscribers -without- being a Lifetimer, a Lifetime Subscription, i'd jump at it.

At my current 600 day mark, i've spent around 300 dollars in subscription fees (not counting C-Store purchases over the past 2.5 years). A Lifetime Subscription costs 299.99 dollars (on sale atm for 199.99 dollars). So i've already spent my share for what would otherwise have been a Lifetime subscription.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 09, 2012, 06:25:20 PM
I'm at ~600 days, so the 1k day ships won't be anything i'll be getting anytime soon. Plus i'm not actively subscribing any longer.

On the other hand, if they would -offer- players who have been longtime subscribers -without- being a Lifetimer, a Lifetime Subscription, i'd jump at it.

At my current 600 day mark, i've spent around 300 dollars in subscription fees (not counting C-Store purchases over the past 2.5 years). A Lifetime Subscription costs 299.99 dollars (on sale atm for 199.99 dollars). So i've already spent my share for what would otherwise have been a Lifetime subscription.

^^This.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 09, 2012, 06:30:57 PM
I honestly must say, I pity those who spent the 300 dollars up-front, 2.5 years ago. Granted, the game has improved tremendously since then, but it still has a long ways to go. And the conspiracy theorist in me, can't help but consider this latest "Lifetime Subscription sale + veteran rewards instantly", as yet another form of cash grab by Cryptic/PWE.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 09, 2012, 06:46:17 PM
I honestly must say, I pity those who spent the 300 dollars up-front, 2.5 years ago. Granted, the game has improved tremendously since then, but it still has a long ways to go. And the conspiracy theorist in me, can't help but consider this latest "Lifetime Subscription sale + veteran rewards instantly", as yet another form of cash grab by Cryptic/PWE.

Glad to hear that I'm not the only one thinking that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 09, 2012, 06:51:52 PM
I don't see it like that, but ok.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 10, 2012, 10:57:35 AM
new (http://sto-forum.perfectworld.com/showthread.php?p=6014921#post6014921) patch notes. 
Some nice changes in there ref boff powers and the elimination of some shared cool downs Like grav well and energy siphon or hazard emitters and polarize hull :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 10, 2012, 12:59:41 PM
I have to say, I love the Chimera. I may use it for a while.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 10, 2012, 05:48:56 PM
I really really like her as well.  I just haven't figured out how to make her play well with my sci yet.

I haven't noticed the cooldown changes yet.
Title: Re: Star Trek Online thread
Post by: Cube on October 12, 2012, 09:05:38 AM
I started playing this just over a week ago. Enjoying it so far - focusing on the campaigns at the moment.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 12, 2012, 06:52:35 PM
Season 7 (http://sto.perfectworld.com/news/?p=709721) dev blog #1.
Wasn't this new stf announced back in Season 3?  Hasn't it been "announced" every season since?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 12, 2012, 11:59:00 PM
New Dev Blog covering the new sector block being added

http://sto.perfectworld.com/blog/?p=712511

I see a Suliban system.

Most if not all the systems in this sector are Canon.

Also both the Archer System and Nerendra are here. I have feeling when ever we get the Mission that involves the Ent-C it will take place here.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 13, 2012, 03:42:49 AM
Nimbus system, eh?  Hm.  Can we send a Suliban planet destroying weapon to that place?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 13, 2012, 10:56:37 AM
Nimbus system, eh?  Hm.  Can we send a Suliban planet destroying weapon to that place?

That was the Xindi.

They re-enabled Redshirt test server this week, so I'm going to assume Season 7 is going to tribble soon.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 13, 2012, 07:59:17 PM
That was the Xindi.

Alien of the week, whatever. :funny
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 14, 2012, 01:37:01 PM
Alien of the week, whatever. :funny

alien of the season ;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 14, 2012, 02:38:29 PM
I think the STO team takes inspiration from the Star Trek Star charts book on where to place their planets. They don't follow it 100%, if they did Iconia wouldn't be where it is now, but either in the new sector block or the one above it. H'atoria as well.

Layout of the Tau Dewa sector block follows what is shown closely.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 15, 2012, 03:30:44 PM
The first Season 7 push is on tribble. The new Sector block does not appear to be accessible on tribble yet. Its on the Galaxy Map but there is no way to enter it.

http://sto-forum.perfectworld.com/showthread.php?p=6098931#post6098931

Dev Blog 3 is out

http://sto.perfectworld.com/blog/?p=714451

And here is a Video interview with two Cryptic employees talking about 1k ships and the upcoming Reputation System

Title: Re: Star Trek Online thread
Post by: Joshmaul on October 15, 2012, 08:38:06 PM
It seems WoW is finally starting to rub off on these guys. (Since that's the only game that I can think of off the top of my head that uses a rep grinding system. There are probably others, but... :roll Don't care.)
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 16, 2012, 10:33:07 AM
So much for only having one or two currencies :rolleyes:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 16, 2012, 11:04:46 AM
I don't mind it. I like having multiple ways of getting things I want.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 16, 2012, 03:07:46 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=716711
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 16, 2012, 04:33:43 PM
Interesting, but without the ability to sort out doffs or work the exchange we might as well leave this thing be.  In the form it looks to be atm it's just a vanity tool.
But he did say there are more features to come, so I'm hopeful.  Being web-based it must be an absolute nightmare to set up, couldn't they just make apps for specific mobile os'es in python, C or whatever language smartphones use nowadays?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 16, 2012, 07:56:38 PM
Yeah, the initial version is just "testing the water" I guess, see how well it works with a lot of people using it before putting in those features.

Brandflakes has said they're working towards DOFF integration.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 23, 2012, 11:28:31 PM
http://sto.perfectworld.com/news/?p=723801

Hmmm...more stuff to spend our million currencies on?
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 24, 2012, 01:33:23 AM
Remember pre-F2P? When the game had too many currencies, so they had to "merge" them into the super-currency called 'Dilithium' ?

With each passing season, the list of currencies are expanded.
(also of note, is the apparent "lazyness" at Cryptic... both the FED and KDF Embassy's look identical except for the coloring)
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 24, 2012, 04:38:56 AM
I think because they're supposed to both be Romulan embassies. (Or at least Romulan-built embassies, from the looks of it. I mean, an ivy-wrapped column in a KLINGON embassy?)
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 24, 2012, 05:19:45 AM
That would be the only acceptable justification (if the Embassy was built by Romulans). I would hope the Fleet "projects" will allow KDF fleets to tailor the Embassy to look more Klingon after a while.

The brief appearance of the United Earth Embassy on Vulcan, showed a structure (both internally and externally), reminiscent of Earth. One would therefore assume that most Embassy's on alien worlds, would have "species specific" styling.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 24, 2012, 06:12:05 PM
Completely off-topic: The United Earth Embassy on Vulcan reminds me of the "Ziggurat", an office building along the river in West Sacramento.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 24, 2012, 07:14:18 PM
United earth embassy on vulcan? I don't recall that :/
I like the hangar in these new embassies though.  Btw there's a new blog up. #8
Title: Re: Star Trek Online thread
Post by: FarShot on October 24, 2012, 07:55:37 PM
http://en.memory-alpha.org/wiki/United_Earth_Embassy
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 24, 2012, 10:44:33 PM
I have to admit thou, the United Earth Embassy "interior" (what little we saw of it), could go either way. I don't know the exact design aesthetics of interiors of the 22nd Century, much less the 25th. But externally, the building looked reminiscent of Starfleet Command.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 25, 2012, 10:29:11 AM
OH, I thought you guys meant that it was a set that already existed in the game!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2012, 03:34:16 PM
Salt Vampires coming

http://sto.perfectworld.com/blog/?p=731371

It is funny I just watched that episode yesterday
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 29, 2012, 04:07:30 PM
What the, I don't even...WHAT PART OF THE FACT IT WAS THE LAST OF ITS KIND DO THEY NOT GET?
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 29, 2012, 05:03:57 PM
Cryptic's justification for AGAIN breaking canon...

"But if someone used the DNA of the M-113 creature to genetically engineer a similar creature that could be unleashed on a population?"
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 29, 2012, 05:29:13 PM
Yes, but things screwing with the space-time continuum to bring back timeships can happen.  There was only the one creature and it was killed.  And there's no evidence that the Enterprise kept the body in isolation.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 31, 2012, 04:21:31 PM
Vesta Class Dev Blog

http://sto.perfectworld.com/news/?p=738141
Title: Re: Star Trek Online thread
Post by: FarShot on October 31, 2012, 04:49:38 PM
Holy.  They really thought that through.  I also absolutely love the subclasses.  Cryptic really knocked it out of the park for once.
Title: Re: Star Trek Online thread
Post by: flarespire on October 31, 2012, 06:03:45 PM
I direct a butt-ton of emphasis towards this quote...
for once.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 31, 2012, 06:23:11 PM
I direct a butt-ton of emphasis towards this quote...

+1

I still think that boat is ugly.  Weird console layout, but she seems like a fun ride :)

EDIT

Bugger me sideways, look at those stats! OP or what?  :eek
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on November 01, 2012, 01:16:43 AM
That shield bubble seems extremely useful in terms of "Oh crap, hull's almost gone" in addition to ramming speed. :eek
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 01, 2012, 08:55:57 AM
It can turn, mount dual heavies and that's on top of the shield mod, engine mod, console slots, boff stations and the unique consoles!

It looks like a right old "mary sue" boat.
Title: Re: Star Trek Online thread
Post by: FarShot on November 01, 2012, 01:54:50 PM
Well if it costs 5000 zen, I'd hope it's better than the other VA ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 01, 2012, 02:23:01 PM
I -might- consider getting the Tactical version of the Vesta, but I ain't gonna be spending a dime of real money on it.

In fact, what's the point in adding new ships anyways? It's not like the current line-up isn't suitable for the current endgame content. The biggest difference, is a new skin (appearance) and possibly new officer layout. But overall, it doesn't change your performance in completing any of the content.
Title: Re: Star Trek Online thread
Post by: CyAn1d3 on November 04, 2012, 03:10:21 PM
im still stuck with a damn miranda....

than again its been MONTHS since i picked up STO.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 09, 2012, 10:42:08 AM
Word is - as sent to PCGamer - Season 7 is coming next Tuesday:

http://www.pcgamer.com/2012/11/09/star-trek-online-season-7-new-romulus-trailer/
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 09, 2012, 07:55:49 PM
omfg...
Just took a newbie through his first 3 elite ground stfs.  I've been doing them since February and haven't received a single ground proto tech.  His first 3 ground elites and he gets a complete set.  All. F*cking. 3. Pieces.  In. His. First. 3. STFS.   :wtf :argh: :bluescreen: :smack:
#RAGE



Couldn't decide on which smiley was more appropriate so I just used them all.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 10, 2012, 06:14:19 AM
His first 3 ground elites and he gets a complete set.  All. F*cking. 3. Pieces.  In. His. First. 3. STFS.   :wtf :argh: :bluescreen: :smack:
#RAGE

....what.

:serious:

Title: Re: Star Trek Online thread
Post by: flarespire on November 10, 2012, 06:33:52 AM
omfg...
Just took a newbie through his first 3 elite ground stfs.  I've been doing them since February and haven't received a single ground proto tech.  His first 3 ground elites and he gets a complete set.  All. F*cking. 3. Pieces.  In. His. First. 3. STFS.   :wtf :argh: :bluescreen: :smack:
#RAGE



Couldn't decide on which smiley was more appropriate so I just used them all.
wow the game really gave you the middle finger there didn't it?
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 10, 2012, 07:10:17 AM
....what.

:serious:



For real.

wow the game really gave you the middle finger there didn't it?

It did indeed.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 10, 2012, 07:47:01 AM
Hell, I did the happy dance just getting one (my KDF engineer has the Mk 12 gun, the rest is Mk 11). But all three in one go?

I must kill this man and devour his luck. Provided you don't do so first. :D
Title: Re: Star Trek Online thread
Post by: flarespire on November 10, 2012, 10:43:07 AM
At least when season 7 launches there will be less of a wait to get the gear you want.
Title: Re: Star Trek Online thread
Post by: Darkthorne on November 10, 2012, 11:38:11 AM
havent gotten a drop on one of my toons yet but on one attempt 2 others in the STF got the proto armor drop 2 people the wierd part they both were fully geared ... I am going to settle for mk X gear till s7 launches I think.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 10, 2012, 12:12:28 PM
You can buy mk xi gear with edc you know that right?

Btw, flarespire I've been at this for 8 months now.  I've just this morning got my first piece of ground tech ever (all my mk xi gear was edc bought). 
I'm not at all happy that I must wait at least another 3 months before I will be able to buy the rest of it :(
Title: Re: Star Trek Online thread
Post by: Darkthorne on November 10, 2012, 01:58:06 PM
yeah I know just have to get enough edc for it and really needed the remodulator first
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 13, 2012, 10:47:07 AM
Season 7 (http://sto-forum.perfectworld.com/showthread.php?p=6522551#post6522551) Patch notes. 
Not pretty reading.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 13, 2012, 01:09:08 PM
UPDATE
THIS (http://store.steampowered.com/app/9908/) is the new "surprise" ship.  Those stats look...
:/
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on November 13, 2012, 04:32:20 PM
...Would've preferred a Steamrunner to a Miranda when I started the game...
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 14, 2012, 10:37:09 AM
Well, it seems that grinding STFs has not pretty much died out.  Now there are no rewards bar some omega marks and the processor thing if you complete an elite.  No dil, unless you count the 1000 dil you get for handing in 5 of those processors for an omega assignment. 
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 14, 2012, 05:35:23 PM
I admit it's a little odd to not get loot at the end of an STF mission these days.

Speaking of STF, I did Hive Onslaught - and my first impression was something akin to the Battle of Endor.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 15, 2012, 10:53:44 AM
It's a tough old thing that new stf.  Having that many tac cubes flying around at once in close quarters is just bonkers especially with all those 1 hit invisitorps still flying around.

The queen isn't that fun either what with her wide variety of cooldownless abilities (think photon PDS, anti matter spread, insta death integral aceton assimilator and a few others) as well as her ability to pull an armek on us , but there is a trick to stop her from doing that.
Title: Re: Star Trek Online thread
Post by: BFGfreak on November 15, 2012, 12:15:17 PM
Might I ask what this "trick" is?
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 15, 2012, 06:06:18 PM
Keep one person alive.  Keep 1 of the team just slightly out of range of her weapons so if the others do end up wiped, the 5th man can keep the combat going just long enough for the team to respawn and take positions again.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 04, 2012, 04:20:54 PM
http://sto.perfectworld.com/news/?p=774311
http://sto.perfectworld.com/blog/?p=775821

So Christmas Stuff.

This years reward is a Breen Ship, but unlike last year, this ship isn't in a chance box, its guaranteed, as long as you do the Race once a day for 25 days of the 35+ days the event is on. From what I can tell, you don't have to win the race, just participate.

You can also spend Lobi Crystals

Quote
Each day you will be gifted with forty (40) Autographed 8?10 Glossy Pictures of Q upon completing the ?Fastest Game on Ice? (the same race seen during last year?s Winter Event). This means that player captains that can participate in the event 25 times during the 35+ days that the Winter Event will be active, will have earned their way to a FREE Starship!

If, by some stroke of bad luck, you find yourself incapable of participating in the event the required number of times, this does not mean you?ll have missed your chance to earn the Breen Warship! The Lobi Crystal Consortium is selling ?Q?s Appreciation Package? for just 5 Lobi Crystal, which will contain 2-6 of his sought-after Autographs. Although this is a large investment in Lobi Crystals for players seeking to purchase the ship outright, remember that the price can be significantly reduced by simply running the ?Fastest Game on Ice? on a daily basis.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 04, 2012, 05:00:51 PM
I have a sneaky feeling that boat is going to suck. 
That said, I LOVE those jackets!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 04, 2012, 06:20:43 PM
The jacket and the nanopulse bat'leth.  They shall be MINE!  Maybe.  I dunno. lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 05, 2012, 04:04:19 PM
Breen Ship Stats

http://sto.perfectworld.com/blog/?p=777921

Now look at this line

"The Energy Dissipator can be equipped in any console slot on any Breen ship."

Now either that is a grammar error, or they're planning on adding more Breen ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 05, 2012, 04:14:33 PM
Well, they do have a Lobi Store, and Lockboxes to populate with "new" ships. I say "new", since the Breen Ship for players ALREADY EXISTS ingame as an NPC ship. They recently updated the NPC ship art for the Breen, as they have done in the past for both the Jem Hadar (Fighter) and Cardassian (Galor).

Already people are raising holy hell over the ship stats. An Escort with all of the Cruiser advantages, and none of it's drawbacks. AND a Lt. Cmdr Science slot to boot. As far as I know, it's also the only "Escort" with 8 weapon slots (4 forward, 4 aft). Cruisers tend to have 8 weapons, Escorts at 7, Science at 6.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 05, 2012, 05:48:02 PM
Good grief.. 
The boats they've been coming up with lately have been getting more and more over-powered.  It won't be long before they'll have to re-jig all the previous (pre s-6) boats just so they can remain even partly competitive.

In fact, I can only see 2 problems with that boat, the first being the relative lack of eng powers and the second being it's pig uglyness :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 05, 2012, 06:12:05 PM
Gotta agree with ya Cap.  Never liked the looks of Breen ships.  Always look forward to blowing them up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 06, 2012, 10:55:30 AM
Branflakes said the wording for "All Breen Ships" was there encase they make future ones.

He was also on tribble yesterday with the Breen Ship. I took some screenshots

http://steamcommunity.com/id/Tuskin/screenshots/?appid=9900

He also showed off ground holo emitters (forgot to take screens sorry)

But there are a couple Jem'hadar, Hirogen and Remans, may have been more, don't remember exactly.
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 06, 2012, 11:10:32 AM
A Romulan Dreadnought (Scimitar), with standard Romulan colors? (as opposed to the original "Reman" look) Intriguing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 06, 2012, 11:29:30 AM
A Romulan Dreadnought (Scimitar), with standard Romulan colors? (as opposed to the original "Reman" look) Intriguing.

I believe the Romulan Textured Scimitar is in the Azure Nebula Rescue mission.

If you notice the other Scimitar I took screens of has extra cannons and stuff coming off it. Looks weird.

I was actually in there looking at the Romulan ships because some of the had been updated for Season 7. I think the base texture for the Romulan Ships were updated.

Title: Re: Star Trek Online thread
Post by: King Class Scout on December 06, 2012, 01:07:35 PM
in with the Romulan livery Scimitar was what looked like a Reman liveried D'Deridex type...hmm...if I get my system back, i think i know what I might be working on as a skin...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 06, 2012, 11:15:54 PM
There have always been Reman textured versions of the Romulan ships, been there since launch.

Or around launch, I remember seeing them flying around Sector Space.
Title: Re: Star Trek Online thread
Post by: King Class Scout on December 07, 2012, 12:56:27 PM
well, i wouldna known that.  I got started on STO rather late, and them my stocker Graphics card couldn't handle it.  now that I have some time in with WoW, I think I can handle MMO's.  still, I like the idea.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 14, 2012, 10:35:01 PM
New ask cryptic

http://sto.perfectworld.com/news/?p=787991
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 15, 2012, 12:54:37 PM
There goes my sub.  I find myself playing sto less and less now due to simple boredom with the game.  Right now, I literally do nothing but do doffs, fill up the rep projects and the pve race on the winter event.  That's it. 
Get my breen boat and that's me. More or less done with the game.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on December 15, 2012, 01:06:11 PM
There needs to be more story.  That's the big problem.  Once you finish the last Borg missions, there's no actual story missions without having to join up with a lot of people for the STFs.

EDIT: Nanopulse Edge Bat'leth GET!  Next up will be the coat, and, time permitting, the lirpa as well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2013, 02:11:07 PM
This weeks Friday Screenshot

(http://images-cdn.perfectworld.com/www/pictures/1357927202995.jpg)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 11, 2013, 02:36:06 PM
Didn't know there was an Ambassador coming.  Looks pretty good.  Always nice to see the C before the Romulans got a hold of her.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2013, 02:53:44 PM
I believe it has to do with the 3 Year Anniversary, Denise Crosby is also involved in a STO project.

This years anniversary will also have a free ship. here is hoping its the Ambassador.

Then they'll pull an Odyssey and have a better C-Store version in a couple months.

Don't care, its free.
Title: Re: Star Trek Online thread
Post by: flarespire on January 11, 2013, 03:49:47 PM
wow cryptic have actually managed to make a canon ship look rather nice.  :readme:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2013, 05:17:52 PM
People on the STO forums are complaing about missing details.

I think it looks fine based on what was seen in Yesterday's Enterprise.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 11, 2013, 06:27:32 PM
Ehhh...am I still crazy if I would rather have the JJ-verse Constitution? :hide
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 11, 2013, 07:43:04 PM
Ehhh...am I still crazy if I would rather have the JJ-verse Constitution? :hide

No, I'd like one too, but it will never happen.
Title: Re: Star Trek Online thread
Post by: BFGfreak on January 11, 2013, 10:54:32 PM
I'd just like to play with the connie refit.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 12, 2013, 09:37:56 AM
Oh my! I didn't realise there was a shot up of the ambo!  Looking forward to giving her a run. 
I *really* wish they would stop it with the "pure white" light blob thing on the bottom of the saucer though.  It looks horribad on pretty much anything, oddy, regent, whatever.  It's like the designer just went "What can I put on the bottom of the saucer....Idk.  Meh, WHITE BLOB THING!"  But I can forgive them for this boat, as it's on there in canon.

I'd love to see a fleet retro of the connie refit! Actually, I wouldn't mind seeing a fleet retro of the T1 centaur and miranda too.
Title: Re: Star Trek Online thread
Post by: candle_86 on January 15, 2013, 11:52:39 AM
do people still play and if so how do i find people to play with, I havn't played in a good 2 years but wouldn't mind giving it another go
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 15, 2013, 12:14:06 PM
I still play from time to time, when my computer feels like it can handle it.  POS blue screened at Earth Spacedock the other day.
Title: Re: Star Trek Online thread
Post by: candle_86 on January 15, 2013, 01:49:37 PM
Well I reinstalled STO hit me up sometime my handle is @candle_86 lol. I'll prolly be on my old main Spork.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 15, 2013, 02:43:47 PM
There's been a literal f*ckton of changes since then. 
Title: Re: Star Trek Online thread
Post by: JB2005 on January 15, 2013, 03:33:31 PM
I tried to load STO the other day...4gb patch :( I can't afford that when I only get 2gb a day!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 15, 2013, 04:40:56 PM
4GB patch? Is that it?  Lucky you, on more than one occasion I've had to DL more than 10GB of patches in one sitting to get the game to run!  Thankfully, most patches are rarely more than a couple hundred MB.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 16, 2013, 02:54:38 AM
If you play it often that's not as big of a problem, since alot of that is probably little patches you've missed since the last time you were on.  Even when they do have big patches, they prepatch for a couple of weeks before release, to lessen the load on patch day.  Also, if you enable on demand patching it'll only patch what you need, when you need it,  Going to some of the new maps might be a problem for someone like JB2005, with a limit like that, but you could at least spread the patches out easier.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 18, 2013, 06:05:07 PM
Today's Screenshot, I'm assuming its the KDF equilivent of the Ambassador, looks like a Vorcha K'tinga Hybrid

http://sto-forum.perfectworld.com/showpost.php?p=7535921&postcount=1

(http://images-cdn.perfectworld.com/www/pictures/1358531996637.jpg)
Title: Re: Star Trek Online thread
Post by: Killallewoks on January 18, 2013, 06:12:52 PM
That is actually quite a nice looking ship.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 18, 2013, 07:05:50 PM
It doesn't look too bad.  I don't like those nacelles though and the neck could do with shortening imo.
Title: Re: Star Trek Online thread
Post by: King Class Scout on January 19, 2013, 09:55:02 AM
somebody make a version of that for BC, please.  ME WANT!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2013, 09:01:39 PM
Little trivia, the ship is named the Kamarag Class.

Kamarag is the non-canon name for the Klingon Ambassador prominently featured in the TOS Movies. He was never given a name in the movies.
So essentially its the 'Ambassador Class' of the Klingons.

http://memory-beta.wikia.com/wiki/Kamarag
(http://images.wikia.com/memoryalpha/en/images/2/22/KlingonAmbassador.jpg)

Title: Re: Star Trek Online thread
Post by: Shadowknight1 on January 19, 2013, 09:09:11 PM
Ha!  BTW, apparently Temporal Lock Boxes are going away soon.  I'm expecting that just means they'll stop dropping and I'll still be able to get a Wells Class eventually when I have the cash for Master Keys.  I really wish that they would make Master Keys like rare drops or something.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2013, 09:15:36 PM
Next lock box is Dominion. If you have the Dominion console set from the Dominion featured series you'll notice the set power description now says it effects all dominion ships instead of just the bug ship.

Branflakes took pictures yesterday (18th) for a Dev blog, I'm assuming the blog will be out next week.
https://twitter.com/PWE_BranFlakes/status/292379147567763457

I'm guess they'll do the same with this box as they did the last two.

~2 Rare Ships in the Box
~2 Lobi Store Ships
And an assortment of Dominion related items in the Lobi Store.
Title: Re: Star Trek Online thread
Post by: candle_86 on January 20, 2013, 04:01:51 PM
its yalls fault the game really is better and ive neglected my modeling
Title: Re: Star Trek Online thread
Post by: FarShot on January 20, 2013, 04:11:44 PM
It's okay, I've neglected my gaming, so you're making up for me. :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2013, 04:34:37 PM
Dominion Lock Box

http://sto.perfectworld.com/blog/?p=804951
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2013, 03:17:17 PM
Ship Stats

http://sto.perfectworld.com/blog/?p=805421
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 23, 2013, 07:11:12 PM
Holy shit....that jemmy HEC seems awfully powerful!

I might just have to get one.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2013, 01:55:14 PM
So I was checking through the Manifest of patched files for today's update (its a text file written with each patch that lists the files were downloaded or patched) its under "Star Trek Online\Live\.patch\StartrekClient.manifest"

There is going to be 3 different versions of both Anniversary ships, T3, T5 and Fleet, the Ambassador Files says "Cruiser2" and "Cruiser4", that is because internally the starter ship is considered 'T0' not 'T1', so 'T3' is 'T2'

Ship_Select_Icon_Class_Cruiser2_Ambassador.wtex
Ship_Select_Icon_Class_Cruiser4_Ambassador.wtex
Ship_Select_Icon_Class_Cruiser4_Ambassador_Fleet.wtex

Ship_Select_Icon_Class_Battlecruiser_3yr.wtex
Ship_Select_Icon_Class_Battlecruiser_3yr_Retro_Fleet.wtex
Ship_Select_Icon_Class_Battlecruiser_3yr_Retrofit.wtex

There is a 4th Icon file for the Ambassador suffixed with 'Msn' I'm assuming it stands for 'mission', there isn't a 4th one for the Klingon ship.

These icons are the small ones you see next to your ships in the ship selection menu.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 24, 2013, 05:10:06 PM
Oooh! good find!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 29, 2013, 03:37:47 PM
Seasony 7 dev blog number Thirty Two (http://sto.perfectworld.com/blog/?p=808471) is up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2013, 05:44:34 PM
I was going to post that, but I got distracted

Anyways, during the Anniversary Event you get both a T3 and T5 Ambassador/Kamarag from the featured mission, when the event is over, the you can still play that mission, but only get the T3 versions.

So if you like the Ambassador, and like making Alts, you'll always be able to get an Ambassador at Commander level when you make a new character.

I'm going to assume the T5 version will show up later in the C-Store.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 29, 2013, 06:25:50 PM
Btw, chat in game as well as the exchange have both gone *boom*.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2013, 12:53:16 PM
So, Three things.

First

Third Anniversary video



Second
http://www.pcgamer.com/2013/01/30/star-trek-online-three-year-anniversary/
(Note the Info graphic says Denise is also playing Sela)

Third
http://sto.perfectworld.com/sto_may2013

A teaser for something Romulan related coming in May, if you hover over the words at the bottom it says "Match Beneath the Raptor's Wings"

Maybe a Romulan faction? Considering the way the sentence is worded "March Beneath"

Considering how dark it is, and military like, if it is a faction, its not the New Romulus, but whats left of the old Empire, probably under Sela.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2013, 06:23:33 PM
Oh good grief.... another faction? This is not going to end well imo.  The KDF is under fed as it is and with even less dev time dedicated to it, it will die.  
They really should finish and fix what they already have in game before making YET ANOTHER big addition to the game.

EDIT
Dev blog #33 (http://www.bbc.co.uk/news/technology-21263669) is up.  Stats for the 'new' Ambassador class and Kamarag class ships. 

For once, they gave the KDF a ship that is better than it's Fed counterpart.  Sadly, they made the one with the more appealing stats butt ugly :(
The main issue I have with the Ambassador is that turnrate.  It's hardly any better than the dreadnaught! Still, my new fed sci toon will be running one of those, that's for sure!
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 30, 2013, 07:21:45 PM
Honestly, Cryptic seems to be missing the point of "Cruisers" in STO. Yes, they are massive. But they still have the same impulse engines as every other ship. Instead of nerfing the "turn rate" through the floor on every cruiser, i'd rather see a reduced maximum speed, with escorts having the highest speed and turn rate, and science ships at a more balanced speed/turn.

I tend to stay away from any ship that has less than 10 in Turn Rate. Everyone who successfully flies a slow moving brick, will probably tell me to equip a Turn Rate booster console. Problem in doing so, is that I also reduce my survivability which is kinda the defining feature of STO cruisers.

As for the Romulan page... PURE SPECULATION. People seemed to have quickly hopped on the bandwagon that it's a potential new playable faction in Season 8. For all we know, it could just as easily be the "Season 8 Site" which is yet to be revealed, or the content is simply a new Romulan-themed episode. My honest bet, is on a Romulan Lockbox, just to milk some extra quick cash.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2013, 10:16:31 PM
Season 8 is coming out in May, Dan has said its the biggest season yet.

And if there is a lockbox it won't have the D'Deridex, that was already confirmed as not going to appear in one. (source: http://sto-forum.perfectworld.com/showthread.php?t=273756)

Story missions will also continue in Season 8.

http://www.stowiki.org/Upcoming_content#Season_8_.28May.29
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 31, 2013, 12:31:51 AM
Season 8 is coming out in May, Dan has said its the biggest season yet.

And if there is a lockbox it won't have the D'Deridex, that was already confirmed as not going to appear in one. (source: http://sto-forum.perfectworld.com/showthread.php?t=273756)

Story missions will also continue in Season 8.

http://www.stowiki.org/Upcoming_content#Season_8_.28May.29

In the massively interview, Dan said it's so big they're not even calling it a season internally....hmm?
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 31, 2013, 03:40:44 PM
Ermagerd! 2 hour maint period turns into 5 hour maint period!
I just patched.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 31, 2013, 04:36:30 PM
Oh god the poor servers.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 31, 2013, 07:33:20 PM
My biggest gripe about STO, is that after 3 years, they STILL have major problems with the server(s) at launch of new events or major updates. One wonders what kind of incompetent personnel are working at Cryptic on their hardware infrastructure.

On a more positive note, I just played through the new "episode", and it was incredibly well done. I'd even go so far as to say it was near flawless. No bugs at all, from my experience. It was nice to see familiar characters both from canon lore, and STO lore. The view of the Ambassador Class while inside the mission map, was breath-taking.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 31, 2013, 08:05:19 PM
You heard about the recent 3000 player battle on EVE not so long ago? Their servers lagged, but didn't bat an eyelid.  Why can't STO stay usable with even a 10th of that?

Btw, AVOID the 'uniforms' given by the mission.  They are quite literally a belt and a sash.  Identical for both kdf and fed and what's worse they clip into the player model something awful, even if your toon is as skinny as the game allows.
Yes, the silver belt worn by the alt ent-d crew in yesterdays enterprise...

Damn good mission though. Loads of characters from STO lore turned up, although I wished they were all voiced rather than the 50/50 split they had of voiced/non-voiced.  It's fun watching someone shout "HEY YOU OVERGROWN SALTSHAKER! GET YOUR ASS DOWN HERE NOW!" at a tholian :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 31, 2013, 08:25:25 PM
I would've preferred if the 'Yesterdays Enterprise' uniforms were either;

- Alternate TNG uniforms (black sleeve cuffs, higher black collar, gold/silver belt with optional chest strap)
- Alternate "Wrath of Khan" uniform (no undershirt, allow all rank insignia)

I think they went pretty cheap on the "uniform" since it still uses the same TNG uniforms we've had all along. Alot of people got confused (myself included), since we didn't see any new uniforms "per se". Low and behold, we are told that we should look under "Chest Gear" and "Belt". In my book, those are ACCESSORIES, not full blown UNIFORMS.

The chest strap/belt would be nice if they added the same gold/silver coloring options that rank insignia/com badges have. But i'm still a bit put off by not having the TRUE alternate uniform style that was used in the episode.
Title: Re: Star Trek Online thread
Post by: FarShot on January 31, 2013, 08:49:06 PM
Damn good mission though. Loads of characters from STO lore turned up, although I wished they were all voiced rather than the 50/50 split they had of voiced/non-voiced.  It's fun watching someone shout "HEY YOU OVERGROWN SALTSHAKER! GET YOUR ASS DOWN HERE NOW!" at a tholian :D

The only ones who weren't voiced were you and your bridge officers.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 01, 2013, 02:05:48 AM
So I started in on it again, and got my main decked out with his Ambassador (absolute beauty...I named her for my great-grandfather, he died last month - his birthday was this last Tuesday), and am now working on getting the Kamarag with my KE. And then repeating the process four more times for my alts, just for shits and giggles. *grins*

Question, though: Does anyone have a fleet that 1)doesn't have a nitpicky recruiting process, and 2)doesn't mind a guy with an attention span that occasionally wanders outside of STO for extended periods?
Title: Re: Star Trek Online thread
Post by: FarShot on February 01, 2013, 02:32:26 AM
Join the Ninth Fleet, I'm the executive officer of our STO Division. ;)

http://9thfleet.com/forums/index.php (http://9thfleet.com/forums/index.php)
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 01, 2013, 06:54:33 AM
App posted. And by the by, did anyone else hear "Stealing the Enterprise" in their heads when they took the C for a spin?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 01, 2013, 09:10:58 AM
The only ones who weren't voiced were you and your bridge officers.

Nope, I'm pretty sure that a lot of the characters didn't have voices.  I've run it twice since yesterday on other toons and many of the characters aren't voiced.  Thing is, it seems to be changing every time.  First time out, Farek, Shon, B'vat and a couple others were mute.  2nd time around it was a different bunch and this last time it changed again.

Also, the boffs used in the mission aren't being loaded properly.  The names are the same, but species and sex wise, they're being randomized. 


Btw, I've inherited a KDF fleet.  Anyone want a fleet to house their KDF toon? 
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 01, 2013, 10:47:41 AM
Depends, Cap'n O, do we have to build the frigging starbase and all the support structures for it? :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2013, 11:09:53 AM
Nope, I'm pretty sure that a lot of the characters didn't have voices.  I've run it twice since yesterday on other toons and many of the characters aren't voiced.  Thing is, it seems to be changing every time.  First time out, Farek, Shon, B'vat and a couple others were mute.  2nd time around it was a different bunch and this last time it changed again.

Your game must have bugged then, I heard all the voices.

Today's Friday Screenshot just a picture of the of the May 2013 teaser Page, but it is captioned "Will you march?"

http://sto.perfectworld.com/media/screenshots
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 01, 2013, 12:26:11 PM
That raptor had better have a pretty impressive goddamn wingspan, if what I suspect is true - or it'll be KDF 2.0.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2013, 12:36:06 PM
If it is a faction, I thinking it will be some sort of 'mini faction'

Not full fledged, but a distraction from the other two.
Title: Re: Star Trek Online thread
Post by: FarShot on February 01, 2013, 12:44:54 PM
I suspect that they'll be implementing more reputations for the Romulan faction to counterbalance the lack of story content.  They always talked about extending that system to the entire game rather than endgame, so a new faction would be a good proving ground for that.
Title: Re: Star Trek Online thread
Post by: darth5ava63 on February 01, 2013, 01:10:06 PM
It's the return of Sela. Not a faction, think about it who has a voice now.
Title: Re: Star Trek Online thread
Post by: FarShot on February 01, 2013, 01:14:16 PM
The part about "marching under the Raptor's wings" makes me think it's a faction though.  Sounds to me like it's saying "join the U.S. Army" or "fight for Kahless".
Title: Re: Star Trek Online thread
Post by: darth5ava63 on February 01, 2013, 01:17:41 PM
Or help the romulans stop that crazy b*tch ?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2013, 02:51:24 PM
Some Sela Lines recorded by Denise have been found in the game files, if you don't want spoilers, don't listen.

Title: Re: Star Trek Online thread
Post by: Darkthunder on February 01, 2013, 03:46:28 PM
Demons of Air and Darkness... Iconians???
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 01, 2013, 06:01:47 PM
Btw, dan did a Q&A tonight after the server outage.  (during the outage, tribble was up and drozhana had a MASSIVE invasion of 30 foot tall critters!)

Anyway, I would like to propose that we write a group email to him with as many questions as we can dream up.  I suggest we write it and ALL of us send copies to his email address (Noting that we have done so).  I propose that we post it both here and on the STO forums when we actually send it to draw up maximum attention.  

DSTAHL@CRYPTICSTUDIOS.COM is the email address he gave us.

BTW Darkie, nice seeing you there! Stahl left about 5 mins after you did, but said nothing of value. 

His comment on "Kdf trolls" concerns me however, it betrays his contempt for the KDF. 
He also nixed any kind of "bugfix and housecleaning" season.
  
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 01, 2013, 07:21:37 PM
I believe his comment on "KDF trolls" is in regards to people who simply complain that KDF will never get fixed. You may have noticed, he answered several KDF-related questions, with some decent responses. But the real "meat and potatoes" of the answers, are as usual hidden behind the typical "We have plans, but we can't reveal them yet...". That may in large part be due to his previous behavior where he revealed big plans in great detail (the old "Engineering Report" posts), and as expected, many players were ultimately disappointed when said plans didn't pan out.

A more balanced approach is certainly the way to go, but I still would like to hear concrete answers to some of the many KDF-related questions people have been having. I noticed several in chat who quite simply said "Give it a rest already!". Problem with that is, KDF players have been waiting for 3 years. As Archer said to the Vulcans; "How much longer?"

They have a great resource, called 'The Foundry'. Add additional props appropriate for Klingon maps, and make the map design tools (click-and-place room layouts) as well as populating rooms with appropriate enemies and props, and you'll have a dynamite method for user generated KDF missions. Add 20 or so of the "best" KDF missions, adapted for the games storyline, and BOOM, there you have your level 1-20 content for KDF. The reason KDF isn't played as much as FED, is because players have to FIRST level to 20 (or is it 25?!?) on FED side, before being able to start a level 20 KDF character. If players could start a new KDF character at Level 1, with full PVE progression from 1 through 50, more players would play it. They need to take a "If you build it, they will come" approach to fixing the KDF. Rather than the current "If they come, we will build it."

I'll be going through the posted transcripts at the STO forums, and compile an extensive email with both suggestions and questions regarding STO. As Executive Producer, Mr Stahl is certainly the right person to post suggestions to, as he can both forward those suggestions to the related team members, and okay/nix the suggestion if deemed necessary.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2013, 08:15:32 PM
Demons of Air and Darkness... Iconians???

Yes, they've been referenced as that in the last Romulan FE series as well.

I think they were called that in TNG as well, which is where STO got it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 01, 2013, 10:18:29 PM
Phew... Just finished compiling a list of all the questions and answers from tonights Q&A. Some of the answers by Mr Stahl may not have had any obvious questions, so I have simply left them blank. Hopefully there is some useful new information to be had from it. I know I saw a few new details that I liked. I'll post the Q&A in 2 parts, so as to make it a bit easier on the reading.

Quote
Q & A with Daniel Stahl, February 1st 2013;

Q: Darkthunder: REAL updates to the KDF faction. Any answer to this???
A: KDF updates are coming this year - not going to share details yet

Q: lanceandragon: Andorian starship? coming with the big update or sooner?
A: Andorian Ship in Feb
   Andorian ship might be ship(s)

Q: Feklars_Hammer: Will there be a continuation to the Fekl'hri story arc on kdf side?
A: There is discussion of Fekhiri story extension, but focus will be on war

Q: MaxxinA: Dan - You were talking in december about reward system to foundry spotlight. Any more info about that ?
A: Foundry Spotlight rewards are going to be like normal foundry rewards (aka every mission gives rewards no cooldown) but better than normal foundry - coming in Feb

Q: Delion: Will we ever see conformal shield mode ingame? Or maybe choose between projected bubble shield mode and it?
A: RE: Shield modes - interesting idea - I'll pass it to systems guys

Q: dakcudA: any word on Jem attack ships comming back, would love to get the hanger for my Dread
A: Jem Attack Ship may be back soon - working on details

Q: gorasnayA: will there be a C store Ambassador class?
A: Ambassador is headed to Fleet Store - not C-Store from what I heard

Q: TrekkieLPC: hey Dstahl, how about the Ambassador and Odyessy in the foundry?
A: Amb. and Odyssey will be coming to Foundry this year

Q: gorasnayA: will there be any tiers for the starbase in season 8?
A: We are discussing more tiers to starbases - no details to share yet

A: We may have multiple ships under you command in space when we hit Fleet Admiral ranks

A: Inventory space/ship slots is something we are working on for next update

Q: Kpt.Krell: What is with May 2013?
A: Our next major update is in May - i cannot discuss any details yet

Q: NCODB: Is there any chance to keep the Temporal Ambassador mission post-anniversary? You guys have made an awesome story-based mission, shame to see it dissapear.
A: Temporal Ambassador mission will be permanent addition to game - T5 Ambassador is limited time tho

Q: Cerritouru: In the last Ask Cryptic you mention the posibility of a Spanish translation, any news on that?
A: We are looking into additional localizations for STO in 2013 - we haven't confirmed which languages yet, but I've heard possibly Portugeuse as a top contender

Q: lanceandragon: Customizable kits? are they on the table for the big update?
A: Customizeable Kits are on the docket for 2013
   Kits for KDF could be next season - it is potentially part of kit revamp

A: We will most likely go to Delta Before Gamma

A: We have more Reps on the way - PVP, Tholians are two at top of list

A: T3 Ambassador will be available indefinitely - T5 limited time

A: It is a personal goal to get factions to where they need to be - I've said this for years and you'll just have to wait and see

A: We are considering a kickstarter model for ship designs - just discussions at this point

A: Re-Trait is in the works - Re-Species is a possibility but we haven't finalized that part yet

A: Fleet Marks for PvP is a distinct possiblity

Q: Will Re-Trait include the option to change your specialisation?
A: Re-Trait will allow you to reset traits and or add more than before

Q: When can we do upgrade missions with Crafting, like make Aegis XII , rebalance the dilithium cost of crafting
A: Crafting is most likely end of 2013 or early 2014

Q: Darkthunder: Any details you can share on the "NEW UI" slated for Season 8? Or is it just minor touch-ups to existing UI?
A: New UI that Thomas the Cat is working on is a reskinning and reLCARsing of existing UI - improving - not replcaing

Q: Darkthunder: Color Customization to new UI?
A: We are going to support your choice UI coloring

Q: enna2v: is the dev team REALLY WORKING 6 days a week?????
A: Yes we are going to 6 day work weeks at least for next two months - we have a lot to do

Q: VengefulDjinn: will the fed/klingon war end ?
A: Will there be peace? Maybe - but something has to present an opportunity for peace - we are a ways from that right now

A: More Fleet Ships are coming - I don't have the list
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 01, 2013, 10:19:38 PM
And now for part 2. If you have any additional questions or suggestions you'd like to ask, Mr Stahl offered to read your emails at dstahl@crypticstudios.com

Quote
Q: TrekkieLPC: will there be bridges for Chel Gret, Ambassador, and when will we see the TNG interiors?
A: Bridges - Maybe - but they are low priority

Q: Darkthunder: Bridges are nice. But what I want, is REAL interior customization/building. Possible???
A: Real customizeable interiors is a goal but about a year off from reality

Q: voporak: Kerrat and crystalline entity - will they get some love?
A: We do plan to retrofit older events like CE and Kerrate - we may not revamp them, but may take concept and remake them

Q: captainoblivous: When will we see a "bugfix and housekeeping" season release?
A: Bugkeeping is constant - we release bug fixes every week

Q: burstdragon323: 10 to 20 Man STF's???
A: STFs in the latter part of the year if all goes according to plan

A: Foundry on your ship is a ways off

Q: k4t3: will fluidic space and crystalline entity be back soon
A: Older Fleet Actions will return at some point once they get remastering

A: We are going to be adding more costume options for the next big update - more than normal

A: We are considering Risa for a future summer event

A: Character Creation Options are getting an overhaul for next update
   We are redoing our Character Creator for May - almost completely remade

Q: TrekkieLPC: when you redo the character creator will it mess up our current character models?
A: Existing character models will remain valid for next may

A: We will continue to make missions around Trek - sometimes that will be story - sometimes that will be big ships duking it out
   But we want to stay focused on "TREK"

Q: Are there plans on reducing the cost of fleet ships to 1-2 fleet ship modules for ships already purchased?
A: No current plans to reduce fleet ship prices

A: we have on our mid-term goals the revamp of BOFF abilities and training along with ship loadouts and ease of training

A: Cryptic Designed Ships are coming - some in May

A: Refuses to be baited by KDF trolls - I said my peace earlier

Q: Shippo4533: Are there plans to increase the lvl cap?
A: Level cap increases are in design right now - will happen over next 12 months or so

A: Fleet Admiral will be max skillpoint cap - but there will be alternate advancement and future reps

A: Fleet Maps for Foundry -= great idea - ZeroniusRex is the person to hit up for that

A: Season 8 is dead to me - the May Update is bigger than a Season and will be called something else

Q: Shippo4533: Mr Stahl, Just an addistion, What are the plans for Silver Members once they attain Vice admiral?
A: Silver members will get access to ships at FAdmiral

Q: rtk142: Wille we ever meet the crew of the KDF flagship Bortas?
A: Crew of Bortasq is part of a potential KDF storyline - no details to share yet

A: There will be Seasons in the future - next update is not a season
   May = Big Update, then we go back to season for a while

A: Lifetime accounts will be on sale a couple times a year - don't have dates on me

A: Scimitar ship is reserved for any future Romulan Faction

Q: Kpt.Krell: there are coming new emotes for Roleplay?
A: more emotes - I've heard this is coming but I can't remember which emotes

Q: overlapo: OK, T5 Miranda?
A: Classic Retrofits are possibly an idea for future Crafting

Q: Adarandrel: Are vet rewards finished at this point? or goign beyond hte 1000 day rewards
A: Vet Rewards are at max for now, but we may reconsider that in the future

Q: kekvin85: Any more Vulcan ships?
A: Vulcan ships - hmm... nothing in the works - if you have an idea, share

A: New Subscriber Benefits are coming in May update

Q: Capitain Wilhelm: Is there any plans to revamping the Captain's Table?
A: Captains Table definitely needs love - no eta yet though - other subscriber and lt benefits being dicussed tho

Q: z00t: cutscenes for foundry?
A: Cutscene editor for Foundry is something we've discussed but it is a ways off

Q: bruckner: Any chance the Foundry could gain 'Optional' objectives?
A: Optional Objectives for Foundry is something we've always wanted, but it is tricky - we are asking Neverwinter if they can look into it since they have all the Foundry code going on at the moment

A: Ent J is not going to happen according to CBS

A: Foundry Combat/Non-combat - we are looking into it, but for now rewards are based on other metrics - more filtering may be possible in future tho

A: I'm not at liberty to discuss May update in detail

----- END OF Q & A Session -----

A: Must head out to work - enjoy the anniversary and we'll chat again soon

A: Again - if you didn't get your question answered or you missed the answer I gave previously - email me and
   I'll do what I can to respond

A: dstahl@crypticstudios.com - email me issues or suggestions
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2013, 07:58:44 AM
Btw, the ones marked "captainoblivous" were from me.  
Captain obvious was taken and worse, I made a wee typo in my handle  :dance

When you get that email written, would you mind sharing it with us before you send it?  Proofreading never hurts and I think we should get together on this one to ask the really hard questions.

EDIT

I think that a LOT of questions got missed out of that transcript...  I asked and got answers to 6 questions iirc and on that list I see only one of mine.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 02, 2013, 08:07:27 AM
I tried to grab as many of the questions and answers as I could find in the transcript. I did notice you asked the same (or similar) question repeatedly, and I have chosen to not include questions that didn't get an answer. Ofcourse, I may have still missed some, but the above should be close to a complete list.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2013, 11:29:19 AM
So hyped for May.

Quick, someone invent reliable Cryo freezing.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 02, 2013, 05:57:47 PM
So hyped for May.

Quick, someone invent reliable Cryo freezing.

Sorry Mario, but your carbon freezing is in another galaxy. Far, far away.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2013, 07:02:01 PM
Here is a full log, taken right from the chatlog.

http://sto-forum.perfectworld.com/showthread.php?p=7831711#post7831711
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 07, 2013, 02:15:12 PM
Well, i've got 3 suggestions written up so far. Tried to keep each one as brief as possible, while simultaneously being detailed enough to be understandable. If you have additional suggestions, please feel free to add them to the thread. I'm still compiling a "short" list of various bugs that currently annoy me.

Quote
Suggestion #1:

Unified travel-system for leaving maps.

Currently the game have the following methods for leaving maps;

- Abort Mission: Button next to minimap
- Low Level Interaction: Bottom right corner by default
- Transporter Room: Depending on map, either forced or optional

The "Abort Mission" button should be re-built to be a one-stop shop for leaving the map you are currently on. When you hit the button, a popup should appear with various options for which map to "leave to". From Sol System, this would be Earth Spacedock, Starfleet Academy, and Sirius Sector Block.

Immediately upon entering a map with a social map attached (such as Sol System and Deep Space Nine System), player should be able to travel to the hub withou having to first fly there with the ship. Flying to a specific location, or walking into a transporter room, should only be for immersion purposes, and not forced on the players.

--------------------------------------------------------------------------------

Suggestion #2:

Travelling the galaxy.

In lieu of developing a "one sector map to rule them all", i'd suggest the ability to travel to various star systems directly from the "Galaxy Map". The map window already has options for "Area" which is akin to a Zone Map, a System List which displays all the systems and points of interest within the current Sector Block, and a Galaxy Map to view a 2D representation of the entire galaxy in STO.

As soon as I leave Earth Spacedock, i'd like to be given the option to travel to Deep Space Nine. Setting a course via Galaxy Map to DS9, immediately sends the player ship warping off towards it's destination. There should be no popups for the player to confirm travel between maps. After setting a course, and traveling to said destination (uninterupted), should essentially drop the player ship at the door step of your destination. If a player deviates from the course for any reason, the auto-travel will be disabled. To re-enable, set a new course via the Galaxy Map.

This would ofcourse require the player to be able to interact with various locations on the Galaxy Map. Currently the Galaxy Map is merely a pretty map. There is so much more that can be done with this map. One could even suggest something bigger, and turning it into a "Google Maps" type system, and thus eliminating the need for the "System List" tab entirely.

--------------------------------------------------------------------------------

Suggestion #3:

Computer Cores for ships.

Eliminate the pre-built "Bridge Officer" console layouts, and instead adding an entirely new item to the ship, in the form of Computer Cores. These cores would follow the same Mark, and Quality setup as the rest of the gear in the game.

Higher quality cores may elicit additional bonuses, currently found only via Traits, such as "Efficient". A Cruiser-type Computer Core may have additional effiency for any officer slotted at an Engineering console, which in turn provides additional benefits to ships hull/defenses/resistances. On the other hand, an Escort-type Computer Core may provide additional effiency to it's Tactical consoles, giving obvious benefits to ships weapons.

These Computer Cores would not be specific to a given ship, but may or may not be more suited for certain types of ships. Cruisers are inherently better at "Tanking" role, and thus an Engineering Computer Core may be best. If a Cruiser Captain instead chooses to follow the "DPS" role, a Tactical Computer Core may be better suited.

De-coupling the currently locked Bridge Officer station layouts from the ships, allows effectively ALL ships to be competitive at max level, both in PVE and PVP content.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 08, 2013, 08:24:21 PM
Combing through the Patch Manifest again.

Found references to an Andorian Battleship and a Dreadnought, along with an Andorian bridge set.

There are also textures for TOS Romulan uniforms and Enterprise MACO uniforms.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on February 08, 2013, 09:19:25 PM
I enjoyed that mission.  Pretty neat.  Was having fun tracking down Q's party guests until the server booted me. :roll
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2013, 12:05:07 PM
Ugh, I hated that damned Q hunt thing.  The 2nd anniversary one was okay, but this new one is just horrible. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2013, 12:24:21 PM
And the price gouging continues...

http://sto.perfectworld.com/news/?p=817881

FIVE fleet modules, for a ship that has no unique ability, even if you own the event version, you get no discount. PASS!!!
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 12, 2013, 03:08:55 PM
they've said that's a typo, it's only four, same as the other fleet ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2013, 04:43:40 PM
They say typo. (Cynical me) says they got caught with their hand in the cookie jar. Part of me thinks they deliberately posted it at a higher cost, to gauge the reaction from the community. Needless to say, the feedback wasn't exactly positive. Then all of a sudden, they make a statement with "Oops sorry, we made a typo". Now, typo's are a possibility, but the fact that they made such a -specific- typo, makes me suspicious.

As I wrote on the STO forums, they would most likely sell more digital items, if they reduced the cost of the items. Instead (since F2P), they have continuously INCREASED the costs.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2013, 05:58:34 PM
You're such a pessimist. Don't see why they would suddenly charge higher fleet modals.

They make typos on dev blogs lots of time, like 80% of their Ship blogs get edited at least once.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2013, 09:31:27 PM
ARGH not another useless bloody ensign tac slot :X
Still, it does make it seem a bit more useful as a sci boat with that extra sci console.  Seems a bit more like a passable healer now!

But ffs, the day after I get an orb weaver for my kdf sci they bring out the kamarag retro  :hithead:
I have to admit though, the kammy is growing on me more and more.  It's an out and out blast to fly on my eng.  Handles like a dream  :dance
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2013, 11:27:11 PM
You're such a pessimist. Don't see why they would suddenly charge higher fleet modals.

My pessimism is warranted. Daniel Stahl said that the "Dilithium currency revamp" would bring CHEAPER items to the C-Store, compared to how it was before. Newsflash! Prices went UP, not down... Adding Fleet Ships, with a cost of 4 Fleet Modules per ship, on a PER CHARACTER basis, with -some- ships having a cost of 5 Fleet Modules (primarily the B'Rel Retrofit and Excelsior Retrofit). It's not a stretch to think that they "suddenly" decide to increase the cost yet again.

3 years of experiencing STO, having hopes and optimism for every new Season update, has made me extremely cynical. I'd like to think ahead of time, that i'll be disappointed. That way, -if- they improve, I can be happily surprised.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 13, 2013, 12:02:55 AM
3 years of experiencing STO, having hopes and optimism for every new Season update, has made me extremely cynical. I'd like to think ahead of time, that i'll be disappointed. That way, -if- they improve, I can be happily surprised.

Unfortunately, this is my mindset as well, and it largely explains why I step away from it for months at a time. There have been some bits that Cryptic has done well - I enjoyed the new mission for the anniversary, for instance - but there are some things, like the introduction of rep grinds; Old Republic has followed this trend as well, though somewhat more actively - following the current WoW model of daily questing for rep, as opposed to accumulating marks and mats (the STO method) or wearing a tabard in dungeons (the Wrath-Cata WoW method). The reactions I've seen - usually on the craptastic official forums, but occasionally in-game as well - have largely been "What is this shit?", though some look at it and go "eh, it's okay".

I felt this game had tremendous potential, but there are things that I found underwhelming. The Klingon Empire faction is one such, and I'm a guy who ground out his first KE character back when you started in the low levels. There have been promises of updates and expanded questing for years, and it has yet to manifest because of the focus on items for the store. I have never been one for PvP, but some people who are have told me that FvK is a joke, while FvF (and presumably KvK) is better off, probably because it's more balanced fighting each other rather than the "other side".
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 14, 2013, 10:09:39 AM
New  Patch (http://sto-forum.perfectworld.com/showthread.php?p=8041121#post8041121) notes. 

Rather big compared to the last few. 
Oh, and FM rewards have been completely removed from IOR.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2013, 02:54:03 PM
New ask Cryptic
http://sto.perfectworld.com/news/?p=820691

Friday Sceenshot, there will be 3 variants like the Ody and Vesta line. I'm guessing Dreadnought and Battleship like I found in the game files, 3rd will probably be some sort of escort.

(http://images-cdn.perfectworld.com/www/pictures/1360947551233.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 17, 2013, 07:39:39 PM
I don't know if y'all have noticed, but there is an absolute SHITSTORM going down on the sto forums. Here (http://sto-forum.perfectworld.com/showthread.php?t=552391&page=161)

It's not the first big thread on it either.  There's been at least 2 other big (50+ page) threads locked down on this topic as well as who knows how many other small ones.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 17, 2013, 10:44:20 PM
1600+ posts in that thread. I added my feedback to the mix: http://sto-forum.perfectworld.com/showthread.php?p=8141031#post8141031
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2013, 03:43:37 PM
Meh, doesn't effect me

Anyways, Andorian ship design Dev Blog

http://sto.perfectworld.com/blog/?p=821691
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2013, 08:42:09 PM
I have to admit, the timing of that release is...curious.  Might have been a coincidence, but then again it might not.

Meh, doesn't effect me

How so? You don't play it anymore?
Title: Re: Star Trek Online thread
Post by: ShaunKL on February 18, 2013, 10:28:45 PM
Mildly hypocritical statement, but not all of us are power grinders.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2013, 10:52:05 PM
I have to admit, the timing of that release is...curious.  Might have been a coincidence, but then again it might not.

How so? You don't play it anymore?

As Shaun said, I'm not a grinder. When I contribute to my fleet, its everything else.

Also we've known for a while now, before the whole FM event that the Andorian ships were coming out this month.

Someone on the STO forums compared my lack of caring by quoting this http://en.wikipedia.org/wiki/First_they_came...

Basically comparing my opinion to the Nazi purges.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2013, 08:56:27 AM
*aside* Ah, Martin Niemoller.  I quoted him in a presentation I did for history class, years ago.  It's a little extreme to make that comparison, but I can see where it came from. 
I'm in STO for the fun.  I don't like to grind and I never have.  I like good solid content from a game that I find fun.  STO has, since S6 went live, become a grindfest.  But that isn't the only issue at stake here.  We STO players play because we love star trek, we're invested in it and we don't want to see a game with such potential go down the proverbial toilet.  Thing is, it is heading in the direction of said toilet, has been on that heading for some time and we the players have been ignored every time we have made our opinions clear.

Btw, I knew that the Andorian ships were on the way, but I didn't realise that they were due quite so soon.  I figured that they would see the light of day around June.
I may not speak for everyone, but releasing a 'shiny' quite like that at this particular time raised a few eyebrows.  Something to distract most players from the issues? Maybe, maybe not.  Hopefully I'm wrong and it really was a coincidence.


 Shaun, I don't know how my statement was hypocritical so would you kindly tell me?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 19, 2013, 10:14:23 AM
I think he was saying his statement was hypothetical.

The Andorians ships were due to come out last month but were delayed, maybe because of the Anniversary Event.

I'm thinking the ships have been done for a couple weeks, but they didn't want to interfere or distract from the Anniversary event so they're waiting to release them now because the event is over.

The screenshot Posted Friday, the community manager said it had been ready for a couple weeks, so we know the art was at least done

If I wanted to be a pessimist, maybe a single ship was done, but then they decided quickly to make it 3 ships, and because of the short timeline they didn't make the art very different to get them out faster.

But I'm not a pessimist.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2013, 10:17:48 AM
Btw, I found an interesting video :)  

Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 19, 2013, 10:34:52 AM
Ah, very interesting. Also I edited my above post to sound a little clearer, maybe.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 19, 2013, 09:12:11 PM
Some Q&A regarding the Andorian Ships

http://sto-forum.perfectworld.com/showpost.php?p=8188721&postcount=129
http://sto-forum.perfectworld.com/showpost.php?p=8189641&postcount=147
http://sto-forum.perfectworld.com/showpost.php?p=8190041&postcount=156
http://sto-forum.perfectworld.com/showpost.php?p=8190401&postcount=165

Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2013, 03:09:07 PM
This should calm down some people

http://sto-forum.perfectworld.com/showthread.php?p=8207291#post8207291

Quote
Fleet Marks:

    No-Win Scenario:
        Increased the rewards for rounds 4, 5 and 6 from 5/8/13 to 10/18/28 respectively.
        This increases Fleet Mark rewards by 30.
    The following events now grant an additional 30 Fleet Marks.
        Colony Invasion
        Starbase Blockade
        Starbase Fleet Defense
        Starbase Incursion
    Starbase Alert now grants an extra 10 Fleet Marks each time an enemy wave is defeated for the first 3 waves.
    Azure Nebula rescue now grants twice as many Fleet Marks.
    Defera invasion missions:
        Easy missions now grant 13 Fleet Marks.
        Medium missions now grant 25 Fleet Marks.
        Hard missions now grant 60 Fleet Marks.
    Nukara missions:
        Easy missions now grant 13 Fleet Marks.
        Medium missions now grant 25 Fleet Marks.
        Hard missions now grant 60 Fleet Marks.
    Mine Trap now grants an extra 30 Fleet Marks upon completion.
    Added 50 Fleet Marks to each of the PVP daily wrappers:
        Raze Enemy Headquarters (Daily)
        Raze Enemy Secret Headquarters (Lt. General - Daily)
        Dominate the Heroes of the Enemy (Daily)
        Dominate the Leaders of the Enemy (Lt. General - Daily)
        Claiming Enemy Reserves (Daily)
        Claiming Enemy Emergency Reserves (Lt. General - Daily)
        Reclaim the Neutral Zone (Daily)
        Restore the Neutral Zone (Vice Admiral - Daily)
        Into the Fray (Daily); To the Front Lines (Vice Admiral - Daily)
        Pacify Enemy Heroes (Daily)
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Title: Re: Star Trek Online thread
Post by: captain_obvious on February 20, 2013, 03:10:17 PM
As I feared, utterly useless.
Tala is saddened :(


EDIT
Damn you Kori! If only you'd posted that 2 minutes later lol :P
Seems rather more like it! If only they had done that as soon as they removed the IOR!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2013, 03:20:50 PM
I agree they shouldn't have removed it if they didn't have a replacement right away.
Title: Re: Star Trek Online thread
Post by: FarShot on February 20, 2013, 03:55:17 PM
Maybe they wanted good statistics on fleet mark intake during the interim, since from what they post it sounds like they like watching numbers as a form of optimization, not just people complaining about closed loopholes.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 20, 2013, 04:34:06 PM
Maybe they wanted good statistics on fleet mark intake during the interim, since from what they post it sounds like they like watching numbers as a form of optimization, not just people complaining about closed loopholes.

Plus, I'd hate to have the job of having to sort through two thousand pages of bullshit to find the five or six reasonable protests - and I'm sure the people running Cryptic's forums would hate it too, heh.
Title: Re: Star Trek Online thread
Post by: BFGfreak on February 20, 2013, 05:01:24 PM
Plus, I'd hate to have the job of having to sort through two thousand pages of bullshit to find the five or six reasonable protests - and I'm sure the people running Cryptic's forums would hate it too, heh.
Yeah, I tend to feel sorry for GM's in just about any game. I mean it's not their fault that some code got corrupted making your xbox lag for no reason, or that frost mages are countering your pally, or in this game that they got rid of a way to grind one aspect of the game while doing new content. They really don't have any say in those matters, yet have to take the brunt of player hatred when a coder uses a forward slash instead of a backslash or a dev comes up with "a brilliant idea" that screws up someone's routine. Granted at least the cryptic devs do emerge from the curtain to take their share of flak, but GM's in general just have a poor job.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2013, 06:36:15 PM
If you want to look at the Andorian ship models they're in the ship requisition menu on tribble.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 21, 2013, 10:29:54 AM
Wait, does tribble stay up during these maint. periods?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 21, 2013, 11:24:36 AM
If they're not doing wide maintenance, then yes, tribble is up during the time holodeck is down.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 22, 2013, 10:01:25 AM
If they're not doing wide maintenance, then yes, tribble is up during the time holodeck is down.

I never realised lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 22, 2013, 04:19:09 PM
The Andorian ship is so damn fun.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 01, 2013, 08:30:41 PM
They updated the May 2013 Teaser Page

New image and they changed the text

http://sto.perfectworld.com/sto_may2013

There is a countdown to March 21st

Maybe they're going to start releasing new missions as a build up to May? Or most likely a trailer.

The 21st is a Thursday, patch day.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 02, 2013, 10:11:00 AM
Noticed that yesterday.  Something is coming and I hope it's not the STO equivalent of NGE.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 03, 2013, 02:13:57 AM
Noticed that yesterday.  Something is coming and I hope it's not the STO equivalent of NGE.

As someone who didn't play Galaxies, what was NGE?
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 03, 2013, 05:07:07 AM
New Game Enhancement/New Gaming Experience -- Effectively "killed" the game, or atleast put it on life support for a good long while, until they finally pulled the plug (in order to launch Star Wars: The Old Republic).
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 03, 2013, 05:21:24 AM
New Game Enhancement/New Gaming Experience -- Effectively "killed" the game, or atleast put it on life support for a good long while, until they finally pulled the plug (in order to launch Star Wars: The Old Republic).

At the risk of increasingly showing my ignorance: How?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 03, 2013, 09:11:53 AM
At the risk of increasingly showing my ignorance: How?

Basically, it radically altered the format of the game.  Overnight, it meant that players who had literally ground out force sensitive characters (which at that time was *very* hard) had to re roll.  Everyone had to re roll. Oh, and "force sensitive" was made a starter class and nerfed to the point of irrelevance.  Where before it was a genuine achievement to become a jedi/sith and one was rewarded for the dedication with a toon that could waste hordes of normals in pvp, NGE made them a starter class with no advantages whatsoever.  Those who had made jedi/sith status pre-nge basically got shafted. 
All the items people had gathered were rendered obsolete.  To be effective, you literally had to start from nothing again.

It went from a relatively freeform skills based game (Want to be a better shot? Then go and shoot!) to a level based game like we have with STO. 

While it may not have killed the game by itself, it did drive away a lot of the older players.  What drove away those who stayed was the influx of newbies who came in to check out the "new" game. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 03, 2013, 12:40:19 PM
I remember watching a couple live streams and recordings of the end of the game, at some point earlier in the year they enabled atmospheric flight, meaning you could spawn yur starship on the planet space and flying around.

During the endgame they spawned star destroyers or rebel ships depending on the controlling faction, over Coronet City for players to fight.

Anyways that is completely off topic lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2013, 07:19:44 PM
Ok, big shit found in the game files

http://sto-forum.perfectworld.com/showpost.php?p=8404331&postcount=177

Defs/Classes/Bridge_Officer_Romulan_Eng_Holo.Class.Ms
Defs/Classes/Bridge_Officer_Romulan_Engineer.Class.Ms
Defs/Classes/Bridge_Officer_Romulan_Sci_Holo.Class.Ms
Defs/Classes/Bridge_Officer_Romulan_Science.Class.Ms
Defs/Classes/Bridge_Officer_Romulan_Tac_Holo.Class.Ms
Defs/Classes/Bridge_Officer_Romulan_Tactical.Class.Ms

as well as class selection icons

(http://i.imgur.com/tazGQ6M.png)

I also found textures for Character Creation

Species_Icons_Player_Romulan_Reman_M.wtex
Species_Icons_Player_Romulan_Romulan_M.wtex
Species_Icons_Player_Romulan_Romulan_F.wtex

Faction Select

Choose_Faction_Romulan.wtex

If don't believe me, just open the  "StartrekClient.manifest" file under "Star Trek Online\Live\.patch" with a text editor and search for them.




Title: Re: Star Trek Online thread
Post by: Darkthunder on March 04, 2013, 07:23:17 PM
Class Icons (if that's what they are), need some work. To me, they look like the typical Romulan backdrop with 3 dots in either red, blue or gold. No indication of being Tactical, Science or Engineer (like the FED and KDF ones have).

I'm intrigued about the "Holo.class" files. Holograms?

I still think, the May update -might- be the foundation of a future Romulan faction, but not necessarily open it up as playable in May.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2013, 07:25:53 PM
KDF and Starfleet have HoloBOFFs, don't see why not they wouldn't give them to the Romulans.

While I agree May might possibly not be the faction, you have to consider art is the last thing they do. I remember when ever STOked and other sites got previews, art was always placeholder, even a month or two from release.

Ship powers would use icons from other powers, etc. The Vesta preview Priority One did, didn't even have textures yet and that was a half a month before release.

I uploaded the icons. First one is the Faction Select, the other 3 are self explanatory, there is a Reman Female icon but its just the male icon again.

(http://i.minus.com/jbgCvkgIZzTcvP.png) (http://minus.com/lbgCvkgIZzTcvP)
(http://i.minus.com/jGBwODoNII4Zh.png) (http://minus.com/lGBwODoNII4Zh)
(http://i.minus.com/jFrU0CeY3OjIv.png) (http://minus.com/lFrU0CeY3OjIv)
(http://i.minus.com/jzVtRMlJZTw3c.png) (http://minus.com/lzVtRMlJZTw3c)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 04, 2013, 11:11:45 PM
So this is further evidence (not solid proof - yet) that the new release is a Romulan faction or the leadup TO a Romulan faction, but it still begs the question: Is it still May, or will it be the inexplicable countdown set for the 21st of March?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2013, 11:25:21 PM
I'm assuming the 21st is the Official reveal of what ever May is. Makes sense.

This might be a conincidence, but May is the 25th anniversary of the return of the Romulans in Trek with "The Neutral Zone" in TNG.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 05, 2013, 08:19:14 AM
Lots of things happening in May:

May 16th: 25 year anniversary of the Romulans return
May 17th: Star Trek Into Darkness

And ofcourse the "update that is not a season" for STO, to be released in May.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2013, 10:49:48 AM
I remember Stahl saying that may was going to be big.  I also recall him saying that character building was going to change a lot.  Sadly, I can't remember where I saw that or what he said word for word.

But with the secrecy that's all around it, the thing is either a damp squib of a change or it's going to be huge like what NGE did for SWG. 
IIRC other than saying "There's going to be big changes" SOE was pretty much silent on NGE in the weeks leading up to it, they were even (allegedly) instalocking any threads that were discussing rumours and generally tightening up enforcement of rules on their forums.  They had a big expansion release right before NGE came out (Trials of Obi Wan). People had about a week of play out of it before bam, NGE hit.  Queue lots of very annoyed players who demanded refunds.  All in the name of upping churn rate and getting new players in. 
Cryptic hasn't been as quiet as SOE were, but they haven't exactly told us much.  Mood in game has been pretty low from what I'm experiencing too, especially from the more experienced players.  PWE wants money and to get money they need more players.  I forsee this coming "maydate" being an alteration of game format to make it more suited to new players, so they can shake down the newbies for more cash than the unhappy oldies are willing to provide.

I hope I'm wrong, but I'm seeing too many parallels with what happened with SWG to not be nervous.
Title: Re: Star Trek Online thread
Post by: FarShot on March 05, 2013, 11:06:40 AM
Don't forget the countdown that expires this month.  Can't see it being anything other than the big reveal of what the May update is.  Don't know why all you guys are being so pessimistic, lighten up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 05, 2013, 03:02:36 PM
Yes they're redoing Character creation, but he also said your current characters will not be effected so it must not be changing the core of the characters.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2013, 06:48:09 PM
Yes they're redoing Character creation, but he also said your current characters will not be effected so it must not be changing the core of the characters.

Didn't see that one.  All I'd heard was that they were making big big changes to the creator.  At least that's one thing off the list.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 06, 2013, 02:52:52 AM
All I'd heard was that they were making big big changes to the creator.

Well, if the icons Kori showed us are any indication, I'd say those are pretty damned big changes.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 06, 2013, 10:04:13 AM
Well, if the icons Kori showed us are any indication, I'd say those are pretty damned big changes.

I wasn't referring to that.  I was referring to the character creator and only the CC.  When I heard that big changes were coming to the cc I had visions of everyone having to re-roll due to all classes being made tacs :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 06, 2013, 11:18:38 AM
I wasn't referring to that.  I was referring to the character creator and only the CC.  When I heard that big changes were coming to the cc I had visions of everyone having to re-roll due to all classes being made tacs :P

Wait, you mean we're not?! :eek
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 06, 2013, 03:54:07 PM
Wait, you mean we're not?! :eek

:P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 08, 2013, 03:05:35 PM
Teaser site update, new image and text.

http://startrekonline.com/sto_may2013
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 08, 2013, 07:07:21 PM
The suspense is killing me...no, that's the pain in my knee. Nevermind. *chuckles*

Seriously, however...they're hyping us up again, this had better be worth it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 08, 2013, 07:13:27 PM
Call me cynical, but with every "hype" update, I'm thinking... "Meh". Trying not to get too excited, since I have 3+ years of experience with Cryptic and their hype-machine. Been disappointed far too many times, to get excited over much of anything that Cryptic does these days.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2013, 04:07:50 PM
http://startrekonline.com/sto_may2013

Teaser Page has been updated, and Dan has been doing rounds on the forums responding to story related posts and giving hints

http://sto-forum.perfectworld.com/search.php?searchid=51746041 (need to be logged in to see that, its the dev tracker)

If you remember Temporal Ambassador, Admiral T'Nae appeared to have been left on the Enterprise-C

http://sto-forum.perfectworld.com/showpost.php?p=8601211&postcount=198

Almost implies she might be involved.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2013, 10:39:11 AM
Oh boy, they're going up against the wishes of the JJ xD

That made me smile :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 16, 2013, 12:24:27 PM
According to an interview with Captain Geko, more then just Romulus was originally going to be destroyed in the comic. He didn't go into details of what, but they managed to get it down to just Romulus.

Originally Romulus was going to be big part of missions and they already had work done, but they had to scrap that idea since JJ blew it up.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2013, 05:47:20 PM
A shame they wouldn't just use the old "alt timeline" trick lol.
Old romulus would have been awesome imo.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2013, 03:42:10 AM
German/French STO sites seems to have jumped the gun on the countdown. Gotta say, if it turns out to be legit, i'd be rather impressed.

http://sto.de.perfectworld.eu/legacyofromulus
Title: Re: Star Trek Online thread
Post by: JB2005 on March 21, 2013, 06:42:49 AM
They've taken it down now, so i'd say legit!
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2013, 06:58:44 AM
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s1.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s2.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s3.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s4.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s5.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s6.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s7.jpg
http://images-cdn.perfectworld.com/de/sto/redesign2012/legacyofromulus/large/s8.jpg

Links to all of the major images that were listed on the site.

EDIT: One thing I noticed in the new (shiny) UI on image #8, is a unique page solely for "Traits". That page is not visible in the current UI. Revamped traits system?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 21, 2013, 08:46:29 AM
Romulan faction....
Oh hell :(
Title: Re: Star Trek Online thread
Post by: JB2005 on March 21, 2013, 08:51:18 AM
For weeks I've been trying to work out why the countdown ends at 2pm - it seems so random! - then I looked at the notice about maintenance and realised it's actually 7am in the timezone they're working!
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2013, 09:04:08 AM
Countdown completed...

Romulan Faction, CONFIRMED!!!
http://sto.perfectworld.com/legacyofromulus
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 21, 2013, 09:47:20 AM
I saw this coming a mile away, but the fact that they're actually branding it as an "expansion" is both appropriate and somewhat inspiring of dread. I dread it primarily for two reasons: One, this may end up being a total disaster and the faction may be a broken mess, just like the KE now (though supposedly it's getting fixed - we'll see). And two...they're labelling this as an expansion pack. Usually for things that get labelled "expansion pack", they charge extra. And given the scale of the expansion, I'm wondering just how much. TOR's "expansion", Rise of the Hutt Cartel, cost only five bucks - because it's one frigging planet. STO:LoR basically adds an entire faction, new player ships, new quests (for the 1-50 Roms and the 1-25 Klingons)...
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 21, 2013, 09:56:02 AM
According to branflakes, it's free... Lemme dig up that post..

The fact that kdf and rommies are both going to be 1-50 factions now, isn't really filling me with hope.


EDIT

Post number #22 (http://sto-forum.perfectworld.com/showthread.php?t=589861&page=3)
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2013, 10:35:17 AM
I do see a bit of silver lining in otherwise murky clouds, and that is the fact that they are calling it an "expansion". Up until now, we've had "Season" sized updates, which have been hit-or-miss. Reason for not calling this next update a "Season" was because it was deemed too large for that title.

I remain cautiously optimistic, but I gotta say I do like the look of the new UI styles:
http://images-cdn.perfectworld.com/en/sto/redesign2012/legacyofromulus/large/s8.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 21, 2013, 10:51:11 AM
Indeed, I do like the look of the new UI, but it looks as if they've simply re-made the existing UI rather than doing a full redesign which imo is needed simply for the sake of usability.
Title: Re: Star Trek Online thread
Post by: FarShot on March 21, 2013, 03:12:43 PM
Longest Trek series max out at seven seasons.  Makes sense for this not to be a Season 8.  Can't believe some of you guys are still extremely pessimistic.  This is the biggest thing Cryptic has done in a long time.

Fen Domar as the Romulan enemy?  That Romulan ship at the beginning of the video looks like a hybrid of Romulan design and that of these alien vessels. (http://images-cdn.perfectworld.com/en/sto/redesign2012/legacyofromulus/large/s5.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2013, 04:32:48 PM
That UI is very sexy. It also says "Choose the HUD color palate that works for you."

Pretty vague, it could either mean you can choose any colours you wish, or it comes with preset templates.

Judging by the UI Picture, the first Romulan rank is Sublieutenant. Going by Memory-Alpha, the next 4 ranks would be Lieutenant, Centurion, Subcommander, then Commander.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 21, 2013, 05:46:21 PM
Longest Trek series max out at seven seasons.  Makes sense for this not to be a Season 8.

MMO, not a trek series.

Quote
Can't believe some of you guys are still extremely pessimistic.


I don't like pessimism, but given cryptics track record it's warranted.  If all is well then great.  
But form.  Form form form.

 
Quote
This is the biggest thing Cryptic has done in a long time.

It looks like it, but we won't know until it hits.  But going off cryptics previous form and the fact that the "countdown" was nothing more than the announcement has me worried.

Quote
Fen Domar as the Romulan enemy?  That Romulan ship at the beginning of the video looks like a hybrid of Romulan design and that of these alien vessels. (http://images-cdn.perfectworld.com/en/sto/redesign2012/legacyofromulus/large/s5.jpg)

Indeed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2013, 06:14:45 PM
Why did you expect the Countdown to be anything else? Its not May yet.

The countdown ended on what I expected it would be. An Announcement.

And I would say a faction is their biggest thing yet. Its a faction, with unique missions for the Romulans and everything.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2013, 06:27:01 PM
And I would say a faction is their biggest thing yet. Its a faction, with unique missions for the Romulans and everything.

"unique missions for the Romulans" remains to be seen.

Here's what I think they did to get KDF to "full level 1-50 progression":

- Set character starter level to 1
- Move unique KDF missions from current 20+ levels, to follow chronologically after level 1
- New contacts, to run pre-existing FED missions in areas such as Regulus Sector Block, Pi Canis, Romulan sectors and Cardassian sectors

As a result, KDF -might- have unique missions for the first 10 or so levels, all of which already exist, just moved to a lower level. In other words, no new missions. After that, the KDF runs exactly the same missions that the FEDs have been running for the past 3 years, which again means, no new missions.

It may be a cynical or pessimistic view of what they may have done, but it would be somewhat logical in order to explain how they could "suddenly" have full leveling progression for the KDF. The same holds true for the new Romulan faction, with a handful of unique Romulan missions, and the possibility that they simply run the same missions as the FEDs, after their "starter area".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2013, 06:35:27 PM
Well if they've been working on this since Season 7 finished (around November), then in May it will have around 7 months of work on it.

I rewatched the trailer, that romulan BOP at the end has unique explosion with a singularity in the middle of it. Its all Swirly.
Title: Re: Star Trek Online thread
Post by: FarShot on March 21, 2013, 07:16:09 PM
7 months work.  They have content developers.  So if you're telling me the only thing that content developers did during the last seven months was make "Temporal Ambassador" I'll be laughing my ass off.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2013, 07:46:33 PM
Because they were all focused on the Romulans these last 7 months. Takes a lot to make a faction I would assume. You'd need the system guys, Art guys, writers etc.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 21, 2013, 10:37:38 PM
I am so pumped for the new UI.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 22, 2013, 05:03:03 AM
7 months work.  They have content developers.  So if you're telling me the only thing that content developers did during the last seven months was make "Temporal Ambassador" I'll be laughing my ass off.

I find it amusing, Cap'n, that your response to people being overly pessimistic is by being overly optimistic. Given that the KE has been a horribly neglected hackjob for the better part of the last three years, I'm with Darkthunder on this one - we're getting a little itty bit of unique content, and a shitload of rehashes. Because that's...really all we have for the KE at this point, which is why they cut the level grind in half. The majority of Klingon levelling is done by playing out the Feature Episodes, which - with the exception of the ships and crews you use, and to a degree the contacts you have to start them, end them, so on - are virtually identical regardless of who's playing it. (It will be interesting to see how they will rehash the FEs - the Cloaked Intentions one in particular - to fit with the new RomRep, given that some have voice-overs specific to the factions. If they decide to rehash them at all, or give them VOs.)

I will be the first to be amazed if it proves to be more than what we pessimists predict, but given how much we've essentially been drip-fed for the last three years, I am not getting my hopes up too much. Except for the chance to actually decide how to use the two empty character slots I have left, heh heh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 27, 2013, 08:31:34 PM
Someone brought this up on the STO forums.

The new enemy mentioned in LOR page is attacking the "Beta Quadrant" which is home to the Klingons and Romulans.

Maybe that is how the Klingons have 1-50 now, they're going to share some of the Romulan Missions, or have their own based on this new enemy.

Some popular theories are that they're the aliens that only appeared once in enterprise from the episode 'Silent Enemy'

(http://images4.wikia.nocookie.net/__cb20110118051904/memoryalpha/en/images/d/da/Alien_starship,_Silent_Enemy.jpg)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 28, 2013, 01:10:00 AM
I think that's all but confirmed, they dropped a pretty big hint by calling this new baddie "The Silent Enemy" on the LoR page.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 28, 2013, 08:58:11 AM
According to Memory Alpha, from the links of the episode in the question, they're called "Shroomies". Given that it's "so human", as the Vulcans might put it, I'm hoping the actual name is something a tad more...exotic? (Like "Undine" for 8472, for instance.)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 28, 2013, 10:45:11 AM
I still call those "undine" "8472"...


New patch btw


EDIT

What.The.Actual.Fuck (http://sto-forum.perfectworld.com/showthread.php?p=8852251#post8852251)?
Bit short isn't it?  :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2013, 05:57:08 PM
New tribble patch, 1GB if you're doing patch on demand

http://sto-forum.perfectworld.com/showthread.php?p=8868241

The new UI :D the beginings of LOR are appearing.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 28, 2013, 08:20:17 PM
btw, there's a big big very bad bug with any ship that can saucer sep or mvam. Causes lag and horrendous cpu usage to everyone in an instance. 

If you have a ship with that, don't use it for now please :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2013, 10:15:20 PM
I uploaded some images of romulans a exploding and other things on tribble.

http://minus.com/mbqKBtvXPV3Of5

So the colour pallets for the the UI are on tribble, but the UI option is bugged in the patch, you can change them how ever by editing your gameprefs file. Which is allowed, it won't get you banned or anything

Star Trek Online\Playtest\Localdata\Gameprefs.Pref

http://sto-forum.perfectworld.com/showpost.php?p=8874341&postcount=44

Quote
The alternate color palettes are available right now, but due to a bug in the current build, the option for selecting the color palette isn't available. However, it is possible to edit GamePrefs.pref and manually select one of the alternate color palette by adding a new PrefEntry for ColorPalette.

e.g.
PrefEntry ColorPalette Federation

The available color palettes are Federation, TNG, Voyager, Klingon, Gorn, Orion, Romulan, and Reman. The color palettes with the greatest differences are Federation, Klingon, and Romulan. The remaining color palettes are based off of one of the faction generic color scheme so there'll be some similarities.

Here are some shots

TNG:
(http://i.minus.com/jr8hb8fONGIFQ.jpg) (http://minus.com/lr8hb8fONGIFQ)


Voyager:
(http://i.minus.com/j0r9kfF4GlXgu.jpg) (http://minus.com/l0r9kfF4GlXgu)

Romulan:
(http://i.minus.com/jb04NswbmzVjVi.jpg) (http://minus.com/lb04NswbmzVjVi)

Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 09:19:11 AM
It doesn't look half bad! I'm not completely sold on it, but for that I'll just have to try it myself.
I just hope that cryptic has managed to drastically reduce the cpu usage of the UI.  It's been getting worse and worse lately, to the point where if I open my friends list, doff screen, foundry screen or anything the game becomes noticeably slower.  This has only been occurring in the last few months, ever since s7 went live.

I wonder if the current fed UI is going to stay as say, an andorian UI scheme? :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 09:35:26 AM
If you mean the UI on the live server? Its gone, completely replaced with this. Blue is still the default colour.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 09:59:33 AM
If you mean the UI on the live server? Its gone, completely replaced with this. Blue is still the default colour.

No I meant as an option, like how the kdf has orion and gorn options.

Downloading the tribble update now.  at 33% and 1151.9MB :O

EDIT

That's the "received" number, not the "patched" number..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 10:18:51 AM
the full patch without the patching on demand is around 6GB.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 10:22:00 AM
the full patch without the patching on demand is around 6GB.

6GB? That's bigger than the base game! :O


edit

aaaaand it's stuck at 3151.4MB  :argh:


edit 2

Finally got in at 1630.  I'm not impressed I must say.  The UI needs a metric sh*t ton of work before it's releasable imo. 

UI fed side is far too dark.  with the brightness at a reasonable level for the game, the UI is unbelievably dark and opaque.  This isn't helped by the fact that everything has been put on weight too, with a thick black border around absolutely everything.  On my tac toon on tribble, my space UI was overlapping everywhere, yet with the equivalent holodeck toon using the old UI, there wasn't a hint of overlap anywhere.
Another concern I have is to do with all the tiny buttons everywhere.  The layout is pretty much the same, but the icons have all been homogenized.  They are visually almost identical.  You really have to look closely to see the difference.  New players will have trouble figuring out which button does what.

The net character creator/tailor is....oh good heavens.  It. Is. Awful. 
75% of the screen is dedicated to one thing, while everything else is crammed in to the other 25%.  Little in the way of labelling, everything looks as if it's just been thrown in there. Hell, they even replaced the race selection menus with crappy looking pictures that don't even have proper tooltips explaining the differences to each race.


:(

Really, the new UI just smacks of "cosmetic change for the sake of it" rather than a full reimplementation that it really deserves. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 01:43:49 PM
Today's Screenshot, Updated D'Deridex model

(http://images-cdn.perfectworld.com/www/pictures/1364576243728.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 01:52:58 PM
Now that is nice!  But looking at it, the head seems...off.  Then again, I'm working off memory.

But yeah, that's a nice looking boat :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 03:05:05 PM
Looks nice. Not strictly "canon", but it does look rather nice. I suppose any alterations to the model, they'll blame on a "2409 refit" :P

In other news, I think they did a great job on the new UI. Just hope they get around to additional polishing before pushing it live. The UI isn't "bad", but it looks a bit too cartoony in places.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 03:24:37 PM
Info Dump in the form of a Ask Cryptic

http://sto.perfectworld.com/news/?p=852601

It mentions that there will be 25th Century Versions of existing ships, plus 2 unique designs.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 04:00:04 PM
HAHA, oh man, where do I start???

Well, it looks like STO isn't getting a THIRD faction after all. Instead, reading the Ask Cryptic, it seems that you can start a new character as a Romulan or Reman, and you get (likely) a handful of new story missions, to bring you into the lore of the species. But after a few levels, you are given the CHOICE of joining the FED faction, or the KDF. This was likely done so that they wouldn't have to create new unique assets for things such as Fleet Starbases (5 tiers) and a new Embassy for Romulans.

In comparison, they went the route of Blizzard in Mists of Pandaria: You create a Pandaren at level 1, play a few levels, and then you choose to be either Alliance or Horde, and that choice is permanent.

Lore-wise, they are basically saying that both the FEDs and the KDF are perfectly fine being allied with Romulans. Call me a lore-whore, but i'm pretty sure most KDF wouldn't be to happy to help, much less be allied with, the Romulans.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 04:17:07 PM
Quote
Romulans still continue their own independent mission journal and storyline after this choice, remaining neutral within the Romulan faction, but the choice has an impact on their progression towards end-game.

So there are still unique Romulan missions after the choice.

You can't play KDF only missions or FED only missions as a Romulan unless you're teamed with someone doing that mission.

Featured Episodes are open to them tho.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 04:29:52 PM
Remains to be seen if there actually will be any new unique content after you ally yourself with FEDs or KDF. Just because they say that there will be, doesn't mean it to be true. We've all heard these stories in the past (promises made, promises broken... repeatedly)

Suffice it to say, my optimism of the May update just took a massive turn for the worse.

Remember the days of them complaining about the "silhouette of ships must be visible", so as to make it easier to identify which ships you are fighting in PVP? Imagine the problems in seeing a FED D'Deridex on the same map as a KDF D'Deridex. Sure, you have a colored targeting reticule, but what about the color blind folks? Will it say which faction the ship belongs to at a glance?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 04:33:36 PM
There will need to be enough content to get from 1 to 50. And since Romulans can't do KDF or FED missions other then the Featured series, they would need missions there.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 29, 2013, 04:51:12 PM
There will need to be enough content to get from 1 to 50. And since Romulans can't do KDF or FED missions other then the Featured series, they would need missions there.

We ran into that same problem with the KDF before they essentially cut it in half in response to the criticism. More often than not, people played (and, in some cases, replayed) the FEs to get through the levels.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 04:55:41 PM
1-50 is coming back to the KDF with LOR, so we'll see what they did there to do that.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 05:16:01 PM
Like I said, they've made plenty of promises like this in the past. Most of which, became utterly broken over time. Remains to be seen if they have changed their modus operandi, but I doubt it :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 05:19:13 PM
Well I've been Data mining again, I've found references to at least 15 Romulan Missions. They are Mission Journal Images. But they're all place holder images, all they say is the mission name and what maps are used.

One of them is called "The Helix" and combined with the Suliban skin texture and the Suliban Cells ships + Station in the game files, I'm going to say it deals with them.

4 of the Missions are Tutorials. So that leaves 11 non-tutorial missions. Add the featured episodes to that number and you get 31 missions.

Some of them say 'Fed' in them. Either that means they're Romulan missions if you're Fed aligned, or something else. If my first guess is right, there will be Klingon versions as well.

(http://i.minus.com/jbhwPrAxZhPyO4.jpg) (http://minus.com/lbhwPrAxZhPyO4)

I also confirmed who the new enemies are.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 07:12:08 PM
Some additional posts from Dan

http://sto-forum.perfectworld.com/showpost.php?p=8898731&postcount=179
http://sto-forum.perfectworld.com/showpost.php?p=8897471&postcount=157
http://sto-forum.perfectworld.com/showpost.php?p=8899591&postcount=191
http://sto-forum.perfectworld.com/showpost.php?p=8900031&postcount=197
http://sto-forum.perfectworld.com/showpost.php?p=8900641&postcount=213
You choose your alliance at level 10.

The Romulan Republic Story Line is a Prequel to both New Romulus and the Romulan Featured Episode series. All the Romulan story missions take place before new Romulus, none of the stories are after.

You should finish the new Content by level 40, then its Featured Episodes and endgame content until 50.

So that would put them roughly were the Fed was at launch.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 07:49:57 PM
Well, I got banned from the STO forums for what they call "Flaming/Trolling". The ban is indefinite, so I won't be making any further posts over there. Reason for my ban, was because I commented on a thread that their recent "General server stability fixes" didn't fix a damned thing. Instead, it made the server further unbalanced and laggy. The post was ofcourse removed, and since I was indefinitely banned, I can't even read the PM from Mr BranFlakes.

So congratulations to Cryptic, making my decision to quit funding them all the more easier.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 07:59:39 PM
I can't even read the PM from Mr BranFlakes.

you could send him a message on twitter

Or file a "Forums and Website" support ticket https://support.perfectworld.com/
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 08:06:12 PM
You're joking darkie?! you must be?!
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 08:11:01 PM
Not a joke. My main account was banned indefinitely for "Flaming/Trolling". I -had- a backup account which I rarely posted on, which has been banned now as well. So to them, I say: F--k em! I spent hundreds of dollars on the game. In the words of Capt Picard, "This far, no further".

Quote
You have been banned for the following reason:
Circumventing a Suspension or Ban - as we can tell when this is done, continuing to make accounts could be reason to take action against your actual game account. Do not create more accounts for uses of posting on the forums.
Date the ban will be lifted: Never
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2013, 08:13:22 PM
I'm sorry to hear about your ban DT, also you should have known better then to use a second account.

Anyways, Klingons are getting new missions to fill in their levels

http://sto-forum.perfectworld.com/showpost.php?p=8902011&postcount=266

But they won't be up for testing until May, so I'm guessing they're making them last.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 08:22:34 PM
No, why should I have known better? Ever since the game went Free-to-play, they opened it up to themselves, allowing people to create a 2nd account (or more), and thus circumventing any bans or negative issues. As I said, my 2nd account was rarely used. I created it primarily to continue reading the forums while my main account was "temp banned" for again... Trolling/Flaming. Besides, there are plenty of reasons to have multiple accounts, besides being able to post on the forums. In most games, this is called "MultiBoxing".

I have submitted my ticket to the support system. I frankly couldn't give a damn if they unlock my main account ever again. I'll still play the game from time to time, but they won't be getting another dime from me. And i'll encourage all my friends to boycott them as well.

Posting my ticket below (regardless of language, it's the most honest feedback I can give them);

Quote
Well, congratulations to Mr Brandon Felzcer (aka BranFlakes). It started out with him banning my account (indefinitely) on the forums for what he considered to be "Flaming/Trolling", leading up to him banning a 2nd account of mine, for what he considered "Circumventing a ban". Thing is thou, my situation is hardly unique. Plenty of people have multiple accounts, for any number of reasons. This is usually referred to as MultiBoxing.

As I am no longer able to access the STO forums, I have no reason to provide any feedback whatsoever about the game (positive or otherwise). I spent hundreds of dollars on the game over the past 3 years, and I feel I deserve some respect. Banning me from the forums, and thereby limiting my access to participate in discussions regarding the game I play, is hardly respectful.

As a result, I will no longer provide funding to the capatalistic/communistic personnel who work at Perfect World. My money pays your salary, not vice versa. Why should I fund people who are so utterly disrespectful, and in all honesty, afraid of honest feedback? As long as people are willing to kiss your asses and say the game is all sunshine and roses, no problem. But as soon as someone becomes too negative about the game, you ban them. Might there be a reason for negative feedback? Maybe something wrong with the game? But noo, you guys figure "Silence the critics". I should expect censorship from a communistic country like China, but from a Western company like Cryptic? Thanks but no thanks.

No more funds from me, and i'll encourage all my friends to boycott your games with further funding. I may be blocked from providing any feedback on your forums, but I have other avenues to express my discontent with your game, and your staff.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 08:32:53 PM
That last paragraph is rather threatening...
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 08:35:59 PM
Well, THIS forum is one of those "other avenues to express my discontent" :P

Also, I regularly comment over at Massively on various STO articles. If they take my above report as a "threat", that's more on them than on me. If they choose to interpret it as such.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2013, 08:51:20 PM
I think you're right about them choosing not to heed feedback or criticism, but I think you might be taking it a bit hard.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2013, 10:20:05 PM
While that may be true, it's equally "hard" to enforce punishment upon someone for "Flaming/Trolling" when the comment in question was about the lack of recent "fixes" actually fixing anything. A temp-ban for trolling of any kind, -might- be justified. But perma-ban? That's rather harsh...
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 30, 2013, 09:04:48 AM
While that may be true, it's equally "hard" to enforce punishment upon someone for "Flaming/Trolling" when the comment in question was about the lack of recent "fixes" actually fixing anything. A temp-ban for trolling of any kind, -might- be justified. But perma-ban? That's rather harsh...

Depends on their definition of "trolling".  It also depends on how the tone they got from your posts.  
Just because you intended a tone doesn't mean that's the tone the reader will perceive.


EDIT

New (http://sto-forum.perfectworld.com/showthread.php?p=8902951#post8902951) patch.  Looks like they fixed the mvam problem.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 30, 2013, 11:26:19 AM
On tribble Cryptic has given the ability to remove USS from the NX Class and shuttles. Now I can do this

(http://cloud-2.steampowered.com/ugc/576733330075734028/9529536F6E673C2EC48C919E2CCB4EEF3A20F198/)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 31, 2013, 07:30:42 AM
People still fly NX's? :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2013, 09:24:20 AM
People still fly NX's? :P

I was doing it to test the removal of the USS. But if I'm rolling a new Tac Toon I fly it until Lt. Commander.
Title: Re: Star Trek Online thread
Post by: Nebula on March 31, 2013, 09:54:56 AM
People also seem to forget you can adjust the size of the Diff UI elements under options xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2013, 09:57:51 AM
People also seem to forget you can adjust the size of the Diff UI elements under options xD

I was arguing about it over on the STO forums, I didn't feel like bringing it over here. So I edited out

One complaint I've seen is 'wasted space' so scaling wouldn't help that.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 31, 2013, 07:00:52 PM
Ugh, bought some Zen today to get some Master Keys to open up some Temporal Lockboxes, hoping to get a Wells-class...didn't get one at all. :(
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 31, 2013, 07:09:34 PM
Ugh, bought some Zen today to get some Master Keys to open up some Temporal Lockboxes, hoping to get a Wells-class...didn't get one at all. :(

I didn't either. Just a temporal DOff mission, a polarized disruptor pistol, a polarized disruptor single-cannon, and a shitload of DOff packs.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 01, 2013, 07:29:31 AM
I was arguing about it over on the STO forums, I didn't feel like bringing it over here. So I edited out

I pretty much gave up as well.  It's like hitting your head against a brick wall whilst playing whack a mole.  Prove one person wrong, 3 more pop up!

Quote
One complaint I've seen is 'wasted space' so scaling wouldn't help that.

Sadly. 
They could mollify all of the naysayers (me included) by simply giving us the option of staying with the current UI.  Shouldn't be all that hard seeing as it's just a different skin rather than a whole new UI setup. 

Ideally though they should go back to the drawing board and come up with a more efficient UI.  In the last few months something has happened to the UI that causes my frame rate to drop from the limit of 60fps down to 20 fps or so, whenever I open up the bank, the doff screen, my friends list or pretty much any other large UI element.  Each time, cpu usage goes through the roof. 
Some say that it's all down to bloom settings, but I've got that turned off. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2013, 06:59:22 PM
I pretty much gave up as well.  It's like hitting your head against a brick wall whilst playing whack a mole.  Prove one person wrong, 3 more pop up!

I was one of the people you were arguing with BTW.

The UI feels a lot more responsive then before. Sometimes On live and Redshirt sometimes I have to hit the power 2-3 times before it will register that I clicked it, have yet to have that issue with the new UI

Title: Re: Star Trek Online thread
Post by: Darkthunder on April 01, 2013, 07:11:14 PM
My issue with the new UI is mostly due to the additional black spaces around everything. Just look at the Chat Box for example. And more clearly, the Bridge Officer tray.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2013, 07:21:56 PM
And more clearly, the Bridge Officer tray.

The black space on the left, right and top of the BOFF tray, is what? 5-6 pixels? Isn't a whole lot.

Title: Re: Star Trek Online thread
Post by: Darkthunder on April 01, 2013, 07:45:45 PM
That's not the point. The point is, the extra black spacing is not necessary. And it's literally EVERYWHERE. Every single UI element has alot of black spacing around it. Look at the current UI on Holodeck. See any black spacing around the chat box borders? The map borders?

And don't get me started on the player frame / targeting frame. Those two need some serious work before launch...
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2013, 12:28:13 PM
I was one of the people you were arguing with BTW.
You argumentative git :D


Quote
The UI feels a lot more responsive then before. Sometimes On live and Redshirt sometimes I have to hit the power 2-3 times before it will register that I clicked it, have yet to have that issue with the new UI

Man, I hate that little problem. Still getting it on tribble sadly.  I also wish they'd deal with the spike in cpu usage and consequent fps drop when you open the friends list, foundry mission screen, doff screen etc.

This whole "new ui" business really wouldn't bother me one jot if we had the option of staying with the current (soon to be) old UI.  Assuming of course, that cryptic feels it absolutely "must" switch to the new one as it currently stands.
But as it stands, this new UI simply isn't up to scratch and don't give me the whole "but tribble is wip" spiel.  We've all seen how little gets changed between tribble 'testing' to holodeck.

Still, it could be worse I suppose.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2013, 03:50:30 PM
Difference here being that its 2 months before it goes live.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 02, 2013, 06:33:26 PM
Massive change log for Tribble today: http://sto-forum.perfectworld.com/showpost.php?p=8988361

Highlights:
- New Trait system in place
- Color Changer for UI templates
- Warp Cores for everyone
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2013, 07:01:29 PM
That would explain when they emphasized the Romulan "Singularity Core" on the expansion's page. They way they were talking about it did make it sound like its own item.

Plus the patch notes also specifically mention Matter/Antimatter Warp Cores. So they're probably going to release different types of cores in the future.

Friend of mine made a video showing off the UI Schemes, tribble is locked right now so all you can see is the login screen. They also updated the UI to have a dark inline inside buttons and tabs.

The Klingon UI is also orange now. KDF players were complaining about seeing red all the time.

Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2013, 08:31:24 PM
Kori.
Cor! I like the sound of what they're doing to traits and the warpcores. 
Damn it, I love the sound of the warp core thing!
For real, I'm actually looking forward to it.


Still, that UI :P
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 02, 2013, 09:28:00 PM
I wonder if this is intended as a replacement/augmentation/etc. for the impulse engine slot? I mean, some engines now (the Borg one comes readily to mind) allow you to go faster than warp 10 in sector space...in fact, my Fed sci VA's Odyssey with the full Borg set hits transwarp 19.88 in sector space. Without the quantum slipstream.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2013, 09:36:15 PM
Warbirds have their new models, I think the Mogai have new models, and BOPs have a new name "T'Varo"

Title: Re: Star Trek Online thread
Post by: Joshmaul on April 03, 2013, 12:36:16 PM
I wonder if, like the temporary black hole effect we saw in the rather short trailer (showing the effects of a singularity core failure), the warp core explosion effects will be changed. I mean, some ships going boom just go boom, but in some cases - i.e. when the Enterprise-D's stardrive exploded from a warp core breach in Generations - it causes a shockwave.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 03, 2013, 03:37:40 PM
Be warned.  There seems to be a big big drop in performance from this patch.  I've lost nearly 30fps from my rough averages compared to the last patch (and holodeck) with the same settings.

What's strange though, is that even with lower settings, my frame rate isn't going up.  It seems to go up quite markedly, back up to pre patch levels when I alt tab out to post this though.  
Strange.


EDIT

New (http://sto.perfectworld.com/blog/?p=856971) Devblog.

EDIT2
04/04/13

Yet another (http://sto-forum.perfectworld.com/showthread.php?p=9015211#post9015211) patch on holodeck!

THIS is what I like to see in patches! Lots of fixes.

EDIT3

Still down, not going to be up for a good few hours yet.
From what I'm told, they're making big infrastructure changes to their hardware.  But 3 extensions to the time?  :nono:
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2013, 03:22:52 PM
bump

New (http://sto.perfectworld.com/news/?p=854201) 'Devblog'.  Even though it's called a "devblog" it's actually just an interview between stahl and Terrilynn shill.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2013, 04:18:25 PM
Only thing I'm not liking about the Romulan faction, is the ability to use KDF or FED ships. Ships should stick to THEIR faction.

Hmm, according to that Q&A, the Romulan part of the expansion is going to a beta closed beta in 2 parts, first half the Story Missions later this month and the second half in May.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2013, 06:58:06 PM
Dan has been responding to posts in the Blog thread, hes catalogued them all here
http://sto-forum.perfectworld.com/showpost.php?p=9037401&postcount=5
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 04, 2013, 08:16:04 PM
Only thing I'm not liking about the Romulan faction, is the ability to use KDF or FED ships. Ships should stick to THEIR faction.

Much as I'm inclined to agree, chances are the Romulans will have less unique choices than the Klingons do. A good chunk of the Klingon fleet, it seems, is made up of alien auxiliaries - Nausicaan, Gorn, Orion, and of course that Fek'Ihri carrier at LG. The Federation is starting to show it too, with Vulcan, Andorian, and Caitian ships. The Romulans would have less available than that. It's lazy, but in a way, it makes a twisted kind of sense. That said, however, I think there has to be a line drawn somewhere. Like you can't have a Romulan crew flying an Odyssey or a Bortasqu'.
Title: Re: Star Trek Online thread
Post by: FarShot on April 04, 2013, 08:59:40 PM
The race that so far would make the most sense are the Hirogen, and that would more or less be for the Tal'Shiar, not the Republic.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 05, 2013, 08:32:11 AM
Boys boys boys! You've all missed the one most important thing!

Invisitorps. Are. GONE!!

:bigdance: :D
Title: Re: Star Trek Online thread
Post by: BFGfreak on April 05, 2013, 09:39:30 AM
Aw, I was good at surviving those pesky invisitorps. I guess I should see about reinstalling it if they're finally getting around to fixing the game.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 05, 2013, 10:45:06 AM
Aw, I was good at surviving those pesky invisitorps. I guess I should see about reinstalling it if they're finally getting around to fixing the game.

It seems that the borg have lost their torps completely.  Other than the borg v'ger like plasma balls, I haven't seen a single torpedo fired by a borg ship since last night.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 05, 2013, 11:21:16 AM
Really? Haven't run an STF since the latest patch... Although, Borg didn't really use torpedoes alot in canon. Those "balls" that they launched against the Enterprise-D, drained their shields. Next change i'd like to see to the STO Borg, is a removal of ship shields. To compensate, I see 2 options:

- Give them a stacking resistance buff (which can be removed by the players)
- Passively increase their hull resistances

Both are possibilities, and would make them a bit more canon imho.
Title: Re: Star Trek Online thread
Post by: ShaunKL on April 05, 2013, 12:30:05 PM
Torpedo boats would annihilate the Borg if they didn't have shields.  And the Borg shields were namedropped on rare occasion, I don't remember an exact episode though.  It looks canon enough for me since they removed shield FX from Borg ships.

EDIT: Cubes and tractor probes do in fact hit you with shield-drain torpedoes.
Title: Re: Star Trek Online thread
Post by: FarShot on April 05, 2013, 01:39:15 PM
It would surprise me that the lowliest of Borg drones had personal shields that could completely block phaser fire while the cubes wouldn't. :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 05, 2013, 03:14:34 PM
New Dev Blog, Romulan Ships.

http://sto.perfectworld.com/blog/?p=858671

Title: Re: Star Trek Online thread
Post by: captain_obvious on April 05, 2013, 07:07:31 PM
Torpedo boats would annihilate the Borg if they didn't have shields.  And the Borg shields were namedropped on rare occasion, I don't remember an exact episode though.  It looks canon enough for me since they removed shield FX from Borg ships.

Same here.  I have no problem with the borg having shields.

Quote
EDIT: Cubes and tractor probes do in fact hit you with shield-drain torpedoes.

Those shield neutralisers are torpedoes? I thought they were a power that were cast like how weapon malfunction is on the ground.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on April 07, 2013, 02:39:45 AM
in the game, I think the shield drainer is considered a power, but strictly speaking, in terms of the game engine, all weapons are powers too.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 09, 2013, 07:53:15 PM
Some of you might like this

http://sto-forum.perfectworld.com/showpost.php?p=9141411&postcount=1

Quote
The glass background has been removed from the bridge officer tray.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 10, 2013, 07:23:55 PM
Another new patch, sneak peak at the new Klingon Missions, don't think you can play them yet, but they're in the mission journal if you want to see them.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 11, 2013, 10:58:18 AM
Some of you might like this

http://sto-forum.perfectworld.com/showpost.php?p=9141411&postcount=1


Good.  It doesn't fix the UI in my eyes, but it's a step back towards what we currently have on holodeck.  They really need to get those colour schemes sorted so we can have a scheme that isn't quite so jarring on the eyes.  Bright yellow/green buttons on dark/black background is hell on my eyes.  

I like how they've buffed the emergency power abilities though.  epa, epw and epe should be much more useful now!
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 11, 2013, 11:18:04 AM
I think the big issue with the "new UI" (which is essentially just a new paint job), is that they use alot of black, in places where we currently have transparent areas. If they could find a middle ground between fully transparent, and solid black, that might be okay.

Really wish the new UI dealt with solving the overall lag issues of the UI. The new UI does absolutely NOTHING to fix this.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 11, 2013, 11:25:57 AM
I think the big issue with the "new UI" (which is essentially just a new paint job), is that they use alot of black, in places where we currently have transparent areas. If they could find a middle ground between fully transparent, and solid black, that might be okay.

The black doesn't help, but the real problem is all the bright, jarring colours that have been introduced.  I find the current blue scheme to be very easy on the eyes.  I have trouble playing the game with the new colour schemes for more than a few minutes.  After that, I just have to log off and play something else as I just can't look at it any more.  The orion scheme is the least worst of the new ones imo.

Quote
Really wish the new UI dealt with solving the overall lag issues of the UI. The new UI does absolutely NOTHING to fix this.

That too.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 11, 2013, 04:17:42 PM
New Devblog, just story stuff on Sela, but not anything new if you've followed the story from the begining

http://sto.perfectworld.com/blog/?p=863431
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 11, 2013, 05:22:20 PM
I was always of the impression that Sela and the Tal Shiar were at odds. It seems a tad of rewriting is going on here (not surprising), but perhaps I may have misinterpreted how things were played out in Cloaked Intentions...it's been a while, after all.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 12, 2013, 09:06:03 AM
Here is a screen of the current Klingon Mission Journal on Tribble, obvious all is subject to change, and the mission images are placeholders, and none of the new missions are available for testing, except for one.

(http://i.minus.com/j17kCYUODknPP.jpg) (http://minus.com/l17kCYUODknPP)

Empire Tab is what you see here,

"Warzone" consists of "Bringing Down the House" and "The House Always Wins", a new mission called "Test Your Mettle" which you get after acquiring your Lt. Cmdr ship, part of the House of Torg story arc, which you can test right now. After that its "Second Star to the Right" and "Keep your Enemies Closer"

"The Fek'lhri Return" is obvious.

"Vigilance" Consists of two new missions "A House Perused" and "House on Fire", plus the mission "Alpha" and "Temporal Ambassador"

"Wasteland" is the new Nimbus V adventure zone, 6 missions.

"Romulan Mystery" is the Romulan FE series

"Spectres" is the Dividians

"Dominion Domination" Consists of 8 previously Fed only Cardassian/True Way missions, plus the Dominion FE series.

"The Collective" are the End Game Borg Missions.

"Breen Invasion" is the Breen FE

"Undine Advance" are the end game Undine missions.
Title: Re: Star Trek Online thread
Post by: ShaunKL on April 12, 2013, 10:55:37 AM
I'm in love with the TNG-colored UI, it's so easy on the eyes, beautiful to use, and viscerally Trek.  It makes me sad every time I leave Tribble to go do Holodeck things.

(On the opposite end of the spectrum, Voyager.   :lostit:)
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 12, 2013, 06:34:48 PM
I don't get how people can stand looking at that new UI for more than a few minutes :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 12, 2013, 06:59:42 PM
I don't get how people can stand looking at that new UI for more than a few minutes :lostit:

I don't get how people can't stand looking at the new UI.

New tribble patch

http://sto-forum.perfectworld.com/showpost.php?p=9197281&postcount=1

UI Changes

    Slightly increased the size of the icons on the power tray.
    Significantly darkened the border around icons on the power tray.
    Reduced the space between power icons.
        As a result, the overall size of the power trays for both ground and space has been decreased.
Updated the UI for smaller screens to eliminate some deadspace between elements.
Significantly reduced aliasing on several button types.

Character Selection Screen now shows your current away team selections

(http://i.minus.com/j68MmmmNhOmpk.png) (http://minus.com/l68MmmmNhOmpk)
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 13, 2013, 10:54:08 AM
I don't get how people can't stand looking at the new UI.

I think it's eye strain.  Having lots of pretty colours is all well and good, but when it becomes painful after a few minutes it's rather annoying.

Quote
New tribble patch

http://sto-forum.perfectworld.com/showpost.php?p=9197281&postcount=1

UI Changes

    Slightly increased the size of the icons on the power tray.
    Significantly darkened the border around icons on the power tray.
    Reduced the space between power icons.
        As a result, the overall size of the power trays for both ground and space has been decreased.
Updated the UI for smaller screens to eliminate some deadspace between elements.
Significantly reduced aliasing on several button types.

Brilliant!  I'll have to check this out later, but it sounds like part of what was needed.

Quote
Character Selection Screen now shows your current away team selections

(http://i.minus.com/j68MmmmNhOmpk.png) (http://minus.com/l68MmmmNhOmpk)

Still not feeling the whole "star field" back ground thing.  I think it looks a bit ridiculous tbh, especially with the red "flames" there.  I much prefer the background the character creation screen has, where you're on a station and your ship is in the background.  It's been echoed a few times on the forums.
Title: Re: Star Trek Online thread
Post by: ShaunKL on April 15, 2013, 10:46:13 PM
I think I'd prefer a return to the transporter pad.  The beam out effect would make sense and you could still have your away team.  Slick uniforms by the way Kori.  Mine are grey but I may have to steal some of your ideas.

(I should have said borrow...)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 16, 2013, 04:11:57 PM
I think I'd prefer a return to the transporter pad.  The beam out effect would make sense and you could still have your away team.  Slick uniforms by the way Kori.  Mine are grey but I may have to steal some of your ideas.

(I should have said borrow...)

Yeah I love those Fleet Base Uniforms.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 16, 2013, 04:46:08 PM
Supposedly, the Character Select screen on Tribble should look something like this, when they get around to finishing the updates:

(http://images-cdn.perfectworld.com/www/34/8f/348f4560df25220be4a0322ca65881e91366138655.jpg)

My biggest issue at the Character Select screen atm, is the glaring red beam of light that blocks out most of my captain/away team faces, as well as it showing my shuttlecraft in the background, instead of my active starship. Fix those two problems, and it would be a major step in the right direction.
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 16, 2013, 05:10:48 PM
I notice that too, sometimes, with the game on the main servers - it keeps saying I'm flying my shuttle, but I log in, it's my main ship. Stupid.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 16, 2013, 05:33:01 PM
New Tribble notes for today:
http://sto-forum.perfectworld.com/showthread.php?t=622061

Notable changes:
- Made the edges of HUD elements slightly more visible.
- Made the backgrounds of large UI Windows completely opaque. (This affects Duty Officers, Contacts, Status, etc.)
- Made UI HUD element backgrounds slightly transparent. (This affects the power tray, shield tray, target window, throttle, weapon tray, etc.)
- Made some visual improvements to the Bridge Officer tray.

But the biggest change (which I hope has the biggest impact), is:
- Significantly reduced memory footprint of UI windows.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 16, 2013, 05:45:32 PM
Supposedly, the Character Select screen on Tribble should look something like this, when they get around to finishing the updates:

(http://images-cdn.perfectworld.com/www/34/8f/348f4560df25220be4a0322ca65881e91366138655.jpg)

My biggest issue at the Character Select screen atm, is the glaring red beam of light that blocks out most of my captain/away team faces, as well as it showing my shuttlecraft in the background, instead of my active starship. Fix those two problems, and it would be a major step in the right direction.

Well it said "Concept Art". I wouldn't except it to be 100% the same.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 16, 2013, 05:52:27 PM
That wasn't my point Kori.

The "red beam of light" has already been confirmed by the UI artist, to be a WIP and planned to be different based on faction. As I wrote above, my issue is with the tiny shuttlecraft hovering over my head instead of my starship.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 16, 2013, 07:36:56 PM
I'm not feeling that character select screen.  That concept image is better than what's there on tribble atm.  But regardless, I wouldn't pick either of them.  
Having the station interior set from character creation as the setting for the select screen would be much more fitting imo.  Have your ship in view out the big window, your captain standing by the window.  They could even put the ships of other players who are just logging in to the game in the far distance, make the whole damn thing feel truly huge.  It's a goddamn social game after all!
    Cryptic would have the opportunity to even put in some funnies in there too.  Stuff that happens if you leave it idle for a bit. Things like a walk on extra dropping a pile of stuff as they walk by.  Or perhaps some seasonal stuff? Like santa and his reindeer buzzing the window!
Get what I mean?

At least they're working on the ui though.  Reducing memory usage is no bad thing, but I do hope they managed to bring down cpu usage as well!
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 16, 2013, 08:03:50 PM
I'm not feeling that character select screen.  That concept image is better than what's there on tribble atm.  But regardless, I wouldn't pick either of them.  
Having the station interior set from character creation as the setting for the select screen would be much more fitting imo.  Have your ship in view out the big window, your captain standing by the window.

I agree; I would definately like the look of that.

Quote
At least they're working on the ui though.  Reducing memory usage is no bad thing, but I do hope they managed to bring down cpu usage as well!

Here's hoping; the memory lag of late is killing me (literally in some cases, lol).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 17, 2013, 06:37:04 PM
UI Blog

http://sto.perfectworld.com/blog/?p=867531
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 17, 2013, 09:09:17 PM
New Tribble Patch

http://sto-forum.perfectworld.com/showpost.php?p=9267711&postcount=1

Nothing exciting, existing Klingon Character can play missions from the 'Empire' tab I showed earlier in the thread.

Quote
The reticle colors have been updated.

    Consistently across all factions, allies are now blue, enemies are red.
    Player allies/enemies are different shades of these colors.
        Player allies are green-blue, player enemies are yellow-orange.
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 18, 2013, 11:24:29 AM
http://sto.perfectworld.com/legacypack

As I see it, it's essentially "pay $125 now for shit that'll cost $200 in Zen later".
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 18, 2013, 12:26:28 PM
I will smack my head of the desk for each time someone buys one of those $125 packs. 
Actually, no I won't.  That would be dumb.  Not as dumb as the people buying those though!
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 18, 2013, 01:23:26 PM
Worst offender was when I read a guy comment; "I admit, it's a bit pricy. But i'll buy it anyways..."
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 18, 2013, 02:04:24 PM
Worst offender was when I read a guy comment; "I admit, it's a bit pricy. But i'll buy it anyways..."

Must be nice to have money to burn.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2013, 04:35:28 PM
Lifetimers get Remans anyways according to Dan in a recent interview, so that is one thing off the list for me, they're also a New Romulus Reputation unlock. Account wide.

I don't see myself flying a D'Deridex enough to want the retrofit. I don't like the big slow moving ships, I'm an Escort/BoP guy.

I might get the Starter Pack.

A friend of mine is telling me the new Klingon Missions on tribble are amazing, Rura Penthe is in one, and he says its very accurate to Undiscovered Country

edit:

There is a trailer for the pack, shiny



Edit:

As soon as I go to test the Klingon missions, tribble goes down for a patch

http://sto-forum.perfectworld.com/showthread.php?t=624781

Quote from: zer0niusrex;9290591
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.30.20130416a.5

General:
  • Completing the full Tour the Galaxy challenge now rewards the "Well Travelled" trait as a free bonus trait.
  • This trait grants your captain a permanent reduction in Transwarp cooldown.
  • Updated Bringing Down the House:
  • Added interact FX to the door to the Ketha Lowlands.
  • Added an interact in the Qo'noS System to take you to Ketha Lowlands if you have this mission.
  • Updated the second part of this mission to replace the single large waypoint in which to find the assassin with four smaller waypoints.
  • The character selection screen has been updated.
  • Your ship's name features more prominently.
  • Your bridge officers are striking poses.
Systems:
  • Updated Emission-Seeking Torpedoes:
  • All Emission-Seeking Torpedoes now explode with the appropriate FX, instead of all using a Plasma Torpedo explosion.
  • Damage dealt by all versions of Emission-Seeking Torpedoes are now approximately equivalent to a High-Yield torpedo or Salvo of the same type.
  • As a result of this change, Emission-Seeking Plasma Torpedoes are now targetable for balance reasons.
  • The Combat Log will no longer report "an unknown officer deals damage to Emission-Seeking Torpedo..." when it detonates.
  • All applicable descriptions have been updated to reflect this functionality.
  • To'Duj Fighter Devices no longer incorrectly grant their owners Battle Cloak.
Character Select, Light beam is faction specific now. And there is a Klingon Tricorder model for KDF Science BOFFs on the character screen, not sure if its in the actual game


http://cloud-2.steampowered.com/ugc/577861040695747574/B08CEF2B45E828D58037FC43A5A389E6CC8F8F4B/
http://cloud-2.steampowered.com/ugc/577861040695858991/46B22DF52C044EFF2703B48519DAEDEF915E7274/
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 18, 2013, 07:39:02 PM
"these are the victories of..." "these are the voyages of..."
....
...
...
It's getting more and more corny/daft with each iteration... :facepalm:
To me, that screen doesn't say "star trek".  It says "2nd rate action film".

Or maybe it's the allusions to "rp" getting on my nerves.  You have no idea just how much I dislike "rp". 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2013, 07:43:40 PM
Closed Beta has started for Romulans, level 1-21, I think it may depend on how many hours you've spent on tribble, I got an invite right away.

http://sto-forum.perfectworld.com/showpost.php?p=9291971&postcount=1

Title: Re: Star Trek Online thread
Post by: captain_obvious on April 18, 2013, 07:44:38 PM
I heard about that.  In my fleet a few guys got it, but all were lifers.  One of them is a newbies with no tribble time at all who bought the life time a few weeks ago :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2013, 07:45:09 PM
My Romulan, about 2.5 hours in.

http://steamcommunity.com/sharedfiles/filedetails/?id=139955559

"These are the exploits of..." haha.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 18, 2013, 07:46:04 PM
"These are the exploits of..." haha.


-.-
Title: Re: Star Trek Online thread
Post by: FarShot on April 18, 2013, 08:33:00 PM
Got it, can't play it until May 10th.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2013, 08:34:16 PM
Romulan ship interior is FULL, not just a bridge, and it is beautiful. Didn't see a single re-used texture, all of then textures look new.

Engineering is the best place on the ship.

Romulan sickbay looks like it was inspired by NX-01 sickbay

Also

<Dev> d'Stahl@dstahl: The scimitar is not in a lock box - it is coming after launch


Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on April 18, 2013, 10:13:20 PM
(http://cloud-2.steampowered.com/ugc/1083390098865854325/8CDE9986CAABCE691278DF77CE82D8204A2F27F1/1024x576.resizedimage)

I've recorded my first hour of game play, will be uploading it tomorrow, :D its better than i expected :D heres to cryptic for a change :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2013, 10:15:52 PM
Just got to level 10. Now time for bed.
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 19, 2013, 12:16:00 AM
<Dev> d'Stahl@dstahl: The scimitar is not in a lock box - it is coming after launch

Got a feeling it's gonna be the Romulan version of the Odyssey/Bortasqu' packs.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 19, 2013, 12:36:34 PM
So Romulan Ships before level 10 can choose IRW and RRW for prefixes, once you choose a side, you can use USS or IKS along with the others.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 20, 2013, 09:06:14 AM
So I finished all the available missions, the final one was amazing. You can level past 21, but you can't complete the Subcommander Promotion mission after getting your new ship, that is how they gate you from the other missions.

All the federation system patrol missions are open to Romulans, you have to go to each system individually, you can't get the actual mission wrapper.

All the exploration and diplomacy missions are open for Fed aligned Romulans

I flew past a level 42 Romulan earlier, he must have a lot of time on his hands.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 20, 2013, 11:44:54 AM
I flew past a level 42 Romulan earlier, he must have a lot of time on his hands.

Not necessarily...

1. Buy XP boosters on Holodeck, transfer character to Tribble
2. Mail XP boosters from Tribble character, to Tribble Romulan
3. Run episodic content or...
4. Run Mirror Invasion during Event Hour

The Mirror Invasions could potentially earn you a ton of XP (skill points).
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 20, 2013, 12:06:49 PM
The Mirror Invasions could potentially earn you a ton of XP (skill points).

I thought the incursions were only for 50s?
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 20, 2013, 01:50:09 PM
Maaaaan...I've been waiting for a Romulan faction since the game started.......and it occurs to me that if I do a Rommie toon, I'll have a pointy ear in each faction lol
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 20, 2013, 03:34:38 PM
I thought the incursions were only for 50s?

Nope. I forget the minimum level, but I know I leveled up (on Holodeck) mostly via Incursions on my latest alt.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 20, 2013, 05:14:17 PM
Not necessarily...

1. Buy XP boosters on Holodeck, transfer character to Tribble
2. Mail XP boosters from Tribble character, to Tribble Romulan
3. Run episodic content or...
4. Run Mirror Invasion during Event Hour

The Mirror Invasions could potentially earn you a ton of XP (skill points).

Ok, maybe I'm just lazy.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 21, 2013, 07:53:31 AM
I thought the incursions were only for 50s?

No no, god no lol.  The reason you don't get lowbies in incursion, is because there are actually different incursion instances for different levels.  10-19 has it's own, 20-29 has it's own and so on. 

It's how I think stuff like fleet actions should be handled!

Nope. I forget the minimum level, but I know I leveled up (on Holodeck) mostly via Incursions on my latest alt.

I think it's from lvl 5 you can do it. 
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 21, 2013, 11:08:48 PM
No no, god no lol.  The reason you don't get lowbies in incursion, is because there are actually different incursion instances for different levels.  10-19 has it's own, 20-29 has it's own and so on. 

Hell, and here I've been worrying about "levelling through this shit again", lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 22, 2013, 08:59:37 PM
Big tribble patch.

edit:

Might help if I put the link in my post

http://sto-forum.perfectworld.com/showpost.php?p=9393021&postcount=1
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 23, 2013, 09:55:33 AM
Quote
Added "Federation Classic", "Klingon Classic", and "Romulan Classic" color schemes.

    These schemes feature lower contrast with bright button text and icons, and do not have a red alert mode.

THANK.F**K.FOR.THAT.  I'll have to check that out.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 23, 2013, 12:15:11 PM
This link should work:
http://imgur.com/a/bXLJh#0
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 24, 2013, 09:58:25 AM
Hmm.  That's not what I thought it would be.  It still seems very very dark, like the other new colour schemes.  At least I can use it without feeling that I must tear out my eyeballs!
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 24, 2013, 10:32:36 AM
Some additional posts from Thomas the Cryptic Cat:

http://sto-forum.perfectworld.com/showpost.php?p=9395711&postcount=515
http://sto-forum.perfectworld.com/showpost.php?p=9395881&postcount=518
http://sto-forum.perfectworld.com/showpost.php?p=9396901&postcount=526
http://sto-forum.perfectworld.com/showpost.php?p=9414991&postcount=565
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 24, 2013, 05:44:17 PM
http://massively.joystiq.com/2013/04/22/captains-log-romulan-content-in-star-trek-online/ (http://massively.joystiq.com/2013/04/22/captains-log-romulan-content-in-star-trek-online/)

Why am I not shocked that Ms. Shill somehow magically got a closed beta key :rolleyes:


edit

Where'd the rolleyes smiley go? :idk:
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 24, 2013, 05:55:14 PM
I believe the people who got Beta Access were either members of the podcast/news community as well as random players who previously participated in Tribble testing.

Dstahl has said that more beta invites will be going out over the next few weeks, as well as open beta testing in Mid-May. If you haven't received an email, you should hop onto Tribble and see if you can create a Romulan.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 25, 2013, 07:21:16 AM
New patch 'notes' (http://sto-forum.perfectworld.com/showthread.php?p=9439161#post9439161).

Guess they're pooped from all the bug-fixing :P
Title: Re: Star Trek Online thread
Post by: Cube on April 25, 2013, 08:55:40 AM
Out of interest, is there a Bridge Commander-related fleet?
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 25, 2013, 10:38:39 AM
New patch 'notes' (http://sto-forum.perfectworld.com/showthread.php?p=9439161#post9439161).

Guess they're pooped from all the bug-fixing :P

Last time I commented on such a "patch note", I was perma-banned from the forums on my main account :P

Wonder how long until they have to release an "Emergency server patch to undo the server fixes"
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 25, 2013, 12:20:32 PM
Last time I commented on such a "patch note", I was perma-banned from the forums on my main account :P

Wonder how long until they have to release an "Emergency server patch to undo the server fixes"

130mb downloaded for this patch.  lulz
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 25, 2013, 12:29:11 PM
130mb downloaded for this patch.  lulz

I notice that trend between this and WoW; what takes two gigs for WoW takes about five or six for STO.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 25, 2013, 07:22:13 PM
New tribble update changed the text on the character screen.

KDF is now "These are the battle records" and Romulans are "This is the legacy"

KDF one is slightly better, since then it is a broad term that can include failures.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 25, 2013, 07:29:31 PM
New tribble update changed the text on the character screen.

KDF is now "These are the battle records" and Romulans are "This is the legacy"

KDF one is slightly better, since then it is a broad term that can include failures.

Do you have problems with that loading screen taking a little longer to load than before?
I find it pretty immersion breaking when I see half loaded people appearing on screen :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 25, 2013, 07:35:51 PM
You mean BOFF's on the character section screen? I get it with Special BOFFs, like Jem'hadar or Breen, I need to select a different character and go back for them to load.

Or do you mean after choosing a character? If you mean after selecting a character, no I have not.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 26, 2013, 06:15:07 AM
You mean BOFF's on the character section screen? I get it with Special BOFFs, like Jem'hadar or Breen, I need to select a different character and go back for them to load.

That. But it happens with all of them.  It's not even restricted to the boffs either, it's all of them including the ship and my toon. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 29, 2013, 05:33:09 PM
Tribble patch today is 'bigger then normal' so they're doing a pre-patch

http://sto-forum.perfectworld.com/showthread.php?t=645491

Nearly 4Gigs, and thats with On-demand patching. I bet its mostly Audio files, VO for the Romulan missions.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 29, 2013, 07:32:25 PM
Ok i was wrong, the size isn't because of Audio, its because of textures

Quote
Updated every texture in the game, everywhere.

http://sto-forum.perfectworld.com/showpost.php?p=9532121&postcount=1
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 30, 2013, 10:05:11 AM
Ok i was wrong, the size isn't because of Audio, its because of textures

http://sto-forum.perfectworld.com/showpost.php?p=9532121&postcount=1

BIIIIIG patch! :D
Title: Re: Star Trek Online thread
Post by: FarShot on April 30, 2013, 12:56:29 PM
Are these texture updates visibly recognizable?  I'd like to see screenies.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 30, 2013, 07:10:59 PM
They added detail textures to some, and just upscaled others.

Also, they made it possible to claim a level 30 ship as a Romulan, so I got a D'deridex, and then decided to take a picture of it at 5760x3240

(http://i.minus.com/j8Ccsib6DXyj0.jpg) (http://minus.com/l8Ccsib6DXyj0)
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 30, 2013, 07:16:16 PM
While I can't fault them for their (new) level of detail, the modelling and texturing on that warbird isn't very accurate.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 30, 2013, 07:33:05 PM
Flying next to the Warbird in a defiant makes it feel even more impressive. The ship left of me in the bottom picture is actually that big, it is not closer to the camera, its the same distance

(http://cloud-2.steampowered.com/ugc/576735845857216294/21C336F4658FA9C25CBB3C374F461D84BDE9756B/)

(http://cloud-2.steampowered.com/ugc/576735845857219730/C22D197950CD92AE5D66866963991AFD3761284F/)
Title: Re: Star Trek Online thread
Post by: FarShot on April 30, 2013, 08:51:37 PM
The model actually is fairly good.  We all know why the textures are how they are.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 02, 2013, 07:14:35 PM
new tribble patch, more VO.

http://sto-forum.perfectworld.com/showpost.php?p=9600231&postcount=1
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 02, 2013, 10:06:24 PM
Hard to check anything out ATM, heh - the launcher's borked. For all of Cryptic's games, if the word on STO's forums is right.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 03, 2013, 08:23:54 AM
Works fine for me....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 07, 2013, 06:14:16 PM
Tribble character wipe, and 1-50 progression for both Klingons and Romulans being opened sometime today for Closed Beta Participants.

http://sto-forum.perfectworld.com/showpost.php?p=9737021&postcount=1
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 07, 2013, 06:33:33 PM
Has there been any attempt to convert these beauties for BC. Esp the Catian Carrier.

Adam
Title: Re: Star Trek Online thread
Post by: flarespire on May 07, 2013, 07:54:36 PM
Seeing as straight ports of STO models to BC breaks both the EULA of STO and the rules of this forum, then the answer is no, however there is nothing to say that someone wont make these ships for BC from scratch.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 07, 2013, 11:47:15 PM
Has any STO model been made from "scratch" for BC?

Title: Re: Star Trek Online thread
Post by: BFGfreak on May 09, 2013, 02:26:07 AM
Speaking about creating STO models from scratch, did Farshot ever get around to making the Sao Paulo class yet?
Title: Re: Star Trek Online thread
Post by: FarShot on May 09, 2013, 12:41:32 PM
Exeter class:

https://dl.dropboxusercontent.com/u/83575522/exeter001.jpg
https://dl.dropboxusercontent.com/u/83575522/exeter003.jpg

Sao Paolo class:

https://dl.dropboxusercontent.com/u/83575522/Defiant/sp_ortho.png

Excalibur class:

https://dl.dropboxusercontent.com/u/83575522/001%20%282%29.png

Odyssey class:

https://dl.dropboxusercontent.com/u/83575522/ody002.png
https://dl.dropboxusercontent.com/u/83575522/ody008.png
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 09, 2013, 12:59:18 PM
Guys, check your accounts and E-mails and what not, see if you've had any wonky account changes; there seem to be a lot of reports of hacked accounts. Even if not, change your passwords for safety's sake.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 09, 2013, 04:27:16 PM
Thx Josh, wilco...
Farshot, any chance of some none Feds.
Btw those Feds are really nice, can't wait to see the completed and textured. Thanks...

Adam
Title: Re: Star Trek Online thread
Post by: FarShot on May 09, 2013, 05:15:54 PM
I've been wanting to tackle some Klinks at some point.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 09, 2013, 07:32:31 PM
What got me loving the ships were the Fed tier 5 ships, those Goliaths are beautiful. Then the Catian Carrier was breath taking too

I did like the Klingon designs too
Adam
Title: Re: Star Trek Online thread
Post by: ShaunKL on May 11, 2013, 12:35:11 PM
Half-way to a fleet Luna!  Going to really play with the build to see if I can make her much more stable than a Tactical Vesta.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 11, 2013, 05:45:55 PM
Did you buy the 3 pack of vestas or just the one? 
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 12, 2013, 01:13:02 PM
So I've been engrossed in this weekend's open beta, and have reached the rank of Commander (around level 32)...and I have to say that so far, this has been one hell of a ride. Not devoid of bugs, mind you - it's why I'm stuck at about level 32, lol - but quite a spectacular show. A beef I have at the moment, however...even the Klingon ships - of which there's maybe half-ish, compared to the Feds - have a variety of bridges, but Romulans seem to go for only the one on everything from the dinky Bird-of-Prey to the big-ass D'deridex. Possibly because the Roms only have half again of what the Klingons got. At least, for now...I hope...
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 12, 2013, 02:29:52 PM
I'm fine with the Romulan Republic using a "common style" Bridge for any of their ships, regardless of size. Just wish the lower levels would have different appearances, to indicate if the ship is a Cruiser, Escort or Science vessel.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 12, 2013, 02:50:19 PM
I'm level 48 and still have 3 more story arcs to go through.

The 1-40 missions give too much XP.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 12, 2013, 04:22:20 PM
It's been that way since Season 5. A single "episode" mission gives enough XP to fill 1 level, not counting possible mob kill XP. Add to that, you have the DOff system which provides some XP, as well as events such as the Mirror Incursion. Leveling to max level is ridiculously easy these days.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 12, 2013, 06:56:13 PM
Wait, what?! Open beta?!

Grr.  Stupid damn coursework  :banghead:
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 12, 2013, 06:58:19 PM
Hop onto Tribble NOW, play for atleast an hour (idling counts), and you'll be awarded a Tribble testing reward at a later "unannounced date". My bet?

Nukara Tribble: Awards 1 Nukara Mark (60 min cooldown)
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 12, 2013, 07:05:00 PM
Hop onto Tribble NOW, play for atleast an hour (idling counts), and you'll be awarded a Tribble testing reward at a later "unannounced date". My bet?

Nukara Tribble: Awards 1 Nukara Mark (60 min cooldown)

Yeah, problem is that due to the character wipe I have no toons on there.  Therefore it won't let me on.  Creating a new one is out of the question as it won't even let me see the character select screen so I can hit "create new". 

Meh.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on May 12, 2013, 09:59:53 PM
that's odd, I got on even though they wiped all my tribble characters
Title: Re: Star Trek Online thread
Post by: Darkthorne on May 13, 2013, 01:42:17 AM
mine got wiped too but made a new Romulan... and I got to say I am loving the story glitches or not
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 13, 2013, 10:16:49 AM
I managed to get in eventually.  After a reboot the launcher decided that I had to redownload the entire client again.  After that, it let me in.
Yay.
Title: Re: Star Trek Online thread
Post by: flarespire on May 13, 2013, 03:54:47 PM
I just wish they'd re-enable character transfer to tribble, being a rommie's ok, but i wanna take a look at the updtes to the fed endgame content...
Title: Re: Star Trek Online thread
Post by: ShaunKL on May 13, 2013, 11:26:36 PM
Did you buy the 3 pack of vestas or just the one? 
The three pack, for all the consoles.  They help fill any holes in your build.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 14, 2013, 01:23:18 AM
I just wish they'd re-enable character transfer to tribble, being a rommie's ok, but i wanna take a look at the updtes to the fed endgame content...

There are updates to Fed endgame content?
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 14, 2013, 09:07:39 AM
I just wish they'd re-enable character transfer to tribble, being a rommie's ok, but i wanna take a look at the updtes to the fed endgame content...

As far as I know, you can still create new toons on there.  
I wish we could transfer toons from tribble to holodeck though  :help:
Title: Re: Star Trek Online thread
Post by: flarespire on May 14, 2013, 09:11:46 AM
yeah but tribble to holodeck transfers would break everything XD
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 14, 2013, 07:12:49 PM
yeah but tribble to holodeck transfers would break everything XD

How so?
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 14, 2013, 07:42:57 PM
Because it's a "test" server for a reason.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 15, 2013, 11:25:48 AM
But that doesn't necessarily mean that it would break anything.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 15, 2013, 12:30:39 PM
But that doesn't necessarily mean that it would break anything.

This issue has also been raised by long-standing beta testers of WoW and its expansions (I myself have tested all of the expansions except for Cataclysm), people grumbling about "having to do this shit all over again when it goes live". I forget what reason Blizzard gave for not allowing test server/beta server transfers when I first saw this concept mentioned in Burning Crusade. Something about incompatable versions.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 15, 2013, 02:43:01 PM
This issue has also been raised by long-standing beta testers of WoW and its expansions (I myself have tested all of the expansions except for Cataclysm), people grumbling about "having to do this shit all over again when it goes live". I forget what reason Blizzard gave for not allowing test server/beta server transfers when I first saw this concept mentioned in Burning Crusade. Something about incompatible versions.

My guess is there's a bunch of extra error checking/logging and sanity checking code in the tribble builds which isn't present on holodeck.  I'm not entirely sure how that would directly affect a character (which is, I assume, just a bunch of data points in a text file somewhere) negatively. 

Thankfully, most of the romulan content is pretty good.  Good enough that I don't think I'd mind running through again too much.  Although the "vengeance" series is one I will definitely be skipping.  Those hold/viral-matrix/shield-uberbuff/elusive-target-ultra-defense-buff/general-annoyance merchants are not a group I look forward to fighting again.  Too damned annoying!
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 15, 2013, 04:32:42 PM
Well than I guess it's a good thing I didn't get that far into the story, I'll look forward to fighting those guys with dread.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 16, 2013, 05:45:08 AM
Well than I guess it's a good thing I didn't get that far into the story, I'll look forward to fighting those guys with dread.

No really, they're just that annoying to fight. 
Also, be prepared for respawn limbo in a few of the missions. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 16, 2013, 12:16:12 PM
I only died once or 2-3 times when fighting them on the ground. But I agree, I hate fighting them.
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 16, 2013, 12:47:34 PM
No really, they're just that annoying to fight. 
Also, be prepared for respawn limbo in a few of the missions. 
Hence why I ended my last post with "with dread" meaning I'm not looking forward to it, but unlike you I have no idea what is to come, although I do have some guesses, my imagination is my first encounter with those viral matrix>tractor beam>4 high yeild torp spamming romulan warbirds only 10 times worse.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 16, 2013, 02:55:55 PM
Hence why I ended my last post with "with dread" meaning I'm not looking forward to it, but unlike you I have no idea what is to come, although I do have some guesses, my imagination is my first encounter with those viral matrix>tractor beam>4 high yeild torp spamming romulan warbirds only 10 times worse.

Ah, I misread it! Thought it said "with the dread".  My bad.

And no, with those elachi it's a lot worse.  Everything. I repeat everything spams holds, disables and the like.  They don't have that much hull wise, but they have this power called "elusive target" which seems to pop up for 5 secs every 10 secs and buffs their defense stat to the point where you might just hit them once every 30 shots fired. 
On the ground they have a similar power called "shield hardening" which essentially nerfs incoming damage down to what seems to be 20% or so (very rough guess based on my observations). 

In space, one on one with the elachi isn't too bad.  It's when you have to get involved in large fleet actions (which happens a few times in the story) that it gets bad. 
Truth be told, I absolutely loved the story until I hit the elachi arc.  After I ground that out, I just lost interest.

Prepatch for LOR is up btw.  Should kick in after you leave the game.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 17, 2013, 10:23:13 PM
LOR launch trailer

http://ca.ign.com/videos/2013/05/17/star-trek-online-legacy-of-romulus-launch-trailer
Title: Re: Star Trek Online thread
Post by: ShaunKL on May 18, 2013, 03:51:00 PM
Kinda hammy but it still gave me a little chill.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 18, 2013, 09:39:42 PM
That was an awful speech and terrible voice over.  :roll After 60 secs I couldn't take it anymore.

Adam
Title: Re: Star Trek Online thread
Post by: FarShot on May 19, 2013, 01:55:16 AM
I was going to say you guys are being a bit mean... but then I watched it.  My ears hurt.  I can imagine the voice actor bouncing off the studio walls, waving his arms in the air.  I can also imagine him looking like Raul Julia.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 19, 2013, 07:12:39 AM
Lmao. Dude. I couldn't believe how bad that was. Game is okay. Not insulting that but the voice over and those lines he read we're terrible, awful. Lol

Adam
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 19, 2013, 07:29:19 AM
I can also imagine him looking like Raul Julia.

 :eek  :eek  :eek

How dare you insult the memory of a wonderfully hammy actor. For shame, man.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 19, 2013, 10:10:49 PM
So Hakeev's ship at the end of 'Mind Games' now looks very Narada'ish, you can actually see it a few times in the trailer.

Big spikes coming out of his D'Deridex, and apparently fires off missiles similar to the Narada.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 20, 2013, 10:56:19 AM
Big spikes coming out of his D'Deridex, and apparently fires off missiles similar to the Narada.

Why am I all of a sudden imagining him screaming "FIRE EVERYTHING!!!" at that description? *chuckles*
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 20, 2013, 06:57:59 PM
So now they are actually using JJverse content for lockboxes?

Next thing you'll know, they'll be adding the JJverse Enterprise, Kelvin and uniforms... despite the game supposedly being set in the "prime" universe. New lockbox looked kinda meh. Not particularly waiting for tomorrow, since the server will be unplayable for most of the day (due to "Unexpected downtime" and "Emergency maintenance"). Wait and see...
Title: Re: Star Trek Online thread
Post by: FarShot on May 20, 2013, 07:07:38 PM
The Narada obtained that technology from the prime timeline in 2387.  Check your facts before making wild accusations.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 20, 2013, 07:38:05 PM
I wasn't accusing them of anything FarShot.

I know quite well where the "Narada tech" originally came from. Read both the Countdown comics for the 2009 movie, and Countdown Into Darkness. Point is, these comics are part of "Paramount Star Trek canon", which up until now, I thought was off-limits for Cryptic, since their license is to anything owned by CBS (i.e the previous 10 movies and 5 tv-shows).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 20, 2013, 07:42:02 PM
It resembles but isn't an exact copy of the Narada tech. I don't think they can copyright that.

They might have limited access to some JJverse stuff.

the Hobus system and Star were inventions for Countdown/XI, 'Nero' is mentioned in Spock's opening speech when creating a new character as a Fed.

We have a 'Red Matter' capacitor item in game.

Also the JJ Universe Uniforms are already in the game files, have been since launch, and for almost 2 years one of the NPCs in the mission 'Treasure Trading Station', was wearing one.

They changed it sometime last year. Might still have a screenshot on steam.
Title: Re: Star Trek Online thread
Post by: FarShot on May 20, 2013, 07:59:29 PM
You used terms like "JJVerse" and "prime timeline", which has no bearing on who owns it, but are terms used to describe the parallel universes.  The Kelvin and Narada are natives of the prime timeline, so for all in-universe reasons they could have completely justified appearances in STO.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 20, 2013, 08:12:23 PM
You misunderstand me, FarShot.

I have no issues with them adding "JJverse" tech or ships to STO, regardless of if it's prime timeline, alternate timeline, future timeline whatever. That ship has long since sailed, since STO in no way is considered the "canon" i'd see as potential future to the "prime timeline". What I meant was, up until now I thought that anything related to the JJ movies was offlimits for Cryptic and STO, since the movies/comics are owned by Paramount, while Cryptic has the license from CBS (for 5 shows + 10 movies).
Title: Re: Star Trek Online thread
Post by: FarShot on May 20, 2013, 08:18:29 PM
So now they are actually using JJverse content for lockboxes?

Next thing you'll know, they'll be adding the JJverse Enterprise, Kelvin and uniforms... despite the game supposedly being set in the "prime" universe.

That sounded like you were upset that they were somehow getting alternate timeline stuff into the prime timeline.  You should be clearer that you meant to refer to intellectual property and not the actual universes.  Using terms like "JJVerse" and "prime universe" throws that off.

Besides, CBS and Paramount are something of a united entity, at least at times.
Title: Re: Star Trek Online thread
Post by: FarShot on May 20, 2013, 08:36:51 PM
I don't mean to be antagonistic by the way.  I'm just a bit pissed at the world at the moment with this stupid tornado.  Still don't know the status of a few of my friends.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 20, 2013, 08:55:02 PM
Ahh gotcha. Hope your friends are safe.

I admit, I could've explained things better. I gave up being upset about things that Cryptic adds to STO, when they started adding alien, and even temporal lockboxes. :P
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on May 20, 2013, 11:00:04 PM
So now they are actually using JJverse content for lockboxes?

Next thing you'll know, they'll be adding the JJverse Enterprise, Kelvin and uniforms... despite the game supposedly being set in the "prime" universe. New lockbox looked kinda meh. Not particularly waiting for tomorrow, since the server will be unplayable for most of the day (due to "Unexpected downtime" and "Emergency maintenance"). Wait and see...
I want the JJ-verse Enterprise.  Big time.  And the Kelvin would fit in the game anyways since it's pretimeline split.  I see what you're saying though.  CBS is actually pretty much the reason we don't have a tv show right now.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 21, 2013, 11:09:04 AM
I want the JJ-verse Enterprise.  Big time.  And the Kelvin would fit in the game anyways since it's pretimeline split.  I see what you're saying though.  CBS is actually pretty much the reason we don't have a tv show right now.

Ugh. No.  I utterly despise that jjprise. That said, many of cryptics own designs are awful as well.  The different configurations for a variety of the ships like the "exploration cruiser" or "research science vessel", or almost all of the non canon klingon ships they have in there are simply dreadful so it's not as if they don't have a record of having horrific looking ships in game!

 The Kelvin though, I would love to have a go with her!  I think that ship deserves it's own damn series, set between ent and tos.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on May 21, 2013, 12:13:55 PM
Some things are nice. The Kelvin I like, the other older ships we see around JJprise too are very interesting. The uniforms etc...

But I agree a series btwn those to eras would be great. Lots of conflict and story telling to tell when founding/expanding the federation.
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 21, 2013, 02:59:13 PM
Some things are nice. The Kelvin I like, the other older ships we see around JJprise too are very interesting. The uniforms etc...
Oh yes, the other ships in the JJverse are actually rather nice.  It's just the JJprise itself that I hate.  The 2230s uniforms are rather nice too imo.

LOR is patched.  Just waiting on servers coming up now.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 21, 2013, 06:15:36 PM
Not surprisingly, bug central. Slow patching to start, and at the moment, the issue is people being unable to log back in if they exit/get booted, or change characters. Fun!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2013, 06:20:56 PM
I can login to the launcher, but the game fails at 'retrieving characters'

Kicks me out with "Login failed for an unknown reason"
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 21, 2013, 06:32:37 PM
The server overload does give me a chance to catch up on my plans on Kerbal Space Program though. After all I did plan on this happening given the circumstances, no doubt the servers are running way past capacity and with people downloading the game/patch and attempting to log in it would be foolish to expect otherwise.
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 21, 2013, 06:44:17 PM
The server overload does give me a chance to catch up on my plans on Kerbal Space Program though.

That seems to be popular, I notice; I've been testing the demo, and it's been a barrel of laughs, heh. To quote a WoW boss: "EXPLOSIONS! MORE EXPLOSIONS! I GOTTA HAVE MORE EXPLOSIONS!"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2013, 06:57:13 PM
Oh come one, how come some people can login and not others? My dad can login fine :|
Title: Re: Star Trek Online thread
Post by: captain_obvious on May 21, 2013, 07:26:04 PM
Oh come one, how come some people can login and not others? My dad can login fine :|

I could too.

Many people have been having issues with their free toon slot not appearing.  Mostly gold subbers from what I hear. 
Others have been having trouble with their legacy packs not being in the c-store even though they paid for them.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2013, 07:58:08 PM
Well character slot doesn't bother me because I only have 3 toons, 1 Klingon, 1 Reman and 1 Fed
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 21, 2013, 08:48:11 PM
Oh come one, how come some people can login and not others? My dad can login fine :|

I got in fine - ten minutes before it said the servers were supposed to come back up, funny enough, heh - and played for a couple hours...it's getting back in now, that's the problem.
Title: Re: Star Trek Online thread
Post by: BFGfreak on May 21, 2013, 09:37:38 PM
I managed to do good until I tried getting into one of the sectors when I randomly quit to login screen. I haven't managed to get back since.

That seems to be popular, I notice; I've been testing the demo, and it's been a barrel of laughs, heh. To quote a WoW boss: "EXPLOSIONS! MORE EXPLOSIONS! I GOTTA HAVE MORE EXPLOSIONS!"

Oh it's beyond fun, I've put in more time in that game than I have in many AAA titles I have bought. KSP also has a really strong youtube presence as well, ranging from Scott Manley (http://www.youtube.com/watch?v=1KmW39zzYt8), to the more lighthearted Danny2462 (http://www.youtube.com/watch?v=-e5SGynBJ4Y), to the just plain epic videos from StreetlampPro (http://www.youtube.com/watch?v=lbcDW8Leu9Q)

In all, I highly recommend both buying the game and checking out those people.

Going back on topic, it would appear that the servers have gone down for emergency maintenance, no doubt to get more buckets of water to pour on the servers.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 21, 2013, 09:59:50 PM
As expected...

Launch day issues (as normal), first with the 6-hour long maintenance, followed by unplayable servers, followed by unscheduled extended maintenance (currently listed at 1.5 hours, might go longer)

I'd expect these sort of problems from a fresh-out-of-the-gate type MMO launch. But not at 3.5 years in. What kind of inept technicians do they have working over at Cryptic, really?

EDIT: Servers were supposed to be back online about 10 minutes ago (at time of this edit). And yes, while the servers were online at the time (maintenance was done earlier than expected), the game was nowhere near playable. When I decided to switch out of my main character, to create a new Romulan, the client locked up at "Retrieving character list". So much for maintenance fixing things... I'm off to bed. *sigh*
Title: Re: Star Trek Online thread
Post by: Joshmaul on May 22, 2013, 01:58:28 AM
Hey, I got my Rom to level 10 and ready to join the KDF fleet before all hell broke loose. Too bad I won't have any real time to enjoy it this week, I'm leaving for New Hampshire on Thursday and will be gone all weekend, heh...
Title: Re: Star Trek Online thread
Post by: Lurok91 on June 14, 2013, 07:41:08 AM
Just signed up for this to see what all fuss is about, though can't say impressed so far  :D

Can anyone recommend a good beginners guide/website/video?
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 14, 2013, 11:30:09 AM
I recently stopped playing that game.  Maybe for good, maybe for just a few weeks.  I just can't get over the fact that I was bored by the game, it just doesn't excite me anymore.
Lurok, I think you started playing at a bad time, what with the automated ban machine doing the rounds slapping people with account wide bans for saying the wrong things.

Not to mention that my fleet ambo went from being awesome to suddenly being well below par and underpowered literally overnight. 

Meh, maybe in a month or two.
Title: Re: Star Trek Online thread
Post by: hobbs on June 14, 2013, 12:56:08 PM
I recently stopped playing that game.  Maybe for good, maybe for just a few weeks.  I just can't get over the fact that I was bored by the game, it just doesn't excite me anymore...

i was like that with the game too... im glad (not trying take the ***s) i waited for it to be free to play.

not detailed exploration missions or Engineering stuff and i much prefer BC's combat :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 14, 2013, 01:45:32 PM
So earlier this week, I don't know when, A tribble patch accidentally leaked a new Risa map, and a 'summer event' tied to the event reputation, they quickly patched it that night.

What I know from a friend who got on there.

Risa is bigger

One of the event challenges is a race, but using gliders. Yes you heard me. Gliders.

If you collect 1000 'Lohlunat' pearls you can do a Reputation mission that gives you a 'Risian Corvette' have no idea what it looks like.

There is also an item called a "Lohlunat Favour" which is you use in a rep mission to get a token for a prize vendor.

A lot of the stuff was a place holder, including the glider which didn't even have a model, just a white cube.


Also, on tribble right now. Per-Character UI Schemes! So once the current patch goes live, you won't have to switch colour schemes each time you change your character.

Title: Re: Star Trek Online thread
Post by: Joshmaul on June 15, 2013, 04:23:15 PM
So they did another one of their wonderful giveaways...TROLOLOLOLOL

The guy was called Towelliee, and I have to say, he is probably the most idiotic person I have ever seen at the helm of a starship in STO. He didn't even read or listen to the tutorials, and then spent two hours blundering through the starter levels for the Roms and asking "well, how do I do this, how do I do that". And on top of it, he's apparently known as a bigoted piece of crap. Double bonus.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 15, 2013, 06:27:27 PM
So they did another one of their wonderful giveaways...TROLOLOLOLOL
Oh? Was it the old "buy three ship modules and we'll throw in the fourth"?

Quote
The guy was called Towelliee, and I have to say, he is probably the most idiotic person I have ever seen at the helm of a starship in STO. He didn't even read or listen to the tutorials, and then spent two hours blundering through the starter levels for the Roms and asking "well, how do I do this, how do I do that". And on top of it, he's apparently known as a bigoted piece of crap. Double bonus.

My guess is, you got trolled.

And I quote
TROLOLOLOLOL

:D
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 15, 2013, 07:25:37 PM
No, they were giving away Legacy/Starter Packs. And this "Towelliee" is apparently a live-stream celebrity, though known for using quite a bit of gay-bashing language. (Which got people all in a tizzy on STO's forums, but Cryptic's CMs said - and I quote - "he has not used that language in a while". Which means bigotry can be cured! Woo!)
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 16, 2013, 07:50:59 AM
No, they were giving away Legacy/Starter Packs.

W.T.F.  I went and sold out (bought it) for ?50.  Wasn't a bad price for the Legacy pack :D
But seriously? They were giving them away?! For everyone?! That can't be right...

Quote
And this "Towelliee" is apparently a live-stream celebrity, though known for using quite a bit of gay-bashing language. (Which got people all in a tizzy on STO's forums, but Cryptic's CMs said - and I quote - "he has not used that language in a while". Which means bigotry can be cured! Woo!)
Never heard of him.  But it sounds to me that someone wants a bit of attention to be drawn to the game. 
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 16, 2013, 05:22:37 PM
Never heard of him.  But it sounds to me that someone wants a bit of attention to be drawn to the game. 

I hadn't heard of him either...and if what most of the people said about him is true, they could've picked a better spokesperson.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 21, 2013, 11:07:43 AM
4 new screenshots, all summer event related

http://sto.perfectworld.com/media/screenshots
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 22, 2013, 08:51:37 PM
This smacks of cryptic doing Damage control (http://sto.perfectworld.com/news/?p=923821) after that fiasco with the 'spokesperson' not so long ago.
If it goes well for them, then great.  Me? I don't care for the flashy shit.  Gay? Straight? It doesn't bother me either way.  What does bother me is this incessant need to show off and be politically correct! We have a game to play after all! People being gay or straight doesn't make my fleet ambassador class turn any faster as far as I'm aware.
 I was under the impression the game was to have fun, not to make politicised statements that just creates discord and results in some people getting down. 


Am I just old fashioned and if I am, am I old fashioned in a good way or a bad way?

Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 23, 2013, 12:49:28 AM
4 new screenshots, all summer event related

http://sto.perfectworld.com/media/screenshots

That Risian ship is pretty neat looking actually.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 23, 2013, 09:13:08 AM
That Risian ship is pretty neat looking actually.

I forgot about that.  It does look rather snazzy doesn't it?
Title: Re: Star Trek Online thread
Post by: Joshmaul on June 23, 2013, 11:26:35 AM
I was under the impression the game was to have fun, not to make politicised statements that just creates discord and results in some people getting down.

Okay, you know what, I'm at wit's end as of RIGHT FRIGGING NOW with this topic. I have gay friends, and I support them without hesitation - but I do so because they are not constantly trying to bash my skull in with politics. Oh, I have opinions, certainly; I hope Prop 8 in California gets overturned, for example (I attended a wedding of two friends just before it passed). But I don't see the necessity of taking them into my video games.

It's why, in all honesty, I have never understood the apparent necessity of "gay guilds". Your sexual orientation should not have a bearing on your gameplay - and plus, given that the Internet is a cesspool of hate and idiocy, publicizing it just paints crosshairs on your forehead. I look at the homophobes and similar bigots the same way - you got an opinion, fine. Express it somewhere else, and play the fucking game. Period.
Title: Re: Star Trek Online thread
Post by: FarShot on June 23, 2013, 02:21:18 PM
Don't blow this out of proportion guys.  It's a guest blog, written by a guest of a topic of their own choosing, in this case Star Trek's revolutionary steps towards depicting equality.  Opinions are fine.  It's when people have opinions on opinions on opinions that flame wars, hate mail, and the like all get started.

Let's move on and discuss the game.
Title: Re: Star Trek Online thread
Post by: Erk on June 24, 2013, 12:29:29 AM
Hi everyone!

I have been playing STO a lot lately... probably an unhealthy amount really, and have decided that I want to make some webisodes with my friends and fleet. I've been practicing with the Demorecord tool available in-game, and used sony vegas to edit it all together. These are my videos:

My first attempt:


2nd:


And this is my latest (and favorite) project:


I was hoping for feedback or maybe ideas that others have that they would like to see from STO (battles, ships, etc). I was also wondering if anyone else makes videos too!
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 24, 2013, 11:03:14 AM
Okay, you know what, I'm at wit's end as of RIGHT FRIGGING NOW with this topic. I have gay friends, and I support them without hesitation - but I do so because they are not constantly trying to bash my skull in with politics. Oh, I have opinions, certainly; I hope Prop 8 in California gets overturned, for example (I attended a wedding of two friends just before it passed). But I don't see the necessity of taking them into my video games.

I hear you.  The way I see it, if they have to be gay then they have to be gay.  Doesn't matter one bit to me.

Quote
It's why, in all honesty, I have never understood the apparent necessity of "gay guilds". Your sexual orientation should not have a bearing on your gameplay - and plus, given that the Internet is a cesspool of hate and idiocy, publicizing it just paints crosshairs on your forehead. I look at the homophobes and similar bigots the same way - you got an opinion, fine. Express it somewhere else, and play the fucking game. Period.

I hear you and I agree with you.

Don't blow this out of proportion guys.  It's a guest blog, written by a guest of a topic of their own choosing, in this case Star Trek's revolutionary steps towards depicting equality.  Opinions are fine.  It's when people have opinions on opinions on opinions that flame wars, hate mail, and the like all get started.

It's a wee bit convenient that such a topic just happens to be covered in a "guest blog" right after that furore caused by that "spokesman".  I believe that it's opportunistic hijacking of a good cause so that the damage potentially done to a company is mitigated.  It's not right.  It's also politicising the game, which just causes problems in the community as many of us have seen in the past.

Btw, wasn't Branflakes a member of stonewall fleet at some point?

Quote
Let's move on and discuss the game.

As it should be  :)
Title: Re: Star Trek Online thread
Post by: ShaunKL on June 25, 2013, 12:06:24 AM
So... how 'bout that Risa, eh?
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 25, 2013, 06:37:35 PM
So... how 'bout that Risa, eh?

When does it go live?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 25, 2013, 08:03:08 PM
When does it go live?
Thursday

Devblog for the ship

http://sto.perfectworld.com/blog/?p=925601

(http://images-cdn.perfectworld.com/www/15/dc/15dcc4c6102d3d9236874dd84841c2331372186706.jpg)
Title: Re: Star Trek Online thread
Post by: ShaunKL on June 25, 2013, 08:09:46 PM
Bah, ninja'd.

You can also breed Risian parrots.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 25, 2013, 11:04:09 PM
Want the ship and REALLY want a parrot!
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 26, 2013, 09:20:36 AM
Good heavens...those.stats.are.awesome.
Well, I'll be popping back in to get one!  The statue pet thing seems a bit pointless  though xD
Title: Re: Star Trek Online thread
Post by: ShaunKL on June 26, 2013, 10:08:44 AM
It's all tied together and similar to epohh breeding.  An extra way to generate the required funds.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 26, 2013, 11:39:57 AM
It's all tied together and similar to epohh breeding.  An extra way to generate the required funds.

Aye, but at least the epohhrats moved around with you xD
Title: Re: Star Trek Online thread
Post by: King Class Scout on June 26, 2013, 12:59:35 PM
Thursday

Devblog for the ship

http://sto.perfectworld.com/blog/?p=925601

(http://images-cdn.perfectworld.com/www/15/dc/15dcc4c6102d3d9236874dd84841c2331372186706.jpg)

might as well slap a FoMoCo badge on that first one.  it's GT Gulf livery, after all.
#4 screams Reman
and #5  would possibly generate copyright infringement lawsuits from disney.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 27, 2013, 10:32:14 AM
might as well slap a FoMoCo badge on that first one.  it's GT Gulf livery, after all.
#4 screams Reman
and #5  would possibly generate copyright infringement lawsuits from disney.
HUH?!  How does grey with white trim scream Reman?  And what do you mean, copyright infringement from Disney? :lostit:
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 27, 2013, 04:19:43 PM
lol, the beachcomber outfit is bugged xD

EDIT
oh good grief...it doesn't look decent with anything and even the orion lasses can't use it with their bikinis....
 :facepalm:
Title: Re: Star Trek Online thread
Post by: King Class Scout on June 27, 2013, 11:07:03 PM
what direction are you reading them in, Shadownknight?  counterclockwise/anticlockwise?
I was reading

1 2 3 4
                   
5 6 7 8

and I was one off, myself.  shoulda said #5 was reman and number six was a potential lawsuit.
#6 looks too much like the designs used for Anakin's ships in the star wars prequal trilogy for comfort
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 28, 2013, 11:00:52 AM
what direction are you reading them in, Shadownknight?  counterclockwise/anticlockwise?
I was reading

1 2 3 4
                   
5 6 7 8

and I was one off, myself.  shoulda said #5 was reman and number six was a potential lawsuit.
#6 looks too much like the designs used for Anakin's ships in the star wars prequal trilogy for comfort
Ahh.  I dunno I thought you meant #7 looking too much like Lightning McQueen's color scheme from Cars.
Title: Re: Star Trek Online thread
Post by: ShaunKL on June 28, 2013, 11:30:39 AM
I think #5 is either the Veteran skin or the Fleet-variant skin.  Dancing is so ridiculously grindy.  Hitting a dance button every 15 seconds for 20 minutes is a waste of time IMO.  I hear if you can get 20 horga'hns you get an even bigger bonus reward, but I'm not going to try that until I grind up a very rare jetpack.  I have roughly 3/5ths of all the accolades done, I'm going to work on finishing them today or tomorrow.  I'm ready to get my flower leis.  :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2013, 12:21:25 PM
http://sto.perfectworld.com/media/screenshots

Scimitars :D

Dev Blog coming later today.
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 28, 2013, 02:12:11 PM
Meh.  Btw, can you tell the difference between them visually? because I can't :/
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2013, 02:25:17 PM
All I can see is different texture coloring (which is fairly common for ALL Romulan/Reman ships). I have a "Reman" themed Assault Warbird on one character, and a "Romulan" themed D'deridex on another.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2013, 02:44:11 PM
I can see physical differences, the Nacelles and the noses have different pieces.

Dev blog

http://sto.perfectworld.com/blog/?p=929261

the NPC model is getting updated as well

(http://images-cdn.perfectworld.com/www/f2/64/f2648d3129eb8cebb94ee8a65efbffeb1372441662.jpg)
Title: Re: Star Trek Online thread
Post by: FarShot on June 28, 2013, 07:08:57 PM
Hooray for improved screen accuracy!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 29, 2013, 11:50:53 AM
the new models are in game already, these are from a fleetmate

http://imageshack.us/a/img832/6797/8bzn.jpg
http://imageshack.us/a/img153/3949/ol7q.jpg
http://imageshack.us/a/img401/3138/ltxv.jpg
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 29, 2013, 09:21:51 PM
Btw lads, for those of you with orion fem toons or boffs, there is a work around for getting them into swimwear (of a sort)!  
sadly, it doesn't work for anyone who cannot get the orion loincloth :(

edit
 Yeah, I thought I noticed a change in the models in azure.  Those new voiceovers are a bit weird though imo.  Sounds like she took a load of helium!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 30, 2013, 11:00:37 AM
Before I hop into the Risa stuff what all do I have to do to get both a pet bird and one of those Risan ships?
Title: Re: Star Trek Online thread
Post by: captain_obvious on June 30, 2013, 01:15:09 PM
For the pet bird? You just do the "Horgan hunt" and rarely, you'll pick up an egg.  Take that egg to the ornithologist and it goes from there.  Similar process to the epohh raising.

For the risan ship, you have to do the air race thing.  Just grab a floater, talk to the girl next to him and go fly through some rings a few times. 
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on June 30, 2013, 03:47:45 PM
Huh.  Sounds simple enough.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 01, 2013, 08:56:00 PM
Scimitar stats Dev Blog, comes out tomorrow with a patch since Thursday is a Holiday.

http://sto.perfectworld.com/blog/?p=930741

Console stats (from http://sto-forum.perfectworld.com/showthread.php?t=766291 )

http://imgur.com/a/u7hdR
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 02, 2013, 01:31:19 AM
So, overpowered here we come...

Scimitar is an overall larger ship than any previous Romulan/Reman ship including the D'deridex. Yet the Scimitar ingame will have a higher base turn rate (of 7) compared to the D'deridex which is stuck at a measly 5.5 (less than the previous bricks, Galaxy and Odyssey, which have 6).

As for the consoles, you have the Cloaked Barrage which essentially allows this ship (with it's 5 forward weapons) to fire while cloaked. You also have the Singularity Distributor Unit which allows your shields to remain online even while cloaked. And lastly, you have the Secondary Shields which does exactly as it suggests; It adds a second layer of shielding before your primary shields are even touched, and long before your hull can take any damage.

Owning 2 or more of these consoles, gives you the Rapid Maneuvering Thrusters, which again increases the ships overall turn rate. It has the added benefit of keeping your "turn rate bonus" from decloaking, making the Scimitar and it's variants, both formidable and nimble ships.

Lastly, owning all 3 consoles gives you the dreaded Thalaron Pulse, which functions essentially like it did in Star Trek: Nemesis, as well as how certain NPC ships function ingame. A high damage ability with a long "warm up" time before firing. Anyone caught within it's firing arc will be severely damaged.

So, summary:
- High hitpoints (40'000)
- Cruiser with 5 fore weapons
- Higher base turn rate than most Cruisers, WITH turn rate bonuses/consoles
- Overpowered "Godlike" ability if you own all 3 consoles (Thalaron Pulse)
- Fire while cloaked (1 console)
- Fire while cloaked AND with shields up (2 consoles)
- Fire while cloaked, shields up AND a secondary shield (3 consoles)

The Scimitar should never have been made into a playable starship. Yet so many people moaned and complained about it, here it is. If it was intended to be added, it should've been released as a true veteran ship (1000 day+) with no immediate access for lifetime subscribers. Must have subscription for 1000 days+ post purchase of Lifetime.

Next thing you'll know, they'll reveal plans for a Playable Borg faction. There's really only 2 new player factions they could add; Cardassians and Borg. Cardassians would be easiest since it could follow the same model as the Romulans (ally with either side at level 10). While the Borg would either be ridiculously overpowered compared to the other factions, or ridiculously neutered (as in, making the Voyager Borg look powerful).
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 02, 2013, 10:35:42 AM
Heh, they could probably make pvp scenarios that are just stfs converted to have borg faction players vs the feds/klink/rom players xD

But with this new boat, I think power creep just kicked into a higher gear.  Bad idea!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 02, 2013, 12:42:56 PM
Okay, what in the flying hell is going on?!  I try to open STO, it's running in processes, I have the icon in the notification box next to the clock, and I have it showing in the bar, but I cannot open it and don't see a launcher at all. :banghead: :banghead: :banghead: :banghead:
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 02, 2013, 06:06:09 PM
There's a workaround for that on the sto forums iirc..


EDIT

Here (http://sto-forum.perfectworld.com/showpost.php?p=10865461&postcount=11) it is!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 02, 2013, 06:55:27 PM
I've read the Thalaron weapon is useless in PVP since it takes 15 seconds to charge, so you would need to tractor him in place, or have buddies to do it.

It isn't as powerful as the NPC version of the weapon.

Someone who apparently did test with one of them said that its not fun to play with in PVP.

I plan on buying them, but I don't even have a level 50 Romulan yet, only 24. I level 2 from 1-50 on the test server, which was a bad idea because I now have no motive to level one on live.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 03, 2013, 09:03:03 AM
Oh, a friend of mine is reliably making 60-70k hits with his thalaron blast, but earlier I saw 4 scis running scimitars in azure trying to take out the group guarding the 2 pointer they were at.  They went in using the thalaron first, but between them they did no more than 60k between them.  It was hilarious that my kdf eng in her fleet torkhat soloed 3 spawns before they got that one dealt with!
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 03, 2013, 10:02:23 AM
There's a workaround for that on the sto forums iirc..


EDIT

Here (http://sto-forum.perfectworld.com/showpost.php?p=10865461&postcount=11) it is!

THANK YOU THANK YOU THANK YOU!!!!!!!!!!!  Risa, here I come!
Title: Re: Star Trek Online thread
Post by: Jb06 on July 03, 2013, 07:18:55 PM
I'd rather have this Scimitar :P

(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/scim_zpsc9631dc8.jpg~original)
Title: Re: Star Trek Online thread
Post by: Eloi on July 04, 2013, 10:57:38 PM
STO ships certainly can't be accused of being terribly... high quality.  Especially in the original design department.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 05, 2013, 10:58:44 PM
Bought and I love the Scimitar, I'm having fun.

(http://i.minus.com/jkDEQKeQIufAz.jpg) (http://minus.com/lkDEQKeQIufAz)
(http://i.minus.com/j3HodwvZtwWU0.jpg) (http://minus.com/l3HodwvZtwWU0)

Title: Re: Star Trek Online thread
Post by: eclipse74569 on July 06, 2013, 02:14:40 AM
At least the bridge is SUPPOSED to be big.....y'know for when you knock a reman with a phaser riffle?
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 06, 2013, 07:37:36 AM
At least the bridge is SUPPOSED to be big....

ooohrah.
Btw, any of you fellas any good with sci builds?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 06, 2013, 10:40:54 AM
So one of the fighters you can get for the Scimitar are "Romulan Drones" based off the drone ships seen in Enterprise, they will turn into a mimic ships of another faction then who you're fighting.

Well, I had one of them turn into the NX-Class, though that was funny.

(http://i.minus.com/jb1YEaYCrkWY5w.jpg) (http://minus.com/lb1YEaYCrkWY5w)

You guys must agree, the current model is like 100 times better then the original seen here http://hydra-images.cursecdn.com/sto.gamepedia.com/6/68/Romulan_Scimitar.png
Title: Re: Star Trek Online thread
Post by: FarShot on July 06, 2013, 02:10:22 PM
Last time I was mad about a Cryptic design was the Regent.  They've gotten much better.  Sure, they're not up to par with the modders here, but they do impose limits on themselves for the sake of maximum playability within the engine.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 06, 2013, 02:30:55 PM
I agree, the Scimitar is a fine looking ship. But as long as Cruisers are "flying bricks" in STO, I won't invest any money or time in obtaining one.

I would prefer it, if when they release new ships to the store, that they release the ships with each component individually (ship, bridge, unique console) as well as a packaged-deal. For those who prefer to use other consoles, the special console is rather useless. For those who would rather use a different bridge, the ship-specific bridge is useless. For the Scimitar, the default Romulan bridge would suit quite nicely for those uninterested in using the Scimitar bridge.

Current:
Cost: 25 dollars (includes unique bridge* and console)

Proposal:
Bridge: 5-10 dollars
Ship: 15 dollars
Console: 5-10 dollars
All-in-one: 25 dollars

As shown above, buying all the parts at the same time would still yield a lower cost, and give Cryptic the same amount they do today. While those who are uninterested in one part or another, will come off slightly cheaper. "Micro" transactions appear to be a thing of the past, when the cost generally exceeds the cost of most MMO subscription-based fees. Not to mention, the ability to buy entire games for the same cost (used), or roughly double (new).

* Unique Bridges are not a guarantee. The Vesta Pack is still waiting on it's own bridge design, while both the Odyssey, Bortas'qu and Scimitar come with their own bridges.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 09, 2013, 07:21:40 PM
New dev blog up, #30 (http://sto.perfectworld.com/blog/?p=934231)
Title: Re: Star Trek Online thread
Post by: nxadam1701 on July 09, 2013, 07:57:03 PM
Ooooh :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 09, 2013, 09:46:56 PM
Romulan Vet ship and shuttle possibly revealed

http://massively.joystiq.com/2013/07/08/captains-log-interview-with-star-trek-onlines-al-rivera-part/

File names for the pictures say 'Vet' in them.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 09, 2013, 10:07:45 PM
Seriously? They're making the canon Romulan science vessel, a veteran shuttle? Ugh...
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 10, 2013, 09:20:11 AM
Seriously? They're making the canon Romulan science vessel, a veteran shuttle? Ugh...

If it was me in charge, I'd have made the scimitar the vet ship and this science boat at proper science vessel for the rommies.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 10, 2013, 11:44:26 AM
One wonders if Cryptic has been taking PR lessons from Microsoft lately.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 11, 2013, 01:25:10 PM
One wonders if Cryptic has been taking PR lessons from the North Korean government lately.

Fixed that for you.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 11, 2013, 02:18:44 PM
So, in other STO news...

Romulan TNG Uniform for 550 Zen: http://sto.perfectworld.com/news/?p=936351
Legacy of Romulus Tribble Reward: http://sto.perfectworld.com/news/?p=936381

Where shall I begin?

For starters, all players have the "First Contact" style TNG uniform unlocked from start, FOR FREE. It's been there since launch. KDF faction gets all of their variations of uniforms (both TOS and TNG), FOR FREE. Yet here we have one of the most recognizable uniforms for the Romulan faction, and it COSTS 550 Zen. (bolded for emphasis)

Next up, Tribble Testing Reward... It's fairly standard practice by Cryptic, to hand out a Tribble for any player who meets certain testing criteria. In the past, that has been to either achieve a certain character level on Tribble, play for a certain amount of time on Tribble etc. This time, they decide to hand out a Tribble Testing Reward to ALL players, regardless of if they actually logged onto Tribble. Players who tested the expansion content in closed beta, are also short-changed (no additional rewards).

Also, as expected, this Tribble awards 1 Nukara Mark per hour (Nukara Marks are used for advancing your Nukara Reputation, aka Tholian Reputation track). At 1 Mark per hour, you need to pet your poor Tribble every hour for atleast 10 hours, just to start a single reputation project at Tier 1. Past Tribble Test Rewards have been equally useless, awarding only 1 Fleet Mark (for Season 6), 1 Romulan Mark (for Season 7) etc. Although in the past, they also occasionally handed out an extra reward in the form of special Duty Officers. This time? Nope, nada, zilch, zero!

Bottomline; When there's no meaningful reward for testing their stuff on Tribble, less people will visit the server to try out new content. When the rewards are handed out automatically without even having spent 1 second on Tribble, makes it even less meaningful to help out on testing. In any case, their testing generally sucks, and most content is pushed out to Holodeck, filled with bugs and other issues.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 11, 2013, 05:55:36 PM
Don't forget that apparently the nukara tribble was bugged and has been pulled as a result. Apparently, one could have a nuke tribble in one slot, pet it for 1 and slot up another reward tribble (say the rom tribble) and pet that for 1 mark.  You then went back to petting the nuke tribble for another mark and repeated the pattern ad nauseam. 
Oh dear cryptic. Oh dear oh dear oh dear.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 11, 2013, 06:13:37 PM
"Exploits" such as granting players too many marks, are apparently fixed within a matter of minutes.

But bugs go unfixed for months :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 11, 2013, 06:54:38 PM
"Exploits" such as granting players too many marks, are apparently fixed within a matter of minutes.

But bugs go unfixed for months :P

Yeah, saw your tweet and the reply from the QA bot.  I also replied.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 12, 2013, 05:54:28 PM
Btw, remember that glitch that let us use two dil claims one after the other?
It's back.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 16, 2013, 08:32:37 PM
Seriously? They're making the canon Romulan science vessel, a veteran shuttle? Ugh...

It appears that ship is the equivalent of the Feds Captains Yacht and Klingon's Chariot

The 1k Day Starship is now available for testing on tribble, its still a WIP, animations are broken and if you customize it you loose the custom hull material.

There are also some cool Carrier updates

http://sto-forum.perfectworld.com/showpost.php?p=11422221&postcount=1
Title: Re: Star Trek Online thread
Post by: ShaunKL on July 19, 2013, 10:42:55 PM
dStahl teased some concept art in the newest State of the Game (http://sto.perfectworld.com/news/?p=941961).  Apparently we're going to get a featured episode by the end of the year along with season 8 introducing a space adventure zone and "deadly" new enemy from Star Trek: Voyager.

There's a poll up (http://sto-forum.perfectworld.com/showthread.php?t=797751) on the forums where Cryptic is asking what TV series we want content from.  Voyager is leading with Enterprise confusingly and awesomely trailing in second place.

No news on the July patch which is supposed to fix a lot of the LoR bugs  :(.

EDIT: No updates on the foundry either  :cry:.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on July 20, 2013, 12:46:13 AM
looks like DS9 is closing on second by only 15 votes, but we already had a ton of DS9 stuff with the 2800, so I doubt we'll see it again so soon.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 20, 2013, 08:21:10 AM
Voyagers pulled right out in front now. Ds9 in third with ent in 2nd.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 20, 2013, 12:43:17 PM
What else could we possibly do from DS9 other then adding a Gamma Quadrant sector. Dominion was already done in the main story and 2800.

I bet the Voth will be the species introduced in Season 8. There is a model for their ship in the game files, and Dan Stahl has said he would like to introduce them.

They're the Reptile species that possibly evolved on Earth.

http://en.memory-alpha.org/wiki/Voth
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on July 20, 2013, 01:32:46 PM
What am I missing guys, why are some of the horgahns impossible to get to?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 20, 2013, 04:55:23 PM
What am I missing guys, why are some of the horgahns impossible to get to?

you get a jetpack?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on July 21, 2013, 01:57:38 PM
yeah, the Horgahn Hunt is much easier with a jetpack.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2013, 02:46:22 PM
Romulan Timeship, possibly a carrier, there are fighter control buttons on the HUD.


(https://pbs.twimg.com/media/BPe6h0iCMAEfOaD.png:large)
Title: Re: Star Trek Online thread
Post by: ShaunKL on July 24, 2013, 12:42:10 AM
I'm quite excited for the new fighter controls.  I feel like I'm betraying Star Trek: Titan when I'm using the Vesta instead of my Fleet Luna.   :idk:
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 25, 2013, 09:31:45 PM
Tour the universe got nerfed hard and azure nebula was broken.
Quite a patch!

Oh, and they 'forgot' to put the tour nerf into the patch notes and inserted the entry retrospectively.
Nice going craptic!
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 26, 2013, 06:03:48 AM
What happened to the Tour? (not that I did it often, but still)
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 26, 2013, 08:36:19 AM
They added a 4 hour cooldown to it on the quiet.  Apparently, even branflakes didn't know about it.  It was left off both tribble and holodeck notes and was added to them retrospectively.

Here (http://s13.postimg.org/5xdkx7fc7/tournerf.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 26, 2013, 03:08:17 PM
Oh nice one.

Still playing "hide the nerfs from the public" I see. I doubt this will kick up as much fuss as the whole Dilithium-removal debacle of Season 7, seeing as Energy Credits are largely worthless for anything useful.

What's funny is that there are several other ways to "fix" the exploit, other than adding a long cooldown. Removing the "per sector block" Energy Credit reward would be a starter, as would ADDING that Energy Credit reward to the completion of the tour. That way, people run the full tour, get the full reward, and can't exploit the mission by running only the easiest sectors, dropping the mission, rerunning the mission.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 26, 2013, 06:57:21 PM
However, that would require logic.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 26, 2013, 09:11:56 PM
Logic? My God, the man's talking about logic; we're talking about STO Armageddon! You green-blooded, inhuman... :P

But yeah, it seems to be Cryptic's M.O... "Let's screw over the community in the worst way we know, and let's keep it a secret until they find out on their own.".

If someone hadn't noticed the 4 hour cooldown, and posted an image of it on the forums, I wonder how long it would've taken Cryptic to admit to the stealth-nerf? If they want to nerf things, fine. But be open and honest about it. Explain why the nerf is necessary. Don't go sneaking around, putting in changes to the game without letting the community know, and then leaving said change out of the patch notes so that people won't notice.

Every day, I find new reasons to leave the game entirely behind. Problem is, at current there are no games that truly interest me. I have 2 games on the horizon, but they are atleast several months away. I find myself playing STO less and less, and rewatching old movies and tv shows more frequently.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 27, 2013, 10:11:26 AM
I hear you man.
Oh, you should have seen the zone chat when that tour started.  My god, it just *exploded*...
I don't believe that this nerf was even truly necessary.  The most one could make through one hour of solid touring using the previous 'optimum' method was 3 million ec.
 Legitimately, one could just about make 4 complete runs if they knew the optimum legitimate route and had the fastest gear, ship etc.  But doing that you'd make maybe 1.5 million ec.  But even the 3 million you could make using the 'exploit' is chump change in the game by comparison to the prices and it required a level of patience that few people I know actually have. 

This change has me even more convinced that pwe is trying to drive out the farmers and long time players in favour of an increased churn rate in the playerbase.


On another note, do you guys have problems with DX11 mode in STO? It keeps sending my cpu usage through the goddamn roof and my frame rates crashing as a result.  I've had to drop it back to DX9 mode but a lot of things in game just look awful now.  Ships especially!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 27, 2013, 12:40:57 PM
I honestly see no difference between DX11 and DX9 in STO.

Could you make some comparison pictures of what you see? Because I did it myself and everything looks identical.
Title: Re: Star Trek Online thread
Post by: captain_obvious on July 27, 2013, 03:26:31 PM
To compare the two, just look at the windows on ships.  Under DX9 mode they look a lot worse, as if they are just stickers that have been placed on a model rather than baked into the textures.  Under DX11 they look a lot better, as if they have been baked into the textures rather than just an appliqu? sticker affair.

The lighting is a lot less complex under dx9 as well, shadowing and lighting just don't seem to be handled as well as under dx11.  Instead of shadowing properly, if a ship passes between you and the light source your whole ship goes dark rather than showing just the shadow of the ship eclipsing you.

If you remember playing BC, then you might remember the "enhanced glows" option in it and the difference it made to glows.  THAT is the kind of difference I'm talking about.  It is as plain as night and day.  I just don't get how people can "not see the difference".  It's that blatant.

I also kind of envy you.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 01, 2013, 04:06:35 PM
New devblog #35 (http://sto.perfectworld.com/blog/?p=950931)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 02, 2013, 10:24:04 PM
How soon does the Risa stuff end?
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 02, 2013, 10:44:19 PM
How soon does the Risa stuff end?

Calendar says the 15th, IIRC.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 03, 2013, 12:58:15 PM
The Flying High daily is only available until the 4th IIRC, and the rest of the events end on the 15th, but the new zone is staying after that. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 08, 2013, 08:57:45 AM
Patch notes (http://sto-forum.perfectworld.com/showthread.php?p=11801281#post11801281) for 08/08/13.
Not very big are they?


Hey, I just noticed, it's one of those days of the year where everyone on both sides of the atlantic agree on the way the dates should be set out :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2013, 09:36:39 AM
I always say in the form of "8th of August, 2013" (being European). I suppose the "yanks" say it as "August 8th, 2013". So much easier to understand it, if you include the name of the month, rather than just having numbers :P

My birth date, is 840130. Which is obvious for me what year and so, but it would look alot better as 19840130. In the "Trek future", I could've been born in 1884 and still alive right now.

As for STO, yes the patch notes look rather short. Especially given that there are numerous fixes that the game could use right now. I hope the "big bug fixes" aren't slotted to be released with the next Season patch. Cause that would royally suck.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 09, 2013, 02:54:50 PM
Okay, THIS (http://sto.perfectworld.com/news/?p=955821) is cool.

All depends on what they offer for free and what the eligibility criteria are!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 09, 2013, 05:59:16 PM
Branflakes explained it on the forums, they just set the price to 0 for that day in the store. You 'buy' it like a regular C-Store purchase. So they're all account wide and what not.

None of the Romulan stuff will be given away because how new they are.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 09, 2013, 07:18:52 PM
Branflakes explained it on the forums, they just set the price to 0 for that day in the store. You 'buy' it like a regular C-Store purchase. So they're all account wide and what not.

None of the Romulan stuff will be given away because how new they are.

I.know.I.read.the.damn.thread. :P

Label me cautiously optimistic.  Hopefully there will be no catches or string attached (not that I expect any this time).
However, the Garak in me can't help but see this gesture as...a wee bit overblown and I can't help but wonder if they are gearing up for the implementation of a decision that they expect to be unpopular in the extreme.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 10, 2013, 12:04:48 PM
The good: Free stuff, always a good thing.

The bad: Potential for future price hikes and other shenanigans. (quite likely, with their track record)
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 10, 2013, 04:00:29 PM
Double-posting (update from Star Trek Las Vegas):
(Copy/Pasted from Priority One (https://twitter.com/stopriorityone) Twitter feed)

General news:

- CrypticTTC: we totally changed how the UI was built." This provided opportunities to add features they couldn't before. (regarding LoR)
- DStahl: moving forward looking to integrate BOFFS more into player character story and elevating DOFFs
- DStahl: we have someone working on retrofitting STFs for story content
- DStahl: building gateway team and looking to integrate crafting with it, if possible
- New FE launches in Sept.
- Level scaling player ships? (CaptainGeko: we'll try)

Season 8 news:

- S8 sneak peak. The Voth are coming in S8 end game content
- We will be fighting the voth in a giant dyson sphere adventure zone. No new sector is coming.
- DStahl describes the sphere as a "battle zone" not "adventure zone"
- there WILL BE territory control in the new Battle Zone
- Scheduled for launch late 2013

Next year:

- Customizable Player Interiors, likely to use Foundry/Neverwinter tech
- DStahl: looks like we will be doing some voyager content in the next year.
- next year you're going to see something that allows you to fly all (cross faction?) kinds of different ships.

Thoughts?
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 10, 2013, 04:32:21 PM
As per normal, cautiously optimistic.

I don't see the point of integrating crafting into gateway however.  In fact, what is the point of gateway at all? Last I heard it worked for only a fraction of the player-base and when it did work it lacked the features that people wanted (doff management, bank stuff, rep project and fleet project management etc). 
I'll have to check it out again, as last time (about a month back) it was still busted (went into a loop where logging in let me to....the log in screen).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 10, 2013, 09:14:33 PM
By FE they mean one Episode, not a series just to clarify.

http://sto-forum.perfectworld.com/showpost.php?p=11844181&postcount=16

Also regarding the summer give away, on days where there are free ships, there will be 1 for KDF and FED, so technically it would be 2 free items that day.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 11, 2013, 09:04:23 AM
By FE they mean one Episode, not a series just to clarify.

So something along the lines of "alpha" then.  :/
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 11, 2013, 10:01:02 AM
Or Temporal Ambassador.

Shame really. I would've hoped a new FE would be released every week, or every other week leading upto the launch of Season 8. The game really needs more regular story update content. I don't care if it's every week, or every month, but it needs to be regular, and more frequent than "one per year".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 11, 2013, 09:49:30 PM
If it is suppose to be a branch to Season 8, it will probably have some reference or appearance of the Voth.

Also I guessed it would be the Voth, Dan said for a long time he'd like to see them or the Vaudwaar./

Plus the Voth city ship texture files have been in the game file since before LoR, maybe even a year.


So, I can't find the source (think it was the TrekRadio or Priority One twitter) but the next reputation will not be a point grind, it will be just a daily the advances the reputation. If popular they might convert the older ones.

And all items will be MKXII from the start.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 12, 2013, 07:50:59 AM
And all items will be MKXII from the start.

Uh oh, that may mean that xii is soon to become obsolete. 
That may be....rather unpopular at first lol
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 12, 2013, 08:33:49 AM
Uh oh, that may mean that xii is soon to become obsolete. 
That may be....rather unpopular at first lol

Cap, name me one thing that's ever been released in this game that's been popular from the get-go. :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 12, 2013, 08:54:01 AM
Cap, name me one thing that's ever been released in this game that's been popular from the get-go. :P

Pretty much anything that I didn't like :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2013, 01:04:34 PM
Today's free item is the DS9 uniform.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 12, 2013, 05:14:44 PM
Today's free item is the DS9 uniform.

Ugh.  It has to be one of the few that I have bought! Derp.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 12, 2013, 07:49:40 PM
Here's a good question: Did they fix the TNG pants? Since the DS9 uniform uses the same pants, might be a good thing to make them look right?
Title: Re: Star Trek Online thread
Post by: Darkthorne on August 12, 2013, 07:53:24 PM
they didn't
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 12, 2013, 08:15:06 PM
Figures. They looked fine once upon a time. Then Cryptic chose to break it, and have yet to fix it.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 12, 2013, 09:00:41 PM
It was broken when the tng rom uniforms were introduced.

Oh and contrary to previous belief, there is no kdf giveaway.  We thought that there would be a kdf item given away each day as well as the fed item but no, that is not the case.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 13, 2013, 06:38:01 PM
Cute - it's giving away crap most people would have already. Well, I suppose some don't, but...
Title: Re: Star Trek Online thread
Post by: AllotoniFan on August 13, 2013, 09:22:38 PM
If Day 3 is really a Tier 3 ship giveaway, i?ve got to get my UFP character to lvl. 20 soon.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 14, 2013, 01:26:14 PM
We thought that there would be a kdf item given away each day as well as the fed item but no, that is not the case.

That was said only to be done with ships. Evidenced by today's Give Away

http://sto-forum.perfectworld.com/showthread.php?t=825161

Title: Re: Star Trek Online thread
Post by: Darkthunder on August 14, 2013, 02:42:06 PM
Finally an item that I hadn't previously purchased.

(Pity, shuttle combat is completely f--king boring)
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 14, 2013, 04:53:49 PM
That was said only to be done with ships. Evidenced by today's Give Away

http://sto-forum.perfectworld.com/showthread.php?t=825161



wasn't said until a day or two AFTER it was first announced ;)


Finally an item that I hadn't previously purchased.

Yup, that's what I thought!  :funny 
*well, I got the tos gear for free, but that counts...right?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 14, 2013, 09:24:45 PM
wasn't said until a day or two AFTER it was first announced ;)

Actually it was said the day it was announced  :P

http://sto-forum.perfectworld.com/showpost.php?p=11826371&postcount=28
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 14, 2013, 09:48:26 PM
Finally an item that I hadn't previously purchased.

(Pity, shuttle combat is completely f--king boring)

Agreed to both counts.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 15, 2013, 10:32:23 AM
Actually it was said the day it was announced  :P

http://sto-forum.perfectworld.com/showpost.php?p=11826371&postcount=28

That post did not make it clear that there would not be items for KDF players on the first 2 days.  All it said, was that there would be KDF ships on the days that the feds were getting ships.

Try again Mr CDF.


EDIT

New patch notes (http://sto-forum.perfectworld.com/showthread.php?p=11915781#post11915781). 
Seems they have finally got around to fixing the omega torp.  Well, it was fun while it lasted.  Back into the bank you go my dear.  The only other fix that struck me as being of any consequence was the one where buffs and heals were being applied to your pets rather than yourself. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 15, 2013, 01:52:45 PM
CDF? I'm not defending cryptic at all. I misread one post :|

Today's giveaway

http://sto.perfectworld.com/news/?p=960141

Rhode Island Class Refit and Phalanx Science Vessel
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 16, 2013, 01:14:34 PM
http://sto-forum.perfectworld.com/showthread.php?p=11954901

Nebula Class Retrofit and Marauder Flight Deck Cruiser
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 16, 2013, 04:15:37 PM
http://sto-forum.perfectworld.com/showthread.php?p=11954901

Nebula Class Retrofit and Marauder Flight Deck Cruiser

Tier 5 ships. Now this is definately interesting...makes one wonder what the next two days will bring.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 16, 2013, 04:28:16 PM
Nothing. The "End of summer event giveaway" was only for Monday through Friday.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 16, 2013, 08:06:04 PM
Yeah, nothing over the weekend, but the stuff is staying free until Monday morning.

:o http://sto.perfectworld.com/media/screenshots
Voth and Dyson sphere concept art
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 16, 2013, 08:47:39 PM
The Voth concept art looks pretty much spot on. But it remains to be seen how accurately they make their ingame counterparts, compared to the artwork.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 16, 2013, 09:10:27 PM
They're redoing a bunch of console icon artwork

http://sto-forum.perfectworld.com/showthread.php?t=828181
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 23, 2013, 02:06:57 PM
New Concept Art for Season 8

http://sto.perfectworld.com/media/screenshots
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on August 24, 2013, 12:51:39 AM
Nothing. The "End of summer event giveaway" was only for Monday through Friday.
I guess that means I can't get a Risa bird now...that's what I get for getting fed up with the dumb horgahn hunt.
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 24, 2013, 01:46:52 PM
Can anyone else feel the Mass Effect influence in that concept art?  I should probably watch VOY: "Distant Origins"...

I wonder if the Dyson Sphere map will be on a flat plane like most of STO or be more three-dimensional.  In terms of where you can fly I mean.
Title: Re: Star Trek Online thread
Post by: FarShot on August 24, 2013, 02:45:16 PM
Nothing new under the sun.
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 25, 2013, 11:35:47 PM
Doesn't mean you can't take what's already there and mix them together in fun ways.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 26, 2013, 01:09:26 AM
Can anyone else feel the Mass Effect influence in that concept art?  I should probably watch VOY: "Distant Origins"...

I wonder if the Dyson Sphere map will be on a flat plane like most of STO or be more three-dimensional.  In terms of where you can fly I mean.

considering that dyson spheres are two AUs in diameter, I doubt you'd be able to fly around the entire space.
Title: Re: Star Trek Online thread
Post by: FarShot on August 26, 2013, 01:16:15 AM
Planets in STO, being like.... 100 km in diameter... makes an AU much smaller.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 26, 2013, 06:00:54 AM
Planets in STO, being like.... 100 km in diameter... makes an AU much smaller.

Man has a point. I don't care how big your starship is, Earth and the Moon are NOT that teeny. *chuckles*
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 28, 2013, 12:51:59 AM
I was more referring to having objectives and events stationed in all three dimensions, rather than a flat plane inside a spherical area.  Though there is that game design rule about how impossible it is to get a player to look up.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 28, 2013, 09:31:28 AM
I was more referring to having objectives and events stationed in all three dimensions, rather than a flat plane inside a spherical area.  Though there is that game design rule about how impossible it is to get a player to look up.

Could put up a big sign saying "LOOK UP, YOU RETARD!" :D
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on August 28, 2013, 11:41:57 PM
I was more referring to having objectives and events stationed in all three dimensions, rather than a flat plane inside a spherical area.  Though there is that game design rule about how impossible it is to get a player to look up.

I see your point.
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 31, 2013, 12:02:13 AM
Could put up a big sign saying "LOOK UP, YOU RETARD!" :D
Valve game design in a nutshell.   ;)
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 31, 2013, 01:35:04 AM
Valve game design in a nutshell.   ;)

If both Portals are anything to go by...yeah.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 31, 2013, 12:38:17 PM
If both Portals are anything to go by...yeah.

Actually, I've been playing portal 2 lately and I've been having a blast!

Now if only "vampire the masquerade: bloodlines" had a texture overhaul....
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 31, 2013, 05:17:32 PM
Actually, I've been playing portal 2 lately and I've been having a blast!

I didn't say I didn't like 'em. I also enjoy Portal 2 - and I have my brother to thank for getting me a copy, heh. Just saying, there's a lot of looking - and usually the best place to look for some stuff is up, lol.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 31, 2013, 07:23:15 PM
and usually the best place to look for some stuff is up, lol.

Not wrong there!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2013, 04:41:06 PM
New Romulan C-Store ship coming, possibly a 3-Pack. Hope it comes with Quad Plasma Cannons.

Quote
Players will learn about the upcoming Romulan Tactical Warbirds in Dev Blogs next week.

(http://images-cdn.perfectworld.com/www/pictures/1378490354140.jpg)
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on September 06, 2013, 04:58:17 PM
New Romulan C-Store ship coming, possibly a 3-Pack. Hope it comes with Quad Plasma Cannons.

(http://images-cdn.perfectworld.com/www/pictures/1378490354140.jpg)

yes it will be coming with quan plasma's
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2013, 05:03:22 PM
I just noticed the Dual cannons on each side.
Title: Re: Star Trek Online thread
Post by: Vortex on September 06, 2013, 05:28:28 PM
That's one nice looking ship.
Title: Re: Star Trek Online thread
Post by: hobbs on September 06, 2013, 05:32:44 PM
agreed thats the first st:o ship design i have really liked (like to see it in bc lol) now all they need to do is have a temporal even and have all the other starfleet ships suddenly redesigned with cool instead of poo lol
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 06, 2013, 05:59:02 PM
agreed thats the first st:o ship design i have really liked (like to see it in bc lol) now all they need to do is have a temporal even and have all the other starfleet ships suddenly redesigned with cool instead of poo lol


The roms got temporals ships a few weeks back...

I rather like this design.  I can't stand the windows (too damn big imo..) and I'd change the hull material, but it's still rather nice looking.
I wonder what the stats will be like.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2013, 07:23:39 PM
Someone linked these in chat, you can test the ship on tribble by grabbing at Drozana Station. There is an admiral and commander version, with different costumes, the one in the screen I posted above is the commander variant.

(http://puu.sh/4kOQr.jpg)
(http://puu.sh/4kORx.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 06, 2013, 08:08:06 PM
The Quad Cannons are an exact replica of the Phaser Quad Cannons, and Disruptor Quad Cannons. Just that they are now Plasma-themed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 06, 2013, 08:11:49 PM
Not surprising at all, why would they make them different? But I use all Plasma on my Reman, that is why I wanted them.

Just did a mission in the admiral version. I like. The quads sound like high pitched plasma cannons.
Title: Re: Star Trek Online thread
Post by: hobbs on September 07, 2013, 04:42:19 AM
The roms got temporals ships a few weeks back...

I rather like this design.  I can't stand the windows (too damn big imo..) and I'd change the hull material, but it's still rather nice looking.
I wonder what the stats will be like.

lol i meant basically have an event in the st:o story that takes all the ships that look rubbish and make them look good instead lol
Title: Re: Star Trek Online thread
Post by: ShaunKL on September 08, 2013, 09:41:31 PM
That's a good looking ship.  Like a D'Deridex of 2409.  How big is she?
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 09, 2013, 10:56:51 AM
Given that it's saying it's a "tactical warbird", it might be about the size of the Ha'feh assault warbird.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 11, 2013, 04:28:16 PM
Stats (http://sto.perfectworld.com/blog/?p=979721) for the new tactical warbirds. 

Actually, the lvl 30 one with the quad cannons (The Arkala?) looks viable for lvl 50 stuff.... good heavens...

Pretty ships, but not great stats wise.  Shame.  Oh, and according to bran, no fleet version of these any time soon :X
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 11, 2013, 05:46:03 PM
The Ar'kala seems to be missing a few things to be truly competitive with T5:

- 4/2 weapon slots (T5 has 4/3)
- No Lt Cmdr station (T5 has universal)
- Less hull (T5 has aprox. 5k more hull hitpoints)

I'd say the Ar'kala could easily be doable from level 30, until you hit 50. But -at- 50, you'd best invest in one of the existing Tier 5 ships, or purchase the Ar'kif Retrofit.

The standard Ar'kif is a nice "D'deridex alternative" for leveling Romulans. Going from flying "Escort-type" ships level 1-29, to a big, hulking, cruiser at 30 was a major pain in the gluteus maximus. Now all they need to do is add Science ship alternatives for leveling (and at endgame). Not to mention, major fixing to science abilities, to make using science ships more beneficial than they are currently.

I'm curious; Are the Quad Cannons capable of being used on any other Warbird, or just the Ar'kif/Ar'kala variants?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 12, 2013, 06:43:53 PM
If they're like the quad phaser/disruptors, they're good on any ship.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2013, 09:26:41 PM
hah the Romulan gas masks protect from the gas in Hearts and Minds
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 13, 2013, 09:27:48 PM
hah the Romulan gas masks protect from the gas in Hearts and Minds


Yeah, just like ev suits, med generators and heals from bridge officers :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2013, 10:02:04 PM
semantics.

The masks also work in that mission on Empok Nor with the psychotropic gas.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 14, 2013, 10:16:36 AM
semantics.

How is that semantics? They all carry out the same task, which is to protect you from the damaging effects of that gas.  Plus there's the fact that it's rather easier to obtain any of those options over a rebreather.  (I haven't played the mission where one obtains the rebreathers in some time, so it may be easier than it was before).

Quote
The masks also work in that mission on Empok Nor with the psychotropic gas.

Ohhh I remember that mission.  That was the one with the optional objective of not triggering any of the security laser fence alarms iirc.  That was a pretty cool little mechanic!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 14, 2013, 12:07:38 PM
I found the elachi ground missions a lot easier then they were in the Beta.
Title: Re: Star Trek Online thread
Post by: ShaunKL on September 14, 2013, 01:49:36 PM
Holy halibut!  Again, again I miss Hearts and Minds!  I've never gotten to play it!  Every Friday the 13th or Halloween my brain never thinks to play STO.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 14, 2013, 02:32:03 PM
The only real reward for it, is a Blue Duty Officer. The mission itself is rather short, and kinda boring. Imho, you didn't miss much.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 14, 2013, 04:48:47 PM
The only real reward for it, is a Blue Duty Officer. The mission itself is rather short, and kinda boring. Imho, you didn't miss much.

Aye, the mission takes all of 3 mins to do.  The doff does have decent traits though, he isn't useless at all.
Good thing that mission is so short.  It's just so poor I wouldn't touch it if it didn't take the 3 mins that it does xD
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 15, 2013, 11:38:02 AM
Aye, the mission takes all of 3 mins to do.  The doff does have decent traits though, he isn't useless at all.
Good thing that mission is so short.  It's just so poor I wouldn't touch it if it didn't take the 3 mins that it does xD

I found the traipsing about in the bowels of Drozana Station during the Devidian FE series a lot scarier (and appropriately, that part was released on or around Halloween, if my memory serves!).
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 17, 2013, 10:34:15 AM
I found the traipsing about in the bowels of Drozana Station during the Devidian FE series a lot scarier (and appropriately, that part was released on or around Halloween, if my memory serves!).

Man, I must be unflappable... I have only once jumped out of fear while playing a video game and that was the one time I  got facehugged while playing AvP (1998) as a marine.. STO scary? I never found it to be even slightly unnerving..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 18, 2013, 06:27:59 PM
This is interesting, the new Warbirds are getting hangers

http://sto-forum.perfectworld.com/showthread.php?p=12458021#post12458021
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 20, 2013, 05:45:22 PM
Ah yes, I noticed that.  It should make them rather more competitive!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 20, 2013, 07:34:34 PM
FE is delayed,
http://sto-forum.perfectworld.com/showpost.php?p=12486431&postcount=5

also tribble is Subs/LTS only temporally, and Branflakes mentioned Redshirt is going back up, and it is up now. Sounds like they're going to be doing some separate testing on stuff.

Maybe they're going to start some big changes? Today's tribble patch is surprisingly 1GB when according to the patch notes its just power changes.

Edit:

tribble is using the Season 8 Branch now, that might explain it.

http://sto-forum.perfectworld.com/showpost.php?p=12492181&postcount=19
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 23, 2013, 09:46:53 PM
"Big changes". The cynic in me is just roaring with laughter right now at the prospect of the bugs that the aforementioned "big changes" will likely introduce.

Cryptic really should bring in a "M'aiq the liar" style character, if only for a bit of a laugh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2013, 04:45:09 PM
"Big changes". The cynic in me is just roaring with laughter right now at the prospect of the bugs that the aforementioned "big changes" will likely introduce.

Cryptic really should bring in a "M'aiq the liar" style character, if only for a bit of a laugh.

They have an NPC at Memory-Alpha that pokes fun at players who wanted LCARS that were not blue.

Today's screenshot

(http://images-cdn.perfectworld.com/www/pictures/1380304082362.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2013, 05:40:28 PM
New 5 Man event coming to tribble for testing

http://sto-forum.perfectworld.com/showpost.php?p=12601711&postcount=1
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 27, 2013, 10:00:57 PM
They have an NPC at Memory-Alpha that pokes fun at players who wanted LCARS that were not blue.

Oh? News to me.
Title: Re: Star Trek Online thread
Post by: ShaunKL on September 27, 2013, 11:25:31 PM
Oh? News to me.
He's been there since the scanning mini-game I think.  He's a reference to Thomas the Cryptic Cat they put in there way before he ended up joining the studio.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 28, 2013, 09:41:21 AM
Oh I remember him.  I haven't been there in ages so I'd completely forgotten about him! xD
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 03, 2013, 10:39:21 AM
Patch notes (http://sto-forum.perfectworld.com/showthread.php?p=12672871#post12672871)!
Quite a hefty set of notes this time around.  Cure space has had a fix so that you shouldn't get dumped into a failed one, and cryptic has *finally* brought back the ability to filter out emote chat from chat settings :D  (only a few months late with that last one lol)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 03, 2013, 08:57:27 PM
Season 8 Dev Blog #1!

http://sto.perfectworld.com/blog/?p=996191
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 03, 2013, 11:07:14 PM
I'm glad I changed moons for my ship(Aegaeon) otherwise that would have immediately broke my immersion.  Wait... does this game have immersion?
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 04, 2013, 11:06:36 AM
I'm glad I changed moons for my ship(Aegaeon) otherwise that would have immediately broke my immersion.  Wait... does this game have immersion?


Game is so good, it does not require "immersion". - Cryptic minister of information.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 04, 2013, 02:18:05 PM
Yeah the point of STO is not immersion but attempts at the emotion or feel of the shows.  Which Cryptic has done a great job and is doing even better as time goes on.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2013, 03:49:53 PM
2 Screenshots Today

From the FE

(http://images-cdn.perfectworld.com/www/pictures/1380905530877.jpg)

And the 'Avenger Class Battle Cruiser'.  Side note, recently on tribble I believe, the Defiant Refit's Cloaking Device was updated to include 'battle cruiser' as a type of ship it can be equipped on, same with cannons. Foreshadowing? It's going to have it's own material according to Branflakes

Also it won't have a hanger.

(http://images-cdn.perfectworld.com/www/pictures/1380909613391.jpg)
Title: Re: Star Trek Online thread
Post by: Vortex on October 04, 2013, 05:47:18 PM
I think that the Avenger may be my favourite ship that they've ever made. Hopefully the underside doesn't let it down.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 04, 2013, 06:10:59 PM
I'm just not feeling that new boat at all.  I really don't like the 25th century fed stuff they've made tbh.  But that boat (from that angle) seems to take all the (imo) worst parts of the cryptic 25th century fed style bible.  A bible which I detest already.
Even if it has an almighty set of stats and layout I don't think I'll get it.  Too ugly.  Too damned ugly.

I look forward to the new story ep though.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 05, 2013, 01:12:12 AM
That looks like a Sovereign and Vesta had a baby.  It at least looks better than the Regent(imo).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 05, 2013, 09:01:28 AM
Branflakes tweeted a small picture of the Deflector. It is also using the Unique Avenger Material.

(https://pbs.twimg.com/media/BVxfVrKCcAESgHs.jpg:large)
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 05, 2013, 09:27:29 AM
He calls that a deflector? o.O

Where's the DISH?

In other news: http://sto-forum.perfectworld.com/showthread.php?p=12706141#post12706141

Seems they are finally getting around to doing something about the AFK problem that has persisted since launch.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 05, 2013, 09:56:34 AM
Looks like a normal late 24th/early 25th century deflector to me.  It's just merged into the secondary hull ala the Constitution refit.  It's not just that little protrusion, there are smaller sections of blue all around there if you look closely.

"Lunges can no longer be used against flying enemies."

This is the worst day of my life.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 05, 2013, 12:04:14 PM
That dish looks like someone took the glowy side piece off of a galaxy class nacelle, put it in a frame and glued it to the front of the boat.
I see a little nod to the connie refit though.  That side piece on the left of the image. 

As for the AFK thing, I really think that it will have no effect.  If what they say is all that they are implementing, then leechers will only need to move a little bit now and then to get around it.  Maybe join in for a second or two, then fly back out.

Stopping lunges against low flying enemies is a bit crap though :(
Title: Re: Star Trek Online thread
Post by: Vortex on October 05, 2013, 05:24:24 PM
Knew they'd find a way to kill that design somehow. These guys just can't do deflectors very well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 07, 2013, 04:30:56 PM
New Dev Blog, Cruiser Commands.

http://sto.perfectworld.com/news/?p=997641

First Image is of the Avenger.

The Blog mentions the Abilities will first appear on the Avenger, and that they will be on the test server, so that basically confirms the Avenger will be on the test server.

One more thing:

(http://images-cdn.perfectworld.com/www/05/dc/05dc56ae689aa74a19c4327f1d0c7b7c1381171562.jpg)

Avenger to have 5 forward weapons?

Confirmed

http://sto-forum.perfectworld.com/showpost.php?p=12754491&postcount=182

Rest of that shot Branflakes posted

(https://pbs.twimg.com/media/BWAe_0CCQAAMGSs.jpg:large)
(https://pbs.twimg.com/media/BWAlTcGCIAAPMxB.jpg:large)
Title: Re: Star Trek Online thread
Post by: WileyCoyote on October 07, 2013, 07:39:25 PM
Looks like a clunkier version of my Polaris.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 07, 2013, 08:51:48 PM
If you plop onto the Redshirt test server the ship is in the Ship Requisitions shop screen. all details. It has a special console that fires two drones that sounds like was inspire by the Vengeance.

(http://i.minus.com/jbpRpSo4wtIxA0.jpg) (http://minus.com/lbpRpSo4wtIxA0)

Fleet Version

(http://i.minus.com/jbptyvUxgUtUEG.png) (http://minus.com/lbptyvUxgUtUEG)
Title: Re: Star Trek Online thread
Post by: FarShot on October 07, 2013, 09:05:51 PM
I had high hopes for that ship design.  That forward-ventral 3/4's killed it for me though.  The deflector was passable, but the pylons?  Ugh.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 07, 2013, 11:56:08 PM
Looks like a clunkier version of my Polaris.

Please. It hurts my eyes to read. Don't compare your beautiful design to that piece of c@&$. It's terrible.

Adam
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 08, 2013, 12:04:47 AM
Avenger Class opinion:

Dorsal View: Looks pretty decent, except for the clunky nacelles
Ventral View: Ugh, looks like crap.

Summary: Cryptic can't design good looking ships worth a damn.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2013, 06:35:31 AM
More Angles, not mine,

http://imgur.com/a/8S6mC#7
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 08, 2013, 10:00:01 AM
That stardrive needs a serious re-work. From the top it doesn't look too bad, but sideways, or seen from below, it looks like junk. A garbage scow, as the Klingons would say.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 08, 2013, 10:25:43 AM
That stardrive needs a serious re-work. From the top it doesn't look too bad, but sideways, or seen from below, it looks like junk. A garbage scow, as the Klingons would say.

The whole damn thing needs redoing from scratch imo.  It's the culmination of an (IMO) awful set of design rules for the 25th century feds.  It looks rather like they took an oddy (yuck), a vesta (double yuck) and a regent (MULTI yuck) bashed them all together (ULTRA yuck) and greebled the results a bit (M.m.m.m.mm.mmm MONSTER yuck..uck...uck..uck).

For some reason, the ventral bow shot looks reminiscent of the jjprise...

Looks like a clunkier version of my Polaris.

That is not unprecedented Wiley.  A lot of people who I've shown the century class to (the true ent-f imo) have remarked on just how similar to it the oddy looks.  A few of them called the oddy a rip off actually. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 08, 2013, 10:53:41 AM


Bye bye balance :(  1.21 shield mod, 41k hull..... and it looks like a jjprise... why oh why do they make the best ships stats wise so goddamn ugly..... (http://imgur.com/a/8S6mC#6[/url)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2013, 03:19:08 PM
I just linked to that 2 posts up :P

Also I don't see how it looks anything like the JJ Prise. Looks closer to the Vengeance then anything. Especially with that VATA thing.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 08, 2013, 03:42:35 PM
I just linked to that 2 posts up :P

Also I don't see how it looks anything like the JJ Prise. Looks closer to the Vengeance then anything. Especially with that VATA thing.

Actually, what you linked was only one shot.  I linked a whole gallery :P

if you look at it from almost any angle below it, the JJprise silhouette is there as clear as day.  The layout of the neck, secondary hull and pylons especially.

EDIT

Weird. Earlier your link was only one shot rather than a gallery.  Meh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2013, 04:10:30 PM
Dev Blog on the Design

http://sto.perfectworld.com/blog/?p=998371
Title: Re: Star Trek Online thread
Post by: Vortex on October 08, 2013, 05:27:32 PM
I nearly burst out laughing at this: "Taking the 2409 Federation design of traditionally elegant sweeping lines". Their designs may have improved, but they aren't really elegant.

After liking that first shot they showed, I knew the ventral would be a let down. Wouldn't have been so bad if only they'd have at least attempted to integrate the secondary hull into the under saucer. I like the idea for the deflector, but not the execution.

Still, it's a damned sight better than the Odyssey.
Title: Re: Star Trek Online thread
Post by: FarShot on October 08, 2013, 05:35:31 PM
Only things I don't like are the textures, secondary hull, and pylon fronts.  Everything else is good.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2013, 07:52:14 PM
You can see the Avenger now on Redshirt in the ESD Window, no public testing

Quote
We conducted focus testing this past weekend with a group on Redshirt and have made a few changes to the ship based on the feedback we've been mulling over. While there will not be open testing for the ship on our test severs, the stats for the Avenger will punished in tomorrow's Dev Blog.

Cheers,

Brandon =/\=
Title: Re: Star Trek Online thread
Post by: Vortex on October 09, 2013, 12:55:43 AM
At least they're punishing the stats. Bet they won't remodel, though. :(
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 09, 2013, 09:43:21 AM
At least they're punishing the stats. Bet they won't remodel, though. :(

Aye. Shield mod of 1.21 on a cruiser is way too high, especially one with the kind of teeth and layout that thing has!
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 09, 2013, 10:05:04 AM
Looks like a clunkier version of my Polaris.

See, Wiley, this is why Cryptic should hire people like you to design ships for them. Now I'm a fan of the Oddy, I'll admit, but most of Cryptic's 2409 designs...for lack of a better word, they suck.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 09, 2013, 03:17:14 PM
New dev blog regarding that (http://sto.perfectworld.com/blog/?p=999581) cruiser we were discussing.

Too damn ugly for me.  Not getting it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 09, 2013, 03:56:31 PM
I like the Development Patch, Thomas is great at makes those. There are high-res version of the ones hes done before here

http://sto.gamepedia.com/Utopia_Planitia_Shipyards#Starfleet_Department_Patches

Not all of them are there though, the Armitage one is on the page for the Player version of the ship.
Title: Re: Star Trek Online thread
Post by: Vortex on October 09, 2013, 04:11:21 PM
Love that Sovereign Development patch.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 09, 2013, 04:18:57 PM
So the fleet version of the Avenger has an alternate pylon configuration

(http://images-cdn.perfectworld.com/www/f6/1e/f61ee3224ada28ff796f8419740d521c1381341904.jpg)
Title: Re: Star Trek Online thread
Post by: Vortex on October 09, 2013, 04:21:05 PM
Better than their Intrepid alternatives.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 09, 2013, 06:09:21 PM
Image of the new Default Fed Bridge, trying to be out for Season 8, it is also used in the new Fed tutorial.

(https://pbs.twimg.com/media/BSYxg8JCMAAcZXt.jpg:large)
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 09, 2013, 10:19:54 PM
*sigh* I hope there those aren't the helm and ops consoles at the fore.  Or they might work if chairs are set there.  That has to be one mother of a viewscreen to be easily visible at that distance.  It's not that the bridge is bad so much as the Romulan one is a lot better and it could be so much better.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 10, 2013, 12:03:24 AM
Holy moly. Can they make it any bigger. That bridge is massive. I mean it's nice. I like but it needs to be on a big ship. Something like twice the galaxy class otherwise it just doesn't feel right.

Adam
Title: Re: Star Trek Online thread
Post by: Vortex on October 10, 2013, 12:45:52 AM
Don't forget it's scaled for an MMO. Pretty cool, but those front consoles do need seats.

(There's a new tutorial?)
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 10, 2013, 03:32:25 AM
Don't forget it's scaled for an MMO. Pretty cool, but those front consoles do need seats.

(There's a new tutorial?)

"It's scaled for an MMO"

That argument doesn't hold AT ALL. STO has interiors which are more appropriately sized, yet still functional for an MMO. They're called Romulan interiors. Ever since Legacy of Romulus was released, those interiors have been ingame. They look good, they're not football-stadium sized. And here we are, back to football-stadium size for the alleged "new tutorial".
Title: Re: Star Trek Online thread
Post by: Vortex on October 10, 2013, 05:38:35 AM
That explains why I like my Romulan bridge more, then. xD

Anyone know what this "new" tutorial is supposed to be?
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 10, 2013, 09:13:44 AM
Good heavens that is one massive bridge.  Worse, it looks just as unbelievable as the starbase interiors.  More like a hotel than a functional warship.  They took a step in the right direction with the defiant interiors and another with the romulan interiors but this?
I don't understand why they can't at least make these things seem practical and believable.  
I agree with darkthunder.  The "scaled for MMOs" argument simply doesn't hold water.  

Hang on, another new tutorial? Didn't they redo them all recently already?


EDIT
I love those development patches.  Really reminiscent of the old nasa mission patches back in the mercury/gemini/apollo days.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 10, 2013, 12:35:43 PM
Hang on, another new tutorial? Didn't they redo them all recently already?

With the Feds, no - they just give the option of skipping it if you've already sat through it a thousand times.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 10, 2013, 02:14:44 PM

EDIT
I love those development patches.  Really reminiscent of the old nasa mission patches back in the mercury/gemini/apollo days.

He based them off of Mike Okuda's work for Trek, which he did in NASA style. Mike has even done a couple patches for NASA.

So when the Avenger goes to Red Alert, Armour deploys over the Windows, Bussards and Nacelles, it uses the Ablative Armour sound effect, and when the armour deploys it just fades in like the Ablative Armour as well.

(http://i.minus.com/jZqs3HkfDKHQq.png) (http://minus.com/lZqs3HkfDKHQq)
Title: Re: Star Trek Online thread
Post by: Vortex on October 10, 2013, 04:31:06 PM
It does? I didn't see that happen. xD Need to play with it more.

Seeing it in game, I like the look of it a lot more. (Still some things that I'd change, though.)
Title: Re: Star Trek Online thread
Post by: WileyCoyote on October 10, 2013, 05:12:18 PM
Like the Vengeance and JJ-Enterprise, the Avenger's design will look strange at first, but it grows on you when you see it in motion.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 10, 2013, 11:32:14 PM
Yeah it's the parts where they stop and hold still that make you twinge.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 11, 2013, 03:25:09 PM
The armour thing sounds cool and all but surely it'd be standard practice on all ships? Or am I being too sensible here?

I've seen that thing in action, fought it a couple times too.  Still think it's ugly as hell.  While the Vengeance has grown on me a lot, I still detest the jjprise.  It's not that they look strange either.  It's just that the jjprise and this "avenger" both look ugly and clumsy in the extreme.  It looks like the kind of boat that even a galaxy x could run rings around.

Forget it. I've had enough of sto. 
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 11, 2013, 04:21:00 PM
The armour thing sounds cool and all but surely it'd be standard practice on all ships? Or am I being too sensible here?

You'd think so, given how common it was in this era - at least if "Endgame" was any indication. Then again, wibbly wobbly timey wimey...

I've not played in a while either, I admit. RP in Old Republic has kept me busy, heh heh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 11, 2013, 04:22:26 PM
New Dev Blog Designing the Voth

http://sto.perfectworld.com/blog/?p=1001931

(http://images-cdn.perfectworld.com/www/c4/ef/c4ef4e81bf3d918aac4ddb6f11c711a71381520890.jpg)
Title: Re: Star Trek Online thread
Post by: FarShot on October 11, 2013, 04:49:45 PM
"...dinosaurs with frikkin' laser beams on their heads!"

As long as I can get a cyber-T-rex mount, I'm happy.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 11, 2013, 04:55:00 PM
Unless they suddenly added the ability to use mounts in STO, I doubt it. Plus there would be no-where to use them.
Title: Re: Star Trek Online thread
Post by: FarShot on October 11, 2013, 04:58:58 PM
Obviously I'd ride Fluffy across the surface of the Sphere, eternally riding the plains, fighting injustice wherever it shows its ugly Klingon forehead.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 11, 2013, 06:12:24 PM
Big tribble patch, including the new Fed Tutorial! Also Voth Rep. Fleet Veteran Ships.

http://sto-forum.perfectworld.com/showpost.php?p=12844211&postcount=1
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 11, 2013, 08:16:02 PM
Oh f88k no. No no no no no.
That's it. No more sto for me.

bloody raptors and t'rexes.  just no. no. no. absolutely not.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 11, 2013, 08:20:05 PM
I was completely surprised and then totally okay with it.  I just want them to cement themselves to one ideal.  Either make it super-canon Star Trek, or making it super-gaming-fun-time Star Trek.  Also waiting for, "We can have T-Rex's with phasers on their heads, but no tier-5 Connie!?"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 11, 2013, 08:20:53 PM
Oh f88k no. No no no no no.
That's it. No more sto for me.

Why? Seriously just over an Awesome Enemy?
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 11, 2013, 08:21:56 PM
Why? Seriously just over an Awesome Enemy?

Bullshit.  They could have been awesome, but as soon as I saw the image of a raptor and a t'rex, that was it.  They are going in the wrong direction.  Combine that with my recent feelings of boredom and the lack of regard for balance/combating power creep... you have the perfect mix for "f**k this".

Too many worrying trends in sto recently. 
Title: Re: Star Trek Online thread
Post by: FarShot on October 11, 2013, 09:35:02 PM
Some might look at all your previous posts in this thread and just conclude you're a pessimist. :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 11, 2013, 09:35:39 PM
I was completely surprised and then totally okay with it.  I just want them to cement themselves to one ideal.  Either make it super-canon Star Trek, or making it super-gaming-fun-time Star Trek.  

I want fun, but I want something that is recognisably trek.  I don't want to play an MMO that is a generic sci universe (which STO was creeping towards).  Those dinos just don't fit.  The 1st shot in the blog is actually pretty good.  They seemed dangerous, yet ominous.  The dinos in #2 however looked dangerous on a physical level (i.e. they could tear a man in half) but didn't give the impression that they could do anything other than that.  Oh, and lets not forget the seemingly functionless glowy bits of metal on their backs.  The whole thing just seemed lazy to me.  As if the boys and girls at cryptic had simply gone "Fuck it, lets put dinosaurs in STO!!!".
It made me think of this scene from 30 rock  

The whole episode actually.  it showed a corporate exec desperately clawing for ideas to pitch and at the last moment throws in "FIREWORKS!!!!!".   In fact, a sentence in the devblog (#4) lends weight to this idea.  

Quote
At one point our Lead Designer, CaptainGeko, said, ?all I want is dinosaurs with frickin? laser beams on their heads!? We all chuckled

Now the 3rd shot (the one with the 2 mechs) isn't as bad as the second.  They do look like the waifs and strays that didn't quite make the cut in mass effect, but they do seem a little more plausible and fitting than the straight up lazy ass dinosaur designs in shot #2.  I'm not too fond of the smaller, lighter coloured mech but the darker, larger one isn't too bad at all. The smaller of the two screams "barbie girl" to me while the bigger of the two seems much more like a predator. The front of it's main body is reminiscent of a large eagle, with that little gold bit right down at the front of it acting as a beak of sorts.  That said, they both seem rather too clean, rather too krogan/mass effect/generic robo-stompy-stompy-anime-ish.  But this at least is a reasonable starting point.  

those feet though...and the little bob tail on the barbie girl... gods they have got to change those :/
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 11, 2013, 09:37:01 PM
Some might look at all your previous posts in this thread and just conclude you're a pessimist. :P

Goddamn right, what with the way the game has gone since I started playing it back on f2p launch. 
Title: Re: Star Trek Online thread
Post by: 086gf on October 12, 2013, 02:30:20 AM
Wow, thats just retarded. Dinos have no place in Trek at all. If they did the Voth like was done with the Gorn in the current FPS game then that would be fine. Maybe not so different though and only 3 types instead of 15 or whatever types of Gorn. Good thing im still not playing this. Don't have the room anyways.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 12, 2013, 05:57:14 AM
Thing is, the Voth are an evolution of the Hadrosaur (source (https://en.wikipedia.org/wiki/Hadrosaur)) from 65 million+ years ago. So if the Voth evolved, why would they still have the very familiar T-Rex & Velociraptor sub-species still? The only justification is by Mr Geko; "all I want is dinosaurs with frickin? laser beams on their heads!"

In all honesty, CaptainGeko needs to be kicked out on his ass. He's been the man behind many bad design decisions the past 3 years. For a long time, he refused to add the Ambassador Class because it was "too similar to the Galaxy Class". Likewise, an argument was to "maintain the ship silhouette" in order to distinguish which ship/faction you were fighting. And here we are, with a Romulan "fraction" that are allied with both the Klingons and Starfleet. Where's that "maintaining the ship silhouette" now?

When Season 8 launches, i'll continue to avoid Ground Combat whenever possible.
Title: Re: Star Trek Online thread
Post by: WileyCoyote on October 12, 2013, 12:17:22 PM
Jurassic Trek?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 12, 2013, 05:39:16 PM
Thing is, the Voth are an evolution of the Hadrosaur (source (https://en.wikipedia.org/wiki/Hadrosaur)) from 65 million+ years ago. So if the Voth evolved, why would they still have the very familiar T-Rex & Velociraptor sub-species still? The only justification is by Mr Geko; "all I want is dinosaurs with frickin? laser beams on their heads!"

Evolution is based off the environment, perhaps the T-Rex and Velociraptor were not in a environment that prompted evolution.

Also the image they're in, there is a Voth on the left used for Scale, so they're smaller then normal Rexes. Perhaps they're genetically engineered or something. Or they evolved/bred to be smaller

Anyone else think the silhouette of the Voth in that image looks like the Prothean from Mass Effect 3?
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 14, 2013, 06:31:24 PM
Done.  I just uninstalled STO.  I had to do it manually as the cryptic uninstaller simply failed to do anything.  It ran for a whole 2 seconds before declaring that my entire 32GB STO folder was deleted (hint, that doesn't happen in 2 seconds), all registry entries were removed and shortcuts were deleted.  None of those were done.  In fact, I actually ran it right after it uninstalled!
So I had to go and do it the old fashioned way.  Delete everything manually (not hard at all) and run a registry cleaner to clean up the mess. 

Was it a case of "craptic" again, or just them trying to tell me something? lol

32GB sto folder. good god!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 14, 2013, 06:48:08 PM
I wouldn't know, I run it through steam, any time I've deleted it, it worked fine.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 15, 2013, 06:31:49 AM
I wouldn't know, I run it through steam, any time I've deleted it, it worked fine.

I never used it on steam.  I for one do not need a launcher to launch my launcher! :P
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 15, 2013, 01:58:36 PM
I never used it on steam.  I for one do not need a launcher to launch my launcher! :P

I hear ya. On the other hand, it makes it a whole lot easier to purchase Zen (if one were to be inclined to do so). Purchasing Zen in STO (via Steam) opens your Steam Wallet rather than going via their website. Transfer into STO is seamless, don't have to manually transfer the Zen you bought into a specific game.

I'm finding less and less reasons to log into STO every day. I've been playing Marvel Heroes more than STO lately. But these games are mostly to pass the time, while waiting for Wildstar (new MMO launching in 2014). Not a huge fan of the STO Dinosaurs for Season 8.
Title: Re: Star Trek Online thread
Post by: Vortex on October 15, 2013, 05:20:27 PM
I hear ya. On the other hand, it makes it a whole lot easier to purchase Zen (if one were to be inclined to do so). Purchasing Zen in STO (via Steam) opens your Steam Wallet rather than going via their website. Transfer into STO is seamless, don't have to manually transfer the Zen you bought into a specific game.

Cool, recently started playing the game through Steam. That'll come in useful the next time I want some Zen.

Personally, I'm just getting back into ST:O, but very, very much looking forward to Elder Scrolls Online.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 15, 2013, 05:24:18 PM
Dev Blog on the Voth Ships

http://sto.perfectworld.com/blog/?p=1002371
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 15, 2013, 06:04:02 PM
I hear ya. On the other hand, it makes it a whole lot easier to purchase Zen (if one were to be inclined to do so). Purchasing Zen in STO (via Steam) opens your Steam Wallet rather than going via their website. Transfer into STO is seamless, don't have to manually transfer the Zen you bought into a specific game.

I'm finding less and less reasons to log into STO every day. I've been playing Marvel Heroes more than STO lately. But these games are mostly to pass the time, while waiting for Wildstar (new MMO launching in 2014). Not a huge fan of the STO Dinosaurs for Season 8.

Oh. I didn't realise that it made zen purchases easier.  I always just went through the site. 


I love those voth boats.  They look wonderful! :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 16, 2013, 05:27:53 AM
(http://images-cdn.perfectworld.com/www/49/db/49db8d3601ae3e9fd2a6f0f432af2aab1381866318.jpg)

This would actually look a whole lot better without the "gun handle" underneath. :P
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 16, 2013, 11:19:15 AM
Gun handle lol
And if you flip it it's a futuristic cruise liner.

The gun handle reminds me of TMP Gorn ships.

Adam
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 16, 2013, 06:52:22 PM
http://sto.perfectworld.com/blog/?p=1004711

Dev Blog on fighting the voth on the ground.

Couple dev posts I found interesting

http://sto-forum.perfectworld.com/showpost.php?p=12932691&postcount=21
http://sto-forum.perfectworld.com/showpost.php?p=12934701&postcount=102
http://sto-forum.perfectworld.com/showpost.php?p=12931331&postcount=6
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on October 17, 2013, 12:33:46 AM
Oh. I didn't realise that it made zen purchases easier.  I always just went through the site. 


I love those voth boats.  They look wonderful! :D

well, too bad you uninstalled then.  :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 17, 2013, 08:11:40 AM
A pistol grip...suuuure...I was thinking of erm... *ahem* something else :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 17, 2013, 07:16:13 PM
Double post.

New dev blog up (http://sto-forum.perfectworld.com/showthread.php?t=884031) 
Shots of those dinos in action.  More like space indiana jones or something now.
Title: Re: Star Trek Online thread
Post by: hobbs on October 17, 2013, 07:53:38 PM
looks like this to me:

Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 17, 2013, 08:47:00 PM
Double post.

New dev blog up (http://sto-forum.perfectworld.com/showthread.php?t=884031)  
Shots of those dinos in action.  More like space indiana jones or something now.

How do you always miss my posts?

This time it was the first one on the page.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 18, 2013, 09:32:56 AM
How do you always miss my posts?

This time it was the first one on the page.

What post? First man on this page was Aces-high and the last man on the previous page was NXadam.  I don't see any post from you with a devblog link.  

EDIT
Okay that's weird, because Aces' post is 4361, and NXadams is 4359.  No 4360.  I'm guessing 4360 was yours?

well, too bad you uninstalled then.  :P

I like my 32GB of free space thank you very much :P
Title: Re: Star Trek Online thread
Post by: FarShot on October 18, 2013, 10:36:25 AM
I see his post just fine.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 18, 2013, 11:22:34 AM
Probably something funky happening on my end then. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 18, 2013, 03:05:07 PM
Dev Blog on the Voth 'Space' Combat

http://sto.perfectworld.com/blog/?p=1008951
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 18, 2013, 08:27:51 PM
Big Ol' tribble patch

http://sto-forum.perfectworld.com/showpost.php?p=12980951&postcount=1
Title: Re: Star Trek Online thread
Post by: hobbs on October 19, 2013, 05:22:07 AM
looks like this to me:


dont know what happened to the pic lol here it is again

the dinos in sto look like this (note: this is not good when sto uses old 80's tvshows for new content):

(http://lcc.gatech.edu/~bmedler3/wp-content/uploads/2008/05/dinoriders1.jpg)
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 19, 2013, 06:49:22 AM
Holy crap, you hit it on point. I wonder if they did copy that. Lol
Looks very similar. Hmmmm. Lol

Adam
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 19, 2013, 09:24:05 AM
Ah, now there's one thing in that tribble note set I love the look of, and that's the "reputation sponsorship" thing. 
I bet a lot of people are going to like that :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 19, 2013, 12:20:21 PM
The Voth Ground forces are fun to fight. Also forgot to post this yesterday, Friday Screenshot. The featured episode is coming out on the 31st

(http://images-cdn.perfectworld.com/www/pictures/1382133476437.jpg)

Title: Re: Star Trek Online thread
Post by: Darkthunder on October 19, 2013, 01:00:03 PM
A full month late... And likely to be just as buggy as ever (compared to content like Legacy of Romulus which was released as planned).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 19, 2013, 03:22:35 PM
It was ready to release last month but they delayed it to add something.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 19, 2013, 04:59:26 PM
(so they say) :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 19, 2013, 05:57:50 PM
(so they say) :P

Why Darkie, you're such a cynic :P
Title: Re: Star Trek Online thread
Post by: Vortex on October 19, 2013, 06:46:30 PM
Just played through "The Interwarp Experiment" on the Foundry. That was a great story. The Devs could definitely learn a thing or two from that. (Also, first time I've played the foundry. Shall have to look at more stuff on there.)

It also gave me a chance to walk around an Oddy bridge. I was surprised by how much I like it. It's horribly oversized, of course, but at a studio scale it could well look very nice.
Title: Re: Star Trek Online thread
Post by: Lionus on October 19, 2013, 06:48:10 PM
it's been so long since I last time played STO that I've forgotten my password and account.. :facepalm: then again, this comp can't run it well so it isn't a big loss.. I play SWTOR and EVE more. And somehow, they're less laggy than STO while being a lot prettier.. :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 19, 2013, 08:09:48 PM
Eww SWTOR isn't pretty at all compared to STO IMO.

Also I've had more performance issues in TOR then STO.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 20, 2013, 04:48:08 AM
Why Darkie, you're such a cynic :P

After almost 4 years of putting up with Cryptics behavior, I suppose i've become a cynic for good reason :P

Eww SWTOR isn't pretty at all compared to STO IMO.

Also I've had more performance issues in TOR then STO.

For me, it's a toss-up when it comes to performance issues. Had problems with both STO and SWTOR. STO doesn't have very graphically intense models/textures, but it's horribly optimized. It doesn't use the full hardware capabilities of both CPU and GPU, instead choosing to put all the strain on one or the other.
Title: Re: Star Trek Online thread
Post by: FarShot on October 20, 2013, 03:19:11 PM
STO could have tanked a long time ago, especially with how the game first was when it came out.  I'm both surprised and thankful that we finally have a Star Trek game with both a long lifetime and a large community.
Title: Re: Star Trek Online thread
Post by: Vortex on October 20, 2013, 03:50:00 PM
^^ That. ST:O was forced to launch as a rather incomplete came. It's certainly come a long way and grown a lot. Hopefully there's much more to come.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 20, 2013, 04:38:57 PM
After almost 4 years of putting up with Cryptics behavior, I suppose i've become a cynic for good reason :P
:P
Quote
For me, it's a toss-up when it comes to performance issues. Had problems with both STO and SWTOR. STO doesn't have very graphically intense models/textures, but it's horribly optimized. It doesn't use the full hardware capabilities of both CPU and GPU, instead choosing to put all the strain on one or the other.
It's all cpu bound on my end.  Gpu running at about 40% usage (vram ranging from about 50% usage in space up to maxed on the ground) and cpu bouncing between 95% and 100%.  Granted, it's an old core 2 quad q9550, but it shouldn't be that massively loaded.  Even my old 2 duo e8400 did better at sto than the quad, which tells me sto wants more powerful individual cores over number of cores.

Actually, cpu usage seemed to skyrocket after s7 went live.  S6, I could run pretty much everything maxed and in dx11 mode.  s7 came around and....stutter stutter stutter.  Tons of options had to come down, especially the dx mode (from 11 to 9 :(  ), resulting in my ram use jumping up quite a lot.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 21, 2013, 09:25:39 AM
Yuzral did a video on the ground content for those who don't play, or don't want to play it

Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 21, 2013, 03:29:30 PM
New Dev Blog
http://sto.perfectworld.com/news/?p=1009591

EDIT: Fixed to include link - DT
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 21, 2013, 03:57:22 PM
I'll most likely engage in the "space adventure zone" portion of the new content. But I have no interest in fighting dinosaurs (on the ground, anyways). I guess it all depends on, where do you get the most rewards, in the shortest amount of time.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 22, 2013, 10:25:35 PM
How did I forget the link. I was sure I put a link in there.

I'll most likely engage in the "space adventure zone" portion of the new content. But I have no interest in fighting dinosaurs (on the ground, anyways). I guess it all depends on, where do you get the most rewards, in the shortest amount of time.

Space would probably be quicker for those commendations, but ground will be faster for Marks. I had 200 in about an hour of gameplay. But they might have been increased for the test period, not sure.


Also another Dev Blog

http://sto.perfectworld.com/blog/?p=1010561
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 23, 2013, 04:40:00 AM
200 is pretty bad for an hour of gameplay.

You can complete 3 Elite Space STFs in less time, for more marks (75-100 marks per STF).
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 23, 2013, 07:46:23 AM
200 is pretty bad for an hour of gameplay.

You can complete 3 Elite Space STFs in less time, for more marks (75-100 marks per STF).

Or do a defera hard ground run.  With a team that knows the tricks, you could make several times that in about 15 mins.
Also, why on earth do links to cryptics blogs keep sending me right back here on the first try? :/
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 23, 2013, 12:57:53 PM
I find it hilarious that the Romulans are finding more time for exploration than either the Federation or the Klingons.  Though I suppose it's out of necessity.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 23, 2013, 04:40:32 PM
Yet another devblog (http://sto.perfectworld.com/blog/?p=1012601)

the new fleet holding.  some new fleet boats too.  

Come at me KB   :dance

EDIT

On reading it again, I see there's the option of having an extra active doff slot for your toons.  Part of me is thinking "yay" while another part of me is thinking "power-creep".  50/50.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 23, 2013, 05:00:39 PM
New fleet boats yes, but... requires the SPIRE holding to be of the correct tier to purchase. So Fleet Ships are suddenly not purchased/built via the SHIPYARD? Le sigh... more grind. And those Fleet Tactical Consoles are worse than the current consoles ingame.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 23, 2013, 05:34:54 PM
Worse? How so?
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 23, 2013, 05:38:04 PM
(http://puu.sh/4VyWk.jpg)
(http://puu.sh/4VyXr.jpg)

As far as I know, the current purple Mark XII goes upto 30% of a specific damage type. All of these new consoles are "Generic" (Beam damage, Cannon damage etc) rather than specific energy (Phaser, Disruptor etc). Granted, the new consoles give Crit Severity, but what's the point in that? Would rather see more items give Crit Chance rather than severity.

More images: http://www.reddit.com/r/sto/comments/1ow8p5/tribble_screenshots_of_loots_and_andorian_adam/

EDIT: Also, new kits http://i.imgur.com/AJbmVCx.png (http://i.imgur.com/AJbmVCx.png)
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 24, 2013, 08:03:26 AM
oh christ...there's going to be a ton of rainbow boats flying around again :/


EDIT

Everything but the two end kits... Now THOSE are kits I wanted from the beginning  :dance
Smoke grenade on the operative kit though. Meh.
The enemy neut kit looks absolutely perfect for Kage (no need to switch to another kit for mortar fishing).  
The physicist kit is what all my scis used, that tachyon harmonic is just icing on that cake.  That'll be fantastic for just about anything.  The medic kit looks to be the new top healer kit.  Doesn't really need the extra heal for stuff like tanking armek, but hey it's just icing on an already sweet cake!

EDIT2

Ohhh, proton damage.  That might just cut the number of people using the device from the devidian arc... subspace modulator or something, wasn't it?


EDIT3
a 5 piece set? whew... but combat engines? Ugh.  If it was possible to get a choice of engine type (combat, impulse or hyper) for every set it would make a lot more sets viable imo.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 24, 2013, 11:14:06 AM
A 5-piece set, with a 4-piece bonus. 5th piece is either Warp Core or Singularity Core. Can't very well have both equipped on your ship, now can you? :)
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 24, 2013, 12:11:41 PM
Can't very well have both equipped on your ship, now can you? :)

Won't stop me trying!

Or alternatively, DERP.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 24, 2013, 06:46:43 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=1014021
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 24, 2013, 09:32:36 PM
https://twitter.com/PWE_BranFlakes/status/393136581780852736

Some sort of big announcement coming next week, not related to Season 8, or at least not the release date.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 24, 2013, 10:15:12 PM
Wild guess (thou would not be surprised) ...

Next expansion pack, tentatively scheduled for launch ca. February 2014 (4th Year anniversary release).

Hey, I said it was a wild guess :P

And if it were an expansion pack, my bet would be on a literal "expansion" of the game into the Delta Quadrant.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 25, 2013, 08:46:52 AM
My reply on twitter?
"@PWE_BranFlakes "big announcement"...bugs are getting fixed? :P "The great bug-hunt of 2014". #sto"
Title: Re: Star Trek Online thread
Post by: Vortex on October 25, 2013, 09:29:41 AM
Hopefully it's a restructuring of Sector Space, maybe even getting rid of the walls. If only...

Still, that's more likely than getting a decent space mechanic like BC. xD
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 25, 2013, 03:41:51 PM
apparently, there is to be some thrice damned  livestream (http://sto-forum.perfectworld.com/showthread.php?p=13087961#post13087961) of something or other.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2013, 05:39:27 PM
New tribble patch, adds the space zone

http://sto-forum.perfectworld.com/showpost.php?p=13089811&postcount=1
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on October 25, 2013, 10:50:42 PM
New tribble patch, adds the space zone

http://sto-forum.perfectworld.com/showpost.php?p=13089811&postcount=1

yes yes yes :D
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 26, 2013, 05:24:03 PM
New Dev Blog Designing the Voth

http://sto.perfectworld.com/blog/?p=1001931

(http://images-cdn.perfectworld.com/www/c4/ef/c4ef4e81bf3d918aac4ddb6f11c711a71381520890.jpg)

...If the Feds can get a freaking cyber-Tyrannosaurus rex, I will officially go back to playing STO.  If not...oh well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2013, 11:00:15 AM
...If the Feds can get a freaking cyber-Tyrannosaurus rex, I will officially go back to playing STO.  If not...oh well.

Sadly, AFAIK no....
Title: Re: Star Trek Online thread
Post by: BarnesSFC on October 27, 2013, 11:23:27 AM
...If the Feds can get a freaking cyber-Tyrannosaurus rex, I will officially go back to playing STO.  If not...oh well.
*rises from the dead*

Prepare to be disappointed - it's an NPC only.

*goes back into grave*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2013, 11:25:42 AM
I have no relation to the above user.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 27, 2013, 01:31:31 PM


Power-creep anyone?  :eek
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2013, 01:44:15 PM
I Love my Scimitar.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on October 27, 2013, 09:13:09 PM
Sadly, AFAIK no....

 :cry:  It would be so much cooler than a Horta...
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 27, 2013, 11:19:24 PM
I was thinking, Gee it's actually taking them a minute to take out the initial group, and then he takes down the transformer almost by himself while someone else is doing it to the other one at the same time, sheesh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 28, 2013, 12:16:54 PM
A quick look of the 'Space' Adventure map, and the 'Breach' STF. I like this guys videos.

Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 11:32:39 AM
Good grief, he has an incredible amount of lag. 
That map does look rather fun mind you.  It would certainly benefit from a decent ship/character build though!
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 01:19:27 PM
New dev blog up #12 (http://sto-forum.perfectworld.com/showthread.php?t=895561)

Oh, and more news regarding arc (http://sto-forum.perfectworld.com/showthread.php?t=895781).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2013, 02:04:02 PM
Good grief, he has an incredible amount of lag.

Well Tribble is hosted at Cryptic on the west coast, while the live server I think is on the east coast.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 02:38:43 PM
Well Tribble is hosted at Cryptic on the west coast, while the live server I think is on the east coast.

I've had the occasional bout of lag, but nothing like what he had to put up with in that vid.  ISPs must be awful up north :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2013, 04:11:35 PM
http://www.startrek.com/article/first-look-worf-returns-to-trek-we-talk-to-michael-dorn

Michael Dorn to play Worf in Thursday's Featured episode.

I wonder if they also got him to record lines for the KDF missions he is in?

Edit:

http://sto-forum.perfectworld.com/showpost.php?p=13158601&postcount=8  "Stay tuned to find out! ;)"

I'd take that as a yes.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 04:17:48 PM
Jesus M christ Mr Dorn looks like a black Walter White!
If that was the "epic" thing that Bran was talking about last week, then more than a few people saw it coming.  Can't help but feel a wee bit underwhelmed by it though.  Guess I shouldn't get my hopes up!  :nono:


EDIT

yet another devblog #13 (http://sto-forum.perfectworld.com/showthread.php?p=13157141#post13157141)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2013, 04:24:47 PM
Jesus M christ Mr Dorn looks like a black Walter White!
If that was the "epic" thing that Bran was talking about last week, then more than a few people saw it coming.

If branflakes is their Facebook guy, then yes it was the Epic thing, because who ever controllers their facebook responded with someone saying it is epic.

Then again that word is over used.

Also who saw this coming? I diffidently didn't.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 04:36:36 PM
If branflakes is their Facebook guy, then yes it was the Epic thing, because who ever controllers their facebook responded with someone saying it is epic.

Then again that word is over used.

Quote
Also who saw this coming? I diffidently didn't.

There was a few individuals on the forums who all postulated the theory that Mr Dorn coming to do VO for sto.  The posts were generally in that big "epic announcement speculation thread".  I forget the names, but a lot of them were making the prediction based off of the fact that worfs appearance was updated a few weeks/a month or so ago.  
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2013, 04:42:15 PM
Well he got an updated face made for the TNG Anniversary Event, his Older appearance was updated for LOR or shortly after.

Also, I'm guessing this VO is the reason why the Featured Episode was delayed.

It is a pretty good Likeness.

(http://www.startrek.com/uploads/assets/articles/9f606d16b692d0789280dc1b8dbbcd2a767b6c30.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2013, 04:45:23 PM
Well he got an updated face made for the TNG Anniversary Event, his Older appearance was updated for LOR or shortly after.

Yes I remember that, but it was updated again fairly recently so that it actually looked like him lol.  
Iirc, the anniversary model was only used for the hologram of him in tng s1 uniform.  This new one though is actually rather good!
Quote
Also, I'm guessing this VO is the reason why the Featured Episode was delayed.

Plausible.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2013, 04:48:44 PM
Even more news

"The "Lobi hunt" has been completely revamped, actually allowing you to get more Lobi that you could in the past -- we'll post details about this on Thursday when the replay starts."
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 29, 2013, 06:35:03 PM
Slight nitpick: The image above of the revamped "General Worf", still uses the TNG Season 1 baldric. Would've liked to seen him with his proper later baldric.

In regards to the VO: Awesome-sauce! More canon voiceovers can't be a bad thing. Would like to see as many of the (still alive) canon characters reprise their roles both appearance and voice-over.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 30, 2013, 12:33:12 AM
Maybe Worf felt like going to back to one made of Fabric?

Maybe its what Dahar Masters wear.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 30, 2013, 09:00:22 AM
Or maybe they just wanted to do as little work as possible and so modified an asset that already exists in game? :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 30, 2013, 12:44:53 PM
But we have Metal baldrics in game already.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 30, 2013, 01:07:24 PM
But we have Metal baldrics in game already.

But none of them are that close to worfs metal baldric iirc.  Plus they had the original baldric already made up anyway so it makes more sense that they'd use that to save time. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 30, 2013, 01:07:54 PM
In either case, I see it as someone at Cryptic got sloppy, or lazy. Or both. And i'll stick to that belief, until proven otherwise.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 30, 2013, 01:38:57 PM
In either case, I see it as someone at Cryptic got sloppy, or lazy. Or both. And i'll stick to that belief, until proven otherwise.

Or they didn't have the time.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 30, 2013, 01:57:32 PM
"If somethings important, you make the time." - Captain Montgomery 'Scotty' Scott

Evidently, not important :P
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on October 30, 2013, 02:26:05 PM
"If somethings important, you make the time." - Captain Montgomery 'Scotty' Scott

Evidently, not important :P

 :yeahthat:
Title: Re: Star Trek Online thread
Post by: FarShot on October 30, 2013, 02:50:05 PM
Boy, if I got nitpicked as a modder as much as STO gets, I'd be, like, super-macro depressed.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on October 30, 2013, 03:03:08 PM
we do it for love, they do it as a job, they should do better lol.....BUT dude...We do,do better work than them lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 30, 2013, 04:29:16 PM
Cryptics servers hate me all of a sudden, I'm only getting a download speed of 0.1MB/s. Its not my net, Steam, Youtube, Origin and Speedtest.net are all downloading at my normalish speed of 4MB/s

Had the same problem yesterday, I was lagging in game as well. I've been trying to download this patch for the last 4 hours.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 30, 2013, 04:41:15 PM
Could be cogentco playing up again.  combine that with the amount of people trying to patch as well....
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 30, 2013, 04:45:43 PM
Btw...
DEVBLOOOOOGDEVBLOGDE-NE-NERNER-NERNER (http://sto.perfectworld.com/news/?p=1020331)  #14.  stats for that carrier.


EDIT

Oh boy, that thing is pretty, but those stats...eugh.  turn rate of 5 with inertia of 20 and only 2 tac consoles :/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 30, 2013, 05:08:54 PM
Could be cogentco playing up again.  combine that with the amount of people trying to patch as well....

Yeah someone on the STO Forums looking at the Nettests, their Boston server is acting up.

I was having the same problem yesterday as well.

It could be my ISP, someone with the same ISP as me posted in network connections thread with the same problem.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 30, 2013, 10:23:15 PM
That ship doesn't look too bad at all, but yeah, that is a whale of a ship...
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 31, 2013, 12:05:08 PM
Season 8 confirmed as coming out on the 12th of november.  http://sto-forum.perfectworld.com/showthread.php?p=13194071#post13194071 (http://sto-forum.perfectworld.com/showthread.php?p=13194071#post13194071)
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 31, 2013, 12:47:37 PM
Bit soon, isn't it? Or is all the new story and event content playable on Tribble?
(haven't bothered with Tribble this time around since they removed Silver access)
Title: Re: Star Trek Online thread
Post by: FarShot on October 31, 2013, 03:18:51 PM
Unless I'm suddenly Gold, I still have Tribble access.
Title: Re: Star Trek Online thread
Post by: Vortex on October 31, 2013, 03:29:46 PM
They added Silver over the weekend I think.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 31, 2013, 10:44:09 PM
Bit soon, isn't it? Or is all the new story and event content playable on Tribble?
(haven't bothered with Tribble this time around since they removed Silver access)

The patch that added the space adventure zone re-enabled Silver Access.

Mean while, still not have played Sphere of Influence because of the server issues. I watched Yuzral play it instead. Looked pretty awesome, but I was expecting a tie in with Season 8 and the Voth other then just the Jourat Space Gate.

Maybe there is missions in Season 8.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 31, 2013, 11:35:54 PM
Maybe there is missions in Season 8.

Don't hold your breath. Cryptic seem more inclined to add more repeatable events, rather than progressing the storyline. It's been almost 4 years now, and we're -still- in 2409. Hell, move into 2410, and you could make a Feature Episode or two about the return of the Nexus.
Title: Re: Star Trek Online thread
Post by: Vortex on November 01, 2013, 08:50:34 AM
Don't hold your breath. Cryptic seem more inclined to add more repeatable events, rather than progressing the storyline. It's been almost 4 years now, and we're -still- in 2409. Hell, move into 2410, and you could make a Feature Episode or two about the return of the Nexus.

Now that would be cool!!
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 01, 2013, 11:36:38 AM
Don't hold your breath. Cryptic seem more inclined to add more repeatable events, rather than progressing the storyline. It's been almost 4 years now, and we're -still- in 2409. Hell, move into 2410, and you could make a Feature Episode or two about the return of the Nexus.

Which means we'd have to get Shatner, Whoopi, and Sir Pat for the "echoes" they left in it, heh heh.

But I notice that too - 2409 is a damned BUSY year, it seems!
Title: Re: Star Trek Online thread
Post by: FarShot on November 01, 2013, 12:02:41 PM
Unlike the shows, many episodes in STO happen in quick succession, rather than being separated by roughly a week as on TV.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 01, 2013, 12:06:58 PM
Unlike the shows, many episodes in STO happen in quick succession, rather than being separated by roughly a week as on TV.

Yeah, but...Borg, Elachi, Iconians, Tal Shiar, Borg, Borg, Klingons, Cardassians, Borg, the Mirror Universe, Borg, Tholians, the Dominion, Borg, Borg and Borg all in one year?
Title: Re: Star Trek Online thread
Post by: FarShot on November 01, 2013, 12:12:44 PM
Most are being controlled by the Iconians in some fashion.  For the sake of argument, I'd say that if you had tons of pawns to move against your enemies, and they were discovering your secrets and rapidly turning against you, a safe bet would be to deploy them all at once.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 01, 2013, 01:35:35 PM
Oh, if you don't know already you can get 2 Purple Quality Obelisk Swarmers in the FE, you have to activate all the consoles in the 'observation room' backtrack to the dead end ones, they will have them.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 01, 2013, 04:39:40 PM
Official Stream going on now, there is going to be VO in the Tutorial, right now in tribble only Flores has VO.

http://www.twitch.tv/perfectworld_community

Also, the Spock intro video is coming back, its just getting some changes done to it.

Beta Mac Client coming in 2 weeks in

Blog on making Worf Accurate

http://sto.perfectworld.com/blog/?p=1023141
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 01, 2013, 08:17:11 PM
Boff AI on nimbus is absolutely fucked now lol xD
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 03, 2013, 01:17:00 AM
Boff AI on nimbus is absolutely fucked now lol xD

I noticed that too, playing my Reman Fed-tac freeing the prisoners...it's like "God damn it, you morons, what the hell are you doing?!"
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 03, 2013, 09:54:08 AM
I was having issues with boffs just going on strike and freezing in place, even though they had a clear line of sight on me!
Title: Re: Star Trek Online thread
Post by: ShaunKL on November 04, 2013, 11:05:22 AM
I wish after season 8 that Cryptic will spend two or three months just fixing stuff.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 04, 2013, 11:18:43 AM
There are many who wish that. Myself included. But will never happen, since Cryptic are busy pushing out lockbox after lockbox hoping to scam their players into buying bunch of keys in the hope of getting a new ship.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 04, 2013, 02:24:57 PM
There are many who wish that. Myself included. But will never happen, since Cryptic are busy pushing out lockbox after lockbox hoping to scam their players into buying bunch of keys in the hope of getting a new ship.

Which for Cryptic, basically comes down to "If it works, why change it?"
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 05, 2013, 12:06:33 PM
So the next Lock Box ship is probably going to be the Voth Flight Deck Carrier, there are voth fighters on tribble that require that ship to use.

Also, the servers finally started working again yesterday morning and I was able to play SOI, I liked it a lot, found my Very Rare Swarmers. Though I have no real plan of flying the ship.

I named it the R.S.S. Feed.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 05, 2013, 12:18:19 PM
I've thus far only run Sphere of Influence on my Klingon character. When I found out that the episode somehow bugs the Player Costumes if you are KDF, I found myself unwilling to risk potentially bugging my other characters as well.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 05, 2013, 03:23:40 PM
I've thus far only run Sphere of Influence on my Klingon character. When I found out that the episode somehow bugs the Player Costumes if you are KDF, I found myself unwilling to risk potentially bugging my other characters as well.

Costumes for KDF are screwed up anyway. It gives us six damn slots, we start using them, then suddenly bam, can't use them anymore, can't change them, can't do squat.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 06, 2013, 12:42:08 AM
I've thus far only run Sphere of Influence on my Klingon character. When I found out that the episode somehow bugs the Player Costumes if you are KDF, I found myself unwilling to risk potentially bugging my other characters as well.

How does it bug them?

Also, Dev Blog

http://sto.perfectworld.com/blog/?p=1024771

Damn that ship is HUGE.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 06, 2013, 03:16:38 AM
Damn that ship is HUGE.

...is anyone else reminded of the sperm whale falling through the atmosphere of Magrathea in that first pic...?
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 06, 2013, 08:05:28 AM
How does it bug them?

I'm actually rather amazed you haven't heard.  It basically renders your costume slots useless.  Whichever you switch to, it will show the outfit of the first slot regardless of what you do in the tailor.  Oh, and if you change what's in the first slot after the bug takes hold, the change does not apply to the bugged copies which are now filling your other costume slots despite what it shows in the tailor.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 06, 2013, 08:07:25 AM
I'm actually rather amazed you haven't heard.  It basically renders your costume slots useless.  Whichever you switch to, it will show the outfit of the first slot regardless of what you do in the tailor.  Oh, and if you change what's in the first slot after the bug takes hold, the change does not apply to the bugged copies which are now filling your other costume slots despite what it shows in the tailor.

I've had that problem for months with my Romulan-KE engineer. I don't think it's specific to this...and it didn't do it (that I noticed) to my other KDFs, though I'll check to be sure...

The real trouble is that you can't delete outfits. That would make this problem a lot easier to deal with!
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 06, 2013, 08:37:30 AM
I've had that problem for months with my Romulan-KE engineer. I don't think it's specific to this...and it didn't do it (that I noticed) to my other KDFs, though I'll check to be sure...

The real trouble is that you can't delete outfits. That would make this problem a lot easier to deal with!

Nah nah, I know the one you're talking about.  I've had that one since LOR launch on my kdf rom, but this is a different issue. 
Title: Re: Star Trek Online thread
Post by: FarShot on November 19, 2013, 04:56:27 PM
Get yer pajamjams!

http://giveaways.tentonhammer.com/giveaway/10 (http://giveaways.tentonhammer.com/giveaway/10)
Title: Re: Star Trek Online thread
Post by: FarShot on November 19, 2013, 04:58:57 PM
And one for the discerning goatee aficionado...

http://www.mmobomb.com/giveaway/star-trek-online-free-uniform4 (http://www.mmobomb.com/giveaway/star-trek-online-free-uniform4)
Title: Re: Star Trek Online thread
Post by: WileyCoyote on November 19, 2013, 05:13:14 PM
YAY! More free stuff I don't already own!
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 19, 2013, 05:17:10 PM
I hear ya. It's nice with giveaways and all, but both the TOS Mirror and the TMP uniforms i've owned for a VERY... LONG... time. Besides which, I generally run with my All Good Things or First Contact (with AGT combadge) uniforms on my FEDs.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 19, 2013, 07:20:49 PM
Sadly, those do nothing for me as like Darkie there, I also own the tos mirror and TMP uniforms already (and have done so for a long long time).  Even worse, I'm one of those poor souls affected by the S8 launcher crash which has left me unable to even start the game, much less play.  It's been this way since s8 went live, meaning I've also missed out on the majority of the free lobi thus far.  All thanks to an issue that was already reported to be on tribble several weeks before s8 went live!

Thanks craptic!
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 21, 2013, 07:38:19 PM
Not sure if anyone else noticed today, but someone at Cryptic's dropped some serious acid, man. This was among the sights that greeted me logging into the game this afternoon:

(http://img.photobucket.com/albums/v120/joshmaul-001/CrypticsMajorAcidTrip_zps38cd26fb.jpg)

Patch day. Wonderful experience, innit?
Title: Re: Star Trek Online thread
Post by: FarShot on November 21, 2013, 07:49:17 PM
No such insanity on mine.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 21, 2013, 07:51:58 PM
S8 has been one major blunder after another imho. Quests that are bugged, AI behavior bugged, (as noted above) graphics bugged. Some players can't even launch the game (such as captain_obvious). If it were up to me, i'd roll back the update to pre-season 8 and put season 8 through the drawing board process anew.

For almost 4 years now, Cryptic have been very good at creating NEW bugs with every major content update (Season/Expansion). On the other hand, they haven't been as good at FIXING those bugs in a timely fashion. There are bugs that have existed ingame pretty much since beta (4 years ago), that have yet to be fixed. Probably not even on Cryptic's radar. I only still stick around in STO (from time to time) as a time-expenditure game (a way to pass the time). Frankly, there are no other games at current that interest me, that gives me the feeling that i'd be "sucked in" to playing it for a longer duration. Had I not already invested so much time on STO these past 4 years, I would've quit long ago.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 22, 2013, 11:37:45 AM
Another day, another tribble patch and...
still unable to even launch the game, let alone log in.  

I wonder what is going to happen regarding the lobi that we lockout lepers have missed.  I wouldn't be surprised if we were shit outta luck.
Also, the one day I did manage to log in I gave the breach a go.  Only to find that once inside the ship everything went black.  My hud, weapons fire (both friendly and enemy) and my own ship were the only things that displayed.  The environment simply did show up.  It was just black, rendering me unable to get anywhere.  Didn't happen any where else, and on moving back outside the ship everything went back to normal but as soon as I went back in *pop* it all went black.  Needless to say, I bailed on that one.  


EDIT

I also hear that they broke AOE attacks critting by somehow disabling the crit chance detection when those attacks were used by players.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 23, 2013, 08:33:34 AM
Double post

Apparently, there are more outfit keys being given out.  The TMP ones have run out, but they do have some TWOK ones still available, as well as the bajoran uni pack.

TWOK (http://www.mmorpg.com/giveaways.cfm/offer/475/Star-Trek-Online-Wrath-of-Kahn-Uniform-Giveaway.html)
Bajoran (link 1)  (http://www.onrpg.com/giveaways/star-trek-online-bajoran-pack-giveaway/)

Bajoran (Link 2)  (http://mmohuts.com/giveaways/star-trek-online-bajoran-uniform-giveaway)
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 23, 2013, 10:42:28 AM
On a sidenote, they finally fixed the TWOK uniforms so that you can use any rank
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 23, 2013, 12:17:21 PM
On a sidenote, they finally fixed the TWOK uniforms so that you can use any rank

YES, thank Christ.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 23, 2013, 12:18:33 PM
On a sidenote, they finally fixed the TWOK uniforms so that you can use any rank

When did that happen?! 0.0
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 23, 2013, 01:50:56 PM
No idea Capt. Always nice to see where their priorities lie thou :P

(Bunch of people can't login due to faulty software, yet someone decides to modify 1 uniform which may or may not be actively used)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 23, 2013, 08:34:00 PM
I think the ranks were added with Season 8

Also they don't have every rank.
Title: Re: Star Trek Online thread
Post by: Joshmaul on November 23, 2013, 09:26:30 PM
Also they don't have every rank.

Well, they have actual admiral ranks at least, seeing as it was advertised as the "Wrath of Khan Admiral's Uniform" when it was released way back when (since it was just the captain braid).
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 24, 2013, 09:29:24 AM
I think the ranks were added with Season 8

Ah, that would be why I didn't know.  I've been able to log in exactly once since s8 went live.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 24, 2013, 10:37:27 AM
captain_obvious, I'm going to ask a dumb question, but have your tried completely re-installing the game? As in, unintsalling it from Control Panel and deleting the folder?
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 25, 2013, 08:51:24 AM
captain_obvious, I'm going to ask a dumb question, but have your tried completely re-installing the game? As in, unintsalling it from Control Panel and deleting the folder?

YES.  Look on the sto forum and you will see the 300-odd page long thread about this issue.  Reinstall does not fix it.  Hell, even reformatting and reinstalling windows doesn't fix it.  It is an issue on cryptics end, *not mine*. 

The only thing to do is to wait for craptic to issue a fix.  14  days down so far.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 25, 2013, 09:09:49 AM
I guess I am "fortunate" that I can atleast run the game. But i've had plenty of issues with the graphics "weirding out" since Season 8 launched. Some claimed that a potential fix was activating Post-Processing in the graphics options. My issue however, is that post-processing already was ON when the graphics got all f--ked up. Joshmaul posted an image in this thread a few days ago, which is similar to what I experience in STO from time-to-time.
Title: Re: Star Trek Online thread
Post by: 086gf on November 25, 2013, 03:03:12 PM
My God those fools over at Craptic might as well be a bunch of Ferengi pronouncing humans as hu-mahns. lol

I seriously haven't seen so much incompetence from so-called professionals in my life. Its borderline offensive. My condolences to anyone who has spent more than $100 on this absolute cluster!@#$.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 25, 2013, 03:34:07 PM
My God those fools over at Craptic might as well be a bunch of Ferengi pronouncing humans as hu-mahns. lol

I seriously haven't seen so much incompetence from so-called professionals in my life. Its borderline offensive. My condolences to anyone who has spent more than $100 on this absolute cluster!@#$.

Your condolences are appreciated. Had I known back in 2010 what I know now, I certainly wouldn't have spent even a fraction of what I have. While I haven't kept score, i'm more than likely well over 500 dollars in the hole to these clowns. That's including subscribing for around 2 years prior to Free-to-play, as well as a few Zen purchases (back before Zen was Zen, and there was no Dilithium Exchange). I do occasionally spend on 1 month of subscribing, but I only do that to unlock the additional bank/inventory space on my alts (inventory space remains after reverting to Silver status).
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 25, 2013, 03:51:31 PM
Your condolences are appreciated. Had I known back in 2010 what I know now, I certainly wouldn't have spent even a fraction of what I have. While I haven't kept score, i'm more than likely well over 500 dollars in the hole to these clowns. That's including subscribing for around 2 years prior to Free-to-play, as well as a few Zen purchases (back before Zen was Zen, and there was no Dilithium Exchange). I do occasionally spend on 1 month of subscribing, but I only do that to unlock the additional bank/inventory space on my alts (inventory space remains after reverting to Silver status).

What Darkie said.  If I had known it was going to be as bad as it has been (and currently is), then there is not a chance in hell that I would have spent money on the game.
Title: Re: Star Trek Online thread
Post by: FarShot on November 25, 2013, 06:17:31 PM
Not enough people defend this game in this thread.  You guys are the only ones I know who have this issue.  My friends on TeamSpeak play it fine and are having fun, my fleet is doing well, and Season 8 is the best ground combat yet.
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 25, 2013, 06:57:47 PM
Not enough people defend this game in this thread.  You guys are the only ones I know who have this issue.  My friends on TeamSpeak play it fine and are having fun, my fleet is doing well, and Season 8 is the best ground combat yet.

I guess that neither you or your friends check the sto forum then.  There's been a fair few threads about this issue since s8 went on tribble.  Yes, it was around even then, yes the devs were told about it and yes they let it go live with said issue left unresolved. 
Normally, I wouldn't be too pissed about it, but with the "free lobi" thing that's been going on this last month I'm rather miffed that I've been effectively locked out.

Imo, too many defend cryptic, pwe and the game.  Being a sycophant is not a good look, especially when the product is so flawed in its execution, not forgetting the rather pathetic customer support.  I won't mince words here, because that's what many of those who defend cryptic are; sycophants. 
I'm rather appalled that there isn't a middle ground to be honest.  There's me and darkie who slam the game, cryptic and pwe, then there's those who run around singing its praises irrespective of flaws as if the sun shines out of the bugs in game.  There is no centre, no balanced view.

Title: Re: Star Trek Online thread
Post by: Joshmaul on November 25, 2013, 09:32:19 PM
Both of you are on time-out. Stand with your noses in the corner, both of you! :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 27, 2013, 09:06:45 AM
Both of you are on time-out. Stand with your noses in the corner, both of you! :P

Already was! :P
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 27, 2013, 10:33:10 AM
Now now ladies. No need to argue :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 28, 2013, 09:44:50 AM
AAAAAAAAAAAAAAAARRRRRRRRGHHHHHH!!!!!
It's gone back to crashing! Same error as before!
DEVRAGE ENGAGE!
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 28, 2013, 10:08:42 AM
This may be a stupid question, but have you ever tried 'Compatibility Mode' ? I know it shouldn't be necessary, but perhaps it will work, in order to circumvent shoddy craftsmanship (aka Cryptic coding)
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 28, 2013, 12:14:41 PM
This may be a stupid question, but have you ever tried 'Compatibility Mode' ? I know it shouldn't be necessary, but perhaps it will work, in order to circumvent shoddy craftsmanship (aka Cryptic coding)

Yes and no it doesn't work. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 28, 2013, 09:10:44 PM
Any guesses if or what this years Christmas Event ship will be?

It is probably going to be another Alien ship, I hope from a Race we don't already have ships from.

Or they could just give us the Breen ship again, which would suck.
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 28, 2013, 09:40:26 PM
Would rather have the Jem Hadar ship. Or maybe a different Breen ship? The previous one was a Breen Battlecruiser. How about a Sci/Tac ship for a change?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 28, 2013, 10:28:51 PM
How about another Cardie ship, I'd like a Keldon or Hideki
Title: Re: Star Trek Online thread
Post by: BarnesSFC on November 28, 2013, 11:01:14 PM
Would rather have the Jem Hadar ship. Or maybe a different Breen ship? The previous one was a Breen Battlecruiser. How about a Sci/Tac ship for a change?
The Breen ship was more of an Escort actually, as it didn't get Cruiser commands and it could use cannons. It had more turn rate than the average cruiser as well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 28, 2013, 11:03:07 PM
I went Data mining again.

So, Gingerbread Houses and people seem to be a big part of this years event, there are ingredients to make them as well.

We got a reason for why the WOK uniforms got an update, we're getting Variants for the Winter event

Item_Pack_Costume_Winter_2013_Twok_Captain_Vest.wtex
Item_Pack_Costume_Winter_2013_Twok_Engineering_Vest.wtex
Item_Pack_Costume_Winter_2013_Twok_Excusion_Jacket.wtex

The Captain vest is self explanatory
Engineering Vest is probably Scott's Black one
The Excusion (probably a typo of Excursion) jacket, I'm thinking the Away Team jacket they wore to Regula station.

The ship this year is a 'Breen Raider', and if I'm reading this correctly the Cruiser is coming back as well
They will be done through a rep system like the Summer event.

The Raider is most likely the "Plesh Brek" its in the Tribble foundry as a customization ship costume.

Edit: ICONS!

(https://dl.dropboxusercontent.com/u/23810060/Item_Pack_Costume_Winter_2013_Twok_Captain_Vest.jpg)(https://dl.dropboxusercontent.com/u/23810060/Item_Pack_Costume_Winter_2013_Twok_Engineering_Vest.jpg)(https://dl.dropboxusercontent.com/u/23810060/Item_Pack_Costume_Winter_2013_Twok_Excusion_Jacket.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 29, 2013, 05:12:31 AM
OOh.  Looks like fun.  At least some things I would have liked to see in game are coming in (at last)! :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 29, 2013, 05:43:44 AM
OOh.  Looks like fun.  At least some things I would have liked to see in game are coming in (at last)! :D

Let's just hope, they fix the crashing before the Winter Event :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 29, 2013, 04:20:29 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=1048301
Title: Re: Star Trek Online thread
Post by: Darkthunder on November 29, 2013, 04:34:49 PM
New Dev Blog which basically says NOTHING. "We have something to reveal, but we're not gonna reveal it until later". What's the point? Everybody who plays STO knows that the Winter Event is coming during the 1st week of December. People want DETAILS. Details such as what kind of rewards can be expected. But nooo... "We got nothing better to post right now, so let's just tease them for a few more days..."
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 29, 2013, 10:54:11 PM
It is also a copy and paste of last years Dev Blog (same number too) with just added references to the Gingerbread Colony.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 30, 2013, 01:22:28 AM
So Worf's VO for the KDF missions is hooked up on Tribble, sounds great.

Also I just beat the Forcus tournament unarmed, just my fists, it was very easy. I really like the unarmed fighting animations.
Title: Re: Star Trek Online thread
Post by: ShaunKL on November 30, 2013, 11:10:49 AM
Hooray for vests and excursion jackets!  I am so excited!

And Kori, I find unarmed to be the secret guilty pleasure of STO ground combat.

EDIT: INB4 "fail Cryptic, no bomber jacket: (http://static3.wikia.nocookie.net/__cb20120316203512/memoryalpha/en/images/7/73/Harry_Morrow.jpg)"
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 30, 2013, 04:15:51 PM
I'd like to see the tmp costumes used.  stuff like the Engineers hazard suits, the EV suits and the Excursion jackets they had (the sand coloured ones at the end of tmp)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 02, 2013, 12:15:42 PM
I wonder if the Romulan Mission where you 'Vaporize' that starfleet officer is a reference to DS9 where Sloan is 'Vaporized' but is actually beamed out.
Title: Re: Star Trek Online thread
Post by: FarShot on December 02, 2013, 02:06:16 PM
Let's not forget Picard getting killed transported.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 02, 2013, 04:31:07 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=1052191
Title: Re: Star Trek Online thread
Post by: ShaunKL on December 03, 2013, 10:35:28 AM
I'd like to see the tmp costumes used.  stuff like the Engineers hazard suits, the EV suits and the Excursion jackets they had (the sand coloured ones at the end of tmp)

I wonder if they're not making more away jackets because the rest are kindof plain and/or generic?  I mean, I know we have dinosaurs with phaser-beams on their heads in a Star Trek game but Cryptic and/or CBS could be having an internal logic conflict going on.

Mm, I could go for some TMP/TWoK phasers, those suckers look cool.  I wish they'd polish the TNG uniforms.  I wonder when that pack is coming...
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 03, 2013, 01:34:55 PM
I wonder if they're not making more away jackets because the rest are kindof plain and/or generic?  I mean, I know we have dinosaurs with phaser-beams on their heads in a Star Trek game but Cryptic and/or CBS could be having an internal logic conflict going on.

Mm, I could go for some TMP/TWoK phasers, those suckers look cool.  I wish they'd polish the TNG uniforms.  I wonder when that pack is coming...

I think that the EV suits they had in TMP/TWOK were the coolest looking ones in all star trek.  The hazard suits are something else that could not be called bland, plain or generic.
Now if they really wanted to mess with peoples heads, they'd introduce the late Victorian/Edwardian outfits from things like "the time machine" and "20,000 leagues under the sea".  You can't say those aren't sci-fi! :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 03, 2013, 05:15:48 PM
New Dev Blog, no mention of the new WoK uniforms

http://sto.perfectworld.com/blog/?p=1053101

Also about the new Breen ship

Quote
it's a Raider, minus a cloaking device, plus a substantial playstyle upgrade that will be coming to the Raider class as a whole at a future date.

According to the tool tip for the Dissipator console that comes with the Breen Cruiser it will work with the Raider, and is a 2 piece set with the raiders console, which you can see the name of here.

(http://i.imgur.com/o4sfNkj.jpg)

Title: Re: Star Trek Online thread
Post by: Darkthunder on December 03, 2013, 05:44:02 PM
Well that's good to hear atleast. Now I know which character to run the "race grind" on, since I only have the Cruiser on 1 of my characters :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 03, 2013, 06:04:43 PM
Well that's good to hear atleast. Now I know which character to run the "race grind" on, since I only have the Cruiser on 1 of my characters :P

Same here, I couldn't be assed to do the race more then once a day.

They updating the eye textures

(http://i.imgur.com/Ls9gYNx.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 03, 2013, 08:22:16 PM
Those new eyes look weird.  They don't look deep they just look foggy and misted over, the trill on the right especially.
Title: Re: Star Trek Online thread
Post by: ShaunKL on December 03, 2013, 08:59:11 PM
With no mention of the WoK uniforms that must mean they're coming as a pack later on.  With a Constitution-class movie interior perhaps?  They've been hinted at the TNG interiors, and half those sets were repurposed from the TMP-era.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 04, 2013, 06:54:12 AM
With no mention of the WoK uniforms that must mean they're coming as a pack later on.  With a Constitution-class movie interior perhaps?  They've been hinted at the TNG interiors, and half those sets were repurposed from the TMP-era.

Kori did some digging earlier and the wok uniforms were done as part of the winter event, judging by the label that says "winter" :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 04, 2013, 01:29:45 PM
Kori did some digging earlier and the wok uniforms were done as part of the winter event, judging by the label that says "winter" :P

Maybe they decided against it, or its suppose to be surprise when it goes live
If they're not coming this winter, maybe they plan on releasing them as a costume pack on the C-Store, which would mean more money for them.

Anyways branflakes just posted this

http://sto-forum.perfectworld.com/showpost.php?p=13835531&postcount=99

Looks like Raiders are going to get the ability to 'Flank' in space.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 04, 2013, 02:11:37 PM
Looks like Raiders are going to get the ability to 'Flank' in space.

Ah, so that's how they're going to combat a2b beam boats!
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 04, 2013, 02:42:19 PM
Flanking in space... So kinda like a suggestion I previously made, about making "Expose" mechanics work in Space combat?
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 04, 2013, 03:02:22 PM
I'm not so sure about it to be honest.  For sure, don't let NPCs do it to you!  There are already too many potential instadeath abilities as it is (isocharge from borg neghvars, borg bop heavy torps etc). 
Just imagine if those got the flank bonus! You could end up with an entire team wiping with one shot from a mid-level npc.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 05, 2013, 01:04:12 AM
I think certain members here will be excited, according to the patch notes for tomorrow, they have fixed the Loading Screen CTD issue.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 05, 2013, 04:02:03 PM
Raider stats (http://sto.perfectworld.com/blog/?p=1054921).  

No cloak and only 6 weapons (4 fore 2 aft) but good grief, 5 tac consoles, 3 sci consoles plus the +33% damage when flanking?! Those boff slots too.  That thing looks like a viable a2b boat.  
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 06, 2013, 04:03:36 PM
So according to someone on Reddit, those WoK uniforms have been in the files for about 2 years.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 06, 2013, 08:34:02 PM
So according to someone on Reddit, those WoK uniforms have been in the files for about 2 years.
You mean the jackets and the like? 0.o
Title: Re: Star Trek Online thread
Post by: Joshmaul on December 06, 2013, 09:09:06 PM
A new Klingon ship....

http://sto.perfectworld.com/news/?p=1058161
Title: Re: Star Trek Online thread
Post by: FarShot on December 06, 2013, 11:54:11 PM
Fleet version of that ship can be seen in Ship Requisitions already.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 07, 2013, 10:44:39 AM
I swear, they can't design ships for shit...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 07, 2013, 10:48:46 AM
I think it looks awesome. got teeth.

According to the ship description its basically a Klingon version of the Avenger

Also have a bigger picture

(http://images-cdn.perfectworld.com/www/pictures/1386356442867.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 07, 2013, 10:49:39 AM
You mean the jackets and the like? 0.o

Yeah, the WoK jackets I posted have been in the game files for a while now. I never noticed them before, but I never actually searched for 'winter' items before.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 07, 2013, 02:02:16 PM
I found a rather nice bug with the recipes you can get in winter invasion.

Please don't spread it around though.  We don't want cryptic finding out and nerfing it.
If everyone on the team picks up the recipe at the same time, everyone gets it.
Normally, if one person picks it up on their own, then no one else can pick it up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 09, 2013, 05:00:39 PM
Bunch of VO added to KDF missions this last patch, more coming this week.

Someone asked Branflakes on twitter when Starfleet missions were going to get some more VO, he replied with "Stay tuned :)"

Also new Dev Blog

http://sto.perfectworld.com/blog/?p=1059541

At some point in the future they're going to give a way a free T1 C-Store BoP
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 11, 2013, 10:27:07 PM
Stats Blog for the Mogh

http://sto.perfectworld.com/blog/?p=1061781
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 14, 2013, 10:04:52 AM
weeeeeeee BFAW is bugged again :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 16, 2013, 07:49:09 PM
http://sto.perfectworld.com/blog/?p=1065181

Reflections - A Letter From the STO Team
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 16, 2013, 07:59:48 PM
All positive and no negative.  Some reflection.
There I was, thinking that it was going to be a "yeah, we haven't been great.  This is what we think went wrong and this is what we learned from it" kind of thing. 
Oh well.  Happy new year.
Title: Re: Star Trek Online thread
Post by: FarShot on December 16, 2013, 09:01:10 PM
No one likes to do that.  Point towards one developer who has apologized at the end of the year for a game that has not failed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 18, 2013, 10:59:24 AM
Two things to get out of that, a new expansion next year and they plan on exploring the Delta Quadrant more.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 18, 2013, 12:49:17 PM
No one likes to do that.  Point towards one developer who has apologized at the end of the year for a game that has not failed.

A lack of overall failure does not indicate that everything went perfectly.  Can you honestly look any of us in the eye and say that everything to do with STO went smoothly this year? That there have been no problems, mistakes etc?
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 18, 2013, 01:12:00 PM
they didn't outright say everything was perfect either, but Farshot's point is still valid.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 18, 2013, 01:17:28 PM
they didn't outright say everything was perfect either, but Farshot's point is still valid.

They didn't say out right that everything was perfect, but there was no hint of any kind of failures. 
It's no good reflecting if you don't take the good and the bad.  Hey, maybe there really was more good than bad, but to imply that there was no bad at all just smacks of propaganda.

Or perhaps I'm being too nit-picky at a choice of title that doesn't quite fit the text...
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 18, 2013, 01:45:44 PM
I'm with captain_obvious on this one. A proper reflection would be to mention both the good and bad of the past year, as well as some hints as to what they might to do in the coming year, to improve not just their game, but their method of doing things. Instead, what we get is a post which says "This is what we added during 2013, this is what we're considering adding for 2014". Not a word about what they might've done wrong (apparently, they are perfect and flawless), or what they might do to do better.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 18, 2013, 11:02:08 PM
According to Kestrel there will be a Featured Episode this anniversary like last year.

I heard A rumour that each faction will get their own Unique ship as well, but I don't have a source on that.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 19, 2013, 04:02:56 AM
that's usually what happens at the anniversary
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 19, 2013, 09:59:10 AM
Sounds decent.  I wonder what the boat will be this time around..
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 19, 2013, 12:22:10 PM
Sounds decent.  I wonder what the boat will be this time around..

I asked my 8-ball, if the probability of it being an Escort is over 90%, and it said YES. Mark my words, the 8-ball speaks the truth :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 19, 2013, 03:53:36 PM
Last Anniversary it was a Cruiser, year before it was a Cruiser.

KDF Stream today they gave out some freebies, a Mogh and a T3 KDF ship of the Winners Choice.

Branflakes also said the war between the Klingons and Federation is going to get some sort of update, I'm assuming story wise, in 2014.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 19, 2013, 04:01:36 PM
cryptic done fucked up.  Bfaw is broken again! xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 19, 2013, 04:15:18 PM
I missed some of what bran was talking about, but it sounds like they're working on Saving 'build' set ups, power tray layouts that you can easily swap between.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 19, 2013, 04:22:17 PM
btw, new rom hair style.

EDIT

Correction, it's available on all female toons.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 20, 2013, 02:36:34 PM
Ick, what is this hair? it looks nothing like any of the other hair styles in the game. Looks like they ripped it out of EVE Online

(http://cloud-2.steampowered.com/ugc/487811400464608081/50229C0808E502A81524DB5CE8CF7B39432B1A12/)
Title: Re: Star Trek Online thread
Post by: FarShot on December 20, 2013, 04:33:21 PM
Neverwinter?
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 21, 2013, 02:21:00 PM
It needs a darker colour.  That, and fewer shadow glitches xD
I like where they're going with it though.  A great change from the (mostly) crap ones in game.

Say, isn't negativity normally my job Kori? :D

It needs tweaking, but I hope they keep it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 21, 2013, 03:46:57 PM
Yeah, you're right about the darker colour, looks a lot better.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 21, 2013, 04:30:04 PM
Yeah, you're right about the darker colour, looks a lot better.

I tried it with white on my andorian toon.  It just doesn't work with light colours at all xD
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 21, 2013, 07:30:56 PM
it's a two tone hair, I think it's using the mythical "new hair tech" they promised us years ago.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 21, 2013, 08:38:06 PM
it's a two tone hair, I think it's using the mythical "new hair tech" they promised us years ago.

Huh, and there I was thinking it was just another mildly annoying bug.  What's with the four colour boxes rather than just two though, if it's only a two-tone hair?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 21, 2013, 09:37:11 PM
According to Generations, the next time the Nexus/Ribbon is to come back around in that part of the Galaxy is 2410. STO is currently still in 2409, when and if they advance the plot year, they could do a story based around it.

Also Jesse Heinig is dropping vague hints about the 4th Anniversary in the PVP chat.

[12/21 9:33] [OrganizedPVP] Ulmek@Jesse_Heinig: Well, the part of the 4th anniversary that I worked on involves a stiff battle against the <x>. It starts small but starts getting out of hand until <y> shows up. Then things get pretty crazy, but

[12/21 9:34] [OrganizedPVP] Ulmek@Jesse_Heinig: there's a heroic moment by <z> with an . . . unusual new mechanic.



Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 22, 2013, 03:35:03 PM
New contest! http://sto.perfectworld.com/news/?p=1070861&cpage=1

Open the UK, Ireland, US and Canada, details inside. Though the rules say if someone outside of the countries wins they will receive a digital prize, not the physical one.

The JJ-Verse uniform is back in Treasure Trading Station again. Are the NPC costumes random in this mission? because some times its there and sometimes it isn't. I only ever play it once per Fed character, so that is 4 times over the past 4 years.

(http://cloud-4.steampowered.com/ugc/487811400554145621/0DE2355A9F2C9B96AA4449184399D0421C3130AF/)

Title: Re: Star Trek Online thread
Post by: Darkthunder on December 22, 2013, 05:37:56 PM
What a load of bull---- from Cryptic. Thou I have no problems with the JJ-verse TOS uniforms, they have NO PLACE in the so called "Prime" timeline of STO. While ships like the Narada or Jellyfish were developed in the prime timeline, and thus fair game to be included in STO, the JJ-verse uniforms originated in the "JJ-verse". I thought that movies post-Nemesis were handled by Paramount, while CBS handles tv-shows and other merchandise such as games? And as far as I know, Cryptic only holds the license to anything Trek-related which is owned by CBS, not Paramount.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 22, 2013, 07:25:48 PM
What a load of bull---- from Cryptic. Thou I have no problems with the JJ-verse TOS uniforms, they have NO PLACE in the so called "Prime" timeline of STO. While ships like the Narada or Jellyfish were developed in the prime timeline, and thus fair game to be included in STO, the JJ-verse uniforms originated in the "JJ-verse". I thought that movies post-Nemesis were handled by Paramount, while CBS handles tv-shows and other merchandise such as games? And as far as I know, Cryptic only holds the license to anything Trek-related which is owned by CBS, not Paramount.

The uniform has been in game since beta. I think they were made, put in game and forgotten about. Probably made before they knew what they had rights to, or perhaps like having Quinto as a voice, it was going to be another tie in but they never released them.

They don't appear anywhere else in the game.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on December 22, 2013, 07:45:25 PM
I present to you, the last remaining piece of the Children of Khan STF:
(http://puu.sh/5VtRx.jpg)

There's probably lots more unused content from the abandoned STF in the game files. At one point before the Foundry was taken down back in 2011, Mutara Nebula maps, backdrops, and even a U.S.S. Asgard interior were on TRIBBLE at one point and were removed. The backdrop is the only thing that remains.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 23, 2013, 09:21:08 AM
Children of Khan? I hadn't heard of that.  I like that back drop though I'd shrink it down quite a bit lol.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 23, 2013, 01:20:23 PM
Btw, I hear that that f**khead "Skybuckflying" has been banned from sto! :D :D :D :D
Title: Re: Star Trek Online thread
Post by: BarnesSFC on December 23, 2013, 01:37:42 PM
Children of Khan? I hadn't heard of that.  I like that back drop though I'd shrink it down quite a bit lol.
Quote
Special Task Force: Children of Khan

Amar Singh escapes from Federation custody, and he and an underground group of Augments steal the U.S.S. Asgard and race toward the remains of the Mutara Nebula. Can you stop them before they start a new Eugenics War?

    Fight a fleet assembled by Princep Khan and his followers.
    Beam onto the Asgard, and battle through its corridors to save civilians and crew.
    Confront the Princep. Can you deal with his transporter tricks?
    Save the divided Asgard and give the saucer section a chance to escape!
Title: Re: Star Trek Online thread
Post by: BarnesSFC on December 23, 2013, 06:39:22 PM
Welcome to the Mutara Nebula
(http://puu.sh/5WxMh.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on December 23, 2013, 08:38:54 PM
"the remains of the Mutara Nebula" it says in the description. Looking at the above screen, that doesn't look like any "remains" at all. Looks more like it did in Wrath of Khan.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 24, 2013, 08:55:41 AM
Looks nifty though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 24, 2013, 09:48:19 AM
So SFC and I have been leveling Engineers.

I didn't realize Cruisers could be fun, back when I first played I found them slow and unweildly, but after playing nothing but Tactical for the last 4 years, its a nice change of pace.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 24, 2013, 10:24:28 AM
So SFC and I have been leveling Engineers.

I didn't realize Cruisers could be fun, back when I first played I found them slow and unweildly, but after playing nothing but Tactical for the last 4 years, its a nice change of pace.

Ikr? Be aware though, that beam fire at will is broken (again).  No crits or procs from beam weaponry under the effects of bfaw.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 24, 2013, 10:29:50 AM
I don't use FAW so I'm good.

Apparently according to Jesse heinig FAW is a pain to work on, might be why it keeps breaking. Maybe they should re-code it. Maybe it should be recoded or something.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on December 24, 2013, 12:24:52 PM
Fun fact - that demo was taken in ESD orbit. I just replaced the demo map so it points to the unused Mutara Nebula map.

It is quite nifty. I wish they kept it ingame! In the corner of the map there are remains of a planet.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 24, 2013, 12:27:31 PM
I don't use FAW so I'm good.

Apparently according to Jesse heinig FAW is a pain to work on, might be why it keeps breaking. Maybe they should re-code it. Maybe it should be recoded or something.

To be honest, it would probably be a good idea for cryptic to go ahead and refactor the entire codebase of sto.  At least, in terms of stability and *not breaking things quite so much when trying to fix something* lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 25, 2013, 11:54:30 PM
The new Stellar Cartography Book references STO's back story by stating that Rator III is the Provision Capital of the Romulan Empire.

Title: Re: Star Trek Online thread
Post by: ACES_HIGH on December 26, 2013, 01:36:10 AM
To be honest, it would probably be a good idea for cryptic to go ahead and refactor the entire codebase of sto.  At least, in terms of stability and *not breaking things quite so much when trying to fix something* lol

do you realize how complicated that would be?  Sure they could do it, but only if they didn't want to work on anything else for the next year or two.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 26, 2013, 09:58:30 AM
do you realize how complicated that would be?  Sure they could do it, but only if they didn't want to work on anything else for the next year or two.

Yes I do realize how complicated it would be, hence why I only said it would be a good idea from a stability stand point.  Time wise, it would be a nightmare for them and they'd likely end up bringing up new bugs due to mistakes made in the rush to get it done.
It'll never happen simply due to the revenue stream more or less stopping. 
Title: Re: Star Trek Online thread
Post by: ShaunKL on December 27, 2013, 11:48:05 PM
Fun fact - that demo was taken in ESD orbit. I just replaced the demo map so it points to the unused Mutara Nebula map.

It is quite nifty. I wish they kept it ingame! In the corner of the map there are remains of a planet.

It is in sector space.  Gamma Orionis to be precise.

All I want for 2014 from Cryptic are Enterprise jackets, updated TNG uniforms, the Nexus, and a new Fed transporter effect.  After that they can do whatever they like.  :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 28, 2013, 12:57:22 PM


All I want for 2014 from Cryptic are Enterprise jackets

Which ones?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on December 29, 2013, 01:57:46 PM
It is in sector space.  Gamma Orionis to be precise.

All I want for 2014 from Cryptic are Enterprise jackets, updated TNG uniforms, the Nexus, and a new Fed transporter effect.  After that they can do whatever they like.  :D
No that Mutara nebula image is the actual map, the unused Mutara Nebula map that lays dormant in the game files. You can't access the system or the map.
Title: Re: Star Trek Online thread
Post by: captain_obvious on December 29, 2013, 09:40:42 PM
No that Mutara nebula image is the actual map, the unused Mutara Nebula map that lays dormant in the game files. You can't access the system or the map.

What do you think is the reason that they didn't let us access the map in the foundry?  I assume that it's perfectly usable, if the art is present within the game files.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 31, 2013, 08:40:36 AM
This twitter account has popped up

https://twitter.com/STOFugitive

Its also being followed by Brandflakes and ThomasTheCat.

The character the twitter account is 'playing' is probably

http://sto.gamepedia.com/James_Fadi_Mehra

also known as Princep Khan
Title: Re: Star Trek Online thread
Post by: FarShot on December 31, 2013, 11:53:49 AM
I'm gonna put forth a little theory.

We didn't see those TWOK uniform variants because they're coming with the anniversary event.  Children of Khan's assets are being used for this rather than an STF.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 01, 2014, 09:12:34 AM
I'm gonna put forth a little theory.

We didn't see those TWOK uniform variants because they're coming with the anniversary event.  Children of Khan's assets are being used for this rather than an STF.
And you're probably correct - the devs said the next time that we see Children of Khan, it would be a FE rather than an STF.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 03, 2014, 06:37:51 PM
Branflakes is hinting that the Romulans may get their own event for First Contact day like the KDF did last year.

No hints on what the anniversary special is this year.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 03, 2014, 06:44:47 PM
New Tribble notes:
http://sto-forum.perfectworld.com/showthread.php?t=974161

Immediately, I notice the list of "Known Issues", which is surprisingly short:

Quote
Known Issues:
The hourly event system is not working.
Fire at Will does not Crit.

One issue that occured as a result of the launch of Sphere of Influence (prior to Season 8), was that KDF costume slots are currently and indefinitely bugged. As you can see, this issue is no longer listed under "Known Issues", nor has it been fixed ingame. As a result, I choose to view it as Cryptic ignoring the issue entirely, and hoping people simply forget.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 03, 2014, 06:46:44 PM
They have plans for that 'Voth zone' seen on the Sphere map.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 03, 2014, 07:39:34 PM
I relented and made a new character so I could try out that new fed tutorial.  A pakled named Things, Looks For Things; Licence to search.
Anyway, I like the idea and the general direction of what they did do, but it's not good at all lol.  There's a lot of very unpolished stuff in there (stuff like NPCs getting caught in loops, doors vanishing instead of being blasted away thus allowing enemies to fire at you but not vice versa, script triggers not catching on that you actually are in the room etc etc).  I had to relog a total of 8 times in order to get things to work and fire off as they should.  If I had to do that, what kind of chance does a newbie have of getting through if it happens to them?
   Not to mention that god-awful VO for that captain.  He kept drifting between "poor Sean Connery impersonator" and "terrible Aussie".  I actually cheered when he died! hah. 

The worst part though, was the lack of any kind of time spent with mechanics on the ground.  Stuff like "Flanking" and "expose/exploit".  Basic stuff that is very important on the ground and was touched on very briefly by the old tutorial has been completely left out.  Not a single mention of it, how it affects enemies or you. 

That new boff is well done though.  Her VO seems to get her down very nicely indeed. Ditto the vulcan science/com officer.  Pity that the Vulcan was only a green boff with basic traits though.  If they were superior traits she'd be a keeper in my ground boff team!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 03, 2014, 09:59:58 PM
Wow, TBH the 3 times I went through the Tut I never had any of the problems you mentioned.

The trigger one I did encounter on Tribble, but not on holodeck I assumed they fixed it.

You can grab Elisa for other characters from a NPC sitting down in SFA near where Lt. Ferra is.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 04, 2014, 08:25:43 AM
Wow, TBH the 3 times I went through the Tut I never had any of the problems you mentioned.

Strange.  You must be the luckiest son-of-a-bitch around when it comes to bugs! :D

Quote
The trigger one I did encounter on Tribble, but not on holodeck I assumed they fixed it.
Ooohhhh no.  Noooo no no no lol.  I think there was, maybe one trigger that worked without a hitch and that was the very first one.  All of the others failed.  The captains interview at SFA was an annoying one, taking 3 relogs in itself to coax it into working.  The biggest one though, was the "secure the hall" objective right after you unlock the armoury for the two guys (These are also the two mugs who got stuck in a loop of "YAY" > Run in > Grab weapon > "YAY" > Get stuck > Despawn > Repeat)


Quote
You can grab Elisa for other characters from a NPC sitting down in SFA near where Lt. Ferra is.
Yeah, I found that out myself a few days ago.  She's replaced one of my human tacs on every toon! 

I liked what they were getting at, but fuck me it needs polish/bugfixing/decent VO for more than 2 characters!. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 04, 2014, 10:13:18 AM
The SFA one you refer to you did not need to relog, just walk out the door and back in. The trigger was off centre. That was the one I got, which I thought was fixed.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 04, 2014, 12:00:32 PM
The SFA one you refer to you did not need to relog, just walk out the door and back in. The trigger was off centre. That was the one I got, which I thought was fixed.

No, that didn't fix it.  I tried going in and out several times, but it just would not recognize that I was actually going through the door.  I relogged (that being the magical cure all for a lot of bugs and all) and it worked first time.

In other news, kdf rom toons now have their kdf rom outfits working off of the fed rom colour pallet.   Derp!
Title: Re: Star Trek Online thread
Post by: ShaunKL on January 05, 2014, 08:44:11 PM
Which ones?
(http://static3.wikia.nocookie.net/__cb20061221071807/memoryalpha/en/images/0/04/22nd_century_Starfleet_excursion_jacket.jpg)

I really should try the new tutorial.

Glad that the foundry spotlight is going again.  I wish there were more good single episodes instead of multi-parters.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 05, 2014, 08:47:11 PM
Oh, the hangover jacket? Heh.  I like it.

I don't think that there are that many good single eps now.  Lots of limitations in the foundry which are apparently very easy to hit when making an ep that more than a simple grinder. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 06, 2014, 10:24:28 PM
The Anniversary featured episode is suppose to advance Dyson Sphere story instead of just being a one off thing like Temporal Ambassador was.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 07, 2014, 09:44:27 AM
The Anniversary featured episode is suppose to advance Dyson Sphere story instead of just being a one off thing like Temporal Ambassador was.

Sounds good.  I look forward to it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 07, 2014, 10:04:53 PM
SFC Found something when datamining tribble

"Dys_Control_Center_Base_Anniversary_Ground/Dys_Control_Center_Base_Anniversary_Ground.Zone/world_cells.deps"

A map, haha.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 08, 2014, 06:29:52 AM
I heard from someone in UFP that sulibans is confirmed as a playable faction for the romulans.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on January 08, 2014, 09:25:13 AM
I am in ufp, and im not sure thats true, there was mention of it from a couple of us browsing though files that it would be GOOD, not that we found it, my self and begotten are looking though files as we can, there are more iconian ships in the system but we can't accsess them at present!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 08, 2014, 03:28:27 PM
Have a couple interesting tweets from Geko

This one here, working in the Sound Studio while Branflakes is in LA. Possibly Branflakes is with someone in LA recording audio?

https://twitter.com/CaptainGeko/status/421012989870084096/photo/1

New event, with picture
Looks like a starbase being attacking by space tentacles.

https://twitter.com/CaptainGeko/status/420734307041169409/photo/1

(https://pbs.twimg.com/media/Bda_n3qCEAES9ej.jpg:large)



Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 08, 2014, 06:14:02 PM
Tentacles confirmed


7:11 PM - SFC3: M_Head_Sphere_Squid_Tentacles_01.mset
7:11 PM - SFC3: data/bin/geobin/cl/A/A/s/M_Head_Sphere_Squid_01.mset1384576099
7:11 PM - SFC3: data/bin/geobin/ol/e/1/e/Prop_Tentacles_Elachi_Beacon_01.mset
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 08, 2014, 06:27:09 PM
I heard from someone in UFP that sulibans is confirmed as a playable faction for the romulans.
Nope they aren't confirmed yet officially. All that UFP member probably found were files named "Avatars". I dig some searching and I found the same files - all this means is that they found the assets used for the NPC/DOFF sulibans that could be used for players as well, but for now are just for NPC's.


I only found files for the suliban cell ship assets and suliban head textures. That's it.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 08, 2014, 06:48:22 PM
Space tentacles....  I don't know what to think.  Is it just another step down the same path of "Dinosaurs with lasers on their heads"? 
I shall remain cautiously optimistic for the moment. 


Also, servers have gone "boom". 
Title: Re: Star Trek Online thread
Post by: Zoberraz on January 08, 2014, 08:29:09 PM
Why is this so wierd?

Do none of you remember "Encounter at Farpoint"?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 08, 2014, 08:38:50 PM
Why is this so wierd?

Do none of you remember "Encounter at Farpoint"?

Those tentacles aren't blue or glowing, and they've wrapped themselves around a starbase.
Title: Re: Star Trek Online thread
Post by: FarShot on January 08, 2014, 08:39:19 PM
They seem to be of a different tentacle consistency, do not glow like ethereal jellyfish, and don't have sucker feet on the ends.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 08, 2014, 09:32:37 PM
Why is this so wierd?

Do none of you remember "Encounter at Farpoint"?


Not to mention that they weren't tentacles :P
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 09, 2014, 05:25:25 PM
Space tentacles....  I don't know what to think.  Is it just another step down the same path of "Dinosaurs with lasers on their heads"? 
I shall remain cautiously optimistic for the moment. 


Also, servers have gone "boom". 
I also forgot - Elachi have tentacles on their drones as well
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 09, 2014, 07:39:26 PM
I also forgot - Elachi have tentacles on their drones as well

So what came first? The tentacle or the dinosaur? :D
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 10, 2014, 07:46:04 AM
So what came first? The tentacle or the dinosaur? :D
I don't see why everyone complains about the Voth, but the first race added was the Elachi, then the Voth.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 10, 2014, 09:24:57 AM
I don't see why everyone complains about the Voth, but the first race added was the Elachi, then the Voth.


I don't mind the Voth as the intelligent species we saw in ep Distant Origin.
But some of the Voth in game are the old dinosaurs animals are known to us here in the real world.
I do not like that part. I want to keep then as we first saw them.
Title: Re: Star Trek Online thread
Post by: FarShot on January 10, 2014, 02:13:40 PM
I think the assumption is that since the Voth evolved on Earth as the first intelligent species, when they relocated to the Delta Quadrant, they brought some of their unintelligent cousins with them.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 10, 2014, 03:06:42 PM
I think the assumption is that since the Voth evolved on Earth as the first intelligent species, when they relocated to the Delta Quadrant, they brought some of their unintelligent cousins with them.

Which doesn't make a whole lot of sense: The Voth evolved from the Hadrosaurs of Earth, but their "unintelligent cousins" didn't evolve at all over 65 million years? Pretty weak assumption if you ask me.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 10, 2014, 03:47:58 PM
Which doesn't make a whole lot of sense: The Voth evolved from the Hadrosaurs of Earth, but their "unintelligent cousins" didn't evolve at all over 65 million years? Pretty weak assumption if you ask me.

Imo, it's just lazy design to put in dinosaurs with lasers on their heads.  Which is what they did.  I'm perfectly fine with them putting in the voth, but not okay with putting in dinosaurs with lasers on their heads.  It's not like starfleet charges into battle with rocket launcher wielding chimpanzees after all. 

Though I think the romulans DID experiment with thalaron mines strapped to the backs of epohhs for a time. 

Also, screen from "S8.5"

Wookie feet?  (https://twitter.com/trekonlinegame/status/421733424794042369/photo/1/large)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 10, 2014, 05:01:23 PM
Quote
Wookie feet?  (https://twitter.com/trekonlinegame/status/421733424794042369/photo/1/large)

That picture appears to be an update of the Fed mission 'Researcher Rescue'

http://sto.gamepedia.com/Mission:_Researcher_Rescue

There is an update coming they're calling 'Season 8.5' Dev blogs next week.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 10, 2014, 05:46:36 PM
Big tribble patch with a bunch of redone missions

http://sto-forum.perfectworld.com/showpost.php?p=14438191&postcount=1

SFC found some stuff, I'll let him post the rest but here is something interesting

"Dys_Scotty_Sphere_Anniversary_System"
"Dys_Scottys_Sphere_Conference_Ground_Season_9_Fe"

Judging by the name, we'll be visiting the Dyson Sphere Scotty was found crashed on in TNG Relics. Sounds like we'll visit it in both the Anniversary and Season 9
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 10, 2014, 06:31:21 PM
Should start a bar there.  Call it "Scotty's". 

Btw, I had a wee bug bite me in the arse the other day. 
I had just hit t4 marauding (YAY!) and went to select the reward boff (I opted for a female human sci).  Unfortunately, STO decided that I was to receive a rather less useful male ferengi sci.  I submitted a bug ticket, but no dice.  They claim that they are unable to switch the officer for another -.-

Oh, it also had the usual "SUBMIT A BUG REPORT!", even though it was a bug report...

Kudos to them though, I received a response within 72 hours!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 10, 2014, 06:37:50 PM
Whoooooaaaa! I had a look at those patch notes for tribble, that's a lot of (unnecessary) nerfs!  apb? Nerfed.  ALL t5 rep abilities? Nerfed.  Ground CC sci toons? Nerfed.

Oh, and *still* no fixes for bfaw or kdf costumes/slots.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 10, 2014, 06:58:45 PM
So SFC just found this

 http://puu.sh/6gxmP.mp3


Sounds like he is yelling 'Captain Tuvok!'
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 10, 2014, 07:15:41 PM
Alas, that doesn't work for me. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 10, 2014, 07:23:01 PM
the Only change to Stranded in Space is that they use the Transporter room from the Tutorial and it shows your BOFFs on the Origin bridge in the comm windows. Which are outdated because they're not using the new LCARS.

We're moving onto Diplomatic orders now, but I expect it to be much the same. The real changes will probably come with the missions after.


Edit:

They cut the ground portion on P'Jem in half it feels like, you start up the hull instead of at the bottom.

The camera pans in the cutscene when the Undine reveals himself, I think they may have changed the tree models too.

Edit: Hm, Redshirt is up, 8.5 is a big enough update that it needs separate testing from the main branch.

Edit:

On the Mission Diplomatic Orders you get different dialogue choices if you play as a Vulcan, you also get less. You cannot ask the High Priest on Vulcan about Surak, because logically as a Vulcan you would know about him already. But you can jump right into the dialogue about P'Jem being a listening post 200 years ago.

Andorians also get a small dialogue change as well.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 12, 2014, 12:17:11 AM
What I found:

Scotty Sphere Files, as Tuskin said

Hirogen Bridge files, Hirogen Tetryon "Burn" Item pack, 2 Hirogen universal consoles, Mirror Intrepid and Varanus class ships, for a future Hirogen lockbox

New 2014 Planetary Invasion event, which is presumably tentacles event

Voice files for 8.5 and the Anniversary event (Tuvok is not in yet)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 12, 2014, 12:19:58 AM
Tuvok/Tim Russ is probably who Branflakes was with in LA for recording.

Oh, one thing I'd like to mention. No more JJ-Verse uniform in the mission 'Treasure Trading Station'. in fact they're all wearing civilian clothes now, not random Starfleet uniforms.

Well except for one NPC in the hanger.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 13, 2014, 04:32:49 PM
One of the devs working on the revamped mission posted this

Quote
One thing you guys can really help test is that there are slight modifications to dialog when you go back in time and first meet the Enterprise based on what ship you are flying. NX, TOS Connie, Temporal Ships, Romulans ships, and if you are cloaked should have some mention of how your ship is/will be perceived by the crew of the TOS Enterprise. It's just a tiny modification to the dialog, but I had fun with it.

That is neat, I need to try this.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 14, 2014, 03:30:58 PM
Well, it appears that Dan Stahl is out, and Stephen D'Angelo is in as new Executive Producer for STO:
http://sto.perfectworld.com/news/?p=1078321

As people might recall, Mr D'Angelo was temporary Executive Producer during Dan's absence (when Dan decided it was a good plan to go work for Zynga, developing Facebook games).

What caught my eye however was;
Quote
Daniel has decided to step down from the captain?s chair to pursue an exciting new project at Cryptic Studios, and I hope you will join the whole Star Trek Online team in thanking him for his contributions to, love for, and dedication to Star Trek Online.

An exciting new project, you say? Well, I guess that means that development on their existing projects will continue to suffer during 2014, while they work on this new game, in an attempt to make more money. Remember when Neverwinter was announced as being in development? That's right, dev resources were funneled into Neverwinter development for the duration, and STO and CO suffered as a result. I'm not convinced that those resources have "returned" to STO and CO. CO btw is more or less in maintenance mode, without any meaningful content updates whatsoever. I guess STO won't be far behind, if history is any indication.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 14, 2014, 04:55:10 PM
Well, it appears that Dan Stahl is out, and Stephen D'Angelo is in as new Executive Producer for STO:
http://sto.perfectworld.com/news/?p=1078321

As people might recall, Mr D'Angelo was temporary Executive Producer during Dan's absence (when Dan decided it was a good plan to go work for Zynga, developing Facebook games).

What caught my eye however was;
An exciting new project, you say? Well, I guess that means that development on their existing projects will continue to suffer during 2014, while they work on this new game, in an attempt to make more money. Remember when Neverwinter was announced as being in development? That's right, dev resources were funneled into Neverwinter development for the duration, and STO and CO suffered as a result. I'm not convinced that those resources have "returned" to STO and CO. CO btw is more or less in maintenance mode, without any meaningful content updates whatsoever. I guess STO won't be far behind, if history is any indication.
http://sto-forum.perfectworld.com/showthread.php?t=843461
This sums your post up nicely
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 14, 2014, 06:00:49 PM
I fail to see the relevance. I did not say "The game is DOOMED!!! The sky is falling!!!". But it could very well head in that direction. Only time will tell I suppose.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 14, 2014, 06:58:23 PM
http://sto-forum.perfectworld.com/showthread.php?t=843461
This sums your post up nicely

Quit being a paid up member of the CDF, get your head out of your arse and take a look around.

Also, this sums up my reaction to reading this
"Holy fuck, that was unexpected!!!"
Title: Re: Star Trek Online thread
Post by: AllotoniFan on January 14, 2014, 07:33:45 PM
I fail to see the relevance. I did not say "The game is DOOMED!!! The sky is falling!!!". But it could very well head in that direction. Only time will tell I suppose.

I can only hope that in the possibility it does go wrong at some point and PWE decides to give(as in sell) STOs management rights to another company, they better not let said company be EA(with SWTOR being a nice example).

Just got my Fed character to Vice Admiral today. I was kinda sad the Borg and Undine story-arcs were so small. Cryptic should give more attention to the badass villains of Star Trek instead of giving them only 5 or 6 solo missions a few PVEs. Maybe even a Crystalline Entity story-arc.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 15, 2014, 07:56:39 AM
Quit being a paid up member of the CDF, get your head out of your arse and take a look around.

Also, this sums up my reaction to reading this
"Holy fuck, that was unexpected!!!"
I was joking in that post. In all seriousness, I realize STO has alot of bugs and Cryptic isn't perfect, but I'm certain that STO isn't going to be abandoned when it (presumably) makes a lot of revenue each year, especially after the launch of LoR.

So far, STO has gone in the right direction, and hopefully it continues to do so in 2014.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 15, 2014, 09:27:13 AM
I was joking in that post. In all seriousness, I realize STO has alot of bugs and Cryptic isn't perfect, but I'm certain that STO isn't going to be abandoned when it (presumably) makes a lot of revenue each year, especially after the launch of LoR.

So far, STO has gone in the right direction, and hopefully it continues to do so in 2014.

Sorry about the tone of that post.  I was a wee bit drunk when I posted it :/
While I hope that STO stays alive, but they really need to put a lot more emphasis on fixing old bugs and maybe just maybe listening to testers before letting things go live. 
Cutting the BS pointless changes like those being made to the t5 rep powers would help too. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 15, 2014, 09:38:37 AM
So far, STO has gone in the right direction, and hopefully it continues to do so in 2014.

While STO has had many improvements over the years, it's also had many bad decisions made. Making the Romulan a "mini-faction" is one of the major bad decisions. As is the introduction of the Galor Class lockbox, which effectively prohibits them from adding a Cardassian "mini-faction". The Cardassians already have a limited amount of ship classes in canon, and removing their most known class from being a part of the faction, would be a big mistake. As a result, the only "likely" next mini-faction, would be some form of independent Borg (former Borg/ex Borg), and naturally people will want to be able to fly Borg ships. I don't know about you, but I don't see the fun in having players flying Intrepid, Defiant and Galaxy classes, and fighting neutered/balanced Borg cubes. Borg are suppose to be intimidating. They should be deadly. For a player faction, they'd need to be balanced to other ships.

Daniel Stahl was an excellent Executive Producer prior to his leaving Cryptic to work for Zynga. Under Stephen D'Angelo's "temporary" leadership, the game suffered immensely, and communication with the devs were largely shut down. After Stahl returned to Cryptic and his post as EP, he wasn't nearly as communicative as he once was, and many bad decisions were made over the course of his tenure (the removal/reinstatement of Dilithium rewards in Season 7 being one of the major offenders). You also have the fact that most forms of income in the game, whether they be Dilithium or Mark rewards, were cut in half or lower still. The "DOff Grinder" at the Academy's saw a major pricehike. Foundry "Fleet Mark" rewards were added/removed over the course of his tenure, the list goes on.

Now after all that, how anyone can sit there, and with a straight face saying "STO has gone in the right direction", is beyond me. STO is headed down a dark path, their 4th project will further prove this point in time. I find very little enjoyment in the game these days, besides grinding Dilithium, and converting to Zen. Not paying a dime on this game, when as stated, it has far too many problems, and has had far too many bad decisions over the years.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2014, 04:37:17 PM
NEw Dev Blog

http://sto.perfectworld.com/blog/?p=1079141

Quote
We also will be releasing a new featured episode alongside the update ? it stars a Star Trek actor who will bring their character to STO for the first time.

Tim Russ/Tuvok if the ingame files are accurate.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2014, 08:46:44 PM
Who posted SFC's puush link on the STO Forums?

http://sto-forum.perfectworld.com/showpost.php?p=14508081&postcount=148
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 16, 2014, 09:54:11 AM
Not me.  I don't even know what a puush link is!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2014, 03:09:49 PM
Not me.  I don't even know what a puush link is!

It is this, just a file hoster.

http://puush.me/


New devblog about the updated Klingon War Arc

http://sto.perfectworld.com/blog/?p=1079881

I like this image. it is the Federation Embassy on Regulas from the updated Kuvah'Magh mission.

(http://images-cdn.perfectworld.com/www/87/06/870604b5fc09120d5cdae25c42efd9341389900972.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 16, 2014, 04:31:14 PM
So basically, what the reception area should look like aboard ESD, where you form fleets, recruit new officers, train bridge officer skills etc. ESD could certainly do with a major interior makeover.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 16, 2014, 04:47:05 PM
I rather like that image too.  It seems very sharp and vibrant.  Pity it wont represent what the game actually looks like (unless you routinely run the game at max settings with crazy AA/AF and renderscale at some silly setting like 3). 
It seems more like the lobby at the headquarters of some uber corporation, with a few cheap tacky and out of place looking planters, plus a couple of banners dotted around.

The image very sharp though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2014, 06:57:32 PM
It was probably scaled down, none of the images they post in devblogs are their original resolution, you can really tell.

I run everything as high as it can do (except bloom, I hate bloom), so my game routinely looks almost that good.

Always, D'Angelo says he is only here as a temp, for 3-4 updates.

http://sto-forum.perfectworld.com/showpost.php?p=14527041&postcount=358


Also, more species specific dialogue options coming in future missions, along with career accolades

http://sto-forum.perfectworld.com/showpost.php?p=14527251&postcount=34

Quote
Vulcans, for instance, will sometimes react differently than humans, much like we did in the new Federation tutorial. (In fact, for an upcoming later release I just wrote a short but noticeable special dialog for Bajorans!)


More data mining by SFC

The Dyson Sphere from TNG has a name, Jenolan. Which was the name of the ship that crashed into it in 'Relics'

Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 16, 2014, 09:37:07 PM
Highlights of PVP impromptu stream:
the KDF-FED war will being ending soon. find out soon.
2014 is the year of the crafting revamp
next week will have a video about who the new ST actor coming to STO is, interview etc (tim russ)
an enemy group will be getting an update/buff, reasons/enemy not yet known. it is not the voth who recently got a buff nor the borg. undine possibly, unconfirmed. buff enemy will be coming before season 9, after season 8.5
brandon has passed along chnages for nimbus distress call for shuttles
ARC will not be utilized with steam, brandon is fairly certain this will not change.
expansion later in the year will be delta quadrant oriented.
STOFugitive confirmed to be fake. not a soul at cryptic/pwe is working on it.

More here: http://www.twitch.tv/perfectworld_community/b/495786914
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 17, 2014, 06:56:22 AM
The Dyson Sphere from TNG has a name, Jenolan. Which was the name of the ship that crashed into it in 'Relics'

Figure it was probably the idea of the two science vessels Starfleet dispatched to study the Dyson Sphere while the Enterprise proceeded to Starbase 55. :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 17, 2014, 09:52:18 AM
It was probably scaled down, none of the images they post in devblogs are their original resolution, you can really tell.

I run everything as high as it can do (except bloom, I hate bloom), so my game routinely looks almost that good.

For screenshots, the generally (if not always) take them at much higher resolution than what they need then scale it down as you pointed out.  I also run my game with the settings as high as they can be and my game sure as hell doesn't look quite that sharp! 
Though I'm with you on bloom.  I keep it turned off in pretty much all games.

D'an2 (what I shall now call Mr D'Angelo) says that he is going to be here for *at least* 3 - 4 updates and that it is not temporary.
Quote
Second, this position isn't a temporary one for me. I'm not sure how long my tenure will be, but I expect to be here for at least three or four updates.
My bold.

I find his post to be rather odd.  It has moments where it makes me that little bit happier, followed by bits that bring me right back down to earth. 
I'm glad that he at least to some extent acknowledges that old bugs do exist, but both the things he mentions to "evidence" his assertion are both things that were only recently announced.  Are they going to fix bugs and clean up content? Or are they just giving us lip service? (oh myyy).

I can understand his reluctance to say what's coming in the future, his reasons are logical and he has doubtlessly had bitter experience in the past.  I can't blame him.

What bothers me, is his lack of emphasis on "more communication".  It's a very common question and the content of his answer is a little unsettling (not to mention it's relative size to the other parts of the post). 

Quote
Third, there are lots of requests for more communication. I'll do me best to communicate regularly both directly and through the team. I can say that I'm not a forum person, and that I will probably communicate more via Dev Blogs than in the forums, but I'll post every now and then.

So more of the same then?  Though I can't really blame him too much, given the typos throughout his post :P
But really, have the sto forums that difficult to use since the so called "upgrade"? (Hint hint). 
But no really, this passage just tells me that things aren't going to change from how the stahl was running things.

Quote
3) To work to stretch the game in new ways. I'll be working with the team to do new things and to change up the game to keep it fresh. A static and unchanging game gets stale. Change is part of growth, and I want to see STO grow. Change is scary for some people, however, and I'll work to keep you informed about scary changes well before they get live. I highly value the input of the community and want to make sure that we do what is best for the game as a whole.
Ah. Now this is a part that I'm rather bothered by.  Not annoyed mind you, just perplexed. 


Quote
To work to stretch the game in new ways. I'll be working with the team to do new things and to change up the game to keep it fresh. A static and unchanging game gets stale. Change is part of growth, and I want to see STO grow.
I can't blame him there.  The game could use some changes in some areas (Exploration zones? Ground combat? Bridges and interiors? Diplomatic missions? Marauding?).

Quote
Change is scary for some people, however, and I'll work to keep you informed about scary changes well before they get live.

So big changes are coming and there is nothing we can do about it?  Doom-song time anyone?  This part bothers me.  They need some changes in some areas yes (BIG changes in a few of those long abandoned areas), but he is keeping awfully schtum about it.
Not even a hint like "Some of the less used areas of the game will be reviewed".

Quote
I highly value the input of the community and want to make sure that we do what is best for the game as a whole.
Didn't the stahl say something along those lines when he took over last time?  We know how that worked out, so given our previous experience I'll have to say "BS" on this one.  But you never know.  Cautious optimism is no bad thing.

Quote
At the moment, we're 100% focused on delivering an excellent 8.5 update and 4th anniversary celebration two weeks from today
No BFAW fix? :P
 
Quote
and I'm off to work.
Get to work ye slave! :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 17, 2014, 03:58:57 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=1081431

They're updating the Undine space experience. I wonder why?

Also, no it has nothing to do with a Lock box according to Branflakes.


Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 17, 2014, 06:24:48 PM
The Anniversary ship appears to be a rep-reward


3:14 PM - SFC3: data/texture_library/UI/Kits/Reputation/Projects/Reputation_Project_Event_Anniversary_04_Ship_Fed.wtex
3:15 PM - SFC3: data/texture_library/UI/Kits/Reputation/Projects/Reputation_Project_Event_Anniversary_04_Ship_Rom.wtex
3:15 PM - SFC3: data/texture_library/UI/Kits/Reputation/Projects/Reputation_Project_Event_Anniversary_04_Ship_Kdf.wtex


Tuvok has lines introducing himself as a Captain, Rear Admiral, Vice Admiral and Admiral. I'm assuming it changes depending on your rank so you don't out rank him.

Lieutenant to Commander Hes a Captain
Captain = Rear Admiral
Rear Admiral = Vice Admiral
Vice Admiral = Full Admiral

Edit:

huh, they have sound clips of him saying all the 'Congratulations *Rank*' for all 3 factions.

Maybe they'll give you the option to have him say it instead of Spock/Sela/Worf
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 18, 2014, 04:37:55 AM
Also, no it has nothing to do with a Lock box according to Branflakes.

All I'll say to that is "give it time".
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 18, 2014, 02:01:02 PM
All I'll say to that is "give it time".

Well evidence suggests the next lockbox is Hirogen.

/renderscale  is great command for taking nice screenshots what ever number you put after it scales the ingame res by that number. Just making sure you're in DX9 mode, anything higher then default in DX11 mode makes the TGAs come out black. then use /screenshot for a TGA file, or just hit the regular screenshot button (Print screen) for a jpeg. Steam screenshots take a picture of your screen, not the internal resolution so that won't work.

Downscaled from a 5760x3240 TGA to 1920x1080 PNG.

(http://i.minus.com/jbkKhRWeNMtTbZ.png) (http://minus.com/i/bkKhRWeNMtTbZ)
(http://i.minus.com/jbtIsajKuljZdv.png) (http://minus.com/i/btIsajKuljZdv)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 18, 2014, 10:18:07 PM
Renderscale is great for torturing your PC lol!    That second shot looks great, but the first one (of the excel refit) looks nasty.  The STO excel model probably wouldn't have been too out of place in a circa 2003-2004 install of BC!  Then again, I've never been a fan of the "fleet" ship skin or the windows in STO.

At that high resolution though, you could almost do away with AA!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 18, 2014, 11:28:57 PM
Have shots of my other 3 50's ships

I think the Scimitar is one of their better models. Then again, there are not many references shots of the model from Nemisis, and the movie is pretty dark.

(http://i.minus.com/joGyLXtXAvkyJ.png) (http://minus.com/i/oGyLXtXAvkyJ)
(http://i.minus.com/jO9sMIeTNXgJI.png) (http://minus.com/i/O9sMIeTNXgJI)
(http://i.minus.com/jUqGPA0575EOY.png) (http://minus.com/i/UqGPA0575EOY)
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 19, 2014, 06:50:27 PM
Posted on UFP forums for those of you who are not members.
These are unconfirmed what might be 4th anniversary reward.
ROM
(http://i.imgur.com/bO2lAoo.jpg)
KDF
(http://i.imgur.com/i7Yrnsz.jpg)
FED
(http://i.imgur.com/Vknc85H.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2014, 07:21:18 PM
Well they're directly from the game files, SFC showed me them Friday after he extracted them. I meant to post them here but I forgot.

The texture files are called Reputation_Project_Event_Anniversary_04_Ship_***.wtex *** being ROM FED or KDF 
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 19, 2014, 07:25:03 PM
The only one I like of those 3 is the fed one (appearance wise).  The others just look reaaaalllllly fragile..
Meh, I've never been a fan of the "lets put loads of holes in the ship in random locations!!!!!!111oneone///!!" look.

I wonder what the stats will be like...
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 19, 2014, 08:23:02 PM
I can confirm these are the anniversary ship. according to VO files, the federation ship is named "Dyson" (who knew)
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 20, 2014, 02:06:58 AM
Yeah, the only one above that I -might- be interested in getting, is the FED version. The "Warbird" and "Raptor" type ships look stupid with all those extra holes.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 20, 2014, 08:25:40 AM
They look mildly Protoss-y to me.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2014, 05:43:06 PM
I just did Second Wave in my Scimitar and wiped out the entire dominion fleet attacking DS9 with one Thalaron Pulse

"Sir, there is a hole in their lines!" "What lines?"

Mind you they were all bug ships, so it really isn't that impressive.

I also irradiated half of DS9 in the process.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 20, 2014, 05:52:13 PM
lmao :funny
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2014, 05:58:00 PM
Also I think they added and re-did some VO either with LOR or after.

Before when the Dominion first appear it just goes straight to that cutscene, now Kurland says something about "There is no-one scheduled to come through" then it plays the cutscene.

Captain Shon's voice has been toned down, sounds less aggressive, but now it doesn't match his animations. I think they may have changed the Tellerite's VO, not sure I'll have to find a video from before LOR.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on January 20, 2014, 08:24:22 PM
I just did Second Wave in my Scimitar and wiped out the entire dominion fleet attacking DS9 with one Thalaron Pulse

"Sir, there is a hole in their lines!" "What lines?"

Mind you they were all bug ships, so it really isn't that impressive.

I also irradiated half of DS9 in the process.

Overkilling the Overkill.

Just started the Dominion/Mirror Universe arc with my ROM character. I really wished Cryptic extended the Romulan Republic storyline. That whole Dominion, Borg, Undine and Breen story arcs play like they have nothing to do with your ROM character(don?t know if that happens to KDF characters as well).
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 20, 2014, 08:31:49 PM
I just did Second Wave in my Scimitar and wiped out the entire dominion fleet attacking DS9 with one Thalaron Pulse

"Sir, there is a hole in their lines!" "What lines?"

Mind you they were all bug ships, so it really isn't that impressive.


Actually it IS impressive that you got all the targets in the wave at once :P
Though I have to ask, why are you using the pulse anyway? You'd probably be better off just dumping all 3 of those consoles for stuff that will increase overall performance..
Heh, I actually shocked a bunch of scimitars earlier today in my fleet mogai in azure nebula.  Me in the mog and 4 scimitar users (all tacs).  We all go off in our own direction (par for the course for pugs) and as usual I take my 2 rocks (normally, I go for a close together pair like S and W).  The first two spawns were pretty poor (a t'liss and a dhelan) so they went down very quickly.  I got back to the first rock and waited for it to respawn while the others were happily blasting away on the other 2 rocks.  
To my surprise the new spawn is a scimitar, so as normal I call it out in team chat to let the others know where it is and I got to work on the tholians.
By the time the 4 scimitars had converged on my position, I had already taken out the tholians (dread, orb weaver and a mesh weaver) and had started taking down the beams.  The others took care of the other beams and I went off to my 2nd rock.  On my way there, I noticed that the other players STILL hadn't rescued a single ship between the four of them!  Honestly, sometimes I wish I could run azure solo! xD

That said, a well done scimitar can be utterly devastating.  Like, soloing a "tac cube or two" devastating.


In other news, I came up with a 92k hit with that valdore console! I'd forgotten just how useful it could be, not to mention the drain resistance the 2 piece bonus from the mogai set.  I might swap out the rom hyper torp for the experimental beam and pair that up with a beam overload.  If my thinking is right, it should have rather less drain when overloaded than on the other boats I've tried BO on.  
It would make for some vicious alpha strikes if my thinking is correct.  The valdore console, followed up by the beam overload.  If I'm right, it should insta-vape people in pvp and put a hell of a dent in a borg cube in elite stfs.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on January 21, 2014, 12:05:52 AM
That said, a well done scimitar can be utterly devastating.  Like, soloing a "tac cube or two" devastating.

I believe any ship, if equipped properly, can devastate in most STFs.
Now a quick question: The Rep Gear for both my ROM and KDF characters are decided(ROM is going for Omega/MACO and KDF for New Romulus Gear), now i can?t decide between Nukara or Dyson Gear for my FED character. Any advices?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 21, 2014, 07:56:44 AM
I believe any ship, if equipped properly, can devastate in most STFs.
Now a quick question: The Rep Gear for both my ROM and KDF characters are decided(ROM is going for Omega/MACO and KDF for New Romulus Gear), now i can?t decide between Nukara or Dyson Gear for my FED character. Any advices?
If you're using a warbird, grab the Romulan XII set at Tier 5. It gives you bonus plasma damage. I would personally use Honor Guard gear from the T5 Omega rep on your KDF, and Nukara on your FED. Nukara seems like good gear if you're using a cruiser atleast.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2014, 08:39:55 AM
I believe any ship, if equipped properly, can devastate in most STFs.
Oh no no no.  Not on the scale of a properly built scimitar.  You simply cannot expect any kind of boat to wreak that kind of havoc.  When you see 4 of those things take down a cube in CSE without touching the probes beneath, or one doing ISE solo (with opt intact) you will see what I mean.
That said, a well built and well flown boat of almost any kind can pull its weight in an stf.  It's just a heck of a lot harder to get a fleet galaxy class to work over say, a fleet Excelsior or a fleet sovereign.  A shame really, because the galaxy is a looker.  

Quote
Now a quick question: The Rep Gear for both my ROM and KDF characters are decided(ROM is going for Omega/MACO and KDF for New Romulus Gear), now i can?t decide between Nukara or Dyson Gear for my FED character. Any advices?

Borg 2 piece, plus either maco shield or fleet elite resilient shield.


If you're using a warbird, grab the Romulan XII set at Tier 5. It gives you bonus plasma damage.

Careful.  The romulan console/beam/torpedo 2 piece bonus gives extra plasma damage, but the romulan/reman prototype set does not.  Though iirc, the reman set does increase the flights speed of plasma torpedoes...

Quote
I would personally use Honor Guard gear from the T5 Omega rep on your KDF, and Nukara on your FED. Nukara seems like good gear if you're using a cruiser atleast.
Borg engine and deflector paired up with a maco shield or an elite fleet resilient shield.   Seriously, that borg 2piece heal is pretty crazy.


Btw, server has just gone down.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 21, 2014, 09:27:49 AM
I'm working towards Kinetic cutting beam. That thing's a hoot.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on January 21, 2014, 10:30:54 AM
If you're using a warbird, grab the Romulan XII set at Tier 5. It gives you bonus plasma damage. I would personally use Honor Guard gear from the T5 Omega rep on your KDF, and Nukara on your FED. Nukara seems like good gear if you're using a cruiser atleast.

Nope. All my characters use escorts. I even grabbed a few cruiser reward packs from the exchange, but the lack of turn speed, tac consoles and high rank tac bridge officer stations made me choose escorts as the definitive ship class even though my only Tactical class is Xaphla, my Rom character.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 21, 2014, 03:46:59 PM
New Devblog, mostly interesting for those who run multiple builds/ships

http://sto.perfectworld.com/blog/?p=1082431
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 21, 2014, 06:22:20 PM
The fact that you can now save power trays is the best imo. That's the most annoying part after changing a ship.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 21, 2014, 06:35:21 PM
I was hoping we'd be able to use whatever ship skin we wanted and when I saw the 3rd shot in that devblog, I thought "YES!!!". But no, apparently it's not.  Damn.

Also, from what I hear they don't yet have the ability to save trays (Bran wrote in a forum post in that thread that they didn't have it yet).  Another thing, apparently one will be able to swap ships in any space map so long as you're not in combat. 
Could make for a loooooong pvp match!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 21, 2014, 06:50:18 PM
Another thing, apparently one will be able to swap ships in any space map so long as you're not in combat.  

Builds, not ships. Ships can only be swapped in Sector space and non-combat maps, and builds can only be swapped out-side of combat with a half minute cooldown.

Source: http://sto-forum.perfectworld.com/showpost.php?p=14598241&postcount=14
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 22, 2014, 02:59:58 AM
I was hoping we'd be able to use whatever ship skin we wanted and when I saw the 3rd shot in that devblog, I thought "YES!!!". But no, apparently it's not.  Damn.

Also, from what I hear they don't yet have the ability to save trays (Bran wrote in a forum post in that thread that they didn't have it yet).  Another thing, apparently one will be able to swap ships in any space map so long as you're not in combat. 
Could make for a loooooong pvp match!


The blog says you can only change ships in public, non-instanced maps. PVP maps are instanced. Changing loadouts is fine as long as you're not in combat. Changing ships won't be possible in PVP.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 22, 2014, 11:02:32 AM
The blog says you can only change ships in public, non-instanced maps. PVP maps are instanced. Changing loadouts is fine as long as you're not in combat. Changing ships won't be possible in PVP.

Then bran went and said you could change ships anywhere, then he changed his mind and said what you just said....

Lol.  Comedy of errors.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 22, 2014, 11:17:18 AM
Not surprised about Bran tbh. It's a case of the "left foot, not knowing what the right foot is doing". Then again, i'm absolutely certain that Cryptic will find some way to completely screw it up when it goes live. Like most new features to the game, it's released "half-baked". Not quite ready, and never completed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2014, 01:00:10 PM
Tim Russ/Tuvok "Officially" revealed


http://www.startrek.com/article/first-look-tim-russ-joins-the-star-trek-online-cast

Hes apparently in command of Voyager. Though the bridge they used in the video was one of those silly ones from the 'Intrepid' pack.

He is also wearing the Voyager series Uniform and the Standard STO Combadge.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 22, 2014, 05:04:32 PM
Not surprised about Bran tbh. It's a case of the "left foot, not knowing what the right foot is doing". Then again, i'm absolutely certain that Cryptic will find some way to completely screw it up when it goes live. Like most new features to the game, it's released "half-baked". Not quite ready, and never completed.

Lol, I can see it now;
"Player spawns in CSE
Player -  "WTF?! Why am I in a centaur?!?!""

Btw, have any of you guys seen any romulan boff recruitment doff assignments lately? There's no mention of them on stowiki anymore and I haven't seen one in more than a month... 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2014, 06:46:00 PM
They're currently testing a FAW fix internally and it will be either in the next Tribble update or the one after.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 22, 2014, 07:55:29 PM
They're currently testing a FAW fix internally and it will be either in the next Tribble update or the one after.

Latest notes from holodeck btw.

http://sto-forum.perfectworld.com/showthread.php?p=14620151#post14620151 (http://sto-forum.perfectworld.com/showthread.php?p=14620151#post14620151)

A load of nothing.

EDIT
 fixed bad tags... Thanks Kori!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2014, 08:03:58 PM
it has been fixed on tribble

http://sto-forum.perfectworld.com/showthread.php?p=14621011#post14621011

at least the patch notes say so.

Also nice tags
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 22, 2014, 08:48:17 PM
it has been fixed on tribble

http://sto-forum.perfectworld.com/showthread.php?p=14621011#post14621011

at least the patch notes say so.

Also nice tags

[idiot]duuuuhhhhhhh me not notiss dem stupeed tagz![/retard]  :funny

Thanks dude.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2014, 09:02:04 PM
Also you don't even need to put the tags, it automatically does it for links :P
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 22, 2014, 10:06:13 PM
FAW is fixed on tribble, I've heard reports of it being fixed atleast.

Tour the Galaxy has been turned into a daily. Mostly the same, they added Tau Dewa and now you get rewards for every Sector block you visit (Sirius, etc): http://puu.sh/6uLlV.jpg http://puu.sh/6uKVk http://puu.sh/6uKVb
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 23, 2014, 08:07:14 AM
Also you don't even need to put the tags, it automatically does it for links :P

Since when?  It has never done it for me.

Tour the Galaxy has been turned into a daily. Mostly the same, they added Tau Dewa and now you get rewards for every Sector block you visit (Sirius, etc): http://puu.sh/6uLlV.jpg http://puu.sh/6uKVk http://puu.sh/6uKVb

I thought that you always got rewards for every block you toured? At least, afaik it did so once you have visited every sector of a block.  Or is this something other than EC, like it used to give?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2014, 02:42:29 PM
Haha all the rage on the STO Forums because the Anniversary Ship is a Reputation project


Branflakes gave some reasoning saying that this year's ship is better then the last 2.
Plus the first time you play the Anniversary episode you will get 400 of the rep-commendations meaning you only need to run the event 15 times instead of 25, and there will be Lobi options for more of them.
http://sto-forum.perfectworld.com/showpost.php?p=14630361&postcount=30


Apparently it is a "Science ship only half the time"
http://sto-forum.perfectworld.com/showpost.php?p=14630531&postcount=37

There will also be giveaways coming up like during the summer event
http://sto-forum.perfectworld.com/showpost.php?p=14631871&postcount=115
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 23, 2014, 02:57:03 PM
oh for fucks sake, MORE rep projects? -.-
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2014, 03:18:06 PM
You're acting surprised, I said it was a rep-project two pages ago.

Edit: Ok I didn't outright say they were a rep-project but I said the file names had reputation in their names.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 23, 2014, 06:53:46 PM
It does make a certain degree of sense. If they're making as big a deal about these new rides as it's implied, they're not just gonna give them away - you have to "wanna", so to speak.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2014, 10:02:33 PM
The Hirogen got an un-mentioned art asset upgrade on tribble, in preperation for the next lock box. Pictures stolen from reddit
http://www.reddit.com/r/sto/comments/1vzc3w/oh_gee_i_wonder_if_this_is_something_well_be/

(http://i.imgur.com/3zKT8ha.jpg)
(http://i.imgur.com/Y1709dz.jpg)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 23, 2014, 10:08:20 PM
The Hirogen got an un-mentioned art asset upgrade on tribble, in preperation for the next lock box. Pictures stolen from reddit
http://www.reddit.com/r/sto/comments/1vzc3w/oh_gee_i_wonder_if_this_is_something_well_be/

(http://i.imgur.com/3zKT8ha.jpg)
(http://i.imgur.com/Y1709dz.jpg)
(http://puu.sh/6vVUs.jpg)

New torpedoes and Hirogen tetryon weapons with a new proc tetryon shield destabilization (courtesy kori barnes)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2014, 10:49:20 PM
The new Hirogen Battleship model is based off this

http://en.memory-alpha.org/wiki/Venatic_class
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 24, 2014, 06:42:16 AM
Okay, now those hirogen boats I like.   That rusty look to them is awesome.  I wonder if we'll be able to use the old apex model instead of the new one if we want...the old apex model is really nice as well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2014, 12:43:22 PM
The old model is also used as a Battleship for the random aliens in the exploration clusters.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2014, 02:45:31 PM
First, new DevBlog: http://sto.perfectworld.com/news/?p=1085061

One suggested by SFC.

2 New Friday Screenshots

Reasons for his uniform

Quote
In regards to the uniform, we definitely wanted to use the original costume for promotional purposes. That said, the team is still considering an appropriate uniform for the game.

Cheers,

Brandon =/\=

(http://images-cdn.perfectworld.com/www/pictures/1390586113752.jpg)
(http://images-cdn.perfectworld.com/www/pictures/1390586088644.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 24, 2014, 06:16:22 PM
Something about that face just seems off.  I can't put my finger on it though.  Maybe it's the pose, or maybe its the expression.  I don't know.
That's a craaaazy big set of controls in the background of the 2nd shot lol.  It's almost as if cryptic doesn't want to make decently scaled sets, even for cutscenes!

That devblog is great though.  That's the sort of thing I'd like to see in future! :D
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 24, 2014, 06:44:22 PM
I think he looks angry. Or grouchy. Something like that.

And yeah, the scale has always bothered me.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2014, 07:25:46 PM
That bridge set has been in the game since launch, I believe it is called "Delta"

Also, some character art updates

Details here:

http://sto-forum.perfectworld.com/showpost.php?p=14662861&postcount=1
Title: Re: Star Trek Online thread
Post by: nxadam1701 on January 24, 2014, 09:51:49 PM
Those controls are for the race of giants that will soon be introduced to the game :lostit:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2014, 10:02:26 PM
Tuvok's new uniform. The Uniform is the Vet uniform with black replacing the gold. The Belt is new though.

(http://images-cdn.perfectworld.com/www/d6/c1/d6c1d83648071fd7c65398313c0f02811390617914.jpg)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 25, 2014, 09:06:33 PM
that uniform variant has been in game on NPCs for ages, what I want to know is when they'll let us have it.
Title: Re: Star Trek Online thread
Post by: ShaunKL on January 25, 2014, 10:13:30 PM
Aces that uniform is the 200-day veteran reward.

Also there's that stupid belt from the season 7 poster.  I want it.

EDIT: Kori, the bridge from the early screenshots is from an intrepid bridge pack released nearer the release of the game.  Very loose and large early-STO styled bridge, nasty.  A long time ago there were hints of a proper intrepid interior, though I'm not expecting anything.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on January 26, 2014, 02:03:41 AM
Aces that uniform is the 200-day veteran reward.

Also there's that stupid belt from the season 7 poster.  I want it.

EDIT: Kori, the bridge from the early screenshots is from an intrepid bridge pack released nearer the release of the game.  Very loose and large early-STO styled bridge, nasty.  A long time ago there were hints of a proper intrepid interior, though I'm not expecting anything.

yeah, I know you can get the gold shouldered version from the 200 day reward, but unless they've changed it, you can't change the shoulders.  They've had NPCs with the black shoulders like that for ages.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 26, 2014, 12:02:23 PM

EDIT: Kori, the bridge from the early screenshots is from an intrepid bridge pack released nearer the release of the game.  Very loose and large early-STO styled bridge, nasty.  A long time ago there were hints of a proper intrepid interior, though I'm not expecting anything.

I know, the shots of him in the video interview and the friday's screenshot are two different bridges. I was talking about Friday's.

The shot in the video interview is from the C-Store bridge back you were talking about, and the bridge in the friday screenshot is one of the default bridges.

Judging by the Carpet colour it is the Delta Bridge.

Also something weird, I can't see these bridges on my Tactical character, only my Engineer. Are they ship specific or something? I have my engie in the Intrepid class temporarily.
(http://puu.sh/6yWmR.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 26, 2014, 02:10:48 PM
Yes, they are ship specific.  Or rather, ship class specific.  I.e. an escort has it's own sets of extra bridges, a cruiser has it's own extra sets and a sci boat has its own extra sets.

EDIT

That head/complexion before/after sheet is really confusing.  What exactly is changing? Is it just the one head type, or all of them?
That said, I wonder why they don't just add them in as new types (i.e. as humanoid 3 & 4)
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 27, 2014, 09:43:53 AM
Quick question. My main toon has more bank and inventory slots than my alts. If I sign up for a month subscription, will that give the alts the same amount of slots or is my only option c-store?
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2014, 11:30:43 AM
As soon as you sign up for a subscription, any character that didn't have the "extra slots per rank" will automatically have them. If you are currently logged in, you'll need to relog completely.

I signed up one month after my Romulan got to 50 (as a Silver player). As soon as I went Gold, my Romulan suddenly had alot more bank and inventory space. When I eventually cancelled the sub, I still had the slots (and still do) :)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 27, 2014, 11:51:36 AM
As soon as you sign up for a subscription, any character that didn't have the "extra slots per rank" will automatically have them. If you are currently logged in, you'll need to relog completely.

I signed up one month after my Romulan got to 50 (as a Silver player). As soon as I went Gold, my Romulan suddenly had alot more bank and inventory space. When I eventually cancelled the sub, I still had the slots (and still do) :)

This is exactly what happens. 
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 27, 2014, 03:52:09 PM
Thanks ;-)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 27, 2014, 03:55:35 PM
Btw, they're giving out Khan outfits if you install, run and log into sto from ARC once.  

It's actually a decent outfit.  VERY revealing on females xD


EDIT
And no, I did not install it on my main pc.  I put it on a battered old laptop that was just about to be retired and scrapped.  I figured it'd save me the hassle of cleaning up after arc on my main rig lol.

EDIT 2

Btw, it appears that it is NOT an account unlock.  It seems to be per character.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 27, 2014, 05:06:45 PM
VERY revealing on females xD
:drool:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2014, 05:16:09 PM
I for one installed on my Main NPC and unchecked anything that said anything about data collection outside of the program itself.

It isn't Spyware. Though I have no plans on using it unless they do more giveaways.
If you launch STO through Arc you don't need to log in via the launcher, it goes straight to the patcher. It also Auto detected my Steam folder.


New Dev Blog

http://sto-forum.perfectworld.com/showthread.php?t=995551
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 27, 2014, 06:00:27 PM
I for one installed on my Main NPC and unchecked anything that said anything about data collection outside of the program itself.
I wouldn't even do that on my main rig.  As I posted earlier, I put it on my wrecked old laptop to get the costume.  It was going to be scrapped anyway, so why not?

Quote
It isn't Spyware.
So they say.  I don't know either way, though I'm not installing it on my main rig as I simply have no need for it. 

 
Quote
Though I have no plans on using it unless they do more giveaways.

Ditto.

Quote
If you launch STO through Arc you don't need to log in via the launcher, it goes straight to the patcher. It also Auto detected my Steam folder.
The patcher is part of the launcher, so in effect it really is a "Yo dawg" situation".  It skips a step in that you don't need to enter your password twice, but arc is simply a launcher that launches a launcher. 
Okay, so steam does the same thing, but steam at least has a much larger catalogue of games.  Which brings me to my next point.
When I started arc up, my immediate reaction was "Hang on, did I start up steam?!".  It does nothing that cannot be done with steam.  So why does it even exist, other than to give a PWE exec a pay rise/bonus?
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2014, 06:01:43 PM
I have no use for Arc. I have Steam, I hate Origin, and I tend to launch STO manually (without Steam overlay) anyways. Only reason I installed Arc was to get the Khan uniform, as soon as i'm satisfied with the costumes on my characters (and it's NOT an Account Wide unlock, despite Bran's claim to the contrary), then Arc will go straight into the trashcan, where it belongs.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 27, 2014, 06:07:03 PM
http://sto-forum.perfectworld.com/showthread.php?t=995761

HIROGEN BOX CONFIRMED.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 28, 2014, 03:06:50 PM
New Dev Blog

http://sto.perfectworld.com/blog/?p=1086201

Science Ships an upgrade.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 28, 2014, 03:11:20 PM
Great. Now if only they could do something about upgrading Science ABILITIES as well.

Pipe dream I suppose.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 28, 2014, 03:54:04 PM
Great. Now if only they could do something about upgrading Science ABILITIES as well.

Pipe dream I suppose.

You will have your shield drain on plasmonic leech, and you will LIKE IT! :P
Title: Re: Star Trek Online thread
Post by: Raven Night on January 28, 2014, 03:56:43 PM
You know, I really liked this game, but when I found out that they would no longer develop interiors I left the game. I understand the choice they made, but I still feel it was not a wise one. I heard there were some interior refinements, but overall interiors are still devoid of any interesting use.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 28, 2014, 04:21:09 PM
You will have your shield drain on plasmonic leech, and you will LIKE IT! :P

Sorry. I don't buy into the Lottery Lockboxes :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 28, 2014, 05:08:40 PM
You know, I really liked this game, but when I found out that they would no longer develop interiors I left the game. I understand the choice they made, but I still feel it was not a wise one. I heard there were some interior refinements, but overall interiors are still devoid of any interesting use.

Refinements? I don't know of any that they've done, other than one or two texture changes which weren't applied to bridges or ship interiors.  

Oh, and "Hi Raven" :P


EDIT

Honestly, I have no idea why I said plasmonic leech in my previous post....  I meant tykens rift....
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 28, 2014, 05:45:15 PM
Because you guys are a bit slow at posting links to new dev blogs (just kidding of course :P)

Anniversary rewards: http://sto.perfectworld.com/news/?p=1086771
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 28, 2014, 05:59:10 PM
Because they're posting them so fast. And I've been playing Starbound all day.

I'm trying to make sense of this blog.

There are 2 4 set bonuses?


Jesus 3 blogs today!

http://sto.perfectworld.com/blog/?p=1086941
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 29, 2014, 09:25:32 AM
Oh man, those stats on the hirogen boats look good.  You know something else? I think I'd buy a fleet cheyenne if it was based off of the mirror cheyenne! xD
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 29, 2014, 10:33:40 AM
Oh man, those stats on the hirogen boats look good.  You know something else? I think I'd buy a fleet cheyenne if it was based off of the mirror cheyenne! xD
Or just get the mirror cheyenne as it's the same thing, with a LT Cmdr SCI station!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 29, 2014, 11:11:07 AM
Or just get the mirror cheyenne as it's the same thing, with a LT Cmdr SCI station!

Actually, no.  Mirror boats are rather weaker, having only 9 consoles, less hull, lower impulse mods and lower shield mods.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2014, 12:41:31 PM
4 year Anniversary Trailer

http://www.gametrailers.com/videos/f81m6d/star-trek-online-4-year-anniversary-trailer
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2014, 03:08:06 PM
Ship Stats

http://sto.perfectworld.com/blog/?p=1088571

The 3 ships are not exact clones of each other it seems, they have some stat differences.

They have a turn rate of 13, and a Inertia Rating of 50.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 29, 2014, 07:01:36 PM
Not sure if my eyes are screwy, but does it say when exactly the event starts?
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 29, 2014, 07:17:53 PM
Tomorrow (Thursday) after maintenance (probably 10:00 AM PST)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 29, 2014, 09:38:23 PM
Tomorrow (Thursday) after maintenance (probably 10:00 AM PST)
9AM EST to 1pm EST

(click here to view in your timezone, just add 4 hours and done: www.timeanddate.com/worldclock/fixedtime.html?iso=20140130T06&p1=224)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 29, 2014, 10:24:34 PM
PrimetimeUGC had ANOTHER geko interview and this was the best ship news all month:

New obscure IP ship, that's ready to go, no abilities as of yet. Not the Yager, and an upgrade Negh'var refit on the horizon.

Watch all here:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 07:46:46 AM
9AM EST to 10AM EST

(click here to view in your timezone, just add 4 hours and done: www.timeanddate.com/worldclock/fixedtime.html?iso=20140130T06&p1=224)

Don't you mean 9AM To 1 PM EST?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 30, 2014, 08:18:19 AM
Don't you mean 9AM To 1 PM EST?
Yep  :hithead:

Also, I forgot to mention the Galaxy-X seperation is finally on the schedule and so is incorporating the Odyssey tech for the Galaxy and Prometheus.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2014, 08:34:53 AM
New obscure IP ship, that's ready to go, no abilities as of yet. Not the Yager, and an upgrade Negh'var refit on the horizon.

Could be the norway, or maybe the raging queen/curry class? Perhaps the Soyuz?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 12:41:01 PM
4 Year Anniversary Info-graphic

(http://images-cdn.perfectworld.com/www/d5/d8/d5d8de88f060dbe4a453ec9c8b535bbd1391098626.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 02:34:39 PM
That mission was amazing, I loved it. One of their best yet.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 30, 2014, 03:17:37 PM
Cryptic performance at it's finest. At precisely 10AM PST, Mr BranFlakes posts on the forum

Quote
Our mid-season update, Season 8.5, is now live on Holodeck!

Less than 10 minutes later, the server crashed... Guess i'll go make dinner rather than play STO (9:15PM here in Sweden)
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2014, 03:37:29 PM
STO gone BOOOM! :D

Also, no, that mission was not that great.  I loved it at first (barring bugs, such as random plummeting to my death during the EV suit part, shadows not protecting from the shield going down or big chunks of the graphics just plain old not displaying), but the last fight really killed it for me.  I mean, that battle was awful.
 I found it much too difficult.  As darkie can attest, I am a pretty proficient player but that battle was just crazy.  I ended up dying no less than 20 times due to the undine having some kind of "uber 1 shot roflstomp torp of death".  Not to mention their "10k per tick" grav well.  The romulans didn't show and the bortas just plain old useless in the fight (not drawing aggro or doing any damage). 
It certainly didn't help that the dyson boats' hull was paper thin and did diddly squat dps!
  Even at maxed weapon power and fully tac buffed (in tac mode as well) it barely scratched the shields of even a nicor. 

Tim Russ certainly did a good job on the VO though.  He nailed it.  Btw, did anyone notice the outfit used for the Doctor? Omega trousers and what looked like Kirks vest from generations but coloured white.  I guess Kori was right when he told us about that outfit being in game lol!
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2014, 04:00:47 PM
Lol, that "STO OUTAGE" thread is nuts xD
50+ pages already (of mostly people messing around/trolling).

Btw, does anyone remember if it was here or BCU where we had that epic quote pyramid going a few years back?


EDIT

Just saw this from Bran
Quote from: pwebranflakes;14813551
We're working on bringing STO back up. Our current ETA is 70 minutes. I'll either post again once we're back up, or if ETA changes. Thanks!

Cheers,

Brandon =/\=

Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 30, 2014, 05:19:00 PM
I don't know what tactics you used, but I didn't die once. I barely even scraped my shields.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2014, 05:28:56 PM
I don't know what tactics you used, but I didn't die once. I barely even scraped my shields.

I keep hearing people say this, but I simply don't get how.  I was being utterly roflstomped by them.


Also, Server is down...again.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 30, 2014, 05:34:39 PM
Well, this happens every major update so we really shouldn't be surprised.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 30, 2014, 05:35:53 PM
Well, this happens every major update so we really shouldn't be surprised.

lol, going down, coming back up an hour later only to go down 10 mins after that? Afaik, it's a new trick for cryptic.
Though I did expect some trouble.
Title: Re: Star Trek Online thread
Post by: Captain Galaxy on January 30, 2014, 05:57:51 PM
2 Crashes on the same launch day with less than half an hour between them.

The New mission is great thou!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 06:22:13 PM
Cryptic performance at it's finest. At precisely 10AM PST, Mr BranFlakes posts on the forum

Less than 10 minutes later, the server crashed... Guess i'll go make dinner rather than play STO (9:15PM here in Sweden)

You're exaggerating about the 10 minutes. It was a little after an hour before it crashed.

Also, for whenever the Server goes back up there are new/updated art pieces for the Defiant, for free. They don't replace the old, they're named in the tailor as "Vigilant-Refit" and "Gallant-Refit"

On the right

(https://pbs.twimg.com/media/BfQRzJMCEAAakNU.jpg:large)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on January 30, 2014, 06:39:13 PM
I've heard rumors of the new Cheyenne class having a Constellation class saucer, I cannot confirm.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 30, 2014, 06:45:11 PM
You're exaggerating about the 10 minutes. It was a little after an hour before it crashed.

I'm not actually.

Brandon (BranFlakes) posted on the forums at precisely 10AM (which was 9PM for me), stating "Season 8.5 is now Live". When I hit the forums at 9:15PM, I had already been unable to login to the game for several minutes, after being kicked out in the middle of the new mission. Now, while it's possible that "not all players" were kicked out at the same time, from my perspective, the game crashed within 10-15 minutes after being "Live" according to BranFlakes.

And yes, I know the game server was Online/Live well before he made his forum post. I just find it highly ironic that he posts that it's "Live", and less than 10 minutes later, the server crashed.

EDIT: And for the record (in regards to the above image), the Gallant has got to be one of the worst Cryptic-made ship variants ever designed. "Polishing a turd, is still a turd" comes to mind.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 07:05:28 PM
Quote
while it's possible that "not all players" were kicked out at the same time


Must be that, because I started playing the moment it launched and stopped an hour after.

Image From SFC on tribble

Constellation Saucer.

Considering the bad clipping and no other parts, I think it was an accident it was included, plus Jamz only mentioned the Defiant part changes not the Heavy Cruiser.

(http://puu.sh/6EhkQ)

Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 30, 2014, 07:06:03 PM
I've heard rumors of the new Cheyenne class having a Constellation class saucer, I cannot confirm.

http://oi59.tinypic.com/1zg42vk.jpg
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 07:09:41 PM
This is probably ship Captain Geko mentioned in a recent interview that they had the model made but no unique powers made for it yet.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 30, 2014, 07:41:12 PM
This is probably ship Captain Geko mentioned in a recent interview that they had the model made but no unique powers made for it yet.


-If- the Constellation is made as a new ship (which is likely NOT to be made for Tier 5), it's "Unique Console" will most likely be a variant on the Picard maneuver.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2014, 07:44:41 PM
There is an icon texture for the Picard Manoeuvre in the game files. But those have been in there for at least a year.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on January 30, 2014, 10:28:02 PM
And the server's down again.

I'm going for a cookie. I need a cookie.
Title: Re: Star Trek Online thread
Post by: captain_obvious on January 31, 2014, 07:14:45 AM
And the server's down again.

I'm going for a cookie. I need a cookie.

Given.
Title: Re: Star Trek Online thread
Post by: Joshmaul on January 31, 2014, 11:30:34 PM
I admit to being a tad confused - I saw somebody with the Dyson ship already. How is that possible?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 01, 2014, 05:45:11 AM
I admit to being a tad confused - I saw somebody with the Dyson ship already. How is that possible?

By buying Qmendations from the lobi store.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2014, 09:49:08 AM
Yeah, you get 10 to 20 Qmendations per pack, it is random, So you would need to spend anywhere between 150 to 300 Lobi to get it.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 01, 2014, 11:55:57 AM
Yeah, you get 10 to 20 Qmendations per pack, it is random, So you would need to spend anywhere between 150 to 300 Lobi to get it.

Yeaaaah, no, I'll stick to chasing party crashers for the next two weeks. *grins*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 01, 2014, 04:30:12 PM
2 things. Branflakes is being Promoted to Community Team Lead for all of Perfect World Entertainment's games.

http://sto-forum.perfectworld.com/showthread.php?p=14890281#post14890281

Also right now he is streaming

http://www.twitch.tv/perfectworld_community

And is giving out several 5000 C-Points codes. yes you heard me correctly, C-Points. They found unused Point cards at the Cryptic offices. Don't remember what the Zen conversion is.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 01, 2014, 04:45:33 PM
Roughly 20% more, which means around 6000 Zen. Entered several of the giveaways, no luck. But then again, i'm banned from posting on the STO forums -by Brandon-, so he might have ignored any of my entries :P

Regarding his move in position, I really couldn't care less. The only real difference, is the name attached to the posting of Blogs.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 01, 2014, 05:36:45 PM
argh. I missed the damn stream.  I was actually looking forward to claiming my 5000 C points :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 02, 2014, 03:53:28 PM
Cryptic Did it again, Intrepid Mobs are showing up as 'USS Voyager'

This happened before with the USS Renown showing up everywhere in Klingon Missions.

Probably related to the bug that caused the USS Wells to randomly spawn with mobs before the lockbox was even officially revealed.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 02, 2014, 06:34:09 PM
lol. btw, the hirogen tet proc is worthless.

Btw, "Loot critter" says hi.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 03, 2014, 01:23:45 AM
anyone else notice something familiar about Dr. Cooper's outfit in the new FE?
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 03, 2014, 09:29:28 AM
anyone else notice something familiar about Dr. Cooper's outfit in the new FE?

Yes. I noted on release day that it's kirks outfit from generations, but coloured white.  Though the trousers are from the omega armour and the boots are something different entirely  the default leather boots.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 03, 2014, 04:20:51 PM
yeah, maybe that means that we'll see the vest released soon.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 05, 2014, 05:05:36 PM
http://tinypic.com/view.php?pic=wvec00&s=8#.UvK0ZLSSnKc

LOCKDOWN!
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 06, 2014, 03:13:19 AM
-82 power for 23 seconds... Way too friggin long. Cryptic doesn't know a thing about how to balance abilities properly.
Title: Re: Star Trek Online thread
Post by: ShaunKL on February 08, 2014, 07:54:45 PM
I really liked flying the science destroyer.  Can't wait to unlock it and play something other than my torp-Luna.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on February 09, 2014, 12:37:23 AM
I really liked flying the science destroyer.  Can't wait to unlock it and play something other than my torp-Luna.

I liked the tactical mode better than the ship itself.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 11, 2014, 01:24:40 PM
Another Arc goodie giveaway:

http://sto.perfectworld.com/news/?p=1094121
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2014, 03:10:29 PM
Think I'll pass on this one.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 11, 2014, 04:15:13 PM
Meh, time to bring out the old beat up laptop again!
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 11, 2014, 05:37:44 PM
20 lobi is kinda rubbish. I can't get shit for that.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 11, 2014, 10:09:37 PM
20 lobi is kinda rubbish. I can't get shit for that.
I used all of it on my Character that fell behind on Qmmendations.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2014, 04:41:05 PM
New ship materials coming, for free

http://sto.perfectworld.com/blog/?p=1094401
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 12, 2014, 05:21:15 PM
So I found something while messing about in the character creator last night. I'm not sure if it's old news though but there's a Talaxian eyebrow setting for Pakleds.

(http://i.imgur.com/Qj2bUUM.png)

Maybe we'll be seeing them in season 9?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2014, 05:25:14 PM
Some time during the launch year of STO they said they planned on adding Talaxians as a playable race but it never happened.

Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2014, 05:30:07 PM
New ship materials coming, for free

http://sto.perfectworld.com/blog/?p=1094401

And naturally, no clarification in the blog (or thus far, in the forums), as to which ships get the new materials, and which ships don't.

As you may be aware, certain ships are limited to only certain materials, while other ships have unique materials that are not available on the rest of the ships. Many have asked for the regular "Starfleet" materials (i.e Type 1, 2, 3 etc) for non-Starfleet ships such as the Andorians, the Atrox and the Vulcan. As of yet, no response if or when that may be made possible. And yes, Andorians and Vulcans are still just as much a part of Starfleet as us "Earthens", just that they tend to stick to their own designs (in STO anyways).

Also, for FED ships, the materials have always been plagued with a very bad looking deflector  (other than the Type 2 material, which is similar in style to the Galaxy class deflector). Again, many have asked for the deflector style to be separated from the hull style, but as of yet, no dice.

New materials is a welcome addition naturally. Just would be nice if Cryptic were less "Cryptic" in explaining how to obtain the new materials. Someone already asked "How do you reclaim a Fleet ship to get the new material", and Jamjamz (one of the ship artists) basically said "Fleet ships have their own fleet material". That's not what the question was, so he sidestepped that one.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 12, 2014, 05:33:58 PM
Some time during the launch year of STO they said they planned on adding Talaxians as a playable race but it never happened.

Ah. Didn't know that lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2014, 05:42:24 PM
Wouldn't make sense to give those non-standard designed ships Starfleet materials.

They would probably look horrible in them as well.

Also in the blog it says

"and added to all Starfleet ships"
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2014, 05:55:21 PM
Wouldn't make sense to give those non-standard designed ships Starfleet materials.

They would probably look horrible in them as well.

Also in the blog it says

"and added to all Starfleet ships"

1. Why would it not make sense? An Andorian-designed ship is still a Starfleet ship, unless it's a rogue/privateer, and not part of Starfleet.

2. How do you know it what it would look like, without actually seeing them with the materials applied? Guess-work?

Canon supports the notion that an individual armed force (such as the Andorian Imperial Guard) becomes rolled into the larger Starfleet upon acceptance into the Federation. As the Andorians and Vulcans were part of the formation of the Federation, it's -possible- they were allowed to keep their individual military fleets, while simultaneously dedicating resources into the new Federation Starfleet. In this regard, we'll never know, as there is no canon to suggest otherwise.

What we do know however, is that there have been multiple ships in Starfleet manned by all-Vulcan crews. Standard Earth-based designs, or Vulcan-designs? We don't know, since we never saw them. And even if it's a Vulcan-design, why would it not be possible to apply similar hull materials to a non-Earth design?

3. "All Starfleet ships" sounds all fine and dandy. But then you realize how horribly messed up the system is in-game, where some ships have certain materials, some don't. Some ships can be discharged and reclaimed ad nauseum. Some can't. Fleet ships can't be reclaimed. Neither can lockbox ships. Does the blog go into detail on if these Fleet ships get the new materials as well? And if they don't, doesn't that kinda go contradictory to "all Starfleet ships" ?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 12, 2014, 06:34:25 PM
1. Why would it not make sense? An Andorian-designed ship is still a Starfleet ship, unless it's a rogue/privateer, and not part of Starfleet.

2. How do you know it what it would look like, without actually seeing them with the materials applied? Guess-work?

Canon supports the notion that an individual armed force (such as the Andorian Imperial Guard) becomes rolled into the larger Starfleet upon acceptance into the Federation. As the Andorians and Vulcans were part of the formation of the Federation, it's -possible- they were allowed to keep their individual military fleets, while simultaneously dedicating resources into the new Federation Starfleet. In this regard, we'll never know, as there is no canon to suggest otherwise.

What we do know however, is that there have been multiple ships in Starfleet manned by all-Vulcan crews. Standard Earth-based designs, or Vulcan-designs? We don't know, since we never saw them. And even if it's a Vulcan-design, why would it not be possible to apply similar hull materials to a non-Earth design?

3. "All Starfleet ships" sounds all fine and dandy. But then you realize how horribly messed up the system is in-game, where some ships have certain materials, some don't. Some ships can be discharged and reclaimed ad nauseum. Some can't. Fleet ships can't be reclaimed. Neither can lockbox ships. Does the blog go into detail on if these Fleet ships get the new materials as well? And if they don't, doesn't that kinda go contradictory to "all Starfleet ships" ?
Use a photoshop to turn a Vulcan D'kyr, a Caitian Atrox, and a Kumari grey and tell me how it looks to you.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2014, 06:42:17 PM
Because of their design, they're not the standard Nacelles hull configuration, it wouldn't look right.

Just because they're starfleet, that doesn't mean they need to have the standard hull materials.

Use a photoshop to turn a Vulcan D'kyr, a Caitian Atrox, and a Kumari grey and tell me how it looks to you.

Photoshop isn't magic, it won't make it look like it would in game.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 12, 2014, 07:13:04 PM
Use a photoshop to turn a Vulcan D'kyr, a Caitian Atrox, and a Kumari grey and tell me how it looks to you.

Sheesh, that suggestion is so beyond dumb...
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 12, 2014, 09:30:18 PM
Because of their design, they're not the standard Nacelles hull configuration, it wouldn't look right.

Just because they're starfleet, that doesn't mean they need to have the standard hull materials.

What the hell kind of logic is that? Strawman much?

I think they should give it a go.  It's not like they'd have to spend all that much money or server time to do it.  If it works, then people will use it, if not then they will end up just like a dozen (or more) other things in STO that have simply been abandoned.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 12, 2014, 10:20:52 PM
What the hell kind of logic is that? Strawman much?

I think they should give it a go.  It's not like they'd have to spend all that much money or server time to do it.  If it works, then people will use it, if not then they will end up just like a dozen (or more) other things in STO that have simply been abandoned.

They're working on the expansion, new features, and Season 9 in April. Not to mention Mirror Event in March.

This was probably a "free time" thing the ship artists were kind enough to do. Geez. cut them some slack.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 13, 2014, 08:35:23 AM
They're working on the expansion, new features, and Season 9 in April. Not to mention Mirror Event in March.

This was probably a "free time" thing the ship artists were kind enough to do. Geez. cut them some slack.

It's a set of textures that was already in game.  If they lay the textures out in a standard way (and I suspect they do), then all the UV maps etc will line up just fine and the textures should work.  All they'd need to do is flag ships so that they can use the texture sets (or the textures sets so that they can be applied to ships)
That's hardly difficult work if the stuff is already in game and fits within conventions. 
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 13, 2014, 10:35:58 PM
It's a set of textures that was already in game.  If they lay the textures out in a standard way (and I suspect they do), then all the UV maps etc will line up just fine and the textures should work.  All they'd need to do is flag ships so that they can use the texture sets (or the textures sets so that they can be applied to ships)
That's hardly difficult work if the stuff is already in game and fits within conventions. 
It is hard work if you have to make sure the textures line up properly/make sense for the different ship configurations, and not to mention they modified the type 5 hull material for FEDs. It wasn't already ingame.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 14, 2014, 08:48:25 AM
It is hard work if you have to make sure the textures line up properly/make sense for the different ship configurations

Perhaps, but as the textures would all be laid out in the files the same way all they'd have to do it make sure the UV maps on the meshes are okay.  Which they would probably assume, given that all the other textures work just fine on those boats.
Title: Re: Star Trek Online thread
Post by: FarShot on February 14, 2014, 02:48:58 PM
I'd like to point out that some custom textures are custom for good reason.  Some of those special ships use the UV sectors for special things.  Though all the materials have their subparts grouped in the same location (deflectors all being in the same place, etc) they do vary.  For example, the darker section of most armor textures (the black armor on the Type 6/Odyssey skin for example) is the copper deflector in the TOS skin.  Applying the TOS skin to an NX for example has a really odd side effect - the entire saucer rim plus a deck becomes copper colored like the Connie deflector.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2014, 03:32:09 PM
Applying the TOS skin to an NX for example has a really odd side effect - the entire saucer rim plus a deck becomes copper colored like the Connie deflector.

How did you do that? You extracted the models/textures?

Also tribble patch, includes the updated 'type 5' material

http://sto-forum.perfectworld.com/showthread.php?p=15161651#post15161651
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 14, 2014, 05:05:08 PM
the entire saucer rim plus a deck becomes copper colored like the Connie deflector.

That sounds rather cool actually xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2014, 05:18:08 PM
The Type 5 material does work on Fleet ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 14, 2014, 05:24:47 PM
And what about the "need to reclaim" to use texture? For example on Fleet or Lockbox ships (since it's hard to "reclaim" those)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2014, 06:10:11 PM
And what about the "need to reclaim" to use texture? For example on Fleet or Lockbox ships (since it's hard to "reclaim" those)

I've tested the Type 5 Starfleet Material on 2 fleet ships, one mirror universe ship and a couple C-Store ships, worked on all of them without having to re-claim anything.

The patch notes say "may need to be discharged and then reclaimed." so it is possible I don't have a ship that would have to be reclaimed.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 14, 2014, 06:50:02 PM
Okay. Just making certain. Cryptic has a history of totally screwing things up in one way or another :P
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 14, 2014, 11:19:03 PM
http://i.imgur.com/vHUsCq6.gif
(Not mine)

History of all the lockbox ships
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 16, 2014, 11:15:02 PM
Someone on the STO forum just posted on how to cheat in the Party Patrol Daily mission.

You can bet cryptic will close that exploit now.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 17, 2014, 09:09:22 AM
Someone on the STO forum just posted on how to cheat in the Party Patrol Daily mission.

You can bet cryptic will close that exploit now.

lolwut? It's the exact same exploit as last year, as it was the year before.
I know of 2 different ways to cheat at that game tbh. 
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 17, 2014, 02:51:54 PM
I know of 2 different ways to cheat at that game tbh. 

So does Q, at the very least. The little bastard's a sneak.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2014, 06:35:20 AM
So does Q, at the very least. The little bastard's a sneak.

The ways I know to cheat get around that lol.  They are both *very* simple to do. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2014, 09:56:28 AM
I don't cheat at it. I don't even know how.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 18, 2014, 05:16:08 PM
It's not really a cheat but certain Q are [REDACTED] :P

Anyway, the 3 pack Klingon Dyson Destroyers have been revealed. Nothing on the Romulan or Fed ones yet.
http://sto.perfectworld.com/news/?p=1099291

EDIT: Romulan: http://sto.perfectworld.com/news/?p=1099411
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 18, 2014, 06:15:04 PM
I don't cheat at it. I don't even know how.

I'm not exaggerating  the two methods are very simple.  So simple in fact, you might be kicking yourself for not thinking of them :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 18, 2014, 07:04:55 PM
I'm not exaggerating  the two methods are very simple.  So simple in fact, you might be kicking yourself for not thinking of them :P

Is one of them angling your camera so it clips into the box?
Title: Re: Star Trek Online thread
Post by: Zoberraz on February 19, 2014, 04:14:55 AM
Shooter mode. Your cursor will identify which Giftbox is the right one.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 19, 2014, 04:44:56 AM
I didn't really want to give it away, but yeah, basically, in shootermode, the box with Q in it will show an interact icon when you point the crosshairs at it.  The other really easy exploit is that the Q that run away all have healthbars, but the shellgame Q don't.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2014, 09:29:28 AM
Is one of them angling your camera so it clips into the box?

That's the second one.  The first is using shooter mode, as mentioned above.  Though you have to be close for the cross-hair to identify which box Q is in.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2014, 05:32:03 PM
Devblog #51 (http://sto.perfectworld.com/news/?p=1099411) is up!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 19, 2014, 05:41:17 PM
Devblog #51 (http://sto.perfectworld.com/news/?p=1099411) is up!

Again.

It was up yesterday but maintenance caused them to roll back the posts.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 19, 2014, 05:51:03 PM
I beat you to the gun anyway a few posts back :U

EDIT: Here's dev blog 52: http://sto.perfectworld.com/news/?p=1100221
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 19, 2014, 07:47:08 PM
I beat you to the gun anyway a few posts back :U

EDIT: Here's dev blog 52: http://sto.perfectworld.com/news/?p=1100221

Because you edited it back in after the fact you little sneak :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 22, 2014, 07:28:11 PM
https://twitter.com/CaptainGeko/status/437378806731378688

"Couple great announcements coming out next week and the week or so after that's. Stuff you have all been waiting for. #STOteasers"
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 22, 2014, 08:44:29 PM
Maybe a bit of wishful thinking, but i'd hope one of the "great announcements" is CaptainGeko's departure from Cryptic :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 22, 2014, 09:17:58 PM
Geko is the most open dev on the team, if it wasn't for him we wouldn't have so many hints and previews for the game.

What is wrong with Geko? And don't say 'Dinosaurs" we already know that part.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 22, 2014, 10:20:04 PM
He's the "Game Design Lead", which explains why STO is so backwards in oh so many ways. Not to mention, his overall hatred of the canon ships. For a very long time, he refused to add the Ambassador Class on the grounds of it being "too similar to the Galaxy Class", making it difficult (in pvp) to tell the difference between ships.

Yet here we are, 4 years in, with an entire "faction" of Romulans being able to ally with either side. You literally could end up with Romulans populating both teams in PVP, and not knowing which ones are allies, and which ones are hostiles.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 22, 2014, 10:35:13 PM
You can easily tell which Romulans are hostile and which ones are not, the ones with the red frames around them, kind of hard to miss that.

I don't recall him hating canon ships.
 
I'm pretty sure he wanted a Constellation class in game as well which we are getting.
Title: Re: Star Trek Online thread
Post by: FarShot on February 23, 2014, 05:45:46 AM
I'm so glad that he should lose his job because of these things.  Man, I wanted half of the staff that made Bridge Commander booted because they didn't have the Defiant.  I mean seriously, how can you not have my favorite canon ship?  Stupid idiots.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 23, 2014, 01:16:10 PM
FarShot are you being sarcastic or serious?
Title: Re: Star Trek Online thread
Post by: FarShot on February 23, 2014, 01:49:19 PM
The usage of italics reflects my tonal inflections that might hint as to the answer to that query.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 23, 2014, 03:53:24 PM
I'm not sure how I missed those.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 23, 2014, 06:29:56 PM
He's the "Game Design Lead", which explains why STO is so backwards in oh so many ways. Not to mention, his overall hatred of the canon ships. For a very long time, he refused to add the Ambassador Class on the grounds of it being "too similar to the Galaxy Class", making it difficult (in pvp) to tell the difference between ships.

Yet here we are, 4 years in, with an entire "faction" of Romulans being able to ally with either side. You literally could end up with Romulans populating both teams in PVP, and not knowing which ones are allies, and which ones are hostiles.
Without Geko we probably wouldn't have Tim Russ or Denise Crosby in STO. He was responsible for getting both ingame.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 23, 2014, 07:58:16 PM
Oh good lord, I haven't laughed this much since I saw a blooper reel from "whose line is it anyway"!
Title: Re: Star Trek Online thread
Post by: FarShot on February 23, 2014, 08:13:27 PM
He's almost as bad as JJ Abrams.  Having his own ideas and opinions about what should be in STO?  Blasphemy!
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 24, 2014, 03:07:30 AM
Without Geko we probably wouldn't have Tim Russ or Denise Crosby in STO. He was responsible for getting both ingame.

Without Geko, we probably wouldn't have things like the;

Atrox Kitty Carrier
NX-01 replica
Kumari ships
Voth ships
Dyson ships

oh and let's not forget: Dino's with freaking lazers shooting from their heads.
Title: Re: Star Trek Online thread
Post by: FarShot on February 24, 2014, 06:00:29 AM
And... those are bad things.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on February 24, 2014, 06:04:18 AM
I see nothing wrong with those ships, but the dinos with freaking lazers shooting from their heads.
(http://stream1.gifsoup.com/view7/2871827/epic-facepalm-o.gif)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 24, 2014, 07:39:05 AM
Without Geko, we probably wouldn't have things like the;

Atrox Kitty Carrier
NX-01 replica
Kumari ships
Voth ships
Dyson ships

oh and let's not forget: Dino's with freaking lazers shooting from their heads.
Didn't you try to defend those same ships a few pages left, saying they should have gotten the type 5 skin just because those ships are Starfleet aligned?

Also:
What is wrong with Geko? And don't say 'Dinosaurs" we already know that part.
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 24, 2014, 10:48:50 AM
Didn't you try to defend those same ships a few pages left, saying they should have gotten the type 5 skin just because those ships are Starfleet aligned?



Didn't you slam those ships for not being starfleet or something?

I'm sorry dude, I couldn't resist  :funny
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 24, 2014, 01:00:09 PM
Didn't you try to defend those same ships a few pages left, saying they should have gotten the type 5 skin just because those ships are Starfleet aligned?

I did nothing of the sort.

What I did say, was that ships like the Kumari line-up, or the Atrox or Vulcan should have access to the same "Starfleet Materials", because like it or not, they're still part of Starfleet. As are you and anyone else playing a FED character. Does that mean I want the Kumari or Atrox in the game? No. But like it or not, they ARE in the game, and they should have access to the same hull materials as every other FED ship.

Besides which, the Type 5 (FED) and Type 3 (KDF) have been reported not to be working properly, or not working on all the ships they previously listed. Note that the blog said "ALL Federation ships", which is simply not true. So as expected, Cryptic releases something "new", broken and half-baked. Modus operandi.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 24, 2014, 04:29:46 PM
I did nothing of the sort.

What I did say, was that ships like the Kumari line-up, or the Atrox or Vulcan should have access to the same "Starfleet Materials", because like it or not, they're still part of Starfleet. As are you and anyone else playing a FED character. Does that mean I want the Kumari or Atrox in the game? No. But like it or not, they ARE in the game, and they should have access to the same hull materials as every other FED ship.

Besides which, the Type 5 (FED) and Type 3 (KDF) have been reported not to be working properly, or not working on all the ships they previously listed. Note that the blog said "ALL Federation ships", which is simply not true. So as expected, Cryptic releases something "new", broken and half-baked. Modus operandi.
Works on my Fleet Excelsior without having to rebuy it so I'm happy.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 24, 2014, 04:31:48 PM
I'm not sure about the Atrox, but the NX-01 and Kumari ships were wanted by the community.

After they added the Vulcan science vessel people started wanting the Kumari.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 25, 2014, 09:04:56 PM
SFC found a website of one of Cryptics concept artists, some nice art in here.

http://jag-artist.org/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2014, 06:49:04 PM
Everyone is getting free inventory and Character bank slots

http://community.arcgames.com/en/news/star-trek-online/detail/3035023-storage-slots-increase

Also news involving the Galaxy-X is coming tomorrow.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 26, 2014, 06:53:02 PM
Everyone is getting free inventory and bank slots

http://community.arcgames.com/en/news/star-trek-online/detail/3035023-storage-slots-increase

Also news involving the Galaxy-X is coming tomorrow.

The entire Galaxy line-up should be fixed up. Especially in lieu of the addition of Fleet ships. Fleet Galaxy for instance, should've had a Lt Cmdr Universal, and possibly a Lt or Ensign Universal as well, due to the "multi-role" nature of the class.

Thou, I admit I am a bit curious as to what the Galaxy-X news might be.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2014, 06:53:39 PM
The entire Galaxy line-up should be fixed up. Especially in lieu of the addition of Fleet ships. Fleet Galaxy for instance, should've had a Lt Cmdr Universal, and possibly a Lt or Ensign Universal as well, due to the "multi-role" nature of the class.

Thou, I admit I am a bit curious as to what the Galaxy-X news might be.

Well this was posted on Facebook comments for an image of the Gal-X

(http://puu.sh/7bKqF.png)

Plus as said a few days ago Geko said 'exciting news' was coming, and hes the one who has been pushing for the Galaxy 3 Pack and Galaxy-X Saucer Seperation. The 3 pack being the 2409 Venture, the saucer Sep Galaxy and a Gal-X.

The C-Store art for the pack has been in the games files for at least a year maybe more.

Maybe they finally finished it.

Also I hope this means they fixed the ship art, all the Additions are off center.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on February 26, 2014, 07:32:28 PM
Everyone is getting free inventory and Character bank slots

http://community.arcgames.com/en/news/star-trek-online/detail/3035023-storage-slots-increase

Also news involving the Galaxy-X is coming tomorrow.

that, plus the update they recently did to allow more ship slots tells me that they finally fixed the database issues that they claimed were limiting those features before.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2014, 08:10:04 PM
Hints to the new Mirror Event on tribble

http://www.reddit.com/r/sto/comments/1z1k75/mirror_invasion_event_coming_soontm/

(http://i.imgur.com/IbygaH4.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on February 27, 2014, 12:56:18 PM
Now that seems interesting indeed!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 27, 2014, 03:38:41 PM
Gal-X dev blog

http://community.arcgames.com/en/news/star-trek-online/detail/3035243

I have to say the STO Arc site is more mobile friendly then the old STO site
Title: Re: Star Trek Online thread
Post by: BarnesSFC on February 28, 2014, 08:04:48 AM
Darkthunder you have foretold this thread's creation:
http://sto-forum.perfectworld.com/showthread.php?t=1037311

Yikes it think this is a bit much
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 28, 2014, 08:29:58 AM
While I have no involvement in that thread's creation (I was banned months ago by F?hrer BranFlakes for what he called "trolling"), I both understand and sympathize with the OP. The "Galaxy Revamp" is nothing more than a minor change to the Dreadnought, and the addition of a Fleet Dreadnought with working saucer separation. Most players complaints revolving the Galaxy Class line-up, is that it's got piss-poor bridge officer seating. The Galaxy is essentially the worst Tier 5 Cruiser in STO at current, and the best they achieved in this so called revamp, is turning an "Ensign Tactical" into an "Ensign Universal" (which most players likely end up using a Tactical officer in anyways).

The whole "pre-defined bridge officer seating" system they have in STO (and have had since launch) is flawed beyond belief. There have been far better solutions suggested, which apparently fall on deaf ears (CaptainGeko). One such suggestion was the addition of a "Computer Core" type item which in turn controls what type of bridge officer stations you have at your disposal. This would allow players to further customize their ships performance, and allow players to play the way they want, not how "Cryptic wants you to play". It would also cut down on any need for "3 variants of the same ship", since the Computer Core would open up the possibility to said variants.

Of the original gang of Cryptic devs who worked on STO, Geko is the only one remaining in the same position. Certain design decisions seem to imply that maybe the OP is correct; it's time for Geko to leave.
Title: Re: Star Trek Online thread
Post by: Joshmaul on February 28, 2014, 01:56:25 PM
And maybe Cryptic disagrees, seeing as the post is now gone.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 28, 2014, 03:30:15 PM
Understandable. Any thread on the forums that criticizes the company or their actions, is a violation of their "rules". I'm surprised the thread lasted as long as it did.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 28, 2014, 05:30:15 PM
Interesting they delete threads, but not a lot posts, there are a lot of anti-arc posts in the Arc thread.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 03, 2014, 11:04:30 PM
New Tribble Notes: http://sto-forum.perfectworld.com/showthread.php?t=1040711

Good news everyone! (https://www.youtube.com/watch?v=T2BNmn8TYdE)

It seems that Cryptic FINALLY fixed the KDF costume slots. AND as an added bonus, the "Team" abilities are no longer on shared cooldown. Maybe I can again use Engineering and Science Team in my builds.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 12:41:00 PM
Surely you're joking?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 12:46:05 PM
Btw, here is an image of the fleet (http://i.imgur.com/LhNd4Eu.png) Galaxy-X.

And it looks dire :(
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 04, 2014, 02:33:49 PM
Wow, those are really crappy stats. I realize the Galaxy Dreadnought's "origin" is as a Cruiser, but if your gonna revamp the Galaxy-line (and most especially, the Galaxy Dreadnought), why not make it more like the closest comparison Dreadnought: (used Pink for Universals, as the Purple color looked unreadiable)
________________________________________________________________________________

Fleet Galaxy Dreadnought:
Commander Engineer / Lt Commander Engineer / Lieutenant Tactical / Lieutenant Science / Ensign Universal

Scimitar Dreadnought:
Commander Tactical / Lt Commander Universal / Lieutenant Engineer / Lieutenant Science / Ensign Universal
________________________________________________________________________________

Fleet Galaxy Dreadnought:
Base Hull: 44000
Shield Modifier: 1.1
Base Turn: 6
Hangar Bay: 1
Weapons: 4 forward / 4 aft
Consoles: 4 Engineer / 4 Tactical / 2 Science

Scimitar Dreadnought:
Base Hull: 40000
Shield Modifier: 1.1
Base Turn: 7
Hangar Bay: 1
Weapons: 5 forward / 3 aft
Consoles: 5 Tactical / 2 Engineer / 3 Science
________________________________________________________________________________

The Scimitar looks like a Cruiser, behaves like a Cruiser, but has the offensive capabilities of an Escort. The definition of a Dreadnought is an "Offensive Cruiser". Where do you see the offensive effectiveness of the Galaxy Dreadnought in the stats above?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 03:06:13 PM
Well the stats themselves aren't horrible, it's that boff layout. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 04, 2014, 03:07:12 PM
At the very least, it MUST get a Lt Commander Universal.

EDIT: Nvm, apparently Cryptic is going ahead with this "revamp" as is (despite player feedback)
http://community.arcgames.com/en/news/star-trek-online/detail/3036133-season-8-dev-blog-_55
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 04:49:46 PM
At the very least, it MUST get a Lt Commander Universal.

EDIT: Nvm, apparently Cryptic is going ahead with this "revamp" as is (despite player feedback)
http://community.arcgames.com/en/news/star-trek-online/detail/3036133-season-8-dev-blog-_55

Oh, and only 2 cruiser commands.  Lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2014, 05:29:24 PM
They have not even fixed the off centre art pieces on it.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 05:46:47 PM
They have not even fixed the off centre art pieces on it.

Man, you know it's bad when you chime in! :D
I meant no offence KB.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 04, 2014, 06:29:06 PM
Well it seems pretty offensive to me when I tried it out:



The Wide-Beam is hilarious. It's basically just the Doomsday machine attack, complete with sound.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 04, 2014, 06:45:04 PM
Yeah, I thought that wide beam looked familiar.  lol.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 04, 2014, 06:51:14 PM
For people who claim that they regularly watch (and have seen) all of Trek episodes, there's a very good reference sound for the Spinal Lance: All Good Things. Perhaps they should rewatch that for the proper audio.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 04, 2014, 07:15:04 PM
What do they use currently? Isn't it the beam overload sound for phrasers?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 04, 2014, 07:35:37 PM
What do they use currently? Isn't it the beam overload sound for phrasers?
It's a deeper pitched version it I think.

The wide-beam uses the doomsday device visuals and sounds.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 05, 2014, 01:35:38 AM
Yeah the Galaxy-class "revamp" is probably one of the weakest things ever put out by Cryptic.  Basically the fiddled with one console and made it a bundle.  It's still an ugly slow rock.

Goodness just the neck.  If they'd just make a better neck...
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 05, 2014, 08:29:21 AM
Yeah the Galaxy-class "revamp" is probably one of the weakest things ever put out by Cryptic.  Basically the fiddled with one console and made it a bundle.  It's still an ugly slow rock.

Goodness just the neck.  If they'd just make a better neck...
I do feel sad for the guys who pushed for Galaxy changes, they do deserve better.

(Yes, I'm not supporting Cryptic in this post.)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2014, 09:30:43 AM
We all agree on something! Good heavens I'm feeling faint!
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on March 05, 2014, 09:36:32 AM
WHERES THE FRACKING BATTLE BRIDGE!!!!!!!!
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2014, 11:29:52 AM
WHERES THE FRACKING BATTLE BRIDGE!!!!!!!!

In battle!
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 05, 2014, 01:07:38 PM
The Arboretum windows on the back end of the saucer are STILL suspiciously absent. Ofcourse, the excuse is "this is a Galaxy Class, ca 2409, bound to have some visual differences from 2375).
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 05, 2014, 02:49:00 PM
Maybe the arboretum was only a feature of the initial run of Galaxy-class ships.

Realistically it's a weakness in the texture system.  I'm sure if some artists had the time to be creative they could punch up the model and her textures.

I'd like to hope that the Galaxy's revamp is separate from the ship artist's cycle(like where the Intrepid and Luna got remodeled).

Can we please get the Odyssey uniform variants now please?
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 05, 2014, 04:46:51 PM
The Arboretum windows on the back end of the saucer are STILL suspiciously absent. Ofcourse, the excuse is "this is a Galaxy Class, ca 2409, bound to have some visual differences from 2375).
I can't agree with this however, because I've never seen a post that stated anything like this.
 
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 05, 2014, 06:46:34 PM
I can't agree with this however, because I've never seen a post that stated anything like this.

I'd be willing to find a post or two, but it was so long ago, that it's probably burried under one of the thousands of "Archived Post" comments in the forums. You know, the result of Cryptic's botched "upgrade" of the forums a few years back.

But yes, it was stated (repeatedly) by both players and Cryptic devs alike, that any inaccuracies in the canon models, can be explained by it being built in 2409 (30 years post-Nemesis). I think CapnLogan was one of said commentators, and he was the ONLY Cryptic dev who actually worked on trying to fix some of the inaccuracies. Sadly, he left Cryptic to go work for Bungie. Since then, there has been little in the way of progress, of fixing said inaccuracies in the ships.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 05, 2014, 07:23:51 PM
I'd be willing to find a post or two, but it was so long ago, that it's probably burried under one of the thousands of "Archived Post" comments in the forums. You know, the result of Cryptic's botched "upgrade" of the forums a few years back.

But yes, it was stated (repeatedly) by both players and Cryptic devs alike, that any inaccuracies in the canon models, can be explained by it being built in 2409 (30 years post-Nemesis). I think CapnLogan was one of said commentators, and he was the ONLY Cryptic dev who actually worked on trying to fix some of the inaccuracies. Sadly, he left Cryptic to go work for Bungie. Since then, there has been little in the way of progress, of fixing said inaccuracies in the ships.

I vaguely remember that, though I can't remember where I saw it.  It was definitely pre forum upgrade though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 06, 2014, 01:14:16 PM
Some TNG themed stuff is 20% off, INCLUDING the new bundle.

http://community.arcgames.com/en/news/star-trek-online/detail/3036943-20_-off-tng-items-sale
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 06, 2014, 03:44:48 PM
Well ofcourse the "new" bundle is discounted. Because it's not really that new at all. Couple of fixes to the Dreadnought, but nothing major. Still the same crappy Bridge Officer layouts on the normal and refit Galaxy classes.

Basically, the 20% discount is there to tempt players into actually buying the old edsel, thinking they're actually getting something new...
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 08, 2014, 09:12:37 PM
I'm thinking of going back to the fleet ambassador of all things.  

http://skillplanner.stoacademy.com/?build=fleetambounfinished_0 (http://skillplanner.stoacademy.com/?build=fleetambounfinished_0)
That's the sort of layout I was thinking.  An A2d build.  I tried an a2d build not long ago with the tac oddy and that was rather fun.  Tough as nails and it handled in a very interesting manner lol (think 1970s US police squad car going round the nurburgring and you wouldn't be too far from the truth).  The ambo has better inertia than the oddy, so it might be able to take better advantage of it a2d turn rate buff.

Gearwise, I'm thinking my usual borg 2 piece, rom plas setup.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 09, 2014, 12:43:52 AM
I've not played with cruisers much but what exactly would increased mobility do for(I'm guessing) a beam boat?

In other news...
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-ash3/t1/1795669_10151993432118603_140115721_n.jpg) (http://www.youtube.com/watch?v=WPwxgml0Q3A)
CLICK ME
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2014, 10:36:48 AM
I was laughing at the random Jem'hadar cruiser in the middle of them.

Anyone else really love the Mogai design?

Honestly the best things to come out of ST Nemesis were the Mogai and Scimitar.

The Scimitar ship material would look great on the Mogai. If you watch Nemisis they use the same hull patterns

Title: Re: Star Trek Online thread
Post by: flarespire on March 09, 2014, 11:38:48 AM
Great now I want a Galaxy X....
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 09, 2014, 12:09:32 PM
I've not played with cruisers much but what exactly would increased mobility do for(I'm guessing) a beam boat?

Not just increased mobility, but massively increased toughness when used with a particular  doff that grants +35 to all damage resistances for 21 seconds when using a2d.  It also increases the duration of the normal a2d buffs by 6 seconds.  Note, that this is just the blue quality doff.
Matter-Antimatter specialist. 

The extra doff buffs actually overlap slightly, so for a short time you can have +70 damage resistance xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2014, 12:36:35 PM
Oh, huh the Titan novels called the Valdore a 'Mogai' first, I thought STO did.

I took a bunch of high quality Down Scaled PNGs of the Romulan interior, click for bigger.
While the Mess Hall and Sickbay are nice, they basically Romulanized versions of Ten Forward and the NX-Class Sickbay

(http://i.minus.com/jW5br6wqLCWT8.png) (http://minus.com/i/W5br6wqLCWT8)
(http://i.minus.com/j3C4TObSeRrOo.png) (http://minus.com/i/3C4TObSeRrOo)
(http://i.minus.com/jWVrnD1YzxVqF.png) (http://minus.com/i/WVrnD1YzxVqF)
(http://i.minus.com/jvEPivnoEogKT.png) (http://minus.com/i/vEPivnoEogKT)
(http://i.minus.com/jqdri8yOOdOmK.png) (http://minus.com/i/qdri8yOOdOmK)
(http://i.minus.com/jYxU2q2ZKYWbg.png) (http://minus.com/i/YxU2q2ZKYWbg)
(http://i.minus.com/jQL4HXuWvMqOD.png) (http://minus.com/i/QL4HXuWvMqOD)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 09, 2014, 04:05:10 PM
Oh, huh the Titan novels called the Valdore a 'Mogai' first, I thought STO did.

It does.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2014, 04:35:36 PM
It does.

Huh, I thought the first Titan novels came out before STO?
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 09, 2014, 04:53:14 PM
The "Mogai Class" Warbird was first mentioned in the Titan novel 'Taking Wing', which was released in 2005. A full 5 years before STO was even launched, and well before Cryptic got their hands on the Trek license from Perpetual.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 09, 2014, 05:41:52 PM
Thought so
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 09, 2014, 07:14:00 PM
I got me a recluse today.  The tac loves it. 
I've never taken a side solo before, certainly didn't expect it to be so easy!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 10, 2014, 03:46:42 PM
I saw a NPC Tactical Vesta show up in the mission Skirmish today, I didn't even know they were in the mob rotation.

It launched 2 Runabouts, don't know if it has any of the player powers, nothing stayed alive long enough for me to see.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 10, 2014, 04:18:59 PM
Ah so that was you on Facepunch, Kori.  What are those eye things that your Reman BO has?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 10, 2014, 05:04:54 PM
Ah so that was you on Facepunch, Kori.  What are those eye things that your Reman BO has?

They are an option for Remans under the "Eye Attach" section when modifying their heads.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 11, 2014, 04:45:40 PM
First push of Season 9 to tribble

http://sto-forum.perfectworld.com/showthread.php?p=15621061#post15621061
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 11, 2014, 04:56:52 PM
Quote
Resolved an issue which would occasionally warp players into completed maps for:

    Deep space encounters, Borg red alerts, and the Tholian red alert in Tau Dewa.
HOLY F***KINGF*** THEY ACTUALLY GOT AROUND TO FIXING THIS!!!! :O


EDIT

and oh look, character transfers are now done through arc :rolleyes:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 11, 2014, 04:58:35 PM
SFC noticed in the transfer window "Gornar" as a system name, that is the non-Canon name for the Gorn homeworld

http://memory-beta.wikia.com/wiki/Gornar
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 11, 2014, 08:08:37 PM
All th kit visuals are costume options regardless of what kit or class you are. Which is nice because you can mix and match parts, but it also clutters the menu.
Title: Re: Star Trek Online thread
Post by: FarShot on March 11, 2014, 09:41:37 PM
So... the planet killers are 8472 constructs?
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 12, 2014, 02:17:15 AM
So... the planet killers are 8472 constructs?
Plausible, if unoriginal.

What we really need is for the Preservers to fight the Iconians and... oh wait that's Halo...
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 12, 2014, 12:13:27 PM
So... the planet killers are 8472 constructs?

No, I think 8472 had their own planet killers in voyager.  The one which needed like 6 or 7 bioships around it in order to fire?

I like the new devblog.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 12, 2014, 01:35:38 PM
and oh look, character transfers are now done through arc :rolleyes:

It isn't any different then it was before. It is still done through your account page and it only requires you to be logged into your PWE account. It has only changed address.

So... the planet killers are 8472 constructs?

I'm not sure where you got that idea?

The missions "The Return" "Assimilation" and "A Light in the Dark" have all been updated. The Return and Assimilation have new interiors for the ground portions and the plots are mostly the same. "A Light in the Dark" was renamed to Fluid Dynamics and the original on is gone.
Title: Re: Star Trek Online thread
Post by: FarShot on March 12, 2014, 02:22:19 PM
The dev blog said that Planet Killers were being used by 8472 to attack the four mentioned planets.  Oddly specific terminology.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 12, 2014, 02:26:18 PM
The dev blog said that Planet Killers were being used by 8472 to attack the four mentioned planets.  Oddly specific terminology.

They mean the 8472 Planet killers from Voyager.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 12, 2014, 02:57:59 PM
Is this planet killer dialogue from the revamped missions?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 12, 2014, 03:17:12 PM
Is this planet killer dialogue from the revamped missions?

It is used in dialogue in the new Undine Assault STF currently on tribble, and the patch notes. The final boss of the run is a big Undine ship, though they say that is place holder ATM.

Also a new use for Latinum in the STF, if you happen to get Ferenginar as the planet you're defending you can bribe Ferengi ships for buffs.

Other possible planets are Gornar, Andor, and Cardassia.

All the planets have their species ships as defence forces, except Andor.

Judging by dialogue at the start they're probably going to be Kumaris in the final release. It mentions something about them being defended by an "Honour Guard" but not to worry because they use Starfleets most advanced equipment. Andor is currently using Armitages as all their defence craft and they all launch 6 fighters, so there is a lot of fighter spam in the mission.


The big tentacle monster in the background is the planet killer.
(http://cloud-4.steampowered.com/ugc/3300316195366924448/B818F47972F90D67205FBEDBA60CC145B95382CB/)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 13, 2014, 07:24:31 AM
This planet-killer thing looks like something out of Homeworld.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 13, 2014, 04:28:07 PM
The new Mirror event in pretty fun IMO
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 13, 2014, 05:09:56 PM
Gotta agree there. Certainly alot more fun than the Crystalline Entity event.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 13, 2014, 06:34:51 PM
It's a hell of a lot of fun.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 13, 2014, 09:52:12 PM
I like how it actually requires teamwork and is a bit of a challenge on Elite.

Also Obisek, everyone loves Obisek! Vauthil is Romulan for "triumph, victory" according to http://www.spsims.com/english2romulan.htm which makes sense.

If anything, this new Mirror Invasion is a preview for the brand new Season 9 content like Undine Assault and whatever they throw at us.
Title: Re: Star Trek Online thread
Post by: Nebula on March 13, 2014, 10:17:17 PM
This planet-killer thing looks like something out of Homeworld.

More like Babylon 5 
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2014, 07:23:47 AM
I like how it actually requires teamwork and is a bit of a challenge on Elite.

If anything, this new Mirror Invasion is a preview for the brand new Season 9 content like Undine Assault and whatever they throw at us.

I hope they keep the new Mirror Invasion after the "event" is over, just as they did with the reintroduction of the Crystalline Entity. Rumor has it, that the Mirror Invasion event will be going away entirely after the event.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 14, 2014, 07:55:38 AM
I hope they keep the new Mirror Invasion after the "event" is over, just as they did with the reintroduction of the Crystalline Entity. Rumor has it, that the Mirror Invasion event will be going away entirely after the event.
Sadly, I do remember a dev posting that the map will be gone after the event is over and will be recycled for use as a later Mirror Event, like Crystalline Entity.

I really DO hope they consider keeping it in.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 14, 2014, 09:37:03 AM
Sadly, I do remember a dev posting that the map will be gone after the event is over and will be recycled for use as a later Mirror Event, like Crystalline Entity.

I really DO hope they consider keeping it in.

I hope so too.  I hope that they *at least* keep it around as a periodic event.  Double XP buff with this map would be pretty epic for xp!
Title: Re: Star Trek Online thread
Post by: 086gf on March 14, 2014, 04:06:35 PM
More like Babylon 5 

I remember the giant hands of death.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 14, 2014, 05:43:12 PM
I hope so too.  I hope that they *at least* keep it around as a periodic event.  Double XP buff with this map would be pretty epic for xp!
I really did think they were going to do Double XP and Mirror Event during the same week, but they didn't.

Oh well next time perhaps!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 14, 2014, 06:30:58 PM
new ESD interior on tribble, no images yet, patch notes only just went up

http://sto-forum.perfectworld.com/showthread.php?p=15689011#post15689011
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2014, 08:45:05 PM
I don't have the Tribble build downloaded. Any chance for some images from various locales in the new ESD?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 14, 2014, 08:47:12 PM
I don't have the Tribble build downloaded. Any chance for some images from various locales in the new ESD?

you posted that as I finished this post :)

The interior is amazing, have some Screenshots. Remember it is still WIP and everything is subject to change. Club 47 isn't finished, it isn't even in the map yet, but it is coming.

ESD Exterior model is not getting an update but the map itself is getting a touch up.

It should come with Season 9

Main Room, the Latin says "Let us boldly go to the stars - On the wings of the faithful" It has around 200 silver stars representing the crew of the first Federation Starship destroyed.
(http://i.minus.com/j0gl1hwNvm8FX.png) (http://minus.com/i/0gl1hwNvm8FX)
(http://i.minus.com/jbnHohQ5ixot5u.png) (http://minus.com/i/bnHohQ5ixot5u)
(http://i.minus.com/jAeOaTDp7LbEg.png) (http://minus.com/i/AeOaTDp7LbEg)
(http://i.minus.com/j8iqhpxu8ykT7.png) (http://minus.com/i/8iqhpxu8ykT7)

Transporter room
(http://i.minus.com/jMP1UJpl12Uzb.png) (http://minus.com/i/MP1UJpl12Uzb)

Exchange
(http://i.minus.com/j4p4QhZ25Ym7j.png) (http://minus.com/i/4p4QhZ25Ym7j)

Sickbay
(http://i.minus.com/jiuZ24wl0E8x6.png) (http://minus.com/i/iuZ24wl0E8x6)

Heavily WIP Shuttle Bay, may not even be in the final version, depends if they finish it. Will not be accessible, it is only for show.
(http://i.minus.com/jR3mFkvLmy6lh.png) (http://minus.com/i/R3mFkvLmy6lh)

Commodities shop
(http://i.minus.com/j7dQsa7586BsE.png) (http://minus.com/i/7dQsa7586BsE)

Armoury, Mannequins are placeholder
(http://i.minus.com/j2sH1DRGUznra.png) (http://minus.com/i/2sH1DRGUznra)

Tailor and Dressing room
(http://i.minus.com/jbD88lRYzbfIW.png) (http://minus.com/i/bD88lRYzbfIW)
(http://i.minus.com/jbr2riCUxL5KM4.png) (http://minus.com/i/br2riCUxL5KM4)

Quinn's Office
(http://i.minus.com/jpqIyw3NyYQNY.png) (http://minus.com/i/pqIyw3NyYQNY)

Reverse Shot
(http://i.minus.com/jblABy716h0Imi.png) (http://minus.com/i/blABy716h0Imi)

Out the window
(http://i.minus.com/jbpPeYPrxjevyK.png) (http://minus.com/i/bpPeYPrxjevyK)


Title: Re: Star Trek Online thread
Post by: Nebula on March 14, 2014, 09:38:22 PM
you posted Quinn's office twice.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2014, 09:49:01 PM
Amazing interiors (seriously). Thanks for the pics posting.

It seems (lore-wise), Starfleet was atleast partially inspired by the DS9 interiors (Ops and Promenade areas especially)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 14, 2014, 09:56:32 PM
you posted Quinn's office twice.

Whoops, thats suppose to be the transporter room, fixed

I didn't take an image of it, but there is a little area in the main room that seems to have been inspired by the observation room seen in Search for Spock
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2014, 10:02:07 PM
I have to say thou, whoever these new environment artists are that they've hired, certainly outdid themselves (judging by the pics).
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 14, 2014, 10:04:21 PM
I have to say thou, whoever these new environment artists are that they've hired, certainly outdid themselves (judging by the pics).
According to Tacofangs they took a lot of inspiration from existing ST designs and:

[3/14 7:52] [Zone] <Dev> Tacoface@nduguid: John, Mass Effect was definitely an inspiration for much of this
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 14, 2014, 10:13:26 PM
I do have one question: In some of the posted screenshots, there seems to be a few chairs. Are they "equipped" with the "sit-in-chairs" tech?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 14, 2014, 10:38:23 PM
I do have one question: In some of the posted screenshots, there seems to be a few chairs. Are they "equipped" with the "sit-in-chairs" tech?

All of them can be sat on.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 15, 2014, 12:56:12 AM
I have never audibly gasped at anything before, but that caught me totally off-guard.  That is seriously epic.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2014, 01:05:47 AM
Some of my images seem to have stopped working and seem to be minus fault, I'll give it a day to sort itself out.

Also one of my screenshots won the loading screen "contest"

http://sto-forum.perfectworld.com/showthread.php?t=1052271

(http://i.minus.com/jvEPivnoEogKT.png) (http://minus.com/i/vEPivnoEogKT)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 15, 2014, 11:26:13 AM
The work certainly looks great, but I'm not a fan of the general feel of it to be honest.  It looks rather like a mash up of JJtrek and mass effect more than any thing else.  The big "atrium" areas and Quinns office are just insanely huge. IMO they could probably cut the size of those areas down by 3/4 and not really miss much. 
I should note that I've always believed that in sci-fi an interior should be as small, functional and efficient as possible (think dark star).  Space is at a premium in space after all :P

I love the sickbay and the commodities shop.  There's some wasted space in there, but it looks great all the same.  Shame about the shuttle-bay not being in game, because I think they're on to something there.  Though I have to wonder who is the chimp in charge of that deck and why they've let their flight deck fill up with crates and other FOD!

I have to mention that the armoury doesn't look like an armoury to me. There are hardly any weapons in there, no racks and very little security.  It looks more like a (badly) stocked but well lit "mom & pop" gun shop.


I wonder if they'll have big "entrance" events happening whenever they have a new c-store ship going live, where people can gather in that big atrium, watch this big ship come in like in ST3 and maybe have a Q&A with the devs (potential giveaways?).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2014, 12:41:50 PM
Regarding the Armoury, this is the 25th century, they probably have some sort of insane security features, the weapons are probably not even armed. Although I do agree about the Mom and pop style of the shop.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2014, 06:07:28 PM
Taco posted this helpful image to show where the new interior is. Also I believe hes stated that the interior is scaled to TOS movie era levels, so you won't see a Galaxy class inside or anything that wouldn't fit.

(http://farm8.staticflickr.com/7133/13171491873_324c38cf73_h.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 15, 2014, 08:26:24 PM
Also I believe hes stated that the interior is scaled to TOS movie era levels, so you won't see a Galaxy class inside or anything that wouldn't fit.

So basically, you won't see the oddy (they'll never not have that in there, it's C-store), Armitage (ditto) vesta (ditto) regent (ditto) galaxy (ditto) or the ambo in there?  All of those are quite a bit bigger than a connie!
So what boats will they put in there?  Sabre class and maybe a centaur?  Hell, the reason all of those boats I mentioned were in there is because they were all "featured" ships for a while (C-store, events, etc)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 15, 2014, 08:29:05 PM
Maybe I was wrong because the Vesta is in there. But it does look huge compared to the interior.

Taco did say the models were placeholder.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 16, 2014, 12:34:31 AM
Maybe I was wrong because the Vesta is in there. But it does look huge compared to the interior.

Taco did say the models were placeholder.
They need updated LoDs is what he said as well
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 16, 2014, 01:50:51 AM
Am I wrong in understanding and being okay with the fact that STO is a more classic MMO?  Not only that but that it was built that way?  The interpretation of something is going to change based on what medium it's being created for.  STO isn't a Star Trek simulator.  It's a game-y game with a Star Trek flavor.  And what started out as a very bland and artificial flavor has turned into a much richer and "real" flavor.

I understand that with Cryptic's kind of MMO primary social zones are going to be large open spaces.  I also understand that a lot of STO's original art design was terribly generic at the beginning and things like this new ESD are such an amazing change.  It'll help new players/passive fans relate what movies or TV they've seen in the past to what they're playing now.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 16, 2014, 06:33:08 AM
STO isn't a Star Trek simulator.  It's a game-y game with a Star Trek flavor.  And what started out as a very bland and artificial flavor has turned into a much richer and "real" flavor.

It does look and feel a lot better than it did at launch, I'll agree. And it did seem to me that it's "just another MMO" with Star Trek slapped on it. A lot of people have said that about TOR, too.

Quote
I understand that with Cryptic's kind of MMO primary social zones are going to be large open spaces.  I also understand that a lot of STO's original art design was terribly generic at the beginning and things like this new ESD are such an amazing change.  It'll help new players/passive fans relate what movies or TV they've seen in the past to what they're playing now.

Also agreed; I kept scrolling up and down when Kori posted those pics. I neither confirm nor deny that drool was involved. :D
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2014, 08:17:32 AM
It does look and feel a lot better than it did at launch, I'll agree. And it did seem to me that it's "just another MMO" with Star Trek slapped on it. A lot of people have said that about TOR, too.
Some would say that it's gone that way in recent years, that it's become "just another MMO". 
Quote
Also agreed; I kept scrolling up and down when Kori posted those pics. I neither confirm nor deny that drool was involved. :D

It's beautiful I agree. I don't agree with a lot of the layout/design/art decisions taken on it, but one can't say that they haven't worked hard on it. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2014, 09:21:51 AM
Btw, is it just me, or is that "cryptic account guard" acting up? It's asking me to enter an emailed code every time I log in now. 
annoying.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 16, 2014, 10:41:08 AM
I have not been having such issues.

It should only ask you for codes if your IP changes or you're on a different Computer.

I heard that KDF players can now use Kit visuals because they're costume pieces now.

Taco says he scaled the Interior dome to match the estimated size Ex Astris gives.

Quote
Canon is sketchy on it's size, but I scaled our ESD model to match the size of the dome on Ex Astris, and built from there.
https://twitter.com/Tumerboy/status/445254296427188224

Quote
Also estimated the wall thickness on the dome @ 500' (horizontally) and built the interior within that space.
https://twitter.com/Tumerboy/status/445254810179104768

Quote
FYI: The Odyssey and the Ambassador are too big to fit through the doors.
https://twitter.com/Tumerboy/status/445255111434989569

Regarding ships in the dock
Quote
Yup, the Ship team will take care of that eventually. For now, I just placed what I had access to at ground scale.
https://twitter.com/Tumerboy/status/445255040287002624
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2014, 06:14:41 PM
Quote
FYI: The Odyssey and the Ambassador are too big to fit through the doors.

Despite the fact they got a galaxy in that new one, not to mention the fact they got them all in the current map xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 16, 2014, 07:00:38 PM
Despite the fact they got a galaxy in that new one, not to mention the fact they got them all in the current map xD

The current models on tribble are placeholder. He said that hes trying to get properly scaled models for the interior.

Though I wouldn't be surprised if the higher ups will override the scale issue of the ship that is front and centre when it comes to showing off their newest C-Store toy. But all the background ships will be hopefully to scale.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 16, 2014, 07:22:04 PM
The current models on tribble are placeholder. He said that hes trying to get properly scaled models for the interior.

Though I wouldn't be surprised if the higher ups will override the scale issue of the ship that is front and centre when it comes to showing off their newest C-Store toy. But all the background ships will be hopefully to scale.

I agree. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 17, 2014, 03:16:35 PM
First S9 Dev Blog

http://community.arcgames.com/en/news/star-trek-online/detail/3038123
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 17, 2014, 09:27:20 PM
Tribble patch today adds an undine battlezone in the Dyson sphere. I think it's in that "Voth zone" that couldn't be entered before
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 17, 2014, 09:46:17 PM
You guys will get a kick out of this one - new ESD graphics near the hologram (look at the ship names:)  :D

(http://puu.sh/7zzNI.jpg)
(http://puu.sh/7zzNh.jpg)
(http://puu.sh/7zzOK.jpg)
Title: Re: Star Trek Online thread
Post by: Nebula on March 17, 2014, 10:27:02 PM
Heh I spy the Geronimo.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 17, 2014, 10:46:48 PM
Heh I spy the Geronimo.

Yep!

(http://puu.sh/7zDI7.jpg)

Judging by its position on the hologram and the Ambassador above it, it is the Akira sitting outside in the Drydock

Taco made an image showing the old and new interiors next to each other

(http://farm4.staticflickr.com/3757/13205788533_5248bde449_o.jpg)
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 18, 2014, 01:32:10 AM
It looks awesome, but it's a bit small, compared to the old one.

Also, Taco forgot to install a door in the corridor between the tailor and the armory:
(http://i56.photobucket.com/albums/g194/ACESHIGH1/Screenshot2014-03-17223010_zps862678f9.jpg~original) (http://s56.photobucket.com/user/ACESHIGH1/media/Screenshot2014-03-17223010_zps862678f9.jpg.html)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 18, 2014, 04:44:20 AM
Wasn't there an episode of Next Gen where Picard moves to go into a turbolift or something and nearly falls into space?
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 18, 2014, 07:35:11 AM
It looks awesome, but it's a bit small, compared to the old one.

The old one was HUGE. Too big in fact. The new one isn't -that- much smaller. And it's alot easier to find stuff.
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on March 18, 2014, 09:24:28 AM
Yeah, I like the open design instead of running around in circles.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 18, 2014, 09:32:40 AM
It reminds me of the redesign of Orgrimmar in World of Warcraft: Cataclysm. Economizing the space, as it were (i.e. the zeppelin towers that were outside the city gates are now inside the city itself, all the important crap centralized near the entrance, etc.)
Title: Re: Star Trek Online thread
Post by: FarShot on March 18, 2014, 09:49:22 AM
At the very, very least, the new one makes physical sense.  For the last one's 30 meter windows on the middle section to work, ESD would have to be like the size of DS9's central core.   Even if it still suffers from cavernitus, it's certainly reasonable on a starbase.
Title: Re: Star Trek Online thread
Post by: ShaunKL on March 19, 2014, 12:00:08 AM
Or the current ESD map could be located on the top where all the antennas and stuff are.
That new lighting... :drool:

Is it just the lighting, Barnes?  Or do you do something special to your STO.  It just looks so...visceral.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2014, 10:52:03 AM
Something I didn't notice until someone posted it on the forums

(http://puu.sh/7BjMr.jpg)

There are little silhouettes of people moving about.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 19, 2014, 10:56:13 AM
Geronimo, but no San Francisco? No Devore? For shame cryptic :P
I like the little nod to BC though.  I wonder why she's stuck in dock now, did old Greg try taking on a kessok heavy solo again?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2014, 11:24:12 AM
The Geronimo is also from Armada so they could be referencing that as well.

I google'd the Ambassador's name and it gave me this, a Star Trek Fan Club based in San Fran.  which some Cryptic team members are apart of.

http://usslomaprieta.org/

The USS Hotspur on the Hologram is a Miranda Class, so I'm assuming it is this one. The only other is an Akira.

http://memory-beta.wikia.com/wiki/USS_Hotspur_%28frigate%29

The USS Majestic Sovereign Class might be a reference to this

http://memory-beta.wikia.com/wiki/USS_Majestic_%28Sovereign_class%29

This is where the USS Sagan is from, same registry and everything.

http://memory-beta.wikia.com/wiki/USS_Sagan_%28NCC-75055%29

Googling the USS Indefatigable name a registry gave me this Screenshot from 2010 of a Miranda with the same name and registry

http://www.flickr.com/photos/45470819@N06/4375889177/


The USS Challenger is from Voyager and the SCE novels.
The USS Pasteur is Beverly's ship from All Good Things.
The Runabout USS Tahde, I'm not sure, could be someone's name.
The Runabout USS Los Gatos is named after the city where Cryptic's HQ is.
Title: Re: Star Trek Online thread
Post by: ACES_HIGH on March 19, 2014, 12:39:25 PM
Wasn't there an episode of Next Gen where Picard moves to go into a turbolift or something and nearly falls into space?

yup.

I also took a shot after stepping through the hatch.
(http://i56.photobucket.com/albums/g194/ACESHIGH1/Screenshot2014-03-17222249_zps469f8170.png~original) (http://s56.photobucket.com/user/ACESHIGH1/media/Screenshot2014-03-17222249_zps469f8170.png.html)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2014, 02:49:30 PM
I asked the texture artist about the ship names. He says he just took them from Memory-Beta, he didn't choose them as references to the games specifically.


Anyone else get... upset.. when you see players using Canon ship names and Character names?

I ran by 2 trills named Dax today. One named Joran one named JADZIA, both from the same fleet interestingly enough.

The Jadzia was also a Science Officer.

Really grinds my gears.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 19, 2014, 08:39:44 PM
Some new stuff on tribble for ESD

(http://cloud-3.steampowered.com/ugc/3296939752822056740/EB21466D2016DD1A096A433901DC2DE47F1167CF/)
(http://cloud-4.steampowered.com/ugc/3296939752822058278/99F253B5D99C5BE51420C2750154C5B00A4A2267/)
(http://cloud-4.steampowered.com/ugc/3296939752822062797/DFB4B1FB8268F7EDC8DE941D9045BDEF7EB3CDE0/)
(http://cloud-3.steampowered.com/ugc/3296939752821657775/947A265630312F6AE2A113D7A0B22693CC8E64EA/)
(http://cloud-3.steampowered.com/ugc/3296939752821783812/63616DB59D9DB8E282A14E76917299B024D3CCA3/)

New STF

(http://cloud-4.steampowered.com/ugc/3296939752822631976/B90ED2609AA185432313C4449DAA1FB481E6BAA4/)
(http://cloud-3.steampowered.com/ugc/3296939752822632790/CFD07A200D6A1CCCB24A8F364614A3B2EF5D75C5/)
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 20, 2014, 08:23:26 AM
In addition the Undine PvE stuff will reward Undine and Fleet Marks. The battlezone rewards you with "Isomorphic Injections".

Undine rep is incoming.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 20, 2014, 09:41:56 AM
So shocking... *not*

Any word on a revamped Terradome to go along with this Undine rep?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 20, 2014, 02:18:46 PM
EQAH posted this on twitter

(https://pbs.twimg.com/media/BjMDTK4CAAAOdvC.jpg:large)

Also new Dev Blog

http://community.arcgames.com/en/news/star-trek-online/detail/3038383
Title: Re: Star Trek Online thread
Post by: FarShot on March 20, 2014, 03:16:17 PM
Awesomely enough, the bays do line up with the studio model, even if the door spacing might be off.  Depends on whether this will be one of the two 5 door sides or the 3 or 4.  I'm glad someone in the art department is OCD enough to make all these details mostly accurate.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 20, 2014, 03:41:39 PM
Taco has an eye for detail, I'm sure hes passed it on to his team as well. He likes to make things Canon as possible while feeling like the 25th century aesthetic.

You're talking about this area right? I asked Taco and he said "That's our thinking."

(https://pbs.twimg.com/media/BjMeTpCCYAAL0v2.jpg:large)
Title: Re: Star Trek Online thread
Post by: FarShot on March 20, 2014, 05:16:10 PM
Yeah, that.  Two of the four quadrants have 5 doors, one 4, and the last 3, last I remember from studying the studio models anyways.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 20, 2014, 05:40:38 PM
Well the STO model is symmetrical so they all have 5 doors.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 20, 2014, 10:03:36 PM
Took some screenshots of Updated Areas

(http://i.minus.com/jSddNI2dx0OPU.png) (http://minus.com/i/SddNI2dx0OPU)
(http://i.minus.com/jnKxQ7QXLok6j.png) (http://minus.com/i/nKxQ7QXLok6j)
(http://i.minus.com/jCjlugDqmVeuh.png) (http://minus.com/i/CjlugDqmVeuh)
(http://i.minus.com/jdvHHsV2osNR.png) (http://minus.com/i/dvHHsV2osNR)
(http://i.minus.com/jbdYnqxuQCNoPL.png) (http://minus.com/i/bdYnqxuQCNoPL)
(http://i.minus.com/jeDvst2IeyIYh.png) (http://minus.com/i/eDvst2IeyIYh)
(http://i.minus.com/jl47gdnLX5KrZ.png) (http://minus.com/i/l47gdnLX5KrZ)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2014, 03:08:27 PM
 Reputation System "Redesign"

http://community.arcgames.com/en/news/star-trek-online/detail/3038363

Basically all the other reps are adopting the Dyson Sphere rep system.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 21, 2014, 04:42:15 PM
Yay, servers are down.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 21, 2014, 05:14:02 PM
Reputation System "Redesign"

http://community.arcgames.com/en/news/star-trek-online/detail/3038363

Basically all the other reps are adopting the Dyson Sphere rep system.

Figures that they'd implement this as soon as I'm about to finish up the current reps -.-
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 21, 2014, 08:34:49 PM
To be fair thou, they did say before the Season 8 stuff was released, that the Dyson system may be adopted for the older reps. Which I'm happy to see, they are finally doing. Might give me a reason to finish up the reps on my alts.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 21, 2014, 11:05:53 PM
True I guess and I'm actually glad that they're finally doing it. Just wished that they had added it in sooner.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 22, 2014, 12:29:02 AM
True I guess and I'm actually glad that they're finally doing it. Just wished that they had added it in sooner.

Leave it to Cryptic to take their time on things that matter most to players, while things that matter more to them (Cryptic) are fixed within hours/days :P
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 22, 2014, 10:49:18 AM
http://i.imgur.com/O0l9GMt.jpg (http://i.imgur.com/O0l9GMt.jpg)

New rep stuffs.

EDIT

More stuff
http://www.iqfleet.org/leaks (http://www.iqfleet.org/leaks)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 22, 2014, 11:44:43 AM
Interesting that they're called it "8472 Counter Command" instead of Undine.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 24, 2014, 04:38:55 PM
Dev Blog on Undine Art Pass

http://community.arcgames.com/en/news/star-trek-online/detail/3039023
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 25, 2014, 03:54:27 PM
OOooohh-eeeee Nerfy nerfy nerf nerf Nerfy nerfy nerf nerf nerf (http://community.arcgames.com/en/news/star-trek-online/detail/3039033)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 25, 2014, 04:10:33 PM
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 25, 2014, 05:22:27 PM
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.

Except that you can only use 2 of those nickles.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 25, 2014, 05:28:45 PM
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.

Current:
8 passives / 1 active (per rep)
16 ground passives (4 reps)
16 space passives (4 reps)

New:
Maximum 4 ground passives
Maximum 4 space passives
Maximum 4 actives

How is it NOT a nerf, when you go from 16 passives from any given region (ground/space), to 4? Even if you consider that of the 8 passives per rep, you only have access to 4 of them currently (2 space / 2 ground), that's still a 50% nerf.

"I wouldn't call it a nerf, less powers..."

Nerf and less powers are kinda the same thing here, are they not?
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 25, 2014, 05:34:09 PM
I'd agree with kori, IF the passives were to be made truly epically powerful.  But they aren't lol.

That said, the passives did need some changes imo (that placate one in particular)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 25, 2014, 08:52:53 PM
New player head models and 'complexions'

http://sto-forum.perfectworld.com/showpost.php?p=15934061&postcount=1

Exterior Map got an update

Earth is 2D now, though it has animated clouds.

(http://puu.sh/7JDC8.jpg)
Title: Re: Star Trek Online thread
Post by: nxadam1701 on March 25, 2014, 09:37:02 PM
Game changed quite a lot since I first bought it and got that ridiculous lifetime membership.
Hopefully for the better.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 25, 2014, 09:40:02 PM
The USS Odyssey and a Soverign Class orbit the station from the inside
They timed up with 2 ships orbiting the Hologram in Ops.

(http://puu.sh/7JEqf.jpg)

Pictures of the new stuff

(http://i.minus.com/jkUnWjUSs76rZ.jpg) (http://minus.com/i/kUnWjUSs76rZ)
(http://i.minus.com/jbvGttjmA3JOjY.jpg) (http://minus.com/i/bvGttjmA3JOjY)
(http://i.minus.com/jyn54rk13dn3k.jpg) (http://minus.com/i/yn54rk13dn3k)
(http://i.minus.com/j8sP6mREkOBgV.jpg) (http://minus.com/i/8sP6mREkOBgV)
(http://i.minus.com/jTTUGuNWW3ONH.jpg) (http://minus.com/i/TTUGuNWW3ONH)
(http://i.minus.com/jbxTqiFnX8Svs1.png) (http://minus.com/i/bxTqiFnX8Svs1)
(http://i.minus.com/jQWOrFGVWY7GW.png) (http://minus.com/i/QWOrFGVWY7GW)
(http://i.minus.com/joAssFCMhlcwx.png) (http://minus.com/i/oAssFCMhlcwx)
(http://i.minus.com/jgEiK6kvdUIty.jpg) (http://minus.com/i/gEiK6kvdUIty)
(http://i.minus.com/jJhFjfsriN0T9.jpg) (http://minus.com/i/JhFjfsriN0T9)
(http://i.minus.com/jbh75Q553grlqF.jpg) (http://minus.com/i/bh75Q553grlqF)
(http://i.minus.com/jhsSuVFI3Zf48.png) (http://minus.com/i/hsSuVFI3Zf48)
(http://i.minus.com/jbyINAYLj0nvCG.png) (http://minus.com/i/byINAYLj0nvCG)
(http://i.minus.com/jUruFDUrdYMSF.png) (http://minus.com/i/UruFDUrdYMSF)

Title: Re: Star Trek Online thread
Post by: Joshmaul on March 26, 2014, 08:06:49 AM
Earth is 2D now, you say - so I'm guessing they're cutting the Sol System space in half, seeing as you could go behind the Earth at one point...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 26, 2014, 09:44:13 AM
I like it this way makes the earth feel ALOT bigger.

It is part of the skybox so it doesn't get bigger or smaller when moving to or from it

 
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 26, 2014, 11:15:41 AM
I'm liking BC more and more each day. Planets in BC may be low quality but atleast you can still orbit them
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 26, 2014, 11:18:09 AM
I'd both ways on this one.  The orbiting thing is nice and all, but it's pretty difficult to really get the sense of scale right when it isn't part of the skybox.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 26, 2014, 12:13:40 PM
I'm liking BC more and more each day. Planets in BC may be low quality but atleast you can still orbit them

But the scale is all off. I prefer it this way, the planet actually feels big and accurate.
The first time they did this was a couple years ago with the Klingon mission "Alpha" with a gas giant, warping in it just felt amazing.

I'm sure they'll keep using 3D planets in missions where you fly around a system, but the Big ones are great for static maps like the Sol System.

I'm surprised I have not seen more posts like yours on the STO forums, I don't think I've seen any complaints about it being static now.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 26, 2014, 12:27:18 PM
Did I say the new 2D version was bad? I did not. What I said was, atleast the 3D model could be orbited. Which obviously, you can't do with a 2D backdrop.

Now on the other hand, Cryptic could've/should've fixed the scaling of the 3D model, and allow both players and objects to orbit around the planet. Making the planet stationary, with zero rotation, makes it look more fake. Even though the scaling is higher, it will still look fake.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 26, 2014, 12:33:12 PM
Their maps are too small to do that, I think taco explained it somewhere.

Also apparently the new Earth IS 3D, but I guess it is rendered in such a way that it doesn't get bigger or smaller?

http://sto-forum.perfectworld.com/showpost.php?p=15950521&postcount=444

Quote
Unfortunately I can't do a full 3D earth model on the interior to match, because lighting it would break the lighting for the rest of the map. I'm stuck with what we have. I will try to update the texture a little, but no promises, we are rapidly running out of time to work on this.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 26, 2014, 12:35:01 PM
So basically, "their tech is crap, and they haven't got the manpower, or technical know-how, or time allotted to fix it". Gotcha :D
Title: Re: Star Trek Online thread
Post by: AllotoniFan on March 26, 2014, 12:44:02 PM
So basically, "their tech is crap, and they haven't got the manpower, or technical know-how, or time allotted to fix it". Gotcha :D

Couldn?t have put it better myself.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 26, 2014, 01:21:31 PM
I forgot something. New screens, they change randomly to different ships. it is purely random so sometimes the same ship will show twice.

(http://puu.sh/7KlZ6.jpg)

new devblog

http://community.arcgames.com/en/news/star-trek-online/detail/3039113
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2014, 10:26:41 AM
The revamped Borg/Undine missions are on tribble, and I have to say they are really fun. The stories now tie into the STFs and there are some ties with the Dyson missions.

Today's Friday Screenshot

(http://images-cdn.perfectworld.com/arc/6e/e1/6ee119cabaaacbf8de0a53acaa1c617b1396029406.jpg)
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 29, 2014, 01:06:51 PM
I forgot something. New screens, they change randomly to different ships. it is purely random so sometimes the same ship will show twice.

(http://puu.sh/7KlZ6.jpg)

new devblog

http://community.arcgames.com/en/news/star-trek-online/detail/3039113

New ESD?  When did they start work on this?

Also...anyone else having trouble with the game?  I started trying to get back into it yesterday, but I can't do anything on Nimbus III.  The game crashes almost as soon as I try to start up my character.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on March 29, 2014, 01:27:57 PM
Nope. Despite a terrible lag cause my internet is crap, no crashes.

Here?s a question: Why does Tribble gets all the updates first? Does it happen to be the testing shard?
Title: Re: Star Trek Online thread
Post by: flarespire on March 29, 2014, 01:37:30 PM
Yup, Tribble is STO's content testing server.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2014, 02:09:51 PM
New ESD?  When did they start work on this?

Well most of the layout was done and released on tribble I think 2-3 weeks ago with major updates almost every patch since.

It is stated for release with Season 9, no release date but Taco has said they're rapidly running out of time to work on ESD, so I'm guessing sometime in April.
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 29, 2014, 05:05:11 PM
As I recall, another "expansion" is in the works? I remember hearing this somewhere...
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 29, 2014, 05:35:53 PM
As I recall, another "expansion" is in the works? I remember hearing this somewhere...
Yep, most likely the Delta Quadrant or something Voyager related. No new factions for the next expansion, that's what the devs have said.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2014, 05:58:22 PM
Delta Quadrant is something they said they're exploring more so I wouldn't be surprised if that was the focus of the expansion.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2014, 09:37:32 PM
One thing almost certain thou (based on leaks), is that it will involve Level 60 cap, and Mk XIII / Mk XIV gear.
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 29, 2014, 09:45:19 PM
Well shit.  I just bought a set of mk xii rom plas beam arrays!

Though I must admit, my bfaw fleet mogai works rather well.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 29, 2014, 10:48:59 PM
Fleet Spire / Fleet Embassy Kit Revamps:
http://imgur.com/a/XNh9V#0
Title: Re: Star Trek Online thread
Post by: captain_obvious on March 30, 2014, 10:46:08 AM
I'd like to see how the powers are broken down into those different groupings, i.e. which ones are mechanic and which are fabrication etc.  Because to me, a lot of the powers I use on the ground right now don't fit into either of the categories..
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 30, 2014, 11:44:10 AM
One thing almost certain thou (based on leaks), is that it will involve Level 60 cap, and Mk XIII / Mk XIV gear.

Icons for anything higher then XII have been in for a while, so have voice overs for ranks above Vice Admiral. But I wouldn't be surprised if they did increase it.

I added a bunch more screens to my album

http://minus.com/mbqKBtvXPV3Of5

I love this vista

(http://i.minus.com/jbrK8w9JlxzPUP.png) (http://minus.com/i/brK8w9JlxzPUP)
Title: Re: Star Trek Online thread
Post by: Joshmaul on March 30, 2014, 12:06:01 PM
Reminds me of that moment in Return of the King when Denethor looks out from Minas Tirith at the huge horde at his gates. Like "ohhhh SHIT!"
Title: Re: Star Trek Online thread
Post by: BarnesSFC on March 30, 2014, 01:23:04 PM
One thing almost certain thou (based on leaks), is that it will involve Level 60 cap, and Mk XIII / Mk XIV gear.
The Mark XIII and XIV items are always in the files in case they do a level increase. Don't ask me when but the expansion is very likely to include this if they add the delta quadrant.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on March 30, 2014, 06:05:56 PM
So I'm the only one getting crashes. :(
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2014, 04:38:23 PM
Dev Blog on First Contact Day/Day of Honour/Republic Day

http://community.arcgames.com/en/news/star-trek-online/detail/3040013
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 31, 2014, 05:46:29 PM
Not really news. It's the same First Contact Day event we had last year. Just that Romulan Captains get Republic Day. One thing I'm uncertain of, is if Romulan's also get access to their ally's version (i.e First Contact / Day of Honor).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2014, 06:16:57 PM
There is a small mission to go with it where you test new anti-undine weapons against disabled Undine ships in your Faction's flagship according to audio files mined from the latest holodeck patch.
There is also VO for all the Flagship BOFFs.

Same rewards as last year, but something to do other then talk to all the crew.

The mission is hinted at in the blog text

"Commander Jarok is looking for assistance from brave and valiant captains of the Republic."
"speak with Captain Shon on an important matter concerning the security of the Federation."
"Captain Koren has a special task to complete before she and her crew can enjoy some well-deserved shore leave"

I hope this means we will finally get to fly around in that Utopia Planitia space map Taco made for FCD but was never used. Even if it is only for the mission.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2014, 10:52:04 PM
The Borg rewards section has been updated in this Dev Blog

http://community.arcgames.com/en/news/star-trek-online/detail/3039033
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 01, 2014, 10:24:28 AM
Kori, I believe that I posted that already...

back on page 249.  In fact, you commented on it right after I posted it xD
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2014, 10:50:45 AM
Kori, I believe that I posted that already...

back on page 249.  In fact, you commented on it right after I posted it xD

Read my post again, they updated the borg section since it was first posted.

http://sto-forum.perfectworld.com/showpost.php?p=16072621&postcount=2108
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 01, 2014, 03:12:19 PM
Read my post again, they updated the borg section since it was first posted.

http://sto-forum.perfectworld.com/showpost.php?p=16072621&postcount=2108

Good for them.  I still think that it's yet another needless nerf to a system that worked decently as it stood.  Admittedly, they're right in saying that they can't keep adding more and more rep grinds as they would discourage people from creating new characters.
From where I'm standing (sitting?) though, it seems that they can't/won't think of something else to take the place of 'reputation' in new releases. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2014, 03:21:42 PM
Dev Blog on the Kit Revamp

http://community.arcgames.com/en/news/star-trek-online/detail/3040123
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2014, 05:27:59 PM
The 'new' Risa map was stealth updated on tribble. They updated the map, but I didn't pay attention much to know they changed so I'll let SFC tell you what is different.

They've added Hover Surfboards to the vendor. They're like the Jetpacks as in there are rental ones and purchasable ones, and there are new starts and finish lines on the water so I'm going to assume there will be a race with them.

http://puu.sh/7SuHH

And a bunch of new swimwear, which is restricted to Risa. So you don't need to worry about people in Bikini's running around ESD

http://puu.sh/7SvgL
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 07:36:23 AM
The 'new' Risa map was stealth updated on tribble. They updated the map, but I didn't pay attention much to know they changed so I'll let SFC tell you what is different.

They've added Hover Surfboards to the vendor. They're like the Jetpacks as in there are rental ones and purchasable ones, and there are new starts and finish lines on the water so I'm going to assume there will be a race with them.

http://puu.sh/7SuHH

And a bunch of new swimwear, which is restricted to Risa. So you don't need to worry about people in Bikini's running around ESD

http://puu.sh/7SvgL

Awesome!  Shame about not being able to use them off Risa though.  

EDIT
Eeeeep those prices had better come down  :eek

Btw, those new kits seem interesting.  It reminds me of how I had to build and customize my webbing (belt kit) when I was a soldier. 
That devblog was a pain to read though. 
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 09:31:33 AM
gah ffs, tribble won't let me beam down to risa, claiming that it couldn't get the map names from map manager -.-

EDIT

It seems that they've locked out risa for the time being.
Title: Re: Star Trek Online thread
Post by: Joshmaul on April 02, 2014, 10:17:35 AM
Star Trek: Only here can you break an entire planet without blowing it up. *grins*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2014, 10:57:57 AM
Awesome!  Shame about not being able to use them off Risa though.  

Shame? Do you want people running around in String Bikinis on ESD or in STFs? Unless that was sarcasm.

Quote
It seems that they've locked out risa for the time being.

Yeah they deleted the map off the server for some reason. Any character that was on the map when it was deleted is stuck until they put it back in.

Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 11:48:36 AM
Shame? Do you want people running around in String Bikinis on ESD or in STFs? Unless that was sarcasm.

Nope.  I was serious.  I mean, it's not going to harm us is it? OH wait, people want to RP and find bikinis more immersion breaking than invisible walls. *rolleyes*
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!

Quote
Yeah they deleted the map off the server for some reason. Any character that was on the map when it was deleted is stuck until they put it back in.

Probably to stop any more spoilers :(
Title: Re: Star Trek Online thread
Post by: FarShot on April 02, 2014, 12:03:47 PM
I gotta say, Bikinis on ESD is definitely more immersion breaking than invisible walls.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 12:04:31 PM
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!
They're fine, but swimwear isn't?  Double standards much?

Still, at least they're in game.  Should be thankful for that much at least.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2014, 01:52:52 PM
Probably to stop any more spoilers :(

I wonder why it took so long, there were Devs (Borticus and EQAH) on the Risa map with us at least 4-5 hours before it went down. Maybe the higher ups didn't hear about it until then.

Nope.  I was serious.  I mean, it's not going to harm us is it? OH wait, people want to RP and find bikinis more immersion breaking than invisible walls. *rolleyes*
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!

Well the Orion stuff is fine, they're Orions.

Some of the Swimwear is a lot more revealing then those other uniforms.

I was not talking about breaking immersion when I brought it up.

When it comes to other player's uniforms I don't care about the immersion, because there is really nothing you can do about it, but the swimwear would be a bit much.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2014, 03:11:45 PM
Dev Blog on the Undine Assault

http://community.arcgames.com/en/news/star-trek-online/detail/3040143
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 02, 2014, 03:19:30 PM
Useless blog is useless.

I suppose this is what you'd call a "filler". Since it reveals no new information about Season 9 (besides that the event itself exists). No information about rewards. Nothing.
Title: Re: Star Trek Online thread
Post by: AllotoniFan on April 02, 2014, 03:25:49 PM
Does Cryptic actually bother to make full story arcs instead of STFs, PVEs and Featured Episodes?
Season 8 is full of them, but no compelling story.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 02, 2014, 04:10:00 PM
this one post has more info then that blog

http://sto-forum.perfectworld.com/showpost.php?p=16107311&postcount=10
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 02, 2014, 05:37:05 PM
More Trait Changes coming this way...
http://sto-forum.perfectworld.com/showpost.php?p=16109801&postcount=198
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 05:53:27 PM
Does Cryptic actually bother to make full story arcs instead of STFs, PVEs and Featured Episodes?
Season 8 is full of them, but no compelling story.

Not really.  There's only 1 arc that they've come up with in recent times that I know of, and that's the romulan 1-50 arc that came out with LOR.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 02, 2014, 05:57:21 PM
Okay, so basically, they've tried to turn what was originally a strategic decision into a tactical one and now that they've realised that it's not such a good idea (given that it gives a rather unfair advantage to battle cloakers) they're turning it back into a strategic advantage without actually changing the system revamp.

There goes the "oh, but they let us change rep powers on the fly as the situation demands" argument!  Now it's just a nerf.

EDIT

Oh, and they're also giving up on a change they made to one of the powers.  Now they're just going to scrap it and rebuild that power from scratch;
Quote
+dmg trait would be changing into something else offensive that will be better in some circumstances but less of a general "you must take this" ability.

I had a feeling that the trait revamp would have some trouble, but I didn't think it would go like this.
IMO, they should just give up on the whole rep/trait revamp and make undine rep the last part of the rep system with something else taking its place as a "filler" in new updates.  Wait, didn't I say something along those lines a day or two back?  ;)
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 02, 2014, 06:10:57 PM
In my opinion, the whole trait/skill system is inherently flawed to begin with. And as is plainly noticable, is becoming more flawed with Season 9.

I think they should just scrap the traits (racial, reputation, career etc) as well as the Skill Point system, and build a robust "Talent Tree" type system. Perhaps even extend Talent Tree's into "Ships", where every ship would have the same "basic" talents to choose from, as well as some that are specific to the ship "career" path, such as Escorts, Cruisers or Science vessels. These talents would then be done to either boost damage, survival, support, or a combination therein.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 03, 2014, 02:38:46 PM
Huh, the Ent-F's councillor is this character from the Novel-verse. She even makes reference to Ezri and the Aventine.

http://memory-beta.wikia.com/wiki/Phillipa_Matthias

It was a fun short mission

Oh and Dev blog

http://sto-forum.perfectworld.com/showthread.php?t=1072681
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 03, 2014, 04:24:54 PM
Yeah, it's pretty fun.  Though the ent f is mislabelled again. (as USS ODDYSEY, NCC 1701-F".)

plus some pretty awful builds on the ships.  Stuff like the bortas having a mk 1 quantum damage console when it doesn't have any quantum torps, or it having 2 cannon boff powers (CSV and CRF) when it lacks cannons.

What's even more hilarious to me, is that the ent f is less agile with its saucer off than my oddy is with its saucer still attached xD

The torp seems pretty fun though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 03, 2014, 07:15:48 PM
Big tribble patch, some interesting changes
http://sto-forum.perfectworld.com/showthread.php?p=16134731#post16134731

Player, Ship, and Bridge Officer costumes no longer cost Energy Credits to customize.
    Removed the free costume change token from all player starships.
    All Costume changes are now free.
    All costume pieces found in the C-Store are still required to be purchased in order to be used.

Pressing the spacebar no longer skips cutscenes.
    This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.

The Foundry is back on Tribble!


Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 03, 2014, 09:36:23 PM
3D earth is coming back, from the sounds of it, the High ups want people to be able to fly around it.

Some new cliky dialogue. On the new ESD and the old ESD if you click on the Nameless NPCs (Nameless as they don't have anything over their head) they will say random stuff.

(http://puu.sh/7VbZR.jpg)

Earth from the inside got a texture change

(http://puu.sh/7V9Cv)
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2014, 08:46:45 AM
Pressing the spacebar no longer skips cutscenes.
    This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.

Fuck.  Crap.  Honestly, I hate this change.  Though it might be tolerable if there were a toggle option to enable/disable skipping of cut-scenes.  Obviously on "disable" by default. 
Best of both worlds that way.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 04, 2014, 09:33:06 AM
As far as I know, "Escape" is still a valid method of skipping cutscenes. The removal of "Space" for skipping, is likely due to Fire All Weapons (which also uses Space).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2014, 09:49:34 AM
Fuck.  Crap.  Honestly, I hate this change.  Though it might be tolerable if there were a toggle option to enable/disable skipping of cut-scenes.  Obviously on "disable" by default.  
Best of both worlds that way.


As dark thunder said the escape key also skips cutscenes

I didn't even know the space bar skipped cutscenes until this patch it, I always used ESC
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2014, 01:49:51 PM

As dark thunder said the escape key also skips cutscenes

I didn't even know the space bar skipped cutscenes until this patch it, I always used ESC

That's weird, because though I knew about it, the ESC button never worked for me.  I'll have to try it.  If it works then great.  If not then I'll just have to go find a book to read or something.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2014, 03:20:53 PM
A Darkthunder in Smirk's Twitch stream just won some Zen, was that you DT?

http://www.twitch.tv/perfectworld_community/
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 04, 2014, 03:43:42 PM
Indeed it was. And it was 1250 Zen, not 1000 as Smirk originally said. 1250 is the post, C-Points -> Zen converted value.

:D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2014, 03:56:31 PM
Ah, right.
Title: Re: Star Trek Online thread
Post by: captain_obvious on April 04, 2014, 04:56:41 PM
They're still doing livestreams? I thought those got shitcanned months ago?
Congrats Darkie :)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 04, 2014, 05:17:21 PM
They've been doing at least 1 a month for a while now. They're going to be doing one a week for the next 4 weeks right now.
Title: Re: Star Trek Online thread
Post by: ShaunKL on April 04, 2014, 05:33:18 PM
Indeed it was. And it was 1250 Zen, not 1000 as Smirk originally said. 1250 is the post, C-Points -> Zen converted value.

:D

Whatcha gon' buy?
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 04, 2014, 05:37:01 PM
Probably save it for now. See if there's any new ship that pops up that says "Must buy" :D
Title: Re: Star Trek Online thread
Post by: BarnesSFC on April 04, 2014, 09:41:33 PM
Smirk said "REDACTED" to a question for level cap increase.

THIS IS INTERESTING
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 05, 2014, 12:38:31 AM
He was probably joking.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 05, 2014, 12:45:01 AM
Not really. The previous [Redacted] content, turned out to be what was originally leaked/hinted at (i.e Dyson Sphere, Omega particles etc).

And the latest leaks suggest a Level 60 cap and Mk 13/14 gear. Certainly appropriate for a possible Expansion Pack (which has been suggested for release later this year).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 05, 2014, 01:04:48 AM
Eh, I still think Smirk was being funny.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 29, 2014, 02:14:07 PM
Since BCC has been down, I've taken a lot of screenshots

http://tuskin38.minus.com/mbqKBtvXPV3Of5

In other news, the Fleet Uniform "Odyssey" will become a Free uniform for everyone in Season 9.5 and the Default Uniform for new characters.

It will be replaced in fleet stores with a new variant. Anyone who bough that Odyssey uniform will be given this new one free.

Same with the Klingon fleet uniform.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 30, 2014, 08:21:34 AM
Xindi Lockbox on the way? (http://iqfleet.org/private/leaks)
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 30, 2014, 11:03:34 AM
None of those leaks surprise me, at all. There was a Xindi Primate, at the conference seen in "Surface Tension". And the existence of audio-files referencing Delta Quadrant species, proves all the more that Expansion 2 WILL involve the Delta Quadrant.

http://sto.gamepedia.com/Mission:_Surface_Tension
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 01, 2014, 04:44:02 PM
I'm pretty sure someone said months ago it was the Delta Quadrant. I'm pretty sure that isn't a rumor.

I hope that Xindi BOFF can use Starfleet Uniforms.

Haha, what, the bottom of that page "'Data Mining' is an I.Q. trademark."
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 03, 2014, 07:44:32 PM
Sneak peak at the new Fleet Odyssey Variants, they just hit tribble.

Here is the "Dress Uniform" Variant

There are 4 of them: Command, Science, Operation and "Generic" all they change is the badge on the shoulder strap. There are also 2 new combadges, the one seen there, plus a variant without the gold backing, the badge actually first showed up in the Season 6 trailer on the odyssey uniform. Also has its own belt

(http://puu.sh/9VLUq/9d30f6fab0.jpg)




Here is the "Tactical Variant" Only one of these. The pockets on the arms and legs are optional. They under arm and leg attachments. has its own belt

(http://puu.sh/9VMiR/7aec0bee6f.jpg)

There is also a 200 Day vet variant. Only a top for this version, I call it the "Admrial Version" because Quinn wears it. This is for all 200 day vets, not a fleet uniform.

(http://puu.sh/9VMo5/62ca6d1518.jpg)


Thomasthecat is going to be releasing a blog around 9.5's release with the official "Cryptic" colours of the uniforms





Title: Re: Star Trek Online thread
Post by: FarShot on July 03, 2014, 11:33:16 PM
HNNNNNNGGGGG!!!! *dies*
Title: Re: Star Trek Online thread
Post by: Darkthorne on July 04, 2014, 12:57:07 AM
its kinda weird I  cant get anything but the basics on my tribble character... (and he had the fleet stuff when I transferred him) guessing I have to get to a fleet on tribble
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 04, 2014, 11:25:55 AM
its kinda weird I  cant get anything but the basics on my tribble character... (and he had the fleet stuff when I transferred him) guessing I have to get to a fleet on tribble

You need to grab them from the tailor on a fleet base, you don't need to be in the fleet, just ask someone to invite you to the map.
Title: Re: Star Trek Online thread
Post by: Darkthorne on July 04, 2014, 01:20:59 PM
cool will go do that
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 04, 2014, 02:03:28 PM
I love this uniform. The "official" cryptic colours for it are the same as the TNG Movie Dress Uniform, but I'm using the colours on Quinn's uniform.

(http://i6.minus.com/ibhV4LHMBDTAfL.png)
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 04, 2014, 04:09:38 PM
Shoulder strap is a 120-odd-year blast from the past, wouldn't you say? (And I approve wholeheartedly of it. :D)
Title: Re: Star Trek Online thread
Post by: FarShot on July 04, 2014, 04:14:42 PM
Always thought of the Odyssey as the TWOKified/militarized cousin of the AGT uniform.  This cements that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 04, 2014, 05:53:31 PM
I made a WOKish colour scheme

(http://puu.sh/9X2Bu/e6988eb5ef.jpg)
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 07, 2014, 03:05:17 PM
Any screenies of the Klingon version?
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on July 07, 2014, 04:47:28 PM
todays dev blog
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 07, 2014, 08:05:37 PM
todays dev blog

Better with a link:

http://community.arcgames.com/en/news/star-trek-online/detail/6003273-odyssey-%26-bortasqu%27-uniforms
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 07, 2014, 08:15:20 PM
Not bad. I DID think something was missing when I bought the Bortasqu' one with my Klingon main. Though I suppose it'll be a moot point, seeing as - once I complete my KHG ensemble - he's gonna be wearing that. But the Ody changes will be most welcome for my Fed main, heh heh.

No love for the Romulans, though, I notice. Though I suppose the "Scimitar" uniforms would be Reman outfits, eh?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 07, 2014, 08:44:36 PM
They confirmed that BOFFs you get for maxing Diplomacy/Marauding can wear their respective fleet uniforms.

http://sto-forum.perfectworld.com/showpost.php?p=17857311&postcount=85

I think this means that if, you as a fed, have a KDF BOFF you can put the Basic Bortasqu uniform on them.
Title: Re: Star Trek Online thread
Post by: FarShot on July 07, 2014, 10:27:40 PM
I understand the lack of Romulan uniforms right now.  The Odyssey and Bortasque were tied to fleets - no such equivalent for Romulans.  Besides, nearly all the Romulan uniforms are newer than the other uniforms (not counting the new variants of course), and they are well done too.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 07, 2014, 10:52:47 PM
Yeah, the Romulans get quite a few free uniforms.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 10, 2014, 03:48:08 PM
None of those leaks surprise me, at all. There was a Xindi Primate, at the conference seen in "Surface Tension". And the existence of audio-files referencing Delta Quadrant species, proves all the more that Expansion 2 WILL involve the Delta Quadrant.

http://sto.gamepedia.com/Mission:_Surface_Tension

Yeah, I came to the conclusion that we'd be seeing more Xindi related content after seeing him in that mission. I'm just not sure how introducing a Xindi lockbox relates to the Delta quadrant though.

Haha, what, the bottom of that page "'Data Mining' is an I.Q. trademark."

They added that after someone plastered the link on the STO forums.


Anyway, the only things I'm really interested in is the boff and reptilian armor.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on July 13, 2014, 05:52:31 AM
Yeah, I came to the conclusion that we'd be seeing more Xindi related content after seeing him in that mission. I'm just not sure how introducing a Xindi lockbox relates to the Delta quadrant though.

coz the Delta quadrant expansion is not 9.5 xindi is 9.5 along with crafting, so most of the 9.5 season update is alpha/beta quadrent stuff. the 2nd expansion is where all the delta quadrant comes into it more
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 17, 2014, 01:18:58 PM
So, a look at all the Xindi lockbox stuff: http://www.arcgames.com/en/games/star-trek-online/news/detail/6004243
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on July 18, 2014, 08:29:19 AM
Me in Odyssey Dress jacket next to Wrath of Khan uniform. (http://i.imgur.com/MJKXXJn.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 21, 2014, 07:09:14 AM
I really want that Xindi BOFF.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 22, 2014, 12:05:08 AM
Quote
Systems:
Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.

And thus, the entire Crafting system is completely, and utterly trashed. Bad enough that the school-specific "uniques" are limited to 1-per ship (such as the [Omni] weapons), now we can only do 1 research project per day? To put it bluntly, f--k this!
Title: Re: Star Trek Online thread
Post by: ShaunKL on July 22, 2014, 01:17:21 AM
Really?  That wasn't by design? Oh my gosh that is horrible!  At least I logged in a many assignments as I could.  Ugh, this is going to suck.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2014, 05:36:15 PM
I have Aquired the Xindi BOFF

(http://puu.sh/amN9c/da7f543d04.jpg)
(http://i.minus.com/jmBJuRI1fdJo7.png) (http://minus.com/i/mBJuRI1fdJo7)

Also hit Rank 4 Diplo today so I also got a Gorn BOFF.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 22, 2014, 08:07:31 PM
How does one obtain the Xindi Boff? Lockbox?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 22, 2014, 08:10:31 PM
How does one obtain the Xindi Boff? Lockbox?

300 lobi or pay around 40-50mil ec on the exchange.
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 22, 2014, 10:15:11 PM
In other words, not worth it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2014, 10:53:03 PM
My dad had about 700 Lobi laying around for some reason and he bought it for me.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 23, 2014, 11:27:35 AM
In other words, not worth it.

I kinda agree but I still want one lol
Title: Re: Star Trek Online thread
Post by: Joshmaul on July 23, 2014, 03:18:15 PM
My dad had about 700 Lobi laying around for some reason and he bought it for me.

Avid lock boxer?
Title: Re: Star Trek Online thread
Post by: FarShot on July 24, 2014, 09:23:44 PM
Curious if anyone has heard of people glitching Risian floaters outside of Risa.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 25, 2014, 03:54:07 PM
Curious if anyone has heard of people glitching Risian floaters outside of Risa.

No i have not actually.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on July 26, 2014, 07:14:29 PM
yup my kdf had his on Khitomer ground
Title: Re: Star Trek Online thread
Post by: FarShot on July 26, 2014, 08:09:13 PM
You know how you did it?
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 29, 2014, 06:01:06 PM
Doff UI Compact Mode coming Soon?
https://twitter.com/CrypticEQAH/status/494238461793034240
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 29, 2014, 09:21:30 PM
Doff UI Compact Mode coming Soon?
https://twitter.com/CrypticEQAH/status/494238461793034240

Well it went to tribble today, so maybe Thursday?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 01, 2014, 07:35:53 PM
There was going to be a different DOFF this year at Star Trek Las Vegas but they didn't finish it in time

(http://puu.sh/aARoK/cdd9336754.jpg)

(Ground) Chance to activate an EMH Mk I when using a hypo
On use of any hypo, provides a chance to activate an EMH Mk I who will heal you and your allies for a while before deactivating.

There are no sound files for him, so either he wasn't going to talk, or that was the reason why they didn't release him.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 02, 2014, 04:00:12 AM
Damn, that likeness of him is incredibly well done. Would love to be able to use his hair style (as well as Picard's) on some of my Boffs.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 02, 2014, 07:41:57 AM
I'm back and I'm still not wearing that damned godawful oddy outfit.  Or that frankenstein of an oddy dress outfit which somehow takes a nasty looking one and makes it worse. 
The tac one though, miraculous.  It takes that awful outfit and makes it into something that I might just wear. 


That EMH likeness is awesome!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 10:01:35 AM
So the STO Las Vegas panel is today, it probably won't be streamed, and no idea if it will be recorded. Creation, the people hosting the whole event, is stuck up like that. They think Recording/Streaming is like giving away a free ticket.

Someone from TrekRadio will be live tweeting it, don't remember who. Plus I'm sure there will be a news post all about it in the next couple days.

SFC noticed on the in game calendar that there is a Double XP event from Late September to Mid October ending right before a Thursday.

(http://puu.sh/aBxDH/a41ed815b0.jpg)

I'm back and I'm still not wearing that damned godawful oddy outfit.  Or that frankenstein of an oddy dress outfit which somehow takes a nasty looking one and makes it worse. 


How can you not like these beautiful uniforms?

(http://puu.sh/aBxHd/e684d0e471.jpg)
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 02, 2014, 10:33:48 AM

How can you not like these beautiful uniforms?

Very easily.  To me, they are the b***ard child of a TMP uniform and a S1 TNG uniform.  If I had a time machine, I would definitely go back and remove them from the timeline. They truly are nasty, impractical and silly looking things imo.    I really hate that the powers that be decided to make them the default NPC outfit now.  Granted, the mish mash of outfits they had before was a bit crap*, but imo they could have/should have saved themselves the trouble of making & integrating the oddy outfits by standardizing around 3 or 4 specific uniform types using existing pieces that look fine. 


*Understatement.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 10:39:41 AM
I'm not sure how they look anything like the TMP uniform, but ok.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 02, 2014, 10:58:20 AM
I'm not sure how they look anything like the TMP uniform, but ok.

It's the overall form of it that screams "TMP" to me. 
That said, there is one part of it I do like. The collar.  If only I could take that off any use it on some other outfit!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 04:15:25 PM
It's the overall form of it that screams "TMP" to me. 
That said, there is one part of it I do like. The collar.  If only I could take that off any use it on some other outfit!

Yeah the collar is pretty great, I just wish it the "long jacket" variant's collar wasn't so.. tall.
Title: Re: Star Trek Online thread
Post by: FarShot on August 02, 2014, 04:33:36 PM
You're the first person I've heard of who doesn't like it, though I suppose there's always a first.  I for one am damn glad the best outfit in the game is now the default one.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 05:18:28 PM
The Stream is live.. CANON INTREPID INTERIOR

horrible stream quality.

http://www.trekradio.net/stlv/

Talaxian species + others

Cannot wait for the inevitable "Delta Quadrant Starter Pack"

Comes out in October

Level cap rising to 60
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 02, 2014, 05:22:33 PM
I KNEW IT!!!

I knew the next expansion would include a Level Cap increase as well as T6 ships. But nooo... I get voted down when I voiced that opinion ingame :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 05:38:43 PM
So CrypticQuack, a ship artist, posted on Reddit saying our current T5 ships will not be useless/obsolete in the new expansion.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 02, 2014, 06:15:56 PM
Good to know, but not unexpected. Imagine the hatred and pitch forks, if everyones T5 ships (lockbox/C-Store/Fleet) became useless over night? An upgrade process is the only way to alleviate this problem. The question is, how will this upgrade work, and what will it cost.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 02, 2014, 07:02:50 PM
Some new leaks. First one is a UI for an item upgrade system and the rest is voice over work for some of the Delta Quadrant species making an appearance in expansion 2.

http://iqfleet.org/private/leaks
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 08:42:19 PM
Those voice files were leaked a while ago, and then vanished from the files.

I believe that voice is Brandon Feltzer they old Community manager for STO, and the same files hint that he is the Captain of the USS Avenger.

Tuvok will be returning, Harry Kim will be appearing. One of the devs presented Garrett on stage with Lt. Jg. Pips.
They will be announcing more Voy cast over the next while.

Some stuff from the TrekRadio Dev Interview.

The Voyager Interior will have 2 Mess Halls to choose from

One Based off the one seen most in the series, modified by Neelix and An officers/Captains mess before Neelix took over.

Also, Astrometrics was the first room they built, they've even made brand new new LCARS for the interior.

Regarding Tribble Testing, the code base will hit this month, but content may or may not.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 02, 2014, 09:08:26 PM
You're the first person I've heard of who doesn't like it, though I suppose there's always a first.  I for one am damn glad the best outfit in the game is now the default one.

Honestly, I would *kill* for a switch which let me get rid of that oddy outfit completely.  I'd also kill for the old doff ui, a decent exploration system that uses the old clusters + the foundry, oh and a massive cheeseburger.  :P

The "new rep tracks" thing makes me think that they're going to make exploration a rep system.  They did say that they might revamp it, after all.

Oh, and "T6 TMP connie ftw!" :dance:
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 02, 2014, 09:15:32 PM
Cautious optimism is the name of the game in light of this news.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 02, 2014, 09:28:03 PM
Oh a few more things, 50-60 will have a new Skill system with separate specialization trees which won't end at Level 60.

Some sort of new BOFF system they described as "Sub-Classes"
Title: Re: Star Trek Online thread
Post by: 1DeadlySAMURAI on August 02, 2014, 09:45:13 PM
I like 'em! :-)
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 02, 2014, 11:43:59 PM
Now I don't know if I should grind up to get Elite Fleet ship weapons or not... and this also means maybe the Intrepid is getting a buff.  It will be interesting if they make it better than the Vesta or Luna-class ships.

Also, Cap'n Obvious, is it the kinda shirt nature of the new uniforms that bother you?  Its bagginess and the waist area?

Ooh with an intrepid pack I wonder if we'll get 2370s phasers!  Probably not...

Oh what I would give for Enterprise excursion jackets and a handheld communicator animation...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 01:03:57 AM
Oh yeah, the Intrepid exterior is also getting an art update.

Damn it, I want the panel video now, but it probably won't be up until Monday when they get back. I think the PriorityOne guys got HD footage.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 09:04:29 AM
Now I don't know if I should grind up to get Elite Fleet ship weapons or not... and this also means maybe the Intrepid is getting a buff.  It will be interesting if they make it better than the Vesta or Luna-class ships.

It could go either way.  I wouldn't be surprised if the "revamp" was in the same vein as the Galaxy "revamp". :(

Quote
Also, Cap'n Obvious, is it the kinda shirt nature of the new uniforms that bother you?  Its bagginess and the waist area?

No.  What bothers me is that it's (as I described earlier) the b*stard child of a TMP uniform and the TNG s1 uniform with a bit of the FC uniform thrown in on the shoulders perhaps.  It screams "pain-in-the-arse dress uniform with no thought to function or practicality" to me. 
Which is why, weirdly, I think the tac oddy variant is miraculous.  In a good way. 

To be honest, I never really liked the uniforms used in most of trek.  The only ones I actually liked were the flight-suit style ones from Enterprise, the field jackets from TMP and TWOK (despite the bright red colour lol), the trek 5 "wooly pully" field uniform. 

Quote
Oh what I would give for Enterprise excursion jackets and a handheld communicator animation...

Hell yes, I'd go for that.  The TMP/TWOK EV suits would be great as well!
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 09:08:34 AM
Btw, have you guys heard about the ruckus breeki kicked off on the sto forum about some livestreamer saying "f**k Al".
"mountain" and "molehill" come to mind.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 03, 2014, 10:19:28 AM
I admit to being surprised about what some people were saying about what Cryptic's devs have said in the past (Geko in particular)...did he really call the playerbase "morons"?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 10:27:30 AM
Oh more info I forgot

The sections I saw on the stream for the Intrepid Interior are The Mess Hall, Astrometrics, The Bridge, Engineering and Sickbay.

There may have been more, I joined the stream just when they started talking about.

Some images

A Benthan Ship

https://twitter.com/Gettysburg7/status/495680016030908416

A T6 Romulan Ship

https://twitter.com/Gettysburg7/status/495680974278389760
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 10:54:36 AM
I admit to being surprised about what some people were saying about what Cryptic's devs have said in the past (Geko in particular)...did he really call the playerbase "morons"?

I remember it. Was a long time ago though.  But notice how it was breeki and his goons who started the thread, and notice how they promptly left after the first few posts. 


EDIT

I love that rom boat.  Not sure about the colour, but that can be changed.  Really nice shape on her though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 11:14:03 AM
Ah, so someone on Reddit informed me the Benthan ship is not new, it appeared in one episode of voyager
Just search for Benthan

http://www.ex-astris-scientia.org/scans/delta1.htm

It appeared in this episode.

http://en.memory-alpha.org/wiki/Vis_%C3%A0_Vis
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 11:23:11 AM
Ah, so someone on Reddit informed me the Benthan ship is not new, it appeared in one episode of voyager
Just search for Benthan

http://www.ex-astris-scientia.org/scans/delta1.htm

It appeared in this episode.

http://en.memory-alpha.org/wiki/Vis_%C3%A0_Vis

I know.  I watched that episode just last night as it happens! lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 11:35:54 AM
Haha, nice.

More Images here, Pages 1 and 2, sadly no images of the Intrepid Interior

http://stonewallvanguard.com/forums/the-stonewall-lounge/73230-new-sto-expansion-delta-rising?limitstart=0

The new Intrepid model also appears to have an unique hull texture and unique Escape Pods/Windows

(http://oi59.tinypic.com/15ejus0.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 03, 2014, 12:34:43 PM
What? They're finally getting around to making the canon ships, canon? Blasphemy!

That Intrepid better be allowed to be fully retrofitted from (current) Vice Admiral T5, to Fleet Admiral T6, and be equal to other T6 ships. Not competitive. EQUAL!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 12:40:54 PM
I keep hearing conflicting reports that you can upgrade T5 ships to T6.

I think its you can upgrade their stats to T6, but you won't get the new features like the unique type of BOFF slot.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 03, 2014, 12:47:49 PM
I keep hearing conflicting reports that you can upgrade T5 ships to T6.

I think its you can upgrade their stats to T6, but you won't get the new features like the unique type of BOFF slot.

Which by default, means it will suck. Unless they offer T6 "Retrofitted Retrofits" with all the bells and whistles that go along with a true T6 ship, there's gonna be a massive shitstorm, with raised pitchforks and burning cauldrons. And if the Retrofitted Retrofits aren't incredibly cheap, for those who previously owned the T5 Retrofits, yet another massive outrage from the gamers.

While new ships is definitely nice, there are some of us who prefer a certain look, and some (like me) who prefer to fly the canon ships whenever possible. From a lore standpoint, it doesn't make sense why all our T5 ships (which existed in 2409), suddenly became obsolete by 2410.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 12:52:38 PM
The devs are saying they're not obsolete though, you can still use them fine with the new content.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 03, 2014, 12:52:56 PM
The tier 6 fed ship design looks terrible imo. The Klingon one is ok but the Romulan ship... I must have it.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 01:10:45 PM
That intrepid looks nice, but something about the windows and the pods looks off especially as you get around from the side to the bow.  They just seem oddly skewed.  Not a new issue though.  


EDIT

Looked at those new t6 boats. I love the rom boat and kind of like the kdf boat, but that fed boat is.... god that thing is ugly...  It's exactly the same pattern as the dyson boats iirc.

Is it just me though, or does that fed boat resemble the old "Concorde" class ship that was made as a mod for BC...oh, 9 or 10 years back?

EDIT2

That Hazari boat looks awesome, and HIERARCHY!!!! :D :D :D :D
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 03, 2014, 03:15:25 PM
While new ships is definitely nice, there are some of us who prefer a certain look, and some (like me) who prefer to fly the canon ships whenever possible. From a lore standpoint, it doesn't make sense why all our T5 ships (which existed in 2409), suddenly became obsolete by 2410.

I was thinking the same thing, when people on the forums - before I got sick of reading typical MMO forum bullshit - were talking about "retro-retrofits", and I'm sitting here like "Uhhh, what?" Because that means like you said, the "modernization program" after the Odyssey, plus the Bortasqu', the Mogh, and so on for the Klingons, is obsolete (we already knew most of the Romulan fleet is at least 30+ years out of date; hell, their flagship's not exactly "young" either, I think the only "modern" designs were stuff like the Dhelan and Ha'apax). Technology advances fast in this era, but really...
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 03, 2014, 03:36:28 PM
In the very least, an "upgrade program" to make existing T5 ships, fully T6 enabled (complete with whatever extra bells and whistles the "regular" T6 ships will have), needs to include the following ships:

- All Fleet ships
- All Lockbox ships
- Iconic canon ships (Galaxy, Defiant, Intrepid, Sovereign, D'deridex, Vor'cha)

Other potential (hopeful) ships to be included for T6 would be the Excelsior, Bird of Prey and Mog'ai.

Additionally, the upgrade from T5 to T6 needs to be extremely low, to the point of non-existent. Haven't we already invested enough money, and time in obtaining the ships in the first place?
Title: Re: Star Trek Online thread
Post by: Vortex on August 03, 2014, 03:39:03 PM
That Romulan ship looks great. Why can't these guys design Fed ships? That thing looks appalling.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 04:39:50 PM
I was thinking the same thing, when people on the forums - before I got sick of reading typical MMO forum bullshit - were talking about "retro-retrofits", and I'm sitting here like "Uhhh, what?" Because that means like you said, the "modernization program" after the Odyssey, plus the Bortasqu', the Mogh, and so on for the Klingons, is obsolete (we already knew most of the Romulan fleet is at least 30+ years out of date; hell, their flagship's not exactly "young" either, I think the only "modern" designs were stuff like the Dhelan and Ha'apax). Technology advances fast in this era, but really...

A little nit pick, but I recall reading somewhere that the Dhelan was an old design that dated back to early lost era. 

In the very least, an "upgrade program" to make existing T5 ships, fully T6 enabled (complete with whatever extra bells and whistles the "regular" T6 ships will have), needs to include the following ships:

- All Fleet ships
- All Lockbox ships
- Iconic canon ships (Galaxy, Defiant, Intrepid, Sovereign, D'deridex, Vor'cha)

Other potential (hopeful) ships to be included for T6 would be the Excelsior, Bird of Prey and Mog'ai.

Additionally, the upgrade from T5 to T6 needs to be extremely low, to the point of non-existent. Haven't we already invested enough money, and time in obtaining the ships in the first place?

Iconic canon boats? K'tinga? Neghvar? Ambassador? Connie? :P
I don't see how they're not going to make the previous t5 and t5.5 boats obsolete with their new t6 boats.  "Competitive" doesn't mean "On the same level". 
I think there will be a realignment of the old tier system.  What was t5 (the 9 console and lvl 45 boats) will become known as t4.5, the current 10 console and fleet level boats will be t5, the upgrades from fleet level etc will be known as t5.5 and then we'll have these new boats at t6.


T6 connie refit plz
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 04:48:14 PM
Oh wonderful.  Some dev has been pictured with a "starfleet dental" hat. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 05:05:33 PM
Well he covered his face, though I think I know who it was.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 05:10:18 PM
Well he covered his face, though I think I know who it was.

Yeah.  Who do you think it was btw?  I'm not familiar with the devs faces.  
If it really is a dev or a cryptic staffer, then it's really poor form imo.  Endorsing a troll fleet, what next? Either that or it just shows how out of touch some of the devs are with the community.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 05:11:28 PM
I don't know if I want to name shame
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 05:12:52 PM
I don't know if I want to name shame

This isn't their forum, so what could they do?  Hell, PM it if you want.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 05:22:09 PM
True, and I'm not using my STO name on here...

Judging by the hair I think it was Taco, plus seems like the only dev who would actually do it.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 05:26:06 PM
True, and I'm not using my STO name on here...

Heh, a wise move.  I'm in a similar boat, though that was down to my name being taken on the sto server already!.

Quote
Judging by the hair I think it was Taco, plus seems like the only dev who would actually do it.

What do you mean "the only dev who would actually do it"?
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 03, 2014, 06:37:28 PM
Haven't we already invested enough money, and time in obtaining the ships in the first place?

Short answer? No.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 07:02:19 PM
Short answer? No.

Tell that to my bank manager! :D


EDIT
Stupid broken smileys.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 07:43:14 PM

What do you mean "the only dev who would actually do it"?

I meant it in a good way, he is a laid back dev some times. He would do it for a laugh.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 03, 2014, 08:31:14 PM
Tier 6 Fed escort which was't included in the link from earlier.

(https://pbs.twimg.com/media/BuIPI2JCIAAjvrM.jpg)

Malon

(https://pbs.twimg.com/media/BuIO8dnCMAAw6q6.jpg)

And Intrepid bridge

(https://pbs.twimg.com/media/BuIOf3nCcAAoAQ1.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 09:13:58 PM
LCARS likely place-holder. Considering the Defiant interior had correct era LCARS.
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 03, 2014, 09:31:35 PM
I wonder what the technological rational is for the new Fed ships.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 03, 2014, 09:43:28 PM
I meant it in a good way, he is a laid back dev some times. He would do it for a laugh.

I know what you mean, but surely he knew what the dentals are?  He is one of the most active devs in the community.  If he did know, then he is condoning a troll fleet.  If he didn't know, then it makes me wonder just how in touch with the community the rest of the devs must be!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2014, 09:57:42 PM
I'm part of Dental.

Some of the people on the fleet are genuinely pretty nice.

And Dental only trolls the ERPers on Drozana, supposed Paedophiles and the like. The dark corners of the STO universe.

I don't do it though, I have better things.

Also post from Quack on the Intrepid

http://www.reddit.com/r/sto/comments/2ci5fe/gettysburg7_on_twitter_wip_ship_pics_tier_6/cjg4zzo

"JamJamz rebuilt her from the ground up. She used to be crazy inaccurate with details, but now has all the right things in all the right places. It was a labor of love and more will be shown of her in the future."


More interior images

(http://i.imgur.com/j9YdpET.png)
(http://i.imgur.com/WpKuxbb.png)
(http://i.imgur.com/Uwt5Pcu.png)
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on August 04, 2014, 01:16:39 PM
Holy crap on a cracker the intrepid internals looks HOWT!!
Title: Re: Star Trek Online thread
Post by: hobbs on August 04, 2014, 01:38:53 PM
Holy crap on a cracker the intrepid internals looks HOWT!!
they do at that.... so when will you emulate those and build some for bc Phoenix :evil:
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 04, 2014, 02:00:13 PM
Quote
And Dental only trolls the ERPers on Drozana, supposed Paedophiles and the like. The dark corners of the STO universe.
Bull. I have seen dentals trolling ordinary players in all kinds of places in sto.  Hardly the "erpers" in the "dark corners".  The argument you make is like defending the nazis by saying "but they only killed the retards" which is both incorrect and nasty at the same time.

Besides, who or what made the dentals the police? What right have they to troll and grief people on the mere suspicion of paedophilia? I don't condone paedophilia at all, it is repugnant.  But so is trolling.  

I'm part of Dental.

Then I have no business speaking with you. Good day.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2014, 03:54:18 PM
SFC has complied all the stuff hes found into one Imgur album

There are a few images there not posted yet.

http://imgur.com/a/KNAsy

One small note... the Aeroshuttle is missing from the underside of the Intrepid, there is a hole in its place.

So either.. WIP, or we're getting a launch-able Aeroshuttle.

Jeeze, he even modelled these things

(http://puu.sh/aEIe6/3523b786a4.jpg)
(http://puu.sh/aEIHk/ca63798368.jpg)
What ever they are.

I though they were the leg hatches, but they're on the secondary hull, some sources say they're EVA hatches.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 04, 2014, 05:49:33 PM
That interior is... Amazing.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 04, 2014, 05:58:31 PM
So either.. WIP, or we're getting a launch-able Aeroshuttle.

The Nova-class has one of these too, IIRC.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 04, 2014, 06:12:15 PM
The Nova-class has one of these too, IIRC.

Correct. The Waverider. I have my doubts about launching the Aerowing/Waverider, unless it would be part of a future storyline. Certainly not something we as player will be able to launch on a regular basis.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2014, 06:33:12 PM
Could be like a way weaker Aquarius.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 04, 2014, 07:36:36 PM
And that argument falls flat on it's face, given the revelation that the Aquarius would be one of the ships getting buffed in the near? future.

The Waverider and Aerowing are nothing more than glorified shuttles, much like the Captain's Yacht aboard the Galaxy and Sovereign classes. Certainly not something you would take into battle (if they even have weapons, which I find doubtful).

It's now almost 5PM over in California. A full office day at the start of the week, and not a single dev blog, no official announcement news post, nothing. PR department and CaptainSmirk all still asleep after being "jetlagged" getting back from Vegas? Cryptic/PWE's PR department really screwed the pooch on this one. Bad enough that S9.5 wasn't hyped up (then again, it was a rather lackluster half-season, so well deserved), but for an Expansion Pack? With ZERO official announcements at their site, Facebook, Twitter? Nothing.

As much as I disliked BranFlakes as Community Manager, he at least knew how to do his job. The same cannot be said for CaptainSmirk.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2014, 09:23:21 PM
Smirk was suppose to be at Vegas but never went, Trendy doesn't know why.

I heard that they didn't get the info to put in the blogs until very recently.

Once they write them up in English, they then have to wait for at least 48 hours before they get the German and French translations from the European offices. It is their policy to post all 3 at the same time.

So I guess it sounds like Cryptics fault? the Community managers work for PWE, they get their info from Cryptic to put in the blogs. If them getting the info late is true, that it is cryptic's fault, not Smirk/Trendy.

Quote
The Waverider and Aerowing are nothing more than glorified shuttles, much like the Captain's Yacht aboard the Galaxy and Sovereign classes. Certainly not something you would take into battle (if they even have weapons, which I find doubtful)

It is basically a runabout

http://en.memory-alpha.org/wiki/Aeroshuttle

Thinking it over, I have to agree with you.


http://www.reddit.com/r/sto/comments/2cma64/my_comprehensive_picture_album_of_the_stlv_delta/cjh6huy

"Ya, at least 2 months. I think I was scheduled for 10 working days on each of the rooms (Bridge, Ready Room, Astrometrics, Sickbay). Another artist tackled Engineering. Another is on the Briefing Room and Mess Hall, another on the Quarters. Plus Hallways, research, all of the layout, lighting, connections, custom bits and bobs, etc. Easily 2-3 months of work.
Edit: and thanks!"

http://www.reddit.com/r/sto/comments/2cma64/my_comprehensive_picture_album_of_the_stlv_delta/cjh6fag

"Unfortunately, we don't have time to make a full set of Voyager LCARS. We decided it was acceptable to at least use the 'new' standard we'd set a while ago, so that's what we're using."

http://www.reddit.com/r/sto/comments/2cma64/my_comprehensive_picture_album_of_the_stlv_delta/cjh7ive

"...They're just rooms. They'll be used for missions and such." (I'm not sure if he means actual missions, or DOFF mission hubs)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2014, 09:29:36 AM
P1 has a audio recording the panel hidden in their latest episode. It is after the Star Trek Timelines interview near the beginning.

http://priorityonepodcast.com/po184/
Title: Re: Star Trek Online thread
Post by: nxadam1701 on August 05, 2014, 09:48:08 AM
Hidden Beach at Risa. Hmmm
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2014, 10:06:57 AM
So it sounds like the Intrepid interior is both a mission hub for the new expansion (as voyager), and a player ship interior.

They mentioned roaming around "voyager" and that it is your first stop in the new missions.

According to Taco on reddit, the Cargo bay isn't in right now, but if they have time they'll add it. It is a 'Stretch goal'

Here are the decks for the Interior, the Environmental team was only allowed to use 3 decks, so some places are not on the canon deck.


Deck 2: Transporter, Mess Hall

Deck 3: Captain's Quarters, Sickbay

Deck 11: Engineering, Astrometrics
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 06, 2014, 12:28:11 PM
Taco has been answering questions about the interior

http://sto-forum.perfectworld.com/showpost.php?p=18452461&postcount=12
http://sto-forum.perfectworld.com/showpost.php?p=18452211&postcount=89
http://sto-forum.perfectworld.com/showpost.php?p=18451341&postcount=2
Title: Re: Star Trek Online thread
Post by: Captain Galaxy on August 06, 2014, 05:12:28 PM
Those new Federation Ships sure do look odd :|  .......
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 07, 2014, 10:10:15 AM
Video of the Panel



Better shot of the bridge

(http://i.minus.com/jbw1quw7wb0YR9.jpg) (http://minus.com/i/bw1quw7wb0YR9)

Oh hey, they have finally "announced" it

http://www.arcgames.com/en/games/star-trek-online/news/detail/6007253

Title: Re: Star Trek Online thread
Post by: Darkthunder on August 07, 2014, 06:37:51 PM
http://trekmovie.com/2014/08/07/cryptics-al-rivera-talks-to-trekmovie-about-delta-rising-sto-expansion-hi-res-pix-stlv-panel-vid/

More news on a 3rd party website.

(http://scifanatic.wpengine.netdna-cdn.com/wp-content/uploads/2014/08/VOY_Bridge.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 07, 2014, 07:25:10 PM
Yeah, with that new shot of the bridge it def isn't 1:1 scale, too much space between the Conn and Command chairs, also look at the officer, she is tiny lol

That new Intrepid model is smexy, I wonder if they went over their poly budget? there is a lot more detail there then you would see even in their original designs.

I mean look at the RCS ports, they're modeled on instead of textured.

Also the escape pods are numbered.
Title: Re: Star Trek Online thread
Post by: FarShot on August 07, 2014, 09:09:05 PM
I have no problem with reasonably upscaled interiors in an MMO.  Of course, key word there was reasonable.  I wish a full art pass could be on the budget.  I'd do it if they paid me my current wage, a very modest sum.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 07, 2014, 09:26:06 PM
So it has been confirmed that the Jem'Hadar attack ship at least will be upgraded to T6 Capabilities for free


http://sto-forum.perfectworld.com/showpost.php?p=18488241&postcount=39

Notice how the wording indicated the JHAS specifically, but I wouldn't be surprised if they did it with the rest of the Lockbox ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2014, 10:03:56 AM
Bit clearer image of just how much improved the new Intrepid Class will be. One hopes that they find time to revamp some of the other canon ships to the same level of detail.

(http://i.imgur.com/UmxVRRG.png)
Title: Re: Star Trek Online thread
Post by: Vortex on August 08, 2014, 10:39:48 AM
That window near the front of the phaser array doesn't look right. On the whole, it's a vast improvement.

Like everyone else, I'm also hoping for improvements on the other ships.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 08, 2014, 03:03:02 PM
New blog

http://www.arcgames.com/en/games/star-trek-online/news/detail/6007783-excitement-around-delta-rising
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2014, 03:47:49 PM
Another blog, without any details whatsoever. The ONLY detail which might've been revealed is this:

"Developing starships takes a lot of dev effort, so Delta Rising is going to include between 7 and 10 new Tier 6 ships at launch, spanning all three factions."

7 to 10 ships he says? With 3 classes, and 3 factions, your looking at a MINIMUM of 9 unique ships, if you want every class for every faction to be able to fly their own "flavored" ship. A Science Captain should never be forced into flying a Cruiser, nor should a Tactical Captain be forced into flying a Science ship. If it's as low as 7 ships as the blog claims, my bet is on the 3 classes per WHOLE faction (6 ships total) + a Universal BO seated Warbird for the Allied-Faction.

The most important part that most players want to know NOW, is how they intend to handle the upgrading of ships from Tier 5 to Tier 6, as well as which ships will be upgrade-able, and at what cost. NONE OF WHICH was revealed in this so-called blog.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 08, 2014, 06:46:08 PM
Quote
The most important part that most players want to know NOW, is how they intend to handle the upgrading of ships from Tier 5 to Tier 6, as well as which ships will be upgrade-able, and at what cost. NONE OF WHICH was revealed in this so-called blog.

Uh, maybe they have no idea on how they're doing that yet?

There is still 2 months until release.. Jeeze. Have some Patience.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2014, 07:04:53 PM
How bout, no?

I've been patient enough with this company. I survived the year long content drought of 2011, and the slow trickle of information, ever since Mr D'Angelo took over as Executive Producer.

You can't drop a bombshell like "We're raising the level cap, and adding a new tier of ships", WITHOUT having a plan in place to keep the older ships up-to-date in some fashion. Whether that be via an "Upgrade Tier 5 to Tier 6" system, or via yet another Retrofit system. People tend to forget, we have the Defiant, Intrepid and Galaxy Classes at Tier 5, yet they were originally Tier 4's.

I don't know about you, but I won't be flying their piece of shit Tier 6's, if I can fly my current Tier 5's at an "upgraded" level. The leaks we've seen so far of the new Tier 6's doesn't exactly inspire me with confidence in their ship designing skills.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 11, 2014, 05:09:54 PM
I am inclined to agree with Darkthunder, at least where the Federation designs are concerned; the Klingons and Romulans look like they're getting a fairly decent look (IMHO, anyway), but the Federation ones, to me, look like something I (and maybe a few other people?) did when I was a kid, imagining spoons, garden spades, etc. as starships.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on August 11, 2014, 07:09:06 PM
I agree
Title: Re: Star Trek Online thread
Post by: BarnesSFC on August 11, 2014, 08:19:12 PM
Yeah I have to agree that Fed cruiser or whatever it is does look weird. I like the "Defiant" type vessel which may be an escort.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 13, 2014, 02:08:58 PM
Oh, there was a Lore Blog yesterday

http://www.arcgames.com/en/games/star-trek-online/news/detail/6007893

New one today

http://www.arcgames.com/en/games/star-trek-online/news/detail/6007573
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 14, 2014, 04:42:33 PM
Probably pretty obvious, but 50-60 is like 40-50, 2 ranks. So 50-54 is Vice Admiral, 55-59 is Admiral, and 60 is Fleet Admiral

https://twitter.com/CaptainGeko/status/499786000072052736
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 14, 2014, 10:23:50 PM
Don't see the point in the "Fleet Admiral" rank tbh. As far as I'm concerned, we are all Starship CAPTAINS. We do not command a Fleet, we command a single Starship. As far as I know, the idea of commanding a Fleet (aka Away Team in Space) has been shelved until further notice. So why should we consider ourselves Fleet Admirals?

Lorewise, we're following Rear Admiral (Upper) Tuvok into the Delta Quadrant. Aren't we Vice Admirals? Don't we outrank him? And outrank him even further once we get to the Delta Quadrant and promoted to Fleet Admirals?
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 15, 2014, 02:03:38 AM
There is a matter of rank, yes, but those of higher rank (those with sense, anyway) tend to defer to the specialist(s) in certain matters. Which is why Romulan Republic admirals take direction from, say, subcommanders working in the Dyson Sphere, if the subcommander is more on top of how things work there than the admiral.
Title: Re: Star Trek Online thread
Post by: Vortex on August 15, 2014, 10:12:12 AM
Since when has rank mattered in this game anyway? :p
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 15, 2014, 02:07:35 PM
Since when has rank mattered in this game anyway? :p

It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 15, 2014, 05:17:05 PM
It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.

I dunno about you, but I've RP'd myself as an admiral in some form or another for fifteen years. Indeed, when I first heard about it in Vegas, that was the first question I asked. (This was when it was under the aegis of Perpetual, I think. 06-ish, I want to say.)
Title: Re: Star Trek Online thread
Post by: FarShot on August 15, 2014, 09:56:50 PM
Then RP it with your title and rank pips.  Imagine you're Picard who's been offered the admiralty several times.  For all intents and purposes you have the experience and knowledge of Picard in his Enterprise E prime and with the pips of a captain, but your expertise is called on for the Federation as an admiral.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 16, 2014, 08:29:02 AM
Then RP it with your title and rank pips.  Imagine you're Picard who's been offered the admiralty several times.  For all intents and purposes you have the experience and knowledge of Picard in his Enterprise E prime and with the pips of a captain, but your expertise is called on for the Federation as an admiral.

That's basically the solution, IMHO; leave in-game stuff (people referring to lower/higher rank and what not) where it is, but as an RPer, RP how you wish. TOR is very similar for Sith Lords and what not - for in-game questing purposes, they're big chief Sith dude, but for RP, some top-level folks play as apprentices. Things like that.
Title: Re: Star Trek Online thread
Post by: Vortex on August 16, 2014, 03:58:46 PM
It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.

I meant in terms of gameplay. Even cadets seem able to boss you about and all decisions seem to be made by the bridge crew. It's rather the wrong way around.

TOR is great for giving the player choices as to how conversations go and quests unfold. STO sucks at that, it's all far too linear.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 16, 2014, 05:06:21 PM
I meant in terms of gameplay. Even cadets seem able to boss you about and all decisions seem to be made by the bridge crew. It's rather the wrong way around.

They've been getting better at it.. kind of, with the newer missions.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 18, 2014, 07:17:26 PM
Redshirt is back, I'm guessing tribble update sometime this week.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 19, 2014, 06:19:12 PM
First expansion 2 patch on tribble, server still down, patch notes not up, but you can patch, around 5GB with On Demand off. there is a lot of new maps in the download.
Title: Re: Star Trek Online thread
Post by: ShaunKL on August 20, 2014, 03:33:04 PM
Details from Geko on the level cap increase.

I'm a link! (http://www.arcgames.com/en/games/star-trek-online/news/detail/6009103)
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 20, 2014, 04:07:59 PM
Oh boy, here we go again...

The main reason for changing the Reputation Passives into the newer "Reputation Traits", as well as limiting the amount of Traits at one time, was to prevent players who had "max traits dominating over new players with no traits". This idea of theirs for progression past level 60 sounds fine on paper. But what happens 6-12 months down the line, when a bunch of players have maxed out the new progression? Won't they again be dominating over the newly "dinged" level 60s? Sheesh...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 20, 2014, 04:34:30 PM
Tribble will be down for "a few days"

https://twitter.com/CrypticEQAH/status/501906918797873153

The files mention "Bluegills" and Bluegill nests, and some sort of hunt around them.

googling Bluegill and Trek gives me the Parasites from Early TNG, their Name in the novels are 'Bluegirlls"

http://memory-beta.wikia.com/wiki/Bluegill
http://en.memory-alpha.org/wiki/Neural_parasite_(24th_century)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 21, 2014, 11:18:37 AM
Took some screenshots of the new intrepid model. Tribble isn't actually up but demo recorder doesn't require a login, so I just copied over a demo file from Holodeck and loaded it. That also means the model isn't using the new Windows or Escape pods.

The Aeroshuttle is still missing.

(http://i.minus.com/jbmYtbJxfg6NAo.jpg) (http://minus.com/i/bmYtbJxfg6NAo)
(http://i.minus.com/jBVpOlUV69NUk.jpg) (http://minus.com/i/BVpOlUV69NUk)
(http://i.minus.com/jgrd21tYsvSkF.jpg) (http://minus.com/i/grd21tYsvSkF)
(http://i.minus.com/jXz4dpBKza6G.jpg) (http://minus.com/i/Xz4dpBKza6G)
(http://i.minus.com/jbcrVYa3ohWqGh.jpg) (http://minus.com/i/bcrVYa3ohWqGh)

Interior Pictures, all that is on tribble right now are maps used for missions, the full interior is not on tribble yet.
It looks to be pretty damn close to scale, but its hard to tell until we have NPCs/player walking around it.

Bridge:
(http://i.minus.com/jbpztpN6bjfTNo.jpg) (http://minus.com/i/bpztpN6bjfTNo)
(http://i.minus.com/jmigX6MwbpMRW.jpg) (http://minus.com/i/migX6MwbpMRW)
(http://i.minus.com/jby5ST8MKwN9Bj.jpg) (http://minus.com/i/by5ST8MKwN9Bj)

Transporter Room/Hallway
(http://i.minus.com/jlcV5zWFeISV7.jpg) (http://minus.com/i/lcV5zWFeISV7)
(http://i.minus.com/jI7JmaDUagT7E.jpg) (http://minus.com/i/I7JmaDUagT7E)
(http://i.minus.com/jGNFwkQFn3WZA.jpg) (http://minus.com/i/GNFwkQFn3WZA)

Astrometrics:
(http://i.minus.com/jXFne6ceTXM7V.jpg) (http://minus.com/i/XFne6ceTXM7V)
(http://i.minus.com/joRDh7Fnjz2fj.jpg) (http://minus.com/i/oRDh7Fnjz2fj)
(http://i.minus.com/jGwfVuC7FF7TA.jpg) (http://minus.com/i/GwfVuC7FF7TA)
(http://i.minus.com/jAWFDm4Jbokuk.jpg) (http://minus.com/i/AWFDm4Jbokuk)

Engineering:
(http://i.minus.com/jbq9hONASUL3Ln.jpg) (http://minus.com/i/bq9hONASUL3Ln)
(http://i.minus.com/jGtQQwBEWTkCz.jpg) (http://minus.com/i/GtQQwBEWTkCz)
(http://i.minus.com/jbu8XccQzKOrO1.jpg) (http://minus.com/i/bu8XccQzKOrO1)
Title: Re: Star Trek Online thread
Post by: flarespire on August 21, 2014, 04:24:30 PM
Overall I think they've done this very well, however, their UV mapping for some of the LCARS needs a lot of work....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 21, 2014, 05:05:46 PM
Overall I think they've done this very well, however, their UV mapping for some of the LCARS needs a lot of work....

If you're referring to the upper level of Engineering, I'm thinking its either still WIP, or you won't be going up there in that specific mission, its missing a lot of details.


Tribble is up
Patch notes

http://sto-forum.perfectworld.com/showthread.php?t=1200551
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 09:21:48 AM
So the Aeroshuttle is fully modelled, it is also completely separate from the intrepid model and it has its own entry in the part selection menu as well.

(http://puu.sh/b38ee/45c2e77cb0.jpg)
(http://puu.sh/b38jJ/7ff5e40083.jpg)

Uploaded some more shots here, including a couple of shots of the Aeroshuttle

http://minus.com/mbzD6xxmIKgTmv

Title: Re: Star Trek Online thread
Post by: Vortex on August 22, 2014, 09:56:46 AM
The interiors look good. I've never been a fan of Voyagers transporter room or engineering, mind.

I'm not much for the material on the ship itself.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 10:43:33 AM
I'm not much for the material on the ship itself.

Well they only made new Windows and Escape pods for the Intrepid. The hull texture is just the same "Type 2" that has been in the game since launch.
Title: Re: Star Trek Online thread
Post by: Vortex on August 22, 2014, 12:03:29 PM
Ah. That explains that, then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 12:38:41 PM
I want to bring this detail up specifically

http://i1.minus.com/ibgoy5NShkk8gz.jpg

That name, right there, it is tiny, and you cannot even read it during normal gameplay as you can see below

http://puu.sh/b3kTI/58dbaab228.jpg

But I love that the model artist went to that much detail to match the model on the show.

I don't even think I would have noticed it missing if he had not put it there.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 22, 2014, 01:12:59 PM
While that is a nice detail, they did leave out the detailing that goes around the Aeroshuttle.

http://i.imgur.com/xhs5rAM.jpg

http://i2.minus.com/i2Y5ovOhtuSvh.jpg

Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 01:35:47 PM
Maybe he hit the poly budget or something.

Its still be worked on, so who knows.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 22, 2014, 03:05:17 PM
I can live without that detail, it was just the first thing I noticed that was missing since I've been re-watching Voyager.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 03:15:11 PM
new species Intelligence file

http://www.arcgames.com/en/games/star-trek-online/news/detail/6008803
Title: Re: Star Trek Online thread
Post by: flarespire on August 22, 2014, 05:14:10 PM
If you're referring to the upper level of Engineering, I'm thinking its either still WIP, or you won't be going up there in that specific mission, its missing a lot of details.

I'm talking about it in general, there are many sets and set assets within the game that just have terrible LCARS UV mapping, for example take the defiant(belfast) bridge, there are parts of the MSD on console surfaces where there shouldn't be. There are also several other instances of lazy UV mapping for things such as this. They even UV mirror LCARS textures, when its just as easy to quickly flip it on that one object to make it so the panel is at least readable.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 22, 2014, 05:43:27 PM
IIRC, these are all the screens they have

http://thomasthecat.tumblr.com/post/73795929629/lcars-screens-done-for-star-trek-online-these
Title: Re: Star Trek Online thread
Post by: flarespire on August 22, 2014, 06:05:37 PM
I was aware of that, but they could have been a little less lazy with where certain panels are placed and how they are mapped....
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 25, 2014, 11:09:04 PM
they've got a timeline out for blogs/newposts

http://www.arcgames.com/en/games/star-trek-online/news/detail/6008273

left hand side, the numbers are dates.

8/26:
* Engineering Core Report (I'm thinking that is suppose to be Corps.)
* Official Trailer
* Voyager Wallpaper
* End of Summer Promo
8/28:
* Release of Redacted
* Utopia Planitia Ship Report
8/29:
* Intelligence Breifing
* Foundry Live Stream

I wonder why nothing on Wednesday
Also, small image of T6 ships

(http://images-cdn.perfectworld.com/arc/6e/bb/6ebbc8f49e65fc0cb8a0fdc486ae864b1409010452.png)
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 26, 2014, 12:49:00 AM
The Utopia Planitia Ship Report BETTER BE some actual HARD details on what's coming, both in terms of the newer Tier 6 ships, as well as what's being done to current Tier 5 ships.

40+ dev blogs they said at Star Trek Las Vegas. We've had, what... 2-3 so far? With at most 4 more in the list above (that covers August). 7 blogs during August, so 1 blog a day during September? Unlikely. More likely that we'll be getting considerably LESS than the 40+ blogs, or a majority of blogs will all be released on the day of Delta Rising launch (a la Season 9.5 PR blunder).

On a positive note, if those designs are what they intend to go for for Tier 6, I'll stick with my Tier 5s for certain. Cryptic designs (especially FED, which is what I play as primarily) have NEVER, EVER been particularly good. In fact, I'd go so far as to say they have been SHIT.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2014, 09:03:24 AM

On a positive note, if those designs are what they intend to go for for Tier 6, I'll stick with my Tier 5s for certain. Cryptic designs (especially FED, which is what I play as primarily) have NEVER, EVER been particularly good. In fact, I'd go so far as to say they have been SHIT.

I agree that the FED T6 ships shown at STLV looked pretty crap.

but I think the KDF and ROM ones looked amazing.

I also think quite a few of their earlier 25th Century designs were great. The Venture, the Armitage, the Avenger, the Sao Paulo, the Bellaphoron to name a few.

Or do you mean their completely original designs, not 24th century inspired refits?

Also, how is that a "Positive note"?

Oh, also, official post on the "Operations Report"

http://sto-forum.perfectworld.com/showthread.php?p=18790471#post18790471

They're going to have a new list every Monday of what is coming that week.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2014, 01:18:08 PM
Trailer!

Title: Re: Star Trek Online thread
Post by: Darkthunder on August 26, 2014, 01:58:13 PM
The "positive note" was that they confirmed my decision to stick with Tier 5 ships (as a FED player). The new trailer did nothing to change my opinion of the new FED designs. Not a huge fan of the "Tron-like" glows on their new ships. Too reminiscent of the Aegis space set, whose only usefulness was pre-STF gearing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2014, 03:15:20 PM
T6 ship features blog

http://www.arcgames.com/en/games/star-trek-online/news/detail/7001833-tier-6-ships
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 26, 2014, 03:39:09 PM
And in typical Cryptic "thumping their chests" fashion, they add this as a Feature for Tier 6 ships, as thou it's something "New":

Quote
A new feature of Tier 6 ships is that their hit points increase as the captain levels up.

Now, they could've streamlined it by having ANY Tier ship "level up" alongside the Captain. But currently, you gain bonus hitpoints via the Skill system, as well as by purchasing a higher tiered ship.

And that FED ship, still looks like poo. It's too angular, too flat, and (from other images), too Tron-like. No thanks.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 26, 2014, 03:55:19 PM
And in typical Cryptic "thumping their chests" fashion, they add this as a Feature for Tier 6 ships, as thou it's something "New":

Now, they could've streamlined it by having ANY Tier ship "level up" alongside the Captain. But currently, you gain bonus hitpoints via the Skill system, as well as by purchasing a higher tiered ship.


There is difference here. This is base HP increase, not bonus HP.

Free giveaways over the weekend, plus a new ship coming at the end of the week (Probably the Constellation)

http://www.arcgames.com/en/games/star-trek-online/news/detail/7001923-end-of-summer-celebration

Also HQ stills of the trailer without any motion blur

http://trekmovie.com/2014/08/26/star-trek-online-delta-rising-trailer-more-details/

I have to say, I don't like the design of the T6 Fed ships, but I like their hull texture.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 26, 2014, 06:24:20 PM
Some new leaks: http://iqfleet.org/private/leaks
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2014, 10:30:00 AM
I have it from a reliable source that there might be a Tier 5 upgrade blog today.


Also, fear not Darkthunder

http://sto-forum.perfectworld.com/showpost.php?p=18825381&postcount=251

https://twitter.com/STO_JamJamz/status/504368466225143808

"Fear not. The Delta Rising fed ships you have seen are not an overarching new style."

Not every new ship will look like the ships seen in DR.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2014, 03:04:08 PM
Ship Upgrade Blog

http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades

List of ships that can be upgraded

http://www.arcgames.com/en/games/star-trek-online/news/detail/7002163
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 27, 2014, 06:24:24 PM
My biggest issue is the cost. The upgrades should've been made FREE to those who already own them (especially on Lockbox/Fleet ships). Secondly, Tier 6 is definite power increase over Tier 5-U with it's Mastery, and additional BOff slot. That extra BOff could mean the difference between having a Tactical Team, or an extra Emergency Power to X.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 27, 2014, 07:06:39 PM
Upgrades are free for all lobi, lockbox (except mirror ships), limited rewards (like the the Dyson anniversary ship) Reputation system ships (like the Risian and Breen ships) and the veteran ships.

The 5th level of mastery is only a trait. Said trait is slotted like ground space and rep traits so it is applied to every ship, not just T6. Also T6 ships are not the only way you can unlock traits.

Upgrades are also unlocked account wide, including fleet ships.

http://sto-forum.perfectworld.com/showpost.php?p=18835641&postcount=618
http://sto-forum.perfectworld.com/showpost.php?p=18831241&postcount=331
http://sto-forum.perfectworld.com/showpost.php?p=18829041&postcount=180

I'm not going to comment on the price until they reveal the final price.
Title: Re: Star Trek Online thread
Post by: flarespire on August 28, 2014, 02:42:12 AM
good job cryptic, making all the fleet ships cost zen to upgrade... *sigh* more dilithium grinding, yay...
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 28, 2014, 03:47:03 AM
And on top of that, you just gotta assume that they will eventually add a new Fleet Holding, complete with brand new shiny TIER 6 ships (with it's added mastery, bridge officer ability, the works...), which ultimately completely replaces the existing Fleet/Fleet-Upgraded ships.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 28, 2014, 10:25:24 AM
Todays ship is the Constellation, that file wasn't there yesterday

data/texture_library/UI/Cstore/CStore_Icons/Ships/Cstore_Icon_Ship_Constellation.wtex

This was added today as well, isn't even on tribble

Cstore_Icon_Ship_Ambassador.wtex

T5 Ambassador coming to the C-Store? Might explain why it isn't on the upgrade list.

No file for the Kamarang though.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 28, 2014, 12:44:27 PM
Constellation class: http://www.arcgames.com/en/games/star-trek-online/news/detail/7002723-new-constellation-class%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 29, 2014, 01:13:21 PM
Free item for today is the TNG season 1 uniform and Admirals Uniform, they're in a pack together.

Also, a list of items for the free weekend

http://www.arcgames.com/en/games/star-trek-online/news/detail/7003003-giveaway-event

The Ambassador is free Monday, that would explain the C-Store images for it.


New Delta Quadrant Species profiles, The Cooperative, and the Octani (in Voyager they were only known as Species 6339, Cryptic gave them a name)

http://www.arcgames.com/en/games/star-trek-online/news/detail/7003043
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 29, 2014, 04:37:06 PM
I find it kinda funny that they're giving out another free T5 Ambassador. The first one was given out back when the Temporal Ambassador mission first came out but lacked a console so hopefully this one will have something useful. Will still claim it regardless for alts however.
Title: Re: Star Trek Online thread
Post by: Joshmaul on August 30, 2014, 02:01:21 PM
They're giving it in the C-Store, so presumably it's MEANT to be account wide. Wonder why the Klingons aren't getting the Kamarag? (Didn't we get the Varanus in the last giveaway? Or was it one of the Orion barges? Can't remember.)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 30, 2014, 04:14:58 PM
Started a new fed Character, I'm a female Klingon Science officer, flying an Oberth, killing Klingon BoPs

Oh and her name is C'ursor, because I'm so clever.

(http://puu.sh/bessu/bdaee6659e.jpg)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 30, 2014, 04:39:30 PM
They're giving it in the C-Store, so presumably it's MEANT to be account wide. Wonder why the Klingons aren't getting the Kamarag? (Didn't we get the Varanus in the last giveaway? Or was it one of the Orion barges? Can't remember.)

I'm aware that it's a c-store account wide unlock. Just wondering if a console will be included with it.
Last year the KDF got the Gorn Phalanx and the Orion Marauder Flight-Deck Cruiser along with the To'Duj fighter.
Title: Re: Star Trek Online thread
Post by: captain_obvious on August 31, 2014, 07:57:28 PM
I'm aware that it's a c-store account wide unlock. Just wondering if a console will be included with it.
Last year the KDF got the Gorn Phalanx and the Orion Marauder Flight-Deck Cruiser along with the To'Duj fighter.

The ambo has never had a unique console associated with it.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 31, 2014, 08:09:40 PM
The ambo has never had a unique console associated with it.

And it was never in the c-store either until now (tomorrow). One can hope though, right?
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 01, 2014, 03:21:56 AM
Thing is, if it WERE to get a special console of some sort...what would it get? The Ambassador didn't exactly have a particularly notable service history, compared to the other "older ships" in service - other than the fact that the fourth out of seven (or fifth out of eight, if you count the NX-01) ships named Enterprise was one of them. Not much screen-time compared to, say, the Miranda or Excelsior, which were "cookie cutter" ships during the Dominion War.
Title: Re: Star Trek Online thread
Post by: captain_obvious on September 01, 2014, 08:24:18 AM
And it was never in the c-store either until now (tomorrow). One can hope though, right?

Possible, though extremely unlikely imo.  I'm quite sure that if there were changes to the ambo such as a console or stat changes, it would have been announced before hand. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 01, 2014, 03:17:34 PM
Thing is, if it WERE to get a special console of some sort...what would it get? The Ambassador didn't exactly have a particularly notable service history, compared to the other "older ships" in service - other than the fact that the fourth out of seven (or fifth out of eight, if you count the NX-01) ships named Enterprise was one of them. Not much screen-time compared to, say, the Miranda or Excelsior, which were "cookie cutter" ships during the Dominion War.

Sacrifices itself to the enemy and you get a fleet of Klingon ships to help you :funny

Also no it doesn't have a console.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 01, 2014, 09:59:20 PM
Oh well. Was all speculation on my behalf though so meh.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 01, 2014, 10:31:55 PM
More like "wishful thinking" in my opinion. Cryptic are likely neck deep in developing Delta Rising at current, and all of the items that were given away this weekend, were either items that sold poorly, or items that had extremely limited availability. Now, if they had opted to give out some of their more popular "top tier" type items, this giveaway might've been a bit more worthwhile. Even though anything in the C-Store will effectively be rendered null and void after Delta Rising launches, one would assume that they COULD have given away some free Tier 5 ships, besides the Ambassador (which isn't even the best Tier 5 Cruiser, and does not qualify for the Fleet discount).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2014, 04:01:14 PM
new STF

http://www.arcgames.com/en/games/star-trek-online/news/detail/7003293

Rest of the Voyager cast announced

http://www.arcgames.com/en/games/star-trek-online/news/detail/7003173-the-voyager-crew-returns%21

Seven and Neelix appear to not have aged

(https://i.imgur.com/cbx0zdJ.png)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 02, 2014, 05:46:29 PM
One could argue, that Seven's Borg nano probes either slow down, or modify her regular aging process. Neelix on the other hand, we never did find out how long-lived Talaxians are. It's possible that 30-40 years is relatively minor in a Talaxians full life length.

One cool detail, is that they included the Doctor's mobile emitter. But they got Harry's combadge wrong in the updated 2410 style appearance.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2014, 05:52:37 PM
Harry looks younger in the "Past Picture" looks like a whole different texture. Though it could be just some Photoshop touch up. Or perhaps we'll get flash backs/time travel

Also he has no rank lol

As for the badge, either an error or for promotional reasons. Remember Tuvok's first few pictures, he wore the VOY uniform, but STO badge.

Bigger version of the past image

http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/09/Char_Comp_Bridge_Voyager_01_withlogo.jpg
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 02, 2014, 07:03:25 PM
Harry in the "Past Picture", DOES have a single rank pip.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2014, 09:04:41 PM
Harry in the "Past Picture", DOES have a single rank pip.

Yeah I see that now in the High Res one, it hard to see in the small one I linked above.

According to either Needs of the Many or Path to 2409, the Doctor Should have the Rank of Lt. Cmdr.


Big tribble patch, includes a couple missions and the new STF

http://sto-forum.perfectworld.com/showthread.php?p=18976571#post18976571

Current Elite Level 50 STFs are being renamed "Advanced". Someone asked if the new Elites are truely elite

Info about a pack is out

http://www.arcgames.com/en/games/star-trek-online/game-pack/detail/718-delta-rising-operations-pack
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 03, 2014, 12:30:10 AM
(http://images-cdn.perfectworld.com/arc/2e/e6/2ee6805a56f037eefeb30c2840f3cc541409699059_656x369.jpg)
(http://images-cdn.perfectworld.com/arc/d7/66/d76682df0a75134124af27c9a6d458a11409699063_656x369.jpg)
(http://images-cdn.perfectworld.com/arc/2b/30/2b30c3c45d1fb0fae8650ea5f0c314891409699067_656x369.jpg)

Blegh... disgusting. Top to bottom, I assume them to be: Tier 6 Cruiser, Tier 6 Escort, Tier 6 Science.

(http://images-cdn.perfectworld.com/arc/1c/cf/1ccfe6a7d3e62f86d69b6eec1c3ba8a51409699076_656x369.jpg)

New Galaxy variant?
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 03, 2014, 12:36:16 AM
My God, what has become of the Federation designs, smh
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 03, 2014, 12:52:14 AM
Out of those three, the cruiser probably looks the best with the science being pure crap. Reminds me of that one concept (http://suricatasblog.files.wordpress.com/2009/11/peships.jpg).
Title: Re: Star Trek Online thread
Post by: Vortex on September 03, 2014, 10:08:12 AM
Those three look awful and certainly not starfleet at all. The Galaxy look alike shows promise, but looks like it needs refining.

I'd love it if they made the Tahoe, that looks great. Always liked that sketch.
Title: Re: Star Trek Online thread
Post by: FarShot on September 03, 2014, 01:34:00 PM
Given that they're called Intel ships, I would guess they're supposed to be Cryptic's interpretation of stealth vessels.  I'm sure it's not indicative of future ship designs coming down the proverbial pipeline.  Given the tons of negative feedback on them as well, it'd be suicidal to keep pushing that style.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 03, 2014, 02:23:12 PM
You know it's sad when Ferengi designs are more appealing than these Intel designs.
With all the talent on a variety of forums, it amazes me how they never utilize their fans. Smh

Adam
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 03, 2014, 02:26:22 PM
With all the talent on a variety of forums, it amazes me how they never utilize their fans. Smh

They did once, and it's been disparaged by people as the "flying whale" ever since.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 03, 2014, 02:27:05 PM
As I was saying ingame to captainoblivous; If Cryptic can afford to hire most of the Voyager cast, for what likely amounts to only a few minutes of voiceover work, why the hell can't they afford to hire some decent ship artists? Like nxadam1701 suggested, they should go around in various forums, see all the talents, and hire some of them.

They did once, and it's been disparaged by people as the "flying whale" ever since.

Talking about the Odyssey Class? If I recall correctly, the top entry in their "Design the next Enterprise" contest, was DJ Curtis's Century Class (unofficial Enterprise-F). But due to A) not being submitted by DJ Curtis himself, and B) DJ Curtis not being a US citizen, it was disqualified, leading to the 2nd entry, which became the Odyssey Class. In that same contest, there were literally DOZENS of entries for DJ Curtis's Century Class, submitted by various people. And yet, look which design Cryptic chose to go with? They could've built a ship from scratch, "inspired by" DJ Curtis ship. Or hell, they could've hired him.
Title: Re: Star Trek Online thread
Post by: FarShot on September 03, 2014, 03:18:57 PM
The artistic style of STO is more or less limited by the lead artist's vision.  I can imagine him shooting down concepts for ships as "too 90's" (John Eaves-ian) or "not futuristic enough" (aka needs Tron lights).  I've ran into a couple of Cryptic's artists on facebook, and they both had an impressive retinue of work, but not quite reflected in STO.

The top voted ships changed dramatically in the last day due to an influx of spam last minute entries.  For two weeks my design was always in the 4-5 star range, but then on the last day, it got pushed way down by tons of Centurys, Picard Heads, and penile ships.  The top 25 selected by Cryptic had almost nothing to do with the user voting system, and thank god it didn't.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2014, 04:18:01 PM
They've already said the new intel ship designs are not going to be the new overall trend. Evidenced by that Guardian cruiser.. which almost looks like concept art from perpetual.

picture time

(http://i.minus.com/jJrG4otLxFnjH.png) (http://minus.com/i/JrG4otLxFnjH)

Finally walking around at least part of the interior, the only thing that feels wildly out of scale is the Captain's Replicator

(http://puu.sh/bk5WD/6d7b5664c8.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2014, 12:27:19 PM
Someone on reddit made a nice album of interior shots

http://imgur.com/a/jPAJl#0

Includes Engineering, Bridge, Sickbay and the Captain's Quarters.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 04, 2014, 02:03:36 PM
There's so many things they do right, beautiful eye poppin vistas then they do many things that have everyone on many forums like, wtf is this. Those shots are pretty good. Esp if one remembers our first taste of Voyager(walking inside the ship) in ST Elite Force, we were like Wow! Oh! Nice! The good ole days, you see this and remember the past and say we've come a long way in a short amount of time.
Thanks for sharing that album
;)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2014, 02:13:21 PM
So there is only one new name on the Voyager Dedication Plaque, "Nicholas Duguid", which I believe is Tacofangs real name. The rest of the names are from the actual prop.

Side note, according to a dev on the forums, the nacelles on the new T6 ships will have a Red option, I'm assuming he means on the bussard collectors.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 04, 2014, 02:15:31 PM
In that same contest, there were literally DOZENS of entries for DJ Curtis's Century Class, submitted by various people. And yet, look which design Cryptic chose to go with? They could've built a ship from scratch, "inspired by" DJ Curtis ship. Or hell, they could've hired him.

With respect to DJ (who built a fantastic ship I would have loved to fly in this game), no one can escape the ravages of MMO trolldom. The vocal minority would have spammed the STO forums with reasons why it sucks, even if most people like it.
Title: Re: Star Trek Online thread
Post by: FarShot on September 04, 2014, 04:43:13 PM
Totally dig the saucer out of the windows.  Need more of that.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 04, 2014, 04:55:25 PM
Totally dig the saucer out of the windows.  Need more of that.

Yeah, they've been doing that a lot more recently.

Great thing about a video game, you can do that. I don't think you ever saw anything like that in the show.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 05, 2014, 01:46:54 PM
Voyager now has a MSD. The Cross section was actually made by one of the Community GMs, not one of the texture artists.


https://twitter.com/Tumerboy/status/507942311414611969/photo/1
(https://pbs.twimg.com/media/BwyS1iECYAAzhcB.jpg:large)

New tribble patch

http://sto-forum.perfectworld.com/showthread.php?p=19048991#post19048991

Includes 2 new missions and T5U ships, upgrades are free on tribble.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 05, 2014, 03:28:44 PM
This Code Expires Tomorrow:

yTeYv0fy

Unlocks the Section 31 uniform, you need to redeem it from within the Arc Client, not the website.


Funfact about the MSD texture, its 2048x1024. That also means its un-animated because its too big.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 08, 2014, 04:49:33 PM
T6 Intelligence Ships blog

http://www.arcgames.com/en/games/star-trek-online/news/detail/7004273
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 09, 2014, 10:13:36 AM
So not only are the T6 ships...kinda hideous (Federation-wise anyway), they're also only available on the C-Store. Yep, this is gonna cause a shitstorm. (Well, more than usual, anyway. MMO communities are cesspools even on the good days.)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 09, 2014, 11:47:49 AM
With the Intel ships being only on C-Store, and the comment of us getting "6-9 ships in Delta Rising" (with 8 of them revealed thus far), I'm willing to bet that the Guardian Cruiser will be some kind of multi-role Cruiser (Universal Commander maybe?!?), and that players will get it for free. One could hope so anyways. Not that the Guardian Cruiser is that good looking, but it would make sense. Otherwise it would've been listed in the blog alongside the Intel ships.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 09, 2014, 12:38:44 PM
Not that the Guardian Cruiser is that good looking, but it would make sense. Otherwise it would've been listed in the blog alongside the Intel ships.

The Guardian seems to be semi-based on the Galaxy class, if the concept art is any indication; that's a helluva lot better than something out of Halo or Tron. (Says the guy whose ship used the Aegis for the longest time, lol.)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 09, 2014, 02:24:37 PM
Well the Blog was only about the Intel Ships, so thats why the Guardian cruiser wasn't in there.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 09, 2014, 03:31:18 PM
Well the Blog was only about the Intel Ships, so thats why the Guardian cruiser wasn't in there.

One assumes that to be correct, and it's certainly possible.

But the fact remains: Of the 8 thus far revealed ships, 7 were Intel ships, and 1 was the Guardian Cruiser. I don't know if the Guardian will be a FREE Tier 6, or if it will be purchased for Dilithium. But 8 ships, in a line-up of "6 to 9 ships for launch", suggests that we pretty much know every ship that we're getting for launch. Which also means, they are effectively trashing the idea of having 1 ship per career (1 Escort, 1 Cruiser, 1 Science Vessel), and then possibly running this Guardian Cruiser as a "multi-role", capable of being flown/fitted for all 3 play-styles. Time will tell.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 09, 2014, 06:41:37 PM
And Tribbly notes:
http://sto-forum.perfectworld.com/showthread.php?p=19132771
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 09, 2014, 08:42:25 PM
Unless they do something similar to when the Odyssey and Bortas were first released then I doubt the Guardian cruiser will be a free ship since it's listed in the Delta pack along with the Romulan and Klingon ship that wasn't mentioned in the last dev blog.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 09, 2014, 09:47:27 PM
The new missions are nice.

The Hierarchy are a pain in the ass though, all their ships have the blind sensors ability.


Taco has posted some higher res shots of the MSD

http://www.reddit.com/r/sto/comments/2fy9wg/voyager_master_systems_display_official_wallpaper/ckdz24y

There is a TARDIS hidden in there.

He also added Astrometics (replacing what looks like a Stellar Cartography on the on-set MSD), Borg Alcoves to the Cargobay and Hazard Ops from Elite Force 1 (Well he calls it an Away Team briefing room, but he said that with a Winky face.)

The artist said he used the CG model for the outline.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 13, 2014, 01:41:01 PM
Yet another reputation for our grinding pleasure, heh heh:

http://www.arcgames.com/en/games/star-trek-online/news/detail/7005483-delta-alliance-reputation
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2014, 02:02:24 PM
The Phaser Compression rifle you get from that Rep is the the big phaser rifle from earlier seasons of Voyager and DS9

(http://img2.wikia.nocookie.net/__cb20050430220446/memoryalpha/en/images/c/c6/Ayala_leads_security_team.jpg)

http://en.memory-alpha.org/wiki/Compression_phaser_rifle

If your target is exposed the Alt-fire calls in a Orbital Strike. I want.

Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 15, 2014, 03:20:06 PM
Dev Blog on the intel ship designs

http://www.arcgames.com/en/games/star-trek-online/news/detail/7005503
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 16, 2014, 04:01:41 PM
Dev Blog on Item Upgrades

http://www.arcgames.com/en/games/star-trek-online/news/detail/7005783-gear-upgrade-system
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 18, 2014, 04:03:17 AM
Oh good, maybe that means all the time, effort, marks and dilithium I just finished spending last night to complete my Klingon main's Adapted Honor Guard stuff wasn't for nothing?
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on September 18, 2014, 10:08:07 AM
If any of you guys don't have tribble i've been filming my progress

Title: Re: Star Trek Online thread
Post by: Joshmaul on September 18, 2014, 04:00:50 PM
Another Tier 6 ship, that ugly "fake Starfleet ship" from Voyager, the Dauntless (sorry for any fans, but I don't like it):

http://www.arcgames.com/en/games/star-trek-online/news/detail/7006273
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 18, 2014, 07:21:46 PM
Code for Holo-Leeta given out during the livestream, probably expires tomorrow

spnXI8OK

goes into the Arc Client, after that open the C-Store ingame and go to "Items" and claim her.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on September 19, 2014, 05:53:11 AM
Code for Holo-Leeta given out during the livestream, probably expires tomorrow

spnXI8OK

goes into the Arc Client, after that open the C-Store ingame and go to "Items" and claim her.


It still worked, just did it, But what is she? a doff, a bridge officer?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 19, 2014, 06:45:12 AM
An Entertainer Doff.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 20, 2014, 05:14:16 PM
New picture of the Guardian Cruiser

https://twitter.com/trekonlinegame/status/513417123779969026/photo/1
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 20, 2014, 07:22:10 PM
We already have a 2409-style Galaxy Class in the game (the Venture). Would I be totally off in guessing it's a 2409-style Excelsior Class? Probably one of the more popular Federation Cruisers in the game.
Title: Re: Star Trek Online thread
Post by: FarShot on September 20, 2014, 08:32:01 PM
Honestly, looks like a 25th century Ambassador.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 20, 2014, 09:35:41 PM
I see a lot of Dawnstar and Probert's Ambassador in it's design.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 21, 2014, 06:18:47 AM
I was just thinking that too; the deflector dish, mainly.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 21, 2014, 04:54:40 PM
Trendy posted 2 high res shots on reddit

http://images-cdn.perfectworld.com/arc/2b/0a/2b0a48fb6d48902f05cb645606e4a1811411243733.png
http://images-cdn.perfectworld.com/arc/bb/e2/bbe25bf22a8bd12627ead714c9b76ab41411244435.png
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 21, 2014, 05:54:17 PM
I see a lot of Dawnstar and Probert's Ambassador in it's design.

Wouldn't be surprise if it was referenced for this design.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 21, 2014, 08:04:14 PM
Yeah, I'm seeing more of that proto-Amby design now. A ship worth flying around in, rather than the TRON rejects we're getting. :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 22, 2014, 01:18:21 PM
If it's a full-fledged Tier 6, here's what I hope might be similar to it's official stats:

Guardian Cruiser
Commander Engineer
Lt Commander Universal
Lt Commander Tactical
Lieutenant Science
(possibly) Ensign Engineer

4 Engineering Consoles, 4 Tactical Consoles, 2 Science Consoles

I'd also like to see more "nimble" Cruisers, so I'm hoping for at least a Turn Rate of 8 or 9. Wasn't the official stats gonna be released today? (or at least, sometime this week)
Title: Re: Star Trek Online thread
Post by: hobbs on September 22, 2014, 05:11:41 PM
is that a "bumper" on the front of the saucer lol (bumper as in the bit on the front and back of a car) i supose its needed for "ramming speed" :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 22, 2014, 05:27:30 PM
Here are the official stats DT, + other T6 ships. You were kind of close

http://www.arcgames.com/en/games/star-trek-online/news/detail/7006953
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 22, 2014, 06:05:57 PM
Kinda like the Guardian Class. Dauntless ehhh. We will see how they fly soon enough.

Adam
Title: Re: Star Trek Online thread
Post by: FarShot on September 22, 2014, 06:25:49 PM
That front end is something that a few of the Type 6/25th Century designed ships have, including the Odyssey.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 23, 2014, 07:01:13 AM
Rear view of the Guardian

http://images-cdn.perfectworld.com/arc/be/cd/becdc0e7711c82eee63ed3f24c347ba01411431366.png
Title: Re: Star Trek Online thread
Post by: Vortex on September 23, 2014, 09:32:05 AM
What the hell is with those micro-nacelles?
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 23, 2014, 10:31:45 AM
Looks like it's the same piss-poor designer who designed the OLD Intrepid (with the glowing in front impulse engines). Overall it's not a bad looking design, and the stats are okay (except for the crappy turn rate). But those pylons are a complete killer for me. Without any alternate parts to choose from, I'll stick with my Fleet Excelsior (Tier 5-U)
Title: Re: Star Trek Online thread
Post by: flarespire on September 23, 2014, 11:46:34 AM
What the hell is with those micro-nacelles?
Some sort of redundant low warp backup system? Honestly I have no clue I'm taking as much a stab in the dark as you are...

Although saying that Id rather have the Guardian class as my T6 ship than one of those angular tron rejects...
Title: Re: Star Trek Online thread
Post by: nxadam1701 on September 23, 2014, 12:09:09 PM
That's exactly what it has to be, it can't be attached to an auxiliary vessel from that location, it appears to be an addition pair of low warp nacelles like on one of those Nebula Prototype schematics online (Melbourne I believe.) I guess it can maintain warp indefinitely by switching to the low warp ones while the larger ones cool down. Hideous but they never listen to the fans anyways.
Title: Re: Star Trek Online thread
Post by: FarShot on September 23, 2014, 03:23:22 PM
I'd also like to submit the idea that they are some form of warp-plasma-based slower-than-light propulsion system as an alternative, similar to what the Defiant is able to use at times.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 23, 2014, 03:54:40 PM
They do leave blue trails like the normal warp nacelles, so they are engines.

(http://puu.sh/bL3r0/6c25c44d59.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 23, 2014, 04:24:04 PM
So, new blog is out, this time it's about Captain Specilizations:
http://www.arcgames.com/en/games/star-trek-online/news/detail/7007273-captain-specializations

Is it just me, or does anyone else think it's time to scrap the entire skill/trait system, and build a new unified system from the ground up starting at Level 1? We've got:
- Skill Point system, which currently maxes out at 300k Space, and 100k Ground
- Traits (currently limited to 4 space traits / 4 ground traits / 4 active traits)
- and now... Captain Specializations, which seems to be an advanced form of the trait system (but unlimited)

Their argument for limiting Traits to 4 / 4 / 4, was due to power creep, and the imbalance between Veteran Players, and a freshly minted Level 50 Player with no traits unlocked from the Reputation system. How does this new Captain Specialization system not do exactly the same imbalance, if not worse?
Title: Re: Star Trek Online thread
Post by: FarShot on September 23, 2014, 05:34:21 PM
It says the amount of abilities you can unlock are unlimited, but there's a finite number of abilities and you can only have one primary and one secondary active.  That's balanced.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 23, 2014, 05:47:28 PM
Still missing the point; If a player has unlocked every single ability in this new specializations system, versus a player who is at level 50 and just starting out, how is it not more imbalanced now, compared to how the Trait system -used to be- ?

I understand the whole "only one primary and one secondary active". A player who has unlocked every single ability, has a multitude of new options to choose from, which a fresh level 50 (or even a fresh level 60) may not have access to.
Title: Re: Star Trek Online thread
Post by: FarShot on September 23, 2014, 06:19:36 PM
Having tons of variety of choice does not equal imbalance.  Regardless of what choices you can pick from, at worst you only have a couple of special abilites on top of what an undeveloped 50 may have.  Having a +%3 boost in everything conceivable statwise via having dozens of passive traits unlocked via the old reputation system stacks up to be an incredible advantage in a grind-based endgame.  To me it seems similar to modifiers on weapons.  Before specializations captains were "rare" with several modifiers, but now you can be "ultra-rare" with one more modifier of an interesting variety that might give you a slight edge, like the unique modifiers on Fleet weapons for example.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 24, 2014, 09:18:37 AM
Pilot Specialization tree + Defiant

 feels like I'm actually flying a defiant, zipping, turning, dodging. One of the procs you weave back and forth, kind of like at the beginning of First Contact when the defiant attacks the cube and is dodging the beams.
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 24, 2014, 10:04:46 PM
Until main power gets knocked offline, you lose shields and your weapons are gone? :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2014, 05:32:49 AM
I'll record a video this weekend of it. I think it looks cool.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 25, 2014, 03:47:27 PM
Gear upgrade event: http://www.arcgames.com/en/games/star-trek-online/news/detail/7007533
Title: Re: Star Trek Online thread
Post by: Joshmaul on September 25, 2014, 07:37:07 PM
I'm not sure if maybe I'm not seeing it, but is this just ship upgrades, or ground ones too?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 25, 2014, 07:52:21 PM
From about 10 AM PDT on September 25 until 10 AM PDT on September 29, you can log in and speak to your faction contact to gain 3 superior ground gear tech upgrades, 3 superior shield tech upgrades, and 1 major tech accelerator.

From about 10 AM PDT on October 2 until 10 AM PDT on October 6, you can log in and speak to your faction contact to gain 3 superior science tech upgrades, 3 superior engineering tech upgrades, and 1 major tech accelerator.

From about 10 AM PDT on October 9 until 10 AM PDT on October 13, you can log in and speak to your faction contact to gain 3 superior beam tech upgrades, 3 superior cannon tech upgrades, 3 superior projectile tech upgrades, and 1 major tech accelerator.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2014, 08:52:47 PM
it takes less upgrades to upgrade Ground Stuff, so if you use the ground gear with the accelerator that is about 1 item.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2014, 01:50:44 PM
Thomas made some Mission Ops screens for Voyager's bridge during his free time. He also made screens for the Tactical and Ops stations, not pictured. I think the hand level LCARS screens are new as well.

(https://pbs.twimg.com/media/ByJ7Hb2CMAAM5pp.jpg:large)

Title: Re: Star Trek Online thread
Post by: flarespire on September 27, 2014, 02:03:46 PM
Now this looks like the bridge we remember, I think cryptic have finally got the message that re-using LCARS assets on things shown on TV is a bad thing to do :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2014, 02:14:31 PM
Now this looks like the bridge we remember, I think cryptic have finally got the message that re-using LCARS assets on things shown on TV is a bad thing to do :P

This was done in the artists free time, AFAIK it wasn't requested by the dev team.
Title: Re: Star Trek Online thread
Post by: flarespire on September 27, 2014, 02:37:54 PM
... guess im just overly optimistic then
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2014, 03:03:32 PM
I'm sure if they had a budget they would have asked. But the lack of more unique LCARS on the ship is because of the budget.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2014, 05:04:06 PM
Code for a Red Matter Capacitor

O4KhYl2l

will expire at the end of the stream, I think 2 hours from this post, 5PM EST

They are also going to be giving out a couple Delta Ops packs at some point

http://www.twitch.tv/perfectworld_community
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2014, 07:37:29 AM
Saw this on reddit Some people are just made of Dilithium/Zen/EC

(https://i.imgur.com/VF42Hsw.jpg)

Title: Re: Star Trek Online thread
Post by: Joshmaul on September 29, 2014, 05:05:09 PM
People like that are a main reason I'm glad I don't PvP. :D
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on September 30, 2014, 05:25:03 PM
My main setup is just like that, all mark13 ultra's :p
Title: Re: Star Trek Online thread
Post by: BarnesSFC on September 30, 2014, 11:06:07 PM
Seems more like a waste to me. I'm personally saving everything to DR for chance of Gold Mk XIV instead.
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on October 01, 2014, 06:21:17 AM
u still need to get to 13 ultra / 14 ultra before 14 gold
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 01, 2014, 07:17:29 AM
Seems more like a waste to me. I'm personally saving everything to DR for chance of Gold Mk XIV instead.

If you get Epic now, it stays Epic when you go up in Rank. So it really isn't a waste.

Delta Rep Ship Visuals
http://www.reddit.com/r/sto/comments/2hzclt/delta_rep_shield_visuals/

new LCARS on the Intrepid Bridge on tribble. Also any door that goes somewhere is now Labelled with where it goes. Which you can see in picture 3

(http://i.minus.com/jbq6VerxKIuy1P.png) (http://minus.com/i/bq6VerxKIuy1P)
(http://i.minus.com/jbm8rmJ0Vt6zve.png) (http://minus.com/i/bm8rmJ0Vt6zve)
(http://i.minus.com/jbmI08WlfS4Dgu.png) (http://minus.com/i/bmI08WlfS4Dgu)
Title: Re: Star Trek Online thread
Post by: Phoenix Bondi on October 02, 2014, 09:02:06 AM
If you get Epic now, it stays Epic when you go up in Rank. So it really isn't a waste.

You can't Get Epic 13 from an upgrade, u can only get Epic from 14 - Trust me, LOTS of time on tribble!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 02, 2014, 12:27:14 PM
Ok, so T6 ships. The Guardian and the Phantom have 2 Skins

Guardian:
http://cloud-4.steampowered.com/ugc/536250849313436928/70084C708717F59E372285811188A6B23F366F39/
http://cloud-4.steampowered.com/ugc/536250849282892584/4F253ED91DE4DD12554957DCCEE47E06165FE175/
http://cloud-4.steampowered.com/ugc/536250849282891412/3B125C73FFB8F1E1BE4E8707E2E5AF8E121FCBD2/

Phantom:
http://cloud-2.steampowered.com/ugc/536250849282888961/5356EB72E2AB881CFB8F46378E706DD0F801E4CB/


While the KDF and Romulan Intel ships have 3 skins

KDF
http://puu.sh/bVbGU/39e093436f.jpg
http://puu.sh/bVbGG/b995b9ae7c.jpg
http://puu.sh/bVbFx/8b18bcaa79.jpg

ROM
http://puu.sh/bVbvC/f334250ec6.jpg
http://puu.sh/bVbv5/3a7d29f583.jpg
http://puu.sh/bVbuA/cb35c3e29c.jpg


Also, new video

Title: Re: Star Trek Online thread
Post by: Darkthunder on October 02, 2014, 01:15:19 PM
As long as those Intel ships use the Tron-like texturing, I won't touch them with a ten-foot pole.

The Guardian looks okay, but those pylons are incredibly dumb imho. Also, the need for 3 main impulse engines on the saucer? Nothing about the new ships is making me look forward to purchasing any of them. And with the added massive dilithium sink (in the form of the gear upgrade system), Delta Rising is becoming less and less interesting with every update.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 02, 2014, 01:51:46 PM
Delta Alliance Rep Armour Visuals

To quote a reddit user "I hope everyone has ACC mods with armor like that..."

(http://i.minus.com/jb0WwGY1tgOEEi.jpg) (http://minus.com/i/b0WwGY1tgOEEi)
(http://i.minus.com/jwEIYbZWLTZai.jpg) (http://minus.com/i/wEIYbZWLTZai)
(http://i.minus.com/jbCMe6RTfQQAp.jpg) (http://minus.com/i/bCMe6RTfQQAp)
(http://i.minus.com/jLYun5sWMVjP3.jpg) (http://minus.com/i/LYun5sWMVjP3)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 03, 2014, 02:02:43 PM
At 4PM EST, Smirk is going to show off the Guardian Cruiser

http://www.twitch.tv/perfectworld_community


WOAH WOAH WOAH

Change to T5-U upgrades. Upgrading a Non-Fleet ship will upgrade the fleet version, and Vice Versa
Title: Re: Star Trek Online thread
Post by: hobbs on October 04, 2014, 05:03:37 AM
i havent play st:O for ages but whats with the starwars armour?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2014, 08:18:27 AM
If I had made it all red, you would probably be asking why it looked like Iron Man. Actually a handful of people on reddit said it reminded them of Mass Effect first.

It's just armour from the new Rep coming October 14th.

I like it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 04, 2014, 10:25:12 AM
Well, you prefer the looks of Star Wars over the looks of Star Trek, so your opinion doesn't hold much water by my reckoning.

See, Armors on soldiers like the Klingons, or possibly Romulans, is fine. Starfleet doesn't have soldiers. They have Officers. In uniforms. And even when we briefly saw "soldiers" on screen (... Nor the Battle to the Strong, and The Siege of AR-558), both instances showed soldiers in very Starfleet-esque "uniforms", albeit more field-friendly. It was wrong adding "Armors" for Starfleet characters in STO the first time, and it's still wrong. This latest armor just takes a major shove into "Star Wars" territory, by making it a virtual copy of the Stormtrooper armor. All it lacks, is a visible helmet (which is still possible, as I haven't seen the full-armor unlock costume yet). If people weren't confused about "Star Trek or Star Wars" before, this latest armor just makes it even more confusing. CaptainGeko needs to be fired from his position, as he is the main lead in charge of these design decisions.

In other news, Thomas the Cat posted some updated images of the Intel ships on his Twitter feed. Added some Federation markings, and visible escape pods. As much as I enjoy his artwork (and he comes from the modding community originally), my assertion of the Intel ships remains as is: Polish a turd, it's still a turd. The models need a 100% re-design by a new modeller, the Scryer especially. And since the models won't be redone, I won't be touching them with a 10-foot pole. The Guardian Cruiser is the only ship I might consider purchasing, and only IF my Tier 5 upgraded ships are far too sub-par compared to the Tier 6.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 04, 2014, 03:05:02 PM
I've been playing with all T5-U ships on Tribble, and I don't feel like I need a new ship. Level 60 PvE doesn't feel different from Level 50 PVE, except the enemies take longer to kill. I'm not dying any faster.
Title: Re: Star Trek Online thread
Post by: FarShot on October 04, 2014, 07:51:19 PM
Armor is armor.  Frankly it'd be stupid to go into battle and die because you didn't want to wear armor because "it didn't look right".  Starfleet has always been "talk softly, carry a big stick".  Otherwise they wouldn't have torpedoes with the potential to level cities and a general order to wipe the face of a planet clean.  And frankly, if people "get confused" over Star Trek or Star Wars, they really should spend more time reading the frakking title screen.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 05, 2014, 08:18:35 AM
"Frankly it'd be stupid to go into battle and die because you didn't want to wear armor"

See, this part I agree with. If not for the fact, that it is NOT Trek. The example listed above (The Siege of AR-558 especially), Sisko and crew knew EXACTLY what they were heading into, they knew combat was a definite possibility. Why didn't they equip their "Stormtrooper" Armors in preparation for this possibility? Answer: Because Starfleet doesn't wear "Combat Armor", and that's just the way it is.

For STO, the only reason for the Personal Armors, is an additional "stat stick" of an item to equip. Serves no other purpose but to boost your stats. Remove all visuals for said armors, and it's all fine and dandy. Or better yet, bake those stats into the character itself, or via skill points. Problems solved: No armors, no stat sticks.

But I guess people are fine with STO becoming more like Star Wars, and less like Star Trek. Which is fine if you like that sort of thing. Not so fine for those (few) of us who prefer the more classic stylings of Star Trek. You guys (Kori and FarShot) are giving me prime examples on why I likely won't continue playing STO. Delta Rising has some interesting story bits, but that's about all. I'm absolutely certain at this point, that I can find something better to occupy my time with.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 05, 2014, 10:07:21 AM
The armour visuals have always been optional. Heck, they already removed the armour from being part of the armour item, they're all costume unlocks now.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 05, 2014, 04:25:49 PM
Let me spell it out for you then:

Remove the Armor visuals from the game, period. No visuals attached to the armor item itself (already done), and no possibility of using those armor bits in the Costume Tailor either. While were at it, remove those soon 5-year old "kit" pieces that they recently added to the Tailor.

The fact is, these devs may claim to "love Trek", but it's becoming exceedingly hard to understand how that might be, when they purposefully add these sort of things which directly go against both the look and feel of what makes Star Trek, Star Trek. JJ Abrams did the same mistake with the new movies, with adding lens flare effects everywhere, "pulse" type phasers, which were more reminiscent of Star Wars blasters/turbolasers, and the overall "Apple" aesthetics of the ships interior. This is just a short list of my "issues" with the JJ movies.

STO will remain on my harddrive until Delta Rising is out, and I've had a chance to run through the new story missions (once). At current, I see no reason to keep the folder after I'm done with the episodes. I'll list reasons why I've played STO within the past 6 months:

- Duty Officer Assignments
- STFs (space)
- Occasional episode replay

For the past month or so, Duty Officers have been bugged to the point of requiring several minutes to "complete" despite already being DONE after logging in (24+ hours after assignment start). As a result, "Doffing" has become a hell of a lot more tedious to the point of me simply not doing it anymore. I still run an occasional STF for some extra Dilithium, and Marks. Dilithium is being slashed in half in Delta Rising (the new Advanced is the old/current "Elite", and awards 480 Dilithium, down from current 960 Dilithium). Add to that, forcing the old "optional" objectives onto the mission, as well as adding new optionals. I may be in a fleet, but for the most part I end up running these STFs in a pug (due to lack of players). And you just know, pugs will fail even harder, when STFs become harder. Thus, two of my current activities are effectively no longer interesting for me. Which leaves mission replays (which I've done oh so many times before...)

R&D, done "Beams" upto Level 15, found out the [Arc] weapons was limited to 1 per ship, and quit caring about their "crafting" system. But the worst of all, is the new "Upgrade gear" system, which takes a lot of upgrade tokens, and a lot of Dilithium. Rather just buy new Mk XIV weapons from some future store, rather than put myself through having to upgrade each individual item several times over. So I guess you could say, these upgrades are what finally broke the camels back...
Title: Re: Star Trek Online thread
Post by: FarShot on October 05, 2014, 07:40:45 PM
Here's why I think your argument is based more on your own personal opinion than an actual objective view of Trekdom, similar to an argument that pervades much of the so-called "true" fanbase:

Trek has often been many things, and often contradictory, depending on the flavor of the week.

A prime example of this is Roddenberry-esque Trek.  The Great Bird of the Galaxy's vision for his franchise barely existed past certain episodes of TOS and TNG.  It annoys me to no end that many JJ haters claim "it's not Roddenberry" when Roddenberry himself disliked the "greatest" Trek movie, The Wrath of Khan.  It's textbook hypocrisy on their part.  Had Roddenberry lived through DS9, he likely would've disagreed with it's interpretation of the Federation and the future as well.  No perceived "crime" committed by the new films hasn't already been done by others in the long history of Star Trek.  Pulsed phasers have been seen throughout DS9 and arguably in TWOK, and the "Apple" design is a direct reflection of the minimalism exhibited in 2001 and in TMP.
Title: Re: Star Trek Online thread
Post by: BarnesSFC on October 05, 2014, 09:06:34 PM
Let me spell it out for you then:

Remove the Armor visuals from the game, period. No visuals attached to the armor item itself (already done), and no possibility of using those armor bits in the Costume Tailor either. While were at it, remove those soon 5-year old "kit" pieces that they recently added to the Tailor.

The fact is, these devs may claim to "love Trek", but it's becoming exceedingly hard to understand how that might be, when they purposefully add these sort of things which directly go against both the look and feel of what makes Star Trek, Star Trek. JJ Abrams did the same mistake with the new movies, with adding lens flare effects everywhere, "pulse" type phasers, which were more reminiscent of Star Wars blasters/turbolasers, and the overall "Apple" aesthetics of the ships interior. This is just a short list of my "issues" with the JJ movies.

STO will remain on my harddrive until Delta Rising is out, and I've had a chance to run through the new story missions (once). At current, I see no reason to keep the folder after I'm done with the episodes. I'll list reasons why I've played STO within the past 6 months:

- Duty Officer Assignments
- STFs (space)
- Occasional episode replay

For the past month or so, Duty Officers have been bugged to the point of requiring several minutes to "complete" despite already being DONE after logging in (24+ hours after assignment start). As a result, "Doffing" has become a hell of a lot more tedious to the point of me simply not doing it anymore. I still run an occasional STF for some extra Dilithium, and Marks. Dilithium is being slashed in half in Delta Rising (the new Advanced is the old/current "Elite", and awards 480 Dilithium, down from current 960 Dilithium). Add to that, forcing the old "optional" objectives onto the mission, as well as adding new optionals. I may be in a fleet, but for the most part I end up running these STFs in a pug (due to lack of players). And you just know, pugs will fail even harder, when STFs become harder. Thus, two of my current activities are effectively no longer interesting for me. Which leaves mission replays (which I've done oh so many times before...)

R&D, done "Beams" upto Level 15, found out the [Arc] weapons was limited to 1 per ship, and quit caring about their "crafting" system. But the worst of all, is the new "Upgrade gear" system, which takes a lot of upgrade tokens, and a lot of Dilithium. Rather just buy new Mk XIV weapons from some future store, rather than put myself through having to upgrade each individual item several times over. So I guess you could say, these upgrades are what finally broke the camels back...
Removing the armor choices because you don't like them seems like a personal choice and one I do not agree with. You don't have to use them, so don't ruin it for others who do use armor and kit choices on their characters. The DOFF assignment bug was fixed ages ago, it only takes a second or two for them to cycle and finish. There are also a plethora of ways to get Dilithium and they aren't just STF's. Why would you ever do STF's with PUGs? Can't you use a premade via a channel or something similar? We've also known about beams being unique per ship since before 9.5 launch. The upgrade system is a much better compromise. Do you really want to grind your gear out again, for much higher prices? It's the price to pay for keeping your current gear. It's way better than what other games would do, by wiping away all of your gear, making it obsolete, and having to grind it all back up again. If you have good gear right now it will work with DR.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 06, 2014, 02:06:01 AM
Armor removal, might be a personal choice yes (because I in fact DONT like them), but it's also NOT Star Trek. Have you ever seen an episode or movie, with characters wearing body armor? The only example I can think of, is Star Trek 3's "Security Officer", and even then, he looked nothing like the current Stormtrooper trend going into Delta Rising.

Doff Assignment bug is in fact NOT fixed "ages ago". Logged into a character a few moments ago, who had a full 20+ assignments that I started over a week ago (most of which had a duration of 8 hours or less). And rather than logging into a game with all the assignments already completed (like it used to be), the list showed "Completing...", and did this repeatedly for each and every single assignment for upwards of 10-15 seconds EACH. So it might be fixed FOR YOU, but it sure as hell isn't fixed on my end. And since "Doffing" is one of the few activities I still regularly engaged in, it's just one more activity I no longer will be doing.

Upgrade system, the only current things I want to keep, is my ships. I have no love for the "piece of shit" Intel ships, and the only ships I may be interested in are the Guardian Cruiser or Dauntless (more Dauntless, based on it being canon, despite not being a Fed ship). What's the point in raising the level cap, adding new gear and new ships, if you also add an upgrade system designed to keep players in their CURRENT gear? The upgrade "modules" is a decent compromise, as opposed to paying full price. But when it takes 4-5 superior modules to upgrade 1 item, and you have at minimum 20 slots to upgrade, it becomes both tedious and excessive.

"Plethora of ways to get Dilithium", such as? Foundry missions might be a good source of Dilithium, but in the 100k+ missions in the Foundry, only a handful are ever any good. Finding a good one which hasn't previously been played, is nigh impossible, which is also why I often don't run Foundry. The time investment vs reward (not just talking about Dilithium) just isn't good enough. Exploration clusters were a good source, but those were removed. I only run the Daily "Fleet Action" when available, and only then it's for the Gorn/Federation Minefield. What "plethora" would you be referring to otherwise? That does not involve PVP dailies.

Both the Upgrade system, and R&D are possible "time sinks" and they do work. What bothers me however, is that both systems include an "accelerator" type item, which can only be found... on the C-Store. The fact that these things aren't a "rare ingame drop" has been bothersome since they were first added.
Title: Re: Star Trek Online thread
Post by: ShaunKL on October 10, 2014, 05:05:18 PM
In other news, I'm totally ready for Delta Rising.  I've been taking a break since Destiny came out, and now I'm looking over all the changes.  What's the new reputation?
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 10, 2014, 08:38:16 PM
I think they said it's called the "Delta Alliance" or some such?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 13, 2014, 06:31:37 PM
Lockbox details

http://www.arcgames.com/en/games/star-trek-online/news/detail/7010383-delta-expedition-lock-box
http://www.arcgames.com/en/games/star-trek-online/news/detail/7010373-delta-expedition-ships
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 18, 2014, 11:00:32 PM
I like my Intel Cruiser, named it the USS Pueblo

(http://i3.minus.com/ibxvwQqvXcSpBx.png)
Title: Re: Star Trek Online thread
Post by: hobbs on October 19, 2014, 05:58:00 AM
please dont take offense i know its only my opinion but i really dont like that ships style
Title: Re: Star Trek Online thread
Post by: FarShot on October 19, 2014, 09:03:24 AM
It's a style certainly more radical than anything else Cryptic has put out.  I'd like to point at another vessel that pushed the Starfleet aesthetic so far it has a very mixed reception - the Enterprise J.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 19, 2014, 10:21:42 AM
All the Intel Ships can share nacelles if you own the others which is neat.

You can get rid of all the 'Tron' glows, and you can also apply any Hull Material to them, but I don't think any of the other materials look good on it.

The science ship also has an option for a closed saucer.

Also, I bought a Kazon Raider of the exchange for 1 Mil because why not

I say 'also' too much.




There is a mission missing, one that takes place aboard an Elachi Outpost, you can see it in 2 of the trailers, and all the files for it are there, including images for the mission Journal, it would be called "Whats Left Behind" it has the prefix "Ep7". Possible this will be a future episode, maybe something to gap releases.

They said at STLV that they had plans up to the next anniversary, and Kestral tweeted on Tuesday that there was going to be more recording sessions on Wednesday.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 22, 2014, 08:45:08 PM
http://www.arcgames.com/en/games/star-trek-online/news/detail/9001393-building-the-vaadwaur
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 23, 2014, 12:52:07 AM
Seeing them up close, the Vaadwaur seem to have shades of "Homeworld" to them. More specifically, I'm reminded of the Kushan ion cannon frigate.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 24, 2014, 04:34:15 PM
New Hull texture coming to T6 Ships of all factions. Here is the fed one, I don't have any T6 Rom or KDF ships.

(http://i.minus.com/jbmUekrOfkYC6A.png) (http://minus.com/i/bmUekrOfkYC6A)

All sector maps are going to get map textures like Tau Dewa and the Delta Quadrant have now, they look great.
Title: Re: Star Trek Online thread
Post by: hobbs on October 24, 2014, 06:14:21 PM
hmm thats better :D
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 25, 2014, 09:45:53 AM
An improvement for certain, but the underlying model issues are still there. Too angular, "low poly appearance". As a rather ameteurish modeller, I feel I could easily do better.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2014, 10:37:02 AM
Too angular, "low poly appearance". As a rather ameteurish modeller, I feel I could easily do better.

But thats the whole point of the design, its meant to look "Stealthy". Thats why it is squished and angular. Lower sensor profile or some shit.

The Material can also be applied to the Guardian and Dauntless, but I don't have either of those.

The Dyson science ships can also use all standard federation Materials now

Album from a dude on reddit with the new Klingon T6 texture, plus the Fed texture on the Guardian

http://imgur.com/a/LKzDV
Title: Re: Star Trek Online thread
Post by: hobbs on October 25, 2014, 02:28:21 PM
An improvement for certain, but the underlying model issues are still there. Too angular, "low poly appearance". As a rather ameteurish modeller, I feel I could easily do better.

agreed... i think most of the BC community could make better models.
Title: Re: Star Trek Online thread
Post by: FarShot on October 25, 2014, 03:37:03 PM
As Kori said, it's intended to look angular and "low poly".  When your ship is essentially papercraft origami, poly count means squat.  I think they're very well executed for what they are.  But they very much fill a niche role.  I could only see a couple of my characters with those ships in their rosters.
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 25, 2014, 04:35:39 PM
But thats the whole point of the design, its meant to look "Stealthy". Thats why it is squished and angular. Lower sensor profile or some shit.

In other words: You bought into Cryptic's BS excuse for the designs, hook, line and sinker.

Starfleet has a stealthy, compact vessel, capable of gathering intelligence. It's called a Defiant Class. "Stealth Aircraft in space" mean diddly squat, when you have Cloaking Devices.
Title: Re: Star Trek Online thread
Post by: FarShot on October 25, 2014, 04:51:28 PM
...except you can't fire weapons when cloaked.  What do you do when you want a ship that's still stealthy in combat?  Give it a thin profile and few reflective angles.  It's simple stealth science.  They've simply taken original arguments for why the Defiant was already a radical departure and carried them further.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2014, 05:02:28 PM
As Kori said, it's intended to look angular and "low poly".  When your ship is essentially papercraft origami, poly count means squat.  I think they're very well executed for what they are.  But they very much fill a niche role.  I could only see a couple of my characters with those ships in their rosters.

...except you can't fire weapons when cloaked.  What do you do when you want a ship that's still stealthy in combat?  Give it a thin profile and few reflective angles.  It's simple stealth science.  They've simply taken original arguments for why the Defiant was already a radical departure and carried them further.

Exactly this.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 25, 2014, 05:05:21 PM
In other words: You bought into Cryptic's BS excuse for the designs, hook, line and sinker.

It galls me that people who like a certain element of a game or try to explain it rationally are dismissed as apologists and their opinions considered "bullshit".
Title: Re: Star Trek Online thread
Post by: BarnesSFC on October 25, 2014, 05:14:34 PM
It galls me that people who like a certain element of a game or try to explain it rationally are dismissed as apologists and their opinions considered "bullshit".
The Unmitigated Gaul
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2014, 05:16:46 PM
How is a BS excuse if it is the legit reason they designed the ships this way? They wanted to make ships that looked stealthy and they did it.

I can understand why you don't like the designs, but they're designed that way for a reason, it wasn't some BS excuse to make something radically different.

I'm not a fan Cryptic right now after the XP Nerf, I probably won't play for a while since I don't feel like grinding for levels.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 25, 2014, 06:49:20 PM
The Unmitigated Gaul

I just did that earlier today, heh heh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2014, 07:44:51 PM
I really like the hull material. I want it for everything

(http://i3.minus.com/iAwNsmfYwiFyO.png)
(http://i1.minus.com/ibgKomh4gWsFPX.png)

Also the Escape Pod texture is pretty nice

(http://puu.sh/cqzEP/504b268bc1.jpg)
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 25, 2014, 08:31:27 PM
I'll confess the design looked a little wonky to me, but you make 'em look good.

*wishes he had a computer that could take screenshots like that*
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2014, 08:39:40 PM
I'll confess the design looked a little wonky to me, but you make 'em look good.

*wishes he had a computer that could take screenshots like that*

Well it doesn't look that good ingame, I took the images at double 1080p and scaled them down.

God, I love this material

http://imgur.com/a/v0S3S#0

I went and edited a Demo file I took around ESD and replaced most ship materials with it. I think the Ferengi Ship look amazing haha
Title: Re: Star Trek Online thread
Post by: FarShot on October 26, 2014, 03:23:18 PM
Ah, a buddy of mine showed me your reddit post.  Didn't realize it was you.  I was going to message you on reddit, asking how you did that, but I saw it in the comments.  Flarespire and I have been wondering for a while now if there was a client-side way to replace visuals.
Title: Re: Star Trek Online thread
Post by: flarespire on October 26, 2014, 03:51:12 PM
Interesting way of doing that, Ive often wondered what some ships would look like with a "special" material on them.
Title: Re: Star Trek Online thread
Post by: captain_obvious on October 26, 2014, 06:26:51 PM
...  Give it a thin profile and few reflective angles.  It's simple stealth science.  

No, it isn't.  If it were, then things like the B-2 bomber would be far more angular, like the F-117.  Those 117's were only so angular because the designers didn't have access to the kind of computational power to design an airframe that could deflect scans with radar etc but also be curved.  Said computational power issues became non-issues as time went by and computers became more and more powerful.
I'm pretty sure the feds of the early 25th century could design something stealthy without resorting to blockiness. ;)

That said, I do like the hull material texture.  For whatever reason it reminds me of B5.  It makes otherwise empty/barren areas on hulls look busy enough, without seeming like the stuff was placed there for the hell of it. 
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 27, 2014, 02:38:37 AM
Also, "fire while cloaked" was first seen in the 2290s by a Klingon Bird of Prey, and later "perfected" in 2378 via Shinzon's Scimitar. STO takes place 30 years later. Firing while cloaked would seem to me, to be a non-issue by then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2014, 07:10:58 AM
Flarespire and I have been wondering for a while now if there was a client-side way to replace visuals.

There is, each Cryptic engine game can use a "Material Override" folder. You would need to extract the visual you want, and rename it to the one you want to replace and shove it in that folder.

You can also "mod" game textures this way. But they need to be the exact same resolution as the one you're replacing. Also it is against the EULA, though no Idea if they can track if you're using it.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 27, 2014, 08:35:33 AM
Question? So if I wanted my entire crew, the ones I have no control over, to be in the same uniform as the bridge crew; would that be possible by replacing the visuals and putting it in that folder.
Title: Re: Star Trek Online thread
Post by: Joshmaul on October 27, 2014, 09:23:53 AM
Also, "fire while cloaked" was first seen in the 2290s by a Klingon Bird of Prey, and later "perfected" in 2378 via Shinzon's Scimitar. STO takes place 30 years later. Firing while cloaked would seem to me, to be a non-issue by then.

The trouble is that the cloaking device takes a hell of a lot of power. Not too much of an issue with the Scimitar, which was able to fire while cloaked AND have shields up - with that many weapons and a cloaking system that required Betazoid psychic foolery to break through, it'd need a power source that could do those jobs all at once...and plus the Scimitar was HUGE - but stuff smaller than that...not so much.
Title: Re: Star Trek Online thread
Post by: FarShot on October 27, 2014, 04:48:40 PM
No, it isn't.  If it were, then things like the B-2 bomber would be far more angular, like the F-117.  Those 117's were only so angular because the designers didn't have access to the kind of computational power to design an airframe that could deflect scans with radar etc but also be curved.  Said computational power issues became non-issues as time went by and computers became more and more powerful.

I did say simple stealth science.  And the B-2 is still geometrically optimized for reduced radar cross-section.  Same thing with later generation stealth vehicles like the F-22, F-35, and PAK-FA.  They still all feature unconventional harsher edged geometry.

Also, "fire while cloaked" was first seen in the 2290s by a Klingon Bird of Prey, and later "perfected" in 2378 via Shinzon's Scimitar. STO takes place 30 years later. Firing while cloaked would seem to me, to be a non-issue by then.

Except in both of those cases they're in the hands of powers who don't take too kindly to sharing their technology with the Federation.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2014, 05:00:15 PM
Question? So if I wanted my entire crew, the ones I have no control over, to be in the same uniform as the bridge crew; would that be possible by replacing the visuals and putting it in that folder.

No, this is just for textures only.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on October 27, 2014, 06:45:27 PM
You mean textures for ships? Or all textures.

Adam
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 27, 2014, 08:55:41 PM
You mean textures for ships? Or all textures.

Adam

All textures.

So tribble right now, Free Ship Upgrade Token, once per account for every 800 Day or life time vet. Sent to your in game mail and it isn't bound at all so you can sell it lol
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 27, 2014, 08:58:42 PM
Except in both of those cases they're in the hands of powers who don't take too kindly to sharing their technology with the Federation.

True, however:

The incident with Chang happened 117 years ago by STO timeline.
The incident with Shinzon happened 32 years ago by STO timeline.

The Romulan Empire no longer exists, and the only currently recognized Romulan government in the game, is the Romulan Republic. Who has shown tendencies to wanting allies from both sides. Sharing technlogies with one or both allies, would seem to be a natural fit.

I think it's rather short-sighted, not to consider the possibility that "firing while cloaked" may have been developed either during the 117 years since the Chang incident, or the 32 years since the Shinzon incident. After the collapse of the Romulan Empire, the Treaty of Algeron no longer applies, thereby allowing the Federation to finally develop it's own cloaking devices. The tech has existed since at least 2370 (the phase cloak prototype).

The justification for the Intel ships, was to make them "more stealthy", which I've provided clear canon evidence to the contrary. Ships have cloaks, power save "grey" mode, and advanced sensors. All of which already contribute to the "intel collection role", which is the ONLY role these Intel ships are designed for. Which again, goes contrary to canon, in that Federation ships are designed as multi-role ships, capable of operating in a wide variety of capacities. The exception might be the Defiant, and even that ship had it's moments of exploration and scientific missions.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 28, 2014, 07:06:50 AM
Which again, goes contrary to canon, in that Federation ships are designed as multi-role ships, capable of operating in a wide variety of capacities. The exception might be the Defiant, and even that ship had it's moments of exploration and scientific missions.

The game takes place 30 years after Nemisis, I think they're allowed to make some changes to established design. Besides this ship design will not be the new standard going forward, only Intel ships will look like this. As evidenced by the Guardian.



Video from P1 Podcast from their trip to Cryptic. It covers ship designs for DR. I didn't post this as a response to the ship design debate, its just a coincidence as It just came out yesterday and I found it interesting.

They cover mostly Vaadwaur and Intel Ship designs.

Title: Re: Star Trek Online thread
Post by: captain_obvious on October 29, 2014, 07:23:32 PM
Just a wee fyi.  The STO forum now has a "5 minutes between posts" rule.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2014, 07:41:19 PM
Talaxians are now Playable for Lifetimers only starting tomorrow. KDF and Fed only.

Also the Upgrade token for 800 Day vets comes in a Box that is Account Bound, but once opened the token becomes character bound.

http://www.arcgames.com/en/games/star-trek-online/news/detail/9002703-release-notes%3A-october-29th%2C-2014

Mirror Event returns tomorrow

http://www.arcgames.com/en/games/star-trek-online/news/detail/9002213

Grand prize is Mirror Cochran's shotgun.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 17, 2014, 04:47:58 PM
T6 Intrepid

http://www.arcgames.com/en/games/star-trek-online/news/detail/9005093-intrepid-class-starship

Not sure why this wasn't in the blog, images of the new model, made by Thomas The Cat surprisingly enough, apparently hes branched into ship making after he made those blue barrels.

http://thomasthecat.tumblr.com/post/102919753440/this-is-the-pathfinder-class-starship-i-designed

I see some prototype model inspiration in there.

http://img2.wikia.nocookie.net/__cb20130817000721/memoryalpha/en/images/1/13/USS_Voyager_prototype_model.jpg

New Club 47 coming Thursday

http://www.arcgames.com/en/games/star-trek-online/news/detail/9004943
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 18, 2014, 09:43:37 AM
Yo dawg, we heard you like retrofits so we retrofitted your retrofit blahblahblah etc.
So that's Feds 6, KDF 2 and roms 2.  (Not inclusive of the lockbox boats).  ;)
Title: Re: Star Trek Online thread
Post by: FarShot on November 18, 2014, 03:40:59 PM
I think it's safe to say that Federation characters outnumber both of the other factions.  I really don't mind them working for the majority first, plus, I just love that ship design.
Title: Re: Star Trek Online thread
Post by: flarespire on November 18, 2014, 04:00:37 PM
I cant decide weather or not I like that ship design...
Title: Re: Star Trek Online thread
Post by: captain_obvious on November 18, 2014, 05:25:22 PM
I think it's safe to say that Federation characters outnumber both of the other factions.  I really don't mind them working for the majority first, plus, I just love that ship design.

They might outnumber the factions, but does it justify such a large imbalance?  
It's a vicious cycle; devs leave faction alone because players don't play it, players don't play faction because devs leave it alone, devs leave faction alone because players don't play it ad nauseam.

If the KDF and the roms had 4 unique t6 boats to the feds 6, I think that would be fine imo. 
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 18, 2014, 05:35:58 PM
The differences between the 2 Intrepid Interior Variants

http://sto-forum.perfectworld.com/showpost.php?p=20746451&postcount=379

Quote
Mess hall: All replicators in 2371 version; includes kitchen in 2410 version
Cargo bay: All cargo pallets in 2371 version; includes Borg alcoves in 2410 version
Astrometrics: Only accessible in 2410 version, as the Intrepid class did not launch with an astrometrics lab


Taco says the bartender in the new Club 47 is from somewhere else in the game.

He is a wearing a Guinan like hat, so he might be an El-Aurian, maybe hes Nelan from Temporal Ambassador. He is the only El-Aurian I can think of.

(http://images-cdn.perfectworld.com/arc/9b/58/9b588150e9dcd7c9ef303d20aa8387b91416270757.gif)


They're also adding a new custom option "Club Attire"

Title: Re: Star Trek Online thread
Post by: Joshmaul on November 20, 2014, 12:14:16 PM
The Pathfinder reminds me kinda-sorta of these two kitbashed designs I saw ages ago:

http://www.inpayne.com/models/kitbash/trekpage_arminius.html
http://www.inpayne.com/models/kitbash/trekpage_tiburon.html
Title: Re: Star Trek Online thread
Post by: nxadam1701 on November 20, 2014, 02:33:38 PM
Love that site with the Kitbashes. It does slightly remind me of those ships, now that you mention it.

Title: Re: Star Trek Online thread
Post by: 3 of 12 on November 23, 2014, 03:09:10 PM
T6 Breen Sarr Theln carrier pretty much confirmed for this years winter event thanks to cryptic failing at keeping secrets. Plus it didn't help that they added the Bleth Choas and Plesh Brek frigates in the small ship nerf list. Also of note, cryoplasma-infused warp and singularity cores were added to the Breen Absolute Zero ship set info window.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 29, 2014, 07:33:03 PM
Took some images of my new Intrepid

http://imgur.com/a/s8dyJ
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 09, 2015, 04:00:55 PM
So, sector walls, at least within Quadrants are coming down. Meaning there will only be 3 maps in sector space now, 1 for Alpha, 1 for Beta and 1 for Delta.

It will be coming with season 10, which Salami says in a recent interview is "a long ways out"

I'm guessing 3-4 months.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 09, 2015, 04:21:20 PM
Yeah, and so much for "Season 10 in early 2015". Halfways through 2015, is not what I consider "early".

Took them 2+ years to finally reduce the number of maps to load through, but I hope this will also allow them to add some much needed expansion to the Alpha and Beta Quadrant maps.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 09, 2015, 06:07:32 PM
the maps are mostly square according to Taco and Salami.

Salami also said it takes around 7-8 minutes of flight time at max warp to get across a map. But he didn't say if he meant Warp 10, or slipstream.

Interesting how active Salami has been since he became "CO"
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 09, 2015, 06:39:26 PM
Question is, how they'll deal with the transition from Sirius Sector Block (I know the "blocks" are being removed, but Sectors will remain), to Beta Ursae. There's an entire missing "Sector Block" (consisting of 3-4 sectors top-to-bottom), which contain among others Trill and Betazed.

If all they're doing is squishing together Sirius and Beta Ursae, and ignoring the current "missing" sectors completely, then it will be just as half-assed as all things Cryptic. Just like Delta Rising.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 10, 2015, 06:27:28 PM
Beta Ursae is the Alpha Quadrant, Sirius Sector is in the Beta Quadrant, so they will be separate maps.

Even on the current sector map, you can see there is a gap between the two sectors, it will probably stay that way.

I think they should add the missing planets, even if they are just foundry hook ups.

I believe Taco said somewhere that they were going to try to get it more accurate to what is shown in the Star Charts books.
I wonder if that Means Iconia is going to be moved :P right now its on the wrong side of the map. It should be closer to New Romulus.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 11, 2015, 01:33:26 AM
Earth, Vulcan, Andoria and Tellar Prime are all ALPHA Quadrant planets. At least according to every possible incarnation of the tv-shows. I don't know where you get off thinking they are supposed to be in the BETA Quadrant.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2015, 06:56:04 AM
Earth, Vulcan, Andoria and Tellar Prime are all ALPHA Quadrant planets. At least according to every possible incarnation of the tv-shows. I don't know where you get off thinking they are supposed to be in the BETA Quadrant.

Cryptic's map is based off the Star Charts book, which uses Canon, Non-Canon and conjecture to make. Mind you it came out during Season 2 of Enterprise, so some of it is out of date, for example Klach D'Kel Brakt Nebula isn't the Briar Patch like it was shown in Season 4.
 
Excalibur is also using Star Charts as a basis for their map (or at least they were 2 years ago, things can change). Hell, I'm pretty sure most stuff outside the shows uses Star Charts.

The line down the middle is the Quadrant border, Alpha on the left, Beta on the right. Just like it is right now in game if you look at the Galaxy map.

(http://i.minus.com/jOytAoiWy9AdS.jpg) (http://minus.com/i/OytAoiWy9AdS)
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 11, 2015, 12:24:50 PM
I am well aware of the Star Charts book (I have a copy of it myself, in paper form). I am also well aware of how the game depicts the sectors/sector blocks. Nevertheless, the book (thou it's regarded as 'soft' canon), is NOT de facto canon. In fact, the book does the same mistake as ancient humans did, when they believed that Earth was the center of the universe.

Earth is located in the Alpha Quadrant. Not Beta. Not next to Beta, and certainly not half/half Alpha and/or Beta, as depicted in Star Charts.

In fact, move the thick orange line 1 sector to the right, and suddenly planets seem to match up a hell of a lot better. In other words, Sirius Sector Block in ALPHA Quadrant.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2015, 04:13:08 PM
It maybe soft canon, but the book was made from canon sources and artist interpretation.

As long as cryptic uses star chartsas a source, they will be in the Beta Quadrant.

This Prop from insurrection, shows the Klingon Empire and Romulan Empires being in the beta quadrant

http://startrekpropcollector.com/trekauctions/item.pl?i=6746

Edit: you know, I think that is the same map from Elite Force 1 main menu, which came out 2 years after the movie.

Edit2: I was right
(http://www.mobygames.com/images/shots/l/297600-star-trek-voyager-elite-force-windows-screenshot-main-menus.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 24, 2015, 10:11:32 PM
Trendy says Season 10 stuff at the end of the week

https://twitter.com/LaughingTrendy/status/570329991155593217
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 27, 2015, 06:19:30 PM
Sector Space Revamp! most of the images can be clicked on.

http://sto-forum.perfectworld.com/showthread.php?t=1387931

Taco updated this chart with the new planets plus where some have been moved too

http://sto.gamepedia.com/Alphabetic_list_of_locations#
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 31, 2015, 05:30:27 PM
T6 Galaxy, Negh'var and D'Deridex coming.

Not only that, but the Negh'Var has new canon parts, and the Galaxy has a whole new model

http://www.arcgames.com/en/games/star-trek-online/news/detail/9125183

Some screens not in the blog

Make sure you view them in a new tab for full size

(http://images-cdn.perfectworld.com/arc/12/a3/12a37636cc2a2772d2b4a5f4bd7f4e1e1427837862.png)
(http://images-cdn.perfectworld.com/arc/6d/c6/6dc62adbc5bca01ad3f1d5e8e0fabdf41427834144.png)
(http://images-cdn.perfectworld.com/arc/f3/dc/f3dc4bad60221ebe6ffac21b82f790101427833480.png)
(http://images-cdn.perfectworld.com/arc/00/2f/002f6dd09509129a1e88888d2a415b5f1427833156.png)
(http://images-cdn.perfectworld.com/arc/00/d4/00d478073b09fe358404299cabe15c781427832416.png)
(http://images-cdn.perfectworld.com/arc/8a/a5/8aa5f1baf5e434359b646ffe9e73525c1427832603.png)
Title: Re: Star Trek Online thread
Post by: Vortex on April 01, 2015, 11:10:26 AM
That new Galaxy looks awesome. Hopefully a new Sovereign next.
Title: Re: Star Trek Online thread
Post by: FarShot on April 01, 2015, 12:36:07 PM
They're calling it a cruiser bundle.  I'd imagine that the Defiant and such would be next on the board.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 01, 2015, 06:51:35 PM
Probably witht he new Pilot Skills.

Also for April Fools they announced they were closing down Holodeck and reverting the Redshirt Test Server to 2010 STO.

Well the last part isn't a joke, Redshirt has indeed been reverted to Day 1. Patching is really slow.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 03, 2015, 01:32:31 PM
My KDF Delta Recruit is a Talaxian

(http://cloud-4.steamusercontent.com/ugc/540770937082882619/E9E7804ED87D984513ABB1EEFD51C557B19F65BF/)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 11, 2015, 11:56:37 AM
They're adding a bunch of 1:1 scale ship models to the foundry

http://imgur.com/a/ToLLY
http://imgur.com/a/MiGxT

And some space stations for Space Maps

http://imgur.com/a/QIeSQ
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 11, 2015, 03:41:24 PM
There's some new stuff on the IQ leaks page, mainly about the next lockbox. There's also a pic of an older Tom Paris as well so I guess we'll be introduced to him sometime soon. http://iqfleet.org/private/leaks
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 02, 2017, 02:49:50 PM
The Breach event returned today and it's a lot shorter. Too short imo. Also the Phoenix Box makes it's return as well.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 07, 2017, 12:59:25 PM
Well will you look at that... http://www.arcgames.com/en/games/star-trek-online/news/detail/10423573-26th-century-dreadnought-r%26d-promotion%21

EDIT:
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 07, 2017, 03:11:34 PM
Yeah, ridiculous ship is ridiculous...

Sorry, not a fan of the design, never have been. Thought it was butt-ugly back then, it's still butt-ugly.

What upsets me more, is that they aren't even trying to conceal it anymore... With the NX-Class, they used the excuse that they were replicas of the 22nd Century design. With the Wells Class, they said it was ships caught in the 25th Century that were stripped of all their "future tech". This ones clearly a 26th Century design, and dropped right smack into the 25th Century (no stripped down, no replica, nada...). Also the fact that the ship literally dwarves every other ship in the game (save for maybe the oversized JJverse ships).

Lastly, I will never "gamble" to get a ship, even if it would be one I absolutely "must have". I'm not that desperate.
Title: Re: Star Trek Online thread
Post by: Vortex on March 07, 2017, 03:32:02 PM
Well, they all look shit.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 07, 2017, 03:34:18 PM
Well, they all look shit.

That would pretty much be my "tl;dr" version :D
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 09, 2017, 09:02:54 PM
To each his/her own but you have to admit that the Romulan one is the better looking of the three. Hell even it's frigate pets are nice to look at.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 10, 2017, 01:10:55 AM
Besides the actual design, the overall scale of the ship is ridiculous in itself. What's next? Playable Borg Cubes?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 15, 2017, 08:16:36 PM
What's so ridiculous about it? You have other alien species out there with ships far larger than the J and besides, it's not like anyone didn't see this coming. I pretty much called it months ago on here but was told it would never happen. Of course I can't prove any of that since the forum lost around 2 years worth of posts so meh.

Anyway, tribble patch notes with the changes to space combat: http://tinyurl.com/j2p5fsh
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 16, 2017, 01:50:39 AM
What's so ridiculous about it? You have other alien species out there with ships far larger than the J and besides, it's not like anyone didn't see this coming. I pretty much called it months ago on here but was told it would never happen. Of course I can't prove any of that since the forum lost around 2 years worth of posts so meh.

Tempted to not even dignify this with a response, but I'll bite...

First off, the ship itself is scaled to be 4-5 times that of a Galaxy Class (640 * 4 = 2560 meters, 640 * 5 = 3200 meters). At that scale, it's either half the size of the largest Borg Cubes (5000 meters) or larger then the smaller Borg Cubes (at 1500-2000 meters). Get the ridiculous yet? No? Fine... How about the fact that every single Federation ship is scaled below 1000 meters (canon or otherwise), which means that this ship literally dwarfs everything else?

Then there's the lore itself... This is a 26th Century ship. It doesn't belong in the 25th Century. Any more than the NX-classes belong in the 25th, or the Wells Classes in the 25th century etc. At least the NX and Wells had some justification to their continued existence (stripped down Wells classes without the temporal tech, NX class replicas etc). The Enterprise-J (Universe Class?!?) is not even a replica: It just is! Are we to assume Starfleet went from the Odyssey Class of the late 24th/early 25th Century, and promptly replaced the Odyssey with the Universe Class? A full 100 years before it's service at the Battle of Procyon V ?

"Alien ships are far larger", is not justification enough. Playable ships should be reasonably balanced both in terms of power and in terms of scale to one and other.

TL;DR: I still think the design is atrocious, regardless of it's scale or "lore justification" for existing in STO.
Title: Re: Star Trek Online thread
Post by: Excal_Luke on March 16, 2017, 09:39:08 AM
Standing aside from the STO implementation of the J, I think the look is exactly what that episode needed. The idea when it was designed wasn't for it to be aesthetically pleasing, because the aesthetics of ship designers in a couple century's won't be comparable to how it is now. It's fine if one doesn't like it, but we should all remember that wasn't the point.

For example, the Enterprise E was made to look badass on screen, which it does.
The J was meant to look alien and futuristic and confusing, which is does.

There's some podcast somewhere where drexler talks about rooms conforming to the user, the ship running off the brain power of occupants, thinking things and the ship making it happen. Now for me THAT is a trek i'd like to see.

First off, the ship itself is scaled to be 4-5 times that of a Galaxy Class (640 * 4 = 2560 meters, 640 * 5 = 3200 meters). At that scale, it's either half the size of the largest Borg Cubes (5000 meters) or larger then the smaller Borg Cubes (at 1500-2000 meters). Get the ridiculous yet?

No! Of course not lol! Because one ship is alot bigger than an arbitrarily chosen size for another? The galaxy is 640m but that's not 'too big' for you? At what point is a ship reasonable sized, and at what point not?

Think big! This ship isn't for exploring space, it's for charting multiple universes! Probably spending decades moving from multiverse to multiverse, exploring and answering questions we can't comprehend even asking yet!

Whereas the end-D was a city in space, the J is a country, deep space tours don't last years, they last lifetimes. The people returning to base are the descendants of the ones that left.

I actually wish they had made it weirder. Imagine a ship that doesn't even occupy space for example, and exists only in subspace. How cool would that be!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 18, 2017, 06:45:46 PM
They can't make it too weird, starfleet designs eventually need to evolve into the Wells Class aesthetic.

Also it was other Galaxies, not Universes IIRC.

How about the fact that every single Federation ship is scaled below 1000 meters (canon or otherwise), which means that this ship literally dwarfs everything else?

Actually the Jupiter is 1466 meters (16 meters longer then the Vengeance  :funny ) and the Odyssey is 1066.

But still even at those lengths, it does dwarfs them.

When I first spotted it in the tribble files I was really hoping they would scale it down, there is evidence that they were experimenting with scaled down versions.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 27, 2017, 03:29:28 PM
First Contact Day (http://www.arcgames.com/en/games/star-trek-online/news/detail/10439813-first-contact-day-celebration%21)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2017, 10:13:34 AM
I wonder what the reward is this year.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 28, 2017, 02:43:50 PM
Also, "Kitty Escort" with Heavy Weapons slot...

http://www.arcgames.com/en/games/star-trek-online/news/detail/10445563-the-allied-escort-bundle (http://www.arcgames.com/en/games/star-trek-online/news/detail/10445563-the-allied-escort-bundle%21)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 28, 2017, 02:51:45 PM
That is a pretty ship.
Title: Re: Star Trek Online thread
Post by: nxadam1701 on March 28, 2017, 03:15:18 PM
Caitian design is so sleek and pretty. Beautiful ship.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 12, 2017, 08:33:08 PM
New Miranda Class model on the test server

http://imgur.com/a/olg1e

The model was actually made by one of their Environmental Artists Donny Versiga, hes a big WoK fan and before he joined cryptic did a lot of personal modelling based around that Era.

The texture was done by Thomas.

There are Saratoga parts as well, and the option to have fully lit nacelles.

She is getting a T6 Variant, and surprisingly, it is C-Store, not Lobi/Lockbox/R&D.

KDF and Romulans are getting 1 ship each as well.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 13, 2017, 09:57:15 AM
As long as they do away with the ridiculous "deflector attachment" to the weapons pod, it's 1000% improvement.

Personally, I think the entire animation used for the deflector needs to be redone (when scanning). A scanning beam doesn't necessarily emanate from the deflector as far as I'm aware.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 13, 2017, 10:46:19 AM
As long as they do away with the ridiculous "deflector attachment" to the weapons pod, it's 1000% improvement.

Personally, I think the entire animation used for the deflector needs to be redone (when scanning). A scanning beam doesn't necessarily emanate from the deflector as far as I'm aware.

The deflector is gone from the Rollbar on the Miranda, it is still there on the ShiKahr and Centaur as those models were not touched.

The deflector abilities on the Miranda now come from the dome on the bottom of the saucer.
Title: Re: Star Trek Online thread
Post by: Vortex on May 13, 2017, 11:21:51 AM
Damn that looks nice.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 13, 2017, 11:28:35 AM
The deflector is gone from the Rollbar on the Miranda, it is still there on the ShiKahr and Centaur as those models were not touched.

The deflector abilities on the Miranda now come from the dome on the bottom of the saucer.

Yeah, I've been to Tribble to see for myself. Looks like the "Patterns" are no longer applicable to the Miranda either. Not that it needs them, but it's definitely a reduction in customization. Would like to see all the models updated, not just the canon ones. The Centaur is canon, and needs a definite upgrade. The ShiKahr looks really bad by comparison.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 13, 2017, 11:35:52 AM
The default selected pattern for the Miranda is called Regula. I laughed at that.

I might end up getting the T6 version

http://i.imgur.com/LoqNxAr.png

The Saratoga parts were made by Thomas in his free time, as they only had time set aside for the Miranda itself. It took him around 15 hours during a weekend to do them.

It is something he wanted to do for the players. That is also the reason why there isn't a Soyuz variant, no time.

The reason there is no 'Lantree' Roll Bar-less variant

Quote
I thought about it, but having no strut at all can't work with our weapon node system - there needs to be some place for the torpedoes and cannons to fire out of, and it has to be on the same section of the ship for all variants of that ship. Since the Lantree just doesn't have that section, it simply won't work.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 15, 2017, 12:21:39 PM
Announcement blog

http://www.arcgames.com/en/games/star-trek-online/news/detail/10502673-the-advanced-light-cruiser-bundle

No stats, but it has images of the KDF and Romulan ships
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 15, 2017, 01:27:00 PM


http://www.arcgames.com/en/games/star-trek-online/news/detail/10502823-introducing-the-brand-new-t1-miranda%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 15, 2017, 02:53:52 PM
According to Thomas the KDF and Romulan ships don't have any alternate parts so customization is more limited then their Fed counterpart.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 15, 2017, 03:22:54 PM
That's a shame but it doesn't really surprise me to be honest.

Anyway, got an email from cryptic about getting a large experience boost if I play for the next three days.

(http://i.imgur.com/pr44bTc.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 15, 2017, 03:27:07 PM
Thomas said he is going to remove the purple lines from the Miranda nacelles, since they only should technically show up at warp (plus people were complaining about them)

They can only do animations for going at warp, not model swaps so you won't be seeing them at all, even at warp.

Its pretty amazing what the STO artists can do with a single texture sheet that is the same layout as every other ship texture.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 16, 2017, 07:44:07 AM
Thomas said he is going to remove the purple lines from the Miranda nacelles, since they only should technically show up at warp (plus people were complaining about them)

They can only do animations for going at warp, not model swaps so you won't be seeing them at all, even at warp.

Its pretty amazing what the STO artists can do with a single texture sheet that is the same layout as every other ship texture.

The purple lines also look ridiculous if you switch to the Centaur or ShirKahr parts (which from Tweeting with Thomas, won't be updated anytime soon)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 16, 2017, 01:13:05 PM
Advanced Light Cruiser Stats (http://www.arcgames.com/en/games/star-trek-online/news/detail/10502913-advanced-light-cruiser-bundle-stats%21)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 17, 2017, 03:54:05 PM
So cryptic just gave out something better than XP boosts.

(http://i.imgur.com/3mFakrl.jpg)
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 17, 2017, 06:37:00 PM
And that something would be?

If it's the "TOS uniforms", they've been in the game for ages.
Title: Re: Star Trek Online thread
Post by: darth5ava63 on May 17, 2017, 07:51:10 PM
The TOS crew as holograms, Call rand JEM.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 17, 2017, 08:19:58 PM
Yes, the holographic TOS bridge officers. I assumed you would be able to tell from the image but I was sadly mistaken.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 17, 2017, 10:53:26 PM
I just got them too, but I already have them from going to Vegas haha.

The same E-mail says if you spend over $150 (probably american) dollars in the next 60 days you also get a Holo Mirror Leeta. Which I also already have.

I don't recall how. I think that charity thing for Chase Masterson?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 18, 2017, 06:57:20 AM
Yeah it was from that charity she hosted. Was only a limited supply of them though iirc.

EDIT: Received an email stating that I have the Mirror Leeta boff, even though I already have it, but it also came with the Dabo Leeta boff, something that I didn't have.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 19, 2017, 11:28:20 AM
Yeah, the one that E-mail gave was the convention version that gives both.

You can kind of make a 'bird of prey' using one of the new parts from the T6 Miranda. The Reliant's Roll bar/Struts with the Centaur's pylons.

http://imgur.com/a/kp0sG

Reminded me of this

http://www.inpayne.com/models/kitbash/trekpage_peregrine.html
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 19, 2017, 12:04:26 PM
I kitbashed mine the same way yesterday oddly enough lol

Another favorite configuration I came up with used the Miranda saucer, Centaur pylons, Saratoga struts and the Miranda beta nacelles.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 30, 2017, 12:56:34 PM
http://www.arcgames.com/en/games/star-trek-online/news/detail/10519433-the-summer-event-on-pc%21

I think my favorite thing is graviton spike being turned into a training manual. It's pretty damn brutal as a kit module already and now that boffs will be able to use it...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2017, 02:15:55 PM
The new Lore Blog is giving big hints to the Son'a

http://www.arcgames.com/en/games/star-trek-online/news/detail/10525903-%22cold-dishes%22

The desk and computer UI on it are Son'a, seen in in Insurrection

Plus  "I have relied on those face-tightening taHqeq"

Also I think they might be bringing Martok in next.

The blog mentioned Torg holding a prisoner for 17 years. 17 years before STO's current year (2410) was 2393, the year Martok was killed by J'mpok.

However J'mpok was the only witness to that duel, they were together alone in a locked room. He could have easily faked it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 16, 2017, 11:53:19 AM
JG Hertzler said in some podcast I've never heard about that he is recording for STO in June. Geko tweeted yesterday they had someone recording yesterday. He doesn't say who he is playing, but as I said in the above post, it is probably Martok.

https://trekgeeks.com/archives/3855
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 21, 2017, 02:54:00 PM
Wow a few quality improvements for the Miranda, Refit Connie and the TOS connie

The Fleet T6 Miranda gets a Soyuz option and a 'DS9' variant, Connie Refit gets a brand new model and the TOS Connie gets a 'Where No Man has Gone Before' variant.

They also brought back the roll bar deflector as an option for those who liked it.

http://www.arcgames.com/en/games/star-trek-online/news/detail/10546513-updated-constitution-and-miranda-options%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 21, 2017, 03:12:01 PM
I've been wanting the pilot episode variant of the TOS Constitution for a long time. Glad it's finally being added.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 21, 2017, 03:21:21 PM
Huh, if you own the T6 TOS connie you can also use the NX-Class Materials on it.

I wonder what that looks like.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2017, 03:21:27 PM
Only 2 more TMP era ships I'd like to see...

A revamp of the Centaur Class (possibly even a removal of the current Shirkahr variant, which is a Cryptic sub-standard model). With the Soyuz and Saratoga variants now being available, I really don't see the need to include Shirkahr.

The Raging Queen "Excelsior Variant", possibly included in an Excelsior/Lakota update:
(https://staticdelivery.nexusmods.com/mods/1328/images/22970_1.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 21, 2017, 03:31:48 PM
Thomas said the Connie Refit model has been in the works since before the Miranda revamp, in fact the Miranda uses parts from that model, not the other way around.

I could see the raging queen being an excelsior variant, though it seems a bit obscure for the game. I don't think they've done any of the background TNG Kitbashes
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 21, 2017, 04:12:28 PM
Fair enough. Thou I would think the Raging Queen would be relatively easy to put together (Connie nacelles, Excelsior saucer, stardrive and neck). Only really the struts from the nacelles to the stardrive that needs adding :P

Also would like to see the "Wolf 359" pack at some point. It is after all TNG's 30th anniversary this year.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 21, 2017, 04:25:12 PM
The excelsior model needs a revamp anyways, the only reason it wasn't done with its T6 was because Thomas didn't have time.

Edit: The new models are on tribble for testing

Some images of the refit:
http://imgur.com/a/M2JMu


Connie Refit with NX-Refit Material:
http://imgur.com/a/9Uwf4
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 23, 2017, 12:59:52 PM
Daily'ish Challenges coming

https://www.arcgames.com/en/games/star-trek-online/news/detail/10549024-the-endeavor-system%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 27, 2017, 12:20:57 PM
Kobayashi Maru event (http://www.arcgames.com/en/games/star-trek-online/news/detail/10548964-the-kobayashi-maru-event%21)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 27, 2017, 12:22:00 PM
Kobayashi Maru event (http://www.arcgames.com/en/games/star-trek-online/news/detail/10548964-the-kobayashi-maru-event%21)

You beat me by like one second.

I like the model, it is inspired by the Kelvin Timeline design, but TOS with the movie aesthetic. Even has the same registry as the KT version.

(http://i.imgur.com/aayHJ8X.png)

Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 27, 2017, 04:58:32 PM
Lol

Some more images of the new model

https://pbs.twimg.com/media/DDWsyHSUMAAj15u.jpg
https://pbs.twimg.com/media/DDWoPmjVoAEPjH9.jpg
https://pbs.twimg.com/media/DDWoPmiU0AAVjF4.jpg
https://pbs.twimg.com/media/DDWoPmnUwAAEpeF.jpg
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2017, 11:31:57 AM
The Cryptic version looks BETTER than any of the POS ships in the JJverse (imho). And that's saying alot, given my dislike of most Cryptic designs (especially the swiss-cheesed ones, with holes everywhere)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2017, 11:41:36 AM
J. G. Hertzler's official reveal

http://www.arcgames.com/en/games/star-trek-online/news/detail/10552414-j.g.-hertzler-joins-the-cast-of-star-trek-online


Season 13.5 Hitting July 18th

http://www.arcgames.com/en/games/star-trek-online/news/detail/10549074-season-13.5-comes-to-pc-july-18th
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2017, 12:10:13 PM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 28, 2017, 12:43:25 PM
From what I read it's still 2410 so only a single year has passed, unless I missed something...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2017, 12:44:11 PM
So they've finally pushed the game ahead another year. It's been 7 years since the game launched, and only 2 years have passed ingame.

Sorry to burst your bubble. Whoever told Kael it was 2411 was wrong and it is still 2410.

https://www.reddit.com/r/sto/comments/6k1abj/jg_hertzler_joins_the_cast_of_star_trek_online/djilxrx/
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2017, 02:57:51 PM
Sorry to burst your bubble. Whoever told Kael it was 2411 was wrong and it is still 2410.

https://www.reddit.com/r/sto/comments/6k1abj/jg_hertzler_joins_the_cast_of_star_trek_online/djilxrx/

Could've done without your sarcastic remark.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2017, 03:00:20 PM
Could've done without your sarcastic remark.

Huh?

What ever I did it wasn't on purpose.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 28, 2017, 03:50:05 PM
Huh?

What ever I did it wasn't on purpose.

"Sorry to burst your bubble" comes off as being rather sarcastic.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2017, 04:27:52 PM
"Sorry to burst your bubble" comes off as being rather sarcastic.

I didn't intend for it to be insulting or anything.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 14, 2017, 01:29:06 PM
The Son'a lockbox: http://www.arcgames.com/en/games/star-trek-online/news/detail/10563734-the-son%27a-lock-box%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 17, 2017, 03:16:57 PM
Thomas has put more of his ships up on Art Station

https://www.artstation.com/artist/thomasmarrone
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 03, 2017, 03:20:05 PM
Lots of stuff here: http://www.arcgames.com/en/games/star-trek-online/news/detail/10597534-levar-burton-and-more-from-our-stlv-panel%21

The video has a sneak peek for summer 2018 which I guess is the "exploration" of the Gamma quadrant.

Also, those that are attending STLV can get a redeemable code for a Galaxy class that unlocks all variants and a separate code for a Geordi LaForge bridge officer.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2017, 05:02:45 PM
The Galaxy Interior and Fleet holding images are slide shows FYI, if you click the left and right sides of images it will scroll through them.

Oh the interior isn't free, but AFAIK won't be tied to a dumb ship bundle like the intrepid interior is. It is standalone and comes out the same time as the September 12th mission.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 21, 2017, 02:44:56 PM
The Discovery uniforms are Free on the PC C-Store until October 6th, check the Promotions tab

https://imgur.com/a/g6vRl

Also the Galaxy bridge is out for 2000 Zen
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 21, 2017, 03:01:46 PM
2000 zen is a bit out there for an interior I suppose. Maybe throw some extra item in it to make it justifiable? I got it regardless though. Was kinda bored with the Aquarius bridge and stock interior: http://i.imgur.com/ITdl7rv.jpg

Also, the Discovery admiral comm badge is pretty nice: http://i.imgur.com/8r2nFqo.jpg
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 22, 2017, 04:27:40 PM
That Admiral's badge is new, I don't think we've seen it in any material from the show yet.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 28, 2017, 02:16:53 PM
That Admiral's badge is new, I don't think we've seen it in any material from the show yet.

It was shown in episode 2 I think.

Anyway, skants for everyone it seems: http://www.arcgames.com/en/games/star-trek-online/news/detail/10645594-celebrate-tng%27s-30th-with-a-skant-and-a-shuttle%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 28, 2017, 06:50:19 PM
It was shown in episode 2 I think.

Anyway, skants for everyone it seems: http://www.arcgames.com/en/games/star-trek-online/news/detail/10645594-celebrate-tng%27s-30th-with-a-skant-and-a-shuttle%21

Yeah, but when the Uniforms came out that episode wasn't out.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 29, 2017, 03:24:07 PM
True enough. Just cool that we got to see something in-game before it was even seen on tv/all access.

Anyway,  the Tzenkethi lockbox includes one of the runner up designs of the Lukari ship, specifically the saucer design which it's costume can be used on the T6 triangular one and I assume the other way around as well.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10645644-the-tzenkethi-lock-box%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 09, 2018, 10:49:21 AM
According to the Devs in a recent interview, CBS won't allow them to let KDF and Starfleet players to use each other ships.

I'm not sure why anyone would want that, but there is your answer if any of you were wondering.

It came up because of the viewer submitted question, so someone out there in the wider web does apparently.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 09, 2018, 01:04:04 PM
Re-Engineering (https://www.arcgames.com/en/games/star-trek-online/news/detail/10764734)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2018, 11:58:10 AM
They're doing giveaways every day until the 23rd, new one every day at around 10AM Pacific.

It started yesterday.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 19, 2018, 12:09:56 PM
Discovery Lockbox (http://www.arcgames.com/en/games/star-trek-online/news/detail/10772124-the-discovery-lock-box%21)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2018, 12:38:09 PM
And a video showing off the ships

https://youtu.be/XJAIWYCTANk

When using transwarp it will play the Spore-Drive animation

https://twitter.com/BorticusCryptic/status/954494974267088896
Title: Re: Star Trek Online thread
Post by: Morgan on January 27, 2018, 02:56:27 AM
So who all here is active in STO?  I was thinking it'd be cool to get the BC Community together ingame and maybe do some STF's or something.  What's everyone think?
Title: Re: Star Trek Online thread
Post by: King Class Scout on January 27, 2018, 12:08:55 PM
actually, I WAS for a bit.  unfortunately, my comp didn't have a good enough graphics card for it :P
Title: Re: Star Trek Online thread
Post by: Morgan on January 30, 2018, 01:50:08 PM
Ok this seriously has to be the greatest addition to the game in years (sorry for the phone recording, my computer has problems screen recording for some stupid reason)

https://youtu.be/xZN8p4LGeXQ
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 30, 2018, 03:35:30 PM
Oh god... that's friggin hilarious thou :D
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 30, 2018, 06:52:34 PM
<3

(https://i.imgur.com/MGPAiEn.png)
(https://i.imgur.com/9NTu2h8.png)
(https://i.imgur.com/DAr9isT.png)
Title: Re: Star Trek Online thread
Post by: Morgan on January 31, 2018, 11:19:45 AM
Nice!  I've never gotten a lockbox ship and been playing since 2011  :dontcare:

I still wanna get whoever here in BC who plays together ingame.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 31, 2018, 11:23:02 AM
I bought mine off the exchange. I've never won a lockbox ship, I gave up opening boxes years ago.

I'm saving up for a Walker Class now.
Title: Re: Star Trek Online thread
Post by: flarespire on February 08, 2018, 05:49:33 PM
you guys will hate me then :P
(https://media.discordapp.net/attachments/371689577842475009/410295879287963652/unknown.png)
Title: Re: Star Trek Online thread
Post by: eclipse74569 on February 08, 2018, 07:17:41 PM
God I need to get back into playing this game...
Title: Re: Star Trek Online thread
Post by: Morgan on February 10, 2018, 03:59:25 PM
you guys will hate me then :P
Where's my pitchfork and torch?  :P
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 14, 2018, 06:20:50 PM
I'll stick with my Son'a battlecruiser which looks pretty good with the Bajoran shield visuals.

(http://i.imgur.com/zNbRUPN.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 20, 2018, 07:00:37 PM
So according to Cryptic, the reason no other ships spin when using the Spore Drive console, is because CBS told cryptic spinning should be unique to the Crossfield.
Title: Re: Star Trek Online thread
Post by: Morgan on February 21, 2018, 09:45:24 AM
So according to Cryptic, the reason no other ships spin when using the Spore Drive console, is because CBS told cryptic spinning should be unique to the Crossfield.
Yeah that's been going around on reddit.com/r/sto for bit.  I don't know if a dev chimed in and confirmed that, however.

I don't have any reason to doubt it, however.  There was a video of an Enterprise-J type ship doing the Spore Drive spin some weeks ago.  For a long time CBS didn't want the Excelsior or Constitution available as endgame ships, so they do have some influence over the decisions Cryptic makes.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 21, 2018, 10:26:24 AM
Yeah that's been going around on reddit.com/r/sto for bit.  I don't know if a dev chimed in and confirmed that, however.

I don't have any reason to doubt it, however.  There was a video of an Enterprise-J type ship doing the Spore Drive spin some weeks ago.  For a long time CBS didn't want the Excelsior or Constitution available as endgame ships, so they do have some influence over the decisions Cryptic makes.

It was confirmed by a Dev on twitter and the Community Manager on Reddit the week the Discovery came out.

CBS has full control over what Cryptic can and cannot do with the licence, as CBS owns the licence.

Interesting fact, there was Titan novel that focused on those Subspace Aliens from TNG (The Solenae in STO), according to the author of that novel CBS asked him to call those aliens Solenae because STO did, even though they have completely different origins in that novel.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 16, 2018, 10:56:55 AM
Oh yeah, 3D printing launched (PC Only)

http://www.arcgames.com/en/games/star-trek-online/news/detail/10831004-3d-print-your-ship-available-today%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2018, 01:25:09 PM
Hello there

http://www.arcgames.com/en/games/star-trek-online/news/detail/10838844-victory-is-life-our-fourth-expansion%2C-coming-june-2018%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 21, 2018, 04:16:44 PM
More screenshots for ViL plus a new Cardassian ship towards the bottom.

https://trekmovie.com/2018/03/21/star-trek-online-victory-is-life-expansion-to-feature-voices-of-10-deep-space-nine-actors/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2018, 04:25:00 PM
More screenshots for ViL plus a new Cardassian ship towards the bottom.

https://trekmovie.com/2018/03/21/star-trek-online-victory-is-life-expansion-to-feature-voices-of-10-deep-space-nine-actors/

According to the file name it's a Flight Deck Cruiser

Also Jem'hadar characters start at level 60.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 21, 2018, 08:23:15 PM
I'm hopeful that that's Garak behind Odo in the promotional poster donning the cardassian uniform. Wouldn't really be a DS9 expansion without him after all.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 21, 2018, 08:28:28 PM
Why would Garak be wearing a military uniform?

Either way the rest of the characters are wearing their outfits from the series. So if Garak was there he'd be wearing one of his fancy shirts.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 21, 2018, 09:34:39 PM
True I guess but no other main cardassian characters come to mind other than the ones that were killed.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 22, 2018, 06:38:31 AM
Well they could pull the Star Trek trope of the ancestor/descendants looking like each other.

Or maybe it’s Gul Macet. Not technically a DS9 character but he was played by Marc Alaimo

The blog does say actors not characters.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 22, 2018, 01:07:10 PM
https://twitter.com/trekonlinegame/status/976865764228681728

 :rolleyes
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 22, 2018, 01:11:42 PM
I don't like him in a military uniform.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 22, 2018, 03:57:58 PM
Why would Garak be wearing a military uniform?

Either way the rest of the characters are wearing their outfits from the series. So if Garak was there he'd be wearing one of his fancy shirts.

Better question: Why would Kira and Quark look virtually unchanged since last we saw them some 35 years ago? (ingame timeline). With Bashir, they at least made the effort to make him look older, Garak looks largely the same too but in a military-style uniform (maybe he's undercover, posing as a military officer? or maybe he just re-formed the military after the fall of the civilian government and the end of the Dominion War).

Only one that should look large the same, is Odo since he's a shapeshifter. But why would he back at his old job as Chief of Security? (in his Constable/Security Officer uniform). And if Quark's back, did he buy back his bar from the current owner whose name I couldn't care less to remember?
Title: Re: Star Trek Online thread
Post by: Morgan on March 22, 2018, 09:57:23 PM
Better question: Why would Kira and Quark look virtually unchanged since last we saw them some 35 years ago? (ingame timeline). With Bashir, they at least made the effort to make him look older, Garak looks largely the same too but in a military-style uniform (maybe he's undercover, posing as a military officer? or maybe he just re-formed the military after the fall of the civilian government and the end of the Dominion War).

Only one that should look large the same, is Odo since he's a shapeshifter. But why would he back at his old job as Chief of Security? (in his Constable/Security Officer uniform). And if Quark's back, did he buy back his bar from the current owner whose name I couldn't care less to remember?
This question was addressed in the live stream.  It's promotional art.  The artists thought that when it came to promotional stuff, it's better to advertise the characters in there most recognizable form (which is from the show) and not aged 30 years.  The devs confirmed that ingame they will look 30 years older.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 23, 2018, 03:24:00 AM
This question was addressed in the live stream.  It's promotional art.  The artists thought that when it came to promotional stuff, it's better to advertise the characters in there most recognizable form (which is from the show) and not aged 30 years.  The devs confirmed that ingame they will look 30 years older.

Laughable excuse of a defense, Morgan.

So why does Bashir look noticeably older... in promotional art? Should he not also be seen in his "most recognizable form" ? :P
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 23, 2018, 01:39:11 PM
The artists did make a mistake with Bashir in this art according to Thomas, in the actual game he'll be wearing the Odyssey Medical variant and have the rank of Commander, not captain.

This question was addressed in the live stream.  It's promotional art.  The artists thought that when it came to promotional stuff, it's better to advertise the characters in there most recognizable form (which is from the show) and not aged 30 years.  The devs confirmed that ingame they will look 30 years older.

Indeed, they did the same thing with Delta Rising, had art of both young and old versions of the Voyager cast.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 29, 2018, 05:35:26 PM
Got an email from STO and this was probably a given but the next lockbox is DS9 based.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 30, 2018, 02:51:21 PM
Got an email from STO and this was probably a given but the next lockbox is DS9 based.

There is also a picture of Kira in her Kai outfit, which is based on Kai Opaka's outfit not Kai Winn's

(https://i.imgur.com/NwxXi9D.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 06, 2018, 04:28:30 PM
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 07, 2018, 09:46:33 AM
Yesssss
https://www.arcgames.com/en/games/star-trek-online/news/detail/10851354
Title: Re: Star Trek Online thread
Post by: Morgan on April 08, 2018, 03:13:08 PM
I am so excited for this expansion  :D :yay: :D :yay:
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 11, 2018, 12:23:19 PM
Chase Masterson is returning for ViL so that leaves one more person. Max Grodenchik perhaps?
Title: Re: Star Trek Online thread
Post by: Morgan on April 11, 2018, 01:35:14 PM
Chase Masterson is returning for ViL so that leaves one more person. Max Grodenchik perhaps?
I'm holding out hope that we'll see Ezri Dax.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 11, 2018, 02:15:43 PM
They have Nog and Leeta, I can't see them not having Rom.

Here's a screenshot of Bashir.

(https://images.mein-mmo.de/magazin/medien/2018/04/Star-Trek-Online-Victory-is-life-02.jpg)

Based on the shape of the screens and lights on the wall, I think he's at his desk in the Infirmary.

(https://i.imgur.com/IK60NqV.png)

According to an interview he did with Mein-mmo.de, Siddig does play some Online Games, and names his characters after Bashir, but with the letters rearranged into an anagram.

He's never played STO though, stating that he's already a character in the Star Trek universe as a reason.

https://mein-mmo.de/star-trek-star-nie-star-trek-online/

He hasn't been in yet to do his STO work so he has nothing to say about that.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 12, 2018, 12:09:54 PM
Seems all the characters have been revealed now.

(https://i.imgur.com/tbO5U0X.png)


EDIT: Seems they snuck in Salome Jens as the female founder behind Weyoun.

https://mobile.twitter.com/trekonlinegame/status/984461142293528577

EDIT 2: https://www.arcgames.com/en/games/star-trek-online/news/detail/10875854
Title: Re: Star Trek Online thread
Post by: King Class Scout on April 12, 2018, 12:49:27 PM
hmm...looks like we have a new trope, courtesy of Star Wars, the "beard of wisdom"...either that or Riker permanently started a trend :P  wonder if this is gonna be the new differentiator for terran human, now?  after all, the only other beardy species is Klingons.  hell, i even threw it on my story character.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 12, 2018, 02:02:52 PM
Bashir has a beard in the novels as well, but I think he grew that after he "retired".

One actor not shown in the image is Bumper Robinson, who's reprising his role as that child Jem'hadar from the episode 'The Abandoned'

I'm surprised they got Salome Jens. But I looked her up, and she is still acting.

some more and bigger screenshots here https://trekmovie.com/2018/04/12/12-deep-space-nine-actors-joining-star-trek-online-victory-is-life-revealed/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 16, 2018, 02:43:08 PM
DS9 map Revamp:

https://www.arcgames.com/en/games/star-trek-online/news/detail/10878734-deep-space-nine-gets-a-total-rebuild

If you open the images in a new window they're bigger
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 16, 2018, 03:06:35 PM
No mention of Ops in the blog. Hopefully that gets updated as well, and that the updated maps get carried over into missions involving DS9 (the Cardassian Feature Episode arc for example)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 16, 2018, 03:08:14 PM
No mention of Ops in the blog. Hopefully that gets updated as well, and that the updated maps get carried over into missions involving DS9 (the Cardassian Feature Episode arc for example)

According to the reddit comments, Ops might not be finished in time for launch.

https://www.reddit.com/r/sto/comments/8colsp/deep_space_nine_gets_a_total_rebuild/dxglt5b/

Old missions won't be updated, at least not right now

https://www.reddit.com/r/sto/comments/8colsp/deep_space_nine_gets_a_total_rebuild/dxgve09/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 17, 2018, 01:08:33 PM
Playable Cardassians coming to KDF and FED

http://www.arcgames.com/en/games/star-trek-online/news/detail/10878824-play-as-a-cardassian%21

Level 65 info

http://www.arcgames.com/en/games/star-trek-online/news/detail/10878744-star-trek-online%27s-level-cap-increases-to-65
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2018, 12:28:56 PM

Discount Packs announced

http://www.arcgames.com/en/games/star-trek-online/news/detail/10881114-announcing-two-new-discount-packs-for-victory-is-life%21

http://www.arcgames.com/en/games/star-trek-online/game-pack/detail/2533

http://www.arcgames.com/en/games/star-trek-online/game-pack/detail/2331
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 18, 2018, 09:10:27 PM
Tribble has been updated with the new DS9 and playable Cardassians
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 19, 2018, 04:25:30 PM
for those who can't access tribble, the first half of this video is a tour of the new DS9

&feature=em-uploademail
Title: Re: Star Trek Online thread
Post by: Morgan on April 20, 2018, 10:52:12 AM
I checked out the new DS9 on Tribble and it looks incredible.  Still a WIP obviously but I'm in love.
Title: Re: Star Trek Online thread
Post by: Shadowknight1 on April 21, 2018, 06:56:48 AM
So, here's a question or two that I don't know if they've been answered or not.  Why is the game broken?  Ever since the update for this 3D printed bull(I'll get to that in a minute), the ship customization has been broken for me.  I can't access the advanced settings.  Also, auto-travel doesn't seem to always work.  Like I tried to set course for Risa from K7, my ship just started heading for Klingon space.  Yet when I went to Gamma Eridon, the ship responded like she should.

Also...why are there system requirements for the 3D printing service?  Can't they just pull the information on the ship from the servers?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 21, 2018, 10:27:57 AM
So, here's a question or two that I don't know if they've been answered or not.  Why is the game broken?  Ever since the update for this 3D printed bull(I'll get to that in a minute), the ship customization has been broken for me.  I can't access the advanced settings.  Also, auto-travel doesn't seem to always work.  Like I tried to set course for Risa from K7, my ship just started heading for Klingon space.  Yet when I went to Gamma Eridon, the ship responded like she should.

Also...why are there system requirements for the 3D printing service?  Can't they just pull the information on the ship from the servers?

I've had none of those problems.

The game takes screenshots of your ship, which is why there are system requirements for 3D printing.
The company has the model files, but uses screenshots to help make it look right when they go to paint it. Using the in-engine lighting.


Unrelated, this is what the Gamma Quadrant looks like at the moment, it's based off the Star Charts book again. This is from the Galaxy map not the local map, so not every planet or system is shown.

(https://i.imgur.com/n46iSGQ.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 05, 2018, 01:31:56 PM
They added a sitting node for Nog and Jake's spot.

(https://cdn.discordapp.com/attachments/188015782716899328/442377793964343296/unknown.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 07, 2018, 06:37:30 PM
The T5 Galor is being added to the Gamma Vanguard pack: http://www.arcgames.com/en/games/star-trek-online/news/detail/10896344-two-new-ships-join-the-gamma-vanguard-pack%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 08, 2018, 06:29:37 PM
They also updated the texture on those new Jem'hadar ships, they had less purple before.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 11, 2018, 12:17:23 PM
http://www.arcgames.com/en/games/star-trek-online/news/detail/10898183-romulans%3A-fly-the-ships-of-your-allies%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 16, 2018, 12:48:45 PM
This is unexpected and cool

http://www.arcgames.com/en/games/star-trek-online/news/detail/10901263-deep-space-nine%2527s-new-exterior

New DS9 exterior model, made by Tobias Richter!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 26, 2018, 11:02:59 AM
ViL will be released June 5th

The environmental artists must have found some more time, because DS9 Ops has been revamped as of Yesterday's tribble patch.

Not my images, credit to sirboulevard on r/STO

https://imgur.com/a/Ca0XekX
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 26, 2018, 11:21:53 AM
There, now we can call it a "Full Revamp" (what they referred to when they made the blog post about the New DS9 interior).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 26, 2018, 12:00:48 PM
The blog only said the Promenade was revamped (you even pointed that out), not the entire station. Though the title did imply the entire thing.

Title: Re: Star Trek Online thread
Post by: Darkthunder on May 26, 2018, 02:13:16 PM
And now it actually is COMPLETE (which is what I was implying with my previous post)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 28, 2018, 12:10:28 PM
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 29, 2018, 12:21:00 PM
They're adding cheaper and smaller options for the printed ships on the 1st

https://www.arcgames.com/en/games/star-trek-online/news/detail/10912203-introducing-three-new-styles-of-3d-printed-ship%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 04, 2018, 05:42:51 PM
ViL patchnotes

https://www.arcgames.com/en/games/star-trek-online/news/detail/10918643-pc-patch-notes-for-6%2F5%2F18
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 05, 2018, 11:46:10 AM
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 06, 2018, 01:04:23 PM
"Quark's Lucky Seven" is the best mission.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 06, 2018, 09:51:30 PM
Yeah I really enjoyed that mission myself.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2018, 10:58:19 AM
cut-scene quality has improved drastically.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 07, 2018, 05:47:23 PM
Probably my favorite cutscene here, aside one particular one from Quark's Lucky Seven.

(http://i.imgur.com/MGyz80Q.jpg)
Title: Re: Star Trek Online thread
Post by: Morgan on June 07, 2018, 07:19:13 PM
@3 of 12

So glad I'm not the only one with a faithful Worf BOFF  :drink2:
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 07, 2018, 08:04:26 PM
Well it's not completely faithful since he has an eyepatch xD

(http://i.imgur.com/hEERVEY.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 07, 2018, 09:29:10 PM
yeah great cutscenes

(https://cdn.discordapp.com/attachments/240485808509812737/453948017167302667/unknown.png)
(https://cdn.discordapp.com/attachments/240485808509812737/453647365992087562/unknown.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 08, 2018, 03:35:40 AM
Having a tall character kinda sucks because your face is usually out of frame.

(http://i.imgur.com/3lc7kFD.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 08, 2018, 10:49:43 PM
Cardassian Player characters will be getting Cardassian military uniforms by at least next thursday.

https://twitter.com/captaingeko/status/1005208758832672768?s=21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 12, 2018, 02:25:53 AM
A bit of a scavenger hunt coming soon.

https://www.arcgames.com/en/games/star-trek-online/news/detail/10922223-a-fond-farewell-to-the-shield-of-tomorrow
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 14, 2018, 05:29:11 PM
No Cardassian uniforms today and they're unlikely to be ready next week as well.

https://pc.reddit.com/r/sto/comments/8r4qg7/cardassian_uniforms/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 15, 2018, 04:39:49 PM
I can't help to laugh at the people who find the new DS9 too small. (it is still about 50% bigger then the real set)

There is no pleasing people.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 25, 2018, 12:27:59 PM
New episode is being released Thursday: https://www.arcgames.com/en/games/star-trek-online/news/detail/10934253-it%27s-time-to-go-home
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 26, 2018, 12:31:22 PM
Woo Baseball Uniforms

https://www.arcgames.com/en/games/playstation/star-trek-online/news/detail/10934263-the-2018-risa-lohlunat-festival%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 27, 2018, 01:07:59 AM
Only thing that matters to me currently: https://pc.reddit.com/r/sto/comments/8u16ac/the_2018_risa_lohlunat_festival/e1cd5s6/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2018, 11:15:47 AM
Cardassians uniforms today.

Also the ViL Soundtrack is on Soundcloud, Ambient 1 is my favourite.


https://soundcloud.com/kevin-manthei/sets/star-trek-online-victory-is-life
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 28, 2018, 05:08:16 PM
Vorgon Dreadnought Cruiser stats: https://www.arcgames.com/en/games/star-trek-online/news/detail/10916963-vorgon-ytijara-dreadnought-cruiser-stats%21

The weapon layout is... interesting.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 29, 2018, 12:17:38 AM
So the runabout got a few additions that weren't even mentioned anywhere (unless I missed it). New hull material named Runabout as well as an option to have no rollbar.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 29, 2018, 11:19:51 AM
It got a whole new model actually, and yeah it wasn't mentioned in the patch notes.

The material is just a modified Type 2 material to give the correct colours to the glowy bits.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 13, 2018, 08:03:52 PM
The USS Sally Ride admiralty card is live now.


Spoiler: Location • show
Can be found at Narendra
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 14, 2018, 11:13:07 AM
Revamped excelsior model coming?!

(https://i.imgur.com/YPIAO0L.png)
Title: Re: Star Trek Online thread
Post by: Darkthunder on July 14, 2018, 03:21:34 PM
If it includes "revamped stats", I'd be happy to return, as the Excelsior has always been one of my favorite ships. Just never been a fan of the "flying brick" mentality of most Cruisers in STO.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 14, 2018, 03:58:10 PM
They already have a T6 Excelsior though, so I really can't see it being a new ship.

Unless there going to do something like the T6 Sovereign, which has two (similar) variants.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 18, 2018, 11:45:29 AM
https://www.arcgames.com/en/games/star-trek-online/news/detail/10955413-the-excelsior-is-refitted-and-on-sale%21

Nice little addition

Quote
Superfans of the Excelsior will know that when it initially appeared in Star Trek III: The Search for Spock, it looked a little different than how it appeared in later films and shows. This version, as the transwarp experiment “NX-2000,” is now also available when you purchase either the T5 or T6 Fleet Advanced Heavy Cruiser.


Tobias Richter also build this baby as he did the new DS9.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 26, 2018, 10:21:48 AM
DSC Themed update coming in the future.

https://www.arcgames.com/en/games/star-trek-online/news/detail/10962253-star-trek-online%3A-age-of-discovery

This feels like something CBS pushed for because it seems too close to ViL.






Some info from last nights stream.

They’re treating this like an expansion that is slowly released over time.

That being said DSC themed content will NOT be the only thing released going forward, but will be sprinkled here and there between other content, it’s an ongoing story.

They worked directly with the writers and producers, and I don’t mean over the phone, they went to their local offices in LA to discuss the game’s story. It was actually the show people who suggested they use T’Kuvma’s sister from the comics.

They worked out, theoretically, how the game’s story would fit in the Discovery’s story line to make sure it won’t contridict the show.

Lots of new ships, but didn’t say what.

More info coming next week at Vegas.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 01, 2018, 07:29:38 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/10962373-sto-at-star-trek-las-vegas-2018%21

The Vegas panel on AoD isn't until Sunday, though some other STO devs are on other panels throughout the week.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2018, 02:22:09 PM
https://twitter.com/trekonlinegame/with_replies

Bunch of AoD info dropped, take a read. I'll most a summery from any news site that makes one once they're up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 20, 2018, 12:49:11 PM
T6 New Orleans

https://www.arcgames.com/en/games/star-trek-online/news/detail/10984923-announcing-the-recon-destroyer-bundle%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 03, 2018, 01:03:45 PM
First of the AoD blogs

https://www.arcgames.com/en/games/star-trek-online/news/detail/10993603-ascend-to-a-new-level-of-reputation%2521
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 10, 2018, 06:08:16 PM
T6 Ambassador, based off Probert's concept art and Tobias Richter's version. Him and his team even built the STO model

https://www.arcgames.com/en/games/star-trek-online/news/detail/10998853-new-support-cruisers-join-the-alliance-fleet
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 24, 2018, 02:05:37 PM
So AoD missions are not time travel missions for 25th Century characters, they're 'Historical Simulations'

https://www.arcgames.com/en/games/star-trek-online/news/detail/11005613-age-of-discovery%3A-secrets

Quote
It will also be available to 2409 and TOS-era Captains as a historical simulation, in the mission journal after Victory is Life.
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 25, 2018, 01:01:14 PM
Yeah this part makes a lot of sense...

"Be on your guard – this could be a Klingon ruse. Be ready for anything. If things get desperate, one of Starfleet’s top-secret vessels is in the area and can assist if necessary."

Here's a tip: If it's top-secret, don't broadcast it to every Starfleet Captain in the fleet. It would be almost as bad as building a top-secret warship in the vicinity of Saturn, and displaying a model of said ship on your desk for everyone to see (hint hint Into Darkness)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 25, 2018, 02:24:34 PM
How do you know it wasn't an encrypted message? And it's only being broadcasted to 'You' the player character, not the entire fleet.

Another mission

https://www.arcgames.com/en/games/star-trek-online/news/detail/11005793-age-of-discovery%3A-downfall
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 25, 2018, 06:11:19 PM
Surprised you guys haven't mentioned the starter ship yet. It's the Miranda wannabe, the Malachowski-class starship and to be honest, it looks really good.

https://pwimages-a.akamaihd.net/arc/74/50/7450ab9210a1869094dcf2ec500f17661537433338.jpg
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 26, 2018, 12:31:45 PM
AoD launches October 9th

https://www.arcgames.com/en/games/star-trek-online/news/detail/11005603-age-of-discovery-launches-on-pc-on-october-9th

Includes a picture of the Walker-Class bridge.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 27, 2018, 12:43:29 PM
Screenshots of the Crossfield, Walker Class bridges, and the Malachowski Class (DSC Starter ship) credits to sirboulevard on reddit.

https://imgur.com/a/PugYrsb

https://imgur.com/a/RRpPdkb

Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 05, 2018, 02:50:08 PM
AoD Starter Pack announced.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11006973-the-age-of-discovery-starter-pack! (http://'https://www.arcgames.com/en/games/star-trek-online/news/detail/11006973-the-age-of-discovery-starter-pack%21')

The Weapons, Ship and Vanity Pet can be reclaimed on multiple characters, but the Boosts and inventory slots can only be claimed on the character that buys the pack.
The Walker scales in power until level 30

750 Zen for a short time after AoD launches, then it's jumping to 1500
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 08, 2018, 05:05:22 PM
Two new lore blogs (Europa Class, and Shran's Great-Grandson)
https://www.arcgames.com/en/games/star-trek-online/news/detail/11007793-"the-past-reborn" (https://www.arcgames.com/en/games/star-trek-online/news/detail/11007793-"the-past-reborn")
https://www.arcgames.com/en/games/star-trek-online/news/detail/11007813-"the-will-to-fight" (https://www.arcgames.com/en/games/star-trek-online/news/detail/11007813-"the-will-to-fight")

T6 Europa Class Stats (25th Century Nimitz variant)
https://www.arcgames.com/en/games/star-trek-online/news/detail/11007803-the-stats-of-the-europa-class! (https://www.arcgames.com/en/games/star-trek-online/news/detail/11007803-the-stats-of-the-europa-class!)

Discovery Uniforms will be free for all Feds starting tomorrow, for an indefinite period of time.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11007823-free-discovery-uniforms! (https://www.arcgames.com/en/games/star-trek-online/news/detail/11007823-free-discovery-uniforms!)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 09, 2018, 05:24:59 PM
Haven't done anything but the tutorial for the Discovery expansion. Mostly a rehash of the 2409 tutorial but still fun with some new cutscenes I think which were pretty good.

Probably won't start the missions until after this blasted hurricane is over with though 😒
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 10, 2018, 12:04:57 PM
The new animator they got last year, Weston, has been really hitting it out of the park with these animations.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11007843-welcome-to-the-age-of-discovery

So the next content drop we'll see is a Queue based on the Battle at the Binary stars.

As for stuff after that, we know there will be a new mission with the 9 Year Anniversary event in January focused on what happened with the ISS Discovery

They're also said they're going to do a story about Commander Landry, and they also have a story for the planet Pahvo given to them by one of the show writers.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 20, 2018, 12:15:02 PM
2018-2019 roadmap

https://www.arcgames.com/en/games/star-trek-online/news/detail/11010493-star-trek-online%27s-2018%2F2019-roadmap%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on December 11, 2018, 01:09:35 PM
A T6 mirror Engle class that scales with your level... Just another ship I won't be acquiring any time soon if at all since grinding is really becoming tiresome for me.

Honestly though, I think this would have been better suited for the cstore so new characters would be able to use it more easily instead of wasting x amount of $ on keys or hundreds of millions of ec. 😒
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 11, 2018, 01:19:11 PM
I wouldn't be surprised if future C-Store ships also had the scaling.

Also since this is specifically the Mirror Variant, they'll probably release a Prime version with a 25th century design later on. Though it obviously won't have the exact same stats.

I really like that black material the mirror one uses uses.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on December 11, 2018, 01:23:58 PM
Here's hoping.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 11, 2018, 01:26:45 PM
Well they already released the Nimitz in the C-store, so.

I'm guessing the next C-Store release will be during the 9th Anniversary.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on December 21, 2018, 09:41:03 AM
Hey, if anyone is playing on Xbox One, add me @eclipse74569
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 09, 2019, 11:28:26 AM
The 9th Anniversary is called 'Mirror of Discovery'

https://www.arcgames.com/en/games/star-trek-online/news/detail/11055623-mirror-of-discovery-launches-january-23rd%21
https://www.arcgames.com/en/games/star-trek-online/news/detail/11065843-mirror-of-discovery%3A-para-pecum
https://www.mmorpg.com/star-trek-online/news/mirror-of-discovery-is-the-next-star-trek-online-chapter-and-its-coming-january-23rd-1000051117

Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 15, 2019, 12:17:56 PM
New Lockbox

https://www.arcgames.com/en/games/star-trek-online/news/detail/11069743-the-emperor%27s-lock-box%21

Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 19, 2019, 01:58:14 PM
Completely forgot to post this, they've been doing giveaways since thursday. Today is 3 ships

http://www.arcgames.com/en/games/star-trek-online/news/detail/11070723-anniversary-giveaways-t5-ships%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 19, 2019, 08:10:15 PM
Would have been nice if they gave away a different KDF ship for this giveaway considering you can get the Kar'fi for free once you reach level 61, assuming you chose it over the the Orion Marauder, B'rel retrofit and the Varanus. Guess they wanted to stick with a carrier theme for it.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2019, 05:05:58 PM
(https://cdn.discordapp.com/attachments/297051303669137408/537748168868364333/unknown.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 07, 2019, 05:30:44 AM
After today's patch, boffs will no longer be able to use the emperor's sword tertiary attack to call down reinforfements... I feel sorry for the players that bought a full set of them tbh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2019, 10:47:57 AM
Pfft, my BOFFs don't deserve the honour of using that sword.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2019, 01:04:35 PM
New ships next week, all Discovery inspired.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11084713-jayce's-interstellar:-around-the-galaxy
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 07, 2019, 02:47:56 PM
More interested in the USS Georgiou than the other ships listed tbh.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 08, 2019, 06:05:32 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11084823-the-discovery-operations-pack%21

$120 seems rather steep for this pack tbh.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 08, 2019, 11:49:11 PM
I agree, not going to buy this pack.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 08, 2019, 11:54:42 PM
I'm not either which is a shame because that Excelsior styled Walker is probably one of the nicer designs they've come out with but making it exclusive to the pack...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 09, 2019, 12:22:42 AM
It will be 30% off for the first weekend, but that's normal for bundles.

The ships will also be sold separably, not sure if in smaller bundles.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 11, 2019, 12:42:32 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11089423-the-stats-of-the-discovery-operations-bundle%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2019, 03:37:16 PM
The stats are nice, but I'm saving my Zen for the inevitable DSC Connie promo.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 21, 2019, 08:53:16 PM
The DY-100 was apparently added to the foundry during today's patch. Haven't checked myself since I cba to patch or even get on STO right now.

https://www.reddit.com/r/sto/comments/atb74y/the_foundry_is_such_a_tease/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 22, 2019, 12:43:23 PM
I can confirm that it is there.

I wonder what it is for, Space Seed's anniversary already passed, Wrath of Khan's is in June though.

(https://i.imgur.com/R2nOhid.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 04, 2019, 11:06:52 AM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11102923-foundry-sunset-april-11%2C-2019

At least we know what the Botany Bay is for now which you'll receive it if you've authored a foundry mission.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 05, 2019, 01:01:34 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11103993-you-could-design-official-star-trek-merchandise%21

I don't see this going over well after the announcement about closing down the foundry.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 05, 2019, 02:18:04 PM
Why... the... hell... would anyone wanna contribute something to Cryptic after the shit-show that was the "Design the next Enterprise" contest?

People make things, Cryptic takes credit for it. In the modding community, we call that mod theft. Otherwise, it's just what it is... theft.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 05, 2019, 02:18:26 PM
Well Cryptic has little control over that contest other than providing the judges, they're just a partner, and contributors will get commission based on the number of sales.

Why... the... hell... would anyone wanna contribute something to Cryptic after the shit-show that was the "Design the next Enterprise" contest?

People make things, Cryptic takes credit for it. In the modding community, we call that mod theft. Otherwise, it's just what it is... theft.

It's not theft, wow.

Pretty sure the rules for the Enterprise clearly stated the designs belonged to cryptic/CBS when chosen.

And they never took sole credit for the Odyssey class. The blogs discussing the development of the ship mentioned the original artist who designed it, Adam Ihle, he was never left out.

And he's been mentioned since whenever discussing the origins of the design.

And fanforge is fair, they only own your design if it wins.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 13, 2019, 12:28:33 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11110673-updates-to-the-centaur-class
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 11, 2019, 12:52:45 AM
From today's patch notes


Because getting lockboxes from playing the game was already hard to do :rolleyes

https://www.arcgames.com/en/games/star-trek-online/news/detail/11136983-pc-patch-notes-for-10%2F11%2F19
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 11, 2019, 09:03:01 AM
A lot of MMOs have "Daily Login Rewards". Add Lockbox keys every day, and it might be worth it. Having a box, and key is no guarantee that you actually get anything worth anything.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 11, 2019, 02:27:24 PM
So I didn't think I would have qualified for the Botany Bay pet since I never published any foundry content but to my surprise I had one waiting in the promotions tab.

(http://i.imgur.com/jx3b7jp.jpg)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 19, 2019, 08:24:12 AM
Apparently they couldn’t figure out how to give it to only people who published a mission without going to each account and adding it manually, so they gave it to everyone.

Rise of Discovery came out last, Tuesday, I can’t believe they got Jason Issacs. That’s amazing.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2019, 01:50:52 PM
Starting July 18th, STO will no longer support 32bit operating systems

https://twitter.com/trekonlinegame/status/1130888618770292736
Title: Re: Star Trek Online thread
Post by: King Class Scout on May 23, 2019, 05:57:47 AM
that actually sounds a bit idiotic.  after all, there's still a lot of people out there running on older OSes due to preference, cost, etc.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 23, 2019, 01:05:01 PM
And they're a very small minority.

Cryptic wouldn't be doing this if a significant amount of their player base were still using 32bit systems.

64bit systems have been the standard for new computers almost 10 years now.

If you look at Steam's analytics, over 90% of their users use 64bit systems.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 25, 2019, 06:43:34 PM
94,43% of all Steam users, use 64-bit Windows (either Windows 7, 8.1 or 10).

Granted, this doesn't mean all STO users, but since Steam is the largest gaming platform, it accounts for a lot of players overall. Still supporting 32-bit OS in 2019, is ridiculous to say the least. 64-bit OS and hardware has been common place for the last 10 years at least. If you are still running on a 32-bit OS and hardware in 2019, I have zero sympathy. Upgrade your hardware, or GTFO! Simple as that. Doesn't need to be high-end hardware, since ANY hardware sold today is 64-bit compatible, and there is literally no cost difference between 32-bit or 64-bit Windows 10 (if there is a cost difference at all).

Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam

EDIT: Sorry, bit late to the party. After re-reading Tuskin's reply, which basically was the same as mine. But the point stands. I would hope moving completely to 64-bit, and even pushing for completely moving to DirectX 12 would be beneficial for the game moving forward. I have a fairly high-end machine myself, and current STO still lags behind quite a bit in various locations. And STO isn't the most graphically "pretty" games in existence, yet I can run other games with little or no issues, as compared to STO.
Title: Re: Star Trek Online thread
Post by: King Class Scout on May 26, 2019, 05:22:53 AM
*eyebrow* actually, I figured that INCLUDED all OSes that have a 32-bit section, thus removing playability for 7 and 8's users.  I'd also figured 10 was exclusively 64 bit :P

although I agree with the upgrade the hardware thing, I DO need to remind some of you that a lot of this stuff is still a luxury item in American budgeting, which is just gonna get worse and worse.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 27, 2019, 06:32:35 AM
May be a luxury for some, but a 64-bit enabled computer capable of running STO (even on Low settings), isn't much more expensive than an Xbox One or PS4 (which many seem to buy anyways).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 03, 2019, 09:44:34 PM
Apparently there is going to be a big change to STO coming, it's story/backstory related. I bet it's connected to Picard. They might be retooling the game's back story to fit whatever changes Picard is making.

https://twitter.com/CaptainGeko/status/1135712368904663040
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 14, 2019, 01:52:45 PM
DSC D7 and Connie coming next Thursday.



 This video isn't live yet, will be Monday, i just posted it as the source for the text.

Quote
The Discovery era versions of the Enterprise and D7 are coming June 20th, and filmmaker extraordinaire ZEFilms was kind enough to make us this amazing video showing off the new ships and what they can do. Not only are these screen accurate versions of the ships, based on the 3D models used on Discovery and lovingly created by ship artist Donny Versiga, but they are the first ships to use Fighter Squadron pets
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 16, 2019, 12:52:54 PM
https://twitter.com/trekonlinegame/status/1140287919808241666?s=21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 17, 2019, 01:15:58 PM
Video

Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 18, 2019, 06:18:38 PM
Tons of backlash on the reddit post announcing the stats of the DSC Connie and D7 to the point the mods are deleting posts all because it's an R&D promo ship.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 19, 2019, 01:30:50 PM
Just the posts that break the subreddit rules as far as I can tell.

(https://cdn.discordapp.com/attachments/188015782716899328/590958715365097560/unknown.png)

You can tell what posts have been deleted by mods (if you're using the old version of reddit at least), they're the ones that say [removed], self-deleted posts say [deleted]
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 19, 2019, 02:11:28 PM
It's still sad regardless but now there's this: https://www.reddit.com/r/sto/comments/c2k9az/looking_for_lead_plaintiffs_in_potential/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 19, 2019, 03:10:15 PM
It boggles my mind that anyone is surprised at this. Where have they been the last 5 years of the game?
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 19, 2019, 05:17:47 PM
It boggles my mind that anyone is surprised at this. Where have they been the last 5 years of the game?

Doesn't mean putting stuff in lockboxes is a good thing. As far as I know, Gambling is still illegal in many places, and governments around the world are looking into the legality of lockboxes/lootboxes in certain games. Personally, I'd like nothing more than to outright ban the practice, globally and across every game. I'd rather pay a flat fee and get what I want, than to gamble hundreds, potentially thousands on the "chance" to get what I want.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 19, 2019, 07:46:18 PM
Doesn't mean putting stuff in lockboxes is a good thing.
I never said it was a good thing, all I said is that it was surprising that people found it surprising.
I get all my ships off the exchange, I don't open any boxes with real money (though sometimes I will use my monthly stipend on one or 2 keys)

Anyways, here's the Connie with the Type 0 TOS Material

(https://cdn.discordapp.com/attachments/208275032957386753/591043021420757069/unknown.png)
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 19, 2019, 08:07:30 PM
I would assume ships like these cost hundreds of million credits on the Exchange, an amount that most players aren't likely to see through legitimate ingame means (such as vendoring loot, or putting it on the Exchange) for quite some time. Most players, I would think have managed to accumulate what amounts to being a "Top 1%-er" through using Real Life cash, buying stuff on the C-Store such as Keys, and putting them back onto the Exchange.

While yes, you could make the argument that these sort of ships can be earnt through the course of regular gaming, it would take far too long to be of any use, before the "new hotness" arrives. Which leads most people to take the route of either skipping it entirely, or gambling. And the gambing route, shouldn't even be a possibility.

These ships should exist on the C-Store, for a set amount. Simple as that. And all ships should be able to be purchased via 1 of 2 methods: C-Store (Zen), or Ship Vendor (for Dilithium). Grind for Dilithium, or buy Zen immediately. Either way, you would be guaranteed to get what you want. Instead of the current gambling method inherent in lockboxes.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 19, 2019, 08:30:26 PM
More like 1bil+ going by the current TOS Connie price on there but yeah, a casual player would be working towards buying one off of the exchange for quite some time.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 19, 2019, 11:30:16 PM
Haven't actually looked at the Exchange for quite some time (everything grossly overpriced, just like the C-Store and the Gambleboxes). Didn't know you could price things above 1 billion EC to be honest.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 19, 2019, 11:45:02 PM
1.5 billion is the exchange limit IIRC, usually ships from the R&D or Duty Officer promos go that high since they're rarest.

Regular Lockbox ships normally start at around 600-500k, depending on how greedy the first few winners are, and then drop down to around 300-200k after a couple months as more hit the market, depending on how popular they are.

Edit:

Someone gave me one on the tribble test server, damn she looks great with the TOS material

(https://steamuserimages-a.akamaihd.net/ugc/775097633864098054/4115A23B6CC8034F0545508D44F6A184193964F8/)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 27, 2019, 02:36:35 AM
Looks like we'll have to spend a fleet ship module on the T6 Risian Corvette to make it a Pilot Risian Corvette so it can use pilot maneuvers... I suppose this was the "brand new ship feature" they were talking about? If anything it should have come standard with pilot abilities but whatever.

https://www.reddit.com/r/sto/comments/c60uhx/tribble_risian_summer_event_loading_screen_advert/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 27, 2019, 10:24:51 PM
No event ships have full speculation, that's why.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 31, 2019, 10:30:42 AM
https://intl.startrek.com/news/star-trek-online-anthony-rapp-idw-collaboration

https://www.arcgames.com/en/games/star-trek-online/news/detail/11218993-star-trek-online%3A-awakening-appears-september-10th%21

Title: Re: Star Trek Online thread
Post by: Darkthunder on July 31, 2019, 01:48:04 PM
Gotta love their promo... "We're finally closing the chapter on Discovery, so the next chapter will be... Discovery!" (by bringing back Stamets)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 31, 2019, 02:03:16 PM
It's set completely in the 25th Century though, and it's not a holographic recreation of the 23rd century DSC event.

They're dealing with J'Ula in the future, and the Elachi are back because of it.

It's interesting to see that they're giving out a T6 Elachi ship for free. I never thought I'd see a normally Lockbox alien ship given as a reward for something.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2019, 12:14:09 PM
New Roadmap!
https://www.arcgames.com/en/games/star-trek-online/news/detail/11222463
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2019, 06:27:18 PM
Bunch of stuff shown off at STLV
https://twitter.com/priorityonepod/with_replies

The Franklin, the Kelvin, the Franklin Starfleet uniforms, the Red Angel suit, Spock's Volcano suit from 'Into Darkness', the Kelvin Timeline D7, and what looks like Jaylah's staff from Beyond.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 04, 2019, 08:13:00 PM
Sorta gave up on considering the game as "soft canon", when they decided to throw in a bunch of JJverse crap (and more is apparently coming).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2019, 09:47:04 PM
I never considered the game any kind of canon ¯\_(ツ)_/¯. It's a Star Trek sandbox with some semblance of a story.
Like they try to give 'in-universe' lore excuses for some of the stuff you can get but I don't really care.

Also I accidentally clicked on page 1, wow I didn't realize how old this thread was.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 08, 2019, 12:24:12 PM
Recap of last night's weekly stream
https://www.reddit.com/r/sto/comments/cnedbp/ten_forward_weekly_07082019/
The 10th Anniversary is going to have at least 10 new ships, possibly more, but right now it will be at least 10 ships.
Title: Re: Star Trek Online thread
Post by: Darkthunder on August 08, 2019, 02:35:12 PM
And they'll be made available in Lockbox 1, Lockbox 2, Lockbox 3, Lockbox 4 etc.

I don't mind possibly buying ships, but I prefer a set fee for the ship. Not through gambling boxes, and not through the overpriced capitalist-gouging Exchange.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2019, 11:31:13 PM
Well they said on the stream that they're going to try to get all of them 'directly accessible' instead of 'indirectly', so not random chance.

Quote
We really want to do something special here [for the 10th anniversary], it's tough to talk about without spoilers, but I can say that there are things that have been asked for over the years that we're certainly going to deliver against. 'Ships you've been waiting for' and the ability to get them in ways that you haven't been able to before. We're going to try to make them directly accessible rather than indirectly accessible.

We know CBS doesn't allow certain types ships to be bought directly, so it's probably all down to approvals.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 31, 2019, 04:27:13 PM
25th century Somerville variant screenshots posted by a reddit user: https://www.reddit.com/r/sto/comments/cxzyen/tribble_2410era_somerville_in_kinjer_system_patrol/

I hate how big the bussards are to be honest.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 31, 2019, 10:07:07 PM
They did a visual pass on the Vengeance as well
https://www.reddit.com/r/sto/comments/cwrl4k/updated_vengeance_modeltextures_on_tribble/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 07, 2019, 11:20:12 AM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11245823-command-the-elachi-qulash-frigate%21
https://www.arcgames.com/en/games/star-trek-online/news/detail/11245833-the-kelvin-divergence-lock-box
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 10, 2019, 08:54:48 PM
Ah cool, the Kelvin's turrets deploy when at red alert, it's experimental weapon uses them

(https://steamuserimages-a.akamaihd.net/ugc/763846244344139773/087E66DCC001E4F76BC34FB597E1F5595252F68D/)
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 10, 2019, 09:31:16 PM
So much for "narrower phaser beams". Those beams are YUUUUUUGE!!!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 11, 2019, 10:37:29 AM
Those beams weren't touched, they were created more narrow then the ones they changed.

I also have the camera practically inside them.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on September 11, 2019, 03:03:58 PM
i wonder if i should buy this game and start playing it...  i havent been following anything about it, barely know anything about it, havent paid attention to anything about it, havent read any of the pages in this thread tbh...  the bridges are huge and that sucks...  but i am itching for a new game to play...  i have even replayed EF2 and want something ready for when i finish going thru that lol
Title: Re: Star Trek Online thread
Post by: Darkthunder on September 11, 2019, 06:36:44 PM
I will say one thing in the positive... Their newer bridges are a lot closer scaled to what they should be. But...

Most of those bridges are attached to ships that are either in lockboxes, or on the C-Store (Cryptic Store).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 12, 2019, 01:44:54 PM
i wonder if i should buy this game and start playing it...  i havent been following anything about it, barely know anything about it, havent paid attention to anything about it, havent read any of the pages in this thread tbh...  the bridges are huge and that sucks...  but i am itching for a new game to play...  i have even replayed EF2 and want something ready for when i finish going thru that lol
The bridges aren't even essential to gameplay. The only real point of them is for pictures or role play.
Also the game is free to play. Funded by in game purchases.


Anyways, the Kelvin was another Colab ship between Cryptic and Tobias Richter
https://www.artstation.com/artwork/w8w2q5
Quote
This ship, the U.S.S. Kelvin as seen in Star Trek (2009), was modeled by famed Trek artist Tobias Richter. It has been a pleasure to collaborate with Tobias on several STO ships over the course of the past year. Given the unique nature of our ship materials, I will create a material for Tobias, he will model and unwrap the ship, and send it back to me. I will then finalize the model and the material and intake the model into Star Trek Online.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 29, 2019, 12:18:00 PM
So a TNG Klingon Uniform revamp appeared on the test server, and the Community Manager (and lead ship designer) has teased a Galaxy Class model revamp on twitter
https://twitter.com/trekonlinegame/status/1178090520586805249
https://twitter.com/Cryptic_TtC/status/1178097409244553218
https://twitter.com/Tuskin38/status/1178109328844365824
https://imgur.com/a/gmgXpbp
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 15, 2019, 01:48:34 PM
There's a deal going on for the PC version if you donate to a Breast Cancer Awareness, you can get some goodies
https://www.arcgames.com/en/games/star-trek-online/news/detail/11267723-join-the-fight-against-breast-cancer%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on November 19, 2019, 12:05:08 PM
Winter event ship stats: https://www.reddit.com/r/sto/comments/dymhby/winter_event_tab_is_presumably_accidentally_up/

Ship itself:
(http://i.imgur.com/CnGOuIP.jpg)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on November 29, 2019, 01:24:35 PM
Finally getting the breen cryosuits :D
https://www.arcgames.com/en/games/star-trek-online/news/detail/11306923?fbclid=IwAR3z8NnM4Rli2P54wCmjZJkbLVU6POtW8zudZUITbuQeXoy8MMSvcT0hzxE

EDIT: Off-duty only.

EDIT 2: https://twitter.com/AmbassadorKael/status/1201933960281899008
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2020, 12:22:49 AM
The Defiant, Intrepid, Sovereign, Galaxy (plus the Galaxy-X) have all gotten remodels, currently on the test server
https://www.reddit.com/r/sto/comments/epcw28/tribble_new_hero_ship_remodels/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 16, 2020, 12:19:00 PM
I took some screenshots
https://imgur.com/a/WnRwMEm
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 17, 2020, 12:13:56 PM
They all look amazing but I especially love the galaxy. I also noticed that the Sovereign is finally getting animated bussards.

Another thing, we're getting the warship voyager visuals as well apparently as well as a TMP styled NX refit and a 25th century styled Discovery. the reddit post containing pics of them has since been deleted though since they were datamined but they all looked pretty good.

Still have the link to the warship voyager one though: https://cdn.discordapp.com/attachments/189472362998136832/667150540815466515/screenshot_2020-01-15-23-37-52.jpg

EDIT: Here are the others
http://i.imgur.com/YgJbATT.jpg
http://i.imgur.com/hOMPgdh.jpg
http://i.imgur.com/gw2FUQs.jpg
http://i.imgur.com/jp1VOpV.jpg

EDIT 2: https://www.reddit.com/r/sto/comments/eq9ijd/tribble_leak_khitomer_alliance_battlecruiser/
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 19, 2020, 12:44:47 AM
So I've seen what the 10th anniversary ship looks like and I kinda like it. Just wished it had slightly different looking nacelles.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2020, 12:25:51 PM
Anniversary Ship
https://www.arcgames.com/en/games/star-trek-online/news/detail/11351133

Title: Re: Star Trek Online thread
Post by: Darkthunder on January 20, 2020, 03:25:28 PM
Honestly, that is one disgusting looking ship. It basically amounts to a D7/Ktinga with a half-saucer slammed onto it in place of the "head"

Also to point out: It will only have 1 texture available. None of the FED specific textures, None of the KDF specific textures, No other textures whatsoever. Yes, I know Thomas the Cat has already tweeted about looking into the possibility of adding more textures, but we all know how that will turn out. If there was any idea of including those textures, they would've been included from the start. Not something "we might consider" later on.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 21, 2020, 02:23:33 PM
New galaxy class variant: https://twitter.com/ChaiKovsky/status/1219499042666795008

https://twitter.com/Cryptic_TtC/status/1219513637812834304
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2020, 09:14:34 PM
New galaxy class variant: https://twitter.com/ChaiKovsky/status/1219499042666795008

https://twitter.com/Cryptic_TtC/status/1219513637812834304

And a video
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 23, 2020, 01:03:42 PM
The Picard Starfleet uniform is available for free! There will also be more giveaways coming
https://www.arcgames.com/en/games/star-trek-online/news/detail/11354113
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 23, 2020, 01:18:19 PM
Sweet :D

EDIT: Lacking with customization options. Undershirt is tied with the main color and you only have two badge options: the original STO combadge and the 2399 one.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 23, 2020, 02:43:49 PM
Sweet :D

EDIT: Lacking with customization options. Undershirt is tied with the main color and you only have two badge options: the original STO combadge and the 2399 one.

Figures they would mess things up. It is Cryptic after all.

EDIT: Logged in. Claimed uniform. Found no matching pants or shoes. The color palette is useless. Good job Cryptic!
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 23, 2020, 11:20:59 PM
I've been seeing people say that the All Good Things pants are the closest you can get color wise.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 24, 2020, 12:55:53 AM
I've been seeing people say that the All Good Things pants are the closest you can get color wise.

I am aware of this. Point being, it shouldn't be needed if they could get their damn color palettes to match up.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2020, 10:10:09 AM
All Good Things and Odyssey have colour matches.

They didn't make unique pants, because in the show the pants are identical to the TNG pants. Which Odyssey and All Good Things pants are also copying the design of so they fit.

The canon colours for the combadge seem to be silver for the delta part, and black or dark grey for the backing

https://imgur.com/a/PDqQczD

(https://i.imgur.com/x9kim3b.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 24, 2020, 12:06:33 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11354243

New lockbox
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 24, 2020, 12:46:20 PM
Piloting borg ships shouldn't be a thing, cooperative or not but I guess you can make the argument that we basically have that already with the adapted tal shiar ships but I'll pass regardless. I'll probably just grab the consoles, maybe some kit mods and the exoskeletal frame.

Anyway, here's a video from ZEFilms:


EDIT: 5 free master keys for today's anniversary giveaway and I wonder why they chose them :rolleyes
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 25, 2020, 02:02:31 PM
There's no post about it but today's free item/s are 3 universal tech upgrades.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 26, 2020, 11:35:25 AM
Looks like the anniversary episode is going to involve

Spoiler: show
the Excalibans from TOS

https://www.reddit.com/r/sto/comments/eu8q6m/final_arg_solved/


Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 26, 2020, 01:09:47 PM
5 R&D gamble boxes for today's giveaway.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 27, 2020, 12:18:54 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11355993-10th-anniversary-legendary-starship-bundles
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2020, 12:53:23 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11355993-10th-anniversary-legendary-starship-bundles

I'm guessing the 10 ships will be the 10 shown at the end of the "Legends" video shown at Vegas last year.

https://twitter.com/priorityonepod/status/1158139738252988416

https://twitter.com/stargate_wars/status/1187773384408621056?s=21

DSC Connie, TOS Connie, Kelvin Connie, Odyssey, Galaxy, Intrepid, Defiant, Sovereign, NX-01 and Crossfield
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 27, 2020, 01:16:57 PM
The new Galaxy and Defiant was revealed already so you can cross those off. All that's left is Warship Voyager, 25th century Discovery, Beyond Enterprise, Sovereign and the TMP styled NX. I don't know if we'll actually get a TOS Enterprise but it'd be nice.

The prices for these bundles are pretty damn steep though.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 27, 2020, 01:29:27 PM
More gambling boxes for today's giveaway (5 phoenix boxes)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2020, 01:40:16 PM
well it's $30 for one T6 ship, so $300 for 10 is right. They probably threw those 10 ship slots in there as an excuse to make it an even $300 instead a discount.

And considering if my theory is right, 5 of those ships are lockbox/promo ships. That's actually cheaper than trying to get all 5 individually.

Like the DSC Connie alone has a value of $300, if you consider buying and selling stuff off the C-Store as 'value'. Same with the T6 TOS Connie.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2020, 03:15:22 PM
The prices for these bundles are pretty damn steep though.

Agreed. Anyone who thinks 300 dollars for what's suppose to be micro transactions is somewhat reasonable or justified, is certifiably insane. I'd just assume go and buy 5 random top tier AAA games instead.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 27, 2020, 05:25:59 PM
Then do that. No one is forcing you to buy them.

Just don't insult other people over their purchasing choices (unless it's loot boxes, because fuck loot boxes and anyone who spends a silly amount of money on them)

I'll be buying the cheapest pack with the day one discount, depending on what the rest of the ships are. But if my theory is right, it's worth the price for the Connie's alone.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2020, 05:30:19 PM
Then do that. No one is forcing you to buy them.

Just don't insult other people over their purchasing choices (unless it's loot boxes, because fuck loot boxes)

I'll be buying the cheapest pack on day one.

In this instance, I fully stand by my "insult" that you and anyone else who choose to spend 300 dollars on ships that are suppose to be "micro" transactions, are in fact... certifiably insane.

If you only spend 30 dollars for the cheapest pack, then you are merely a sucker (one is born every minute they say).

Cryptic have never been shy about overcharging for their content. They'd make the Ferengi look almost like the No-Currency Federation by comparison.

EDIT: I stand by all of the above. I stated my opinion on the matter, and that is all. If people feel offended by it, so be it. Not my job to care about special snowflakes.
Title: Re: Star Trek Online thread
Post by: Nebula on January 27, 2020, 05:39:38 PM
Will you two please stop squabbling like a married couple.

Both of you are entitled to an opinion....

However no one should be questioning peoples purchasing habits. They can determine the value and the amount they want to waste on anything.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 27, 2020, 05:47:23 PM
Will you two please stop squabbling like a married couple.

Both of you are entitled to an opinion....

However no one should be questioning peoples purchasing habits. They can determine the value and the amount they want to waste on anything.

You're off base here Nebula. I was not "squabbling like a married couple". I stated my opinion. Tuskin chose to openly disagree with my opinions, and even reported it. I've acknowledged that people can do with their money any way they want, but I stand by my assertion that I believe people who spend so much money on something so, quite frankly "idiotic" is in fact insane. Period, and of story. If this comment warrants yet another report from Mr Snowflake, so be it.

I think this discussion has gone on long enough. I made 1 comment on the cost of the pack of ships, and Tuskin chose to feel offended by it.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on January 27, 2020, 06:40:20 PM
Owner of the website here.  I do not give a rat’s ass what you think.  Stop, or I will lock this thread!  Final say.

That goes for everyone involved

DT, dude, you’re letting him get under your skin again.  Don’t.  It’s not worth it.

Tuskin:  dude, I don’t want to have to come in home with a report over every single comment DT makes that you don’t like.  Is it harsh?  Yeah a little, but to be fair, not everyone has that kinda money to spend.  If you’ve got that kind of money by all means do it, but just know, I do agree that $300 is steep.
Title: Re: Star Trek Online thread
Post by: Mario on January 27, 2020, 10:12:03 PM
This is what's wrong with today's culture, people can't keep a civil discussion and feel offended by everything.

If I'm being honest on the subject I feel that it is insane to spend a huge amount of money on a game. BUT then again I spend my money elsewhere and I'm certain that other people would find that insane so we could go full circle.

It's silly to think that people who spend 300$ on a game are rich, when people really enjoy something they'll spend as much as they can afford on something at the expense of other things (again human nature).

Now everyone, please keep discussions civil or you'll face Jimmy's wrath.
Title: Re: Star Trek Online thread
Post by: eclipse74569 on January 27, 2020, 10:27:55 PM
Exactly why I chimed in Mario.  Believe me, it will become civil or I will either lock the thread or delete it entirely and any topic started on the subject immediately removed.  Jimmy’s wrath shouldn’t be the one they fear!
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 27, 2020, 11:58:24 PM
Patch notes for tomorrow's 10th anniversary: https://www.arcgames.com/en/games/star-trek-online/news/detail/11357853-pc-patch-notes-for-1%2F28%2F20

EDIT: Should note that they mentioned two new missions in the patch notes yet we have yet to receive any actual blog post about them so hopefully we'll get that tomorrow during maintenance.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 28, 2020, 12:26:02 AM
Patch notes for tomorrow's 10th anniversary: https://www.arcgames.com/en/games/star-trek-online/news/detail/11357853-pc-patch-notes-for-1%2F28%2F20

EDIT: Should note that they mentioned two new missions in the patch notes yet we have yet to receive any actual blog post about them so hopefully we'll get that tomorrow during maintenance.

They did say during one of the weekly live streams that they wanted to keep some surprises for the actual anniversary release. So I imagine it will be after the maintenance.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 28, 2020, 01:51:42 AM
I must have missed that part of the stream then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 28, 2020, 12:36:40 PM
The anniversary is live
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 28, 2020, 01:49:15 PM
A couple of the new skins can be viewed in the ship vendor menu. Warship Voyager, the Defiant with the nose art AND a new Constitution variant named Jefferies which looks to be the Phase II concept.
Title: Re: Star Trek Online thread
Post by: JimmyB76 on January 30, 2020, 12:54:41 PM
Jimmy’s wrath shouldn’t be the one they fear!
sorry, i am late to the party, i was over at the bar...  was there drama?  did i miss drama??  dammit, i always miss out on the fun...

oh yeah - i have fear of Roger and would never mess with him and any of you people are crazy if you think to do so either, he owns all of us  lol
anyway, im gonna go back over to the bar so let's all hug it out and carry on :)
love you guys! 
*knocks over barstool*
 :drink: :drink3:  :smoke
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 31, 2020, 02:55:17 PM
Beyond Constitution: https://www.arcgames.com/en/games/star-trek-online/news/detail/11358643

Verity Command Dreadnought (Odyssey variant): https://www.arcgames.com/en/games/star-trek-online/news/detail/11358673

EDIT: Well this is disappointing https://clips.twitch.tv/ThoughtfulGlutenFreeBadgerBloodTrail

Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 03, 2020, 03:21:18 PM
Columbia Escort - https://www.arcgames.com/en/games/star-trek-online/news/detail/11361053

Sovereign - https://www.arcgames.com/en/games/star-trek-online/news/detail/11361063

EDIT: They're replacing the rifle reward from Measures of Morality part 1 with 7 of 9's dual rifles that deal tetryon damage. Would have preferred it if it dealt phaser damage.

Bridge officers will also be able to wear the borg exoskeletal frame outfit as well.

https://www.arcgames.com/en/forums/startrekonline#/discussion/1253505/tribble-maintenance-and-release-notes-02-03-20
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 07, 2020, 02:46:03 PM
25th century Crossfield, Glenn class: https://www.arcgames.com/en/games/star-trek-online/news/detail/11364713

Warship Voyager: https://www.arcgames.com/en/games/star-trek-online/news/detail/11364733

Was hoping the warship voyager would have more than the standard 3 fore weapon slots but oh well.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 08, 2020, 02:34:37 PM
That leaves the last 2 ships to be revealed, the TOS Connie and DSC Connie.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 08, 2020, 03:56:38 PM
Well we know what the TOS Connie looks like at least.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 08, 2020, 05:35:42 PM
I'm guessing the DSC Connie will be based off Eaves' final concept art.

So straight pylons, lighter hull colour and a dual pronged deflector.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 08, 2020, 07:23:04 PM
Was kinda thinking that myself but maybe they'll pull a fast one on us and give us the Defiant model instead: https://i.imgur.com/veH1NNo.png
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 10, 2020, 09:25:46 PM
Well I was right lol

2256 Connie - https://www.arcgames.com/en/games/star-trek-online/news/detail/11365213
2265+ Connie - https://www.arcgames.com/en/games/star-trek-online/news/detail/11365453
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 11, 2020, 10:40:27 AM
So now they're finally adding the TOS Connie to the C-Store (which they should've done from the start), but back then the argument is that CBS wouldn't allow them to have the TOS Connie flying around at endgame in STO. Guess that directive changed (or it probably never existed)

Some of these ships would be nice to own, but not gonna shell out hundreds of bucks on the entire pack. When the ships are made available individually, it might be more interesting.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 11, 2020, 11:43:56 AM
The CBS directive is real. Putting the TOS Connie into a Promobox was a compromise for the 50th Anniversary of TOS, since people wouldn't have direct access to it, and would either need to grind hard for EC or gamble for it.

The Community Manager has said the bundle will only be available for a limited time, which means the direct accessibility of those ships will be gone when the pack leaves the store.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 11, 2020, 01:04:47 PM
So rather than be able to make money off these packs all the time, they hope to snag the whales all at once during a limited time. Business as usual.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 12, 2020, 10:12:57 PM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 13, 2020, 01:12:45 PM
https://twitter.com/AmbassadorKael/status/1228015985552023553

EDIT: Seems Kael deleted the tweet. Oh well. Good thing I have a screencap of it, just don't mind the red circle, was pointing out the FOMO deadline bit to a friend.
(https://i.imgur.com/9cAqi1A.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 15, 2020, 12:52:54 PM
It's also listed on the C-Store page for the bundle.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 26, 2020, 05:45:06 PM
Admiralty nerf of sorts: https://www.arcgames.com/en/games/star-trek-online/news/detail/11377303-admiralty-bonus-event%21

EDIT: While the above blog states that the KDF admiralty rewards 50k fleet dilithium vouchers, the patch notes states that it's 40k instead: https://www.arcgames.com/en/games/star-trek-online/news/detail/11378053-pc-patch-notes-for-2%2F27%2F20

EDIT: They went in and changed the amount on the original blog post to 40k.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 10, 2020, 12:05:59 PM
No T6 Luxury Cruiser this year, getting a science vessel instead: https://www.arcgames.com/en/games/star-trek-online/news/detail/11382453-help-choose-the-summer-ship%2C-live%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 24, 2020, 12:53:04 PM
T1-T4 ships (minus the prototype light cruiser) will be a hell of a lot cheaper later this week: https://www.arcgames.com/en/games/star-trek-online/news/detail/11394603

EDIT: Disregard, they're more expensive now since they posted the wrong version of the blog.
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 24, 2020, 06:46:00 PM
"through a modest donation of Dilithium"

MODEST ? With a daily cap of 8000 (9000 if you're a Lifetimer), you're looking at 16-18 days of non-stop grinding of Dilithium for a Tier 4 ship (150000 Dilithium). Might be easy for a max level character to obtain, but the time gating of it makes the grind meaningless.

The old Dilithium ships should've been changed to a "modest" amount of Energy Credits, with the formerly Zen ships replacing the Dilithium ships cost. Add to that, this change should've gone up to Tier 5 (not 4). Tier 6 is Endgame, so it's not like they'd be handing out top tier ships at low cost.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 25, 2020, 09:07:13 PM
I knew this was going to happen in some form or another :rolleyes

https://twitter.com/trekonlinegame/status/1242974578340777986
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 16, 2020, 12:16:04 PM
Medical pack giveaway which includes a new vanity shield, Bashir holoboff, regular KDF medical boff and a USS Hope admiralty card: https://www.arcgames.com/en/games/star-trek-online/news/detail/11410903
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 23, 2020, 11:48:57 AM
Akira remodel plus new bundle
https://www.arcgames.com/en/games/star-trek-online/news/detail/11415793-ships-of-the-line%3A-akira-class
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 28, 2020, 10:08:31 PM
First Picard ship to be added to STO: The La Serena. Unfortunately, it's just another R&D promo ship and they classed it as a heavy raider and justified it that way by making it around 30-40 meters longer according to Thomas Marrone.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11422643-la-sirena-soars-into-star-trek-online

https://twitter.com/thomasthecat/status/1255173561213313025
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 29, 2020, 10:31:59 AM
The Year of Klingon, an over time Klingon Faction Revamp. Similar to how Age of Discovery worked.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11423783-the-year-of-klingon

And a return of the Pahvo TFO with a new reward, plus a basic roadmap at the end of the blog.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11407923
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 29, 2020, 09:41:19 PM
Wow!

Only took them 10 years to finally get around to giving the KDF some actual content. I guess Romulans will be getting their revamp in 2030 then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 30, 2020, 10:31:17 AM
Romulans really don't need a revamp, their content still holds up.
Title: Re: Star Trek Online thread
Post by: Darkthunder on April 30, 2020, 09:42:47 PM
Romulans really don't need a revamp, their content still holds up.

I'll remember you said that, when in 2029 they still haven't been updated. That is of course, if the game is even still online by then.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 02, 2020, 02:40:40 PM
First Stovokor Saturday

https://video.twimg.com/ext_tw_video/1256162235216322562/pu/vid/960x540/e5gQEsMbs41pR7Wi.mp4
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 06, 2020, 09:14:41 PM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 07, 2020, 09:15:44 PM
Free civilian 7 of 9 outfit in the promotions tab: https://www.arcgames.com/en/games/star-trek-online/news/detail/11426503-dress-to-the-seven-of-nines%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 08, 2020, 01:16:24 PM
Picard Romulan BoP :o
https://twitter.com/trekonlinegame/status/1258803855091007490
(https://i.imgur.com/H8EJCzv.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 09, 2020, 01:10:19 PM
Updated B'Rel and K'tinga models

https://twitter.com/trekonlinegame/status/1259166241673093121
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 23, 2020, 12:07:23 PM
Last Week's and this week's Klingon media
https://twitter.com/trekonlinegame/status/1261702954039611392
https://twitter.com/trekonlinegame/status/1264224571948855296


Also Rekha Sharma might be coming back to voice a new character in STO. She was at a recording studio yesterday doing VO, and the same day the Lead Design Al Rivera said they recorded lines with a Trek Actor, who was playing a character not from the show

https://twitter.com/CaptainGeko/status/1263571635161821185
https://twitter.com/TheRekhaSharma/status/1263657617693368320
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 26, 2020, 08:53:44 PM
Interesting reward: https://www.reddit.com/r/sto/comments/gr96eq/tribble_next_ftfo_event_no_win_scenarios/

EDIT: KDF equivalent: https://www.reddit.com/r/sto/comments/grmbop/someone_wanted_a_picture_of_the_klingon_freighter/
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 28, 2020, 12:20:04 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11440753?fbclid=IwAR0SOy2zkl3WQXdcFLQjPusc2FtzM_cYUyLIYY2uIHPDYLarFujRe3jDkQ4
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 28, 2020, 06:18:03 PM
Tong’Duj Freighter
Tong'Duj means Freighter
The Klingons get a Freighter Freighter
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 30, 2020, 06:34:44 PM
Lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 30, 2020, 08:20:13 PM
https://twitter.com/trekonlinegame/status/1266875818464051200

Qo'noS is getting a touch up, not a complete rebuild but just an art pass.
Title: Re: Star Trek Online thread
Post by: Nebula on June 01, 2020, 12:35:46 AM
nice!
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 05, 2020, 07:16:31 PM
https://twitter.com/trekonlinegame/status/1268920513201651713
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 06, 2020, 12:13:25 AM
Probably the Picard Romulan BoP seen in one of the La Sirena videos.

And the tweet hints that it's going to be a 'Legendary' ship. So it will include all the previous BoP costumes and consoles, plus be in the C-Store, most likely more expensive than a standard T6 ship.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 12, 2020, 11:40:39 AM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11456853

What a gross price. The 50% off discount is fine, but the full price? No thank you.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 12, 2020, 02:50:43 PM
Yeah, price is disappointing. What's more disappointing is that they're bringing back the federation legendary ships but still as a bundle. Oh well.
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 12, 2020, 06:38:11 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11456853

What a gross price. The 50% off discount is fine, but the full price? No thank you.

And of course, some people will be dumb enough (sorry, gullible enough) to buy the pack. 12000 Zen is outrageous, regardless of the "amount" of content. It's still only 1 ship, with a smattering of skins (many of which have been in the game for a very long time, while the default T'liss is the only one that got updated, and now with a Picard variant).
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 14, 2020, 10:08:36 PM
the T'Varo model has also been revamped

https://twitter.com/Cryptic_TtC/status/1272343369876791297/photo/1
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 16, 2020, 01:56:05 PM
New TFO coming

https://www.arcgames.com/en/games/star-trek-online/news/detail/11459233
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 20, 2020, 01:13:35 PM
Vor'cha remodel
https://twitter.com/trekonlinegame/status/1274386530874859520
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 22, 2020, 01:08:55 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11461853-personnel-tab-items-are-now-account-unlocks%21

Everything in the personnel tab will be going account wide starting Thursday. This is retroactive, but does not apply to BOFF Slots, or items you received via bundles. BOFF Slots will be moved to the 'Services' tab.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 23, 2020, 10:29:15 AM
Looks like Season 2 starts next week.

https://twitter.com/trekonlinegame/status/1275413299153133571/photo/1

also, Red Angel suit
https://www.arcgames.com/en/games/star-trek-online/news/detail/11464293
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 24, 2020, 09:02:05 PM
Big spoilers for next week:
Spoiler: show

Martok is back, so is Rekha Sherma, but she's not playing Landry, but Adept'pa an existing Klingon we've seen a couple times already but voiced by someone else before.

But the biggest news here, is Robert O'Reilly playing Aakar, a (DSC) Klingon we've seen already in recent content, but played by a different actor. Bottom left there is a Klingon that looks like a DSC Klingon version of Gowron. Maybe they've reconnected how Aakar looks now that he's played by Robert? Maybe he'll be an ancestor of Gowron.
https://i.imgur.com/lRzl781.png (https://i.imgur.com/lRzl781.png)


This image came a from a stream they did today.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 24, 2020, 10:35:40 PM
I was surprised when I saw that earlier lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 25, 2020, 12:15:00 PM
Ba'ul Lockbox
https://www.arcgames.com/en/games/star-trek-online/news/detail/11465833-the-angel%27s-wake-lock-box
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 27, 2020, 01:06:43 PM
Worf has been touched up

https://twitter.com/trekonlinegame/status/1276923246273855488
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 28, 2020, 02:08:39 PM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 29, 2020, 01:46:08 PM
Plain and Simple bundle which includes a holographic Garak, Keldon, a title and 5 gold upgrade tokens for only 1500 lobi: https://www.arcgames.com/en/games/star-trek-online/news/detail/11467893-the-plain-and-simple-bundle

Part 1 to the Year of Klingon: https://www.arcgames.com/en/games/star-trek-online/news/detail/11467903
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 29, 2020, 06:13:39 PM
The D7 revamp also includes the extra detailed variant seen in DS9 Trials and Tribbleations

https://twitter.com/thomasthecat/status/1277717855312637952?s=21

https://twitter.com/thomasthecat/status/1277721365492011008
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 30, 2020, 11:33:22 AM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 11, 2020, 06:32:22 PM
So they've been showing off the new carriers. So far we've seen the Caitian and KDF one: https://i.redd.it/nyaewgggoca51.png

https://twitter.com/i/status/1292853607998599168

https://twitter.com/i/status/1293215778725146624
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 12, 2020, 07:21:28 PM
If you look closely, the To'Duj and Stalker fighters in those teasers appear to be using the 'swarm' animation, like the Hur'Q fighters and the DSC Connie hangar pets use.

So I wonder if they're revamping non-frigate pets to act like those? Or perhaps they'll have unique swarm variants of them.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 13, 2020, 06:25:33 PM
That's interesting.

Anyway, was hoping we'd see the Romulan carrier next but nope, Jem'hadar one instead: https://twitter.com/trekonlinegame/status/1293955669947756546

EDIT: Romulan carrier: https://twitter.com/trekonlinegame/status/1294318036489506824
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 17, 2020, 04:13:37 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11477183
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 18, 2020, 12:17:55 AM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 20, 2020, 08:34:53 PM
Bought the Romulan carrier since I liked it's design more than the others. Pretty happy with it.
RRW Supremacy (https://imgur.com/a/A8WEeW9)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 02, 2020, 07:47:59 PM
New promo ship, which has no business being a promo ship, is none other than the Inquiry class...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2020, 10:34:23 PM
Part of the art assets Cryptic got from CBS, included John Eaves (Pre-cryptic) STO concept art, that I speculated it was based off, so that's confirmed.

Screenshots:
https://imgur.com/a/ST7V5Bc
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 07, 2020, 01:17:19 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11477933-star-trek-day%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 07, 2020, 01:52:01 PM
A bit underwhelming tbh.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 05, 2020, 02:19:33 PM
Wow, they placed a Constitution in a lockbox: https://www.arcgames.com/en/games/star-trek-online/news/detail/11479293-the-ship-that-smashed-the-mirror
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 05, 2020, 06:16:29 PM
To be fair, the Kelvin Connie was also lockbox :P
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 15, 2020, 02:40:34 PM
True but I kind of forgot about it tbh.

Anyway, a new "Year of Klingon" bundle: Totes a Klingon bundle (https://www.arcgames.com/en/games/star-trek-online/news/detail/11479863-the-legendary-mirror-bundle)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 15, 2020, 03:00:31 PM
They explained the YoK would just be mostly mission and character content, not ships. Shouldn't be surprised.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 15, 2020, 05:22:10 PM
Yeah I know. Mostly mocking the ones that complain on twitter and reddit lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 16, 2020, 04:15:05 PM
Ahhh
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 18, 2020, 12:45:20 PM
Wow a C-store ship that isn't a bundle or padded to make more expensive? it's just the standard 3000 Zen T6 ship

https://www.arcgames.com/en/games/star-trek-online/news/detail/11480803

More pictures here https://twitter.com/CapnBranFlakes/status/1329112770336477186

Both models were done by Tobias Richter, and you can really tell with the Luna Class remodel, as it has details only seen on his original high detail model from years ago, and not on other fan models.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on November 19, 2020, 05:08:42 PM
(https://i.imgur.com/EhnbVRpg.jpg)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on December 08, 2020, 10:57:28 PM
Looks like cryptic accidentally leaked an upcoming ship with that being a new Excelsior varaint: https://www.reddit.com/r/sto/comments/k9jpk4/legendary_excelsior_confirmed/
Title: Re: Star Trek Online thread
Post by: 3 of 12 on December 10, 2020, 10:09:27 AM
A better look with different angles: https://www.reddit.com/r/sto/comments/kaf12z/upcoming_ship_variant/

Definitely a DSC styled Excelsior.
Title: Re: Star Trek Online thread
Post by: Vortex on December 12, 2020, 12:44:02 PM
Wow. That Excelsior variant looks terrible.

The Titan is looking pretty damned slick though.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 18, 2021, 01:38:40 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11483073

Upcoming mission will involve Borath and the character of Tenavik  from DSC Season 2, voiced by Sam Witwer.

Tenavik was going to be voiced by Kenneth Mitchel who played him in DSC, but he couldn't do it because of 'extenuating circumstances', so he chose Sam Witwer to replace him, and coached him on how to play the character.

Kenneth has ALS and has to use a wheelchair now, so I assume that plus Covid is what the extenuating circumstances are. Helping him to the recording studio and all that.

Also, an artistic representation of one STO's missions is going to be in the 2022 Ships of the Line Calendar
https://twitter.com/Cryptic_TtC/status/1351053928956366848

Anniversary
https://www.arcgames.com/en/games/star-trek-online/news/detail/11483093
https://twitter.com/ShipTalkingPod/status/1351578494736752640
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 20, 2021, 12:01:20 PM
Playable DSC Klingons soon: https://www.arcgames.com/en/games/star-trek-online/news/detail/11483173
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2021, 12:12:15 PM
And a new Lockbox

https://www.arcgames.com/en/games/star-trek-online/news/detail/11483163-make-it-so

https://twitter.com/ShipTalkingPod/status/1351939129429405698
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 20, 2021, 11:03:38 PM
Tuesday spoiler, Kael missed a loading screen during tonight's stream

Spoiler: show
Mary Chieffo, L'Rell in Discovery, is in the episode in some way. The loading screen just mentioned her name, not the character. Could be playing L'Rell in some sort of time crystal reason, or she's just playing a new character.

There was a a shadow with a feminine figure in the keyart holding the sword of Kahless.


https://www.arcgames.com/en/games/star-trek-online/news/detail/11483213-command-the-dhailkhina-warbird
https://www.arcgames.com/en/games/star-trek-online/news/detail/11483233-the-year-of-klingon%3A-part-3
https://www.arcgames.com/en/games/star-trek-online/news/detail/11483223-get-5-master-keys%2C-free%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 21, 2021, 03:06:00 PM
(https://i.imgur.com/EqTGiUR.jpg)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 21, 2021, 03:48:27 PM
Watching the stream from last night and either they renamed the Fer'jai frigates or they made new ones called Byr'jai frigates. Besides that, they've replace the older Fek'Ihri ships with their newer counterparts.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 22, 2021, 12:07:21 PM
They're removing the faction restrictions on ships with the anniversary.

Any faction will be able to use any ship, if you have a level 65 KDF character (pure KDF, Rom and Dominion aligned characters don't count) it will unlock automatically, or you can buy the C-Store unlock, which is 2000 Zen normally, but will be on sale for 1000 until February 25th.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11483253-command-any-ship

Downside, they're removing crossfaction Lockbox Console/Trait boxes. Meaning KDF/KDF Aligned players will no longer be able to get the cheaper option for those, will need to buy/win the actual ship to acquire the Trait/Console.

They're already being scooped up off the exchange by players wanting to buy them before the price jumps.

Recruitment events
https://www.arcgames.com/en/games/star-trek-online/news/detail/11483293-the-klingon-empire-is-recruiting
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 22, 2021, 01:02:44 PM
That M'Chla refit looks way better than the DSC era one to be quite honest.

EDIT: More views of it: https://twitter.com/ShipTalkingPod/status/1352964925405224960
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 25, 2021, 01:43:21 PM
Free T5 ship of your choice: https://www.arcgames.com/en/games/star-trek-online/news/detail/11483223-get-a-t5-ship%2C-free%21

Title: Re: Star Trek Online thread
Post by: Darkthunder on January 25, 2021, 04:25:19 PM
That M'Chla refit looks way better than the DSC era one to be quite honest.

That much is certain. With very few exceptions, DSC ships look... crap! The DSC Bird of Prey in particular. The M'Chla at least looks semi-Klingon, and clearly uses more Klingon appropriate texturing.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 29, 2021, 11:50:09 AM
New Legendary bundle announced consisting of 4 ships at the low low price of $250 (also has a bunch of filler stuff that no one really wants included in these). First ship is a B'rel with the inclusion of the Enterprise Era BoP as a skin.

Also, they already revealed the other 3 ships via the launcher which includes the Vor'cha, Ambassador and the Excelsior.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11483463-the-2021-anniversary-legendary-bundle
(https://i.redd.it/76wsrs8grae61.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2021, 02:00:54 PM
Yeah that was probably a mistake, considering the blog image is hiding them.

The price is not worth it, and the extra padding items is just to drive the price up.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 29, 2021, 02:25:31 PM
They've removed it from the launcher and replaced it with the House Reborn image.
Title: Re: Star Trek Online thread
Post by: Darkthunder on January 29, 2021, 07:23:07 PM
Yeah that was probably a mistake, considering the blog image is hiding them.

"That was probably a mistake" could easily be Cryptic's tagline. Every blog, every decision they've made with this game over it's soon 11 year history has been riddled with mistakes. Some good, some bad. In some cases, more bad than good. An over-reliance on Lockboxes and "event grinds" is no proper replacement for good storytelling and progression of character.

The only real good thing these days, is the semi-decent "Episodes" that they release at sporadic intervals. At least it still passes for decent Star Trek episodes. Not the dribble that passes for Trek in Discovery...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 29, 2021, 07:35:31 PM
STO mission releases aren't sporadic, it's every 3 months (though during home from work now, that can sometimes be 4)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 31, 2021, 03:47:07 PM
Legendary Excelsior: https://www.arcgames.com/en/games/star-trek-online/news/detail/11483583

I may dislike the Repulse design but it's still better looking than the Resolute.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 31, 2021, 05:27:15 PM
Only thing I dislike is that glow strip.

More screenshots
https://twitter.com/ShipTalkingPod/status/1355915903079231491
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 07, 2021, 11:48:51 AM
Legendary Vor'cha: https://www.arcgames.com/en/games/star-trek-online/news/detail/11483933

Kinda disappointed in it's visuals as not much has really changed from the standard Vor'cha, just a few added modules here and there. On the upside, the Kamarag will be able to mix and match parts with the Vor'cha line now apparently.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 07, 2021, 12:16:45 PM
More screenshots

https://twitter.com/ShipTalkingPod/status/1358456157283704851
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 14, 2021, 11:49:30 AM
Legendary Ambassador

https://www.arcgames.com/en/games/star-trek-online/news/detail/11484193
https://twitter.com/ShipTalkingPod/status/1360993041197256706
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 14, 2021, 01:27:53 PM
The dual neck doesn't look right on this ship to be honest.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 16, 2021, 08:28:13 PM
They changed the Ambassador's stats

https://twitter.com/i/web/status/1361768516932706304
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 17, 2021, 08:46:43 PM
Kael confirmed on stream, again, that CBS and PWE don't tell them what to make. They trust Cryptic to make the decisions themselves.

This was in the context of Starships, but Kael said basically everything else as well.

We do know CBS has to approve things, like stories (and have given suggestions), but they don't dictate that STO do PIC or DSC stuff.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 19, 2021, 02:54:26 PM
So I was wanting to see how the Kamarag would look mixed with the Vor'cha variant parts but it seems that's locked out for everyone that doesn't buy the 11th anniversary bundle which is pretty stupid tbh but whatever.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 26, 2021, 12:23:31 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11484613-the-janeway-class-takes-flight

https://twitter.com/ShipTalkingPod/status/1365346535794503685

Was hoping we'd see a Lower Decks ship before this monstrosity. Also this might explain why they locked out the Promo box rewards to only ships released until last year.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2021, 12:55:53 PM
Monstrosity? it's a beautiful ship.

Only issue I have (outside of it being Promo) is that the phasers are the wrong colour.

The 32nd century starfleet weapons in the show were a blue-green, maybe Teal, color.

Also, why Janeway Class? It was called an Intrepid Class on a computer screen in the show (and CBS also told TrekCore it was). Is that to avoid confusion?

As for Lower Decks ships, the California Class at least we won't get until after Season 2 airs at the earliest, because the show creator has said the Class has some sort of unique ability that we haven't seen yet, so Cryptic wants to wait until that's shown off.

I really want the Parliament Class though.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 26, 2021, 01:26:11 PM
Also, why Janeway Class? It was called an Intrepid Class on a computer screen in the show (and CBS also told TrekCore it was). Is that to avoid confusion?

Probably mostly to avoid confusion.

But since STO is 100% non-canon anyways, they don't need to adhere to what is said or done onscreen. Never heard the Intrepid referred to as an "Intrepid Class Science Vessel", or a "Galaxy Class Exploration Cruiser" etc

Think the texturing of the "Janeway Class" could've been better (the recent revamps to canon ships should be the NORM when it comes to texturing quality). Also... R&D Promo pack which means an instant F**K YOU to Cryptic!
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2021, 06:47:11 PM
It would be very weird to be worried about confusion now, they already have 3 different types of Constitution classes.

Edit:

Ah they updated the blog with the correct phasers. The previous screenshot was taken before the FX was finished.
(https://pwimages-a.akamaihd.net/arc/e3/e7/e3e7e1508f24603d2e350ab1af63aa701614388156.png)

Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 10, 2021, 09:33:44 PM
T6 Steamrunner shown off at the end of tonight's livestream.
https://www.reddit.com/r/sto/comments/m2ewdc/flash_news_from_the_stream_ec_henry_is_working_on/
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 11, 2021, 01:51:52 PM
Well they've done a first with today's patch. They added a promo ship to ESD, that being the Janeway class...
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 11, 2021, 04:52:03 PM
They updated some of the TOS starter stuff. Updating lighting, and removed the film grain. Also the TOS ship bussards look a lot better now, more vibrant.

Before:
(https://cdn.discordapp.com/attachments/815332337768202300/819636125479206983/latest.png)

After:
(https://cdn.discordapp.com/attachments/815332337768202300/819636082735317072/unknown.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 25, 2021, 12:14:06 PM
New KDF Legendary bundle introduces the Quo'nos One

Blog: https://www.arcgames.com/en/games/star-trek-online/news/detail/11485963
Ship stats: https://www.arcgames.com/en/games/star-trek-online/news/detail/11485983

Also of note: Romulan D7
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 25, 2021, 08:01:55 PM
Headline: Legendary D7 Intel Battlecruiser

followed by...

Legendary B'rel Bird of Prey Stats

Something seems wrong here, can't quite put my finger on it. Proofreading is hard I guess.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 08, 2021, 12:14:26 PM
Was honestly expecting the T6 Oberth to be announced today, instead we get this: https://www.arcgames.com/en/games/star-trek-online/news/detail/11485433-command-the-jovian-raider%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 08, 2021, 04:20:34 PM
I'm expecting the T6 Oberth to be around the same time we get the T6 Steamrunner that was teased, which they've said would be closer to the end of the year.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 26, 2021, 12:55:25 PM
Book's ship but not Book's ship since it was scaled up: https://www.arcgames.com/en/games/star-trek-online/news/detail/11487283-command-book%27s-frigate%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 26, 2021, 02:29:48 PM
Also surprisingly it's a regular lockbox ship, and not a promo box ship.

Being the primary ship of a main character and all that, I was expecting promo.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 28, 2021, 12:47:00 PM
Sneak peak at a new Starfleet interior kit they're making for an update later this year

It's a chain of 5 tweets.
https://twitter.com/Tumerboy/status/1387443410890461190
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 28, 2021, 08:18:15 PM
Book's ship but not Book's ship since it was scaled up: https://www.arcgames.com/en/games/star-trek-online/news/detail/11487283-command-book%27s-frigate%21


Apparently it wasn't scaled up according to today's dev stream. The ship in the show shrinks to fit inside Discovery's shuttlebay.

Physically it folds up in the first episode you see it land. But for the last couple episodes, they just shrunk the CG model instead of doing that folding.

STO's model is based on how it looks most of the time in space with everything extended.

Also there is a cat sitting in a bed on the bridge.
(https://media.discordapp.net/attachments/208275032957386753/837112276481867776/unknown.png?width=1440&height=597)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 29, 2021, 12:27:35 AM
Guess I must have misread a post on twitter from one of the devs then lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 29, 2021, 03:39:53 PM
Guess I must have misread a post on twitter from one of the devs then lol.

That was the community manager, he assumed it was scaled up, but he was corrected on the stream.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 29, 2021, 06:15:41 PM
Oh ok.

Anyway, revamped Oberth is on tribble: https://www.reddit.com/r/sto/comments/n1f4ub/revamped_oberth_model_on_tribble/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 18, 2021, 12:23:58 PM
Another ship I assumed would be promo box, is a regular lockbox huh

https://www.arcgames.com/en/games/star-trek-online/news/detail/11488333

Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 18, 2021, 12:53:41 PM
Yeah that was a bit of a shocker.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 18, 2021, 01:02:34 PM
Yay, more gambling boxes!!!

Also, why couldn't they put the uniforms in the C-Store, where they belong and where more people might actually get them?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 18, 2021, 05:01:24 PM
The Refit will come with the base 23rd century model, you won't need to own the original it to use it on the refit, however the nacelles will always float on the refit no matter the skin you're using. If you use the refit skin on the other existing variants, the nacelles won't float.

I'm guessing an engine limitation prevents them form tying animations to a skin.

https://twitter.com/Cryptic_TtC/status/1394738264477605888
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 18, 2021, 06:25:43 PM
List of wildlife you'll be able to acquire with the Bond With Life ground trait: https://twitter.com/trekonlinegame/status/1394773726713970690/photo/1

Kinda bummed the Viriosaurus Rex isn't listed but I guess that makes sense with how big it is.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2021, 02:12:55 PM
Four days of giveaways starting tomorrow

5/22 - 12 Inventory Slots, Once Per Account
5/23 - 100% Off Klingon Academy Uniform
5/24 - 100% Off Ferasan Species
5/25 - 1 T6x Upgrade, Once Per Account
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 21, 2021, 03:59:01 PM
The 12 inventory slots is going on my KDF Recruit

I assume there isn't a way to obtain the "free" inventory and bank slots that used to come with being a Subscriber? (since Subscriptions is no longer possible, unless you shell out 300 bucks)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2021, 04:37:10 PM
The 12 inventory slots is going on my KDF Recruit

I assume there isn't a way to obtain the "free" inventory and bank slots that used to come with being a Subscriber? (since Subscriptions is no longer possible, unless you shell out 300 bucks)

No, they replaced that with a bundle pack.

once per character purchase

https://sto.fandom.com/wiki/Elite_Services_Starter_Pack

1000 Zen for

36 Inventory slots
36 Bank slots
2 Bridge Officer Slots
3 Captain Retrain Token

Which by themselves would cost 3250.

It replaced this

https://sto.fandom.com/wiki/Elite_Starter_Pack

Which was frankly a better deal, so of course they'd stop selling it.
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 21, 2021, 05:07:50 PM
Didn't even know that pack existed. So the Elite Services thing should bring it up to what would've been given if you were a Subscriber and leveled to maximum?
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 21, 2021, 08:29:37 PM
I don't actually know.

https://sto.fandom.com/wiki/Inventory
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 25, 2021, 01:03:33 PM
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 25, 2021, 03:30:08 PM
DT there's a giveaway here that comes with a klingon ship and a elite services bundle

https://na.alienwarearena.com/ucf/show/2153318/boards/contest-and-giveaways-global/Giveaway/star-trek-online-alliance-reborn-matha-bundle

Hopefully there are some keys left by the time you see this post
Title: Re: Star Trek Online thread
Post by: Darkthunder on May 26, 2021, 03:35:13 PM
DT there's a giveaway here that comes with a klingon ship and a elite services bundle

https://na.alienwarearena.com/ucf/show/2153318/boards/contest-and-giveaways-global/Giveaway/star-trek-online-alliance-reborn-matha-bundle

Hopefully there are some keys left by the time you see this post

Thanks, but already bought the Elite Services pack after you mentioned it (before the giveaway). Got a key through the giveaway as well and... I got another Elite Service Pack! And it worked! So I got a bunch of extra inventory space on my KDF recruit. Had I known about this giveaway before I bought the pack, I could've saved the Zen I had saved up (through Dilithium conversion). Oh well, c'est la vie.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 26, 2021, 06:15:51 PM
Well it only went up yesterday.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 10, 2021, 02:01:09 PM
They added the ability to change the background of the ship tailor on PC, including a bright green one for chromakeying


(https://i.imgur.com/oGjhnVQ.png)

Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 16, 2021, 10:55:12 PM
T6 Oberth officially revealed in tonight's stream along with the T6 Malachowski: https://www.reddit.com/r/sto/comments/o1jh7n/new_ship_reveal_pictures_inside/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 17, 2021, 11:36:27 AM
The T6 Malachowski can also use Miranda parts, plus any of the Miranda variant parts you have unlocked.

The T1 version won't be able to use Miranda parts because it's the DSC starter ship, it wouldn't fit the time period.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 17, 2021, 12:48:50 PM
One other thing about the T6 Malachowski is that it can use dual cannons if I heard the stream right.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 17, 2021, 09:28:25 PM
Yep

https://www.arcgames.com/en/games/star-trek-online/news/detail/11489623-it%27s-time-for-a-new-genesis
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 22, 2021, 12:17:24 PM
Risa!

https://www.arcgames.com/en/games/star-trek-online/news/detail/11489863-time-for-a-transcendent-summer%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 22, 2021, 06:45:01 PM
Definitely getting the Chu Chu shirt.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 23, 2021, 12:40:37 PM
T6 Luxury Cruiser stats: https://www.arcgames.com/en/games/star-trek-online/news/detail/11489963-live-a-life-of-luxury%21
Title: Re: Star Trek Online thread
Post by: Darkthunder on June 23, 2021, 04:43:06 PM
With the way this ship is textured, getting definite Romulan vibes...

Would love if we could use the "Faction specific" textures, at least the Legendary ones (Intrepid, Defiant etc). But alas, that's not likely to happen anytime soon (or ever)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 24, 2021, 11:55:16 AM
Favorite configuration for the Clarke so far has to be Centaur saucer, strut, nacelles and the Clarke pylons.

https://i.imgur.com/DhWvryf.jpg
Title: Re: Star Trek Online thread
Post by: Tuskin38 on June 24, 2021, 02:16:18 PM
lol the dilithium exchange is dead. People really wanted that T6 Oberth I guess :P

The Burn happened 700 years early.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 21, 2021, 07:35:22 PM
DSC series' 32nd century Courage class is coming soon...

https://www.reddit.com/r/sto/comments/op1u7b/next_promo_ship_courage_class/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 22, 2021, 07:43:41 AM
More screenshots
https://twitter.com/shiptalkingpod/status/1418117086170210306?s=21

Side note, Kael said they're also currently working on the Eisenberg class yesterday.

They haven't said how it will be distributed but they've said in the past that they don't want to sell it directly for profit, as it's named in honour of Aron Eisenberg. So I imagine it will be a freebie, maybe from an event, or perhaps an incentive for donating to a charity connected to Aron in some way.

Same with the Emmett Till from the DS9 documentary.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 22, 2021, 12:23:37 PM
Courage class blogpost: https://www.arcgames.com/en/games/star-trek-online/news/detail/11491803-command-the-courage-of-the-future%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 27, 2021, 12:14:12 PM
They've updated the Scimitar and D'deridex models apparently: https://www.reddit.com/r/sto/comments/osov8x/not_included_in_the_patchnotes_but_theres_a_new/
https://www.reddit.com/r/sto/comments/osov8x/not_included_in_the_patchnotes_but_theres_a_new/h6prvy8?utm_source=share&utm_medium=web2x&context=3

EDIT: The D'deridex has a lot more hull material options now including a beta and gamma option as well as a snakehead material. Also it's main weapon array/deflector glows with certain hull materials now as well.
So... legendary D'deridex incoming?

The Scimitar has been given access to the Ronadaire and T'varo hull mats as well as a Scimitar Beta hull mat which is just the old one as far as I can tell while the new one is just listed as Scimitar.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 27, 2021, 07:40:45 PM
the snakehead material is probably from the fighter pets that the Dhailkhina comes with.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on July 28, 2021, 10:54:18 PM
The Delta template looks so familiar but I can't place it. I can't find it on google image search either
(https://i.imgur.com/e7SrFbl.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 03, 2021, 07:52:33 PM
I tried looking for it myself and came up with nothing.

Anyway, this is a thing:
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 03, 2021, 08:40:23 PM
I tried looking for it myself and came up with nothing.

Anyway, this is a thing:


I love it. I'm not really a metal fan, but there are a couple songs I like, and now this is one of them.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 03, 2021, 10:07:53 PM
I know right? I've lost track on how many times I've listened to it already lol.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2021, 06:47:25 PM
Announcing a new Legendary bundle tonight on the stream (probably the Scimitar and Warbird, considering the remodels)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 04, 2021, 08:04:55 PM
https://www.reddit.com/r/sto/comments/oy5me2/legendary_scimitar_intel_dreadnought_warbird/
https://www.reddit.com/r/sto/comments/oy5pxl/legendary_dderidex_miracle_worker_warbird/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 04, 2021, 08:42:07 PM
Layout and traits

Scimitar
https://cdn.discordapp.com/attachments/208275032957386753/872636565271244850/unknown.png
https://cdn.discordapp.com/attachments/208275032957386753/872636586234372126/unknown.png

D'Deridex (heh I love the trait, it's the thing the NPCs do to you, also the abbreviation of the name, is the name of the first D'Deridex that Fed players will encounter, the IRW Rea)
https://cdn.discordapp.com/attachments/208275032957386753/872634420086054912/unknown.png
https://cdn.discordapp.com/attachments/208275032957386753/872634378696679484/unknown.png
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 04, 2021, 10:55:43 PM
The D'deridex itself is based off of one from an old 1995 TNG game called TNG: A Final Unity.
(https://i.imgur.com/9eQlTBG.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2021, 12:25:56 PM
12000 cryptic fun bucks

https://www.arcgames.com/en/games/star-trek-online/news/detail/11493553-the-legendary-romulan-warbird-bundle%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 05, 2021, 01:20:31 PM
Would have been much better if they split the pack in half and made them $60 each like the mirror dreadnought but I guess we won't see a pack like that again. Oh well. I'll just wait for a sale later this year lol
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 05, 2021, 05:27:11 PM
And they're already buffing the D'deridex slightly due to player feedback: https://twitter.com/BorticusCryptic/status/1423381829197783042
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2021, 08:02:40 PM
Would have been much better if they split the pack in half and made them $60 each like the mirror dreadnought but I guess we won't see a pack like that again. Oh well. I'll just wait for a sale later this year lol

We will with non-Legendary C-Store ships at least. The Oberth and Clarke for example.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on August 05, 2021, 09:44:27 PM
And they're already buffing the D'deridex slightly due to player feedback: https://twitter.com/BorticusCryptic/status/1423381829197783042

Here are the stat changes
https://twitter.com/trekonlinegame/status/1423458515709009923

And they added the Romulan republic emblem as an option
https://twitter.com/thomasthecat/status/1423458334825279489/photo/1
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 18, 2021, 08:11:13 PM
Mars class: https://twitter.com/shiptalkingpod/status/1428139710615011332?s=21

Mars class blog: https://www.arcgames.com/en/games/star-trek-online/news/detail/11494723-the-mars-class-comes-to-the-infinity-lock-box%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on August 23, 2021, 01:29:39 PM
New dilithium sink... https://www.arcgames.com/en/games/star-trek-online/news/detail/11495233-reroll-and-pass-with-dilithium%21

I honestly don't see this having the effect they think it will to be honest.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 02, 2021, 12:12:50 PM
Legendary TOS style Miranda in a TOS character boost bundle

https://www.arcgames.com/en/games/star-trek-online/news/detail/11496393
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 02, 2021, 12:35:34 PM
This was unexpected to be honest. That makes 10 Miranda variants now though.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 08, 2021, 08:38:03 PM
So... the Parliament class is coming to STO soon.
https://www.reddit.com/r/sto/comments/pkm1pk/parliament_class_coming_to_sto/

Just hope it isn't shoved into a lockbox or promo pack.

EDIT: Yeah, probably a lockbox: https://www.reddit.com/r/sto/comments/pknz0w/parliament_class_tweeted_a_little_early_deleted/
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 09, 2021, 01:09:55 AM
They snuck in the steamrunner remodel and texture with yesterday's patch. It looks nice but it's only for the T5 version. The T1 one is still using the old model and textures.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 09, 2021, 01:19:58 PM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11497213-the-first-ship-from-lower-decks%21
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 13, 2021, 12:13:53 PM
T6 Terran Gagarin event: https://www.arcgames.com/en/games/star-trek-online/news/detail/11497343-equal-and-opposite
More traits, kits and device unlocks: https://www.arcgames.com/en/games/star-trek-online/news/detail/11497333
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 13, 2021, 01:03:58 PM
The launch trailer leaked
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 13, 2021, 01:44:46 PM
I actually hope we get to fight some mirror runabouts while on ground.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 14, 2021, 09:44:45 AM
Free stuff after patch: https://www.arcgames.com/en/games/star-trek-online/news/detail/11497363
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 14, 2021, 06:23:03 PM
(https://i.imgur.com/B3b2c6g.png)
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 15, 2021, 09:50:22 PM
Long thread with pictures of the revamped models
https://twitter.com/thomasthecat/status/1438284163484897280
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 16, 2021, 01:55:13 AM
Hoping some of those are released soon, mainly the Bozeman and Pegasus.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on September 22, 2021, 09:15:09 PM
T6 Steamrunner will be released on October 1st.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on September 22, 2021, 09:57:50 PM
It will be available as standalone and as part of a ships of the line bundle.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 05, 2021, 04:48:43 PM
They're bringing the mirror guardian cruiser back as a standard 3000zen c-store ship.
https://www.arcgames.com/en/games/star-trek-online/news/detail/11499243-the-mirror-guardian-in-the-zen-store%21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 06, 2021, 08:53:43 PM
Mirror Guardian is getting delayed because Thomas wants to remodel it.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 06, 2021, 08:56:55 PM
I was coming here to say that. Glad it's getting an overhaul though.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 07, 2021, 10:42:08 PM
Nova/Rhode Island revamp is on tribble apparently: https://twitter.com/_sfffccc/status/1446284376430481410?s=21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 12, 2021, 12:23:15 PM
Blog on it
https://www.arcgames.com/en/games/star-trek-online/news/detail/11499863
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 15, 2021, 03:36:53 AM
The Guardian cruiser is looking nice so far: https://twitter.com/thomasthecat/status/1448851303090688003

EDIT: https://twitter.com/thomasthecat/status/1449455743942336512
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 19, 2021, 01:25:11 AM
New Terran 'Nova' class ISS Equinox: https://twitter.com/Brex2/status/1450198067806883851
Title: Re: Star Trek Online thread
Post by: Darkthunder on October 19, 2021, 11:55:15 AM
1. Likely gonna be part of a Nova Bundle

2. Looks almost worse than the pre-revamped Nova, especially the design. Saucer is hideous.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 21, 2021, 11:35:04 PM
I personally think it looks great.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 22, 2021, 05:38:18 PM
The T6 Nova is fine. Only thing I hate about it is the shuttlebay.

Anyway, new Saber: https://www.reddit.com/r/sto/comments/qdo8if/mirror_escort_iss_da_vinci/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 25, 2021, 12:19:29 PM
New damage and explosion FX coming for ships

https://www.arcgames.com/en/games/star-trek-online/news/detail/11500773-die-gloriously%21



Here's a video with sound

https://cdn.discordapp.com/attachments/208275032957386753/901156400267427860/GameClient.exe_2021.10.22_-_13.12.17.02.mp4
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 25, 2021, 05:24:20 PM
Mirror Guardian release has been delayed again but this time until December: https://twitter.com/trekonlinegame/status/1452736912150515716
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 26, 2021, 11:52:09 AM
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 26, 2021, 01:52:35 PM
lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 26, 2021, 09:54:37 PM
Admiral Jorel Quinn appears briefly in one of the newest trek Novels, ‘Coda Part 2 - The Ashes of Tomorrow’

Sounds like the writer has played STO and wanted to include a nod. Not the first nod in one of his books. He included Borg tech modified Tal Shiar ships in his Picard novel.

https://twitter.com/jmswallow/status/1453053700386271240?s=21
Title: Re: Star Trek Online thread
Post by: Tuskin38 on October 29, 2021, 12:09:08 PM
Two more C-Store ships coming
https://www.arcgames.com/en/games/star-trek-online/news/detail/11501233
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 29, 2021, 08:15:27 PM
Even though the Mirror Guardian isn't being added until December, the updates for it and the Prime Universe Guardian are already live.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on November 04, 2021, 09:19:07 PM
According to Kael the Guardian C-Store delay was for a 'mundane' reason. Couldn't say what it was.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on November 08, 2021, 01:14:40 PM
Probably for metrics for next month.

Last event for the year long campaign has been announced. Just hoping they solve the crash issues players have been having since last Tuesday's patch before it releases (me being one of them :rolleyes): https://www.arcgames.com/en/games/star-trek-online/news/detail/11501763-the-battle-for-qo%27nos%21

EDIT: A little over two weeks but can play again finally lol
Title: Re: Star Trek Online thread
Post by: Tuskin38 on December 03, 2021, 12:05:50 PM
Saturn Class - Infinity Lockbox
https://www.arcgames.com/en/games/star-trek-online/news/detail/11503813-voyage-to-saturn-and-beyond

Eisenberg Class (USS Nog) - Winter Event Ship
https://www.arcgames.com/en/games/star-trek-online/news/detail/11503803

Kael said having a Federation ship (or any primary faction ship) as a winter award will be a one off thing. They're only doing this for the Eisenberg because of its namesake.

After the event is over, the ship will return next year in some way that is also free.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on December 21, 2021, 04:47:50 PM
It's been posted just about everywhere but I figured I'd post it here too: https://embracer.com/release/embracer-group-enters-into-agreement-to-acquire-perfect-world-entertainment/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on January 25, 2022, 02:04:46 PM
Wow they got
Spoiler: show
Freaking Kate Mulgrew in, as both Prime and Mirror Janeway


Also, for the next 30 days you can claim a 100% C-Store T6 ship coupon in the promotions tab.

It can be used for any single ship (so no bundles) including ones in the New tab.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 27, 2022, 03:02:07 PM
Yeah that was a bit of a surprise. Just hope the terran emperor reveal is just as big as a surprise too when/if they show up.

There are a couple of giveaways too currently:
https://games.crucial.com/promotions/192982668/star-trek-online-vash-disruptor-weapon-pack-key-giveaway

https://na.alienwarearena.com/ucf/show/2160904/boards/contest-and-giveaways-global/Giveaway/star-trek-online-anniversary-pack-key-giveaway

Weapons are account bound but aren't upgradeable.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on January 30, 2022, 12:17:57 PM
12th Anniversary bundle: https://twitter.com/trekonlinegame/status/1487818016729542656
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 11, 2022, 03:23:44 AM
According to Mike during last night's 10 Forward, the 12th anniversary mirror ships will be able to be purchased individually with the exception of the mirror Engle as that'll be exclusive to the bundle along with the new terran uniform.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 13, 2022, 11:04:44 AM
https://www.arcgames.com/en/games/star-trek-online/news/detail/11507853

I want that Defiant Variant, holy shit.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on February 13, 2022, 04:09:20 PM
Yeah I'm probably going to grab that one myself along with the Lexington and Cygnus but the Lexington comes first.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 26, 2022, 10:19:50 AM
The STO media accounts have been doing a countdown to Thursday, at the same time Picard S2 premiers.

TrekCore seems to know what it is, so I don't think it's a promo ship, it's probably something with a press release. Lockboxes/promo ships don't usually get media coverage, unless it's part of a bigger press release for new content.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 27, 2022, 12:19:54 AM
Cat (pun not intended, you'll notice in the attached image) may have been let out of the bag...

Saw this on Twitter tonight.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on February 27, 2022, 02:02:36 PM
Yeah, and some of the Twitter posts had ships flash or half a second, and the three shown so far were designed by either Hector or Thomas.
Title: Re: Star Trek Online thread
Post by: Darkthunder on February 27, 2022, 07:00:05 PM
I would not at all be surprised if the Enterprise-F (Yorktown Class) makes an appearance in PIC
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 02, 2022, 12:58:49 PM
It's not a voice actor.
https://twitter.com/AmbassadorKael/status/1499080163698503685

Also Today's weekly stream is at 11Pm pacific tonight instead of the usual 5PM.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 03, 2022, 02:54:46 AM
Stream went live a bit earlier than I thought so I missed the beginning but the Gagarin, Ross, Sutherland and the Reliant are in Picard.

EDIT: Contains Picard spoilers but can see the ships here: https://twitter.com/trekonlinegame/status/1499294976554897408
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 03, 2022, 04:30:29 PM
Better image, with labels
https://www.reddit.com/r/sto/comments/t5sfp6/picard_season_2_ships_with_labels/
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 16, 2022, 12:09:21 PM
Next featured event will have Mirror Janeway Holo BOFF as an award

https://www.arcgames.com/en/games/star-trek-online/news/detail/11512093

I think this the first time they've given out a celebrity holo BOFF for free in game?
Title: Re: Star Trek Online thread
Post by: Darkthunder on March 16, 2022, 05:00:42 PM
Maybe I'm just experiencing a bit of Deja Vu... but didn't we do these missions as part of an event, like only a month ago?
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 24, 2022, 06:58:05 PM
Picard androids as a combat pet for this year's First Contact Day event apparently: https://twitter.com/Foxman860/status/1507127714863788034
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2022, 12:21:33 PM
Vesta Remaster
https://twitter.com/thomasthecat/status/1508835229389099013?s=19
Title: Re: Star Trek Online thread
Post by: 3 of 12 on March 29, 2022, 10:13:21 PM
It looks good. Just hope it's not the line of ships that's getting a legendary variant that Kael said would be coming around mid April since I'm hoping for a legendary Bortasqu.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on March 29, 2022, 11:34:14 PM
Well it has 6 variants, it would be a good legendary candidate. Plus we don't have a Level 65 Fed boost yet, and it is the ship you see leaving Space Dock during the Tutorial.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 02, 2022, 03:48:01 PM
Looks like it might be something else entirely if this reddit post is to be trusted: https://www.reddit.com/r/sto/comments/tuqm85/victory_is_legendary/

EDIT: https://www.arcgames.com/en/games/star-trek-online/news/detail/11514123-legendary-dominion-captain%27s-bundle

Will definitely be an instant buy from me.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 08, 2022, 10:48:16 PM
Next story update is coming May 10th. 2 new missions, 2401 Fed tutorial revamp, and an Assault on Terok Nor revamp. The TFO is different enough that they're referring to it as a new TFO.



They also teased some WIP content

https://twitter.com/trekonlinegame/status/1512788672592158725?t=uQt1QczkJc5Yypx5o0KfkQ&s=19
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 09, 2022, 11:59:35 AM
Yeah, looks like we might be getting that legendary Vesta now. That one ship they showed off had the new escape pod textures
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 09, 2022, 12:14:21 PM
It looks like a Vesta and a Stealth Fighter Jet had a baby.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 09, 2022, 10:37:25 PM
Yeah lol

https://twitter.com/Stu1701/status/1512906562037170183

I feel as if the nacelles should be brought forward just a bit though but that's just me.

EDIT: Hector posted the concept art for it: https://twitter.com/sandman979/status/1513006824643244032/photo/1
Title: Re: Star Trek Online thread
Post by: Tuskin38 on April 19, 2022, 10:11:26 AM
I slapped the Defiant nacelles on the Adamant and had deja vu
(https://cdn.discordapp.com/attachments/367374908520398849/965977610360356904/unknown.png)
(https://cdn.discordapp.com/attachments/367374908520398849/965977609898963044/unknown.png)
Title: Re: Star Trek Online thread
Post by: 3 of 12 on April 20, 2022, 09:00:19 PM
The Valiant we should have got in STO. Instead we got... whatever the hell it is that we got (should have remained a Defiant concept).

According to Kael, the California class will be in the infinity lockbox.
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 05, 2022, 12:42:48 PM
California Class plus some other Lower Decks themed items coming to the Infinity Lockbox
https://www.arcgames.com/en/games/star-trek-online/news/detail/11516083
Title: Re: Star Trek Online thread
Post by: Tuskin38 on May 10, 2022, 10:12:00 PM
Oh man, the 2 new missions are GOOD
Title: Re: Star Trek Online thread
Post by: 3 of 12 on May 28, 2022, 07:28:43 PM
Think anyone will notice my ship?

(https://i.imgur.com/j4nzVVg.jpg)

7A hull mat with the Vesta patterns on a pure Caelian.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on June 02, 2022, 05:30:26 PM
the Shikahr model will be completely replaced soon and will no longer be available: https://twitter.com/thomasthecat/status/1532465506086621184
Title: Re: Star Trek Online thread
Post by: 3 of 12 on July 13, 2022, 08:37:28 PM
T6 Olympic (Nobel class), the Bozeman and Cabot were announced as the upcoming cstore ships in tonight's stream.
Title: Re: Star Trek Online thread
Post by: 3 of 12 on October 08, 2022, 05:44:52 PM
Spoilers:
Spoiler: show
The Odyssey class Enterprise F is now screen canon:
&ab_channel=ParamountPlus